Initial Commit

This commit is contained in:
Luke Hagar
2023-06-16 21:01:54 -05:00
parent 5b55527161
commit c4d8c3a3ef
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import dotenv from "dotenv";
dotenv.config();
export const config = {
// These values should be static, and tell the scraper how to access the AON elastic instance.
root: "https://elasticsearch.aonprd.com/",
index: "aon",
// Comment out any targets you do not want to scrape.
targets: [
"action",
"ancestry",
"archetype",
"armor",
"article",
"background",
"class",
"creature",
"creature-family",
"deity",
"equipment",
"feat",
"hazard",
"rules",
"skill",
"shield",
"spell",
"source",
"trait",
"weapon",
"weapon-group",
],
};

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{
"name": "archives-of-nethys-scraper",
"version": "1.0.0",
"description": "A simple tool to gather datasets from archives of nethys",
"scripts": {
"scrape": "npx ts-node -T scraper.ts",
"upload": "npx ts-node -T uploader.ts"
},
"author": "Luke Hagar",
"license": "MIT",
"dependencies": {
"@elastic/elasticsearch": "^8.8.1",
"dotenv": "^16.1.4",
"sanitize-filename": "^1.6.3"
}
}

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[
{
"ac": 1,
"breadcrumbs_spa": [],
"bulk": 0.1,
"bulk_raw": "L",
"category": "shield",
"exclude_from_search": false,
"hardness": 3,
"hardness_raw": "3",
"hp": 6,
"hp_raw": "6 (3)",
"id": "shield-1",
"item_category": "Shields",
"item_subcategory": "Base Shields",
"level": 0,
"markdown": "<title\r\n level=\"1\"\r\n right=\"Shield 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Buckler](/Shields.aspx?ID=1)\r\n</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 277 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 1 gp\r\n\r\n**AC Bonus** 1 \r\n\r\n**Speed Penalty** —\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Bulk** L\r\n\r\n**Hardness** 3\r\n\r\n**HP (BT)** 6 (3)\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nThis very small shield is a favorite of duelists and quick, lightly armored warriors. Its typically made of steel and strapped to your forearm. You can Raise a Shield with your buckler as long as you have that hand free or are holding a light object thats not a weapon in that hand.\r\n\r\n<title level=\"2\">Specific Magic Shields</title>\r\n[Duelist's Beacon](/Equipment.aspx?ID=1239), [Floating Shield](/Equipment.aspx?ID=319), [Glamorous Buckler](/Equipment.aspx?ID=734), [Reflecting Shield](/Equipment.aspx?ID=324), [Sapling Shield](/Equipment.aspx?ID=1860), [Silkspinner's Shield](/Equipment.aspx?ID=1245)",
"name": "Buckler",
"pfs": "Standard",
"price": 100,
"price_raw": "1 gp",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 277 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 1 gp\r\n\r\n**AC Bonus** 1 \r\n\r\n**Speed Penalty** —\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Bulk** L\r\n\r\n**Hardness** 3\r\n\r\n**HP (BT)** 6 (3)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis very small shield is a favorite of duelists and quick, lightly armored warriors. Its typically made of steel and strapped to your forearm. You …\r\n</summary>",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 277"
],
"source_category": "Rulebooks",
"source_markdown": "<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 277 <sup>4.0</sup></row>",
"speed": {},
"summary": "This very small shield is a favorite of duelists and quick, lightly armored warriors. Its typically made of steel and strapped to your forearm. You …",
"summary_markdown": "This very small shield is a favorite of duelists and quick, lightly armored warriors. Its typically made of steel and strapped to your forearm. You …",
"text": "<title level=\"1\" right=\"Shield 0\" pfs=\"Standard\" > Buckler Source Core Rulebook pg. 277 4.0 Price 1 gp AC Bonus 1 Speed Penalty — Bulk L Hardness 3 HP (BT) 6 (3) --- This very small shield is a favorite of duelists and quick, lightly armored warriors. Its typically made of steel and strapped to your forearm. You can Raise a Shield with your buckler as long as you have that hand free or are holding a light object thats not a weapon in that hand. Specific Magic Shields Duelist's Beacon, Floating Shield, Glamorous Buckler, Reflecting Shield, Sapling Shield, Silkspinner's Shield",
"trait_markdown": "",
"type": "Shield",
"url": "/Shields.aspx?ID=1",
"weakness": {}
},
{
"ac": 2,
"breadcrumbs_spa": [],
"bulk": 1,
"bulk_raw": "1",
"category": "shield",
"exclude_from_search": false,
"hardness": 3,
"hardness_raw": "3",
"hp": 12,
"hp_raw": "12 (6)",
"id": "shield-2",
"item_category": "Shields",
"item_subcategory": "Base Shields",
"level": 0,
"markdown": "<title\r\n level=\"1\"\r\n right=\"Shield 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Wooden Shield](/Shields.aspx?ID=2)\r\n</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 277 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 1 gp\r\n\r\n**AC Bonus** 2 \r\n\r\n**Speed Penalty** —\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Bulk** 1\r\n\r\n**Hardness** 3\r\n\r\n**HP (BT)** 12 (6)\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nThough they come in a variety of shapes and sizes, the protection offered by wooden shields comes from the stoutness of their materials. While wooden shields are less expensive than steel shields, they break more easily.\r\n\r\n<title level=\"2\">Specific Magic Shields</title>\r\n[Arrow-Catching Shield](/Equipment.aspx?ID=317), [Burr Shield](/Equipment.aspx?ID=1044), [Exploding Shield](/Equipment.aspx?ID=730), [Shining Shield](/Equipment.aspx?ID=1574), [Staff-Storing Shield](/Equipment.aspx?ID=1079), [Wovenwood Shield](/Equipment.aspx?ID=1378)",
"name": "Wooden Shield",
"pfs": "Standard",
"price": 100,
"price_raw": "1 gp",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 277 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 1 gp\r\n\r\n**AC Bonus** 2 \r\n\r\n**Speed Penalty** —\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Bulk** 1\r\n\r\n**Hardness** 3\r\n\r\n**HP (BT)** 12 (6)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThough they come in a variety of shapes and sizes, the protection offered by wooden shields comes from the stoutness of their materials. While wooden …\r\n</summary>",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 277"
],
"source_category": "Rulebooks",
"source_markdown": "<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 277 <sup>4.0</sup></row>",
"speed": {},
"summary": "Though they come in a variety of shapes and sizes, the protection offered by wooden shields comes from the stoutness of their materials. While wooden …",
"summary_markdown": "Though they come in a variety of shapes and sizes, the protection offered by wooden shields comes from the stoutness of their materials. While wooden …",
"text": "<title level=\"1\" right=\"Shield 0\" pfs=\"Standard\" > Wooden Shield Source Core Rulebook pg. 277 4.0 Price 1 gp AC Bonus 2 Speed Penalty — Bulk 1 Hardness 3 HP (BT) 12 (6) --- Though they come in a variety of shapes and sizes, the protection offered by wooden shields comes from the stoutness of their materials. While wooden shields are less expensive than steel shields, they break more easily. Specific Magic Shields Arrow-Catching Shield, Burr Shield, Exploding Shield, Shining Shield, Staff-Storing Shield, Wovenwood Shield",
"trait_markdown": "",
"type": "Shield",
"url": "/Shields.aspx?ID=2",
"weakness": {}
},
{
"ac": 2,
"breadcrumbs_spa": [],
"bulk": 1,
"bulk_raw": "1",
"category": "shield",
"exclude_from_search": false,
"hardness": 5,
"hardness_raw": "5",
"hp": 20,
"hp_raw": "20 (10)",
"id": "shield-3",
"item_category": "Shields",
"item_subcategory": "Base Shields",
"level": 0,
"markdown": "<title\r\n level=\"1\"\r\n right=\"Shield 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Steel Shield](/Shields.aspx?ID=3)\r\n</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 277 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 2 gp\r\n\r\n**AC Bonus** 2 \r\n\r\n**Speed Penalty** —\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Bulk** 1\r\n\r\n**Hardness** 5\r\n\r\n**HP (BT)** 20 (10)\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nLike wooden shields, steel shields come in a variety of shapes and sizes. Though more expensive than wooden shields, they are much more durable.\r\n\r\n<title level=\"2\">Specific Magic Shields</title>\r\n[Clockwork Shield](/Equipment.aspx?ID=1857), [Dragonslayer's Shield](/Equipment.aspx?ID=318), [Force Shield](/Equipment.aspx?ID=320), [Forge Warden](/Equipment.aspx?ID=321), [Guardian Shield](/Equipment.aspx?ID=1572), [Indestructible Shield](/Equipment.aspx?ID=322), [Kraken's Guard](/Equipment.aspx?ID=1292), [Lion's Shield](/Equipment.aspx?ID=323), [Martyr's Shield](/Equipment.aspx?ID=596), [Medusa's Scream](/Equipment.aspx?ID=739), [Nethysian Bulwark](/Equipment.aspx?ID=546), [Pillow Shield](/Equipment.aspx?ID=1300), [Reforging Shield](/Equipment.aspx?ID=542), [Spellguard Shield](/Equipment.aspx?ID=325), [Spined Shield](/Equipment.aspx?ID=326), [Sturdy Shield](/Equipment.aspx?ID=327)",
"name": "Steel Shield",
"pfs": "Standard",
"price": 200,
"price_raw": "2 gp",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 277 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 2 gp\r\n\r\n**AC Bonus** 2 \r\n\r\n**Speed Penalty** —\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Bulk** 1\r\n\r\n**Hardness** 5\r\n\r\n**HP (BT)** 20 (10)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nLike wooden shields, steel shields come in a variety of shapes and sizes. Though more expensive than wooden shields, they are much more durable.\r\n</summary>",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 277"
],
"source_category": "Rulebooks",
"source_markdown": "<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 277 <sup>4.0</sup></row>",
"speed": {},
"summary": "Like wooden shields, steel shields come in a variety of shapes and sizes. Though more expensive than wooden shields, they are much more durable.",
"summary_markdown": "Like wooden shields, steel shields come in a variety of shapes and sizes. Though more expensive than wooden shields, they are much more durable.",
"text": "<title level=\"1\" right=\"Shield 0\" pfs=\"Standard\" > Steel Shield Source Core Rulebook pg. 277 4.0 Price 2 gp AC Bonus 2 Speed Penalty — Bulk 1 Hardness 5 HP (BT) 20 (10) --- Like wooden shields, steel shields come in a variety of shapes and sizes. Though more expensive than wooden shields, they are much more durable. Specific Magic Shields Clockwork Shield, Dragonslayer's Shield, Force Shield, Forge Warden, Guardian Shield, Indestructible Shield, Kraken's Guard, Lion's Shield, Martyr's Shield, Medusa's Scream, Nethysian Bulwark, Pillow Shield, Reforging Shield, Spellguard Shield, Spined Shield, Sturdy Shield",
"trait_markdown": "",
"type": "Shield",
"url": "/Shields.aspx?ID=3",
"weakness": {}
},
{
"ac": 2,
"breadcrumbs_spa": [],
"bulk": 4,
"bulk_raw": "4",
"category": "shield",
"exclude_from_search": false,
"hardness": 5,
"hardness_raw": "5",
"hp": 20,
"hp_raw": "20 (10)",
"id": "shield-4",
"item_category": "Shields",
"item_subcategory": "Base Shields",
"level": 0,
"markdown": "<title\r\n level=\"1\"\r\n right=\"Shield 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Tower Shield](/Shields.aspx?ID=4)\r\n</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 277 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 10 gp\r\n\r\n**AC Bonus** 2 (+4<sup>2</sup>)\r\n\r\n**Speed Penalty** -5 ft.\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Bulk** 4\r\n\r\n**Hardness** 5\r\n\r\n**HP (BT)** 20 (10)\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nThese massive shields can be used to provide cover to nearly the entire body. Due to their size, they are typically made of wood reinforced with metal.\n\n <sup>2</sup> Getting the higher bonus for a tower shield requires using the [Take Cover](/Actions.aspx?ID=90) action while the shield is raised.\r\n\r\n<title level=\"2\">Specific Magic Shields</title>\r\n[Amaranthine Pavise](/Equipment.aspx?ID=1280), [Cursebreak Bulwark](/Equipment.aspx?ID=1260), [Rampart Shield](/Equipment.aspx?ID=1283), [Sapling Shield](/Equipment.aspx?ID=1860), [Warding Escutcheon](/Equipment.aspx?ID=1863)",
"name": "Tower Shield",
"pfs": "Standard",
"price": 1000,
"price_raw": "10 gp",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 277 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 10 gp\r\n\r\n**AC Bonus** 2 (+4<sup>2</sup>)\r\n\r\n**Speed Penalty** -5 ft.\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Bulk** 4\r\n\r\n**Hardness** 5\r\n\r\n**HP (BT)** 20 (10)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThese massive shields can be used to provide cover to nearly the entire body. Due to their size, they are typically made of wood reinforced with …\r\n</summary>",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 277"
],
"source_category": "Rulebooks",
"source_markdown": "<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 277 <sup>4.0</sup></row>",
"speed": {},
"speed_penalty": "-5 ft.",
"summary": "These massive shields can be used to provide cover to nearly the entire body. Due to their size, they are typically made of wood reinforced with …",
"summary_markdown": "These massive shields can be used to provide cover to nearly the entire body. Due to their size, they are typically made of wood reinforced with …",
"text": "<title level=\"1\" right=\"Shield 0\" pfs=\"Standard\" > Tower Shield Source Core Rulebook pg. 277 4.0 Price 10 gp AC Bonus 2 (+4 2 ) Speed Penalty -5 ft. Bulk 4 Hardness 5 HP (BT) 20 (10) --- These massive shields can be used to provide cover to nearly the entire body. Due to their size, they are typically made of wood reinforced with metal. 2 Getting the higher bonus for a tower shield requires using the Take Cover action while the shield is raised. Specific Magic Shields Amaranthine Pavise, Cursebreak Bulwark, Rampart Shield, Sapling Shield, Warding Escutcheon",
"trait_markdown": "",
"type": "Shield",
"url": "/Shields.aspx?ID=4",
"weakness": {}
},
{
"ac": 1,
"breadcrumbs_spa": [],
"bulk": 1,
"bulk_raw": "1",
"category": "shield",
"exclude_from_search": false,
"hardness": 3,
"hardness_raw": "3",
"hp": 12,
"hp_raw": "12 (6)",
"id": "shield-5",
"item_category": "Shields",
"item_subcategory": "Base Shields",
"level": 0,
"markdown": "<title\r\n level=\"1\"\r\n right=\"Shield 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Caster's Targe](/Shields.aspx?ID=5)\r\n</title>\r\n\r\n<traits>\r\n<trait label=\"Inscribed\" url=\"/Traits.aspx?ID=480\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 20 <sup>1.1</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 2 gp\r\n\r\n**AC Bonus** 1 \r\n\r\n**Speed Penalty** —\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Bulk** 1\r\n\r\n**Hardness** 3\r\n\r\n**HP (BT)** 12 (6)\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nThis small shield is made from wood. It features a special panel of parchment along the inside surface that allows for writing.",
"name": "Caster's Targe",
"pfs": "Standard",
"price": 200,
"price_raw": "2 gp",
"rarity": "common",
"release_date": "2023-02-22",
"resistance": {},
"search_markdown": "<traits>\r\n<trait label=\"Inscribed\" url=\"/Traits.aspx?ID=480\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 20 <sup>1.1</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 2 gp\r\n\r\n**AC Bonus** 1 \r\n\r\n**Speed Penalty** —\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Bulk** 1\r\n\r\n**Hardness** 3\r\n\r\n**HP (BT)** 12 (6)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis small shield is made from wood. It features a special panel of parchment along the inside surface that allows for writing.\r\n</summary>",
"source": [
"Treasure Vault"
],
"source_raw": [
"Treasure Vault pg. 20"
],
"source_category": "Rulebooks",
"source_markdown": "<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 20 <sup>1.1</sup></row>",
"speed": {},
"summary": "This small shield is made from wood. It features a special panel of parchment along the inside surface that allows for writing.",
"summary_markdown": "This small shield is made from wood. It features a special panel of parchment along the inside surface that allows for writing.",
"text": "<title level=\"1\" right=\"Shield 0\" pfs=\"Standard\" > Caster's Targe Source Treasure Vault pg. 20 1.1 Price 2 gp AC Bonus 1 Speed Penalty — Bulk 1 Hardness 3 HP (BT) 12 (6) --- This small shield is made from wood. It features a special panel of parchment along the inside surface that allows for writing.",
"trait": [
"Inscribed"
],
"trait_markdown": "[Inscribed](/Traits.aspx?ID=480)",
"trait_raw": [
"Inscribed"
],
"type": "Shield",
"url": "/Shields.aspx?ID=5",
"weakness": {}
},
{
"ac": 1,
"breadcrumbs_spa": [],
"bulk": 1,
"bulk_raw": "1",
"category": "shield",
"exclude_from_search": false,
"hardness": 3,
"hardness_raw": "3",
"hp": 12,
"hp_raw": "12 (6)",
"id": "shield-6",
"item_category": "Shields",
"item_subcategory": "Base Shields",
"level": 0,
"markdown": "<title\r\n level=\"1\"\r\n right=\"Shield 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Dart Shield](/Shields.aspx?ID=6)\r\n</title>\r\n\r\n<traits>\r\n<trait label=\"Launching Dart\" url=\"/Traits.aspx?ID=483\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 20 <sup>1.1</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 8 gp\r\n\r\n**AC Bonus** 1 \r\n\r\n**Speed Penalty** —\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Bulk** 1\r\n\r\n**Hardness** 3\r\n\r\n**HP (BT)** 12 (6)\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nThis wooden shield features a spring-loaded device on its surface that can fire darts with powerful force. A small mechanism within the shield allows you to fire a dart even while actively holding the shield or blocking with it.",
"name": "Dart Shield",
"pfs": "Standard",
"price": 800,
"price_raw": "8 gp",
"rarity": "common",
"release_date": "2023-02-22",
"resistance": {},
"search_markdown": "<traits>\r\n<trait label=\"Launching Dart\" url=\"/Traits.aspx?ID=483\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 20 <sup>1.1</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 8 gp\r\n\r\n**AC Bonus** 1 \r\n\r\n**Speed Penalty** —\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Bulk** 1\r\n\r\n**Hardness** 3\r\n\r\n**HP (BT)** 12 (6)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis wooden shield features a spring-loaded device on its surface that can fire darts with powerful force. A small mechanism within the shield allows …\r\n</summary>",
"source": [
"Treasure Vault"
],
"source_raw": [
"Treasure Vault pg. 20"
],
"source_category": "Rulebooks",
"source_markdown": "<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 20 <sup>1.1</sup></row>",
"speed": {},
"summary": "This wooden shield features a spring-loaded device on its surface that can fire darts with powerful force. A small mechanism within the shield allows …",
"summary_markdown": "This wooden shield features a spring-loaded device on its surface that can fire darts with powerful force. A small mechanism within the shield allows …",
"text": "<title level=\"1\" right=\"Shield 0\" pfs=\"Standard\" > Dart Shield Source Treasure Vault pg. 20 1.1 Price 8 gp AC Bonus 1 Speed Penalty — Bulk 1 Hardness 3 HP (BT) 12 (6) --- This wooden shield features a spring-loaded device on its surface that can fire darts with powerful force. A small mechanism within the shield allows you to fire a dart even while actively holding the shield or blocking with it.",
"trait": [
"Launching"
],
"trait_markdown": "[Launching Dart](/Traits.aspx?ID=483)",
"trait_raw": [
"Launching Dart"
],
"type": "Shield",
"url": "/Shields.aspx?ID=6",
"weakness": {}
},
{
"ac": 3,
"breadcrumbs_spa": [],
"bulk": 5,
"bulk_raw": "5",
"category": "shield",
"exclude_from_search": false,
"hardness": 6,
"hardness_raw": "6",
"hp": 24,
"hp_raw": "24 (12)",
"id": "shield-7",
"item_category": "Shields",
"item_subcategory": "Base Shields",
"level": 1,
"markdown": "<title\r\n level=\"1\"\r\n right=\"Shield 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Fortress Shield](/Shields.aspx?ID=7)\r\n</title>\r\n\r\n<traits>\r\n<trait label=\"Hefty 14\" url=\"/Traits.aspx?ID=478\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 20 <sup>1.1</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 20 gp\r\n\r\n**AC Bonus** 3 (+4<sup>2</sup>)\r\n\r\n**Speed Penalty** -10 ft.\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Bulk** 5\r\n\r\n**Hardness** 6\r\n\r\n**HP (BT)** 24 (12)\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nAlso known as portable walls, these thick and heavy shields are slightly larger than [tower shields](/Shields.aspx?ID=4). Like tower shields, they're typically made from wood reinforced with metal, but many are made from larger amounts of metal or even stone.\n\n <sup>2</sup> Getting the higher bonus for a fortress shield requires using the [Take Cover](/Actions.aspx?ID=90) action while the shield is raised.",
"name": "Fortress Shield",
"pfs": "Standard",
"price": 2000,
"price_raw": "20 gp",
"rarity": "common",
"release_date": "2023-02-22",
"resistance": {},
"search_markdown": "<traits>\r\n<trait label=\"Hefty 14\" url=\"/Traits.aspx?ID=478\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 20 <sup>1.1</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 20 gp\r\n\r\n**AC Bonus** 3 (+4<sup>2</sup>)\r\n\r\n**Speed Penalty** -10 ft.\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Bulk** 5\r\n\r\n**Hardness** 6\r\n\r\n**HP (BT)** 24 (12)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAlso known as portable walls, these thick and heavy shields are slightly larger than tower shields . Like tower shields, they're typically made from …\r\n</summary>",
"source": [
"Treasure Vault"
],
"source_raw": [
"Treasure Vault pg. 20"
],
"source_category": "Rulebooks",
"source_markdown": "<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 20 <sup>1.1</sup></row>",
"speed": {},
"speed_penalty": "-10 ft.",
"summary": "Also known as portable walls, these thick and heavy shields are slightly larger than tower shields . Like tower shields, they're typically made from …",
"summary_markdown": "Also known as portable walls, these thick and heavy shields are slightly larger than tower shields . Like tower shields, they're typically made from …",
"text": "<title level=\"1\" right=\"Shield 1\" pfs=\"Standard\" > Fortress Shield Source Treasure Vault pg. 20 1.1 Price 20 gp AC Bonus 3 (+4 2 ) Speed Penalty -10 ft. Bulk 5 Hardness 6 HP (BT) 24 (12) --- Also known as portable walls, these thick and heavy shields are slightly larger than tower shields. Like tower shields, they're typically made from wood reinforced with metal, but many are made from larger amounts of metal or even stone. 2 Getting the higher bonus for a fortress shield requires using the Take Cover action while the shield is raised.",
"trait": [
"Hefty"
],
"trait_markdown": "[Hefty 14](/Traits.aspx?ID=478)",
"trait_raw": [
"Hefty 14"
],
"type": "Shield",
"url": "/Shields.aspx?ID=7",
"weakness": {}
},
{
"ac": 1,
"breadcrumbs_spa": [],
"bulk": 1,
"bulk_raw": "1",
"category": "shield",
"exclude_from_search": false,
"hardness": 3,
"hardness_raw": "3",
"hp": 6,
"hp_raw": "6 (3)",
"id": "shield-8",
"item_category": "Shields",
"item_subcategory": "Base Shields",
"level": 0,
"markdown": "<title\r\n level=\"1\"\r\n right=\"Shield 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Gauntlet Buckler](/Shields.aspx?ID=8)\r\n</title>\r\n\r\n<traits>\r\n<trait label=\"Foldaway\" url=\"/Traits.aspx?ID=476\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 20 <sup>1.1</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 5 gp\r\n\r\n**AC Bonus** 1 \r\n\r\n**Speed Penalty** —\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Bulk** 1\r\n\r\n**Hardness** 3\r\n\r\n**HP (BT)** 6 (3)\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nThis [buckler](/Shields.aspx?ID=1)-sized shield is segmented, allowing it to collapse into a housing bound to a [gauntlet](/Weapons.aspx?ID=4) for easy storage. A small catch enables you to expand the shield quickly in battle when you're in need of defense.",
"name": "Gauntlet Buckler",
"pfs": "Standard",
"price": 500,
"price_raw": "5 gp",
"rarity": "common",
"release_date": "2023-02-22",
"resistance": {},
"search_markdown": "<traits>\r\n<trait label=\"Foldaway\" url=\"/Traits.aspx?ID=476\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 20 <sup>1.1</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 5 gp\r\n\r\n**AC Bonus** 1 \r\n\r\n**Speed Penalty** —\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Bulk** 1\r\n\r\n**Hardness** 3\r\n\r\n**HP (BT)** 6 (3)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis buckler -sized shield is segmented, allowing it to collapse into a housing bound to a gauntlet for easy storage. A small catch enables you to …\r\n</summary>",
"source": [
"Treasure Vault"
],
"source_raw": [
"Treasure Vault pg. 20"
],
"source_category": "Rulebooks",
"source_markdown": "<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 20 <sup>1.1</sup></row>",
"speed": {},
"summary": "This buckler -sized shield is segmented, allowing it to collapse into a housing bound to a gauntlet for easy storage. A small catch enables you to …",
"summary_markdown": "This buckler -sized shield is segmented, allowing it to collapse into a housing bound to a gauntlet for easy storage. A small catch enables you to …",
"text": "<title level=\"1\" right=\"Shield 0\" pfs=\"Standard\" > Gauntlet Buckler Source Treasure Vault pg. 20 1.1 Price 5 gp AC Bonus 1 Speed Penalty — Bulk 1 Hardness 3 HP (BT) 6 (3) --- This buckler-sized shield is segmented, allowing it to collapse into a housing bound to a gauntlet for easy storage. A small catch enables you to expand the shield quickly in battle when you're in need of defense.",
"trait": [
"Foldaway"
],
"trait_markdown": "[Foldaway](/Traits.aspx?ID=476)",
"trait_raw": [
"Foldaway"
],
"type": "Shield",
"url": "/Shields.aspx?ID=8",
"weakness": {}
},
{
"ac": 2,
"breadcrumbs_spa": [],
"bulk": 2,
"bulk_raw": "2",
"category": "shield",
"exclude_from_search": false,
"hardness": 5,
"hardness_raw": "5",
"hp": 20,
"hp_raw": "20 (10)",
"id": "shield-9",
"item_category": "Shields",
"item_subcategory": "Base Shields",
"level": 0,
"markdown": "<title\r\n level=\"1\"\r\n right=\"Shield 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Harnessed Shield](/Shields.aspx?ID=9)\r\n</title>\r\n\r\n<traits>\r\n<trait label=\"Harnessed\" url=\"/Traits.aspx?ID=477\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 20 <sup>1.1</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 5 gp\r\n\r\n**AC Bonus** 2 \r\n\r\n**Speed Penalty** -5 ft.\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Bulk** 2\r\n\r\n**Hardness** 5\r\n\r\n**HP (BT)** 20 (10)\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nThis large steel shield features a specialized opening to hold lances and similar weapons. Harnessed shields are a common backup for those who fight with [jousting](/Traits.aspx?ID=186) weapons in case they're forced into combat without their mounts. Balancing the weapon within the shield's hold is somewhat awkward, and longer weapons, like [lances](/Weapons.aspx?ID=28), need to be held closer to the body than usual for proper support.",
"name": "Harnessed Shield",
"pfs": "Standard",
"price": 500,
"price_raw": "5 gp",
"rarity": "common",
"release_date": "2023-02-22",
"resistance": {},
"search_markdown": "<traits>\r\n<trait label=\"Harnessed\" url=\"/Traits.aspx?ID=477\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 20 <sup>1.1</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 5 gp\r\n\r\n**AC Bonus** 2 \r\n\r\n**Speed Penalty** -5 ft.\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Bulk** 2\r\n\r\n**Hardness** 5\r\n\r\n**HP (BT)** 20 (10)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis large steel shield features a specialized opening to hold lances and similar weapons. Harnessed shields are a common backup for those who fight …\r\n</summary>",
"source": [
"Treasure Vault"
],
"source_raw": [
"Treasure Vault pg. 20"
],
"source_category": "Rulebooks",
"source_markdown": "<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 20 <sup>1.1</sup></row>",
"speed": {},
"speed_penalty": "-5 ft.",
"summary": "This large steel shield features a specialized opening to hold lances and similar weapons. Harnessed shields are a common backup for those who fight …",
"summary_markdown": "This large steel shield features a specialized opening to hold lances and similar weapons. Harnessed shields are a common backup for those who fight …",
"text": "<title level=\"1\" right=\"Shield 0\" pfs=\"Standard\" > Harnessed Shield Source Treasure Vault pg. 20 1.1 Price 5 gp AC Bonus 2 Speed Penalty -5 ft. Bulk 2 Hardness 5 HP (BT) 20 (10) --- This large steel shield features a specialized opening to hold lances and similar weapons. Harnessed shields are a common backup for those who fight with jousting weapons in case they're forced into combat without their mounts. Balancing the weapon within the shield's hold is somewhat awkward, and longer weapons, like lances, need to be held closer to the body than usual for proper support.",
"trait": [
"Harnessed"
],
"trait_markdown": "[Harnessed](/Traits.aspx?ID=477)",
"trait_raw": [
"Harnessed"
],
"type": "Shield",
"url": "/Shields.aspx?ID=9",
"weakness": {}
},
{
"ac": 1,
"breadcrumbs_spa": [],
"bulk": 1,
"bulk_raw": "1",
"category": "shield",
"exclude_from_search": false,
"hardness": 5,
"hardness_raw": "5",
"hp": 24,
"hp_raw": "24 (12)",
"id": "shield-10",
"item_category": "Shields",
"item_subcategory": "Base Shields",
"level": 0,
"markdown": "<title\r\n level=\"1\"\r\n right=\"Shield 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Heavy Rondache](/Shields.aspx?ID=10)\r\n</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 20 <sup>1.1</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 4 gp\r\n\r\n**AC Bonus** 1 \r\n\r\n**Speed Penalty** —\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Bulk** 1\r\n\r\n**Hardness** 5\r\n\r\n**HP (BT)** 24 (12)\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nSimilar in size to a [buckler](/Shields.aspx?ID=1), this steel shield is intended to absorb as many blows as possible instead of deflecting attacks. It features multiple layers of metal and is reinforced with additional wood.\r\n\r\n<title level=\"2\">Specific Magic Shields</title>\r\n[Starfall Shield](/Equipment.aspx?ID=1861)",
"name": "Heavy Rondache",
"pfs": "Standard",
"price": 400,
"price_raw": "4 gp",
"rarity": "common",
"release_date": "2023-02-22",
"resistance": {},
"search_markdown": "<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 20 <sup>1.1</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 4 gp\r\n\r\n**AC Bonus** 1 \r\n\r\n**Speed Penalty** —\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Bulk** 1\r\n\r\n**Hardness** 5\r\n\r\n**HP (BT)** 24 (12)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSimilar in size to a buckler , this steel shield is intended to absorb as many blows as possible instead of deflecting attacks. It features multiple …\r\n</summary>",
"source": [
"Treasure Vault"
],
"source_raw": [
"Treasure Vault pg. 20"
],
"source_category": "Rulebooks",
"source_markdown": "<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 20 <sup>1.1</sup></row>",
"speed": {},
"summary": "Similar in size to a buckler , this steel shield is intended to absorb as many blows as possible instead of deflecting attacks. It features multiple …",
"summary_markdown": "Similar in size to a buckler , this steel shield is intended to absorb as many blows as possible instead of deflecting attacks. It features multiple …",
"text": "<title level=\"1\" right=\"Shield 0\" pfs=\"Standard\" > Heavy Rondache Source Treasure Vault pg. 20 1.1 Price 4 gp AC Bonus 1 Speed Penalty — Bulk 1 Hardness 5 HP (BT) 24 (12) --- Similar in size to a buckler, this steel shield is intended to absorb as many blows as possible instead of deflecting attacks. It features multiple layers of metal and is reinforced with additional wood. Specific Magic Shields Starfall Shield",
"trait_markdown": "",
"type": "Shield",
"url": "/Shields.aspx?ID=10",
"weakness": {}
},
{
"ac": 2,
"breadcrumbs_spa": [],
"bulk": 1,
"bulk_raw": "1",
"category": "shield",
"exclude_from_search": false,
"hardness": 4,
"hardness_raw": "4",
"hp": 20,
"hp_raw": "20 (10)",
"id": "shield-11",
"item_category": "Shields",
"item_subcategory": "Base Shields",
"level": 0,
"markdown": "<title\r\n level=\"1\"\r\n right=\"Shield 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Hide Shield](/Shields.aspx?ID=11)\r\n</title>\r\n\r\n<traits>\r\n<trait label=\"Deflecting Bludgeoning\" url=\"/Traits.aspx?ID=473\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 20 <sup>1.1</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 2 gp\r\n\r\n**AC Bonus** 2 \r\n\r\n**Speed Penalty** —\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Bulk** 1\r\n\r\n**Hardness** 4\r\n\r\n**HP (BT)** 20 (10)\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nHide shields come in a variety of shapes and sizes. Specialized tanning techniques combined with tough hides from creatures such as [owlbears](/Monsters.aspx?ID=328) result in these particularly tough shields. The hardened hide of the shield still has enough flexibility to diminish the impact of battering and pummeling attacks.",
"name": "Hide Shield",
"pfs": "Standard",
"price": 200,
"price_raw": "2 gp",
"rarity": "common",
"release_date": "2023-02-22",
"resistance": {},
"search_markdown": "<traits>\r\n<trait label=\"Deflecting Bludgeoning\" url=\"/Traits.aspx?ID=473\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 20 <sup>1.1</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 2 gp\r\n\r\n**AC Bonus** 2 \r\n\r\n**Speed Penalty** —\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Bulk** 1\r\n\r\n**Hardness** 4\r\n\r\n**HP (BT)** 20 (10)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nHide shields come in a variety of shapes and sizes. Specialized tanning techniques combined with tough hides from creatures such as owlbears result …\r\n</summary>",
"source": [
"Treasure Vault"
],
"source_raw": [
"Treasure Vault pg. 20"
],
"source_category": "Rulebooks",
"source_markdown": "<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 20 <sup>1.1</sup></row>",
"speed": {},
"summary": "Hide shields come in a variety of shapes and sizes. Specialized tanning techniques combined with tough hides from creatures such as owlbears result …",
"summary_markdown": "Hide shields come in a variety of shapes and sizes. Specialized tanning techniques combined with tough hides from creatures such as owlbears result …",
"text": "<title level=\"1\" right=\"Shield 0\" pfs=\"Standard\" > Hide Shield Source Treasure Vault pg. 20 1.1 Price 2 gp AC Bonus 2 Speed Penalty — Bulk 1 Hardness 4 HP (BT) 20 (10) --- Hide shields come in a variety of shapes and sizes. Specialized tanning techniques combined with tough hides from creatures such as owlbears result in these particularly tough shields. The hardened hide of the shield still has enough flexibility to diminish the impact of battering and pummeling attacks.",
"trait": [
"Deflecting"
],
"trait_markdown": "[Deflecting Bludgeoning](/Traits.aspx?ID=473)",
"trait_raw": [
"Deflecting Bludgeoning"
],
"type": "Shield",
"url": "/Shields.aspx?ID=11",
"weakness": {}
},
{
"ac": 1,
"breadcrumbs_spa": [],
"bulk": 1,
"bulk_raw": "1",
"category": "shield",
"exclude_from_search": false,
"hardness": 3,
"hardness_raw": "3",
"hp": 10,
"hp_raw": "10 (5)",
"id": "shield-12",
"item_category": "Shields",
"item_subcategory": "Base Shields",
"level": 0,
"markdown": "<title\r\n level=\"1\"\r\n right=\"Shield 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Klar](/Shields.aspx?ID=12)\r\n</title>\r\n\r\n<traits>\r\n<trait label=\"Integrated 1d6 S (Versatile P)\" url=\"/Traits.aspx?ID=481\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 20 <sup>1.1</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 3 gp\r\n\r\n**AC Bonus** 1 \r\n\r\n**Speed Penalty** —\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Bulk** 1\r\n\r\n**Hardness** 3\r\n\r\n**HP (BT)** 10 (5)\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nThis traditional Shoanti armament combines a short metal blade with the skull of a large horned lizard, fashioned as a shield. The lightweight shield allows for quick attacks with its integrated blade.\r\n\r\n<title level=\"2\">Specific Magic Shields</title>\r\n[Sanguine Klar](/Equipment.aspx?ID=1859)",
"name": "Klar",
"pfs": "Standard",
"price": 300,
"price_raw": "3 gp",
"rarity": "common",
"release_date": "2023-02-22",
"resistance": {},
"search_markdown": "<traits>\r\n<trait label=\"Integrated 1d6 S (Versatile P)\" url=\"/Traits.aspx?ID=481\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 20 <sup>1.1</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 3 gp\r\n\r\n**AC Bonus** 1 \r\n\r\n**Speed Penalty** —\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Bulk** 1\r\n\r\n**Hardness** 3\r\n\r\n**HP (BT)** 10 (5)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis traditional Shoanti armament combines a short metal blade with the skull of a large horned lizard, fashioned as a shield. The lightweight shield …\r\n</summary>",
"source": [
"Treasure Vault"
],
"source_raw": [
"Treasure Vault pg. 20"
],
"source_category": "Rulebooks",
"source_markdown": "<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 20 <sup>1.1</sup></row>",
"speed": {},
"summary": "This traditional Shoanti armament combines a short metal blade with the skull of a large horned lizard, fashioned as a shield. The lightweight shield …",
"summary_markdown": "This traditional Shoanti armament combines a short metal blade with the skull of a large horned lizard, fashioned as a shield. The lightweight shield …",
"text": "<title level=\"1\" right=\"Shield 0\" pfs=\"Standard\" > Klar Source Treasure Vault pg. 20 1.1 Price 3 gp AC Bonus 1 Speed Penalty — Bulk 1 Hardness 3 HP (BT) 10 (5) --- This traditional Shoanti armament combines a short metal blade with the skull of a large horned lizard, fashioned as a shield. The lightweight shield allows for quick attacks with its integrated blade. Specific Magic Shields Sanguine Klar",
"trait": [
"Integrated"
],
"trait_markdown": "[Integrated 1d6 S (Versatile P)](/Traits.aspx?ID=481)",
"trait_raw": [
"Integrated 1d6 S (Versatile P)"
],
"type": "Shield",
"url": "/Shields.aspx?ID=12",
"weakness": {}
},
{
"ac": 2,
"breadcrumbs_spa": [],
"bulk": 1,
"bulk_raw": "1",
"category": "shield",
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"hardness": 4,
"hardness_raw": "4",
"hp": 16,
"hp_raw": "16 (8)",
"id": "shield-13",
"item_category": "Shields",
"item_subcategory": "Base Shields",
"level": 0,
"markdown": "<title\r\n level=\"1\"\r\n right=\"Shield 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Meteor Shield](/Shields.aspx?ID=13)\r\n</title>\r\n\r\n<traits>\r\n<trait label=\"Shield Throw 30 ft.\" url=\"/Traits.aspx?ID=490\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 21 <sup>1.1</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 4 gp\r\n\r\n**AC Bonus** 2 \r\n\r\n**Speed Penalty** —\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Bulk** 1\r\n\r\n**Hardness** 4\r\n\r\n**HP (BT)** 16 (8)\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nMeteor shields are specifically designed with throwing in mind. A meteor shield is made from thin steel and has quick-release straps, allowing for easy, long-distance throws.\r\n\r\n<title level=\"2\">Specific Magic Shields</title>\r\n[Helmsman's Recourse](/Equipment.aspx?ID=1858)",
"name": "Meteor Shield",
"pfs": "Standard",
"price": 400,
"price_raw": "4 gp",
"rarity": "common",
"release_date": "2023-02-22",
"resistance": {},
"search_markdown": "<traits>\r\n<trait label=\"Shield Throw 30 ft.\" url=\"/Traits.aspx?ID=490\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 21 <sup>1.1</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 4 gp\r\n\r\n**AC Bonus** 2 \r\n\r\n**Speed Penalty** —\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Bulk** 1\r\n\r\n**Hardness** 4\r\n\r\n**HP (BT)** 16 (8)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nMeteor shields are specifically designed with throwing in mind. A meteor shield is made from thin steel and has quick-release straps, allowing for …\r\n</summary>",
"source": [
"Treasure Vault"
],
"source_raw": [
"Treasure Vault pg. 21"
],
"source_category": "Rulebooks",
"source_markdown": "<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 21 <sup>1.1</sup></row>",
"speed": {},
"summary": "Meteor shields are specifically designed with throwing in mind. A meteor shield is made from thin steel and has quick-release straps, allowing for …",
"summary_markdown": "Meteor shields are specifically designed with throwing in mind. A meteor shield is made from thin steel and has quick-release straps, allowing for …",
"text": "<title level=\"1\" right=\"Shield 0\" pfs=\"Standard\" > Meteor Shield Source Treasure Vault pg. 21 1.1 Price 4 gp AC Bonus 2 Speed Penalty — Bulk 1 Hardness 4 HP (BT) 16 (8) --- Meteor shields are specifically designed with throwing in mind. A meteor shield is made from thin steel and has quick-release straps, allowing for easy, long-distance throws. Specific Magic Shields Helmsman's Recourse",
"trait": [
"Shield Throw"
],
"trait_markdown": "[Shield Throw 30 ft.](/Traits.aspx?ID=490)",
"trait_raw": [
"Shield Throw 30 ft."
],
"type": "Shield",
"url": "/Shields.aspx?ID=13",
"weakness": {}
},
{
"ac": 1,
"breadcrumbs_spa": [],
"bulk": 1,
"bulk_raw": "1",
"category": "shield",
"exclude_from_search": false,
"hardness": 4,
"hardness_raw": "4",
"hp": 16,
"hp_raw": "16 (8)",
"id": "shield-14",
"item_category": "Shields",
"item_subcategory": "Base Shields",
"level": 0,
"markdown": "<title\r\n level=\"1\"\r\n right=\"Shield 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Razor Disc](/Shields.aspx?ID=14)\r\n</title>\r\n\r\n<traits>\r\n<trait label=\"Integrated 1d6 S\" url=\"/Traits.aspx?ID=481\" />\r\n<trait label=\"Shield Throw 20 ft.\" url=\"/Traits.aspx?ID=490\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 21 <sup>1.1</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 5 gp\r\n\r\n**AC Bonus** 1 \r\n\r\n**Speed Penalty** —\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Bulk** 1\r\n\r\n**Hardness** 4\r\n\r\n**HP (BT)** 16 (8)\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nSeveral small blades line the outside edge of this steel shield. This specialized throwing shield is common among warriors in the Mwangi Expanse, where its blades can cut down foliage as it flies.",
"name": "Razor Disc",
"pfs": "Standard",
"price": 500,
"price_raw": "5 gp",
"rarity": "common",
"release_date": "2023-02-22",
"resistance": {},
"search_markdown": "<traits>\r\n<trait label=\"Integrated 1d6 S\" url=\"/Traits.aspx?ID=481\" />\r\n<trait label=\"Shield Throw 20 ft.\" url=\"/Traits.aspx?ID=490\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 21 <sup>1.1</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 5 gp\r\n\r\n**AC Bonus** 1 \r\n\r\n**Speed Penalty** —\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Bulk** 1\r\n\r\n**Hardness** 4\r\n\r\n**HP (BT)** 16 (8)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSeveral small blades line the outside edge of this steel shield. This specialized throwing shield is common among warriors in the Mwangi Expanse, …\r\n</summary>",
"source": [
"Treasure Vault"
],
"source_raw": [
"Treasure Vault pg. 21"
],
"source_category": "Rulebooks",
"source_markdown": "<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 21 <sup>1.1</sup></row>",
"speed": {},
"summary": "Several small blades line the outside edge of this steel shield. This specialized throwing shield is common among warriors in the Mwangi Expanse, …",
"summary_markdown": "Several small blades line the outside edge of this steel shield. This specialized throwing shield is common among warriors in the Mwangi Expanse, …",
"text": "<title level=\"1\" right=\"Shield 0\" pfs=\"Standard\" > Razor Disc Source Treasure Vault pg. 21 1.1 Price 5 gp AC Bonus 1 Speed Penalty — Bulk 1 Hardness 4 HP (BT) 16 (8) --- Several small blades line the outside edge of this steel shield. This specialized throwing shield is common among warriors in the Mwangi Expanse, where its blades can cut down foliage as it flies.",
"trait": [
"Integrated",
"Shield Throw"
],
"trait_markdown": "[Integrated 1d6 S](/Traits.aspx?ID=481), [Shield Throw 20 ft.](/Traits.aspx?ID=490)",
"trait_raw": [
"Integrated 1d6 S",
"Shield Throw 20 ft."
],
"type": "Shield",
"url": "/Shields.aspx?ID=14",
"weakness": {}
},
{
"ac": 2,
"breadcrumbs_spa": [],
"bulk": 1,
"bulk_raw": "1",
"category": "shield",
"exclude_from_search": false,
"hardness": 4,
"hardness_raw": "4",
"hp": 20,
"hp_raw": "20 (10)",
"id": "shield-15",
"item_category": "Shields",
"item_subcategory": "Base Shields",
"level": 0,
"markdown": "<title\r\n level=\"1\"\r\n right=\"Shield 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Salvo Shield](/Shields.aspx?ID=15)\r\n</title>\r\n\r\n<traits>\r\n<trait label=\"Deflecting Physical Ranged\" url=\"/Traits.aspx?ID=473\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 21 <sup>1.1</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 6 gp\r\n\r\n**AC Bonus** 2 \r\n\r\n**Speed Penalty** —\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Bulk** 1\r\n\r\n**Hardness** 4\r\n\r\n**HP (BT)** 20 (10)\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nThis specialized steel shield features an outer layer of angled wooden or steel plates, which help deflect or redirect incoming ranged projectiles but don't offer any additional protection against melee weapons.\r\n\r\n<title level=\"2\">Specific Magic Shields</title>\r\n[Turnabout Shield](/Equipment.aspx?ID=1862)",
"name": "Salvo Shield",
"pfs": "Standard",
"price": 600,
"price_raw": "6 gp",
"rarity": "common",
"release_date": "2023-02-22",
"resistance": {},
"search_markdown": "<traits>\r\n<trait label=\"Deflecting Physical Ranged\" url=\"/Traits.aspx?ID=473\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 21 <sup>1.1</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 6 gp\r\n\r\n**AC Bonus** 2 \r\n\r\n**Speed Penalty** —\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Bulk** 1\r\n\r\n**Hardness** 4\r\n\r\n**HP (BT)** 20 (10)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis specialized steel shield features an outer layer of angled wooden or steel plates, which help deflect or redirect incoming ranged projectiles …\r\n</summary>",
"source": [
"Treasure Vault"
],
"source_raw": [
"Treasure Vault pg. 21"
],
"source_category": "Rulebooks",
"source_markdown": "<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 21 <sup>1.1</sup></row>",
"speed": {},
"summary": "This specialized steel shield features an outer layer of angled wooden or steel plates, which help deflect or redirect incoming ranged projectiles …",
"summary_markdown": "This specialized steel shield features an outer layer of angled wooden or steel plates, which help deflect or redirect incoming ranged projectiles …",
"text": "<title level=\"1\" right=\"Shield 0\" pfs=\"Standard\" > Salvo Shield Source Treasure Vault pg. 21 1.1 Price 6 gp AC Bonus 2 Speed Penalty — Bulk 1 Hardness 4 HP (BT) 20 (10) --- This specialized steel shield features an outer layer of angled wooden or steel plates, which help deflect or redirect incoming ranged projectiles but don't offer any additional protection against melee weapons. Specific Magic Shields Turnabout Shield",
"trait": [
"Deflecting"
],
"trait_markdown": "[Deflecting Physical Ranged](/Traits.aspx?ID=473)",
"trait_raw": [
"Deflecting Physical Ranged"
],
"type": "Shield",
"url": "/Shields.aspx?ID=15",
"weakness": {}
},
{
"ac": 2,
"breadcrumbs_spa": [],
"bulk": 1,
"bulk_raw": "1",
"category": "shield",
"exclude_from_search": false,
"hardness": 4,
"hardness_raw": "4",
"hp": 20,
"hp_raw": "20 (10)",
"id": "shield-16",
"item_category": "Shields",
"item_subcategory": "Base Shields",
"level": 0,
"markdown": "<title\r\n level=\"1\"\r\n right=\"Shield 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Swordstealer Shield](/Shields.aspx?ID=16)\r\n</title>\r\n\r\n<traits>\r\n<trait label=\"Deflecting Slashing\" url=\"/Traits.aspx?ID=473\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 21 <sup>1.1</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 6 gp\r\n\r\n**AC Bonus** 2 \r\n\r\n**Speed Penalty** —\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Bulk** 1\r\n\r\n**Hardness** 4\r\n\r\n**HP (BT)** 20 (10)\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nThis specialized steel shield features several wide metal hooks along its surface. These hooks help catch swords and other blades, reducing the impact of their incoming attacks.",
"name": "Swordstealer Shield",
"pfs": "Standard",
"price": 600,
"price_raw": "6 gp",
"rarity": "common",
"release_date": "2023-02-22",
"resistance": {},
"search_markdown": "<traits>\r\n<trait label=\"Deflecting Slashing\" url=\"/Traits.aspx?ID=473\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 21 <sup>1.1</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 6 gp\r\n\r\n**AC Bonus** 2 \r\n\r\n**Speed Penalty** —\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Bulk** 1\r\n\r\n**Hardness** 4\r\n\r\n**HP (BT)** 20 (10)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis specialized steel shield features several wide metal hooks along its surface. These hooks help catch swords and other blades, reducing the …\r\n</summary>",
"source": [
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"source_category": "Rulebooks",
"source_markdown": "<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 21 <sup>1.1</sup></row>",
"speed": {},
"summary": "This specialized steel shield features several wide metal hooks along its surface. These hooks help catch swords and other blades, reducing the …",
"summary_markdown": "This specialized steel shield features several wide metal hooks along its surface. These hooks help catch swords and other blades, reducing the …",
"text": "<title level=\"1\" right=\"Shield 0\" pfs=\"Standard\" > Swordstealer Shield Source Treasure Vault pg. 21 1.1 Price 6 gp AC Bonus 2 Speed Penalty — Bulk 1 Hardness 4 HP (BT) 20 (10) --- This specialized steel shield features several wide metal hooks along its surface. These hooks help catch swords and other blades, reducing the impact of their incoming attacks.",
"trait": [
"Deflecting"
],
"trait_markdown": "[Deflecting Slashing](/Traits.aspx?ID=473)",
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"Deflecting Slashing"
],
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]

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[
{
"breadcrumbs_spa": [],
"category": "weapon-group",
"exclude_from_search": false,
"id": "weapon-group-1",
"markdown": "<title\r\n level=\"1\"\r\n right=\"Weapon Critical Specialization \"\r\n pfs=\"\"\r\n>\r\n[Axe](/WeaponGroups.aspx?ID=1)\r\n</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nChoose one creature adjacent to the initial target and within reach. If its AC is lower than your attack roll result for the critical hit, you deal damage to that creature equal to the result of the weapon damage die you rolled (including extra dice for its _potency_ rune, if any). This amount isn't doubled, and no bonuses or other additional dice apply to this damage.",
"name": "Axe",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nChoose one creature adjacent to the initial target and within reach. If its AC is lower than your attack roll result for the critical hit, you deal …\r\n</summary>",
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],
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],
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"source_markdown": "<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>",
"speed": {},
"summary": "Choose one creature adjacent to the initial target and within reach. If its AC is lower than your attack roll result for the critical hit, you deal …",
"summary_markdown": "Choose one creature adjacent to the initial target and within reach. If its AC is lower than your attack roll result for the critical hit, you deal …",
"text": "<title level=\"1\" right=\"Weapon Critical Specialization \" pfs=\"\" > Axe Source Core Rulebook pg. 283 4.0 Choose one creature adjacent to the initial target and within reach. If its AC is lower than your attack roll result for the critical hit, you deal damage to that creature equal to the result of the weapon damage die you rolled (including extra dice for its potency rune, if any). This amount isn't doubled, and no bonuses or other additional dice apply to this damage.",
"type": "Weapon Critical Specialization",
"url": "/WeaponGroups.aspx?ID=1",
"weakness": {}
},
{
"breadcrumbs_spa": [],
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"markdown": "<title\r\n level=\"1\"\r\n right=\"Weapon Critical Specialization \"\r\n pfs=\"\"\r\n>\r\n[Bomb](/WeaponGroups.aspx?ID=2)\r\n</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 284 <sup>4.0</sup></row>\r\n\r\nIncrease the radius of the bomb's [splash](/Traits.aspx?ID=150) damage (if any) to 10 feet.",
"name": "Bomb",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 284 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nIncrease the radius of the bomb's splash damage (if any) to 10 feet.\r\n\r\n</summary>",
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],
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],
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"source_markdown": "<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 284 <sup>4.0</sup></row>",
"speed": {},
"summary": "Increase the radius of the bomb's splash damage (if any) to 10 feet.\r\n",
"summary_markdown": "Increase the radius of the bomb's splash damage (if any) to 10 feet.\r\n",
"text": "<title level=\"1\" right=\"Weapon Critical Specialization \" pfs=\"\" > Bomb Source Core Rulebook pg. 284 4.0 Increase the radius of the bomb's splash damage (if any) to 10 feet.",
"type": "Weapon Critical Specialization",
"url": "/WeaponGroups.aspx?ID=2",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "weapon-group",
"exclude_from_search": false,
"id": "weapon-group-3",
"markdown": "<title\r\n level=\"1\"\r\n right=\"Weapon Critical Specialization \"\r\n pfs=\"\"\r\n>\r\n[Bow](/WeaponGroups.aspx?ID=3)\r\n</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 284 <sup>4.0</sup></row>\r\n\r\nIf the target of the critical hit is adjacent to a surface, it gets stuck to that surface by the missile. The target is [immobilized](/Conditions.aspx?ID=24) and must spend an Interact action to attempt a DC 10 [Athletics](/Skills.aspx?ID=3) check to pull the missile free; it can't move from its space until it succeeds. The creature doesn't become stuck if it is incorporeal, is liquid (like a [water elemental](/MonsterFamilies.aspx?ID=45) or some [oozes](/MonsterFamilies.aspx?ID=79)), or could otherwise escape without effort.",
"name": "Bow",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 284 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nIf the target of the critical hit is adjacent to a surface, it gets stuck to that surface by the missile. The target is immobilized and must spend …\r\n</summary>",
"source": [
"Core Rulebook"
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],
"source_category": "Rulebooks",
"source_markdown": "<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 284 <sup>4.0</sup></row>",
"speed": {},
"summary": "If the target of the critical hit is adjacent to a surface, it gets stuck to that surface by the missile. The target is immobilized and must spend …",
"summary_markdown": "If the target of the critical hit is adjacent to a surface, it gets stuck to that surface by the missile. The target is immobilized and must spend …",
"text": "<title level=\"1\" right=\"Weapon Critical Specialization \" pfs=\"\" > Bow Source Core Rulebook pg. 284 4.0 If the target of the critical hit is adjacent to a surface, it gets stuck to that surface by the missile. The target is immobilized and must spend an Interact action to attempt a DC 10 Athletics check to pull the missile free; it can't move from its space until it succeeds. The creature doesn't become stuck if it is incorporeal, is liquid (like a water elemental or some oozes), or could otherwise escape without effort.",
"type": "Weapon Critical Specialization",
"url": "/WeaponGroups.aspx?ID=3",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "weapon-group",
"exclude_from_search": false,
"id": "weapon-group-4",
"markdown": "<title\r\n level=\"1\"\r\n right=\"Weapon Critical Specialization \"\r\n pfs=\"\"\r\n>\r\n[Brawling](/WeaponGroups.aspx?ID=4)\r\n</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 284 <sup>4.0</sup></row>\r\n\r\nThe target must succeed at a Fortitude save against your class DC or be [slowed 1](/Conditions.aspx?ID=35) until the end of your next turn.",
"name": "Brawling",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 284 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe target must succeed at a Fortitude save against your class DC or be slowed 1 until the end of your next turn.\r\n\r\n</summary>",
"source": [
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],
"source_raw": [
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"source_category": "Rulebooks",
"source_markdown": "<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 284 <sup>4.0</sup></row>",
"speed": {},
"summary": "The target must succeed at a Fortitude save against your class DC or be slowed 1 until the end of your next turn.\r\n",
"summary_markdown": "The target must succeed at a Fortitude save against your class DC or be slowed 1 until the end of your next turn.\r\n",
"text": "<title level=\"1\" right=\"Weapon Critical Specialization \" pfs=\"\" > Brawling Source Core Rulebook pg. 284 4.0 The target must succeed at a Fortitude save against your class DC or be slowed 1 until the end of your next turn.",
"type": "Weapon Critical Specialization",
"url": "/WeaponGroups.aspx?ID=4",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "weapon-group",
"exclude_from_search": false,
"id": "weapon-group-5",
"markdown": "<title\r\n level=\"1\"\r\n right=\"Weapon Critical Specialization \"\r\n pfs=\"\"\r\n>\r\n[Club](/WeaponGroups.aspx?ID=5)\r\n</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 284 <sup>4.0</sup></row>\r\n\r\nYou knock the target away from you up to 10 feet (you choose the distance). This is [forced movement](/Rules.aspx?ID=451).",
"name": "Club",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 284 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou knock the target away from you up to 10 feet (you choose the distance). This is forced movement .\r\n\r\n</summary>",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 284"
],
"source_category": "Rulebooks",
"source_markdown": "<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 284 <sup>4.0</sup></row>",
"speed": {},
"summary": "You knock the target away from you up to 10 feet (you choose the distance). This is forced movement .\r\n",
"summary_markdown": "You knock the target away from you up to 10 feet (you choose the distance). This is forced movement .\r\n",
"text": "<title level=\"1\" right=\"Weapon Critical Specialization \" pfs=\"\" > Club Source Core Rulebook pg. 284 4.0 You knock the target away from you up to 10 feet (you choose the distance). This is forced movement.",
"type": "Weapon Critical Specialization",
"url": "/WeaponGroups.aspx?ID=5",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "weapon-group",
"exclude_from_search": false,
"id": "weapon-group-6",
"markdown": "<title\r\n level=\"1\"\r\n right=\"Weapon Critical Specialization \"\r\n pfs=\"\"\r\n>\r\n[Dart](/WeaponGroups.aspx?ID=6)\r\n</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 284 <sup>4.0</sup></row>\r\n\r\nThe target takes 1d6 [persistent bleed damage](/Conditions.aspx?ID=29). You gain an item bonus to this bleed damage equal to the weapon's item bonus to attack rolls.",
"name": "Dart",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 284 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe target takes 1d6 persistent bleed damage . You gain an item bonus to this bleed damage equal to the weapon's item bonus to attack rolls.\r\n\r\n</summary>",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 284"
],
"source_category": "Rulebooks",
"source_markdown": "<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 284 <sup>4.0</sup></row>",
"speed": {},
"summary": "The target takes 1d6 persistent bleed damage . You gain an item bonus to this bleed damage equal to the weapon's item bonus to attack rolls.\r\n",
"summary_markdown": "The target takes 1d6 persistent bleed damage . You gain an item bonus to this bleed damage equal to the weapon's item bonus to attack rolls.\r\n",
"text": "<title level=\"1\" right=\"Weapon Critical Specialization \" pfs=\"\" > Dart Source Core Rulebook pg. 284 4.0 The target takes 1d6 persistent bleed damage. You gain an item bonus to this bleed damage equal to the weapon's item bonus to attack rolls.",
"type": "Weapon Critical Specialization",
"url": "/WeaponGroups.aspx?ID=6",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "weapon-group",
"exclude_from_search": false,
"id": "weapon-group-7",
"markdown": "<title\r\n level=\"1\"\r\n right=\"Weapon Critical Specialization \"\r\n pfs=\"\"\r\n>\r\n[Flail](/WeaponGroups.aspx?ID=7)\r\n</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 284 <sup>4.0</sup></row>\r\n\r\nThe target is knocked [prone](/Conditions.aspx?ID=31).",
"name": "Flail",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 284 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe target is knocked prone .\r\n\r\n</summary>",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 284"
],
"source_category": "Rulebooks",
"source_markdown": "<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 284 <sup>4.0</sup></row>",
"speed": {},
"summary": "The target is knocked prone .\r\n",
"summary_markdown": "The target is knocked prone .\r\n",
"text": "<title level=\"1\" right=\"Weapon Critical Specialization \" pfs=\"\" > Flail Source Core Rulebook pg. 284 4.0 The target is knocked prone.",
"type": "Weapon Critical Specialization",
"url": "/WeaponGroups.aspx?ID=7",
"weakness": {}
},
{
"breadcrumbs_spa": [],
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"exclude_from_search": false,
"id": "weapon-group-8",
"markdown": "<title\r\n level=\"1\"\r\n right=\"Weapon Critical Specialization \"\r\n pfs=\"\"\r\n>\r\n[Hammer](/WeaponGroups.aspx?ID=8)\r\n</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 284 <sup>4.0</sup></row>\r\n\r\nThe target is knocked [prone](/Conditions.aspx?ID=31).",
"name": "Hammer",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 284 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe target is knocked prone .\r\n\r\n</summary>",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 284"
],
"source_category": "Rulebooks",
"source_markdown": "<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 284 <sup>4.0</sup></row>",
"speed": {},
"summary": "The target is knocked prone .\r\n",
"summary_markdown": "The target is knocked prone .\r\n",
"text": "<title level=\"1\" right=\"Weapon Critical Specialization \" pfs=\"\" > Hammer Source Core Rulebook pg. 284 4.0 The target is knocked prone.",
"type": "Weapon Critical Specialization",
"url": "/WeaponGroups.aspx?ID=8",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "weapon-group",
"exclude_from_search": false,
"id": "weapon-group-9",
"markdown": "<title\r\n level=\"1\"\r\n right=\"Weapon Critical Specialization \"\r\n pfs=\"\"\r\n>\r\n[Knife](/WeaponGroups.aspx?ID=9)\r\n</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 284 <sup>4.0</sup></row>\r\n\r\nThe target takes 1d6 [persistent bleed damage](/Conditions.aspx?ID=29). You gain an item bonus to this bleed damage equal to the weapon's item bonus to attack rolls.",
"name": "Knife",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 284 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe target takes 1d6 persistent bleed damage . You gain an item bonus to this bleed damage equal to the weapon's item bonus to attack rolls.\r\n\r\n</summary>",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 284"
],
"source_category": "Rulebooks",
"source_markdown": "<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 284 <sup>4.0</sup></row>",
"speed": {},
"summary": "The target takes 1d6 persistent bleed damage . You gain an item bonus to this bleed damage equal to the weapon's item bonus to attack rolls.\r\n",
"summary_markdown": "The target takes 1d6 persistent bleed damage . You gain an item bonus to this bleed damage equal to the weapon's item bonus to attack rolls.\r\n",
"text": "<title level=\"1\" right=\"Weapon Critical Specialization \" pfs=\"\" > Knife Source Core Rulebook pg. 284 4.0 The target takes 1d6 persistent bleed damage. You gain an item bonus to this bleed damage equal to the weapon's item bonus to attack rolls.",
"type": "Weapon Critical Specialization",
"url": "/WeaponGroups.aspx?ID=9",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "weapon-group",
"exclude_from_search": false,
"id": "weapon-group-10",
"markdown": "<title\r\n level=\"1\"\r\n right=\"Weapon Critical Specialization \"\r\n pfs=\"\"\r\n>\r\n[Pick](/WeaponGroups.aspx?ID=10)\r\n</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 284 <sup>4.0</sup></row>\r\n\r\nThe weapon viciously pierces the target, who takes 2 additional damage per weapon damage die.",
"name": "Pick",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 284 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe weapon viciously pierces the target, who takes 2 additional damage per weapon damage die.\r\n</summary>",
"source": [
"Core Rulebook"
],
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],
"source_category": "Rulebooks",
"source_markdown": "<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 284 <sup>4.0</sup></row>",
"speed": {},
"summary": "The weapon viciously pierces the target, who takes 2 additional damage per weapon damage die.",
"summary_markdown": "The weapon viciously pierces the target, who takes 2 additional damage per weapon damage die.",
"text": "<title level=\"1\" right=\"Weapon Critical Specialization \" pfs=\"\" > Pick Source Core Rulebook pg. 284 4.0 The weapon viciously pierces the target, who takes 2 additional damage per weapon damage die.",
"type": "Weapon Critical Specialization",
"url": "/WeaponGroups.aspx?ID=10",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "weapon-group",
"exclude_from_search": false,
"id": "weapon-group-11",
"markdown": "<title\r\n level=\"1\"\r\n right=\"Weapon Critical Specialization \"\r\n pfs=\"\"\r\n>\r\n[Polearm](/WeaponGroups.aspx?ID=11)\r\n</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 284 <sup>4.0</sup></row>\r\n\r\nThe target is moved 5 feet in a direction of your choice. This is [forced movement](/Rules.aspx?ID=451).",
"name": "Polearm",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 284 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe target is moved 5 feet in a direction of your choice. This is forced movement .\r\n\r\n</summary>",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 284"
],
"source_category": "Rulebooks",
"source_markdown": "<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 284 <sup>4.0</sup></row>",
"speed": {},
"summary": "The target is moved 5 feet in a direction of your choice. This is forced movement .\r\n",
"summary_markdown": "The target is moved 5 feet in a direction of your choice. This is forced movement .\r\n",
"text": "<title level=\"1\" right=\"Weapon Critical Specialization \" pfs=\"\" > Polearm Source Core Rulebook pg. 284 4.0 The target is moved 5 feet in a direction of your choice. This is forced movement.",
"type": "Weapon Critical Specialization",
"url": "/WeaponGroups.aspx?ID=11",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "weapon-group",
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"id": "weapon-group-12",
"markdown": "<title\r\n level=\"1\"\r\n right=\"Weapon Critical Specialization \"\r\n pfs=\"\"\r\n>\r\n[Shield](/WeaponGroups.aspx?ID=12)\r\n</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 284 <sup>4.0</sup></row>\r\n\r\nYou knock the target back from you 5 feet. This is [forced movement](/Rules.aspx?ID=451).",
"name": "Shield",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 284 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou knock the target back from you 5 feet. This is forced movement .\r\n</summary>",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 284"
],
"source_category": "Rulebooks",
"source_markdown": "<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 284 <sup>4.0</sup></row>",
"speed": {},
"summary": "You knock the target back from you 5 feet. This is forced movement .",
"summary_markdown": "You knock the target back from you 5 feet. This is forced movement .",
"text": "<title level=\"1\" right=\"Weapon Critical Specialization \" pfs=\"\" > Shield Source Core Rulebook pg. 284 4.0 You knock the target back from you 5 feet. This is forced movement.",
"type": "Weapon Critical Specialization",
"url": "/WeaponGroups.aspx?ID=12",
"weakness": {}
},
{
"breadcrumbs_spa": [],
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"id": "weapon-group-13",
"markdown": "<title\r\n level=\"1\"\r\n right=\"Weapon Critical Specialization \"\r\n pfs=\"\"\r\n>\r\n[Sling](/WeaponGroups.aspx?ID=13)\r\n</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 284 <sup>4.0</sup></row>\r\n\r\nThe target must succeed at a Fortitude save against your class DC or be [stunned 1](/Conditions.aspx?ID=36).",
"name": "Sling",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 284 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe target must succeed at a Fortitude save against your class DC or be stunned 1 .\r\n</summary>",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 284"
],
"source_category": "Rulebooks",
"source_markdown": "<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 284 <sup>4.0</sup></row>",
"speed": {},
"summary": "The target must succeed at a Fortitude save against your class DC or be stunned 1 .",
"summary_markdown": "The target must succeed at a Fortitude save against your class DC or be stunned 1 .",
"text": "<title level=\"1\" right=\"Weapon Critical Specialization \" pfs=\"\" > Sling Source Core Rulebook pg. 284 4.0 The target must succeed at a Fortitude save against your class DC or be stunned 1.",
"type": "Weapon Critical Specialization",
"url": "/WeaponGroups.aspx?ID=13",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "weapon-group",
"exclude_from_search": false,
"id": "weapon-group-14",
"markdown": "<title\r\n level=\"1\"\r\n right=\"Weapon Critical Specialization \"\r\n pfs=\"\"\r\n>\r\n[Spear](/WeaponGroups.aspx?ID=14)\r\n</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 284 <sup>4.0</sup></row>\r\n\r\nThe weapon pierces the target, weakening its attacks. The target is [clumsy 1](/Conditions.aspx?ID=3) until the start of your next turn.",
"name": "Spear",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 284 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe weapon pierces the target, weakening its attacks. The target is clumsy 1 until the start of your next turn.\r\n</summary>",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 284"
],
"source_category": "Rulebooks",
"source_markdown": "<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 284 <sup>4.0</sup></row>",
"speed": {},
"summary": "The weapon pierces the target, weakening its attacks. The target is clumsy 1 until the start of your next turn.",
"summary_markdown": "The weapon pierces the target, weakening its attacks. The target is clumsy 1 until the start of your next turn.",
"text": "<title level=\"1\" right=\"Weapon Critical Specialization \" pfs=\"\" > Spear Source Core Rulebook pg. 284 4.0 The weapon pierces the target, weakening its attacks. The target is clumsy 1 until the start of your next turn.",
"type": "Weapon Critical Specialization",
"url": "/WeaponGroups.aspx?ID=14",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "weapon-group",
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"id": "weapon-group-15",
"markdown": "<title\r\n level=\"1\"\r\n right=\"Weapon Critical Specialization \"\r\n pfs=\"\"\r\n>\r\n[Sword](/WeaponGroups.aspx?ID=15)\r\n</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 284 <sup>4.0</sup></row>\r\n\r\nThe target is made off-balance by your attack, becoming [flat-footed](/Conditions.aspx?ID=16) until the start of your next turn.",
"name": "Sword",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 284 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe target is made off-balance by your attack, becoming flat-footed until the start of your next turn.\r\n</summary>",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 284"
],
"source_category": "Rulebooks",
"source_markdown": "<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 284 <sup>4.0</sup></row>",
"speed": {},
"summary": "The target is made off-balance by your attack, becoming flat-footed until the start of your next turn.",
"summary_markdown": "The target is made off-balance by your attack, becoming flat-footed until the start of your next turn.",
"text": "<title level=\"1\" right=\"Weapon Critical Specialization \" pfs=\"\" > Sword Source Core Rulebook pg. 284 4.0 The target is made off-balance by your attack, becoming flat-footed until the start of your next turn.",
"type": "Weapon Critical Specialization",
"url": "/WeaponGroups.aspx?ID=15",
"weakness": {}
},
{
"breadcrumbs_spa": [],
"category": "weapon-group",
"exclude_from_search": false,
"id": "weapon-group-16",
"markdown": "<title\r\n level=\"1\"\r\n right=\"Weapon Critical Specialization \"\r\n pfs=\"\"\r\n>\r\n[Firearm](/WeaponGroups.aspx?ID=16)\r\n</title>\r\n\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 152</row>\r\n\r\nThe target must succeed at a Fortitude save against your class DC or be [stunned 1](/Conditions.aspx?ID=36).",
"name": "Firearm",
"rarity": "common",
"release_date": "2021-10-13",
"resistance": {},
"search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 152</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe target must succeed at a Fortitude save against your class DC or be stunned 1 .\r\n</summary>",
"source": [
"Guns & Gears"
],
"source_raw": [
"Guns & Gears pg. 152"
],
"source_category": "Rulebooks",
"source_markdown": "<row gap=\"tiny\">[Guns &amp; Gears](/Sources.aspx?ID=98) pg. 152</row>",
"speed": {},
"summary": "The target must succeed at a Fortitude save against your class DC or be stunned 1 .",
"summary_markdown": "The target must succeed at a Fortitude save against your class DC or be stunned 1 .",
"text": "<title level=\"1\" right=\"Weapon Critical Specialization \" pfs=\"\" > Firearm Source Guns &amp; Gears pg. 152 The target must succeed at a Fortitude save against your class DC or be stunned 1.",
"type": "Weapon Critical Specialization",
"url": "/WeaponGroups.aspx?ID=16",
"weakness": {}
}
]

18438
parsed/weapon.json Normal file

File diff suppressed because it is too large Load Diff

184
pnpm-lock.yaml generated Normal file
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[{"took":0,"timed_out":false,"_shards":{"total":1,"successful":1,"skipped":0,"failed":0},"hits":{"total":{"value":0,"relation":"eq"},"max_score":null,"hits":[]},"status":200}]

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import { Client } from "@elastic/elasticsearch";
import fs from "fs";
import path from "path";
import { config } from "./config";
import sanitize from "sanitize-filename";
const tracking = {};
const client = new Client({
node: config.root,
});
export async function retrieveTargets() {
for (const target of config.targets.sort()) {
try {
const search = await client.search({
index: config.index,
from: 0,
size: 10000,
query: { match: { category: target } },
});
console.log({
action: "saving",
target,
count: search?.hits?.total?.value,
});
fs.mkdirSync(path.join(__dirname, "raw"), {
recursive: true,
});
fs.writeFileSync(
path.join(__dirname, "raw", `${target}.json`),
JSON.stringify(search?.hits?.hits)
);
tracking[target] = true;
} catch (err) {
console.error(err);
tracking[target] = false;
}
}
}
export async function parseTargets() {
for (const target of config.targets.sort()) {
console.log({ action: "parsing", target });
if (tracking[target] === true) {
const raw = JSON.parse(
fs.readFileSync(path.join(__dirname, "raw", `${target}.json`))
);
const parsed = raw.map((entry) => entry._source);
try {
fs.mkdirSync(path.join(__dirname, "parsed"), {
recursive: true,
});
fs.writeFileSync(
path.join(__dirname, "parsed", `${target}.json`),
JSON.stringify(parsed, null, " ")
);
} catch (err) {
console.error(err);
}
}
}
}
export async function sortTargets() {
for (const target of config.targets.sort()) {
console.log({ action: "sorting", target });
if (tracking[target] === true) {
const parsed = JSON.parse(
fs.readFileSync(path.join(__dirname, "parsed", `${target}.json`))
);
for (const entry of parsed) {
try {
fs.mkdirSync(path.join(__dirname, "sorted", `${target}`), {
recursive: true,
});
fs.writeFileSync(
path.join(
__dirname,
"sorted",
`${target}`,
`${sanitize(entry?.name)}.json`
),
JSON.stringify(entry, null, " ")
);
} catch (err) {
console.error(err);
}
}
}
}
}
async function run() {
await retrieveTargets();
await parseTargets();
await sortTargets();
}
run().catch(console.log);

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sorted/action.json Normal file

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{
"breadcrumbs_spa": [],
"category": "action",
"exclude_from_search": true,
"id": "action-313",
"markdown": "**Activate** <actions string=\"\" />(1 minute) Interact; **Effect** You place the _gourd home_ on the ground (in an open area large enough to contain it) and cause it to expand in size to a 30-foot-square structure with one door. The interior of the gourd is a single large room that can hold 10 Small or Medium creatures with moderate comfort.",
"name": "(1 minute) Interact",
"rarity": "common",
"release_date": "2019-09-18",
"resistance": {},
"search_markdown": "<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #147: Tomorrow Must Burn](/Sources.aspx?ID=8) pg. 72</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou place the gourd home on the ground (in an open area large enough to contain it) and cause it to expand in size to a 30-foot-square structure …\r\n</summary>",
"source": [
"Pathfinder #147: Tomorrow Must Burn"
],
"source_raw": [
"Pathfinder #147: Tomorrow Must Burn pg. 72"
],
"source_category": "Adventure Paths",
"source_group": "Age of Ashes",
"source_markdown": "<row gap=\"tiny\">[Pathfinder #147: Tomorrow Must Burn](/Sources.aspx?ID=8) pg. 72</row>",
"speed": {},
"summary": "You place the gourd home on the ground (in an open area large enough to contain it) and cause it to expand in size to a 30-foot-square structure …",
"summary_markdown": "You place the gourd home on the ground (in an open area large enough to contain it) and cause it to expand in size to a 30-foot-square structure …",
"text": " Activate (1 minute) Interact; Effect You place the gourd home on the ground (in an open area large enough to contain it) and cause it to expand in size to a 30-foot-square structure with one door. The interior of the gourd is a single large room that can hold 10 Small or Medium creatures with moderate comfort.",
"trait_markdown": "",
"type": "Action",
"url": "/Actions.aspx?ID=313",
"weakness": {}
}

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{
"breadcrumbs_spa": [],
"category": "action",
"exclude_from_search": true,
"id": "action-1009",
"markdown": "**Activate** <actions string=\"\" />(1 minute) command, envision, Interact; **Effect** The wheel grows into a circular room 30 feet in diameter, with a door on one side. Six chairs surround a circular table, 10 feet in diameter. The underside of the table contains retractable drawers full of dice, harrow cards, game pieces, and other gambling accouterments. A gallon of ale or a similar drink with a spigot near the bottom hangs on the door, replenishing to a full gallon each day; you can also bring in your own drinks if you require more than the gaming hall provides.\n\n You can flip the central table over as a 3-action activity, which has the manipulate trait, to revert the gaming hall to its original form.",
"name": "(1 minute) command, envision, Interact",
"rarity": "common",
"release_date": "2021-10-13",
"resistance": {},
"search_markdown": "<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 26</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe wheel grows into a circular room 30 feet in diameter, with a door on one side. Six chairs surround a circular table, 10 feet in diameter. The …\r\n</summary>",
"source": [
"Grand Bazaar"
],
"source_raw": [
"Grand Bazaar pg. 26"
],
"source_category": "Lost Omens",
"source_markdown": "<row gap=\"tiny\">[Grand Bazaar](/Sources.aspx?ID=100) pg. 26</row>",
"speed": {},
"summary": "The wheel grows into a circular room 30 feet in diameter, with a door on one side. Six chairs surround a circular table, 10 feet in diameter. The …",
"summary_markdown": "The wheel grows into a circular room 30 feet in diameter, with a door on one side. Six chairs surround a circular table, 10 feet in diameter. The …",
"text": " Activate (1 minute) command, envision, Interact; Effect The wheel grows into a circular room 30 feet in diameter, with a door on one side. Six chairs surround a circular table, 10 feet in diameter. The underside of the table contains retractable drawers full of dice, harrow cards, game pieces, and other gambling accouterments. A gallon of ale or a similar drink with a spigot near the bottom hangs on the door, replenishing to a full gallon each day; you can also bring in your own drinks if you require more than the gaming hall provides. You can flip the central table over as a 3-action activity, which has the manipulate trait, to revert the gaming hall to its original form.",
"trait_markdown": "",
"type": "Action",
"url": "/Actions.aspx?ID=1009",
"weakness": {}
}

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{
"breadcrumbs_spa": [],
"category": "action",
"exclude_from_search": true,
"id": "action-1038",
"markdown": "**Activate** <actions string=\"\" />(1 minute) envision, Interact; **Effect** You cast _prying eye_.",
"name": "(1 minute) envision, Interact",
"rarity": "common",
"release_date": "2021-10-13",
"resistance": {},
"search_markdown": "<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 51</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast prying eye .\r\n</summary>",
"source": [
"Grand Bazaar"
],
"source_raw": [
"Grand Bazaar pg. 51"
],
"source_category": "Lost Omens",
"source_markdown": "<row gap=\"tiny\">[Grand Bazaar](/Sources.aspx?ID=100) pg. 51</row>",
"speed": {},
"summary": "You cast prying eye .",
"summary_markdown": "You cast prying eye .",
"text": " Activate (1 minute) envision, Interact; Effect You cast prying eye .",
"trait_markdown": "",
"type": "Action",
"url": "/Actions.aspx?ID=1038",
"weakness": {}
}

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{
"breadcrumbs_spa": [],
"category": "action",
"exclude_from_search": true,
"frequency": "once per day",
"id": "action-942",
"markdown": "**Activate** <actions string=\"\" />(10 minutes) Interact; **Frequency** once per day; **Effect** implant the coil into a corpse. The coil casts [_talking corpse_](/Spells.aspx?ID=329) on the body.",
"name": "(10 minutes) Interact",
"rarity": "common",
"release_date": "2021-10-13",
"resistance": {},
"search_markdown": "<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 82</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nimplant the coil into a corpse. The coil casts talking corpse on the body.\r\n</summary>",
"source": [
"Guns & Gears"
],
"source_raw": [
"Guns & Gears pg. 82"
],
"source_category": "Rulebooks",
"source_markdown": "<row gap=\"tiny\">[Guns &amp; Gears](/Sources.aspx?ID=98) pg. 82</row>",
"speed": {},
"summary": "implant the coil into a corpse. The coil casts talking corpse on the body.",
"summary_markdown": "implant the coil into a corpse. The coil casts talking corpse on the body.",
"text": " Activate (10 minutes) Interact; Frequency once per day; Effect implant the coil into a corpse. The coil casts talking corpse on the body.",
"trait_markdown": "",
"type": "Action",
"url": "/Actions.aspx?ID=942",
"weakness": {}
}

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{
"breadcrumbs_spa": [],
"category": "action",
"exclude_from_search": true,
"frequency": "once per day",
"id": "action-1066",
"markdown": "**Activate** <actions string=\"\" />(10 minutes) command, envision, Interact; **Frequency** once per day; **Effect** You place the figurine on the ground, and a harmonious note rings out as it grows into a spacious, elegant ballroom. The ballroom is 60 feet long, 45 feet wide, and features a ceiling that rises to a height of 20 feet. Elegant double doors on either end of the ballroom allow entry.\n\n Inside, the ballroom is fully stocked with tables and chairs along both sides. A feasting table in the center of each seating area provides enough food and drink for up to 36 guests, and a cadre of [_unseen servants_](/Spells.aspx?ID=352) tend to guests' basic needs.<br /> While inside, you can utter a command word to call forth music, which echoes through the ballroom. Repeating the command word can alter the dynamics of the music, such as the musical style or tempo, or stop the music entirely. A second command word produces a set of masked, illusory dancers that immediately take to the floor and begin dancing to the current music. When there's no music, the illusory guests chatter among themselves in a nonsense language. An illusory dancer will gladly dance with anyone who asks. Repeating the command word dismisses the dancers.\n\n You can utter a third command word declaring the gala over to revert the ballroom to its original form. As it reverts, the illusory dancers clap and cheer for your hospitality. If you don't revert the ballroom on your own, it automatically returns to its original state at the next sunrise.",
"name": "(10 minutes) command, envision, Interact",
"rarity": "common",
"release_date": "2021-10-13",
"resistance": {},
"search_markdown": "<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 84</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou place the figurine on the ground, and a harmonious note rings out as it grows into a spacious, elegant ballroom. The ballroom is 60 feet long, 45 …\r\n</summary>",
"source": [
"Grand Bazaar"
],
"source_raw": [
"Grand Bazaar pg. 84"
],
"source_category": "Lost Omens",
"source_markdown": "<row gap=\"tiny\">[Grand Bazaar](/Sources.aspx?ID=100) pg. 84</row>",
"speed": {},
"summary": "You place the figurine on the ground, and a harmonious note rings out as it grows into a spacious, elegant ballroom. The ballroom is 60 feet long, 45 …",
"summary_markdown": "You place the figurine on the ground, and a harmonious note rings out as it grows into a spacious, elegant ballroom. The ballroom is 60 feet long, 45 …",
"text": " Activate (10 minutes) command, envision, Interact; Frequency once per day; Effect You place the figurine on the ground, and a harmonious note rings out as it grows into a spacious, elegant ballroom. The ballroom is 60 feet long, 45 feet wide, and features a ceiling that rises to a height of 20 feet. Elegant double doors on either end of the ballroom allow entry. Inside, the ballroom is fully stocked with tables and chairs along both sides. A feasting table in the center of each seating area provides enough food and drink for up to 36 guests, and a cadre of unseen servants tend to guests' basic needs. While inside, you can utter a command word to call forth music, which echoes through the ballroom. Repeating the command word can alter the dynamics of the music, such as the musical style or tempo, or stop the music entirely. A second command word produces a set of masked, illusory dancers that immediately take to the floor and begin dancing to the current music. When there's no music, the illusory guests chatter among themselves in a nonsense language. An illusory dancer will gladly dance with anyone who asks. Repeating the command word dismisses the dancers. You can utter a third command word declaring the gala over to revert the ballroom to its original form. As it reverts, the illusory dancers clap and cheer for your hospitality. If you don't revert the ballroom on your own, it automatically returns to its original state at the next sunrise.",
"trait_markdown": "",
"type": "Action",
"url": "/Actions.aspx?ID=1066",
"weakness": {}
}

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@@ -0,0 +1,29 @@
{
"breadcrumbs_spa": [],
"category": "action",
"exclude_from_search": true,
"frequency": "once per day",
"id": "action-1062",
"markdown": "**Activate** <actions string=\"\" />(10 minutes) envision, Interact; **Frequency** once per day; **Effect** The miniature grows into a building connected to the [Astral Plane](/Planes.aspx?ID=8) for 1 hour. The _memory palace_ has a 30-foot-square central courtyard surrounded by 12 10-foot-square chambers. Arranged within these chambers are various items referred to as the palace's nodes—statues, tapestries, fountains, and other works of art are common, but a node can take other forms at the GM's discretion. As a 10-minute activity, you can imprint one extended memory onto a node: the contents of a specific simple book, for example, or the events of a recent adventure. When you do, the node changes its shape and appearance to visually represent the memory you have imprinted onto it. If the node was already imprinted with a memory, the old one can be overwritten to repurpose the node.\n\n Memories you have imprinted on a node can be mentally accessed at any time by a creature holding the memory palace in its miniature form, regardless of who imprinted them. This grants a +2 item bonus to [Recall Knowledge](/Actions.aspx?ID=26) checks relating to details specifically occurring within the memory. What exactly qualifies is up to the GM's discretion, but a node shouldn't grant the benefits for most uses of a given skill. For example, a node dedicated to a book about trees found in the Mwangi Expanse would help with Recall Knowledge checks for such trees, but it wouldn't grant the benefits for all [Nature](/Skills.aspx?ID=10) checks to Recall Knowledge.\n\n A _memory palace_ node can also store the text from a [spellbook](/Equipment.aspx?ID=53) or magical tome, but these memories aren't a substitute for having the book in your possession. A wizard can't prepare spells from a memory palace, though they could use it as source material to try to [Learn a Spell](/Actions.aspx?ID=25). However, since storing spells in a node would only benefit someone else who later discovers the _memory palace_, few choose to take such an action. The memories contained within the nodes aren't real, and thus don't cause harmful effects, even if the source of the memory was a mental danger. Many _memory palaces_ have leftover memories from previous users—now long dead—imprinted on their various nodes.",
"name": "(10 minutes) envision, Interact",
"rarity": "common",
"release_date": "2021-10-13",
"resistance": {},
"search_markdown": "<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 80</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe miniature grows into a building connected to the Astral Plane for 1 hour. The memory palace has a 30-foot-square central courtyard surrounded …\r\n</summary>",
"source": [
"Grand Bazaar"
],
"source_raw": [
"Grand Bazaar pg. 80"
],
"source_category": "Lost Omens",
"source_markdown": "<row gap=\"tiny\">[Grand Bazaar](/Sources.aspx?ID=100) pg. 80</row>",
"speed": {},
"summary": "The miniature grows into a building connected to the Astral Plane for 1 hour. The memory palace has a 30-foot-square central courtyard surrounded …",
"summary_markdown": "The miniature grows into a building connected to the Astral Plane for 1 hour. The memory palace has a 30-foot-square central courtyard surrounded …",
"text": " Activate (10 minutes) envision, Interact; Frequency once per day; Effect The miniature grows into a building connected to the Astral Plane for 1 hour. The memory palace has a 30-foot-square central courtyard surrounded by 12 10-foot-square chambers. Arranged within these chambers are various items referred to as the palace's nodes—statues, tapestries, fountains, and other works of art are common, but a node can take other forms at the GM's discretion. As a 10-minute activity, you can imprint one extended memory onto a node: the contents of a specific simple book, for example, or the events of a recent adventure. When you do, the node changes its shape and appearance to visually represent the memory you have imprinted onto it. If the node was already imprinted with a memory, the old one can be overwritten to repurpose the node. Memories you have imprinted on a node can be mentally accessed at any time by a creature holding the memory palace in its miniature form, regardless of who imprinted them. This grants a +2 item bonus to Recall Knowledge checks relating to details specifically occurring within the memory. What exactly qualifies is up to the GM's discretion, but a node shouldn't grant the benefits for most uses of a given skill. For example, a node dedicated to a book about trees found in the Mwangi Expanse would help with Recall Knowledge checks for such trees, but it wouldn't grant the benefits for all Nature checks to Recall Knowledge. A memory palace node can also store the text from a spellbook or magical tome, but these memories aren't a substitute for having the book in your possession. A wizard can't prepare spells from a memory palace, though they could use it as source material to try to Learn a Spell. However, since storing spells in a node would only benefit someone else who later discovers the memory palace , few choose to take such an action. The memories contained within the nodes aren't real, and thus don't cause harmful effects, even if the source of the memory was a mental danger. Many memory palaces have leftover memories from previous users—now long dead—imprinted on their various nodes.",
"trait_markdown": "",
"type": "Action",
"url": "/Actions.aspx?ID=1062",
"weakness": {}
}

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{
"actions": "Single Action",
"breadcrumbs_spa": [],
"category": "action",
"exclude_from_search": true,
"frequency": "once per day",
"id": "action-298",
"markdown": "**Activate** <actions string=\"Single Action\" />(Command); **Frequency** once per day; **Effect** Issue an order as part of the command. You and each ally within 60 feet who follows that order gain a +1 status bonus to attack rolls, damage rolls, and saving throws against fear until the beginning of your next turn.",
"name": "(Command)",
"rarity": "common",
"release_date": "2019-08-31",
"resistance": {},
"search_markdown": "<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 124 <sup>2.0</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nIssue an order as part of the command. You and each ally within 60 feet who follows that order gain a +1 status bonus to attack rolls, damage rolls, …\r\n</summary>",
"source": [
"World Guide"
],
"source_raw": [
"World Guide pg. 124"
],
"source_category": "Lost Omens",
"source_markdown": "<row gap=\"tiny\">[World Guide](/Sources.aspx?ID=6) pg. 124 <sup>2.0</sup></row>",
"speed": {},
"summary": "Issue an order as part of the command. You and each ally within 60 feet who follows that order gain a +1 status bonus to attack rolls, damage rolls, …",
"summary_markdown": "Issue an order as part of the command. You and each ally within 60 feet who follows that order gain a +1 status bonus to attack rolls, damage rolls, …",
"text": " Activate Single Action(Command); Frequency once per day; Effect Issue an order as part of the command. You and each ally within 60 feet who follows that order gain a +1 status bonus to attack rolls, damage rolls, and saving throws against fear until the beginning of your next turn.",
"trait_markdown": "",
"type": "Action",
"url": "/Actions.aspx?ID=298",
"weakness": {}
}

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{
"actions": "Single Action or more Actions",
"breadcrumbs_spa": [],
"category": "action",
"exclude_from_search": true,
"frequency": "once per minute",
"id": "action-275",
"markdown": "**Activate** <actions string=\"Single Action or more Actions\" />(Interact); **Frequency** once per minute; **Effect** A ram-shaped blast of force slams into one foe that you can see within 60 feet. The number of actions you spend to Activate this Item (from 1 to 3) determines the intensity of the force. The blow deals 2d6 force damage per action spent and pushes the target 5 feet per action spent. The target must attempt a DC 22 Fortitude save.\r\n\r\n**Critical Success** The target is unaffected.<br />\r\n**Success** The target takes half damage and is pushed half the distance.<br />\r\n**Failure** The target takes full damage and is pushed the full distance.<br />\r\n**Critical Failure** The target takes double damage and is pushed twice the distance.",
"name": "(Interact)",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 615 <sup>4.0</sup></row>\r\n\r\n**Frequency**\r\nonce per minute\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA ram-shaped blast of force slams into one foe that you can see within 60 feet. The number of actions you spend to Activate this Item (from 1 to 3) …\r\n</summary>",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 615"
],
"source_category": "Rulebooks",
"source_markdown": "<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 615 <sup>4.0</sup></row>",
"speed": {},
"summary": "A ram-shaped blast of force slams into one foe that you can see within 60 feet. The number of actions you spend to Activate this Item (from 1 to 3) …",
"summary_markdown": "A ram-shaped blast of force slams into one foe that you can see within 60 feet. The number of actions you spend to Activate this Item (from 1 to 3) …",
"text": " Activate Single Action or more Actions(Interact); Frequency once per minute; Effect A ram-shaped blast of force slams into one foe that you can see within 60 feet. The number of actions you spend to Activate this Item (from 1 to 3) determines the intensity of the force. The blow deals 2d6 force damage per action spent and pushes the target 5 feet per action spent. The target must attempt a DC 22 Fortitude save. Critical Success The target is unaffected. Success The target takes half damage and is pushed half the distance. Failure The target takes full damage and is pushed the full distance. Critical Failure The target takes double damage and is pushed twice the distance.",
"trait_markdown": "",
"type": "Action",
"url": "/Actions.aspx?ID=275",
"weakness": {}
}

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{
"actions": "Two Actions",
"breadcrumbs_spa": [],
"category": "action",
"exclude_from_search": true,
"id": "action-1277",
"markdown": "**Activate** <actions string=\"Two Actions\" /> ([death](/Traits.aspx?ID=40), [necromancy](/Traits.aspx?ID=117), [visual](/Traits.aspx?ID=163)) **Effect** You target a creature within 30 feet that must be able to see the _smoky hag eye_. The target must attempt a DC 24 Fortitude save. Once a creature attempts this save, it's temporarily immune for 24 hours.\r\n\r\n**Critical Success** The creature is unaffected.<br />\r\n**Success** The creature is [drained 1](/Conditions.aspx?ID=10).<br />\r\n**Failure** The creature is [doomed 1](/Conditions.aspx?ID=9) and drained 2.<br />\r\n**Critical Failure** The creature is doomed 1 and drained 3.",
"name": "(death, necromancy, visual)",
"rarity": "common",
"release_date": "2022-08-31",
"resistance": {},
"search_markdown": "<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #182: Graveclaw](/Sources.aspx?ID=143) pg. 76</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou target a creature within 30 feet that must be able to see the smoky hag eye . The target must attempt a DC 24 Fortitude save. Once a creature …\r\n</summary>",
"source": [
"Pathfinder #182: Graveclaw"
],
"source_raw": [
"Pathfinder #182: Graveclaw pg. 76"
],
"source_category": "Adventure Paths",
"source_group": "Blood Lords",
"source_markdown": "<row gap=\"tiny\">[Pathfinder #182: Graveclaw](/Sources.aspx?ID=143) pg. 76</row>",
"speed": {},
"summary": "You target a creature within 30 feet that must be able to see the smoky hag eye . The target must attempt a DC 24 Fortitude save. Once a creature …",
"summary_markdown": "You target a creature within 30 feet that must be able to see the smoky hag eye . The target must attempt a DC 24 Fortitude save. Once a creature …",
"text": " Activate Two Actions (death, necromancy, visual) Effect You target a creature within 30 feet that must be able to see the smoky hag eye . The target must attempt a DC 24 Fortitude save. Once a creature attempts this save, it's temporarily immune for 24 hours. Critical Success The creature is unaffected. Success The creature is drained 1. Failure The creature is doomed 1 and drained 2. Critical Failure The creature is doomed 1 and drained 3.",
"trait_markdown": "",
"type": "Action",
"url": "/Actions.aspx?ID=1277",
"weakness": {}
}

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{
"actions": "Single Action",
"breadcrumbs_spa": [],
"category": "action",
"exclude_from_search": true,
"id": "action-294",
"markdown": "**Activate** <actions string=\"Single Action\" />([divination](/Traits.aspx?ID=47), [scrying](/Traits.aspx?ID=141)) **Requirements** You aren't wielding Blackaxe and you are its true owner. ; **Effect** You sense the world around _Blackaxe_ as though you were in its location and can use any of your innate spells through the link as if it were the source of the spell. If another creature is wielding _Blackaxe_, it must succeed at a DC 50 Will save or be [slowed 2](/Conditions.aspx?ID=35) until it relinquishes the weapon.",
"name": "(divination, scrying)",
"rarity": "common",
"release_date": "2019-08-01",
"requirement": "You aren't wielding Blackaxe and you are its true owner. ",
"requirement_markdown": "You aren't wielding _Blackaxe_ and you are its true owner. ",
"resistance": {},
"search_markdown": "<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 313</row>\n\n**Requirement**\r\nYou aren't wielding _Blackaxe_ and you are its true owner. \r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou sense the world around Blackaxe as though you were in its location and can use any of your innate spells through the link as if it were the …\r\n</summary>",
"source": [
"Bestiary"
],
"source_raw": [
"Bestiary pg. 313"
],
"source_category": "Rulebooks",
"source_markdown": "<row gap=\"tiny\">[Bestiary](/Sources.aspx?ID=2) pg. 313</row>",
"speed": {},
"summary": "You sense the world around Blackaxe as though you were in its location and can use any of your innate spells through the link as if it were the …",
"summary_markdown": "You sense the world around Blackaxe as though you were in its location and can use any of your innate spells through the link as if it were the …",
"text": " Activate Single Action(divination, scrying) Requirements You aren't wielding Blackaxe and you are its true owner. ; Effect You sense the world around Blackaxe as though you were in its location and can use any of your innate spells through the link as if it were the source of the spell. If another creature is wielding Blackaxe , it must succeed at a DC 50 Will save or be slowed 2 until it relinquishes the weapon.",
"trait_markdown": "",
"type": "Action",
"url": "/Actions.aspx?ID=294",
"weakness": {}
}

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{
"actions": "Single Action",
"breadcrumbs_spa": [],
"category": "action",
"exclude_from_search": true,
"id": "action-1276",
"markdown": "**Activate** <actions string=\"Single Action\" /> ([emotion](/Traits.aspx?ID=60), [enchantment](/Traits.aspx?ID=61), [fear](/Traits.aspx?ID=68), [mental](/Traits.aspx?ID=106), [visual](/Traits.aspx?ID=163)) **Trigger** once per day; **Effect** You target a creature within 30 feet that must be able to see the _frightful hag eye_; the target must attempt a DC 19 Will save. Once a creature attempts this save, it's temporarily immune for 24 hours.\r\n\r\n**Critical Success** The target is unaffected.<br />\r\n**Success** The target is [frightened 1](/Conditions.aspx?ID=19).<br />\r\n**Failure** The target is frightened 2.<br />\r\n**Critical Failure** The target is frightened 3 and [fleeing](/Conditions.aspx?ID=17) for 1 round.",
"name": "(emotion, enchantment, fear, mental, visual)",
"rarity": "common",
"release_date": "2022-08-31",
"resistance": {},
"search_markdown": "<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #182: Graveclaw](/Sources.aspx?ID=143) pg. 76</row>\n\n**Trigger**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou target a creature within 30 feet that must be able to see the frightful hag eye ; the target must attempt a DC 19 Will save. Once a creature …\r\n</summary>",
"source": [
"Pathfinder #182: Graveclaw"
],
"source_raw": [
"Pathfinder #182: Graveclaw pg. 76"
],
"source_category": "Adventure Paths",
"source_group": "Blood Lords",
"source_markdown": "<row gap=\"tiny\">[Pathfinder #182: Graveclaw](/Sources.aspx?ID=143) pg. 76</row>",
"speed": {},
"summary": "You target a creature within 30 feet that must be able to see the frightful hag eye ; the target must attempt a DC 19 Will save. Once a creature …",
"summary_markdown": "You target a creature within 30 feet that must be able to see the frightful hag eye ; the target must attempt a DC 19 Will save. Once a creature …",
"text": " Activate Single Action (emotion, enchantment, fear, mental, visual) Trigger once per day; Effect You target a creature within 30 feet that must be able to see the frightful hag eye ; the target must attempt a DC 19 Will save. Once a creature attempts this save, it's temporarily immune for 24 hours. Critical Success The target is unaffected. Success The target is frightened 1. Failure The target is frightened 2. Critical Failure The target is frightened 3 and fleeing for 1 round.",
"trait_markdown": "",
"trigger": "once per day",
"trigger_markdown": "once per day",
"type": "Action",
"url": "/Actions.aspx?ID=1276",
"weakness": {}
}

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{
"actions": "Two Actions",
"breadcrumbs_spa": [],
"category": "action",
"exclude_from_search": true,
"frequency": "a number of times each day equal to the number of class feats you have from the Living Monolith archetype",
"id": "action-296",
"markdown": "**Activate** <actions string=\"Two Actions\" />(envision), or a different activation if otherwise specified; **Frequency** a number of times each day equal to the number of class feats you have from the Living Monolith archetype; **Effect** You cast [_enlarge_](/Spells.aspx?ID=102) on yourself or use one of the other activated abilities granted by a later Living Monolith feat.",
"name": "(envision), or a different activation if otherwise specified",
"rarity": "common",
"release_date": "2019-08-31",
"resistance": {},
"search_markdown": "<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 59 <sup>2.0</sup></row>\r\n\r\n**Frequency**\r\na number of times each day equal to the number of class feats you have from the Living Monolith archetype\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast enlarge on yourself or use one of the other activated abilities granted by a later Living Monolith feat.\r\n\r\n</summary>",
"source": [
"World Guide"
],
"source_raw": [
"World Guide pg. 59"
],
"source_category": "Lost Omens",
"source_markdown": "<row gap=\"tiny\">[World Guide](/Sources.aspx?ID=6) pg. 59 <sup>2.0</sup></row>",
"speed": {},
"summary": "You cast enlarge on yourself or use one of the other activated abilities granted by a later Living Monolith feat.\r\n",
"summary_markdown": "You cast enlarge on yourself or use one of the other activated abilities granted by a later Living Monolith feat.\r\n",
"text": " Activate Two Actions(envision), or a different activation if otherwise specified; Frequency a number of times each day equal to the number of class feats you have from the Living Monolith archetype; Effect You cast enlarge on yourself or use one of the other activated abilities granted by a later Living Monolith feat.",
"trait_markdown": "",
"type": "Action",
"url": "/Actions.aspx?ID=296",
"weakness": {}
}

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{
"actions": "Single Action or more Actions",
"breadcrumbs_spa": [],
"category": "action",
"exclude_from_search": true,
"id": "action-836",
"markdown": "**Activate** <actions string=\"Single Action or more Actions\" />(envision, Interact); **Effect** You envision your desired cantrip, causing its card to rise to the top of the deck, and draw the card. The deck casts that cantrip as a 1st-level spell, with a DC of 15 and a spell attack modifier of +5. The card crumbles into dust as the cantrip takes effect. The activation takes the same number of actions as the cantrip you chose takes to cast.",
"name": "(envision, Interact)",
"rarity": "common",
"release_date": "2021-09-01",
"resistance": {},
"search_markdown": "<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 181 <sup>1.1</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou envision your desired cantrip, causing its card to rise to the top of the deck, and draw the card. The deck casts that cantrip as a 1st-level …\r\n</summary>",
"source": [
"Secrets of Magic"
],
"source_raw": [
"Secrets of Magic pg. 181"
],
"source_category": "Rulebooks",
"source_markdown": "<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 181 <sup>1.1</sup></row>",
"speed": {},
"summary": "You envision your desired cantrip, causing its card to rise to the top of the deck, and draw the card. The deck casts that cantrip as a 1st-level …",
"summary_markdown": "You envision your desired cantrip, causing its card to rise to the top of the deck, and draw the card. The deck casts that cantrip as a 1st-level …",
"text": " Activate Single Action or more Actions(envision, Interact); Effect You envision your desired cantrip, causing its card to rise to the top of the deck, and draw the card. The deck casts that cantrip as a 1st-level spell, with a DC of 15 and a spell attack modifier of +5. The card crumbles into dust as the cantrip takes effect. The activation takes the same number of actions as the cantrip you chose takes to cast.",
"trait_markdown": "",
"type": "Action",
"url": "/Actions.aspx?ID=836",
"weakness": {}
}

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{
"actions": "Two Actions",
"breadcrumbs_spa": [],
"category": "action",
"exclude_from_search": true,
"id": "action-1278",
"markdown": "**Activate** <actions string=\"Two Actions\" /> ([incapacitation](/Traits.aspx?ID=93), [transmutation](/Traits.aspx?ID=157), [visual](/Traits.aspx?ID=163)) **Trigger** once per round; **Effect** You target a creature within 30 feet that can see the _stony hag eye_. The target must attempt a DC 22 Fortitude save. On a failure, it's [slowed 1](/Conditions.aspx?ID=35) for 1 minute; on a critical failure, if the creature is already slowed, it's permanently [petrified](/Conditions.aspx?ID=30). Touching the _stony hag eye_ to the petrified creature (a single action with the [manipulate](/Traits.aspx?ID=104) trait) removes the petrified condition.",
"name": "(incapacitation, transmutation, visual)",
"rarity": "common",
"release_date": "2022-08-31",
"resistance": {},
"search_markdown": "<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #182: Graveclaw](/Sources.aspx?ID=143) pg. 76</row>\n\n**Trigger**\r\nonce per round\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou target a creature within 30 feet that can see the stony hag eye . The target must attempt a DC 22 Fortitude save. On a failure, it's slowed 1 …\r\n</summary>",
"source": [
"Pathfinder #182: Graveclaw"
],
"source_raw": [
"Pathfinder #182: Graveclaw pg. 76"
],
"source_category": "Adventure Paths",
"source_group": "Blood Lords",
"source_markdown": "<row gap=\"tiny\">[Pathfinder #182: Graveclaw](/Sources.aspx?ID=143) pg. 76</row>",
"speed": {},
"summary": "You target a creature within 30 feet that can see the stony hag eye . The target must attempt a DC 22 Fortitude save. On a failure, it's slowed 1 …",
"summary_markdown": "You target a creature within 30 feet that can see the stony hag eye . The target must attempt a DC 22 Fortitude save. On a failure, it's slowed 1 …",
"text": " Activate Two Actions (incapacitation, transmutation, visual) Trigger once per round; Effect You target a creature within 30 feet that can see the stony hag eye . The target must attempt a DC 22 Fortitude save. On a failure, it's slowed 1 for 1 minute; on a critical failure, if the creature is already slowed, it's permanently petrified. Touching the stony hag eye to the petrified creature (a single action with the manipulate trait) removes the petrified condition.",
"trait_markdown": "",
"trigger": "once per round",
"trigger_markdown": "once per round",
"type": "Action",
"url": "/Actions.aspx?ID=1278",
"weakness": {}
}

32
sorted/action/(move).json Normal file
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{
"actions": "Reaction",
"breadcrumbs_spa": [],
"category": "action",
"exclude_from_search": true,
"id": "action-373",
"markdown": "**Activate** <actions string=\"Reaction\" />([move](/Traits.aspx?ID=114)) **Trigger** You take damage while mounted or your mount Drops Prone; **Effect** You dismount, moving off your mount into a space adjacent to it.",
"name": "(move)",
"rarity": "common",
"release_date": "2020-02-26",
"resistance": {},
"search_markdown": "<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 75</row>\n\n**Trigger**\r\nYou take damage while mounted or your mount Drops Prone\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou dismount, moving off your mount into a space adjacent to it.\r\n</summary>",
"source": [
"Pathfinder #152: Legacy of the Lost God"
],
"source_raw": [
"Pathfinder #152: Legacy of the Lost God pg. 75"
],
"source_category": "Adventure Paths",
"source_group": "Extinction Curse",
"source_markdown": "<row gap=\"tiny\">[Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 75</row>",
"speed": {},
"summary": "You dismount, moving off your mount into a space adjacent to it.",
"summary_markdown": "You dismount, moving off your mount into a space adjacent to it.",
"text": " Activate Reaction(move) Trigger You take damage while mounted or your mount Drops Prone; Effect You dismount, moving off your mount into a space adjacent to it.",
"trait_markdown": "",
"trigger": "You take damage while mounted or your mount Drops Prone",
"trigger_markdown": "You take damage while mounted or your mount Drops Prone",
"type": "Action",
"url": "/Actions.aspx?ID=373",
"weakness": {}
}

31
sorted/action/.json Normal file
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{
"actions": "Free Action",
"breadcrumbs_spa": [],
"category": "action",
"exclude_from_search": true,
"frequency": "once per minute",
"id": "action-2036",
"markdown": "**Activate** <actions string=\"Free Action\" /> ; **Frequency** once per minute; **Effect** You regain Hit Points equal to twice your level, and a pledged follower of your choice loses Hit Points equal to your level (no effects apply that would decrease this Hit Point loss). If this loss kills your pledged follower, you also gain temporary Hit Points equal to your level. The pledged follower is temporarily immune to this activation for 24 hours.",
"name": "",
"rarity": "common",
"release_date": "2023-04-26",
"resistance": {},
"search_markdown": "<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #190: The Choosing](/Sources.aspx?ID=198) pg. 81</row>\r\n\r\n**Frequency**\r\nonce per minute\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou regain Hit Points equal to twice your level, and a pledged follower of your choice loses Hit Points equal to your level (no effects apply that …\r\n</summary>",
"source": [
"Pathfinder #190: The Choosing"
],
"source_raw": [
"Pathfinder #190: The Choosing pg. 81"
],
"source_category": "Adventure Paths",
"source_group": "Stolen Fate",
"source_markdown": "<row gap=\"tiny\">[Pathfinder #190: The Choosing](/Sources.aspx?ID=198) pg. 81</row>",
"speed": {},
"summary": "You regain Hit Points equal to twice your level, and a pledged follower of your choice loses Hit Points equal to your level (no effects apply that …",
"summary_markdown": "You regain Hit Points equal to twice your level, and a pledged follower of your choice loses Hit Points equal to your level (no effects apply that …",
"text": " Activate Free Action ; Frequency once per minute; Effect You regain Hit Points equal to twice your level, and a pledged follower of your choice loses Hit Points equal to your level (no effects apply that would decrease this Hit Point loss). If this loss kills your pledged follower, you also gain temporary Hit Points equal to your level. The pledged follower is temporarily immune to this activation for 24 hours.",
"trait_markdown": "",
"type": "Action",
"url": "/Actions.aspx?ID=2036",
"weakness": {}
}

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{
"breadcrumbs_spa": [],
"category": "action",
"exclude_from_search": true,
"id": "action-404",
"markdown": "**Activate** <actions string=\"\" />1 hour (Interact); **Effect** You take a sizable portion of a creature (at least two-thirds of its original mass) and filter it through the mechanisms of the extractor. After the end of the process, the _philosophers extractor_ creates a transmogrifying [mutagen](/Traits.aspx?ID=116) that imparts the essence of the creature to the drinker. The extractor can make several transmogrifying mutagens simultaneously using the same activation if enough mass is provided at once, up to a maximum of 10 concurrent mutagens. Drinking a transmogrifying mutagen imparts you with one of the creatures unique abilities for 1 hour. This could grant one of several abilities such as a dragons Breath Weapon, [darkvision](/MonsterAbilities.aspx?ID=12), flight, [frightful presence](/MonsterAbilities.aspx?ID=17), or immunity to sleep. The ability functions as it did for the original creature, except it uses your class DC or your spell DC (whichever is higher) instead of the creatures DC. The mutagen grants only abilities based on a creatures physiology and never grants magic-related abilities such as innate spells or spellcasting ability. The GM ultimately decides what ability a transmogrifying mutagen grants.\n\nUnlike normal for mutagens and [](/Traits.aspx?ID=127) effects, you can drink multiple transmogrifying mutagens and gain benefits from each. When you drink transmogrifying mutagens made from different creatures, you receive abilities from each creature. When you drink multiple transmogrifying mutagens made from the same type of creature, such as multiple mutagens made from trolls, you gain an additional ability for each transmogrifying mutagen you drink, and the duration of the abilities from that creature type increases by 1 hour for each additional concoction you drink.\n\n However, these additional benefits come with a risk; if you drink a transmogrifying mutagen while at least one other is active, after drinking it, you must succeed at a flat check with a DC equal to the total number of active transmogrifying mutagens youve consumed. On a failure, you fully transform into a member of the species of the latest transmogrifying mutagen you drank, and you almost always go berserk from your change. The transformation may leave some amount of your personality and memories intact, at the GMs discretion.",
"name": "1 hour (Interact)",
"rarity": "common",
"release_date": "2020-02-26",
"resistance": {},
"search_markdown": "<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 111</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou take a sizable portion of a creature (at least two-thirds of its original mass) and filter it through the mechanisms of the extractor. After the …\r\n</summary>",
"source": [
"Gamemastery Guide"
],
"source_raw": [
"Gamemastery Guide pg. 111"
],
"source_category": "Rulebooks",
"source_markdown": "<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 111</row>",
"speed": {},
"summary": "You take a sizable portion of a creature (at least two-thirds of its original mass) and filter it through the mechanisms of the extractor. After the …",
"summary_markdown": "You take a sizable portion of a creature (at least two-thirds of its original mass) and filter it through the mechanisms of the extractor. After the …",
"text": " Activate 1 hour (Interact); Effect You take a sizable portion of a creature (at least two-thirds of its original mass) and filter it through the mechanisms of the extractor. After the end of the process, the philosophers extractor creates a transmogrifying mutagen that imparts the essence of the creature to the drinker. The extractor can make several transmogrifying mutagens simultaneously using the same activation if enough mass is provided at once, up to a maximum of 10 concurrent mutagens. Drinking a transmogrifying mutagen imparts you with one of the creatures unique abilities for 1 hour. This could grant one of several abilities such as a dragons Breath Weapon, darkvision, flight, frightful presence, or immunity to sleep. The ability functions as it did for the original creature, except it uses your class DC or your spell DC (whichever is higher) instead of the creatures DC. The mutagen grants only abilities based on a creatures physiology and never grants magic-related abilities such as innate spells or spellcasting ability. The GM ultimately decides what ability a transmogrifying mutagen grants. Unlike normal for mutagens and effects, you can drink multiple transmogrifying mutagens and gain benefits from each. When you drink transmogrifying mutagens made from different creatures, you receive abilities from each creature. When you drink multiple transmogrifying mutagens made from the same type of creature, such as multiple mutagens made from trolls, you gain an additional ability for each transmogrifying mutagen you drink, and the duration of the abilities from that creature type increases by 1 hour for each additional concoction you drink. However, these additional benefits come with a risk; if you drink a transmogrifying mutagen while at least one other is active, after drinking it, you must succeed at a flat check with a DC equal to the total number of active transmogrifying mutagens youve consumed. On a failure, you fully transform into a member of the species of the latest transmogrifying mutagen you drank, and you almost always go berserk from your change. The transformation may leave some amount of your personality and memories intact, at the GMs discretion.",
"trait_markdown": "",
"type": "Action",
"url": "/Actions.aspx?ID=404",
"weakness": {}
}

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{
"breadcrumbs_spa": [],
"category": "action",
"exclude_from_search": true,
"frequency": "once per year",
"id": "action-727",
"markdown": "**Activate** <actions string=\"\" />1 hour (Interact); **Research** Accumulate 12 RP by making DC 30 Occultism (master) checks when Researching (1 month per attempt); **Frequency** once per year; **Effect** The second activation ritual is known as “Call from the Void.” The user performs a 1-hour-long rite before the _Void Mirror_, during which they indicate a type of [aberration](/Traits.aspx?ID=1), [beast](/Traits.aspx?ID=20), [fungus](/Traits.aspx?ID=77), [ooze](/Traits.aspx?ID=122), or [plant](/Traits.aspx?ID=125) creature that's an alien life form from the planet the user is currently located on. The target creature must be a level equal to or less than the user's level +4. As the rite ends, the user attempts an Occultism check against the target creature's Will DC.\r\n\r\n**Critical Success** The creature is drawn across the universe to appear in a space adjacent to the _Void Mirror_. The creature's initial attitude toward the user is [helpful](/Conditions.aspx?ID=21), but this attitude can shift quickly if the creature realizes its goals and personality differs dramatically from the user's, or if the user makes a request of the creature that's against its nature. As long both the creature and the user are within 30 feet of the _Void Mirror_, the user can return the creature to its original location by Dismissing this activation. The creature can attempt a Will save against the user's Occultism DC to resist being returned; if it succeeds, it's temporarily immune for 24 hours.<br />\r\n**Success** As critical success, but the creature is [indifferent](/Conditions.aspx?ID=25) upon arrival.<br />\r\n**Failure** As critical success, but the creature is [hostile](/Conditions.aspx?ID=23) upon arrival.<br />\r\n**Critical Failure** As failure, but magical feedback from the failed activation causes the user to become [stunned 3](/Conditions.aspx?ID=36).",
"name": "1 hour (Interact); <b>Research</b> Accumulate 12 RP by making DC 30 Occultism (master) checks when Researching (1 month per attempt)",
"rarity": "common",
"release_date": "2021-07-07",
"resistance": {},
"search_markdown": "<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Malevolence](/Sources.aspx?ID=88) pg. 68</row>\r\n\r\n**Frequency**\r\nonce per year\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe second activation ritual is known as “Call from the Void.” The user performs a 1-hour-long rite before the Void Mirror , during which they …\r\n</summary>",
"source": [
"Malevolence"
],
"source_raw": [
"Malevolence pg. 68"
],
"source_category": "Adventures",
"source_group": "Malevolence",
"source_markdown": "<row gap=\"tiny\">[Malevolence](/Sources.aspx?ID=88) pg. 68</row>",
"speed": {},
"summary": "The second activation ritual is known as “Call from the Void.” The user performs a 1-hour-long rite before the Void Mirror , during which they …",
"summary_markdown": "The second activation ritual is known as “Call from the Void.” The user performs a 1-hour-long rite before the Void Mirror , during which they …",
"text": " Activate 1 hour (Interact); Research Accumulate 12 RP by making DC 30 Occultism (master) checks when Researching (1 month per attempt); Frequency once per year; Effect The second activation ritual is known as “Call from the Void.” The user performs a 1-hour-long rite before the Void Mirror , during which they indicate a type of aberration, beast, fungus, ooze, or plant creature that's an alien life form from the planet the user is currently located on. The target creature must be a level equal to or less than the user's level +4. As the rite ends, the user attempts an Occultism check against the target creature's Will DC. Critical Success The creature is drawn across the universe to appear in a space adjacent to the Void Mirror . The creature's initial attitude toward the user is helpful, but this attitude can shift quickly if the creature realizes its goals and personality differs dramatically from the user's, or if the user makes a request of the creature that's against its nature. As long both the creature and the user are within 30 feet of the Void Mirror , the user can return the creature to its original location by Dismissing this activation. The creature can attempt a Will save against the user's Occultism DC to resist being returned; if it succeeds, it's temporarily immune for 24 hours. Success As critical success, but the creature is indifferent upon arrival. Failure As critical success, but the creature is hostile upon arrival. Critical Failure As failure, but magical feedback from the failed activation causes the user to become stunned 3.",
"trait_markdown": "",
"type": "Action",
"url": "/Actions.aspx?ID=727",
"weakness": {}
}

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{
"breadcrumbs_spa": [],
"category": "action",
"exclude_from_search": true,
"frequency": "once per month",
"id": "action-726",
"markdown": "**Activate** <actions string=\"\" />1 hour (Intract); **Research** Accumulate 12 RP by making DC 20 Occultism (expert) checks when Researching (1 week per attempt); **Frequency** once per month; **Effect** The first activation ritual is known as “Speak to the Void” and allows the user to contact an intelligence in a distant part of the universe, provided the mirror shows that location (regardless of distance). This alien intelligence infuses the user's mind with answers, allowing the user to [Recall Knowledge](/Actions.aspx?ID=26) using [Nature](/Domains.aspx?ID=22) or [Occultism](/Skills.aspx?ID=11) as if they were legendary proficiency with the skill (including the +8 proficiency bonus). If this check fails, the character takes 10d6 mental damage (100 mental damage on a critical failure) as the imparted knowledge does more harm than good.",
"name": "1 hour (Intract); <b>Research</b> Accumulate 12 RP by making DC 20 Occultism (expert) checks when Researching (1 week per attempt)",
"rarity": "common",
"release_date": "2021-07-07",
"resistance": {},
"search_markdown": "<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Malevolence](/Sources.aspx?ID=88) pg. 68</row>\r\n\r\n**Frequency**\r\nonce per month\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe first activation ritual is known as “Speak to the Void” and allows the user to contact an intelligence in a distant part of the universe, …\r\n</summary>",
"source": [
"Malevolence"
],
"source_raw": [
"Malevolence pg. 68"
],
"source_category": "Adventures",
"source_group": "Malevolence",
"source_markdown": "<row gap=\"tiny\">[Malevolence](/Sources.aspx?ID=88) pg. 68</row>",
"speed": {},
"summary": "The first activation ritual is known as “Speak to the Void” and allows the user to contact an intelligence in a distant part of the universe, …",
"summary_markdown": "The first activation ritual is known as “Speak to the Void” and allows the user to contact an intelligence in a distant part of the universe, …",
"text": " Activate 1 hour (Intract); Research Accumulate 12 RP by making DC 20 Occultism (expert) checks when Researching (1 week per attempt); Frequency once per month; Effect The first activation ritual is known as “Speak to the Void” and allows the user to contact an intelligence in a distant part of the universe, provided the mirror shows that location (regardless of distance). This alien intelligence infuses the user's mind with answers, allowing the user to Recall Knowledge using Nature or Occultism as if they were legendary proficiency with the skill (including the +8 proficiency bonus). If this check fails, the character takes 10d6 mental damage (100 mental damage on a critical failure) as the imparted knowledge does more harm than good.",
"trait_markdown": "",
"type": "Action",
"url": "/Actions.aspx?ID=726",
"weakness": {}
}

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{
"breadcrumbs_spa": [],
"category": "action",
"exclude_from_search": true,
"frequency": "once per day",
"id": "action-2058",
"markdown": "**Activate** <actions string=\"\" />1 hour (command, envision, Interact); **Frequency** once per day; **Effect** After spending an hour meditating, you can ask one question of the region's spirits, as if you had just performed a [_commune with nature_](/Rituals.aspx?ID=7) ritual. Attempt a DC 30 Nature check to determine the result.",
"name": "1 hour (command, envision, Interact)",
"rarity": "common",
"release_date": "2023-05-24",
"resistance": {},
"search_markdown": "<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #191: The Destiny War](/Sources.aspx?ID=199) pg. 76</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAfter spending an hour meditating, you can ask one question of the region's spirits, as if you had just performed a commune with nature ritual. …\r\n</summary>",
"source": [
"Pathfinder #191: The Destiny War"
],
"source_raw": [
"Pathfinder #191: The Destiny War pg. 76"
],
"source_category": "Adventure Paths",
"source_group": "Stolen Fate",
"source_markdown": "<row gap=\"tiny\">[Pathfinder #191: The Destiny War](/Sources.aspx?ID=199) pg. 76</row>",
"speed": {},
"summary": "After spending an hour meditating, you can ask one question of the region's spirits, as if you had just performed a commune with nature ritual. …",
"summary_markdown": "After spending an hour meditating, you can ask one question of the region's spirits, as if you had just performed a commune with nature ritual. …",
"text": " Activate 1 hour (command, envision, Interact); Frequency once per day; Effect After spending an hour meditating, you can ask one question of the region's spirits, as if you had just performed a commune with nature ritual. Attempt a DC 30 Nature check to determine the result.",
"trait_markdown": "",
"type": "Action",
"url": "/Actions.aspx?ID=2058",
"weakness": {}
}

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{
"breadcrumbs_spa": [],
"category": "action",
"exclude_from_search": true,
"id": "action-1245",
"markdown": "**Activate** <actions string=\"\" />1 hour (envision, Interact); **Requirements** You aren't drained ; **Effect** You open the book while trying to learn information about any topic. The _Book of Lost Days_ permits you to view another's memory, which contains information about that subject commensurate to rolling a total of 40 to [Recall Knowledge](/Actions.aspx?ID=26) about the topic, with additional context provided on a success or critical success.\n\n The price for this knowledge is the memory of a day in your past, and the vitality of a day in your future. You lose the memory of that day completely, and the total of all the knowledge you learned on that date is added to the book's repository of information. The book, not you, chooses which memories are taken, preferring days with concentrated emotional resonance, and thus tends to steal significant life moments. This loss affects only your memories; it has no effect on your level, class, feats, or other character choices.\n\n Your natural lifespan is also shortened by 1 day. The loss of this life energy causes you to be drained 2. You can't reduce the drained condition for 2 days, after which you can recover normally from the condition.\n\n Creatures have occasionally managed to use the _Book of Lost Days_ not to gain others' knowledge but to wipe their minds clean of painful memories or deadly secrets. Their memories aren't destroyed but merely stored in the book, where someone else might later retrieve them.",
"name": "1 hour (envision, Interact)",
"rarity": "common",
"release_date": "2022-07-27",
"requirement": "You aren't drained ",
"requirement_markdown": "You aren't [drained](/Conditions.aspx?ID=10)",
"resistance": {},
"search_markdown": "<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 160</row>\n\n**Requirement**\r\nYou aren't [drained](/Conditions.aspx?ID=10)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou open the book while trying to learn information about any topic. The Book of Lost Days permits you to view another's memory, which contains …\r\n</summary>",
"source": [
"Dark Archive"
],
"source_raw": [
"Dark Archive pg. 160"
],
"source_category": "Rulebooks",
"source_markdown": "<row gap=\"tiny\">[Dark Archive](/Sources.aspx?ID=129) pg. 160</row>",
"speed": {},
"summary": "You open the book while trying to learn information about any topic. The Book of Lost Days permits you to view another's memory, which contains …",
"summary_markdown": "You open the book while trying to learn information about any topic. The Book of Lost Days permits you to view another's memory, which contains …",
"text": " Activate 1 hour (envision, Interact); Requirements You aren't drained ; Effect You open the book while trying to learn information about any topic. The Book of Lost Days permits you to view another's memory, which contains information about that subject commensurate to rolling a total of 40 to Recall Knowledge about the topic, with additional context provided on a success or critical success. The price for this knowledge is the memory of a day in your past, and the vitality of a day in your future. You lose the memory of that day completely, and the total of all the knowledge you learned on that date is added to the book's repository of information. The book, not you, chooses which memories are taken, preferring days with concentrated emotional resonance, and thus tends to steal significant life moments. This loss affects only your memories; it has no effect on your level, class, feats, or other character choices. Your natural lifespan is also shortened by 1 day. The loss of this life energy causes you to be drained 2. You can't reduce the drained condition for 2 days, after which you can recover normally from the condition. Creatures have occasionally managed to use the Book of Lost Days not to gain others' knowledge but to wipe their minds clean of painful memories or deadly secrets. Their memories aren't destroyed but merely stored in the book, where someone else might later retrieve them.",
"trait_markdown": "",
"type": "Action",
"url": "/Actions.aspx?ID=1245",
"weakness": {}
}

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{
"breadcrumbs_spa": [],
"category": "action",
"exclude_from_search": true,
"frequency": "once per year",
"id": "action-1354",
"markdown": "**Activate** <actions string=\"\" />1 hour (envision; [evil](/Traits.aspx?ID=64)) **Frequency** once per year; **Effect** You manipulate the minds of a huge number of targets, provided that the end goal of the manipulation is a tragic or otherwise horrific fate for those being manipulated. This functions as [_suggestion_](/Spells.aspx?ID=315), but with a range of 1 mile. All creatures within this area are affected, with the same suggestion implanted in their minds. Creatures hear the telepathic suggestion in their native language, and creatures that are 7th level or higher can attempt a DC 36 Will save to resist the effect. This power was used by Vordakai to cause the vanishing of Varnhold, suggesting to its inhabitants to leave their homes and travel south to his tomb. If this effect is [counteracted](/Rules.aspx?ID=371) or removed on one victim, it ends for all victims.",
"name": "1 hour (envision; evil)",
"rarity": "common",
"release_date": "2022-10-26",
"resistance": {},
"search_markdown": "<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 587</row>\r\n\r\n**Frequency**\r\nonce per year\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou manipulate the minds of a huge number of targets, provided that the end goal of the manipulation is a tragic or otherwise horrific fate for those …\r\n</summary>",
"source": [
"Kingmaker Adventure Path"
],
"source_raw": [
"Kingmaker Adventure Path pg. 587"
],
"source_category": "Adventure Paths",
"source_group": "Kingmaker",
"source_markdown": "<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 587</row>",
"speed": {},
"summary": "You manipulate the minds of a huge number of targets, provided that the end goal of the manipulation is a tragic or otherwise horrific fate for those …",
"summary_markdown": "You manipulate the minds of a huge number of targets, provided that the end goal of the manipulation is a tragic or otherwise horrific fate for those …",
"text": " Activate 1 hour (envision; evil) Frequency once per year; Effect You manipulate the minds of a huge number of targets, provided that the end goal of the manipulation is a tragic or otherwise horrific fate for those being manipulated. This functions as suggestion , but with a range of 1 mile. All creatures within this area are affected, with the same suggestion implanted in their minds. Creatures hear the telepathic suggestion in their native language, and creatures that are 7th level or higher can attempt a DC 36 Will save to resist the effect. This power was used by Vordakai to cause the vanishing of Varnhold, suggesting to its inhabitants to leave their homes and travel south to his tomb. If this effect is counteracted or removed on one victim, it ends for all victims.",
"trait_markdown": "",
"type": "Action",
"url": "/Actions.aspx?ID=1354",
"weakness": {}
}

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{
"breadcrumbs_spa": [],
"category": "action",
"exclude_from_search": true,
"frequency": "once per day",
"id": "action-1948",
"markdown": "**Activate** <actions string=\"\" />1 minute (Interact); **Frequency** once per day; **Effect** Like a _hat of disguise_, the hat casts a 1st-level [_illusory disguise_](/Spells.aspx?ID=159) spell on you. However, the illusion disadvantages you based on your intent, making you, for example, appear to be a suspicious ruffian if you're trying to sneak past guards or lending you the seeming of a pauper if you're trying to impress a shallow aristocrat. You and those you consider to be allies must succeed at a DC 16 Will save or you perceive the illusion as you intended it, though others won't. Evidence to the contrary allows you to attempt to disbelieve the false version of the illusion. You can't Dismiss the spell.",
"name": "1 minute (Interact)",
"rarity": "common",
"release_date": "2023-02-22",
"resistance": {},
"search_markdown": "<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 191 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nLike a hat of disguise , the hat casts a 1st-level illusory disguise spell on you. However, the illusion disadvantages you based on your intent, …\r\n</summary>",
"source": [
"Treasure Vault"
],
"source_raw": [
"Treasure Vault pg. 191"
],
"source_category": "Rulebooks",
"source_markdown": "<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 191 <sup>1.1</sup></row>",
"speed": {},
"summary": "Like a hat of disguise , the hat casts a 1st-level illusory disguise spell on you. However, the illusion disadvantages you based on your intent, …",
"summary_markdown": "Like a hat of disguise , the hat casts a 1st-level illusory disguise spell on you. However, the illusion disadvantages you based on your intent, …",
"text": " Activate 1 minute (Interact); Frequency once per day; Effect Like a hat of disguise , the hat casts a 1st-level illusory disguise spell on you. However, the illusion disadvantages you based on your intent, making you, for example, appear to be a suspicious ruffian if you're trying to sneak past guards or lending you the seeming of a pauper if you're trying to impress a shallow aristocrat. You and those you consider to be allies must succeed at a DC 16 Will save or you perceive the illusion as you intended it, though others won't. Evidence to the contrary allows you to attempt to disbelieve the false version of the illusion. You can't Dismiss the spell.",
"trait_markdown": "",
"type": "Action",
"url": "/Actions.aspx?ID=1948",
"weakness": {}
}

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{
"breadcrumbs_spa": [],
"category": "action",
"exclude_from_search": true,
"frequency": "once per week",
"id": "action-357",
"markdown": "**Activate** <actions string=\"\" />1 minute (command); **Frequency** once per week; **Effect** You chant for a minute about a task at hand for the coming week to cast a 4th-level [_read omens_](/Spells.aspx?ID=247) spell that grants you cryptic but useful advice.",
"name": "1 minute (command)",
"rarity": "common",
"release_date": "2020-01-29",
"resistance": {},
"search_markdown": "<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 123 <sup>2.0</sup></row>\r\n\r\n**Frequency**\r\nonce per week\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou chant for a minute about a task at hand for the coming week to cast a 4th-level read omens spell that grants you cryptic but useful advice.\r\n</summary>",
"source": [
"Gods & Magic"
],
"source_raw": [
"Gods & Magic pg. 123"
],
"source_category": "Lost Omens",
"source_markdown": "<row gap=\"tiny\">[Gods &amp; Magic](/Sources.aspx?ID=17) pg. 123 <sup>2.0</sup></row>",
"speed": {},
"summary": "You chant for a minute about a task at hand for the coming week to cast a 4th-level read omens spell that grants you cryptic but useful advice.",
"summary_markdown": "You chant for a minute about a task at hand for the coming week to cast a 4th-level read omens spell that grants you cryptic but useful advice.",
"text": " Activate 1 minute (command); Frequency once per week; Effect You chant for a minute about a task at hand for the coming week to cast a 4th-level read omens spell that grants you cryptic but useful advice.",
"trait_markdown": "",
"type": "Action",
"url": "/Actions.aspx?ID=357",
"weakness": {}
}

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{
"breadcrumbs_spa": [],
"category": "action",
"exclude_from_search": true,
"frequency": "once per hour",
"id": "action-1448",
"markdown": "**Activate** <actions string=\"\" />1 minute (command, Interact); **Frequency** once per hour; **Effect** Name a person, event, or location and the _umbraex eye_ shows 1 minute of relevant memory the umbraex witnessed firsthand. The events are displayed as clear images in the eye and accompanied by sound. If the umbraex has no relevant memories, the eye merely flickers with shadows.",
"name": "1 minute (command, Interact)",
"rarity": "common",
"release_date": "2022-11-16",
"resistance": {},
"search_markdown": "<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 79</row>\r\n\r\n**Frequency**\r\nonce per hour\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nName a person, event, or location and the umbraex eye shows 1 minute of relevant memory the umbraex witnessed firsthand. The events are displayed …\r\n</summary>",
"source": [
"Pathfinder #185: A Taste of Ashes"
],
"source_raw": [
"Pathfinder #185: A Taste of Ashes pg. 79"
],
"source_category": "Adventure Paths",
"source_group": "Blood Lords",
"source_markdown": "<row gap=\"tiny\">[Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 79</row>",
"speed": {},
"summary": "Name a person, event, or location and the umbraex eye shows 1 minute of relevant memory the umbraex witnessed firsthand. The events are displayed …",
"summary_markdown": "Name a person, event, or location and the umbraex eye shows 1 minute of relevant memory the umbraex witnessed firsthand. The events are displayed …",
"text": " Activate 1 minute (command, Interact); Frequency once per hour; Effect Name a person, event, or location and the umbraex eye shows 1 minute of relevant memory the umbraex witnessed firsthand. The events are displayed as clear images in the eye and accompanied by sound. If the umbraex has no relevant memories, the eye merely flickers with shadows.",
"trait_markdown": "",
"type": "Action",
"url": "/Actions.aspx?ID=1448",
"weakness": {}
}

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{
"breadcrumbs_spa": [],
"category": "action",
"exclude_from_search": true,
"frequency": "once per day",
"id": "action-1183",
"markdown": "**Activate** <actions string=\"\" />1 minute (command, Interact; **Frequency** once per day; **Effect** You place the horseshoe on the ground and it unfolds into a spacious stable with a wide central aisle, stalls to accommodate up to eight horses, and sufficient feed and water to sustain the horses for 1 day. The stalls can house other quadrupedal mounts, but the stable provides only horse feed, which might be unsuitable for other creatures. As a 1-minute activity, which has the [concentrate](/Traits.aspx?ID=32) trait, you can alter the shape of the stalls to accommodate different mounts, though the space available within the stable never changes, only the layout.<br /> A metal horseshoe hangs inside the stable near the entrance. You can remove the horseshoe with an Interact action, which causes the stable to fold into the horseshoe, leaving it again looking as if it's made of worn wood.",
"name": "1 minute (command, Interact",
"rarity": "common",
"release_date": "2022-05-25",
"resistance": {},
"search_markdown": "<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 89</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou place the horseshoe on the ground and it unfolds into a spacious stable with a wide central aisle, stalls to accommodate up to eight horses, and …\r\n</summary>",
"source": [
"Knights of Lastwall"
],
"source_raw": [
"Knights of Lastwall pg. 89"
],
"source_category": "Lost Omens",
"source_markdown": "<row gap=\"tiny\">[Knights of Lastwall](/Sources.aspx?ID=123) pg. 89</row>",
"speed": {},
"summary": "You place the horseshoe on the ground and it unfolds into a spacious stable with a wide central aisle, stalls to accommodate up to eight horses, and …",
"summary_markdown": "You place the horseshoe on the ground and it unfolds into a spacious stable with a wide central aisle, stalls to accommodate up to eight horses, and …",
"text": " Activate 1 minute (command, Interact; Frequency once per day; Effect You place the horseshoe on the ground and it unfolds into a spacious stable with a wide central aisle, stalls to accommodate up to eight horses, and sufficient feed and water to sustain the horses for 1 day. The stalls can house other quadrupedal mounts, but the stable provides only horse feed, which might be unsuitable for other creatures. As a 1-minute activity, which has the concentrate trait, you can alter the shape of the stalls to accommodate different mounts, though the space available within the stable never changes, only the layout. A metal horseshoe hangs inside the stable near the entrance. You can remove the horseshoe with an Interact action, which causes the stable to fold into the horseshoe, leaving it again looking as if it's made of worn wood.",
"trait_markdown": "",
"type": "Action",
"url": "/Actions.aspx?ID=1183",
"weakness": {}
}

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@@ -0,0 +1,28 @@
{
"breadcrumbs_spa": [],
"category": "action",
"exclude_from_search": true,
"id": "action-1181",
"markdown": "**Activate** <actions string=\"\" />1 minute (command, envision); **Effect** You imprint upon the weapon, proclaiming yourself as its owner. This allows you to use the rune's second activation until someone else uses this activation or succeeds at a Will save to prevent you from using the second activation.",
"name": "1 minute (command, envision)",
"rarity": "common",
"release_date": "2022-05-25",
"resistance": {},
"search_markdown": "<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 89</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou imprint upon the weapon, proclaiming yourself as its owner. This allows you to use the rune's second activation until someone else uses this …\r\n</summary>",
"source": [
"Knights of Lastwall"
],
"source_raw": [
"Knights of Lastwall pg. 89"
],
"source_category": "Lost Omens",
"source_markdown": "<row gap=\"tiny\">[Knights of Lastwall](/Sources.aspx?ID=123) pg. 89</row>",
"speed": {},
"summary": "You imprint upon the weapon, proclaiming yourself as its owner. This allows you to use the rune's second activation until someone else uses this …",
"summary_markdown": "You imprint upon the weapon, proclaiming yourself as its owner. This allows you to use the rune's second activation until someone else uses this …",
"text": " Activate 1 minute (command, envision); Effect You imprint upon the weapon, proclaiming yourself as its owner. This allows you to use the rune's second activation until someone else uses this activation or succeeds at a Will save to prevent you from using the second activation.",
"trait_markdown": "",
"type": "Action",
"url": "/Actions.aspx?ID=1181",
"weakness": {}
}

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@@ -0,0 +1,29 @@
{
"breadcrumbs_spa": [],
"category": "action",
"exclude_from_search": true,
"frequency": "once per day",
"id": "action-1958",
"markdown": "**Activate** <actions string=\"\" />1 minute (command, envision, Interact); **Frequency** once per day; **Effect** The wayfinder casts [_wanderer's guide_](/Spells.aspx?ID=368) on you.",
"name": "1 minute (command, envision, Interact)",
"rarity": "common",
"release_date": "2023-02-22",
"resistance": {},
"search_markdown": "<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 196 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe wayfinder casts wanderer's guide on you.\r\n</summary>",
"source": [
"Treasure Vault"
],
"source_raw": [
"Treasure Vault pg. 196"
],
"source_category": "Rulebooks",
"source_markdown": "<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 196 <sup>1.1</sup></row>",
"speed": {},
"summary": "The wayfinder casts wanderer's guide on you.",
"summary_markdown": "The wayfinder casts wanderer's guide on you.",
"text": " Activate 1 minute (command, envision, Interact); Frequency once per day; Effect The wayfinder casts wanderer's guide on you.",
"trait_markdown": "",
"type": "Action",
"url": "/Actions.aspx?ID=1958",
"weakness": {}
}

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{
"breadcrumbs_spa": [],
"category": "action",
"exclude_from_search": true,
"frequency": "once per day",
"id": "action-1562",
"markdown": "**Activate** <actions string=\"\" />1 minute (command; **Frequency** once per day; **Effect** The shield floats lazily in the air as bricks quickly fly from it to form a squat stone tower around it. You cast [_cozy cabin_](/Spells.aspx?ID=681), with the shield becoming the door.",
"name": "1 minute (command",
"rarity": "common",
"release_date": "2023-02-22",
"resistance": {},
"search_markdown": "<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 23 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe shield floats lazily in the air as bricks quickly fly from it to form a squat stone tower around it. You cast cozy cabin , with the shield …\r\n</summary>",
"source": [
"Treasure Vault"
],
"source_raw": [
"Treasure Vault pg. 23"
],
"source_category": "Rulebooks",
"source_markdown": "<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 23 <sup>1.1</sup></row>",
"speed": {},
"summary": "The shield floats lazily in the air as bricks quickly fly from it to form a squat stone tower around it. You cast cozy cabin , with the shield …",
"summary_markdown": "The shield floats lazily in the air as bricks quickly fly from it to form a squat stone tower around it. You cast cozy cabin , with the shield …",
"text": " Activate 1 minute (command; Frequency once per day; Effect The shield floats lazily in the air as bricks quickly fly from it to form a squat stone tower around it. You cast cozy cabin , with the shield becoming the door.",
"trait_markdown": "",
"type": "Action",
"url": "/Actions.aspx?ID=1562",
"weakness": {}
}

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@@ -0,0 +1,29 @@
{
"breadcrumbs_spa": [],
"category": "action",
"exclude_from_search": true,
"frequency": "once per day",
"id": "action-263",
"markdown": "**Activate** <actions string=\"\" />1 minute (envision); **Frequency** once per day; **Effect** The ring casts [_animal messenger_](/Spells.aspx?ID=11) to your specification. The animal is a magical creature that springs from the ring, and its appearance suits the iconography or heraldry of the lord or organization represented by the ring.",
"name": "1 minute (envision)",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 613 <sup>4.0</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe ring casts animal messenger to your specification. The animal is a magical creature that springs from the ring, and its appearance suits the …\r\n</summary>",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 613"
],
"source_category": "Rulebooks",
"source_markdown": "<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 613 <sup>4.0</sup></row>",
"speed": {},
"summary": "The ring casts animal messenger to your specification. The animal is a magical creature that springs from the ring, and its appearance suits the …",
"summary_markdown": "The ring casts animal messenger to your specification. The animal is a magical creature that springs from the ring, and its appearance suits the …",
"text": " Activate 1 minute (envision); Frequency once per day; Effect The ring casts animal messenger to your specification. The animal is a magical creature that springs from the ring, and its appearance suits the iconography or heraldry of the lord or organization represented by the ring.",
"trait_markdown": "",
"type": "Action",
"url": "/Actions.aspx?ID=263",
"weakness": {}
}

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@@ -0,0 +1,29 @@
{
"breadcrumbs_spa": [],
"category": "action",
"exclude_from_search": true,
"id": "action-2006",
"markdown": "**Activate** <actions string=\"\" />1 minute (envision, Interact); **Effect** You use the _mindsponge_ to harvest the memories and mental energy of a specially prepared target as it dies. To prepare the target (who must be willing or helpless), you must perform a 10-minute surgery to expose a portion of the target's brain without killing them. This requires a successful DC 28 [Medicine](/Skills.aspx?ID=9) (master) check; if you fail this check, the target dies before you can use the _mindsponge_.\n\n Memories and psychic energy absorbed aren't taken from the target's soul but from energies temporarily infused within the body, so that a creature slain in this way who is later brought back to life retains their harvested memories and energy. The corpse of someone who has had their memories harvested is difficult to communicate with via [_talking corpse_](/Spells.aspx?ID=329)—treat the saving throw result against that spell as one degree of success lower than the actual result.\n\n A _mindsponge_ can store the memories and energy of up to four creatures at a time. Once full, it cannot be activated at all, other than to squeeze it as an Interact action with the envision trait, which causes all of the memories within to drip out as cold ectoplasm, which swiftly evaporates if not used or contained.",
"name": "1 minute (envision, Interact)",
"rarity": "common",
"release_date": "2023-03-29",
"resistance": {},
"search_markdown": "<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #189: Dreamers of the Nameless Spires](/Sources.aspx?ID=195) pg. 77</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou use the mindsponge to harvest the memories and mental energy of a specially prepared target as it dies. To prepare the target (who must be …\r\n</summary>",
"source": [
"Pathfinder #189: Dreamers of the Nameless Spires"
],
"source_raw": [
"Pathfinder #189: Dreamers of the Nameless Spires pg. 77"
],
"source_category": "Adventure Paths",
"source_group": "Gatewalkers",
"source_markdown": "<row gap=\"tiny\">[Pathfinder #189: Dreamers of the Nameless Spires](/Sources.aspx?ID=195) pg. 77</row>",
"speed": {},
"summary": "You use the mindsponge to harvest the memories and mental energy of a specially prepared target as it dies. To prepare the target (who must be …",
"summary_markdown": "You use the mindsponge to harvest the memories and mental energy of a specially prepared target as it dies. To prepare the target (who must be …",
"text": " Activate 1 minute (envision, Interact); Effect You use the mindsponge to harvest the memories and mental energy of a specially prepared target as it dies. To prepare the target (who must be willing or helpless), you must perform a 10-minute surgery to expose a portion of the target's brain without killing them. This requires a successful DC 28 Medicine (master) check; if you fail this check, the target dies before you can use the mindsponge . Memories and psychic energy absorbed aren't taken from the target's soul but from energies temporarily infused within the body, so that a creature slain in this way who is later brought back to life retains their harvested memories and energy. The corpse of someone who has had their memories harvested is difficult to communicate with via talking corpse —treat the saving throw result against that spell as one degree of success lower than the actual result. A mindsponge can store the memories and energy of up to four creatures at a time. Once full, it cannot be activated at all, other than to squeeze it as an Interact action with the envision trait, which causes all of the memories within to drip out as cold ectoplasm, which swiftly evaporates if not used or contained.",
"trait_markdown": "",
"type": "Action",
"url": "/Actions.aspx?ID=2006",
"weakness": {}
}

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{
"breadcrumbs_spa": [],
"category": "action",
"exclude_from_search": true,
"id": "action-1507",
"markdown": "**Activate** <actions string=\"\" />1 minute (envision, Interact; [divination](/Traits.aspx?ID=47), [divine](/Traits.aspx?ID=48), [scrying](/Traits.aspx?ID=141)) **Requirements** The passage pane is mounted firmly to a solid surface, and you're bonded with the passage pane ; **Effect** You focus on a location in the Boneyard that you wish to travel to. You must have either seen or visited this location before or be able to describe the location in detail and its purpose or name, as appropriate. Attempt a DC 40 Religion check. On a success, the mirror locks onto your desired location, and you (and only you) see this location reflected in the mirror's pane.",
"name": "1 minute (envision, Interact; divination, divine, scrying)",
"rarity": "common",
"release_date": "2022-12-14",
"requirement": "The passage pane is mounted firmly to a solid surface, and you're bonded with the passage pane ",
"requirement_markdown": "The _passage pane_ is mounted firmly to a solid surface, and you're bonded with the _passage pane_",
"resistance": {},
"search_markdown": "<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #186: Ghost King's Rage](/Sources.aspx?ID=189) pg. 78</row>\n\n**Requirement**\r\nThe _passage pane_ is mounted firmly to a solid surface, and you're bonded with the _passage pane_\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou focus on a location in the Boneyard that you wish to travel to. You must have either seen or visited this location before or be able to describe …\r\n</summary>",
"source": [
"Pathfinder #186: Ghost King's Rage"
],
"source_raw": [
"Pathfinder #186: Ghost King's Rage pg. 78"
],
"source_category": "Adventure Paths",
"source_group": "Blood Lords",
"source_markdown": "<row gap=\"tiny\">[Pathfinder #186: Ghost King's Rage](/Sources.aspx?ID=189) pg. 78</row>",
"speed": {},
"summary": "You focus on a location in the Boneyard that you wish to travel to. You must have either seen or visited this location before or be able to describe …",
"summary_markdown": "You focus on a location in the Boneyard that you wish to travel to. You must have either seen or visited this location before or be able to describe …",
"text": " Activate 1 minute (envision, Interact; divination, divine, scrying) Requirements The passage pane is mounted firmly to a solid surface, and you're bonded with the passage pane ; Effect You focus on a location in the Boneyard that you wish to travel to. You must have either seen or visited this location before or be able to describe the location in detail and its purpose or name, as appropriate. Attempt a DC 40 Religion check. On a success, the mirror locks onto your desired location, and you (and only you) see this location reflected in the mirror's pane.",
"trait_markdown": "",
"type": "Action",
"url": "/Actions.aspx?ID=1507",
"weakness": {}
}

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{
"breadcrumbs_spa": [],
"category": "action",
"exclude_from_search": true,
"frequency": "three times per day",
"id": "action-488",
"markdown": "**Activate** <actions string=\"\" />1 minute; **Frequency** three times per day; **Requirements** You are standing on at least 5 feet of earthen material (such as stone, soil, clay, or sand); **Effect** You sink into the ground and emerge at another location within 100 miles. This location must have an earthen surface at least 5 feet deep and you must be able to identify the location precisely by both its position relative to your starting position and its appearance or other identifying features. You cant carry [extradimensional](/Traits.aspx?ID=67) spaces with you to the destination, and if you attempt to do so, the activation fails.",
"name": "1 minute",
"rarity": "common",
"release_date": "2020-03-26",
"requirement": "You are standing on at least 5 feet of earthen material (such as stone, soil, clay, or sand)",
"requirement_markdown": "You are standing on at least 5 feet of earthen material (such as stone, soil, clay, or sand)",
"resistance": {},
"search_markdown": "<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #153: Life's Long Shadows](/Sources.aspx?ID=29) pg. 69</row>\r\n\r\n**Frequency**\r\nthree times per day\n\n**Requirement**\r\nYou are standing on at least 5 feet of earthen material (such as stone, soil, clay, or sand)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou sink into the ground and emerge at another location within 100 miles. This location must have an earthen surface at least 5 feet deep and you …\r\n</summary>",
"source": [
"Pathfinder #153: Life's Long Shadows"
],
"source_raw": [
"Pathfinder #153: Life's Long Shadows pg. 69"
],
"source_category": "Adventure Paths",
"source_group": "Extinction Curse",
"source_markdown": "<row gap=\"tiny\">[Pathfinder #153: Life's Long Shadows](/Sources.aspx?ID=29) pg. 69</row>",
"speed": {},
"summary": "You sink into the ground and emerge at another location within 100 miles. This location must have an earthen surface at least 5 feet deep and you …",
"summary_markdown": "You sink into the ground and emerge at another location within 100 miles. This location must have an earthen surface at least 5 feet deep and you …",
"text": " Activate 1 minute; Frequency three times per day; Requirements You are standing on at least 5 feet of earthen material (such as stone, soil, clay, or sand); Effect You sink into the ground and emerge at another location within 100 miles. This location must have an earthen surface at least 5 feet deep and you must be able to identify the location precisely by both its position relative to your starting position and its appearance or other identifying features. You cant carry extradimensional spaces with you to the destination, and if you attempt to do so, the activation fails.",
"trait_markdown": "",
"type": "Action",
"url": "/Actions.aspx?ID=488",
"weakness": {}
}

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{
"breadcrumbs_spa": [],
"category": "action",
"exclude_from_search": true,
"frequency": "once per day",
"id": "action-266",
"markdown": "**Activate** <actions string=\"\" />10 minutes (Cast a Spell); **Frequency** once per day; **Effect** You cast a 4th-level [_dream message_](/Spells.aspx?ID=90) spell.",
"name": "10 minutes (Cast a Spell)",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 613 <sup>4.0</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast a 4th-level dream message spell.\r\n</summary>",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 613"
],
"source_category": "Rulebooks",
"source_markdown": "<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 613 <sup>4.0</sup></row>",
"speed": {},
"summary": "You cast a 4th-level dream message spell.",
"summary_markdown": "You cast a 4th-level dream message spell.",
"text": " Activate 10 minutes (Cast a Spell); Frequency once per day; Effect You cast a 4th-level dream message spell.",
"trait_markdown": "",
"type": "Action",
"url": "/Actions.aspx?ID=266",
"weakness": {}
}

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{
"breadcrumbs_spa": [],
"category": "action",
"exclude_from_search": true,
"id": "action-1192",
"markdown": "**Activate** <actions string=\"\" />10 minutes (Interact); **Effect** You blow the whistle at different tones in the presence of a companion or another allied creature willing to be your mount. At the end of the 10 minutes, the whistle is attuned to that creature. The whistle can be attuned to only one creature at any time, but you can attune it to a new one with another 10-minute activation.",
"name": "10 minutes (Interact)",
"rarity": "common",
"release_date": "2022-05-25",
"resistance": {},
"search_markdown": "<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 91</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou blow the whistle at different tones in the presence of a companion or another allied creature willing to be your mount. At the end of the 10 …\r\n</summary>",
"source": [
"Knights of Lastwall"
],
"source_raw": [
"Knights of Lastwall pg. 91"
],
"source_category": "Lost Omens",
"source_markdown": "<row gap=\"tiny\">[Knights of Lastwall](/Sources.aspx?ID=123) pg. 91</row>",
"speed": {},
"summary": "You blow the whistle at different tones in the presence of a companion or another allied creature willing to be your mount. At the end of the 10 …",
"summary_markdown": "You blow the whistle at different tones in the presence of a companion or another allied creature willing to be your mount. At the end of the 10 …",
"text": " Activate 10 minutes (Interact); Effect You blow the whistle at different tones in the presence of a companion or another allied creature willing to be your mount. At the end of the 10 minutes, the whistle is attuned to that creature. The whistle can be attuned to only one creature at any time, but you can attune it to a new one with another 10-minute activation.",
"trait_markdown": "",
"type": "Action",
"url": "/Actions.aspx?ID=1192",
"weakness": {}
}

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@@ -0,0 +1,29 @@
{
"breadcrumbs_spa": [],
"category": "action",
"exclude_from_search": true,
"id": "action-696",
"markdown": "**Activate** <actions string=\"\" />10 minutes (Investigate); **Effect** You gain a +2 item bonus to skill checks to [Recall Knowledge](/Actions.aspx?ID=26) about [Nhimbaloth](/Deities.aspx?ID=163), her faith, or creatures associated with her (such as [incorporeal](/Traits.aspx?ID=222) [undead](/Traits.aspx?ID=160), [vampiric mists](/Monsters.aspx?ID=845), [wisps](/Monsters.aspx?ID=414), and other incorporeal creatures associated with death). Each time you use this ability after the first in a 24-hour period, you are exposed to the Empty Death.",
"name": "10 minutes (Investigate)",
"rarity": "common",
"release_date": "2021-01-15",
"resistance": {},
"search_markdown": "<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #163: Ruins of Gauntlight](/Sources.aspx?ID=71) pg. 78</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou gain a +2 item bonus to skill checks to Recall Knowledge about Nhimbaloth , her faith, or creatures associated with her (such as incorporeal …\r\n</summary>",
"source": [
"Pathfinder #163: Ruins of Gauntlight"
],
"source_raw": [
"Pathfinder #163: Ruins of Gauntlight pg. 78"
],
"source_category": "Adventure Paths",
"source_group": "Abomination Vaults",
"source_markdown": "<row gap=\"tiny\">[Pathfinder #163: Ruins of Gauntlight](/Sources.aspx?ID=71) pg. 78</row>",
"speed": {},
"summary": "You gain a +2 item bonus to skill checks to Recall Knowledge about Nhimbaloth , her faith, or creatures associated with her (such as incorporeal …",
"summary_markdown": "You gain a +2 item bonus to skill checks to Recall Knowledge about Nhimbaloth , her faith, or creatures associated with her (such as incorporeal …",
"text": " Activate 10 minutes (Investigate); Effect You gain a +2 item bonus to skill checks to Recall Knowledge about Nhimbaloth, her faith, or creatures associated with her (such as incorporeal undead, vampiric mists, wisps, and other incorporeal creatures associated with death). Each time you use this ability after the first in a 24-hour period, you are exposed to the Empty Death.",
"trait_markdown": "",
"type": "Action",
"url": "/Actions.aspx?ID=696",
"weakness": {}
}

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{
"breadcrumbs_spa": [],
"category": "action",
"exclude_from_search": true,
"frequency": "once per day",
"id": "action-2046",
"markdown": "**Activate** <actions string=\"\" />10 minutes (command, Interact); **Frequency** once per day; **Requirements** you are attuned to the witchwyrd beacon ; **Effect** You place the _witchwyrd beacon_ on a flat, stable, and immobile surface, then adjust its rings to link it to the site. Once linked, any creature can use a [teleportation](/Traits.aspx?ID=156) effect to target the _witchwyrd beacon_ directly, regardless of line of sight. You can [_dimension door_](/Spells.aspx?ID=69) or [_gate_](/Spells.aspx?ID=130) to the beacon as if you could see its location, and if you travel to it via an effect like [_plane shift_](/Spells.aspx?ID=222), the beacon eliminates the imprecision of the spell. The beacon doesn't change the range of effects, only their accuracy. Once the beacon is used in this manner, it loses its link and must be reactivated again to grant this benefit to attuned creatures.",
"name": "10 minutes (command, Interact)",
"rarity": "common",
"release_date": "2023-05-24",
"requirement": "you are attuned to the witchwyrd beacon ",
"requirement_markdown": "you are attuned to the _witchwyrd beacon_",
"resistance": {},
"search_markdown": "<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #191: The Destiny War](/Sources.aspx?ID=199) pg. 71</row>\r\n\r\n**Frequency**\r\nonce per day\n\n**Requirement**\r\nyou are attuned to the _witchwyrd beacon_\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou place the witchwyrd beacon on a flat, stable, and immobile surface, then adjust its rings to link it to the site. Once linked, any creature can …\r\n</summary>",
"source": [
"Pathfinder #191: The Destiny War"
],
"source_raw": [
"Pathfinder #191: The Destiny War pg. 71"
],
"source_category": "Adventure Paths",
"source_group": "Stolen Fate",
"source_markdown": "<row gap=\"tiny\">[Pathfinder #191: The Destiny War](/Sources.aspx?ID=199) pg. 71</row>",
"speed": {},
"summary": "You place the witchwyrd beacon on a flat, stable, and immobile surface, then adjust its rings to link it to the site. Once linked, any creature can …",
"summary_markdown": "You place the witchwyrd beacon on a flat, stable, and immobile surface, then adjust its rings to link it to the site. Once linked, any creature can …",
"text": " Activate 10 minutes (command, Interact); Frequency once per day; Requirements you are attuned to the witchwyrd beacon ; Effect You place the witchwyrd beacon on a flat, stable, and immobile surface, then adjust its rings to link it to the site. Once linked, any creature can use a teleportation effect to target the witchwyrd beacon directly, regardless of line of sight. You can dimension door or gate to the beacon as if you could see its location, and if you travel to it via an effect like plane shift , the beacon eliminates the imprecision of the spell. The beacon doesn't change the range of effects, only their accuracy. Once the beacon is used in this manner, it loses its link and must be reactivated again to grant this benefit to attuned creatures.",
"trait_markdown": "",
"type": "Action",
"url": "/Actions.aspx?ID=2046",
"weakness": {}
}

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{
"breadcrumbs_spa": [],
"category": "action",
"exclude_from_search": true,
"id": "action-2045",
"markdown": "**Activate** <actions string=\"\" />10 minutes (command, envision, Interact); **Effect** By touching the _witchwyrd beacon_ and focusing on it for 10 minutes, you attune yourself to it. Up to four creatures can be attuned to a single _witchwyrd beacon_ at any one time—to attune another creature, one of the previous four must become unattuned. You can break your attunement to a _witchwyrd beacon_ by Dismissing the effect. The attunement automatically ends if the attuned creature dies or if the attuned creature attunes themselves to a different _witchwyrd beacon_. The effect can also be dispelled normally. You can sense whenever the _witchwyrd beacon_ you are attuned to is activated in any way.",
"name": "10 minutes (command, envision, Interact)",
"rarity": "common",
"release_date": "2023-05-24",
"resistance": {},
"search_markdown": "<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #191: The Destiny War](/Sources.aspx?ID=199) pg. 71</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nBy touching the witchwyrd beacon and focusing on it for 10 minutes, you attune yourself to it. Up to four creatures can be attuned to a single …\r\n</summary>",
"source": [
"Pathfinder #191: The Destiny War"
],
"source_raw": [
"Pathfinder #191: The Destiny War pg. 71"
],
"source_category": "Adventure Paths",
"source_group": "Stolen Fate",
"source_markdown": "<row gap=\"tiny\">[Pathfinder #191: The Destiny War](/Sources.aspx?ID=199) pg. 71</row>",
"speed": {},
"summary": "By touching the witchwyrd beacon and focusing on it for 10 minutes, you attune yourself to it. Up to four creatures can be attuned to a single …",
"summary_markdown": "By touching the witchwyrd beacon and focusing on it for 10 minutes, you attune yourself to it. Up to four creatures can be attuned to a single …",
"text": " Activate 10 minutes (command, envision, Interact); Effect By touching the witchwyrd beacon and focusing on it for 10 minutes, you attune yourself to it. Up to four creatures can be attuned to a single witchwyrd beacon at any one time—to attune another creature, one of the previous four must become unattuned. You can break your attunement to a witchwyrd beacon by Dismissing the effect. The attunement automatically ends if the attuned creature dies or if the attuned creature attunes themselves to a different witchwyrd beacon . The effect can also be dispelled normally. You can sense whenever the witchwyrd beacon you are attuned to is activated in any way.",
"trait_markdown": "",
"type": "Action",
"url": "/Actions.aspx?ID=2045",
"weakness": {}
}

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{
"breadcrumbs_spa": [],
"category": "action",
"exclude_from_search": true,
"frequency": "once per day",
"id": "action-1637",
"markdown": "**Activate** <actions string=\"\" />10 minutes (envision) ([fortune](/Traits.aspx?ID=76), [mental](/Traits.aspx?ID=106)) **Frequency** once per day; **Effect** You spend 10 minutes talking with one living creature, conversing in inspirational, religious, or philosophical terms. You gain valuable insights into the personality of your target—their alignment, hopes, dreams, and fears. When the ritual is over, you gain a +4 item bonus to all Perception checks made concerning the target for one month. Also, the target gains inspirational insight, allowing the target to use one of the two reactions listed above once during the next 24 hours.",
"name": "10 minutes (envision) (fortune, mental)",
"rarity": "common",
"release_date": "2023-02-22",
"resistance": {},
"search_markdown": "<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 103 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou spend 10 minutes talking with one living creature, conversing in inspirational, religious, or philosophical terms. You gain valuable insights …\r\n</summary>",
"source": [
"Treasure Vault"
],
"source_raw": [
"Treasure Vault pg. 103"
],
"source_category": "Rulebooks",
"source_markdown": "<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 103 <sup>1.1</sup></row>",
"speed": {},
"summary": "You spend 10 minutes talking with one living creature, conversing in inspirational, religious, or philosophical terms. You gain valuable insights …",
"summary_markdown": "You spend 10 minutes talking with one living creature, conversing in inspirational, religious, or philosophical terms. You gain valuable insights …",
"text": " Activate 10 minutes (envision) (fortune, mental) Frequency once per day; Effect You spend 10 minutes talking with one living creature, conversing in inspirational, religious, or philosophical terms. You gain valuable insights into the personality of your target—their alignment, hopes, dreams, and fears. When the ritual is over, you gain a +4 item bonus to all Perception checks made concerning the target for one month. Also, the target gains inspirational insight, allowing the target to use one of the two reactions listed above once during the next 24 hours.",
"trait_markdown": "",
"type": "Action",
"url": "/Actions.aspx?ID=1637",
"weakness": {}
}

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{
"breadcrumbs_spa": [],
"category": "action",
"exclude_from_search": true,
"frequency": "three times per day",
"id": "action-1351",
"markdown": "**Activate** <actions string=\"\" />10 minutes (envision); **Frequency** three times per day; **Effect** You gain the effects of [_scrying_](/Spells.aspx?ID=268), heightened to 7th level.",
"name": "10 minutes (envision)",
"rarity": "common",
"release_date": "2022-10-26",
"resistance": {},
"search_markdown": "<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 587</row>\r\n\r\n**Frequency**\r\nthree times per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou gain the effects of scrying , heightened to 7th level.\r\n</summary>",
"source": [
"Kingmaker Adventure Path"
],
"source_raw": [
"Kingmaker Adventure Path pg. 587"
],
"source_category": "Adventure Paths",
"source_group": "Kingmaker",
"source_markdown": "<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 587</row>",
"speed": {},
"summary": "You gain the effects of scrying , heightened to 7th level.",
"summary_markdown": "You gain the effects of scrying , heightened to 7th level.",
"text": " Activate 10 minutes (envision); Frequency three times per day; Effect You gain the effects of scrying , heightened to 7th level.",
"trait_markdown": "",
"type": "Action",
"url": "/Actions.aspx?ID=1351",
"weakness": {}
}

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{
"breadcrumbs_spa": [],
"category": "action",
"exclude_from_search": true,
"frequency": "once per day",
"id": "action-1318",
"markdown": "**Activate** <actions string=\"\" />10 minutes (envision, Interact); **Frequency** once per day; **Effect** You cast a [_nightmare_](/Spells.aspx?ID=208) spell.",
"name": "10 minutes (envision, Interact)",
"rarity": "common",
"release_date": "2022-10-26",
"resistance": {},
"search_markdown": "<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Crown of the Kobold King](/Sources.aspx?ID=148) pg. 115</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast a nightmare spell.\r\n</summary>",
"source": [
"Crown of the Kobold King"
],
"source_raw": [
"Crown of the Kobold King pg. 115"
],
"source_category": "Adventures",
"source_group": "Crown of the Kobold King",
"source_markdown": "<row gap=\"tiny\">[Crown of the Kobold King](/Sources.aspx?ID=148) pg. 115</row>",
"speed": {},
"summary": "You cast a nightmare spell.",
"summary_markdown": "You cast a nightmare spell.",
"text": " Activate 10 minutes (envision, Interact); Frequency once per day; Effect You cast a nightmare spell.",
"trait_markdown": "",
"type": "Action",
"url": "/Actions.aspx?ID=1318",
"weakness": {}
}

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{
"breadcrumbs_spa": [],
"category": "action",
"exclude_from_search": true,
"frequency": "once per day",
"id": "action-1190",
"markdown": "**Activate** <actions string=\"\" />10 minutes (envision, Interact; [auditory](/Traits.aspx?ID=16), [linguistics](/Traits.aspx?ID=101)) **Frequency** once per day; **Effect** You study the journal, focusing on a specific type of undead creature, and as the information fills the pages, you recite it aloud to your allies. Select [ghost](/MonsterFamilies.aspx?ID=51), [ghoul](/MonsterFamilies.aspx?ID=52), [graveknight](/MonsterFamilies.aspx?ID=291), [lich](/MonsterFamilies.aspx?ID=68), [mummy](/MonsterFamilies.aspx?ID=74), [vampire](/MonsterFamilies.aspx?ID=97), [wight](/MonsterFamilies.aspx?ID=163), or [zombie](/MonsterFamilies.aspx?ID=103). You and up to four allies that hear you read the information aloud during the activation gain a +2 item bonus on attack rolls and saving throws against that type of undead for the next 10 minutes. To benefit from the bonus, your allies must listen attentively and can't perform any other activities during the activation time.",
"name": "10 minutes (envision, Interact; auditory, linguistics)",
"rarity": "common",
"release_date": "2022-05-25",
"resistance": {},
"search_markdown": "<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 91</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou study the journal, focusing on a specific type of undead creature, and as the information fills the pages, you recite it aloud to your allies. …\r\n</summary>",
"source": [
"Knights of Lastwall"
],
"source_raw": [
"Knights of Lastwall pg. 91"
],
"source_category": "Lost Omens",
"source_markdown": "<row gap=\"tiny\">[Knights of Lastwall](/Sources.aspx?ID=123) pg. 91</row>",
"speed": {},
"summary": "You study the journal, focusing on a specific type of undead creature, and as the information fills the pages, you recite it aloud to your allies. …",
"summary_markdown": "You study the journal, focusing on a specific type of undead creature, and as the information fills the pages, you recite it aloud to your allies. …",
"text": " Activate 10 minutes (envision, Interact; auditory, linguistics) Frequency once per day; Effect You study the journal, focusing on a specific type of undead creature, and as the information fills the pages, you recite it aloud to your allies. Select ghost, ghoul, graveknight, lich, mummy, vampire, wight, or zombie. You and up to four allies that hear you read the information aloud during the activation gain a +2 item bonus on attack rolls and saving throws against that type of undead for the next 10 minutes. To benefit from the bonus, your allies must listen attentively and can't perform any other activities during the activation time.",
"trait_markdown": "",
"type": "Action",
"url": "/Actions.aspx?ID=1190",
"weakness": {}
}

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{
"breadcrumbs_spa": [],
"category": "action",
"exclude_from_search": true,
"frequency": "4 times per year",
"id": "action-532",
"markdown": "**Activate** <actions string=\"\" />3 days (Interact); **Frequency** 4 times per year; **Requirements** You have Legendary proficiency in Crafting ; **Effect** You craft a magical weapon or armor of up to 20th level. You must attempt a Crafting check as usual to create the item, but you need supply only raw materials worth a quarter of the item's Price, and you need not pay the remaining portion of the item's Price or spend additional downtime days working on it. While _Aroden's Hearthstone_ is active, the stars in the sky, including Golarion's sun, appear to glow brighter within a 100-mile radius of the hearthstone.",
"name": "3 days (Interact)",
"rarity": "common",
"release_date": "2020-06-24",
"requirement": "You have Legendary proficiency in Crafting ",
"requirement_markdown": "You have Legendary proficiency in [Crafting](/Skills.aspx?ID=4)",
"resistance": {},
"search_markdown": "<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 66</row>\r\n\r\n**Frequency**\r\n4 times per year\n\n**Requirement**\r\nYou have Legendary proficiency in [Crafting](/Skills.aspx?ID=4)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou craft a magical weapon or armor of up to 20th level. You must attempt a Crafting check as usual to create the item, but you need supply only raw …\r\n</summary>",
"source": [
"Pathfinder #156: The Apocalypse Prophet"
],
"source_raw": [
"Pathfinder #156: The Apocalypse Prophet pg. 66"
],
"source_category": "Adventure Paths",
"source_group": "Extinction Curse",
"source_markdown": "<row gap=\"tiny\">[Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 66</row>",
"speed": {},
"summary": "You craft a magical weapon or armor of up to 20th level. You must attempt a Crafting check as usual to create the item, but you need supply only raw …",
"summary_markdown": "You craft a magical weapon or armor of up to 20th level. You must attempt a Crafting check as usual to create the item, but you need supply only raw …",
"text": " Activate 3 days (Interact); Frequency 4 times per year; Requirements You have Legendary proficiency in Crafting ; Effect You craft a magical weapon or armor of up to 20th level. You must attempt a Crafting check as usual to create the item, but you need supply only raw materials worth a quarter of the item's Price, and you need not pay the remaining portion of the item's Price or spend additional downtime days working on it. While Aroden's Hearthstone is active, the stars in the sky, including Golarion's sun, appear to glow brighter within a 100-mile radius of the hearthstone.",
"trait_markdown": "",
"type": "Action",
"url": "/Actions.aspx?ID=532",
"weakness": {}
}

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{
"breadcrumbs_spa": [],
"category": "action",
"exclude_from_search": true,
"frequency": "once per day",
"id": "action-1697",
"markdown": "**Activate** <actions string=\"\" />5 minutes (Interact); **Frequency** once per day; **Requirements** You must be aboard a ship; **Effect** You play the song. Once it's completed, the weather immediately calms to the normal as it would for the season, as [control weather](/Rituals.aspx?ID=9). For the next day, the weather remains in this state, unless affected by other magical effects. Anyone aboard the ship finds their mind wanders when performing tasks however, daydreaming of drunken revelry or other forms of entertainment, and the crew of the ship takes a 2 status penalty to skill checks to do anything other than participate in such revelry.",
"name": "5 minutes (Interact)",
"rarity": "common",
"release_date": "2023-02-22",
"requirement": "You must be aboard a ship",
"requirement_markdown": "You must be aboard a ship",
"resistance": {},
"search_markdown": "<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 116 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n**Requirement**\r\nYou must be aboard a ship\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou play the song. Once it's completed, the weather immediately calms to the normal as it would for the season, as control weather . For the next …\r\n</summary>",
"source": [
"Treasure Vault"
],
"source_raw": [
"Treasure Vault pg. 116"
],
"source_category": "Rulebooks",
"source_markdown": "<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 116 <sup>1.1</sup></row>",
"speed": {},
"summary": "You play the song. Once it's completed, the weather immediately calms to the normal as it would for the season, as control weather . For the next …",
"summary_markdown": "You play the song. Once it's completed, the weather immediately calms to the normal as it would for the season, as control weather . For the next …",
"text": " Activate 5 minutes (Interact); Frequency once per day; Requirements You must be aboard a ship; Effect You play the song. Once it's completed, the weather immediately calms to the normal as it would for the season, as control weather. For the next day, the weather remains in this state, unless affected by other magical effects. Anyone aboard the ship finds their mind wanders when performing tasks however, daydreaming of drunken revelry or other forms of entertainment, and the crew of the ship takes a 2 status penalty to skill checks to do anything other than participate in such revelry.",
"trait_markdown": "",
"type": "Action",
"url": "/Actions.aspx?ID=1697",
"weakness": {}
}

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{
"breadcrumbs_spa": [],
"category": "action",
"exclude_from_search": true,
"frequency": "once per century",
"id": "action-728",
"markdown": "**Activate** <actions string=\"\" />7 days (Interact); **Research** Accumulate 12 RP by making DC 40 Occultism (legendary) checks when Researching (1 year per attempt); **Frequency** once per century; **Effect** The third activation ritual is known as “Become the Void” and requires the user to continue performing the rite for 7 consecutive days (as if they were performing a multi-day ritual). If the user fails to perform this rite for one of these 7 consecutive days, they immediately suffer the critical failure effect below.\r\n\r\n**Critical Success** The user's body, mind, and soul are infused with alien energies drawn from the Dark Tapestry, which transforms the user into an [aberration](/Traits.aspx?ID=1) of a level no higher than their current level +4. This new form could be an existing aberration or a unique one of the GM's creation. The user retains their memories and spellcasting ability (including any rituals they know) but becomes chaotic evil and loses all other abilities they possessed in their previous form.<br />\r\n**Success** As critical success, but the aberration the user transforms into can be of a level no higher than half the user's current level.<br />\r\n**Failure** The user's attempt to change is a painful mistake that deals 10d6+40 bludgeoning damage as their body twists, bends and breaks. Ultimately, they are not transformed.<br />\r\n**Critical Failure** The user is slain, but their body shifts and transforms into a brand new creature as the bodiless alien intelligence Tchekuth incubates within the user's flesh, mind and soul. This transformation takes another 7 days to complete but can be halted indefinitely if the _Void Mirror_ is placed in a specially constructed frame aimed at the body's location (regardless of any solid object between the mirror and the body). Slowing or stopping this transformation via other means requires complex rituals or divine intervention, subject to the GM's whim. After 7 days, the body completes its transformation and Tchekuth rises once more as a physical threat.",
"name": "7 days (Interact); <b>Research</b> Accumulate 12 RP by making DC 40 Occultism (legendary) checks when Researching (1 year per attempt)",
"rarity": "common",
"release_date": "2021-07-07",
"resistance": {},
"search_markdown": "<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Malevolence](/Sources.aspx?ID=88) pg. 68</row>\r\n\r\n**Frequency**\r\nonce per century\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe third activation ritual is known as “Become the Void” and requires the user to continue performing the rite for 7 consecutive days (as if they …\r\n</summary>",
"source": [
"Malevolence"
],
"source_raw": [
"Malevolence pg. 68"
],
"source_category": "Adventures",
"source_group": "Malevolence",
"source_markdown": "<row gap=\"tiny\">[Malevolence](/Sources.aspx?ID=88) pg. 68</row>",
"speed": {},
"summary": "The third activation ritual is known as “Become the Void” and requires the user to continue performing the rite for 7 consecutive days (as if they …",
"summary_markdown": "The third activation ritual is known as “Become the Void” and requires the user to continue performing the rite for 7 consecutive days (as if they …",
"text": " Activate 7 days (Interact); Research Accumulate 12 RP by making DC 40 Occultism (legendary) checks when Researching (1 year per attempt); Frequency once per century; Effect The third activation ritual is known as “Become the Void” and requires the user to continue performing the rite for 7 consecutive days (as if they were performing a multi-day ritual). If the user fails to perform this rite for one of these 7 consecutive days, they immediately suffer the critical failure effect below. Critical Success The user's body, mind, and soul are infused with alien energies drawn from the Dark Tapestry, which transforms the user into an aberration of a level no higher than their current level +4. This new form could be an existing aberration or a unique one of the GM's creation. The user retains their memories and spellcasting ability (including any rituals they know) but becomes chaotic evil and loses all other abilities they possessed in their previous form. Success As critical success, but the aberration the user transforms into can be of a level no higher than half the user's current level. Failure The user's attempt to change is a painful mistake that deals 10d6+40 bludgeoning damage as their body twists, bends and breaks. Ultimately, they are not transformed. Critical Failure The user is slain, but their body shifts and transforms into a brand new creature as the bodiless alien intelligence Tchekuth incubates within the user's flesh, mind and soul. This transformation takes another 7 days to complete but can be halted indefinitely if the Void Mirror is placed in a specially constructed frame aimed at the body's location (regardless of any solid object between the mirror and the body). Slowing or stopping this transformation via other means requires complex rituals or divine intervention, subject to the GM's whim. After 7 days, the body completes its transformation and Tchekuth rises once more as a physical threat.",
"trait_markdown": "",
"type": "Action",
"url": "/Actions.aspx?ID=728",
"weakness": {}
}

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{
"breadcrumbs_spa": [],
"category": "action",
"exclude_from_search": true,
"id": "action-609",
"markdown": "**Activate** <actions string=\"\" />8 hours (envision, Interact); **Effect** You spin the thread to form a demiplane with the effects of a successful 8th-level _create demiplane_, but the space is a single 10-foot cube.",
"name": "8 hours (envision, Interact)",
"rarity": "common",
"release_date": "2020-07-30",
"resistance": {},
"search_markdown": "<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Legends](/Sources.aspx?ID=40) pg. 48</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou spin the thread to form a demiplane with the effects of a successful 8th-level create demiplane , but the space is a single 10-foot cube.\r\n</summary>",
"source": [
"Legends"
],
"source_raw": [
"Legends pg. 48"
],
"source_category": "Lost Omens",
"source_markdown": "<row gap=\"tiny\">[Legends](/Sources.aspx?ID=40) pg. 48</row>",
"speed": {},
"summary": "You spin the thread to form a demiplane with the effects of a successful 8th-level create demiplane , but the space is a single 10-foot cube.",
"summary_markdown": "You spin the thread to form a demiplane with the effects of a successful 8th-level create demiplane , but the space is a single 10-foot cube.",
"text": " Activate 8 hours (envision, Interact); Effect You spin the thread to form a demiplane with the effects of a successful 8th-level create demiplane , but the space is a single 10-foot cube.",
"trait_markdown": "",
"type": "Action",
"url": "/Actions.aspx?ID=609",
"weakness": {}
}

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{
"breadcrumbs_spa": [],
"category": "action",
"exclude_from_search": false,
"id": "action-1371",
"markdown": "<title level=\"1\" right=\"Action\">[Abandon Hex](/Actions.aspx?ID=1371) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n<trait label=\"Region\" url=\"/Traits.aspx?ID=440\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 518</row>\n\n**Requirements** The hex to be abandoned must be controlled.\r\n\r\n</column>\r\n\r\n---\r\n\r\nAfter careful consideration, you decide that you would rather not hold onto a particular hex as part of your claimed territory. You renounce your claim to it and pull back any settlers or explorers. Attempt a basic Exploration or Wilderness check. You can abandon more than one hex at a time, but each additional hex you abandon increases the DC of this check by 1.\n\n**Critical Success** You abandon the hex or hexes, decreasing your kingdom's Size by 1 per hex abandoned (this affects all statistics determined by Size; see page 532). Settlers and explorers return and resettle elsewhere in your kingdom, bringing with them bits of salvage from the abandoned hexes. Gain 1 RP per abandoned hex.<br />\n**Success** As critical success, but you gain no RP and increase Unrest by 1.<br />\n**Failure** You abandon the hex or hexes, decreasing your kingdom's Size by 1 per hex abandoned (this affects all statistics determined by Size; see page 532). Some citizens become disgruntled refugees who refuse to leave the hex. Increase Unrest by 2 and then attempt a DC 6 flat check. If you fail, the refugees become bandits, and during your next Event phase, your kingdom experiences a Squatters kingdom event automatically in addition to any other event that might occur.<br />\n**Critical Failure** As failure, but increase Unrest by 3 and automatically experience a Bandit Activity kingdom event instead of a Squatters event.**Special** The Unrest gained from abandoning a hex doubles if it includes a settlement. A settlement in an abandoned hex becomes a Freehold (page 536).",
"name": "Abandon Hex",
"rarity": "common",
"release_date": "2022-10-26",
"requirement": "The hex to be abandoned must be controlled.",
"requirement_markdown": "The hex to be abandoned must be controlled.",
"resistance": {},
"search_markdown": "<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n<trait label=\"Region\" url=\"/Traits.aspx?ID=440\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 518</row>\n\n**Requirement**\r\nThe hex to be abandoned must be controlled.\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAfter careful consideration, you decide that you would rather not hold onto a particular hex as part of your claimed territory. You renounce your …\r\n</summary>",
"source": [
"Kingmaker Adventure Path"
],
"source_raw": [
"Kingmaker Adventure Path pg. 518"
],
"source_category": "Adventure Paths",
"source_group": "Kingmaker",
"source_markdown": "<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 518</row>",
"speed": {},
"summary": "After careful consideration, you decide that you would rather not hold onto a particular hex as part of your claimed territory. You renounce your …",
"summary_markdown": "After careful consideration, you decide that you would rather not hold onto a particular hex as part of your claimed territory. You renounce your …",
"text": " Abandon Hex Source Kingmaker Adventure Path pg. 518 Requirements The hex to be abandoned must be controlled. --- After careful consideration, you decide that you would rather not hold onto a particular hex as part of your claimed territory. You renounce your claim to it and pull back any settlers or explorers. Attempt a basic Exploration or Wilderness check. You can abandon more than one hex at a time, but each additional hex you abandon increases the DC of this check by 1. Critical Success You abandon the hex or hexes, decreasing your kingdom's Size by 1 per hex abandoned (this affects all statistics determined by Size; see page 532). Settlers and explorers return and resettle elsewhere in your kingdom, bringing with them bits of salvage from the abandoned hexes. Gain 1 RP per abandoned hex. Success As critical success, but you gain no RP and increase Unrest by 1. Failure You abandon the hex or hexes, decreasing your kingdom's Size by 1 per hex abandoned (this affects all statistics determined by Size; see page 532). Some citizens become disgruntled refugees who refuse to leave the hex. Increase Unrest by 2 and then attempt a DC 6 flat check. If you fail, the refugees become bandits, and during your next Event phase, your kingdom experiences a Squatters kingdom event automatically in addition to any other event that might occur. Critical Failure As failure, but increase Unrest by 3 and automatically experience a Bandit Activity kingdom event instead of a Squatters event. Special The Unrest gained from abandoning a hex doubles if it includes a settlement. A settlement in an abandoned hex becomes a Freehold (page 536).",
"trait": [
"Downtime",
"Region"
],
"trait_markdown": "[Downtime](/Traits.aspx?ID=49), [Region](/Traits.aspx?ID=440)",
"trait_raw": [
"Downtime",
"Region"
],
"type": "Action",
"url": "/Actions.aspx?ID=1371",
"weakness": {}
}

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{
"actions": "Reaction",
"breadcrumbs_spa": [],
"category": "action",
"exclude_from_search": false,
"id": "action-321",
"markdown": "<title level=\"1\" right=\"Action\">[Absorb into the Aegis](/Actions.aspx?ID=321) <actions string=\"Reaction\" /></title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Character Guide](/Sources.aspx?ID=12) pg. 94 <sup>2.0</sup></row>\n\n**Trigger** An enemy casts a spell that targets you or an ally within 15 feet of you\n\n</column>\r\n\r\n---\r\n\r\nYou interpose your shields ward against the spell. Attempt a [counteract](/Rules.aspx?ID=299) check, using your Religion modifier as your counteract modifier. On a success, the spell is counteracted and your shield takes damage equal to four times the spell level as it absorbs and disperses the magical energy. On a failure, the shield takes damage equal to twice the spells level.",
"name": "Absorb into the Aegis",
"rarity": "common",
"release_date": "2019-10-16",
"resistance": {},
"search_markdown": "<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Character Guide](/Sources.aspx?ID=12) pg. 94 <sup>2.0</sup></row>\n\n**Trigger**\r\nAn enemy casts a spell that targets you or an ally within 15 feet of you\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou interpose your shields ward against the spell. Attempt a counteract check, using your Religion modifier as your counteract modifier. On a …\r\n</summary>",
"source": [
"Character Guide"
],
"source_raw": [
"Character Guide pg. 94"
],
"source_category": "Lost Omens",
"source_markdown": "<row gap=\"tiny\">[Character Guide](/Sources.aspx?ID=12) pg. 94 <sup>2.0</sup></row>",
"speed": {},
"summary": "You interpose your shields ward against the spell. Attempt a counteract check, using your Religion modifier as your counteract modifier. On a …",
"summary_markdown": "You interpose your shields ward against the spell. Attempt a counteract check, using your Religion modifier as your counteract modifier. On a …",
"text": " Absorb into the Aegis Reaction Source Character Guide pg. 94 2.0 Trigger An enemy casts a spell that targets you or an ally within 15 feet of you --- You interpose your shields ward against the spell. Attempt a counteract check, using your Religion modifier as your counteract modifier. On a success, the spell is counteracted and your shield takes damage equal to four times the spell level as it absorbs and disperses the magical energy. On a failure, the shield takes damage equal to twice the spells level.",
"trait_markdown": "",
"trigger": "An enemy casts a spell that targets you or an ally within 15 feet of you",
"trigger_markdown": "An enemy casts a spell that targets you or an ally within 15 feet of you",
"type": "Action",
"url": "/Actions.aspx?ID=321",
"weakness": {}
}

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{
"actions": "Single Action to Three Actions",
"breadcrumbs_spa": [],
"category": "action",
"exclude_from_search": false,
"frequency": "once per round",
"id": "action-758",
"markdown": "<title level=\"1\" right=\"Action\">[Act Together](/Actions.aspx?ID=758) <actions string=\"Single Action to Three Actions\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Summoner\" url=\"/Traits.aspx?ID=392\" />\r\n<trait label=\"Tandem\" url=\"/Traits.aspx?ID=395\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 53 <sup>1.1</sup></row>\n\n**Frequency** once per round\n\n</column>\r\n\r\n---\r\n\r\nYou and your eidolon act as one. Either you or your eidolon takes an action or activity using the same number of actions as Act Together, and the other takes a single action. For example, if you spent 2 actions to Act Together, you could cast [_burning hands_](/Spells.aspx?ID=30) (2 actions) and your eidolon could Strike (1 action), or your eidolon could use its Breath Weapon (2 actions) and you could Stride (1 action).\n\n This lets you each use separate [exploration](/Traits.aspx?ID=66) activities like [Avoid Notice](/Actions.aspx?ID=511) as you travel.",
"name": "Act Together",
"rarity": "common",
"release_date": "2021-09-01",
"resistance": {},
"search_markdown": "<traits>\r\n<trait label=\"Summoner\" url=\"/Traits.aspx?ID=392\" />\r\n<trait label=\"Tandem\" url=\"/Traits.aspx?ID=395\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 53 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per round\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou and your eidolon act as one. Either you or your eidolon takes an action or activity using the same number of actions as Act Together, and the …\r\n</summary>",
"source": [
"Secrets of Magic"
],
"source_raw": [
"Secrets of Magic pg. 53"
],
"source_category": "Rulebooks",
"source_markdown": "<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 53 <sup>1.1</sup></row>",
"speed": {},
"summary": "You and your eidolon act as one. Either you or your eidolon takes an action or activity using the same number of actions as Act Together, and the …",
"summary_markdown": "You and your eidolon act as one. Either you or your eidolon takes an action or activity using the same number of actions as Act Together, and the …",
"text": " Act Together Single Action to Three Actions Source Secrets of Magic pg. 53 1.1 Frequency once per round --- You and your eidolon act as one. Either you or your eidolon takes an action or activity using the same number of actions as Act Together, and the other takes a single action. For example, if you spent 2 actions to Act Together, you could cast burning hands (2 actions) and your eidolon could Strike (1 action), or your eidolon could use its Breath Weapon (2 actions) and you could Stride (1 action). This lets you each use separate exploration activities like Avoid Notice as you travel.",
"trait": [
"Summoner",
"Tandem"
],
"trait_markdown": "[Summoner](/Traits.aspx?ID=392), [Tandem](/Traits.aspx?ID=395)",
"trait_raw": [
"Summoner",
"Tandem"
],
"type": "Action",
"url": "/Actions.aspx?ID=758",
"weakness": {}
}

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{
"breadcrumbs_spa": [],
"category": "action",
"exclude_from_search": false,
"id": "action-100",
"markdown": "<title level=\"1\" right=\"Action\">[Activate an Item](/Actions.aspx?ID=100) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 532 <sup>4.0</sup></row>\n\n**Requirements** You can Activate an Item with the invested trait only if its invested by you. If the item requires you to Interact with it, you must be wielding it (if its a held item) or touching it with a free hand (if its another type of item).\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou call forth the effect of an item by properly activating it. This is a special activity that takes a variable number of actions, as listed in the item's stat block.\n\n Some items can be activated as a reaction or free action. In this case, you Activate the Item as a reaction or free action (as appropriate) instead of as an activity. Such cases are noted in the item's Activate entry in its stat block—for example, **“Activate** <actions string=\"Reaction\" /> command.”\n\n **Long Activation Times** Some items take minutes or hours to activate. The Activate an Item activity for these items includes a mix of the listed activation components, but it's not necessary to break down which one you're providing at a given time. You can't use other actions or reactions while activating such an item, though at the GM's discretion, you might be able to speak a few sentences. As with other activities that take a long time, these activations have the exploration trait, and you can't activate them in an encounter. If combat breaks out while you're activating one, your activation is disrupted (see the Disrupting Activations sidebar). \n\n**Activation Components** Each activation entry lists any components involved in the activation after the action icons or text, such as “<actions string=\"Single Action\" /> command.” The activation components, described below, add traits (listed in parentheses) and requirements to the activation. If you can't provide the components, you fail to Activate the Item. \n<ul><li>Command ([auditory](/Traits.aspx?ID=16), [concentrate](/Traits.aspx?ID=32)) </li><li>Envision ([concentrate](/Traits.aspx?ID=32)) </li><li>Interact ([manipulate](/Traits.aspx?ID=104)) </li><li>Cast a Spell</li></ul> \n\n<title level=\"3\" right=\"\">Activation Components</title> An item's activate entry lists the components required to activate its abilities. Each component adds certain traits to the Activate an Item activity, and some components have special requirements. The components that appear in this book are listed below. \n\n### Command \n This component is a specific utterance you must make in a loud and strong voice. Activate an Item gains the [auditory](/Traits.aspx?ID=16) and [concentrate](/Traits.aspx?ID=32) traits. You must be able to speak to provide this component. \n\n### Envision\n This component is a specific image or phenomenon you need to imagine. Activate an Item gains the [concentrate](/Traits.aspx?ID=32) trait. \n\n### Interact\n This component works like the [Interact](/Actions.aspx?ID=80) basic action. Activate an Item gains the [manipulate](/Traits.aspx?ID=104) trait and requires you to use your hands, just like with any Interact action. \n\n### Cast a Spell\n If an item lists “Cast a Spell” after “Activate,” the activation requires you to use the [Cast a Spell](/Actions.aspx?ID=72) activity to Activate the Item. This happens when the item replicates a spell. You must have a spellcasting class feature to Activate an Item with this activation component. If the item can be used for a specific spell, the action icon for that spell is provided. If it's an item like a staff, which can be used for many spells, the icon is omitted, and you must refer to each spell to determine which actions you must spend to Activate the Item to cast it.\n\n In this case, Activate an Item gains all the traits from the relevant components of the Cast a Spell activity.",
"name": "Activate an Item",
"rarity": "common",
"release_date": "2019-08-01",
"requirement": "You can Activate an Item with the invested trait only if its invested by you. If the item requires you to Interact with it, you must be wielding it (if its a held item) or touching it with a free hand (if its another type of item).",
"requirement_markdown": "You can Activate an Item with the invested trait only if its invested by you. If the item requires you to Interact with it, you must be wielding it (if its a held item) or touching it with a free hand (if its another type of item).",
"resistance": {},
"search_markdown": "<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 532 <sup>4.0</sup></row>\n\n**Requirement**\r\nYou can Activate an Item with the invested trait only if its invested by you. If the item requires you to Interact with it, you must be wielding it (if its a held item) or touching it with a free hand (if its another type of item).\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou call forth the effect of an item by properly activating it. This is a special activity that takes a variable number of actions, as listed in the …\r\n</summary>",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 532"
],
"source_category": "Rulebooks",
"source_markdown": "<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 532 <sup>4.0</sup></row>",
"speed": {},
"summary": "You call forth the effect of an item by properly activating it. This is a special activity that takes a variable number of actions, as listed in the …",
"summary_markdown": "You call forth the effect of an item by properly activating it. This is a special activity that takes a variable number of actions, as listed in the …",
"text": " Activate an Item Source Core Rulebook pg. 532 4.0 Requirements You can Activate an Item with the invested trait only if its invested by you. If the item requires you to Interact with it, you must be wielding it (if its a held item) or touching it with a free hand (if its another type of item). --- You call forth the effect of an item by properly activating it. This is a special activity that takes a variable number of actions, as listed in the item's stat block. Some items can be activated as a reaction or free action. In this case, you Activate the Item as a reaction or free action (as appropriate) instead of as an activity. Such cases are noted in the item's Activate entry in its stat block—for example, “Activate Reaction command.” Long Activation Times Some items take minutes or hours to activate. The Activate an Item activity for these items includes a mix of the listed activation components, but it's not necessary to break down which one you're providing at a given time. You can't use other actions or reactions while activating such an item, though at the GM's discretion, you might be able to speak a few sentences. As with other activities that take a long time, these activations have the exploration trait, and you can't activate them in an encounter. If combat breaks out while you're activating one, your activation is disrupted (see the Disrupting Activations sidebar). Activation Components Each activation entry lists any components involved in the activation after the action icons or text, such as “Single Action command.” The activation components, described below, add traits (listed in parentheses) and requirements to the activation. If you can't provide the components, you fail to Activate the Item. Command (auditory, concentrate) Envision (concentrate) Interact (manipulate) Cast a Spell Activation Components An item's activate entry lists the components required to activate its abilities. Each component adds certain traits to the Activate an Item activity, and some components have special requirements. The components that appear in this book are listed below. ### Command This component is a specific utterance you must make in a loud and strong voice. Activate an Item gains the auditory and concentrate traits. You must be able to speak to provide this component. ### Envision This component is a specific image or phenomenon you need to imagine. Activate an Item gains the concentrate trait. ### Interact This component works like the Interact basic action. Activate an Item gains the manipulate trait and requires you to use your hands, just like with any Interact action. ### Cast a Spell If an item lists “Cast a Spell” after “Activate,” the activation requires you to use the Cast a Spell activity to Activate the Item. This happens when the item replicates a spell. You must have a spellcasting class feature to Activate an Item with this activation component. If the item can be used for a specific spell, the action icon for that spell is provided. If it's an item like a staff, which can be used for many spells, the icon is omitted, and you must refer to each spell to determine which actions you must spend to Activate the Item to cast it. In this case, Activate an Item gains all the traits from the relevant components of the Cast a Spell activity.",
"trait_markdown": "",
"type": "Action",
"url": "/Actions.aspx?ID=100",
"weakness": {}
}

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{
"actions": "Two Actions",
"breadcrumbs_spa": [],
"category": "action",
"exclude_from_search": false,
"id": "action-54",
"markdown": "<title level=\"1\" right=\"Action\">[Administer First Aid](/Actions.aspx?ID=54) <actions string=\"Two Actions\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Manipulate\" url=\"/Traits.aspx?ID=104\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 248 <sup>4.0</sup></row>\n\n**Requirements** You are holding [healer's tools](/Equipment.aspx?ID=25), or you are wearing them and have a hand free\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou perform first aid on an adjacent creature that is dying or bleeding. If a creature is both dying and bleeding, choose which ailment youre trying to treat before you roll. You can Administer First Aid again to attempt to remedy the other effect. \n<ul><li>**Stabilize** Attempt a Medicine check on a creature that has 0 Hit Points and the dying condition. The DC is equal to 5 + that creatures recovery roll DC (typically 15 + its dying value). </li><li>**Stop Bleeding** Attempt a Medicine check on a creature that is taking [persistent](/Conditions.aspx?ID=29) bleed damage, giving them a chance to make another flat check to remove the persistent damage. The DC is usually the DC of the effect that caused the bleed.</li></ul>\r\n\r\n**Success** If youre trying to stabilize, the creature loses the dying condition (but remains unconscious). If youre trying to stop bleeding, the creature attempts a flat check to end the bleeding.<br />\r\n**Critical Failure** If you were trying to stabilize, the creatures dying value increases by 1. If you were trying to stop bleeding, it immediately takes an amount of damage equal to its persistent bleed damage.",
"name": "Administer First Aid",
"rarity": "common",
"release_date": "2019-08-01",
"requirement": "You are holding healer's tools , or you are wearing them and have a hand free",
"requirement_markdown": "You are holding [healer's tools](/Equipment.aspx?ID=25), or you are wearing them and have a hand free",
"resistance": {},
"search_markdown": "<traits>\r\n<trait label=\"Manipulate\" url=\"/Traits.aspx?ID=104\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 248 <sup>4.0</sup></row>\n\n**Requirement**\r\nYou are holding [healer's tools](/Equipment.aspx?ID=25), or you are wearing them and have a hand free\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou perform first aid on an adjacent creature that is dying or bleeding. If a creature is both dying and bleeding, choose which ailment youre trying …\r\n</summary>",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 248"
],
"source_category": "Rulebooks",
"source_markdown": "<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 248 <sup>4.0</sup></row>",
"speed": {},
"summary": "You perform first aid on an adjacent creature that is dying or bleeding. If a creature is both dying and bleeding, choose which ailment youre trying …",
"summary_markdown": "You perform first aid on an adjacent creature that is dying or bleeding. If a creature is both dying and bleeding, choose which ailment youre trying …",
"text": " Administer First Aid Two Actions Source Core Rulebook pg. 248 4.0 Requirements You are holding healer's tools, or you are wearing them and have a hand free --- You perform first aid on an adjacent creature that is dying or bleeding. If a creature is both dying and bleeding, choose which ailment youre trying to treat before you roll. You can Administer First Aid again to attempt to remedy the other effect. Stabilize Attempt a Medicine check on a creature that has 0 Hit Points and the dying condition. The DC is equal to 5 + that creatures recovery roll DC (typically 15 + its dying value). Stop Bleeding Attempt a Medicine check on a creature that is taking persistent bleed damage, giving them a chance to make another flat check to remove the persistent damage. The DC is usually the DC of the effect that caused the bleed. Success If youre trying to stabilize, the creature loses the dying condition (but remains unconscious). If youre trying to stop bleeding, the creature attempts a flat check to end the bleeding. Critical Failure If you were trying to stabilize, the creatures dying value increases by 1. If you were trying to stop bleeding, it immediately takes an amount of damage equal to its persistent bleed damage.",
"trait": [
"Manipulate"
],
"trait_markdown": "[Manipulate](/Traits.aspx?ID=104)",
"trait_raw": [
"Manipulate"
],
"type": "Action",
"url": "/Actions.aspx?ID=54",
"weakness": {}
}

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{
"actions": "Single Action",
"breadcrumbs_spa": [],
"category": "action",
"exclude_from_search": false,
"id": "action-1421",
"markdown": "<title level=\"1\" right=\"Action\">[Advance](/Actions.aspx?ID=1421) <actions string=\"Single Action\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Maneuver\" url=\"/Traits.aspx?ID=459\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 579</row>\n\n</column>\r\n\r\n---\r\n\r\nYour army attempts to close the distance with a target enemy army it is not engaged with by attempting a Maneuver check.\r\n\r\n**Critical Success** The enemy army becomes [engaged](/Conditions.aspx?ID=48) with your army, even if it previously had the [distant](/Conditions.aspx?ID=52) condition (in which case it loses that condition and becomes engaged).<br />\r\n**Success** If the target army is distant, it loses that condition; otherwise, it becomes engaged.<br />\r\n**Failure** Your army's attempt to advance fails.<br />\r\n**Critical Failure** Your army's attempt to advance fails, and it becomes disorganized, becoming mired 1 until the start of its next turn.",
"name": "Advance",
"rarity": "common",
"release_date": "2022-10-26",
"resistance": {},
"search_markdown": "<traits>\r\n<trait label=\"Maneuver\" url=\"/Traits.aspx?ID=459\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 579</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour army attempts to close the distance with a target enemy army it is not engaged with by attempting a Maneuver check.\r\n</summary>",
"source": [
"Kingmaker Adventure Path"
],
"source_raw": [
"Kingmaker Adventure Path pg. 579"
],
"source_category": "Adventure Paths",
"source_group": "Kingmaker",
"source_markdown": "<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 579</row>",
"speed": {},
"summary": "Your army attempts to close the distance with a target enemy army it is not engaged with by attempting a Maneuver check.",
"summary_markdown": "Your army attempts to close the distance with a target enemy army it is not engaged with by attempting a Maneuver check.",
"text": " Advance Single Action Source Kingmaker Adventure Path pg. 579 --- Your army attempts to close the distance with a target enemy army it is not engaged with by attempting a Maneuver check. Critical Success The enemy army becomes engaged with your army, even if it previously had the distant condition (in which case it loses that condition and becomes engaged). Success If the target army is distant, it loses that condition; otherwise, it becomes engaged. Failure Your army's attempt to advance fails. Critical Failure Your army's attempt to advance fails, and it becomes disorganized, becoming mired 1 until the start of its next turn.",
"trait": [
"Maneuver"
],
"trait_markdown": "[Maneuver](/Traits.aspx?ID=459)",
"trait_raw": [
"Maneuver"
],
"type": "Action",
"url": "/Actions.aspx?ID=1421",
"weakness": {}
}

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