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[{"_index":"aon18","_id":"action-1","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1","markdown":"<title level=\"1\" right=\"Action\">[Call on Ancient Blood](/Actions.aspx?ID=1) <actions string=\"Reaction\" /></title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 35 <sup>4.0</sup></row>\n\n**Trigger** You attempt a saving throw against a magical effect, but you haven't rolled yet.\n\n</column>\r\n\r\n---\r\n\r\nYour ancestors' innate resistance to magic surges, before slowly ebbing down. You gain a +1 circumstance bonus until the end of this turn. This bonus also applies to the triggering save.","name":"Call on Ancient Blood","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 35 <sup>4.0</sup></row>\n\n**Trigger**\r\nYou attempt a saving throw against a magical effect, but you haven't rolled yet.\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour ancestors' innate resistance to magic surges, before slowly ebbing down. You gain a +1 circumstance bonus until the end of this turn. This bonus …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 35"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 35 <sup>4.0</sup></row>","speed":{},"summary":"Your ancestors' innate resistance to magic surges, before slowly ebbing down. You gain a +1 circumstance bonus until the end of this turn. This bonus …","summary_markdown":"Your ancestors' innate resistance to magic surges, before slowly ebbing down. You gain a +1 circumstance bonus until the end of this turn. This bonus …","text":" Call on Ancient Blood Reaction Source Core Rulebook pg. 35 4.0 Trigger You attempt a saving throw against a magical effect, but you haven't rolled yet. --- Your ancestors' innate resistance to magic surges, before slowly ebbing down. You gain a +1 circumstance bonus until the end of this turn. This bonus also applies to the triggering save.","trait_markdown":"","trigger":"You attempt a saving throw against a magical effect, but you haven't rolled yet.","trigger_markdown":"You attempt a saving throw against a magical effect, but you haven't rolled yet.","type":"Action","url":"/Actions.aspx?ID=1","weakness":{}}},{"_index":"aon18","_id":"action-2","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","cost":"1 batch of infused reagents","cost_markdown":"1 batch of infused reagents","exclude_from_search":false,"id":"action-2","markdown":"<title level=\"1\" right=\"Action\">[Quick Alchemy](/Actions.aspx?ID=2) <actions string=\"Single Action\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Alchemist\" url=\"/Traits.aspx?ID=7\" />\r\n<trait label=\"Manipulate\" url=\"/Traits.aspx?ID=104\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 72 <sup>4.0</sup></row>\r\n\r\n**Cost** 1 batch of infused reagents\n\n**Requirements** You have the formula for the alchemical item you're creating, and you're either holding or wearing [alchemist's tools](/Equipment.aspx?ID=2).\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou swiftly mix up a short-lived alchemical item to use at a moment's notice. You create a single [alchemical consumable item](/equipment/alchemical-items) of your advanced alchemy level or lower that's in your formula book without having to spend the normal monetary cost in alchemical reagents or needing to attempt a [Crafting](/Skills.aspx?ID=4) check. This item has the [infused](/Traits.aspx?ID=94) trait, but it remains potent only until the start of your next turn.","name":"Quick Alchemy","rarity":"common","release_date":"2019-08-01","requirement":"You have the formula for the alchemical item you're creating, and you're either holding or wearing alchemist's tools .","requirement_markdown":"You have the formula for the alchemical item you're creating, and you're either holding or wearing [alchemist's tools](/Equipment.aspx?ID=2).","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Alchemist\" url=\"/Traits.aspx?ID=7\" />\r\n<trait label=\"Manipulate\" url=\"/Traits.aspx?ID=104\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 72 <sup>4.0</sup></row>\n\n**Requirement**\r\nYou have the formula for the alchemical item you're creating, and you're either holding or wearing [alchemist's tools](/Equipment.aspx?ID=2).\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou swiftly mix up a short-lived alchemical item to use at a moment's notice. You create a single alchemical consumable item of your advanced …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 72"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 72 <sup>4.0</sup></row>","speed":{},"summary":"You swiftly mix up a short-lived alchemical item to use at a moment's notice. You create a single alchemical consumable item of your advanced …","summary_markdown":"You swiftly mix up a short-lived alchemical item to use at a moment's notice. You create a single alchemical consumable item of your advanced …","text":" Quick Alchemy Single Action Source Core Rulebook pg. 72 4.0 Cost 1 batch of infused reagents Requirements You have the formula for the alchemical item you're creating, and you're either holding or wearing alchemist's tools. --- You swiftly mix up a short-lived alchemical item to use at a moment's notice. You create a single alchemical consumable item of your advanced alchemy level or lower that's in your formula book without having to spend the normal monetary cost in alchemical reagents or needing to attempt a Crafting check. This item has the infused trait, but it remains potent only until the start of your next turn.","trait":["Alchemist","Manipulate"],"trait_markdown":"[Alchemist](/Traits.aspx?ID=7), [Manipulate](/Traits.aspx?ID=104)","trait_raw":["Alchemist","Manipulate"],"type":"Action","url":"/Actions.aspx?ID=2","weakness":{}}},{"_index":"aon18","_id":"action-3","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-3","markdown":"<title level=\"1\" right=\"Action\">[Rage](/Actions.aspx?ID=3) <actions string=\"Single Action\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Barbarian\" url=\"/Traits.aspx?ID=18\" />\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 84 <sup>4.0</sup></row>\n\n**Requirements** You arent [fatigued](/Conditions.aspx?ID=15) or raging.\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou tap into your inner fury and begin raging. You gain a number of temporary Hit Points equal to your level plus your Constitution modifier. This frenzy lasts for 1 minute, until there are no enemies you can perceive, or until you fall [unconscious](/Conditions.aspx?ID=38), whichever comes first. You can't voluntarily stop raging. While you are raging: \n<ul><li>You deal 2 additional damage with melee Strikes. This additional damage is halved if your weapon or unarmed attack is agile. </li><li>You take a 1 penalty to AC. </li><li>You can't use actions with the [concentrate](/Traits.aspx?ID=32) trait unless they also have the [rage](/Traits.aspx?ID=135) trait. You can [Seek](/Actions.aspx?ID=84) while raging.</li></ul> After you stop raging, you lose any remaining temporary Hit Points from Rage, and you can't Rage again for 1 minute.","name":"Rage","rarity":"common","release_date":"2019-08-01","requirement":"You arent fatigued or raging.","requirement_markdown":"You arent [fatigued](/Conditions.aspx?ID=15) or raging.","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Barbarian\" url=\"/Traits.aspx?ID=18\" />\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 84 <sup>4.0</sup></row>\n\n**Requirement**\r\nYou arent [fatigued](/Conditions.aspx?ID=15) or raging.\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou tap into your inner fury and begin raging. You gain a number of temporary Hit Points equal to your level plus your Constitution modifier. This …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 84"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 84 <sup>4.0</sup></row>","speed":{},"summary":"You tap into your inner fury and begin raging. You gain a number of temporary Hit Points equal to your level plus your Constitution modifier. This …","summary_markdown":"You tap into your inner fury and begin raging. You gain a number of temporary Hit Points equal to your level plus your Constitution modifier. This …","text":" Rage Single Action Source Core Rulebook pg. 84 4.0 Requirements You arent fatigued or raging. --- You tap into your inner fury and begin raging. You gain a number of temporary Hit Points equal to your level plus your Constitution modifier. This frenzy lasts for 1 minute, until there are no enemies you can perceive, or until you fall unconscious, whichever comes first. You can't voluntarily stop raging. While you are raging: You deal 2 additional damage with melee Strikes. This additional damage is halved if your weapon or unarmed attack is agile. You take a 1 penalty to AC. You can't use actions with the concentrate trait unless they also have the rage trait. You can Seek while raging. After you stop raging, you lose any remaining temporary Hit Points from Rage, and you can't Rage again for 1 minute.","trait":["Barbarian","Concentrate","Emotion","Mental"],"trait_markdown":"[Barbarian](/Traits.aspx?ID=18), [Concentrate](/Traits.aspx?ID=32), [Emotion](/Traits.aspx?ID=60), [Mental](/Traits.aspx?ID=106)","trait_raw":["Barbarian","Concentrate","Emotion","Mental"],"type":"Action","url":"/Actions.aspx?ID=3","weakness":{}}},{"_index":"aon18","_id":"action-4","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-4","markdown":"<title level=\"1\" right=\"Action\">[Mighty Rage](/Actions.aspx?ID=4) <actions string=\"Free Action\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Barbarian\" url=\"/Traits.aspx?ID=18\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 85 <sup>4.0</sup></row>\n\n**Trigger** You use the Rage action on your turn.\n\n</column>\r\n\r\n---\r\n\r\nUse an action that has the [rage](/Traits.aspx?ID=135) trait. Alternatively, you can increase the actions of the triggering Rage to 2 to instead use a 2-action activity with the rage trait.","name":"Mighty Rage","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Barbarian\" url=\"/Traits.aspx?ID=18\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 85 <sup>4.0</sup></row>\n\n**Trigger**\r\nYou use the Rage action on your turn.\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nUse an action that has the rage trait. Alternatively, you can increase the actions of the triggering Rage to 2 to instead use a 2-action activity …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 85"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 85 <sup>4.0</sup></row>","speed":{},"summary":"Use an action that has the rage trait. Alternatively, you can increase the actions of the triggering Rage to 2 to instead use a 2-action activity …","summary_markdown":"Use an action that has the rage trait. Alternatively, you can increase the actions of the triggering Rage to 2 to instead use a 2-action activity …","text":" Mighty Rage Free Action Source Core Rulebook pg. 85 4.0 Trigger You use the Rage action on your turn. --- Use an action that has the rage trait. Alternatively, you can increase the actions of the triggering Rage to 2 to instead use a 2-action activity with the rage trait.","trait":["Barbarian"],"trait_markdown":"[Barbarian](/Traits.aspx?ID=18)","trait_raw":["Barbarian"],"trigger":"You use the Rage action on your turn.","trigger_markdown":"You use the Rage action on your turn.","type":"Action","url":"/Actions.aspx?ID=4","weakness":{}}},{"_index":"aon18","_id":"action-5","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-5","markdown":"<title level=\"1\" right=\"Action\">[Retributive Strike](/Actions.aspx?ID=5) <actions string=\"Reaction\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Champion\" url=\"/Traits.aspx?ID=24\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 107 <sup>4.0</sup></row>\n\n**Trigger** An enemy damages your ally, and both are within 15 feet of you.\n\n</column>\r\n\r\n---\r\n\r\nYou protect your ally and strike your foe. The ally gains resistance to all damage against the triggering damage equal to 2 + your level. If the foe is within reach, make a melee Strike against it.","name":"Retributive Strike","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Champion\" url=\"/Traits.aspx?ID=24\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 107 <sup>4.0</sup></row>\n\n**Trigger**\r\nAn enemy damages your ally, and both are within 15 feet of you.\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou protect your ally and strike your foe. The ally gains resistance to all damage against the triggering damage equal to 2 + your level. If the foe …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 107"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 107 <sup>4.0</sup></row>","speed":{},"summary":"You protect your ally and strike your foe. The ally gains resistance to all damage against the triggering damage equal to 2 + your level. If the foe …","summary_markdown":"You protect your ally and strike your foe. The ally gains resistance to all damage against the triggering damage equal to 2 + your level. If the foe …","text":" Retributive Strike Reaction Source Core Rulebook pg. 107 4.0 Trigger An enemy damages your ally, and both are within 15 feet of you. --- You protect your ally and strike your foe. The ally gains resistance to all damage against the triggering damage equal to 2 + your level. If the foe is within reach, make a melee Strike against it.","trait":["Champion"],"trait_markdown":"[Champion](/Traits.aspx?ID=24)","trait_raw":["Champion"],"trigger":"An enemy damages your ally, and both are within 15 feet of you.","trigger_markdown":"An enemy damages your ally, and both are within 15 feet of you.","type":"Action","url":"/Actions.aspx?ID=5","weakness":{}}},{"_index":"aon18","_id":"action-6","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-6","markdown":"<title level=\"1\" right=\"Action\">[Glimpse of Redemption](/Actions.aspx?ID=6) <actions string=\"Reaction\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Champion\" url=\"/Traits.aspx?ID=24\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 107 <sup>4.0</sup></row>\n\n**Trigger** An enemy damages your ally, and both are within 15 feet of you.\n\n</column>\r\n\r\n---\r\n\r\nYour foe hesitates under the weight of sin as visions of redemption play in their minds eye. The foe must choose one of the following options: \n<ul><li>The ally is unharmed by the triggering damage. </li><li>The ally gains resistance to all damage against the triggering damage equal to 2 + your level. After the damaging effect is applied, the enemy becomes [enfeebled 2](/Conditions.aspx?ID=13) until the end of its next turn.</li></ul>","name":"Glimpse of Redemption","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Champion\" url=\"/Traits.aspx?ID=24\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 107 <sup>4.0</sup></row>\n\n**Trigger**\r\nAn enemy damages your ally, and both are within 15 feet of you.\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour foe hesitates under the weight of sin as visions of redemption play in their minds eye. The foe must choose one of the following options: The …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 107"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 107 <sup>4.0</sup></row>","speed":{},"summary":"Your foe hesitates under the weight of sin as visions of redemption play in their minds eye. The foe must choose one of the following options: The …","summary_markdown":"Your foe hesitates under the weight of sin as visions of redemption play in their minds eye. The foe must choose one of the following options: The …","text":" Glimpse of Redemption Reaction Source Core Rulebook pg. 107 4.0 Trigger An enemy damages your ally, and both are within 15 feet of you. --- Your foe hesitates under the weight of sin as visions of redemption play in their minds eye. The foe must choose one of the following options: The ally is unharmed by the triggering damage. The ally gains resistance to all damage against the triggering damage equal to 2 + your level. After the damaging effect is applied, the enemy becomes enfeebled 2 until the end of its next turn. ","trait":["Champion"],"trait_markdown":"[Champion](/Traits.aspx?ID=24)","trait_raw":["Champion"],"trigger":"An enemy damages your ally, and both are within 15 feet of you.","trigger_markdown":"An enemy damages your ally, and both are within 15 feet of you.","type":"Action","url":"/Actions.aspx?ID=6","weakness":{}}},{"_index":"aon18","_id":"action-7","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-7","markdown":"<title level=\"1\" right=\"Action\">[Liberating Step](/Actions.aspx?ID=7) <actions string=\"Reaction\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Champion\" url=\"/Traits.aspx?ID=24\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 107 <sup>4.0</sup></row>\n\n**Trigger** An enemy damages, [Grabs](/MonsterAbilities.aspx?ID=18), or [Grapples](/Actions.aspx?ID=35) your ally, and both are within 15 feet of you.\n\n</column>\r\n\r\n---\r\n\r\nYou free an ally from restraint. If the trigger was an ally taking damage, the ally gains resistance to all damage against the triggering damage equal to 2 + your level. The ally can attempt to break free of effects [grabbing](/Conditions.aspx?ID=20), [restraining](/Conditions.aspx?ID=33), [immobilizing](/Conditions.aspx?ID=24), or [paralyzing](/Conditions.aspx?ID=28) them. They either attempt a new save against one such effect that allows a save, or attempt to [Escape](/Actions.aspx?ID=79) from one effect as a free action. If they can move, the ally can Step as a free action, even if they didnt need to escape.","name":"Liberating Step","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Champion\" url=\"/Traits.aspx?ID=24\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 107 <sup>4.0</sup></row>\n\n**Trigger**\r\nAn enemy damages, [Grabs](/MonsterAbilities.aspx?ID=18), or [Grapples](/Actions.aspx?ID=35) your ally, and both are within 15 feet of you.\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou free an ally from restraint. If the trigger was an ally taking damage, the ally gains resistance to all damage against the triggering damage …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 107"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 107 <sup>4.0</sup></row>","speed":{},"summary":"You free an ally from restraint. If the trigger was an ally taking damage, the ally gains resistance to all damage against the triggering damage …","summary_markdown":"You free an ally from restraint. If the trigger was an ally taking damage, the ally gains resistance to all damage against the triggering damage …","text":" Liberating Step Reaction Source Core Rulebook pg. 107 4.0 Trigger An enemy damages, Grabs, or Grapples your ally, and both are within 15 feet of you. --- You free an ally from restraint. If the trigger was an ally taking damage, the ally gains resistance to all damage against the triggering damage equal to 2 + your level. The ally can attempt to break free of effects grabbing, restraining, immobilizing, or paralyzing them. They either attempt a new save against one such effect that allows a save, or attempt to Escape from one effect as a free action. If they can move, the ally can Step as a free action, even if they didnt need to escape.","trait":["Champion"],"trait_markdown":"[Champion](/Traits.aspx?ID=24)","trait_raw":["Champion"],"trigger":"An enemy damages, Grabs , or Grapples your ally, and both are within 15 feet of you.","trigger_markdown":"An enemy damages, [Grabs](/MonsterAbilities.aspx?ID=18), or [Grapples](/Actions.aspx?ID=35) your ally, and both are within 15 feet of you.","type":"Action","url":"/Actions.aspx?ID=7","weakness":{}}},{"_index":"aon18","_id":"action-8","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-8","markdown":"<title level=\"1\" right=\"Action\">[Attack of Opportunity](/Actions.aspx?ID=8) <actions string=\"Reaction\" /></title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 142 <sup>4.0</sup></row>\n\n**Trigger** A creature within your reach uses a [manipulate](/Traits.aspx?ID=104) action or a [move](/Traits.aspx?ID=114) action, makes a ranged attack, or leaves a square during a move action its using.\n\n</column>\r\n\r\n---\r\n\r\nYou lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you [disrupt](/Rules.aspx?ID=394) that action. This Strike doesnt count toward your multiple attack penalty, and your multiple attack penalty doesnt apply to this Strike.","name":"Attack of Opportunity","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 142 <sup>4.0</sup></row>\n\n**Trigger**\r\nA creature within your reach uses a [manipulate](/Traits.aspx?ID=104) action or a [move](/Traits.aspx?ID=114) action, makes a ranged attack, or leaves a square during a move action its using.\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 142"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 142 <sup>4.0</sup></row>","speed":{},"summary":"You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger …","summary_markdown":"You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger …","text":" Attack of Opportunity Reaction Source Core Rulebook pg. 142 4.0 Trigger A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action its using. --- You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesnt count toward your multiple attack penalty, and your multiple attack penalty doesnt apply to this Strike.","trait_markdown":"","trigger":"A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action its using.","trigger_markdown":"A creature within your reach uses a [manipulate](/Traits.aspx?ID=104) action or a [move](/Traits.aspx?ID=114) action, makes a ranged attack, or leaves a square during a move action its using.","type":"Action","url":"/Actions.aspx?ID=8","weakness":{}}},{"_index":"aon18","_id":"action-9","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-9","markdown":"<title level=\"1\" right=\"Action\">[Flurry of Blows](/Actions.aspx?ID=9) <actions string=\"Single Action\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Flourish\" url=\"/Traits.aspx?ID=73\" />\r\n<trait label=\"Monk\" url=\"/Traits.aspx?ID=112\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 156 <sup>4.0</sup></row>\n\n</column>\r\n\r\n---\r\n\r\nMake two unarmed Strikes. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses. Apply your multiple attack penalty to the Strikes normally. As it has the flourish trait, you can use Flurry of Blows only once per turn.","name":"Flurry of Blows","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Flourish\" url=\"/Traits.aspx?ID=73\" />\r\n<trait label=\"Monk\" url=\"/Traits.aspx?ID=112\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 156 <sup>4.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nMake two unarmed Strikes. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses. Apply your multiple …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 156"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 156 <sup>4.0</sup></row>","speed":{},"summary":"Make two unarmed Strikes. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses. Apply your multiple …","summary_markdown":"Make two unarmed Strikes. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses. Apply your multiple …","text":" Flurry of Blows Single Action Source Core Rulebook pg. 156 4.0 --- Make two unarmed Strikes. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses. Apply your multiple attack penalty to the Strikes normally. As it has the flourish trait, you can use Flurry of Blows only once per turn.","trait":["Flourish","Monk"],"trait_markdown":"[Flourish](/Traits.aspx?ID=73), [Monk](/Traits.aspx?ID=112)","trait_raw":["Flourish","Monk"],"type":"Action","url":"/Actions.aspx?ID=9","weakness":{}}},{"_index":"aon18","_id":"action-10","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-10","markdown":"<title level=\"1\" right=\"Action\">[Hunt Prey](/Actions.aspx?ID=10) <actions string=\"Single Action\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n<trait label=\"Ranger\" url=\"/Traits.aspx?ID=136\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 168 <sup>4.0</sup></row>\n\n</column>\r\n\r\n---\r\n\r\nYou designate a single creature as your prey and focus your attacks against that creature. You must be able to see or hear the prey, or you must be tracking the prey during exploration.\n\n You gain a +2 circumstance bonus to Perception checks when you [Seek](/Actions.aspx?ID=84) your prey and a +2 circumstance bonus to [Survival](/Skills.aspx?ID=16) checks when you [Track](/Actions.aspx?ID=66) your prey. You also ignore the penalty for making ranged attacks within your second range increment against the prey youre hunting.\n\n You can have only one creature designated as your prey at a time. If you use Hunt Prey against a creature when you already have a creature designated, the prior creature loses the designation and the new prey gains the designation. Your designation lasts until your next daily preparations.","name":"Hunt Prey","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n<trait label=\"Ranger\" url=\"/Traits.aspx?ID=136\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 168 <sup>4.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou designate a single creature as your prey and focus your attacks against that creature. You must be able to see or hear the prey, or you must be …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 168"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 168 <sup>4.0</sup></row>","speed":{},"summary":"You designate a single creature as your prey and focus your attacks against that creature. You must be able to see or hear the prey, or you must be …","summary_markdown":"You designate a single creature as your prey and focus your attacks against that creature. You must be able to see or hear the prey, or you must be …","text":" Hunt Prey Single Action Source Core Rulebook pg. 168 4.0 --- You designate a single creature as your prey and focus your attacks against that creature. You must be able to see or hear the prey, or you must be tracking the prey during exploration. You gain a +2 circumstance bonus to Perception checks when you Seek your prey and a +2 circumstance bonus to Survival checks when you Track your prey. You also ignore the penalty for making ranged attacks within your second range increment against the prey youre hunting. You can have only one creature designated as your prey at a time. If you use Hunt Prey against a creature when you already have a creature designated, the prior creature loses the designation and the new prey gains the designation. Your designation lasts until your next daily preparations.","trait":["Concentrate","Ranger"],"trait_markdown":"[Concentrate](/Traits.aspx?ID=32), [Ranger](/Traits.aspx?ID=136)","trait_raw":["Concentrate","Ranger"],"type":"Action","url":"/Actions.aspx?ID=10","weakness":{}}},{"_index":"aon18","_id":"action-11","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-11","markdown":"<title level=\"1\" right=\"Action\">[Debilitating Strike](/Actions.aspx?ID=11) <actions string=\"Free Action\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Rogue\" url=\"/Traits.aspx?ID=139\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 182 <sup>4.0</sup></row>\n\n**Trigger** Your Strike hits a [flat-footed](/Conditions.aspx?ID=16) creature and deals damage.\n\n</column>\r\n\r\n---\r\n\r\nYou apply one of the following debilitations, which lasts until the end of your next turn. \n<ul><li>**Debilitation** The target takes a 10-foot status penalty to its Speeds. </li><li>**Debilitation** The target becomes [enfeebled 1](/Conditions.aspx?ID=13).</li></ul>","name":"Debilitating Strike","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Rogue\" url=\"/Traits.aspx?ID=139\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 182 <sup>4.0</sup></row>\n\n**Trigger**\r\nYour Strike hits a [flat-footed](/Conditions.aspx?ID=16) creature and deals damage.\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou apply one of the following debilitations, which lasts until the end of your next turn. Debilitation The target takes a 10-foot status …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 182"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 182 <sup>4.0</sup></row>","speed":{},"summary":"You apply one of the following debilitations, which lasts until the end of your next turn. Debilitation The target takes a 10-foot status …","summary_markdown":"You apply one of the following debilitations, which lasts until the end of your next turn. Debilitation The target takes a 10-foot status …","text":" Debilitating Strike Free Action Source Core Rulebook pg. 182 4.0 Trigger Your Strike hits a flat-footed creature and deals damage. --- You apply one of the following debilitations, which lasts until the end of your next turn. Debilitation The target takes a 10-foot status penalty to its Speeds. Debilitation The target becomes enfeebled 1. ","trait":["Rogue"],"trait_markdown":"[Rogue](/Traits.aspx?ID=139)","trait_raw":["Rogue"],"trigger":"Your Strike hits a flat-footed creature and deals damage.","trigger_markdown":"Your Strike hits a [flat-footed](/Conditions.aspx?ID=16) creature and deals damage.","type":"Action","url":"/Actions.aspx?ID=11","weakness":{}}},{"_index":"aon18","_id":"action-12","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-12","markdown":"<title level=\"1\" right=\"Action\">[Master Strike](/Actions.aspx?ID=12) <actions string=\"Free Action\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Incapacitation\" url=\"/Traits.aspx?ID=93\" />\r\n<trait label=\"Rogue\" url=\"/Traits.aspx?ID=139\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 183 <sup>4.0</sup></row>\n\n**Trigger** Your Strike hits a [flat-footed](/Conditions.aspx?ID=16) creature and deals damage.\n\n</column>\r\n\r\n---\r\n\r\nThe target attempts a Fortitude save at your class DC. It then becomes temporarily immune to your Master Strike for 1 day.\r\n\r\n**Critical Success** The target is unaffected.<br />\r\n**Success** The target is [enfeebled 2](/Conditions.aspx?ID=13) until the end of your next turn.<br />\r\n**Failure** The target is [paralyzed](/Conditions.aspx?ID=28) for 4 rounds.<br />\r\n**Critical Failure** The target is paralyzed for 4 rounds, knocked [unconscious](/Conditions.aspx?ID=38) for 2 hours, or killed (your choice).","name":"Master Strike","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Incapacitation\" url=\"/Traits.aspx?ID=93\" />\r\n<trait label=\"Rogue\" url=\"/Traits.aspx?ID=139\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 183 <sup>4.0</sup></row>\n\n**Trigger**\r\nYour Strike hits a [flat-footed](/Conditions.aspx?ID=16) creature and deals damage.\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe target attempts a Fortitude save at your class DC. It then becomes temporarily immune to your Master Strike for 1 day.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 183"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 183 <sup>4.0</sup></row>","speed":{},"summary":"The target attempts a Fortitude save at your class DC. It then becomes temporarily immune to your Master Strike for 1 day.","summary_markdown":"The target attempts a Fortitude save at your class DC. It then becomes temporarily immune to your Master Strike for 1 day.","text":" Master Strike Free Action Source Core Rulebook pg. 183 4.0 Trigger Your Strike hits a flat-footed creature and deals damage. --- The target attempts a Fortitude save at your class DC. It then becomes temporarily immune to your Master Strike for 1 day. Critical Success The target is unaffected. Success The target is enfeebled 2 until the end of your next turn. Failure The target is paralyzed for 4 rounds. Critical Failure The target is paralyzed for 4 rounds, knocked unconscious for 2 hours, or killed (your choice).","trait":["Incapacitation","Rogue"],"trait_markdown":"[Incapacitation](/Traits.aspx?ID=93), [Rogue](/Traits.aspx?ID=139)","trait_raw":["Incapacitation","Rogue"],"trigger":"Your Strike hits a flat-footed creature and deals damage.","trigger_markdown":"Your Strike hits a [flat-footed](/Conditions.aspx?ID=16) creature and deals damage.","type":"Action","url":"/Actions.aspx?ID=12","weakness":{}}},{"_index":"aon18","_id":"action-13","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"frequency":"once per day","id":"action-13","markdown":"<title level=\"1\" right=\"Action\">[Drain Bonded Item](/Actions.aspx?ID=13) <actions string=\"Free Action\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Arcane\" url=\"/Traits.aspx?ID=11\" />\r\n<trait label=\"Wizard\" url=\"/Traits.aspx?ID=166\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 205 <sup>4.0</sup></row>\n\n**Frequency** once per day\n\n</column>\r\n\r\n---\r\n\r\nYou expend the power stored in your bonded item, as long as the item is on your person. During your turn, you gain the ability to cast one spell you prepared today and already cast, without spending a spell slot. You must still Cast the Spell and meet the spell's other requirements.","name":"Drain Bonded Item","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Arcane\" url=\"/Traits.aspx?ID=11\" />\r\n<trait label=\"Wizard\" url=\"/Traits.aspx?ID=166\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 205 <sup>4.0</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou expend the power stored in your bonded item, as long as the item is on your person. During your turn, you gain the ability to cast one spell you …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 205"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 205 <sup>4.0</sup></row>","speed":{},"summary":"You expend the power stored in your bonded item, as long as the item is on your person. During your turn, you gain the ability to cast one spell you …","summary_markdown":"You expend the power stored in your bonded item, as long as the item is on your person. During your turn, you gain the ability to cast one spell you …","text":" Drain Bonded Item Free Action Source Core Rulebook pg. 205 4.0 Frequency once per day --- You expend the power stored in your bonded item, as long as the item is on your person. During your turn, you gain the ability to cast one spell you prepared today and already cast, without spending a spell slot. You must still Cast the Spell and meet the spell's other requirements.","trait":["Arcane","Wizard"],"trait_markdown":"[Arcane](/Traits.aspx?ID=11), [Wizard](/Traits.aspx?ID=166)","trait_raw":["Arcane","Wizard"],"type":"Action","url":"/Actions.aspx?ID=13","weakness":{}}},{"_index":"aon18","_id":"action-14","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-14","markdown":"<title level=\"1\" right=\"Action\">[Badger Rage](/Actions.aspx?ID=14) <actions string=\"Single Action\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 215 <sup>4.0</sup></row>\n\n**Requirements** The badger isnt [fatigued](/Conditions.aspx?ID=15) or raging.\r\n\r\n</column>\r\n\r\n---\r\n\r\nThe badger enters a state of pure rage that lasts for 1 minute, until there are no enemies it can perceive, or until it falls [unconscious](/Conditions.aspx?ID=38), whichever comes first. It cant voluntarily stop raging. While raging, the badger is affected in the following ways. \n<ul><li>It deals 4 additional damage with its bite attacks and 2 additional damage with its claw attacks.</li> <li>It takes a 1 penalty to AC.</li> <li>It cant use actions that have the [concentrate](/Traits.aspx?ID=32) trait unless they also have the [rage](/Traits.aspx?ID=135) trait. The animal companion can [Seek](/Actions.aspx?ID=84) even while raging.</li></ul> After it has stopped raging, it cant use Badger Rage again for 1 minute.","name":"Badger Rage","rarity":"common","release_date":"2019-08-01","requirement":"The badger isnt fatigued or raging.","requirement_markdown":"The badger isnt [fatigued](/Conditions.aspx?ID=15) or raging.","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 215 <sup>4.0</sup></row>\n\n**Requirement**\r\nThe badger isnt [fatigued](/Conditions.aspx?ID=15) or raging.\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe badger enters a state of pure rage that lasts for 1 minute, until there are no enemies it can perceive, or until it falls unconscious , …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 215"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 215 <sup>4.0</sup></row>","speed":{},"summary":"The badger enters a state of pure rage that lasts for 1 minute, until there are no enemies it can perceive, or until it falls unconscious , …","summary_markdown":"The badger enters a state of pure rage that lasts for 1 minute, until there are no enemies it can perceive, or until it falls unconscious , …","text":" Badger Rage Single Action Source Core Rulebook pg. 215 4.0 Requirements The badger isnt fatigued or raging. --- The badger enters a state of pure rage that lasts for 1 minute, until there are no enemies it can perceive, or until it falls unconscious, whichever comes first. It cant voluntarily stop raging. While raging, the badger is affected in the following ways. It deals 4 additional damage with its bite attacks and 2 additional damage with its claw attacks. It takes a 1 penalty to AC. It cant use actions that have the concentrate trait unless they also have the rage trait. The animal companion can Seek even while raging. After it has stopped raging, it cant use Badger Rage again for 1 minute.","trait":["Concentrate","Emotion","Mental"],"trait_markdown":"[Concentrate](/Traits.aspx?ID=32), [Emotion](/Traits.aspx?ID=60), [Mental](/Traits.aspx?ID=106)","trait_raw":["Concentrate","Emotion","Mental"],"type":"Action","url":"/Actions.aspx?ID=14","weakness":{}}},{"_index":"aon18","_id":"action-15","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-15","markdown":"<title level=\"1\" right=\"Action\">[Bear Hug](/Actions.aspx?ID=15) <actions string=\"Single Action\" /></title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 215 <sup>4.0</sup></row>\n\n**Requirements** The bears last action was a successful claw Strike.\r\n\r\n</column>\r\n\r\n---\r\n\r\nThe bear makes another claw Strike against the same target. If this Strike hits, the target is also [grabbed](/Conditions.aspx?ID=20), as if the bear had successfully [Grappled](/Actions.aspx?ID=35) the target.","name":"Bear Hug","rarity":"common","release_date":"2019-08-01","requirement":"The bears last action was a successful claw Strike.","requirement_markdown":"The bears last action was a successful claw Strike.","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 215 <sup>4.0</sup></row>\n\n**Requirement**\r\nThe bears last action was a successful claw Strike.\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe bear makes another claw Strike against the same target. If this Strike hits, the target is also grabbed , as if the bear had successfully …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 215"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 215 <sup>4.0</sup></row>","speed":{},"summary":"The bear makes another claw Strike against the same target. If this Strike hits, the target is also grabbed , as if the bear had successfully …","summary_markdown":"The bear makes another claw Strike against the same target. If this Strike hits, the target is also grabbed , as if the bear had successfully …","text":" Bear Hug Single Action Source Core Rulebook pg. 215 4.0 Requirements The bears last action was a successful claw Strike. --- The bear makes another claw Strike against the same target. If this Strike hits, the target is also grabbed, as if the bear had successfully Grappled the target.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=15","weakness":{}}},{"_index":"aon18","_id":"action-16","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-16","markdown":"<title level=\"1\" right=\"Action\">[Flyby Attack](/Actions.aspx?ID=16) <actions string=\"Two Actions\" /></title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 215 <sup>4.0</sup></row>\n\n</column>\r\n\r\n---\r\n\r\nThe bird Flies and makes a talon Strike at any point along the way.","name":"Flyby Attack","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 215 <sup>4.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe bird Flies and makes a talon Strike at any point along the way.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 215"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 215 <sup>4.0</sup></row>","speed":{},"summary":"The bird Flies and makes a talon Strike at any point along the way.","summary_markdown":"The bird Flies and makes a talon Strike at any point along the way.","text":" Flyby Attack Two Actions Source Core Rulebook pg. 215 4.0 --- The bird Flies and makes a talon Strike at any point along the way.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=16","weakness":{}}},{"_index":"aon18","_id":"action-17","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-17","markdown":"<title level=\"1\" right=\"Action\">[Cat Pounce](/Actions.aspx?ID=17) <actions string=\"Single Action\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Flourish\" url=\"/Traits.aspx?ID=73\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 215 <sup>4.0</sup></row>\n\n</column>\r\n\r\n---\r\n\r\nThe cat Strides and then Strikes. If it was [undetected](/Conditions.aspx?ID=39) at the start of its Cat Pounce, it remains undetected until after the attack.","name":"Cat Pounce","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Flourish\" url=\"/Traits.aspx?ID=73\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 215 <sup>4.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe cat Strides and then Strikes. If it was undetected at the start of its Cat Pounce, it remains undetected until after the attack.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 215"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 215 <sup>4.0</sup></row>","speed":{},"summary":"The cat Strides and then Strikes. If it was undetected at the start of its Cat Pounce, it remains undetected until after the attack.","summary_markdown":"The cat Strides and then Strikes. If it was undetected at the start of its Cat Pounce, it remains undetected until after the attack.","text":" Cat Pounce Single Action Source Core Rulebook pg. 215 4.0 --- The cat Strides and then Strikes. If it was undetected at the start of its Cat Pounce, it remains undetected until after the attack.","trait":["Flourish"],"trait_markdown":"[Flourish](/Traits.aspx?ID=73)","trait_raw":["Flourish"],"type":"Action","url":"/Actions.aspx?ID=17","weakness":{}}},{"_index":"aon18","_id":"action-18","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-18","markdown":"<title level=\"1\" right=\"Action\">[Darting Attack](/Actions.aspx?ID=18) <actions string=\"Single Action\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Flourish\" url=\"/Traits.aspx?ID=73\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 216 <sup>4.0</sup></row>\n\n</column>\r\n\r\n---\r\n\r\nThe raptor Steps up to 10 feet and then Strikes, or Strikes and then Steps up to 10 feet.","name":"Darting Attack","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Flourish\" url=\"/Traits.aspx?ID=73\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 216 <sup>4.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe raptor Steps up to 10 feet and then Strikes, or Strikes and then Steps up to 10 feet.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 216"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 216 <sup>4.0</sup></row>","speed":{},"summary":"The raptor Steps up to 10 feet and then Strikes, or Strikes and then Steps up to 10 feet.","summary_markdown":"The raptor Steps up to 10 feet and then Strikes, or Strikes and then Steps up to 10 feet.","text":" Darting Attack Single Action Source Core Rulebook pg. 216 4.0 --- The raptor Steps up to 10 feet and then Strikes, or Strikes and then Steps up to 10 feet.","trait":["Flourish"],"trait_markdown":"[Flourish](/Traits.aspx?ID=73)","trait_raw":["Flourish"],"type":"Action","url":"/Actions.aspx?ID=18","weakness":{}}},{"_index":"aon18","_id":"action-19","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-19","markdown":"<title level=\"1\" right=\"Action\">[Gallop](/Actions.aspx?ID=19) <actions string=\"Two Actions\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Move\" url=\"/Traits.aspx?ID=114\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 216 <sup>4.0</sup></row>\n\n</column>\r\n\r\n---\r\n\r\nThe horse Strides twice at a +10-foot circumstance bonus to Speed.","name":"Gallop","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Move\" url=\"/Traits.aspx?ID=114\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 216 <sup>4.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe horse Strides twice at a +10-foot circumstance bonus to Speed.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 216"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 216 <sup>4.0</sup></row>","speed":{},"summary":"The horse Strides twice at a +10-foot circumstance bonus to Speed.","summary_markdown":"The horse Strides twice at a +10-foot circumstance bonus to Speed.","text":" Gallop Two Actions Source Core Rulebook pg. 216 4.0 --- The horse Strides twice at a +10-foot circumstance bonus to Speed.","trait":["Move"],"trait_markdown":"[Move](/Traits.aspx?ID=114)","trait_raw":["Move"],"type":"Action","url":"/Actions.aspx?ID=19","weakness":{}}},{"_index":"aon18","_id":"action-20","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-20","markdown":"<title level=\"1\" right=\"Action\">[Constrict](/Actions.aspx?ID=20) <actions string=\"Single Action\" /></title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 216 <sup>4.0</sup></row>\n\n**Requirements** The snake has a smaller creature [grabbed](/Conditions.aspx?ID=20).\r\n\r\n</column>\r\n\r\n---\r\n\r\nThe snake deals 12 bludgeoning damage to the [grabbed](/Conditions.aspx?ID=20) creature; the creature must attempt a basic Fortitude save. If the snake is a specialized animal companion, increase this damage to 20.","name":"Constrict","rarity":"common","release_date":"2019-08-01","requirement":"The snake has a smaller creature grabbed .","requirement_markdown":"The snake has a smaller creature [grabbed](/Conditions.aspx?ID=20).","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 216 <sup>4.0</sup></row>\n\n**Requirement**\r\nThe snake has a smaller creature [grabbed](/Conditions.aspx?ID=20).\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe snake deals 12 bludgeoning damage to the grabbed creature; the creature must attempt a basic Fortitude save. If the snake is a specialized …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 216"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 216 <sup>4.0</sup></row>","speed":{},"summary":"The snake deals 12 bludgeoning damage to the grabbed creature; the creature must attempt a basic Fortitude save. If the snake is a specialized …","summary_markdown":"The snake deals 12 bludgeoning damage to the grabbed creature; the creature must attempt a basic Fortitude save. If the snake is a specialized …","text":" Constrict Single Action Source Core Rulebook pg. 216 4.0 Requirements The snake has a smaller creature grabbed. --- The snake deals 12 bludgeoning damage to the grabbed creature; the creature must attempt a basic Fortitude save. If the snake is a specialized animal companion, increase this damage to 20.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=20","weakness":{}}},{"_index":"aon18","_id":"action-21","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-21","markdown":"<title level=\"1\" right=\"Action\">[Knockdown](/Actions.aspx?ID=21) <actions string=\"Single Action\" /></title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 216 <sup>4.0</sup></row>\n\n**Requirements** The animal companions last action was a successful jaws Strike.\r\n\r\n</column>\r\n\r\n---\r\n\r\nThe wolf automatically knocks the target of its jaws Strike [prone](/Conditions.aspx?ID=31).","name":"Knockdown","rarity":"common","release_date":"2019-08-01","requirement":"The animal companions last action was a successful jaws Strike.","requirement_markdown":"The animal companions last action was a successful jaws Strike.","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 216 <sup>4.0</sup></row>\n\n**Requirement**\r\nThe animal companions last action was a successful jaws Strike.\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe wolf automatically knocks the target of its jaws Strike prone .\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 216"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 216 <sup>4.0</sup></row>","speed":{},"summary":"The wolf automatically knocks the target of its jaws Strike prone .","summary_markdown":"The wolf automatically knocks the target of its jaws Strike prone .","text":" Knockdown Single Action Source Core Rulebook pg. 216 4.0 Requirements The animal companions last action was a successful jaws Strike. --- The wolf automatically knocks the target of its jaws Strike prone.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=21","weakness":{}}},{"_index":"aon18","_id":"action-22","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-22","markdown":"<title level=\"1\" right=\"Action\">[Decipher Writing](/Actions.aspx?ID=22) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n<trait label=\"Exploration\" url=\"/Traits.aspx?ID=66\" />\r\n<trait label=\"Secret\" url=\"/Traits.aspx?ID=142\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 234 <sup>4.0</sup></row>\n\n</column>\r\n\r\n---\r\n\r\nYou attempt to decipher complicated writing or literature on an obscure topic. This usually takes 1 minute per page of text, but might take longer (typically an hour per page for decrypting ciphers or the like). The text must be in a language you can read, though the GM might allow you to attempt to decipher text written in an unfamiliar language using Society instead.\n\n The DC is determined by the GM based on the state or complexity of the document. The GM might have you roll one check for a short text or a check for each section of a larger text.\r\n\r\n**Critical Success** You understand the true meaning of the text.<br />\r\n**Success** You understand the true meaning of the text. If it was a coded document, you know the general meaning but might not have a word-for-word translation.<br />\r\n**Failure** You cant understand the text and take a 2 circumstance penalty to further checks to decipher it.<br />\r\n**Critical Failure** You believe you understand the text on that page, but you have in fact misconstrued its message.\r\n\r\n<title level=\"2\">Sample Decipher Writing Tasks</title>\n\n**Trained** entry-level philosophy treatise<br />\r\n**Expert** complex code, such as a cipher<br />\r\n**Master** spymasters code or advanced research notes<br />\r\n**Legendary** esoteric planar text written in metaphor by an ancient celestial","name":"Decipher Writing","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n<trait label=\"Exploration\" url=\"/Traits.aspx?ID=66\" />\r\n<trait label=\"Secret\" url=\"/Traits.aspx?ID=142\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 234 <sup>4.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou attempt to decipher complicated writing or literature on an obscure topic. This usually takes 1 minute per page of text, but might take longer …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 234"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 234 <sup>4.0</sup></row>","speed":{},"summary":"You attempt to decipher complicated writing or literature on an obscure topic. This usually takes 1 minute per page of text, but might take longer …","summary_markdown":"You attempt to decipher complicated writing or literature on an obscure topic. This usually takes 1 minute per page of text, but might take longer …","text":" Decipher Writing Source Core Rulebook pg. 234 4.0 --- You attempt to decipher complicated writing or literature on an obscure topic. This usually takes 1 minute per page of text, but might take longer (typically an hour per page for decrypting ciphers or the like). The text must be in a language you can read, though the GM might allow you to attempt to decipher text written in an unfamiliar language using Society instead. The DC is determined by the GM based on the state or complexity of the document. The GM might have you roll one check for a short text or a check for each section of a larger text. Critical Success You understand the true meaning of the text. Success You understand the true meaning of the text. If it was a coded document, you know the general meaning but might not have a word-for-word translation. Failure You cant understand the text and take a 2 circumstance penalty to further checks to decipher it. Critical Failure You believe you understand the text on that page, but you have in fact misconstrued its message. Sample Decipher Writing Tasks Trained entry-level philosophy treatise Expert complex code, such as a cipher Master spymasters code or advanced research notes Legendary esoteric planar text written in metaphor by an ancient celestial","trait":["Concentrate","Exploration","Secret"],"trait_markdown":"[Concentrate](/Traits.aspx?ID=32), [Exploration](/Traits.aspx?ID=66), [Secret](/Traits.aspx?ID=142)","trait_raw":["Concentrate","Exploration","Secret"],"type":"Action","url":"/Actions.aspx?ID=22","weakness":{}}},{"_index":"aon18","_id":"action-23","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-23","markdown":"<title level=\"1\" right=\"Action\">[Earn Income](/Actions.aspx?ID=23) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 236 <sup>4.0</sup></row>\n\n</column>\r\n\r\n---\r\n\r\nYou use one of your skills to make money during downtime. The GM assigns a task level representing the most lucrative job available. You can search for lower-level tasks, with the GM determining whether you find any. Sometimes you can attempt to find better work than the initial offerings, though this takes time and requires using the Diplomacy skill to Gather Information, doing some research, or socializing.\n\n When you take on a job, the GM secretly sets the DC of your skill check. After your first day of work, you roll to determine your earnings. You gain an amount of income based on your result, the tasks level, and your proficiency rank (as listed on Table 42: Income Earned).\n\n You can continue working at the task on subsequent days without needing to roll again. For each day you spend after the first, you earn the same amount as the first day, up until the tasks completion. The GM determines how long you can work at the task. Most tasks last a week or two, though some can take months or even years.\n\n## Table 4-2: Income Earned\n<row gap=\"tiny\">\n<table> <tr><td>**Task Level**</td><td>**DC**</td><td>**Failed**</td><td>**Trained**</td><td>**Expert**</td><td>**Master**</td><td>**Legendary**</td></tr><tr><td>0</td><td>14</td><td>1 cp</td><td>5 cp</td><td>5 cp</td><td>5 cp</td><td>5 cp</td></tr><tr><td>1</td><td>15</td><td>2 cp</td><td>2 sp</td><td>2 sp</td><td>2 sp</td><td>2 sp</td></tr><tr><td>2</td><td>16</td><td>4 cp</td><td>3 sp</td><td>3 sp</td><td>3 sp</td><td>3 sp</td></tr><tr><td>3</td><td>18</td><td>8 cp</td><td>5 sp</td><td>5 sp</td><td>5 sp</td><td>5 sp</td></tr><tr><td>4</td><td>19</td><td>1 sp</td><td>7 sp</td><td>8 sp</td><td>8 sp</td><td>8 sp</td></tr><tr><td>5</td><td>20</td><td>2 sp</td><td>9 sp</td><td>1 gp</td><td>1 gp</td><td>1 gp</td></tr><tr><td>6</td><td>22</td><td>3 sp</td><td>1 gp, 5 sp</td><td>2 gp</td><td>2 gp</td><td>2 gp</td></tr><tr><td>7</td><td>23</td><td>4 sp</td><td>2 gp</td><td>2 gp, 5 sp</td><td>2 gp, 5 sp</td><td>2 gp, 5 sp</td></tr><tr><td>8</td><td>24</td><td>5 sp</td><td>2 gp, 5 sp</td><td>3 gp</td><td>3 gp</td><td>3 gp</td></tr><tr><td>9</td><td>26</td><td>6 sp</td><td>3 gp</td><td>4 gp</td><td>4 gp</td><td>4 gp</td></tr><tr><td>10</td><td>27</td><td>7 sp</td><td>4 gp</td><td>5 gp</td><td>6 gp</td><td>6 gp</td></tr><tr><td>11</td><td>28</td><td>8 sp</td><td>5 gp</td><td>6 gp</td><td>8 gp</td><td>8 gp</td></tr><tr><td>12</td><td>30</td><td>9 sp</td><td>6 gp</td><td>8 gp</td><td>10 gp</td><td>10 gp</td></tr><tr><td>13</td><td>31</td><td>1 gp</td><td>7 gp</td><td>10 gp</td><td>15 gp</td><td>15 gp</td></tr><tr><td>14</td><td>32</td><td>1 gp, 5 sp</td><td>8 gp</td><td>15 gp</td><td>20 gp</td><td>20 gp</td></tr><tr><td>15</td><td>34</td><td>2 gp</td><td>10 gp</td><td>20 gp</td><td>28 gp</td><td>28 gp</td></tr><tr><td>16</td><td>35</td><td>2 gp, 5 sp</td><td>13 gp</td><td>25 gp</td><td>36 gp</td><td>40 gp</td></tr><tr><td>17</td><td>36</td><td>3 gp</td><td>15 gp</td><td>30 gp</td><td>45 gp</td><td>55 gp</td></tr><tr><td>18</td><td>38</td><td>4 gp</td><td>20 gp</td><td>45 gp</td><td>70 gp</td><td>90 gp</td></tr><tr><td>19</td><td>39</td><td>6 gp</td><td>30 gp</td><td>60 gp</td><td>100 gp</td><td>130 gp</td></tr><tr><td>20</td><td>40</td><td>8 gp</td><td>40 gp</td><td>75 gp</td><td>150 gp</td><td>200 gp</td></tr><tr><td>20 (critical success)</td><td>—</td><td>—</td><td>50 gp</td><td>90 gp</td><td>175 gp</td><td>300 gp</td></tr> </table></row>\r\n\r\n**Critical Success** You do outstanding work. Gain the amount of currency listed for the task level + 1 and your proficiency rank.<br />\r\n**Success** You do competent work. Gain the amount of currency listed for the task level and your proficiency rank.<br />\r\n**Failure** You do shoddy work and get paid the bare minimum for your time. Gain the amount of currency listed in the failure column for the task level. The GM will likely reduce how long you can continue at the task.<br />\r\n**Critical Failure** You earn nothing for your work and are fired immediately. You cant continue at the task. Your reputation suffers, potentially making it difficult for you to find rewarding jobs in that community in the future.\r\n\r\n<title level=\"2\">Sample Earn Income Tasks</title>\r\n\r\nThese examples use Alcohol Lore to work in a bar or Legal Lore to perform legal work.\r\n\r\n**Trained** bartend, do legal research<br />\r\n**Expert** curate drink selection, present minor court cases<br />\r\n**Master** run a large brewery, present important court cases<br />\r\n**Legendary** run an international brewing franchise, present a case in Hells courts","name":"Earn Income","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 236 <sup>4.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou use one of your skills to make money during downtime. The GM assigns a task level representing the most lucrative job available. You can search …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 236"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 236 <sup>4.0</sup></row>","speed":{},"summary":"You use one of your skills to make money during downtime. The GM assigns a task level representing the most lucrative job available. You can search …","summary_markdown":"You use one of your skills to make money during downtime. The GM assigns a task level representing the most lucrative job available. You can search …","text":" Earn Income Source Core Rulebook pg. 236 4.0 --- You use one of your skills to make money during downtime. The GM assigns a task level representing the most lucrative job available. You can search for lower-level tasks, with the GM determining whether you find any. Sometimes you can attempt to find better work than the initial offerings, though this takes time and requires using the Diplomacy skill to Gather Information, doing some research, or socializing. When you take on a job, the GM secretly sets the DC of your skill check. After your first day of work, you roll to determine your earnings. You gain an amount of income based on your result, the tasks level, and your proficiency rank (as listed on Table 42: Income Earned). You can continue working at the task on subsequent days without needing to roll again. For each day you spend after the first, you earn the same amount as the first day, up until the tasks completion. The GM determines how long you can work at the task. Most tasks last a week or two, though some can take months or even years. ## Table 4-2: Income Earned Task Level DC Failed Trained Expert Master Legendary 0 14 1 cp 5 cp 5 cp 5 cp 5 cp 1 15 2 cp 2 sp 2 sp 2 sp 2 sp 2 16 4 cp 3 sp 3 sp 3 sp 3 sp 3 18 8 cp 5 sp 5 sp 5 sp 5 sp 4 19 1 sp 7 sp 8 sp 8 sp 8 sp 5 20 2 sp 9 sp 1 gp 1 gp 1 gp 6 22 3 sp 1 gp, 5 sp 2 gp 2 gp 2 gp 7 23 4 sp 2 gp 2 gp, 5 sp 2 gp, 5 sp 2 gp, 5 sp 8 24 5 sp 2 gp, 5 sp 3 gp 3 gp 3 gp 9 26 6 sp 3 gp 4 gp 4 gp 4 gp 10 27 7 sp 4 gp 5 gp 6 gp 6 gp 11 28 8 sp 5 gp 6 gp 8 gp 8 gp 12 30 9 sp 6 gp 8 gp 10 gp 10 gp 13 31 1 gp 7 gp 10 gp 15 gp 15 gp 14 32 1 gp, 5 sp 8 gp 15 gp 20 gp 20 gp 15 34 2 gp 10 gp 20 gp 28 gp 28 gp 16 35 2 gp, 5 sp 13 gp 25 gp 36 gp 40 gp 17 36 3 gp 15 gp 30 gp 45 gp 55 gp 18 38 4 gp 20 gp 45 gp 70 gp 90 gp 19 39 6 gp 30 gp 60 gp 100 gp 130 gp 20 40 8 gp 40 gp 75 gp 150 gp 200 gp 20 (critical success) — — 50 gp 90 gp 175 gp 300 gp Critical Success You do outstanding work. Gain the amount of currency listed for the task level + 1 and your proficiency rank. Success You do competent work. Gain the amount of currency listed for the task level and your proficiency rank. Failure You do shoddy work and get paid the bare minimum for your time. Gain the amount of currency listed in the failure column for the task level. The GM will likely reduce how long you can continue at the task. Critical Failure You earn nothing for your work and are fired immediately. You cant continue at the task. Your reputation suffers, potentially making it difficult for you to find rewarding jobs in that community in the future. Sample Earn Income Tasks These examples use Alcohol Lore to work in a bar or Legal Lore to perform legal work. Trained bartend, do legal research Expert curate drink selection, present minor court cases Master run a large brewery, present important court cases Legendary run an international brewing franchise, present a case in Hells courts","trait":["Downtime"],"trait_markdown":"[Downtime](/Traits.aspx?ID=49)","trait_raw":["Downtime"],"type":"Action","url":"/Actions.aspx?ID=23","weakness":{}}},{"_index":"aon18","_id":"action-24","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-24","markdown":"<title level=\"1\" right=\"Action\">[Identify Magic](/Actions.aspx?ID=24) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n<trait label=\"Exploration\" url=\"/Traits.aspx?ID=66\" />\r\n<trait label=\"Secret\" url=\"/Traits.aspx?ID=142\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 238 <sup>4.0</sup></row>\n\n</column>\r\n\r\n---\r\n\r\nOnce you discover that an item, location, or ongoing effect is magical, you can spend 10 minutes to try to identify the particulars of its magic. If your attempt is interrupted, you must start over. The GM sets the DC for your check. Cursed or esoteric subjects usually have higher DCs or might even be impossible to identify using this activity alone. Heightening a spell doesnt increase the DC to identify it.\r\n\r\n**Critical Success** You learn all the attributes of the magic, including its name (for an effect), what it does, any means of activating it (for an item or location), and whether it is cursed.<br />\r\n**Success** For an item or location, you get a sense of what it does and learn any means of activating it. For an ongoing effect (such as a spell with a duration), you learn the effects name and what it does. You cant try again in hopes of getting a critical success.<br />\r\n**Failure** You fail to identify the magic and cant try again for 1 day.<br />\r\n**Critical Failure** You misidentify the magic as something else of the GMs choice.","name":"Identify Magic","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n<trait label=\"Exploration\" url=\"/Traits.aspx?ID=66\" />\r\n<trait label=\"Secret\" url=\"/Traits.aspx?ID=142\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 238 <sup>4.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nOnce you discover that an item, location, or ongoing effect is magical, you can spend 10 minutes to try to identify the particulars of its magic. If …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 238"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 238 <sup>4.0</sup></row>","speed":{},"summary":"Once you discover that an item, location, or ongoing effect is magical, you can spend 10 minutes to try to identify the particulars of its magic. If …","summary_markdown":"Once you discover that an item, location, or ongoing effect is magical, you can spend 10 minutes to try to identify the particulars of its magic. If …","text":" Identify Magic Source Core Rulebook pg. 238 4.0 --- Once you discover that an item, location, or ongoing effect is magical, you can spend 10 minutes to try to identify the particulars of its magic. If your attempt is interrupted, you must start over. The GM sets the DC for your check. Cursed or esoteric subjects usually have higher DCs or might even be impossible to identify using this activity alone. Heightening a spell doesnt increase the DC to identify it. Critical Success You learn all the attributes of the magic, including its name (for an effect), what it does, any means of activating it (for an item or location), and whether it is cursed. Success For an item or location, you get a sense of what it does and learn any means of activating it. For an ongoing effect (such as a spell with a duration), you learn the effects name and what it does. You cant try again in hopes of getting a critical success. Failure You fail to identify the magic and cant try again for 1 day. Critical Failure You misidentify the magic as something else of the GMs choice.","trait":["Concentrate","Exploration","Secret"],"trait_markdown":"[Concentrate](/Traits.aspx?ID=32), [Exploration](/Traits.aspx?ID=66), [Secret](/Traits.aspx?ID=142)","trait_raw":["Concentrate","Exploration","Secret"],"type":"Action","url":"/Actions.aspx?ID=24","weakness":{}}},{"_index":"aon18","_id":"action-25","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-25","markdown":"<title level=\"1\" right=\"Action\">[Learn a Spell](/Actions.aspx?ID=25) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n<trait label=\"Exploration\" url=\"/Traits.aspx?ID=66\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 238 <sup>4.0</sup></row>\n\n**Requirements** You have a spellcasting class feature, and the spell you want to learn is on your magical traditions spell list.\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou can gain access to a new spell of your tradition from someone who knows that spell or from magical writing like a spellbook or scroll. If you can cast spells of multiple traditions, you can Learn a Spell of any of those traditions, but you must use the corresponding skill to do so. For example, if you were a [cleric](/Classes.aspx?ID=5) with the [bard multiclass archetype](/Archetypes.aspx?ID=2), you couldn't use [Religion](/Skills.aspx?ID=13) to add an [occult](/SpellLists.aspx?Tradition=3) spell to your bardic spell repertoire. \n\nTo learn the spell, you must do the following: \n<ul><li>Spend 1 hour per level of the spell, during which you must remain in conversation with a person who knows the spell or have the magical writing in your possession. </li><li>Have materials with the Price indicated in Table 43. </li><li>Attempt a skill check for the skill corresponding to your tradition (DC determined by the GM, often close to the DC on Table 43). [Uncommon](/Traits.aspx?ID=159) or [rare](/Traits.aspx?ID=137) spells have [higher DCs](/Rules.aspx?ID=555).</li></ul> If you have a [spellbook](/Equipment.aspx?ID=53), Learning a Spell lets you add the spell to your spellbook; if you prepare spells from a list, it's added to your list; if you have a spell repertoire, you can select it when you add or swap spells.\n\n## Table 4-3: Learning a Spell\n<row gap=\"tiny\">\n<table> <tr><td>**Spell Level**</td><td>**Price**</td><td>**Typical DC**</td></tr> <tr><td>1st or cantrip</td><td>2 gp</td><td>15</td></tr> <tr><td>2nd</td><td>6 gp</td><td>18</td></tr> <tr><td>3rd</td><td>16 gp</td><td>20</td></tr> <tr><td>4th</td><td>36 gp</td><td>23</td></tr> <tr><td>5th</td><td>70 gp</td><td>26</td></tr> <tr><td>6th</td><td>140 gp</td><td>28</td></tr> <tr><td>7th</td><td>300 gp</td><td>31</td></tr> <tr><td>8th</td><td>650 gp</td><td>34</td></tr> <tr><td>9th</td><td>1,500 gp</td><td>36</td></tr> <tr><td>10th</td><td>7,000 gp</td><td>41</td></tr> </table></row>\r\n\r\n**Critical Success** You expend half the materials and learn the spell.<br />\r\n**Success** You expend the materials and learn the spell.<br />\r\n**Failure** You fail to learn the spell but can try again after you gain a level. The materials arent expended.<br />\r\n**Critical Failure** As failure, plus you expend half the materials.","name":"Learn a Spell","rarity":"common","release_date":"2019-08-01","requirement":"You have a spellcasting class feature, and the spell you want to learn is on your magical traditions spell list.","requirement_markdown":"You have a spellcasting class feature, and the spell you want to learn is on your magical traditions spell list.","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n<trait label=\"Exploration\" url=\"/Traits.aspx?ID=66\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 238 <sup>4.0</sup></row>\n\n**Requirement**\r\nYou have a spellcasting class feature, and the spell you want to learn is on your magical traditions spell list.\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou can gain access to a new spell of your tradition from someone who knows that spell or from magical writing like a spellbook or scroll. If you can …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 238"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 238 <sup>4.0</sup></row>","speed":{},"summary":"You can gain access to a new spell of your tradition from someone who knows that spell or from magical writing like a spellbook or scroll. If you can …","summary_markdown":"You can gain access to a new spell of your tradition from someone who knows that spell or from magical writing like a spellbook or scroll. If you can …","text":" Learn a Spell Source Core Rulebook pg. 238 4.0 Requirements You have a spellcasting class feature, and the spell you want to learn is on your magical traditions spell list. --- You can gain access to a new spell of your tradition from someone who knows that spell or from magical writing like a spellbook or scroll. If you can cast spells of multiple traditions, you can Learn a Spell of any of those traditions, but you must use the corresponding skill to do so. For example, if you were a cleric with the bard multiclass archetype, you couldn't use Religion to add an occult spell to your bardic spell repertoire. To learn the spell, you must do the following: Spend 1 hour per level of the spell, during which you must remain in conversation with a person who knows the spell or have the magical writing in your possession. Have materials with the Price indicated in Table 43. Attempt a skill check for the skill corresponding to your tradition (DC determined by the GM, often close to the DC on Table 43). Uncommon or rare spells have higher DCs. If you have a spellbook, Learning a Spell lets you add the spell to your spellbook; if you prepare spells from a list, it's added to your list; if you have a spell repertoire, you can select it when you add or swap spells. ## Table 4-3: Learning a Spell Spell Level Price Typical DC 1st or cantrip 2 gp 15 2nd 6 gp 18 3rd 16 gp 20 4th 36 gp 23 5th 70 gp 26 6th 140 gp 28 7th 300 gp 31 8th 650 gp 34 9th 1,500 gp 36 10th 7,000 gp 41 Critical Success You expend half the materials and learn the spell. Success You expend the materials and learn the spell. Failure You fail to learn the spell but can try again after you gain a level. The materials arent expended. Critical Failure As failure, plus you expend half the materials.","trait":["Concentrate","Exploration"],"trait_markdown":"[Concentrate](/Traits.aspx?ID=32), [Exploration](/Traits.aspx?ID=66)","trait_raw":["Concentrate","Exploration"],"type":"Action","url":"/Actions.aspx?ID=25","weakness":{}}},{"_index":"aon18","_id":"action-26","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-26","markdown":"<title level=\"1\" right=\"Action\">[Recall Knowledge](/Actions.aspx?ID=26) <actions string=\"Single Action\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n<trait label=\"Secret\" url=\"/Traits.aspx?ID=142\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 239 <sup>4.0</sup></row>\n\n</column>\r\n\r\n---\r\n\r\nYou attempt a skill check to try to remember a bit of knowledge regarding a topic related to that skill. The GM determines the DCs for such checks and which skills apply.\n\n**Critical Success** You recall the knowledge accurately and gain additional information or context.<br />\n**Success** You recall the knowledge accurately or gain a useful clue about your current situation.<br />\n**Critical Failure** You recall incorrect information or gain an erroneous or misleading clue. \n\nThe following skills can be used to Recall Knowledge, getting information about the listed topics. In some cases, you can get the GM's permission to use a different but related skill, usually against a higher DC than normal. Some topics might appear on multiple lists, but the skills could give different information. For example, Arcana might tell you about the magical defenses of a golem, whereas Crafting could tell you about its sturdy resistance to physical attacks. \n<ul><li>**Arcana**: Arcane theories, magical traditions, creatures of arcane significance, and arcane planes. </li><li>**Crafting**: Alchemical reactions and creatures, item value, engineering, unusual materials, and constructs. </li><li>**Lore**: The subject of the Lore skill's subcategory. </li><li>**Medicine**: Diseases, poisons, wounds, and forensics. </li><li>**Nature**: The environment, flora, geography, weather, creatures of natural origin, and natural planes. </li><li>**Occultism**: Ancient mysteries, obscure philosophy, creatures of occult significance, and esoteric planes. </li><li>**Religion**: Divine agents, divine planes, theology, obscure myths, and creatures of religious significance. </li><li>**Society**: Local history, key personalities, legal institutions, societal structure, and humanoid culture.</li></ul>The GM might allow checks to Recall Knowledge using other skills. For example, you might assess the skill of an acrobat using Acrobatics. If you're using a physical skill (like in this example), the GM will most likely have you use a mental ability score—typically Intelligence—instead of the skill's normal physical ability score.\n\n<title level=\"2\">Sample Recall Knowledge Tasks</title>\r\n\r\nThese examples use Society or Religion.\r\n\r\n**Untrained** name of a ruler, key noble, or major deity<br />\r\n**Trained** line of succession for a major noble family, core doctrines of a major deity<br />\r\n**Expert** genealogy of a minor noble, teachings of an ancient priest<br />\r\n**Master** hierarchy of a genie noble court, major extraplanar temples of a deity<br />\r\n**Legendary** existence of a long-lost noble heir, secret doctrines of a religion","name":"Recall Knowledge","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n<trait label=\"Secret\" url=\"/Traits.aspx?ID=142\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 239 <sup>4.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou attempt a skill check to try to remember a bit of knowledge regarding a topic related to that skill. The GM determines the DCs for such checks …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 239"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 239 <sup>4.0</sup></row>","speed":{},"summary":"You attempt a skill check to try to remember a bit of knowledge regarding a topic related to that skill. The GM determines the DCs for such checks …","summary_markdown":"You attempt a skill check to try to remember a bit of knowledge regarding a topic related to that skill. The GM determines the DCs for such checks …","text":" Recall Knowledge Single Action Source Core Rulebook pg. 239 4.0 --- You attempt a skill check to try to remember a bit of knowledge regarding a topic related to that skill. The GM determines the DCs for such checks and which skills apply. Critical Success You recall the knowledge accurately and gain additional information or context. Success You recall the knowledge accurately or gain a useful clue about your current situation. Critical Failure You recall incorrect information or gain an erroneous or misleading clue. The following skills can be used to Recall Knowledge, getting information about the listed topics. In some cases, you can get the GM's permission to use a different but related skill, usually against a higher DC than normal. Some topics might appear on multiple lists, but the skills could give different information. For example, Arcana might tell you about the magical defenses of a golem, whereas Crafting could tell you about its sturdy resistance to physical attacks. Arcana : Arcane theories, magical traditions, creatures of arcane significance, and arcane planes. Crafting : Alchemical reactions and creatures, item value, engineering, unusual materials, and constructs. Lore : The subject of the Lore skill's subcategory. Medicine : Diseases, poisons, wounds, and forensics. Nature : The environment, flora, geography, weather, creatures of natural origin, and natural planes. Occultism : Ancient mysteries, obscure philosophy, creatures of occult significance, and esoteric planes. Religion : Divine agents, divine planes, theology, obscure myths, and creatures of religious significance. Society : Local history, key personalities, legal institutions, societal structure, and humanoid culture. The GM might allow checks to Recall Knowledge using other skills. For example, you might assess the skill of an acrobat using Acrobatics. If you're using a physical skill (like in this example), the GM will most likely have you use a mental ability score—typically Intelligence—instead of the skill's normal physical ability score. Sample Recall Knowledge Tasks These examples use Society or Religion. Untrained name of a ruler, key noble, or major deity Trained line of succession for a major noble family, core doctrines of a major deity Expert genealogy of a minor noble, teachings of an ancient priest Master hierarchy of a genie noble court, major extraplanar temples of a deity Legendary existence of a long-lost noble heir, secret doctrines of a religion","trait":["Concentrate","Secret"],"trait_markdown":"[Concentrate](/Traits.aspx?ID=32), [Secret](/Traits.aspx?ID=142)","trait_raw":["Concentrate","Secret"],"type":"Action","url":"/Actions.aspx?ID=26","weakness":{}}},{"_index":"aon18","_id":"action-27","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-27","markdown":"<title level=\"1\" right=\"Action\">[Subsist](/Actions.aspx?ID=27) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 240 <sup>4.0</sup></row>\n\n</column>\r\n\r\n---\r\n\r\nYou try to provide food and shelter for yourself, and possibly others as well, with a [standard of living](/Rules.aspx?ID=253). The GM determines the DC based on the nature of the place where you're trying to Subsist. You might need a minimum proficiency rank to Subsist in particularly strange environments. Unlike most downtime activities, you can Subsist after 8 hours or less of exploration, but if you do, you take a 5 penalty.\r\n\r\n**Critical Success** You either provide a subsistence living for yourself and one additional creature, or you improve your own food and shelter, granting yourself a comfortable living.<br />\r\n**Success** You find enough food and shelter with basic protection from the elements to provide you a subsistence living.<br />\r\n**Failure** Youre exposed to the elements and dont get enough food, becoming fatigued until you attain sufficient food and shelter.<br />\r\n**Critical Failure** You attract trouble, eat something you shouldnt, or otherwise worsen your situation. You take a 2 circumstance penalty to checks to Subsist for 1 week. You dont find any food at all; if you dont have any stored up, youre in danger of starving or dying of thirst if you continue failing.\r\n\r\n<title level=\"2\">Sample Subsist Tasks</title>\n\n**Untrained** lush forest with calm weather or large city with plentiful resources<br />\r\n**Trained** typical hillside or village<br />\r\n**Expert** typical mountains or insular hamlet<br />\r\n**Master** typical desert or city under siege<br />\r\n**Legendary** barren wasteland or city of undead","name":"Subsist","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 240 <sup>4.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou try to provide food and shelter for yourself, and possibly others as well, with a standard of living . The GM determines the DC based on the …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 240"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 240 <sup>4.0</sup></row>","speed":{},"summary":"You try to provide food and shelter for yourself, and possibly others as well, with a standard of living . The GM determines the DC based on the …","summary_markdown":"You try to provide food and shelter for yourself, and possibly others as well, with a standard of living . The GM determines the DC based on the …","text":" Subsist Source Core Rulebook pg. 240 4.0 --- You try to provide food and shelter for yourself, and possibly others as well, with a standard of living. The GM determines the DC based on the nature of the place where you're trying to Subsist. You might need a minimum proficiency rank to Subsist in particularly strange environments. Unlike most downtime activities, you can Subsist after 8 hours or less of exploration, but if you do, you take a 5 penalty. Critical Success You either provide a subsistence living for yourself and one additional creature, or you improve your own food and shelter, granting yourself a comfortable living. Success You find enough food and shelter with basic protection from the elements to provide you a subsistence living. Failure Youre exposed to the elements and dont get enough food, becoming fatigued until you attain sufficient food and shelter. Critical Failure You attract trouble, eat something you shouldnt, or otherwise worsen your situation. You take a 2 circumstance penalty to checks to Subsist for 1 week. You dont find any food at all; if you dont have any stored up, youre in danger of starving or dying of thirst if you continue failing. Sample Subsist Tasks Untrained lush forest with calm weather or large city with plentiful resources Trained typical hillside or village Expert typical mountains or insular hamlet Master typical desert or city under siege Legendary barren wasteland or city of undead","trait":["Downtime"],"trait_markdown":"[Downtime](/Traits.aspx?ID=49)","trait_raw":["Downtime"],"type":"Action","url":"/Actions.aspx?ID=27","weakness":{}}},{"_index":"aon18","_id":"action-28","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-28","markdown":"<title level=\"1\" right=\"Action\">[Balance](/Actions.aspx?ID=28) <actions string=\"Single Action\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Move\" url=\"/Traits.aspx?ID=114\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 240 <sup>4.0</sup></row>\n\n**Requirements** You are in a square that contains a narrow surface, uneven ground, or another similar feature.\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou move across a narrow surface or uneven ground, attempting an Acrobatics check against its Balance DC. You are flat-footed while on a narrow surface or uneven ground.\r\n\r\n**Critical Success** You move up to your Speed.<br />\r\n**Success** You move up to your Speed, treating it as difficult terrain (every 5 feet costs 10 feet of movement).<br />\r\n**Failure** You must remain stationary to keep your balance (wasting the action) or you fall. If you fall, your turn ends.<br />\r\n**Critical Failure** You fall and your turn ends.\r\n\r\n<title level=\"2\">Sample Balance Tasks</title>\n\n**Untrained** tangled roots, uneven cobblestones<br />\r\n**Trained** wooden beam<br />\r\n**Expert** deep, loose gravel<br />\r\n**Master** tightrope, smooth sheet of ice<br />\r\n**Legendary** razors edge, chunks of floor falling in midair","name":"Balance","rarity":"common","release_date":"2019-08-01","requirement":"You are in a square that contains a narrow surface, uneven ground, or another similar feature.","requirement_markdown":"You are in a square that contains a narrow surface, uneven ground, or another similar feature.","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Move\" url=\"/Traits.aspx?ID=114\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 240 <sup>4.0</sup></row>\n\n**Requirement**\r\nYou are in a square that contains a narrow surface, uneven ground, or another similar feature.\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou move across a narrow surface or uneven ground, attempting an Acrobatics check against its Balance DC. You are flat-footed while on a narrow …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 240"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 240 <sup>4.0</sup></row>","speed":{},"summary":"You move across a narrow surface or uneven ground, attempting an Acrobatics check against its Balance DC. You are flat-footed while on a narrow …","summary_markdown":"You move across a narrow surface or uneven ground, attempting an Acrobatics check against its Balance DC. You are flat-footed while on a narrow …","text":" Balance Single Action Source Core Rulebook pg. 240 4.0 Requirements You are in a square that contains a narrow surface, uneven ground, or another similar feature. --- You move across a narrow surface or uneven ground, attempting an Acrobatics check against its Balance DC. You are flat-footed while on a narrow surface or uneven ground. Critical Success You move up to your Speed. Success You move up to your Speed, treating it as difficult terrain (every 5 feet costs 10 feet of movement). Failure You must remain stationary to keep your balance (wasting the action) or you fall. If you fall, your turn ends. Critical Failure You fall and your turn ends. Sample Balance Tasks Untrained tangled roots, uneven cobblestones Trained wooden beam Expert deep, loose gravel Master tightrope, smooth sheet of ice Legendary razors edge, chunks of floor falling in midair","trait":["Move"],"trait_markdown":"[Move](/Traits.aspx?ID=114)","trait_raw":["Move"],"type":"Action","url":"/Actions.aspx?ID=28","weakness":{}}},{"_index":"aon18","_id":"action-29","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-29","markdown":"<title level=\"1\" right=\"Action\">[Tumble Through](/Actions.aspx?ID=29) <actions string=\"Single Action\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Move\" url=\"/Traits.aspx?ID=114\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 240 <sup>4.0</sup></row>\n\n</column>\r\n\r\n---\r\n\r\nYou Stride up to your Speed. During this movement, you can try to move through the space of one enemy. Attempt an Acrobatics check against the enemys Reflex DC as soon as you try to enter its space. You can Tumble Through using Climb, Fly, Swim, or another action instead of Stride in the appropriate environment.\r\n\r\n**Success** You move through the enemys space, treating the squares in its space as difficult terrain (every 5 feet costs 10 feet of movement). If you dont have enough Speed to move all the way through its space, you get the same effect as a failure.<br />\r\n**Failure** Your movement ends, and you trigger reactions as if you had moved out of the square you started in.","name":"Tumble Through","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Move\" url=\"/Traits.aspx?ID=114\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 240 <sup>4.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou Stride up to your Speed. During this movement, you can try to move through the space of one enemy. Attempt an Acrobatics check against the …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 240"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 240 <sup>4.0</sup></row>","speed":{},"summary":"You Stride up to your Speed. During this movement, you can try to move through the space of one enemy. Attempt an Acrobatics check against the …","summary_markdown":"You Stride up to your Speed. During this movement, you can try to move through the space of one enemy. Attempt an Acrobatics check against the …","text":" Tumble Through Single Action Source Core Rulebook pg. 240 4.0 --- You Stride up to your Speed. During this movement, you can try to move through the space of one enemy. Attempt an Acrobatics check against the enemys Reflex DC as soon as you try to enter its space. You can Tumble Through using Climb, Fly, Swim, or another action instead of Stride in the appropriate environment. Success You move through the enemys space, treating the squares in its space as difficult terrain (every 5 feet costs 10 feet of movement). If you dont have enough Speed to move all the way through its space, you get the same effect as a failure. Failure Your movement ends, and you trigger reactions as if you had moved out of the square you started in.","trait":["Move"],"trait_markdown":"[Move](/Traits.aspx?ID=114)","trait_raw":["Move"],"type":"Action","url":"/Actions.aspx?ID=29","weakness":{}}},{"_index":"aon18","_id":"action-30","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-30","markdown":"<title level=\"1\" right=\"Action\">[Maneuver in Flight](/Actions.aspx?ID=30) <actions string=\"Single Action\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Move\" url=\"/Traits.aspx?ID=114\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 240 <sup>4.0</sup></row>\n\n**Requirements** You have a fly Speed.\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou try a difficult maneuver while flying. Attempt an Acrobatics check. The GM determines what maneuvers are possible, but they rarely allow you to move farther than your fly Speed.\r\n\r\n**Success** You succeed at the maneuver.<br />\r\n**Failure** Your maneuver fails. The GM chooses if you simply cant move or if some other detrimental effect happens. The outcome should be appropriate for the maneuver you attempted (for instance, being blown off course if you were trying to fly against a strong wind).<br />\r\n**Critical Failure** As failure, but the consequence is more dire.\r\n\r\n<title level=\"2\">Sample Maneuver in Flight Tasks</title>\n\n**Trained** steep ascent or descent<br />\r\n**Expert** fly against the wind, hover midair<br />\r\n**Master** reverse direction<br />\r\n**Legendary** fly through gale force winds","name":"Maneuver in Flight","rarity":"common","release_date":"2019-08-01","requirement":"You have a fly Speed.","requirement_markdown":"You have a fly Speed.","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Move\" url=\"/Traits.aspx?ID=114\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 240 <sup>4.0</sup></row>\n\n**Requirement**\r\nYou have a fly Speed.\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou try a difficult maneuver while flying. Attempt an Acrobatics check. The GM determines what maneuvers are possible, but they rarely allow you to …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 240"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 240 <sup>4.0</sup></row>","speed":{},"summary":"You try a difficult maneuver while flying. Attempt an Acrobatics check. The GM determines what maneuvers are possible, but they rarely allow you to …","summary_markdown":"You try a difficult maneuver while flying. Attempt an Acrobatics check. The GM determines what maneuvers are possible, but they rarely allow you to …","text":" Maneuver in Flight Single Action Source Core Rulebook pg. 240 4.0 Requirements You have a fly Speed. --- You try a difficult maneuver while flying. Attempt an Acrobatics check. The GM determines what maneuvers are possible, but they rarely allow you to move farther than your fly Speed. Success You succeed at the maneuver. Failure Your maneuver fails. The GM chooses if you simply cant move or if some other detrimental effect happens. The outcome should be appropriate for the maneuver you attempted (for instance, being blown off course if you were trying to fly against a strong wind). Critical Failure As failure, but the consequence is more dire. Sample Maneuver in Flight Tasks Trained steep ascent or descent Expert fly against the wind, hover midair Master reverse direction Legendary fly through gale force winds","trait":["Move"],"trait_markdown":"[Move](/Traits.aspx?ID=114)","trait_raw":["Move"],"type":"Action","url":"/Actions.aspx?ID=30","weakness":{}}},{"_index":"aon18","_id":"action-31","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-31","markdown":"<title level=\"1\" right=\"Action\">[Squeeze](/Actions.aspx?ID=31) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Exploration\" url=\"/Traits.aspx?ID=66\" />\r\n<trait label=\"Move\" url=\"/Traits.aspx?ID=114\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 241 <sup>4.0</sup></row>\n\n</column>\r\n\r\n---\r\n\r\nYou contort yourself to squeeze through a space so small you can barely fit through. This action is for exceptionally small spaces; many tight spaces are [difficult terrain](/Rules.aspx?ID=453) that you can move through more quickly and without a check. \r\n\r\n**Critical Success** You squeeze through the tight space in 1 minute per 10 feet of squeezing.<br />\r\n**Success** You squeeze through in 1 minute per 5 feet.<br />\r\n**Critical Failure** You become stuck in the tight space. While youre stuck, you can spend 1 minute attempting another Acrobatics check at the same DC. Any result on that check other than a critical failure causes you to become unstuck.\r\n\r\n<title level=\"2\">Sample Squeeze Tasks</title>\n\n**Trained** space barely fitting your shoulders<br />\r\n**Master** space barely fitting your head","name":"Squeeze","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Exploration\" url=\"/Traits.aspx?ID=66\" />\r\n<trait label=\"Move\" url=\"/Traits.aspx?ID=114\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 241 <sup>4.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou contort yourself to squeeze through a space so small you can barely fit through. This action is for exceptionally small spaces; many tight spaces …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 241"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 241 <sup>4.0</sup></row>","speed":{},"summary":"You contort yourself to squeeze through a space so small you can barely fit through. This action is for exceptionally small spaces; many tight spaces …","summary_markdown":"You contort yourself to squeeze through a space so small you can barely fit through. This action is for exceptionally small spaces; many tight spaces …","text":" Squeeze Source Core Rulebook pg. 241 4.0 --- You contort yourself to squeeze through a space so small you can barely fit through. This action is for exceptionally small spaces; many tight spaces are difficult terrain that you can move through more quickly and without a check. Critical Success You squeeze through the tight space in 1 minute per 10 feet of squeezing. Success You squeeze through in 1 minute per 5 feet. Critical Failure You become stuck in the tight space. While youre stuck, you can spend 1 minute attempting another Acrobatics check at the same DC. Any result on that check other than a critical failure causes you to become unstuck. Sample Squeeze Tasks Trained space barely fitting your shoulders Master space barely fitting your head","trait":["Exploration","Move"],"trait_markdown":"[Exploration](/Traits.aspx?ID=66), [Move](/Traits.aspx?ID=114)","trait_raw":["Exploration","Move"],"type":"Action","url":"/Actions.aspx?ID=31","weakness":{}}},{"_index":"aon18","_id":"action-32","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-32","markdown":"<title level=\"1\" right=\"Action\">[Borrow an Arcane Spell](/Actions.aspx?ID=32) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n<trait label=\"Exploration\" url=\"/Traits.aspx?ID=66\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 241 <sup>4.0</sup></row>\n\n</column>\r\n\r\n---\r\n\r\nIf youre an arcane spellcaster who prepares from a spellbook, you can attempt to prepare a spell from someone elses spellbook. The GM sets the DC for the check based on the spells level and rarity; its typically a bit easier than Learning the Spell.\r\n\r\n**Success** You prepare the borrowed spell as part of your normal spell preparation.<br />\r\n**Failure** You fail to prepare the spell, but the spell slot remains available for you to prepare a different spell. You cant try to prepare this spell until the next time you prepare spells.","name":"Borrow an Arcane Spell","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n<trait label=\"Exploration\" url=\"/Traits.aspx?ID=66\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 241 <sup>4.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nIf youre an arcane spellcaster who prepares from a spellbook, you can attempt to prepare a spell from someone elses spellbook. The GM sets the DC …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 241"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 241 <sup>4.0</sup></row>","speed":{},"summary":"If youre an arcane spellcaster who prepares from a spellbook, you can attempt to prepare a spell from someone elses spellbook. The GM sets the DC …","summary_markdown":"If youre an arcane spellcaster who prepares from a spellbook, you can attempt to prepare a spell from someone elses spellbook. The GM sets the DC …","text":" Borrow an Arcane Spell Source Core Rulebook pg. 241 4.0 --- If youre an arcane spellcaster who prepares from a spellbook, you can attempt to prepare a spell from someone elses spellbook. The GM sets the DC for the check based on the spells level and rarity; its typically a bit easier than Learning the Spell. Success You prepare the borrowed spell as part of your normal spell preparation. Failure You fail to prepare the spell, but the spell slot remains available for you to prepare a different spell. You cant try to prepare this spell until the next time you prepare spells.","trait":["Concentrate","Exploration"],"trait_markdown":"[Concentrate](/Traits.aspx?ID=32), [Exploration](/Traits.aspx?ID=66)","trait_raw":["Concentrate","Exploration"],"type":"Action","url":"/Actions.aspx?ID=32","weakness":{}}},{"_index":"aon18","_id":"action-33","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-33","markdown":"<title level=\"1\" right=\"Action\">[Climb](/Actions.aspx?ID=33) <actions string=\"Single Action\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Move\" url=\"/Traits.aspx?ID=114\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 241 <sup>4.0</sup></row>\n\n**Requirements** You have both hands free.\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou move up, down, or across an incline. Unless its particularly easy, you must attempt an Athletics check. The GM determines the DC based on the nature of the incline and environmental circumstances. Youre flat-footed unless you have a climb Speed.\r\n\r\n**Critical Success** You move up, across, or safely down the incline for 5 feet plus 5 feet per 20 feet of your land Speed (a total of 10 feet for most PCs).<br />\r\n**Success** You move up, across, or safely down the incline for 5 feet per 20 feet of your land Speed (a total of 5 feet for most PCs, minimum 5 feet if your Speed is below 20 feet).<br />\r\n**Critical Failure** You fall. If you began the climb on stable ground, you fall and land prone.\r\n\r\n<title level=\"2\">Sample Climb Tasks</title>\n\n**Untrained** ladder, steep slope, low-branched tree<br />\r\n**Trained** rigging, rope, typical tree<br />\r\n**Expert** wall with small handholds and footholds<br />\r\n**Master** ceiling with handholds and footholds, rock wall<br />\r\n**Legendary** smooth surface","name":"Climb","rarity":"common","release_date":"2019-08-01","requirement":"You have both hands free.","requirement_markdown":"You have both hands free.","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Move\" url=\"/Traits.aspx?ID=114\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 241 <sup>4.0</sup></row>\n\n**Requirement**\r\nYou have both hands free.\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou move up, down, or across an incline. Unless its particularly easy, you must attempt an Athletics check. The GM determines the DC based on the …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 241"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 241 <sup>4.0</sup></row>","speed":{},"summary":"You move up, down, or across an incline. Unless its particularly easy, you must attempt an Athletics check. The GM determines the DC based on the …","summary_markdown":"You move up, down, or across an incline. Unless its particularly easy, you must attempt an Athletics check. The GM determines the DC based on the …","text":" Climb Single Action Source Core Rulebook pg. 241 4.0 Requirements You have both hands free. --- You move up, down, or across an incline. Unless its particularly easy, you must attempt an Athletics check. The GM determines the DC based on the nature of the incline and environmental circumstances. Youre flat-footed unless you have a climb Speed. Critical Success You move up, across, or safely down the incline for 5 feet plus 5 feet per 20 feet of your land Speed (a total of 10 feet for most PCs). Success You move up, across, or safely down the incline for 5 feet per 20 feet of your land Speed (a total of 5 feet for most PCs, minimum 5 feet if your Speed is below 20 feet). Critical Failure You fall. If you began the climb on stable ground, you fall and land prone. Sample Climb Tasks Untrained ladder, steep slope, low-branched tree Trained rigging, rope, typical tree Expert wall with small handholds and footholds Master ceiling with handholds and footholds, rock wall Legendary smooth surface","trait":["Move"],"trait_markdown":"[Move](/Traits.aspx?ID=114)","trait_raw":["Move"],"type":"Action","url":"/Actions.aspx?ID=33","weakness":{}}},{"_index":"aon18","_id":"action-34","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-34","markdown":"<title level=\"1\" right=\"Action\">[Force Open](/Actions.aspx?ID=34) <actions string=\"Single Action\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Attack\" url=\"/Traits.aspx?ID=15\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 242 <sup>4.0</sup></row>\n\n</column>\r\n\r\n---\r\n\r\nUsing your body, a lever, or some other tool, you attempt to forcefully open a door, window, container or heavy gate. With a high enough result, you can even smash through walls. Without a crowbar, prying something open takes a 2 item penalty to the Athletics check to Force Open. \r\n\r\n**Critical Success** You open the door, window, container, or gate and can avoid damaging it in the process.<br />\r\n**Success** You break the door, window, container, or gate open, and the door, window, container, or gate gains the broken condition. If its especially sturdy, the GM might have it take damage but not be broken.<br />\r\n**Critical Failure** Your attempt jams the door, window, container, or gate shut, imposing a 2 circumstance penalty on future attempts to Force it Open.\r\n\r\n<title level=\"2\">Sample Force Open Tasks</title>\n\n**Untrained** fabric, flimsy glass<br />\r\n**Trained** ice, sturdy glass<br />\r\n**Expert** flimsy wooden door, wooden portcullis<br />\r\n**Master** sturdy wooden door, iron portcullis, metal bar<br />\r\n**Legendary** stone or iron door","name":"Force Open","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Attack\" url=\"/Traits.aspx?ID=15\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 242 <sup>4.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nUsing your body, a lever, or some other tool, you attempt to forcefully open a door, window, container or heavy gate. With a high enough result, you …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 242"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 242 <sup>4.0</sup></row>","speed":{},"summary":"Using your body, a lever, or some other tool, you attempt to forcefully open a door, window, container or heavy gate. With a high enough result, you …","summary_markdown":"Using your body, a lever, or some other tool, you attempt to forcefully open a door, window, container or heavy gate. With a high enough result, you …","text":" Force Open Single Action Source Core Rulebook pg. 242 4.0 --- Using your body, a lever, or some other tool, you attempt to forcefully open a door, window, container or heavy gate. With a high enough result, you can even smash through walls. Without a crowbar, prying something open takes a 2 item penalty to the Athletics check to Force Open. Critical Success You open the door, window, container, or gate and can avoid damaging it in the process. Success You break the door, window, container, or gate open, and the door, window, container, or gate gains the broken condition. If its especially sturdy, the GM might have it take damage but not be broken. Critical Failure Your attempt jams the door, window, container, or gate shut, imposing a 2 circumstance penalty on future attempts to Force it Open. Sample Force Open Tasks Untrained fabric, flimsy glass Trained ice, sturdy glass Expert flimsy wooden door, wooden portcullis Master sturdy wooden door, iron portcullis, metal bar Legendary stone or iron door","trait":["Attack"],"trait_markdown":"[Attack](/Traits.aspx?ID=15)","trait_raw":["Attack"],"type":"Action","url":"/Actions.aspx?ID=34","weakness":{}}},{"_index":"aon18","_id":"action-35","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-35","markdown":"<title level=\"1\" right=\"Action\">[Grapple](/Actions.aspx?ID=35) <actions string=\"Single Action\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Attack\" url=\"/Traits.aspx?ID=15\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 242 <sup>4.0</sup></row>\n\n**Requirements** You have at least one free hand or have your target [grappled](/Conditions.aspx?ID=20) or [restrained](/Conditions.aspx?ID=33). Your target isn't more than one size larger than you.\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou attempt to grab a creature or object with your free hand. Attempt an [Athletics](/Skills.aspx?ID=3) check against the target's Fortitude DC. You can Grapple a target you already have grabbed or restrained without having a hand free.\n\n**Critical Success** Your target is restrained until the end of your next turn unless you move or your target [Escapes](/Actions.aspx?ID=79).<br />\r\n**Success** Your target is grabbed until the end of your next turn unless you move or your target Escapes.<br />\r\n**Failure** You fail to grab your target. If you already had the target grabbed or restrained using a Grapple, those conditions on that creature or object end.<br />\r\n**Critical Failure** If you already had the target grabbed or restrained, it breaks free. Your target can either grab you, as if it succeeded at using the Grapple action against you, or force you to fall and land [prone](/Conditions.aspx?ID=31).","name":"Grapple","rarity":"common","release_date":"2019-08-01","requirement":"You have at least one free hand or have your target grappled or restrained . Your target isn't more than one size larger than you.","requirement_markdown":"You have at least one free hand or have your target [grappled](/Conditions.aspx?ID=20) or [restrained](/Conditions.aspx?ID=33). Your target isn't more than one size larger than you.","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Attack\" url=\"/Traits.aspx?ID=15\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 242 <sup>4.0</sup></row>\n\n**Requirement**\r\nYou have at least one free hand or have your target [grappled](/Conditions.aspx?ID=20) or [restrained](/Conditions.aspx?ID=33). Your target isn't more than one size larger than you.\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou attempt to grab a creature or object with your free hand. Attempt an Athletics check against the target's Fortitude DC. You can Grapple a …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 242"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 242 <sup>4.0</sup></row>","speed":{},"summary":"You attempt to grab a creature or object with your free hand. Attempt an Athletics check against the target's Fortitude DC. You can Grapple a …","summary_markdown":"You attempt to grab a creature or object with your free hand. Attempt an Athletics check against the target's Fortitude DC. You can Grapple a …","text":" Grapple Single Action Source Core Rulebook pg. 242 4.0 Requirements You have at least one free hand or have your target grappled or restrained. Your target isn't more than one size larger than you. --- You attempt to grab a creature or object with your free hand. Attempt an Athletics check against the target's Fortitude DC. You can Grapple a target you already have grabbed or restrained without having a hand free. Critical Success Your target is restrained until the end of your next turn unless you move or your target Escapes. Success Your target is grabbed until the end of your next turn unless you move or your target Escapes. Failure You fail to grab your target. If you already had the target grabbed or restrained using a Grapple, those conditions on that creature or object end. Critical Failure If you already had the target grabbed or restrained, it breaks free. Your target can either grab you, as if it succeeded at using the Grapple action against you, or force you to fall and land prone.","trait":["Attack"],"trait_markdown":"[Attack](/Traits.aspx?ID=15)","trait_raw":["Attack"],"type":"Action","url":"/Actions.aspx?ID=35","weakness":{}}},{"_index":"aon18","_id":"action-36","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-36","markdown":"<title level=\"1\" right=\"Action\">[High Jump](/Actions.aspx?ID=36) <actions string=\"Two Actions\" /></title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 242 <sup>4.0</sup></row>\n\n</column>\r\n\r\n---\r\n\r\nYou Stride, then make a vertical [Leap](/Actions.aspx?ID=81) and attempt a DC 30 Athletics check to increase the height of your jump. If you didnt Stride at least 10 feet, you automatically fail your check. This DC might be increased or decreased due to the situation, as determined by the GM.\r\n\r\n**Critical Success** Increase the maximum vertical distance to 8 feet, or increase the maximum vertical distance to 5 feet and maximum horizontal distance to 10 feet.<br />\r\n**Success** Increase the maximum vertical distance to 5 feet.<br />\r\n**Failure** You Leap normally.<br />\r\n**Critical Failure** You dont Leap at all, and instead you fall prone in your space.","name":"High Jump","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 242 <sup>4.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou Stride, then make a vertical Leap and attempt a DC 30 Athletics check to increase the height of your jump. If you didnt Stride at least 10 …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 242"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 242 <sup>4.0</sup></row>","speed":{},"summary":"You Stride, then make a vertical Leap and attempt a DC 30 Athletics check to increase the height of your jump. If you didnt Stride at least 10 …","summary_markdown":"You Stride, then make a vertical Leap and attempt a DC 30 Athletics check to increase the height of your jump. If you didnt Stride at least 10 …","text":" High Jump Two Actions Source Core Rulebook pg. 242 4.0 --- You Stride, then make a vertical Leap and attempt a DC 30 Athletics check to increase the height of your jump. If you didnt Stride at least 10 feet, you automatically fail your check. This DC might be increased or decreased due to the situation, as determined by the GM. Critical Success Increase the maximum vertical distance to 8 feet, or increase the maximum vertical distance to 5 feet and maximum horizontal distance to 10 feet. Success Increase the maximum vertical distance to 5 feet. Failure You Leap normally. Critical Failure You dont Leap at all, and instead you fall prone in your space.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=36","weakness":{}}},{"_index":"aon18","_id":"action-37","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-37","markdown":"<title level=\"1\" right=\"Action\">[Long Jump](/Actions.aspx?ID=37) <actions string=\"Two Actions\" /></title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 242 <sup>4.0</sup></row>\n\n</column>\r\n\r\n---\r\n\r\nYou Stride, then make a horizontal [Leap](/Actions.aspx?ID=81) and attempt an Athletics check to increase the length of your jump. The DC of the Athletics check is equal to the total distance in feet youre attempting to move during your Leap (so youd need to succeed at a DC 20 check to Leap 20 feet). You cant Leap farther than your Speed.\n\n If you didnt Stride at least 10 feet, or if you attempt to jump in a different direction than your Stride, you automatically fail your check. This DC might be increased or decreased due to the situation, as determined by the GM.\r\n\r\n**Success** Increase the maximum horizontal distance you Leap to the desired distance.<br />\r\n**Failure** You Leap normally.<br />\r\n**Critical Failure** You Leap normally, but then fall and land prone.","name":"Long Jump","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 242 <sup>4.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou Stride, then make a horizontal Leap and attempt an Athletics check to increase the length of your jump. The DC of the Athletics check is equal …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 242"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 242 <sup>4.0</sup></row>","speed":{},"summary":"You Stride, then make a horizontal Leap and attempt an Athletics check to increase the length of your jump. The DC of the Athletics check is equal …","summary_markdown":"You Stride, then make a horizontal Leap and attempt an Athletics check to increase the length of your jump. The DC of the Athletics check is equal …","text":" Long Jump Two Actions Source Core Rulebook pg. 242 4.0 --- You Stride, then make a horizontal Leap and attempt an Athletics check to increase the length of your jump. The DC of the Athletics check is equal to the total distance in feet youre attempting to move during your Leap (so youd need to succeed at a DC 20 check to Leap 20 feet). You cant Leap farther than your Speed. If you didnt Stride at least 10 feet, or if you attempt to jump in a different direction than your Stride, you automatically fail your check. This DC might be increased or decreased due to the situation, as determined by the GM. Success Increase the maximum horizontal distance you Leap to the desired distance. Failure You Leap normally. Critical Failure You Leap normally, but then fall and land prone.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=37","weakness":{}}},{"_index":"aon18","_id":"action-38","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-38","markdown":"<title level=\"1\" right=\"Action\">[Shove](/Actions.aspx?ID=38) <actions string=\"Single Action\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Attack\" url=\"/Traits.aspx?ID=15\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 243 <sup>4.0</sup></row>\n\n**Requirements** You have at least one hand free. The target cant be more than one size larger than you.\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou push a creature away from you. Attempt an [Athletics](/Skills.aspx?ID=3) check against your target's Fortitude DC.\r\n\r\n**Critical Success** You push your target up to 10 feet away from you. You can Stride after it, but you must move the same distance and in the same direction.<br />\r\n**Success** You push your target back 5 feet. You can Stride after it, but you must move the same distance and in the same direction.<br />\r\n**Critical Failure** You lose your balance, fall, and land [prone](/Conditions.aspx?ID=31).","name":"Shove","rarity":"common","release_date":"2019-08-01","requirement":"You have at least one hand free. The target cant be more than one size larger than you.","requirement_markdown":"You have at least one hand free. The target cant be more than one size larger than you.","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Attack\" url=\"/Traits.aspx?ID=15\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 243 <sup>4.0</sup></row>\n\n**Requirement**\r\nYou have at least one hand free. The target cant be more than one size larger than you.\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou push a creature away from you. Attempt an Athletics check against your target's Fortitude DC.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 243"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 243 <sup>4.0</sup></row>","speed":{},"summary":"You push a creature away from you. Attempt an Athletics check against your target's Fortitude DC.","summary_markdown":"You push a creature away from you. Attempt an Athletics check against your target's Fortitude DC.","text":" Shove Single Action Source Core Rulebook pg. 243 4.0 Requirements You have at least one hand free. The target cant be more than one size larger than you. --- You push a creature away from you. Attempt an Athletics check against your target's Fortitude DC. Critical Success You push your target up to 10 feet away from you. You can Stride after it, but you must move the same distance and in the same direction. Success You push your target back 5 feet. You can Stride after it, but you must move the same distance and in the same direction. Critical Failure You lose your balance, fall, and land prone.","trait":["Attack"],"trait_markdown":"[Attack](/Traits.aspx?ID=15)","trait_raw":["Attack"],"type":"Action","url":"/Actions.aspx?ID=38","weakness":{}}},{"_index":"aon18","_id":"action-39","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-39","markdown":"<title level=\"1\" right=\"Action\">[Swim](/Actions.aspx?ID=39) <actions string=\"Single Action\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Move\" url=\"/Traits.aspx?ID=114\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 243 <sup>4.0</sup></row>\n\n</column>\r\n\r\n---\r\n\r\nYou propel yourself through water. In most calm water, you succeed at the action without needing to attempt a check. If you must breathe air and youre submerged in water, you must hold your breath each round. If you fail to hold your breath, you begin to [drown](/Rules.aspx?ID=468). If the water you are swimming in is turbulent or otherwise dangerous, you might have to attempt an Athletics check to Swim.\n\n If you end your turn in water and havent succeeded at a Swim action that turn, you sink 10 feet or get moved by the current, as determined by the GM. However, if your last action on your turn was to enter the water, you dont sink or move with the current that turn.\r\n\r\n**Critical Success** You move through the water 10 feet, plus 5 feet per 20 feet of your land Speed (a total of 15 feet for most PCs).<br />\r\n**Success** You move through the water 5 feet, plus 5 feet per 20 feet of your land Speed (a total of 10 feet for most PCs).<br />\r\n**Critical Failure** You make no progress, and if youre holding your breath, you lose 1 round of air.\r\n\r\n<title level=\"2\">Sample Swim Tasks</title>\n\n**Untrained** lake or other still water<br />\r\n**Trained** flowing water, like a river<br />\r\n**Expert** swiftly flowing river<br />\r\n**Master** stormy sea<br />\r\n**Legendary** maelstrom, waterfall","name":"Swim","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Move\" url=\"/Traits.aspx?ID=114\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 243 <sup>4.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou propel yourself through water. In most calm water, you succeed at the action without needing to attempt a check. If you must breathe air and …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 243"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 243 <sup>4.0</sup></row>","speed":{},"summary":"You propel yourself through water. In most calm water, you succeed at the action without needing to attempt a check. If you must breathe air and …","summary_markdown":"You propel yourself through water. In most calm water, you succeed at the action without needing to attempt a check. If you must breathe air and …","text":" Swim Single Action Source Core Rulebook pg. 243 4.0 --- You propel yourself through water. In most calm water, you succeed at the action without needing to attempt a check. If you must breathe air and youre submerged in water, you must hold your breath each round. If you fail to hold your breath, you begin to drown. If the water you are swimming in is turbulent or otherwise dangerous, you might have to attempt an Athletics check to Swim. If you end your turn in water and havent succeeded at a Swim action that turn, you sink 10 feet or get moved by the current, as determined by the GM. However, if your last action on your turn was to enter the water, you dont sink or move with the current that turn. Critical Success You move through the water 10 feet, plus 5 feet per 20 feet of your land Speed (a total of 15 feet for most PCs). Success You move through the water 5 feet, plus 5 feet per 20 feet of your land Speed (a total of 10 feet for most PCs). Critical Failure You make no progress, and if youre holding your breath, you lose 1 round of air. Sample Swim Tasks Untrained lake or other still water Trained flowing water, like a river Expert swiftly flowing river Master stormy sea Legendary maelstrom, waterfall","trait":["Move"],"trait_markdown":"[Move](/Traits.aspx?ID=114)","trait_raw":["Move"],"type":"Action","url":"/Actions.aspx?ID=39","weakness":{}}},{"_index":"aon18","_id":"action-40","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-40","markdown":"<title level=\"1\" right=\"Action\">[Trip](/Actions.aspx?ID=40) <actions string=\"Single Action\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Attack\" url=\"/Traits.aspx?ID=15\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 243 <sup>4.0</sup></row>\n\n**Requirements** You have at least one hand free. Your target cant be more than one size larger than you.\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou try to knock a creature to the ground. Attempt an Athletics check against the targets Reflex DC. \r\n\r\n**Critical Success** The target falls and lands prone and takes 1d6 bludgeoning damage.<br />\r\n**Success** The target falls and lands prone.<br />\r\n**Critical Failure** You lose your balance and fall and land prone.","name":"Trip","rarity":"common","release_date":"2019-08-01","requirement":"You have at least one hand free. Your target cant be more than one size larger than you.","requirement_markdown":"You have at least one hand free. Your target cant be more than one size larger than you.","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Attack\" url=\"/Traits.aspx?ID=15\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 243 <sup>4.0</sup></row>\n\n**Requirement**\r\nYou have at least one hand free. Your target cant be more than one size larger than you.\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou try to knock a creature to the ground. Attempt an Athletics check against the targets Reflex DC. \r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 243"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 243 <sup>4.0</sup></row>","speed":{},"summary":"You try to knock a creature to the ground. Attempt an Athletics check against the targets Reflex DC. ","summary_markdown":"You try to knock a creature to the ground. Attempt an Athletics check against the targets Reflex DC. ","text":" Trip Single Action Source Core Rulebook pg. 243 4.0 Requirements You have at least one hand free. Your target cant be more than one size larger than you. --- You try to knock a creature to the ground. Attempt an Athletics check against the targets Reflex DC. Critical Success The target falls and lands prone and takes 1d6 bludgeoning damage. Success The target falls and lands prone. Critical Failure You lose your balance and fall and land prone.","trait":["Attack"],"trait_markdown":"[Attack](/Traits.aspx?ID=15)","trait_raw":["Attack"],"type":"Action","url":"/Actions.aspx?ID=40","weakness":{}}},{"_index":"aon18","_id":"action-41","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-41","markdown":"<title level=\"1\" right=\"Action\">[Disarm](/Actions.aspx?ID=41) <actions string=\"Single Action\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Attack\" url=\"/Traits.aspx?ID=15\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 243 <sup>4.0</sup></row>\n\n**Requirements** You have at least one hand free. The target cant be more than one size larger than you.\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou try to knock something out of a creatures grasp. Attempt an Athletics check against the targets Reflex DC.\r\n\r\n**Critical Success** You knock the item out of the target's grasp. It falls to the ground in the target's space.<br />\r\n**Success** You weaken your target's grasp on the item. Until the start of that creature's turn, attempts to Disarm the target of that item gain a +2 circumstance bonus, and the target takes a 2 circumstance penalty to attacks with the item or other checks requiring a firm grasp on the item.<br />\r\n**Critical Failure** You lose your balance and become [flat-footed](/Conditions.aspx?ID=16) until the start of your next turn.","name":"Disarm","rarity":"common","release_date":"2019-08-01","requirement":"You have at least one hand free. The target cant be more than one size larger than you.","requirement_markdown":"You have at least one hand free. The target cant be more than one size larger than you.","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Attack\" url=\"/Traits.aspx?ID=15\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 243 <sup>4.0</sup></row>\n\n**Requirement**\r\nYou have at least one hand free. The target cant be more than one size larger than you.\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou try to knock something out of a creatures grasp. Attempt an Athletics check against the targets Reflex DC.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 243"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 243 <sup>4.0</sup></row>","speed":{},"summary":"You try to knock something out of a creatures grasp. Attempt an Athletics check against the targets Reflex DC.","summary_markdown":"You try to knock something out of a creatures grasp. Attempt an Athletics check against the targets Reflex DC.","text":" Disarm Single Action Source Core Rulebook pg. 243 4.0 Requirements You have at least one hand free. The target cant be more than one size larger than you. --- You try to knock something out of a creatures grasp. Attempt an Athletics check against the targets Reflex DC. Critical Success You knock the item out of the target's grasp. It falls to the ground in the target's space. Success You weaken your target's grasp on the item. Until the start of that creature's turn, attempts to Disarm the target of that item gain a +2 circumstance bonus, and the target takes a 2 circumstance penalty to attacks with the item or other checks requiring a firm grasp on the item. Critical Failure You lose your balance and become flat-footed until the start of your next turn.","trait":["Attack"],"trait_markdown":"[Attack](/Traits.aspx?ID=15)","trait_raw":["Attack"],"type":"Action","url":"/Actions.aspx?ID=41","weakness":{}}},{"_index":"aon18","_id":"action-42","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-42","markdown":"<title level=\"1\" right=\"Action\">[Repair](/Actions.aspx?ID=42) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Exploration\" url=\"/Traits.aspx?ID=66\" />\r\n<trait label=\"Manipulate\" url=\"/Traits.aspx?ID=104\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 243 <sup>4.0</sup></row>\n\n**Requirements** You have a [repair kit](/Equipment.aspx?ID=43).\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou spend 10 minutes attempting to fix a damaged item, placing the item on a stable surface and using the repair kit with both hands. The GM sets the DC, but its usually about the same DC to Repair a given item as it is to Craft it in the first place. You cant Repair a destroyed item.\r\n\r\n**Critical Success** You restore 10 Hit Points to the item, plus an additional 10 Hit Points per proficiency rank you have in Crafting (a total of 20 HP if youre trained, 30 HP if youre an expert, 40 HP if youre a master, or 50 HP if youre legendary).<br />\r\n**Success** You restore 5 Hit Points to the item, plus an additional 5 per proficiency rank you have in Crafting (for a total of 10 HP if you are trained, 15 HP if youre an expert, 20 HP if youre a master, or 25 HP if youre legendary).<br />\r\n**Critical Failure** You deal 2d6 damage to the item. Apply the items Hardness to this damage.","name":"Repair","rarity":"common","release_date":"2019-08-01","requirement":"You have a repair kit .","requirement_markdown":"You have a [repair kit](/Equipment.aspx?ID=43).","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Exploration\" url=\"/Traits.aspx?ID=66\" />\r\n<trait label=\"Manipulate\" url=\"/Traits.aspx?ID=104\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 243 <sup>4.0</sup></row>\n\n**Requirement**\r\nYou have a [repair kit](/Equipment.aspx?ID=43).\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou spend 10 minutes attempting to fix a damaged item, placing the item on a stable surface and using the repair kit with both hands. The GM sets the …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 243"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 243 <sup>4.0</sup></row>","speed":{},"summary":"You spend 10 minutes attempting to fix a damaged item, placing the item on a stable surface and using the repair kit with both hands. The GM sets the …","summary_markdown":"You spend 10 minutes attempting to fix a damaged item, placing the item on a stable surface and using the repair kit with both hands. The GM sets the …","text":" Repair Source Core Rulebook pg. 243 4.0 Requirements You have a repair kit. --- You spend 10 minutes attempting to fix a damaged item, placing the item on a stable surface and using the repair kit with both hands. The GM sets the DC, but its usually about the same DC to Repair a given item as it is to Craft it in the first place. You cant Repair a destroyed item. Critical Success You restore 10 Hit Points to the item, plus an additional 10 Hit Points per proficiency rank you have in Crafting (a total of 20 HP if youre trained, 30 HP if youre an expert, 40 HP if youre a master, or 50 HP if youre legendary). Success You restore 5 Hit Points to the item, plus an additional 5 per proficiency rank you have in Crafting (for a total of 10 HP if you are trained, 15 HP if youre an expert, 20 HP if youre a master, or 25 HP if youre legendary). Critical Failure You deal 2d6 damage to the item. Apply the items Hardness to this damage.","trait":["Exploration","Manipulate"],"trait_markdown":"[Exploration](/Traits.aspx?ID=66), [Manipulate](/Traits.aspx?ID=104)","trait_raw":["Exploration","Manipulate"],"type":"Action","url":"/Actions.aspx?ID=42","weakness":{}}},{"_index":"aon18","_id":"action-43","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-43","markdown":"<title level=\"1\" right=\"Action\">[Craft](/Actions.aspx?ID=43) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n<trait label=\"Manipulate\" url=\"/Traits.aspx?ID=104\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 244 <sup>4.0</sup></row>\n\n</column>\r\n\r\n---\r\n\r\nYou can make an item from raw materials. You need the [Alchemical Crafting](/Feats.aspx?ID=752) skill feat to create alchemical items, the [Magical Crafting](/Feats.aspx?ID=812) skill feat to create magic items, and the [Snare Crafting](/Feats.aspx?ID=843) feat to create snares.\n\n To Craft an item, you must meet the following requirements: \n<ul><li>The item is your level or lower. An item that doesn't list a level is level 0. If the item is 9th level or higher, you must be a master in Crafting, and if it's 16th or higher, you must be legendary. </li><li>You have the formula for the item; see [Getting Formulas](/Skills.aspx?ID=4) for more information. </li><li>You have an appropriate set of tools and, in many cases, a workshop. For example, you need access to a smithy to forge a metal shield, or an [alchemist's lab](/Equipment.aspx?ID=543) to produce [alchemical items](/equipment/alchemical-items). </li><li>You must supply raw materials worth at least half the item's Price. You always expend at least that amount of raw materials when you Craft successfully. If you're in a settlement, you can usually spend currency to get the amount of raw materials you need, except in the case of rarer precious materials.</li></ul> You must spend 4 days at work, at which point you attempt a Crafting check. The GM determines the DC to Craft the item based on its level, rarity, and other circumstances. \n\nIf your attempt to create the item is successful, you expend the raw materials you supplied. You can pay the remaining portion of the item's Price in materials to complete the item immediately, or you can spend additional downtime days working on it. For each additional day you spend, reduce the value of the materials you need to expend to complete the item. This amount is determined using Table 42: Income Earned, based on your proficiency rank in Crafting and using your own level instead of a task level. After any of these downtime days, you can complete the item by spending the remaining portion of its Price in materials. If the downtime days you spend are interrupted, you can return to finish the item later, continuing where you left off. An example of Crafting appears in the [sidebar](/Skills.aspx?ID=4).\r\n\r\n**Critical Success** Your attempt is successful. Each additional day spent Crafting reduces the materials needed to complete the item by an amount based on your level + 1 and your proficiency rank in Crafting.<br />\r\n**Success** Your attempt is successful. Each additional day spent Crafting reduces the materials needed to complete the item by an amount based on your level and your proficiency rank.<br />\r\n**Failure** You fail to complete the item. You can salvage the raw materials you supplied for their full value. If you want to try again, you must start over.<br />\r\n**Critical Failure** You fail to complete the item. You ruin 10% of the raw materials you supplied, but you can salvage the rest. If you want to try again, you must start over.\n\n## Table 4-2: Income Earned\n<row gap=\"tiny\">\n<table> <tr><td>**Task Level**</td><td>**DC**</td><td>**Failed**</td><td>**Trained**</td><td>**Expert**</td><td>**Master**</td><td>**Legendary**</td></tr><tr><td>0</td><td>14</td><td>1 cp</td><td>5 cp</td><td>5 cp</td><td>5 cp</td><td>5 cp</td></tr><tr><td>1</td><td>15</td><td>2 cp</td><td>2 sp</td><td>2 sp</td><td>2 sp</td><td>2 sp</td></tr><tr><td>2</td><td>16</td><td>4 cp</td><td>3 sp</td><td>3 sp</td><td>3 sp</td><td>3 sp</td></tr><tr><td>3</td><td>18</td><td>8 cp</td><td>5 sp</td><td>5 sp</td><td>5 sp</td><td>5 sp</td></tr><tr><td>4</td><td>19</td><td>1 sp</td><td>7 sp</td><td>8 sp</td><td>8 sp</td><td>8 sp</td></tr><tr><td>5</td><td>20</td><td>2 sp</td><td>9 sp</td><td>1 gp</td><td>1 gp</td><td>1 gp</td></tr><tr><td>6</td><td>22</td><td>3 sp</td><td>1 gp, 5 sp</td><td>2 gp</td><td>2 gp</td><td>2 gp</td></tr><tr><td>7</td><td>23</td><td>4 sp</td><td>2 gp</td><td>2 gp, 5 sp</td><td>2 gp, 5 sp</td><td>2 gp, 5 sp</td></tr><tr><td>8</td><td>24</td><td>5 sp</td><td>2 gp, 5 sp</td><td>3 gp</td><td>3 gp</td><td>3 gp</td></tr><tr><td>9</td><td>26</td><td>6 sp</td><td>3 gp</td><td>4 gp</td><td>4 gp</td><td>4 gp</td></tr><tr><td>10</td><td>27</td><td>7 sp</td><td>4 gp</td><td>5 gp</td><td>6 gp</td><td>6 gp</td></tr><tr><td>11</td><td>28</td><td>8 sp</td><td>5 gp</td><td>6 gp</td><td>8 gp</td><td>8 gp</td></tr><tr><td>12</td><td>30</td><td>9 sp</td><td>6 gp</td><td>8 gp</td><td>10 gp</td><td>10 gp</td></tr><tr><td>13</td><td>31</td><td>1 gp</td><td>7 gp</td><td>10 gp</td><td>15 gp</td><td>15 gp</td></tr><tr><td>14</td><td>32</td><td>1 gp, 5 sp</td><td>8 gp</td><td>15 gp</td><td>20 gp</td><td>20 gp</td></tr><tr><td>15</td><td>34</td><td>2 gp</td><td>10 gp</td><td>20 gp</td><td>28 gp</td><td>28 gp</td></tr><tr><td>16</td><td>35</td><td>2 gp, 5 sp</td><td>13 gp</td><td>25 gp</td><td>36 gp</td><td>40 gp</td></tr><tr><td>17</td><td>36</td><td>3 gp</td><td>15 gp</td><td>30 gp</td><td>45 gp</td><td>55 gp</td></tr><tr><td>18</td><td>38</td><td>4 gp</td><td>20 gp</td><td>45 gp</td><td>70 gp</td><td>90 gp</td></tr><tr><td>19</td><td>39</td><td>6 gp</td><td>30 gp</td><td>60 gp</td><td>100 gp</td><td>130 gp</td></tr><tr><td>20</td><td>40</td><td>8 gp</td><td>40 gp</td><td>75 gp</td><td>150 gp</td><td>200 gp</td></tr><tr><td>20 (critical success)</td><td>—</td><td>—</td><td>50 gp</td><td>90 gp</td><td>175 gp</td><td>300 gp</td></tr> </table></row>","name":"Craft","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n<trait label=\"Manipulate\" url=\"/Traits.aspx?ID=104\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 244 <sup>4.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou can make an item from raw materials. You need the Alchemical Crafting skill feat to create alchemical items, the Magical Crafting skill feat …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 244"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 244 <sup>4.0</sup></row>","speed":{},"summary":"You can make an item from raw materials. You need the Alchemical Crafting skill feat to create alchemical items, the Magical Crafting skill feat …","summary_markdown":"You can make an item from raw materials. You need the Alchemical Crafting skill feat to create alchemical items, the Magical Crafting skill feat …","text":" Craft Source Core Rulebook pg. 244 4.0 --- You can make an item from raw materials. You need the Alchemical Crafting skill feat to create alchemical items, the Magical Crafting skill feat to create magic items, and the Snare Crafting feat to create snares. To Craft an item, you must meet the following requirements: The item is your level or lower. An item that doesn't list a level is level 0. If the item is 9th level or higher, you must be a master in Crafting, and if it's 16th or higher, you must be legendary. You have the formula for the item; see Getting Formulas for more information. You have an appropriate set of tools and, in many cases, a workshop. For example, you need access to a smithy to forge a metal shield, or an alchemist's lab to produce alchemical items. You must supply raw materials worth at least half the item's Price. You always expend at least that amount of raw materials when you Craft successfully. If you're in a settlement, you can usually spend currency to get the amount of raw materials you need, except in the case of rarer precious materials. You must spend 4 days at work, at which point you attempt a Crafting check. The GM determines the DC to Craft the item based on its level, rarity, and other circumstances. If your attempt to create the item is successful, you expend the raw materials you supplied. You can pay the remaining portion of the item's Price in materials to complete the item immediately, or you can spend additional downtime days working on it. For each additional day you spend, reduce the value of the materials you need to expend to complete the item. This amount is determined using Table 42: Income Earned, based on your proficiency rank in Crafting and using your own level instead of a task level. After any of these downtime days, you can complete the item by spending the remaining portion of its Price in materials. If the downtime days you spend are interrupted, you can return to finish the item later, continuing where you left off. An example of Crafting appears in the sidebar. Critical Success Your attempt is successful. Each additional day spent Crafting reduces the materials needed to complete the item by an amount based on your level + 1 and your proficiency rank in Crafting. Success Your attempt is successful. Each additional day spent Crafting reduces the materials needed to complete the item by an amount based on your level and your proficiency rank. Failure You fail to complete the item. You can salvage the raw materials you supplied for their full value. If you want to try again, you must start over. Critical Failure You fail to complete the item. You ruin 10% of the raw materials you supplied, but you can salvage the rest. If you want to try again, you must start over. ## Table 4-2: Income Earned Task Level DC Failed Trained Expert Master Legendary 0 14 1 cp 5 cp 5 cp 5 cp 5 cp 1 15 2 cp 2 sp 2 sp 2 sp 2 sp 2 16 4 cp 3 sp 3 sp 3 sp 3 sp 3 18 8 cp 5 sp 5 sp 5 sp 5 sp 4 19 1 sp 7 sp 8 sp 8 sp 8 sp 5 20 2 sp 9 sp 1 gp 1 gp 1 gp 6 22 3 sp 1 gp, 5 sp 2 gp 2 gp 2 gp 7 23 4 sp 2 gp 2 gp, 5 sp 2 gp, 5 sp 2 gp, 5 sp 8 24 5 sp 2 gp, 5 sp 3 gp 3 gp 3 gp 9 26 6 sp 3 gp 4 gp 4 gp 4 gp 10 27 7 sp 4 gp 5 gp 6 gp 6 gp 11 28 8 sp 5 gp 6 gp 8 gp 8 gp 12 30 9 sp 6 gp 8 gp 10 gp 10 gp 13 31 1 gp 7 gp 10 gp 15 gp 15 gp 14 32 1 gp, 5 sp 8 gp 15 gp 20 gp 20 gp 15 34 2 gp 10 gp 20 gp 28 gp 28 gp 16 35 2 gp, 5 sp 13 gp 25 gp 36 gp 40 gp 17 36 3 gp 15 gp 30 gp 45 gp 55 gp 18 38 4 gp 20 gp 45 gp 70 gp 90 gp 19 39 6 gp 30 gp 60 gp 100 gp 130 gp 20 40 8 gp 40 gp 75 gp 150 gp 200 gp 20 (critical success) — — 50 gp 90 gp 175 gp 300 gp ","trait":["Downtime","Manipulate"],"trait_markdown":"[Downtime](/Traits.aspx?ID=49), [Manipulate](/Traits.aspx?ID=104)","trait_raw":["Downtime","Manipulate"],"type":"Action","url":"/Actions.aspx?ID=43","weakness":{}}},{"_index":"aon18","_id":"action-44","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-44","markdown":"<title level=\"1\" right=\"Action\">[Identify Alchemy](/Actions.aspx?ID=44) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n<trait label=\"Exploration\" url=\"/Traits.aspx?ID=66\" />\r\n<trait label=\"Secret\" url=\"/Traits.aspx?ID=142\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 245 <sup>4.0</sup></row>\n\n**Requirements** You have [alchemists tools](/Equipment.aspx?ID=2).\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou can identify the nature of an alchemical item with 10 minutes of testing using alchemists tools. If your attempt is interrupted in any way, you must start over.\r\n\r\n**Success** You identify the item and the means of activating it.<br />\r\n**Failure** You fail to identify the item but can try again.<br />\r\n**Critical Failure** You misidentify the item as another item of the GMs choice.","name":"Identify Alchemy","rarity":"common","release_date":"2019-08-01","requirement":"You have alchemists tools .","requirement_markdown":"You have [alchemists tools](/Equipment.aspx?ID=2).","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n<trait label=\"Exploration\" url=\"/Traits.aspx?ID=66\" />\r\n<trait label=\"Secret\" url=\"/Traits.aspx?ID=142\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 245 <sup>4.0</sup></row>\n\n**Requirement**\r\nYou have [alchemists tools](/Equipment.aspx?ID=2).\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou can identify the nature of an alchemical item with 10 minutes of testing using alchemists tools. If your attempt is interrupted in any way, you …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 245"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 245 <sup>4.0</sup></row>","speed":{},"summary":"You can identify the nature of an alchemical item with 10 minutes of testing using alchemists tools. If your attempt is interrupted in any way, you …","summary_markdown":"You can identify the nature of an alchemical item with 10 minutes of testing using alchemists tools. If your attempt is interrupted in any way, you …","text":" Identify Alchemy Source Core Rulebook pg. 245 4.0 Requirements You have alchemists tools. --- You can identify the nature of an alchemical item with 10 minutes of testing using alchemists tools. If your attempt is interrupted in any way, you must start over. Success You identify the item and the means of activating it. Failure You fail to identify the item but can try again. Critical Failure You misidentify the item as another item of the GMs choice.","trait":["Concentrate","Exploration","Secret"],"trait_markdown":"[Concentrate](/Traits.aspx?ID=32), [Exploration](/Traits.aspx?ID=66), [Secret](/Traits.aspx?ID=142)","trait_raw":["Concentrate","Exploration","Secret"],"type":"Action","url":"/Actions.aspx?ID=44","weakness":{}}},{"_index":"aon18","_id":"action-45","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-45","markdown":"<title level=\"1\" right=\"Action\">[Create a Diversion](/Actions.aspx?ID=45) <actions string=\"Single Action\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 245 <sup>4.0</sup></row>\n\n</column>\r\n\r\n---\r\n\r\nWith a gesture, a trick, or some distracting words, you can create a diversion that draws creatures' attention elsewhere. If you use a gesture or trick, this action gains the [manipulate](/Traits.aspx?ID=104) trait. If you use distracting words, it gains the [auditory](/Traits.aspx?ID=16) and [linguistic](/Traits.aspx?ID=101) traits. \n\nAttempt a single Deception check and compare it to the Perception DCs of the creatures whose attention you're trying to divert. Whether or not you succeed, creatures you attempt to divert gain a +4 circumstance bonus to their Perception DCs against your attempts to Create a Diversion for 1 minute.\r\n\r\n**Success** You become [hidden](/Conditions.aspx?ID=22) to each creature whose Perception DC is less than or equal to your result. (The hidden condition allows you to [Sneak](/Actions.aspx?ID=63) away.) This lasts until the end of your turn or until you do anything except Step or use the [Hide](/Actions.aspx?ID=62) or the Sneak action of the [Stealth](/Skills.aspx?ID=15) skill. If you Strike a creature, the creature remains [flat-footed](/Conditions.aspx?ID=16) against that attack, and you then become [observed](/Conditions.aspx?ID=27). If you do anything else, you become observed just before you act unless the GM determines otherwise.<br />\r\n**Failure** You dont divert the attention of any creatures whose Perception DC exceeds your result, and those creatures are aware you were trying to trick them.","name":"Create a Diversion","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 245 <sup>4.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nWith a gesture, a trick, or some distracting words, you can create a diversion that draws creatures' attention elsewhere. If you use a gesture or …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 245"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 245 <sup>4.0</sup></row>","speed":{},"summary":"With a gesture, a trick, or some distracting words, you can create a diversion that draws creatures' attention elsewhere. If you use a gesture or …","summary_markdown":"With a gesture, a trick, or some distracting words, you can create a diversion that draws creatures' attention elsewhere. If you use a gesture or …","text":" Create a Diversion Single Action Source Core Rulebook pg. 245 4.0 --- With a gesture, a trick, or some distracting words, you can create a diversion that draws creatures' attention elsewhere. If you use a gesture or trick, this action gains the manipulate trait. If you use distracting words, it gains the auditory and linguistic traits. Attempt a single Deception check and compare it to the Perception DCs of the creatures whose attention you're trying to divert. Whether or not you succeed, creatures you attempt to divert gain a +4 circumstance bonus to their Perception DCs against your attempts to Create a Diversion for 1 minute. Success You become hidden to each creature whose Perception DC is less than or equal to your result. (The hidden condition allows you to Sneak away.) This lasts until the end of your turn or until you do anything except Step or use the Hide or the Sneak action of the Stealth skill. If you Strike a creature, the creature remains flat-footed against that attack, and you then become observed. If you do anything else, you become observed just before you act unless the GM determines otherwise. Failure You dont divert the attention of any creatures whose Perception DC exceeds your result, and those creatures are aware you were trying to trick them.","trait":["Mental"],"trait_markdown":"[Mental](/Traits.aspx?ID=106)","trait_raw":["Mental"],"type":"Action","url":"/Actions.aspx?ID=45","weakness":{}}},{"_index":"aon18","_id":"action-46","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-46","markdown":"<title level=\"1\" right=\"Action\">[Impersonate](/Actions.aspx?ID=46) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n<trait label=\"Exploration\" url=\"/Traits.aspx?ID=66\" />\r\n<trait label=\"Manipulate\" url=\"/Traits.aspx?ID=104\" />\r\n<trait label=\"Secret\" url=\"/Traits.aspx?ID=142\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 245 <sup>4.0</sup></row>\n\n</column>\r\n\r\n---\r\n\r\nYou create a disguise to pass yourself off as someone or something you are not. Assembling a convincing disguise takes 10 minutes and requires a [disguise kit](/Equipment.aspx?ID=19), but a simpler, quicker disguise might do the job if youre not trying to imitate a specific individual, at the GMs discretion.\n\n In most cases, creatures have a chance to detect your deception only if they use the [Seek](/Actions.aspx?ID=84) action to attempt Perception checks against your [Deception](/Skills.aspx?ID=5) DC. If you attempt to directly interact with someone while disguised, the GM rolls a secret Deception check for you against that creatures Perception DC instead. If youre disguised as a specific individual, the GM might give creatures you interact with a circumstance bonus based on how well they know the person youre imitating, or the GM might roll a secret Deception check even if you arent directly interacting with others.\r\n\r\n**Success** You trick the creature into thinking youre the person youre disguised as. You might have to attempt a new check if your behavior changes.<br />\r\n**Failure** The creature can tell youre not who you claim to be.<br />\r\n**Critical Failure** The creature can tell youre not who you claim to be, and it recognizes you if it would know you without a disguise.","name":"Impersonate","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n<trait label=\"Exploration\" url=\"/Traits.aspx?ID=66\" />\r\n<trait label=\"Manipulate\" url=\"/Traits.aspx?ID=104\" />\r\n<trait label=\"Secret\" url=\"/Traits.aspx?ID=142\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 245 <sup>4.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou create a disguise to pass yourself off as someone or something you are not. Assembling a convincing disguise takes 10 minutes and requires a …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 245"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 245 <sup>4.0</sup></row>","speed":{},"summary":"You create a disguise to pass yourself off as someone or something you are not. Assembling a convincing disguise takes 10 minutes and requires a …","summary_markdown":"You create a disguise to pass yourself off as someone or something you are not. Assembling a convincing disguise takes 10 minutes and requires a …","text":" Impersonate Source Core Rulebook pg. 245 4.0 --- You create a disguise to pass yourself off as someone or something you are not. Assembling a convincing disguise takes 10 minutes and requires a disguise kit, but a simpler, quicker disguise might do the job if youre not trying to imitate a specific individual, at the GMs discretion. In most cases, creatures have a chance to detect your deception only if they use the Seek action to attempt Perception checks against your Deception DC. If you attempt to directly interact with someone while disguised, the GM rolls a secret Deception check for you against that creatures Perception DC instead. If youre disguised as a specific individual, the GM might give creatures you interact with a circumstance bonus based on how well they know the person youre imitating, or the GM might roll a secret Deception check even if you arent directly interacting with others. Success You trick the creature into thinking youre the person youre disguised as. You might have to attempt a new check if your behavior changes. Failure The creature can tell youre not who you claim to be. Critical Failure The creature can tell youre not who you claim to be, and it recognizes you if it would know you without a disguise.","trait":["Concentrate","Exploration","Manipulate","Secret"],"trait_markdown":"[Concentrate](/Traits.aspx?ID=32), [Exploration](/Traits.aspx?ID=66), [Manipulate](/Traits.aspx?ID=104), [Secret](/Traits.aspx?ID=142)","trait_raw":["Concentrate","Exploration","Manipulate","Secret"],"type":"Action","url":"/Actions.aspx?ID=46","weakness":{}}},{"_index":"aon18","_id":"action-47","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-47","markdown":"<title level=\"1\" right=\"Action\">[Lie](/Actions.aspx?ID=47) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Auditory\" url=\"/Traits.aspx?ID=16\" />\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n<trait label=\"Linguistic\" url=\"/Traits.aspx?ID=101\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Secret\" url=\"/Traits.aspx?ID=142\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 246 <sup>4.0</sup></row>\n\n</column>\r\n\r\n---\r\n\r\nYou try to fool someone with an untruth. Doing so takes at least 1 round, or longer if the lie is elaborate. You roll a single Deception check and compare it against the Perception DC of every creature you are trying to fool. The GM might give them a circumstance bonus based on the situation and the nature of the lie you are trying to tell. Elaborate or highly unbelievable lies are much harder to get a creature to believe than simpler and more believable lies, and some lies are so big that its impossible to get anyone to believe them.\n\n At the GMs discretion, if a creature initially believes your lie, it might attempt a Perception check later to Sense Motive against your Deception DC to realize its a lie. This usually happens if the creature discovers enough evidence to counter your statements.\r\n\r\n**Success** The target believes your lie.<br />\r\n**Failure** The target doesnt believe your lie and gains a +4 circumstance bonus against your attempts to Lie for the duration of your conversation. The target is also more likely to be suspicious of you in the future.","name":"Lie","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Auditory\" url=\"/Traits.aspx?ID=16\" />\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n<trait label=\"Linguistic\" url=\"/Traits.aspx?ID=101\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Secret\" url=\"/Traits.aspx?ID=142\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 246 <sup>4.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou try to fool someone with an untruth. Doing so takes at least 1 round, or longer if the lie is elaborate. You roll a single Deception check and …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 246"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 246 <sup>4.0</sup></row>","speed":{},"summary":"You try to fool someone with an untruth. Doing so takes at least 1 round, or longer if the lie is elaborate. You roll a single Deception check and …","summary_markdown":"You try to fool someone with an untruth. Doing so takes at least 1 round, or longer if the lie is elaborate. You roll a single Deception check and …","text":" Lie Source Core Rulebook pg. 246 4.0 --- You try to fool someone with an untruth. Doing so takes at least 1 round, or longer if the lie is elaborate. You roll a single Deception check and compare it against the Perception DC of every creature you are trying to fool. The GM might give them a circumstance bonus based on the situation and the nature of the lie you are trying to tell. Elaborate or highly unbelievable lies are much harder to get a creature to believe than simpler and more believable lies, and some lies are so big that its impossible to get anyone to believe them. At the GMs discretion, if a creature initially believes your lie, it might attempt a Perception check later to Sense Motive against your Deception DC to realize its a lie. This usually happens if the creature discovers enough evidence to counter your statements. Success The target believes your lie. Failure The target doesnt believe your lie and gains a +4 circumstance bonus against your attempts to Lie for the duration of your conversation. The target is also more likely to be suspicious of you in the future.","trait":["Auditory","Concentrate","Linguistic","Mental","Secret"],"trait_markdown":"[Auditory](/Traits.aspx?ID=16), [Concentrate](/Traits.aspx?ID=32), [Linguistic](/Traits.aspx?ID=101), [Mental](/Traits.aspx?ID=106), [Secret](/Traits.aspx?ID=142)","trait_raw":["Auditory","Concentrate","Linguistic","Mental","Secret"],"type":"Action","url":"/Actions.aspx?ID=47","weakness":{}}},{"_index":"aon18","_id":"action-48","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-48","markdown":"<title level=\"1\" right=\"Action\">[Feint](/Actions.aspx?ID=48) <actions string=\"Single Action\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 246 <sup>4.0</sup></row>\n\n**Requirements** You are within melee reach of the opponent you attempt to Feint.\r\n\r\n</column>\r\n\r\n---\r\n\r\nWith a misleading flourish, you leave an opponent unprepared for your real attack. Attempt a Deception check against that opponents Perception DC.\r\n\r\n**Critical Success** You throw your enemys defenses against you entirely off. The target is flat-footed against melee attacks that you attempt against it until the end of your next turn.<br />\r\n**Success** Your foe is fooled, but only momentarily. The target is flat-footed against the next melee attack that you attempt against it before the end of your current turn.<br />\r\n**Critical Failure** Your feint backfires. You are flat-footed against melee attacks the target attempts against you until the end of your next turn.","name":"Feint","rarity":"common","release_date":"2019-08-01","requirement":"You are within melee reach of the opponent you attempt to Feint.","requirement_markdown":"You are within melee reach of the opponent you attempt to Feint.","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 246 <sup>4.0</sup></row>\n\n**Requirement**\r\nYou are within melee reach of the opponent you attempt to Feint.\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nWith a misleading flourish, you leave an opponent unprepared for your real attack. Attempt a Deception check against that opponents Perception DC.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 246"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 246 <sup>4.0</sup></row>","speed":{},"summary":"With a misleading flourish, you leave an opponent unprepared for your real attack. Attempt a Deception check against that opponents Perception DC.","summary_markdown":"With a misleading flourish, you leave an opponent unprepared for your real attack. Attempt a Deception check against that opponents Perception DC.","text":" Feint Single Action Source Core Rulebook pg. 246 4.0 Requirements You are within melee reach of the opponent you attempt to Feint. --- With a misleading flourish, you leave an opponent unprepared for your real attack. Attempt a Deception check against that opponents Perception DC. Critical Success You throw your enemys defenses against you entirely off. The target is flat-footed against melee attacks that you attempt against it until the end of your next turn. Success Your foe is fooled, but only momentarily. The target is flat-footed against the next melee attack that you attempt against it before the end of your current turn. Critical Failure Your feint backfires. You are flat-footed against melee attacks the target attempts against you until the end of your next turn.","trait":["Mental"],"trait_markdown":"[Mental](/Traits.aspx?ID=106)","trait_raw":["Mental"],"type":"Action","url":"/Actions.aspx?ID=48","weakness":{}}},{"_index":"aon18","_id":"action-49","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-49","markdown":"<title level=\"1\" right=\"Action\">[Gather Information](/Actions.aspx?ID=49) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Exploration\" url=\"/Traits.aspx?ID=66\" />\r\n<trait label=\"Secret\" url=\"/Traits.aspx?ID=142\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 246 <sup>4.0</sup></row>\n\n</column>\r\n\r\n---\r\n\r\nYou canvass local markets, taverns, and gathering places in an attempt to learn about a specific individual or topic. The GM determines the DC of the check and the amount of time it takes (typically 2 hours, but sometimes more), along with any benefit you might be able to gain by spending coin on bribes, drinks, or gifts.\r\n\r\n**Success** You collect information about the individual or topic. The GM determines the specifics.<br />\r\n**Critical Failure** You collect incorrect information about the individual or topic.\r\n\r\n<title level=\"2\">Sample Gather Information Tasks</title>\n\n**Untrained** talk of the town<br />\r\n**Trained** common rumor<br />\r\n**Expert** obscure rumor, poorly guarded secret<br />\r\n**Master** well-guarded or esoteric information<br />\r\n**Legendary** information known only to an incredibly select few, or only to extraordinary beings","name":"Gather Information","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Exploration\" url=\"/Traits.aspx?ID=66\" />\r\n<trait label=\"Secret\" url=\"/Traits.aspx?ID=142\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 246 <sup>4.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou canvass local markets, taverns, and gathering places in an attempt to learn about a specific individual or topic. The GM determines the DC of the …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 246"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 246 <sup>4.0</sup></row>","speed":{},"summary":"You canvass local markets, taverns, and gathering places in an attempt to learn about a specific individual or topic. The GM determines the DC of the …","summary_markdown":"You canvass local markets, taverns, and gathering places in an attempt to learn about a specific individual or topic. The GM determines the DC of the …","text":" Gather Information Source Core Rulebook pg. 246 4.0 --- You canvass local markets, taverns, and gathering places in an attempt to learn about a specific individual or topic. The GM determines the DC of the check and the amount of time it takes (typically 2 hours, but sometimes more), along with any benefit you might be able to gain by spending coin on bribes, drinks, or gifts. Success You collect information about the individual or topic. The GM determines the specifics. Critical Failure You collect incorrect information about the individual or topic. Sample Gather Information Tasks Untrained talk of the town Trained common rumor Expert obscure rumor, poorly guarded secret Master well-guarded or esoteric information Legendary information known only to an incredibly select few, or only to extraordinary beings","trait":["Exploration","Secret"],"trait_markdown":"[Exploration](/Traits.aspx?ID=66), [Secret](/Traits.aspx?ID=142)","trait_raw":["Exploration","Secret"],"type":"Action","url":"/Actions.aspx?ID=49","weakness":{}}},{"_index":"aon18","_id":"action-50","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-50","markdown":"<title level=\"1\" right=\"Action\">[Make an Impression](/Actions.aspx?ID=50) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Auditory\" url=\"/Traits.aspx?ID=16\" />\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n<trait label=\"Exploration\" url=\"/Traits.aspx?ID=66\" />\r\n<trait label=\"Linguistic\" url=\"/Traits.aspx?ID=101\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 246 <sup>4.0</sup></row>\n\n</column>\r\n\r\n---\r\n\r\nWith at least 1 minute of conversation, during which you engage in charismatic overtures, flattery, and other acts of goodwill, you seek to make a good impression on someone to make them temporarily agreeable. At the end of the conversation, attempt a Diplomacy check against the Will DC of one target, modified by any circumstances the GM sees fit. Good impressions (or bad impressions, on a critical failure) last for only the current social interaction unless the GM decides otherwise.\r\n\r\n**Critical Success** The targets attitude toward you improves by two steps.<br />\r\n**Success** The targets attitude toward you improves by one step.<br />\r\n**Critical Failure** The targets attitude toward you decreases by one step.","name":"Make an Impression","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Auditory\" url=\"/Traits.aspx?ID=16\" />\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n<trait label=\"Exploration\" url=\"/Traits.aspx?ID=66\" />\r\n<trait label=\"Linguistic\" url=\"/Traits.aspx?ID=101\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 246 <sup>4.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nWith at least 1 minute of conversation, during which you engage in charismatic overtures, flattery, and other acts of goodwill, you seek to make a …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 246"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 246 <sup>4.0</sup></row>","speed":{},"summary":"With at least 1 minute of conversation, during which you engage in charismatic overtures, flattery, and other acts of goodwill, you seek to make a …","summary_markdown":"With at least 1 minute of conversation, during which you engage in charismatic overtures, flattery, and other acts of goodwill, you seek to make a …","text":" Make an Impression Source Core Rulebook pg. 246 4.0 --- With at least 1 minute of conversation, during which you engage in charismatic overtures, flattery, and other acts of goodwill, you seek to make a good impression on someone to make them temporarily agreeable. At the end of the conversation, attempt a Diplomacy check against the Will DC of one target, modified by any circumstances the GM sees fit. Good impressions (or bad impressions, on a critical failure) last for only the current social interaction unless the GM decides otherwise. Critical Success The targets attitude toward you improves by two steps. Success The targets attitude toward you improves by one step. Critical Failure The targets attitude toward you decreases by one step.","trait":["Auditory","Concentrate","Exploration","Linguistic","Mental"],"trait_markdown":"[Auditory](/Traits.aspx?ID=16), [Concentrate](/Traits.aspx?ID=32), [Exploration](/Traits.aspx?ID=66), [Linguistic](/Traits.aspx?ID=101), [Mental](/Traits.aspx?ID=106)","trait_raw":["Auditory","Concentrate","Exploration","Linguistic","Mental"],"type":"Action","url":"/Actions.aspx?ID=50","weakness":{}}},{"_index":"aon18","_id":"action-51","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-51","markdown":"<title level=\"1\" right=\"Action\">[Request](/Actions.aspx?ID=51) <actions string=\"Single Action\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Auditory\" url=\"/Traits.aspx?ID=16\" />\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n<trait label=\"Linguistic\" url=\"/Traits.aspx?ID=101\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 247 <sup>4.0</sup></row>\n\n</column>\r\n\r\n---\r\n\r\nYou can make a request of a creature thats friendly or helpful to you. You must couch the request in terms that the target would accept given their current attitude toward you. The GM sets the DC based on the difficulty of the request. Some requests are unsavory or impossible, and even a helpful NPC would never agree to them.\r\n\r\n**Critical Success** The target agrees to your request without qualifications.<br />\r\n**Success** The target agrees to your request, but they might demand added provisions or alterations to the request.<br />\r\n**Failure** The target refuses the request, though they might propose an alternative that is less extreme.<br />\r\n**Critical Failure** Not only does the target refuse the request, but their attitude toward you decreases by one step due to the temerity of the request.","name":"Request","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Auditory\" url=\"/Traits.aspx?ID=16\" />\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n<trait label=\"Linguistic\" url=\"/Traits.aspx?ID=101\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 247 <sup>4.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou can make a request of a creature thats friendly or helpful to you. You must couch the request in terms that the target would accept given their …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 247"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 247 <sup>4.0</sup></row>","speed":{},"summary":"You can make a request of a creature thats friendly or helpful to you. You must couch the request in terms that the target would accept given their …","summary_markdown":"You can make a request of a creature thats friendly or helpful to you. You must couch the request in terms that the target would accept given their …","text":" Request Single Action Source Core Rulebook pg. 247 4.0 --- You can make a request of a creature thats friendly or helpful to you. You must couch the request in terms that the target would accept given their current attitude toward you. The GM sets the DC based on the difficulty of the request. Some requests are unsavory or impossible, and even a helpful NPC would never agree to them. Critical Success The target agrees to your request without qualifications. Success The target agrees to your request, but they might demand added provisions or alterations to the request. Failure The target refuses the request, though they might propose an alternative that is less extreme. Critical Failure Not only does the target refuse the request, but their attitude toward you decreases by one step due to the temerity of the request.","trait":["Auditory","Concentrate","Linguistic","Mental"],"trait_markdown":"[Auditory](/Traits.aspx?ID=16), [Concentrate](/Traits.aspx?ID=32), [Linguistic](/Traits.aspx?ID=101), [Mental](/Traits.aspx?ID=106)","trait_raw":["Auditory","Concentrate","Linguistic","Mental"],"type":"Action","url":"/Actions.aspx?ID=51","weakness":{}}},{"_index":"aon18","_id":"action-52","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-52","markdown":"<title level=\"1\" right=\"Action\">[Coerce](/Actions.aspx?ID=52) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Auditory\" url=\"/Traits.aspx?ID=16\" />\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Exploration\" url=\"/Traits.aspx?ID=66\" />\r\n<trait label=\"Linguistic\" url=\"/Traits.aspx?ID=101\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 247 <sup>4.0</sup></row>\n\n</column>\r\n\r\n---\r\n\r\nWith threats either veiled or overt, you attempt to bully a creature into doing what you want. You must spend at least 1 minute of conversation with a creature you can see and that can either see or sense you. At the end of the conversation, attempt an Intimidation check against the target's Will DC, modified by any circumstances the GM determines. The attitudes referenced in the effects below are summarized in the [Changing Attitudes](/Skills.aspx?ID=7) sidebar and described in full in the [Conditions](/conditions) page.\r\n\r\n**Critical Success** The target gives you the information you seek or agrees to follow your directives so long as they aren't likely to harm the target in any way. The target continues to comply for an amount of time determined by the GM but not exceeding 1 day, at which point the target becomes [unfriendly](/Conditions.aspx?ID=40) (if they weren't already unfriendly or [hostile](/Conditions.aspx?ID=23)). However, the target is too scared of you to retaliate—at least in the short term.<br />\r\n**Success** As critical success, but once the target becomes unfriendly, they might decide to act against you—for example, by reporting you to the authorities or assisting your enemies.<br />\r\n**Failure** The target doesnt do what you say, and if they were not already unfriendly or hostile, they become unfriendly.<br />\r\n**Critical Failure** The target refuses to comply, becomes hostile if they werent already, and cant be Coerced by you for at least 1 week.","name":"Coerce","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Auditory\" url=\"/Traits.aspx?ID=16\" />\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Exploration\" url=\"/Traits.aspx?ID=66\" />\r\n<trait label=\"Linguistic\" url=\"/Traits.aspx?ID=101\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 247 <sup>4.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nWith threats either veiled or overt, you attempt to bully a creature into doing what you want. You must spend at least 1 minute of conversation with …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 247"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 247 <sup>4.0</sup></row>","speed":{},"summary":"With threats either veiled or overt, you attempt to bully a creature into doing what you want. You must spend at least 1 minute of conversation with …","summary_markdown":"With threats either veiled or overt, you attempt to bully a creature into doing what you want. You must spend at least 1 minute of conversation with …","text":" Coerce Source Core Rulebook pg. 247 4.0 --- With threats either veiled or overt, you attempt to bully a creature into doing what you want. You must spend at least 1 minute of conversation with a creature you can see and that can either see or sense you. At the end of the conversation, attempt an Intimidation check against the target's Will DC, modified by any circumstances the GM determines. The attitudes referenced in the effects below are summarized in the Changing Attitudes sidebar and described in full in the Conditions page. Critical Success The target gives you the information you seek or agrees to follow your directives so long as they aren't likely to harm the target in any way. The target continues to comply for an amount of time determined by the GM but not exceeding 1 day, at which point the target becomes unfriendly (if they weren't already unfriendly or hostile). However, the target is too scared of you to retaliate—at least in the short term. Success As critical success, but once the target becomes unfriendly, they might decide to act against you—for example, by reporting you to the authorities or assisting your enemies. Failure The target doesnt do what you say, and if they were not already unfriendly or hostile, they become unfriendly. Critical Failure The target refuses to comply, becomes hostile if they werent already, and cant be Coerced by you for at least 1 week.","trait":["Auditory","Concentrate","Emotion","Exploration","Linguistic","Mental"],"trait_markdown":"[Auditory](/Traits.aspx?ID=16), [Concentrate](/Traits.aspx?ID=32), [Emotion](/Traits.aspx?ID=60), [Exploration](/Traits.aspx?ID=66), [Linguistic](/Traits.aspx?ID=101), [Mental](/Traits.aspx?ID=106)","trait_raw":["Auditory","Concentrate","Emotion","Exploration","Linguistic","Mental"],"type":"Action","url":"/Actions.aspx?ID=52","weakness":{}}},{"_index":"aon18","_id":"action-53","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-53","markdown":"<title level=\"1\" right=\"Action\">[Demoralize](/Actions.aspx?ID=53) <actions string=\"Single Action\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Auditory\" url=\"/Traits.aspx?ID=16\" />\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Fear\" url=\"/Traits.aspx?ID=68\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 247 <sup>4.0</sup></row>\n\n</column>\r\n\r\n---\r\n\r\nWith a sudden shout, a well-timed taunt, or a cutting putdown, you can shake an enemy's resolve. Choose a creature within 30 feet of you who you're aware of. Attempt an [Intimidation](/Skills.aspx?ID=7) check against that target's Will DC. If the target does not understand the language you are speaking, or you're not speaking a language, you take a 4 circumstance penalty to the check. Regardless of your result, the target is temporarily immune to your attempts to Demoralize it for 10 minutes.\r\n\r\n**Critical Success** The target becomes frightened 2.<br />\r\n**Success** The target becomes frightened 1.","name":"Demoralize","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Auditory\" url=\"/Traits.aspx?ID=16\" />\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Fear\" url=\"/Traits.aspx?ID=68\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 247 <sup>4.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nWith a sudden shout, a well-timed taunt, or a cutting putdown, you can shake an enemy's resolve. Choose a creature within 30 feet of you who you're …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 247"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 247 <sup>4.0</sup></row>","speed":{},"summary":"With a sudden shout, a well-timed taunt, or a cutting putdown, you can shake an enemy's resolve. Choose a creature within 30 feet of you who you're …","summary_markdown":"With a sudden shout, a well-timed taunt, or a cutting putdown, you can shake an enemy's resolve. Choose a creature within 30 feet of you who you're …","text":" Demoralize Single Action Source Core Rulebook pg. 247 4.0 --- With a sudden shout, a well-timed taunt, or a cutting putdown, you can shake an enemy's resolve. Choose a creature within 30 feet of you who you're aware of. Attempt an Intimidation check against that target's Will DC. If the target does not understand the language you are speaking, or you're not speaking a language, you take a 4 circumstance penalty to the check. Regardless of your result, the target is temporarily immune to your attempts to Demoralize it for 10 minutes. Critical Success The target becomes frightened 2. Success The target becomes frightened 1.","trait":["Auditory","Concentrate","Emotion","Fear","Mental"],"trait_markdown":"[Auditory](/Traits.aspx?ID=16), [Concentrate](/Traits.aspx?ID=32), [Emotion](/Traits.aspx?ID=60), [Fear](/Traits.aspx?ID=68), [Mental](/Traits.aspx?ID=106)","trait_raw":["Auditory","Concentrate","Emotion","Fear","Mental"],"type":"Action","url":"/Actions.aspx?ID=53","weakness":{}}},{"_index":"aon18","_id":"action-54","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-54","markdown":"<title level=\"1\" right=\"Action\">[Administer First Aid](/Actions.aspx?ID=54) <actions string=\"Two Actions\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Manipulate\" url=\"/Traits.aspx?ID=104\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 248 <sup>4.0</sup></row>\n\n**Requirements** You are holding [healer's tools](/Equipment.aspx?ID=25), or you are wearing them and have a hand free\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou perform first aid on an adjacent creature that is dying or bleeding. If a creature is both dying and bleeding, choose which ailment youre trying to treat before you roll. You can Administer First Aid again to attempt to remedy the other effect. \n<ul><li>**Stabilize** Attempt a Medicine check on a creature that has 0 Hit Points and the dying condition. The DC is equal to 5 + that creatures recovery roll DC (typically 15 + its dying value). </li><li>**Stop Bleeding** Attempt a Medicine check on a creature that is taking [persistent](/Conditions.aspx?ID=29) bleed damage, giving them a chance to make another flat check to remove the persistent damage. The DC is usually the DC of the effect that caused the bleed.</li></ul>\r\n\r\n**Success** If youre trying to stabilize, the creature loses the dying condition (but remains unconscious). If youre trying to stop bleeding, the creature attempts a flat check to end the bleeding.<br />\r\n**Critical Failure** If you were trying to stabilize, the creatures dying value increases by 1. If you were trying to stop bleeding, it immediately takes an amount of damage equal to its persistent bleed damage.","name":"Administer First Aid","rarity":"common","release_date":"2019-08-01","requirement":"You are holding healer's tools , or you are wearing them and have a hand free","requirement_markdown":"You are holding [healer's tools](/Equipment.aspx?ID=25), or you are wearing them and have a hand free","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Manipulate\" url=\"/Traits.aspx?ID=104\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 248 <sup>4.0</sup></row>\n\n**Requirement**\r\nYou are holding [healer's tools](/Equipment.aspx?ID=25), or you are wearing them and have a hand free\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou perform first aid on an adjacent creature that is dying or bleeding. If a creature is both dying and bleeding, choose which ailment youre trying …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 248"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 248 <sup>4.0</sup></row>","speed":{},"summary":"You perform first aid on an adjacent creature that is dying or bleeding. If a creature is both dying and bleeding, choose which ailment youre trying …","summary_markdown":"You perform first aid on an adjacent creature that is dying or bleeding. If a creature is both dying and bleeding, choose which ailment youre trying …","text":" Administer First Aid Two Actions Source Core Rulebook pg. 248 4.0 Requirements You are holding healer's tools, or you are wearing them and have a hand free --- You perform first aid on an adjacent creature that is dying or bleeding. If a creature is both dying and bleeding, choose which ailment youre trying to treat before you roll. You can Administer First Aid again to attempt to remedy the other effect. Stabilize Attempt a Medicine check on a creature that has 0 Hit Points and the dying condition. The DC is equal to 5 + that creatures recovery roll DC (typically 15 + its dying value). Stop Bleeding Attempt a Medicine check on a creature that is taking persistent bleed damage, giving them a chance to make another flat check to remove the persistent damage. The DC is usually the DC of the effect that caused the bleed. Success If youre trying to stabilize, the creature loses the dying condition (but remains unconscious). If youre trying to stop bleeding, the creature attempts a flat check to end the bleeding. Critical Failure If you were trying to stabilize, the creatures dying value increases by 1. If you were trying to stop bleeding, it immediately takes an amount of damage equal to its persistent bleed damage.","trait":["Manipulate"],"trait_markdown":"[Manipulate](/Traits.aspx?ID=104)","trait_raw":["Manipulate"],"type":"Action","url":"/Actions.aspx?ID=54","weakness":{}}},{"_index":"aon18","_id":"action-55","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-55","markdown":"<title level=\"1\" right=\"Action\">[Treat Disease](/Actions.aspx?ID=55) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n<trait label=\"Manipulate\" url=\"/Traits.aspx?ID=104\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 248 <sup>4.0</sup></row>\n\n**Requirements** You are holding [healer's tools](/Equipment.aspx?ID=25), or you are wearing them and have a hand free\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou spend at least 8 hours caring for a diseased creature. Attempt a Medicine check against the diseases DC. After you attempt to Treat a Disease for a creature, you cant try again until after that creatures next save against the disease.\r\n\r\n**Critical Success** You grant the creature a +4 circumstance bonus to its next saving throw against the disease.<br />\r\n**Success** You grant the creature a +2 circumstance bonus to its next saving throw against the disease.<br />\r\n**Critical Failure** Your efforts cause the creature to take a 2 circumstance penalty to its next save against the disease.","name":"Treat Disease","rarity":"common","release_date":"2019-08-01","requirement":"You are holding healer's tools , or you are wearing them and have a hand free","requirement_markdown":"You are holding [healer's tools](/Equipment.aspx?ID=25), or you are wearing them and have a hand free","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n<trait label=\"Manipulate\" url=\"/Traits.aspx?ID=104\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 248 <sup>4.0</sup></row>\n\n**Requirement**\r\nYou are holding [healer's tools](/Equipment.aspx?ID=25), or you are wearing them and have a hand free\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou spend at least 8 hours caring for a diseased creature. Attempt a Medicine check against the diseases DC. After you attempt to Treat a Disease …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 248"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 248 <sup>4.0</sup></row>","speed":{},"summary":"You spend at least 8 hours caring for a diseased creature. Attempt a Medicine check against the diseases DC. After you attempt to Treat a Disease …","summary_markdown":"You spend at least 8 hours caring for a diseased creature. Attempt a Medicine check against the diseases DC. After you attempt to Treat a Disease …","text":" Treat Disease Source Core Rulebook pg. 248 4.0 Requirements You are holding healer's tools, or you are wearing them and have a hand free --- You spend at least 8 hours caring for a diseased creature. Attempt a Medicine check against the diseases DC. After you attempt to Treat a Disease for a creature, you cant try again until after that creatures next save against the disease. Critical Success You grant the creature a +4 circumstance bonus to its next saving throw against the disease. Success You grant the creature a +2 circumstance bonus to its next saving throw against the disease. Critical Failure Your efforts cause the creature to take a 2 circumstance penalty to its next save against the disease.","trait":["Downtime","Manipulate"],"trait_markdown":"[Downtime](/Traits.aspx?ID=49), [Manipulate](/Traits.aspx?ID=104)","trait_raw":["Downtime","Manipulate"],"type":"Action","url":"/Actions.aspx?ID=55","weakness":{}}},{"_index":"aon18","_id":"action-56","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-56","markdown":"<title level=\"1\" right=\"Action\">[Treat Poison](/Actions.aspx?ID=56) <actions string=\"Single Action\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Manipulate\" url=\"/Traits.aspx?ID=104\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 248 <sup>4.0</sup></row>\n\n**Requirements** You are holding [healer's tools](/Equipment.aspx?ID=25), or you are wearing them and have a hand free\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou treat a patient to prevent the spread of poison. Attempt a Medicine check against the poisons DC. After you attempt to Treat a Poison for a creature, you cant try again until after the next time that creature attempts a save against the poison.\r\n\r\n**Critical Success** You grant the creature a +4 circumstance bonus to its next saving throw against the poison.<br />\r\n**Success** You grant the creature a +2 circumstance bonus to its next saving throw against the poison.<br />\r\n**Critical Failure** Your efforts cause the creature to take a 2 circumstance penalty to its next save against the poison.","name":"Treat Poison","rarity":"common","release_date":"2019-08-01","requirement":"You are holding healer's tools , or you are wearing them and have a hand free","requirement_markdown":"You are holding [healer's tools](/Equipment.aspx?ID=25), or you are wearing them and have a hand free","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Manipulate\" url=\"/Traits.aspx?ID=104\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 248 <sup>4.0</sup></row>\n\n**Requirement**\r\nYou are holding [healer's tools](/Equipment.aspx?ID=25), or you are wearing them and have a hand free\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou treat a patient to prevent the spread of poison. Attempt a Medicine check against the poisons DC. After you attempt to Treat a Poison for a …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 248"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 248 <sup>4.0</sup></row>","speed":{},"summary":"You treat a patient to prevent the spread of poison. Attempt a Medicine check against the poisons DC. After you attempt to Treat a Poison for a …","summary_markdown":"You treat a patient to prevent the spread of poison. Attempt a Medicine check against the poisons DC. After you attempt to Treat a Poison for a …","text":" Treat Poison Single Action Source Core Rulebook pg. 248 4.0 Requirements You are holding healer's tools, or you are wearing them and have a hand free --- You treat a patient to prevent the spread of poison. Attempt a Medicine check against the poisons DC. After you attempt to Treat a Poison for a creature, you cant try again until after the next time that creature attempts a save against the poison. Critical Success You grant the creature a +4 circumstance bonus to its next saving throw against the poison. Success You grant the creature a +2 circumstance bonus to its next saving throw against the poison. Critical Failure Your efforts cause the creature to take a 2 circumstance penalty to its next save against the poison.","trait":["Manipulate"],"trait_markdown":"[Manipulate](/Traits.aspx?ID=104)","trait_raw":["Manipulate"],"type":"Action","url":"/Actions.aspx?ID=56","weakness":{}}},{"_index":"aon18","_id":"action-57","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-57","markdown":"<title level=\"1\" right=\"Action\">[Treat Wounds](/Actions.aspx?ID=57) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Exploration\" url=\"/Traits.aspx?ID=66\" />\r\n<trait label=\"Healing\" url=\"/Traits.aspx?ID=89\" />\r\n<trait label=\"Manipulate\" url=\"/Traits.aspx?ID=104\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 249 <sup>4.0</sup></row>\n\n**Requirements** You are holding [healer's tools](/Equipment.aspx?ID=25), or you are wearing them and have a hand free\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou spend 10 minutes treating one injured living creature (targeting yourself, if you so choose). The target is then temporarily immune to Treat Wounds actions for 1 hour, but this interval overlaps with the time you spent treating (so a patient can be treated once per hour, not once per 70 minutes).\n\n The Medicine check DC is usually 15, though the GM might adjust it based on the circumstances, such as treating a patient outside in a storm, or treating magically cursed wounds. If youre an expert in Medicine, you can instead attempt a DC 20 check to increase the Hit Points regained by 10; if youre a master of Medicine, you can instead attempt a DC 30 check to increase the Hit Points regained by 30; and if youre legendary, you can instead attempt a DC 40 check to increase the Hit Points regained by 50. The damage dealt on a critical failure remains the same.\n\n If you succeed at your check, you can continue treating the target to grant additional healing. If you treat them for a total of 1 hour, double the Hit Points they regain from Treat Wounds.\n\n The result of your Medicine check determines how many Hit Points the target regains.\n\n## Treat Wounds\n<row gap=\"tiny\">\n<table> <tr><td>**Proficiency**</td><td>**DC**</td><td>**Success Healing**</td><td>**Critical Healing**</td></tr> <tr><td>Trained</td><td>15</td><td>2d8</td><td>4d8</td></tr> <tr><td>Expert*</td><td>20</td><td>2d8+10</td><td>4d8+10</td></tr> <tr><td>Master*</td><td>30</td><td>2d8+30</td><td>4d8+30</td></tr> <tr><td>Legendary*</td><td>40</td><td>2d8+50</td><td>4d8+50</td></tr> </table> * Rolling against a higher DC is optional.</row>\r\n\r\n**Critical Success** The target regains 4d8 Hit Points, and its wounded condition is removed.<br />\r\n**Success** The target regains 2d8 Hit Points, and its wounded condition is removed.<br />\r\n**Critical Failure** The target takes 1d8 damage.","name":"Treat Wounds","rarity":"common","release_date":"2019-08-01","requirement":"You are holding healer's tools , or you are wearing them and have a hand free","requirement_markdown":"You are holding [healer's tools](/Equipment.aspx?ID=25), or you are wearing them and have a hand free","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Exploration\" url=\"/Traits.aspx?ID=66\" />\r\n<trait label=\"Healing\" url=\"/Traits.aspx?ID=89\" />\r\n<trait label=\"Manipulate\" url=\"/Traits.aspx?ID=104\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 249 <sup>4.0</sup></row>\n\n**Requirement**\r\nYou are holding [healer's tools](/Equipment.aspx?ID=25), or you are wearing them and have a hand free\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou spend 10 minutes treating one injured living creature (targeting yourself, if you so choose). The target is then temporarily immune to Treat …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 249"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 249 <sup>4.0</sup></row>","speed":{},"summary":"You spend 10 minutes treating one injured living creature (targeting yourself, if you so choose). The target is then temporarily immune to Treat …","summary_markdown":"You spend 10 minutes treating one injured living creature (targeting yourself, if you so choose). The target is then temporarily immune to Treat …","text":" Treat Wounds Source Core Rulebook pg. 249 4.0 Requirements You are holding healer's tools, or you are wearing them and have a hand free --- You spend 10 minutes treating one injured living creature (targeting yourself, if you so choose). The target is then temporarily immune to Treat Wounds actions for 1 hour, but this interval overlaps with the time you spent treating (so a patient can be treated once per hour, not once per 70 minutes). The Medicine check DC is usually 15, though the GM might adjust it based on the circumstances, such as treating a patient outside in a storm, or treating magically cursed wounds. If youre an expert in Medicine, you can instead attempt a DC 20 check to increase the Hit Points regained by 10; if youre a master of Medicine, you can instead attempt a DC 30 check to increase the Hit Points regained by 30; and if youre legendary, you can instead attempt a DC 40 check to increase the Hit Points regained by 50. The damage dealt on a critical failure remains the same. If you succeed at your check, you can continue treating the target to grant additional healing. If you treat them for a total of 1 hour, double the Hit Points they regain from Treat Wounds. The result of your Medicine check determines how many Hit Points the target regains. ## Treat Wounds Proficiency DC Success Healing Critical Healing Trained 15 2d8 4d8 Expert 20 2d8+10 4d8+10 Master 30 2d8+30 4d8+30 Legendary 40 2d8+50 4d8+50 Rolling against a higher DC is optional. Critical Success The target regains 4d8 Hit Points, and its wounded condition is removed. Success The target regains 2d8 Hit Points, and its wounded condition is removed. Critical Failure The target takes 1d8 damage.","trait":["Exploration","Healing","Manipulate"],"trait_markdown":"[Exploration](/Traits.aspx?ID=66), [Healing](/Traits.aspx?ID=89), [Manipulate](/Traits.aspx?ID=104)","trait_raw":["Exploration","Healing","Manipulate"],"type":"Action","url":"/Actions.aspx?ID=57","weakness":{}}},{"_index":"aon18","_id":"action-58","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-58","markdown":"<title level=\"1\" right=\"Action\">[Command an Animal](/Actions.aspx?ID=58) <actions string=\"Single Action\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Auditory\" url=\"/Traits.aspx?ID=16\" />\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 249 <sup>4.0</sup></row>\n\n</column>\r\n\r\n---\r\n\r\nYou issue an order to an animal. Attempt a [Nature](/Skills.aspx?ID=10) check against the animal's Will DC. The GM might adjust the DC if the animal has a good attitude toward you, you suggest a course of action it was predisposed toward, or you offer it a treat. \n\n You automatically fail if the animal is hostile or unfriendly to you. If the animal is helpful to you, increase your degree of success by one step. You might be able to Command an Animal more easily with a feat like [Ride](/Feats.aspx?ID=835).\n\n Most animals know the [Drop Prone](/Actions.aspx?ID=78), [Leap](/Actions.aspx?ID=81), [Seek](/Actions.aspx?ID=84), [Stand](/Actions.aspx?ID=86), Stride, and Strike basic actions. If an animal knows an activity, such as a [horse's](/MonsterFamilies.aspx?ID=62) [Gallop](/Actions.aspx?ID=19), you can Command the Animal to perform the activity, but you must spend as many actions on Command an Animal as the activity's number of actions. You can also spend multiple actions to Command the Animal to perform that number of basic actions on its next turn; for instance, you could spend 3 actions to Command an Animal to Stride three times or to Stride twice and then Strike.\r\n\r\n**Success** The animal does as you command on its next turn.<br />\r\n**Failure** The animal is hesitant or resistant, and it does nothing.<br />\r\n**Critical Failure** The animal misbehaves or misunderstands, and it takes some other action determined by the GM.","name":"Command an Animal","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Auditory\" url=\"/Traits.aspx?ID=16\" />\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 249 <sup>4.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou issue an order to an animal. Attempt a Nature check against the animal's Will DC. The GM might adjust the DC if the animal has a good attitude …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 249"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 249 <sup>4.0</sup></row>","speed":{},"summary":"You issue an order to an animal. Attempt a Nature check against the animal's Will DC. The GM might adjust the DC if the animal has a good attitude …","summary_markdown":"You issue an order to an animal. Attempt a Nature check against the animal's Will DC. The GM might adjust the DC if the animal has a good attitude …","text":" Command an Animal Single Action Source Core Rulebook pg. 249 4.0 --- You issue an order to an animal. Attempt a Nature check against the animal's Will DC. The GM might adjust the DC if the animal has a good attitude toward you, you suggest a course of action it was predisposed toward, or you offer it a treat. You automatically fail if the animal is hostile or unfriendly to you. If the animal is helpful to you, increase your degree of success by one step. You might be able to Command an Animal more easily with a feat like Ride. Most animals know the Drop Prone, Leap, Seek, Stand, Stride, and Strike basic actions. If an animal knows an activity, such as a horse's Gallop, you can Command the Animal to perform the activity, but you must spend as many actions on Command an Animal as the activity's number of actions. You can also spend multiple actions to Command the Animal to perform that number of basic actions on its next turn; for instance, you could spend 3 actions to Command an Animal to Stride three times or to Stride twice and then Strike. Success The animal does as you command on its next turn. Failure The animal is hesitant or resistant, and it does nothing. Critical Failure The animal misbehaves or misunderstands, and it takes some other action determined by the GM.","trait":["Auditory","Concentrate"],"trait_markdown":"[Auditory](/Traits.aspx?ID=16), [Concentrate](/Traits.aspx?ID=32)","trait_raw":["Auditory","Concentrate"],"type":"Action","url":"/Actions.aspx?ID=58","weakness":{}}},{"_index":"aon18","_id":"action-59","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-59","markdown":"<title level=\"1\" right=\"Action\">[Perform](/Actions.aspx?ID=59) <actions string=\"Single Action\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 250 <sup>4.0</sup></row>\n\n</column>\r\n\r\n---\r\n\r\nWhen making a brief performance—one song, a quick dance, or a few jokes—you use the Perform action. This action is most useful when you want to prove your capability or impress someone quickly. Performing rarely has an impact on its own, but it might influence the DCs of subsequent Diplomacy checks against the observers—or even change their attitudes—if the GM sees fit.\r\n\r\n**Critical Success** Your performance impresses the observers, and theyre likely to share stories of your ability.<br />\r\n**Success** You prove yourself, and observers appreciate the quality of your performance.<br />\r\n**Failure** Your performance falls flat.<br />\r\n**Critical Failure** You demonstrate only incompetence.\r\n\r\n<title level=\"2\">Sample Perform Tasks</title>\n\n**Untrained** audience of commoners<br />\r\n**Trained** audience of artisans<br />\r\n**Expert** audience of merchants or minor nobles<br />\r\n**Master** audience of high nobility or minor royalty<br />\r\n**Legendary** audience of major royalty or otherworldly beings","name":"Perform","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 250 <sup>4.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nWhen making a brief performance—one song, a quick dance, or a few jokes—you use the Perform action. This action is most useful when you want to prove …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 250"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 250 <sup>4.0</sup></row>","speed":{},"summary":"When making a brief performance—one song, a quick dance, or a few jokes—you use the Perform action. This action is most useful when you want to prove …","summary_markdown":"When making a brief performance—one song, a quick dance, or a few jokes—you use the Perform action. This action is most useful when you want to prove …","text":" Perform Single Action Source Core Rulebook pg. 250 4.0 --- When making a brief performance—one song, a quick dance, or a few jokes—you use the Perform action. This action is most useful when you want to prove your capability or impress someone quickly. Performing rarely has an impact on its own, but it might influence the DCs of subsequent Diplomacy checks against the observers—or even change their attitudes—if the GM sees fit. Critical Success Your performance impresses the observers, and theyre likely to share stories of your ability. Success You prove yourself, and observers appreciate the quality of your performance. Failure Your performance falls flat. Critical Failure You demonstrate only incompetence. Sample Perform Tasks Untrained audience of commoners Trained audience of artisans Expert audience of merchants or minor nobles Master audience of high nobility or minor royalty Legendary audience of major royalty or otherworldly beings","trait":["Concentrate"],"trait_markdown":"[Concentrate](/Traits.aspx?ID=32)","trait_raw":["Concentrate"],"type":"Action","url":"/Actions.aspx?ID=59","weakness":{}}},{"_index":"aon18","_id":"action-60","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-60","markdown":"<title level=\"1\" right=\"Action\">[Create Forgery](/Actions.aspx?ID=60) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n<trait label=\"Secret\" url=\"/Traits.aspx?ID=142\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 251 <sup>4.0</sup></row>\n\n</column>\r\n\r\n---\r\n\r\nYou create a forged document, usually over the course of a day or a week. You must have the proper writing material to create a forgery. When you Create a Forgery, the GM rolls a secret DC 20 Society check. If you succeed, the forgery is of good enough quality that passive observers cant notice the fake. Only those who carefully examine the document and attempt a Perception or Society check against your Society DC can do so. \n\n If the documents handwriting doesnt need to be specific to a person, you need only to have seen a similar document before, and you gain up to a +4 circumstance bonus to your check, as well as to your DC (the GM determines the bonus). To forge a specific persons handwriting, you need a sample of that persons handwriting.\n\n If your check result was below 20, the forgery has some obvious signs of being a fake, so the GM compares your result to each passive observers Perception DC or Society DC, whichever is higher, using the success or failure results below. Once the GM rolls your check for a document, that same result is used against all passive observers DCs no matter how many creatures passively observe that document. \n\n An observer who was fooled on a passive glance can still choose to closely scrutinize the documents on the lookout for a forgery, using different techniques and analysis methods beyond the surface elements you successfully forged with your original check. In that case, the observer can attempt a Perception or Society check against your Society DC (if they succeed, they know your document is a forgery).\r\n\r\n**Success** The observer does not detect the forgery.<br />\r\n**Failure** The observer knows your document is a forgery.","name":"Create Forgery","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n<trait label=\"Secret\" url=\"/Traits.aspx?ID=142\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 251 <sup>4.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou create a forged document, usually over the course of a day or a week. You must have the proper writing material to create a forgery. When you …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 251"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 251 <sup>4.0</sup></row>","speed":{},"summary":"You create a forged document, usually over the course of a day or a week. You must have the proper writing material to create a forgery. When you …","summary_markdown":"You create a forged document, usually over the course of a day or a week. You must have the proper writing material to create a forgery. When you …","text":" Create Forgery Source Core Rulebook pg. 251 4.0 --- You create a forged document, usually over the course of a day or a week. You must have the proper writing material to create a forgery. When you Create a Forgery, the GM rolls a secret DC 20 Society check. If you succeed, the forgery is of good enough quality that passive observers cant notice the fake. Only those who carefully examine the document and attempt a Perception or Society check against your Society DC can do so. If the documents handwriting doesnt need to be specific to a person, you need only to have seen a similar document before, and you gain up to a +4 circumstance bonus to your check, as well as to your DC (the GM determines the bonus). To forge a specific persons handwriting, you need a sample of that persons handwriting. If your check result was below 20, the forgery has some obvious signs of being a fake, so the GM compares your result to each passive observers Perception DC or Society DC, whichever is higher, using the success or failure results below. Once the GM rolls your check for a document, that same result is used against all passive observers DCs no matter how many creatures passively observe that document. An observer who was fooled on a passive glance can still choose to closely scrutinize the documents on the lookout for a forgery, using different techniques and analysis methods beyond the surface elements you successfully forged with your original check. In that case, the observer can attempt a Perception or Society check against your Society DC (if they succeed, they know your document is a forgery). Success The observer does not detect the forgery. Failure The observer knows your document is a forgery.","trait":["Downtime","Secret"],"trait_markdown":"[Downtime](/Traits.aspx?ID=49), [Secret](/Traits.aspx?ID=142)","trait_raw":["Downtime","Secret"],"type":"Action","url":"/Actions.aspx?ID=60","weakness":{}}},{"_index":"aon18","_id":"action-61","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-61","markdown":"<title level=\"1\" right=\"Action\">[Conceal an Object](/Actions.aspx?ID=61) <actions string=\"Single Action\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Manipulate\" url=\"/Traits.aspx?ID=104\" />\r\n<trait label=\"Secret\" url=\"/Traits.aspx?ID=142\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 251 <sup>4.0</sup></row>\n\n</column>\r\n\r\n---\r\n\r\nYou hide a small object on your person (such as a weapon of light Bulk). When you try to sneak a concealed object past someone who might notice it, the GM rolls your Stealth check and compares it to this passive observers Perception DC. Once the GM rolls your check for a concealed object, that same result is used no matter how many passive observers you try to sneak it past. If a creature is specifically searching you for an item, it can attempt a Perception check against your Stealth DC (finding the object on success). \n\n You can also conceal an object somewhere other than your person, such as among undergrowth or in a secret compartment within a piece of furniture. In this case, characters Seeking in an area compare their Perception check results to your Stealth DC to determine whether they find the object. \r\n\r\n**Success** The object remains undetected.<br />\r\n**Failure** The searcher finds the object.","name":"Conceal an Object","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Manipulate\" url=\"/Traits.aspx?ID=104\" />\r\n<trait label=\"Secret\" url=\"/Traits.aspx?ID=142\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 251 <sup>4.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou hide a small object on your person (such as a weapon of light Bulk). When you try to sneak a concealed object past someone who might notice it, …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 251"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 251 <sup>4.0</sup></row>","speed":{},"summary":"You hide a small object on your person (such as a weapon of light Bulk). When you try to sneak a concealed object past someone who might notice it, …","summary_markdown":"You hide a small object on your person (such as a weapon of light Bulk). When you try to sneak a concealed object past someone who might notice it, …","text":" Conceal an Object Single Action Source Core Rulebook pg. 251 4.0 --- You hide a small object on your person (such as a weapon of light Bulk). When you try to sneak a concealed object past someone who might notice it, the GM rolls your Stealth check and compares it to this passive observers Perception DC. Once the GM rolls your check for a concealed object, that same result is used no matter how many passive observers you try to sneak it past. If a creature is specifically searching you for an item, it can attempt a Perception check against your Stealth DC (finding the object on success). You can also conceal an object somewhere other than your person, such as among undergrowth or in a secret compartment within a piece of furniture. In this case, characters Seeking in an area compare their Perception check results to your Stealth DC to determine whether they find the object. Success The object remains undetected. Failure The searcher finds the object.","trait":["Manipulate","Secret"],"trait_markdown":"[Manipulate](/Traits.aspx?ID=104), [Secret](/Traits.aspx?ID=142)","trait_raw":["Manipulate","Secret"],"type":"Action","url":"/Actions.aspx?ID=61","weakness":{}}},{"_index":"aon18","_id":"action-62","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-62","markdown":"<title level=\"1\" right=\"Action\">[Hide](/Actions.aspx?ID=62) <actions string=\"Single Action\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Secret\" url=\"/Traits.aspx?ID=142\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 251 <sup>4.0</sup></row>\n\n</column>\r\n\r\n---\r\n\r\nYou huddle behind cover or greater cover or deeper into concealment to become hidden, rather than observed. The GM rolls your Stealth check in secret and compares the result to the Perception DC of each creature youre observed by but that you have cover or greater cover against or are concealed from. You gain the circumstance bonus from cover or greater cover to your check.\r\n\r\n**Success** If the creature could see you, youre now hidden from it instead of observed. If you were hidden from or undetected by the creature, you retain that condition.\n\n If you successfully become hidden to a creature but then cease to have cover or greater cover against it or be concealed from it, you become observed again. You cease being hidden if you do anything except Hide, Sneak, or Step. If you attempt to Strike a creature, the creature remains flat-footed against that attack, and you then become observed. If you do anything else, you become observed just before you act unless the GM determines otherwise. The GM might allow you to perform a particularly unobtrusive action without being noticed, possibly requiring another Stealth check.\n\n If a creature uses Seek to make you observed by it, you must successfully Hide to become hidden from it again.","name":"Hide","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Secret\" url=\"/Traits.aspx?ID=142\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 251 <sup>4.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou huddle behind cover or greater cover or deeper into concealment to become hidden, rather than observed. The GM rolls your Stealth check in secret …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 251"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 251 <sup>4.0</sup></row>","speed":{},"summary":"You huddle behind cover or greater cover or deeper into concealment to become hidden, rather than observed. The GM rolls your Stealth check in secret …","summary_markdown":"You huddle behind cover or greater cover or deeper into concealment to become hidden, rather than observed. The GM rolls your Stealth check in secret …","text":" Hide Single Action Source Core Rulebook pg. 251 4.0 --- You huddle behind cover or greater cover or deeper into concealment to become hidden, rather than observed. The GM rolls your Stealth check in secret and compares the result to the Perception DC of each creature youre observed by but that you have cover or greater cover against or are concealed from. You gain the circumstance bonus from cover or greater cover to your check. Success If the creature could see you, youre now hidden from it instead of observed. If you were hidden from or undetected by the creature, you retain that condition. If you successfully become hidden to a creature but then cease to have cover or greater cover against it or be concealed from it, you become observed again. You cease being hidden if you do anything except Hide, Sneak, or Step. If you attempt to Strike a creature, the creature remains flat-footed against that attack, and you then become observed. If you do anything else, you become observed just before you act unless the GM determines otherwise. The GM might allow you to perform a particularly unobtrusive action without being noticed, possibly requiring another Stealth check. If a creature uses Seek to make you observed by it, you must successfully Hide to become hidden from it again.","trait":["Secret"],"trait_markdown":"[Secret](/Traits.aspx?ID=142)","trait_raw":["Secret"],"type":"Action","url":"/Actions.aspx?ID=62","weakness":{}}},{"_index":"aon18","_id":"action-63","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-63","markdown":"<title level=\"1\" right=\"Action\">[Sneak](/Actions.aspx?ID=63) <actions string=\"Single Action\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Move\" url=\"/Traits.aspx?ID=114\" />\r\n<trait label=\"Secret\" url=\"/Traits.aspx?ID=142\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 252 <sup>4.0</sup></row>\n\n</column>\r\n\r\n---\r\n\r\nYou can attempt to move to another place while becoming or staying undetected. Stride up to half your Speed. (You can use Sneak while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type; you must move at half that Speed.)\n\n If youre undetected by a creature and its impossible for that creature to observe you (for a typical creature, this includes when youre invisible, the observer is blinded, or youre in darkness and the creature cant see in darkness), for any critical failure you roll on a check to Sneak, you get a failure instead. You also continue to be undetected if you lose cover or greater cover against or are no longer concealed from such a creature.\n\n At the end of your movement, the GM rolls your Stealth check in secret and compares the result to the Perception DC of each creature you were hidden from or undetected by at the start of your movement. If you have cover or greater cover from the creature throughout your Stride, you gain the +2 circumstance bonus from cover (or +4 from greater cover) to your Stealth check. Because youre moving, the bonus increase from Taking Cover doesnt apply. You dont get to roll against a creature if, at the end of your movement, you neither are concealed from it nor have cover or greater cover against it. You automatically become observed by such a creature.\r\n\r\n**Success** Youre undetected by the creature during your movement and remain undetected by the creature at the end of it.\n\n You become observed as soon as you do anything other than Hide, Sneak, or Step. If you attempt to Strike a creature, the creature remains flat-footed against that attack, and you then become observed. If you do anything else, you become observed just before you act unless the GM determines otherwise. The GM might allow you to perform a particularly unobtrusive action without being noticed, possibly requiring another Stealth check. If you speak or make a deliberate loud noise, you become hidden instead of undetected.\n\n If a creature uses Seek and you become hidden to it as a result, you must Sneak if you want to become undetected by that creature again.<br />\r\n**Failure** A telltale sound or other sign gives your position away, though you still remain unseen. Youre hidden from the creature throughout your movement and remain so.<br />\r\n**Critical Failure** Youre spotted! Youre observed by the creature throughout your movement and remain so. If youre invisible and were hidden from the creature, instead of being observed youre hidden throughout your movement and remain so.","name":"Sneak","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Move\" url=\"/Traits.aspx?ID=114\" />\r\n<trait label=\"Secret\" url=\"/Traits.aspx?ID=142\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 252 <sup>4.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou can attempt to move to another place while becoming or staying undetected. Stride up to half your Speed. (You can use Sneak while Burrowing, …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 252"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 252 <sup>4.0</sup></row>","speed":{},"summary":"You can attempt to move to another place while becoming or staying undetected. Stride up to half your Speed. (You can use Sneak while Burrowing, …","summary_markdown":"You can attempt to move to another place while becoming or staying undetected. Stride up to half your Speed. (You can use Sneak while Burrowing, …","text":" Sneak Single Action Source Core Rulebook pg. 252 4.0 --- You can attempt to move to another place while becoming or staying undetected. Stride up to half your Speed. (You can use Sneak while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type; you must move at half that Speed.) If youre undetected by a creature and its impossible for that creature to observe you (for a typical creature, this includes when youre invisible, the observer is blinded, or youre in darkness and the creature cant see in darkness), for any critical failure you roll on a check to Sneak, you get a failure instead. You also continue to be undetected if you lose cover or greater cover against or are no longer concealed from such a creature. At the end of your movement, the GM rolls your Stealth check in secret and compares the result to the Perception DC of each creature you were hidden from or undetected by at the start of your movement. If you have cover or greater cover from the creature throughout your Stride, you gain the +2 circumstance bonus from cover (or +4 from greater cover) to your Stealth check. Because youre moving, the bonus increase from Taking Cover doesnt apply. You dont get to roll against a creature if, at the end of your movement, you neither are concealed from it nor have cover or greater cover against it. You automatically become observed by such a creature. Success Youre undetected by the creature during your movement and remain undetected by the creature at the end of it. You become observed as soon as you do anything other than Hide, Sneak, or Step. If you attempt to Strike a creature, the creature remains flat-footed against that attack, and you then become observed. If you do anything else, you become observed just before you act unless the GM determines otherwise. The GM might allow you to perform a particularly unobtrusive action without being noticed, possibly requiring another Stealth check. If you speak or make a deliberate loud noise, you become hidden instead of undetected. If a creature uses Seek and you become hidden to it as a result, you must Sneak if you want to become undetected by that creature again. Failure A telltale sound or other sign gives your position away, though you still remain unseen. Youre hidden from the creature throughout your movement and remain so. Critical Failure Youre spotted! Youre observed by the creature throughout your movement and remain so. If youre invisible and were hidden from the creature, instead of being observed youre hidden throughout your movement and remain so.","trait":["Move","Secret"],"trait_markdown":"[Move](/Traits.aspx?ID=114), [Secret](/Traits.aspx?ID=142)","trait_raw":["Move","Secret"],"type":"Action","url":"/Actions.aspx?ID=63","weakness":{}}},{"_index":"aon18","_id":"action-64","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-64","markdown":"<title level=\"1\" right=\"Action\">[Sense Direction](/Actions.aspx?ID=64) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Exploration\" url=\"/Traits.aspx?ID=66\" />\r\n<trait label=\"Secret\" url=\"/Traits.aspx?ID=142\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 252 <sup>4.0</sup></row>\n\n</column>\r\n\r\n---\r\n\r\nUsing the stars, the position of the sun, traits of the geography or flora, or the behavior of fauna, you can stay oriented in the wild. Typically, you attempt a Survival check only once per day, but some environments or changes might necessitate rolling more often. The GM determines the DC and how long this activity takes (usually just a minute or so). More unusual locales or those youre unfamiliar with might require you to have a minimum proficiency rank to Sense Direction. Without a compass, you take a 2 item penalty to checks to Sense Direction.\r\n\r\n**Critical Success** You get an excellent sense of where you are. If you are in an environment with cardinal directions, you know them exactly.<br />\r\n**Success** You gain enough orientation to avoid becoming hopelessly lost. If you are in an environment with cardinal directions, you have a sense of those directions.\r\n\r\n<title level=\"2\">Sample Sense Direction Tasks</title>\n\n**Untrained** determine a cardinal direction using the sun<br />\r\n**Trained** find an overgrown path in a forest<br />\r\n**Expert** navigate a hedge maze<br />\r\n**Master** navigate a byzantine labyrinth or relatively featureless desert<br />\r\n**Legendary** navigate an ever-changing dream realm","name":"Sense Direction","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Exploration\" url=\"/Traits.aspx?ID=66\" />\r\n<trait label=\"Secret\" url=\"/Traits.aspx?ID=142\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 252 <sup>4.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nUsing the stars, the position of the sun, traits of the geography or flora, or the behavior of fauna, you can stay oriented in the wild. Typically, …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 252"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 252 <sup>4.0</sup></row>","speed":{},"summary":"Using the stars, the position of the sun, traits of the geography or flora, or the behavior of fauna, you can stay oriented in the wild. Typically, …","summary_markdown":"Using the stars, the position of the sun, traits of the geography or flora, or the behavior of fauna, you can stay oriented in the wild. Typically, …","text":" Sense Direction Source Core Rulebook pg. 252 4.0 --- Using the stars, the position of the sun, traits of the geography or flora, or the behavior of fauna, you can stay oriented in the wild. Typically, you attempt a Survival check only once per day, but some environments or changes might necessitate rolling more often. The GM determines the DC and how long this activity takes (usually just a minute or so). More unusual locales or those youre unfamiliar with might require you to have a minimum proficiency rank to Sense Direction. Without a compass, you take a 2 item penalty to checks to Sense Direction. Critical Success You get an excellent sense of where you are. If you are in an environment with cardinal directions, you know them exactly. Success You gain enough orientation to avoid becoming hopelessly lost. If you are in an environment with cardinal directions, you have a sense of those directions. Sample Sense Direction Tasks Untrained determine a cardinal direction using the sun Trained find an overgrown path in a forest Expert navigate a hedge maze Master navigate a byzantine labyrinth or relatively featureless desert Legendary navigate an ever-changing dream realm","trait":["Exploration","Secret"],"trait_markdown":"[Exploration](/Traits.aspx?ID=66), [Secret](/Traits.aspx?ID=142)","trait_raw":["Exploration","Secret"],"type":"Action","url":"/Actions.aspx?ID=64","weakness":{}}},{"_index":"aon18","_id":"action-65","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-65","markdown":"<title level=\"1\" right=\"Action\">[Cover Tracks](/Actions.aspx?ID=65) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n<trait label=\"Exploration\" url=\"/Traits.aspx?ID=66\" />\r\n<trait label=\"Move\" url=\"/Traits.aspx?ID=114\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 252 <sup>4.0</sup></row>\n\n</column>\r\n\r\n---\r\n\r\nYou cover your tracks, moving up to half your [travel speed](/Rules.aspx?ID=470). You dont need to attempt a Survival check to cover your tracks, but anyone tracking you must succeed at a Survival check against your Survival DC if it is higher than the normal DC to Track.\n\n In some cases, you might Cover Tracks in an encounter. In this case, Cover Tracks is a single action and doesnt have the exploration trait.","name":"Cover Tracks","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n<trait label=\"Exploration\" url=\"/Traits.aspx?ID=66\" />\r\n<trait label=\"Move\" url=\"/Traits.aspx?ID=114\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 252 <sup>4.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cover your tracks, moving up to half your travel speed . You dont need to attempt a Survival check to cover your tracks, but anyone tracking …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 252"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 252 <sup>4.0</sup></row>","speed":{},"summary":"You cover your tracks, moving up to half your travel speed . You dont need to attempt a Survival check to cover your tracks, but anyone tracking …","summary_markdown":"You cover your tracks, moving up to half your travel speed . You dont need to attempt a Survival check to cover your tracks, but anyone tracking …","text":" Cover Tracks Source Core Rulebook pg. 252 4.0 --- You cover your tracks, moving up to half your travel speed. You dont need to attempt a Survival check to cover your tracks, but anyone tracking you must succeed at a Survival check against your Survival DC if it is higher than the normal DC to Track. In some cases, you might Cover Tracks in an encounter. In this case, Cover Tracks is a single action and doesnt have the exploration trait.","trait":["Concentrate","Exploration","Move"],"trait_markdown":"[Concentrate](/Traits.aspx?ID=32), [Exploration](/Traits.aspx?ID=66), [Move](/Traits.aspx?ID=114)","trait_raw":["Concentrate","Exploration","Move"],"type":"Action","url":"/Actions.aspx?ID=65","weakness":{}}},{"_index":"aon18","_id":"action-66","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-66","markdown":"<title level=\"1\" right=\"Action\">[Track](/Actions.aspx?ID=66) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n<trait label=\"Exploration\" url=\"/Traits.aspx?ID=66\" />\r\n<trait label=\"Move\" url=\"/Traits.aspx?ID=114\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 252 <sup>4.0</sup></row>\n\n</column>\r\n\r\n---\r\n\r\nYou follow tracks, moving at up to half your [travel speed](/Rules.aspx?ID=470). After a successful check to Track, you can continue following the tracks at half your Speed without attempting additional checks for up to 1 hour. In some cases, you might Track in an encounter. In this case, Track is a single action and doesnt have the exploration trait, but you might need to roll more often because youre in a tense situation. The GM determines how often you must attempt this check.\n\n You attempt your Survival check when you start Tracking, once every hour you continue tracking, and any time something significant changes in the trail. The GM determines the DCs for such checks, depending on the freshness of the trail, the weather, and the type of ground.\r\n\r\n**Success** You find the trail or continue to follow the one youre already following.<br />\r\n**Failure** You lose the trail but can try again after a 1-hour delay.<br />\r\n**Critical Failure** You lose the trail and cant try again for 24 hours.\r\n\r\n<title level=\"2\">Sample Track Tasks</title>\n\n**Untrained** the path of a large army following a road<br />\r\n**Trained** relatively fresh tracks of a rampaging bear through the plains<br />\r\n**Expert** a nimble panther's tracks through a jungle, tracks obscured by rainfall<br />\r\n**Master** tracks obscured by winter snow, tracks of a mouse or smaller creature, tracks left on surfaces that can't hold prints like bare rock<br />\r\n**Legendary** old tracks through a windy deserts sands, tracks after a major blizzard or hurricane","name":"Track","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n<trait label=\"Exploration\" url=\"/Traits.aspx?ID=66\" />\r\n<trait label=\"Move\" url=\"/Traits.aspx?ID=114\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 252 <sup>4.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou follow tracks, moving at up to half your travel speed . After a successful check to Track, you can continue following the tracks at half your …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 252"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 252 <sup>4.0</sup></row>","speed":{},"summary":"You follow tracks, moving at up to half your travel speed . After a successful check to Track, you can continue following the tracks at half your …","summary_markdown":"You follow tracks, moving at up to half your travel speed . After a successful check to Track, you can continue following the tracks at half your …","text":" Track Source Core Rulebook pg. 252 4.0 --- You follow tracks, moving at up to half your travel speed. After a successful check to Track, you can continue following the tracks at half your Speed without attempting additional checks for up to 1 hour. In some cases, you might Track in an encounter. In this case, Track is a single action and doesnt have the exploration trait, but you might need to roll more often because youre in a tense situation. The GM determines how often you must attempt this check. You attempt your Survival check when you start Tracking, once every hour you continue tracking, and any time something significant changes in the trail. The GM determines the DCs for such checks, depending on the freshness of the trail, the weather, and the type of ground. Success You find the trail or continue to follow the one youre already following. Failure You lose the trail but can try again after a 1-hour delay. Critical Failure You lose the trail and cant try again for 24 hours. Sample Track Tasks Untrained the path of a large army following a road Trained relatively fresh tracks of a rampaging bear through the plains Expert a nimble panther's tracks through a jungle, tracks obscured by rainfall Master tracks obscured by winter snow, tracks of a mouse or smaller creature, tracks left on surfaces that can't hold prints like bare rock Legendary old tracks through a windy deserts sands, tracks after a major blizzard or hurricane","trait":["Concentrate","Exploration","Move"],"trait_markdown":"[Concentrate](/Traits.aspx?ID=32), [Exploration](/Traits.aspx?ID=66), [Move](/Traits.aspx?ID=114)","trait_raw":["Concentrate","Exploration","Move"],"type":"Action","url":"/Actions.aspx?ID=66","weakness":{}}},{"_index":"aon18","_id":"action-67","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-67","markdown":"<title level=\"1\" right=\"Action\">[Palm an Object](/Actions.aspx?ID=67) <actions string=\"Single Action\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Manipulate\" url=\"/Traits.aspx?ID=104\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 253 <sup>4.0</sup></row>\n\n</column>\r\n\r\n---\r\n\r\nPalming a small, unattended object without being noticed requires you to roll a single Thievery check against the Perception DCs of all creatures who are currently observing you. You take the object whether or not you successfully conceal that you did so. You can typically only Palm Objects of negligible Bulk, though the GM might determine otherwise depending on the situation.\r\n\r\n**Success** The creature does not notice you Palming the Object.<br />\r\n**Failure** The creature notices you Palming the Object, and the GM determines the creatures response.","name":"Palm an Object","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Manipulate\" url=\"/Traits.aspx?ID=104\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 253 <sup>4.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nPalming a small, unattended object without being noticed requires you to roll a single Thievery check against the Perception DCs of all creatures who …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 253"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 253 <sup>4.0</sup></row>","speed":{},"summary":"Palming a small, unattended object without being noticed requires you to roll a single Thievery check against the Perception DCs of all creatures who …","summary_markdown":"Palming a small, unattended object without being noticed requires you to roll a single Thievery check against the Perception DCs of all creatures who …","text":" Palm an Object Single Action Source Core Rulebook pg. 253 4.0 --- Palming a small, unattended object without being noticed requires you to roll a single Thievery check against the Perception DCs of all creatures who are currently observing you. You take the object whether or not you successfully conceal that you did so. You can typically only Palm Objects of negligible Bulk, though the GM might determine otherwise depending on the situation. Success The creature does not notice you Palming the Object. Failure The creature notices you Palming the Object, and the GM determines the creatures response.","trait":["Manipulate"],"trait_markdown":"[Manipulate](/Traits.aspx?ID=104)","trait_raw":["Manipulate"],"type":"Action","url":"/Actions.aspx?ID=67","weakness":{}}},{"_index":"aon18","_id":"action-68","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-68","markdown":"<title level=\"1\" right=\"Action\">[Steal](/Actions.aspx?ID=68) <actions string=\"Single Action\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Manipulate\" url=\"/Traits.aspx?ID=104\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 253 <sup>4.0</sup></row>\n\n</column>\r\n\r\n---\r\n\r\nYou try to take a small object from another creature without being noticed. Typically, you can Steal only an object of negligible Bulk, and you automatically fail if the creature who has the object is in combat or on guard.\n\n Attempt a Thievery check to determine if you successfully Steal the object. The DC to Steal is usually the Perception DC of the creature wearing the object. This assumes the object is worn but not closely guarded (like a loosely carried pouch filled with coins, or an object within such a pouch). If the object is in a pocket or similarly protected, you take a 5 penalty to your Thievery check. The GM might increase the DC of your check if the nature of the object makes it harder to steal (such as a very small item in a large pack, or a sheet of parchment mixed in with other documents).\n\n You might also need to compare your Thievery check result against the Perception DCs of observers other than the person wearing the object. The GM may increase the Perception DCs of these observers if theyre distracted.\r\n\r\n**Success** You steal the item without the bearer noticing, or an observer doesnt see you take or attempt to take the item.<br />\r\n**Failure** The items bearer notices your attempt before you can take the object, or an observer sees you take or attempt to take the item. The GM determines the response of any creature that notices your theft.","name":"Steal","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Manipulate\" url=\"/Traits.aspx?ID=104\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 253 <sup>4.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou try to take a small object from another creature without being noticed. Typically, you can Steal only an object of negligible Bulk, and you …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 253"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 253 <sup>4.0</sup></row>","speed":{},"summary":"You try to take a small object from another creature without being noticed. Typically, you can Steal only an object of negligible Bulk, and you …","summary_markdown":"You try to take a small object from another creature without being noticed. Typically, you can Steal only an object of negligible Bulk, and you …","text":" Steal Single Action Source Core Rulebook pg. 253 4.0 --- You try to take a small object from another creature without being noticed. Typically, you can Steal only an object of negligible Bulk, and you automatically fail if the creature who has the object is in combat or on guard. Attempt a Thievery check to determine if you successfully Steal the object. The DC to Steal is usually the Perception DC of the creature wearing the object. This assumes the object is worn but not closely guarded (like a loosely carried pouch filled with coins, or an object within such a pouch). If the object is in a pocket or similarly protected, you take a 5 penalty to your Thievery check. The GM might increase the DC of your check if the nature of the object makes it harder to steal (such as a very small item in a large pack, or a sheet of parchment mixed in with other documents). You might also need to compare your Thievery check result against the Perception DCs of observers other than the person wearing the object. The GM may increase the Perception DCs of these observers if theyre distracted. Success You steal the item without the bearer noticing, or an observer doesnt see you take or attempt to take the item. Failure The items bearer notices your attempt before you can take the object, or an observer sees you take or attempt to take the item. The GM determines the response of any creature that notices your theft.","trait":["Manipulate"],"trait_markdown":"[Manipulate](/Traits.aspx?ID=104)","trait_raw":["Manipulate"],"type":"Action","url":"/Actions.aspx?ID=68","weakness":{}}},{"_index":"aon18","_id":"action-69","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-69","markdown":"<title level=\"1\" right=\"Action\">[Disable a Device](/Actions.aspx?ID=69) <actions string=\"Two Actions\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Manipulate\" url=\"/Traits.aspx?ID=104\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 253 <sup>4.0</sup></row>\n\n**Requirements** Some devices require you to use [thieves tools](/Equipment.aspx?ID=58) when disabling them.\r\n\r\n</column>\r\n\r\n---\r\n\r\nThis action allows you to disarm a trap or another complex device. Often, a device requires numerous successes before becoming disabled, depending on its construction and complexity. Thieves tools are helpful and sometimes even required to Disable a Device, as determined by the GM, and sometimes a device requires a higher proficiency rank in Thievery to disable it.\n\n Your Thievery check result determines how much progress you make.\r\n\r\n**Critical Success** You disable the device, or you achieve two successes toward disabling a complex device. You leave no trace of your tampering, and you can rearm the device later, if that type of device can be rearmed.<br />\r\n**Success** You disable the device, or you achieve one success toward disabling a complex device.<br />\r\n**Critical Failure** You trigger the device.","name":"Disable a Device","rarity":"common","release_date":"2019-08-01","requirement":"Some devices require you to use thieves tools when disabling them.","requirement_markdown":"Some devices require you to use [thieves tools](/Equipment.aspx?ID=58) when disabling them.","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Manipulate\" url=\"/Traits.aspx?ID=104\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 253 <sup>4.0</sup></row>\n\n**Requirement**\r\nSome devices require you to use [thieves tools](/Equipment.aspx?ID=58) when disabling them.\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis action allows you to disarm a trap or another complex device. Often, a device requires numerous successes before becoming disabled, depending on …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 253"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 253 <sup>4.0</sup></row>","speed":{},"summary":"This action allows you to disarm a trap or another complex device. Often, a device requires numerous successes before becoming disabled, depending on …","summary_markdown":"This action allows you to disarm a trap or another complex device. Often, a device requires numerous successes before becoming disabled, depending on …","text":" Disable a Device Two Actions Source Core Rulebook pg. 253 4.0 Requirements Some devices require you to use thieves tools when disabling them. --- This action allows you to disarm a trap or another complex device. Often, a device requires numerous successes before becoming disabled, depending on its construction and complexity. Thieves tools are helpful and sometimes even required to Disable a Device, as determined by the GM, and sometimes a device requires a higher proficiency rank in Thievery to disable it. Your Thievery check result determines how much progress you make. Critical Success You disable the device, or you achieve two successes toward disabling a complex device. You leave no trace of your tampering, and you can rearm the device later, if that type of device can be rearmed. Success You disable the device, or you achieve one success toward disabling a complex device. Critical Failure You trigger the device.","trait":["Manipulate"],"trait_markdown":"[Manipulate](/Traits.aspx?ID=104)","trait_raw":["Manipulate"],"type":"Action","url":"/Actions.aspx?ID=69","weakness":{}}},{"_index":"aon18","_id":"action-70","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-70","markdown":"<title level=\"1\" right=\"Action\">[Pick a Lock](/Actions.aspx?ID=70) <actions string=\"Two Actions\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Manipulate\" url=\"/Traits.aspx?ID=104\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 253 <sup>4.0</sup></row>\n\n**Requirements** You have [thieves tools](/Equipment.aspx?ID=58).\r\n\r\n</column>\r\n\r\n---\r\n\r\nOpening a lock without a key is very similar to Disabling a Device, but the DC of the check is determined by the complexity and construction of the lock you are attempting to pick (locks and their DCs are found in their [description](/Equipment.aspx?ID=30)). Locks of higher qualities might require multiple successes to unlock, since otherwise even an unskilled burglar could easily crack the lock by attempting the check until they rolled a natural 20. If you lack the proper tools, the GM might let you used improvised picks, which are treated as shoddy tools, depending on the specifics of the lock. \r\n\r\n**Critical Success** You unlock the lock, or you achieve two successes toward opening a complex lock. You leave no trace of your tampering.<br />\r\n**Success** You open the lock, or you achieve one success toward opening a complex lock.<br />\r\n**Critical Failure** You break your tools. Fixing them requires using Crafting to Repair them or else swapping in replacement picks (costing 3 sp, or 3 gp for infiltrator thieves tools).","name":"Pick a Lock","rarity":"common","release_date":"2019-08-01","requirement":"You have thieves tools .","requirement_markdown":"You have [thieves tools](/Equipment.aspx?ID=58).","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Manipulate\" url=\"/Traits.aspx?ID=104\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 253 <sup>4.0</sup></row>\n\n**Requirement**\r\nYou have [thieves tools](/Equipment.aspx?ID=58).\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nOpening a lock without a key is very similar to Disabling a Device, but the DC of the check is determined by the complexity and construction of the …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 253"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 253 <sup>4.0</sup></row>","speed":{},"summary":"Opening a lock without a key is very similar to Disabling a Device, but the DC of the check is determined by the complexity and construction of the …","summary_markdown":"Opening a lock without a key is very similar to Disabling a Device, but the DC of the check is determined by the complexity and construction of the …","text":" Pick a Lock Two Actions Source Core Rulebook pg. 253 4.0 Requirements You have thieves tools. --- Opening a lock without a key is very similar to Disabling a Device, but the DC of the check is determined by the complexity and construction of the lock you are attempting to pick (locks and their DCs are found in their description). Locks of higher qualities might require multiple successes to unlock, since otherwise even an unskilled burglar could easily crack the lock by attempting the check until they rolled a natural 20. If you lack the proper tools, the GM might let you used improvised picks, which are treated as shoddy tools, depending on the specifics of the lock. Critical Success You unlock the lock, or you achieve two successes toward opening a complex lock. You leave no trace of your tampering. Success You open the lock, or you achieve one success toward opening a complex lock. Critical Failure You break your tools. Fixing them requires using Crafting to Repair them or else swapping in replacement picks (costing 3 sp, or 3 gp for infiltrator thieves tools).","trait":["Manipulate"],"trait_markdown":"[Manipulate](/Traits.aspx?ID=104)","trait_raw":["Manipulate"],"type":"Action","url":"/Actions.aspx?ID=70","weakness":{}}},{"_index":"aon18","_id":"action-71","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-71","markdown":"<title level=\"1\" right=\"Action\">[Refocus](/Actions.aspx?ID=71) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n<trait label=\"Exploration\" url=\"/Traits.aspx?ID=66\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 300 <sup>4.0</sup></row>\n\n**Requirements** You have a focus pool, and you have spent at least 1 Focus Point since you last regained any Focus Points.\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou spend 10 minutes performing deeds to restore your magical connection. This restores 1 Focus Point to your focus pool. The deeds you need to perform are specified in the class or ability that gives you your focus spells. These deeds can usually overlap with other tasks that relate to the source of your focus spells. For instance, a cleric with focus spells from a good deity can usually Refocus while tending the wounds of their allies, and a wizard of the illusionist school might be able to Refocus while attempting to Identify Magic of the illusion school.","name":"Refocus","rarity":"common","release_date":"2019-08-01","requirement":"You have a focus pool, and you have spent at least 1 Focus Point since you last regained any Focus Points.","requirement_markdown":"You have a focus pool, and you have spent at least 1 Focus Point since you last regained any Focus Points.","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n<trait label=\"Exploration\" url=\"/Traits.aspx?ID=66\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 300 <sup>4.0</sup></row>\n\n**Requirement**\r\nYou have a focus pool, and you have spent at least 1 Focus Point since you last regained any Focus Points.\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou spend 10 minutes performing deeds to restore your magical connection. This restores 1 Focus Point to your focus pool. The deeds you need to …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 300"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 300 <sup>4.0</sup></row>","speed":{},"summary":"You spend 10 minutes performing deeds to restore your magical connection. This restores 1 Focus Point to your focus pool. The deeds you need to …","summary_markdown":"You spend 10 minutes performing deeds to restore your magical connection. This restores 1 Focus Point to your focus pool. The deeds you need to …","text":" Refocus Source Core Rulebook pg. 300 4.0 Requirements You have a focus pool, and you have spent at least 1 Focus Point since you last regained any Focus Points. --- You spend 10 minutes performing deeds to restore your magical connection. This restores 1 Focus Point to your focus pool. The deeds you need to perform are specified in the class or ability that gives you your focus spells. These deeds can usually overlap with other tasks that relate to the source of your focus spells. For instance, a cleric with focus spells from a good deity can usually Refocus while tending the wounds of their allies, and a wizard of the illusionist school might be able to Refocus while attempting to Identify Magic of the illusion school.","trait":["Concentrate","Exploration"],"trait_markdown":"[Concentrate](/Traits.aspx?ID=32), [Exploration](/Traits.aspx?ID=66)","trait_raw":["Concentrate","Exploration"],"type":"Action","url":"/Actions.aspx?ID=71","weakness":{}}},{"_index":"aon18","_id":"action-72","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-72","markdown":"<title level=\"1\" right=\"Action\">[Cast a Spell](/Actions.aspx?ID=72) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 302 <sup>4.0</sup></row>\n\n</column>\r\n\r\n---\r\n\r\nYou cast a spell you have prepared or in your repertoire. Casting a Spell is a special activity that takes a variable number of actions depending on the spell, as listed in each spell's stat block. As soon as the spellcasting actions are complete, the spell effect occurs. \n\nSome spells are cast as a reaction or free action. In those cases, you Cast the Spell as a reaction or free action (as appropriate) instead of as an activity. Such cases will be noted in the spell's stat block—for example, “<actions string=\"Reaction\" /> verbal.” \n\n**Long Casting Times** Some spells take minutes or hours to cast. The Cast a Spell activity for these spells includes a mix of the listed spell components, but it's not necessary to break down which one you're providing at a given time. You can't use other actions or reactions while casting such a spell, though at the GM's discretion, you might be able to speak a few sentences. As with other activities that take a long time, these spells have the [exploration](/Traits.aspx?ID=66) trait, and you can't cast them in an encounter. If combat breaks out while you're casting one, your spell is disrupted (see Disrupted and Lost Spells below). \n\n**Spell Components** Each spell lists the spell components required to cast it after the action icons or text, such as “<actions string=\"Three Actions\" /> material, somatic, verbal.\" The spell components, described in detail below, add traits and requirements to the Cast a Spell activity. If you can't provide the components, you fail to Cast the Spell. \n<ul><li>Material ([manipulate](/Traits.aspx?ID=104)) </li><li>Somatic (manipulate) </li><li>Verbal ([concentrate](/Traits.aspx?ID=32)) </li><li>Focus (manipulate)</li></ul> **Disrupted and Lost Spells** Some abilities and spells can disrupt a spell, causing it to have no effect and be lost. When you lose a spell, you've already expended the spell slot, spent the spell's costs and actions, and used the Cast a Spell activity. If a spell is disrupted during a Sustain a Spell action, the spell immediately ends. The full rules for disrupting actions appear [here](/Rules.aspx?ID=394).","name":"Cast a Spell","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 302 <sup>4.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast a spell you have prepared or in your repertoire. Casting a Spell is a special activity that takes a variable number of actions depending on …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 302"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 302 <sup>4.0</sup></row>","speed":{},"summary":"You cast a spell you have prepared or in your repertoire. Casting a Spell is a special activity that takes a variable number of actions depending on …","summary_markdown":"You cast a spell you have prepared or in your repertoire. Casting a Spell is a special activity that takes a variable number of actions depending on …","text":" Cast a Spell Source Core Rulebook pg. 302 4.0 --- You cast a spell you have prepared or in your repertoire. Casting a Spell is a special activity that takes a variable number of actions depending on the spell, as listed in each spell's stat block. As soon as the spellcasting actions are complete, the spell effect occurs. Some spells are cast as a reaction or free action. In those cases, you Cast the Spell as a reaction or free action (as appropriate) instead of as an activity. Such cases will be noted in the spell's stat block—for example, “Reaction verbal.” Long Casting Times Some spells take minutes or hours to cast. The Cast a Spell activity for these spells includes a mix of the listed spell components, but it's not necessary to break down which one you're providing at a given time. You can't use other actions or reactions while casting such a spell, though at the GM's discretion, you might be able to speak a few sentences. As with other activities that take a long time, these spells have the exploration trait, and you can't cast them in an encounter. If combat breaks out while you're casting one, your spell is disrupted (see Disrupted and Lost Spells below). Spell Components Each spell lists the spell components required to cast it after the action icons or text, such as “Three Actions material, somatic, verbal.\" The spell components, described in detail below, add traits and requirements to the Cast a Spell activity. If you can't provide the components, you fail to Cast the Spell. Material (manipulate) Somatic (manipulate) Verbal (concentrate) Focus (manipulate) Disrupted and Lost Spells Some abilities and spells can disrupt a spell, causing it to have no effect and be lost. When you lose a spell, you've already expended the spell slot, spent the spell's costs and actions, and used the Cast a Spell activity. If a spell is disrupted during a Sustain a Spell action, the spell immediately ends. The full rules for disrupting actions appear here.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=72","weakness":{}}},{"_index":"aon18","_id":"action-73","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-73","markdown":"<title level=\"1\" right=\"Action\">[Sustain a Spell](/Actions.aspx?ID=73) <actions string=\"Single Action\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 304 <sup>4.0</sup></row>\n\n**Requirements** You have at least one spell active with a sustained duration, and you are not fatigued.\r\n\r\n</column>\r\n\r\n---\r\n\r\nChoose one spell with a sustained duration you have in effect. The duration of that spell continues until the end of your next turn. Some spells might have slightly different or expanded effects if you sustain them. Sustaining a Spell for more than 10 minutes (100 rounds) ends the spell and makes you fatigued unless the spell lists a different maximum duration (such as “sustained up to 1 minute” or “sustained up to 1 hour”). \n\nIf your Sustain a Spell action is disrupted, the spell immediately ends.","name":"Sustain a Spell","rarity":"common","release_date":"2019-08-01","requirement":"You have at least one spell active with a sustained duration, and you are not fatigued.","requirement_markdown":"You have at least one spell active with a sustained duration, and you are not fatigued.","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 304 <sup>4.0</sup></row>\n\n**Requirement**\r\nYou have at least one spell active with a sustained duration, and you are not fatigued.\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nChoose one spell with a sustained duration you have in effect. The duration of that spell continues until the end of your next turn. Some spells …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 304"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 304 <sup>4.0</sup></row>","speed":{},"summary":"Choose one spell with a sustained duration you have in effect. The duration of that spell continues until the end of your next turn. Some spells …","summary_markdown":"Choose one spell with a sustained duration you have in effect. The duration of that spell continues until the end of your next turn. Some spells …","text":" Sustain a Spell Single Action Source Core Rulebook pg. 304 4.0 Requirements You have at least one spell active with a sustained duration, and you are not fatigued. --- Choose one spell with a sustained duration you have in effect. The duration of that spell continues until the end of your next turn. Some spells might have slightly different or expanded effects if you sustain them. Sustaining a Spell for more than 10 minutes (100 rounds) ends the spell and makes you fatigued unless the spell lists a different maximum duration (such as “sustained up to 1 minute” or “sustained up to 1 hour”). If your Sustain a Spell action is disrupted, the spell immediately ends.","trait":["Concentrate"],"trait_markdown":"[Concentrate](/Traits.aspx?ID=32)","trait_raw":["Concentrate"],"type":"Action","url":"/Actions.aspx?ID=73","weakness":{}}},{"_index":"aon18","_id":"action-74","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-74","markdown":"<title level=\"1\" right=\"Action\">[Dismiss](/Actions.aspx?ID=74) <actions string=\"Single Action\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 305 <sup>4.0</sup></row>\n\n</column>\r\n\r\n---\r\n\r\nYou end one spell effect or magic item effect. This must be an effect you are allowed to dismiss, as defined by the spell or item. Dismissal might end the effect entirely or might end it just for a certain target or targets, depending on the spell or item.","name":"Dismiss","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 305 <sup>4.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou end one spell effect or magic item effect. This must be an effect you are allowed to dismiss, as defined by the spell or item. Dismissal might …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 305"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 305 <sup>4.0</sup></row>","speed":{},"summary":"You end one spell effect or magic item effect. This must be an effect you are allowed to dismiss, as defined by the spell or item. Dismissal might …","summary_markdown":"You end one spell effect or magic item effect. This must be an effect you are allowed to dismiss, as defined by the spell or item. Dismissal might …","text":" Dismiss Single Action Source Core Rulebook pg. 305 4.0 --- You end one spell effect or magic item effect. This must be an effect you are allowed to dismiss, as defined by the spell or item. Dismissal might end the effect entirely or might end it just for a certain target or targets, depending on the spell or item.","trait":["Concentrate"],"trait_markdown":"[Concentrate](/Traits.aspx?ID=32)","trait_raw":["Concentrate"],"type":"Action","url":"/Actions.aspx?ID=74","weakness":{}}},{"_index":"aon18","_id":"action-75","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-75","markdown":"<title level=\"1\" right=\"Action\">[Aid](/Actions.aspx?ID=75) <actions string=\"Reaction\" /></title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 470 <sup>4.0</sup></row>\n\n**Trigger** An ally is about to use an action that requires a skill check or attack roll.\r\n\r\n**Requirements** The ally is willing to accept your aid, and you have prepared to help (see below).\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou try to help your ally with a task. To use this reaction, you must first prepare to help, usually by using an action during your turn. You must explain to the GM exactly how youre trying to help, and they determine whether you can Aid your ally.\n\n When you use your Aid reaction, attempt a skill check or attack roll of a type decided by the GM. The typical DC is 20, but the GM might adjust this DC for particularly hard or easy tasks. The GM can add any relevant traits to your preparatory action or to your Aid reaction depending on the situation, or even allow you to Aid checks other than skill checks and attack rolls.\r\n\r\n**Critical Success** You grant your ally a +2 circumstance bonus to the triggering check. If youre a master with the check you attempted, the bonus is +3, and if youre legendary, its +4.<br />\r\n**Success** You grant your ally a +1 circumstance bonus to the triggering check.<br />\r\n**Critical Failure** Your ally takes a 1 circumstance penalty to the triggering check.","name":"Aid","rarity":"common","release_date":"2019-08-01","requirement":"The ally is willing to accept your aid, and you have prepared to help (see below).","requirement_markdown":"The ally is willing to accept your aid, and you have prepared to help (see below).","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 470 <sup>4.0</sup></row>\n\n**Trigger**\r\n An ally is about to use an action that requires a skill check or attack roll.\r\n\r\n**Requirement**\r\nThe ally is willing to accept your aid, and you have prepared to help (see below).\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou try to help your ally with a task. To use this reaction, you must first prepare to help, usually by using an action during your turn. You must …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 470"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 470 <sup>4.0</sup></row>","speed":{},"summary":"You try to help your ally with a task. To use this reaction, you must first prepare to help, usually by using an action during your turn. You must …","summary_markdown":"You try to help your ally with a task. To use this reaction, you must first prepare to help, usually by using an action during your turn. You must …","text":" Aid Reaction Source Core Rulebook pg. 470 4.0 Trigger An ally is about to use an action that requires a skill check or attack roll. Requirements The ally is willing to accept your aid, and you have prepared to help (see below). --- You try to help your ally with a task. To use this reaction, you must first prepare to help, usually by using an action during your turn. You must explain to the GM exactly how youre trying to help, and they determine whether you can Aid your ally. When you use your Aid reaction, attempt a skill check or attack roll of a type decided by the GM. The typical DC is 20, but the GM might adjust this DC for particularly hard or easy tasks. The GM can add any relevant traits to your preparatory action or to your Aid reaction depending on the situation, or even allow you to Aid checks other than skill checks and attack rolls. Critical Success You grant your ally a +2 circumstance bonus to the triggering check. If youre a master with the check you attempted, the bonus is +3, and if youre legendary, its +4. Success You grant your ally a +1 circumstance bonus to the triggering check. Critical Failure Your ally takes a 1 circumstance penalty to the triggering check.","trait_markdown":"","trigger":" An ally is about to use an action that requires a skill check or attack roll.","trigger_markdown":" An ally is about to use an action that requires a skill check or attack roll.","type":"Action","url":"/Actions.aspx?ID=75","weakness":{}}},{"_index":"aon18","_id":"action-76","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-76","markdown":"<title level=\"1\" right=\"Action\">[Crawl](/Actions.aspx?ID=76) <actions string=\"Single Action\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Move\" url=\"/Traits.aspx?ID=114\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 470 <sup>4.0</sup></row>\n\n**Requirements** You are prone and your Speed is at least 10 feet.\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou move 5 feet by crawling and continue to stay prone.","name":"Crawl","rarity":"common","release_date":"2019-08-01","requirement":"You are prone and your Speed is at least 10 feet.","requirement_markdown":"You are prone and your Speed is at least 10 feet.","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Move\" url=\"/Traits.aspx?ID=114\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 470 <sup>4.0</sup></row>\n\n**Requirement**\r\nYou are prone and your Speed is at least 10 feet.\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou move 5 feet by crawling and continue to stay prone.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 470"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 470 <sup>4.0</sup></row>","speed":{},"summary":"You move 5 feet by crawling and continue to stay prone.","summary_markdown":"You move 5 feet by crawling and continue to stay prone.","text":" Crawl Single Action Source Core Rulebook pg. 470 4.0 Requirements You are prone and your Speed is at least 10 feet. --- You move 5 feet by crawling and continue to stay prone.","trait":["Move"],"trait_markdown":"[Move](/Traits.aspx?ID=114)","trait_raw":["Move"],"type":"Action","url":"/Actions.aspx?ID=76","weakness":{}}},{"_index":"aon18","_id":"action-77","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-77","markdown":"<title level=\"1\" right=\"Action\">[Delay](/Actions.aspx?ID=77) <actions string=\"Free Action\" /></title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 470 <sup>4.0</sup></row>\n\n**Trigger** Your turn begins.\n\n</column>\r\n\r\n---\r\n\r\nYou wait for the right moment to act. The rest of your turn doesnt happen yet. Instead, youre removed from the initiative order. You can return to the initiative order as a free action triggered by the end of any other creatures turn. This permanently changes your initiative to the new position. You cant use reactions until you return to the initiative order. If you Delay an entire round without returning to the initiative order, the actions from the Delayed turn are lost, your initiative doesnt change, and your next turn occurs at your original position in the initiative order.\n\n When you Delay, any persistent damage or other negative effects that normally occur at the start or end of your turn occur immediately when you use the Delay action. Any beneficial effects that would end at any point during your turn also end. The GM might determine that other effects end when you Delay as well. Essentially, you cant Delay to avoid negative consequences that would happen on your turn or to extend beneficial effects that would end on your turn.","name":"Delay","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 470 <sup>4.0</sup></row>\n\n**Trigger**\r\nYour turn begins.\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou wait for the right moment to act. The rest of your turn doesnt happen yet. Instead, youre removed from the initiative order. You can return to …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 470"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 470 <sup>4.0</sup></row>","speed":{},"summary":"You wait for the right moment to act. The rest of your turn doesnt happen yet. Instead, youre removed from the initiative order. You can return to …","summary_markdown":"You wait for the right moment to act. The rest of your turn doesnt happen yet. Instead, youre removed from the initiative order. You can return to …","text":" Delay Free Action Source Core Rulebook pg. 470 4.0 Trigger Your turn begins. --- You wait for the right moment to act. The rest of your turn doesnt happen yet. Instead, youre removed from the initiative order. You can return to the initiative order as a free action triggered by the end of any other creatures turn. This permanently changes your initiative to the new position. You cant use reactions until you return to the initiative order. If you Delay an entire round without returning to the initiative order, the actions from the Delayed turn are lost, your initiative doesnt change, and your next turn occurs at your original position in the initiative order. When you Delay, any persistent damage or other negative effects that normally occur at the start or end of your turn occur immediately when you use the Delay action. Any beneficial effects that would end at any point during your turn also end. The GM might determine that other effects end when you Delay as well. Essentially, you cant Delay to avoid negative consequences that would happen on your turn or to extend beneficial effects that would end on your turn.","trait_markdown":"","trigger":"Your turn begins.","trigger_markdown":"Your turn begins.","type":"Action","url":"/Actions.aspx?ID=77","weakness":{}}},{"_index":"aon18","_id":"action-78","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-78","markdown":"<title level=\"1\" right=\"Action\">[Drop Prone](/Actions.aspx?ID=78) <actions string=\"Single Action\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Move\" url=\"/Traits.aspx?ID=114\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 470 <sup>4.0</sup></row>\n\n</column>\r\n\r\n---\r\n\r\nYou fall [prone](/Conditions.aspx?ID=31).","name":"Drop Prone","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Move\" url=\"/Traits.aspx?ID=114\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 470 <sup>4.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou fall prone .\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 470"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 470 <sup>4.0</sup></row>","speed":{},"summary":"You fall prone .","summary_markdown":"You fall prone .","text":" Drop Prone Single Action Source Core Rulebook pg. 470 4.0 --- You fall prone.","trait":["Move"],"trait_markdown":"[Move](/Traits.aspx?ID=114)","trait_raw":["Move"],"type":"Action","url":"/Actions.aspx?ID=78","weakness":{}}},{"_index":"aon18","_id":"action-79","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-79","markdown":"<title level=\"1\" right=\"Action\">[Escape](/Actions.aspx?ID=79) <actions string=\"Single Action\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Attack\" url=\"/Traits.aspx?ID=15\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 470 <sup>4.0</sup></row>\n\n</column>\r\n\r\n---\r\n\r\nYou attempt to escape from being [grabbed](/Conditions.aspx?ID=20), [immobilized](/Conditions.aspx?ID=24), or [restrained](/Conditions.aspx?ID=33). Choose one creature, object, spell effect, hazard, or other impediment imposing any of those conditions on you. Attempt a check using your unarmed attack modifier against the DC of the effect. This is typically the [Athletics](/Skills.aspx?ID=3) DC of a creature grabbing you, the [Thievery](/Skills.aspx?ID=17) DC of a creature who tied you up, the spell DC for a spell effect, or the listed Escape DC of an object, hazard, or other impediment. You can attempt an [Acrobatics](/Skills.aspx?ID=1) or Athletics check instead of using your attack modifier if you choose (but this action still has the [attack](/Traits.aspx?ID=15) trait).\r\n\r\n**Critical Success** You get free and remove the grabbed, immobilized, and restrained conditions imposed by your chosen target. You can then Stride up to 5 feet.<br />\r\n**Success** You get free and remove the grabbed, immobilized, and restrained conditions imposed by your chosen target.<br />\r\n**Critical Failure** You dont get free, and you cant attempt to Escape again until your next turn.","name":"Escape","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Attack\" url=\"/Traits.aspx?ID=15\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 470 <sup>4.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou attempt to escape from being grabbed , immobilized , or  restrained . Choose one creature, object, spell effect, hazard, or other impediment …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 470"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 470 <sup>4.0</sup></row>","speed":{},"summary":"You attempt to escape from being grabbed , immobilized , or  restrained . Choose one creature, object, spell effect, hazard, or other impediment …","summary_markdown":"You attempt to escape from being grabbed , immobilized , or  restrained . Choose one creature, object, spell effect, hazard, or other impediment …","text":" Escape Single Action Source Core Rulebook pg. 470 4.0 --- You attempt to escape from being grabbed, immobilized, or restrained. Choose one creature, object, spell effect, hazard, or other impediment imposing any of those conditions on you. Attempt a check using your unarmed attack modifier against the DC of the effect. This is typically the Athletics DC of a creature grabbing you, the Thievery DC of a creature who tied you up, the spell DC for a spell effect, or the listed Escape DC of an object, hazard, or other impediment. You can attempt an Acrobatics or Athletics check instead of using your attack modifier if you choose (but this action still has the attack trait). Critical Success You get free and remove the grabbed, immobilized, and restrained conditions imposed by your chosen target. You can then Stride up to 5 feet. Success You get free and remove the grabbed, immobilized, and restrained conditions imposed by your chosen target. Critical Failure You dont get free, and you cant attempt to Escape again until your next turn.","trait":["Attack"],"trait_markdown":"[Attack](/Traits.aspx?ID=15)","trait_raw":["Attack"],"type":"Action","url":"/Actions.aspx?ID=79","weakness":{}}},{"_index":"aon18","_id":"action-80","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-80","markdown":"<title level=\"1\" right=\"Action\">[Interact](/Actions.aspx?ID=80) <actions string=\"Single Action\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Manipulate\" url=\"/Traits.aspx?ID=104\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 470 <sup>4.0</sup></row>\n\n</column>\r\n\r\n---\r\n\r\nYou use your hand or hands to manipulate an object or the terrain. You can grab an unattended or stored object, open a door, or produce some similar effect. You might have to attempt a skill check to determine if your Interact action was successful.","name":"Interact","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Manipulate\" url=\"/Traits.aspx?ID=104\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 470 <sup>4.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou use your hand or hands to manipulate an object or the terrain. You can grab an unattended or stored object, open a door, or produce some similar …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 470"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 470 <sup>4.0</sup></row>","speed":{},"summary":"You use your hand or hands to manipulate an object or the terrain. You can grab an unattended or stored object, open a door, or produce some similar …","summary_markdown":"You use your hand or hands to manipulate an object or the terrain. You can grab an unattended or stored object, open a door, or produce some similar …","text":" Interact Single Action Source Core Rulebook pg. 470 4.0 --- You use your hand or hands to manipulate an object or the terrain. You can grab an unattended or stored object, open a door, or produce some similar effect. You might have to attempt a skill check to determine if your Interact action was successful.","trait":["Manipulate"],"trait_markdown":"[Manipulate](/Traits.aspx?ID=104)","trait_raw":["Manipulate"],"type":"Action","url":"/Actions.aspx?ID=80","weakness":{}}},{"_index":"aon18","_id":"action-81","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-81","markdown":"<title level=\"1\" right=\"Action\">[Leap](/Actions.aspx?ID=81) <actions string=\"Single Action\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Move\" url=\"/Traits.aspx?ID=114\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 470 <sup>4.0</sup></row>\n\n</column>\r\n\r\n---\r\n\r\nYou take a careful, short jump. You can Leap up to 10 feet horizontally if your Speed is at least 15 feet, or up to 15 feet horizontally if your Speed is at least 30 feet. You land in the space where your Leap ends (meaning you can typically clear a 5-foot gap, or a 10-foot gap if your Speed is 30 feet or more).\n\n If you Leap vertically, you can move up to 3 feet vertically and 5 feet horizontally onto an elevated surface.\n\n Jumping a greater distance requires using the [Athletics](/Skills.aspx?ID=3) skill.","name":"Leap","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Move\" url=\"/Traits.aspx?ID=114\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 470 <sup>4.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou take a careful, short jump. You can Leap up to 10 feet horizontally if your Speed is at least 15 feet, or up to 15 feet horizontally if your …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 470"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 470 <sup>4.0</sup></row>","speed":{},"summary":"You take a careful, short jump. You can Leap up to 10 feet horizontally if your Speed is at least 15 feet, or up to 15 feet horizontally if your …","summary_markdown":"You take a careful, short jump. You can Leap up to 10 feet horizontally if your Speed is at least 15 feet, or up to 15 feet horizontally if your …","text":" Leap Single Action Source Core Rulebook pg. 470 4.0 --- You take a careful, short jump. You can Leap up to 10 feet horizontally if your Speed is at least 15 feet, or up to 15 feet horizontally if your Speed is at least 30 feet. You land in the space where your Leap ends (meaning you can typically clear a 5-foot gap, or a 10-foot gap if your Speed is 30 feet or more). If you Leap vertically, you can move up to 3 feet vertically and 5 feet horizontally onto an elevated surface. Jumping a greater distance requires using the Athletics skill.","trait":["Move"],"trait_markdown":"[Move](/Traits.aspx?ID=114)","trait_raw":["Move"],"type":"Action","url":"/Actions.aspx?ID=81","weakness":{}}},{"_index":"aon18","_id":"action-82","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-82","markdown":"<title level=\"1\" right=\"Action\">[Ready](/Actions.aspx?ID=82) <actions string=\"Two Actions\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 470 <sup>4.0</sup></row>\n\n</column>\r\n\r\n---\r\n\r\nYou prepare to use an action that will occur outside your turn. Choose a single action or free action you can use, and designate a trigger. Your turn then ends. If the trigger you designated occurs before the start of your next turn, you can use the chosen action as a reaction (provided you still meet the requirements to use it). You cant Ready a free action that already has a trigger. \n\n If you have a multiple attack penalty and your readied action is an attack action, your readied attack takes the multiple attack penalty you had at the time you used Ready. This is one of the few times the multiple attack penalty applies when its not your turn.","name":"Ready","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 470 <sup>4.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou prepare to use an action that will occur outside your turn. Choose a single action or free action you can use, and designate a trigger. Your turn …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 470"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 470 <sup>4.0</sup></row>","speed":{},"summary":"You prepare to use an action that will occur outside your turn. Choose a single action or free action you can use, and designate a trigger. Your turn …","summary_markdown":"You prepare to use an action that will occur outside your turn. Choose a single action or free action you can use, and designate a trigger. Your turn …","text":" Ready Two Actions Source Core Rulebook pg. 470 4.0 --- You prepare to use an action that will occur outside your turn. Choose a single action or free action you can use, and designate a trigger. Your turn then ends. If the trigger you designated occurs before the start of your next turn, you can use the chosen action as a reaction (provided you still meet the requirements to use it). You cant Ready a free action that already has a trigger. If you have a multiple attack penalty and your readied action is an attack action, your readied attack takes the multiple attack penalty you had at the time you used Ready. This is one of the few times the multiple attack penalty applies when its not your turn.","trait":["Concentrate"],"trait_markdown":"[Concentrate](/Traits.aspx?ID=32)","trait_raw":["Concentrate"],"type":"Action","url":"/Actions.aspx?ID=82","weakness":{}}},{"_index":"aon18","_id":"action-83","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-83","markdown":"<title level=\"1\" right=\"Action\">[Release](/Actions.aspx?ID=83) <actions string=\"Free Action\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Manipulate\" url=\"/Traits.aspx?ID=104\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 470 <sup>4.0</sup></row>\n\n</column>\r\n\r\n---\r\n\r\nYou release something you're holding in your hand or hands. This might mean dropping an item, removing one hand from your weapon while continuing to hold it in another hand, releasing a rope suspending a chandelier, or performing a similar action. Unlike most manipulate actions, Release does not trigger reactions that can be triggered by actions with the [manipulate](/Traits.aspx?ID=104) trait (such as [Attack of Opportunity](/Actions.aspx?ID=8)).\n\n If you want to prepare to Release something outside of your turn, use the [Ready](/Actions.aspx?ID=82) activity.","name":"Release","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Manipulate\" url=\"/Traits.aspx?ID=104\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 470 <sup>4.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou release something you're holding in your hand or hands. This might mean dropping an item, removing one hand from your weapon while continuing to …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 470"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 470 <sup>4.0</sup></row>","speed":{},"summary":"You release something you're holding in your hand or hands. This might mean dropping an item, removing one hand from your weapon while continuing to …","summary_markdown":"You release something you're holding in your hand or hands. This might mean dropping an item, removing one hand from your weapon while continuing to …","text":" Release Free Action Source Core Rulebook pg. 470 4.0 --- You release something you're holding in your hand or hands. This might mean dropping an item, removing one hand from your weapon while continuing to hold it in another hand, releasing a rope suspending a chandelier, or performing a similar action. Unlike most manipulate actions, Release does not trigger reactions that can be triggered by actions with the manipulate trait (such as Attack of Opportunity). If you want to prepare to Release something outside of your turn, use the Ready activity.","trait":["Manipulate"],"trait_markdown":"[Manipulate](/Traits.aspx?ID=104)","trait_raw":["Manipulate"],"type":"Action","url":"/Actions.aspx?ID=83","weakness":{}}},{"_index":"aon18","_id":"action-84","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-84","markdown":"<title level=\"1\" right=\"Action\">[Seek](/Actions.aspx?ID=84) <actions string=\"Single Action\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n<trait label=\"Secret\" url=\"/Traits.aspx?ID=142\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 471 <sup>4.0</sup></row>\n\n</column>\r\n\r\n---\r\n\r\nYou scan an area for signs of creatures or objects. If you're looking for creatures, choose an area you're scanning. If precision is necessary, the GM can have you select a 30-foot cone or a 15-foot burst within line of sight. You might take a penalty if you choose an area that's far away. \n\n If you're using Seek to search for objects (including secret doors and hazards), you search up to a 10-foot square adjacent to you. The GM might determine you need to Seek as an activity, taking more actions or even minutes or hours if you're searching a particularly cluttered area. \n\n The GM attempts a single secret Perception check for you and compares the result to the [Stealth](/Skills.aspx?ID=15) DCs of any [undetected](/Conditions.aspx?ID=39) or [hidden](/Conditions.aspx?ID=22) creatures in the area or the DC to detect each object in the area (as determined by the GM or by someone [Concealing the Object](/Actions.aspx?ID=61)). A creature you detect might remain hidden, rather than becoming [observed](/Conditions.aspx?ID=27), if you're using an imprecise sense or if an effect (such as [_invisibility_](/Spells.aspx?ID=164)) prevents the subject from being observed.\r\n\r\n**Critical Success** If you were searching for creatures, any undetected or hidden creature you critically succeeded against becomes observed by you. If you were searching for an object, you learn its location.<br />\r\n**Success** If you were searching for creatures, any undetected creature you succeeded against becomes hidden from you instead of undetected, and any hidden creature you succeeded against becomes observed by you. If you were searching for an object, you learn its location or get a clue to its whereabouts, as determined by the GM.","name":"Seek","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n<trait label=\"Secret\" url=\"/Traits.aspx?ID=142\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 471 <sup>4.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou scan an area for signs of creatures or objects. If you're looking for creatures, choose an area you're scanning. If precision is necessary, the …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 471"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 471 <sup>4.0</sup></row>","speed":{},"summary":"You scan an area for signs of creatures or objects. If you're looking for creatures, choose an area you're scanning. If precision is necessary, the …","summary_markdown":"You scan an area for signs of creatures or objects. If you're looking for creatures, choose an area you're scanning. If precision is necessary, the …","text":" Seek Single Action Source Core Rulebook pg. 471 4.0 --- You scan an area for signs of creatures or objects. If you're looking for creatures, choose an area you're scanning. If precision is necessary, the GM can have you select a 30-foot cone or a 15-foot burst within line of sight. You might take a penalty if you choose an area that's far away. If you're using Seek to search for objects (including secret doors and hazards), you search up to a 10-foot square adjacent to you. The GM might determine you need to Seek as an activity, taking more actions or even minutes or hours if you're searching a particularly cluttered area. The GM attempts a single secret Perception check for you and compares the result to the Stealth DCs of any undetected or hidden creatures in the area or the DC to detect each object in the area (as determined by the GM or by someone Concealing the Object). A creature you detect might remain hidden, rather than becoming observed, if you're using an imprecise sense or if an effect (such as invisibility ) prevents the subject from being observed. Critical Success If you were searching for creatures, any undetected or hidden creature you critically succeeded against becomes observed by you. If you were searching for an object, you learn its location. Success If you were searching for creatures, any undetected creature you succeeded against becomes hidden from you instead of undetected, and any hidden creature you succeeded against becomes observed by you. If you were searching for an object, you learn its location or get a clue to its whereabouts, as determined by the GM.","trait":["Concentrate","Secret"],"trait_markdown":"[Concentrate](/Traits.aspx?ID=32), [Secret](/Traits.aspx?ID=142)","trait_raw":["Concentrate","Secret"],"type":"Action","url":"/Actions.aspx?ID=84","weakness":{}}},{"_index":"aon18","_id":"action-85","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-85","markdown":"<title level=\"1\" right=\"Action\">[Sense Motive](/Actions.aspx?ID=85) <actions string=\"Single Action\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n<trait label=\"Secret\" url=\"/Traits.aspx?ID=142\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 471 <sup>4.0</sup></row>\n\n</column>\r\n\r\n---\r\n\r\nYou try to tell whether a creature's behavior is abnormal. Choose one creature, and assess it for odd body language, signs of nervousness, and other indicators that it might be trying to deceive someone. The GM attempts a single secret Perception check for you and compares the result to the [Deception](/Skills.aspx?ID=5) DC of the creature, the DC of a spell affecting the creature's mental state, or another appropriate DC determined by the GM. You typically can't try to Sense the Motive of the same creature again until the situation changes significantly.\r\n\r\n**Critical Success** You determine the creatures true intentions and get a solid idea of any mental magic affecting it.<br />\r\n**Success** You can tell whether the creature is behaving normally, but you dont know its exact intentions or what magic might be affecting it.<br />\r\n**Failure** You detect what a deceptive creature wants you to believe. If theyre not being deceptive, you believe theyre behaving normally.<br />\r\n**Critical Failure** You get a false sense of the creatures intentions.","name":"Sense Motive","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n<trait label=\"Secret\" url=\"/Traits.aspx?ID=142\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 471 <sup>4.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou try to tell whether a creature's behavior is abnormal. Choose one creature, and assess it for odd body language, signs of nervousness, and other …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 471"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 471 <sup>4.0</sup></row>","speed":{},"summary":"You try to tell whether a creature's behavior is abnormal. Choose one creature, and assess it for odd body language, signs of nervousness, and other …","summary_markdown":"You try to tell whether a creature's behavior is abnormal. Choose one creature, and assess it for odd body language, signs of nervousness, and other …","text":" Sense Motive Single Action Source Core Rulebook pg. 471 4.0 --- You try to tell whether a creature's behavior is abnormal. Choose one creature, and assess it for odd body language, signs of nervousness, and other indicators that it might be trying to deceive someone. The GM attempts a single secret Perception check for you and compares the result to the Deception DC of the creature, the DC of a spell affecting the creature's mental state, or another appropriate DC determined by the GM. You typically can't try to Sense the Motive of the same creature again until the situation changes significantly. Critical Success You determine the creatures true intentions and get a solid idea of any mental magic affecting it. Success You can tell whether the creature is behaving normally, but you dont know its exact intentions or what magic might be affecting it. Failure You detect what a deceptive creature wants you to believe. If theyre not being deceptive, you believe theyre behaving normally. Critical Failure You get a false sense of the creatures intentions.","trait":["Concentrate","Secret"],"trait_markdown":"[Concentrate](/Traits.aspx?ID=32), [Secret](/Traits.aspx?ID=142)","trait_raw":["Concentrate","Secret"],"type":"Action","url":"/Actions.aspx?ID=85","weakness":{}}},{"_index":"aon18","_id":"action-86","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-86","markdown":"<title level=\"1\" right=\"Action\">[Stand](/Actions.aspx?ID=86) <actions string=\"Single Action\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Move\" url=\"/Traits.aspx?ID=114\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 471 <sup>4.0</sup></row>\n\n</column>\r\n\r\n---\r\n\r\nYou stand up from [prone](/Conditions.aspx?ID=31).","name":"Stand","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Move\" url=\"/Traits.aspx?ID=114\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 471 <sup>4.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou stand up from prone .\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 471"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 471 <sup>4.0</sup></row>","speed":{},"summary":"You stand up from prone .","summary_markdown":"You stand up from prone .","text":" Stand Single Action Source Core Rulebook pg. 471 4.0 --- You stand up from prone.","trait":["Move"],"trait_markdown":"[Move](/Traits.aspx?ID=114)","trait_raw":["Move"],"type":"Action","url":"/Actions.aspx?ID=86","weakness":{}}},{"_index":"aon18","_id":"action-87","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-87","markdown":"<title level=\"1\" right=\"Action\">[Step](/Actions.aspx?ID=87) <actions string=\"Single Action\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Move\" url=\"/Traits.aspx?ID=114\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 471 <sup>4.0</sup></row>\n\n**Requirements** Your Speed is at least 10 feet.\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou carefully move 5 feet. Unlike most types of movement, Stepping doesn't trigger reactions, such as [Attacks of Opportunity](/Actions.aspx?ID=8), that can be triggered by [move](/Traits.aspx?ID=114) actions or upon leaving or entering a square.\n\n You can't Step into [difficult terrain](/Rules.aspx?ID=453), and you can't Step using a Speed other than your land Speed.","name":"Step","rarity":"common","release_date":"2019-08-01","requirement":"Your Speed is at least 10 feet.","requirement_markdown":"Your Speed is at least 10 feet.","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Move\" url=\"/Traits.aspx?ID=114\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 471 <sup>4.0</sup></row>\n\n**Requirement**\r\nYour Speed is at least 10 feet.\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou carefully move 5 feet. Unlike most types of movement, Stepping doesn't trigger reactions, such as Attacks of Opportunity , that can be triggered …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 471"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 471 <sup>4.0</sup></row>","speed":{},"summary":"You carefully move 5 feet. Unlike most types of movement, Stepping doesn't trigger reactions, such as Attacks of Opportunity , that can be triggered …","summary_markdown":"You carefully move 5 feet. Unlike most types of movement, Stepping doesn't trigger reactions, such as Attacks of Opportunity , that can be triggered …","text":" Step Single Action Source Core Rulebook pg. 471 4.0 Requirements Your Speed is at least 10 feet. --- You carefully move 5 feet. Unlike most types of movement, Stepping doesn't trigger reactions, such as Attacks of Opportunity, that can be triggered by move actions or upon leaving or entering a square. You can't Step into difficult terrain, and you can't Step using a Speed other than your land Speed.","trait":["Move"],"trait_markdown":"[Move](/Traits.aspx?ID=114)","trait_raw":["Move"],"type":"Action","url":"/Actions.aspx?ID=87","weakness":{}}},{"_index":"aon18","_id":"action-88","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-88","markdown":"<title level=\"1\" right=\"Action\">[Stride](/Actions.aspx?ID=88) <actions string=\"Single Action\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Move\" url=\"/Traits.aspx?ID=114\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 471 <sup>4.0</sup></row>\n\n</column>\r\n\r\n---\r\n\r\nYou move up to your [Speed](/Rules.aspx?ID=443).","name":"Stride","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Move\" url=\"/Traits.aspx?ID=114\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 471 <sup>4.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou move up to your Speed .\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 471"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 471 <sup>4.0</sup></row>","speed":{},"summary":"You move up to your Speed .","summary_markdown":"You move up to your Speed .","text":" Stride Single Action Source Core Rulebook pg. 471 4.0 --- You move up to your Speed.","trait":["Move"],"trait_markdown":"[Move](/Traits.aspx?ID=114)","trait_raw":["Move"],"type":"Action","url":"/Actions.aspx?ID=88","weakness":{}}},{"_index":"aon18","_id":"action-89","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-89","markdown":"<title level=\"1\" right=\"Action\">[Strike](/Actions.aspx?ID=89) <actions string=\"Single Action\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Attack\" url=\"/Traits.aspx?ID=15\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 471 <sup>4.0</sup></row>\n\n</column>\r\n\r\n---\r\n\r\nYou attack with a weapon you're wielding or with an unarmed attack, targeting one creature within your reach (for a melee attack) or within range (for a ranged attack). Roll the attack roll for the weapon or unarmed attack you are using, and compare the result to the target creature's AC to determine the effect. See [Attack Rolls](/Rules.aspx?ID=321) and [Damage](/Rules.aspx?ID=335) for details on calculating your attack and damage rolls.\r\n\r\n**Critical Success** As success, but you deal [double damage](/Rules.aspx?ID=339).<br />\r\n**Success** You deal damage according to the weapon or unarmed attack, including any modifiers, bonuses, and penalties you have to damage.","name":"Strike","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Attack\" url=\"/Traits.aspx?ID=15\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 471 <sup>4.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou attack with a weapon you're wielding or with an unarmed attack, targeting one creature within your reach (for a melee attack) or within range …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 471"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 471 <sup>4.0</sup></row>","speed":{},"summary":"You attack with a weapon you're wielding or with an unarmed attack, targeting one creature within your reach (for a melee attack) or within range …","summary_markdown":"You attack with a weapon you're wielding or with an unarmed attack, targeting one creature within your reach (for a melee attack) or within range …","text":" Strike Single Action Source Core Rulebook pg. 471 4.0 --- You attack with a weapon you're wielding or with an unarmed attack, targeting one creature within your reach (for a melee attack) or within range (for a ranged attack). Roll the attack roll for the weapon or unarmed attack you are using, and compare the result to the target creature's AC to determine the effect. See Attack Rolls and Damage for details on calculating your attack and damage rolls. Critical Success As success, but you deal double damage. Success You deal damage according to the weapon or unarmed attack, including any modifiers, bonuses, and penalties you have to damage.","trait":["Attack"],"trait_markdown":"[Attack](/Traits.aspx?ID=15)","trait_raw":["Attack"],"type":"Action","url":"/Actions.aspx?ID=89","weakness":{}}},{"_index":"aon18","_id":"action-90","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-90","markdown":"<title level=\"1\" right=\"Action\">[Take Cover](/Actions.aspx?ID=90) <actions string=\"Single Action\" /></title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 471 <sup>4.0</sup></row>\n\n**Requirements** You are benefiting from cover, are near a feature that allows you to take cover, or are prone.\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou press yourself against a wall or duck behind an obstacle to take better advantage of [cover](/Rules.aspx?ID=459). If you would have standard cover, you instead gain greater cover, which provides a +4 circumstance bonus to AC; to Reflex saves against area effects; and to [Stealth](/Skills.aspx?ID=15) checks to [Hide](/Actions.aspx?ID=62), [Sneak](/Actions.aspx?ID=63), or otherwise avoid detection. Otherwise, you gain the benefits of standard cover (a +2 circumstance bonus instead). This lasts until you move from your current space, use an attack action, become [unconscious](/Conditions.aspx?ID=38), or end this effect as a free action.","name":"Take Cover","rarity":"common","release_date":"2019-08-01","requirement":" You are benefiting from cover, are near a feature that allows you to take cover, or are prone.","requirement_markdown":" You are benefiting from cover, are near a feature that allows you to take cover, or are prone.","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 471 <sup>4.0</sup></row>\n\n**Requirement**\r\n You are benefiting from cover, are near a feature that allows you to take cover, or are prone.\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou press yourself against a wall or duck behind an obstacle to take better advantage of cover . If you would have standard cover, you instead gain …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 471"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 471 <sup>4.0</sup></row>","speed":{},"summary":"You press yourself against a wall or duck behind an obstacle to take better advantage of cover . If you would have standard cover, you instead gain …","summary_markdown":"You press yourself against a wall or duck behind an obstacle to take better advantage of cover . If you would have standard cover, you instead gain …","text":" Take Cover Single Action Source Core Rulebook pg. 471 4.0 Requirements You are benefiting from cover, are near a feature that allows you to take cover, or are prone. --- You press yourself against a wall or duck behind an obstacle to take better advantage of cover. If you would have standard cover, you instead gain greater cover, which provides a +4 circumstance bonus to AC; to Reflex saves against area effects; and to Stealth checks to Hide, Sneak, or otherwise avoid detection. Otherwise, you gain the benefits of standard cover (a +2 circumstance bonus instead). This lasts until you move from your current space, use an attack action, become unconscious, or end this effect as a free action.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=90","weakness":{}}},{"_index":"aon18","_id":"action-91","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-91","markdown":"<title level=\"1\" right=\"Action\">[Arrest a Fall](/Actions.aspx?ID=91) <actions string=\"Reaction\" /></title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 472 <sup>4.0</sup></row>\n\n**Trigger** You fall.\r\n\r\n**Requirements** You have a fly Speed.\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou attempt an [Acrobatics](/Skills.aspx?ID=1) check to slow your fall. The DC is typically 15, but it might be higher due to air turbulence or other circumstances.\n\n**Success** You fall gently, taking no damage from the fall.","name":"Arrest a Fall","rarity":"common","release_date":"2019-08-01","requirement":"You have a fly Speed.","requirement_markdown":"You have a fly Speed.","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 472 <sup>4.0</sup></row>\n\n**Trigger**\r\nYou fall.\r\n\r\n**Requirement**\r\nYou have a fly Speed.\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou attempt an Acrobatics check to slow your fall. The DC is typically 15, but it might be higher due to air turbulence or other circumstances.\r\n\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 472"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 472 <sup>4.0</sup></row>","speed":{},"summary":"You attempt an Acrobatics check to slow your fall. The DC is typically 15, but it might be higher due to air turbulence or other circumstances.\r\n","summary_markdown":"You attempt an Acrobatics check to slow your fall. The DC is typically 15, but it might be higher due to air turbulence or other circumstances.\r\n","text":" Arrest a Fall Reaction Source Core Rulebook pg. 472 4.0 Trigger You fall. Requirements You have a fly Speed. --- You attempt an Acrobatics check to slow your fall. The DC is typically 15, but it might be higher due to air turbulence or other circumstances. Success You fall gently, taking no damage from the fall.","trait_markdown":"","trigger":"You fall.","trigger_markdown":"You fall.","type":"Action","url":"/Actions.aspx?ID=91","weakness":{}}},{"_index":"aon18","_id":"action-92","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-92","markdown":"<title level=\"1\" right=\"Action\">[Avert Gaze](/Actions.aspx?ID=92) <actions string=\"Single Action\" /></title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 472 <sup>4.0</sup></row>\n\n</column>\r\n\r\n---\r\n\r\nYou avert your gaze from danger. You gain a +2 circumstance bonus to saves against [visual](/Traits.aspx?ID=163) abilities that require you to look at a creature or object, such as a [medusa's](/Monsters.aspx?ID=297) petrifying gaze. Your gaze remains averted until the start of your next turn.","name":"Avert Gaze","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 472 <sup>4.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou avert your gaze from danger. You gain a +2 circumstance bonus to saves against visual abilities that require you to look at a creature or …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 472"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 472 <sup>4.0</sup></row>","speed":{},"summary":"You avert your gaze from danger. You gain a +2 circumstance bonus to saves against visual abilities that require you to look at a creature or …","summary_markdown":"You avert your gaze from danger. You gain a +2 circumstance bonus to saves against visual abilities that require you to look at a creature or …","text":" Avert Gaze Single Action Source Core Rulebook pg. 472 4.0 --- You avert your gaze from danger. You gain a +2 circumstance bonus to saves against visual abilities that require you to look at a creature or object, such as a medusa's petrifying gaze. Your gaze remains averted until the start of your next turn.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=92","weakness":{}}},{"_index":"aon18","_id":"action-93","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-93","markdown":"<title level=\"1\" right=\"Action\">[Burrow](/Actions.aspx?ID=93) <actions string=\"Single Action\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Move\" url=\"/Traits.aspx?ID=114\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 472 <sup>4.0</sup></row>\n\n**Requirements** You have a burrow Speed.\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou dig your way through dirt, sand, or a similar loose material at a rate up to your burrow Speed. You cant burrow through rock or other substances denser than dirt unless you have an ability that allows you to do so.","name":"Burrow","rarity":"common","release_date":"2019-08-01","requirement":"You have a burrow Speed.","requirement_markdown":"You have a burrow Speed.","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Move\" url=\"/Traits.aspx?ID=114\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 472 <sup>4.0</sup></row>\n\n**Requirement**\r\nYou have a burrow Speed.\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou dig your way through dirt, sand, or a similar loose material at a rate up to your burrow Speed. You cant burrow through rock or other substances …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 472"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 472 <sup>4.0</sup></row>","speed":{},"summary":"You dig your way through dirt, sand, or a similar loose material at a rate up to your burrow Speed. You cant burrow through rock or other substances …","summary_markdown":"You dig your way through dirt, sand, or a similar loose material at a rate up to your burrow Speed. You cant burrow through rock or other substances …","text":" Burrow Single Action Source Core Rulebook pg. 472 4.0 Requirements You have a burrow Speed. --- You dig your way through dirt, sand, or a similar loose material at a rate up to your burrow Speed. You cant burrow through rock or other substances denser than dirt unless you have an ability that allows you to do so.","trait":["Move"],"trait_markdown":"[Move](/Traits.aspx?ID=114)","trait_raw":["Move"],"type":"Action","url":"/Actions.aspx?ID=93","weakness":{}}},{"_index":"aon18","_id":"action-94","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-94","markdown":"<title level=\"1\" right=\"Action\">[Fly](/Actions.aspx?ID=94) <actions string=\"Single Action\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Move\" url=\"/Traits.aspx?ID=114\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 472 <sup>4.0</sup></row>\n\n**Requirements** You have a fly Speed.\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou move through the air up to your fly Speed. Moving upward (straight up or diagonally) uses the rules for moving through difficult terrain. You can move straight down 10 feet for every 5 feet of movement you spend. If you Fly to the ground, you dont take falling damage. You can use an action to Fly 0 feet to hover in place. If youre airborne at the end of your turn and didnt use a Fly action this round, you fall.","name":"Fly","rarity":"common","release_date":"2019-08-01","requirement":"You have a fly Speed.","requirement_markdown":"You have a fly Speed.","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Move\" url=\"/Traits.aspx?ID=114\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 472 <sup>4.0</sup></row>\n\n**Requirement**\r\nYou have a fly Speed.\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou move through the air up to your fly Speed. Moving upward (straight up or diagonally) uses the rules for moving through difficult terrain. You can …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 472"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 472 <sup>4.0</sup></row>","speed":{},"summary":"You move through the air up to your fly Speed. Moving upward (straight up or diagonally) uses the rules for moving through difficult terrain. You can …","summary_markdown":"You move through the air up to your fly Speed. Moving upward (straight up or diagonally) uses the rules for moving through difficult terrain. You can …","text":" Fly Single Action Source Core Rulebook pg. 472 4.0 Requirements You have a fly Speed. --- You move through the air up to your fly Speed. Moving upward (straight up or diagonally) uses the rules for moving through difficult terrain. You can move straight down 10 feet for every 5 feet of movement you spend. If you Fly to the ground, you dont take falling damage. You can use an action to Fly 0 feet to hover in place. If youre airborne at the end of your turn and didnt use a Fly action this round, you fall.","trait":["Move"],"trait_markdown":"[Move](/Traits.aspx?ID=114)","trait_raw":["Move"],"type":"Action","url":"/Actions.aspx?ID=94","weakness":{}}},{"_index":"aon18","_id":"action-95","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-95","markdown":"<title level=\"1\" right=\"Action\">[Grab an Edge](/Actions.aspx?ID=95) <actions string=\"Reaction\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Manipulate\" url=\"/Traits.aspx?ID=104\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 472 <sup>4.0</sup></row>\n\n**Trigger** You fall from or past an edge or handhold.\r\n\r\n**Requirements** Your hands are not tied behind your back or otherwise restrained\r\n\r\n</column>\r\n\r\n---\r\n\r\nWhen you fall off or past an edge or other handhold, you can try to grab it, potentially stopping your fall. You must succeed at a Reflex save, usually at the Climb DC. If you grab the edge or handhold, you can then [Climb](/Actions.aspx?ID=33) up using [Athletics](/Skills.aspx?ID=3).\n\n**Critical Success** You grab the edge or handhold, whether or not you have a hand free, typically by using a suitable held item to catch yourself (catching a battle axe on a ledge, for example). You still take damage from the distance fallen so far, but you treat the fall as though it were 30 feet shorter.<br />\r\n**Success** If you have at least one hand free, you grab the edge or handhold, stopping your fall. You still take damage from the distance fallen so far, but you treat the fall as though it were 20 feet shorter. If you have no hands free, you continue to fall as if you had failed the check.<br />\r\n**Critical Failure** You continue to fall, and if youve fallen 20 feet or more before you use this reaction, you take 10 bludgeoning damage from the impact for every 20 feet fallen.","name":"Grab an Edge","rarity":"common","release_date":"2019-08-01","requirement":"Your hands are not tied behind your back or otherwise restrained","requirement_markdown":"Your hands are not tied behind your back or otherwise restrained","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Manipulate\" url=\"/Traits.aspx?ID=104\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 472 <sup>4.0</sup></row>\n\n**Trigger**\r\nYou fall from or past an edge or handhold.\r\n\r\n**Requirement**\r\nYour hands are not tied behind your back or otherwise restrained\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nWhen you fall off or past an edge or other handhold, you can try to grab it, potentially stopping your fall. You must succeed at a Reflex save, …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 472"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 472 <sup>4.0</sup></row>","speed":{},"summary":"When you fall off or past an edge or other handhold, you can try to grab it, potentially stopping your fall. You must succeed at a Reflex save, …","summary_markdown":"When you fall off or past an edge or other handhold, you can try to grab it, potentially stopping your fall. You must succeed at a Reflex save, …","text":" Grab an Edge Reaction Source Core Rulebook pg. 472 4.0 Trigger You fall from or past an edge or handhold. Requirements Your hands are not tied behind your back or otherwise restrained --- When you fall off or past an edge or other handhold, you can try to grab it, potentially stopping your fall. You must succeed at a Reflex save, usually at the Climb DC. If you grab the edge or handhold, you can then Climb up using Athletics. Critical Success You grab the edge or handhold, whether or not you have a hand free, typically by using a suitable held item to catch yourself (catching a battle axe on a ledge, for example). You still take damage from the distance fallen so far, but you treat the fall as though it were 30 feet shorter. Success If you have at least one hand free, you grab the edge or handhold, stopping your fall. You still take damage from the distance fallen so far, but you treat the fall as though it were 20 feet shorter. If you have no hands free, you continue to fall as if you had failed the check. Critical Failure You continue to fall, and if youve fallen 20 feet or more before you use this reaction, you take 10 bludgeoning damage from the impact for every 20 feet fallen.","trait":["Manipulate"],"trait_markdown":"[Manipulate](/Traits.aspx?ID=104)","trait_raw":["Manipulate"],"trigger":"You fall from or past an edge or handhold.","trigger_markdown":"You fall from or past an edge or handhold.","type":"Action","url":"/Actions.aspx?ID=95","weakness":{}}},{"_index":"aon18","_id":"action-96","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-96","markdown":"<title level=\"1\" right=\"Action\">[Mount](/Actions.aspx?ID=96) <actions string=\"Single Action\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Move\" url=\"/Traits.aspx?ID=114\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 472 <sup>4.0</sup></row>\n\n**Requirements** You are adjacent to a creature that is at least one size larger than you and is willing to be your mount.\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou move onto the creature and ride it. If youre already mounted, you can instead use this action to dismount, moving off the mount into a space adjacent to it.","name":"Mount","rarity":"common","release_date":"2019-08-01","requirement":"You are adjacent to a creature that is at least one size larger than you and is willing to be your mount.","requirement_markdown":"You are adjacent to a creature that is at least one size larger than you and is willing to be your mount.","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Move\" url=\"/Traits.aspx?ID=114\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 472 <sup>4.0</sup></row>\n\n**Requirement**\r\nYou are adjacent to a creature that is at least one size larger than you and is willing to be your mount.\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou move onto the creature and ride it. If youre already mounted, you can instead use this action to dismount, moving off the mount into a space …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 472"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 472 <sup>4.0</sup></row>","speed":{},"summary":"You move onto the creature and ride it. If youre already mounted, you can instead use this action to dismount, moving off the mount into a space …","summary_markdown":"You move onto the creature and ride it. If youre already mounted, you can instead use this action to dismount, moving off the mount into a space …","text":" Mount Single Action Source Core Rulebook pg. 472 4.0 Requirements You are adjacent to a creature that is at least one size larger than you and is willing to be your mount. --- You move onto the creature and ride it. If youre already mounted, you can instead use this action to dismount, moving off the mount into a space adjacent to it.","trait":["Move"],"trait_markdown":"[Move](/Traits.aspx?ID=114)","trait_raw":["Move"],"type":"Action","url":"/Actions.aspx?ID=96","weakness":{}}},{"_index":"aon18","_id":"action-97","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-97","markdown":"<title level=\"1\" right=\"Action\">[Point Out](/Actions.aspx?ID=97) <actions string=\"Single Action\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Auditory\" url=\"/Traits.aspx?ID=16\" />\r\n<trait label=\"Manipulate\" url=\"/Traits.aspx?ID=104\" />\r\n<trait label=\"Visual\" url=\"/Traits.aspx?ID=163\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 472 <sup>4.0</sup></row>\n\n**Requirements** A creature is undetected by one or more of your allies but isnt undetected by you.\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou indicate a creature that you can see to one or more allies, gesturing in a direction and describing the distance verbally. That creature is [hidden](/Conditions.aspx?ID=22) to your allies, rather than [undetected](/Conditions.aspx?ID=39). This works only for allies who can see you and are in a position where they could potentially detect the target. If your allies can't hear or understand you, they must succeed at a Perception check against the creature's [Stealth](/Skills.aspx?ID=15) DC or they misunderstand and believe the target is in a different location.","name":"Point Out","rarity":"common","release_date":"2019-08-01","requirement":" A creature is undetected by one or more of your allies but isnt undetected by you.","requirement_markdown":" A creature is undetected by one or more of your allies but isnt undetected by you.","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Auditory\" url=\"/Traits.aspx?ID=16\" />\r\n<trait label=\"Manipulate\" url=\"/Traits.aspx?ID=104\" />\r\n<trait label=\"Visual\" url=\"/Traits.aspx?ID=163\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 472 <sup>4.0</sup></row>\n\n**Requirement**\r\n A creature is undetected by one or more of your allies but isnt undetected by you.\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou indicate a creature that you can see to one or more allies, gesturing in a direction and describing the distance verbally. That creature is …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 472"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 472 <sup>4.0</sup></row>","speed":{},"summary":"You indicate a creature that you can see to one or more allies, gesturing in a direction and describing the distance verbally. That creature is …","summary_markdown":"You indicate a creature that you can see to one or more allies, gesturing in a direction and describing the distance verbally. That creature is …","text":" Point Out Single Action Source Core Rulebook pg. 472 4.0 Requirements A creature is undetected by one or more of your allies but isnt undetected by you. --- You indicate a creature that you can see to one or more allies, gesturing in a direction and describing the distance verbally. That creature is hidden to your allies, rather than undetected. This works only for allies who can see you and are in a position where they could potentially detect the target. If your allies can't hear or understand you, they must succeed at a Perception check against the creature's Stealth DC or they misunderstand and believe the target is in a different location.","trait":["Auditory","Manipulate","Visual"],"trait_markdown":"[Auditory](/Traits.aspx?ID=16), [Manipulate](/Traits.aspx?ID=104), [Visual](/Traits.aspx?ID=163)","trait_raw":["Auditory","Manipulate","Visual"],"type":"Action","url":"/Actions.aspx?ID=97","weakness":{}}},{"_index":"aon18","_id":"action-98","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-98","markdown":"<title level=\"1\" right=\"Action\">[Raise a Shield](/Actions.aspx?ID=98) <actions string=\"Single Action\" /></title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 472 <sup>4.0</sup></row>\n\n**Requirements** You are wielding a shield.\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou position your shield to protect yourself. When you have Raised a Shield, you gain its listed circumstance bonus to AC. Your shield remains raised until the start of your next turn.","name":"Raise a Shield","rarity":"common","release_date":"2019-08-01","requirement":"You are wielding a shield.","requirement_markdown":"You are wielding a shield.","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 472 <sup>4.0</sup></row>\n\n**Requirement**\r\nYou are wielding a shield.\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou position your shield to protect yourself. When you have Raised a Shield, you gain its listed circumstance bonus to AC. Your shield remains raised …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 472"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 472 <sup>4.0</sup></row>","speed":{},"summary":"You position your shield to protect yourself. When you have Raised a Shield, you gain its listed circumstance bonus to AC. Your shield remains raised …","summary_markdown":"You position your shield to protect yourself. When you have Raised a Shield, you gain its listed circumstance bonus to AC. Your shield remains raised …","text":" Raise a Shield Single Action Source Core Rulebook pg. 472 4.0 Requirements You are wielding a shield. --- You position your shield to protect yourself. When you have Raised a Shield, you gain its listed circumstance bonus to AC. Your shield remains raised until the start of your next turn.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=98","weakness":{}}},{"_index":"aon18","_id":"action-99","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-99","markdown":"<title level=\"1\" right=\"Action\">[Sustain an Activation](/Actions.aspx?ID=99) <actions string=\"Single Action\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 534 <sup>4.0</sup></row>\n\n**Requirements** You have at least one magic item activation that you can sustain and you are not fatigued\r\n\r\n</column>\r\n\r\n---\r\n\r\nChoose one magic item activation with a sustained duration you have in effect. The duration of that activation continues until the end of your next turn. Some activations may have slightly different or expanded effects if you sustain them. Sustaining an Activation for more than 10 minutes (100 rounds) ends the activation and makes you [fatigued](/Conditions.aspx?ID=15) unless the item's description states a different maximum duration (such as “up to 1 minute” or “up to 1 hour”). \n\nIf your Sustain an Activation action is disrupted, the item's effect immediately ends.","name":"Sustain an Activation","rarity":"common","release_date":"2019-08-01","requirement":"You have at least one magic item activation that you can sustain and you are not fatigued","requirement_markdown":"You have at least one magic item activation that you can sustain and you are not fatigued","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 534 <sup>4.0</sup></row>\n\n**Requirement**\r\nYou have at least one magic item activation that you can sustain and you are not fatigued\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nChoose one magic item activation with a sustained duration you have in effect. The duration of that activation continues until the end of your next …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 534"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 534 <sup>4.0</sup></row>","speed":{},"summary":"Choose one magic item activation with a sustained duration you have in effect. The duration of that activation continues until the end of your next …","summary_markdown":"Choose one magic item activation with a sustained duration you have in effect. The duration of that activation continues until the end of your next …","text":" Sustain an Activation Single Action Source Core Rulebook pg. 534 4.0 Requirements You have at least one magic item activation that you can sustain and you are not fatigued --- Choose one magic item activation with a sustained duration you have in effect. The duration of that activation continues until the end of your next turn. Some activations may have slightly different or expanded effects if you sustain them. Sustaining an Activation for more than 10 minutes (100 rounds) ends the activation and makes you fatigued unless the item's description states a different maximum duration (such as “up to 1 minute” or “up to 1 hour”). If your Sustain an Activation action is disrupted, the item's effect immediately ends.","trait":["Concentrate"],"trait_markdown":"[Concentrate](/Traits.aspx?ID=32)","trait_raw":["Concentrate"],"type":"Action","url":"/Actions.aspx?ID=99","weakness":{}}},{"_index":"aon18","_id":"action-100","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-100","markdown":"<title level=\"1\" right=\"Action\">[Activate an Item](/Actions.aspx?ID=100) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 532 <sup>4.0</sup></row>\n\n**Requirements** You can Activate an Item with the invested trait only if its invested by you. If the item requires you to Interact with it, you must be wielding it (if its a held item) or touching it with a free hand (if its another type of item).\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou call forth the effect of an item by properly activating it. This is a special activity that takes a variable number of actions, as listed in the item's stat block.\n\n Some items can be activated as a reaction or free action. In this case, you Activate the Item as a reaction or free action (as appropriate) instead of as an activity. Such cases are noted in the item's Activate entry in its stat block—for example, **“Activate** <actions string=\"Reaction\" /> command.”\n\n **Long Activation Times** Some items take minutes or hours to activate. The Activate an Item activity for these items includes a mix of the listed activation components, but it's not necessary to break down which one you're providing at a given time. You can't use other actions or reactions while activating such an item, though at the GM's discretion, you might be able to speak a few sentences. As with other activities that take a long time, these activations have the exploration trait, and you can't activate them in an encounter. If combat breaks out while you're activating one, your activation is disrupted (see the Disrupting Activations sidebar). \n\n**Activation Components** Each activation entry lists any components involved in the activation after the action icons or text, such as “<actions string=\"Single Action\" /> command.” The activation components, described below, add traits (listed in parentheses) and requirements to the activation. If you can't provide the components, you fail to Activate the Item. \n<ul><li>Command ([auditory](/Traits.aspx?ID=16), [concentrate](/Traits.aspx?ID=32)) </li><li>Envision ([concentrate](/Traits.aspx?ID=32)) </li><li>Interact ([manipulate](/Traits.aspx?ID=104)) </li><li>Cast a Spell</li></ul> \n\n<title level=\"3\" right=\"\">Activation Components</title> An item's activate entry lists the components required to activate its abilities. Each component adds certain traits to the Activate an Item activity, and some components have special requirements. The components that appear in this book are listed below. \n\n### Command \n This component is a specific utterance you must make in a loud and strong voice. Activate an Item gains the [auditory](/Traits.aspx?ID=16) and [concentrate](/Traits.aspx?ID=32) traits. You must be able to speak to provide this component. \n\n### Envision\n This component is a specific image or phenomenon you need to imagine. Activate an Item gains the [concentrate](/Traits.aspx?ID=32) trait. \n\n### Interact\n This component works like the [Interact](/Actions.aspx?ID=80) basic action. Activate an Item gains the [manipulate](/Traits.aspx?ID=104) trait and requires you to use your hands, just like with any Interact action. \n\n### Cast a Spell\n If an item lists “Cast a Spell” after “Activate,” the activation requires you to use the [Cast a Spell](/Actions.aspx?ID=72) activity to Activate the Item. This happens when the item replicates a spell. You must have a spellcasting class feature to Activate an Item with this activation component. If the item can be used for a specific spell, the action icon for that spell is provided. If it's an item like a staff, which can be used for many spells, the icon is omitted, and you must refer to each spell to determine which actions you must spend to Activate the Item to cast it.\n\n In this case, Activate an Item gains all the traits from the relevant components of the Cast a Spell activity.","name":"Activate an Item","rarity":"common","release_date":"2019-08-01","requirement":"You can Activate an Item with the invested trait only if its invested by you. If the item requires you to Interact with it, you must be wielding it (if its a held item) or touching it with a free hand (if its another type of item).","requirement_markdown":"You can Activate an Item with the invested trait only if its invested by you. If the item requires you to Interact with it, you must be wielding it (if its a held item) or touching it with a free hand (if its another type of item).","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 532 <sup>4.0</sup></row>\n\n**Requirement**\r\nYou can Activate an Item with the invested trait only if its invested by you. If the item requires you to Interact with it, you must be wielding it (if its a held item) or touching it with a free hand (if its another type of item).\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou call forth the effect of an item by properly activating it. This is a special activity that takes a variable number of actions, as listed in the …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 532"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 532 <sup>4.0</sup></row>","speed":{},"summary":"You call forth the effect of an item by properly activating it. This is a special activity that takes a variable number of actions, as listed in the …","summary_markdown":"You call forth the effect of an item by properly activating it. This is a special activity that takes a variable number of actions, as listed in the …","text":" Activate an Item Source Core Rulebook pg. 532 4.0 Requirements You can Activate an Item with the invested trait only if its invested by you. If the item requires you to Interact with it, you must be wielding it (if its a held item) or touching it with a free hand (if its another type of item). --- You call forth the effect of an item by properly activating it. This is a special activity that takes a variable number of actions, as listed in the item's stat block. Some items can be activated as a reaction or free action. In this case, you Activate the Item as a reaction or free action (as appropriate) instead of as an activity. Such cases are noted in the item's Activate entry in its stat block—for example, “Activate Reaction command.” Long Activation Times Some items take minutes or hours to activate. The Activate an Item activity for these items includes a mix of the listed activation components, but it's not necessary to break down which one you're providing at a given time. You can't use other actions or reactions while activating such an item, though at the GM's discretion, you might be able to speak a few sentences. As with other activities that take a long time, these activations have the exploration trait, and you can't activate them in an encounter. If combat breaks out while you're activating one, your activation is disrupted (see the Disrupting Activations sidebar). Activation Components Each activation entry lists any components involved in the activation after the action icons or text, such as “Single Action command.” The activation components, described below, add traits (listed in parentheses) and requirements to the activation. If you can't provide the components, you fail to Activate the Item. Command (auditory, concentrate) Envision (concentrate) Interact (manipulate) Cast a Spell Activation Components An item's activate entry lists the components required to activate its abilities. Each component adds certain traits to the Activate an Item activity, and some components have special requirements. The components that appear in this book are listed below. ### Command This component is a specific utterance you must make in a loud and strong voice. Activate an Item gains the auditory and concentrate traits. You must be able to speak to provide this component. ### Envision This component is a specific image or phenomenon you need to imagine. Activate an Item gains the concentrate trait. ### Interact This component works like the Interact basic action. Activate an Item gains the manipulate trait and requires you to use your hands, just like with any Interact action. ### Cast a Spell If an item lists “Cast a Spell” after “Activate,” the activation requires you to use the Cast a Spell activity to Activate the Item. This happens when the item replicates a spell. You must have a spellcasting class feature to Activate an Item with this activation component. If the item can be used for a specific spell, the action icon for that spell is provided. If it's an item like a staff, which can be used for many spells, the icon is omitted, and you must refer to each spell to determine which actions you must spend to Activate the Item to cast it. In this case, Activate an Item gains all the traits from the relevant components of the Cast a Spell activity.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=100","weakness":{}}},{"_index":"aon18","_id":"action-101","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-101","markdown":"**Activate** <actions string=\"Single Action\" />Strike; ","name":"Strike","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 532 <sup>4.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 532"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 532 <sup>4.0</sup></row>","speed":{},"text":" Activate Single ActionStrike; ","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=101","weakness":{}}},{"_index":"aon18","_id":"action-102","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-102","markdown":"**Activate** <actions string=\"Single Action\" />Interact; ","name":"Interact","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 532 <sup>4.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 532"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 532 <sup>4.0</sup></row>","speed":{},"text":" Activate Single ActionInteract; ","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=102","weakness":{}}},{"_index":"aon18","_id":"action-103","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-103","markdown":"**Activate** <actions string=\"Single Action\" />Interact or 1 or more days; see below; ","name":"Interact or 1 or more days; see below","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 532 <sup>4.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 532"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 532 <sup>4.0</sup></row>","speed":{},"text":" Activate Single ActionInteract or 1 or more days; see below; ","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=103","weakness":{}}},{"_index":"aon18","_id":"action-104","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-104","markdown":"**Activate** <actions string=\"Single Action\" />command; **Frequency** once per day; **Effect** You grant allies within 100 feet a +2 status bonus to saves against [fear](/Traits.aspx?ID=68) effects for 1 minute. When you activate this ability, each affected ally whos [frightened](/Conditions.aspx?ID=19) reduces their frightened value by 1.","name":"command","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 532 <sup>4.0</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou grant allies within 100 feet a +2 status bonus to saves against fear effects for 1 minute. When you activate this ability, each affected ally …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 532"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 532 <sup>4.0</sup></row>","speed":{},"summary":"You grant allies within 100 feet a +2 status bonus to saves against fear effects for 1 minute. When you activate this ability, each affected ally …","summary_markdown":"You grant allies within 100 feet a +2 status bonus to saves against fear effects for 1 minute. When you activate this ability, each affected ally …","text":" Activate Single Actioncommand; Frequency once per day; Effect You grant allies within 100 feet a +2 status bonus to saves against fear effects for 1 minute. When you activate this ability, each affected ally whos frightened reduces their frightened value by 1.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=104","weakness":{}}},{"_index":"aon18","_id":"action-105","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-105","markdown":"**Activate** <actions string=\"Single Action\" />command; **Frequency** once per day; **Effect** The armor sprouts glowing wings that grant you a fly Speed of 30 feet. The wings shed bright light in a 40-foot radius (and dim light to the next 40 feet). The wings fade away after 10 minutes.","name":"command","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 557 <sup>4.0</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe armor sprouts glowing wings that grant you a fly Speed of 30 feet. The wings shed bright light in a 40-foot radius (and dim light to the next 40 …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 557"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 557 <sup>4.0</sup></row>","speed":{},"summary":"The armor sprouts glowing wings that grant you a fly Speed of 30 feet. The wings shed bright light in a 40-foot radius (and dim light to the next 40 …","summary_markdown":"The armor sprouts glowing wings that grant you a fly Speed of 30 feet. The wings shed bright light in a 40-foot radius (and dim light to the next 40 …","text":" Activate Single Actioncommand; Frequency once per day; Effect The armor sprouts glowing wings that grant you a fly Speed of 30 feet. The wings shed bright light in a 40-foot radius (and dim light to the next 40 feet). The wings fade away after 10 minutes.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=105","weakness":{}}},{"_index":"aon18","_id":"action-106","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-106","markdown":"**Activate** <actions string=\"Two Actions\" />command; **Frequency** once per day; **Effect** You cast [_dimension door_](/Spells.aspx?ID=69).","name":"command","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 557 <sup>4.0</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast dimension door .\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 557"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 557 <sup>4.0</sup></row>","speed":{},"summary":"You cast dimension door .","summary_markdown":"You cast dimension door .","text":" Activate Two Actionscommand; Frequency once per day; Effect You cast dimension door .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=106","weakness":{}}},{"_index":"aon18","_id":"action-107","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-107","markdown":"**Activate** <actions string=\"Two Actions\" />Interact; **Frequency** once per day; **Effect** You unleash a bout of dragon breath with a shape, damage type, and saving throw corresponding to the type of dragon used to make the armor (shown on the table below). The breath weapon deals 14d6 damage; each creature in the area must attempt a DC 36 basic saving throw.\n\n## Dragonplate\n<row gap=\"tiny\">\n<table><tr><td>**Dragon Type**</td><td>**Protects Against**</td><td>**Breath Weapon (Save)**</td></tr><tr><td>Black or copper</td><td>acid</td><td>30-foot line of acid (Reflex)</td></tr><tr><td>Blue or bronze</td><td>electricty</td><td>30-foot line of electricity (Reflex)</td></tr><tr><td>Brass</td><td>fire</td><td>30-foot line of fire (Reflex)</td></tr><tr><td>Green</td><td>poison</td><td>15-foot cone of poison (Fortitude)</td></tr><tr><td>Gold or red</td><td>fire</td><td>15-foot cone of fire (Reflex)</td></tr><tr><td>Silver or white</td><td>cold</td><td>15-foot cone of Cold (Reflex)</td></tr></table></row>","name":"Interact","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 557 <sup>4.0</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou unleash a bout of dragon breath with a shape, damage type, and saving throw corresponding to the type of dragon used to make the armor (shown on …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 557"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 557 <sup>4.0</sup></row>","speed":{},"summary":"You unleash a bout of dragon breath with a shape, damage type, and saving throw corresponding to the type of dragon used to make the armor (shown on …","summary_markdown":"You unleash a bout of dragon breath with a shape, damage type, and saving throw corresponding to the type of dragon used to make the armor (shown on …","text":" Activate Two ActionsInteract; Frequency once per day; Effect You unleash a bout of dragon breath with a shape, damage type, and saving throw corresponding to the type of dragon used to make the armor (shown on the table below). The breath weapon deals 14d6 damage; each creature in the area must attempt a DC 36 basic saving throw. ## Dragonplate Dragon Type Protects Against Breath Weapon (Save) Black or copper acid 30-foot line of acid (Reflex) Blue or bronze electricty 30-foot line of electricity (Reflex) Brass fire 30-foot line of fire (Reflex) Green poison 15-foot cone of poison (Fortitude) Gold or red fire 15-foot cone of fire (Reflex) Silver or white cold 15-foot cone of Cold (Reflex) ","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=107","weakness":{}}},{"_index":"aon18","_id":"action-108","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-108","markdown":"**Activate** <actions string=\"Two Actions\" />command, Interact; **Frequency** once per hour; **Effect** You cast a 2nd-level [_shocking grasp_](/Spells.aspx?ID=283) with a spell attack modifier of +19.","name":"command, Interact","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 558 <sup>4.0</sup></row>\r\n\r\n**Frequency**\r\nonce per hour\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast a 2nd-level shocking grasp with a spell attack modifier of +19.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 558"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 558 <sup>4.0</sup></row>","speed":{},"summary":"You cast a 2nd-level shocking grasp with a spell attack modifier of +19.","summary_markdown":"You cast a 2nd-level shocking grasp with a spell attack modifier of +19.","text":" Activate Two Actionscommand, Interact; Frequency once per hour; Effect You cast a 2nd-level shocking grasp with a spell attack modifier of +19.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=108","weakness":{}}},{"_index":"aon18","_id":"action-109","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-109","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Frequency** once per day; **Trigger** You are hit or critically hit with an attack, but damage hasnt been rolled yet; **Effect** You force the attacker to reroll the attack roll and use the worse result. This effect has the [misfortune](/Traits.aspx?ID=110) trait.","name":"envision","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 558 <sup>4.0</sup></row>\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Trigger**\r\nYou are hit or critically hit with an attack, but damage hasnt been rolled yet\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou force the attacker to reroll the attack roll and use the worse result. This effect has the misfortune trait.\r\n\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 558"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 558 <sup>4.0</sup></row>","speed":{},"summary":"You force the attacker to reroll the attack roll and use the worse result. This effect has the misfortune trait.\r\n","summary_markdown":"You force the attacker to reroll the attack roll and use the worse result. This effect has the misfortune trait.\r\n","text":" Activate Free Actionenvision; Frequency once per day; Trigger You are hit or critically hit with an attack, but damage hasnt been rolled yet; Effect You force the attacker to reroll the attack roll and use the worse result. This effect has the misfortune trait.","trait_markdown":"","trigger":"You are hit or critically hit with an attack, but damage hasnt been rolled yet","trigger_markdown":"You are hit or critically hit with an attack, but damage hasnt been rolled yet","type":"Action","url":"/Actions.aspx?ID=109","weakness":{}}},{"_index":"aon18","_id":"action-110","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"one per day","id":"action-110","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Frequency** one per day; **Effect** You touch the stitched image of the new moon on the armors collar and suppress the [dazzled](/Conditions.aspx?ID=7) condition for 1 minute.","name":"Interact","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 558 <sup>4.0</sup></row>\r\n\r\n**Frequency**\r\none per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou touch the stitched image of the new moon on the armors collar and suppress the dazzled condition for 1 minute.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 558"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 558 <sup>4.0</sup></row>","speed":{},"summary":"You touch the stitched image of the new moon on the armors collar and suppress the dazzled condition for 1 minute.","summary_markdown":"You touch the stitched image of the new moon on the armors collar and suppress the dazzled condition for 1 minute.","text":" Activate Single ActionInteract; Frequency one per day; Effect You touch the stitched image of the new moon on the armors collar and suppress the dazzled condition for 1 minute.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=110","weakness":{}}},{"_index":"aon18","_id":"action-111","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-111","markdown":"**Activate** <actions string=\"Two Actions\" />Cast a Spell; ","name":"Cast a Spell","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 532 <sup>4.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 532"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 532 <sup>4.0</sup></row>","speed":{},"text":" Activate Two ActionsCast a Spell; ","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=111","weakness":{}}},{"_index":"aon18","_id":"action-112","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-112","markdown":"**Activate** <actions string=\"Single Action\" />command; ","name":"command","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 532 <sup>4.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 532"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 532 <sup>4.0</sup></row>","speed":{},"text":" Activate Single Actioncommand; ","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=112","weakness":{}}},{"_index":"aon18","_id":"action-113","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-113","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Trigger** You hit a flat-footed creature with the affixed weapon; ","name":"envision","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 <sup>4.0</sup></row>\n\n**Trigger**\r\nYou hit a flat-footed creature with the affixed weapon\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 565"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 565 <sup>4.0</sup></row>","speed":{},"text":" Activate Free Actionenvision; Trigger You hit a flat-footed creature with the affixed weapon; ","trait_markdown":"","trigger":"You hit a flat-footed creature with the affixed weapon","trigger_markdown":"You hit a flat-footed creature with the affixed weapon","type":"Action","url":"/Actions.aspx?ID=113","weakness":{}}},{"_index":"aon18","_id":"action-114","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-114","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Trigger** You attempt an Athletics check to Shove, but you haven't rolled yet; **Requirements** You are trained in Athletics; ","name":"envision","rarity":"common","release_date":"2019-08-01","requirement":"You are trained in Athletics","requirement_markdown":"You are trained in Athletics","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 566 <sup>4.0</sup></row>\n\n**Trigger**\r\nYou attempt an Athletics check to Shove, but you haven't rolled yet\r\n\r\n**Requirement**\r\nYou are trained in Athletics\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 566"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 566 <sup>4.0</sup></row>","speed":{},"text":" Activate Free Actionenvision; Trigger You attempt an Athletics check to Shove, but you haven't rolled yet; Requirements You are trained in Athletics; ","trait_markdown":"","trigger":"You attempt an Athletics check to Shove, but you haven't rolled yet","trigger_markdown":"You attempt an Athletics check to Shove, but you haven't rolled yet","type":"Action","url":"/Actions.aspx?ID=114","weakness":{}}},{"_index":"aon18","_id":"action-115","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-115","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Trigger** You critically fail to Administer First Aid; **Requirements** You are trained in Medicine; ","name":"envision","rarity":"common","release_date":"2019-08-01","requirement":"You are trained in Medicine","requirement_markdown":"You are trained in Medicine","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 566 <sup>4.0</sup></row>\n\n**Trigger**\r\nYou critically fail to Administer First Aid\r\n\r\n**Requirement**\r\nYou are trained in Medicine\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 566"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 566 <sup>4.0</sup></row>","speed":{},"text":" Activate Free Actionenvision; Trigger You critically fail to Administer First Aid; Requirements You are trained in Medicine; ","trait_markdown":"","trigger":"You critically fail to Administer First Aid","trigger_markdown":"You critically fail to Administer First Aid","type":"Action","url":"/Actions.aspx?ID=115","weakness":{}}},{"_index":"aon18","_id":"action-116","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-116","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Trigger** You deal damage to a flat-footed creature with the affixed weapon; ","name":"envision","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 566 <sup>4.0</sup></row>\n\n**Trigger**\r\nYou deal damage to a flat-footed creature with the affixed weapon\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 566"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 566 <sup>4.0</sup></row>","speed":{},"text":" Activate Free Actionenvision; Trigger You deal damage to a flat-footed creature with the affixed weapon; ","trait_markdown":"","trigger":"You deal damage to a flat-footed creature with the affixed weapon","trigger_markdown":"You deal damage to a flat-footed creature with the affixed weapon","type":"Action","url":"/Actions.aspx?ID=116","weakness":{}}},{"_index":"aon18","_id":"action-117","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-117","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Trigger** Your Strike damages a target; **Requirements** You're a master with the affixed weapon; ","name":"envision","rarity":"common","release_date":"2019-08-01","requirement":"You're a master with the affixed weapon","requirement_markdown":"You're a master with the affixed weapon","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 566 <sup>4.0</sup></row>\n\n**Trigger**\r\nYour Strike damages a target\r\n\r\n**Requirement**\r\nYou're a master with the affixed weapon\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 566"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 566 <sup>4.0</sup></row>","speed":{},"text":" Activate Free Actionenvision; Trigger Your Strike damages a target; Requirements You're a master with the affixed weapon; ","trait_markdown":"","trigger":"Your Strike damages a target","trigger_markdown":"Your Strike damages a target","type":"Action","url":"/Actions.aspx?ID=117","weakness":{}}},{"_index":"aon18","_id":"action-118","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-118","markdown":"**Activate** <actions string=\"Single Action\" />envision; **Requirements** You're an expert in Athletics; ","name":"envision","rarity":"common","release_date":"2019-08-01","requirement":"You're an expert in Athletics","requirement_markdown":"You're an expert in Athletics","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 566 <sup>4.0</sup></row>\n\n**Requirement**\r\nYou're an expert in Athletics\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 566"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 566 <sup>4.0</sup></row>","speed":{},"text":" Activate Single Actionenvision; Requirements You're an expert in Athletics; ","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=118","weakness":{}}},{"_index":"aon18","_id":"action-119","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-119","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Requirements** You're an expert in Acrobatics; ","name":"Interact","rarity":"common","release_date":"2019-08-01","requirement":"You're an expert in Acrobatics","requirement_markdown":"You're an expert in Acrobatics","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 566 <sup>4.0</sup></row>\n\n**Requirement**\r\nYou're an expert in Acrobatics\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 566"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 566 <sup>4.0</sup></row>","speed":{},"text":" Activate Single ActionInteract; Requirements You're an expert in Acrobatics; ","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=119","weakness":{}}},{"_index":"aon18","_id":"action-120","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-120","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Trigger** You attempt a High Jump but haven't rolled yet; **Requirements** You're an expert in Athletics; ","name":"envision","rarity":"common","release_date":"2019-08-01","requirement":"You're an expert in Athletics","requirement_markdown":"You're an expert in Athletics","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 566 <sup>4.0</sup></row>\n\n**Trigger**\r\nYou attempt a High Jump but haven't rolled yet\r\n\r\n**Requirement**\r\nYou're an expert in Athletics\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 566"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 566 <sup>4.0</sup></row>","speed":{},"text":" Activate Free Actionenvision; Trigger You attempt a High Jump but haven't rolled yet; Requirements You're an expert in Athletics; ","trait_markdown":"","trigger":"You attempt a High Jump but haven't rolled yet","trigger_markdown":"You attempt a High Jump but haven't rolled yet","type":"Action","url":"/Actions.aspx?ID=120","weakness":{}}},{"_index":"aon18","_id":"action-121","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-121","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Trigger** You are about to roll Perception for initiative but haven't rolled yet; **Requirements** You are a master in Perception; ","name":"envision","rarity":"common","release_date":"2019-08-01","requirement":"You are a master in Perception","requirement_markdown":"You are a master in Perception","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 566 <sup>4.0</sup></row>\n\n**Trigger**\r\nYou are about to roll Perception for initiative but haven't rolled yet\r\n\r\n**Requirement**\r\nYou are a master in Perception\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 566"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 566 <sup>4.0</sup></row>","speed":{},"text":" Activate Free Actionenvision; Trigger You are about to roll Perception for initiative but haven't rolled yet; Requirements You are a master in Perception; ","trait_markdown":"","trigger":"You are about to roll Perception for initiative but haven't rolled yet","trigger_markdown":"You are about to roll Perception for initiative but haven't rolled yet","type":"Action","url":"/Actions.aspx?ID=121","weakness":{}}},{"_index":"aon18","_id":"action-122","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-122","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Trigger** An attack misses you; **Requirements** You are a master in Stealth; ","name":"envision","rarity":"common","release_date":"2019-08-01","requirement":"You are a master in Stealth","requirement_markdown":"You are a master in Stealth","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 566 <sup>4.0</sup></row>\n\n**Trigger**\r\nAn attack misses you\r\n\r\n**Requirement**\r\nYou are a master in Stealth\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 566"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 566 <sup>4.0</sup></row>","speed":{},"text":" Activate Free Actionenvision; Trigger An attack misses you; Requirements You are a master in Stealth; ","trait_markdown":"","trigger":"An attack misses you","trigger_markdown":"An attack misses you","type":"Action","url":"/Actions.aspx?ID=122","weakness":{}}},{"_index":"aon18","_id":"action-123","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-123","markdown":"**Activate** <actions string=\"Two Actions\" />Intimidating Strike; ","name":"Intimidating Strike","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 566 <sup>4.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 566"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 566 <sup>4.0</sup></row>","speed":{},"text":" Activate Two ActionsIntimidating Strike; ","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=123","weakness":{}}},{"_index":"aon18","_id":"action-124","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-124","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Trigger** You Stride or Step; **Requirements** You are an expert in Acrobatics; ","name":"envision","rarity":"common","release_date":"2019-08-01","requirement":"You are an expert in Acrobatics","requirement_markdown":"You are an expert in Acrobatics","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 567 <sup>4.0</sup></row>\n\n**Trigger**\r\nYou Stride or Step\r\n\r\n**Requirement**\r\nYou are an expert in Acrobatics\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 567"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 567 <sup>4.0</sup></row>","speed":{},"text":" Activate Free Actionenvision; Trigger You Stride or Step; Requirements You are an expert in Acrobatics; ","trait_markdown":"","trigger":"You Stride or Step","trigger_markdown":"You Stride or Step","type":"Action","url":"/Actions.aspx?ID=124","weakness":{}}},{"_index":"aon18","_id":"action-125","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-125","markdown":"**Activate** <actions string=\"Single Action\" />envision; **Requirements** You're an Expert in Will saves; ","name":"envision","rarity":"common","release_date":"2019-08-01","requirement":"You're an Expert in Will saves","requirement_markdown":"You're an Expert in Will saves","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 567 <sup>4.0</sup></row>\n\n**Requirement**\r\nYou're an Expert in Will saves\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 567"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 567 <sup>4.0</sup></row>","speed":{},"text":" Activate Single Actionenvision; Requirements You're an Expert in Will saves; ","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=125","weakness":{}}},{"_index":"aon18","_id":"action-126","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-126","markdown":"**Activate** <actions string=\"Free Action\" />Interact; **Trigger** You attack an adjacent creature and haven't rolled your attack roll; **Requirements** You're a master in Intimidation; ","name":"Interact","rarity":"common","release_date":"2019-08-01","requirement":"You're a master in Intimidation","requirement_markdown":"You're a master in Intimidation","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 567 <sup>4.0</sup></row>\n\n**Trigger**\r\nYou attack an adjacent creature and haven't rolled your attack roll\r\n\r\n**Requirement**\r\nYou're a master in Intimidation\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 567"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 567 <sup>4.0</sup></row>","speed":{},"text":" Activate Free ActionInteract; Trigger You attack an adjacent creature and haven't rolled your attack roll; Requirements You're a master in Intimidation; ","trait_markdown":"","trigger":"You attack an adjacent creature and haven't rolled your attack roll","trigger_markdown":"You attack an adjacent creature and haven't rolled your attack roll","type":"Action","url":"/Actions.aspx?ID=126","weakness":{}}},{"_index":"aon18","_id":"action-127","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-127","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Trigger** You use an action with the move trait; **Requirements** You are legendary in Stealth; ","name":"envision","rarity":"common","release_date":"2019-08-01","requirement":"You are legendary in Stealth","requirement_markdown":"You are legendary in Stealth","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 567 <sup>4.0</sup></row>\n\n**Trigger**\r\nYou use an action with the move trait\r\n\r\n**Requirement**\r\nYou are legendary in Stealth\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 567"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 567 <sup>4.0</sup></row>","speed":{},"text":" Activate Free Actionenvision; Trigger You use an action with the move trait; Requirements You are legendary in Stealth; ","trait_markdown":"","trigger":"You use an action with the move trait","trigger_markdown":"You use an action with the move trait","type":"Action","url":"/Actions.aspx?ID=127","weakness":{}}},{"_index":"aon18","_id":"action-128","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-128","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Trigger** You attempt an Intimidation check to Coerce or Demoralize, but you haven't rolled yet; **Requirements** You are an expert in Intimidation; ","name":"envision","rarity":"common","release_date":"2019-08-01","requirement":"You are an expert in Intimidation","requirement_markdown":"You are an expert in Intimidation","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 567 <sup>4.0</sup></row>\n\n**Trigger**\r\nYou attempt an Intimidation check to Coerce or Demoralize, but you haven't rolled yet\r\n\r\n**Requirement**\r\nYou are an expert in Intimidation\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 567"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 567 <sup>4.0</sup></row>","speed":{},"text":" Activate Free Actionenvision; Trigger You attempt an Intimidation check to Coerce or Demoralize, but you haven't rolled yet; Requirements You are an expert in Intimidation; ","trait_markdown":"","trigger":"You attempt an Intimidation check to Coerce or Demoralize, but you haven't rolled yet","trigger_markdown":"You attempt an Intimidation check to Coerce or Demoralize, but you haven't rolled yet","type":"Action","url":"/Actions.aspx?ID=128","weakness":{}}},{"_index":"aon18","_id":"action-129","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-129","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Trigger** An undetected enemy hits you with an attack; **Requirements** You are trained in Survival; ","name":"envision","rarity":"common","release_date":"2019-08-01","requirement":"You are trained in Survival","requirement_markdown":"You are trained in Survival","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 567 <sup>4.0</sup></row>\n\n**Trigger**\r\nAn undetected enemy hits you with an attack\r\n\r\n**Requirement**\r\nYou are trained in Survival\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 567"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 567 <sup>4.0</sup></row>","speed":{},"text":" Activate Free Actionenvision; Trigger An undetected enemy hits you with an attack; Requirements You are trained in Survival; ","trait_markdown":"","trigger":"An undetected enemy hits you with an attack","trigger_markdown":"An undetected enemy hits you with an attack","type":"Action","url":"/Actions.aspx?ID=129","weakness":{}}},{"_index":"aon18","_id":"action-130","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-130","markdown":"**Activate** <actions string=\"Two Actions\" />Knockdown; **Requirements** You are an expert with the affixed weapon; ","name":"Knockdown","rarity":"common","release_date":"2019-08-01","requirement":"You are an expert with the affixed weapon","requirement_markdown":"You are an expert with the affixed weapon","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 567 <sup>4.0</sup></row>\n\n**Requirement**\r\nYou are an expert with the affixed weapon\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 567"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 567 <sup>4.0</sup></row>","speed":{},"text":" Activate Two ActionsKnockdown; Requirements You are an expert with the affixed weapon; ","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=130","weakness":{}}},{"_index":"aon18","_id":"action-131","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-131","markdown":"**Activate** <actions string=\"Single Action\" />Brutal Finish; **Requirements** You are a master with the affixed weapon; ","name":"Brutal Finish","rarity":"common","release_date":"2019-08-01","requirement":"You are a master with the affixed weapon","requirement_markdown":"You are a master with the affixed weapon","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 567 <sup>4.0</sup></row>\n\n**Requirement**\r\nYou are a master with the affixed weapon\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 567"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 567 <sup>4.0</sup></row>","speed":{},"text":" Activate Single ActionBrutal Finish; Requirements You are a master with the affixed weapon; ","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=131","weakness":{}}},{"_index":"aon18","_id":"action-132","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-132","markdown":"**Activate** <actions string=\"Single Action\" />Certain Strike; **Requirements** You are a master with the affixed weapon; ","name":"Certain Strike","rarity":"common","release_date":"2019-08-01","requirement":"You are a master with the affixed weapon","requirement_markdown":"You are a master with the affixed weapon","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 567 <sup>4.0</sup></row>\n\n**Requirement**\r\nYou are a master with the affixed weapon\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 567"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 567 <sup>4.0</sup></row>","speed":{},"text":" Activate Single ActionCertain Strike; Requirements You are a master with the affixed weapon; ","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=132","weakness":{}}},{"_index":"aon18","_id":"action-133","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-133","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Trigger** You attempt a Will save against a fear effect but haven't rolled yet; **Requirements** You have master proficiency in Will saves or have the bravery class feature; ","name":"envision","rarity":"common","release_date":"2019-08-01","requirement":"You have master proficiency in Will saves or have the bravery class feature","requirement_markdown":"You have master proficiency in Will saves or have the bravery class feature","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 568 <sup>4.0</sup></row>\n\n**Trigger**\r\nYou attempt a Will save against a fear effect but haven't rolled yet\r\n\r\n**Requirement**\r\nYou have master proficiency in Will saves or have the bravery class feature\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 568"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 568 <sup>4.0</sup></row>","speed":{},"text":" Activate Free Actionenvision; Trigger You attempt a Will save against a fear effect but haven't rolled yet; Requirements You have master proficiency in Will saves or have the bravery class feature; ","trait_markdown":"","trigger":"You attempt a Will save against a fear effect but haven't rolled yet","trigger_markdown":"You attempt a Will save against a fear effect but haven't rolled yet","type":"Action","url":"/Actions.aspx?ID=133","weakness":{}}},{"_index":"aon18","_id":"action-134","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-134","markdown":"**Activate** <actions string=\"Single Action\" />command; **Requirements** You are a master with the affixed weapon; ","name":"command","rarity":"common","release_date":"2019-08-01","requirement":"You are a master with the affixed weapon","requirement_markdown":"You are a master with the affixed weapon","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 568 <sup>4.0</sup></row>\n\n**Requirement**\r\nYou are a master with the affixed weapon\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 568"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 568 <sup>4.0</sup></row>","speed":{},"text":" Activate Single Actioncommand; Requirements You are a master with the affixed weapon; ","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=134","weakness":{}}},{"_index":"aon18","_id":"action-135","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-135","markdown":"**Activate** <actions string=\"Free Action\" />command; **Trigger** You fall or attempt an Acrobatics check to Balance; **Requirements** You are trained in Acrobatics; ","name":"command","rarity":"common","release_date":"2019-08-01","requirement":"You are trained in Acrobatics","requirement_markdown":"You are trained in Acrobatics","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 568 <sup>4.0</sup></row>\n\n**Trigger**\r\nYou fall or attempt an Acrobatics check to Balance\r\n\r\n**Requirement**\r\nYou are trained in Acrobatics\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 568"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 568 <sup>4.0</sup></row>","speed":{},"text":" Activate Free Actioncommand; Trigger You fall or attempt an Acrobatics check to Balance; Requirements You are trained in Acrobatics; ","trait_markdown":"","trigger":"You fall or attempt an Acrobatics check to Balance","trigger_markdown":"You fall or attempt an Acrobatics check to Balance","type":"Action","url":"/Actions.aspx?ID=135","weakness":{}}},{"_index":"aon18","_id":"action-136","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-136","markdown":"**Activate** <actions string=\"Free Action\" />command; **Trigger** The affixed item would take damage; **Requirements** You are a master in Crafting; ","name":"command","rarity":"common","release_date":"2019-08-01","requirement":"You are a master in Crafting","requirement_markdown":"You are a master in Crafting","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 568 <sup>4.0</sup></row>\n\n**Trigger**\r\nThe affixed item would take damage\r\n\r\n**Requirement**\r\nYou are a master in Crafting\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 568"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 568 <sup>4.0</sup></row>","speed":{},"text":" Activate Free Actioncommand; Trigger The affixed item would take damage; Requirements You are a master in Crafting; ","trait_markdown":"","trigger":"The affixed item would take damage","trigger_markdown":"The affixed item would take damage","type":"Action","url":"/Actions.aspx?ID=136","weakness":{}}},{"_index":"aon18","_id":"action-137","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-137","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Trigger** You attempt a Deception check to Feint, but you haven't rolled yet; ","name":"envision","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 568 <sup>4.0</sup></row>\n\n**Trigger**\r\nYou attempt a Deception check to Feint, but you haven't rolled yet\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 568"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 568 <sup>4.0</sup></row>","speed":{},"text":" Activate Free Actionenvision; Trigger You attempt a Deception check to Feint, but you haven't rolled yet; ","trait_markdown":"","trigger":"You attempt a Deception check to Feint, but you haven't rolled yet","trigger_markdown":"You attempt a Deception check to Feint, but you haven't rolled yet","type":"Action","url":"/Actions.aspx?ID=137","weakness":{}}},{"_index":"aon18","_id":"action-138","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-138","markdown":"**Activate** <actions string=\"Single Action\" />Climb; **Requirements** You are trained in Athletics; ","name":"Climb","rarity":"common","release_date":"2019-08-01","requirement":"You are trained in Athletics","requirement_markdown":"You are trained in Athletics","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 568 <sup>4.0</sup></row>\n\n**Requirement**\r\nYou are trained in Athletics\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 568"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 568 <sup>4.0</sup></row>","speed":{},"text":" Activate Single ActionClimb; Requirements You are trained in Athletics; ","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=138","weakness":{}}},{"_index":"aon18","_id":"action-139","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-139","markdown":"**Activate** <actions string=\"Single Action\" />command; **Requirements** You are a master in Perception; ","name":"command","rarity":"common","release_date":"2019-08-01","requirement":"You are a master in Perception","requirement_markdown":"You are a master in Perception","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 568 <sup>4.0</sup></row>\n\n**Requirement**\r\nYou are a master in Perception\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 568"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 568 <sup>4.0</sup></row>","speed":{},"text":" Activate Single Actioncommand; Requirements You are a master in Perception; ","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=139","weakness":{}}},{"_index":"aon18","_id":"action-140","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-140","markdown":"**Activate** <actions string=\"Free Action\" />command; **Trigger** You damage a flat-footed creature with a Strike using the Affixed weapon; **Requirements** You are an expert with the affixed weapon; ","name":"command","rarity":"common","release_date":"2019-08-01","requirement":"You are an expert with the affixed weapon","requirement_markdown":"You are an expert with the affixed weapon","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 568 <sup>4.0</sup></row>\n\n**Trigger**\r\nYou damage a flat-footed creature with a Strike using the Affixed weapon\r\n\r\n**Requirement**\r\nYou are an expert with the affixed weapon\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 568"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 568 <sup>4.0</sup></row>","speed":{},"text":" Activate Free Actioncommand; Trigger You damage a flat-footed creature with a Strike using the Affixed weapon; Requirements You are an expert with the affixed weapon; ","trait_markdown":"","trigger":"You damage a flat-footed creature with a Strike using the Affixed weapon","trigger_markdown":"You damage a flat-footed creature with a Strike using the Affixed weapon","type":"Action","url":"/Actions.aspx?ID=140","weakness":{}}},{"_index":"aon18","_id":"action-141","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-141","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Trigger** You use a Sneak action; **Requirements** You are trained in Stealth; ","name":"envision","rarity":"common","release_date":"2019-08-01","requirement":"You are trained in Stealth","requirement_markdown":"You are trained in Stealth","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 569 <sup>4.0</sup></row>\n\n**Trigger**\r\nYou use a Sneak action\r\n\r\n**Requirement**\r\nYou are trained in Stealth\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 569"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 569 <sup>4.0</sup></row>","speed":{},"text":" Activate Free Actionenvision; Trigger You use a Sneak action; Requirements You are trained in Stealth; ","trait_markdown":"","trigger":"You use a Sneak action","trigger_markdown":"You use a Sneak action","type":"Action","url":"/Actions.aspx?ID=141","weakness":{}}},{"_index":"aon18","_id":"action-142","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-142","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Trigger** You critically succeed at an attack roll with the affixed weapon; ","name":"envision","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 569 <sup>4.0</sup></row>\n\n**Trigger**\r\nYou critically succeed at an attack roll with the affixed weapon\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 569"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 569 <sup>4.0</sup></row>","speed":{},"text":" Activate Free Actionenvision; Trigger You critically succeed at an attack roll with the affixed weapon; ","trait_markdown":"","trigger":"You critically succeed at an attack roll with the affixed weapon","trigger_markdown":"You critically succeed at an attack roll with the affixed weapon","type":"Action","url":"/Actions.aspx?ID=142","weakness":{}}},{"_index":"aon18","_id":"action-143","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-143","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Trigger** You make an attack with the affixed weapon, but you haven't rolled yet; ","name":"envision","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 569 <sup>4.0</sup></row>\n\n**Trigger**\r\nYou make an attack with the affixed weapon, but you haven't rolled yet\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 569"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 569 <sup>4.0</sup></row>","speed":{},"text":" Activate Free Actionenvision; Trigger You make an attack with the affixed weapon, but you haven't rolled yet; ","trait_markdown":"","trigger":"You make an attack with the affixed weapon, but you haven't rolled yet","trigger_markdown":"You make an attack with the affixed weapon, but you haven't rolled yet","type":"Action","url":"/Actions.aspx?ID=143","weakness":{}}},{"_index":"aon18","_id":"action-144","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-144","markdown":"**Activate** <actions string=\"Free Action\" />command; **Trigger** You attempt to Grab an Edge but haven't rolled; **Requirements** You're an expert in Reflex; ","name":"command","rarity":"common","release_date":"2019-08-01","requirement":"You're an expert in Reflex","requirement_markdown":"You're an expert in Reflex","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 569 <sup>4.0</sup></row>\n\n**Trigger**\r\nYou attempt to Grab an Edge but haven't rolled\r\n\r\n**Requirement**\r\nYou're an expert in Reflex\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 569"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 569 <sup>4.0</sup></row>","speed":{},"text":" Activate Free Actioncommand; Trigger You attempt to Grab an Edge but haven't rolled; Requirements You're an expert in Reflex; ","trait_markdown":"","trigger":"You attempt to Grab an Edge but haven't rolled","trigger_markdown":"You attempt to Grab an Edge but haven't rolled","type":"Action","url":"/Actions.aspx?ID=144","weakness":{}}},{"_index":"aon18","_id":"action-145","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-145","markdown":"**Activate** <actions string=\"Free Action\" />command; **Trigger** You attempt to Escape using Acrobatics for your roll, but you haven't rolled yet; **Requirements** You are an expert in Acrobatics; ","name":"command","rarity":"common","release_date":"2019-08-01","requirement":"You are an expert in Acrobatics","requirement_markdown":"You are an expert in Acrobatics","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 569 <sup>4.0</sup></row>\n\n**Trigger**\r\nYou attempt to Escape using Acrobatics for your roll, but you haven't rolled yet\r\n\r\n**Requirement**\r\nYou are an expert in Acrobatics\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 569"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 569 <sup>4.0</sup></row>","speed":{},"text":" Activate Free Actioncommand; Trigger You attempt to Escape using Acrobatics for your roll, but you haven't rolled yet; Requirements You are an expert in Acrobatics; ","trait_markdown":"","trigger":"You attempt to Escape using Acrobatics for your roll, but you haven't rolled yet","trigger_markdown":"You attempt to Escape using Acrobatics for your roll, but you haven't rolled yet","type":"Action","url":"/Actions.aspx?ID=145","weakness":{}}},{"_index":"aon18","_id":"action-146","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-146","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Requirements** You are an expert in Thievery; ","name":"Interact","rarity":"common","release_date":"2019-08-01","requirement":"You are an expert in Thievery","requirement_markdown":"You are an expert in Thievery","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 569 <sup>4.0</sup></row>\n\n**Requirement**\r\nYou are an expert in Thievery\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 569"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 569 <sup>4.0</sup></row>","speed":{},"text":" Activate Single ActionInteract; Requirements You are an expert in Thievery; ","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=146","weakness":{}}},{"_index":"aon18","_id":"action-147","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-147","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Trigger** You take damage from a physical attack while you don't have the affixed shield raised; ","name":"envision","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 569 <sup>4.0</sup></row>\n\n**Trigger**\r\nYou take damage from a physical attack while you don't have the affixed shield raised\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 569"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 569 <sup>4.0</sup></row>","speed":{},"text":" Activate Free Actionenvision; Trigger You take damage from a physical attack while you don't have the affixed shield raised; ","trait_markdown":"","trigger":"You take damage from a physical attack while you don't have the affixed shield raised","trigger_markdown":"You take damage from a physical attack while you don't have the affixed shield raised","type":"Action","url":"/Actions.aspx?ID=147","weakness":{}}},{"_index":"aon18","_id":"action-148","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-148","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Trigger** You Strike with the affixed weapon; ","name":"envision","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 569 <sup>4.0</sup></row>\n\n**Trigger**\r\nYou Strike with the affixed weapon\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 569"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 569 <sup>4.0</sup></row>","speed":{},"text":" Activate Free Actionenvision; Trigger You Strike with the affixed weapon; ","trait_markdown":"","trigger":"You Strike with the affixed weapon","trigger_markdown":"You Strike with the affixed weapon","type":"Action","url":"/Actions.aspx?ID=148","weakness":{}}},{"_index":"aon18","_id":"action-149","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-149","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Trigger** You attempt a Stealth check for initiative, but you haven't rolled yet; **Requirements** You are a master in Stealth; ","name":"envision","rarity":"common","release_date":"2019-08-01","requirement":"You are a master in Stealth","requirement_markdown":"You are a master in Stealth","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 569 <sup>4.0</sup></row>\n\n**Trigger**\r\nYou attempt a Stealth check for initiative, but you haven't rolled yet\r\n\r\n**Requirement**\r\nYou are a master in Stealth\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 569"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 569 <sup>4.0</sup></row>","speed":{},"text":" Activate Free Actionenvision; Trigger You attempt a Stealth check for initiative, but you haven't rolled yet; Requirements You are a master in Stealth; ","trait_markdown":"","trigger":"You attempt a Stealth check for initiative, but you haven't rolled yet","trigger_markdown":"You attempt a Stealth check for initiative, but you haven't rolled yet","type":"Action","url":"/Actions.aspx?ID=149","weakness":{}}},{"_index":"aon18","_id":"action-150","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-150","markdown":"**Activate** <actions string=\"Reaction\" />envision; **Trigger** A creature within your reach uses a manipulate or move action, makes a ranged attack, or leaves a square during a moving action it's using; **Requirements** You are a master with the affixed weapon; ","name":"envision","rarity":"common","release_date":"2019-08-01","requirement":"You are a master with the affixed weapon","requirement_markdown":"You are a master with the affixed weapon","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 569 <sup>4.0</sup></row>\n\n**Trigger**\r\nA creature within your reach uses a manipulate or move action, makes a ranged attack, or leaves a square during a moving action it's using\r\n\r\n**Requirement**\r\nYou are a master with the affixed weapon\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 569"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 569 <sup>4.0</sup></row>","speed":{},"text":" Activate Reactionenvision; Trigger A creature within your reach uses a manipulate or move action, makes a ranged attack, or leaves a square during a moving action it's using; Requirements You are a master with the affixed weapon; ","trait_markdown":"","trigger":"A creature within your reach uses a manipulate or move action, makes a ranged attack, or leaves a square during a moving action it's using","trigger_markdown":"A creature within your reach uses a manipulate or move action, makes a ranged attack, or leaves a square during a moving action it's using","type":"Action","url":"/Actions.aspx?ID=150","weakness":{}}},{"_index":"aon18","_id":"action-151","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-151","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Trigger** You successfully Trip a foe; **Requirements** You are trained in Athletics; ","name":"envision","rarity":"common","release_date":"2019-08-01","requirement":"You are trained in Athletics","requirement_markdown":"You are trained in Athletics","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 <sup>4.0</sup></row>\n\n**Trigger**\r\nYou successfully Trip a foe\r\n\r\n**Requirement**\r\nYou are trained in Athletics\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 570"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 570 <sup>4.0</sup></row>","speed":{},"text":" Activate Free Actionenvision; Trigger You successfully Trip a foe; Requirements You are trained in Athletics; ","trait_markdown":"","trigger":"You successfully Trip a foe","trigger_markdown":"You successfully Trip a foe","type":"Action","url":"/Actions.aspx?ID=151","weakness":{}}},{"_index":"aon18","_id":"action-152","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-152","markdown":"**Activate** <actions string=\"Two Actions\" />command, Interact; ","name":"command, Interact","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 532 <sup>4.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 532"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 532 <sup>4.0</sup></row>","speed":{},"text":" Activate Two Actionscommand, Interact; ","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=152","weakness":{}}},{"_index":"aon18","_id":"action-153","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-153","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Effect** You draw a breath of air from the bottle. This allows you to breathe even in an airless or toxic environment. Air doesnt escape the mouth of the bottle, so leaving the open bottle in an airless environment doesnt change the environment.","name":"Interact","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 572 <sup>4.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou draw a breath of air from the bottle. This allows you to breathe even in an airless or toxic environment. Air doesnt escape the mouth of the …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 572"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 572 <sup>4.0</sup></row>","speed":{},"summary":"You draw a breath of air from the bottle. This allows you to breathe even in an airless or toxic environment. Air doesnt escape the mouth of the …","summary_markdown":"You draw a breath of air from the bottle. This allows you to breathe even in an airless or toxic environment. Air doesnt escape the mouth of the …","text":" Activate Single ActionInteract; Effect You draw a breath of air from the bottle. This allows you to breathe even in an airless or toxic environment. Air doesnt escape the mouth of the bottle, so leaving the open bottle in an airless environment doesnt change the environment.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=153","weakness":{}}},{"_index":"aon18","_id":"action-154","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-154","markdown":"**Activate** <actions string=\"Two Actions\" />command, Interact; **Effect** You name a destination on the same plane, and the broom speeds toward it at a fly Speed of 40 feet. You must either clutch the broom with two hands in order to ride it, or you need to release the broom to send it off with no rider. If you dont have a good idea of the location, layout, and general direction of the destination, or if your named destination is on another plane, the broom wanders aimlessly, circling back to its starting location after 30 minutes.","name":"command, Interact","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 572 <sup>4.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou name a destination on the same plane, and the broom speeds toward it at a fly Speed of 40 feet. You must either clutch the broom with two hands …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 572"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 572 <sup>4.0</sup></row>","speed":{},"summary":"You name a destination on the same plane, and the broom speeds toward it at a fly Speed of 40 feet. You must either clutch the broom with two hands …","summary_markdown":"You name a destination on the same plane, and the broom speeds toward it at a fly Speed of 40 feet. You must either clutch the broom with two hands …","text":" Activate Two Actionscommand, Interact; Effect You name a destination on the same plane, and the broom speeds toward it at a fly Speed of 40 feet. You must either clutch the broom with two hands in order to ride it, or you need to release the broom to send it off with no rider. If you dont have a good idea of the location, layout, and general direction of the destination, or if your named destination is on another plane, the broom wanders aimlessly, circling back to its starting location after 30 minutes.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=154","weakness":{}}},{"_index":"aon18","_id":"action-155","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-155","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Effect** You aim the chime at a container, door, or lock you want to open and strike the chime. The chime sends out magical vibrations that attempt a Thievery check against the locks DC, with a Thievery bonus of +13. This targets only one lock or binding at a time, so you might need to activate the chime multiple times to open a target with several forms of protection.","name":"Interact","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 572 <sup>4.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou aim the chime at a container, door, or lock you want to open and strike the chime. The chime sends out magical vibrations that attempt a Thievery …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 572"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 572 <sup>4.0</sup></row>","speed":{},"summary":"You aim the chime at a container, door, or lock you want to open and strike the chime. The chime sends out magical vibrations that attempt a Thievery …","summary_markdown":"You aim the chime at a container, door, or lock you want to open and strike the chime. The chime sends out magical vibrations that attempt a Thievery …","text":" Activate Single ActionInteract; Effect You aim the chime at a container, door, or lock you want to open and strike the chime. The chime sends out magical vibrations that attempt a Thievery check against the locks DC, with a Thievery bonus of +13. This targets only one lock or binding at a time, so you might need to activate the chime multiple times to open a target with several forms of protection.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=155","weakness":{}}},{"_index":"aon18","_id":"action-156","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-156","markdown":"**Activate** <actions string=\"\" />1 minute (command, envision, Interact); **Frequency** once per hour; **Effect** The _crystal ball_ casts [_clairvoyance_](/Spells.aspx?ID=40) to your specifications.","name":"1 minute (command, envision, Interact)","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 572 <sup>4.0</sup></row>\r\n\r\n**Frequency**\r\nonce per hour\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe crystal ball casts clairvoyance to your specifications.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 572"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 572 <sup>4.0</sup></row>","speed":{},"summary":"The crystal ball casts clairvoyance to your specifications.","summary_markdown":"The crystal ball casts clairvoyance to your specifications.","text":" Activate 1 minute (command, envision, Interact); Frequency once per hour; Effect The crystal ball casts clairvoyance to your specifications.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=156","weakness":{}}},{"_index":"aon18","_id":"action-157","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"twice per day","id":"action-157","markdown":"**Activate** <actions string=\"\" />10 minutes (command, envision, Interact); **Frequency** twice per day; **Effect** The _crystal ball_ casts a DC 33 _scrying_ spell to your specifications.","name":"10 minutes (command, envision, Interact)","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 572 <sup>4.0</sup></row>\r\n\r\n**Frequency**\r\ntwice per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe crystal ball casts a DC 33 scrying spell to your specifications.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 572"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 572 <sup>4.0</sup></row>","speed":{},"summary":"The crystal ball casts a DC 33 scrying spell to your specifications.","summary_markdown":"The crystal ball casts a DC 33 scrying spell to your specifications.","text":" Activate 10 minutes (command, envision, Interact); Frequency twice per day; Effect The crystal ball casts a DC 33 scrying spell to your specifications.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=157","weakness":{}}},{"_index":"aon18","_id":"action-158","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-158","markdown":"**Activate** <actions string=\"Single Action\" />command, Interact; **Effect** Speaking “stream,” you cause water to pour out at a rate of 1 gallon per round.","name":"command, Interact","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 573 <sup>4.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSpeaking “stream,” you cause water to pour out at a rate of 1 gallon per round.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 573"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 573 <sup>4.0</sup></row>","speed":{},"summary":"Speaking “stream,” you cause water to pour out at a rate of 1 gallon per round.","summary_markdown":"Speaking “stream,” you cause water to pour out at a rate of 1 gallon per round.","text":" Activate Single Actioncommand, Interact; Effect Speaking “stream,” you cause water to pour out at a rate of 1 gallon per round.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=158","weakness":{}}},{"_index":"aon18","_id":"action-159","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-159","markdown":"**Activate** <actions string=\"Single Action\" />command, Interact; **Effect** Speaking “fountain,” you cause water to pour out in a 5-foot-long stream at a rate of 5 gallons per round.","name":"command, Interact","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 573 <sup>4.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSpeaking “fountain,” you cause water to pour out in a 5-foot-long stream at a rate of 5 gallons per round.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 573"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 573 <sup>4.0</sup></row>","speed":{},"summary":"Speaking “fountain,” you cause water to pour out in a 5-foot-long stream at a rate of 5 gallons per round.","summary_markdown":"Speaking “fountain,” you cause water to pour out in a 5-foot-long stream at a rate of 5 gallons per round.","text":" Activate Single Actioncommand, Interact; Effect Speaking “fountain,” you cause water to pour out in a 5-foot-long stream at a rate of 5 gallons per round.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=159","weakness":{}}},{"_index":"aon18","_id":"action-160","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-160","markdown":"**Activate** <actions string=\"Single Action\" />command, Interact; **Effect** Speaking “geyser,” you cause a powerful deluge of water to erupt at a rate of 15 gallons per round. You can direct the stream at a creature, subjecting it to the effects of [_hydraulic push_](/Spells.aspx?ID=154) (spell attack roll +15). You can repeat this once per round as long as the geyser continues, spending an Interact action to direct the geyser each time.","name":"command, Interact","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 573 <sup>4.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSpeaking “geyser,” you cause a powerful deluge of water to erupt at a rate of 15 gallons per round. You can direct the stream at a creature, …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 573"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 573 <sup>4.0</sup></row>","speed":{},"summary":"Speaking “geyser,” you cause a powerful deluge of water to erupt at a rate of 15 gallons per round. You can direct the stream at a creature, …","summary_markdown":"Speaking “geyser,” you cause a powerful deluge of water to erupt at a rate of 15 gallons per round. You can direct the stream at a creature, …","text":" Activate Single Actioncommand, Interact; Effect Speaking “geyser,” you cause a powerful deluge of water to erupt at a rate of 15 gallons per round. You can direct the stream at a creature, subjecting it to the effects of hydraulic push (spell attack roll +15). You can repeat this once per round as long as the geyser continues, spending an Interact action to direct the geyser each time.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=160","weakness":{}}},{"_index":"aon18","_id":"action-161","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-161","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Effect** Cast [_bless_](/Spells.aspx?ID=25) or [_heal_](/Spells.aspx?ID=148), each once per day.","name":"Cast a Spell","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 573 <sup>4.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nCast bless or heal , each once per day.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 573"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 573 <sup>4.0</sup></row>","speed":{},"summary":"Cast bless or heal , each once per day.","summary_markdown":"Cast bless or heal , each once per day.","text":" Activate Cast a Spell; Effect Cast bless or heal , each once per day.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=161","weakness":{}}},{"_index":"aon18","_id":"action-162","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per round","id":"action-162","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Frequency** once per round; **Effect** Blowing into the horn with destructive intent, you create a blast note targeting one creature within 30 feet. The blast deals 3d6 sonic damage (DC 28 [basic](/Rules.aspx?ID=329) Fortitude save).","name":"Interact","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 573 <sup>4.0</sup></row>\r\n\r\n**Frequency**\r\nonce per round\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nBlowing into the horn with destructive intent, you create a blast note targeting one creature within 30 feet. The blast deals 3d6 sonic damage (DC 28 …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 573"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 573 <sup>4.0</sup></row>","speed":{},"summary":"Blowing into the horn with destructive intent, you create a blast note targeting one creature within 30 feet. The blast deals 3d6 sonic damage (DC 28 …","summary_markdown":"Blowing into the horn with destructive intent, you create a blast note targeting one creature within 30 feet. The blast deals 3d6 sonic damage (DC 28 …","text":" Activate Single ActionInteract; Frequency once per round; Effect Blowing into the horn with destructive intent, you create a blast note targeting one creature within 30 feet. The blast deals 3d6 sonic damage (DC 28 basic Fortitude save).","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=162","weakness":{}}},{"_index":"aon18","_id":"action-163","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-163","markdown":"**Activate** <actions string=\"Two Actions\" />Interact; **Frequency** once per day; **Effect** You blow even louder to create an intense blast wave in a 30-foot cone that deals 8d6 sonic damage. Each creature attempts a DC 28 Fortitude save with the following effects\r\n\r\n**Critical Success** The creature takes no damage.<br />\r\n**Success** The creature takes half damage.<br />\r\n**Failure** The creature takes full damage and is deafened for 2d6 rounds.","name":"Interact","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 573 <sup>4.0</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou blow even louder to create an intense blast wave in a 30-foot cone that deals 8d6 sonic damage. Each creature attempts a DC 28 Fortitude save …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 573"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 573 <sup>4.0</sup></row>","speed":{},"summary":"You blow even louder to create an intense blast wave in a 30-foot cone that deals 8d6 sonic damage. Each creature attempts a DC 28 Fortitude save …","summary_markdown":"You blow even louder to create an intense blast wave in a 30-foot cone that deals 8d6 sonic damage. Each creature attempts a DC 28 Fortitude save …","text":" Activate Two ActionsInteract; Frequency once per day; Effect You blow even louder to create an intense blast wave in a 30-foot cone that deals 8d6 sonic damage. Each creature attempts a DC 28 Fortitude save with the following effects Critical Success The creature takes no damage. Success The creature takes half damage. Failure The creature takes full damage and is deafened for 2d6 rounds.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=163","weakness":{}}},{"_index":"aon18","_id":"action-164","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-164","markdown":"**Activate** <actions string=\"Two Actions\" />Interact; **Frequency** once per hour; **Effect** You activate the horn by blowing deeply into it, causing it to issue forth a low blast and cast a 2nd-level [_obscuring mist_](/Spells.aspx?ID=210) spell. You can Dismiss the mist at any time by blowing a second note on the horn using an Interact action.","name":"Interact","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 573 <sup>4.0</sup></row>\r\n\r\n**Frequency**\r\nonce per hour\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou activate the horn by blowing deeply into it, causing it to issue forth a low blast and cast a 2nd-level obscuring mist spell. You can Dismiss …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 573"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 573 <sup>4.0</sup></row>","speed":{},"summary":"You activate the horn by blowing deeply into it, causing it to issue forth a low blast and cast a 2nd-level obscuring mist spell. You can Dismiss …","summary_markdown":"You activate the horn by blowing deeply into it, causing it to issue forth a low blast and cast a 2nd-level obscuring mist spell. You can Dismiss …","text":" Activate Two ActionsInteract; Frequency once per hour; Effect You activate the horn by blowing deeply into it, causing it to issue forth a low blast and cast a 2nd-level obscuring mist spell. You can Dismiss the mist at any time by blowing a second note on the horn using an Interact action.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=164","weakness":{}}},{"_index":"aon18","_id":"action-165","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-165","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Effect** You push the button to anchor the rod in place. It doesnt move, defying gravity if need be. If the button is pushed again, the rod deactivates, ending the anchoring magic. While anchored, the rod can be moved only if 8,000 pounds of pressure are applied to it or if a creature uses Athletics to Force Open the rod with a DC of 40 (though most intelligent creatures can just push the button to release the rod).","name":"Interact","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 574 <sup>4.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou push the button to anchor the rod in place. It doesnt move, defying gravity if need be. If the button is pushed again, the rod deactivates, …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 574"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 574 <sup>4.0</sup></row>","speed":{},"summary":"You push the button to anchor the rod in place. It doesnt move, defying gravity if need be. If the button is pushed again, the rod deactivates, …","summary_markdown":"You push the button to anchor the rod in place. It doesnt move, defying gravity if need be. If the button is pushed again, the rod deactivates, …","text":" Activate Single ActionInteract; Effect You push the button to anchor the rod in place. It doesnt move, defying gravity if need be. If the button is pushed again, the rod deactivates, ending the anchoring magic. While anchored, the rod can be moved only if 8,000 pounds of pressure are applied to it or if a creature uses Athletics to Force Open the rod with a DC of 40 (though most intelligent creatures can just push the button to release the rod).","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=165","weakness":{}}},{"_index":"aon18","_id":"action-166","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-166","markdown":"**Activate** <actions string=\"Two Actions\" />Interact; **Frequency** once per day; **Effect** You can play the instrument to produce the effects of a DC 17 [_charm_](/Spells.aspx?ID=34) spell.","name":"Interact","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 574 <sup>4.0</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou can play the instrument to produce the effects of a DC 17 charm spell.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 574"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 574 <sup>4.0</sup></row>","speed":{},"summary":"You can play the instrument to produce the effects of a DC 17 charm spell.","summary_markdown":"You can play the instrument to produce the effects of a DC 17 charm spell.","text":" Activate Two ActionsInteract; Frequency once per day; Effect You can play the instrument to produce the effects of a DC 17 charm spell.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=166","weakness":{}}},{"_index":"aon18","_id":"action-167","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-167","markdown":"**Activate** <actions string=\"Single Action\" />Treat Poison or 8 hours (Treat Disease); **Effect** You can activate the tools when you use them to Treat Poison in order to produce the effects of [_neutralize poison_](/Spells.aspx?ID=207), or when you Treat Disease in order to produce the effects of [_remove disease_](/Spells.aspx?ID=251). Once these medicines have been used to treat a patients poison or disease, they cant be used again to treat the same affliction for that patient. ","name":"Treat Poison or 8 hours (Treat Disease)","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 574 <sup>4.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou can activate the tools when you use them to Treat Poison in order to produce the effects of neutralize poison , or when you Treat Disease in …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 574"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 574 <sup>4.0</sup></row>","speed":{},"summary":"You can activate the tools when you use them to Treat Poison in order to produce the effects of neutralize poison , or when you Treat Disease in …","summary_markdown":"You can activate the tools when you use them to Treat Poison in order to produce the effects of neutralize poison , or when you Treat Disease in …","text":" Activate Single ActionTreat Poison or 8 hours (Treat Disease); Effect You can activate the tools when you use them to Treat Poison in order to produce the effects of neutralize poison , or when you Treat Disease in order to produce the effects of remove disease . Once these medicines have been used to treat a patients poison or disease, they cant be used again to treat the same affliction for that patient. ","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=167","weakness":{}}},{"_index":"aon18","_id":"action-168","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-168","markdown":"**Activate** <actions string=\"\" />10 minutes (envision, Interact); **Effect** As you flip through the book, you think about a broad topic you want to know more about. Choose one skill: Arcana, Crafting, Medicine, Nature, Occultism, Religion, Society, or a single subcategory of Lore. The books pages fill with information about that skill, though only you can see the information. While the pages are full, you can spend an Interact action perusing the book just before attempting a check to Recall Knowledge with the chosen skill. This grants you a +3 item bonus to the check, and if you roll a critical failure, you get a failure instead. The information within the book disappears after 24 hours or when the tome is activated again.","name":"10 minutes (envision, Interact)","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 574 <sup>4.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAs you flip through the book, you think about a broad topic you want to know more about. Choose one skill: Arcana, Crafting, Medicine, Nature, …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 574"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 574 <sup>4.0</sup></row>","speed":{},"summary":"As you flip through the book, you think about a broad topic you want to know more about. Choose one skill: Arcana, Crafting, Medicine, Nature, …","summary_markdown":"As you flip through the book, you think about a broad topic you want to know more about. Choose one skill: Arcana, Crafting, Medicine, Nature, …","text":" Activate 10 minutes (envision, Interact); Effect As you flip through the book, you think about a broad topic you want to know more about. Choose one skill: Arcana, Crafting, Medicine, Nature, Occultism, Religion, Society, or a single subcategory of Lore. The books pages fill with information about that skill, though only you can see the information. While the pages are full, you can spend an Interact action perusing the book just before attempting a check to Recall Knowledge with the chosen skill. This grants you a +3 item bonus to the check, and if you roll a critical failure, you get a failure instead. The information within the book disappears after 24 hours or when the tome is activated again.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=168","weakness":{}}},{"_index":"aon18","_id":"action-169","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per 10 minutes","id":"action-169","markdown":"**Activate** <actions string=\"Two Actions\" />Interact; **Frequency** once per 10 minutes; **Effect** You squeeze juice from one of the berries and smear it onto a [club](/Weapons.aspx?ID=2) or [staff](/Weapons.aspx?ID=12) to cast [_shillelagh_](/Spells.aspx?ID=282) upon it.","name":"Interact","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 574 <sup>4.0</sup></row>\r\n\r\n**Frequency**\r\nonce per 10 minutes\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou squeeze juice from one of the berries and smear it onto a club or staff to cast shillelagh upon it.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 574"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 574 <sup>4.0</sup></row>","speed":{},"summary":"You squeeze juice from one of the berries and smear it onto a club or staff to cast shillelagh upon it.","summary_markdown":"You squeeze juice from one of the berries and smear it onto a club or staff to cast shillelagh upon it.","text":" Activate Two ActionsInteract; Frequency once per 10 minutes; Effect You squeeze juice from one of the berries and smear it onto a club or staff to cast shillelagh upon it.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=169","weakness":{}}},{"_index":"aon18","_id":"action-170","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-170","markdown":"**Activate** <actions string=\"Two Actions\" />Interact; **Frequency** once per day; **Effect** You can twine the sprig around the wrist of one hand and touch a tree to cast [_tree shape_](/Spells.aspx?ID=342) upon yourself, except instead of a becoming a tree, you become a vine on the touched tree. ","name":"Interact","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 574 <sup>4.0</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou can twine the sprig around the wrist of one hand and touch a tree to cast tree shape upon yourself, except instead of a becoming a tree, you …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 574"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 574 <sup>4.0</sup></row>","speed":{},"summary":"You can twine the sprig around the wrist of one hand and touch a tree to cast tree shape upon yourself, except instead of a becoming a tree, you …","summary_markdown":"You can twine the sprig around the wrist of one hand and touch a tree to cast tree shape upon yourself, except instead of a becoming a tree, you …","text":" Activate Two ActionsInteract; Frequency once per day; Effect You can twine the sprig around the wrist of one hand and touch a tree to cast tree shape upon yourself, except instead of a becoming a tree, you become a vine on the touched tree. ","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=170","weakness":{}}},{"_index":"aon18","_id":"action-171","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-171","markdown":"**Activate** <actions string=\"Two Actions\" />Interact; **Frequency** once per day; **Effect** You plant the _greater primeval mistletoe_ into an area of natural earth or stone. Once planted, the plant immediately sprouts into an area of holly bushes that don't impede movement and that pulse with positive energy, replicating the effects of a [_field of life_](/Spells.aspx?ID=114) spell. This lasts for up to 1 minute, as long as you continue to Sustain the Activation. When this magic ends, the holly bushes revert back into the original _greater primeval mistletoe_.","name":"Interact","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 574 <sup>4.0</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou plant the greater primeval mistletoe into an area of natural earth or stone. Once planted, the plant immediately sprouts into an area of holly …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 574"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 574 <sup>4.0</sup></row>","speed":{},"summary":"You plant the greater primeval mistletoe into an area of natural earth or stone. Once planted, the plant immediately sprouts into an area of holly …","summary_markdown":"You plant the greater primeval mistletoe into an area of natural earth or stone. Once planted, the plant immediately sprouts into an area of holly …","text":" Activate Two ActionsInteract; Frequency once per day; Effect You plant the greater primeval mistletoe into an area of natural earth or stone. Once planted, the plant immediately sprouts into an area of holly bushes that don't impede movement and that pulse with positive energy, replicating the effects of a field of life spell. This lasts for up to 1 minute, as long as you continue to Sustain the Activation. When this magic ends, the holly bushes revert back into the original greater primeval mistletoe .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=171","weakness":{}}},{"_index":"aon18","_id":"action-172","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-172","markdown":"**Activate** <actions string=\"Two Actions\" />Interact; **Effect** This rod emits a thin, gray beam that negates a spell or magic item, casting a 6th-level [_dispel magic_](/Spells.aspx?ID=78) spell with a counteract modifier of +23. Once activated, the rod cant be activated again for 2d6 hours.","name":"Interact","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 574 <sup>4.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis rod emits a thin, gray beam that negates a spell or magic item, casting a 6th-level dispel magic spell with a counteract modifier of +23. …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 574"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 574 <sup>4.0</sup></row>","speed":{},"summary":"This rod emits a thin, gray beam that negates a spell or magic item, casting a 6th-level dispel magic spell with a counteract modifier of +23. …","summary_markdown":"This rod emits a thin, gray beam that negates a spell or magic item, casting a 6th-level dispel magic spell with a counteract modifier of +23. …","text":" Activate Two ActionsInteract; Effect This rod emits a thin, gray beam that negates a spell or magic item, casting a 6th-level dispel magic spell with a counteract modifier of +23. Once activated, the rod cant be activated again for 2d6 hours.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=172","weakness":{}}},{"_index":"aon18","_id":"action-173","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-173","markdown":"**Activate** <actions string=\"Two Actions\" />command, Interact; **Effect** Choose a creature within 60 feet and roll d% on the table below to determine the rods effect. If an entry lists only a spell name, the rod casts that spell at its lowest level. You make any decisions for a spell cast by the rod unless otherwise indicated, except that it must target the creature you chose, or the creature you chose must be the center of the spells area, if it has an area but no targets. If the spells range is less than 60 feet, increase the range to 60 feet.\n\n Any spell DC required is DC 27, and any spell attack roll required is +17. If the rod casts a spell on you, you dont get a saving throw or other defense against it.\n\n Once activated, the rod cant be activated again for 1d4 hours.\n\n## Rod of Wonder\n<row gap=\"tiny\">\n<table> <tr><td>**d%**</td><td>**Wondrous Effect**</td></tr> <tr><td>13</td><td>Leaves grow from the target; they last 24 hours </td></tr><tr><td>48</td><td>[_Darkness_](/Spells.aspx?ID=59) </td></tr><tr><td>9</td><td>Summon a [giant stag beetle](/Monsters.aspx?ID=50) (5th-level [_summon animal_](/Spells.aspx?ID=316)) </td></tr><tr><td>1013</td><td>A stream of 600 large and colorful butterflies pours forth, fluttering in a 20-foot burst for 2 rounds; creatures are blinded while in the cloud of butterflies </td></tr><tr><td>1415</td><td>All the target's weapons animate with the effects of the [_dancing_](/Equipment.aspx?ID=293) rune </td></tr><tr><td>1625</td><td>[_Lightning bolt_](/Spells.aspx?ID=172) </td></tr><tr><td>2629</td><td>Grass grows in a 60-foot cone in front of the rod, or existing grass grows at 10 × normal rate </td></tr><tr><td>30</td><td>Target turns blue, green, or purple with an unlimited duration </td></tr><tr><td>31</td><td>Summon an [elephant](/Monsters.aspx?ID=201) (6th-level _summon animal_) </td></tr><tr><td>3234</td><td>Heavy rain falls in a 60-foot radius around you for 1 round </td></tr><tr><td>3538</td><td>[_Stinking cloud_](/Spells.aspx?ID=309) </td></tr><tr><td>39</td><td>Summon an ineffective mouse (1st-level _summon animal_) </td></tr><tr><td>4042</td><td>[_Vibrant pattern_](/Spells.aspx?ID=357), with a 1-round duration </td></tr><tr><td>4344</td><td>The rod casts [_mirror image_](/Spells.aspx?ID=197) on you </td></tr><tr><td>4546</td><td>[_Gust of wind_](/Spells.aspx?ID=143) </td></tr><tr><td>4748</td><td>The non-living, unattended object closest to the target (up to 30 cubic feet in size) turns ethereal for an unlimited duration </td></tr><tr><td>4953</td><td>[_Slow_](/Spells.aspx?ID=289) </td></tr><tr><td>54</td><td>You turn blue, green, or purple with an unlimited duration </td></tr><tr><td>5559</td><td>The rod casts [_pest form_](/Spells.aspx?ID=217) on you, lasting 1d4 rounds </td></tr><tr><td>6061</td><td>1d4 × 10 gems, each worth 1 sp, shoot from the rod, dealing 1 piercing damage to each creature in a 15-foot cone </td></tr><tr><td>62</td><td>[_Sleep_](/Spells.aspx?ID=288), with a 100-foot burst </td></tr><tr><td>6372</td><td>[_Fireball_](/Spells.aspx?ID=119) </td></tr><tr><td>7377</td><td>[_Mind reading_](/Spells.aspx?ID=194) </td></tr><tr><td>7880</td><td>Roll again; the target believes you created the effect of the second roll </td></tr><tr><td>8184</td><td>[_Enlarge_](/Spells.aspx?ID=102) </td></tr><tr><td>8587</td><td>Target is coated in nectar, making it clumsy 1 for 1 round </td></tr><tr><td>8892</td><td>[_Faerie fire_](/Spells.aspx?ID=107) </td></tr><tr><td>9397</td><td>The rod casts [_invisibility_](/Spells.aspx?ID=164) on you </td></tr><tr><td>98100</td><td>The rod casts [_shrink_](/Spells.aspx?ID=284) on you, lasting 1 day</td></tr></table></row>","name":"command, Interact","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 575 <sup>4.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nChoose a creature within 60 feet and roll d% on the table below to determine the rods effect. If an entry lists only a spell name, the rod casts …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 575"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 575 <sup>4.0</sup></row>","speed":{},"summary":"Choose a creature within 60 feet and roll d% on the table below to determine the rods effect. If an entry lists only a spell name, the rod casts …","summary_markdown":"Choose a creature within 60 feet and roll d% on the table below to determine the rods effect. If an entry lists only a spell name, the rod casts …","text":" Activate Two Actionscommand, Interact; Effect Choose a creature within 60 feet and roll d% on the table below to determine the rods effect. If an entry lists only a spell name, the rod casts that spell at its lowest level. You make any decisions for a spell cast by the rod unless otherwise indicated, except that it must target the creature you chose, or the creature you chose must be the center of the spells area, if it has an area but no targets. If the spells range is less than 60 feet, increase the range to 60 feet. Any spell DC required is DC 27, and any spell attack roll required is +17. If the rod casts a spell on you, you dont get a saving throw or other defense against it. Once activated, the rod cant be activated again for 1d4 hours. ## Rod of Wonder d% Wondrous Effect 13 Leaves grow from the target; they last 24 hours 48 Darkness 9 Summon a giant stag beetle (5th-level summon animal ) 1013 A stream of 600 large and colorful butterflies pours forth, fluttering in a 20-foot burst for 2 rounds; creatures are blinded while in the cloud of butterflies 1415 All the target's weapons animate with the effects of the dancing rune 1625 Lightning bolt 2629 Grass grows in a 60-foot cone in front of the rod, or existing grass grows at 10 × normal rate 30 Target turns blue, green, or purple with an unlimited duration 31 Summon an elephant (6th-level summon animal ) 3234 Heavy rain falls in a 60-foot radius around you for 1 round 3538 Stinking cloud 39 Summon an ineffective mouse (1st-level summon animal ) 4042 Vibrant pattern , with a 1-round duration 4344 The rod casts mirror image on you 4546 Gust of wind 4748 The non-living, unattended object closest to the target (up to 30 cubic feet in size) turns ethereal for an unlimited duration 4953 Slow 54 You turn blue, green, or purple with an unlimited duration 5559 The rod casts pest form on you, lasting 1d4 rounds 6061 1d4 × 10 gems, each worth 1 sp, shoot from the rod, dealing 1 piercing damage to each creature in a 15-foot cone 62 Sleep , with a 100-foot burst 6372 Fireball 7377 Mind reading 7880 Roll again; the target believes you created the effect of the second roll 8184 Enlarge 8587 Target is coated in nectar, making it clumsy 1 for 1 round 8892 Faerie fire 9397 The rod casts invisibility on you 98100 The rod casts shrink on you, lasting 1 day ","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=173","weakness":{}}},{"_index":"aon18","_id":"action-174","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-174","markdown":"**Activate** <actions string=\"Free Action\" />Interact; **Frequency** once per day; **Trigger** You attempt to Pick a Lock but havent rolled yet; **Effect** The key casts [_knock_](/Spells.aspx?ID=168) on the lock youre trying to pick.","name":"Interact","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 575 <sup>4.0</sup></row>\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Trigger**\r\nYou attempt to Pick a Lock but havent rolled yet\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe key casts knock on the lock youre trying to pick.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 575"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 575 <sup>4.0</sup></row>","speed":{},"summary":"The key casts knock on the lock youre trying to pick.","summary_markdown":"The key casts knock on the lock youre trying to pick.","text":" Activate Free ActionInteract; Frequency once per day; Trigger You attempt to Pick a Lock but havent rolled yet; Effect The key casts knock on the lock youre trying to pick.","trait_markdown":"","trigger":"You attempt to Pick a Lock but havent rolled yet","trigger_markdown":"You attempt to Pick a Lock but havent rolled yet","type":"Action","url":"/Actions.aspx?ID=174","weakness":{}}},{"_index":"aon18","_id":"action-175","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","cost":"incense worth at least 5 gp","cost_markdown":"incense worth at least 5 gp","exclude_from_search":true,"id":"action-175","markdown":"**Activate** <actions string=\"Two Actions\" />Interact; **Cost** incense worth at least 5 gp; **Effect** You light the incense inside the censer, and it burns for 1 hour. During that time, as long you are holding the thurible, you gain a +1 item bonus to Religion checks, and any critical failure you roll when you Decipher Writing of a religious nature is a failure instead.","name":"Interact","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 575 <sup>4.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou light the incense inside the censer, and it burns for 1 hour. During that time, as long you are holding the thurible, you gain a +1 item bonus to …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 575"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 575 <sup>4.0</sup></row>","speed":{},"summary":"You light the incense inside the censer, and it burns for 1 hour. During that time, as long you are holding the thurible, you gain a +1 item bonus to …","summary_markdown":"You light the incense inside the censer, and it burns for 1 hour. During that time, as long you are holding the thurible, you gain a +1 item bonus to …","text":" Activate Two ActionsInteract; Cost incense worth at least 5 gp; Effect You light the incense inside the censer, and it burns for 1 hour. During that time, as long you are holding the thurible, you gain a +1 item bonus to Religion checks, and any critical failure you roll when you Decipher Writing of a religious nature is a failure instead.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=175","weakness":{}}},{"_index":"aon18","_id":"action-176","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-176","markdown":"**Activate** <actions string=\"Two Actions\" />envision, Interact; **Effect** You imagine a specific simple tool, and the any-tool transforms into it. (Usually, you can choose from a tool listed in Chapter 6). This transforms the wooden portion into any haft and the metal caps into spades, hammer heads, or the like, allowing for most basic tools but nothing more complex. You can return the item to its rod form with an Interact action.","name":"envision, Interact","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 576 <sup>4.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou imagine a specific simple tool, and the any-tool transforms into it. (Usually, you can choose from a tool listed in Chapter 6). This transforms …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 576"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 576 <sup>4.0</sup></row>","speed":{},"summary":"You imagine a specific simple tool, and the any-tool transforms into it. (Usually, you can choose from a tool listed in Chapter 6). This transforms …","summary_markdown":"You imagine a specific simple tool, and the any-tool transforms into it. (Usually, you can choose from a tool listed in Chapter 6). This transforms …","text":" Activate Two Actionsenvision, Interact; Effect You imagine a specific simple tool, and the any-tool transforms into it. (Usually, you can choose from a tool listed in Chapter 6). This transforms the wooden portion into any haft and the metal caps into spades, hammer heads, or the like, allowing for most basic tools but nothing more complex. You can return the item to its rod form with an Interact action.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=176","weakness":{}}},{"_index":"aon18","_id":"action-177","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-177","markdown":"**Activate** <actions string=\"Single Action\" />Interact ([auditory](/Traits.aspx?ID=16)) **Effect** You can raise the conch to your lips and blow into it, letting out a long, rumbling note. For the next minute, you and all allies who were within 30 feet of you when you activated the conch gain a +2 item bonus to Athletics checks to Swim and can breathe under water.","name":"Interact (auditory)","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 576 <sup>4.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n You can raise the conch to your lips and blow into it, letting out a long, rumbling note. For the next minute, you and all allies who were within 30 …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 576"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 576 <sup>4.0</sup></row>","speed":{},"summary":" You can raise the conch to your lips and blow into it, letting out a long, rumbling note. For the next minute, you and all allies who were within 30 …","summary_markdown":" You can raise the conch to your lips and blow into it, letting out a long, rumbling note. For the next minute, you and all allies who were within 30 …","text":" Activate Single ActionInteract (auditory) Effect You can raise the conch to your lips and blow into it, letting out a long, rumbling note. For the next minute, you and all allies who were within 30 feet of you when you activated the conch gain a +2 item bonus to Athletics checks to Swim and can breathe under water.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=177","weakness":{}}},{"_index":"aon18","_id":"action-178","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-178","markdown":"**Activate** <actions string=\"Two Actions\" />command, Interact; **Effect** You activate the statue by placing it on solid ground and then speaking its name, causing the statuette to transform into a living creature or creatures. In creature form, the figurine has the minion trait. It can understand your language and it obeys you to the best of its ability when you use an action to command it. The specifics of each creature, as well as the activations frequency (if any), appear in its entry below.\n\n If the figurine is slain while in animal form, it reverts to its statue shape and cannot be activated again until 1 week has passed. If the figurine is destroyed in statue form, it is shattered and its magic is lost.","name":"command, Interact","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 576 <sup>4.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou activate the statue by placing it on solid ground and then speaking its name, causing the statuette to transform into a living creature or …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 576"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 576 <sup>4.0</sup></row>","speed":{},"summary":"You activate the statue by placing it on solid ground and then speaking its name, causing the statuette to transform into a living creature or …","summary_markdown":"You activate the statue by placing it on solid ground and then speaking its name, causing the statuette to transform into a living creature or …","text":" Activate Two Actionscommand, Interact; Effect You activate the statue by placing it on solid ground and then speaking its name, causing the statuette to transform into a living creature or creatures. In creature form, the figurine has the minion trait. It can understand your language and it obeys you to the best of its ability when you use an action to command it. The specifics of each creature, as well as the activations frequency (if any), appear in its entry below. If the figurine is slain while in animal form, it reverts to its statue shape and cannot be activated again until 1 week has passed. If the figurine is destroyed in statue form, it is shattered and its magic is lost.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=178","weakness":{}}},{"_index":"aon18","_id":"action-179","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-179","markdown":"**Activate** <actions string=\"Reaction\" />command; **Frequency** once per day; **Trigger** A spell targets you or includes you in its area; **Effect** The armor attempts to counteract the triggering spell with the effect of a 7th-level [_dispel magic_](/Spells.aspx?ID=78) spell and a counteract modifier of +26.","name":"command","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 582 <sup>4.0</sup></row>\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Trigger**\r\nA spell targets you or includes you in its area\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe armor attempts to counteract the triggering spell with the effect of a 7th-level dispel magic spell and a counteract modifier of +26.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 582"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 582 <sup>4.0</sup></row>","speed":{},"summary":"The armor attempts to counteract the triggering spell with the effect of a 7th-level dispel magic spell and a counteract modifier of +26.","summary_markdown":"The armor attempts to counteract the triggering spell with the effect of a 7th-level dispel magic spell and a counteract modifier of +26.","text":" Activate Reactioncommand; Frequency once per day; Trigger A spell targets you or includes you in its area; Effect The armor attempts to counteract the triggering spell with the effect of a 7th-level dispel magic spell and a counteract modifier of +26.","trait_markdown":"","trigger":"A spell targets you or includes you in its area","trigger_markdown":"A spell targets you or includes you in its area","type":"Action","url":"/Actions.aspx?ID=179","weakness":{}}},{"_index":"aon18","_id":"action-180","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-180","markdown":"**Activate** <actions string=\"Single Action\" />command; **Frequency** once per day; **Effect** You gain the effects of an [_ethereal jaunt_](/Spells.aspx?ID=105) spell. This doesnt require concentration and lasts for 10 minutes or until you choose to return to material form as a free action.","name":"command","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 582 <sup>4.0</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou gain the effects of an ethereal jaunt spell. This doesnt require concentration and lasts for 10 minutes or until you choose to return to …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 582"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 582 <sup>4.0</sup></row>","speed":{},"summary":"You gain the effects of an ethereal jaunt spell. This doesnt require concentration and lasts for 10 minutes or until you choose to return to …","summary_markdown":"You gain the effects of an ethereal jaunt spell. This doesnt require concentration and lasts for 10 minutes or until you choose to return to …","text":" Activate Single Actioncommand; Frequency once per day; Effect You gain the effects of an ethereal jaunt spell. This doesnt require concentration and lasts for 10 minutes or until you choose to return to material form as a free action.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=180","weakness":{}}},{"_index":"aon18","_id":"action-181","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-181","markdown":"**Activate** <actions string=\"Single Action\" />envision; **Effect** You change the shape and appearance of this armor to appear as ordinary or fine clothes of your imagining. The armors statistics do not change. Only a creature that is benefiting from [_true seeing_](/Spells.aspx?ID=344) or a similar effect can attempt to disbelieve this illusion, with a DC of 25.","name":"envision","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 583 <sup>4.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou change the shape and appearance of this armor to appear as ordinary or fine clothes of your imagining. The armors statistics do not change. Only …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 583"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 583 <sup>4.0</sup></row>","speed":{},"summary":"You change the shape and appearance of this armor to appear as ordinary or fine clothes of your imagining. The armors statistics do not change. Only …","summary_markdown":"You change the shape and appearance of this armor to appear as ordinary or fine clothes of your imagining. The armors statistics do not change. Only …","text":" Activate Single Actionenvision; Effect You change the shape and appearance of this armor to appear as ordinary or fine clothes of your imagining. The armors statistics do not change. Only a creature that is benefiting from true seeing or a similar effect can attempt to disbelieve this illusion, with a DC of 25.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=181","weakness":{}}},{"_index":"aon18","_id":"action-182","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-182","markdown":"**Activate** <actions string=\"Single Action\" />command; **Frequency** once per day; **Effect** Whispering the command word, you become invisible for 1 minute, gaining the effects of a 2nd-level [_invisibility_](/Spells.aspx?ID=164) spell.","name":"command","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 583 <sup>4.0</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nWhispering the command word, you become invisible for 1 minute, gaining the effects of a 2nd-level invisibility  spell.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 583"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 583 <sup>4.0</sup></row>","speed":{},"summary":"Whispering the command word, you become invisible for 1 minute, gaining the effects of a 2nd-level invisibility  spell.","summary_markdown":"Whispering the command word, you become invisible for 1 minute, gaining the effects of a 2nd-level invisibility  spell.","text":" Activate Single Actioncommand; Frequency once per day; Effect Whispering the command word, you become invisible for 1 minute, gaining the effects of a 2nd-level invisibility spell.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=182","weakness":{}}},{"_index":"aon18","_id":"action-183","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-183","markdown":"**Activate** <actions string=\"Two Actions\" />command, Interact; **Effect** You Release the weapon and it dances through the air, fighting on its own against the last enemy you attacked, or the nearest enemy to it if your target has been defeated. At the end of your turn each round, the weapon can Fly up to its fly Speed of 40 feet, and then can either Fly again or Strike one creature within its reach.\n\n The weapon has a space of 5 feet, but it doesnt block or impede enemies attempting to move though that space, nor does it benefit from or provide flanking. The weapon cant move through an enemys space. The weapon cant use reactions, and its Fly actions dont trigger reactions.\n\n While its activated, a _dancing_ weapon makes Strikes with an attack modifier of +24 plus its item bonus to attack rolls. It uses the weapons normal damage but has a +0 Strength modifier. The weapons abilities that automatically trigger on a hit or critical hit still function, but the weapon cant be activated or benefit from any of your abilities while dancing.\n\n Each round, when the weapon is finished using its actions, attempt a DC 6 flat check. On a failure, the activation ends and the weapon falls to the ground. You cant activate the item again for 10 minutes.","name":"command, Interact","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 583 <sup>4.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou Release the weapon and it dances through the air, fighting on its own against the last enemy you attacked, or the nearest enemy to it if your …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 583"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 583 <sup>4.0</sup></row>","speed":{},"summary":"You Release the weapon and it dances through the air, fighting on its own against the last enemy you attacked, or the nearest enemy to it if your …","summary_markdown":"You Release the weapon and it dances through the air, fighting on its own against the last enemy you attacked, or the nearest enemy to it if your …","text":" Activate Two Actionscommand, Interact; Effect You Release the weapon and it dances through the air, fighting on its own against the last enemy you attacked, or the nearest enemy to it if your target has been defeated. At the end of your turn each round, the weapon can Fly up to its fly Speed of 40 feet, and then can either Fly again or Strike one creature within its reach. The weapon has a space of 5 feet, but it doesnt block or impede enemies attempting to move though that space, nor does it benefit from or provide flanking. The weapon cant move through an enemys space. The weapon cant use reactions, and its Fly actions dont trigger reactions. While its activated, a dancing weapon makes Strikes with an attack modifier of +24 plus its item bonus to attack rolls. It uses the weapons normal damage but has a +0 Strength modifier. The weapons abilities that automatically trigger on a hit or critical hit still function, but the weapon cant be activated or benefit from any of your abilities while dancing. Each round, when the weapon is finished using its actions, attempt a DC 6 flat check. On a failure, the activation ends and the weapon falls to the ground. You cant activate the item again for 10 minutes.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=183","weakness":{}}},{"_index":"aon18","_id":"action-184","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-184","markdown":"**Activate** <actions string=\"Reaction\" />command; **Frequency** once per day; **Trigger** You critically succeed at an attack roll against an evil creature with the weapon; **Effect** You regain HP equal to double the evil creatures level. This is a good, positive, healing effect.","name":"command","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 584 <sup>4.0</sup></row>\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Trigger**\r\nYou critically succeed at an attack roll against an evil creature with the weapon\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou regain HP equal to double the evil creatures level. This is a good, positive, healing effect.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 584"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 584 <sup>4.0</sup></row>","speed":{},"summary":"You regain HP equal to double the evil creatures level. This is a good, positive, healing effect.","summary_markdown":"You regain HP equal to double the evil creatures level. This is a good, positive, healing effect.","text":" Activate Reactioncommand; Frequency once per day; Trigger You critically succeed at an attack roll against an evil creature with the weapon; Effect You regain HP equal to double the evil creatures level. This is a good, positive, healing effect.","trait_markdown":"","trigger":"You critically succeed at an attack roll against an evil creature with the weapon","trigger_markdown":"You critically succeed at an attack roll against an evil creature with the weapon","type":"Action","url":"/Actions.aspx?ID=184","weakness":{}}},{"_index":"aon18","_id":"action-185","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-185","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Effect** The weapon takes the shape of another melee weapon that requires the same number of hands to wield. The weapons runes and any precious material its made of apply to the weapons new shape. Any property runes that cant apply to the new form are suppressed until the item takes a shape to which they can apply.","name":"Interact","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 585 <sup>4.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe weapon takes the shape of another melee weapon that requires the same number of hands to wield. The weapons runes and any precious material its …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 585"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 585 <sup>4.0</sup></row>","speed":{},"summary":"The weapon takes the shape of another melee weapon that requires the same number of hands to wield. The weapons runes and any precious material its …","summary_markdown":"The weapon takes the shape of another melee weapon that requires the same number of hands to wield. The weapons runes and any precious material its …","text":" Activate Single ActionInteract; Effect The weapon takes the shape of another melee weapon that requires the same number of hands to wield. The weapons runes and any precious material its made of apply to the weapons new shape. Any property runes that cant apply to the new form are suppressed until the item takes a shape to which they can apply.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=185","weakness":{}}},{"_index":"aon18","_id":"action-186","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-186","markdown":"**Activate** <actions string=\"Single Action\" />command; **Requirements** On your previous action this turn, you hit and damaged a creature with this weapon; **Effect** You unleash the stored spell, which uses the target of the triggering attack as the target of the spell. This empties the spell from the weapon and allows a spell to be cast into it again. If the spell requires a spell attack roll, the result of your attack roll with the weapon determines the degree of success of the spell, and if the spell requires a saving throw, the DC is 30.","name":"command","rarity":"common","release_date":"2019-08-01","requirement":"On your previous action this turn, you hit and damaged a creature with this weapon","requirement_markdown":"On your previous action this turn, you hit and damaged a creature with this weapon","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 585 <sup>4.0</sup></row>\n\n**Requirement**\r\nOn your previous action this turn, you hit and damaged a creature with this weapon\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou unleash the stored spell, which uses the target of the triggering attack as the target of the spell. This empties the spell from the weapon and …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 585"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 585 <sup>4.0</sup></row>","speed":{},"summary":"You unleash the stored spell, which uses the target of the triggering attack as the target of the spell. This empties the spell from the weapon and …","summary_markdown":"You unleash the stored spell, which uses the target of the triggering attack as the target of the spell. This empties the spell from the weapon and …","text":" Activate Single Actioncommand; Requirements On your previous action this turn, you hit and damaged a creature with this weapon; Effect You unleash the stored spell, which uses the target of the triggering attack as the target of the spell. This empties the spell from the weapon and allows a spell to be cast into it again. If the spell requires a spell attack roll, the result of your attack roll with the weapon determines the degree of success of the spell, and if the spell requires a saving throw, the DC is 30.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=186","weakness":{}}},{"_index":"aon18","_id":"action-187","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-187","markdown":"**Activate** <actions string=\"Single Action\" />command; **Effect** Harmlessly expend the stored spell. This frees the weapon to have a new spell cast into it.","name":"command","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 585 <sup>4.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nHarmlessly expend the stored spell. This frees the weapon to have a new spell cast into it.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 585"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 585 <sup>4.0</sup></row>","speed":{},"summary":"Harmlessly expend the stored spell. This frees the weapon to have a new spell cast into it.","summary_markdown":"Harmlessly expend the stored spell. This frees the weapon to have a new spell cast into it.","text":" Activate Single Actioncommand; Effect Harmlessly expend the stored spell. This frees the weapon to have a new spell cast into it.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=187","weakness":{}}},{"_index":"aon18","_id":"action-188","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-188","markdown":"**Activate** <actions string=\"Reaction\" />command; **Frequency** once per day; **Trigger** You critically succeed at an attack roll against a good creature with the weapon; **Effect** The target takes persistent bleed damage equal to 1d8 per weapon damage die of the etched weapon.","name":"command","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 585 <sup>4.0</sup></row>\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Trigger**\r\nYou critically succeed at an attack roll against a good creature with the weapon\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe target takes persistent bleed damage equal to 1d8 per weapon damage die of the etched weapon.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 585"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 585 <sup>4.0</sup></row>","speed":{},"summary":"The target takes persistent bleed damage equal to 1d8 per weapon damage die of the etched weapon.","summary_markdown":"The target takes persistent bleed damage equal to 1d8 per weapon damage die of the etched weapon.","text":" Activate Reactioncommand; Frequency once per day; Trigger You critically succeed at an attack roll against a good creature with the weapon; Effect The target takes persistent bleed damage equal to 1d8 per weapon damage die of the etched weapon.","trait_markdown":"","trigger":"You critically succeed at an attack roll against a good creature with the weapon","trigger_markdown":"You critically succeed at an attack roll against a good creature with the weapon","type":"Action","url":"/Actions.aspx?ID=188","weakness":{}}},{"_index":"aon18","_id":"action-189","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-189","markdown":"**Activate** <actions string=\"Reaction\" />envision ([death](/Traits.aspx?ID=40), [incapacitation](/Traits.aspx?ID=93)) **Trigger** You roll a natural 20 on a Strike with the weapon, critically succeed, and deal slashing damage. The target must have a head; **Effect** The target must succeed at a DC 37 Fortitude save or be decapitated. This kills any creature except ones that dont require a head to live. For creatures with multiple heads, this usually kills the creature only if you sever its last head.","name":"envision (death, incapacitation)","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 585 <sup>4.0</sup></row>\n\n**Trigger**\r\nYou roll a natural 20 on a Strike with the weapon, critically succeed, and deal slashing damage. The target must have a head\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe target must succeed at a DC 37 Fortitude save or be decapitated. This kills any creature except ones that dont require a head to live. For …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 585"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 585 <sup>4.0</sup></row>","speed":{},"summary":"The target must succeed at a DC 37 Fortitude save or be decapitated. This kills any creature except ones that dont require a head to live. For …","summary_markdown":"The target must succeed at a DC 37 Fortitude save or be decapitated. This kills any creature except ones that dont require a head to live. For …","text":" Activate Reactionenvision (death, incapacitation) Trigger You roll a natural 20 on a Strike with the weapon, critically succeed, and deal slashing damage. The target must have a head; Effect The target must succeed at a DC 37 Fortitude save or be decapitated. This kills any creature except ones that dont require a head to live. For creatures with multiple heads, this usually kills the creature only if you sever its last head.","trait_markdown":"","trigger":"You roll a natural 20 on a Strike with the weapon, critically succeed, and deal slashing damage. The target must have a head","trigger_markdown":"You roll a natural 20 on a Strike with the weapon, critically succeed, and deal slashing damage. The target must have a head","type":"Action","url":"/Actions.aspx?ID=189","weakness":{}}},{"_index":"aon18","_id":"action-190","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per minute","id":"action-190","markdown":"**Activate** <actions string=\"Reaction\" />Interact; **Frequency** once per minute; **Trigger** A ranged weapon Strike targets a creature within 15 feet of you when you have this shield raised, and the attacker has not yet rolled their attack; **Effect** The triggering Strike targets you instead of its normal target. If it hits, you gain the effects of the [Shield Block](/Feats.aspx?ID=839) reaction.","name":"Interact","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 587 <sup>4.0</sup></row>\r\n\r\n**Frequency**\r\nonce per minute\r\n\r\n**Trigger**\r\nA ranged weapon Strike targets a creature within 15 feet of you when you have this shield raised, and the attacker has not yet rolled their attack\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe triggering Strike targets you instead of its normal target. If it hits, you gain the effects of the Shield Block reaction.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 587"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 587 <sup>4.0</sup></row>","speed":{},"summary":"The triggering Strike targets you instead of its normal target. If it hits, you gain the effects of the Shield Block reaction.","summary_markdown":"The triggering Strike targets you instead of its normal target. If it hits, you gain the effects of the Shield Block reaction.","text":" Activate ReactionInteract; Frequency once per minute; Trigger A ranged weapon Strike targets a creature within 15 feet of you when you have this shield raised, and the attacker has not yet rolled their attack; Effect The triggering Strike targets you instead of its normal target. If it hits, you gain the effects of the Shield Block reaction.","trait_markdown":"","trigger":"A ranged weapon Strike targets a creature within 15 feet of you when you have this shield raised, and the attacker has not yet rolled their attack","trigger_markdown":"A ranged weapon Strike targets a creature within 15 feet of you when you have this shield raised, and the attacker has not yet rolled their attack","type":"Action","url":"/Actions.aspx?ID=190","weakness":{}}},{"_index":"aon18","_id":"action-191","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-191","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Frequency** once per day; **Effect** The shield magically releases itself and floats off your arm into the air next to you, granting you its bonus automatically, as if you had [Raised the Shield](/Actions.aspx?ID=98). Because youre not wielding the shield, you cant use reactions such as [Shield Block](/Feats.aspx?ID=839) with the shield, but you gain its benefits even when using both of your hands. After 1 minute, the shield drops to the ground, ending its floating effect. While the shield is adjacent to you, you can Interact to grasp it, ending its floating effect early.","name":"Interact","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 587 <sup>4.0</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe shield magically releases itself and floats off your arm into the air next to you, granting you its bonus automatically, as if you had Raised …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 587"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 587 <sup>4.0</sup></row>","speed":{},"summary":"The shield magically releases itself and floats off your arm into the air next to you, granting you its bonus automatically, as if you had Raised …","summary_markdown":"The shield magically releases itself and floats off your arm into the air next to you, granting you its bonus automatically, as if you had Raised …","text":" Activate Single ActionInteract; Frequency once per day; Effect The shield magically releases itself and floats off your arm into the air next to you, granting you its bonus automatically, as if you had Raised the Shield. Because youre not wielding the shield, you cant use reactions such as Shield Block with the shield, but you gain its benefits even when using both of your hands. After 1 minute, the shield drops to the ground, ending its floating effect. While the shield is adjacent to you, you can Interact to grasp it, ending its floating effect early.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=191","weakness":{}}},{"_index":"aon18","_id":"action-192","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-192","markdown":"**Activate** <actions string=\"Single Action\" />command; **Frequency** once per day; **Effect** The shield surrounds you with a bubble of force that protects you from harm, granting you resistance 5 to physical damage for 1 minute. The activation ends if you cease holding the shield.","name":"command","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 587 <sup>4.0</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe shield surrounds you with a bubble of force that protects you from harm, granting you resistance 5 to physical damage for 1 minute. The …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 587"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 587 <sup>4.0</sup></row>","speed":{},"summary":"The shield surrounds you with a bubble of force that protects you from harm, granting you resistance 5 to physical damage for 1 minute. The …","summary_markdown":"The shield surrounds you with a bubble of force that protects you from harm, granting you resistance 5 to physical damage for 1 minute. The …","text":" Activate Single Actioncommand; Frequency once per day; Effect The shield surrounds you with a bubble of force that protects you from harm, granting you resistance 5 to physical damage for 1 minute. The activation ends if you cease holding the shield.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=192","weakness":{}}},{"_index":"aon18","_id":"action-193","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-193","markdown":"**Activate** <actions string=\"Free Action\" />command ([fire](/Traits.aspx?ID=72)) **Trigger** You use the forge warden to Shield Block an adjacent creatures attack and the shield takes damage; **Effect** The attacking creature takes 2d6 fire damage.","name":"command (fire)","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 587 <sup>4.0</sup></row>\n\n**Trigger**\r\nYou use the forge warden to Shield Block an adjacent creatures attack and the shield takes damage\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe attacking creature takes 2d6 fire damage.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 587"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 587 <sup>4.0</sup></row>","speed":{},"summary":"The attacking creature takes 2d6 fire damage.","summary_markdown":"The attacking creature takes 2d6 fire damage.","text":" Activate Free Actioncommand (fire) Trigger You use the forge warden to Shield Block an adjacent creatures attack and the shield takes damage; Effect The attacking creature takes 2d6 fire damage.","trait_markdown":"","trigger":"You use the forge warden to Shield Block an adjacent creatures attack and the shield takes damage","trigger_markdown":"You use the forge warden to Shield Block an adjacent creatures attack and the shield takes damage","type":"Action","url":"/Actions.aspx?ID=193","weakness":{}}},{"_index":"aon18","_id":"action-194","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-194","markdown":"**Activate** <actions string=\"Single Action\" />Raise a Shield; **Frequency** once per day; **Effect** You animate the lions head. You [Raise the Shield](/Actions.aspx?ID=98) and make a melee Strike with it as part of the same action. The shields biting maw is a martial melee weapon that deals 2d6 piercing damage and has the deadly 1d6 trait; it cant be enhanced by runes. The shield remains animated for 1 minute, during which time you can Strike with it each time you Raise the Shield, as well as with a Strike action.","name":"Raise a Shield","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 587 <sup>4.0</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou animate the lions head. You Raise the Shield and make a melee Strike with it as part of the same action. The shields biting maw is a martial …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 587"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 587 <sup>4.0</sup></row>","speed":{},"summary":"You animate the lions head. You Raise the Shield and make a melee Strike with it as part of the same action. The shields biting maw is a martial …","summary_markdown":"You animate the lions head. You Raise the Shield and make a melee Strike with it as part of the same action. The shields biting maw is a martial …","text":" Activate Single ActionRaise a Shield; Frequency once per day; Effect You animate the lions head. You Raise the Shield and make a melee Strike with it as part of the same action. The shields biting maw is a martial melee weapon that deals 2d6 piercing damage and has the deadly 1d6 trait; it cant be enhanced by runes. The shield remains animated for 1 minute, during which time you can Strike with it each time you Raise the Shield, as well as with a Strike action.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=194","weakness":{}}},{"_index":"aon18","_id":"action-195","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-195","markdown":"**Activate** <actions string=\"Reaction\" />command; **Frequency** once per day; **Trigger** You are targeted by a spell; **Requirements** The reflecting shield is raised; **Effect** You attempt to reflect the spell on its caster, with the effects of a 9th-level [_spell turning_](/Spells.aspx?ID=297) with a counteract modifier of +30.","name":"command","rarity":"common","release_date":"2019-08-01","requirement":"The reflecting shield is raised","requirement_markdown":"The _reflecting shield_ is raised","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 588 <sup>4.0</sup></row>\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Trigger**\r\nYou are targeted by a spell\r\n\r\n**Requirement**\r\nThe _reflecting shield_ is raised\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou attempt to reflect the spell on its caster, with the effects of a 9th-level spell turning with a counteract modifier of +30.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 588"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 588 <sup>4.0</sup></row>","speed":{},"summary":"You attempt to reflect the spell on its caster, with the effects of a 9th-level spell turning with a counteract modifier of +30.","summary_markdown":"You attempt to reflect the spell on its caster, with the effects of a 9th-level spell turning with a counteract modifier of +30.","text":" Activate Reactioncommand; Frequency once per day; Trigger You are targeted by a spell; Requirements The reflecting shield is raised; Effect You attempt to reflect the spell on its caster, with the effects of a 9th-level spell turning with a counteract modifier of +30.","trait_markdown":"","trigger":"You are targeted by a spell","trigger_markdown":"You are targeted by a spell","type":"Action","url":"/Actions.aspx?ID=195","weakness":{}}},{"_index":"aon18","_id":"action-196","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-196","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Effect** You shoot one of the shields spines at a target. A fired spine uses the spikes statistics, but it is a martial ranged weapon with a [range increment of 120 feet](/Traits.aspx?ID=248).","name":"Interact","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 588 <sup>4.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou shoot one of the shields spines at a target. A fired spine uses the spikes statistics, but it is a martial ranged weapon with a range …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 588"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 588 <sup>4.0</sup></row>","speed":{},"summary":"You shoot one of the shields spines at a target. A fired spine uses the spikes statistics, but it is a martial ranged weapon with a range …","summary_markdown":"You shoot one of the shields spines at a target. A fired spine uses the spikes statistics, but it is a martial ranged weapon with a range …","text":" Activate Single ActionInteract; Effect You shoot one of the shields spines at a target. A fired spine uses the spikes statistics, but it is a martial ranged weapon with a range increment of 120 feet.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=196","weakness":{}}},{"_index":"aon18","_id":"action-197","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-197","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Effect** You expend a number of charges from the staff to cast a spell from its list.","name":"Cast a Spell","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 592 <sup>4.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou expend a number of charges from the staff to cast a spell from its list.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 592"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 592 <sup>4.0</sup></row>","speed":{},"summary":"You expend a number of charges from the staff to cast a spell from its list.","summary_markdown":"You expend a number of charges from the staff to cast a spell from its list.","text":" Activate Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=197","weakness":{}}},{"_index":"aon18","_id":"action-198","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-198","markdown":"**Activate** <actions string=\"\" />Interact; **Effect** The gem at the top of the staff glows as a torch, shedding bright light in a 20-foot radius (and dim light to the next 20 feet) for 10 minutes.","name":"Interact","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 594 <sup>4.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe gem at the top of the staff glows as a torch, shedding bright light in a 20-foot radius (and dim light to the next 20 feet) for 10 minutes.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 594"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 594 <sup>4.0</sup></row>","speed":{},"summary":"The gem at the top of the staff glows as a torch, shedding bright light in a 20-foot radius (and dim light to the next 20 feet) for 10 minutes.","summary_markdown":"The gem at the top of the staff glows as a torch, shedding bright light in a 20-foot radius (and dim light to the next 20 feet) for 10 minutes.","text":" Activate Interact; Effect The gem at the top of the staff glows as a torch, shedding bright light in a 20-foot radius (and dim light to the next 20 feet) for 10 minutes.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=198","weakness":{}}},{"_index":"aon18","_id":"action-199","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-199","markdown":"**Activate** <actions string=\"\" />10 minutes (Interact); **Frequency** once per day; **Effect** The rolled-up tent expands into a spacious yurt complete with a fire pit, 10 bedrolls, various cooking utensils, and basic food and water.\n\n The yurt can house and feed you and up to nine other Medium creatures that eat roughly as much as a human does; they need not attempt a Survival check to Subsist when you use the yurt. Fires and light inside the yurt do not extend illumination into the area surrounding the yurt, making it harder to spot from a distance.\n\n A large loop of red cloth hangs from one wall. If this loop is pulled, which takes an Interact action, the entire yurt immediately folds back up into its deactivated form, ready for further travel.","name":"10 minutes (Interact)","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 596 <sup>4.0</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe rolled-up tent expands into a spacious yurt complete with a fire pit, 10 bedrolls, various cooking utensils, and basic food and water. The yurt …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 596"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 596 <sup>4.0</sup></row>","speed":{},"summary":"The rolled-up tent expands into a spacious yurt complete with a fire pit, 10 bedrolls, various cooking utensils, and basic food and water. The yurt …","summary_markdown":"The rolled-up tent expands into a spacious yurt complete with a fire pit, 10 bedrolls, various cooking utensils, and basic food and water. The yurt …","text":" Activate 10 minutes (Interact); Frequency once per day; Effect The rolled-up tent expands into a spacious yurt complete with a fire pit, 10 bedrolls, various cooking utensils, and basic food and water. The yurt can house and feed you and up to nine other Medium creatures that eat roughly as much as a human does; they need not attempt a Survival check to Subsist when you use the yurt. Fires and light inside the yurt do not extend illumination into the area surrounding the yurt, making it harder to spot from a distance. A large loop of red cloth hangs from one wall. If this loop is pulled, which takes an Interact action, the entire yurt immediately folds back up into its deactivated form, ready for further travel.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=199","weakness":{}}},{"_index":"aon18","_id":"action-200","_score":2.3818138,"_source":{"actions":"Three Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-200","markdown":"**Activate** <actions string=\"Three Actions\" />command, Interact; **Effect** You toss the cube on the ground, and it immediately unfolds into an adamantine fortress. \n\n The fortress is 20 feet square and 30 feet high, with adamantine stairs leading up to three sets of battlements at heights of 10 feet and 20 feet and at the top. Arrow slits along the lower battlements and crenelations at the top provide standard cover to anyone within the fortress. Theres no roof, leaving an open, 10-foot-square vertical shaft through the center of the structure.\n\n As a magical structure, the fortress has the structure trait. Because it expands outward, the fortress cant catch creatures inside it as a magical structure normally does. Instead, it pushes those creatures back. It cant push a creature into a surface or hazard this way, and stops expanding if that would happen.\n\n The fortress has a single door in the center of one wall on the ground level, and the door appears directly in front of you when you activate the fortress. Provided youre within 100 feet of the door, you can cause the door to open or slam shut and lock by spending a single action to issue a verbal command, which has the auditory trait. The DC to Force Open the door or Pick its Lock is 40.\n\n You can instantly return the _instant fortress_ to its cube form by spending a single action to issue a verbal command, which has the auditory trait. Once deactivated, the fortress cant be activated again for 4 hours.\n\n If the fortress becomes damaged, it can be repaired only with a [_remake_](/Spells.aspx?ID=249) spell or by someone who is legendary at Crafting.","name":"command, Interact","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 596 <sup>4.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou toss the cube on the ground, and it immediately unfolds into an adamantine fortress. The fortress is 20 feet square and 30 feet high, with …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 596"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 596 <sup>4.0</sup></row>","speed":{},"summary":"You toss the cube on the ground, and it immediately unfolds into an adamantine fortress. The fortress is 20 feet square and 30 feet high, with …","summary_markdown":"You toss the cube on the ground, and it immediately unfolds into an adamantine fortress. The fortress is 20 feet square and 30 feet high, with …","text":" Activate Three Actionscommand, Interact; Effect You toss the cube on the ground, and it immediately unfolds into an adamantine fortress. The fortress is 20 feet square and 30 feet high, with adamantine stairs leading up to three sets of battlements at heights of 10 feet and 20 feet and at the top. Arrow slits along the lower battlements and crenelations at the top provide standard cover to anyone within the fortress. Theres no roof, leaving an open, 10-foot-square vertical shaft through the center of the structure. As a magical structure, the fortress has the structure trait. Because it expands outward, the fortress cant catch creatures inside it as a magical structure normally does. Instead, it pushes those creatures back. It cant push a creature into a surface or hazard this way, and stops expanding if that would happen. The fortress has a single door in the center of one wall on the ground level, and the door appears directly in front of you when you activate the fortress. Provided youre within 100 feet of the door, you can cause the door to open or slam shut and lock by spending a single action to issue a verbal command, which has the auditory trait. The DC to Force Open the door or Pick its Lock is 40. You can instantly return the instant fortress to its cube form by spending a single action to issue a verbal command, which has the auditory trait. Once deactivated, the fortress cant be activated again for 4 hours. If the fortress becomes damaged, it can be repaired only with a remake spell or by someone who is legendary at Crafting.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=200","weakness":{}}},{"_index":"aon18","_id":"action-201","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-201","markdown":"**Activate** <actions string=\"\" />1 minute (command, envision, Interact); **Effect** You place the miniature theater on the ground, filling it with any set dressing and up to six figures you choose. Then, you tap a rhythm on the miniature, causing it to grow into a modest stage 20 feet wide and 15 feet deep. Its dressed with the decorations you selected, and simple mannequins wear the costumes you chose. A wooden proscenium arch frames the stage, and simple curtains along the sides conceal the wings. As a magical structure, the stage has the structure trait.\n\n All the stages set dressing is illusory and disappears if taken more than 20 feet from the stage. The costumes are physical but with illusory embellishments that fade at the same range, revealing only plain, white smocks.","name":"1 minute (command, envision, Interact)","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 596 <sup>4.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou place the miniature theater on the ground, filling it with any set dressing and up to six figures you choose. Then, you tap a rhythm on the …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 596"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 596 <sup>4.0</sup></row>","speed":{},"summary":"You place the miniature theater on the ground, filling it with any set dressing and up to six figures you choose. Then, you tap a rhythm on the …","summary_markdown":"You place the miniature theater on the ground, filling it with any set dressing and up to six figures you choose. Then, you tap a rhythm on the …","text":" Activate 1 minute (command, envision, Interact); Effect You place the miniature theater on the ground, filling it with any set dressing and up to six figures you choose. Then, you tap a rhythm on the miniature, causing it to grow into a modest stage 20 feet wide and 15 feet deep. Its dressed with the decorations you selected, and simple mannequins wear the costumes you chose. A wooden proscenium arch frames the stage, and simple curtains along the sides conceal the wings. As a magical structure, the stage has the structure trait. All the stages set dressing is illusory and disappears if taken more than 20 feet from the stage. The costumes are physical but with illusory embellishments that fade at the same range, revealing only plain, white smocks.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=201","weakness":{}}},{"_index":"aon18","_id":"action-202","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day, plus overcharge","id":"action-202","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day, plus overcharge; **Effect** You Cast the Spell at the indicated level.","name":"Cast a Spell","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 597 <sup>4.0</sup></row>\r\n\r\n**Frequency**\r\nonce per day, plus overcharge\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou Cast the Spell at the indicated level.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 597"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 597 <sup>4.0</sup></row>","speed":{},"summary":"You Cast the Spell at the indicated level.","summary_markdown":"You Cast the Spell at the indicated level.","text":" Activate Cast a Spell; Frequency once per day, plus overcharge; Effect You Cast the Spell at the indicated level.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=202","weakness":{}}},{"_index":"aon18","_id":"action-203","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day, plus overcharge; the activation takes <%ACTION.TYPES#3%%> if the spell normally takes <%ACTION.TYPES#2%%> to cast, or <%ACTION.TYPES#4%%> if the spell normally takes <%ACTION.TYPES#3%%>","id":"action-203","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day, plus overcharge; the activation takes <actions string=\"Two Actions\" /> if the spell normally takes <actions string=\"Single Action\" /> to cast, or <actions string=\"Three Actions\" /> if the spell normally takes <actions string=\"Two Actions\" />; **Effect** You Cast the Spell, and its duration is increased by half.","name":"Cast a Spell","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 <sup>4.0</sup></row>\r\n\r\n**Frequency**\r\nonce per day, plus overcharge; the activation takes <actions string=\"Two Actions\" /> if the spell normally takes <actions string=\"Single Action\" /> to cast, or <actions string=\"Three Actions\" /> if the spell normally takes <actions string=\"Two Actions\" />\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou Cast the Spell, and its duration is increased by half.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 598"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 598 <sup>4.0</sup></row>","speed":{},"summary":"You Cast the Spell, and its duration is increased by half.","summary_markdown":"You Cast the Spell, and its duration is increased by half.","text":" Activate Cast a Spell; Frequency once per day, plus overcharge; the activation takes Two Actions if the spell normally takes Single Action to cast, or Three Actions if the spell normally takes Two Actions; Effect You Cast the Spell, and its duration is increased by half.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=203","weakness":{}}},{"_index":"aon18","_id":"action-204","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day, plus overcharge","id":"action-204","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day, plus overcharge; **Effect** You cast [_magic missile_](/Spells.aspx?ID=180) of the indicated level. After you cast the spell, an additional missile or missiles are released from the wand at the start of each of your turns, as though you cast the 1-action version of _magic missile_. Choose targets each time. This lasts for 1 minute, until youre no longer wielding the wand, or until you try to activate the wand again.","name":"Cast a Spell","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 <sup>4.0</sup></row>\r\n\r\n**Frequency**\r\nonce per day, plus overcharge\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast magic missile of the indicated level. After you cast the spell, an additional missile or missiles are released from the wand at the …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 598"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 598 <sup>4.0</sup></row>","speed":{},"summary":"You cast magic missile of the indicated level. After you cast the spell, an additional missile or missiles are released from the wand at the …","summary_markdown":"You cast magic missile of the indicated level. After you cast the spell, an additional missile or missiles are released from the wand at the …","text":" Activate Cast a Spell; Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level. After you cast the spell, an additional missile or missiles are released from the wand at the start of each of your turns, as though you cast the 1-action version of magic missile . Choose targets each time. This lasts for 1 minute, until youre no longer wielding the wand, or until you try to activate the wand again.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=204","weakness":{}}},{"_index":"aon18","_id":"action-205","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day, plus overcharge","id":"action-205","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day, plus overcharge; **Effect** You cast [_finger of death_](/Spells.aspx?ID=116) of the indicated level. If the spell slays its target, the corpse releases negative energy in a 20-foot emanation, dealing negative damage equal to double the spells level.","name":"Cast a Spell","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 <sup>4.0</sup></row>\r\n\r\n**Frequency**\r\nonce per day, plus overcharge\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast finger of death of the indicated level. If the spell slays its target, the corpse releases negative energy in a 20-foot emanation, …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 598"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 598 <sup>4.0</sup></row>","speed":{},"summary":"You cast finger of death of the indicated level. If the spell slays its target, the corpse releases negative energy in a 20-foot emanation, …","summary_markdown":"You cast finger of death of the indicated level. If the spell slays its target, the corpse releases negative energy in a 20-foot emanation, …","text":" Activate Cast a Spell; Frequency once per day, plus overcharge; Effect You cast finger of death of the indicated level. If the spell slays its target, the corpse releases negative energy in a 20-foot emanation, dealing negative damage equal to double the spells level.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=205","weakness":{}}},{"_index":"aon18","_id":"action-206","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day, plus overcharge","id":"action-206","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day, plus overcharge; **Effect** You cast [_fireball_](/Spells.aspx?ID=119) of the indicated level. Each creature that fails its save takes persistent fire damage.","name":"Cast a Spell","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 <sup>4.0</sup></row>\r\n\r\n**Frequency**\r\nonce per day, plus overcharge\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast fireball of the indicated level. Each creature that fails its save takes persistent fire damage.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 598"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 598 <sup>4.0</sup></row>","speed":{},"summary":"You cast fireball of the indicated level. Each creature that fails its save takes persistent fire damage.","summary_markdown":"You cast fireball of the indicated level. Each creature that fails its save takes persistent fire damage.","text":" Activate Cast a Spell; Frequency once per day, plus overcharge; Effect You cast fireball of the indicated level. Each creature that fails its save takes persistent fire damage.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=206","weakness":{}}},{"_index":"aon18","_id":"action-207","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day, plus overcharge; This activation takes <%ACTION.TYPES#3%%> if the spell normally takes <%ACTION.TYPES#2%%> to cast, or <%ACTION.TYPES#4%%> if the spell normally takes <%ACTION.TYPES#3%%>","id":"action-207","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day, plus overcharge; This activation takes <actions string=\"Two Actions\" /> if the spell normally takes <actions string=\"Single Action\" /> to cast, or <actions string=\"Three Actions\" /> if the spell normally takes <actions string=\"Two Actions\" />; **Effect** You Cast the Spell, and increase its area. Add 5 feet to the radius of a burst that normally has a radius of at least 10 feet; add 5 feet to the length of a cone or line that is normally 15 feet long or smaller; or add 10 feet to the length of a larger cone or line.","name":"Cast a Spell","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 <sup>4.0</sup></row>\r\n\r\n**Frequency**\r\nonce per day, plus overcharge; This activation takes <actions string=\"Two Actions\" /> if the spell normally takes <actions string=\"Single Action\" /> to cast, or <actions string=\"Three Actions\" /> if the spell normally takes <actions string=\"Two Actions\" />\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou Cast the Spell, and increase its area. Add 5 feet to the radius of a burst that normally has a radius of at least 10 feet; add 5 feet to the …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 598"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 598 <sup>4.0</sup></row>","speed":{},"summary":"You Cast the Spell, and increase its area. Add 5 feet to the radius of a burst that normally has a radius of at least 10 feet; add 5 feet to the …","summary_markdown":"You Cast the Spell, and increase its area. Add 5 feet to the radius of a burst that normally has a radius of at least 10 feet; add 5 feet to the …","text":" Activate Cast a Spell; Frequency once per day, plus overcharge; This activation takes Two Actions if the spell normally takes Single Action to cast, or Three Actions if the spell normally takes Two Actions; Effect You Cast the Spell, and increase its area. Add 5 feet to the radius of a burst that normally has a radius of at least 10 feet; add 5 feet to the length of a cone or line that is normally 15 feet long or smaller; or add 10 feet to the length of a larger cone or line.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=207","weakness":{}}},{"_index":"aon18","_id":"action-208","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-208","markdown":"**Activate** <actions string=\"Two Actions\" />Interact (sonic); **Frequency** once per day; **Effect** You pull the white thread free, then whirl the sling in circles at high speed. It lets out an ear-piercing wave of sound. Each creature in a 30-foot cone takes 4d6 sonic damage (DC 21 basic Fortitude save). Any creature that fails is [deafened](/Conditions.aspx?ID=8) for 1 round, or 1 hour on a critical failure.","name":"Interact (sonic)","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 600 <sup>4.0</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou pull the white thread free, then whirl the sling in circles at high speed. It lets out an ear-piercing wave of sound. Each creature in a 30-foot …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 600"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 600 <sup>4.0</sup></row>","speed":{},"summary":"You pull the white thread free, then whirl the sling in circles at high speed. It lets out an ear-piercing wave of sound. Each creature in a 30-foot …","summary_markdown":"You pull the white thread free, then whirl the sling in circles at high speed. It lets out an ear-piercing wave of sound. Each creature in a 30-foot …","text":" Activate Two ActionsInteract (sonic); Frequency once per day; Effect You pull the white thread free, then whirl the sling in circles at high speed. It lets out an ear-piercing wave of sound. Each creature in a 30-foot cone takes 4d6 sonic damage (DC 21 basic Fortitude save). Any creature that fails is deafened for 1 round, or 1 hour on a critical failure.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=208","weakness":{}}},{"_index":"aon18","_id":"action-209","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-209","markdown":"**Activate** <actions string=\"Free Action\" />Interact; **Frequency** once per day; **Trigger** You damage a creature with the dagger of venom ; **Effect** You poison the creature you hit with dagger venom.\n\n **Dagger Venom** ([poison](/Traits.aspx?ID=126)); **Saving Throw** Fortitude DC 21; **Maximum Duration** 4 rounds. **Stage 1** 1d8 poison damage and [enfeebled 1](/Conditions.aspx?ID=13).","name":"Interact","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 600 <sup>4.0</sup></row>\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Trigger**\r\nYou damage a creature with the _dagger of venom_\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou poison the creature you hit with dagger venom. Dagger Venom ( poison ); Saving Throw Fortitude DC 21; Maximum Duration 4 rounds. Stage 1 …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 600"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 600 <sup>4.0</sup></row>","speed":{},"summary":"You poison the creature you hit with dagger venom. Dagger Venom ( poison ); Saving Throw Fortitude DC 21; Maximum Duration 4 rounds. Stage 1 …","summary_markdown":"You poison the creature you hit with dagger venom. Dagger Venom ( poison ); Saving Throw Fortitude DC 21; Maximum Duration 4 rounds. Stage 1 …","text":" Activate Free ActionInteract; Frequency once per day; Trigger You damage a creature with the dagger of venom ; Effect You poison the creature you hit with dagger venom. Dagger Venom (poison); Saving Throw Fortitude DC 21; Maximum Duration 4 rounds. Stage 1 1d8 poison damage and enfeebled 1.","trait_markdown":"","trigger":"You damage a creature with the dagger of venom ","trigger_markdown":"You damage a creature with the _dagger of venom_","type":"Action","url":"/Actions.aspx?ID=209","weakness":{}}},{"_index":"aon18","_id":"action-210","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-210","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Effect** You extend or shorten the tridents haft. When extended, the trident requires two hands to wield and gains the [reach](/Traits.aspx?ID=192) trait, but loses the tridents normal [thrown](/Traits.aspx?ID=195) trait.","name":"Interact","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 600 <sup>4.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou extend or shorten the tridents haft. When extended, the trident requires two hands to wield and gains the reach trait, but loses the tridents …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 600"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 600 <sup>4.0</sup></row>","speed":{},"summary":"You extend or shorten the tridents haft. When extended, the trident requires two hands to wield and gains the reach trait, but loses the tridents …","summary_markdown":"You extend or shorten the tridents haft. When extended, the trident requires two hands to wield and gains the reach trait, but loses the tridents …","text":" Activate Single ActionInteract; Effect You extend or shorten the tridents haft. When extended, the trident requires two hands to wield and gains the reach trait, but loses the tridents normal thrown trait.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=210","weakness":{}}},{"_index":"aon18","_id":"action-211","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-211","markdown":"**Activate** <actions string=\"Two Actions\" />command, Interact; **Effect** You cast the [_produce flame_](/Spells.aspx?ID=236) cantrip from the sword as a 7th-level arcane spell, using your melee attack modifier with _flametongue_ as your spell attack modifier. ","name":"command, Interact","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 600 <sup>4.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast the produce flame cantrip from the sword as a 7th-level arcane spell, using your melee attack modifier with flametongue as your spell …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 600"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 600 <sup>4.0</sup></row>","speed":{},"summary":"You cast the produce flame cantrip from the sword as a 7th-level arcane spell, using your melee attack modifier with flametongue as your spell …","summary_markdown":"You cast the produce flame cantrip from the sword as a 7th-level arcane spell, using your melee attack modifier with flametongue as your spell …","text":" Activate Two Actionscommand, Interact; Effect You cast the produce flame cantrip from the sword as a 7th-level arcane spell, using your melee attack modifier with flametongue as your spell attack modifier. ","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=211","weakness":{}}},{"_index":"aon18","_id":"action-212","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-212","markdown":"**Activate** <actions string=\"Single Action\" />command; **Frequency** once per day; **Effect** A 10-foot emanation of flame radiates from the _greater flame tongue_ for 1 minute. All weapon and unarmed attacks by you and your allies within the area gain the effect of the _flaming_ property rune.","name":"command","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 600 <sup>4.0</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA 10-foot emanation of flame radiates from the greater flame tongue for 1 minute. All weapon and unarmed attacks by you and your allies within the …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 600"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 600 <sup>4.0</sup></row>","speed":{},"summary":"A 10-foot emanation of flame radiates from the greater flame tongue for 1 minute. All weapon and unarmed attacks by you and your allies within the …","summary_markdown":"A 10-foot emanation of flame radiates from the greater flame tongue for 1 minute. All weapon and unarmed attacks by you and your allies within the …","text":" Activate Single Actioncommand; Frequency once per day; Effect A 10-foot emanation of flame radiates from the greater flame tongue for 1 minute. All weapon and unarmed attacks by you and your allies within the area gain the effect of the flaming property rune.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=212","weakness":{}}},{"_index":"aon18","_id":"action-213","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-213","markdown":"**Activate** <actions string=\"Two Actions\" />command, Interact; **Effect** You swing the _frost brand_ into the area of an ongoing magical fire, and the blade attempts to [counteract](/Rules.aspx?ID=371) the fire with a counteract modifier of +27. If it fails, it can't attempt to counteract the same fire again.","name":"command, Interact","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 601 <sup>4.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou swing the frost brand into the area of an ongoing magical fire, and the blade attempts to counteract the fire with a counteract modifier of …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 601"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 601 <sup>4.0</sup></row>","speed":{},"summary":"You swing the frost brand into the area of an ongoing magical fire, and the blade attempts to counteract the fire with a counteract modifier of …","summary_markdown":"You swing the frost brand into the area of an ongoing magical fire, and the blade attempts to counteract the fire with a counteract modifier of …","text":" Activate Two Actionscommand, Interact; Effect You swing the frost brand into the area of an ongoing magical fire, and the blade attempts to counteract the fire with a counteract modifier of +27. If it fails, it can't attempt to counteract the same fire again.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=213","weakness":{}}},{"_index":"aon18","_id":"action-214","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-214","markdown":"**Activate** <actions string=\"Two Actions\" />command, Interact; **Frequency** once per hour; **Effect** You command the sword and point it at a creature you can see. The sword casts [_detect alignment_](/Spells.aspx?ID=65) to detect evil, but this targets only the selected creature instead of detecting in an area.","name":"command, Interact","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 601 <sup>4.0</sup></row>\r\n\r\n**Frequency**\r\nonce per hour\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou command the sword and point it at a creature you can see. The sword casts detect alignment to detect evil, but this targets only the selected …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 601"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 601 <sup>4.0</sup></row>","speed":{},"summary":"You command the sword and point it at a creature you can see. The sword casts detect alignment to detect evil, but this targets only the selected …","summary_markdown":"You command the sword and point it at a creature you can see. The sword casts detect alignment to detect evil, but this targets only the selected …","text":" Activate Two Actionscommand, Interact; Frequency once per hour; Effect You command the sword and point it at a creature you can see. The sword casts detect alignment to detect evil, but this targets only the selected creature instead of detecting in an area.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=214","weakness":{}}},{"_index":"aon18","_id":"action-215","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-215","markdown":"**Activate** <actions string=\"Single Action\" />command; **Frequency** once per day; **Requirements** You hit a creature using the holy avenger on your previous action; **Effect** You cast [_dispel magic_](/Spells.aspx?ID=78) at the same level as your champion focus spells. It must target an illusion the creature you hit created, a spell affecting the creature you hit, or an item the creature you hit wears or carries. The spell or item you attempt to counteract must be within 120 feet of you.","name":"command","rarity":"common","release_date":"2019-08-01","requirement":"You hit a creature using the holy avenger on your previous action","requirement_markdown":"You hit a creature using the _holy avenger_ on your previous action","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 601 <sup>4.0</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n**Requirement**\r\nYou hit a creature using the _holy avenger_ on your previous action\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast dispel magic at the same level as your champion focus spells. It must target an illusion the creature you hit created, a spell affecting …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 601"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 601 <sup>4.0</sup></row>","speed":{},"summary":"You cast dispel magic at the same level as your champion focus spells. It must target an illusion the creature you hit created, a spell affecting …","summary_markdown":"You cast dispel magic at the same level as your champion focus spells. It must target an illusion the creature you hit created, a spell affecting …","text":" Activate Single Actioncommand; Frequency once per day; Requirements You hit a creature using the holy avenger on your previous action; Effect You cast dispel magic at the same level as your champion focus spells. It must target an illusion the creature you hit created, a spell affecting the creature you hit, or an item the creature you hit wears or carries. The spell or item you attempt to counteract must be within 120 feet of you.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=215","weakness":{}}},{"_index":"aon18","_id":"action-216","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-216","markdown":"**Activate** <actions string=\"Reaction\" />envision; **Frequency** once per day; **Trigger** You miss on a Strike with the luck blade; **Effect** Reroll the triggering attack roll and use the new result. This is a [fortune](/Traits.aspx?ID=76) effect.","name":"envision","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 601 <sup>4.0</sup></row>\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Trigger**\r\nYou miss on a Strike with the luck blade\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nReroll the triggering attack roll and use the new result. This is a fortune effect.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 601"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 601 <sup>4.0</sup></row>","speed":{},"summary":"Reroll the triggering attack roll and use the new result. This is a fortune effect.","summary_markdown":"Reroll the triggering attack roll and use the new result. This is a fortune effect.","text":" Activate Reactionenvision; Frequency once per day; Trigger You miss on a Strike with the luck blade; Effect Reroll the triggering attack roll and use the new result. This is a fortune effect.","trait_markdown":"","trigger":"You miss on a Strike with the luck blade","trigger_markdown":"You miss on a Strike with the luck blade","type":"Action","url":"/Actions.aspx?ID=216","weakness":{}}},{"_index":"aon18","_id":"action-217","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-217","markdown":"**Activate** <actions string=\"Two Actions\" />Interact; **Frequency** once per day; **Effect** You dig furiously with the mattock to non-magically replicate the effects of an [_earthquake_](/Spells.aspx?ID=95) spell.","name":"Interact","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 601 <sup>4.0</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou dig furiously with the mattock to non-magically replicate the effects of an earthquake spell.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 601"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 601 <sup>4.0</sup></row>","speed":{},"summary":"You dig furiously with the mattock to non-magically replicate the effects of an earthquake spell.","summary_markdown":"You dig furiously with the mattock to non-magically replicate the effects of an earthquake spell.","text":" Activate Two ActionsInteract; Frequency once per day; Effect You dig furiously with the mattock to non-magically replicate the effects of an earthquake spell.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=217","weakness":{}}},{"_index":"aon18","_id":"action-218","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-218","markdown":"**Activate** <actions string=\"Single Action\" />command; **Effect** You swear an oath to destroy one creature you can see. For the next 7 days or until that creature is slain, your attacks with the bow against that creature deal 1d6 additional damage, and you gain a +2 circumstance bonus to [Survival](/Skills.aspx?ID=16) checks to [Track](/Actions.aspx?ID=66) that creature. Your critical hits against the target gain the bows critical specialization effect; if they would already do so, they instead increase the DC of the [Athletics](/Skills.aspx?ID=3) check to [Escape](/Actions.aspx?ID=79) when critically hit to DC 20.","name":"command","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 602 <sup>4.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou swear an oath to destroy one creature you can see. For the next 7 days or until that creature is slain, your attacks with the bow against that …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 602"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 602 <sup>4.0</sup></row>","speed":{},"summary":"You swear an oath to destroy one creature you can see. For the next 7 days or until that creature is slain, your attacks with the bow against that …","summary_markdown":"You swear an oath to destroy one creature you can see. For the next 7 days or until that creature is slain, your attacks with the bow against that …","text":" Activate Single Actioncommand; Effect You swear an oath to destroy one creature you can see. For the next 7 days or until that creature is slain, your attacks with the bow against that creature deal 1d6 additional damage, and you gain a +2 circumstance bonus to Survival checks to Track that creature. Your critical hits against the target gain the bows critical specialization effect; if they would already do so, they instead increase the DC of the Athletics check to Escape when critically hit to DC 20.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=218","weakness":{}}},{"_index":"aon18","_id":"action-219","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-219","markdown":"**Activate** <actions string=\"Reaction\" />command; **Trigger** Your attack roll with the sky hammer is a critical success; **Effect** A 6th-level arcane [_fireball_](/Spells.aspx?ID=119) spell explodes, centered on the _sky hammer_. The spell DC is 45. You are immune to the _fireballs_ effect, though your allies are not.","name":"command","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 602 <sup>4.0</sup></row>\n\n**Trigger**\r\nYour attack roll with the _sky hammer_ is a critical success\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA 6th-level arcane fireball spell explodes, centered on the sky hammer . The spell DC is 45. You are immune to the fireballs effect, though …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 602"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 602 <sup>4.0</sup></row>","speed":{},"summary":"A 6th-level arcane fireball spell explodes, centered on the sky hammer . The spell DC is 45. You are immune to the fireballs effect, though …","summary_markdown":"A 6th-level arcane fireball spell explodes, centered on the sky hammer . The spell DC is 45. You are immune to the fireballs effect, though …","text":" Activate Reactioncommand; Trigger Your attack roll with the sky hammer is a critical success; Effect A 6th-level arcane fireball spell explodes, centered on the sky hammer . The spell DC is 45. You are immune to the fireballs effect, though your allies are not.","trait_markdown":"","trigger":"Your attack roll with the sky hammer is a critical success","trigger_markdown":"Your attack roll with the _sky hammer_ is a critical success","type":"Action","url":"/Actions.aspx?ID=219","weakness":{}}},{"_index":"aon18","_id":"action-220","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-220","markdown":"**Activate** <actions string=\"Two Actions\" />command, envision; **Frequency** once per day; **Effect** You cast a 6th-level [_lightning bolt_](/Spells.aspx?ID=172) (DC 33). ","name":"command, envision","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 602 <sup>4.0</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast a 6th-level lightning bolt (DC 33). \r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 602"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 602 <sup>4.0</sup></row>","speed":{},"summary":"You cast a 6th-level lightning bolt (DC 33). ","summary_markdown":"You cast a 6th-level lightning bolt (DC 33). ","text":" Activate Two Actionscommand, envision; Frequency once per day; Effect You cast a 6th-level lightning bolt (DC 33). ","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=220","weakness":{}}},{"_index":"aon18","_id":"action-221","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per 10 minutes","id":"action-221","markdown":"**Activate** <actions string=\"Reaction\" />command; **Frequency** once per 10 minutes; **Trigger** An electricity effect targets you or a creature within 10 feet of you, or has you or a creature within 10 feet of you in its area\r\n; **Effect** You try to divert the electricity off course, to be absorbed by _storm flash_. Choose one eligible creature to protect and roll a melee attack roll against the DC of the electricity effect. If you succeed, the chosen creature takes no electricity damage from the triggering effect. ","name":"command","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 602 <sup>4.0</sup></row>\r\n\r\n**Frequency**\r\nonce per 10 minutes\r\n\r\n**Trigger**\r\nAn [electricity](/Traits.aspx?ID=56) effect targets you or a creature within 10 feet of you, or has you or a creature within 10 feet of you in its area\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou try to divert the electricity off course, to be absorbed by storm flash . Choose one eligible creature to protect and roll a melee attack roll …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 602"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 602 <sup>4.0</sup></row>","speed":{},"summary":"You try to divert the electricity off course, to be absorbed by storm flash . Choose one eligible creature to protect and roll a melee attack roll …","summary_markdown":"You try to divert the electricity off course, to be absorbed by storm flash . Choose one eligible creature to protect and roll a melee attack roll …","text":" Activate Reactioncommand; Frequency once per 10 minutes; Trigger An electricity effect targets you or a creature within 10 feet of you, or has you or a creature within 10 feet of you in its area ; Effect You try to divert the electricity off course, to be absorbed by storm flash . Choose one eligible creature to protect and roll a melee attack roll against the DC of the electricity effect. If you succeed, the chosen creature takes no electricity damage from the triggering effect. ","trait_markdown":"","trigger":"An electricity effect targets you or a creature within 10 feet of you, or has you or a creature within 10 feet of you in its area\r\n","trigger_markdown":"An [electricity](/Traits.aspx?ID=56) effect targets you or a creature within 10 feet of you, or has you or a creature within 10 feet of you in its area\r\n","type":"Action","url":"/Actions.aspx?ID=221","weakness":{}}},{"_index":"aon18","_id":"action-222","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-222","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Effect** You cause the twigs to rapidly grow or contract, reshaping into a _+1 striking [staff](/Weapons.aspx?ID=12)_, a _+1 striking [bo staff](/Weapons.aspx?ID=17)_, or its disc form. In its disc form, it has negligible Bulk and must be held in one hand to be activated. In the other forms, it has the same Bulk as a normal weapon of its type. You can switch your grip as part of the activation.","name":"Interact","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 602 <sup>4.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cause the twigs to rapidly grow or contract, reshaping into a +1 striking staff , a +1 striking bo staff , or its disc form. In its disc …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 602"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 602 <sup>4.0</sup></row>","speed":{},"summary":"You cause the twigs to rapidly grow or contract, reshaping into a +1 striking staff , a +1 striking bo staff , or its disc form. In its disc …","summary_markdown":"You cause the twigs to rapidly grow or contract, reshaping into a +1 striking staff , a +1 striking bo staff , or its disc form. In its disc …","text":" Activate Single ActionInteract; Effect You cause the twigs to rapidly grow or contract, reshaping into a +1 striking staff , a +1 striking bo staff , or its disc form. In its disc form, it has negligible Bulk and must be held in one hand to be activated. In the other forms, it has the same Bulk as a normal weapon of its type. You can switch your grip as part of the activation.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=222","weakness":{}}},{"_index":"aon18","_id":"action-223","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-223","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Frequency** once per day; **Effect** You click the anklets together, gaining a +20-foot status bonus to all your Speeds and the effects of [_water walk_](/Spells.aspx?ID=371) for the next 10 minutes.","name":"Interact","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 603 <sup>4.0</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou click the anklets together, gaining a +20-foot status bonus to all your Speeds and the effects of water walk for the next 10 minutes.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 603"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 603 <sup>4.0</sup></row>","speed":{},"summary":"You click the anklets together, gaining a +20-foot status bonus to all your Speeds and the effects of water walk for the next 10 minutes.","summary_markdown":"You click the anklets together, gaining a +20-foot status bonus to all your Speeds and the effects of water walk for the next 10 minutes.","text":" Activate Single ActionInteract; Frequency once per day; Effect You click the anklets together, gaining a +20-foot status bonus to all your Speeds and the effects of water walk for the next 10 minutes.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=223","weakness":{}}},{"_index":"aon18","_id":"action-224","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-224","markdown":"**Activate** <actions string=\"Reaction\" />Interact; **Trigger** You are targeted by a thrown rock attack, or a rock would fall on you; **Effect** Attempt an Athletics check to grab the triggering rock. Use the Athletics DC of the creature throwing the rock, the DC of the hazard or other effect, or DC 35 if no other DC is applicable. You must have a free hand to catch the rock, but you can Release anything youre holding in a hand as part of this reaction.\r\n\r\n**Success** You safely catch the rock, take no damage, and are now holding the rock.<br />\r\n**Failure** You take half damage.<br />\r\n**Critical Failure** You take full damage.","name":"Interact","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 603 <sup>4.0</sup></row>\n\n**Trigger**\r\nYou are targeted by a thrown rock attack, or a rock would fall on you\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAttempt an Athletics check to grab the triggering rock. Use the Athletics DC of the creature throwing the rock, the DC of the hazard or other effect, …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 603"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 603 <sup>4.0</sup></row>","speed":{},"summary":"Attempt an Athletics check to grab the triggering rock. Use the Athletics DC of the creature throwing the rock, the DC of the hazard or other effect, …","summary_markdown":"Attempt an Athletics check to grab the triggering rock. Use the Athletics DC of the creature throwing the rock, the DC of the hazard or other effect, …","text":" Activate ReactionInteract; Trigger You are targeted by a thrown rock attack, or a rock would fall on you; Effect Attempt an Athletics check to grab the triggering rock. Use the Athletics DC of the creature throwing the rock, the DC of the hazard or other effect, or DC 35 if no other DC is applicable. You must have a free hand to catch the rock, but you can Release anything youre holding in a hand as part of this reaction. Success You safely catch the rock, take no damage, and are now holding the rock. Failure You take half damage. Critical Failure You take full damage.","trait_markdown":"","trigger":"You are targeted by a thrown rock attack, or a rock would fall on you","trigger_markdown":"You are targeted by a thrown rock attack, or a rock would fall on you","type":"Action","url":"/Actions.aspx?ID=224","weakness":{}}},{"_index":"aon18","_id":"action-225","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-225","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Frequency** once per day; **Effect** You tighten the belt one notch to gain a regeneration effect. For 2d4 rounds, at the start of your turn each round, you recover 15 Hit Points unless you took acid or fire damage since the start of your previous turn.","name":"Interact","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 603 <sup>4.0</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou tighten the belt one notch to gain a regeneration effect. For 2d4 rounds, at the start of your turn each round, you recover 15 Hit Points unless …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 603"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 603 <sup>4.0</sup></row>","speed":{},"summary":"You tighten the belt one notch to gain a regeneration effect. For 2d4 rounds, at the start of your turn each round, you recover 15 Hit Points unless …","summary_markdown":"You tighten the belt one notch to gain a regeneration effect. For 2d4 rounds, at the start of your turn each round, you recover 15 Hit Points unless …","text":" Activate Single ActionInteract; Frequency once per day; Effect You tighten the belt one notch to gain a regeneration effect. For 2d4 rounds, at the start of your turn each round, you recover 15 Hit Points unless you took acid or fire damage since the start of your previous turn.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=225","weakness":{}}},{"_index":"aon18","_id":"action-226","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-226","markdown":"**Activate** <actions string=\"Two Actions\" />envision; **Frequency** once per hour; **Effect** You cast a 4th-level [_charm_](/Spells.aspx?ID=34) spell (DC 38).","name":"envision","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 603 <sup>4.0</sup></row>\r\n\r\n**Frequency**\r\nonce per hour\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast a 4th-level charm spell (DC 38).\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 603"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 603 <sup>4.0</sup></row>","speed":{},"summary":"You cast a 4th-level charm spell (DC 38).","summary_markdown":"You cast a 4th-level charm spell (DC 38).","text":" Activate Two Actionsenvision; Frequency once per hour; Effect You cast a 4th-level charm spell (DC 38).","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=226","weakness":{}}},{"_index":"aon18","_id":"action-227","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-227","markdown":"**Activate** <actions string=\"Single Action\" />envision; **Frequency** once per hour; **Effect** You gain the effects of [_hypercognition_](/Spells.aspx?ID=156).","name":"envision","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 603 <sup>4.0</sup></row>\r\n\r\n**Frequency**\r\nonce per hour\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou gain the effects of hypercognition .\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 603"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 603 <sup>4.0</sup></row>","speed":{},"summary":"You gain the effects of hypercognition .","summary_markdown":"You gain the effects of hypercognition .","text":" Activate Single Actionenvision; Frequency once per hour; Effect You gain the effects of hypercognition .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=227","weakness":{}}},{"_index":"aon18","_id":"action-228","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-228","markdown":"**Activate** <actions string=\"Single Action\" />envision; **Frequency** once per day; **Effect** When you are considering a course of action, you get a gut feeling about whether its a good idea. You gain the effects of an [_augury_](/Spells.aspx?ID=15) spell, except that you receive the result from your own instincts rather than an external source.","name":"envision","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 <sup>4.0</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nWhen you are considering a course of action, you get a gut feeling about whether its a good idea. You gain the effects of an augury spell, …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 604"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 604 <sup>4.0</sup></row>","speed":{},"summary":"When you are considering a course of action, you get a gut feeling about whether its a good idea. You gain the effects of an augury spell, …","summary_markdown":"When you are considering a course of action, you get a gut feeling about whether its a good idea. You gain the effects of an augury spell, …","text":" Activate Single Actionenvision; Frequency once per day; Effect When you are considering a course of action, you get a gut feeling about whether its a good idea. You gain the effects of an augury spell, except that you receive the result from your own instincts rather than an external source.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=228","weakness":{}}},{"_index":"aon18","_id":"action-229","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-229","markdown":"**Activate** <actions string=\"Reaction\" />envision (fortune); **Frequency** once per hour; **Trigger** You fail a saving throw against an effect that makes you confused, fascinated, or stupefied; **Effect** The _headband of inspired wisdom_ clears your mind. You can reroll the saving throw and use the better result.","name":"envision (fortune)","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 <sup>4.0</sup></row>\r\n\r\n**Frequency**\r\nonce per hour\r\n\r\n**Trigger**\r\nYou fail a saving throw against an effect that makes you confused, fascinated, or stupefied\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe headband of inspired wisdom clears your mind. You can reroll the saving throw and use the better result.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 604"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 604 <sup>4.0</sup></row>","speed":{},"summary":"The headband of inspired wisdom clears your mind. You can reroll the saving throw and use the better result.","summary_markdown":"The headband of inspired wisdom clears your mind. You can reroll the saving throw and use the better result.","text":" Activate Reactionenvision (fortune); Frequency once per hour; Trigger You fail a saving throw against an effect that makes you confused, fascinated, or stupefied; Effect The headband of inspired wisdom clears your mind. You can reroll the saving throw and use the better result.","trait_markdown":"","trigger":"You fail a saving throw against an effect that makes you confused, fascinated, or stupefied","trigger_markdown":"You fail a saving throw against an effect that makes you confused, fascinated, or stupefied","type":"Action","url":"/Actions.aspx?ID=229","weakness":{}}},{"_index":"aon18","_id":"action-230","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-230","markdown":"**Activate** <actions string=\"Two Actions\" />Interact; **Frequency** once per day; **Effect** You trace a finger along the wind motifs on the barding, granting your companion wearing the barding a fly Speed of 30 feet for 10 minutes. Even if the companion doesnt have the mount special ability, it can still Fly while being ridden.","name":"Interact","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 <sup>4.0</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou trace a finger along the wind motifs on the barding, granting your companion wearing the barding a fly Speed of 30 feet for 10 minutes. Even if …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 604"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 604 <sup>4.0</sup></row>","speed":{},"summary":"You trace a finger along the wind motifs on the barding, granting your companion wearing the barding a fly Speed of 30 feet for 10 minutes. Even if …","summary_markdown":"You trace a finger along the wind motifs on the barding, granting your companion wearing the barding a fly Speed of 30 feet for 10 minutes. Even if …","text":" Activate Two ActionsInteract; Frequency once per day; Effect You trace a finger along the wind motifs on the barding, granting your companion wearing the barding a fly Speed of 30 feet for 10 minutes. Even if the companion doesnt have the mount special ability, it can still Fly while being ridden.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=230","weakness":{}}},{"_index":"aon18","_id":"action-231","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-231","markdown":"**Activate** <actions string=\"Single Action\" />envision; **Effect** You perceive through your animal companions senses instead of your own. You can Sustain the Activation. You are unaware of your own surroundings for as long as you are using your animal companions senses. In addition to the obvious use when you are separated from your companion, this ability might allow you to notice sounds, scents, and other stimuli that your companions senses register but yours alone dont.","name":"envision","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 <sup>4.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou perceive through your animal companions senses instead of your own. You can Sustain the Activation. You are unaware of your own surroundings for …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 604"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 604 <sup>4.0</sup></row>","speed":{},"summary":"You perceive through your animal companions senses instead of your own. You can Sustain the Activation. You are unaware of your own surroundings for …","summary_markdown":"You perceive through your animal companions senses instead of your own. You can Sustain the Activation. You are unaware of your own surroundings for …","text":" Activate Single Actionenvision; Effect You perceive through your animal companions senses instead of your own. You can Sustain the Activation. You are unaware of your own surroundings for as long as you are using your animal companions senses. In addition to the obvious use when you are separated from your companion, this ability might allow you to notice sounds, scents, and other stimuli that your companions senses register but yours alone dont.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=231","weakness":{}}},{"_index":"aon18","_id":"action-232","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-232","markdown":"**Activate** <actions string=\"Single Action\" />envision; **Effect** You touch your animal companion to transform it into a nonthreatening Tiny creature of the same family or a similar creature (for instance, a house cat instead of a tiger, or a puppy instead of a wolf). This has the effects of [_pest form_](/Spells.aspx?ID=217) (2nd level, or 4th level if your companion can fly). The effect lasts until you Dismiss it.","name":"envision","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 <sup>4.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou touch your animal companion to transform it into a nonthreatening Tiny creature of the same family or a similar creature (for instance, a house …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 604"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 604 <sup>4.0</sup></row>","speed":{},"summary":"You touch your animal companion to transform it into a nonthreatening Tiny creature of the same family or a similar creature (for instance, a house …","summary_markdown":"You touch your animal companion to transform it into a nonthreatening Tiny creature of the same family or a similar creature (for instance, a house …","text":" Activate Single Actionenvision; Effect You touch your animal companion to transform it into a nonthreatening Tiny creature of the same family or a similar creature (for instance, a house cat instead of a tiger, or a puppy instead of a wolf). This has the effects of pest form (2nd level, or 4th level if your companion can fly). The effect lasts until you Dismiss it.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=232","weakness":{}}},{"_index":"aon18","_id":"action-233","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-233","markdown":"**Activate** <actions string=\"Single Action\" />envision; **Effect** If your next action is to Cast a Spell, that spells level is 1 higher (maximum 10th level) for the purposes of counteracting and being counteracted. ","name":"envision","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 605 <sup>4.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nIf your next action is to Cast a Spell, that spells level is 1 higher (maximum 10th level) for the purposes of counteracting and being counteracted. \r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 605"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 605 <sup>4.0</sup></row>","speed":{},"summary":"If your next action is to Cast a Spell, that spells level is 1 higher (maximum 10th level) for the purposes of counteracting and being counteracted. ","summary_markdown":"If your next action is to Cast a Spell, that spells level is 1 higher (maximum 10th level) for the purposes of counteracting and being counteracted. ","text":" Activate Single Actionenvision; Effect If your next action is to Cast a Spell, that spells level is 1 higher (maximum 10th level) for the purposes of counteracting and being counteracted. ","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=233","weakness":{}}},{"_index":"aon18","_id":"action-234","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-234","markdown":"**Activate** <actions string=\"Reaction\" />envision; **Frequency** once per day; **Trigger** A spell targets you; **Effect** The stone casts a 6th-level [_dispel magic_](/Spells.aspx?ID=78) spell in an attempt to counteract the triggering spell, with a counteract modifier of +22. This can be used only on spells that specifically target you—not area spells that dont have targets. If it succeeds, it counteracts the spell for all targets if other creatures were targeted in addition to you. Each time you activate this _aeon stone_, attempt a DC 5 flat check. On a failure, the stone permanently turns into a _dull gray aeon stone_.","name":"envision","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 605 <sup>4.0</sup></row>\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Trigger**\r\nA spell targets you\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe stone casts a 6th-level dispel magic spell in an attempt to counteract the triggering spell, with a counteract modifier of +22. This can be …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 605"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 605 <sup>4.0</sup></row>","speed":{},"summary":"The stone casts a 6th-level dispel magic spell in an attempt to counteract the triggering spell, with a counteract modifier of +22. This can be …","summary_markdown":"The stone casts a 6th-level dispel magic spell in an attempt to counteract the triggering spell, with a counteract modifier of +22. This can be …","text":" Activate Reactionenvision; Frequency once per day; Trigger A spell targets you; Effect The stone casts a 6th-level dispel magic spell in an attempt to counteract the triggering spell, with a counteract modifier of +22. This can be used only on spells that specifically target you—not area spells that dont have targets. If it succeeds, it counteracts the spell for all targets if other creatures were targeted in addition to you. Each time you activate this aeon stone , attempt a DC 5 flat check. On a failure, the stone permanently turns into a dull gray aeon stone .","trait_markdown":"","trigger":"A spell targets you","trigger_markdown":"A spell targets you","type":"Action","url":"/Actions.aspx?ID=234","weakness":{}}},{"_index":"aon18","_id":"action-235","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-235","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Frequency** once per day; **Requirements** You are a dwarf; **Effect** You tighten the belt one notch to gain temporary Hit Points equal to your level and grant allies within 20 feet of you darkvision. Both effects last for 10 minutes.","name":"Interact","rarity":"common","release_date":"2019-08-01","requirement":"You are a dwarf","requirement_markdown":"You are a dwarf","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 606 <sup>4.0</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n**Requirement**\r\nYou are a dwarf\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou tighten the belt one notch to gain temporary Hit Points equal to your level and grant allies within 20 feet of you darkvision. Both effects last …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 606"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 606 <sup>4.0</sup></row>","speed":{},"summary":"You tighten the belt one notch to gain temporary Hit Points equal to your level and grant allies within 20 feet of you darkvision. Both effects last …","summary_markdown":"You tighten the belt one notch to gain temporary Hit Points equal to your level and grant allies within 20 feet of you darkvision. Both effects last …","text":" Activate Single ActionInteract; Frequency once per day; Requirements You are a dwarf; Effect You tighten the belt one notch to gain temporary Hit Points equal to your level and grant allies within 20 feet of you darkvision. Both effects last for 10 minutes.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=235","weakness":{}}},{"_index":"aon18","_id":"action-236","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-236","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Frequency** once per hour; **Effect** Until the end of your turn, you ignore difficult terrain when moving on the ground. If youre wearing a [_cloak of elvenkind_](/Equipment.aspx?ID=424), you also gain a +5-foot status bonus to your land Speed until the end of your turn.","name":"envision","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 606 <sup>4.0</sup></row>\r\n\r\n**Frequency**\r\nonce per hour\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nUntil the end of your turn, you ignore difficult terrain when moving on the ground. If youre wearing a cloak of elvenkind , you also gain a …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 606"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 606 <sup>4.0</sup></row>","speed":{},"summary":"Until the end of your turn, you ignore difficult terrain when moving on the ground. If youre wearing a cloak of elvenkind , you also gain a …","summary_markdown":"Until the end of your turn, you ignore difficult terrain when moving on the ground. If youre wearing a cloak of elvenkind , you also gain a …","text":" Activate Free Actionenvision; Frequency once per hour; Effect Until the end of your turn, you ignore difficult terrain when moving on the ground. If youre wearing a cloak of elvenkind , you also gain a +5-foot status bonus to your land Speed until the end of your turn.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=236","weakness":{}}},{"_index":"aon18","_id":"action-237","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-237","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Frequency** once per day; **Effect** You click the heels of the boots together and gain the quickened condition for 1 minute. You can use the extra action to Stride, Climb, or Swim. (You must still attempt an Athletics check for the Climb and Swim actions unless you have the appropriate movement type.)","name":"Interact","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 606 <sup>4.0</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou click the heels of the boots together and gain the quickened condition for 1 minute. You can use the extra action to Stride, Climb, or Swim. (You …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 606"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 606 <sup>4.0</sup></row>","speed":{},"summary":"You click the heels of the boots together and gain the quickened condition for 1 minute. You can use the extra action to Stride, Climb, or Swim. (You …","summary_markdown":"You click the heels of the boots together and gain the quickened condition for 1 minute. You can use the extra action to Stride, Climb, or Swim. (You …","text":" Activate Single ActionInteract; Frequency once per day; Effect You click the heels of the boots together and gain the quickened condition for 1 minute. You can use the extra action to Stride, Climb, or Swim. (You must still attempt an Athletics check for the Climb and Swim actions unless you have the appropriate movement type.)","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=237","weakness":{}}},{"_index":"aon18","_id":"action-238","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-238","markdown":"**Activate** <actions string=\"Single Action\" />command; **Frequency** once per day; **Effect** You gain a +10-foot status bonus to Speed for 1 minute.","name":"command","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 607 <sup>4.0</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou gain a +10-foot status bonus to Speed for 1 minute.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 607"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 607 <sup>4.0</sup></row>","speed":{},"summary":"You gain a +10-foot status bonus to Speed for 1 minute.","summary_markdown":"You gain a +10-foot status bonus to Speed for 1 minute.","text":" Activate Single Actioncommand; Frequency once per day; Effect You gain a +10-foot status bonus to Speed for 1 minute.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=238","weakness":{}}},{"_index":"aon18","_id":"action-239","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-239","markdown":"**Activate** <actions string=\"Reaction\" />Interact; **Frequency** once per day; **Trigger** A ranged weapon attack hits you but doesnt critically hit; **Requirements** You are aware of the attack and not flat-footed; **Effect** The bracers send the missile off-course. You gain a +2 circumstance bonus to AC against the triggering attack. If this would cause the attack to be a failure, the attack misses you.","name":"Interact","rarity":"common","release_date":"2019-08-01","requirement":"You are aware of the attack and not flat-footed","requirement_markdown":"You are aware of the attack and not flat-footed","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 607 <sup>4.0</sup></row>\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Trigger**\r\nA ranged weapon attack hits you but doesnt critically hit\r\n\r\n**Requirement**\r\nYou are aware of the attack and not flat-footed\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe bracers send the missile off-course. You gain a +2 circumstance bonus to AC against the triggering attack. If this would cause the attack to be a …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 607"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 607 <sup>4.0</sup></row>","speed":{},"summary":"The bracers send the missile off-course. You gain a +2 circumstance bonus to AC against the triggering attack. If this would cause the attack to be a …","summary_markdown":"The bracers send the missile off-course. You gain a +2 circumstance bonus to AC against the triggering attack. If this would cause the attack to be a …","text":" Activate ReactionInteract; Frequency once per day; Trigger A ranged weapon attack hits you but doesnt critically hit; Requirements You are aware of the attack and not flat-footed; Effect The bracers send the missile off-course. You gain a +2 circumstance bonus to AC against the triggering attack. If this would cause the attack to be a failure, the attack misses you.","trait_markdown":"","trigger":"A ranged weapon attack hits you but doesnt critically hit","trigger_markdown":"A ranged weapon attack hits you but doesnt critically hit","type":"Action","url":"/Actions.aspx?ID=239","weakness":{}}},{"_index":"aon18","_id":"action-240","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-240","markdown":"**Activate** <actions string=\"Two Actions\" />Interact; **Frequency** once per day; **Effect** You cast [_dimension door_](/Spells.aspx?ID=69). The space you leave and the one you appear in are filled with puffs of smoke that make anyone within concealed until they leave the smoke or the end of your next turn, at which point the smoke dissipates. Strong winds immediately disperse the smoke.","name":"Interact","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 607 <sup>4.0</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast dimension door . The space you leave and the one you appear in are filled with puffs of smoke that make anyone within concealed until …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 607"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 607 <sup>4.0</sup></row>","speed":{},"summary":"You cast dimension door . The space you leave and the one you appear in are filled with puffs of smoke that make anyone within concealed until …","summary_markdown":"You cast dimension door . The space you leave and the one you appear in are filled with puffs of smoke that make anyone within concealed until …","text":" Activate Two ActionsInteract; Frequency once per day; Effect You cast dimension door . The space you leave and the one you appear in are filled with puffs of smoke that make anyone within concealed until they leave the smoke or the end of your next turn, at which point the smoke dissipates. Strong winds immediately disperse the smoke.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=240","weakness":{}}},{"_index":"aon18","_id":"action-241","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-241","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Frequency** once per day; **Effect** You gain 1 Focus Point, which you can spend only to cast a cleric domain spell for a domain belonging to the deity the cassock is dedicated to. If you dont spend this Focus Point by the end of this turn, it is lost.","name":"envision","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 607 <sup>4.0</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou gain 1 Focus Point, which you can spend only to cast a cleric domain spell for a domain belonging to the deity the cassock is dedicated to. If …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 607"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 607 <sup>4.0</sup></row>","speed":{},"summary":"You gain 1 Focus Point, which you can spend only to cast a cleric domain spell for a domain belonging to the deity the cassock is dedicated to. If …","summary_markdown":"You gain 1 Focus Point, which you can spend only to cast a cleric domain spell for a domain belonging to the deity the cassock is dedicated to. If …","text":" Activate Free Actionenvision; Frequency once per day; Effect You gain 1 Focus Point, which you can spend only to cast a cleric domain spell for a domain belonging to the deity the cassock is dedicated to. If you dont spend this Focus Point by the end of this turn, it is lost.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=241","weakness":{}}},{"_index":"aon18","_id":"action-242","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-242","markdown":"**Activate** <actions string=\"Two Actions\" />envision, Interact; **Frequency** once per day; **Effect** You pull the cloaks hood up and gain the benefits of [_nondetection_](/Spells.aspx?ID=209) for 1 hour or until you pull the hood back down, whichever comes first.","name":"envision, Interact","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 608 <sup>4.0</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou pull the cloaks hood up and gain the benefits of nondetection for 1 hour or until you pull the hood back down, whichever comes first.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 608"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 608 <sup>4.0</sup></row>","speed":{},"summary":"You pull the cloaks hood up and gain the benefits of nondetection for 1 hour or until you pull the hood back down, whichever comes first.","summary_markdown":"You pull the cloaks hood up and gain the benefits of nondetection for 1 hour or until you pull the hood back down, whichever comes first.","text":" Activate Two Actionsenvision, Interact; Frequency once per day; Effect You pull the cloaks hood up and gain the benefits of nondetection for 1 hour or until you pull the hood back down, whichever comes first.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=242","weakness":{}}},{"_index":"aon18","_id":"action-243","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-243","markdown":"**Activate** <actions string=\"Two Actions\" />Interact; **Frequency** once per day; **Effect** You draw the hood up and gain the effects of [_invisibility_](/Spells.aspx?ID=164), with the spell's normal duration or until you pull the hood back down, whichever comes first. If you're also wearing _[boots of elvenkind](/Equipment.aspx?ID=413)_, you can activate this ability twice per day.","name":"Interact","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 608 <sup>4.0</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou draw the hood up and gain the effects of invisibility , with the spell's normal duration or until you pull the hood back down, whichever comes …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 608"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 608 <sup>4.0</sup></row>","speed":{},"summary":"You draw the hood up and gain the effects of invisibility , with the spell's normal duration or until you pull the hood back down, whichever comes …","summary_markdown":"You draw the hood up and gain the effects of invisibility , with the spell's normal duration or until you pull the hood back down, whichever comes …","text":" Activate Two ActionsInteract; Frequency once per day; Effect You draw the hood up and gain the effects of invisibility , with the spell's normal duration or until you pull the hood back down, whichever comes first. If you're also wearing boots of elvenkind , you can activate this ability twice per day.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=243","weakness":{}}},{"_index":"aon18","_id":"action-244","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-244","markdown":"**Activate** <actions string=\"Two Actions\" />command, Interact; **Frequency** once per day; **Effect** You can either transform the cloak into bat-like wings that grant you a fly Speed of 30 feet for 10 minutes, or have the cloak turn you into a bat by casting a 4th-level [_pest form_](/Spells.aspx?ID=217) spell on you.","name":"command, Interact","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 608 <sup>4.0</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou can either transform the cloak into bat-like wings that grant you a fly Speed of 30 feet for 10 minutes, or have the cloak turn you into a bat by …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 608"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 608 <sup>4.0</sup></row>","speed":{},"summary":"You can either transform the cloak into bat-like wings that grant you a fly Speed of 30 feet for 10 minutes, or have the cloak turn you into a bat by …","summary_markdown":"You can either transform the cloak into bat-like wings that grant you a fly Speed of 30 feet for 10 minutes, or have the cloak turn you into a bat by …","text":" Activate Two Actionscommand, Interact; Frequency once per day; Effect You can either transform the cloak into bat-like wings that grant you a fly Speed of 30 feet for 10 minutes, or have the cloak turn you into a bat by casting a 4th-level pest form spell on you.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=244","weakness":{}}},{"_index":"aon18","_id":"action-245","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-245","markdown":"**Activate** <actions string=\"\" />1 minute (Interact); **Frequency** once per day; **Effect** You calibrate the eyepiece to have it cast a 5th-level [_creation_](/Spells.aspx?ID=54) spell over the course of 1 minute to construct a temporary item.","name":"1 minute (Interact)","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 609 <sup>4.0</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou calibrate the eyepiece to have it cast a 5th-level creation spell over the course of 1 minute to construct a temporary item.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 609"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 609 <sup>4.0</sup></row>","speed":{},"summary":"You calibrate the eyepiece to have it cast a 5th-level creation spell over the course of 1 minute to construct a temporary item.","summary_markdown":"You calibrate the eyepiece to have it cast a 5th-level creation spell over the course of 1 minute to construct a temporary item.","text":" Activate 1 minute (Interact); Frequency once per day; Effect You calibrate the eyepiece to have it cast a 5th-level creation spell over the course of 1 minute to construct a temporary item.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=245","weakness":{}}},{"_index":"aon18","_id":"action-246","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-246","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Requirements** On your most recent action, you succeeded at a Performance check to dance; **Effect** You become concealed until the beginning of your next turn.","name":"Interact","rarity":"common","release_date":"2019-08-01","requirement":"On your most recent action, you succeeded at a Performance check to dance","requirement_markdown":"On your most recent action, you succeeded at a Performance check to dance","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 609 <sup>4.0</sup></row>\n\n**Requirement**\r\nOn your most recent action, you succeeded at a Performance check to dance\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou become concealed until the beginning of your next turn.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 609"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 609 <sup>4.0</sup></row>","speed":{},"summary":"You become concealed until the beginning of your next turn.","summary_markdown":"You become concealed until the beginning of your next turn.","text":" Activate Single ActionInteract; Requirements On your most recent action, you succeeded at a Performance check to dance; Effect You become concealed until the beginning of your next turn.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=246","weakness":{}}},{"_index":"aon18","_id":"action-247","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-247","markdown":"**Activate** <actions string=\"Two Actions\" />command; **Frequency** once per day; **Effect** The boots cast [_freedom of movement_](/Spells.aspx?ID=128) on you.","name":"command","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 609 <sup>4.0</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe boots cast freedom of movement on you.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 609"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 609 <sup>4.0</sup></row>","speed":{},"summary":"The boots cast freedom of movement on you.","summary_markdown":"The boots cast freedom of movement on you.","text":" Activate Two Actionscommand; Frequency once per day; Effect The boots cast freedom of movement on you.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=247","weakness":{}}},{"_index":"aon18","_id":"action-248","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-248","markdown":"**Activate** <actions string=\"Two Actions\" />Interact; **Frequency** once per day; **Effect** The mask casts a [_fear_](/Spells.aspx?ID=110) spell with a DC of 20.","name":"Interact","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 609 <sup>4.0</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe mask casts a fear spell with a DC of 20.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 609"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 609 <sup>4.0</sup></row>","speed":{},"summary":"The mask casts a fear spell with a DC of 20.","summary_markdown":"The mask casts a fear spell with a DC of 20.","text":" Activate Two ActionsInteract; Frequency once per day; Effect The mask casts a fear spell with a DC of 20.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=248","weakness":{}}},{"_index":"aon18","_id":"action-249","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-249","markdown":"**Activate** <actions string=\"Single Action\" />Recall Knowledge; **Frequency** once per day; **Effect** Attempt a DC 20 check to Recall Knowledge about people of a human ethnicity, a non-human ancestry, or some other type of creature. (The GM determines what your options are.) If you succeed, the badges bonus increases to +2 for Diplomacy checks with creatures of that group for the rest of the day.","name":"Recall Knowledge","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 609 <sup>4.0</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAttempt a DC 20 check to Recall Knowledge about people of a human ethnicity, a non-human ancestry, or some other type of creature. (The GM determines …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 609"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 609 <sup>4.0</sup></row>","speed":{},"summary":"Attempt a DC 20 check to Recall Knowledge about people of a human ethnicity, a non-human ancestry, or some other type of creature. (The GM determines …","summary_markdown":"Attempt a DC 20 check to Recall Knowledge about people of a human ethnicity, a non-human ancestry, or some other type of creature. (The GM determines …","text":" Activate Single ActionRecall Knowledge; Frequency once per day; Effect Attempt a DC 20 check to Recall Knowledge about people of a human ethnicity, a non-human ancestry, or some other type of creature. (The GM determines what your options are.) If you succeed, the badges bonus increases to +2 for Diplomacy checks with creatures of that group for the rest of the day.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=249","weakness":{}}},{"_index":"aon18","_id":"action-250","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per minute","id":"action-250","markdown":"**Activate** <actions string=\"Free Action\" />command; **Frequency** once per minute; **Trigger** You damage a creature with a Strike; **Effect** Your target is gripped by intense fear. This has the effect of a DC 37 [_phantasmal killer_](/Spells.aspx?ID=219)\t spell, but it is an enchantment instead of an illusion. The creature is then temporarily immune for 24 hours.","name":"command","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 610 <sup>4.0</sup></row>\r\n\r\n**Frequency**\r\nonce per minute\r\n\r\n**Trigger**\r\nYou damage a creature with a Strike\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour target is gripped by intense fear. This has the effect of a DC 37 phantasmal killer \t spell, but it is an enchantment instead of an illusion. …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 610"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 610 <sup>4.0</sup></row>","speed":{},"summary":"Your target is gripped by intense fear. This has the effect of a DC 37 phantasmal killer \t spell, but it is an enchantment instead of an illusion. …","summary_markdown":"Your target is gripped by intense fear. This has the effect of a DC 37 phantasmal killer \t spell, but it is an enchantment instead of an illusion. …","text":" Activate Free Actioncommand; Frequency once per minute; Trigger You damage a creature with a Strike; Effect Your target is gripped by intense fear. This has the effect of a DC 37 phantasmal killer spell, but it is an enchantment instead of an illusion. The creature is then temporarily immune for 24 hours.","trait_markdown":"","trigger":"You damage a creature with a Strike","trigger_markdown":"You damage a creature with a Strike","type":"Action","url":"/Actions.aspx?ID=250","weakness":{}}},{"_index":"aon18","_id":"action-251","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-251","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Frequency** once per day; **Effect** You gain 1 Focus Point, which you can spend only to cast an order spell. If you dont spend this Focus Point by the end of this turn, it is lost.","name":"envision","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 610 <sup>4.0</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou gain 1 Focus Point, which you can spend only to cast an order spell. If you dont spend this Focus Point by the end of this turn, it is lost.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 610"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 610 <sup>4.0</sup></row>","speed":{},"summary":"You gain 1 Focus Point, which you can spend only to cast an order spell. If you dont spend this Focus Point by the end of this turn, it is lost.","summary_markdown":"You gain 1 Focus Point, which you can spend only to cast an order spell. If you dont spend this Focus Point by the end of this turn, it is lost.","text":" Activate Free Actionenvision; Frequency once per day; Effect You gain 1 Focus Point, which you can spend only to cast an order spell. If you dont spend this Focus Point by the end of this turn, it is lost.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=251","weakness":{}}},{"_index":"aon18","_id":"action-252","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-252","markdown":"**Activate** <actions string=\"Free Action\" />envision (fortune); **Trigger** You attack a concealed or hidden creature and havent attempted the flat check yet; **Effect** You can roll the flat check for the concealed or hidden condition twice and use the higher result.","name":"envision (fortune)","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 610 <sup>4.0</sup></row>\n\n**Trigger**\r\nYou attack a concealed or hidden creature and havent attempted the flat check yet\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou can roll the flat check for the concealed or hidden condition twice and use the higher result.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 610"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 610 <sup>4.0</sup></row>","speed":{},"summary":"You can roll the flat check for the concealed or hidden condition twice and use the higher result.","summary_markdown":"You can roll the flat check for the concealed or hidden condition twice and use the higher result.","text":" Activate Free Actionenvision (fortune); Trigger You attack a concealed or hidden creature and havent attempted the flat check yet; Effect You can roll the flat check for the concealed or hidden condition twice and use the higher result.","trait_markdown":"","trigger":"You attack a concealed or hidden creature and havent attempted the flat check yet","trigger_markdown":"You attack a concealed or hidden creature and havent attempted the flat check yet","type":"Action","url":"/Actions.aspx?ID=252","weakness":{}}},{"_index":"aon18","_id":"action-253","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-253","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Requirements** No item is stored in the gloves; **Effect** One item youre holding with a Bulk of 1 or less vanishes into the gloves extradimensional space.","name":"Interact","rarity":"common","release_date":"2019-08-01","requirement":"No item is stored in the gloves","requirement_markdown":"No item is stored in the gloves","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 610 <sup>4.0</sup></row>\n\n**Requirement**\r\nNo item is stored in the gloves\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nOne item youre holding with a Bulk of 1 or less vanishes into the gloves extradimensional space.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 610"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 610 <sup>4.0</sup></row>","speed":{},"summary":"One item youre holding with a Bulk of 1 or less vanishes into the gloves extradimensional space.","summary_markdown":"One item youre holding with a Bulk of 1 or less vanishes into the gloves extradimensional space.","text":" Activate Single ActionInteract; Requirements No item is stored in the gloves; Effect One item youre holding with a Bulk of 1 or less vanishes into the gloves extradimensional space.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=253","weakness":{}}},{"_index":"aon18","_id":"action-254","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-254","markdown":"**Activate** <actions string=\"Free Action\" />Interact; **Requirements** An item is stored in the gloves, and you have a free hand; **Effect** The item stored in the gloves appears in your hand. The gloves cant be activated again for 1 minute.","name":"Interact","rarity":"common","release_date":"2019-08-01","requirement":"An item is stored in the gloves, and you have a free hand","requirement_markdown":"An item is stored in the gloves, and you have a free hand","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 610 <sup>4.0</sup></row>\n\n**Requirement**\r\nAn item is stored in the gloves, and you have a free hand\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe item stored in the gloves appears in your hand. The gloves cant be activated again for 1 minute.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 610"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 610 <sup>4.0</sup></row>","speed":{},"summary":"The item stored in the gloves appears in your hand. The gloves cant be activated again for 1 minute.","summary_markdown":"The item stored in the gloves appears in your hand. The gloves cant be activated again for 1 minute.","text":" Activate Free ActionInteract; Requirements An item is stored in the gloves, and you have a free hand; Effect The item stored in the gloves appears in your hand. The gloves cant be activated again for 1 minute.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=254","weakness":{}}},{"_index":"aon18","_id":"action-255","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-255","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Frequency** once per day; **Effect** Rotating the lenses 90 degrees, you gain darkvision for 1 hour.","name":"Interact","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 610 <sup>4.0</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nRotating the lenses 90 degrees, you gain darkvision for 1 hour.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 610"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 610 <sup>4.0</sup></row>","speed":{},"summary":"Rotating the lenses 90 degrees, you gain darkvision for 1 hour.","summary_markdown":"Rotating the lenses 90 degrees, you gain darkvision for 1 hour.","text":" Activate Single ActionInteract; Frequency once per day; Effect Rotating the lenses 90 degrees, you gain darkvision for 1 hour.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=255","weakness":{}}},{"_index":"aon18","_id":"action-256","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once during the duration of each polymorph effect","id":"action-256","markdown":"**Activate** <actions string=\"Single Action\" />command; **Frequency** once during the duration of each polymorph effect; **Requirements** Youre in a non-humanoid form via a polymorph effect; **Effect** You unleash a bestial roar, attempting a single Intimidation check compared to the Will DCs of all enemies within 30 feet to impose the effects below. Though this activation has the command component, you can issue this command without the need for language.\r\n\r\n**Critical Success** The creature is frightened 2.<br />\r\n**Success** The creature is frightened 1.<br />\r\n**Failure** The creature is unaffected.","name":"command","rarity":"common","release_date":"2019-08-01","requirement":"Youre in a non-humanoid form via a polymorph effect","requirement_markdown":"Youre in a non-humanoid form via a polymorph effect","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 611 <sup>4.0</sup></row>\r\n\r\n**Frequency**\r\nonce during the duration of each polymorph effect\n\n**Requirement**\r\nYoure in a non-humanoid form via a polymorph effect\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou unleash a bestial roar, attempting a single Intimidation check compared to the Will DCs of all enemies within 30 feet to impose the effects …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 611"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 611 <sup>4.0</sup></row>","speed":{},"summary":"You unleash a bestial roar, attempting a single Intimidation check compared to the Will DCs of all enemies within 30 feet to impose the effects …","summary_markdown":"You unleash a bestial roar, attempting a single Intimidation check compared to the Will DCs of all enemies within 30 feet to impose the effects …","text":" Activate Single Actioncommand; Frequency once during the duration of each polymorph effect; Requirements Youre in a non-humanoid form via a polymorph effect; Effect You unleash a bestial roar, attempting a single Intimidation check compared to the Will DCs of all enemies within 30 feet to impose the effects below. Though this activation has the command component, you can issue this command without the need for language. Critical Success The creature is frightened 2. Success The creature is frightened 1. Failure The creature is unaffected.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=256","weakness":{}}},{"_index":"aon18","_id":"action-257","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-257","markdown":"**Activate** <actions string=\"Two Actions\" />command, envision; **Effect** You cast [_mage hand_](/Spells.aspx?ID=177).","name":"command, envision","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 611 <sup>4.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast mage hand .\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 611"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 611 <sup>4.0</sup></row>","speed":{},"summary":"You cast mage hand .","summary_markdown":"You cast mage hand .","text":" Activate Two Actionscommand, envision; Effect You cast mage hand .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=257","weakness":{}}},{"_index":"aon18","_id":"action-258","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-258","markdown":"**Activate** <actions string=\"\" />1 minute (Interact); **Frequency** once per day; **Effect** The hat casts a 1st-level [_illusory disguise_](/Spells.aspx?ID=159) spell on you. While setting up the disguise, you can magically alter the hat to appear as a comb, ribbon, helm, or other piece of headwear.","name":"1 minute (Interact)","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 611 <sup>4.0</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe hat casts a 1st-level illusory disguise spell on you. While setting up the disguise, you can magically alter the hat to appear as a comb, …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 611"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 611 <sup>4.0</sup></row>","speed":{},"summary":"The hat casts a 1st-level illusory disguise spell on you. While setting up the disguise, you can magically alter the hat to appear as a comb, …","summary_markdown":"The hat casts a 1st-level illusory disguise spell on you. While setting up the disguise, you can magically alter the hat to appear as a comb, …","text":" Activate 1 minute (Interact); Frequency once per day; Effect The hat casts a 1st-level illusory disguise spell on you. While setting up the disguise, you can magically alter the hat to appear as a comb, ribbon, helm, or other piece of headwear.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=258","weakness":{}}},{"_index":"aon18","_id":"action-259","_score":2.3818138,"_source":{"actions":"Three Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-259","markdown":"**Activate** <actions string=\"Three Actions\" />Cast a Spell; **Frequency** once per day; **Effect** You cast a 4th-level arcane [_summon elemental_](/Spells.aspx?ID=320) spell.","name":"Cast a Spell","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 611 <sup>4.0</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast a 4th-level arcane summon elemental spell.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 611"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 611 <sup>4.0</sup></row>","speed":{},"summary":"You cast a 4th-level arcane summon elemental spell.","summary_markdown":"You cast a 4th-level arcane summon elemental spell.","text":" Activate Three ActionsCast a Spell; Frequency once per day; Effect You cast a 4th-level arcane summon elemental spell.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=259","weakness":{}}},{"_index":"aon18","_id":"action-260","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-260","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Frequency** once per day; **Effect** You can soothe the wounds of a willing, living, adjacent creature, restoring 2d6+7 Hit Points to that creature. This is a [positive](/Traits.aspx?ID=128) [healing](/Traits.aspx?ID=89) effect. You can't harm [undead](/Traits.aspx?ID=160) with this healing.","name":"Interact","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 612 <sup>4.0</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou can soothe the wounds of a willing, living, adjacent creature, restoring 2d6+7 Hit Points to that creature. This is a positive healing …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 612"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 612 <sup>4.0</sup></row>","speed":{},"summary":"You can soothe the wounds of a willing, living, adjacent creature, restoring 2d6+7 Hit Points to that creature. This is a positive healing …","summary_markdown":"You can soothe the wounds of a willing, living, adjacent creature, restoring 2d6+7 Hit Points to that creature. This is a positive healing …","text":" Activate Single ActionInteract; Frequency once per day; Effect You can soothe the wounds of a willing, living, adjacent creature, restoring 2d6+7 Hit Points to that creature. This is a positive healing effect. You can't harm undead with this healing.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=260","weakness":{}}},{"_index":"aon18","_id":"action-261","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-261","markdown":"**Activate** <actions string=\"Two Actions\" />command, Interact; **Frequency** once per day; **Effect** You command the apparatus to magically jury-rig an item you hold or thats within 5 feet of you. The item is repaired, as a 3rd-level [_mending_](/Spells.aspx?ID=189) spell. This lasts for 10 minutes, after which the item returns to its previous state of disrepair unless youve Repaired it before then.","name":"command, Interact","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 612 <sup>4.0</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou command the apparatus to magically jury-rig an item you hold or thats within 5 feet of you. The item is repaired, as a 3rd-level mending …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 612"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 612 <sup>4.0</sup></row>","speed":{},"summary":"You command the apparatus to magically jury-rig an item you hold or thats within 5 feet of you. The item is repaired, as a 3rd-level mending …","summary_markdown":"You command the apparatus to magically jury-rig an item you hold or thats within 5 feet of you. The item is repaired, as a 3rd-level mending …","text":" Activate Two Actionscommand, Interact; Frequency once per day; Effect You command the apparatus to magically jury-rig an item you hold or thats within 5 feet of you. The item is repaired, as a 3rd-level mending spell. This lasts for 10 minutes, after which the item returns to its previous state of disrepair unless youve Repaired it before then.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=261","weakness":{}}},{"_index":"aon18","_id":"action-262","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-262","markdown":"**Activate** <actions string=\"Two Actions\" />Interact; **Effect** You lift an object of up to 8 Bulk as though it were weightless. This requires two hands, and if the object is locked or otherwise held in place, you can attempt to Force it Open using Athletics as part of this activation. The object still has its full weight and Bulk for all other purposes—you just ignore that weight. The effect lasts until the end of your next turn.","name":"Interact","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 613 <sup>4.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou lift an object of up to 8 Bulk as though it were weightless. This requires two hands, and if the object is locked or otherwise held in place, you …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 613"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 613 <sup>4.0</sup></row>","speed":{},"summary":"You lift an object of up to 8 Bulk as though it were weightless. This requires two hands, and if the object is locked or otherwise held in place, you …","summary_markdown":"You lift an object of up to 8 Bulk as though it were weightless. This requires two hands, and if the object is locked or otherwise held in place, you …","text":" Activate Two ActionsInteract; Effect You lift an object of up to 8 Bulk as though it were weightless. This requires two hands, and if the object is locked or otherwise held in place, you can attempt to Force it Open using Athletics as part of this activation. The object still has its full weight and Bulk for all other purposes—you just ignore that weight. The effect lasts until the end of your next turn.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=262","weakness":{}}},{"_index":"aon18","_id":"action-263","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-263","markdown":"**Activate** <actions string=\"\" />1 minute (envision); **Frequency** once per day; **Effect** The ring casts [_animal messenger_](/Spells.aspx?ID=11) to your specification. The animal is a magical creature that springs from the ring, and its appearance suits the iconography or heraldry of the lord or organization represented by the ring.","name":"1 minute (envision)","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 613 <sup>4.0</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe ring casts animal messenger to your specification. The animal is a magical creature that springs from the ring, and its appearance suits the …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 613"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 613 <sup>4.0</sup></row>","speed":{},"summary":"The ring casts animal messenger to your specification. The animal is a magical creature that springs from the ring, and its appearance suits the …","summary_markdown":"The ring casts animal messenger to your specification. The animal is a magical creature that springs from the ring, and its appearance suits the …","text":" Activate 1 minute (envision); Frequency once per day; Effect The ring casts animal messenger to your specification. The animal is a magical creature that springs from the ring, and its appearance suits the iconography or heraldry of the lord or organization represented by the ring.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=263","weakness":{}}},{"_index":"aon18","_id":"action-264","_score":2.3818138,"_source":{"actions":"Three Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-264","markdown":"**Activate** <actions string=\"Three Actions\" />command; **Frequency** once per hour; **Effect** The ring casts [_sending_](/Spells.aspx?ID=272) to your specifications.","name":"command","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 613 <sup>4.0</sup></row>\r\n\r\n**Frequency**\r\nonce per hour\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe ring casts sending to your specifications.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 613"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 613 <sup>4.0</sup></row>","speed":{},"summary":"The ring casts sending to your specifications.","summary_markdown":"The ring casts sending to your specifications.","text":" Activate Three Actionscommand; Frequency once per hour; Effect The ring casts sending to your specifications.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=264","weakness":{}}},{"_index":"aon18","_id":"action-265","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-265","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Effect** You detach a sphere from the necklace, causing it to glow with orange light. After you activate a sphere, if you or anyone else hurls it (an Interact action), it detonates as a [_fireball_](/Spells.aspx?ID=119) where it lands. Your toss can place the center of the _fireball_ anywhere within 70 feet, though at the GM's discretion you might need to make an attack roll if the throw is unusually challenging. If no one hurls the sphere by the start of your next turn, it turns into a non-magical red bead.","name":"Interact","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 613 <sup>4.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou detach a sphere from the necklace, causing it to glow with orange light. After you activate a sphere, if you or anyone else hurls it (an Interact …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 613"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 613 <sup>4.0</sup></row>","speed":{},"summary":"You detach a sphere from the necklace, causing it to glow with orange light. After you activate a sphere, if you or anyone else hurls it (an Interact …","summary_markdown":"You detach a sphere from the necklace, causing it to glow with orange light. After you activate a sphere, if you or anyone else hurls it (an Interact …","text":" Activate Single ActionInteract; Effect You detach a sphere from the necklace, causing it to glow with orange light. After you activate a sphere, if you or anyone else hurls it (an Interact action), it detonates as a fireball where it lands. Your toss can place the center of the fireball anywhere within 70 feet, though at the GM's discretion you might need to make an attack roll if the throw is unusually challenging. If no one hurls the sphere by the start of your next turn, it turns into a non-magical red bead.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=265","weakness":{}}},{"_index":"aon18","_id":"action-266","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-266","markdown":"**Activate** <actions string=\"\" />10 minutes (Cast a Spell); **Frequency** once per day; **Effect** You cast a 4th-level [_dream message_](/Spells.aspx?ID=90) spell.","name":"10 minutes (Cast a Spell)","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 613 <sup>4.0</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast a 4th-level dream message spell.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 613"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 613 <sup>4.0</sup></row>","speed":{},"summary":"You cast a 4th-level dream message spell.","summary_markdown":"You cast a 4th-level dream message spell.","text":" Activate 10 minutes (Cast a Spell); Frequency once per day; Effect You cast a 4th-level dream message spell.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=266","weakness":{}}},{"_index":"aon18","_id":"action-267","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-267","markdown":"**Activate** <actions string=\"Single Action\" />envision; **Effect** You change the masks appearance into an artistic rendition of a dramatic character of your choice.","name":"envision","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 613 <sup>4.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou change the masks appearance into an artistic rendition of a dramatic character of your choice.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 613"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 613 <sup>4.0</sup></row>","speed":{},"summary":"You change the masks appearance into an artistic rendition of a dramatic character of your choice.","summary_markdown":"You change the masks appearance into an artistic rendition of a dramatic character of your choice.","text":" Activate Single Actionenvision; Effect You change the masks appearance into an artistic rendition of a dramatic character of your choice.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=267","weakness":{}}},{"_index":"aon18","_id":"action-268","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-268","markdown":"**Activate** <actions string=\"Reaction\" />envision (fortune); **Frequency** once per day; **Trigger** You fail a Performance check that benefits from the masks bonus; **Effect** You change the masks character and reroll the Performance check, using the second result.","name":"envision (fortune)","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 613 <sup>4.0</sup></row>\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Trigger**\r\nYou fail a Performance check that benefits from the masks bonus\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou change the masks character and reroll the Performance check, using the second result.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 613"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 613 <sup>4.0</sup></row>","speed":{},"summary":"You change the masks character and reroll the Performance check, using the second result.","summary_markdown":"You change the masks character and reroll the Performance check, using the second result.","text":" Activate Reactionenvision (fortune); Frequency once per day; Trigger You fail a Performance check that benefits from the masks bonus; Effect You change the masks character and reroll the Performance check, using the second result.","trait_markdown":"","trigger":"You fail a Performance check that benefits from the masks bonus","trigger_markdown":"You fail a Performance check that benefits from the masks bonus","type":"Action","url":"/Actions.aspx?ID=268","weakness":{}}},{"_index":"aon18","_id":"action-269","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-269","markdown":"**Activate** <actions string=\"Single Action\" />envision; **Frequency** once per day; **Effect** You ask for guidance about a particular course of action, gaining the effects of an [_augury_](/Spells.aspx?ID=15) spell.","name":"envision","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 614 <sup>4.0</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou ask for guidance about a particular course of action, gaining the effects of an augury spell.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 614"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 614 <sup>4.0</sup></row>","speed":{},"summary":"You ask for guidance about a particular course of action, gaining the effects of an augury spell.","summary_markdown":"You ask for guidance about a particular course of action, gaining the effects of an augury spell.","text":" Activate Single Actionenvision; Frequency once per day; Effect You ask for guidance about a particular course of action, gaining the effects of an augury spell.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=269","weakness":{}}},{"_index":"aon18","_id":"action-270","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-270","markdown":"**Activate** <actions string=\"Reaction\" />envision; **Trigger** You are targeted by or within the area of the spell stored within the ring; **Effect** You can attempt to counteract the triggering spell, using the level of the spell stored in the ring and a counteract modifier of +19. Once you do, the stored spells energy is spent, and the ring is empty.","name":"envision","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 614 <sup>4.0</sup></row>\n\n**Trigger**\r\nYou are targeted by or within the area of the spell stored within the ring\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou can attempt to counteract the triggering spell, using the level of the spell stored in the ring and a counteract modifier of +19. Once you do, …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 614"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 614 <sup>4.0</sup></row>","speed":{},"summary":"You can attempt to counteract the triggering spell, using the level of the spell stored in the ring and a counteract modifier of +19. Once you do, …","summary_markdown":"You can attempt to counteract the triggering spell, using the level of the spell stored in the ring and a counteract modifier of +19. Once you do, …","text":" Activate Reactionenvision; Trigger You are targeted by or within the area of the spell stored within the ring; Effect You can attempt to counteract the triggering spell, using the level of the spell stored in the ring and a counteract modifier of +19. Once you do, the stored spells energy is spent, and the ring is empty.","trait_markdown":"","trigger":"You are targeted by or within the area of the spell stored within the ring","trigger_markdown":"You are targeted by or within the area of the spell stored within the ring","type":"Action","url":"/Actions.aspx?ID=270","weakness":{}}},{"_index":"aon18","_id":"action-271","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-271","markdown":"**Activate** <actions string=\"Single Action\" />command; **Effect** You harmlessly expend the stored spell, having no effect but emptying the ring so that another spell can be cast into it.","name":"command","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 614 <sup>4.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou harmlessly expend the stored spell, having no effect but emptying the ring so that another spell can be cast into it.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 614"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 614 <sup>4.0</sup></row>","speed":{},"summary":"You harmlessly expend the stored spell, having no effect but emptying the ring so that another spell can be cast into it.","summary_markdown":"You harmlessly expend the stored spell, having no effect but emptying the ring so that another spell can be cast into it.","text":" Activate Single Actioncommand; Effect You harmlessly expend the stored spell, having no effect but emptying the ring so that another spell can be cast into it.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=271","weakness":{}}},{"_index":"aon18","_id":"action-272","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-272","markdown":"**Activate** <actions string=\"Two Actions\" />Interact; **Frequency** once per day; **Effect** Snapping your fingers on the hand that wears the ring causes the ring to cast [_glibness_](/Spells.aspx?ID=135) on you with no visual manifestations of a spell being cast.","name":"Interact","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 614 <sup>4.0</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSnapping your fingers on the hand that wears the ring causes the ring to cast glibness on you with no visual manifestations of a spell being cast.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 614"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 614 <sup>4.0</sup></row>","speed":{},"summary":"Snapping your fingers on the hand that wears the ring causes the ring to cast glibness on you with no visual manifestations of a spell being cast.","summary_markdown":"Snapping your fingers on the hand that wears the ring causes the ring to cast glibness on you with no visual manifestations of a spell being cast.","text":" Activate Two ActionsInteract; Frequency once per day; Effect Snapping your fingers on the hand that wears the ring causes the ring to cast glibness on you with no visual manifestations of a spell being cast.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=272","weakness":{}}},{"_index":"aon18","_id":"action-273","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-273","markdown":"**Activate** <actions string=\"\" />10 minutes (Interact); **Frequency** once per day; **Effect** You create a 4th-level [_glyph of warding_](/Spells.aspx?ID=138) containing [_fireball_](/Spells.aspx?ID=119). You can have only one _glyph of warding_ from a _ring of maniacal devices_ active at a time, even if you have multiple rings, and the spell ends if you lose your investiture in the ring.","name":"10 minutes (Interact)","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 614 <sup>4.0</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou create a 4th-level glyph of warding containing fireball . You can have only one glyph of warding from a ring of maniacal devices …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 614"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 614 <sup>4.0</sup></row>","speed":{},"summary":"You create a 4th-level glyph of warding containing fireball . You can have only one glyph of warding from a ring of maniacal devices …","summary_markdown":"You create a 4th-level glyph of warding containing fireball . You can have only one glyph of warding from a ring of maniacal devices …","text":" Activate 10 minutes (Interact); Frequency once per day; Effect You create a 4th-level glyph of warding containing fireball . You can have only one glyph of warding from a ring of maniacal devices active at a time, even if you have multiple rings, and the spell ends if you lose your investiture in the ring.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=273","weakness":{}}},{"_index":"aon18","_id":"action-274","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-274","markdown":"**Activate** <actions string=\"Reaction\" />envision; **Trigger** You are targeted by a spell; **Effect** The ring replicates the effects of an 8th-level [_spell turning_](/Spells.aspx?ID=297) with a counteract modifier of +35, possibly causing the triggering spell to reflect back on its caster. The ring can reflect no more than 9 total levels of spells per day. If you activate the ring to reflect a spell that would exceed this limit, the attempt fails, but the attempted usage of the ring does not count toward the daily limit.","name":"envision","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 615 <sup>4.0</sup></row>\n\n**Trigger**\r\nYou are targeted by a spell\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe ring replicates the effects of an 8th-level spell turning with a counteract modifier of +35, possibly causing the triggering spell to reflect …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 615"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 615 <sup>4.0</sup></row>","speed":{},"summary":"The ring replicates the effects of an 8th-level spell turning with a counteract modifier of +35, possibly causing the triggering spell to reflect …","summary_markdown":"The ring replicates the effects of an 8th-level spell turning with a counteract modifier of +35, possibly causing the triggering spell to reflect …","text":" Activate Reactionenvision; Trigger You are targeted by a spell; Effect The ring replicates the effects of an 8th-level spell turning with a counteract modifier of +35, possibly causing the triggering spell to reflect back on its caster. The ring can reflect no more than 9 total levels of spells per day. If you activate the ring to reflect a spell that would exceed this limit, the attempt fails, but the attempted usage of the ring does not count toward the daily limit.","trait_markdown":"","trigger":"You are targeted by a spell","trigger_markdown":"You are targeted by a spell","type":"Action","url":"/Actions.aspx?ID=274","weakness":{}}},{"_index":"aon18","_id":"action-275","_score":2.3818138,"_source":{"actions":"Single Action or more Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per minute","id":"action-275","markdown":"**Activate** <actions string=\"Single Action or more Actions\" />(Interact); **Frequency** once per minute; **Effect** A ram-shaped blast of force slams into one foe that you can see within 60 feet. The number of actions you spend to Activate this Item (from 1 to 3) determines the intensity of the force. The blow deals 2d6 force damage per action spent and pushes the target 5 feet per action spent. The target must attempt a DC 22 Fortitude save.\r\n\r\n**Critical Success** The target is unaffected.<br />\r\n**Success** The target takes half damage and is pushed half the distance.<br />\r\n**Failure** The target takes full damage and is pushed the full distance.<br />\r\n**Critical Failure** The target takes double damage and is pushed twice the distance.","name":"(Interact)","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 615 <sup>4.0</sup></row>\r\n\r\n**Frequency**\r\nonce per minute\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA ram-shaped blast of force slams into one foe that you can see within 60 feet. The number of actions you spend to Activate this Item (from 1 to 3) …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 615"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 615 <sup>4.0</sup></row>","speed":{},"summary":"A ram-shaped blast of force slams into one foe that you can see within 60 feet. The number of actions you spend to Activate this Item (from 1 to 3) …","summary_markdown":"A ram-shaped blast of force slams into one foe that you can see within 60 feet. The number of actions you spend to Activate this Item (from 1 to 3) …","text":" Activate Single Action or more Actions(Interact); Frequency once per minute; Effect A ram-shaped blast of force slams into one foe that you can see within 60 feet. The number of actions you spend to Activate this Item (from 1 to 3) determines the intensity of the force. The blow deals 2d6 force damage per action spent and pushes the target 5 feet per action spent. The target must attempt a DC 22 Fortitude save. Critical Success The target is unaffected. Success The target takes half damage and is pushed half the distance. Failure The target takes full damage and is pushed the full distance. Critical Failure The target takes double damage and is pushed twice the distance.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=275","weakness":{}}},{"_index":"aon18","_id":"action-276","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-276","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Effect** You pluck an eye from the robe and toss it into the air, where it turns invisible and floats to a destination you choose, with the same effect as a 5th-level [_prying eye_](/Spells.aspx?ID=239) spell. You can Sustain the Activation just as you would be able to Sustain the Spell. ","name":"Interact","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 615 <sup>4.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou pluck an eye from the robe and toss it into the air, where it turns invisible and floats to a destination you choose, with the same effect as a …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 615"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 615 <sup>4.0</sup></row>","speed":{},"summary":"You pluck an eye from the robe and toss it into the air, where it turns invisible and floats to a destination you choose, with the same effect as a …","summary_markdown":"You pluck an eye from the robe and toss it into the air, where it turns invisible and floats to a destination you choose, with the same effect as a …","text":" Activate Single ActionInteract; Effect You pluck an eye from the robe and toss it into the air, where it turns invisible and floats to a destination you choose, with the same effect as a 5th-level prying eye spell. You can Sustain the Activation just as you would be able to Sustain the Spell. ","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=276","weakness":{}}},{"_index":"aon18","_id":"action-277","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-277","markdown":"**Activate** <actions string=\"Reaction\" />command; **Frequency** once per day; **Trigger** You attempt a saving throw against an arcane spell, but you havent rolled yet; **Effect** You automatically succeed at your save against the triggering arcane spell.","name":"command","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 616 <sup>4.0</sup></row>\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Trigger**\r\nYou attempt a saving throw against an arcane spell, but you havent rolled yet\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou automatically succeed at your save against the triggering arcane spell.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 616"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 616 <sup>4.0</sup></row>","speed":{},"summary":"You automatically succeed at your save against the triggering arcane spell.","summary_markdown":"You automatically succeed at your save against the triggering arcane spell.","text":" Activate Reactioncommand; Frequency once per day; Trigger You attempt a saving throw against an arcane spell, but you havent rolled yet; Effect You automatically succeed at your save against the triggering arcane spell.","trait_markdown":"","trigger":"You attempt a saving throw against an arcane spell, but you havent rolled yet","trigger_markdown":"You attempt a saving throw against an arcane spell, but you havent rolled yet","type":"Action","url":"/Actions.aspx?ID=277","weakness":{}}},{"_index":"aon18","_id":"action-278","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-278","markdown":"**Activate** <actions string=\"Single Action\" />command; **Frequency** once per hour; **Effect** Tiny, hairlike tendrils extend from the slippers soles, allowing you to walk on vertical surfaces or even to move upside down along ceilings. For 1 minute, you gain a 20-foot climb Speed and you dont need to use your hands to Climb. However, the slippers require decent traction for you to walk on a wall, so they provide no benefit when youre moving across greased, icy, or oiled surfaces.","name":"command","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 616 <sup>4.0</sup></row>\r\n\r\n**Frequency**\r\nonce per hour\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nTiny, hairlike tendrils extend from the slippers soles, allowing you to walk on vertical surfaces or even to move upside down along ceilings. For 1 …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 616"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 616 <sup>4.0</sup></row>","speed":{},"summary":"Tiny, hairlike tendrils extend from the slippers soles, allowing you to walk on vertical surfaces or even to move upside down along ceilings. For 1 …","summary_markdown":"Tiny, hairlike tendrils extend from the slippers soles, allowing you to walk on vertical surfaces or even to move upside down along ceilings. For 1 …","text":" Activate Single Actioncommand; Frequency once per hour; Effect Tiny, hairlike tendrils extend from the slippers soles, allowing you to walk on vertical surfaces or even to move upside down along ceilings. For 1 minute, you gain a 20-foot climb Speed and you dont need to use your hands to Climb. However, the slippers require decent traction for you to walk on a wall, so they provide no benefit when youre moving across greased, icy, or oiled surfaces.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=278","weakness":{}}},{"_index":"aon18","_id":"action-279","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-279","markdown":"**Activate** <actions string=\"Two Actions\" />envision, command; **Frequency** once per day; **Effect** You gain the effects of an 8th-level [_true seeing_](/Spells.aspx?ID=344) spell.","name":"envision, command","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 616 <sup>4.0</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou gain the effects of an 8th-level true seeing spell.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 616"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 616 <sup>4.0</sup></row>","speed":{},"summary":"You gain the effects of an 8th-level true seeing spell.","summary_markdown":"You gain the effects of an 8th-level true seeing spell.","text":" Activate Two Actionsenvision, command; Frequency once per day; Effect You gain the effects of an 8th-level true seeing spell.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=279","weakness":{}}},{"_index":"aon18","_id":"action-280","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-280","markdown":"**Activate** <actions string=\"Two Actions\" />Interact; **Frequency** once per day; **Effect** Twisting the ring around your finger allows you to magically throw your voice, with the effects of a [_ventriloquism_](/Spells.aspx?ID=356) spell (DC 19).","name":"Interact","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 617 <sup>4.0</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nTwisting the ring around your finger allows you to magically throw your voice, with the effects of a ventriloquism spell (DC 19).\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 617"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 617 <sup>4.0</sup></row>","speed":{},"summary":"Twisting the ring around your finger allows you to magically throw your voice, with the effects of a ventriloquism spell (DC 19).","summary_markdown":"Twisting the ring around your finger allows you to magically throw your voice, with the effects of a ventriloquism spell (DC 19).","text":" Activate Two ActionsInteract; Frequency once per day; Effect Twisting the ring around your finger allows you to magically throw your voice, with the effects of a ventriloquism spell (DC 19).","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=280","weakness":{}}},{"_index":"aon18","_id":"action-281","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-281","markdown":"**Activate** <actions string=\"\" />10 minutes (command, envision, Interact); **Effect** As you activate the pack, you can harness up to four willing creatures to the ropes on the pack. At the end of the activation time, the pack casts a 7th-level [_plane shift_](/Spells.aspx?ID=222) or _teleport_ spell, transporting you and everyone attached to the pack. Attempt a DC 45 Survival check. On a success, you arrive 25 miles off target using _plane shift_ or halve the distance youre off-target with _teleport_. On a critical success, you arrive exactly on target.","name":"10 minutes (command, envision, Interact)","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 617 <sup>4.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAs you activate the pack, you can harness up to four willing creatures to the ropes on the pack. At the end of the activation time, the pack casts a …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 617"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 617 <sup>4.0</sup></row>","speed":{},"summary":"As you activate the pack, you can harness up to four willing creatures to the ropes on the pack. At the end of the activation time, the pack casts a …","summary_markdown":"As you activate the pack, you can harness up to four willing creatures to the ropes on the pack. At the end of the activation time, the pack casts a …","text":" Activate 10 minutes (command, envision, Interact); Effect As you activate the pack, you can harness up to four willing creatures to the ropes on the pack. At the end of the activation time, the pack casts a 7th-level plane shift or teleport spell, transporting you and everyone attached to the pack. Attempt a DC 45 Survival check. On a success, you arrive 25 miles off target using plane shift or halve the distance youre off-target with teleport . On a critical success, you arrive exactly on target.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=281","weakness":{}}},{"_index":"aon18","_id":"action-282","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-282","markdown":"**Activate** <actions string=\"Single Action\" />command; **Effect** The _wayfinder_ is targeted by a 1st-level [_light_](/Spells.aspx?ID=171) spell.","name":"command","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 617 <sup>4.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe wayfinder is targeted by a 1st-level light spell.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 617"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 617 <sup>4.0</sup></row>","speed":{},"summary":"The wayfinder is targeted by a 1st-level light spell.","summary_markdown":"The wayfinder is targeted by a 1st-level light spell.","text":" Activate Single Actioncommand; Effect The wayfinder is targeted by a 1st-level light spell.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=282","weakness":{}}},{"_index":"aon18","_id":"action-283","_score":2.3818138,"_source":{"actions":"Three Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-283","markdown":"**Activate** <actions string=\"Three Actions\" />Interact, envision, command; **Effect** You unstopper the vial and release the lie, creating the effect of a [_fabricated truth_](/Spells.aspx?ID=106) (DC 47). The vial is emptied and can never be activated again.","name":"Interact, envision, command","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 617 <sup>4.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou unstopper the vial and release the lie, creating the effect of a fabricated truth (DC 47). The vial is emptied and can never be activated …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 617"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 617 <sup>4.0</sup></row>","speed":{},"summary":"You unstopper the vial and release the lie, creating the effect of a fabricated truth (DC 47). The vial is emptied and can never be activated …","summary_markdown":"You unstopper the vial and release the lie, creating the effect of a fabricated truth (DC 47). The vial is emptied and can never be activated …","text":" Activate Three ActionsInteract, envision, command; Effect You unstopper the vial and release the lie, creating the effect of a fabricated truth (DC 47). The vial is emptied and can never be activated again.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=283","weakness":{}}},{"_index":"aon18","_id":"action-284","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-284","markdown":"**Activate** <actions string=\"Two Actions\" />command, Interact; **Frequency** once per day; **Effect** You speak a command word and click the boots heels together to cause the wings to animate and flap rapidly, granting you a fly Speed of 30 feet for 10 minutes.","name":"command, Interact","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 617 <sup>4.0</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou speak a command word and click the boots heels together to cause the wings to animate and flap rapidly, granting you a fly Speed of 30 feet for …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 617"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 617 <sup>4.0</sup></row>","speed":{},"summary":"You speak a command word and click the boots heels together to cause the wings to animate and flap rapidly, granting you a fly Speed of 30 feet for …","summary_markdown":"You speak a command word and click the boots heels together to cause the wings to animate and flap rapidly, granting you a fly Speed of 30 feet for …","text":" Activate Two Actionscommand, Interact; Frequency once per day; Effect You speak a command word and click the boots heels together to cause the wings to animate and flap rapidly, granting you a fly Speed of 30 feet for 10 minutes.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=284","weakness":{}}},{"_index":"aon18","_id":"action-285","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-285","markdown":"**Activate** <actions string=\"Single Action\" />Interact; ","name":"Interact","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [The Fall of Plaguestone](/Sources.aspx?ID=3) pg. 56</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["The Fall of Plaguestone"],"source_raw":["The Fall of Plaguestone pg. 56"],"source_category":"Adventures","source_group":"The Fall of Plaguestone","source_markdown":"<row gap=\"tiny\">[The Fall of Plaguestone](/Sources.aspx?ID=3) pg. 56</row>","speed":{},"text":" Activate Single ActionInteract; ","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=285","weakness":{}}},{"_index":"aon18","_id":"action-286","_score":2.3818138,"_source":{"actions":"Three Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-286","markdown":"**Activate** <actions string=\"Three Actions\" />envision, interact; **Effect** You can determine if an item is magical simply by handling it. You detect no other indication of its power, only whether or not it is magical, granting the effects of a 1st-level [detect magic](/Spells.aspx?ID=66) spell that affects only the object.","name":"envision, interact","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [The Fall of Plaguestone](/Sources.aspx?ID=3) pg. 58</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou can determine if an item is magical simply by handling it. You detect no other indication of its power, only whether or not it is magical, …\r\n</summary>","source":["The Fall of Plaguestone"],"source_raw":["The Fall of Plaguestone pg. 58"],"source_category":"Adventures","source_group":"The Fall of Plaguestone","source_markdown":"<row gap=\"tiny\">[The Fall of Plaguestone](/Sources.aspx?ID=3) pg. 58</row>","speed":{},"summary":"You can determine if an item is magical simply by handling it. You detect no other indication of its power, only whether or not it is magical, …","summary_markdown":"You can determine if an item is magical simply by handling it. You detect no other indication of its power, only whether or not it is magical, …","text":" Activate Three Actionsenvision, interact; Effect You can determine if an item is magical simply by handling it. You detect no other indication of its power, only whether or not it is magical, granting the effects of a 1st-level detect magic spell that affects only the object.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=286","weakness":{}}},{"_index":"aon18","_id":"action-287","_score":2.3818138,"_source":{"actions":"Three Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-287","markdown":"**Activate** <actions string=\"Three Actions\" />envision, interact; **Effect** You refresh yourself from fatigue. For 10 minutes, you can ignore the penalties from the [fatigued](/Conditions.aspx?ID=15) condition. This does not remove the condition, it merely suppresses the penalties and drawbacks of having the condition. If something would cause you to become fatigued again while the rings power is in effect, the suppression ends, and you immediately take the penalties again.","name":"envision, interact","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [The Fall of Plaguestone](/Sources.aspx?ID=3) pg. 58</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou refresh yourself from fatigue. For 10 minutes, you can ignore the penalties from the fatigued condition. This does not remove the condition, it …\r\n</summary>","source":["The Fall of Plaguestone"],"source_raw":["The Fall of Plaguestone pg. 58"],"source_category":"Adventures","source_group":"The Fall of Plaguestone","source_markdown":"<row gap=\"tiny\">[The Fall of Plaguestone](/Sources.aspx?ID=3) pg. 58</row>","speed":{},"summary":"You refresh yourself from fatigue. For 10 minutes, you can ignore the penalties from the fatigued condition. This does not remove the condition, it …","summary_markdown":"You refresh yourself from fatigue. For 10 minutes, you can ignore the penalties from the fatigued condition. This does not remove the condition, it …","text":" Activate Three Actionsenvision, interact; Effect You refresh yourself from fatigue. For 10 minutes, you can ignore the penalties from the fatigued condition. This does not remove the condition, it merely suppresses the penalties and drawbacks of having the condition. If something would cause you to become fatigued again while the rings power is in effect, the suppression ends, and you immediately take the penalties again.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=287","weakness":{}}},{"_index":"aon18","_id":"action-288","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-288","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Frequency** once per day; **Trigger** You make an attack with a weapon in which youre untrained; You gain a +2 circumstance bonus to the attack roll. If you are an expert in any weapon, you instead gain a +4 circumstance bonus to the attack roll.; ","name":"envision","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [The Fall of Plaguestone](/Sources.aspx?ID=3) pg. 58</row>\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Trigger**\r\nYou make an attack with a weapon in which youre untrained; You gain a +2 circumstance bonus to the attack roll. If you are an expert in any weapon, you instead gain a +4 circumstance bonus to the attack roll.\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["The Fall of Plaguestone"],"source_raw":["The Fall of Plaguestone pg. 58"],"source_category":"Adventures","source_group":"The Fall of Plaguestone","source_markdown":"<row gap=\"tiny\">[The Fall of Plaguestone](/Sources.aspx?ID=3) pg. 58</row>","speed":{},"text":" Activate Free Actionenvision; Frequency once per day; Trigger You make an attack with a weapon in which youre untrained; You gain a +2 circumstance bonus to the attack roll. If you are an expert in any weapon, you instead gain a +4 circumstance bonus to the attack roll.; ","trait_markdown":"","trigger":"You make an attack with a weapon in which youre untrained; You gain a +2 circumstance bonus to the attack roll. If you are an expert in any weapon, you instead gain a +4 circumstance bonus to the attack roll.","trigger_markdown":"You make an attack with a weapon in which youre untrained; You gain a +2 circumstance bonus to the attack roll. If you are an expert in any weapon, you instead gain a +4 circumstance bonus to the attack roll.","type":"Action","url":"/Actions.aspx?ID=288","weakness":{}}},{"_index":"aon18","_id":"action-289","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-289","markdown":"<title level=\"1\" right=\"Action\">[Invest an Item](/Actions.aspx?ID=289) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 531 <sup>4.0</sup></row>\n\n</column>\r\n\r\n---\r\n\r\nYou invest your energy in an item with the invested trait as you don it. This process requires 1 or more Interact actions, usually taking the same amount of time it takes to don the item. Once youve Invested the Item, you benefit from its constant magical abilities as long as you meet its other requirements (for most invested items, the only other requirement is that you must be wearing the item). This investiture lasts until you remove the item.\n\n You can invest no more than 10 items per day. If you remove an invested item, it loses its investiture. The item still counts against your daily limit after it loses its investiture. You reset the limit during your daily preparations, at which point you Invest your Items anew. If youre still wearing items you had invested the previous day, you can typically keep them invested on the new day, but they still count against your limit.","name":"Invest an Item","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 531 <sup>4.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou invest your energy in an item with the invested trait as you don it. This process requires 1 or more Interact actions, usually taking the same …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 531"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 531 <sup>4.0</sup></row>","speed":{},"summary":"You invest your energy in an item with the invested trait as you don it. This process requires 1 or more Interact actions, usually taking the same …","summary_markdown":"You invest your energy in an item with the invested trait as you don it. This process requires 1 or more Interact actions, usually taking the same …","text":" Invest an Item Source Core Rulebook pg. 531 4.0 --- You invest your energy in an item with the invested trait as you don it. This process requires 1 or more Interact actions, usually taking the same amount of time it takes to don the item. Once youve Invested the Item, you benefit from its constant magical abilities as long as you meet its other requirements (for most invested items, the only other requirement is that you must be wearing the item). This investiture lasts until you remove the item. You can invest no more than 10 items per day. If you remove an invested item, it loses its investiture. The item still counts against your daily limit after it loses its investiture. You reset the limit during your daily preparations, at which point you Invest your Items anew. If youre still wearing items you had invested the previous day, you can typically keep them invested on the new day, but they still count against your limit.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=289","weakness":{}}},{"_index":"aon18","_id":"action-290","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-290","markdown":"**Activate** <actions string=\"Reaction\" />command; **Trigger** Your attack roll with the Cinderclaw gauntlet is a critical success.; **Effect** The creature you hit must succeed at a DC 19 Fortitude save or be [sickened 1](/Conditions.aspx?ID=34) by the gauntlet's acrid smoke. Creatures that don't need to breathe are immune.","name":"command","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #145: Hellknight Hill](/Sources.aspx?ID=4) pg. 77</row>\n\n**Trigger**\r\nYour attack roll with the _Cinderclaw gauntlet_ is a critical success.\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe creature you hit must succeed at a DC 19 Fortitude save or be sickened 1 by the gauntlet's acrid smoke. Creatures that don't need to breathe …\r\n</summary>","source":["Pathfinder #145: Hellknight Hill"],"source_raw":["Pathfinder #145: Hellknight Hill pg. 77"],"source_category":"Adventure Paths","source_group":"Age of Ashes","source_markdown":"<row gap=\"tiny\">[Pathfinder #145: Hellknight Hill](/Sources.aspx?ID=4) pg. 77</row>","speed":{},"summary":"The creature you hit must succeed at a DC 19 Fortitude save or be sickened 1 by the gauntlet's acrid smoke. Creatures that don't need to breathe …","summary_markdown":"The creature you hit must succeed at a DC 19 Fortitude save or be sickened 1 by the gauntlet's acrid smoke. Creatures that don't need to breathe …","text":" Activate Reactioncommand; Trigger Your attack roll with the Cinderclaw gauntlet is a critical success.; Effect The creature you hit must succeed at a DC 19 Fortitude save or be sickened 1 by the gauntlet's acrid smoke. Creatures that don't need to breathe are immune.","trait_markdown":"","trigger":"Your attack roll with the Cinderclaw gauntlet is a critical success.","trigger_markdown":"Your attack roll with the _Cinderclaw gauntlet_ is a critical success.","type":"Action","url":"/Actions.aspx?ID=290","weakness":{}}},{"_index":"aon18","_id":"action-291","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-291","markdown":"**Activate** <actions string=\"Reaction\" />command; **Frequency** once per day; **Trigger** You would miss with an attack made with a bow.; **Effect** You get a +2 circumstance bonus to your attack roll. This can turn a miss into a hit.","name":"command","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #145: Hellknight Hill](/Sources.aspx?ID=4) pg. 77</row>\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Trigger**\r\nYou would miss with an attack made with a bow.\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou get a +2 circumstance bonus to your attack roll. This can turn a miss into a hit.\r\n</summary>","source":["Pathfinder #145: Hellknight Hill"],"source_raw":["Pathfinder #145: Hellknight Hill pg. 77"],"source_category":"Adventure Paths","source_group":"Age of Ashes","source_markdown":"<row gap=\"tiny\">[Pathfinder #145: Hellknight Hill](/Sources.aspx?ID=4) pg. 77</row>","speed":{},"summary":"You get a +2 circumstance bonus to your attack roll. This can turn a miss into a hit.","summary_markdown":"You get a +2 circumstance bonus to your attack roll. This can turn a miss into a hit.","text":" Activate Reactioncommand; Frequency once per day; Trigger You would miss with an attack made with a bow.; Effect You get a +2 circumstance bonus to your attack roll. This can turn a miss into a hit.","trait_markdown":"","trigger":"You would miss with an attack made with a bow.","trigger_markdown":"You would miss with an attack made with a bow.","type":"Action","url":"/Actions.aspx?ID=291","weakness":{}}},{"_index":"aon18","_id":"action-292","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-292","markdown":"**Activate** <actions string=\"Single Action\" />command; **Requirements** You must be touching the heartstone .; **Effect** The _heartstone_ attempts to counteract one disease affecting you (counteract level 5, counteract modifier +18).","name":"command","rarity":"common","release_date":"2019-08-01","requirement":"You must be touching the heartstone .","requirement_markdown":"You must be touching the _heartstone_.","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 203</row>\n\n**Requirement**\r\nYou must be touching the _heartstone_.\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe heartstone attempts to counteract one disease affecting you (counteract level 5, counteract modifier +18).\r\n</summary>","source":["Bestiary"],"source_raw":["Bestiary pg. 203"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Bestiary](/Sources.aspx?ID=2) pg. 203</row>","speed":{},"summary":"The heartstone attempts to counteract one disease affecting you (counteract level 5, counteract modifier +18).","summary_markdown":"The heartstone attempts to counteract one disease affecting you (counteract level 5, counteract modifier +18).","text":" Activate Single Actioncommand; Requirements You must be touching the heartstone .; Effect The heartstone attempts to counteract one disease affecting you (counteract level 5, counteract modifier +18).","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=292","weakness":{}}},{"_index":"aon18","_id":"action-293","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-293","markdown":"**Activate** <actions string=\"\" />command, Interact; **Frequency** once per day; **Effect** The gem casts the 8th-level spell it contains. This activation uses the same number of actions as Casting the Spell. Once the spell is cast, the gem's glow fades, but returns 24 hours later, when the spell can be used once again.","name":"command, Interact","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 223</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe gem casts the 8th-level spell it contains. This activation uses the same number of actions as Casting the Spell. Once the spell is cast, the …\r\n</summary>","source":["Bestiary"],"source_raw":["Bestiary pg. 223"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Bestiary](/Sources.aspx?ID=2) pg. 223</row>","speed":{},"summary":"The gem casts the 8th-level spell it contains. This activation uses the same number of actions as Casting the Spell. Once the spell is cast, the …","summary_markdown":"The gem casts the 8th-level spell it contains. This activation uses the same number of actions as Casting the Spell. Once the spell is cast, the …","text":" Activate command, Interact; Frequency once per day; Effect The gem casts the 8th-level spell it contains. This activation uses the same number of actions as Casting the Spell. Once the spell is cast, the gem's glow fades, but returns 24 hours later, when the spell can be used once again.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=293","weakness":{}}},{"_index":"aon18","_id":"action-294","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-294","markdown":"**Activate** <actions string=\"Single Action\" />([divination](/Traits.aspx?ID=47), [scrying](/Traits.aspx?ID=141)) **Requirements** You aren't wielding Blackaxe and you are its true owner. ; **Effect** You sense the world around _Blackaxe_ as though you were in its location and can use any of your innate spells through the link as if it were the source of the spell. If another creature is wielding _Blackaxe_, it must succeed at a DC 50 Will save or be [slowed 2](/Conditions.aspx?ID=35) until it relinquishes the weapon.","name":"(divination, scrying)","rarity":"common","release_date":"2019-08-01","requirement":"You aren't wielding Blackaxe and you are its true owner. ","requirement_markdown":"You aren't wielding _Blackaxe_ and you are its true owner. ","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 313</row>\n\n**Requirement**\r\nYou aren't wielding _Blackaxe_ and you are its true owner. \r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou sense the world around Blackaxe as though you were in its location and can use any of your innate spells through the link as if it were the …\r\n</summary>","source":["Bestiary"],"source_raw":["Bestiary pg. 313"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Bestiary](/Sources.aspx?ID=2) pg. 313</row>","speed":{},"summary":"You sense the world around Blackaxe as though you were in its location and can use any of your innate spells through the link as if it were the …","summary_markdown":"You sense the world around Blackaxe as though you were in its location and can use any of your innate spells through the link as if it were the …","text":" Activate Single Action(divination, scrying) Requirements You aren't wielding Blackaxe and you are its true owner. ; Effect You sense the world around Blackaxe as though you were in its location and can use any of your innate spells through the link as if it were the source of the spell. If another creature is wielding Blackaxe , it must succeed at a DC 50 Will save or be slowed 2 until it relinquishes the weapon.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=294","weakness":{}}},{"_index":"aon18","_id":"action-295","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-295","markdown":"**Activate** <actions string=\"Reaction\" />envision; **Trigger** you are targeted by a mental effect; **Effect** You receive a +4 status bonus to your saving throw against the triggering effect. Whether or not your save is successful, the aeon stone attempts a counteract check at +30 to immediately reflect a copy of the effect back at the originator, targeting it using the creatures own relevant statistics but controlling the effect as if you had cast it. <br /> Every time you activate this aeon stone, attempt a DC 5 flat check. On a failure, the stone shatters and loses its magical properties forever.","name":"envision","rarity":"common","release_date":"2019-08-31","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 63 <sup>2.0</sup></row>\n\n**Trigger**\r\n you are targeted by a mental effect\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou receive a +4 status bonus to your saving throw against the triggering effect. Whether or not your save is successful, the aeon stone attempts a …\r\n</summary>","source":["World Guide"],"source_raw":["World Guide pg. 63"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[World Guide](/Sources.aspx?ID=6) pg. 63 <sup>2.0</sup></row>","speed":{},"summary":"You receive a +4 status bonus to your saving throw against the triggering effect. Whether or not your save is successful, the aeon stone attempts a …","summary_markdown":"You receive a +4 status bonus to your saving throw against the triggering effect. Whether or not your save is successful, the aeon stone attempts a …","text":" Activate Reactionenvision; Trigger you are targeted by a mental effect; Effect You receive a +4 status bonus to your saving throw against the triggering effect. Whether or not your save is successful, the aeon stone attempts a counteract check at +30 to immediately reflect a copy of the effect back at the originator, targeting it using the creatures own relevant statistics but controlling the effect as if you had cast it. Every time you activate this aeon stone, attempt a DC 5 flat check. On a failure, the stone shatters and loses its magical properties forever.","trait_markdown":"","trigger":" you are targeted by a mental effect","trigger_markdown":" you are targeted by a mental effect","type":"Action","url":"/Actions.aspx?ID=295","weakness":{}}},{"_index":"aon18","_id":"action-296","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"a number of times each day equal to the number of class feats you have from the Living Monolith archetype","id":"action-296","markdown":"**Activate** <actions string=\"Two Actions\" />(envision), or a different activation if otherwise specified; **Frequency** a number of times each day equal to the number of class feats you have from the Living Monolith archetype; **Effect** You cast [_enlarge_](/Spells.aspx?ID=102) on yourself or use one of the other activated abilities granted by a later Living Monolith feat.","name":"(envision), or a different activation if otherwise specified","rarity":"common","release_date":"2019-08-31","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 59 <sup>2.0</sup></row>\r\n\r\n**Frequency**\r\na number of times each day equal to the number of class feats you have from the Living Monolith archetype\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast enlarge on yourself or use one of the other activated abilities granted by a later Living Monolith feat.\r\n\r\n</summary>","source":["World Guide"],"source_raw":["World Guide pg. 59"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[World Guide](/Sources.aspx?ID=6) pg. 59 <sup>2.0</sup></row>","speed":{},"summary":"You cast enlarge on yourself or use one of the other activated abilities granted by a later Living Monolith feat.\r\n","summary_markdown":"You cast enlarge on yourself or use one of the other activated abilities granted by a later Living Monolith feat.\r\n","text":" Activate Two Actions(envision), or a different activation if otherwise specified; Frequency a number of times each day equal to the number of class feats you have from the Living Monolith archetype; Effect You cast enlarge on yourself or use one of the other activated abilities granted by a later Living Monolith feat.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=296","weakness":{}}},{"_index":"aon18","_id":"action-297","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-297","markdown":"**Activate** <actions string=\"Two Actions\" />envision, Interact; **Frequency** once per day; **Effect** You gain the effect of [_protection against evil_](/Spells.aspx?ID=238).","name":"envision, Interact","rarity":"common","release_date":"2019-08-31","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 92 <sup>2.0</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou gain the effect of protection against evil .\r\n</summary>","source":["World Guide"],"source_raw":["World Guide pg. 92"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[World Guide](/Sources.aspx?ID=6) pg. 92 <sup>2.0</sup></row>","speed":{},"summary":"You gain the effect of protection against evil .","summary_markdown":"You gain the effect of protection against evil .","text":" Activate Two Actionsenvision, Interact; Frequency once per day; Effect You gain the effect of protection against evil .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=297","weakness":{}}},{"_index":"aon18","_id":"action-298","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-298","markdown":"**Activate** <actions string=\"Single Action\" />(Command); **Frequency** once per day; **Effect** Issue an order as part of the command. You and each ally within 60 feet who follows that order gain a +1 status bonus to attack rolls, damage rolls, and saving throws against fear until the beginning of your next turn.","name":"(Command)","rarity":"common","release_date":"2019-08-31","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 124 <sup>2.0</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nIssue an order as part of the command. You and each ally within 60 feet who follows that order gain a +1 status bonus to attack rolls, damage rolls, …\r\n</summary>","source":["World Guide"],"source_raw":["World Guide pg. 124"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[World Guide](/Sources.aspx?ID=6) pg. 124 <sup>2.0</sup></row>","speed":{},"summary":"Issue an order as part of the command. You and each ally within 60 feet who follows that order gain a +1 status bonus to attack rolls, damage rolls, …","summary_markdown":"Issue an order as part of the command. You and each ally within 60 feet who follows that order gain a +1 status bonus to attack rolls, damage rolls, …","text":" Activate Single Action(Command); Frequency once per day; Effect Issue an order as part of the command. You and each ally within 60 feet who follows that order gain a +1 status bonus to attack rolls, damage rolls, and saving throws against fear until the beginning of your next turn.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=298","weakness":{}}},{"_index":"aon18","_id":"action-299","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-299","markdown":"**Activate** <actions string=\"\" />1 minute (Interact); **Effect** You execute a creature restrained beneath the blade. The executed creature takes 11d10 slashing damage and must succeed at a DC 45 Fortitude save or be decapitated as though it suffered a critical hit with a natural 20 from a _+3 major striking [vorpal](/Equipment.aspx?ID=308) [scythe](/Weapons.aspx?ID=39)_. The soul of a creature executed with a _final blade_ is trapped, and the creature cant be returned to life through any means, even a [_miracle_](/Spells.aspx?ID=196) or similar magic. A _final blade_ can hold any number of souls in this way, and they can be released only through a complex ritual known only to the Gray Gardeners or through the destruction of the _final blade_.","name":"1 minute (Interact)","rarity":"common","release_date":"2019-08-31","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 126 <sup>2.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou execute a creature restrained beneath the blade. The executed creature takes 11d10 slashing damage and must succeed at a DC 45 Fortitude save or …\r\n</summary>","source":["World Guide"],"source_raw":["World Guide pg. 126"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[World Guide](/Sources.aspx?ID=6) pg. 126 <sup>2.0</sup></row>","speed":{},"summary":"You execute a creature restrained beneath the blade. The executed creature takes 11d10 slashing damage and must succeed at a DC 45 Fortitude save or …","summary_markdown":"You execute a creature restrained beneath the blade. The executed creature takes 11d10 slashing damage and must succeed at a DC 45 Fortitude save or …","text":" Activate 1 minute (Interact); Effect You execute a creature restrained beneath the blade. The executed creature takes 11d10 slashing damage and must succeed at a DC 45 Fortitude save or be decapitated as though it suffered a critical hit with a natural 20 from a +3 major striking vorpal scythe . The soul of a creature executed with a final blade is trapped, and the creature cant be returned to life through any means, even a miracle or similar magic. A final blade can hold any number of souls in this way, and they can be released only through a complex ritual known only to the Gray Gardeners or through the destruction of the final blade .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=299","weakness":{}}},{"_index":"aon18","_id":"action-300","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-300","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Frequency** once per day; **Effect** The _dragons eye charm_ manifests fire for you to wield against your foe. You cast a 5th-level [_produce flame_](/Spells.aspx?ID=236) spell with a spell attack roll of +13.","name":"Interact","rarity":"common","release_date":"2019-09-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #146: Cult of Cinders](/Sources.aspx?ID=7) pg. 70</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe dragons eye charm manifests fire for you to wield against your foe. You cast a 5th-level produce flame spell with a spell attack roll of …\r\n</summary>","source":["Pathfinder #146: Cult of Cinders"],"source_raw":["Pathfinder #146: Cult of Cinders pg. 70"],"source_category":"Adventure Paths","source_group":"Age of Ashes","source_markdown":"<row gap=\"tiny\">[Pathfinder #146: Cult of Cinders](/Sources.aspx?ID=7) pg. 70</row>","speed":{},"summary":"The dragons eye charm manifests fire for you to wield against your foe. You cast a 5th-level produce flame spell with a spell attack roll of …","summary_markdown":"The dragons eye charm manifests fire for you to wield against your foe. You cast a 5th-level produce flame spell with a spell attack roll of …","text":" Activate Single ActionInteract; Frequency once per day; Effect The dragons eye charm manifests fire for you to wield against your foe. You cast a 5th-level produce flame spell with a spell attack roll of +13.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=300","weakness":{}}},{"_index":"aon18","_id":"action-301","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-301","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Frequency** once per day; **Effect** The charms pupil becomes plainly visible. You can look through the charm to gain [darkvision](/MonsterAbilities.aspx?ID=12) for as long as you Sustain the Activation, to a maximum of 10 minutes.","name":"Interact","rarity":"common","release_date":"2019-09-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #146: Cult of Cinders](/Sources.aspx?ID=7) pg. 70</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe charms pupil becomes plainly visible. You can look through the charm to gain darkvision for as long as you Sustain the Activation, to a …\r\n</summary>","source":["Pathfinder #146: Cult of Cinders"],"source_raw":["Pathfinder #146: Cult of Cinders pg. 70"],"source_category":"Adventure Paths","source_group":"Age of Ashes","source_markdown":"<row gap=\"tiny\">[Pathfinder #146: Cult of Cinders](/Sources.aspx?ID=7) pg. 70</row>","speed":{},"summary":"The charms pupil becomes plainly visible. You can look through the charm to gain darkvision for as long as you Sustain the Activation, to a …","summary_markdown":"The charms pupil becomes plainly visible. You can look through the charm to gain darkvision for as long as you Sustain the Activation, to a …","text":" Activate Single ActionInteract; Frequency once per day; Effect The charms pupil becomes plainly visible. You can look through the charm to gain darkvision for as long as you Sustain the Activation, to a maximum of 10 minutes.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=301","weakness":{}}},{"_index":"aon18","_id":"action-302","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-302","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Frequency** once per day; **Effect** The _dragons eye charm_ shrouds you in a faintly glowing layer of golden energy. You gain fire resistance 5 for 10 minutes.","name":"Interact","rarity":"common","release_date":"2019-09-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #146: Cult of Cinders](/Sources.aspx?ID=7) pg. 70</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe dragons eye charm shrouds you in a faintly glowing layer of golden energy. You gain fire resistance 5 for 10 minutes.\r\n</summary>","source":["Pathfinder #146: Cult of Cinders"],"source_raw":["Pathfinder #146: Cult of Cinders pg. 70"],"source_category":"Adventure Paths","source_group":"Age of Ashes","source_markdown":"<row gap=\"tiny\">[Pathfinder #146: Cult of Cinders](/Sources.aspx?ID=7) pg. 70</row>","speed":{},"summary":"The dragons eye charm shrouds you in a faintly glowing layer of golden energy. You gain fire resistance 5 for 10 minutes.","summary_markdown":"The dragons eye charm shrouds you in a faintly glowing layer of golden energy. You gain fire resistance 5 for 10 minutes.","text":" Activate Single ActionInteract; Frequency once per day; Effect The dragons eye charm shrouds you in a faintly glowing layer of golden energy. You gain fire resistance 5 for 10 minutes.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=302","weakness":{}}},{"_index":"aon18","_id":"action-303","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-303","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Frequency** once per day; **Effect** You can speak and understand [Draconic](/Languages.aspx?ID=2) as long as you Sustain the Activation, to a maximum of 10 minutes.","name":"Interact","rarity":"common","release_date":"2019-09-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #146: Cult of Cinders](/Sources.aspx?ID=7) pg. 70</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou can speak and understand Draconic as long as you Sustain the Activation, to a maximum of 10 minutes.\r\n</summary>","source":["Pathfinder #146: Cult of Cinders"],"source_raw":["Pathfinder #146: Cult of Cinders pg. 70"],"source_category":"Adventure Paths","source_group":"Age of Ashes","source_markdown":"<row gap=\"tiny\">[Pathfinder #146: Cult of Cinders](/Sources.aspx?ID=7) pg. 70</row>","speed":{},"summary":"You can speak and understand Draconic as long as you Sustain the Activation, to a maximum of 10 minutes.","summary_markdown":"You can speak and understand Draconic as long as you Sustain the Activation, to a maximum of 10 minutes.","text":" Activate Single ActionInteract; Frequency once per day; Effect You can speak and understand Draconic as long as you Sustain the Activation, to a maximum of 10 minutes.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=303","weakness":{}}},{"_index":"aon18","_id":"action-304","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-304","markdown":"**Activate** <actions string=\"Single Action\" />command; **Frequency** once per day; **Effect** _Eclipses_ blades glow like starlit night sky, causing it to shed light as a torch until you deactivate it as a single action, which has the [concentrate](/Traits.aspx?ID=32) trait.","name":"command","rarity":"common","release_date":"2019-09-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #146: Cult of Cinders](/Sources.aspx?ID=7) pg. 71</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n Eclipses blades glow like starlit night sky, causing it to shed light as a torch until you deactivate it as a single action, which has the …\r\n</summary>","source":["Pathfinder #146: Cult of Cinders"],"source_raw":["Pathfinder #146: Cult of Cinders pg. 71"],"source_category":"Adventure Paths","source_group":"Age of Ashes","source_markdown":"<row gap=\"tiny\">[Pathfinder #146: Cult of Cinders](/Sources.aspx?ID=7) pg. 71</row>","speed":{},"summary":" Eclipses blades glow like starlit night sky, causing it to shed light as a torch until you deactivate it as a single action, which has the …","summary_markdown":" Eclipses blades glow like starlit night sky, causing it to shed light as a torch until you deactivate it as a single action, which has the …","text":" Activate Single Actioncommand; Frequency once per day; Effect Eclipses blades glow like starlit night sky, causing it to shed light as a torch until you deactivate it as a single action, which has the concentrate trait.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=304","weakness":{}}},{"_index":"aon18","_id":"action-305","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"three times per day","id":"action-305","markdown":"**Activate** <actions string=\"Reaction\" />envision; **Frequency** three times per day; **Trigger** You attempt a Stealth check to Hide or Sneak , but you havent rolled yet; **Effect** You absorb light, gaining a +2 status bonus to the Stealth check.","name":"envision","rarity":"common","release_date":"2019-09-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #146: Cult of Cinders](/Sources.aspx?ID=7) pg. 71</row>\r\n\r\n**Frequency**\r\nthree times per day\r\n\r\n**Trigger**\r\nYou attempt a [Stealth](/Skills.aspx?ID=15) check to [Hide](/Actions.aspx?ID=62) or [Sneak](/Actions.aspx?ID=63), but you havent rolled yet\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou absorb light, gaining a +2 status bonus to the Stealth check.\r\n</summary>","source":["Pathfinder #146: Cult of Cinders"],"source_raw":["Pathfinder #146: Cult of Cinders pg. 71"],"source_category":"Adventure Paths","source_group":"Age of Ashes","source_markdown":"<row gap=\"tiny\">[Pathfinder #146: Cult of Cinders](/Sources.aspx?ID=7) pg. 71</row>","speed":{},"summary":"You absorb light, gaining a +2 status bonus to the Stealth check.","summary_markdown":"You absorb light, gaining a +2 status bonus to the Stealth check.","text":" Activate Reactionenvision; Frequency three times per day; Trigger You attempt a Stealth check to Hide or Sneak , but you havent rolled yet; Effect You absorb light, gaining a +2 status bonus to the Stealth check.","trait_markdown":"","trigger":"You attempt a Stealth check to Hide or Sneak , but you havent rolled yet","trigger_markdown":"You attempt a [Stealth](/Skills.aspx?ID=15) check to [Hide](/Actions.aspx?ID=62) or [Sneak](/Actions.aspx?ID=63), but you havent rolled yet","type":"Action","url":"/Actions.aspx?ID=305","weakness":{}}},{"_index":"aon18","_id":"action-308","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-308","markdown":"**Activate** <actions string=\"Two Actions\" />envision, Interact; **Effect** You place an object of up to 1 Bulk into the belt, transforming that object into a tool befitting the trade for which the belt was created. As long as there are enough transformed items, the belt can be used as artisans tools for that trade.\n\n Each object remains transformed until it has been removed from the belt for 24 hours or someone uses a single Interact action to return it to its normal form.","name":"envision, Interact","rarity":"common","release_date":"2019-09-18","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #147: Tomorrow Must Burn](/Sources.aspx?ID=8) pg. 71</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou place an object of up to 1 Bulk into the belt, transforming that object into a tool befitting the trade for which the belt was created. As long …\r\n</summary>","source":["Pathfinder #147: Tomorrow Must Burn"],"source_raw":["Pathfinder #147: Tomorrow Must Burn pg. 71"],"source_category":"Adventure Paths","source_group":"Age of Ashes","source_markdown":"<row gap=\"tiny\">[Pathfinder #147: Tomorrow Must Burn](/Sources.aspx?ID=8) pg. 71</row>","speed":{},"summary":"You place an object of up to 1 Bulk into the belt, transforming that object into a tool befitting the trade for which the belt was created. As long …","summary_markdown":"You place an object of up to 1 Bulk into the belt, transforming that object into a tool befitting the trade for which the belt was created. As long …","text":" Activate Two Actionsenvision, Interact; Effect You place an object of up to 1 Bulk into the belt, transforming that object into a tool befitting the trade for which the belt was created. As long as there are enough transformed items, the belt can be used as artisans tools for that trade. Each object remains transformed until it has been removed from the belt for 24 hours or someone uses a single Interact action to return it to its normal form.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=308","weakness":{}}},{"_index":"aon18","_id":"action-309","_score":2.3818138,"_source":{"actions":"Three Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-309","markdown":"**Activate** <actions string=\"Three Actions\" />command, Interact; **Frequency** once per day; **Effect** You stir the cauldron, and it casts a 4th-level [_create food_](/Spells.aspx?ID=52) spell, filling itself with enough delicious vegetable stew to feed 12 Medium creatures.","name":"command, Interact","rarity":"common","release_date":"2019-09-18","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #147: Tomorrow Must Burn](/Sources.aspx?ID=8) pg. 71</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou stir the cauldron, and it casts a 4th-level create food spell, filling itself with enough delicious vegetable stew to feed 12 Medium …\r\n</summary>","source":["Pathfinder #147: Tomorrow Must Burn"],"source_raw":["Pathfinder #147: Tomorrow Must Burn pg. 71"],"source_category":"Adventure Paths","source_group":"Age of Ashes","source_markdown":"<row gap=\"tiny\">[Pathfinder #147: Tomorrow Must Burn](/Sources.aspx?ID=8) pg. 71</row>","speed":{},"summary":"You stir the cauldron, and it casts a 4th-level create food spell, filling itself with enough delicious vegetable stew to feed 12 Medium …","summary_markdown":"You stir the cauldron, and it casts a 4th-level create food spell, filling itself with enough delicious vegetable stew to feed 12 Medium …","text":" Activate Three Actionscommand, Interact; Frequency once per day; Effect You stir the cauldron, and it casts a 4th-level create food spell, filling itself with enough delicious vegetable stew to feed 12 Medium creatures.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=309","weakness":{}}},{"_index":"aon18","_id":"action-310","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-310","markdown":"**Activate** <actions string=\"Single Action\" />Interact (metamagic); **Frequency** once per day; **Effect** If the next action you use is to Cast a Spell of 4th level or lower that has the [sleep](/Traits.aspx?ID=145) trait or is associated with dreams, the spell slot is not expended.","name":"Interact (metamagic)","rarity":"common","release_date":"2019-09-18","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #147: Tomorrow Must Burn](/Sources.aspx?ID=8) pg. 71</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nIf the next action you use is to Cast a Spell of 4th level or lower that has the sleep trait or is associated with dreams, the spell slot is not …\r\n</summary>","source":["Pathfinder #147: Tomorrow Must Burn"],"source_raw":["Pathfinder #147: Tomorrow Must Burn pg. 71"],"source_category":"Adventure Paths","source_group":"Age of Ashes","source_markdown":"<row gap=\"tiny\">[Pathfinder #147: Tomorrow Must Burn](/Sources.aspx?ID=8) pg. 71</row>","speed":{},"summary":"If the next action you use is to Cast a Spell of 4th level or lower that has the sleep trait or is associated with dreams, the spell slot is not …","summary_markdown":"If the next action you use is to Cast a Spell of 4th level or lower that has the sleep trait or is associated with dreams, the spell slot is not …","text":" Activate Single ActionInteract (metamagic); Frequency once per day; Effect If the next action you use is to Cast a Spell of 4th level or lower that has the sleep trait or is associated with dreams, the spell slot is not expended.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=310","weakness":{}}},{"_index":"aon18","_id":"action-311","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-311","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Effect** You touch the _Eye of the Wise_ to a gem worth at least 10 gp, whereupon the _Eye of the Wise_ assumes the appearance of the touched gemstone. While this connection is active, the carriers of the _Eye of the Wise_ and of the other gemstone can communicate telepathically with one another over any distance, as long as both are on the same plane. This connection is broken if the other gemstone is damaged, if the _Eye of the Wise_ becomes attuned to another gemstone, or if the bearer of the _Eye of the Wise_ [Dismisses](/Actions.aspx?ID=74) the activation.","name":"Interact","rarity":"common","release_date":"2019-09-18","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #147: Tomorrow Must Burn](/Sources.aspx?ID=8) pg. 72</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou touch the Eye of the Wise to a gem worth at least 10 gp, whereupon the Eye of the Wise assumes the appearance of the touched gemstone. While …\r\n</summary>","source":["Pathfinder #147: Tomorrow Must Burn"],"source_raw":["Pathfinder #147: Tomorrow Must Burn pg. 72"],"source_category":"Adventure Paths","source_group":"Age of Ashes","source_markdown":"<row gap=\"tiny\">[Pathfinder #147: Tomorrow Must Burn](/Sources.aspx?ID=8) pg. 72</row>","speed":{},"summary":"You touch the Eye of the Wise to a gem worth at least 10 gp, whereupon the Eye of the Wise assumes the appearance of the touched gemstone. While …","summary_markdown":"You touch the Eye of the Wise to a gem worth at least 10 gp, whereupon the Eye of the Wise assumes the appearance of the touched gemstone. While …","text":" Activate Single ActionInteract; Effect You touch the Eye of the Wise to a gem worth at least 10 gp, whereupon the Eye of the Wise assumes the appearance of the touched gemstone. While this connection is active, the carriers of the Eye of the Wise and of the other gemstone can communicate telepathically with one another over any distance, as long as both are on the same plane. This connection is broken if the other gemstone is damaged, if the Eye of the Wise becomes attuned to another gemstone, or if the bearer of the Eye of the Wise Dismisses the activation.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=311","weakness":{}}},{"_index":"aon18","_id":"action-312","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-312","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Effect** You hold the _Eye of the Wise_ up to your own eye and peer through it. The _Eye of the Wise_ grows transparent and grants you a +2 item bonus to attempts to [Decipher Writing](/Actions.aspx?ID=22), [Disable a Device](/Actions.aspx?ID=69), [Identify Magic](/Actions.aspx?ID=24), [Pick a Lock](/Actions.aspx?ID=70), [Seek](/Actions.aspx?ID=84), or [Sense Motive](/Actions.aspx?ID=85). You can Sustain this activation as long as you hold the gem in place.","name":"Interact","rarity":"common","release_date":"2019-09-18","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #147: Tomorrow Must Burn](/Sources.aspx?ID=8) pg. 72</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou hold the Eye of the Wise up to your own eye and peer through it. The Eye of the Wise grows transparent and grants you a +2 item bonus to …\r\n</summary>","source":["Pathfinder #147: Tomorrow Must Burn"],"source_raw":["Pathfinder #147: Tomorrow Must Burn pg. 72"],"source_category":"Adventure Paths","source_group":"Age of Ashes","source_markdown":"<row gap=\"tiny\">[Pathfinder #147: Tomorrow Must Burn](/Sources.aspx?ID=8) pg. 72</row>","speed":{},"summary":"You hold the Eye of the Wise up to your own eye and peer through it. The Eye of the Wise grows transparent and grants you a +2 item bonus to …","summary_markdown":"You hold the Eye of the Wise up to your own eye and peer through it. The Eye of the Wise grows transparent and grants you a +2 item bonus to …","text":" Activate Single ActionInteract; Effect You hold the Eye of the Wise up to your own eye and peer through it. The Eye of the Wise grows transparent and grants you a +2 item bonus to attempts to Decipher Writing, Disable a Device, Identify Magic, Pick a Lock, Seek, or Sense Motive. You can Sustain this activation as long as you hold the gem in place.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=312","weakness":{}}},{"_index":"aon18","_id":"action-313","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-313","markdown":"**Activate** <actions string=\"\" />(1 minute) Interact; **Effect** You place the _gourd home_ on the ground (in an open area large enough to contain it) and cause it to expand in size to a 30-foot-square structure with one door. The interior of the gourd is a single large room that can hold 10 Small or Medium creatures with moderate comfort.","name":"(1 minute) Interact","rarity":"common","release_date":"2019-09-18","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #147: Tomorrow Must Burn](/Sources.aspx?ID=8) pg. 72</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou place the gourd home on the ground (in an open area large enough to contain it) and cause it to expand in size to a 30-foot-square structure …\r\n</summary>","source":["Pathfinder #147: Tomorrow Must Burn"],"source_raw":["Pathfinder #147: Tomorrow Must Burn pg. 72"],"source_category":"Adventure Paths","source_group":"Age of Ashes","source_markdown":"<row gap=\"tiny\">[Pathfinder #147: Tomorrow Must Burn](/Sources.aspx?ID=8) pg. 72</row>","speed":{},"summary":"You place the gourd home on the ground (in an open area large enough to contain it) and cause it to expand in size to a 30-foot-square structure …","summary_markdown":"You place the gourd home on the ground (in an open area large enough to contain it) and cause it to expand in size to a 30-foot-square structure …","text":" Activate (1 minute) Interact; Effect You place the gourd home on the ground (in an open area large enough to contain it) and cause it to expand in size to a 30-foot-square structure with one door. The interior of the gourd is a single large room that can hold 10 Small or Medium creatures with moderate comfort.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=313","weakness":{}}},{"_index":"aon18","_id":"action-314","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-314","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Frequency** once per day; **Requirements** The gourd home must be expanded into its house form atop earth or soil.; **Effect** By rapping on the door from either outside or inside, you cause the _gourd home_ to shrink back into its normal size and appear to be a non-magical gourd sitting on the ground. For the following 8 hours, the interior of the gourd home becomes an extradimensional space whose size appears unchanged to those within.\n\n If anyone outside picks up or damages the gourd, or if anyone inside the _gourd home_ attempts to exit, all creatures within the _gourd home_ immediately reappear in the area surrounding the gourd, and the _gourd home_ becomes inactive for 24 hours.","name":"Interact","rarity":"common","release_date":"2019-09-18","requirement":"The gourd home must be expanded into its house form atop earth or soil.","requirement_markdown":"The gourd home must be expanded into its house form atop earth or soil.","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #147: Tomorrow Must Burn](/Sources.aspx?ID=8) pg. 72</row>\r\n\r\n**Frequency**\r\nonce per day\n\n**Requirement**\r\nThe gourd home must be expanded into its house form atop earth or soil.\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nBy rapping on the door from either outside or inside, you cause the gourd home to shrink back into its normal size and appear to be a non-magical …\r\n</summary>","source":["Pathfinder #147: Tomorrow Must Burn"],"source_raw":["Pathfinder #147: Tomorrow Must Burn pg. 72"],"source_category":"Adventure Paths","source_group":"Age of Ashes","source_markdown":"<row gap=\"tiny\">[Pathfinder #147: Tomorrow Must Burn](/Sources.aspx?ID=8) pg. 72</row>","speed":{},"summary":"By rapping on the door from either outside or inside, you cause the gourd home to shrink back into its normal size and appear to be a non-magical …","summary_markdown":"By rapping on the door from either outside or inside, you cause the gourd home to shrink back into its normal size and appear to be a non-magical …","text":" Activate Single ActionInteract; Frequency once per day; Requirements The gourd home must be expanded into its house form atop earth or soil.; Effect By rapping on the door from either outside or inside, you cause the gourd home to shrink back into its normal size and appear to be a non-magical gourd sitting on the ground. For the following 8 hours, the interior of the gourd home becomes an extradimensional space whose size appears unchanged to those within. If anyone outside picks up or damages the gourd, or if anyone inside the gourd home attempts to exit, all creatures within the gourd home immediately reappear in the area surrounding the gourd, and the gourd home becomes inactive for 24 hours.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=314","weakness":{}}},{"_index":"aon18","_id":"action-315","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"frequency":"once per day","id":"action-315","markdown":"<title level=\"1\" right=\"Action\">[Energy Emanation](/Actions.aspx?ID=315) <actions string=\"Two Actions\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Primal\" url=\"/Traits.aspx?ID=134\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Character Guide](/Sources.aspx?ID=12) pg. 19 <sup>2.0</sup></row>\n\n**Frequency** once per day\n\n</column>\r\n\r\n---\r\n\r\nEnergy bursts forth from your body. You deal 1d6 damage of your chosen type to all adjacent creatures (basic Reflex save using your class DC or spell DC, whichever is higher). At 3rd level, and every 2 levels thereafter, this damage increases by 1d6.","name":"Energy Emanation","rarity":"common","release_date":"2019-10-16","resistance":{},"school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Primal\" url=\"/Traits.aspx?ID=134\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Character Guide](/Sources.aspx?ID=12) pg. 19 <sup>2.0</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nEnergy bursts forth from your body. You deal 1d6 damage of your chosen type to all adjacent creatures (basic Reflex save using your class DC or spell …\r\n</summary>","source":["Character Guide"],"source_raw":["Character Guide pg. 19"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Character Guide](/Sources.aspx?ID=12) pg. 19 <sup>2.0</sup></row>","speed":{},"summary":"Energy bursts forth from your body. You deal 1d6 damage of your chosen type to all adjacent creatures (basic Reflex save using your class DC or spell …","summary_markdown":"Energy bursts forth from your body. You deal 1d6 damage of your chosen type to all adjacent creatures (basic Reflex save using your class DC or spell …","text":" Energy Emanation Two Actions Source Character Guide pg. 19 2.0 Frequency once per day --- Energy bursts forth from your body. You deal 1d6 damage of your chosen type to all adjacent creatures (basic Reflex save using your class DC or spell DC, whichever is higher). At 3rd level, and every 2 levels thereafter, this damage increases by 1d6.","trait":["Evocation","Primal"],"trait_markdown":"[Evocation](/Traits.aspx?ID=65), [Primal](/Traits.aspx?ID=134)","trait_raw":["Evocation","Primal"],"type":"Action","url":"/Actions.aspx?ID=315","weakness":{}}},{"_index":"aon18","_id":"action-316","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-316","markdown":"<title level=\"1\" right=\"Action\">[Resist Elf Magic](/Actions.aspx?ID=316) <actions string=\"Reaction\" /></title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Character Guide](/Sources.aspx?ID=12) pg. 49 <sup>2.0</sup></row>\n\n**Trigger** You attempt a saving throw against a magical effect but havent rolled yet.\n\n</column>\r\n\r\n---\r\n\r\nYour ancestral resistance to magic protects you. You gain a +1 circumstance bonus to the triggering saving throw. If the triggering effect is arcane, you gain a +2 circumstance bonus instead.","name":"Resist Elf Magic","rarity":"common","release_date":"2019-10-16","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Character Guide](/Sources.aspx?ID=12) pg. 49 <sup>2.0</sup></row>\n\n**Trigger**\r\nYou attempt a saving throw against a magical effect but havent rolled yet.\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour ancestral resistance to magic protects you. You gain a +1 circumstance bonus to the triggering saving throw. If the triggering effect is arcane, …\r\n</summary>","source":["Character Guide"],"source_raw":["Character Guide pg. 49"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Character Guide](/Sources.aspx?ID=12) pg. 49 <sup>2.0</sup></row>","speed":{},"summary":"Your ancestral resistance to magic protects you. You gain a +1 circumstance bonus to the triggering saving throw. If the triggering effect is arcane, …","summary_markdown":"Your ancestral resistance to magic protects you. You gain a +1 circumstance bonus to the triggering saving throw. If the triggering effect is arcane, …","text":" Resist Elf Magic Reaction Source Character Guide pg. 49 2.0 Trigger You attempt a saving throw against a magical effect but havent rolled yet. --- Your ancestral resistance to magic protects you. You gain a +1 circumstance bonus to the triggering saving throw. If the triggering effect is arcane, you gain a +2 circumstance bonus instead.","trait_markdown":"","trigger":"You attempt a saving throw against a magical effect but havent rolled yet.","trigger_markdown":"You attempt a saving throw against a magical effect but havent rolled yet.","type":"Action","url":"/Actions.aspx?ID=316","weakness":{}}},{"_index":"aon18","_id":"action-317","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-317","markdown":"<title level=\"1\" right=\"Action\">[Threatening Approach](/Actions.aspx?ID=317) <actions string=\"Two Actions\" /></title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Character Guide](/Sources.aspx?ID=12) pg. 57 <sup>2.0</sup></row>\n\n</column>\r\n\r\n---\r\n\r\nYou Stride to be adjacent to a foe and Demoralize that foe. If you succeed, the foe is frightened 2 instead of frightened 1.","name":"Threatening Approach","rarity":"common","release_date":"2019-10-16","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Character Guide](/Sources.aspx?ID=12) pg. 57 <sup>2.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou Stride to be adjacent to a foe and Demoralize that foe. If you succeed, the foe is frightened 2 instead of frightened 1.\r\n</summary>","source":["Character Guide"],"source_raw":["Character Guide pg. 57"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Character Guide](/Sources.aspx?ID=12) pg. 57 <sup>2.0</sup></row>","speed":{},"summary":"You Stride to be adjacent to a foe and Demoralize that foe. If you succeed, the foe is frightened 2 instead of frightened 1.","summary_markdown":"You Stride to be adjacent to a foe and Demoralize that foe. If you succeed, the foe is frightened 2 instead of frightened 1.","text":" Threatening Approach Two Actions Source Character Guide pg. 57 2.0 --- You Stride to be adjacent to a foe and Demoralize that foe. If you succeed, the foe is frightened 2 instead of frightened 1.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=317","weakness":{}}},{"_index":"aon18","_id":"action-320","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-320","markdown":"<title level=\"1\" right=\"Action\">[Call Upon the Brightness](/Actions.aspx?ID=320) <actions string=\"Reaction\" /></title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Character Guide](/Sources.aspx?ID=12) pg. 27 <sup>2.0</sup></row>\n\n**Trigger** You attempt an attack roll, skill check, or saving throw while performing the course of action from your _augury_, but you havent rolled yet\n\n</column>\r\n\r\n---\r\n\r\nYou gain a +1 status bonus to the triggering check, or a +2 status bonus if the result of the _augury_ was “woe” and you proceeded anyway.","name":"Call Upon the Brightness","rarity":"common","release_date":"2019-10-16","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Character Guide](/Sources.aspx?ID=12) pg. 27 <sup>2.0</sup></row>\n\n**Trigger**\r\nYou attempt an attack roll, skill check, or saving throw while performing the course of action from your _augury_, but you havent rolled yet\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou gain a +1 status bonus to the triggering check, or a +2 status bonus if the result of the augury was “woe” and you proceeded anyway.\r\n</summary>","source":["Character Guide"],"source_raw":["Character Guide pg. 27"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Character Guide](/Sources.aspx?ID=12) pg. 27 <sup>2.0</sup></row>","speed":{},"summary":"You gain a +1 status bonus to the triggering check, or a +2 status bonus if the result of the augury was “woe” and you proceeded anyway.","summary_markdown":"You gain a +1 status bonus to the triggering check, or a +2 status bonus if the result of the augury was “woe” and you proceeded anyway.","text":" Call Upon the Brightness Reaction Source Character Guide pg. 27 2.0 Trigger You attempt an attack roll, skill check, or saving throw while performing the course of action from your augury , but you havent rolled yet --- You gain a +1 status bonus to the triggering check, or a +2 status bonus if the result of the augury was “woe” and you proceeded anyway.","trait_markdown":"","trigger":"You attempt an attack roll, skill check, or saving throw while performing the course of action from your augury , but you havent rolled yet","trigger_markdown":"You attempt an attack roll, skill check, or saving throw while performing the course of action from your _augury_, but you havent rolled yet","type":"Action","url":"/Actions.aspx?ID=320","weakness":{}}},{"_index":"aon18","_id":"action-321","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-321","markdown":"<title level=\"1\" right=\"Action\">[Absorb into the Aegis](/Actions.aspx?ID=321) <actions string=\"Reaction\" /></title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Character Guide](/Sources.aspx?ID=12) pg. 94 <sup>2.0</sup></row>\n\n**Trigger** An enemy casts a spell that targets you or an ally within 15 feet of you\n\n</column>\r\n\r\n---\r\n\r\nYou interpose your shields ward against the spell. Attempt a [counteract](/Rules.aspx?ID=299) check, using your Religion modifier as your counteract modifier. On a success, the spell is counteracted and your shield takes damage equal to four times the spell level as it absorbs and disperses the magical energy. On a failure, the shield takes damage equal to twice the spells level.","name":"Absorb into the Aegis","rarity":"common","release_date":"2019-10-16","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Character Guide](/Sources.aspx?ID=12) pg. 94 <sup>2.0</sup></row>\n\n**Trigger**\r\nAn enemy casts a spell that targets you or an ally within 15 feet of you\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou interpose your shields ward against the spell. Attempt a counteract check, using your Religion modifier as your counteract modifier. On a …\r\n</summary>","source":["Character Guide"],"source_raw":["Character Guide pg. 94"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Character Guide](/Sources.aspx?ID=12) pg. 94 <sup>2.0</sup></row>","speed":{},"summary":"You interpose your shields ward against the spell. Attempt a counteract check, using your Religion modifier as your counteract modifier. On a …","summary_markdown":"You interpose your shields ward against the spell. Attempt a counteract check, using your Religion modifier as your counteract modifier. On a …","text":" Absorb into the Aegis Reaction Source Character Guide pg. 94 2.0 Trigger An enemy casts a spell that targets you or an ally within 15 feet of you --- You interpose your shields ward against the spell. Attempt a counteract check, using your Religion modifier as your counteract modifier. On a success, the spell is counteracted and your shield takes damage equal to four times the spell level as it absorbs and disperses the magical energy. On a failure, the shield takes damage equal to twice the spells level.","trait_markdown":"","trigger":"An enemy casts a spell that targets you or an ally within 15 feet of you","trigger_markdown":"An enemy casts a spell that targets you or an ally within 15 feet of you","type":"Action","url":"/Actions.aspx?ID=321","weakness":{}}},{"_index":"aon18","_id":"action-322","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-322","markdown":"**Activate** <actions string=\"Two Actions\" />command; **Frequency** once per day; **Effect** You wield your great stature to make a Request of a creature. If you roll a success on the check, you get a critical success instead.","name":"command","rarity":"common","release_date":"2019-10-16","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Character Guide](/Sources.aspx?ID=12) pg. 72 <sup>2.0</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou wield your great stature to make a Request of a creature. If you roll a success on the check, you get a critical success instead.\r\n</summary>","source":["Character Guide"],"source_raw":["Character Guide pg. 72"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Character Guide](/Sources.aspx?ID=12) pg. 72 <sup>2.0</sup></row>","speed":{},"summary":"You wield your great stature to make a Request of a creature. If you roll a success on the check, you get a critical success instead.","summary_markdown":"You wield your great stature to make a Request of a creature. If you roll a success on the check, you get a critical success instead.","text":" Activate Two Actionscommand; Frequency once per day; Effect You wield your great stature to make a Request of a creature. If you roll a success on the check, you get a critical success instead.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=322","weakness":{}}},{"_index":"aon18","_id":"action-323","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-323","markdown":"**Activate** <actions string=\"Two Actions\" />command, Interact; **Frequency** once per day; **Effect** You place the door knocker against a wall, floor, or ceiling. The door knocker fuses in place and creates a usable door within the surface. Any creature can move through the door normally, as if the door had always been there. The door can penetrate up to 1 foot of material, so thick material, such as heavy stone walls, can cause this effect to fail, expending its use for the day. A thin layer of metal in a wall, floor, or ceiling also causes the effect to fail. You can use an Interact action to release the door knocker from the surface and return the surface to its previous shape.","name":"command, Interact","rarity":"common","release_date":"2019-10-16","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Character Guide](/Sources.aspx?ID=12) pg. 72 <sup>2.0</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou place the door knocker against a wall, floor, or ceiling. The door knocker fuses in place and creates a usable door within the surface. Any …\r\n</summary>","source":["Character Guide"],"source_raw":["Character Guide pg. 72"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Character Guide](/Sources.aspx?ID=12) pg. 72 <sup>2.0</sup></row>","speed":{},"summary":"You place the door knocker against a wall, floor, or ceiling. The door knocker fuses in place and creates a usable door within the surface. Any …","summary_markdown":"You place the door knocker against a wall, floor, or ceiling. The door knocker fuses in place and creates a usable door within the surface. Any …","text":" Activate Two Actionscommand, Interact; Frequency once per day; Effect You place the door knocker against a wall, floor, or ceiling. The door knocker fuses in place and creates a usable door within the surface. Any creature can move through the door normally, as if the door had always been there. The door can penetrate up to 1 foot of material, so thick material, such as heavy stone walls, can cause this effect to fail, expending its use for the day. A thin layer of metal in a wall, floor, or ceiling also causes the effect to fail. You can use an Interact action to release the door knocker from the surface and return the surface to its previous shape.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=323","weakness":{}}},{"_index":"aon18","_id":"action-324","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-324","markdown":"**Activate** <actions string=\"Reaction\" />Interact; **Trigger** You begin to fall; ","name":"Interact","rarity":"common","release_date":"2019-10-16","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Character Guide](/Sources.aspx?ID=12) pg. 73 <sup>2.0</sup></row>\n\n**Trigger**\r\nYou begin to fall\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Character Guide"],"source_raw":["Character Guide pg. 73"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Character Guide](/Sources.aspx?ID=12) pg. 73 <sup>2.0</sup></row>","speed":{},"text":" Activate ReactionInteract; Trigger You begin to fall; ","trait_markdown":"","trigger":"You begin to fall","trigger_markdown":"You begin to fall","type":"Action","url":"/Actions.aspx?ID=324","weakness":{}}},{"_index":"aon18","_id":"action-325","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-325","markdown":"**Activate** <actions string=\"\" />1 minute (envision, Interact); **Frequency** once per day; **Requirements** You are Impersonating someone else; **Effect** While conversing or otherwise casually interacting with other creatures, you can adjust the mantles clasp to modify those creatures recollections of the last 5 minutes of their interaction with you. Each creature must attempt a DC 25 Will save.\r\n\r\n**Critical Success** The creature recalls the interaction clearly and realizes you were trying to alter their memory.<br />\r\n**Success** The creature recalls the interaction clearly.<br />\r\n**Failure** You decide whether or not the creature recalls the interaction. You can also alter minor details the creature recalls about the interaction, such as the time, place, and whether the interaction was favorable, as determined by the GM.<br />\r\n**Critical Failure** You decide whether or not the creature recalls the interaction. You can also alter major details the creature recalls about the interaction, such as believing you to be another individual or that the creature agreed to a favor, as determined by the GM.","name":"1 minute (envision, Interact)","rarity":"common","release_date":"2019-10-16","requirement":"You are Impersonating someone else","requirement_markdown":"You are Impersonating someone else","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Character Guide](/Sources.aspx?ID=12) pg. 73 <sup>2.0</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n**Requirement**\r\nYou are Impersonating someone else\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nWhile conversing or otherwise casually interacting with other creatures, you can adjust the mantles clasp to modify those creatures recollections …\r\n</summary>","source":["Character Guide"],"source_raw":["Character Guide pg. 73"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Character Guide](/Sources.aspx?ID=12) pg. 73 <sup>2.0</sup></row>","speed":{},"summary":"While conversing or otherwise casually interacting with other creatures, you can adjust the mantles clasp to modify those creatures recollections …","summary_markdown":"While conversing or otherwise casually interacting with other creatures, you can adjust the mantles clasp to modify those creatures recollections …","text":" Activate 1 minute (envision, Interact); Frequency once per day; Requirements You are Impersonating someone else; Effect While conversing or otherwise casually interacting with other creatures, you can adjust the mantles clasp to modify those creatures recollections of the last 5 minutes of their interaction with you. Each creature must attempt a DC 25 Will save. Critical Success The creature recalls the interaction clearly and realizes you were trying to alter their memory. Success The creature recalls the interaction clearly. Failure You decide whether or not the creature recalls the interaction. You can also alter minor details the creature recalls about the interaction, such as the time, place, and whether the interaction was favorable, as determined by the GM. Critical Failure You decide whether or not the creature recalls the interaction. You can also alter major details the creature recalls about the interaction, such as believing you to be another individual or that the creature agreed to a favor, as determined by the GM.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=325","weakness":{}}},{"_index":"aon18","_id":"action-326","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-326","markdown":"**Activate** <actions string=\"\" />1 minute (Interact); ","name":"1 minute (Interact)","rarity":"common","release_date":"2019-10-16","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Character Guide](/Sources.aspx?ID=12) pg. 92 <sup>2.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Character Guide"],"source_raw":["Character Guide pg. 92"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Character Guide](/Sources.aspx?ID=12) pg. 92 <sup>2.0</sup></row>","speed":{},"text":" Activate 1 minute (Interact); ","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=326","weakness":{}}},{"_index":"aon18","_id":"action-327","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-327","markdown":"**Activate** <actions string=\"Two Actions\" />command, Interact; **Frequency** once per day; **Effect** You point the lance at a foe and call out, firing a beam with the effects of a 7th-level [_searing light_](/Spells.aspx?ID=269).","name":"command, Interact","rarity":"common","release_date":"2019-10-16","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Character Guide](/Sources.aspx?ID=12) pg. 92 <sup>2.0</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou point the lance at a foe and call out, firing a beam with the effects of a 7th-level searing light .\r\n</summary>","source":["Character Guide"],"source_raw":["Character Guide pg. 92"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Character Guide](/Sources.aspx?ID=12) pg. 92 <sup>2.0</sup></row>","speed":{},"summary":"You point the lance at a foe and call out, firing a beam with the effects of a 7th-level searing light .","summary_markdown":"You point the lance at a foe and call out, firing a beam with the effects of a 7th-level searing light .","text":" Activate Two Actionscommand, Interact; Frequency once per day; Effect You point the lance at a foe and call out, firing a beam with the effects of a 7th-level searing light .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=327","weakness":{}}},{"_index":"aon18","_id":"action-328","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-328","markdown":"**Activate** <actions string=\"Single Action\" />envision; **Effect** With a thought, the wearer activates a disguise. While the _sinister knight_ armors disguise is active, any identifying insignia or aesthetic of the armor is replaced by generic malevolent aesthetics such as spikes or demonic faces. While in the disguise, the wearer is always considered to be taking precautions against [lifesense](/MonsterAbilities.aspx?ID=21), and even a creature that successfully notices the wearer with its lifesense mistakes the wearer for an undead unless it critically succeeds at its Perception check or the wearer critically fails a Deception or [Stealth](/Skills.aspx?ID=15) check. Finally, while in the disguise, the rune attempts to [counteract](/Rules.aspx?ID=299) any effects that would reveal your alignment; on a successful counteract check, rather than negate the effect, the rune causes the effect to perceive your alignment as evil (maintaining any lawful or chaotic component of your alignment).\n\n The wearer can [Dismiss](/Actions.aspx?ID=74) the disguise, and if the wearers armor is removed, the disguise deactivates automatically.","name":"envision","rarity":"common","release_date":"2019-10-16","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Character Guide](/Sources.aspx?ID=12) pg. 92 <sup>2.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nWith a thought, the wearer activates a disguise. While the sinister knight armors disguise is active, any identifying insignia or aesthetic of the …\r\n</summary>","source":["Character Guide"],"source_raw":["Character Guide pg. 92"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Character Guide](/Sources.aspx?ID=12) pg. 92 <sup>2.0</sup></row>","speed":{},"summary":"With a thought, the wearer activates a disguise. While the sinister knight armors disguise is active, any identifying insignia or aesthetic of the …","summary_markdown":"With a thought, the wearer activates a disguise. While the sinister knight armors disguise is active, any identifying insignia or aesthetic of the …","text":" Activate Single Actionenvision; Effect With a thought, the wearer activates a disguise. While the sinister knight armors disguise is active, any identifying insignia or aesthetic of the armor is replaced by generic malevolent aesthetics such as spikes or demonic faces. While in the disguise, the wearer is always considered to be taking precautions against lifesense, and even a creature that successfully notices the wearer with its lifesense mistakes the wearer for an undead unless it critically succeeds at its Perception check or the wearer critically fails a Deception or Stealth check. Finally, while in the disguise, the rune attempts to counteract any effects that would reveal your alignment; on a successful counteract check, rather than negate the effect, the rune causes the effect to perceive your alignment as evil (maintaining any lawful or chaotic component of your alignment). The wearer can Dismiss the disguise, and if the wearers armor is removed, the disguise deactivates automatically.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=328","weakness":{}}},{"_index":"aon18","_id":"action-329","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-329","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Effect** You brandish the weapon and focus its power, causing the serrated shards to buzz as they spin at a dizzying speed. On your next hit with the weapon this turn that deals slashing damage, the _serrating_ rune adds an additional 1d12 damage instead of the additional 1d4 damage, and then the shards return to their usual speed.","name":"Interact","rarity":"common","release_date":"2019-10-16","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Character Guide](/Sources.aspx?ID=12) pg. 93 <sup>2.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou brandish the weapon and focus its power, causing the serrated shards to buzz as they spin at a dizzying speed. On your next hit with the weapon …\r\n</summary>","source":["Character Guide"],"source_raw":["Character Guide pg. 93"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Character Guide](/Sources.aspx?ID=12) pg. 93 <sup>2.0</sup></row>","speed":{},"summary":"You brandish the weapon and focus its power, causing the serrated shards to buzz as they spin at a dizzying speed. On your next hit with the weapon …","summary_markdown":"You brandish the weapon and focus its power, causing the serrated shards to buzz as they spin at a dizzying speed. On your next hit with the weapon …","text":" Activate Single ActionInteract; Effect You brandish the weapon and focus its power, causing the serrated shards to buzz as they spin at a dizzying speed. On your next hit with the weapon this turn that deals slashing damage, the serrating rune adds an additional 1d12 damage instead of the additional 1d4 damage, and then the shards return to their usual speed.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=329","weakness":{}}},{"_index":"aon18","_id":"action-330","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-330","markdown":"**Activate** <actions string=\"Two Actions\" />command, Interact; **Effect** The armor casts [_sanctuary_](/Spells.aspx?ID=266) on you.","name":"command, Interact","rarity":"common","release_date":"2019-10-16","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Character Guide](/Sources.aspx?ID=12) pg. 93 <sup>2.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe armor casts sanctuary on you.\r\n</summary>","source":["Character Guide"],"source_raw":["Character Guide pg. 93"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Character Guide](/Sources.aspx?ID=12) pg. 93 <sup>2.0</sup></row>","speed":{},"summary":"The armor casts sanctuary on you.","summary_markdown":"The armor casts sanctuary on you.","text":" Activate Two Actionscommand, Interact; Effect The armor casts sanctuary on you.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=330","weakness":{}}},{"_index":"aon18","_id":"action-331","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-331","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Trigger** The affixed object would take damage; ","name":"envision","rarity":"common","release_date":"2019-10-16","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Character Guide](/Sources.aspx?ID=12) pg. 110 <sup>2.0</sup></row>\n\n**Trigger**\r\nThe affixed object would take damage\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Character Guide"],"source_raw":["Character Guide pg. 110"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Character Guide](/Sources.aspx?ID=12) pg. 110 <sup>2.0</sup></row>","speed":{},"text":" Activate Free Actionenvision; Trigger The affixed object would take damage; ","trait_markdown":"","trigger":"The affixed object would take damage","trigger_markdown":"The affixed object would take damage","type":"Action","url":"/Actions.aspx?ID=331","weakness":{}}},{"_index":"aon18","_id":"action-332","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-332","markdown":"**Activate** <actions string=\"Single Action\" />command; **Requirements** The coin is levitating above a wayfinder ; **Effect** You give the coin a message of 25 words or fewer. The message repeats in your voice the next time the coin is floated above a _wayfinder_. A _Pathfinders coin_ can hold only one message at a time, and it replays its message only once.","name":"command","rarity":"common","release_date":"2019-10-16","requirement":"The coin is levitating above a wayfinder ","requirement_markdown":"The coin is levitating above a _wayfinder_","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Character Guide](/Sources.aspx?ID=12) pg. 110 <sup>2.0</sup></row>\n\n**Requirement**\r\nThe coin is levitating above a _wayfinder_\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou give the coin a message of 25 words or fewer. The message repeats in your voice the next time the coin is floated above a wayfinder . A …\r\n</summary>","source":["Character Guide"],"source_raw":["Character Guide pg. 110"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Character Guide](/Sources.aspx?ID=12) pg. 110 <sup>2.0</sup></row>","speed":{},"summary":"You give the coin a message of 25 words or fewer. The message repeats in your voice the next time the coin is floated above a wayfinder . A …","summary_markdown":"You give the coin a message of 25 words or fewer. The message repeats in your voice the next time the coin is floated above a wayfinder . A …","text":" Activate Single Actioncommand; Requirements The coin is levitating above a wayfinder ; Effect You give the coin a message of 25 words or fewer. The message repeats in your voice the next time the coin is floated above a wayfinder . A Pathfinders coin can hold only one message at a time, and it replays its message only once.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=332","weakness":{}}},{"_index":"aon18","_id":"action-333","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-333","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Effect** You switch the pouch to allow access to its extradimensional space instead of its normal space, or vice versa. This lasts until you next activate it. Items in the other space are inaccessible and hard to find until you switch the pouch back.","name":"Interact","rarity":"common","release_date":"2019-10-16","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Character Guide](/Sources.aspx?ID=12) pg. 111 <sup>2.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou switch the pouch to allow access to its extradimensional space instead of its normal space, or vice versa. This lasts until you next activate it. …\r\n</summary>","source":["Character Guide"],"source_raw":["Character Guide pg. 111"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Character Guide](/Sources.aspx?ID=12) pg. 111 <sup>2.0</sup></row>","speed":{},"summary":"You switch the pouch to allow access to its extradimensional space instead of its normal space, or vice versa. This lasts until you next activate it. …","summary_markdown":"You switch the pouch to allow access to its extradimensional space instead of its normal space, or vice versa. This lasts until you next activate it. …","text":" Activate Single ActionInteract; Effect You switch the pouch to allow access to its extradimensional space instead of its normal space, or vice versa. This lasts until you next activate it. Items in the other space are inaccessible and hard to find until you switch the pouch back.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=333","weakness":{}}},{"_index":"aon18","_id":"action-334","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-334","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Requirements** The scroll case contains a single scroll of a 1st-level spell; **Effect** You transfer the scrolls energy into the scroll case, consuming the scroll, and you can immediately begin casting one of the scroll cases spells. If you use any action other than to Cast a Spell from the scroll case after activating the _scroll case of simplicity_, the scroll and its energy are lost.","name":"Interact","rarity":"common","release_date":"2019-10-16","requirement":"The scroll case contains a single scroll of a 1st-level spell","requirement_markdown":"The scroll case contains a single scroll of a 1st-level spell","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Character Guide](/Sources.aspx?ID=12) pg. 111 <sup>2.0</sup></row>\n\n**Requirement**\r\nThe scroll case contains a single scroll of a 1st-level spell\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou transfer the scrolls energy into the scroll case, consuming the scroll, and you can immediately begin casting one of the scroll cases spells. …\r\n</summary>","source":["Character Guide"],"source_raw":["Character Guide pg. 111"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Character Guide](/Sources.aspx?ID=12) pg. 111 <sup>2.0</sup></row>","speed":{},"summary":"You transfer the scrolls energy into the scroll case, consuming the scroll, and you can immediately begin casting one of the scroll cases spells. …","summary_markdown":"You transfer the scrolls energy into the scroll case, consuming the scroll, and you can immediately begin casting one of the scroll cases spells. …","text":" Activate Single ActionInteract; Requirements The scroll case contains a single scroll of a 1st-level spell; Effect You transfer the scrolls energy into the scroll case, consuming the scroll, and you can immediately begin casting one of the scroll cases spells. If you use any action other than to Cast a Spell from the scroll case after activating the scroll case of simplicity , the scroll and its energy are lost.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=334","weakness":{}}},{"_index":"aon18","_id":"action-335","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-335","markdown":"**Activate** <actions string=\"Two Actions\" />command, Interact; **Effect** You hold the _wayfinder_ and ask for guidance. The wayfinder casts [_guidance_](/Spells.aspx?ID=142) on you.","name":"command, Interact","rarity":"common","release_date":"2019-10-16","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Character Guide](/Sources.aspx?ID=12) pg. 111 <sup>2.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou hold the wayfinder and ask for guidance. The wayfinder casts guidance on you.\r\n</summary>","source":["Character Guide"],"source_raw":["Character Guide pg. 111"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Character Guide](/Sources.aspx?ID=12) pg. 111 <sup>2.0</sup></row>","speed":{},"summary":"You hold the wayfinder and ask for guidance. The wayfinder casts guidance on you.","summary_markdown":"You hold the wayfinder and ask for guidance. The wayfinder casts guidance on you.","text":" Activate Two Actionscommand, Interact; Effect You hold the wayfinder and ask for guidance. The wayfinder casts guidance on you.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=335","weakness":{}}},{"_index":"aon18","_id":"action-336","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-336","markdown":"**Activate** <actions string=\"Two Actions\" />command, Interact; **Frequency** once per day; **Effect** You call upon the wayfinders divine blessings for yourself and your allies. The wayfinder casts [_bless_](/Spells.aspx?ID=25), with an emanation centered on itself. Once per turn, you can use a single action, which has the [concentrate](/Traits.aspx?ID=32) trait, to increase the emanations radius by 5 feet.","name":"command, Interact","rarity":"common","release_date":"2019-10-16","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Character Guide](/Sources.aspx?ID=12) pg. 111 <sup>2.0</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou call upon the wayfinders divine blessings for yourself and your allies. The wayfinder casts bless , with an emanation centered on itself. …\r\n</summary>","source":["Character Guide"],"source_raw":["Character Guide pg. 111"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Character Guide](/Sources.aspx?ID=12) pg. 111 <sup>2.0</sup></row>","speed":{},"summary":"You call upon the wayfinders divine blessings for yourself and your allies. The wayfinder casts bless , with an emanation centered on itself. …","summary_markdown":"You call upon the wayfinders divine blessings for yourself and your allies. The wayfinder casts bless , with an emanation centered on itself. …","text":" Activate Two Actionscommand, Interact; Frequency once per day; Effect You call upon the wayfinders divine blessings for yourself and your allies. The wayfinder casts bless , with an emanation centered on itself. Once per turn, you can use a single action, which has the concentrate trait, to increase the emanations radius by 5 feet.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=336","weakness":{}}},{"_index":"aon18","_id":"action-337","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-337","markdown":"**Activate** <actions string=\"Two Actions\" />command, Interact; **Frequency** once per day; **Effect** You turn the _wayfinder_ in a circle while invoking its command word, gaining the effects of a 2nd-level [_invisibility_](/Spells.aspx?ID=164) spell for 5 minutes.","name":"command, Interact","rarity":"common","release_date":"2019-10-16","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Character Guide](/Sources.aspx?ID=12) pg. 112 <sup>2.0</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou turn the wayfinder in a circle while invoking its command word, gaining the effects of a 2nd-level invisibility spell for 5 minutes.\r\n</summary>","source":["Character Guide"],"source_raw":["Character Guide pg. 112"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Character Guide](/Sources.aspx?ID=12) pg. 112 <sup>2.0</sup></row>","speed":{},"summary":"You turn the wayfinder in a circle while invoking its command word, gaining the effects of a 2nd-level invisibility spell for 5 minutes.","summary_markdown":"You turn the wayfinder in a circle while invoking its command word, gaining the effects of a 2nd-level invisibility spell for 5 minutes.","text":" Activate Two Actionscommand, Interact; Frequency once per day; Effect You turn the wayfinder in a circle while invoking its command word, gaining the effects of a 2nd-level invisibility spell for 5 minutes.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=337","weakness":{}}},{"_index":"aon18","_id":"action-338","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-338","markdown":"**Activate** <actions string=\"Two Actions\" />command; **Frequency** once per day; **Effect** You exude an aura that terrifies all foes in a 60-foot radius, as the [frightful presence](/MonsterAbilities.aspx?ID=17) ability with a DC 34 Will save.","name":"command","rarity":"common","release_date":"2019-10-16","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #148: Fires of the Haunted City](/Sources.aspx?ID=13) pg. 76</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou exude an aura that terrifies all foes in a 60-foot radius, as the frightful presence ability with a DC 34 Will save.\r\n</summary>","source":["Pathfinder #148: Fires of the Haunted City"],"source_raw":["Pathfinder #148: Fires of the Haunted City pg. 76"],"source_category":"Adventure Paths","source_group":"Age of Ashes","source_markdown":"<row gap=\"tiny\">[Pathfinder #148: Fires of the Haunted City](/Sources.aspx?ID=13) pg. 76</row>","speed":{},"summary":"You exude an aura that terrifies all foes in a 60-foot radius, as the frightful presence ability with a DC 34 Will save.","summary_markdown":"You exude an aura that terrifies all foes in a 60-foot radius, as the frightful presence ability with a DC 34 Will save.","text":" Activate Two Actionscommand; Frequency once per day; Effect You exude an aura that terrifies all foes in a 60-foot radius, as the frightful presence ability with a DC 34 Will save.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=338","weakness":{}}},{"_index":"aon18","_id":"action-339","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-339","markdown":"**Activate** <actions string=\"\" />10 minutes (command, envision, Interact); **Frequency** once per day; **Effect** You embed the _Guiding Chisel_ in the ground and imagine a building. After 10 minutes, you remove the chisel and the building appears. The building can take any shape you wish, filling up to ten contiguous 10-foot cubes within 1,000 feet of the chisel. The building lasts until you use the chisel to create another building. This building has the [structure](/Traits.aspx?ID=153) trait.","name":"10 minutes (command, envision, Interact)","rarity":"common","release_date":"2019-10-16","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #148: Fires of the Haunted City](/Sources.aspx?ID=13) pg. 76</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou embed the Guiding Chisel in the ground and imagine a building. After 10 minutes, you remove the chisel and the building appears. The building …\r\n</summary>","source":["Pathfinder #148: Fires of the Haunted City"],"source_raw":["Pathfinder #148: Fires of the Haunted City pg. 76"],"source_category":"Adventure Paths","source_group":"Age of Ashes","source_markdown":"<row gap=\"tiny\">[Pathfinder #148: Fires of the Haunted City](/Sources.aspx?ID=13) pg. 76</row>","speed":{},"summary":"You embed the Guiding Chisel in the ground and imagine a building. After 10 minutes, you remove the chisel and the building appears. The building …","summary_markdown":"You embed the Guiding Chisel in the ground and imagine a building. After 10 minutes, you remove the chisel and the building appears. The building …","text":" Activate 10 minutes (command, envision, Interact); Frequency once per day; Effect You embed the Guiding Chisel in the ground and imagine a building. After 10 minutes, you remove the chisel and the building appears. The building can take any shape you wish, filling up to ten contiguous 10-foot cubes within 1,000 feet of the chisel. The building lasts until you use the chisel to create another building. This building has the structure trait.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=339","weakness":{}}},{"_index":"aon18","_id":"action-340","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"frequency":"once per day","id":"action-340","markdown":"<title level=\"1\" right=\"Action\">[Mutagenic Flashback](/Actions.aspx?ID=340) <actions string=\"Free Action\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Alchemist\" url=\"/Traits.aspx?ID=7\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 73 <sup>4.0</sup></row>\n\n**Frequency** once per day\n\n</column>\r\n\r\n---\r\n\r\nYou experience a brief resurgence of a [mutagen](/Traits.aspx?ID=116). Choose one mutagen youve consumed since your last daily preparations. You gain the effects of that mutagen for 1 minute.","name":"Mutagenic Flashback","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Alchemist\" url=\"/Traits.aspx?ID=7\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 73 <sup>4.0</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou experience a brief resurgence of a mutagen . Choose one mutagen youve consumed since your last daily preparations. You gain the effects of that …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 73"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 73 <sup>4.0</sup></row>","speed":{},"summary":"You experience a brief resurgence of a mutagen . Choose one mutagen youve consumed since your last daily preparations. You gain the effects of that …","summary_markdown":"You experience a brief resurgence of a mutagen . Choose one mutagen youve consumed since your last daily preparations. You gain the effects of that …","text":" Mutagenic Flashback Free Action Source Core Rulebook pg. 73 4.0 Frequency once per day --- You experience a brief resurgence of a mutagen. Choose one mutagen youve consumed since your last daily preparations. You gain the effects of that mutagen for 1 minute.","trait":["Alchemist"],"trait_markdown":"[Alchemist](/Traits.aspx?ID=7)","trait_raw":["Alchemist"],"type":"Action","url":"/Actions.aspx?ID=340","weakness":{}}},{"_index":"aon18","_id":"action-342","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-342","markdown":"<title level=\"1\" right=\"Action\">[Support](/Actions.aspx?ID=342) <actions string=\"Single Action\" /></title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 215 <sup>4.0</sup></row>\n\n**Requirements** The creature is an animal companion.\r\n\r\n</column>\r\n\r\n---\r\n\r\nYour animal companion supports you. You gain the benefits listed in the companion types Support Benefit entry. If the animal uses the Support action, the only other actions it can use on this turn are basic move actions to get into position to take advantage of the Support benefits; if it has already used any other action this turn, it cant Support you.","name":"Support","rarity":"common","release_date":"2019-08-01","requirement":"The creature is an animal companion.","requirement_markdown":"The creature is an animal companion.","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 215 <sup>4.0</sup></row>\n\n**Requirement**\r\nThe creature is an animal companion.\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour animal companion supports you. You gain the benefits listed in the companion types Support Benefit entry. If the animal uses the Support …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 215"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 215 <sup>4.0</sup></row>","speed":{},"summary":"Your animal companion supports you. You gain the benefits listed in the companion types Support Benefit entry. If the animal uses the Support …","summary_markdown":"Your animal companion supports you. You gain the benefits listed in the companion types Support Benefit entry. If the animal uses the Support …","text":" Support Single Action Source Core Rulebook pg. 215 4.0 Requirements The creature is an animal companion. --- Your animal companion supports you. You gain the benefits listed in the companion types Support Benefit entry. If the animal uses the Support action, the only other actions it can use on this turn are basic move actions to get into position to take advantage of the Support benefits; if it has already used any other action this turn, it cant Support you.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=342","weakness":{}}},{"_index":"aon18","_id":"action-344","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-344","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Trigger** You damage a flat-footed creature with the affixed weapon; **Effect** The damaged creature must attempt a DC 33 Will save.","name":"envision","rarity":"common","release_date":"2019-11-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 77</row>\n\n**Trigger**\r\nYou damage a [flat-footed](/Conditions.aspx?ID=16) creature with the affixed weapon\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe damaged creature must attempt a DC 33 Will save.\r\n</summary>","source":["Pathfinder #149: Against the Scarlet Triad"],"source_raw":["Pathfinder #149: Against the Scarlet Triad pg. 77"],"source_category":"Adventure Paths","source_group":"Age of Ashes","source_markdown":"<row gap=\"tiny\">[Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 77</row>","speed":{},"summary":"The damaged creature must attempt a DC 33 Will save.","summary_markdown":"The damaged creature must attempt a DC 33 Will save.","text":" Activate Free Actionenvision; Trigger You damage a flat-footed creature with the affixed weapon; Effect The damaged creature must attempt a DC 33 Will save.","trait_markdown":"","trigger":"You damage a flat-footed creature with the affixed weapon","trigger_markdown":"You damage a [flat-footed](/Conditions.aspx?ID=16) creature with the affixed weapon","type":"Action","url":"/Actions.aspx?ID=344","weakness":{}}},{"_index":"aon18","_id":"action-345","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-345","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Trigger** The shield becomes broken when performing a Shield Block ; **Effect** The shield explodes in a burst of bright light and shadowy tendrils, releasing a 15-foot cone of force that must include the attacker if possible. The cone deals 6d8 force damage to all creatures in the area (DC 34 basic Reflex save).","name":"envision","rarity":"common","release_date":"2019-11-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 77</row>\n\n**Trigger**\r\nThe shield becomes broken when performing a [Shield Block](/Feats.aspx?ID=839)\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe shield explodes in a burst of bright light and shadowy tendrils, releasing a 15-foot cone of force that must include the attacker if possible. …\r\n</summary>","source":["Pathfinder #149: Against the Scarlet Triad"],"source_raw":["Pathfinder #149: Against the Scarlet Triad pg. 77"],"source_category":"Adventure Paths","source_group":"Age of Ashes","source_markdown":"<row gap=\"tiny\">[Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 77</row>","speed":{},"summary":"The shield explodes in a burst of bright light and shadowy tendrils, releasing a 15-foot cone of force that must include the attacker if possible. …","summary_markdown":"The shield explodes in a burst of bright light and shadowy tendrils, releasing a 15-foot cone of force that must include the attacker if possible. …","text":" Activate Free Actionenvision; Trigger The shield becomes broken when performing a Shield Block ; Effect The shield explodes in a burst of bright light and shadowy tendrils, releasing a 15-foot cone of force that must include the attacker if possible. The cone deals 6d8 force damage to all creatures in the area (DC 34 basic Reflex save).","trait_markdown":"","trigger":"The shield becomes broken when performing a Shield Block ","trigger_markdown":"The shield becomes broken when performing a [Shield Block](/Feats.aspx?ID=839)","type":"Action","url":"/Actions.aspx?ID=345","weakness":{}}},{"_index":"aon18","_id":"action-346","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-346","markdown":"<title level=\"1\" right=\"Action\">[Sand Stride](/Actions.aspx?ID=346) <actions string=\"Two Actions\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Move\" url=\"/Traits.aspx?ID=114\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 80</row>\n\n</column>\r\n\r\n---\r\n\r\nThe camel Strides twice with a +5-foot circumstance bonus to Speed, ignoring difficult terrain caused by rubble, sand, and uneven ground made of earth and stone.","name":"Sand Stride","rarity":"common","release_date":"2019-11-13","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Move\" url=\"/Traits.aspx?ID=114\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 80</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe camel Strides twice with a +5-foot circumstance bonus to Speed, ignoring difficult terrain caused by rubble, sand, and uneven ground made of …\r\n</summary>","source":["Pathfinder #149: Against the Scarlet Triad"],"source_raw":["Pathfinder #149: Against the Scarlet Triad pg. 80"],"source_category":"Adventure Paths","source_group":"Age of Ashes","source_markdown":"<row gap=\"tiny\">[Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 80</row>","speed":{},"summary":"The camel Strides twice with a +5-foot circumstance bonus to Speed, ignoring difficult terrain caused by rubble, sand, and uneven ground made of …","summary_markdown":"The camel Strides twice with a +5-foot circumstance bonus to Speed, ignoring difficult terrain caused by rubble, sand, and uneven ground made of …","text":" Sand Stride Two Actions Source Pathfinder #149: Against the Scarlet Triad pg. 80 --- The camel Strides twice with a +5-foot circumstance bonus to Speed, ignoring difficult terrain caused by rubble, sand, and uneven ground made of earth and stone.","trait":["Move"],"trait_markdown":"[Move](/Traits.aspx?ID=114)","trait_raw":["Move"],"type":"Action","url":"/Actions.aspx?ID=346","weakness":{}}},{"_index":"aon18","_id":"action-347","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-347","markdown":"<title level=\"1\" right=\"Action\">[Gnaw](/Actions.aspx?ID=347) <actions string=\"Single Action\" /></title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 80</row>\n\n**Requirements** The animal companions last action was a successful jaws Strike.\r\n\r\n</column>\r\n\r\n---\r\n\r\nThe Strikes target takes 1d6 [persistent](/Conditions.aspx?ID=29) bleed damage and takes a 10-foot status penalty to its Speed until it removes the bleed damage. If the hyena is a specialized animal companion, the persistent bleed damage increases to 2d6.","name":"Gnaw","rarity":"common","release_date":"2019-11-13","requirement":"The animal companions last action was a successful jaws Strike.","requirement_markdown":"The animal companions last action was a successful jaws Strike.","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 80</row>\n\n**Requirement**\r\nThe animal companions last action was a successful jaws Strike.\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe Strikes target takes 1d6 persistent bleed damage and takes a 10-foot status penalty to its Speed until it removes the bleed damage. If the …\r\n</summary>","source":["Pathfinder #149: Against the Scarlet Triad"],"source_raw":["Pathfinder #149: Against the Scarlet Triad pg. 80"],"source_category":"Adventure Paths","source_group":"Age of Ashes","source_markdown":"<row gap=\"tiny\">[Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 80</row>","speed":{},"summary":"The Strikes target takes 1d6 persistent bleed damage and takes a 10-foot status penalty to its Speed until it removes the bleed damage. If the …","summary_markdown":"The Strikes target takes 1d6 persistent bleed damage and takes a 10-foot status penalty to its Speed until it removes the bleed damage. If the …","text":" Gnaw Single Action Source Pathfinder #149: Against the Scarlet Triad pg. 80 Requirements The animal companions last action was a successful jaws Strike. --- The Strikes target takes 1d6 persistent bleed damage and takes a 10-foot status penalty to its Speed until it removes the bleed damage. If the hyena is a specialized animal companion, the persistent bleed damage increases to 2d6.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=347","weakness":{}}},{"_index":"aon18","_id":"action-348","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"frequency":"once per hour","id":"action-348","markdown":"<title level=\"1\" right=\"Action\">[Feast on the Fallen](/Actions.aspx?ID=348) <actions string=\"Reaction\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Healing\" url=\"/Traits.aspx?ID=89\" />\r\n<trait label=\"Manipulate\" url=\"/Traits.aspx?ID=104\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 80</row>\n\n**Frequency** once per hour\r\n\r\n**Trigger** A creature adjacent to the vulture is reduced to 0 Hit Points\n\n</column>\r\n\r\n---\r\n\r\nThe vulture consumes a piece of the defeated foe, regaining 18 Hit Points. If the vulture is a specialized animal companion, increase the Hit Points regained to 30.","name":"Feast on the Fallen","rarity":"common","release_date":"2019-11-13","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Healing\" url=\"/Traits.aspx?ID=89\" />\r\n<trait label=\"Manipulate\" url=\"/Traits.aspx?ID=104\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 80</row>\r\n\r\n**Frequency**\r\nonce per hour\r\n\r\n**Trigger**\r\nA creature adjacent to the vulture is reduced to 0 Hit Points\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe vulture consumes a piece of the defeated foe, regaining 18 Hit Points. If the vulture is a specialized animal companion, increase the Hit Points …\r\n</summary>","source":["Pathfinder #149: Against the Scarlet Triad"],"source_raw":["Pathfinder #149: Against the Scarlet Triad pg. 80"],"source_category":"Adventure Paths","source_group":"Age of Ashes","source_markdown":"<row gap=\"tiny\">[Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 80</row>","speed":{},"summary":"The vulture consumes a piece of the defeated foe, regaining 18 Hit Points. If the vulture is a specialized animal companion, increase the Hit Points …","summary_markdown":"The vulture consumes a piece of the defeated foe, regaining 18 Hit Points. If the vulture is a specialized animal companion, increase the Hit Points …","text":" Feast on the Fallen Reaction Source Pathfinder #149: Against the Scarlet Triad pg. 80 Frequency once per hour Trigger A creature adjacent to the vulture is reduced to 0 Hit Points --- The vulture consumes a piece of the defeated foe, regaining 18 Hit Points. If the vulture is a specialized animal companion, increase the Hit Points regained to 30.","trait":["Healing","Manipulate"],"trait_markdown":"[Healing](/Traits.aspx?ID=89), [Manipulate](/Traits.aspx?ID=104)","trait_raw":["Healing","Manipulate"],"trigger":"A creature adjacent to the vulture is reduced to 0 Hit Points","trigger_markdown":"A creature adjacent to the vulture is reduced to 0 Hit Points","type":"Action","url":"/Actions.aspx?ID=348","weakness":{}}},{"_index":"aon18","_id":"action-349","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per round","id":"action-349","markdown":"**Activate** <actions string=\"Two Actions\" />command; **Frequency** once per round; **Effect** The charm grants you control over an [aluum](/MonsterFamilies.aspx?ID=113) you can see within 60 feet, with a level equal to or lower than the charm. This has the effect of [_dominate_](/Spells.aspx?ID=87) and allows a DC 28 Will save. If the aluum is currently under the control of someone wearing its linked charm, it gets a result on its saving throw one degree higher than what it rolled. You can control only one aluum at a time using this activation, and controlling a new aluum ends the effect for one you had previously affected.","name":"command","rarity":"common","release_date":"2019-11-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 82</row>\r\n\r\n**Frequency**\r\nonce per round\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe charm grants you control over an aluum you can see within 60 feet, with a level equal to or lower than the charm. This has the effect of …\r\n</summary>","source":["Pathfinder #149: Against the Scarlet Triad"],"source_raw":["Pathfinder #149: Against the Scarlet Triad pg. 82"],"source_category":"Adventure Paths","source_group":"Age of Ashes","source_markdown":"<row gap=\"tiny\">[Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 82</row>","speed":{},"summary":"The charm grants you control over an aluum you can see within 60 feet, with a level equal to or lower than the charm. This has the effect of …","summary_markdown":"The charm grants you control over an aluum you can see within 60 feet, with a level equal to or lower than the charm. This has the effect of …","text":" Activate Two Actionscommand; Frequency once per round; Effect The charm grants you control over an aluum you can see within 60 feet, with a level equal to or lower than the charm. This has the effect of dominate and allows a DC 28 Will save. If the aluum is currently under the control of someone wearing its linked charm, it gets a result on its saving throw one degree higher than what it rolled. You can control only one aluum at a time using this activation, and controlling a new aluum ends the effect for one you had previously affected.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=349","weakness":{}}},{"_index":"aon18","_id":"action-350","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"Three times per day","id":"action-350","markdown":"**Activate** <actions string=\"Two Actions\" />envision, Interact; **Frequency** Three times per day; **Effect** You attempt to overwhelm a dragons mind—while you cannot control the dragon, you can render it immobile for a short time. Choose a dragon within 60 feet; the dragon can attempt to resist the orb with a DC 30 Will saving throw (or higher with _orb shards_). Gold dragons take a 4 circumstance penalty to this saving throw. Any stun from this activation ends if the dragon is attacked or otherwise subject to a hostile act other than that of the orb.\r\n\r\n**Critical Success** The dragon is unaffected.<br />\r\n**Success** The dragon is [stunned 3](/Conditions.aspx?ID=36).<br />\r\n**Failure** The dragon is stunned for as long as the orbs wielder [Sustains the Activation](/Actions.aspx?ID=99).<br />\r\n**Critical Failure** As failure, but hostile actions dont end the dragons stun.","name":"envision, Interact","rarity":"common","release_date":"2019-12-12","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #150: Broken Promises](/Sources.aspx?ID=15) pg. 75</row>\r\n\r\n**Frequency**\r\nThree times per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou attempt to overwhelm a dragons mind—while you cannot control the dragon, you can render it immobile for a short time. Choose a dragon within 60 …\r\n</summary>","source":["Pathfinder #150: Broken Promises"],"source_raw":["Pathfinder #150: Broken Promises pg. 75"],"source_category":"Adventure Paths","source_group":"Age of Ashes","source_markdown":"<row gap=\"tiny\">[Pathfinder #150: Broken Promises](/Sources.aspx?ID=15) pg. 75</row>","speed":{},"summary":"You attempt to overwhelm a dragons mind—while you cannot control the dragon, you can render it immobile for a short time. Choose a dragon within 60 …","summary_markdown":"You attempt to overwhelm a dragons mind—while you cannot control the dragon, you can render it immobile for a short time. Choose a dragon within 60 …","text":" Activate Two Actionsenvision, Interact; Frequency Three times per day; Effect You attempt to overwhelm a dragons mind—while you cannot control the dragon, you can render it immobile for a short time. Choose a dragon within 60 feet; the dragon can attempt to resist the orb with a DC 30 Will saving throw (or higher with orb shards ). Gold dragons take a 4 circumstance penalty to this saving throw. Any stun from this activation ends if the dragon is attacked or otherwise subject to a hostile act other than that of the orb. Critical Success The dragon is unaffected. Success The dragon is stunned 3. Failure The dragon is stunned for as long as the orbs wielder Sustains the Activation. Critical Failure As failure, but hostile actions dont end the dragons stun.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=350","weakness":{}}},{"_index":"aon18","_id":"action-351","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-351","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Effect** You transform the _dagger of eternal sleep_ into a _+1 [grievous](/Equipment.aspx?ID=298) striking dagger_ and Strike an unconscious target with the dagger. If you are not in an encounter or otherwise threatened and you roll a hit with your Strike, you get a critical hit instead. The damage from the Strike and the bleed from the critical specialization effect do not awaken the target, though the target becomes temporarily immune to this effect until the next time it wakes up, meaning further _daggers of eternal sleep_ awaken it as normal. The dagger disintegrates immediately after use.","name":"Interact","rarity":"common","release_date":"2020-01-29","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 121 <sup>2.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou transform the dagger of eternal sleep into a +1 grievous striking dagger and Strike an unconscious target with the dagger. If you are not …\r\n</summary>","source":["Gods & Magic"],"source_raw":["Gods & Magic pg. 121"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Gods &amp; Magic](/Sources.aspx?ID=17) pg. 121 <sup>2.0</sup></row>","speed":{},"summary":"You transform the dagger of eternal sleep into a +1 grievous striking dagger and Strike an unconscious target with the dagger. If you are not …","summary_markdown":"You transform the dagger of eternal sleep into a +1 grievous striking dagger and Strike an unconscious target with the dagger. If you are not …","text":" Activate Single ActionInteract; Effect You transform the dagger of eternal sleep into a +1 grievous striking dagger and Strike an unconscious target with the dagger. If you are not in an encounter or otherwise threatened and you roll a hit with your Strike, you get a critical hit instead. The damage from the Strike and the bleed from the critical specialization effect do not awaken the target, though the target becomes temporarily immune to this effect until the next time it wakes up, meaning further daggers of eternal sleep awaken it as normal. The dagger disintegrates immediately after use.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=351","weakness":{}}},{"_index":"aon18","_id":"action-352","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-352","markdown":"**Activate** <actions string=\"Two Actions\" />Interact; **Effect** You sprinkle the _deteriorating dust_ over an unattended Medium or smaller object. The dust quickly fades to a transparent color and the object immediately begins to rust, melt, or otherwise fall apart. For the listed time, the object takes constant damage; if the object has a Hardness, then the dust gradually reduces the objects Hardness instead. If the _deteriorating dust_ is still active after the objects Hardness is reduced to 0, it deals damage to the object as previously described. If the object survives, reduced Hardness returns after the dusts duration expires, but any damage remains.","name":"Interact","rarity":"common","release_date":"2020-01-29","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 122 <sup>2.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou sprinkle the deteriorating dust over an unattended Medium or smaller object. The dust quickly fades to a transparent color and the object …\r\n</summary>","source":["Gods & Magic"],"source_raw":["Gods & Magic pg. 122"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Gods &amp; Magic](/Sources.aspx?ID=17) pg. 122 <sup>2.0</sup></row>","speed":{},"summary":"You sprinkle the deteriorating dust over an unattended Medium or smaller object. The dust quickly fades to a transparent color and the object …","summary_markdown":"You sprinkle the deteriorating dust over an unattended Medium or smaller object. The dust quickly fades to a transparent color and the object …","text":" Activate Two ActionsInteract; Effect You sprinkle the deteriorating dust over an unattended Medium or smaller object. The dust quickly fades to a transparent color and the object immediately begins to rust, melt, or otherwise fall apart. For the listed time, the object takes constant damage; if the object has a Hardness, then the dust gradually reduces the objects Hardness instead. If the deteriorating dust is still active after the objects Hardness is reduced to 0, it deals damage to the object as previously described. If the object survives, reduced Hardness returns after the dusts duration expires, but any damage remains.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=352","weakness":{}}},{"_index":"aon18","_id":"action-353","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","cost":"incense worth at least 5 gp","cost_markdown":"incense worth at least 5 gp","exclude_from_search":true,"id":"action-353","markdown":"**Activate** <actions string=\"Two Actions\" />Interact; **Cost** incense worth at least 5 gp; **Effect** You swing the thurible around you, spreading inky black smoke in a 20-foot emanation that has the effect of _[obscuring mist](/Spells.aspx?ID=210)_. Undead creatures can see through the smoke as if it didnt exist. Negative energy also disrupts the magic of the smoke; anyone who uses a [negative](/Traits.aspx?ID=118) effect, along with creatures affected by a negative effect, can see through the smoke for 1 round.","name":"Interact","rarity":"common","release_date":"2020-01-29","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 122 <sup>2.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou swing the thurible around you, spreading inky black smoke in a 20-foot emanation that has the effect of obscuring mist . Undead creatures can …\r\n</summary>","source":["Gods & Magic"],"source_raw":["Gods & Magic pg. 122"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Gods &amp; Magic](/Sources.aspx?ID=17) pg. 122 <sup>2.0</sup></row>","speed":{},"summary":"You swing the thurible around you, spreading inky black smoke in a 20-foot emanation that has the effect of obscuring mist . Undead creatures can …","summary_markdown":"You swing the thurible around you, spreading inky black smoke in a 20-foot emanation that has the effect of obscuring mist . Undead creatures can …","text":" Activate Two ActionsInteract; Cost incense worth at least 5 gp; Effect You swing the thurible around you, spreading inky black smoke in a 20-foot emanation that has the effect of obscuring mist . Undead creatures can see through the smoke as if it didnt exist. Negative energy also disrupts the magic of the smoke; anyone who uses a negative effect, along with creatures affected by a negative effect, can see through the smoke for 1 round.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=353","weakness":{}}},{"_index":"aon18","_id":"action-354","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per round","id":"action-354","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Frequency** once per round; **Effect** You furl one of the colored tails around the pole, causing the glaive to gain the effects of your choice of the [_corrosive_](/Equipment.aspx?ID=292), [_flaming_](/Equipment.aspx?ID=295), [_frost_](/Equipment.aspx?ID=296), [_shocking_](/Equipment.aspx?ID=303), or [_thundering_](/Equipment.aspx?ID=306) property runes for 1 round, depending on the tail you chose.","name":"Interact","rarity":"common","release_date":"2020-01-29","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 122 <sup>2.0</sup></row>\r\n\r\n**Frequency**\r\nonce per round\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou furl one of the colored tails around the pole, causing the glaive to gain the effects of your choice of the corrosive , flaming , frost …\r\n</summary>","source":["Gods & Magic"],"source_raw":["Gods & Magic pg. 122"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Gods &amp; Magic](/Sources.aspx?ID=17) pg. 122 <sup>2.0</sup></row>","speed":{},"summary":"You furl one of the colored tails around the pole, causing the glaive to gain the effects of your choice of the corrosive , flaming , frost …","summary_markdown":"You furl one of the colored tails around the pole, causing the glaive to gain the effects of your choice of the corrosive , flaming , frost …","text":" Activate Single ActionInteract; Frequency once per round; Effect You furl one of the colored tails around the pole, causing the glaive to gain the effects of your choice of the corrosive , flaming , frost , shocking , or thundering property runes for 1 round, depending on the tail you chose.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=354","weakness":{}}},{"_index":"aon18","_id":"action-355","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-355","markdown":"**Activate** <actions string=\"Two Actions\" />Interact; **Frequency** once per day; **Effect** You thrust the blade of the glaive into the ground, activating the power of the banner. (The blade can penetrate any non-metallic surface when used in this way, and does not leave a mark when withdrawn.) As long as the glaive is thrust into the ground and standing upright, all allies within 60 feet who can see the glaives banner gain a +2 item bonus to Performance checks.","name":"Interact","rarity":"common","release_date":"2020-01-29","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 122 <sup>2.0</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou thrust the blade of the glaive into the ground, activating the power of the banner. (The blade can penetrate any non-metallic surface when used …\r\n</summary>","source":["Gods & Magic"],"source_raw":["Gods & Magic pg. 122"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Gods &amp; Magic](/Sources.aspx?ID=17) pg. 122 <sup>2.0</sup></row>","speed":{},"summary":"You thrust the blade of the glaive into the ground, activating the power of the banner. (The blade can penetrate any non-metallic surface when used …","summary_markdown":"You thrust the blade of the glaive into the ground, activating the power of the banner. (The blade can penetrate any non-metallic surface when used …","text":" Activate Two ActionsInteract; Frequency once per day; Effect You thrust the blade of the glaive into the ground, activating the power of the banner. (The blade can penetrate any non-metallic surface when used in this way, and does not leave a mark when withdrawn.) As long as the glaive is thrust into the ground and standing upright, all allies within 60 feet who can see the glaives banner gain a +2 item bonus to Performance checks.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=355","weakness":{}}},{"_index":"aon18","_id":"action-356","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-356","markdown":"**Activate** <actions string=\"Reaction\" />envision; **Trigger** You fail a Reflex save against a damaging effect.; ","name":"envision","rarity":"common","release_date":"2020-01-29","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 122 <sup>2.0</sup></row>\n\n**Trigger**\r\nYou fail a Reflex save against a damaging effect.\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Gods & Magic"],"source_raw":["Gods & Magic pg. 122"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Gods &amp; Magic](/Sources.aspx?ID=17) pg. 122 <sup>2.0</sup></row>","speed":{},"text":" Activate Reactionenvision; Trigger You fail a Reflex save against a damaging effect.; ","trait_markdown":"","trigger":"You fail a Reflex save against a damaging effect.","trigger_markdown":"You fail a Reflex save against a damaging effect.","type":"Action","url":"/Actions.aspx?ID=356","weakness":{}}},{"_index":"aon18","_id":"action-357","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per week","id":"action-357","markdown":"**Activate** <actions string=\"\" />1 minute (command); **Frequency** once per week; **Effect** You chant for a minute about a task at hand for the coming week to cast a 4th-level [_read omens_](/Spells.aspx?ID=247) spell that grants you cryptic but useful advice.","name":"1 minute (command)","rarity":"common","release_date":"2020-01-29","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 123 <sup>2.0</sup></row>\r\n\r\n**Frequency**\r\nonce per week\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou chant for a minute about a task at hand for the coming week to cast a 4th-level read omens spell that grants you cryptic but useful advice.\r\n</summary>","source":["Gods & Magic"],"source_raw":["Gods & Magic pg. 123"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Gods &amp; Magic](/Sources.aspx?ID=17) pg. 123 <sup>2.0</sup></row>","speed":{},"summary":"You chant for a minute about a task at hand for the coming week to cast a 4th-level read omens spell that grants you cryptic but useful advice.","summary_markdown":"You chant for a minute about a task at hand for the coming week to cast a 4th-level read omens spell that grants you cryptic but useful advice.","text":" Activate 1 minute (command); Frequency once per week; Effect You chant for a minute about a task at hand for the coming week to cast a 4th-level read omens spell that grants you cryptic but useful advice.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=357","weakness":{}}},{"_index":"aon18","_id":"action-358","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-358","markdown":"**Activate** <actions string=\"\" />1 minute (Interact); **Frequency** once per hour; **Effect** You use the _mortar of hidden meaning_ to grind tea leaves (or another suitable substance for making a hot beverage). While grinding the tea leaves, which takes no less than 1 minute, you can speak a message into the mortar. After the leaves are steeped in hot water, the first person who drinks from the resulting brew hears the message whispered in their ear.","name":"1 minute (Interact)","rarity":"common","release_date":"2020-01-29","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 123 <sup>2.0</sup></row>\r\n\r\n**Frequency**\r\nonce per hour\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou use the mortar of hidden meaning to grind tea leaves (or another suitable substance for making a hot beverage). While grinding the tea leaves, …\r\n</summary>","source":["Gods & Magic"],"source_raw":["Gods & Magic pg. 123"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Gods &amp; Magic](/Sources.aspx?ID=17) pg. 123 <sup>2.0</sup></row>","speed":{},"summary":"You use the mortar of hidden meaning to grind tea leaves (or another suitable substance for making a hot beverage). While grinding the tea leaves, …","summary_markdown":"You use the mortar of hidden meaning to grind tea leaves (or another suitable substance for making a hot beverage). While grinding the tea leaves, …","text":" Activate 1 minute (Interact); Frequency once per hour; Effect You use the mortar of hidden meaning to grind tea leaves (or another suitable substance for making a hot beverage). While grinding the tea leaves, which takes no less than 1 minute, you can speak a message into the mortar. After the leaves are steeped in hot water, the first person who drinks from the resulting brew hears the message whispered in their ear.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=358","weakness":{}}},{"_index":"aon18","_id":"action-359","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-359","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Effect** You pluck a miniature knife from the necklace, and it grows into a normal stone, steel, or wooden _[dagger](/Weapons.aspx?ID=3)_ for as long as you hold it, fading away 1 round after it leaves your hand. No matter how many knives you pull from the necklace, you never seem to deplete them. Wooden daggers from the necklace are as effective as ordinary steel daggers and can be useful to stake vampires.","name":"Interact","rarity":"common","release_date":"2020-01-29","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 123 <sup>2.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou pluck a miniature knife from the necklace, and it grows into a normal stone, steel, or wooden dagger for as long as you hold it, fading away …\r\n</summary>","source":["Gods & Magic"],"source_raw":["Gods & Magic pg. 123"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Gods &amp; Magic](/Sources.aspx?ID=17) pg. 123 <sup>2.0</sup></row>","speed":{},"summary":"You pluck a miniature knife from the necklace, and it grows into a normal stone, steel, or wooden dagger for as long as you hold it, fading away …","summary_markdown":"You pluck a miniature knife from the necklace, and it grows into a normal stone, steel, or wooden dagger for as long as you hold it, fading away …","text":" Activate Single ActionInteract; Effect You pluck a miniature knife from the necklace, and it grows into a normal stone, steel, or wooden dagger for as long as you hold it, fading away 1 round after it leaves your hand. No matter how many knives you pull from the necklace, you never seem to deplete them. Wooden daggers from the necklace are as effective as ordinary steel daggers and can be useful to stake vampires.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=359","weakness":{}}},{"_index":"aon18","_id":"action-360","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-360","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Frequency** once per day; **Effect** While floating down a river on a raft or boat, you plunge the _rat-catcher trident_ into the water. The trident casts a 5th-level [_control water_](/Spells.aspx?ID=51) spell on the body of water.","name":"Interact","rarity":"common","release_date":"2020-01-29","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 123 <sup>2.0</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nWhile floating down a river on a raft or boat, you plunge the rat-catcher trident into the water. The trident casts a 5th-level control water …\r\n</summary>","source":["Gods & Magic"],"source_raw":["Gods & Magic pg. 123"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Gods &amp; Magic](/Sources.aspx?ID=17) pg. 123 <sup>2.0</sup></row>","speed":{},"summary":"While floating down a river on a raft or boat, you plunge the rat-catcher trident into the water. The trident casts a 5th-level control water …","summary_markdown":"While floating down a river on a raft or boat, you plunge the rat-catcher trident into the water. The trident casts a 5th-level control water …","text":" Activate Single ActionInteract; Frequency once per day; Effect While floating down a river on a raft or boat, you plunge the rat-catcher trident into the water. The trident casts a 5th-level control water spell on the body of water.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=360","weakness":{}}},{"_index":"aon18","_id":"action-361","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-361","markdown":"**Activate** <actions string=\"Single Action\" />Interact ([auditory](/Traits.aspx?ID=16)) **Effect** While holding the _singing bowl of the versatile stance_ with one hand, you strike the lip of it with a mallet held in the other. Anyone within 60 feet currently in a stance can spend a reaction to use one of their [stance](/Traits.aspx?ID=152) actions in order to change to a different stance.","name":"Interact (auditory)","rarity":"common","release_date":"2020-01-29","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 123 <sup>2.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nWhile holding the singing bowl of the versatile stance with one hand, you strike the lip of it with a mallet held in the other. Anyone within 60 …\r\n</summary>","source":["Gods & Magic"],"source_raw":["Gods & Magic pg. 123"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Gods &amp; Magic](/Sources.aspx?ID=17) pg. 123 <sup>2.0</sup></row>","speed":{},"summary":"While holding the singing bowl of the versatile stance with one hand, you strike the lip of it with a mallet held in the other. Anyone within 60 …","summary_markdown":"While holding the singing bowl of the versatile stance with one hand, you strike the lip of it with a mallet held in the other. Anyone within 60 …","text":" Activate Single ActionInteract (auditory) Effect While holding the singing bowl of the versatile stance with one hand, you strike the lip of it with a mallet held in the other. Anyone within 60 feet currently in a stance can spend a reaction to use one of their stance actions in order to change to a different stance.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=361","weakness":{}}},{"_index":"aon18","_id":"action-362","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-362","markdown":"**Activate** <actions string=\"Reaction\" />command; **Trigger** You fail or critically fail an Acrobatics check to Balance and would fall; **Effect** Reroll the Acrobatics check and take the better result.","name":"command","rarity":"common","release_date":"2020-02-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 73</row>\n\n**Trigger**\r\nYou fail or critically fail an [Acrobatics](/Skills.aspx?ID=1) check to [Balance](/Actions.aspx?ID=28) and would fall\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nReroll the Acrobatics check and take the better result.\r\n</summary>","source":["Pathfinder #152: Legacy of the Lost God"],"source_raw":["Pathfinder #152: Legacy of the Lost God pg. 73"],"source_category":"Adventure Paths","source_group":"Extinction Curse","source_markdown":"<row gap=\"tiny\">[Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 73</row>","speed":{},"summary":"Reroll the Acrobatics check and take the better result.","summary_markdown":"Reroll the Acrobatics check and take the better result.","text":" Activate Reactioncommand; Trigger You fail or critically fail an Acrobatics check to Balance and would fall; Effect Reroll the Acrobatics check and take the better result.","trait_markdown":"","trigger":"You fail or critically fail an Acrobatics check to Balance and would fall","trigger_markdown":"You fail or critically fail an [Acrobatics](/Skills.aspx?ID=1) check to [Balance](/Actions.aspx?ID=28) and would fall","type":"Action","url":"/Actions.aspx?ID=362","weakness":{}}},{"_index":"aon18","_id":"action-363","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-363","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Trigger** You use a feat or ability to reroll a failed or critically failed Reflex saving throw (such as Cats Luck or Halfling Luck ).; ","name":"envision","rarity":"common","release_date":"2020-02-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 73</row>\n\n**Trigger**\r\nYou use a feat or ability to reroll a failed or critically failed Reflex saving throw (such as [Cats Luck](/Monsters.aspx?ID=71) or [Halfling Luck](/Feats.aspx?ID=54)).\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Pathfinder #152: Legacy of the Lost God"],"source_raw":["Pathfinder #152: Legacy of the Lost God pg. 73"],"source_category":"Adventure Paths","source_group":"Extinction Curse","source_markdown":"<row gap=\"tiny\">[Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 73</row>","speed":{},"text":" Activate Free Actionenvision; Trigger You use a feat or ability to reroll a failed or critically failed Reflex saving throw (such as Cats Luck or Halfling Luck ).; ","trait_markdown":"","trigger":"You use a feat or ability to reroll a failed or critically failed Reflex saving throw (such as Cats Luck or Halfling Luck ).","trigger_markdown":"You use a feat or ability to reroll a failed or critically failed Reflex saving throw (such as [Cats Luck](/Monsters.aspx?ID=71) or [Halfling Luck](/Feats.aspx?ID=54)).","type":"Action","url":"/Actions.aspx?ID=363","weakness":{}}},{"_index":"aon18","_id":"action-364","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-364","markdown":"**Activate** <actions string=\"Two Actions\" />command, Interact; **Frequency** once per day; **Effect** You wave the _bullhook_ to produce the effects of a [_command_](/Spells.aspx?ID=45) spell. This spell loses the [linguistic](/Traits.aspx?ID=101) trait and can target only animals.","name":"command, Interact","rarity":"common","release_date":"2020-02-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 73</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou wave the bullhook to produce the effects of a command spell. This spell loses the linguistic trait and can target only animals.\r\n</summary>","source":["Pathfinder #152: Legacy of the Lost God"],"source_raw":["Pathfinder #152: Legacy of the Lost God pg. 73"],"source_category":"Adventure Paths","source_group":"Extinction Curse","source_markdown":"<row gap=\"tiny\">[Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 73</row>","speed":{},"summary":"You wave the bullhook to produce the effects of a command spell. This spell loses the linguistic trait and can target only animals.","summary_markdown":"You wave the bullhook to produce the effects of a command spell. This spell loses the linguistic trait and can target only animals.","text":" Activate Two Actionscommand, Interact; Frequency once per day; Effect You wave the bullhook to produce the effects of a command spell. This spell loses the linguistic trait and can target only animals.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=364","weakness":{}}},{"_index":"aon18","_id":"action-365","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"three times per day","id":"action-365","markdown":"**Activate** <actions string=\"Single Action\" />envision; **Frequency** three times per day; **Effect** The chalice fills with one of three different wines of your choosing, as described below. The wine looks, tastes, and smells the same regardless of which type you choose, and [_detect magic_](/Spells.aspx?ID=66) has no effect on the liquid beyond indicating that it is magical. \n<ul><li>Ordinary wine. </li><li>Wine that, when imbibed, casts a 2nd-level [_restoration_](/Spells.aspx?ID=258) spell on the drinker. </li><li>Wine that, when imbibed, casts a 4th-level [_nightmare_](/Spells.aspx?ID=208) spell on the drinker.</li></ul>","name":"envision","rarity":"common","release_date":"2020-02-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 73</row>\r\n\r\n**Frequency**\r\nthree times per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe chalice fills with one of three different wines of your choosing, as described below. The wine looks, tastes, and smells the same regardless of …\r\n</summary>","source":["Pathfinder #152: Legacy of the Lost God"],"source_raw":["Pathfinder #152: Legacy of the Lost God pg. 73"],"source_category":"Adventure Paths","source_group":"Extinction Curse","source_markdown":"<row gap=\"tiny\">[Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 73</row>","speed":{},"summary":"The chalice fills with one of three different wines of your choosing, as described below. The wine looks, tastes, and smells the same regardless of …","summary_markdown":"The chalice fills with one of three different wines of your choosing, as described below. The wine looks, tastes, and smells the same regardless of …","text":" Activate Single Actionenvision; Frequency three times per day; Effect The chalice fills with one of three different wines of your choosing, as described below. The wine looks, tastes, and smells the same regardless of which type you choose, and detect magic has no effect on the liquid beyond indicating that it is magical. Ordinary wine. Wine that, when imbibed, casts a 2nd-level restoration spell on the drinker. Wine that, when imbibed, casts a 4th-level nightmare spell on the drinker. ","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=365","weakness":{}}},{"_index":"aon18","_id":"action-366","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"Once per hour","id":"action-366","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Frequency** Once per hour; **Effect** When you push the left-hand button, the _inspiring spotlight_ emits a beam of [bright magical light](/Rules.aspx?ID=407) in a 120-foot line that hangs in the air and remains in place even if you move the spotlight. If the line passes through an area of magical darkness or targets a creature affected by magical darkness, the _inspiring spotlight_ attempts to [counteract](/Rules.aspx?ID=371) the darkness. Creatures within the line gain a +1 item bonus to saving throws and Charisma-based skill checks. In addition, creatures in the line who are [frightened](/Conditions.aspx?ID=19) reduce the value of their frightened condition by 1 at the beginning of each turn they start in the area of the line. The beam remains in place for 1 minute or until you push the right-hand button with another Interact action to extinguish the light.","name":"Interact","rarity":"common","release_date":"2020-02-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 73</row>\r\n\r\n**Frequency**\r\nOnce per hour\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nWhen you push the left-hand button, the inspiring spotlight emits a beam of bright magical light in a 120-foot line that hangs in the air and …\r\n</summary>","source":["Pathfinder #152: Legacy of the Lost God"],"source_raw":["Pathfinder #152: Legacy of the Lost God pg. 73"],"source_category":"Adventure Paths","source_group":"Extinction Curse","source_markdown":"<row gap=\"tiny\">[Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 73</row>","speed":{},"summary":"When you push the left-hand button, the inspiring spotlight emits a beam of bright magical light in a 120-foot line that hangs in the air and …","summary_markdown":"When you push the left-hand button, the inspiring spotlight emits a beam of bright magical light in a 120-foot line that hangs in the air and …","text":" Activate Single ActionInteract; Frequency Once per hour; Effect When you push the left-hand button, the inspiring spotlight emits a beam of bright magical light in a 120-foot line that hangs in the air and remains in place even if you move the spotlight. If the line passes through an area of magical darkness or targets a creature affected by magical darkness, the inspiring spotlight attempts to counteract the darkness. Creatures within the line gain a +1 item bonus to saving throws and Charisma-based skill checks. In addition, creatures in the line who are frightened reduce the value of their frightened condition by 1 at the beginning of each turn they start in the area of the line. The beam remains in place for 1 minute or until you push the right-hand button with another Interact action to extinguish the light.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=366","weakness":{}}},{"_index":"aon18","_id":"action-367","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-367","markdown":"**Activate** <actions string=\"Single Action\" />Interact; ","name":"Interact","rarity":"common","release_date":"2020-02-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 74</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Pathfinder #152: Legacy of the Lost God"],"source_raw":["Pathfinder #152: Legacy of the Lost God pg. 74"],"source_category":"Adventure Paths","source_group":"Extinction Curse","source_markdown":"<row gap=\"tiny\">[Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 74</row>","speed":{},"text":" Activate Single ActionInteract; ","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=367","weakness":{}}},{"_index":"aon18","_id":"action-368","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-368","markdown":"**Activate** <actions string=\"\" />1 minute (command, envision, Interact); **Effect** You blow a tune upon the slide whistle, causing the whistle to expand. The whistle sprouts from one into several, and then creates a large wooden frame and keyboard. By the time the unfolding is complete, the whistle fully transforms into a calliope, a wagon-sized contraption consisting of several steam whistles played like an organ. The calliope is heavy and anchored in place.\n\n You have a +1 item bonus to [Performance](/Skills.aspx?ID=12) checks to play the calliope. The calliope has a tendency to produce music for a few seconds after you cease playing it, adding a jaunty and overlong conclusion to your music.\n\n If you use an Interact action to pull the small metal ring on the underside of the _marvelous calliope_, the calliope collapses back down into a slide whistle.","name":"1 minute (command, envision, Interact)","rarity":"common","release_date":"2020-02-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 74</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou blow a tune upon the slide whistle, causing the whistle to expand. The whistle sprouts from one into several, and then creates a large wooden …\r\n</summary>","source":["Pathfinder #152: Legacy of the Lost God"],"source_raw":["Pathfinder #152: Legacy of the Lost God pg. 74"],"source_category":"Adventure Paths","source_group":"Extinction Curse","source_markdown":"<row gap=\"tiny\">[Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 74</row>","speed":{},"summary":"You blow a tune upon the slide whistle, causing the whistle to expand. The whistle sprouts from one into several, and then creates a large wooden …","summary_markdown":"You blow a tune upon the slide whistle, causing the whistle to expand. The whistle sprouts from one into several, and then creates a large wooden …","text":" Activate 1 minute (command, envision, Interact); Effect You blow a tune upon the slide whistle, causing the whistle to expand. The whistle sprouts from one into several, and then creates a large wooden frame and keyboard. By the time the unfolding is complete, the whistle fully transforms into a calliope, a wagon-sized contraption consisting of several steam whistles played like an organ. The calliope is heavy and anchored in place. You have a +1 item bonus to Performance checks to play the calliope. The calliope has a tendency to produce music for a few seconds after you cease playing it, adding a jaunty and overlong conclusion to your music. If you use an Interact action to pull the small metal ring on the underside of the marvelous calliope , the calliope collapses back down into a slide whistle.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=368","weakness":{}}},{"_index":"aon18","_id":"action-369","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-369","markdown":"**Activate** <actions string=\"Two Actions\" />Interact; **Frequency** once per hour; **Effect** You play the calliope, causing it to cast [_charm_](/Spells.aspx?ID=34) on one of the listeners.","name":"Interact","rarity":"common","release_date":"2020-02-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 74</row>\r\n\r\n**Frequency**\r\nonce per hour\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou play the calliope, causing it to cast charm on one of the listeners.\r\n</summary>","source":["Pathfinder #152: Legacy of the Lost God"],"source_raw":["Pathfinder #152: Legacy of the Lost God pg. 74"],"source_category":"Adventure Paths","source_group":"Extinction Curse","source_markdown":"<row gap=\"tiny\">[Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 74</row>","speed":{},"summary":"You play the calliope, causing it to cast charm on one of the listeners.","summary_markdown":"You play the calliope, causing it to cast charm on one of the listeners.","text":" Activate Two ActionsInteract; Frequency once per hour; Effect You play the calliope, causing it to cast charm on one of the listeners.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=369","weakness":{}}},{"_index":"aon18","_id":"action-370","_score":2.3818138,"_source":{"actions":"Three Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-370","markdown":"**Activate** <actions string=\"Three Actions\" />focus; **Frequency** once per hour; **Requirements** You are within 10 feet of a moonstone pool ; **Effect** You peer into the _moonstone pool_ and gain access to all the visual history recorded within the receptacle by concentrating on the specific subject you wish to see. Conversely, you can choose to deposit your own memories into the pool by concentrating for 1 hour on the information you wish to impart.","name":"focus","rarity":"common","release_date":"2020-02-26","requirement":"You are within 10 feet of a moonstone pool ","requirement_markdown":"You are within 10 feet of a _moonstone pool_","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 74</row>\r\n\r\n**Frequency**\r\nonce per hour\n\n**Requirement**\r\nYou are within 10 feet of a _moonstone pool_\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou peer into the moonstone pool and gain access to all the visual history recorded within the receptacle by concentrating on the specific subject …\r\n</summary>","source":["Pathfinder #152: Legacy of the Lost God"],"source_raw":["Pathfinder #152: Legacy of the Lost God pg. 74"],"source_category":"Adventure Paths","source_group":"Extinction Curse","source_markdown":"<row gap=\"tiny\">[Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 74</row>","speed":{},"summary":"You peer into the moonstone pool and gain access to all the visual history recorded within the receptacle by concentrating on the specific subject …","summary_markdown":"You peer into the moonstone pool and gain access to all the visual history recorded within the receptacle by concentrating on the specific subject …","text":" Activate Three Actionsfocus; Frequency once per hour; Requirements You are within 10 feet of a moonstone pool ; Effect You peer into the moonstone pool and gain access to all the visual history recorded within the receptacle by concentrating on the specific subject you wish to see. Conversely, you can choose to deposit your own memories into the pool by concentrating for 1 hour on the information you wish to impart.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=370","weakness":{}}},{"_index":"aon18","_id":"action-371","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-371","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Effect** You expend a number of charges from the staff to cast a spell from its list.","name":"Cast a Spell","rarity":"common","release_date":"2020-02-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 74</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou expend a number of charges from the staff to cast a spell from its list.\r\n</summary>","source":["Pathfinder #152: Legacy of the Lost God"],"source_raw":["Pathfinder #152: Legacy of the Lost God pg. 74"],"source_category":"Adventure Paths","source_group":"Extinction Curse","source_markdown":"<row gap=\"tiny\">[Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 74</row>","speed":{},"summary":"You expend a number of charges from the staff to cast a spell from its list.","summary_markdown":"You expend a number of charges from the staff to cast a spell from its list.","text":" Activate Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=371","weakness":{}}},{"_index":"aon18","_id":"action-372","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-372","markdown":"**Activate** <actions string=\"Single Action\" />Interact; ","name":"Interact","rarity":"common","release_date":"2020-02-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 75</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Pathfinder #152: Legacy of the Lost God"],"source_raw":["Pathfinder #152: Legacy of the Lost God pg. 75"],"source_category":"Adventure Paths","source_group":"Extinction Curse","source_markdown":"<row gap=\"tiny\">[Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 75</row>","speed":{},"text":" Activate Single ActionInteract; ","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=372","weakness":{}}},{"_index":"aon18","_id":"action-373","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-373","markdown":"**Activate** <actions string=\"Reaction\" />([move](/Traits.aspx?ID=114)) **Trigger** You take damage while mounted or your mount Drops Prone; **Effect** You dismount, moving off your mount into a space adjacent to it.","name":"(move)","rarity":"common","release_date":"2020-02-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 75</row>\n\n**Trigger**\r\nYou take damage while mounted or your mount Drops Prone\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou dismount, moving off your mount into a space adjacent to it.\r\n</summary>","source":["Pathfinder #152: Legacy of the Lost God"],"source_raw":["Pathfinder #152: Legacy of the Lost God pg. 75"],"source_category":"Adventure Paths","source_group":"Extinction Curse","source_markdown":"<row gap=\"tiny\">[Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 75</row>","speed":{},"summary":"You dismount, moving off your mount into a space adjacent to it.","summary_markdown":"You dismount, moving off your mount into a space adjacent to it.","text":" Activate Reaction(move) Trigger You take damage while mounted or your mount Drops Prone; Effect You dismount, moving off your mount into a space adjacent to it.","trait_markdown":"","trigger":"You take damage while mounted or your mount Drops Prone","trigger_markdown":"You take damage while mounted or your mount Drops Prone","type":"Action","url":"/Actions.aspx?ID=373","weakness":{}}},{"_index":"aon18","_id":"action-374","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-374","markdown":"**Activate** <actions string=\"Single Action\" />envision; **Frequency** once per day; **Requirements** you are a human; **Effect** You gain 10 temporary Hit Points, which last for 10 minutes.","name":"envision","rarity":"common","release_date":"2020-02-26","requirement":"you are a human","requirement_markdown":"you are a human","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 75</row>\r\n\r\n**Frequency**\r\nonce per day\n\n**Requirement**\r\nyou are a human\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou gain 10 temporary Hit Points, which last for 10 minutes.\r\n</summary>","source":["Pathfinder #152: Legacy of the Lost God"],"source_raw":["Pathfinder #152: Legacy of the Lost God pg. 75"],"source_category":"Adventure Paths","source_group":"Extinction Curse","source_markdown":"<row gap=\"tiny\">[Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 75</row>","speed":{},"summary":"You gain 10 temporary Hit Points, which last for 10 minutes.","summary_markdown":"You gain 10 temporary Hit Points, which last for 10 minutes.","text":" Activate Single Actionenvision; Frequency once per day; Requirements you are a human; Effect You gain 10 temporary Hit Points, which last for 10 minutes.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=374","weakness":{}}},{"_index":"aon18","_id":"action-376","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-376","markdown":"**Activate** <actions string=\"Single Action\" />command; **Effect** Until the end of your current turn, any animals you Strike with the whip must attempt a DC 25 Will save. On a failed or critically failed saving throw, the whip casts a 4th-level [_suggestion_](/Spells.aspx?ID=315) spell on the animal with a base duration of 1 round, and the spell loses the [linguistic](/Traits.aspx?ID=101) trait. The course of action must still fulfill _suggestions_ requirements. If you can cast spells, you can expend one of your spells of 4th level or higher as a part of activating the whip; if you do so, the _suggestions_ this turn have their normal base duration.","name":"command","rarity":"common","release_date":"2020-02-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 75</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nUntil the end of your current turn, any animals you Strike with the whip must attempt a DC 25 Will save. On a failed or critically failed saving …\r\n</summary>","source":["Pathfinder #152: Legacy of the Lost God"],"source_raw":["Pathfinder #152: Legacy of the Lost God pg. 75"],"source_category":"Adventure Paths","source_group":"Extinction Curse","source_markdown":"<row gap=\"tiny\">[Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 75</row>","speed":{},"summary":"Until the end of your current turn, any animals you Strike with the whip must attempt a DC 25 Will save. On a failed or critically failed saving …","summary_markdown":"Until the end of your current turn, any animals you Strike with the whip must attempt a DC 25 Will save. On a failed or critically failed saving …","text":" Activate Single Actioncommand; Effect Until the end of your current turn, any animals you Strike with the whip must attempt a DC 25 Will save. On a failed or critically failed saving throw, the whip casts a 4th-level suggestion spell on the animal with a base duration of 1 round, and the spell loses the linguistic trait. The course of action must still fulfill suggestions requirements. If you can cast spells, you can expend one of your spells of 4th level or higher as a part of activating the whip; if you do so, the suggestions this turn have their normal base duration.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=376","weakness":{}}},{"_index":"aon18","_id":"action-380","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-380","markdown":"<title level=\"1\" right=\"Action\">[Mesmerizing Performance](/Actions.aspx?ID=380) <actions string=\"Single Action\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 76</row>\n\n**Requirements** The companions last action was a successful [Performance](/Skills.aspx?ID=12) check to [Perform](/Actions.aspx?ID=59).\n\n</column>\r\n\r\n---\r\n\r\nThe companion maintains its performance to captivate a single target within 30 feet that witnessed its successful performance. The target must attempt a Will save.\n\n**Success** The target is unaffected and temporarily immune for 1 hour<br />\r\n**Failure** The target is [fascinated](/Conditions.aspx?ID=14) by the companion for its next action and then is temporarily immune for 1 hour.<br />\r\n**Critical Failure** The target is fascinated by the companion for 1 round. While it remains fascinated, it cant use reactions.","name":"Mesmerizing Performance","rarity":"uncommon","release_date":"2020-02-26","requirement":"The companions last action was a successful Performance check to Perform .\r\n","requirement_markdown":"The companions last action was a successful [Performance](/Skills.aspx?ID=12) check to [Perform](/Actions.aspx?ID=59).\r\n","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 76</row>\n\n**Requirement**\r\nThe companions last action was a successful [Performance](/Skills.aspx?ID=12) check to [Perform](/Actions.aspx?ID=59).\r\n\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe companion maintains its performance to captivate a single target within 30 feet that witnessed its successful performance. The target must …\r\n</summary>","source":["Pathfinder #152: Legacy of the Lost God"],"source_raw":["Pathfinder #152: Legacy of the Lost God pg. 76"],"source_category":"Adventure Paths","source_group":"Extinction Curse","source_markdown":"<row gap=\"tiny\">[Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 76</row>","speed":{},"spoilers":"Extinction Curse","summary":"The companion maintains its performance to captivate a single target within 30 feet that witnessed its successful performance. The target must …","summary_markdown":"The companion maintains its performance to captivate a single target within 30 feet that witnessed its successful performance. The target must …","text":" Mesmerizing Performance Single Action Source Pathfinder #152: Legacy of the Lost God pg. 76 Requirements The companions last action was a successful Performance check to Perform. --- The companion maintains its performance to captivate a single target within 30 feet that witnessed its successful performance. The target must attempt a Will save. Success The target is unaffected and temporarily immune for 1 hour Failure The target is fascinated by the companion for its next action and then is temporarily immune for 1 hour. Critical Failure The target is fascinated by the companion for 1 round. While it remains fascinated, it cant use reactions.","trait":["Concentrate","Emotion","Uncommon"],"trait_markdown":"[Concentrate](/Traits.aspx?ID=32), [Emotion](/Traits.aspx?ID=60), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Concentrate","Emotion","Uncommon"],"type":"Action","url":"/Actions.aspx?ID=380","weakness":{}}},{"_index":"aon18","_id":"action-381","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-381","markdown":"**Activate** <actions string=\"Single Action\" />Strike; ","name":"Strike","rarity":"common","release_date":"2020-01-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [PFS Quest #5: The Dragon Who Stole Evoking Day](/Sources.aspx?ID=27) pg. 14</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["PFS Quest #5: The Dragon Who Stole Evoking Day"],"source_raw":["PFS Quest #5: The Dragon Who Stole Evoking Day pg. 14"],"source_category":"Society","source_markdown":"<row gap=\"tiny\">[PFS Quest #5: The Dragon Who Stole Evoking Day](/Sources.aspx?ID=27) pg. 14</row>","speed":{},"text":" Activate Single ActionStrike; ","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=381","weakness":{}}},{"_index":"aon18","_id":"action-382","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-382","markdown":"**Activate** <actions string=\"Two Actions\" />command, Interact; **Frequency** once per hour; **Effect** The _genius diadem_ casts 7th-level [_feeblemind_](/Spells.aspx?ID=112).","name":"command, Interact","rarity":"common","release_date":"2020-02-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 89</row>\r\n\r\n**Frequency**\r\nonce per hour\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe genius diadem casts 7th-level feeblemind .\r\n</summary>","source":["Gamemastery Guide"],"source_raw":["Gamemastery Guide pg. 89"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 89</row>","speed":{},"summary":"The genius diadem casts 7th-level feeblemind .","summary_markdown":"The genius diadem casts 7th-level feeblemind .","text":" Activate Two Actionscommand, Interact; Frequency once per hour; Effect The genius diadem casts 7th-level feeblemind .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=382","weakness":{}}},{"_index":"aon18","_id":"action-383","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per minute","id":"action-383","markdown":"**Activate** <actions string=\"Single Action\" />command; **Frequency** once per minute; **Effect** The _singing sword_ casts [_inspire courage_](/Spells.aspx?ID=386).","name":"command","rarity":"common","release_date":"2020-02-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 89</row>\r\n\r\n**Frequency**\r\nonce per minute\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe singing sword casts inspire courage .\r\n</summary>","source":["Gamemastery Guide"],"source_raw":["Gamemastery Guide pg. 89"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 89</row>","speed":{},"summary":"The singing sword casts inspire courage .","summary_markdown":"The singing sword casts inspire courage .","text":" Activate Single Actioncommand; Frequency once per minute; Effect The singing sword casts inspire courage .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=383","weakness":{}}},{"_index":"aon18","_id":"action-384","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per minute","id":"action-384","markdown":"**Activate** <actions string=\"Single Action\" />command; **Frequency** once per minute; **Effect** The _singing sword_ casts [_inspire defense_](/Spells.aspx?ID=387).","name":"command","rarity":"common","release_date":"2020-02-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 89</row>\r\n\r\n**Frequency**\r\nonce per minute\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe singing sword casts inspire defense .\r\n</summary>","source":["Gamemastery Guide"],"source_raw":["Gamemastery Guide pg. 89"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 89</row>","speed":{},"summary":"The singing sword casts inspire defense .","summary_markdown":"The singing sword casts inspire defense .","text":" Activate Single Actioncommand; Frequency once per minute; Effect The singing sword casts inspire defense .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=384","weakness":{}}},{"_index":"aon18","_id":"action-385","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-385","markdown":"**Activate** <actions string=\"Reaction\" />command; **Frequency** once per hour; **Trigger** You or an ally within 60 feet rolls a saving throw against an auditory effect; **Effect** The _singing sword_ casts [_counter performance_](/Spells.aspx?ID=381).","name":"command","rarity":"common","release_date":"2020-02-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 89</row>\r\n\r\n**Frequency**\r\nonce per hour\r\n\r\n**Trigger**\r\nYou or an ally within 60 feet rolls a saving throw against an [auditory](/Traits.aspx?ID=16) effect\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe singing sword casts counter performance .\r\n</summary>","source":["Gamemastery Guide"],"source_raw":["Gamemastery Guide pg. 89"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 89</row>","speed":{},"summary":"The singing sword casts counter performance .","summary_markdown":"The singing sword casts counter performance .","text":" Activate Reactioncommand; Frequency once per hour; Trigger You or an ally within 60 feet rolls a saving throw against an auditory effect; Effect The singing sword casts counter performance .","trait_markdown":"","trigger":"You or an ally within 60 feet rolls a saving throw against an auditory effect","trigger_markdown":"You or an ally within 60 feet rolls a saving throw against an [auditory](/Traits.aspx?ID=16) effect","type":"Action","url":"/Actions.aspx?ID=385","weakness":{}}},{"_index":"aon18","_id":"action-386","_score":2.3818138,"_source":{"actions":"Three Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per week","id":"action-386","markdown":"**Activate** <actions string=\"Three Actions\" />envision, Interact; **Frequency** once per week; **Effect** The axe casts a 10th-level [_summon elemental_](/Spells.aspx?ID=320) spell to conjure an [elite elemental avalanche](/Monsters.aspx?ID=186). The spell is automatically sustained, requiring no action on your part but still allowing you to command the elemental on each of your turns. You can Dismiss the Spell.","name":"envision, Interact","rarity":"common","release_date":"2020-02-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 106</row>\r\n\r\n**Frequency**\r\nonce per week\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe axe casts a 10th-level summon elemental spell to conjure an elite elemental avalanche . The spell is automatically sustained, requiring no …\r\n</summary>","source":["Gamemastery Guide"],"source_raw":["Gamemastery Guide pg. 106"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 106</row>","speed":{},"summary":"The axe casts a 10th-level summon elemental spell to conjure an elite elemental avalanche . The spell is automatically sustained, requiring no …","summary_markdown":"The axe casts a 10th-level summon elemental spell to conjure an elite elemental avalanche . The spell is automatically sustained, requiring no …","text":" Activate Three Actionsenvision, Interact; Frequency once per week; Effect The axe casts a 10th-level summon elemental spell to conjure an elite elemental avalanche. The spell is automatically sustained, requiring no action on your part but still allowing you to command the elemental on each of your turns. You can Dismiss the Spell.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=386","weakness":{}}},{"_index":"aon18","_id":"action-387","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-387","markdown":"**Activate** <actions string=\"Single Action\" />envision, Interact; **Effect** You declare how many cards you will draw facedown from the deck, then draw your first card. The card takes effect immediately. Any further cards must be drawn within the next hour, and any card you dont voluntarily draw flits off the deck and affects you anyway. You can never activate the same _deck of many things_ again. ","name":"envision, Interact","rarity":"common","release_date":"2020-02-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 107</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou declare how many cards you will draw facedown from the deck, then draw your first card. The card takes effect immediately. Any further cards must …\r\n</summary>","source":["Gamemastery Guide"],"source_raw":["Gamemastery Guide pg. 107"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 107</row>","speed":{},"summary":"You declare how many cards you will draw facedown from the deck, then draw your first card. The card takes effect immediately. Any further cards must …","summary_markdown":"You declare how many cards you will draw facedown from the deck, then draw your first card. The card takes effect immediately. Any further cards must …","text":" Activate Single Actionenvision, Interact; Effect You declare how many cards you will draw facedown from the deck, then draw your first card. The card takes effect immediately. Any further cards must be drawn within the next hour, and any card you dont voluntarily draw flits off the deck and affects you anyway. You can never activate the same deck of many things again. ","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=387","weakness":{}}},{"_index":"aon18","_id":"action-388","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-388","markdown":"**Activate** <actions string=\"Two Actions\" />command, envision, Interact; **Effect** The _elder sign_ casts a 10th-level [_banishment_](/Spells.aspx?ID=19) spell on an eldritch creature. Even if the creature isnt extraplanar, the _elder sign_ can still banish it, sending it back to the part of the Material Plane from which it originated. If the creature is a Great Old One, the _elder sign_ banishes it automatically (as if it critically failed its save) but is then forever destroyed.","name":"command, envision, Interact","rarity":"common","release_date":"2020-02-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 108</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe elder sign casts a 10th-level banishment spell on an eldritch creature. Even if the creature isnt extraplanar, the elder sign can still …\r\n</summary>","source":["Gamemastery Guide"],"source_raw":["Gamemastery Guide pg. 108"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 108</row>","speed":{},"summary":"The elder sign casts a 10th-level banishment spell on an eldritch creature. Even if the creature isnt extraplanar, the elder sign can still …","summary_markdown":"The elder sign casts a 10th-level banishment spell on an eldritch creature. Even if the creature isnt extraplanar, the elder sign can still …","text":" Activate Two Actionscommand, envision, Interact; Effect The elder sign casts a 10th-level banishment spell on an eldritch creature. Even if the creature isnt extraplanar, the elder sign can still banish it, sending it back to the part of the Material Plane from which it originated. If the creature is a Great Old One, the elder sign banishes it automatically (as if it critically failed its save) but is then forever destroyed.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=388","weakness":{}}},{"_index":"aon18","_id":"action-389","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-389","markdown":"**Activate** <actions string=\"Two Actions\" />command, envision, Interact; **Effect** The _elder sign_ casts [_dispel magic_](/Spells.aspx?ID=78) on an effect from an eldritch creature, using a counteract level of 10 and +30 modifier for the roll.","name":"command, envision, Interact","rarity":"common","release_date":"2020-02-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 108</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe elder sign casts dispel magic on an effect from an eldritch creature, using a counteract level of 10 and +30 modifier for the roll.\r\n</summary>","source":["Gamemastery Guide"],"source_raw":["Gamemastery Guide pg. 108"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 108</row>","speed":{},"summary":"The elder sign casts dispel magic on an effect from an eldritch creature, using a counteract level of 10 and +30 modifier for the roll.","summary_markdown":"The elder sign casts dispel magic on an effect from an eldritch creature, using a counteract level of 10 and +30 modifier for the roll.","text":" Activate Two Actionscommand, envision, Interact; Effect The elder sign casts dispel magic on an effect from an eldritch creature, using a counteract level of 10 and +30 modifier for the roll.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=389","weakness":{}}},{"_index":"aon18","_id":"action-390","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-390","markdown":"**Activate** <actions string=\"Two Actions\" />command, envision, Interact; **Effect** The _elder sign_ casts [_dimensional lock_](/Spells.aspx?ID=71), though it wards against travel by only eldritch creatures. Each time the _elder sign_ casts _dimensional lock_ in this way, the previous _dimensional lock_ spell ends.","name":"command, envision, Interact","rarity":"common","release_date":"2020-02-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 108</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe elder sign casts dimensional lock , though it wards against travel by only eldritch creatures. Each time the elder sign casts dimensional …\r\n</summary>","source":["Gamemastery Guide"],"source_raw":["Gamemastery Guide pg. 108"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 108</row>","speed":{},"summary":"The elder sign casts dimensional lock , though it wards against travel by only eldritch creatures. Each time the elder sign casts dimensional …","summary_markdown":"The elder sign casts dimensional lock , though it wards against travel by only eldritch creatures. Each time the elder sign casts dimensional …","text":" Activate Two Actionscommand, envision, Interact; Effect The elder sign casts dimensional lock , though it wards against travel by only eldritch creatures. Each time the elder sign casts dimensional lock in this way, the previous dimensional lock spell ends.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=390","weakness":{}}},{"_index":"aon18","_id":"action-391","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-391","markdown":"**Activate** <actions string=\"Two Actions\" />Interact; **Effect** You alter and rearrange the facets of the essence prism, adjusting the essences to select for a single quality, which might be associated with mental essence, like a personality trait; material essence, like a physical quality; vital essence, like a belief or instinct; or spiritual essence, like an alignment component such as good or lawful. You must succeed at a secret DC 30 skill check with a skill associated with a magical tradition that uses the essence you chose (for instance, [Arcana](/Skills.aspx?ID=2) or [Occultism](/Skills.aspx?ID=11) for mental essence, as arcane and occult magic both use mental essence). On a failure, you accidentally set the prism for some other quality.","name":"Interact","rarity":"common","release_date":"2020-02-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 108</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou alter and rearrange the facets of the essence prism, adjusting the essences to select for a single quality, which might be associated with mental …\r\n</summary>","source":["Gamemastery Guide"],"source_raw":["Gamemastery Guide pg. 108"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 108</row>","speed":{},"summary":"You alter and rearrange the facets of the essence prism, adjusting the essences to select for a single quality, which might be associated with mental …","summary_markdown":"You alter and rearrange the facets of the essence prism, adjusting the essences to select for a single quality, which might be associated with mental …","text":" Activate Two ActionsInteract; Effect You alter and rearrange the facets of the essence prism, adjusting the essences to select for a single quality, which might be associated with mental essence, like a personality trait; material essence, like a physical quality; vital essence, like a belief or instinct; or spiritual essence, like an alignment component such as good or lawful. You must succeed at a secret DC 30 skill check with a skill associated with a magical tradition that uses the essence you chose (for instance, Arcana or Occultism for mental essence, as arcane and occult magic both use mental essence). On a failure, you accidentally set the prism for some other quality.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=391","weakness":{}}},{"_index":"aon18","_id":"action-392","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-392","markdown":"**Activate** <actions string=\"\" />1 minute (Interact); **Requirements** The prism has only one input stream, and a creature is encased in magic in the input stream; **Effect** Over the course of the next hour, the creature in the input stream has its essences refracted through the prism, creating two cocoons of magic in the output streams that each contain a new creature. At the end of the process, the original creature is gone, and the two new creatures break free of their cocoons. Each creature is part of the original, separated from the rest based on the last quality set by the prisms first activation. For instance, if you set the prism to “good,” one creature would have all the original creatures good aspects and the other would be the original creatures evil side. Unless you selected a physical quality, both new creatures look just like the original. The new creatures are usually 2 levels lower than the original, but if the original creature was strongly biased with respect to the quality you chose (for instance, if splitting out the good and evil side of a redeemer), the stronger creature is 1 level lower and the weaker creature is 3 or more levels lower. If calibrated correctly, this activation can also reverse the effect of the third activation.","name":"1 minute (Interact)","rarity":"common","release_date":"2020-02-26","requirement":"The prism has only one input stream, and a creature is encased in magic in the input stream","requirement_markdown":"The prism has only one input stream, and a creature is encased in magic in the input stream","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 108</row>\n\n**Requirement**\r\nThe prism has only one input stream, and a creature is encased in magic in the input stream\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nOver the course of the next hour, the creature in the input stream has its essences refracted through the prism, creating two cocoons of magic in the …\r\n</summary>","source":["Gamemastery Guide"],"source_raw":["Gamemastery Guide pg. 108"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 108</row>","speed":{},"summary":"Over the course of the next hour, the creature in the input stream has its essences refracted through the prism, creating two cocoons of magic in the …","summary_markdown":"Over the course of the next hour, the creature in the input stream has its essences refracted through the prism, creating two cocoons of magic in the …","text":" Activate 1 minute (Interact); Requirements The prism has only one input stream, and a creature is encased in magic in the input stream; Effect Over the course of the next hour, the creature in the input stream has its essences refracted through the prism, creating two cocoons of magic in the output streams that each contain a new creature. At the end of the process, the original creature is gone, and the two new creatures break free of their cocoons. Each creature is part of the original, separated from the rest based on the last quality set by the prisms first activation. For instance, if you set the prism to “good,” one creature would have all the original creatures good aspects and the other would be the original creatures evil side. Unless you selected a physical quality, both new creatures look just like the original. The new creatures are usually 2 levels lower than the original, but if the original creature was strongly biased with respect to the quality you chose (for instance, if splitting out the good and evil side of a redeemer), the stronger creature is 1 level lower and the weaker creature is 3 or more levels lower. If calibrated correctly, this activation can also reverse the effect of the third activation.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=392","weakness":{}}},{"_index":"aon18","_id":"action-393","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-393","markdown":"**Activate** <actions string=\"\" />1 minute (Interact); **Requirements** The prism has two input streams, and a creature is encased in magic in each of the input streams; **Effect** Over the course of the next hour, the essences of both creatures in the input streams are refracted through the prism, creating a cocoon of magic in the output stream that contains a new creature. At the end of the process, the original creatures are gone, and the new creature breaks free of its cocoon. The new creature is an amalgam of the originals, with a new personality blended from both, and is usually 1 or 2 levels higher than the higher level of the original creatures unless the lower-level creature was much weaker. This activation also reverses the effect of the second activation.","name":"1 minute (Interact)","rarity":"common","release_date":"2020-02-26","requirement":"The prism has two input streams, and a creature is encased in magic in each of the input streams","requirement_markdown":"The prism has two input streams, and a creature is encased in magic in each of the input streams","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 108</row>\n\n**Requirement**\r\nThe prism has two input streams, and a creature is encased in magic in each of the input streams\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nOver the course of the next hour, the essences of both creatures in the input streams are refracted through the prism, creating a cocoon of magic in …\r\n</summary>","source":["Gamemastery Guide"],"source_raw":["Gamemastery Guide pg. 108"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 108</row>","speed":{},"summary":"Over the course of the next hour, the essences of both creatures in the input streams are refracted through the prism, creating a cocoon of magic in …","summary_markdown":"Over the course of the next hour, the essences of both creatures in the input streams are refracted through the prism, creating a cocoon of magic in …","text":" Activate 1 minute (Interact); Requirements The prism has two input streams, and a creature is encased in magic in each of the input streams; Effect Over the course of the next hour, the essences of both creatures in the input streams are refracted through the prism, creating a cocoon of magic in the output stream that contains a new creature. At the end of the process, the original creatures are gone, and the new creature breaks free of its cocoon. The new creature is an amalgam of the originals, with a new personality blended from both, and is usually 1 or 2 levels higher than the higher level of the original creatures unless the lower-level creature was much weaker. This activation also reverses the effect of the second activation.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=393","weakness":{}}},{"_index":"aon18","_id":"action-394","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-394","markdown":"**Activate** <actions string=\"Reaction\" />Interact; **Frequency** once per hour; **Trigger** You are hit by an attack; **Effect** The _Forgefathers seal_ glows and your armor shakes as it absorbs the blow. The attacks damage is reduced by 100 and you cast _earthquake_ (DC 40), centered directly on the triggering creature. You decide the area of the _earthquake_ when you Cast the Spell, from as small as the size of the creature and up to a 60-foot burst.","name":"Interact","rarity":"common","release_date":"2020-02-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 109</row>\r\n\r\n**Frequency**\r\nonce per hour\r\n\r\n**Trigger**\r\nYou are hit by an attack\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe Forgefathers seal glows and your armor shakes as it absorbs the blow. The attacks damage is reduced by 100 and you cast earthquake (DC 40), …\r\n</summary>","source":["Gamemastery Guide"],"source_raw":["Gamemastery Guide pg. 109"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 109</row>","speed":{},"summary":"The Forgefathers seal glows and your armor shakes as it absorbs the blow. The attacks damage is reduced by 100 and you cast earthquake (DC 40), …","summary_markdown":"The Forgefathers seal glows and your armor shakes as it absorbs the blow. The attacks damage is reduced by 100 and you cast earthquake (DC 40), …","text":" Activate ReactionInteract; Frequency once per hour; Trigger You are hit by an attack; Effect The Forgefathers seal glows and your armor shakes as it absorbs the blow. The attacks damage is reduced by 100 and you cast earthquake (DC 40), centered directly on the triggering creature. You decide the area of the earthquake when you Cast the Spell, from as small as the size of the creature and up to a 60-foot burst.","trait_markdown":"","trigger":"You are hit by an attack","trigger_markdown":"You are hit by an attack","type":"Action","url":"/Actions.aspx?ID=394","weakness":{}}},{"_index":"aon18","_id":"action-395","_score":2.3818138,"_source":{"actions":"Three Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-395","markdown":"**Activate** <actions string=\"Three Actions\" />Interact; **Frequency** once per day; **Effect** You call upon on the restorative powers of the seal to repair an item within reach. The rune instantly restores the item to full Hit Points, even if the item was destroyed, using the effects of the [_remake_](/Spells.aspx?ID=249) spell, so long as the majority of the item is available for the repair. The seal can restore even magic items and artifacts of its level or lower. Once you have used this ability, the seals ability to automatically repair shields becomes inactive until the next time you make your daily preparations.","name":"Interact","rarity":"common","release_date":"2020-02-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 109</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou call upon on the restorative powers of the seal to repair an item within reach. The rune instantly restores the item to full Hit Points, even if …\r\n</summary>","source":["Gamemastery Guide"],"source_raw":["Gamemastery Guide pg. 109"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 109</row>","speed":{},"summary":"You call upon on the restorative powers of the seal to repair an item within reach. The rune instantly restores the item to full Hit Points, even if …","summary_markdown":"You call upon on the restorative powers of the seal to repair an item within reach. The rune instantly restores the item to full Hit Points, even if …","text":" Activate Three ActionsInteract; Frequency once per day; Effect You call upon on the restorative powers of the seal to repair an item within reach. The rune instantly restores the item to full Hit Points, even if the item was destroyed, using the effects of the remake spell, so long as the majority of the item is available for the repair. The seal can restore even magic items and artifacts of its level or lower. Once you have used this ability, the seals ability to automatically repair shields becomes inactive until the next time you make your daily preparations.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=395","weakness":{}}},{"_index":"aon18","_id":"action-396","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-396","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Trigger** You have not acted yet on your turn; **Effect** You call upon Torag to defend your allies and those around you, sacrificing yourself in the process. Creatures of your choosing within 60 feet recover all their Hit Points. If any of the creatures are dead, they are instead brought back to life with half of their maximum Hit Points. The chosen creatures also gain a +4 status bonus to AC and saving throws, and fast healing 15 for 1 hour. You can use this ability to bring back to life a creature that requires a [_miracle_](/Spells.aspx?ID=196) spell or divine intervention to raise from the dead, as long as you choose no other creatures within 60 feet to recover. Once you use this activation, you are turned into a perfect statue made from stone or metal that depicts you in a glorious pose honoring your sacrifice, and you can never be restored. The _Forgefathers seal_ remains on this statue and can be transferred to another suit of armor or a _runestone_ as normal.","name":"envision","rarity":"common","release_date":"2020-02-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 109</row>\n\n**Trigger**\r\nYou have not acted yet on your turn\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou call upon Torag to defend your allies and those around you, sacrificing yourself in the process. Creatures of your choosing within 60 feet …\r\n</summary>","source":["Gamemastery Guide"],"source_raw":["Gamemastery Guide pg. 109"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 109</row>","speed":{},"summary":"You call upon Torag to defend your allies and those around you, sacrificing yourself in the process. Creatures of your choosing within 60 feet …","summary_markdown":"You call upon Torag to defend your allies and those around you, sacrificing yourself in the process. Creatures of your choosing within 60 feet …","text":" Activate Free Actionenvision; Trigger You have not acted yet on your turn; Effect You call upon Torag to defend your allies and those around you, sacrificing yourself in the process. Creatures of your choosing within 60 feet recover all their Hit Points. If any of the creatures are dead, they are instead brought back to life with half of their maximum Hit Points. The chosen creatures also gain a +4 status bonus to AC and saving throws, and fast healing 15 for 1 hour. You can use this ability to bring back to life a creature that requires a miracle spell or divine intervention to raise from the dead, as long as you choose no other creatures within 60 feet to recover. Once you use this activation, you are turned into a perfect statue made from stone or metal that depicts you in a glorious pose honoring your sacrifice, and you can never be restored. The Forgefathers seal remains on this statue and can be transferred to another suit of armor or a runestone as normal.","trait_markdown":"","trigger":"You have not acted yet on your turn","trigger_markdown":"You have not acted yet on your turn","type":"Action","url":"/Actions.aspx?ID=396","weakness":{}}},{"_index":"aon18","_id":"action-397","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-397","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Trigger** You touch a creature as part of an unarmed attack or melee spell attack roll; **Effect** The creature takes 5d6 negative damage. If you are an undead, you regain Hit Points equal to the negative damage the creature took.","name":"envision","rarity":"common","release_date":"2020-02-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 109</row>\n\n**Trigger**\r\nYou touch a creature as part of an unarmed attack or melee spell attack roll\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe creature takes 5d6 negative damage. If you are an undead, you regain Hit Points equal to the negative damage the creature took.\r\n</summary>","source":["Gamemastery Guide"],"source_raw":["Gamemastery Guide pg. 109"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 109</row>","speed":{},"summary":"The creature takes 5d6 negative damage. If you are an undead, you regain Hit Points equal to the negative damage the creature took.","summary_markdown":"The creature takes 5d6 negative damage. If you are an undead, you regain Hit Points equal to the negative damage the creature took.","text":" Activate Free Actionenvision; Trigger You touch a creature as part of an unarmed attack or melee spell attack roll; Effect The creature takes 5d6 negative damage. If you are an undead, you regain Hit Points equal to the negative damage the creature took.","trait_markdown":"","trigger":"You touch a creature as part of an unarmed attack or melee spell attack roll","trigger_markdown":"You touch a creature as part of an unarmed attack or melee spell attack roll","type":"Action","url":"/Actions.aspx?ID=397","weakness":{}}},{"_index":"aon18","_id":"action-398","_score":2.3818138,"_source":{"actions":"Three Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-398","markdown":"**Activate** <actions string=\"Three Actions\" />command; **Frequency** once per day; **Effect** The _Horns of Naraga_ transform into Naraga, an [ancient black dragon](/Monsters.aspx?ID=129). Naraga appears in an adjacent appropriate space, and if no such space is available, she does not appear. Naraga follows your commands without question. She remains for up to 1 hour or until you use an Interact action to dismiss her, after which she reverts back to the helm. If Naraga is slain, she immediately reverts back to the helm and cant be summoned for 1 week. You dont receive any of the helms other benefits while it is transformed.","name":"command","rarity":"common","release_date":"2020-02-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 109</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe Horns of Naraga transform into Naraga, an ancient black dragon . Naraga appears in an adjacent appropriate space, and if no such space is …\r\n</summary>","source":["Gamemastery Guide"],"source_raw":["Gamemastery Guide pg. 109"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 109</row>","speed":{},"summary":"The Horns of Naraga transform into Naraga, an ancient black dragon . Naraga appears in an adjacent appropriate space, and if no such space is …","summary_markdown":"The Horns of Naraga transform into Naraga, an ancient black dragon . Naraga appears in an adjacent appropriate space, and if no such space is …","text":" Activate Three Actionscommand; Frequency once per day; Effect The Horns of Naraga transform into Naraga, an ancient black dragon. Naraga appears in an adjacent appropriate space, and if no such space is available, she does not appear. Naraga follows your commands without question. She remains for up to 1 hour or until you use an Interact action to dismiss her, after which she reverts back to the helm. If Naraga is slain, she immediately reverts back to the helm and cant be summoned for 1 week. You dont receive any of the helms other benefits while it is transformed.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=398","weakness":{}}},{"_index":"aon18","_id":"action-399","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-399","markdown":"**Activate** <actions string=\"Two Actions\" />envision (emotion, enchantment, incapacitation, visual); **Effect** You force a creature looking at the mirror to attempt an additional Will save against the mirrors fascination effect, even if they succeeded at their save.","name":"envision (emotion, enchantment, incapacitation, visual)","rarity":"common","release_date":"2020-02-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 110</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou force a creature looking at the mirror to attempt an additional Will save against the mirrors fascination effect, even if they succeeded at …\r\n</summary>","source":["Gamemastery Guide"],"source_raw":["Gamemastery Guide pg. 110"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 110</row>","speed":{},"summary":"You force a creature looking at the mirror to attempt an additional Will save against the mirrors fascination effect, even if they succeeded at …","summary_markdown":"You force a creature looking at the mirror to attempt an additional Will save against the mirrors fascination effect, even if they succeeded at …","text":" Activate Two Actionsenvision (emotion, enchantment, incapacitation, visual); Effect You force a creature looking at the mirror to attempt an additional Will save against the mirrors fascination effect, even if they succeeded at their save.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=399","weakness":{}}},{"_index":"aon18","_id":"action-400","_score":2.3818138,"_source":{"actions":"Three Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-400","markdown":"**Activate** <actions string=\"Three Actions\" />command (emotion, enchantment, incapacitation); **Requirements** The target must be fascinated by the mirror; **Effect** You control the target for 30 days, with the effect of a critically failed saving throw against [_dominate_](/Spells.aspx?ID=87). If the victim sees the mirror again at any point before this duration expires, the control extends for an additional 30 days from the moment it looked at the mirror again. While there is no initial saving throw, the DC to break free due to commands against the creatures nature is 35.","name":"command (emotion, enchantment, incapacitation)","rarity":"common","release_date":"2020-02-26","requirement":"The target must be fascinated by the mirror","requirement_markdown":"The target must be fascinated by the mirror","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 110</row>\n\n**Requirement**\r\nThe target must be fascinated by the mirror\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou control the target for 30 days, with the effect of a critically failed saving throw against dominate . If the victim sees the mirror again at …\r\n</summary>","source":["Gamemastery Guide"],"source_raw":["Gamemastery Guide pg. 110"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 110</row>","speed":{},"summary":"You control the target for 30 days, with the effect of a critically failed saving throw against dominate . If the victim sees the mirror again at …","summary_markdown":"You control the target for 30 days, with the effect of a critically failed saving throw against dominate . If the victim sees the mirror again at …","text":" Activate Three Actionscommand (emotion, enchantment, incapacitation); Requirements The target must be fascinated by the mirror; Effect You control the target for 30 days, with the effect of a critically failed saving throw against dominate . If the victim sees the mirror again at any point before this duration expires, the control extends for an additional 30 days from the moment it looked at the mirror again. While there is no initial saving throw, the DC to break free due to commands against the creatures nature is 35.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=400","weakness":{}}},{"_index":"aon18","_id":"action-401","_score":2.3818138,"_source":{"actions":"Three Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per round","id":"action-401","markdown":"**Activate** <actions string=\"Three Actions\" />command; **Frequency** once per round; **Effect** You cast a 10th-level _dominate_ spell (DC 40) on a dragon of the type associated with the orb within 500 feet, except the effect lasts for 1 month rather than unlimited. The dragon does not receive its status bonus to saving throws against magic. The dragon is then temporarily immune to further domination via the orb for 24 hours.","name":"command","rarity":"common","release_date":"2020-02-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 110</row>\r\n\r\n**Frequency**\r\nonce per round\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast a 10th-level dominate spell (DC 40) on a dragon of the type associated with the orb within 500 feet, except the effect lasts for 1 month …\r\n</summary>","source":["Gamemastery Guide"],"source_raw":["Gamemastery Guide pg. 110"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 110</row>","speed":{},"summary":"You cast a 10th-level dominate spell (DC 40) on a dragon of the type associated with the orb within 500 feet, except the effect lasts for 1 month …","summary_markdown":"You cast a 10th-level dominate spell (DC 40) on a dragon of the type associated with the orb within 500 feet, except the effect lasts for 1 month …","text":" Activate Three Actionscommand; Frequency once per round; Effect You cast a 10th-level dominate spell (DC 40) on a dragon of the type associated with the orb within 500 feet, except the effect lasts for 1 month rather than unlimited. The dragon does not receive its status bonus to saving throws against magic. The dragon is then temporarily immune to further domination via the orb for 24 hours.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=401","weakness":{}}},{"_index":"aon18","_id":"action-402","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"three times per day","id":"action-402","markdown":"**Activate** <actions string=\"Two Actions\" />envision, Interact; **Frequency** three times per day; **Effect** You breathe an elemental blast that deals 25d6 damage (DC 40 basic Reflex save) in either a 60-foot cone or a 100-foot line (your choice). The breaths damage type matches the Breath Weapon of the dragon type associated with the _orb of dragonkind_ (acid for the black orb, electricity for the blue orb, and so on).","name":"envision, Interact","rarity":"common","release_date":"2020-02-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 110</row>\r\n\r\n**Frequency**\r\nthree times per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou breathe an elemental blast that deals 25d6 damage (DC 40 basic Reflex save) in either a 60-foot cone or a 100-foot line (your choice). The …\r\n</summary>","source":["Gamemastery Guide"],"source_raw":["Gamemastery Guide pg. 110"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 110</row>","speed":{},"summary":"You breathe an elemental blast that deals 25d6 damage (DC 40 basic Reflex save) in either a 60-foot cone or a 100-foot line (your choice). The …","summary_markdown":"You breathe an elemental blast that deals 25d6 damage (DC 40 basic Reflex save) in either a 60-foot cone or a 100-foot line (your choice). The …","text":" Activate Two Actionsenvision, Interact; Frequency three times per day; Effect You breathe an elemental blast that deals 25d6 damage (DC 40 basic Reflex save) in either a 60-foot cone or a 100-foot line (your choice). The breaths damage type matches the Breath Weapon of the dragon type associated with the orb of dragonkind (acid for the black orb, electricity for the blue orb, and so on).","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=402","weakness":{}}},{"_index":"aon18","_id":"action-403","_score":2.3818138,"_source":{"actions":"Three Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per minute","id":"action-403","markdown":"**Activate** <actions string=\"Three Actions\" />Interact; **Frequency** once per minute; **Effect** You use the extractor to produce an alchemical item of your level or lower whose formula you know. The extractor can create 56 levels worth of items per day in this way. For example, the extractor could create two true elixirs of life (19th level) and two moderate elixirs of life (9th level), or eight [comprehension elixirs](/Equipment.aspx?ID=88) (7th level), and so on.","name":"Interact","rarity":"common","release_date":"2020-02-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 111</row>\r\n\r\n**Frequency**\r\nonce per minute\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou use the extractor to produce an alchemical item of your level or lower whose formula you know. The extractor can create 56 levels worth of items …\r\n</summary>","source":["Gamemastery Guide"],"source_raw":["Gamemastery Guide pg. 111"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 111</row>","speed":{},"summary":"You use the extractor to produce an alchemical item of your level or lower whose formula you know. The extractor can create 56 levels worth of items …","summary_markdown":"You use the extractor to produce an alchemical item of your level or lower whose formula you know. The extractor can create 56 levels worth of items …","text":" Activate Three ActionsInteract; Frequency once per minute; Effect You use the extractor to produce an alchemical item of your level or lower whose formula you know. The extractor can create 56 levels worth of items per day in this way. For example, the extractor could create two true elixirs of life (19th level) and two moderate elixirs of life (9th level), or eight comprehension elixirs (7th level), and so on.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=403","weakness":{}}},{"_index":"aon18","_id":"action-404","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-404","markdown":"**Activate** <actions string=\"\" />1 hour (Interact); **Effect** You take a sizable portion of a creature (at least two-thirds of its original mass) and filter it through the mechanisms of the extractor. After the end of the process, the _philosophers extractor_ creates a transmogrifying [mutagen](/Traits.aspx?ID=116) that imparts the essence of the creature to the drinker. The extractor can make several transmogrifying mutagens simultaneously using the same activation if enough mass is provided at once, up to a maximum of 10 concurrent mutagens. Drinking a transmogrifying mutagen imparts you with one of the creatures unique abilities for 1 hour. This could grant one of several abilities such as a dragons Breath Weapon, [darkvision](/MonsterAbilities.aspx?ID=12), flight, [frightful presence](/MonsterAbilities.aspx?ID=17), or immunity to sleep. The ability functions as it did for the original creature, except it uses your class DC or your spell DC (whichever is higher) instead of the creatures DC. The mutagen grants only abilities based on a creatures physiology and never grants magic-related abilities such as innate spells or spellcasting ability. The GM ultimately decides what ability a transmogrifying mutagen grants.\n\nUnlike normal for mutagens and [](/Traits.aspx?ID=127) effects, you can drink multiple transmogrifying mutagens and gain benefits from each. When you drink transmogrifying mutagens made from different creatures, you receive abilities from each creature. When you drink multiple transmogrifying mutagens made from the same type of creature, such as multiple mutagens made from trolls, you gain an additional ability for each transmogrifying mutagen you drink, and the duration of the abilities from that creature type increases by 1 hour for each additional concoction you drink.\n\n However, these additional benefits come with a risk; if you drink a transmogrifying mutagen while at least one other is active, after drinking it, you must succeed at a flat check with a DC equal to the total number of active transmogrifying mutagens youve consumed. On a failure, you fully transform into a member of the species of the latest transmogrifying mutagen you drank, and you almost always go berserk from your change. The transformation may leave some amount of your personality and memories intact, at the GMs discretion.","name":"1 hour (Interact)","rarity":"common","release_date":"2020-02-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 111</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou take a sizable portion of a creature (at least two-thirds of its original mass) and filter it through the mechanisms of the extractor. After the …\r\n</summary>","source":["Gamemastery Guide"],"source_raw":["Gamemastery Guide pg. 111"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 111</row>","speed":{},"summary":"You take a sizable portion of a creature (at least two-thirds of its original mass) and filter it through the mechanisms of the extractor. After the …","summary_markdown":"You take a sizable portion of a creature (at least two-thirds of its original mass) and filter it through the mechanisms of the extractor. After the …","text":" Activate 1 hour (Interact); Effect You take a sizable portion of a creature (at least two-thirds of its original mass) and filter it through the mechanisms of the extractor. After the end of the process, the philosophers extractor creates a transmogrifying mutagen that imparts the essence of the creature to the drinker. The extractor can make several transmogrifying mutagens simultaneously using the same activation if enough mass is provided at once, up to a maximum of 10 concurrent mutagens. Drinking a transmogrifying mutagen imparts you with one of the creatures unique abilities for 1 hour. This could grant one of several abilities such as a dragons Breath Weapon, darkvision, flight, frightful presence, or immunity to sleep. The ability functions as it did for the original creature, except it uses your class DC or your spell DC (whichever is higher) instead of the creatures DC. The mutagen grants only abilities based on a creatures physiology and never grants magic-related abilities such as innate spells or spellcasting ability. The GM ultimately decides what ability a transmogrifying mutagen grants. Unlike normal for mutagens and effects, you can drink multiple transmogrifying mutagens and gain benefits from each. When you drink transmogrifying mutagens made from different creatures, you receive abilities from each creature. When you drink multiple transmogrifying mutagens made from the same type of creature, such as multiple mutagens made from trolls, you gain an additional ability for each transmogrifying mutagen you drink, and the duration of the abilities from that creature type increases by 1 hour for each additional concoction you drink. However, these additional benefits come with a risk; if you drink a transmogrifying mutagen while at least one other is active, after drinking it, you must succeed at a flat check with a DC equal to the total number of active transmogrifying mutagens youve consumed. On a failure, you fully transform into a member of the species of the latest transmogrifying mutagen you drank, and you almost always go berserk from your change. The transformation may leave some amount of your personality and memories intact, at the GMs discretion.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=404","weakness":{}}},{"_index":"aon18","_id":"action-405","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-405","markdown":"**Activate** <actions string=\"\" />envision; **Frequency** once per hour; **Effect** _Serithtial_ spends the appropriate number of actions and casts a 9th level [_heal_](/Spells.aspx?ID=148) or [_zone of truth_](/Spells.aspx?ID=379) spell (DC 45 for either of the two spells).","name":"envision","rarity":"common","release_date":"2020-02-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 112</row>\r\n\r\n**Frequency**\r\nonce per hour\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n Serithtial spends the appropriate number of actions and casts a 9th level heal or zone of truth spell (DC 45 for either of the two spells).\r\n</summary>","source":["Gamemastery Guide"],"source_raw":["Gamemastery Guide pg. 112"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 112</row>","speed":{},"summary":" Serithtial spends the appropriate number of actions and casts a 9th level heal or zone of truth spell (DC 45 for either of the two spells).","summary_markdown":" Serithtial spends the appropriate number of actions and casts a 9th level heal or zone of truth spell (DC 45 for either of the two spells).","text":" Activate envision; Frequency once per hour; Effect Serithtial spends the appropriate number of actions and casts a 9th level heal or zone of truth spell (DC 45 for either of the two spells).","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=405","weakness":{}}},{"_index":"aon18","_id":"action-406","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-406","markdown":"**Activate** <actions string=\"Single Action\" />command; **Effect** You recall the _shot of the First Vault_, which automatically reloads itself into your weapon. If the shot had fragmented, the fragments violently dislodge themselves, dealing 15 persistent bleed damage to each creature in which they were embedded. The fragments then unite to re-form the _shot of the First Vault_, which automatically reloads itself into your weapon.","name":"command","rarity":"common","release_date":"2020-02-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 112</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou recall the shot of the First Vault , which automatically reloads itself into your weapon. If the shot had fragmented, the fragments violently …\r\n</summary>","source":["Gamemastery Guide"],"source_raw":["Gamemastery Guide pg. 112"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 112</row>","speed":{},"summary":"You recall the shot of the First Vault , which automatically reloads itself into your weapon. If the shot had fragmented, the fragments violently …","summary_markdown":"You recall the shot of the First Vault , which automatically reloads itself into your weapon. If the shot had fragmented, the fragments violently …","text":" Activate Single Actioncommand; Effect You recall the shot of the First Vault , which automatically reloads itself into your weapon. If the shot had fragmented, the fragments violently dislodge themselves, dealing 15 persistent bleed damage to each creature in which they were embedded. The fragments then unite to re-form the shot of the First Vault , which automatically reloads itself into your weapon.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=406","weakness":{}}},{"_index":"aon18","_id":"action-407","_score":2.3818138,"_source":{"actions":"Three Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-407","markdown":"**Activate** <actions string=\"Three Actions\" />Interact; **Requirements** The shot is loaded in your ranged weapon, or at hand if your ranged weapon has a reload of 0; **Effect** You line up a perfectly aimed attack directly toward the First Vault. You Strike a creature, then the _shot of the First Vault_ attempts to bring your target with it as it returns to the First Vault. Unless your attack roll is a critical failure, the creature must attempt a DC 45 Reflex save; this effect has the [incapacitation](/Traits.aspx?ID=93) trait. Regardless, the _shot of the First Vault_ returns to the First Vault.\r\n\r\n**Critical Success** The creature is unaffected.<br />\r\n**Success** The creature is moved 1d20×50 feet in the direction you fired. If this causes it to hit a solid object, it takes 50 bludgeoning damage.<br />\r\n**Failure** The creature is transported to a random location on the plane of Axis.<br />\r\n**Critical Failure** The creature is transported to the First Vault. Unless it is capable of eluding Abadars precautions, it is likely unable to escape the Vault on its own.","name":"Interact","rarity":"common","release_date":"2020-02-26","requirement":"The shot is loaded in your ranged weapon, or at hand if your ranged weapon has a reload of 0","requirement_markdown":"The shot is loaded in your ranged weapon, or at hand if your ranged weapon has a reload of 0","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 112</row>\n\n**Requirement**\r\nThe shot is loaded in your ranged weapon, or at hand if your ranged weapon has a reload of 0\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou line up a perfectly aimed attack directly toward the First Vault. You Strike a creature, then the shot of the First Vault attempts to bring …\r\n</summary>","source":["Gamemastery Guide"],"source_raw":["Gamemastery Guide pg. 112"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 112</row>","speed":{},"summary":"You line up a perfectly aimed attack directly toward the First Vault. You Strike a creature, then the shot of the First Vault attempts to bring …","summary_markdown":"You line up a perfectly aimed attack directly toward the First Vault. You Strike a creature, then the shot of the First Vault attempts to bring …","text":" Activate Three ActionsInteract; Requirements The shot is loaded in your ranged weapon, or at hand if your ranged weapon has a reload of 0; Effect You line up a perfectly aimed attack directly toward the First Vault. You Strike a creature, then the shot of the First Vault attempts to bring your target with it as it returns to the First Vault. Unless your attack roll is a critical failure, the creature must attempt a DC 45 Reflex save; this effect has the incapacitation trait. Regardless, the shot of the First Vault returns to the First Vault. Critical Success The creature is unaffected. Success The creature is moved 1d20×50 feet in the direction you fired. If this causes it to hit a solid object, it takes 50 bludgeoning damage. Failure The creature is transported to a random location on the plane of Axis. Critical Failure The creature is transported to the First Vault. Unless it is capable of eluding Abadars precautions, it is likely unable to escape the Vault on its own.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=407","weakness":{}}},{"_index":"aon18","_id":"action-408","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-408","markdown":"**Activate** <actions string=\"Single Action\" />command; **Requirements** You are within 40 feet of the sphere; **Effect** You attempt a DC 30 [Arcana](/Skills.aspx?ID=2) or [Occultism](/Skills.aspx?ID=11) check to take control of the sphere. If someone else already controls the sphere, this check uses their Will DC if higher. If you succeed, you take control of the sphere. If you fail, the sphere moves 10 feet closer to you (or 20 feet on a critical failure). You keep control as long as you remain within 80 feet of the sphere and Sustain the Activation each round. When you Sustain the Activation, you must attempt a DC 30 Arcana or Occultism check. If you succeed, you direct the sphere to move up to 10 feet in a straight line (or up to 20 feet on a critical success). On a failure, you lose control of the sphere, and it moves 10 feet closer to you in a straight line (or 20 feet on a critical failure).","name":"command","rarity":"common","release_date":"2020-02-26","requirement":"You are within 40 feet of the sphere","requirement_markdown":"You are within 40 feet of the sphere","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 113</row>\n\n**Requirement**\r\nYou are within 40 feet of the sphere\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou attempt a DC 30 Arcana or Occultism check to take control of the sphere. If someone else already controls the sphere, this check uses their …\r\n</summary>","source":["Gamemastery Guide"],"source_raw":["Gamemastery Guide pg. 113"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 113</row>","speed":{},"summary":"You attempt a DC 30 Arcana or Occultism check to take control of the sphere. If someone else already controls the sphere, this check uses their …","summary_markdown":"You attempt a DC 30 Arcana or Occultism check to take control of the sphere. If someone else already controls the sphere, this check uses their …","text":" Activate Single Actioncommand; Requirements You are within 40 feet of the sphere; Effect You attempt a DC 30 Arcana or Occultism check to take control of the sphere. If someone else already controls the sphere, this check uses their Will DC if higher. If you succeed, you take control of the sphere. If you fail, the sphere moves 10 feet closer to you (or 20 feet on a critical failure). You keep control as long as you remain within 80 feet of the sphere and Sustain the Activation each round. When you Sustain the Activation, you must attempt a DC 30 Arcana or Occultism check. If you succeed, you direct the sphere to move up to 10 feet in a straight line (or up to 20 feet on a critical success). On a failure, you lose control of the sphere, and it moves 10 feet closer to you in a straight line (or 20 feet on a critical failure).","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=408","weakness":{}}},{"_index":"aon18","_id":"action-409","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-409","markdown":"**Activate** <actions string=\"Two Actions\" />command, Interact; **Effect** A spark flashes out from the relic toward a creature within 20 feet. This spark deals 1d12 electricity damage (basic Reflex save). The damage increases by 1d12 at 6th level and by another 1d12 every 4 levels thereafter.","name":"command, Interact","rarity":"common","release_date":"2020-02-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 96</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA spark flashes out from the relic toward a creature within 20 feet. This spark deals 1d12 electricity damage (basic Reflex save). The damage …\r\n</summary>","source":["Gamemastery Guide"],"source_raw":["Gamemastery Guide pg. 96"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 96</row>","speed":{},"summary":"A spark flashes out from the relic toward a creature within 20 feet. This spark deals 1d12 electricity damage (basic Reflex save). The damage …","summary_markdown":"A spark flashes out from the relic toward a creature within 20 feet. This spark deals 1d12 electricity damage (basic Reflex save). The damage …","text":" Activate Two Actionscommand, Interact; Effect A spark flashes out from the relic toward a creature within 20 feet. This spark deals 1d12 electricity damage (basic Reflex save). The damage increases by 1d12 at 6th level and by another 1d12 every 4 levels thereafter.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=409","weakness":{}}},{"_index":"aon18","_id":"action-410","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-410","markdown":"**Activate** <actions string=\"Single Action\" />command; **Effect** An invisible barrier of air deflects ranged attacks, granting you a +2 circumstance bonus to AC against ranged attacks until the beginning of your next turn. At 13th level, this increases to a +3 circumstance bonus to AC against ranged attacks.","name":"command","rarity":"common","release_date":"2020-02-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 96</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAn invisible barrier of air deflects ranged attacks, granting you a +2 circumstance bonus to AC against ranged attacks until the beginning of your …\r\n</summary>","source":["Gamemastery Guide"],"source_raw":["Gamemastery Guide pg. 96"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 96</row>","speed":{},"summary":"An invisible barrier of air deflects ranged attacks, granting you a +2 circumstance bonus to AC against ranged attacks until the beginning of your …","summary_markdown":"An invisible barrier of air deflects ranged attacks, granting you a +2 circumstance bonus to AC against ranged attacks until the beginning of your …","text":" Activate Single Actioncommand; Effect An invisible barrier of air deflects ranged attacks, granting you a +2 circumstance bonus to AC against ranged attacks until the beginning of your next turn. At 13th level, this increases to a +3 circumstance bonus to AC against ranged attacks.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=410","weakness":{}}},{"_index":"aon18","_id":"action-411","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-411","markdown":"**Activate** <actions string=\"Two Actions\" />command; **Effect** The relic surrounds you with a storm of wind, rain, and lightning in a 30-foot emanation. This storm is difficult terrain for creatures other than you. Any creature other than you that enters or starts its turn in the storm takes 1d12 electricity damage, with a basic Reflex save (2d12 damage at 15th level). You can Sustain this Activation up to 1 minute.","name":"command","rarity":"common","release_date":"2020-02-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 96</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe relic surrounds you with a storm of wind, rain, and lightning in a 30-foot emanation. This storm is difficult terrain for creatures other than …\r\n</summary>","source":["Gamemastery Guide"],"source_raw":["Gamemastery Guide pg. 96"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 96</row>","speed":{},"summary":"The relic surrounds you with a storm of wind, rain, and lightning in a 30-foot emanation. This storm is difficult terrain for creatures other than …","summary_markdown":"The relic surrounds you with a storm of wind, rain, and lightning in a 30-foot emanation. This storm is difficult terrain for creatures other than …","text":" Activate Two Actionscommand; Effect The relic surrounds you with a storm of wind, rain, and lightning in a 30-foot emanation. This storm is difficult terrain for creatures other than you. Any creature other than you that enters or starts its turn in the storm takes 1d12 electricity damage, with a basic Reflex save (2d12 damage at 15th level). You can Sustain this Activation up to 1 minute.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=411","weakness":{}}},{"_index":"aon18","_id":"action-412","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-412","markdown":"**Activate** <actions string=\"Two Actions\" />command, Interact; **Frequency** once per hour; **Effect** The relic casts [_fly_](/Spells.aspx?ID=125) targeting you.","name":"command, Interact","rarity":"common","release_date":"2020-02-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 96</row>\r\n\r\n**Frequency**\r\nonce per hour\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe relic casts fly targeting you.\r\n</summary>","source":["Gamemastery Guide"],"source_raw":["Gamemastery Guide pg. 96"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 96</row>","speed":{},"summary":"The relic casts fly targeting you.","summary_markdown":"The relic casts fly targeting you.","text":" Activate Two Actionscommand, Interact; Frequency once per hour; Effect The relic casts fly targeting you.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=412","weakness":{}}},{"_index":"aon18","_id":"action-413","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-413","markdown":"**Activate** <actions string=\"Two Actions\" />command, Interact; **Frequency** once per day; **Effect** Your relic summons a creature to fight at your side, casting [_summon animal_](/Spells.aspx?ID=316) with a level of half the items level rounded up. You can Sustain this Activation as you would the spell.","name":"command, Interact","rarity":"common","release_date":"2020-02-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 96</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour relic summons a creature to fight at your side, casting summon animal with a level of half the items level rounded up. You can Sustain this …\r\n</summary>","source":["Gamemastery Guide"],"source_raw":["Gamemastery Guide pg. 96"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 96</row>","speed":{},"summary":"Your relic summons a creature to fight at your side, casting summon animal with a level of half the items level rounded up. You can Sustain this …","summary_markdown":"Your relic summons a creature to fight at your side, casting summon animal with a level of half the items level rounded up. You can Sustain this …","text":" Activate Two Actionscommand, Interact; Frequency once per day; Effect Your relic summons a creature to fight at your side, casting summon animal with a level of half the items level rounded up. You can Sustain this Activation as you would the spell.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=413","weakness":{}}},{"_index":"aon18","_id":"action-414","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-414","markdown":"**Activate** <actions string=\"Single Action\" />command; **Effect** Your hands transform into a pair of claws. These grant you a claw unarmed attack that deals 1d6 slashing damage and has the [agile](/Traits.aspx?ID=170) and [finesse](/Traits.aspx?ID=179) traits. This lasts until you Dismiss the effect.","name":"command","rarity":"common","release_date":"2020-02-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 97</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour hands transform into a pair of claws. These grant you a claw unarmed attack that deals 1d6 slashing damage and has the agile and finesse …\r\n</summary>","source":["Gamemastery Guide"],"source_raw":["Gamemastery Guide pg. 97"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 97</row>","speed":{},"summary":"Your hands transform into a pair of claws. These grant you a claw unarmed attack that deals 1d6 slashing damage and has the agile and finesse …","summary_markdown":"Your hands transform into a pair of claws. These grant you a claw unarmed attack that deals 1d6 slashing damage and has the agile and finesse …","text":" Activate Single Actioncommand; Effect Your hands transform into a pair of claws. These grant you a claw unarmed attack that deals 1d6 slashing damage and has the agile and finesse traits. This lasts until you Dismiss the effect.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=414","weakness":{}}},{"_index":"aon18","_id":"action-415","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"twice per day","id":"action-415","markdown":"**Activate** <actions string=\"Two Actions\" />command, envision; **Frequency** twice per day; **Effect** Calling upon the bestial nature within, you change shape into that of an animal. The relic casts [_animal form_](/Spells.aspx?ID=10) on you, transforming you into the same type of animal every time, chosen when the gift is gained; the spell level is half the items level, rounded down.\n\n At 11th level, the spell is 5th level, and the spell level goes up by 1 for every 2 levels beyond that.","name":"command, envision","rarity":"common","release_date":"2020-02-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 97</row>\r\n\r\n**Frequency**\r\ntwice per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nCalling upon the bestial nature within, you change shape into that of an animal. The relic casts animal form on you, transforming you into the …\r\n</summary>","source":["Gamemastery Guide"],"source_raw":["Gamemastery Guide pg. 97"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 97</row>","speed":{},"summary":"Calling upon the bestial nature within, you change shape into that of an animal. The relic casts animal form on you, transforming you into the …","summary_markdown":"Calling upon the bestial nature within, you change shape into that of an animal. The relic casts animal form on you, transforming you into the …","text":" Activate Two Actionscommand, envision; Frequency twice per day; Effect Calling upon the bestial nature within, you change shape into that of an animal. The relic casts animal form on you, transforming you into the same type of animal every time, chosen when the gift is gained; the spell level is half the items level, rounded down. At 11th level, the spell is 5th level, and the spell level goes up by 1 for every 2 levels beyond that.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=415","weakness":{}}},{"_index":"aon18","_id":"action-416","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-416","markdown":"**Activate** <actions string=\"Two Actions\" />command; **Effect** Drawing upon divine fury, you single out a target that damaged you or an ally within the past round and fill your relic with divine vengeance against them. Make a Strike against that foe, dealing an additional damage die on a hit. If the target is evil, it is also [enfeebled 1](/Conditions.aspx?ID=13) until the start of your next turn on a hit (or enfeebled 2 on a critical hit).","name":"command","rarity":"common","release_date":"2020-02-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 97</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nDrawing upon divine fury, you single out a target that damaged you or an ally within the past round and fill your relic with divine vengeance against …\r\n</summary>","source":["Gamemastery Guide"],"source_raw":["Gamemastery Guide pg. 97"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 97</row>","speed":{},"summary":"Drawing upon divine fury, you single out a target that damaged you or an ally within the past round and fill your relic with divine vengeance against …","summary_markdown":"Drawing upon divine fury, you single out a target that damaged you or an ally within the past round and fill your relic with divine vengeance against …","text":" Activate Two Actionscommand; Effect Drawing upon divine fury, you single out a target that damaged you or an ally within the past round and fill your relic with divine vengeance against them. Make a Strike against that foe, dealing an additional damage die on a hit. If the target is evil, it is also enfeebled 1 until the start of your next turn on a hit (or enfeebled 2 on a critical hit).","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=416","weakness":{}}},{"_index":"aon18","_id":"action-417","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-417","markdown":"**Activate** <actions string=\"Two Actions\" />command, Interact; **Frequency** once per hour; **Effect** Placing your hand on yourself or an ally, you heal their wounds and bolster their spirit. The target regains 1d8 HP per item level and reduces their [frightened](/Conditions.aspx?ID=19) value by 1.","name":"command, Interact","rarity":"common","release_date":"2020-02-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 98</row>\r\n\r\n**Frequency**\r\nonce per hour\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nPlacing your hand on yourself or an ally, you heal their wounds and bolster their spirit. The target regains 1d8 HP per item level and reduces their …\r\n</summary>","source":["Gamemastery Guide"],"source_raw":["Gamemastery Guide pg. 98"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 98</row>","speed":{},"summary":"Placing your hand on yourself or an ally, you heal their wounds and bolster their spirit. The target regains 1d8 HP per item level and reduces their …","summary_markdown":"Placing your hand on yourself or an ally, you heal their wounds and bolster their spirit. The target regains 1d8 HP per item level and reduces their …","text":" Activate Two Actionscommand, Interact; Frequency once per hour; Effect Placing your hand on yourself or an ally, you heal their wounds and bolster their spirit. The target regains 1d8 HP per item level and reduces their frightened value by 1.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=417","weakness":{}}},{"_index":"aon18","_id":"action-418","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-418","markdown":"**Activate** <actions string=\"Two Actions\" />command, Interact; **Effect** Your relic shines with holy light. This creates [bright light](/Rules.aspx?ID=407) in a 30-foot emanation around the item. Evil creatures in the area are [frightened 1](/Conditions.aspx?ID=19), and cant lower their frightened value below 1 as long as they remain in the light. [Fiends](/Traits.aspx?ID=70) in the area increase any weakness to good damage they have by 5. You can Sustain this Activation for up to 1 minute.","name":"command, Interact","rarity":"common","release_date":"2020-02-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 98</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour relic shines with holy light. This creates bright light in a 30-foot emanation around the item. Evil creatures in the area are frightened 1 , …\r\n</summary>","source":["Gamemastery Guide"],"source_raw":["Gamemastery Guide pg. 98"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 98</row>","speed":{},"summary":"Your relic shines with holy light. This creates bright light in a 30-foot emanation around the item. Evil creatures in the area are frightened 1 , …","summary_markdown":"Your relic shines with holy light. This creates bright light in a 30-foot emanation around the item. Evil creatures in the area are frightened 1 , …","text":" Activate Two Actionscommand, Interact; Effect Your relic shines with holy light. This creates bright light in a 30-foot emanation around the item. Evil creatures in the area are frightened 1, and cant lower their frightened value below 1 as long as they remain in the light. Fiends in the area increase any weakness to good damage they have by 5. You can Sustain this Activation for up to 1 minute.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=418","weakness":{}}},{"_index":"aon18","_id":"action-419","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-419","markdown":"**Activate** <actions string=\"Two Actions\" />command, Interact; **Frequency** once per day; **Effect** Holy magic fills your armaments, making them true weapons against evil. For 1 minute, your weapons and unarmed attacks gain the [_holy_](/Equipment.aspx?ID=299) weapon rune while you hold them. If a weapon is at its limit on property runes, you can choose one property rune on the weapon to go dormant while the _holy_ rune takes effect. In addition, any successful Strikes your allies make while theyre within 30 feet of you deal 1 additional good damage.","name":"command, Interact","rarity":"common","release_date":"2020-02-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 98</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nHoly magic fills your armaments, making them true weapons against evil. For 1 minute, your weapons and unarmed attacks gain the holy weapon rune …\r\n</summary>","source":["Gamemastery Guide"],"source_raw":["Gamemastery Guide pg. 98"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 98</row>","speed":{},"summary":"Holy magic fills your armaments, making them true weapons against evil. For 1 minute, your weapons and unarmed attacks gain the holy weapon rune …","summary_markdown":"Holy magic fills your armaments, making them true weapons against evil. For 1 minute, your weapons and unarmed attacks gain the holy weapon rune …","text":" Activate Two Actionscommand, Interact; Frequency once per day; Effect Holy magic fills your armaments, making them true weapons against evil. For 1 minute, your weapons and unarmed attacks gain the holy weapon rune while you hold them. If a weapon is at its limit on property runes, you can choose one property rune on the weapon to go dormant while the holy rune takes effect. In addition, any successful Strikes your allies make while theyre within 30 feet of you deal 1 additional good damage.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=419","weakness":{}}},{"_index":"aon18","_id":"action-420","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-420","markdown":"**Activate** <actions string=\"Two Actions\" />command, Interact; **Frequency** once per day; **Effect** At your invitation, a celestial imbues your body with the divine. You gain 50 additional Hit Points, increasing both your maximum and current Hit Points, as well as weakness 10 to evil damage. If the relic has the righteous call gift, this activation grants the effects of that gift as well, without expending its daily use. You can Dismiss the effect. If you do, you can unleash a wave of holy power, causing the relic to cast an 8th-level [_divine decree_](/Spells.aspx?ID=82), choosing good for the alignment.","name":"command, Interact","rarity":"common","release_date":"2020-02-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 98</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAt your invitation, a celestial imbues your body with the divine. You gain 50 additional Hit Points, increasing both your maximum and current Hit …\r\n</summary>","source":["Gamemastery Guide"],"source_raw":["Gamemastery Guide pg. 98"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 98</row>","speed":{},"summary":"At your invitation, a celestial imbues your body with the divine. You gain 50 additional Hit Points, increasing both your maximum and current Hit …","summary_markdown":"At your invitation, a celestial imbues your body with the divine. You gain 50 additional Hit Points, increasing both your maximum and current Hit …","text":" Activate Two Actionscommand, Interact; Frequency once per day; Effect At your invitation, a celestial imbues your body with the divine. You gain 50 additional Hit Points, increasing both your maximum and current Hit Points, as well as weakness 10 to evil damage. If the relic has the righteous call gift, this activation grants the effects of that gift as well, without expending its daily use. You can Dismiss the effect. If you do, you can unleash a wave of holy power, causing the relic to cast an 8th-level divine decree , choosing good for the alignment.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=420","weakness":{}}},{"_index":"aon18","_id":"action-421","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-421","markdown":"**Activate** <actions string=\"Two Actions\" />envision, Interact; **Effect** Your stare causes a creatures flesh to rot and wither away. Target a creature you can see within 30 feet. Your stare deals 1d6 negative damage to the creature for every 2 levels the relic has (minimum 1d6; basic Fortitude save). An undead creature or other creature with negative healing targeted this way is instead healed 1d6 HP per level of the relic and is temporarily immune to this effect for 10 minutes.","name":"envision, Interact","rarity":"common","release_date":"2020-02-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 98</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour stare causes a creatures flesh to rot and wither away. Target a creature you can see within 30 feet. Your stare deals 1d6 negative damage to …\r\n</summary>","source":["Gamemastery Guide"],"source_raw":["Gamemastery Guide pg. 98"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 98</row>","speed":{},"summary":"Your stare causes a creatures flesh to rot and wither away. Target a creature you can see within 30 feet. Your stare deals 1d6 negative damage to …","summary_markdown":"Your stare causes a creatures flesh to rot and wither away. Target a creature you can see within 30 feet. Your stare deals 1d6 negative damage to …","text":" Activate Two Actionsenvision, Interact; Effect Your stare causes a creatures flesh to rot and wither away. Target a creature you can see within 30 feet. Your stare deals 1d6 negative damage to the creature for every 2 levels the relic has (minimum 1d6; basic Fortitude save). An undead creature or other creature with negative healing targeted this way is instead healed 1d6 HP per level of the relic and is temporarily immune to this effect for 10 minutes.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=421","weakness":{}}},{"_index":"aon18","_id":"action-422","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-422","markdown":"**Activate** <actions string=\"Single Action\" />command, Interact; **Frequency** once per day; **Effect** You shroud yourself with powers from beyond the living realm for 1 minute. While this shroud is active, you take on a pallid appearance and gain poison resistance equal to half the relics level and a +1 status bonus to saving throws against [death](/Traits.aspx?ID=40) effects, [diseases](/Traits.aspx?ID=46), effects that would make you [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), and [sleep](/Traits.aspx?ID=145) effects. In addition, the DC for your recovery checks is 9 + your dying value instead of 10 + your dying value.","name":"command, Interact","rarity":"common","release_date":"2020-02-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 98</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou shroud yourself with powers from beyond the living realm for 1 minute. While this shroud is active, you take on a pallid appearance and gain …\r\n</summary>","source":["Gamemastery Guide"],"source_raw":["Gamemastery Guide pg. 98"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 98</row>","speed":{},"summary":"You shroud yourself with powers from beyond the living realm for 1 minute. While this shroud is active, you take on a pallid appearance and gain …","summary_markdown":"You shroud yourself with powers from beyond the living realm for 1 minute. While this shroud is active, you take on a pallid appearance and gain …","text":" Activate Single Actioncommand, Interact; Frequency once per day; Effect You shroud yourself with powers from beyond the living realm for 1 minute. While this shroud is active, you take on a pallid appearance and gain poison resistance equal to half the relics level and a +1 status bonus to saving throws against death effects, diseases, effects that would make you paralyzed, poison, and sleep effects. In addition, the DC for your recovery checks is 9 + your dying value instead of 10 + your dying value.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=422","weakness":{}}},{"_index":"aon18","_id":"action-423","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-423","markdown":"**Activate** <actions string=\"Two Actions\" />command, envision; **Frequency** once per day; **Effect** You can call upon the terrifying powers that fuel your relic to transform yourself into a specter of death. You become incorporeal, having no physical body. You are immune to effects that require a physical body, including precision damage as well as exposure to most diseases and poisons. You also have resistance to all damage equal to half the relics level; force damage, [_ghost touch_](/Equipment.aspx?ID=297) attacks, negative damage, and positive damage ignore this resistance, and the resistance doubles against non-magical damage.\n\n You can move through solid objects. When inside an object, you cant perceive, attack, or Interact with anything outside it, and youre always [slowed 1](/Conditions.aspx?ID=35) on turns you start in an object. Corporeal creatures can pass through you but cant end their movement in your space. You cant attempt Strength-based checks against corporeal creatures or objects, unless those objects have the _ghost touch_ property rune. Likewise, corporeal creatures cant attempt Strength-based checks against you.\n\n You can Sustain the Activation up to 1 minute.","name":"command, envision","rarity":"common","release_date":"2020-02-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 99</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou can call upon the terrifying powers that fuel your relic to transform yourself into a specter of death. You become incorporeal, having no …\r\n</summary>","source":["Gamemastery Guide"],"source_raw":["Gamemastery Guide pg. 99"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 99</row>","speed":{},"summary":"You can call upon the terrifying powers that fuel your relic to transform yourself into a specter of death. You become incorporeal, having no …","summary_markdown":"You can call upon the terrifying powers that fuel your relic to transform yourself into a specter of death. You become incorporeal, having no …","text":" Activate Two Actionscommand, envision; Frequency once per day; Effect You can call upon the terrifying powers that fuel your relic to transform yourself into a specter of death. You become incorporeal, having no physical body. You are immune to effects that require a physical body, including precision damage as well as exposure to most diseases and poisons. You also have resistance to all damage equal to half the relics level; force damage, ghost touch attacks, negative damage, and positive damage ignore this resistance, and the resistance doubles against non-magical damage. You can move through solid objects. When inside an object, you cant perceive, attack, or Interact with anything outside it, and youre always slowed 1 on turns you start in an object. Corporeal creatures can pass through you but cant end their movement in your space. You cant attempt Strength-based checks against corporeal creatures or objects, unless those objects have the ghost touch property rune. Likewise, corporeal creatures cant attempt Strength-based checks against you. You can Sustain the Activation up to 1 minute.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=423","weakness":{}}},{"_index":"aon18","_id":"action-424","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-424","markdown":"**Activate** <actions string=\"Two Actions\" />command, envision; **Frequency** once per hour; **Effect** Stone and crystal form a sphere that chases your foes. You create a geode in an unoccupied square within 30 feet. You can spend a single action, which has the [concentrate](/Traits.aspx?ID=32) trait, to move the geode up to 30 feet along the ground. If the geode enters a creatures space, the creature must succeed at a basic Reflex save or take 2d6 bludgeoning damage; a creature can take damage this way only once per turn, even if you roll the geode through its space multiple times. The geode persists for up to 1 minute or until destroyed or Dismissed; it has AC 5, Hardness 10, and 40 Hit Points, and is immune to critical hits and precision damage.","name":"command, envision","rarity":"common","release_date":"2020-02-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 99</row>\r\n\r\n**Frequency**\r\nonce per hour\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n Stone and crystal form a sphere that chases your foes. You create a geode in an unoccupied square within 30 feet. You can spend a single action, …\r\n</summary>","source":["Gamemastery Guide"],"source_raw":["Gamemastery Guide pg. 99"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 99</row>","speed":{},"summary":" Stone and crystal form a sphere that chases your foes. You create a geode in an unoccupied square within 30 feet. You can spend a single action, …","summary_markdown":" Stone and crystal form a sphere that chases your foes. You create a geode in an unoccupied square within 30 feet. You can spend a single action, …","text":" Activate Two Actionscommand, envision; Frequency once per hour; Effect Stone and crystal form a sphere that chases your foes. You create a geode in an unoccupied square within 30 feet. You can spend a single action, which has the concentrate trait, to move the geode up to 30 feet along the ground. If the geode enters a creatures space, the creature must succeed at a basic Reflex save or take 2d6 bludgeoning damage; a creature can take damage this way only once per turn, even if you roll the geode through its space multiple times. The geode persists for up to 1 minute or until destroyed or Dismissed; it has AC 5, Hardness 10, and 40 Hit Points, and is immune to critical hits and precision damage.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=424","weakness":{}}},{"_index":"aon18","_id":"action-425","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-425","markdown":"**Activate** <actions string=\"Two Actions\" />command, Interact; **Frequency** once per hour; **Effect** Seismic pulses from your relic ripple through the nearby ground, shaking sharp fragments to the surface. A 10-foot-radius patch of stone or earth within 60 feet is transformed into difficult terrain. A creature that enters an affected square during a [move](/Traits.aspx?ID=114) action must succeed at an Acrobatics check or Reflex save or take 1d6 piercing damage; it needs to roll only once per move action even if it moves through several squares. At 6th level and every 4 levels thereafter, increase the damage by 1d6.","name":"command, Interact","rarity":"common","release_date":"2020-02-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 99</row>\r\n\r\n**Frequency**\r\nonce per hour\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSeismic pulses from your relic ripple through the nearby ground, shaking sharp fragments to the surface. A 10-foot-radius patch of stone or earth …\r\n</summary>","source":["Gamemastery Guide"],"source_raw":["Gamemastery Guide pg. 99"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 99</row>","speed":{},"summary":"Seismic pulses from your relic ripple through the nearby ground, shaking sharp fragments to the surface. A 10-foot-radius patch of stone or earth …","summary_markdown":"Seismic pulses from your relic ripple through the nearby ground, shaking sharp fragments to the surface. A 10-foot-radius patch of stone or earth …","text":" Activate Two Actionscommand, Interact; Frequency once per hour; Effect Seismic pulses from your relic ripple through the nearby ground, shaking sharp fragments to the surface. A 10-foot-radius patch of stone or earth within 60 feet is transformed into difficult terrain. A creature that enters an affected square during a move action must succeed at an Acrobatics check or Reflex save or take 1d6 piercing damage; it needs to roll only once per move action even if it moves through several squares. At 6th level and every 4 levels thereafter, increase the damage by 1d6.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=425","weakness":{}}},{"_index":"aon18","_id":"action-426","_score":2.3818138,"_source":{"actions":"Three Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-426","markdown":"**Activate** <actions string=\"Three Actions\" />command, Interact; **Frequency** once per day; **Effect** Your relic reshapes the earth around you. You cast 5th-level [_wall of stone_](/Spells.aspx?ID=365).","name":"command, Interact","rarity":"common","release_date":"2020-02-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 99</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour relic reshapes the earth around you. You cast 5th-level wall of stone .\r\n</summary>","source":["Gamemastery Guide"],"source_raw":["Gamemastery Guide pg. 99"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 99</row>","speed":{},"summary":"Your relic reshapes the earth around you. You cast 5th-level wall of stone .","summary_markdown":"Your relic reshapes the earth around you. You cast 5th-level wall of stone .","text":" Activate Three Actionscommand, Interact; Frequency once per day; Effect Your relic reshapes the earth around you. You cast 5th-level wall of stone .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=426","weakness":{}}},{"_index":"aon18","_id":"action-427","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-427","markdown":"**Activate** <actions string=\"Reaction\" />command; **Trigger** Your Strike with your relic deals damage to a creature within 60 feet; **Effect** The evil within your relic curses an enemys wound to ensure they wont heal. The triggering creature must attempt a Will save or be unable to restore the Hit Points lost by damage from the triggering Strike until its next daily preparations. If you use Curse Wound on a creature already affected by your Curse Wound, your previous application expires.","name":"command","rarity":"common","release_date":"2020-02-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 100</row>\n\n**Trigger**\r\nYour Strike with your relic deals damage to a creature within 60 feet\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe evil within your relic curses an enemys wound to ensure they wont heal. The triggering creature must attempt a Will save or be unable to …\r\n</summary>","source":["Gamemastery Guide"],"source_raw":["Gamemastery Guide pg. 100"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 100</row>","speed":{},"summary":"The evil within your relic curses an enemys wound to ensure they wont heal. The triggering creature must attempt a Will save or be unable to …","summary_markdown":"The evil within your relic curses an enemys wound to ensure they wont heal. The triggering creature must attempt a Will save or be unable to …","text":" Activate Reactioncommand; Trigger Your Strike with your relic deals damage to a creature within 60 feet; Effect The evil within your relic curses an enemys wound to ensure they wont heal. The triggering creature must attempt a Will save or be unable to restore the Hit Points lost by damage from the triggering Strike until its next daily preparations. If you use Curse Wound on a creature already affected by your Curse Wound, your previous application expires.","trait_markdown":"","trigger":"Your Strike with your relic deals damage to a creature within 60 feet","trigger_markdown":"Your Strike with your relic deals damage to a creature within 60 feet","type":"Action","url":"/Actions.aspx?ID=427","weakness":{}}},{"_index":"aon18","_id":"action-428","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-428","markdown":"**Activate** <actions string=\"Single Action\" />command; **Frequency** once per hour; **Effect** You bargain with the evil force empowering your relic for a boon, though you must trade something in return. Select one of the following benefits to gain. \n<ul><li>Your relic attempts to counteract a harmful condition affecting you. </li><li>You regain 3d8+16 Hit Points. This is a [healing](/Traits.aspx?ID=89) effect. </li><li>You gain a +2 status bonus to attack rolls for 1 minute.</li></ul> One of the following randomly determined effects occurs to you in payment, after applying the benefit. \n<ul><li>You are [stupefied 1](/Conditions.aspx?ID=37) for 1 minute. </li><li>You are [clumsy 1](/Conditions.aspx?ID=3) for 1 minute. </li><li> You lose 1d8 Hit Points. </li><li>You take a 1 penalty to damage rolls for 1 minute.</li></ul>","name":"command","rarity":"common","release_date":"2020-02-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 100</row>\r\n\r\n**Frequency**\r\nonce per hour\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou bargain with the evil force empowering your relic for a boon, though you must trade something in return. Select one of the following benefits to …\r\n</summary>","source":["Gamemastery Guide"],"source_raw":["Gamemastery Guide pg. 100"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 100</row>","speed":{},"summary":"You bargain with the evil force empowering your relic for a boon, though you must trade something in return. Select one of the following benefits to …","summary_markdown":"You bargain with the evil force empowering your relic for a boon, though you must trade something in return. Select one of the following benefits to …","text":" Activate Single Actioncommand; Frequency once per hour; Effect You bargain with the evil force empowering your relic for a boon, though you must trade something in return. Select one of the following benefits to gain. Your relic attempts to counteract a harmful condition affecting you. You regain 3d8+16 Hit Points. This is a healing effect. You gain a +2 status bonus to attack rolls for 1 minute. One of the following randomly determined effects occurs to you in payment, after applying the benefit. You are stupefied 1 for 1 minute. You are clumsy 1 for 1 minute. You lose 1d8 Hit Points. You take a 1 penalty to damage rolls for 1 minute. ","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=428","weakness":{}}},{"_index":"aon18","_id":"action-429","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-429","markdown":"**Activate** <actions string=\"Two Actions\" />command, Interact; **Frequency** once per day; **Effect** Profane energies twist your weapons, filling them with rage toward everything good. For 1 minute, your weapons and unarmed attacks gain the [_unholy_](/Equipment.aspx?ID=307) weapon rune while you hold them. If a weapon is at its limit on property runes, you can choose one property rune on the weapon to go dormant while the _unholy_ rune takes effect. In addition, successful Strikes your allies make while theyre within 30 feet of you deal 1 additional evil damage.","name":"command, Interact","rarity":"common","release_date":"2020-02-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 100</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nProfane energies twist your weapons, filling them with rage toward everything good. For 1 minute, your weapons and unarmed attacks gain the unholy …\r\n</summary>","source":["Gamemastery Guide"],"source_raw":["Gamemastery Guide pg. 100"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 100</row>","speed":{},"summary":"Profane energies twist your weapons, filling them with rage toward everything good. For 1 minute, your weapons and unarmed attacks gain the unholy …","summary_markdown":"Profane energies twist your weapons, filling them with rage toward everything good. For 1 minute, your weapons and unarmed attacks gain the unholy …","text":" Activate Two Actionscommand, Interact; Frequency once per day; Effect Profane energies twist your weapons, filling them with rage toward everything good. For 1 minute, your weapons and unarmed attacks gain the unholy weapon rune while you hold them. If a weapon is at its limit on property runes, you can choose one property rune on the weapon to go dormant while the unholy rune takes effect. In addition, successful Strikes your allies make while theyre within 30 feet of you deal 1 additional evil damage.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=429","weakness":{}}},{"_index":"aon18","_id":"action-430","_score":2.3818138,"_source":{"actions":"Three Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-430","markdown":"**Activate** <actions string=\"Three Actions\" />command, envision; **Frequency** once per day; **Effect** Your relic opens a gate within itself, overwhelming your enemies with fiends. You cast 6th-level [_summon fiend_](/Spells.aspx?ID=323), but summon two fiends instead of one, and you can command them both with 1 action to Sustain a Spell. If the relic has the profane fervor gift, this activation grants the effects of that gift as well, without expending its daily use. For the next minute, you can use the following activation.","name":"command, envision","rarity":"common","release_date":"2020-02-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 100</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour relic opens a gate within itself, overwhelming your enemies with fiends. You cast 6th-level summon fiend , but summon two fiends instead of …\r\n</summary>","source":["Gamemastery Guide"],"source_raw":["Gamemastery Guide pg. 100"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 100</row>","speed":{},"summary":"Your relic opens a gate within itself, overwhelming your enemies with fiends. You cast 6th-level summon fiend , but summon two fiends instead of …","summary_markdown":"Your relic opens a gate within itself, overwhelming your enemies with fiends. You cast 6th-level summon fiend , but summon two fiends instead of …","text":" Activate Three Actionscommand, envision; Frequency once per day; Effect Your relic opens a gate within itself, overwhelming your enemies with fiends. You cast 6th-level summon fiend , but summon two fiends instead of one, and you can command them both with 1 action to Sustain a Spell. If the relic has the profane fervor gift, this activation grants the effects of that gift as well, without expending its daily use. For the next minute, you can use the following activation.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=430","weakness":{}}},{"_index":"aon18","_id":"action-431","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-431","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Trigger** One of the fiends summoned by command legion is banished; **Effect** You summon that same fiend again in an adjacent space. The fiend returns at full Hit Points and all conditions, spells, and other effects on it end before you summon it again. However, it does not recover any limited-use abilities it used before, such as innate spells or abilities with a Frequency entry.","name":"envision","rarity":"common","release_date":"2020-02-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 100</row>\n\n**Trigger**\r\nOne of the fiends summoned by command legion is banished\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou summon that same fiend again in an adjacent space. The fiend returns at full Hit Points and all conditions, spells, and other effects on it end …\r\n</summary>","source":["Gamemastery Guide"],"source_raw":["Gamemastery Guide pg. 100"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 100</row>","speed":{},"summary":"You summon that same fiend again in an adjacent space. The fiend returns at full Hit Points and all conditions, spells, and other effects on it end …","summary_markdown":"You summon that same fiend again in an adjacent space. The fiend returns at full Hit Points and all conditions, spells, and other effects on it end …","text":" Activate Free Actionenvision; Trigger One of the fiends summoned by command legion is banished; Effect You summon that same fiend again in an adjacent space. The fiend returns at full Hit Points and all conditions, spells, and other effects on it end before you summon it again. However, it does not recover any limited-use abilities it used before, such as innate spells or abilities with a Frequency entry.","trait_markdown":"","trigger":"One of the fiends summoned by command legion is banished","trigger_markdown":"One of the fiends summoned by command legion is banished","type":"Action","url":"/Actions.aspx?ID=431","weakness":{}}},{"_index":"aon18","_id":"action-432","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-432","markdown":"**Activate** <actions string=\"Two Actions\" />command, Interact; **Effect** A bolt of flames scorches out from the relic. Make a spell attack roll with your relic against a target within 30 feet. The bolt deals 1d6 fire damage for every 2 levels the relic has (minimum 1d6).\r\n\r\n**Critical Success** The bolt deals double damage, as well as\r\n[persistent fire damage](/Conditions.aspx?ID=29) equal to the level of the relic.<br />\r\n**Success** The bolt deals full damage.","name":"command, Interact","rarity":"common","release_date":"2020-02-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 101</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA bolt of flames scorches out from the relic. Make a spell attack roll with your relic against a target within 30 feet. The bolt deals 1d6 fire …\r\n</summary>","source":["Gamemastery Guide"],"source_raw":["Gamemastery Guide pg. 101"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 101</row>","speed":{},"summary":"A bolt of flames scorches out from the relic. Make a spell attack roll with your relic against a target within 30 feet. The bolt deals 1d6 fire …","summary_markdown":"A bolt of flames scorches out from the relic. Make a spell attack roll with your relic against a target within 30 feet. The bolt deals 1d6 fire …","text":" Activate Two Actionscommand, Interact; Effect A bolt of flames scorches out from the relic. Make a spell attack roll with your relic against a target within 30 feet. The bolt deals 1d6 fire damage for every 2 levels the relic has (minimum 1d6). Critical Success The bolt deals double damage, as well as persistent fire damage equal to the level of the relic. Success The bolt deals full damage.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=432","weakness":{}}},{"_index":"aon18","_id":"action-433","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-433","markdown":"**Activate** <actions string=\"Two Actions\" />command, envision; **Frequency** once per day; **Effect** Your relic erratically elevates the air temperature around you, creating heat shimmers that distort your appearance and grant you the [concealed](/Conditions.aspx?ID=4) condition for 1 minute. As the nature of this effect still leaves your location obvious, you cant use this concealment to [Hide](/Actions.aspx?ID=62) or [Sneak](/Actions.aspx?ID=63).","name":"command, envision","rarity":"common","release_date":"2020-02-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 101</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour relic erratically elevates the air temperature around you, creating heat shimmers that distort your appearance and grant you the concealed …\r\n</summary>","source":["Gamemastery Guide"],"source_raw":["Gamemastery Guide pg. 101"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 101</row>","speed":{},"summary":"Your relic erratically elevates the air temperature around you, creating heat shimmers that distort your appearance and grant you the concealed …","summary_markdown":"Your relic erratically elevates the air temperature around you, creating heat shimmers that distort your appearance and grant you the concealed …","text":" Activate Two Actionscommand, envision; Frequency once per day; Effect Your relic erratically elevates the air temperature around you, creating heat shimmers that distort your appearance and grant you the concealed condition for 1 minute. As the nature of this effect still leaves your location obvious, you cant use this concealment to Hide or Sneak.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=433","weakness":{}}},{"_index":"aon18","_id":"action-434","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-434","markdown":"**Activate** <actions string=\"Two Actions\" />command, envision; **Frequency** once per day; **Effect** Your eyes become attuned to heat signatures as your vision extends into the infrared, granting you a heatsight precise sense for 1 minute. Your heatsight can see temperature gradients out to a range of 30 feet, allowing you to detect living creatures and warm objects even in the dark. Warm objects block your heatsight even if they are transparent, such as hot water.","name":"command, envision","rarity":"common","release_date":"2020-02-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 101</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour eyes become attuned to heat signatures as your vision extends into the infrared, granting you a heatsight precise sense for 1 minute. Your …\r\n</summary>","source":["Gamemastery Guide"],"source_raw":["Gamemastery Guide pg. 101"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 101</row>","speed":{},"summary":"Your eyes become attuned to heat signatures as your vision extends into the infrared, granting you a heatsight precise sense for 1 minute. Your …","summary_markdown":"Your eyes become attuned to heat signatures as your vision extends into the infrared, granting you a heatsight precise sense for 1 minute. Your …","text":" Activate Two Actionscommand, envision; Frequency once per day; Effect Your eyes become attuned to heat signatures as your vision extends into the infrared, granting you a heatsight precise sense for 1 minute. Your heatsight can see temperature gradients out to a range of 30 feet, allowing you to detect living creatures and warm objects even in the dark. Warm objects block your heatsight even if they are transparent, such as hot water.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=434","weakness":{}}},{"_index":"aon18","_id":"action-435","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-435","markdown":"**Activate** <actions string=\"Single Action\" />envision; **Frequency** once per hour; **Effect** Flames from your relic channel through your body, erupting from your feet, hands, or other limbs with enough force to blast you across the ground and propel you through the air. For 1 minute, you gain a +10-foot status bonus to your Speed and gain a fly Speed equal to your new Speed or 20 feet, whichever is greater. You must end your turn on solid ground, or you fall.","name":"envision","rarity":"common","release_date":"2020-02-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 101</row>\r\n\r\n**Frequency**\r\nonce per hour\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nFlames from your relic channel through your body, erupting from your feet, hands, or other limbs with enough force to blast you across the ground and …\r\n</summary>","source":["Gamemastery Guide"],"source_raw":["Gamemastery Guide pg. 101"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 101</row>","speed":{},"summary":"Flames from your relic channel through your body, erupting from your feet, hands, or other limbs with enough force to blast you across the ground and …","summary_markdown":"Flames from your relic channel through your body, erupting from your feet, hands, or other limbs with enough force to blast you across the ground and …","text":" Activate Single Actionenvision; Frequency once per hour; Effect Flames from your relic channel through your body, erupting from your feet, hands, or other limbs with enough force to blast you across the ground and propel you through the air. For 1 minute, you gain a +10-foot status bonus to your Speed and gain a fly Speed equal to your new Speed or 20 feet, whichever is greater. You must end your turn on solid ground, or you fall.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=435","weakness":{}}},{"_index":"aon18","_id":"action-436","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-436","markdown":"**Activate** <actions string=\"Two Actions\" />command, Interact; **Effect** You allow a portion of the fire magic housed in your relic to escape in a direction of your choice. You deal 1d10 fire damage for every 2 levels of the relic to all creatures in a 30-foot cone (basic Reflex). You cant use Searing Wave again for 1d4 rounds.","name":"command, Interact","rarity":"common","release_date":"2020-02-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 101</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou allow a portion of the fire magic housed in your relic to escape in a direction of your choice. You deal 1d10 fire damage for every 2 levels of …\r\n</summary>","source":["Gamemastery Guide"],"source_raw":["Gamemastery Guide pg. 101"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 101</row>","speed":{},"summary":"You allow a portion of the fire magic housed in your relic to escape in a direction of your choice. You deal 1d10 fire damage for every 2 levels of …","summary_markdown":"You allow a portion of the fire magic housed in your relic to escape in a direction of your choice. You deal 1d10 fire damage for every 2 levels of …","text":" Activate Two Actionscommand, Interact; Effect You allow a portion of the fire magic housed in your relic to escape in a direction of your choice. You deal 1d10 fire damage for every 2 levels of the relic to all creatures in a 30-foot cone (basic Reflex). You cant use Searing Wave again for 1d4 rounds.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=436","weakness":{}}},{"_index":"aon18","_id":"action-437","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-437","markdown":"**Activate** <actions string=\"Reaction\" />envision; **Trigger** A creature within 60 feet is critically hit by or critically fails a save against a fire effect and is not reduced to 0 Hit Points; **Effect** Flames roar forth from the triggering creature, dealing 6d6 fire damage to all creatures in a 15-foot burst centered on it, including that creature (basic Reflex). You arent affected by the activation, though your allies are. If this damage reduces the triggering creature to 0 Hit Points, it is reduced to a fine ash, though its gear remains. You cant use this activation again for 1d4 rounds.","name":"envision","rarity":"common","release_date":"2020-02-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 101</row>\n\n**Trigger**\r\nA creature within 60 feet is critically hit by or critically fails a save against a fire effect and is not reduced to 0 Hit Points\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nFlames roar forth from the triggering creature, dealing 6d6 fire damage to all creatures in a 15-foot burst centered on it, including that creature …\r\n</summary>","source":["Gamemastery Guide"],"source_raw":["Gamemastery Guide pg. 101"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 101</row>","speed":{},"summary":"Flames roar forth from the triggering creature, dealing 6d6 fire damage to all creatures in a 15-foot burst centered on it, including that creature …","summary_markdown":"Flames roar forth from the triggering creature, dealing 6d6 fire damage to all creatures in a 15-foot burst centered on it, including that creature …","text":" Activate Reactionenvision; Trigger A creature within 60 feet is critically hit by or critically fails a save against a fire effect and is not reduced to 0 Hit Points; Effect Flames roar forth from the triggering creature, dealing 6d6 fire damage to all creatures in a 15-foot burst centered on it, including that creature (basic Reflex). You arent affected by the activation, though your allies are. If this damage reduces the triggering creature to 0 Hit Points, it is reduced to a fine ash, though its gear remains. You cant use this activation again for 1d4 rounds.","trait_markdown":"","trigger":"A creature within 60 feet is critically hit by or critically fails a save against a fire effect and is not reduced to 0 Hit Points","trigger_markdown":"A creature within 60 feet is critically hit by or critically fails a save against a fire effect and is not reduced to 0 Hit Points","type":"Action","url":"/Actions.aspx?ID=437","weakness":{}}},{"_index":"aon18","_id":"action-438","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-438","markdown":"**Activate** <actions string=\"Two Actions\" />command, envision; **Frequency** once per day; **Effect** Effect An infusion of positive energy from your relic can temporarily animate an unliving object. You transform an adjacent inanimate object into an [animated object](/Rituals.aspx?ID=1) with a level equal to one-half the relics level and appropriate to the object (so a broom would become an animated broom). The object pursues a single simple noncombat task you state when you use Bestow Life, ignoring any subsequent commands. The object is mindless and pursues the task single-mindedly and uncreatively. The object remains animated for 1 hour.","name":"command, envision","rarity":"common","release_date":"2020-02-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 101</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nEffect An infusion of positive energy from your relic can temporarily animate an unliving object. You transform an adjacent inanimate object into an …\r\n</summary>","source":["Gamemastery Guide"],"source_raw":["Gamemastery Guide pg. 101"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 101</row>","speed":{},"summary":"Effect An infusion of positive energy from your relic can temporarily animate an unliving object. You transform an adjacent inanimate object into an …","summary_markdown":"Effect An infusion of positive energy from your relic can temporarily animate an unliving object. You transform an adjacent inanimate object into an …","text":" Activate Two Actionscommand, envision; Frequency once per day; Effect Effect An infusion of positive energy from your relic can temporarily animate an unliving object. You transform an adjacent inanimate object into an animated object with a level equal to one-half the relics level and appropriate to the object (so a broom would become an animated broom). The object pursues a single simple noncombat task you state when you use Bestow Life, ignoring any subsequent commands. The object is mindless and pursues the task single-mindedly and uncreatively. The object remains animated for 1 hour.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=438","weakness":{}}},{"_index":"aon18","_id":"action-439","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-439","markdown":"**Activate** <actions string=\"Two Actions\" />envision; **Frequency** once per hour; **Effect** You release a wave of positive energy in a 15-foot cone. You and each living target in the area regain 1d4 HP per level of the relic.","name":"envision","rarity":"common","release_date":"2020-02-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 102</row>\r\n\r\n**Frequency**\r\nonce per hour\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou release a wave of positive energy in a 15-foot cone. You and each living target in the area regain 1d4 HP per level of the relic.\r\n</summary>","source":["Gamemastery Guide"],"source_raw":["Gamemastery Guide pg. 102"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 102</row>","speed":{},"summary":"You release a wave of positive energy in a 15-foot cone. You and each living target in the area regain 1d4 HP per level of the relic.","summary_markdown":"You release a wave of positive energy in a 15-foot cone. You and each living target in the area regain 1d4 HP per level of the relic.","text":" Activate Two Actionsenvision; Frequency once per hour; Effect You release a wave of positive energy in a 15-foot cone. You and each living target in the area regain 1d4 HP per level of the relic.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=439","weakness":{}}},{"_index":"aon18","_id":"action-440","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-440","markdown":"**Activate** <actions string=\"Reaction\" />envision; **Trigger** An ally within 60 feet regains more Hit Points than it is currently down via a targeted positive healing effect without a duration; **Effect** Your relic acts as a relay for vitality. You or an adjacent willing creature regain a number of Hit Points equal to the amount in excess of the triggering creatures maximum Hit Points; for instance, if the triggering creature was missing 5 Hit Points and was targeted by a [_heal_](/Spells.aspx?ID=148) spell that restored 12 Hit Points, you or an adjacent willing creature would regain the remaining 7 Hit Points.","name":"envision","rarity":"common","release_date":"2020-02-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 102</row>\n\n**Trigger**\r\nAn ally within 60 feet regains more Hit Points than it is currently down via a targeted positive healing effect without a duration\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour relic acts as a relay for vitality. You or an adjacent willing creature regain a number of Hit Points equal to the amount in excess of the …\r\n</summary>","source":["Gamemastery Guide"],"source_raw":["Gamemastery Guide pg. 102"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 102</row>","speed":{},"summary":"Your relic acts as a relay for vitality. You or an adjacent willing creature regain a number of Hit Points equal to the amount in excess of the …","summary_markdown":"Your relic acts as a relay for vitality. You or an adjacent willing creature regain a number of Hit Points equal to the amount in excess of the …","text":" Activate Reactionenvision; Trigger An ally within 60 feet regains more Hit Points than it is currently down via a targeted positive healing effect without a duration; Effect Your relic acts as a relay for vitality. You or an adjacent willing creature regain a number of Hit Points equal to the amount in excess of the triggering creatures maximum Hit Points; for instance, if the triggering creature was missing 5 Hit Points and was targeted by a heal spell that restored 12 Hit Points, you or an adjacent willing creature would regain the remaining 7 Hit Points.","trait_markdown":"","trigger":"An ally within 60 feet regains more Hit Points than it is currently down via a targeted positive healing effect without a duration","trigger_markdown":"An ally within 60 feet regains more Hit Points than it is currently down via a targeted positive healing effect without a duration","type":"Action","url":"/Actions.aspx?ID=440","weakness":{}}},{"_index":"aon18","_id":"action-441","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-441","markdown":"**Activate** <actions string=\"Two Actions\" />envision; **Frequency** once per day; **Effect** Massive amounts of positive energy surge forth. For 1 minute, you emit positive energy in a 10-foot emanation centered on you. At the end of your turn, you (if you are living) and allied living creatures in the emanation regain 10 Hit Points. If you or an allied creature would die due to an increased [dying](/Conditions.aspx?ID=11) value, you can Dismiss the activation as a free action to prevent the death; if you do, their dying value doesnt increase.","name":"envision","rarity":"common","release_date":"2020-02-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 102</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nMassive amounts of positive energy surge forth. For 1 minute, you emit positive energy in a 10-foot emanation centered on you. At the end of your …\r\n</summary>","source":["Gamemastery Guide"],"source_raw":["Gamemastery Guide pg. 102"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 102</row>","speed":{},"summary":"Massive amounts of positive energy surge forth. For 1 minute, you emit positive energy in a 10-foot emanation centered on you. At the end of your …","summary_markdown":"Massive amounts of positive energy surge forth. For 1 minute, you emit positive energy in a 10-foot emanation centered on you. At the end of your …","text":" Activate Two Actionsenvision; Frequency once per day; Effect Massive amounts of positive energy surge forth. For 1 minute, you emit positive energy in a 10-foot emanation centered on you. At the end of your turn, you (if you are living) and allied living creatures in the emanation regain 10 Hit Points. If you or an allied creature would die due to an increased dying value, you can Dismiss the activation as a free action to prevent the death; if you do, their dying value doesnt increase.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=441","weakness":{}}},{"_index":"aon18","_id":"action-442","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-442","markdown":"**Activate** <actions string=\"Reaction\" />envision; **Trigger** You fail an attack roll; **Effect** Analysis of angles, probabilities, and myriad other factors flows from your relic into your mind after you miss an attack, preparing you for the next one. You gain a +1 circumstance bonus to your next attack roll against the target you missed, as long as it is made before the beginning of your next turn.","name":"envision","rarity":"common","release_date":"2020-02-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 102</row>\n\n**Trigger**\r\nYou fail an attack roll\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAnalysis of angles, probabilities, and myriad other factors flows from your relic into your mind after you miss an attack, preparing you for the next …\r\n</summary>","source":["Gamemastery Guide"],"source_raw":["Gamemastery Guide pg. 102"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 102</row>","speed":{},"summary":"Analysis of angles, probabilities, and myriad other factors flows from your relic into your mind after you miss an attack, preparing you for the next …","summary_markdown":"Analysis of angles, probabilities, and myriad other factors flows from your relic into your mind after you miss an attack, preparing you for the next …","text":" Activate Reactionenvision; Trigger You fail an attack roll; Effect Analysis of angles, probabilities, and myriad other factors flows from your relic into your mind after you miss an attack, preparing you for the next one. You gain a +1 circumstance bonus to your next attack roll against the target you missed, as long as it is made before the beginning of your next turn.","trait_markdown":"","trigger":"You fail an attack roll","trigger_markdown":"You fail an attack roll","type":"Action","url":"/Actions.aspx?ID=442","weakness":{}}},{"_index":"aon18","_id":"action-443","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-443","markdown":"**Activate** <actions string=\"Two Actions\" />envision; **Frequency** once per day; **Effect** Your relic reaches into the minds of nearby creatures and blocks your presence from their perceptions. For the next 10 minutes, a creature that enters a 120-foot-radius emanation, centered on you, must attempt a secret Will save, after which the creature is then temporarily immune for 1 day.\r\n\r\n**Critical Success** The creature is unaffected.<br />\r\n**Success** The creature takes a 2 status penalty to Perception checks to [Seek](/Actions.aspx?ID=84) or otherwise detect you.<br />\r\n**Failure** You filter all of the creatures senses, making it difficult for it to notice you. When you are [hidden](/Conditions.aspx?ID=22) or [undetected](/Conditions.aspx?ID=39) from the creature, it doesnt observe you as soon as you do anything other than [Hide](/Actions.aspx?ID=62), [Sneak](/Actions.aspx?ID=63), or Step. If it rolls a Perception check to Seek or otherwise detect you, it gets the outcome one degree of success worse than what it rolled, and if you roll a [Stealth](/Skills.aspx?ID=15) check to Hide, Sneak, or otherwise escape its attention, you get the outcome one degree of success better than what you rolled against the creature. If you use a hostile action toward the creature, the effect ends for that creature after your hostile action is completed.<br />\r\n**Critical Failure** As failure, but the effect doesnt end for that creature if you use a hostile action against it.","name":"envision","rarity":"common","release_date":"2020-02-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 102</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour relic reaches into the minds of nearby creatures and blocks your presence from their perceptions. For the next 10 minutes, a creature that …\r\n</summary>","source":["Gamemastery Guide"],"source_raw":["Gamemastery Guide pg. 102"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 102</row>","speed":{},"summary":"Your relic reaches into the minds of nearby creatures and blocks your presence from their perceptions. For the next 10 minutes, a creature that …","summary_markdown":"Your relic reaches into the minds of nearby creatures and blocks your presence from their perceptions. For the next 10 minutes, a creature that …","text":" Activate Two Actionsenvision; Frequency once per day; Effect Your relic reaches into the minds of nearby creatures and blocks your presence from their perceptions. For the next 10 minutes, a creature that enters a 120-foot-radius emanation, centered on you, must attempt a secret Will save, after which the creature is then temporarily immune for 1 day. Critical Success The creature is unaffected. Success The creature takes a 2 status penalty to Perception checks to Seek or otherwise detect you. Failure You filter all of the creatures senses, making it difficult for it to notice you. When you are hidden or undetected from the creature, it doesnt observe you as soon as you do anything other than Hide, Sneak, or Step. If it rolls a Perception check to Seek or otherwise detect you, it gets the outcome one degree of success worse than what it rolled, and if you roll a Stealth check to Hide, Sneak, or otherwise escape its attention, you get the outcome one degree of success better than what you rolled against the creature. If you use a hostile action toward the creature, the effect ends for that creature after your hostile action is completed. Critical Failure As failure, but the effect doesnt end for that creature if you use a hostile action against it.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=443","weakness":{}}},{"_index":"aon18","_id":"action-444","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-444","markdown":"**Activate** <actions string=\"Two Actions\" />envision; **Effect** Your thoughts build before spilling forth in a powerful telepathic scream. Enemies within a 20-foot-radius burst centered on you must attempt a basic Will save or take 1d10 mental damage for every 2 levels of the relic. On a critical failure, they are also [stupefied 1](/Conditions.aspx?ID=37) for 1 minute.","name":"envision","rarity":"common","release_date":"2020-02-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 103</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour thoughts build before spilling forth in a powerful telepathic scream. Enemies within a 20-foot-radius burst centered on you must attempt a basic …\r\n</summary>","source":["Gamemastery Guide"],"source_raw":["Gamemastery Guide pg. 103"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 103</row>","speed":{},"summary":"Your thoughts build before spilling forth in a powerful telepathic scream. Enemies within a 20-foot-radius burst centered on you must attempt a basic …","summary_markdown":"Your thoughts build before spilling forth in a powerful telepathic scream. Enemies within a 20-foot-radius burst centered on you must attempt a basic …","text":" Activate Two Actionsenvision; Effect Your thoughts build before spilling forth in a powerful telepathic scream. Enemies within a 20-foot-radius burst centered on you must attempt a basic Will save or take 1d10 mental damage for every 2 levels of the relic. On a critical failure, they are also stupefied 1 for 1 minute.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=444","weakness":{}}},{"_index":"aon18","_id":"action-445","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-445","markdown":"**Activate** <actions string=\"Two Actions\" />command, Interact; **Effect** Pollen and poison spores spray from your relic, dealing 1d6 poison damage for every 2 relic levels (minimum 1d6) to all creatures in a 15-foot cone (basic Fortitude save). On a critical failure, targets are also [dazzled](/Conditions.aspx?ID=7) for 1 round. You cant use Pollen Spray again for 1d4 rounds.","name":"command, Interact","rarity":"common","release_date":"2020-02-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 103</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nPollen and poison spores spray from your relic, dealing 1d6 poison damage for every 2 relic levels (minimum 1d6) to all creatures in a 15-foot cone …\r\n</summary>","source":["Gamemastery Guide"],"source_raw":["Gamemastery Guide pg. 103"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 103</row>","speed":{},"summary":"Pollen and poison spores spray from your relic, dealing 1d6 poison damage for every 2 relic levels (minimum 1d6) to all creatures in a 15-foot cone …","summary_markdown":"Pollen and poison spores spray from your relic, dealing 1d6 poison damage for every 2 relic levels (minimum 1d6) to all creatures in a 15-foot cone …","text":" Activate Two Actionscommand, Interact; Effect Pollen and poison spores spray from your relic, dealing 1d6 poison damage for every 2 relic levels (minimum 1d6) to all creatures in a 15-foot cone (basic Fortitude save). On a critical failure, targets are also dazzled for 1 round. You cant use Pollen Spray again for 1d4 rounds.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=445","weakness":{}}},{"_index":"aon18","_id":"action-446","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-446","markdown":"**Activate** <actions string=\"Two Actions\" />command, Interact; **Frequency** once per day; **Effect** Your relic rapidly matures and animates nearby plant matter into an ally to fight by you, casting [_summon plant or fungus_](/Spells.aspx?ID=325), with a level of half the items level rounded up. You can Sustain this Activation as you would the spell.","name":"command, Interact","rarity":"common","release_date":"2020-02-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 103</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour relic rapidly matures and animates nearby plant matter into an ally to fight by you, casting summon plant or fungus , with a level of half …\r\n</summary>","source":["Gamemastery Guide"],"source_raw":["Gamemastery Guide pg. 103"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 103</row>","speed":{},"summary":"Your relic rapidly matures and animates nearby plant matter into an ally to fight by you, casting summon plant or fungus , with a level of half …","summary_markdown":"Your relic rapidly matures and animates nearby plant matter into an ally to fight by you, casting summon plant or fungus , with a level of half …","text":" Activate Two Actionscommand, Interact; Frequency once per day; Effect Your relic rapidly matures and animates nearby plant matter into an ally to fight by you, casting summon plant or fungus , with a level of half the items level rounded up. You can Sustain this Activation as you would the spell.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=446","weakness":{}}},{"_index":"aon18","_id":"action-447","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-447","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Effect** Your relic launches a sticky, multi-stranded vine at a target within 50 feet. Make an attack roll as you would when using a [grappling hook,](/Equipment.aspx?ID=23) but if you roll a critical failure on the check to secure the vine, you get a failure instead. Once the vine is anchored, creatures receive a +1 status bonus to [Athletics](/Skills.aspx?ID=3) checks to [Climb](/Actions.aspx?ID=33) the vine, and they gain a +5-foot status bonus to the distance they move with a successful check while Climbing using the vine.\n\n The vine lasts for 1 day or until you use Grappling Vine again, at which point your older vine withers.","name":"Interact","rarity":"common","release_date":"2020-02-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 103</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour relic launches a sticky, multi-stranded vine at a target within 50 feet. Make an attack roll as you would when using a grappling hook, but if …\r\n</summary>","source":["Gamemastery Guide"],"source_raw":["Gamemastery Guide pg. 103"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 103</row>","speed":{},"summary":"Your relic launches a sticky, multi-stranded vine at a target within 50 feet. Make an attack roll as you would when using a grappling hook, but if …","summary_markdown":"Your relic launches a sticky, multi-stranded vine at a target within 50 feet. Make an attack roll as you would when using a grappling hook, but if …","text":" Activate Single ActionInteract; Effect Your relic launches a sticky, multi-stranded vine at a target within 50 feet. Make an attack roll as you would when using a grappling hook, but if you roll a critical failure on the check to secure the vine, you get a failure instead. Once the vine is anchored, creatures receive a +1 status bonus to Athletics checks to Climb the vine, and they gain a +5-foot status bonus to the distance they move with a successful check while Climbing using the vine. The vine lasts for 1 day or until you use Grappling Vine again, at which point your older vine withers.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=447","weakness":{}}},{"_index":"aon18","_id":"action-448","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-448","markdown":"**Activate** <actions string=\"Two Actions\" />envision; **Frequency** once per hour; **Effect** You discorporate into a cloud of petals and leaves. This grants you the [swarm](/Traits.aspx?ID=239) trait, immunity to falling damage, resistance 5 to bludgeoning and slashing damage, and weakness 5 to area and splash damage. You can fit into spaces only a few inches wide, moving your constituent petals through the gap. You dont gain the swarm mind ability, so you are still affected normally by [mental](/Traits.aspx?ID=106) effects. As a swarm, you cant speak, cast spells, use [manipulate](/Traits.aspx?ID=104) actions requiring your hands, activate your magic items, or make any of your Strikes with your normal body. You remain in this form for 1 minute or until you Dismiss the activation. At 13th level, the relic gains a reaction that triggers when you fall or take damage, applying this gifts resistances, weaknesses, and immunity to falling damage to the triggering effect.","name":"envision","rarity":"common","release_date":"2020-02-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 103</row>\r\n\r\n**Frequency**\r\nonce per hour\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou discorporate into a cloud of petals and leaves. This grants you the swarm trait, immunity to falling damage, resistance 5 to bludgeoning and …\r\n</summary>","source":["Gamemastery Guide"],"source_raw":["Gamemastery Guide pg. 103"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 103</row>","speed":{},"summary":"You discorporate into a cloud of petals and leaves. This grants you the swarm trait, immunity to falling damage, resistance 5 to bludgeoning and …","summary_markdown":"You discorporate into a cloud of petals and leaves. This grants you the swarm trait, immunity to falling damage, resistance 5 to bludgeoning and …","text":" Activate Two Actionsenvision; Frequency once per hour; Effect You discorporate into a cloud of petals and leaves. This grants you the swarm trait, immunity to falling damage, resistance 5 to bludgeoning and slashing damage, and weakness 5 to area and splash damage. You can fit into spaces only a few inches wide, moving your constituent petals through the gap. You dont gain the swarm mind ability, so you are still affected normally by mental effects. As a swarm, you cant speak, cast spells, use manipulate actions requiring your hands, activate your magic items, or make any of your Strikes with your normal body. You remain in this form for 1 minute or until you Dismiss the activation. At 13th level, the relic gains a reaction that triggers when you fall or take damage, applying this gifts resistances, weaknesses, and immunity to falling damage to the triggering effect.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=448","weakness":{}}},{"_index":"aon18","_id":"action-449","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-449","markdown":"**Activate** <actions string=\"Two Actions\" />command, Interact; **Frequency** once per day; **Effect** With a pulse of natural energy, your relic grows massive plants in an instant. The megaflora is of one of the following types, chosen by the GM when the relic gains this gift. A megaflora appears in an unoccupied 10-foot space within 30 feet and has 50 Hit Points, weakness to fire 5, 37 AC, +20 Reflex, and +30 Fortitude. It persists for 1 minute or until reduced to 0 Hit Points. </li><li>**Corpseflower** A single putrid-smelling flower grows at the target location. While the flower persists, each round at the end of your turn, all creatures in a 20-foot burst centered on the plant except you must succeed at a Fortitude save or be [sickened 2](/Conditions.aspx?ID=34) (also stunned 2 on a critical failure). This is a [poison](/Traits.aspx?ID=126) effect. </li><li>**Thorns** A 10-foot-tall thorned plant or bamboo stalk grows at the target location. While the stalk persists, each round at the end of your turn, sharp stakes erupt from the ground, dealing 6d8 piercing damage to all creatures in a 20-foot burst centered on the plant except you (basic Reflex) </li><li>**Tree of Life** A large tree bearing life-giving fruit grows at the target location. While the tree persists, living creatures within reach of the tree can use an Interact action to pick and eat one of the trees fruits, regaining 2d8+5 Hit Points; picking a fruit without eating it causes the fruit to instantly vanish. This is a [healing](/Traits.aspx?ID=89) effect, and a given creature can heal from the tree only once per round.</li></ul>","name":"command, Interact","rarity":"common","release_date":"2020-02-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 104</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nWith a pulse of natural energy, your relic grows massive plants in an instant. The megaflora is of one of the following types, chosen by the GM when …\r\n</summary>","source":["Gamemastery Guide"],"source_raw":["Gamemastery Guide pg. 104"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 104</row>","speed":{},"summary":"With a pulse of natural energy, your relic grows massive plants in an instant. The megaflora is of one of the following types, chosen by the GM when …","summary_markdown":"With a pulse of natural energy, your relic grows massive plants in an instant. The megaflora is of one of the following types, chosen by the GM when …","text":" Activate Two Actionscommand, Interact; Frequency once per day; Effect With a pulse of natural energy, your relic grows massive plants in an instant. The megaflora is of one of the following types, chosen by the GM when the relic gains this gift. A megaflora appears in an unoccupied 10-foot space within 30 feet and has 50 Hit Points, weakness to fire 5, 37 AC, +20 Reflex, and +30 Fortitude. It persists for 1 minute or until reduced to 0 Hit Points. Corpseflower A single putrid-smelling flower grows at the target location. While the flower persists, each round at the end of your turn, all creatures in a 20-foot burst centered on the plant except you must succeed at a Fortitude save or be sickened 2 (also stunned 2 on a critical failure). This is a poison effect. Thorns A 10-foot-tall thorned plant or bamboo stalk grows at the target location. While the stalk persists, each round at the end of your turn, sharp stakes erupt from the ground, dealing 6d8 piercing damage to all creatures in a 20-foot burst centered on the plant except you (basic Reflex) Tree of Life A large tree bearing life-giving fruit grows at the target location. While the tree persists, living creatures within reach of the tree can use an Interact action to pick and eat one of the trees fruits, regaining 2d8+5 Hit Points; picking a fruit without eating it causes the fruit to instantly vanish. This is a healing effect, and a given creature can heal from the tree only once per round. ","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=449","weakness":{}}},{"_index":"aon18","_id":"action-450","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-450","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Effect** Your relic pulls at nearby shadows, twisting them into the shape of a simple weapon or a simple tool or item, such as a rope or crowbar. It lasts until it is used for a single activity, until you use shadow smith again, or for 1 minute, whichever comes first, after which it dissipates.","name":"Interact","rarity":"common","release_date":"2020-02-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 104</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour relic pulls at nearby shadows, twisting them into the shape of a simple weapon or a simple tool or item, such as a rope or crowbar. It lasts …\r\n</summary>","source":["Gamemastery Guide"],"source_raw":["Gamemastery Guide pg. 104"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 104</row>","speed":{},"summary":"Your relic pulls at nearby shadows, twisting them into the shape of a simple weapon or a simple tool or item, such as a rope or crowbar. It lasts …","summary_markdown":"Your relic pulls at nearby shadows, twisting them into the shape of a simple weapon or a simple tool or item, such as a rope or crowbar. It lasts …","text":" Activate Single ActionInteract; Effect Your relic pulls at nearby shadows, twisting them into the shape of a simple weapon or a simple tool or item, such as a rope or crowbar. It lasts until it is used for a single activity, until you use shadow smith again, or for 1 minute, whichever comes first, after which it dissipates.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=450","weakness":{}}},{"_index":"aon18","_id":"action-451","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-451","markdown":"**Activate** <actions string=\"Two Actions\" />command, Interact; **Frequency** once per hour; **Effect** Your relics shadow detaches from your relic and dances through the air to attack an enemy. When you Activate the relic, designate a target. The relics shadow flies up to 60 feet until it is adjacent to that foe and then makes a Strike against it, dealing 5d8 damage on a success or double that on a critical success; the damage type is of any type normally dealt by your relic. The shadow uses your attack bonus with the relic, and it uses and contributes to your multiple attack penalty. While this activation is in effect, you can use a single action, which has the [attack](/Traits.aspx?ID=15) and [concentrate](/Traits.aspx?ID=32) traits, to mentally direct the shadow to make another Strike against the same target. The shadow lasts until that target is reduced to 0 Hit Points, that target moves more than 400 feet from you, or that target moves to an area where no shadow could be cast, such as an area of complete darkness, whichever comes first. \n\nThe shadow doesnt take up space, grant flanking, or have any other attributes a creature would, and it automatically follows the chosen foe. The shadow cant make any attack other than its Strike, and feats or spells that affect weapons do not apply to it.","name":"command, Interact","rarity":"common","release_date":"2020-02-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 104</row>\r\n\r\n**Frequency**\r\nonce per hour\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour relics shadow detaches from your relic and dances through the air to attack an enemy. When you Activate the relic, designate a target. The …\r\n</summary>","source":["Gamemastery Guide"],"source_raw":["Gamemastery Guide pg. 104"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 104</row>","speed":{},"summary":"Your relics shadow detaches from your relic and dances through the air to attack an enemy. When you Activate the relic, designate a target. The …","summary_markdown":"Your relics shadow detaches from your relic and dances through the air to attack an enemy. When you Activate the relic, designate a target. The …","text":" Activate Two Actionscommand, Interact; Frequency once per hour; Effect Your relics shadow detaches from your relic and dances through the air to attack an enemy. When you Activate the relic, designate a target. The relics shadow flies up to 60 feet until it is adjacent to that foe and then makes a Strike against it, dealing 5d8 damage on a success or double that on a critical success; the damage type is of any type normally dealt by your relic. The shadow uses your attack bonus with the relic, and it uses and contributes to your multiple attack penalty. While this activation is in effect, you can use a single action, which has the attack and concentrate traits, to mentally direct the shadow to make another Strike against the same target. The shadow lasts until that target is reduced to 0 Hit Points, that target moves more than 400 feet from you, or that target moves to an area where no shadow could be cast, such as an area of complete darkness, whichever comes first. The shadow doesnt take up space, grant flanking, or have any other attributes a creature would, and it automatically follows the chosen foe. The shadow cant make any attack other than its Strike, and feats or spells that affect weapons do not apply to it.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=451","weakness":{}}},{"_index":"aon18","_id":"action-452","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-452","markdown":"**Activate** <actions string=\"Two Actions\" />command, envision; **Effect** Your relic creates a path from your shadow to a nearby one, teleporting you and any items youre wearing or holding from your current space to an unoccupied one within 30 feet that you can see. You cant use the dark roads gift again for 1d4 rounds. If the destination is not within an area of [bright light](/Rules.aspx?ID=407), the range is instead 60 feet. If this would bring another creature with you—even if youre carrying it in an [extradimensional](/Traits.aspx?ID=67) container—the gift fails.","name":"command, envision","rarity":"common","release_date":"2020-02-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 104</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour relic creates a path from your shadow to a nearby one, teleporting you and any items youre wearing or holding from your current space to an …\r\n</summary>","source":["Gamemastery Guide"],"source_raw":["Gamemastery Guide pg. 104"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 104</row>","speed":{},"summary":"Your relic creates a path from your shadow to a nearby one, teleporting you and any items youre wearing or holding from your current space to an …","summary_markdown":"Your relic creates a path from your shadow to a nearby one, teleporting you and any items youre wearing or holding from your current space to an …","text":" Activate Two Actionscommand, envision; Effect Your relic creates a path from your shadow to a nearby one, teleporting you and any items youre wearing or holding from your current space to an unoccupied one within 30 feet that you can see. You cant use the dark roads gift again for 1d4 rounds. If the destination is not within an area of bright light, the range is instead 60 feet. If this would bring another creature with you—even if youre carrying it in an extradimensional container—the gift fails.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=452","weakness":{}}},{"_index":"aon18","_id":"action-453","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-453","markdown":"**Activate** <actions string=\"Two Actions\" />command, Interact; **Effect** Shadowy essence infuses your body, and you can reshape wisps of yourself into a variety of damaging shadows. This has the effect of a 6th-level [_shadow blast_](/Spells.aspx?ID=273), choosing from only bludgeoning, slashing, or piercing damage. You cant use this activation again for 1d4 rounds.","name":"command, Interact","rarity":"common","release_date":"2020-02-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 105</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nShadowy essence infuses your body, and you can reshape wisps of yourself into a variety of damaging shadows. This has the effect of a 6th-level …\r\n</summary>","source":["Gamemastery Guide"],"source_raw":["Gamemastery Guide pg. 105"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 105</row>","speed":{},"summary":"Shadowy essence infuses your body, and you can reshape wisps of yourself into a variety of damaging shadows. This has the effect of a 6th-level …","summary_markdown":"Shadowy essence infuses your body, and you can reshape wisps of yourself into a variety of damaging shadows. This has the effect of a 6th-level …","text":" Activate Two Actionscommand, Interact; Effect Shadowy essence infuses your body, and you can reshape wisps of yourself into a variety of damaging shadows. This has the effect of a 6th-level shadow blast , choosing from only bludgeoning, slashing, or piercing damage. You cant use this activation again for 1d4 rounds.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=453","weakness":{}}},{"_index":"aon18","_id":"action-454","_score":2.3818138,"_source":{"actions":"Three Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-454","markdown":"**Activate** <actions string=\"Three Actions\" />command, envision; **Frequency** once per day; **Effect** You call down a curtain of violent rain in a location within 120 feet. The wall is 5 feet thick, 30 feet long, up to 30 feet high, and lasts for 1 minute. The wall stands vertically, but you can shape its path. The wall has the following effects. \n<ul><li>If a [fire](/Traits.aspx?ID=72) effect crosses through the wall, it either uses the outcome one degree of success worse than the result of its attack roll or its targets use the outcome one degree of success better than the result of their saving throw, as appropriate. </li><li>Creatures with a weakness to water that cross the wall or start their turn in the wall take damage equal to their weakness. </li><li>The wall imposes a 2 status penalty to Perception checks to sense creatures or objects on the other side.</li></ul>","name":"command, envision","rarity":"common","release_date":"2020-02-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 105</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou call down a curtain of violent rain in a location within 120 feet. The wall is 5 feet thick, 30 feet long, up to 30 feet high, and lasts for 1 …\r\n</summary>","source":["Gamemastery Guide"],"source_raw":["Gamemastery Guide pg. 105"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 105</row>","speed":{},"summary":"You call down a curtain of violent rain in a location within 120 feet. The wall is 5 feet thick, 30 feet long, up to 30 feet high, and lasts for 1 …","summary_markdown":"You call down a curtain of violent rain in a location within 120 feet. The wall is 5 feet thick, 30 feet long, up to 30 feet high, and lasts for 1 …","text":" Activate Three Actionscommand, envision; Frequency once per day; Effect You call down a curtain of violent rain in a location within 120 feet. The wall is 5 feet thick, 30 feet long, up to 30 feet high, and lasts for 1 minute. The wall stands vertically, but you can shape its path. The wall has the following effects. If a fire effect crosses through the wall, it either uses the outcome one degree of success worse than the result of its attack roll or its targets use the outcome one degree of success better than the result of their saving throw, as appropriate. Creatures with a weakness to water that cross the wall or start their turn in the wall take damage equal to their weakness. The wall imposes a 2 status penalty to Perception checks to sense creatures or objects on the other side. ","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=454","weakness":{}}},{"_index":"aon18","_id":"action-458","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-458","markdown":"**Activate** <actions string=\"Two Actions\" />command, envision; **Frequency** once per day; **Effect** Ankle-deep water floods outward from you, filling a 60-foot emanation centered on you for 1 minute. Enemies within the area without a swim Speed treat the area as difficult terrain for movement on land. While the effect persists, you can have any [water](/Traits.aspx?ID=165) effects you generate originate from any point within the emanation, in addition to their normal range and area.","name":"command, envision","rarity":"common","release_date":"2020-02-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 105</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAnkle-deep water floods outward from you, filling a 60-foot emanation centered on you for 1 minute. Enemies within the area without a swim Speed …\r\n</summary>","source":["Gamemastery Guide"],"source_raw":["Gamemastery Guide pg. 105"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 105</row>","speed":{},"summary":"Ankle-deep water floods outward from you, filling a 60-foot emanation centered on you for 1 minute. Enemies within the area without a swim Speed …","summary_markdown":"Ankle-deep water floods outward from you, filling a 60-foot emanation centered on you for 1 minute. Enemies within the area without a swim Speed …","text":" Activate Two Actionscommand, envision; Frequency once per day; Effect Ankle-deep water floods outward from you, filling a 60-foot emanation centered on you for 1 minute. Enemies within the area without a swim Speed treat the area as difficult terrain for movement on land. While the effect persists, you can have any water effects you generate originate from any point within the emanation, in addition to their normal range and area.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=458","weakness":{}}},{"_index":"aon18","_id":"action-459","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-459","markdown":"**Activate** <actions string=\"Two Actions\" />command, envision; **Frequency** once per day; **Effect** Your relic spews forth a dense sphere of water. Make a spell attack roll against a target within 30 feet. On a success, you deal 2d10 bludgeoning damage plus 2 bludgeoning splash damage. At 3rd level and every 2 levels thereafter, increase the initial damage by 1d10 and the splash damage by 1.","name":"command, envision","rarity":"common","release_date":"2020-02-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 105</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour relic spews forth a dense sphere of water. Make a spell attack roll against a target within 30 feet. On a success, you deal 2d10 bludgeoning …\r\n</summary>","source":["Gamemastery Guide"],"source_raw":["Gamemastery Guide pg. 105"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 105</row>","speed":{},"summary":"Your relic spews forth a dense sphere of water. Make a spell attack roll against a target within 30 feet. On a success, you deal 2d10 bludgeoning …","summary_markdown":"Your relic spews forth a dense sphere of water. Make a spell attack roll against a target within 30 feet. On a success, you deal 2d10 bludgeoning …","text":" Activate Two Actionscommand, envision; Frequency once per day; Effect Your relic spews forth a dense sphere of water. Make a spell attack roll against a target within 30 feet. On a success, you deal 2d10 bludgeoning damage plus 2 bludgeoning splash damage. At 3rd level and every 2 levels thereafter, increase the initial damage by 1d10 and the splash damage by 1.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=459","weakness":{}}},{"_index":"aon18","_id":"action-460","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-460","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Effect** Your relic can absorb and release water, storing it in a endless reservoir. You either touch your relic to an adjacent body of water and absorb 1 gallon of it into the reservoir, or you release 1 gallon of a liquid from the reservoir. You can add another action to the activation to absorb water from a touched creature made entirely of water, like a [water elemental](/MonsterFamilies.aspx?ID=45). If you do, it takes 1d6 damage per relic level (basic Fortitude save).","name":"Interact","rarity":"common","release_date":"2020-02-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 105</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour relic can absorb and release water, storing it in a endless reservoir. You either touch your relic to an adjacent body of water and absorb 1 …\r\n</summary>","source":["Gamemastery Guide"],"source_raw":["Gamemastery Guide pg. 105"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 105</row>","speed":{},"summary":"Your relic can absorb and release water, storing it in a endless reservoir. You either touch your relic to an adjacent body of water and absorb 1 …","summary_markdown":"Your relic can absorb and release water, storing it in a endless reservoir. You either touch your relic to an adjacent body of water and absorb 1 …","text":" Activate Single ActionInteract; Effect Your relic can absorb and release water, storing it in a endless reservoir. You either touch your relic to an adjacent body of water and absorb 1 gallon of it into the reservoir, or you release 1 gallon of a liquid from the reservoir. You can add another action to the activation to absorb water from a touched creature made entirely of water, like a water elemental. If you do, it takes 1d6 damage per relic level (basic Fortitude save).","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=460","weakness":{}}},{"_index":"aon18","_id":"action-461","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"You are targeted by an <%TRAITS%3%%>acid<%END> or <%TRAITS%165%%>water<%END> effect","id":"action-461","markdown":"**Activate** <actions string=\"Reaction\" />Interact; **Frequency** You are targeted by an [acid](/Traits.aspx?ID=3) or [water](/Traits.aspx?ID=165) effect; **Effect** Your relic attempts to counteract the effect, expending 1 gallon of stored liquid. At the GMs discretion, you can use this ability on effects made of other liquids, such as blood.","name":"Interact","rarity":"common","release_date":"2020-02-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 105</row>\r\n\r\n**Frequency**\r\nYou are targeted by an [acid](/Traits.aspx?ID=3) or [water](/Traits.aspx?ID=165) effect\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour relic attempts to counteract the effect, expending 1 gallon of stored liquid. At the GMs discretion, you can use this ability on effects made …\r\n</summary>","source":["Gamemastery Guide"],"source_raw":["Gamemastery Guide pg. 105"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 105</row>","speed":{},"summary":"Your relic attempts to counteract the effect, expending 1 gallon of stored liquid. At the GMs discretion, you can use this ability on effects made …","summary_markdown":"Your relic attempts to counteract the effect, expending 1 gallon of stored liquid. At the GMs discretion, you can use this ability on effects made …","text":" Activate ReactionInteract; Frequency You are targeted by an acid or water effect; Effect Your relic attempts to counteract the effect, expending 1 gallon of stored liquid. At the GMs discretion, you can use this ability on effects made of other liquids, such as blood.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=461","weakness":{}}},{"_index":"aon18","_id":"action-462","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-462","markdown":"**Activate** <actions string=\"Single Action\" />Interact; ","name":"Interact","rarity":"common","release_date":"2020-02-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 105</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Gamemastery Guide"],"source_raw":["Gamemastery Guide pg. 105"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 105</row>","speed":{},"text":" Activate Single ActionInteract; ","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=462","weakness":{}}},{"_index":"aon18","_id":"action-463","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","cost":"1 Resolve Point","cost_markdown":"1 Resolve Point","exclude_from_search":false,"id":"action-463","markdown":"<title level=\"1\" right=\"Action\">[Take a Breather](/Actions.aspx?ID=463) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Exploration\" url=\"/Traits.aspx?ID=66\" />\r\n<trait label=\"Stamina\" url=\"/Traits.aspx?ID=295\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 200</row>\r\n\r\n**Cost** 1 Resolve Point\n\n</column>\r\n\r\n---\r\n\r\nYou rest for 10 minutes and recover your stamina. After you complete this activity, you regain all your Stamina Points.","name":"Take a Breather","rarity":"common","release_date":"2020-02-26","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Exploration\" url=\"/Traits.aspx?ID=66\" />\r\n<trait label=\"Stamina\" url=\"/Traits.aspx?ID=295\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 200</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou rest for 10 minutes and recover your stamina. After you complete this activity, you regain all your Stamina Points.\r\n</summary>","source":["Gamemastery Guide"],"source_raw":["Gamemastery Guide pg. 200"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 200</row>","speed":{},"summary":"You rest for 10 minutes and recover your stamina. After you complete this activity, you regain all your Stamina Points.","summary_markdown":"You rest for 10 minutes and recover your stamina. After you complete this activity, you regain all your Stamina Points.","text":" Take a Breather Source Gamemastery Guide pg. 200 Cost 1 Resolve Point --- You rest for 10 minutes and recover your stamina. After you complete this activity, you regain all your Stamina Points.","trait":["Exploration","Stamina"],"trait_markdown":"[Exploration](/Traits.aspx?ID=66), [Stamina](/Traits.aspx?ID=295)","trait_raw":["Exploration","Stamina"],"type":"Action","url":"/Actions.aspx?ID=463","weakness":{}}},{"_index":"aon18","_id":"action-464","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-464","markdown":"<title level=\"1\" right=\"Action\">[Rally](/Actions.aspx?ID=464) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Auditory\" url=\"/Traits.aspx?ID=16\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Exploration\" url=\"/Traits.aspx?ID=66\" />\r\n<trait label=\"Linguistic\" url=\"/Traits.aspx?ID=101\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Stamina\" url=\"/Traits.aspx?ID=295\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 201</row>\n\n**Requirements** trained in [Diplomacy](/Skills.aspx?ID=6), [Intimidation](/Skills.aspx?ID=7), or [Performance](/Skills.aspx?ID=12)\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou spend 1 minute encouraging your ally. Though this action typically has the auditory and linguistic traits, if youre using the Performance skill, the GM might adjust the traits for this action to match the traits for your type of performance.\n\n Attempt a DC 15 skill check. The GM might adjust this DC based on the circumstances, such as attempting to Rally an ally who just suffered a humiliating defeat.\n\n**Critical Success** The ally can spend 1 Resolve Point to regain all their Stamina Points.<br />\r\n**Success** You can continue encouraging your ally for a total of 10 minutes. If you do, they can spend 1 Resolve Point to regain all their Stamina Points.<br />\r\n**Critical Failure** The ally takes 1d8 mental damage, but this can reduce only Stamina Points, never Hit Points.","name":"Rally","rarity":"common","release_date":"2020-02-26","requirement":"trained in Diplomacy , Intimidation , or Performance ","requirement_markdown":"trained in [Diplomacy](/Skills.aspx?ID=6), [Intimidation](/Skills.aspx?ID=7), or [Performance](/Skills.aspx?ID=12)","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Auditory\" url=\"/Traits.aspx?ID=16\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Exploration\" url=\"/Traits.aspx?ID=66\" />\r\n<trait label=\"Linguistic\" url=\"/Traits.aspx?ID=101\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Stamina\" url=\"/Traits.aspx?ID=295\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 201</row>\n\n**Requirement**\r\ntrained in [Diplomacy](/Skills.aspx?ID=6), [Intimidation](/Skills.aspx?ID=7), or [Performance](/Skills.aspx?ID=12)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou spend 1 minute encouraging your ally. Though this action typically has the auditory and linguistic traits, if youre using the Performance skill, …\r\n</summary>","source":["Gamemastery Guide"],"source_raw":["Gamemastery Guide pg. 201"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 201</row>","speed":{},"summary":"You spend 1 minute encouraging your ally. Though this action typically has the auditory and linguistic traits, if youre using the Performance skill, …","summary_markdown":"You spend 1 minute encouraging your ally. Though this action typically has the auditory and linguistic traits, if youre using the Performance skill, …","text":" Rally Source Gamemastery Guide pg. 201 Requirements trained in Diplomacy, Intimidation, or Performance --- You spend 1 minute encouraging your ally. Though this action typically has the auditory and linguistic traits, if youre using the Performance skill, the GM might adjust the traits for this action to match the traits for your type of performance. Attempt a DC 15 skill check. The GM might adjust this DC based on the circumstances, such as attempting to Rally an ally who just suffered a humiliating defeat. Critical Success The ally can spend 1 Resolve Point to regain all their Stamina Points. Success You can continue encouraging your ally for a total of 10 minutes. If you do, they can spend 1 Resolve Point to regain all their Stamina Points. Critical Failure The ally takes 1d8 mental damage, but this can reduce only Stamina Points, never Hit Points.","trait":["Auditory","Emotion","Exploration","Linguistic","Mental","Stamina"],"trait_markdown":"[Auditory](/Traits.aspx?ID=16), [Emotion](/Traits.aspx?ID=60), [Exploration](/Traits.aspx?ID=66), [Linguistic](/Traits.aspx?ID=101), [Mental](/Traits.aspx?ID=106), [Stamina](/Traits.aspx?ID=295)","trait_raw":["Auditory","Emotion","Exploration","Linguistic","Mental","Stamina"],"type":"Action","url":"/Actions.aspx?ID=464","weakness":{}}},{"_index":"aon18","_id":"action-465","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","cost":"A bribe worth at least one-tenth of the Currency per Additional PC listed on Table 109: Party Treasure by Level. Doubling this amount grants a +2 circumstance bonus to the check.","cost_markdown":"A bribe worth at least one-tenth of the Currency per Additional PC listed on Table 109: Party Treasure by Level. Doubling this amount grants a +2 circumstance bonus to the check.","exclude_from_search":false,"id":"action-465","markdown":"<title level=\"1\" right=\"Action\">[Bribe Contact](/Actions.aspx?ID=465) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n<trait label=\"Secret\" url=\"/Traits.aspx?ID=142\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 163</row>\r\n\r\n**Cost** A bribe worth at least one-tenth of the Currency per Additional PC listed on Table 109: Party Treasure by Level. Doubling this amount grants a +2 circumstance bonus to the check.\n\n**Requirements** Youve successfully Gained a Contact (see below).\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou offer a bribe to your contact to help the heist in some way. Attempt a hard or very hard Deception or Diplomacy check.\n\n**Success** The contact accepts the bribe and you gain 1 EP.<br />\n**Failure** You believe you successfully Bribed your Contact and gained 1 EP, but in fact the contact informs the opposition of the attempted bribery, adding 1 AP to the infiltration. The GM can reveal that this Edge Point grants no benefit at any point during the infiltration, as befits the story.<br />\n**Critical Failure** As failure, but adding 2 AP to the infiltration.","name":"Bribe Contact","rarity":"common","release_date":"2020-02-26","requirement":"Youve successfully Gained a Contact (see below).","requirement_markdown":"Youve successfully Gained a Contact (see below).","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n<trait label=\"Secret\" url=\"/Traits.aspx?ID=142\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 163</row>\n\n**Requirement**\r\nYouve successfully Gained a Contact (see below).\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou offer a bribe to your contact to help the heist in some way. Attempt a hard or very hard Deception or Diplomacy check. \r\n</summary>","source":["Gamemastery Guide"],"source_raw":["Gamemastery Guide pg. 163"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 163</row>","speed":{},"summary":"You offer a bribe to your contact to help the heist in some way. Attempt a hard or very hard Deception or Diplomacy check. ","summary_markdown":"You offer a bribe to your contact to help the heist in some way. Attempt a hard or very hard Deception or Diplomacy check. ","text":" Bribe Contact Source Gamemastery Guide pg. 163 Cost A bribe worth at least one-tenth of the Currency per Additional PC listed on Table 109: Party Treasure by Level. Doubling this amount grants a +2 circumstance bonus to the check. Requirements Youve successfully Gained a Contact (see below). --- You offer a bribe to your contact to help the heist in some way. Attempt a hard or very hard Deception or Diplomacy check. Success The contact accepts the bribe and you gain 1 EP. Failure You believe you successfully Bribed your Contact and gained 1 EP, but in fact the contact informs the opposition of the attempted bribery, adding 1 AP to the infiltration. The GM can reveal that this Edge Point grants no benefit at any point during the infiltration, as befits the story. Critical Failure As failure, but adding 2 AP to the infiltration.","trait":["Downtime","Secret"],"trait_markdown":"[Downtime](/Traits.aspx?ID=49), [Secret](/Traits.aspx?ID=142)","trait_raw":["Downtime","Secret"],"type":"Action","url":"/Actions.aspx?ID=465","weakness":{}}},{"_index":"aon18","_id":"action-466","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-466","markdown":"<title level=\"1\" right=\"Action\">[Forge Documents](/Actions.aspx?ID=466) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n<trait label=\"Secret\" url=\"/Traits.aspx?ID=142\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 163</row>\n\n</column>\r\n\r\n---\r\n\r\nYou prepare forgeries that might serve as convincing props. Attempt a hard or very hard Society check. \n\n**Success** You create convincing forgeries and gain 1 EP you can use only when presenting some form of paperwork.<br />\n**Failure** You create unconvincing documents. You gain 1 EP that (unknown to you) grants no benefit when used.<br />\n**Critical Failure** As a failure, but a PC who tries to use the Edge Point gets a critical failure, even if they use the Edge Point after rolling a failure.","name":"Forge Documents","rarity":"common","release_date":"2020-02-26","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n<trait label=\"Secret\" url=\"/Traits.aspx?ID=142\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 163</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou prepare forgeries that might serve as convincing props. Attempt a hard or very hard Society check. \r\n</summary>","source":["Gamemastery Guide"],"source_raw":["Gamemastery Guide pg. 163"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 163</row>","speed":{},"summary":"You prepare forgeries that might serve as convincing props. Attempt a hard or very hard Society check. ","summary_markdown":"You prepare forgeries that might serve as convincing props. Attempt a hard or very hard Society check. ","text":" Forge Documents Source Gamemastery Guide pg. 163 --- You prepare forgeries that might serve as convincing props. Attempt a hard or very hard Society check. Success You create convincing forgeries and gain 1 EP you can use only when presenting some form of paperwork. Failure You create unconvincing documents. You gain 1 EP that (unknown to you) grants no benefit when used. Critical Failure As a failure, but a PC who tries to use the Edge Point gets a critical failure, even if they use the Edge Point after rolling a failure.","trait":["Downtime","Secret"],"trait_markdown":"[Downtime](/Traits.aspx?ID=49), [Secret](/Traits.aspx?ID=142)","trait_raw":["Downtime","Secret"],"type":"Action","url":"/Actions.aspx?ID=466","weakness":{}}},{"_index":"aon18","_id":"action-467","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-467","markdown":"<title level=\"1\" right=\"Action\">[Gain Contact](/Actions.aspx?ID=467) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 163</row>\n\n</column>\r\n\r\n---\r\n\r\nYou try to make contact with an individual who can aid you in the infiltration. Attempt a normal, hard, or very hard DC Diplomacy or Society check, or a check using a Lore skill appropriate to your prospective contact. \n\n**Success** You make contact and gain 1 EP.<br />\n**Failure** You fail to make contact.<br />\n**Critical Failure** You insult or spook the contact in some way. Future attempts take a 2 circumstance penalty. **Special** Multiple critical failures might cause the contact to work against the PCs in some way, likely increasing the partys Awareness Points.","name":"Gain Contact","rarity":"common","release_date":"2020-02-26","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 163</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou try to make contact with an individual who can aid you in the infiltration. Attempt a normal, hard, or very hard DC Diplomacy or Society check, …\r\n</summary>","source":["Gamemastery Guide"],"source_raw":["Gamemastery Guide pg. 163"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 163</row>","speed":{},"summary":"You try to make contact with an individual who can aid you in the infiltration. Attempt a normal, hard, or very hard DC Diplomacy or Society check, …","summary_markdown":"You try to make contact with an individual who can aid you in the infiltration. Attempt a normal, hard, or very hard DC Diplomacy or Society check, …","text":" Gain Contact Source Gamemastery Guide pg. 163 --- You try to make contact with an individual who can aid you in the infiltration. Attempt a normal, hard, or very hard DC Diplomacy or Society check, or a check using a Lore skill appropriate to your prospective contact. Success You make contact and gain 1 EP. Failure You fail to make contact. Critical Failure You insult or spook the contact in some way. Future attempts take a 2 circumstance penalty. Special Multiple critical failures might cause the contact to work against the PCs in some way, likely increasing the partys Awareness Points.","trait":["Downtime"],"trait_markdown":"[Downtime](/Traits.aspx?ID=49)","trait_raw":["Downtime"],"type":"Action","url":"/Actions.aspx?ID=467","weakness":{}}},{"_index":"aon18","_id":"action-468","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-468","markdown":"<title level=\"1\" right=\"Action\">[Gossip](/Actions.aspx?ID=468) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n<trait label=\"Secret\" url=\"/Traits.aspx?ID=142\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 163</row>\n\n</column>\r\n\r\n---\r\n\r\nYou seek out rumors about the infiltrations target. Attempt a normal, hard, or very hard Diplomacy check. \n\n**Critical Success** You gain inside information about the location or group youre trying to infiltrate. This grants you a +2 circumstance bonus to future checks you attempt for preparation activities for this infiltration. If you share this information, those you share it with also gain this bonus.<br />\n**Success** You gain inside information about the place or group youre attempting to infiltrate that aids your planning.<br />\n**Failure** You learn nothing.<br />\n**Critical Failure** You hear a few mistaken rumors and take a 2 circumstance penalty to your next check for a preparation activity. Word spreads around that youre asking after that group or individual, increasing your Awareness Points by 1.","name":"Gossip","rarity":"common","release_date":"2020-02-26","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n<trait label=\"Secret\" url=\"/Traits.aspx?ID=142\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 163</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou seek out rumors about the infiltrations target. Attempt a normal, hard, or very hard Diplomacy check. \r\n</summary>","source":["Gamemastery Guide"],"source_raw":["Gamemastery Guide pg. 163"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 163</row>","speed":{},"summary":"You seek out rumors about the infiltrations target. Attempt a normal, hard, or very hard Diplomacy check. ","summary_markdown":"You seek out rumors about the infiltrations target. Attempt a normal, hard, or very hard Diplomacy check. ","text":" Gossip Source Gamemastery Guide pg. 163 --- You seek out rumors about the infiltrations target. Attempt a normal, hard, or very hard Diplomacy check. Critical Success You gain inside information about the location or group youre trying to infiltrate. This grants you a +2 circumstance bonus to future checks you attempt for preparation activities for this infiltration. If you share this information, those you share it with also gain this bonus. Success You gain inside information about the place or group youre attempting to infiltrate that aids your planning. Failure You learn nothing. Critical Failure You hear a few mistaken rumors and take a 2 circumstance penalty to your next check for a preparation activity. Word spreads around that youre asking after that group or individual, increasing your Awareness Points by 1.","trait":["Downtime","Secret"],"trait_markdown":"[Downtime](/Traits.aspx?ID=49), [Secret](/Traits.aspx?ID=142)","trait_raw":["Downtime","Secret"],"type":"Action","url":"/Actions.aspx?ID=468","weakness":{}}},{"_index":"aon18","_id":"action-469","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-469","markdown":"<title level=\"1\" right=\"Action\">[Scout Location](/Actions.aspx?ID=469) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n<trait label=\"Secret\" url=\"/Traits.aspx?ID=142\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 163</row>\n\n</column>\r\n\r\n---\r\n\r\nYou spend time observing the place or group you wish to infiltrate. Attempt a normal, hard, or very hard DC Perception, Society or Stealth check. \n\n**Success** You make observations that provide 1 EP.<br />\n**Failure** You learn nothing particularly noteworthy.<br />\n**Critical Failure** You misjudge some aspect of what you observed, gaining 1 EP that results in a critical failure instead of a success when used, even if a PC uses the Edge Point after rolling a failure.","name":"Scout Location","rarity":"common","release_date":"2020-02-26","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n<trait label=\"Secret\" url=\"/Traits.aspx?ID=142\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 163</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou spend time observing the place or group you wish to infiltrate. Attempt a normal, hard, or very hard DC Perception, Society or Stealth check. \r\n</summary>","source":["Gamemastery Guide"],"source_raw":["Gamemastery Guide pg. 163"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 163</row>","speed":{},"summary":"You spend time observing the place or group you wish to infiltrate. Attempt a normal, hard, or very hard DC Perception, Society or Stealth check. ","summary_markdown":"You spend time observing the place or group you wish to infiltrate. Attempt a normal, hard, or very hard DC Perception, Society or Stealth check. ","text":" Scout Location Source Gamemastery Guide pg. 163 --- You spend time observing the place or group you wish to infiltrate. Attempt a normal, hard, or very hard DC Perception, Society or Stealth check. Success You make observations that provide 1 EP. Failure You learn nothing particularly noteworthy. Critical Failure You misjudge some aspect of what you observed, gaining 1 EP that results in a critical failure instead of a success when used, even if a PC uses the Edge Point after rolling a failure.","trait":["Downtime","Secret"],"trait_markdown":"[Downtime](/Traits.aspx?ID=49), [Secret](/Traits.aspx?ID=142)","trait_raw":["Downtime","Secret"],"type":"Action","url":"/Actions.aspx?ID=469","weakness":{}}},{"_index":"aon18","_id":"action-470","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-470","markdown":"<title level=\"1\" right=\"Action\">[Secure Disguises](/Actions.aspx?ID=470) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 163</row>\n\n</column>\r\n\r\n---\r\n\r\nYou seek to procure or create disguises. Attempt a normal, hard, or very hard Crafting, Deception, Performance, or Society check. \n\n**Success** You procure or creates disguises, gaining 1 EP that can be used only to maintain a cover identity.<br />\n**Failure** Your efforts result in an unusable disguise.","name":"Secure Disguises","rarity":"common","release_date":"2020-02-26","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 163</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou seek to procure or create disguises. Attempt a normal, hard, or very hard Crafting, Deception, Performance, or Society check. \r\n</summary>","source":["Gamemastery Guide"],"source_raw":["Gamemastery Guide pg. 163"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 163</row>","speed":{},"summary":"You seek to procure or create disguises. Attempt a normal, hard, or very hard Crafting, Deception, Performance, or Society check. ","summary_markdown":"You seek to procure or create disguises. Attempt a normal, hard, or very hard Crafting, Deception, Performance, or Society check. ","text":" Secure Disguises Source Gamemastery Guide pg. 163 --- You seek to procure or create disguises. Attempt a normal, hard, or very hard Crafting, Deception, Performance, or Society check. Success You procure or creates disguises, gaining 1 EP that can be used only to maintain a cover identity. Failure Your efforts result in an unusable disguise.","trait":["Downtime"],"trait_markdown":"[Downtime](/Traits.aspx?ID=49)","trait_raw":["Downtime"],"type":"Action","url":"/Actions.aspx?ID=470","weakness":{}}},{"_index":"aon18","_id":"action-471","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-471","markdown":"<title level=\"1\" right=\"Action\">[Bullying Press](/Actions.aspx?ID=471) <actions string=\"Reaction\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Flourish\" url=\"/Traits.aspx?ID=73\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 167</row>\n\n**Trigger** You attempt a melee Strike against your opponent, but havent rolled yet.\r\n\r\n**Requirements** Youre in a duel, youre trained in Intimidation, and you rolled an Intimidation check for initiative this round.\r\n\r\n</column>\r\n\r\n---\r\n\r\nIf you hit, your opponent becomes frightened 1. If your opponent is using Perception for initiative when this ability is used, they become frightened 2 instead.","name":"Bullying Press","rarity":"common","release_date":"2020-02-26","requirement":"Youre in a duel, youre trained in Intimidation, and you rolled an Intimidation check for initiative this round.","requirement_markdown":"Youre in a duel, youre trained in Intimidation, and you rolled an Intimidation check for initiative this round.","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Flourish\" url=\"/Traits.aspx?ID=73\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 167</row>\n\n**Trigger**\r\nYou attempt a melee Strike against your opponent, but havent rolled yet.\r\n\r\n**Requirement**\r\nYoure in a duel, youre trained in Intimidation, and you rolled an Intimidation check for initiative this round.\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nIf you hit, your opponent becomes frightened 1. If your opponent is using Perception for initiative when this ability is used, they become frightened …\r\n</summary>","source":["Gamemastery Guide"],"source_raw":["Gamemastery Guide pg. 167"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 167</row>","speed":{},"summary":"If you hit, your opponent becomes frightened 1. If your opponent is using Perception for initiative when this ability is used, they become frightened …","summary_markdown":"If you hit, your opponent becomes frightened 1. If your opponent is using Perception for initiative when this ability is used, they become frightened …","text":" Bullying Press Reaction Source Gamemastery Guide pg. 167 Trigger You attempt a melee Strike against your opponent, but havent rolled yet. Requirements Youre in a duel, youre trained in Intimidation, and you rolled an Intimidation check for initiative this round. --- If you hit, your opponent becomes frightened 1. If your opponent is using Perception for initiative when this ability is used, they become frightened 2 instead.","trait":["Flourish"],"trait_markdown":"[Flourish](/Traits.aspx?ID=73)","trait_raw":["Flourish"],"trigger":"You attempt a melee Strike against your opponent, but havent rolled yet.","trigger_markdown":"You attempt a melee Strike against your opponent, but havent rolled yet.","type":"Action","url":"/Actions.aspx?ID=471","weakness":{}}},{"_index":"aon18","_id":"action-472","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-472","markdown":"<title level=\"1\" right=\"Action\">[Deceptive Sidestep](/Actions.aspx?ID=472) <actions string=\"Reaction\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Misfortune\" url=\"/Traits.aspx?ID=110\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 167</row>\n\n**Trigger** An opponent hits, but does not critically hit you, with a melee Strike.\r\n\r\n**Requirements** Youre in a duel, youre trained in Deception, and you rolled a Deception check for initiative this round.\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou draw your enemy in and pull away at the last moment. The triggering opponent must roll again and take the second result. If your opponent is using Intimidation for initiative when this ability is used, they also take a 2 circumstance penalty to the second attack roll.","name":"Deceptive Sidestep","rarity":"common","release_date":"2020-02-26","requirement":"Youre in a duel, youre trained in Deception, and you rolled a Deception check for initiative this round.","requirement_markdown":"Youre in a duel, youre trained in Deception, and you rolled a Deception check for initiative this round.","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Misfortune\" url=\"/Traits.aspx?ID=110\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 167</row>\n\n**Trigger**\r\nAn opponent hits, but does not critically hit you, with a melee Strike.\r\n\r\n**Requirement**\r\nYoure in a duel, youre trained in Deception, and you rolled a Deception check for initiative this round.\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou draw your enemy in and pull away at the last moment. The triggering opponent must roll again and take the second result. If your opponent is …\r\n</summary>","source":["Gamemastery Guide"],"source_raw":["Gamemastery Guide pg. 167"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 167</row>","speed":{},"summary":"You draw your enemy in and pull away at the last moment. The triggering opponent must roll again and take the second result. If your opponent is …","summary_markdown":"You draw your enemy in and pull away at the last moment. The triggering opponent must roll again and take the second result. If your opponent is …","text":" Deceptive Sidestep Reaction Source Gamemastery Guide pg. 167 Trigger An opponent hits, but does not critically hit you, with a melee Strike. Requirements Youre in a duel, youre trained in Deception, and you rolled a Deception check for initiative this round. --- You draw your enemy in and pull away at the last moment. The triggering opponent must roll again and take the second result. If your opponent is using Intimidation for initiative when this ability is used, they also take a 2 circumstance penalty to the second attack roll.","trait":["Misfortune"],"trait_markdown":"[Misfortune](/Traits.aspx?ID=110)","trait_raw":["Misfortune"],"trigger":"An opponent hits, but does not critically hit you, with a melee Strike.","trigger_markdown":"An opponent hits, but does not critically hit you, with a melee Strike.","type":"Action","url":"/Actions.aspx?ID=472","weakness":{}}},{"_index":"aon18","_id":"action-473","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-473","markdown":"<title level=\"1\" right=\"Action\">[Sense Weakness](/Actions.aspx?ID=473) <actions string=\"Reaction\" /></title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 167</row>\n\n**Trigger** You attempt a melee Strike against your opponent, but havent rolled yet.\r\n\r\n**Requirements** Youre in a duel, youre trained in Perception, and you rolled a Perception check for initiative this round.\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou pick a precise moment to attack, giving you an edge. Your opponent is flat-footed against the attack. If your opponent is using Deception for initiative when this ability is used, they are instead flat-footed until the start of their next turn.","name":"Sense Weakness","rarity":"common","release_date":"2020-02-26","requirement":"Youre in a duel, youre trained in Perception, and you rolled a Perception check for initiative this round.","requirement_markdown":"Youre in a duel, youre trained in Perception, and you rolled a Perception check for initiative this round.","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 167</row>\n\n**Trigger**\r\nYou attempt a melee Strike against your opponent, but havent rolled yet.\r\n\r\n**Requirement**\r\nYoure in a duel, youre trained in Perception, and you rolled a Perception check for initiative this round.\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou pick a precise moment to attack, giving you an edge. Your opponent is flat-footed against the attack. If your opponent is using Deception for …\r\n</summary>","source":["Gamemastery Guide"],"source_raw":["Gamemastery Guide pg. 167"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 167</row>","speed":{},"summary":"You pick a precise moment to attack, giving you an edge. Your opponent is flat-footed against the attack. If your opponent is using Deception for …","summary_markdown":"You pick a precise moment to attack, giving you an edge. Your opponent is flat-footed against the attack. If your opponent is using Deception for …","text":" Sense Weakness Reaction Source Gamemastery Guide pg. 167 Trigger You attempt a melee Strike against your opponent, but havent rolled yet. Requirements Youre in a duel, youre trained in Perception, and you rolled a Perception check for initiative this round. --- You pick a precise moment to attack, giving you an edge. Your opponent is flat-footed against the attack. If your opponent is using Deception for initiative when this ability is used, they are instead flat-footed until the start of their next turn.","trait_markdown":"","trigger":"You attempt a melee Strike against your opponent, but havent rolled yet.","trigger_markdown":"You attempt a melee Strike against your opponent, but havent rolled yet.","type":"Action","url":"/Actions.aspx?ID=473","weakness":{}}},{"_index":"aon18","_id":"action-474","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-474","markdown":"<title level=\"1\" right=\"Action\">[Dueling Counter](/Actions.aspx?ID=474) <actions string=\"Reaction\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Magical\" url=\"/Traits.aspx?ID=103\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 167</row>\n\n**Trigger** Your opponent Casts a Spell from the same tradition as your tradition focus.\r\n\r\n**Requirements** You are in a duel and have a tradition focus.\r\n\r\n</column>\r\n\r\n---\r\n\r\nExpend a prepared spell or spell slot. You then attempt to counteract the triggering spell with the expended spell.","name":"Dueling Counter","rarity":"common","release_date":"2020-02-26","requirement":"You are in a duel and have a tradition focus.","requirement_markdown":"You are in a duel and have a tradition focus.","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Magical\" url=\"/Traits.aspx?ID=103\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 167</row>\n\n**Trigger**\r\nYour opponent Casts a Spell from the same tradition as your tradition focus.\r\n\r\n**Requirement**\r\nYou are in a duel and have a tradition focus.\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nExpend a prepared spell or spell slot. You then attempt to counteract the triggering spell with the expended spell.\r\n</summary>","source":["Gamemastery Guide"],"source_raw":["Gamemastery Guide pg. 167"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 167</row>","speed":{},"summary":"Expend a prepared spell or spell slot. You then attempt to counteract the triggering spell with the expended spell.","summary_markdown":"Expend a prepared spell or spell slot. You then attempt to counteract the triggering spell with the expended spell.","text":" Dueling Counter Reaction Source Gamemastery Guide pg. 167 Trigger Your opponent Casts a Spell from the same tradition as your tradition focus. Requirements You are in a duel and have a tradition focus. --- Expend a prepared spell or spell slot. You then attempt to counteract the triggering spell with the expended spell.","trait":["Magical"],"trait_markdown":"[Magical](/Traits.aspx?ID=103)","trait_raw":["Magical"],"trigger":"Your opponent Casts a Spell from the same tradition as your tradition focus.","trigger_markdown":"Your opponent Casts a Spell from the same tradition as your tradition focus.","type":"Action","url":"/Actions.aspx?ID=474","weakness":{}}},{"_index":"aon18","_id":"action-475","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-475","markdown":"<title level=\"1\" right=\"Action\">[Change Tradition Focus](/Actions.aspx?ID=475) <actions string=\"Single Action\" /></title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 167</row>\n\n**Requirements** You are in a duel and are trained in the skill for the tradition youre changing your focus to (Arcana for arcane, Occultism for occult, Nature for primal, or Religion for divine).\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou change your tradition focus to another magical tradition.","name":"Change Tradition Focus","rarity":"common","release_date":"2020-02-26","requirement":"You are in a duel and are trained in the skill for the tradition youre changing your focus to (Arcana for arcane, Occultism for occult, Nature for primal, or Religion for divine).","requirement_markdown":"You are in a duel and are trained in the skill for the tradition youre changing your focus to (Arcana for arcane, Occultism for occult, Nature for primal, or Religion for divine).","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 167</row>\n\n**Requirement**\r\nYou are in a duel and are trained in the skill for the tradition youre changing your focus to (Arcana for arcane, Occultism for occult, Nature for primal, or Religion for divine).\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou change your tradition focus to another magical tradition.\r\n</summary>","source":["Gamemastery Guide"],"source_raw":["Gamemastery Guide pg. 167"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 167</row>","speed":{},"summary":"You change your tradition focus to another magical tradition.","summary_markdown":"You change your tradition focus to another magical tradition.","text":" Change Tradition Focus Single Action Source Gamemastery Guide pg. 167 Requirements You are in a duel and are trained in the skill for the tradition youre changing your focus to (Arcana for arcane, Occultism for occult, Nature for primal, or Religion for divine). --- You change your tradition focus to another magical tradition.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=475","weakness":{}}},{"_index":"aon18","_id":"action-476","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-476","markdown":"<title level=\"1\" right=\"Action\">[Travel](/Actions.aspx?ID=476) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Move\" url=\"/Traits.aspx?ID=114\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 172</row>\n\n</column>\r\n\r\n---\r\n\r\nYou progress toward moving into an adjacent hex. In open terrain, like a plain, using 1 Travel activity allows you to move from one hex to an adjacent hex. Traversing a hex with difficult terrain (such as a typical forest or desert) requires 2 Travel activities, and hexes of greater difficult terrain (such as a steep mountain or typical swamp) require 3 Travel activities to traverse. Traveling along a road uses a terrain type one step better than the surrounding terrain. For example, if you are traveling on a road over a mountain pass, the terrain is difficult terrain instead of greater difficult terrain.\n\n The Travel activity assumes you are walking overland. If you are flying or traveling on water, most hexes are open terrain, though there are exceptions. Flying into storms or high winds count as difficult or greater difficult terrain. Traveling down a river is open terrain, but traveling upriver is difficult or greater difficult terrain.","name":"Travel","rarity":"common","release_date":"2020-02-26","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Move\" url=\"/Traits.aspx?ID=114\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 172</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou progress toward moving into an adjacent hex. In open terrain, like a plain, using 1 Travel activity allows you to move from one hex to an …\r\n</summary>","source":["Gamemastery Guide"],"source_raw":["Gamemastery Guide pg. 172"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 172</row>","speed":{},"summary":"You progress toward moving into an adjacent hex. In open terrain, like a plain, using 1 Travel activity allows you to move from one hex to an …","summary_markdown":"You progress toward moving into an adjacent hex. In open terrain, like a plain, using 1 Travel activity allows you to move from one hex to an …","text":" Travel Source Gamemastery Guide pg. 172 --- You progress toward moving into an adjacent hex. In open terrain, like a plain, using 1 Travel activity allows you to move from one hex to an adjacent hex. Traversing a hex with difficult terrain (such as a typical forest or desert) requires 2 Travel activities, and hexes of greater difficult terrain (such as a steep mountain or typical swamp) require 3 Travel activities to traverse. Traveling along a road uses a terrain type one step better than the surrounding terrain. For example, if you are traveling on a road over a mountain pass, the terrain is difficult terrain instead of greater difficult terrain. The Travel activity assumes you are walking overland. If you are flying or traveling on water, most hexes are open terrain, though there are exceptions. Flying into storms or high winds count as difficult or greater difficult terrain. Traveling down a river is open terrain, but traveling upriver is difficult or greater difficult terrain.","trait":["Move"],"trait_markdown":"[Move](/Traits.aspx?ID=114)","trait_raw":["Move"],"type":"Action","url":"/Actions.aspx?ID=476","weakness":{}}},{"_index":"aon18","_id":"action-477","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-477","markdown":"<title level=\"1\" right=\"Action\">[Reconnoiter](/Actions.aspx?ID=477) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 173</row>\n\n</column>\r\n\r\n---\r\n\r\nYou spend time surveying and exploring a specific area, getting the lay of the land and looking for unusual features and specific sites. Reconnoitering a single hex takes a number of hexploration activities equal to the number of Travel activities necessary to traverse the hex—1 for open terrain, 2 for difficult terrain, and 3 for greater difficult terrain. Traveling on roads doesnt lessen the time required to Reconnoiter. Once the hex has been Reconnoitered, you can Map the Area to reduce your chance of getting lost in that hex (see below). You automatically find any special feature that doesnt require a check to find, and you attempt the appropriate checks to find hidden special features.\n\n For instance, if you were looking for an obvious rock formation among some hills, you would spend 2 hexploration activities to Reconnoiter the hex, and youd find the rock formation. But if you were looking for a hidden tengu monastery somewhere in some deep forests, after spending 2 activities to Reconnoiter the forest hex, you would have to succeed at a Perception check as part of your Reconnoiter activity to find the monastery.","name":"Reconnoiter","rarity":"common","release_date":"2020-02-26","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 173</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou spend time surveying and exploring a specific area, getting the lay of the land and looking for unusual features and specific sites. …\r\n</summary>","source":["Gamemastery Guide"],"source_raw":["Gamemastery Guide pg. 173"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 173</row>","speed":{},"summary":"You spend time surveying and exploring a specific area, getting the lay of the land and looking for unusual features and specific sites. …","summary_markdown":"You spend time surveying and exploring a specific area, getting the lay of the land and looking for unusual features and specific sites. …","text":" Reconnoiter Source Gamemastery Guide pg. 173 --- You spend time surveying and exploring a specific area, getting the lay of the land and looking for unusual features and specific sites. Reconnoitering a single hex takes a number of hexploration activities equal to the number of Travel activities necessary to traverse the hex—1 for open terrain, 2 for difficult terrain, and 3 for greater difficult terrain. Traveling on roads doesnt lessen the time required to Reconnoiter. Once the hex has been Reconnoitered, you can Map the Area to reduce your chance of getting lost in that hex (see below). You automatically find any special feature that doesnt require a check to find, and you attempt the appropriate checks to find hidden special features. For instance, if you were looking for an obvious rock formation among some hills, you would spend 2 hexploration activities to Reconnoiter the hex, and youd find the rock formation. But if you were looking for a hidden tengu monastery somewhere in some deep forests, after spending 2 activities to Reconnoiter the forest hex, you would have to succeed at a Perception check as part of your Reconnoiter activity to find the monastery.","trait":["Concentrate"],"trait_markdown":"[Concentrate](/Traits.aspx?ID=32)","trait_raw":["Concentrate"],"type":"Action","url":"/Actions.aspx?ID=477","weakness":{}}},{"_index":"aon18","_id":"action-478","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-478","markdown":"<title level=\"1\" right=\"Action\">[Fortify Camp](/Actions.aspx?ID=478) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 173</row>\n\n</column>\r\n\r\n---\r\n\r\nYou can spend time fortifying your camp for defense with a successful Crafting check (typically at a trained or expert DC). Anyone keeping watch or defending the camp gains a +2 circumstance bonus to initiative rolls and Perception checks to Seek creatures attempting to sneak up on the camp.","name":"Fortify Camp","rarity":"common","release_date":"2020-02-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 173</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou can spend time fortifying your camp for defense with a successful Crafting check (typically at a trained or expert DC). Anyone keeping watch or …\r\n</summary>","source":["Gamemastery Guide"],"source_raw":["Gamemastery Guide pg. 173"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 173</row>","speed":{},"summary":"You can spend time fortifying your camp for defense with a successful Crafting check (typically at a trained or expert DC). Anyone keeping watch or …","summary_markdown":"You can spend time fortifying your camp for defense with a successful Crafting check (typically at a trained or expert DC). Anyone keeping watch or …","text":" Fortify Camp Source Gamemastery Guide pg. 173 --- You can spend time fortifying your camp for defense with a successful Crafting check (typically at a trained or expert DC). Anyone keeping watch or defending the camp gains a +2 circumstance bonus to initiative rolls and Perception checks to Seek creatures attempting to sneak up on the camp.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=478","weakness":{}}},{"_index":"aon18","_id":"action-479","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-479","markdown":"<title level=\"1\" right=\"Action\">[Map the Area](/Actions.aspx?ID=479) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 173</row>\n\n</column>\r\n\r\n---\r\n\r\nAs long as your group has successfully Reconnoitered the hex, you can use this activity to create an accurate map of the hex with a successful Survival check (typically at a trained or expert DC). When you have an accurate map of the hex, the DC of any check to navigate that hex is reduced by 2.","name":"Map the Area","rarity":"common","release_date":"2020-02-26","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 173</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAs long as your group has successfully Reconnoitered the hex, you can use this activity to create an accurate map of the hex with a successful …\r\n</summary>","source":["Gamemastery Guide"],"source_raw":["Gamemastery Guide pg. 173"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 173</row>","speed":{},"summary":"As long as your group has successfully Reconnoitered the hex, you can use this activity to create an accurate map of the hex with a successful …","summary_markdown":"As long as your group has successfully Reconnoitered the hex, you can use this activity to create an accurate map of the hex with a successful …","text":" Map the Area Source Gamemastery Guide pg. 173 --- As long as your group has successfully Reconnoitered the hex, you can use this activity to create an accurate map of the hex with a successful Survival check (typically at a trained or expert DC). When you have an accurate map of the hex, the DC of any check to navigate that hex is reduced by 2.","trait":["Concentrate"],"trait_markdown":"[Concentrate](/Traits.aspx?ID=32)","trait_raw":["Concentrate"],"type":"Action","url":"/Actions.aspx?ID=479","weakness":{}}},{"_index":"aon18","_id":"action-480","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-480","markdown":"<title level=\"1\" right=\"Action\">[Influence](/Actions.aspx?ID=480) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n<trait label=\"Linguistic\" url=\"/Traits.aspx?ID=101\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 151</row>\n\n</column>\r\n\r\n---\r\n\r\nYou attempt to make a favorable impression on an NPC to convince the NPC to support your cause. Choose an NPC, and attempt a skill check to impress that NPC. The DC, and whether success is possible, depend on the NPCs preferences (typically found in the NPCs influence stat block).\n\n**Critical Success** You gain 2 Influence Points with the chosen NPC.<br />\n**Success** You gain 1 Influence Point with the chosen NPC.<br />\n**Failure** You gain no Influence Points with the chosen NPC.<br />\n**Critical Failure** You lose 1 Influence Point with the chosen NPC.","name":"Influence","rarity":"common","release_date":"2020-02-26","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n<trait label=\"Linguistic\" url=\"/Traits.aspx?ID=101\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 151</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou attempt to make a favorable impression on an NPC to convince the NPC to support your cause. Choose an NPC, and attempt a skill check to impress …\r\n</summary>","source":["Gamemastery Guide"],"source_raw":["Gamemastery Guide pg. 151"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 151</row>","speed":{},"summary":"You attempt to make a favorable impression on an NPC to convince the NPC to support your cause. Choose an NPC, and attempt a skill check to impress …","summary_markdown":"You attempt to make a favorable impression on an NPC to convince the NPC to support your cause. Choose an NPC, and attempt a skill check to impress …","text":" Influence Source Gamemastery Guide pg. 151 --- You attempt to make a favorable impression on an NPC to convince the NPC to support your cause. Choose an NPC, and attempt a skill check to impress that NPC. The DC, and whether success is possible, depend on the NPCs preferences (typically found in the NPCs influence stat block). Critical Success You gain 2 Influence Points with the chosen NPC. Success You gain 1 Influence Point with the chosen NPC. Failure You gain no Influence Points with the chosen NPC. Critical Failure You lose 1 Influence Point with the chosen NPC.","trait":["Concentrate","Linguistic"],"trait_markdown":"[Concentrate](/Traits.aspx?ID=32), [Linguistic](/Traits.aspx?ID=101)","trait_raw":["Concentrate","Linguistic"],"type":"Action","url":"/Actions.aspx?ID=480","weakness":{}}},{"_index":"aon18","_id":"action-481","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-481","markdown":"<title level=\"1\" right=\"Action\">[Discover](/Actions.aspx?ID=481) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n<trait label=\"Secret\" url=\"/Traits.aspx?ID=142\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 151</row>\n\n</column>\r\n\r\n---\r\n\r\nYou watch or study an NPC to learn more about that NPCs preferences. Choose an NPC and attempt a Perception check or an appropriate skill check determined by the GM. The DC is typically found in the NPCs influence stat block. \n\n**Critical Success** Choose two of the options detailed in Success below; you can choose the same option twice to learn two pieces of information from the same category.<br />\n**Success** Choose one of the following: You learn which skill that can Influence the NPC has the lowest DC (skipping any skills that you already know), one of the NPCs personal biases, one of the NPCs resistances, or one of the NPCs weaknesses.<br />\n**Failure** You learn no information.<br />\n**Critical Failure** Choose a piece of information to learn about, as success, but the information is incorrect. For instance, you might think the NPC is susceptible to flattery when actually the NPC is resistant to flattery.","name":"Discover","rarity":"common","release_date":"2020-02-26","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n<trait label=\"Secret\" url=\"/Traits.aspx?ID=142\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 151</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou watch or study an NPC to learn more about that NPCs preferences. Choose an NPC and attempt a Perception check or an appropriate skill check …\r\n</summary>","source":["Gamemastery Guide"],"source_raw":["Gamemastery Guide pg. 151"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 151</row>","speed":{},"summary":"You watch or study an NPC to learn more about that NPCs preferences. Choose an NPC and attempt a Perception check or an appropriate skill check …","summary_markdown":"You watch or study an NPC to learn more about that NPCs preferences. Choose an NPC and attempt a Perception check or an appropriate skill check …","text":" Discover Source Gamemastery Guide pg. 151 --- You watch or study an NPC to learn more about that NPCs preferences. Choose an NPC and attempt a Perception check or an appropriate skill check determined by the GM. The DC is typically found in the NPCs influence stat block. Critical Success Choose two of the options detailed in Success below; you can choose the same option twice to learn two pieces of information from the same category. Success Choose one of the following: You learn which skill that can Influence the NPC has the lowest DC (skipping any skills that you already know), one of the NPCs personal biases, one of the NPCs resistances, or one of the NPCs weaknesses. Failure You learn no information. Critical Failure Choose a piece of information to learn about, as success, but the information is incorrect. For instance, you might think the NPC is susceptible to flattery when actually the NPC is resistant to flattery.","trait":["Concentrate","Secret"],"trait_markdown":"[Concentrate](/Traits.aspx?ID=32), [Secret](/Traits.aspx?ID=142)","trait_raw":["Concentrate","Secret"],"type":"Action","url":"/Actions.aspx?ID=481","weakness":{}}},{"_index":"aon18","_id":"action-482","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-482","markdown":"<title level=\"1\" right=\"Action\">[Board](/Actions.aspx?ID=482) <actions string=\"Single Action\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Move\" url=\"/Traits.aspx?ID=114\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 175</row>\n\n**Requirements** You are adjacent to a point of entry on the vehicle you are attempting to board.\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou board a vehicle through an open top, a door, a portal, or a hatch; if youre already on board, you can instead use this action to disembark into an empty space adjacent to the vehicles point of entry. Using this action while the vehicle is in motion is challenging, requiring a successful Acrobatics or Athletics check with a DC equal to the vehicles AC.","name":"Board","rarity":"common","release_date":"2020-02-26","requirement":"You are adjacent to a point of entry on the vehicle you are attempting to board.","requirement_markdown":"You are adjacent to a point of entry on the vehicle you are attempting to board.","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Move\" url=\"/Traits.aspx?ID=114\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 175</row>\n\n**Requirement**\r\nYou are adjacent to a point of entry on the vehicle you are attempting to board.\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou board a vehicle through an open top, a door, a portal, or a hatch; if youre already on board, you can instead use this action to disembark into …\r\n</summary>","source":["Gamemastery Guide"],"source_raw":["Gamemastery Guide pg. 175"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 175</row>","speed":{},"summary":"You board a vehicle through an open top, a door, a portal, or a hatch; if youre already on board, you can instead use this action to disembark into …","summary_markdown":"You board a vehicle through an open top, a door, a portal, or a hatch; if youre already on board, you can instead use this action to disembark into …","text":" Board Single Action Source Gamemastery Guide pg. 175 Requirements You are adjacent to a point of entry on the vehicle you are attempting to board. --- You board a vehicle through an open top, a door, a portal, or a hatch; if youre already on board, you can instead use this action to disembark into an empty space adjacent to the vehicles point of entry. Using this action while the vehicle is in motion is challenging, requiring a successful Acrobatics or Athletics check with a DC equal to the vehicles AC.","trait":["Move"],"trait_markdown":"[Move](/Traits.aspx?ID=114)","trait_raw":["Move"],"type":"Action","url":"/Actions.aspx?ID=482","weakness":{}}},{"_index":"aon18","_id":"action-483","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-483","markdown":"<title level=\"1\" right=\"Action\">[Drive](/Actions.aspx?ID=483) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Move\" url=\"/Traits.aspx?ID=114\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 175</row>\n\n**Requirements** You are piloting a vehicle.\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou pilot your vehicle to move. Decide how many actions you intend to spend before you begin Driving. The effects depend on the number of actions you spend. You cant Drive through spaces occupied by creatures, even if they are allies.\n\n <actions string=\"Single Action\" /> Attempt a piloting check. On a success, the vehicle moves up to its Speed and can turn normally. On a failure, the vehicle moves its Speed in a straight line. On a critical failure, the vehicle moves its Speed in a straight line and becomes uncontrolled.\n\n <actions string=\"Two Actions\" />(reckless) The vehicle moves up to twice its Speed in a straight line at the vehicles current heading.\n\n <actions string=\"Three Actions\" /> (reckless) You take a 5 penalty on your piloting check to maintain control of the vehicle. The vehicle moves up to three times its Speed in a straight line at the vehicles current heading.","name":"Drive","rarity":"common","release_date":"2020-02-26","requirement":"You are piloting a vehicle.","requirement_markdown":"You are piloting a vehicle.","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Move\" url=\"/Traits.aspx?ID=114\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 175</row>\n\n**Requirement**\r\nYou are piloting a vehicle.\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou pilot your vehicle to move. Decide how many actions you intend to spend before you begin Driving. The effects depend on the number of actions you …\r\n</summary>","source":["Gamemastery Guide"],"source_raw":["Gamemastery Guide pg. 175"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 175</row>","speed":{},"summary":"You pilot your vehicle to move. Decide how many actions you intend to spend before you begin Driving. The effects depend on the number of actions you …","summary_markdown":"You pilot your vehicle to move. Decide how many actions you intend to spend before you begin Driving. The effects depend on the number of actions you …","text":" Drive Source Gamemastery Guide pg. 175 Requirements You are piloting a vehicle. --- You pilot your vehicle to move. Decide how many actions you intend to spend before you begin Driving. The effects depend on the number of actions you spend. You cant Drive through spaces occupied by creatures, even if they are allies. Single Action Attempt a piloting check. On a success, the vehicle moves up to its Speed and can turn normally. On a failure, the vehicle moves its Speed in a straight line. On a critical failure, the vehicle moves its Speed in a straight line and becomes uncontrolled. Two Actions(reckless) The vehicle moves up to twice its Speed in a straight line at the vehicles current heading. Three Actions (reckless) You take a 5 penalty on your piloting check to maintain control of the vehicle. The vehicle moves up to three times its Speed in a straight line at the vehicles current heading.","trait":["Move"],"trait_markdown":"[Move](/Traits.aspx?ID=114)","trait_raw":["Move"],"type":"Action","url":"/Actions.aspx?ID=483","weakness":{}}},{"_index":"aon18","_id":"action-484","_score":2.3818138,"_source":{"actions":"Three Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-484","markdown":"<title level=\"1\" right=\"Action\">[Run Over](/Actions.aspx?ID=484) <actions string=\"Three Actions\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Move\" url=\"/Traits.aspx?ID=114\" />\r\n<trait label=\"Reckless\" url=\"/Traits.aspx?ID=285\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 176</row>\n\n**Requirements** You are piloting a vehicle.\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou try to run over creatures with your vehicle, possibly also ramming one larger creature or object. If you maintain control of your vehicle, the vehicle moves up to twice its Speed in a straight line at the vehicles current heading. You attempt to run over any creatures in your path two sizes smaller than the vehicle or smaller, and you can attempt to ram one target creature or object in your path one size smaller than the vehicle or larger.\n\n Each creature in your path, including a rammed target, takes the vehicles collision damage (basic Reflex save at vehicles collision DC). If the rammed target is a vehicle, its pilot can attempt a piloting check in place of this Reflex save, with the same results. If the target of your ram takes damage, you and your vehicle each take collision damage (no save) and your movement ends.","name":"Run Over","rarity":"common","release_date":"2020-02-26","requirement":"You are piloting a vehicle.","requirement_markdown":"You are piloting a vehicle.","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Move\" url=\"/Traits.aspx?ID=114\" />\r\n<trait label=\"Reckless\" url=\"/Traits.aspx?ID=285\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 176</row>\n\n**Requirement**\r\nYou are piloting a vehicle.\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou try to run over creatures with your vehicle, possibly also ramming one larger creature or object. If you maintain control of your vehicle, the …\r\n</summary>","source":["Gamemastery Guide"],"source_raw":["Gamemastery Guide pg. 176"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 176</row>","speed":{},"summary":"You try to run over creatures with your vehicle, possibly also ramming one larger creature or object. If you maintain control of your vehicle, the …","summary_markdown":"You try to run over creatures with your vehicle, possibly also ramming one larger creature or object. If you maintain control of your vehicle, the …","text":" Run Over Three Actions Source Gamemastery Guide pg. 176 Requirements You are piloting a vehicle. --- You try to run over creatures with your vehicle, possibly also ramming one larger creature or object. If you maintain control of your vehicle, the vehicle moves up to twice its Speed in a straight line at the vehicles current heading. You attempt to run over any creatures in your path two sizes smaller than the vehicle or smaller, and you can attempt to ram one target creature or object in your path one size smaller than the vehicle or larger. Each creature in your path, including a rammed target, takes the vehicles collision damage (basic Reflex save at vehicles collision DC). If the rammed target is a vehicle, its pilot can attempt a piloting check in place of this Reflex save, with the same results. If the target of your ram takes damage, you and your vehicle each take collision damage (no save) and your movement ends.","trait":["Move","Reckless"],"trait_markdown":"[Move](/Traits.aspx?ID=114), [Reckless](/Traits.aspx?ID=285)","trait_raw":["Move","Reckless"],"type":"Action","url":"/Actions.aspx?ID=484","weakness":{}}},{"_index":"aon18","_id":"action-485","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-485","markdown":"<title level=\"1\" right=\"Action\">[Stop](/Actions.aspx?ID=485) <actions string=\"Single Action\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Manipulate\" url=\"/Traits.aspx?ID=104\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 176</row>\n\n**Requirements** You are piloting a vehicle in motion.\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou bring the vehicle to a stop.","name":"Stop","rarity":"common","release_date":"2020-02-26","requirement":"You are piloting a vehicle in motion.","requirement_markdown":"You are piloting a vehicle in motion.","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Manipulate\" url=\"/Traits.aspx?ID=104\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 176</row>\n\n**Requirement**\r\nYou are piloting a vehicle in motion.\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou bring the vehicle to a stop.\r\n</summary>","source":["Gamemastery Guide"],"source_raw":["Gamemastery Guide pg. 176"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 176</row>","speed":{},"summary":"You bring the vehicle to a stop.","summary_markdown":"You bring the vehicle to a stop.","text":" Stop Single Action Source Gamemastery Guide pg. 176 Requirements You are piloting a vehicle in motion. --- You bring the vehicle to a stop.","trait":["Manipulate"],"trait_markdown":"[Manipulate](/Traits.aspx?ID=104)","trait_raw":["Manipulate"],"type":"Action","url":"/Actions.aspx?ID=485","weakness":{}}},{"_index":"aon18","_id":"action-486","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-486","markdown":"<title level=\"1\" right=\"Action\">[Take Control](/Actions.aspx?ID=486) <actions string=\"Single Action\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Manipulate\" url=\"/Traits.aspx?ID=104\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 176</row>\n\n**Requirements** You are aboard the vehicle and adjacent to its controls.\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou grab the reins, the wheel, or some other mechanism to control the vehicle. Attempt a piloting check; on a success, you become the vehicles pilot, or regain control of the vehicle if it was uncontrolled. Some vehicles have complicated controls that cause this action to become a multi-action activity.","name":"Take Control","rarity":"common","release_date":"2020-02-26","requirement":"You are aboard the vehicle and adjacent to its controls.","requirement_markdown":"You are aboard the vehicle and adjacent to its controls.","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Manipulate\" url=\"/Traits.aspx?ID=104\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 176</row>\n\n**Requirement**\r\nYou are aboard the vehicle and adjacent to its controls.\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou grab the reins, the wheel, or some other mechanism to control the vehicle. Attempt a piloting check; on a success, you become the vehicles …\r\n</summary>","source":["Gamemastery Guide"],"source_raw":["Gamemastery Guide pg. 176"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 176</row>","speed":{},"summary":"You grab the reins, the wheel, or some other mechanism to control the vehicle. Attempt a piloting check; on a success, you become the vehicles …","summary_markdown":"You grab the reins, the wheel, or some other mechanism to control the vehicle. Attempt a piloting check; on a success, you become the vehicles …","text":" Take Control Single Action Source Gamemastery Guide pg. 176 Requirements You are aboard the vehicle and adjacent to its controls. --- You grab the reins, the wheel, or some other mechanism to control the vehicle. Attempt a piloting check; on a success, you become the vehicles pilot, or regain control of the vehicle if it was uncontrolled. Some vehicles have complicated controls that cause this action to become a multi-action activity.","trait":["Manipulate"],"trait_markdown":"[Manipulate](/Traits.aspx?ID=104)","trait_raw":["Manipulate"],"type":"Action","url":"/Actions.aspx?ID=486","weakness":{}}},{"_index":"aon18","_id":"action-487","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"one per hour","id":"action-487","markdown":"**Activate** <actions string=\"Two Actions\" />Interact; **Frequency** one per hour; **Effect** You make a quick inscription on an adjacent [golem](/Traits.aspx?ID=220) creature of 11th level or lower. The golem must succeed at a DC 27 Reflex saving throw or you immediately gain control over the golem for 1 minute. A [controlled](/Conditions.aspx?ID=6) golem is helpful toward you and follows your orders to the best of its ability as long as it is under your control. If the golems original controller is within 60 feet of the golem and can see the golem, that controller can attempt a counteract check (DC 27) as a reaction to counteract this effect; on a success, the inscription disappears and the golem reverts to its pre-inscription state. The inscription can also be counteracted with [_dispel magic_](/Spells.aspx?ID=78). \n\nIf the golem you are targeting has already been inscribed with a _golem stylus_, you must attempt a counteract check against the previous inscription as part of activating the item, using your golem styluss item level or your [Arcana](/Skills.aspx?ID=2) skill check modifier as your counteract check modifier. If successful, you modify the existing inscription so that the golem falls under your control.","name":"Interact","rarity":"common","release_date":"2020-03-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #153: Life's Long Shadows](/Sources.aspx?ID=29) pg. 69</row>\r\n\r\n**Frequency**\r\none per hour\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou make a quick inscription on an adjacent golem creature of 11th level or lower. The golem must succeed at a DC 27 Reflex saving throw or you …\r\n</summary>","source":["Pathfinder #153: Life's Long Shadows"],"source_raw":["Pathfinder #153: Life's Long Shadows pg. 69"],"source_category":"Adventure Paths","source_group":"Extinction Curse","source_markdown":"<row gap=\"tiny\">[Pathfinder #153: Life's Long Shadows](/Sources.aspx?ID=29) pg. 69</row>","speed":{},"summary":"You make a quick inscription on an adjacent golem creature of 11th level or lower. The golem must succeed at a DC 27 Reflex saving throw or you …","summary_markdown":"You make a quick inscription on an adjacent golem creature of 11th level or lower. The golem must succeed at a DC 27 Reflex saving throw or you …","text":" Activate Two ActionsInteract; Frequency one per hour; Effect You make a quick inscription on an adjacent golem creature of 11th level or lower. The golem must succeed at a DC 27 Reflex saving throw or you immediately gain control over the golem for 1 minute. A controlled golem is helpful toward you and follows your orders to the best of its ability as long as it is under your control. If the golems original controller is within 60 feet of the golem and can see the golem, that controller can attempt a counteract check (DC 27) as a reaction to counteract this effect; on a success, the inscription disappears and the golem reverts to its pre-inscription state. The inscription can also be counteracted with dispel magic . If the golem you are targeting has already been inscribed with a golem stylus , you must attempt a counteract check against the previous inscription as part of activating the item, using your golem styluss item level or your Arcana skill check modifier as your counteract check modifier. If successful, you modify the existing inscription so that the golem falls under your control.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=487","weakness":{}}},{"_index":"aon18","_id":"action-488","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"three times per day","id":"action-488","markdown":"**Activate** <actions string=\"\" />1 minute; **Frequency** three times per day; **Requirements** You are standing on at least 5 feet of earthen material (such as stone, soil, clay, or sand); **Effect** You sink into the ground and emerge at another location within 100 miles. This location must have an earthen surface at least 5 feet deep and you must be able to identify the location precisely by both its position relative to your starting position and its appearance or other identifying features. You cant carry [extradimensional](/Traits.aspx?ID=67) spaces with you to the destination, and if you attempt to do so, the activation fails.","name":"1 minute","rarity":"common","release_date":"2020-03-26","requirement":"You are standing on at least 5 feet of earthen material (such as stone, soil, clay, or sand)","requirement_markdown":"You are standing on at least 5 feet of earthen material (such as stone, soil, clay, or sand)","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #153: Life's Long Shadows](/Sources.aspx?ID=29) pg. 69</row>\r\n\r\n**Frequency**\r\nthree times per day\n\n**Requirement**\r\nYou are standing on at least 5 feet of earthen material (such as stone, soil, clay, or sand)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou sink into the ground and emerge at another location within 100 miles. This location must have an earthen surface at least 5 feet deep and you …\r\n</summary>","source":["Pathfinder #153: Life's Long Shadows"],"source_raw":["Pathfinder #153: Life's Long Shadows pg. 69"],"source_category":"Adventure Paths","source_group":"Extinction Curse","source_markdown":"<row gap=\"tiny\">[Pathfinder #153: Life's Long Shadows](/Sources.aspx?ID=29) pg. 69</row>","speed":{},"summary":"You sink into the ground and emerge at another location within 100 miles. This location must have an earthen surface at least 5 feet deep and you …","summary_markdown":"You sink into the ground and emerge at another location within 100 miles. This location must have an earthen surface at least 5 feet deep and you …","text":" Activate 1 minute; Frequency three times per day; Requirements You are standing on at least 5 feet of earthen material (such as stone, soil, clay, or sand); Effect You sink into the ground and emerge at another location within 100 miles. This location must have an earthen surface at least 5 feet deep and you must be able to identify the location precisely by both its position relative to your starting position and its appearance or other identifying features. You cant carry extradimensional spaces with you to the destination, and if you attempt to do so, the activation fails.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=488","weakness":{}}},{"_index":"aon18","_id":"action-489","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-489","markdown":"**Activate** <actions string=\"Two Actions\" />command, envision; **Frequency** once per day; **Effect** You place the shovel in a starting position and specify the dimensions and direction to dig (such as “Dig down 8 feet in a rectangle sized 30 feet by 40 feet” or “Dig straight ahead for 30 feet”). The shovel then animates and digs on its own at a rate of one 5-foot cube per 10 minutes until the task is complete or it is picked up. It can dig through dirt, gravel, sand, snow, or similar loose material, but the shovel stops digging (or digs around, if commanded) if it strikes stone or another solid material. A _shoony shovel_ can sense if its digging path will cause a building to collapse, harm a creature, or otherwise create significant problems, in which case it automatically stops digging.","name":"command, envision","rarity":"common","release_date":"2020-03-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #153: Life's Long Shadows](/Sources.aspx?ID=29) pg. 69</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou place the shovel in a starting position and specify the dimensions and direction to dig (such as “Dig down 8 feet in a rectangle sized 30 feet by …\r\n</summary>","source":["Pathfinder #153: Life's Long Shadows"],"source_raw":["Pathfinder #153: Life's Long Shadows pg. 69"],"source_category":"Adventure Paths","source_group":"Extinction Curse","source_markdown":"<row gap=\"tiny\">[Pathfinder #153: Life's Long Shadows](/Sources.aspx?ID=29) pg. 69</row>","speed":{},"summary":"You place the shovel in a starting position and specify the dimensions and direction to dig (such as “Dig down 8 feet in a rectangle sized 30 feet by …","summary_markdown":"You place the shovel in a starting position and specify the dimensions and direction to dig (such as “Dig down 8 feet in a rectangle sized 30 feet by …","text":" Activate Two Actionscommand, envision; Frequency once per day; Effect You place the shovel in a starting position and specify the dimensions and direction to dig (such as “Dig down 8 feet in a rectangle sized 30 feet by 40 feet” or “Dig straight ahead for 30 feet”). The shovel then animates and digs on its own at a rate of one 5-foot cube per 10 minutes until the task is complete or it is picked up. It can dig through dirt, gravel, sand, snow, or similar loose material, but the shovel stops digging (or digs around, if commanded) if it strikes stone or another solid material. A shoony shovel can sense if its digging path will cause a building to collapse, harm a creature, or otherwise create significant problems, in which case it automatically stops digging.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=489","weakness":{}}},{"_index":"aon18","_id":"action-491","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-491","markdown":"<title level=\"1\" right=\"Action\">[Tongue Pull](/Actions.aspx?ID=491) <actions string=\"Single Action\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Attack\" url=\"/Traits.aspx?ID=15\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #154: Siege of the Dinosaurs](/Sources.aspx?ID=31) pg. 73</row>\n\n</column>\r\n\r\n---\r\n\r\nThe cave gecko snaps out its tongue, attempting to pull a foe within 10 feet toward it. The gecko attempts an Athletics check against the foe's Fortitude DC. On a success, the cave gecko pulls the foe next to it. This movement is forced movement. On a critical success, the foe is also grabbed until the beginning of your next turn.","name":"Tongue Pull","rarity":"common","release_date":"2020-04-29","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Attack\" url=\"/Traits.aspx?ID=15\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #154: Siege of the Dinosaurs](/Sources.aspx?ID=31) pg. 73</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe cave gecko snaps out its tongue, attempting to pull a foe within 10 feet toward it. The gecko attempts an Athletics check against the foe's …\r\n</summary>","source":["Pathfinder #154: Siege of the Dinosaurs"],"source_raw":["Pathfinder #154: Siege of the Dinosaurs pg. 73"],"source_category":"Adventure Paths","source_group":"Extinction Curse","source_markdown":"<row gap=\"tiny\">[Pathfinder #154: Siege of the Dinosaurs](/Sources.aspx?ID=31) pg. 73</row>","speed":{},"summary":"The cave gecko snaps out its tongue, attempting to pull a foe within 10 feet toward it. The gecko attempts an Athletics check against the foe's …","summary_markdown":"The cave gecko snaps out its tongue, attempting to pull a foe within 10 feet toward it. The gecko attempts an Athletics check against the foe's …","text":" Tongue Pull Single Action Source Pathfinder #154: Siege of the Dinosaurs pg. 73 --- The cave gecko snaps out its tongue, attempting to pull a foe within 10 feet toward it. The gecko attempts an Athletics check against the foe's Fortitude DC. On a success, the cave gecko pulls the foe next to it. This movement is forced movement. On a critical success, the foe is also grabbed until the beginning of your next turn.","trait":["Attack"],"trait_markdown":"[Attack](/Traits.aspx?ID=15)","trait_raw":["Attack"],"type":"Action","url":"/Actions.aspx?ID=491","weakness":{}}},{"_index":"aon18","_id":"action-492","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-492","markdown":"<title level=\"1\" right=\"Action\">[Lurching Rush](/Actions.aspx?ID=492) <actions string=\"Two Actions\" /></title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #154: Siege of the Dinosaurs](/Sources.aspx?ID=31) pg. 74</row>\n\n</column>\r\n\r\n---\r\n\r\nThe monitor lizard Strides and then makes a jaws Strike. If it moved at least 20 feet away from its starting position, it gains a +2 circumstance bonus to this attack roll.","name":"Lurching Rush","rarity":"common","release_date":"2020-04-29","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #154: Siege of the Dinosaurs](/Sources.aspx?ID=31) pg. 74</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe monitor lizard Strides and then makes a jaws Strike. If it moved at least 20 feet away from its starting position, it gains a +2 circumstance …\r\n</summary>","source":["Pathfinder #154: Siege of the Dinosaurs"],"source_raw":["Pathfinder #154: Siege of the Dinosaurs pg. 74"],"source_category":"Adventure Paths","source_group":"Extinction Curse","source_markdown":"<row gap=\"tiny\">[Pathfinder #154: Siege of the Dinosaurs](/Sources.aspx?ID=31) pg. 74</row>","speed":{},"summary":"The monitor lizard Strides and then makes a jaws Strike. If it moved at least 20 feet away from its starting position, it gains a +2 circumstance …","summary_markdown":"The monitor lizard Strides and then makes a jaws Strike. If it moved at least 20 feet away from its starting position, it gains a +2 circumstance …","text":" Lurching Rush Two Actions Source Pathfinder #154: Siege of the Dinosaurs pg. 74 --- The monitor lizard Strides and then makes a jaws Strike. If it moved at least 20 feet away from its starting position, it gains a +2 circumstance bonus to this attack roll.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=492","weakness":{}}},{"_index":"aon18","_id":"action-493","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-493","markdown":"<title level=\"1\" right=\"Action\">[Pterosaur Swoop](/Actions.aspx?ID=493) <actions string=\"Two Actions\" /></title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #154: Siege of the Dinosaurs](/Sources.aspx?ID=31) pg. 74</row>\n\n</column>\r\n\r\n---\r\n\r\nThe pterosaur Flies up to its Speed and makes one beak Strike at any point during that movement.","name":"Pterosaur Swoop","rarity":"common","release_date":"2020-04-29","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #154: Siege of the Dinosaurs](/Sources.aspx?ID=31) pg. 74</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe pterosaur Flies up to its Speed and makes one beak Strike at any point during that movement.\r\n</summary>","source":["Pathfinder #154: Siege of the Dinosaurs"],"source_raw":["Pathfinder #154: Siege of the Dinosaurs pg. 74"],"source_category":"Adventure Paths","source_group":"Extinction Curse","source_markdown":"<row gap=\"tiny\">[Pathfinder #154: Siege of the Dinosaurs](/Sources.aspx?ID=31) pg. 74</row>","speed":{},"summary":"The pterosaur Flies up to its Speed and makes one beak Strike at any point during that movement.","summary_markdown":"The pterosaur Flies up to its Speed and makes one beak Strike at any point during that movement.","text":" Pterosaur Swoop Two Actions Source Pathfinder #154: Siege of the Dinosaurs pg. 74 --- The pterosaur Flies up to its Speed and makes one beak Strike at any point during that movement.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=493","weakness":{}}},{"_index":"aon18","_id":"action-494","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-494","markdown":"**Activate** <actions string=\"Single Action\" />command; **Effect** The _ankylostar_ grows and transforms into a _+2 greater striking greatclub_, but it retains the [versatile (piercing)](/Traits.aspx?ID=200) trait of a morningstar. While in this form, the _ankylostar_ has Bulk 2 and requires two hands to wield. It can be returned to its morningstar form with another 1-action command.","name":"command","rarity":"common","release_date":"2020-04-29","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #154: Siege of the Dinosaurs](/Sources.aspx?ID=31) pg. 75</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe ankylostar grows and transforms into a +2 greater striking greatclub , but it retains the versatile (piercing) trait of a morningstar. While …\r\n</summary>","source":["Pathfinder #154: Siege of the Dinosaurs"],"source_raw":["Pathfinder #154: Siege of the Dinosaurs pg. 75"],"source_category":"Adventure Paths","source_group":"Extinction Curse","source_markdown":"<row gap=\"tiny\">[Pathfinder #154: Siege of the Dinosaurs](/Sources.aspx?ID=31) pg. 75</row>","speed":{},"summary":"The ankylostar grows and transforms into a +2 greater striking greatclub , but it retains the versatile (piercing) trait of a morningstar. While …","summary_markdown":"The ankylostar grows and transforms into a +2 greater striking greatclub , but it retains the versatile (piercing) trait of a morningstar. While …","text":" Activate Single Actioncommand; Effect The ankylostar grows and transforms into a +2 greater striking greatclub , but it retains the versatile (piercing) trait of a morningstar. While in this form, the ankylostar has Bulk 2 and requires two hands to wield. It can be returned to its morningstar form with another 1-action command.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=494","weakness":{}}},{"_index":"aon18","_id":"action-495","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-495","markdown":"**Activate** <actions string=\"Two Actions\" />command, Interact; **Frequency** once per day; **Requirements** The ankylostar is in its greatclub form; **Effect** The _ankylostars_ length extends as you swing the club in a wide arc. You Strike up to three creatures in a 15-foot cone; this counts as one attack for the purpose of calculating your multiple attack penalty. Alternatively, you [Shove](/Actions.aspx?ID=38) up to three creatures in a 15-foot cone, rolling a separate [Athletics](/Skills.aspx?ID=3) check for each creature.","name":"command, Interact","rarity":"common","release_date":"2020-04-29","requirement":"The ankylostar is in its greatclub form","requirement_markdown":"The _ankylostar_ is in its greatclub form","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #154: Siege of the Dinosaurs](/Sources.aspx?ID=31) pg. 75</row>\r\n\r\n**Frequency**\r\nonce per day\n\n**Requirement**\r\nThe _ankylostar_ is in its greatclub form\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe ankylostars length extends as you swing the club in a wide arc. You Strike up to three creatures in a 15-foot cone; this counts as one attack …\r\n</summary>","source":["Pathfinder #154: Siege of the Dinosaurs"],"source_raw":["Pathfinder #154: Siege of the Dinosaurs pg. 75"],"source_category":"Adventure Paths","source_group":"Extinction Curse","source_markdown":"<row gap=\"tiny\">[Pathfinder #154: Siege of the Dinosaurs](/Sources.aspx?ID=31) pg. 75</row>","speed":{},"summary":"The ankylostars length extends as you swing the club in a wide arc. You Strike up to three creatures in a 15-foot cone; this counts as one attack …","summary_markdown":"The ankylostars length extends as you swing the club in a wide arc. You Strike up to three creatures in a 15-foot cone; this counts as one attack …","text":" Activate Two Actionscommand, Interact; Frequency once per day; Requirements The ankylostar is in its greatclub form; Effect The ankylostars length extends as you swing the club in a wide arc. You Strike up to three creatures in a 15-foot cone; this counts as one attack for the purpose of calculating your multiple attack penalty. Alternatively, you Shove up to three creatures in a 15-foot cone, rolling a separate Athletics check for each creature.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=495","weakness":{}}},{"_index":"aon18","_id":"action-496","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-496","markdown":"**Activate** <actions string=\"Reaction\" />Interact; **Trigger** A creature attacks you with a jaws or fangs Strike or similar Strike using its mouth; **Effect** You make a shield bash Strike as a reaction against the attacker. If the shield bash hits, the target takes damage and must attempt a DC 31 Fortitude saving throw. The effects of the saving throw are determined after the effects of the triggering Strike are resolved.\r\n\r\n**Success** The target is unaffected.<br />\r\n**Failure** You wound the targets mouth. It takes 1d6 [persistent bleed damage](/Conditions.aspx?ID=29) and takes a 2 status penalty to attack and damage rolls with jaws, fangs, or similar Strikes for 24 hours.<br />\r\n**Critical Failure** You break the targets jaw. As failure, and the creature can't make Strikes using its mouth for 1 minute. At the end of its turn, it can attempt a Fortitude save to regain the ability to make Strikes using its mouth.","name":"Interact","rarity":"common","release_date":"2020-04-29","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #154: Siege of the Dinosaurs](/Sources.aspx?ID=31) pg. 76</row>\n\n**Trigger**\r\nA creature attacks you with a jaws or fangs Strike or similar Strike using its mouth\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou make a shield bash Strike as a reaction against the attacker. If the shield bash hits, the target takes damage and must attempt a DC 31 Fortitude …\r\n</summary>","source":["Pathfinder #154: Siege of the Dinosaurs"],"source_raw":["Pathfinder #154: Siege of the Dinosaurs pg. 76"],"source_category":"Adventure Paths","source_group":"Extinction Curse","source_markdown":"<row gap=\"tiny\">[Pathfinder #154: Siege of the Dinosaurs](/Sources.aspx?ID=31) pg. 76</row>","speed":{},"summary":"You make a shield bash Strike as a reaction against the attacker. If the shield bash hits, the target takes damage and must attempt a DC 31 Fortitude …","summary_markdown":"You make a shield bash Strike as a reaction against the attacker. If the shield bash hits, the target takes damage and must attempt a DC 31 Fortitude …","text":" Activate ReactionInteract; Trigger A creature attacks you with a jaws or fangs Strike or similar Strike using its mouth; Effect You make a shield bash Strike as a reaction against the attacker. If the shield bash hits, the target takes damage and must attempt a DC 31 Fortitude saving throw. The effects of the saving throw are determined after the effects of the triggering Strike are resolved. Success The target is unaffected. Failure You wound the targets mouth. It takes 1d6 persistent bleed damage and takes a 2 status penalty to attack and damage rolls with jaws, fangs, or similar Strikes for 24 hours. Critical Failure You break the targets jaw. As failure, and the creature can't make Strikes using its mouth for 1 minute. At the end of its turn, it can attempt a Fortitude save to regain the ability to make Strikes using its mouth.","trait_markdown":"","trigger":"A creature attacks you with a jaws or fangs Strike or similar Strike using its mouth","trigger_markdown":"A creature attacks you with a jaws or fangs Strike or similar Strike using its mouth","type":"Action","url":"/Actions.aspx?ID=496","weakness":{}}},{"_index":"aon18","_id":"action-497","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-497","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Trigger** You are grabbed or are hit by an unarmed attack; **Effect** Your attacker must attempt a DC 28 Fortitude saving throw. Creatures with a stench aura, such as [otyughs](/Monsters.aspx?ID=327) and xulgaths, are immune to this effect.\r\n\r\n**Success** The creature is unaffected and is immune to the effects of the noxious jerkin for 1 minute.<br />\r\n**Failure** The creature is [sickened 1.](/Conditions.aspx?ID=34)<br />\r\n**Critical Failure** The creature is sickened 1 and is [slowed 1](/Conditions.aspx?ID=35) for 1 round.","name":"envision","rarity":"common","release_date":"2020-04-29","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #154: Siege of the Dinosaurs](/Sources.aspx?ID=31) pg. 76</row>\n\n**Trigger**\r\nYou are grabbed or are hit by an unarmed attack\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour attacker must attempt a DC 28 Fortitude saving throw. Creatures with a stench aura, such as otyughs and xulgaths, are immune to this effect.\r\n</summary>","source":["Pathfinder #154: Siege of the Dinosaurs"],"source_raw":["Pathfinder #154: Siege of the Dinosaurs pg. 76"],"source_category":"Adventure Paths","source_group":"Extinction Curse","source_markdown":"<row gap=\"tiny\">[Pathfinder #154: Siege of the Dinosaurs](/Sources.aspx?ID=31) pg. 76</row>","speed":{},"summary":"Your attacker must attempt a DC 28 Fortitude saving throw. Creatures with a stench aura, such as otyughs and xulgaths, are immune to this effect.","summary_markdown":"Your attacker must attempt a DC 28 Fortitude saving throw. Creatures with a stench aura, such as otyughs and xulgaths, are immune to this effect.","text":" Activate Free Actionenvision; Trigger You are grabbed or are hit by an unarmed attack; Effect Your attacker must attempt a DC 28 Fortitude saving throw. Creatures with a stench aura, such as otyughs and xulgaths, are immune to this effect. Success The creature is unaffected and is immune to the effects of the noxious jerkin for 1 minute. Failure The creature is sickened 1. Critical Failure The creature is sickened 1 and is slowed 1 for 1 round.","trait_markdown":"","trigger":"You are grabbed or are hit by an unarmed attack","trigger_markdown":"You are grabbed or are hit by an unarmed attack","type":"Action","url":"/Actions.aspx?ID=497","weakness":{}}},{"_index":"aon18","_id":"action-498","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"three times per day","id":"action-498","markdown":"**Activate** <actions string=\"Reaction\" />Interact ([poison](/Traits.aspx?ID=126)) **Frequency** three times per day; **Trigger** You successfully Strike a creature with the spore sap ; **Effect** The _spore sap_ releases a puff of stupefying fungal spores. The target must succeed at a DC 28 Fortitude save or become [stupefied 1](/Conditions.aspx?ID=37) for 1 minute (stupefied 2 on a critical failure).","name":"Interact (poison)","rarity":"common","release_date":"2020-04-29","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #154: Siege of the Dinosaurs](/Sources.aspx?ID=31) pg. 76</row>\r\n\r\n**Frequency**\r\nthree times per day\r\n\r\n**Trigger**\r\nYou successfully Strike a creature with the _spore sap_\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe spore sap releases a puff of stupefying fungal spores. The target must succeed at a DC 28 Fortitude save or become stupefied 1 for 1 minute …\r\n</summary>","source":["Pathfinder #154: Siege of the Dinosaurs"],"source_raw":["Pathfinder #154: Siege of the Dinosaurs pg. 76"],"source_category":"Adventure Paths","source_group":"Extinction Curse","source_markdown":"<row gap=\"tiny\">[Pathfinder #154: Siege of the Dinosaurs](/Sources.aspx?ID=31) pg. 76</row>","speed":{},"summary":"The spore sap releases a puff of stupefying fungal spores. The target must succeed at a DC 28 Fortitude save or become stupefied 1 for 1 minute …","summary_markdown":"The spore sap releases a puff of stupefying fungal spores. The target must succeed at a DC 28 Fortitude save or become stupefied 1 for 1 minute …","text":" Activate ReactionInteract (poison) Frequency three times per day; Trigger You successfully Strike a creature with the spore sap ; Effect The spore sap releases a puff of stupefying fungal spores. The target must succeed at a DC 28 Fortitude save or become stupefied 1 for 1 minute (stupefied 2 on a critical failure).","trait_markdown":"","trigger":"You successfully Strike a creature with the spore sap ","trigger_markdown":"You successfully Strike a creature with the _spore sap_","type":"Action","url":"/Actions.aspx?ID=498","weakness":{}}},{"_index":"aon18","_id":"action-499","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-499","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Frequency** once per day; **Effect** You hurl the _stoneraiser javelin_ at an unoccupied space within 30 feet. The javelins power flows into the ground, which erupts in a 5-foot-radius burst of razor-sharp stalagmites. The stalagmites are 10 feet tall. Everything on each side of the stalagmites has cover from creatures on the opposite side, and the stalagmites spaces are difficult terrain. A creature takes 4d4 piercing damage for every move action it takes that enters at least one of the affected spaces. Each 5-foot-by-5-foot section has AC 10, Hardness 14, and 30 Hit Points. Its immune to critical hits and precision damage. A destroyed section can be moved through freely. The stalagmites crumble to dust after 1 minute. \n\nAny creature in the area when the stalagmites appear is pushed to the nearest unoccupied space of its choice; this movement is [forced movement](/Rules.aspx?ID=451). Pushed creatures must attempt a DC 28 Reflex saving throw or take 4d4 piercing damage.\r\n\r\n**Critical Success** The creature is unaffected.<br />\r\n**Success** The creature takes half damage.<br />\r\n**Failure** The creature takes full damage.<br />\r\n**Critical Failure** The creature takes double damage and is knocked [prone](/Conditions.aspx?ID=31).","name":"Interact","rarity":"common","release_date":"2020-04-29","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #154: Siege of the Dinosaurs](/Sources.aspx?ID=31) pg. 76</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou hurl the stoneraiser javelin at an unoccupied space within 30 feet. The javelins power flows into the ground, which erupts in a 5-foot-radius …\r\n</summary>","source":["Pathfinder #154: Siege of the Dinosaurs"],"source_raw":["Pathfinder #154: Siege of the Dinosaurs pg. 76"],"source_category":"Adventure Paths","source_group":"Extinction Curse","source_markdown":"<row gap=\"tiny\">[Pathfinder #154: Siege of the Dinosaurs](/Sources.aspx?ID=31) pg. 76</row>","speed":{},"summary":"You hurl the stoneraiser javelin at an unoccupied space within 30 feet. The javelins power flows into the ground, which erupts in a 5-foot-radius …","summary_markdown":"You hurl the stoneraiser javelin at an unoccupied space within 30 feet. The javelins power flows into the ground, which erupts in a 5-foot-radius …","text":" Activate Single ActionInteract; Frequency once per day; Effect You hurl the stoneraiser javelin at an unoccupied space within 30 feet. The javelins power flows into the ground, which erupts in a 5-foot-radius burst of razor-sharp stalagmites. The stalagmites are 10 feet tall. Everything on each side of the stalagmites has cover from creatures on the opposite side, and the stalagmites spaces are difficult terrain. A creature takes 4d4 piercing damage for every move action it takes that enters at least one of the affected spaces. Each 5-foot-by-5-foot section has AC 10, Hardness 14, and 30 Hit Points. Its immune to critical hits and precision damage. A destroyed section can be moved through freely. The stalagmites crumble to dust after 1 minute. Any creature in the area when the stalagmites appear is pushed to the nearest unoccupied space of its choice; this movement is forced movement. Pushed creatures must attempt a DC 28 Reflex saving throw or take 4d4 piercing damage. Critical Success The creature is unaffected. Success The creature takes half damage. Failure The creature takes full damage. Critical Failure The creature takes double damage and is knocked prone.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=499","weakness":{}}},{"_index":"aon18","_id":"action-500","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-500","markdown":"**Activate** <actions string=\"Two Actions\" />Interact; ","name":"Interact","rarity":"common","release_date":"2020-05-27","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 121 <sup>2.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Bestiary 2"],"source_raw":["Bestiary 2 pg. 121"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Bestiary 2](/Sources.aspx?ID=32) pg. 121 <sup>2.0</sup></row>","speed":{},"text":" Activate Two ActionsInteract; ","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=500","weakness":{}}},{"_index":"aon18","_id":"action-501","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-501","markdown":"**Activate** <actions string=\"Single Action\" />Interact; ","name":"Interact","rarity":"common","release_date":"2020-05-27","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 261 <sup>2.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Bestiary 2"],"source_raw":["Bestiary 2 pg. 261"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Bestiary 2](/Sources.aspx?ID=32) pg. 261 <sup>2.0</sup></row>","speed":{},"text":" Activate Single ActionInteract; ","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=501","weakness":{}}},{"_index":"aon18","_id":"action-502","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-502","markdown":"**Activate** <actions string=\"Single Action\" />command; **Effect** The _anchor spear_ extends into a _+2 greater striking [longspear](/Weapons.aspx?ID=6)_ or back to its original form as a _+2 greater striking spear_.","name":"command","rarity":"common","release_date":"2020-05-27","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #155: Lord of the Black Sands](/Sources.aspx?ID=33) pg. 75</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe anchor spear extends into a +2 greater striking longspear or back to its original form as a +2 greater striking spear .\r\n</summary>","source":["Pathfinder #155: Lord of the Black Sands"],"source_raw":["Pathfinder #155: Lord of the Black Sands pg. 75"],"source_category":"Adventure Paths","source_group":"Extinction Curse","source_markdown":"<row gap=\"tiny\">[Pathfinder #155: Lord of the Black Sands](/Sources.aspx?ID=33) pg. 75</row>","speed":{},"summary":"The anchor spear extends into a +2 greater striking longspear or back to its original form as a +2 greater striking spear .","summary_markdown":"The anchor spear extends into a +2 greater striking longspear or back to its original form as a +2 greater striking spear .","text":" Activate Single Actioncommand; Effect The anchor spear extends into a +2 greater striking longspear or back to its original form as a +2 greater striking spear .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=502","weakness":{}}},{"_index":"aon18","_id":"action-503","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per 10 minutes","id":"action-503","markdown":"**Activate** <actions string=\"Reaction\" />command; **Frequency** once per 10 minutes; **Trigger** You damage a creature using the anchor spear ; **Effect** The spear embeds itself into the creature, and the spear's haft splits along the silver lines to become a series of hooks attached to a thin but strong cable. As long as the _anchor spear_ remains embedded in the creature, any time the creature burrows or climbs, it treats normal terrain as difficult terrain and difficult terrain as greater difficult terrain. The creature can spend an Interact action to attempt a DC 32 [Athletics](/Skills.aspx?ID=3) check to remove the spearhead.\r\n\r\n**Critical Success** The _anchor spear_ is removed, becomes [broken](/Conditions.aspx?ID=2), and falls to the ground in the creature's space.<br />\r\n**Success** The _anchor spear_ is removed, the creature takes 1d8 piercing damage, and the spear falls to the ground in a random space adjacent to the creature.<br />\r\n**Failure** The _anchor spear_ remains in place, and the creature takes 1d8 piercing damage.<br />\r\n**Critical Failure** As failure, except the creature takes 2d8 piercing damage.","name":"command","rarity":"common","release_date":"2020-05-27","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #155: Lord of the Black Sands](/Sources.aspx?ID=33) pg. 75</row>\r\n\r\n**Frequency**\r\nonce per 10 minutes\r\n\r\n**Trigger**\r\nYou damage a creature using the _anchor spear_\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe spear embeds itself into the creature, and the spear's haft splits along the silver lines to become a series of hooks attached to a thin but …\r\n</summary>","source":["Pathfinder #155: Lord of the Black Sands"],"source_raw":["Pathfinder #155: Lord of the Black Sands pg. 75"],"source_category":"Adventure Paths","source_group":"Extinction Curse","source_markdown":"<row gap=\"tiny\">[Pathfinder #155: Lord of the Black Sands](/Sources.aspx?ID=33) pg. 75</row>","speed":{},"summary":"The spear embeds itself into the creature, and the spear's haft splits along the silver lines to become a series of hooks attached to a thin but …","summary_markdown":"The spear embeds itself into the creature, and the spear's haft splits along the silver lines to become a series of hooks attached to a thin but …","text":" Activate Reactioncommand; Frequency once per 10 minutes; Trigger You damage a creature using the anchor spear ; Effect The spear embeds itself into the creature, and the spear's haft splits along the silver lines to become a series of hooks attached to a thin but strong cable. As long as the anchor spear remains embedded in the creature, any time the creature burrows or climbs, it treats normal terrain as difficult terrain and difficult terrain as greater difficult terrain. The creature can spend an Interact action to attempt a DC 32 Athletics check to remove the spearhead. Critical Success The anchor spear is removed, becomes broken, and falls to the ground in the creature's space. Success The anchor spear is removed, the creature takes 1d8 piercing damage, and the spear falls to the ground in a random space adjacent to the creature. Failure The anchor spear remains in place, and the creature takes 1d8 piercing damage. Critical Failure As failure, except the creature takes 2d8 piercing damage.","trait_markdown":"","trigger":"You damage a creature using the anchor spear ","trigger_markdown":"You damage a creature using the _anchor spear_","type":"Action","url":"/Actions.aspx?ID=503","weakness":{}}},{"_index":"aon18","_id":"action-504","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-504","markdown":"**Activate** <actions string=\"\" />1 minute (Interact); ","name":"1 minute (Interact)","rarity":"common","release_date":"2020-05-27","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #155: Lord of the Black Sands](/Sources.aspx?ID=33) pg. 75</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Pathfinder #155: Lord of the Black Sands"],"source_raw":["Pathfinder #155: Lord of the Black Sands pg. 75"],"source_category":"Adventure Paths","source_group":"Extinction Curse","source_markdown":"<row gap=\"tiny\">[Pathfinder #155: Lord of the Black Sands](/Sources.aspx?ID=33) pg. 75</row>","speed":{},"text":" Activate 1 minute (Interact); ","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=504","weakness":{}}},{"_index":"aon18","_id":"action-505","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-505","markdown":"**Activate** <actions string=\"Single Action\" />Interact; ","name":"Interact","rarity":"common","release_date":"2020-05-27","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #155: Lord of the Black Sands](/Sources.aspx?ID=33) pg. 75</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Pathfinder #155: Lord of the Black Sands"],"source_raw":["Pathfinder #155: Lord of the Black Sands pg. 75"],"source_category":"Adventure Paths","source_group":"Extinction Curse","source_markdown":"<row gap=\"tiny\">[Pathfinder #155: Lord of the Black Sands](/Sources.aspx?ID=33) pg. 75</row>","speed":{},"text":" Activate Single ActionInteract; ","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=505","weakness":{}}},{"_index":"aon18","_id":"action-506","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-506","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Effect** You drop a single item from the saddle's compartment, which falls to the ground below. If the item is a [bomb](/WeaponGroups.aspx?ID=2), make a ranged Strike with it.","name":"Interact","rarity":"common","release_date":"2020-05-27","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #155: Lord of the Black Sands](/Sources.aspx?ID=33) pg. 76</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou drop a single item from the saddle's compartment, which falls to the ground below. If the item is a bomb , make a ranged Strike with it.\r\n</summary>","source":["Pathfinder #155: Lord of the Black Sands"],"source_raw":["Pathfinder #155: Lord of the Black Sands pg. 76"],"source_category":"Adventure Paths","source_group":"Extinction Curse","source_markdown":"<row gap=\"tiny\">[Pathfinder #155: Lord of the Black Sands](/Sources.aspx?ID=33) pg. 76</row>","speed":{},"summary":"You drop a single item from the saddle's compartment, which falls to the ground below. If the item is a bomb , make a ranged Strike with it.","summary_markdown":"You drop a single item from the saddle's compartment, which falls to the ground below. If the item is a bomb , make a ranged Strike with it.","text":" Activate Single ActionInteract; Effect You drop a single item from the saddle's compartment, which falls to the ground below. If the item is a bomb, make a ranged Strike with it.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=506","weakness":{}}},{"_index":"aon18","_id":"action-507","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-507","markdown":"**Activate** <actions string=\"Two Actions\" />Interact; **Requirements** The saddle's compartment is loaded with two to six bombs; **Effect** You drop the saddle's entire payload, scattering the bombs below. Make a single ranged Strike against an AC of 10. The AC increases by 1 for every 5 feet above the target area you are. On a failure, the bombs fly away wildly and deal no damage. On a successful attack roll, the bombs fall and shatter, starting in the target area and moving in a line of 5-foot spaces up to 30 feet long for six bombs, one bomb per space. The bombs don't directly hit any creatures; instead, creatures take [splash](/Traits.aspx?ID=150) damage from the bombs as usual, but combine the splash damage from multiple overlapping bombs together before applying weaknesses or resistances. Apply any effects normally applied to splash damage when throwing a bomb (such as the effects of the [Calculated Splash](/Feats.aspx?ID=99) feat).","name":"Interact","rarity":"common","release_date":"2020-05-27","requirement":"The saddle's compartment is loaded with two to six bombs","requirement_markdown":"The saddle's compartment is loaded with two to six bombs","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #155: Lord of the Black Sands](/Sources.aspx?ID=33) pg. 76</row>\n\n**Requirement**\r\nThe saddle's compartment is loaded with two to six bombs\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou drop the saddle's entire payload, scattering the bombs below. Make a single ranged Strike against an AC of 10. The AC increases by 1 for every 5 …\r\n</summary>","source":["Pathfinder #155: Lord of the Black Sands"],"source_raw":["Pathfinder #155: Lord of the Black Sands pg. 76"],"source_category":"Adventure Paths","source_group":"Extinction Curse","source_markdown":"<row gap=\"tiny\">[Pathfinder #155: Lord of the Black Sands](/Sources.aspx?ID=33) pg. 76</row>","speed":{},"summary":"You drop the saddle's entire payload, scattering the bombs below. Make a single ranged Strike against an AC of 10. The AC increases by 1 for every 5 …","summary_markdown":"You drop the saddle's entire payload, scattering the bombs below. Make a single ranged Strike against an AC of 10. The AC increases by 1 for every 5 …","text":" Activate Two ActionsInteract; Requirements The saddle's compartment is loaded with two to six bombs; Effect You drop the saddle's entire payload, scattering the bombs below. Make a single ranged Strike against an AC of 10. The AC increases by 1 for every 5 feet above the target area you are. On a failure, the bombs fly away wildly and deal no damage. On a successful attack roll, the bombs fall and shatter, starting in the target area and moving in a line of 5-foot spaces up to 30 feet long for six bombs, one bomb per space. The bombs don't directly hit any creatures; instead, creatures take splash damage from the bombs as usual, but combine the splash damage from multiple overlapping bombs together before applying weaknesses or resistances. Apply any effects normally applied to splash damage when throwing a bomb (such as the effects of the Calculated Splash feat).","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=507","weakness":{}}},{"_index":"aon18","_id":"action-508","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per 10 minutes","id":"action-508","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Frequency** once per 10 minutes; **Requirements** You are riding a mount; **Effect** You kick both spurs into your mount's flank. Your mount takes 2d6 [persistent bleed damage](/Conditions.aspx?ID=29) and gains the [quickened](/Conditions.aspx?ID=32) condition for 1 minute or until the persistent bleed damage ends, whichever comes first. It can use the extra action only to Stride.","name":"Interact","rarity":"common","release_date":"2020-05-27","requirement":"You are riding a mount","requirement_markdown":"You are riding a mount","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #155: Lord of the Black Sands](/Sources.aspx?ID=33) pg. 76</row>\r\n\r\n**Frequency**\r\nonce per 10 minutes\n\n**Requirement**\r\nYou are riding a mount\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou kick both spurs into your mount's flank. Your mount takes 2d6 persistent bleed damage and gains the quickened condition for 1 minute or until …\r\n</summary>","source":["Pathfinder #155: Lord of the Black Sands"],"source_raw":["Pathfinder #155: Lord of the Black Sands pg. 76"],"source_category":"Adventure Paths","source_group":"Extinction Curse","source_markdown":"<row gap=\"tiny\">[Pathfinder #155: Lord of the Black Sands](/Sources.aspx?ID=33) pg. 76</row>","speed":{},"summary":"You kick both spurs into your mount's flank. Your mount takes 2d6 persistent bleed damage and gains the quickened condition for 1 minute or until …","summary_markdown":"You kick both spurs into your mount's flank. Your mount takes 2d6 persistent bleed damage and gains the quickened condition for 1 minute or until …","text":" Activate Single ActionInteract; Frequency once per 10 minutes; Requirements You are riding a mount; Effect You kick both spurs into your mount's flank. Your mount takes 2d6 persistent bleed damage and gains the quickened condition for 1 minute or until the persistent bleed damage ends, whichever comes first. It can use the extra action only to Stride.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=508","weakness":{}}},{"_index":"aon18","_id":"action-509","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-509","markdown":"**Activate** <actions string=\"Reaction\" />command; **Frequency** once per day; **Requirements** You successfully Strike a creature with Life's Last Breath ; **Effect** You cast a 9th-level [_paralyze_](/Spells.aspx?ID=213) spell on the target.","name":"command","rarity":"common","release_date":"2020-05-27","requirement":"You successfully Strike a creature with Life's Last Breath ","requirement_markdown":"You successfully Strike a creature with _Life's Last Breath_","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #155: Lord of the Black Sands](/Sources.aspx?ID=33) pg. 76</row>\r\n\r\n**Frequency**\r\nonce per day\n\n**Requirement**\r\nYou successfully Strike a creature with _Life's Last Breath_\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast a 9th-level paralyze spell on the target.\r\n</summary>","source":["Pathfinder #155: Lord of the Black Sands"],"source_raw":["Pathfinder #155: Lord of the Black Sands pg. 76"],"source_category":"Adventure Paths","source_group":"Extinction Curse","source_markdown":"<row gap=\"tiny\">[Pathfinder #155: Lord of the Black Sands](/Sources.aspx?ID=33) pg. 76</row>","speed":{},"summary":"You cast a 9th-level paralyze spell on the target.","summary_markdown":"You cast a 9th-level paralyze spell on the target.","text":" Activate Reactioncommand; Frequency once per day; Requirements You successfully Strike a creature with Life's Last Breath ; Effect You cast a 9th-level paralyze spell on the target.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=509","weakness":{}}},{"_index":"aon18","_id":"action-510","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per 10 minutes","id":"action-510","markdown":"**Activate** <actions string=\"Reaction\" />envision; **Frequency** once per 10 minutes; **Trigger** You successfully Strike a creature with Life's Last Breath ; **Effect** The target must succeed at a DC 38 Fortitude save or take 4d6 negative damage; you gain an equal amount of temporary Hit Points that last 1 minute.","name":"envision","rarity":"common","release_date":"2020-05-27","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #155: Lord of the Black Sands](/Sources.aspx?ID=33) pg. 76</row>\r\n\r\n**Frequency**\r\nonce per 10 minutes\r\n\r\n**Trigger**\r\nYou successfully Strike a creature with _Life's Last Breath_\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe target must succeed at a DC 38 Fortitude save or take 4d6 negative damage; you gain an equal amount of temporary Hit Points that last 1 minute.\r\n</summary>","source":["Pathfinder #155: Lord of the Black Sands"],"source_raw":["Pathfinder #155: Lord of the Black Sands pg. 76"],"source_category":"Adventure Paths","source_group":"Extinction Curse","source_markdown":"<row gap=\"tiny\">[Pathfinder #155: Lord of the Black Sands](/Sources.aspx?ID=33) pg. 76</row>","speed":{},"summary":"The target must succeed at a DC 38 Fortitude save or take 4d6 negative damage; you gain an equal amount of temporary Hit Points that last 1 minute.","summary_markdown":"The target must succeed at a DC 38 Fortitude save or take 4d6 negative damage; you gain an equal amount of temporary Hit Points that last 1 minute.","text":" Activate Reactionenvision; Frequency once per 10 minutes; Trigger You successfully Strike a creature with Life's Last Breath ; Effect The target must succeed at a DC 38 Fortitude save or take 4d6 negative damage; you gain an equal amount of temporary Hit Points that last 1 minute.","trait_markdown":"","trigger":"You successfully Strike a creature with Life's Last Breath ","trigger_markdown":"You successfully Strike a creature with _Life's Last Breath_","type":"Action","url":"/Actions.aspx?ID=510","weakness":{}}},{"_index":"aon18","_id":"action-511","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-511","markdown":"<title level=\"1\" right=\"Action\">[Avoid Notice](/Actions.aspx?ID=511) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Exploration\" url=\"/Traits.aspx?ID=66\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 479 <sup>4.0</sup></row>\n\n</column>\r\n\r\n---\r\n\r\nYou attempt a Stealth check to avoid notice while traveling at half speed. If you have the [Swift Sneak](/Feats.aspx?ID=850) feat, you can move at full Speed rather than half, but you still cant use another exploration activity while you do so. If you have the [Legendary Sneak](/Feats.aspx?ID=807) feat, you can move at full Speed and use a second exploration activity. If youre Avoiding Notice at the start of an encounter, you usually roll a Stealth check instead of a Perception check both to determine your initiative and to see if the enemies notice you (based on their Perception DCs, as normal for Sneak, regardless of their initiative check results).","name":"Avoid Notice","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Exploration\" url=\"/Traits.aspx?ID=66\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 479 <sup>4.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou attempt a Stealth check to avoid notice while traveling at half speed. If you have the Swift Sneak feat, you can move at full Speed rather than …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 479"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 479 <sup>4.0</sup></row>","speed":{},"summary":"You attempt a Stealth check to avoid notice while traveling at half speed. If you have the Swift Sneak feat, you can move at full Speed rather than …","summary_markdown":"You attempt a Stealth check to avoid notice while traveling at half speed. If you have the Swift Sneak feat, you can move at full Speed rather than …","text":" Avoid Notice Source Core Rulebook pg. 479 4.0 --- You attempt a Stealth check to avoid notice while traveling at half speed. If you have the Swift Sneak feat, you can move at full Speed rather than half, but you still cant use another exploration activity while you do so. If you have the Legendary Sneak feat, you can move at full Speed and use a second exploration activity. If youre Avoiding Notice at the start of an encounter, you usually roll a Stealth check instead of a Perception check both to determine your initiative and to see if the enemies notice you (based on their Perception DCs, as normal for Sneak, regardless of their initiative check results).","trait":["Exploration"],"trait_markdown":"[Exploration](/Traits.aspx?ID=66)","trait_raw":["Exploration"],"type":"Action","url":"/Actions.aspx?ID=511","weakness":{}}},{"_index":"aon18","_id":"action-512","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-512","markdown":"<title level=\"1\" right=\"Action\">[Defend](/Actions.aspx?ID=512) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Exploration\" url=\"/Traits.aspx?ID=66\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 479 <sup>4.0</sup></row>\n\n</column>\r\n\r\n---\r\n\r\nYou move at half your travel speed with your shield raised. If combat breaks out, you gain the benefits of Raising a Shield before your first turn begins.\n\n<document level=\"2\" id=\"action-98\" />","name":"Defend","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Exploration\" url=\"/Traits.aspx?ID=66\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 479 <sup>4.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou move at half your travel speed with your shield raised. If combat breaks out, you gain the benefits of Raising a Shield before your first turn …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 479"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 479 <sup>4.0</sup></row>","speed":{},"summary":"You move at half your travel speed with your shield raised. If combat breaks out, you gain the benefits of Raising a Shield before your first turn …","summary_markdown":"You move at half your travel speed with your shield raised. If combat breaks out, you gain the benefits of Raising a Shield before your first turn …","text":" Defend Source Core Rulebook pg. 479 4.0 --- You move at half your travel speed with your shield raised. If combat breaks out, you gain the benefits of Raising a Shield before your first turn begins.\n","trait":["Exploration"],"trait_markdown":"[Exploration](/Traits.aspx?ID=66)","trait_raw":["Exploration"],"type":"Action","url":"/Actions.aspx?ID=512","weakness":{}}},{"_index":"aon18","_id":"action-513","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-513","markdown":"<title level=\"1\" right=\"Action\">[Detect Magic](/Actions.aspx?ID=513) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n<trait label=\"Exploration\" url=\"/Traits.aspx?ID=66\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 479 <sup>4.0</sup></row>\n\n</column>\r\n\r\n---\r\n\r\nYou cast [_detect magic_](/Spells.aspx?ID=66) at regular intervals. You move at half your travel speed or slower. You have no chance of accidentally overlooking a magic aura at a travel speed up to 300 feet per minute, but must be traveling no more than 150 feet per minute to detect magic auras before the party moves into them.","name":"Detect Magic","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n<trait label=\"Exploration\" url=\"/Traits.aspx?ID=66\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 479 <sup>4.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast detect magic at regular intervals. You move at half your travel speed or slower. You have no chance of accidentally overlooking a magic …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 479"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 479 <sup>4.0</sup></row>","speed":{},"summary":"You cast detect magic at regular intervals. You move at half your travel speed or slower. You have no chance of accidentally overlooking a magic …","summary_markdown":"You cast detect magic at regular intervals. You move at half your travel speed or slower. You have no chance of accidentally overlooking a magic …","text":" Detect Magic Source Core Rulebook pg. 479 4.0 --- You cast detect magic at regular intervals. You move at half your travel speed or slower. You have no chance of accidentally overlooking a magic aura at a travel speed up to 300 feet per minute, but must be traveling no more than 150 feet per minute to detect magic auras before the party moves into them.","trait":["Concentrate","Exploration"],"trait_markdown":"[Concentrate](/Traits.aspx?ID=32), [Exploration](/Traits.aspx?ID=66)","trait_raw":["Concentrate","Exploration"],"type":"Action","url":"/Actions.aspx?ID=513","weakness":{}}},{"_index":"aon18","_id":"action-514","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-514","markdown":"<title level=\"1\" right=\"Action\">[Follow the Expert](/Actions.aspx?ID=514) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Auditory\" url=\"/Traits.aspx?ID=16\" />\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n<trait label=\"Exploration\" url=\"/Traits.aspx?ID=66\" />\r\n<trait label=\"Visual\" url=\"/Traits.aspx?ID=163\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 479 <sup>4.0</sup></row>\n\n</column>\r\n\r\n---\r\n\r\nChoose an ally attempting a recurring skill check while exploring, such as climbing, or performing a different exploration tactic that requires a skill check (like Avoiding Notice). The ally must be at least an expert in that skill and must be willing to provide assistance. While Following the Expert, you match their tactic or attempt similar skill checks. Thanks to your allys assistance, you can add your level as a proficiency bonus to the associated skill check, even if youre untrained. Additionally, you gain a circumstance bonus to your skill check based on your allys proficiency (+2 for expert, +3 for master, and +4 for legendary).","name":"Follow the Expert","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Auditory\" url=\"/Traits.aspx?ID=16\" />\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n<trait label=\"Exploration\" url=\"/Traits.aspx?ID=66\" />\r\n<trait label=\"Visual\" url=\"/Traits.aspx?ID=163\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 479 <sup>4.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nChoose an ally attempting a recurring skill check while exploring, such as climbing, or performing a different exploration tactic that requires a …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 479"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 479 <sup>4.0</sup></row>","speed":{},"summary":"Choose an ally attempting a recurring skill check while exploring, such as climbing, or performing a different exploration tactic that requires a …","summary_markdown":"Choose an ally attempting a recurring skill check while exploring, such as climbing, or performing a different exploration tactic that requires a …","text":" Follow the Expert Source Core Rulebook pg. 479 4.0 --- Choose an ally attempting a recurring skill check while exploring, such as climbing, or performing a different exploration tactic that requires a skill check (like Avoiding Notice). The ally must be at least an expert in that skill and must be willing to provide assistance. While Following the Expert, you match their tactic or attempt similar skill checks. Thanks to your allys assistance, you can add your level as a proficiency bonus to the associated skill check, even if youre untrained. Additionally, you gain a circumstance bonus to your skill check based on your allys proficiency (+2 for expert, +3 for master, and +4 for legendary).","trait":["Auditory","Concentrate","Exploration","Visual"],"trait_markdown":"[Auditory](/Traits.aspx?ID=16), [Concentrate](/Traits.aspx?ID=32), [Exploration](/Traits.aspx?ID=66), [Visual](/Traits.aspx?ID=163)","trait_raw":["Auditory","Concentrate","Exploration","Visual"],"type":"Action","url":"/Actions.aspx?ID=514","weakness":{}}},{"_index":"aon18","_id":"action-515","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-515","markdown":"<title level=\"1\" right=\"Action\">[Hustle](/Actions.aspx?ID=515) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Exploration\" url=\"/Traits.aspx?ID=66\" />\r\n<trait label=\"Move\" url=\"/Traits.aspx?ID=114\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 480 <sup>4.0</sup></row>\n\n</column>\r\n\r\n---\r\n\r\nYou strain yourself to move at double your travel speed. You can Hustle only for a number of minutes equal to your Constitution modifier × 10 (minimum 10 minutes). If you are in a group that is Hustling, use the lowest Constitution modifier among everyone to determine how fast the group can Hustle together.","name":"Hustle","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Exploration\" url=\"/Traits.aspx?ID=66\" />\r\n<trait label=\"Move\" url=\"/Traits.aspx?ID=114\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 480 <sup>4.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou strain yourself to move at double your travel speed. You can Hustle only for a number of minutes equal to your Constitution modifier × 10 …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 480"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 480 <sup>4.0</sup></row>","speed":{},"summary":"You strain yourself to move at double your travel speed. You can Hustle only for a number of minutes equal to your Constitution modifier × 10 …","summary_markdown":"You strain yourself to move at double your travel speed. You can Hustle only for a number of minutes equal to your Constitution modifier × 10 …","text":" Hustle Source Core Rulebook pg. 480 4.0 --- You strain yourself to move at double your travel speed. You can Hustle only for a number of minutes equal to your Constitution modifier × 10 (minimum 10 minutes). If you are in a group that is Hustling, use the lowest Constitution modifier among everyone to determine how fast the group can Hustle together.","trait":["Exploration","Move"],"trait_markdown":"[Exploration](/Traits.aspx?ID=66), [Move](/Traits.aspx?ID=114)","trait_raw":["Exploration","Move"],"type":"Action","url":"/Actions.aspx?ID=515","weakness":{}}},{"_index":"aon18","_id":"action-516","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-516","markdown":"<title level=\"1\" right=\"Action\">[Investigate](/Actions.aspx?ID=516) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n<trait label=\"Exploration\" url=\"/Traits.aspx?ID=66\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 480 <sup>4.0</sup></row>\n\n</column>\r\n\r\n---\r\n\r\nYou seek out information about your surroundings while traveling at half speed. You use Recall Knowledge as a secret check to discover clues among the various things you can see and engage with as you journey along. You can use any skill that has a Recall Knowledge action while Investigating, but the GM determines whether the skill is relevant to the clues you could find.","name":"Investigate","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n<trait label=\"Exploration\" url=\"/Traits.aspx?ID=66\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 480 <sup>4.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou seek out information about your surroundings while traveling at half speed. You use Recall Knowledge as a secret check to discover clues among …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 480"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 480 <sup>4.0</sup></row>","speed":{},"summary":"You seek out information about your surroundings while traveling at half speed. You use Recall Knowledge as a secret check to discover clues among …","summary_markdown":"You seek out information about your surroundings while traveling at half speed. You use Recall Knowledge as a secret check to discover clues among …","text":" Investigate Source Core Rulebook pg. 480 4.0 --- You seek out information about your surroundings while traveling at half speed. You use Recall Knowledge as a secret check to discover clues among the various things you can see and engage with as you journey along. You can use any skill that has a Recall Knowledge action while Investigating, but the GM determines whether the skill is relevant to the clues you could find.","trait":["Concentrate","Exploration"],"trait_markdown":"[Concentrate](/Traits.aspx?ID=32), [Exploration](/Traits.aspx?ID=66)","trait_raw":["Concentrate","Exploration"],"type":"Action","url":"/Actions.aspx?ID=516","weakness":{}}},{"_index":"aon18","_id":"action-517","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-517","markdown":"<title level=\"1\" right=\"Action\">[Repeat a Spell](/Actions.aspx?ID=517) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n<trait label=\"Exploration\" url=\"/Traits.aspx?ID=66\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 480 <sup>4.0</sup></row>\n\n</column>\r\n\r\n---\r\n\r\nYou repeatedly cast the same spell while moving at half speed. Typically, this spell is a cantrip that you want to have in effect in the event a combat breaks out, and it must be one you can cast in 2 actions or fewer. In order to prevent fatigue due to repeated casting, youll likely use this activity only when something out of the ordinary occurs.\n\n You can instead use this activity to continue Sustaining a Spell or Activation with a sustained duration. Most such spells or item effects can be sustained for 10 minutes, though some specify they can be sustained for a different duration.","name":"Repeat a Spell","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n<trait label=\"Exploration\" url=\"/Traits.aspx?ID=66\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 480 <sup>4.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou repeatedly cast the same spell while moving at half speed. Typically, this spell is a cantrip that you want to have in effect in the event a …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 480"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 480 <sup>4.0</sup></row>","speed":{},"summary":"You repeatedly cast the same spell while moving at half speed. Typically, this spell is a cantrip that you want to have in effect in the event a …","summary_markdown":"You repeatedly cast the same spell while moving at half speed. Typically, this spell is a cantrip that you want to have in effect in the event a …","text":" Repeat a Spell Source Core Rulebook pg. 480 4.0 --- You repeatedly cast the same spell while moving at half speed. Typically, this spell is a cantrip that you want to have in effect in the event a combat breaks out, and it must be one you can cast in 2 actions or fewer. In order to prevent fatigue due to repeated casting, youll likely use this activity only when something out of the ordinary occurs. You can instead use this activity to continue Sustaining a Spell or Activation with a sustained duration. Most such spells or item effects can be sustained for 10 minutes, though some specify they can be sustained for a different duration.","trait":["Concentrate","Exploration"],"trait_markdown":"[Concentrate](/Traits.aspx?ID=32), [Exploration](/Traits.aspx?ID=66)","trait_raw":["Concentrate","Exploration"],"type":"Action","url":"/Actions.aspx?ID=517","weakness":{}}},{"_index":"aon18","_id":"action-518","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-518","markdown":"<title level=\"1\" right=\"Action\">[Scout](/Actions.aspx?ID=518) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n<trait label=\"Exploration\" url=\"/Traits.aspx?ID=66\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 480 <sup>4.0</sup></row>\n\n</column>\r\n\r\n---\r\n\r\nYou scout ahead and behind the group to watch danger, moving at half speed. At the start of the next encounter, every creature in your party gains a +1 circumstance bonus to their initiative rolls.","name":"Scout","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n<trait label=\"Exploration\" url=\"/Traits.aspx?ID=66\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 480 <sup>4.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou scout ahead and behind the group to watch danger, moving at half speed. At the start of the next encounter, every creature in your party gains a …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 480"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 480 <sup>4.0</sup></row>","speed":{},"summary":"You scout ahead and behind the group to watch danger, moving at half speed. At the start of the next encounter, every creature in your party gains a …","summary_markdown":"You scout ahead and behind the group to watch danger, moving at half speed. At the start of the next encounter, every creature in your party gains a …","text":" Scout Source Core Rulebook pg. 480 4.0 --- You scout ahead and behind the group to watch danger, moving at half speed. At the start of the next encounter, every creature in your party gains a +1 circumstance bonus to their initiative rolls.","trait":["Concentrate","Exploration"],"trait_markdown":"[Concentrate](/Traits.aspx?ID=32), [Exploration](/Traits.aspx?ID=66)","trait_raw":["Concentrate","Exploration"],"type":"Action","url":"/Actions.aspx?ID=518","weakness":{}}},{"_index":"aon18","_id":"action-519","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-519","markdown":"<title level=\"1\" right=\"Action\">[Search](/Actions.aspx?ID=519) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n<trait label=\"Exploration\" url=\"/Traits.aspx?ID=66\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 480 <sup>4.0</sup></row>\n\n</column>\r\n\r\n---\r\n\r\nYou Seek meticulously for hidden doors, concealed hazards, and so on. You can usually make an educated guess as to which locations are best to check and move at half speed, but if you want to be thorough and guarantee you checked everything, you need to travel at a Speed of no more than 300 feet per minute, or 150 feet per minute to ensure you check everything before you walk into it. You can always move more slowly while Searching to cover the area more thoroughly, and the [Expeditious Search](/Feats.aspx?ID=777) feat increases these maximum Speeds. If you come across a secret door, item, or hazard while Searching, the GM will attempt a free secret check to Seek to see if you notice the hidden object or hazard. In locations with many objects to search, you have to stop and spend significantly longer to search thoroughly.","name":"Search","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n<trait label=\"Exploration\" url=\"/Traits.aspx?ID=66\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 480 <sup>4.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou Seek meticulously for hidden doors, concealed hazards, and so on. You can usually make an educated guess as to which locations are best to check …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 480"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 480 <sup>4.0</sup></row>","speed":{},"summary":"You Seek meticulously for hidden doors, concealed hazards, and so on. You can usually make an educated guess as to which locations are best to check …","summary_markdown":"You Seek meticulously for hidden doors, concealed hazards, and so on. You can usually make an educated guess as to which locations are best to check …","text":" Search Source Core Rulebook pg. 480 4.0 --- You Seek meticulously for hidden doors, concealed hazards, and so on. You can usually make an educated guess as to which locations are best to check and move at half speed, but if you want to be thorough and guarantee you checked everything, you need to travel at a Speed of no more than 300 feet per minute, or 150 feet per minute to ensure you check everything before you walk into it. You can always move more slowly while Searching to cover the area more thoroughly, and the Expeditious Search feat increases these maximum Speeds. If you come across a secret door, item, or hazard while Searching, the GM will attempt a free secret check to Seek to see if you notice the hidden object or hazard. In locations with many objects to search, you have to stop and spend significantly longer to search thoroughly.","trait":["Concentrate","Exploration"],"trait_markdown":"[Concentrate](/Traits.aspx?ID=32), [Exploration](/Traits.aspx?ID=66)","trait_raw":["Concentrate","Exploration"],"type":"Action","url":"/Actions.aspx?ID=519","weakness":{}}},{"_index":"aon18","_id":"action-520","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-520","markdown":"<title level=\"1\" right=\"Action\">[Affix a Talisman](/Actions.aspx?ID=520) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Exploration\" url=\"/Traits.aspx?ID=66\" />\r\n<trait label=\"Manipulate\" url=\"/Traits.aspx?ID=104\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 <sup>4.0</sup></row>\n\n**Requirements** You must use a [repair kit](/Equipment.aspx?ID=43).\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou spend 10 minutes affixing a [talisman](/equipment/consumables/talismans) to an item, placing the item on a stable surface and using the repair kit with both hands. You can also use this activity to remove a talisman. Attaching more than one talisman to an item deactivates all the talismans. They must be removed and re-affixed before they can be used again.","name":"Affix a Talisman","rarity":"common","release_date":"2019-08-01","requirement":"You must use a repair kit .","requirement_markdown":"You must use a [repair kit](/Equipment.aspx?ID=43).","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Exploration\" url=\"/Traits.aspx?ID=66\" />\r\n<trait label=\"Manipulate\" url=\"/Traits.aspx?ID=104\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 <sup>4.0</sup></row>\n\n**Requirement**\r\nYou must use a [repair kit](/Equipment.aspx?ID=43).\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou spend 10 minutes affixing a talisman to an item, placing the item on a stable surface and using the repair kit with both hands. You can also …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 565"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 565 <sup>4.0</sup></row>","speed":{},"summary":"You spend 10 minutes affixing a talisman to an item, placing the item on a stable surface and using the repair kit with both hands. You can also …","summary_markdown":"You spend 10 minutes affixing a talisman to an item, placing the item on a stable surface and using the repair kit with both hands. You can also …","text":" Affix a Talisman Source Core Rulebook pg. 565 4.0 Requirements You must use a repair kit. --- You spend 10 minutes affixing a talisman to an item, placing the item on a stable surface and using the repair kit with both hands. You can also use this activity to remove a talisman. Attaching more than one talisman to an item deactivates all the talismans. They must be removed and re-affixed before they can be used again.","trait":["Exploration","Manipulate"],"trait_markdown":"[Exploration](/Traits.aspx?ID=66), [Manipulate](/Traits.aspx?ID=104)","trait_raw":["Exploration","Manipulate"],"type":"Action","url":"/Actions.aspx?ID=520","weakness":{}}},{"_index":"aon18","_id":"action-521","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-521","markdown":"<title level=\"1\" right=\"Action\">[Long-Term Rest](/Actions.aspx?ID=521) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 481 <sup>4.0</sup></row>\n\n</column>\r\n\r\n---\r\n\r\nYou can spend an entire day and night resting during downtime to recover Hit Points equal to your Constitution modifier (minimum 1) multiplied by twice your level.","name":"Long-Term Rest","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 481 <sup>4.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou can spend an entire day and night resting during downtime to recover Hit Points equal to your Constitution modifier (minimum 1) multiplied by …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 481"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 481 <sup>4.0</sup></row>","speed":{},"summary":"You can spend an entire day and night resting during downtime to recover Hit Points equal to your Constitution modifier (minimum 1) multiplied by …","summary_markdown":"You can spend an entire day and night resting during downtime to recover Hit Points equal to your Constitution modifier (minimum 1) multiplied by …","text":" Long-Term Rest Source Core Rulebook pg. 481 4.0 --- You can spend an entire day and night resting during downtime to recover Hit Points equal to your Constitution modifier (minimum 1) multiplied by twice your level.","trait":["Downtime"],"trait_markdown":"[Downtime](/Traits.aspx?ID=49)","trait_raw":["Downtime"],"type":"Action","url":"/Actions.aspx?ID=521","weakness":{}}},{"_index":"aon18","_id":"action-522","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-522","markdown":"<title level=\"1\" right=\"Action\">[Retraining](/Actions.aspx?ID=522) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 481 <sup>4.0</sup></row>\n\n</column>\r\n\r\n---\r\n\r\nRetraining offers a way to alter some of your character choices, which is helpful when you want to take your character in a new direction or change decisions that didn't meet your expectations. You can retrain feats, skills, and some selectable class features. You can't retrain your ancestry, heritage, background, class, or ability scores. You can't perform other downtime activities while retraining.\n\n Retraining usually requires you to spend time learning from a teacher, whether that entails physical training, studying at a library, or falling into shared magical trances. Your GM determines whether you can get proper training or whether something can be retrained at all. In some cases, you'll have to pay your instructor.\n\n Some abilities can be difficult or impossible to retrain (for instance, a sorcerer can retrain their bloodline only in extraordinary circumstances).\n\n When retraining, you generally can't make choices you couldn't make when you selected the original option. For instance, you can't exchange a 2nd-level skill feat for a 4th-level one, or for one that requires prerequisites you didn't meet at the time you took the original feat. If you don't remember whether you met the prerequisites at the time, ask your GM to make the call. If you cease to meet the prerequisites for an ability due to retraining, you can't use that ability. You might need to retrain several abilities in sequence in order to get all the abilities you want. \n\n<title level=\"2\" right=\"\">Feats</title> You can spend a week of downtime retraining to swap out one of your feats. Remove the old feat and replace it with another of the same type. For example, you could swap a skill feat for another skill feat, but not for a wizard feat. \n\n<title level=\"2\" right=\"\">Skills</title> You can spend a week of downtime retraining to swap out one of your skill increases. Reduce your proficiency rank in the skill losing its increase by one step and increase your proficiency rank in another skill by one step. The new proficiency rank has to be equal to or lower than the proficiency rank you traded away. For instance, if your bard is a master in [Performance](/Skills.aspx?ID=12) and [Stealth](/Skills.aspx?ID=15), and an expert in [Occultism](/Skills.aspx?ID=11), you could reduce the character's proficiency in Stealth to expert and become a master in Occultism, but you couldn't reassign that skill increase to become legendary in Performance. Keep track of your level when you reassign skill increases; the level at which your skill proficiencies changed can influence your ability to retrain feats with skill prerequisites.\n\n You can also spend a week to retrain an initial trained skill you gained during character creation. \n\n<title level=\"2\" right=\"\">Class Features</title> You can change a class feature that required a choice, making a different choice instead. Some, like changing a spell in your spell repertoire, take a week. The GM will tell you how long it takes to retrain larger choices like a druid order or a wizard school—always at least a month.","name":"Retraining","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 481 <sup>4.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nRetraining offers a way to alter some of your character choices, which is helpful when you want to take your character in a new direction or change …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 481"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 481 <sup>4.0</sup></row>","speed":{},"summary":"Retraining offers a way to alter some of your character choices, which is helpful when you want to take your character in a new direction or change …","summary_markdown":"Retraining offers a way to alter some of your character choices, which is helpful when you want to take your character in a new direction or change …","text":" Retraining Source Core Rulebook pg. 481 4.0 --- Retraining offers a way to alter some of your character choices, which is helpful when you want to take your character in a new direction or change decisions that didn't meet your expectations. You can retrain feats, skills, and some selectable class features. You can't retrain your ancestry, heritage, background, class, or ability scores. You can't perform other downtime activities while retraining. Retraining usually requires you to spend time learning from a teacher, whether that entails physical training, studying at a library, or falling into shared magical trances. Your GM determines whether you can get proper training or whether something can be retrained at all. In some cases, you'll have to pay your instructor. Some abilities can be difficult or impossible to retrain (for instance, a sorcerer can retrain their bloodline only in extraordinary circumstances). When retraining, you generally can't make choices you couldn't make when you selected the original option. For instance, you can't exchange a 2nd-level skill feat for a 4th-level one, or for one that requires prerequisites you didn't meet at the time you took the original feat. If you don't remember whether you met the prerequisites at the time, ask your GM to make the call. If you cease to meet the prerequisites for an ability due to retraining, you can't use that ability. You might need to retrain several abilities in sequence in order to get all the abilities you want. Feats You can spend a week of downtime retraining to swap out one of your feats. Remove the old feat and replace it with another of the same type. For example, you could swap a skill feat for another skill feat, but not for a wizard feat. Skills You can spend a week of downtime retraining to swap out one of your skill increases. Reduce your proficiency rank in the skill losing its increase by one step and increase your proficiency rank in another skill by one step. The new proficiency rank has to be equal to or lower than the proficiency rank you traded away. For instance, if your bard is a master in Performance and Stealth, and an expert in Occultism, you could reduce the character's proficiency in Stealth to expert and become a master in Occultism, but you couldn't reassign that skill increase to become legendary in Performance. Keep track of your level when you reassign skill increases; the level at which your skill proficiencies changed can influence your ability to retrain feats with skill prerequisites. You can also spend a week to retrain an initial trained skill you gained during character creation. Class Features You can change a class feature that required a choice, making a different choice instead. Some, like changing a spell in your spell repertoire, take a week. The GM will tell you how long it takes to retrain larger choices like a druid order or a wizard school—always at least a month.","trait":["Downtime"],"trait_markdown":"[Downtime](/Traits.aspx?ID=49)","trait_raw":["Downtime"],"type":"Action","url":"/Actions.aspx?ID=522","weakness":{}}},{"_index":"aon18","_id":"action-523","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-523","markdown":"**Activate** <actions string=\"Free Action\" />Interact; **Trigger** You critically fail a saving throw or are critically hit by an attack.; ","name":"Interact","rarity":"common","release_date":"2020-06-24","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 74</row>\n\n**Trigger**\r\nYou critically fail a saving throw or are critically hit by an attack.\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Pathfinder #156: The Apocalypse Prophet"],"source_raw":["Pathfinder #156: The Apocalypse Prophet pg. 74"],"source_category":"Adventure Paths","source_group":"Extinction Curse","source_markdown":"<row gap=\"tiny\">[Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 74</row>","speed":{},"text":" Activate Free ActionInteract; Trigger You critically fail a saving throw or are critically hit by an attack.; ","trait_markdown":"","trigger":"You critically fail a saving throw or are critically hit by an attack.","trigger_markdown":"You critically fail a saving throw or are critically hit by an attack.","type":"Action","url":"/Actions.aspx?ID=523","weakness":{}}},{"_index":"aon18","_id":"action-524","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-524","markdown":"**Activate** <actions string=\"Two Actions\" />envision, Interact; **Requirements** You aren't fatigued; **Effect** You open the locket to unleash the dreams it has kept at bay. You become fatigued and cast one of the following spells at 9th level (DC 41): [_hallucination_](/Spells.aspx?ID=144), [_sleep_](/Spells.aspx?ID=288), or [_weird_](/Spells.aspx?ID=375).","name":"envision, Interact","rarity":"common","release_date":"2020-06-24","requirement":"You aren't fatigued","requirement_markdown":"You aren't fatigued","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 74</row>\n\n**Requirement**\r\nYou aren't fatigued\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou open the locket to unleash the dreams it has kept at bay. You become fatigued and cast one of the following spells at 9th level (DC 41): …\r\n</summary>","source":["Pathfinder #156: The Apocalypse Prophet"],"source_raw":["Pathfinder #156: The Apocalypse Prophet pg. 74"],"source_category":"Adventure Paths","source_group":"Extinction Curse","source_markdown":"<row gap=\"tiny\">[Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 74</row>","speed":{},"summary":"You open the locket to unleash the dreams it has kept at bay. You become fatigued and cast one of the following spells at 9th level (DC 41): …","summary_markdown":"You open the locket to unleash the dreams it has kept at bay. You become fatigued and cast one of the following spells at 9th level (DC 41): …","text":" Activate Two Actionsenvision, Interact; Requirements You aren't fatigued; Effect You open the locket to unleash the dreams it has kept at bay. You become fatigued and cast one of the following spells at 9th level (DC 41): hallucination , sleep , or weird .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=524","weakness":{}}},{"_index":"aon18","_id":"action-525","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per minute","id":"action-525","markdown":"**Activate** <actions string=\"Reaction\" />command, Interact; **Frequency** once per minute; **Effect** _Piereta_ makes a [Retributive Strike](/Actions.aspx?ID=5), resolved as though you had used the ability, including any benefits from champion feats you have.","name":"command, Interact","rarity":"common","release_date":"2020-06-24","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 75</row>\r\n\r\n**Frequency**\r\nonce per minute\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n Piereta makes a Retributive Strike , resolved as though you had used the ability, including any benefits from champion feats you have.\r\n</summary>","source":["Pathfinder #156: The Apocalypse Prophet"],"source_raw":["Pathfinder #156: The Apocalypse Prophet pg. 75"],"source_category":"Adventure Paths","source_group":"Extinction Curse","source_markdown":"<row gap=\"tiny\">[Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 75</row>","speed":{},"summary":" Piereta makes a Retributive Strike , resolved as though you had used the ability, including any benefits from champion feats you have.","summary_markdown":" Piereta makes a Retributive Strike , resolved as though you had used the ability, including any benefits from champion feats you have.","text":" Activate Reactioncommand, Interact; Frequency once per minute; Effect Piereta makes a Retributive Strike, resolved as though you had used the ability, including any benefits from champion feats you have.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=525","weakness":{}}},{"_index":"aon18","_id":"action-526","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-526","markdown":"**Activate** <actions string=\"Two Actions\" />command, Interact; **Frequency** once per day; **Effect** _Piereta_ casts a 9th-level [_field of life_](/Spells.aspx?ID=114).","name":"command, Interact","rarity":"common","release_date":"2020-06-24","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 75</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n Piereta casts a 9th-level field of life .\r\n</summary>","source":["Pathfinder #156: The Apocalypse Prophet"],"source_raw":["Pathfinder #156: The Apocalypse Prophet pg. 75"],"source_category":"Adventure Paths","source_group":"Extinction Curse","source_markdown":"<row gap=\"tiny\">[Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 75</row>","speed":{},"summary":" Piereta casts a 9th-level field of life .","summary_markdown":" Piereta casts a 9th-level field of life .","text":" Activate Two Actionscommand, Interact; Frequency once per day; Effect Piereta casts a 9th-level field of life .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=526","weakness":{}}},{"_index":"aon18","_id":"action-527","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-527","markdown":"**Activate** <actions string=\"\" />1 minute (command, envision, Interact); **Effect** The ribbon spins and swirls, creating a circular loop in the air through which you can spy on a creature on another plane. This has the effects of a [_scrying_](/Spells.aspx?ID=268) spell (DC 40) against the creature but functions more as a mundane —albeit interplanar—window; a similar loop appears before the target, and for the duration, both sides can clearly see and hear each other through the created portal, but nothing can pass through. You can Sustain the Activation to gain the effects of Sustaining the Spell. This activation has the [scrying](/Traits.aspx?ID=141) trait.","name":"1 minute (command, envision, Interact)","rarity":"common","release_date":"2020-06-24","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 75</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe ribbon spins and swirls, creating a circular loop in the air through which you can spy on a creature on another plane. This has the effects of a …\r\n</summary>","source":["Pathfinder #156: The Apocalypse Prophet"],"source_raw":["Pathfinder #156: The Apocalypse Prophet pg. 75"],"source_category":"Adventure Paths","source_group":"Extinction Curse","source_markdown":"<row gap=\"tiny\">[Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 75</row>","speed":{},"summary":"The ribbon spins and swirls, creating a circular loop in the air through which you can spy on a creature on another plane. This has the effects of a …","summary_markdown":"The ribbon spins and swirls, creating a circular loop in the air through which you can spy on a creature on another plane. This has the effects of a …","text":" Activate 1 minute (command, envision, Interact); Effect The ribbon spins and swirls, creating a circular loop in the air through which you can spy on a creature on another plane. This has the effects of a scrying spell (DC 40) against the creature but functions more as a mundane —albeit interplanar—window; a similar loop appears before the target, and for the duration, both sides can clearly see and hear each other through the created portal, but nothing can pass through. You can Sustain the Activation to gain the effects of Sustaining the Spell. This activation has the scrying trait.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=527","weakness":{}}},{"_index":"aon18","_id":"action-528","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per round","id":"action-528","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Frequency** once per round; **Effect** You extend the ribbon to brush against a foe up to 60 feet away. If that creature fails a DC 42 Reflex save, you exchange positions with the target and all of that creature's allies are [flat-footed](/Conditions.aspx?ID=16) to you until the end of your turn. This activation has the [teleportation](/Traits.aspx?ID=156) trait.","name":"Interact","rarity":"common","release_date":"2020-06-24","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 75</row>\r\n\r\n**Frequency**\r\nonce per round\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou extend the ribbon to brush against a foe up to 60 feet away. If that creature fails a DC 42 Reflex save, you exchange positions with the target …\r\n</summary>","source":["Pathfinder #156: The Apocalypse Prophet"],"source_raw":["Pathfinder #156: The Apocalypse Prophet pg. 75"],"source_category":"Adventure Paths","source_group":"Extinction Curse","source_markdown":"<row gap=\"tiny\">[Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 75</row>","speed":{},"summary":"You extend the ribbon to brush against a foe up to 60 feet away. If that creature fails a DC 42 Reflex save, you exchange positions with the target …","summary_markdown":"You extend the ribbon to brush against a foe up to 60 feet away. If that creature fails a DC 42 Reflex save, you exchange positions with the target …","text":" Activate Single ActionInteract; Frequency once per round; Effect You extend the ribbon to brush against a foe up to 60 feet away. If that creature fails a DC 42 Reflex save, you exchange positions with the target and all of that creature's allies are flat-footed to you until the end of your turn. This activation has the teleportation trait.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=528","weakness":{}}},{"_index":"aon18","_id":"action-529","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per minute","id":"action-529","markdown":"**Activate** <actions string=\"Two Actions\" />Interact ([force](/Traits.aspx?ID=75)) **Frequency** once per minute; **Effect** You heft the shield and thrust it forward, causing ephemeral reflections of the shield to surround you and then rush outward in a 90-foot line or 60-foot cone (your choice). Make a [shield bash](/Weapons.aspx?ID=40) Strike against each enemy within the area, except that the damage dealt is force damage. Each target you hit is moved 10 feet away from you (each target you critically hit is also knocked [prone](/Conditions.aspx?ID=31)). This is [forced movement](/Rules.aspx?ID=451). These shield bashes count against your multiple attack penalty, but the penalty doesn't increase until after you have made all these attacks.","name":"Interact (force)","rarity":"common","release_date":"2020-06-24","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 75</row>\r\n\r\n**Frequency**\r\nonce per minute\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou heft the shield and thrust it forward, causing ephemeral reflections of the shield to surround you and then rush outward in a 90-foot line or …\r\n</summary>","source":["Pathfinder #156: The Apocalypse Prophet"],"source_raw":["Pathfinder #156: The Apocalypse Prophet pg. 75"],"source_category":"Adventure Paths","source_group":"Extinction Curse","source_markdown":"<row gap=\"tiny\">[Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 75</row>","speed":{},"summary":"You heft the shield and thrust it forward, causing ephemeral reflections of the shield to surround you and then rush outward in a 90-foot line or …","summary_markdown":"You heft the shield and thrust it forward, causing ephemeral reflections of the shield to surround you and then rush outward in a 90-foot line or …","text":" Activate Two ActionsInteract (force) Frequency once per minute; Effect You heft the shield and thrust it forward, causing ephemeral reflections of the shield to surround you and then rush outward in a 90-foot line or 60-foot cone (your choice). Make a shield bash Strike against each enemy within the area, except that the damage dealt is force damage. Each target you hit is moved 10 feet away from you (each target you critically hit is also knocked prone). This is forced movement. These shield bashes count against your multiple attack penalty, but the penalty doesn't increase until after you have made all these attacks.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=529","weakness":{}}},{"_index":"aon18","_id":"action-530","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-530","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Effect** You expend a number of charges from the staff to cast a spell from its list.","name":"Cast a Spell","rarity":"common","release_date":"2020-06-24","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 75</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou expend a number of charges from the staff to cast a spell from its list.\r\n</summary>","source":["Pathfinder #156: The Apocalypse Prophet"],"source_raw":["Pathfinder #156: The Apocalypse Prophet pg. 75"],"source_category":"Adventure Paths","source_group":"Extinction Curse","source_markdown":"<row gap=\"tiny\">[Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 75</row>","speed":{},"summary":"You expend a number of charges from the staff to cast a spell from its list.","summary_markdown":"You expend a number of charges from the staff to cast a spell from its list.","text":" Activate Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=530","weakness":{}}},{"_index":"aon18","_id":"action-531","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-531","markdown":"**Activate** <actions string=\"\" />1 minute (Interact); ","name":"1 minute (Interact)","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 561 <sup>4.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 561"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 561 <sup>4.0</sup></row>","speed":{},"text":" Activate 1 minute (Interact); ","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=531","weakness":{}}},{"_index":"aon18","_id":"action-532","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"4 times per year","id":"action-532","markdown":"**Activate** <actions string=\"\" />3 days (Interact); **Frequency** 4 times per year; **Requirements** You have Legendary proficiency in Crafting ; **Effect** You craft a magical weapon or armor of up to 20th level. You must attempt a Crafting check as usual to create the item, but you need supply only raw materials worth a quarter of the item's Price, and you need not pay the remaining portion of the item's Price or spend additional downtime days working on it. While _Aroden's Hearthstone_ is active, the stars in the sky, including Golarion's sun, appear to glow brighter within a 100-mile radius of the hearthstone.","name":"3 days (Interact)","rarity":"common","release_date":"2020-06-24","requirement":"You have Legendary proficiency in Crafting ","requirement_markdown":"You have Legendary proficiency in [Crafting](/Skills.aspx?ID=4)","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 66</row>\r\n\r\n**Frequency**\r\n4 times per year\n\n**Requirement**\r\nYou have Legendary proficiency in [Crafting](/Skills.aspx?ID=4)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou craft a magical weapon or armor of up to 20th level. You must attempt a Crafting check as usual to create the item, but you need supply only raw …\r\n</summary>","source":["Pathfinder #156: The Apocalypse Prophet"],"source_raw":["Pathfinder #156: The Apocalypse Prophet pg. 66"],"source_category":"Adventure Paths","source_group":"Extinction Curse","source_markdown":"<row gap=\"tiny\">[Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 66</row>","speed":{},"summary":"You craft a magical weapon or armor of up to 20th level. You must attempt a Crafting check as usual to create the item, but you need supply only raw …","summary_markdown":"You craft a magical weapon or armor of up to 20th level. You must attempt a Crafting check as usual to create the item, but you need supply only raw …","text":" Activate 3 days (Interact); Frequency 4 times per year; Requirements You have Legendary proficiency in Crafting ; Effect You craft a magical weapon or armor of up to 20th level. You must attempt a Crafting check as usual to create the item, but you need supply only raw materials worth a quarter of the item's Price, and you need not pay the remaining portion of the item's Price or spend additional downtime days working on it. While Aroden's Hearthstone is active, the stars in the sky, including Golarion's sun, appear to glow brighter within a 100-mile radius of the hearthstone.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=532","weakness":{}}},{"_index":"aon18","_id":"action-533","_score":2.3818138,"_source":{"actions":"Three Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per month","id":"action-533","markdown":"**Activate** <actions string=\"Three Actions\" />command, envision; **Frequency** once per month; **Effect** _Aroden's Hearthstone_ draws in heat from the world itself, causing the ambient temperature within 100 miles to drop below 0°F. Within 1 mile of the _Hearthstone_, the temperature drops to 200°F, rivaling the frigid cold of outer space and dealing 4d6 cold damage each round to every creature in the area. This effect lasts 1 minute, during which time the nearest moon (probably Golarion's) appears an eerie blue color to any observers within 100 miles of the hearthstone. At the end of 1 minute, the hearthstone emits a blast of concentrated heat that deals 25d6 fire damage to creatures and objects within 150 feet. ","name":"command, envision","rarity":"common","release_date":"2020-06-24","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 66</row>\r\n\r\n**Frequency**\r\nonce per month\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n Aroden's Hearthstone draws in heat from the world itself, causing the ambient temperature within 100 miles to drop below 0°F. Within 1 mile of the …\r\n</summary>","source":["Pathfinder #156: The Apocalypse Prophet"],"source_raw":["Pathfinder #156: The Apocalypse Prophet pg. 66"],"source_category":"Adventure Paths","source_group":"Extinction Curse","source_markdown":"<row gap=\"tiny\">[Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 66</row>","speed":{},"summary":" Aroden's Hearthstone draws in heat from the world itself, causing the ambient temperature within 100 miles to drop below 0°F. Within 1 mile of the …","summary_markdown":" Aroden's Hearthstone draws in heat from the world itself, causing the ambient temperature within 100 miles to drop below 0°F. Within 1 mile of the …","text":" Activate Three Actionscommand, envision; Frequency once per month; Effect Aroden's Hearthstone draws in heat from the world itself, causing the ambient temperature within 100 miles to drop below 0°F. Within 1 mile of the Hearthstone , the temperature drops to 200°F, rivaling the frigid cold of outer space and dealing 4d6 cold damage each round to every creature in the area. This effect lasts 1 minute, during which time the nearest moon (probably Golarion's) appears an eerie blue color to any observers within 100 miles of the hearthstone. At the end of 1 minute, the hearthstone emits a blast of concentrated heat that deals 25d6 fire damage to creatures and objects within 150 feet. ","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=533","weakness":{}}},{"_index":"aon18","_id":"action-534","_score":2.3818138,"_source":{"actions":"Single Action to Three Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-534","markdown":"**Activate** <actions string=\"Single Action to Three Actions\" />Interact; **Effect** You swing _Hunter's Dawn_ and launch a magically conjured javelin at a target within 60 feet, making a ranged Strike. The javelin has the statistics of a javelin but gains the magical properties of _Hunter's Dawn_ and disappears immediately after hitting or missing its target. On a successful hit, you deal damage (3d6 piercing, due to the atlatl's _greater striking_ rune, plus your Strength modifier); in addition, a gazelle leaps from the hit target to one or more targets within 20 feet of the first, dealing 2d6 piercing damage plus your Strength modifier. The number of additional targets hit in this way is equal to the number of actions you spend to activate this ability (one additional target if you used one action, two additional targets for two actions, and so forth).","name":"Interact","rarity":"common","release_date":"2020-06-24","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 67</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou swing Hunter's Dawn and launch a magically conjured javelin at a target within 60 feet, making a ranged Strike. The javelin has the statistics …\r\n</summary>","source":["Pathfinder #156: The Apocalypse Prophet"],"source_raw":["Pathfinder #156: The Apocalypse Prophet pg. 67"],"source_category":"Adventure Paths","source_group":"Extinction Curse","source_markdown":"<row gap=\"tiny\">[Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 67</row>","speed":{},"summary":"You swing Hunter's Dawn and launch a magically conjured javelin at a target within 60 feet, making a ranged Strike. The javelin has the statistics …","summary_markdown":"You swing Hunter's Dawn and launch a magically conjured javelin at a target within 60 feet, making a ranged Strike. The javelin has the statistics …","text":" Activate Single Action to Three ActionsInteract; Effect You swing Hunter's Dawn and launch a magically conjured javelin at a target within 60 feet, making a ranged Strike. The javelin has the statistics of a javelin but gains the magical properties of Hunter's Dawn and disappears immediately after hitting or missing its target. On a successful hit, you deal damage (3d6 piercing, due to the atlatl's greater striking rune, plus your Strength modifier); in addition, a gazelle leaps from the hit target to one or more targets within 20 feet of the first, dealing 2d6 piercing damage plus your Strength modifier. The number of additional targets hit in this way is equal to the number of actions you spend to activate this ability (one additional target if you used one action, two additional targets for two actions, and so forth).","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=534","weakness":{}}},{"_index":"aon18","_id":"action-535","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-535","markdown":"**Activate** <actions string=\"Reaction\" />; **Trigger** You hit a creature with a ranged Strike with Hunter's Dawn ; **Effect** The target is marked. Once per day, you can cast a 5th-level [_locate_](/Spells.aspx?ID=173) spell on the marked target, regardless of its distance from you or your ability to cast spells. This effect persists until it is dispelled (counterspell DC 46), the creature dies, or a new target is marked.","name":"</u>","rarity":"common","release_date":"2020-06-24","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 67</row>\n\n**Trigger**\r\nYou hit a creature with a ranged Strike with _Hunter's Dawn_\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe target is marked. Once per day, you can cast a 5th-level locate spell on the marked target, regardless of its distance from you or your …\r\n</summary>","source":["Pathfinder #156: The Apocalypse Prophet"],"source_raw":["Pathfinder #156: The Apocalypse Prophet pg. 67"],"source_category":"Adventure Paths","source_group":"Extinction Curse","source_markdown":"<row gap=\"tiny\">[Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 67</row>","speed":{},"summary":"The target is marked. Once per day, you can cast a 5th-level locate spell on the marked target, regardless of its distance from you or your …","summary_markdown":"The target is marked. Once per day, you can cast a 5th-level locate spell on the marked target, regardless of its distance from you or your …","text":" Activate Reaction; Trigger You hit a creature with a ranged Strike with Hunter's Dawn ; Effect The target is marked. Once per day, you can cast a 5th-level locate spell on the marked target, regardless of its distance from you or your ability to cast spells. This effect persists until it is dispelled (counterspell DC 46), the creature dies, or a new target is marked.","trait_markdown":"","trigger":"You hit a creature with a ranged Strike with Hunter's Dawn ","trigger_markdown":"You hit a creature with a ranged Strike with _Hunter's Dawn_","type":"Action","url":"/Actions.aspx?ID=535","weakness":{}}},{"_index":"aon18","_id":"action-536","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"three times per day","id":"action-536","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Frequency** three times per day; **Effect** You shave a curl of wood from _Hunter's Dawn_ and create a roaring fire within 15 feet. You can choose one of the following shapes for the fire to take: a 10-foot square, a 20-foot line, or a 15-foot cone. Each creature in the affected squares take 6d6 fire damage (DC 46 basic Reflex save).","name":"Interact","rarity":"common","release_date":"2020-06-24","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 67</row>\r\n\r\n**Frequency**\r\nthree times per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou shave a curl of wood from Hunter's Dawn and create a roaring fire within 15 feet. You can choose one of the following shapes for the fire to …\r\n</summary>","source":["Pathfinder #156: The Apocalypse Prophet"],"source_raw":["Pathfinder #156: The Apocalypse Prophet pg. 67"],"source_category":"Adventure Paths","source_group":"Extinction Curse","source_markdown":"<row gap=\"tiny\">[Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 67</row>","speed":{},"summary":"You shave a curl of wood from Hunter's Dawn and create a roaring fire within 15 feet. You can choose one of the following shapes for the fire to …","summary_markdown":"You shave a curl of wood from Hunter's Dawn and create a roaring fire within 15 feet. You can choose one of the following shapes for the fire to …","text":" Activate Single ActionInteract; Frequency three times per day; Effect You shave a curl of wood from Hunter's Dawn and create a roaring fire within 15 feet. You can choose one of the following shapes for the fire to take: a 10-foot square, a 20-foot line, or a 15-foot cone. Each creature in the affected squares take 6d6 fire damage (DC 46 basic Reflex save).","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=536","weakness":{}}},{"_index":"aon18","_id":"action-537","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-537","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Effect** You attempt a melee Strike with the _Kortos Diamond_ against a creature within reach. On a hit, you deal damage as normal and the target's mind is inflicted with a powerful disruptive energy. When the creature attempts to Cast a Spell, it must attempt a DC 44 Will save; on a failure, the spell fails and both the spell and the actions spent to cast it are lost. This effect lasts for up to 1 minute.","name":"Interact","rarity":"common","release_date":"2020-06-24","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 68</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou attempt a melee Strike with the Kortos Diamond against a creature within reach. On a hit, you deal damage as normal and the target's mind is …\r\n</summary>","source":["Pathfinder #156: The Apocalypse Prophet"],"source_raw":["Pathfinder #156: The Apocalypse Prophet pg. 68"],"source_category":"Adventure Paths","source_group":"Extinction Curse","source_markdown":"<row gap=\"tiny\">[Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 68</row>","speed":{},"summary":"You attempt a melee Strike with the Kortos Diamond against a creature within reach. On a hit, you deal damage as normal and the target's mind is …","summary_markdown":"You attempt a melee Strike with the Kortos Diamond against a creature within reach. On a hit, you deal damage as normal and the target's mind is …","text":" Activate Single ActionInteract; Effect You attempt a melee Strike with the Kortos Diamond against a creature within reach. On a hit, you deal damage as normal and the target's mind is inflicted with a powerful disruptive energy. When the creature attempts to Cast a Spell, it must attempt a DC 44 Will save; on a failure, the spell fails and both the spell and the actions spent to cast it are lost. This effect lasts for up to 1 minute.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=537","weakness":{}}},{"_index":"aon18","_id":"action-538","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per round","id":"action-538","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Frequency** once per round; **Trigger** You damage an aberration with the Kortos Diamond ; **Effect** You deal an additional 2d8 force damage to the struck creature.","name":"envision","rarity":"common","release_date":"2020-06-24","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 68</row>\r\n\r\n**Frequency**\r\nonce per round\r\n\r\n**Trigger**\r\nYou damage an [aberration](/Traits.aspx?ID=1) with the _Kortos Diamond_\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou deal an additional 2d8 force damage to the struck creature.\r\n</summary>","source":["Pathfinder #156: The Apocalypse Prophet"],"source_raw":["Pathfinder #156: The Apocalypse Prophet pg. 68"],"source_category":"Adventure Paths","source_group":"Extinction Curse","source_markdown":"<row gap=\"tiny\">[Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 68</row>","speed":{},"summary":"You deal an additional 2d8 force damage to the struck creature.","summary_markdown":"You deal an additional 2d8 force damage to the struck creature.","text":" Activate Free Actionenvision; Frequency once per round; Trigger You damage an aberration with the Kortos Diamond ; Effect You deal an additional 2d8 force damage to the struck creature.","trait_markdown":"","trigger":"You damage an aberration with the Kortos Diamond ","trigger_markdown":"You damage an [aberration](/Traits.aspx?ID=1) with the _Kortos Diamond_","type":"Action","url":"/Actions.aspx?ID=538","weakness":{}}},{"_index":"aon18","_id":"action-539","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-539","markdown":"**Activate** <actions string=\"Two Actions\" />command, Interact; **Frequency** once per day; **Effect** You hold the _Kortos Diamond_ aloft and proclaim your might in a booming voice. You cast [_overwhelming presence_](/Spells.aspx?ID=212) (DC 42).","name":"command, Interact","rarity":"common","release_date":"2020-06-24","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 68</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou hold the Kortos Diamond aloft and proclaim your might in a booming voice. You cast overwhelming presence (DC 42).\r\n</summary>","source":["Pathfinder #156: The Apocalypse Prophet"],"source_raw":["Pathfinder #156: The Apocalypse Prophet pg. 68"],"source_category":"Adventure Paths","source_group":"Extinction Curse","source_markdown":"<row gap=\"tiny\">[Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 68</row>","speed":{},"summary":"You hold the Kortos Diamond aloft and proclaim your might in a booming voice. You cast overwhelming presence (DC 42).","summary_markdown":"You hold the Kortos Diamond aloft and proclaim your might in a booming voice. You cast overwhelming presence (DC 42).","text":" Activate Two Actionscommand, Interact; Frequency once per day; Effect You hold the Kortos Diamond aloft and proclaim your might in a booming voice. You cast overwhelming presence (DC 42).","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=539","weakness":{}}},{"_index":"aon18","_id":"action-540","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"frequency":"once per day","id":"action-540","markdown":"<title level=\"1\" right=\"Action\">[Tail Toxin](/Actions.aspx?ID=540) <actions string=\"Single Action\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Kobold\" url=\"/Traits.aspx?ID=224\" />\r\n<trait label=\"Poison\" url=\"/Traits.aspx?ID=126\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 14 <sup>2.0</sup></row>\n\n**Frequency** once per day\n\n**Requirements** You are wielding a piercing or slashing weapon.\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou apply your tail's venom to a piercing or slashing weapon. If your next Strike with that weapon before the end of your next turn hits and deals damage, you deal [persistent poison damage](/Conditions.aspx?ID=29) equal to your level to the target.","name":"Tail Toxin","rarity":"common","release_date":"2020-07-30","requirement":"You are wielding a piercing or slashing weapon.","requirement_markdown":"You are wielding a piercing or slashing weapon.","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Kobold\" url=\"/Traits.aspx?ID=224\" />\r\n<trait label=\"Poison\" url=\"/Traits.aspx?ID=126\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 14 <sup>2.0</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n**Requirement**\r\nYou are wielding a piercing or slashing weapon.\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou apply your tail's venom to a piercing or slashing weapon. If your next Strike with that weapon before the end of your next turn hits and deals …\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 14"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 14 <sup>2.0</sup></row>","speed":{},"summary":"You apply your tail's venom to a piercing or slashing weapon. If your next Strike with that weapon before the end of your next turn hits and deals …","summary_markdown":"You apply your tail's venom to a piercing or slashing weapon. If your next Strike with that weapon before the end of your next turn hits and deals …","text":" Tail Toxin Single Action Source Advanced Player's Guide pg. 14 2.0 Frequency once per day Requirements You are wielding a piercing or slashing weapon. --- You apply your tail's venom to a piercing or slashing weapon. If your next Strike with that weapon before the end of your next turn hits and deals damage, you deal persistent poison damage equal to your level to the target.","trait":["Kobold","Poison"],"trait_markdown":"[Kobold](/Traits.aspx?ID=224), [Poison](/Traits.aspx?ID=126)","trait_raw":["Kobold","Poison"],"type":"Action","url":"/Actions.aspx?ID=540","weakness":{}}},{"_index":"aon18","_id":"action-541","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"frequency":"once per day","id":"action-541","markdown":"<title level=\"1\" right=\"Action\">[Jinx](/Actions.aspx?ID=541) <actions string=\"Two Actions\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Curse\" url=\"/Traits.aspx?ID=38\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Occult\" url=\"/Traits.aspx?ID=120\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 46 <sup>2.0</sup></row>\n\n**Frequency** once per day\n\n</column>\r\n\r\n---\r\n\r\nYou can curse another creature with clumsiness. This curse has a range of 30 feet, and you must be able to see your target. The target gets a Will saving throw to resist this jinx, using your class DC or spell DC, whichever is higher.\r\n\r\n**Success** The target is unaffected and is temporarily immune for 24 hours.<br />\r\n**Failure** The target is [clumsy 1](/Conditions.aspx?ID=3) for 1 minute.<br />\r\n**Critical Failure** The target is clumsy 2 for 1 minute.","name":"Jinx","rarity":"common","release_date":"2020-07-30","resistance":{},"school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Curse\" url=\"/Traits.aspx?ID=38\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Occult\" url=\"/Traits.aspx?ID=120\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 46 <sup>2.0</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou can curse another creature with clumsiness. This curse has a range of 30 feet, and you must be able to see your target. The target gets a Will …\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 46"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 46 <sup>2.0</sup></row>","speed":{},"summary":"You can curse another creature with clumsiness. This curse has a range of 30 feet, and you must be able to see your target. The target gets a Will …","summary_markdown":"You can curse another creature with clumsiness. This curse has a range of 30 feet, and you must be able to see your target. The target gets a Will …","text":" Jinx Two Actions Source Advanced Player's Guide pg. 46 2.0 Frequency once per day --- You can curse another creature with clumsiness. This curse has a range of 30 feet, and you must be able to see your target. The target gets a Will saving throw to resist this jinx, using your class DC or spell DC, whichever is higher. Success The target is unaffected and is temporarily immune for 24 hours. Failure The target is clumsy 1 for 1 minute. Critical Failure The target is clumsy 2 for 1 minute.","trait":["Curse","Necromancy","Occult"],"trait_markdown":"[Curse](/Traits.aspx?ID=38), [Necromancy](/Traits.aspx?ID=117), [Occult](/Traits.aspx?ID=120)","trait_raw":["Curse","Necromancy","Occult"],"type":"Action","url":"/Actions.aspx?ID=541","weakness":{}}},{"_index":"aon18","_id":"action-544","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"frequency":"once per 10 minutes","id":"action-544","markdown":"<title level=\"1\" right=\"Action\">[Pursue a Lead](/Actions.aspx?ID=544) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n<trait label=\"Exploration\" url=\"/Traits.aspx?ID=66\" />\r\n<trait label=\"Investigator\" url=\"/Traits.aspx?ID=318\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 56 <sup>2.0</sup></row>\n\n**Frequency** once per 10 minutes\n\n</column>\r\n\r\n---\r\n\r\nYou spend 1 minute examining the details of one potential clue, designating the subject related to that clue as the target of your active investigation. This subject is typically a single creature, item, or small location (such as a room or corridor), but the GM might allow a different scope for your investigation. You don't need to know the identity, purpose, or nature of the subject, but you do need to be aware of its existence. For instance, finding a footprint is enough to investigate the creature that left it, and seeing a hasty sketch of an item or location can be enough to start your investigation of that subject.\n\n Whenever you attempt a Perception or skill check to investigate a designated subject, you gain a +1 circumstance bonus to the check. The exact checks this applies to depend on the actions you use to investigate and are determined by the GM, but checks to investigate are typically Perception checks or skill checks that use Intelligence, Wisdom, or Charisma.\n\n You can maintain two active investigations at a time. If you Pursue another Lead after that, the subject must be different from any of your current investigations (or rather, they must be different as far as you know), and you give up on a current subject of your choice. Once you've given up pursuit of a subject, you can't Pursue that Lead again until after the next time you make your daily preparations.","name":"Pursue a Lead","rarity":"common","release_date":"2020-07-30","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n<trait label=\"Exploration\" url=\"/Traits.aspx?ID=66\" />\r\n<trait label=\"Investigator\" url=\"/Traits.aspx?ID=318\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 56 <sup>2.0</sup></row>\r\n\r\n**Frequency**\r\nonce per 10 minutes\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou spend 1 minute examining the details of one potential clue, designating the subject related to that clue as the target of your active …\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 56"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 56 <sup>2.0</sup></row>","speed":{},"summary":"You spend 1 minute examining the details of one potential clue, designating the subject related to that clue as the target of your active …","summary_markdown":"You spend 1 minute examining the details of one potential clue, designating the subject related to that clue as the target of your active …","text":" Pursue a Lead Source Advanced Player's Guide pg. 56 2.0 Frequency once per 10 minutes --- You spend 1 minute examining the details of one potential clue, designating the subject related to that clue as the target of your active investigation. This subject is typically a single creature, item, or small location (such as a room or corridor), but the GM might allow a different scope for your investigation. You don't need to know the identity, purpose, or nature of the subject, but you do need to be aware of its existence. For instance, finding a footprint is enough to investigate the creature that left it, and seeing a hasty sketch of an item or location can be enough to start your investigation of that subject. Whenever you attempt a Perception or skill check to investigate a designated subject, you gain a +1 circumstance bonus to the check. The exact checks this applies to depend on the actions you use to investigate and are determined by the GM, but checks to investigate are typically Perception checks or skill checks that use Intelligence, Wisdom, or Charisma. You can maintain two active investigations at a time. If you Pursue another Lead after that, the subject must be different from any of your current investigations (or rather, they must be different as far as you know), and you give up on a current subject of your choice. Once you've given up pursuit of a subject, you can't Pursue that Lead again until after the next time you make your daily preparations.","trait":["Concentrate","Exploration","Investigator"],"trait_markdown":"[Concentrate](/Traits.aspx?ID=32), [Exploration](/Traits.aspx?ID=66), [Investigator](/Traits.aspx?ID=318)","trait_raw":["Concentrate","Exploration","Investigator"],"type":"Action","url":"/Actions.aspx?ID=544","weakness":{}}},{"_index":"aon18","_id":"action-545","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"frequency":"once per 10 minutes","id":"action-545","markdown":"<title level=\"1\" right=\"Action\">[Clue In](/Actions.aspx?ID=545) <actions string=\"Reaction\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n<trait label=\"Investigator\" url=\"/Traits.aspx?ID=318\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 56 <sup>2.0</sup></row>\n\n**Frequency** once per 10 minutes\r\n\r\n**Trigger** Another creature attempts a check to investigate a lead you're pursuing.\n\n</column>\r\n\r\n---\r\n\r\nYou share information with the triggering creature. They gain a circumstance bonus to their check equal to your circumstance bonus to checks investigating your subject from Pursue a Lead. The GM can add any relevant traits to this reaction depending on the situation, such as [auditory](/Traits.aspx?ID=16) and [linguistic](/Traits.aspx?ID=101) if you're conveying information verbally.","name":"Clue In","rarity":"common","release_date":"2020-07-30","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n<trait label=\"Investigator\" url=\"/Traits.aspx?ID=318\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 56 <sup>2.0</sup></row>\r\n\r\n**Frequency**\r\nonce per 10 minutes\r\n\r\n**Trigger**\r\nAnother creature attempts a check to investigate a lead you're pursuing.\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou share information with the triggering creature. They gain a circumstance bonus to their check equal to your circumstance bonus to checks …\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 56"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 56 <sup>2.0</sup></row>","speed":{},"summary":"You share information with the triggering creature. They gain a circumstance bonus to their check equal to your circumstance bonus to checks …","summary_markdown":"You share information with the triggering creature. They gain a circumstance bonus to their check equal to your circumstance bonus to checks …","text":" Clue In Reaction Source Advanced Player's Guide pg. 56 2.0 Frequency once per 10 minutes Trigger Another creature attempts a check to investigate a lead you're pursuing. --- You share information with the triggering creature. They gain a circumstance bonus to their check equal to your circumstance bonus to checks investigating your subject from Pursue a Lead. The GM can add any relevant traits to this reaction depending on the situation, such as auditory and linguistic if you're conveying information verbally.","trait":["Concentrate","Investigator"],"trait_markdown":"[Concentrate](/Traits.aspx?ID=32), [Investigator](/Traits.aspx?ID=318)","trait_raw":["Concentrate","Investigator"],"trigger":"Another creature attempts a check to investigate a lead you're pursuing.","trigger_markdown":"Another creature attempts a check to investigate a lead you're pursuing.","type":"Action","url":"/Actions.aspx?ID=545","weakness":{}}},{"_index":"aon18","_id":"action-546","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"frequency":"once per round","id":"action-546","markdown":"<title level=\"1\" right=\"Action\">[Devise a Stratagem](/Actions.aspx?ID=546) <actions string=\"Single Action\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n<trait label=\"Fortune\" url=\"/Traits.aspx?ID=76\" />\r\n<trait label=\"Investigator\" url=\"/Traits.aspx?ID=318\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 56 <sup>2.0</sup></row>\n\n**Frequency** once per round\n\n</column>\r\n\r\n---\r\n\r\nYou assess a foe's weaknesses in combat and use them to formulate a plan of attack against your enemy. Choose a creature you can see and roll a d20. If you Strike the chosen creature later this round, you must use the result of the roll you made to Devise a Stratagem for your Strike's attack roll instead of rolling. You make this substitution only for the first Strike you make against the creature this round, not any subsequent attacks.\n\n When you make this substitution, you can also add your Intelligence modifier to your attack roll instead of your Strength or Dexterity modifier, provided your Strike uses an [agile](/Traits.aspx?ID=170) or [finesse](/Traits.aspx?ID=179) melee weapon, an agile or finesse unarmed attack, a ranged weapon (which must be agile or finesse if it's a melee weapon with the [thrown](/Traits.aspx?ID=195) trait), or a [sap](/Weapons.aspx?ID=37). \n\nIf you're aware that the creature you choose is the subject of a lead you're pursuing, you can use this ability as a free action.","name":"Devise a Stratagem","rarity":"common","release_date":"2020-07-30","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n<trait label=\"Fortune\" url=\"/Traits.aspx?ID=76\" />\r\n<trait label=\"Investigator\" url=\"/Traits.aspx?ID=318\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 56 <sup>2.0</sup></row>\r\n\r\n**Frequency**\r\nonce per round\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou assess a foe's weaknesses in combat and use them to formulate a plan of attack against your enemy. Choose a creature you can see and roll a d20. …\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 56"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 56 <sup>2.0</sup></row>","speed":{},"summary":"You assess a foe's weaknesses in combat and use them to formulate a plan of attack against your enemy. Choose a creature you can see and roll a d20. …","summary_markdown":"You assess a foe's weaknesses in combat and use them to formulate a plan of attack against your enemy. Choose a creature you can see and roll a d20. …","text":" Devise a Stratagem Single Action Source Advanced Player's Guide pg. 56 2.0 Frequency once per round --- You assess a foe's weaknesses in combat and use them to formulate a plan of attack against your enemy. Choose a creature you can see and roll a d20. If you Strike the chosen creature later this round, you must use the result of the roll you made to Devise a Stratagem for your Strike's attack roll instead of rolling. You make this substitution only for the first Strike you make against the creature this round, not any subsequent attacks. When you make this substitution, you can also add your Intelligence modifier to your attack roll instead of your Strength or Dexterity modifier, provided your Strike uses an agile or finesse melee weapon, an agile or finesse unarmed attack, a ranged weapon (which must be agile or finesse if it's a melee weapon with the thrown trait), or a sap. If you're aware that the creature you choose is the subject of a lead you're pursuing, you can use this ability as a free action.","trait":["Concentrate","Fortune","Investigator"],"trait_markdown":"[Concentrate](/Traits.aspx?ID=32), [Fortune](/Traits.aspx?ID=76), [Investigator](/Traits.aspx?ID=318)","trait_raw":["Concentrate","Fortune","Investigator"],"type":"Action","url":"/Actions.aspx?ID=546","weakness":{}}},{"_index":"aon18","_id":"action-547","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","cost":"1 versatile vial","cost_markdown":"1 versatile vial","exclude_from_search":false,"id":"action-547","markdown":"<title level=\"1\" right=\"Action\">[Quick Tincture](/Actions.aspx?ID=547) <actions string=\"Single Action\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Investigator\" url=\"/Traits.aspx?ID=318\" />\r\n<trait label=\"Manipulate\" url=\"/Traits.aspx?ID=104\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 57 <sup>2.0</sup></row>\r\n\r\n**Cost** 1 versatile vial\n\n**Requirements** You know the formula for the alchemical item you're creating, you are holding or wearing [alchemist's tools](/Equipment.aspx?ID=2), and you have a free hand.\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou quickly brew up a short-lived tincture. You create a single [alchemical elixir](/equipment/alchemical-items/alchemical-elixirs) or [tool](/equipment/alchemical-items/alchemical-tools) of your level or lower without having to spend the normal monetary cost in alchemical reagents or needing to attempt a [Crafting](/Skills.aspx?ID=4) check. This item has the [infused](/Traits.aspx?ID=94) trait, but it remains potent only until the end of the current turn.","name":"Quick Tincture","rarity":"common","release_date":"2020-07-30","requirement":"You know the formula for the alchemical item you're creating, you are holding or wearing alchemist's tools , and you have a free hand.","requirement_markdown":"You know the formula for the alchemical item you're creating, you are holding or wearing [alchemist's tools](/Equipment.aspx?ID=2), and you have a free hand.","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Investigator\" url=\"/Traits.aspx?ID=318\" />\r\n<trait label=\"Manipulate\" url=\"/Traits.aspx?ID=104\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 57 <sup>2.0</sup></row>\n\n**Requirement**\r\nYou know the formula for the alchemical item you're creating, you are holding or wearing [alchemist's tools](/Equipment.aspx?ID=2), and you have a free hand.\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou quickly brew up a short-lived tincture. You create a single alchemical elixir or tool of your level or lower without having to spend the …\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 57"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 57 <sup>2.0</sup></row>","speed":{},"summary":"You quickly brew up a short-lived tincture. You create a single alchemical elixir or tool of your level or lower without having to spend the …","summary_markdown":"You quickly brew up a short-lived tincture. You create a single alchemical elixir or tool of your level or lower without having to spend the …","text":" Quick Tincture Single Action Source Advanced Player's Guide pg. 57 2.0 Cost 1 versatile vial Requirements You know the formula for the alchemical item you're creating, you are holding or wearing alchemist's tools, and you have a free hand. --- You quickly brew up a short-lived tincture. You create a single alchemical elixir or tool of your level or lower without having to spend the normal monetary cost in alchemical reagents or needing to attempt a Crafting check. This item has the infused trait, but it remains potent only until the end of the current turn.","trait":["Investigator","Manipulate"],"trait_markdown":"[Investigator](/Traits.aspx?ID=318), [Manipulate](/Traits.aspx?ID=104)","trait_raw":["Investigator","Manipulate"],"type":"Action","url":"/Actions.aspx?ID=547","weakness":{}}},{"_index":"aon18","_id":"action-548","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"frequency":"once per 10 minutes","id":"action-548","markdown":"<title level=\"1\" right=\"Action\">[Expeditious Inspection](/Actions.aspx?ID=548) <actions string=\"Free Action\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Investigator\" url=\"/Traits.aspx?ID=318\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 57 <sup>2.0</sup></row>\n\n**Frequency** once per 10 minutes\n\n</column>\r\n\r\n---\r\n\r\nYou observe and assess your surroundings with great speed. You [Recall Knowledge](/Actions.aspx?ID=26), [Seek](/Actions.aspx?ID=84), or [Sense Motive](/Actions.aspx?ID=85).","name":"Expeditious Inspection","rarity":"common","release_date":"2020-07-30","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Investigator\" url=\"/Traits.aspx?ID=318\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 57 <sup>2.0</sup></row>\r\n\r\n**Frequency**\r\nonce per 10 minutes\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou observe and assess your surroundings with great speed. You Recall Knowledge , Seek , or Sense Motive .\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 57"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 57 <sup>2.0</sup></row>","speed":{},"summary":"You observe and assess your surroundings with great speed. You Recall Knowledge , Seek , or Sense Motive .","summary_markdown":"You observe and assess your surroundings with great speed. You Recall Knowledge , Seek , or Sense Motive .","text":" Expeditious Inspection Free Action Source Advanced Player's Guide pg. 57 2.0 Frequency once per 10 minutes --- You observe and assess your surroundings with great speed. You Recall Knowledge, Seek, or Sense Motive.","trait":["Investigator"],"trait_markdown":"[Investigator](/Traits.aspx?ID=318)","trait_raw":["Investigator"],"type":"Action","url":"/Actions.aspx?ID=548","weakness":{}}},{"_index":"aon18","_id":"action-549","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-549","markdown":"<title level=\"1\" right=\"Action\">[Pointed Question](/Actions.aspx?ID=549) <actions string=\"Single Action\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Auditory\" url=\"/Traits.aspx?ID=16\" />\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n<trait label=\"Investigator\" url=\"/Traits.aspx?ID=318\" />\r\n<trait label=\"Linguistic\" url=\"/Traits.aspx?ID=101\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 58 <sup>2.0</sup></row>\n\n</column>\r\n\r\n---\r\n\r\nYou ask a question that charms or needles someone in just the right way. Ask a question of a non-allied creature that you can see and have been conversing with. Attempt a [Diplomacy](/Skills.aspx?ID=6) check against the creature's Will DC. The creature is then temporarily immune for 1 hour.\r\n\r\n**Critical Success** The target must directly answer your question. It doesn't have to answer truthfully, but you gain a +4 circumstance bonus to your Perception DC if the creature attempts to [Lie](/Actions.aspx?ID=47) to you.<br />\r\n**Success** As critical success, but the circumstance bonus is +2.<br />\r\n**Failure** The target can refuse to answer you as normal.<br />\r\n**Critical Failure** The target can refuse to answer you as normal, and its attitude toward you decreases by one step due to your aggravating attention.","name":"Pointed Question","rarity":"common","release_date":"2020-07-30","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Auditory\" url=\"/Traits.aspx?ID=16\" />\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n<trait label=\"Investigator\" url=\"/Traits.aspx?ID=318\" />\r\n<trait label=\"Linguistic\" url=\"/Traits.aspx?ID=101\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 58 <sup>2.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou ask a question that charms or needles someone in just the right way. Ask a question of a non-allied creature that you can see and have been …\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 58"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 58 <sup>2.0</sup></row>","speed":{},"summary":"You ask a question that charms or needles someone in just the right way. Ask a question of a non-allied creature that you can see and have been …","summary_markdown":"You ask a question that charms or needles someone in just the right way. Ask a question of a non-allied creature that you can see and have been …","text":" Pointed Question Single Action Source Advanced Player's Guide pg. 58 2.0 --- You ask a question that charms or needles someone in just the right way. Ask a question of a non-allied creature that you can see and have been conversing with. Attempt a Diplomacy check against the creature's Will DC. The creature is then temporarily immune for 1 hour. Critical Success The target must directly answer your question. It doesn't have to answer truthfully, but you gain a +4 circumstance bonus to your Perception DC if the creature attempts to Lie to you. Success As critical success, but the circumstance bonus is +2. Failure The target can refuse to answer you as normal. Critical Failure The target can refuse to answer you as normal, and its attitude toward you decreases by one step due to your aggravating attention.","trait":["Auditory","Concentrate","Investigator","Linguistic","Mental"],"trait_markdown":"[Auditory](/Traits.aspx?ID=16), [Concentrate](/Traits.aspx?ID=32), [Investigator](/Traits.aspx?ID=318), [Linguistic](/Traits.aspx?ID=101), [Mental](/Traits.aspx?ID=106)","trait_raw":["Auditory","Concentrate","Investigator","Linguistic","Mental"],"type":"Action","url":"/Actions.aspx?ID=549","weakness":{}}},{"_index":"aon18","_id":"action-550","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-550","markdown":"<title level=\"1\" right=\"Action\">[Confident Finisher](/Actions.aspx?ID=550) <actions string=\"Single Action\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Finisher\" url=\"/Traits.aspx?ID=322\" />\r\n<trait label=\"Swashbuckler\" url=\"/Traits.aspx?ID=321\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 85 <sup>2.0</sup></row>\n\n</column>\r\n\r\n---\r\n\r\nYou make an incredibly graceful attack, piercing your foe's defenses. Make a Strike with a weapon or unarmed attack that would apply your precise strike damage, with the following failure effect.\r\n\r\n**Failure** You deal half your precise strike damage to the target. This damage type is that of the weapon or unarmed attack you used for the Strike.","name":"Confident Finisher","rarity":"common","release_date":"2020-07-30","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Finisher\" url=\"/Traits.aspx?ID=322\" />\r\n<trait label=\"Swashbuckler\" url=\"/Traits.aspx?ID=321\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 85 <sup>2.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou make an incredibly graceful attack, piercing your foe's defenses. Make a Strike with a weapon or unarmed attack that would apply your precise …\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 85"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 85 <sup>2.0</sup></row>","speed":{},"summary":"You make an incredibly graceful attack, piercing your foe's defenses. Make a Strike with a weapon or unarmed attack that would apply your precise …","summary_markdown":"You make an incredibly graceful attack, piercing your foe's defenses. Make a Strike with a weapon or unarmed attack that would apply your precise …","text":" Confident Finisher Single Action Source Advanced Player's Guide pg. 85 2.0 --- You make an incredibly graceful attack, piercing your foe's defenses. Make a Strike with a weapon or unarmed attack that would apply your precise strike damage, with the following failure effect. Failure You deal half your precise strike damage to the target. This damage type is that of the weapon or unarmed attack you used for the Strike.","trait":["Finisher","Swashbuckler"],"trait_markdown":"[Finisher](/Traits.aspx?ID=322), [Swashbuckler](/Traits.aspx?ID=321)","trait_raw":["Finisher","Swashbuckler"],"type":"Action","url":"/Actions.aspx?ID=550","weakness":{}}},{"_index":"aon18","_id":"action-551","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-551","markdown":"<title level=\"1\" right=\"Action\">[Opportune Riposte](/Actions.aspx?ID=551) <actions string=\"Reaction\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Swashbuckler\" url=\"/Traits.aspx?ID=321\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 86 <sup>2.0</sup></row>\n\n**Trigger** A foe within your reach critically fails a Strike against you.\n\n</column>\r\n\r\n---\r\n\r\nYou take advantage of an opening from your enemy's fumbled attack. You either make a melee Strike against the triggering foe or attempt to [Disarm](/Actions.aspx?ID=41) it of the weapon it used for the Strike.","name":"Opportune Riposte","rarity":"common","release_date":"2020-07-30","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Swashbuckler\" url=\"/Traits.aspx?ID=321\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 86 <sup>2.0</sup></row>\n\n**Trigger**\r\nA foe within your reach critically fails a Strike against you.\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou take advantage of an opening from your enemy's fumbled attack. You either make a melee Strike against the triggering foe or attempt to Disarm …\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 86"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 86 <sup>2.0</sup></row>","speed":{},"summary":"You take advantage of an opening from your enemy's fumbled attack. You either make a melee Strike against the triggering foe or attempt to Disarm …","summary_markdown":"You take advantage of an opening from your enemy's fumbled attack. You either make a melee Strike against the triggering foe or attempt to Disarm …","text":" Opportune Riposte Reaction Source Advanced Player's Guide pg. 86 2.0 Trigger A foe within your reach critically fails a Strike against you. --- You take advantage of an opening from your enemy's fumbled attack. You either make a melee Strike against the triggering foe or attempt to Disarm it of the weapon it used for the Strike.","trait":["Swashbuckler"],"trait_markdown":"[Swashbuckler](/Traits.aspx?ID=321)","trait_raw":["Swashbuckler"],"trigger":"A foe within your reach critically fails a Strike against you.","trigger_markdown":"A foe within your reach critically fails a Strike against you.","type":"Action","url":"/Actions.aspx?ID=551","weakness":{}}},{"_index":"aon18","_id":"action-552","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-552","markdown":"<title level=\"1\" right=\"Action\">[Iron Command](/Actions.aspx?ID=552) <actions string=\"Reaction\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Champion\" url=\"/Traits.aspx?ID=24\" />\r\n<trait label=\"Divine\" url=\"/Traits.aspx?ID=48\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 117 <sup>2.0</sup></row>\n\n**Trigger** An enemy within 15 feet damages you.\n\n</column>\r\n\r\n---\r\n\r\nYou put an impertinent foe who dared harm you in their proper place. You command your enemy to kneel before you in obedience. If they dare to refuse, they must pay the price in pain and anguish. The foe must choose one of the following options. \n<ul><li>The enemy kneels, dropping [prone](/Conditions.aspx?ID=31) as a free action.</li><li>The enemy refuses, and you deal 1d6 mental damage to it. This damage increases to 2d6 at 5th level, 3d6 at 9th level, 4d6 at 12th level, 5d6 at 16th level, and 6d6 at 19th level.</li></ul> In addition, your Strikes against the triggering creature deal 1 extra damage until the end of your next turn. You choose whether the damage type is evil or negative each time you use this reaction. This extra damage increases to 2 at 9th level and 3 at 16th level.","name":"Iron Command","rarity":"uncommon","release_date":"2020-07-30","resistance":{},"school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Champion\" url=\"/Traits.aspx?ID=24\" />\r\n<trait label=\"Divine\" url=\"/Traits.aspx?ID=48\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 117 <sup>2.0</sup></row>\n\n**Trigger**\r\nAn enemy within 15 feet damages you.\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou put an impertinent foe who dared harm you in their proper place. You command your enemy to kneel before you in obedience. If they dare to refuse, …\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 117"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 117 <sup>2.0</sup></row>","speed":{},"summary":"You put an impertinent foe who dared harm you in their proper place. You command your enemy to kneel before you in obedience. If they dare to refuse, …","summary_markdown":"You put an impertinent foe who dared harm you in their proper place. You command your enemy to kneel before you in obedience. If they dare to refuse, …","text":" Iron Command Reaction Source Advanced Player's Guide pg. 117 2.0 Trigger An enemy within 15 feet damages you. --- You put an impertinent foe who dared harm you in their proper place. You command your enemy to kneel before you in obedience. If they dare to refuse, they must pay the price in pain and anguish. The foe must choose one of the following options. The enemy kneels, dropping prone as a free action. The enemy refuses, and you deal 1d6 mental damage to it. This damage increases to 2d6 at 5th level, 3d6 at 9th level, 4d6 at 12th level, 5d6 at 16th level, and 6d6 at 19th level. In addition, your Strikes against the triggering creature deal 1 extra damage until the end of your next turn. You choose whether the damage type is evil or negative each time you use this reaction. This extra damage increases to 2 at 9th level and 3 at 16th level.","trait":["Champion","Divine","Emotion","Enchantment","Mental","Uncommon"],"trait_markdown":"[Champion](/Traits.aspx?ID=24), [Divine](/Traits.aspx?ID=48), [Emotion](/Traits.aspx?ID=60), [Enchantment](/Traits.aspx?ID=61), [Mental](/Traits.aspx?ID=106), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Champion","Divine","Emotion","Enchantment","Mental","Uncommon"],"trigger":"An enemy within 15 feet damages you.","trigger_markdown":"An enemy within 15 feet damages you.","type":"Action","url":"/Actions.aspx?ID=552","weakness":{}}},{"_index":"aon18","_id":"action-553","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-553","markdown":"<title level=\"1\" right=\"Action\">[Selfish Shield](/Actions.aspx?ID=553) <actions string=\"Reaction\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Champion\" url=\"/Traits.aspx?ID=24\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 117 <sup>2.0</sup></row>\n\n**Trigger** An enemy within 15 feet damages you.\n\n</column>\r\n\r\n---\r\n\r\nYour self-interest keeps you safe. You gain resistance against the triggering damage equal to 2 + half your level, regardless of damage type.\n\n In addition, your Strikes against the triggering creature deal 1 extra damage until the end of your next turn. You choose whether this extra damage is evil or negative each time you use this reaction. This extra damage increases to 2 at 9th level and 3 at 16th level.","name":"Selfish Shield","rarity":"uncommon","release_date":"2020-07-30","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Champion\" url=\"/Traits.aspx?ID=24\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 117 <sup>2.0</sup></row>\n\n**Trigger**\r\nAn enemy within 15 feet damages you.\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour self-interest keeps you safe. You gain resistance against the triggering damage equal to 2 + half your level, regardless of damage type. In …\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 117"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 117 <sup>2.0</sup></row>","speed":{},"summary":"Your self-interest keeps you safe. You gain resistance against the triggering damage equal to 2 + half your level, regardless of damage type. In …","summary_markdown":"Your self-interest keeps you safe. You gain resistance against the triggering damage equal to 2 + half your level, regardless of damage type. In …","text":" Selfish Shield Reaction Source Advanced Player's Guide pg. 117 2.0 Trigger An enemy within 15 feet damages you. --- Your self-interest keeps you safe. You gain resistance against the triggering damage equal to 2 + half your level, regardless of damage type. In addition, your Strikes against the triggering creature deal 1 extra damage until the end of your next turn. You choose whether this extra damage is evil or negative each time you use this reaction. This extra damage increases to 2 at 9th level and 3 at 16th level.","trait":["Champion","Uncommon"],"trait_markdown":"[Champion](/Traits.aspx?ID=24), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Champion","Uncommon"],"trigger":"An enemy within 15 feet damages you.","trigger_markdown":"An enemy within 15 feet damages you.","type":"Action","url":"/Actions.aspx?ID=553","weakness":{}}},{"_index":"aon18","_id":"action-554","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-554","markdown":"<title level=\"1\" right=\"Action\">[Destructive Vengeance](/Actions.aspx?ID=554) <actions string=\"Reaction\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Champion\" url=\"/Traits.aspx?ID=24\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 117 <sup>2.0</sup></row>\n\n**Trigger** An enemy within 15 feet damages you.\n\n</column>\r\n\r\n---\r\n\r\nBloodshed begets bloodshed as you drag your enemy toward oblivion. You increase the amount of damage you take by 1d6, and you deal 1d6 damage to the triggering enemy, choosing evil or negative damage to deal to the enemy each time you use this reaction. In addition, until the end of your next turn, your Strikes against the triggering creature deal 2 extra damage of the type you chose.\n\n The damage you take and deal when you use this reaction increases to 2d6 at 5th level, 3d6 at 9th level, 4d6 at 12th level, 5d6 at 16th level, and 6d6 at 19th level. The extra damage on your Strikes increases to 4 at 9th level and 6 at 16th level.","name":"Destructive Vengeance","rarity":"uncommon","release_date":"2020-07-30","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Champion\" url=\"/Traits.aspx?ID=24\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 117 <sup>2.0</sup></row>\n\n**Trigger**\r\nAn enemy within 15 feet damages you.\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nBloodshed begets bloodshed as you drag your enemy toward oblivion. You increase the amount of damage you take by 1d6, and you deal 1d6 damage to the …\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 117"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 117 <sup>2.0</sup></row>","speed":{},"summary":"Bloodshed begets bloodshed as you drag your enemy toward oblivion. You increase the amount of damage you take by 1d6, and you deal 1d6 damage to the …","summary_markdown":"Bloodshed begets bloodshed as you drag your enemy toward oblivion. You increase the amount of damage you take by 1d6, and you deal 1d6 damage to the …","text":" Destructive Vengeance Reaction Source Advanced Player's Guide pg. 117 2.0 Trigger An enemy within 15 feet damages you. --- Bloodshed begets bloodshed as you drag your enemy toward oblivion. You increase the amount of damage you take by 1d6, and you deal 1d6 damage to the triggering enemy, choosing evil or negative damage to deal to the enemy each time you use this reaction. In addition, until the end of your next turn, your Strikes against the triggering creature deal 2 extra damage of the type you chose. The damage you take and deal when you use this reaction increases to 2d6 at 5th level, 3d6 at 9th level, 4d6 at 12th level, 5d6 at 16th level, and 6d6 at 19th level. The extra damage on your Strikes increases to 4 at 9th level and 6 at 16th level.","trait":["Champion","Uncommon"],"trait_markdown":"[Champion](/Traits.aspx?ID=24), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Champion","Uncommon"],"trigger":"An enemy within 15 feet damages you.","trigger_markdown":"An enemy within 15 feet damages you.","type":"Action","url":"/Actions.aspx?ID=554","weakness":{}}},{"_index":"aon18","_id":"action-555","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-555","markdown":"<title level=\"1\" right=\"Action\">[Frightening Display](/Actions.aspx?ID=555) <actions string=\"Single Action\" /></title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 144 <sup>2.0</sup></row>\n\n</column>\r\n\r\n---\r\n\r\nYour ape makes a loud and frightening display, throwing a foe off balance. The ape attempts to [Demoralize](/Actions.aspx?ID=53) the target creature; this display gains the [visual](/Traits.aspx?ID=163) trait and doesn't require language. While frightened by this ability, the target is [flat-footed](/Conditions.aspx?ID=16) to your ape.","name":"Frightening Display","rarity":"common","release_date":"2020-07-30","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 144 <sup>2.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour ape makes a loud and frightening display, throwing a foe off balance. The ape attempts to Demoralize the target creature; this display gains …\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 144"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 144 <sup>2.0</sup></row>","speed":{},"summary":"Your ape makes a loud and frightening display, throwing a foe off balance. The ape attempts to Demoralize the target creature; this display gains …","summary_markdown":"Your ape makes a loud and frightening display, throwing a foe off balance. The ape attempts to Demoralize the target creature; this display gains …","text":" Frightening Display Single Action Source Advanced Player's Guide pg. 144 2.0 --- Your ape makes a loud and frightening display, throwing a foe off balance. The ape attempts to Demoralize the target creature; this display gains the visual trait and doesn't require language. While frightened by this ability, the target is flat-footed to your ape.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=555","weakness":{}}},{"_index":"aon18","_id":"action-556","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-556","markdown":"<title level=\"1\" right=\"Action\">[Throw Rock](/Actions.aspx?ID=556) <actions string=\"Single Action\" /></title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 144 <sup>2.0</sup></row>\n\n</column>\r\n\r\n---\r\n\r\nThe arboreal sapling Interacts to pick up a rock within reach or retrieve a stowed rock, then throws it with a ranged rock Strike that deals a base of 1d6 bludgeoning damage with a range increment of 30 feet.","name":"Throw Rock","rarity":"common","release_date":"2020-07-30","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 144 <sup>2.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe arboreal sapling Interacts to pick up a rock within reach or retrieve a stowed rock, then throws it with a ranged rock Strike that deals a base …\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 144"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 144 <sup>2.0</sup></row>","speed":{},"summary":"The arboreal sapling Interacts to pick up a rock within reach or retrieve a stowed rock, then throws it with a ranged rock Strike that deals a base …","summary_markdown":"The arboreal sapling Interacts to pick up a rock within reach or retrieve a stowed rock, then throws it with a ranged rock Strike that deals a base …","text":" Throw Rock Single Action Source Advanced Player's Guide pg. 144 2.0 --- The arboreal sapling Interacts to pick up a rock within reach or retrieve a stowed rock, then throws it with a ranged rock Strike that deals a base of 1d6 bludgeoning damage with a range increment of 30 feet.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=556","weakness":{}}},{"_index":"aon18","_id":"action-557","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-557","markdown":"<title level=\"1\" right=\"Action\">[Wing Thrash](/Actions.aspx?ID=557) <actions string=\"Two Actions\" /></title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 144 <sup>2.0</sup></row>\n\n</column>\r\n\r\n---\r\n\r\nThe bat thrashes wildly with its wings, making wing Strikes against up to three adjacent foes. Each attack counts toward the bat's multiple attack penalty, but the penalty only increases after all the attacks have been made.","name":"Wing Thrash","rarity":"common","release_date":"2020-07-30","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 144 <sup>2.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe bat thrashes wildly with its wings, making wing Strikes against up to three adjacent foes. Each attack counts toward the bat's multiple attack …\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 144"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 144 <sup>2.0</sup></row>","speed":{},"summary":"The bat thrashes wildly with its wings, making wing Strikes against up to three adjacent foes. Each attack counts toward the bat's multiple attack …","summary_markdown":"The bat thrashes wildly with its wings, making wing Strikes against up to three adjacent foes. Each attack counts toward the bat's multiple attack …","text":" Wing Thrash Two Actions Source Advanced Player's Guide pg. 144 2.0 --- The bat thrashes wildly with its wings, making wing Strikes against up to three adjacent foes. Each attack counts toward the bat's multiple attack penalty, but the penalty only increases after all the attacks have been made.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=557","weakness":{}}},{"_index":"aon18","_id":"action-558","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-558","markdown":"<title level=\"1\" right=\"Action\">[Boar Charge](/Actions.aspx?ID=558) <actions string=\"Two Actions\" /></title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 144 <sup>2.0</sup></row>\n\n</column>\r\n\r\n---\r\n\r\nThe boar Strides twice in a straight line and then makes a tusk Strike. As long as it moved at least 20 feet, it gains a +2 circumstance bonus to its attack roll.","name":"Boar Charge","rarity":"common","release_date":"2020-07-30","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 144 <sup>2.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe boar Strides twice in a straight line and then makes a tusk Strike. As long as it moved at least 20 feet, it gains a +2 circumstance bonus to its …\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 144"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 144 <sup>2.0</sup></row>","speed":{},"summary":"The boar Strides twice in a straight line and then makes a tusk Strike. As long as it moved at least 20 feet, it gains a +2 circumstance bonus to its …","summary_markdown":"The boar Strides twice in a straight line and then makes a tusk Strike. As long as it moved at least 20 feet, it gains a +2 circumstance bonus to its …","text":" Boar Charge Two Actions Source Advanced Player's Guide pg. 144 2.0 --- The boar Strides twice in a straight line and then makes a tusk Strike. As long as it moved at least 20 feet, it gains a +2 circumstance bonus to its attack roll.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=558","weakness":{}}},{"_index":"aon18","_id":"action-559","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-559","markdown":"<title level=\"1\" right=\"Action\">[Death Roll](/Actions.aspx?ID=559) <actions string=\"Single Action\" /></title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 145 <sup>2.0</sup></row>\n\n**Requirements** The crocodile has a creature [grabbed](/Conditions.aspx?ID=20).\r\n\r\n</column>\r\n\r\n---\r\n\r\nThe crocodile tucks its legs and rolls rapidly, twisting its victim. It makes a jaws Strike with a +2 circumstance bonus to the attack roll against the grabbed creature. If it hits, it also knocks the creature [prone](/Conditions.aspx?ID=31). If it misses, it releases the creature.","name":"Death Roll","rarity":"common","release_date":"2020-07-30","requirement":"The crocodile has a creature grabbed .","requirement_markdown":"The crocodile has a creature [grabbed](/Conditions.aspx?ID=20).","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 145 <sup>2.0</sup></row>\n\n**Requirement**\r\nThe crocodile has a creature [grabbed](/Conditions.aspx?ID=20).\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe crocodile tucks its legs and rolls rapidly, twisting its victim. It makes a jaws Strike with a +2 circumstance bonus to the attack roll against …\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 145"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 145 <sup>2.0</sup></row>","speed":{},"summary":"The crocodile tucks its legs and rolls rapidly, twisting its victim. It makes a jaws Strike with a +2 circumstance bonus to the attack roll against …","summary_markdown":"The crocodile tucks its legs and rolls rapidly, twisting its victim. It makes a jaws Strike with a +2 circumstance bonus to the attack roll against …","text":" Death Roll Single Action Source Advanced Player's Guide pg. 145 2.0 Requirements The crocodile has a creature grabbed. --- The crocodile tucks its legs and rolls rapidly, twisting its victim. It makes a jaws Strike with a +2 circumstance bonus to the attack roll against the grabbed creature. If it hits, it also knocks the creature prone. If it misses, it releases the creature.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=559","weakness":{}}},{"_index":"aon18","_id":"action-560","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"frequency":"once per hour","id":"action-560","markdown":"<title level=\"1\" right=\"Action\">[Breath Weapon](/Actions.aspx?ID=560) <actions string=\"Two Actions\" /></title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 145 <sup>2.0</sup></row>\n\n**Frequency** once per hour\n\n</column>\r\n\r\n---\r\n\r\nThe riding drake breathes a 30-foot cone of fire, dealing 1d6 fire damage for every 2 levels the drake has to all creatures in the area (basic Reflex save). This uses a trained DC using the drake's Constitution modifier or an expert DC if the drake is specialized.","name":"Breath Weapon","rarity":"common","release_date":"2020-07-30","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 145 <sup>2.0</sup></row>\r\n\r\n**Frequency**\r\nonce per hour\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe riding drake breathes a 30-foot cone of fire, dealing 1d6 fire damage for every 2 levels the drake has to all creatures in the area (basic Reflex …\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 145"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 145 <sup>2.0</sup></row>","speed":{},"summary":"The riding drake breathes a 30-foot cone of fire, dealing 1d6 fire damage for every 2 levels the drake has to all creatures in the area (basic Reflex …","summary_markdown":"The riding drake breathes a 30-foot cone of fire, dealing 1d6 fire damage for every 2 levels the drake has to all creatures in the area (basic Reflex …","text":" Breath Weapon Two Actions Source Advanced Player's Guide pg. 145 2.0 Frequency once per hour --- The riding drake breathes a 30-foot cone of fire, dealing 1d6 fire damage for every 2 levels the drake has to all creatures in the area (basic Reflex save). This uses a trained DC using the drake's Constitution modifier or an expert DC if the drake is specialized.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=560","weakness":{}}},{"_index":"aon18","_id":"action-561","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-561","markdown":"<title level=\"1\" right=\"Action\">[Grab and Sting](/Actions.aspx?ID=561) <actions string=\"Two Actions\" /></title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 145 <sup>2.0</sup></row>\n\n</column>\r\n\r\n---\r\n\r\nThe scorpion holds its foe in place with its pincers in order to sting it. It makes a pincer Strike. If the Strike hits, the target creature automatically becomes [grabbed](/Conditions.aspx?ID=20) by the scorpion, which then makes a stinger Strike against it. The grabbed condition lasts until the end of your next turn.","name":"Grab and Sting","rarity":"common","release_date":"2020-07-30","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 145 <sup>2.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe scorpion holds its foe in place with its pincers in order to sting it. It makes a pincer Strike. If the Strike hits, the target creature …\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 145"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 145 <sup>2.0</sup></row>","speed":{},"summary":"The scorpion holds its foe in place with its pincers in order to sting it. It makes a pincer Strike. If the Strike hits, the target creature …","summary_markdown":"The scorpion holds its foe in place with its pincers in order to sting it. It makes a pincer Strike. If the Strike hits, the target creature …","text":" Grab and Sting Two Actions Source Advanced Player's Guide pg. 145 2.0 --- The scorpion holds its foe in place with its pincers in order to sting it. It makes a pincer Strike. If the Strike hits, the target creature automatically becomes grabbed by the scorpion, which then makes a stinger Strike against it. The grabbed condition lasts until the end of your next turn.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=561","weakness":{}}},{"_index":"aon18","_id":"action-562","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-562","markdown":"<title level=\"1\" right=\"Action\">[Shred](/Actions.aspx?ID=562) <actions string=\"Single Action\" /></title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 145 <sup>2.0</sup></row>\n\n**Requirements** The shark hit with a jaws Strike on its most recent action this turn.\r\n\r\n</column>\r\n\r\n---\r\n\r\nThe shark viciously rips into the wound, dealing additional damage. The target of the shark's Strike takes 1d8 slashing damage (2d8 for a mature shark or 3d8 for a specialized companion).","name":"Shred","rarity":"common","release_date":"2020-07-30","requirement":"The shark hit with a jaws Strike on its most recent action this turn.","requirement_markdown":"The shark hit with a jaws Strike on its most recent action this turn.","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 145 <sup>2.0</sup></row>\n\n**Requirement**\r\nThe shark hit with a jaws Strike on its most recent action this turn.\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe shark viciously rips into the wound, dealing additional damage. The target of the shark's Strike takes 1d8 slashing damage (2d8 for a mature …\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 145"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 145 <sup>2.0</sup></row>","speed":{},"summary":"The shark viciously rips into the wound, dealing additional damage. The target of the shark's Strike takes 1d8 slashing damage (2d8 for a mature …","summary_markdown":"The shark viciously rips into the wound, dealing additional damage. The target of the shark's Strike takes 1d8 slashing damage (2d8 for a mature …","text":" Shred Single Action Source Advanced Player's Guide pg. 145 2.0 Requirements The shark hit with a jaws Strike on its most recent action this turn. --- The shark viciously rips into the wound, dealing additional damage. The target of the shark's Strike takes 1d8 slashing damage (2d8 for a mature shark or 3d8 for a specialized companion).","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=562","weakness":{}}},{"_index":"aon18","_id":"action-563","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-563","markdown":"**Activate** <actions string=\"Reaction\" />Fire in the Hole; **Trigger** A creature moves into the hazard's space; **Effect** The hazard explodes, dealing the bombs' damage and splash damage to the inanimate object. Combine this damage for the purpose of resistances and weaknesses, and this damage ignores an amount of the object's Hardness equal to your level. Any creatures adjacent to the hazard take the bombs' splash damage, similarly combined for the purpose of resistances and weaknesses. As a reminder, since you didn't throw the bombs, Calculated Splash and similar effects don't apply.","name":"Fire in the Hole","rarity":"common","release_date":"2020-07-30","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 107 <sup>2.0</sup></row>\n\n**Trigger**\r\nA creature moves into the hazard's space\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe hazard explodes, dealing the bombs' damage and splash damage to the inanimate object. Combine this damage for the purpose of resistances and …\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 107"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 107 <sup>2.0</sup></row>","speed":{},"summary":"The hazard explodes, dealing the bombs' damage and splash damage to the inanimate object. Combine this damage for the purpose of resistances and …","summary_markdown":"The hazard explodes, dealing the bombs' damage and splash damage to the inanimate object. Combine this damage for the purpose of resistances and …","text":" Activate ReactionFire in the Hole; Trigger A creature moves into the hazard's space; Effect The hazard explodes, dealing the bombs' damage and splash damage to the inanimate object. Combine this damage for the purpose of resistances and weaknesses, and this damage ignores an amount of the object's Hardness equal to your level. Any creatures adjacent to the hazard take the bombs' splash damage, similarly combined for the purpose of resistances and weaknesses. As a reminder, since you didn't throw the bombs, Calculated Splash and similar effects don't apply.","trait_markdown":"","trigger":"A creature moves into the hazard's space","trigger_markdown":"A creature moves into the hazard's space","type":"Action","url":"/Actions.aspx?ID=563","weakness":{}}},{"_index":"aon18","_id":"action-565","_score":2.3818138,"_source":{"actions":"Three Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-565","markdown":"**Activate** <actions string=\"Three Actions\" />Mark for Death; **Requirements** You can see and hear the creature you intend to mark; **Effect** You designate a single creature as your mark. This lasts until the mark dies or you use Mark for Death again. You gain a +2 circumstance bonus to Perception checks to [Seek](/Actions.aspx?ID=84) your mark and on [Deception](/Skills.aspx?ID=5) checks to [Feint](/Actions.aspx?ID=48) against your mark. Your [agile](/Traits.aspx?ID=170) and [finesse](/Traits.aspx?ID=179) weapons and [unarmed](/Traits.aspx?ID=199) attacks gain the [backstabber](/Traits.aspx?ID=172) and [deadly d6](/Traits.aspx?ID=174) weapon traits when you're attacking your mark. If the weapon or unarmed attack already has the deadly trait, increase the size of the deadly damage die by one step instead of giving it deadly d6.","name":"Mark for Death","rarity":"common","release_date":"2020-07-30","requirement":"You can see and hear the creature you intend to mark","requirement_markdown":"You can see and hear the creature you intend to mark","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 158 <sup>2.0</sup></row>\n\n**Requirement**\r\nYou can see and hear the creature you intend to mark\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou designate a single creature as your mark. This lasts until the mark dies or you use Mark for Death again. You gain a +2 circumstance bonus to …\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 158"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 158 <sup>2.0</sup></row>","speed":{},"summary":"You designate a single creature as your mark. This lasts until the mark dies or you use Mark for Death again. You gain a +2 circumstance bonus to …","summary_markdown":"You designate a single creature as your mark. This lasts until the mark dies or you use Mark for Death again. You gain a +2 circumstance bonus to …","text":" Activate Three ActionsMark for Death; Requirements You can see and hear the creature you intend to mark; Effect You designate a single creature as your mark. This lasts until the mark dies or you use Mark for Death again. You gain a +2 circumstance bonus to Perception checks to Seek your mark and on Deception checks to Feint against your mark. Your agile and finesse weapons and unarmed attacks gain the backstabber and deadly d6 weapon traits when you're attacking your mark. If the weapon or unarmed attack already has the deadly trait, increase the size of the deadly damage die by one step instead of giving it deadly d6.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=565","weakness":{}}},{"_index":"aon18","_id":"action-566","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-566","markdown":"**Activate** <actions string=\"Reaction\" />Upstage; **Trigger** A foe attempts a skill check and doesn't get a critical success; **Effect** After your foe has tried their best, you show everyone how it's really done. Attempt a check using the same skill that triggered this reaction.\r\n\r\n**Critical Success** You gain a +1 status bonus to attack rolls, Perception checks, saving throws, and skill checks until the end of your next turn.<br />\r\n**Success** As critical success, except you gain the benefits only if the triggering creature failed their skill check.","name":"Upstage","rarity":"common","release_date":"2020-07-30","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 166 <sup>2.0</sup></row>\n\n**Trigger**\r\nA foe attempts a skill check and doesn't get a critical success\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAfter your foe has tried their best, you show everyone how it's really done. Attempt a check using the same skill that triggered this reaction.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 166"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 166 <sup>2.0</sup></row>","speed":{},"summary":"After your foe has tried their best, you show everyone how it's really done. Attempt a check using the same skill that triggered this reaction.","summary_markdown":"After your foe has tried their best, you show everyone how it's really done. Attempt a check using the same skill that triggered this reaction.","text":" Activate ReactionUpstage; Trigger A foe attempts a skill check and doesn't get a critical success; Effect After your foe has tried their best, you show everyone how it's really done. Attempt a check using the same skill that triggered this reaction. Critical Success You gain a +1 status bonus to attack rolls, Perception checks, saving throws, and skill checks until the end of your next turn. Success As critical success, except you gain the benefits only if the triggering creature failed their skill check.","trait_markdown":"","trigger":"A foe attempts a skill check and doesn't get a critical success","trigger_markdown":"A foe attempts a skill check and doesn't get a critical success","type":"Action","url":"/Actions.aspx?ID=566","weakness":{}}},{"_index":"aon18","_id":"action-567","_score":2.3818138,"_source":{"actions":"Three Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-567","markdown":"**Activate** <actions string=\"Three Actions\" />Eldritch Shot; **Requirements** You are wielding a bow ; **Effect** You Cast a Spell that takes 1 or 2 actions to cast and requires a spell attack roll. The effects of the spell do not occur immediately but are imbued into the bow you're wielding. Make a Strike with that bow. Your spell flies with the ammunition, using your attack roll result to determine the effects of both the Strike and the spell. This counts as two attacks for your multiple attack penalty, but you don't apply the penalty until after you've completed both attacks.","name":"Eldritch Shot","rarity":"common","release_date":"2020-07-30","requirement":"You are wielding a bow ","requirement_markdown":"You are wielding a [bow](/WeaponGroups.aspx?ID=3)","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 172 <sup>2.0</sup></row>\n\n**Requirement**\r\nYou are wielding a [bow](/WeaponGroups.aspx?ID=3)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou Cast a Spell that takes 1 or 2 actions to cast and requires a spell attack roll. The effects of the spell do not occur immediately but are imbued …\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 172"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 172 <sup>2.0</sup></row>","speed":{},"summary":"You Cast a Spell that takes 1 or 2 actions to cast and requires a spell attack roll. The effects of the spell do not occur immediately but are imbued …","summary_markdown":"You Cast a Spell that takes 1 or 2 actions to cast and requires a spell attack roll. The effects of the spell do not occur immediately but are imbued …","text":" Activate Three ActionsEldritch Shot; Requirements You are wielding a bow ; Effect You Cast a Spell that takes 1 or 2 actions to cast and requires a spell attack roll. The effects of the spell do not occur immediately but are imbued into the bow you're wielding. Make a Strike with that bow. Your spell flies with the ammunition, using your attack roll result to determine the effects of both the Strike and the spell. This counts as two attacks for your multiple attack penalty, but you don't apply the penalty until after you've completed both attacks.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=567","weakness":{}}},{"_index":"aon18","_id":"action-569","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-569","markdown":"**Activate** <actions string=\"Single Action\" />Final Surge; **Effect** You Stride twice. The drakeheart mutagen's duration ends.","name":"Final Surge","rarity":"common","release_date":"2020-07-30","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 253 <sup>2.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou Stride twice. The drakeheart mutagen's duration ends.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 253"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 253 <sup>2.0</sup></row>","speed":{},"summary":"You Stride twice. The drakeheart mutagen's duration ends.","summary_markdown":"You Stride twice. The drakeheart mutagen's duration ends.","text":" Activate Single ActionFinal Surge; Effect You Stride twice. The drakeheart mutagen's duration ends.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=569","weakness":{}}},{"_index":"aon18","_id":"action-570","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-570","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Effect** You [Administer First Aid](/Actions.aspx?ID=54) without requiring [healer's tools](/Equipment.aspx?ID=25). You either gain a +2 item bonus to the [Medicine](/Skills.aspx?ID=9) check, or you can use the skinstitch salve's Medicine modifier of +13 instead of your own.","name":"Interact","rarity":"common","release_date":"2020-07-30","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 255 <sup>2.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou Administer First Aid without requiring healer's tools . You either gain a +2 item bonus to the Medicine check, or you can use the skinstitch …\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 255"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 255 <sup>2.0</sup></row>","speed":{},"summary":"You Administer First Aid without requiring healer's tools . You either gain a +2 item bonus to the Medicine check, or you can use the skinstitch …","summary_markdown":"You Administer First Aid without requiring healer's tools . You either gain a +2 item bonus to the Medicine check, or you can use the skinstitch …","text":" Activate Single ActionInteract; Effect You Administer First Aid without requiring healer's tools. You either gain a +2 item bonus to the Medicine check, or you can use the skinstitch salve's Medicine modifier of +13 instead of your own.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=570","weakness":{}}},{"_index":"aon18","_id":"action-571","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-571","markdown":"**Activate** <actions string=\"Free Action\" />Interact; **Trigger** You Treat Wounds or use Battle Medicine ; **Effect** You gain a +2 item bonus to the triggering [Medicine](/Skills.aspx?ID=9) check. If you roll a success on the Medicine check, you get a critical success instead.","name":"Interact","rarity":"common","release_date":"2020-07-30","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 255 <sup>2.0</sup></row>\n\n**Trigger**\r\nYou [Treat Wounds](/Actions.aspx?ID=57) or use [Battle Medicine](/Feats.aspx?ID=760)\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou gain a +2 item bonus to the triggering Medicine check. If you roll a success on the Medicine check, you get a critical success instead.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 255"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 255 <sup>2.0</sup></row>","speed":{},"summary":"You gain a +2 item bonus to the triggering Medicine check. If you roll a success on the Medicine check, you get a critical success instead.","summary_markdown":"You gain a +2 item bonus to the triggering Medicine check. If you roll a success on the Medicine check, you get a critical success instead.","text":" Activate Free ActionInteract; Trigger You Treat Wounds or use Battle Medicine ; Effect You gain a +2 item bonus to the triggering Medicine check. If you roll a success on the Medicine check, you get a critical success instead.","trait_markdown":"","trigger":"You Treat Wounds or use Battle Medicine ","trigger_markdown":"You [Treat Wounds](/Actions.aspx?ID=57) or use [Battle Medicine](/Feats.aspx?ID=760)","type":"Action","url":"/Actions.aspx?ID=571","weakness":{}}},{"_index":"aon18","_id":"action-572","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-572","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Trigger** You deal damage using the affixed weapon to a creature you have seen commit an evil act.; ","name":"envision","rarity":"common","release_date":"2020-07-30","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 256 <sup>2.0</sup></row>\n\n**Trigger**\r\nYou deal damage using the affixed weapon to a creature you have seen commit an evil act.\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 256"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 256 <sup>2.0</sup></row>","speed":{},"text":" Activate Free Actionenvision; Trigger You deal damage using the affixed weapon to a creature you have seen commit an evil act.; ","trait_markdown":"","trigger":"You deal damage using the affixed weapon to a creature you have seen commit an evil act.","trigger_markdown":"You deal damage using the affixed weapon to a creature you have seen commit an evil act.","type":"Action","url":"/Actions.aspx?ID=572","weakness":{}}},{"_index":"aon18","_id":"action-573","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-573","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Trigger** You Shield Block a melee attack with the affixed shield.; ","name":"envision","rarity":"common","release_date":"2020-07-30","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 256 <sup>2.0</sup></row>\n\n**Trigger**\r\nYou [Shield Block](/Feats.aspx?ID=839) a melee attack with the affixed shield.\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 256"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 256 <sup>2.0</sup></row>","speed":{},"text":" Activate Free Actionenvision; Trigger You Shield Block a melee attack with the affixed shield.; ","trait_markdown":"","trigger":"You Shield Block a melee attack with the affixed shield.","trigger_markdown":"You [Shield Block](/Feats.aspx?ID=839) a melee attack with the affixed shield.","type":"Action","url":"/Actions.aspx?ID=573","weakness":{}}},{"_index":"aon18","_id":"action-574","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-574","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Frequency** once per hour; **Effect** You [Burrow](/Actions.aspx?ID=93) through dirt and stone up to your land Speed, leaving no tunnels or signs of your passing. If you end your movement inside solid stone, you are forcibly expelled into the nearest open area, taking 1d6 bludgeoning damage for every 5 feet between the end of your movement and the open area.","name":"Interact","rarity":"common","release_date":"2020-07-30","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 260 <sup>2.0</sup></row>\r\n\r\n**Frequency**\r\nonce per hour\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou Burrow through dirt and stone up to your land Speed, leaving no tunnels or signs of your passing. If you end your movement inside solid stone, …\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 260"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 260 <sup>2.0</sup></row>","speed":{},"summary":"You Burrow through dirt and stone up to your land Speed, leaving no tunnels or signs of your passing. If you end your movement inside solid stone, …","summary_markdown":"You Burrow through dirt and stone up to your land Speed, leaving no tunnels or signs of your passing. If you end your movement inside solid stone, …","text":" Activate Single ActionInteract; Frequency once per hour; Effect You Burrow through dirt and stone up to your land Speed, leaving no tunnels or signs of your passing. If you end your movement inside solid stone, you are forcibly expelled into the nearest open area, taking 1d6 bludgeoning damage for every 5 feet between the end of your movement and the open area.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=574","weakness":{}}},{"_index":"aon18","_id":"action-575","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-575","markdown":"**Activate** <actions string=\"\" />1 minute (envision, Interact); **Frequency** once per day; **Effect** You hold the box closed and, while envisioning the earth around you, turn the box clockwise three times and then give it three slow shakes. When you open the box, the sand has arranged itself to replicate, in miniature, the stone terrain surrounding you, to a range of 60 feet. This shows details of paths; hills; embankments; boulders; and even artificial structures like walls, ditches, and tunnels, as long as they're made of stone and earth. If you're underground, it reveals tunnels and voids in the earth within 60 feet at your current depth. The sand maintains its shape until you close the box.","name":"1 minute (envision, Interact)","rarity":"common","release_date":"2020-07-30","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 260 <sup>2.0</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou hold the box closed and, while envisioning the earth around you, turn the box clockwise three times and then give it three slow shakes. When you …\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 260"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 260 <sup>2.0</sup></row>","speed":{},"summary":"You hold the box closed and, while envisioning the earth around you, turn the box clockwise three times and then give it three slow shakes. When you …","summary_markdown":"You hold the box closed and, while envisioning the earth around you, turn the box clockwise three times and then give it three slow shakes. When you …","text":" Activate 1 minute (envision, Interact); Frequency once per day; Effect You hold the box closed and, while envisioning the earth around you, turn the box clockwise three times and then give it three slow shakes. When you open the box, the sand has arranged itself to replicate, in miniature, the stone terrain surrounding you, to a range of 60 feet. This shows details of paths; hills; embankments; boulders; and even artificial structures like walls, ditches, and tunnels, as long as they're made of stone and earth. If you're underground, it reveals tunnels and voids in the earth within 60 feet at your current depth. The sand maintains its shape until you close the box.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=575","weakness":{}}},{"_index":"aon18","_id":"action-576","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-576","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Frequency** once per day; **Effect** You lose the ability to produce language and instead communicate wordlessly through a series of psychic projections. This acts as [telepathy](/MonsterAbilities.aspx?ID=37) with a range of 100 feet, but it is understandable to all creatures regardless of whether they have a language. When communicating with non-[aeons](/MonsterFamilies.aspx?ID=2), however, your meaning is often vague and mysterious. This effect lasts for 10 minutes.","name":"Interact","rarity":"common","release_date":"2020-07-30","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 260 <sup>2.0</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou lose the ability to produce language and instead communicate wordlessly through a series of psychic projections. This acts as telepathy with a …\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 260"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 260 <sup>2.0</sup></row>","speed":{},"summary":"You lose the ability to produce language and instead communicate wordlessly through a series of psychic projections. This acts as telepathy with a …","summary_markdown":"You lose the ability to produce language and instead communicate wordlessly through a series of psychic projections. This acts as telepathy with a …","text":" Activate Single ActionInteract; Frequency once per day; Effect You lose the ability to produce language and instead communicate wordlessly through a series of psychic projections. This acts as telepathy with a range of 100 feet, but it is understandable to all creatures regardless of whether they have a language. When communicating with non-aeons, however, your meaning is often vague and mysterious. This effect lasts for 10 minutes.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=576","weakness":{}}},{"_index":"aon18","_id":"action-577","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-577","markdown":"**Activate** <actions string=\"Free Action\" />Interact; **Trigger** The exploding shield is destroyed; **Effect** The shield explodes outward, dealing 4d6 piercing damage to each creature in a 15-foot cone (DC 19 basic Reflex save).","name":"Interact","rarity":"common","release_date":"2020-07-30","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 260 <sup>2.0</sup></row>\n\n**Trigger**\r\nThe _exploding shield_ is destroyed\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe shield explodes outward, dealing 4d6 piercing damage to each creature in a 15-foot cone (DC 19 basic Reflex save).\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 260"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 260 <sup>2.0</sup></row>","speed":{},"summary":"The shield explodes outward, dealing 4d6 piercing damage to each creature in a 15-foot cone (DC 19 basic Reflex save).","summary_markdown":"The shield explodes outward, dealing 4d6 piercing damage to each creature in a 15-foot cone (DC 19 basic Reflex save).","text":" Activate Free ActionInteract; Trigger The exploding shield is destroyed; Effect The shield explodes outward, dealing 4d6 piercing damage to each creature in a 15-foot cone (DC 19 basic Reflex save).","trait_markdown":"","trigger":"The exploding shield is destroyed","trigger_markdown":"The _exploding shield_ is destroyed","type":"Action","url":"/Actions.aspx?ID=577","weakness":{}}},{"_index":"aon18","_id":"action-578","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-578","markdown":"**Activate** <actions string=\"Two Actions\" />envision, Interact; **Frequency** once per day; **Effect** You Stride (or [Burrow](/Actions.aspx?ID=93) or [Fly](/Actions.aspx?ID=94), if you have the corresponding Speed) into any fire large enough to contain you, including magical fires. You vanish into the fire and take no damage from it. You can sense all sufficiently large fires within 100 feet of where you vanish, and you reemerge from any of those fires, either within the fire or adjacent to it. If you end your movement in the fire, it affects you as normal.","name":"envision, Interact","rarity":"common","release_date":"2020-07-30","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 260 <sup>2.0</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou Stride (or Burrow or Fly , if you have the corresponding Speed) into any fire large enough to contain you, including magical fires. You vanish …\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 260"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 260 <sup>2.0</sup></row>","speed":{},"summary":"You Stride (or Burrow or Fly , if you have the corresponding Speed) into any fire large enough to contain you, including magical fires. You vanish …","summary_markdown":"You Stride (or Burrow or Fly , if you have the corresponding Speed) into any fire large enough to contain you, including magical fires. You vanish …","text":" Activate Two Actionsenvision, Interact; Frequency once per day; Effect You Stride (or Burrow or Fly, if you have the corresponding Speed) into any fire large enough to contain you, including magical fires. You vanish into the fire and take no damage from it. You can sense all sufficiently large fires within 100 feet of where you vanish, and you reemerge from any of those fires, either within the fire or adjacent to it. If you end your movement in the fire, it affects you as normal.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=578","weakness":{}}},{"_index":"aon18","_id":"action-579","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-579","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Effect** You twist the gem along the blade corresponding with the desired weapon rune: red for [_flaming_](/Equipment.aspx?ID=295), blue for [_frost_](/Equipment.aspx?ID=296), or yellow for [_shock_](/Equipment.aspx?ID=303). You take 1d6 damage of the type the chosen rune deals. You can instead twist the black gem to disable the active property rune, taking no damage.","name":"Interact","rarity":"common","release_date":"2020-07-30","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 261 <sup>2.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou twist the gem along the blade corresponding with the desired weapon rune: red for flaming , blue for frost , or yellow for shock . You …\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 261"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 261 <sup>2.0</sup></row>","speed":{},"summary":"You twist the gem along the blade corresponding with the desired weapon rune: red for flaming , blue for frost , or yellow for shock . You …","summary_markdown":"You twist the gem along the blade corresponding with the desired weapon rune: red for flaming , blue for frost , or yellow for shock . You …","text":" Activate Single ActionInteract; Effect You twist the gem along the blade corresponding with the desired weapon rune: red for flaming , blue for frost , or yellow for shock . You take 1d6 damage of the type the chosen rune deals. You can instead twist the black gem to disable the active property rune, taking no damage.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=579","weakness":{}}},{"_index":"aon18","_id":"action-580","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-580","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Frequency** once per day; **Trigger** You Feint; **Requirements** You have the glamorous buckler raised; **Effect** As you Feint, the _glamorous buckler_ sparkles mightily. On a successful Feint, the target is [dazzled](/Conditions.aspx?ID=7) for 1 round.","name":"envision","rarity":"common","release_date":"2020-07-30","requirement":"You have the glamorous buckler raised","requirement_markdown":"You have the _glamorous buckler_ raised","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 261 <sup>2.0</sup></row>\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Trigger**\r\nYou Feint\r\n\r\n**Requirement**\r\nYou have the _glamorous buckler_ raised\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAs you Feint, the glamorous buckler sparkles mightily. On a successful Feint, the target is dazzled for 1 round.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 261"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 261 <sup>2.0</sup></row>","speed":{},"summary":"As you Feint, the glamorous buckler sparkles mightily. On a successful Feint, the target is dazzled for 1 round.","summary_markdown":"As you Feint, the glamorous buckler sparkles mightily. On a successful Feint, the target is dazzled for 1 round.","text":" Activate Free Actionenvision; Frequency once per day; Trigger You Feint; Requirements You have the glamorous buckler raised; Effect As you Feint, the glamorous buckler sparkles mightily. On a successful Feint, the target is dazzled for 1 round.","trait_markdown":"","trigger":"You Feint","trigger_markdown":"You Feint","type":"Action","url":"/Actions.aspx?ID=580","weakness":{}}},{"_index":"aon18","_id":"action-581","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per minute","id":"action-581","markdown":"**Activate** <actions string=\"Two Actions\" />Interact; **Frequency** once per minute; **Effect** Stride. Each square you move through during your Stride is scorched with hellish flames, becoming hazardous terrain for 1 minute. A creature that moves through one of these spaces takes 3d6 fire damage.","name":"Interact","rarity":"common","release_date":"2020-07-30","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 261 <sup>2.0</sup></row>\r\n\r\n**Frequency**\r\nonce per minute\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nStride. Each square you move through during your Stride is scorched with hellish flames, becoming hazardous terrain for 1 minute. A creature that …\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 261"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 261 <sup>2.0</sup></row>","speed":{},"summary":"Stride. Each square you move through during your Stride is scorched with hellish flames, becoming hazardous terrain for 1 minute. A creature that …","summary_markdown":"Stride. Each square you move through during your Stride is scorched with hellish flames, becoming hazardous terrain for 1 minute. A creature that …","text":" Activate Two ActionsInteract; Frequency once per minute; Effect Stride. Each square you move through during your Stride is scorched with hellish flames, becoming hazardous terrain for 1 minute. A creature that moves through one of these spaces takes 3d6 fire damage.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=581","weakness":{}}},{"_index":"aon18","_id":"action-582","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-582","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Effect** You twist the sword cane's hilt, magically merging the blade into the cane. While the blade is merged, it can't be drawn and gains the benefits of a 3rd-level [_magic aura_](/Spells.aspx?ID=178) spell to appear non-magical. Passive observers can't attempt a check to notice the cane is anything more than a mundane, if superb, fashion accessory. Those carefully examining it can discern the cane is more than it appears, but doing so is extremely difficult (DC 30 Perception). Activating the sword cane again releases the blade, allowing it to be drawn normally.","name":"Interact","rarity":"common","release_date":"2020-07-30","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 261 <sup>2.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou twist the sword cane's hilt, magically merging the blade into the cane. While the blade is merged, it can't be drawn and gains the benefits of a …\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 261"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 261 <sup>2.0</sup></row>","speed":{},"summary":"You twist the sword cane's hilt, magically merging the blade into the cane. While the blade is merged, it can't be drawn and gains the benefits of a …","summary_markdown":"You twist the sword cane's hilt, magically merging the blade into the cane. While the blade is merged, it can't be drawn and gains the benefits of a …","text":" Activate Single ActionInteract; Effect You twist the sword cane's hilt, magically merging the blade into the cane. While the blade is merged, it can't be drawn and gains the benefits of a 3rd-level magic aura spell to appear non-magical. Passive observers can't attempt a check to notice the cane is anything more than a mundane, if superb, fashion accessory. Those carefully examining it can discern the cane is more than it appears, but doing so is extremely difficult (DC 30 Perception). Activating the sword cane again releases the blade, allowing it to be drawn normally.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=582","weakness":{}}},{"_index":"aon18","_id":"action-583","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-583","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Frequency** once per day; **Effect** You grasp the hands of a willing creature you have strong positive feelings about, regardless of the nature of those feelings. The creature gains a +1 status bonus to saving throws and 10 temporary Hit Points for 10 minutes. If the creature shares your feelings, you gain the same benefits, and for the duration, when you both roll a success on a saving throw against an [emotion](/Traits.aspx?ID=60) effect that causes negative emotions, you both get a critical success instead.","name":"Interact","rarity":"common","release_date":"2020-07-30","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 261 <sup>2.0</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou grasp the hands of a willing creature you have strong positive feelings about, regardless of the nature of those feelings. The creature gains a …\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 261"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 261 <sup>2.0</sup></row>","speed":{},"summary":"You grasp the hands of a willing creature you have strong positive feelings about, regardless of the nature of those feelings. The creature gains a …","summary_markdown":"You grasp the hands of a willing creature you have strong positive feelings about, regardless of the nature of those feelings. The creature gains a …","text":" Activate Single ActionInteract; Frequency once per day; Effect You grasp the hands of a willing creature you have strong positive feelings about, regardless of the nature of those feelings. The creature gains a +1 status bonus to saving throws and 10 temporary Hit Points for 10 minutes. If the creature shares your feelings, you gain the same benefits, and for the duration, when you both roll a success on a saving throw against an emotion effect that causes negative emotions, you both get a critical success instead.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=583","weakness":{}}},{"_index":"aon18","_id":"action-584","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-584","markdown":"**Activate** <actions string=\"Two Actions\" />envision, Interact; **Frequency** once per day; **Effect** The mask emits a soul-chilling scream that deals 6d10 negative damage to each living creature in a 20-foot emanation (DC 25 basic Fortitude save).","name":"envision, Interact","rarity":"common","release_date":"2020-07-30","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 261 <sup>2.0</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe mask emits a soul-chilling scream that deals 6d10 negative damage to each living creature in a 20-foot emanation (DC 25 basic Fortitude save).\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 261"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 261 <sup>2.0</sup></row>","speed":{},"summary":"The mask emits a soul-chilling scream that deals 6d10 negative damage to each living creature in a 20-foot emanation (DC 25 basic Fortitude save).","summary_markdown":"The mask emits a soul-chilling scream that deals 6d10 negative damage to each living creature in a 20-foot emanation (DC 25 basic Fortitude save).","text":" Activate Two Actionsenvision, Interact; Frequency once per day; Effect The mask emits a soul-chilling scream that deals 6d10 negative damage to each living creature in a 20-foot emanation (DC 25 basic Fortitude save).","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=584","weakness":{}}},{"_index":"aon18","_id":"action-585","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-585","markdown":"**Activate** <actions string=\"Two Actions\" />Interact ([visual](/Traits.aspx?ID=163)) **Frequency** once per day; **Effect** You reveal the medusa's face, focusing its gaze on one creature within 30 feet. The shield casts [_flesh to stone_](/Spells.aspx?ID=123) with a range of 30 feet.","name":"Interact (visual)","rarity":"common","release_date":"2020-07-30","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 261 <sup>2.0</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou reveal the medusa's face, focusing its gaze on one creature within 30 feet. The shield casts flesh to stone with a range of 30 feet.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 261"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 261 <sup>2.0</sup></row>","speed":{},"summary":"You reveal the medusa's face, focusing its gaze on one creature within 30 feet. The shield casts flesh to stone with a range of 30 feet.","summary_markdown":"You reveal the medusa's face, focusing its gaze on one creature within 30 feet. The shield casts flesh to stone with a range of 30 feet.","text":" Activate Two ActionsInteract (visual) Frequency once per day; Effect You reveal the medusa's face, focusing its gaze on one creature within 30 feet. The shield casts flesh to stone with a range of 30 feet.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=585","weakness":{}}},{"_index":"aon18","_id":"action-586","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-586","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Effect** You rub your thumb on one side of the coin with the intent of slightly tweaking the strands of fate, then flip the coin into the air in a coin toss. No matter how the toss is resolved—letting the coin fall to the ground, slapping it down on the back of your hand, or catching it on your open palm—it always lands with the side you rubbed face up.","name":"Interact","rarity":"common","release_date":"2020-07-30","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 262 <sup>2.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou rub your thumb on one side of the coin with the intent of slightly tweaking the strands of fate, then flip the coin into the air in a coin toss. …\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 262"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 262 <sup>2.0</sup></row>","speed":{},"summary":"You rub your thumb on one side of the coin with the intent of slightly tweaking the strands of fate, then flip the coin into the air in a coin toss. …","summary_markdown":"You rub your thumb on one side of the coin with the intent of slightly tweaking the strands of fate, then flip the coin into the air in a coin toss. …","text":" Activate Single ActionInteract; Effect You rub your thumb on one side of the coin with the intent of slightly tweaking the strands of fate, then flip the coin into the air in a coin toss. No matter how the toss is resolved—letting the coin fall to the ground, slapping it down on the back of your hand, or catching it on your open palm—it always lands with the side you rubbed face up.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=586","weakness":{}}},{"_index":"aon18","_id":"action-587","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-587","markdown":"**Activate** <actions string=\"Two Actions\" />Interact; **Effect** You touch the rod to a magical effect or magic item and attempt to [counteract](/Rules.aspx?ID=371) the effect or item. Regardless of the result, the _rod of cancellation_ can't be activated again for 2d6 hours. On a success, the effect or item is deactivated for the same amount of time, and its duration, if any, continues to expire during that time. If you choose, you can instead completely drain the _rod of cancellation's_ magic on a success in order to completely drain the magic from the effect or item. If you do, both become completely non-magical and their magic can't be recovered, even by the [_remake_](/Spells.aspx?ID=249) spell.\n\n The _rod of cancellation_ automatically fails to counteract most [artifacts](/equipment/artifacts) and similarly powerful items, but it reacts explosively when activated against a [_sphere of annihilation_](/Equipment.aspx?ID=620) without a counteract check.","name":"Interact","rarity":"common","release_date":"2020-07-30","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 262 <sup>2.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou touch the rod to a magical effect or magic item and attempt to counteract the effect or item. Regardless of the result, the rod of …\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 262"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 262 <sup>2.0</sup></row>","speed":{},"summary":"You touch the rod to a magical effect or magic item and attempt to counteract the effect or item. Regardless of the result, the rod of …","summary_markdown":"You touch the rod to a magical effect or magic item and attempt to counteract the effect or item. Regardless of the result, the rod of …","text":" Activate Two ActionsInteract; Effect You touch the rod to a magical effect or magic item and attempt to counteract the effect or item. Regardless of the result, the rod of cancellation can't be activated again for 2d6 hours. On a success, the effect or item is deactivated for the same amount of time, and its duration, if any, continues to expire during that time. If you choose, you can instead completely drain the rod of cancellation's magic on a success in order to completely drain the magic from the effect or item. If you do, both become completely non-magical and their magic can't be recovered, even by the remake spell. The rod of cancellation automatically fails to counteract most artifacts and similarly powerful items, but it reacts explosively when activated against a sphere of annihilation without a counteract check.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=587","weakness":{}}},{"_index":"aon18","_id":"action-588","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-588","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Frequency** once per day; **Effect** You hold one end of the rope and point to a destination. The rope animates for 1 minute, moving 10 feet per round until it reaches the destination or runs out of length. The rope can move across any non-damaging horizontal or vertical surface, but it can't extend upward without a surface to support it. At any point while the rope is animated, you can use an Interact action to wiggle the rope, giving it one of the following commands: stop in place, fasten securely to the nearest available object, detach from an object, or knot or unknot itself.","name":"Interact","rarity":"common","release_date":"2020-07-30","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 262 <sup>2.0</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou hold one end of the rope and point to a destination. The rope animates for 1 minute, moving 10 feet per round until it reaches the destination or …\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 262"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 262 <sup>2.0</sup></row>","speed":{},"summary":"You hold one end of the rope and point to a destination. The rope animates for 1 minute, moving 10 feet per round until it reaches the destination or …","summary_markdown":"You hold one end of the rope and point to a destination. The rope animates for 1 minute, moving 10 feet per round until it reaches the destination or …","text":" Activate Single ActionInteract; Frequency once per day; Effect You hold one end of the rope and point to a destination. The rope animates for 1 minute, moving 10 feet per round until it reaches the destination or runs out of length. The rope can move across any non-damaging horizontal or vertical surface, but it can't extend upward without a surface to support it. At any point while the rope is animated, you can use an Interact action to wiggle the rope, giving it one of the following commands: stop in place, fasten securely to the nearest available object, detach from an object, or knot or unknot itself.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=588","weakness":{}}},{"_index":"aon18","_id":"action-589","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-589","markdown":"**Activate** <actions string=\"Two Actions\" />Interact; **Frequency** once per hour; **Effect** You use a piece of chalk to write up to 25 words on a slate. As you write, the writing also appears on the other slate in its matched pair, no matter how far away it is, as long as it is on the same plane. Wiping one slate clean erases the writing from both slates. Each slate can be activated once per hour. ","name":"Interact","rarity":"common","release_date":"2020-07-30","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 262 <sup>2.0</sup></row>\r\n\r\n**Frequency**\r\nonce per hour\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou use a piece of chalk to write up to 25 words on a slate. As you write, the writing also appears on the other slate in its matched pair, no matter …\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 262"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 262 <sup>2.0</sup></row>","speed":{},"summary":"You use a piece of chalk to write up to 25 words on a slate. As you write, the writing also appears on the other slate in its matched pair, no matter …","summary_markdown":"You use a piece of chalk to write up to 25 words on a slate. As you write, the writing also appears on the other slate in its matched pair, no matter …","text":" Activate Two ActionsInteract; Frequency once per hour; Effect You use a piece of chalk to write up to 25 words on a slate. As you write, the writing also appears on the other slate in its matched pair, no matter how far away it is, as long as it is on the same plane. Wiping one slate clean erases the writing from both slates. Each slate can be activated once per hour. ","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=589","weakness":{}}},{"_index":"aon18","_id":"action-590","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per minute","id":"action-590","markdown":"**Activate** <actions string=\"Single Action\" />envision; **Frequency** once per minute; **Effect** You aim through the crossbow's crystalline lenses, gaining [imprecise vision](/Rules.aspx?ID=412) onto the [Ethereal Plane](/Planes.aspx?ID=9) with a range of 60 feet in addition to your normal senses for the rest of your turn. While this effect lasts, your next Strike with the _spiritsight crossbow_ can also affect targets on the Ethereal Plane during the first 60 feet of its flight.","name":"envision","rarity":"common","release_date":"2020-07-30","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 263 <sup>2.0</sup></row>\r\n\r\n**Frequency**\r\nonce per minute\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou aim through the crossbow's crystalline lenses, gaining imprecise vision onto the Ethereal Plane with a range of 60 feet in addition to your …\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 263"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 263 <sup>2.0</sup></row>","speed":{},"summary":"You aim through the crossbow's crystalline lenses, gaining imprecise vision onto the Ethereal Plane with a range of 60 feet in addition to your …","summary_markdown":"You aim through the crossbow's crystalline lenses, gaining imprecise vision onto the Ethereal Plane with a range of 60 feet in addition to your …","text":" Activate Single Actionenvision; Frequency once per minute; Effect You aim through the crossbow's crystalline lenses, gaining imprecise vision onto the Ethereal Plane with a range of 60 feet in addition to your normal senses for the rest of your turn. While this effect lasts, your next Strike with the spiritsight crossbow can also affect targets on the Ethereal Plane during the first 60 feet of its flight.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=590","weakness":{}}},{"_index":"aon18","_id":"action-591","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-591","markdown":"**Activate** <actions string=\"Reaction\" />envision; **Trigger** You would become doomed or your doomed value would increase; **Requirements** The ashes aren't doomed; **Effect** The ashes in the urn intervene, taking the doomed condition in your place, and you don't gain or increase the value of your own doomed condition. Each night when you get a full night's rest, you can reduce your own doomed condition or that of the urn, but not both.","name":"envision","rarity":"common","release_date":"2020-07-30","requirement":"The ashes aren't doomed","requirement_markdown":"The ashes aren't doomed","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 263 <sup>2.0</sup></row>\n\n**Trigger**\r\nYou would become [doomed](/Conditions.aspx?ID=9) or your doomed value would increase\r\n\r\n**Requirement**\r\nThe ashes aren't doomed\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe ashes in the urn intervene, taking the doomed condition in your place, and you don't gain or increase the value of your own doomed condition. …\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 263"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 263 <sup>2.0</sup></row>","speed":{},"summary":"The ashes in the urn intervene, taking the doomed condition in your place, and you don't gain or increase the value of your own doomed condition. …","summary_markdown":"The ashes in the urn intervene, taking the doomed condition in your place, and you don't gain or increase the value of your own doomed condition. …","text":" Activate Reactionenvision; Trigger You would become doomed or your doomed value would increase; Requirements The ashes aren't doomed; Effect The ashes in the urn intervene, taking the doomed condition in your place, and you don't gain or increase the value of your own doomed condition. Each night when you get a full night's rest, you can reduce your own doomed condition or that of the urn, but not both.","trait_markdown":"","trigger":"You would become doomed or your doomed value would increase","trigger_markdown":"You would become [doomed](/Conditions.aspx?ID=9) or your doomed value would increase","type":"Action","url":"/Actions.aspx?ID=591","weakness":{}}},{"_index":"aon18","_id":"action-592","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per round","id":"action-592","markdown":"**Activate** <actions string=\"Single Action\" />envision, Interact ([attack](/Traits.aspx?ID=15)) **Frequency** once per round; **Effect** The urn shoots a bolt of negative energy at a foe within 30 feet. Attempt a spell attack roll against the target's AC, using a modifier of +15 or your own spell attack roll modifier, whichever is higher. On a success, the bolt deals 4d4 negative damage (doubled on a critical success).","name":"envision, Interact (attack)","rarity":"common","release_date":"2020-07-30","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 263 <sup>2.0</sup></row>\r\n\r\n**Frequency**\r\nonce per round\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe urn shoots a bolt of negative energy at a foe within 30 feet. Attempt a spell attack roll against the target's AC, using a modifier of +15 or …\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 263"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 263 <sup>2.0</sup></row>","speed":{},"summary":"The urn shoots a bolt of negative energy at a foe within 30 feet. Attempt a spell attack roll against the target's AC, using a modifier of +15 or …","summary_markdown":"The urn shoots a bolt of negative energy at a foe within 30 feet. Attempt a spell attack roll against the target's AC, using a modifier of +15 or …","text":" Activate Single Actionenvision, Interact (attack) Frequency once per round; Effect The urn shoots a bolt of negative energy at a foe within 30 feet. Attempt a spell attack roll against the target's AC, using a modifier of +15 or your own spell attack roll modifier, whichever is higher. On a success, the bolt deals 4d4 negative damage (doubled on a critical success).","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=592","weakness":{}}},{"_index":"aon18","_id":"action-593","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-593","markdown":"**Activate** <actions string=\"Reaction\" />envision; **Trigger** You kill or destroy a creature of a level equal to or greater than your victory plate (adjusted as usual if you add fundamental runes to victory plate ). This creature must have one of the traits listed in the second activation; **Effect** You direct the armor to commemorate your victory. The coat of arms on the armor's tabard shifts to incorporate heraldry related to the slain creature, and the victory is recorded within the tabard. If you have already recorded four victories, choose one to replace with the new victory.","name":"envision","rarity":"common","release_date":"2020-07-30","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 263 <sup>2.0</sup></row>\n\n**Trigger**\r\nYou kill or destroy a creature of a level equal to or greater than your _victory plate_ (adjusted as usual if you add fundamental runes to _victory plate_). This creature must have one of the traits listed in the second activation\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou direct the armor to commemorate your victory. The coat of arms on the armor's tabard shifts to incorporate heraldry related to the slain …\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 263"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 263 <sup>2.0</sup></row>","speed":{},"summary":"You direct the armor to commemorate your victory. The coat of arms on the armor's tabard shifts to incorporate heraldry related to the slain …","summary_markdown":"You direct the armor to commemorate your victory. The coat of arms on the armor's tabard shifts to incorporate heraldry related to the slain …","text":" Activate Reactionenvision; Trigger You kill or destroy a creature of a level equal to or greater than your victory plate (adjusted as usual if you add fundamental runes to victory plate ). This creature must have one of the traits listed in the second activation; Effect You direct the armor to commemorate your victory. The coat of arms on the armor's tabard shifts to incorporate heraldry related to the slain creature, and the victory is recorded within the tabard. If you have already recorded four victories, choose one to replace with the new victory.","trait_markdown":"","trigger":"You kill or destroy a creature of a level equal to or greater than your victory plate (adjusted as usual if you add fundamental runes to victory plate ). This creature must have one of the traits listed in the second activation","trigger_markdown":"You kill or destroy a creature of a level equal to or greater than your _victory plate_ (adjusted as usual if you add fundamental runes to _victory plate_). This creature must have one of the traits listed in the second activation","type":"Action","url":"/Actions.aspx?ID=593","weakness":{}}},{"_index":"aon18","_id":"action-594","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-594","markdown":"**Activate** <actions string=\"Two Actions\" />envision, Interact; **Frequency** once per hour; **Effect** You touch one of the tabard's four fields representing one of your victories and recall your triumph over that creature. That creature vanishes from the tabard, and for 1 minute, you gain resistance 5 to a damage type based on the creature's trait (you gain resistance to only one type, even if the creature has more than one trait that could apply): \n<ul><li>[Aberration](/Traits.aspx?ID=1) or [Fey](/Traits.aspx?ID=69) mental</li><li>[Celestial](/Traits.aspx?ID=23) good</li><li>[Construct](/Traits.aspx?ID=35) poison</li><li>[Dragon](/Traits.aspx?ID=50) or [Elemental](/Traits.aspx?ID=57) one energy type that matches one of the dragon's or elemental's traits</li><li>[Fiend](/Traits.aspx?ID=70) evil</li><li>[Ooze](/Traits.aspx?ID=122) precision, and the resistance is 10</li><li>[Undead](/Traits.aspx?ID=160) negative</li></ul>","name":"envision, Interact","rarity":"common","release_date":"2020-07-30","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 263 <sup>2.0</sup></row>\r\n\r\n**Frequency**\r\nonce per hour\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou touch one of the tabard's four fields representing one of your victories and recall your triumph over that creature. That creature vanishes from …\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 263"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 263 <sup>2.0</sup></row>","speed":{},"summary":"You touch one of the tabard's four fields representing one of your victories and recall your triumph over that creature. That creature vanishes from …","summary_markdown":"You touch one of the tabard's four fields representing one of your victories and recall your triumph over that creature. That creature vanishes from …","text":" Activate Two Actionsenvision, Interact; Frequency once per hour; Effect You touch one of the tabard's four fields representing one of your victories and recall your triumph over that creature. That creature vanishes from the tabard, and for 1 minute, you gain resistance 5 to a damage type based on the creature's trait (you gain resistance to only one type, even if the creature has more than one trait that could apply): Aberration or Fey mental Celestial good Construct poison Dragon or Elemental one energy type that matches one of the dragon's or elemental's traits Fiend evil Ooze precision, and the resistance is 10 Undead negative ","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=594","weakness":{}}},{"_index":"aon18","_id":"action-595","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day, plus overcharge","id":"action-595","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day, plus overcharge; **Effect** You cast [_lightning bolt_](/Spells.aspx?ID=172), but the spell's area is twice as wide (two adjacent and parallel 120-foot lines) and creatures that fail their save are [flat-footed](/Conditions.aspx?ID=16) for 1 round.","name":"Cast a Spell","rarity":"common","release_date":"2020-07-30","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 264 <sup>2.0</sup></row>\r\n\r\n**Frequency**\r\nonce per day, plus overcharge\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast lightning bolt , but the spell's area is twice as wide (two adjacent and parallel 120-foot lines) and creatures that fail their save are …\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 264"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 264 <sup>2.0</sup></row>","speed":{},"summary":"You cast lightning bolt , but the spell's area is twice as wide (two adjacent and parallel 120-foot lines) and creatures that fail their save are …","summary_markdown":"You cast lightning bolt , but the spell's area is twice as wide (two adjacent and parallel 120-foot lines) and creatures that fail their save are …","text":" Activate Cast a Spell; Frequency once per day, plus overcharge; Effect You cast lightning bolt , but the spell's area is twice as wide (two adjacent and parallel 120-foot lines) and creatures that fail their save are flat-footed for 1 round.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=595","weakness":{}}},{"_index":"aon18","_id":"action-596","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day, plus overcharge","id":"action-596","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day, plus overcharge; **Effect** You cast [_darkness_](/Spells.aspx?ID=59). Each creature that ends its turn within the spell's area must succeed at a DC 20 Will save or become [frightened 1](/Conditions.aspx?ID=19) (frightened 2 on a critical failure).","name":"Cast a Spell","rarity":"common","release_date":"2020-07-30","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 264 <sup>2.0</sup></row>\r\n\r\n**Frequency**\r\nonce per day, plus overcharge\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast darkness . Each creature that ends its turn within the spell's area must succeed at a DC 20 Will save or become frightened 1 …\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 264"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 264 <sup>2.0</sup></row>","speed":{},"summary":"You cast darkness . Each creature that ends its turn within the spell's area must succeed at a DC 20 Will save or become frightened 1 …","summary_markdown":"You cast darkness . Each creature that ends its turn within the spell's area must succeed at a DC 20 Will save or become frightened 1 …","text":" Activate Cast a Spell; Frequency once per day, plus overcharge; Effect You cast darkness . Each creature that ends its turn within the spell's area must succeed at a DC 20 Will save or become frightened 1 (frightened 2 on a critical failure).","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=596","weakness":{}}},{"_index":"aon18","_id":"action-597","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day, plus overcharge","id":"action-597","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day, plus overcharge; **Effect** You cast [_heal_](/Spells.aspx?ID=148) at the indicated level. After you cast the spell, at the start of your next turn, excess healing magic wells up from the wand and heals you, as though you cast the 1-action version of _heal_ on yourself at the same spell level. You gain this benefit only once, even if you cast multiple _heal_ spells from _wands of overflowing life_ in the same turn.","name":"Cast a Spell","rarity":"common","release_date":"2020-07-30","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 264 <sup>2.0</sup></row>\r\n\r\n**Frequency**\r\nonce per day, plus overcharge\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast heal at the indicated level. After you cast the spell, at the start of your next turn, excess healing magic wells up from the wand and …\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 264"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 264 <sup>2.0</sup></row>","speed":{},"summary":"You cast heal at the indicated level. After you cast the spell, at the start of your next turn, excess healing magic wells up from the wand and …","summary_markdown":"You cast heal at the indicated level. After you cast the spell, at the start of your next turn, excess healing magic wells up from the wand and …","text":" Activate Cast a Spell; Frequency once per day, plus overcharge; Effect You cast heal at the indicated level. After you cast the spell, at the start of your next turn, excess healing magic wells up from the wand and heals you, as though you cast the 1-action version of heal on yourself at the same spell level. You gain this benefit only once, even if you cast multiple heal spells from wands of overflowing life in the same turn.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=597","weakness":{}}},{"_index":"aon18","_id":"action-598","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day, plus overcharge","id":"action-598","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day, plus overcharge; **Effect** You cast [_cone of cold_](/Spells.aspx?ID=47). The ground within the spell's area is swathed in deep snow, becoming difficult terrain for 1 minute.","name":"Cast a Spell","rarity":"common","release_date":"2020-07-30","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 264 <sup>2.0</sup></row>\r\n\r\n**Frequency**\r\nonce per day, plus overcharge\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast cone of cold . The ground within the spell's area is swathed in deep snow, becoming difficult terrain for 1 minute.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 264"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 264 <sup>2.0</sup></row>","speed":{},"summary":"You cast cone of cold . The ground within the spell's area is swathed in deep snow, becoming difficult terrain for 1 minute.","summary_markdown":"You cast cone of cold . The ground within the spell's area is swathed in deep snow, becoming difficult terrain for 1 minute.","text":" Activate Cast a Spell; Frequency once per day, plus overcharge; Effect You cast cone of cold . The ground within the spell's area is swathed in deep snow, becoming difficult terrain for 1 minute.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=598","weakness":{}}},{"_index":"aon18","_id":"action-599","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day, plus overcharge","id":"action-599","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day, plus overcharge; **Effect** You cast [_web_](/Spells.aspx?ID=374), but the strands of webbing are envenomed. Any creature that fails their [Athletics](/Skills.aspx?ID=3) check or Reflex save to navigate the web takes 1d6 poison damage.","name":"Cast a Spell","rarity":"common","release_date":"2020-07-30","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 264 <sup>2.0</sup></row>\r\n\r\n**Frequency**\r\nonce per day, plus overcharge\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast web , but the strands of webbing are envenomed. Any creature that fails their Athletics check or Reflex save to navigate the web takes …\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 264"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 264 <sup>2.0</sup></row>","speed":{},"summary":"You cast web , but the strands of webbing are envenomed. Any creature that fails their Athletics check or Reflex save to navigate the web takes …","summary_markdown":"You cast web , but the strands of webbing are envenomed. Any creature that fails their Athletics check or Reflex save to navigate the web takes …","text":" Activate Cast a Spell; Frequency once per day, plus overcharge; Effect You cast web , but the strands of webbing are envenomed. Any creature that fails their Athletics check or Reflex save to navigate the web takes 1d6 poison damage.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=599","weakness":{}}},{"_index":"aon18","_id":"action-600","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-600","markdown":"**Activate** <actions string=\"Two Actions\" />command, Interact; **Frequency** once per hour; **Effect** You trace the rune on the front of the breastplate and the armor's ephemeral wings grow tangible, granting you a fly Speed of 25 feet or your land Speed, whichever is slower. This effect lasts for 5 minutes or until you Dismiss it. Once the effect ends, the wings disappear completely, reappearing in their ephemeral form 1 hour later.","name":"command, Interact","rarity":"common","release_date":"2020-07-30","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 264 <sup>2.0</sup></row>\r\n\r\n**Frequency**\r\nonce per hour\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou trace the rune on the front of the breastplate and the armor's ephemeral wings grow tangible, granting you a fly Speed of 25 feet or your land …\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 264"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 264 <sup>2.0</sup></row>","speed":{},"summary":"You trace the rune on the front of the breastplate and the armor's ephemeral wings grow tangible, granting you a fly Speed of 25 feet or your land …","summary_markdown":"You trace the rune on the front of the breastplate and the armor's ephemeral wings grow tangible, granting you a fly Speed of 25 feet or your land …","text":" Activate Two Actionscommand, Interact; Frequency once per hour; Effect You trace the rune on the front of the breastplate and the armor's ephemeral wings grow tangible, granting you a fly Speed of 25 feet or your land Speed, whichever is slower. This effect lasts for 5 minutes or until you Dismiss it. Once the effect ends, the wings disappear completely, reappearing in their ephemeral form 1 hour later.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=600","weakness":{}}},{"_index":"aon18","_id":"action-601","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-601","markdown":"<title level=\"1\" right=\"Action\">[Call Companion](/Actions.aspx?ID=601) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Exploration\" url=\"/Traits.aspx?ID=66\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 160 <sup>2.0</sup></row>\n\n</column>\r\n\r\n---\r\n\r\nYou spend 1 minute calling for a different animal companion, switching your active companion for another of your animal companions. ","name":"Call Companion","rarity":"common","release_date":"2020-07-30","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Exploration\" url=\"/Traits.aspx?ID=66\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 160 <sup>2.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou spend 1 minute calling for a different animal companion, switching your active companion for another of your animal companions. \r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 160"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 160 <sup>2.0</sup></row>","speed":{},"summary":"You spend 1 minute calling for a different animal companion, switching your active companion for another of your animal companions. ","summary_markdown":"You spend 1 minute calling for a different animal companion, switching your active companion for another of your animal companions. ","text":" Call Companion Source Advanced Player's Guide pg. 160 2.0 --- You spend 1 minute calling for a different animal companion, switching your active companion for another of your animal companions. ","trait":["Exploration"],"trait_markdown":"[Exploration](/Traits.aspx?ID=66)","trait_raw":["Exploration"],"type":"Action","url":"/Actions.aspx?ID=601","weakness":{}}},{"_index":"aon18","_id":"action-602","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-602","markdown":"**Activate** <actions string=\"Two Actions\" />command; **Frequency** once per day; **Effect** You recite a subclause of your contract regarding change in venue. You cast [_dimension door_](/Spells.aspx?ID=69). The space you leave and the one you appear in are filled with the scent of brimstone, dealing 2d6 evil damage to creatures adjacent to both spaces.","name":"command","rarity":"common","release_date":"2020-07-30","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Legends](/Sources.aspx?ID=40) pg. 10</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou recite a subclause of your contract regarding change in venue. You cast dimension door . The space you leave and the one you appear in are …\r\n</summary>","source":["Legends"],"source_raw":["Legends pg. 10"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Legends](/Sources.aspx?ID=40) pg. 10</row>","speed":{},"summary":"You recite a subclause of your contract regarding change in venue. You cast dimension door . The space you leave and the one you appear in are …","summary_markdown":"You recite a subclause of your contract regarding change in venue. You cast dimension door . The space you leave and the one you appear in are …","text":" Activate Two Actionscommand; Frequency once per day; Effect You recite a subclause of your contract regarding change in venue. You cast dimension door . The space you leave and the one you appear in are filled with the scent of brimstone, dealing 2d6 evil damage to creatures adjacent to both spaces.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=602","weakness":{}}},{"_index":"aon18","_id":"action-603","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-603","markdown":"**Activate** <actions string=\"Two Actions\" />command; **Frequency** once per day; **Effect** You recite a subclause regarding mandatory remediation from your Thrune contract. For 6 rounds, at the start of your turn each round, you recover 25 Hit Points unless you took good damage since the start of your previous turn.","name":"command","rarity":"common","release_date":"2020-07-30","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Legends](/Sources.aspx?ID=40) pg. 10</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou recite a subclause regarding mandatory remediation from your Thrune contract. For 6 rounds, at the start of your turn each round, you recover 25 …\r\n</summary>","source":["Legends"],"source_raw":["Legends pg. 10"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Legends](/Sources.aspx?ID=40) pg. 10</row>","speed":{},"summary":"You recite a subclause regarding mandatory remediation from your Thrune contract. For 6 rounds, at the start of your turn each round, you recover 25 …","summary_markdown":"You recite a subclause regarding mandatory remediation from your Thrune contract. For 6 rounds, at the start of your turn each round, you recover 25 …","text":" Activate Two Actionscommand; Frequency once per day; Effect You recite a subclause regarding mandatory remediation from your Thrune contract. For 6 rounds, at the start of your turn each round, you recover 25 Hit Points unless you took good damage since the start of your previous turn.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=603","weakness":{}}},{"_index":"aon18","_id":"action-604","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-604","markdown":"**Activate** <actions string=\"Two Actions\" />command; **Frequency** once per day; **Effect** You recite a hold harmless provision from your Thrune contract. Reduce your [doomed](/Conditions.aspx?ID=9) value to 0. Abrogail Thrune II is immediately made aware that you have used this ability.","name":"command","rarity":"common","release_date":"2020-07-30","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Legends](/Sources.aspx?ID=40) pg. 10</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou recite a hold harmless provision from your Thrune contract. Reduce your doomed value to 0. Abrogail Thrune II is immediately made aware that …\r\n</summary>","source":["Legends"],"source_raw":["Legends pg. 10"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Legends](/Sources.aspx?ID=40) pg. 10</row>","speed":{},"summary":"You recite a hold harmless provision from your Thrune contract. Reduce your doomed value to 0. Abrogail Thrune II is immediately made aware that …","summary_markdown":"You recite a hold harmless provision from your Thrune contract. Reduce your doomed value to 0. Abrogail Thrune II is immediately made aware that …","text":" Activate Two Actionscommand; Frequency once per day; Effect You recite a hold harmless provision from your Thrune contract. Reduce your doomed value to 0. Abrogail Thrune II is immediately made aware that you have used this ability.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=604","weakness":{}}},{"_index":"aon18","_id":"action-605","_score":2.3818138,"_source":{"actions":"Three Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-605","markdown":"**Activate** <actions string=\"Three Actions\" />Interact; **Effect** You wind the recorder to start recording sound or to play back a recording. You can have the recording or playback start immediately or be timed to start at any point up to one month later.","name":"Interact","rarity":"common","release_date":"2020-07-30","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Legends](/Sources.aspx?ID=40) pg. 24</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou wind the recorder to start recording sound or to play back a recording. You can have the recording or playback start immediately or be timed to …\r\n</summary>","source":["Legends"],"source_raw":["Legends pg. 24"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Legends](/Sources.aspx?ID=40) pg. 24</row>","speed":{},"summary":"You wind the recorder to start recording sound or to play back a recording. You can have the recording or playback start immediately or be timed to …","summary_markdown":"You wind the recorder to start recording sound or to play back a recording. You can have the recording or playback start immediately or be timed to …","text":" Activate Three ActionsInteract; Effect You wind the recorder to start recording sound or to play back a recording. You can have the recording or playback start immediately or be timed to start at any point up to one month later.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=605","weakness":{}}},{"_index":"aon18","_id":"action-606","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-606","markdown":"**Activate** <actions string=\"Two Actions\" />Interact; **Effect** You expand the bracelet into a [hand crossbow](/Weapons.aspx?ID=69). The bracelet has enough pieces to assemble up to three bolts, but the bolts contain necessary components for the bracelet. Without all of the bolt pieces, you cannot collapse the crossbow back into a bracelet.","name":"Interact","rarity":"common","release_date":"2020-07-30","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Legends](/Sources.aspx?ID=40) pg. 25</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou expand the bracelet into a hand crossbow . The bracelet has enough pieces to assemble up to three bolts, but the bolts contain necessary …\r\n</summary>","source":["Legends"],"source_raw":["Legends pg. 25"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Legends](/Sources.aspx?ID=40) pg. 25</row>","speed":{},"summary":"You expand the bracelet into a hand crossbow . The bracelet has enough pieces to assemble up to three bolts, but the bolts contain necessary …","summary_markdown":"You expand the bracelet into a hand crossbow . The bracelet has enough pieces to assemble up to three bolts, but the bolts contain necessary …","text":" Activate Two ActionsInteract; Effect You expand the bracelet into a hand crossbow. The bracelet has enough pieces to assemble up to three bolts, but the bolts contain necessary components for the bracelet. Without all of the bolt pieces, you cannot collapse the crossbow back into a bracelet.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=606","weakness":{}}},{"_index":"aon18","_id":"action-607","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-607","markdown":"**Activate** <actions string=\"Single Action\" />command; **Effect** You establish a telepathic link with someone else wielding a _deepdread claw_, enabling you to telepathically communicate with the creature while they possess the _deepdread claw_ regardless of distance, so long as you remain on the same plane. You can end a telepathic link you create or that you are part of as an action, which has the [concentrate](/Traits.aspx?ID=32) trait.","name":"command","rarity":"common","release_date":"2020-07-30","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Legends](/Sources.aspx?ID=40) pg. 28</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou establish a telepathic link with someone else wielding a deepdread claw , enabling you to telepathically communicate with the creature while …\r\n</summary>","source":["Legends"],"source_raw":["Legends pg. 28"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Legends](/Sources.aspx?ID=40) pg. 28</row>","speed":{},"summary":"You establish a telepathic link with someone else wielding a deepdread claw , enabling you to telepathically communicate with the creature while …","summary_markdown":"You establish a telepathic link with someone else wielding a deepdread claw , enabling you to telepathically communicate with the creature while …","text":" Activate Single Actioncommand; Effect You establish a telepathic link with someone else wielding a deepdread claw , enabling you to telepathically communicate with the creature while they possess the deepdread claw regardless of distance, so long as you remain on the same plane. You can end a telepathic link you create or that you are part of as an action, which has the concentrate trait.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=607","weakness":{}}},{"_index":"aon18","_id":"action-608","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-608","markdown":"**Activate** <actions string=\"Two Actions\" />command, Interact; **Effect** You cast 4th-level [_darkness_](/Spells.aspx?ID=59). You can see clearly in this darkness.","name":"command, Interact","rarity":"common","release_date":"2020-07-30","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Legends](/Sources.aspx?ID=40) pg. 28</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast 4th-level darkness . You can see clearly in this darkness.\r\n</summary>","source":["Legends"],"source_raw":["Legends pg. 28"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Legends](/Sources.aspx?ID=40) pg. 28</row>","speed":{},"summary":"You cast 4th-level darkness . You can see clearly in this darkness.","summary_markdown":"You cast 4th-level darkness . You can see clearly in this darkness.","text":" Activate Two Actionscommand, Interact; Effect You cast 4th-level darkness . You can see clearly in this darkness.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=608","weakness":{}}},{"_index":"aon18","_id":"action-609","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-609","markdown":"**Activate** <actions string=\"\" />8 hours (envision, Interact); **Effect** You spin the thread to form a demiplane with the effects of a successful 8th-level _create demiplane_, but the space is a single 10-foot cube.","name":"8 hours (envision, Interact)","rarity":"common","release_date":"2020-07-30","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Legends](/Sources.aspx?ID=40) pg. 48</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou spin the thread to form a demiplane with the effects of a successful 8th-level create demiplane , but the space is a single 10-foot cube.\r\n</summary>","source":["Legends"],"source_raw":["Legends pg. 48"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Legends](/Sources.aspx?ID=40) pg. 48</row>","speed":{},"summary":"You spin the thread to form a demiplane with the effects of a successful 8th-level create demiplane , but the space is a single 10-foot cube.","summary_markdown":"You spin the thread to form a demiplane with the effects of a successful 8th-level create demiplane , but the space is a single 10-foot cube.","text":" Activate 8 hours (envision, Interact); Effect You spin the thread to form a demiplane with the effects of a successful 8th-level create demiplane , but the space is a single 10-foot cube.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=609","weakness":{}}},{"_index":"aon18","_id":"action-610","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-610","markdown":"**Activate** <actions string=\"Two Actions\" />command, Interact; **Effect** You cast the [_electric arc_](/Spells.aspx?ID=97) cantrip from the sword as an 8th-level primal spell, using 10 + your melee attack modifier with the _Blade of the Black Sovereign_ as your spell DC.","name":"command, Interact","rarity":"common","release_date":"2020-07-30","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Legends](/Sources.aspx?ID=40) pg. 76</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast the electric arc cantrip from the sword as an 8th-level primal spell, using 10 + your melee attack modifier with the Blade of the Black …\r\n</summary>","source":["Legends"],"source_raw":["Legends pg. 76"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Legends](/Sources.aspx?ID=40) pg. 76</row>","speed":{},"summary":"You cast the electric arc cantrip from the sword as an 8th-level primal spell, using 10 + your melee attack modifier with the Blade of the Black …","summary_markdown":"You cast the electric arc cantrip from the sword as an 8th-level primal spell, using 10 + your melee attack modifier with the Blade of the Black …","text":" Activate Two Actionscommand, Interact; Effect You cast the electric arc cantrip from the sword as an 8th-level primal spell, using 10 + your melee attack modifier with the Blade of the Black Sovereign as your spell DC.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=610","weakness":{}}},{"_index":"aon18","_id":"action-611","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-611","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Effect** You spray the contents of the atomizer on yourself or an adjacent willing ally or unattended object. The target gains the effects of the applied elixir, oil, or potion. The target must be a valid target for the effect, such as food or drink for a [_nectar of purification_](/Equipment.aspx?ID=174), or the consumable is lost.","name":"Interact","rarity":"common","release_date":"2020-07-30","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Legends](/Sources.aspx?ID=40) pg. 80</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou spray the contents of the atomizer on yourself or an adjacent willing ally or unattended object. The target gains the effects of the applied …\r\n</summary>","source":["Legends"],"source_raw":["Legends pg. 80"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Legends](/Sources.aspx?ID=40) pg. 80</row>","speed":{},"summary":"You spray the contents of the atomizer on yourself or an adjacent willing ally or unattended object. The target gains the effects of the applied …","summary_markdown":"You spray the contents of the atomizer on yourself or an adjacent willing ally or unattended object. The target gains the effects of the applied …","text":" Activate Single ActionInteract; Effect You spray the contents of the atomizer on yourself or an adjacent willing ally or unattended object. The target gains the effects of the applied elixir, oil, or potion. The target must be a valid target for the effect, such as food or drink for a nectar of purification , or the consumable is lost.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=611","weakness":{}}},{"_index":"aon18","_id":"action-612","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-612","markdown":"**Activate** <actions string=\"Two Actions\" />Interact; **Effect** You cause the atomizer to mix its reagents and fire its held consumable at a square within 30 feet. The consumable forms a cloud that fills the space. The first willing valid target to enter the space automatically gains the effect of the consumable. If there are multiple valid targets, such as with multiple weapons for [_aligned oil_](/Equipment.aspx?ID=173), the creature entering the space determines how the effect is applied. The cloud is consumed upon contact with a willing valid target or at the start of your next turn, whichever comes first.","name":"Interact","rarity":"common","release_date":"2020-07-30","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Legends](/Sources.aspx?ID=40) pg. 80</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cause the atomizer to mix its reagents and fire its held consumable at a square within 30 feet. The consumable forms a cloud that fills the …\r\n</summary>","source":["Legends"],"source_raw":["Legends pg. 80"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Legends](/Sources.aspx?ID=40) pg. 80</row>","speed":{},"summary":"You cause the atomizer to mix its reagents and fire its held consumable at a square within 30 feet. The consumable forms a cloud that fills the …","summary_markdown":"You cause the atomizer to mix its reagents and fire its held consumable at a square within 30 feet. The consumable forms a cloud that fills the …","text":" Activate Two ActionsInteract; Effect You cause the atomizer to mix its reagents and fire its held consumable at a square within 30 feet. The consumable forms a cloud that fills the space. The first willing valid target to enter the space automatically gains the effect of the consumable. If there are multiple valid targets, such as with multiple weapons for aligned oil , the creature entering the space determines how the effect is applied. The cloud is consumed upon contact with a willing valid target or at the start of your next turn, whichever comes first.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=612","weakness":{}}},{"_index":"aon18","_id":"action-613","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-613","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Trigger** You succeed at an Athletics check to Disarm ; **Requirements** You are an expert in Athletics.\r\n; ","name":"envision","rarity":"common","release_date":"2020-07-30","requirement":"You are an expert in Athletics.\r\n","requirement_markdown":"You are an expert in Athletics.\r\n","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [The Slithering](/Sources.aspx?ID=41) pg. 60</row>\n\n**Trigger**\r\nYou succeed at an [Athletics](/Skills.aspx?ID=3) check to [Disarm](/Actions.aspx?ID=41)\r\n\r\n**Requirement**\r\nYou are an expert in Athletics.\r\n\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["The Slithering"],"source_raw":["The Slithering pg. 60"],"source_category":"Adventures","source_group":"The Slithering","source_markdown":"<row gap=\"tiny\">[The Slithering](/Sources.aspx?ID=41) pg. 60</row>","speed":{},"text":" Activate Free Actionenvision; Trigger You succeed at an Athletics check to Disarm ; Requirements You are an expert in Athletics. ; ","trait_markdown":"","trigger":"You succeed at an Athletics check to Disarm ","trigger_markdown":"You succeed at an [Athletics](/Skills.aspx?ID=3) check to [Disarm](/Actions.aspx?ID=41)","type":"Action","url":"/Actions.aspx?ID=613","weakness":{}}},{"_index":"aon18","_id":"action-614","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-614","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Trigger** You damage a creature that is sickened 1 with a Strike using the affixed weapon; **Requirements** You are an expert with the affixed weapon.; ","name":"envision","rarity":"common","release_date":"2020-07-30","requirement":"You are an expert with the affixed weapon.","requirement_markdown":"You are an expert with the affixed weapon.","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [The Slithering](/Sources.aspx?ID=41) pg. 61</row>\n\n**Trigger**\r\nYou damage a creature that is [sickened 1](/Conditions.aspx?ID=34) with a Strike using the affixed weapon\r\n\r\n**Requirement**\r\nYou are an expert with the affixed weapon.\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["The Slithering"],"source_raw":["The Slithering pg. 61"],"source_category":"Adventures","source_group":"The Slithering","source_markdown":"<row gap=\"tiny\">[The Slithering](/Sources.aspx?ID=41) pg. 61</row>","speed":{},"text":" Activate Free Actionenvision; Trigger You damage a creature that is sickened 1 with a Strike using the affixed weapon; Requirements You are an expert with the affixed weapon.; ","trait_markdown":"","trigger":"You damage a creature that is sickened 1 with a Strike using the affixed weapon","trigger_markdown":"You damage a creature that is [sickened 1](/Conditions.aspx?ID=34) with a Strike using the affixed weapon","type":"Action","url":"/Actions.aspx?ID=614","weakness":{}}},{"_index":"aon18","_id":"action-615","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-615","markdown":"**Activate** <actions string=\"Single Action\" />command, Interact; **Frequency** once per hour; **Effect** For 1 round, the slime whip deals acid damage rather than slashing damage. If the attack deals [persistent damage](/Conditions.aspx?ID=29), the persistent damage is also acid damage instead of its usual type.","name":"command, Interact","rarity":"common","release_date":"2020-07-30","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [The Slithering](/Sources.aspx?ID=41) pg. 61</row>\r\n\r\n**Frequency**\r\nonce per hour\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nFor 1 round, the slime whip deals acid damage rather than slashing damage. If the attack deals persistent damage , the persistent damage is also …\r\n</summary>","source":["The Slithering"],"source_raw":["The Slithering pg. 61"],"source_category":"Adventures","source_group":"The Slithering","source_markdown":"<row gap=\"tiny\">[The Slithering](/Sources.aspx?ID=41) pg. 61</row>","speed":{},"summary":"For 1 round, the slime whip deals acid damage rather than slashing damage. If the attack deals persistent damage , the persistent damage is also …","summary_markdown":"For 1 round, the slime whip deals acid damage rather than slashing damage. If the attack deals persistent damage , the persistent damage is also …","text":" Activate Single Actioncommand, Interact; Frequency once per hour; Effect For 1 round, the slime whip deals acid damage rather than slashing damage. If the attack deals persistent damage, the persistent damage is also acid damage instead of its usual type.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=615","weakness":{}}},{"_index":"aon18","_id":"action-616","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-616","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Trigger** You succeed at an Acrobatics check to Tumble Through , but you don't have enough Speed to move all the way through the enemy's space; **Requirements** You are an expert in Acrobatics.; ","name":"envision","rarity":"common","release_date":"2020-07-30","requirement":"You are an expert in Acrobatics.","requirement_markdown":"You are an expert in Acrobatics.","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [The Slithering](/Sources.aspx?ID=41) pg. 61</row>\n\n**Trigger**\r\nYou succeed at an [Acrobatics](/Skills.aspx?ID=1) check to [Tumble Through](/Actions.aspx?ID=29), but you don't have enough Speed to move all the way through the enemy's space\r\n\r\n**Requirement**\r\nYou are an expert in Acrobatics.\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["The Slithering"],"source_raw":["The Slithering pg. 61"],"source_category":"Adventures","source_group":"The Slithering","source_markdown":"<row gap=\"tiny\">[The Slithering](/Sources.aspx?ID=41) pg. 61</row>","speed":{},"text":" Activate Free Actionenvision; Trigger You succeed at an Acrobatics check to Tumble Through , but you don't have enough Speed to move all the way through the enemy's space; Requirements You are an expert in Acrobatics.; ","trait_markdown":"","trigger":"You succeed at an Acrobatics check to Tumble Through , but you don't have enough Speed to move all the way through the enemy's space","trigger_markdown":"You succeed at an [Acrobatics](/Skills.aspx?ID=1) check to [Tumble Through](/Actions.aspx?ID=29), but you don't have enough Speed to move all the way through the enemy's space","type":"Action","url":"/Actions.aspx?ID=616","weakness":{}}},{"_index":"aon18","_id":"action-617","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day, plus overcharge","id":"action-617","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day, plus overcharge; **Effect** You cast [_acid arrow_](/Spells.aspx?ID=2) of the indicated level. A creature that takes acid damage from this spell must succeed at a Fortitude save against your spell DC or become [sickened 1](/Conditions.aspx?ID=34).","name":"Cast a Spell","rarity":"common","release_date":"2020-07-30","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [The Slithering](/Sources.aspx?ID=41) pg. 61</row>\r\n\r\n**Frequency**\r\nonce per day, plus overcharge\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast acid arrow of the indicated level. A creature that takes acid damage from this spell must succeed at a Fortitude save against your spell …\r\n</summary>","source":["The Slithering"],"source_raw":["The Slithering pg. 61"],"source_category":"Adventures","source_group":"The Slithering","source_markdown":"<row gap=\"tiny\">[The Slithering](/Sources.aspx?ID=41) pg. 61</row>","speed":{},"summary":"You cast acid arrow of the indicated level. A creature that takes acid damage from this spell must succeed at a Fortitude save against your spell …","summary_markdown":"You cast acid arrow of the indicated level. A creature that takes acid damage from this spell must succeed at a Fortitude save against your spell …","text":" Activate Cast a Spell; Frequency once per day, plus overcharge; Effect You cast acid arrow of the indicated level. A creature that takes acid damage from this spell must succeed at a Fortitude save against your spell DC or become sickened 1.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=617","weakness":{}}},{"_index":"aon18","_id":"action-618","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day, plus overcharge","id":"action-618","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day, plus overcharge; **Effect** You cast [_false life_](/Spells.aspx?ID=108) of the indicated level. During the duration of the spell, wisps that resemble spirits flit around you as long as you have any temporary Hit Points from false life, and you can use the following action.","name":"Cast a Spell","rarity":"common","release_date":"2020-07-30","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [The Slithering](/Sources.aspx?ID=41) pg. 61</row>\r\n\r\n**Frequency**\r\nonce per day, plus overcharge\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast false life of the indicated level. During the duration of the spell, wisps that resemble spirits flit around you as long as you have any …\r\n</summary>","source":["The Slithering"],"source_raw":["The Slithering pg. 61"],"source_category":"Adventures","source_group":"The Slithering","source_markdown":"<row gap=\"tiny\">[The Slithering](/Sources.aspx?ID=41) pg. 61</row>","speed":{},"summary":"You cast false life of the indicated level. During the duration of the spell, wisps that resemble spirits flit around you as long as you have any …","summary_markdown":"You cast false life of the indicated level. During the duration of the spell, wisps that resemble spirits flit around you as long as you have any …","text":" Activate Cast a Spell; Frequency once per day, plus overcharge; Effect You cast false life of the indicated level. During the duration of the spell, wisps that resemble spirits flit around you as long as you have any temporary Hit Points from false life, and you can use the following action.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=618","weakness":{}}},{"_index":"aon18","_id":"action-619","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-619","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Trigger** You successfully impart the frightened 1 condition to a creature; **Requirements** You have temporary Hit Points; **Effect** You end [_false life_](/Spells.aspx?ID=108) and increase the creature's frightened condition value to 2.","name":"envision","rarity":"common","release_date":"2020-07-30","requirement":"You have temporary Hit Points","requirement_markdown":"You have temporary Hit Points","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [The Slithering](/Sources.aspx?ID=41) pg. 61</row>\n\n**Trigger**\r\nYou successfully impart the [frightened 1](/Conditions.aspx?ID=19) condition to a creature\r\n\r\n**Requirement**\r\nYou have temporary Hit Points\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou end false life and increase the creature's frightened condition value to 2.\r\n</summary>","source":["The Slithering"],"source_raw":["The Slithering pg. 61"],"source_category":"Adventures","source_group":"The Slithering","source_markdown":"<row gap=\"tiny\">[The Slithering](/Sources.aspx?ID=41) pg. 61</row>","speed":{},"summary":"You end false life and increase the creature's frightened condition value to 2.","summary_markdown":"You end false life and increase the creature's frightened condition value to 2.","text":" Activate Free Actionenvision; Trigger You successfully impart the frightened 1 condition to a creature; Requirements You have temporary Hit Points; Effect You end false life and increase the creature's frightened condition value to 2.","trait_markdown":"","trigger":"You successfully impart the frightened 1 condition to a creature","trigger_markdown":"You successfully impart the [frightened 1](/Conditions.aspx?ID=19) condition to a creature","type":"Action","url":"/Actions.aspx?ID=619","weakness":{}}},{"_index":"aon18","_id":"action-620","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-620","markdown":"**Activate** <actions string=\"Reaction\" />command (mental); **Trigger** You damage a creature with a pacifying weapon; **Effect** The damaged creature must succeed at a DC 20 Will save or be pacified. A pacified creature takes a 2 penalty to attack rolls on any attacks that aren't [nonlethal](/Traits.aspx?ID=188) for 1 minute, and the creature also experiences a clear psychic warning that they should stop dealing lethal damage.","name":"command (mental)","rarity":"common","release_date":"2020-07-30","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 78</row>\n\n**Trigger**\r\nYou damage a creature with a _pacifying_ weapon\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe damaged creature must succeed at a DC 20 Will save or be pacified. A pacified creature takes a 2 penalty to attack rolls on any attacks that …\r\n</summary>","source":["Pathfinder #157: Devil at the Dreaming Palace"],"source_raw":["Pathfinder #157: Devil at the Dreaming Palace pg. 78"],"source_category":"Adventure Paths","source_group":"Agents of Edgewatch","source_markdown":"<row gap=\"tiny\">[Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 78</row>","speed":{},"summary":"The damaged creature must succeed at a DC 20 Will save or be pacified. A pacified creature takes a 2 penalty to attack rolls on any attacks that …","summary_markdown":"The damaged creature must succeed at a DC 20 Will save or be pacified. A pacified creature takes a 2 penalty to attack rolls on any attacks that …","text":" Activate Reactioncommand (mental); Trigger You damage a creature with a pacifying weapon; Effect The damaged creature must succeed at a DC 20 Will save or be pacified. A pacified creature takes a 2 penalty to attack rolls on any attacks that aren't nonlethal for 1 minute, and the creature also experiences a clear psychic warning that they should stop dealing lethal damage.","trait_markdown":"","trigger":"You damage a creature with a pacifying weapon","trigger_markdown":"You damage a creature with a _pacifying_ weapon","type":"Action","url":"/Actions.aspx?ID=620","weakness":{}}},{"_index":"aon18","_id":"action-622","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-622","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Effect** When activated, the rod records anything it sees and hears for 1 minute. Its lens acts as both eye and ear with precise vision and imprecise hearing. This recorded sequence can then be played back as many times as desired, the sights and sounds communicated telepathically to the rod's holder. The rod's recording sequence can be triggered manually by a person holding it, or it can be programmed to begin recording automatically in response to a specified stimulus, such as nearby movement or a specific trigger word spoken in its vicinity.","name":"Interact","rarity":"common","release_date":"2020-07-30","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 80</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nWhen activated, the rod records anything it sees and hears for 1 minute. Its lens acts as both eye and ear with precise vision and imprecise hearing. …\r\n</summary>","source":["Pathfinder #157: Devil at the Dreaming Palace"],"source_raw":["Pathfinder #157: Devil at the Dreaming Palace pg. 80"],"source_category":"Adventure Paths","source_group":"Agents of Edgewatch","source_markdown":"<row gap=\"tiny\">[Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 80</row>","speed":{},"summary":"When activated, the rod records anything it sees and hears for 1 minute. Its lens acts as both eye and ear with precise vision and imprecise hearing. …","summary_markdown":"When activated, the rod records anything it sees and hears for 1 minute. Its lens acts as both eye and ear with precise vision and imprecise hearing. …","text":" Activate Single ActionInteract; Effect When activated, the rod records anything it sees and hears for 1 minute. Its lens acts as both eye and ear with precise vision and imprecise hearing. This recorded sequence can then be played back as many times as desired, the sights and sounds communicated telepathically to the rod's holder. The rod's recording sequence can be triggered manually by a person holding it, or it can be programmed to begin recording automatically in response to a specified stimulus, such as nearby movement or a specific trigger word spoken in its vicinity.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=622","weakness":{}}},{"_index":"aon18","_id":"action-623","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"three times per day","id":"action-623","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Frequency** three times per day; **Effect** You become undetectable to [undead](/Traits.aspx?ID=160) creatures for 10 minutes. Undead can't see, hear, or smell you, nor detect you with sensory capabilities such as [scent](/MonsterAbilities.aspx?ID=33) or [tremorsense](/MonsterAbilities.aspx?ID=40). A creature can attempt a single DC 18 Will saving throw to ignore this effect. If an undead has reason to believe that undetected opponents are present, it can still attempt to [Seek](/Actions.aspx?ID=84) or Strike you. If you attempt to use a [positive](/Traits.aspx?ID=128) spell to damage undead, use [Command Undead](/Feats.aspx?ID=277), touch or damage an undead creature, or attack any creature while warded in this manner, the pendant's effects immediately end. An undead creature who observes you in this manner or one who succeeds at the Will save is immune to the _corpseward pendant_ for 24 hours.","name":"Interact","rarity":"common","release_date":"2020-07-30","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 80</row>\r\n\r\n**Frequency**\r\nthree times per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou become undetectable to undead creatures for 10 minutes. Undead can't see, hear, or smell you, nor detect you with sensory capabilities such as …\r\n</summary>","source":["Pathfinder #157: Devil at the Dreaming Palace"],"source_raw":["Pathfinder #157: Devil at the Dreaming Palace pg. 80"],"source_category":"Adventure Paths","source_group":"Agents of Edgewatch","source_markdown":"<row gap=\"tiny\">[Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 80</row>","speed":{},"summary":"You become undetectable to undead creatures for 10 minutes. Undead can't see, hear, or smell you, nor detect you with sensory capabilities such as …","summary_markdown":"You become undetectable to undead creatures for 10 minutes. Undead can't see, hear, or smell you, nor detect you with sensory capabilities such as …","text":" Activate Single ActionInteract; Frequency three times per day; Effect You become undetectable to undead creatures for 10 minutes. Undead can't see, hear, or smell you, nor detect you with sensory capabilities such as scent or tremorsense. A creature can attempt a single DC 18 Will saving throw to ignore this effect. If an undead has reason to believe that undetected opponents are present, it can still attempt to Seek or Strike you. If you attempt to use a positive spell to damage undead, use Command Undead, touch or damage an undead creature, or attack any creature while warded in this manner, the pendant's effects immediately end. An undead creature who observes you in this manner or one who succeeds at the Will save is immune to the corpseward pendant for 24 hours.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=623","weakness":{}}},{"_index":"aon18","_id":"action-624","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-624","markdown":"**Activate** <actions string=\"Reaction\" />Interact; **Trigger** You damage a creature with Reaper's Lancet ; **Effect** You poison the creature you hit with the poison currently in the reservoir.","name":"Interact","rarity":"common","release_date":"2020-07-30","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 81</row>\n\n**Trigger**\r\nYou damage a creature with _Reaper's Lancet_\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou poison the creature you hit with the poison currently in the reservoir.\r\n</summary>","source":["Pathfinder #157: Devil at the Dreaming Palace"],"source_raw":["Pathfinder #157: Devil at the Dreaming Palace pg. 81"],"source_category":"Adventure Paths","source_group":"Agents of Edgewatch","source_markdown":"<row gap=\"tiny\">[Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 81</row>","speed":{},"summary":"You poison the creature you hit with the poison currently in the reservoir.","summary_markdown":"You poison the creature you hit with the poison currently in the reservoir.","text":" Activate ReactionInteract; Trigger You damage a creature with Reaper's Lancet ; Effect You poison the creature you hit with the poison currently in the reservoir.","trait_markdown":"","trigger":"You damage a creature with Reaper's Lancet ","trigger_markdown":"You damage a creature with _Reaper's Lancet_","type":"Action","url":"/Actions.aspx?ID=624","weakness":{}}},{"_index":"aon18","_id":"action-625","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-625","markdown":"<title level=\"1\" right=\"Action\">[Prove Peace](/Actions.aspx?ID=625) <actions string=\"Two Actions\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n<trait label=\"Manipulate\" url=\"/Traits.aspx?ID=104\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 84</row>\n\n**Requirements** You know the conflict that created a specific siege shard, and the siege shard is [immobilized](/Conditions.aspx?ID=24).\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou touch the siege shard, establish a mental connection, and relay facts of the conflict's resolution. Attempt a check to [Recall Knowledge](/Actions.aspx?ID=26) about the conflict that created the shard, using the siege shard's Will DC. If you succeed, you prove the conflict's end, and the siege shard reverts to ordinary stone. On a critical failure, images of the past conflict overwhelm you, and you are [confused](/Conditions.aspx?ID=5) until the end of your next turn.","name":"Prove Peace","rarity":"common","release_date":"2020-07-30","requirement":"You know the conflict that created a specific siege shard, and the siege shard is immobilized .","requirement_markdown":"You know the conflict that created a specific siege shard, and the siege shard is [immobilized](/Conditions.aspx?ID=24).","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n<trait label=\"Manipulate\" url=\"/Traits.aspx?ID=104\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 84</row>\n\n**Requirement**\r\nYou know the conflict that created a specific siege shard, and the siege shard is [immobilized](/Conditions.aspx?ID=24).\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou touch the siege shard, establish a mental connection, and relay facts of the conflict's resolution. Attempt a check to Recall Knowledge about …\r\n</summary>","source":["Pathfinder #157: Devil at the Dreaming Palace"],"source_raw":["Pathfinder #157: Devil at the Dreaming Palace pg. 84"],"source_category":"Adventure Paths","source_group":"Agents of Edgewatch","source_markdown":"<row gap=\"tiny\">[Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 84</row>","speed":{},"summary":"You touch the siege shard, establish a mental connection, and relay facts of the conflict's resolution. Attempt a check to Recall Knowledge about …","summary_markdown":"You touch the siege shard, establish a mental connection, and relay facts of the conflict's resolution. Attempt a check to Recall Knowledge about …","text":" Prove Peace Two Actions Source Pathfinder #157: Devil at the Dreaming Palace pg. 84 Requirements You know the conflict that created a specific siege shard, and the siege shard is immobilized. --- You touch the siege shard, establish a mental connection, and relay facts of the conflict's resolution. Attempt a check to Recall Knowledge about the conflict that created the shard, using the siege shard's Will DC. If you succeed, you prove the conflict's end, and the siege shard reverts to ordinary stone. On a critical failure, images of the past conflict overwhelm you, and you are confused until the end of your next turn.","trait":["Concentrate","Manipulate"],"trait_markdown":"[Concentrate](/Traits.aspx?ID=32), [Manipulate](/Traits.aspx?ID=104)","trait_raw":["Concentrate","Manipulate"],"type":"Action","url":"/Actions.aspx?ID=625","weakness":{}}},{"_index":"aon18","_id":"action-627","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-627","markdown":"**Activate** <actions string=\"Two Actions\" />command; **Frequency** once per day; **Effect** You activate the remnants of mysterious technology within the breastplate to encase yourself in an electric field. For 1 minute, adjacent creatures that hit you with a melee Strike, as well as creatures that touch you or hit you with an unarmed attack, take 1d10 electricity damage per hit.","name":"command","rarity":"common","release_date":"2020-07-30","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [PFS Scenario #1-24: Lightning Strikes, Stars Fall](/Sources.aspx?ID=46) pg. 32</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou activate the remnants of mysterious technology within the breastplate to encase yourself in an electric field. For 1 minute, adjacent creatures …\r\n</summary>","source":["PFS Scenario #1-24: Lightning Strikes, Stars Fall"],"source_raw":["PFS Scenario #1-24: Lightning Strikes, Stars Fall pg. 32"],"source_category":"Society","source_markdown":"<row gap=\"tiny\">[PFS Scenario #1-24: Lightning Strikes, Stars Fall](/Sources.aspx?ID=46) pg. 32</row>","speed":{},"summary":"You activate the remnants of mysterious technology within the breastplate to encase yourself in an electric field. For 1 minute, adjacent creatures …","summary_markdown":"You activate the remnants of mysterious technology within the breastplate to encase yourself in an electric field. For 1 minute, adjacent creatures …","text":" Activate Two Actionscommand; Frequency once per day; Effect You activate the remnants of mysterious technology within the breastplate to encase yourself in an electric field. For 1 minute, adjacent creatures that hit you with a melee Strike, as well as creatures that touch you or hit you with an unarmed attack, take 1d10 electricity damage per hit.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=627","weakness":{}}},{"_index":"aon18","_id":"action-628","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-628","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Effect** You press the button on the side of the music box, causing it to erupt with a cacophonous and discordant melody for 1 minute while it plays its entire melody, and it can't be shut off prematurely. The music is so loud that any creature within 60 feet must succeed at a DC 24 Fortitude save or become [deafened](/Conditions.aspx?ID=8) for as long as they remain within 60 feet of the music box, and for 1 minute thereafter. On a critical success, a creature need not make any more saves and is temporarily immune to the _deafening music box_ for the next 24 hours; on a success, the creature must attempt a new save each round it remains within 60 feet of the music box.","name":"Interact","rarity":"common","release_date":"2020-08-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #158: Sixty Feet Under](/Sources.aspx?ID=47) pg. 77</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou press the button on the side of the music box, causing it to erupt with a cacophonous and discordant melody for 1 minute while it plays its …\r\n</summary>","source":["Pathfinder #158: Sixty Feet Under"],"source_raw":["Pathfinder #158: Sixty Feet Under pg. 77"],"source_category":"Adventure Paths","source_group":"Agents of Edgewatch","source_markdown":"<row gap=\"tiny\">[Pathfinder #158: Sixty Feet Under](/Sources.aspx?ID=47) pg. 77</row>","speed":{},"summary":"You press the button on the side of the music box, causing it to erupt with a cacophonous and discordant melody for 1 minute while it plays its …","summary_markdown":"You press the button on the side of the music box, causing it to erupt with a cacophonous and discordant melody for 1 minute while it plays its …","text":" Activate Single ActionInteract; Effect You press the button on the side of the music box, causing it to erupt with a cacophonous and discordant melody for 1 minute while it plays its entire melody, and it can't be shut off prematurely. The music is so loud that any creature within 60 feet must succeed at a DC 24 Fortitude save or become deafened for as long as they remain within 60 feet of the music box, and for 1 minute thereafter. On a critical success, a creature need not make any more saves and is temporarily immune to the deafening music box for the next 24 hours; on a success, the creature must attempt a new save each round it remains within 60 feet of the music box.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=628","weakness":{}}},{"_index":"aon18","_id":"action-629","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-629","markdown":"**Activate** <actions string=\"Two Actions\" />command, Interact; **Effect** The _floorbell_ must be activated on level ground. When you do, specify the amount of weight that triggers the _floorbell's_ alarm system. When the amount of weight you specify (or more) is placed on the _floorbell_, it emits an ear-piercing wail clearly audible to a range of 150 feet. A _floorbell_ can also ring an alarm if a weight you specify is removed from the _floorbell_, such as if you activated it while a heavy sack was on it.","name":"command, Interact","rarity":"common","release_date":"2020-08-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #158: Sixty Feet Under](/Sources.aspx?ID=47) pg. 77</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe floorbell must be activated on level ground. When you do, specify the amount of weight that triggers the floorbell's alarm system. When the …\r\n</summary>","source":["Pathfinder #158: Sixty Feet Under"],"source_raw":["Pathfinder #158: Sixty Feet Under pg. 77"],"source_category":"Adventure Paths","source_group":"Agents of Edgewatch","source_markdown":"<row gap=\"tiny\">[Pathfinder #158: Sixty Feet Under](/Sources.aspx?ID=47) pg. 77</row>","speed":{},"summary":"The floorbell must be activated on level ground. When you do, specify the amount of weight that triggers the floorbell's alarm system. When the …","summary_markdown":"The floorbell must be activated on level ground. When you do, specify the amount of weight that triggers the floorbell's alarm system. When the …","text":" Activate Two Actionscommand, Interact; Effect The floorbell must be activated on level ground. When you do, specify the amount of weight that triggers the floorbell's alarm system. When the amount of weight you specify (or more) is placed on the floorbell , it emits an ear-piercing wail clearly audible to a range of 150 feet. A floorbell can also ring an alarm if a weight you specify is removed from the floorbell , such as if you activated it while a heavy sack was on it.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=629","weakness":{}}},{"_index":"aon18","_id":"action-630","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-630","markdown":"**Activate** <actions string=\"Two Actions\" />Interact, manipulate; **Frequency** once per day; **Requirements** a swarm creature is within your reach; **Effect** You thrust your hand into the swarm, draw forth a squirming mass of vermin, and devour it. You recover 3d10+8 Hit Points and deal the same amount of bludgeoning damage to the swarm. The Hit Point recovery is a [positive](/Traits.aspx?ID=128) [healing](/Traits.aspx?ID=89) effect.","name":"Interact, manipulate","rarity":"common","release_date":"2020-08-26","requirement":"a swarm creature is within your reach","requirement_markdown":"a [swarm](/Traits.aspx?ID=239) creature is within your reach","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #158: Sixty Feet Under](/Sources.aspx?ID=47) pg. 78</row>\r\n\r\n**Frequency**\r\nonce per day\n\n**Requirement**\r\na [swarm](/Traits.aspx?ID=239) creature is within your reach\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou thrust your hand into the swarm, draw forth a squirming mass of vermin, and devour it. You recover 3d10+8 Hit Points and deal the same amount of …\r\n</summary>","source":["Pathfinder #158: Sixty Feet Under"],"source_raw":["Pathfinder #158: Sixty Feet Under pg. 78"],"source_category":"Adventure Paths","source_group":"Agents of Edgewatch","source_markdown":"<row gap=\"tiny\">[Pathfinder #158: Sixty Feet Under](/Sources.aspx?ID=47) pg. 78</row>","speed":{},"summary":"You thrust your hand into the swarm, draw forth a squirming mass of vermin, and devour it. You recover 3d10+8 Hit Points and deal the same amount of …","summary_markdown":"You thrust your hand into the swarm, draw forth a squirming mass of vermin, and devour it. You recover 3d10+8 Hit Points and deal the same amount of …","text":" Activate Two ActionsInteract, manipulate; Frequency once per day; Requirements a swarm creature is within your reach; Effect You thrust your hand into the swarm, draw forth a squirming mass of vermin, and devour it. You recover 3d10+8 Hit Points and deal the same amount of bludgeoning damage to the swarm. The Hit Point recovery is a positive healing effect.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=630","weakness":{}}},{"_index":"aon18","_id":"action-631","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-631","markdown":"**Activate** <actions string=\"Two Actions\" />Interact; **Effect** You cinch the harness to prepare for mischief. You gain a +1 item bonus to [Stealth](/Skills.aspx?ID=15) checks and a +10-foot item bonus to your Speed for 1 minute.","name":"Interact","rarity":"common","release_date":"2020-08-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #158: Sixty Feet Under](/Sources.aspx?ID=47) pg. 78</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cinch the harness to prepare for mischief. You gain a +1 item bonus to Stealth checks and a +10-foot item bonus to your Speed for 1 minute.\r\n</summary>","source":["Pathfinder #158: Sixty Feet Under"],"source_raw":["Pathfinder #158: Sixty Feet Under pg. 78"],"source_category":"Adventure Paths","source_group":"Agents of Edgewatch","source_markdown":"<row gap=\"tiny\">[Pathfinder #158: Sixty Feet Under](/Sources.aspx?ID=47) pg. 78</row>","speed":{},"summary":"You cinch the harness to prepare for mischief. You gain a +1 item bonus to Stealth checks and a +10-foot item bonus to your Speed for 1 minute.","summary_markdown":"You cinch the harness to prepare for mischief. You gain a +1 item bonus to Stealth checks and a +10-foot item bonus to your Speed for 1 minute.","text":" Activate Two ActionsInteract; Effect You cinch the harness to prepare for mischief. You gain a +1 item bonus to Stealth checks and a +10-foot item bonus to your Speed for 1 minute.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=631","weakness":{}}},{"_index":"aon18","_id":"action-632","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-632","markdown":"**Activate** <actions string=\"Two Actions\" />Interact; **Frequency** once per day; **Effect** The _barbed vest_ casts [_spiritual weapon_](/Spells.aspx?ID=306), summoning a [spiked chain](/Weapons.aspx?ID=60) to fight for you.","name":"Interact","rarity":"common","release_date":"2020-09-15","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #159: All or Nothing](/Sources.aspx?ID=48) pg. 78</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe barbed vest casts spiritual weapon , summoning a spiked chain to fight for you.\r\n</summary>","source":["Pathfinder #159: All or Nothing"],"source_raw":["Pathfinder #159: All or Nothing pg. 78"],"source_category":"Adventure Paths","source_group":"Agents of Edgewatch","source_markdown":"<row gap=\"tiny\">[Pathfinder #159: All or Nothing](/Sources.aspx?ID=48) pg. 78</row>","speed":{},"summary":"The barbed vest casts spiritual weapon , summoning a spiked chain to fight for you.","summary_markdown":"The barbed vest casts spiritual weapon , summoning a spiked chain to fight for you.","text":" Activate Two ActionsInteract; Frequency once per day; Effect The barbed vest casts spiritual weapon , summoning a spiked chain to fight for you.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=632","weakness":{}}},{"_index":"aon18","_id":"action-633","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-633","markdown":"**Activate** <actions string=\"Single Action\" />command, Interact; **Effect** You attempt to [Trip](/Actions.aspx?ID=40) or [Disarm](/Actions.aspx?ID=41) an opponent using [Thievery](/Skills.aspx?ID=17) instead of [Athletics](/Skills.aspx?ID=3), and you add the _blade of the Rabbit Prince's_ item bonus to the check. You do not need to have a hand free if you're wielding the _blade of the Rabbit Prince_, and your target can be up to two sizes larger than you.","name":"command, Interact","rarity":"common","release_date":"2020-10-14","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #160: Assault on Hunting Lodge Seven](/Sources.aspx?ID=49) pg. 79</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou attempt to Trip or Disarm an opponent using Thievery instead of Athletics , and you add the blade of the Rabbit Prince's item bonus to …\r\n</summary>","source":["Pathfinder #160: Assault on Hunting Lodge Seven"],"source_raw":["Pathfinder #160: Assault on Hunting Lodge Seven pg. 79"],"source_category":"Adventure Paths","source_group":"Agents of Edgewatch","source_markdown":"<row gap=\"tiny\">[Pathfinder #160: Assault on Hunting Lodge Seven](/Sources.aspx?ID=49) pg. 79</row>","speed":{},"summary":"You attempt to Trip or Disarm an opponent using Thievery instead of Athletics , and you add the blade of the Rabbit Prince's item bonus to …","summary_markdown":"You attempt to Trip or Disarm an opponent using Thievery instead of Athletics , and you add the blade of the Rabbit Prince's item bonus to …","text":" Activate Single Actioncommand, Interact; Effect You attempt to Trip or Disarm an opponent using Thievery instead of Athletics, and you add the blade of the Rabbit Prince's item bonus to the check. You do not need to have a hand free if you're wielding the blade of the Rabbit Prince , and your target can be up to two sizes larger than you.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=633","weakness":{}}},{"_index":"aon18","_id":"action-634","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-634","markdown":"**Activate** <actions string=\"Single Action\" />command, Interact; **Effect** All cards from the _hardened harrow deck_ within 60 feet that you can see fly back into the deck.","name":"command, Interact","rarity":"common","release_date":"2020-10-14","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #160: Assault on Hunting Lodge Seven](/Sources.aspx?ID=49) pg. 79</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAll cards from the hardened harrow deck within 60 feet that you can see fly back into the deck.\r\n</summary>","source":["Pathfinder #160: Assault on Hunting Lodge Seven"],"source_raw":["Pathfinder #160: Assault on Hunting Lodge Seven pg. 79"],"source_category":"Adventure Paths","source_group":"Agents of Edgewatch","source_markdown":"<row gap=\"tiny\">[Pathfinder #160: Assault on Hunting Lodge Seven](/Sources.aspx?ID=49) pg. 79</row>","speed":{},"summary":"All cards from the hardened harrow deck within 60 feet that you can see fly back into the deck.","summary_markdown":"All cards from the hardened harrow deck within 60 feet that you can see fly back into the deck.","text":" Activate Single Actioncommand, Interact; Effect All cards from the hardened harrow deck within 60 feet that you can see fly back into the deck.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=634","weakness":{}}},{"_index":"aon18","_id":"action-636","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-636","markdown":"**Activate** <actions string=\"Single Action\" />envision; **Requirements** You're trained in Deception .; ","name":"envision","rarity":"common","release_date":"2020-10-14","requirement":"You're trained in Deception .","requirement_markdown":"You're trained in [Deception](/Skills.aspx?ID=5).","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 108</row>\n\n**Requirement**\r\nYou're trained in [Deception](/Skills.aspx?ID=5).\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["PFS Guide"],"source_raw":["PFS Guide pg. 108"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[PFS Guide](/Sources.aspx?ID=50) pg. 108</row>","speed":{},"text":" Activate Single Actionenvision; Requirements You're trained in Deception .; ","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=636","weakness":{}}},{"_index":"aon18","_id":"action-637","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-637","markdown":"**Activate** <actions string=\"Single Action\" />envision; **Effect** You tap into the _Pathfinder Chronicles_ on the _chronicler wayfinder's_ attuned topic, gaining the effects of a [Recall Knowledge](/Actions.aspx?ID=26) action with the chosen Lore skill. For the Lore check's modifier, use whichever is better of +12 or your own modifier, using your level as your proficiency bonus even if you're untrained in the attuned Lore skill.","name":"envision","rarity":"common","release_date":"2020-10-14","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 30</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou tap into the Pathfinder Chronicles on the chronicler wayfinder's attuned topic, gaining the effects of a Recall Knowledge action with the …\r\n</summary>","source":["PFS Guide"],"source_raw":["PFS Guide pg. 30"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[PFS Guide](/Sources.aspx?ID=50) pg. 30</row>","speed":{},"summary":"You tap into the Pathfinder Chronicles on the chronicler wayfinder's attuned topic, gaining the effects of a Recall Knowledge action with the …","summary_markdown":"You tap into the Pathfinder Chronicles on the chronicler wayfinder's attuned topic, gaining the effects of a Recall Knowledge action with the …","text":" Activate Single Actionenvision; Effect You tap into the Pathfinder Chronicles on the chronicler wayfinder's attuned topic, gaining the effects of a Recall Knowledge action with the chosen Lore skill. For the Lore check's modifier, use whichever is better of +12 or your own modifier, using your level as your proficiency bonus even if you're untrained in the attuned Lore skill.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=637","weakness":{}}},{"_index":"aon18","_id":"action-638","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"three times per day","id":"action-638","markdown":"**Activate** <actions string=\"Single Action\" />envision; **Frequency** three times per day; **Effect** You touch an adjacent creature, granting them 3d8 temporary Hit Points for 1 hour.","name":"envision","rarity":"common","release_date":"2020-10-14","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 72</row>\r\n\r\n**Frequency**\r\nthree times per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou touch an adjacent creature, granting them 3d8 temporary Hit Points for 1 hour.\r\n</summary>","source":["PFS Guide"],"source_raw":["PFS Guide pg. 72"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[PFS Guide](/Sources.aspx?ID=50) pg. 72</row>","speed":{},"summary":"You touch an adjacent creature, granting them 3d8 temporary Hit Points for 1 hour.","summary_markdown":"You touch an adjacent creature, granting them 3d8 temporary Hit Points for 1 hour.","text":" Activate Single Actionenvision; Frequency three times per day; Effect You touch an adjacent creature, granting them 3d8 temporary Hit Points for 1 hour.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=638","weakness":{}}},{"_index":"aon18","_id":"action-639","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-639","markdown":"**Activate** <actions string=\"Single Action\" />manipulate; **Frequency** once per day; **Effect** You touch an adjacent creature and attempt a [counteract](/Rules.aspx?ID=371) check against one [poison](/Traits.aspx?ID=126) or [disease](/Traits.aspx?ID=46) afflicting the creature. On a success, you halt the effects of the poison or disease for 1 day, rather than removing it. This temporarily relieves any penalties imposed by the affliction but doesn't cure the effect or count against its duration; the poison or disease is merely halted for a time, and it resumes where it left off once this effect ends.","name":"manipulate","rarity":"common","release_date":"2020-10-14","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 72</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou touch an adjacent creature and attempt a counteract check against one poison or disease afflicting the creature. On a success, you halt the …\r\n</summary>","source":["PFS Guide"],"source_raw":["PFS Guide pg. 72"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[PFS Guide](/Sources.aspx?ID=50) pg. 72</row>","speed":{},"summary":"You touch an adjacent creature and attempt a counteract check against one poison or disease afflicting the creature. On a success, you halt the …","summary_markdown":"You touch an adjacent creature and attempt a counteract check against one poison or disease afflicting the creature. On a success, you halt the …","text":" Activate Single Actionmanipulate; Frequency once per day; Effect You touch an adjacent creature and attempt a counteract check against one poison or disease afflicting the creature. On a success, you halt the effects of the poison or disease for 1 day, rather than removing it. This temporarily relieves any penalties imposed by the affliction but doesn't cure the effect or count against its duration; the poison or disease is merely halted for a time, and it resumes where it left off once this effect ends.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=639","weakness":{}}},{"_index":"aon18","_id":"action-640","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-640","markdown":"**Activate** <actions string=\"\" />1 minute (Interact); **Frequency** once per hour; **Effect** You draw any number of pieces of mundane gear from the pack with a combined value of 1 gp or less.","name":"1 minute (Interact)","rarity":"common","release_date":"2020-10-14","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 85</row>\r\n\r\n**Frequency**\r\nonce per hour\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou draw any number of pieces of mundane gear from the pack with a combined value of 1 gp or less.\r\n</summary>","source":["PFS Guide"],"source_raw":["PFS Guide pg. 85"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[PFS Guide](/Sources.aspx?ID=50) pg. 85</row>","speed":{},"summary":"You draw any number of pieces of mundane gear from the pack with a combined value of 1 gp or less.","summary_markdown":"You draw any number of pieces of mundane gear from the pack with a combined value of 1 gp or less.","text":" Activate 1 minute (Interact); Frequency once per hour; Effect You draw any number of pieces of mundane gear from the pack with a combined value of 1 gp or less.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=640","weakness":{}}},{"_index":"aon18","_id":"action-641","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-641","markdown":"**Activate** <actions string=\"\" />1 minute (Interact); **Effect** You fold or unfold the _Ganjay book_, manipulating the cunning creases.","name":"1 minute (Interact)","rarity":"common","release_date":"2020-10-14","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 96</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou fold or unfold the Ganjay book , manipulating the cunning creases.\r\n</summary>","source":["PFS Guide"],"source_raw":["PFS Guide pg. 96"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[PFS Guide](/Sources.aspx?ID=50) pg. 96</row>","speed":{},"summary":"You fold or unfold the Ganjay book , manipulating the cunning creases.","summary_markdown":"You fold or unfold the Ganjay book , manipulating the cunning creases.","text":" Activate 1 minute (Interact); Effect You fold or unfold the Ganjay book , manipulating the cunning creases.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=641","weakness":{}}},{"_index":"aon18","_id":"action-642","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-642","markdown":"**Activate** <actions string=\"Two Actions\" />command, Interact; **Frequency** once per day; **Effect** Placing the tip of the quill against a wall of wood, plaster, or stone and speaking a command word causes the ink to flow from the nib onto the wall in the shape of a glowing doorway, casting [_passwall_](/Spells.aspx?ID=216) on the touched surface.","name":"command, Interact","rarity":"common","release_date":"2020-10-14","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 117</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nPlacing the tip of the quill against a wall of wood, plaster, or stone and speaking a command word causes the ink to flow from the nib onto the wall …\r\n</summary>","source":["PFS Guide"],"source_raw":["PFS Guide pg. 117"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[PFS Guide](/Sources.aspx?ID=50) pg. 117</row>","speed":{},"summary":"Placing the tip of the quill against a wall of wood, plaster, or stone and speaking a command word causes the ink to flow from the nib onto the wall …","summary_markdown":"Placing the tip of the quill against a wall of wood, plaster, or stone and speaking a command word causes the ink to flow from the nib onto the wall …","text":" Activate Two Actionscommand, Interact; Frequency once per day; Effect Placing the tip of the quill against a wall of wood, plaster, or stone and speaking a command word causes the ink to flow from the nib onto the wall in the shape of a glowing doorway, casting passwall on the touched surface.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=642","weakness":{}}},{"_index":"aon18","_id":"action-643","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-643","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Frequency** once per day; **Effect** Unfolding the spectacles onto the bridge of the nose, you gain the effects of 2nd-level [_comprehend language_](/Spells.aspx?ID=46) for one hour except that it applies to all languages you see rather than a single language, and it does not apply to language you hear.","name":"Interact","rarity":"common","release_date":"2020-10-14","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 117</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nUnfolding the spectacles onto the bridge of the nose, you gain the effects of 2nd-level comprehend language for one hour except that it applies …\r\n</summary>","source":["PFS Guide"],"source_raw":["PFS Guide pg. 117"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[PFS Guide](/Sources.aspx?ID=50) pg. 117</row>","speed":{},"summary":"Unfolding the spectacles onto the bridge of the nose, you gain the effects of 2nd-level comprehend language for one hour except that it applies …","summary_markdown":"Unfolding the spectacles onto the bridge of the nose, you gain the effects of 2nd-level comprehend language for one hour except that it applies …","text":" Activate Single ActionInteract; Frequency once per day; Effect Unfolding the spectacles onto the bridge of the nose, you gain the effects of 2nd-level comprehend language for one hour except that it applies to all languages you see rather than a single language, and it does not apply to language you hear.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=643","weakness":{}}},{"_index":"aon18","_id":"action-644","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-644","markdown":"**Activate** <actions string=\"Reaction\" />envision; **Trigger** An enemy fails its save against a mental spell you cast using one of your spell slots; **Effect** You gain temporary Hit Points equal to twice the spell's level until your next turn.","name":"envision","rarity":"common","release_date":"2020-10-14","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 120</row>\n\n**Trigger**\r\nAn enemy fails its save against a [mental](/Traits.aspx?ID=106) spell you cast using one of your spell slots\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou gain temporary Hit Points equal to twice the spell's level until your next turn.\r\n</summary>","source":["PFS Guide"],"source_raw":["PFS Guide pg. 120"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[PFS Guide](/Sources.aspx?ID=50) pg. 120</row>","speed":{},"summary":"You gain temporary Hit Points equal to twice the spell's level until your next turn.","summary_markdown":"You gain temporary Hit Points equal to twice the spell's level until your next turn.","text":" Activate Reactionenvision; Trigger An enemy fails its save against a mental spell you cast using one of your spell slots; Effect You gain temporary Hit Points equal to twice the spell's level until your next turn.","trait_markdown":"","trigger":"An enemy fails its save against a mental spell you cast using one of your spell slots","trigger_markdown":"An enemy fails its save against a [mental](/Traits.aspx?ID=106) spell you cast using one of your spell slots","type":"Action","url":"/Actions.aspx?ID=644","weakness":{}}},{"_index":"aon18","_id":"action-645","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-645","markdown":"**Activate** <actions string=\"Two Actions\" />command, Interact; **Frequency** once per day; **Effect** You gain the effect of a [_chill touch_](/Spells.aspx?ID=35) arcane cantrip.","name":"command, Interact","rarity":"common","release_date":"2020-10-14","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 120</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou gain the effect of a chill touch arcane cantrip.\r\n</summary>","source":["PFS Guide"],"source_raw":["PFS Guide pg. 120"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[PFS Guide](/Sources.aspx?ID=50) pg. 120</row>","speed":{},"summary":"You gain the effect of a chill touch arcane cantrip.","summary_markdown":"You gain the effect of a chill touch arcane cantrip.","text":" Activate Two Actionscommand, Interact; Frequency once per day; Effect You gain the effect of a chill touch arcane cantrip.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=645","weakness":{}}},{"_index":"aon18","_id":"action-646","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per minute","id":"action-646","markdown":"**Activate** <actions string=\"Single Action\" />envision; **Frequency** once per minute; **Effect** You gain the effects of [_see invisibility_](/Spells.aspx?ID=271) for 1 round.","name":"envision","rarity":"common","release_date":"2020-10-14","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 120</row>\r\n\r\n**Frequency**\r\nonce per minute\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou gain the effects of see invisibility for 1 round.\r\n</summary>","source":["PFS Guide"],"source_raw":["PFS Guide pg. 120"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[PFS Guide](/Sources.aspx?ID=50) pg. 120</row>","speed":{},"summary":"You gain the effects of see invisibility for 1 round.","summary_markdown":"You gain the effects of see invisibility for 1 round.","text":" Activate Single Actionenvision; Frequency once per minute; Effect You gain the effects of see invisibility for 1 round.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=646","weakness":{}}},{"_index":"aon18","_id":"action-647","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-647","markdown":"**Activate** <actions string=\"Two Actions\" />envision, Interact; **Effect** You activate the aeon stone to gain the effects of a 1st-level [_illusory disguise_](/Spells.aspx?ID=159).","name":"envision, Interact","rarity":"common","release_date":"2020-10-14","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 120</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou activate the aeon stone to gain the effects of a 1st-level illusory disguise .\r\n</summary>","source":["PFS Guide"],"source_raw":["PFS Guide pg. 120"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[PFS Guide](/Sources.aspx?ID=50) pg. 120</row>","speed":{},"summary":"You activate the aeon stone to gain the effects of a 1st-level illusory disguise .","summary_markdown":"You activate the aeon stone to gain the effects of a 1st-level illusory disguise .","text":" Activate Two Actionsenvision, Interact; Effect You activate the aeon stone to gain the effects of a 1st-level illusory disguise .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=647","weakness":{}}},{"_index":"aon18","_id":"action-648","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-648","markdown":"**Activate** <actions string=\"Two Actions\" />command; **Frequency** once per day; **Effect** The _wayfinder_ casts a 4th-level [_lightning bolt_](/Spells.aspx?ID=172).","name":"command","rarity":"common","release_date":"2020-10-14","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe wayfinder casts a 4th-level lightning bolt .\r\n\r\n</summary>","source":["PFS Guide"],"source_raw":["PFS Guide pg. 121"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[PFS Guide](/Sources.aspx?ID=50) pg. 121</row>","speed":{},"summary":"The wayfinder casts a 4th-level lightning bolt .\r\n","summary_markdown":"The wayfinder casts a 4th-level lightning bolt .\r\n","text":" Activate Two Actionscommand; Frequency once per day; Effect The wayfinder casts a 4th-level lightning bolt .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=648","weakness":{}}},{"_index":"aon18","_id":"action-653","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-653","markdown":"**Activate** <actions string=\"Two Actions\" />command; **Frequency** once per day; **Effect** The _wayfinder_ casts a 4th-level [_stoneskin_](/Spells.aspx?ID=312).","name":"command","rarity":"common","release_date":"2020-10-14","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe wayfinder casts a 4th-level stoneskin .\r\n</summary>","source":["PFS Guide"],"source_raw":["PFS Guide pg. 121"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[PFS Guide](/Sources.aspx?ID=50) pg. 121</row>","speed":{},"summary":"The wayfinder casts a 4th-level stoneskin .","summary_markdown":"The wayfinder casts a 4th-level stoneskin .","text":" Activate Two Actionscommand; Frequency once per day; Effect The wayfinder casts a 4th-level stoneskin .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=653","weakness":{}}},{"_index":"aon18","_id":"action-654","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-654","markdown":"**Activate** <actions string=\"Two Actions\" />command; **Frequency** once per day; **Effect** The _wayfinder_ casts a 4th-level [_fireball_](/Spells.aspx?ID=119).","name":"command","rarity":"common","release_date":"2020-10-14","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe wayfinder casts a 4th-level fireball .\r\n</summary>","source":["PFS Guide"],"source_raw":["PFS Guide pg. 121"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[PFS Guide](/Sources.aspx?ID=50) pg. 121</row>","speed":{},"summary":"The wayfinder casts a 4th-level fireball .","summary_markdown":"The wayfinder casts a 4th-level fireball .","text":" Activate Two Actionscommand; Frequency once per day; Effect The wayfinder casts a 4th-level fireball .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=654","weakness":{}}},{"_index":"aon18","_id":"action-655","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-655","markdown":"**Activate** <actions string=\"Two Actions\" />command; **Frequency** once per day; **Effect** The _wayfinder_ casts a 4th-level [_hydraulic torrent_](/Spells.aspx?ID=155).","name":"command","rarity":"common","release_date":"2020-10-14","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe wayfinder casts a 4th-level hydraulic torrent .\r\n</summary>","source":["PFS Guide"],"source_raw":["PFS Guide pg. 121"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[PFS Guide](/Sources.aspx?ID=50) pg. 121</row>","speed":{},"summary":"The wayfinder casts a 4th-level hydraulic torrent .","summary_markdown":"The wayfinder casts a 4th-level hydraulic torrent .","text":" Activate Two Actionscommand; Frequency once per day; Effect The wayfinder casts a 4th-level hydraulic torrent .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=655","weakness":{}}},{"_index":"aon18","_id":"action-656","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-656","markdown":"**Activate** <actions string=\"Single Action\" />envision; **Effect** You call one of the attuned sets of clothing onto yourself, changing clothes instantly and leaving you either holding the old set of clothing or with the old set folded neatly on the floor if you don't have a free hand to hold it. This activation can't change you into or out of a suit of armor of any kind. While the activation can transport the chosen attuned set of clothing onto you from up to 60 feet away, it can't transport any other creatures or items that might have been stored in the clothing.","name":"envision","rarity":"common","release_date":"2020-10-14","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou call one of the attuned sets of clothing onto yourself, changing clothes instantly and leaving you either holding the old set of clothing or with …\r\n</summary>","source":["PFS Guide"],"source_raw":["PFS Guide pg. 121"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[PFS Guide](/Sources.aspx?ID=50) pg. 121</row>","speed":{},"summary":"You call one of the attuned sets of clothing onto yourself, changing clothes instantly and leaving you either holding the old set of clothing or with …","summary_markdown":"You call one of the attuned sets of clothing onto yourself, changing clothes instantly and leaving you either holding the old set of clothing or with …","text":" Activate Single Actionenvision; Effect You call one of the attuned sets of clothing onto yourself, changing clothes instantly and leaving you either holding the old set of clothing or with the old set folded neatly on the floor if you don't have a free hand to hold it. This activation can't change you into or out of a suit of armor of any kind. While the activation can transport the chosen attuned set of clothing onto you from up to 60 feet away, it can't transport any other creatures or items that might have been stored in the clothing.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=656","weakness":{}}},{"_index":"aon18","_id":"action-657","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-657","markdown":"**Activate** <actions string=\"\" />10 minutes (command, Interact); **Frequency** once per day; **Effect** You teleport back to the attuned Pathfinder Lodge, as long as you are no more than 100 miles away. This [teleportation](/Traits.aspx?ID=156) effect fails if you would bring another creature with you, even if you're carrying it in an [extradimensional](/Traits.aspx?ID=67) space.","name":"10 minutes (command, Interact)","rarity":"common","release_date":"2020-10-14","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou teleport back to the attuned Pathfinder Lodge, as long as you are no more than 100 miles away. This teleportation effect fails if you would …\r\n</summary>","source":["PFS Guide"],"source_raw":["PFS Guide pg. 121"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[PFS Guide](/Sources.aspx?ID=50) pg. 121</row>","speed":{},"summary":"You teleport back to the attuned Pathfinder Lodge, as long as you are no more than 100 miles away. This teleportation effect fails if you would …","summary_markdown":"You teleport back to the attuned Pathfinder Lodge, as long as you are no more than 100 miles away. This teleportation effect fails if you would …","text":" Activate 10 minutes (command, Interact); Frequency once per day; Effect You teleport back to the attuned Pathfinder Lodge, as long as you are no more than 100 miles away. This teleportation effect fails if you would bring another creature with you, even if you're carrying it in an extradimensional space.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=657","weakness":{}}},{"_index":"aon18","_id":"action-658","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-658","markdown":"**Activate** <actions string=\"Two Actions\" />command, Interact; **Frequency** once per hour; **Effect** You cause the _wayfinder_ to transform into a Tiny bee hummingbird, only 2 inches long. Other than the _wayfinder_ being a visible bird, this has the effects of [_prying eye_](/Spells.aspx?ID=239). In addition to [Seeking](/Actions.aspx?ID=84) through the hummingbird, you can activate any [_aeon stone_](/Equipment.aspx?ID=407) within the _wayfinder_ as if the _wayfinder_ were still on your person. When the effect ends, the _wayfinder_ transforms back to normal in its current position. Damaging the bird ends the effect but does not destroy the _wayfinder_.","name":"command, Interact","rarity":"common","release_date":"2020-10-14","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121</row>\r\n\r\n**Frequency**\r\nonce per hour\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cause the wayfinder to transform into a Tiny bee hummingbird, only 2 inches long. Other than the wayfinder being a visible bird, this has the …\r\n</summary>","source":["PFS Guide"],"source_raw":["PFS Guide pg. 121"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[PFS Guide](/Sources.aspx?ID=50) pg. 121</row>","speed":{},"summary":"You cause the wayfinder to transform into a Tiny bee hummingbird, only 2 inches long. Other than the wayfinder being a visible bird, this has the …","summary_markdown":"You cause the wayfinder to transform into a Tiny bee hummingbird, only 2 inches long. Other than the wayfinder being a visible bird, this has the …","text":" Activate Two Actionscommand, Interact; Frequency once per hour; Effect You cause the wayfinder to transform into a Tiny bee hummingbird, only 2 inches long. Other than the wayfinder being a visible bird, this has the effects of prying eye . In addition to Seeking through the hummingbird, you can activate any aeon stone within the wayfinder as if the wayfinder were still on your person. When the effect ends, the wayfinder transforms back to normal in its current position. Damaging the bird ends the effect but does not destroy the wayfinder .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=658","weakness":{}}},{"_index":"aon18","_id":"action-659","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-659","markdown":"**Activate** <actions string=\"Two Actions\" />command, Interact; **Frequency** once per hour; **Effect** You turn the key in the air and create a magic glyph. The key casts 3rd-level [_summon construct_](/Spells.aspx?ID=318).","name":"command, Interact","rarity":"common","release_date":"2020-10-14","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 123</row>\r\n\r\n**Frequency**\r\nonce per hour\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou turn the key in the air and create a magic glyph. The key casts 3rd-level summon construct .\r\n</summary>","source":["PFS Guide"],"source_raw":["PFS Guide pg. 123"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[PFS Guide](/Sources.aspx?ID=50) pg. 123</row>","speed":{},"summary":"You turn the key in the air and create a magic glyph. The key casts 3rd-level summon construct .","summary_markdown":"You turn the key in the air and create a magic glyph. The key casts 3rd-level summon construct .","text":" Activate Two Actionscommand, Interact; Frequency once per hour; Effect You turn the key in the air and create a magic glyph. The key casts 3rd-level summon construct .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=659","weakness":{}}},{"_index":"aon18","_id":"action-660","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-660","markdown":"**Activate** <actions string=\"\" />1 minute (command, envision, Interact); **Frequency** once per day; **Effect** You place the key on a Small object and turn it, creating a simple animated object for 1 hour. The animated object has the statistics of an [animated broom](/Monsters.aspx?ID=18) but has no bristles Strike and can't attack. It performs simple and broad menial tasks for you in exploration or downtime but is too slow to react to individual commands to assist you in a combat encounter.","name":"1 minute (command, envision, Interact)","rarity":"common","release_date":"2020-10-14","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 123</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou place the key on a Small object and turn it, creating a simple animated object for 1 hour. The animated object has the statistics of an animated …\r\n</summary>","source":["PFS Guide"],"source_raw":["PFS Guide pg. 123"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[PFS Guide](/Sources.aspx?ID=50) pg. 123</row>","speed":{},"summary":"You place the key on a Small object and turn it, creating a simple animated object for 1 hour. The animated object has the statistics of an animated …","summary_markdown":"You place the key on a Small object and turn it, creating a simple animated object for 1 hour. The animated object has the statistics of an animated …","text":" Activate 1 minute (command, envision, Interact); Frequency once per day; Effect You place the key on a Small object and turn it, creating a simple animated object for 1 hour. The animated object has the statistics of an animated broom but has no bristles Strike and can't attack. It performs simple and broad menial tasks for you in exploration or downtime but is too slow to react to individual commands to assist you in a combat encounter.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=660","weakness":{}}},{"_index":"aon18","_id":"action-661","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per minute","id":"action-661","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Frequency** once per minute; **Requirements** On your previous action this turn, you used this weapon to hit and damage a creature that has blood or other vital fluids; **Effect** You learn the secrets the weapon gleaned from the creature's blood. Attempt to [Recall Knowledge](/Actions.aspx?ID=26) about the target of the required attack, gaining an item bonus to the Recall Knowledge skill check equal to the weapon's item bonus to attack rolls from its potency rune. If the required attack was a critical hit, you also gain a +2 circumstance bonus to this check.","name":"envision","rarity":"common","release_date":"2020-10-14","requirement":"On your previous action this turn, you used this weapon to hit and damage a creature that has blood or other vital fluids","requirement_markdown":"On your previous action this turn, you used this weapon to hit and damage a creature that has blood or other vital fluids","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 123</row>\r\n\r\n**Frequency**\r\nonce per minute\n\n**Requirement**\r\nOn your previous action this turn, you used this weapon to hit and damage a creature that has blood or other vital fluids\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou learn the secrets the weapon gleaned from the creature's blood. Attempt to Recall Knowledge about the target of the required attack, gaining an …\r\n</summary>","source":["PFS Guide"],"source_raw":["PFS Guide pg. 123"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[PFS Guide](/Sources.aspx?ID=50) pg. 123</row>","speed":{},"summary":"You learn the secrets the weapon gleaned from the creature's blood. Attempt to Recall Knowledge about the target of the required attack, gaining an …","summary_markdown":"You learn the secrets the weapon gleaned from the creature's blood. Attempt to Recall Knowledge about the target of the required attack, gaining an …","text":" Activate Free Actionenvision; Frequency once per minute; Requirements On your previous action this turn, you used this weapon to hit and damage a creature that has blood or other vital fluids; Effect You learn the secrets the weapon gleaned from the creature's blood. Attempt to Recall Knowledge about the target of the required attack, gaining an item bonus to the Recall Knowledge skill check equal to the weapon's item bonus to attack rolls from its potency rune. If the required attack was a critical hit, you also gain a +2 circumstance bonus to this check.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=661","weakness":{}}},{"_index":"aon18","_id":"action-662","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-662","markdown":"**Activate** <actions string=\"Two Actions\" />envision; **Requirements** You are an expert in Stealth .; ","name":"envision","rarity":"common","release_date":"2020-10-14","requirement":"You are an expert in Stealth .","requirement_markdown":"You are an expert in [Stealth](/Skills.aspx?ID=15).","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #160: Assault on Hunting Lodge Seven](/Sources.aspx?ID=49) pg. 80</row>\n\n**Requirement**\r\nYou are an expert in [Stealth](/Skills.aspx?ID=15).\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Pathfinder #160: Assault on Hunting Lodge Seven"],"source_raw":["Pathfinder #160: Assault on Hunting Lodge Seven pg. 80"],"source_category":"Adventure Paths","source_group":"Agents of Edgewatch","source_markdown":"<row gap=\"tiny\">[Pathfinder #160: Assault on Hunting Lodge Seven](/Sources.aspx?ID=49) pg. 80</row>","speed":{},"text":" Activate Two Actionsenvision; Requirements You are an expert in Stealth .; ","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=662","weakness":{}}},{"_index":"aon18","_id":"action-663","_score":2.3818138,"_source":{"actions":"Reaction or One Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-663","markdown":"**Activate** <actions string=\"Reaction or One Action\" />envision; **Frequency** once per day; **Trigger** You are hit by a melee, ranged, or spell attack; **Effect** The attack misses you, dealing no damage as you transform into a cloud of spores. You gain the benefits of a [_gaseous form_](/Spells.aspx?ID=129) spell for 1 minute. For the duration, a cloud of deadly spores surrounds you. Each breathing creature that begins its turn within 10 feet of you takes 6d8 poison damage (DC 35 basic Fortitude save). You can Dismiss the cloud form.","name":"envision","rarity":"common","release_date":"2020-11-15","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #161: Belly of the Black Whale](/Sources.aspx?ID=51) pg. 77</row>\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Trigger**\r\nYou are hit by a melee, ranged, or spell attack\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe attack misses you, dealing no damage as you transform into a cloud of spores. You gain the benefits of a gaseous form spell for 1 minute. For …\r\n</summary>","source":["Pathfinder #161: Belly of the Black Whale"],"source_raw":["Pathfinder #161: Belly of the Black Whale pg. 77"],"source_category":"Adventure Paths","source_group":"Agents of Edgewatch","source_markdown":"<row gap=\"tiny\">[Pathfinder #161: Belly of the Black Whale](/Sources.aspx?ID=51) pg. 77</row>","speed":{},"summary":"The attack misses you, dealing no damage as you transform into a cloud of spores. You gain the benefits of a gaseous form spell for 1 minute. For …","summary_markdown":"The attack misses you, dealing no damage as you transform into a cloud of spores. You gain the benefits of a gaseous form spell for 1 minute. For …","text":" Activate Reaction or One Actionenvision; Frequency once per day; Trigger You are hit by a melee, ranged, or spell attack; Effect The attack misses you, dealing no damage as you transform into a cloud of spores. You gain the benefits of a gaseous form spell for 1 minute. For the duration, a cloud of deadly spores surrounds you. Each breathing creature that begins its turn within 10 feet of you takes 6d8 poison damage (DC 35 basic Fortitude save). You can Dismiss the cloud form.","trait_markdown":"","trigger":"You are hit by a melee, ranged, or spell attack","trigger_markdown":"You are hit by a melee, ranged, or spell attack","type":"Action","url":"/Actions.aspx?ID=663","weakness":{}}},{"_index":"aon18","_id":"action-664","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-664","markdown":"**Activate** <actions string=\"Single Action\" />envision; **Effect** You switch the mask to its other form.","name":"envision","rarity":"common","release_date":"2020-11-15","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #161: Belly of the Black Whale](/Sources.aspx?ID=51) pg. 77</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou switch the mask to its other form.\r\n</summary>","source":["Pathfinder #161: Belly of the Black Whale"],"source_raw":["Pathfinder #161: Belly of the Black Whale pg. 77"],"source_category":"Adventure Paths","source_group":"Agents of Edgewatch","source_markdown":"<row gap=\"tiny\">[Pathfinder #161: Belly of the Black Whale](/Sources.aspx?ID=51) pg. 77</row>","speed":{},"summary":"You switch the mask to its other form.","summary_markdown":"You switch the mask to its other form.","text":" Activate Single Actionenvision; Effect You switch the mask to its other form.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=664","weakness":{}}},{"_index":"aon18","_id":"action-665","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-665","markdown":"**Activate** <actions string=\"Two Actions\" />envision; **Frequency** once per day; **Effect** You cast [_crisis of faith_](/Spells.aspx?ID=55) (DC 34), targeting up to four creatures within 30 feet. If the mask is in its angelic form, you can target only evil and neutral creatures. If the mask is in its demonic form, you can target only good and neutral creatures.","name":"envision","rarity":"common","release_date":"2020-11-15","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #161: Belly of the Black Whale](/Sources.aspx?ID=51) pg. 77</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast crisis of faith (DC 34), targeting up to four creatures within 30 feet. If the mask is in its angelic form, you can target only evil and …\r\n</summary>","source":["Pathfinder #161: Belly of the Black Whale"],"source_raw":["Pathfinder #161: Belly of the Black Whale pg. 77"],"source_category":"Adventure Paths","source_group":"Agents of Edgewatch","source_markdown":"<row gap=\"tiny\">[Pathfinder #161: Belly of the Black Whale](/Sources.aspx?ID=51) pg. 77</row>","speed":{},"summary":"You cast crisis of faith (DC 34), targeting up to four creatures within 30 feet. If the mask is in its angelic form, you can target only evil and …","summary_markdown":"You cast crisis of faith (DC 34), targeting up to four creatures within 30 feet. If the mask is in its angelic form, you can target only evil and …","text":" Activate Two Actionsenvision; Frequency once per day; Effect You cast crisis of faith (DC 34), targeting up to four creatures within 30 feet. If the mask is in its angelic form, you can target only evil and neutral creatures. If the mask is in its demonic form, you can target only good and neutral creatures.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=665","weakness":{}}},{"_index":"aon18","_id":"action-666","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-666","markdown":"**Activate** <actions string=\"\" />10 minutes (command, envision, Interact); **Requirements** A soul fragment is in the mask; **Effect** You cast [_talking corpse_](/Spells.aspx?ID=329) on the soul fragment, except you communicate telepathically and don't require the fragment's body to speak.","name":"10 minutes (command, envision, Interact)","rarity":"common","release_date":"2020-11-15","requirement":"A soul fragment is in the mask","requirement_markdown":"A soul fragment is in the mask","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #161: Belly of the Black Whale](/Sources.aspx?ID=51) pg. 77</row>\n\n**Requirement**\r\nA soul fragment is in the mask\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast talking corpse on the soul fragment, except you communicate telepathically and don't require the fragment's body to speak.\r\n</summary>","source":["Pathfinder #161: Belly of the Black Whale"],"source_raw":["Pathfinder #161: Belly of the Black Whale pg. 77"],"source_category":"Adventure Paths","source_group":"Agents of Edgewatch","source_markdown":"<row gap=\"tiny\">[Pathfinder #161: Belly of the Black Whale](/Sources.aspx?ID=51) pg. 77</row>","speed":{},"summary":"You cast talking corpse on the soul fragment, except you communicate telepathically and don't require the fragment's body to speak.","summary_markdown":"You cast talking corpse on the soul fragment, except you communicate telepathically and don't require the fragment's body to speak.","text":" Activate 10 minutes (command, envision, Interact); Requirements A soul fragment is in the mask; Effect You cast talking corpse on the soul fragment, except you communicate telepathically and don't require the fragment's body to speak.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=666","weakness":{}}},{"_index":"aon18","_id":"action-667","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-667","markdown":"**Activate** <actions string=\"Two Actions\" />Interact ([emotion](/Traits.aspx?ID=60), [mental](/Traits.aspx?ID=106)) **Frequency** once per day; **Effect** You initiate an intimidating walk, thumping the cudgel menacingly against your palm. As part of activating this item, you can Stride twice. For the next minute, whenever you successfully Strike a creature with the _nightmare cudgel_, you can use a free action to attempt an [Intimidation](/Skills.aspx?ID=7) check to [Demoralize](/Actions.aspx?ID=53) the struck creature.","name":"Interact (emotion, mental)","rarity":"common","release_date":"2020-11-15","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #161: Belly of the Black Whale](/Sources.aspx?ID=51) pg. 78</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou initiate an intimidating walk, thumping the cudgel menacingly against your palm. As part of activating this item, you can Stride twice. For the …\r\n</summary>","source":["Pathfinder #161: Belly of the Black Whale"],"source_raw":["Pathfinder #161: Belly of the Black Whale pg. 78"],"source_category":"Adventure Paths","source_group":"Agents of Edgewatch","source_markdown":"<row gap=\"tiny\">[Pathfinder #161: Belly of the Black Whale](/Sources.aspx?ID=51) pg. 78</row>","speed":{},"summary":"You initiate an intimidating walk, thumping the cudgel menacingly against your palm. As part of activating this item, you can Stride twice. For the …","summary_markdown":"You initiate an intimidating walk, thumping the cudgel menacingly against your palm. As part of activating this item, you can Stride twice. For the …","text":" Activate Two ActionsInteract (emotion, mental) Frequency once per day; Effect You initiate an intimidating walk, thumping the cudgel menacingly against your palm. As part of activating this item, you can Stride twice. For the next minute, whenever you successfully Strike a creature with the nightmare cudgel , you can use a free action to attempt an Intimidation check to Demoralize the struck creature.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=667","weakness":{}}},{"_index":"aon18","_id":"action-668","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-668","markdown":"**Activate** <actions string=\"Single Action\" />Interact ([divination](/Traits.aspx?ID=47)) **Frequency** once per day; **Effect** The cauldron casts [_nightmare_](/Spells.aspx?ID=208) (DC 35) on a target creature that you know by name. The target must be on the same plane as you. If the target fails its save and is 15th level or lower, you add its nightmare to the cauldron. The cauldron can hold only six nightmares at a time; when you add a new nightmare, you choose which six to keep.","name":"Interact (divination)","rarity":"common","release_date":"2020-11-15","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #161: Belly of the Black Whale](/Sources.aspx?ID=51) pg. 78</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe cauldron casts nightmare (DC 35) on a target creature that you know by name. The target must be on the same plane as you. If the target fails …\r\n</summary>","source":["Pathfinder #161: Belly of the Black Whale"],"source_raw":["Pathfinder #161: Belly of the Black Whale pg. 78"],"source_category":"Adventure Paths","source_group":"Agents of Edgewatch","source_markdown":"<row gap=\"tiny\">[Pathfinder #161: Belly of the Black Whale](/Sources.aspx?ID=51) pg. 78</row>","speed":{},"summary":"The cauldron casts nightmare (DC 35) on a target creature that you know by name. The target must be on the same plane as you. If the target fails …","summary_markdown":"The cauldron casts nightmare (DC 35) on a target creature that you know by name. The target must be on the same plane as you. If the target fails …","text":" Activate Single ActionInteract (divination) Frequency once per day; Effect The cauldron casts nightmare (DC 35) on a target creature that you know by name. The target must be on the same plane as you. If the target fails its save and is 15th level or lower, you add its nightmare to the cauldron. The cauldron can hold only six nightmares at a time; when you add a new nightmare, you choose which six to keep.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=668","weakness":{}}},{"_index":"aon18","_id":"action-669","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per week","id":"action-669","markdown":"**Activate** <actions string=\"Two Actions\" />Interact ([illusion](/Traits.aspx?ID=92), [visual](/Traits.aspx?ID=163)) **Frequency** once per week; **Effect** You spill the nightmarish contents of the cauldron onto the ground and choose one creature whose nightmare is stored in your cauldron. A nightmare copy of the chosen creature springs to life from the bubbling pile of horror. The cauldron casts [_duplicate foe_](/Spells.aspx?ID=93) on the target, ignoring the range restriction, and the target automatically fails its saving throw. All enemies within 20 feet of the cauldron are subjected to a [fear](/Traits.aspx?ID=68) spell (DC 35). All other nightmares stored in the cauldron are lost. The cauldron becomes totally inert and can't be used again for 1 week.","name":"Interact (illusion, visual)","rarity":"common","release_date":"2020-11-15","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #161: Belly of the Black Whale](/Sources.aspx?ID=51) pg. 78</row>\r\n\r\n**Frequency**\r\nonce per week\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou spill the nightmarish contents of the cauldron onto the ground and choose one creature whose nightmare is stored in your cauldron. A nightmare …\r\n</summary>","source":["Pathfinder #161: Belly of the Black Whale"],"source_raw":["Pathfinder #161: Belly of the Black Whale pg. 78"],"source_category":"Adventure Paths","source_group":"Agents of Edgewatch","source_markdown":"<row gap=\"tiny\">[Pathfinder #161: Belly of the Black Whale](/Sources.aspx?ID=51) pg. 78</row>","speed":{},"summary":"You spill the nightmarish contents of the cauldron onto the ground and choose one creature whose nightmare is stored in your cauldron. A nightmare …","summary_markdown":"You spill the nightmarish contents of the cauldron onto the ground and choose one creature whose nightmare is stored in your cauldron. A nightmare …","text":" Activate Two ActionsInteract (illusion, visual) Frequency once per week; Effect You spill the nightmarish contents of the cauldron onto the ground and choose one creature whose nightmare is stored in your cauldron. A nightmare copy of the chosen creature springs to life from the bubbling pile of horror. The cauldron casts duplicate foe on the target, ignoring the range restriction, and the target automatically fails its saving throw. All enemies within 20 feet of the cauldron are subjected to a fear spell (DC 35). All other nightmares stored in the cauldron are lost. The cauldron becomes totally inert and can't be used again for 1 week.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=669","weakness":{}}},{"_index":"aon18","_id":"action-670","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-670","markdown":"**Activate** <actions string=\"Reaction\" />Interact; **Frequency** once per day; **Trigger** You're struck by a melee attack with a held weapon; **Effect** You deflect the blow and attempt to catch the weapon in the cloak's gears. Make an [Athletics](/Skills.aspx?ID=3) check to [Disarm](/Actions.aspx?ID=41) the weapon.","name":"Interact","rarity":"common","release_date":"2020-11-15","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #161: Belly of the Black Whale](/Sources.aspx?ID=51) pg. 79</row>\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Trigger**\r\nYou're struck by a melee attack with a held weapon\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou deflect the blow and attempt to catch the weapon in the cloak's gears. Make an Athletics check to Disarm the weapon.\r\n</summary>","source":["Pathfinder #161: Belly of the Black Whale"],"source_raw":["Pathfinder #161: Belly of the Black Whale pg. 79"],"source_category":"Adventure Paths","source_group":"Agents of Edgewatch","source_markdown":"<row gap=\"tiny\">[Pathfinder #161: Belly of the Black Whale](/Sources.aspx?ID=51) pg. 79</row>","speed":{},"summary":"You deflect the blow and attempt to catch the weapon in the cloak's gears. Make an Athletics check to Disarm the weapon.","summary_markdown":"You deflect the blow and attempt to catch the weapon in the cloak's gears. Make an Athletics check to Disarm the weapon.","text":" Activate ReactionInteract; Frequency once per day; Trigger You're struck by a melee attack with a held weapon; Effect You deflect the blow and attempt to catch the weapon in the cloak's gears. Make an Athletics check to Disarm the weapon.","trait_markdown":"","trigger":"You're struck by a melee attack with a held weapon","trigger_markdown":"You're struck by a melee attack with a held weapon","type":"Action","url":"/Actions.aspx?ID=670","weakness":{}}},{"_index":"aon18","_id":"action-671","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-671","markdown":"**Activate** <actions string=\"Two Actions\" />Interact; **Effect** You wrap the cloak around yourself and the winding gears decelerate your body, causing you to enter standby mode. While in standby mode you don't need to eat, drink, or sleep. You remain aware of your surroundings but take a 4 penalty to Perception checks. You can stay in standby mode indefinitely, although your body ages normally. You can leave standby mode as a free action. If you do so to initiate combat, you gain a +2 item bonus to your initiative roll.","name":"Interact","rarity":"common","release_date":"2020-11-15","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #161: Belly of the Black Whale](/Sources.aspx?ID=51) pg. 79</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou wrap the cloak around yourself and the winding gears decelerate your body, causing you to enter standby mode. While in standby mode you don't …\r\n</summary>","source":["Pathfinder #161: Belly of the Black Whale"],"source_raw":["Pathfinder #161: Belly of the Black Whale pg. 79"],"source_category":"Adventure Paths","source_group":"Agents of Edgewatch","source_markdown":"<row gap=\"tiny\">[Pathfinder #161: Belly of the Black Whale](/Sources.aspx?ID=51) pg. 79</row>","speed":{},"summary":"You wrap the cloak around yourself and the winding gears decelerate your body, causing you to enter standby mode. While in standby mode you don't …","summary_markdown":"You wrap the cloak around yourself and the winding gears decelerate your body, causing you to enter standby mode. While in standby mode you don't …","text":" Activate Two ActionsInteract; Effect You wrap the cloak around yourself and the winding gears decelerate your body, causing you to enter standby mode. While in standby mode you don't need to eat, drink, or sleep. You remain aware of your surroundings but take a 4 penalty to Perception checks. You can stay in standby mode indefinitely, although your body ages normally. You can leave standby mode as a free action. If you do so to initiate combat, you gain a +2 item bonus to your initiative roll.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=671","weakness":{}}},{"_index":"aon18","_id":"action-672","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-672","markdown":"**Activate** <actions string=\"Two Actions\" />envision; **Frequency** once per day; **Requirements** You've wound the clockwork helm for 10 minutes within the last 24 hours; **Effect** You fire a beam of withering heat from the helmet's eye slits at a target. Make a spell or ranged attack roll (your choice) to affect the target. On a hit, the target takes 10d8 fire damage and is [drained 2](/Conditions.aspx?ID=10).","name":"envision","rarity":"common","release_date":"2020-11-15","requirement":"You've wound the clockwork helm for 10 minutes within the last 24 hours","requirement_markdown":"You've wound the _clockwork helm_ for 10 minutes within the last 24 hours","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #161: Belly of the Black Whale](/Sources.aspx?ID=51) pg. 79</row>\r\n\r\n**Frequency**\r\nonce per day\n\n**Requirement**\r\nYou've wound the _clockwork helm_ for 10 minutes within the last 24 hours\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou fire a beam of withering heat from the helmet's eye slits at a target. Make a spell or ranged attack roll (your choice) to affect the target. On …\r\n</summary>","source":["Pathfinder #161: Belly of the Black Whale"],"source_raw":["Pathfinder #161: Belly of the Black Whale pg. 79"],"source_category":"Adventure Paths","source_group":"Agents of Edgewatch","source_markdown":"<row gap=\"tiny\">[Pathfinder #161: Belly of the Black Whale](/Sources.aspx?ID=51) pg. 79</row>","speed":{},"summary":"You fire a beam of withering heat from the helmet's eye slits at a target. Make a spell or ranged attack roll (your choice) to affect the target. On …","summary_markdown":"You fire a beam of withering heat from the helmet's eye slits at a target. Make a spell or ranged attack roll (your choice) to affect the target. On …","text":" Activate Two Actionsenvision; Frequency once per day; Requirements You've wound the clockwork helm for 10 minutes within the last 24 hours; Effect You fire a beam of withering heat from the helmet's eye slits at a target. Make a spell or ranged attack roll (your choice) to affect the target. On a hit, the target takes 10d8 fire damage and is drained 2.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=672","weakness":{}}},{"_index":"aon18","_id":"action-673","_score":2.3818138,"_source":{"actions":"Single Action or Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-673","markdown":"**Activate** <actions string=\"Single Action or Two Actions\" />Interact; **Requirements** The round you activate the rejuvenator, you must first spend either 1 Interact action or 2 Interact actions to wind the device.; ","name":"Interact","rarity":"common","release_date":"2020-11-15","requirement":"The round you activate the rejuvenator, you must first spend either 1 Interact action or 2 Interact actions to wind the device.","requirement_markdown":"The round you activate the rejuvenator, you must first spend either 1 Interact action or 2 Interact actions to wind the device.","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #161: Belly of the Black Whale](/Sources.aspx?ID=51) pg. 79</row>\n\n**Requirement**\r\nThe round you activate the rejuvenator, you must first spend either 1 Interact action or 2 Interact actions to wind the device.\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Pathfinder #161: Belly of the Black Whale"],"source_raw":["Pathfinder #161: Belly of the Black Whale pg. 79"],"source_category":"Adventure Paths","source_group":"Agents of Edgewatch","source_markdown":"<row gap=\"tiny\">[Pathfinder #161: Belly of the Black Whale](/Sources.aspx?ID=51) pg. 79</row>","speed":{},"text":" Activate Single Action or Two ActionsInteract; Requirements The round you activate the rejuvenator, you must first spend either 1 Interact action or 2 Interact actions to wind the device.; ","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=673","weakness":{}}},{"_index":"aon18","_id":"action-674","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-674","markdown":"**Activate** <actions string=\"Reaction\" />envision; **Frequency** once per day; **Trigger** You roll a critical success to Disarm a target with the gearblade ; **Requirements** You've wound the gearblade for 10 minutes within the last 24 hours; **Effect** The target's weapon is pulled through the _gearblade's_ gears and shoots out the other side, landing 20 feet away in a direction of your choice. The target must attempt a DC 36 Reflex save. On a failure, the limb holding their weapon is also pulled into the _gearblade_, and the creature takes 3d12 bludgeoning damage. On a critical failure, they take 6d12 bludgeoning damage and the limb becomes unusable until healed by a [_regenerate_](/Spells.aspx?ID=248) spell or a similar effect.","name":"envision","rarity":"common","release_date":"2020-11-15","requirement":"You've wound the gearblade for 10 minutes within the last 24 hours","requirement_markdown":"You've wound the _gearblade_ for 10 minutes within the last 24 hours","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #161: Belly of the Black Whale](/Sources.aspx?ID=51) pg. 79</row>\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Trigger**\r\nYou roll a critical success to [Disarm](/Actions.aspx?ID=41) a target with the _gearblade_\r\n\r\n**Requirement**\r\nYou've wound the _gearblade_ for 10 minutes within the last 24 hours\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe target's weapon is pulled through the gearblade's gears and shoots out the other side, landing 20 feet away in a direction of your choice. The …\r\n</summary>","source":["Pathfinder #161: Belly of the Black Whale"],"source_raw":["Pathfinder #161: Belly of the Black Whale pg. 79"],"source_category":"Adventure Paths","source_group":"Agents of Edgewatch","source_markdown":"<row gap=\"tiny\">[Pathfinder #161: Belly of the Black Whale](/Sources.aspx?ID=51) pg. 79</row>","speed":{},"summary":"The target's weapon is pulled through the gearblade's gears and shoots out the other side, landing 20 feet away in a direction of your choice. The …","summary_markdown":"The target's weapon is pulled through the gearblade's gears and shoots out the other side, landing 20 feet away in a direction of your choice. The …","text":" Activate Reactionenvision; Frequency once per day; Trigger You roll a critical success to Disarm a target with the gearblade ; Requirements You've wound the gearblade for 10 minutes within the last 24 hours; Effect The target's weapon is pulled through the gearblade's gears and shoots out the other side, landing 20 feet away in a direction of your choice. The target must attempt a DC 36 Reflex save. On a failure, the limb holding their weapon is also pulled into the gearblade , and the creature takes 3d12 bludgeoning damage. On a critical failure, they take 6d12 bludgeoning damage and the limb becomes unusable until healed by a regenerate spell or a similar effect.","trait_markdown":"","trigger":"You roll a critical success to Disarm a target with the gearblade ","trigger_markdown":"You roll a critical success to [Disarm](/Actions.aspx?ID=41) a target with the _gearblade_","type":"Action","url":"/Actions.aspx?ID=674","weakness":{}}},{"_index":"aon18","_id":"action-675","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-675","markdown":"**Activate** <actions string=\"Reaction\" />envision; **Trigger** You are targeted by a ranged attack from an opponent you can see; **Effect** You draw a temporary shield of chaotic turbulence with a cerulean flash. You gain a +3 circumstance bonus to AC against the triggering attack.","name":"envision","rarity":"common","release_date":"2020-12-15","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #162: Ruins of the Radiant Siege](/Sources.aspx?ID=54) pg. 73</row>\n\n**Trigger**\r\nYou are targeted by a ranged attack from an opponent you can see\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou draw a temporary shield of chaotic turbulence with a cerulean flash. You gain a +3 circumstance bonus to AC against the triggering attack.\r\n</summary>","source":["Pathfinder #162: Ruins of the Radiant Siege"],"source_raw":["Pathfinder #162: Ruins of the Radiant Siege pg. 73"],"source_category":"Adventure Paths","source_group":"Agents of Edgewatch","source_markdown":"<row gap=\"tiny\">[Pathfinder #162: Ruins of the Radiant Siege](/Sources.aspx?ID=54) pg. 73</row>","speed":{},"summary":"You draw a temporary shield of chaotic turbulence with a cerulean flash. You gain a +3 circumstance bonus to AC against the triggering attack.","summary_markdown":"You draw a temporary shield of chaotic turbulence with a cerulean flash. You gain a +3 circumstance bonus to AC against the triggering attack.","text":" Activate Reactionenvision; Trigger You are targeted by a ranged attack from an opponent you can see; Effect You draw a temporary shield of chaotic turbulence with a cerulean flash. You gain a +3 circumstance bonus to AC against the triggering attack.","trait_markdown":"","trigger":"You are targeted by a ranged attack from an opponent you can see","trigger_markdown":"You are targeted by a ranged attack from an opponent you can see","type":"Action","url":"/Actions.aspx?ID=675","weakness":{}}},{"_index":"aon18","_id":"action-676","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-676","markdown":"**Activate** <actions string=\"\" />10 minutes (command, envision, Interact); **Effect** The _Cane of the Maelstrom_ casts a 5th-level [_hallucinatory terrain_](/Spells.aspx?ID=145) spell and infuses the illusion with quasi-real substance drawn from the primal chaos of the Maelstrom. Creatures that don't disbelieve the illusion treat structures and terrain created through the spell as though they were real, ascending illusory stairs, becoming trapped by illusory quicksand, and so on. If no creature disbelieves the illusion during its duration, the changes become wholly real and permanent when its duration expires.","name":"10 minutes (command, envision, Interact)","rarity":"common","release_date":"2020-12-15","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #162: Ruins of the Radiant Siege](/Sources.aspx?ID=54) pg. 73</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe Cane of the Maelstrom casts a 5th-level hallucinatory terrain spell and infuses the illusion with quasi-real substance drawn from the …\r\n</summary>","source":["Pathfinder #162: Ruins of the Radiant Siege"],"source_raw":["Pathfinder #162: Ruins of the Radiant Siege pg. 73"],"source_category":"Adventure Paths","source_group":"Agents of Edgewatch","source_markdown":"<row gap=\"tiny\">[Pathfinder #162: Ruins of the Radiant Siege](/Sources.aspx?ID=54) pg. 73</row>","speed":{},"summary":"The Cane of the Maelstrom casts a 5th-level hallucinatory terrain spell and infuses the illusion with quasi-real substance drawn from the …","summary_markdown":"The Cane of the Maelstrom casts a 5th-level hallucinatory terrain spell and infuses the illusion with quasi-real substance drawn from the …","text":" Activate 10 minutes (command, envision, Interact); Effect The Cane of the Maelstrom casts a 5th-level hallucinatory terrain spell and infuses the illusion with quasi-real substance drawn from the primal chaos of the Maelstrom. Creatures that don't disbelieve the illusion treat structures and terrain created through the spell as though they were real, ascending illusory stairs, becoming trapped by illusory quicksand, and so on. If no creature disbelieves the illusion during its duration, the changes become wholly real and permanent when its duration expires.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=676","weakness":{}}},{"_index":"aon18","_id":"action-677","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-677","markdown":"**Activate** <actions string=\"\" />1 minute (Interact); **Effect** The _Cane of the Maelstrom_ casts a 5th-level [_creation_](/Spells.aspx?ID=54) spell, except the duration is unlimited and you can create delicate or complex objects by succeeding at an applicable [Crafting](/Skills.aspx?ID=4) skill check when you activate this ability.","name":"1 minute (Interact)","rarity":"common","release_date":"2020-12-15","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #162: Ruins of the Radiant Siege](/Sources.aspx?ID=54) pg. 73</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe Cane of the Maelstrom casts a 5th-level creation spell, except the duration is unlimited and you can create delicate or complex objects by …\r\n</summary>","source":["Pathfinder #162: Ruins of the Radiant Siege"],"source_raw":["Pathfinder #162: Ruins of the Radiant Siege pg. 73"],"source_category":"Adventure Paths","source_group":"Agents of Edgewatch","source_markdown":"<row gap=\"tiny\">[Pathfinder #162: Ruins of the Radiant Siege](/Sources.aspx?ID=54) pg. 73</row>","speed":{},"summary":"The Cane of the Maelstrom casts a 5th-level creation spell, except the duration is unlimited and you can create delicate or complex objects by …","summary_markdown":"The Cane of the Maelstrom casts a 5th-level creation spell, except the duration is unlimited and you can create delicate or complex objects by …","text":" Activate 1 minute (Interact); Effect The Cane of the Maelstrom casts a 5th-level creation spell, except the duration is unlimited and you can create delicate or complex objects by succeeding at an applicable Crafting skill check when you activate this ability.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=677","weakness":{}}},{"_index":"aon18","_id":"action-678","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-678","markdown":"**Activate** <actions string=\"Two Actions\" />envision, Interact; **Effect** The _Radiant Spark_ casts a 10th-level [_dominate_](/Spells.aspx?ID=87) spell (DC 49) on a creature that isn't from the [Material Plane](/Planes.aspx?ID=1). Celestials get an outcome one degree of success worse than the result of their save.","name":"envision, Interact","rarity":"common","release_date":"2020-12-15","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #162: Ruins of the Radiant Siege](/Sources.aspx?ID=54) pg. 74</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe Radiant Spark casts a 10th-level dominate spell (DC 49) on a creature that isn't from the Material Plane . Celestials get an outcome one …\r\n</summary>","source":["Pathfinder #162: Ruins of the Radiant Siege"],"source_raw":["Pathfinder #162: Ruins of the Radiant Siege pg. 74"],"source_category":"Adventure Paths","source_group":"Agents of Edgewatch","source_markdown":"<row gap=\"tiny\">[Pathfinder #162: Ruins of the Radiant Siege](/Sources.aspx?ID=54) pg. 74</row>","speed":{},"summary":"The Radiant Spark casts a 10th-level dominate spell (DC 49) on a creature that isn't from the Material Plane . Celestials get an outcome one …","summary_markdown":"The Radiant Spark casts a 10th-level dominate spell (DC 49) on a creature that isn't from the Material Plane . Celestials get an outcome one …","text":" Activate Two Actionsenvision, Interact; Effect The Radiant Spark casts a 10th-level dominate spell (DC 49) on a creature that isn't from the Material Plane. Celestials get an outcome one degree of success worse than the result of their save.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=678","weakness":{}}},{"_index":"aon18","_id":"action-679","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-679","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Trigger** You begin casting a planar binding ritual; **Effect** The _Radiant Spark_ reduces the casting time of the ritual to 1 hour, and you don't need secondary casters for this ritual.","name":"envision","rarity":"common","release_date":"2020-12-15","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #162: Ruins of the Radiant Siege](/Sources.aspx?ID=54) pg. 74</row>\n\n**Trigger**\r\nYou begin casting a [_planar binding_](/Rituals.aspx?ID=17) ritual\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe Radiant Spark reduces the casting time of the ritual to 1 hour, and you don't need secondary casters for this ritual.\r\n</summary>","source":["Pathfinder #162: Ruins of the Radiant Siege"],"source_raw":["Pathfinder #162: Ruins of the Radiant Siege pg. 74"],"source_category":"Adventure Paths","source_group":"Agents of Edgewatch","source_markdown":"<row gap=\"tiny\">[Pathfinder #162: Ruins of the Radiant Siege](/Sources.aspx?ID=54) pg. 74</row>","speed":{},"summary":"The Radiant Spark reduces the casting time of the ritual to 1 hour, and you don't need secondary casters for this ritual.","summary_markdown":"The Radiant Spark reduces the casting time of the ritual to 1 hour, and you don't need secondary casters for this ritual.","text":" Activate Free Actionenvision; Trigger You begin casting a planar binding ritual; Effect The Radiant Spark reduces the casting time of the ritual to 1 hour, and you don't need secondary casters for this ritual.","trait_markdown":"","trigger":"You begin casting a planar binding ritual","trigger_markdown":"You begin casting a [_planar binding_](/Rituals.aspx?ID=17) ritual","type":"Action","url":"/Actions.aspx?ID=679","weakness":{}}},{"_index":"aon18","_id":"action-680","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-680","markdown":"**Activate** <actions string=\"Reaction\" />envision, Interact; **Trigger** The target critically fails their save against the Radiant Spark's dominate spell or you critically succeed at binding the target with the planar binding ritual using the artifact; **Effect** The target must attempt a DC 49 Will save and is immune to further attempts for 24 hours.\r\n\r\n**Critical Success** The target is unaffected.<br />\r\n**Success** The target is [drained 2](/Conditions.aspx?ID=10).<br />\r\n**Failure** The target dies and its essence is trapped within the _Radiant Spark_. It can be brought back to life only with powerful magic such as [_wish_](/Spells.aspx?ID=377) or [_miracle_](/Spells.aspx?ID=196).<br />\r\n**Critical Failure** As failure, and the target can't be brought back to life until the _Radiant Spark_ is destroyed.","name":"envision, Interact","rarity":"common","release_date":"2020-12-15","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #162: Ruins of the Radiant Siege](/Sources.aspx?ID=54) pg. 74</row>\n\n**Trigger**\r\nThe target critically fails their save against the _Radiant Spark's_ _dominate_ spell or you critically succeed at binding the target with the _planar binding_ ritual using the artifact\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe target must attempt a DC 49 Will save and is immune to further attempts for 24 hours.\r\n</summary>","source":["Pathfinder #162: Ruins of the Radiant Siege"],"source_raw":["Pathfinder #162: Ruins of the Radiant Siege pg. 74"],"source_category":"Adventure Paths","source_group":"Agents of Edgewatch","source_markdown":"<row gap=\"tiny\">[Pathfinder #162: Ruins of the Radiant Siege](/Sources.aspx?ID=54) pg. 74</row>","speed":{},"summary":"The target must attempt a DC 49 Will save and is immune to further attempts for 24 hours.","summary_markdown":"The target must attempt a DC 49 Will save and is immune to further attempts for 24 hours.","text":" Activate Reactionenvision, Interact; Trigger The target critically fails their save against the Radiant Spark's dominate spell or you critically succeed at binding the target with the planar binding ritual using the artifact; Effect The target must attempt a DC 49 Will save and is immune to further attempts for 24 hours. Critical Success The target is unaffected. Success The target is drained 2. Failure The target dies and its essence is trapped within the Radiant Spark . It can be brought back to life only with powerful magic such as wish or miracle . Critical Failure As failure, and the target can't be brought back to life until the Radiant Spark is destroyed.","trait_markdown":"","trigger":"The target critically fails their save against the Radiant Spark's dominate spell or you critically succeed at binding the target with the planar binding ritual using the artifact","trigger_markdown":"The target critically fails their save against the _Radiant Spark's_ _dominate_ spell or you critically succeed at binding the target with the _planar binding_ ritual using the artifact","type":"Action","url":"/Actions.aspx?ID=680","weakness":{}}},{"_index":"aon18","_id":"action-681","_score":2.3818138,"_source":{"actions":"Three Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-681","markdown":"**Activate** <actions string=\"Three Actions\" />command; **Effect** You attempt to make the ring cast an arcane [_wish_](/Spells.aspx?ID=377) spell. However, if the ring doesn't deem the wish to be sufficiently selfless, the wish isn't cast and the ring can't be activated for 24 hours. You are [drained 3](/Conditions.aspx?ID=10), whether or not the ring refuses the wish. Once the wish is cast, the _Ring of Recalcitrant Wishes_ has no powers, though it is rumored that the wearer's death in an act of profound self-sacrifice restores the _wish_ to the ring.","name":"command","rarity":"common","release_date":"2020-12-15","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #162: Ruins of the Radiant Siege](/Sources.aspx?ID=54) pg. 74</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou attempt to make the ring cast an arcane wish spell. However, if the ring doesn't deem the wish to be sufficiently selfless, the wish isn't …\r\n</summary>","source":["Pathfinder #162: Ruins of the Radiant Siege"],"source_raw":["Pathfinder #162: Ruins of the Radiant Siege pg. 74"],"source_category":"Adventure Paths","source_group":"Agents of Edgewatch","source_markdown":"<row gap=\"tiny\">[Pathfinder #162: Ruins of the Radiant Siege](/Sources.aspx?ID=54) pg. 74</row>","speed":{},"summary":"You attempt to make the ring cast an arcane wish spell. However, if the ring doesn't deem the wish to be sufficiently selfless, the wish isn't …","summary_markdown":"You attempt to make the ring cast an arcane wish spell. However, if the ring doesn't deem the wish to be sufficiently selfless, the wish isn't …","text":" Activate Three Actionscommand; Effect You attempt to make the ring cast an arcane wish spell. However, if the ring doesn't deem the wish to be sufficiently selfless, the wish isn't cast and the ring can't be activated for 24 hours. You are drained 3, whether or not the ring refuses the wish. Once the wish is cast, the Ring of Recalcitrant Wishes has no powers, though it is rumored that the wearer's death in an act of profound self-sacrifice restores the wish to the ring.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=681","weakness":{}}},{"_index":"aon18","_id":"action-682","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-682","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Effect** You belch out a foul-smelling cloud of blisteringly spicy gas that fills a single square adjacent to you. Creatures within the cloud are [concealed](/Conditions.aspx?ID=4), and all creatures outside the cloud are concealed to creatures within it. The cloud remains for 1 minute but can be dispersed by a strong wind. The cloud deals 1d4 fire damage to creatures that enter the cloud on their turn, as well as to creatures that start their turn in the cloud (a creature takes this damage no more than once per round, even if it moves back and forth into the cloud multiple times during the round).","name":"Interact","rarity":"common","release_date":"2020-12-09","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Troubles in Otari](/Sources.aspx?ID=55) pg. 60</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou belch out a foul-smelling cloud of blisteringly spicy gas that fills a single square adjacent to you. Creatures within the cloud are concealed , …\r\n</summary>","source":["Troubles in Otari"],"source_raw":["Troubles in Otari pg. 60"],"source_category":"Adventures","source_group":"Troubles in Otari","source_markdown":"<row gap=\"tiny\">[Troubles in Otari](/Sources.aspx?ID=55) pg. 60</row>","speed":{},"summary":"You belch out a foul-smelling cloud of blisteringly spicy gas that fills a single square adjacent to you. Creatures within the cloud are concealed , …","summary_markdown":"You belch out a foul-smelling cloud of blisteringly spicy gas that fills a single square adjacent to you. Creatures within the cloud are concealed , …","text":" Activate Single ActionInteract; Effect You belch out a foul-smelling cloud of blisteringly spicy gas that fills a single square adjacent to you. Creatures within the cloud are concealed, and all creatures outside the cloud are concealed to creatures within it. The cloud remains for 1 minute but can be dispersed by a strong wind. The cloud deals 1d4 fire damage to creatures that enter the cloud on their turn, as well as to creatures that start their turn in the cloud (a creature takes this damage no more than once per round, even if it moves back and forth into the cloud multiple times during the round).","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=682","weakness":{}}},{"_index":"aon18","_id":"action-683","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-683","markdown":"**Activate** <actions string=\"Single Action\" />concentrate; **Effect** The _sun wheel_ casts a [_shield_](/Spells.aspx?ID=280) spell benefiting you. When you use the spell to prevent damage, you prevent 10 damage instead of 5. If the attacker is adjacent to you, you can choose to deal 2d6 fire damage to it, which it gets a DC 21 basic Reflex save to resist.\n\n If you choose to deal the fire damage, you can't Activate _the sun wheel_ again until the next morning. If you prevent damage but don't deal the fire damage, you can use it again in 10 minutes, as normal for _shield_.","name":"concentrate","rarity":"common","release_date":"2020-12-09","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Troubles in Otari](/Sources.aspx?ID=55) pg. 60</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe sun wheel casts a shield spell benefiting you. When you use the spell to prevent damage, you prevent 10 damage instead of 5. If the …\r\n</summary>","source":["Troubles in Otari"],"source_raw":["Troubles in Otari pg. 60"],"source_category":"Adventures","source_group":"Troubles in Otari","source_markdown":"<row gap=\"tiny\">[Troubles in Otari](/Sources.aspx?ID=55) pg. 60</row>","speed":{},"summary":"The sun wheel casts a shield spell benefiting you. When you use the spell to prevent damage, you prevent 10 damage instead of 5. If the …","summary_markdown":"The sun wheel casts a shield spell benefiting you. When you use the spell to prevent damage, you prevent 10 damage instead of 5. If the …","text":" Activate Single Actionconcentrate; Effect The sun wheel casts a shield spell benefiting you. When you use the spell to prevent damage, you prevent 10 damage instead of 5. If the attacker is adjacent to you, you can choose to deal 2d6 fire damage to it, which it gets a DC 21 basic Reflex save to resist. If you choose to deal the fire damage, you can't Activate the sun wheel again until the next morning. If you prevent damage but don't deal the fire damage, you can use it again in 10 minutes, as normal for shield .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=683","weakness":{}}},{"_index":"aon18","_id":"action-685","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-685","markdown":"**Activate** <actions string=\"Single Action\" />concentrate; **Effect** Until the end of your turn, the blade deals 1d6 extra fire damage instead of just 1. After you use this action, you can't use it again for 10 minutes.","name":"concentrate","rarity":"common","release_date":"2020-10-15","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder Beginner Box: Game Master's Guide](/Sources.aspx?ID=63) pg. 51</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nUntil the end of your turn, the blade deals 1d6 extra fire damage instead of just 1. After you use this action, you can't use it again for 10 minutes.\r\n</summary>","source":["Pathfinder Beginner Box: Game Master's Guide"],"source_raw":["Pathfinder Beginner Box: Game Master's Guide pg. 51"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Pathfinder Beginner Box: Game Master's Guide](/Sources.aspx?ID=63) pg. 51</row>","speed":{},"summary":"Until the end of your turn, the blade deals 1d6 extra fire damage instead of just 1. After you use this action, you can't use it again for 10 minutes.","summary_markdown":"Until the end of your turn, the blade deals 1d6 extra fire damage instead of just 1. After you use this action, you can't use it again for 10 minutes.","text":" Activate Single Actionconcentrate; Effect Until the end of your turn, the blade deals 1d6 extra fire damage instead of just 1. After you use this action, you can't use it again for 10 minutes.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=685","weakness":{}}},{"_index":"aon18","_id":"action-686","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-686","markdown":"**Activate** <actions string=\"Single Action\" />concentrate; **Effect** Until the end of your turn, the hammer deals 1d6 extra electricity damage instead of just 1. After you use this action, you can't use it again for 10 minutes.","name":"concentrate","rarity":"common","release_date":"2020-10-15","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder Beginner Box: Game Master's Guide](/Sources.aspx?ID=63) pg. 51</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nUntil the end of your turn, the hammer deals 1d6 extra electricity damage instead of just 1. After you use this action, you can't use it again for 10 …\r\n</summary>","source":["Pathfinder Beginner Box: Game Master's Guide"],"source_raw":["Pathfinder Beginner Box: Game Master's Guide pg. 51"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Pathfinder Beginner Box: Game Master's Guide](/Sources.aspx?ID=63) pg. 51</row>","speed":{},"summary":"Until the end of your turn, the hammer deals 1d6 extra electricity damage instead of just 1. After you use this action, you can't use it again for 10 …","summary_markdown":"Until the end of your turn, the hammer deals 1d6 extra electricity damage instead of just 1. After you use this action, you can't use it again for 10 …","text":" Activate Single Actionconcentrate; Effect Until the end of your turn, the hammer deals 1d6 extra electricity damage instead of just 1. After you use this action, you can't use it again for 10 minutes.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=686","weakness":{}}},{"_index":"aon18","_id":"action-687","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-687","markdown":"**Activate** <actions string=\"Two Actions\" />concentrate, manipulate; **Effect** You place the statue on solid ground and speak the rat's secret name, causing the statuette to transform into a living [giant rat](/Monsters.aspx?ID=346). In creature form, the giant rat acts on your turn. It gets 2 actions and can't use reactions. You have to spend an action each turn to tell it what to do; otherwise, it tries to run away from danger or cowers where it is. If the rat is slain while in animal form, it reverts to its statue shape and can't be transformed again until 1 week has passed. If the figurine is destroyed while in its statue form, it's shattered and its magical properties are lost forever.","name":"concentrate, manipulate","rarity":"common","release_date":"2020-10-15","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder Beginner Box: Game Master's Guide](/Sources.aspx?ID=63) pg. 54</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou place the statue on solid ground and speak the rat's secret name, causing the statuette to transform into a living giant rat . In creature form, …\r\n</summary>","source":["Pathfinder Beginner Box: Game Master's Guide"],"source_raw":["Pathfinder Beginner Box: Game Master's Guide pg. 54"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Pathfinder Beginner Box: Game Master's Guide](/Sources.aspx?ID=63) pg. 54</row>","speed":{},"summary":"You place the statue on solid ground and speak the rat's secret name, causing the statuette to transform into a living giant rat . In creature form, …","summary_markdown":"You place the statue on solid ground and speak the rat's secret name, causing the statuette to transform into a living giant rat . In creature form, …","text":" Activate Two Actionsconcentrate, manipulate; Effect You place the statue on solid ground and speak the rat's secret name, causing the statuette to transform into a living giant rat. In creature form, the giant rat acts on your turn. It gets 2 actions and can't use reactions. You have to spend an action each turn to tell it what to do; otherwise, it tries to run away from danger or cowers where it is. If the rat is slain while in animal form, it reverts to its statue shape and can't be transformed again until 1 week has passed. If the figurine is destroyed while in its statue form, it's shattered and its magical properties are lost forever.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=687","weakness":{}}},{"_index":"aon18","_id":"action-688","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-688","markdown":"**Activate** <actions string=\"Two Actions\" />Interact; **Frequency** once per day; **Effect** You twist the mask's eye and peer at an object. You know whether the object is poison or has been poisoned, but you don't learn the number or type of poisons present in the object.","name":"Interact","rarity":"common","release_date":"2021-01-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [GM's Toolkit: Secret Keeper's Mask](/Sources.aspx?ID=67) pg. 0</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou twist the mask's eye and peer at an object. You know whether the object is poison or has been poisoned, but you don't learn the number or type of …\r\n</summary>","source":["GM's Toolkit: Secret Keeper's Mask"],"source_raw":["GM's Toolkit: Secret Keeper's Mask pg. 0"],"source_category":"Blog Posts","source_markdown":"<row gap=\"tiny\">[GM's Toolkit: Secret Keeper's Mask](/Sources.aspx?ID=67) pg. 0</row>","speed":{},"summary":"You twist the mask's eye and peer at an object. You know whether the object is poison or has been poisoned, but you don't learn the number or type of …","summary_markdown":"You twist the mask's eye and peer at an object. You know whether the object is poison or has been poisoned, but you don't learn the number or type of …","text":" Activate Two ActionsInteract; Frequency once per day; Effect You twist the mask's eye and peer at an object. You know whether the object is poison or has been poisoned, but you don't learn the number or type of poisons present in the object.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=688","weakness":{}}},{"_index":"aon18","_id":"action-689","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-689","markdown":"**Activate** <actions string=\"Reaction\" />Interact; **Frequency** once per day; **Trigger** You succeed on a Thievery check to Steal an item of negligible Bulk; **Effect** You create an illusory duplicate of the item you just stole. This duplicate has the appropriate appearance and weight, but it doesn't make sounds or generate smells. The illusion vanishes after 10 minutes, or earlier if anyone examines or manipulates the illusory duplicate (such as to try to use it).","name":"Interact","rarity":"common","release_date":"2021-01-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [GM's Toolkit: Secret Keeper's Mask](/Sources.aspx?ID=67) pg. 0</row>\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Trigger**\r\nYou succeed on a [Thievery](/Skills.aspx?ID=17) check to [Steal](/Actions.aspx?ID=68) an item of negligible Bulk\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou create an illusory duplicate of the item you just stole. This duplicate has the appropriate appearance and weight, but it doesn't make sounds or …\r\n</summary>","source":["GM's Toolkit: Secret Keeper's Mask"],"source_raw":["GM's Toolkit: Secret Keeper's Mask pg. 0"],"source_category":"Blog Posts","source_markdown":"<row gap=\"tiny\">[GM's Toolkit: Secret Keeper's Mask](/Sources.aspx?ID=67) pg. 0</row>","speed":{},"summary":"You create an illusory duplicate of the item you just stole. This duplicate has the appropriate appearance and weight, but it doesn't make sounds or …","summary_markdown":"You create an illusory duplicate of the item you just stole. This duplicate has the appropriate appearance and weight, but it doesn't make sounds or …","text":" Activate ReactionInteract; Frequency once per day; Trigger You succeed on a Thievery check to Steal an item of negligible Bulk; Effect You create an illusory duplicate of the item you just stole. This duplicate has the appropriate appearance and weight, but it doesn't make sounds or generate smells. The illusion vanishes after 10 minutes, or earlier if anyone examines or manipulates the illusory duplicate (such as to try to use it).","trait_markdown":"","trigger":"You succeed on a Thievery check to Steal an item of negligible Bulk","trigger_markdown":"You succeed on a [Thievery](/Skills.aspx?ID=17) check to [Steal](/Actions.aspx?ID=68) an item of negligible Bulk","type":"Action","url":"/Actions.aspx?ID=689","weakness":{}}},{"_index":"aon18","_id":"action-690","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-690","markdown":"**Activate** <actions string=\"Reaction\" />Interact; **Frequency** once per day; **Trigger** You deal persistent bleed damage to a creature; **Effect** The bleeding wound you cause is particularly mutilating. The DC of flat checks to recover from the persistent bleed damage is increased by 2, and the target creature has a 2 status penalty to [Deception](/Skills.aspx?ID=5), [Diplomacy](/Skills.aspx?ID=6), and [Performance](/Skills.aspx?ID=12) checks while it is bleeding and for 1 minute after it ceases bleeding.","name":"Interact","rarity":"common","release_date":"2021-01-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [GM's Toolkit: Secret Keeper's Mask](/Sources.aspx?ID=67) pg. 0</row>\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Trigger**\r\nYou deal [persistent bleed damage](/Conditions.aspx?ID=29) to a creature\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe bleeding wound you cause is particularly mutilating. The DC of flat checks to recover from the persistent bleed damage is increased by 2, and the …\r\n</summary>","source":["GM's Toolkit: Secret Keeper's Mask"],"source_raw":["GM's Toolkit: Secret Keeper's Mask pg. 0"],"source_category":"Blog Posts","source_markdown":"<row gap=\"tiny\">[GM's Toolkit: Secret Keeper's Mask](/Sources.aspx?ID=67) pg. 0</row>","speed":{},"summary":"The bleeding wound you cause is particularly mutilating. The DC of flat checks to recover from the persistent bleed damage is increased by 2, and the …","summary_markdown":"The bleeding wound you cause is particularly mutilating. The DC of flat checks to recover from the persistent bleed damage is increased by 2, and the …","text":" Activate ReactionInteract; Frequency once per day; Trigger You deal persistent bleed damage to a creature; Effect The bleeding wound you cause is particularly mutilating. The DC of flat checks to recover from the persistent bleed damage is increased by 2, and the target creature has a 2 status penalty to Deception, Diplomacy, and Performance checks while it is bleeding and for 1 minute after it ceases bleeding.","trait_markdown":"","trigger":"You deal persistent bleed damage to a creature","trigger_markdown":"You deal [persistent bleed damage](/Conditions.aspx?ID=29) to a creature","type":"Action","url":"/Actions.aspx?ID=690","weakness":{}}},{"_index":"aon18","_id":"action-691","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-691","markdown":"**Activate** <actions string=\"Single Action\" />Interact (auditory, linguistic); **Frequency** once per day; **Effect** You touch the mask's spiral and identify a target creature within 30 feet. For the next 10 minutes, any normal speech you utter can, at your discretion, be inaudible to all creatures except the target creature, who can hear you clearly regardless of ambient sound so long as it is within 1 mile. This ability doesn't silence magical words, such as the verbal component of spellcasting or commands to activate magic items.","name":"Interact (auditory, linguistic)","rarity":"common","release_date":"2021-01-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [GM's Toolkit: Secret Keeper's Mask](/Sources.aspx?ID=67) pg. 0</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou touch the mask's spiral and identify a target creature within 30 feet. For the next 10 minutes, any normal speech you utter can, at your …\r\n</summary>","source":["GM's Toolkit: Secret Keeper's Mask"],"source_raw":["GM's Toolkit: Secret Keeper's Mask pg. 0"],"source_category":"Blog Posts","source_markdown":"<row gap=\"tiny\">[GM's Toolkit: Secret Keeper's Mask](/Sources.aspx?ID=67) pg. 0</row>","speed":{},"summary":"You touch the mask's spiral and identify a target creature within 30 feet. For the next 10 minutes, any normal speech you utter can, at your …","summary_markdown":"You touch the mask's spiral and identify a target creature within 30 feet. For the next 10 minutes, any normal speech you utter can, at your …","text":" Activate Single ActionInteract (auditory, linguistic); Frequency once per day; Effect You touch the mask's spiral and identify a target creature within 30 feet. For the next 10 minutes, any normal speech you utter can, at your discretion, be inaudible to all creatures except the target creature, who can hear you clearly regardless of ambient sound so long as it is within 1 mile. This ability doesn't silence magical words, such as the verbal component of spellcasting or commands to activate magic items.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=691","weakness":{}}},{"_index":"aon18","_id":"action-692","_score":2.3818138,"_source":{"actions":"Three Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per month","id":"action-692","markdown":"**Activate** <actions string=\"Three Actions\" />Interact; **Frequency** once per month; **Effect** A pale blue beam shines from _Gauntlight's_ lens and illuminates a 30-foot-radius burst centered on any point within 1 mile. The light saturates the region, causing any corpses in the area or within 10 feet of the surface of the illuminated area to animate as level 1 undead (typically as [skeleton guards](/Monsters.aspx?ID=372) or [zombie shamblers](/Monsters.aspx?ID=423)). Once animated, the undead remain active until slain. Until then, they remain uncontrolled and are driven only by the desire to slaughter the living. If _Gauntlight_ is fully restored, the undead instead animate as any Common [undead](/Traits.aspx?ID=160) of 15th level or less, as the user wishes.","name":"Interact","rarity":"common","release_date":"2021-01-15","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #163: Ruins of Gauntlight](/Sources.aspx?ID=71) pg. 77</row>\r\n\r\n**Frequency**\r\nonce per month\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA pale blue beam shines from Gauntlight's lens and illuminates a 30-foot-radius burst centered on any point within 1 mile. The light saturates the …\r\n</summary>","source":["Pathfinder #163: Ruins of Gauntlight"],"source_raw":["Pathfinder #163: Ruins of Gauntlight pg. 77"],"source_category":"Adventure Paths","source_group":"Abomination Vaults","source_markdown":"<row gap=\"tiny\">[Pathfinder #163: Ruins of Gauntlight](/Sources.aspx?ID=71) pg. 77</row>","speed":{},"summary":"A pale blue beam shines from Gauntlight's lens and illuminates a 30-foot-radius burst centered on any point within 1 mile. The light saturates the …","summary_markdown":"A pale blue beam shines from Gauntlight's lens and illuminates a 30-foot-radius burst centered on any point within 1 mile. The light saturates the …","text":" Activate Three ActionsInteract; Frequency once per month; Effect A pale blue beam shines from Gauntlight's lens and illuminates a 30-foot-radius burst centered on any point within 1 mile. The light saturates the region, causing any corpses in the area or within 10 feet of the surface of the illuminated area to animate as level 1 undead (typically as skeleton guards or zombie shamblers). Once animated, the undead remain active until slain. Until then, they remain uncontrolled and are driven only by the desire to slaughter the living. If Gauntlight is fully restored, the undead instead animate as any Common undead of 15th level or less, as the user wishes.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=692","weakness":{}}},{"_index":"aon18","_id":"action-693","_score":2.3818138,"_source":{"actions":"Three Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per month","id":"action-693","markdown":"**Activate** <actions string=\"Three Actions\" />Interact; **Frequency** once per month; **Effect** A pale blue beam shines from _Gauntlight's_ lens and illuminates a 30-foot-radius burst centered on any point within 1 mile. The user chooses one creature of 4th level or less that is physically located within _Gauntlight_; this creature is then is teleported to any point within this illumination radius. If _Gauntlight_ is fully restored, any number of creatures within _Gauntlight_ of 15th level or lower can be transported. This is a [teleportation](/Traits.aspx?ID=156) effect.","name":"Interact","rarity":"common","release_date":"2021-01-15","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #163: Ruins of Gauntlight](/Sources.aspx?ID=71) pg. 77</row>\r\n\r\n**Frequency**\r\nonce per month\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA pale blue beam shines from Gauntlight's lens and illuminates a 30-foot-radius burst centered on any point within 1 mile. The user chooses one …\r\n</summary>","source":["Pathfinder #163: Ruins of Gauntlight"],"source_raw":["Pathfinder #163: Ruins of Gauntlight pg. 77"],"source_category":"Adventure Paths","source_group":"Abomination Vaults","source_markdown":"<row gap=\"tiny\">[Pathfinder #163: Ruins of Gauntlight](/Sources.aspx?ID=71) pg. 77</row>","speed":{},"summary":"A pale blue beam shines from Gauntlight's lens and illuminates a 30-foot-radius burst centered on any point within 1 mile. The user chooses one …","summary_markdown":"A pale blue beam shines from Gauntlight's lens and illuminates a 30-foot-radius burst centered on any point within 1 mile. The user chooses one …","text":" Activate Three ActionsInteract; Frequency once per month; Effect A pale blue beam shines from Gauntlight's lens and illuminates a 30-foot-radius burst centered on any point within 1 mile. The user chooses one creature of 4th level or less that is physically located within Gauntlight ; this creature is then is teleported to any point within this illumination radius. If Gauntlight is fully restored, any number of creatures within Gauntlight of 15th level or lower can be transported. This is a teleportation effect.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=693","weakness":{}}},{"_index":"aon18","_id":"action-694","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-694","markdown":"**Activate** <actions string=\"Two Actions\" />Interact ([emotion](/Traits.aspx?ID=60), [visual](/Traits.aspx?ID=163)) **Frequency** once per day; **Effect** You direct the lantern's light upon a single living creature within 60 feet. That creature must attempt a DC 20 Will save to resist the light's effects.\r\n\r\n**Critical Success** The creature is unaffected and realizes that you attempted to mentally influence them with the light.<br />\r\n**Success** The creature is unaffected but thinks the light was harmless, unless it knows the true nature of the lantern already.<br />\r\n**Failure** The creature becomes [fascinated](/Conditions.aspx?ID=14) by the lantern's light, and remains fascinated as long as you Sustain the Activation, up to 10 minutes.<br />\r\n**Critical Failure** As failure, but you can Sustain the Activation for up to 1 hour. When the effect ends, the fascinated creature remembers any events that took place while fascinated only as indistinct, dream-like memories.","name":"Interact (emotion, visual)","rarity":"common","release_date":"2021-01-15","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #163: Ruins of Gauntlight](/Sources.aspx?ID=71) pg. 78</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou direct the lantern's light upon a single living creature within 60 feet. That creature must attempt a DC 20 Will save to resist the light's …\r\n</summary>","source":["Pathfinder #163: Ruins of Gauntlight"],"source_raw":["Pathfinder #163: Ruins of Gauntlight pg. 78"],"source_category":"Adventure Paths","source_group":"Abomination Vaults","source_markdown":"<row gap=\"tiny\">[Pathfinder #163: Ruins of Gauntlight](/Sources.aspx?ID=71) pg. 78</row>","speed":{},"summary":"You direct the lantern's light upon a single living creature within 60 feet. That creature must attempt a DC 20 Will save to resist the light's …","summary_markdown":"You direct the lantern's light upon a single living creature within 60 feet. That creature must attempt a DC 20 Will save to resist the light's …","text":" Activate Two ActionsInteract (emotion, visual) Frequency once per day; Effect You direct the lantern's light upon a single living creature within 60 feet. That creature must attempt a DC 20 Will save to resist the light's effects. Critical Success The creature is unaffected and realizes that you attempted to mentally influence them with the light. Success The creature is unaffected but thinks the light was harmless, unless it knows the true nature of the lantern already. Failure The creature becomes fascinated by the lantern's light, and remains fascinated as long as you Sustain the Activation, up to 10 minutes. Critical Failure As failure, but you can Sustain the Activation for up to 1 hour. When the effect ends, the fascinated creature remembers any events that took place while fascinated only as indistinct, dream-like memories.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=694","weakness":{}}},{"_index":"aon18","_id":"action-695","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-695","markdown":"**Activate** <actions string=\"Two Actions\" />Interact; **Frequency** once per day; **Effect** You direct the lantern's light upon a single incorporeal undead creature within 60 feet to siphon away some of the creature's essence, dealing 4d8 positive damage to the creature (DC 20 basic Will save).","name":"Interact","rarity":"common","release_date":"2021-01-15","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #163: Ruins of Gauntlight](/Sources.aspx?ID=71) pg. 78</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou direct the lantern's light upon a single incorporeal undead creature within 60 feet to siphon away some of the creature's essence, dealing 4d8 …\r\n</summary>","source":["Pathfinder #163: Ruins of Gauntlight"],"source_raw":["Pathfinder #163: Ruins of Gauntlight pg. 78"],"source_category":"Adventure Paths","source_group":"Abomination Vaults","source_markdown":"<row gap=\"tiny\">[Pathfinder #163: Ruins of Gauntlight](/Sources.aspx?ID=71) pg. 78</row>","speed":{},"summary":"You direct the lantern's light upon a single incorporeal undead creature within 60 feet to siphon away some of the creature's essence, dealing 4d8 …","summary_markdown":"You direct the lantern's light upon a single incorporeal undead creature within 60 feet to siphon away some of the creature's essence, dealing 4d8 …","text":" Activate Two ActionsInteract; Frequency once per day; Effect You direct the lantern's light upon a single incorporeal undead creature within 60 feet to siphon away some of the creature's essence, dealing 4d8 positive damage to the creature (DC 20 basic Will save).","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=695","weakness":{}}},{"_index":"aon18","_id":"action-696","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-696","markdown":"**Activate** <actions string=\"\" />10 minutes (Investigate); **Effect** You gain a +2 item bonus to skill checks to [Recall Knowledge](/Actions.aspx?ID=26) about [Nhimbaloth](/Deities.aspx?ID=163), her faith, or creatures associated with her (such as [incorporeal](/Traits.aspx?ID=222) [undead](/Traits.aspx?ID=160), [vampiric mists](/Monsters.aspx?ID=845), [wisps](/Monsters.aspx?ID=414), and other incorporeal creatures associated with death). Each time you use this ability after the first in a 24-hour period, you are exposed to the Empty Death.","name":"10 minutes (Investigate)","rarity":"common","release_date":"2021-01-15","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #163: Ruins of Gauntlight](/Sources.aspx?ID=71) pg. 78</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou gain a +2 item bonus to skill checks to Recall Knowledge about Nhimbaloth , her faith, or creatures associated with her (such as incorporeal …\r\n</summary>","source":["Pathfinder #163: Ruins of Gauntlight"],"source_raw":["Pathfinder #163: Ruins of Gauntlight pg. 78"],"source_category":"Adventure Paths","source_group":"Abomination Vaults","source_markdown":"<row gap=\"tiny\">[Pathfinder #163: Ruins of Gauntlight](/Sources.aspx?ID=71) pg. 78</row>","speed":{},"summary":"You gain a +2 item bonus to skill checks to Recall Knowledge about Nhimbaloth , her faith, or creatures associated with her (such as incorporeal …","summary_markdown":"You gain a +2 item bonus to skill checks to Recall Knowledge about Nhimbaloth , her faith, or creatures associated with her (such as incorporeal …","text":" Activate 10 minutes (Investigate); Effect You gain a +2 item bonus to skill checks to Recall Knowledge about Nhimbaloth, her faith, or creatures associated with her (such as incorporeal undead, vampiric mists, wisps, and other incorporeal creatures associated with death). Each time you use this ability after the first in a 24-hour period, you are exposed to the Empty Death.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=696","weakness":{}}},{"_index":"aon18","_id":"action-697","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-697","markdown":"**Activate** <actions string=\"Two Actions\" />command, Interact; **Frequency** once per hour; **Effect** You read aloud a phrase from the book and target a single [incorporeal](/Traits.aspx?ID=222) [undead](/Traits.aspx?ID=160) creature within 30 feet. That undead creature takes 5d6 positive damage (DC 27 basic Will save) as portions of their incorporeal being are consumed in patches of seven equally spaced holes. Each time you use this ability after the first in a 24-hour period, you are exposed to the Empty Death.","name":"command, Interact","rarity":"common","release_date":"2021-01-15","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #163: Ruins of Gauntlight](/Sources.aspx?ID=71) pg. 78</row>\r\n\r\n**Frequency**\r\nonce per hour\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou read aloud a phrase from the book and target a single incorporeal undead creature within 30 feet. That undead creature takes 5d6 positive …\r\n</summary>","source":["Pathfinder #163: Ruins of Gauntlight"],"source_raw":["Pathfinder #163: Ruins of Gauntlight pg. 78"],"source_category":"Adventure Paths","source_group":"Abomination Vaults","source_markdown":"<row gap=\"tiny\">[Pathfinder #163: Ruins of Gauntlight](/Sources.aspx?ID=71) pg. 78</row>","speed":{},"summary":"You read aloud a phrase from the book and target a single incorporeal undead creature within 30 feet. That undead creature takes 5d6 positive …","summary_markdown":"You read aloud a phrase from the book and target a single incorporeal undead creature within 30 feet. That undead creature takes 5d6 positive …","text":" Activate Two Actionscommand, Interact; Frequency once per hour; Effect You read aloud a phrase from the book and target a single incorporeal undead creature within 30 feet. That undead creature takes 5d6 positive damage (DC 27 basic Will save) as portions of their incorporeal being are consumed in patches of seven equally spaced holes. Each time you use this ability after the first in a 24-hour period, you are exposed to the Empty Death.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=697","weakness":{}}},{"_index":"aon18","_id":"action-698","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-698","markdown":"**Activate** <actions string=\"Two Actions\" />command, Interact; **Frequency** once per day; **Effect** You invoke a tale from _The Whispering Reeds_ that parallels the situation, environment, or creatures nearby. Eerie mists and indistinct whispers rise in a 20-foot emanation around you, and clusters of seven perfectly spaced divots manifest in the ground, vegetation, and flesh of creatures in the emanation other than yourself and up to three creatures you designate at the time of activation. Creatures afflicted with these divots suffer from agonizing mental anguish in the form of crippling despair and take 4d6 mental damage (DC 27 basic Will save). The mists, whispers, and strange divots fade away at the end of the round, but any creature that takes mental damage from the effect also takes a 1 penalty to saving throws against effects with the [emotion](/Traits.aspx?ID=60) trait for 1 minute. You are exposed to the Empty Death each time you use this ability.","name":"command, Interact","rarity":"common","release_date":"2021-01-15","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #163: Ruins of Gauntlight](/Sources.aspx?ID=71) pg. 78</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou invoke a tale from The Whispering Reeds that parallels the situation, environment, or creatures nearby. Eerie mists and indistinct whispers …\r\n</summary>","source":["Pathfinder #163: Ruins of Gauntlight"],"source_raw":["Pathfinder #163: Ruins of Gauntlight pg. 78"],"source_category":"Adventure Paths","source_group":"Abomination Vaults","source_markdown":"<row gap=\"tiny\">[Pathfinder #163: Ruins of Gauntlight](/Sources.aspx?ID=71) pg. 78</row>","speed":{},"summary":"You invoke a tale from The Whispering Reeds that parallels the situation, environment, or creatures nearby. Eerie mists and indistinct whispers …","summary_markdown":"You invoke a tale from The Whispering Reeds that parallels the situation, environment, or creatures nearby. Eerie mists and indistinct whispers …","text":" Activate Two Actionscommand, Interact; Frequency once per day; Effect You invoke a tale from The Whispering Reeds that parallels the situation, environment, or creatures nearby. Eerie mists and indistinct whispers rise in a 20-foot emanation around you, and clusters of seven perfectly spaced divots manifest in the ground, vegetation, and flesh of creatures in the emanation other than yourself and up to three creatures you designate at the time of activation. Creatures afflicted with these divots suffer from agonizing mental anguish in the form of crippling despair and take 4d6 mental damage (DC 27 basic Will save). The mists, whispers, and strange divots fade away at the end of the round, but any creature that takes mental damage from the effect also takes a 1 penalty to saving throws against effects with the emotion trait for 1 minute. You are exposed to the Empty Death each time you use this ability.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=698","weakness":{}}},{"_index":"aon18","_id":"action-699","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"three times per day","id":"action-699","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** three times per day; **Effect** You cast one of the following spells at the lowest level possible (unless otherwise specified): [_crushing despair_](/Spells.aspx?ID=57) (one target within 30 feet only), [_fear_](/Spells.aspx?ID=110) (3rd), [_paranoia_](/Spells.aspx?ID=214), or [_phantasmal killer_](/Spells.aspx?ID=219). You are exposed to the Empty Death each time you use this ability.","name":"Cast a Spell","rarity":"common","release_date":"2021-01-15","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #163: Ruins of Gauntlight](/Sources.aspx?ID=71) pg. 78</row>\r\n\r\n**Frequency**\r\nthree times per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast one of the following spells at the lowest level possible (unless otherwise specified): crushing despair (one target within 30 feet …\r\n</summary>","source":["Pathfinder #163: Ruins of Gauntlight"],"source_raw":["Pathfinder #163: Ruins of Gauntlight pg. 78"],"source_category":"Adventure Paths","source_group":"Abomination Vaults","source_markdown":"<row gap=\"tiny\">[Pathfinder #163: Ruins of Gauntlight](/Sources.aspx?ID=71) pg. 78</row>","speed":{},"summary":"You cast one of the following spells at the lowest level possible (unless otherwise specified): crushing despair (one target within 30 feet …","summary_markdown":"You cast one of the following spells at the lowest level possible (unless otherwise specified): crushing despair (one target within 30 feet …","text":" Activate Cast a Spell; Frequency three times per day; Effect You cast one of the following spells at the lowest level possible (unless otherwise specified): crushing despair (one target within 30 feet only), fear (3rd), paranoia , or phantasmal killer . You are exposed to the Empty Death each time you use this ability.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=699","weakness":{}}},{"_index":"aon18","_id":"action-700","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-700","markdown":"<title level=\"1\" right=\"Action\">[Change Shape](/Actions.aspx?ID=700) <actions string=\"Single Action\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n<trait label=\"Polymorph\" url=\"/Traits.aspx?ID=127\" />\r\n<trait label=\"Primal\" url=\"/Traits.aspx?ID=134\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 79 <sup>2.0</sup></row>\n\n</column>\r\n\r\n---\r\n\r\nYou change into your humanoid or hybrid shape. Each shape has a specific, persistent appearance, and most beastkin remain in their hybrid shapes by default. In hybrid shape, you appear as a mix between your ancestry and your inherent animal. While in hybrid shape, you gain a jaws unarmed Strike resembling the features of your inherent animal (fangs for bats, beaks for eagles, mandibles for wasps, and so on). Your jaws deal 1d4 piercing damage, have the [agile](/Traits.aspx?ID=170), [finesse](/Traits.aspx?ID=179), and [unarmed](/Traits.aspx?ID=199) traits, and are in the [brawling](/WeaponGroups.aspx?ID=4) weapon group. In your humanoid shape, you retain the appearance of your original ancestry.","name":"Change Shape","rarity":"common","release_date":"2021-02-24","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n<trait label=\"Polymorph\" url=\"/Traits.aspx?ID=127\" />\r\n<trait label=\"Primal\" url=\"/Traits.aspx?ID=134\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 79 <sup>2.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou change into your humanoid or hybrid shape. Each shape has a specific, persistent appearance, and most beastkin remain in their hybrid shapes by …\r\n</summary>","source":["Ancestry Guide"],"source_raw":["Ancestry Guide pg. 79"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Ancestry Guide](/Sources.aspx?ID=74) pg. 79 <sup>2.0</sup></row>","speed":{},"summary":"You change into your humanoid or hybrid shape. Each shape has a specific, persistent appearance, and most beastkin remain in their hybrid shapes by …","summary_markdown":"You change into your humanoid or hybrid shape. Each shape has a specific, persistent appearance, and most beastkin remain in their hybrid shapes by …","text":" Change Shape Single Action Source Ancestry Guide pg. 79 2.0 --- You change into your humanoid or hybrid shape. Each shape has a specific, persistent appearance, and most beastkin remain in their hybrid shapes by default. In hybrid shape, you appear as a mix between your ancestry and your inherent animal. While in hybrid shape, you gain a jaws unarmed Strike resembling the features of your inherent animal (fangs for bats, beaks for eagles, mandibles for wasps, and so on). Your jaws deal 1d4 piercing damage, have the agile, finesse, and unarmed traits, and are in the brawling weapon group. In your humanoid shape, you retain the appearance of your original ancestry.","trait":["Concentrate","Polymorph","Primal","Transmutation"],"trait_markdown":"[Concentrate](/Traits.aspx?ID=32), [Polymorph](/Traits.aspx?ID=127), [Primal](/Traits.aspx?ID=134), [Transmutation](/Traits.aspx?ID=157)","trait_raw":["Concentrate","Polymorph","Primal","Transmutation"],"type":"Action","url":"/Actions.aspx?ID=700","weakness":{}}},{"_index":"aon18","_id":"action-701","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-701","markdown":"<title level=\"1\" right=\"Action\">[Change Shape](/Actions.aspx?ID=701) <actions string=\"Single Action\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n<trait label=\"Divine\" url=\"/Traits.aspx?ID=48\" />\r\n<trait label=\"Kitsune\" url=\"/Traits.aspx?ID=341\" />\r\n<trait label=\"Polymorph\" url=\"/Traits.aspx?ID=127\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 121 <sup>2.0</sup></row>\n\n</column>\r\n\r\n---\r\n\r\nYou transform into a specific alternate form determined by your heritage. If your heritage doesn't list a form, your alternate form is a tailless form, which is a common Medium [humanoid](/Traits.aspx?ID=91) ancestry prevalent where you grew up (typically [human](/Ancestries.aspx?ID=6)). This form is the same age and body type as your true form and has roughly analogous physical traits, such as hair color. Using Change Shape counts as creating a disguise for the [Impersonate](/Actions.aspx?ID=46) use of [Deception](/Skills.aspx?ID=5). You lose any unarmed Strikes you gained from a kitsune heritage or ancestry feat in this form. You can remain in your alternate form indefinitely, and you can shift back to your true kitsune form by using this action again.","name":"Change Shape","rarity":"common","release_date":"2021-02-24","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n<trait label=\"Divine\" url=\"/Traits.aspx?ID=48\" />\r\n<trait label=\"Kitsune\" url=\"/Traits.aspx?ID=341\" />\r\n<trait label=\"Polymorph\" url=\"/Traits.aspx?ID=127\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 121 <sup>2.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou transform into a specific alternate form determined by your heritage. If your heritage doesn't list a form, your alternate form is a tailless …\r\n</summary>","source":["Ancestry Guide"],"source_raw":["Ancestry Guide pg. 121"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Ancestry Guide](/Sources.aspx?ID=74) pg. 121 <sup>2.0</sup></row>","speed":{},"summary":"You transform into a specific alternate form determined by your heritage. If your heritage doesn't list a form, your alternate form is a tailless …","summary_markdown":"You transform into a specific alternate form determined by your heritage. If your heritage doesn't list a form, your alternate form is a tailless …","text":" Change Shape Single Action Source Ancestry Guide pg. 121 2.0 --- You transform into a specific alternate form determined by your heritage. If your heritage doesn't list a form, your alternate form is a tailless form, which is a common Medium humanoid ancestry prevalent where you grew up (typically human). This form is the same age and body type as your true form and has roughly analogous physical traits, such as hair color. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. You lose any unarmed Strikes you gained from a kitsune heritage or ancestry feat in this form. You can remain in your alternate form indefinitely, and you can shift back to your true kitsune form by using this action again.","trait":["Concentrate","Divine","Kitsune","Polymorph","Transmutation"],"trait_markdown":"[Concentrate](/Traits.aspx?ID=32), [Divine](/Traits.aspx?ID=48), [Kitsune](/Traits.aspx?ID=341), [Polymorph](/Traits.aspx?ID=127), [Transmutation](/Traits.aspx?ID=157)","trait_raw":["Concentrate","Divine","Kitsune","Polymorph","Transmutation"],"type":"Action","url":"/Actions.aspx?ID=701","weakness":{}}},{"_index":"aon18","_id":"action-702","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-702","markdown":"<title level=\"1\" right=\"Action\">[Invoke Celestial Privilege](/Actions.aspx?ID=702) <actions string=\"Reaction\" /></title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 123 <sup>2.0</sup></row>\n\n**Trigger** You attempt a saving throw against a [divine](/Traits.aspx?ID=48) effect, but you haven't rolled yet.\n\n</column>\r\n\r\n---\r\n\r\nYou rise above the triggering effect, refusing to be harmed by it. You gain a +1 circumstance bonus to the triggering saving throw and to any other saving throws you attempt against divine effects until the start of your next turn.","name":"Invoke Celestial Privilege","rarity":"common","release_date":"2021-02-24","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 123 <sup>2.0</sup></row>\n\n**Trigger**\r\nYou attempt a saving throw against a [divine](/Traits.aspx?ID=48) effect, but you haven't rolled yet.\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou rise above the triggering effect, refusing to be harmed by it. You gain a +1 circumstance bonus to the triggering saving throw and to any other …\r\n</summary>","source":["Ancestry Guide"],"source_raw":["Ancestry Guide pg. 123"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Ancestry Guide](/Sources.aspx?ID=74) pg. 123 <sup>2.0</sup></row>","speed":{},"summary":"You rise above the triggering effect, refusing to be harmed by it. You gain a +1 circumstance bonus to the triggering saving throw and to any other …","summary_markdown":"You rise above the triggering effect, refusing to be harmed by it. You gain a +1 circumstance bonus to the triggering saving throw and to any other …","text":" Invoke Celestial Privilege Reaction Source Ancestry Guide pg. 123 2.0 Trigger You attempt a saving throw against a divine effect, but you haven't rolled yet. --- You rise above the triggering effect, refusing to be harmed by it. You gain a +1 circumstance bonus to the triggering saving throw and to any other saving throws you attempt against divine effects until the start of your next turn.","trait_markdown":"","trigger":"You attempt a saving throw against a divine effect, but you haven't rolled yet.","trigger_markdown":"You attempt a saving throw against a [divine](/Traits.aspx?ID=48) effect, but you haven't rolled yet.","type":"Action","url":"/Actions.aspx?ID=702","weakness":{}}},{"_index":"aon18","_id":"action-703","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"frequency":"once per hour","id":"action-703","markdown":"<title level=\"1\" right=\"Action\">[Invigorating Fear](/Actions.aspx?ID=703) <actions string=\"Reaction\" /></title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 123 <sup>2.0</sup></row>\n\n**Frequency** once per hour\n\n**Requirements** A creature within 60 feet gains the [frightened](/Conditions.aspx?ID=19) condition.\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou are invigorated by the shock of a prank or the thrum of terror. You gain temporary Hit Points equal to the creature's level or 3, whichever is higher. You lose any temporary Hit Points after 1 minute.","name":"Invigorating Fear","rarity":"common","release_date":"2021-02-24","requirement":"A creature within 60 feet gains the frightened condition.","requirement_markdown":"A creature within 60 feet gains the [frightened](/Conditions.aspx?ID=19) condition.","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 123 <sup>2.0</sup></row>\r\n\r\n**Frequency**\r\nonce per hour\n\n**Requirement**\r\nA creature within 60 feet gains the [frightened](/Conditions.aspx?ID=19) condition.\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou are invigorated by the shock of a prank or the thrum of terror. You gain temporary Hit Points equal to the creature's level or 3, whichever is …\r\n</summary>","source":["Ancestry Guide"],"source_raw":["Ancestry Guide pg. 123"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Ancestry Guide](/Sources.aspx?ID=74) pg. 123 <sup>2.0</sup></row>","speed":{},"summary":"You are invigorated by the shock of a prank or the thrum of terror. You gain temporary Hit Points equal to the creature's level or 3, whichever is …","summary_markdown":"You are invigorated by the shock of a prank or the thrum of terror. You gain temporary Hit Points equal to the creature's level or 3, whichever is …","text":" Invigorating Fear Reaction Source Ancestry Guide pg. 123 2.0 Frequency once per hour Requirements A creature within 60 feet gains the frightened condition. --- You are invigorated by the shock of a prank or the thrum of terror. You gain temporary Hit Points equal to the creature's level or 3, whichever is higher. You lose any temporary Hit Points after 1 minute.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=703","weakness":{}}},{"_index":"aon18","_id":"action-704","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-704","markdown":"<title level=\"1\" right=\"Action\">[Conduct Energy](/Actions.aspx?ID=704) <actions string=\"Free Action\" /></title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 139 <sup>2.0</sup></row>\n\n**Requirements** Your last action or spell this turn had the [acid](/Traits.aspx?ID=3), [cold](/Traits.aspx?ID=27), [electricity](/Traits.aspx?ID=56), [fire](/Traits.aspx?ID=72), or [sonic](/Traits.aspx?ID=147) trait.\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou channel energy into your weapon. The weapon deals 1 additional damage per weapon damage die until the start of your next turn. This damage type matches the trait of the triggering action or spell. If your triggering action or spell had multiple eligible traits, you select one of those traits.","name":"Conduct Energy","rarity":"common","release_date":"2021-02-24","requirement":"Your last action or spell this turn had the acid , cold , electricity , fire , or sonic trait.","requirement_markdown":"Your last action or spell this turn had the [acid](/Traits.aspx?ID=3), [cold](/Traits.aspx?ID=27), [electricity](/Traits.aspx?ID=56), [fire](/Traits.aspx?ID=72), or [sonic](/Traits.aspx?ID=147) trait.","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 139 <sup>2.0</sup></row>\n\n**Requirement**\r\nYour last action or spell this turn had the [acid](/Traits.aspx?ID=3), [cold](/Traits.aspx?ID=27), [electricity](/Traits.aspx?ID=56), [fire](/Traits.aspx?ID=72), or [sonic](/Traits.aspx?ID=147) trait.\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou channel energy into your weapon. The weapon deals 1 additional damage per weapon damage die until the start of your next turn. This damage type …\r\n</summary>","source":["Ancestry Guide"],"source_raw":["Ancestry Guide pg. 139"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Ancestry Guide](/Sources.aspx?ID=74) pg. 139 <sup>2.0</sup></row>","speed":{},"summary":"You channel energy into your weapon. The weapon deals 1 additional damage per weapon damage die until the start of your next turn. This damage type …","summary_markdown":"You channel energy into your weapon. The weapon deals 1 additional damage per weapon damage die until the start of your next turn. This damage type …","text":" Conduct Energy Free Action Source Ancestry Guide pg. 139 2.0 Requirements Your last action or spell this turn had the acid, cold, electricity, fire, or sonic trait. --- You channel energy into your weapon. The weapon deals 1 additional damage per weapon damage die until the start of your next turn. This damage type matches the trait of the triggering action or spell. If your triggering action or spell had multiple eligible traits, you select one of those traits.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=704","weakness":{}}},{"_index":"aon18","_id":"action-705","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-705","markdown":"**Activate** <actions string=\"\" />Interact; **Frequency** once per day; **Effect** You cast one of the spells contained in your _tengu feather fan_. Activating the fan takes the spell's normal number of actions. You can also Activate the fan to cast a cantrip you've gained from a heritage or ancestry feat; this activation doesn't count against the fan's uses per day","name":"Interact","rarity":"common","release_date":"2021-02-24","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 58 <sup>2.0</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast one of the spells contained in your tengu feather fan . Activating the fan takes the spell's normal number of actions. You can also …\r\n</summary>","source":["Ancestry Guide"],"source_raw":["Ancestry Guide pg. 58"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Ancestry Guide](/Sources.aspx?ID=74) pg. 58 <sup>2.0</sup></row>","speed":{},"summary":"You cast one of the spells contained in your tengu feather fan . Activating the fan takes the spell's normal number of actions. You can also …","summary_markdown":"You cast one of the spells contained in your tengu feather fan . Activating the fan takes the spell's normal number of actions. You can also …","text":" Activate Interact; Frequency once per day; Effect You cast one of the spells contained in your tengu feather fan . Activating the fan takes the spell's normal number of actions. You can also Activate the fan to cast a cantrip you've gained from a heritage or ancestry feat; this activation doesn't count against the fan's uses per day","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=705","weakness":{}}},{"_index":"aon18","_id":"action-706","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-706","markdown":"**Activate** <actions string=\"Reaction\" />command; **Trigger** You or a creature within 60 feet of you is falling; **Effect** You cast [_feather fall_](/Spells.aspx?ID=111) on the triggering creature.","name":"command","rarity":"common","release_date":"2021-02-24","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 139 <sup>2.0</sup></row>\n\n**Trigger**\r\nYou or a creature within 60 feet of you is falling\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast feather fall on the triggering creature.\r\n</summary>","source":["Ancestry Guide"],"source_raw":["Ancestry Guide pg. 139"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Ancestry Guide](/Sources.aspx?ID=74) pg. 139 <sup>2.0</sup></row>","speed":{},"summary":"You cast feather fall on the triggering creature.","summary_markdown":"You cast feather fall on the triggering creature.","text":" Activate Reactioncommand; Trigger You or a creature within 60 feet of you is falling; Effect You cast feather fall on the triggering creature.","trait_markdown":"","trigger":"You or a creature within 60 feet of you is falling","trigger_markdown":"You or a creature within 60 feet of you is falling","type":"Action","url":"/Actions.aspx?ID=706","weakness":{}}},{"_index":"aon18","_id":"action-707","_score":2.3818138,"_source":{"actions":"Three Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-707","markdown":"**Activate** <actions string=\"Three Actions\" />command, Interact; **Frequency** once per day; **Effect** By touching a weapon you wield to the symbol and uttering a plea for Erastil's steadying hand, you grant that weapon the [deadly d12](/Traits.aspx?ID=174) trait. Against [undead](/Traits.aspx?ID=160), the weapon instead gains the [fatal d12](/Traits.aspx?ID=178) trait. This blessing lasts for 1 minute, until you score a critical hit with the weapon, or until you aren't wielding the weapon.","name":"command, Interact","rarity":"common","release_date":"2021-02-24","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #164: Hands of the Devil](/Sources.aspx?ID=75) pg. 71</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nBy touching a weapon you wield to the symbol and uttering a plea for Erastil's steadying hand, you grant that weapon the deadly d12 trait. Against …\r\n</summary>","source":["Pathfinder #164: Hands of the Devil"],"source_raw":["Pathfinder #164: Hands of the Devil pg. 71"],"source_category":"Adventure Paths","source_group":"Abomination Vaults","source_markdown":"<row gap=\"tiny\">[Pathfinder #164: Hands of the Devil](/Sources.aspx?ID=75) pg. 71</row>","speed":{},"summary":"By touching a weapon you wield to the symbol and uttering a plea for Erastil's steadying hand, you grant that weapon the deadly d12 trait. Against …","summary_markdown":"By touching a weapon you wield to the symbol and uttering a plea for Erastil's steadying hand, you grant that weapon the deadly d12 trait. Against …","text":" Activate Three Actionscommand, Interact; Frequency once per day; Effect By touching a weapon you wield to the symbol and uttering a plea for Erastil's steadying hand, you grant that weapon the deadly d12 trait. Against undead, the weapon instead gains the fatal d12 trait. This blessing lasts for 1 minute, until you score a critical hit with the weapon, or until you aren't wielding the weapon.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=707","weakness":{}}},{"_index":"aon18","_id":"action-708","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-708","markdown":"**Activate** <actions string=\"Single Action\" />Interact ([concentrate](/Traits.aspx?ID=32)) **Frequency** once per hour; **Effect** You play a pounding rhythm on the drum. If the next action you use is to cast a [composition](/Traits.aspx?ID=31) cantrip that has an emanation, increase the area of the emanation by 30 feet.","name":"Interact (concentrate)","rarity":"common","release_date":"2021-02-24","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #164: Hands of the Devil](/Sources.aspx?ID=75) pg. 72</row>\r\n\r\n**Frequency**\r\nonce per hour\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou play a pounding rhythm on the drum. If the next action you use is to cast a composition cantrip that has an emanation, increase the area of the …\r\n</summary>","source":["Pathfinder #164: Hands of the Devil"],"source_raw":["Pathfinder #164: Hands of the Devil pg. 72"],"source_category":"Adventure Paths","source_group":"Abomination Vaults","source_markdown":"<row gap=\"tiny\">[Pathfinder #164: Hands of the Devil](/Sources.aspx?ID=75) pg. 72</row>","speed":{},"summary":"You play a pounding rhythm on the drum. If the next action you use is to cast a composition cantrip that has an emanation, increase the area of the …","summary_markdown":"You play a pounding rhythm on the drum. If the next action you use is to cast a composition cantrip that has an emanation, increase the area of the …","text":" Activate Single ActionInteract (concentrate) Frequency once per hour; Effect You play a pounding rhythm on the drum. If the next action you use is to cast a composition cantrip that has an emanation, increase the area of the emanation by 30 feet.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=708","weakness":{}}},{"_index":"aon18","_id":"action-709","_score":2.3818138,"_source":{"actions":"Three Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-709","markdown":"**Activate** <actions string=\"Three Actions\" />command; **Frequency** once per day; **Effect** You exert your will over a [mindless](/Traits.aspx?ID=108) creature within 30 feet. If the target is a mindless creature of 3rd level or lower, it must attempt a DC 20 Will save. If you are a [devil](/MonsterFamilies.aspx?ID=30), the target uses an outcome one degree of success worse than the result of its saving throw.\r\n\r\n**Critical Success** The target creature is unaffected.<br />\r\n**Success** The target creature is [slowed 1](/Conditions.aspx?ID=35) for 1 round as its responses are muddled by your commands.<br />\r\n**Failure** The creature is [controlled](/Conditions.aspx?ID=6) by you for 1 hour, although it doesn't follow commands that are obviously self-destructive.<br />\r\n**Critical Failure** As failure, but the duration is 1 day.","name":"command","rarity":"common","release_date":"2021-02-24","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #164: Hands of the Devil](/Sources.aspx?ID=75) pg. 72</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou exert your will over a mindless creature within 30 feet. If the target is a mindless creature of 3rd level or lower, it must attempt a DC 20 …\r\n</summary>","source":["Pathfinder #164: Hands of the Devil"],"source_raw":["Pathfinder #164: Hands of the Devil pg. 72"],"source_category":"Adventure Paths","source_group":"Abomination Vaults","source_markdown":"<row gap=\"tiny\">[Pathfinder #164: Hands of the Devil](/Sources.aspx?ID=75) pg. 72</row>","speed":{},"summary":"You exert your will over a mindless creature within 30 feet. If the target is a mindless creature of 3rd level or lower, it must attempt a DC 20 …","summary_markdown":"You exert your will over a mindless creature within 30 feet. If the target is a mindless creature of 3rd level or lower, it must attempt a DC 20 …","text":" Activate Three Actionscommand; Frequency once per day; Effect You exert your will over a mindless creature within 30 feet. If the target is a mindless creature of 3rd level or lower, it must attempt a DC 20 Will save. If you are a devil, the target uses an outcome one degree of success worse than the result of its saving throw. Critical Success The target creature is unaffected. Success The target creature is slowed 1 for 1 round as its responses are muddled by your commands. Failure The creature is controlled by you for 1 hour, although it doesn't follow commands that are obviously self-destructive. Critical Failure As failure, but the duration is 1 day.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=709","weakness":{}}},{"_index":"aon18","_id":"action-710","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-710","markdown":"**Activate** <actions string=\"Free Action\" />command ([conjuration](/Traits.aspx?ID=33), [teleportation](/Traits.aspx?ID=156)) **Requirements** You aren't wielding Blackaxe and you are its true owner.; **Effect** _Blackaxe_ appears in your hands, teleporting instantly from its prior location.","name":"command (conjuration, teleportation)","rarity":"common","release_date":"2019-08-01","requirement":"You aren't wielding Blackaxe and you are its true owner.","requirement_markdown":"You aren't wielding _Blackaxe_ and you are its true owner.","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 313</row>\n\n**Requirement**\r\nYou aren't wielding _Blackaxe_ and you are its true owner.\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n Blackaxe appears in your hands, teleporting instantly from its prior location.\r\n</summary>","source":["Bestiary"],"source_raw":["Bestiary pg. 313"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Bestiary](/Sources.aspx?ID=2) pg. 313</row>","speed":{},"summary":" Blackaxe appears in your hands, teleporting instantly from its prior location.","summary_markdown":" Blackaxe appears in your hands, teleporting instantly from its prior location.","text":" Activate Free Actioncommand (conjuration, teleportation) Requirements You aren't wielding Blackaxe and you are its true owner.; Effect Blackaxe appears in your hands, teleporting instantly from its prior location.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=710","weakness":{}}},{"_index":"aon18","_id":"action-711","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per minute","id":"action-711","markdown":"**Activate** <actions string=\"Single Action\" />command ([death](/Traits.aspx?ID=40), [healing](/Traits.aspx?ID=89), [necromancy](/Traits.aspx?ID=117)) **Frequency** once per minute; **Effect** Make a Strike against a living tree with _Blackaxe_. If it hits, the tree withers to ash and you heal 250 Hit Points and gain the benefit of [_restoration_](/Spells.aspx?ID=258) (6th) and [_restore senses_](/Spells.aspx?ID=259).","name":"command (death, healing, necromancy)","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 313</row>\r\n\r\n**Frequency**\r\nonce per minute\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nMake a Strike against a living tree with Blackaxe . If it hits, the tree withers to ash and you heal 250 Hit Points and gain the benefit of …\r\n</summary>","source":["Bestiary"],"source_raw":["Bestiary pg. 313"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Bestiary](/Sources.aspx?ID=2) pg. 313</row>","speed":{},"summary":"Make a Strike against a living tree with Blackaxe . If it hits, the tree withers to ash and you heal 250 Hit Points and gain the benefit of …","summary_markdown":"Make a Strike against a living tree with Blackaxe . If it hits, the tree withers to ash and you heal 250 Hit Points and gain the benefit of …","text":" Activate Single Actioncommand (death, healing, necromancy) Frequency once per minute; Effect Make a Strike against a living tree with Blackaxe . If it hits, the tree withers to ash and you heal 250 Hit Points and gain the benefit of restoration (6th) and restore senses .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=711","weakness":{}}},{"_index":"aon18","_id":"action-712","_score":2.3818138,"_source":{"actions":"Three Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-712","markdown":"**Activate** <actions string=\"Three Actions\" />command, envision, Interact; **Frequency** once per day; **Effect** You call upon the fan's extradimensional powers to trap a creature in Hao Jin's repository, a small demiplane that holds the countless relics Hao Jin collected over her lifetime (though a trapped creature cannot interact with any of these relics). The fighting fan casts [_maze_](/Spells.aspx?ID=187) on a creature within 30 feet. The fan automatically Sustains the Spell as long as you Strike a creature with it each round. The [Survival](/Skills.aspx?ID=16) or Perception DC to escape the demiplane is 34. The spell ends once the creature escapes, you fail to Strike a creature with the fan during a round, or after 1 minute, whichever comes first.","name":"command, envision, Interact","rarity":"common","release_date":"2021-07-07","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 75</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou call upon the fan's extradimensional powers to trap a creature in Hao Jin's repository, a small demiplane that holds the countless relics Hao Jin …\r\n</summary>","source":["Pathfinder #166: Despair on Danger Island"],"source_raw":["Pathfinder #166: Despair on Danger Island pg. 75"],"source_category":"Adventure Paths","source_group":"Fists of the Ruby Phoenix","source_markdown":"<row gap=\"tiny\">[Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 75</row>","speed":{},"summary":"You call upon the fan's extradimensional powers to trap a creature in Hao Jin's repository, a small demiplane that holds the countless relics Hao Jin …","summary_markdown":"You call upon the fan's extradimensional powers to trap a creature in Hao Jin's repository, a small demiplane that holds the countless relics Hao Jin …","text":" Activate Three Actionscommand, envision, Interact; Frequency once per day; Effect You call upon the fan's extradimensional powers to trap a creature in Hao Jin's repository, a small demiplane that holds the countless relics Hao Jin collected over her lifetime (though a trapped creature cannot interact with any of these relics). The fighting fan casts maze on a creature within 30 feet. The fan automatically Sustains the Spell as long as you Strike a creature with it each round. The Survival or Perception DC to escape the demiplane is 34. The spell ends once the creature escapes, you fail to Strike a creature with the fan during a round, or after 1 minute, whichever comes first.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=712","weakness":{}}},{"_index":"aon18","_id":"action-713","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-713","markdown":"**Activate** <actions string=\"\" />10 minutes (envision, Interact); **Effect** The fan casts 8th-level [_raise dead_](/Spells.aspx?ID=243), consuming the _phoenix fighting fan_ in the process.","name":"10 minutes (envision, Interact)","rarity":"common","release_date":"2021-07-07","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 75</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe fan casts 8th-level raise dead , consuming the phoenix fighting fan in the process.\r\n</summary>","source":["Pathfinder #166: Despair on Danger Island"],"source_raw":["Pathfinder #166: Despair on Danger Island pg. 75"],"source_category":"Adventure Paths","source_group":"Fists of the Ruby Phoenix","source_markdown":"<row gap=\"tiny\">[Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 75</row>","speed":{},"summary":"The fan casts 8th-level raise dead , consuming the phoenix fighting fan in the process.","summary_markdown":"The fan casts 8th-level raise dead , consuming the phoenix fighting fan in the process.","text":" Activate 10 minutes (envision, Interact); Effect The fan casts 8th-level raise dead , consuming the phoenix fighting fan in the process.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=713","weakness":{}}},{"_index":"aon18","_id":"action-714","_score":2.3818138,"_source":{"actions":"Three Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-714","markdown":"**Activate** <actions string=\"Three Actions\" />command, envision; **Effect** You select any number of willing creatures you can see within 30 feet, including yourself. The selected creatures can make [nonlethal](/Traits.aspx?ID=188) attacks without taking a penalty to their attack rolls. This effect remains in place until you remove the necklace or use this activation again.","name":"command, envision","rarity":"common","release_date":"2021-07-07","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 75</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou select any number of willing creatures you can see within 30 feet, including yourself. The selected creatures can make nonlethal attacks …\r\n</summary>","source":["Pathfinder #166: Despair on Danger Island"],"source_raw":["Pathfinder #166: Despair on Danger Island pg. 75"],"source_category":"Adventure Paths","source_group":"Fists of the Ruby Phoenix","source_markdown":"<row gap=\"tiny\">[Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 75</row>","speed":{},"summary":"You select any number of willing creatures you can see within 30 feet, including yourself. The selected creatures can make nonlethal attacks …","summary_markdown":"You select any number of willing creatures you can see within 30 feet, including yourself. The selected creatures can make nonlethal attacks …","text":" Activate Three Actionscommand, envision; Effect You select any number of willing creatures you can see within 30 feet, including yourself. The selected creatures can make nonlethal attacks without taking a penalty to their attack rolls. This effect remains in place until you remove the necklace or use this activation again.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=714","weakness":{}}},{"_index":"aon18","_id":"action-715","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-715","markdown":"**Activate** <actions string=\"\" />10 minutes (envision, Interact); **Effect** The necklace consumes one of the attached silver feathers and casts 7th-level [_raise dead_](/Spells.aspx?ID=243). Activating this ability is particularly costly and every activation requires consuming one more silver feather than the previous activation.","name":"10 minutes (envision, Interact)","rarity":"common","release_date":"2021-07-07","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 75</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe necklace consumes one of the attached silver feathers and casts 7th-level raise dead . Activating this ability is particularly costly and …\r\n</summary>","source":["Pathfinder #166: Despair on Danger Island"],"source_raw":["Pathfinder #166: Despair on Danger Island pg. 75"],"source_category":"Adventure Paths","source_group":"Fists of the Ruby Phoenix","source_markdown":"<row gap=\"tiny\">[Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 75</row>","speed":{},"summary":"The necklace consumes one of the attached silver feathers and casts 7th-level raise dead . Activating this ability is particularly costly and …","summary_markdown":"The necklace consumes one of the attached silver feathers and casts 7th-level raise dead . Activating this ability is particularly costly and …","text":" Activate 10 minutes (envision, Interact); Effect The necklace consumes one of the attached silver feathers and casts 7th-level raise dead . Activating this ability is particularly costly and every activation requires consuming one more silver feather than the previous activation.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=715","weakness":{}}},{"_index":"aon18","_id":"action-716","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-716","markdown":"**Activate** <actions string=\"Free Action\" />command; **Trigger** You would be forced to move, you would be teleported, or you would take cold, electricity, or sonic damage.; ","name":"command","rarity":"common","release_date":"2021-07-07","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #167: Ready? Fight!](/Sources.aspx?ID=86) pg. 75</row>\n\n**Trigger**\r\nYou would be forced to move, you would be teleported, or you would take cold, electricity, or sonic damage.\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Pathfinder #167: Ready? Fight!"],"source_raw":["Pathfinder #167: Ready? Fight! pg. 75"],"source_category":"Adventure Paths","source_group":"Fists of the Ruby Phoenix","source_markdown":"<row gap=\"tiny\">[Pathfinder #167: Ready? Fight!](/Sources.aspx?ID=86) pg. 75</row>","speed":{},"text":" Activate Free Actioncommand; Trigger You would be forced to move, you would be teleported, or you would take cold, electricity, or sonic damage.; ","trait_markdown":"","trigger":"You would be forced to move, you would be teleported, or you would take cold, electricity, or sonic damage.","trigger_markdown":"You would be forced to move, you would be teleported, or you would take cold, electricity, or sonic damage.","type":"Action","url":"/Actions.aspx?ID=716","weakness":{}}},{"_index":"aon18","_id":"action-717","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-717","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Trigger** You Grab or restrain a creature or become grabbed or restrained by a creature; ","name":"envision","rarity":"common","release_date":"2021-07-07","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #167: Ready? Fight!](/Sources.aspx?ID=86) pg. 75</row>\n\n**Trigger**\r\nYou [Grab](/MonsterAbilities.aspx?ID=18) or restrain a creature or become [grabbed](/Conditions.aspx?ID=20) or [restrained](/Conditions.aspx?ID=33) by a creature\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Pathfinder #167: Ready? Fight!"],"source_raw":["Pathfinder #167: Ready? Fight! pg. 75"],"source_category":"Adventure Paths","source_group":"Fists of the Ruby Phoenix","source_markdown":"<row gap=\"tiny\">[Pathfinder #167: Ready? Fight!](/Sources.aspx?ID=86) pg. 75</row>","speed":{},"text":" Activate Free Actionenvision; Trigger You Grab or restrain a creature or become grabbed or restrained by a creature; ","trait_markdown":"","trigger":"You Grab or restrain a creature or become grabbed or restrained by a creature","trigger_markdown":"You [Grab](/MonsterAbilities.aspx?ID=18) or restrain a creature or become [grabbed](/Conditions.aspx?ID=20) or [restrained](/Conditions.aspx?ID=33) by a creature","type":"Action","url":"/Actions.aspx?ID=717","weakness":{}}},{"_index":"aon18","_id":"action-718","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-718","markdown":"**Activate** <actions string=\"Two Actions\" />Interact; **Effect** The cape becomes a pair of golden drake wings that grant you a fly Speed of 30 feet for 1 hour.","name":"Interact","rarity":"common","release_date":"2021-07-07","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #167: Ready? Fight!](/Sources.aspx?ID=86) pg. 74</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe cape becomes a pair of golden drake wings that grant you a fly Speed of 30 feet for 1 hour.\r\n</summary>","source":["Pathfinder #167: Ready? Fight!"],"source_raw":["Pathfinder #167: Ready? Fight! pg. 74"],"source_category":"Adventure Paths","source_group":"Fists of the Ruby Phoenix","source_markdown":"<row gap=\"tiny\">[Pathfinder #167: Ready? Fight!](/Sources.aspx?ID=86) pg. 74</row>","speed":{},"summary":"The cape becomes a pair of golden drake wings that grant you a fly Speed of 30 feet for 1 hour.","summary_markdown":"The cape becomes a pair of golden drake wings that grant you a fly Speed of 30 feet for 1 hour.","text":" Activate Two ActionsInteract; Effect The cape becomes a pair of golden drake wings that grant you a fly Speed of 30 feet for 1 hour.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=718","weakness":{}}},{"_index":"aon18","_id":"action-719","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per minute","id":"action-719","markdown":"**Activate** <actions string=\"Single Action\" />command; **Frequency** once per minute; **Effect** The cloak pushes you onward. You Stride or [Fly](/Actions.aspx?ID=94) up to your Speed, but you can move only in a straight line. You gain a +15-foot status bonus to your Speed and fly Speed for this movement.","name":"command","rarity":"common","release_date":"2021-07-07","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #167: Ready? Fight!](/Sources.aspx?ID=86) pg. 74</row>\r\n\r\n**Frequency**\r\nonce per minute\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe cloak pushes you onward. You Stride or Fly up to your Speed, but you can move only in a straight line. You gain a +15-foot status bonus to your …\r\n</summary>","source":["Pathfinder #167: Ready? Fight!"],"source_raw":["Pathfinder #167: Ready? Fight! pg. 74"],"source_category":"Adventure Paths","source_group":"Fists of the Ruby Phoenix","source_markdown":"<row gap=\"tiny\">[Pathfinder #167: Ready? Fight!](/Sources.aspx?ID=86) pg. 74</row>","speed":{},"summary":"The cloak pushes you onward. You Stride or Fly up to your Speed, but you can move only in a straight line. You gain a +15-foot status bonus to your …","summary_markdown":"The cloak pushes you onward. You Stride or Fly up to your Speed, but you can move only in a straight line. You gain a +15-foot status bonus to your …","text":" Activate Single Actioncommand; Frequency once per minute; Effect The cloak pushes you onward. You Stride or Fly up to your Speed, but you can move only in a straight line. You gain a +15-foot status bonus to your Speed and fly Speed for this movement.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=719","weakness":{}}},{"_index":"aon18","_id":"action-720","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-720","markdown":"**Activate** <actions string=\"Two Actions\" />Interact; **Frequency** once per day; **Effect** You remove your headband, which teleports you to a space adjacent to the other Invested wearer's location, if you are within 1 mile of each other.","name":"Interact","rarity":"common","release_date":"2021-07-07","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #167: Ready? Fight!](/Sources.aspx?ID=86) pg. 74</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou remove your headband, which teleports you to a space adjacent to the other Invested wearer's location, if you are within 1 mile of each other.\r\n</summary>","source":["Pathfinder #167: Ready? Fight!"],"source_raw":["Pathfinder #167: Ready? Fight! pg. 74"],"source_category":"Adventure Paths","source_group":"Fists of the Ruby Phoenix","source_markdown":"<row gap=\"tiny\">[Pathfinder #167: Ready? Fight!](/Sources.aspx?ID=86) pg. 74</row>","speed":{},"summary":"You remove your headband, which teleports you to a space adjacent to the other Invested wearer's location, if you are within 1 mile of each other.","summary_markdown":"You remove your headband, which teleports you to a space adjacent to the other Invested wearer's location, if you are within 1 mile of each other.","text":" Activate Two ActionsInteract; Frequency once per day; Effect You remove your headband, which teleports you to a space adjacent to the other Invested wearer's location, if you are within 1 mile of each other.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=720","weakness":{}}},{"_index":"aon18","_id":"action-721","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-721","markdown":"**Activate** <actions string=\"Two Actions\" />Interact ([conjuration](/Traits.aspx?ID=33), [teleportation](/Traits.aspx?ID=156))\r\n **Frequency** once per day; **Effect** You shoot an arrow at an open space on a surface within 500 feet and momentarily vanish into a wind that carries the arrow. You teleport to that location.","name":"Interact (conjuration, teleportation)","rarity":"common","release_date":"2021-07-07","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #167: Ready? Fight!](/Sources.aspx?ID=86) pg. 74</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou shoot an arrow at an open space on a surface within 500 feet and momentarily vanish into a wind that carries the arrow. You teleport to that …\r\n</summary>","source":["Pathfinder #167: Ready? Fight!"],"source_raw":["Pathfinder #167: Ready? Fight! pg. 74"],"source_category":"Adventure Paths","source_group":"Fists of the Ruby Phoenix","source_markdown":"<row gap=\"tiny\">[Pathfinder #167: Ready? Fight!](/Sources.aspx?ID=86) pg. 74</row>","speed":{},"summary":"You shoot an arrow at an open space on a surface within 500 feet and momentarily vanish into a wind that carries the arrow. You teleport to that …","summary_markdown":"You shoot an arrow at an open space on a surface within 500 feet and momentarily vanish into a wind that carries the arrow. You teleport to that …","text":" Activate Two ActionsInteract (conjuration, teleportation) Frequency once per day; Effect You shoot an arrow at an open space on a surface within 500 feet and momentarily vanish into a wind that carries the arrow. You teleport to that location.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=721","weakness":{}}},{"_index":"aon18","_id":"action-722","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-722","markdown":"**Activate** <actions string=\"Two Actions\" />command, Interact ([electricity](/Traits.aspx?ID=56))\r\n **Frequency** once per hour; **Effect** You shoot an arrow at the sky and it tears an extraplanar rift that resembles a storm cloud in a 30-foot burst centered on a point within 200 feet. A torrent of rain pours down from the rift for 1 minute or until you Dismiss the effect. The area within the torrent becomes difficult terrain for all movement (including [Flying](/Actions.aspx?ID=94)). As an Interact action, you can fire an arrow into the rift to cause a bolt of lightning to strike a creature in the area. The creature takes 5d12 lightning damage and must attempt a DC 41 [basic](/Rules.aspx?ID=329) Reflex save.","name":"command, Interact (electricity)","rarity":"common","release_date":"2021-07-07","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #167: Ready? Fight!](/Sources.aspx?ID=86) pg. 74</row>\r\n\r\n**Frequency**\r\nonce per hour\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou shoot an arrow at the sky and it tears an extraplanar rift that resembles a storm cloud in a 30-foot burst centered on a point within 200 feet. A …\r\n</summary>","source":["Pathfinder #167: Ready? Fight!"],"source_raw":["Pathfinder #167: Ready? Fight! pg. 74"],"source_category":"Adventure Paths","source_group":"Fists of the Ruby Phoenix","source_markdown":"<row gap=\"tiny\">[Pathfinder #167: Ready? Fight!](/Sources.aspx?ID=86) pg. 74</row>","speed":{},"summary":"You shoot an arrow at the sky and it tears an extraplanar rift that resembles a storm cloud in a 30-foot burst centered on a point within 200 feet. A …","summary_markdown":"You shoot an arrow at the sky and it tears an extraplanar rift that resembles a storm cloud in a 30-foot burst centered on a point within 200 feet. A …","text":" Activate Two Actionscommand, Interact (electricity) Frequency once per hour; Effect You shoot an arrow at the sky and it tears an extraplanar rift that resembles a storm cloud in a 30-foot burst centered on a point within 200 feet. A torrent of rain pours down from the rift for 1 minute or until you Dismiss the effect. The area within the torrent becomes difficult terrain for all movement (including Flying). As an Interact action, you can fire an arrow into the rift to cause a bolt of lightning to strike a creature in the area. The creature takes 5d12 lightning damage and must attempt a DC 41 basic Reflex save.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=722","weakness":{}}},{"_index":"aon18","_id":"action-723","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per week","id":"action-723","markdown":"**Activate** <actions string=\"\" />10 minutes (command, envision, Interact); **Frequency** once per week; **Effect** You fire a volley of arrows into the sky. You create the effects of a successful [_control weather_](/Rituals.aspx?ID=9) ritual.","name":"10 minutes (command, envision, Interact)","rarity":"common","release_date":"2021-07-07","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #167: Ready? Fight!](/Sources.aspx?ID=86) pg. 74</row>\r\n\r\n**Frequency**\r\nonce per week\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou fire a volley of arrows into the sky. You create the effects of a successful control weather ritual.\r\n</summary>","source":["Pathfinder #167: Ready? Fight!"],"source_raw":["Pathfinder #167: Ready? Fight! pg. 74"],"source_category":"Adventure Paths","source_group":"Fists of the Ruby Phoenix","source_markdown":"<row gap=\"tiny\">[Pathfinder #167: Ready? Fight!](/Sources.aspx?ID=86) pg. 74</row>","speed":{},"summary":"You fire a volley of arrows into the sky. You create the effects of a successful control weather ritual.","summary_markdown":"You fire a volley of arrows into the sky. You create the effects of a successful control weather ritual.","text":" Activate 10 minutes (command, envision, Interact); Frequency once per week; Effect You fire a volley of arrows into the sky. You create the effects of a successful control weather ritual.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=723","weakness":{}}},{"_index":"aon18","_id":"action-724","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-724","markdown":"**Activate** <actions string=\"Reaction\" />Interact; **Frequency** once per day; **Trigger** you use the starless scope as a divine focus; **Requirements** you worship Desna; **Effect** You attempt to enhance the effects of a spell as you cast it by attempting a [Religion](/Skills.aspx?ID=13) check against the spell's DC, as determined by [Table 105](/Rules.aspx?ID=554)\r\n\r\n**Critical Success** Any attack rolls you make with the spell gain a +2 status bonus, and any saving throw a foe makes against the spell takes a 2 status penalty. If you would normally cast the spell from a spell slot, and the spell is 5th level or lower, you don't spend the spell slot and cast the spell from the _starless scope_ instead.<br />\r\n**Success** Any attack rolls you make with the spell gain a +1 status bonus, and any saving throw a foe makes against the spell takes a 1 status penalty.<br />\r\n**Failure** The spell is cast normally. Attempt a DC 11 flat check. On a failure, the _starless scope's_ lens shatters.<br />\r\n**Critical Failure** The spell is disrupted and the _starless scope's_ lens shatters.","name":"Interact","rarity":"common","release_date":"2021-07-07","requirement":"you worship Desna","requirement_markdown":"you worship Desna","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Malevolence](/Sources.aspx?ID=88) pg. 67</row>\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Trigger**\r\nyou use the _starless scope_ as a divine focus\r\n\r\n**Requirement**\r\nyou worship Desna\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou attempt to enhance the effects of a spell as you cast it by attempting a Religion check against the spell's DC, as determined by Table 105 \r\n</summary>","source":["Malevolence"],"source_raw":["Malevolence pg. 67"],"source_category":"Adventures","source_group":"Malevolence","source_markdown":"<row gap=\"tiny\">[Malevolence](/Sources.aspx?ID=88) pg. 67</row>","speed":{},"summary":"You attempt to enhance the effects of a spell as you cast it by attempting a Religion check against the spell's DC, as determined by Table 105 ","summary_markdown":"You attempt to enhance the effects of a spell as you cast it by attempting a Religion check against the spell's DC, as determined by Table 105 ","text":" Activate ReactionInteract; Frequency once per day; Trigger you use the starless scope as a divine focus; Requirements you worship Desna; Effect You attempt to enhance the effects of a spell as you cast it by attempting a Religion check against the spell's DC, as determined by Table 105 Critical Success Any attack rolls you make with the spell gain a +2 status bonus, and any saving throw a foe makes against the spell takes a 2 status penalty. If you would normally cast the spell from a spell slot, and the spell is 5th level or lower, you don't spend the spell slot and cast the spell from the starless scope instead. Success Any attack rolls you make with the spell gain a +1 status bonus, and any saving throw a foe makes against the spell takes a 1 status penalty. Failure The spell is cast normally. Attempt a DC 11 flat check. On a failure, the starless scope's lens shatters. Critical Failure The spell is disrupted and the starless scope's lens shatters.","trait_markdown":"","trigger":"you use the starless scope as a divine focus","trigger_markdown":"you use the _starless scope_ as a divine focus","type":"Action","url":"/Actions.aspx?ID=724","weakness":{}}},{"_index":"aon18","_id":"action-725","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-725","markdown":"**Activate** <actions string=\"Two Actions\" />Interact ([abjuration](/Traits.aspx?ID=2), [divine](/Traits.aspx?ID=48)) **Frequency** once per hour; **Effect** You raise the scope to your eye and observe a creature within 30 feet. You can attempt to identify the creature by [Recalling Knowledge](/Actions.aspx?ID=26). The _starless scope_ adds a +2 item bonus to this check. If the creature is associated with the Dominion of the Black or the Elder Mythos, or is a creature whose actions have blasphemed against Desna (Ioseff Xarwin's ghost falls into this latter category), the creature must attempt a DC 27 Will save.\r\n\r\n**Critical Success** The creature is unaffected, and the _starless scope's_ lens shatters.<br />\r\n**Success** The creature shines with starlight for 1 round. During this time, the creature can't be [concealed](/Conditions.aspx?ID=4) if it is visible. If it's [invisible](/Conditions.aspx?ID=26), it's concealed rather than being [undetected](/Conditions.aspx?ID=39). The creature takes a 1 status penalty to saving throws against [divine](/Traits.aspx?ID=48) effects while it shimmers with starlight.<br />\r\n**Failure** As success, but the creature also suffers an additional effect. An [incorporeal](/Traits.aspx?ID=222) creature loses its incorporeal trait as long as it shines with starlight. Any other creature becomes [slowed 1](/Conditions.aspx?ID=35) as long as it shines with starlight.<br />\r\n**Critical Failure** As failure, but the duration of the starlight is 1 minute, and the status penalty to saving throws against divine effects increases to 2.","name":"Interact (abjuration, divine)","rarity":"common","release_date":"2021-07-07","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Malevolence](/Sources.aspx?ID=88) pg. 67</row>\r\n\r\n**Frequency**\r\nonce per hour\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou raise the scope to your eye and observe a creature within 30 feet. You can attempt to identify the creature by Recalling Knowledge . The …\r\n</summary>","source":["Malevolence"],"source_raw":["Malevolence pg. 67"],"source_category":"Adventures","source_group":"Malevolence","source_markdown":"<row gap=\"tiny\">[Malevolence](/Sources.aspx?ID=88) pg. 67</row>","speed":{},"summary":"You raise the scope to your eye and observe a creature within 30 feet. You can attempt to identify the creature by Recalling Knowledge . The …","summary_markdown":"You raise the scope to your eye and observe a creature within 30 feet. You can attempt to identify the creature by Recalling Knowledge . The …","text":" Activate Two ActionsInteract (abjuration, divine) Frequency once per hour; Effect You raise the scope to your eye and observe a creature within 30 feet. You can attempt to identify the creature by Recalling Knowledge. The starless scope adds a +2 item bonus to this check. If the creature is associated with the Dominion of the Black or the Elder Mythos, or is a creature whose actions have blasphemed against Desna (Ioseff Xarwin's ghost falls into this latter category), the creature must attempt a DC 27 Will save. Critical Success The creature is unaffected, and the starless scope's lens shatters. Success The creature shines with starlight for 1 round. During this time, the creature can't be concealed if it is visible. If it's invisible, it's concealed rather than being undetected. The creature takes a 1 status penalty to saving throws against divine effects while it shimmers with starlight. Failure As success, but the creature also suffers an additional effect. An incorporeal creature loses its incorporeal trait as long as it shines with starlight. Any other creature becomes slowed 1 as long as it shines with starlight. Critical Failure As failure, but the duration of the starlight is 1 minute, and the status penalty to saving throws against divine effects increases to 2.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=725","weakness":{}}},{"_index":"aon18","_id":"action-726","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per month","id":"action-726","markdown":"**Activate** <actions string=\"\" />1 hour (Intract); **Research** Accumulate 12 RP by making DC 20 Occultism (expert) checks when Researching (1 week per attempt); **Frequency** once per month; **Effect** The first activation ritual is known as “Speak to the Void” and allows the user to contact an intelligence in a distant part of the universe, provided the mirror shows that location (regardless of distance). This alien intelligence infuses the user's mind with answers, allowing the user to [Recall Knowledge](/Actions.aspx?ID=26) using [Nature](/Domains.aspx?ID=22) or [Occultism](/Skills.aspx?ID=11) as if they were legendary proficiency with the skill (including the +8 proficiency bonus). If this check fails, the character takes 10d6 mental damage (100 mental damage on a critical failure) as the imparted knowledge does more harm than good.","name":"1 hour (Intract); <b>Research</b> Accumulate 12 RP by making DC 20 Occultism (expert) checks when Researching (1 week per attempt)","rarity":"common","release_date":"2021-07-07","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Malevolence](/Sources.aspx?ID=88) pg. 68</row>\r\n\r\n**Frequency**\r\nonce per month\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe first activation ritual is known as “Speak to the Void” and allows the user to contact an intelligence in a distant part of the universe, …\r\n</summary>","source":["Malevolence"],"source_raw":["Malevolence pg. 68"],"source_category":"Adventures","source_group":"Malevolence","source_markdown":"<row gap=\"tiny\">[Malevolence](/Sources.aspx?ID=88) pg. 68</row>","speed":{},"summary":"The first activation ritual is known as “Speak to the Void” and allows the user to contact an intelligence in a distant part of the universe, …","summary_markdown":"The first activation ritual is known as “Speak to the Void” and allows the user to contact an intelligence in a distant part of the universe, …","text":" Activate 1 hour (Intract); Research Accumulate 12 RP by making DC 20 Occultism (expert) checks when Researching (1 week per attempt); Frequency once per month; Effect The first activation ritual is known as “Speak to the Void” and allows the user to contact an intelligence in a distant part of the universe, provided the mirror shows that location (regardless of distance). This alien intelligence infuses the user's mind with answers, allowing the user to Recall Knowledge using Nature or Occultism as if they were legendary proficiency with the skill (including the +8 proficiency bonus). If this check fails, the character takes 10d6 mental damage (100 mental damage on a critical failure) as the imparted knowledge does more harm than good.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=726","weakness":{}}},{"_index":"aon18","_id":"action-727","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per year","id":"action-727","markdown":"**Activate** <actions string=\"\" />1 hour (Interact); **Research** Accumulate 12 RP by making DC 30 Occultism (master) checks when Researching (1 month per attempt); **Frequency** once per year; **Effect** The second activation ritual is known as “Call from the Void.” The user performs a 1-hour-long rite before the _Void Mirror_, during which they indicate a type of [aberration](/Traits.aspx?ID=1), [beast](/Traits.aspx?ID=20), [fungus](/Traits.aspx?ID=77), [ooze](/Traits.aspx?ID=122), or [plant](/Traits.aspx?ID=125) creature that's an alien life form from the planet the user is currently located on. The target creature must be a level equal to or less than the user's level +4. As the rite ends, the user attempts an Occultism check against the target creature's Will DC.\r\n\r\n**Critical Success** The creature is drawn across the universe to appear in a space adjacent to the _Void Mirror_. The creature's initial attitude toward the user is [helpful](/Conditions.aspx?ID=21), but this attitude can shift quickly if the creature realizes its goals and personality differs dramatically from the user's, or if the user makes a request of the creature that's against its nature. As long both the creature and the user are within 30 feet of the _Void Mirror_, the user can return the creature to its original location by Dismissing this activation. The creature can attempt a Will save against the user's Occultism DC to resist being returned; if it succeeds, it's temporarily immune for 24 hours.<br />\r\n**Success** As critical success, but the creature is [indifferent](/Conditions.aspx?ID=25) upon arrival.<br />\r\n**Failure** As critical success, but the creature is [hostile](/Conditions.aspx?ID=23) upon arrival.<br />\r\n**Critical Failure** As failure, but magical feedback from the failed activation causes the user to become [stunned 3](/Conditions.aspx?ID=36).","name":"1 hour (Interact); <b>Research</b> Accumulate 12 RP by making DC 30 Occultism (master) checks when Researching (1 month per attempt)","rarity":"common","release_date":"2021-07-07","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Malevolence](/Sources.aspx?ID=88) pg. 68</row>\r\n\r\n**Frequency**\r\nonce per year\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe second activation ritual is known as “Call from the Void.” The user performs a 1-hour-long rite before the Void Mirror , during which they …\r\n</summary>","source":["Malevolence"],"source_raw":["Malevolence pg. 68"],"source_category":"Adventures","source_group":"Malevolence","source_markdown":"<row gap=\"tiny\">[Malevolence](/Sources.aspx?ID=88) pg. 68</row>","speed":{},"summary":"The second activation ritual is known as “Call from the Void.” The user performs a 1-hour-long rite before the Void Mirror , during which they …","summary_markdown":"The second activation ritual is known as “Call from the Void.” The user performs a 1-hour-long rite before the Void Mirror , during which they …","text":" Activate 1 hour (Interact); Research Accumulate 12 RP by making DC 30 Occultism (master) checks when Researching (1 month per attempt); Frequency once per year; Effect The second activation ritual is known as “Call from the Void.” The user performs a 1-hour-long rite before the Void Mirror , during which they indicate a type of aberration, beast, fungus, ooze, or plant creature that's an alien life form from the planet the user is currently located on. The target creature must be a level equal to or less than the user's level +4. As the rite ends, the user attempts an Occultism check against the target creature's Will DC. Critical Success The creature is drawn across the universe to appear in a space adjacent to the Void Mirror . The creature's initial attitude toward the user is helpful, but this attitude can shift quickly if the creature realizes its goals and personality differs dramatically from the user's, or if the user makes a request of the creature that's against its nature. As long both the creature and the user are within 30 feet of the Void Mirror , the user can return the creature to its original location by Dismissing this activation. The creature can attempt a Will save against the user's Occultism DC to resist being returned; if it succeeds, it's temporarily immune for 24 hours. Success As critical success, but the creature is indifferent upon arrival. Failure As critical success, but the creature is hostile upon arrival. Critical Failure As failure, but magical feedback from the failed activation causes the user to become stunned 3.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=727","weakness":{}}},{"_index":"aon18","_id":"action-728","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per century","id":"action-728","markdown":"**Activate** <actions string=\"\" />7 days (Interact); **Research** Accumulate 12 RP by making DC 40 Occultism (legendary) checks when Researching (1 year per attempt); **Frequency** once per century; **Effect** The third activation ritual is known as “Become the Void” and requires the user to continue performing the rite for 7 consecutive days (as if they were performing a multi-day ritual). If the user fails to perform this rite for one of these 7 consecutive days, they immediately suffer the critical failure effect below.\r\n\r\n**Critical Success** The user's body, mind, and soul are infused with alien energies drawn from the Dark Tapestry, which transforms the user into an [aberration](/Traits.aspx?ID=1) of a level no higher than their current level +4. This new form could be an existing aberration or a unique one of the GM's creation. The user retains their memories and spellcasting ability (including any rituals they know) but becomes chaotic evil and loses all other abilities they possessed in their previous form.<br />\r\n**Success** As critical success, but the aberration the user transforms into can be of a level no higher than half the user's current level.<br />\r\n**Failure** The user's attempt to change is a painful mistake that deals 10d6+40 bludgeoning damage as their body twists, bends and breaks. Ultimately, they are not transformed.<br />\r\n**Critical Failure** The user is slain, but their body shifts and transforms into a brand new creature as the bodiless alien intelligence Tchekuth incubates within the user's flesh, mind and soul. This transformation takes another 7 days to complete but can be halted indefinitely if the _Void Mirror_ is placed in a specially constructed frame aimed at the body's location (regardless of any solid object between the mirror and the body). Slowing or stopping this transformation via other means requires complex rituals or divine intervention, subject to the GM's whim. After 7 days, the body completes its transformation and Tchekuth rises once more as a physical threat.","name":"7 days (Interact); <b>Research</b> Accumulate 12 RP by making DC 40 Occultism (legendary) checks when Researching (1 year per attempt)","rarity":"common","release_date":"2021-07-07","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Malevolence](/Sources.aspx?ID=88) pg. 68</row>\r\n\r\n**Frequency**\r\nonce per century\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe third activation ritual is known as “Become the Void” and requires the user to continue performing the rite for 7 consecutive days (as if they …\r\n</summary>","source":["Malevolence"],"source_raw":["Malevolence pg. 68"],"source_category":"Adventures","source_group":"Malevolence","source_markdown":"<row gap=\"tiny\">[Malevolence](/Sources.aspx?ID=88) pg. 68</row>","speed":{},"summary":"The third activation ritual is known as “Become the Void” and requires the user to continue performing the rite for 7 consecutive days (as if they …","summary_markdown":"The third activation ritual is known as “Become the Void” and requires the user to continue performing the rite for 7 consecutive days (as if they …","text":" Activate 7 days (Interact); Research Accumulate 12 RP by making DC 40 Occultism (legendary) checks when Researching (1 year per attempt); Frequency once per century; Effect The third activation ritual is known as “Become the Void” and requires the user to continue performing the rite for 7 consecutive days (as if they were performing a multi-day ritual). If the user fails to perform this rite for one of these 7 consecutive days, they immediately suffer the critical failure effect below. Critical Success The user's body, mind, and soul are infused with alien energies drawn from the Dark Tapestry, which transforms the user into an aberration of a level no higher than their current level +4. This new form could be an existing aberration or a unique one of the GM's creation. The user retains their memories and spellcasting ability (including any rituals they know) but becomes chaotic evil and loses all other abilities they possessed in their previous form. Success As critical success, but the aberration the user transforms into can be of a level no higher than half the user's current level. Failure The user's attempt to change is a painful mistake that deals 10d6+40 bludgeoning damage as their body twists, bends and breaks. Ultimately, they are not transformed. Critical Failure The user is slain, but their body shifts and transforms into a brand new creature as the bodiless alien intelligence Tchekuth incubates within the user's flesh, mind and soul. This transformation takes another 7 days to complete but can be halted indefinitely if the Void Mirror is placed in a specially constructed frame aimed at the body's location (regardless of any solid object between the mirror and the body). Slowing or stopping this transformation via other means requires complex rituals or divine intervention, subject to the GM's whim. After 7 days, the body completes its transformation and Tchekuth rises once more as a physical threat.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=728","weakness":{}}},{"_index":"aon18","_id":"action-729","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"frequency":"a number of times per day equal to your level","id":"action-729","markdown":"<title level=\"1\" right=\"Action\">[Anadi Venom](/Actions.aspx?ID=729) <actions string=\"Single Action\" /></title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 103 <sup>2.0</sup></row>\n\n**Frequency** a number of times per day equal to your level\n\n</column>\r\n\r\n---\r\n\r\nYou envenom your fangs. If the next fangs Strike you make before the end of your turn hits and deals damage, the Strike deals an additional 1d6 poison damage. On a critical failure, the poison is wasted as normal. At 12th level, this poison damage increases to 2d6.","name":"Anadi Venom","rarity":"common","release_date":"2021-07-07","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 103 <sup>2.0</sup></row>\r\n\r\n**Frequency**\r\na number of times per day equal to your level\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou envenom your fangs. If the next fangs Strike you make before the end of your turn hits and deals damage, the Strike deals an additional 1d6 …\r\n</summary>","source":["The Mwangi Expanse"],"source_raw":["The Mwangi Expanse pg. 103"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[The Mwangi Expanse](/Sources.aspx?ID=89) pg. 103 <sup>2.0</sup></row>","speed":{},"summary":"You envenom your fangs. If the next fangs Strike you make before the end of your turn hits and deals damage, the Strike deals an additional 1d6 …","summary_markdown":"You envenom your fangs. If the next fangs Strike you make before the end of your turn hits and deals damage, the Strike deals an additional 1d6 …","text":" Anadi Venom Single Action Source The Mwangi Expanse pg. 103 2.0 Frequency a number of times per day equal to your level --- You envenom your fangs. If the next fangs Strike you make before the end of your turn hits and deals damage, the Strike deals an additional 1d6 poison damage. On a critical failure, the poison is wasted as normal. At 12th level, this poison damage increases to 2d6.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=729","weakness":{}}},{"_index":"aon18","_id":"action-730","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-730","markdown":"<title level=\"1\" right=\"Action\">[Change Shape](/Actions.aspx?ID=730) <actions string=\"Single Action\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Anadi\" url=\"/Traits.aspx?ID=255\" />\r\n<trait label=\"Arcane\" url=\"/Traits.aspx?ID=11\" />\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n<trait label=\"Polymorph\" url=\"/Traits.aspx?ID=127\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 103 <sup>2.0</sup></row>\n\n</column>\r\n\r\n---\r\n\r\nYou change into your human or spider shape. Each shape has a specific, persistent appearance. In your human shape, you can't use [unarmed](/Traits.aspx?ID=199) attacks granted by your ancestry. You aren't [flat-footed](/Conditions.aspx?ID=16) when climbing in your spider shape. However, in your spider shape you can't use weapons, shields, or other held items of any sort, and you are limited in what actions you can take that have the [manipulate](/Actions.aspx?ID=639) trait. The only manipulate actions you can take are to Cast a Spell with somatic components, weave silk or webbing, or simple Interact actions such as opening an unlocked door. Your spider legs can't perform actions that require fingers or significant manual dexterity, including any action that would require a check to accomplish. The GM might determine other manipulate actions are appropriate for your spider legs.","name":"Change Shape","rarity":"common","release_date":"2021-07-07","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Anadi\" url=\"/Traits.aspx?ID=255\" />\r\n<trait label=\"Arcane\" url=\"/Traits.aspx?ID=11\" />\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n<trait label=\"Polymorph\" url=\"/Traits.aspx?ID=127\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 103 <sup>2.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou change into your human or spider shape. Each shape has a specific, persistent appearance. In your human shape, you can't use unarmed attacks …\r\n</summary>","source":["The Mwangi Expanse"],"source_raw":["The Mwangi Expanse pg. 103"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[The Mwangi Expanse](/Sources.aspx?ID=89) pg. 103 <sup>2.0</sup></row>","speed":{},"summary":"You change into your human or spider shape. Each shape has a specific, persistent appearance. In your human shape, you can't use unarmed attacks …","summary_markdown":"You change into your human or spider shape. Each shape has a specific, persistent appearance. In your human shape, you can't use unarmed attacks …","text":" Change Shape Single Action Source The Mwangi Expanse pg. 103 2.0 --- You change into your human or spider shape. Each shape has a specific, persistent appearance. In your human shape, you can't use unarmed attacks granted by your ancestry. You aren't flat-footed when climbing in your spider shape. However, in your spider shape you can't use weapons, shields, or other held items of any sort, and you are limited in what actions you can take that have the manipulate trait. The only manipulate actions you can take are to Cast a Spell with somatic components, weave silk or webbing, or simple Interact actions such as opening an unlocked door. Your spider legs can't perform actions that require fingers or significant manual dexterity, including any action that would require a check to accomplish. The GM might determine other manipulate actions are appropriate for your spider legs.","trait":["Anadi","Arcane","Concentrate","Polymorph","Transmutation"],"trait_markdown":"[Anadi](/Traits.aspx?ID=255), [Arcane](/Traits.aspx?ID=11), [Concentrate](/Traits.aspx?ID=32), [Polymorph](/Traits.aspx?ID=127), [Transmutation](/Traits.aspx?ID=157)","trait_raw":["Anadi","Arcane","Concentrate","Polymorph","Transmutation"],"type":"Action","url":"/Actions.aspx?ID=730","weakness":{}}},{"_index":"aon18","_id":"action-731","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"frequency":"once per day","id":"action-731","markdown":"<title level=\"1\" right=\"Action\">[Call to Axis](/Actions.aspx?ID=731) <actions string=\"Free Action\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Fortune\" url=\"/Traits.aspx?ID=76\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 107 <sup>2.0</sup></row>\n\n**Frequency** once per day\n\n**Requirements** You are about to attempt a check to [Recall Knowledge](/Actions.aspx?ID=26).\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou call upon the knowledge of Axis to ensure the accuracy of your information. You roll a second time and use the higher result. If you roll a critical failure, you get a failure instead. If you roll a success, you get a critical success instead.","name":"Call to Axis","rarity":"common","release_date":"2021-07-07","requirement":"You are about to attempt a check to Recall Knowledge .","requirement_markdown":"You are about to attempt a check to [Recall Knowledge](/Actions.aspx?ID=26).","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Fortune\" url=\"/Traits.aspx?ID=76\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 107 <sup>2.0</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n**Requirement**\r\nYou are about to attempt a check to [Recall Knowledge](/Actions.aspx?ID=26).\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou call upon the knowledge of Axis to ensure the accuracy of your information. You roll a second time and use the higher result. If you roll a …\r\n</summary>","source":["The Mwangi Expanse"],"source_raw":["The Mwangi Expanse pg. 107"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[The Mwangi Expanse](/Sources.aspx?ID=89) pg. 107 <sup>2.0</sup></row>","speed":{},"summary":"You call upon the knowledge of Axis to ensure the accuracy of your information. You roll a second time and use the higher result. If you roll a …","summary_markdown":"You call upon the knowledge of Axis to ensure the accuracy of your information. You roll a second time and use the higher result. If you roll a …","text":" Call to Axis Free Action Source The Mwangi Expanse pg. 107 2.0 Frequency once per day Requirements You are about to attempt a check to Recall Knowledge. --- You call upon the knowledge of Axis to ensure the accuracy of your information. You roll a second time and use the higher result. If you roll a critical failure, you get a failure instead. If you roll a success, you get a critical success instead.","trait":["Fortune"],"trait_markdown":"[Fortune](/Traits.aspx?ID=76)","trait_raw":["Fortune"],"type":"Action","url":"/Actions.aspx?ID=731","weakness":{}}},{"_index":"aon18","_id":"action-732","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"frequency":"once per hour","id":"action-732","markdown":"<title level=\"1\" right=\"Action\">[Toxic Skin](/Actions.aspx?ID=732) <actions string=\"Reaction\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Grippli\" url=\"/Traits.aspx?ID=264\" />\r\n<trait label=\"Poison\" url=\"/Traits.aspx?ID=126\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 119 <sup>2.0</sup></row>\n\n**Frequency** once per hour\r\n\r\n**Trigger** A creature touches you, such as by [Grappling](/Actions.aspx?ID=35) you, successfully hitting you with an [unarmed](/Traits.aspx?ID=199) attack, or using a touch-range spell against you.\n\n</column>\r\n\r\n---\r\n\r\nYou exude a deadly toxin. The triggering creature takes 1d4 poison damage ([basic](/Rules.aspx?ID=329) Fortitude save using your class DC or spell DC, whichever is higher). At 3rd level and every 2 levels thereafter, the damage increases by 1d4.","name":"Toxic Skin","rarity":"common","release_date":"2021-07-07","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Grippli\" url=\"/Traits.aspx?ID=264\" />\r\n<trait label=\"Poison\" url=\"/Traits.aspx?ID=126\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 119 <sup>2.0</sup></row>\r\n\r\n**Frequency**\r\nonce per hour\r\n\r\n**Trigger**\r\nA creature touches you, such as by [Grappling](/Actions.aspx?ID=35) you, successfully hitting you with an [unarmed](/Traits.aspx?ID=199) attack, or using a touch-range spell against you.\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou exude a deadly toxin. The triggering creature takes 1d4 poison damage ( basic Fortitude save using your class DC or spell DC, whichever is …\r\n</summary>","source":["The Mwangi Expanse"],"source_raw":["The Mwangi Expanse pg. 119"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[The Mwangi Expanse](/Sources.aspx?ID=89) pg. 119 <sup>2.0</sup></row>","speed":{},"summary":"You exude a deadly toxin. The triggering creature takes 1d4 poison damage ( basic Fortitude save using your class DC or spell DC, whichever is …","summary_markdown":"You exude a deadly toxin. The triggering creature takes 1d4 poison damage ( basic Fortitude save using your class DC or spell DC, whichever is …","text":" Toxic Skin Reaction Source The Mwangi Expanse pg. 119 2.0 Frequency once per hour Trigger A creature touches you, such as by Grappling you, successfully hitting you with an unarmed attack, or using a touch-range spell against you. --- You exude a deadly toxin. The triggering creature takes 1d4 poison damage (basic Fortitude save using your class DC or spell DC, whichever is higher). At 3rd level and every 2 levels thereafter, the damage increases by 1d4.","trait":["Grippli","Poison"],"trait_markdown":"[Grippli](/Traits.aspx?ID=264), [Poison](/Traits.aspx?ID=126)","trait_raw":["Grippli","Poison"],"trigger":"A creature touches you, such as by Grappling you, successfully hitting you with an unarmed attack, or using a touch-range spell against you.","trigger_markdown":"A creature touches you, such as by [Grappling](/Actions.aspx?ID=35) you, successfully hitting you with an [unarmed](/Traits.aspx?ID=199) attack, or using a touch-range spell against you.","type":"Action","url":"/Actions.aspx?ID=732","weakness":{}}},{"_index":"aon18","_id":"action-733","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"frequency":"once per day","id":"action-733","markdown":"<title level=\"1\" right=\"Action\">[Barbed Quills](/Actions.aspx?ID=733) <actions string=\"Reaction\" /></title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 123 <sup>2.0</sup></row>\n\n**Frequency** once per day\r\n\r\n**Trigger** You are hit with an [unarmed](/Traits.aspx?ID=199) strike or a strike with a non-[reach](/Traits.aspx?ID=192) melee weapon.\n\n</column>\r\n\r\n---\r\n\r\nYou break off quills in your attacker's flesh. You deal 1d8 piercing damage to the triggering creature ([basic](/Rules.aspx?ID=329) Reflex save using your class DC or spell DC, whichever is higher.) On a critical failure, the creature also takes 1d4 [persistent bleed damage](/Conditions.aspx?ID=29) as your quills hook into its flesh. At 3rd level, and every 2 levels thereafter, this damage increases by 1d8 and the persistent piercing damage increases by 1.","name":"Barbed Quills","rarity":"common","release_date":"2021-07-07","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 123 <sup>2.0</sup></row>\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Trigger**\r\nYou are hit with an [unarmed](/Traits.aspx?ID=199) strike or a strike with a non-[reach](/Traits.aspx?ID=192) melee weapon.\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou break off quills in your attacker's flesh. You deal 1d8 piercing damage to the triggering creature ( basic Reflex save using your class DC or …\r\n</summary>","source":["The Mwangi Expanse"],"source_raw":["The Mwangi Expanse pg. 123"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[The Mwangi Expanse](/Sources.aspx?ID=89) pg. 123 <sup>2.0</sup></row>","speed":{},"summary":"You break off quills in your attacker's flesh. You deal 1d8 piercing damage to the triggering creature ( basic Reflex save using your class DC or …","summary_markdown":"You break off quills in your attacker's flesh. You deal 1d8 piercing damage to the triggering creature ( basic Reflex save using your class DC or …","text":" Barbed Quills Reaction Source The Mwangi Expanse pg. 123 2.0 Frequency once per day Trigger You are hit with an unarmed strike or a strike with a non-reach melee weapon. --- You break off quills in your attacker's flesh. You deal 1d8 piercing damage to the triggering creature (basic Reflex save using your class DC or spell DC, whichever is higher.) On a critical failure, the creature also takes 1d4 persistent bleed damage as your quills hook into its flesh. At 3rd level, and every 2 levels thereafter, this damage increases by 1d8 and the persistent piercing damage increases by 1.","trait_markdown":"","trigger":"You are hit with an unarmed strike or a strike with a non- reach melee weapon.","trigger_markdown":"You are hit with an [unarmed](/Traits.aspx?ID=199) strike or a strike with a non-[reach](/Traits.aspx?ID=192) melee weapon.","type":"Action","url":"/Actions.aspx?ID=733","weakness":{}}},{"_index":"aon18","_id":"action-734","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-734","markdown":"**Activate** <actions string=\"Single Action\" />command; **Frequency** once per day; **Effect** You ask the mask about the deeds of a particular ancestor, and the mask speaks for 10 minutes, recalling the tales it knows about that ancestor. The mask is limited by what information a particular ancestor shared with it. ","name":"command","rarity":"common","release_date":"2021-07-07","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 34 <sup>2.0</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou ask the mask about the deeds of a particular ancestor, and the mask speaks for 10 minutes, recalling the tales it knows about that ancestor. The …\r\n</summary>","source":["The Mwangi Expanse"],"source_raw":["The Mwangi Expanse pg. 34"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[The Mwangi Expanse](/Sources.aspx?ID=89) pg. 34 <sup>2.0</sup></row>","speed":{},"summary":"You ask the mask about the deeds of a particular ancestor, and the mask speaks for 10 minutes, recalling the tales it knows about that ancestor. The …","summary_markdown":"You ask the mask about the deeds of a particular ancestor, and the mask speaks for 10 minutes, recalling the tales it knows about that ancestor. The …","text":" Activate Single Actioncommand; Frequency once per day; Effect You ask the mask about the deeds of a particular ancestor, and the mask speaks for 10 minutes, recalling the tales it knows about that ancestor. The mask is limited by what information a particular ancestor shared with it. ","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=734","weakness":{}}},{"_index":"aon18","_id":"action-735","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-735","markdown":"**Activate** <actions string=\"\" />1 minute (envision, Interact); **Effect** You place your hand on the stone and focus on the stone's light. The stone's glow envelopes all creatures in a 10-foot radius with its light and attempts to teleport the creatures to its paired stone. If there is no open space within 30 feet of the target waystone, the teleportation attempt fails. A creature can resist the teleportation with a successful DC 45 Will save.","name":"1 minute (envision, Interact)","rarity":"common","release_date":"2021-07-07","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 207 <sup>2.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou place your hand on the stone and focus on the stone's light. The stone's glow envelopes all creatures in a 10-foot radius with its light and …\r\n</summary>","source":["The Mwangi Expanse"],"source_raw":["The Mwangi Expanse pg. 207"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[The Mwangi Expanse](/Sources.aspx?ID=89) pg. 207 <sup>2.0</sup></row>","speed":{},"summary":"You place your hand on the stone and focus on the stone's light. The stone's glow envelopes all creatures in a 10-foot radius with its light and …","summary_markdown":"You place your hand on the stone and focus on the stone's light. The stone's glow envelopes all creatures in a 10-foot radius with its light and …","text":" Activate 1 minute (envision, Interact); Effect You place your hand on the stone and focus on the stone's light. The stone's glow envelopes all creatures in a 10-foot radius with its light and attempts to teleport the creatures to its paired stone. If there is no open space within 30 feet of the target waystone, the teleportation attempt fails. A creature can resist the teleportation with a successful DC 45 Will save.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=735","weakness":{}}},{"_index":"aon18","_id":"action-736","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-736","markdown":"**Activate** <actions string=\"Single Action\" />command; **Frequency** once per day; **Effect** You gain a +1 status bonus to Will saves. Choose a weapon or an [unarmed](/Traits.aspx?ID=199) Strike; your chosen attack deals an extra 1d6 fire damage for the next 1 minute. \n\n**Special** If you are a zombie at a time when Mzali is entirely purged of foreigners, your duty is fulfilled and you are immediately destroyed.","name":"command","rarity":"common","release_date":"2021-07-07","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 230 <sup>2.0</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou gain a +1 status bonus to Will saves. Choose a weapon or an unarmed Strike; your chosen attack deals an extra 1d6 fire damage for the next 1 …\r\n</summary>","source":["The Mwangi Expanse"],"source_raw":["The Mwangi Expanse pg. 230"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[The Mwangi Expanse](/Sources.aspx?ID=89) pg. 230 <sup>2.0</sup></row>","speed":{},"summary":"You gain a +1 status bonus to Will saves. Choose a weapon or an unarmed Strike; your chosen attack deals an extra 1d6 fire damage for the next 1 …","summary_markdown":"You gain a +1 status bonus to Will saves. Choose a weapon or an unarmed Strike; your chosen attack deals an extra 1d6 fire damage for the next 1 …","text":" Activate Single Actioncommand; Frequency once per day; Effect You gain a +1 status bonus to Will saves. Choose a weapon or an unarmed Strike; your chosen attack deals an extra 1d6 fire damage for the next 1 minute. Special If you are a zombie at a time when Mzali is entirely purged of foreigners, your duty is fulfilled and you are immediately destroyed.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=736","weakness":{}}},{"_index":"aon18","_id":"action-746","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-746","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Frequency** once per day; **Effect** You ignore [concealment](/Conditions.aspx?ID=4) caused by fog, smoke, and other obscuring vapors for 1 minute.","name":"Interact","rarity":"common","release_date":"2021-08-05","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 73</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou ignore concealment caused by fog, smoke, and other obscuring vapors for 1 minute.\r\n</summary>","source":["Pathfinder #169: Kindled Magic"],"source_raw":["Pathfinder #169: Kindled Magic pg. 73"],"source_category":"Adventure Paths","source_group":"Strength of Thousands","source_markdown":"<row gap=\"tiny\">[Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 73</row>","speed":{},"summary":"You ignore concealment caused by fog, smoke, and other obscuring vapors for 1 minute.","summary_markdown":"You ignore concealment caused by fog, smoke, and other obscuring vapors for 1 minute.","text":" Activate Single ActionInteract; Frequency once per day; Effect You ignore concealment caused by fog, smoke, and other obscuring vapors for 1 minute.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=746","weakness":{}}},{"_index":"aon18","_id":"action-747","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-747","markdown":"**Activate** <actions string=\"Two Actions\" />envision; **Frequency** once per day; **Effect** You swap locations with another creature wearing a linked herd mask within 100 feet. If you and the creature you swapped with are disguised as each other, other creatures gain an immediate Perception check against the lower of your or the other wearer's [Deception](/Skills.aspx?ID=5) DCs to [Impersonate](/Actions.aspx?ID=46) each other. On a failure, they don't realize the swap occurred.","name":"envision","rarity":"common","release_date":"2021-08-05","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 73</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou swap locations with another creature wearing a linked herd mask within 100 feet. If you and the creature you swapped with are disguised as each …\r\n</summary>","source":["Pathfinder #169: Kindled Magic"],"source_raw":["Pathfinder #169: Kindled Magic pg. 73"],"source_category":"Adventure Paths","source_group":"Strength of Thousands","source_markdown":"<row gap=\"tiny\">[Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 73</row>","speed":{},"summary":"You swap locations with another creature wearing a linked herd mask within 100 feet. If you and the creature you swapped with are disguised as each …","summary_markdown":"You swap locations with another creature wearing a linked herd mask within 100 feet. If you and the creature you swapped with are disguised as each …","text":" Activate Two Actionsenvision; Frequency once per day; Effect You swap locations with another creature wearing a linked herd mask within 100 feet. If you and the creature you swapped with are disguised as each other, other creatures gain an immediate Perception check against the lower of your or the other wearer's Deception DCs to Impersonate each other. On a failure, they don't realize the swap occurred.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=747","weakness":{}}},{"_index":"aon18","_id":"action-748","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-748","markdown":"**Activate** <actions string=\"Free Action\" />envision ([fortune](/Traits.aspx?ID=76)) **Frequency** once per day; **Trigger** You are about to roll a variable number of Hit Points you restore from an action with the healing trait; **Effect** Roll twice to determine the number of Hit Points you restore and take the higher result.","name":"envision (fortune)","rarity":"common","release_date":"2021-08-05","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 74</row>\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Trigger**\r\nYou are about to roll a variable number of Hit Points you restore from an action with the [healing](/Domains.aspx?ID=15) trait\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nRoll twice to determine the number of Hit Points you restore and take the higher result.\r\n</summary>","source":["Pathfinder #169: Kindled Magic"],"source_raw":["Pathfinder #169: Kindled Magic pg. 74"],"source_category":"Adventure Paths","source_group":"Strength of Thousands","source_markdown":"<row gap=\"tiny\">[Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 74</row>","speed":{},"summary":"Roll twice to determine the number of Hit Points you restore and take the higher result.","summary_markdown":"Roll twice to determine the number of Hit Points you restore and take the higher result.","text":" Activate Free Actionenvision (fortune) Frequency once per day; Trigger You are about to roll a variable number of Hit Points you restore from an action with the healing trait; Effect Roll twice to determine the number of Hit Points you restore and take the higher result.","trait_markdown":"","trigger":"You are about to roll a variable number of Hit Points you restore from an action with the healing trait","trigger_markdown":"You are about to roll a variable number of Hit Points you restore from an action with the [healing](/Domains.aspx?ID=15) trait","type":"Action","url":"/Actions.aspx?ID=748","weakness":{}}},{"_index":"aon18","_id":"action-749","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-749","markdown":"**Activate** <actions string=\"Single Action\" />envision; **Frequency** once per day; **Effect** Your vision up to 60 feet sees through small amounts of living plant matter as though it were transparent. While this effect is active, creatures can't be [concealed](/Conditions.aspx?ID=4) from you due to living plants, such as small trees, vines, and grass. This also prevents them from [Hiding](/Actions.aspx?ID=62) or [Sneaking](/Actions.aspx?ID=63) past you using only living plants for concealment or cover. Other than the inability to use the cover to Hide or Sneak, this ability doesn't prevent plants from providing cover to creatures or blocking line of effect. It also doesn't allow you to see through dead plant matter, such as the wooden walls of a building, or thick plant matter, such as the walls of a dungeon built entirely inside an enormous living tree. The effect lasts for 1 minute.","name":"envision","rarity":"common","release_date":"2021-08-05","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 75</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour vision up to 60 feet sees through small amounts of living plant matter as though it were transparent. While this effect is active, creatures …\r\n</summary>","source":["Pathfinder #169: Kindled Magic"],"source_raw":["Pathfinder #169: Kindled Magic pg. 75"],"source_category":"Adventure Paths","source_group":"Strength of Thousands","source_markdown":"<row gap=\"tiny\">[Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 75</row>","speed":{},"summary":"Your vision up to 60 feet sees through small amounts of living plant matter as though it were transparent. While this effect is active, creatures …","summary_markdown":"Your vision up to 60 feet sees through small amounts of living plant matter as though it were transparent. While this effect is active, creatures …","text":" Activate Single Actionenvision; Frequency once per day; Effect Your vision up to 60 feet sees through small amounts of living plant matter as though it were transparent. While this effect is active, creatures can't be concealed from you due to living plants, such as small trees, vines, and grass. This also prevents them from Hiding or Sneaking past you using only living plants for concealment or cover. Other than the inability to use the cover to Hide or Sneak, this ability doesn't prevent plants from providing cover to creatures or blocking line of effect. It also doesn't allow you to see through dead plant matter, such as the wooden walls of a building, or thick plant matter, such as the walls of a dungeon built entirely inside an enormous living tree. The effect lasts for 1 minute.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=749","weakness":{}}},{"_index":"aon18","_id":"action-750","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-750","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Effect** The bone begins recording the next 1 minute of ambient sounds (including speech) that require a DC 15 or lower Perception check to hear. The bone's recording doesn't copy magical [auditory](/Traits.aspx?ID=16) effects, such as those of spellcasting, a [harpy's](/Monsters.aspx?ID=258) song, or a [banshee's](/Monsters.aspx?ID=39) wail. Once the _rhythm bone_ has been activated in this way, it retains the recorded sound for the rest of its existence and can't be activated this way again.","name":"Interact","rarity":"common","release_date":"2021-08-05","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 76</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe bone begins recording the next 1 minute of ambient sounds (including speech) that require a DC 15 or lower Perception check to hear. The bone's …\r\n</summary>","source":["Pathfinder #169: Kindled Magic"],"source_raw":["Pathfinder #169: Kindled Magic pg. 76"],"source_category":"Adventure Paths","source_group":"Strength of Thousands","source_markdown":"<row gap=\"tiny\">[Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 76</row>","speed":{},"summary":"The bone begins recording the next 1 minute of ambient sounds (including speech) that require a DC 15 or lower Perception check to hear. The bone's …","summary_markdown":"The bone begins recording the next 1 minute of ambient sounds (including speech) that require a DC 15 or lower Perception check to hear. The bone's …","text":" Activate Single ActionInteract; Effect The bone begins recording the next 1 minute of ambient sounds (including speech) that require a DC 15 or lower Perception check to hear. The bone's recording doesn't copy magical auditory effects, such as those of spellcasting, a harpy's song, or a banshee's wail. Once the rhythm bone has been activated in this way, it retains the recorded sound for the rest of its existence and can't be activated this way again.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=750","weakness":{}}},{"_index":"aon18","_id":"action-751","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-751","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Effect** The bone replays its recorded sounds.","name":"Interact","rarity":"common","release_date":"2021-08-05","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 76</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe bone replays its recorded sounds.\r\n</summary>","source":["Pathfinder #169: Kindled Magic"],"source_raw":["Pathfinder #169: Kindled Magic pg. 76"],"source_category":"Adventure Paths","source_group":"Strength of Thousands","source_markdown":"<row gap=\"tiny\">[Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 76</row>","speed":{},"summary":"The bone replays its recorded sounds.","summary_markdown":"The bone replays its recorded sounds.","text":" Activate Single ActionInteract; Effect The bone replays its recorded sounds.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=751","weakness":{}}},{"_index":"aon18","_id":"action-752","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-752","markdown":"<title level=\"1\" right=\"Action\">[Study](/Actions.aspx?ID=752) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 63</row>\n\n**Requirements** You are an initiate, attendant, or conversant.\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou give everything you have to your studies, in keeping with your branch. Choose either your primary or secondary branch and attempt a skill check with one of the branch's associated skills against a standard DC of the branch's level.\r\n\r\n**Critical Success** Incredible results! You ace every exam and cause a stir that all the instructors notice. Increase the level of the branch you chose by 2.<br />\r\n**Success** You succeed in your studies admirably. Increase the level of the branch you chose by 1.<br />\r\n**Failure** You need to work harder and try again. Your branch level remains the same.<br />\r\n**Critical Failure** You make a major mistake that requires you to perform remedial studies. The next time you would get an opportunity to attempt this activity, you must skip that opportunity to catch up.","name":"Study","rarity":"common","release_date":"2021-08-05","requirement":"You are an initiate, attendant, or conversant.","requirement_markdown":"You are an initiate, attendant, or conversant.","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 63</row>\n\n**Requirement**\r\nYou are an initiate, attendant, or conversant.\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou give everything you have to your studies, in keeping with your branch. Choose either your primary or secondary branch and attempt a skill check …\r\n</summary>","source":["Pathfinder #169: Kindled Magic"],"source_raw":["Pathfinder #169: Kindled Magic pg. 63"],"source_category":"Adventure Paths","source_group":"Strength of Thousands","source_markdown":"<row gap=\"tiny\">[Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 63</row>","speed":{},"summary":"You give everything you have to your studies, in keeping with your branch. Choose either your primary or secondary branch and attempt a skill check …","summary_markdown":"You give everything you have to your studies, in keeping with your branch. Choose either your primary or secondary branch and attempt a skill check …","text":" Study Source Pathfinder #169: Kindled Magic pg. 63 Requirements You are an initiate, attendant, or conversant. --- You give everything you have to your studies, in keeping with your branch. Choose either your primary or secondary branch and attempt a skill check with one of the branch's associated skills against a standard DC of the branch's level. Critical Success Incredible results! You ace every exam and cause a stir that all the instructors notice. Increase the level of the branch you chose by 2. Success You succeed in your studies admirably. Increase the level of the branch you chose by 1. Failure You need to work harder and try again. Your branch level remains the same. Critical Failure You make a major mistake that requires you to perform remedial studies. The next time you would get an opportunity to attempt this activity, you must skip that opportunity to catch up.","trait":["Downtime"],"trait_markdown":"[Downtime](/Traits.aspx?ID=49)","trait_raw":["Downtime"],"type":"Action","url":"/Actions.aspx?ID=752","weakness":{}}},{"_index":"aon18","_id":"action-753","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-753","markdown":"<title level=\"1\" right=\"Action\">[Cram](/Actions.aspx?ID=753) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 63</row>\n\n**Requirements** You are an initiate, attendant, or conversant, and your branch level for either your primary or secondary branch is 2 or more levels below the limit.\r\n\r\n</column>\r\n\r\n---\r\n\r\nRealizing that you're falling behind in your studies, you cram more than you probably should. You [Study](/Actions.aspx?ID=752) twice, each in a branch that satisfies the activity requirements. However, the extra studying comes at a price. Until the next time you take the Study downtime activity, you're particularly tired from all the extra hours cramming; at the start of each day of adventuring, you must succeed at a DC 8 flat check or be [fatigued](/Conditions.aspx?ID=15) for that day.","name":"Cram","rarity":"common","release_date":"2021-08-05","requirement":"You are an initiate, attendant, or conversant, and your branch level for either your primary or secondary branch is 2 or more levels below the limit.","requirement_markdown":"You are an initiate, attendant, or conversant, and your branch level for either your primary or secondary branch is 2 or more levels below the limit.","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 63</row>\n\n**Requirement**\r\nYou are an initiate, attendant, or conversant, and your branch level for either your primary or secondary branch is 2 or more levels below the limit.\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nRealizing that you're falling behind in your studies, you cram more than you probably should. You Study twice, each in a branch that satisfies the …\r\n</summary>","source":["Pathfinder #169: Kindled Magic"],"source_raw":["Pathfinder #169: Kindled Magic pg. 63"],"source_category":"Adventure Paths","source_group":"Strength of Thousands","source_markdown":"<row gap=\"tiny\">[Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 63</row>","speed":{},"summary":"Realizing that you're falling behind in your studies, you cram more than you probably should. You Study twice, each in a branch that satisfies the …","summary_markdown":"Realizing that you're falling behind in your studies, you cram more than you probably should. You Study twice, each in a branch that satisfies the …","text":" Cram Source Pathfinder #169: Kindled Magic pg. 63 Requirements You are an initiate, attendant, or conversant, and your branch level for either your primary or secondary branch is 2 or more levels below the limit. --- Realizing that you're falling behind in your studies, you cram more than you probably should. You Study twice, each in a branch that satisfies the activity requirements. However, the extra studying comes at a price. Until the next time you take the Study downtime activity, you're particularly tired from all the extra hours cramming; at the start of each day of adventuring, you must succeed at a DC 8 flat check or be fatigued for that day.","trait":["Downtime"],"trait_markdown":"[Downtime](/Traits.aspx?ID=49)","trait_raw":["Downtime"],"type":"Action","url":"/Actions.aspx?ID=753","weakness":{}}},{"_index":"aon18","_id":"action-754","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-754","markdown":"<title level=\"1\" right=\"Action\">[Practical Research](/Actions.aspx?ID=754) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 63</row>\n\n**Requirements** You are a conversant or lore-speaker.\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou identify something interesting in the field and perform special research on it. This requires an appropriate check, which the GM will describe when the opportunity arises. The results of the check vary. While they typically include all the benefits of the [Study](/Actions.aspx?ID=752) activity, some opportunities for Practical Research also offer unique benefits, such as access to new character options.","name":"Practical Research","rarity":"common","release_date":"2021-08-05","requirement":"You are a conversant or lore-speaker.","requirement_markdown":"You are a conversant or lore-speaker.","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 63</row>\n\n**Requirement**\r\nYou are a conversant or lore-speaker.\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou identify something interesting in the field and perform special research on it. This requires an appropriate check, which the GM will describe …\r\n</summary>","source":["Pathfinder #169: Kindled Magic"],"source_raw":["Pathfinder #169: Kindled Magic pg. 63"],"source_category":"Adventure Paths","source_group":"Strength of Thousands","source_markdown":"<row gap=\"tiny\">[Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 63</row>","speed":{},"summary":"You identify something interesting in the field and perform special research on it. This requires an appropriate check, which the GM will describe …","summary_markdown":"You identify something interesting in the field and perform special research on it. This requires an appropriate check, which the GM will describe …","text":" Practical Research Source Pathfinder #169: Kindled Magic pg. 63 Requirements You are a conversant or lore-speaker. --- You identify something interesting in the field and perform special research on it. This requires an appropriate check, which the GM will describe when the opportunity arises. The results of the check vary. While they typically include all the benefits of the Study activity, some opportunities for Practical Research also offer unique benefits, such as access to new character options.","trait":["Downtime"],"trait_markdown":"[Downtime](/Traits.aspx?ID=49)","trait_raw":["Downtime"],"type":"Action","url":"/Actions.aspx?ID=754","weakness":{}}},{"_index":"aon18","_id":"action-755","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"frequency":"until recharged (see below)","id":"action-755","markdown":"<title level=\"1\" right=\"Action\">[Spellstrike](/Actions.aspx?ID=755) <actions string=\"Two Actions\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Magus\" url=\"/Traits.aspx?ID=389\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 37 <sup>1.1</sup></row>\n\n**Frequency** until recharged (see below)\n\n</column>\r\n\r\n---\r\n\r\nYou channel a spell into a punch or sword thrust to deliver a combined attack. You Cast a Spell that takes 1 or 2 actions to cast and requires a spell attack roll. The effects of the spell don't occur immediately but are imbued into your attack instead. Make a melee Strike with a weapon or [unarmed](/Traits.aspx?ID=199) attack. Your spell is coupled with your attack, using your attack roll result to determine the effects of both the Strike and the spell. This counts as two attacks for your multiple attack penalty, but you don't apply the penalty until after you've completed the Spellstrike. The infusion of spell energy grants your Strike the [arcane](/Traits.aspx?ID=11) trait, making it [magical](/Traits.aspx?ID=103).\n\n After you use Spellstrike, you can't do so again until you recharge your Spellstrike as a single action, which has the [concentrate](/Traits.aspx?ID=32) trait. You also recharge your Spellstrike when you cast a conflux spell that takes at least 1 action to cast; casting a focus spell of another type doesn't recharge your Spellstrike.\n\n<title level=\"2\" right=\"\">Spellstrike Specifics</title> Though the base Spellstrike rules cover most spells, various modifications apply to more complicated spells when loaded into your fist, blade, or other attack. \n\n**One Target**: The spell targets only the target of your Strike, even if it normally allows more targets. Some feats let you affect more creatures. \n\n**Reach**: The coupled spell affects the target using the reach of the weapon or unarmed attack you make your Spellstrike with. For instance, [_shocking grasp_](/Spells.aspx?ID=283) would affect a creature beyond the reach of your hand if you used a weapon with [reach](/Traits.aspx?ID=192), and [_ray of frost_](/Spells.aspx?ID=245) would affect only a creature in your weapon's reach, even though the spell's range is longer. \n\n**Ancillary Effects**: Your spell still has any non-targeted effects that might affect creatures other than the target, as well as any ongoing effects starting from the moment you hit with the Strike. For example, [_acid splash_](/Spells.aspx?ID=3) would still deal its splash damage to creatures other than the target and [_tanglefoot_](/Spells.aspx?ID=330)'s circumstance penalty would last for its normal duration. The spell takes effect after the Strike deals damage; if the Strike has other special effects, the GM determines whether they happen before or after the spell. \n\n**Multiple Defenses**: Any additional rolls after the initial spell attack still happen normally, such as the Fortitude save attempted by the target of a [_disintegrate_](/Spells.aspx?ID=76) spell. Similarly, a spell that allows you to attack with it again on subsequent rounds would only combine a Strike with its initial attack roll, not with any later ones.\n\n **Invalid or Immune Target**: If the target you hit wouldn't be a valid target for the spell, the spell is still expended but doesn't affect the target. If the target is immune to your attack but not the spell, it can still be affected by the spell.\n\n **Variable Actions**: Some spells have different effects based on the number of actions you spend to cast them. You choose whether to use the effects of the 1- or 2-action version of the spell when you use Spellstrike. A spell has to take _exactly_ 1 or 2 actions; you can't use Spellstrike with a spell that takes a free action, reaction, or 3 or more actions.\n\n **Metamagic**: You typically can't use [metamagic](/Traits.aspx?ID=107) with Spellstrike because metamagic requires the next action you take to be Cast a Spell, and Spellstrike is a combined activity that doesn't qualify.","name":"Spellstrike","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Magus\" url=\"/Traits.aspx?ID=389\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 37 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nuntil recharged (see below)\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou channel a spell into a punch or sword thrust to deliver a combined attack. You Cast a Spell that takes 1 or 2 actions to cast and requires a …\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 37"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 37 <sup>1.1</sup></row>","speed":{},"summary":"You channel a spell into a punch or sword thrust to deliver a combined attack. You Cast a Spell that takes 1 or 2 actions to cast and requires a …","summary_markdown":"You channel a spell into a punch or sword thrust to deliver a combined attack. You Cast a Spell that takes 1 or 2 actions to cast and requires a …","text":" Spellstrike Two Actions Source Secrets of Magic pg. 37 1.1 Frequency until recharged (see below) --- You channel a spell into a punch or sword thrust to deliver a combined attack. You Cast a Spell that takes 1 or 2 actions to cast and requires a spell attack roll. The effects of the spell don't occur immediately but are imbued into your attack instead. Make a melee Strike with a weapon or unarmed attack. Your spell is coupled with your attack, using your attack roll result to determine the effects of both the Strike and the spell. This counts as two attacks for your multiple attack penalty, but you don't apply the penalty until after you've completed the Spellstrike. The infusion of spell energy grants your Strike the arcane trait, making it magical. After you use Spellstrike, you can't do so again until you recharge your Spellstrike as a single action, which has the concentrate trait. You also recharge your Spellstrike when you cast a conflux spell that takes at least 1 action to cast; casting a focus spell of another type doesn't recharge your Spellstrike. Spellstrike Specifics Though the base Spellstrike rules cover most spells, various modifications apply to more complicated spells when loaded into your fist, blade, or other attack. One Target : The spell targets only the target of your Strike, even if it normally allows more targets. Some feats let you affect more creatures. Reach : The coupled spell affects the target using the reach of the weapon or unarmed attack you make your Spellstrike with. For instance, shocking grasp would affect a creature beyond the reach of your hand if you used a weapon with reach, and ray of frost would affect only a creature in your weapon's reach, even though the spell's range is longer. Ancillary Effects : Your spell still has any non-targeted effects that might affect creatures other than the target, as well as any ongoing effects starting from the moment you hit with the Strike. For example, acid splash would still deal its splash damage to creatures other than the target and tanglefoot 's circumstance penalty would last for its normal duration. The spell takes effect after the Strike deals damage; if the Strike has other special effects, the GM determines whether they happen before or after the spell. Multiple Defenses : Any additional rolls after the initial spell attack still happen normally, such as the Fortitude save attempted by the target of a disintegrate spell. Similarly, a spell that allows you to attack with it again on subsequent rounds would only combine a Strike with its initial attack roll, not with any later ones. Invalid or Immune Target : If the target you hit wouldn't be a valid target for the spell, the spell is still expended but doesn't affect the target. If the target is immune to your attack but not the spell, it can still be affected by the spell. Variable Actions : Some spells have different effects based on the number of actions you spend to cast them. You choose whether to use the effects of the 1- or 2-action version of the spell when you use Spellstrike. A spell has to take exactly 1 or 2 actions; you can't use Spellstrike with a spell that takes a free action, reaction, or 3 or more actions. Metamagic : You typically can't use metamagic with Spellstrike because metamagic requires the next action you take to be Cast a Spell, and Spellstrike is a combined activity that doesn't qualify.","trait":["Magus"],"trait_markdown":"[Magus](/Traits.aspx?ID=389)","trait_raw":["Magus"],"type":"Action","url":"/Actions.aspx?ID=755","weakness":{}}},{"_index":"aon18","_id":"action-756","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-756","markdown":"<title level=\"1\" right=\"Action\">[Arcane Cascade](/Actions.aspx?ID=756) <actions string=\"Single Action\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n<trait label=\"Magus\" url=\"/Traits.aspx?ID=389\" />\r\n<trait label=\"Stance\" url=\"/Traits.aspx?ID=152\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 38 <sup>1.1</sup></row>\n\n**Requirements** You used your most recent action to Cast a Spell or make a [Spellstrike](/Actions.aspx?ID=755).\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou divert a portion of the spell's magical power and keep it cycling through your body and weapon using specialized forms, breathing, or footwork. While you're in the stance, your melee Strikes deal 1 extra damage. This damage increases to 2 if you have weapon specialization and 3 if you have greater weapon specialization. Any Strike that benefits from this damage gains the [arcane](/Traits.aspx?ID=11) trait, making it [magical](/Traits.aspx?ID=103).\n\n If your most recent spell before entering the stance was one that can deal damage, the damage from the stance is the same type that spell could deal (or one type of your choice if the spell could deal multiple types of damage). If the spell couldn't deal damage, this stance's bonus damage depends on the spell's school. \n<ul><li>[**Abjuration**](/Traits.aspx?ID=2) or [**Evocation**](/Traits.aspx?ID=65) force</li><li>[**Conjuration**](/Traits.aspx?ID=33) or [**Transmutation**](/Traits.aspx?ID=157) same type as your weapon or unarmed attack</li><li>[**Divination**](/Traits.aspx?ID=47), [**Enchantment**](/Traits.aspx?ID=61), or [**Illusion**](/Traits.aspx?ID=92) mental</li><li>[**Necromancy**](/Traits.aspx?ID=117) negative</li></ul>","name":"Arcane Cascade","rarity":"common","release_date":"2021-09-01","requirement":"You used your most recent action to Cast a Spell or make a Spellstrike .","requirement_markdown":"You used your most recent action to Cast a Spell or make a [Spellstrike](/Actions.aspx?ID=755).","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n<trait label=\"Magus\" url=\"/Traits.aspx?ID=389\" />\r\n<trait label=\"Stance\" url=\"/Traits.aspx?ID=152\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 38 <sup>1.1</sup></row>\n\n**Requirement**\r\nYou used your most recent action to Cast a Spell or make a [Spellstrike](/Actions.aspx?ID=755).\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou divert a portion of the spell's magical power and keep it cycling through your body and weapon using specialized forms, breathing, or footwork. …\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 38"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 38 <sup>1.1</sup></row>","speed":{},"summary":"You divert a portion of the spell's magical power and keep it cycling through your body and weapon using specialized forms, breathing, or footwork. …","summary_markdown":"You divert a portion of the spell's magical power and keep it cycling through your body and weapon using specialized forms, breathing, or footwork. …","text":" Arcane Cascade Single Action Source Secrets of Magic pg. 38 1.1 Requirements You used your most recent action to Cast a Spell or make a Spellstrike. --- You divert a portion of the spell's magical power and keep it cycling through your body and weapon using specialized forms, breathing, or footwork. While you're in the stance, your melee Strikes deal 1 extra damage. This damage increases to 2 if you have weapon specialization and 3 if you have greater weapon specialization. Any Strike that benefits from this damage gains the arcane trait, making it magical. If your most recent spell before entering the stance was one that can deal damage, the damage from the stance is the same type that spell could deal (or one type of your choice if the spell could deal multiple types of damage). If the spell couldn't deal damage, this stance's bonus damage depends on the spell's school. Abjuration or Evocation force Conjuration or Transmutation same type as your weapon or unarmed attack Divination , Enchantment , or Illusion mental Necromancy negative ","trait":["Concentrate","Magus","Stance"],"trait_markdown":"[Concentrate](/Traits.aspx?ID=32), [Magus](/Traits.aspx?ID=389), [Stance](/Traits.aspx?ID=152)","trait_raw":["Concentrate","Magus","Stance"],"type":"Action","url":"/Actions.aspx?ID=756","weakness":{}}},{"_index":"aon18","_id":"action-757","_score":2.3818138,"_source":{"actions":"Three Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-757","markdown":"<title level=\"1\" right=\"Action\">[Manifest Eidolon](/Actions.aspx?ID=757) <actions string=\"Three Actions\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Manipulate\" url=\"/Traits.aspx?ID=104\" />\r\n<trait label=\"Summoner\" url=\"/Traits.aspx?ID=392\" />\r\n<trait label=\"Teleportation\" url=\"/Traits.aspx?ID=156\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 52 <sup>1.1</sup></row>\n\n</column>\r\n\r\n---\r\n\r\nYour eidolon appears in an open space adjacent to you, and can then take a single action. If your eidolon was already manifested, you unmanifest it instead.\n\n The conduit that allows your eidolon to manifest is also a tether between you. Your eidolon must remain within 100 feet of you at all times and can't willingly go beyond that limit. If forced beyond this distance, or if you are reduced to 0 Hit Points, your eidolon's physical form dissolves: your eidolon unmanifests, and you need to use Manifest Eidolon to manifest it again.\n\n**Special** This activity has the trait matching your eidolon's tradition ([arcane](/Traits.aspx?ID=11), [divine](/Traits.aspx?ID=48), [occult](/Traits.aspx?ID=120), or [primal](/Traits.aspx?ID=134)).","name":"Manifest Eidolon","rarity":"common","release_date":"2021-09-01","resistance":{},"school":"conjuration","search_markdown":"<traits>\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Manipulate\" url=\"/Traits.aspx?ID=104\" />\r\n<trait label=\"Summoner\" url=\"/Traits.aspx?ID=392\" />\r\n<trait label=\"Teleportation\" url=\"/Traits.aspx?ID=156\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 52 <sup>1.1</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour eidolon appears in an open space adjacent to you, and can then take a single action. If your eidolon was already manifested, you unmanifest it …\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 52"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 52 <sup>1.1</sup></row>","speed":{},"summary":"Your eidolon appears in an open space adjacent to you, and can then take a single action. If your eidolon was already manifested, you unmanifest it …","summary_markdown":"Your eidolon appears in an open space adjacent to you, and can then take a single action. If your eidolon was already manifested, you unmanifest it …","text":" Manifest Eidolon Three Actions Source Secrets of Magic pg. 52 1.1 --- Your eidolon appears in an open space adjacent to you, and can then take a single action. If your eidolon was already manifested, you unmanifest it instead. The conduit that allows your eidolon to manifest is also a tether between you. Your eidolon must remain within 100 feet of you at all times and can't willingly go beyond that limit. If forced beyond this distance, or if you are reduced to 0 Hit Points, your eidolon's physical form dissolves: your eidolon unmanifests, and you need to use Manifest Eidolon to manifest it again. Special This activity has the trait matching your eidolon's tradition (arcane, divine, occult, or primal).","trait":["Concentrate","Conjuration","Manipulate","Summoner","Teleportation"],"trait_markdown":"[Concentrate](/Traits.aspx?ID=32), [Conjuration](/Traits.aspx?ID=33), [Manipulate](/Traits.aspx?ID=104), [Summoner](/Traits.aspx?ID=392), [Teleportation](/Traits.aspx?ID=156)","trait_raw":["Concentrate","Conjuration","Manipulate","Summoner","Teleportation"],"type":"Action","url":"/Actions.aspx?ID=757","weakness":{}}},{"_index":"aon18","_id":"action-758","_score":2.3818138,"_source":{"actions":"Single Action to Three Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"frequency":"once per round","id":"action-758","markdown":"<title level=\"1\" right=\"Action\">[Act Together](/Actions.aspx?ID=758) <actions string=\"Single Action to Three Actions\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Summoner\" url=\"/Traits.aspx?ID=392\" />\r\n<trait label=\"Tandem\" url=\"/Traits.aspx?ID=395\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 53 <sup>1.1</sup></row>\n\n**Frequency** once per round\n\n</column>\r\n\r\n---\r\n\r\nYou and your eidolon act as one. Either you or your eidolon takes an action or activity using the same number of actions as Act Together, and the other takes a single action. For example, if you spent 2 actions to Act Together, you could cast [_burning hands_](/Spells.aspx?ID=30) (2 actions) and your eidolon could Strike (1 action), or your eidolon could use its Breath Weapon (2 actions) and you could Stride (1 action).\n\n This lets you each use separate [exploration](/Traits.aspx?ID=66) activities like [Avoid Notice](/Actions.aspx?ID=511) as you travel.","name":"Act Together","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Summoner\" url=\"/Traits.aspx?ID=392\" />\r\n<trait label=\"Tandem\" url=\"/Traits.aspx?ID=395\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 53 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per round\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou and your eidolon act as one. Either you or your eidolon takes an action or activity using the same number of actions as Act Together, and the …\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 53"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 53 <sup>1.1</sup></row>","speed":{},"summary":"You and your eidolon act as one. Either you or your eidolon takes an action or activity using the same number of actions as Act Together, and the …","summary_markdown":"You and your eidolon act as one. Either you or your eidolon takes an action or activity using the same number of actions as Act Together, and the …","text":" Act Together Single Action to Three Actions Source Secrets of Magic pg. 53 1.1 Frequency once per round --- You and your eidolon act as one. Either you or your eidolon takes an action or activity using the same number of actions as Act Together, and the other takes a single action. For example, if you spent 2 actions to Act Together, you could cast burning hands (2 actions) and your eidolon could Strike (1 action), or your eidolon could use its Breath Weapon (2 actions) and you could Stride (1 action). This lets you each use separate exploration activities like Avoid Notice as you travel.","trait":["Summoner","Tandem"],"trait_markdown":"[Summoner](/Traits.aspx?ID=392), [Tandem](/Traits.aspx?ID=395)","trait_raw":["Summoner","Tandem"],"type":"Action","url":"/Actions.aspx?ID=758","weakness":{}}},{"_index":"aon18","_id":"action-759","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-759","markdown":"<title level=\"1\" right=\"Action\">[Share Senses](/Actions.aspx?ID=759) <actions string=\"Single Action\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Scrying\" url=\"/Traits.aspx?ID=141\" />\r\n<trait label=\"Summoner\" url=\"/Traits.aspx?ID=392\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 54 <sup>1.1</sup></row>\n\n**Requirements** Your eidolon is manifested.\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou project your senses into your eidolon, allowing you to perceive through it. When you do, you lose all sensory information from your own body, but can sense through your eidolon's body for up to 1 minute. You can Dismiss this effect. \n\n**Special** This action has the trait matching your eidolon's tradition ([arcane](/Traits.aspx?ID=11), [divine](/Traits.aspx?ID=48), [occult](/Traits.aspx?ID=120), or [primal](/Traits.aspx?ID=134)). Your eidolon can also use this ability. When it does, it projects its senses into your body.","name":"Share Senses","rarity":"common","release_date":"2021-09-01","requirement":"Your eidolon is manifested.","requirement_markdown":"Your eidolon is manifested.","resistance":{},"school":"divination","search_markdown":"<traits>\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Scrying\" url=\"/Traits.aspx?ID=141\" />\r\n<trait label=\"Summoner\" url=\"/Traits.aspx?ID=392\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 54 <sup>1.1</sup></row>\n\n**Requirement**\r\nYour eidolon is manifested.\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou project your senses into your eidolon, allowing you to perceive through it. When you do, you lose all sensory information from your own body, but …\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 54"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 54 <sup>1.1</sup></row>","speed":{},"summary":"You project your senses into your eidolon, allowing you to perceive through it. When you do, you lose all sensory information from your own body, but …","summary_markdown":"You project your senses into your eidolon, allowing you to perceive through it. When you do, you lose all sensory information from your own body, but …","text":" Share Senses Single Action Source Secrets of Magic pg. 54 1.1 Requirements Your eidolon is manifested. --- You project your senses into your eidolon, allowing you to perceive through it. When you do, you lose all sensory information from your own body, but can sense through your eidolon's body for up to 1 minute. You can Dismiss this effect. Special This action has the trait matching your eidolon's tradition (arcane, divine, occult, or primal). Your eidolon can also use this ability. When it does, it projects its senses into your body.","trait":["Concentrate","Divination","Scrying","Summoner"],"trait_markdown":"[Concentrate](/Traits.aspx?ID=32), [Divination](/Traits.aspx?ID=47), [Scrying](/Traits.aspx?ID=141), [Summoner](/Traits.aspx?ID=392)","trait_raw":["Concentrate","Divination","Scrying","Summoner"],"type":"Action","url":"/Actions.aspx?ID=759","weakness":{}}},{"_index":"aon18","_id":"action-760","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-760","markdown":"<title level=\"1\" right=\"Action\">[Furious Strike](/Actions.aspx?ID=760) <actions string=\"Two Actions\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Eidolon\" url=\"/Traits.aspx?ID=386\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 60 <sup>1.1</sup></row>\n\n</column>\r\n\r\n---\r\n\r\nYour eidolon channels its anger into a furious attack. It makes a melee Strike. This counts as two attacks when calculating your multiple attack penalty. If this Strike hits, your eidolon deals an extra die of weapon damage and gains a +1 circumstance bonus to the damage roll. \n\nIf you're at least 10th level, increase this to two extra dice with a +2 circumstance bonus, and if you're at least 18th level, increase it to three extra dice with a +3 circumstance bonus.","name":"Furious Strike","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Eidolon\" url=\"/Traits.aspx?ID=386\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 60 <sup>1.1</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour eidolon channels its anger into a furious attack. It makes a melee Strike. This counts as two attacks when calculating your multiple attack …\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 60"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 60 <sup>1.1</sup></row>","speed":{},"summary":"Your eidolon channels its anger into a furious attack. It makes a melee Strike. This counts as two attacks when calculating your multiple attack …","summary_markdown":"Your eidolon channels its anger into a furious attack. It makes a melee Strike. This counts as two attacks when calculating your multiple attack …","text":" Furious Strike Two Actions Source Secrets of Magic pg. 60 1.1 --- Your eidolon channels its anger into a furious attack. It makes a melee Strike. This counts as two attacks when calculating your multiple attack penalty. If this Strike hits, your eidolon deals an extra die of weapon damage and gains a +1 circumstance bonus to the damage roll. If you're at least 10th level, increase this to two extra dice with a +2 circumstance bonus, and if you're at least 18th level, increase it to three extra dice with a +3 circumstance bonus.","trait":["Eidolon"],"trait_markdown":"[Eidolon](/Traits.aspx?ID=386)","trait_raw":["Eidolon"],"type":"Action","url":"/Actions.aspx?ID=760","weakness":{}}},{"_index":"aon18","_id":"action-761","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-761","markdown":"<title level=\"1\" right=\"Action\">[Seething Frenzy](/Actions.aspx?ID=761) <actions string=\"Single Action\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n<trait label=\"Eidolon\" url=\"/Traits.aspx?ID=386\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 60 <sup>1.1</sup></row>\n\n</column>\r\n\r\n---\r\n\r\nYour eidolon's fury boils over into a reckless, out-of-control frenzy. While frenzied, your eidolon is affected by [_boost eidolon_](/Spells.aspx?ID=1045) and gains temporary Hit Points equal to your level, but it takes a 2 penalty to AC. Your eidolon can't voluntarily end the frenzy or start another frenzy while in the frenzy. The frenzy lasts for 1 minute, after which it's fatigued for 1 minute and can't start another frenzy for 1 minute.","name":"Seething Frenzy","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n<trait label=\"Eidolon\" url=\"/Traits.aspx?ID=386\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 60 <sup>1.1</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour eidolon's fury boils over into a reckless, out-of-control frenzy. While frenzied, your eidolon is affected by boost eidolon and gains …\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 60"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 60 <sup>1.1</sup></row>","speed":{},"summary":"Your eidolon's fury boils over into a reckless, out-of-control frenzy. While frenzied, your eidolon is affected by boost eidolon and gains …","summary_markdown":"Your eidolon's fury boils over into a reckless, out-of-control frenzy. While frenzied, your eidolon is affected by boost eidolon and gains …","text":" Seething Frenzy Single Action Source Secrets of Magic pg. 60 1.1 --- Your eidolon's fury boils over into a reckless, out-of-control frenzy. While frenzied, your eidolon is affected by boost eidolon and gains temporary Hit Points equal to your level, but it takes a 2 penalty to AC. Your eidolon can't voluntarily end the frenzy or start another frenzy while in the frenzy. The frenzy lasts for 1 minute, after which it's fatigued for 1 minute and can't start another frenzy for 1 minute.","trait":["Concentrate","Eidolon","Emotion","Mental"],"trait_markdown":"[Concentrate](/Traits.aspx?ID=32), [Eidolon](/Traits.aspx?ID=386), [Emotion](/Traits.aspx?ID=60), [Mental](/Traits.aspx?ID=106)","trait_raw":["Concentrate","Eidolon","Emotion","Mental"],"type":"Action","url":"/Actions.aspx?ID=761","weakness":{}}},{"_index":"aon18","_id":"action-762","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-762","markdown":"<title level=\"1\" right=\"Action\">[Beast's Charge](/Actions.aspx?ID=762) <actions string=\"Two Actions\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Eidolon\" url=\"/Traits.aspx?ID=386\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 61 <sup>1.1</sup></row>\n\n</column>\r\n\r\n---\r\n\r\nYour eidolon rushes forward, using its momentum to increase the power of its attack. Your eidolon Strides twice and then Strikes. If the eidolon moved at least 20 feet away from its starting position and moved entirely in a straight line, it gains a +1 circumstance bonus to this attack roll.","name":"Beast's Charge","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Eidolon\" url=\"/Traits.aspx?ID=386\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 61 <sup>1.1</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour eidolon rushes forward, using its momentum to increase the power of its attack. Your eidolon Strides twice and then Strikes. If the eidolon …\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 61"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 61 <sup>1.1</sup></row>","speed":{},"summary":"Your eidolon rushes forward, using its momentum to increase the power of its attack. Your eidolon Strides twice and then Strikes. If the eidolon …","summary_markdown":"Your eidolon rushes forward, using its momentum to increase the power of its attack. Your eidolon Strides twice and then Strikes. If the eidolon …","text":" Beast's Charge Two Actions Source Secrets of Magic pg. 61 1.1 --- Your eidolon rushes forward, using its momentum to increase the power of its attack. Your eidolon Strides twice and then Strikes. If the eidolon moved at least 20 feet away from its starting position and moved entirely in a straight line, it gains a +1 circumstance bonus to this attack roll.","trait":["Eidolon"],"trait_markdown":"[Eidolon](/Traits.aspx?ID=386)","trait_raw":["Eidolon"],"type":"Action","url":"/Actions.aspx?ID=762","weakness":{}}},{"_index":"aon18","_id":"action-763","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-763","markdown":"<title level=\"1\" right=\"Action\">[Primal Roar](/Actions.aspx?ID=763) <actions string=\"Two Actions\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Auditory\" url=\"/Traits.aspx?ID=16\" />\r\n<trait label=\"Eidolon\" url=\"/Traits.aspx?ID=386\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 61 <sup>1.1</sup></row>\n\n</column>\r\n\r\n---\r\n\r\nYour eidolon unleashes a primal roar or other such terrifying noise that fits your eidolon's form. Your eidolon attempts [Intimidation](/Skills.aspx?ID=7) checks to [Demoralize](/Actions.aspx?ID=53) each enemy that can hear the roar; these Demoralize attempts don't take any penalty for not sharing a language.","name":"Primal Roar","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Auditory\" url=\"/Traits.aspx?ID=16\" />\r\n<trait label=\"Eidolon\" url=\"/Traits.aspx?ID=386\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 61 <sup>1.1</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour eidolon unleashes a primal roar or other such terrifying noise that fits your eidolon's form. Your eidolon attempts Intimidation checks to …\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 61"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 61 <sup>1.1</sup></row>","speed":{},"summary":"Your eidolon unleashes a primal roar or other such terrifying noise that fits your eidolon's form. Your eidolon attempts Intimidation checks to …","summary_markdown":"Your eidolon unleashes a primal roar or other such terrifying noise that fits your eidolon's form. Your eidolon attempts Intimidation checks to …","text":" Primal Roar Two Actions Source Secrets of Magic pg. 61 1.1 --- Your eidolon unleashes a primal roar or other such terrifying noise that fits your eidolon's form. Your eidolon attempts Intimidation checks to Demoralize each enemy that can hear the roar; these Demoralize attempts don't take any penalty for not sharing a language.","trait":["Auditory","Eidolon"],"trait_markdown":"[Auditory](/Traits.aspx?ID=16), [Eidolon](/Traits.aspx?ID=386)","trait_raw":["Auditory","Eidolon"],"type":"Action","url":"/Actions.aspx?ID=763","weakness":{}}},{"_index":"aon18","_id":"action-764","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-764","markdown":"<title level=\"1\" right=\"Action\">[Whirlwind Maul](/Actions.aspx?ID=764) <actions string=\"Two Actions\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Eidolon\" url=\"/Traits.aspx?ID=386\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 61 <sup>1.1</sup></row>\n\n</column>\r\n\r\n---\r\n\r\nYour eidolon lashes out in all directions. It makes a melee unarmed Strike against up to four enemies within reach. It can choose different unarmed attacks for each enemy. Each attack counts toward your multiple attack penalty, but you don't increase your penalty until the eidolon has made all its attacks.","name":"Whirlwind Maul","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Eidolon\" url=\"/Traits.aspx?ID=386\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 61 <sup>1.1</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour eidolon lashes out in all directions. It makes a melee unarmed Strike against up to four enemies within reach. It can choose different unarmed …\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 61"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 61 <sup>1.1</sup></row>","speed":{},"summary":"Your eidolon lashes out in all directions. It makes a melee unarmed Strike against up to four enemies within reach. It can choose different unarmed …","summary_markdown":"Your eidolon lashes out in all directions. It makes a melee unarmed Strike against up to four enemies within reach. It can choose different unarmed …","text":" Whirlwind Maul Two Actions Source Secrets of Magic pg. 61 1.1 --- Your eidolon lashes out in all directions. It makes a melee unarmed Strike against up to four enemies within reach. It can choose different unarmed attacks for each enemy. Each attack counts toward your multiple attack penalty, but you don't increase your penalty until the eidolon has made all its attacks.","trait":["Eidolon"],"trait_markdown":"[Eidolon](/Traits.aspx?ID=386)","trait_raw":["Eidolon"],"type":"Action","url":"/Actions.aspx?ID=764","weakness":{}}},{"_index":"aon18","_id":"action-765","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"frequency":"once per 10 minutes","id":"action-765","markdown":"<title level=\"1\" right=\"Action\">[Visions of Sin](/Actions.aspx?ID=765) <actions string=\"Two Actions\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Eidolon\" url=\"/Traits.aspx?ID=386\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Magical\" url=\"/Traits.aspx?ID=103\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 63 <sup>1.1</sup></row>\n\n**Frequency** once per 10 minutes\n\n</column>\r\n\r\n---\r\n\r\nYour eidolon summons images of its sin into the mind of a target creature within 30 feet, tormenting and confusing the target. The target must attempt a Will save against your spell DC with the following effects. The effects last until the end of your next turn, but your eidolon can use a single action, which has the [concentrate](/Traits.aspx?ID=32) trait, to extend the effects until the end of your next turn (like Sustaining a Spell), to a maximum duration of 1 minute. If the target is evil, it takes a 2 circumstance penalty to its save. Regardless of whether it succeeds, the target becomes temporarily immune for 1 day.\n\n**Critical Success** The target is unaffected.<br />\r\n**Success** The target can't use reactions.<br />\r\n**Failure** The target is [slowed 1](/Conditions.aspx?ID=35) and can't use reactions.<br />\r\n**Critical Failure** As failure, and the target is also [confused](/Conditions.aspx?ID=5) for 1 round. The confusion can't be extended, but the other effects can.","name":"Visions of Sin","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Eidolon\" url=\"/Traits.aspx?ID=386\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Magical\" url=\"/Traits.aspx?ID=103\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 63 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per 10 minutes\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour eidolon summons images of its sin into the mind of a target creature within 30 feet, tormenting and confusing the target. The target must …\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 63"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 63 <sup>1.1</sup></row>","speed":{},"summary":"Your eidolon summons images of its sin into the mind of a target creature within 30 feet, tormenting and confusing the target. The target must …","summary_markdown":"Your eidolon summons images of its sin into the mind of a target creature within 30 feet, tormenting and confusing the target. The target must …","text":" Visions of Sin Two Actions Source Secrets of Magic pg. 63 1.1 Frequency once per 10 minutes --- Your eidolon summons images of its sin into the mind of a target creature within 30 feet, tormenting and confusing the target. The target must attempt a Will save against your spell DC with the following effects. The effects last until the end of your next turn, but your eidolon can use a single action, which has the concentrate trait, to extend the effects until the end of your next turn (like Sustaining a Spell), to a maximum duration of 1 minute. If the target is evil, it takes a 2 circumstance penalty to its save. Regardless of whether it succeeds, the target becomes temporarily immune for 1 day. Critical Success The target is unaffected. Success The target can't use reactions. Failure The target is slowed 1 and can't use reactions. Critical Failure As failure, and the target is also confused for 1 round. The confusion can't be extended, but the other effects can.","trait":["Eidolon","Emotion","Magical","Mental"],"trait_markdown":"[Eidolon](/Traits.aspx?ID=386), [Emotion](/Traits.aspx?ID=60), [Magical](/Traits.aspx?ID=103), [Mental](/Traits.aspx?ID=106)","trait_raw":["Eidolon","Emotion","Magical","Mental"],"type":"Action","url":"/Actions.aspx?ID=765","weakness":{}}},{"_index":"aon18","_id":"action-766","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-766","markdown":"<title level=\"1\" right=\"Action\">[Dutiful Retaliation](/Actions.aspx?ID=766) <actions string=\"Reaction\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Eidolon\" url=\"/Traits.aspx?ID=386\" />\r\n<trait label=\"Occult\" url=\"/Traits.aspx?ID=120\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 63 <sup>1.1</sup></row>\n\n**Trigger** An enemy within 15 feet of you hits you with a Strike and deals damage to you.\r\n\r\n**Requirements** Your eidolon is within 15 feet of you.\r\n\r\n</column>\r\n\r\n---\r\n\r\nYour eidolon instinctively flashes with ectoplasmic energy, allowing them to strike back against an enemy who dares to harm you. Your eidolon makes a melee unarmed Strike against the triggering enemy, even if that enemy isn't within your eidolon's reach.","name":"Dutiful Retaliation","rarity":"common","release_date":"2021-09-01","requirement":"Your eidolon is within 15 feet of you.","requirement_markdown":"Your eidolon is within 15 feet of you.","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Eidolon\" url=\"/Traits.aspx?ID=386\" />\r\n<trait label=\"Occult\" url=\"/Traits.aspx?ID=120\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 63 <sup>1.1</sup></row>\n\n**Trigger**\r\nAn enemy within 15 feet of you hits you with a Strike and deals damage to you.\r\n\r\n**Requirement**\r\nYour eidolon is within 15 feet of you.\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour eidolon instinctively flashes with ectoplasmic energy, allowing them to strike back against an enemy who dares to harm you. Your eidolon makes a …\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 63"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 63 <sup>1.1</sup></row>","speed":{},"summary":"Your eidolon instinctively flashes with ectoplasmic energy, allowing them to strike back against an enemy who dares to harm you. Your eidolon makes a …","summary_markdown":"Your eidolon instinctively flashes with ectoplasmic energy, allowing them to strike back against an enemy who dares to harm you. Your eidolon makes a …","text":" Dutiful Retaliation Reaction Source Secrets of Magic pg. 63 1.1 Trigger An enemy within 15 feet of you hits you with a Strike and deals damage to you. Requirements Your eidolon is within 15 feet of you. --- Your eidolon instinctively flashes with ectoplasmic energy, allowing them to strike back against an enemy who dares to harm you. Your eidolon makes a melee unarmed Strike against the triggering enemy, even if that enemy isn't within your eidolon's reach.","trait":["Eidolon","Occult","Transmutation"],"trait_markdown":"[Eidolon](/Traits.aspx?ID=386), [Occult](/Traits.aspx?ID=120), [Transmutation](/Traits.aspx?ID=157)","trait_raw":["Eidolon","Occult","Transmutation"],"trigger":"An enemy within 15 feet of you hits you with a Strike and deals damage to you.","trigger_markdown":"An enemy within 15 feet of you hits you with a Strike and deals damage to you.","type":"Action","url":"/Actions.aspx?ID=766","weakness":{}}},{"_index":"aon18","_id":"action-767","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-767","markdown":"<title level=\"1\" right=\"Action\">[Breath Weapon](/Actions.aspx?ID=767) <actions string=\"Two Actions\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Arcane\" url=\"/Traits.aspx?ID=11\" />\r\n<trait label=\"Eidolon\" url=\"/Traits.aspx?ID=386\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 64 <sup>1.1</sup></row>\n\n</column>\r\n\r\n---\r\n\r\nYour eidolon exhales a blast of destructive energy. Your eidolon deals 1d6 damage to all creatures in the area, with a [basic](/Rules.aspx?ID=329) Reflex save against your spell DC. The area and damage type of the Breath Weapon are chosen when the eidolon gains this ability. Your eidolon then can't use their Breath Weapon again for the next 1d4 rounds.\n\n At 3rd level and every 2 levels thereafter, the damage increases by 1d6.","name":"Breath Weapon","rarity":"common","release_date":"2021-09-01","resistance":{},"school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Arcane\" url=\"/Traits.aspx?ID=11\" />\r\n<trait label=\"Eidolon\" url=\"/Traits.aspx?ID=386\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 64 <sup>1.1</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour eidolon exhales a blast of destructive energy. Your eidolon deals 1d6 damage to all creatures in the area, with a basic Reflex save against …\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 64"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 64 <sup>1.1</sup></row>","speed":{},"summary":"Your eidolon exhales a blast of destructive energy. Your eidolon deals 1d6 damage to all creatures in the area, with a basic Reflex save against …","summary_markdown":"Your eidolon exhales a blast of destructive energy. Your eidolon deals 1d6 damage to all creatures in the area, with a basic Reflex save against …","text":" Breath Weapon Two Actions Source Secrets of Magic pg. 64 1.1 --- Your eidolon exhales a blast of destructive energy. Your eidolon deals 1d6 damage to all creatures in the area, with a basic Reflex save against your spell DC. The area and damage type of the Breath Weapon are chosen when the eidolon gains this ability. Your eidolon then can't use their Breath Weapon again for the next 1d4 rounds. At 3rd level and every 2 levels thereafter, the damage increases by 1d6.","trait":["Arcane","Eidolon","Evocation"],"trait_markdown":"[Arcane](/Traits.aspx?ID=11), [Eidolon](/Traits.aspx?ID=386), [Evocation](/Traits.aspx?ID=65)","trait_raw":["Arcane","Eidolon","Evocation"],"type":"Action","url":"/Actions.aspx?ID=767","weakness":{}}},{"_index":"aon18","_id":"action-768","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-768","markdown":"<title level=\"1\" right=\"Action\">[Draconic Frenzy](/Actions.aspx?ID=768) <actions string=\"Two Actions\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Eidolon\" url=\"/Traits.aspx?ID=386\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 64 <sup>1.1</sup></row>\n\n</column>\r\n\r\n---\r\n\r\nYour eidolon makes one Strike with their primary unarmed attack and two Strikes with their secondary unarmed attack (in any order). If any of these attacks critically hits an enemy, your eidolon instantly recovers the use of their Breath Weapon.","name":"Draconic Frenzy","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Eidolon\" url=\"/Traits.aspx?ID=386\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 64 <sup>1.1</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour eidolon makes one Strike with their primary unarmed attack and two Strikes with their secondary unarmed attack (in any order). If any of these …\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 64"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 64 <sup>1.1</sup></row>","speed":{},"summary":"Your eidolon makes one Strike with their primary unarmed attack and two Strikes with their secondary unarmed attack (in any order). If any of these …","summary_markdown":"Your eidolon makes one Strike with their primary unarmed attack and two Strikes with their secondary unarmed attack (in any order). If any of these …","text":" Draconic Frenzy Two Actions Source Secrets of Magic pg. 64 1.1 --- Your eidolon makes one Strike with their primary unarmed attack and two Strikes with their secondary unarmed attack (in any order). If any of these attacks critically hits an enemy, your eidolon instantly recovers the use of their Breath Weapon.","trait":["Eidolon"],"trait_markdown":"[Eidolon](/Traits.aspx?ID=386)","trait_raw":["Eidolon"],"type":"Action","url":"/Actions.aspx?ID=768","weakness":{}}},{"_index":"aon18","_id":"action-769","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"frequency":"once per minute","id":"action-769","markdown":"<title level=\"1\" right=\"Action\">[Wyrm's Breath](/Actions.aspx?ID=769) <actions string=\"Free Action\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n<trait label=\"Eidolon\" url=\"/Traits.aspx?ID=386\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 64 <sup>1.1</sup></row>\n\n**Frequency** once per minute\n\n</column>\r\n\r\n---\r\n\r\nYour eidolon gathers the power of the mightiest wyrms to make its magical breath even more spectacular. If your eidolon's next action is to use Breath Weapon, both the number of damage dice and area of the Breath Weapon are doubled.","name":"Wyrm's Breath","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n<trait label=\"Eidolon\" url=\"/Traits.aspx?ID=386\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 64 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per minute\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour eidolon gathers the power of the mightiest wyrms to make its magical breath even more spectacular. If your eidolon's next action is to use …\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 64"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 64 <sup>1.1</sup></row>","speed":{},"summary":"Your eidolon gathers the power of the mightiest wyrms to make its magical breath even more spectacular. If your eidolon's next action is to use …","summary_markdown":"Your eidolon gathers the power of the mightiest wyrms to make its magical breath even more spectacular. If your eidolon's next action is to use …","text":" Wyrm's Breath Free Action Source Secrets of Magic pg. 64 1.1 Frequency once per minute --- Your eidolon gathers the power of the mightiest wyrms to make its magical breath even more spectacular. If your eidolon's next action is to use Breath Weapon, both the number of damage dice and area of the Breath Weapon are doubled.","trait":["Concentrate","Eidolon"],"trait_markdown":"[Concentrate](/Traits.aspx?ID=32), [Eidolon](/Traits.aspx?ID=386)","trait_raw":["Concentrate","Eidolon"],"type":"Action","url":"/Actions.aspx?ID=769","weakness":{}}},{"_index":"aon18","_id":"action-770","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-770","markdown":"<title level=\"1\" right=\"Action\">[Tendril Strike](/Actions.aspx?ID=770) <actions string=\"Single Action\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Eidolon\" url=\"/Traits.aspx?ID=386\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 65 <sup>1.1</sup></row>\n\n</column>\r\n\r\n---\r\n\r\nStretching to extend its body to its limits, your eidolon attacks a foe that would normally be beyond its reach. Your eidolon makes a melee [unarmed](/Traits.aspx?ID=199) Strike, increasing its [reach](/Traits.aspx?ID=192) by 5 feet for that Strike. If the unarmed attack has the [disarm](/Actions.aspx?ID=41), [shove](/Actions.aspx?ID=38), or [trip](/Actions.aspx?ID=40) trait, the eidolon can use the corresponding action instead of a Strike.","name":"Tendril Strike","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Eidolon\" url=\"/Traits.aspx?ID=386\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 65 <sup>1.1</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nStretching to extend its body to its limits, your eidolon attacks a foe that would normally be beyond its reach. Your eidolon makes a melee unarmed …\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 65"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 65 <sup>1.1</sup></row>","speed":{},"summary":"Stretching to extend its body to its limits, your eidolon attacks a foe that would normally be beyond its reach. Your eidolon makes a melee unarmed …","summary_markdown":"Stretching to extend its body to its limits, your eidolon attacks a foe that would normally be beyond its reach. Your eidolon makes a melee unarmed …","text":" Tendril Strike Single Action Source Secrets of Magic pg. 65 1.1 --- Stretching to extend its body to its limits, your eidolon attacks a foe that would normally be beyond its reach. Your eidolon makes a melee unarmed Strike, increasing its reach by 5 feet for that Strike. If the unarmed attack has the disarm, shove, or trip trait, the eidolon can use the corresponding action instead of a Strike.","trait":["Eidolon"],"trait_markdown":"[Eidolon](/Traits.aspx?ID=386)","trait_raw":["Eidolon"],"type":"Action","url":"/Actions.aspx?ID=770","weakness":{}}},{"_index":"aon18","_id":"action-771","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-771","markdown":"<title level=\"1\" right=\"Action\">[Field of Roots](/Actions.aspx?ID=771) <actions string=\"Two Actions\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Eidolon\" url=\"/Traits.aspx?ID=386\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 66 <sup>1.1</sup></row>\n\n</column>\r\n\r\n---\r\n\r\nYour eidolon extends its roots underground to entangle and possibly damage all foes nearby. All enemies within your eidolon's reach take damage of the same type and amount as your eidolon's most damaging Strike, depending on their Reflex saves. Any ongoing effects of the save last until the enemy either [Escapes](/Actions.aspx?ID=79) or leaves your eidolon's reach. After using Field of Roots, your eidolon is [immobilized](/Conditions.aspx?ID=24) until it takes a single action, which has the [manipulate](/Traits.aspx?ID=104) trait, to detach from the ground; this also ends any remaining effects on enemies from Field of Roots.\r\n\r\n**Critical Success** The enemy is unaffected.<br />\r\n**Success** The enemy takes no damage, but takes a 10 foot circumstance penalty to its Speeds.<br />\r\n**Failure** The enemy takes half damage, takes a 10-foot circumstance penalty to its Speeds, and, at the end of each of its turns, takes half damage again.<br />\r\n**Critical Failure** The enemy is immobilized, takes full damage, and, at the end of each of its turns, takes full damage again.","name":"Field of Roots","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Eidolon\" url=\"/Traits.aspx?ID=386\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 66 <sup>1.1</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour eidolon extends its roots underground to entangle and possibly damage all foes nearby. All enemies within your eidolon's reach take damage of …\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 66"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 66 <sup>1.1</sup></row>","speed":{},"summary":"Your eidolon extends its roots underground to entangle and possibly damage all foes nearby. All enemies within your eidolon's reach take damage of …","summary_markdown":"Your eidolon extends its roots underground to entangle and possibly damage all foes nearby. All enemies within your eidolon's reach take damage of …","text":" Field of Roots Two Actions Source Secrets of Magic pg. 66 1.1 --- Your eidolon extends its roots underground to entangle and possibly damage all foes nearby. All enemies within your eidolon's reach take damage of the same type and amount as your eidolon's most damaging Strike, depending on their Reflex saves. Any ongoing effects of the save last until the enemy either Escapes or leaves your eidolon's reach. After using Field of Roots, your eidolon is immobilized until it takes a single action, which has the manipulate trait, to detach from the ground; this also ends any remaining effects on enemies from Field of Roots. Critical Success The enemy is unaffected. Success The enemy takes no damage, but takes a 10 foot circumstance penalty to its Speeds. Failure The enemy takes half damage, takes a 10-foot circumstance penalty to its Speeds, and, at the end of each of its turns, takes half damage again. Critical Failure The enemy is immobilized, takes full damage, and, at the end of each of its turns, takes full damage again.","trait":["Eidolon"],"trait_markdown":"[Eidolon](/Traits.aspx?ID=386)","trait_raw":["Eidolon"],"type":"Action","url":"/Actions.aspx?ID=771","weakness":{}}},{"_index":"aon18","_id":"action-772","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-772","markdown":"<title level=\"1\" right=\"Action\">[Affix a Fulu](/Actions.aspx?ID=772) <actions string=\"Single Action\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Manipulate\" url=\"/Traits.aspx?ID=104\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 158 <sup>1.1</sup></row>\n\n</column>\r\n\r\n---\r\n\r\nYou affix a [fulu](/equipment/consumables/fulu) to an armor, weapon, shield, creature, or structure that's beside or in the same square as you. A creature can remove a fulu from itself or an unattended object in its reach with a single action.","name":"Affix a Fulu","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Manipulate\" url=\"/Traits.aspx?ID=104\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 158 <sup>1.1</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou affix a fulu to an armor, weapon, shield, creature, or structure that's beside or in the same square as you. A creature can remove a fulu from …\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 158"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 158 <sup>1.1</sup></row>","speed":{},"summary":"You affix a fulu to an armor, weapon, shield, creature, or structure that's beside or in the same square as you. A creature can remove a fulu from …","summary_markdown":"You affix a fulu to an armor, weapon, shield, creature, or structure that's beside or in the same square as you. A creature can remove a fulu from …","text":" Affix a Fulu Single Action Source Secrets of Magic pg. 158 1.1 --- You affix a fulu to an armor, weapon, shield, creature, or structure that's beside or in the same square as you. A creature can remove a fulu from itself or an unattended object in its reach with a single action.","trait":["Manipulate"],"trait_markdown":"[Manipulate](/Traits.aspx?ID=104)","trait_raw":["Manipulate"],"type":"Action","url":"/Actions.aspx?ID=772","weakness":{}}},{"_index":"aon18","_id":"action-773","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-773","markdown":"<title level=\"1\" right=\"Action\">[Tap Ley Line](/Actions.aspx?ID=773) <actions string=\"Single Action\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 215 <sup>1.1</sup></row>\n\n</column>\r\n\r\n---\r\n\r\nYou attempt to manipulate the magical essence of a ley line that you're aware of within 30 feet. The GM determines the DC based on the [hard DC for the ley line's level](/Rules.aspx?ID=552).\r\n\r\n**Critical Success** You gain the ley line's benefits until the end of your next turn.<br />\r\n**Success** You gain the ley line's benefits until the end of your turn.<br />\r\n**Failure** You take mental damage equal to 1d6 × the ley line's level. You can't Tap the Ley Line again for 1 hour.<br />\r\n**Critical Failure** As failure, and you're subject to the ley line's backlash effect. You can't Tap the Ley Line again for 24 hours.","name":"Tap Ley Line","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 215 <sup>1.1</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou attempt to manipulate the magical essence of a ley line that you're aware of within 30 feet. The GM determines the DC based on the hard DC for …\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 215"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 215 <sup>1.1</sup></row>","speed":{},"summary":"You attempt to manipulate the magical essence of a ley line that you're aware of within 30 feet. The GM determines the DC based on the hard DC for …","summary_markdown":"You attempt to manipulate the magical essence of a ley line that you're aware of within 30 feet. The GM determines the DC based on the hard DC for …","text":" Tap Ley Line Single Action Source Secrets of Magic pg. 215 1.1 --- You attempt to manipulate the magical essence of a ley line that you're aware of within 30 feet. The GM determines the DC based on the hard DC for the ley line's level. Critical Success You gain the ley line's benefits until the end of your next turn. Success You gain the ley line's benefits until the end of your turn. Failure You take mental damage equal to 1d6 × the ley line's level. You can't Tap the Ley Line again for 1 hour. Critical Failure As failure, and you're subject to the ley line's backlash effect. You can't Tap the Ley Line again for 24 hours.","trait":["Concentrate"],"trait_markdown":"[Concentrate](/Traits.aspx?ID=32)","trait_raw":["Concentrate"],"type":"Action","url":"/Actions.aspx?ID=773","weakness":{}}},{"_index":"aon18","_id":"action-774","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-774","markdown":"<title level=\"1\" right=\"Action\">[Cleanse Soul Path](/Actions.aspx?ID=774) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Exploration\" url=\"/Traits.aspx?ID=66\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 234 <sup>1.1</sup></row>\n\n</column>\r\n\r\n---\r\n\r\nYou meditate, pray, or otherwise try to reinforce your soul's connection to your [soulforged armament](/Rules.aspx?ID=1561). This takes 10 minutes. Attempt a [counteract](/Rules.aspx?ID=371) check against your [_soulforged corruption_](/Rules.aspx?ID=1563). The counteract level is half your level rounded up, and the counteract check modifier is your [Religion](/Skills.aspx?ID=13) modifier. If successful, reduce the stage of your _soulforged corruption_ by 1 (to a minimum of Stage 1).","name":"Cleanse Soul Path","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Exploration\" url=\"/Traits.aspx?ID=66\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 234 <sup>1.1</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou meditate, pray, or otherwise try to reinforce your soul's connection to your soulforged armament . This takes 10 minutes. Attempt a counteract …\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 234"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 234 <sup>1.1</sup></row>","speed":{},"summary":"You meditate, pray, or otherwise try to reinforce your soul's connection to your soulforged armament . This takes 10 minutes. Attempt a counteract …","summary_markdown":"You meditate, pray, or otherwise try to reinforce your soul's connection to your soulforged armament . This takes 10 minutes. Attempt a counteract …","text":" Cleanse Soul Path Source Secrets of Magic pg. 234 1.1 --- You meditate, pray, or otherwise try to reinforce your soul's connection to your soulforged armament. This takes 10 minutes. Attempt a counteract check against your soulforged corruption . The counteract level is half your level rounded up, and the counteract check modifier is your Religion modifier. If successful, reduce the stage of your soulforged corruption by 1 (to a minimum of Stage 1).","trait":["Exploration"],"trait_markdown":"[Exploration](/Traits.aspx?ID=66)","trait_raw":["Exploration"],"type":"Action","url":"/Actions.aspx?ID=774","weakness":{}}},{"_index":"aon18","_id":"action-775","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-775","markdown":"<title level=\"1\" right=\"Action\">[Learn Name](/Actions.aspx?ID=775) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n<trait label=\"Secret\" url=\"/Traits.aspx?ID=142\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 245 <sup>1.1</sup></row>\n\n</column>\r\n\r\n---\r\n\r\nYou spend a week trying to discover and learn a creature's name. The exact form of your effort varies depending on the skill you use, the resources you have available, and other circumstances. Decide if you are searching for the name of a specific individual or for names in general. If you're looking for the name of an individual, you must be able to clearly identify that individual; for example, “the general leading the invasion” is enough, but “the person who killed the duchess” isn't, if you don't know who killed the duchess. If you're searching for names more generally, name one creature type.\n\n The GM chooses a DC, typically based on the level of the creature in question. If you're seeking names more generally, the DC is typically based on the level of the creature whose name the GM decides to provide, usually a creature from the chosen type of your level or lower. The GM might modify the DC of the task based on the resources you have available, or on using an unusually appropriate or inappropriate skill, or on other circumstances. Attempt a check with a skill that could be used to [Recall Knowledge](/Actions.aspx?ID=26) about the creature's type. After attempting to Learn a Name, you typically can't try to learn the name of the same individual again unless you gain access to a substantial new source of information, as determined by the GM.\r\n\r\n**Critical Success** You find one or more private names of the specific individual you chose, or the private name of a creature with the type you chose and a level equal to the task level. You also find hidden fragments of their true name and, at the GM's discretion, you might find a clue leading to an adventure where you can learn the rest of the true name.<br />\r\n**Success** As critical success, except you find only one private name and don't find hidden fragments of their true name.<br />\r\n**Critical Failure** If you were searching for the name of a specific individual, you find no new information and that individual becomes aware of your efforts. If you were searching for a general name of a specific type, you find a creature's name or names likely to get you in trouble, possibly the names of a different type of creature entirely.","name":"Learn Name","rarity":"rare","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n<trait label=\"Secret\" url=\"/Traits.aspx?ID=142\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 245 <sup>1.1</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou spend a week trying to discover and learn a creature's name. The exact form of your effort varies depending on the skill you use, the resources …\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 245"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 245 <sup>1.1</sup></row>","speed":{},"summary":"You spend a week trying to discover and learn a creature's name. The exact form of your effort varies depending on the skill you use, the resources …","summary_markdown":"You spend a week trying to discover and learn a creature's name. The exact form of your effort varies depending on the skill you use, the resources …","text":" Learn Name Source Secrets of Magic pg. 245 1.1 --- You spend a week trying to discover and learn a creature's name. The exact form of your effort varies depending on the skill you use, the resources you have available, and other circumstances. Decide if you are searching for the name of a specific individual or for names in general. If you're looking for the name of an individual, you must be able to clearly identify that individual; for example, “the general leading the invasion” is enough, but “the person who killed the duchess” isn't, if you don't know who killed the duchess. If you're searching for names more generally, name one creature type. The GM chooses a DC, typically based on the level of the creature in question. If you're seeking names more generally, the DC is typically based on the level of the creature whose name the GM decides to provide, usually a creature from the chosen type of your level or lower. The GM might modify the DC of the task based on the resources you have available, or on using an unusually appropriate or inappropriate skill, or on other circumstances. Attempt a check with a skill that could be used to Recall Knowledge about the creature's type. After attempting to Learn a Name, you typically can't try to learn the name of the same individual again unless you gain access to a substantial new source of information, as determined by the GM. Critical Success You find one or more private names of the specific individual you chose, or the private name of a creature with the type you chose and a level equal to the task level. You also find hidden fragments of their true name and, at the GM's discretion, you might find a clue leading to an adventure where you can learn the rest of the true name. Success As critical success, except you find only one private name and don't find hidden fragments of their true name. Critical Failure If you were searching for the name of a specific individual, you find no new information and that individual becomes aware of your efforts. If you were searching for a general name of a specific type, you find a creature's name or names likely to get you in trouble, possibly the names of a different type of creature entirely.","trait":["Downtime","Rare","Secret"],"trait_markdown":"[Downtime](/Traits.aspx?ID=49), [Rare](/Traits.aspx?ID=137), [Secret](/Traits.aspx?ID=142)","trait_raw":["Downtime","Rare","Secret"],"type":"Action","url":"/Actions.aspx?ID=775","weakness":{}}},{"_index":"aon18","_id":"action-776","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-776","markdown":"<title level=\"1\" right=\"Action\">[Bay](/Actions.aspx?ID=776) <actions string=\"Two Actions\" /></title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 228 <sup>1.1</sup></row>\n\n</column>\r\n\r\n---\r\n\r\nThe shadow hound releases an eerie bay, attempting to [Demoralize](/Actions.aspx?ID=53) each foe in a 20-foot emanation. These Demoralize attempts don't require a language and don't take any penalty due to not sharing a language. ","name":"Bay","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 228 <sup>1.1</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe shadow hound releases an eerie bay, attempting to Demoralize each foe in a 20-foot emanation. These Demoralize attempts don't require a …\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 228"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 228 <sup>1.1</sup></row>","speed":{},"summary":"The shadow hound releases an eerie bay, attempting to Demoralize each foe in a 20-foot emanation. These Demoralize attempts don't require a …","summary_markdown":"The shadow hound releases an eerie bay, attempting to Demoralize each foe in a 20-foot emanation. These Demoralize attempts don't require a …","text":" Bay Two Actions Source Secrets of Magic pg. 228 1.1 --- The shadow hound releases an eerie bay, attempting to Demoralize each foe in a 20-foot emanation. These Demoralize attempts don't require a language and don't take any penalty due to not sharing a language. ","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=776","weakness":{}}},{"_index":"aon18","_id":"action-777","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-777","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Trigger** You attempt a Fortitude save against an ingested poison .; ","name":"envision","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 159 <sup>1.1</sup></row>\n\n**Trigger**\r\nYou attempt a Fortitude save against an [ingested](/Traits.aspx?ID=95) [poison](/Traits.aspx?ID=126).\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 159"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 159 <sup>1.1</sup></row>","speed":{},"text":" Activate Free Actionenvision; Trigger You attempt a Fortitude save against an ingested poison .; ","trait_markdown":"","trigger":"You attempt a Fortitude save against an ingested poison .","trigger_markdown":"You attempt a Fortitude save against an [ingested](/Traits.aspx?ID=95) [poison](/Traits.aspx?ID=126).","type":"Action","url":"/Actions.aspx?ID=777","weakness":{}}},{"_index":"aon18","_id":"action-778","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-778","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Trigger** You attempt a Fortitude save against a disease .; ","name":"envision","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 159 <sup>1.1</sup></row>\n\n**Trigger**\r\nYou attempt a Fortitude save against a [disease](/Traits.aspx?ID=46).\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 159"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 159 <sup>1.1</sup></row>","speed":{},"text":" Activate Free Actionenvision; Trigger You attempt a Fortitude save against a disease .; ","trait_markdown":"","trigger":"You attempt a Fortitude save against a disease .","trigger_markdown":"You attempt a Fortitude save against a [disease](/Traits.aspx?ID=46).","type":"Action","url":"/Actions.aspx?ID=778","weakness":{}}},{"_index":"aon18","_id":"action-779","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-779","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Trigger** You successfully Strike an incorporeal creature with the weapon to which the fulu is affixed, but you haven't rolled damage.; ","name":"envision","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 160 <sup>1.1</sup></row>\n\n**Trigger**\r\nYou successfully Strike an [incorporeal](/Traits.aspx?ID=222) creature with the weapon to which the fulu is affixed, but you haven't rolled damage.\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 160"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 160 <sup>1.1</sup></row>","speed":{},"text":" Activate Free Actionenvision; Trigger You successfully Strike an incorporeal creature with the weapon to which the fulu is affixed, but you haven't rolled damage.; ","trait_markdown":"","trigger":"You successfully Strike an incorporeal creature with the weapon to which the fulu is affixed, but you haven't rolled damage.","trigger_markdown":"You successfully Strike an [incorporeal](/Traits.aspx?ID=222) creature with the weapon to which the fulu is affixed, but you haven't rolled damage.","type":"Action","url":"/Actions.aspx?ID=779","weakness":{}}},{"_index":"aon18","_id":"action-780","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-780","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Trigger** You attempt a Diplomacy check to Make an Impression .; ","name":"envision","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 160 <sup>1.1</sup></row>\n\n**Trigger**\r\nYou attempt a [Diplomacy](/Skills.aspx?ID=6) check to [Make an Impression](/Actions.aspx?ID=50).\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 160"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 160 <sup>1.1</sup></row>","speed":{},"text":" Activate Free Actionenvision; Trigger You attempt a Diplomacy check to Make an Impression .; ","trait_markdown":"","trigger":"You attempt a Diplomacy check to Make an Impression .","trigger_markdown":"You attempt a [Diplomacy](/Skills.aspx?ID=6) check to [Make an Impression](/Actions.aspx?ID=50).","type":"Action","url":"/Actions.aspx?ID=780","weakness":{}}},{"_index":"aon18","_id":"action-781","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-781","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Trigger** You use the Shield Block reaction with the shield to which this fulu is affixed.; ","name":"envision","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 160 <sup>1.1</sup></row>\n\n**Trigger**\r\nYou use the [Shield Block](/Feats.aspx?ID=839) reaction with the shield to which this fulu is affixed.\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 160"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 160 <sup>1.1</sup></row>","speed":{},"text":" Activate Free Actionenvision; Trigger You use the Shield Block reaction with the shield to which this fulu is affixed.; ","trait_markdown":"","trigger":"You use the Shield Block reaction with the shield to which this fulu is affixed.","trigger_markdown":"You use the [Shield Block](/Feats.aspx?ID=839) reaction with the shield to which this fulu is affixed.","type":"Action","url":"/Actions.aspx?ID=781","weakness":{}}},{"_index":"aon18","_id":"action-782","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-782","markdown":"**Activate** <actions string=\"Free Action\" />command; **Trigger** You would be forced to move, you would be teleported, or you would take cold , electricity , or sonic damage.; ","name":"command","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 161 <sup>1.1</sup></row>\n\n**Trigger**\r\nYou would be forced to move, you would be teleported, or you would take [cold](/Traits.aspx?ID=27), [electricity](/Traits.aspx?ID=56), or [sonic](/Traits.aspx?ID=147) damage.\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 161"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 161 <sup>1.1</sup></row>","speed":{},"text":" Activate Free Actioncommand; Trigger You would be forced to move, you would be teleported, or you would take cold , electricity , or sonic damage.; ","trait_markdown":"","trigger":"You would be forced to move, you would be teleported, or you would take cold , electricity , or sonic damage.","trigger_markdown":"You would be forced to move, you would be teleported, or you would take [cold](/Traits.aspx?ID=27), [electricity](/Traits.aspx?ID=56), or [sonic](/Traits.aspx?ID=147) damage.","type":"Action","url":"/Actions.aspx?ID=782","weakness":{}}},{"_index":"aon18","_id":"action-783","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-783","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Trigger** You attempt a saving throw against an injected poison .; ","name":"envision","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 161 <sup>1.1</sup></row>\n\n**Trigger**\r\nYou attempt a saving throw against an injected [poison](/Traits.aspx?ID=126).\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 161"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 161 <sup>1.1</sup></row>","speed":{},"text":" Activate Free Actionenvision; Trigger You attempt a saving throw against an injected poison .; ","trait_markdown":"","trigger":"You attempt a saving throw against an injected poison .","trigger_markdown":"You attempt a saving throw against an injected [poison](/Traits.aspx?ID=126).","type":"Action","url":"/Actions.aspx?ID=783","weakness":{}}},{"_index":"aon18","_id":"action-784","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-784","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Effect** This potion functions as a bottle of [_holy water_](/Equipment.aspx?ID=245). Like holy water, you throw it as a Strike. It's a simple [thrown](/Traits.aspx?ID=195) weapon with a range increment of 20 feet. Unlike an alchemical bomb, it doesn't add the [manipulate](/Actions.aspx?ID=639) trait to the attack made with it.","name":"Interact","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 161 <sup>1.1</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis potion functions as a bottle of holy water . Like holy water, you throw it as a Strike. It's a simple thrown weapon with a range increment …\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 161"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 161 <sup>1.1</sup></row>","speed":{},"summary":"This potion functions as a bottle of holy water . Like holy water, you throw it as a Strike. It's a simple thrown weapon with a range increment …","summary_markdown":"This potion functions as a bottle of holy water . Like holy water, you throw it as a Strike. It's a simple thrown weapon with a range increment …","text":" Activate Single ActionInteract; Effect This potion functions as a bottle of holy water . Like holy water, you throw it as a Strike. It's a simple thrown weapon with a range increment of 20 feet. Unlike an alchemical bomb, it doesn't add the manipulate trait to the attack made with it.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=784","weakness":{}}},{"_index":"aon18","_id":"action-785","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-785","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Effect** You drink the _fu water_ to [counteract](/Rules.aspx?ID=371) ailments within yourself. Attempt a [counteract](/Rules.aspx?ID=371) check with a +9 counteract modifier and a counteract level of 3 against one effect that imposes the [confused](/Conditions.aspx?ID=5), [fascinated](/Conditions.aspx?ID=14), [frightened](/Conditions.aspx?ID=19), or [stupefied](/Conditions.aspx?ID=37) condition. You are then [sickened 1](/Conditions.aspx?ID=34).","name":"Interact","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 161 <sup>1.1</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou drink the fu water to counteract ailments within yourself. Attempt a counteract check with a +9 counteract modifier and a counteract level …\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 161"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 161 <sup>1.1</sup></row>","speed":{},"summary":"You drink the fu water to counteract ailments within yourself. Attempt a counteract check with a +9 counteract modifier and a counteract level …","summary_markdown":"You drink the fu water to counteract ailments within yourself. Attempt a counteract check with a +9 counteract modifier and a counteract level …","text":" Activate Single ActionInteract; Effect You drink the fu water to counteract ailments within yourself. Attempt a counteract check with a +9 counteract modifier and a counteract level of 3 against one effect that imposes the confused, fascinated, frightened, or stupefied condition. You are then sickened 1.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=785","weakness":{}}},{"_index":"aon18","_id":"action-786","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-786","markdown":"**Activate** <actions string=\"Two Actions\" />Interact; **Frequency** once per day; **Effect** You rip a page from the _fulu compendium_ and cast it in a wide arc; as it flies in that arc, it multiplies into a storm of fulus. All undead creatures in a 30-foot emanation are affected by a [_spirit-sealing fulu_](/Equipment.aspx?ID=983) with a save DC of 25.","name":"Interact","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 161 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou rip a page from the fulu compendium and cast it in a wide arc; as it flies in that arc, it multiplies into a storm of fulus. All undead …\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 161"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 161 <sup>1.1</sup></row>","speed":{},"summary":"You rip a page from the fulu compendium and cast it in a wide arc; as it flies in that arc, it multiplies into a storm of fulus. All undead …","summary_markdown":"You rip a page from the fulu compendium and cast it in a wide arc; as it flies in that arc, it multiplies into a storm of fulus. All undead …","text":" Activate Two ActionsInteract; Frequency once per day; Effect You rip a page from the fulu compendium and cast it in a wide arc; as it flies in that arc, it multiplies into a storm of fulus. All undead creatures in a 30-foot emanation are affected by a spirit-sealing fulu with a save DC of 25.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=786","weakness":{}}},{"_index":"aon18","_id":"action-787","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-787","markdown":"**Activate** <actions string=\"Single Action\" />envision ([polymorph](/Traits.aspx?ID=127), [transmutation](/Traits.aspx?ID=157)) **Frequency** once per day; **Requirements** You're under the effect of a polymorph spell you prepared from this grimoire that offers a choice of multiple forms; **Effect** You transform into a different form allowed by the polymorph by bending and molding the spell's energy. This reduces the spell's remaining duration by half.","name":"envision (polymorph, transmutation)","rarity":"common","release_date":"2021-09-01","requirement":"You're under the effect of a polymorph spell you prepared from this grimoire that offers a choice of multiple forms","requirement_markdown":"You're under the effect of a polymorph spell you prepared from this grimoire that offers a choice of multiple forms","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 162 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n**Requirement**\r\nYou're under the effect of a polymorph spell you prepared from this grimoire that offers a choice of multiple forms\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou transform into a different form allowed by the polymorph by bending and molding the spell's energy. This reduces the spell's remaining duration …\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 162"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 162 <sup>1.1</sup></row>","speed":{},"summary":"You transform into a different form allowed by the polymorph by bending and molding the spell's energy. This reduces the spell's remaining duration …","summary_markdown":"You transform into a different form allowed by the polymorph by bending and molding the spell's energy. This reduces the spell's remaining duration …","text":" Activate Single Actionenvision (polymorph, transmutation) Frequency once per day; Requirements You're under the effect of a polymorph spell you prepared from this grimoire that offers a choice of multiple forms; Effect You transform into a different form allowed by the polymorph by bending and molding the spell's energy. This reduces the spell's remaining duration by half.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=787","weakness":{}}},{"_index":"aon18","_id":"action-788","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-788","markdown":"**Activate** <actions string=\"Single Action\" />envision ([metamagic](/Traits.aspx?ID=107)) **Effect** If your next action is to cast an evocation spell dealing [fire](/Traits.aspx?ID=72) damage that you prepared from this grimoire, you superheat the flames, allowing the spell to ignore up to 10 resistance to fire of creatures affected by the spell.","name":"envision (metamagic)","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 162 <sup>1.1</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nIf your next action is to cast an evocation spell dealing fire damage that you prepared from this grimoire, you superheat the flames, allowing the …\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 162"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 162 <sup>1.1</sup></row>","speed":{},"summary":"If your next action is to cast an evocation spell dealing fire damage that you prepared from this grimoire, you superheat the flames, allowing the …","summary_markdown":"If your next action is to cast an evocation spell dealing fire damage that you prepared from this grimoire, you superheat the flames, allowing the …","text":" Activate Single Actionenvision (metamagic) Effect If your next action is to cast an evocation spell dealing fire damage that you prepared from this grimoire, you superheat the flames, allowing the spell to ignore up to 10 resistance to fire of creatures affected by the spell.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=788","weakness":{}}},{"_index":"aon18","_id":"action-789","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-789","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Frequency** once per day; **Requirements** Your last action was to cast a divination spell prepared from this grimoire; **Effect** The grimoire offers you a glimpse into the truth of things. [Seek](/Actions.aspx?ID=84) or [Recall Knowledge](/Actions.aspx?ID=26).","name":"envision","rarity":"common","release_date":"2021-09-01","requirement":"Your last action was to cast a divination spell prepared from this grimoire","requirement_markdown":"Your last action was to cast a [divination](/Traits.aspx?ID=47) spell prepared from this grimoire","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 162 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n**Requirement**\r\nYour last action was to cast a [divination](/Traits.aspx?ID=47) spell prepared from this grimoire\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe grimoire offers you a glimpse into the truth of things. Seek or Recall Knowledge .\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 162"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 162 <sup>1.1</sup></row>","speed":{},"summary":"The grimoire offers you a glimpse into the truth of things. Seek or Recall Knowledge .","summary_markdown":"The grimoire offers you a glimpse into the truth of things. Seek or Recall Knowledge .","text":" Activate Free Actionenvision; Frequency once per day; Requirements Your last action was to cast a divination spell prepared from this grimoire; Effect The grimoire offers you a glimpse into the truth of things. Seek or Recall Knowledge.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=789","weakness":{}}},{"_index":"aon18","_id":"action-790","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-790","markdown":"**Activate** <actions string=\"Single Action\" />envision ([metamagic](/Traits.aspx?ID=107)) **Frequency** once per day; **Effect** If your next action is to cast a harmful [necromancy](/Traits.aspx?ID=117) spell that you prepared from this grimoire and that allows a saving throw, you warp and twist negative energy into the spell to cause intense pain. If the target fails its saving throw against the spell, it becomes [sickened 1](/Conditions.aspx?ID=34) by the pain.","name":"envision (metamagic)","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 163 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nIf your next action is to cast a harmful necromancy spell that you prepared from this grimoire and that allows a saving throw, you warp and twist …\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 163"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 163 <sup>1.1</sup></row>","speed":{},"summary":"If your next action is to cast a harmful necromancy spell that you prepared from this grimoire and that allows a saving throw, you warp and twist …","summary_markdown":"If your next action is to cast a harmful necromancy spell that you prepared from this grimoire and that allows a saving throw, you warp and twist …","text":" Activate Single Actionenvision (metamagic) Frequency once per day; Effect If your next action is to cast a harmful necromancy spell that you prepared from this grimoire and that allows a saving throw, you warp and twist negative energy into the spell to cause intense pain. If the target fails its saving throw against the spell, it becomes sickened 1 by the pain.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=790","weakness":{}}},{"_index":"aon18","_id":"action-791","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-791","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Frequency** once per day; **Trigger** You cast an enchantment spell prepared from this grimoire that has no effect because all targets critically succeeded on their saving throws; **Effect** You quickly divert the failed enchantment energy into yourself to retain your favored spell in place of another. You lose another spell you prepared of an equal or higher level to the triggering enchantment spell but retain the ability to cast the enchantment spell again.","name":"envision","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 163 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Trigger**\r\nYou cast an [enchantment](/Traits.aspx?ID=61) spell prepared from this grimoire that has no effect because all targets critically succeeded on their saving throws\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou quickly divert the failed enchantment energy into yourself to retain your favored spell in place of another. You lose another spell you prepared …\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 163"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 163 <sup>1.1</sup></row>","speed":{},"summary":"You quickly divert the failed enchantment energy into yourself to retain your favored spell in place of another. You lose another spell you prepared …","summary_markdown":"You quickly divert the failed enchantment energy into yourself to retain your favored spell in place of another. You lose another spell you prepared …","text":" Activate Free Actionenvision; Frequency once per day; Trigger You cast an enchantment spell prepared from this grimoire that has no effect because all targets critically succeeded on their saving throws; Effect You quickly divert the failed enchantment energy into yourself to retain your favored spell in place of another. You lose another spell you prepared of an equal or higher level to the triggering enchantment spell but retain the ability to cast the enchantment spell again.","trait_markdown":"","trigger":"You cast an enchantment spell prepared from this grimoire that has no effect because all targets critically succeeded on their saving throws","trigger_markdown":"You cast an [enchantment](/Traits.aspx?ID=61) spell prepared from this grimoire that has no effect because all targets critically succeeded on their saving throws","type":"Action","url":"/Actions.aspx?ID=791","weakness":{}}},{"_index":"aon18","_id":"action-792","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-792","markdown":"**Activate** <actions string=\"Reaction\" />envision; **Frequency** once per day; **Trigger** A creature succeeds, but doesn't critically succeed, at a Perception check to disbelieve an illusion spell you prepared from this grimoire; **Effect** You quickly tell a fib to try to smooth over the inconsistencies in your illusion. Attempt a [Deception](/Skills.aspx?ID=5) check against the triggering creature's Perception DC. If you succeed, the creature doesn't disbelieve the illusion.","name":"envision","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 163 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Trigger**\r\nA creature succeeds, but doesn't critically succeed, at a Perception check to disbelieve an [illusion](/Traits.aspx?ID=92) spell you prepared from this grimoire\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou quickly tell a fib to try to smooth over the inconsistencies in your illusion. Attempt a Deception check against the triggering creature's …\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 163"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 163 <sup>1.1</sup></row>","speed":{},"summary":"You quickly tell a fib to try to smooth over the inconsistencies in your illusion. Attempt a Deception check against the triggering creature's …","summary_markdown":"You quickly tell a fib to try to smooth over the inconsistencies in your illusion. Attempt a Deception check against the triggering creature's …","text":" Activate Reactionenvision; Frequency once per day; Trigger A creature succeeds, but doesn't critically succeed, at a Perception check to disbelieve an illusion spell you prepared from this grimoire; Effect You quickly tell a fib to try to smooth over the inconsistencies in your illusion. Attempt a Deception check against the triggering creature's Perception DC. If you succeed, the creature doesn't disbelieve the illusion.","trait_markdown":"","trigger":"A creature succeeds, but doesn't critically succeed, at a Perception check to disbelieve an illusion spell you prepared from this grimoire","trigger_markdown":"A creature succeeds, but doesn't critically succeed, at a Perception check to disbelieve an [illusion](/Traits.aspx?ID=92) spell you prepared from this grimoire","type":"Action","url":"/Actions.aspx?ID=792","weakness":{}}},{"_index":"aon18","_id":"action-793","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-793","markdown":"**Activate** <actions string=\"Free Action\" />envision ([metamagic](/Traits.aspx?ID=107)) **Frequency** once per day; **Effect** If your next action is to cast a [conjuration](/Traits.aspx?ID=33) spell prepared from this spellbook that summons one or more creatures, you infuse one of the summoned creatures with the spell's energies, causing it to arrive with 10 temporary Hit Points that last for up to 1 minute.","name":"envision (metamagic)","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 163 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nIf your next action is to cast a conjuration spell prepared from this spellbook that summons one or more creatures, you infuse one of the summoned …\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 163"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 163 <sup>1.1</sup></row>","speed":{},"summary":"If your next action is to cast a conjuration spell prepared from this spellbook that summons one or more creatures, you infuse one of the summoned …","summary_markdown":"If your next action is to cast a conjuration spell prepared from this spellbook that summons one or more creatures, you infuse one of the summoned …","text":" Activate Free Actionenvision (metamagic) Frequency once per day; Effect If your next action is to cast a conjuration spell prepared from this spellbook that summons one or more creatures, you infuse one of the summoned creatures with the spell's energies, causing it to arrive with 10 temporary Hit Points that last for up to 1 minute.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=793","weakness":{}}},{"_index":"aon18","_id":"action-794","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-794","markdown":"**Activate** <actions string=\"Single Action\" />envision ([metamagic](/Traits.aspx?ID=107)) **Frequency** once per day; **Effect** If your next action is to cast a beneficial [abjuration](/Traits.aspx?ID=2) spell on yourself or a single ally, you use the tablets' power to infuse the warding with additional abjurations and attempt to remove a harmful effect. Your spell attempts to [counteract](/Rules.aspx?ID=371) a harmful spell effect of your choice on the target. This isn't without risks, however. If your attempt fails to remove the harmful effect, the warding energy is consumed by the unyielding malediction, and you lose the abjuration spell's normal effects. ","name":"envision (metamagic)","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 165 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nIf your next action is to cast a beneficial abjuration spell on yourself or a single ally, you use the tablets' power to infuse the warding with …\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 165"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 165 <sup>1.1</sup></row>","speed":{},"summary":"If your next action is to cast a beneficial abjuration spell on yourself or a single ally, you use the tablets' power to infuse the warding with …","summary_markdown":"If your next action is to cast a beneficial abjuration spell on yourself or a single ally, you use the tablets' power to infuse the warding with …","text":" Activate Single Actionenvision (metamagic) Frequency once per day; Effect If your next action is to cast a beneficial abjuration spell on yourself or a single ally, you use the tablets' power to infuse the warding with additional abjurations and attempt to remove a harmful effect. Your spell attempts to counteract a harmful spell effect of your choice on the target. This isn't without risks, however. If your attempt fails to remove the harmful effect, the warding energy is consumed by the unyielding malediction, and you lose the abjuration spell's normal effects. ","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=794","weakness":{}}},{"_index":"aon18","_id":"action-795","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-795","markdown":"**Activate** <actions string=\"Reaction\" />envision; **Frequency** once per day; **Trigger** An enemy, hazard, or the environment makes an attack against your AC, requires you to attempt a saving throw, or causes you to take damage automatically; **Effect** Until the end of the current turn, against the triggering effect, you gain a +1 status bonus to AC and saving throws and gain resistance 2 to damage.","name":"envision","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 165 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Trigger**\r\nAn enemy, hazard, or the environment makes an attack against your AC, requires you to attempt a saving throw, or causes you to take damage automatically\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nUntil the end of the current turn, against the triggering effect, you gain a +1 status bonus to AC and saving throws and gain resistance 2 to damage.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 165"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 165 <sup>1.1</sup></row>","speed":{},"summary":"Until the end of the current turn, against the triggering effect, you gain a +1 status bonus to AC and saving throws and gain resistance 2 to damage.","summary_markdown":"Until the end of the current turn, against the triggering effect, you gain a +1 status bonus to AC and saving throws and gain resistance 2 to damage.","text":" Activate Reactionenvision; Frequency once per day; Trigger An enemy, hazard, or the environment makes an attack against your AC, requires you to attempt a saving throw, or causes you to take damage automatically; Effect Until the end of the current turn, against the triggering effect, you gain a +1 status bonus to AC and saving throws and gain resistance 2 to damage.","trait_markdown":"","trigger":"An enemy, hazard, or the environment makes an attack against your AC, requires you to attempt a saving throw, or causes you to take damage automatically","trigger_markdown":"An enemy, hazard, or the environment makes an attack against your AC, requires you to attempt a saving throw, or causes you to take damage automatically","type":"Action","url":"/Actions.aspx?ID=795","weakness":{}}},{"_index":"aon18","_id":"action-796","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-796","markdown":"**Activate** <actions string=\"\" />Cast a Spell; ","name":"Cast a Spell","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 168 <sup>1.1</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 168"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 168 <sup>1.1</sup></row>","speed":{},"text":" Activate Cast a Spell; ","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=796","weakness":{}}},{"_index":"aon18","_id":"action-797","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-797","markdown":"**Activate** <actions string=\"\" />Cast a Spell (add 1 action); ","name":"Cast a Spell (add 1 action)","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 168 <sup>1.1</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 168"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 168 <sup>1.1</sup></row>","speed":{},"text":" Activate Cast a Spell (add 1 action); ","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=797","weakness":{}}},{"_index":"aon18","_id":"action-798","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-798","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Effect** You cast [_gale blast_](/Spells.aspx?ID=917).","name":"Cast a Spell","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 170 <sup>1.1</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast gale blast .\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 170"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 170 <sup>1.1</sup></row>","speed":{},"summary":"You cast gale blast .","summary_markdown":"You cast gale blast .","text":" Activate Cast a Spell; Effect You cast gale blast .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=798","weakness":{}}},{"_index":"aon18","_id":"action-799","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-799","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day; **Effect** You cast [_wall of wind_](/Spells.aspx?ID=367).","name":"Cast a Spell","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 170 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast wall of wind .\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 170"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 170 <sup>1.1</sup></row>","speed":{},"summary":"You cast wall of wind .","summary_markdown":"You cast wall of wind .","text":" Activate Cast a Spell; Frequency once per day; Effect You cast wall of wind .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=799","weakness":{}}},{"_index":"aon18","_id":"action-800","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-800","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day; **Effect** You cast 4th-level [_wall of wind_](/Spells.aspx?ID=367).","name":"Cast a Spell","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 170 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast 4th-level wall of wind .\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 170"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 170 <sup>1.1</sup></row>","speed":{},"summary":"You cast 4th-level wall of wind .","summary_markdown":"You cast 4th-level wall of wind .","text":" Activate Cast a Spell; Frequency once per day; Effect You cast 4th-level wall of wind .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=800","weakness":{}}},{"_index":"aon18","_id":"action-801","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-801","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day; **Effect** You cast [_air walk_](/Spells.aspx?ID=6).","name":"Cast a Spell","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 170 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast air walk .\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 170"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 170 <sup>1.1</sup></row>","speed":{},"summary":"You cast air walk .","summary_markdown":"You cast air walk .","text":" Activate Cast a Spell; Frequency once per day; Effect You cast air walk .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=801","weakness":{}}},{"_index":"aon18","_id":"action-802","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-802","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Effect** You cast [_produce flame_](/Spells.aspx?ID=236).","name":"Cast a Spell","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 170 <sup>1.1</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast produce flame .\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 170"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 170 <sup>1.1</sup></row>","speed":{},"summary":"You cast produce flame .","summary_markdown":"You cast produce flame .","text":" Activate Cast a Spell; Effect You cast produce flame .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=802","weakness":{}}},{"_index":"aon18","_id":"action-803","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-803","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day; **Effect** You cast [_fireball_](/Spells.aspx?ID=119).","name":"Cast a Spell","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 170 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast fireball .\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 170"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 170 <sup>1.1</sup></row>","speed":{},"summary":"You cast fireball .","summary_markdown":"You cast fireball .","text":" Activate Cast a Spell; Frequency once per day; Effect You cast fireball .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=803","weakness":{}}},{"_index":"aon18","_id":"action-804","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-804","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day; **Effect** You cast 4th-level [_fireball_](/Spells.aspx?ID=119).","name":"Cast a Spell","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 170 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast 4th-level fireball .\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 170"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 170 <sup>1.1</sup></row>","speed":{},"summary":"You cast 4th-level fireball .","summary_markdown":"You cast 4th-level fireball .","text":" Activate Cast a Spell; Frequency once per day; Effect You cast 4th-level fireball .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=804","weakness":{}}},{"_index":"aon18","_id":"action-805","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-805","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day; **Effect** You cast [_wall of fire_](/Spells.aspx?ID=362).","name":"Cast a Spell","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 170 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast wall of fire .\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 170"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 170 <sup>1.1</sup></row>","speed":{},"summary":"You cast wall of fire .","summary_markdown":"You cast wall of fire .","text":" Activate Cast a Spell; Frequency once per day; Effect You cast wall of fire .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=805","weakness":{}}},{"_index":"aon18","_id":"action-806","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-806","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Effect** You cast [_chill touch_](/Spells.aspx?ID=35).","name":"Cast a Spell","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 171 <sup>1.1</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast chill touch .\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 171"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 171 <sup>1.1</sup></row>","speed":{},"summary":"You cast chill touch .","summary_markdown":"You cast chill touch .","text":" Activate Cast a Spell; Effect You cast chill touch .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=806","weakness":{}}},{"_index":"aon18","_id":"action-807","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-807","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day; **Effect** You cast 2nd-level [_harm_](/Spells.aspx?ID=146) or [_heal_](/Spells.aspx?ID=148).","name":"Cast a Spell","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 171 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast 2nd-level harm or heal .\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 171"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 171 <sup>1.1</sup></row>","speed":{},"summary":"You cast 2nd-level harm or heal .","summary_markdown":"You cast 2nd-level harm or heal .","text":" Activate Cast a Spell; Frequency once per day; Effect You cast 2nd-level harm or heal .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=807","weakness":{}}},{"_index":"aon18","_id":"action-808","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-808","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day; **Effect** You cast 4th-level _harm_ or _heal_.","name":"Cast a Spell","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 171 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast 4th-level harm or heal .\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 171"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 171 <sup>1.1</sup></row>","speed":{},"summary":"You cast 4th-level harm or heal .","summary_markdown":"You cast 4th-level harm or heal .","text":" Activate Cast a Spell; Frequency once per day; Effect You cast 4th-level harm or heal .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=808","weakness":{}}},{"_index":"aon18","_id":"action-809","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-809","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day; **Effect** You cast [_enervation_](/Spells.aspx?ID=687) or 4th-level [_restoration_](/Spells.aspx?ID=258).","name":"Cast a Spell","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 171 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast enervation or 4th-level restoration .\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 171"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 171 <sup>1.1</sup></row>","speed":{},"summary":"You cast enervation or 4th-level restoration .","summary_markdown":"You cast enervation or 4th-level restoration .","text":" Activate Cast a Spell; Frequency once per day; Effect You cast enervation or 4th-level restoration .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=809","weakness":{}}},{"_index":"aon18","_id":"action-810","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-810","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Effect** You cast [_spout_](/Spells.aspx?ID=1002).","name":"Cast a Spell","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 171 <sup>1.1</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast spout .\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 171"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 171 <sup>1.1</sup></row>","speed":{},"summary":"You cast spout .","summary_markdown":"You cast spout .","text":" Activate Cast a Spell; Effect You cast spout .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=810","weakness":{}}},{"_index":"aon18","_id":"action-811","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-811","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day; **Effect** You cast [_aqueous orb_](/Spells.aspx?ID=669) or [_feet to fins_](/Spells.aspx?ID=113).","name":"Cast a Spell","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 171 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast aqueous orb or feet to fins .\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 171"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 171 <sup>1.1</sup></row>","speed":{},"summary":"You cast aqueous orb or feet to fins .","summary_markdown":"You cast aqueous orb or feet to fins .","text":" Activate Cast a Spell; Frequency once per day; Effect You cast aqueous orb or feet to fins .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=811","weakness":{}}},{"_index":"aon18","_id":"action-812","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-812","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day; **Effect** You cast 4th-level _aqueous orb_ or _feet to fins_.","name":"Cast a Spell","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 171 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast 4th-level aqueous orb or feet to fins .\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 171"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 171 <sup>1.1</sup></row>","speed":{},"summary":"You cast 4th-level aqueous orb or feet to fins .","summary_markdown":"You cast 4th-level aqueous orb or feet to fins .","text":" Activate Cast a Spell; Frequency once per day; Effect You cast 4th-level aqueous orb or feet to fins .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=812","weakness":{}}},{"_index":"aon18","_id":"action-813","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-813","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day; **Effect** You cast [_hydraulic torrent_](/Spells.aspx?ID=155).","name":"Cast a Spell","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 171 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast hydraulic torrent .\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 171"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 171 <sup>1.1</sup></row>","speed":{},"summary":"You cast hydraulic torrent .","summary_markdown":"You cast hydraulic torrent .","text":" Activate Cast a Spell; Frequency once per day; Effect You cast hydraulic torrent .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=813","weakness":{}}},{"_index":"aon18","_id":"action-814","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-814","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Effect** You cast [_scatter scree_](/Spells.aspx?ID=990).","name":"Cast a Spell","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 171 <sup>1.1</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast scatter scree .\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 171"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 171 <sup>1.1</sup></row>","speed":{},"summary":"You cast scatter scree .","summary_markdown":"You cast scatter scree .","text":" Activate Cast a Spell; Effect You cast scatter scree .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=814","weakness":{}}},{"_index":"aon18","_id":"action-815","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-815","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day; **Effect** You cast [_meld into stone_](/Spells.aspx?ID=188).","name":"Cast a Spell","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 171 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast meld into stone .\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 171"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 171 <sup>1.1</sup></row>","speed":{},"summary":"You cast meld into stone .","summary_markdown":"You cast meld into stone .","text":" Activate Cast a Spell; Frequency once per day; Effect You cast meld into stone .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=815","weakness":{}}},{"_index":"aon18","_id":"action-816","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-816","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day; **Effect** You cast 4th-level [_meld into stone_](/Spells.aspx?ID=188).","name":"Cast a Spell","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 171 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast 4th-level meld into stone .\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 171"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 171 <sup>1.1</sup></row>","speed":{},"summary":"You cast 4th-level meld into stone .","summary_markdown":"You cast 4th-level meld into stone .","text":" Activate Cast a Spell; Frequency once per day; Effect You cast 4th-level meld into stone .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=816","weakness":{}}},{"_index":"aon18","_id":"action-817","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-817","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day; **Effect** You cast [_spike stones_](/Spells.aspx?ID=717).","name":"Cast a Spell","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 171 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast spike stones .\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 171"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 171 <sup>1.1</sup></row>","speed":{},"summary":"You cast spike stones .","summary_markdown":"You cast spike stones .","text":" Activate Cast a Spell; Frequency once per day; Effect You cast spike stones .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=817","weakness":{}}},{"_index":"aon18","_id":"action-818","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-818","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Trigger** Your Strike with the affixed weapon damages a creature; **Requirements** You're an expert in Athletics .; ","name":"envision","rarity":"common","release_date":"2021-09-01","requirement":"You're an expert in Athletics .","requirement_markdown":"You're an expert in [Athletics](/Skills.aspx?ID=3).","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 173 <sup>1.1</sup></row>\n\n**Trigger**\r\nYour Strike with the affixed weapon damages a creature\r\n\r\n**Requirement**\r\nYou're an expert in [Athletics](/Skills.aspx?ID=3).\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 173"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 173 <sup>1.1</sup></row>","speed":{},"text":" Activate Free Actionenvision; Trigger Your Strike with the affixed weapon damages a creature; Requirements You're an expert in Athletics .; ","trait_markdown":"","trigger":"Your Strike with the affixed weapon damages a creature","trigger_markdown":"Your Strike with the affixed weapon damages a creature","type":"Action","url":"/Actions.aspx?ID=818","weakness":{}}},{"_index":"aon18","_id":"action-819","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-819","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Requirements** You're an expert with the affixed weapon.; ","name":"Interact","rarity":"common","release_date":"2021-09-01","requirement":"You're an expert with the affixed weapon.","requirement_markdown":"You're an expert with the affixed weapon.","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 173 <sup>1.1</sup></row>\n\n**Requirement**\r\nYou're an expert with the affixed weapon.\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 173"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 173 <sup>1.1</sup></row>","speed":{},"text":" Activate Single ActionInteract; Requirements You're an expert with the affixed weapon.; ","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=819","weakness":{}}},{"_index":"aon18","_id":"action-820","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-820","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Trigger** You succeed at a Strike with the affixed weapon; **Requirements** You're an expert in Arcana , Occult , Nature , Religion , Society , or a Lore skill.; ","name":"envision","rarity":"common","release_date":"2021-09-01","requirement":"You're an expert in Arcana , Occult , Nature , Religion , Society , or a Lore skill.","requirement_markdown":"You're an expert in [Arcana](/Skills.aspx?ID=2), [Occult](/Skills.aspx?ID=11), [Nature](/Skills.aspx?ID=10), [Religion](/Skills.aspx?ID=13), [Society](/Skills.aspx?ID=14), or a [Lore](/Skills.aspx?ID=8) skill.","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 173 <sup>1.1</sup></row>\n\n**Trigger**\r\nYou succeed at a Strike with the affixed weapon\r\n\r\n**Requirement**\r\nYou're an expert in [Arcana](/Skills.aspx?ID=2), [Occult](/Skills.aspx?ID=11), [Nature](/Skills.aspx?ID=10), [Religion](/Skills.aspx?ID=13), [Society](/Skills.aspx?ID=14), or a [Lore](/Skills.aspx?ID=8) skill.\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 173"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 173 <sup>1.1</sup></row>","speed":{},"text":" Activate Free Actionenvision; Trigger You succeed at a Strike with the affixed weapon; Requirements You're an expert in Arcana , Occult , Nature , Religion , Society , or a Lore skill.; ","trait_markdown":"","trigger":"You succeed at a Strike with the affixed weapon","trigger_markdown":"You succeed at a Strike with the affixed weapon","type":"Action","url":"/Actions.aspx?ID=820","weakness":{}}},{"_index":"aon18","_id":"action-821","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-821","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Requirements** You're undetected by a creature and are a master in Stealth .; ","name":"Interact","rarity":"common","release_date":"2021-09-01","requirement":"You're undetected by a creature and are a master in Stealth .","requirement_markdown":"You're [undetected](/Conditions.aspx?ID=39) by a creature and are a master in [Stealth](/Skills.aspx?ID=15).","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 174 <sup>1.1</sup></row>\n\n**Requirement**\r\nYou're [undetected](/Conditions.aspx?ID=39) by a creature and are a master in [Stealth](/Skills.aspx?ID=15).\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 174"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 174 <sup>1.1</sup></row>","speed":{},"text":" Activate Single ActionInteract; Requirements You're undetected by a creature and are a master in Stealth .; ","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=821","weakness":{}}},{"_index":"aon18","_id":"action-822","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-822","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Trigger** You attempt a Performance check, but you haven't rolled yet; **Requirements** You're a master in Performance.; ","name":"envision","rarity":"common","release_date":"2021-09-01","requirement":"You're a master in Performance.","requirement_markdown":"You're a master in Performance.","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 174 <sup>1.1</sup></row>\n\n**Trigger**\r\nYou attempt a [Performance](/Skills.aspx?ID=12) check, but you haven't rolled yet\r\n\r\n**Requirement**\r\nYou're a master in Performance.\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 174"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 174 <sup>1.1</sup></row>","speed":{},"text":" Activate Free Actionenvision; Trigger You attempt a Performance check, but you haven't rolled yet; Requirements You're a master in Performance.; ","trait_markdown":"","trigger":"You attempt a Performance check, but you haven't rolled yet","trigger_markdown":"You attempt a [Performance](/Skills.aspx?ID=12) check, but you haven't rolled yet","type":"Action","url":"/Actions.aspx?ID=822","weakness":{}}},{"_index":"aon18","_id":"action-823","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-823","markdown":"**Activate** <actions string=\"Free Action\" />command; **Requirements** You have a free hand.; ","name":"command","rarity":"common","release_date":"2021-09-01","requirement":"You have a free hand.","requirement_markdown":"You have a free hand.","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 176 <sup>1.1</sup></row>\n\n**Requirement**\r\nYou have a free hand.\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 176"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 176 <sup>1.1</sup></row>","speed":{},"text":" Activate Free Actioncommand; Requirements You have a free hand.; ","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=823","weakness":{}}},{"_index":"aon18","_id":"action-824","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-824","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Requirements** You're an expert in Acrobatics .; ","name":"Interact","rarity":"common","release_date":"2021-09-01","requirement":"You're an expert in Acrobatics .","requirement_markdown":"You're an expert in [Acrobatics](/Skills.aspx?ID=1).","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 176 <sup>1.1</sup></row>\n\n**Requirement**\r\nYou're an expert in [Acrobatics](/Skills.aspx?ID=1).\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 176"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 176 <sup>1.1</sup></row>","speed":{},"text":" Activate Single ActionInteract; Requirements You're an expert in Acrobatics .; ","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=824","weakness":{}}},{"_index":"aon18","_id":"action-825","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-825","markdown":"**Activate** <actions string=\"Reaction\" />envision; **Trigger** You trigger a trap's reaction or an enemy that was undetected by you makes an attack against you; **Requirements** You're an expert in the affixed armor and an expert in Reflex saves.; ","name":"envision","rarity":"common","release_date":"2021-09-01","requirement":"You're an expert in the affixed armor and an expert in Reflex saves.","requirement_markdown":"You're an expert in the affixed armor and an expert in Reflex saves.","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 176 <sup>1.1</sup></row>\n\n**Trigger**\r\nYou trigger a trap's reaction or an enemy that was [undetected](/Conditions.aspx?ID=39) by you makes an attack against you\r\n\r\n**Requirement**\r\nYou're an expert in the affixed armor and an expert in Reflex saves.\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 176"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 176 <sup>1.1</sup></row>","speed":{},"text":" Activate Reactionenvision; Trigger You trigger a trap's reaction or an enemy that was undetected by you makes an attack against you; Requirements You're an expert in the affixed armor and an expert in Reflex saves.; ","trait_markdown":"","trigger":"You trigger a trap's reaction or an enemy that was undetected by you makes an attack against you","trigger_markdown":"You trigger a trap's reaction or an enemy that was [undetected](/Conditions.aspx?ID=39) by you makes an attack against you","type":"Action","url":"/Actions.aspx?ID=825","weakness":{}}},{"_index":"aon18","_id":"action-826","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-826","markdown":"**Activate** <actions string=\"Two Actions\" />command, Interact; **Requirements** The anointed waterskin is full; **Effect** You throw the _anointed waterskin_ up to 60 feet. The water explodes out of it, with the effects of [_holy cascade_](/Spells.aspx?ID=151).","name":"command, Interact","rarity":"common","release_date":"2021-09-01","requirement":"The anointed waterskin is full","requirement_markdown":"The _anointed waterskin_ is full","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 179 <sup>1.1</sup></row>\n\n**Requirement**\r\nThe _anointed waterskin_ is full\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou throw the anointed waterskin up to 60 feet. The water explodes out of it, with the effects of holy cascade .\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 179"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 179 <sup>1.1</sup></row>","speed":{},"summary":"You throw the anointed waterskin up to 60 feet. The water explodes out of it, with the effects of holy cascade .","summary_markdown":"You throw the anointed waterskin up to 60 feet. The water explodes out of it, with the effects of holy cascade .","text":" Activate Two Actionscommand, Interact; Requirements The anointed waterskin is full; Effect You throw the anointed waterskin up to 60 feet. The water explodes out of it, with the effects of holy cascade .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=826","weakness":{}}},{"_index":"aon18","_id":"action-827","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-827","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Requirements** The anointed waterskin is full; **Effect** You drink the water within the waterskin, granting you the effects of [_bless_](/Spells.aspx?ID=25). As normal with the spell, you can increase the radius with a single action with the [concentrate](/Traits.aspx?ID=32) trait.","name":"Interact","rarity":"common","release_date":"2021-09-01","requirement":"The anointed waterskin is full","requirement_markdown":"The _anointed waterskin_ is full","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 179 <sup>1.1</sup></row>\n\n**Requirement**\r\nThe _anointed waterskin_ is full\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou drink the water within the waterskin, granting you the effects of bless . As normal with the spell, you can increase the radius with a single …\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 179"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 179 <sup>1.1</sup></row>","speed":{},"summary":"You drink the water within the waterskin, granting you the effects of bless . As normal with the spell, you can increase the radius with a single …","summary_markdown":"You drink the water within the waterskin, granting you the effects of bless . As normal with the spell, you can increase the radius with a single …","text":" Activate Single ActionInteract; Requirements The anointed waterskin is full; Effect You drink the water within the waterskin, granting you the effects of bless . As normal with the spell, you can increase the radius with a single action with the concentrate trait.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=827","weakness":{}}},{"_index":"aon18","_id":"action-828","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-828","markdown":"**Activate** <actions string=\"\" />1 minute (command, Interact); **Requirements** The anointed waterskin is full; **Effect** You decant the water, creating up to 10 vials of [_holy water_](/Equipment.aspx?ID=245). You must provide the vials.","name":"1 minute (command, Interact)","rarity":"common","release_date":"2021-09-01","requirement":"The anointed waterskin is full","requirement_markdown":"The _anointed waterskin_ is full","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 179 <sup>1.1</sup></row>\n\n**Requirement**\r\nThe _anointed waterskin_ is full\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou decant the water, creating up to 10 vials of holy water . You must provide the vials.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 179"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 179 <sup>1.1</sup></row>","speed":{},"summary":"You decant the water, creating up to 10 vials of holy water . You must provide the vials.","summary_markdown":"You decant the water, creating up to 10 vials of holy water . You must provide the vials.","text":" Activate 1 minute (command, Interact); Requirements The anointed waterskin is full; Effect You decant the water, creating up to 10 vials of holy water . You must provide the vials.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=828","weakness":{}}},{"_index":"aon18","_id":"action-829","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-829","markdown":"**Activate** <actions string=\"Single Action\" />command, Interact; **Frequency** once per hour; **Effect** Pushing the glasses up your nose and asking the entity for help, you cause the spectacles to cast either [_true seeing_](/Spells.aspx?ID=344) or a 3rd-level [_comprehend language_](/Spells.aspx?ID=46) on you. Because the entity tied to the spectacles chooses which one, the GM picks whichever spell is most immediately useful in your current situation (and chooses the most useful language each time the item casts _comprehend language_). The spell lasts for 1 minute.","name":"command, Interact","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 179 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per hour\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nPushing the glasses up your nose and asking the entity for help, you cause the spectacles to cast either true seeing or a 3rd-level comprehend …\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 179"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 179 <sup>1.1</sup></row>","speed":{},"summary":"Pushing the glasses up your nose and asking the entity for help, you cause the spectacles to cast either true seeing or a 3rd-level comprehend …","summary_markdown":"Pushing the glasses up your nose and asking the entity for help, you cause the spectacles to cast either true seeing or a 3rd-level comprehend …","text":" Activate Single Actioncommand, Interact; Frequency once per hour; Effect Pushing the glasses up your nose and asking the entity for help, you cause the spectacles to cast either true seeing or a 3rd-level comprehend language on you. Because the entity tied to the spectacles chooses which one, the GM picks whichever spell is most immediately useful in your current situation (and chooses the most useful language each time the item casts comprehend language ). The spell lasts for 1 minute.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=829","weakness":{}}},{"_index":"aon18","_id":"action-830","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once every 10 minutes","id":"action-830","markdown":"**Activate** <actions string=\"Free Action\" />command ([divination](/Traits.aspx?ID=47), [magical](/Traits.aspx?ID=103)) **Frequency** once every 10 minutes; **Trigger** You Cast a divination spell; **Effect** The next attack by a creature who was targeted by the triggering divination spell bypasses an amount of resistance equal to the spell's level. If the triggering spell targeted an enemy, this benefit instead applies to the next attack against that enemy, regardless of who makes it.\n\n This benefit is lost if it isn't used by the end of your next turn. If more than one type of resistance would apply against the attack, the attack bypasses only one—whichever would result in the highest amount of damage getting through, as determined by the GM.","name":"command (divination, magical)","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 179 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce every 10 minutes\r\n\r\n**Trigger**\r\nYou Cast a divination spell\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe next attack by a creature who was targeted by the triggering divination spell bypasses an amount of resistance equal to the spell's level. If the …\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 179"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 179 <sup>1.1</sup></row>","speed":{},"summary":"The next attack by a creature who was targeted by the triggering divination spell bypasses an amount of resistance equal to the spell's level. If the …","summary_markdown":"The next attack by a creature who was targeted by the triggering divination spell bypasses an amount of resistance equal to the spell's level. If the …","text":" Activate Free Actioncommand (divination, magical) Frequency once every 10 minutes; Trigger You Cast a divination spell; Effect The next attack by a creature who was targeted by the triggering divination spell bypasses an amount of resistance equal to the spell's level. If the triggering spell targeted an enemy, this benefit instead applies to the next attack against that enemy, regardless of who makes it. This benefit is lost if it isn't used by the end of your next turn. If more than one type of resistance would apply against the attack, the attack bypasses only one—whichever would result in the highest amount of damage getting through, as determined by the GM.","trait_markdown":"","trigger":"You Cast a divination spell","trigger_markdown":"You Cast a divination spell","type":"Action","url":"/Actions.aspx?ID=830","weakness":{}}},{"_index":"aon18","_id":"action-831","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per round","id":"action-831","markdown":"**Activate** <actions string=\"Free Action\" />Interact; **Frequency** once per round; **Effect** You draw magical energy from one of the gems. Roll 1d4. Until the start of your next turn, the weapon gains the corresponding rune: 1—[_corrosive_](/Equipment.aspx?ID=292), 2—[_flaming_](/Equipment.aspx?ID=295), 3—[_frost_](/Equipment.aspx?ID=296), or 4—[_shock_](/Equipment.aspx?ID=303).","name":"Interact","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 180 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per round\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou draw magical energy from one of the gems. Roll 1d4. Until the start of your next turn, the weapon gains the corresponding rune: 1— corrosive , …\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 180"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 180 <sup>1.1</sup></row>","speed":{},"summary":"You draw magical energy from one of the gems. Roll 1d4. Until the start of your next turn, the weapon gains the corresponding rune: 1— corrosive , …","summary_markdown":"You draw magical energy from one of the gems. Roll 1d4. Until the start of your next turn, the weapon gains the corresponding rune: 1— corrosive , …","text":" Activate Free ActionInteract; Frequency once per round; Effect You draw magical energy from one of the gems. Roll 1d4. Until the start of your next turn, the weapon gains the corresponding rune: 1— corrosive , 2— flaming , 3— frost , or 4— shock .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=831","weakness":{}}},{"_index":"aon18","_id":"action-832","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-832","markdown":"**Activate** <actions string=\"Two Actions\" />command, envision; **Frequency** once per day; **Requirements** The blade has an energy rune from the first activation; **Effect** You call upon the energy stored in the blade to explode outward. The blade of four energies casts a 5th-level spell that depends on the active rune: [_acid arrow_](/Spells.aspx?ID=2) for _corrosive_, [_fireball_](/Spells.aspx?ID=119) for _flaming_, [_cone of cold_](/Spells.aspx?ID=47) for _frost_, or [_lightning bolt_](/Spells.aspx?ID=172) for _shock_.","name":"command, envision","rarity":"common","release_date":"2021-09-01","requirement":"The blade has an energy rune from the first activation","requirement_markdown":"The blade has an energy rune from the first activation","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 180 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n**Requirement**\r\nThe blade has an energy rune from the first activation\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou call upon the energy stored in the blade to explode outward. The blade of four energies casts a 5th-level spell that depends on the active rune: …\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 180"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 180 <sup>1.1</sup></row>","speed":{},"summary":"You call upon the energy stored in the blade to explode outward. The blade of four energies casts a 5th-level spell that depends on the active rune: …","summary_markdown":"You call upon the energy stored in the blade to explode outward. The blade of four energies casts a 5th-level spell that depends on the active rune: …","text":" Activate Two Actionscommand, envision; Frequency once per day; Requirements The blade has an energy rune from the first activation; Effect You call upon the energy stored in the blade to explode outward. The blade of four energies casts a 5th-level spell that depends on the active rune: acid arrow for corrosive , fireball for flaming , cone of cold for frost , or lightning bolt for shock .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=832","weakness":{}}},{"_index":"aon18","_id":"action-833","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-833","markdown":"**Activate** <actions string=\"Single Action\" />command ([light](/Traits.aspx?ID=100)) **Effect** You plunge your weapon into darkness to return the light. Attempt a [counteract](/Rules.aspx?ID=371) check with a counteract level of 5 and a +19 counteract modifier to end a magical [darkness](/Traits.aspx?ID=39) effect whose area is within reach of the weapon.","name":"command (light)","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 180 <sup>1.1</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou plunge your weapon into darkness to return the light. Attempt a counteract check with a counteract level of 5 and a +19 counteract modifier to …\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 180"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 180 <sup>1.1</sup></row>","speed":{},"summary":"You plunge your weapon into darkness to return the light. Attempt a counteract check with a counteract level of 5 and a +19 counteract modifier to …","summary_markdown":"You plunge your weapon into darkness to return the light. Attempt a counteract check with a counteract level of 5 and a +19 counteract modifier to …","text":" Activate Single Actioncommand (light) Effect You plunge your weapon into darkness to return the light. Attempt a counteract check with a counteract level of 5 and a +19 counteract modifier to end a magical darkness effect whose area is within reach of the weapon.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=833","weakness":{}}},{"_index":"aon18","_id":"action-834","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-834","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Requirements** Your previous action was a successful Strike with the burrs; **Effect** One of the burrs catches on the Strike's target, inflicting 1d10 [persistent bleed damage](/Conditions.aspx?ID=29).","name":"Interact","rarity":"common","release_date":"2021-09-01","requirement":"Your previous action was a successful Strike with the burrs","requirement_markdown":"Your previous action was a successful Strike with the burrs","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 181 <sup>1.1</sup></row>\n\n**Requirement**\r\nYour previous action was a successful Strike with the burrs\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nOne of the burrs catches on the Strike's target, inflicting 1d10 persistent bleed damage .\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 181"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 181 <sup>1.1</sup></row>","speed":{},"summary":"One of the burrs catches on the Strike's target, inflicting 1d10 persistent bleed damage .","summary_markdown":"One of the burrs catches on the Strike's target, inflicting 1d10 persistent bleed damage .","text":" Activate Single ActionInteract; Requirements Your previous action was a successful Strike with the burrs; Effect One of the burrs catches on the Strike's target, inflicting 1d10 persistent bleed damage.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=834","weakness":{}}},{"_index":"aon18","_id":"action-835","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-835","markdown":"**Activate** <actions string=\"Two Actions\" />command, Interact; **Frequency** once per hour; **Effect** You hurl the axe, which spins at great speed as it flies to a distant point and returns to you, leaving a trail of carnage. Each creature in a 120-foot line must succeed at a DC 28 [basic](/Rules.aspx?ID=329) Reflex save or take damage equal to the weapon's melee damage, including your Strength modifier.","name":"command, Interact","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 181 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per hour\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou hurl the axe, which spins at great speed as it flies to a distant point and returns to you, leaving a trail of carnage. Each creature in a …\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 181"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 181 <sup>1.1</sup></row>","speed":{},"summary":"You hurl the axe, which spins at great speed as it flies to a distant point and returns to you, leaving a trail of carnage. Each creature in a …","summary_markdown":"You hurl the axe, which spins at great speed as it flies to a distant point and returns to you, leaving a trail of carnage. Each creature in a …","text":" Activate Two Actionscommand, Interact; Frequency once per hour; Effect You hurl the axe, which spins at great speed as it flies to a distant point and returns to you, leaving a trail of carnage. Each creature in a 120-foot line must succeed at a DC 28 basic Reflex save or take damage equal to the weapon's melee damage, including your Strength modifier.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=835","weakness":{}}},{"_index":"aon18","_id":"action-836","_score":2.3818138,"_source":{"actions":"Single Action or more Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-836","markdown":"**Activate** <actions string=\"Single Action or more Actions\" />(envision, Interact); **Effect** You envision your desired cantrip, causing its card to rise to the top of the deck, and draw the card. The deck casts that cantrip as a 1st-level spell, with a DC of 15 and a spell attack modifier of +5. The card crumbles into dust as the cantrip takes effect. The activation takes the same number of actions as the cantrip you chose takes to cast.","name":"(envision, Interact)","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 181 <sup>1.1</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou envision your desired cantrip, causing its card to rise to the top of the deck, and draw the card. The deck casts that cantrip as a 1st-level …\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 181"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 181 <sup>1.1</sup></row>","speed":{},"summary":"You envision your desired cantrip, causing its card to rise to the top of the deck, and draw the card. The deck casts that cantrip as a 1st-level …","summary_markdown":"You envision your desired cantrip, causing its card to rise to the top of the deck, and draw the card. The deck casts that cantrip as a 1st-level …","text":" Activate Single Action or more Actions(envision, Interact); Effect You envision your desired cantrip, causing its card to rise to the top of the deck, and draw the card. The deck casts that cantrip as a 1st-level spell, with a DC of 15 and a spell attack modifier of +5. The card crumbles into dust as the cantrip takes effect. The activation takes the same number of actions as the cantrip you chose takes to cast.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=836","weakness":{}}},{"_index":"aon18","_id":"action-837","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-837","markdown":"**Activate** <actions string=\"Single Action\" />command; **Effect** The scrambled words align into the originally written script. Identifying the parchment reveals that it can be activated with a command, but a critical success to [Identify Magic](/Actions.aspx?ID=24) is needed to learn the command word.","name":"command","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 182 <sup>1.1</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe scrambled words align into the originally written script. Identifying the parchment reveals that it can be activated with a command, but a …\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 182"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 182 <sup>1.1</sup></row>","speed":{},"summary":"The scrambled words align into the originally written script. Identifying the parchment reveals that it can be activated with a command, but a …","summary_markdown":"The scrambled words align into the originally written script. Identifying the parchment reveals that it can be activated with a command, but a …","text":" Activate Single Actioncommand; Effect The scrambled words align into the originally written script. Identifying the parchment reveals that it can be activated with a command, but a critical success to Identify Magic is needed to learn the command word.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=837","weakness":{}}},{"_index":"aon18","_id":"action-838","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-838","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Effect** You light the parchment on fire, burning the words off while leaving the parchment unharmed and ready to bear more text.","name":"Interact","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 182 <sup>1.1</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou light the parchment on fire, burning the words off while leaving the parchment unharmed and ready to bear more text.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 182"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 182 <sup>1.1</sup></row>","speed":{},"summary":"You light the parchment on fire, burning the words off while leaving the parchment unharmed and ready to bear more text.","summary_markdown":"You light the parchment on fire, burning the words off while leaving the parchment unharmed and ready to bear more text.","text":" Activate Single ActionInteract; Effect You light the parchment on fire, burning the words off while leaving the parchment unharmed and ready to bear more text.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=838","weakness":{}}},{"_index":"aon18","_id":"action-839","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-839","markdown":"**Activate** <actions string=\"Single Action\" />envision; **Frequency** once per day; **Effect** Your eidolon focuses their will on the collar, allowing the collar to maintain the connection between you at any distance. For the next 5 minutes, you and your eidolon can move any distance from each other without your eidolon unmanifesting. When the duration ends, if your eidolon is more than 150 feet from you, they immediately unmanifest.","name":"envision","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 182 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour eidolon focuses their will on the collar, allowing the collar to maintain the connection between you at any distance. For the next 5 minutes, …\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 182"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 182 <sup>1.1</sup></row>","speed":{},"summary":"Your eidolon focuses their will on the collar, allowing the collar to maintain the connection between you at any distance. For the next 5 minutes, …","summary_markdown":"Your eidolon focuses their will on the collar, allowing the collar to maintain the connection between you at any distance. For the next 5 minutes, …","text":" Activate Single Actionenvision; Frequency once per day; Effect Your eidolon focuses their will on the collar, allowing the collar to maintain the connection between you at any distance. For the next 5 minutes, you and your eidolon can move any distance from each other without your eidolon unmanifesting. When the duration ends, if your eidolon is more than 150 feet from you, they immediately unmanifest.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=839","weakness":{}}},{"_index":"aon18","_id":"action-840","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-840","markdown":"**Activate** <actions string=\"Reaction\" />envision; **Trigger** You Cast a Spell from a spell slot, and the spell has the acid , cold , electricity , fire , or sonic trait; **Requirements** The club has no charges; **Effect** You mentally align the club's crystals to reverberate with energy from the spell. It gains a number of charges equal to the level of the spell slot, and the charges are attuned to the damage type matching the spell's trait. If the spell has more than one eligible trait, choose one when the charges are stored.","name":"envision","rarity":"common","release_date":"2021-09-01","requirement":"The club has no charges","requirement_markdown":"The club has no charges","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 182 <sup>1.1</sup></row>\n\n**Trigger**\r\nYou Cast a Spell from a spell slot, and the spell has the [acid](/Traits.aspx?ID=3), [cold](/Traits.aspx?ID=27), [electricity](/Traits.aspx?ID=56), [fire](/Traits.aspx?ID=72), or [sonic](/Traits.aspx?ID=147) trait\r\n\r\n**Requirement**\r\nThe club has no charges\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou mentally align the club's crystals to reverberate with energy from the spell. It gains a number of charges equal to the level of the spell slot, …\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 182"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 182 <sup>1.1</sup></row>","speed":{},"summary":"You mentally align the club's crystals to reverberate with energy from the spell. It gains a number of charges equal to the level of the spell slot, …","summary_markdown":"You mentally align the club's crystals to reverberate with energy from the spell. It gains a number of charges equal to the level of the spell slot, …","text":" Activate Reactionenvision; Trigger You Cast a Spell from a spell slot, and the spell has the acid , cold , electricity , fire , or sonic trait; Requirements The club has no charges; Effect You mentally align the club's crystals to reverberate with energy from the spell. It gains a number of charges equal to the level of the spell slot, and the charges are attuned to the damage type matching the spell's trait. If the spell has more than one eligible trait, choose one when the charges are stored.","trait_markdown":"","trigger":"You Cast a Spell from a spell slot, and the spell has the acid , cold , electricity , fire , or sonic trait","trigger_markdown":"You Cast a Spell from a spell slot, and the spell has the [acid](/Traits.aspx?ID=3), [cold](/Traits.aspx?ID=27), [electricity](/Traits.aspx?ID=56), [fire](/Traits.aspx?ID=72), or [sonic](/Traits.aspx?ID=147) trait","type":"Action","url":"/Actions.aspx?ID=840","weakness":{}}},{"_index":"aon18","_id":"action-841","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-841","markdown":"**Activate** <actions string=\"Two Actions\" />command, envision ([evocation](/Traits.aspx?ID=65), [magical](/Traits.aspx?ID=103)) **Requirements** The club has at least 1 charge; **Effect** You flip the club around to blast a cone of energy from its base. Each creature in a 15-foot cone takes 1d6 damage per charge stored in the club, with a [basic](/Rules.aspx?ID=329) Reflex save against your spell DC or DC 19, whichever is greater. The damage type is the same type the charges were attuned to. The club loses all of its charges.","name":"command, envision (evocation, magical)","rarity":"common","release_date":"2021-09-01","requirement":"The club has at least 1 charge","requirement_markdown":"The club has at least 1 charge","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 182 <sup>1.1</sup></row>\n\n**Requirement**\r\nThe club has at least 1 charge\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou flip the club around to blast a cone of energy from its base. Each creature in a 15-foot cone takes 1d6 damage per charge stored in the club, …\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 182"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 182 <sup>1.1</sup></row>","speed":{},"summary":"You flip the club around to blast a cone of energy from its base. Each creature in a 15-foot cone takes 1d6 damage per charge stored in the club, …","summary_markdown":"You flip the club around to blast a cone of energy from its base. Each creature in a 15-foot cone takes 1d6 damage per charge stored in the club, …","text":" Activate Two Actionscommand, envision (evocation, magical) Requirements The club has at least 1 charge; Effect You flip the club around to blast a cone of energy from its base. Each creature in a 15-foot cone takes 1d6 damage per charge stored in the club, with a basic Reflex save against your spell DC or DC 19, whichever is greater. The damage type is the same type the charges were attuned to. The club loses all of its charges.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=841","weakness":{}}},{"_index":"aon18","_id":"action-842","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-842","markdown":"**Activate** <actions string=\"Single Action\" />envision, Interact; **Effect** You draw a card, chosen randomly from the remaining cards in the deck, and throw it to the ground to create an illusion of the creature depicted. The image is an [_illusory creature_](/Spells.aspx?ID=158), except it has a range of only 30 feet from where the card was thrown and the illusion lasts until destroyed or until anyone moves or damages the card. The creature takes its actions once on your turn if you're within 60 feet of the card and Sustain the Activation. The illusion ends if you don't Sustain it, or if you activate a new card from the deck.","name":"envision, Interact","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 182 <sup>1.1</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou draw a card, chosen randomly from the remaining cards in the deck, and throw it to the ground to create an illusion of the creature depicted. The …\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 182"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 182 <sup>1.1</sup></row>","speed":{},"summary":"You draw a card, chosen randomly from the remaining cards in the deck, and throw it to the ground to create an illusion of the creature depicted. The …","summary_markdown":"You draw a card, chosen randomly from the remaining cards in the deck, and throw it to the ground to create an illusion of the creature depicted. The …","text":" Activate Single Actionenvision, Interact; Effect You draw a card, chosen randomly from the remaining cards in the deck, and throw it to the ground to create an illusion of the creature depicted. The image is an illusory creature , except it has a range of only 30 feet from where the card was thrown and the illusion lasts until destroyed or until anyone moves or damages the card. The creature takes its actions once on your turn if you're within 60 feet of the card and Sustain the Activation. The illusion ends if you don't Sustain it, or if you activate a new card from the deck.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=842","weakness":{}}},{"_index":"aon18","_id":"action-843","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-843","markdown":"**Activate** <actions string=\"Single Action\" />envision, Interact; **Effect** You learn which of the ace and face cards are still in the deck. You can then swap the apparent face of an ace or face card in your hand (if you have any) with the face of one still in the deck. A creature who [Seeks](/Actions.aspx?ID=84) or touches the card can attempt to disbelieve this illusion (Perception DC 20).","name":"envision, Interact","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 183 <sup>1.1</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou learn which of the ace and face cards are still in the deck. You can then swap the apparent face of an ace or face card in your hand (if you have …\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 183"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 183 <sup>1.1</sup></row>","speed":{},"summary":"You learn which of the ace and face cards are still in the deck. You can then swap the apparent face of an ace or face card in your hand (if you have …","summary_markdown":"You learn which of the ace and face cards are still in the deck. You can then swap the apparent face of an ace or face card in your hand (if you have …","text":" Activate Single Actionenvision, Interact; Effect You learn which of the ace and face cards are still in the deck. You can then swap the apparent face of an ace or face card in your hand (if you have any) with the face of one still in the deck. A creature who Seeks or touches the card can attempt to disbelieve this illusion (Perception DC 20).","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=843","weakness":{}}},{"_index":"aon18","_id":"action-844","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-844","markdown":"**Activate** <actions string=\"Two Actions\" />Interact ([healing](/Traits.aspx?ID=89), [magical](/Traits.aspx?ID=103), [necromancy](/Traits.aspx?ID=117), [positive](/Traits.aspx?ID=128)) **Frequency** once per day; **Effect** You hold the amulet aloft as a ripple of warm orange light exudes outward. Each ally in a 30-foot emanation regains 30 Hit Points and gains a +3 status bonus to Fortitude saves until the end of their next turn.","name":"Interact (healing, magical, necromancy, positive)","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 184 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou hold the amulet aloft as a ripple of warm orange light exudes outward. Each ally in a 30-foot emanation regains 30 Hit Points and gains a +3 …\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 184"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 184 <sup>1.1</sup></row>","speed":{},"summary":"You hold the amulet aloft as a ripple of warm orange light exudes outward. Each ally in a 30-foot emanation regains 30 Hit Points and gains a +3 …","summary_markdown":"You hold the amulet aloft as a ripple of warm orange light exudes outward. Each ally in a 30-foot emanation regains 30 Hit Points and gains a +3 …","text":" Activate Two ActionsInteract (healing, magical, necromancy, positive) Frequency once per day; Effect You hold the amulet aloft as a ripple of warm orange light exudes outward. Each ally in a 30-foot emanation regains 30 Hit Points and gains a +3 status bonus to Fortitude saves until the end of their next turn.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=844","weakness":{}}},{"_index":"aon18","_id":"action-845","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-845","markdown":"**Activate** <actions string=\"Two Actions\" />Interact; **Effect** You extend your weapon for an instant, giving you an impossible reach. You Strike with the weapon, and you have [reach](/Traits.aspx?ID=192) 60 feet for the Strike.","name":"Interact","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 184 <sup>1.1</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou extend your weapon for an instant, giving you an impossible reach. You Strike with the weapon, and you have reach 60 feet for the Strike.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 184"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 184 <sup>1.1</sup></row>","speed":{},"summary":"You extend your weapon for an instant, giving you an impossible reach. You Strike with the weapon, and you have reach 60 feet for the Strike.","summary_markdown":"You extend your weapon for an instant, giving you an impossible reach. You Strike with the weapon, and you have reach 60 feet for the Strike.","text":" Activate Two ActionsInteract; Effect You extend your weapon for an instant, giving you an impossible reach. You Strike with the weapon, and you have reach 60 feet for the Strike.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=845","weakness":{}}},{"_index":"aon18","_id":"action-846","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-846","markdown":"**Activate** <actions string=\"\" />Make an Impression; **Effect** If you share drinks from a _flask of fellowship_ as part of your Make an Impression action, the drink that pours from the flask happens to be exactly what the target of your efforts would most like to have a dram or two of—wine, spirits, hot ginger tea, or ice cold water with lemon, for example. You gain a +1 item bonus on your [Diplomacy](/Skills.aspx?ID=6) check. \n\nThe GM can disallow the flask's use if it doesn't make sense in the moment for you to pull out a flask and start pouring, if drinks are inappropriate for the occasion, or if your target is absolutely not interested in sharing a drink with you. Drinks from the _flask of fellowship_ are entirely social; they won't intoxicate anyone, nor alleviate serious thirst.","name":"Make an Impression","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 184 <sup>1.1</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nIf you share drinks from a flask of fellowship as part of your Make an Impression action, the drink that pours from the flask happens to be exactly …\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 184"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 184 <sup>1.1</sup></row>","speed":{},"summary":"If you share drinks from a flask of fellowship as part of your Make an Impression action, the drink that pours from the flask happens to be exactly …","summary_markdown":"If you share drinks from a flask of fellowship as part of your Make an Impression action, the drink that pours from the flask happens to be exactly …","text":" Activate Make an Impression; Effect If you share drinks from a flask of fellowship as part of your Make an Impression action, the drink that pours from the flask happens to be exactly what the target of your efforts would most like to have a dram or two of—wine, spirits, hot ginger tea, or ice cold water with lemon, for example. You gain a +1 item bonus on your Diplomacy check. The GM can disallow the flask's use if it doesn't make sense in the moment for you to pull out a flask and start pouring, if drinks are inappropriate for the occasion, or if your target is absolutely not interested in sharing a drink with you. Drinks from the flask of fellowship are entirely social; they won't intoxicate anyone, nor alleviate serious thirst.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=846","weakness":{}}},{"_index":"aon18","_id":"action-847","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-847","markdown":"**Activate** <actions string=\"Single Action\" />envision; **Effect** You stare at another creature and instantly remember their name if you've met and exchanged names. The glasses rely on your latent memories, so if the creature is disguising their identity, the glasses don't penetrate the disguise. If a [doppelganger](/Monsters.aspx?ID=126) was disguised as an innkeeper you met, the glasses would give you the innkeeper's name, and if a noble you met before was in disguise as a masked vigilante, the glasses wouldn't reveal their name.","name":"envision","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 185 <sup>1.1</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou stare at another creature and instantly remember their name if you've met and exchanged names. The glasses rely on your latent memories, so if …\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 185"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 185 <sup>1.1</sup></row>","speed":{},"summary":"You stare at another creature and instantly remember their name if you've met and exchanged names. The glasses rely on your latent memories, so if …","summary_markdown":"You stare at another creature and instantly remember their name if you've met and exchanged names. The glasses rely on your latent memories, so if …","text":" Activate Single Actionenvision; Effect You stare at another creature and instantly remember their name if you've met and exchanged names. The glasses rely on your latent memories, so if the creature is disguising their identity, the glasses don't penetrate the disguise. If a doppelganger was disguised as an innkeeper you met, the glasses would give you the innkeeper's name, and if a noble you met before was in disguise as a masked vigilante, the glasses wouldn't reveal their name.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=847","weakness":{}}},{"_index":"aon18","_id":"action-848","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-848","markdown":"**Activate** <actions string=\"Two Actions\" />Interact ([shadow](/Traits.aspx?ID=143), [teleportation](/Traits.aspx?ID=156)) **Frequency** once per hour; **Effect** You make a [thrown](/Traits.aspx?ID=195) Strike with the _gloaming shard_ at a target within 60 feet. Whether you hit or miss, rather than returning to you, the blade pulls you down into your own shadow and along the connecting thread. You instantly teleport to a space adjacent to the target of your Strike, as [_dimension door_](/Spells.aspx?ID=69), and then catch the dagger in your hand.","name":"Interact (shadow, teleportation)","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 185 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per hour\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou make a thrown Strike with the gloaming shard at a target within 60 feet. Whether you hit or miss, rather than returning to you, the blade …\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 185"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 185 <sup>1.1</sup></row>","speed":{},"summary":"You make a thrown Strike with the gloaming shard at a target within 60 feet. Whether you hit or miss, rather than returning to you, the blade …","summary_markdown":"You make a thrown Strike with the gloaming shard at a target within 60 feet. Whether you hit or miss, rather than returning to you, the blade …","text":" Activate Two ActionsInteract (shadow, teleportation) Frequency once per hour; Effect You make a thrown Strike with the gloaming shard at a target within 60 feet. Whether you hit or miss, rather than returning to you, the blade pulls you down into your own shadow and along the connecting thread. You instantly teleport to a space adjacent to the target of your Strike, as dimension door , and then catch the dagger in your hand.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=848","weakness":{}}},{"_index":"aon18","_id":"action-849","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per 10 minutes","id":"action-849","markdown":"**Activate** <actions string=\"Reaction\" />envision; **Frequency** once per 10 minutes; **Trigger** You successfully Strike a creature with a thrown Strike with guiding star ; **Effect** Soft light outlines the target. At the beginning of your next turn, the _guiding star's_ blades detach and form into darts of starlight, flying up to 40 feet and striking the target unerringly, collectively dealing 4 piercing damage and 1 good damage before re-forming. The piercing damage increases to 6 with a _greater striking rune_ and 8 with a _major striking rune_.","name":"envision","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 185 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per 10 minutes\r\n\r\n**Trigger**\r\nYou successfully Strike a creature with a [thrown](/Traits.aspx?ID=195) Strike with _guiding star_\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSoft light outlines the target. At the beginning of your next turn, the guiding star's blades detach and form into darts of starlight, flying up to …\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 185"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 185 <sup>1.1</sup></row>","speed":{},"summary":"Soft light outlines the target. At the beginning of your next turn, the guiding star's blades detach and form into darts of starlight, flying up to …","summary_markdown":"Soft light outlines the target. At the beginning of your next turn, the guiding star's blades detach and form into darts of starlight, flying up to …","text":" Activate Reactionenvision; Frequency once per 10 minutes; Trigger You successfully Strike a creature with a thrown Strike with guiding star ; Effect Soft light outlines the target. At the beginning of your next turn, the guiding star's blades detach and form into darts of starlight, flying up to 40 feet and striking the target unerringly, collectively dealing 4 piercing damage and 1 good damage before re-forming. The piercing damage increases to 6 with a greater striking rune and 8 with a major striking rune .","trait_markdown":"","trigger":"You successfully Strike a creature with a thrown Strike with guiding star ","trigger_markdown":"You successfully Strike a creature with a [thrown](/Traits.aspx?ID=195) Strike with _guiding star_","type":"Action","url":"/Actions.aspx?ID=849","weakness":{}}},{"_index":"aon18","_id":"action-850","_score":2.3818138,"_source":{"actions":"Three Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-850","markdown":"**Activate** <actions string=\"Three Actions\" />envision, Interact; **Frequency** once per day; **Effect** You tear off a patch of cloth to manifest it into a copy of yourself, dressed in the color and fabric of the patch. The copy follows your specific instructions and performs a single, straightforward task for up to 30 minutes. It takes the copy three times as long to complete the task as it would you, meaning it can perform a task that would take you a maximum of 10 minutes. It doesn't react quickly enough to be of any use during an encounter, and it can't use your spells or other special abilities—just basic actions and skill actions.\n\n The copy disappears and returns to the hat as a piece of cloth when the given task has been completed, or when you Dismiss the activation.","name":"envision, Interact","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 185 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou tear off a patch of cloth to manifest it into a copy of yourself, dressed in the color and fabric of the patch. The copy follows your specific …\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 185"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 185 <sup>1.1</sup></row>","speed":{},"summary":"You tear off a patch of cloth to manifest it into a copy of yourself, dressed in the color and fabric of the patch. The copy follows your specific …","summary_markdown":"You tear off a patch of cloth to manifest it into a copy of yourself, dressed in the color and fabric of the patch. The copy follows your specific …","text":" Activate Three Actionsenvision, Interact; Frequency once per day; Effect You tear off a patch of cloth to manifest it into a copy of yourself, dressed in the color and fabric of the patch. The copy follows your specific instructions and performs a single, straightforward task for up to 30 minutes. It takes the copy three times as long to complete the task as it would you, meaning it can perform a task that would take you a maximum of 10 minutes. It doesn't react quickly enough to be of any use during an encounter, and it can't use your spells or other special abilities—just basic actions and skill actions. The copy disappears and returns to the hat as a piece of cloth when the given task has been completed, or when you Dismiss the activation.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=850","weakness":{}}},{"_index":"aon18","_id":"action-851","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per round","id":"action-851","markdown":"**Activate** <actions string=\"Free Action\" />command ([divine](/Traits.aspx?ID=48), [necromancy](/Traits.aspx?ID=117), [negative](/Traits.aspx?ID=118)) **Frequency** once per round; **Effect** You deal 1d10 negative damage to yourself. If your next action is to Strike with the scythe or to Cast a Spell with the [disease](/Traits.aspx?ID=46) or negative trait, that Strike or spell deals additional negative damage equal to the damage you took (after any reductions or increases from immunity, resistances, weaknesses).","name":"command (divine, necromancy, negative)","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 185 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per round\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou deal 1d10 negative damage to yourself. If your next action is to Strike with the scythe or to Cast a Spell with the disease or negative trait, …\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 185"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 185 <sup>1.1</sup></row>","speed":{},"summary":"You deal 1d10 negative damage to yourself. If your next action is to Strike with the scythe or to Cast a Spell with the disease or negative trait, …","summary_markdown":"You deal 1d10 negative damage to yourself. If your next action is to Strike with the scythe or to Cast a Spell with the disease or negative trait, …","text":" Activate Free Actioncommand (divine, necromancy, negative) Frequency once per round; Effect You deal 1d10 negative damage to yourself. If your next action is to Strike with the scythe or to Cast a Spell with the disease or negative trait, that Strike or spell deals additional negative damage equal to the damage you took (after any reductions or increases from immunity, resistances, weaknesses).","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=851","weakness":{}}},{"_index":"aon18","_id":"action-852","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per minute","id":"action-852","markdown":"**Activate** <actions string=\"Two Actions\" />envision; **Frequency** once per minute; **Effect** You Stride and turn partially invisible, becoming [concealed](/Conditions.aspx?ID=4) until the end of your next turn or until you use a [hostile action](/Rules.aspx?ID=300), whichever comes first. As normal, you can use the concealment from this activation to [Hide](/Actions.aspx?ID=62).","name":"envision","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 186 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per minute\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou Stride and turn partially invisible, becoming concealed until the end of your next turn or until you use a hostile action , whichever comes …\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 186"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 186 <sup>1.1</sup></row>","speed":{},"summary":"You Stride and turn partially invisible, becoming concealed until the end of your next turn or until you use a hostile action , whichever comes …","summary_markdown":"You Stride and turn partially invisible, becoming concealed until the end of your next turn or until you use a hostile action , whichever comes …","text":" Activate Two Actionsenvision; Frequency once per minute; Effect You Stride and turn partially invisible, becoming concealed until the end of your next turn or until you use a hostile action, whichever comes first. As normal, you can use the concealment from this activation to Hide.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=852","weakness":{}}},{"_index":"aon18","_id":"action-853","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-853","markdown":"**Activate** <actions string=\"Single Action\" />command, Interact; **Effect** You cause sand to pour out of the jar at a rate of 1 gallon per round. This doesn't end until the cap is placed back on the jar.","name":"command, Interact","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 186 <sup>1.1</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cause sand to pour out of the jar at a rate of 1 gallon per round. This doesn't end until the cap is placed back on the jar.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 186"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 186 <sup>1.1</sup></row>","speed":{},"summary":"You cause sand to pour out of the jar at a rate of 1 gallon per round. This doesn't end until the cap is placed back on the jar.","summary_markdown":"You cause sand to pour out of the jar at a rate of 1 gallon per round. This doesn't end until the cap is placed back on the jar.","text":" Activate Single Actioncommand, Interact; Effect You cause sand to pour out of the jar at a rate of 1 gallon per round. This doesn't end until the cap is placed back on the jar.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=853","weakness":{}}},{"_index":"aon18","_id":"action-854","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-854","markdown":"**Activate** <actions string=\"Two Actions\" />command, Interact; **Effect** You quickly pour sand over an adjacent square, making it difficult terrain. You can't use either of the jar's activations for 1 minute.","name":"command, Interact","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 186 <sup>1.1</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou quickly pour sand over an adjacent square, making it difficult terrain. You can't use either of the jar's activations for 1 minute.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 186"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 186 <sup>1.1</sup></row>","speed":{},"summary":"You quickly pour sand over an adjacent square, making it difficult terrain. You can't use either of the jar's activations for 1 minute.","summary_markdown":"You quickly pour sand over an adjacent square, making it difficult terrain. You can't use either of the jar's activations for 1 minute.","text":" Activate Two Actionscommand, Interact; Effect You quickly pour sand over an adjacent square, making it difficult terrain. You can't use either of the jar's activations for 1 minute.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=854","weakness":{}}},{"_index":"aon18","_id":"action-855","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-855","markdown":"**Activate** <actions string=\"Free Action\" />envision ([visual](/Traits.aspx?ID=163)) **Frequency** once per day; **Trigger** You attempt a Deception, Diplomacy, Intimidation, or Performance check; **Effect** You gain a +4 status bonus to the triggering check. This ability has no effect if you're under the effects of a disguise that hides the _mask of allure_. Depending on the skill used, the mirrored silver transforms into one of the following appearances. \n<ul><li>**Deception** A swirl of silver, which entirely obscures and conceals your normal features.</li><li>**Diplomacy** A kind, gentle and inviting expression.</li><li>**Intimidation** A monstrous visage that shocks viewers into paying attention.</li><li>**Performance** A jovial humanoid face, the mouth cracked wide with a comedic smile or a tragic frown, depending on the nature of the performance.</li></ul>","name":"envision (visual)","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 186 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Trigger**\r\nYou attempt a Deception, Diplomacy, Intimidation, or Performance check\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou gain a +4 status bonus to the triggering check. This ability has no effect if you're under the effects of a disguise that hides the mask of …\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 186"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 186 <sup>1.1</sup></row>","speed":{},"summary":"You gain a +4 status bonus to the triggering check. This ability has no effect if you're under the effects of a disguise that hides the mask of …","summary_markdown":"You gain a +4 status bonus to the triggering check. This ability has no effect if you're under the effects of a disguise that hides the mask of …","text":" Activate Free Actionenvision (visual) Frequency once per day; Trigger You attempt a Deception, Diplomacy, Intimidation, or Performance check; Effect You gain a +4 status bonus to the triggering check. This ability has no effect if you're under the effects of a disguise that hides the mask of allure . Depending on the skill used, the mirrored silver transforms into one of the following appearances. Deception A swirl of silver, which entirely obscures and conceals your normal features. Diplomacy A kind, gentle and inviting expression. Intimidation A monstrous visage that shocks viewers into paying attention. Performance A jovial humanoid face, the mouth cracked wide with a comedic smile or a tragic frown, depending on the nature of the performance. ","trait_markdown":"","trigger":"You attempt a Deception, Diplomacy, Intimidation, or Performance check","trigger_markdown":"You attempt a Deception, Diplomacy, Intimidation, or Performance check","type":"Action","url":"/Actions.aspx?ID=855","weakness":{}}},{"_index":"aon18","_id":"action-856","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-856","markdown":"**Activate** <actions string=\"Reaction\" />Interact; **Frequency** once per hour; **Trigger** An enemy misses you with a melee Strike; **Effect** You slip around the attacking creature with ease. You Step, without moving away from the triggering enemy, and then make a melee Strike against the triggering enemy if it's within reach. If you do make a Strike, the target attempts a DC 38 Perception check before you roll.\r\n\r\n**Failure** This creature is [flat-footed](/Conditions.aspx?ID=16) against the Strike.<br />\r\n**Critical Failure** This creature is flat-footed against all your attacks until the end of their next turn.","name":"Interact","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 187 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per hour\r\n\r\n**Trigger**\r\nAn enemy misses you with a melee Strike\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou slip around the attacking creature with ease. You Step, without moving away from the triggering enemy, and then make a melee Strike against the …\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 187"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 187 <sup>1.1</sup></row>","speed":{},"summary":"You slip around the attacking creature with ease. You Step, without moving away from the triggering enemy, and then make a melee Strike against the …","summary_markdown":"You slip around the attacking creature with ease. You Step, without moving away from the triggering enemy, and then make a melee Strike against the …","text":" Activate ReactionInteract; Frequency once per hour; Trigger An enemy misses you with a melee Strike; Effect You slip around the attacking creature with ease. You Step, without moving away from the triggering enemy, and then make a melee Strike against the triggering enemy if it's within reach. If you do make a Strike, the target attempts a DC 38 Perception check before you roll. Failure This creature is flat-footed against the Strike. Critical Failure This creature is flat-footed against all your attacks until the end of their next turn.","trait_markdown":"","trigger":"An enemy misses you with a melee Strike","trigger_markdown":"An enemy misses you with a melee Strike","type":"Action","url":"/Actions.aspx?ID=856","weakness":{}}},{"_index":"aon18","_id":"action-857","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-857","markdown":"**Activate** <actions string=\"Two Actions\" />command, envision ([conjuration](/Traits.aspx?ID=33), [teleportation](/Traits.aspx?ID=156)) **Frequency** once per day; **Effect** The cloak hums with power as your whirl it around yourself, disappearing amid a brief flash of light. Teleport up to double your Speed to a location you can see. At the end of the teleportation, you can make a melee Strike against a creature within reach, if there is one.","name":"command, envision (conjuration, teleportation)","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 187 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe cloak hums with power as your whirl it around yourself, disappearing amid a brief flash of light. Teleport up to double your Speed to a location …\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 187"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 187 <sup>1.1</sup></row>","speed":{},"summary":"The cloak hums with power as your whirl it around yourself, disappearing amid a brief flash of light. Teleport up to double your Speed to a location …","summary_markdown":"The cloak hums with power as your whirl it around yourself, disappearing amid a brief flash of light. Teleport up to double your Speed to a location …","text":" Activate Two Actionscommand, envision (conjuration, teleportation) Frequency once per day; Effect The cloak hums with power as your whirl it around yourself, disappearing amid a brief flash of light. Teleport up to double your Speed to a location you can see. At the end of the teleportation, you can make a melee Strike against a creature within reach, if there is one.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=857","weakness":{}}},{"_index":"aon18","_id":"action-858","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per 1 minute","id":"action-858","markdown":"**Activate** <actions string=\"Free Action\" />command ([cold](/Traits.aspx?ID=27), [evocation](/Traits.aspx?ID=65), [magical](/Traits.aspx?ID=103)) **Frequency** once per 1 minute; **Trigger** Your spell deals cold damage to a creature; **Effect** Choose one creature dealt cold damage by the spell. It takes a 5-foot status penalty to its Speeds for 1 round.","name":"command (cold, evocation, magical)","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 187 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per 1 minute\r\n\r\n**Trigger**\r\nYour spell deals cold damage to a creature\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nChoose one creature dealt cold damage by the spell. It takes a 5-foot status penalty to its Speeds for 1 round.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 187"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 187 <sup>1.1</sup></row>","speed":{},"summary":"Choose one creature dealt cold damage by the spell. It takes a 5-foot status penalty to its Speeds for 1 round.","summary_markdown":"Choose one creature dealt cold damage by the spell. It takes a 5-foot status penalty to its Speeds for 1 round.","text":" Activate Free Actioncommand (cold, evocation, magical) Frequency once per 1 minute; Trigger Your spell deals cold damage to a creature; Effect Choose one creature dealt cold damage by the spell. It takes a 5-foot status penalty to its Speeds for 1 round.","trait_markdown":"","trigger":"Your spell deals cold damage to a creature","trigger_markdown":"Your spell deals cold damage to a creature","type":"Action","url":"/Actions.aspx?ID=858","weakness":{}}},{"_index":"aon18","_id":"action-859","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-859","markdown":"**Activate** <actions string=\"Reaction\" />command; **Frequency** once per hour; **Trigger** You successfully Strike with the flail while activating its extending rune; **Effect** The head of the flail wraps around the target of the triggering Strike and drags it in your direction. The target must succeed at a DC 31 Fortitude save or be [pulled](/Rules.aspx?ID=451) adjacent to you. A creature pulled in is then [grabbed](/Conditions.aspx?ID=20) by the flail until the end of your next turn unless you move, your target [Escapes](/Actions.aspx?ID=79) (DC 31), or you use the flail.","name":"command","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 187 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per hour\r\n\r\n**Trigger**\r\nYou successfully Strike with the flail while activating its _extending_ rune\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe head of the flail wraps around the target of the triggering Strike and drags it in your direction. The target must succeed at a DC 31 Fortitude …\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 187"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 187 <sup>1.1</sup></row>","speed":{},"summary":"The head of the flail wraps around the target of the triggering Strike and drags it in your direction. The target must succeed at a DC 31 Fortitude …","summary_markdown":"The head of the flail wraps around the target of the triggering Strike and drags it in your direction. The target must succeed at a DC 31 Fortitude …","text":" Activate Reactioncommand; Frequency once per hour; Trigger You successfully Strike with the flail while activating its extending rune; Effect The head of the flail wraps around the target of the triggering Strike and drags it in your direction. The target must succeed at a DC 31 Fortitude save or be pulled adjacent to you. A creature pulled in is then grabbed by the flail until the end of your next turn unless you move, your target Escapes (DC 31), or you use the flail.","trait_markdown":"","trigger":"You successfully Strike with the flail while activating its extending rune","trigger_markdown":"You successfully Strike with the flail while activating its _extending_ rune","type":"Action","url":"/Actions.aspx?ID=859","weakness":{}}},{"_index":"aon18","_id":"action-860","_score":2.3818138,"_source":{"actions":"Three Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-860","markdown":"**Activate** <actions string=\"Three Actions\" />Interact; **Effect** You extend the flail's chain, then wrap it across itself and strike two links together. This severs a usable 60-foot loop of chain from the flail, which instantly returns to its normal length. If you use this activation again, any previous chain you created with it disappears after 1 round. As with most obviously magical and temporary constructs, the chain cannot be sold.","name":"Interact","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 187 <sup>1.1</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou extend the flail's chain, then wrap it across itself and strike two links together. This severs a usable 60-foot loop of chain from the flail, …\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 187"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 187 <sup>1.1</sup></row>","speed":{},"summary":"You extend the flail's chain, then wrap it across itself and strike two links together. This severs a usable 60-foot loop of chain from the flail, …","summary_markdown":"You extend the flail's chain, then wrap it across itself and strike two links together. This severs a usable 60-foot loop of chain from the flail, …","text":" Activate Three ActionsInteract; Effect You extend the flail's chain, then wrap it across itself and strike two links together. This severs a usable 60-foot loop of chain from the flail, which instantly returns to its normal length. If you use this activation again, any previous chain you created with it disappears after 1 round. As with most obviously magical and temporary constructs, the chain cannot be sold.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=860","weakness":{}}},{"_index":"aon18","_id":"action-861","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-861","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Requirements** Your armor has absorbed at least 30 damage; **Effect** The absorbed energy explodes from your armor in a pulse of force. Creatures in a 30-foot emanation take 10d6 force damage with a DC 43 [basic](/Rules.aspx?ID=329) Fortitude save. On a failure, they're [pushed](/Rules.aspx?ID=451) 10 feet away from you, and on a critical failure, they're pushed 20 feet away from you and fall [prone](/Conditions.aspx?ID=31). The armor's absorbed damage resets to 0.","name":"Interact","rarity":"common","release_date":"2021-09-01","requirement":"Your armor has absorbed at least 30 damage","requirement_markdown":"Your armor has absorbed at least 30 damage","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 188 <sup>1.1</sup></row>\n\n**Requirement**\r\nYour armor has absorbed at least 30 damage\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe absorbed energy explodes from your armor in a pulse of force. Creatures in a 30-foot emanation take 10d6 force damage with a DC 43 basic …\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 188"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 188 <sup>1.1</sup></row>","speed":{},"summary":"The absorbed energy explodes from your armor in a pulse of force. Creatures in a 30-foot emanation take 10d6 force damage with a DC 43 basic …","summary_markdown":"The absorbed energy explodes from your armor in a pulse of force. Creatures in a 30-foot emanation take 10d6 force damage with a DC 43 basic …","text":" Activate Single ActionInteract; Requirements Your armor has absorbed at least 30 damage; Effect The absorbed energy explodes from your armor in a pulse of force. Creatures in a 30-foot emanation take 10d6 force damage with a DC 43 basic Fortitude save. On a failure, they're pushed 10 feet away from you, and on a critical failure, they're pushed 20 feet away from you and fall prone. The armor's absorbed damage resets to 0.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=861","weakness":{}}},{"_index":"aon18","_id":"action-862","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-862","markdown":"**Activate** <actions string=\"Two Actions\" />command, Interact; **Effect** You touch one of the jewels affixed to the sage's lash and speak a command word. Depending on the jewel, a different effect is produced that affects you and all living creatures in a 30-foot emanation. After the effect occurs, all four jewels disappear from the lash, reappearing at the next dawn. \n<ul><li>**Jade** ([healing](/Traits.aspx?ID=89), [positive](/Traits.aspx?ID=128)) Speak “purity” to produce a wave of green light that ends any [sickened](/Conditions.aspx?ID=34) condition and any [ongoing poison damage](/Conditions.aspx?ID=29) affecting creatures in the emanation.</li><li>**Turquoise** Speak “clarity” to grant all affected a +2 status bonus to their next Will save for 1 minute.</li><li>**Quartz** ([healing](/Traits.aspx?ID=89), [positive](/Traits.aspx?ID=128)) Speak “lenity” to have each creature regain 30 Hit Points.</li><li>**Amethyst** ([divination](/Traits.aspx?ID=47), [light](/Traits.aspx?ID=100), [revelation](/Traits.aspx?ID=138)) Speak “verity” to emit a magical trail of light from the lash that reveals the location of each creature in the emanation. For 1 round, if they would be [invisible](/Conditions.aspx?ID=26), they become [concealed](/Conditions.aspx?ID=4) instead, and if they would be [undetected](/Conditions.aspx?ID=39) or [unnoticed](/Conditions.aspx?ID=41) by a creature, they're [hidden](/Conditions.aspx?ID=22) instead. A creature can attempt a DC 43 [Stealth](/Skills.aspx?ID=15) check to avoid the lash's detection.</li></ul>","name":"command, Interact","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 189 <sup>1.1</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou touch one of the jewels affixed to the sage's lash and speak a command word. Depending on the jewel, a different effect is produced that affects …\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 189"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 189 <sup>1.1</sup></row>","speed":{},"summary":"You touch one of the jewels affixed to the sage's lash and speak a command word. Depending on the jewel, a different effect is produced that affects …","summary_markdown":"You touch one of the jewels affixed to the sage's lash and speak a command word. Depending on the jewel, a different effect is produced that affects …","text":" Activate Two Actionscommand, Interact; Effect You touch one of the jewels affixed to the sage's lash and speak a command word. Depending on the jewel, a different effect is produced that affects you and all living creatures in a 30-foot emanation. After the effect occurs, all four jewels disappear from the lash, reappearing at the next dawn. Jade (healing, positive) Speak “purity” to produce a wave of green light that ends any sickened condition and any ongoing poison damage affecting creatures in the emanation. Turquoise Speak “clarity” to grant all affected a +2 status bonus to their next Will save for 1 minute. Quartz (healing, positive) Speak “lenity” to have each creature regain 30 Hit Points. Amethyst (divination, light, revelation) Speak “verity” to emit a magical trail of light from the lash that reveals the location of each creature in the emanation. For 1 round, if they would be invisible, they become concealed instead, and if they would be undetected or unnoticed by a creature, they're hidden instead. A creature can attempt a DC 43 Stealth check to avoid the lash's detection. ","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=862","weakness":{}}},{"_index":"aon18","_id":"action-863","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-863","markdown":"**Activate** <actions string=\"Free Action\" />command ([metamagic](/Traits.aspx?ID=107)) **Effect** If your next action is to Cast a Spell that requires a spell attack roll against Armor Class, choose Fortitude DC or Reflex DC. You make your spell attack roll against that defense instead of AC. If the spell has multiple targets, the choice of DC applies to all of them.","name":"command (metamagic)","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 189 <sup>1.1</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nIf your next action is to Cast a Spell that requires a spell attack roll against Armor Class, choose Fortitude DC or Reflex DC. You make your spell …\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 189"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 189 <sup>1.1</sup></row>","speed":{},"summary":"If your next action is to Cast a Spell that requires a spell attack roll against Armor Class, choose Fortitude DC or Reflex DC. You make your spell …","summary_markdown":"If your next action is to Cast a Spell that requires a spell attack roll against Armor Class, choose Fortitude DC or Reflex DC. You make your spell …","text":" Activate Free Actioncommand (metamagic) Effect If your next action is to Cast a Spell that requires a spell attack roll against Armor Class, choose Fortitude DC or Reflex DC. You make your spell attack roll against that defense instead of AC. If the spell has multiple targets, the choice of DC applies to all of them.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=863","weakness":{}}},{"_index":"aon18","_id":"action-864","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-864","markdown":"**Activate** <actions string=\"Two Actions\" />command ([auditory](/Traits.aspx?ID=16)) **Frequency** once per hour; **Effect** You sing, hum, or whistle a note, and your bow provides appropriate accompaniment. Make a Strike with the bow. If it hits, the bow generates a magical effect determined by the note you sung, which has the traits indicated in parentheses. This affects every creature in a 10-foot emanation from the creature you hit. As normal for an emanation, you choose whether the creature you hit is affected. \n<ul><li>**Song of Soothing** ([emotion](/Traits.aspx?ID=60), [enchantment](/Traits.aspx?ID=61), [healing](/Traits.aspx?ID=89), [mental](/Traits.aspx?ID=106)) Each creature regains 3d10 Hit Points and gains a +1 status bonus to saves against [mental](/Traits.aspx?ID=106) effects for 1 minute.</li><li>**Song of Suffering** ([evocation](/Traits.aspx?ID=65), [sonic](/Traits.aspx?ID=147)) Each creature takes 3d10 sonic damage with a DC 31 [basic](/Rules.aspx?ID=329) Fortitude save.</li></ul>","name":"command (auditory)","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 189 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per hour\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou sing, hum, or whistle a note, and your bow provides appropriate accompaniment. Make a Strike with the bow. If it hits, the bow generates a …\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 189"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 189 <sup>1.1</sup></row>","speed":{},"summary":"You sing, hum, or whistle a note, and your bow provides appropriate accompaniment. Make a Strike with the bow. If it hits, the bow generates a …","summary_markdown":"You sing, hum, or whistle a note, and your bow provides appropriate accompaniment. Make a Strike with the bow. If it hits, the bow generates a …","text":" Activate Two Actionscommand (auditory) Frequency once per hour; Effect You sing, hum, or whistle a note, and your bow provides appropriate accompaniment. Make a Strike with the bow. If it hits, the bow generates a magical effect determined by the note you sung, which has the traits indicated in parentheses. This affects every creature in a 10-foot emanation from the creature you hit. As normal for an emanation, you choose whether the creature you hit is affected. Song of Soothing (emotion, enchantment, healing, mental) Each creature regains 3d10 Hit Points and gains a +1 status bonus to saves against mental effects for 1 minute. Song of Suffering (evocation, sonic) Each creature takes 3d10 sonic damage with a DC 31 basic Fortitude save. ","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=864","weakness":{}}},{"_index":"aon18","_id":"action-865","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-865","markdown":"**Activate** <actions string=\"Two Actions\" />command, Interact; **Frequency** once per day; **Effect** You tap the tuning mace against a nearby surface to cast 4th-level [_sound burst_](/Spells.aspx?ID=292) with a DC of 25.","name":"command, Interact","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 189 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou tap the tuning mace against a nearby surface to cast 4th-level sound burst with a DC of 25.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 189"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 189 <sup>1.1</sup></row>","speed":{},"summary":"You tap the tuning mace against a nearby surface to cast 4th-level sound burst with a DC of 25.","summary_markdown":"You tap the tuning mace against a nearby surface to cast 4th-level sound burst with a DC of 25.","text":" Activate Two Actionscommand, Interact; Frequency once per day; Effect You tap the tuning mace against a nearby surface to cast 4th-level sound burst with a DC of 25.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=865","weakness":{}}},{"_index":"aon18","_id":"action-866","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-866","markdown":"**Activate** <actions string=\"Free Action\" />command ([evocation](/Traits.aspx?ID=65), [fire](/Traits.aspx?ID=72), [magical](/Traits.aspx?ID=103)) **Trigger** Your spell deals fire damage to a creature; **Effect** You gain a +10-foot status bonus to your Speed until the end of your next turn.","name":"command (evocation, fire, magical)","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 190 <sup>1.1</sup></row>\n\n**Trigger**\r\nYour spell deals fire damage to a creature\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou gain a +10-foot status bonus to your Speed until the end of your next turn.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 190"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 190 <sup>1.1</sup></row>","speed":{},"summary":"You gain a +10-foot status bonus to your Speed until the end of your next turn.","summary_markdown":"You gain a +10-foot status bonus to your Speed until the end of your next turn.","text":" Activate Free Actioncommand (evocation, fire, magical) Trigger Your spell deals fire damage to a creature; Effect You gain a +10-foot status bonus to your Speed until the end of your next turn.","trait_markdown":"","trigger":"Your spell deals fire damage to a creature","trigger_markdown":"Your spell deals fire damage to a creature","type":"Action","url":"/Actions.aspx?ID=866","weakness":{}}},{"_index":"aon18","_id":"action-867","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-867","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Frequency** once per day; **Effect** You gain 1 Focus Point, which you can use only to cast a wizard school spell of the corresponding school. If not used by the end of your turn, this Focus Point is lost.","name":"envision","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 190 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou gain 1 Focus Point, which you can use only to cast a wizard school spell of the corresponding school. If not used by the end of your turn, this …\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 190"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 190 <sup>1.1</sup></row>","speed":{},"summary":"You gain 1 Focus Point, which you can use only to cast a wizard school spell of the corresponding school. If not used by the end of your turn, this …","summary_markdown":"You gain 1 Focus Point, which you can use only to cast a wizard school spell of the corresponding school. If not used by the end of your turn, this …","text":" Activate Free Actionenvision; Frequency once per day; Effect You gain 1 Focus Point, which you can use only to cast a wizard school spell of the corresponding school. If not used by the end of your turn, this Focus Point is lost.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=867","weakness":{}}},{"_index":"aon18","_id":"action-868","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-868","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Effect** You change the _staff-storing shield_ from its shield form into the stored staff, which has an image of the shield on it, or change it from the stored staff back into a shield.","name":"Interact","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 190 <sup>1.1</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou change the staff-storing shield from its shield form into the stored staff, which has an image of the shield on it, or change it from the …\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 190"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 190 <sup>1.1</sup></row>","speed":{},"summary":"You change the staff-storing shield from its shield form into the stored staff, which has an image of the shield on it, or change it from the …","summary_markdown":"You change the staff-storing shield from its shield form into the stored staff, which has an image of the shield on it, or change it from the …","text":" Activate Single ActionInteract; Effect You change the staff-storing shield from its shield form into the stored staff, which has an image of the shield on it, or change it from the stored staff back into a shield.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=868","weakness":{}}},{"_index":"aon18","_id":"action-869","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-869","markdown":"**Activate** <actions string=\"Two Actions\" />envision; **Frequency** once per day; **Effect** Your eidolon Concentrates on the medallion and their connection to you, allowing them to momentarily manifest into a stampede of dozens of copies of themself. The stampede rampages out in every direction, swerving around your allies while trampling any foe on the ground in an emanation around your eidolon with a radius equal to your eidolon's Speed. Each of these foes takes 8d6 bludgeoning damage, with a DC 29 [basic](/Rules.aspx?ID=329) Reflex save. On a critical failure, the foe is also knocked [prone](/Conditions.aspx?ID=31). After dealing damage, the stampede of eidolons vanishes as quickly as it appeared.","name":"envision","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 190 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour eidolon Concentrates on the medallion and their connection to you, allowing them to momentarily manifest into a stampede of dozens of copies of …\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 190"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 190 <sup>1.1</sup></row>","speed":{},"summary":"Your eidolon Concentrates on the medallion and their connection to you, allowing them to momentarily manifest into a stampede of dozens of copies of …","summary_markdown":"Your eidolon Concentrates on the medallion and their connection to you, allowing them to momentarily manifest into a stampede of dozens of copies of …","text":" Activate Two Actionsenvision; Frequency once per day; Effect Your eidolon Concentrates on the medallion and their connection to you, allowing them to momentarily manifest into a stampede of dozens of copies of themself. The stampede rampages out in every direction, swerving around your allies while trampling any foe on the ground in an emanation around your eidolon with a radius equal to your eidolon's Speed. Each of these foes takes 8d6 bludgeoning damage, with a DC 29 basic Reflex save. On a critical failure, the foe is also knocked prone. After dealing damage, the stampede of eidolons vanishes as quickly as it appeared.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=869","weakness":{}}},{"_index":"aon18","_id":"action-870","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-870","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Frequency** once per day; **Effect** The _thousand-blade thesis_ dramatically unfurls, and the weapons contained within it spring forth and array themselves impressively in the air, floating within easy reach. For 1 minute, you can use a free action to Interact to draw one of the floating weapons. Others can attempt to nab them out of the air, but to do so they must critically succeed at a [Disarm](/Actions.aspx?ID=41) check. You can't place weapons back into the thesis until the minute elapses.","name":"Interact","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 191 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe thousand-blade thesis dramatically unfurls, and the weapons contained within it spring forth and array themselves impressively in the air, …\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 191"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 191 <sup>1.1</sup></row>","speed":{},"summary":"The thousand-blade thesis dramatically unfurls, and the weapons contained within it spring forth and array themselves impressively in the air, …","summary_markdown":"The thousand-blade thesis dramatically unfurls, and the weapons contained within it spring forth and array themselves impressively in the air, …","text":" Activate Single ActionInteract; Frequency once per day; Effect The thousand-blade thesis dramatically unfurls, and the weapons contained within it spring forth and array themselves impressively in the air, floating within easy reach. For 1 minute, you can use a free action to Interact to draw one of the floating weapons. Others can attempt to nab them out of the air, but to do so they must critically succeed at a Disarm check. You can't place weapons back into the thesis until the minute elapses.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=870","weakness":{}}},{"_index":"aon18","_id":"action-871","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-871","markdown":"**Activate** <actions string=\"Single Action\" />Interact ([sonic](/Traits.aspx?ID=147)) **Frequency** once per day; **Requirements** You have two hands free; **Effect** You clap the gauntlets together with a thunderous crack that deals 6d10 sonic damage in a 30-foot emanation. Each creature in the area must attempt a DC 35 Fortitude save.\r\n\r\n**Critical Success** The creature is unaffected.<br />\r\n**Success** The creature takes half damage.<br />\r\n**Failure** The creature takes full damage and is [deafened](/Conditions.aspx?ID=8) for 1 round.<br />\r\n**Critical Failure** The creature takes double damage, is deafened for 1 minute, and is [stunned 1](/Conditions.aspx?ID=36).","name":"Interact (sonic)","rarity":"common","release_date":"2021-09-01","requirement":"You have two hands free","requirement_markdown":"You have two hands free","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 191 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n**Requirement**\r\nYou have two hands free\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou clap the gauntlets together with a thunderous crack that deals 6d10 sonic damage in a 30-foot emanation. Each creature in the area must attempt a …\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 191"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 191 <sup>1.1</sup></row>","speed":{},"summary":"You clap the gauntlets together with a thunderous crack that deals 6d10 sonic damage in a 30-foot emanation. Each creature in the area must attempt a …","summary_markdown":"You clap the gauntlets together with a thunderous crack that deals 6d10 sonic damage in a 30-foot emanation. Each creature in the area must attempt a …","text":" Activate Single ActionInteract (sonic) Frequency once per day; Requirements You have two hands free; Effect You clap the gauntlets together with a thunderous crack that deals 6d10 sonic damage in a 30-foot emanation. Each creature in the area must attempt a DC 35 Fortitude save. Critical Success The creature is unaffected. Success The creature takes half damage. Failure The creature takes full damage and is deafened for 1 round. Critical Failure The creature takes double damage, is deafened for 1 minute, and is stunned 1.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=871","weakness":{}}},{"_index":"aon18","_id":"action-872","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-872","markdown":"**Activate** <actions string=\"Reaction\" />envision; **Trigger** You would take physical damage; ","name":"envision","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 76 <sup>1.1</sup></row>\n\n**Trigger**\r\nYou would take physical damage\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 76"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 76 <sup>1.1</sup></row>","speed":{},"text":" Activate Reactionenvision; Trigger You would take physical damage; ","trait_markdown":"","trigger":"You would take physical damage","trigger_markdown":"You would take physical damage","type":"Action","url":"/Actions.aspx?ID=872","weakness":{}}},{"_index":"aon18","_id":"action-873","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-873","markdown":"**Activate** <actions string=\"Reaction\" />envision; **Trigger** You attempt a Performance check; ","name":"envision","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 76 <sup>1.1</sup></row>\n\n**Trigger**\r\nYou attempt a [Performance](/Skills.aspx?ID=12) check\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 76"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 76 <sup>1.1</sup></row>","speed":{},"text":" Activate Reactionenvision; Trigger You attempt a Performance check; ","trait_markdown":"","trigger":"You attempt a Performance check","trigger_markdown":"You attempt a [Performance](/Skills.aspx?ID=12) check","type":"Action","url":"/Actions.aspx?ID=873","weakness":{}}},{"_index":"aon18","_id":"action-882","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-882","markdown":"**Activate** <actions string=\"Two Actions\" />Interact; **Frequency** once per day; **Effect** You shake the bag to produce a single cat. You cast a 3rd-level [_summon animal_](/Spells.aspx?ID=316) to produce a [leopard](/Monsters.aspx?ID=67).","name":"Interact","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 75</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou shake the bag to produce a single cat. You cast a 3rd-level summon animal to produce a leopard .\r\n</summary>","source":["Pathfinder #170: Spoken on the Song Wind"],"source_raw":["Pathfinder #170: Spoken on the Song Wind pg. 75"],"source_category":"Adventure Paths","source_group":"Strength of Thousands","source_markdown":"<row gap=\"tiny\">[Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 75</row>","speed":{},"summary":"You shake the bag to produce a single cat. You cast a 3rd-level summon animal to produce a leopard .","summary_markdown":"You shake the bag to produce a single cat. You cast a 3rd-level summon animal to produce a leopard .","text":" Activate Two ActionsInteract; Frequency once per day; Effect You shake the bag to produce a single cat. You cast a 3rd-level summon animal to produce a leopard.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=882","weakness":{}}},{"_index":"aon18","_id":"action-883","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-883","markdown":"**Activate** <actions string=\"Two Actions\" />envision, Interact; **Frequency** once per day; **Effect** You pull the bag over your head and it covers you completely. You then exit the bag in the form of a large cat. You gain the effects of 3rd-level [_animal form_](/Spells.aspx?ID=10) but must use the cat battle form.","name":"envision, Interact","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 75</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou pull the bag over your head and it covers you completely. You then exit the bag in the form of a large cat. You gain the effects of 3rd-level …\r\n</summary>","source":["Pathfinder #170: Spoken on the Song Wind"],"source_raw":["Pathfinder #170: Spoken on the Song Wind pg. 75"],"source_category":"Adventure Paths","source_group":"Strength of Thousands","source_markdown":"<row gap=\"tiny\">[Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 75</row>","speed":{},"summary":"You pull the bag over your head and it covers you completely. You then exit the bag in the form of a large cat. You gain the effects of 3rd-level …","summary_markdown":"You pull the bag over your head and it covers you completely. You then exit the bag in the form of a large cat. You gain the effects of 3rd-level …","text":" Activate Two Actionsenvision, Interact; Frequency once per day; Effect You pull the bag over your head and it covers you completely. You then exit the bag in the form of a large cat. You gain the effects of 3rd-level animal form but must use the cat battle form.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=883","weakness":{}}},{"_index":"aon18","_id":"action-884","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-884","markdown":"**Activate** <actions string=\"Two Actions\" />envision, Interact; **Frequency** once per day; **Effect** You bow to an ally within 30 feet, creating a magical bond between the two of you. You cast [_shield other_](/Spells.aspx?ID=281) targeting the ally. The link remains even if you move more than 30 feet away from them. At the end of the spell's duration, your ally recovers 4d8 Hit Points and you recover half of what they recover.","name":"envision, Interact","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 75</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou bow to an ally within 30 feet, creating a magical bond between the two of you. You cast shield other targeting the ally. The link remains …\r\n</summary>","source":["Pathfinder #170: Spoken on the Song Wind"],"source_raw":["Pathfinder #170: Spoken on the Song Wind pg. 75"],"source_category":"Adventure Paths","source_group":"Strength of Thousands","source_markdown":"<row gap=\"tiny\">[Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 75</row>","speed":{},"summary":"You bow to an ally within 30 feet, creating a magical bond between the two of you. You cast shield other targeting the ally. The link remains …","summary_markdown":"You bow to an ally within 30 feet, creating a magical bond between the two of you. You cast shield other targeting the ally. The link remains …","text":" Activate Two Actionsenvision, Interact; Frequency once per day; Effect You bow to an ally within 30 feet, creating a magical bond between the two of you. You cast shield other targeting the ally. The link remains even if you move more than 30 feet away from them. At the end of the spell's duration, your ally recovers 4d8 Hit Points and you recover half of what they recover.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=884","weakness":{}}},{"_index":"aon18","_id":"action-885","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-885","markdown":"**Activate** <actions string=\"Two Actions\" />envision, Interact; **Frequency** once per day; **Effect** You touch the ruby and hurl the spear at a square within 40 feet. When the spear lands, it detonates, dealing 6d6 fire damage (DC 23 [basic](/Rules.aspx?ID=329) Reflex save) to all creatures in a 10-foot emanation. It then flies back to your hand.","name":"envision, Interact","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 76</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou touch the ruby and hurl the spear at a square within 40 feet. When the spear lands, it detonates, dealing 6d6 fire damage (DC 23 basic Reflex …\r\n</summary>","source":["Pathfinder #170: Spoken on the Song Wind"],"source_raw":["Pathfinder #170: Spoken on the Song Wind pg. 76"],"source_category":"Adventure Paths","source_group":"Strength of Thousands","source_markdown":"<row gap=\"tiny\">[Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 76</row>","speed":{},"summary":"You touch the ruby and hurl the spear at a square within 40 feet. When the spear lands, it detonates, dealing 6d6 fire damage (DC 23 basic Reflex …","summary_markdown":"You touch the ruby and hurl the spear at a square within 40 feet. When the spear lands, it detonates, dealing 6d6 fire damage (DC 23 basic Reflex …","text":" Activate Two Actionsenvision, Interact; Frequency once per day; Effect You touch the ruby and hurl the spear at a square within 40 feet. When the spear lands, it detonates, dealing 6d6 fire damage (DC 23 basic Reflex save) to all creatures in a 10-foot emanation. It then flies back to your hand.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=885","weakness":{}}},{"_index":"aon18","_id":"action-886","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-886","markdown":"**Activate** <actions string=\"Two Actions\" />Interact; **Frequency** once per day; **Effect** You gesture at a square within 40 feet with _Habu's Cudgel_. The club causes a frightful wail to unleash from that square and casts [_fear_](/Spells.aspx?ID=110) (DC 24 Will save) targeting the creature in that square and all adjacent creatures.","name":"Interact","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 76</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou gesture at a square within 40 feet with Habu's Cudgel . The club causes a frightful wail to unleash from that square and casts fear (DC 24 …\r\n</summary>","source":["Pathfinder #170: Spoken on the Song Wind"],"source_raw":["Pathfinder #170: Spoken on the Song Wind pg. 76"],"source_category":"Adventure Paths","source_group":"Strength of Thousands","source_markdown":"<row gap=\"tiny\">[Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 76</row>","speed":{},"summary":"You gesture at a square within 40 feet with Habu's Cudgel . The club causes a frightful wail to unleash from that square and casts fear (DC 24 …","summary_markdown":"You gesture at a square within 40 feet with Habu's Cudgel . The club causes a frightful wail to unleash from that square and casts fear (DC 24 …","text":" Activate Two ActionsInteract; Frequency once per day; Effect You gesture at a square within 40 feet with Habu's Cudgel . The club causes a frightful wail to unleash from that square and casts fear (DC 24 Will save) targeting the creature in that square and all adjacent creatures.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=886","weakness":{}}},{"_index":"aon18","_id":"action-887","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-887","markdown":"**Activate** <actions string=\"Two Actions\" />command, envision; **Frequency** once per day; **Effect** You call upon the ferocity and grace of the leopard. The armor's rings flatten out to become a solid piece of flexible armor. You gain a +2 item bonus to [Stealth](/Skills.aspx?ID=15) checks and [Intimidation](/Skills.aspx?ID=7) checks to [Demoralize](/Actions.aspx?ID=53), but take a 2 penalty to [Diplomacy](/Skills.aspx?ID=6) and [Society](/Skills.aspx?ID=14) checks. This lasts for 1 hour, but you can Activate the armor again to revert it back to its original form.","name":"command, envision","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 76</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou call upon the ferocity and grace of the leopard. The armor's rings flatten out to become a solid piece of flexible armor. You gain a +2 item …\r\n</summary>","source":["Pathfinder #170: Spoken on the Song Wind"],"source_raw":["Pathfinder #170: Spoken on the Song Wind pg. 76"],"source_category":"Adventure Paths","source_group":"Strength of Thousands","source_markdown":"<row gap=\"tiny\">[Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 76</row>","speed":{},"summary":"You call upon the ferocity and grace of the leopard. The armor's rings flatten out to become a solid piece of flexible armor. You gain a +2 item …","summary_markdown":"You call upon the ferocity and grace of the leopard. The armor's rings flatten out to become a solid piece of flexible armor. You gain a +2 item …","text":" Activate Two Actionscommand, envision; Frequency once per day; Effect You call upon the ferocity and grace of the leopard. The armor's rings flatten out to become a solid piece of flexible armor. You gain a +2 item bonus to Stealth checks and Intimidation checks to Demoralize, but take a 2 penalty to Diplomacy and Society checks. This lasts for 1 hour, but you can Activate the armor again to revert it back to its original form.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=887","weakness":{}}},{"_index":"aon18","_id":"action-888","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-888","markdown":"**Activate** <actions string=\"Reaction\" />envision; **Frequency** once per day; **Trigger** You critically hit with the weapon; **Effect** The dagger casts a 4th-level [_dispel magic_](/Spells.aspx?ID=78) targeting the most powerful spell effect affecting the creature you critically hit. The [counteract](/Rules.aspx?ID=371) check is +15.","name":"envision","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 76</row>\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Trigger**\r\nYou critically hit with the weapon\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe dagger casts a 4th-level dispel magic targeting the most powerful spell effect affecting the creature you critically hit. The counteract …\r\n</summary>","source":["Pathfinder #170: Spoken on the Song Wind"],"source_raw":["Pathfinder #170: Spoken on the Song Wind pg. 76"],"source_category":"Adventure Paths","source_group":"Strength of Thousands","source_markdown":"<row gap=\"tiny\">[Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 76</row>","speed":{},"summary":"The dagger casts a 4th-level dispel magic targeting the most powerful spell effect affecting the creature you critically hit. The counteract …","summary_markdown":"The dagger casts a 4th-level dispel magic targeting the most powerful spell effect affecting the creature you critically hit. The counteract …","text":" Activate Reactionenvision; Frequency once per day; Trigger You critically hit with the weapon; Effect The dagger casts a 4th-level dispel magic targeting the most powerful spell effect affecting the creature you critically hit. The counteract check is +15.","trait_markdown":"","trigger":"You critically hit with the weapon","trigger_markdown":"You critically hit with the weapon","type":"Action","url":"/Actions.aspx?ID=888","weakness":{}}},{"_index":"aon18","_id":"action-889","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-889","markdown":"**Activate** <actions string=\"Two Actions\" />envision, Interact; **Effect** You ring the chime, unleashing its magic. The specifics of each chime, as well as the activation's frequency (if any), appear in its entry below.","name":"envision, Interact","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 77</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou ring the chime, unleashing its magic. The specifics of each chime, as well as the activation's frequency (if any), appear in its entry below.\r\n</summary>","source":["Pathfinder #170: Spoken on the Song Wind"],"source_raw":["Pathfinder #170: Spoken on the Song Wind pg. 77"],"source_category":"Adventure Paths","source_group":"Strength of Thousands","source_markdown":"<row gap=\"tiny\">[Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 77</row>","speed":{},"summary":"You ring the chime, unleashing its magic. The specifics of each chime, as well as the activation's frequency (if any), appear in its entry below.","summary_markdown":"You ring the chime, unleashing its magic. The specifics of each chime, as well as the activation's frequency (if any), appear in its entry below.","text":" Activate Two Actionsenvision, Interact; Effect You ring the chime, unleashing its magic. The specifics of each chime, as well as the activation's frequency (if any), appear in its entry below.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=889","weakness":{}}},{"_index":"aon18","_id":"action-890","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-890","markdown":"**Activate** <actions string=\"Two Actions\" />command, envision; **Frequency** once per day; **Effect** You breathe out a cone or line of energy. You deal 2d6 damage for every 2 levels of the soul seed to all creatures in either a 30-foot cone or an 80-foot line, with a basic Reflex save. The shape is whichever is appropriate for the soul seed's draconic origin, as is the damage type. This ability has the trait matching the damage type.","name":"command, envision","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 230 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou breathe out a cone or line of energy. You deal 2d6 damage for every 2 levels of the soul seed to all creatures in either a 30-foot cone or an …\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 230"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 230 <sup>1.1</sup></row>","speed":{},"summary":"You breathe out a cone or line of energy. You deal 2d6 damage for every 2 levels of the soul seed to all creatures in either a 30-foot cone or an …","summary_markdown":"You breathe out a cone or line of energy. You deal 2d6 damage for every 2 levels of the soul seed to all creatures in either a 30-foot cone or an …","text":" Activate Two Actionscommand, envision; Frequency once per day; Effect You breathe out a cone or line of energy. You deal 2d6 damage for every 2 levels of the soul seed to all creatures in either a 30-foot cone or an 80-foot line, with a basic Reflex save. The shape is whichever is appropriate for the soul seed's draconic origin, as is the damage type. This ability has the trait matching the damage type.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=890","weakness":{}}},{"_index":"aon18","_id":"action-891","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-891","markdown":"**Activate** <actions string=\"Single Action\" />command, envision; **Frequency** once per hour; **Effect** Ghostly images of draconic claws form around your hands and linger in the air when you attack. For 1 minute, when you make a successful [unarmed](/Traits.aspx?ID=199) melee Strike, you deal an additional 1d6 slashing damage. At 11th level, you can use the ability once per 10 minutes instead of once per hour.","name":"command, envision","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 230 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per hour\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nGhostly images of draconic claws form around your hands and linger in the air when you attack. For 1 minute, when you make a successful unarmed …\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 230"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 230 <sup>1.1</sup></row>","speed":{},"summary":"Ghostly images of draconic claws form around your hands and linger in the air when you attack. For 1 minute, when you make a successful unarmed …","summary_markdown":"Ghostly images of draconic claws form around your hands and linger in the air when you attack. For 1 minute, when you make a successful unarmed …","text":" Activate Single Actioncommand, envision; Frequency once per hour; Effect Ghostly images of draconic claws form around your hands and linger in the air when you attack. For 1 minute, when you make a successful unarmed melee Strike, you deal an additional 1d6 slashing damage. At 11th level, you can use the ability once per 10 minutes instead of once per hour.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=891","weakness":{}}},{"_index":"aon18","_id":"action-892","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-892","markdown":"**Activate** <actions string=\"Reaction\" />command, envision; **Frequency** once per day; **Trigger** You're about to roll a saving throw; **Effect** You laugh at fate and revel in your draconic arrogance. If you roll a critical success on the saving throw, you can attempt to [Demoralize](/Actions.aspx?ID=53) the creature that created the effect that forced you to roll the saving throw (if any). If you roll a success, you critically succeed instead. If you roll a failure (but not a critical failure), you succeed instead. If you roll a critical failure, however, you're forced to face your own hubris and become [frightened 2](/Conditions.aspx?ID=19).","name":"command, envision","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 230 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Trigger**\r\nYou're about to roll a saving throw\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou laugh at fate and revel in your draconic arrogance. If you roll a critical success on the saving throw, you can attempt to Demoralize the …\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 230"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 230 <sup>1.1</sup></row>","speed":{},"summary":"You laugh at fate and revel in your draconic arrogance. If you roll a critical success on the saving throw, you can attempt to Demoralize the …","summary_markdown":"You laugh at fate and revel in your draconic arrogance. If you roll a critical success on the saving throw, you can attempt to Demoralize the …","text":" Activate Reactioncommand, envision; Frequency once per day; Trigger You're about to roll a saving throw; Effect You laugh at fate and revel in your draconic arrogance. If you roll a critical success on the saving throw, you can attempt to Demoralize the creature that created the effect that forced you to roll the saving throw (if any). If you roll a success, you critically succeed instead. If you roll a failure (but not a critical failure), you succeed instead. If you roll a critical failure, however, you're forced to face your own hubris and become frightened 2.","trait_markdown":"","trigger":"You're about to roll a saving throw","trigger_markdown":"You're about to roll a saving throw","type":"Action","url":"/Actions.aspx?ID=892","weakness":{}}},{"_index":"aon18","_id":"action-893","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-893","markdown":"**Activate** <actions string=\"Two Actions\" />command, envision; **Frequency** once per day; **Effect** Ghostly draconic wings grant you a fly Speed equal to your Speed or 20 feet, whichever is greater. This lasts for 10 minutes or until you Dismiss the effect. At 17th level, you can Activate and Dismiss the ability as often as you want, and it has unlimited duration.","name":"command, envision","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 230 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nGhostly draconic wings grant you a fly Speed equal to your Speed or 20 feet, whichever is greater. This lasts for 10 minutes or until you Dismiss the …\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 230"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 230 <sup>1.1</sup></row>","speed":{},"summary":"Ghostly draconic wings grant you a fly Speed equal to your Speed or 20 feet, whichever is greater. This lasts for 10 minutes or until you Dismiss the …","summary_markdown":"Ghostly draconic wings grant you a fly Speed equal to your Speed or 20 feet, whichever is greater. This lasts for 10 minutes or until you Dismiss the …","text":" Activate Two Actionscommand, envision; Frequency once per day; Effect Ghostly draconic wings grant you a fly Speed equal to your Speed or 20 feet, whichever is greater. This lasts for 10 minutes or until you Dismiss the effect. At 17th level, you can Activate and Dismiss the ability as often as you want, and it has unlimited duration.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=893","weakness":{}}},{"_index":"aon18","_id":"action-894","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-894","markdown":"**Activate** <actions string=\"Two Actions\" />command, envision; **Frequency** once per hour; **Effect** The soul seed casts 8th-level [_dragon form_](/Spells.aspx?ID=88) targeting you; you must take the dragon form corresponding to the soul seed's draconic origin.","name":"command, envision","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 231 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per hour\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe soul seed casts 8th-level dragon form targeting you; you must take the dragon form corresponding to the soul seed's draconic origin.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 231"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 231 <sup>1.1</sup></row>","speed":{},"summary":"The soul seed casts 8th-level dragon form targeting you; you must take the dragon form corresponding to the soul seed's draconic origin.","summary_markdown":"The soul seed casts 8th-level dragon form targeting you; you must take the dragon form corresponding to the soul seed's draconic origin.","text":" Activate Two Actionscommand, envision; Frequency once per hour; Effect The soul seed casts 8th-level dragon form targeting you; you must take the dragon form corresponding to the soul seed's draconic origin.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=894","weakness":{}}},{"_index":"aon18","_id":"action-895","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-895","markdown":"**Activate** <actions string=\"Reaction\" />envision; **Frequency** once per day; **Trigger** an ally within 30 feet takes damage; **Effect** You forge a conduit to your ally's soul and absorb the injury to protect them. You receive the damage instead of your ally; you also take any additional effects associated with the transferred damage, such as [poison](/Traits.aspx?ID=126) on the blade, conditions, or [persistent fire damage](/Conditions.aspx?ID=29) from a critical hit with a _[flaming](/Equipment.aspx?ID=295)_ rune.","name":"envision","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 230 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Trigger**\r\nan ally within 30 feet takes damage\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou forge a conduit to your ally's soul and absorb the injury to protect them. You receive the damage instead of your ally; you also take any …\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 230"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 230 <sup>1.1</sup></row>","speed":{},"summary":"You forge a conduit to your ally's soul and absorb the injury to protect them. You receive the damage instead of your ally; you also take any …","summary_markdown":"You forge a conduit to your ally's soul and absorb the injury to protect them. You receive the damage instead of your ally; you also take any …","text":" Activate Reactionenvision; Frequency once per day; Trigger an ally within 30 feet takes damage; Effect You forge a conduit to your ally's soul and absorb the injury to protect them. You receive the damage instead of your ally; you also take any additional effects associated with the transferred damage, such as poison on the blade, conditions, or persistent fire damage from a critical hit with a flaming rune.","trait_markdown":"","trigger":"an ally within 30 feet takes damage","trigger_markdown":"an ally within 30 feet takes damage","type":"Action","url":"/Actions.aspx?ID=895","weakness":{}}},{"_index":"aon18","_id":"action-896","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-896","markdown":"**Activate** <actions string=\"Two Actions\" />command, envision; **Effect** A blast of force envelops a creature of your choosing within 30 feet. This blast deals 1d6 force damage, with a basic Fortitude save.\n\n The damage increases by 1d6 at 3rd level and every 2 levels thereafter.","name":"command, envision","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 230 <sup>1.1</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA blast of force envelops a creature of your choosing within 30 feet. This blast deals 1d6 force damage, with a basic Fortitude save. The damage …\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 230"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 230 <sup>1.1</sup></row>","speed":{},"summary":"A blast of force envelops a creature of your choosing within 30 feet. This blast deals 1d6 force damage, with a basic Fortitude save. The damage …","summary_markdown":"A blast of force envelops a creature of your choosing within 30 feet. This blast deals 1d6 force damage, with a basic Fortitude save. The damage …","text":" Activate Two Actionscommand, envision; Effect A blast of force envelops a creature of your choosing within 30 feet. This blast deals 1d6 force damage, with a basic Fortitude save. The damage increases by 1d6 at 3rd level and every 2 levels thereafter.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=896","weakness":{}}},{"_index":"aon18","_id":"action-897","_score":2.3818138,"_source":{"actions":"Three Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-897","markdown":"**Activate** <actions string=\"Three Actions\" />command, envision; **Frequency** once per day; **Effect** You bind loose souls, briefly animating an undead creature. The soul seed casts [_animate dead_](/Spells.aspx?ID=666) at a level equal to half the soul seed's level rounded up. You can Sustain this Activation as you would the spell.","name":"command, envision","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 230 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou bind loose souls, briefly animating an undead creature. The soul seed casts animate dead at a level equal to half the soul seed's level …\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 230"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 230 <sup>1.1</sup></row>","speed":{},"summary":"You bind loose souls, briefly animating an undead creature. The soul seed casts animate dead at a level equal to half the soul seed's level …","summary_markdown":"You bind loose souls, briefly animating an undead creature. The soul seed casts animate dead at a level equal to half the soul seed's level …","text":" Activate Three Actionscommand, envision; Frequency once per day; Effect You bind loose souls, briefly animating an undead creature. The soul seed casts animate dead at a level equal to half the soul seed's level rounded up. You can Sustain this Activation as you would the spell.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=897","weakness":{}}},{"_index":"aon18","_id":"action-898","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-898","markdown":"**Activate** <actions string=\"\" />1 minute (command, envision); **Frequency** once per day; **Effect** You cleanse a soul of curses. The soul seed attempts to [counteract](/Rules.aspx?ID=371) all [curses](/Traits.aspx?ID=38) on you or another creature you touch throughout the activation. The target's soul is bolstered against further curses, and they gain a +2 status bonus to saving throws against curses for 1 hour.","name":"1 minute (command, envision)","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 230 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cleanse a soul of curses. The soul seed attempts to counteract all curses on you or another creature you touch throughout the activation. The …\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 230"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 230 <sup>1.1</sup></row>","speed":{},"summary":"You cleanse a soul of curses. The soul seed attempts to counteract all curses on you or another creature you touch throughout the activation. The …","summary_markdown":"You cleanse a soul of curses. The soul seed attempts to counteract all curses on you or another creature you touch throughout the activation. The …","text":" Activate 1 minute (command, envision); Frequency once per day; Effect You cleanse a soul of curses. The soul seed attempts to counteract all curses on you or another creature you touch throughout the activation. The target's soul is bolstered against further curses, and they gain a +2 status bonus to saving throws against curses for 1 hour.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=898","weakness":{}}},{"_index":"aon18","_id":"action-899","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-899","markdown":"**Activate** <actions string=\"Two Actions\" />command, envision; **Frequency** once per day; **Effect** You blink between the realm of mortals and the [Ethereal Plane](/Planes.aspx?ID=9). This grants you the effects of [_blink_](/Spells.aspx?ID=27), except the resistance is equal to the soul seed's level instead of 5.","name":"command, envision","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 230 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou blink between the realm of mortals and the Ethereal Plane . This grants you the effects of blink , except the resistance is equal to the soul …\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 230"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 230 <sup>1.1</sup></row>","speed":{},"summary":"You blink between the realm of mortals and the Ethereal Plane . This grants you the effects of blink , except the resistance is equal to the soul …","summary_markdown":"You blink between the realm of mortals and the Ethereal Plane . This grants you the effects of blink , except the resistance is equal to the soul …","text":" Activate Two Actionscommand, envision; Frequency once per day; Effect You blink between the realm of mortals and the Ethereal Plane. This grants you the effects of blink , except the resistance is equal to the soul seed's level instead of 5.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=899","weakness":{}}},{"_index":"aon18","_id":"action-900","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-900","markdown":"**Activate** <actions string=\"Single Action\" />envision; **Frequency** once per day; **Effect** You infuse yourself or a willing creature that you touch with spiritual energy. This has the effect of [_divine inspiration_](/Spells.aspx?ID=83).","name":"envision","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 230 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou infuse yourself or a willing creature that you touch with spiritual energy. This has the effect of divine inspiration .\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 230"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 230 <sup>1.1</sup></row>","speed":{},"summary":"You infuse yourself or a willing creature that you touch with spiritual energy. This has the effect of divine inspiration .","summary_markdown":"You infuse yourself or a willing creature that you touch with spiritual energy. This has the effect of divine inspiration .","text":" Activate Single Actionenvision; Frequency once per day; Effect You infuse yourself or a willing creature that you touch with spiritual energy. This has the effect of divine inspiration .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=900","weakness":{}}},{"_index":"aon18","_id":"action-901","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"frequency":"once per round","id":"action-901","markdown":"<title level=\"1\" right=\"Action\">[Overdrive](/Actions.aspx?ID=901) <actions string=\"Single Action\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Inventor\" url=\"/Traits.aspx?ID=408\" />\r\n<trait label=\"Manipulate\" url=\"/Traits.aspx?ID=104\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 16</row>\n\n**Frequency** once per round\n\n</column>\r\n\r\n---\r\n\r\nTemporarily cranking the gizmos on your body into overdrive, you try to add greater power to your attacks. Attempt a [Crafting](/Skills.aspx?ID=4) check that has a standard DC for your level.\n\n**Critical Success** Your gizmos go into a state of incredible efficiency called critical overdrive, adding great power to your attacks. Your Strikes deal additional damage equal to your Intelligence modifier for 1 minute. After the Overdrive ends, your gizmos become unusable as they cool down or reset, and you can't use Overdrive for 1 minute.<br />\n**Success** Your gizmos go into overdrive, adding power to your attacks. As critical success, except the additional damage is equal to half your Intelligence modifier.<br />\n**Failure** You make a miscalculation and nothing happens.<br />\n**Critical Failure** Whoops! Something explodes. You take fire damage equal to your level, and you can't use Overdrive again for 1 minute as your gizmos cool down and reset.\n\n **Special** When under the effects of Overdrive, you can still use the Overdrive action. You can't extend your Overdrive's duration this way, but you can turn an overdrive into a critical overdrive if you critically succeed. A failure has no effect on your current Overdrive, and you end your Overdrive on a critical failure.","name":"Overdrive","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Inventor\" url=\"/Traits.aspx?ID=408\" />\r\n<trait label=\"Manipulate\" url=\"/Traits.aspx?ID=104\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 16</row>\r\n\r\n**Frequency**\r\nonce per round\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nTemporarily cranking the gizmos on your body into overdrive, you try to add greater power to your attacks. Attempt a Crafting check that has a …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 16"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns &amp; Gears](/Sources.aspx?ID=98) pg. 16</row>","speed":{},"summary":"Temporarily cranking the gizmos on your body into overdrive, you try to add greater power to your attacks. Attempt a Crafting check that has a …","summary_markdown":"Temporarily cranking the gizmos on your body into overdrive, you try to add greater power to your attacks. Attempt a Crafting check that has a …","text":" Overdrive Single Action Source Guns &amp; Gears pg. 16 Frequency once per round --- Temporarily cranking the gizmos on your body into overdrive, you try to add greater power to your attacks. Attempt a Crafting check that has a standard DC for your level. Critical Success Your gizmos go into a state of incredible efficiency called critical overdrive, adding great power to your attacks. Your Strikes deal additional damage equal to your Intelligence modifier for 1 minute. After the Overdrive ends, your gizmos become unusable as they cool down or reset, and you can't use Overdrive for 1 minute. Success Your gizmos go into overdrive, adding power to your attacks. As critical success, except the additional damage is equal to half your Intelligence modifier. Failure You make a miscalculation and nothing happens. Critical Failure Whoops! Something explodes. You take fire damage equal to your level, and you can't use Overdrive again for 1 minute as your gizmos cool down and reset. Special When under the effects of Overdrive, you can still use the Overdrive action. You can't extend your Overdrive's duration this way, but you can turn an overdrive into a critical overdrive if you critically succeed. A failure has no effect on your current Overdrive, and you end your Overdrive on a critical failure.","trait":["Inventor","Manipulate"],"trait_markdown":"[Inventor](/Traits.aspx?ID=408), [Manipulate](/Traits.aspx?ID=104)","trait_raw":["Inventor","Manipulate"],"type":"Action","url":"/Actions.aspx?ID=901","weakness":{}}},{"_index":"aon18","_id":"action-902","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-902","markdown":"<title level=\"1\" right=\"Action\">[Explode](/Actions.aspx?ID=902) <actions string=\"Two Actions\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Fire\" url=\"/Traits.aspx?ID=72\" />\r\n<trait label=\"Inventor\" url=\"/Traits.aspx?ID=408\" />\r\n<trait label=\"Manipulate\" url=\"/Traits.aspx?ID=104\" />\r\n<trait label=\"Unstable\" url=\"/Traits.aspx?ID=416\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 19</row>\n\n</column>\r\n\r\n---\r\n\r\nYou intentionally take your [innovation](/classes/inventor/innovations) beyond normal safety limits, making it explode and damage nearby creatures without damaging the innovation... hopefully. The explosion deals 2d6 fire damage with a [basic](/Rules.aspx?ID=329) Reflex save to all creatures in a 5-foot emanation around you (if you're wearing or holding the innovation) or around your innovation (if your innovation is a [minion](/Traits.aspx?ID=109)).\n\n At 3rd level, and every level thereafter, increase your explosion's damage by 1d6.\n\n If you have the breakthrough innovation class feature, you can choose either a 5-foot or 10-foot emanation for the area when you use Explode; if you have the revolutionary innovation class feature, you can choose a 5-foot, 10-foot, or 15-foot emanation.","name":"Explode","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Fire\" url=\"/Traits.aspx?ID=72\" />\r\n<trait label=\"Inventor\" url=\"/Traits.aspx?ID=408\" />\r\n<trait label=\"Manipulate\" url=\"/Traits.aspx?ID=104\" />\r\n<trait label=\"Unstable\" url=\"/Traits.aspx?ID=416\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 19</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou intentionally take your innovation beyond normal safety limits, making it explode and damage nearby creatures without damaging the …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 19"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns &amp; Gears](/Sources.aspx?ID=98) pg. 19</row>","speed":{},"summary":"You intentionally take your innovation beyond normal safety limits, making it explode and damage nearby creatures without damaging the …","summary_markdown":"You intentionally take your innovation beyond normal safety limits, making it explode and damage nearby creatures without damaging the …","text":" Explode Two Actions Source Guns &amp; Gears pg. 19 --- You intentionally take your innovation beyond normal safety limits, making it explode and damage nearby creatures without damaging the innovation... hopefully. The explosion deals 2d6 fire damage with a basic Reflex save to all creatures in a 5-foot emanation around you (if you're wearing or holding the innovation) or around your innovation (if your innovation is a minion). At 3rd level, and every level thereafter, increase your explosion's damage by 1d6. If you have the breakthrough innovation class feature, you can choose either a 5-foot or 10-foot emanation for the area when you use Explode; if you have the revolutionary innovation class feature, you can choose a 5-foot, 10-foot, or 15-foot emanation.","trait":["Fire","Inventor","Manipulate","Unstable"],"trait_markdown":"[Fire](/Traits.aspx?ID=72), [Inventor](/Traits.aspx?ID=408), [Manipulate](/Traits.aspx?ID=104), [Unstable](/Traits.aspx?ID=416)","trait_raw":["Fire","Inventor","Manipulate","Unstable"],"type":"Action","url":"/Actions.aspx?ID=902","weakness":{}}},{"_index":"aon18","_id":"action-903","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-903","markdown":"<title level=\"1\" right=\"Action\">[Automaton Aim](/Actions.aspx?ID=903) <actions string=\"Single Action\" /></title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 36</row>\n\n</column>\r\n\r\n---\r\n\r\nYou steady your body and observe the events of the battlefield to maximize the range of your next shot. You reduce the penalty for firing into your weapon's second [range increment](/Traits.aspx?ID=248) from 2 to 0 for the next ranged attack you make this turn. You can use this action a second time in the same turn to reduce the penalty from firing into your weapon's third range increment from 4 to 0 for the next ranged attack you make this turn.","name":"Automaton Aim","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 36</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou steady your body and observe the events of the battlefield to maximize the range of your next shot. You reduce the penalty for firing into your …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 36"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns &amp; Gears](/Sources.aspx?ID=98) pg. 36</row>","speed":{},"summary":"You steady your body and observe the events of the battlefield to maximize the range of your next shot. You reduce the penalty for firing into your …","summary_markdown":"You steady your body and observe the events of the battlefield to maximize the range of your next shot. You reduce the penalty for firing into your …","text":" Automaton Aim Single Action Source Guns &amp; Gears pg. 36 --- You steady your body and observe the events of the battlefield to maximize the range of your next shot. You reduce the penalty for firing into your weapon's second range increment from 2 to 0 for the next ranged attack you make this turn. You can use this action a second time in the same turn to reduce the penalty from firing into your weapon's third range increment from 4 to 0 for the next ranged attack you make this turn.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=903","weakness":{}}},{"_index":"aon18","_id":"action-904","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-904","markdown":"<title level=\"1\" right=\"Action\">[Chassis Deflection](/Actions.aspx?ID=904) <actions string=\"Reaction\" /></title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 40</row>\n\n**Trigger** A critical hit deals physical damage to you\n\n</column>\r\n\r\n---\r\n\r\nAttempt a DC 17 flat check. If you are successful, the attack becomes a normal hit.","name":"Chassis Deflection","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 40</row>\n\n**Trigger**\r\nA critical hit deals physical damage to you\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAttempt a DC 17 flat check. If you are successful, the attack becomes a normal hit.\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 40"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns &amp; Gears](/Sources.aspx?ID=98) pg. 40</row>","speed":{},"summary":"Attempt a DC 17 flat check. If you are successful, the attack becomes a normal hit.","summary_markdown":"Attempt a DC 17 flat check. If you are successful, the attack becomes a normal hit.","text":" Chassis Deflection Reaction Source Guns &amp; Gears pg. 40 Trigger A critical hit deals physical damage to you --- Attempt a DC 17 flat check. If you are successful, the attack becomes a normal hit.","trait_markdown":"","trigger":"A critical hit deals physical damage to you","trigger_markdown":"A critical hit deals physical damage to you","type":"Action","url":"/Actions.aspx?ID=904","weakness":{}}},{"_index":"aon18","_id":"action-905","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-905","markdown":"<title level=\"1\" right=\"Action\">[Resist Magic](/Actions.aspx?ID=905) <actions string=\"Reaction\" /></title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 41</row>\n\n**Trigger** You attempt a saving throw against a harmful magical effect but haven't rolled yet.\n\n</column>\r\n\r\n---\r\n\r\nYour innate magic protects you. You gain a +1 circumstance bonus to the triggering saving throw. Additionally, if the triggering effect is arcane, if you roll a success, you get a critical success instead.","name":"Resist Magic","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 41</row>\n\n**Trigger**\r\nYou attempt a saving throw against a harmful magical effect but haven't rolled yet.\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour innate magic protects you. You gain a +1 circumstance bonus to the triggering saving throw. Additionally, if the triggering effect is arcane, if …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 41"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns &amp; Gears](/Sources.aspx?ID=98) pg. 41</row>","speed":{},"summary":"Your innate magic protects you. You gain a +1 circumstance bonus to the triggering saving throw. Additionally, if the triggering effect is arcane, if …","summary_markdown":"Your innate magic protects you. You gain a +1 circumstance bonus to the triggering saving throw. Additionally, if the triggering effect is arcane, if …","text":" Resist Magic Reaction Source Guns &amp; Gears pg. 41 Trigger You attempt a saving throw against a harmful magical effect but haven't rolled yet. --- Your innate magic protects you. You gain a +1 circumstance bonus to the triggering saving throw. Additionally, if the triggering effect is arcane, if you roll a success, you get a critical success instead.","trait_markdown":"","trigger":"You attempt a saving throw against a harmful magical effect but haven't rolled yet.","trigger_markdown":"You attempt a saving throw against a harmful magical effect but haven't rolled yet.","type":"Action","url":"/Actions.aspx?ID=905","weakness":{}}},{"_index":"aon18","_id":"action-906","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-906","markdown":"<title level=\"1\" right=\"Action\">[Reloading Strike](/Actions.aspx?ID=906) <actions string=\"Single Action\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Gunslinger\" url=\"/Traits.aspx?ID=406\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 108</row>\n\n**Requirements** You're wielding a firearm or crossbow in one hand, and your other hand either wields a one-handed melee weapon or is empty.\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou make a melee attack and then reload your gun in one fluid movement. Strike an opponent within reach with your one-handed melee weapon (or, if your other hand is empty, with an [unarmed](/Traits.aspx?ID=199) attack), and then Interact to reload. You don't need a free hand to reload in this way.","name":"Reloading Strike","rarity":"common","release_date":"2021-10-13","requirement":"You're wielding a firearm or crossbow in one hand, and your other hand either wields a one-handed melee weapon or is empty.","requirement_markdown":"You're wielding a firearm or crossbow in one hand, and your other hand either wields a one-handed melee weapon or is empty.","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Gunslinger\" url=\"/Traits.aspx?ID=406\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 108</row>\n\n**Requirement**\r\nYou're wielding a firearm or crossbow in one hand, and your other hand either wields a one-handed melee weapon or is empty.\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou make a melee attack and then reload your gun in one fluid movement. Strike an opponent within reach with your one-handed melee weapon (or, if …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 108"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns &amp; Gears](/Sources.aspx?ID=98) pg. 108</row>","speed":{},"summary":"You make a melee attack and then reload your gun in one fluid movement. Strike an opponent within reach with your one-handed melee weapon (or, if …","summary_markdown":"You make a melee attack and then reload your gun in one fluid movement. Strike an opponent within reach with your one-handed melee weapon (or, if …","text":" Reloading Strike Single Action Source Guns &amp; Gears pg. 108 Requirements You're wielding a firearm or crossbow in one hand, and your other hand either wields a one-handed melee weapon or is empty. --- You make a melee attack and then reload your gun in one fluid movement. Strike an opponent within reach with your one-handed melee weapon (or, if your other hand is empty, with an unarmed attack), and then Interact to reload. You don't need a free hand to reload in this way.","trait":["Gunslinger"],"trait_markdown":"[Gunslinger](/Traits.aspx?ID=406)","trait_raw":["Gunslinger"],"type":"Action","url":"/Actions.aspx?ID=906","weakness":{}}},{"_index":"aon18","_id":"action-907","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-907","markdown":"<title level=\"1\" right=\"Action\">[Into the Fray](/Actions.aspx?ID=907) <actions string=\"Free Action\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Gunslinger\" url=\"/Traits.aspx?ID=406\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 108</row>\n\n**Trigger** You roll initiative.\n\n</column>\r\n\r\n---\r\n\r\nYou know trouble can lurk around every corner, and your hands never stray far from your holsters. You can Interact to draw a one-handed ranged weapon and can then Interact to draw a one-handed melee weapon. As your first action on your first turn, you can Stride as a free action toward an enemy you can perceive. If you can't perceive any enemies or can't end your movement closer to one, you can't use this Stride.","name":"Into the Fray","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Gunslinger\" url=\"/Traits.aspx?ID=406\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 108</row>\n\n**Trigger**\r\nYou roll initiative.\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou know trouble can lurk around every corner, and your hands never stray far from your holsters. You can Interact to draw a one-handed ranged weapon …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 108"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns &amp; Gears](/Sources.aspx?ID=98) pg. 108</row>","speed":{},"summary":"You know trouble can lurk around every corner, and your hands never stray far from your holsters. You can Interact to draw a one-handed ranged weapon …","summary_markdown":"You know trouble can lurk around every corner, and your hands never stray far from your holsters. You can Interact to draw a one-handed ranged weapon …","text":" Into the Fray Free Action Source Guns &amp; Gears pg. 108 Trigger You roll initiative. --- You know trouble can lurk around every corner, and your hands never stray far from your holsters. You can Interact to draw a one-handed ranged weapon and can then Interact to draw a one-handed melee weapon. As your first action on your first turn, you can Stride as a free action toward an enemy you can perceive. If you can't perceive any enemies or can't end your movement closer to one, you can't use this Stride.","trait":["Gunslinger"],"trait_markdown":"[Gunslinger](/Traits.aspx?ID=406)","trait_raw":["Gunslinger"],"trigger":"You roll initiative.","trigger_markdown":"You roll initiative.","type":"Action","url":"/Actions.aspx?ID=907","weakness":{}}},{"_index":"aon18","_id":"action-908","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-908","markdown":"<title level=\"1\" right=\"Action\">[Finish the Job](/Actions.aspx?ID=908) <actions string=\"Single Action\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Gunslinger\" url=\"/Traits.aspx?ID=406\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 108</row>\n\n**Requirements** On your last action, you failed (but didn't critically fail) a Strike with a firearm or crossbow you're holding in one hand, and your other hand is either wielding a melee weapon or empty.\r\n\r\n</column>\r\n\r\n---\r\n\r\nYour last attack failed, but it set you up for another. Make a Strike with your other hand, using a one-handed melee weapon or unarmed attack. This Strike uses the same multiple attack penalty as the Strike that failed on the last action. Afterward, increase your multiple attack penalty normally.","name":"Finish the Job","rarity":"common","release_date":"2021-10-13","requirement":"On your last action, you failed (but didn't critically fail) a Strike with a firearm or crossbow you're holding in one hand, and your other hand is either wielding a melee weapon or empty.","requirement_markdown":"On your last action, you failed (but didn't critically fail) a Strike with a firearm or crossbow you're holding in one hand, and your other hand is either wielding a melee weapon or empty.","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Gunslinger\" url=\"/Traits.aspx?ID=406\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 108</row>\n\n**Requirement**\r\nOn your last action, you failed (but didn't critically fail) a Strike with a firearm or crossbow you're holding in one hand, and your other hand is either wielding a melee weapon or empty.\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour last attack failed, but it set you up for another. Make a Strike with your other hand, using a one-handed melee weapon or unarmed attack. This …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 108"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns &amp; Gears](/Sources.aspx?ID=98) pg. 108</row>","speed":{},"summary":"Your last attack failed, but it set you up for another. Make a Strike with your other hand, using a one-handed melee weapon or unarmed attack. This …","summary_markdown":"Your last attack failed, but it set you up for another. Make a Strike with your other hand, using a one-handed melee weapon or unarmed attack. This …","text":" Finish the Job Single Action Source Guns &amp; Gears pg. 108 Requirements On your last action, you failed (but didn't critically fail) a Strike with a firearm or crossbow you're holding in one hand, and your other hand is either wielding a melee weapon or empty. --- Your last attack failed, but it set you up for another. Make a Strike with your other hand, using a one-handed melee weapon or unarmed attack. This Strike uses the same multiple attack penalty as the Strike that failed on the last action. Afterward, increase your multiple attack penalty normally.","trait":["Gunslinger"],"trait_markdown":"[Gunslinger](/Traits.aspx?ID=406)","trait_raw":["Gunslinger"],"type":"Action","url":"/Actions.aspx?ID=908","weakness":{}}},{"_index":"aon18","_id":"action-909","_score":2.3818138,"_source":{"actions":"Three Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-909","markdown":"<title level=\"1\" right=\"Action\">[Drifter's Wake](/Actions.aspx?ID=909) <actions string=\"Three Actions\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Gunslinger\" url=\"/Traits.aspx?ID=406\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 109</row>\n\n</column>\r\n\r\n---\r\n\r\nYou drift across the battlefield, striking down foes as you go. You Stride, and you can Strike up to three times at any points during your movement. Each attack must target a different enemy and must be made with a one-handed firearm, crossbow, melee weapon, or [unarmed](/Traits.aspx?ID=199) attack. Each attack counts toward your multiple attack penalty, but your multiple attack penalty doesn't increase until you've made all your attacks. Your movement doesn't trigger reactions.","name":"Drifter's Wake","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Gunslinger\" url=\"/Traits.aspx?ID=406\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 109</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou drift across the battlefield, striking down foes as you go. You Stride, and you can Strike up to three times at any points during your movement. …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 109"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns &amp; Gears](/Sources.aspx?ID=98) pg. 109</row>","speed":{},"summary":"You drift across the battlefield, striking down foes as you go. You Stride, and you can Strike up to three times at any points during your movement. …","summary_markdown":"You drift across the battlefield, striking down foes as you go. You Stride, and you can Strike up to three times at any points during your movement. …","text":" Drifter's Wake Three Actions Source Guns &amp; Gears pg. 109 --- You drift across the battlefield, striking down foes as you go. You Stride, and you can Strike up to three times at any points during your movement. Each attack must target a different enemy and must be made with a one-handed firearm, crossbow, melee weapon, or unarmed attack. Each attack counts toward your multiple attack penalty, but your multiple attack penalty doesn't increase until you've made all your attacks. Your movement doesn't trigger reactions.","trait":["Gunslinger"],"trait_markdown":"[Gunslinger](/Traits.aspx?ID=406)","trait_raw":["Gunslinger"],"type":"Action","url":"/Actions.aspx?ID=909","weakness":{}}},{"_index":"aon18","_id":"action-910","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-910","markdown":"<title level=\"1\" right=\"Action\">[Raconteur's Reload](/Actions.aspx?ID=910) <actions string=\"Single Action\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Gunslinger\" url=\"/Traits.aspx?ID=406\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 109</row>\n\n</column>\r\n\r\n---\r\n\r\nYour rapid or forceful words draw the enemy's attention away from your hands long enough to chamber another bullet. Interact to reload and then attempt a [Deception](/Skills.aspx?ID=5) check to [Create a Diversion](/Actions.aspx?ID=45) or an [Intimidation](/Skills.aspx?ID=7) check to [Demoralize](/Actions.aspx?ID=53).","name":"Raconteur's Reload","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Gunslinger\" url=\"/Traits.aspx?ID=406\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 109</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour rapid or forceful words draw the enemy's attention away from your hands long enough to chamber another bullet. Interact to reload and then …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 109"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns &amp; Gears](/Sources.aspx?ID=98) pg. 109</row>","speed":{},"summary":"Your rapid or forceful words draw the enemy's attention away from your hands long enough to chamber another bullet. Interact to reload and then …","summary_markdown":"Your rapid or forceful words draw the enemy's attention away from your hands long enough to chamber another bullet. Interact to reload and then …","text":" Raconteur's Reload Single Action Source Guns &amp; Gears pg. 109 --- Your rapid or forceful words draw the enemy's attention away from your hands long enough to chamber another bullet. Interact to reload and then attempt a Deception check to Create a Diversion or an Intimidation check to Demoralize.","trait":["Gunslinger"],"trait_markdown":"[Gunslinger](/Traits.aspx?ID=406)","trait_raw":["Gunslinger"],"type":"Action","url":"/Actions.aspx?ID=910","weakness":{}}},{"_index":"aon18","_id":"action-911","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-911","markdown":"<title level=\"1\" right=\"Action\">[Ten Paces](/Actions.aspx?ID=911) <actions string=\"Free Action\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Gunslinger\" url=\"/Traits.aspx?ID=406\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 109</row>\n\n**Trigger** You roll initiative.\n\n</column>\r\n\r\n---\r\n\r\nYou react to trouble with lightning speed, positioning yourself just right. You gain a +2 circumstance bonus to your initiative roll, and you can Interact to draw a one-handed firearm or one-handed crossbow. As your first action on your first turn, you can Step up to 10 feet as a free action.","name":"Ten Paces","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Gunslinger\" url=\"/Traits.aspx?ID=406\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 109</row>\n\n**Trigger**\r\nYou roll initiative.\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou react to trouble with lightning speed, positioning yourself just right. You gain a +2 circumstance bonus to your initiative roll, and you can …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 109"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns &amp; Gears](/Sources.aspx?ID=98) pg. 109</row>","speed":{},"summary":"You react to trouble with lightning speed, positioning yourself just right. You gain a +2 circumstance bonus to your initiative roll, and you can …","summary_markdown":"You react to trouble with lightning speed, positioning yourself just right. You gain a +2 circumstance bonus to your initiative roll, and you can …","text":" Ten Paces Free Action Source Guns &amp; Gears pg. 109 Trigger You roll initiative. --- You react to trouble with lightning speed, positioning yourself just right. You gain a +2 circumstance bonus to your initiative roll, and you can Interact to draw a one-handed firearm or one-handed crossbow. As your first action on your first turn, you can Step up to 10 feet as a free action.","trait":["Gunslinger"],"trait_markdown":"[Gunslinger](/Traits.aspx?ID=406)","trait_raw":["Gunslinger"],"trigger":"You roll initiative.","trigger_markdown":"You roll initiative.","type":"Action","url":"/Actions.aspx?ID=911","weakness":{}}},{"_index":"aon18","_id":"action-912","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-912","markdown":"<title level=\"1\" right=\"Action\">[Pistoler's Retort](/Actions.aspx?ID=912) <actions string=\"Reaction\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Gunslinger\" url=\"/Traits.aspx?ID=406\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 109</row>\n\n**Trigger** A foe within the first range increment of the one-handed firearm or one-handed crossbow you're wielding critically fails an attack roll against you.\r\n\r\n**Requirements** You're wielding a one-handed firearm or one-handed crossbow.\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou punish your foe's failure with a shot. Make a Strike against the triggering foe with a one-handed firearm or one-handed crossbow.","name":"Pistoler's Retort","rarity":"common","release_date":"2021-10-13","requirement":"You're wielding a one-handed firearm or one-handed crossbow.","requirement_markdown":"You're wielding a one-handed firearm or one-handed crossbow.","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Gunslinger\" url=\"/Traits.aspx?ID=406\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 109</row>\n\n**Trigger**\r\nA foe within the first range increment of the one-handed firearm or one-handed crossbow you're wielding critically fails an attack roll against you.\r\n\r\n**Requirement**\r\nYou're wielding a one-handed firearm or one-handed crossbow.\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou punish your foe's failure with a shot. Make a Strike against the triggering foe with a one-handed firearm or one-handed crossbow.\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 109"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns &amp; Gears](/Sources.aspx?ID=98) pg. 109</row>","speed":{},"summary":"You punish your foe's failure with a shot. Make a Strike against the triggering foe with a one-handed firearm or one-handed crossbow.","summary_markdown":"You punish your foe's failure with a shot. Make a Strike against the triggering foe with a one-handed firearm or one-handed crossbow.","text":" Pistoler's Retort Reaction Source Guns &amp; Gears pg. 109 Trigger A foe within the first range increment of the one-handed firearm or one-handed crossbow you're wielding critically fails an attack roll against you. Requirements You're wielding a one-handed firearm or one-handed crossbow. --- You punish your foe's failure with a shot. Make a Strike against the triggering foe with a one-handed firearm or one-handed crossbow.","trait":["Gunslinger"],"trait_markdown":"[Gunslinger](/Traits.aspx?ID=406)","trait_raw":["Gunslinger"],"trigger":"A foe within the first range increment of the one-handed firearm or one-handed crossbow you're wielding critically fails an attack roll against you.","trigger_markdown":"A foe within the first range increment of the one-handed firearm or one-handed crossbow you're wielding critically fails an attack roll against you.","type":"Action","url":"/Actions.aspx?ID=912","weakness":{}}},{"_index":"aon18","_id":"action-913","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-913","markdown":"<title level=\"1\" right=\"Action\">[Grim Swagger](/Actions.aspx?ID=913) <actions string=\"Two Actions\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Auditory\" url=\"/Traits.aspx?ID=16\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Fear\" url=\"/Traits.aspx?ID=68\" />\r\n<trait label=\"Gunslinger\" url=\"/Traits.aspx?ID=406\" />\r\n<trait label=\"Linguistic\" url=\"/Traits.aspx?ID=101\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 109</row>\n\n**Requirements** You have a one-handed firearm or one-handed crossbow visibly worn or wielded.\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou attempt to clear the room by promising a grim fate to anyone who doesn't do what you say, and quickly. Attempt a [Deception](/Skills.aspx?ID=5) or [Intimidation](/Skills.aspx?ID=7) check against the Will DCs of each creature within 30 feet, except for your allies. Regardless of whether you succeed or fail, each subject is temporarily immune to your Grim Swagger for 10 minutes.\n\n For example, if you attempt a Deception check, you lie and boast about your prowess or the large group of friends on their way to back you up. If you attempt an Intimidation check, you promise everyone in the room that you're going to be the last thing they see.\r\n\r\n**Critical Success** The creature becomes [frightened 3](/Conditions.aspx?ID=19). If it's lower level than you, it's also [fleeing](/Conditions.aspx?ID=17) for 1 round.<br />\r\n**Success** The creature becomes frightened 2.","name":"Grim Swagger","rarity":"common","release_date":"2021-10-13","requirement":"You have a one-handed firearm or one-handed crossbow visibly worn or wielded.","requirement_markdown":"You have a one-handed firearm or one-handed crossbow visibly worn or wielded.","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Auditory\" url=\"/Traits.aspx?ID=16\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Fear\" url=\"/Traits.aspx?ID=68\" />\r\n<trait label=\"Gunslinger\" url=\"/Traits.aspx?ID=406\" />\r\n<trait label=\"Linguistic\" url=\"/Traits.aspx?ID=101\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 109</row>\n\n**Requirement**\r\nYou have a one-handed firearm or one-handed crossbow visibly worn or wielded.\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou attempt to clear the room by promising a grim fate to anyone who doesn't do what you say, and quickly. Attempt a Deception or Intimidation …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 109"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns &amp; Gears](/Sources.aspx?ID=98) pg. 109</row>","speed":{},"summary":"You attempt to clear the room by promising a grim fate to anyone who doesn't do what you say, and quickly. Attempt a Deception or Intimidation …","summary_markdown":"You attempt to clear the room by promising a grim fate to anyone who doesn't do what you say, and quickly. Attempt a Deception or Intimidation …","text":" Grim Swagger Two Actions Source Guns &amp; Gears pg. 109 Requirements You have a one-handed firearm or one-handed crossbow visibly worn or wielded. --- You attempt to clear the room by promising a grim fate to anyone who doesn't do what you say, and quickly. Attempt a Deception or Intimidation check against the Will DCs of each creature within 30 feet, except for your allies. Regardless of whether you succeed or fail, each subject is temporarily immune to your Grim Swagger for 10 minutes. For example, if you attempt a Deception check, you lie and boast about your prowess or the large group of friends on their way to back you up. If you attempt an Intimidation check, you promise everyone in the room that you're going to be the last thing they see. Critical Success The creature becomes frightened 3. If it's lower level than you, it's also fleeing for 1 round. Success The creature becomes frightened 2.","trait":["Auditory","Emotion","Fear","Gunslinger","Linguistic","Mental"],"trait_markdown":"[Auditory](/Traits.aspx?ID=16), [Emotion](/Traits.aspx?ID=60), [Fear](/Traits.aspx?ID=68), [Gunslinger](/Traits.aspx?ID=406), [Linguistic](/Traits.aspx?ID=101), [Mental](/Traits.aspx?ID=106)","trait_raw":["Auditory","Emotion","Fear","Gunslinger","Linguistic","Mental"],"type":"Action","url":"/Actions.aspx?ID=913","weakness":{}}},{"_index":"aon18","_id":"action-914","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-914","markdown":"<title level=\"1\" right=\"Action\">[Covered Reload](/Actions.aspx?ID=914) <actions string=\"Single Action\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Gunslinger\" url=\"/Traits.aspx?ID=406\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 109</row>\n\n</column>\r\n\r\n---\r\n\r\nYou duck into a safe position or minimize your profile while reloading to make your next attack. Either [Take Cover](/Actions.aspx?ID=90) or attempt to [Hide](/Actions.aspx?ID=62), then Interact to reload. As normal, you must meet the requirements to Take Cover or Hide; you must be [prone](/Conditions.aspx?ID=31), benefiting from cover, or near a feature that allows you to Take Cover, and you need to be benefiting from cover or [concealed](/Conditions.aspx?ID=4) to a creature to Hide from that creature.","name":"Covered Reload","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Gunslinger\" url=\"/Traits.aspx?ID=406\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 109</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou duck into a safe position or minimize your profile while reloading to make your next attack. Either Take Cover or attempt to Hide , then …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 109"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns &amp; Gears](/Sources.aspx?ID=98) pg. 109</row>","speed":{},"summary":"You duck into a safe position or minimize your profile while reloading to make your next attack. Either Take Cover or attempt to Hide , then …","summary_markdown":"You duck into a safe position or minimize your profile while reloading to make your next attack. Either Take Cover or attempt to Hide , then …","text":" Covered Reload Single Action Source Guns &amp; Gears pg. 109 --- You duck into a safe position or minimize your profile while reloading to make your next attack. Either Take Cover or attempt to Hide, then Interact to reload. As normal, you must meet the requirements to Take Cover or Hide; you must be prone, benefiting from cover, or near a feature that allows you to Take Cover, and you need to be benefiting from cover or concealed to a creature to Hide from that creature.","trait":["Gunslinger"],"trait_markdown":"[Gunslinger](/Traits.aspx?ID=406)","trait_raw":["Gunslinger"],"type":"Action","url":"/Actions.aspx?ID=914","weakness":{}}},{"_index":"aon18","_id":"action-915","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-915","markdown":"<title level=\"1\" right=\"Action\">[One Shot, One Kill](/Actions.aspx?ID=915) <actions string=\"Free Action\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Gunslinger\" url=\"/Traits.aspx?ID=406\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 110</row>\n\n**Trigger** You roll [Stealth](/Skills.aspx?ID=15) for initiative.\n\n</column>\r\n\r\n---\r\n\r\nYour first shot is the deadliest. Interact to draw a firearm or crossbow. On your first turn, your first Strike with that weapon deals an additional 1d6 precision damage. This precision damage increases to 2d6 at 9th level and 3d6 at 15th level.","name":"One Shot, One Kill","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Gunslinger\" url=\"/Traits.aspx?ID=406\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 110</row>\n\n**Trigger**\r\nYou roll [Stealth](/Skills.aspx?ID=15) for initiative.\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour first shot is the deadliest. Interact to draw a firearm or crossbow. On your first turn, your first Strike with that weapon deals an additional …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 110"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns &amp; Gears](/Sources.aspx?ID=98) pg. 110</row>","speed":{},"summary":"Your first shot is the deadliest. Interact to draw a firearm or crossbow. On your first turn, your first Strike with that weapon deals an additional …","summary_markdown":"Your first shot is the deadliest. Interact to draw a firearm or crossbow. On your first turn, your first Strike with that weapon deals an additional …","text":" One Shot, One Kill Free Action Source Guns &amp; Gears pg. 110 Trigger You roll Stealth for initiative. --- Your first shot is the deadliest. Interact to draw a firearm or crossbow. On your first turn, your first Strike with that weapon deals an additional 1d6 precision damage. This precision damage increases to 2d6 at 9th level and 3d6 at 15th level.","trait":["Gunslinger"],"trait_markdown":"[Gunslinger](/Traits.aspx?ID=406)","trait_raw":["Gunslinger"],"trigger":"You roll Stealth for initiative.","trigger_markdown":"You roll [Stealth](/Skills.aspx?ID=15) for initiative.","type":"Action","url":"/Actions.aspx?ID=915","weakness":{}}},{"_index":"aon18","_id":"action-916","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-916","markdown":"<title level=\"1\" right=\"Action\">[Vital Shot](/Actions.aspx?ID=916) <actions string=\"Two Actions\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Gunslinger\" url=\"/Traits.aspx?ID=406\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 110</row>\n\n</column>\r\n\r\n---\r\n\r\nYour careful shot against an unsuspecting opponent pierces a vital artery or organ. Make a ranged Strike. If the target is [flat-footed](/Conditions.aspx?ID=16), the Strike deals an extra die of weapon damage, and the foe takes [persistent bleed damage](/Conditions.aspx?ID=29) equal to the amount of precision damage from your [One Shot, One Kill](/Actions.aspx?ID=915).","name":"Vital Shot","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Gunslinger\" url=\"/Traits.aspx?ID=406\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 110</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour careful shot against an unsuspecting opponent pierces a vital artery or organ. Make a ranged Strike. If the target is flat-footed , the Strike …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 110"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns &amp; Gears](/Sources.aspx?ID=98) pg. 110</row>","speed":{},"summary":"Your careful shot against an unsuspecting opponent pierces a vital artery or organ. Make a ranged Strike. If the target is flat-footed , the Strike …","summary_markdown":"Your careful shot against an unsuspecting opponent pierces a vital artery or organ. Make a ranged Strike. If the target is flat-footed , the Strike …","text":" Vital Shot Two Actions Source Guns &amp; Gears pg. 110 --- Your careful shot against an unsuspecting opponent pierces a vital artery or organ. Make a ranged Strike. If the target is flat-footed, the Strike deals an extra die of weapon damage, and the foe takes persistent bleed damage equal to the amount of precision damage from your One Shot, One Kill.","trait":["Gunslinger"],"trait_markdown":"[Gunslinger](/Traits.aspx?ID=406)","trait_raw":["Gunslinger"],"type":"Action","url":"/Actions.aspx?ID=916","weakness":{}}},{"_index":"aon18","_id":"action-917","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-917","markdown":"<title level=\"1\" right=\"Action\">[Ghost Shot](/Actions.aspx?ID=917) <actions string=\"Single Action\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Flourish\" url=\"/Traits.aspx?ID=73\" />\r\n<trait label=\"Gunslinger\" url=\"/Traits.aspx?ID=406\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 110</row>\n\n</column>\r\n\r\n---\r\n\r\nMake a firearm or crossbow Strike. If you're [hidden](/Conditions.aspx?ID=22) from or [undetected](/Conditions.aspx?ID=39) by the target, the Strike adds the additional precision damage from [One Shot, One Kill](/Actions.aspx?ID=915); if you would already receive that additional damage on the Strike, the effects aren't cumulative. If you were undetected or [unnoticed](/Conditions.aspx?ID=41) by any creatures, you're now hidden from them instead, as the origin of the attack is clear.","name":"Ghost Shot","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Flourish\" url=\"/Traits.aspx?ID=73\" />\r\n<trait label=\"Gunslinger\" url=\"/Traits.aspx?ID=406\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 110</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nMake a firearm or crossbow Strike. If you're hidden from or undetected by the target, the Strike adds the additional precision damage from One …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 110"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns &amp; Gears](/Sources.aspx?ID=98) pg. 110</row>","speed":{},"summary":"Make a firearm or crossbow Strike. If you're hidden from or undetected by the target, the Strike adds the additional precision damage from One …","summary_markdown":"Make a firearm or crossbow Strike. If you're hidden from or undetected by the target, the Strike adds the additional precision damage from One …","text":" Ghost Shot Single Action Source Guns &amp; Gears pg. 110 --- Make a firearm or crossbow Strike. If you're hidden from or undetected by the target, the Strike adds the additional precision damage from One Shot, One Kill; if you would already receive that additional damage on the Strike, the effects aren't cumulative. If you were undetected or unnoticed by any creatures, you're now hidden from them instead, as the origin of the attack is clear.","trait":["Flourish","Gunslinger"],"trait_markdown":"[Flourish](/Traits.aspx?ID=73), [Gunslinger](/Traits.aspx?ID=406)","trait_raw":["Flourish","Gunslinger"],"type":"Action","url":"/Actions.aspx?ID=917","weakness":{}}},{"_index":"aon18","_id":"action-918","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-918","markdown":"<title level=\"1\" right=\"Action\">[Clear a Path](/Actions.aspx?ID=918) <actions string=\"Single Action\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Gunslinger\" url=\"/Traits.aspx?ID=406\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 110</row>\n\n**Requirements** You're wielding a two-handed firearm or two-handed crossbow.\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou push outward with your weapon to clear some space before quickly reloading a fresh round. You make an [Athletics](/Skills.aspx?ID=3) check to [Shove](/Actions.aspx?ID=38) an opponent within your reach using your weapon, then Interact to reload. For this Shove, you don't need a free hand, and you add the weapon's item bonus on attack rolls (if any) to the Athletics check. If your last action was a ranged Strike with the weapon, use the same multiple attack penalty as that Strike for the Shove; the Shove still counts toward your multiple attack penalty on further attacks as normal.","name":"Clear a Path","rarity":"common","release_date":"2021-10-13","requirement":"You're wielding a two-handed firearm or two-handed crossbow.","requirement_markdown":"You're wielding a two-handed firearm or two-handed crossbow.","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Gunslinger\" url=\"/Traits.aspx?ID=406\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 110</row>\n\n**Requirement**\r\nYou're wielding a two-handed firearm or two-handed crossbow.\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou push outward with your weapon to clear some space before quickly reloading a fresh round. You make an Athletics check to Shove an opponent …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 110"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns &amp; Gears](/Sources.aspx?ID=98) pg. 110</row>","speed":{},"summary":"You push outward with your weapon to clear some space before quickly reloading a fresh round. You make an Athletics check to Shove an opponent …","summary_markdown":"You push outward with your weapon to clear some space before quickly reloading a fresh round. You make an Athletics check to Shove an opponent …","text":" Clear a Path Single Action Source Guns &amp; Gears pg. 110 Requirements You're wielding a two-handed firearm or two-handed crossbow. --- You push outward with your weapon to clear some space before quickly reloading a fresh round. You make an Athletics check to Shove an opponent within your reach using your weapon, then Interact to reload. For this Shove, you don't need a free hand, and you add the weapon's item bonus on attack rolls (if any) to the Athletics check. If your last action was a ranged Strike with the weapon, use the same multiple attack penalty as that Strike for the Shove; the Shove still counts toward your multiple attack penalty on further attacks as normal.","trait":["Gunslinger"],"trait_markdown":"[Gunslinger](/Traits.aspx?ID=406)","trait_raw":["Gunslinger"],"type":"Action","url":"/Actions.aspx?ID=918","weakness":{}}},{"_index":"aon18","_id":"action-919","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-919","markdown":"<title level=\"1\" right=\"Action\">[Living Fortification](/Actions.aspx?ID=919) <actions string=\"Free Action\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Gunslinger\" url=\"/Traits.aspx?ID=406\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 110</row>\n\n**Trigger** You roll initiative.\n\n</column>\r\n\r\n---\r\n\r\nYou can posture defensively with firearms or crossbows, acting like a walking tower. Interact to draw a firearm or crossbow. You then position that weapon defensively, gaining a +1 circumstance bonus to AC until the start of your first turn, or a +2 circumstance bonus if the chosen weapon has the [parry](/Traits.aspx?ID=190) trait.","name":"Living Fortification","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Gunslinger\" url=\"/Traits.aspx?ID=406\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 110</row>\n\n**Trigger**\r\nYou roll initiative.\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou can posture defensively with firearms or crossbows, acting like a walking tower. Interact to draw a firearm or crossbow. You then position that …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 110"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns &amp; Gears](/Sources.aspx?ID=98) pg. 110</row>","speed":{},"summary":"You can posture defensively with firearms or crossbows, acting like a walking tower. Interact to draw a firearm or crossbow. You then position that …","summary_markdown":"You can posture defensively with firearms or crossbows, acting like a walking tower. Interact to draw a firearm or crossbow. You then position that …","text":" Living Fortification Free Action Source Guns &amp; Gears pg. 110 Trigger You roll initiative. --- You can posture defensively with firearms or crossbows, acting like a walking tower. Interact to draw a firearm or crossbow. You then position that weapon defensively, gaining a +1 circumstance bonus to AC until the start of your first turn, or a +2 circumstance bonus if the chosen weapon has the parry trait.","trait":["Gunslinger"],"trait_markdown":"[Gunslinger](/Traits.aspx?ID=406)","trait_raw":["Gunslinger"],"trigger":"You roll initiative.","trigger_markdown":"You roll initiative.","type":"Action","url":"/Actions.aspx?ID=919","weakness":{}}},{"_index":"aon18","_id":"action-920","_score":2.3818138,"_source":{"actions":"Three Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-920","markdown":"<title level=\"1\" right=\"Action\">[Spinning Crush](/Actions.aspx?ID=920) <actions string=\"Three Actions\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Gunslinger\" url=\"/Traits.aspx?ID=406\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 110</row>\n\n**Requirements** You're wielding a loaded firearm or loaded crossbow.\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou go into a vicious spin, smashing your weapon into those nearby and increasing your momentum by firing. All creatures adjacent to you take 1d6 bludgeoning damage plus your Strength modifier; this increases to 2d6 if your firearm has a [_striking_](/Equipment.aspx?ID=280) rune, 3d6 if it has a _greater striking_ rune, and 4d6 if it has a _major striking_ rune. This ability does not apply other effects that increase damage with your firearm Strikes such as weapon specialization. Creatures affected by this attack must attempt a [basic](/Rules.aspx?ID=329) Reflex save. A creature that fails its save is also [pushed](/Rules.aspx?ID=451) 5 feet directly away from you.","name":"Spinning Crush","rarity":"common","release_date":"2021-10-13","requirement":"You're wielding a loaded firearm or loaded crossbow.","requirement_markdown":"You're wielding a loaded firearm or loaded crossbow.","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Gunslinger\" url=\"/Traits.aspx?ID=406\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 110</row>\n\n**Requirement**\r\nYou're wielding a loaded firearm or loaded crossbow.\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou go into a vicious spin, smashing your weapon into those nearby and increasing your momentum by firing. All creatures adjacent to you take 1d6 …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 110"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns &amp; Gears](/Sources.aspx?ID=98) pg. 110</row>","speed":{},"summary":"You go into a vicious spin, smashing your weapon into those nearby and increasing your momentum by firing. All creatures adjacent to you take 1d6 …","summary_markdown":"You go into a vicious spin, smashing your weapon into those nearby and increasing your momentum by firing. All creatures adjacent to you take 1d6 …","text":" Spinning Crush Three Actions Source Guns &amp; Gears pg. 110 Requirements You're wielding a loaded firearm or loaded crossbow. --- You go into a vicious spin, smashing your weapon into those nearby and increasing your momentum by firing. All creatures adjacent to you take 1d6 bludgeoning damage plus your Strength modifier; this increases to 2d6 if your firearm has a striking rune, 3d6 if it has a greater striking rune, and 4d6 if it has a major striking rune. This ability does not apply other effects that increase damage with your firearm Strikes such as weapon specialization. Creatures affected by this attack must attempt a basic Reflex save. A creature that fails its save is also pushed 5 feet directly away from you.","trait":["Gunslinger"],"trait_markdown":"[Gunslinger](/Traits.aspx?ID=406)","trait_raw":["Gunslinger"],"type":"Action","url":"/Actions.aspx?ID=920","weakness":{}}},{"_index":"aon18","_id":"action-921","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-921","markdown":"<title level=\"1\" right=\"Action\">[Siegebreaker](/Actions.aspx?ID=921) <actions string=\"Two Actions\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Gunslinger\" url=\"/Traits.aspx?ID=406\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 110</row>\n\n**Requirements** You're wielding a firearm that has the [kickback](/Traits.aspx?ID=409) or [scatter](/Traits.aspx?ID=413) trait, or a two-handed crossbow.\n\n</column>\r\n\r\n---\r\n\r\nWith unbelievable force, you charge and smash your weapon into a target before digging in your heels and pulling the trigger. [Leap](/Actions.aspx?ID=81) or Stride, then make a Strike with the required firearm or crossbow against an adjacent target. This Strike deals an additional 3d8 bludgeoning damage and ignores 10 points of the target's Hardness (if any), or of their shield's Hardness if the target uses [Shield Block](/MonsterAbilities.aspx?ID=32).\n\n After the Strike, you become [immobilized](/Conditions.aspx?ID=24) and position the required weapon defensively, gaining a +1 circumstance bonus to AC, or a +2 circumstance bonus if the chosen weapon has the [parry](/Traits.aspx?ID=190) trait. Both effects last until the start of your next turn. If a force would move you while you're immobilized in this way, it must succeed at an appropriate check against your class DC.","name":"Siegebreaker","rarity":"common","release_date":"2021-10-13","requirement":"You're wielding a firearm that has the kickback or scatter trait, or a two-handed crossbow.\r\n","requirement_markdown":"You're wielding a firearm that has the [kickback](/Traits.aspx?ID=409) or [scatter](/Traits.aspx?ID=413) trait, or a two-handed crossbow.\r\n","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Gunslinger\" url=\"/Traits.aspx?ID=406\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 110</row>\n\n**Requirement**\r\nYou're wielding a firearm that has the [kickback](/Traits.aspx?ID=409) or [scatter](/Traits.aspx?ID=413) trait, or a two-handed crossbow.\r\n\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nWith unbelievable force, you charge and smash your weapon into a target before digging in your heels and pulling the trigger. Leap or Stride, then …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 110"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns &amp; Gears](/Sources.aspx?ID=98) pg. 110</row>","speed":{},"summary":"With unbelievable force, you charge and smash your weapon into a target before digging in your heels and pulling the trigger. Leap or Stride, then …","summary_markdown":"With unbelievable force, you charge and smash your weapon into a target before digging in your heels and pulling the trigger. Leap or Stride, then …","text":" Siegebreaker Two Actions Source Guns &amp; Gears pg. 110 Requirements You're wielding a firearm that has the kickback or scatter trait, or a two-handed crossbow. --- With unbelievable force, you charge and smash your weapon into a target before digging in your heels and pulling the trigger. Leap or Stride, then make a Strike with the required firearm or crossbow against an adjacent target. This Strike deals an additional 3d8 bludgeoning damage and ignores 10 points of the target's Hardness (if any), or of their shield's Hardness if the target uses Shield Block. After the Strike, you become immobilized and position the required weapon defensively, gaining a +1 circumstance bonus to AC, or a +2 circumstance bonus if the chosen weapon has the parry trait. Both effects last until the start of your next turn. If a force would move you while you're immobilized in this way, it must succeed at an appropriate check against your class DC.","trait":["Gunslinger"],"trait_markdown":"[Gunslinger](/Traits.aspx?ID=406)","trait_raw":["Gunslinger"],"type":"Action","url":"/Actions.aspx?ID=921","weakness":{}}},{"_index":"aon18","_id":"action-922","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-922","markdown":"<title level=\"1\" right=\"Action\">[Thoughtful Reload](/Actions.aspx?ID=922) <actions string=\"Single Action\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Gunslinger\" url=\"/Traits.aspx?ID=406\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 140</row>\n\n</column>\r\n\r\n---\r\n\r\nAs you sink deep into a state of analytical calm and focus on the foe before you, your hands reload a bullet instinctively. Attempt a [Recall Knowledge](/Actions.aspx?ID=26) check against an opponent you can see and then Interact to reload.","name":"Thoughtful Reload","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Gunslinger\" url=\"/Traits.aspx?ID=406\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 140</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAs you sink deep into a state of analytical calm and focus on the foe before you, your hands reload a bullet instinctively. Attempt a Recall …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 140"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns &amp; Gears](/Sources.aspx?ID=98) pg. 140</row>","speed":{},"summary":"As you sink deep into a state of analytical calm and focus on the foe before you, your hands reload a bullet instinctively. Attempt a Recall …","summary_markdown":"As you sink deep into a state of analytical calm and focus on the foe before you, your hands reload a bullet instinctively. Attempt a Recall …","text":" Thoughtful Reload Single Action Source Guns &amp; Gears pg. 140 --- As you sink deep into a state of analytical calm and focus on the foe before you, your hands reload a bullet instinctively. Attempt a Recall Knowledge check against an opponent you can see and then Interact to reload.","trait":["Gunslinger"],"trait_markdown":"[Gunslinger](/Traits.aspx?ID=406)","trait_raw":["Gunslinger"],"type":"Action","url":"/Actions.aspx?ID=922","weakness":{}}},{"_index":"aon18","_id":"action-923","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-923","markdown":"<title level=\"1\" right=\"Action\">[Energy Shot](/Actions.aspx?ID=923) <actions string=\"Free Action\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Magical\" url=\"/Traits.aspx?ID=103\" />\r\n<trait label=\"Spellshot\" url=\"/Traits.aspx?ID=414\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 140</row>\n\n**Trigger** You roll initiative.\n\n</column>\r\n\r\n---\r\n\r\nYou unleash a small surge of magical energy into your weapon, shrouding the bullet with potential energy and granting it the ability to deal energy damage to your foes to exploit their weaknesses. You can Interact to draw a ranged weapon. On your first three Strikes of this encounter with a firearm or crossbow, you deal an additional 1 acid, cold, fire or electricity damage. You choose which damage type to deal as part of making each Strike.","name":"Energy Shot","rarity":"common","release_date":"2021-10-13","resistance":{},"school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Magical\" url=\"/Traits.aspx?ID=103\" />\r\n<trait label=\"Spellshot\" url=\"/Traits.aspx?ID=414\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 140</row>\n\n**Trigger**\r\nYou roll initiative.\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou unleash a small surge of magical energy into your weapon, shrouding the bullet with potential energy and granting it the ability to deal energy …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 140"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns &amp; Gears](/Sources.aspx?ID=98) pg. 140</row>","speed":{},"summary":"You unleash a small surge of magical energy into your weapon, shrouding the bullet with potential energy and granting it the ability to deal energy …","summary_markdown":"You unleash a small surge of magical energy into your weapon, shrouding the bullet with potential energy and granting it the ability to deal energy …","text":" Energy Shot Free Action Source Guns &amp; Gears pg. 140 Trigger You roll initiative. --- You unleash a small surge of magical energy into your weapon, shrouding the bullet with potential energy and granting it the ability to deal energy damage to your foes to exploit their weaknesses. You can Interact to draw a ranged weapon. On your first three Strikes of this encounter with a firearm or crossbow, you deal an additional 1 acid, cold, fire or electricity damage. You choose which damage type to deal as part of making each Strike.","trait":["Evocation","Magical","Spellshot"],"trait_markdown":"[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Spellshot](/Traits.aspx?ID=414)","trait_raw":["Evocation","Magical","Spellshot"],"trigger":"You roll initiative.","trigger_markdown":"You roll initiative.","type":"Action","url":"/Actions.aspx?ID=923","weakness":{}}},{"_index":"aon18","_id":"action-924","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-924","markdown":"<title level=\"1\" right=\"Action\">[Recall Ammunition](/Actions.aspx?ID=924) <actions string=\"Reaction\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Magical\" url=\"/Traits.aspx?ID=103\" />\r\n<trait label=\"Spellshot\" url=\"/Traits.aspx?ID=414\" />\r\n<trait label=\"Teleportation\" url=\"/Traits.aspx?ID=156\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 140</row>\n\n**Trigger** You miss with a firearm or crossbow Strike while using an ordinary level-0 bolt or bullet\n\n</column>\r\n\r\n---\r\n\r\nYou amplify the connection between bullet and firearm, calling your missed shot back into your gun. The ammunition you just fired is reloaded back into your gun and immediately ready to fire again.","name":"Recall Ammunition","rarity":"common","release_date":"2021-10-13","resistance":{},"school":"conjuration","search_markdown":"<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Magical\" url=\"/Traits.aspx?ID=103\" />\r\n<trait label=\"Spellshot\" url=\"/Traits.aspx?ID=414\" />\r\n<trait label=\"Teleportation\" url=\"/Traits.aspx?ID=156\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 140</row>\n\n**Trigger**\r\nYou miss with a firearm or crossbow Strike while using an ordinary level-0 bolt or bullet\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou amplify the connection between bullet and firearm, calling your missed shot back into your gun. The ammunition you just fired is reloaded back …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 140"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns &amp; Gears](/Sources.aspx?ID=98) pg. 140</row>","speed":{},"summary":"You amplify the connection between bullet and firearm, calling your missed shot back into your gun. The ammunition you just fired is reloaded back …","summary_markdown":"You amplify the connection between bullet and firearm, calling your missed shot back into your gun. The ammunition you just fired is reloaded back …","text":" Recall Ammunition Reaction Source Guns &amp; Gears pg. 140 Trigger You miss with a firearm or crossbow Strike while using an ordinary level-0 bolt or bullet --- You amplify the connection between bullet and firearm, calling your missed shot back into your gun. The ammunition you just fired is reloaded back into your gun and immediately ready to fire again.","trait":["Conjuration","Magical","Spellshot","Teleportation"],"trait_markdown":"[Conjuration](/Traits.aspx?ID=33), [Magical](/Traits.aspx?ID=103), [Spellshot](/Traits.aspx?ID=414), [Teleportation](/Traits.aspx?ID=156)","trait_raw":["Conjuration","Magical","Spellshot","Teleportation"],"trigger":"You miss with a firearm or crossbow Strike while using an ordinary level-0 bolt or bullet","trigger_markdown":"You miss with a firearm or crossbow Strike while using an ordinary level-0 bolt or bullet","type":"Action","url":"/Actions.aspx?ID=924","weakness":{}}},{"_index":"aon18","_id":"action-925","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-925","markdown":"<title level=\"1\" right=\"Action\">[Dispelling Bullet](/Actions.aspx?ID=925) <actions string=\"Two Actions\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Magical\" url=\"/Traits.aspx?ID=103\" />\r\n<trait label=\"Spellshot\" url=\"/Traits.aspx?ID=414\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 140</row>\n\n</column>\r\n\r\n---\r\n\r\nYou imprint a bullet with a field of abjuration built upon your magical signature, disrupting the magic of whatever it hits. Make a firearm or crossbow Strike against a foe you can see. If you hit, you attempt to [counteract](/Rules.aspx?ID=371) a spell effect active on the target (your choice, or the highest-level effect if you don't choose). Your counteract level is equal to half your level (rounded up), and your counteract check modifier is equal to your class DC 10.","name":"Dispelling Bullet","rarity":"common","release_date":"2021-10-13","resistance":{},"school":"abjuration","search_markdown":"<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Magical\" url=\"/Traits.aspx?ID=103\" />\r\n<trait label=\"Spellshot\" url=\"/Traits.aspx?ID=414\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 140</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou imprint a bullet with a field of abjuration built upon your magical signature, disrupting the magic of whatever it hits. Make a firearm or …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 140"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns &amp; Gears](/Sources.aspx?ID=98) pg. 140</row>","speed":{},"summary":"You imprint a bullet with a field of abjuration built upon your magical signature, disrupting the magic of whatever it hits. Make a firearm or …","summary_markdown":"You imprint a bullet with a field of abjuration built upon your magical signature, disrupting the magic of whatever it hits. Make a firearm or …","text":" Dispelling Bullet Two Actions Source Guns &amp; Gears pg. 140 --- You imprint a bullet with a field of abjuration built upon your magical signature, disrupting the magic of whatever it hits. Make a firearm or crossbow Strike against a foe you can see. If you hit, you attempt to counteract a spell effect active on the target (your choice, or the highest-level effect if you don't choose). Your counteract level is equal to half your level (rounded up), and your counteract check modifier is equal to your class DC 10.","trait":["Abjuration","Magical","Spellshot"],"trait_markdown":"[Abjuration](/Traits.aspx?ID=2), [Magical](/Traits.aspx?ID=103), [Spellshot](/Traits.aspx?ID=414)","trait_raw":["Abjuration","Magical","Spellshot"],"type":"Action","url":"/Actions.aspx?ID=925","weakness":{}}},{"_index":"aon18","_id":"action-926","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-926","markdown":"**Activate** <actions string=\"\" />1 minute (Interact); **Effect** You execute a creature restrained beneath the blade. The creature you execute takes 11d10 slashing damage and must succeed at a DC 45 Fortitude save or be decapitated as though it suffered a critical hit with a natural 20 from a _+3 major striking [vorpal](/Equipment.aspx?ID=308)_ scythe. The soul of a creature executed with a _final blade_ is trapped, and the creature can't be returned to life, not even by [_miracle_](/Spells.aspx?ID=196) or similar magic. A _final blade_ can hold any number of souls in this way, and a sufficient number of captured souls forms a monster called a [gray death](/Monsters.aspx?ID=1641).","name":"1 minute (Interact)","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Night of the Gray Death](/Sources.aspx?ID=99) pg. 63</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou execute a creature restrained beneath the blade. The creature you execute takes 11d10 slashing damage and must succeed at a DC 45 Fortitude save …\r\n</summary>","source":["Night of the Gray Death"],"source_raw":["Night of the Gray Death pg. 63"],"source_category":"Adventures","source_group":"Night of the Gray Death","source_markdown":"<row gap=\"tiny\">[Night of the Gray Death](/Sources.aspx?ID=99) pg. 63</row>","speed":{},"summary":"You execute a creature restrained beneath the blade. The creature you execute takes 11d10 slashing damage and must succeed at a DC 45 Fortitude save …","summary_markdown":"You execute a creature restrained beneath the blade. The creature you execute takes 11d10 slashing damage and must succeed at a DC 45 Fortitude save …","text":" Activate 1 minute (Interact); Effect You execute a creature restrained beneath the blade. The creature you execute takes 11d10 slashing damage and must succeed at a DC 45 Fortitude save or be decapitated as though it suffered a critical hit with a natural 20 from a +3 major striking vorpal scythe. The soul of a creature executed with a final blade is trapped, and the creature can't be returned to life, not even by miracle or similar magic. A final blade can hold any number of souls in this way, and a sufficient number of captured souls forms a monster called a gray death.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=926","weakness":{}}},{"_index":"aon18","_id":"action-927","_score":2.3818138,"_source":{"actions":"Three Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-927","markdown":"**Activate** <actions string=\"Three Actions\" />Interact; **Effect** You twist the base of the charm, and the twittering it emits becomes helpful words to boost your arguments. You lose the item bonus to [Performance](/Skills.aspx?ID=12) checks and gain a +2 item bonus to [Diplomacy](/Skills.aspx?ID=6) checks to make [Requests](/Actions.aspx?ID=51) until you use this activation again.","name":"Interact","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Night of the Gray Death](/Sources.aspx?ID=99) pg. 63</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou twist the base of the charm, and the twittering it emits becomes helpful words to boost your arguments. You lose the item bonus to Performance …\r\n</summary>","source":["Night of the Gray Death"],"source_raw":["Night of the Gray Death pg. 63"],"source_category":"Adventures","source_group":"Night of the Gray Death","source_markdown":"<row gap=\"tiny\">[Night of the Gray Death](/Sources.aspx?ID=99) pg. 63</row>","speed":{},"summary":"You twist the base of the charm, and the twittering it emits becomes helpful words to boost your arguments. You lose the item bonus to Performance …","summary_markdown":"You twist the base of the charm, and the twittering it emits becomes helpful words to boost your arguments. You lose the item bonus to Performance …","text":" Activate Three ActionsInteract; Effect You twist the base of the charm, and the twittering it emits becomes helpful words to boost your arguments. You lose the item bonus to Performance checks and gain a +2 item bonus to Diplomacy checks to make Requests until you use this activation again.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=927","weakness":{}}},{"_index":"aon18","_id":"action-928","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-928","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Effect** You gain [lifesense](/MonsterAbilities.aspx?ID=21) as an imprecise sense with a range of 30 feet for 1 hour as long as you continue to hold the charm. This allows you to sense the life force that animates living creatures and the perverse force that animates the dead, though you can't distinguish between the two.","name":"Interact","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Night of the Gray Death](/Sources.aspx?ID=99) pg. 63</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou gain lifesense as an imprecise sense with a range of 30 feet for 1 hour as long as you continue to hold the charm. This allows you to sense the …\r\n</summary>","source":["Night of the Gray Death"],"source_raw":["Night of the Gray Death pg. 63"],"source_category":"Adventures","source_group":"Night of the Gray Death","source_markdown":"<row gap=\"tiny\">[Night of the Gray Death](/Sources.aspx?ID=99) pg. 63</row>","speed":{},"summary":"You gain lifesense as an imprecise sense with a range of 30 feet for 1 hour as long as you continue to hold the charm. This allows you to sense the …","summary_markdown":"You gain lifesense as an imprecise sense with a range of 30 feet for 1 hour as long as you continue to hold the charm. This allows you to sense the …","text":" Activate Single ActionInteract; Effect You gain lifesense as an imprecise sense with a range of 30 feet for 1 hour as long as you continue to hold the charm. This allows you to sense the life force that animates living creatures and the perverse force that animates the dead, though you can't distinguish between the two.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=928","weakness":{}}},{"_index":"aon18","_id":"action-929","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-929","markdown":"**Activate** <actions string=\"Free Action\" />Interact; **Trigger** You Shield Block a foe's melee unarmed attack or melee attack with the affixed shield.; ","name":"Interact","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 83</row>\n\n**Trigger**\r\nYou [Shield Block](/Feats.aspx?ID=839) a foe's melee [unarmed](/Traits.aspx?ID=199) attack or melee attack with the affixed shield.\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 83"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns &amp; Gears](/Sources.aspx?ID=98) pg. 83</row>","speed":{},"text":" Activate Free ActionInteract; Trigger You Shield Block a foe's melee unarmed attack or melee attack with the affixed shield.; ","trait_markdown":"","trigger":"You Shield Block a foe's melee unarmed attack or melee attack with the affixed shield.","trigger_markdown":"You [Shield Block](/Feats.aspx?ID=839) a foe's melee [unarmed](/Traits.aspx?ID=199) attack or melee attack with the affixed shield.","type":"Action","url":"/Actions.aspx?ID=929","weakness":{}}},{"_index":"aon18","_id":"action-930","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-930","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Requirements** You're wielding the affixed firearm.; ","name":"envision","rarity":"common","release_date":"2021-10-13","requirement":"You're wielding the affixed firearm.","requirement_markdown":"You're wielding the affixed firearm.","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 184</row>\n\n**Requirement**\r\nYou're wielding the affixed firearm.\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 184"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns &amp; Gears](/Sources.aspx?ID=98) pg. 184</row>","speed":{},"text":" Activate Free Actionenvision; Requirements You're wielding the affixed firearm.; ","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=930","weakness":{}}},{"_index":"aon18","_id":"action-931","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-931","markdown":"**Activate** <actions string=\"Single Action\" />envision; **Requirements** You're trained in Intimidation .; ","name":"envision","rarity":"common","release_date":"2021-10-13","requirement":"You're trained in Intimidation .","requirement_markdown":"You're trained in [Intimidation](/Skills.aspx?ID=7).","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 184</row>\n\n**Requirement**\r\nYou're trained in [Intimidation](/Skills.aspx?ID=7).\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 184"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns &amp; Gears](/Sources.aspx?ID=98) pg. 184</row>","speed":{},"text":" Activate Single Actionenvision; Requirements You're trained in Intimidation .; ","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=931","weakness":{}}},{"_index":"aon18","_id":"action-932","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-932","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Trigger** You attempt an attack roll with the affixed firearm or crossbow; **Requirements** You're trained in use of the affixed firearm or crossbow.; ","name":"envision","rarity":"common","release_date":"2021-10-13","requirement":"You're trained in use of the affixed firearm or crossbow.","requirement_markdown":"You're trained in use of the affixed firearm or crossbow.","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 184</row>\n\n**Trigger**\r\nYou attempt an attack roll with the affixed firearm or crossbow\r\n\r\n**Requirement**\r\nYou're trained in use of the affixed firearm or crossbow.\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 184"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns &amp; Gears](/Sources.aspx?ID=98) pg. 184</row>","speed":{},"text":" Activate Free Actionenvision; Trigger You attempt an attack roll with the affixed firearm or crossbow; Requirements You're trained in use of the affixed firearm or crossbow.; ","trait_markdown":"","trigger":"You attempt an attack roll with the affixed firearm or crossbow","trigger_markdown":"You attempt an attack roll with the affixed firearm or crossbow","type":"Action","url":"/Actions.aspx?ID=932","weakness":{}}},{"_index":"aon18","_id":"action-933","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-933","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Trigger** You attempt a ranged Strike with the affixed weapon while hidden or undetected .; ","name":"envision","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 184</row>\n\n**Trigger**\r\nYou attempt a ranged Strike with the affixed weapon while [hidden](/Conditions.aspx?ID=22) or [undetected](/Conditions.aspx?ID=39).\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 184"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns &amp; Gears](/Sources.aspx?ID=98) pg. 184</row>","speed":{},"text":" Activate Free Actionenvision; Trigger You attempt a ranged Strike with the affixed weapon while hidden or undetected .; ","trait_markdown":"","trigger":"You attempt a ranged Strike with the affixed weapon while hidden or undetected .","trigger_markdown":"You attempt a ranged Strike with the affixed weapon while [hidden](/Conditions.aspx?ID=22) or [undetected](/Conditions.aspx?ID=39).","type":"Action","url":"/Actions.aspx?ID=933","weakness":{}}},{"_index":"aon18","_id":"action-934","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-934","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Trigger** You attempt a Strike with the affixed firearm or crossbow against an enemy that's concealed or hidden to you; **Requirements** You're an expert with the affixed firearm or crossbow and an expert in Perception.; ","name":"envision","rarity":"common","release_date":"2021-10-13","requirement":"You're an expert with the affixed firearm or crossbow and an expert in Perception.","requirement_markdown":"You're an expert with the affixed firearm or crossbow and an expert in Perception.","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 184</row>\n\n**Trigger**\r\nYou attempt a Strike with the affixed firearm or crossbow against an enemy that's [concealed](/Conditions.aspx?ID=4) or [hidden](/Conditions.aspx?ID=22) to you\r\n\r\n**Requirement**\r\nYou're an expert with the affixed firearm or crossbow and an expert in Perception.\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 184"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns &amp; Gears](/Sources.aspx?ID=98) pg. 184</row>","speed":{},"text":" Activate Free Actionenvision; Trigger You attempt a Strike with the affixed firearm or crossbow against an enemy that's concealed or hidden to you; Requirements You're an expert with the affixed firearm or crossbow and an expert in Perception.; ","trait_markdown":"","trigger":"You attempt a Strike with the affixed firearm or crossbow against an enemy that's concealed or hidden to you","trigger_markdown":"You attempt a Strike with the affixed firearm or crossbow against an enemy that's [concealed](/Conditions.aspx?ID=4) or [hidden](/Conditions.aspx?ID=22) to you","type":"Action","url":"/Actions.aspx?ID=934","weakness":{}}},{"_index":"aon18","_id":"action-935","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-935","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Trigger** You're critically hit by a firearm attack.; ","name":"envision","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 185</row>\n\n**Trigger**\r\nYou're critically hit by a firearm attack.\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 185"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns &amp; Gears](/Sources.aspx?ID=98) pg. 185</row>","speed":{},"text":" Activate Free Actionenvision; Trigger You're critically hit by a firearm attack.; ","trait_markdown":"","trigger":"You're critically hit by a firearm attack.","trigger_markdown":"You're critically hit by a firearm attack.","type":"Action","url":"/Actions.aspx?ID=935","weakness":{}}},{"_index":"aon18","_id":"action-936","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-936","markdown":"**Activate** <actions string=\"Single Action\" />envision, manipulate; **Requirements** Your last action was an Interact action to stow the affixed firearm or crossbow.; ","name":"envision, manipulate","rarity":"common","release_date":"2021-10-13","requirement":"Your last action was an Interact action to stow the affixed firearm or crossbow.","requirement_markdown":"Your last action was an Interact action to stow the affixed firearm or crossbow.","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 185</row>\n\n**Requirement**\r\nYour last action was an Interact action to stow the affixed firearm or crossbow.\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 185"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns &amp; Gears](/Sources.aspx?ID=98) pg. 185</row>","speed":{},"text":" Activate Single Actionenvision, manipulate; Requirements Your last action was an Interact action to stow the affixed firearm or crossbow.; ","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=936","weakness":{}}},{"_index":"aon18","_id":"action-937","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-937","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Trigger** You miss on a ranged Strike with the affixed weapon using an ordinary 0-level piece of ammunition.; ","name":"envision","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 185</row>\n\n**Trigger**\r\nYou miss on a ranged Strike with the affixed weapon using an ordinary 0-level piece of ammunition.\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 185"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns &amp; Gears](/Sources.aspx?ID=98) pg. 185</row>","speed":{},"text":" Activate Free Actionenvision; Trigger You miss on a ranged Strike with the affixed weapon using an ordinary 0-level piece of ammunition.; ","trait_markdown":"","trigger":"You miss on a ranged Strike with the affixed weapon using an ordinary 0-level piece of ammunition.","trigger_markdown":"You miss on a ranged Strike with the affixed weapon using an ordinary 0-level piece of ammunition.","type":"Action","url":"/Actions.aspx?ID=937","weakness":{}}},{"_index":"aon18","_id":"action-938","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-938","markdown":"**Activate** <actions string=\"Single Action\" />envision; **Requirements** You're an expert in Intimidation and the affixed weapon is loaded.; ","name":"envision","rarity":"common","release_date":"2021-10-13","requirement":"You're an expert in Intimidation and the affixed weapon is loaded.","requirement_markdown":"You're an expert in [Intimidation](/Skills.aspx?ID=7) and the affixed weapon is loaded.","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 185</row>\n\n**Requirement**\r\nYou're an expert in [Intimidation](/Skills.aspx?ID=7) and the affixed weapon is loaded.\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 185"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns &amp; Gears](/Sources.aspx?ID=98) pg. 185</row>","speed":{},"text":" Activate Single Actionenvision; Requirements You're an expert in Intimidation and the affixed weapon is loaded.; ","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=938","weakness":{}}},{"_index":"aon18","_id":"action-939","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-939","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Trigger** You attempt a ranged Strike with the affixed weapon before rolling; **Requirements** You're a master with the affixed weapon.; ","name":"envision","rarity":"common","release_date":"2021-10-13","requirement":"You're a master with the affixed weapon.","requirement_markdown":"You're a master with the affixed weapon.","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 185</row>\n\n**Trigger**\r\nYou attempt a ranged Strike with the affixed weapon before rolling\r\n\r\n**Requirement**\r\nYou're a master with the affixed weapon.\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 185"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns &amp; Gears](/Sources.aspx?ID=98) pg. 185</row>","speed":{},"text":" Activate Free Actionenvision; Trigger You attempt a ranged Strike with the affixed weapon before rolling; Requirements You're a master with the affixed weapon.; ","trait_markdown":"","trigger":"You attempt a ranged Strike with the affixed weapon before rolling","trigger_markdown":"You attempt a ranged Strike with the affixed weapon before rolling","type":"Action","url":"/Actions.aspx?ID=939","weakness":{}}},{"_index":"aon18","_id":"action-940","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-940","markdown":"**Activate** <actions string=\"Single Action\" />envision; ","name":"envision","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 185</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 185"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns &amp; Gears](/Sources.aspx?ID=98) pg. 185</row>","speed":{},"text":" Activate Single Actionenvision; ","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=940","weakness":{}}},{"_index":"aon18","_id":"action-941","_score":2.3818138,"_source":{"actions":"Three Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-941","markdown":"**Activate** <actions string=\"Three Actions\" />Interact; **Frequency** once per hour; **Effect** You drive the coil into a living creature that has 0 HP while attaching the other end to yourself, in order to damage their heart and possibly siphon their life force. The galvanic mortal coil casts [_death knell_](/Spells.aspx?ID=63) on the creature (DC 27).","name":"Interact","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 82</row>\r\n\r\n**Frequency**\r\nonce per hour\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou drive the coil into a living creature that has 0 HP while attaching the other end to yourself, in order to damage their heart and possibly siphon …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 82"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns &amp; Gears](/Sources.aspx?ID=98) pg. 82</row>","speed":{},"summary":"You drive the coil into a living creature that has 0 HP while attaching the other end to yourself, in order to damage their heart and possibly siphon …","summary_markdown":"You drive the coil into a living creature that has 0 HP while attaching the other end to yourself, in order to damage their heart and possibly siphon …","text":" Activate Three ActionsInteract; Frequency once per hour; Effect You drive the coil into a living creature that has 0 HP while attaching the other end to yourself, in order to damage their heart and possibly siphon their life force. The galvanic mortal coil casts death knell on the creature (DC 27).","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=941","weakness":{}}},{"_index":"aon18","_id":"action-942","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-942","markdown":"**Activate** <actions string=\"\" />(10 minutes) Interact; **Frequency** once per day; **Effect** implant the coil into a corpse. The coil casts [_talking corpse_](/Spells.aspx?ID=329) on the body.","name":"(10 minutes) Interact","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 82</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nimplant the coil into a corpse. The coil casts talking corpse on the body.\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 82"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns &amp; Gears](/Sources.aspx?ID=98) pg. 82</row>","speed":{},"summary":"implant the coil into a corpse. The coil casts talking corpse on the body.","summary_markdown":"implant the coil into a corpse. The coil casts talking corpse on the body.","text":" Activate (10 minutes) Interact; Frequency once per day; Effect implant the coil into a corpse. The coil casts talking corpse on the body.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=942","weakness":{}}},{"_index":"aon18","_id":"action-943","_score":2.3818138,"_source":{"actions":"Three Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-943","markdown":"**Activate** <actions string=\"Three Actions\" />Interact; **Frequency** once per day; **Effect** You apply the violet ray to an adjacent creature and attempt to counteract the [blinded](/Conditions.aspx?ID=1), [clumsy](/Conditions.aspx?ID=3), [confused](/Conditions.aspx?ID=5), [deafened](/Conditions.aspx?ID=8), [drained](/Conditions.aspx?ID=10), [enfeebled](/Conditions.aspx?ID=13), [sickened](/Conditions.aspx?ID=34), or [stupefied](/Conditions.aspx?ID=37) condition with a [counteract](/Rules.aspx?ID=371) level of 6 and a counteract modifier of +22, using the source of the condition to determine the condition's counteract level and DC. If the condition was caused by an ongoing effect and you don't remove that effect, the condition returns after 1 minute. Each use of this ability can only counteract a single condition.","name":"Interact","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 83</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou apply the violet ray to an adjacent creature and attempt to counteract the blinded , clumsy , confused , deafened , drained , enfeebled , …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 83"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns &amp; Gears](/Sources.aspx?ID=98) pg. 83</row>","speed":{},"summary":"You apply the violet ray to an adjacent creature and attempt to counteract the blinded , clumsy , confused , deafened , drained , enfeebled , …","summary_markdown":"You apply the violet ray to an adjacent creature and attempt to counteract the blinded , clumsy , confused , deafened , drained , enfeebled , …","text":" Activate Three ActionsInteract; Frequency once per day; Effect You apply the violet ray to an adjacent creature and attempt to counteract the blinded, clumsy, confused, deafened, drained, enfeebled, sickened, or stupefied condition with a counteract level of 6 and a counteract modifier of +22, using the source of the condition to determine the condition's counteract level and DC. If the condition was caused by an ongoing effect and you don't remove that effect, the condition returns after 1 minute. Each use of this ability can only counteract a single condition.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=943","weakness":{}}},{"_index":"aon18","_id":"action-944","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-944","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Effect** Transform the clockwork disguise into any one current preset configuration of the user's choice.","name":"Interact","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 85</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nTransform the clockwork disguise into any one current preset configuration of the user's choice.\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 85"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns &amp; Gears](/Sources.aspx?ID=98) pg. 85</row>","speed":{},"summary":"Transform the clockwork disguise into any one current preset configuration of the user's choice.","summary_markdown":"Transform the clockwork disguise into any one current preset configuration of the user's choice.","text":" Activate Single ActionInteract; Effect Transform the clockwork disguise into any one current preset configuration of the user's choice.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=944","weakness":{}}},{"_index":"aon18","_id":"action-945","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-945","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Effect** The diving suit shoots out a water jet that causes you to Swim 25 feet in a straight line. The distance of this movement is unaffected by your swim Speed, if you have one, or the armor's Speed penalty. However, difficult terrain, such as the difficult terrain for moving up or down or moving against a current, still slows this movement.","name":"Interact","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 86</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe diving suit shoots out a water jet that causes you to Swim 25 feet in a straight line. The distance of this movement is unaffected by your swim …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 86"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns &amp; Gears](/Sources.aspx?ID=98) pg. 86</row>","speed":{},"summary":"The diving suit shoots out a water jet that causes you to Swim 25 feet in a straight line. The distance of this movement is unaffected by your swim …","summary_markdown":"The diving suit shoots out a water jet that causes you to Swim 25 feet in a straight line. The distance of this movement is unaffected by your swim …","text":" Activate Single ActionInteract; Effect The diving suit shoots out a water jet that causes you to Swim 25 feet in a straight line. The distance of this movement is unaffected by your swim Speed, if you have one, or the armor's Speed penalty. However, difficult terrain, such as the difficult terrain for moving up or down or moving against a current, still slows this movement.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=945","weakness":{}}},{"_index":"aon18","_id":"action-946","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-946","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Requirements** The holy steam ball is filled with evaporated holy water and incense smoke; **Effect** You release the stored steam and smoke to grant yourself its protections. Each use of the _holy steam ball_ lasts for 1 hour and gives you a +2 item bonus to Will saving throws against possession effects from [fiend](/Traits.aspx?ID=70) and undead and effects from fiends and undead that cause the [controlled](/Conditions.aspx?ID=6) condition.","name":"Interact","rarity":"common","release_date":"2021-10-13","requirement":"The holy steam ball is filled with evaporated holy water and incense smoke","requirement_markdown":"The _holy steam ball_ is filled with evaporated _holy water_ and incense smoke","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 88</row>\n\n**Requirement**\r\nThe _holy steam ball_ is filled with evaporated _holy water_ and incense smoke\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou release the stored steam and smoke to grant yourself its protections. Each use of the holy steam ball lasts for 1 hour and gives you a +2 item …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 88"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns &amp; Gears](/Sources.aspx?ID=98) pg. 88</row>","speed":{},"summary":"You release the stored steam and smoke to grant yourself its protections. Each use of the holy steam ball lasts for 1 hour and gives you a +2 item …","summary_markdown":"You release the stored steam and smoke to grant yourself its protections. Each use of the holy steam ball lasts for 1 hour and gives you a +2 item …","text":" Activate Single ActionInteract; Requirements The holy steam ball is filled with evaporated holy water and incense smoke; Effect You release the stored steam and smoke to grant yourself its protections. Each use of the holy steam ball lasts for 1 hour and gives you a +2 item bonus to Will saving throws against possession effects from fiend and undead and effects from fiends and undead that cause the controlled condition.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=946","weakness":{}}},{"_index":"aon18","_id":"action-947","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-947","markdown":"**Activate** <actions string=\"Two Actions\" />Interact; **Effect** You turn the steamflight pack on or off.","name":"Interact","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 89</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou turn the steamflight pack on or off.\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 89"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns &amp; Gears](/Sources.aspx?ID=98) pg. 89</row>","speed":{},"summary":"You turn the steamflight pack on or off.","summary_markdown":"You turn the steamflight pack on or off.","text":" Activate Two ActionsInteract; Effect You turn the steamflight pack on or off.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=947","weakness":{}}},{"_index":"aon18","_id":"action-948","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-948","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Frequency** once per hour; **Effect** You activate the wheelchair's springs to make hopping leaps. For 1 minute, whenever you [Leap](/Actions.aspx?ID=81) with the wheelchair, you can jump 30 feet in any direction without touching the ground. You must land on a space of solid ground within 30 feet of you, or else you fall after using your next action.","name":"Interact","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 91</row>\r\n\r\n**Frequency**\r\nonce per hour\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou activate the wheelchair's springs to make hopping leaps. For 1 minute, whenever you Leap with the wheelchair, you can jump 30 feet in any …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 91"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns &amp; Gears](/Sources.aspx?ID=98) pg. 91</row>","speed":{},"summary":"You activate the wheelchair's springs to make hopping leaps. For 1 minute, whenever you Leap with the wheelchair, you can jump 30 feet in any …","summary_markdown":"You activate the wheelchair's springs to make hopping leaps. For 1 minute, whenever you Leap with the wheelchair, you can jump 30 feet in any …","text":" Activate Single ActionInteract; Frequency once per hour; Effect You activate the wheelchair's springs to make hopping leaps. For 1 minute, whenever you Leap with the wheelchair, you can jump 30 feet in any direction without touching the ground. You must land on a space of solid ground within 30 feet of you, or else you fall after using your next action.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=948","weakness":{}}},{"_index":"aon18","_id":"action-949","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per minute","id":"action-949","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Frequency** once per minute; **Effect** You activate the wheelchair's tongue to grab a nearby object and bring it to you. Interact to pick up an unattended object within 15 feet and bring it to your empty hand. If you don't have a hand to take the object, it falls in your space instead.","name":"Interact","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 91</row>\r\n\r\n**Frequency**\r\nonce per minute\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou activate the wheelchair's tongue to grab a nearby object and bring it to you. Interact to pick up an unattended object within 15 feet and bring …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 91"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns &amp; Gears](/Sources.aspx?ID=98) pg. 91</row>","speed":{},"summary":"You activate the wheelchair's tongue to grab a nearby object and bring it to you. Interact to pick up an unattended object within 15 feet and bring …","summary_markdown":"You activate the wheelchair's tongue to grab a nearby object and bring it to you. Interact to pick up an unattended object within 15 feet and bring …","text":" Activate Single ActionInteract; Frequency once per minute; Effect You activate the wheelchair's tongue to grab a nearby object and bring it to you. Interact to pick up an unattended object within 15 feet and bring it to your empty hand. If you don't have a hand to take the object, it falls in your space instead.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=949","weakness":{}}},{"_index":"aon18","_id":"action-950","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per minute","id":"action-950","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Frequency** once per minute; **Effect** The chair shoots a web line at a solid wall, floor, or ceiling up to 60 feet away and then pulls itself and you to that location.","name":"Interact","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 91</row>\r\n\r\n**Frequency**\r\nonce per minute\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe chair shoots a web line at a solid wall, floor, or ceiling up to 60 feet away and then pulls itself and you to that location.\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 91"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns &amp; Gears](/Sources.aspx?ID=98) pg. 91</row>","speed":{},"summary":"The chair shoots a web line at a solid wall, floor, or ceiling up to 60 feet away and then pulls itself and you to that location.","summary_markdown":"The chair shoots a web line at a solid wall, floor, or ceiling up to 60 feet away and then pulls itself and you to that location.","text":" Activate Single ActionInteract; Frequency once per minute; Effect The chair shoots a web line at a solid wall, floor, or ceiling up to 60 feet away and then pulls itself and you to that location.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=950","weakness":{}}},{"_index":"aon18","_id":"action-951","_score":2.3818138,"_source":{"actions":"Three Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-951","markdown":"**Activate** <actions string=\"Three Actions\" />Interact; **Frequency** once per hour; **Effect** You cause the chair to launch an enormous web to hinder your foes, with the effects of a 4th-level [_web_](/Spells.aspx?ID=374) spell.","name":"Interact","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 91</row>\r\n\r\n**Frequency**\r\nonce per hour\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cause the chair to launch an enormous web to hinder your foes, with the effects of a 4th-level web spell.\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 91"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns &amp; Gears](/Sources.aspx?ID=98) pg. 91</row>","speed":{},"summary":"You cause the chair to launch an enormous web to hinder your foes, with the effects of a 4th-level web spell.","summary_markdown":"You cause the chair to launch an enormous web to hinder your foes, with the effects of a 4th-level web spell.","text":" Activate Three ActionsInteract; Frequency once per hour; Effect You cause the chair to launch an enormous web to hinder your foes, with the effects of a 4th-level web spell.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=951","weakness":{}}},{"_index":"aon18","_id":"action-952","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-952","markdown":"**Activate** <actions string=\"Two Actions\" />Interact ([electricity](/Traits.aspx?ID=56), [evocation](/Traits.aspx?ID=65), [magical](/Traits.aspx?ID=103)); **Frequency** once per hour; **Effect** You create a ball of electricity around the chair, surrounding it in a damaging aura of electricity and using electromagnetism to briefly levitate. For 1 minute, you gain a fly Speed equal to your Speed and adjacent creatures that hit you with a melee attack, as well as creatures that touch or hit you with an [unarmed](/Traits.aspx?ID=199) attack, take 2d6 electricity damage each time. As normal, this applies to creatures who choose to touch you, not when you touch or attack another creature.","name":"Interact (electricity, evocation, magical);","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 91</row>\r\n\r\n**Frequency**\r\nonce per hour\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou create a ball of electricity around the chair, surrounding it in a damaging aura of electricity and using electromagnetism to briefly levitate. …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 91"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns &amp; Gears](/Sources.aspx?ID=98) pg. 91</row>","speed":{},"summary":"You create a ball of electricity around the chair, surrounding it in a damaging aura of electricity and using electromagnetism to briefly levitate. …","summary_markdown":"You create a ball of electricity around the chair, surrounding it in a damaging aura of electricity and using electromagnetism to briefly levitate. …","text":" Activate Two ActionsInteract (electricity, evocation, magical); Frequency once per hour; Effect You create a ball of electricity around the chair, surrounding it in a damaging aura of electricity and using electromagnetism to briefly levitate. For 1 minute, you gain a fly Speed equal to your Speed and adjacent creatures that hit you with a melee attack, as well as creatures that touch or hit you with an unarmed attack, take 2d6 electricity damage each time. As normal, this applies to creatures who choose to touch you, not when you touch or attack another creature.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=952","weakness":{}}},{"_index":"aon18","_id":"action-953","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-953","markdown":"**Activate** <actions string=\"Two Actions\" />Interact ([electricity](/Traits.aspx?ID=56), [evocation](/Traits.aspx?ID=65), [magical](/Traits.aspx?ID=103)); **Frequency** once per day; **Effect** You release the majority of the stored up energy from your _storm chair_, devastating foes in a chain of electricity. This has the effects of [_chain lightning_](/Spells.aspx?ID=33) with a DC of 31.","name":"Interact (electricity, evocation, magical);","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 91</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou release the majority of the stored up energy from your storm chair , devastating foes in a chain of electricity. This has the effects of chain …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 91"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns &amp; Gears](/Sources.aspx?ID=98) pg. 91</row>","speed":{},"summary":"You release the majority of the stored up energy from your storm chair , devastating foes in a chain of electricity. This has the effects of chain …","summary_markdown":"You release the majority of the stored up energy from your storm chair , devastating foes in a chain of electricity. This has the effects of chain …","text":" Activate Two ActionsInteract (electricity, evocation, magical); Frequency once per day; Effect You release the majority of the stored up energy from your storm chair , devastating foes in a chain of electricity. This has the effects of chain lightning with a DC of 31.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=953","weakness":{}}},{"_index":"aon18","_id":"action-954","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per minute","id":"action-954","markdown":"**Activate** <actions string=\"Two Actions\" />Interact ([evocation](/Traits.aspx?ID=65), [magical](/Traits.aspx?ID=103)) **Frequency** once per minute; **Effect** You fire the _breath blaster_, dealing 4d6 damage of the appropriate type in the appropriate area. Creatures in the area must attempt a DC 24 [basic](/Rules.aspx?ID=329) Reflex save (or Fortitude save if the damage is poison).","name":"Interact (evocation, magical)","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 154</row>\r\n\r\n**Frequency**\r\nonce per minute\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou fire the breath blaster , dealing 4d6 damage of the appropriate type in the appropriate area. Creatures in the area must attempt a DC 24 basic …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 154"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns &amp; Gears](/Sources.aspx?ID=98) pg. 154</row>","speed":{},"summary":"You fire the breath blaster , dealing 4d6 damage of the appropriate type in the appropriate area. Creatures in the area must attempt a DC 24 basic …","summary_markdown":"You fire the breath blaster , dealing 4d6 damage of the appropriate type in the appropriate area. Creatures in the area must attempt a DC 24 basic …","text":" Activate Two ActionsInteract (evocation, magical) Frequency once per minute; Effect You fire the breath blaster , dealing 4d6 damage of the appropriate type in the appropriate area. Creatures in the area must attempt a DC 24 basic Reflex save (or Fortitude save if the damage is poison).","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=954","weakness":{}}},{"_index":"aon18","_id":"action-955","_score":2.3818138,"_source":{"actions":"Three Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-955","markdown":"**Activate** <actions string=\"Three Actions\" />Interact ([evocation](/Traits.aspx?ID=65), [magical](/Traits.aspx?ID=103)) **Frequency** once per day; **Effect** You fire a large, specialized burst designed to hamper your foes. Make a ranged Strike with the drake rifle. As long as the Strike isn't a critical failure, the drake rifle deals 1 splash damage per weapon damage die to the target and creatures within 5 feet of the target. This splash damage is of the same type as its normal damage.\n\n On a hit, the drake rifle provides one of the following additional effects based on its damage type: \n<ul><li>**Acid** Clinging acid makes it painful and sickening to move. The target becomes [sickened 1](/Conditions.aspx?ID=34).</li><li>**Cold** Frozen spittle clings to the target. The target takes a 10-foot status penalty to their Speeds for 1 minute.</li><li>**Electricity** Small bursts of electricity continue to spark and jolt the target. The target becomes [dazzled](/Conditions.aspx?ID=7) and [flat-footed](/Conditions.aspx?ID=16) for 1d4 rounds.</li><li>**Fire** A massive explosion knocks the target back. The target is [pushed 10 feet away from you, and if it's on the ground, it falls &lt;%CONDITIONS%31%%&gt; prone](/Rules.aspx?ID=451).</li><li>**Poison** Noxious vapors fill the target's lungs. The target becomes [enfeebled 1](/Conditions.aspx?ID=13) and [clumsy 1](/Conditions.aspx?ID=3) for 1 minute.</li></ul>","name":"Interact (evocation, magical)","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 154</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou fire a large, specialized burst designed to hamper your foes. Make a ranged Strike with the drake rifle. As long as the Strike isn't a critical …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 154"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns &amp; Gears](/Sources.aspx?ID=98) pg. 154</row>","speed":{},"summary":"You fire a large, specialized burst designed to hamper your foes. Make a ranged Strike with the drake rifle. As long as the Strike isn't a critical …","summary_markdown":"You fire a large, specialized burst designed to hamper your foes. Make a ranged Strike with the drake rifle. As long as the Strike isn't a critical …","text":" Activate Three ActionsInteract (evocation, magical) Frequency once per day; Effect You fire a large, specialized burst designed to hamper your foes. Make a ranged Strike with the drake rifle. As long as the Strike isn't a critical failure, the drake rifle deals 1 splash damage per weapon damage die to the target and creatures within 5 feet of the target. This splash damage is of the same type as its normal damage. On a hit, the drake rifle provides one of the following additional effects based on its damage type: Acid Clinging acid makes it painful and sickening to move. The target becomes sickened 1. Cold Frozen spittle clings to the target. The target takes a 10-foot status penalty to their Speeds for 1 minute. Electricity Small bursts of electricity continue to spark and jolt the target. The target becomes dazzled and flat-footed for 1d4 rounds. Fire A massive explosion knocks the target back. The target is pushed 10 feet away from you, and if it's on the ground, it falls &lt;%CONDITIONS%31%%&gt; prone. Poison Noxious vapors fill the target's lungs. The target becomes enfeebled 1 and clumsy 1 for 1 minute. ","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=955","weakness":{}}},{"_index":"aon18","_id":"action-956","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per minute","id":"action-956","markdown":"**Activate** <actions string=\"Two Actions\" />Interact ([magical](/Traits.aspx?ID=103), [transmutation](/Traits.aspx?ID=157)) **Frequency** once per minute; **Effect** Make a ranged Strike. On a hit, the creature becomes covered in a mass of flesh that continues to grow on the target for a brief time. The creature becomes [slowed 1](/Conditions.aspx?ID=35) for 1 round, after which the growth withers and falls off.","name":"Interact (magical, transmutation)","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 155</row>\r\n\r\n**Frequency**\r\nonce per minute\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nMake a ranged Strike. On a hit, the creature becomes covered in a mass of flesh that continues to grow on the target for a brief time. The creature …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 155"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns &amp; Gears](/Sources.aspx?ID=98) pg. 155</row>","speed":{},"summary":"Make a ranged Strike. On a hit, the creature becomes covered in a mass of flesh that continues to grow on the target for a brief time. The creature …","summary_markdown":"Make a ranged Strike. On a hit, the creature becomes covered in a mass of flesh that continues to grow on the target for a brief time. The creature …","text":" Activate Two ActionsInteract (magical, transmutation) Frequency once per minute; Effect Make a ranged Strike. On a hit, the creature becomes covered in a mass of flesh that continues to grow on the target for a brief time. The creature becomes slowed 1 for 1 round, after which the growth withers and falls off.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=956","weakness":{}}},{"_index":"aon18","_id":"action-957","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-957","markdown":"**Activate** <actions string=\"Two Actions\" />Interact ([magical](/Traits.aspx?ID=103), [transmutation](/Traits.aspx?ID=157)) **Frequency** once per hour; **Effect** A beam of coiling energy leaps from the _petrification cannon_ at a target within 60 feet. The target must attempt a Fortitude save against DC 34 with the effects of [_flesh to stone_](/Spells.aspx?ID=123).","name":"Interact (magical, transmutation)","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 155</row>\r\n\r\n**Frequency**\r\nonce per hour\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA beam of coiling energy leaps from the petrification cannon at a target within 60 feet. The target must attempt a Fortitude save against DC 34 …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 155"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns &amp; Gears](/Sources.aspx?ID=98) pg. 155</row>","speed":{},"summary":"A beam of coiling energy leaps from the petrification cannon at a target within 60 feet. The target must attempt a Fortitude save against DC 34 …","summary_markdown":"A beam of coiling energy leaps from the petrification cannon at a target within 60 feet. The target must attempt a Fortitude save against DC 34 …","text":" Activate Two ActionsInteract (magical, transmutation) Frequency once per hour; Effect A beam of coiling energy leaps from the petrification cannon at a target within 60 feet. The target must attempt a Fortitude save against DC 34 with the effects of flesh to stone .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=957","weakness":{}}},{"_index":"aon18","_id":"action-958","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-958","markdown":"**Activate** <actions string=\"Two Actions\" />Interact ([emotion](/Traits.aspx?ID=60), [enchantment](/Traits.aspx?ID=61), [fear](/Traits.aspx?ID=68), [magical](/Traits.aspx?ID=103), [mental](/Traits.aspx?ID=106)) **Frequency** once per hour; **Effect** The screech shooter unleashes a frightening wail. All creatures in a 30-foot emanation from you must attempt a DC 25 Will save.\r\n\r\n**Critical Success** The creature is unaffected.<br />\r\n**Success** The creature is [frightened 1](/Conditions.aspx?ID=19).<br />\r\n**Failure** The creature is frightened 2.<br />\r\n**Critical Failure** The creature is frightened 3 and [fleeing](/Conditions.aspx?ID=17) for 1 round.","name":"Interact (emotion, enchantment, <i>fear</i>, magical, mental)","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 155</row>\r\n\r\n**Frequency**\r\nonce per hour\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe screech shooter unleashes a frightening wail. All creatures in a 30-foot emanation from you must attempt a DC 25 Will save.\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 155"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns &amp; Gears](/Sources.aspx?ID=98) pg. 155</row>","speed":{},"summary":"The screech shooter unleashes a frightening wail. All creatures in a 30-foot emanation from you must attempt a DC 25 Will save.","summary_markdown":"The screech shooter unleashes a frightening wail. All creatures in a 30-foot emanation from you must attempt a DC 25 Will save.","text":" Activate Two ActionsInteract (emotion, enchantment, fear, magical, mental) Frequency once per hour; Effect The screech shooter unleashes a frightening wail. All creatures in a 30-foot emanation from you must attempt a DC 25 Will save. Critical Success The creature is unaffected. Success The creature is frightened 1. Failure The creature is frightened 2. Critical Failure The creature is frightened 3 and fleeing for 1 round.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=958","weakness":{}}},{"_index":"aon18","_id":"action-959","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per round","id":"action-959","markdown":"**Activate** <actions string=\"Single Action\" />Interact ([conjuration](/Traits.aspx?ID=33), [magical](/Traits.aspx?ID=103)) **Frequency** once per round; **Effect** You fire a mass of webbing at a square within 30 feet. That square becomes covered in webbing for 1 minute. A square covered with the webbing from a _spider gun_ can be cleared by a single attack or effect that deals at least 5 slashing damage or 1 fire damage. A square has AC 5, and it automatically fails its saving throws. The first time each turn a creature in the webbing begins to use a move action or enters the webbing during a move action, it must attempt an [Athletics](/Skills.aspx?ID=3) check or Reflex save against DC 20. On a success, it moves normally through the webbing and clears away the webbing from any squares it enters this turn. On a failure, it treats squares of webbing as difficult terrain this turn, and on a critical failure, it's [immobilized](/Conditions.aspx?ID=24) for 1 round or until it [Escapes](/Actions.aspx?ID=79) (DC 20) or destroys the webbing.","name":"Interact (conjuration, magical)","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 155</row>\r\n\r\n**Frequency**\r\nonce per round\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou fire a mass of webbing at a square within 30 feet. That square becomes covered in webbing for 1 minute. A square covered with the webbing from a …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 155"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns &amp; Gears](/Sources.aspx?ID=98) pg. 155</row>","speed":{},"summary":"You fire a mass of webbing at a square within 30 feet. That square becomes covered in webbing for 1 minute. A square covered with the webbing from a …","summary_markdown":"You fire a mass of webbing at a square within 30 feet. That square becomes covered in webbing for 1 minute. A square covered with the webbing from a …","text":" Activate Single ActionInteract (conjuration, magical) Frequency once per round; Effect You fire a mass of webbing at a square within 30 feet. That square becomes covered in webbing for 1 minute. A square covered with the webbing from a spider gun can be cleared by a single attack or effect that deals at least 5 slashing damage or 1 fire damage. A square has AC 5, and it automatically fails its saving throws. The first time each turn a creature in the webbing begins to use a move action or enters the webbing during a move action, it must attempt an Athletics check or Reflex save against DC 20. On a success, it moves normally through the webbing and clears away the webbing from any squares it enters this turn. On a failure, it treats squares of webbing as difficult terrain this turn, and on a critical failure, it's immobilized for 1 round or until it Escapes (DC 20) or destroys the webbing.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=959","weakness":{}}},{"_index":"aon18","_id":"action-960","_score":2.3818138,"_source":{"actions":"Three Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-960","markdown":"**Activate** <actions string=\"Three Actions\" />Interact ([evocation](/Traits.aspx?ID=65), [magical](/Traits.aspx?ID=103)) **Frequency** once per day; **Requirements** The spike launcher is loaded; **Effect** The _spike launcher_ fires a volley of smaller spikes in a 10-foot burst centered anywhere within its range. Make a Strike with the _spike launcher_ against each creature in the area. On a success, the spike causes the creature to take a 5-foot status penalty to their Speed. On a critical success, the creature becomes [immobilized](/Conditions.aspx?ID=24) instead. In either case, the creature, or an adjacent creature, can use an Interact action to remove the spike and end the penalty or immobilized condition.","name":"Interact (evocation, magical)","rarity":"common","release_date":"2021-10-13","requirement":"The spike launcher is loaded","requirement_markdown":"The _spike launcher_ is loaded","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 156</row>\r\n\r\n**Frequency**\r\nonce per day\n\n**Requirement**\r\nThe _spike launcher_ is loaded\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe spike launcher fires a volley of smaller spikes in a 10-foot burst centered anywhere within its range. Make a Strike with the spike launcher …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 156"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns &amp; Gears](/Sources.aspx?ID=98) pg. 156</row>","speed":{},"summary":"The spike launcher fires a volley of smaller spikes in a 10-foot burst centered anywhere within its range. Make a Strike with the spike launcher …","summary_markdown":"The spike launcher fires a volley of smaller spikes in a 10-foot burst centered anywhere within its range. Make a Strike with the spike launcher …","text":" Activate Three ActionsInteract (evocation, magical) Frequency once per day; Requirements The spike launcher is loaded; Effect The spike launcher fires a volley of smaller spikes in a 10-foot burst centered anywhere within its range. Make a Strike with the spike launcher against each creature in the area. On a success, the spike causes the creature to take a 5-foot status penalty to their Speed. On a critical success, the creature becomes immobilized instead. In either case, the creature, or an adjacent creature, can use an Interact action to remove the spike and end the penalty or immobilized condition.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=960","weakness":{}}},{"_index":"aon18","_id":"action-961","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-961","markdown":"**Activate** <actions string=\"Two Actions\" />Interact ([magical](/Traits.aspx?ID=103), [transmutation](/Traits.aspx?ID=157)) **Effect** You cause one of the tentacles forming the weapon's five barrels to stretch out and attempt to pull and grab a creature within 15 feet. The tentacle attempts to [Grapple](/Actions.aspx?ID=35) with a +13 bonus. It can attempt to Grapple any creature, regardless of size. On a success, the tentacle [pulls](/Rules.aspx?ID=451) the creature up to 10 feet directly towards you, until it's in a square adjacent to you.","name":"Interact (magical, transmutation)","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 156</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cause one of the tentacles forming the weapon's five barrels to stretch out and attempt to pull and grab a creature within 15 feet. The tentacle …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 156"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns &amp; Gears](/Sources.aspx?ID=98) pg. 156</row>","speed":{},"summary":"You cause one of the tentacles forming the weapon's five barrels to stretch out and attempt to pull and grab a creature within 15 feet. The tentacle …","summary_markdown":"You cause one of the tentacles forming the weapon's five barrels to stretch out and attempt to pull and grab a creature within 15 feet. The tentacle …","text":" Activate Two ActionsInteract (magical, transmutation) Effect You cause one of the tentacles forming the weapon's five barrels to stretch out and attempt to pull and grab a creature within 15 feet. The tentacle attempts to Grapple with a +13 bonus. It can attempt to Grapple any creature, regardless of size. On a success, the tentacle pulls the creature up to 10 feet directly towards you, until it's in a square adjacent to you.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=961","weakness":{}}},{"_index":"aon18","_id":"action-962","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-962","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Requirements** The tentacle cannon has a creature grabbed ; **Effect** You continue to keep the _tentacle cannon'_s hold on one creature it has grabbed. Attempt another check to [Grapple](/Actions.aspx?ID=35) the creature with a +13 bonus.","name":"Interact","rarity":"common","release_date":"2021-10-13","requirement":"The tentacle cannon has a creature grabbed ","requirement_markdown":"The _tentacle cannon_ has a creature [grabbed](/Conditions.aspx?ID=20)","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 156</row>\n\n**Requirement**\r\nThe _tentacle cannon_ has a creature [grabbed](/Conditions.aspx?ID=20)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou continue to keep the tentacle cannon' s hold on one creature it has grabbed. Attempt another check to Grapple the creature with a +13 bonus.\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 156"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns &amp; Gears](/Sources.aspx?ID=98) pg. 156</row>","speed":{},"summary":"You continue to keep the tentacle cannon' s hold on one creature it has grabbed. Attempt another check to Grapple the creature with a +13 bonus.","summary_markdown":"You continue to keep the tentacle cannon' s hold on one creature it has grabbed. Attempt another check to Grapple the creature with a +13 bonus.","text":" Activate Single ActionInteract; Requirements The tentacle cannon has a creature grabbed ; Effect You continue to keep the tentacle cannon' s hold on one creature it has grabbed. Attempt another check to Grapple the creature with a +13 bonus.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=962","weakness":{}}},{"_index":"aon18","_id":"action-963","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-963","markdown":"**Activate** <actions string=\"Two Actions\" />Interact; **Frequency** once per hour; **Effect** The cannon fires a spray of ink in a 15-foot cone. Creatures in the area must attempt a DC 23 Reflex save. On a failure, the creature is covered in ink and becomes [blinded](/Conditions.aspx?ID=1) for 1 round and [dazzled](/Conditions.aspx?ID=7) for 1 minute or until it removes the ink. On a critical failure, the creature becomes blinded and dazzled; both conditions last for 1 minute or until it removes the ink. The creature, or an adjacent creature, can use an Interact action to remove the ink from its eyes to remove the blinded and dazzled conditions.","name":"Interact","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 156</row>\r\n\r\n**Frequency**\r\nonce per hour\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe cannon fires a spray of ink in a 15-foot cone. Creatures in the area must attempt a DC 23 Reflex save. On a failure, the creature is covered in …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 156"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns &amp; Gears](/Sources.aspx?ID=98) pg. 156</row>","speed":{},"summary":"The cannon fires a spray of ink in a 15-foot cone. Creatures in the area must attempt a DC 23 Reflex save. On a failure, the creature is covered in …","summary_markdown":"The cannon fires a spray of ink in a 15-foot cone. Creatures in the area must attempt a DC 23 Reflex save. On a failure, the creature is covered in …","text":" Activate Two ActionsInteract; Frequency once per hour; Effect The cannon fires a spray of ink in a 15-foot cone. Creatures in the area must attempt a DC 23 Reflex save. On a failure, the creature is covered in ink and becomes blinded for 1 round and dazzled for 1 minute or until it removes the ink. On a critical failure, the creature becomes blinded and dazzled; both conditions last for 1 minute or until it removes the ink. The creature, or an adjacent creature, can use an Interact action to remove the ink from its eyes to remove the blinded and dazzled conditions.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=963","weakness":{}}},{"_index":"aon18","_id":"action-964","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-964","markdown":"**Activate** <actions string=\"Two Actions\" />Interact; **Effect** Make up to four Strikes with the _liar's gun_. Each of the four Strikes must be against a different target within a 20-foot cone. You apply and increasing your multiple attack penalty for the four Strikes only after resolving all attacks. If the weapon misfires on any of these attacks, wait to apply the misfire until you resolve all of the attacks","name":"Interact","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 157</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nMake up to four Strikes with the liar's gun . Each of the four Strikes must be against a different target within a 20-foot cone. You apply and …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 157"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns &amp; Gears](/Sources.aspx?ID=98) pg. 157</row>","speed":{},"summary":"Make up to four Strikes with the liar's gun . Each of the four Strikes must be against a different target within a 20-foot cone. You apply and …","summary_markdown":"Make up to four Strikes with the liar's gun . Each of the four Strikes must be against a different target within a 20-foot cone. You apply and …","text":" Activate Two ActionsInteract; Effect Make up to four Strikes with the liar's gun . Each of the four Strikes must be against a different target within a 20-foot cone. You apply and increasing your multiple attack penalty for the four Strikes only after resolving all attacks. If the weapon misfires on any of these attacks, wait to apply the misfire until you resolve all of the attacks","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=964","weakness":{}}},{"_index":"aon18","_id":"action-965","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-965","markdown":"**Activate** <actions string=\"Free Action\" />command; **Frequency** once per day; **Effect** The arboreal haunting the blunderbuss attempts to regrow itself into a new physical body by sprouting from the bodies of all the creatures that the firearm recently harmed. You and all creatures within 60 feet damaged by arboreal's revenge within the last minute must attempt a DC 20 Fortitude saving throw. On a failure, they take a 10-foot circumstance penalty to their Speeds as roots rapidly sprout from their wounds, which lasts until they [Escape](/Actions.aspx?ID=79) (DC 20).","name":"command","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 160</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe arboreal haunting the blunderbuss attempts to regrow itself into a new physical body by sprouting from the bodies of all the creatures that the …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 160"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns &amp; Gears](/Sources.aspx?ID=98) pg. 160</row>","speed":{},"summary":"The arboreal haunting the blunderbuss attempts to regrow itself into a new physical body by sprouting from the bodies of all the creatures that the …","summary_markdown":"The arboreal haunting the blunderbuss attempts to regrow itself into a new physical body by sprouting from the bodies of all the creatures that the …","text":" Activate Free Actioncommand; Frequency once per day; Effect The arboreal haunting the blunderbuss attempts to regrow itself into a new physical body by sprouting from the bodies of all the creatures that the firearm recently harmed. You and all creatures within 60 feet damaged by arboreal's revenge within the last minute must attempt a DC 20 Fortitude saving throw. On a failure, they take a 10-foot circumstance penalty to their Speeds as roots rapidly sprout from their wounds, which lasts until they Escape (DC 20).","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=965","weakness":{}}},{"_index":"aon18","_id":"action-966","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-966","markdown":"**Activate** <actions string=\"Two Actions\" />command, Interact; **Frequency** once per day; **Effect** You cast [_barkskin_](/Spells.aspx?ID=20) from the blunderbuss as a 2nd-level primal spell. However, the weakness to fire imposed by barkskin is cumulative with the weakness to fire imposed by this weapon's curse, for a total of weakness 8 to fire.","name":"command, Interact","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 160</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast barkskin from the blunderbuss as a 2nd-level primal spell. However, the weakness to fire imposed by barkskin is cumulative with the …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 160"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns &amp; Gears](/Sources.aspx?ID=98) pg. 160</row>","speed":{},"summary":"You cast barkskin from the blunderbuss as a 2nd-level primal spell. However, the weakness to fire imposed by barkskin is cumulative with the …","summary_markdown":"You cast barkskin from the blunderbuss as a 2nd-level primal spell. However, the weakness to fire imposed by barkskin is cumulative with the …","text":" Activate Two Actionscommand, Interact; Frequency once per day; Effect You cast barkskin from the blunderbuss as a 2nd-level primal spell. However, the weakness to fire imposed by barkskin is cumulative with the weakness to fire imposed by this weapon's curse, for a total of weakness 8 to fire.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=966","weakness":{}}},{"_index":"aon18","_id":"action-967","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-967","markdown":"**Activate** <actions string=\"\" />command, Interact; **Frequency** once per day; **Effect** You allow yourself to become partially possessed by the immolated spirit bound to the hand cannon. For 1 minute, you look like a flaming corpse. During this time, you gain a +2 status bonus to [Intimidation](/Skills.aspx?ID=7) checks and the immolation hand cannon becomes a _+2 striking flaming hand cannon_.","name":"command, Interact","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 160</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou allow yourself to become partially possessed by the immolated spirit bound to the hand cannon. For 1 minute, you look like a flaming corpse. …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 160"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns &amp; Gears](/Sources.aspx?ID=98) pg. 160</row>","speed":{},"summary":"You allow yourself to become partially possessed by the immolated spirit bound to the hand cannon. For 1 minute, you look like a flaming corpse. …","summary_markdown":"You allow yourself to become partially possessed by the immolated spirit bound to the hand cannon. For 1 minute, you look like a flaming corpse. …","text":" Activate command, Interact; Frequency once per day; Effect You allow yourself to become partially possessed by the immolated spirit bound to the hand cannon. For 1 minute, you look like a flaming corpse. During this time, you gain a +2 status bonus to Intimidation checks and the immolation hand cannon becomes a +2 striking flaming hand cannon .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=967","weakness":{}}},{"_index":"aon18","_id":"action-968","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-968","markdown":"**Activate** <actions string=\"Two Actions\" />command; **Requirements** The animate dreamer has a stored spell. It can see a creature it hit and damaged within the last minute, and that creature's within 120 feet of animate dreamer ; **Effect** The _animate dreamer_ casts its stored spell at a target that meets the requirements. This empties the spell from the weapon and allows a spell to be cast into it again. The animate dreamer has a spell attack roll of +25 and a spell DC of 33 with the stored spell.","name":"command","rarity":"common","release_date":"2021-10-13","requirement":"The animate dreamer has a stored spell. It can see a creature it hit and damaged within the last minute, and that creature's within 120 feet of animate dreamer ","requirement_markdown":"The _animate dreamer_ has a stored spell. It can see a creature it hit and damaged within the last minute, and that creature's within 120 feet of _animate dreamer_","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 162</row>\n\n**Requirement**\r\nThe _animate dreamer_ has a stored spell. It can see a creature it hit and damaged within the last minute, and that creature's within 120 feet of _animate dreamer_\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe animate dreamer casts its stored spell at a target that meets the requirements. This empties the spell from the weapon and allows a spell to be …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 162"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns &amp; Gears](/Sources.aspx?ID=98) pg. 162</row>","speed":{},"summary":"The animate dreamer casts its stored spell at a target that meets the requirements. This empties the spell from the weapon and allows a spell to be …","summary_markdown":"The animate dreamer casts its stored spell at a target that meets the requirements. This empties the spell from the weapon and allows a spell to be …","text":" Activate Two Actionscommand; Requirements The animate dreamer has a stored spell. It can see a creature it hit and damaged within the last minute, and that creature's within 120 feet of animate dreamer ; Effect The animate dreamer casts its stored spell at a target that meets the requirements. This empties the spell from the weapon and allows a spell to be cast into it again. The animate dreamer has a spell attack roll of +25 and a spell DC of 33 with the stored spell.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=968","weakness":{}}},{"_index":"aon18","_id":"action-969","_score":2.3818138,"_source":{"actions":"Three Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-969","markdown":"**Activate** <actions string=\"Three Actions\" />command; **Effect** The _animate dreamer_ focuses on a single unattended inanimate object in an area it can see and exerts its will over the object, temporarily levitating it around. The animate dreamer casts [_mage hand_](/Spells.aspx?ID=177) as a 5th-level occult spell.","name":"command","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 162</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe animate dreamer focuses on a single unattended inanimate object in an area it can see and exerts its will over the object, temporarily …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 162"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns &amp; Gears](/Sources.aspx?ID=98) pg. 162</row>","speed":{},"summary":"The animate dreamer focuses on a single unattended inanimate object in an area it can see and exerts its will over the object, temporarily …","summary_markdown":"The animate dreamer focuses on a single unattended inanimate object in an area it can see and exerts its will over the object, temporarily …","text":" Activate Three Actionscommand; Effect The animate dreamer focuses on a single unattended inanimate object in an area it can see and exerts its will over the object, temporarily levitating it around. The animate dreamer casts mage hand as a 5th-level occult spell.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=969","weakness":{}}},{"_index":"aon18","_id":"action-970","_score":2.3818138,"_source":{"actions":"Three Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-970","markdown":"**Activate** <actions string=\"Three Actions\" />command; **Frequency** once per day; **Effect** The _animate dreamer_ attempts to achieve its goal of occupying a body of its own and casts [_possession_](/Spells.aspx?ID=225) as a 7th-level spell with a spell DC of 33. The weapon still functions as a _+2 greater striking spell-storing scattergun_ while this effect is active but loses all other special abilities until the spell expires and the _animate dreamer's_ intellect returns to it.","name":"command","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 162</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe animate dreamer attempts to achieve its goal of occupying a body of its own and casts possession as a 7th-level spell with a spell DC of …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 162"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns &amp; Gears](/Sources.aspx?ID=98) pg. 162</row>","speed":{},"summary":"The animate dreamer attempts to achieve its goal of occupying a body of its own and casts possession as a 7th-level spell with a spell DC of …","summary_markdown":"The animate dreamer attempts to achieve its goal of occupying a body of its own and casts possession as a 7th-level spell with a spell DC of …","text":" Activate Three Actionscommand; Frequency once per day; Effect The animate dreamer attempts to achieve its goal of occupying a body of its own and casts possession as a 7th-level spell with a spell DC of 33. The weapon still functions as a +2 greater striking spell-storing scattergun while this effect is active but loses all other special abilities until the spell expires and the animate dreamer's intellect returns to it.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=970","weakness":{}}},{"_index":"aon18","_id":"action-971","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per round","id":"action-971","markdown":"**Activate** <actions string=\"Two Actions\" />command; **Frequency** once per round; **Effect** The _duchy defender_ focuses its will on a single target it can see and who it knows is guilty of committing a crime within Alkenstar's borders. The next time the _duchy defender_ damages this target, it deals an additional 2d8 precision damage.","name":"command","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 162</row>\r\n\r\n**Frequency**\r\nonce per round\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe duchy defender focuses its will on a single target it can see and who it knows is guilty of committing a crime within Alkenstar's borders. The …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 162"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns &amp; Gears](/Sources.aspx?ID=98) pg. 162</row>","speed":{},"summary":"The duchy defender focuses its will on a single target it can see and who it knows is guilty of committing a crime within Alkenstar's borders. The …","summary_markdown":"The duchy defender focuses its will on a single target it can see and who it knows is guilty of committing a crime within Alkenstar's borders. The …","text":" Activate Two Actionscommand; Frequency once per round; Effect The duchy defender focuses its will on a single target it can see and who it knows is guilty of committing a crime within Alkenstar's borders. The next time the duchy defender damages this target, it deals an additional 2d8 precision damage.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=971","weakness":{}}},{"_index":"aon18","_id":"action-972","_score":2.3818138,"_source":{"actions":"Three Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-972","markdown":"**Activate** <actions string=\"Three Actions\" />command ([conjuration](/Traits.aspx?ID=33), [magical](/Traits.aspx?ID=103), [teleportation](/Traits.aspx?ID=156)) **Effect** The _duchy defender_ travels through the air at a speed faster than light, returning to the hands of a previous owner who has been deemed worthy. If the owner's hands are full, the _duchy defender_ instead appears on the ground in their space. If there is no previous owner the _duchy defender_ deems worthy that lives, it instead travels to a random public location within Alkenstar. Traveling to an unknown location is draining; after doing so, the _duchy defender_ can't transport itself anywhere for 1d4 days.","name":"command (conjuration, magical, teleportation)","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 162</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe duchy defender travels through the air at a speed faster than light, returning to the hands of a previous owner who has been deemed worthy. If …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 162"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns &amp; Gears](/Sources.aspx?ID=98) pg. 162</row>","speed":{},"summary":"The duchy defender travels through the air at a speed faster than light, returning to the hands of a previous owner who has been deemed worthy. If …","summary_markdown":"The duchy defender travels through the air at a speed faster than light, returning to the hands of a previous owner who has been deemed worthy. If …","text":" Activate Three Actionscommand (conjuration, magical, teleportation) Effect The duchy defender travels through the air at a speed faster than light, returning to the hands of a previous owner who has been deemed worthy. If the owner's hands are full, the duchy defender instead appears on the ground in their space. If there is no previous owner the duchy defender deems worthy that lives, it instead travels to a random public location within Alkenstar. Traveling to an unknown location is draining; after doing so, the duchy defender can't transport itself anywhere for 1d4 days.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=972","weakness":{}}},{"_index":"aon18","_id":"action-973","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per minute","id":"action-973","markdown":"**Activate** <actions string=\"Single Action\" />command; **Frequency** once per minute; **Effect** The sunken pistol curses and insults a creature it can see, attempting an [Intimidation](/Skills.aspx?ID=7) check to Demoralize that creature.","name":"command","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 164</row>\r\n\r\n**Frequency**\r\nonce per minute\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe sunken pistol curses and insults a creature it can see, attempting an Intimidation check to Demoralize that creature.\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 164"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns &amp; Gears](/Sources.aspx?ID=98) pg. 164</row>","speed":{},"summary":"The sunken pistol curses and insults a creature it can see, attempting an Intimidation check to Demoralize that creature.","summary_markdown":"The sunken pistol curses and insults a creature it can see, attempting an Intimidation check to Demoralize that creature.","text":" Activate Single Actioncommand; Frequency once per minute; Effect The sunken pistol curses and insults a creature it can see, attempting an Intimidation check to Demoralize that creature.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=973","weakness":{}}},{"_index":"aon18","_id":"action-974","_score":2.3818138,"_source":{"actions":"Three Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-974","markdown":"**Activate** <actions string=\"Three Actions\" />command; **Frequency** once per day; **Effect** The sunken pistol casts _water breathing_ on you as a 3rd-level arcane spell. The sunken pistol can Dismiss this spell, so be sure to keep the gun happy if you're relying on its good graces to breathe!","name":"command","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 164</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe sunken pistol casts water breathing on you as a 3rd-level arcane spell. The sunken pistol can Dismiss this spell, so be sure to keep the gun …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 164"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns &amp; Gears](/Sources.aspx?ID=98) pg. 164</row>","speed":{},"summary":"The sunken pistol casts water breathing on you as a 3rd-level arcane spell. The sunken pistol can Dismiss this spell, so be sure to keep the gun …","summary_markdown":"The sunken pistol casts water breathing on you as a 3rd-level arcane spell. The sunken pistol can Dismiss this spell, so be sure to keep the gun …","text":" Activate Three Actionscommand; Frequency once per day; Effect The sunken pistol casts water breathing on you as a 3rd-level arcane spell. The sunken pistol can Dismiss this spell, so be sure to keep the gun happy if you're relying on its good graces to breathe!","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=974","weakness":{}}},{"_index":"aon18","_id":"action-975","_score":2.3818138,"_source":{"actions":"Three Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-975","markdown":"**Activate** <actions string=\"Three Actions\" />command, envision; **Frequency** once per day; **Effect** You call upon Hyldarf's power to gain the magic of a linnorm for a brief time. For 1 minute, you gain the effects of [_fly_](/Spells.aspx?ID=125), [_freedom of movement_](/Spells.aspx?ID=128), and [_true seeing_](/Spells.aspx?ID=344) as well as fire resistance 20.","name":"command, envision","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 164</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou call upon Hyldarf's power to gain the magic of a linnorm for a brief time. For 1 minute, you gain the effects of fly , freedom of movement …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 164"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns &amp; Gears](/Sources.aspx?ID=98) pg. 164</row>","speed":{},"summary":"You call upon Hyldarf's power to gain the magic of a linnorm for a brief time. For 1 minute, you gain the effects of fly , freedom of movement …","summary_markdown":"You call upon Hyldarf's power to gain the magic of a linnorm for a brief time. For 1 minute, you gain the effects of fly , freedom of movement …","text":" Activate Three Actionscommand, envision; Frequency once per day; Effect You call upon Hyldarf's power to gain the magic of a linnorm for a brief time. For 1 minute, you gain the effects of fly , freedom of movement , and true seeing as well as fire resistance 20.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=975","weakness":{}}},{"_index":"aon18","_id":"action-976","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per minute","id":"action-976","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Frequency** once per minute; **Effect** You soak your shot in the fluid of the fang, imbuing it with Hyldarf's venom. The next Strike you make with Hydalf's Fang before the end of your next turn delivers the venom to the target.\n\n **Hyldarf's Venom** ([fire](/Traits.aspx?ID=72), [injury](/Traits.aspx?ID=97), [poison](/Traits.aspx?ID=126)) **Saving Throw** DC 34; **Maximum Duration** 3 rounds; **Stage 1** 3d6 fire damage and [sickened 1](/Conditions.aspx?ID=34); **Stage 2** 6d6 fire damage and sickened 2.","name":"Interact","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 164</row>\r\n\r\n**Frequency**\r\nonce per minute\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou soak your shot in the fluid of the fang, imbuing it with Hyldarf's venom. The next Strike you make with Hydalf's Fang before the end of your next …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 164"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns &amp; Gears](/Sources.aspx?ID=98) pg. 164</row>","speed":{},"summary":"You soak your shot in the fluid of the fang, imbuing it with Hyldarf's venom. The next Strike you make with Hydalf's Fang before the end of your next …","summary_markdown":"You soak your shot in the fluid of the fang, imbuing it with Hyldarf's venom. The next Strike you make with Hydalf's Fang before the end of your next …","text":" Activate Single ActionInteract; Frequency once per minute; Effect You soak your shot in the fluid of the fang, imbuing it with Hyldarf's venom. The next Strike you make with Hydalf's Fang before the end of your next turn delivers the venom to the target. Hyldarf's Venom (fire, injury, poison) Saving Throw DC 34; Maximum Duration 3 rounds; Stage 1 3d6 fire damage and sickened 1; Stage 2 6d6 fire damage and sickened 2.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=976","weakness":{}}},{"_index":"aon18","_id":"action-977","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per minute","id":"action-977","markdown":"**Activate** <actions string=\"Single Action\" />envision; **Frequency** once per minute; **Effect** You focus the solar energy housed in the ruby to release a gout of solar flame instead of a bullet. Make a Strike with the _iris of the sky_. All damage from this Strike is fire damage and the target takes an additional 1d6 fire damage and 1d6 persistent fire damage.","name":"envision","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 165</row>\r\n\r\n**Frequency**\r\nonce per minute\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou focus the solar energy housed in the ruby to release a gout of solar flame instead of a bullet. Make a Strike with the iris of the sky . All …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 165"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns &amp; Gears](/Sources.aspx?ID=98) pg. 165</row>","speed":{},"summary":"You focus the solar energy housed in the ruby to release a gout of solar flame instead of a bullet. Make a Strike with the iris of the sky . All …","summary_markdown":"You focus the solar energy housed in the ruby to release a gout of solar flame instead of a bullet. Make a Strike with the iris of the sky . All …","text":" Activate Single Actionenvision; Frequency once per minute; Effect You focus the solar energy housed in the ruby to release a gout of solar flame instead of a bullet. Make a Strike with the iris of the sky . All damage from this Strike is fire damage and the target takes an additional 1d6 fire damage and 1d6 persistent fire damage.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=977","weakness":{}}},{"_index":"aon18","_id":"action-978","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per minute","id":"action-978","markdown":"**Activate** <actions string=\"Two Actions\" />command, envision ([fortune](/Traits.aspx?ID=76)) **Frequency** once per minute; **Effect** You make a wish into the _iris of the sky_, yearning for it to strike true, and then fire. Strike against a foe with the iris, rolling the attack roll twice and taking the better result. If the attack is a failure, you take 5 persistent fire damage.","name":"command, envision (fortune)","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 165</row>\r\n\r\n**Frequency**\r\nonce per minute\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou make a wish into the iris of the sky , yearning for it to strike true, and then fire. Strike against a foe with the iris, rolling the attack …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 165"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns &amp; Gears](/Sources.aspx?ID=98) pg. 165</row>","speed":{},"summary":"You make a wish into the iris of the sky , yearning for it to strike true, and then fire. Strike against a foe with the iris, rolling the attack …","summary_markdown":"You make a wish into the iris of the sky , yearning for it to strike true, and then fire. Strike against a foe with the iris, rolling the attack …","text":" Activate Two Actionscommand, envision (fortune) Frequency once per minute; Effect You make a wish into the iris of the sky , yearning for it to strike true, and then fire. Strike against a foe with the iris, rolling the attack roll twice and taking the better result. If the attack is a failure, you take 5 persistent fire damage.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=978","weakness":{}}},{"_index":"aon18","_id":"action-979","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-979","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Requirements** the mountebank's passage isn't loaded; **Effect** You pull the soapstone trigger. Choose a vertical surface within 120 feet. A beam of white energy crackles to the vertical surface and creates a white portal on that surface. Any creature who moves through the white portal comes out through the _mountebank's passage's_ black portal, if one exists on the same plane. Using this activation causes any previous white portal to disappear, even if you don't create a new portal; otherwise, the portal lasts until your next daily preparations.","name":"Interact","rarity":"common","release_date":"2021-10-13","requirement":"the mountebank's passage isn't loaded","requirement_markdown":"the _mountebank's passage_ isn't loaded","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 165</row>\n\n**Requirement**\r\nthe _mountebank's passage_ isn't loaded\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou pull the soapstone trigger. Choose a vertical surface within 120 feet. A beam of white energy crackles to the vertical surface and creates a …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 165"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns &amp; Gears](/Sources.aspx?ID=98) pg. 165</row>","speed":{},"summary":"You pull the soapstone trigger. Choose a vertical surface within 120 feet. A beam of white energy crackles to the vertical surface and creates a …","summary_markdown":"You pull the soapstone trigger. Choose a vertical surface within 120 feet. A beam of white energy crackles to the vertical surface and creates a …","text":" Activate Single ActionInteract; Requirements the mountebank's passage isn't loaded; Effect You pull the soapstone trigger. Choose a vertical surface within 120 feet. A beam of white energy crackles to the vertical surface and creates a white portal on that surface. Any creature who moves through the white portal comes out through the mountebank's passage's black portal, if one exists on the same plane. Using this activation causes any previous white portal to disappear, even if you don't create a new portal; otherwise, the portal lasts until your next daily preparations.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=979","weakness":{}}},{"_index":"aon18","_id":"action-980","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-980","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Requirements** the mountebank's passage isn't loaded; **Effect** You pull the onyx trigger. Choose a vertical surface within 120 feet. A beam of black energy crackles to the vertical surface and creates a black portal on that surface. Any creature who moves through the black portal comes out through the _mountebank's passage's_ white portal, if one exists on the same plane. Using this activation causes any previous black portal to disappear; even if you don't create a new portal; otherwise, the portal lasts until your next daily preparations.","name":"Interact","rarity":"common","release_date":"2021-10-13","requirement":"the mountebank's passage isn't loaded","requirement_markdown":"the _mountebank's passage_ isn't loaded","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 165</row>\n\n**Requirement**\r\nthe _mountebank's passage_ isn't loaded\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou pull the onyx trigger. Choose a vertical surface within 120 feet. A beam of black energy crackles to the vertical surface and creates a black …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 165"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns &amp; Gears](/Sources.aspx?ID=98) pg. 165</row>","speed":{},"summary":"You pull the onyx trigger. Choose a vertical surface within 120 feet. A beam of black energy crackles to the vertical surface and creates a black …","summary_markdown":"You pull the onyx trigger. Choose a vertical surface within 120 feet. A beam of black energy crackles to the vertical surface and creates a black …","text":" Activate Single ActionInteract; Requirements the mountebank's passage isn't loaded; Effect You pull the onyx trigger. Choose a vertical surface within 120 feet. A beam of black energy crackles to the vertical surface and creates a black portal on that surface. Any creature who moves through the black portal comes out through the mountebank's passage's white portal, if one exists on the same plane. Using this activation causes any previous black portal to disappear; even if you don't create a new portal; otherwise, the portal lasts until your next daily preparations.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=980","weakness":{}}},{"_index":"aon18","_id":"action-981","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-981","markdown":"**Activate** <actions string=\"Single Action\" />envision ([evil](/Traits.aspx?ID=64)) **Requirements** There's at least one soul stored in the reaper's grasp ; **Effect** You channel the necromantic energy of a soul stored in the weapon into your next attack, increasing the attack's destructive power. Choose a soul stored in the weapon. The next Strike you make with the _reaper's grasp_ before the end of your turn deals an additional negative damage equal to twice the level of the creature whose soul you chose. Using this ability releases the chosen soul, and a skull on the mosaic fades away.","name":"envision (evil)","rarity":"common","release_date":"2021-10-13","requirement":"There's at least one soul stored in the reaper's grasp ","requirement_markdown":"There's at least one soul stored in the _reaper's grasp_","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 165</row>\n\n**Requirement**\r\nThere's at least one soul stored in the _reaper's grasp_\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou channel the necromantic energy of a soul stored in the weapon into your next attack, increasing the attack's destructive power. Choose a soul …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 165"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns &amp; Gears](/Sources.aspx?ID=98) pg. 165</row>","speed":{},"summary":"You channel the necromantic energy of a soul stored in the weapon into your next attack, increasing the attack's destructive power. Choose a soul …","summary_markdown":"You channel the necromantic energy of a soul stored in the weapon into your next attack, increasing the attack's destructive power. Choose a soul …","text":" Activate Single Actionenvision (evil) Requirements There's at least one soul stored in the reaper's grasp ; Effect You channel the necromantic energy of a soul stored in the weapon into your next attack, increasing the attack's destructive power. Choose a soul stored in the weapon. The next Strike you make with the reaper's grasp before the end of your turn deals an additional negative damage equal to twice the level of the creature whose soul you chose. Using this ability releases the chosen soul, and a skull on the mosaic fades away.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=981","weakness":{}}},{"_index":"aon18","_id":"action-982","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-982","markdown":"**Activate** <actions string=\"Single Action\" />envision ([evil](/Traits.aspx?ID=64)) **Requirements** There's at least one soul stored in the reaper's grasp ; **Effect** You channel the necromantic energy of a soul stored in the weapon into a mantle around you, protecting you from harm. Choose a soul stored in the weapon. You gain temporary Hit Points equal to three times the level of the creature whose soul you chose, which last until the end of your next turn. Using this ability releases the chosen soul, and a skull on the mosaic fades away.","name":"envision (evil)","rarity":"common","release_date":"2021-10-13","requirement":"There's at least one soul stored in the reaper's grasp ","requirement_markdown":"There's at least one soul stored in the _reaper's grasp_","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 165</row>\n\n**Requirement**\r\nThere's at least one soul stored in the _reaper's grasp_\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou channel the necromantic energy of a soul stored in the weapon into a mantle around you, protecting you from harm. Choose a soul stored in the …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 165"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns &amp; Gears](/Sources.aspx?ID=98) pg. 165</row>","speed":{},"summary":"You channel the necromantic energy of a soul stored in the weapon into a mantle around you, protecting you from harm. Choose a soul stored in the …","summary_markdown":"You channel the necromantic energy of a soul stored in the weapon into a mantle around you, protecting you from harm. Choose a soul stored in the …","text":" Activate Single Actionenvision (evil) Requirements There's at least one soul stored in the reaper's grasp ; Effect You channel the necromantic energy of a soul stored in the weapon into a mantle around you, protecting you from harm. Choose a soul stored in the weapon. You gain temporary Hit Points equal to three times the level of the creature whose soul you chose, which last until the end of your next turn. Using this ability releases the chosen soul, and a skull on the mosaic fades away.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=982","weakness":{}}},{"_index":"aon18","_id":"action-983","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-983","markdown":"**Activate** <actions string=\"Single Action\" />envision; **Effect** You will the _Rowan Rifle_ to change the energy it fires from the white-hot energy of summer that glows like a star to the shivering chill of winter, the crackling electricity of the storm, or even the sonic vibrations of a roar. The _Rowan Rifle's_ damage type changes from its current damage type to cold, electricity, fire, or sonic. On the next sunrise, the _Rowan Rifle_ returns to dealing fire damage.","name":"envision","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 166</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou will the Rowan Rifle to change the energy it fires from the white-hot energy of summer that glows like a star to the shivering chill of winter, …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 166"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns &amp; Gears](/Sources.aspx?ID=98) pg. 166</row>","speed":{},"summary":"You will the Rowan Rifle to change the energy it fires from the white-hot energy of summer that glows like a star to the shivering chill of winter, …","summary_markdown":"You will the Rowan Rifle to change the energy it fires from the white-hot energy of summer that glows like a star to the shivering chill of winter, …","text":" Activate Single Actionenvision; Effect You will the Rowan Rifle to change the energy it fires from the white-hot energy of summer that glows like a star to the shivering chill of winter, the crackling electricity of the storm, or even the sonic vibrations of a roar. The Rowan Rifle's damage type changes from its current damage type to cold, electricity, fire, or sonic. On the next sunrise, the Rowan Rifle returns to dealing fire damage.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=983","weakness":{}}},{"_index":"aon18","_id":"action-984","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-984","markdown":"**Activate** <actions string=\"Two Actions\" />command, Interact; **Effect** The _Rowan Rifle_ fires a 60-foot line of liquid djezet that wraps around all creatures in the affected area before hardening, which impedes them with metallic vines unless the affected creature succeeds at a DC 35 Reflex save. A creature who fails the save takes a 15-foot circumstance penalty to their Speeds, and a creature who critically fails is [immobilized](/Conditions.aspx?ID=24). A creature who succeeds at a DC 35 [Escape](/Actions.aspx?ID=79) check ends this effect. Otherwise, the djezet vines last for 10 minutes before crumbling away.","name":"command, Interact","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 166</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe Rowan Rifle fires a 60-foot line of liquid djezet that wraps around all creatures in the affected area before hardening, which impedes them …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 166"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns &amp; Gears](/Sources.aspx?ID=98) pg. 166</row>","speed":{},"summary":"The Rowan Rifle fires a 60-foot line of liquid djezet that wraps around all creatures in the affected area before hardening, which impedes them …","summary_markdown":"The Rowan Rifle fires a 60-foot line of liquid djezet that wraps around all creatures in the affected area before hardening, which impedes them …","text":" Activate Two Actionscommand, Interact; Effect The Rowan Rifle fires a 60-foot line of liquid djezet that wraps around all creatures in the affected area before hardening, which impedes them with metallic vines unless the affected creature succeeds at a DC 35 Reflex save. A creature who fails the save takes a 15-foot circumstance penalty to their Speeds, and a creature who critically fails is immobilized. A creature who succeeds at a DC 35 Escape check ends this effect. Otherwise, the djezet vines last for 10 minutes before crumbling away.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=984","weakness":{}}},{"_index":"aon18","_id":"action-985","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per 10 minutes","id":"action-985","markdown":"**Activate** <actions string=\"\" />command, envision, Interact (1 minute); **Frequency** once per 10 minutes; **Effect** You hold aloft the _Rowan Rifle_ and step into a tree in Briarbough, and you tree stride to another tree in Briarbough.","name":"command, envision, Interact (1 minute)","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 166</row>\r\n\r\n**Frequency**\r\nonce per 10 minutes\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou hold aloft the Rowan Rifle and step into a tree in Briarbough, and you tree stride to another tree in Briarbough.\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 166"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns &amp; Gears](/Sources.aspx?ID=98) pg. 166</row>","speed":{},"summary":"You hold aloft the Rowan Rifle and step into a tree in Briarbough, and you tree stride to another tree in Briarbough.","summary_markdown":"You hold aloft the Rowan Rifle and step into a tree in Briarbough, and you tree stride to another tree in Briarbough.","text":" Activate command, envision, Interact (1 minute); Frequency once per 10 minutes; Effect You hold aloft the Rowan Rifle and step into a tree in Briarbough, and you tree stride to another tree in Briarbough.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=985","weakness":{}}},{"_index":"aon18","_id":"action-986","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-986","markdown":"**Activate** <actions string=\"Two Actions\" />envision; **Frequency** once per day; **Effect** You capitalize on the fears your firearm engenders, terrifying your foes. Make a ranged Strike with this firearm against a target. If you successfully deal damage to your target, the target is also affected by a 4th-level [_phantasmal killer_](/Spells.aspx?ID=219) with a spell DC of 28. While _phantasmal killer_ typically takes the shape of the target's worst fear, this effect always appears to the target in the form of a majestic and ferocious tiger.","name":"envision","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 166</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou capitalize on the fears your firearm engenders, terrifying your foes. Make a ranged Strike with this firearm against a target. If you …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 166"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns &amp; Gears](/Sources.aspx?ID=98) pg. 166</row>","speed":{},"summary":"You capitalize on the fears your firearm engenders, terrifying your foes. Make a ranged Strike with this firearm against a target. If you …","summary_markdown":"You capitalize on the fears your firearm engenders, terrifying your foes. Make a ranged Strike with this firearm against a target. If you …","text":" Activate Two Actionsenvision; Frequency once per day; Effect You capitalize on the fears your firearm engenders, terrifying your foes. Make a ranged Strike with this firearm against a target. If you successfully deal damage to your target, the target is also affected by a 4th-level phantasmal killer with a spell DC of 28. While phantasmal killer typically takes the shape of the target's worst fear, this effect always appears to the target in the form of a majestic and ferocious tiger.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=986","weakness":{}}},{"_index":"aon18","_id":"action-987","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-987","markdown":"**Activate** <actions string=\"Two Actions\" />command, Interact; **Effect** Choose a creature within 60 feet and roll a percentile die on the table below to determine the pistol's effect. If an entry lists a spell, the pistol Casts that Spell at the indicated level (or at its lowest level, if no level is listed). You make any decisions for a spell cast by the pistol unless otherwise indicated, except that it must only target the creature you chose, or the creature you chose must be the center of the spell's area, if it has an area but no targets. The only exception to the limitation on targeting is if the effect specifically states it targets you. If the spell's range is less than 60 feet, increase the range to 60 feet.\n\n Any spell DC required is DC 29, and any spell attack roll required is +21. If the pistol casts a spell on you, you don't get a saving throw or any other defense against it. Once activated, the pistol can't be activated again for 1d4 hours. \n\n## Pistol of Wonder\n<row gap=\"tiny\">\n<table><tr><td>**d%**</td><td>**Wondrous Effect**</td></tr><tr><td>12</td><td>The pistol casts [_phantom steed_](/Spells.aspx?ID=221) (4th level) to produce a pale horse adjacent to you; only you can ride it.</td></tr><tr><td>3</td><td>The target becomes a shiny metal color (bronze, copper, or iron) and any sound or speech becomes tinny and robotic in nature; this effect lasts 1 month.</td></tr><tr><td>45</td><td>The pistol casts [_dimensional anchor_](/Spells.aspx?ID=70).</td></tr><tr><td>6</td><td>[_Modify memory_](/Spells.aspx?ID=200) (6th level) causes the target to forget you ever existed; you can't Sustain the Spell.</td></tr><tr><td>713</td><td>A short rod protrudes from the pistol and unfurls a small flag that reads “Bang!”. The pistol can't be fired until the flag is removed, which requires a single Interact action.</td></tr><tr><td>1416</td><td>You are [pushed](/Rules.aspx?ID=451) 30 feet directly away from the target; if you hit an object or creature, you stop, but take falling damage equal to the distance you moved (if you hit a creature, it takes the same amount of falling damage).</td></tr><tr><td>1719</td><td>The target is pushed 30 feet directly away from you; if it hits an object or creature, it stops, but takes falling damage equal to the distance it moved (if it hits another creature, the other creature takes the same amount of falling damage).</td></tr><tr><td>20</td><td>You don't need to eat or drink for 1 week.</td></tr><tr><td>2125</td><td>The pistol casts [_cloudkill_](/Spells.aspx?ID=42).</td></tr><tr><td>2630</td><td>The pistol casts [_heroism_](/Spells.aspx?ID=149) on you.</td></tr><tr><td>31</td><td>The pistol casts [_tree shape_](/Spells.aspx?ID=342) on you, except you appear as a Medium wooden grave marker bearing your name and the current date; you can't Dismiss the spell for 1 round.</td></tr><tr><td>32</td><td>The pistol casts [_mask of terror_](/Spells.aspx?ID=185), except the target appears as a more fearsome and violent version of itself to all observers.</td></tr><tr><td>3335</td><td>The target knows you have a bullet with its name on it; the first time you Strike the target with the pistol before the end of your next turn, roll the attack roll twice and take the highest result (this is a [fortune](/Traits.aspx?ID=76) effect).</td></tr><tr><td>3637</td><td>The pistol casts [_cloak of colors_](/Spells.aspx?ID=41) on you with a duration of 1d10 rounds.</td></tr><tr><td>3847</td><td>The pistol casts [_hydraulic push_](/Spells.aspx?ID=154) (4th level) as water streams from the pistol.</td></tr><tr><td>4850</td><td>The pistol casts [_dimension door_](/Spells.aspx?ID=69) on you, teleporting you to the space adjacent to the target opposite your current position; if that space isn't clear, you instead teleport to the nearest open space.</td></tr><tr><td>51</td><td>The pistol casts [_disintegrate_](/Spells.aspx?ID=76).</td></tr><tr><td>52</td><td>Dozens of tattered, nonmagical playing cards burst from the pistol's barrel.</td></tr><tr><td>5354</td><td>Shadows crowd around the target, making all creatures [concealed](/Conditions.aspx?ID=4) to the target while not in bright light; this effect lasts for 1 hour.</td></tr><tr><td>5557</td><td>Normal vegetation within 30 feet of the target immediately dies and turns to ash.</td></tr><tr><td>58</td><td>The pistol casts [_dinosaur form_](/Spells.aspx?ID=72) on you to transform you into a triceratops; the pistol protrudes from the base of your front horn, and you can fire (but not reload) the pistol while in this form.</td></tr><tr><td>59</td><td>All non-artifact ammunition in your possession crumbles to dust.</td></tr><tr><td>6069</td><td>You are [quickened](/Conditions.aspx?ID=32) for 1 minute. You can use the extra action only to reload or fire the pistol.</td></tr><tr><td>7071</td><td>The target is quickened for 1 minute. It can use the extra action only to Step or Stride.</td></tr><tr><td>72-79</td><td>The pistol casts [_phantasmal killer_](/Spells.aspx?ID=219).</td></tr><tr><td>8081</td><td>Dozens of bullet holes appear in the target's nonmagical clothing. The effect is purely cosmetic.</td></tr><tr><td>8285</td><td>The pistol casts [_outcast's curse_](/Spells.aspx?ID=211).</td></tr><tr><td>86</td><td>The pistol vanishes, reappearing among your possessions once it can be activated again.</td></tr><tr><td>8791</td><td>The pistol casts [_solid fog_](/Spells.aspx?ID=290), but with swirling dust and sand instead of fog.</td></tr><tr><td>9296</td><td>The pistol casts [_stoneskin_](/Spells.aspx?ID=312) on you, making your skin rough and leathery; the target ignores the resistance you gain from this spell, and the target's attacks don't reduce the spell's duration.</td></tr><tr><td>9799</td><td>The pistol casts [_uncontrollable dance_](/Spells.aspx?ID=347) with a duration of 3 rounds, even on a failure or critical failure.</td></tr><tr><td>100</td><td>Reroll two results and apply both in the order rolled; further results of 100 on these rerolls have no effect.</td></tr></table></row>","name":"command, Interact","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 167</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nChoose a creature within 60 feet and roll a percentile die on the table below to determine the pistol's effect. If an entry lists a spell, the pistol …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 167"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns &amp; Gears](/Sources.aspx?ID=98) pg. 167</row>","speed":{},"summary":"Choose a creature within 60 feet and roll a percentile die on the table below to determine the pistol's effect. If an entry lists a spell, the pistol …","summary_markdown":"Choose a creature within 60 feet and roll a percentile die on the table below to determine the pistol's effect. If an entry lists a spell, the pistol …","text":" Activate Two Actionscommand, Interact; Effect Choose a creature within 60 feet and roll a percentile die on the table below to determine the pistol's effect. If an entry lists a spell, the pistol Casts that Spell at the indicated level (or at its lowest level, if no level is listed). You make any decisions for a spell cast by the pistol unless otherwise indicated, except that it must only target the creature you chose, or the creature you chose must be the center of the spell's area, if it has an area but no targets. The only exception to the limitation on targeting is if the effect specifically states it targets you. If the spell's range is less than 60 feet, increase the range to 60 feet. Any spell DC required is DC 29, and any spell attack roll required is +21. If the pistol casts a spell on you, you don't get a saving throw or any other defense against it. Once activated, the pistol can't be activated again for 1d4 hours. ## Pistol of Wonder d% Wondrous Effect 12 The pistol casts phantom steed (4th level) to produce a pale horse adjacent to you; only you can ride it. 3 The target becomes a shiny metal color (bronze, copper, or iron) and any sound or speech becomes tinny and robotic in nature; this effect lasts 1 month. 45 The pistol casts dimensional anchor . 6 Modify memory (6th level) causes the target to forget you ever existed; you can't Sustain the Spell. 713 A short rod protrudes from the pistol and unfurls a small flag that reads “Bang!”. The pistol can't be fired until the flag is removed, which requires a single Interact action. 1416 You are pushed 30 feet directly away from the target; if you hit an object or creature, you stop, but take falling damage equal to the distance you moved (if you hit a creature, it takes the same amount of falling damage). 1719 The target is pushed 30 feet directly away from you; if it hits an object or creature, it stops, but takes falling damage equal to the distance it moved (if it hits another creature, the other creature takes the same amount of falling damage). 20 You don't need to eat or drink for 1 week. 2125 The pistol casts cloudkill . 2630 The pistol casts heroism on you. 31 The pistol casts tree shape on you, except you appear as a Medium wooden grave marker bearing your name and the current date; you can't Dismiss the spell for 1 round. 32 The pistol casts mask of terror , except the target appears as a more fearsome and violent version of itself to all observers. 3335 The target knows you have a bullet with its name on it; the first time you Strike the target with the pistol before the end of your next turn, roll the attack roll twice and take the highest result (this is a fortune effect). 3637 The pistol casts cloak of colors on you with a duration of 1d10 rounds. 3847 The pistol casts hydraulic push (4th level) as water streams from the pistol. 4850 The pistol casts dimension door on you, teleporting you to the space adjacent to the target opposite your current position; if that space isn't clear, you instead teleport to the nearest open space. 51 The pistol casts disintegrate . 52 Dozens of tattered, nonmagical playing cards burst from the pistol's barrel. 5354 Shadows crowd around the target, making all creatures concealed to the target while not in bright light; this effect lasts for 1 hour. 5557 Normal vegetation within 30 feet of the target immediately dies and turns to ash. 58 The pistol casts dinosaur form on you to transform you into a triceratops; the pistol protrudes from the base of your front horn, and you can fire (but not reload) the pistol while in this form. 59 All non-artifact ammunition in your possession crumbles to dust. 6069 You are quickened for 1 minute. You can use the extra action only to reload or fire the pistol. 7071 The target is quickened for 1 minute. It can use the extra action only to Step or Stride. 72-79 The pistol casts phantasmal killer . 8081 Dozens of bullet holes appear in the target's nonmagical clothing. The effect is purely cosmetic. 8285 The pistol casts outcast's curse . 86 The pistol vanishes, reappearing among your possessions once it can be activated again. 8791 The pistol casts solid fog , but with swirling dust and sand instead of fog. 9296 The pistol casts stoneskin on you, making your skin rough and leathery; the target ignores the resistance you gain from this spell, and the target's attacks don't reduce the spell's duration. 9799 The pistol casts uncontrollable dance with a duration of 3 rounds, even on a failure or critical failure. 100 Reroll two results and apply both in the order rolled; further results of 100 on these rerolls have no effect. ","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=987","weakness":{}}},{"_index":"aon18","_id":"action-988","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-988","markdown":"**Activate** <actions string=\"Single Action\" />envision; **Effect** You empower one of the attuned weapons in the bandolier, granting it the runes etched onto the _gunner's bandolier_ and removing the runes from any previously drawn weapon. Then, you Interact to draw the weapon.","name":"envision","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 179</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou empower one of the attuned weapons in the bandolier, granting it the runes etched onto the gunner's bandolier and removing the runes from any …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 179"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns &amp; Gears](/Sources.aspx?ID=98) pg. 179</row>","speed":{},"summary":"You empower one of the attuned weapons in the bandolier, granting it the runes etched onto the gunner's bandolier and removing the runes from any …","summary_markdown":"You empower one of the attuned weapons in the bandolier, granting it the runes etched onto the gunner's bandolier and removing the runes from any …","text":" Activate Single Actionenvision; Effect You empower one of the attuned weapons in the bandolier, granting it the runes etched onto the gunner's bandolier and removing the runes from any previously drawn weapon. Then, you Interact to draw the weapon.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=988","weakness":{}}},{"_index":"aon18","_id":"action-989","_score":2.3818138,"_source":{"actions":"Three Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-989","markdown":"**Activate** <actions string=\"Three Actions\" />envision; **Effect** All weapons that were attuned to the bandolier when you invested it, not including any weapons you're currently wielding, return to the bandolier, and one of the returned weapons is automatically reloaded.","name":"envision","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 179</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAll weapons that were attuned to the bandolier when you invested it, not including any weapons you're currently wielding, return to the bandolier, …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 179"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns &amp; Gears](/Sources.aspx?ID=98) pg. 179</row>","speed":{},"summary":"All weapons that were attuned to the bandolier when you invested it, not including any weapons you're currently wielding, return to the bandolier, …","summary_markdown":"All weapons that were attuned to the bandolier when you invested it, not including any weapons you're currently wielding, return to the bandolier, …","text":" Activate Three Actionsenvision; Effect All weapons that were attuned to the bandolier when you invested it, not including any weapons you're currently wielding, return to the bandolier, and one of the returned weapons is automatically reloaded.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=989","weakness":{}}},{"_index":"aon18","_id":"action-990","_score":2.3818138,"_source":{"actions":"Three Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-990","markdown":"**Activate** <actions string=\"Three Actions\" />envision; **Frequency** once per day; **Effect** Up to two firearms currently holstered in the _immaculate holsters_ are instantly cleaned and oiled, protecting them from accidental misfires (though not misfires caused as a result of using a feat or ability). The holstered weapons are also reloaded with non-magical 0-level ammunition appropriate to a weapon of their type; if a firearm has multiple chambers, such as a slide pistol, each empty chamber is loaded. _Immaculate holsters_ can't reload the cartridge of a [repeating](/Traits.aspx?ID=374) weapon.","name":"envision","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 180</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nUp to two firearms currently holstered in the immaculate holsters are instantly cleaned and oiled, protecting them from accidental misfires (though …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 180"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns &amp; Gears](/Sources.aspx?ID=98) pg. 180</row>","speed":{},"summary":"Up to two firearms currently holstered in the immaculate holsters are instantly cleaned and oiled, protecting them from accidental misfires (though …","summary_markdown":"Up to two firearms currently holstered in the immaculate holsters are instantly cleaned and oiled, protecting them from accidental misfires (though …","text":" Activate Three Actionsenvision; Frequency once per day; Effect Up to two firearms currently holstered in the immaculate holsters are instantly cleaned and oiled, protecting them from accidental misfires (though not misfires caused as a result of using a feat or ability). The holstered weapons are also reloaded with non-magical 0-level ammunition appropriate to a weapon of their type; if a firearm has multiple chambers, such as a slide pistol, each empty chamber is loaded. Immaculate holsters can't reload the cartridge of a repeating weapon.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=990","weakness":{}}},{"_index":"aon18","_id":"action-991","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-991","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Frequency** once per day; **Effect** You draw a card from the bandolier and Interact to load the card into a gun or crossbow you're wielding that requires 1 action to reload. The drawn card immediately transforms into magical ammunition with a type depending on the drawn card's suit, and a new copy of that card returns to the deck, ready to be drawn again. \n\nWhen the card transforms into ammunition, it transforms into a firearm round or crossbow bolt appropriate for the weapon you chose to reload, even if magical ammunition of the drawn variety would normally be limited to ammunition of a different type (such as a storm arrow normally only being available in arrow form). Either draw a card from the Harrow deck or roll 1d6 to determine the suit of the card. The result determines the type of magical ammunition the card becomes, as per the table below. Magical ammunition created this way lasts 10 minutes or until you fire it, whichever comes first.\n\n## Lucky Draw Bandolier\n<row gap=\"tiny\">\n<table><tr><td>**d6**</td><td>**Ability (Suit)**</td><td>**Ammunition**</td></tr><tr><td>1</td><td>Strength (Hammer)</td><td>[Meteor shot](/Equipment.aspx?ID=1196)</td></tr><tr><td>2</td><td>Dexterity (Key)</td><td>[Storm arrow](/Equipment.aspx?ID=169)</td></tr><tr><td>3</td><td>Constitution (Shield)</td><td>[Corrosive ammunition](/Equipment.aspx?ID=711)</td></tr><tr><td>4</td><td>Intelligence (Book)</td><td>[Explosive ammunition](/Equipment.aspx?ID=162)</td></tr><tr><td>5</td><td>Wisdom (Star)</td><td>[Terrifying ammunition](/Equipment.aspx?ID=725)</td></tr><tr><td>6</td><td>Charisma (Crown)</td><td>[Fairy bullet](/Equipment.aspx?ID=1194)</td></tr></table></row>","name":"Interact","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 180</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou draw a card from the bandolier and Interact to load the card into a gun or crossbow you're wielding that requires 1 action to reload. The drawn …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 180"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns &amp; Gears](/Sources.aspx?ID=98) pg. 180</row>","speed":{},"summary":"You draw a card from the bandolier and Interact to load the card into a gun or crossbow you're wielding that requires 1 action to reload. The drawn …","summary_markdown":"You draw a card from the bandolier and Interact to load the card into a gun or crossbow you're wielding that requires 1 action to reload. The drawn …","text":" Activate Single ActionInteract; Frequency once per day; Effect You draw a card from the bandolier and Interact to load the card into a gun or crossbow you're wielding that requires 1 action to reload. The drawn card immediately transforms into magical ammunition with a type depending on the drawn card's suit, and a new copy of that card returns to the deck, ready to be drawn again. When the card transforms into ammunition, it transforms into a firearm round or crossbow bolt appropriate for the weapon you chose to reload, even if magical ammunition of the drawn variety would normally be limited to ammunition of a different type (such as a storm arrow normally only being available in arrow form). Either draw a card from the Harrow deck or roll 1d6 to determine the suit of the card. The result determines the type of magical ammunition the card becomes, as per the table below. Magical ammunition created this way lasts 10 minutes or until you fire it, whichever comes first. ## Lucky Draw Bandolier d6 Ability (Suit) Ammunition 1 Strength (Hammer) Meteor shot 2 Dexterity (Key) Storm arrow 3 Constitution (Shield) Corrosive ammunition 4 Intelligence (Book) Explosive ammunition 5 Wisdom (Star) Terrifying ammunition 6 Charisma (Crown) Fairy bullet ","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=991","weakness":{}}},{"_index":"aon18","_id":"action-992","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-992","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Effect** You gain [darkvision](/Rules.aspx?ID=415) until the beginning of your next turn, as long as you continue to look through the scope.","name":"Interact","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 180</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou gain darkvision until the beginning of your next turn, as long as you continue to look through the scope.\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 180"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns &amp; Gears](/Sources.aspx?ID=98) pg. 180</row>","speed":{},"summary":"You gain darkvision until the beginning of your next turn, as long as you continue to look through the scope.","summary_markdown":"You gain darkvision until the beginning of your next turn, as long as you continue to look through the scope.","text":" Activate Single ActionInteract; Effect You gain darkvision until the beginning of your next turn, as long as you continue to look through the scope.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=992","weakness":{}}},{"_index":"aon18","_id":"action-993","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-993","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Effect** The next Strike you make this round with the gun to which the scope is attached has its scatter radius increased by 5 feet.","name":"Interact","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 181</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe next Strike you make this round with the gun to which the scope is attached has its scatter radius increased by 5 feet.\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 181"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns &amp; Gears](/Sources.aspx?ID=98) pg. 181</row>","speed":{},"summary":"The next Strike you make this round with the gun to which the scope is attached has its scatter radius increased by 5 feet.","summary_markdown":"The next Strike you make this round with the gun to which the scope is attached has its scatter radius increased by 5 feet.","text":" Activate Single ActionInteract; Effect The next Strike you make this round with the gun to which the scope is attached has its scatter radius increased by 5 feet.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=993","weakness":{}}},{"_index":"aon18","_id":"action-994","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-994","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Effect** While gazing through the scope, you zoom in on your targets to make it easier to hit them at a distance. You increase the [range increment](/Traits.aspx?ID=248) of the weapon to which the scope is attached by 5 feet until the beginning of your next turn or until you're no longer wielding the weapon, whichever comes first.","name":"Interact","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 181</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nWhile gazing through the scope, you zoom in on your targets to make it easier to hit them at a distance. You increase the range increment of the …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 181"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns &amp; Gears](/Sources.aspx?ID=98) pg. 181</row>","speed":{},"summary":"While gazing through the scope, you zoom in on your targets to make it easier to hit them at a distance. You increase the range increment of the …","summary_markdown":"While gazing through the scope, you zoom in on your targets to make it easier to hit them at a distance. You increase the range increment of the …","text":" Activate Single ActionInteract; Effect While gazing through the scope, you zoom in on your targets to make it easier to hit them at a distance. You increase the range increment of the weapon to which the scope is attached by 5 feet until the beginning of your next turn or until you're no longer wielding the weapon, whichever comes first.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=994","weakness":{}}},{"_index":"aon18","_id":"action-995","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-995","markdown":"**Activate** <actions string=\"Single Action\" />Interact ([auditory](/Traits.aspx?ID=16), [_light_](/Spells.aspx?ID=171), [transmutation](/Traits.aspx?ID=157)) **Effect** If your next Strike from the weapon to which the scope is attached hits a creature, the sound of the impact transforms into light, causing the creature to glow until the end of your next turn. A visible creature can't be [concealed](/Conditions.aspx?ID=4) while they glow. If a creature is [invisible](/Conditions.aspx?ID=26), they're concealed while glowing, rather than being [undetected](/Conditions.aspx?ID=39). Because the effect requires a solid impact, [incorporeal](/Traits.aspx?ID=222) creatures are unaffected unless the bullet can deal force damage or has the effects of the [_ghost touch_](/Equipment.aspx?ID=297) property rune.","name":"Interact (auditory, <i>light</i>, transmutation)","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 182</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nIf your next Strike from the weapon to which the scope is attached hits a creature, the sound of the impact transforms into light, causing the …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 182"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns &amp; Gears](/Sources.aspx?ID=98) pg. 182</row>","speed":{},"summary":"If your next Strike from the weapon to which the scope is attached hits a creature, the sound of the impact transforms into light, causing the …","summary_markdown":"If your next Strike from the weapon to which the scope is attached hits a creature, the sound of the impact transforms into light, causing the …","text":" Activate Single ActionInteract (auditory, light , transmutation) Effect If your next Strike from the weapon to which the scope is attached hits a creature, the sound of the impact transforms into light, causing the creature to glow until the end of your next turn. A visible creature can't be concealed while they glow. If a creature is invisible, they're concealed while glowing, rather than being undetected. Because the effect requires a solid impact, incorporeal creatures are unaffected unless the bullet can deal force damage or has the effects of the ghost touch property rune.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=995","weakness":{}}},{"_index":"aon18","_id":"action-996","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-996","markdown":"**Activate** <actions string=\"Two Actions\" />Interact; **Frequency** once per day; **Effect** For the next 10 minutes, you can see things through the scope as they actually are. The GM rolls a [secret](/Traits.aspx?ID=142) [counteract](/Rules.aspx?ID=371) check with a +20 counteract modifier and a counteract level of 7 against any [illusion](/Traits.aspx?ID=92) or [transmutation](/Traits.aspx?ID=157) in the area, but only for the purpose of determining whether you see through it, not to end the spell or effect. For instance, if the check succeeds against a [polymorph](/Traits.aspx?ID=127) spell, you can see the creature's true form, but you don't end the spell.","name":"Interact","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 182</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nFor the next 10 minutes, you can see things through the scope as they actually are. The GM rolls a secret counteract check with a +20 counteract …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 182"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns &amp; Gears](/Sources.aspx?ID=98) pg. 182</row>","speed":{},"summary":"For the next 10 minutes, you can see things through the scope as they actually are. The GM rolls a secret counteract check with a +20 counteract …","summary_markdown":"For the next 10 minutes, you can see things through the scope as they actually are. The GM rolls a secret counteract check with a +20 counteract …","text":" Activate Two ActionsInteract; Frequency once per day; Effect For the next 10 minutes, you can see things through the scope as they actually are. The GM rolls a secret counteract check with a +20 counteract modifier and a counteract level of 7 against any illusion or transmutation in the area, but only for the purpose of determining whether you see through it, not to end the spell or effect. For instance, if the check succeeds against a polymorph spell, you can see the creature's true form, but you don't end the spell.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=996","weakness":{}}},{"_index":"aon18","_id":"action-997","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-997","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Effect** You deploy the tripod and press a button to lock it into place via the _immovable rod_, allowing you to deploy the tripod in midair, underwater, or anywhere else where you don't have a solid horizontal surface available. If you Activate the tripod by pushing the button again, you release and retrieve the tripod. While anchored, the tripod can be moved only if 8,000 pounds of pressure are applied to it or if a creature uses [Athletics](/Skills.aspx?ID=3) to [Force Open](/Actions.aspx?ID=34) the tripod with a DC of 40 (though most intelligent creatures can just push the button to release the tripod).","name":"Interact","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 182</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou deploy the tripod and press a button to lock it into place via the immovable rod , allowing you to deploy the tripod in midair, underwater, or …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 182"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns &amp; Gears](/Sources.aspx?ID=98) pg. 182</row>","speed":{},"summary":"You deploy the tripod and press a button to lock it into place via the immovable rod , allowing you to deploy the tripod in midair, underwater, or …","summary_markdown":"You deploy the tripod and press a button to lock it into place via the immovable rod , allowing you to deploy the tripod in midair, underwater, or …","text":" Activate Single ActionInteract; Effect You deploy the tripod and press a button to lock it into place via the immovable rod , allowing you to deploy the tripod in midair, underwater, or anywhere else where you don't have a solid horizontal surface available. If you Activate the tripod by pushing the button again, you release and retrieve the tripod. While anchored, the tripod can be moved only if 8,000 pounds of pressure are applied to it or if a creature uses Athletics to Force Open the tripod with a DC of 40 (though most intelligent creatures can just push the button to release the tripod).","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=997","weakness":{}}},{"_index":"aon18","_id":"action-998","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-998","markdown":"**Activate** <actions string=\"Reaction\" />envision; **Frequency** once per day; **Trigger** You gain the doomed or wounded condition; **Effect** You reduce the value of the triggering condition by 1.","name":"envision","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 10</row>\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Trigger**\r\nYou gain the [doomed](/Conditions.aspx?ID=9) or [wounded](/Conditions.aspx?ID=42) condition\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou reduce the value of the triggering condition by 1.\r\n</summary>","source":["Grand Bazaar"],"source_raw":["Grand Bazaar pg. 10"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Grand Bazaar](/Sources.aspx?ID=100) pg. 10</row>","speed":{},"summary":"You reduce the value of the triggering condition by 1.","summary_markdown":"You reduce the value of the triggering condition by 1.","text":" Activate Reactionenvision; Frequency once per day; Trigger You gain the doomed or wounded condition; Effect You reduce the value of the triggering condition by 1.","trait_markdown":"","trigger":"You gain the doomed or wounded condition","trigger_markdown":"You gain the [doomed](/Conditions.aspx?ID=9) or [wounded](/Conditions.aspx?ID=42) condition","type":"Action","url":"/Actions.aspx?ID=998","weakness":{}}},{"_index":"aon18","_id":"action-999","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-999","markdown":"**Activate** <actions string=\"Two Actions\" />envision; **Frequency** once per hour; **Effect** You activate the shield's inner light. Attempt a melee Strike with the _duelist's beacon_. On a hit, the target must succeed at a DC 22 Fortitude save or be [blinded](/Conditions.aspx?ID=1) for 1 round. On a critical hit, the target uses the result one degree of success worse than it rolled for its Fortitude save.","name":"envision","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 10</row>\r\n\r\n**Frequency**\r\nonce per hour\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou activate the shield's inner light. Attempt a melee Strike with the duelist's beacon . On a hit, the target must succeed at a DC 22 Fortitude …\r\n</summary>","source":["Grand Bazaar"],"source_raw":["Grand Bazaar pg. 10"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Grand Bazaar](/Sources.aspx?ID=100) pg. 10</row>","speed":{},"summary":"You activate the shield's inner light. Attempt a melee Strike with the duelist's beacon . On a hit, the target must succeed at a DC 22 Fortitude …","summary_markdown":"You activate the shield's inner light. Attempt a melee Strike with the duelist's beacon . On a hit, the target must succeed at a DC 22 Fortitude …","text":" Activate Two Actionsenvision; Frequency once per hour; Effect You activate the shield's inner light. Attempt a melee Strike with the duelist's beacon . On a hit, the target must succeed at a DC 22 Fortitude save or be blinded for 1 round. On a critical hit, the target uses the result one degree of success worse than it rolled for its Fortitude save.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=999","weakness":{}}},{"_index":"aon18","_id":"action-1000","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1000","markdown":"**Activate** <actions string=\"Reaction\" />envision; **Trigger** You take acid, cold, electricity, fire, or sonic damage; **Effect** The weapon becomes imbued with the triggering energy type. It deals an additional 1d8 damage of the triggering type until the end of your next turn. As normal, if you use this reaction again during the duration, the damage doesn't combine; instead, change the 1d8 damage to the new triggering type of damage and change the duration to the end of your next turn.","name":"envision","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 10</row>\n\n**Trigger**\r\nYou take acid, cold, electricity, fire, or sonic damage\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe weapon becomes imbued with the triggering energy type. It deals an additional 1d8 damage of the triggering type until the end of your next turn. …\r\n</summary>","source":["Grand Bazaar"],"source_raw":["Grand Bazaar pg. 10"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Grand Bazaar](/Sources.aspx?ID=100) pg. 10</row>","speed":{},"summary":"The weapon becomes imbued with the triggering energy type. It deals an additional 1d8 damage of the triggering type until the end of your next turn. …","summary_markdown":"The weapon becomes imbued with the triggering energy type. It deals an additional 1d8 damage of the triggering type until the end of your next turn. …","text":" Activate Reactionenvision; Trigger You take acid, cold, electricity, fire, or sonic damage; Effect The weapon becomes imbued with the triggering energy type. It deals an additional 1d8 damage of the triggering type until the end of your next turn. As normal, if you use this reaction again during the duration, the damage doesn't combine; instead, change the 1d8 damage to the new triggering type of damage and change the duration to the end of your next turn.","trait_markdown":"","trigger":"You take acid, cold, electricity, fire, or sonic damage","trigger_markdown":"You take acid, cold, electricity, fire, or sonic damage","type":"Action","url":"/Actions.aspx?ID=1000","weakness":{}}},{"_index":"aon18","_id":"action-1001","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1001","markdown":"**Activate** <actions string=\"\" />1 minute (envision, Interact); **Effect** Documents inside the haversack become magically disguised as documents of a similar type but with misleading information. Anyone inspecting a document notices the disguise with a successful DC 20 Perception check, but determining the actual text requires a successful DC 20 [Society](/Skills.aspx?ID=14) check to [Decipher Writing](/Actions.aspx?ID=22). This lasts until you use this activation again, which ends the effect for all previously disguised documents; until you use the second activation to end the effect for a single document; or until a document in the haversack remains outside the haversack for at least 1 hour, ending the effect for that document.","name":"1 minute (envision, Interact)","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 10</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nDocuments inside the haversack become magically disguised as documents of a similar type but with misleading information. Anyone inspecting a …\r\n</summary>","source":["Grand Bazaar"],"source_raw":["Grand Bazaar pg. 10"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Grand Bazaar](/Sources.aspx?ID=100) pg. 10</row>","speed":{},"summary":"Documents inside the haversack become magically disguised as documents of a similar type but with misleading information. Anyone inspecting a …","summary_markdown":"Documents inside the haversack become magically disguised as documents of a similar type but with misleading information. Anyone inspecting a …","text":" Activate 1 minute (envision, Interact); Effect Documents inside the haversack become magically disguised as documents of a similar type but with misleading information. Anyone inspecting a document notices the disguise with a successful DC 20 Perception check, but determining the actual text requires a successful DC 20 Society check to Decipher Writing. This lasts until you use this activation again, which ends the effect for all previously disguised documents; until you use the second activation to end the effect for a single document; or until a document in the haversack remains outside the haversack for at least 1 hour, ending the effect for that document.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1001","weakness":{}}},{"_index":"aon18","_id":"action-1002","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1002","markdown":"**Activate** <actions string=\"Single Action\" />command; **Effect** You revert one of the documents back to its original state.","name":"command","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 10</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou revert one of the documents back to its original state.\r\n</summary>","source":["Grand Bazaar"],"source_raw":["Grand Bazaar pg. 10"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Grand Bazaar](/Sources.aspx?ID=100) pg. 10</row>","speed":{},"summary":"You revert one of the documents back to its original state.","summary_markdown":"You revert one of the documents back to its original state.","text":" Activate Single Actioncommand; Effect You revert one of the documents back to its original state.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1002","weakness":{}}},{"_index":"aon18","_id":"action-1003","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1003","markdown":"**Activate** <actions string=\"Two Actions\" />command, Interact; **Effect** You cast a 1st-level [_pest form_](/Spells.aspx?ID=217). You can only become a scarab beetle.","name":"command, Interact","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 10</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast a 1st-level pest form . You can only become a scarab beetle.\r\n</summary>","source":["Grand Bazaar"],"source_raw":["Grand Bazaar pg. 10"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Grand Bazaar](/Sources.aspx?ID=100) pg. 10</row>","speed":{},"summary":"You cast a 1st-level pest form . You can only become a scarab beetle.","summary_markdown":"You cast a 1st-level pest form . You can only become a scarab beetle.","text":" Activate Two Actionscommand, Interact; Effect You cast a 1st-level pest form . You can only become a scarab beetle.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1003","weakness":{}}},{"_index":"aon18","_id":"action-1004","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1004","markdown":"**Activate** <actions string=\"Single Action\" />Command; **Frequency** once per day; **Effect** You animate the _silkspinner's shield_. Eight spider legs sprout from the shield's rim, granting you a climb Speed of 25 feet until the end of your next turn. Additionally, the spinnerets animate and produce silk for 1 minute. Successful shield bash Strikes made with the _silkspinner's shield_ during this time entangle the target in silk. The target takes a 10-foot circumstance penalty to its Speeds for 1 round. If your Strike was a critical hit, the target becomes [immobilized](/Conditions.aspx?ID=24) for 1 round instead. Regardless, the target can attempt to [Escape](/Actions.aspx?ID=79) (DC 30) to end the effect early.","name":"Command","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 11</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou animate the silkspinner's shield . Eight spider legs sprout from the shield's rim, granting you a climb Speed of 25 feet until the end of your …\r\n</summary>","source":["Grand Bazaar"],"source_raw":["Grand Bazaar pg. 11"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Grand Bazaar](/Sources.aspx?ID=100) pg. 11</row>","speed":{},"summary":"You animate the silkspinner's shield . Eight spider legs sprout from the shield's rim, granting you a climb Speed of 25 feet until the end of your …","summary_markdown":"You animate the silkspinner's shield . Eight spider legs sprout from the shield's rim, granting you a climb Speed of 25 feet until the end of your …","text":" Activate Single ActionCommand; Frequency once per day; Effect You animate the silkspinner's shield . Eight spider legs sprout from the shield's rim, granting you a climb Speed of 25 feet until the end of your next turn. Additionally, the spinnerets animate and produce silk for 1 minute. Successful shield bash Strikes made with the silkspinner's shield during this time entangle the target in silk. The target takes a 10-foot circumstance penalty to its Speeds for 1 round. If your Strike was a critical hit, the target becomes immobilized for 1 round instead. Regardless, the target can attempt to Escape (DC 30) to end the effect early.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1004","weakness":{}}},{"_index":"aon18","_id":"action-1005","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day, plus overcharge","id":"action-1005","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day, plus overcharge; **Effect** You cast [_spiritual weapon_](/Spells.aspx?ID=306) of the indicated level. When you critically hit, you apply the weapon's [critical specialization effect](/equipment/weapons/specializations). In addition, you can etch one of the following property runes onto the wand: [_corrosive_](/Equipment.aspx?ID=292), [_flaming_](/Equipment.aspx?ID=295), [_frost_](/Equipment.aspx?ID=296), [_shock_](/Equipment.aspx?ID=303), [_thundering_](/Equipment.aspx?ID=306), or their respective greater versions. The spiritual weapon's Strikes gain the effects of this rune.","name":"Cast a Spell","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 11</row>\r\n\r\n**Frequency**\r\nonce per day, plus overcharge\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast spiritual weapon of the indicated level. When you critically hit, you apply the weapon's critical specialization effect . In addition, …\r\n</summary>","source":["Grand Bazaar"],"source_raw":["Grand Bazaar pg. 11"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Grand Bazaar](/Sources.aspx?ID=100) pg. 11</row>","speed":{},"summary":"You cast spiritual weapon of the indicated level. When you critically hit, you apply the weapon's critical specialization effect . In addition, …","summary_markdown":"You cast spiritual weapon of the indicated level. When you critically hit, you apply the weapon's critical specialization effect . In addition, …","text":" Activate Cast a Spell; Frequency once per day, plus overcharge; Effect You cast spiritual weapon of the indicated level. When you critically hit, you apply the weapon's critical specialization effect. In addition, you can etch one of the following property runes onto the wand: corrosive , flaming , frost , shock , thundering , or their respective greater versions. The spiritual weapon's Strikes gain the effects of this rune.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1005","weakness":{}}},{"_index":"aon18","_id":"action-1006","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1006","markdown":"**Activate** <actions string=\"Reaction\" />command; **Frequency** once per day; **Trigger** You are targeted with a curse spell; **Requirements** The cursebreak bulwark is raised; **Effect** You activate the shield's countermeasures. It casts 8th-level [_remove curse_](/Spells.aspx?ID=250) with a [counteract](/Rules.aspx?ID=371) modifier of +27 against the triggering curse.","name":"command","rarity":"common","release_date":"2021-10-13","requirement":"The cursebreak bulwark is raised","requirement_markdown":"The _cursebreak bulwark_ is raised","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 18</row>\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Trigger**\r\nYou are targeted with a curse spell\r\n\r\n**Requirement**\r\nThe _cursebreak bulwark_ is raised\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou activate the shield's countermeasures. It casts 8th-level remove curse with a counteract modifier of +27 against the triggering curse.\r\n</summary>","source":["Grand Bazaar"],"source_raw":["Grand Bazaar pg. 18"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Grand Bazaar](/Sources.aspx?ID=100) pg. 18</row>","speed":{},"summary":"You activate the shield's countermeasures. It casts 8th-level remove curse with a counteract modifier of +27 against the triggering curse.","summary_markdown":"You activate the shield's countermeasures. It casts 8th-level remove curse with a counteract modifier of +27 against the triggering curse.","text":" Activate Reactioncommand; Frequency once per day; Trigger You are targeted with a curse spell; Requirements The cursebreak bulwark is raised; Effect You activate the shield's countermeasures. It casts 8th-level remove curse with a counteract modifier of +27 against the triggering curse.","trait_markdown":"","trigger":"You are targeted with a curse spell","trigger_markdown":"You are targeted with a curse spell","type":"Action","url":"/Actions.aspx?ID=1006","weakness":{}}},{"_index":"aon18","_id":"action-1007","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1007","markdown":"**Activate** <actions string=\"\" />10 minutes (command, envision, Interact); **Effect** The gaming piece transforms into a fully furnished stone tower 80 feet high and 30 feet in diameter. The tower is topped by a peaked wooden roof, with a wooden door on the second floor accessed by wooden stairs on the tower's exterior. A spiral staircase in the center of the tower connects its 6 floors. The bottom floor is empty, ideal for storage, and the second floor is a great hall for audiences and guests. The third and fourth floors are divided into servants quarters and guest rooms, while the top two floors feature luxurious personal chambers and an alchemy lab. You can revert the tower back to its original state by climbing to the top floor and using an action to speak a command word.","name":"10 minutes (command, envision, Interact)","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 19</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe gaming piece transforms into a fully furnished stone tower 80 feet high and 30 feet in diameter. The tower is topped by a peaked wooden roof, …\r\n</summary>","source":["Grand Bazaar"],"source_raw":["Grand Bazaar pg. 19"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Grand Bazaar](/Sources.aspx?ID=100) pg. 19</row>","speed":{},"summary":"The gaming piece transforms into a fully furnished stone tower 80 feet high and 30 feet in diameter. The tower is topped by a peaked wooden roof, …","summary_markdown":"The gaming piece transforms into a fully furnished stone tower 80 feet high and 30 feet in diameter. The tower is topped by a peaked wooden roof, …","text":" Activate 10 minutes (command, envision, Interact); Effect The gaming piece transforms into a fully furnished stone tower 80 feet high and 30 feet in diameter. The tower is topped by a peaked wooden roof, with a wooden door on the second floor accessed by wooden stairs on the tower's exterior. A spiral staircase in the center of the tower connects its 6 floors. The bottom floor is empty, ideal for storage, and the second floor is a great hall for audiences and guests. The third and fourth floors are divided into servants quarters and guest rooms, while the top two floors feature luxurious personal chambers and an alchemy lab. You can revert the tower back to its original state by climbing to the top floor and using an action to speak a command word.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1007","weakness":{}}},{"_index":"aon18","_id":"action-1008","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-1008","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Frequency** once per hour; **Effect** You rub your thumb along the grooved side and become filled with a sense of comfort and safety. You reduce your [frightened](/Conditions.aspx?ID=19) condition by 1.","name":"Interact","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 26</row>\r\n\r\n**Frequency**\r\nonce per hour\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou rub your thumb along the grooved side and become filled with a sense of comfort and safety. You reduce your frightened condition by 1.\r\n</summary>","source":["Grand Bazaar"],"source_raw":["Grand Bazaar pg. 26"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Grand Bazaar](/Sources.aspx?ID=100) pg. 26</row>","speed":{},"summary":"You rub your thumb along the grooved side and become filled with a sense of comfort and safety. You reduce your frightened condition by 1.","summary_markdown":"You rub your thumb along the grooved side and become filled with a sense of comfort and safety. You reduce your frightened condition by 1.","text":" Activate Single ActionInteract; Frequency once per hour; Effect You rub your thumb along the grooved side and become filled with a sense of comfort and safety. You reduce your frightened condition by 1.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1008","weakness":{}}},{"_index":"aon18","_id":"action-1009","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1009","markdown":"**Activate** <actions string=\"\" />(1 minute) command, envision, Interact; **Effect** The wheel grows into a circular room 30 feet in diameter, with a door on one side. Six chairs surround a circular table, 10 feet in diameter. The underside of the table contains retractable drawers full of dice, harrow cards, game pieces, and other gambling accouterments. A gallon of ale or a similar drink with a spigot near the bottom hangs on the door, replenishing to a full gallon each day; you can also bring in your own drinks if you require more than the gaming hall provides.\n\n You can flip the central table over as a 3-action activity, which has the manipulate trait, to revert the gaming hall to its original form.","name":"(1 minute) command, envision, Interact","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 26</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe wheel grows into a circular room 30 feet in diameter, with a door on one side. Six chairs surround a circular table, 10 feet in diameter. The …\r\n</summary>","source":["Grand Bazaar"],"source_raw":["Grand Bazaar pg. 26"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Grand Bazaar](/Sources.aspx?ID=100) pg. 26</row>","speed":{},"summary":"The wheel grows into a circular room 30 feet in diameter, with a door on one side. Six chairs surround a circular table, 10 feet in diameter. The …","summary_markdown":"The wheel grows into a circular room 30 feet in diameter, with a door on one side. Six chairs surround a circular table, 10 feet in diameter. The …","text":" Activate (1 minute) command, envision, Interact; Effect The wheel grows into a circular room 30 feet in diameter, with a door on one side. Six chairs surround a circular table, 10 feet in diameter. The underside of the table contains retractable drawers full of dice, harrow cards, game pieces, and other gambling accouterments. A gallon of ale or a similar drink with a spigot near the bottom hangs on the door, replenishing to a full gallon each day; you can also bring in your own drinks if you require more than the gaming hall provides. You can flip the central table over as a 3-action activity, which has the manipulate trait, to revert the gaming hall to its original form.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1009","weakness":{}}},{"_index":"aon18","_id":"action-1010","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1010","markdown":"**Activate** <actions string=\"Reaction\" />Interact; **Trigger** You hit a creature with a melee Strike; **Effect** You fling mucus on the creature, dealing 1d4 [persistent poison damage](/Conditions.aspx?ID=29).","name":"Interact","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 27</row>\n\n**Trigger**\r\nYou hit a creature with a melee Strike\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou fling mucus on the creature, dealing 1d4 persistent poison damage .\r\n</summary>","source":["Grand Bazaar"],"source_raw":["Grand Bazaar pg. 27"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Grand Bazaar](/Sources.aspx?ID=100) pg. 27</row>","speed":{},"summary":"You fling mucus on the creature, dealing 1d4 persistent poison damage .","summary_markdown":"You fling mucus on the creature, dealing 1d4 persistent poison damage .","text":" Activate ReactionInteract; Trigger You hit a creature with a melee Strike; Effect You fling mucus on the creature, dealing 1d4 persistent poison damage.","trait_markdown":"","trigger":"You hit a creature with a melee Strike","trigger_markdown":"You hit a creature with a melee Strike","type":"Action","url":"/Actions.aspx?ID=1010","weakness":{}}},{"_index":"aon18","_id":"action-1011","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1011","markdown":"**Activate** <actions string=\"Reaction\" />Interact; **Trigger** You are hit with a melee attack that deals physical damage; **Effect** The mucus dulls the blow, granting you resistance 3 to physical damage against the triggering attack.","name":"Interact","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 27</row>\n\n**Trigger**\r\nYou are hit with a melee attack that deals physical damage\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe mucus dulls the blow, granting you resistance 3 to physical damage against the triggering attack.\r\n</summary>","source":["Grand Bazaar"],"source_raw":["Grand Bazaar pg. 27"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Grand Bazaar](/Sources.aspx?ID=100) pg. 27</row>","speed":{},"summary":"The mucus dulls the blow, granting you resistance 3 to physical damage against the triggering attack.","summary_markdown":"The mucus dulls the blow, granting you resistance 3 to physical damage against the triggering attack.","text":" Activate ReactionInteract; Trigger You are hit with a melee attack that deals physical damage; Effect The mucus dulls the blow, granting you resistance 3 to physical damage against the triggering attack.","trait_markdown":"","trigger":"You are hit with a melee attack that deals physical damage","trigger_markdown":"You are hit with a melee attack that deals physical damage","type":"Action","url":"/Actions.aspx?ID=1011","weakness":{}}},{"_index":"aon18","_id":"action-1012","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1012","markdown":"**Activate** <actions string=\"Two Actions\" />command; **Frequency** once per day; **Effect** Ketephys's wrath descends upon your foes. The shield casts good [_divine wrath_](/Spells.aspx?ID=86) with a DC of 27.","name":"command","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 30</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nKetephys's wrath descends upon your foes. The shield casts good divine wrath with a DC of 27.\r\n</summary>","source":["Grand Bazaar"],"source_raw":["Grand Bazaar pg. 30"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Grand Bazaar](/Sources.aspx?ID=100) pg. 30</row>","speed":{},"summary":"Ketephys's wrath descends upon your foes. The shield casts good divine wrath with a DC of 27.","summary_markdown":"Ketephys's wrath descends upon your foes. The shield casts good divine wrath with a DC of 27.","text":" Activate Two Actionscommand; Frequency once per day; Effect Ketephys's wrath descends upon your foes. The shield casts good divine wrath with a DC of 27.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1012","weakness":{}}},{"_index":"aon18","_id":"action-1013","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per minute","id":"action-1013","markdown":"**Activate** <actions string=\"Two Actions\" />Interact; **Frequency** once per minute; **Effect** Dozens of spectral centaurs burst from the drum and stampede in a 60-foot cone. The stampede deals 7d10 force damage (DC 43 [basic](/Rules.aspx?ID=329) Reflex save).","name":"Interact","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 30</row>\r\n\r\n**Frequency**\r\nonce per minute\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nDozens of spectral centaurs burst from the drum and stampede in a 60-foot cone. The stampede deals 7d10 force damage (DC 43 basic Reflex save).\r\n</summary>","source":["Grand Bazaar"],"source_raw":["Grand Bazaar pg. 30"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Grand Bazaar](/Sources.aspx?ID=100) pg. 30</row>","speed":{},"summary":"Dozens of spectral centaurs burst from the drum and stampede in a 60-foot cone. The stampede deals 7d10 force damage (DC 43 basic Reflex save).","summary_markdown":"Dozens of spectral centaurs burst from the drum and stampede in a 60-foot cone. The stampede deals 7d10 force damage (DC 43 basic Reflex save).","text":" Activate Two ActionsInteract; Frequency once per minute; Effect Dozens of spectral centaurs burst from the drum and stampede in a 60-foot cone. The stampede deals 7d10 force damage (DC 43 basic Reflex save).","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1013","weakness":{}}},{"_index":"aon18","_id":"action-1014","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1014","markdown":"**Activate** <actions string=\"Two Actions\" />Interact; **Frequency** once per day; **Effect** The drum casts a DC 43 [_earthquake_](/Spells.aspx?ID=95) spell.","name":"Interact","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 30</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe drum casts a DC 43 earthquake spell.\r\n</summary>","source":["Grand Bazaar"],"source_raw":["Grand Bazaar pg. 30"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Grand Bazaar](/Sources.aspx?ID=100) pg. 30</row>","speed":{},"summary":"The drum casts a DC 43 earthquake spell.","summary_markdown":"The drum casts a DC 43 earthquake spell.","text":" Activate Two ActionsInteract; Frequency once per day; Effect The drum casts a DC 43 earthquake spell.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1014","weakness":{}}},{"_index":"aon18","_id":"action-1015","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1015","markdown":"**Activate** <actions string=\"\" />1 minute (command, envision, Interact); **Effect** The model workshop transforms into a full-sized square workshop of the represented type. The walls are 15 feet wide and the ceiling is 10 feet high. The workshop is stocked with mundane tools and can be used to [Craft](/Actions.aspx?ID=43) items appropriate to the workshop with a +1 item bonus, but you must supply any raw materials.\n\n You can pull on a cord hanging from the workshop's ceiling as an Interact action to revert the _private workshop_ to its model form.","name":"1 minute (command, envision, Interact)","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 30</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe model workshop transforms into a full-sized square workshop of the represented type. The walls are 15 feet wide and the ceiling is 10 feet high. …\r\n</summary>","source":["Grand Bazaar"],"source_raw":["Grand Bazaar pg. 30"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Grand Bazaar](/Sources.aspx?ID=100) pg. 30</row>","speed":{},"summary":"The model workshop transforms into a full-sized square workshop of the represented type. The walls are 15 feet wide and the ceiling is 10 feet high. …","summary_markdown":"The model workshop transforms into a full-sized square workshop of the represented type. The walls are 15 feet wide and the ceiling is 10 feet high. …","text":" Activate 1 minute (command, envision, Interact); Effect The model workshop transforms into a full-sized square workshop of the represented type. The walls are 15 feet wide and the ceiling is 10 feet high. The workshop is stocked with mundane tools and can be used to Craft items appropriate to the workshop with a +1 item bonus, but you must supply any raw materials. You can pull on a cord hanging from the workshop's ceiling as an Interact action to revert the private workshop to its model form.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1015","weakness":{}}},{"_index":"aon18","_id":"action-1016","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1016","markdown":"**Activate** <actions string=\"Two Actions\" />Command; **Effect** You transform the shield into a 1-foot-thick, 10-foot-by-10-foot stone rampart topped with a battlement and adorned with the flags of Absalom. If any part of the rampart would pass through any creatures or objects, the activation fails. At the center of each 5-foot length of the rampart is an arrow slit. The rampart has AC 10, Hardness 15, and 30 Hit Points. The rampart is immune to critical hits and precision damage. Attacks that would destroy the rampart cause it to instead revert back to its shield form and drop to the ground in an open space below the rampart. When this happens, the shield loses 30 Hit Points. You can Dismiss the activation, causing the wall to revert back to its shield form. The shield then returns secured to your arm if you are adjacent to the rampart, or drops to the ground in an open space if you're not adjacent to the rampart. If neither destroyed nor Dismissed, the rampart reverts back to a shield automatically after 1 hour.","name":"Command","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 30</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou transform the shield into a 1-foot-thick, 10-foot-by-10-foot stone rampart topped with a battlement and adorned with the flags of Absalom. If any …\r\n</summary>","source":["Grand Bazaar"],"source_raw":["Grand Bazaar pg. 30"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Grand Bazaar](/Sources.aspx?ID=100) pg. 30</row>","speed":{},"summary":"You transform the shield into a 1-foot-thick, 10-foot-by-10-foot stone rampart topped with a battlement and adorned with the flags of Absalom. If any …","summary_markdown":"You transform the shield into a 1-foot-thick, 10-foot-by-10-foot stone rampart topped with a battlement and adorned with the flags of Absalom. If any …","text":" Activate Two ActionsCommand; Effect You transform the shield into a 1-foot-thick, 10-foot-by-10-foot stone rampart topped with a battlement and adorned with the flags of Absalom. If any part of the rampart would pass through any creatures or objects, the activation fails. At the center of each 5-foot length of the rampart is an arrow slit. The rampart has AC 10, Hardness 15, and 30 Hit Points. The rampart is immune to critical hits and precision damage. Attacks that would destroy the rampart cause it to instead revert back to its shield form and drop to the ground in an open space below the rampart. When this happens, the shield loses 30 Hit Points. You can Dismiss the activation, causing the wall to revert back to its shield form. The shield then returns secured to your arm if you are adjacent to the rampart, or drops to the ground in an open space if you're not adjacent to the rampart. If neither destroyed nor Dismissed, the rampart reverts back to a shield automatically after 1 hour.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1016","weakness":{}}},{"_index":"aon18","_id":"action-1017","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1017","markdown":"**Activate** <actions string=\"Reaction\" />command; **Trigger** An enemy critically succeeds at an attempt to Disarm you; **Effect** As the scythe leaves your hand, it drinks the triggering creature's blood. The creature must succeed at a DC 30 Fortitude save or become [drained 2](/Conditions.aspx?ID=10) (drained 3 on a critical failure). If the triggering creature becomes drained, you gain temporary Hit Points equal to the triggering creature's level. You lose any remaining temporary Hit Points after 1 minute.","name":"command","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 31</row>\n\n**Trigger**\r\nAn enemy critically succeeds at an attempt to [Disarm](/Actions.aspx?ID=41) you\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAs the scythe leaves your hand, it drinks the triggering creature's blood. The creature must succeed at a DC 30 Fortitude save or become drained 2 …\r\n</summary>","source":["Grand Bazaar"],"source_raw":["Grand Bazaar pg. 31"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Grand Bazaar](/Sources.aspx?ID=100) pg. 31</row>","speed":{},"summary":"As the scythe leaves your hand, it drinks the triggering creature's blood. The creature must succeed at a DC 30 Fortitude save or become drained 2 …","summary_markdown":"As the scythe leaves your hand, it drinks the triggering creature's blood. The creature must succeed at a DC 30 Fortitude save or become drained 2 …","text":" Activate Reactioncommand; Trigger An enemy critically succeeds at an attempt to Disarm you; Effect As the scythe leaves your hand, it drinks the triggering creature's blood. The creature must succeed at a DC 30 Fortitude save or become drained 2 (drained 3 on a critical failure). If the triggering creature becomes drained, you gain temporary Hit Points equal to the triggering creature's level. You lose any remaining temporary Hit Points after 1 minute.","trait_markdown":"","trigger":"An enemy critically succeeds at an attempt to Disarm you","trigger_markdown":"An enemy critically succeeds at an attempt to [Disarm](/Actions.aspx?ID=41) you","type":"Action","url":"/Actions.aspx?ID=1017","weakness":{}}},{"_index":"aon18","_id":"action-1018","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-1018","markdown":"**Activate** <actions string=\"Reaction\" />command; **Frequency** once per hour; **Trigger** You critically succeed at a Strike against a living opponent; **Effect** The scythe drains life essence from your opponent into you. You gain a number of temporary Hit Points equal to half the slashing damage the scythe dealt to the foe. You lose any remaining temporary Hit Points after 1 minute. ","name":"command","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 31</row>\r\n\r\n**Frequency**\r\nonce per hour\r\n\r\n**Trigger**\r\nYou critically succeed at a Strike against a living opponent\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe scythe drains life essence from your opponent into you. You gain a number of temporary Hit Points equal to half the slashing damage the scythe …\r\n</summary>","source":["Grand Bazaar"],"source_raw":["Grand Bazaar pg. 31"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Grand Bazaar](/Sources.aspx?ID=100) pg. 31</row>","speed":{},"summary":"The scythe drains life essence from your opponent into you. You gain a number of temporary Hit Points equal to half the slashing damage the scythe …","summary_markdown":"The scythe drains life essence from your opponent into you. You gain a number of temporary Hit Points equal to half the slashing damage the scythe …","text":" Activate Reactioncommand; Frequency once per hour; Trigger You critically succeed at a Strike against a living opponent; Effect The scythe drains life essence from your opponent into you. You gain a number of temporary Hit Points equal to half the slashing damage the scythe dealt to the foe. You lose any remaining temporary Hit Points after 1 minute. ","trait_markdown":"","trigger":"You critically succeed at a Strike against a living opponent","trigger_markdown":"You critically succeed at a Strike against a living opponent","type":"Action","url":"/Actions.aspx?ID=1018","weakness":{}}},{"_index":"aon18","_id":"action-1019","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1019","markdown":"**Activate** <actions string=\"Two Actions\" />command; **Frequency** once per day; **Effect** You call forth a blast of polar wind in a 10-foot burst within a range of 30 feet that deals 7d6 cold damage. All creatures in the area must attempt a DC 27 [basic](/Rules.aspx?ID=329) Fortitude save.","name":"command","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 38</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou call forth a blast of polar wind in a 10-foot burst within a range of 30 feet that deals 7d6 cold damage. All creatures in the area must attempt …\r\n</summary>","source":["Grand Bazaar"],"source_raw":["Grand Bazaar pg. 38"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Grand Bazaar](/Sources.aspx?ID=100) pg. 38</row>","speed":{},"summary":"You call forth a blast of polar wind in a 10-foot burst within a range of 30 feet that deals 7d6 cold damage. All creatures in the area must attempt …","summary_markdown":"You call forth a blast of polar wind in a 10-foot burst within a range of 30 feet that deals 7d6 cold damage. All creatures in the area must attempt …","text":" Activate Two Actionscommand; Frequency once per day; Effect You call forth a blast of polar wind in a 10-foot burst within a range of 30 feet that deals 7d6 cold damage. All creatures in the area must attempt a DC 27 basic Fortitude save.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1019","weakness":{}}},{"_index":"aon18","_id":"action-1020","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1020","markdown":"**Activate** <actions string=\"Two Actions\" />command; **Frequency** once per day; **Effect** For 5 rounds, your entire body begins to glow, with the effects of a 1st-level [_light_](/Spells.aspx?ID=171) spell. At the end of each of your turns during this time, you regain 1d4 Hit Points.","name":"command","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 38</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nFor 5 rounds, your entire body begins to glow, with the effects of a 1st-level light spell. At the end of each of your turns during this time, …\r\n</summary>","source":["Grand Bazaar"],"source_raw":["Grand Bazaar pg. 38"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Grand Bazaar](/Sources.aspx?ID=100) pg. 38</row>","speed":{},"summary":"For 5 rounds, your entire body begins to glow, with the effects of a 1st-level light spell. At the end of each of your turns during this time, …","summary_markdown":"For 5 rounds, your entire body begins to glow, with the effects of a 1st-level light spell. At the end of each of your turns during this time, …","text":" Activate Two Actionscommand; Frequency once per day; Effect For 5 rounds, your entire body begins to glow, with the effects of a 1st-level light spell. At the end of each of your turns during this time, you regain 1d4 Hit Points.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1020","weakness":{}}},{"_index":"aon18","_id":"action-1021","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1021","markdown":"**Activate** <actions string=\"Single Action\" />Interact ([concentrate](/Traits.aspx?ID=32), [manipulate](/Traits.aspx?ID=104), [metamagic](/Traits.aspx?ID=107)) **Frequency** once per day; **Effect** If the next action you use is to Cast a Spell of 2nd level or lower that affects or targets only you, you can hide that you're casting it. This has the same effect as the [Conceal Spell](/Feats.aspx?ID=640) feat.","name":"Interact (concentrate, manipulate, metamagic)","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 38</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nIf the next action you use is to Cast a Spell of 2nd level or lower that affects or targets only you, you can hide that you're casting it. This has …\r\n</summary>","source":["Grand Bazaar"],"source_raw":["Grand Bazaar pg. 38"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Grand Bazaar](/Sources.aspx?ID=100) pg. 38</row>","speed":{},"summary":"If the next action you use is to Cast a Spell of 2nd level or lower that affects or targets only you, you can hide that you're casting it. This has …","summary_markdown":"If the next action you use is to Cast a Spell of 2nd level or lower that affects or targets only you, you can hide that you're casting it. This has …","text":" Activate Single ActionInteract (concentrate, manipulate, metamagic) Frequency once per day; Effect If the next action you use is to Cast a Spell of 2nd level or lower that affects or targets only you, you can hide that you're casting it. This has the same effect as the Conceal Spell feat.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1021","weakness":{}}},{"_index":"aon18","_id":"action-1022","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-1022","markdown":"**Activate** <actions string=\"Two Actions\" />Raise a Shield; **Frequency** once per hour; **Effect** You unleash the kraken's wrath. You Raise the Shield. The shield's appendages briefly extend to impossible length as they wriggle and lash out at your foes, dealing 10d10 bludgeoning damage to all enemies in a 30-foot cone (DC 41 [basic](/Rules.aspx?ID=329) Reflex save). The shield remains animated for 1 minute, during which you can use it to [Grapple](/Actions.aspx?ID=35) a creature within 10 feet of you without needing a free hand. When you use the shield to Grapple, you gain a +3 item bonus to your [Athletics](/Skills.aspx?ID=3) check.","name":"Raise a Shield","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 38</row>\r\n\r\n**Frequency**\r\nonce per hour\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou unleash the kraken's wrath. You Raise the Shield. The shield's appendages briefly extend to impossible length as they wriggle and lash out at …\r\n</summary>","source":["Grand Bazaar"],"source_raw":["Grand Bazaar pg. 38"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Grand Bazaar](/Sources.aspx?ID=100) pg. 38</row>","speed":{},"summary":"You unleash the kraken's wrath. You Raise the Shield. The shield's appendages briefly extend to impossible length as they wriggle and lash out at …","summary_markdown":"You unleash the kraken's wrath. You Raise the Shield. The shield's appendages briefly extend to impossible length as they wriggle and lash out at …","text":" Activate Two ActionsRaise a Shield; Frequency once per hour; Effect You unleash the kraken's wrath. You Raise the Shield. The shield's appendages briefly extend to impossible length as they wriggle and lash out at your foes, dealing 10d10 bludgeoning damage to all enemies in a 30-foot cone (DC 41 basic Reflex save). The shield remains animated for 1 minute, during which you can use it to Grapple a creature within 10 feet of you without needing a free hand. When you use the shield to Grapple, you gain a +3 item bonus to your Athletics check.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1022","weakness":{}}},{"_index":"aon18","_id":"action-1023","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1023","markdown":"**Activate** <actions string=\"Two Actions\" />Interact; **Frequency** once per day; **Effect** You slide in a magical lens that causes the lantern to emit a pale green light and then aim the lantern. All creatures in the lantern's 60-foot cone of bright light (but not those in the dim light), must attempt a DC 23 Fortitude save. On a failure, a creature becomes [sickened 1](/Conditions.aspx?ID=34) (sickened 2 on a critical failure). The light then reverts to normal as the lens slides out of place.","name":"Interact","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 39</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou slide in a magical lens that causes the lantern to emit a pale green light and then aim the lantern. All creatures in the lantern's 60-foot cone …\r\n</summary>","source":["Grand Bazaar"],"source_raw":["Grand Bazaar pg. 39"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Grand Bazaar](/Sources.aspx?ID=100) pg. 39</row>","speed":{},"summary":"You slide in a magical lens that causes the lantern to emit a pale green light and then aim the lantern. All creatures in the lantern's 60-foot cone …","summary_markdown":"You slide in a magical lens that causes the lantern to emit a pale green light and then aim the lantern. All creatures in the lantern's 60-foot cone …","text":" Activate Two ActionsInteract; Frequency once per day; Effect You slide in a magical lens that causes the lantern to emit a pale green light and then aim the lantern. All creatures in the lantern's 60-foot cone of bright light (but not those in the dim light), must attempt a DC 23 Fortitude save. On a failure, a creature becomes sickened 1 (sickened 2 on a critical failure). The light then reverts to normal as the lens slides out of place.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1023","weakness":{}}},{"_index":"aon18","_id":"action-1024","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per week","id":"action-1024","markdown":"**Activate** <actions string=\"\" />(1 minute) envision, Interact; **Frequency** once per week; **Effect** When the circle is stood on the ground and activated, the stone grows into a massive stone pillar 13 feet high, 7 feet across, and weighing 25 tons. Identical pillars rise up from the ground marking a circle 100 feet across, with capstones connecting the pillars. There must be enough space to deploy the circle or it won't activate. During the activation, you align the _stone circle_ to face a single astronomical feature, such as the sun, the moon, or a constellation. You can revert the _stone circle_ back to its original state by using an Interact action to push over the original stone pillar. Once you do, the rest of the _stone circle_ collapses in a dramatic fashion, the stones falling, cracking, and disintegrating into dust. If you don't begin a ritual inside of the _stone circle_ within 1 day of its activation, it reverts back to its original state.\n\n When you cast a ritual of 5th level or lower within the _stone circle_, the first failure on a secondary check is improved by one degree of success (a critical failure becomes a failure and a failure becomes a success). Once you complete a ritual within the _stone circle_, regardless of the result, the stones collapse and it reverts back to its original form.","name":"(1 minute) envision, Interact","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 39</row>\r\n\r\n**Frequency**\r\nonce per week\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nWhen the circle is stood on the ground and activated, the stone grows into a massive stone pillar 13 feet high, 7 feet across, and weighing 25 tons. …\r\n</summary>","source":["Grand Bazaar"],"source_raw":["Grand Bazaar pg. 39"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Grand Bazaar](/Sources.aspx?ID=100) pg. 39</row>","speed":{},"summary":"When the circle is stood on the ground and activated, the stone grows into a massive stone pillar 13 feet high, 7 feet across, and weighing 25 tons. …","summary_markdown":"When the circle is stood on the ground and activated, the stone grows into a massive stone pillar 13 feet high, 7 feet across, and weighing 25 tons. …","text":" Activate (1 minute) envision, Interact; Frequency once per week; Effect When the circle is stood on the ground and activated, the stone grows into a massive stone pillar 13 feet high, 7 feet across, and weighing 25 tons. Identical pillars rise up from the ground marking a circle 100 feet across, with capstones connecting the pillars. There must be enough space to deploy the circle or it won't activate. During the activation, you align the stone circle to face a single astronomical feature, such as the sun, the moon, or a constellation. You can revert the stone circle back to its original state by using an Interact action to push over the original stone pillar. Once you do, the rest of the stone circle collapses in a dramatic fashion, the stones falling, cracking, and disintegrating into dust. If you don't begin a ritual inside of the stone circle within 1 day of its activation, it reverts back to its original state. When you cast a ritual of 5th level or lower within the stone circle , the first failure on a secondary check is improved by one degree of success (a critical failure becomes a failure and a failure becomes a success). Once you complete a ritual within the stone circle , regardless of the result, the stones collapse and it reverts back to its original form.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1024","weakness":{}}},{"_index":"aon18","_id":"action-1025","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1025","markdown":"**Activate** <actions string=\"Reaction\" />envision; **Trigger** You reduce a creature to 0 Hit Points with the weapon; **Effect** You gain a number of temporary Hit Points equal to twice the creature's level. These Hit Points remain for 1 minute.","name":"envision","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 42</row>\n\n**Trigger**\r\nYou reduce a creature to 0 Hit Points with the weapon\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou gain a number of temporary Hit Points equal to twice the creature's level. These Hit Points remain for 1 minute.\r\n</summary>","source":["Grand Bazaar"],"source_raw":["Grand Bazaar pg. 42"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Grand Bazaar](/Sources.aspx?ID=100) pg. 42</row>","speed":{},"summary":"You gain a number of temporary Hit Points equal to twice the creature's level. These Hit Points remain for 1 minute.","summary_markdown":"You gain a number of temporary Hit Points equal to twice the creature's level. These Hit Points remain for 1 minute.","text":" Activate Reactionenvision; Trigger You reduce a creature to 0 Hit Points with the weapon; Effect You gain a number of temporary Hit Points equal to twice the creature's level. These Hit Points remain for 1 minute.","trait_markdown":"","trigger":"You reduce a creature to 0 Hit Points with the weapon","trigger_markdown":"You reduce a creature to 0 Hit Points with the weapon","type":"Action","url":"/Actions.aspx?ID=1025","weakness":{}}},{"_index":"aon18","_id":"action-1026","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1026","markdown":"**Activate** <actions string=\"Single Action\" />command ([magical](/Traits.aspx?ID=103), [morph](/Traits.aspx?ID=113), [transmutation](/Traits.aspx?ID=157)) **Frequency** once per day; **Effect** You grow, gaining the effects of [_enlarge_](/Spells.aspx?ID=102) for 1 minute. During that time, you gain dinosaur features; your legs and feet transform into a dinosaur's. You gain a foot unarmed attack that has the same statistics as your fist unarmed attack, except its damage die is increased from 1d4 to 1d6. Once during the duration, you can use the [Trample](/MonsterAbilities.aspx?ID=39) 3-action activity to Trample creatures one size smaller than you or smaller. This deals an amount of damage to each creature equal to that of your foot unarmed attack (including any extra weapon damage dice, bonuses, or additional damage as normal), with a DC 27 [basic](/Rules.aspx?ID=329) Reflex save. You can Dismiss the activation.","name":"command (magical, morph, transmutation)","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 42</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou grow, gaining the effects of enlarge for 1 minute. During that time, you gain dinosaur features; your legs and feet transform into a …\r\n</summary>","source":["Grand Bazaar"],"source_raw":["Grand Bazaar pg. 42"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Grand Bazaar](/Sources.aspx?ID=100) pg. 42</row>","speed":{},"summary":"You grow, gaining the effects of enlarge for 1 minute. During that time, you gain dinosaur features; your legs and feet transform into a …","summary_markdown":"You grow, gaining the effects of enlarge for 1 minute. During that time, you gain dinosaur features; your legs and feet transform into a …","text":" Activate Single Actioncommand (magical, morph, transmutation) Frequency once per day; Effect You grow, gaining the effects of enlarge for 1 minute. During that time, you gain dinosaur features; your legs and feet transform into a dinosaur's. You gain a foot unarmed attack that has the same statistics as your fist unarmed attack, except its damage die is increased from 1d4 to 1d6. Once during the duration, you can use the Trample 3-action activity to Trample creatures one size smaller than you or smaller. This deals an amount of damage to each creature equal to that of your foot unarmed attack (including any extra weapon damage dice, bonuses, or additional damage as normal), with a DC 27 basic Reflex save. You can Dismiss the activation.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1026","weakness":{}}},{"_index":"aon18","_id":"action-1027","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1027","markdown":"**Activate** <actions string=\"Two Actions\" />command, envision; **Frequency** once per day; **Effect** The shield creates an area of vigilance. It casts [_alarm_](/Spells.aspx?ID=7) centered on itself; you decide whether it creates a mental alarm or an audible alarm. The alarm goes off at the end of the spell's duration or when triggered as normal, whichever comes first.","name":"command, envision","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 42</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe shield creates an area of vigilance. It casts alarm centered on itself; you decide whether it creates a mental alarm or an audible alarm. The …\r\n</summary>","source":["Grand Bazaar"],"source_raw":["Grand Bazaar pg. 42"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Grand Bazaar](/Sources.aspx?ID=100) pg. 42</row>","speed":{},"summary":"The shield creates an area of vigilance. It casts alarm centered on itself; you decide whether it creates a mental alarm or an audible alarm. The …","summary_markdown":"The shield creates an area of vigilance. It casts alarm centered on itself; you decide whether it creates a mental alarm or an audible alarm. The …","text":" Activate Two Actionscommand, envision; Frequency once per day; Effect The shield creates an area of vigilance. It casts alarm centered on itself; you decide whether it creates a mental alarm or an audible alarm. The alarm goes off at the end of the spell's duration or when triggered as normal, whichever comes first.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1027","weakness":{}}},{"_index":"aon18","_id":"action-1028","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-1028","markdown":"**Activate** <actions string=\"Two Actions\" />envision; **Frequency** once per hour; **Effect** Your feet feel lighter, allowing you to move with greater speed. You Stride twice and gain a +10-foot item bonus to your Speed during those Stride actions.","name":"envision","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 43</row>\r\n\r\n**Frequency**\r\nonce per hour\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour feet feel lighter, allowing you to move with greater speed. You Stride twice and gain a +10-foot item bonus to your Speed during those Stride …\r\n</summary>","source":["Grand Bazaar"],"source_raw":["Grand Bazaar pg. 43"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Grand Bazaar](/Sources.aspx?ID=100) pg. 43</row>","speed":{},"summary":"Your feet feel lighter, allowing you to move with greater speed. You Stride twice and gain a +10-foot item bonus to your Speed during those Stride …","summary_markdown":"Your feet feel lighter, allowing you to move with greater speed. You Stride twice and gain a +10-foot item bonus to your Speed during those Stride …","text":" Activate Two Actionsenvision; Frequency once per hour; Effect Your feet feel lighter, allowing you to move with greater speed. You Stride twice and gain a +10-foot item bonus to your Speed during those Stride actions.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1028","weakness":{}}},{"_index":"aon18","_id":"action-1029","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1029","markdown":"**Activate** <actions string=\"\" />Interact (1 minute); **Effect** You and objects you wear or carry fall into your shadow, becoming a two-dimensional silhouette. In this form you aren't incorporeal, but you also don't have a solid form and don't occupy your space, allowing other creatures to pass through or end their turn there. You gain resistance 20 to all damage except [force](/Traits.aspx?ID=75) damage, damage from effects with the [light](/Traits.aspx?ID=100) trait, and damage from Strikes with the [ghost touch](/Equipment.aspx?ID=297) property rune. This increases to resistance 40 against nonmagical damage. Other creatures can't attempt Strength-based skill checks against you. Your land and climb Speeds both become 40 feet. You can't use actions except [Climb](/Actions.aspx?ID=33), Step, or Stride actions using the granted Speeds or an Interact activation to return to your normal form. If your current space doesn't have sufficient room for you to return to your normal form, you return to your normal form in the nearest open space.","name":"Interact (1 minute)","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 43</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou and objects you wear or carry fall into your shadow, becoming a two-dimensional silhouette. In this form you aren't incorporeal, but you also …\r\n</summary>","source":["Grand Bazaar"],"source_raw":["Grand Bazaar pg. 43"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Grand Bazaar](/Sources.aspx?ID=100) pg. 43</row>","speed":{},"summary":"You and objects you wear or carry fall into your shadow, becoming a two-dimensional silhouette. In this form you aren't incorporeal, but you also …","summary_markdown":"You and objects you wear or carry fall into your shadow, becoming a two-dimensional silhouette. In this form you aren't incorporeal, but you also …","text":" Activate Interact (1 minute); Effect You and objects you wear or carry fall into your shadow, becoming a two-dimensional silhouette. In this form you aren't incorporeal, but you also don't have a solid form and don't occupy your space, allowing other creatures to pass through or end their turn there. You gain resistance 20 to all damage except force damage, damage from effects with the light trait, and damage from Strikes with the ghost touch property rune. This increases to resistance 40 against nonmagical damage. Other creatures can't attempt Strength-based skill checks against you. Your land and climb Speeds both become 40 feet. You can't use actions except Climb, Step, or Stride actions using the granted Speeds or an Interact activation to return to your normal form. If your current space doesn't have sufficient room for you to return to your normal form, you return to your normal form in the nearest open space.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1029","weakness":{}}},{"_index":"aon18","_id":"action-1030","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1030","markdown":"**Activate** <actions string=\"Reaction\" />Interact; **Frequency** once per day; **Trigger** You take damage; **Effect** You fold the cloak over yourself and vanish into your shadow for a moment, gaining the benefits of the first activation until the end of the current creature's turn. The damage resistance applies to the triggering damage.","name":"Interact","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 43</row>\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Trigger**\r\nYou take damage\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou fold the cloak over yourself and vanish into your shadow for a moment, gaining the benefits of the first activation until the end of the current …\r\n</summary>","source":["Grand Bazaar"],"source_raw":["Grand Bazaar pg. 43"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Grand Bazaar](/Sources.aspx?ID=100) pg. 43</row>","speed":{},"summary":"You fold the cloak over yourself and vanish into your shadow for a moment, gaining the benefits of the first activation until the end of the current …","summary_markdown":"You fold the cloak over yourself and vanish into your shadow for a moment, gaining the benefits of the first activation until the end of the current …","text":" Activate ReactionInteract; Frequency once per day; Trigger You take damage; Effect You fold the cloak over yourself and vanish into your shadow for a moment, gaining the benefits of the first activation until the end of the current creature's turn. The damage resistance applies to the triggering damage.","trait_markdown":"","trigger":"You take damage","trigger_markdown":"You take damage","type":"Action","url":"/Actions.aspx?ID=1030","weakness":{}}},{"_index":"aon18","_id":"action-1031","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1031","markdown":"**Activate** <actions string=\"Reaction\" />Interact; **Trigger** You would take damage from a physical attack; **Effect** You intercept the attack with a pair of your wings. You gain resistance 15 against physical damage for the triggering attack only, shattering one set of your wings in the process. The first time you use this Activation, your fly Speed becomes 15 feet, or half your Speed, whichever is lower, for the duration. After the second time, your mudwings are shattered entirely, ending the effect. ","name":"Interact","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 47</row>\n\n**Trigger**\r\nYou would take damage from a physical attack\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou intercept the attack with a pair of your wings. You gain resistance 15 against physical damage for the triggering attack only, shattering one set …\r\n</summary>","source":["Grand Bazaar"],"source_raw":["Grand Bazaar pg. 47"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Grand Bazaar](/Sources.aspx?ID=100) pg. 47</row>","speed":{},"summary":"You intercept the attack with a pair of your wings. You gain resistance 15 against physical damage for the triggering attack only, shattering one set …","summary_markdown":"You intercept the attack with a pair of your wings. You gain resistance 15 against physical damage for the triggering attack only, shattering one set …","text":" Activate ReactionInteract; Trigger You would take damage from a physical attack; Effect You intercept the attack with a pair of your wings. You gain resistance 15 against physical damage for the triggering attack only, shattering one set of your wings in the process. The first time you use this Activation, your fly Speed becomes 15 feet, or half your Speed, whichever is lower, for the duration. After the second time, your mudwings are shattered entirely, ending the effect. ","trait_markdown":"","trigger":"You would take damage from a physical attack","trigger_markdown":"You would take damage from a physical attack","type":"Action","url":"/Actions.aspx?ID=1031","weakness":{}}},{"_index":"aon18","_id":"action-1032","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1032","markdown":"**Activate** <actions string=\"\" />1 minute (Interact); **Frequency** once per day; **Effect** You gain the effects of a 1st-level [_illusory disguise_](/Spells.aspx?ID=159) except that the illusion only alters the appearance of the _dweomerweave robe_, changing it into another garment with an appearance of your choice. The spell persists until the next activation. You can Dismiss the activation.","name":"1 minute (Interact)","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 50</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou gain the effects of a 1st-level illusory disguise except that the illusion only alters the appearance of the dweomerweave robe , changing it …\r\n</summary>","source":["Grand Bazaar"],"source_raw":["Grand Bazaar pg. 50"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Grand Bazaar](/Sources.aspx?ID=100) pg. 50</row>","speed":{},"summary":"You gain the effects of a 1st-level illusory disguise except that the illusion only alters the appearance of the dweomerweave robe , changing it …","summary_markdown":"You gain the effects of a 1st-level illusory disguise except that the illusion only alters the appearance of the dweomerweave robe , changing it …","text":" Activate 1 minute (Interact); Frequency once per day; Effect You gain the effects of a 1st-level illusory disguise except that the illusion only alters the appearance of the dweomerweave robe , changing it into another garment with an appearance of your choice. The spell persists until the next activation. You can Dismiss the activation.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1032","weakness":{}}},{"_index":"aon18","_id":"action-1033","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1033","markdown":"**Activate** <actions string=\"Two Actions\" />command, Interact; **Frequency** once per day; **Effect** You speak a command word, and the embroidered threads in the robe glow vividly. The benefit you receive from the _energy robe_ depends on its type.","name":"command, Interact","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 50</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou speak a command word, and the embroidered threads in the robe glow vividly. The benefit you receive from the energy robe depends on its type.\r\n</summary>","source":["Grand Bazaar"],"source_raw":["Grand Bazaar pg. 50"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Grand Bazaar](/Sources.aspx?ID=100) pg. 50</row>","speed":{},"summary":"You speak a command word, and the embroidered threads in the robe glow vividly. The benefit you receive from the energy robe depends on its type.","summary_markdown":"You speak a command word, and the embroidered threads in the robe glow vividly. The benefit you receive from the energy robe depends on its type.","text":" Activate Two Actionscommand, Interact; Frequency once per day; Effect You speak a command word, and the embroidered threads in the robe glow vividly. The benefit you receive from the energy robe depends on its type.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1033","weakness":{}}},{"_index":"aon18","_id":"action-1034","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1034","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Requirements** The mirror robe was last activated to draw attention toward you, or you haven't used the mirror robe today; **Effect** The _mirror robe_ [Creates a Diversion](/Actions.aspx?ID=45) for you with a +9 [Deception](/Skills.aspx?ID=5) modifier.","name":"Interact","rarity":"common","release_date":"2021-10-13","requirement":"The mirror robe was last activated to draw attention toward you, or you haven't used the mirror robe today","requirement_markdown":"The _mirror robe_ was last activated to draw attention toward you, or you haven't used the _mirror robe_ today","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 50</row>\n\n**Requirement**\r\nThe _mirror robe_ was last activated to draw attention toward you, or you haven't used the _mirror robe_ today\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe mirror robe Creates a Diversion for you with a +9 Deception modifier.\r\n</summary>","source":["Grand Bazaar"],"source_raw":["Grand Bazaar pg. 50"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Grand Bazaar](/Sources.aspx?ID=100) pg. 50</row>","speed":{},"summary":"The mirror robe Creates a Diversion for you with a +9 Deception modifier.","summary_markdown":"The mirror robe Creates a Diversion for you with a +9 Deception modifier.","text":" Activate Single ActionInteract; Requirements The mirror robe was last activated to draw attention toward you, or you haven't used the mirror robe today; Effect The mirror robe Creates a Diversion for you with a +9 Deception modifier.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1034","weakness":{}}},{"_index":"aon18","_id":"action-1035","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1035","markdown":"**Activate** <actions string=\"Single Action\" />Interact ([visual](/Traits.aspx?ID=163)) **Requirements** The mirror robe was last activated to divert attention away from you and you are hidden or undetected by at least one foe; **Effect** You draw attention toward yourself. Choose one foe to which you were hidden or undetected. You reveal yourself to all, becoming [observed](/Conditions.aspx?ID=27). The foe you chose diverts its attention to you, becoming [flat-footed](/Conditions.aspx?ID=16) to your allies until the beginning of your next turn. If you are [invisible](/Conditions.aspx?ID=26) or otherwise can't become observed, you can't use this activation.","name":"Interact (visual)","rarity":"common","release_date":"2021-10-13","requirement":"The mirror robe was last activated to divert attention away from you and you are hidden or undetected by at least one foe","requirement_markdown":"The _mirror robe_ was last activated to divert attention away from you and you are [hidden](/Conditions.aspx?ID=22) or [undetected](/Conditions.aspx?ID=39) by at least one foe","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 50</row>\n\n**Requirement**\r\nThe _mirror robe_ was last activated to divert attention away from you and you are [hidden](/Conditions.aspx?ID=22) or [undetected](/Conditions.aspx?ID=39) by at least one foe\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou draw attention toward yourself. Choose one foe to which you were hidden or undetected. You reveal yourself to all, becoming observed . The foe …\r\n</summary>","source":["Grand Bazaar"],"source_raw":["Grand Bazaar pg. 50"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Grand Bazaar](/Sources.aspx?ID=100) pg. 50</row>","speed":{},"summary":"You draw attention toward yourself. Choose one foe to which you were hidden or undetected. You reveal yourself to all, becoming observed . The foe …","summary_markdown":"You draw attention toward yourself. Choose one foe to which you were hidden or undetected. You reveal yourself to all, becoming observed . The foe …","text":" Activate Single ActionInteract (visual) Requirements The mirror robe was last activated to divert attention away from you and you are hidden or undetected by at least one foe; Effect You draw attention toward yourself. Choose one foe to which you were hidden or undetected. You reveal yourself to all, becoming observed. The foe you chose diverts its attention to you, becoming flat-footed to your allies until the beginning of your next turn. If you are invisible or otherwise can't become observed, you can't use this activation.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1035","weakness":{}}},{"_index":"aon18","_id":"action-1036","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1036","markdown":"**Activate** <actions string=\"\" />(1 minute) envision, Interact; **Effect** You enter a brief trance in which you envision yourself entering a large dressing room. You maneuver through the endless dressing-room mindscape and search for whatever articles of clothing, accessories, and other garments you desire. After the activation, you gain the effects of [_illusory disguise_](/Spells.aspx?ID=159), except that it only causes you to appear to be wearing the exact outfit you selected within the mindscape. The illusion also disguises the _wardrobe stone_ to match your outfit and not appear out of place, such as by appearing to be a glove or bracelet, though it continues to occupy your hand while you're under the effects of _illusory disguise_. You can actively Dismiss the Spell, but the effects are also dismissed immediately when you're no longer holding the _wardrobe stone_.","name":"(1 minute) envision, Interact","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 51</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou enter a brief trance in which you envision yourself entering a large dressing room. You maneuver through the endless dressing-room mindscape and …\r\n</summary>","source":["Grand Bazaar"],"source_raw":["Grand Bazaar pg. 51"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Grand Bazaar](/Sources.aspx?ID=100) pg. 51</row>","speed":{},"summary":"You enter a brief trance in which you envision yourself entering a large dressing room. You maneuver through the endless dressing-room mindscape and …","summary_markdown":"You enter a brief trance in which you envision yourself entering a large dressing room. You maneuver through the endless dressing-room mindscape and …","text":" Activate (1 minute) envision, Interact; Effect You enter a brief trance in which you envision yourself entering a large dressing room. You maneuver through the endless dressing-room mindscape and search for whatever articles of clothing, accessories, and other garments you desire. After the activation, you gain the effects of illusory disguise , except that it only causes you to appear to be wearing the exact outfit you selected within the mindscape. The illusion also disguises the wardrobe stone to match your outfit and not appear out of place, such as by appearing to be a glove or bracelet, though it continues to occupy your hand while you're under the effects of illusory disguise . You can actively Dismiss the Spell, but the effects are also dismissed immediately when you're no longer holding the wardrobe stone .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1036","weakness":{}}},{"_index":"aon18","_id":"action-1037","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1037","markdown":"**Activate** <actions string=\"\" />(1 minute) envision, Interact; **Frequency** once per day; **Effect** You cast [_prying eye_](/Spells.aspx?ID=239).","name":"(1 minute) envision, Interact","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 51</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast prying eye .\r\n</summary>","source":["Grand Bazaar"],"source_raw":["Grand Bazaar pg. 51"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Grand Bazaar](/Sources.aspx?ID=100) pg. 51</row>","speed":{},"summary":"You cast prying eye .","summary_markdown":"You cast prying eye .","text":" Activate (1 minute) envision, Interact; Frequency once per day; Effect You cast prying eye .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1037","weakness":{}}},{"_index":"aon18","_id":"action-1038","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1038","markdown":"**Activate** <actions string=\"\" />(1 minute) envision, Interact; **Effect** You cast _prying eye_.","name":"(1 minute) envision, Interact","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 51</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast prying eye .\r\n</summary>","source":["Grand Bazaar"],"source_raw":["Grand Bazaar pg. 51"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Grand Bazaar](/Sources.aspx?ID=100) pg. 51</row>","speed":{},"summary":"You cast prying eye .","summary_markdown":"You cast prying eye .","text":" Activate (1 minute) envision, Interact; Effect You cast prying eye .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1038","weakness":{}}},{"_index":"aon18","_id":"action-1039","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1039","markdown":"**Activate** <actions string=\"\" />(10 minutes) envision, Interact; **Effect** The wardrobe stone splits open and permanently transforms into a specific type of magical robe of your choosing. It can transform into any 20th-level or lower magical robe to which you have access, except for items that can't normally be [Crafted](/Actions.aspx?ID=43), such as [artifacts](/Traits.aspx?ID=253). This process is irreversible.","name":"(10 minutes) envision, Interact","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 51</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe wardrobe stone splits open and permanently transforms into a specific type of magical robe of your choosing. It can transform into any 20th-level …\r\n</summary>","source":["Grand Bazaar"],"source_raw":["Grand Bazaar pg. 51"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Grand Bazaar](/Sources.aspx?ID=100) pg. 51</row>","speed":{},"summary":"The wardrobe stone splits open and permanently transforms into a specific type of magical robe of your choosing. It can transform into any 20th-level …","summary_markdown":"The wardrobe stone splits open and permanently transforms into a specific type of magical robe of your choosing. It can transform into any 20th-level …","text":" Activate (10 minutes) envision, Interact; Effect The wardrobe stone splits open and permanently transforms into a specific type of magical robe of your choosing. It can transform into any 20th-level or lower magical robe to which you have access, except for items that can't normally be Crafted, such as artifacts. This process is irreversible.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1039","weakness":{}}},{"_index":"aon18","_id":"action-1040","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1040","markdown":"<title level=\"1\" right=\"Action\">[Hustle](/Actions.aspx?ID=1040) <actions string=\"Two Actions\" /></title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 54</row>\n\n</column>\r\n\r\n---\r\n\r\nThe beetle moves at incredible speed. It Strides three times.","name":"Hustle","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 54</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe beetle moves at incredible speed. It Strides three times.\r\n</summary>","source":["Grand Bazaar"],"source_raw":["Grand Bazaar pg. 54"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Grand Bazaar](/Sources.aspx?ID=100) pg. 54</row>","speed":{},"summary":"The beetle moves at incredible speed. It Strides three times.","summary_markdown":"The beetle moves at incredible speed. It Strides three times.","text":" Hustle Two Actions Source Grand Bazaar pg. 54 --- The beetle moves at incredible speed. It Strides three times.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1040","weakness":{}}},{"_index":"aon18","_id":"action-1041","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1041","markdown":"<title level=\"1\" right=\"Action\">[Distracting Spray](/Actions.aspx?ID=1041) <actions string=\"Two Actions\" /></title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 54</row>\n\n</column>\r\n\r\n---\r\n\r\nThe capybara sprays an adjacent target with its scent glands. The target must attempt a Fortitude save. Wiping off the musk takes an Interact action and ends the effect. This uses a trained DC using the capybara's Constitution modifier or an expert DC if the capybara is specialized.\r\n\r\n**Critical Success** The creature is unaffected.<br />\r\n**Success** The creature is [clumsy 1](/Conditions.aspx?ID=3) for 1 round.<br />\r\n**Failure** The creature is clumsy 1 for 1 minute.<br />\r\n**Critical Failure** The creature is clumsy 2 for 1 minute.","name":"Distracting Spray","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 54</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe capybara sprays an adjacent target with its scent glands. The target must attempt a Fortitude save. Wiping off the musk takes an Interact action …\r\n</summary>","source":["Grand Bazaar"],"source_raw":["Grand Bazaar pg. 54"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Grand Bazaar](/Sources.aspx?ID=100) pg. 54</row>","speed":{},"summary":"The capybara sprays an adjacent target with its scent glands. The target must attempt a Fortitude save. Wiping off the musk takes an Interact action …","summary_markdown":"The capybara sprays an adjacent target with its scent glands. The target must attempt a Fortitude save. Wiping off the musk takes an Interact action …","text":" Distracting Spray Two Actions Source Grand Bazaar pg. 54 --- The capybara sprays an adjacent target with its scent glands. The target must attempt a Fortitude save. Wiping off the musk takes an Interact action and ends the effect. This uses a trained DC using the capybara's Constitution modifier or an expert DC if the capybara is specialized. Critical Success The creature is unaffected. Success The creature is clumsy 1 for 1 round. Failure The creature is clumsy 1 for 1 minute. Critical Failure The creature is clumsy 2 for 1 minute.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1041","weakness":{}}},{"_index":"aon18","_id":"action-1042","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1042","markdown":"<title level=\"1\" right=\"Action\">[Ultrasonic Scream](/Actions.aspx?ID=1042) <actions string=\"Two Actions\" /></title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 54</row>\n\n</column>\r\n\r\n---\r\n\r\nThe moth flaps its wings and emits ultrasonic squeaks that scramble the senses of nearby creatures. Choose one creature within 30 feet of the moth. That creature must attempt a Fortitude save. This uses a trained DC using the moth's Constitution modifier or an expert DC if the moth is specialized.\r\n\r\n**Success** The target treats all creatures as [concealed](/Conditions.aspx?ID=4) on its next attack before the start of your next turn.<br />\r\n**Failure** The target treats all creatures as concealed until the start of your next turn.<br />\r\n**Critical Failure** As failure, and the target is also [stunned 1](/Conditions.aspx?ID=36).","name":"Ultrasonic Scream","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 54</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe moth flaps its wings and emits ultrasonic squeaks that scramble the senses of nearby creatures. Choose one creature within 30 feet of the moth. …\r\n</summary>","source":["Grand Bazaar"],"source_raw":["Grand Bazaar pg. 54"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Grand Bazaar](/Sources.aspx?ID=100) pg. 54</row>","speed":{},"summary":"The moth flaps its wings and emits ultrasonic squeaks that scramble the senses of nearby creatures. Choose one creature within 30 feet of the moth. …","summary_markdown":"The moth flaps its wings and emits ultrasonic squeaks that scramble the senses of nearby creatures. Choose one creature within 30 feet of the moth. …","text":" Ultrasonic Scream Two Actions Source Grand Bazaar pg. 54 --- The moth flaps its wings and emits ultrasonic squeaks that scramble the senses of nearby creatures. Choose one creature within 30 feet of the moth. That creature must attempt a Fortitude save. This uses a trained DC using the moth's Constitution modifier or an expert DC if the moth is specialized. Success The target treats all creatures as concealed on its next attack before the start of your next turn. Failure The target treats all creatures as concealed until the start of your next turn. Critical Failure As failure, and the target is also stunned 1.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1042","weakness":{}}},{"_index":"aon18","_id":"action-1043","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1043","markdown":"<title level=\"1\" right=\"Action\">[Defensive Curl](/Actions.aspx?ID=1043) <actions string=\"Single Action\" /></title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 55</row>\n\n</column>\r\n\r\n---\r\n\r\nThe pangolin coils into a ball to defend itself. It gains a +2 circumstance bonus to AC. Any creature that hits the pangolin with a melee unarmed attack while it's in its Defensive Curl take 2d6 [persistent bleed](/Conditions.aspx?ID=29) damage. The pangolin can't move, use its unarmed attacks, or take other actions that require it to use its limbs while in its Defensive Curl, but it can unfurl as a single action, ending the effects of Defensive Curl.","name":"Defensive Curl","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 55</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe pangolin coils into a ball to defend itself. It gains a +2 circumstance bonus to AC. Any creature that hits the pangolin with a melee unarmed …\r\n</summary>","source":["Grand Bazaar"],"source_raw":["Grand Bazaar pg. 55"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Grand Bazaar](/Sources.aspx?ID=100) pg. 55</row>","speed":{},"summary":"The pangolin coils into a ball to defend itself. It gains a +2 circumstance bonus to AC. Any creature that hits the pangolin with a melee unarmed …","summary_markdown":"The pangolin coils into a ball to defend itself. It gains a +2 circumstance bonus to AC. Any creature that hits the pangolin with a melee unarmed …","text":" Defensive Curl Single Action Source Grand Bazaar pg. 55 --- The pangolin coils into a ball to defend itself. It gains a +2 circumstance bonus to AC. Any creature that hits the pangolin with a melee unarmed attack while it's in its Defensive Curl take 2d6 persistent bleed damage. The pangolin can't move, use its unarmed attacks, or take other actions that require it to use its limbs while in its Defensive Curl, but it can unfurl as a single action, ending the effects of Defensive Curl.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1043","weakness":{}}},{"_index":"aon18","_id":"action-1044","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1044","markdown":"<title level=\"1\" right=\"Action\">[Tearing Clutch](/Actions.aspx?ID=1044) <actions string=\"Two Actions\" /></title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 55</row>\n\n</column>\r\n\r\n---\r\n\r\nThe terror bird makes a beak Strike; on a successful hit, the target takes 2d6 [persistent bleed damage](/Conditions.aspx?ID=29).","name":"Tearing Clutch","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 55</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe terror bird makes a beak Strike; on a successful hit, the target takes 2d6 persistent bleed damage .\r\n</summary>","source":["Grand Bazaar"],"source_raw":["Grand Bazaar pg. 55"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Grand Bazaar](/Sources.aspx?ID=100) pg. 55</row>","speed":{},"summary":"The terror bird makes a beak Strike; on a successful hit, the target takes 2d6 persistent bleed damage .","summary_markdown":"The terror bird makes a beak Strike; on a successful hit, the target takes 2d6 persistent bleed damage .","text":" Tearing Clutch Two Actions Source Grand Bazaar pg. 55 --- The terror bird makes a beak Strike; on a successful hit, the target takes 2d6 persistent bleed damage.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1044","weakness":{}}},{"_index":"aon18","_id":"action-1045","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1045","markdown":"<title level=\"1\" right=\"Action\">[Careful Withdraw](/Actions.aspx?ID=1045) <actions string=\"Two Actions\" /></title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 72</row>\n\n</column>\r\n\r\n---\r\n\r\nThe legchair carefully extricates you from a dangerous situation. It Steps twice and then Strides.","name":"Careful Withdraw","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 72</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe legchair carefully extricates you from a dangerous situation. It Steps twice and then Strides.\r\n</summary>","source":["Grand Bazaar"],"source_raw":["Grand Bazaar pg. 72"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Grand Bazaar](/Sources.aspx?ID=100) pg. 72</row>","speed":{},"summary":"The legchair carefully extricates you from a dangerous situation. It Steps twice and then Strides.","summary_markdown":"The legchair carefully extricates you from a dangerous situation. It Steps twice and then Strides.","text":" Careful Withdraw Two Actions Source Grand Bazaar pg. 72 --- The legchair carefully extricates you from a dangerous situation. It Steps twice and then Strides.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1045","weakness":{}}},{"_index":"aon18","_id":"action-1046","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1046","markdown":"**Activate** <actions string=\"Two Actions\" />envision, Interact; **Frequency** once per day; **Effect** You touch your companion, merging it into the statuette and ending the activation with the statuette in your hand (or on the ground in your space if you don't have a hand free). While in statuette form, your companion has the [petrified](/Conditions.aspx?ID=30) condition, and its size is Tiny.","name":"envision, Interact","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 55</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou touch your companion, merging it into the statuette and ending the activation with the statuette in your hand (or on the ground in your space if …\r\n</summary>","source":["Grand Bazaar"],"source_raw":["Grand Bazaar pg. 55"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Grand Bazaar](/Sources.aspx?ID=100) pg. 55</row>","speed":{},"summary":"You touch your companion, merging it into the statuette and ending the activation with the statuette in your hand (or on the ground in your space if …","summary_markdown":"You touch your companion, merging it into the statuette and ending the activation with the statuette in your hand (or on the ground in your space if …","text":" Activate Two Actionsenvision, Interact; Frequency once per day; Effect You touch your companion, merging it into the statuette and ending the activation with the statuette in your hand (or on the ground in your space if you don't have a hand free). While in statuette form, your companion has the petrified condition, and its size is Tiny.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1046","weakness":{}}},{"_index":"aon18","_id":"action-1047","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1047","markdown":"**Activate** <actions string=\"Two Actions\" />envision, Interact; **Requirements** Your companion is in statuette form; **Effect** You call forth your companion from the statuette, causing it to unmerge and appear in an unoccupied space adjacent to you.","name":"envision, Interact","rarity":"common","release_date":"2021-10-13","requirement":"Your companion is in statuette form","requirement_markdown":"Your companion is in statuette form","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 55</row>\n\n**Requirement**\r\nYour companion is in statuette form\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou call forth your companion from the statuette, causing it to unmerge and appear in an unoccupied space adjacent to you.\r\n</summary>","source":["Grand Bazaar"],"source_raw":["Grand Bazaar pg. 55"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Grand Bazaar](/Sources.aspx?ID=100) pg. 55</row>","speed":{},"summary":"You call forth your companion from the statuette, causing it to unmerge and appear in an unoccupied space adjacent to you.","summary_markdown":"You call forth your companion from the statuette, causing it to unmerge and appear in an unoccupied space adjacent to you.","text":" Activate Two Actionsenvision, Interact; Requirements Your companion is in statuette form; Effect You call forth your companion from the statuette, causing it to unmerge and appear in an unoccupied space adjacent to you.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1047","weakness":{}}},{"_index":"aon18","_id":"action-1048","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1048","markdown":"**Activate** <actions string=\"Two Actions\" />envision, Interact; **Frequency** once per day; **Effect** You touch the collar and your companion splits into a swarm of hundreds of identical Tiny versions of itself for 1 minute. Its space becomes Large, it gains the weaknesses and resistances of a [spider swarm](/Monsters.aspx?ID=385), and the [swarm](/Domains.aspx?ID=53) trait, though it doesn't gain [swarm mind](/MonsterAbilities.aspx?ID=36), as it's controlled by a single mind. Its unarmed attacks are replaced with a single-action swarming attack that deals 1d8 damage of the type normally inflicted by the companion's unarmed attacks to any foe in its space, with a DC 23 [basic](/Rules.aspx?ID=329) Reflex save. While in swarm form, your companion can take the Support action but can't perform its advanced maneuver. Its other statistics don't change. If the companion is reduced to 0 Hit Points while in swarm form, the companion immediately recombines into its original form in an available space, in addition to the usual effects of being reduced to 0 Hit Points.","name":"envision, Interact","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 55</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou touch the collar and your companion splits into a swarm of hundreds of identical Tiny versions of itself for 1 minute. Its space becomes Large, …\r\n</summary>","source":["Grand Bazaar"],"source_raw":["Grand Bazaar pg. 55"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Grand Bazaar](/Sources.aspx?ID=100) pg. 55</row>","speed":{},"summary":"You touch the collar and your companion splits into a swarm of hundreds of identical Tiny versions of itself for 1 minute. Its space becomes Large, …","summary_markdown":"You touch the collar and your companion splits into a swarm of hundreds of identical Tiny versions of itself for 1 minute. Its space becomes Large, …","text":" Activate Two Actionsenvision, Interact; Frequency once per day; Effect You touch the collar and your companion splits into a swarm of hundreds of identical Tiny versions of itself for 1 minute. Its space becomes Large, it gains the weaknesses and resistances of a spider swarm, and the swarm trait, though it doesn't gain swarm mind, as it's controlled by a single mind. Its unarmed attacks are replaced with a single-action swarming attack that deals 1d8 damage of the type normally inflicted by the companion's unarmed attacks to any foe in its space, with a DC 23 basic Reflex save. While in swarm form, your companion can take the Support action but can't perform its advanced maneuver. Its other statistics don't change. If the companion is reduced to 0 Hit Points while in swarm form, the companion immediately recombines into its original form in an available space, in addition to the usual effects of being reduced to 0 Hit Points.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1048","weakness":{}}},{"_index":"aon18","_id":"action-1049","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1049","markdown":"**Activate** <actions string=\"Two Actions\" />Interact; **Effect** You trace a finger along the wave patterns on the barding, granting your companion a swim Speed of 30 feet for 10 minutes. If your companion already had a swim Speed, it gains a +10-foot item bonus to its swim Speed for 10 minutes instead. Even if the companion doesn't have the mount special ability, it can still Swim while being ridden.","name":"Interact","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 55</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou trace a finger along the wave patterns on the barding, granting your companion a swim Speed of 30 feet for 10 minutes. If your companion already …\r\n</summary>","source":["Grand Bazaar"],"source_raw":["Grand Bazaar pg. 55"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Grand Bazaar](/Sources.aspx?ID=100) pg. 55</row>","speed":{},"summary":"You trace a finger along the wave patterns on the barding, granting your companion a swim Speed of 30 feet for 10 minutes. If your companion already …","summary_markdown":"You trace a finger along the wave patterns on the barding, granting your companion a swim Speed of 30 feet for 10 minutes. If your companion already …","text":" Activate Two ActionsInteract; Effect You trace a finger along the wave patterns on the barding, granting your companion a swim Speed of 30 feet for 10 minutes. If your companion already had a swim Speed, it gains a +10-foot item bonus to its swim Speed for 10 minutes instead. Even if the companion doesn't have the mount special ability, it can still Swim while being ridden.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1049","weakness":{}}},{"_index":"aon18","_id":"action-1050","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1050","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Frequency** once per day; **Requirements** Your hearing aids are currently on; **Effect** You mentally increase the input of your hearing aids. You gain a +1 item bonus to all hearing-based Perception checks for 10 minutes.","name":"envision","rarity":"common","release_date":"2021-10-13","requirement":"Your hearing aids are currently on","requirement_markdown":"Your hearing aids are currently on","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 68</row>\r\n\r\n**Frequency**\r\nonce per day\n\n**Requirement**\r\nYour hearing aids are currently on\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou mentally increase the input of your hearing aids. You gain a +1 item bonus to all hearing-based Perception checks for 10 minutes.\r\n</summary>","source":["Grand Bazaar"],"source_raw":["Grand Bazaar pg. 68"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Grand Bazaar](/Sources.aspx?ID=100) pg. 68</row>","speed":{},"summary":"You mentally increase the input of your hearing aids. You gain a +1 item bonus to all hearing-based Perception checks for 10 minutes.","summary_markdown":"You mentally increase the input of your hearing aids. You gain a +1 item bonus to all hearing-based Perception checks for 10 minutes.","text":" Activate Free Actionenvision; Frequency once per day; Requirements Your hearing aids are currently on; Effect You mentally increase the input of your hearing aids. You gain a +1 item bonus to all hearing-based Perception checks for 10 minutes.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1050","weakness":{}}},{"_index":"aon18","_id":"action-1051","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per 10 minutes","id":"action-1051","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Frequency** once per 10 minutes; **Effect** You use your chair to Stride up to your chair's speed. If you have a [composition](/Traits.aspx?ID=31) cantrip that is currently active, you Sustain it as a free action.","name":"Interact","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 70</row>\r\n\r\n**Frequency**\r\nonce per 10 minutes\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou use your chair to Stride up to your chair's speed. If you have a composition cantrip that is currently active, you Sustain it as a free action.\r\n</summary>","source":["Grand Bazaar"],"source_raw":["Grand Bazaar pg. 70"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Grand Bazaar](/Sources.aspx?ID=100) pg. 70</row>","speed":{},"summary":"You use your chair to Stride up to your chair's speed. If you have a composition cantrip that is currently active, you Sustain it as a free action.","summary_markdown":"You use your chair to Stride up to your chair's speed. If you have a composition cantrip that is currently active, you Sustain it as a free action.","text":" Activate Single ActionInteract; Frequency once per 10 minutes; Effect You use your chair to Stride up to your chair's speed. If you have a composition cantrip that is currently active, you Sustain it as a free action.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1051","weakness":{}}},{"_index":"aon18","_id":"action-1052","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-1052","markdown":"**Activate** <actions string=\"Two Actions\" />Interact; **Frequency** once per hour; **Effect** You rush forward with the wheelchair in a powerful charge, bowling through foes who stand in the way. Stride in a straight line, moving through enemies' spaces and making an attack with the wheel spikes against every foe in the line. If the foe is [prone](/Conditions.aspx?ID=31), the following effects apply: the attack gains a +1 circumstance bonus to damage per weapon damage die, and the _wounding_ rune deals 1d12 [persistent bleed damage](/Conditions.aspx?ID=29) on a hit (or 3d6 persistent bleed damage on a critical hit).","name":"Interact","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 71</row>\r\n\r\n**Frequency**\r\nonce per hour\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou rush forward with the wheelchair in a powerful charge, bowling through foes who stand in the way. Stride in a straight line, moving through …\r\n</summary>","source":["Grand Bazaar"],"source_raw":["Grand Bazaar pg. 71"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Grand Bazaar](/Sources.aspx?ID=100) pg. 71</row>","speed":{},"summary":"You rush forward with the wheelchair in a powerful charge, bowling through foes who stand in the way. Stride in a straight line, moving through …","summary_markdown":"You rush forward with the wheelchair in a powerful charge, bowling through foes who stand in the way. Stride in a straight line, moving through …","text":" Activate Two ActionsInteract; Frequency once per hour; Effect You rush forward with the wheelchair in a powerful charge, bowling through foes who stand in the way. Stride in a straight line, moving through enemies' spaces and making an attack with the wheel spikes against every foe in the line. If the foe is prone, the following effects apply: the attack gains a +1 circumstance bonus to damage per weapon damage die, and the wounding rune deals 1d12 persistent bleed damage on a hit (or 3d6 persistent bleed damage on a critical hit).","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1052","weakness":{}}},{"_index":"aon18","_id":"action-1053","_score":2.3818138,"_source":{"actions":"Single Action or Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per minute","id":"action-1053","markdown":"**Activate** <actions string=\"Single Action or Two Actions\" />envision; **Frequency** once per minute; **Effect** You trace your finger along the base of the ram horns, with an effect depending on how many actions you spent.<br /> <actions string=\"Single Action\" /> Your legchair draws force from its momentum. Until the end of this turn, if your legchair Strides, it deals 2d6 additional force damage on its next Strike and, on a critical success, pushes the target away by 5 feet.<br /> <actions string=\"Two Actions\" /> Your legchair fires a beam of force from its ram horns. The target takes 4d6 force damage and must attempt a DC 22 Fortitude save.\n\n**Critical Success** The target is unaffected.<br />\n**Success** The target takes half damage and is [pushed](/Rules.aspx?ID=451) 5 feet.<br />\n**Failure** The target takes full damage and is pushed 10 feet.<br />\n**Critical Failure** The target takes double damage and is pushed 20 feet.","name":"envision","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 72</row>\r\n\r\n**Frequency**\r\nonce per minute\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou trace your finger along the base of the ram horns, with an effect depending on how many actions you spent. Your legchair draws force from its …\r\n</summary>","source":["Grand Bazaar"],"source_raw":["Grand Bazaar pg. 72"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Grand Bazaar](/Sources.aspx?ID=100) pg. 72</row>","speed":{},"summary":"You trace your finger along the base of the ram horns, with an effect depending on how many actions you spent. Your legchair draws force from its …","summary_markdown":"You trace your finger along the base of the ram horns, with an effect depending on how many actions you spent. Your legchair draws force from its …","text":" Activate Single Action or Two Actionsenvision; Frequency once per minute; Effect You trace your finger along the base of the ram horns, with an effect depending on how many actions you spent. Single Action Your legchair draws force from its momentum. Until the end of this turn, if your legchair Strides, it deals 2d6 additional force damage on its next Strike and, on a critical success, pushes the target away by 5 feet. Two Actions Your legchair fires a beam of force from its ram horns. The target takes 4d6 force damage and must attempt a DC 22 Fortitude save. Critical Success The target is unaffected. Success The target takes half damage and is pushed 5 feet. Failure The target takes full damage and is pushed 10 feet. Critical Failure The target takes double damage and is pushed 20 feet.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1053","weakness":{}}},{"_index":"aon18","_id":"action-1054","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per 10 minutes","id":"action-1054","markdown":"**Activate** <actions string=\"Single Action\" />envision; **Frequency** once per 10 minutes; **Effect** You blast off from the ground, using the force to leap through the air. The _blast feet_ cast [_jump_](/Spells.aspx?ID=167) on you.","name":"envision","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 73</row>\r\n\r\n**Frequency**\r\nonce per 10 minutes\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou blast off from the ground, using the force to leap through the air. The blast feet cast jump on you.\r\n</summary>","source":["Grand Bazaar"],"source_raw":["Grand Bazaar pg. 73"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Grand Bazaar](/Sources.aspx?ID=100) pg. 73</row>","speed":{},"summary":"You blast off from the ground, using the force to leap through the air. The blast feet cast jump on you.","summary_markdown":"You blast off from the ground, using the force to leap through the air. The blast feet cast jump on you.","text":" Activate Single Actionenvision; Frequency once per 10 minutes; Effect You blast off from the ground, using the force to leap through the air. The blast feet cast jump on you.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1054","weakness":{}}},{"_index":"aon18","_id":"action-1055","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1055","markdown":"**Activate** <actions string=\"Two Actions\" />envision, Interact; **Frequency** once per day; **Effect** You blast from your feet, dealing 4d6 force damage to all creatures in a 15-foot cone, with a [basic](/Rules.aspx?ID=329) Reflex save.","name":"envision, Interact","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 73</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou blast from your feet, dealing 4d6 force damage to all creatures in a 15-foot cone, with a basic Reflex save.\r\n</summary>","source":["Grand Bazaar"],"source_raw":["Grand Bazaar pg. 73"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Grand Bazaar](/Sources.aspx?ID=100) pg. 73</row>","speed":{},"summary":"You blast from your feet, dealing 4d6 force damage to all creatures in a 15-foot cone, with a basic Reflex save.","summary_markdown":"You blast from your feet, dealing 4d6 force damage to all creatures in a 15-foot cone, with a basic Reflex save.","text":" Activate Two Actionsenvision, Interact; Frequency once per day; Effect You blast from your feet, dealing 4d6 force damage to all creatures in a 15-foot cone, with a basic Reflex save.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1055","weakness":{}}},{"_index":"aon18","_id":"action-1056","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1056","markdown":"**Activate** <actions string=\"Two Actions\" />command, envision; **Frequency** once per day; **Effect** You focus on the eye to see the unseen. The eye casts [_see invisibility_](/Spells.aspx?ID=271) on you.","name":"command, envision","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 73</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou focus on the eye to see the unseen. The eye casts see invisibility on you.\r\n</summary>","source":["Grand Bazaar"],"source_raw":["Grand Bazaar pg. 73"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Grand Bazaar](/Sources.aspx?ID=100) pg. 73</row>","speed":{},"summary":"You focus on the eye to see the unseen. The eye casts see invisibility on you.","summary_markdown":"You focus on the eye to see the unseen. The eye casts see invisibility on you.","text":" Activate Two Actionscommand, envision; Frequency once per day; Effect You focus on the eye to see the unseen. The eye casts see invisibility on you.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1056","weakness":{}}},{"_index":"aon18","_id":"action-1057","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1057","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Effect** You curl your fingers inward to press the button on the heel of your hand, anchoring your prosthetic arm in place. Your arm no longer moves, defying gravity if necessary. You can still move the fingers of this hand and your elbow, shoulder, and rest of your body while the magic is in effect, but you can't move your wrist. If you press the button again, the rod inside your arm is deactivated, ending the magic that anchors it in place. While anchored, the arm can be moved only if 8,000 pounds of pressure is placed upon it or if a creature succeeds at a DC 40 [Athletics](/Skills.aspx?ID=3) check to [Force Open](/Actions.aspx?ID=34) your arm. A creature can notice the button hidden in the hand of the prosthesis with a successful DC 25 Perception check to [Seek](/Actions.aspx?ID=84).","name":"Interact","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 73</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou curl your fingers inward to press the button on the heel of your hand, anchoring your prosthetic arm in place. Your arm no longer moves, defying …\r\n</summary>","source":["Grand Bazaar"],"source_raw":["Grand Bazaar pg. 73"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Grand Bazaar](/Sources.aspx?ID=100) pg. 73</row>","speed":{},"summary":"You curl your fingers inward to press the button on the heel of your hand, anchoring your prosthetic arm in place. Your arm no longer moves, defying …","summary_markdown":"You curl your fingers inward to press the button on the heel of your hand, anchoring your prosthetic arm in place. Your arm no longer moves, defying …","text":" Activate Single ActionInteract; Effect You curl your fingers inward to press the button on the heel of your hand, anchoring your prosthetic arm in place. Your arm no longer moves, defying gravity if necessary. You can still move the fingers of this hand and your elbow, shoulder, and rest of your body while the magic is in effect, but you can't move your wrist. If you press the button again, the rod inside your arm is deactivated, ending the magic that anchors it in place. While anchored, the arm can be moved only if 8,000 pounds of pressure is placed upon it or if a creature succeeds at a DC 40 Athletics check to Force Open your arm. A creature can notice the button hidden in the hand of the prosthesis with a successful DC 25 Perception check to Seek.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1057","weakness":{}}},{"_index":"aon18","_id":"action-1058","_score":2.3818138,"_source":{"actions":"Three Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1058","markdown":"**Activate** <actions string=\"Three Actions\" />command, Interact; **Requirements** You are holding a one-handed weapon; **Effect** The prosthesis engulfs the weapon and absorbs it entirely. The weapon is unavailable until you use this Activation to release it from the prosthesis. The prosthesis can hold up to two items at a time.","name":"command, Interact","rarity":"common","release_date":"2021-10-13","requirement":"You are holding a one-handed weapon","requirement_markdown":"You are holding a one-handed weapon","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 73</row>\n\n**Requirement**\r\nYou are holding a one-handed weapon\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe prosthesis engulfs the weapon and absorbs it entirely. The weapon is unavailable until you use this Activation to release it from the prosthesis. …\r\n</summary>","source":["Grand Bazaar"],"source_raw":["Grand Bazaar pg. 73"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Grand Bazaar](/Sources.aspx?ID=100) pg. 73</row>","speed":{},"summary":"The prosthesis engulfs the weapon and absorbs it entirely. The weapon is unavailable until you use this Activation to release it from the prosthesis. …","summary_markdown":"The prosthesis engulfs the weapon and absorbs it entirely. The weapon is unavailable until you use this Activation to release it from the prosthesis. …","text":" Activate Three Actionscommand, Interact; Requirements You are holding a one-handed weapon; Effect The prosthesis engulfs the weapon and absorbs it entirely. The weapon is unavailable until you use this Activation to release it from the prosthesis. The prosthesis can hold up to two items at a time.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1058","weakness":{}}},{"_index":"aon18","_id":"action-1059","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per minute","id":"action-1059","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Frequency** once per minute; **Effect** The prosthesis reshapes into the form of a weapon it has absorbed. The prosthesis has all of the statistics of the weapon, including the effects of any etched runes. The prosthesis remains in this weapon's form until you use this Activation again to revert it back to a prosthesis.","name":"envision","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 73</row>\r\n\r\n**Frequency**\r\nonce per minute\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe prosthesis reshapes into the form of a weapon it has absorbed. The prosthesis has all of the statistics of the weapon, including the effects of …\r\n</summary>","source":["Grand Bazaar"],"source_raw":["Grand Bazaar pg. 73"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Grand Bazaar](/Sources.aspx?ID=100) pg. 73</row>","speed":{},"summary":"The prosthesis reshapes into the form of a weapon it has absorbed. The prosthesis has all of the statistics of the weapon, including the effects of …","summary_markdown":"The prosthesis reshapes into the form of a weapon it has absorbed. The prosthesis has all of the statistics of the weapon, including the effects of …","text":" Activate Free Actionenvision; Frequency once per minute; Effect The prosthesis reshapes into the form of a weapon it has absorbed. The prosthesis has all of the statistics of the weapon, including the effects of any etched runes. The prosthesis remains in this weapon's form until you use this Activation again to revert it back to a prosthesis.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1059","weakness":{}}},{"_index":"aon18","_id":"action-1060","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1060","markdown":"**Activate** <actions string=\"Two Actions\" />command, Interact; **Effect** The _folding boat_ can take two shapes. The first is a wooden box that's 12 inches long, 6 inches wide, and 4 inches high; it weighs 1 Bulk and can store up to 1 Bulk of items. The other form is a [rowboat](/Vehicles.aspx?ID=8). If the chosen form can't fit in the space, it takes the largest shape that does fit. You can activate the boat again to revert it to its original shape. If the boat is occupied, the item can't be activated. Much like a magical [structure](/Traits.aspx?ID=153), a _folding boat_ can't harm creatures when it unfolds and creatures within it are set aside harmlessly when it folds.\n\n Any items that were stored inside the box appear in the boat or ship. Items stored on the boat or ship form that are too large to fit inside the box form are ejected from the vehicle and appear on the ground adjacent to the box. A _folding boat_ with the [broken](/Conditions.aspx?ID=2) condition must be repaired before it can change form again.","name":"command, Interact","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 76</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe folding boat can take two shapes. The first is a wooden box that's 12 inches long, 6 inches wide, and 4 inches high; it weighs 1 Bulk and can …\r\n</summary>","source":["Grand Bazaar"],"source_raw":["Grand Bazaar pg. 76"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Grand Bazaar](/Sources.aspx?ID=100) pg. 76</row>","speed":{},"summary":"The folding boat can take two shapes. The first is a wooden box that's 12 inches long, 6 inches wide, and 4 inches high; it weighs 1 Bulk and can …","summary_markdown":"The folding boat can take two shapes. The first is a wooden box that's 12 inches long, 6 inches wide, and 4 inches high; it weighs 1 Bulk and can …","text":" Activate Two Actionscommand, Interact; Effect The folding boat can take two shapes. The first is a wooden box that's 12 inches long, 6 inches wide, and 4 inches high; it weighs 1 Bulk and can store up to 1 Bulk of items. The other form is a rowboat. If the chosen form can't fit in the space, it takes the largest shape that does fit. You can activate the boat again to revert it to its original shape. If the boat is occupied, the item can't be activated. Much like a magical structure, a folding boat can't harm creatures when it unfolds and creatures within it are set aside harmlessly when it folds. Any items that were stored inside the box appear in the boat or ship. Items stored on the boat or ship form that are too large to fit inside the box form are ejected from the vehicle and appear on the ground adjacent to the box. A folding boat with the broken condition must be repaired before it can change form again.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1060","weakness":{}}},{"_index":"aon18","_id":"action-1061","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-1061","markdown":"**Activate** <actions string=\"Reaction\" />Command; **Frequency** once per hour; **Trigger** You succeed at an attack roll to Strike with a weapon with the hauling rune; **Effect** The target must succeed at a DC 20 Reflex save or be moved 5 feet in a direction you choose. This is [forced movement](/Rules.aspx?ID=451).","name":"Command","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 80</row>\r\n\r\n**Frequency**\r\nonce per hour\r\n\r\n**Trigger**\r\nYou succeed at an attack roll to Strike with a weapon with the _hauling_ rune\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe target must succeed at a DC 20 Reflex save or be moved 5 feet in a direction you choose. This is forced movement .\r\n</summary>","source":["Grand Bazaar"],"source_raw":["Grand Bazaar pg. 80"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Grand Bazaar](/Sources.aspx?ID=100) pg. 80</row>","speed":{},"summary":"The target must succeed at a DC 20 Reflex save or be moved 5 feet in a direction you choose. This is forced movement .","summary_markdown":"The target must succeed at a DC 20 Reflex save or be moved 5 feet in a direction you choose. This is forced movement .","text":" Activate ReactionCommand; Frequency once per hour; Trigger You succeed at an attack roll to Strike with a weapon with the hauling rune; Effect The target must succeed at a DC 20 Reflex save or be moved 5 feet in a direction you choose. This is forced movement.","trait_markdown":"","trigger":"You succeed at an attack roll to Strike with a weapon with the hauling rune","trigger_markdown":"You succeed at an attack roll to Strike with a weapon with the _hauling_ rune","type":"Action","url":"/Actions.aspx?ID=1061","weakness":{}}},{"_index":"aon18","_id":"action-1062","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1062","markdown":"**Activate** <actions string=\"\" />(10 minutes) envision, Interact; **Frequency** once per day; **Effect** The miniature grows into a building connected to the [Astral Plane](/Planes.aspx?ID=8) for 1 hour. The _memory palace_ has a 30-foot-square central courtyard surrounded by 12 10-foot-square chambers. Arranged within these chambers are various items referred to as the palace's nodes—statues, tapestries, fountains, and other works of art are common, but a node can take other forms at the GM's discretion. As a 10-minute activity, you can imprint one extended memory onto a node: the contents of a specific simple book, for example, or the events of a recent adventure. When you do, the node changes its shape and appearance to visually represent the memory you have imprinted onto it. If the node was already imprinted with a memory, the old one can be overwritten to repurpose the node.\n\n Memories you have imprinted on a node can be mentally accessed at any time by a creature holding the memory palace in its miniature form, regardless of who imprinted them. This grants a +2 item bonus to [Recall Knowledge](/Actions.aspx?ID=26) checks relating to details specifically occurring within the memory. What exactly qualifies is up to the GM's discretion, but a node shouldn't grant the benefits for most uses of a given skill. For example, a node dedicated to a book about trees found in the Mwangi Expanse would help with Recall Knowledge checks for such trees, but it wouldn't grant the benefits for all [Nature](/Skills.aspx?ID=10) checks to Recall Knowledge.\n\n A _memory palace_ node can also store the text from a [spellbook](/Equipment.aspx?ID=53) or magical tome, but these memories aren't a substitute for having the book in your possession. A wizard can't prepare spells from a memory palace, though they could use it as source material to try to [Learn a Spell](/Actions.aspx?ID=25). However, since storing spells in a node would only benefit someone else who later discovers the _memory palace_, few choose to take such an action. The memories contained within the nodes aren't real, and thus don't cause harmful effects, even if the source of the memory was a mental danger. Many _memory palaces_ have leftover memories from previous users—now long dead—imprinted on their various nodes.","name":"(10 minutes) envision, Interact","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 80</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe miniature grows into a building connected to the Astral Plane for 1 hour. The memory palace has a 30-foot-square central courtyard surrounded …\r\n</summary>","source":["Grand Bazaar"],"source_raw":["Grand Bazaar pg. 80"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Grand Bazaar](/Sources.aspx?ID=100) pg. 80</row>","speed":{},"summary":"The miniature grows into a building connected to the Astral Plane for 1 hour. The memory palace has a 30-foot-square central courtyard surrounded …","summary_markdown":"The miniature grows into a building connected to the Astral Plane for 1 hour. The memory palace has a 30-foot-square central courtyard surrounded …","text":" Activate (10 minutes) envision, Interact; Frequency once per day; Effect The miniature grows into a building connected to the Astral Plane for 1 hour. The memory palace has a 30-foot-square central courtyard surrounded by 12 10-foot-square chambers. Arranged within these chambers are various items referred to as the palace's nodes—statues, tapestries, fountains, and other works of art are common, but a node can take other forms at the GM's discretion. As a 10-minute activity, you can imprint one extended memory onto a node: the contents of a specific simple book, for example, or the events of a recent adventure. When you do, the node changes its shape and appearance to visually represent the memory you have imprinted onto it. If the node was already imprinted with a memory, the old one can be overwritten to repurpose the node. Memories you have imprinted on a node can be mentally accessed at any time by a creature holding the memory palace in its miniature form, regardless of who imprinted them. This grants a +2 item bonus to Recall Knowledge checks relating to details specifically occurring within the memory. What exactly qualifies is up to the GM's discretion, but a node shouldn't grant the benefits for most uses of a given skill. For example, a node dedicated to a book about trees found in the Mwangi Expanse would help with Recall Knowledge checks for such trees, but it wouldn't grant the benefits for all Nature checks to Recall Knowledge. A memory palace node can also store the text from a spellbook or magical tome, but these memories aren't a substitute for having the book in your possession. A wizard can't prepare spells from a memory palace, though they could use it as source material to try to Learn a Spell. However, since storing spells in a node would only benefit someone else who later discovers the memory palace , few choose to take such an action. The memories contained within the nodes aren't real, and thus don't cause harmful effects, even if the source of the memory was a mental danger. Many memory palaces have leftover memories from previous users—now long dead—imprinted on their various nodes.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1062","weakness":{}}},{"_index":"aon18","_id":"action-1063","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day, plus overcharge","id":"action-1063","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day, plus overcharge; **Effect** You cast [_faerie fire_](/Spells.aspx?ID=107). For the duration of the spell, you can use the limning flames as a source for your magic. Creatures affected by your _faerie fire_ must succeed at a Will save against your spell DC or take a 2 status penalty to their Will saves against [enchantment](/Traits.aspx?ID=61) and [illusions](/Traits.aspx?ID=92) spells as long as they are affected by _faerie fire_. You can cast an enchantment or illusion spell on such a creature up to a distance twice the spell's normal range. If the spell has a range of touch, or doesn't have a range, it is unaffected by the increase in range from the _faerie fire_.","name":"Cast a Spell","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 81</row>\r\n\r\n**Frequency**\r\nonce per day, plus overcharge\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast faerie fire . For the duration of the spell, you can use the limning flames as a source for your magic. Creatures affected by your …\r\n</summary>","source":["Grand Bazaar"],"source_raw":["Grand Bazaar pg. 81"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Grand Bazaar](/Sources.aspx?ID=100) pg. 81</row>","speed":{},"summary":"You cast faerie fire . For the duration of the spell, you can use the limning flames as a source for your magic. Creatures affected by your …","summary_markdown":"You cast faerie fire . For the duration of the spell, you can use the limning flames as a source for your magic. Creatures affected by your …","text":" Activate Cast a Spell; Frequency once per day, plus overcharge; Effect You cast faerie fire . For the duration of the spell, you can use the limning flames as a source for your magic. Creatures affected by your faerie fire must succeed at a Will save against your spell DC or take a 2 status penalty to their Will saves against enchantment and illusions spells as long as they are affected by faerie fire . You can cast an enchantment or illusion spell on such a creature up to a distance twice the spell's normal range. If the spell has a range of touch, or doesn't have a range, it is unaffected by the increase in range from the faerie fire .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1063","weakness":{}}},{"_index":"aon18","_id":"action-1064","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1064","markdown":"**Activate** <actions string=\"Two Actions\" />Interact ([emotion](/Traits.aspx?ID=60), [enchantment](/Traits.aspx?ID=61), [mental](/Traits.aspx?ID=106), [visual](/Traits.aspx?ID=163)) **Frequency** once per day; **Effect** You Stride. All creatures within 10 feet of you when you started the Stride must attempt a DC 24 Will save. On a failure, a creature becomes [fascinated](/Conditions.aspx?ID=14) and must spend at least one of its actions on its next turn to move toward you. A fascinated creature can attempt another Will save if you move more than 30 feet away from them, and as normal, acting hostile to a creature or its allies breaks fascination automatically. Creatures that critically failed their save don't receive further saves if you move more than 30 feet away, and acting [hostile](/Rules.aspx?ID=300) to such a creature's allies allows them to attempt another save, rather than automatically ending the fascination. You can Sustain the Activation for up to 1 minute.","name":"Interact (emotion, enchantment, mental, visual)","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 84</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou Stride. All creatures within 10 feet of you when you started the Stride must attempt a DC 24 Will save. On a failure, a creature becomes …\r\n</summary>","source":["Grand Bazaar"],"source_raw":["Grand Bazaar pg. 84"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Grand Bazaar](/Sources.aspx?ID=100) pg. 84</row>","speed":{},"summary":"You Stride. All creatures within 10 feet of you when you started the Stride must attempt a DC 24 Will save. On a failure, a creature becomes …","summary_markdown":"You Stride. All creatures within 10 feet of you when you started the Stride must attempt a DC 24 Will save. On a failure, a creature becomes …","text":" Activate Two ActionsInteract (emotion, enchantment, mental, visual) Frequency once per day; Effect You Stride. All creatures within 10 feet of you when you started the Stride must attempt a DC 24 Will save. On a failure, a creature becomes fascinated and must spend at least one of its actions on its next turn to move toward you. A fascinated creature can attempt another Will save if you move more than 30 feet away from them, and as normal, acting hostile to a creature or its allies breaks fascination automatically. Creatures that critically failed their save don't receive further saves if you move more than 30 feet away, and acting hostile to such a creature's allies allows them to attempt another save, rather than automatically ending the fascination. You can Sustain the Activation for up to 1 minute.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1064","weakness":{}}},{"_index":"aon18","_id":"action-1065","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1065","markdown":"**Activate** <actions string=\"Single Action\" />command; **Frequency** once per day; **Requirements** You have a pool of Focus Points and at least one composition spell; **Effect** You gain 1 Focus Point and immediately use the Focus Point to cast [_lingering composition_](/Spells.aspx?ID=389), using your [Performance](/Skills.aspx?ID=12) check to determine the effects of the spell, followed by the [_inspire defense_](/Spells.aspx?ID=387) composition cantrip. You can use this activation to cast those spells even if you don't have the [Lingering Composition](/Feats.aspx?ID=180) or [Inspire Defense](/Feats.aspx?ID=188) feats.","name":"command","rarity":"common","release_date":"2021-10-13","requirement":"You have a pool of Focus Points and at least one composition spell","requirement_markdown":"You have a pool of Focus Points and at least one [composition](/Traits.aspx?ID=31) spell","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 84</row>\r\n\r\n**Frequency**\r\nonce per day\n\n**Requirement**\r\nYou have a pool of Focus Points and at least one [composition](/Traits.aspx?ID=31) spell\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou gain 1 Focus Point and immediately use the Focus Point to cast lingering composition , using your Performance check to determine the effects …\r\n</summary>","source":["Grand Bazaar"],"source_raw":["Grand Bazaar pg. 84"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Grand Bazaar](/Sources.aspx?ID=100) pg. 84</row>","speed":{},"summary":"You gain 1 Focus Point and immediately use the Focus Point to cast lingering composition , using your Performance check to determine the effects …","summary_markdown":"You gain 1 Focus Point and immediately use the Focus Point to cast lingering composition , using your Performance check to determine the effects …","text":" Activate Single Actioncommand; Frequency once per day; Requirements You have a pool of Focus Points and at least one composition spell; Effect You gain 1 Focus Point and immediately use the Focus Point to cast lingering composition , using your Performance check to determine the effects of the spell, followed by the inspire defense composition cantrip. You can use this activation to cast those spells even if you don't have the Lingering Composition or Inspire Defense feats.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1065","weakness":{}}},{"_index":"aon18","_id":"action-1066","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1066","markdown":"**Activate** <actions string=\"\" />(10 minutes) command, envision, Interact; **Frequency** once per day; **Effect** You place the figurine on the ground, and a harmonious note rings out as it grows into a spacious, elegant ballroom. The ballroom is 60 feet long, 45 feet wide, and features a ceiling that rises to a height of 20 feet. Elegant double doors on either end of the ballroom allow entry.\n\n Inside, the ballroom is fully stocked with tables and chairs along both sides. A feasting table in the center of each seating area provides enough food and drink for up to 36 guests, and a cadre of [_unseen servants_](/Spells.aspx?ID=352) tend to guests' basic needs.<br /> While inside, you can utter a command word to call forth music, which echoes through the ballroom. Repeating the command word can alter the dynamics of the music, such as the musical style or tempo, or stop the music entirely. A second command word produces a set of masked, illusory dancers that immediately take to the floor and begin dancing to the current music. When there's no music, the illusory guests chatter among themselves in a nonsense language. An illusory dancer will gladly dance with anyone who asks. Repeating the command word dismisses the dancers.\n\n You can utter a third command word declaring the gala over to revert the ballroom to its original form. As it reverts, the illusory dancers clap and cheer for your hospitality. If you don't revert the ballroom on your own, it automatically returns to its original state at the next sunrise.","name":"(10 minutes) command, envision, Interact","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 84</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou place the figurine on the ground, and a harmonious note rings out as it grows into a spacious, elegant ballroom. The ballroom is 60 feet long, 45 …\r\n</summary>","source":["Grand Bazaar"],"source_raw":["Grand Bazaar pg. 84"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Grand Bazaar](/Sources.aspx?ID=100) pg. 84</row>","speed":{},"summary":"You place the figurine on the ground, and a harmonious note rings out as it grows into a spacious, elegant ballroom. The ballroom is 60 feet long, 45 …","summary_markdown":"You place the figurine on the ground, and a harmonious note rings out as it grows into a spacious, elegant ballroom. The ballroom is 60 feet long, 45 …","text":" Activate (10 minutes) command, envision, Interact; Frequency once per day; Effect You place the figurine on the ground, and a harmonious note rings out as it grows into a spacious, elegant ballroom. The ballroom is 60 feet long, 45 feet wide, and features a ceiling that rises to a height of 20 feet. Elegant double doors on either end of the ballroom allow entry. Inside, the ballroom is fully stocked with tables and chairs along both sides. A feasting table in the center of each seating area provides enough food and drink for up to 36 guests, and a cadre of unseen servants tend to guests' basic needs. While inside, you can utter a command word to call forth music, which echoes through the ballroom. Repeating the command word can alter the dynamics of the music, such as the musical style or tempo, or stop the music entirely. A second command word produces a set of masked, illusory dancers that immediately take to the floor and begin dancing to the current music. When there's no music, the illusory guests chatter among themselves in a nonsense language. An illusory dancer will gladly dance with anyone who asks. Repeating the command word dismisses the dancers. You can utter a third command word declaring the gala over to revert the ballroom to its original form. As it reverts, the illusory dancers clap and cheer for your hospitality. If you don't revert the ballroom on your own, it automatically returns to its original state at the next sunrise.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1066","weakness":{}}},{"_index":"aon18","_id":"action-1067","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1067","markdown":"**Activate** <actions string=\"Two Actions\" />command, Interact; **Frequency** once per day; **Effect** You surround yourself in a coruscating field of red, orange, yellow, green, blue, indigo, and violet light for 1 minute. Each color has a different effect, based on the effects of a 7th-level [_chromatic wall_](/Spells.aspx?ID=37) spell, and you apply the effects of each color once before it disappears from your field of light, which can happen in the following two ways.<br /> First, the field attempts a [counteract](/Rules.aspx?ID=371) check (counteract level 7, counteract modifier +27) against any effect that would be blocked by a _chromatic wall_ of any of the colors still surrounding you in your field of light. Succeed or fail, that color then disappears from your field of light.<br /> Second, any creature that touches you or damages you with an [unarmed](/Traits.aspx?ID=199) attack or non-[reach](/Traits.aspx?ID=192) melee weapon is affected by a random remaining color from your field. As normal, this doesn't affect creatures you choose to touch.<br /> A creature can also remove a color from your field of light by using a specific spell, as described in _chromatic wall_. The effect ends early if each color disappears from your field of light, or if you choose to Dismiss it.","name":"command, Interact","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 85</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou surround yourself in a coruscating field of red, orange, yellow, green, blue, indigo, and violet light for 1 minute. Each color has a different …\r\n</summary>","source":["Grand Bazaar"],"source_raw":["Grand Bazaar pg. 85"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Grand Bazaar](/Sources.aspx?ID=100) pg. 85</row>","speed":{},"summary":"You surround yourself in a coruscating field of red, orange, yellow, green, blue, indigo, and violet light for 1 minute. Each color has a different …","summary_markdown":"You surround yourself in a coruscating field of red, orange, yellow, green, blue, indigo, and violet light for 1 minute. Each color has a different …","text":" Activate Two Actionscommand, Interact; Frequency once per day; Effect You surround yourself in a coruscating field of red, orange, yellow, green, blue, indigo, and violet light for 1 minute. Each color has a different effect, based on the effects of a 7th-level chromatic wall spell, and you apply the effects of each color once before it disappears from your field of light, which can happen in the following two ways. First, the field attempts a counteract check (counteract level 7, counteract modifier +27) against any effect that would be blocked by a chromatic wall of any of the colors still surrounding you in your field of light. Succeed or fail, that color then disappears from your field of light. Second, any creature that touches you or damages you with an unarmed attack or non-reach melee weapon is affected by a random remaining color from your field. As normal, this doesn't affect creatures you choose to touch. A creature can also remove a color from your field of light by using a specific spell, as described in chromatic wall . The effect ends early if each color disappears from your field of light, or if you choose to Dismiss it.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1067","weakness":{}}},{"_index":"aon18","_id":"action-1068","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1068","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Effect** You hold the chain out before you, and the weapon glows as bright as a [torch](/Equipment.aspx?ID=60). You can suppress this light by Activating the weapon again.","name":"Interact","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 85</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou hold the chain out before you, and the weapon glows as bright as a torch . You can suppress this light by Activating the weapon again.\r\n</summary>","source":["Grand Bazaar"],"source_raw":["Grand Bazaar pg. 85"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Grand Bazaar](/Sources.aspx?ID=100) pg. 85</row>","speed":{},"summary":"You hold the chain out before you, and the weapon glows as bright as a torch . You can suppress this light by Activating the weapon again.","summary_markdown":"You hold the chain out before you, and the weapon glows as bright as a torch . You can suppress this light by Activating the weapon again.","text":" Activate Single ActionInteract; Effect You hold the chain out before you, and the weapon glows as bright as a torch. You can suppress this light by Activating the weapon again.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1068","weakness":{}}},{"_index":"aon18","_id":"action-1069","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1069","markdown":"**Activate** <actions string=\"Reaction\" />envision; **Frequency** once per day; **Trigger** You critically succeed at a Strike against a fiend or undead ; **Effect** The weapon unleashes its light in an attempt to destroy the target. The _vine of roses_ casts a 3rd-level [_searing light_](/Spells.aspx?ID=269) spell with the triggering creature as the target. In place of a spell attack roll, make a weapon attack roll with the _vine of roses_ using the same multiple attack penalty as the triggering Strike.","name":"envision","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 85</row>\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Trigger**\r\nYou critically succeed at a Strike against a [fiend](/Traits.aspx?ID=70) or [undead](/Traits.aspx?ID=160)\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe weapon unleashes its light in an attempt to destroy the target. The vine of roses casts a 3rd-level searing light spell with the triggering …\r\n</summary>","source":["Grand Bazaar"],"source_raw":["Grand Bazaar pg. 85"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Grand Bazaar](/Sources.aspx?ID=100) pg. 85</row>","speed":{},"summary":"The weapon unleashes its light in an attempt to destroy the target. The vine of roses casts a 3rd-level searing light spell with the triggering …","summary_markdown":"The weapon unleashes its light in an attempt to destroy the target. The vine of roses casts a 3rd-level searing light spell with the triggering …","text":" Activate Reactionenvision; Frequency once per day; Trigger You critically succeed at a Strike against a fiend or undead ; Effect The weapon unleashes its light in an attempt to destroy the target. The vine of roses casts a 3rd-level searing light spell with the triggering creature as the target. In place of a spell attack roll, make a weapon attack roll with the vine of roses using the same multiple attack penalty as the triggering Strike.","trait_markdown":"","trigger":"You critically succeed at a Strike against a fiend or undead ","trigger_markdown":"You critically succeed at a Strike against a [fiend](/Traits.aspx?ID=70) or [undead](/Traits.aspx?ID=160)","type":"Action","url":"/Actions.aspx?ID=1069","weakness":{}}},{"_index":"aon18","_id":"action-1070","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day, plus overcharge","id":"action-1070","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day, plus overcharge; **Effect** You cast [_sound burst_](/Spells.aspx?ID=292) of the indicated level. After you Cast the Spell, at the start of each of your turns, the sound echoes in the same area as if you had cast it again, though it deals one fewer d10. This effect lasts until the damage is reduced to below 2d10. The echoes don't affect structures or other items.","name":"Cast a Spell","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 85</row>\r\n\r\n**Frequency**\r\nonce per day, plus overcharge\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast sound burst of the indicated level. After you Cast the Spell, at the start of each of your turns, the sound echoes in the same area as …\r\n</summary>","source":["Grand Bazaar"],"source_raw":["Grand Bazaar pg. 85"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Grand Bazaar](/Sources.aspx?ID=100) pg. 85</row>","speed":{},"summary":"You cast sound burst of the indicated level. After you Cast the Spell, at the start of each of your turns, the sound echoes in the same area as …","summary_markdown":"You cast sound burst of the indicated level. After you Cast the Spell, at the start of each of your turns, the sound echoes in the same area as …","text":" Activate Cast a Spell; Frequency once per day, plus overcharge; Effect You cast sound burst of the indicated level. After you Cast the Spell, at the start of each of your turns, the sound echoes in the same area as if you had cast it again, though it deals one fewer d10. This effect lasts until the damage is reduced to below 2d10. The echoes don't affect structures or other items.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1070","weakness":{}}},{"_index":"aon18","_id":"action-1071","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-1071","markdown":"**Activate** <actions string=\"Single Action\" />command; **Frequency** once per hour; **Requirements** You have a free hand and the called item is in a bag, pack, pouch, or other container on your person, or unattended within 30 feet; **Effect** The item teleports to a free hand.","name":"command","rarity":"common","release_date":"2021-10-13","requirement":"You have a free hand and the called item is in a bag, pack, pouch, or other container on your person, or unattended within 30 feet","requirement_markdown":"You have a free hand and the _called_ item is in a bag, pack, pouch, or other container on your person, or unattended within 30 feet","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88</row>\r\n\r\n**Frequency**\r\nonce per hour\n\n**Requirement**\r\nYou have a free hand and the _called_ item is in a bag, pack, pouch, or other container on your person, or unattended within 30 feet\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe item teleports to a free hand.\r\n</summary>","source":["Grand Bazaar"],"source_raw":["Grand Bazaar pg. 88"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Grand Bazaar](/Sources.aspx?ID=100) pg. 88</row>","speed":{},"summary":"The item teleports to a free hand.","summary_markdown":"The item teleports to a free hand.","text":" Activate Single Actioncommand; Frequency once per hour; Requirements You have a free hand and the called item is in a bag, pack, pouch, or other container on your person, or unattended within 30 feet; Effect The item teleports to a free hand.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1071","weakness":{}}},{"_index":"aon18","_id":"action-1072","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1072","markdown":"**Activate** <actions string=\"Free Action\" />envision ([metamagic](/Traits.aspx?ID=107)) **Requirements** You're receiving a bonus to AC from your dragon's breath cape or shield; **Effect** If your next action is to Cast a Spell with an area of effect that deals the same type of damage as the depicted dragon's breath weapon, the spell gains the effects of the [Widen Spell](/Feats.aspx?ID=315) feat. The rune can only affect spells of a specific level or lower, determined by the type of rune.","name":"envision (metamagic)","rarity":"common","release_date":"2021-10-13","requirement":"You're receiving a bonus to AC from your dragon's breath cape or shield","requirement_markdown":"You're receiving a bonus to AC from your _dragon's breath_ cape or shield","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88</row>\n\n**Requirement**\r\nYou're receiving a bonus to AC from your _dragon's breath_ cape or shield\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nIf your next action is to Cast a Spell with an area of effect that deals the same type of damage as the depicted dragon's breath weapon, the spell …\r\n</summary>","source":["Grand Bazaar"],"source_raw":["Grand Bazaar pg. 88"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Grand Bazaar](/Sources.aspx?ID=100) pg. 88</row>","speed":{},"summary":"If your next action is to Cast a Spell with an area of effect that deals the same type of damage as the depicted dragon's breath weapon, the spell …","summary_markdown":"If your next action is to Cast a Spell with an area of effect that deals the same type of damage as the depicted dragon's breath weapon, the spell …","text":" Activate Free Actionenvision (metamagic) Requirements You're receiving a bonus to AC from your dragon's breath cape or shield; Effect If your next action is to Cast a Spell with an area of effect that deals the same type of damage as the depicted dragon's breath weapon, the spell gains the effects of the Widen Spell feat. The rune can only affect spells of a specific level or lower, determined by the type of rune.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1072","weakness":{}}},{"_index":"aon18","_id":"action-1073","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1073","markdown":"**Activate** <actions string=\"Single Action\" />command; **Frequency** once per day; **Requirements** The paired items are both invested, typically by two different characters, and are within 100 feet of each other; **Effect** Items in the pockets (up to 10 negligible Bulk items or 1 light Bulk item per pocket) trade places via teleportation.","name":"command","rarity":"common","release_date":"2021-10-13","requirement":"The paired items are both invested, typically by two different characters, and are within 100 feet of each other","requirement_markdown":"The _paired_ items are both invested, typically by two different characters, and are within 100 feet of each other","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88</row>\r\n\r\n**Frequency**\r\nonce per day\n\n**Requirement**\r\nThe _paired_ items are both invested, typically by two different characters, and are within 100 feet of each other\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nItems in the pockets (up to 10 negligible Bulk items or 1 light Bulk item per pocket) trade places via teleportation.\r\n</summary>","source":["Grand Bazaar"],"source_raw":["Grand Bazaar pg. 88"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Grand Bazaar](/Sources.aspx?ID=100) pg. 88</row>","speed":{},"summary":"Items in the pockets (up to 10 negligible Bulk items or 1 light Bulk item per pocket) trade places via teleportation.","summary_markdown":"Items in the pockets (up to 10 negligible Bulk items or 1 light Bulk item per pocket) trade places via teleportation.","text":" Activate Single Actioncommand; Frequency once per day; Requirements The paired items are both invested, typically by two different characters, and are within 100 feet of each other; Effect Items in the pockets (up to 10 negligible Bulk items or 1 light Bulk item per pocket) trade places via teleportation.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1073","weakness":{}}},{"_index":"aon18","_id":"action-1074","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1074","markdown":"**Activate** <actions string=\"Two Actions\" />envision, Interact; **Frequency** once per day; **Effect** You cast [_suggestion_](/Spells.aspx?ID=315).","name":"envision, Interact","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 89</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast suggestion .\r\n</summary>","source":["Grand Bazaar"],"source_raw":["Grand Bazaar pg. 89"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Grand Bazaar](/Sources.aspx?ID=100) pg. 89</row>","speed":{},"summary":"You cast suggestion .","summary_markdown":"You cast suggestion .","text":" Activate Two Actionsenvision, Interact; Frequency once per day; Effect You cast suggestion .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1074","weakness":{}}},{"_index":"aon18","_id":"action-1075","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1075","markdown":"**Activate** <actions string=\"Reaction\" />envision; **Frequency** once per day; **Trigger** You begin to fall; **Effect** You gain the effects of [_feather fall_](/Spells.aspx?ID=111) for 1 minute or until you stop falling, whichever comes first.","name":"envision","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 89</row>\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Trigger**\r\nYou begin to fall\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou gain the effects of feather fall for 1 minute or until you stop falling, whichever comes first.\r\n</summary>","source":["Grand Bazaar"],"source_raw":["Grand Bazaar pg. 89"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Grand Bazaar](/Sources.aspx?ID=100) pg. 89</row>","speed":{},"summary":"You gain the effects of feather fall for 1 minute or until you stop falling, whichever comes first.","summary_markdown":"You gain the effects of feather fall for 1 minute or until you stop falling, whichever comes first.","text":" Activate Reactionenvision; Frequency once per day; Trigger You begin to fall; Effect You gain the effects of feather fall for 1 minute or until you stop falling, whichever comes first.","trait_markdown":"","trigger":"You begin to fall","trigger_markdown":"You begin to fall","type":"Action","url":"/Actions.aspx?ID=1075","weakness":{}}},{"_index":"aon18","_id":"action-1076","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1076","markdown":"**Activate** <actions string=\"Single Action\" />envision; **Requirements** Your spell-bastion shield is storing a spell, and you have your shield raised; **Effect** You prepare to unleash the stored spell on any foe that hits you until your next turn.","name":"envision","rarity":"common","release_date":"2021-10-13","requirement":"Your spell-bastion shield is storing a spell, and you have your shield raised","requirement_markdown":"Your _spell-bastion_ shield is storing a spell, and you have your shield raised","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 89</row>\n\n**Requirement**\r\nYour _spell-bastion_ shield is storing a spell, and you have your shield raised\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou prepare to unleash the stored spell on any foe that hits you until your next turn.\r\n</summary>","source":["Grand Bazaar"],"source_raw":["Grand Bazaar pg. 89"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Grand Bazaar](/Sources.aspx?ID=100) pg. 89</row>","speed":{},"summary":"You prepare to unleash the stored spell on any foe that hits you until your next turn.","summary_markdown":"You prepare to unleash the stored spell on any foe that hits you until your next turn.","text":" Activate Single Actionenvision; Requirements Your spell-bastion shield is storing a spell, and you have your shield raised; Effect You prepare to unleash the stored spell on any foe that hits you until your next turn.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1076","weakness":{}}},{"_index":"aon18","_id":"action-1077","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1077","markdown":"**Activate** <actions string=\"Free Action\" />command; **Trigger** You use the Shield Block reaction against a foe that the stored spell can target; **Requirements** You have a spell stored in your spell-bastion shield, and you've activated the shield since your last turn in preparation for unleashing the spell; **Effect** You unleash the stored spell, which uses the target of the triggering attack as the target of the spell. This empties the spell from the shield and allows a spell to be cast into it again.","name":"command","rarity":"common","release_date":"2021-10-13","requirement":"You have a spell stored in your spell-bastion shield, and you've activated the shield since your last turn in preparation for unleashing the spell","requirement_markdown":"You have a spell stored in your _spell-bastion_ shield, and you've activated the shield since your last turn in preparation for unleashing the spell","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 89</row>\n\n**Trigger**\r\nYou use the [Shield Block](/Feats.aspx?ID=839) reaction against a foe that the stored spell can target\r\n\r\n**Requirement**\r\nYou have a spell stored in your _spell-bastion_ shield, and you've activated the shield since your last turn in preparation for unleashing the spell\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou unleash the stored spell, which uses the target of the triggering attack as the target of the spell. This empties the spell from the shield and …\r\n</summary>","source":["Grand Bazaar"],"source_raw":["Grand Bazaar pg. 89"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Grand Bazaar](/Sources.aspx?ID=100) pg. 89</row>","speed":{},"summary":"You unleash the stored spell, which uses the target of the triggering attack as the target of the spell. This empties the spell from the shield and …","summary_markdown":"You unleash the stored spell, which uses the target of the triggering attack as the target of the spell. This empties the spell from the shield and …","text":" Activate Free Actioncommand; Trigger You use the Shield Block reaction against a foe that the stored spell can target; Requirements You have a spell stored in your spell-bastion shield, and you've activated the shield since your last turn in preparation for unleashing the spell; Effect You unleash the stored spell, which uses the target of the triggering attack as the target of the spell. This empties the spell from the shield and allows a spell to be cast into it again.","trait_markdown":"","trigger":"You use the Shield Block reaction against a foe that the stored spell can target","trigger_markdown":"You use the [Shield Block](/Feats.aspx?ID=839) reaction against a foe that the stored spell can target","type":"Action","url":"/Actions.aspx?ID=1077","weakness":{}}},{"_index":"aon18","_id":"action-1078","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1078","markdown":"**Activate** <actions string=\"Single Action\" />command; **Effect** You harmlessly expend the stored spell. This frees the shield to have a new spell cast into it.","name":"command","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 89</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou harmlessly expend the stored spell. This frees the shield to have a new spell cast into it.\r\n</summary>","source":["Grand Bazaar"],"source_raw":["Grand Bazaar pg. 89"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Grand Bazaar](/Sources.aspx?ID=100) pg. 89</row>","speed":{},"summary":"You harmlessly expend the stored spell. This frees the shield to have a new spell cast into it.","summary_markdown":"You harmlessly expend the stored spell. This frees the shield to have a new spell cast into it.","text":" Activate Single Actioncommand; Effect You harmlessly expend the stored spell. This frees the shield to have a new spell cast into it.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1078","weakness":{}}},{"_index":"aon18","_id":"action-1079","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1079","markdown":"**Activate** <actions string=\"Single Action\" />command; **Frequency** once per day; **Requirements** You're holding the sword in at least one hand; **Effect** You leap upon your sword as it soars through the air for up to 10 minutes. You gain a fly Speed of 25 feet or your land Speed, whichever is slower, but you can't Strike with your weapon except via the weapon's other activation (see below). You can Dismiss the activation, and it ends automatically if you cease holding the weapon with at least one hand.","name":"command","rarity":"common","release_date":"2021-10-13","requirement":"You're holding the sword in at least one hand","requirement_markdown":"You're holding the sword in at least one hand","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 106</row>\r\n\r\n**Frequency**\r\nonce per day\n\n**Requirement**\r\nYou're holding the sword in at least one hand\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou leap upon your sword as it soars through the air for up to 10 minutes. You gain a fly Speed of 25 feet or your land Speed, whichever is slower, …\r\n</summary>","source":["Grand Bazaar"],"source_raw":["Grand Bazaar pg. 106"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Grand Bazaar](/Sources.aspx?ID=100) pg. 106</row>","speed":{},"summary":"You leap upon your sword as it soars through the air for up to 10 minutes. You gain a fly Speed of 25 feet or your land Speed, whichever is slower, …","summary_markdown":"You leap upon your sword as it soars through the air for up to 10 minutes. You gain a fly Speed of 25 feet or your land Speed, whichever is slower, …","text":" Activate Single Actioncommand; Frequency once per day; Requirements You're holding the sword in at least one hand; Effect You leap upon your sword as it soars through the air for up to 10 minutes. You gain a fly Speed of 25 feet or your land Speed, whichever is slower, but you can't Strike with your weapon except via the weapon's other activation (see below). You can Dismiss the activation, and it ends automatically if you cease holding the weapon with at least one hand.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1079","weakness":{}}},{"_index":"aon18","_id":"action-1080","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1080","markdown":"**Activate** <actions string=\"Two Actions\" />Interact; **Requirements** You are riding on your weapon; **Effect** You ride your weapon into a foe, attacking it as you fly past. You Fly, making a melee Strike with the weapon once at any point during your movement.","name":"Interact","rarity":"common","release_date":"2021-10-13","requirement":"You are riding on your weapon","requirement_markdown":"You are riding on your weapon","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 106</row>\n\n**Requirement**\r\nYou are riding on your weapon\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou ride your weapon into a foe, attacking it as you fly past. You Fly, making a melee Strike with the weapon once at any point during your movement.\r\n</summary>","source":["Grand Bazaar"],"source_raw":["Grand Bazaar pg. 106"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Grand Bazaar](/Sources.aspx?ID=100) pg. 106</row>","speed":{},"summary":"You ride your weapon into a foe, attacking it as you fly past. You Fly, making a melee Strike with the weapon once at any point during your movement.","summary_markdown":"You ride your weapon into a foe, attacking it as you fly past. You Fly, making a melee Strike with the weapon once at any point during your movement.","text":" Activate Two ActionsInteract; Requirements You are riding on your weapon; Effect You ride your weapon into a foe, attacking it as you fly past. You Fly, making a melee Strike with the weapon once at any point during your movement.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1080","weakness":{}}},{"_index":"aon18","_id":"action-1081","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1081","markdown":"**Activate** <actions string=\"Single Action\" />Interact ([magical](/Traits.aspx?ID=103), [polymorph](/Traits.aspx?ID=127), [transmutation](/Traits.aspx?ID=157)) **Effect** You transform into a Small or Medium animal that wields the _fanged_ weapon in its jaws; the animal matches the animal you are most closely associated with (a [lizardfolk](/Ancestries.aspx?ID=15) would turn into a lizard, a [kitsune](/Ancestries.aspx?ID=38) into a fox, a [deer instinct](/Instincts.aspx?ID=1) [barbarian](/Classes.aspx?ID=2) into a deer, etc.) or a wolf if no specific animal is applicable. While in this form, you can attack with the _fanged_ weapon even though you don't have any hands. However, you can attack only with the _fanged_ weapon and you don't have hands or the ability to hold items. For effects dependent on how many hands you are using to hold the item, such as the [two-hand](/Traits.aspx?ID=198) trait, you are holding the weapon in two hands. You can Dismiss this effect, and it ends automatically if you drop the _fanged_ weapon (whether or not of your own volition).","name":"Interact (magical, polymorph, transmutation)","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 106</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou transform into a Small or Medium animal that wields the fanged weapon in its jaws; the animal matches the animal you are most closely …\r\n</summary>","source":["Grand Bazaar"],"source_raw":["Grand Bazaar pg. 106"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Grand Bazaar](/Sources.aspx?ID=100) pg. 106</row>","speed":{},"summary":"You transform into a Small or Medium animal that wields the fanged weapon in its jaws; the animal matches the animal you are most closely …","summary_markdown":"You transform into a Small or Medium animal that wields the fanged weapon in its jaws; the animal matches the animal you are most closely …","text":" Activate Single ActionInteract (magical, polymorph, transmutation) Effect You transform into a Small or Medium animal that wields the fanged weapon in its jaws; the animal matches the animal you are most closely associated with (a lizardfolk would turn into a lizard, a kitsune into a fox, a deer instinct barbarian into a deer, etc.) or a wolf if no specific animal is applicable. While in this form, you can attack with the fanged weapon even though you don't have any hands. However, you can attack only with the fanged weapon and you don't have hands or the ability to hold items. For effects dependent on how many hands you are using to hold the item, such as the two-hand trait, you are holding the weapon in two hands. You can Dismiss this effect, and it ends automatically if you drop the fanged weapon (whether or not of your own volition).","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1081","weakness":{}}},{"_index":"aon18","_id":"action-1082","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1082","markdown":"**Activate** <actions string=\"Two Actions\" />envision ([fortune](/Traits.aspx?ID=76)) **Frequency** once per day; **Effect** You think hard on a topic and receive a sudden inspiration. You attempt to Recall Knowledge using Lore. On this check, you roll twice and take the higher result.","name":"envision (fortune)","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 110</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou think hard on a topic and receive a sudden inspiration. You attempt to Recall Knowledge using Lore. On this check, you roll twice and take the …\r\n</summary>","source":["Grand Bazaar"],"source_raw":["Grand Bazaar pg. 110"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Grand Bazaar](/Sources.aspx?ID=100) pg. 110</row>","speed":{},"summary":"You think hard on a topic and receive a sudden inspiration. You attempt to Recall Knowledge using Lore. On this check, you roll twice and take the …","summary_markdown":"You think hard on a topic and receive a sudden inspiration. You attempt to Recall Knowledge using Lore. On this check, you roll twice and take the …","text":" Activate Two Actionsenvision (fortune) Frequency once per day; Effect You think hard on a topic and receive a sudden inspiration. You attempt to Recall Knowledge using Lore. On this check, you roll twice and take the higher result.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1082","weakness":{}}},{"_index":"aon18","_id":"action-1083","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1083","markdown":"**Activate** <actions string=\"Reaction\" />comman; **Frequency** once per day; **Trigger** You take fire damage; **Effect** You absorb some of the flame that would harm you. Increase your fire resistance from the crown from 5 to 15. Just after taking any remaining fire damage, you regain a number of Hit Points equal to 15 or the fire damage dealt by the triggering attack before damage resistance, whichever is less.","name":"comman","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 110</row>\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Trigger**\r\nYou take fire damage\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou absorb some of the flame that would harm you. Increase your fire resistance from the crown from 5 to 15. Just after taking any remaining fire …\r\n</summary>","source":["Grand Bazaar"],"source_raw":["Grand Bazaar pg. 110"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Grand Bazaar](/Sources.aspx?ID=100) pg. 110</row>","speed":{},"summary":"You absorb some of the flame that would harm you. Increase your fire resistance from the crown from 5 to 15. Just after taking any remaining fire …","summary_markdown":"You absorb some of the flame that would harm you. Increase your fire resistance from the crown from 5 to 15. Just after taking any remaining fire …","text":" Activate Reactioncomman; Frequency once per day; Trigger You take fire damage; Effect You absorb some of the flame that would harm you. Increase your fire resistance from the crown from 5 to 15. Just after taking any remaining fire damage, you regain a number of Hit Points equal to 15 or the fire damage dealt by the triggering attack before damage resistance, whichever is less.","trait_markdown":"","trigger":"You take fire damage","trigger_markdown":"You take fire damage","type":"Action","url":"/Actions.aspx?ID=1083","weakness":{}}},{"_index":"aon18","_id":"action-1084","_score":2.3818138,"_source":{"actions":"Single Action to Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1084","markdown":"**Activate** <actions string=\"Single Action to Two Actions\" />command; **Frequency** once per day; **Requirements** You are standing on the ground; **Effect** The ground around you erupts in a 10-foot burst of knee-high crystal shards that remain for 1 round, or 1 minute if you spent two actions. To all creatures other than you, the area is difficult terrain as well as [hazardous terrain](/Rules.aspx?ID=454). Creatures that move through a space containing crystal shards take 2 piercing damage.","name":"command","rarity":"common","release_date":"2021-10-13","requirement":"You are standing on the ground","requirement_markdown":"You are standing on the ground","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 110</row>\r\n\r\n**Frequency**\r\nonce per day\n\n**Requirement**\r\nYou are standing on the ground\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe ground around you erupts in a 10-foot burst of knee-high crystal shards that remain for 1 round, or 1 minute if you spent two actions. To all …\r\n</summary>","source":["Grand Bazaar"],"source_raw":["Grand Bazaar pg. 110"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Grand Bazaar](/Sources.aspx?ID=100) pg. 110</row>","speed":{},"summary":"The ground around you erupts in a 10-foot burst of knee-high crystal shards that remain for 1 round, or 1 minute if you spent two actions. To all …","summary_markdown":"The ground around you erupts in a 10-foot burst of knee-high crystal shards that remain for 1 round, or 1 minute if you spent two actions. To all …","text":" Activate Single Action to Two Actionscommand; Frequency once per day; Requirements You are standing on the ground; Effect The ground around you erupts in a 10-foot burst of knee-high crystal shards that remain for 1 round, or 1 minute if you spent two actions. To all creatures other than you, the area is difficult terrain as well as hazardous terrain. Creatures that move through a space containing crystal shards take 2 piercing damage.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1084","weakness":{}}},{"_index":"aon18","_id":"action-1085","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1085","markdown":"**Activate** <actions string=\"Two Actions\" />command, Interact; **Frequency** once per day; **Effect** You offer this weapon as a romantic or platonic favor to an ally. You and the ally become linked for 1 day. During this time, you each benefit from the effects of [_status_](/Spells.aspx?ID=308), using each other as the targets.","name":"command, Interact","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 110</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou offer this weapon as a romantic or platonic favor to an ally. You and the ally become linked for 1 day. During this time, you each benefit from …\r\n</summary>","source":["Grand Bazaar"],"source_raw":["Grand Bazaar pg. 110"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Grand Bazaar](/Sources.aspx?ID=100) pg. 110</row>","speed":{},"summary":"You offer this weapon as a romantic or platonic favor to an ally. You and the ally become linked for 1 day. During this time, you each benefit from …","summary_markdown":"You offer this weapon as a romantic or platonic favor to an ally. You and the ally become linked for 1 day. During this time, you each benefit from …","text":" Activate Two Actionscommand, Interact; Frequency once per day; Effect You offer this weapon as a romantic or platonic favor to an ally. You and the ally become linked for 1 day. During this time, you each benefit from the effects of status , using each other as the targets.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1085","weakness":{}}},{"_index":"aon18","_id":"action-1086","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1086","markdown":"**Activate** <actions string=\"Single Action\" />envision; **Frequency** once per day; **Requirements** You have become linked with an ally by offering them the lady's knife ; **Effect** You call forth the blade. The _lady's knife_ instantly teleports to your hand. The attempt to recall the knife fails if you are more than 1 mile away from the knife's current location. Your linked ally can use the same Activation to recall the knife once per day as well.","name":"envision","rarity":"common","release_date":"2021-10-13","requirement":"You have become linked with an ally by offering them the lady's knife ","requirement_markdown":"You have become linked with an ally by offering them the _lady's knife_","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 110</row>\r\n\r\n**Frequency**\r\nonce per day\n\n**Requirement**\r\nYou have become linked with an ally by offering them the _lady's knife_\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou call forth the blade. The lady's knife instantly teleports to your hand. The attempt to recall the knife fails if you are more than 1 mile away …\r\n</summary>","source":["Grand Bazaar"],"source_raw":["Grand Bazaar pg. 110"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Grand Bazaar](/Sources.aspx?ID=100) pg. 110</row>","speed":{},"summary":"You call forth the blade. The lady's knife instantly teleports to your hand. The attempt to recall the knife fails if you are more than 1 mile away …","summary_markdown":"You call forth the blade. The lady's knife instantly teleports to your hand. The attempt to recall the knife fails if you are more than 1 mile away …","text":" Activate Single Actionenvision; Frequency once per day; Requirements You have become linked with an ally by offering them the lady's knife ; Effect You call forth the blade. The lady's knife instantly teleports to your hand. The attempt to recall the knife fails if you are more than 1 mile away from the knife's current location. Your linked ally can use the same Activation to recall the knife once per day as well.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1086","weakness":{}}},{"_index":"aon18","_id":"action-1087","_score":2.3818138,"_source":{"actions":"Three Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1087","markdown":"**Activate** <actions string=\"Three Actions\" />envision, Interact; **Frequency** once per day; **Effect** You scan up to two pages of writing with the _magnifying glass of elucidation_, imbuing the magnifying glass with the information you scanned. You can use a separate 3-action activity to have the magnifying glass reproduce the imbued information onto blank paper exactly as it appeared when you Activated the magnifying glass. The reproduction is a direct copy of the pages but doesn't imbue the reproduction with any magical effects or other special effects. As such, you can copy the writing of a scroll, for example, but it will only be mundane writing and not have any magical effect. The magnifying glass can only hold one instance of information at a given time; Activating the magnifying glass a second time or reproducing the information clears out the magnifying glass's information.","name":"envision, Interact","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 110</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou scan up to two pages of writing with the magnifying glass of elucidation , imbuing the magnifying glass with the information you scanned. You …\r\n</summary>","source":["Grand Bazaar"],"source_raw":["Grand Bazaar pg. 110"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Grand Bazaar](/Sources.aspx?ID=100) pg. 110</row>","speed":{},"summary":"You scan up to two pages of writing with the magnifying glass of elucidation , imbuing the magnifying glass with the information you scanned. You …","summary_markdown":"You scan up to two pages of writing with the magnifying glass of elucidation , imbuing the magnifying glass with the information you scanned. You …","text":" Activate Three Actionsenvision, Interact; Frequency once per day; Effect You scan up to two pages of writing with the magnifying glass of elucidation , imbuing the magnifying glass with the information you scanned. You can use a separate 3-action activity to have the magnifying glass reproduce the imbued information onto blank paper exactly as it appeared when you Activated the magnifying glass. The reproduction is a direct copy of the pages but doesn't imbue the reproduction with any magical effects or other special effects. As such, you can copy the writing of a scroll, for example, but it will only be mundane writing and not have any magical effect. The magnifying glass can only hold one instance of information at a given time; Activating the magnifying glass a second time or reproducing the information clears out the magnifying glass's information.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1087","weakness":{}}},{"_index":"aon18","_id":"action-1088","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1088","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Frequency** once per day; **Requirements** You can cast bloodline spells from the draconic bloodline , such as from the sorcerer class or sorcerer multiclass archetype ; **Effect** You regain 1 Focus Point, which you can spend only to cast a sorcerer bloodline spell. If you don't spend this Focus Point by the end of your turn, it is lost.","name":"envision","rarity":"common","release_date":"2021-10-13","requirement":"You can cast bloodline spells from the draconic bloodline , such as from the sorcerer class or sorcerer multiclass archetype ","requirement_markdown":"You can cast bloodline spells from the [draconic bloodline](/Bloodlines.aspx?ID=5), such as from the [sorcerer](/Classes.aspx?ID=11) class or [sorcerer multiclass archetype](/Archetypes.aspx?ID=11)","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #171: Hurricane's Howl](/Sources.aspx?ID=101) pg. 75</row>\r\n\r\n**Frequency**\r\nonce per day\n\n**Requirement**\r\nYou can cast bloodline spells from the [draconic bloodline](/Bloodlines.aspx?ID=5), such as from the [sorcerer](/Classes.aspx?ID=11) class or [sorcerer multiclass archetype](/Archetypes.aspx?ID=11)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou regain 1 Focus Point, which you can spend only to cast a sorcerer bloodline spell. If you don't spend this Focus Point by the end of your turn, …\r\n</summary>","source":["Pathfinder #171: Hurricane's Howl"],"source_raw":["Pathfinder #171: Hurricane's Howl pg. 75"],"source_category":"Adventure Paths","source_group":"Strength of Thousands","source_markdown":"<row gap=\"tiny\">[Pathfinder #171: Hurricane's Howl](/Sources.aspx?ID=101) pg. 75</row>","speed":{},"summary":"You regain 1 Focus Point, which you can spend only to cast a sorcerer bloodline spell. If you don't spend this Focus Point by the end of your turn, …","summary_markdown":"You regain 1 Focus Point, which you can spend only to cast a sorcerer bloodline spell. If you don't spend this Focus Point by the end of your turn, …","text":" Activate Free Actionenvision; Frequency once per day; Requirements You can cast bloodline spells from the draconic bloodline , such as from the sorcerer class or sorcerer multiclass archetype ; Effect You regain 1 Focus Point, which you can spend only to cast a sorcerer bloodline spell. If you don't spend this Focus Point by the end of your turn, it is lost.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1088","weakness":{}}},{"_index":"aon18","_id":"action-1089","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per minute","id":"action-1089","markdown":"**Activate** <actions string=\"Reaction\" />Interact; **Frequency** once per minute; **Trigger** You are the target of a physical ranged attack; **Requirements** You're aware of the attack and are not flat-footed against it; **Effect** You gain a +4 circumstance bonus to AC against the triggering attack. If the attack misses, you have knocked it away. You can't use this ability to deflect unusually massive ranged projectiles (such as boulders or ballista bolts).","name":"Interact","rarity":"common","release_date":"2021-10-13","requirement":"You're aware of the attack and are not flat-footed against it","requirement_markdown":"You're aware of the attack and are not [flat-footed](/Conditions.aspx?ID=16) against it","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 75</row>\r\n\r\n**Frequency**\r\nonce per minute\r\n\r\n**Trigger**\r\nYou are the target of a physical ranged attack\r\n\r\n**Requirement**\r\nYou're aware of the attack and are not [flat-footed](/Conditions.aspx?ID=16) against it\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou gain a +4 circumstance bonus to AC against the triggering attack. If the attack misses, you have knocked it away. You can't use this ability to …\r\n</summary>","source":["Pathfinder #172: Secrets of the Temple City"],"source_raw":["Pathfinder #172: Secrets of the Temple City pg. 75"],"source_category":"Adventure Paths","source_group":"Strength of Thousands","source_markdown":"<row gap=\"tiny\">[Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 75</row>","speed":{},"summary":"You gain a +4 circumstance bonus to AC against the triggering attack. If the attack misses, you have knocked it away. You can't use this ability to …","summary_markdown":"You gain a +4 circumstance bonus to AC against the triggering attack. If the attack misses, you have knocked it away. You can't use this ability to …","text":" Activate ReactionInteract; Frequency once per minute; Trigger You are the target of a physical ranged attack; Requirements You're aware of the attack and are not flat-footed against it; Effect You gain a +4 circumstance bonus to AC against the triggering attack. If the attack misses, you have knocked it away. You can't use this ability to deflect unusually massive ranged projectiles (such as boulders or ballista bolts).","trait_markdown":"","trigger":"You are the target of a physical ranged attack","trigger_markdown":"You are the target of a physical ranged attack","type":"Action","url":"/Actions.aspx?ID=1089","weakness":{}}},{"_index":"aon18","_id":"action-1090","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-1090","markdown":"**Activate** <actions string=\"Free Action\" />Interact; **Frequency** once per hour; **Trigger** You knock away a physical ranged attack by using the deflecting branch's other activation; **Effect** You swing the club and reflect the oncoming attack. The attack is redirected toward a creature within 60 feet. Make a ranged attack against the creature using your highest proficiency with a ranged weapon. ","name":"Interact","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 75</row>\r\n\r\n**Frequency**\r\nonce per hour\r\n\r\n**Trigger**\r\nYou knock away a physical ranged attack by using the _deflecting branch's_ other activation\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou swing the club and reflect the oncoming attack. The attack is redirected toward a creature within 60 feet. Make a ranged attack against the …\r\n</summary>","source":["Pathfinder #172: Secrets of the Temple City"],"source_raw":["Pathfinder #172: Secrets of the Temple City pg. 75"],"source_category":"Adventure Paths","source_group":"Strength of Thousands","source_markdown":"<row gap=\"tiny\">[Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 75</row>","speed":{},"summary":"You swing the club and reflect the oncoming attack. The attack is redirected toward a creature within 60 feet. Make a ranged attack against the …","summary_markdown":"You swing the club and reflect the oncoming attack. The attack is redirected toward a creature within 60 feet. Make a ranged attack against the …","text":" Activate Free ActionInteract; Frequency once per hour; Trigger You knock away a physical ranged attack by using the deflecting branch's other activation; Effect You swing the club and reflect the oncoming attack. The attack is redirected toward a creature within 60 feet. Make a ranged attack against the creature using your highest proficiency with a ranged weapon. ","trait_markdown":"","trigger":"You knock away a physical ranged attack by using the deflecting branch's other activation","trigger_markdown":"You knock away a physical ranged attack by using the _deflecting branch's_ other activation","type":"Action","url":"/Actions.aspx?ID=1090","weakness":{}}},{"_index":"aon18","_id":"action-1091","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1091","markdown":"**Activate** <actions string=\"Reaction\" />envision; **Frequency** once per day; **Trigger** You critically hit a creature with the weapon; **Effect** You call upon the spear's light to guide the creature away from violence. The creature must choose one of the following options: \n<ul><li>The creature surrenders, immediately receiving the critical failure effects of [_calm emotions_](/Spells.aspx?ID=31) and [_paralyze_](/Spells.aspx?ID=213).</li><li>The weapon casts 7th-level [_blindness_](/Spells.aspx?ID=26) on the creature with a DC of 34.</li></ul> Regardless of the choice, the spear loses its ability to glow with light until your next daily preparations.","name":"envision","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 76</row>\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Trigger**\r\nYou critically hit a creature with the weapon\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou call upon the spear's light to guide the creature away from violence. The creature must choose one of the following options: The creature …\r\n</summary>","source":["Pathfinder #172: Secrets of the Temple City"],"source_raw":["Pathfinder #172: Secrets of the Temple City pg. 76"],"source_category":"Adventure Paths","source_group":"Strength of Thousands","source_markdown":"<row gap=\"tiny\">[Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 76</row>","speed":{},"summary":"You call upon the spear's light to guide the creature away from violence. The creature must choose one of the following options: The creature …","summary_markdown":"You call upon the spear's light to guide the creature away from violence. The creature must choose one of the following options: The creature …","text":" Activate Reactionenvision; Frequency once per day; Trigger You critically hit a creature with the weapon; Effect You call upon the spear's light to guide the creature away from violence. The creature must choose one of the following options: The creature surrenders, immediately receiving the critical failure effects of calm emotions and paralyze . The weapon casts 7th-level blindness on the creature with a DC of 34. Regardless of the choice, the spear loses its ability to glow with light until your next daily preparations.","trait_markdown":"","trigger":"You critically hit a creature with the weapon","trigger_markdown":"You critically hit a creature with the weapon","type":"Action","url":"/Actions.aspx?ID=1091","weakness":{}}},{"_index":"aon18","_id":"action-1092","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1092","markdown":"**Activate** <actions string=\"Two Actions\" />envision, Interact; **Frequency** once per day; **Effect** The spear casts 7th-level [_elemental form_](/Spells.aspx?ID=98) on you, choosing fire as the form's trait. The spear loses its additional fire damage until your next daily preparations.","name":"envision, Interact","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 76</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe spear casts 7th-level elemental form on you, choosing fire as the form's trait. The spear loses its additional fire damage until your next …\r\n</summary>","source":["Pathfinder #172: Secrets of the Temple City"],"source_raw":["Pathfinder #172: Secrets of the Temple City pg. 76"],"source_category":"Adventure Paths","source_group":"Strength of Thousands","source_markdown":"<row gap=\"tiny\">[Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 76</row>","speed":{},"summary":"The spear casts 7th-level elemental form on you, choosing fire as the form's trait. The spear loses its additional fire damage until your next …","summary_markdown":"The spear casts 7th-level elemental form on you, choosing fire as the form's trait. The spear loses its additional fire damage until your next …","text":" Activate Two Actionsenvision, Interact; Frequency once per day; Effect The spear casts 7th-level elemental form on you, choosing fire as the form's trait. The spear loses its additional fire damage until your next daily preparations.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1092","weakness":{}}},{"_index":"aon18","_id":"action-1093","_score":2.3818138,"_source":{"actions":"Single Action to Three Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1093","markdown":"**Activate** <actions string=\"Single Action to Three Actions\" />envision, Interact; **Frequency** once per day; **Effect** You raise the lantern and unleash a blast of powerful sunlight. The blast has the effects of 2nd-level [_scorching ray_](/Spells.aspx?ID=992) using a spell attack roll of +14, with its effect determined by the number of actions you used to","name":"envision, Interact","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 76</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou raise the lantern and unleash a blast of powerful sunlight. The blast has the effects of 2nd-level scorching ray using a spell attack roll of …\r\n</summary>","source":["Pathfinder #172: Secrets of the Temple City"],"source_raw":["Pathfinder #172: Secrets of the Temple City pg. 76"],"source_category":"Adventure Paths","source_group":"Strength of Thousands","source_markdown":"<row gap=\"tiny\">[Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 76</row>","speed":{},"summary":"You raise the lantern and unleash a blast of powerful sunlight. The blast has the effects of 2nd-level scorching ray using a spell attack roll of …","summary_markdown":"You raise the lantern and unleash a blast of powerful sunlight. The blast has the effects of 2nd-level scorching ray using a spell attack roll of …","text":" Activate Single Action to Three Actionsenvision, Interact; Frequency once per day; Effect You raise the lantern and unleash a blast of powerful sunlight. The blast has the effects of 2nd-level scorching ray using a spell attack roll of +14, with its effect determined by the number of actions you used to","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1093","weakness":{}}},{"_index":"aon18","_id":"action-1094","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1094","markdown":"**Activate** <actions string=\"Single Action\" />envision; **Effect** You concentrate on the lantern's light and reduce or increase its radius. The light can have a minimum radius of 5 feet and a maximum radius equal to double the light's standard radius.","name":"envision","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 76</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou concentrate on the lantern's light and reduce or increase its radius. The light can have a minimum radius of 5 feet and a maximum radius equal to …\r\n</summary>","source":["Pathfinder #172: Secrets of the Temple City"],"source_raw":["Pathfinder #172: Secrets of the Temple City pg. 76"],"source_category":"Adventure Paths","source_group":"Strength of Thousands","source_markdown":"<row gap=\"tiny\">[Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 76</row>","speed":{},"summary":"You concentrate on the lantern's light and reduce or increase its radius. The light can have a minimum radius of 5 feet and a maximum radius equal to …","summary_markdown":"You concentrate on the lantern's light and reduce or increase its radius. The light can have a minimum radius of 5 feet and a maximum radius equal to …","text":" Activate Single Actionenvision; Effect You concentrate on the lantern's light and reduce or increase its radius. The light can have a minimum radius of 5 feet and a maximum radius equal to double the light's standard radius.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1094","weakness":{}}},{"_index":"aon18","_id":"action-1095","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1095","markdown":"**Activate** <actions string=\"Two Actions\" />envision, Interact; **Frequency** once per day; **Effect** You raise the lantern and unleash a beam of powerful moonlight, targeting a [darkness](/Traits.aspx?ID=39) effect within 60 feet. The lantern attempts to [counteract](/Rules.aspx?ID=371) the effect with a counteract modifier of +10.","name":"envision, Interact","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 76</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou raise the lantern and unleash a beam of powerful moonlight, targeting a darkness effect within 60 feet. The lantern attempts to counteract …\r\n</summary>","source":["Pathfinder #172: Secrets of the Temple City"],"source_raw":["Pathfinder #172: Secrets of the Temple City pg. 76"],"source_category":"Adventure Paths","source_group":"Strength of Thousands","source_markdown":"<row gap=\"tiny\">[Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 76</row>","speed":{},"summary":"You raise the lantern and unleash a beam of powerful moonlight, targeting a darkness effect within 60 feet. The lantern attempts to counteract …","summary_markdown":"You raise the lantern and unleash a beam of powerful moonlight, targeting a darkness effect within 60 feet. The lantern attempts to counteract …","text":" Activate Two Actionsenvision, Interact; Frequency once per day; Effect You raise the lantern and unleash a beam of powerful moonlight, targeting a darkness effect within 60 feet. The lantern attempts to counteract the effect with a counteract modifier of +10.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1095","weakness":{}}},{"_index":"aon18","_id":"action-1100","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1100","markdown":"**Activate** <actions string=\"Two Actions\" />command, Interact; **Frequency** once per day; **Effect** Attempt a melee Strike with _Wyrm Drinker_. If your target is a dragon or a creature with a strong draconic tie, such as a kobold, and you damage the target, the target is [drained 2](/Conditions.aspx?ID=10), or drained 4 on a critical hit.","name":"command, Interact","rarity":"common","release_date":"2021-11-10","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #173: Doorway to the Red Star](/Sources.aspx?ID=103) pg. 75</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAttempt a melee Strike with Wyrm Drinker . If your target is a dragon or a creature with a strong draconic tie, such as a kobold, and you damage the …\r\n</summary>","source":["Pathfinder #173: Doorway to the Red Star"],"source_raw":["Pathfinder #173: Doorway to the Red Star pg. 75"],"source_category":"Adventure Paths","source_group":"Strength of Thousands","source_markdown":"<row gap=\"tiny\">[Pathfinder #173: Doorway to the Red Star](/Sources.aspx?ID=103) pg. 75</row>","speed":{},"summary":"Attempt a melee Strike with Wyrm Drinker . If your target is a dragon or a creature with a strong draconic tie, such as a kobold, and you damage the …","summary_markdown":"Attempt a melee Strike with Wyrm Drinker . If your target is a dragon or a creature with a strong draconic tie, such as a kobold, and you damage the …","text":" Activate Two Actionscommand, Interact; Frequency once per day; Effect Attempt a melee Strike with Wyrm Drinker . If your target is a dragon or a creature with a strong draconic tie, such as a kobold, and you damage the target, the target is drained 2, or drained 4 on a critical hit.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1100","weakness":{}}},{"_index":"aon18","_id":"action-1101","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1101","markdown":"**Activate** <actions string=\"Reaction\" />envision; **Trigger** You're targeted by a spell while wielding Spellcutter ; **Effect** _Spellcutter_ attempts to absorb the magic of the triggering spell, giving you a +4 status bonus to your AC and saves against the effect.","name":"envision","rarity":"common","release_date":"2021-11-10","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #173: Doorway to the Red Star](/Sources.aspx?ID=103) pg. 76</row>\n\n**Trigger**\r\nYou're targeted by a spell while wielding _Spellcutter_\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n Spellcutter attempts to absorb the magic of the triggering spell, giving you a +4 status bonus to your AC and saves against the effect.\r\n</summary>","source":["Pathfinder #173: Doorway to the Red Star"],"source_raw":["Pathfinder #173: Doorway to the Red Star pg. 76"],"source_category":"Adventure Paths","source_group":"Strength of Thousands","source_markdown":"<row gap=\"tiny\">[Pathfinder #173: Doorway to the Red Star](/Sources.aspx?ID=103) pg. 76</row>","speed":{},"summary":" Spellcutter attempts to absorb the magic of the triggering spell, giving you a +4 status bonus to your AC and saves against the effect.","summary_markdown":" Spellcutter attempts to absorb the magic of the triggering spell, giving you a +4 status bonus to your AC and saves against the effect.","text":" Activate Reactionenvision; Trigger You're targeted by a spell while wielding Spellcutter ; Effect Spellcutter attempts to absorb the magic of the triggering spell, giving you a +4 status bonus to your AC and saves against the effect.","trait_markdown":"","trigger":"You're targeted by a spell while wielding Spellcutter ","trigger_markdown":"You're targeted by a spell while wielding _Spellcutter_","type":"Action","url":"/Actions.aspx?ID=1101","weakness":{}}},{"_index":"aon18","_id":"action-1102","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1102","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Effect** Touching _Spellcutter_ to any light source of 12th level or lower (including 6th-level spells with the [light](/Traits.aspx?ID=100) trait) instantly extinguishes the effect. If the source of the light is a large flame, such as a forest fire or bonfire, it only extinguishes the light source in a 5-foot radius burst from the point of contact.","name":"Interact","rarity":"common","release_date":"2021-11-10","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #173: Doorway to the Red Star](/Sources.aspx?ID=103) pg. 76</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nTouching Spellcutter to any light source of 12th level or lower (including 6th-level spells with the light trait) instantly extinguishes the …\r\n</summary>","source":["Pathfinder #173: Doorway to the Red Star"],"source_raw":["Pathfinder #173: Doorway to the Red Star pg. 76"],"source_category":"Adventure Paths","source_group":"Strength of Thousands","source_markdown":"<row gap=\"tiny\">[Pathfinder #173: Doorway to the Red Star](/Sources.aspx?ID=103) pg. 76</row>","speed":{},"summary":"Touching Spellcutter to any light source of 12th level or lower (including 6th-level spells with the light trait) instantly extinguishes the …","summary_markdown":"Touching Spellcutter to any light source of 12th level or lower (including 6th-level spells with the light trait) instantly extinguishes the …","text":" Activate Single ActionInteract; Effect Touching Spellcutter to any light source of 12th level or lower (including 6th-level spells with the light trait) instantly extinguishes the effect. If the source of the light is a large flame, such as a forest fire or bonfire, it only extinguishes the light source in a 5-foot radius burst from the point of contact.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1102","weakness":{}}},{"_index":"aon18","_id":"action-1103","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1103","markdown":"**Activate** <actions string=\"Single Action\" />envision ([arcane](/Traits.aspx?ID=11), [divination](/Traits.aspx?ID=47)) **Frequency** once per day; **Requirements** You're an arcane prepared spellcaster and you have rested but not yet prepared your spells for the day; **Effect** The grimoire provides you with temporary knowledge of a single spell of the highest level you're capable of casting that you don't already have recorded in it or any of your other spellbooks, chosen by the GM based on their knowledge of the adventure to be particularly useful to you during the upcoming day. A strange quirk of the tome prevents the spell's knowledge from ever traveling further than your own mind. The granted spell is not only removed from the tome's pages at the start of the next day, but is also removed from any other scroll, spellbook, or grimoire the granted spell is copied into, as well as any other way it might have been learned or copied.","name":"envision (arcane, divination)","rarity":"common","release_date":"2021-11-10","requirement":"You're an arcane prepared spellcaster and you have rested but not yet prepared your spells for the day","requirement_markdown":"You're an [arcane](/SpellLists.aspx?Tradition=1) prepared spellcaster and you have rested but not yet prepared your spells for the day","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #173: Doorway to the Red Star](/Sources.aspx?ID=103) pg. 77</row>\r\n\r\n**Frequency**\r\nonce per day\n\n**Requirement**\r\nYou're an [arcane](/SpellLists.aspx?Tradition=1) prepared spellcaster and you have rested but not yet prepared your spells for the day\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe grimoire provides you with temporary knowledge of a single spell of the highest level you're capable of casting that you don't already have …\r\n</summary>","source":["Pathfinder #173: Doorway to the Red Star"],"source_raw":["Pathfinder #173: Doorway to the Red Star pg. 77"],"source_category":"Adventure Paths","source_group":"Strength of Thousands","source_markdown":"<row gap=\"tiny\">[Pathfinder #173: Doorway to the Red Star](/Sources.aspx?ID=103) pg. 77</row>","speed":{},"summary":"The grimoire provides you with temporary knowledge of a single spell of the highest level you're capable of casting that you don't already have …","summary_markdown":"The grimoire provides you with temporary knowledge of a single spell of the highest level you're capable of casting that you don't already have …","text":" Activate Single Actionenvision (arcane, divination) Frequency once per day; Requirements You're an arcane prepared spellcaster and you have rested but not yet prepared your spells for the day; Effect The grimoire provides you with temporary knowledge of a single spell of the highest level you're capable of casting that you don't already have recorded in it or any of your other spellbooks, chosen by the GM based on their knowledge of the adventure to be particularly useful to you during the upcoming day. A strange quirk of the tome prevents the spell's knowledge from ever traveling further than your own mind. The granted spell is not only removed from the tome's pages at the start of the next day, but is also removed from any other scroll, spellbook, or grimoire the granted spell is copied into, as well as any other way it might have been learned or copied.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1103","weakness":{}}},{"_index":"aon18","_id":"action-1104","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1104","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Effect** You speak, audibly projecting your voice from the pendant you're wearing to the other. Your voice can be heard by whoever is wearing the other pendant no matter how far away the pendants are from each other, as long as the wearer has invested the other pendant and is on the same plane as you. Continued activation allows you to communicate with the other pendant's wearer whenever and for as long as your desire.","name":"Interact","rarity":"common","release_date":"2021-11-11","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou speak, audibly projecting your voice from the pendant you're wearing to the other. Your voice can be heard by whoever is wearing the other …\r\n</summary>","source":["Pathfinder Special: Fumbus"],"source_raw":["Pathfinder Special: Fumbus pg. 0"],"source_category":"Comics","source_markdown":"<row gap=\"tiny\">[Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0</row>","speed":{},"summary":"You speak, audibly projecting your voice from the pendant you're wearing to the other. Your voice can be heard by whoever is wearing the other …","summary_markdown":"You speak, audibly projecting your voice from the pendant you're wearing to the other. Your voice can be heard by whoever is wearing the other …","text":" Activate Single ActionInteract; Effect You speak, audibly projecting your voice from the pendant you're wearing to the other. Your voice can be heard by whoever is wearing the other pendant no matter how far away the pendants are from each other, as long as the wearer has invested the other pendant and is on the same plane as you. Continued activation allows you to communicate with the other pendant's wearer whenever and for as long as your desire.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1104","weakness":{}}},{"_index":"aon18","_id":"action-1105","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1105","markdown":"**Activate** <actions string=\"Two Actions\" />command, Interact; **Frequency** once per day; **Effect** You cast [_message_](/Spells.aspx?ID=190), targeting the creature wearing the matching cord. The range of this message is planetary.","name":"command, Interact","rarity":"common","release_date":"2021-11-11","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast message , targeting the creature wearing the matching cord. The range of this message is planetary.\r\n</summary>","source":["Pathfinder Special: Fumbus"],"source_raw":["Pathfinder Special: Fumbus pg. 0"],"source_category":"Comics","source_markdown":"<row gap=\"tiny\">[Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0</row>","speed":{},"summary":"You cast message , targeting the creature wearing the matching cord. The range of this message is planetary.","summary_markdown":"You cast message , targeting the creature wearing the matching cord. The range of this message is planetary.","text":" Activate Two Actionscommand, Interact; Frequency once per day; Effect You cast message , targeting the creature wearing the matching cord. The range of this message is planetary.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1105","weakness":{}}},{"_index":"aon18","_id":"action-1106","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per month","id":"action-1106","markdown":"**Activate** <actions string=\"\" />10 minutes (envision, Interact); **Frequency** once per month; **Effect** You focus your attention on the crystal pendulum, repeatedly passing it over the covers of up to 10 Bulk of books. Doing so causes the _librarian's baton_ to permanently attune itself to those books, while simultaneously removing any attunement it may have had to previous books. If an attuned book is damage significantly, the _librarian's baton_ loses attunement to it (although it can be reattuned at a later date to the damaged book as long as it retains some of its functionality). The _librarian's baton_ grants a +2 item bonus to perception checks to Search for attuned books hidden within 60 feet of you.","name":"10 minutes (envision, Interact)","rarity":"common","release_date":"2021-11-11","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0</row>\r\n\r\n**Frequency**\r\nonce per month\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou focus your attention on the crystal pendulum, repeatedly passing it over the covers of up to 10 Bulk of books. Doing so causes the librarian's …\r\n</summary>","source":["Pathfinder Special: Fumbus"],"source_raw":["Pathfinder Special: Fumbus pg. 0"],"source_category":"Comics","source_markdown":"<row gap=\"tiny\">[Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0</row>","speed":{},"summary":"You focus your attention on the crystal pendulum, repeatedly passing it over the covers of up to 10 Bulk of books. Doing so causes the librarian's …","summary_markdown":"You focus your attention on the crystal pendulum, repeatedly passing it over the covers of up to 10 Bulk of books. Doing so causes the librarian's …","text":" Activate 10 minutes (envision, Interact); Frequency once per month; Effect You focus your attention on the crystal pendulum, repeatedly passing it over the covers of up to 10 Bulk of books. Doing so causes the librarian's baton to permanently attune itself to those books, while simultaneously removing any attunement it may have had to previous books. If an attuned book is damage significantly, the librarian's baton loses attunement to it (although it can be reattuned at a later date to the damaged book as long as it retains some of its functionality). The librarian's baton grants a +2 item bonus to perception checks to Search for attuned books hidden within 60 feet of you.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1106","weakness":{}}},{"_index":"aon18","_id":"action-1107","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-1107","markdown":"**Activate** <actions string=\"Two Actions\" />envision, Interact; **Frequency** once per hour; **Effect** When you activate the _librarian's baton_, concentrate on one of the books to which the baton is attuned. The crystal pendulum moves of its own volition, pointing directly toward the location of the book you were concentrating on as a long as the book is within 25 miles of you. If the book is further away than this, or if the book has been damaged enough that it's no longer attuned, you learn only that the book is out of range or damaged, as appropriate. You can Sustain this activation up to 1 minute, during which time you can sense whether the target book is in motion, is in a creature's possession, or enters the possession of a different creature. However, you can't determine the identities of such creatures","name":"envision, Interact","rarity":"common","release_date":"2021-11-11","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0</row>\r\n\r\n**Frequency**\r\nonce per hour\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nWhen you activate the librarian's baton , concentrate on one of the books to which the baton is attuned. The crystal pendulum moves of its own …\r\n</summary>","source":["Pathfinder Special: Fumbus"],"source_raw":["Pathfinder Special: Fumbus pg. 0"],"source_category":"Comics","source_markdown":"<row gap=\"tiny\">[Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0</row>","speed":{},"summary":"When you activate the librarian's baton , concentrate on one of the books to which the baton is attuned. The crystal pendulum moves of its own …","summary_markdown":"When you activate the librarian's baton , concentrate on one of the books to which the baton is attuned. The crystal pendulum moves of its own …","text":" Activate Two Actionsenvision, Interact; Frequency once per hour; Effect When you activate the librarian's baton , concentrate on one of the books to which the baton is attuned. The crystal pendulum moves of its own volition, pointing directly toward the location of the book you were concentrating on as a long as the book is within 25 miles of you. If the book is further away than this, or if the book has been damaged enough that it's no longer attuned, you learn only that the book is out of range or damaged, as appropriate. You can Sustain this activation up to 1 minute, during which time you can sense whether the target book is in motion, is in a creature's possession, or enters the possession of a different creature. However, you can't determine the identities of such creatures","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1107","weakness":{}}},{"_index":"aon18","_id":"action-1108","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1108","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Frequency** once per day; **Requirements** You are attempting to read something in a language you don't understand; **Effect** You flick a small toggle on the side of the spectacles, flipping the lenses over in the frames. You can understand the meaning of the language you are reading. This doesn't let you understand codes, riddles, or metaphors (subject to the GM's discretion). This effect lasts 1 hour.","name":"Interact","rarity":"common","release_date":"2021-11-11","requirement":"You are attempting to read something in a language you don't understand","requirement_markdown":"You are attempting to read something in a language you don't understand","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0</row>\r\n\r\n**Frequency**\r\nonce per day\n\n**Requirement**\r\nYou are attempting to read something in a language you don't understand\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou flick a small toggle on the side of the spectacles, flipping the lenses over in the frames. You can understand the meaning of the language you …\r\n</summary>","source":["Pathfinder Special: Fumbus"],"source_raw":["Pathfinder Special: Fumbus pg. 0"],"source_category":"Comics","source_markdown":"<row gap=\"tiny\">[Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0</row>","speed":{},"summary":"You flick a small toggle on the side of the spectacles, flipping the lenses over in the frames. You can understand the meaning of the language you …","summary_markdown":"You flick a small toggle on the side of the spectacles, flipping the lenses over in the frames. You can understand the meaning of the language you …","text":" Activate Single ActionInteract; Frequency once per day; Requirements You are attempting to read something in a language you don't understand; Effect You flick a small toggle on the side of the spectacles, flipping the lenses over in the frames. You can understand the meaning of the language you are reading. This doesn't let you understand codes, riddles, or metaphors (subject to the GM's discretion). This effect lasts 1 hour.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1108","weakness":{}}},{"_index":"aon18","_id":"action-1109","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day, plus overcharge","id":"action-1109","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day, plus overcharge; **Effect** You cast [_grease_](/Spells.aspx?ID=140), but the grease is caustic. If you cast this spell on an area, any creature that fails their Reflex save and falls [prone](/Conditions.aspx?ID=31), or that begins their turn prone, takes 1d6 acid damage. If you cast this spell on an unattended object, the first creature to pick up the object during the duration takes 1d6 [persistent acid damage](/Conditions.aspx?ID=29). If you cast this spell on an attended object and the holder or wielder fails their [Acrobatics](/Skills.aspx?ID=1) or Reflex save, the holder or wielder takes 1d6 persistent acid damage. If you cast this spell on a worn object, any creature who [Grapples](/Actions.aspx?ID=35) or [Grabs](/MonsterAbilities.aspx?ID=18) the wearer takes 1d6 acid damage.","name":"Cast a Spell","rarity":"common","release_date":"2021-11-11","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0</row>\r\n\r\n**Frequency**\r\nonce per day, plus overcharge\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast grease , but the grease is caustic. If you cast this spell on an area, any creature that fails their Reflex save and falls prone , or …\r\n</summary>","source":["Pathfinder Special: Fumbus"],"source_raw":["Pathfinder Special: Fumbus pg. 0"],"source_category":"Comics","source_markdown":"<row gap=\"tiny\">[Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0</row>","speed":{},"summary":"You cast grease , but the grease is caustic. If you cast this spell on an area, any creature that fails their Reflex save and falls prone , or …","summary_markdown":"You cast grease , but the grease is caustic. If you cast this spell on an area, any creature that fails their Reflex save and falls prone , or …","text":" Activate Cast a Spell; Frequency once per day, plus overcharge; Effect You cast grease , but the grease is caustic. If you cast this spell on an area, any creature that fails their Reflex save and falls prone, or that begins their turn prone, takes 1d6 acid damage. If you cast this spell on an unattended object, the first creature to pick up the object during the duration takes 1d6 persistent acid damage. If you cast this spell on an attended object and the holder or wielder fails their Acrobatics or Reflex save, the holder or wielder takes 1d6 persistent acid damage. If you cast this spell on a worn object, any creature who Grapples or Grabs the wearer takes 1d6 acid damage.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1109","weakness":{}}},{"_index":"aon18","_id":"action-1110","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1110","markdown":"<title level=\"1\" right=\"Action\">[Snatch and Zap](/Actions.aspx?ID=1110) <actions string=\"Two Actions\" /></title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Monsters of Myth](/Sources.aspx?ID=107) pg. 119</row>\n\n</column>\r\n\r\n---\r\n\r\nThe Ulgrem-Lurann bites down hard and unleashes an electrical discharge. It makes a jaws Strike. If the Strike hits, the target creature automatically becomes [grabbed](/Conditions.aspx?ID=20) by the Ulgrem-Lurann and takes 1d4 electricity damage (2d4 for a mature Ulgrem-Lurann or 3d4 for a specialized companion). The grabbed condition lasts until the end of your next turn, though the Ulgrem-Lurann can use [Grapple](/Actions.aspx?ID=35) to attempt to extend the duration as normal.","name":"Snatch and Zap","rarity":"common","release_date":"2021-12-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Monsters of Myth](/Sources.aspx?ID=107) pg. 119</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe Ulgrem-Lurann bites down hard and unleashes an electrical discharge. It makes a jaws Strike. If the Strike hits, the target creature …\r\n</summary>","source":["Monsters of Myth"],"source_raw":["Monsters of Myth pg. 119"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Monsters of Myth](/Sources.aspx?ID=107) pg. 119</row>","speed":{},"summary":"The Ulgrem-Lurann bites down hard and unleashes an electrical discharge. It makes a jaws Strike. If the Strike hits, the target creature …","summary_markdown":"The Ulgrem-Lurann bites down hard and unleashes an electrical discharge. It makes a jaws Strike. If the Strike hits, the target creature …","text":" Snatch and Zap Two Actions Source Monsters of Myth pg. 119 --- The Ulgrem-Lurann bites down hard and unleashes an electrical discharge. It makes a jaws Strike. If the Strike hits, the target creature automatically becomes grabbed by the Ulgrem-Lurann and takes 1d4 electricity damage (2d4 for a mature Ulgrem-Lurann or 3d4 for a specialized companion). The grabbed condition lasts until the end of your next turn, though the Ulgrem-Lurann can use Grapple to attempt to extend the duration as normal.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1110","weakness":{}}},{"_index":"aon18","_id":"action-1111","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1111","markdown":"**Activate** <actions string=\"\" />1 minute (envision, Interact); **Frequency** once per day; **Effect** You attempt to tie your soul to the spear. If the current Commander of Flame still lives, you must attempt either a Will save, [Diplomacy](/Skills.aspx?ID=6) check, [Intimidation](/Skills.aspx?ID=7) check, or [Warfare Lore](/Skills.aspx?ID=8) check. The DC of this check is equal to the current Commander's Will DC, Diplomacy DC, Intimidation DC, or Warfare Lore DC, whichever is highest. On a success, you become the Commander of Flame. On a failure, the current Commander knows your name and appearance and is aware of your exact location for 24 hours.","name":"1 minute (envision, Interact)","rarity":"common","release_date":"2021-12-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Monsters of Myth](/Sources.aspx?ID=107) pg. 17</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou attempt to tie your soul to the spear. If the current Commander of Flame still lives, you must attempt either a Will save, Diplomacy check, …\r\n</summary>","source":["Monsters of Myth"],"source_raw":["Monsters of Myth pg. 17"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Monsters of Myth](/Sources.aspx?ID=107) pg. 17</row>","speed":{},"summary":"You attempt to tie your soul to the spear. If the current Commander of Flame still lives, you must attempt either a Will save, Diplomacy check, …","summary_markdown":"You attempt to tie your soul to the spear. If the current Commander of Flame still lives, you must attempt either a Will save, Diplomacy check, …","text":" Activate 1 minute (envision, Interact); Frequency once per day; Effect You attempt to tie your soul to the spear. If the current Commander of Flame still lives, you must attempt either a Will save, Diplomacy check, Intimidation check, or Warfare Lore check. The DC of this check is equal to the current Commander's Will DC, Diplomacy DC, Intimidation DC, or Warfare Lore DC, whichever is highest. On a success, you become the Commander of Flame. On a failure, the current Commander knows your name and appearance and is aware of your exact location for 24 hours.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1111","weakness":{}}},{"_index":"aon18","_id":"action-1112","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per week","id":"action-1112","markdown":"**Activate** <actions string=\"\" />1 hour (envision, Interact); **Frequency** once per week; **Effect** You use the spear's power to muster the Army of Fire. You can choose to either call the Army of Fire to your location or move yourself to the army's location. When calling the army, you select an area you can see within 500 feet. The army is instantly teleported to the location you select, spreading out as necessary to arrive safely. When moving yourself, you instantly teleport yourself to a location within 500 feet of the army. The army is composed of souls given form as burning humanoids, elementals, spirits, and undead.","name":"1 hour (envision, Interact)","rarity":"common","release_date":"2021-12-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Monsters of Myth](/Sources.aspx?ID=107) pg. 17</row>\r\n\r\n**Frequency**\r\nonce per week\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou use the spear's power to muster the Army of Fire. You can choose to either call the Army of Fire to your location or move yourself to the army's …\r\n</summary>","source":["Monsters of Myth"],"source_raw":["Monsters of Myth pg. 17"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Monsters of Myth](/Sources.aspx?ID=107) pg. 17</row>","speed":{},"summary":"You use the spear's power to muster the Army of Fire. You can choose to either call the Army of Fire to your location or move yourself to the army's …","summary_markdown":"You use the spear's power to muster the Army of Fire. You can choose to either call the Army of Fire to your location or move yourself to the army's …","text":" Activate 1 hour (envision, Interact); Frequency once per week; Effect You use the spear's power to muster the Army of Fire. You can choose to either call the Army of Fire to your location or move yourself to the army's location. When calling the army, you select an area you can see within 500 feet. The army is instantly teleported to the location you select, spreading out as necessary to arrive safely. When moving yourself, you instantly teleport yourself to a location within 500 feet of the army. The army is composed of souls given form as burning humanoids, elementals, spirits, and undead.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1112","weakness":{}}},{"_index":"aon18","_id":"action-1113","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1113","markdown":"**Activate** <actions string=\"Single Action\" />envision, Interact ([evocation](/Traits.aspx?ID=65), [incapacitation](/Traits.aspx?ID=93), [light](/Traits.aspx?ID=100), [primal](/Traits.aspx?ID=134), [visual](/Traits.aspx?ID=163)) **Frequency** once per day; **Effect** You pull the hood of the mantle over your face, revealing the six eyes of Grogrisant. The mantle gives off a flash of blinding light in a 60-foot emanation. All enemies within this area must attempt a DC 38 Fortitude saving throw. On a failure, they're [blinded](/Conditions.aspx?ID=1) for 1 minute. On a critical failure, they're permanently blinded. ","name":"envision, Interact (evocation, incapacitation, light, primal, visual)","rarity":"common","release_date":"2021-12-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Monsters of Myth](/Sources.aspx?ID=107) pg. 35</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou pull the hood of the mantle over your face, revealing the six eyes of Grogrisant. The mantle gives off a flash of blinding light in a 60-foot …\r\n</summary>","source":["Monsters of Myth"],"source_raw":["Monsters of Myth pg. 35"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Monsters of Myth](/Sources.aspx?ID=107) pg. 35</row>","speed":{},"summary":"You pull the hood of the mantle over your face, revealing the six eyes of Grogrisant. The mantle gives off a flash of blinding light in a 60-foot …","summary_markdown":"You pull the hood of the mantle over your face, revealing the six eyes of Grogrisant. The mantle gives off a flash of blinding light in a 60-foot …","text":" Activate Single Actionenvision, Interact (evocation, incapacitation, light, primal, visual) Frequency once per day; Effect You pull the hood of the mantle over your face, revealing the six eyes of Grogrisant. The mantle gives off a flash of blinding light in a 60-foot emanation. All enemies within this area must attempt a DC 38 Fortitude saving throw. On a failure, they're blinded for 1 minute. On a critical failure, they're permanently blinded. ","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1113","weakness":{}}},{"_index":"aon18","_id":"action-1114","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1114","markdown":"**Activate** <actions string=\"Reaction\" />Command; **Trigger** You critically hit a creature; **Effect** The target must succeed at a DC 25 Fortitude save or become infected with [sewer haze](/Diseases.aspx?ID=11).","name":"Command","rarity":"common","release_date":"2021-12-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Monsters of Myth](/Sources.aspx?ID=107) pg. 47</row>\n\n**Trigger**\r\nYou critically hit a creature\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe target must succeed at a DC 25 Fortitude save or become infected with sewer haze .\r\n</summary>","source":["Monsters of Myth"],"source_raw":["Monsters of Myth pg. 47"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Monsters of Myth](/Sources.aspx?ID=107) pg. 47</row>","speed":{},"summary":"The target must succeed at a DC 25 Fortitude save or become infected with sewer haze .","summary_markdown":"The target must succeed at a DC 25 Fortitude save or become infected with sewer haze .","text":" Activate ReactionCommand; Trigger You critically hit a creature; Effect The target must succeed at a DC 25 Fortitude save or become infected with sewer haze.","trait_markdown":"","trigger":"You critically hit a creature","trigger_markdown":"You critically hit a creature","type":"Action","url":"/Actions.aspx?ID=1114","weakness":{}}},{"_index":"aon18","_id":"action-1115","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-1115","markdown":"**Activate** <actions string=\"Two Actions\" />envision, Interact; **Frequency** once per hour; **Effect** The trident casts 3rd-level [_quench_](/Spells.aspx?ID=709) with a DC of 25 and a [counteract](/Rules.aspx?ID=371) modifier of +15. You can Sustain the Spell as normal.","name":"envision, Interact","rarity":"common","release_date":"2021-12-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Monsters of Myth](/Sources.aspx?ID=107) pg. 47</row>\r\n\r\n**Frequency**\r\nonce per hour\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe trident casts 3rd-level quench with a DC of 25 and a counteract modifier of +15. You can Sustain the Spell as normal.\r\n</summary>","source":["Monsters of Myth"],"source_raw":["Monsters of Myth pg. 47"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Monsters of Myth](/Sources.aspx?ID=107) pg. 47</row>","speed":{},"summary":"The trident casts 3rd-level quench with a DC of 25 and a counteract modifier of +15. You can Sustain the Spell as normal.","summary_markdown":"The trident casts 3rd-level quench with a DC of 25 and a counteract modifier of +15. You can Sustain the Spell as normal.","text":" Activate Two Actionsenvision, Interact; Frequency once per hour; Effect The trident casts 3rd-level quench with a DC of 25 and a counteract modifier of +15. You can Sustain the Spell as normal.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1115","weakness":{}}},{"_index":"aon18","_id":"action-1116","_score":2.3818138,"_source":{"actions":"Three Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1116","markdown":"**Activate** <actions string=\"Three Actions\" />envision, Interact; **Frequency** once per day; **Effect** You call upon the corrupted power of the trident to stay a foe. Attempt a Strike. On a hit, the trident casts 3rd-level [_paralyze_](/Spells.aspx?ID=213) on the target (DC 25). If the Strike was a critical hit, the target is [stunned 1](/Conditions.aspx?ID=36) even if it critically succeeds at the save.","name":"envision, Interact","rarity":"common","release_date":"2021-12-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Monsters of Myth](/Sources.aspx?ID=107) pg. 47</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou call upon the corrupted power of the trident to stay a foe. Attempt a Strike. On a hit, the trident casts 3rd-level paralyze on the target …\r\n</summary>","source":["Monsters of Myth"],"source_raw":["Monsters of Myth pg. 47"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Monsters of Myth](/Sources.aspx?ID=107) pg. 47</row>","speed":{},"summary":"You call upon the corrupted power of the trident to stay a foe. Attempt a Strike. On a hit, the trident casts 3rd-level paralyze on the target …","summary_markdown":"You call upon the corrupted power of the trident to stay a foe. Attempt a Strike. On a hit, the trident casts 3rd-level paralyze on the target …","text":" Activate Three Actionsenvision, Interact; Frequency once per day; Effect You call upon the corrupted power of the trident to stay a foe. Attempt a Strike. On a hit, the trident casts 3rd-level paralyze on the target (DC 25). If the Strike was a critical hit, the target is stunned 1 even if it critically succeeds at the save.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1116","weakness":{}}},{"_index":"aon18","_id":"action-1117","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1117","markdown":"**Activate** <actions string=\"Two Actions\" />Interact; **Frequency** once per day; **Effect** You place the figurine on the ground and roll it forward. As the chariot begins to move, it rapidly expands to the size of a Large [heavy chariot](/Vehicles.aspx?ID=4) pulled by two animated stone [war horses](/Monsters.aspx?ID=268). You can board the chariot and drive it up to 80 feet in a straight line. You can move through spaces occupied by creatures of size Medium or smaller, dealing 4d8+10 bludgeoning damage to those creatures. Affected creatures must attempt a DC 28 [basic](/Rules.aspx?ID=329) Reflex save; on a failure, a creature is knocked [prone](/Conditions.aspx?ID=31). The chariot returns to its figurine form once it stops moving.","name":"Interact","rarity":"common","release_date":"2021-12-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Monsters of Myth](/Sources.aspx?ID=107) pg. 65</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou place the figurine on the ground and roll it forward. As the chariot begins to move, it rapidly expands to the size of a Large heavy chariot …\r\n</summary>","source":["Monsters of Myth"],"source_raw":["Monsters of Myth pg. 65"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Monsters of Myth](/Sources.aspx?ID=107) pg. 65</row>","speed":{},"summary":"You place the figurine on the ground and roll it forward. As the chariot begins to move, it rapidly expands to the size of a Large heavy chariot …","summary_markdown":"You place the figurine on the ground and roll it forward. As the chariot begins to move, it rapidly expands to the size of a Large heavy chariot …","text":" Activate Two ActionsInteract; Frequency once per day; Effect You place the figurine on the ground and roll it forward. As the chariot begins to move, it rapidly expands to the size of a Large heavy chariot pulled by two animated stone war horses. You can board the chariot and drive it up to 80 feet in a straight line. You can move through spaces occupied by creatures of size Medium or smaller, dealing 4d8+10 bludgeoning damage to those creatures. Affected creatures must attempt a DC 28 basic Reflex save; on a failure, a creature is knocked prone. The chariot returns to its figurine form once it stops moving.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1117","weakness":{}}},{"_index":"aon18","_id":"action-1118","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1118","markdown":"**Activate** <actions string=\"Single Action\" />Ineteract; **Frequency** once per day; **Effect** You throw the _sandstorm top_ 10 feet away from you. For 1 minute, as it spins, the top generates a magical sandstorm in a 5-foot radius. Any creature that starts its turn in the area or moves into the area takes 4d6 slashing damage (DC 30 [basic](/Rules.aspx?ID=329) Reflex save). Additionally, a creature within the sandstorm must hold its breath or begin [suffocating](/Rules.aspx?ID=468).","name":"Ineteract","rarity":"common","release_date":"2021-12-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Monsters of Myth](/Sources.aspx?ID=107) pg. 65</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou throw the sandstorm top 10 feet away from you. For 1 minute, as it spins, the top generates a magical sandstorm in a 5-foot radius. Any …\r\n</summary>","source":["Monsters of Myth"],"source_raw":["Monsters of Myth pg. 65"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Monsters of Myth](/Sources.aspx?ID=107) pg. 65</row>","speed":{},"summary":"You throw the sandstorm top 10 feet away from you. For 1 minute, as it spins, the top generates a magical sandstorm in a 5-foot radius. Any …","summary_markdown":"You throw the sandstorm top 10 feet away from you. For 1 minute, as it spins, the top generates a magical sandstorm in a 5-foot radius. Any …","text":" Activate Single ActionIneteract; Frequency once per day; Effect You throw the sandstorm top 10 feet away from you. For 1 minute, as it spins, the top generates a magical sandstorm in a 5-foot radius. Any creature that starts its turn in the area or moves into the area takes 4d6 slashing damage (DC 30 basic Reflex save). Additionally, a creature within the sandstorm must hold its breath or begin suffocating.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1118","weakness":{}}},{"_index":"aon18","_id":"action-1119","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1119","markdown":"**Activate** <actions string=\"Two Actions\" />command; **Frequency** once per day; **Effect** You make a ranged Strike. On a hit, a vortex of air trails the arrow as it travels. When the arrow strikes its target, the vortex expands to a 30-foot radius from its point of impact. The arrow deals an additional 1d8 bludgeoning damage against its target. For the next 3 minutes, any physical ranged attacks that would strike a target within the vortex deal an additional 1d8 bludgeoning damage. The vortex is difficult terrain, and creatures attempting to fly through the vortex using a [move](/Traits.aspx?ID=114) action must attempt a DC 34 Fortitude save, losing its move action on a failed save. Any gases within the vortex are cleared by the winds.","name":"command","rarity":"common","release_date":"2021-12-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Monsters of Myth](/Sources.aspx?ID=107) pg. 89</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou make a ranged Strike. On a hit, a vortex of air trails the arrow as it travels. When the arrow strikes its target, the vortex expands to a …\r\n</summary>","source":["Monsters of Myth"],"source_raw":["Monsters of Myth pg. 89"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Monsters of Myth](/Sources.aspx?ID=107) pg. 89</row>","speed":{},"summary":"You make a ranged Strike. On a hit, a vortex of air trails the arrow as it travels. When the arrow strikes its target, the vortex expands to a …","summary_markdown":"You make a ranged Strike. On a hit, a vortex of air trails the arrow as it travels. When the arrow strikes its target, the vortex expands to a …","text":" Activate Two Actionscommand; Frequency once per day; Effect You make a ranged Strike. On a hit, a vortex of air trails the arrow as it travels. When the arrow strikes its target, the vortex expands to a 30-foot radius from its point of impact. The arrow deals an additional 1d8 bludgeoning damage against its target. For the next 3 minutes, any physical ranged attacks that would strike a target within the vortex deal an additional 1d8 bludgeoning damage. The vortex is difficult terrain, and creatures attempting to fly through the vortex using a move action must attempt a DC 34 Fortitude save, losing its move action on a failed save. Any gases within the vortex are cleared by the winds.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1119","weakness":{}}},{"_index":"aon18","_id":"action-1120","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per 10 minutes","id":"action-1120","markdown":"**Activate** <actions string=\"Free Action\" />Interact; **Frequency** once per 10 minutes; **Trigger** You critically hit a creature with Little Love ; **Effect** You [Leap](/Actions.aspx?ID=81) (or Vault, if you're [Spring-Heeled Jack](/Monsters.aspx?ID=1739)).","name":"Interact","rarity":"common","release_date":"2021-12-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Monsters of Myth](/Sources.aspx?ID=107) pg. 94</row>\r\n\r\n**Frequency**\r\nonce per 10 minutes\r\n\r\n**Trigger**\r\nYou critically hit a creature with _Little Love_\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou Leap (or Vault, if you're Spring-Heeled Jack ).\r\n</summary>","source":["Monsters of Myth"],"source_raw":["Monsters of Myth pg. 94"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Monsters of Myth](/Sources.aspx?ID=107) pg. 94</row>","speed":{},"summary":"You Leap (or Vault, if you're Spring-Heeled Jack ).","summary_markdown":"You Leap (or Vault, if you're Spring-Heeled Jack ).","text":" Activate Free ActionInteract; Frequency once per 10 minutes; Trigger You critically hit a creature with Little Love ; Effect You Leap (or Vault, if you're Spring-Heeled Jack).","trait_markdown":"","trigger":"You critically hit a creature with Little Love ","trigger_markdown":"You critically hit a creature with _Little Love_","type":"Action","url":"/Actions.aspx?ID=1120","weakness":{}}},{"_index":"aon18","_id":"action-1121","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1121","markdown":"**Activate** <actions string=\"Single Action\" />Interact ([divination](/Traits.aspx?ID=47), [metamagic](/Traits.aspx?ID=107)) **Frequency** once per day; **Effect** The dots of the tattoo turn to points of light and fly above the head of a creature within 30 feet, where they form a three-star constellation that guides your spells further than they could normally travel. The constellation sheds dim light and remains visible even if the creature hides, aiding in locating it. Furthermore, while the constellation lasts, if you Cast a Spell that has a range and that spell would affect only the marked creature, the spell's range is increased by 30 feet. As is standard for increasing spell ranges, if the spell normally has a range of touch, you extend its range to 30 feet. Each time you use this benefit, one of the stars above the creature's head winks out; when all three have winked out or after 1 minute has passed, the effect ends.","name":"Interact (divination, metamagic)","rarity":"common","release_date":"2021-12-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Monsters of Myth](/Sources.aspx?ID=107) pg. 107</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe dots of the tattoo turn to points of light and fly above the head of a creature within 30 feet, where they form a three-star constellation that …\r\n</summary>","source":["Monsters of Myth"],"source_raw":["Monsters of Myth pg. 107"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Monsters of Myth](/Sources.aspx?ID=107) pg. 107</row>","speed":{},"summary":"The dots of the tattoo turn to points of light and fly above the head of a creature within 30 feet, where they form a three-star constellation that …","summary_markdown":"The dots of the tattoo turn to points of light and fly above the head of a creature within 30 feet, where they form a three-star constellation that …","text":" Activate Single ActionInteract (divination, metamagic) Frequency once per day; Effect The dots of the tattoo turn to points of light and fly above the head of a creature within 30 feet, where they form a three-star constellation that guides your spells further than they could normally travel. The constellation sheds dim light and remains visible even if the creature hides, aiding in locating it. Furthermore, while the constellation lasts, if you Cast a Spell that has a range and that spell would affect only the marked creature, the spell's range is increased by 30 feet. As is standard for increasing spell ranges, if the spell normally has a range of touch, you extend its range to 30 feet. Each time you use this benefit, one of the stars above the creature's head winks out; when all three have winked out or after 1 minute has passed, the effect ends.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1121","weakness":{}}},{"_index":"aon18","_id":"action-1122","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-1122","markdown":"**Activate** <actions string=\"Two Actions\" />Interact ([teleportation](/Traits.aspx?ID=156), [water](/Traits.aspx?ID=165)) **Frequency** once per hour; **Effect** A _tidal fishhook_ can travel between bodies of water to strike distant foes. You throw the fishhook into a 5-foot square that's fully covered with water, and it emerges to Strike or [Grapple](/Actions.aspx?ID=35) a target from another such square within 60 feet; the squares can be part of the same body of water or different ones. The distance between the bodies of water doesn't count toward the fishhook's range increment. If you successfully Grapple the target as part of this Strike, you can pull yourself along the fishhook's line, teleporting to the secondary body of water.","name":"Interact (teleportation, water)","rarity":"common","release_date":"2021-12-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Monsters of Myth](/Sources.aspx?ID=107) pg. 107</row>\r\n\r\n**Frequency**\r\nonce per hour\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA tidal fishhook can travel between bodies of water to strike distant foes. You throw the fishhook into a 5-foot square that's fully covered with …\r\n</summary>","source":["Monsters of Myth"],"source_raw":["Monsters of Myth pg. 107"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Monsters of Myth](/Sources.aspx?ID=107) pg. 107</row>","speed":{},"summary":"A tidal fishhook can travel between bodies of water to strike distant foes. You throw the fishhook into a 5-foot square that's fully covered with …","summary_markdown":"A tidal fishhook can travel between bodies of water to strike distant foes. You throw the fishhook into a 5-foot square that's fully covered with …","text":" Activate Two ActionsInteract (teleportation, water) Frequency once per hour; Effect A tidal fishhook can travel between bodies of water to strike distant foes. You throw the fishhook into a 5-foot square that's fully covered with water, and it emerges to Strike or Grapple a target from another such square within 60 feet; the squares can be part of the same body of water or different ones. The distance between the bodies of water doesn't count toward the fishhook's range increment. If you successfully Grapple the target as part of this Strike, you can pull yourself along the fishhook's line, teleporting to the secondary body of water.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1122","weakness":{}}},{"_index":"aon18","_id":"action-1123","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1123","markdown":"**Activate** <actions string=\"Two Actions\" />command, Interact ([enchantment](/Traits.aspx?ID=61), [incapacitation](/Traits.aspx?ID=93)) **Frequency** once per day; **Effect** You take control of a construct. This has the effects of [_dominate_](/Spells.aspx?ID=87) with a DC of 30, but it affects only constructs. It lacks the [mental](/Traits.aspx?ID=106) trait and functions on [mindless](/Traits.aspx?ID=108) constructs. It also ignores any [golem antimagic](/MonsterFamilies.aspx?ID=57) the target might have. The effect's duration ends if the baton is destroyed or leaves your possession for at least 1 minute, and you can issue commands to the target only while holding the baton.","name":"command, Interact (enchantment, incapacitation)","rarity":"common","release_date":"2021-12-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Monsters of Myth](/Sources.aspx?ID=107) pg. 125</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou take control of a construct. This has the effects of dominate with a DC of 30, but it affects only constructs. It lacks the mental trait …\r\n</summary>","source":["Monsters of Myth"],"source_raw":["Monsters of Myth pg. 125"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Monsters of Myth](/Sources.aspx?ID=107) pg. 125</row>","speed":{},"summary":"You take control of a construct. This has the effects of dominate with a DC of 30, but it affects only constructs. It lacks the mental trait …","summary_markdown":"You take control of a construct. This has the effects of dominate with a DC of 30, but it affects only constructs. It lacks the mental trait …","text":" Activate Two Actionscommand, Interact (enchantment, incapacitation) Frequency once per day; Effect You take control of a construct. This has the effects of dominate with a DC of 30, but it affects only constructs. It lacks the mental trait and functions on mindless constructs. It also ignores any golem antimagic the target might have. The effect's duration ends if the baton is destroyed or leaves your possession for at least 1 minute, and you can issue commands to the target only while holding the baton.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1123","weakness":{}}},{"_index":"aon18","_id":"action-1124","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per round","id":"action-1124","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Frequency** once per round; **Effect** You closely direct the actions of one construct you control and can see within 60 feet. That construct gains a +1 status bonus to attack rolls, damage rolls, and saving throws (except saving throws against the _ivory baton_).","name":"Interact","rarity":"common","release_date":"2021-12-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Monsters of Myth](/Sources.aspx?ID=107) pg. 125</row>\r\n\r\n**Frequency**\r\nonce per round\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou closely direct the actions of one construct you control and can see within 60 feet. That construct gains a +1 status bonus to attack rolls, …\r\n</summary>","source":["Monsters of Myth"],"source_raw":["Monsters of Myth pg. 125"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Monsters of Myth](/Sources.aspx?ID=107) pg. 125</row>","speed":{},"summary":"You closely direct the actions of one construct you control and can see within 60 feet. That construct gains a +1 status bonus to attack rolls, …","summary_markdown":"You closely direct the actions of one construct you control and can see within 60 feet. That construct gains a +1 status bonus to attack rolls, …","text":" Activate Single ActionInteract; Frequency once per round; Effect You closely direct the actions of one construct you control and can see within 60 feet. That construct gains a +1 status bonus to attack rolls, damage rolls, and saving throws (except saving throws against the ivory baton ).","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1124","weakness":{}}},{"_index":"aon18","_id":"action-1125","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1125","markdown":"<title level=\"1\" right=\"Action\">[Harvest Heartsliver](/Actions.aspx?ID=1125) <actions string=\"Reaction\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Manipulate\" url=\"/Traits.aspx?ID=104\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Monsters of Myth](/Sources.aspx?ID=107) pg. 53</row>\n\n**Requirements** You're inside [Kothogaz's](/Monsters.aspx?ID=1730) body.\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou attempt to steal a section of Kothogaz's heart. Attempt an attack roll or a DC 40 [Acrobatics](/Skills.aspx?ID=1), [Athletics](/Skills.aspx?ID=3), [Medicine](/Skills.aspx?ID=9), [Nature](/Skills.aspx?ID=10), [Occultism](/Skills.aspx?ID=11), or [Religion](/Skills.aspx?ID=13) check.\r\n\r\n**Critical Success** You steal a small disharmonic heartsliver, stow it on your person, and can exit Kothogaz's body.<br />\r\n**Success** As critical success, but you can't exit.<br />\r\n**Failure** You take Kothogaz's [Swallow Whole](/MonsterAbilities.aspx?ID=35) damage.<br />\r\n**Critical Failure** You take double Kothogaz's Swallow Whole damage and are [deafened](/Conditions.aspx?ID=8) by its heartbeat for 1 minute.","name":"Harvest Heartsliver","rarity":"rare","release_date":"2021-12-22","requirement":"You're inside Kothogaz's body.","requirement_markdown":"You're inside [Kothogaz's](/Monsters.aspx?ID=1730) body.","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Manipulate\" url=\"/Traits.aspx?ID=104\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Monsters of Myth](/Sources.aspx?ID=107) pg. 53</row>\n\n**Requirement**\r\nYou're inside [Kothogaz's](/Monsters.aspx?ID=1730) body.\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou attempt to steal a section of Kothogaz's heart. Attempt an attack roll or a DC 40 Acrobatics , Athletics , Medicine , Nature , Occultism , …\r\n</summary>","source":["Monsters of Myth"],"source_raw":["Monsters of Myth pg. 53"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Monsters of Myth](/Sources.aspx?ID=107) pg. 53</row>","speed":{},"summary":"You attempt to steal a section of Kothogaz's heart. Attempt an attack roll or a DC 40 Acrobatics , Athletics , Medicine , Nature , Occultism , …","summary_markdown":"You attempt to steal a section of Kothogaz's heart. Attempt an attack roll or a DC 40 Acrobatics , Athletics , Medicine , Nature , Occultism , …","text":" Harvest Heartsliver Reaction Source Monsters of Myth pg. 53 Requirements You're inside Kothogaz's body. --- You attempt to steal a section of Kothogaz's heart. Attempt an attack roll or a DC 40 Acrobatics, Athletics, Medicine, Nature, Occultism, or Religion check. Critical Success You steal a small disharmonic heartsliver, stow it on your person, and can exit Kothogaz's body. Success As critical success, but you can't exit. Failure You take Kothogaz's Swallow Whole damage. Critical Failure You take double Kothogaz's Swallow Whole damage and are deafened by its heartbeat for 1 minute.","trait":["Manipulate","Rare"],"trait_markdown":"[Manipulate](/Traits.aspx?ID=104), [Rare](/Traits.aspx?ID=137)","trait_raw":["Manipulate","Rare"],"type":"Action","url":"/Actions.aspx?ID=1125","weakness":{}}},{"_index":"aon18","_id":"action-1126","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1126","markdown":"<title level=\"1\" right=\"Action\">[Craft Disharmonic Instrument](/Actions.aspx?ID=1126) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n<trait label=\"Manipulate\" url=\"/Traits.aspx?ID=104\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Monsters of Myth](/Sources.aspx?ID=107) pg. 53</row>\n\n**Requirements** Legendary in [Crafting](/Skills.aspx?ID=4)\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou use legendary Vudran techniques to craft a disharmonic instrument that incorporates pieces of [Kothogaz's](/Monsters.aspx?ID=1730) heart. This is likely a tanpura, but legends mention other instruments and even voice enhancers. A disharmonic instrument is a [virtuoso musical instrument](/Equipment.aspx?ID=37).\n\n This activity requires seven [disharmonic heartslivers](/Actions.aspx?ID=1125), the formula for a disharmonic instrument, 55,000 gp worth of rare materials, and 7 days of work. At the end of the 7 days, attempt a DC 40 Crafting check to [Craft](/Actions.aspx?ID=43).\r\n\r\n**Critical Success** You masterfully complete the disharmonic instrument. Holding the instrument grants immunity to Kothogaz's tympanic heartbeat and many-eyed blight.<br />\r\n**Success** You complete the disharmonic instrument.<br />\r\n**Failure** You don't complete the disharmonic instrument, and you contract [many-eyed blight](/Monsters.aspx?ID=1730) from the heartslivers.<br />\r\n**Critical Failure** As failure, and whenever you're on the same plane as Kothogaz, it can immediately teleport to you with its Disharmonic Door ability.","name":"Craft Disharmonic Instrument","rarity":"rare","release_date":"2021-12-22","requirement":"Legendary in Crafting ","requirement_markdown":"Legendary in [Crafting](/Skills.aspx?ID=4)","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n<trait label=\"Manipulate\" url=\"/Traits.aspx?ID=104\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Monsters of Myth](/Sources.aspx?ID=107) pg. 53</row>\n\n**Requirement**\r\nLegendary in [Crafting](/Skills.aspx?ID=4)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou use legendary Vudran techniques to craft a disharmonic instrument that incorporates pieces of Kothogaz's heart. This is likely a tanpura, but …\r\n</summary>","source":["Monsters of Myth"],"source_raw":["Monsters of Myth pg. 53"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Monsters of Myth](/Sources.aspx?ID=107) pg. 53</row>","speed":{},"summary":"You use legendary Vudran techniques to craft a disharmonic instrument that incorporates pieces of Kothogaz's heart. This is likely a tanpura, but …","summary_markdown":"You use legendary Vudran techniques to craft a disharmonic instrument that incorporates pieces of Kothogaz's heart. This is likely a tanpura, but …","text":" Craft Disharmonic Instrument Source Monsters of Myth pg. 53 Requirements Legendary in Crafting --- You use legendary Vudran techniques to craft a disharmonic instrument that incorporates pieces of Kothogaz's heart. This is likely a tanpura, but legends mention other instruments and even voice enhancers. A disharmonic instrument is a virtuoso musical instrument. This activity requires seven disharmonic heartslivers, the formula for a disharmonic instrument, 55,000 gp worth of rare materials, and 7 days of work. At the end of the 7 days, attempt a DC 40 Crafting check to Craft. Critical Success You masterfully complete the disharmonic instrument. Holding the instrument grants immunity to Kothogaz's tympanic heartbeat and many-eyed blight. Success You complete the disharmonic instrument. Failure You don't complete the disharmonic instrument, and you contract many-eyed blight from the heartslivers. Critical Failure As failure, and whenever you're on the same plane as Kothogaz, it can immediately teleport to you with its Disharmonic Door ability.","trait":["Downtime","Manipulate","Rare"],"trait_markdown":"[Downtime](/Traits.aspx?ID=49), [Manipulate](/Traits.aspx?ID=104), [Rare](/Traits.aspx?ID=137)","trait_raw":["Downtime","Manipulate","Rare"],"type":"Action","url":"/Actions.aspx?ID=1126","weakness":{}}},{"_index":"aon18","_id":"action-1127","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1127","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Trigger** You gain the frightened condition as a result of a Will save; **Requirements** You're an expert in Will saves.; ","name":"envision","rarity":"common","release_date":"2021-11-19","requirement":"You're an expert in Will saves.","requirement_markdown":"You're an expert in Will saves.","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Threshold of Knowledge](/Sources.aspx?ID=109) pg. 10</row>\n\n**Trigger**\r\nYou gain the [frightened](/Conditions.aspx?ID=19) condition as a result of a Will save\r\n\r\n**Requirement**\r\nYou're an expert in Will saves.\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Threshold of Knowledge"],"source_raw":["Threshold of Knowledge pg. 10"],"source_category":"Adventures","source_group":"Threshold of Knowledge","source_markdown":"<row gap=\"tiny\">[Threshold of Knowledge](/Sources.aspx?ID=109) pg. 10</row>","speed":{},"text":" Activate Free Actionenvision; Trigger You gain the frightened condition as a result of a Will save; Requirements You're an expert in Will saves.; ","trait_markdown":"","trigger":"You gain the frightened condition as a result of a Will save","trigger_markdown":"You gain the [frightened](/Conditions.aspx?ID=19) condition as a result of a Will save","type":"Action","url":"/Actions.aspx?ID=1127","weakness":{}}},{"_index":"aon18","_id":"action-1128","_score":2.3818138,"_source":{"actions":"Three Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1128","markdown":"**Activate** <actions string=\"Three Actions\" />Interact; **Frequency** once per day; **Effect** You use the _wordreaper_ to inscribe the words “read by” and your name inside a non-magical literary work (such as a non-magical book, scroll, or play). You immediately gain cursory knowledge of the literary work as though you had skimmed it for 5 minutes.","name":"Interact","rarity":"common","release_date":"2021-11-19","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Threshold of Knowledge](/Sources.aspx?ID=109) pg. 10</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou use the wordreaper to inscribe the words “read by” and your name inside a non-magical literary work (such as a non-magical book, scroll, or …\r\n</summary>","source":["Threshold of Knowledge"],"source_raw":["Threshold of Knowledge pg. 10"],"source_category":"Adventures","source_group":"Threshold of Knowledge","source_markdown":"<row gap=\"tiny\">[Threshold of Knowledge](/Sources.aspx?ID=109) pg. 10</row>","speed":{},"summary":"You use the wordreaper to inscribe the words “read by” and your name inside a non-magical literary work (such as a non-magical book, scroll, or …","summary_markdown":"You use the wordreaper to inscribe the words “read by” and your name inside a non-magical literary work (such as a non-magical book, scroll, or …","text":" Activate Three ActionsInteract; Frequency once per day; Effect You use the wordreaper to inscribe the words “read by” and your name inside a non-magical literary work (such as a non-magical book, scroll, or play). You immediately gain cursory knowledge of the literary work as though you had skimmed it for 5 minutes.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1128","weakness":{}}},{"_index":"aon18","_id":"action-1129","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1129","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Effect** You shake your head, and the candle wick ignites. The _candlecap_ sheds dim light in a 20-foot radius. The candle doesn't require oxygen and can't be smothered or quenched. Activating the _candlecap_ again douses the light.","name":"Interact","rarity":"common","release_date":"2022-01-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 76</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou shake your head, and the candle wick ignites. The candlecap sheds dim light in a 20-foot radius. The candle doesn't require oxygen and can't be …\r\n</summary>","source":["Pathfinder #175: Broken Tusk Moon"],"source_raw":["Pathfinder #175: Broken Tusk Moon pg. 76"],"source_category":"Adventure Paths","source_group":"Quest for the Frozen Flame","source_markdown":"<row gap=\"tiny\">[Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 76</row>","speed":{},"summary":"You shake your head, and the candle wick ignites. The candlecap sheds dim light in a 20-foot radius. The candle doesn't require oxygen and can't be …","summary_markdown":"You shake your head, and the candle wick ignites. The candlecap sheds dim light in a 20-foot radius. The candle doesn't require oxygen and can't be …","text":" Activate Single ActionInteract; Effect You shake your head, and the candle wick ignites. The candlecap sheds dim light in a 20-foot radius. The candle doesn't require oxygen and can't be smothered or quenched. Activating the candlecap again douses the light.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1129","weakness":{}}},{"_index":"aon18","_id":"action-1130","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1130","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Trigger** You would be injured by an effect that would bury you, such as an avalanche or a tunnel collapse; **Requirements** You are an expert in Acrobatics .; ","name":"envision","rarity":"common","release_date":"2022-01-26","requirement":"You are an expert in Acrobatics .","requirement_markdown":"You are an expert in [Acrobatics](/Skills.aspx?ID=1).","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 76</row>\n\n**Trigger**\r\nYou would be injured by an effect that would bury you, such as an avalanche or a tunnel collapse\r\n\r\n**Requirement**\r\nYou are an expert in [Acrobatics](/Skills.aspx?ID=1).\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Pathfinder #175: Broken Tusk Moon"],"source_raw":["Pathfinder #175: Broken Tusk Moon pg. 76"],"source_category":"Adventure Paths","source_group":"Quest for the Frozen Flame","source_markdown":"<row gap=\"tiny\">[Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 76</row>","speed":{},"text":" Activate Free Actionenvision; Trigger You would be injured by an effect that would bury you, such as an avalanche or a tunnel collapse; Requirements You are an expert in Acrobatics .; ","trait_markdown":"","trigger":"You would be injured by an effect that would bury you, such as an avalanche or a tunnel collapse","trigger_markdown":"You would be injured by an effect that would bury you, such as an avalanche or a tunnel collapse","type":"Action","url":"/Actions.aspx?ID=1130","weakness":{}}},{"_index":"aon18","_id":"action-1131","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1131","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Frequency** once per day; **Effect** When you stroke the kadlaka feather, the _raven band_ gives you the effects of [_speak with animals_](/Spells.aspx?ID=293), except that you can speak with and understand only birds, not other animals.","name":"Interact","rarity":"common","release_date":"2022-01-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 77</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nWhen you stroke the kadlaka feather, the raven band gives you the effects of speak with animals , except that you can speak with and understand …\r\n</summary>","source":["Pathfinder #175: Broken Tusk Moon"],"source_raw":["Pathfinder #175: Broken Tusk Moon pg. 77"],"source_category":"Adventure Paths","source_group":"Quest for the Frozen Flame","source_markdown":"<row gap=\"tiny\">[Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 77</row>","speed":{},"summary":"When you stroke the kadlaka feather, the raven band gives you the effects of speak with animals , except that you can speak with and understand …","summary_markdown":"When you stroke the kadlaka feather, the raven band gives you the effects of speak with animals , except that you can speak with and understand …","text":" Activate Single ActionInteract; Frequency once per day; Effect When you stroke the kadlaka feather, the raven band gives you the effects of speak with animals , except that you can speak with and understand only birds, not other animals.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1131","weakness":{}}},{"_index":"aon18","_id":"action-1132","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-1132","markdown":"**Activate** <actions string=\"Reaction\" />Interact; **Frequency** once per hour; **Trigger** An animal targets you with a melee attack, and you can see the animal; **Effect** You gain a +1 item bonus to AC against the triggering attack, or a +2 item bonus if the animal is the specific kind depicted by the pendant.","name":"Interact","rarity":"common","release_date":"2022-01-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 77</row>\r\n\r\n**Frequency**\r\nonce per hour\r\n\r\n**Trigger**\r\nAn [animal](/Traits.aspx?ID=9) targets you with a melee attack, and you can see the animal\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou gain a +1 item bonus to AC against the triggering attack, or a +2 item bonus if the animal is the specific kind depicted by the pendant.\r\n</summary>","source":["Pathfinder #175: Broken Tusk Moon"],"source_raw":["Pathfinder #175: Broken Tusk Moon pg. 77"],"source_category":"Adventure Paths","source_group":"Quest for the Frozen Flame","source_markdown":"<row gap=\"tiny\">[Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 77</row>","speed":{},"summary":"You gain a +1 item bonus to AC against the triggering attack, or a +2 item bonus if the animal is the specific kind depicted by the pendant.","summary_markdown":"You gain a +1 item bonus to AC against the triggering attack, or a +2 item bonus if the animal is the specific kind depicted by the pendant.","text":" Activate ReactionInteract; Frequency once per hour; Trigger An animal targets you with a melee attack, and you can see the animal; Effect You gain a +1 item bonus to AC against the triggering attack, or a +2 item bonus if the animal is the specific kind depicted by the pendant.","trait_markdown":"","trigger":"An animal targets you with a melee attack, and you can see the animal","trigger_markdown":"An [animal](/Traits.aspx?ID=9) targets you with a melee attack, and you can see the animal","type":"Action","url":"/Actions.aspx?ID=1132","weakness":{}}},{"_index":"aon18","_id":"action-1133","_score":2.3818138,"_source":{"actions":"Three Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per week","id":"action-1133","markdown":"**Activate** <actions string=\"Three Actions\" />command, Interact; **Frequency** once per week; **Effect** The _Primordial Flame's_ light intensifies, shedding bright sunlight in a 10-mile radius (and dim light to the next mile) for 1 hour. If the light passes through an area of magical darkness or targets a creature affected by magical darkness, the _Primordial Flame_ attempts to counteract the darkness with a counteract level of 10 and a counteract modifier of +35.","name":"command, Interact","rarity":"common","release_date":"2022-02-23","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 75</row>\r\n\r\n**Frequency**\r\nonce per week\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe Primordial Flame's light intensifies, shedding bright sunlight in a 10-mile radius (and dim light to the next mile) for 1 hour. If the light …\r\n</summary>","source":["Pathfinder #176: Lost Mammoth Valley"],"source_raw":["Pathfinder #176: Lost Mammoth Valley pg. 75"],"source_category":"Adventure Paths","source_group":"Quest for the Frozen Flame","source_markdown":"<row gap=\"tiny\">[Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 75</row>","speed":{},"summary":"The Primordial Flame's light intensifies, shedding bright sunlight in a 10-mile radius (and dim light to the next mile) for 1 hour. If the light …","summary_markdown":"The Primordial Flame's light intensifies, shedding bright sunlight in a 10-mile radius (and dim light to the next mile) for 1 hour. If the light …","text":" Activate Three Actionscommand, Interact; Frequency once per week; Effect The Primordial Flame's light intensifies, shedding bright sunlight in a 10-mile radius (and dim light to the next mile) for 1 hour. If the light passes through an area of magical darkness or targets a creature affected by magical darkness, the Primordial Flame attempts to counteract the darkness with a counteract level of 10 and a counteract modifier of +35.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1133","weakness":{}}},{"_index":"aon18","_id":"action-1134","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1134","markdown":"**Activate** <actions string=\"Two Actions\" />command, Interact; **Frequency** once per day; **Effect** The _Primordial Flame_ casts a 7th-level [_sunburst_](/Spells.aspx?ID=326) spell. If you can cast spells higher than 7th level, the _Primordial Flame_ automatically heightens _sunburst_ to half your level rounded up.","name":"command, Interact","rarity":"common","release_date":"2022-02-23","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 75</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe Primordial Flame casts a 7th-level sunburst spell. If you can cast spells higher than 7th level, the Primordial Flame automatically …\r\n</summary>","source":["Pathfinder #176: Lost Mammoth Valley"],"source_raw":["Pathfinder #176: Lost Mammoth Valley pg. 75"],"source_category":"Adventure Paths","source_group":"Quest for the Frozen Flame","source_markdown":"<row gap=\"tiny\">[Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 75</row>","speed":{},"summary":"The Primordial Flame casts a 7th-level sunburst spell. If you can cast spells higher than 7th level, the Primordial Flame automatically …","summary_markdown":"The Primordial Flame casts a 7th-level sunburst spell. If you can cast spells higher than 7th level, the Primordial Flame automatically …","text":" Activate Two Actionscommand, Interact; Frequency once per day; Effect The Primordial Flame casts a 7th-level sunburst spell. If you can cast spells higher than 7th level, the Primordial Flame automatically heightens sunburst to half your level rounded up.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1134","weakness":{}}},{"_index":"aon18","_id":"action-1135","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1135","markdown":"**Activate** <actions string=\"Two Actions\" />command, Interact; **Effect** The _Primordial Flame_ casts a 5th-level [_produce flame_](/Spells.aspx?ID=236) spell. If you can cast spells higher than 5th level, the _Primordial Flame_ automatically heightens _produce flame_ to half your level rounded up.","name":"command, Interact","rarity":"common","release_date":"2022-02-23","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 75</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe Primordial Flame casts a 5th-level produce flame spell. If you can cast spells higher than 5th level, the Primordial Flame automatically …\r\n</summary>","source":["Pathfinder #176: Lost Mammoth Valley"],"source_raw":["Pathfinder #176: Lost Mammoth Valley pg. 75"],"source_category":"Adventure Paths","source_group":"Quest for the Frozen Flame","source_markdown":"<row gap=\"tiny\">[Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 75</row>","speed":{},"summary":"The Primordial Flame casts a 5th-level produce flame spell. If you can cast spells higher than 5th level, the Primordial Flame automatically …","summary_markdown":"The Primordial Flame casts a 5th-level produce flame spell. If you can cast spells higher than 5th level, the Primordial Flame automatically …","text":" Activate Two Actionscommand, Interact; Effect The Primordial Flame casts a 5th-level produce flame spell. If you can cast spells higher than 5th level, the Primordial Flame automatically heightens produce flame to half your level rounded up.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1135","weakness":{}}},{"_index":"aon18","_id":"action-1136","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1136","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Trigger** Your Strike with the affixed weapon hits a target; **Requirements** You're an expert with the affixed weapon.; ","name":"envision","rarity":"common","release_date":"2022-02-23","requirement":"You're an expert with the affixed weapon.","requirement_markdown":"You're an expert with the affixed weapon.","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 80</row>\n\n**Trigger**\r\nYour Strike with the affixed weapon hits a target\r\n\r\n**Requirement**\r\nYou're an expert with the affixed weapon.\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Pathfinder #176: Lost Mammoth Valley"],"source_raw":["Pathfinder #176: Lost Mammoth Valley pg. 80"],"source_category":"Adventure Paths","source_group":"Quest for the Frozen Flame","source_markdown":"<row gap=\"tiny\">[Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 80</row>","speed":{},"text":" Activate Free Actionenvision; Trigger Your Strike with the affixed weapon hits a target; Requirements You're an expert with the affixed weapon.; ","trait_markdown":"","trigger":"Your Strike with the affixed weapon hits a target","trigger_markdown":"Your Strike with the affixed weapon hits a target","type":"Action","url":"/Actions.aspx?ID=1136","weakness":{}}},{"_index":"aon18","_id":"action-1137","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1137","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Trigger** You Strike with the affixed weapon; **Requirements** You're trained in the affixed weapon.; ","name":"envision","rarity":"common","release_date":"2022-02-23","requirement":"You're trained in the affixed weapon.","requirement_markdown":"You're trained in the affixed weapon.","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 80</row>\n\n**Trigger**\r\nYou Strike with the affixed weapon\r\n\r\n**Requirement**\r\nYou're trained in the affixed weapon.\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Pathfinder #176: Lost Mammoth Valley"],"source_raw":["Pathfinder #176: Lost Mammoth Valley pg. 80"],"source_category":"Adventure Paths","source_group":"Quest for the Frozen Flame","source_markdown":"<row gap=\"tiny\">[Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 80</row>","speed":{},"text":" Activate Free Actionenvision; Trigger You Strike with the affixed weapon; Requirements You're trained in the affixed weapon.; ","trait_markdown":"","trigger":"You Strike with the affixed weapon","trigger_markdown":"You Strike with the affixed weapon","type":"Action","url":"/Actions.aspx?ID=1137","weakness":{}}},{"_index":"aon18","_id":"action-1138","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1138","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Trigger** You Strike with the affixed weapon; **Requirements** You're trained in the affixed weapon.; ","name":"envision","rarity":"common","release_date":"2022-02-23","requirement":"You're trained in the affixed weapon.","requirement_markdown":"You're trained in the affixed weapon.","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 80</row>\n\n**Trigger**\r\nYou Strike with the affixed weapon\r\n\r\n**Requirement**\r\nYou're trained in the affixed weapon.\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Pathfinder #176: Lost Mammoth Valley"],"source_raw":["Pathfinder #176: Lost Mammoth Valley pg. 80"],"source_category":"Adventure Paths","source_group":"Quest for the Frozen Flame","source_markdown":"<row gap=\"tiny\">[Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 80</row>","speed":{},"text":" Activate Free Actionenvision; Trigger You Strike with the affixed weapon; Requirements You're trained in the affixed weapon.; ","trait_markdown":"","trigger":"You Strike with the affixed weapon","trigger_markdown":"You Strike with the affixed weapon","type":"Action","url":"/Actions.aspx?ID=1138","weakness":{}}},{"_index":"aon18","_id":"action-1139","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1139","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Trigger** You use an action with the move trait; **Requirements** You're an expert in Acrobatics .; ","name":"envision","rarity":"common","release_date":"2022-02-23","requirement":"You're an expert in Acrobatics .","requirement_markdown":"You're an expert in [Acrobatics](/Skills.aspx?ID=1).","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 80</row>\n\n**Trigger**\r\nYou use an action with the [move](/Traits.aspx?ID=114) trait\r\n\r\n**Requirement**\r\nYou're an expert in [Acrobatics](/Skills.aspx?ID=1).\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Pathfinder #176: Lost Mammoth Valley"],"source_raw":["Pathfinder #176: Lost Mammoth Valley pg. 80"],"source_category":"Adventure Paths","source_group":"Quest for the Frozen Flame","source_markdown":"<row gap=\"tiny\">[Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 80</row>","speed":{},"text":" Activate Free Actionenvision; Trigger You use an action with the move trait; Requirements You're an expert in Acrobatics .; ","trait_markdown":"","trigger":"You use an action with the move trait","trigger_markdown":"You use an action with the [move](/Traits.aspx?ID=114) trait","type":"Action","url":"/Actions.aspx?ID=1139","weakness":{}}},{"_index":"aon18","_id":"action-1140","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-1140","markdown":"**Activate** <actions string=\"Reaction\" /> ; **Frequency** once per hour; **Trigger** You succeed or critically succeed at a saving throw against a mental effect that would make you confused, controlled, frightened, or stupefied; **Effect** Empowered by your determination, your ancestors protect you and your nearby allies. For 1 minute, you and each of your allies within 30 feet gains a +1 status bonus to saving throws against mental effects that would make you confused, controlled, frightened, or stupefied.","name":"","rarity":"common","release_date":"2022-02-23","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 81</row>\r\n\r\n**Frequency**\r\nonce per hour\r\n\r\n**Trigger**\r\nYou succeed or critically succeed at a saving throw against a mental effect that would make you confused, controlled, frightened, or stupefied\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nEmpowered by your determination, your ancestors protect you and your nearby allies. For 1 minute, you and each of your allies within 30 feet gains a …\r\n</summary>","source":["Pathfinder #176: Lost Mammoth Valley"],"source_raw":["Pathfinder #176: Lost Mammoth Valley pg. 81"],"source_category":"Adventure Paths","source_group":"Quest for the Frozen Flame","source_markdown":"<row gap=\"tiny\">[Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 81</row>","speed":{},"summary":"Empowered by your determination, your ancestors protect you and your nearby allies. For 1 minute, you and each of your allies within 30 feet gains a …","summary_markdown":"Empowered by your determination, your ancestors protect you and your nearby allies. For 1 minute, you and each of your allies within 30 feet gains a …","text":" Activate Reaction ; Frequency once per hour; Trigger You succeed or critically succeed at a saving throw against a mental effect that would make you confused, controlled, frightened, or stupefied; Effect Empowered by your determination, your ancestors protect you and your nearby allies. For 1 minute, you and each of your allies within 30 feet gains a +1 status bonus to saving throws against mental effects that would make you confused, controlled, frightened, or stupefied.","trait_markdown":"","trigger":"You succeed or critically succeed at a saving throw against a mental effect that would make you confused, controlled, frightened, or stupefied","trigger_markdown":"You succeed or critically succeed at a saving throw against a mental effect that would make you confused, controlled, frightened, or stupefied","type":"Action","url":"/Actions.aspx?ID=1140","weakness":{}}},{"_index":"aon18","_id":"action-1141","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1141","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Requirements** You're standing on an earthen, icy, or wooden surface; **Effect** You dig the crampons into the spot where you're standing, offering additional support until the next time you move. You gain a +2 circumstance bonus to your Fortitude or Reflex DC against attempts to [Shove](/Actions.aspx?ID=38) or [Trip](/Actions.aspx?ID=40) you. This bonus also applies to saving throws against spells or effects that attempt to [move you](/Rules.aspx?ID=451) or knock you [prone](/Conditions.aspx?ID=31). The bonus lasts until you move from your current spot.","name":"Interact","rarity":"common","release_date":"2022-02-23","requirement":"You're standing on an earthen, icy, or wooden surface","requirement_markdown":"You're standing on an earthen, icy, or wooden surface","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 81</row>\n\n**Requirement**\r\nYou're standing on an earthen, icy, or wooden surface\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou dig the crampons into the spot where you're standing, offering additional support until the next time you move. You gain a +2 circumstance bonus …\r\n</summary>","source":["Pathfinder #176: Lost Mammoth Valley"],"source_raw":["Pathfinder #176: Lost Mammoth Valley pg. 81"],"source_category":"Adventure Paths","source_group":"Quest for the Frozen Flame","source_markdown":"<row gap=\"tiny\">[Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 81</row>","speed":{},"summary":"You dig the crampons into the spot where you're standing, offering additional support until the next time you move. You gain a +2 circumstance bonus …","summary_markdown":"You dig the crampons into the spot where you're standing, offering additional support until the next time you move. You gain a +2 circumstance bonus …","text":" Activate Single ActionInteract; Requirements You're standing on an earthen, icy, or wooden surface; Effect You dig the crampons into the spot where you're standing, offering additional support until the next time you move. You gain a +2 circumstance bonus to your Fortitude or Reflex DC against attempts to Shove or Trip you. This bonus also applies to saving throws against spells or effects that attempt to move you or knock you prone. The bonus lasts until you move from your current spot.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1141","weakness":{}}},{"_index":"aon18","_id":"action-1145","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1145","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Frequency** once per day; **Trigger** You use an ancestry feat that has a limited number of uses per day; **Effect** You gain an additional use of the ancestry feat. If you do not use it before the next time you make your daily preparations, the use is lost.","name":"envision","rarity":"common","release_date":"2022-03-30","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #174: Shadows of the Ancients](/Sources.aspx?ID=115) pg. 76</row>\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Trigger**\r\nYou use an ancestry feat that has a limited number of uses per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou gain an additional use of the ancestry feat. If you do not use it before the next time you make your daily preparations, the use is lost.\r\n</summary>","source":["Pathfinder #174: Shadows of the Ancients"],"source_raw":["Pathfinder #174: Shadows of the Ancients pg. 76"],"source_category":"Adventure Paths","source_group":"Strength of Thousands","source_markdown":"<row gap=\"tiny\">[Pathfinder #174: Shadows of the Ancients](/Sources.aspx?ID=115) pg. 76</row>","speed":{},"summary":"You gain an additional use of the ancestry feat. If you do not use it before the next time you make your daily preparations, the use is lost.","summary_markdown":"You gain an additional use of the ancestry feat. If you do not use it before the next time you make your daily preparations, the use is lost.","text":" Activate Free Actionenvision; Frequency once per day; Trigger You use an ancestry feat that has a limited number of uses per day; Effect You gain an additional use of the ancestry feat. If you do not use it before the next time you make your daily preparations, the use is lost.","trait_markdown":"","trigger":"You use an ancestry feat that has a limited number of uses per day","trigger_markdown":"You use an ancestry feat that has a limited number of uses per day","type":"Action","url":"/Actions.aspx?ID=1145","weakness":{}}},{"_index":"aon18","_id":"action-1146","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1146","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Trigger** You begin casting a legend lore ritual to learn legends about your ancestry or about someone of your ancestry; **Effect** _Ancestral Embrace_ reduces the casting time of this ritual to 1 hour, and you don't need secondary casters for this ritual.","name":"envision","rarity":"common","release_date":"2022-03-30","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #174: Shadows of the Ancients](/Sources.aspx?ID=115) pg. 76</row>\n\n**Trigger**\r\nYou begin casting a [_legend lore_](/Rituals.aspx?ID=15) ritual to learn legends about your ancestry or about someone of your ancestry\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n Ancestral Embrace reduces the casting time of this ritual to 1 hour, and you don't need secondary casters for this ritual.\r\n</summary>","source":["Pathfinder #174: Shadows of the Ancients"],"source_raw":["Pathfinder #174: Shadows of the Ancients pg. 76"],"source_category":"Adventure Paths","source_group":"Strength of Thousands","source_markdown":"<row gap=\"tiny\">[Pathfinder #174: Shadows of the Ancients](/Sources.aspx?ID=115) pg. 76</row>","speed":{},"summary":" Ancestral Embrace reduces the casting time of this ritual to 1 hour, and you don't need secondary casters for this ritual.","summary_markdown":" Ancestral Embrace reduces the casting time of this ritual to 1 hour, and you don't need secondary casters for this ritual.","text":" Activate Free Actionenvision; Trigger You begin casting a legend lore ritual to learn legends about your ancestry or about someone of your ancestry; Effect Ancestral Embrace reduces the casting time of this ritual to 1 hour, and you don't need secondary casters for this ritual.","trait_markdown":"","trigger":"You begin casting a legend lore ritual to learn legends about your ancestry or about someone of your ancestry","trigger_markdown":"You begin casting a [_legend lore_](/Rituals.aspx?ID=15) ritual to learn legends about your ancestry or about someone of your ancestry","type":"Action","url":"/Actions.aspx?ID=1146","weakness":{}}},{"_index":"aon18","_id":"action-1147","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1147","markdown":"**Activate** <actions string=\"Two Actions\" />command, Interact; **Frequency** once per day; **Effect** The armor casts [_avatar_](/Spells.aspx?ID=16), granting these specific additional abilities instead of those associated with a deity: Speed 70 feet, [_air walk_](/Spells.aspx?ID=6), ignore difficult terrain and greater difficult terrain; **Melee** <actions string=\"Single Action\" /> spear ([reach 15 feet](/Traits.aspx?ID=192), [thrown 50 feet](/Traits.aspx?ID=195)), **Damage** 6d6+6 piercing; **Ranged** <actions string=\"Single Action\" /> blowgun ([range 120 feet](/Traits.aspx?ID=248)), **Damage** 1d6+3 piercing plus 5d6 poison.","name":"command, Interact","rarity":"common","release_date":"2022-03-30","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #174: Shadows of the Ancients](/Sources.aspx?ID=115) pg. 76</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe armor casts avatar , granting these specific additional abilities instead of those associated with a deity: Speed 70 feet, air walk , …\r\n</summary>","source":["Pathfinder #174: Shadows of the Ancients"],"source_raw":["Pathfinder #174: Shadows of the Ancients pg. 76"],"source_category":"Adventure Paths","source_group":"Strength of Thousands","source_markdown":"<row gap=\"tiny\">[Pathfinder #174: Shadows of the Ancients](/Sources.aspx?ID=115) pg. 76</row>","speed":{},"summary":"The armor casts avatar , granting these specific additional abilities instead of those associated with a deity: Speed 70 feet, air walk , …","summary_markdown":"The armor casts avatar , granting these specific additional abilities instead of those associated with a deity: Speed 70 feet, air walk , …","text":" Activate Two Actionscommand, Interact; Frequency once per day; Effect The armor casts avatar , granting these specific additional abilities instead of those associated with a deity: Speed 70 feet, air walk , ignore difficult terrain and greater difficult terrain; Melee Single Action spear (reach 15 feet, thrown 50 feet), Damage 6d6+6 piercing; Ranged Single Action blowgun (range 120 feet), Damage 1d6+3 piercing plus 5d6 poison.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1147","weakness":{}}},{"_index":"aon18","_id":"action-1148","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1148","markdown":"**Activate** <actions string=\"Two Actions\" />command, Interact; **Requirements** The halcyon heart has its net of beads; **Effect** You pull the net off the _halcyon heart_ and throw it at a creature within 20 feet, using your attack bonus for a ranged simple weapon. On a hit, the net grows and envelops the creature, which becomes [flat-footed](/Conditions.aspx?ID=16) and takes a 10-foot circumstance penalty to its Speeds until it [Escapes](/Actions.aspx?ID=79), and on a critical hit, it's also [immobilized](/Conditions.aspx?ID=24) until it Escapes. The net also attempts to [counteract](/Rules.aspx?ID=371) [teleportation](/Traits.aspx?ID=156) effects and planar travel of the creature it's entrapping. The Escape DC is 44, and the net has a counteract level of 9 and a counteract modifier of +38. If the target is a demon or connected to a demon, they must roll twice and take the lower result on all attempts to Escape (this is a [misfortune](/Traits.aspx?ID=110) effect), and for counteract checks, the net rolls twice and takes the higher result (this is a [fortune](/Traits.aspx?ID=76) effect). You can't Perform with the _halcyon heart_ while it doesn't have its net. So long as the net doesn't contain a creature, you can restore it with a single action, which has the [concentrate](/Traits.aspx?ID=32) trait.","name":"command, Interact","rarity":"common","release_date":"2022-03-30","requirement":"The halcyon heart has its net of beads","requirement_markdown":"The _halcyon heart_ has its net of beads","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #174: Shadows of the Ancients](/Sources.aspx?ID=115) pg. 77</row>\n\n**Requirement**\r\nThe _halcyon heart_ has its net of beads\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou pull the net off the halcyon heart and throw it at a creature within 20 feet, using your attack bonus for a ranged simple weapon. On a hit, the …\r\n</summary>","source":["Pathfinder #174: Shadows of the Ancients"],"source_raw":["Pathfinder #174: Shadows of the Ancients pg. 77"],"source_category":"Adventure Paths","source_group":"Strength of Thousands","source_markdown":"<row gap=\"tiny\">[Pathfinder #174: Shadows of the Ancients](/Sources.aspx?ID=115) pg. 77</row>","speed":{},"summary":"You pull the net off the halcyon heart and throw it at a creature within 20 feet, using your attack bonus for a ranged simple weapon. On a hit, the …","summary_markdown":"You pull the net off the halcyon heart and throw it at a creature within 20 feet, using your attack bonus for a ranged simple weapon. On a hit, the …","text":" Activate Two Actionscommand, Interact; Requirements The halcyon heart has its net of beads; Effect You pull the net off the halcyon heart and throw it at a creature within 20 feet, using your attack bonus for a ranged simple weapon. On a hit, the net grows and envelops the creature, which becomes flat-footed and takes a 10-foot circumstance penalty to its Speeds until it Escapes, and on a critical hit, it's also immobilized until it Escapes. The net also attempts to counteract teleportation effects and planar travel of the creature it's entrapping. The Escape DC is 44, and the net has a counteract level of 9 and a counteract modifier of +38. If the target is a demon or connected to a demon, they must roll twice and take the lower result on all attempts to Escape (this is a misfortune effect), and for counteract checks, the net rolls twice and takes the higher result (this is a fortune effect). You can't Perform with the halcyon heart while it doesn't have its net. So long as the net doesn't contain a creature, you can restore it with a single action, which has the concentrate trait.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1148","weakness":{}}},{"_index":"aon18","_id":"action-1149","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1149","markdown":"**Activate** <actions string=\"Single Action\" />envision; **Requirements** Your last action was a melee Strike that killed a living creature or destroyed an undead creature; **Effect** You cause the body to decompose into a pile of fertile soil. The creature's body is completely destroyed at the start of your next turn, and it can only be returned to life with the use of powerful magic such as [_miracle_](/Spells.aspx?ID=196) or [_wish_](/Spells.aspx?ID=377).","name":"envision","rarity":"common","release_date":"2022-03-30","requirement":"Your last action was a melee Strike that killed a living creature or destroyed an undead creature","requirement_markdown":"Your last action was a melee Strike that killed a living creature or destroyed an [undead](/Traits.aspx?ID=160) creature","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #174: Shadows of the Ancients](/Sources.aspx?ID=115) pg. 77</row>\n\n**Requirement**\r\nYour last action was a melee Strike that killed a living creature or destroyed an [undead](/Traits.aspx?ID=160) creature\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cause the body to decompose into a pile of fertile soil. The creature's body is completely destroyed at the start of your next turn, and it can …\r\n</summary>","source":["Pathfinder #174: Shadows of the Ancients"],"source_raw":["Pathfinder #174: Shadows of the Ancients pg. 77"],"source_category":"Adventure Paths","source_group":"Strength of Thousands","source_markdown":"<row gap=\"tiny\">[Pathfinder #174: Shadows of the Ancients](/Sources.aspx?ID=115) pg. 77</row>","speed":{},"summary":"You cause the body to decompose into a pile of fertile soil. The creature's body is completely destroyed at the start of your next turn, and it can …","summary_markdown":"You cause the body to decompose into a pile of fertile soil. The creature's body is completely destroyed at the start of your next turn, and it can …","text":" Activate Single Actionenvision; Requirements Your last action was a melee Strike that killed a living creature or destroyed an undead creature; Effect You cause the body to decompose into a pile of fertile soil. The creature's body is completely destroyed at the start of your next turn, and it can only be returned to life with the use of powerful magic such as miracle or wish .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1149","weakness":{}}},{"_index":"aon18","_id":"action-1150","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-1150","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Frequency** once per hour; **Requirements** You are adjacent to the body of a creature you killed that has decomposed into soil; **Effect** You pull a seed from the mask and throw it into the soil, where it sprouts. You cast [_summon plant or fungus_](/Spells.aspx?ID=325); the spell is heightened to a level equal to one-half of the slain creature's level, rounded up. When the spell's duration ends, the plant creature returns to the soil, where it roots itself and becomes a non-creature piece of flora.","name":"Interact","rarity":"common","release_date":"2022-03-30","requirement":"You are adjacent to the body of a creature you killed that has decomposed into soil","requirement_markdown":"You are adjacent to the body of a creature you killed that has decomposed into soil","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #174: Shadows of the Ancients](/Sources.aspx?ID=115) pg. 77</row>\r\n\r\n**Frequency**\r\nonce per hour\n\n**Requirement**\r\nYou are adjacent to the body of a creature you killed that has decomposed into soil\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou pull a seed from the mask and throw it into the soil, where it sprouts. You cast summon plant or fungus ; the spell is heightened to a level …\r\n</summary>","source":["Pathfinder #174: Shadows of the Ancients"],"source_raw":["Pathfinder #174: Shadows of the Ancients pg. 77"],"source_category":"Adventure Paths","source_group":"Strength of Thousands","source_markdown":"<row gap=\"tiny\">[Pathfinder #174: Shadows of the Ancients](/Sources.aspx?ID=115) pg. 77</row>","speed":{},"summary":"You pull a seed from the mask and throw it into the soil, where it sprouts. You cast summon plant or fungus ; the spell is heightened to a level …","summary_markdown":"You pull a seed from the mask and throw it into the soil, where it sprouts. You cast summon plant or fungus ; the spell is heightened to a level …","text":" Activate Single ActionInteract; Frequency once per hour; Requirements You are adjacent to the body of a creature you killed that has decomposed into soil; Effect You pull a seed from the mask and throw it into the soil, where it sprouts. You cast summon plant or fungus ; the spell is heightened to a level equal to one-half of the slain creature's level, rounded up. When the spell's duration ends, the plant creature returns to the soil, where it roots itself and becomes a non-creature piece of flora.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1150","weakness":{}}},{"_index":"aon18","_id":"action-1151","_score":2.3818138,"_source":{"actions":"Three Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1151","markdown":"**Activate** <actions string=\"Three Actions\" />command, envision, Interact; **Requirements** You are piloting Bunta ; **Effect** A silver river flows from your heart, traveling forward in a line that flows around obstacles as if it were water. If _Bunta_ travels at least its speed along the river each round for 10 minutes, you arrive at another plane as if you cast [_plane shift_](/Spells.aspx?ID=222). You arrive in a destination you specify, or a random location if you don't have a choice. If _Bunta_ ever does not travel at least its Speed in a round, you can disrupt this activation. If you continue, you have a 1% cumulative chance of ending up in a random extraplanar location for each round that _Bunta_ did not travel at least its Speed, to a maximum of a 60% chance if _Bunta_ didn't travel at least its Speed for the full 10 minutes. As long as you remain on _Bunta_, you are protected from any harmful effects of the plane's environment.<br /> ","name":"command, envision, Interact","rarity":"common","release_date":"2022-03-30","requirement":"You are piloting Bunta ","requirement_markdown":"You are piloting _Bunta_","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #174: Shadows of the Ancients](/Sources.aspx?ID=115) pg. 76</row>\n\n**Requirement**\r\nYou are piloting _Bunta_\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA silver river flows from your heart, traveling forward in a line that flows around obstacles as if it were water. If Bunta travels at least its …\r\n</summary>","source":["Pathfinder #174: Shadows of the Ancients"],"source_raw":["Pathfinder #174: Shadows of the Ancients pg. 76"],"source_category":"Adventure Paths","source_group":"Strength of Thousands","source_markdown":"<row gap=\"tiny\">[Pathfinder #174: Shadows of the Ancients](/Sources.aspx?ID=115) pg. 76</row>","speed":{},"summary":"A silver river flows from your heart, traveling forward in a line that flows around obstacles as if it were water. If Bunta travels at least its …","summary_markdown":"A silver river flows from your heart, traveling forward in a line that flows around obstacles as if it were water. If Bunta travels at least its …","text":" Activate Three Actionscommand, envision, Interact; Requirements You are piloting Bunta ; Effect A silver river flows from your heart, traveling forward in a line that flows around obstacles as if it were water. If Bunta travels at least its speed along the river each round for 10 minutes, you arrive at another plane as if you cast plane shift . You arrive in a destination you specify, or a random location if you don't have a choice. If Bunta ever does not travel at least its Speed in a round, you can disrupt this activation. If you continue, you have a 1% cumulative chance of ending up in a random extraplanar location for each round that Bunta did not travel at least its Speed, to a maximum of a 60% chance if Bunta didn't travel at least its Speed for the full 10 minutes. As long as you remain on Bunta , you are protected from any harmful effects of the plane's environment. ","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1151","weakness":{}}},{"_index":"aon18","_id":"action-1156","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1156","markdown":"<title level=\"1\" right=\"Action\">[Grabbing Trunk](/Actions.aspx?ID=1156) <actions string=\"Two Actions\" /></title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #177: Burning Tundra](/Sources.aspx?ID=116) pg. 73</row>\n\n</column>\r\n\r\n---\r\n\r\nThe elephant grabs its foe with its trunk and carries it off. The elephant uses [Athletics](/Skills.aspx?ID=3) to [Grapple](/Actions.aspx?ID=35) a creature up to two sizes smaller than the elephant in its trunk. If its target is [grabbed](/Conditions.aspx?ID=20) or [restrained](/Conditions.aspx?ID=33), the elephant repositions the target to another space in the elephant's reach.","name":"Grabbing Trunk","rarity":"common","release_date":"2022-03-30","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #177: Burning Tundra](/Sources.aspx?ID=116) pg. 73</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe elephant grabs its foe with its trunk and carries it off. The elephant uses Athletics to Grapple a creature up to two sizes smaller than the …\r\n</summary>","source":["Pathfinder #177: Burning Tundra"],"source_raw":["Pathfinder #177: Burning Tundra pg. 73"],"source_category":"Adventure Paths","source_group":"Quest for the Frozen Flame","source_markdown":"<row gap=\"tiny\">[Pathfinder #177: Burning Tundra](/Sources.aspx?ID=116) pg. 73</row>","speed":{},"summary":"The elephant grabs its foe with its trunk and carries it off. The elephant uses Athletics to Grapple a creature up to two sizes smaller than the …","summary_markdown":"The elephant grabs its foe with its trunk and carries it off. The elephant uses Athletics to Grapple a creature up to two sizes smaller than the …","text":" Grabbing Trunk Two Actions Source Pathfinder #177: Burning Tundra pg. 73 --- The elephant grabs its foe with its trunk and carries it off. The elephant uses Athletics to Grapple a creature up to two sizes smaller than the elephant in its trunk. If its target is grabbed or restrained, the elephant repositions the target to another space in the elephant's reach.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1156","weakness":{}}},{"_index":"aon18","_id":"action-1157","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1157","markdown":"<title level=\"1\" right=\"Action\">[Rhinoceros Charge](/Actions.aspx?ID=1157) <actions string=\"Two Actions\" /></title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #177: Burning Tundra](/Sources.aspx?ID=116) pg. 73</row>\n\n</column>\r\n\r\n---\r\n\r\nThe rhino Strides and makes a horn Strike at the end of its Stride. As long as the rhino moved at least 20 feet, the horn Strike deals 1d8 additional piercing damage, or 2d8 additional damage if your rhino is nimble or savage.","name":"Rhinoceros Charge","rarity":"common","release_date":"2022-03-30","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #177: Burning Tundra](/Sources.aspx?ID=116) pg. 73</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe rhino Strides and makes a horn Strike at the end of its Stride. As long as the rhino moved at least 20 feet, the horn Strike deals 1d8 additional …\r\n</summary>","source":["Pathfinder #177: Burning Tundra"],"source_raw":["Pathfinder #177: Burning Tundra pg. 73"],"source_category":"Adventure Paths","source_group":"Quest for the Frozen Flame","source_markdown":"<row gap=\"tiny\">[Pathfinder #177: Burning Tundra](/Sources.aspx?ID=116) pg. 73</row>","speed":{},"summary":"The rhino Strides and makes a horn Strike at the end of its Stride. As long as the rhino moved at least 20 feet, the horn Strike deals 1d8 additional …","summary_markdown":"The rhino Strides and makes a horn Strike at the end of its Stride. As long as the rhino moved at least 20 feet, the horn Strike deals 1d8 additional …","text":" Rhinoceros Charge Two Actions Source Pathfinder #177: Burning Tundra pg. 73 --- The rhino Strides and makes a horn Strike at the end of its Stride. As long as the rhino moved at least 20 feet, the horn Strike deals 1d8 additional piercing damage, or 2d8 additional damage if your rhino is nimble or savage.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1157","weakness":{}}},{"_index":"aon18","_id":"action-1158","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1158","markdown":"<title level=\"1\" right=\"Action\">[Lumbering Knockdown](/Actions.aspx?ID=1158) <actions string=\"Two Actions\" /></title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #177: Burning Tundra](/Sources.aspx?ID=116) pg. 74</row>\n\n</column>\r\n\r\n---\r\n\r\nYour triceratops Strides up to 10 feet, then makes a horns Strike. On a success, the target is knocked [prone](/Conditions.aspx?ID=31).","name":"Lumbering Knockdown","rarity":"common","release_date":"2022-03-30","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #177: Burning Tundra](/Sources.aspx?ID=116) pg. 74</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour triceratops Strides up to 10 feet, then makes a horns Strike. On a success, the target is knocked prone .\r\n</summary>","source":["Pathfinder #177: Burning Tundra"],"source_raw":["Pathfinder #177: Burning Tundra pg. 74"],"source_category":"Adventure Paths","source_group":"Quest for the Frozen Flame","source_markdown":"<row gap=\"tiny\">[Pathfinder #177: Burning Tundra](/Sources.aspx?ID=116) pg. 74</row>","speed":{},"summary":"Your triceratops Strides up to 10 feet, then makes a horns Strike. On a success, the target is knocked prone .","summary_markdown":"Your triceratops Strides up to 10 feet, then makes a horns Strike. On a success, the target is knocked prone .","text":" Lumbering Knockdown Two Actions Source Pathfinder #177: Burning Tundra pg. 74 --- Your triceratops Strides up to 10 feet, then makes a horns Strike. On a success, the target is knocked prone.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1158","weakness":{}}},{"_index":"aon18","_id":"action-1159","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1159","markdown":"<title level=\"1\" right=\"Action\">[Overwhelm](/Actions.aspx?ID=1159) <actions string=\"Two Actions\" /></title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #177: Burning Tundra](/Sources.aspx?ID=116) pg. 74</row>\n\n</column>\r\n\r\n---\r\n\r\nThe tyrannosaurus bears down on an enemy and pins it with its jaws. The tyrannosaurus makes a jaws Strike; on a hit, the target is [grabbed](/Conditions.aspx?ID=20).","name":"Overwhelm","rarity":"common","release_date":"2022-03-30","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #177: Burning Tundra](/Sources.aspx?ID=116) pg. 74</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe tyrannosaurus bears down on an enemy and pins it with its jaws. The tyrannosaurus makes a jaws Strike; on a hit, the target is grabbed .\r\n</summary>","source":["Pathfinder #177: Burning Tundra"],"source_raw":["Pathfinder #177: Burning Tundra pg. 74"],"source_category":"Adventure Paths","source_group":"Quest for the Frozen Flame","source_markdown":"<row gap=\"tiny\">[Pathfinder #177: Burning Tundra](/Sources.aspx?ID=116) pg. 74</row>","speed":{},"summary":"The tyrannosaurus bears down on an enemy and pins it with its jaws. The tyrannosaurus makes a jaws Strike; on a hit, the target is grabbed .","summary_markdown":"The tyrannosaurus bears down on an enemy and pins it with its jaws. The tyrannosaurus makes a jaws Strike; on a hit, the target is grabbed .","text":" Overwhelm Two Actions Source Pathfinder #177: Burning Tundra pg. 74 --- The tyrannosaurus bears down on an enemy and pins it with its jaws. The tyrannosaurus makes a jaws Strike; on a hit, the target is grabbed.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1159","weakness":{}}},{"_index":"aon18","_id":"action-1160","_score":2.3818138,"_source":{"actions":"Three Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1160","markdown":"<title level=\"1\" right=\"Action\">[Collect Spirit Remnant](/Actions.aspx?ID=1160) <actions string=\"Three Actions\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n<trait label=\"Manipulate\" url=\"/Traits.aspx?ID=104\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 23</row>\n\n**Requirements** You're holding your _spirit dwelling_\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou brandish your _spirit dwelling_ at the location where a [haunt](/Traits.aspx?ID=88), [ghost](/MonsterFamilies.aspx?ID=51), or other [incorporeal](/Traits.aspx?ID=222) [undead](/Traits.aspx?ID=160) was destroyed within the last minute and pray or recite ritual incantations. You coax the spirit remnant into your spirit dwelling.","name":"Collect Spirit Remnant","rarity":"common","release_date":"2022-04-27","requirement":"You're holding your spirit dwelling ","requirement_markdown":"You're holding your _spirit dwelling_","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n<trait label=\"Manipulate\" url=\"/Traits.aspx?ID=104\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 23</row>\n\n**Requirement**\r\nYou're holding your _spirit dwelling_\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou brandish your spirit dwelling at the location where a haunt , ghost , or other incorporeal undead was destroyed within the last minute …\r\n</summary>","source":["Book of the Dead"],"source_raw":["Book of the Dead pg. 23"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Book of the Dead](/Sources.aspx?ID=118) pg. 23</row>","speed":{},"summary":"You brandish your spirit dwelling at the location where a haunt , ghost , or other incorporeal undead was destroyed within the last minute …","summary_markdown":"You brandish your spirit dwelling at the location where a haunt , ghost , or other incorporeal undead was destroyed within the last minute …","text":" Collect Spirit Remnant Three Actions Source Book of the Dead pg. 23 Requirements You're holding your spirit dwelling --- You brandish your spirit dwelling at the location where a haunt, ghost, or other incorporeal undead was destroyed within the last minute and pray or recite ritual incantations. You coax the spirit remnant into your spirit dwelling.","trait":["Concentrate","Manipulate"],"trait_markdown":"[Concentrate](/Traits.aspx?ID=32), [Manipulate](/Traits.aspx?ID=104)","trait_raw":["Concentrate","Manipulate"],"type":"Action","url":"/Actions.aspx?ID=1160","weakness":{}}},{"_index":"aon18","_id":"action-1161","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1161","markdown":"**Activate** <actions string=\"Single Action\" />envision; **Requirements** You are an expert in Perception; ","name":"envision","rarity":"common","release_date":"2022-04-27","requirement":"You are an expert in Perception","requirement_markdown":"You are an expert in Perception","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 20</row>\n\n**Requirement**\r\nYou are an expert in Perception\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Book of the Dead"],"source_raw":["Book of the Dead pg. 20"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Book of the Dead](/Sources.aspx?ID=118) pg. 20</row>","speed":{},"text":" Activate Single Actionenvision; Requirements You are an expert in Perception; ","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1161","weakness":{}}},{"_index":"aon18","_id":"action-1162","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1162","markdown":"**Activate** <actions string=\"Reaction\" />envision; **Trigger** You critically hit an undead creature with the celestial peachwood sword ; **Requirements** once per day; **Effect** The creature must succeed at a DC 35 Fortitude save or be destroyed. If the undead fails its saving throw and is destroyed, you suffer a backlash, taking 1d6 negative damage per level of the destroyed undead.","name":"envision","rarity":"common","release_date":"2022-04-27","requirement":"once per day","requirement_markdown":"once per day","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 18</row>\n\n**Trigger**\r\nYou critically hit an undead creature with the _celestial peachwood sword_\r\n\r\n**Requirement**\r\nonce per day\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe creature must succeed at a DC 35 Fortitude save or be destroyed. If the undead fails its saving throw and is destroyed, you suffer a backlash, …\r\n</summary>","source":["Book of the Dead"],"source_raw":["Book of the Dead pg. 18"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Book of the Dead](/Sources.aspx?ID=118) pg. 18</row>","speed":{},"summary":"The creature must succeed at a DC 35 Fortitude save or be destroyed. If the undead fails its saving throw and is destroyed, you suffer a backlash, …","summary_markdown":"The creature must succeed at a DC 35 Fortitude save or be destroyed. If the undead fails its saving throw and is destroyed, you suffer a backlash, …","text":" Activate Reactionenvision; Trigger You critically hit an undead creature with the celestial peachwood sword ; Requirements once per day; Effect The creature must succeed at a DC 35 Fortitude save or be destroyed. If the undead fails its saving throw and is destroyed, you suffer a backlash, taking 1d6 negative damage per level of the destroyed undead.","trait_markdown":"","trigger":"You critically hit an undead creature with the celestial peachwood sword ","trigger_markdown":"You critically hit an undead creature with the _celestial peachwood sword_","type":"Action","url":"/Actions.aspx?ID=1162","weakness":{}}},{"_index":"aon18","_id":"action-1163","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day for each spell","id":"action-1163","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day for each spell; **Effect** The dawnlight casts 1st-level [_disrupt undead_](/Spells.aspx?ID=79) or [_light_](/Spells.aspx?ID=171). The _dawnlight's_ spell attack roll and [counteract](/Rules.aspx?ID=371) modifier are +7, and any spell with the [light](/Traits.aspx?ID=100) trait is treated as though its counteract level were 1 higher for counteracting [darkness](/Traits.aspx?ID=39).","name":"Cast a Spell","rarity":"common","release_date":"2022-04-27","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 18</row>\r\n\r\n**Frequency**\r\nonce per day for each spell\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe dawnlight casts 1st-level disrupt undead or light . The dawnlight's spell attack roll and counteract modifier are +7, and any spell …\r\n</summary>","source":["Book of the Dead"],"source_raw":["Book of the Dead pg. 18"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Book of the Dead](/Sources.aspx?ID=118) pg. 18</row>","speed":{},"summary":"The dawnlight casts 1st-level disrupt undead or light . The dawnlight's spell attack roll and counteract modifier are +7, and any spell …","summary_markdown":"The dawnlight casts 1st-level disrupt undead or light . The dawnlight's spell attack roll and counteract modifier are +7, and any spell …","text":" Activate Cast a Spell; Frequency once per day for each spell; Effect The dawnlight casts 1st-level disrupt undead or light . The dawnlight's spell attack roll and counteract modifier are +7, and any spell with the light trait is treated as though its counteract level were 1 higher for counteracting darkness.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1163","weakness":{}}},{"_index":"aon18","_id":"action-1164","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1164","markdown":"**Activate** <actions string=\"Two Actions\" />command, envision; **Frequency** once per day; **Effect** You hold the sword aloft, making it cast [_sunburst_](/Spells.aspx?ID=326) (DC 38 Reflex save).","name":"command, envision","rarity":"common","release_date":"2022-04-27","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 19</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou hold the sword aloft, making it cast sunburst (DC 38 Reflex save).\r\n</summary>","source":["Book of the Dead"],"source_raw":["Book of the Dead pg. 19"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Book of the Dead](/Sources.aspx?ID=118) pg. 19</row>","speed":{},"summary":"You hold the sword aloft, making it cast sunburst (DC 38 Reflex save).","summary_markdown":"You hold the sword aloft, making it cast sunburst (DC 38 Reflex save).","text":" Activate Two Actionscommand, envision; Frequency once per day; Effect You hold the sword aloft, making it cast sunburst (DC 38 Reflex save).","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1164","weakness":{}}},{"_index":"aon18","_id":"action-1165","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1165","markdown":"**Activate** <actions string=\"Reaction\" />envision ([positive](/Traits.aspx?ID=128)) **Frequency** once per day; **Trigger** You gain the drained condition from an undead creature; **Effect** Reduce the value of the drained condition you gain by 1, and the undead that caused the condition takes 2d6 positive damage.","name":"envision (positive)","rarity":"common","release_date":"2022-04-27","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 19</row>\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Trigger**\r\nYou gain the [drained](/Conditions.aspx?ID=10) condition from an undead creature\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nReduce the value of the drained condition you gain by 1, and the undead that caused the condition takes 2d6 positive damage.\r\n</summary>","source":["Book of the Dead"],"source_raw":["Book of the Dead pg. 19"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Book of the Dead](/Sources.aspx?ID=118) pg. 19</row>","speed":{},"summary":"Reduce the value of the drained condition you gain by 1, and the undead that caused the condition takes 2d6 positive damage.","summary_markdown":"Reduce the value of the drained condition you gain by 1, and the undead that caused the condition takes 2d6 positive damage.","text":" Activate Reactionenvision (positive) Frequency once per day; Trigger You gain the drained condition from an undead creature; Effect Reduce the value of the drained condition you gain by 1, and the undead that caused the condition takes 2d6 positive damage.","trait_markdown":"","trigger":"You gain the drained condition from an undead creature","trigger_markdown":"You gain the [drained](/Conditions.aspx?ID=10) condition from an undead creature","type":"Action","url":"/Actions.aspx?ID=1165","weakness":{}}},{"_index":"aon18","_id":"action-1166","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"frequency":"once per day","id":"action-1166","markdown":"<title level=\"1\" right=\"Action\">[envision](/Actions.aspx?ID=1166) <actions string=\"Single Action\" /></title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 200</row>\n\n**Frequency** once per day\n\n</column>\r\n\r\n---\r\n\r\nThe chalice fills with a single vial's worth of [_holy water_](/Equipment.aspx?ID=245). The water loses its potency after 1 day if poured into any container other than a font specifically sanctified by a cleric of Pharasma. It similarly loses its potency 1 day after being removed from such a font.","name":"envision","rarity":"common","release_date":"2022-04-27","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 200</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe chalice fills with a single vial's worth of holy water . The water loses its potency after 1 day if poured into any container other than a …\r\n</summary>","source":["Book of the Dead"],"source_raw":["Book of the Dead pg. 200"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Book of the Dead](/Sources.aspx?ID=118) pg. 200</row>","speed":{},"summary":"The chalice fills with a single vial's worth of holy water . The water loses its potency after 1 day if poured into any container other than a …","summary_markdown":"The chalice fills with a single vial's worth of holy water . The water loses its potency after 1 day if poured into any container other than a …","text":" envision Single Action Source Book of the Dead pg. 200 Frequency once per day --- The chalice fills with a single vial's worth of holy water . The water loses its potency after 1 day if poured into any container other than a font specifically sanctified by a cleric of Pharasma. It similarly loses its potency 1 day after being removed from such a font.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1166","weakness":{}}},{"_index":"aon18","_id":"action-1167","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"frequency":"once per day","id":"action-1167","markdown":"<title level=\"1\" right=\"Action\">[Strike](/Actions.aspx?ID=1167) <actions string=\"Single Action\" /></title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 200</row>\n\n**Frequency** once per day\n\n**Requirements** The _Lady's chalice_ is full of a vial's worth of _holy water_\r\n\r\n</column>\r\n\r\n---\r\n\r\nThe chalice splashes a spiral of _holy water_ into an adjacent space. This is a simple [thrown](/Traits.aspx?ID=195) weapon with a range of 5 feet. Unlike an alchemical bomb, it doesn't add the [manipulate](/Traits.aspx?ID=104) trait to the attack made with it. If it hits, it deals 2d6 good damage and 2 good [splash](/Traits.aspx?ID=150) damage (including to you, if you're evil).","name":"Strike","rarity":"common","release_date":"2022-04-27","requirement":"The Lady's chalice is full of a vial's worth of holy water ","requirement_markdown":"The _Lady's chalice_ is full of a vial's worth of _holy water_","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 200</row>\r\n\r\n**Frequency**\r\nonce per day\n\n**Requirement**\r\nThe _Lady's chalice_ is full of a vial's worth of _holy water_\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe chalice splashes a spiral of holy water into an adjacent space. This is a simple thrown weapon with a range of 5 feet. Unlike an alchemical …\r\n</summary>","source":["Book of the Dead"],"source_raw":["Book of the Dead pg. 200"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Book of the Dead](/Sources.aspx?ID=118) pg. 200</row>","speed":{},"summary":"The chalice splashes a spiral of holy water into an adjacent space. This is a simple thrown weapon with a range of 5 feet. Unlike an alchemical …","summary_markdown":"The chalice splashes a spiral of holy water into an adjacent space. This is a simple thrown weapon with a range of 5 feet. Unlike an alchemical …","text":" Strike Single Action Source Book of the Dead pg. 200 Frequency once per day Requirements The Lady's chalice is full of a vial's worth of holy water --- The chalice splashes a spiral of holy water into an adjacent space. This is a simple thrown weapon with a range of 5 feet. Unlike an alchemical bomb, it doesn't add the manipulate trait to the attack made with it. If it hits, it deals 2d6 good damage and 2 good splash damage (including to you, if you're evil).","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1167","weakness":{}}},{"_index":"aon18","_id":"action-1168","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1168","markdown":"**Activate** <actions string=\"Two Actions\" />([Divine](/Traits.aspx?ID=48), [Eidolon](/Traits.aspx?ID=386), [Necromancy](/Traits.aspx?ID=117), [Negative](/Traits.aspx?ID=118))Drain Life; **Effect** Your eidolon attacks a living creature and drains some of the creature's life force to feed your shared link. Your eidolon Strikes a living enemy. If the Strike hits and deals damage, the target must attempt a Fortitude save, with the following effects. On a critical hit, the enemy uses the result one degree worse than it rolled.\r\n\r\n**Critical Success** No effect.<br />\r\n**Success** Your eidolon drains a small amount of life force. The enemy takes additional negative damage equal to half your level.<br />\r\n**Failure** Your eidolon drains enough life force to satisfy itself. The enemy takes additional negative damage equal to half your level and is [drained 1](/Conditions.aspx?ID=10). Your eidolon gains temporary Hit Points equal to the enemy's level, which last for 1 minute.<br />\r\n**Critical Failure** Your eidolon drains an incredible amount of life force and is thoroughly glutted with energy. As failure, but the enemy is drained 2 and the temporary Hit Points are equal to double the enemy's level.","name":"Drain Life","rarity":"common","release_date":"2022-04-27","resistance":{},"school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Divine\" url=\"/Traits.aspx?ID=48\" />\r\n<trait label=\"Eidolon\" url=\"/Traits.aspx?ID=386\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Negative\" url=\"/Traits.aspx?ID=118\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 36</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour eidolon attacks a living creature and drains some of the creature's life force to feed your shared link. Your eidolon Strikes a living enemy. If …\r\n</summary>","source":["Book of the Dead"],"source_raw":["Book of the Dead pg. 36"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Book of the Dead](/Sources.aspx?ID=118) pg. 36</row>","speed":{},"summary":"Your eidolon attacks a living creature and drains some of the creature's life force to feed your shared link. Your eidolon Strikes a living enemy. If …","summary_markdown":"Your eidolon attacks a living creature and drains some of the creature's life force to feed your shared link. Your eidolon Strikes a living enemy. If …","text":" Activate Two Actions(Divine, Eidolon, Necromancy, Negative)Drain Life; Effect Your eidolon attacks a living creature and drains some of the creature's life force to feed your shared link. Your eidolon Strikes a living enemy. If the Strike hits and deals damage, the target must attempt a Fortitude save, with the following effects. On a critical hit, the enemy uses the result one degree worse than it rolled. Critical Success No effect. Success Your eidolon drains a small amount of life force. The enemy takes additional negative damage equal to half your level. Failure Your eidolon drains enough life force to satisfy itself. The enemy takes additional negative damage equal to half your level and is drained 1. Your eidolon gains temporary Hit Points equal to the enemy's level, which last for 1 minute. Critical Failure Your eidolon drains an incredible amount of life force and is thoroughly glutted with energy. As failure, but the enemy is drained 2 and the temporary Hit Points are equal to double the enemy's level.","trait":["Divine","Eidolon","Necromancy","Negative"],"trait_markdown":"[Divine](/Traits.aspx?ID=48), [Eidolon](/Traits.aspx?ID=386), [Necromancy](/Traits.aspx?ID=117), [Negative](/Traits.aspx?ID=118)","trait_raw":["Divine","Eidolon","Necromancy","Negative"],"type":"Action","url":"/Actions.aspx?ID=1168","weakness":{}}},{"_index":"aon18","_id":"action-1169","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"frequency":"once per hour","id":"action-1169","markdown":"<title level=\"1\" right=\"Action\">[Telekinetic Assault](/Actions.aspx?ID=1169) <actions string=\"Two Actions\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Divine\" url=\"/Traits.aspx?ID=48\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 38</row>\n\n**Frequency** once per hour\n\n</column>\r\n\r\n---\r\n\r\nYour ghost unleashes a flurry of emotions, causing small objects and debris to fly about in a 20-foot emanation, dealing 1d6 bludgeoning damage for every 2 levels the ghost has ([basic](/Rules.aspx?ID=371) Reflex save). This uses a trained DC using the ghost's Charisma modifier or an expert DC if the ghost is specialized.","name":"Telekinetic Assault","rarity":"common","release_date":"2022-04-27","resistance":{},"school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Divine\" url=\"/Traits.aspx?ID=48\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 38</row>\r\n\r\n**Frequency**\r\nonce per hour\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour ghost unleashes a flurry of emotions, causing small objects and debris to fly about in a 20-foot emanation, dealing 1d6 bludgeoning damage for …\r\n</summary>","source":["Book of the Dead"],"source_raw":["Book of the Dead pg. 38"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Book of the Dead](/Sources.aspx?ID=118) pg. 38</row>","speed":{},"summary":"Your ghost unleashes a flurry of emotions, causing small objects and debris to fly about in a 20-foot emanation, dealing 1d6 bludgeoning damage for …","summary_markdown":"Your ghost unleashes a flurry of emotions, causing small objects and debris to fly about in a 20-foot emanation, dealing 1d6 bludgeoning damage for …","text":" Telekinetic Assault Two Actions Source Book of the Dead pg. 38 Frequency once per hour --- Your ghost unleashes a flurry of emotions, causing small objects and debris to fly about in a 20-foot emanation, dealing 1d6 bludgeoning damage for every 2 levels the ghost has (basic Reflex save). This uses a trained DC using the ghost's Charisma modifier or an expert DC if the ghost is specialized.","trait":["Divine","Evocation"],"trait_markdown":"[Divine](/Traits.aspx?ID=48), [Evocation](/Traits.aspx?ID=65)","trait_raw":["Divine","Evocation"],"type":"Action","url":"/Actions.aspx?ID=1169","weakness":{}}},{"_index":"aon18","_id":"action-1170","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1170","markdown":"<title level=\"1\" right=\"Action\">[Gallop](/Actions.aspx?ID=1170) <actions string=\"Two Actions\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Move\" url=\"/Traits.aspx?ID=114\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 38</row>\n\n</column>\r\n\r\n---\r\n\r\nThe skeletal mount Strides twice, with a +10-foot circumstance bonus to its Speed.","name":"Gallop","rarity":"common","release_date":"2022-04-27","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Move\" url=\"/Traits.aspx?ID=114\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 38</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe skeletal mount Strides twice, with a +10-foot circumstance bonus to its Speed.\r\n</summary>","source":["Book of the Dead"],"source_raw":["Book of the Dead pg. 38"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Book of the Dead](/Sources.aspx?ID=118) pg. 38</row>","speed":{},"summary":"The skeletal mount Strides twice, with a +10-foot circumstance bonus to its Speed.","summary_markdown":"The skeletal mount Strides twice, with a +10-foot circumstance bonus to its Speed.","text":" Gallop Two Actions Source Book of the Dead pg. 38 --- The skeletal mount Strides twice, with a +10-foot circumstance bonus to its Speed.","trait":["Move"],"trait_markdown":"[Move](/Traits.aspx?ID=114)","trait_raw":["Move"],"type":"Action","url":"/Actions.aspx?ID=1170","weakness":{}}},{"_index":"aon18","_id":"action-1171","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1171","markdown":"<title level=\"1\" right=\"Action\">[Screaming Skull](/Actions.aspx?ID=1171) <actions string=\"Two Actions\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Auditory\" url=\"/Traits.aspx?ID=16\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Fear\" url=\"/Traits.aspx?ID=68\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 38</row>\n\n</column>\r\n\r\n---\r\n\r\nThe skeleton removes its skull and throws it, making a jaws Strike with a range of 20 feet. Regardless of whether it hits, the target and all enemies within 10 feet must attempt a Will save or be [frightened 1](/Conditions.aspx?ID=19), or frightened 2 on a critical failure. This uses a trained DC using the skeleton's Charisma modifier or an expert DC if the skeleton is specialized. At the start of the skeleton's next turn, the head bounces, rolls, or flies back to reattach. The skeleton is [blind](/Conditions.aspx?ID=1) while its head is away. ","name":"Screaming Skull","rarity":"common","release_date":"2022-04-27","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Auditory\" url=\"/Traits.aspx?ID=16\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Fear\" url=\"/Traits.aspx?ID=68\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 38</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe skeleton removes its skull and throws it, making a jaws Strike with a range of 20 feet. Regardless of whether it hits, the target and all enemies …\r\n</summary>","source":["Book of the Dead"],"source_raw":["Book of the Dead pg. 38"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Book of the Dead](/Sources.aspx?ID=118) pg. 38</row>","speed":{},"summary":"The skeleton removes its skull and throws it, making a jaws Strike with a range of 20 feet. Regardless of whether it hits, the target and all enemies …","summary_markdown":"The skeleton removes its skull and throws it, making a jaws Strike with a range of 20 feet. Regardless of whether it hits, the target and all enemies …","text":" Screaming Skull Two Actions Source Book of the Dead pg. 38 --- The skeleton removes its skull and throws it, making a jaws Strike with a range of 20 feet. Regardless of whether it hits, the target and all enemies within 10 feet must attempt a Will save or be frightened 1, or frightened 2 on a critical failure. This uses a trained DC using the skeleton's Charisma modifier or an expert DC if the skeleton is specialized. At the start of the skeleton's next turn, the head bounces, rolls, or flies back to reattach. The skeleton is blind while its head is away. ","trait":["Auditory","Emotion","Fear","Mental"],"trait_markdown":"[Auditory](/Traits.aspx?ID=16), [Emotion](/Traits.aspx?ID=60), [Fear](/Traits.aspx?ID=68), [Mental](/Traits.aspx?ID=106)","trait_raw":["Auditory","Emotion","Fear","Mental"],"type":"Action","url":"/Actions.aspx?ID=1171","weakness":{}}},{"_index":"aon18","_id":"action-1172","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1172","markdown":"<title level=\"1\" right=\"Action\">[Blood Feast](/Actions.aspx?ID=1172) <actions string=\"Two Actions\" /></title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 39</row>\n\n</column>\r\n\r\n---\r\n\r\nYour vampiric animal companion attacks a bleeding foe and drinks its blood. Your companion attempts a Strike against a creature currently taking [persistent bleed damage](/Conditions.aspx?ID=29). The Strike deals 2d8 additional damage. If the Strike hits and deals damage, your vampiric animal companion gains temporary Hit Points equal to half your level that last for up to 1 minute.","name":"Blood Feast","rarity":"common","release_date":"2022-04-27","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 39</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour vampiric animal companion attacks a bleeding foe and drinks its blood. Your companion attempts a Strike against a creature currently taking …\r\n</summary>","source":["Book of the Dead"],"source_raw":["Book of the Dead pg. 39"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Book of the Dead](/Sources.aspx?ID=118) pg. 39</row>","speed":{},"summary":"Your vampiric animal companion attacks a bleeding foe and drinks its blood. Your companion attempts a Strike against a creature currently taking …","summary_markdown":"Your vampiric animal companion attacks a bleeding foe and drinks its blood. Your companion attempts a Strike against a creature currently taking …","text":" Blood Feast Two Actions Source Book of the Dead pg. 39 --- Your vampiric animal companion attacks a bleeding foe and drinks its blood. Your companion attempts a Strike against a creature currently taking persistent bleed damage. The Strike deals 2d8 additional damage. If the Strike hits and deals damage, your vampiric animal companion gains temporary Hit Points equal to half your level that last for up to 1 minute.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1172","weakness":{}}},{"_index":"aon18","_id":"action-1173","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1173","markdown":"<title level=\"1\" right=\"Action\">[Take a Taste](/Actions.aspx?ID=1173) <actions string=\"Single Action\" /></title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 39</row>\n\n**Requirements** The zombie has a creature grabbed or restrained.\r\n\r\n</column>\r\n\r\n---\r\n\r\nThe zombie tries to grasp and bite a creature. The zombie makes a jaws Strike against the creature. This Strike uses the same statistics as its normal melee Strike, except its damage die is 1d10 and it deals piercing damage.","name":"Take a Taste","rarity":"common","release_date":"2022-04-27","requirement":"The zombie has a creature grabbed or restrained.","requirement_markdown":"The zombie has a creature grabbed or restrained.","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 39</row>\n\n**Requirement**\r\nThe zombie has a creature grabbed or restrained.\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe zombie tries to grasp and bite a creature. The zombie makes a jaws Strike against the creature. This Strike uses the same statistics as its …\r\n</summary>","source":["Book of the Dead"],"source_raw":["Book of the Dead pg. 39"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Book of the Dead](/Sources.aspx?ID=118) pg. 39</row>","speed":{},"summary":"The zombie tries to grasp and bite a creature. The zombie makes a jaws Strike against the creature. This Strike uses the same statistics as its …","summary_markdown":"The zombie tries to grasp and bite a creature. The zombie makes a jaws Strike against the creature. This Strike uses the same statistics as its …","text":" Take a Taste Single Action Source Book of the Dead pg. 39 Requirements The zombie has a creature grabbed or restrained. --- The zombie tries to grasp and bite a creature. The zombie makes a jaws Strike against the creature. This Strike uses the same statistics as its normal melee Strike, except its damage die is 1d10 and it deals piercing damage.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1173","weakness":{}}},{"_index":"aon18","_id":"action-1174","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1174","markdown":"**Activate** <actions string=\"Two Actions\" />Interact; **Frequency** once per day; **Effect** The horn is clearly audible for hundreds of feet, but within a 20-foot emanation, the sound causes agony in those who wish harm upon the user; the horn also sheds [bright light](/Rules.aspx?ID=407) in that area and [dim light](/Rules.aspx?ID=408) to the next 20 feet. Enemies of the user in this area take 7d6 sonic damage and 7d6 good damage ([basic](/Rules.aspx?ID=329) DC 30 Fortitude save). Creatures that are specifically vulnerable to sunlight are also [frightened 1](/Conditions.aspx?ID=19) if they fail this save or frightened 2 on a critical failure. This activation also attempts to [counteract](/Rules.aspx?ID=371) any [darkness](/Traits.aspx?ID=39) or [sleep](/Traits.aspx?ID=145) effects in the area (+23 counteract check).","name":"Interact","rarity":"common","release_date":"2022-05-25","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Shadows at Sundown](/Sources.aspx?ID=121) pg. 53</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe horn is clearly audible for hundreds of feet, but within a 20-foot emanation, the sound causes agony in those who wish harm upon the user; the …\r\n</summary>","source":["Shadows at Sundown"],"source_raw":["Shadows at Sundown pg. 53"],"source_category":"Adventures","source_group":"Shadows at Sundown","source_markdown":"<row gap=\"tiny\">[Shadows at Sundown](/Sources.aspx?ID=121) pg. 53</row>","speed":{},"summary":"The horn is clearly audible for hundreds of feet, but within a 20-foot emanation, the sound causes agony in those who wish harm upon the user; the …","summary_markdown":"The horn is clearly audible for hundreds of feet, but within a 20-foot emanation, the sound causes agony in those who wish harm upon the user; the …","text":" Activate Two ActionsInteract; Frequency once per day; Effect The horn is clearly audible for hundreds of feet, but within a 20-foot emanation, the sound causes agony in those who wish harm upon the user; the horn also sheds bright light in that area and dim light to the next 20 feet. Enemies of the user in this area take 7d6 sonic damage and 7d6 good damage (basic DC 30 Fortitude save). Creatures that are specifically vulnerable to sunlight are also frightened 1 if they fail this save or frightened 2 on a critical failure. This activation also attempts to counteract any darkness or sleep effects in the area (+23 counteract check).","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1174","weakness":{}}},{"_index":"aon18","_id":"action-1176","_score":2.3818138,"_source":{"actions":"Three Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1176","markdown":"**Activate** <actions string=\"Three Actions\" />Interact; **Frequency** once per day; **Effect** The armor casts the three-action version of a 6th-level [_heal_](/Spells.aspx?ID=148) spell.","name":"Interact","rarity":"common","release_date":"2022-05-25","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 88</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe armor casts the three-action version of a 6th-level heal spell.\r\n</summary>","source":["Knights of Lastwall"],"source_raw":["Knights of Lastwall pg. 88"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Knights of Lastwall](/Sources.aspx?ID=123) pg. 88</row>","speed":{},"summary":"The armor casts the three-action version of a 6th-level heal spell.","summary_markdown":"The armor casts the three-action version of a 6th-level heal spell.","text":" Activate Three ActionsInteract; Frequency once per day; Effect The armor casts the three-action version of a 6th-level heal spell.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1176","weakness":{}}},{"_index":"aon18","_id":"action-1177","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1177","markdown":"**Activate** <actions string=\"\" />10 minutes (command, envision, Interact); **Frequency** once per day; **Effect** You plant the banner firmly in the ground, and a comfortable environment is created around it in a 20-foot radius. Those within the area are shielded against your choice of hot or cold temperatures, gaining the effects of 1st-level [_endure elements_](/Spells.aspx?ID=99). The area created by the banner lasts for 8 hours or until it is removed from the ground.<br /> As part of the activation, you can choose to ward the same area with an [_alarm_](/Spells.aspx?ID=7) spell. In addition to a mental alert for the person who Activates the banner, the alert sent by the alarm spell also includes an audible alarm with the sound and volume of a hand bell, which has the [auditory](/Traits.aspx?ID=16) trait. You choose the password as you decide to ward the area.","name":"10 minutes (command, envision, Interact)","rarity":"common","release_date":"2022-05-25","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 88</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou plant the banner firmly in the ground, and a comfortable environment is created around it in a 20-foot radius. Those within the area are shielded …\r\n</summary>","source":["Knights of Lastwall"],"source_raw":["Knights of Lastwall pg. 88"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Knights of Lastwall](/Sources.aspx?ID=123) pg. 88</row>","speed":{},"summary":"You plant the banner firmly in the ground, and a comfortable environment is created around it in a 20-foot radius. Those within the area are shielded …","summary_markdown":"You plant the banner firmly in the ground, and a comfortable environment is created around it in a 20-foot radius. Those within the area are shielded …","text":" Activate 10 minutes (command, envision, Interact); Frequency once per day; Effect You plant the banner firmly in the ground, and a comfortable environment is created around it in a 20-foot radius. Those within the area are shielded against your choice of hot or cold temperatures, gaining the effects of 1st-level endure elements . The area created by the banner lasts for 8 hours or until it is removed from the ground. As part of the activation, you can choose to ward the same area with an alarm spell. In addition to a mental alert for the person who Activates the banner, the alert sent by the alarm spell also includes an audible alarm with the sound and volume of a hand bell, which has the auditory trait. You choose the password as you decide to ward the area.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1177","weakness":{}}},{"_index":"aon18","_id":"action-1178","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1178","markdown":"**Activate** <actions string=\"Two Actions\" />Interact; **Effect** You touch the metal plates of the saddle, and they begin to unfold and adapt to the creature, covering your mount in [heavy barding](/Equipment.aspx?ID=1552). This leaves the mount covered with the barding and wearing a simple-looking saddle. The bulk of the saddle is unchanged in either form, but your mount is not affected by the restrictions, nor the benefits, of wearing barding while in saddle form. If the mount is already wearing any barding, this has no effect. You can make the barding return to its saddle form by following the same process.","name":"Interact","rarity":"common","release_date":"2022-05-25","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 88</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou touch the metal plates of the saddle, and they begin to unfold and adapt to the creature, covering your mount in heavy barding . This leaves the …\r\n</summary>","source":["Knights of Lastwall"],"source_raw":["Knights of Lastwall pg. 88"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Knights of Lastwall](/Sources.aspx?ID=123) pg. 88</row>","speed":{},"summary":"You touch the metal plates of the saddle, and they begin to unfold and adapt to the creature, covering your mount in heavy barding . This leaves the …","summary_markdown":"You touch the metal plates of the saddle, and they begin to unfold and adapt to the creature, covering your mount in heavy barding . This leaves the …","text":" Activate Two ActionsInteract; Effect You touch the metal plates of the saddle, and they begin to unfold and adapt to the creature, covering your mount in heavy barding. This leaves the mount covered with the barding and wearing a simple-looking saddle. The bulk of the saddle is unchanged in either form, but your mount is not affected by the restrictions, nor the benefits, of wearing barding while in saddle form. If the mount is already wearing any barding, this has no effect. You can make the barding return to its saddle form by following the same process.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1178","weakness":{}}},{"_index":"aon18","_id":"action-1179","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per minute","id":"action-1179","markdown":"**Activate** <actions string=\"Two Actions\" />Interact ([auditory](/Traits.aspx?ID=16)) **Frequency** once per minute; **Effect** You play a few notes on the busine. Evil creatures within 60 feet who hear the notes must succeed at a DC 34 Will save or be [stunned](/Conditions.aspx?ID=36) for 1 round, or 2 rounds on a critical failure; this is an [incapacitation](/Traits.aspx?ID=93) effect.","name":"Interact (auditory)","rarity":"common","release_date":"2022-05-25","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 89</row>\r\n\r\n**Frequency**\r\nonce per minute\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou play a few notes on the busine. Evil creatures within 60 feet who hear the notes must succeed at a DC 34 Will save or be stunned for 1 round, …\r\n</summary>","source":["Knights of Lastwall"],"source_raw":["Knights of Lastwall pg. 89"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Knights of Lastwall](/Sources.aspx?ID=123) pg. 89</row>","speed":{},"summary":"You play a few notes on the busine. Evil creatures within 60 feet who hear the notes must succeed at a DC 34 Will save or be stunned for 1 round, …","summary_markdown":"You play a few notes on the busine. Evil creatures within 60 feet who hear the notes must succeed at a DC 34 Will save or be stunned for 1 round, …","text":" Activate Two ActionsInteract (auditory) Frequency once per minute; Effect You play a few notes on the busine. Evil creatures within 60 feet who hear the notes must succeed at a DC 34 Will save or be stunned for 1 round, or 2 rounds on a critical failure; this is an incapacitation effect.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1179","weakness":{}}},{"_index":"aon18","_id":"action-1180","_score":2.3818138,"_source":{"actions":"Three Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1180","markdown":"**Activate** <actions string=\"Three Actions\" />command, envision, Interact; **Frequency** once per day; **Effect** You blow into the busine and conjure a [celestial](/Languages.aspx?ID=16) with the effects of a 6th-level [_summon celestial_](/Spells.aspx?ID=317) spell, but there are no alignment restrictions to define which celestials you can call. The celestial will fight only evil creatures and leaves after all present evil creatures have been defeated or the spell's duration ends, whichever comes first. You can Sustain the Activation to extend the spell's duration, as normal. If you have a deity and the conjured celestial's alignment is one of your deity's preferred alignments, the effect functions as a normal 6th-level _summon celestial_ spell instead, meaning the celestial will fight any creature, not just evil creatures, and will perform other tasks as you command.","name":"command, envision, Interact","rarity":"common","release_date":"2022-05-25","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 89</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou blow into the busine and conjure a celestial with the effects of a 6th-level summon celestial spell, but there are no alignment …\r\n</summary>","source":["Knights of Lastwall"],"source_raw":["Knights of Lastwall pg. 89"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Knights of Lastwall](/Sources.aspx?ID=123) pg. 89</row>","speed":{},"summary":"You blow into the busine and conjure a celestial with the effects of a 6th-level summon celestial spell, but there are no alignment …","summary_markdown":"You blow into the busine and conjure a celestial with the effects of a 6th-level summon celestial spell, but there are no alignment …","text":" Activate Three Actionscommand, envision, Interact; Frequency once per day; Effect You blow into the busine and conjure a celestial with the effects of a 6th-level summon celestial spell, but there are no alignment restrictions to define which celestials you can call. The celestial will fight only evil creatures and leaves after all present evil creatures have been defeated or the spell's duration ends, whichever comes first. You can Sustain the Activation to extend the spell's duration, as normal. If you have a deity and the conjured celestial's alignment is one of your deity's preferred alignments, the effect functions as a normal 6th-level summon celestial spell instead, meaning the celestial will fight any creature, not just evil creatures, and will perform other tasks as you command.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1180","weakness":{}}},{"_index":"aon18","_id":"action-1181","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1181","markdown":"**Activate** <actions string=\"\" />1 minute (command, envision); **Effect** You imprint upon the weapon, proclaiming yourself as its owner. This allows you to use the rune's second activation until someone else uses this activation or succeeds at a Will save to prevent you from using the second activation.","name":"1 minute (command, envision)","rarity":"common","release_date":"2022-05-25","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 89</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou imprint upon the weapon, proclaiming yourself as its owner. This allows you to use the rune's second activation until someone else uses this …\r\n</summary>","source":["Knights of Lastwall"],"source_raw":["Knights of Lastwall pg. 89"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Knights of Lastwall](/Sources.aspx?ID=123) pg. 89</row>","speed":{},"summary":"You imprint upon the weapon, proclaiming yourself as its owner. This allows you to use the rune's second activation until someone else uses this …","summary_markdown":"You imprint upon the weapon, proclaiming yourself as its owner. This allows you to use the rune's second activation until someone else uses this …","text":" Activate 1 minute (command, envision); Effect You imprint upon the weapon, proclaiming yourself as its owner. This allows you to use the rune's second activation until someone else uses this activation or succeeds at a Will save to prevent you from using the second activation.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1181","weakness":{}}},{"_index":"aon18","_id":"action-1182","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1182","markdown":"**Activate** <actions string=\"Two Actions\" />command, envision; **Effect** You extend your hand and call the weapon. If the weapon is within 100 feet of you, it appears in your hand even if it was restrained. If the weapon is in another creature's possession, that creature can attempt a Will save against your Will DC. If the creature succeeds, your bond as the owner is broken, and you can't use this activation again until you use the first activation to restore the connection.","name":"command, envision","rarity":"common","release_date":"2022-05-25","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 89</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou extend your hand and call the weapon. If the weapon is within 100 feet of you, it appears in your hand even if it was restrained. If the weapon …\r\n</summary>","source":["Knights of Lastwall"],"source_raw":["Knights of Lastwall pg. 89"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Knights of Lastwall](/Sources.aspx?ID=123) pg. 89</row>","speed":{},"summary":"You extend your hand and call the weapon. If the weapon is within 100 feet of you, it appears in your hand even if it was restrained. If the weapon …","summary_markdown":"You extend your hand and call the weapon. If the weapon is within 100 feet of you, it appears in your hand even if it was restrained. If the weapon …","text":" Activate Two Actionscommand, envision; Effect You extend your hand and call the weapon. If the weapon is within 100 feet of you, it appears in your hand even if it was restrained. If the weapon is in another creature's possession, that creature can attempt a Will save against your Will DC. If the creature succeeds, your bond as the owner is broken, and you can't use this activation again until you use the first activation to restore the connection.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1182","weakness":{}}},{"_index":"aon18","_id":"action-1183","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1183","markdown":"**Activate** <actions string=\"\" />1 minute (command, Interact; **Frequency** once per day; **Effect** You place the horseshoe on the ground and it unfolds into a spacious stable with a wide central aisle, stalls to accommodate up to eight horses, and sufficient feed and water to sustain the horses for 1 day. The stalls can house other quadrupedal mounts, but the stable provides only horse feed, which might be unsuitable for other creatures. As a 1-minute activity, which has the [concentrate](/Traits.aspx?ID=32) trait, you can alter the shape of the stalls to accommodate different mounts, though the space available within the stable never changes, only the layout.<br /> A metal horseshoe hangs inside the stable near the entrance. You can remove the horseshoe with an Interact action, which causes the stable to fold into the horseshoe, leaving it again looking as if it's made of worn wood.","name":"1 minute (command, Interact","rarity":"common","release_date":"2022-05-25","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 89</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou place the horseshoe on the ground and it unfolds into a spacious stable with a wide central aisle, stalls to accommodate up to eight horses, and …\r\n</summary>","source":["Knights of Lastwall"],"source_raw":["Knights of Lastwall pg. 89"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Knights of Lastwall](/Sources.aspx?ID=123) pg. 89</row>","speed":{},"summary":"You place the horseshoe on the ground and it unfolds into a spacious stable with a wide central aisle, stalls to accommodate up to eight horses, and …","summary_markdown":"You place the horseshoe on the ground and it unfolds into a spacious stable with a wide central aisle, stalls to accommodate up to eight horses, and …","text":" Activate 1 minute (command, Interact; Frequency once per day; Effect You place the horseshoe on the ground and it unfolds into a spacious stable with a wide central aisle, stalls to accommodate up to eight horses, and sufficient feed and water to sustain the horses for 1 day. The stalls can house other quadrupedal mounts, but the stable provides only horse feed, which might be unsuitable for other creatures. As a 1-minute activity, which has the concentrate trait, you can alter the shape of the stalls to accommodate different mounts, though the space available within the stable never changes, only the layout. A metal horseshoe hangs inside the stable near the entrance. You can remove the horseshoe with an Interact action, which causes the stable to fold into the horseshoe, leaving it again looking as if it's made of worn wood.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1183","weakness":{}}},{"_index":"aon18","_id":"action-1184","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per minute","id":"action-1184","markdown":"**Activate** <actions string=\"Single Action\" />envision; **Frequency** once per minute; **Effect** You channel your life-force into the stone, empowering it temporarily. The stone can detect undead within 60 feet of you, rather than 30 feet, until the end of your turn. Undead hiding or disguising themselves must make an additional Deception or Stealth check to remain disguised or hidden from the activation, and the DC of the check is 23 rather than 20.","name":"envision","rarity":"common","release_date":"2022-05-25","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 90</row>\r\n\r\n**Frequency**\r\nonce per minute\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou channel your life-force into the stone, empowering it temporarily. The stone can detect undead within 60 feet of you, rather than 30 feet, until …\r\n</summary>","source":["Knights of Lastwall"],"source_raw":["Knights of Lastwall pg. 90"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Knights of Lastwall](/Sources.aspx?ID=123) pg. 90</row>","speed":{},"summary":"You channel your life-force into the stone, empowering it temporarily. The stone can detect undead within 60 feet of you, rather than 30 feet, until …","summary_markdown":"You channel your life-force into the stone, empowering it temporarily. The stone can detect undead within 60 feet of you, rather than 30 feet, until …","text":" Activate Single Actionenvision; Frequency once per minute; Effect You channel your life-force into the stone, empowering it temporarily. The stone can detect undead within 60 feet of you, rather than 30 feet, until the end of your turn. Undead hiding or disguising themselves must make an additional Deception or Stealth check to remain disguised or hidden from the activation, and the DC of the check is 23 rather than 20.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1184","weakness":{}}},{"_index":"aon18","_id":"action-1185","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"one per hour","id":"action-1185","markdown":"**Activate** <actions string=\"Two Actions\" />envision, Interact; **Frequency** one per hour; **Effect** You focus on the stone as it glows, and your eyes glow with the same tainted light. You detect the auras of evil undead in a 30-foot radius around you and learn each aura's location and strength. This has the effects of a 2nd-level [_detect alignment_](/Spells.aspx?ID=65) spell but only detects evil undead.","name":"envision, Interact","rarity":"common","release_date":"2022-05-25","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 90</row>\r\n\r\n**Frequency**\r\none per hour\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou focus on the stone as it glows, and your eyes glow with the same tainted light. You detect the auras of evil undead in a 30-foot radius around …\r\n</summary>","source":["Knights of Lastwall"],"source_raw":["Knights of Lastwall pg. 90"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Knights of Lastwall](/Sources.aspx?ID=123) pg. 90</row>","speed":{},"summary":"You focus on the stone as it glows, and your eyes glow with the same tainted light. You detect the auras of evil undead in a 30-foot radius around …","summary_markdown":"You focus on the stone as it glows, and your eyes glow with the same tainted light. You detect the auras of evil undead in a 30-foot radius around …","text":" Activate Two Actionsenvision, Interact; Frequency one per hour; Effect You focus on the stone as it glows, and your eyes glow with the same tainted light. You detect the auras of evil undead in a 30-foot radius around you and learn each aura's location and strength. This has the effects of a 2nd-level detect alignment spell but only detects evil undead.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1185","weakness":{}}},{"_index":"aon18","_id":"action-1186","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1186","markdown":"**Activate** <actions string=\"Two Actions\" />command, Interact; **Frequency** once per day; **Effect** You conjure a Medium guardian with the effects of the [_spiritual guardian_](/Spells.aspx?ID=305) spell, but it carries a shield instead of weapons and can't attack. The guardian appears in an unoccupied space next to an ally of your choice within range and uses the [Raise a Shield](/Actions.aspx?ID=98) action, granting that ally a +2 circumstance bonus to AC until the beginning of your next turn or until your ally is no longer adjacent to the _spiritual guardian_. Each time you Sustain the Activation, the guardian moves to the ally, as long as the ally remains within range, and Raises its Shield, granting its bonus again until the beginning of your next turn or until your ally is no longer adjacent to the _spiritual guardian_. When the ally receiving the AC bonus takes damage beyond the 10 that's redirected to the guardian, you can use a reaction to have the guardian reduce damage for your ally even more by interposing itself further. When it blocks damage in this way, it reduces the damage your ally takes by an additional 20 (for a total of 30 damage reduced), but Dismisses the guardian, immediately ending the activation.","name":"command, Interact","rarity":"common","release_date":"2022-05-25","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 90</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou conjure a Medium guardian with the effects of the spiritual guardian spell, but it carries a shield instead of weapons and can't attack. The …\r\n</summary>","source":["Knights of Lastwall"],"source_raw":["Knights of Lastwall pg. 90"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Knights of Lastwall](/Sources.aspx?ID=123) pg. 90</row>","speed":{},"summary":"You conjure a Medium guardian with the effects of the spiritual guardian spell, but it carries a shield instead of weapons and can't attack. The …","summary_markdown":"You conjure a Medium guardian with the effects of the spiritual guardian spell, but it carries a shield instead of weapons and can't attack. The …","text":" Activate Two Actionscommand, Interact; Frequency once per day; Effect You conjure a Medium guardian with the effects of the spiritual guardian spell, but it carries a shield instead of weapons and can't attack. The guardian appears in an unoccupied space next to an ally of your choice within range and uses the Raise a Shield action, granting that ally a +2 circumstance bonus to AC until the beginning of your next turn or until your ally is no longer adjacent to the spiritual guardian . Each time you Sustain the Activation, the guardian moves to the ally, as long as the ally remains within range, and Raises its Shield, granting its bonus again until the beginning of your next turn or until your ally is no longer adjacent to the spiritual guardian . When the ally receiving the AC bonus takes damage beyond the 10 that's redirected to the guardian, you can use a reaction to have the guardian reduce damage for your ally even more by interposing itself further. When it blocks damage in this way, it reduces the damage your ally takes by an additional 20 (for a total of 30 damage reduced), but Dismisses the guardian, immediately ending the activation.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1186","weakness":{}}},{"_index":"aon18","_id":"action-1187","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1187","markdown":"**Activate** <actions string=\"Reaction\" />Interact; **Trigger** Your attack roll with the knight captain's lance is a critical success; **Effect** You raise the lance, inspiring those around you. Allies within 30 feet that can see you receive a +1 status bonus to their attack rolls and damage rolls for 1 round.","name":"Interact","rarity":"common","release_date":"2022-05-25","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 90</row>\n\n**Trigger**\r\nYour attack roll with the _knight captain's lance_ is a critical success\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou raise the lance, inspiring those around you. Allies within 30 feet that can see you receive a +1 status bonus to their attack rolls and damage …\r\n</summary>","source":["Knights of Lastwall"],"source_raw":["Knights of Lastwall pg. 90"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Knights of Lastwall](/Sources.aspx?ID=123) pg. 90</row>","speed":{},"summary":"You raise the lance, inspiring those around you. Allies within 30 feet that can see you receive a +1 status bonus to their attack rolls and damage …","summary_markdown":"You raise the lance, inspiring those around you. Allies within 30 feet that can see you receive a +1 status bonus to their attack rolls and damage …","text":" Activate ReactionInteract; Trigger Your attack roll with the knight captain's lance is a critical success; Effect You raise the lance, inspiring those around you. Allies within 30 feet that can see you receive a +1 status bonus to their attack rolls and damage rolls for 1 round.","trait_markdown":"","trigger":"Your attack roll with the knight captain's lance is a critical success","trigger_markdown":"Your attack roll with the _knight captain's lance_ is a critical success","type":"Action","url":"/Actions.aspx?ID=1187","weakness":{}}},{"_index":"aon18","_id":"action-1188","_score":2.3818138,"_source":{"actions":"Three Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1188","markdown":"**Activate** <actions string=\"Three Actions\" />command, Interact; **Frequency** once per day; **Effect** You shout an oath to protect the innocent and weak, and the shield gives off [bright light](/Rules.aspx?ID=407). All enemies in a 30- foot radius around you must attempt a DC 27 Will save, with the following effects.\r\n\r\n**Success** The creature is unaffected.<br />\r\n**Failure** For 1 round, the creature ignores other creatures in the area and concentrates on bringing you down. The creature will still attack anyone preventing them from attacking you, uses tactics deemed most convenient to defeat you, and works with other creatures that confront you.<br />\r\n**Critical Failure** As failure, but the duration is 1 minute.","name":"command, Interact","rarity":"common","release_date":"2022-05-25","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 90</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou shout an oath to protect the innocent and weak, and the shield gives off bright light . All enemies in a 30- foot radius around you must attempt …\r\n</summary>","source":["Knights of Lastwall"],"source_raw":["Knights of Lastwall pg. 90"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Knights of Lastwall](/Sources.aspx?ID=123) pg. 90</row>","speed":{},"summary":"You shout an oath to protect the innocent and weak, and the shield gives off bright light . All enemies in a 30- foot radius around you must attempt …","summary_markdown":"You shout an oath to protect the innocent and weak, and the shield gives off bright light . All enemies in a 30- foot radius around you must attempt …","text":" Activate Three Actionscommand, Interact; Frequency once per day; Effect You shout an oath to protect the innocent and weak, and the shield gives off bright light. All enemies in a 30- foot radius around you must attempt a DC 27 Will save, with the following effects. Success The creature is unaffected. Failure For 1 round, the creature ignores other creatures in the area and concentrates on bringing you down. The creature will still attack anyone preventing them from attacking you, uses tactics deemed most convenient to defeat you, and works with other creatures that confront you. Critical Failure As failure, but the duration is 1 minute.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1188","weakness":{}}},{"_index":"aon18","_id":"action-1189","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1189","markdown":"**Activate** <actions string=\"Free Action\" />Interact; **Frequency** once per day; **Requirements** You're adjacent to the creature wearing the swiftmount saddle and could Mount it; **Effect** You Mount the creature wearing the _swiftmount saddle_.","name":"Interact","rarity":"common","release_date":"2022-05-25","requirement":"You're adjacent to the creature wearing the swiftmount saddle and could Mount it","requirement_markdown":"You're adjacent to the creature wearing the _swiftmount saddle_ and could [Mount](/Actions.aspx?ID=96) it","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 91</row>\r\n\r\n**Frequency**\r\nonce per day\n\n**Requirement**\r\nYou're adjacent to the creature wearing the _swiftmount saddle_ and could [Mount](/Actions.aspx?ID=96) it\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou Mount the creature wearing the swiftmount saddle .\r\n</summary>","source":["Knights of Lastwall"],"source_raw":["Knights of Lastwall pg. 91"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Knights of Lastwall](/Sources.aspx?ID=123) pg. 91</row>","speed":{},"summary":"You Mount the creature wearing the swiftmount saddle .","summary_markdown":"You Mount the creature wearing the swiftmount saddle .","text":" Activate Free ActionInteract; Frequency once per day; Requirements You're adjacent to the creature wearing the swiftmount saddle and could Mount it; Effect You Mount the creature wearing the swiftmount saddle .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1189","weakness":{}}},{"_index":"aon18","_id":"action-1190","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1190","markdown":"**Activate** <actions string=\"\" />10 minutes (envision, Interact; [auditory](/Traits.aspx?ID=16), [linguistics](/Traits.aspx?ID=101)) **Frequency** once per day; **Effect** You study the journal, focusing on a specific type of undead creature, and as the information fills the pages, you recite it aloud to your allies. Select [ghost](/MonsterFamilies.aspx?ID=51), [ghoul](/MonsterFamilies.aspx?ID=52), [graveknight](/MonsterFamilies.aspx?ID=291), [lich](/MonsterFamilies.aspx?ID=68), [mummy](/MonsterFamilies.aspx?ID=74), [vampire](/MonsterFamilies.aspx?ID=97), [wight](/MonsterFamilies.aspx?ID=163), or [zombie](/MonsterFamilies.aspx?ID=103). You and up to four allies that hear you read the information aloud during the activation gain a +2 item bonus on attack rolls and saving throws against that type of undead for the next 10 minutes. To benefit from the bonus, your allies must listen attentively and can't perform any other activities during the activation time.","name":"10 minutes (envision, Interact; auditory, linguistics)","rarity":"common","release_date":"2022-05-25","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 91</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou study the journal, focusing on a specific type of undead creature, and as the information fills the pages, you recite it aloud to your allies. …\r\n</summary>","source":["Knights of Lastwall"],"source_raw":["Knights of Lastwall pg. 91"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Knights of Lastwall](/Sources.aspx?ID=123) pg. 91</row>","speed":{},"summary":"You study the journal, focusing on a specific type of undead creature, and as the information fills the pages, you recite it aloud to your allies. …","summary_markdown":"You study the journal, focusing on a specific type of undead creature, and as the information fills the pages, you recite it aloud to your allies. …","text":" Activate 10 minutes (envision, Interact; auditory, linguistics) Frequency once per day; Effect You study the journal, focusing on a specific type of undead creature, and as the information fills the pages, you recite it aloud to your allies. Select ghost, ghoul, graveknight, lich, mummy, vampire, wight, or zombie. You and up to four allies that hear you read the information aloud during the activation gain a +2 item bonus on attack rolls and saving throws against that type of undead for the next 10 minutes. To benefit from the bonus, your allies must listen attentively and can't perform any other activities during the activation time.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1190","weakness":{}}},{"_index":"aon18","_id":"action-1191","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-1191","markdown":"**Activate** <actions string=\"Free Action\" />Interact; **Frequency** once per hour; **Trigger** You damage an undead creature with the undead scourge ; **Effect** You disrupt the undead's connection to negative energy. For 1 minute, the undead damaged with the dagger can't be healed by negative energy unless the effect attempting to heal the undead first [counteracts](/Rules.aspx?ID=371) the _undead scourge's_ effect, with a counteract level of 4 and DC of 25. Positive energy still has the usual effects on the undead.","name":"Interact","rarity":"common","release_date":"2022-05-25","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 91</row>\r\n\r\n**Frequency**\r\nonce per hour\r\n\r\n**Trigger**\r\nYou damage an [undead](/Traits.aspx?ID=160) creature with the _undead scourge_\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou disrupt the undead's connection to negative energy. For 1 minute, the undead damaged with the dagger can't be healed by negative energy unless …\r\n</summary>","source":["Knights of Lastwall"],"source_raw":["Knights of Lastwall pg. 91"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Knights of Lastwall](/Sources.aspx?ID=123) pg. 91</row>","speed":{},"summary":"You disrupt the undead's connection to negative energy. For 1 minute, the undead damaged with the dagger can't be healed by negative energy unless …","summary_markdown":"You disrupt the undead's connection to negative energy. For 1 minute, the undead damaged with the dagger can't be healed by negative energy unless …","text":" Activate Free ActionInteract; Frequency once per hour; Trigger You damage an undead creature with the undead scourge ; Effect You disrupt the undead's connection to negative energy. For 1 minute, the undead damaged with the dagger can't be healed by negative energy unless the effect attempting to heal the undead first counteracts the undead scourge's effect, with a counteract level of 4 and DC of 25. Positive energy still has the usual effects on the undead.","trait_markdown":"","trigger":"You damage an undead creature with the undead scourge ","trigger_markdown":"You damage an [undead](/Traits.aspx?ID=160) creature with the _undead scourge_","type":"Action","url":"/Actions.aspx?ID=1191","weakness":{}}},{"_index":"aon18","_id":"action-1192","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1192","markdown":"**Activate** <actions string=\"\" />10 minutes (Interact); **Effect** You blow the whistle at different tones in the presence of a companion or another allied creature willing to be your mount. At the end of the 10 minutes, the whistle is attuned to that creature. The whistle can be attuned to only one creature at any time, but you can attune it to a new one with another 10-minute activation.","name":"10 minutes (Interact)","rarity":"common","release_date":"2022-05-25","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 91</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou blow the whistle at different tones in the presence of a companion or another allied creature willing to be your mount. At the end of the 10 …\r\n</summary>","source":["Knights of Lastwall"],"source_raw":["Knights of Lastwall pg. 91"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Knights of Lastwall](/Sources.aspx?ID=123) pg. 91</row>","speed":{},"summary":"You blow the whistle at different tones in the presence of a companion or another allied creature willing to be your mount. At the end of the 10 …","summary_markdown":"You blow the whistle at different tones in the presence of a companion or another allied creature willing to be your mount. At the end of the 10 …","text":" Activate 10 minutes (Interact); Effect You blow the whistle at different tones in the presence of a companion or another allied creature willing to be your mount. At the end of the 10 minutes, the whistle is attuned to that creature. The whistle can be attuned to only one creature at any time, but you can attune it to a new one with another 10-minute activation.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1192","weakness":{}}},{"_index":"aon18","_id":"action-1193","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1193","markdown":"**Activate** <actions string=\"Two Actions\" />Interact; **Frequency** once per day; **Effect** You blow the whistle and the creature to which it is attuned teleports instantly from as far as 1 mile away to an unoccupied space within 30 feet of you. The whistle has no effect if the attuned creature is dead, on another plane, or outside the range.","name":"Interact","rarity":"common","release_date":"2022-05-25","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 91</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou blow the whistle and the creature to which it is attuned teleports instantly from as far as 1 mile away to an unoccupied space within 30 feet of …\r\n</summary>","source":["Knights of Lastwall"],"source_raw":["Knights of Lastwall pg. 91"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Knights of Lastwall](/Sources.aspx?ID=123) pg. 91</row>","speed":{},"summary":"You blow the whistle and the creature to which it is attuned teleports instantly from as far as 1 mile away to an unoccupied space within 30 feet of …","summary_markdown":"You blow the whistle and the creature to which it is attuned teleports instantly from as far as 1 mile away to an unoccupied space within 30 feet of …","text":" Activate Two ActionsInteract; Frequency once per day; Effect You blow the whistle and the creature to which it is attuned teleports instantly from as far as 1 mile away to an unoccupied space within 30 feet of you. The whistle has no effect if the attuned creature is dead, on another plane, or outside the range.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1193","weakness":{}}},{"_index":"aon18","_id":"action-1194","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1194","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Effect** You extinguish the fuse","name":"Interact","rarity":"common","release_date":"2022-05-25","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 75</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou extinguish the fuse\r\n</summary>","source":["Pathfinder #179: Cradle of Quartz"],"source_raw":["Pathfinder #179: Cradle of Quartz pg. 75"],"source_category":"Adventure Paths","source_group":"Outlaws of Alkenstar","source_markdown":"<row gap=\"tiny\">[Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 75</row>","speed":{},"summary":"You extinguish the fuse","summary_markdown":"You extinguish the fuse","text":" Activate Single ActionInteract; Effect You extinguish the fuse","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1194","weakness":{}}},{"_index":"aon18","_id":"action-1195","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1195","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Trigger** You attack with the affixed firearm; **Requirements** You're an expert with the affixed firearm.; ","name":"envision","rarity":"common","release_date":"2022-05-25","requirement":"You're an expert with the affixed firearm.","requirement_markdown":"You're an expert with the affixed firearm.","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 76</row>\n\n**Trigger**\r\nYou attack with the affixed firearm\r\n\r\n**Requirement**\r\nYou're an expert with the affixed firearm.\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Pathfinder #179: Cradle of Quartz"],"source_raw":["Pathfinder #179: Cradle of Quartz pg. 76"],"source_category":"Adventure Paths","source_group":"Outlaws of Alkenstar","source_markdown":"<row gap=\"tiny\">[Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 76</row>","speed":{},"text":" Activate Free Actionenvision; Trigger You attack with the affixed firearm; Requirements You're an expert with the affixed firearm.; ","trait_markdown":"","trigger":"You attack with the affixed firearm","trigger_markdown":"You attack with the affixed firearm","type":"Action","url":"/Actions.aspx?ID=1195","weakness":{}}},{"_index":"aon18","_id":"action-1196","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1196","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Trigger** You hit with a ranged Strike with the affixed weapon; **Requirements** You're an expert with the affixed weapon.; ","name":"envision","rarity":"common","release_date":"2022-05-25","requirement":"You're an expert with the affixed weapon.","requirement_markdown":"You're an expert with the affixed weapon.","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 76</row>\n\n**Trigger**\r\nYou hit with a ranged Strike with the affixed weapon\r\n\r\n**Requirement**\r\nYou're an expert with the affixed weapon.\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Pathfinder #179: Cradle of Quartz"],"source_raw":["Pathfinder #179: Cradle of Quartz pg. 76"],"source_category":"Adventure Paths","source_group":"Outlaws of Alkenstar","source_markdown":"<row gap=\"tiny\">[Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 76</row>","speed":{},"text":" Activate Free Actionenvision; Trigger You hit with a ranged Strike with the affixed weapon; Requirements You're an expert with the affixed weapon.; ","trait_markdown":"","trigger":"You hit with a ranged Strike with the affixed weapon","trigger_markdown":"You hit with a ranged Strike with the affixed weapon","type":"Action","url":"/Actions.aspx?ID=1196","weakness":{}}},{"_index":"aon18","_id":"action-1197","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1197","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Trigger** You hit a target with a ranged Strike with the affixed weapon; **Requirements** You're an expert with the affixed weapon.; ","name":"envision","rarity":"common","release_date":"2022-05-25","requirement":"You're an expert with the affixed weapon.","requirement_markdown":"You're an expert with the affixed weapon.","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 76</row>\n\n**Trigger**\r\nYou hit a target with a ranged Strike with the affixed weapon\r\n\r\n**Requirement**\r\nYou're an expert with the affixed weapon.\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Pathfinder #179: Cradle of Quartz"],"source_raw":["Pathfinder #179: Cradle of Quartz pg. 76"],"source_category":"Adventure Paths","source_group":"Outlaws of Alkenstar","source_markdown":"<row gap=\"tiny\">[Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 76</row>","speed":{},"text":" Activate Free Actionenvision; Trigger You hit a target with a ranged Strike with the affixed weapon; Requirements You're an expert with the affixed weapon.; ","trait_markdown":"","trigger":"You hit a target with a ranged Strike with the affixed weapon","trigger_markdown":"You hit a target with a ranged Strike with the affixed weapon","type":"Action","url":"/Actions.aspx?ID=1197","weakness":{}}},{"_index":"aon18","_id":"action-1198","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1198","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Requirements** You're an expert in Stealth .; ","name":"Interact","rarity":"common","release_date":"2022-05-25","requirement":"You're an expert in Stealth .","requirement_markdown":"You're an expert in [Stealth](/Skills.aspx?ID=15).","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 76</row>\n\n**Requirement**\r\nYou're an expert in [Stealth](/Skills.aspx?ID=15).\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Pathfinder #179: Cradle of Quartz"],"source_raw":["Pathfinder #179: Cradle of Quartz pg. 76"],"source_category":"Adventure Paths","source_group":"Outlaws of Alkenstar","source_markdown":"<row gap=\"tiny\">[Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 76</row>","speed":{},"text":" Activate Single ActionInteract; Requirements You're an expert in Stealth .; ","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1198","weakness":{}}},{"_index":"aon18","_id":"action-1199","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1199","markdown":"**Activate** <actions string=\"Single Action\" />command; **Trigger** You hit a target within 120 feet with the affixed weapon; **Requirements** You're a master in Arcana , Nature , Occultism , or Religion .; ","name":"command","rarity":"common","release_date":"2022-05-25","requirement":"You're a master in Arcana , Nature , Occultism , or Religion .","requirement_markdown":"You're a master in [Arcana](/Skills.aspx?ID=2), [Nature](/Skills.aspx?ID=10), [Occultism](/Skills.aspx?ID=11), or [Religion](/Skills.aspx?ID=13).","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 76</row>\n\n**Trigger**\r\nYou hit a target within 120 feet with the affixed weapon\r\n\r\n**Requirement**\r\nYou're a master in [Arcana](/Skills.aspx?ID=2), [Nature](/Skills.aspx?ID=10), [Occultism](/Skills.aspx?ID=11), or [Religion](/Skills.aspx?ID=13).\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Pathfinder #179: Cradle of Quartz"],"source_raw":["Pathfinder #179: Cradle of Quartz pg. 76"],"source_category":"Adventure Paths","source_group":"Outlaws of Alkenstar","source_markdown":"<row gap=\"tiny\">[Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 76</row>","speed":{},"text":" Activate Single Actioncommand; Trigger You hit a target within 120 feet with the affixed weapon; Requirements You're a master in Arcana , Nature , Occultism , or Religion .; ","trait_markdown":"","trigger":"You hit a target within 120 feet with the affixed weapon","trigger_markdown":"You hit a target within 120 feet with the affixed weapon","type":"Action","url":"/Actions.aspx?ID=1199","weakness":{}}},{"_index":"aon18","_id":"action-1200","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1200","markdown":"**Activate** <actions string=\"Free Action\" />Interact; **Trigger** You roll for initiative; **Requirements** You're an expert in Stealth .; ","name":"Interact","rarity":"common","release_date":"2022-05-25","requirement":"You're an expert in Stealth .","requirement_markdown":"You're an expert in [Stealth](/Skills.aspx?ID=15).","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 77</row>\n\n**Trigger**\r\nYou roll for initiative\r\n\r\n**Requirement**\r\nYou're an expert in [Stealth](/Skills.aspx?ID=15).\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Pathfinder #179: Cradle of Quartz"],"source_raw":["Pathfinder #179: Cradle of Quartz pg. 77"],"source_category":"Adventure Paths","source_group":"Outlaws of Alkenstar","source_markdown":"<row gap=\"tiny\">[Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 77</row>","speed":{},"text":" Activate Free ActionInteract; Trigger You roll for initiative; Requirements You're an expert in Stealth .; ","trait_markdown":"","trigger":"You roll for initiative","trigger_markdown":"You roll for initiative","type":"Action","url":"/Actions.aspx?ID=1200","weakness":{}}},{"_index":"aon18","_id":"action-1201","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-1201","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Frequency** once per hour; **Requirements** The gyroscopic stabilizer is attached to a one-handed firearm without the fatal or fatal aim traits; **Effect** The gyroscopic stabilizer begins spinning for 1 minute. While the gyroscopic stabilizer is spinning, the weapon it's attached to gains the fatal aim weapon trait with a die one size larger than its damage die (maximum d12). This allows you to wield it in two hands to grant it the fatal trait.","name":"Interact","rarity":"common","release_date":"2022-05-25","requirement":"The gyroscopic stabilizer is attached to a one-handed firearm without the fatal or fatal aim traits","requirement_markdown":"The _gyroscopic stabilizer_ is attached to a one-handed firearm without the [fatal](/Traits.aspx?ID=178) or [fatal aim](/Traits.aspx?ID=404) traits","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 77</row>\r\n\r\n**Frequency**\r\nonce per hour\n\n**Requirement**\r\nThe _gyroscopic stabilizer_ is attached to a one-handed firearm without the [fatal](/Traits.aspx?ID=178) or [fatal aim](/Traits.aspx?ID=404) traits\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe gyroscopic stabilizer begins spinning for 1 minute. While the gyroscopic stabilizer is spinning, the weapon it's attached to gains the fatal aim …\r\n</summary>","source":["Pathfinder #179: Cradle of Quartz"],"source_raw":["Pathfinder #179: Cradle of Quartz pg. 77"],"source_category":"Adventure Paths","source_group":"Outlaws of Alkenstar","source_markdown":"<row gap=\"tiny\">[Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 77</row>","speed":{},"summary":"The gyroscopic stabilizer begins spinning for 1 minute. While the gyroscopic stabilizer is spinning, the weapon it's attached to gains the fatal aim …","summary_markdown":"The gyroscopic stabilizer begins spinning for 1 minute. While the gyroscopic stabilizer is spinning, the weapon it's attached to gains the fatal aim …","text":" Activate Single ActionInteract; Frequency once per hour; Requirements The gyroscopic stabilizer is attached to a one-handed firearm without the fatal or fatal aim traits; Effect The gyroscopic stabilizer begins spinning for 1 minute. While the gyroscopic stabilizer is spinning, the weapon it's attached to gains the fatal aim weapon trait with a die one size larger than its damage die (maximum d12). This allows you to wield it in two hands to grant it the fatal trait.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1201","weakness":{}}},{"_index":"aon18","_id":"action-1202","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1202","markdown":"**Activate** <actions string=\"Two Actions\" />command; **Frequency** once per day; **Effect** _Jax_ casts [_heroism_](/Spells.aspx?ID=149) on you.","name":"command","rarity":"common","release_date":"2022-05-25","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 77</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n Jax casts heroism on you.\r\n</summary>","source":["Pathfinder #179: Cradle of Quartz"],"source_raw":["Pathfinder #179: Cradle of Quartz pg. 77"],"source_category":"Adventure Paths","source_group":"Outlaws of Alkenstar","source_markdown":"<row gap=\"tiny\">[Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 77</row>","speed":{},"summary":" Jax casts heroism on you.","summary_markdown":" Jax casts heroism on you.","text":" Activate Two Actionscommand; Frequency once per day; Effect Jax casts heroism on you.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1202","weakness":{}}},{"_index":"aon18","_id":"action-1203","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1203","markdown":"**Activate** <actions string=\"Two Actions\" />command; **Frequency** once per day; **Effect** _Jax_ deems you an unworthy agent of justice. She casts [_dominate_](/Spells.aspx?ID=87) on you (DC 24). If you're chaotic or a worshipper of [Lamashtu](/Deities.aspx?ID=11), you take a 2 penalty to your Will save, and the result of your save is one degree of success worse than the result you rolled. _Jax_ orders you to fight banditry and protect innocent travelers in the Spellscar Desert, renewing the spell as often as necessary until you cease your lawless ways.","name":"command","rarity":"common","release_date":"2022-05-25","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 77</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n Jax deems you an unworthy agent of justice. She casts dominate on you (DC 24). If you're chaotic or a worshipper of Lamashtu , you take a 2 …\r\n</summary>","source":["Pathfinder #179: Cradle of Quartz"],"source_raw":["Pathfinder #179: Cradle of Quartz pg. 77"],"source_category":"Adventure Paths","source_group":"Outlaws of Alkenstar","source_markdown":"<row gap=\"tiny\">[Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 77</row>","speed":{},"summary":" Jax deems you an unworthy agent of justice. She casts dominate on you (DC 24). If you're chaotic or a worshipper of Lamashtu , you take a 2 …","summary_markdown":" Jax deems you an unworthy agent of justice. She casts dominate on you (DC 24). If you're chaotic or a worshipper of Lamashtu , you take a 2 …","text":" Activate Two Actionscommand; Frequency once per day; Effect Jax deems you an unworthy agent of justice. She casts dominate on you (DC 24). If you're chaotic or a worshipper of Lamashtu, you take a 2 penalty to your Will save, and the result of your save is one degree of success worse than the result you rolled. Jax orders you to fight banditry and protect innocent travelers in the Spellscar Desert, renewing the spell as often as necessary until you cease your lawless ways.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1203","weakness":{}}},{"_index":"aon18","_id":"action-1204","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-1204","markdown":"**Activate** <actions string=\"Two Actions\" />Interact ([poison](/Traits.aspx?ID=126)) **Frequency** once per hour; **Effect** The _smogger_ creates a 10-foot-radius emanation of smog centered on you, which moves with you. You and other creatures in the smog are [concealed](/Conditions.aspx?ID=4) while inside the smog, and other creatures are concealed to you and other creatures in the smog. A strong wind doesn't disperse the smog but reduces it to a 5-foot-radius emanation. A creature that must breathe that begins its turn inside of the smog can choose to hold its breath as a free action for the round, but if it doesn't, it becomes [sickened 1](/Conditions.aspx?ID=34). The _smogger_ can maintain this effect for up to 1 minute, and the wearer of the smogger can Dismiss the effect.","name":"Interact (poison)","rarity":"common","release_date":"2022-05-25","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 78</row>\r\n\r\n**Frequency**\r\nonce per hour\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe smogger creates a 10-foot-radius emanation of smog centered on you, which moves with you. You and other creatures in the smog are concealed …\r\n</summary>","source":["Pathfinder #179: Cradle of Quartz"],"source_raw":["Pathfinder #179: Cradle of Quartz pg. 78"],"source_category":"Adventure Paths","source_group":"Outlaws of Alkenstar","source_markdown":"<row gap=\"tiny\">[Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 78</row>","speed":{},"summary":"The smogger creates a 10-foot-radius emanation of smog centered on you, which moves with you. You and other creatures in the smog are concealed …","summary_markdown":"The smogger creates a 10-foot-radius emanation of smog centered on you, which moves with you. You and other creatures in the smog are concealed …","text":" Activate Two ActionsInteract (poison) Frequency once per hour; Effect The smogger creates a 10-foot-radius emanation of smog centered on you, which moves with you. You and other creatures in the smog are concealed while inside the smog, and other creatures are concealed to you and other creatures in the smog. A strong wind doesn't disperse the smog but reduces it to a 5-foot-radius emanation. A creature that must breathe that begins its turn inside of the smog can choose to hold its breath as a free action for the round, but if it doesn't, it becomes sickened 1. The smogger can maintain this effect for up to 1 minute, and the wearer of the smogger can Dismiss the effect.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1204","weakness":{}}},{"_index":"aon18","_id":"action-1205","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1205","markdown":"**Activate** <actions string=\"Two Actions\" />Interact ([poison](/Traits.aspx?ID=126)) **Frequency** once per day; **Requirements** The smogger's above activation is in effect; **Effect** The smog created by the _smogger_ thickens into a toxic element that burns the eyes, blisters flesh, and causes fits of coughing. All creatures in the smog cloud, including you, must attempt a DC 32 Fortitude save—creatures that must breathe and aren't holding their breath take a 2 circumstance penalty to this save.\r\n\r\n**Critical Success** The creature is unaffected.<br />\r\n**Success** The creature is sickened 1.<br />\r\n**Failure** The creature is sickened 1 (or increases their sickened condition value to 2 if it isn't holding its breath). The creature also takes 4d6 poison damage.<br />\r\n**Critical Failure** As failure, but the creature takes 8d6 poison damage.","name":"Interact (poison)","rarity":"common","release_date":"2022-05-25","requirement":"The smogger's above activation is in effect","requirement_markdown":"The _smogger's_ above activation is in effect","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 78</row>\r\n\r\n**Frequency**\r\nonce per day\n\n**Requirement**\r\nThe _smogger's_ above activation is in effect\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe smog created by the smogger thickens into a toxic element that burns the eyes, blisters flesh, and causes fits of coughing. All creatures in …\r\n</summary>","source":["Pathfinder #179: Cradle of Quartz"],"source_raw":["Pathfinder #179: Cradle of Quartz pg. 78"],"source_category":"Adventure Paths","source_group":"Outlaws of Alkenstar","source_markdown":"<row gap=\"tiny\">[Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 78</row>","speed":{},"summary":"The smog created by the smogger thickens into a toxic element that burns the eyes, blisters flesh, and causes fits of coughing. All creatures in …","summary_markdown":"The smog created by the smogger thickens into a toxic element that burns the eyes, blisters flesh, and causes fits of coughing. All creatures in …","text":" Activate Two ActionsInteract (poison) Frequency once per day; Requirements The smogger's above activation is in effect; Effect The smog created by the smogger thickens into a toxic element that burns the eyes, blisters flesh, and causes fits of coughing. All creatures in the smog cloud, including you, must attempt a DC 32 Fortitude save—creatures that must breathe and aren't holding their breath take a 2 circumstance penalty to this save. Critical Success The creature is unaffected. Success The creature is sickened 1. Failure The creature is sickened 1 (or increases their sickened condition value to 2 if it isn't holding its breath). The creature also takes 4d6 poison damage. Critical Failure As failure, but the creature takes 8d6 poison damage.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1205","weakness":{}}},{"_index":"aon18","_id":"action-1206","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1206","markdown":"**Activate** <actions string=\"Two Actions\" />envision, Interact; **Frequency** once per day; **Effect** The helm's gun barrels swivel and aim randomly, then conjure enough gunpowder and bullets to fire in all directions around you. Every creature within a 20-foot emanation takes 4d6 piercing damage (DC 19 [basic](/Rules.aspx?ID=329) Reflex save). When determining a creature's resistance or immunity to this damage, use the weaker of the target's resistance or immunity to piercing or bludgeoning.","name":"envision, Interact","rarity":"common","release_date":"2022-05-25","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 78</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe helm's gun barrels swivel and aim randomly, then conjure enough gunpowder and bullets to fire in all directions around you. Every creature within …\r\n</summary>","source":["Pathfinder #179: Cradle of Quartz"],"source_raw":["Pathfinder #179: Cradle of Quartz pg. 78"],"source_category":"Adventure Paths","source_group":"Outlaws of Alkenstar","source_markdown":"<row gap=\"tiny\">[Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 78</row>","speed":{},"summary":"The helm's gun barrels swivel and aim randomly, then conjure enough gunpowder and bullets to fire in all directions around you. Every creature within …","summary_markdown":"The helm's gun barrels swivel and aim randomly, then conjure enough gunpowder and bullets to fire in all directions around you. Every creature within …","text":" Activate Two Actionsenvision, Interact; Frequency once per day; Effect The helm's gun barrels swivel and aim randomly, then conjure enough gunpowder and bullets to fire in all directions around you. Every creature within a 20-foot emanation takes 4d6 piercing damage (DC 19 basic Reflex save). When determining a creature's resistance or immunity to this damage, use the weaker of the target's resistance or immunity to piercing or bludgeoning.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1206","weakness":{}}},{"_index":"aon18","_id":"action-1207","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1207","markdown":"**Activate** <actions string=\"Single Action\" />envision; **Frequency** once per day; **Effect** The containment contraption fills with breathable air and filters exterior air or water to create more breathable air for you, as needed. This state persists for up to 1 hour, during which time you can breathe normally in environments where you normally couldn't. During this time, your circumstance bonus to saving throws against inhaled toxins increases to +2, and you also gain a +2 circumstance bonus to saves against [olfactory](/Traits.aspx?ID=246) effects. This effect ends immediately if the containment contraption becomes broken.","name":"envision","rarity":"common","release_date":"2022-05-25","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 79</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe containment contraption fills with breathable air and filters exterior air or water to create more breathable air for you, as needed. This state …\r\n</summary>","source":["Pathfinder #179: Cradle of Quartz"],"source_raw":["Pathfinder #179: Cradle of Quartz pg. 79"],"source_category":"Adventure Paths","source_group":"Outlaws of Alkenstar","source_markdown":"<row gap=\"tiny\">[Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 79</row>","speed":{},"summary":"The containment contraption fills with breathable air and filters exterior air or water to create more breathable air for you, as needed. This state …","summary_markdown":"The containment contraption fills with breathable air and filters exterior air or water to create more breathable air for you, as needed. This state …","text":" Activate Single Actionenvision; Frequency once per day; Effect The containment contraption fills with breathable air and filters exterior air or water to create more breathable air for you, as needed. This state persists for up to 1 hour, during which time you can breathe normally in environments where you normally couldn't. During this time, your circumstance bonus to saving throws against inhaled toxins increases to +2, and you also gain a +2 circumstance bonus to saves against olfactory effects. This effect ends immediately if the containment contraption becomes broken.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1207","weakness":{}}},{"_index":"aon18","_id":"action-1208","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1208","markdown":"**Activate** <actions string=\"Reaction\" />envision; **Trigger** You attempt to Trip a creature with the metronomic hammer ; **Effect** By timing the sweeping arcs of your Trip attempt to the built-in metronome of a _metronomic hammer_, you gain a +1 item bonus to your [Athletics](/Skills.aspx?ID=3) check to Trip the target. This item bonus increases by 1 with every subsequent Trip attempt you make with the _metronomic hammer_ against the same target this turn, to a maximum of +3 on your third Trip. The bonus resets to +1 if you successfully Trip the target, if you critically fail to Trip the target, or if your turn ends.","name":"envision","rarity":"common","release_date":"2022-05-25","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 79</row>\n\n**Trigger**\r\nYou attempt to [Trip](/Actions.aspx?ID=40) a creature with the _metronomic hammer_\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nBy timing the sweeping arcs of your Trip attempt to the built-in metronome of a metronomic hammer , you gain a +1 item bonus to your Athletics …\r\n</summary>","source":["Pathfinder #179: Cradle of Quartz"],"source_raw":["Pathfinder #179: Cradle of Quartz pg. 79"],"source_category":"Adventure Paths","source_group":"Outlaws of Alkenstar","source_markdown":"<row gap=\"tiny\">[Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 79</row>","speed":{},"summary":"By timing the sweeping arcs of your Trip attempt to the built-in metronome of a metronomic hammer , you gain a +1 item bonus to your Athletics …","summary_markdown":"By timing the sweeping arcs of your Trip attempt to the built-in metronome of a metronomic hammer , you gain a +1 item bonus to your Athletics …","text":" Activate Reactionenvision; Trigger You attempt to Trip a creature with the metronomic hammer ; Effect By timing the sweeping arcs of your Trip attempt to the built-in metronome of a metronomic hammer , you gain a +1 item bonus to your Athletics check to Trip the target. This item bonus increases by 1 with every subsequent Trip attempt you make with the metronomic hammer against the same target this turn, to a maximum of +3 on your third Trip. The bonus resets to +1 if you successfully Trip the target, if you critically fail to Trip the target, or if your turn ends.","trait_markdown":"","trigger":"You attempt to Trip a creature with the metronomic hammer ","trigger_markdown":"You attempt to [Trip](/Actions.aspx?ID=40) a creature with the _metronomic hammer_","type":"Action","url":"/Actions.aspx?ID=1208","weakness":{}}},{"_index":"aon18","_id":"action-1209","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1209","markdown":"**Activate** <actions string=\"\" />varies (Interact); **Effect** The _winder's ring_ extends a winding key that fits any clockwork contraption or creature, allowing you to fully wind a clockwork device or creature in half the usual time. When you activate a _winder's ring_ in this way, attempt a DC 16 flat check. On a failure, the _winder's ring_ exhausts itself, and you can't activate it again until the next time you make your daily preparations.","name":"varies (Interact)","rarity":"common","release_date":"2022-05-25","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 79</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe winder's ring extends a winding key that fits any clockwork contraption or creature, allowing you to fully wind a clockwork device or creature …\r\n</summary>","source":["Pathfinder #179: Cradle of Quartz"],"source_raw":["Pathfinder #179: Cradle of Quartz pg. 79"],"source_category":"Adventure Paths","source_group":"Outlaws of Alkenstar","source_markdown":"<row gap=\"tiny\">[Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 79</row>","speed":{},"summary":"The winder's ring extends a winding key that fits any clockwork contraption or creature, allowing you to fully wind a clockwork device or creature …","summary_markdown":"The winder's ring extends a winding key that fits any clockwork contraption or creature, allowing you to fully wind a clockwork device or creature …","text":" Activate varies (Interact); Effect The winder's ring extends a winding key that fits any clockwork contraption or creature, allowing you to fully wind a clockwork device or creature in half the usual time. When you activate a winder's ring in this way, attempt a DC 16 flat check. On a failure, the winder's ring exhausts itself, and you can't activate it again until the next time you make your daily preparations.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1209","weakness":{}}},{"_index":"aon18","_id":"action-1210","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1210","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Frequency** once per day; **Effect** The _winder's ring_ transforms into a [clockwork spy](/Monsters.aspx?ID=1095) that doesn't require winding and obeys your spoken commands for up to 1 hour. In this form, the _winder's ring_ has the [minion](/Traits.aspx?ID=109) trait. You can use this action again to return the clockwork spy to _winder's ring_ form as long as you're adjacent to the clockwork spy. If the clockwork spy is slain, it reverts to its ring shape, and the _winder's ring_ can't be activated again until 1 week has passed.","name":"Interact","rarity":"common","release_date":"2022-05-25","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 79</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe winder's ring transforms into a clockwork spy that doesn't require winding and obeys your spoken commands for up to 1 hour. In this form, the …\r\n</summary>","source":["Pathfinder #179: Cradle of Quartz"],"source_raw":["Pathfinder #179: Cradle of Quartz pg. 79"],"source_category":"Adventure Paths","source_group":"Outlaws of Alkenstar","source_markdown":"<row gap=\"tiny\">[Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 79</row>","speed":{},"summary":"The winder's ring transforms into a clockwork spy that doesn't require winding and obeys your spoken commands for up to 1 hour. In this form, the …","summary_markdown":"The winder's ring transforms into a clockwork spy that doesn't require winding and obeys your spoken commands for up to 1 hour. In this form, the …","text":" Activate Single ActionInteract; Frequency once per day; Effect The winder's ring transforms into a clockwork spy that doesn't require winding and obeys your spoken commands for up to 1 hour. In this form, the winder's ring has the minion trait. You can use this action again to return the clockwork spy to winder's ring form as long as you're adjacent to the clockwork spy. If the clockwork spy is slain, it reverts to its ring shape, and the winder's ring can't be activated again until 1 week has passed.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1210","weakness":{}}},{"_index":"aon18","_id":"action-1214","_score":2.3818138,"_source":{"actions":"Single Action or Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1214","markdown":"**Activate** <actions string=\"Single Action or Two Actions\" />Interact; **Effect** Activating a stick of pyronite is usually a two-action activity. First, you interact with the pyronite to light its fuse with a source of fire. This fire source can be an object you hold in another hand, such as a [tindertwig](/Equipment.aspx?ID=138) or a lit [torch](/Equipment.aspx?ID=60), or it can be a free-standing adjacent fire. Once the fuse is lit, you throw it (an Interact action with the ranged trait) up to 50 feet away—if you hurl it into an existing fire, you don't need to take the initial action to light its fuse and can Activate the pyronite with only one action. You can toss the pyronite anywhere within 50 feet, though at the GM's discretion, you might need to make an attack roll if the throw is unusually challenging. Once a stick of pyronite's fuse is lit, it explodes at the end of your turn, regardless of whether you've thrown it or not. (A lit fuse can be extinguished with an Interact action.) If multiple sticks of pyronite detonate at the end of your turn, you can increase the area, but not the damage, of this effect. When the pyronite explodes, all creatures in a 20-foot burst must attempt a DC 28 Reflex save or take 3d6 fire damage and 3d6 bludgeoning damage.\r\n\r\n**Critical Success** The creature is unaffected.<br />\r\n**Success** The creature takes half damage and is [deafened](/Conditions.aspx?ID=8) for 1 round.<br />\r\n**Failure** The creature takes full damage and is deafened for 1 minute.<br />\r\n**Critical Failure** The creature takes double damage and is knocked [prone](/Conditions.aspx?ID=31), [stunned 1](/Conditions.aspx?ID=36), and deafened for 1 hour.","name":"Interact","rarity":"common","release_date":"2022-05-25","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 75</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nActivating a stick of pyronite is usually a two-action activity. First, you interact with the pyronite to light its fuse with a source of fire. This …\r\n</summary>","source":["Pathfinder #179: Cradle of Quartz"],"source_raw":["Pathfinder #179: Cradle of Quartz pg. 75"],"source_category":"Adventure Paths","source_group":"Outlaws of Alkenstar","source_markdown":"<row gap=\"tiny\">[Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 75</row>","speed":{},"summary":"Activating a stick of pyronite is usually a two-action activity. First, you interact with the pyronite to light its fuse with a source of fire. This …","summary_markdown":"Activating a stick of pyronite is usually a two-action activity. First, you interact with the pyronite to light its fuse with a source of fire. This …","text":" Activate Single Action or Two ActionsInteract; Effect Activating a stick of pyronite is usually a two-action activity. First, you interact with the pyronite to light its fuse with a source of fire. This fire source can be an object you hold in another hand, such as a tindertwig or a lit torch, or it can be a free-standing adjacent fire. Once the fuse is lit, you throw it (an Interact action with the ranged trait) up to 50 feet away—if you hurl it into an existing fire, you don't need to take the initial action to light its fuse and can Activate the pyronite with only one action. You can toss the pyronite anywhere within 50 feet, though at the GM's discretion, you might need to make an attack roll if the throw is unusually challenging. Once a stick of pyronite's fuse is lit, it explodes at the end of your turn, regardless of whether you've thrown it or not. (A lit fuse can be extinguished with an Interact action.) If multiple sticks of pyronite detonate at the end of your turn, you can increase the area, but not the damage, of this effect. When the pyronite explodes, all creatures in a 20-foot burst must attempt a DC 28 Reflex save or take 3d6 fire damage and 3d6 bludgeoning damage. Critical Success The creature is unaffected. Success The creature takes half damage and is deafened for 1 round. Failure The creature takes full damage and is deafened for 1 minute. Critical Failure The creature takes double damage and is knocked prone, stunned 1, and deafened for 1 hour.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1214","weakness":{}}},{"_index":"aon18","_id":"action-1215","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1215","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Effect** You attach the alchemical fuse to an alchemical bomb, stick of pyronite, or other device that can be triggered by a fuse. Alternately, you can attach one fuse to another to extend its burn time by 1 round.","name":"Interact","rarity":"common","release_date":"2022-05-25","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 75</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou attach the alchemical fuse to an alchemical bomb, stick of pyronite, or other device that can be triggered by a fuse. Alternately, you can attach …\r\n</summary>","source":["Pathfinder #179: Cradle of Quartz"],"source_raw":["Pathfinder #179: Cradle of Quartz pg. 75"],"source_category":"Adventure Paths","source_group":"Outlaws of Alkenstar","source_markdown":"<row gap=\"tiny\">[Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 75</row>","speed":{},"summary":"You attach the alchemical fuse to an alchemical bomb, stick of pyronite, or other device that can be triggered by a fuse. Alternately, you can attach …","summary_markdown":"You attach the alchemical fuse to an alchemical bomb, stick of pyronite, or other device that can be triggered by a fuse. Alternately, you can attach …","text":" Activate Single ActionInteract; Effect You attach the alchemical fuse to an alchemical bomb, stick of pyronite, or other device that can be triggered by a fuse. Alternately, you can attach one fuse to another to extend its burn time by 1 round.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1215","weakness":{}}},{"_index":"aon18","_id":"action-1216","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1216","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Effect** You light the alchemical fuse with an adjacent fire source or a fire source that you hold in a hand. If you have a [tindertwig](/Equipment.aspx?ID=138) in your other hand, you can activate the tindertwig and use it to light a fuse with the same Interact action. A lit fuse takes 1 round per attached fuse to burn down. During the round that the fuse runs out, the device to which the fuse has been attached explodes or otherwise activates at the end of your turn. For a bomb, this deals [splash](/Traits.aspx?ID=150) damage, and for pyronite, it deals pyronite's normal damage. An alchemical fuse burns underwater or in up to moderate wind.","name":"Interact","rarity":"common","release_date":"2022-05-25","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 75</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou light the alchemical fuse with an adjacent fire source or a fire source that you hold in a hand. If you have a tindertwig in your other hand, …\r\n</summary>","source":["Pathfinder #179: Cradle of Quartz"],"source_raw":["Pathfinder #179: Cradle of Quartz pg. 75"],"source_category":"Adventure Paths","source_group":"Outlaws of Alkenstar","source_markdown":"<row gap=\"tiny\">[Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 75</row>","speed":{},"summary":"You light the alchemical fuse with an adjacent fire source or a fire source that you hold in a hand. If you have a tindertwig in your other hand, …","summary_markdown":"You light the alchemical fuse with an adjacent fire source or a fire source that you hold in a hand. If you have a tindertwig in your other hand, …","text":" Activate Single ActionInteract; Effect You light the alchemical fuse with an adjacent fire source or a fire source that you hold in a hand. If you have a tindertwig in your other hand, you can activate the tindertwig and use it to light a fuse with the same Interact action. A lit fuse takes 1 round per attached fuse to burn down. During the round that the fuse runs out, the device to which the fuse has been attached explodes or otherwise activates at the end of your turn. For a bomb, this deals splash damage, and for pyronite, it deals pyronite's normal damage. An alchemical fuse burns underwater or in up to moderate wind.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1216","weakness":{}}},{"_index":"aon18","_id":"action-1217","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1217","markdown":"**Activate** <actions string=\"Single Action\" />command; **Frequency** once per day; **Effect** You afflict a creature you can see with a hex of _impending doom_. The hex lasts for 1 minute. As long as the creature is hexed, when you hit it with a round from the hex blaster, the creature must attempt a DC 28 Will save at the end of your turn; the creature attempts a single Will save regardless of the number of times you hit it.\r\n\r\n**Critical Success** The creature is unaffected.<br />\r\n**Success** The creature is [frightened 1](/Conditions.aspx?ID=19). It also takes 1d6 [persistent mental damage](/Conditions.aspx?ID=29).<br />\r\n**Failure** The creature is frightened 2. It also takes 2d6 persistent mental damage.<br />\r\n**Critical Failure** The creature is frightened 2 and [slowed 1](/Conditions.aspx?ID=35) for 1 minute. It also takes 4d6 persistent mental damage and is cursed with a hex of _impending doom_. If the target falls [unconscious](/Conditions.aspx?ID=38) from damage dealt by this Strike or the persistent mental damage, it remains unconscious for 1 day or until this curse is removed. After 1 day, if the creature is still unconscious, it must succeed at a DC 28 Fortitude save or die; this effect has the [death](/Traits.aspx?ID=40) and [incapacitation](/Traits.aspx?ID=93) traits.","name":"command","rarity":"common","release_date":"2022-06-29","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 73</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou afflict a creature you can see with a hex of impending doom . The hex lasts for 1 minute. As long as the creature is hexed, when you hit it with …\r\n</summary>","source":["Pathfinder #180: The Smoking Gun"],"source_raw":["Pathfinder #180: The Smoking Gun pg. 73"],"source_category":"Adventure Paths","source_group":"Outlaws of Alkenstar","source_markdown":"<row gap=\"tiny\">[Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 73</row>","speed":{},"summary":"You afflict a creature you can see with a hex of impending doom . The hex lasts for 1 minute. As long as the creature is hexed, when you hit it with …","summary_markdown":"You afflict a creature you can see with a hex of impending doom . The hex lasts for 1 minute. As long as the creature is hexed, when you hit it with …","text":" Activate Single Actioncommand; Frequency once per day; Effect You afflict a creature you can see with a hex of impending doom . The hex lasts for 1 minute. As long as the creature is hexed, when you hit it with a round from the hex blaster, the creature must attempt a DC 28 Will save at the end of your turn; the creature attempts a single Will save regardless of the number of times you hit it. Critical Success The creature is unaffected. Success The creature is frightened 1. It also takes 1d6 persistent mental damage. Failure The creature is frightened 2. It also takes 2d6 persistent mental damage. Critical Failure The creature is frightened 2 and slowed 1 for 1 minute. It also takes 4d6 persistent mental damage and is cursed with a hex of impending doom . If the target falls unconscious from damage dealt by this Strike or the persistent mental damage, it remains unconscious for 1 day or until this curse is removed. After 1 day, if the creature is still unconscious, it must succeed at a DC 28 Fortitude save or die; this effect has the death and incapacitation traits.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1217","weakness":{}}},{"_index":"aon18","_id":"action-1218","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1218","markdown":"**Activate** <actions string=\"Reaction\" />command; **Frequency** once per day; **Trigger** An enemy within 30 feet damages you; **Effect** The protective spirit within the gun imposes a vision of redemption in your foe's mind. The foe must choose one of the following options. \n<ul><li>You're unharmed by the triggering damage.</li><li>You gain resistance to all damage against the triggering damage equal to 2 + your level. After the damaging effect is applied, the enemy becomes [enfeebled 2](/Conditions.aspx?ID=13) until the end of its next turn and takes 4 [persistent good damage](/Conditions.aspx?ID=29).</li></ul>","name":"command","rarity":"common","release_date":"2022-06-29","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 73</row>\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Trigger**\r\nAn enemy within 30 feet damages you\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe protective spirit within the gun imposes a vision of redemption in your foe's mind. The foe must choose one of the following options. You're …\r\n</summary>","source":["Pathfinder #180: The Smoking Gun"],"source_raw":["Pathfinder #180: The Smoking Gun pg. 73"],"source_category":"Adventure Paths","source_group":"Outlaws of Alkenstar","source_markdown":"<row gap=\"tiny\">[Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 73</row>","speed":{},"summary":"The protective spirit within the gun imposes a vision of redemption in your foe's mind. The foe must choose one of the following options. You're …","summary_markdown":"The protective spirit within the gun imposes a vision of redemption in your foe's mind. The foe must choose one of the following options. You're …","text":" Activate Reactioncommand; Frequency once per day; Trigger An enemy within 30 feet damages you; Effect The protective spirit within the gun imposes a vision of redemption in your foe's mind. The foe must choose one of the following options. You're unharmed by the triggering damage. You gain resistance to all damage against the triggering damage equal to 2 + your level. After the damaging effect is applied, the enemy becomes enfeebled 2 until the end of its next turn and takes 4 persistent good damage. ","trait_markdown":"","trigger":"An enemy within 30 feet damages you","trigger_markdown":"An enemy within 30 feet damages you","type":"Action","url":"/Actions.aspx?ID=1218","weakness":{}}},{"_index":"aon18","_id":"action-1219","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1219","markdown":"**Activate** <actions string=\"Free Action\" />command; **Trigger** You strike a foe with the blast lance ; **Requirements** The blast lance is loaded with a round; **Effect** You fire a blast of gunpowder through the weapon that deals 2d8 fire damage. The foe must attempt a DC 18 Fortitude save.\r\n\r\n**Critical Success** The target is unaffected by the blast of gunpowder and the _blast lance_ [misfires and jams](/Rules.aspx?ID=1649).<br />\r\n**Success** The target takes half the fire damage.<br />\r\n**Failure** The target takes the full fire damage and is [pushed back](/Rules.aspx?ID=451) 5 feet. You can Stride after it, but you must move the same distance and in the same direction.<br />\r\n**Critical Failure** The target takes double damage and is pushed back 10 feet. You can Stride after it, but you must move the same distance and in the same direction.","name":"command","rarity":"common","release_date":"2022-06-29","requirement":"The blast lance is loaded with a round","requirement_markdown":"The _blast lance_ is loaded with a round","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 74</row>\n\n**Trigger**\r\nYou strike a foe with the _blast lance_\r\n\r\n**Requirement**\r\nThe _blast lance_ is loaded with a round\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou fire a blast of gunpowder through the weapon that deals 2d8 fire damage. The foe must attempt a DC 18 Fortitude save.\r\n</summary>","source":["Pathfinder #180: The Smoking Gun"],"source_raw":["Pathfinder #180: The Smoking Gun pg. 74"],"source_category":"Adventure Paths","source_group":"Outlaws of Alkenstar","source_markdown":"<row gap=\"tiny\">[Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 74</row>","speed":{},"summary":"You fire a blast of gunpowder through the weapon that deals 2d8 fire damage. The foe must attempt a DC 18 Fortitude save.","summary_markdown":"You fire a blast of gunpowder through the weapon that deals 2d8 fire damage. The foe must attempt a DC 18 Fortitude save.","text":" Activate Free Actioncommand; Trigger You strike a foe with the blast lance ; Requirements The blast lance is loaded with a round; Effect You fire a blast of gunpowder through the weapon that deals 2d8 fire damage. The foe must attempt a DC 18 Fortitude save. Critical Success The target is unaffected by the blast of gunpowder and the blast lance misfires and jams. Success The target takes half the fire damage. Failure The target takes the full fire damage and is pushed back 5 feet. You can Stride after it, but you must move the same distance and in the same direction. Critical Failure The target takes double damage and is pushed back 10 feet. You can Stride after it, but you must move the same distance and in the same direction.","trait_markdown":"","trigger":"You strike a foe with the blast lance ","trigger_markdown":"You strike a foe with the _blast lance_","type":"Action","url":"/Actions.aspx?ID=1219","weakness":{}}},{"_index":"aon18","_id":"action-1220","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1220","markdown":"**Activate** <actions string=\"Reaction\" />command; **Trigger** You're affected by an area effect that requires a Reflex save, or you would take splash damage from a scatter weapon; **Effect** The _blast suit_ locks together into a rigid bulwark, protecting you from the blast but preventing you from moving from your position under any circumstances. You become [immobilized](/Conditions.aspx?ID=24), gain a +2 circumstance bonus to your Reflex save against area effects, and gain resistance 5 to all damage you would normally take from area effects and scatter splash damage (this doesn't damage the _blast suit_). These effects persist for as long as the suit remains in the locked position. You can Interact with the suit to unlock it.","name":"command","rarity":"common","release_date":"2022-06-29","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 74</row>\n\n**Trigger**\r\nYou're affected by an area effect that requires a Reflex save, or you would take [splash](/Traits.aspx?ID=150) damage from a [scatter](/Traits.aspx?ID=413) weapon\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe blast suit locks together into a rigid bulwark, protecting you from the blast but preventing you from moving from your position under any …\r\n</summary>","source":["Pathfinder #180: The Smoking Gun"],"source_raw":["Pathfinder #180: The Smoking Gun pg. 74"],"source_category":"Adventure Paths","source_group":"Outlaws of Alkenstar","source_markdown":"<row gap=\"tiny\">[Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 74</row>","speed":{},"summary":"The blast suit locks together into a rigid bulwark, protecting you from the blast but preventing you from moving from your position under any …","summary_markdown":"The blast suit locks together into a rigid bulwark, protecting you from the blast but preventing you from moving from your position under any …","text":" Activate Reactioncommand; Trigger You're affected by an area effect that requires a Reflex save, or you would take splash damage from a scatter weapon; Effect The blast suit locks together into a rigid bulwark, protecting you from the blast but preventing you from moving from your position under any circumstances. You become immobilized, gain a +2 circumstance bonus to your Reflex save against area effects, and gain resistance 5 to all damage you would normally take from area effects and scatter splash damage (this doesn't damage the blast suit ). These effects persist for as long as the suit remains in the locked position. You can Interact with the suit to unlock it.","trait_markdown":"","trigger":"You're affected by an area effect that requires a Reflex save, or you would take splash damage from a scatter weapon","trigger_markdown":"You're affected by an area effect that requires a Reflex save, or you would take [splash](/Traits.aspx?ID=150) damage from a [scatter](/Traits.aspx?ID=413) weapon","type":"Action","url":"/Actions.aspx?ID=1220","weakness":{}}},{"_index":"aon18","_id":"action-1221","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1221","markdown":"**Activate** <actions string=\"Two Actions\" /> ; **Frequency** once per day; **Effect** You set the _erraticannon_ to maximum power and unleash a blast that deals 1d6 acid, 1d6 cold, 1d6 electricity, 1d6 fire, 1d6 sonic, 1d6 bludgeoning, 1d6 piercing, and 1d6 slashing damage to all creatures in a 30-foot cone (DC 25 [basic](/Rules.aspx?ID=329) Reflex save).","name":"","rarity":"common","release_date":"2022-06-29","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 75</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou set the erraticannon to maximum power and unleash a blast that deals 1d6 acid, 1d6 cold, 1d6 electricity, 1d6 fire, 1d6 sonic, 1d6 bludgeoning, …\r\n</summary>","source":["Pathfinder #180: The Smoking Gun"],"source_raw":["Pathfinder #180: The Smoking Gun pg. 75"],"source_category":"Adventure Paths","source_group":"Outlaws of Alkenstar","source_markdown":"<row gap=\"tiny\">[Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 75</row>","speed":{},"summary":"You set the erraticannon to maximum power and unleash a blast that deals 1d6 acid, 1d6 cold, 1d6 electricity, 1d6 fire, 1d6 sonic, 1d6 bludgeoning, …","summary_markdown":"You set the erraticannon to maximum power and unleash a blast that deals 1d6 acid, 1d6 cold, 1d6 electricity, 1d6 fire, 1d6 sonic, 1d6 bludgeoning, …","text":" Activate Two Actions ; Frequency once per day; Effect You set the erraticannon to maximum power and unleash a blast that deals 1d6 acid, 1d6 cold, 1d6 electricity, 1d6 fire, 1d6 sonic, 1d6 bludgeoning, 1d6 piercing, and 1d6 slashing damage to all creatures in a 30-foot cone (DC 25 basic Reflex save).","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1221","weakness":{}}},{"_index":"aon18","_id":"action-1222","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1222","markdown":"<title level=\"1\" right=\"Action\">[Unleash Psyche](/Actions.aspx?ID=1222) <actions string=\"Free Action\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Psychic\" url=\"/Traits.aspx?ID=430\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 12</row>\n\n**Trigger** Your turn begins.\r\n\r\n**Requirements** You're in an encounter, you Cast a Spell on your previous turn, and you aren't [stupefied](/Conditions.aspx?ID=37).\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou call on the depths of your mind and let psychic power flood through. Your Psyche remains Unleashed for 2 rounds or until your fall [unconscious](/Conditions.aspx?ID=38), whichever comes first. You can't voluntarily quell your unleashed psyche. While your Psyche is Unleashed, the following effects occur. \n<ul><li>You're constantly surrounded by the visual manifestation of your psychic magic.</li><li>When you cast a damaging spell, you gain a status bonus to its damage equal to double the spell's level. This applies only to spells that don't have a duration and that you cast using psychic spellcasting.</li><li>You can use actions that have the [psyche](/Traits.aspx?ID=429) trait. </li></ul> After your unleashed psyche subsides, your mind must recover from the strain of channeling its full power. You can't use Unleash Psyche again for 2 rounds, and you're [stupefied 1](/Conditions.aspx?ID=37) for 2 rounds.","name":"Unleash Psyche","rarity":"common","release_date":"2022-07-27","requirement":"You're in an encounter, you Cast a Spell on your previous turn, and you aren't stupefied .","requirement_markdown":"You're in an encounter, you Cast a Spell on your previous turn, and you aren't [stupefied](/Conditions.aspx?ID=37).","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Psychic\" url=\"/Traits.aspx?ID=430\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 12</row>\n\n**Trigger**\r\nYour turn begins.\r\n\r\n**Requirement**\r\nYou're in an encounter, you Cast a Spell on your previous turn, and you aren't [stupefied](/Conditions.aspx?ID=37).\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou call on the depths of your mind and let psychic power flood through. Your Psyche remains Unleashed for 2 rounds or until your fall unconscious , …\r\n</summary>","source":["Dark Archive"],"source_raw":["Dark Archive pg. 12"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Dark Archive](/Sources.aspx?ID=129) pg. 12</row>","speed":{},"summary":"You call on the depths of your mind and let psychic power flood through. Your Psyche remains Unleashed for 2 rounds or until your fall unconscious , …","summary_markdown":"You call on the depths of your mind and let psychic power flood through. Your Psyche remains Unleashed for 2 rounds or until your fall unconscious , …","text":" Unleash Psyche Free Action Source Dark Archive pg. 12 Trigger Your turn begins. Requirements You're in an encounter, you Cast a Spell on your previous turn, and you aren't stupefied. --- You call on the depths of your mind and let psychic power flood through. Your Psyche remains Unleashed for 2 rounds or until your fall unconscious, whichever comes first. You can't voluntarily quell your unleashed psyche. While your Psyche is Unleashed, the following effects occur. You're constantly surrounded by the visual manifestation of your psychic magic. When you cast a damaging spell, you gain a status bonus to its damage equal to double the spell's level. This applies only to spells that don't have a duration and that you cast using psychic spellcasting. You can use actions that have the psyche trait. After your unleashed psyche subsides, your mind must recover from the strain of channeling its full power. You can't use Unleash Psyche again for 2 rounds, and you're stupefied 1 for 2 rounds.","trait":["Psychic"],"trait_markdown":"[Psychic](/Traits.aspx?ID=430)","trait_raw":["Psychic"],"trigger":"Your turn begins.","trigger_markdown":"Your turn begins.","type":"Action","url":"/Actions.aspx?ID=1222","weakness":{}}},{"_index":"aon18","_id":"action-1223","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1223","markdown":"<title level=\"1\" right=\"Action\">[Restore the Mind](/Actions.aspx?ID=1223) <actions string=\"Single Action\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Healing\" url=\"/Traits.aspx?ID=89\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Psyche\" url=\"/Traits.aspx?ID=429\" />\r\n<trait label=\"Psychic\" url=\"/Traits.aspx?ID=430\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 15</row>\n\n</column>\r\n\r\n---\r\n\r\nYour unleashed psyche gives you closer connections to the emotions of your allies, letting you project reassurance and strength that replenishes their mind and body. Choose one of the two benefits to grant one ally within 30 feet that you can see. That ally is then temporarily immune for 10 minutes. \n<ul><li>The ally gains a +1 status bonus to saving throws against mental effects until your psyche ends.</li><li>The ally regains Hit Points equal to 2 + double your level.</li></ul>","name":"Restore the Mind","rarity":"common","release_date":"2022-07-27","resistance":{},"school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Healing\" url=\"/Traits.aspx?ID=89\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Psyche\" url=\"/Traits.aspx?ID=429\" />\r\n<trait label=\"Psychic\" url=\"/Traits.aspx?ID=430\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 15</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour unleashed psyche gives you closer connections to the emotions of your allies, letting you project reassurance and strength that replenishes …\r\n</summary>","source":["Dark Archive"],"source_raw":["Dark Archive pg. 15"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Dark Archive](/Sources.aspx?ID=129) pg. 15</row>","speed":{},"summary":"Your unleashed psyche gives you closer connections to the emotions of your allies, letting you project reassurance and strength that replenishes …","summary_markdown":"Your unleashed psyche gives you closer connections to the emotions of your allies, letting you project reassurance and strength that replenishes …","text":" Restore the Mind Single Action Source Dark Archive pg. 15 --- Your unleashed psyche gives you closer connections to the emotions of your allies, letting you project reassurance and strength that replenishes their mind and body. Choose one of the two benefits to grant one ally within 30 feet that you can see. That ally is then temporarily immune for 10 minutes. The ally gains a +1 status bonus to saving throws against mental effects until your psyche ends. The ally regains Hit Points equal to 2 + double your level. ","trait":["Emotion","Enchantment","Healing","Mental","Psyche","Psychic"],"trait_markdown":"[Emotion](/Traits.aspx?ID=60), [Enchantment](/Traits.aspx?ID=61), [Healing](/Traits.aspx?ID=89), [Mental](/Traits.aspx?ID=106), [Psyche](/Traits.aspx?ID=429), [Psychic](/Traits.aspx?ID=430)","trait_raw":["Emotion","Enchantment","Healing","Mental","Psyche","Psychic"],"type":"Action","url":"/Actions.aspx?ID=1223","weakness":{}}},{"_index":"aon18","_id":"action-1224","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1224","markdown":"<title level=\"1\" right=\"Action\">[Recall the Teachings](/Actions.aspx?ID=1224) <actions string=\"Single Action\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Occult\" url=\"/Traits.aspx?ID=120\" />\r\n<trait label=\"Psyche\" url=\"/Traits.aspx?ID=429\" />\r\n<trait label=\"Psychic\" url=\"/Traits.aspx?ID=430\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 15</row>\n\n</column>\r\n\r\n---\r\n\r\nThe heightened power of your psyche lets you recall every lesson you've ever learned. You search your mind for the right teaching, which at first seems cryptic but comes into clarity when it's most relevant. Until the start of your next turn, you count as having prepared to [Aid](/Actions.aspx?ID=75) all allies within 30 feet of you. If you use the Aid reaction to help one of them during that time, you roll an [Occultism](/Skills.aspx?ID=11) check for Aid as you recall a lesson to help them. Most lessons take the form of short axioms, parables, or sayings, meaning that conveying them to your ally usually grants your Aid reaction the [auditory](/Traits.aspx?ID=16) and [linguistic](/Traits.aspx?ID=101) traits.","name":"Recall the Teachings","rarity":"common","release_date":"2022-07-27","resistance":{},"school":"divination","search_markdown":"<traits>\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Occult\" url=\"/Traits.aspx?ID=120\" />\r\n<trait label=\"Psyche\" url=\"/Traits.aspx?ID=429\" />\r\n<trait label=\"Psychic\" url=\"/Traits.aspx?ID=430\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 15</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe heightened power of your psyche lets you recall every lesson you've ever learned. You search your mind for the right teaching, which at first …\r\n</summary>","source":["Dark Archive"],"source_raw":["Dark Archive pg. 15"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Dark Archive](/Sources.aspx?ID=129) pg. 15</row>","speed":{},"summary":"The heightened power of your psyche lets you recall every lesson you've ever learned. You search your mind for the right teaching, which at first …","summary_markdown":"The heightened power of your psyche lets you recall every lesson you've ever learned. You search your mind for the right teaching, which at first …","text":" Recall the Teachings Single Action Source Dark Archive pg. 15 --- The heightened power of your psyche lets you recall every lesson you've ever learned. You search your mind for the right teaching, which at first seems cryptic but comes into clarity when it's most relevant. Until the start of your next turn, you count as having prepared to Aid all allies within 30 feet of you. If you use the Aid reaction to help one of them during that time, you roll an Occultism check for Aid as you recall a lesson to help them. Most lessons take the form of short axioms, parables, or sayings, meaning that conveying them to your ally usually grants your Aid reaction the auditory and linguistic traits.","trait":["Divination","Occult","Psyche","Psychic"],"trait_markdown":"[Divination](/Traits.aspx?ID=47), [Occult](/Traits.aspx?ID=120), [Psyche](/Traits.aspx?ID=429), [Psychic](/Traits.aspx?ID=430)","trait_raw":["Divination","Occult","Psyche","Psychic"],"type":"Action","url":"/Actions.aspx?ID=1224","weakness":{}}},{"_index":"aon18","_id":"action-1225","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1225","markdown":"<title level=\"1\" right=\"Action\">[Calculate Threats](/Actions.aspx?ID=1225) <actions string=\"Single Action\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Psyche\" url=\"/Traits.aspx?ID=429\" />\r\n<trait label=\"Psychic\" url=\"/Traits.aspx?ID=430\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 16</row>\n\n</column>\r\n\r\n---\r\n\r\nYour subconscious automatically calculates vectors and forces when your mind is unleashed, showing you the likely path of incoming attacks to avoid. You gain a +2 circumstance bonus to AC and Reflex saves until the beginning of your next turn.","name":"Calculate Threats","rarity":"common","release_date":"2022-07-27","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Psyche\" url=\"/Traits.aspx?ID=429\" />\r\n<trait label=\"Psychic\" url=\"/Traits.aspx?ID=430\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 16</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour subconscious automatically calculates vectors and forces when your mind is unleashed, showing you the likely path of incoming attacks to avoid. …\r\n</summary>","source":["Dark Archive"],"source_raw":["Dark Archive pg. 16"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Dark Archive](/Sources.aspx?ID=129) pg. 16</row>","speed":{},"summary":"Your subconscious automatically calculates vectors and forces when your mind is unleashed, showing you the likely path of incoming attacks to avoid. …","summary_markdown":"Your subconscious automatically calculates vectors and forces when your mind is unleashed, showing you the likely path of incoming attacks to avoid. …","text":" Calculate Threats Single Action Source Dark Archive pg. 16 --- Your subconscious automatically calculates vectors and forces when your mind is unleashed, showing you the likely path of incoming attacks to avoid. You gain a +2 circumstance bonus to AC and Reflex saves until the beginning of your next turn.","trait":["Mental","Psyche","Psychic"],"trait_markdown":"[Mental](/Traits.aspx?ID=106), [Psyche](/Traits.aspx?ID=429), [Psychic](/Traits.aspx?ID=430)","trait_raw":["Mental","Psyche","Psychic"],"type":"Action","url":"/Actions.aspx?ID=1225","weakness":{}}},{"_index":"aon18","_id":"action-1226","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1226","markdown":"<title level=\"1\" right=\"Action\">[Fade into Daydreams](/Actions.aspx?ID=1226) <actions string=\"Single Action\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Psyche\" url=\"/Traits.aspx?ID=429\" />\r\n<trait label=\"Psychic\" url=\"/Traits.aspx?ID=430\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 16</row>\n\n</column>\r\n\r\n---\r\n\r\nYour flights of imagination spill into the real world, causing you to become indistinct, hazy, or cloaked in figments. You become [concealed](/Conditions.aspx?ID=4) until the start of your next turn. This concealment can't be used to [Hide](/Actions.aspx?ID=62), as normal for concealing effects that leave your location obvious.","name":"Fade into Daydreams","rarity":"common","release_date":"2022-07-27","resistance":{},"school":"illusion","search_markdown":"<traits>\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Psyche\" url=\"/Traits.aspx?ID=429\" />\r\n<trait label=\"Psychic\" url=\"/Traits.aspx?ID=430\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 16</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour flights of imagination spill into the real world, causing you to become indistinct, hazy, or cloaked in figments. You become concealed until …\r\n</summary>","source":["Dark Archive"],"source_raw":["Dark Archive pg. 16"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Dark Archive](/Sources.aspx?ID=129) pg. 16</row>","speed":{},"summary":"Your flights of imagination spill into the real world, causing you to become indistinct, hazy, or cloaked in figments. You become concealed until …","summary_markdown":"Your flights of imagination spill into the real world, causing you to become indistinct, hazy, or cloaked in figments. You become concealed until …","text":" Fade into Daydreams Single Action Source Dark Archive pg. 16 --- Your flights of imagination spill into the real world, causing you to become indistinct, hazy, or cloaked in figments. You become concealed until the start of your next turn. This concealment can't be used to Hide, as normal for concealing effects that leave your location obvious.","trait":["Illusion","Psyche","Psychic"],"trait_markdown":"[Illusion](/Traits.aspx?ID=92), [Psyche](/Traits.aspx?ID=429), [Psychic](/Traits.aspx?ID=430)","trait_raw":["Illusion","Psyche","Psychic"],"type":"Action","url":"/Actions.aspx?ID=1226","weakness":{}}},{"_index":"aon18","_id":"action-1227","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"frequency":"once per round","id":"action-1227","markdown":"<title level=\"1\" right=\"Action\">[Exploit Vulnerability](/Actions.aspx?ID=1227) <actions string=\"Single Action\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Esoterica\" url=\"/Traits.aspx?ID=427\" />\r\n<trait label=\"Manipulate\" url=\"/Traits.aspx?ID=104\" />\r\n<trait label=\"Thaumaturge\" url=\"/Traits.aspx?ID=432\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 32</row>\n\n**Frequency** once per round\n\n**Requirements** You are holding your [implement](/classes/thaumaturge/implements).\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou scour your experiences and learning to identify something that might repel your foe. You retrieve an object from your esoterica with the appropriate supernatural qualities, then use your implement to stoke the remnants of its power into a blaze. Select a creature you can see and attempt an [Esoteric Lore](/Skills.aspx?ID=8) check against a standard DC for its level, as you retrieve the right object from your esoterica and use your implement to empower it. You gain the following effects until you Exploit Vulnerabilities again.\r\n\r\n**Critical Success** You remember the creature's weaknesses, and as you empower your esoterica, you have a flash of insight that grants even more knowledge about the creature. You learn all of the creature's resistances, weaknesses, and immunities, including the amounts of the resistances and weaknesses and any unusual weaknesses or vulnerabilities, such as what spells will pass through a [golem's](/MonsterFamilies.aspx?ID=57) antimagic. You can exploit either the creature's mortal weakness or personal antithesis (see below). Your unarmed and weapon Strikes against the creature also become [magical](/Traits.aspx?ID=103) if they weren't already.<br />\r\n**Success** You recall an important fact about the creature, learning its highest weakness (or one of its highest weaknesses, if it has multiple with the same value) but not its other weaknesses, resistances, or immunities. You can exploit either the creature's mortal weakness or personal antithesis. Your unarmed and weapon Strikes against the creature also become magical if they weren't already.<br />\r\n**Failure** Failing to recall a salient weakness about the creature, you instead attempt to exploit a more personal vulnerability. You can exploit only the creature's personal antithesis. Your unarmed and weapon Strikes against the creature also become magical if they weren't already.<br />\r\n**Critical Failure** You couldn't remember the right object to use and become distracted while you rummage through your esoterica. You become [flat-footed](/Conditions.aspx?ID=16) until the beginning of your next turn.","name":"Exploit Vulnerability","rarity":"common","release_date":"2022-07-27","requirement":"You are holding your implement .","requirement_markdown":"You are holding your [implement](/classes/thaumaturge/implements).","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Esoterica\" url=\"/Traits.aspx?ID=427\" />\r\n<trait label=\"Manipulate\" url=\"/Traits.aspx?ID=104\" />\r\n<trait label=\"Thaumaturge\" url=\"/Traits.aspx?ID=432\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 32</row>\r\n\r\n**Frequency**\r\nonce per round\n\n**Requirement**\r\nYou are holding your [implement](/classes/thaumaturge/implements).\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou scour your experiences and learning to identify something that might repel your foe. You retrieve an object from your esoterica with the …\r\n</summary>","source":["Dark Archive"],"source_raw":["Dark Archive pg. 32"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Dark Archive](/Sources.aspx?ID=129) pg. 32</row>","speed":{},"summary":"You scour your experiences and learning to identify something that might repel your foe. You retrieve an object from your esoterica with the …","summary_markdown":"You scour your experiences and learning to identify something that might repel your foe. You retrieve an object from your esoterica with the …","text":" Exploit Vulnerability Single Action Source Dark Archive pg. 32 Frequency once per round Requirements You are holding your implement. --- You scour your experiences and learning to identify something that might repel your foe. You retrieve an object from your esoterica with the appropriate supernatural qualities, then use your implement to stoke the remnants of its power into a blaze. Select a creature you can see and attempt an Esoteric Lore check against a standard DC for its level, as you retrieve the right object from your esoterica and use your implement to empower it. You gain the following effects until you Exploit Vulnerabilities again. Critical Success You remember the creature's weaknesses, and as you empower your esoterica, you have a flash of insight that grants even more knowledge about the creature. You learn all of the creature's resistances, weaknesses, and immunities, including the amounts of the resistances and weaknesses and any unusual weaknesses or vulnerabilities, such as what spells will pass through a golem's antimagic. You can exploit either the creature's mortal weakness or personal antithesis (see below). Your unarmed and weapon Strikes against the creature also become magical if they weren't already. Success You recall an important fact about the creature, learning its highest weakness (or one of its highest weaknesses, if it has multiple with the same value) but not its other weaknesses, resistances, or immunities. You can exploit either the creature's mortal weakness or personal antithesis. Your unarmed and weapon Strikes against the creature also become magical if they weren't already. Failure Failing to recall a salient weakness about the creature, you instead attempt to exploit a more personal vulnerability. You can exploit only the creature's personal antithesis. Your unarmed and weapon Strikes against the creature also become magical if they weren't already. Critical Failure You couldn't remember the right object to use and become distracted while you rummage through your esoterica. You become flat-footed until the beginning of your next turn.","trait":["Esoterica","Manipulate","Thaumaturge"],"trait_markdown":"[Esoterica](/Traits.aspx?ID=427), [Manipulate](/Traits.aspx?ID=104), [Thaumaturge](/Traits.aspx?ID=432)","trait_raw":["Esoterica","Manipulate","Thaumaturge"],"type":"Action","url":"/Actions.aspx?ID=1227","weakness":{}}},{"_index":"aon18","_id":"action-1228","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"frequency":"once per round","id":"action-1228","markdown":"<title level=\"1\" right=\"Action\">[Intensify Vulnerability](/Actions.aspx?ID=1228) <actions string=\"Single Action\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Esoterica\" url=\"/Traits.aspx?ID=427\" />\r\n<trait label=\"Magical\" url=\"/Traits.aspx?ID=103\" />\r\n<trait label=\"Thaumaturge\" url=\"/Traits.aspx?ID=432\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 35</row>\n\n**Frequency** once per round\n\n**Requirements** You're benefiting from Exploit Vulnerability, you can see the subject, and you haven't used Exploit Vulnerability this round.\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou present your implement and esoterica again, intensifying their effects on the target in a way unique to your implement. You gain the intensified vulnerability benefit from one of the [implements](/classes/thaumaturge/implements) you're holding, which lasts until the beginning of your next turn.","name":"Intensify Vulnerability","rarity":"common","release_date":"2022-07-27","requirement":"You're benefiting from Exploit Vulnerability, you can see the subject, and you haven't used Exploit Vulnerability this round.","requirement_markdown":"You're benefiting from Exploit Vulnerability, you can see the subject, and you haven't used Exploit Vulnerability this round.","resistance":{},"school":"divination","search_markdown":"<traits>\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Esoterica\" url=\"/Traits.aspx?ID=427\" />\r\n<trait label=\"Magical\" url=\"/Traits.aspx?ID=103\" />\r\n<trait label=\"Thaumaturge\" url=\"/Traits.aspx?ID=432\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 35</row>\r\n\r\n**Frequency**\r\nonce per round\n\n**Requirement**\r\nYou're benefiting from Exploit Vulnerability, you can see the subject, and you haven't used Exploit Vulnerability this round.\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou present your implement and esoterica again, intensifying their effects on the target in a way unique to your implement. You gain the intensified …\r\n</summary>","source":["Dark Archive"],"source_raw":["Dark Archive pg. 35"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Dark Archive](/Sources.aspx?ID=129) pg. 35</row>","speed":{},"summary":"You present your implement and esoterica again, intensifying their effects on the target in a way unique to your implement. You gain the intensified …","summary_markdown":"You present your implement and esoterica again, intensifying their effects on the target in a way unique to your implement. You gain the intensified …","text":" Intensify Vulnerability Single Action Source Dark Archive pg. 35 Frequency once per round Requirements You're benefiting from Exploit Vulnerability, you can see the subject, and you haven't used Exploit Vulnerability this round. --- You present your implement and esoterica again, intensifying their effects on the target in a way unique to your implement. You gain the intensified vulnerability benefit from one of the implements you're holding, which lasts until the beginning of your next turn.","trait":["Concentrate","Divination","Esoterica","Magical","Thaumaturge"],"trait_markdown":"[Concentrate](/Traits.aspx?ID=32), [Divination](/Traits.aspx?ID=47), [Esoterica](/Traits.aspx?ID=427), [Magical](/Traits.aspx?ID=103), [Thaumaturge](/Traits.aspx?ID=432)","trait_raw":["Concentrate","Divination","Esoterica","Magical","Thaumaturge"],"type":"Action","url":"/Actions.aspx?ID=1228","weakness":{}}},{"_index":"aon18","_id":"action-1229","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1229","markdown":"<title level=\"1\" right=\"Action\">[Amulet's Abeyance](/Actions.aspx?ID=1229) <actions string=\"Reaction\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Magical\" url=\"/Traits.aspx?ID=103\" />\r\n<trait label=\"Manipulate\" url=\"/Traits.aspx?ID=104\" />\r\n<trait label=\"Thaumaturge\" url=\"/Traits.aspx?ID=432\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 36</row>\n\n**Trigger** The target of your [Exploit Vulnerability](/Actions.aspx?ID=1227) would damage you or an ally within 15 feet of you.\r\n\r\n**Requirements** You're holding your amulet implement and are benefiting from Exploit Vulnerability.\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou forcefully present your amulet to turn away harm. You or a target ally within 15 feet gain resistance to all damage against the triggering damage. The resistance is equal to 2 + your level.","name":"Amulet's Abeyance","rarity":"common","release_date":"2022-07-27","requirement":"You're holding your amulet implement and are benefiting from Exploit Vulnerability.","requirement_markdown":"You're holding your amulet implement and are benefiting from Exploit Vulnerability.","resistance":{},"school":"abjuration","search_markdown":"<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Magical\" url=\"/Traits.aspx?ID=103\" />\r\n<trait label=\"Manipulate\" url=\"/Traits.aspx?ID=104\" />\r\n<trait label=\"Thaumaturge\" url=\"/Traits.aspx?ID=432\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 36</row>\n\n**Trigger**\r\nThe target of your [Exploit Vulnerability](/Actions.aspx?ID=1227) would damage you or an ally within 15 feet of you.\r\n\r\n**Requirement**\r\nYou're holding your amulet implement and are benefiting from Exploit Vulnerability.\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou forcefully present your amulet to turn away harm. You or a target ally within 15 feet gain resistance to all damage against the triggering …\r\n</summary>","source":["Dark Archive"],"source_raw":["Dark Archive pg. 36"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Dark Archive](/Sources.aspx?ID=129) pg. 36</row>","speed":{},"summary":"You forcefully present your amulet to turn away harm. You or a target ally within 15 feet gain resistance to all damage against the triggering …","summary_markdown":"You forcefully present your amulet to turn away harm. You or a target ally within 15 feet gain resistance to all damage against the triggering …","text":" Amulet's Abeyance Reaction Source Dark Archive pg. 36 Trigger The target of your Exploit Vulnerability would damage you or an ally within 15 feet of you. Requirements You're holding your amulet implement and are benefiting from Exploit Vulnerability. --- You forcefully present your amulet to turn away harm. You or a target ally within 15 feet gain resistance to all damage against the triggering damage. The resistance is equal to 2 + your level.","trait":["Abjuration","Magical","Manipulate","Thaumaturge"],"trait_markdown":"[Abjuration](/Traits.aspx?ID=2), [Magical](/Traits.aspx?ID=103), [Manipulate](/Traits.aspx?ID=104), [Thaumaturge](/Traits.aspx?ID=432)","trait_raw":["Abjuration","Magical","Manipulate","Thaumaturge"],"trigger":"The target of your Exploit Vulnerability would damage you or an ally within 15 feet of you.","trigger_markdown":"The target of your [Exploit Vulnerability](/Actions.aspx?ID=1227) would damage you or an ally within 15 feet of you.","type":"Action","url":"/Actions.aspx?ID=1229","weakness":{}}},{"_index":"aon18","_id":"action-1230","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1230","markdown":"<title level=\"1\" right=\"Action\">[Ring Bell](/Actions.aspx?ID=1230) <actions string=\"Reaction\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Auditory\" url=\"/Traits.aspx?ID=16\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Magical\" url=\"/Traits.aspx?ID=103\" />\r\n<trait label=\"Manipulate\" url=\"/Traits.aspx?ID=104\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Thaumaturge\" url=\"/Traits.aspx?ID=432\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 37</row>\n\n**Trigger** The target of your [Exploit Vulnerability](/Actions.aspx?ID=1227) makes a Strike or Casts a Spell that would affect you or one of your allies.\r\n\r\n**Requirements** You are holding your bell implement, and the triggering creature is within 30 feet of you.\r\n\r\n</column>\r\n\r\n---\r\n\r\nYour implement sings out abruptly, disrupting your foe. The piece played depends on whether the trigger was a Strike or Spell, and it applies to the triggering Strike or Spell, except where noted otherwise. \n<ul><li>**Distracting Cacophony** The trigger is a spell. You create a musical crash of sonic energy that assails the target and breaks its concentration. The target must succeed at a Fortitude save against your class DC or become [stupefied 1](/Conditions.aspx?ID=37) until the end of your next turn (stupefied 2 on a critical failure). The target doesn't have to attempt a flat check to avoid losing the triggering spell, but the discordant ring does lower the spell attack roll or spell DC of the triggering spell from stupefied.</li><li>**Disrupting Harmony** The trigger is a Strike. You create a strangely discordant harmony that sinks into your foe's mind and throws its movements off. The target must succeed at a Will save against your class DC or become your choice of [enfeebled 1](/Conditions.aspx?ID=13) or [clumsy 1](/Conditions.aspx?ID=3) until the end of your next turn (enfeebled 2 or clumsy 2 on a critical failure).</li></ul>","name":"Ring Bell","rarity":"common","release_date":"2022-07-27","requirement":"You are holding your bell implement, and the triggering creature is within 30 feet of you.","requirement_markdown":"You are holding your bell implement, and the triggering creature is within 30 feet of you.","resistance":{},"school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Auditory\" url=\"/Traits.aspx?ID=16\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Magical\" url=\"/Traits.aspx?ID=103\" />\r\n<trait label=\"Manipulate\" url=\"/Traits.aspx?ID=104\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Thaumaturge\" url=\"/Traits.aspx?ID=432\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 37</row>\n\n**Trigger**\r\nThe target of your [Exploit Vulnerability](/Actions.aspx?ID=1227) makes a Strike or Casts a Spell that would affect you or one of your allies.\r\n\r\n**Requirement**\r\nYou are holding your bell implement, and the triggering creature is within 30 feet of you.\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour implement sings out abruptly, disrupting your foe. The piece played depends on whether the trigger was a Strike or Spell, and it applies to the …\r\n</summary>","source":["Dark Archive"],"source_raw":["Dark Archive pg. 37"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Dark Archive](/Sources.aspx?ID=129) pg. 37</row>","speed":{},"summary":"Your implement sings out abruptly, disrupting your foe. The piece played depends on whether the trigger was a Strike or Spell, and it applies to the …","summary_markdown":"Your implement sings out abruptly, disrupting your foe. The piece played depends on whether the trigger was a Strike or Spell, and it applies to the …","text":" Ring Bell Reaction Source Dark Archive pg. 37 Trigger The target of your Exploit Vulnerability makes a Strike or Casts a Spell that would affect you or one of your allies. Requirements You are holding your bell implement, and the triggering creature is within 30 feet of you. --- Your implement sings out abruptly, disrupting your foe. The piece played depends on whether the trigger was a Strike or Spell, and it applies to the triggering Strike or Spell, except where noted otherwise. Distracting Cacophony The trigger is a spell. You create a musical crash of sonic energy that assails the target and breaks its concentration. The target must succeed at a Fortitude save against your class DC or become stupefied 1 until the end of your next turn (stupefied 2 on a critical failure). The target doesn't have to attempt a flat check to avoid losing the triggering spell, but the discordant ring does lower the spell attack roll or spell DC of the triggering spell from stupefied. Disrupting Harmony The trigger is a Strike. You create a strangely discordant harmony that sinks into your foe's mind and throws its movements off. The target must succeed at a Will save against your class DC or become your choice of enfeebled 1 or clumsy 1 until the end of your next turn (enfeebled 2 or clumsy 2 on a critical failure). ","trait":["Auditory","Emotion","Enchantment","Magical","Manipulate","Mental","Thaumaturge"],"trait_markdown":"[Auditory](/Traits.aspx?ID=16), [Emotion](/Traits.aspx?ID=60), [Enchantment](/Traits.aspx?ID=61), [Magical](/Traits.aspx?ID=103), [Manipulate](/Traits.aspx?ID=104), [Mental](/Traits.aspx?ID=106), [Thaumaturge](/Traits.aspx?ID=432)","trait_raw":["Auditory","Emotion","Enchantment","Magical","Manipulate","Mental","Thaumaturge"],"trigger":"The target of your Exploit Vulnerability makes a Strike or Casts a Spell that would affect you or one of your allies.","trigger_markdown":"The target of your [Exploit Vulnerability](/Actions.aspx?ID=1227) makes a Strike or Casts a Spell that would affect you or one of your allies.","type":"Action","url":"/Actions.aspx?ID=1230","weakness":{}}},{"_index":"aon18","_id":"action-1231","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"frequency":"once per round","id":"action-1231","markdown":"<title level=\"1\" right=\"Action\">[Drink from the Chalice](/Actions.aspx?ID=1231) <actions string=\"Single Action\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Magical\" url=\"/Traits.aspx?ID=103\" />\r\n<trait label=\"Manipulate\" url=\"/Traits.aspx?ID=104\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Thaumaturge\" url=\"/Traits.aspx?ID=432\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 37</row>\n\n**Frequency** once per round\n\n**Requirements** You are holding your chalice implement.\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou drink from the liquid that slowly collects in your chalice or administer it to an adjacent ally. The drinker chooses whether to take a small sip or to drain the contents. \n<ul><li>**Sip** A sip grants the drinker an amount of temporary Hit Points equal to 2 + half your level that last until the end of your next turn.</li><li>**Drain** ([healing](/Traits.aspx?ID=89), [positive](/Traits.aspx?ID=128)) Drinking deep instead heals the drinker 3 Hit Points for each level you have. After the chalice is drained, it's left with only its slowly collecting dregs; the chalice can't be drained again, though it can still be sipped from. If 10 minutes pass without anyone drinking from the chalice, it refills itself and can be drained again. If the drinker has [negative healing](/MonsterAbilities.aspx?ID=42), it can still heal in this way, and the effect has the [negative](/Traits.aspx?ID=118) trait instead of healing and positive.</li></ul>","name":"Drink from the Chalice","rarity":"common","release_date":"2022-07-27","requirement":"You are holding your chalice implement.","requirement_markdown":"You are holding your chalice implement.","resistance":{},"school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Magical\" url=\"/Traits.aspx?ID=103\" />\r\n<trait label=\"Manipulate\" url=\"/Traits.aspx?ID=104\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Thaumaturge\" url=\"/Traits.aspx?ID=432\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 37</row>\r\n\r\n**Frequency**\r\nonce per round\n\n**Requirement**\r\nYou are holding your chalice implement.\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou drink from the liquid that slowly collects in your chalice or administer it to an adjacent ally. The drinker chooses whether to take a small sip …\r\n</summary>","source":["Dark Archive"],"source_raw":["Dark Archive pg. 37"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Dark Archive](/Sources.aspx?ID=129) pg. 37</row>","speed":{},"summary":"You drink from the liquid that slowly collects in your chalice or administer it to an adjacent ally. The drinker chooses whether to take a small sip …","summary_markdown":"You drink from the liquid that slowly collects in your chalice or administer it to an adjacent ally. The drinker chooses whether to take a small sip …","text":" Drink from the Chalice Single Action Source Dark Archive pg. 37 Frequency once per round Requirements You are holding your chalice implement. --- You drink from the liquid that slowly collects in your chalice or administer it to an adjacent ally. The drinker chooses whether to take a small sip or to drain the contents. Sip A sip grants the drinker an amount of temporary Hit Points equal to 2 + half your level that last until the end of your next turn. Drain (healing, positive) Drinking deep instead heals the drinker 3 Hit Points for each level you have. After the chalice is drained, it's left with only its slowly collecting dregs; the chalice can't be drained again, though it can still be sipped from. If 10 minutes pass without anyone drinking from the chalice, it refills itself and can be drained again. If the drinker has negative healing, it can still heal in this way, and the effect has the negative trait instead of healing and positive. ","trait":["Magical","Manipulate","Necromancy","Thaumaturge"],"trait_markdown":"[Magical](/Traits.aspx?ID=103), [Manipulate](/Traits.aspx?ID=104), [Necromancy](/Traits.aspx?ID=117), [Thaumaturge](/Traits.aspx?ID=432)","trait_raw":["Magical","Manipulate","Necromancy","Thaumaturge"],"type":"Action","url":"/Actions.aspx?ID=1231","weakness":{}}},{"_index":"aon18","_id":"action-1232","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1232","markdown":"<title level=\"1\" right=\"Action\">[Mirror's Reflection](/Actions.aspx?ID=1232) <actions string=\"Single Action\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Magical\" url=\"/Traits.aspx?ID=103\" />\r\n<trait label=\"Manipulate\" url=\"/Traits.aspx?ID=104\" />\r\n<trait label=\"Thaumaturge\" url=\"/Traits.aspx?ID=432\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 39</row>\n\n**Requirements** You're holding your mirror implement.\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou reflect an illusory image of yourself into another unoccupied space within 15 feet that you can see. You are treated as being in both spaces until the start of your next turn. For example, you can attack, [Seek](/Actions.aspx?ID=84), and provide flanking—even with yourself. You occupy both spaces.\n\n Your mirror self mimics your actions exactly, but any effects you generate come from only one of your positions; you decide which each time you act. For example, if you made a melee Strike against a creature within reach of the reflection, you'd mime the actions of the Strike, but only the reflection would actually make the Strike. Anything that targets or would affect your reflection affects you and uses your statistics. Something that would target or affect both of you affects you only once. For example, a [_fireball_](/Spells.aspx?ID=119) that included both of you in its area would require only one save from you and damage you no more than once. When you move, you choose which square to move from, but the mirror effect ends (see below).\n\n Some events force you to determine which image is the real you, and then end the effect and cause your mirror self to disappear; this happens automatically at the start of your next turn. It also happens if you choose to move out of your space. Other benefits of this implement add more events that can end the reflection. The effect also ends when you fall [unconscious](/Conditions.aspx?ID=38), at which point you decide which version is truly you.","name":"Mirror's Reflection","rarity":"common","release_date":"2022-07-27","requirement":"You're holding your mirror implement.","requirement_markdown":"You're holding your mirror implement.","resistance":{},"school":"illusion","search_markdown":"<traits>\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Magical\" url=\"/Traits.aspx?ID=103\" />\r\n<trait label=\"Manipulate\" url=\"/Traits.aspx?ID=104\" />\r\n<trait label=\"Thaumaturge\" url=\"/Traits.aspx?ID=432\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 39</row>\n\n**Requirement**\r\nYou're holding your mirror implement.\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou reflect an illusory image of yourself into another unoccupied space within 15 feet that you can see. You are treated as being in both spaces …\r\n</summary>","source":["Dark Archive"],"source_raw":["Dark Archive pg. 39"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Dark Archive](/Sources.aspx?ID=129) pg. 39</row>","speed":{},"summary":"You reflect an illusory image of yourself into another unoccupied space within 15 feet that you can see. You are treated as being in both spaces …","summary_markdown":"You reflect an illusory image of yourself into another unoccupied space within 15 feet that you can see. You are treated as being in both spaces …","text":" Mirror's Reflection Single Action Source Dark Archive pg. 39 Requirements You're holding your mirror implement. --- You reflect an illusory image of yourself into another unoccupied space within 15 feet that you can see. You are treated as being in both spaces until the start of your next turn. For example, you can attack, Seek, and provide flanking—even with yourself. You occupy both spaces. Your mirror self mimics your actions exactly, but any effects you generate come from only one of your positions; you decide which each time you act. For example, if you made a melee Strike against a creature within reach of the reflection, you'd mime the actions of the Strike, but only the reflection would actually make the Strike. Anything that targets or would affect your reflection affects you and uses your statistics. Something that would target or affect both of you affects you only once. For example, a fireball that included both of you in its area would require only one save from you and damage you no more than once. When you move, you choose which square to move from, but the mirror effect ends (see below). Some events force you to determine which image is the real you, and then end the effect and cause your mirror self to disappear; this happens automatically at the start of your next turn. It also happens if you choose to move out of your space. Other benefits of this implement add more events that can end the reflection. The effect also ends when you fall unconscious, at which point you decide which version is truly you.","trait":["Illusion","Magical","Manipulate","Thaumaturge"],"trait_markdown":"[Illusion](/Traits.aspx?ID=92), [Magical](/Traits.aspx?ID=103), [Manipulate](/Traits.aspx?ID=104), [Thaumaturge](/Traits.aspx?ID=432)","trait_raw":["Illusion","Magical","Manipulate","Thaumaturge"],"type":"Action","url":"/Actions.aspx?ID=1232","weakness":{}}},{"_index":"aon18","_id":"action-1233","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1233","markdown":"<title level=\"1\" right=\"Action\">[Fling Magic](/Actions.aspx?ID=1233) <actions string=\"Two Actions\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Magical\" url=\"/Traits.aspx?ID=103\" />\r\n<trait label=\"Manipulate\" url=\"/Traits.aspx?ID=104\" />\r\n<trait label=\"Thaumaturge\" url=\"/Traits.aspx?ID=432\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 41</row>\n\n**Requirements** You are holding your wand implement.\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou fling magical energy at a target within 60 feet, dealing damage equal to 1d4 + your Charisma modifier to the target, with a [basic](/Rules.aspx?ID=329) Reflex save against your class DC. The damage is of the type you selected when you gained your wand implement. At 3rd level and every 2 levels thereafter, the damage increases by 1d4.\n\n You can expend more energy than usual to boost the effect of Fling Magic, dealing d6s of damage instead of d4s. After you do so, the wand takes 1d4 rounds to recharge, during which you can't boost the wand's damage but can continue to Fling Magic normally. If you critically hit with a Strike, your wand recharges immediately as it draws in power from the clash.\n\n **Special** This activity has the trait corresponding to the damage type you selected.","name":"Fling Magic","rarity":"common","release_date":"2022-07-27","requirement":"You are holding your wand implement.","requirement_markdown":"You are holding your wand implement.","resistance":{},"school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Magical\" url=\"/Traits.aspx?ID=103\" />\r\n<trait label=\"Manipulate\" url=\"/Traits.aspx?ID=104\" />\r\n<trait label=\"Thaumaturge\" url=\"/Traits.aspx?ID=432\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 41</row>\n\n**Requirement**\r\nYou are holding your wand implement.\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou fling magical energy at a target within 60 feet, dealing damage equal to 1d4 + your Charisma modifier to the target, with a basic Reflex save …\r\n</summary>","source":["Dark Archive"],"source_raw":["Dark Archive pg. 41"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Dark Archive](/Sources.aspx?ID=129) pg. 41</row>","speed":{},"summary":"You fling magical energy at a target within 60 feet, dealing damage equal to 1d4 + your Charisma modifier to the target, with a basic Reflex save …","summary_markdown":"You fling magical energy at a target within 60 feet, dealing damage equal to 1d4 + your Charisma modifier to the target, with a basic Reflex save …","text":" Fling Magic Two Actions Source Dark Archive pg. 41 Requirements You are holding your wand implement. --- You fling magical energy at a target within 60 feet, dealing damage equal to 1d4 + your Charisma modifier to the target, with a basic Reflex save against your class DC. The damage is of the type you selected when you gained your wand implement. At 3rd level and every 2 levels thereafter, the damage increases by 1d4. You can expend more energy than usual to boost the effect of Fling Magic, dealing d6s of damage instead of d4s. After you do so, the wand takes 1d4 rounds to recharge, during which you can't boost the wand's damage but can continue to Fling Magic normally. If you critically hit with a Strike, your wand recharges immediately as it draws in power from the clash. Special This activity has the trait corresponding to the damage type you selected.","trait":["Concentrate","Evocation","Magical","Manipulate","Thaumaturge"],"trait_markdown":"[Concentrate](/Traits.aspx?ID=32), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Manipulate](/Traits.aspx?ID=104), [Thaumaturge](/Traits.aspx?ID=432)","trait_raw":["Concentrate","Evocation","Magical","Manipulate","Thaumaturge"],"type":"Action","url":"/Actions.aspx?ID=1233","weakness":{}}},{"_index":"aon18","_id":"action-1234","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1234","markdown":"<title level=\"1\" right=\"Action\">[Implement's Interruption](/Actions.aspx?ID=1234) <actions string=\"Reaction\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Magical\" url=\"/Traits.aspx?ID=103\" />\r\n<trait label=\"Thaumaturge\" url=\"/Traits.aspx?ID=432\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 41</row>\n\n**Trigger** The target of your Exploit Vulnerability uses a [concentrate](/Traits.aspx?ID=32), [manipulate](/Traits.aspx?ID=104), or [move](/Traits.aspx?ID=114) action, or leaves a square during a move action it's using.\r\n\r\n**Requirements** You're holding your weapon implement and are benefiting from [Exploit Vulnerability](/Actions.aspx?ID=1227) against a creature. The creature must be within your reach if you're wielding a melee weapon, or within 10 feet if you're wielding a ranged weapon.\r\n\r\n</column>\r\n\r\n---\r\n\r\nYour weapon senses a moment of weakness and guides your hand to strike down a foe. Make a Strike against the triggering creature with your weapon implement. If your attack is a critical hit, you disrupt the triggering action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike.","name":"Implement's Interruption","rarity":"common","release_date":"2022-07-27","requirement":"You're holding your weapon implement and are benefiting from Exploit Vulnerability against a creature. The creature must be within your reach if you're wielding a melee weapon, or within 10 feet if you're wielding a ranged weapon.","requirement_markdown":"You're holding your weapon implement and are benefiting from [Exploit Vulnerability](/Actions.aspx?ID=1227) against a creature. The creature must be within your reach if you're wielding a melee weapon, or within 10 feet if you're wielding a ranged weapon.","resistance":{},"school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Magical\" url=\"/Traits.aspx?ID=103\" />\r\n<trait label=\"Thaumaturge\" url=\"/Traits.aspx?ID=432\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 41</row>\n\n**Trigger**\r\nThe target of your Exploit Vulnerability uses a [concentrate](/Traits.aspx?ID=32), [manipulate](/Traits.aspx?ID=104), or [move](/Traits.aspx?ID=114) action, or leaves a square during a move action it's using.\r\n\r\n**Requirement**\r\nYou're holding your weapon implement and are benefiting from [Exploit Vulnerability](/Actions.aspx?ID=1227) against a creature. The creature must be within your reach if you're wielding a melee weapon, or within 10 feet if you're wielding a ranged weapon.\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour weapon senses a moment of weakness and guides your hand to strike down a foe. Make a Strike against the triggering creature with your weapon …\r\n</summary>","source":["Dark Archive"],"source_raw":["Dark Archive pg. 41"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Dark Archive](/Sources.aspx?ID=129) pg. 41</row>","speed":{},"summary":"Your weapon senses a moment of weakness and guides your hand to strike down a foe. Make a Strike against the triggering creature with your weapon …","summary_markdown":"Your weapon senses a moment of weakness and guides your hand to strike down a foe. Make a Strike against the triggering creature with your weapon …","text":" Implement's Interruption Reaction Source Dark Archive pg. 41 Trigger The target of your Exploit Vulnerability uses a concentrate, manipulate, or move action, or leaves a square during a move action it's using. Requirements You're holding your weapon implement and are benefiting from Exploit Vulnerability against a creature. The creature must be within your reach if you're wielding a melee weapon, or within 10 feet if you're wielding a ranged weapon. --- Your weapon senses a moment of weakness and guides your hand to strike down a foe. Make a Strike against the triggering creature with your weapon implement. If your attack is a critical hit, you disrupt the triggering action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike.","trait":["Evocation","Magical","Thaumaturge"],"trait_markdown":"[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Thaumaturge](/Traits.aspx?ID=432)","trait_raw":["Evocation","Magical","Thaumaturge"],"trigger":"The target of your Exploit Vulnerability uses a concentrate , manipulate , or move action, or leaves a square during a move action it's using.","trigger_markdown":"The target of your Exploit Vulnerability uses a [concentrate](/Traits.aspx?ID=32), [manipulate](/Traits.aspx?ID=104), or [move](/Traits.aspx?ID=114) action, or leaves a square during a move action it's using.","type":"Action","url":"/Actions.aspx?ID=1234","weakness":{}}},{"_index":"aon18","_id":"action-1235","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1235","markdown":"<title level=\"1\" right=\"Action\">[Psychic Defense](/Actions.aspx?ID=1235) <actions string=\"Reaction\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n<trait label=\"Magical\" url=\"/Traits.aspx?ID=103\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 201</row>\n\n**Trigger** Your opponent uses a psychic manifestation against you.\r\n\r\n**Requirements** You're in a psychic duel and are psychically centered.\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou gain the benefit matching your psychic center against the triggering manifestation. Then your psychic center is expended.\n<ul><li>**Armor of Insight (Perception)** Sensing the incoming attack, you make your mind resist psychic harm. You gain resistance equal to half your level (minimum 1) to mental damage against the triggering effect. This resistance is doubled if you're a master in Perception and tripled if you're legendary.</li><li>**Empathic Orbit ([Diplomacy](/Skills.aspx?ID=6))** Displaying empathy, you sow doubt in your attacker to diminish their resolve for psychic combat. The opponent is [stupefied 1](/Conditions.aspx?ID=37) until the end of their next turn or stupefied 2 if you're legendary in Diplomacy.</li><li>**Ire's Spear ([Intimidation](/Skills.aspx?ID=7))** Blazing anger surges in your mind, causing backlash to anyone who harms you. If the manifestation damages you, the opponent takes damage equal to the counteract level of the manifestation it used against you. This damage is doubled if you're a master of Intimidation or tripled if you're legendary.</li><li>**Rational Labyrinth ([Occultism](/Skills.aspx?ID=11))** Analytically breaking down the attack, you realign your mind's defenses into a puzzle designed to confound it. You gain a +2 status bonus to your Will save or Will DC, or a +4 status bonus if the effect has the [emotion](/Traits.aspx?ID=60) trait.</li><li>**Sensory Phantasm ([Deception](/Skills.aspx?ID=5))** Using your guile, you send psychic illusions through your mental link to your foe, making yourself harder to pinpoint. You're [concealed](/Conditions.aspx?ID=4) against the opponent until the end of its next turn.</li></ul>","name":"Psychic Defense","rarity":"common","release_date":"2022-07-27","requirement":"You're in a psychic duel and are psychically centered.","requirement_markdown":"You're in a psychic duel and are psychically centered.","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n<trait label=\"Magical\" url=\"/Traits.aspx?ID=103\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 201</row>\n\n**Trigger**\r\nYour opponent uses a psychic manifestation against you.\r\n\r\n**Requirement**\r\nYou're in a psychic duel and are psychically centered.\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou gain the benefit matching your psychic center against the triggering manifestation. Then your psychic center is expended. Armor of Insight …\r\n</summary>","source":["Dark Archive"],"source_raw":["Dark Archive pg. 201"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Dark Archive](/Sources.aspx?ID=129) pg. 201</row>","speed":{},"summary":"You gain the benefit matching your psychic center against the triggering manifestation. Then your psychic center is expended. Armor of Insight …","summary_markdown":"You gain the benefit matching your psychic center against the triggering manifestation. Then your psychic center is expended. Armor of Insight …","text":" Psychic Defense Reaction Source Dark Archive pg. 201 Trigger Your opponent uses a psychic manifestation against you. Requirements You're in a psychic duel and are psychically centered. --- You gain the benefit matching your psychic center against the triggering manifestation. Then your psychic center is expended. Armor of Insight (Perception) Sensing the incoming attack, you make your mind resist psychic harm. You gain resistance equal to half your level (minimum 1) to mental damage against the triggering effect. This resistance is doubled if you're a master in Perception and tripled if you're legendary. Empathic Orbit (Diplomacy) Displaying empathy, you sow doubt in your attacker to diminish their resolve for psychic combat. The opponent is stupefied 1 until the end of their next turn or stupefied 2 if you're legendary in Diplomacy. Ire's Spear (Intimidation) Blazing anger surges in your mind, causing backlash to anyone who harms you. If the manifestation damages you, the opponent takes damage equal to the counteract level of the manifestation it used against you. This damage is doubled if you're a master of Intimidation or tripled if you're legendary. Rational Labyrinth (Occultism) Analytically breaking down the attack, you realign your mind's defenses into a puzzle designed to confound it. You gain a +2 status bonus to your Will save or Will DC, or a +4 status bonus if the effect has the emotion trait. Sensory Phantasm (Deception) Using your guile, you send psychic illusions through your mental link to your foe, making yourself harder to pinpoint. You're concealed against the opponent until the end of its next turn. ","trait":["Concentrate","Magical"],"trait_markdown":"[Concentrate](/Traits.aspx?ID=32), [Magical](/Traits.aspx?ID=103)","trait_raw":["Concentrate","Magical"],"trigger":"Your opponent uses a psychic manifestation against you.","trigger_markdown":"Your opponent uses a psychic manifestation against you.","type":"Action","url":"/Actions.aspx?ID=1235","weakness":{}}},{"_index":"aon18","_id":"action-1236","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1236","markdown":"<title level=\"1\" right=\"Action\">[Recenter](/Actions.aspx?ID=1236) <actions string=\"Single Action\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 201</row>\n\n**Requirements** You're in a psychic duel and are trained in the skill matching the [psychic center](/Actions.aspx?ID=1235) you are changing to.\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou adopt the psychic center matching the emotion of your choice. If you were already psychically centered, you lose your old psychic center when you adopt the new one.","name":"Recenter","rarity":"common","release_date":"2022-07-27","requirement":"You're in a psychic duel and are trained in the skill matching the psychic center you are changing to.","requirement_markdown":"You're in a psychic duel and are trained in the skill matching the [psychic center](/Actions.aspx?ID=1235) you are changing to.","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 201</row>\n\n**Requirement**\r\nYou're in a psychic duel and are trained in the skill matching the [psychic center](/Actions.aspx?ID=1235) you are changing to.\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou adopt the psychic center matching the emotion of your choice. If you were already psychically centered, you lose your old psychic center when you …\r\n</summary>","source":["Dark Archive"],"source_raw":["Dark Archive pg. 201"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Dark Archive](/Sources.aspx?ID=129) pg. 201</row>","speed":{},"summary":"You adopt the psychic center matching the emotion of your choice. If you were already psychically centered, you lose your old psychic center when you …","summary_markdown":"You adopt the psychic center matching the emotion of your choice. If you were already psychically centered, you lose your old psychic center when you …","text":" Recenter Single Action Source Dark Archive pg. 201 Requirements You're in a psychic duel and are trained in the skill matching the psychic center you are changing to. --- You adopt the psychic center matching the emotion of your choice. If you were already psychically centered, you lose your old psychic center when you adopt the new one.","trait":["Concentrate"],"trait_markdown":"[Concentrate](/Traits.aspx?ID=32)","trait_raw":["Concentrate"],"type":"Action","url":"/Actions.aspx?ID=1236","weakness":{}}},{"_index":"aon18","_id":"action-1237","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1237","markdown":"**Activate** <actions string=\"\" />Interact ([polymorph](/Traits.aspx?ID=127), [primal](/Traits.aspx?ID=134), [transmutation](/Traits.aspx?ID=157)) **Frequency** once per day; **Effect** The cloak rises to envelop your head and body, reshaping your appearance into that of a locally feared cryptid. If there is no such figure in local lore, the _cloak of the false foe_ instead alters your appearance into a form imagined by the crafter of the cloak. One choice that occurs with disturbing frequency is a gaunt figure with triple-jointed fingers; an eyeless, hairless head with a lamprey mouth in the center of its face; and stubby tentacles waving down its neck. The transformation also grants the effects of either a 3rd-level [_humanoid form_](/Spells.aspx?ID=153) spell that lasts for 1 hour if you turn into a Medium cryptid, or a 5th-level _humanoid form_ spell that lasts for 10 minutes if you turn into a Large cryptid.\n\n While you're in cryptid form, any wounds left by your spells and Strikes appear to be the result of the cryptid's unarmed attacks and special abilities to a casual inspection. This doesn't alter the actual damage type inflicted or the effects of such attack. Someone closely studying the wounds can, with a successful DC 30 [Medicine](/Skills.aspx?ID=9) check, realize that magic has altered the appearance of the injuries.","name":"Interact (polymorph, primal, transmutation)","rarity":"common","release_date":"2022-07-27","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 62</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe cloak rises to envelop your head and body, reshaping your appearance into that of a locally feared cryptid. If there is no such figure in local …\r\n</summary>","source":["Dark Archive"],"source_raw":["Dark Archive pg. 62"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Dark Archive](/Sources.aspx?ID=129) pg. 62</row>","speed":{},"summary":"The cloak rises to envelop your head and body, reshaping your appearance into that of a locally feared cryptid. If there is no such figure in local …","summary_markdown":"The cloak rises to envelop your head and body, reshaping your appearance into that of a locally feared cryptid. If there is no such figure in local …","text":" Activate Interact (polymorph, primal, transmutation) Frequency once per day; Effect The cloak rises to envelop your head and body, reshaping your appearance into that of a locally feared cryptid. If there is no such figure in local lore, the cloak of the false foe instead alters your appearance into a form imagined by the crafter of the cloak. One choice that occurs with disturbing frequency is a gaunt figure with triple-jointed fingers; an eyeless, hairless head with a lamprey mouth in the center of its face; and stubby tentacles waving down its neck. The transformation also grants the effects of either a 3rd-level humanoid form spell that lasts for 1 hour if you turn into a Medium cryptid, or a 5th-level humanoid form spell that lasts for 10 minutes if you turn into a Large cryptid. While you're in cryptid form, any wounds left by your spells and Strikes appear to be the result of the cryptid's unarmed attacks and special abilities to a casual inspection. This doesn't alter the actual damage type inflicted or the effects of such attack. Someone closely studying the wounds can, with a successful DC 30 Medicine check, realize that magic has altered the appearance of the injuries.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1237","weakness":{}}},{"_index":"aon18","_id":"action-1238","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per month","id":"action-1238","markdown":"**Activate** <actions string=\"\" />Interact ([divination](/Traits.aspx?ID=47), [fortune](/Traits.aspx?ID=76), [occult](/Traits.aspx?ID=120)) **Frequency** once per month; **Effect** You rub _Old Tillimaquin's_ bronzed claws for good luck before setting out on a task that might benefit the town. You can reroll a single failed saving throw within the next 24 hours, but you must take the second result, even if it's worse than your original result. Each person who rubs the claws can benefit only once per month, but there's no limit to how many people can draw on _Old Tillimaquin's_ luck.","name":"Interact (divination, fortune, occult)","rarity":"common","release_date":"2022-07-27","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 63</row>\r\n\r\n**Frequency**\r\nonce per month\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou rub Old Tillimaquin's bronzed claws for good luck before setting out on a task that might benefit the town. You can reroll a single failed …\r\n</summary>","source":["Dark Archive"],"source_raw":["Dark Archive pg. 63"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Dark Archive](/Sources.aspx?ID=129) pg. 63</row>","speed":{},"summary":"You rub Old Tillimaquin's bronzed claws for good luck before setting out on a task that might benefit the town. You can reroll a single failed …","summary_markdown":"You rub Old Tillimaquin's bronzed claws for good luck before setting out on a task that might benefit the town. You can reroll a single failed …","text":" Activate Interact (divination, fortune, occult) Frequency once per month; Effect You rub Old Tillimaquin's bronzed claws for good luck before setting out on a task that might benefit the town. You can reroll a single failed saving throw within the next 24 hours, but you must take the second result, even if it's worse than your original result. Each person who rubs the claws can benefit only once per month, but there's no limit to how many people can draw on Old Tillimaquin's luck.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1238","weakness":{}}},{"_index":"aon18","_id":"action-1239","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1239","markdown":"**Activate** <actions string=\"\" />1 minute (Interact); **Effect** You tap the letters of your secret message one at a time, causing the letters to glow momentarily before fading to their standard ink color, and a symbol of your choice appears at the corner of the page. The next time someone taps the symbol with a writing instrument, the chosen letters glow again, revealing the secret message, and then the power of the parchment is spent.","name":"1 minute (Interact)","rarity":"common","release_date":"2022-07-27","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 82</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou tap the letters of your secret message one at a time, causing the letters to glow momentarily before fading to their standard ink color, and a …\r\n</summary>","source":["Dark Archive"],"source_raw":["Dark Archive pg. 82"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Dark Archive](/Sources.aspx?ID=129) pg. 82</row>","speed":{},"summary":"You tap the letters of your secret message one at a time, causing the letters to glow momentarily before fading to their standard ink color, and a …","summary_markdown":"You tap the letters of your secret message one at a time, causing the letters to glow momentarily before fading to their standard ink color, and a …","text":" Activate 1 minute (Interact); Effect You tap the letters of your secret message one at a time, causing the letters to glow momentarily before fading to their standard ink color, and a symbol of your choice appears at the corner of the page. The next time someone taps the symbol with a writing instrument, the chosen letters glow again, revealing the secret message, and then the power of the parchment is spent.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1239","weakness":{}}},{"_index":"aon18","_id":"action-1240","_score":2.3818138,"_source":{"actions":"Three Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1240","markdown":"**Activate** <actions string=\"Three Actions\" />envision, Interact; **Frequency** once per day; **Effect** The _silent bell_ creates an invisible wall surrounding a cube, 20 feet to a side, that prevents sound from passing into or from the cube for 10 minutes. The wall isn't solid and doesn't prevent anything but sound from passing through. Since the cube is invisible, creatures can still read lips and body language through the wall.","name":"envision, Interact","rarity":"common","release_date":"2022-07-27","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 83</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe silent bell creates an invisible wall surrounding a cube, 20 feet to a side, that prevents sound from passing into or from the cube for 10 …\r\n</summary>","source":["Dark Archive"],"source_raw":["Dark Archive pg. 83"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Dark Archive](/Sources.aspx?ID=129) pg. 83</row>","speed":{},"summary":"The silent bell creates an invisible wall surrounding a cube, 20 feet to a side, that prevents sound from passing into or from the cube for 10 …","summary_markdown":"The silent bell creates an invisible wall surrounding a cube, 20 feet to a side, that prevents sound from passing into or from the cube for 10 …","text":" Activate Three Actionsenvision, Interact; Frequency once per day; Effect The silent bell creates an invisible wall surrounding a cube, 20 feet to a side, that prevents sound from passing into or from the cube for 10 minutes. The wall isn't solid and doesn't prevent anything but sound from passing through. Since the cube is invisible, creatures can still read lips and body language through the wall.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1240","weakness":{}}},{"_index":"aon18","_id":"action-1241","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-1241","markdown":"**Activate** <actions string=\"Two Actions\" />Interact ([auditory](/Traits.aspx?ID=16), [emotion](/Traits.aspx?ID=60), [enchantment](/Traits.aspx?ID=61), [incapacitation](/Traits.aspx?ID=93), [magical](/Traits.aspx?ID=103), [mental](/Traits.aspx?ID=106)) **Frequency** once per hour; **Requirements** You're trained in Performance ; **Effect** You blow the horn, creating a low growling sound. Creatures other than you within 60 feet must attempt a DC 30 Will save. Those who fail become overwhelmed with an animalistic rage and the urge to consume flesh for 1 round, or 1 minute on a critical failure. They indiscriminately attack the nearest target unaffected by the magic of the horn unless there are no such targets, at which point they set on each other. While affected, they gain a jaws [unarmed](/Traits.aspx?ID=199) attack that deals 1d8 piercing damage, deal an additional 2 damage with unarmed attacks, and lose the ability to use any weaponry. They also gain a +2 status bonus to saving throws against [mental](/Traits.aspx?ID=106) effects and pain, can detect bleeding creatures and open wounds as an [imprecise sense](/Rules.aspx?ID=412) with a range of 30 feet, and gain a +10- foot status bonus to their Speed. Lastly, they take a 1 penalty to AC and are unable to use [concentrate](/Traits.aspx?ID=32) actions other than [Seeking](/Actions.aspx?ID=84). Creatures who critically succeed are temporarily immune for 24 hours.","name":"Interact (auditory, emotion, enchantment, incapacitation, magical, mental)","rarity":"common","release_date":"2022-07-27","requirement":"You're trained in Performance ","requirement_markdown":"You're trained in [Performance](/Skills.aspx?ID=12)","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 115</row>\r\n\r\n**Frequency**\r\nonce per hour\n\n**Requirement**\r\nYou're trained in [Performance](/Skills.aspx?ID=12)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou blow the horn, creating a low growling sound. Creatures other than you within 60 feet must attempt a DC 30 Will save. Those who fail become …\r\n</summary>","source":["Dark Archive"],"source_raw":["Dark Archive pg. 115"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Dark Archive](/Sources.aspx?ID=129) pg. 115</row>","speed":{},"summary":"You blow the horn, creating a low growling sound. Creatures other than you within 60 feet must attempt a DC 30 Will save. Those who fail become …","summary_markdown":"You blow the horn, creating a low growling sound. Creatures other than you within 60 feet must attempt a DC 30 Will save. Those who fail become …","text":" Activate Two ActionsInteract (auditory, emotion, enchantment, incapacitation, magical, mental) Frequency once per hour; Requirements You're trained in Performance ; Effect You blow the horn, creating a low growling sound. Creatures other than you within 60 feet must attempt a DC 30 Will save. Those who fail become overwhelmed with an animalistic rage and the urge to consume flesh for 1 round, or 1 minute on a critical failure. They indiscriminately attack the nearest target unaffected by the magic of the horn unless there are no such targets, at which point they set on each other. While affected, they gain a jaws unarmed attack that deals 1d8 piercing damage, deal an additional 2 damage with unarmed attacks, and lose the ability to use any weaponry. They also gain a +2 status bonus to saving throws against mental effects and pain, can detect bleeding creatures and open wounds as an imprecise sense with a range of 30 feet, and gain a +10- foot status bonus to their Speed. Lastly, they take a 1 penalty to AC and are unable to use concentrate actions other than Seeking. Creatures who critically succeed are temporarily immune for 24 hours.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1241","weakness":{}}},{"_index":"aon18","_id":"action-1242","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per minute","id":"action-1242","markdown":"**Activate** <actions string=\"Single Action\" />concentrate, Interact; **Frequency** once per minute; **Effect** You point the _compass of transpositional awareness_ at an extant [teleportation](/Traits.aspx?ID=156) effect (such as a magical portal) or the site of a teleportation effect that existed within the last 1 minute (such as the space where a creature just cast [_dimension door_](/Spells.aspx?ID=69)). Attempt an [Occultism](/Skills.aspx?ID=11) check to determine to where the effect leads or led. The DC of this check is the effect's [counteract](/Rules.aspx?ID=371) DC. On a success, you know roughly the destination of the teleportation effect (for example “the [Plane of Fire](/Planes.aspx?ID=6),” “north,” or “Avistan”). On a critical success, you ascertain the exact destination within mere feet for local effects (such as _dimension door_) or within a few miles for long-range effects (such as [_teleport_](/Spells.aspx?ID=338), [_plane shift_](/Spells.aspx?ID=222), or interdimensional portals).","name":"concentrate, Interact","rarity":"common","release_date":"2022-07-27","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 154</row>\r\n\r\n**Frequency**\r\nonce per minute\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou point the compass of transpositional awareness at an extant teleportation effect (such as a magical portal) or the site of a teleportation …\r\n</summary>","source":["Dark Archive"],"source_raw":["Dark Archive pg. 154"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Dark Archive](/Sources.aspx?ID=129) pg. 154</row>","speed":{},"summary":"You point the compass of transpositional awareness at an extant teleportation effect (such as a magical portal) or the site of a teleportation …","summary_markdown":"You point the compass of transpositional awareness at an extant teleportation effect (such as a magical portal) or the site of a teleportation …","text":" Activate Single Actionconcentrate, Interact; Frequency once per minute; Effect You point the compass of transpositional awareness at an extant teleportation effect (such as a magical portal) or the site of a teleportation effect that existed within the last 1 minute (such as the space where a creature just cast dimension door ). Attempt an Occultism check to determine to where the effect leads or led. The DC of this check is the effect's counteract DC. On a success, you know roughly the destination of the teleportation effect (for example “the Plane of Fire,” “north,” or “Avistan”). On a critical success, you ascertain the exact destination within mere feet for local effects (such as dimension door ) or within a few miles for long-range effects (such as teleport , plane shift , or interdimensional portals).","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1242","weakness":{}}},{"_index":"aon18","_id":"action-1243","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1243","markdown":"**Activate** <actions string=\"Single Action\" /> ; **Frequency** once per day; **Effect** You use the _compass of transpositional awareness_ to triangulate your current coordinates and the coordinates of your intended destination using teleportation magic. For 1 minute, whenever you cast a [teleportation](/Traits.aspx?ID=156) spell that has a range, increase that spell's range by 30 feet. If the spell normally has a range of touch, extend its range to 30 feet.","name":"","rarity":"common","release_date":"2022-07-27","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 154</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou use the compass of transpositional awareness to triangulate your current coordinates and the coordinates of your intended destination using …\r\n</summary>","source":["Dark Archive"],"source_raw":["Dark Archive pg. 154"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Dark Archive](/Sources.aspx?ID=129) pg. 154</row>","speed":{},"summary":"You use the compass of transpositional awareness to triangulate your current coordinates and the coordinates of your intended destination using …","summary_markdown":"You use the compass of transpositional awareness to triangulate your current coordinates and the coordinates of your intended destination using …","text":" Activate Single Action ; Frequency once per day; Effect You use the compass of transpositional awareness to triangulate your current coordinates and the coordinates of your intended destination using teleportation magic. For 1 minute, whenever you cast a teleportation spell that has a range, increase that spell's range by 30 feet. If the spell normally has a range of touch, extend its range to 30 feet.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1243","weakness":{}}},{"_index":"aon18","_id":"action-1244","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1244","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Trigger** varies, see entry; ","name":"envision","rarity":"common","release_date":"2022-07-27","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 155</row>\n\n**Trigger**\r\nvaries, see entry\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Dark Archive"],"source_raw":["Dark Archive pg. 155"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Dark Archive](/Sources.aspx?ID=129) pg. 155</row>","speed":{},"text":" Activate Free Actionenvision; Trigger varies, see entry; ","trait_markdown":"","trigger":"varies, see entry","trigger_markdown":"varies, see entry","type":"Action","url":"/Actions.aspx?ID=1244","weakness":{}}},{"_index":"aon18","_id":"action-1245","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1245","markdown":"**Activate** <actions string=\"\" />1 hour (envision, Interact); **Requirements** You aren't drained ; **Effect** You open the book while trying to learn information about any topic. The _Book of Lost Days_ permits you to view another's memory, which contains information about that subject commensurate to rolling a total of 40 to [Recall Knowledge](/Actions.aspx?ID=26) about the topic, with additional context provided on a success or critical success.\n\n The price for this knowledge is the memory of a day in your past, and the vitality of a day in your future. You lose the memory of that day completely, and the total of all the knowledge you learned on that date is added to the book's repository of information. The book, not you, chooses which memories are taken, preferring days with concentrated emotional resonance, and thus tends to steal significant life moments. This loss affects only your memories; it has no effect on your level, class, feats, or other character choices.\n\n Your natural lifespan is also shortened by 1 day. The loss of this life energy causes you to be drained 2. You can't reduce the drained condition for 2 days, after which you can recover normally from the condition.\n\n Creatures have occasionally managed to use the _Book of Lost Days_ not to gain others' knowledge but to wipe their minds clean of painful memories or deadly secrets. Their memories aren't destroyed but merely stored in the book, where someone else might later retrieve them.","name":"1 hour (envision, Interact)","rarity":"common","release_date":"2022-07-27","requirement":"You aren't drained ","requirement_markdown":"You aren't [drained](/Conditions.aspx?ID=10)","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 160</row>\n\n**Requirement**\r\nYou aren't [drained](/Conditions.aspx?ID=10)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou open the book while trying to learn information about any topic. The Book of Lost Days permits you to view another's memory, which contains …\r\n</summary>","source":["Dark Archive"],"source_raw":["Dark Archive pg. 160"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Dark Archive](/Sources.aspx?ID=129) pg. 160</row>","speed":{},"summary":"You open the book while trying to learn information about any topic. The Book of Lost Days permits you to view another's memory, which contains …","summary_markdown":"You open the book while trying to learn information about any topic. The Book of Lost Days permits you to view another's memory, which contains …","text":" Activate 1 hour (envision, Interact); Requirements You aren't drained ; Effect You open the book while trying to learn information about any topic. The Book of Lost Days permits you to view another's memory, which contains information about that subject commensurate to rolling a total of 40 to Recall Knowledge about the topic, with additional context provided on a success or critical success. The price for this knowledge is the memory of a day in your past, and the vitality of a day in your future. You lose the memory of that day completely, and the total of all the knowledge you learned on that date is added to the book's repository of information. The book, not you, chooses which memories are taken, preferring days with concentrated emotional resonance, and thus tends to steal significant life moments. This loss affects only your memories; it has no effect on your level, class, feats, or other character choices. Your natural lifespan is also shortened by 1 day. The loss of this life energy causes you to be drained 2. You can't reduce the drained condition for 2 days, after which you can recover normally from the condition. Creatures have occasionally managed to use the Book of Lost Days not to gain others' knowledge but to wipe their minds clean of painful memories or deadly secrets. Their memories aren't destroyed but merely stored in the book, where someone else might later retrieve them.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1245","weakness":{}}},{"_index":"aon18","_id":"action-1246","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per week","id":"action-1246","markdown":"**Activate** <actions string=\"\" />1 minute (envision, Interact); **Frequency** once per week; **Effect** You activate the _calamity glass_ and obtain a vision related to a likely action or event within the next 48 hours. The _calamity glass_ decides what vision to show, though if you think about a specific event, the vision is typically at least tangentially related.\n\n No matter what, the mirror shows only tragedies. The mirror's visions are accurate but misleading, as they depict tragedies that could be averted but in so doing might lead to greater suffering.\n\n For example, a _calamity glass_ might show a family starving as the result of harbor officials turning away a boatload of improperly documented grain. Without intervention, this future will come to pass. What the mirror didn't show is the grain was improperly labeled and carelessly stored, resulting in its contamination with poisonous mold capable of killing hundreds. Purifying and then distributing the grain would avert both the _calamity glass'_s vision and the greater suffering its curse attempted to create.","name":"1 minute (envision, Interact)","rarity":"common","release_date":"2022-07-27","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 160</row>\r\n\r\n**Frequency**\r\nonce per week\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou activate the calamity glass and obtain a vision related to a likely action or event within the next 48 hours. The calamity glass decides what …\r\n</summary>","source":["Dark Archive"],"source_raw":["Dark Archive pg. 160"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Dark Archive](/Sources.aspx?ID=129) pg. 160</row>","speed":{},"summary":"You activate the calamity glass and obtain a vision related to a likely action or event within the next 48 hours. The calamity glass decides what …","summary_markdown":"You activate the calamity glass and obtain a vision related to a likely action or event within the next 48 hours. The calamity glass decides what …","text":" Activate 1 minute (envision, Interact); Frequency once per week; Effect You activate the calamity glass and obtain a vision related to a likely action or event within the next 48 hours. The calamity glass decides what vision to show, though if you think about a specific event, the vision is typically at least tangentially related. No matter what, the mirror shows only tragedies. The mirror's visions are accurate but misleading, as they depict tragedies that could be averted but in so doing might lead to greater suffering. For example, a calamity glass might show a family starving as the result of harbor officials turning away a boatload of improperly documented grain. Without intervention, this future will come to pass. What the mirror didn't show is the grain was improperly labeled and carelessly stored, resulting in its contamination with poisonous mold capable of killing hundreds. Purifying and then distributing the grain would avert both the calamity glass' s vision and the greater suffering its curse attempted to create.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1246","weakness":{}}},{"_index":"aon18","_id":"action-1247","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1247","markdown":"**Activate** <actions string=\"\" />Interact; **Effect** You feed the goose the warm, still-bloody heart of any sapient, non-evil creature who died within the past hour. The _golden goose's_ eyes flare red as it chews the heart into pulp. Once the heart is destroyed, the goose lays a golden egg worth 50 gp, or 100 gp if you murdered the creature for no reason other than to feed the goose.\n\n After 12 such eggs are laid, the next time you activate the golden goose, it transmutes your heart to gold. This effect functions as [_flesh to stone_](/Spells.aspx?ID=123), with a DC 30 Fortitude save to resist. If you become [petrified](/Conditions.aspx?ID=30), you turn to solid, transparent stone. Your heart becomes a golden egg worth 100 gp, which can be retrieved only by shattering your body. Whether or not you turn to stone, the golden goose dissipates with a honk into sulfurous smoke.","name":"Interact","rarity":"common","release_date":"2022-07-27","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 160</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou feed the goose the warm, still-bloody heart of any sapient, non-evil creature who died within the past hour. The golden goose's eyes flare red …\r\n</summary>","source":["Dark Archive"],"source_raw":["Dark Archive pg. 160"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Dark Archive](/Sources.aspx?ID=129) pg. 160</row>","speed":{},"summary":"You feed the goose the warm, still-bloody heart of any sapient, non-evil creature who died within the past hour. The golden goose's eyes flare red …","summary_markdown":"You feed the goose the warm, still-bloody heart of any sapient, non-evil creature who died within the past hour. The golden goose's eyes flare red …","text":" Activate Interact; Effect You feed the goose the warm, still-bloody heart of any sapient, non-evil creature who died within the past hour. The golden goose's eyes flare red as it chews the heart into pulp. Once the heart is destroyed, the goose lays a golden egg worth 50 gp, or 100 gp if you murdered the creature for no reason other than to feed the goose. After 12 such eggs are laid, the next time you activate the golden goose, it transmutes your heart to gold. This effect functions as flesh to stone , with a DC 30 Fortitude save to resist. If you become petrified, you turn to solid, transparent stone. Your heart becomes a golden egg worth 100 gp, which can be retrieved only by shattering your body. Whether or not you turn to stone, the golden goose dissipates with a honk into sulfurous smoke.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1247","weakness":{}}},{"_index":"aon18","_id":"action-1248","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1248","markdown":"**Activate** <actions string=\"Two Actions\" />envision, Interact; **Effect** You present the tablet to a [ghost](/MonsterFamilies.aspx?ID=51), or lay it on a haunted site. The tablet's words resolve into a cryptic but accurate clue about the unfinished business that keeps this spirit from rest. Upon reading the tablet's words, you are subject to a [_geas_](/Rituals.aspx?ID=12) that requires you to right that wrong and lay the ghost to rest. If you die without completing the task, you become a ghost, cursed to remain until another recovers the tablet and discharges your duty.","name":"envision, Interact","rarity":"common","release_date":"2022-07-27","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 161</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou present the tablet to a ghost , or lay it on a haunted site. The tablet's words resolve into a cryptic but accurate clue about the unfinished …\r\n</summary>","source":["Dark Archive"],"source_raw":["Dark Archive pg. 161"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Dark Archive](/Sources.aspx?ID=129) pg. 161</row>","speed":{},"summary":"You present the tablet to a ghost , or lay it on a haunted site. The tablet's words resolve into a cryptic but accurate clue about the unfinished …","summary_markdown":"You present the tablet to a ghost , or lay it on a haunted site. The tablet's words resolve into a cryptic but accurate clue about the unfinished …","text":" Activate Two Actionsenvision, Interact; Effect You present the tablet to a ghost, or lay it on a haunted site. The tablet's words resolve into a cryptic but accurate clue about the unfinished business that keeps this spirit from rest. Upon reading the tablet's words, you are subject to a geas that requires you to right that wrong and lay the ghost to rest. If you die without completing the task, you become a ghost, cursed to remain until another recovers the tablet and discharges your duty.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1248","weakness":{}}},{"_index":"aon18","_id":"action-1249","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1249","markdown":"**Activate** <actions string=\"Two Actions\" />envision, command; **Frequency** once per day; **Effect** You deposit up to 30 gp of gems and coins in a separate pouch of the _bottomless purse_ while thinking of a common consumable item costing that amount of money. You then upend the pouch. The item you envisioned comes tumbling out into your hand.","name":"envision, command","rarity":"common","release_date":"2022-07-27","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 164</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou deposit up to 30 gp of gems and coins in a separate pouch of the bottomless purse while thinking of a common consumable item costing that …\r\n</summary>","source":["Dark Archive"],"source_raw":["Dark Archive pg. 164"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Dark Archive](/Sources.aspx?ID=129) pg. 164</row>","speed":{},"summary":"You deposit up to 30 gp of gems and coins in a separate pouch of the bottomless purse while thinking of a common consumable item costing that …","summary_markdown":"You deposit up to 30 gp of gems and coins in a separate pouch of the bottomless purse while thinking of a common consumable item costing that …","text":" Activate Two Actionsenvision, command; Frequency once per day; Effect You deposit up to 30 gp of gems and coins in a separate pouch of the bottomless purse while thinking of a common consumable item costing that amount of money. You then upend the pouch. The item you envisioned comes tumbling out into your hand.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1249","weakness":{}}},{"_index":"aon18","_id":"action-1250","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1250","markdown":"**Activate** <actions string=\"Two Actions\" />command; **Frequency** once per day; **Effect** You look through the glass eye sealing your _bargained contract_. The contract casts [_see invisibility_](/Spells.aspx?ID=271) affecting you.","name":"command","rarity":"common","release_date":"2022-07-27","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 164</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou look through the glass eye sealing your bargained contract . The contract casts see invisibility affecting you.\r\n</summary>","source":["Dark Archive"],"source_raw":["Dark Archive pg. 164"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Dark Archive](/Sources.aspx?ID=129) pg. 164</row>","speed":{},"summary":"You look through the glass eye sealing your bargained contract . The contract casts see invisibility affecting you.","summary_markdown":"You look through the glass eye sealing your bargained contract . The contract casts see invisibility affecting you.","text":" Activate Two Actionscommand; Frequency once per day; Effect You look through the glass eye sealing your bargained contract . The contract casts see invisibility affecting you.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1250","weakness":{}}},{"_index":"aon18","_id":"action-1251","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1251","markdown":"**Activate** <actions string=\"Two Actions\" />Interact; **Requirements** You have used Impersonate and molded your face into a different face; **Effect** You peel your current face from your skin, revealing the true generic appearance from your bargained contract. This allows you to duck out of sight and remove the facial component of your disguise almost immediately, though clothing or other elements might still give you away.","name":"Interact","rarity":"common","release_date":"2022-07-27","requirement":"You have used Impersonate and molded your face into a different face","requirement_markdown":"You have used Impersonate and molded your face into a different face","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 164</row>\n\n**Requirement**\r\nYou have used Impersonate and molded your face into a different face\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou peel your current face from your skin, revealing the true generic appearance from your bargained contract. This allows you to duck out of sight …\r\n</summary>","source":["Dark Archive"],"source_raw":["Dark Archive pg. 164"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Dark Archive](/Sources.aspx?ID=129) pg. 164</row>","speed":{},"summary":"You peel your current face from your skin, revealing the true generic appearance from your bargained contract. This allows you to duck out of sight …","summary_markdown":"You peel your current face from your skin, revealing the true generic appearance from your bargained contract. This allows you to duck out of sight …","text":" Activate Two ActionsInteract; Requirements You have used Impersonate and molded your face into a different face; Effect You peel your current face from your skin, revealing the true generic appearance from your bargained contract. This allows you to duck out of sight and remove the facial component of your disguise almost immediately, though clothing or other elements might still give you away.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1251","weakness":{}}},{"_index":"aon18","_id":"action-1252","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1252","markdown":"**Activate** <actions string=\"Two Actions\" />command; **Frequency** once per day; **Effect** You absorb any poisons with the key sealing your bargained contract. You gain the benefits of a casting of [_neutralize poison_](/Spells.aspx?ID=207).","name":"command","rarity":"common","release_date":"2022-07-27","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 165</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou absorb any poisons with the key sealing your bargained contract. You gain the benefits of a casting of neutralize poison .\r\n</summary>","source":["Dark Archive"],"source_raw":["Dark Archive pg. 165"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Dark Archive](/Sources.aspx?ID=129) pg. 165</row>","speed":{},"summary":"You absorb any poisons with the key sealing your bargained contract. You gain the benefits of a casting of neutralize poison .","summary_markdown":"You absorb any poisons with the key sealing your bargained contract. You gain the benefits of a casting of neutralize poison .","text":" Activate Two Actionscommand; Frequency once per day; Effect You absorb any poisons with the key sealing your bargained contract. You gain the benefits of a casting of neutralize poison .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1252","weakness":{}}},{"_index":"aon18","_id":"action-1253","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1253","markdown":"**Activate** <actions string=\"Free Action\" />command; **Frequency** once per day; **Trigger** You start your turn flat-footed or confused ; **Effect** A speck of ash from the vial sealing your _bargained contract_ appears out of nowhere on your tongue, bringing your senses into focus. You suppress the flat-footed or confused condition until the start of your next turn. You can use this free action when you are confused, even though you normally can't take actions of your choice when confused.","name":"command","rarity":"common","release_date":"2022-07-27","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 165</row>\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Trigger**\r\nYou start your turn [flat-footed](/Conditions.aspx?ID=16) or [confused](/Conditions.aspx?ID=5)\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA speck of ash from the vial sealing your bargained contract appears out of nowhere on your tongue, bringing your senses into focus. You suppress …\r\n</summary>","source":["Dark Archive"],"source_raw":["Dark Archive pg. 165"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Dark Archive](/Sources.aspx?ID=129) pg. 165</row>","speed":{},"summary":"A speck of ash from the vial sealing your bargained contract appears out of nowhere on your tongue, bringing your senses into focus. You suppress …","summary_markdown":"A speck of ash from the vial sealing your bargained contract appears out of nowhere on your tongue, bringing your senses into focus. You suppress …","text":" Activate Free Actioncommand; Frequency once per day; Trigger You start your turn flat-footed or confused ; Effect A speck of ash from the vial sealing your bargained contract appears out of nowhere on your tongue, bringing your senses into focus. You suppress the flat-footed or confused condition until the start of your next turn. You can use this free action when you are confused, even though you normally can't take actions of your choice when confused.","trait_markdown":"","trigger":"You start your turn flat-footed or confused ","trigger_markdown":"You start your turn [flat-footed](/Conditions.aspx?ID=16) or [confused](/Conditions.aspx?ID=5)","type":"Action","url":"/Actions.aspx?ID=1253","weakness":{}}},{"_index":"aon18","_id":"action-1254","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1254","markdown":"**Activate** <actions string=\"Two Actions\" />command; **Frequency** once per day; **Effect** You place the stone sealing your bargained contract in your mouth. For the next 10 minutes, you gain a +3 status bonus to skill checks using the skill you chose for your contract.","name":"command","rarity":"common","release_date":"2022-07-27","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 165</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou place the stone sealing your bargained contract in your mouth. For the next 10 minutes, you gain a +3 status bonus to skill checks using the …\r\n</summary>","source":["Dark Archive"],"source_raw":["Dark Archive pg. 165"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Dark Archive](/Sources.aspx?ID=129) pg. 165</row>","speed":{},"summary":"You place the stone sealing your bargained contract in your mouth. For the next 10 minutes, you gain a +3 status bonus to skill checks using the …","summary_markdown":"You place the stone sealing your bargained contract in your mouth. For the next 10 minutes, you gain a +3 status bonus to skill checks using the …","text":" Activate Two Actionscommand; Frequency once per day; Effect You place the stone sealing your bargained contract in your mouth. For the next 10 minutes, you gain a +3 status bonus to skill checks using the skill you chose for your contract.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1254","weakness":{}}},{"_index":"aon18","_id":"action-1255","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1255","markdown":"**Activate** <actions string=\"Two Actions\" />command; **Frequency** once per day; **Effect** You drink from the vial of water that seals your _bargained contract_. You gain the effects of a 9th-level, 2-action [_heal_](/Spells.aspx?ID=148) spell.","name":"command","rarity":"common","release_date":"2022-07-27","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 165</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou drink from the vial of water that seals your bargained contract . You gain the effects of a 9th-level, 2-action heal spell.\r\n</summary>","source":["Dark Archive"],"source_raw":["Dark Archive pg. 165"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Dark Archive](/Sources.aspx?ID=129) pg. 165</row>","speed":{},"summary":"You drink from the vial of water that seals your bargained contract . You gain the effects of a 9th-level, 2-action heal spell.","summary_markdown":"You drink from the vial of water that seals your bargained contract . You gain the effects of a 9th-level, 2-action heal spell.","text":" Activate Two Actionscommand; Frequency once per day; Effect You drink from the vial of water that seals your bargained contract . You gain the effects of a 9th-level, 2-action heal spell.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1255","weakness":{}}},{"_index":"aon18","_id":"action-1256","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1256","markdown":"**Activate** <actions string=\"Two Actions\" />command, envision; **Frequency** once per day; **Effect** You exercise all of your charm on a creature, turning a chance meeting into an impromptu performance that commands attention. Attempt a single Performance check against the Perception DC of the creature. On a success, the creature is affected as though by a successful Deception check to [Create a Diversion](/Actions.aspx?ID=45). The entity that holds your contract can influence this performance as well.","name":"command, envision","rarity":"common","release_date":"2022-07-27","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 165</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou exercise all of your charm on a creature, turning a chance meeting into an impromptu performance that commands attention. Attempt a single …\r\n</summary>","source":["Dark Archive"],"source_raw":["Dark Archive pg. 165"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Dark Archive](/Sources.aspx?ID=129) pg. 165</row>","speed":{},"summary":"You exercise all of your charm on a creature, turning a chance meeting into an impromptu performance that commands attention. Attempt a single …","summary_markdown":"You exercise all of your charm on a creature, turning a chance meeting into an impromptu performance that commands attention. Attempt a single …","text":" Activate Two Actionscommand, envision; Frequency once per day; Effect You exercise all of your charm on a creature, turning a chance meeting into an impromptu performance that commands attention. Attempt a single Performance check against the Perception DC of the creature. On a success, the creature is affected as though by a successful Deception check to Create a Diversion. The entity that holds your contract can influence this performance as well.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1256","weakness":{}}},{"_index":"aon18","_id":"action-1267","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1267","markdown":"<title level=\"1\" right=\"Action\">[Unnerving Screech](/Actions.aspx?ID=1267) <actions string=\"Single Action\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Auditory\" url=\"/Traits.aspx?ID=16\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #181: Zombie Feast](/Sources.aspx?ID=139) pg. 77</row>\n\n</column>\r\n\r\n---\r\n\r\nYour skeletal bird of prey makes an earsplitting, unnatural screech, deafening and startling an enemy within 30 feet. The target must attempt a Fortitude save. The target is then temporarily immune for 1 hour. The [frightened](/Conditions.aspx?ID=19) condition is a [mental](/Traits.aspx?ID=106), [emotion](/Traits.aspx?ID=60), and [_fear_](/Spells.aspx?ID=110) effect, but the creature can still be [deafened](/Conditions.aspx?ID=8) if it's immune to these.\r\n\r\n**Critical Success** The target is unaffected.<br />\r\n**Success** The target is deafened for 1 round and frightened 1.<br />\r\n**Failure** The target is deafened for 1 minute and frightened 1.<br />\r\n**Critical Failure** The target is deafened for 10 minutes and frightened 2.","name":"Unnerving Screech","rarity":"common","release_date":"2022-07-27","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Auditory\" url=\"/Traits.aspx?ID=16\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #181: Zombie Feast](/Sources.aspx?ID=139) pg. 77</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour skeletal bird of prey makes an earsplitting, unnatural screech, deafening and startling an enemy within 30 feet. The target must attempt a …\r\n</summary>","source":["Pathfinder #181: Zombie Feast"],"source_raw":["Pathfinder #181: Zombie Feast pg. 77"],"source_category":"Adventure Paths","source_group":"Blood Lords","source_markdown":"<row gap=\"tiny\">[Pathfinder #181: Zombie Feast](/Sources.aspx?ID=139) pg. 77</row>","speed":{},"summary":"Your skeletal bird of prey makes an earsplitting, unnatural screech, deafening and startling an enemy within 30 feet. The target must attempt a …","summary_markdown":"Your skeletal bird of prey makes an earsplitting, unnatural screech, deafening and startling an enemy within 30 feet. The target must attempt a …","text":" Unnerving Screech Single Action Source Pathfinder #181: Zombie Feast pg. 77 --- Your skeletal bird of prey makes an earsplitting, unnatural screech, deafening and startling an enemy within 30 feet. The target must attempt a Fortitude save. The target is then temporarily immune for 1 hour. The frightened condition is a mental, emotion, and fear effect, but the creature can still be deafened if it's immune to these. Critical Success The target is unaffected. Success The target is deafened for 1 round and frightened 1. Failure The target is deafened for 1 minute and frightened 1. Critical Failure The target is deafened for 10 minutes and frightened 2.","trait":["Auditory"],"trait_markdown":"[Auditory](/Traits.aspx?ID=16)","trait_raw":["Auditory"],"type":"Action","url":"/Actions.aspx?ID=1267","weakness":{}}},{"_index":"aon18","_id":"action-1268","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1268","markdown":"<title level=\"1\" right=\"Action\">[Body Constriction](/Actions.aspx?ID=1268) <actions string=\"Single Action\" /></title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #181: Zombie Feast](/Sources.aspx?ID=139) pg. 77</row>\n\n**Requirements** The constrictor has a creature [grabbed](/Conditions.aspx?ID=20).\r\n\r\n</column>\r\n\r\n---\r\n\r\nThe skeletal constrictor deals 12 piercing damage to the grabbed creature with its sharp ribs; the creature must attempt a [basic](/Rules.aspx?ID=329) Fortitude save. If the constrictor is a specialized companion, increase this damage to 20. This uses a trained DC using the constrictor's Constitution modifier, or an expert DC if the constrictor is specialized.","name":"Body Constriction","rarity":"common","release_date":"2022-07-27","requirement":"The constrictor has a creature grabbed .","requirement_markdown":"The constrictor has a creature [grabbed](/Conditions.aspx?ID=20).","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #181: Zombie Feast](/Sources.aspx?ID=139) pg. 77</row>\n\n**Requirement**\r\nThe constrictor has a creature [grabbed](/Conditions.aspx?ID=20).\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe skeletal constrictor deals 12 piercing damage to the grabbed creature with its sharp ribs; the creature must attempt a basic Fortitude save. If …\r\n</summary>","source":["Pathfinder #181: Zombie Feast"],"source_raw":["Pathfinder #181: Zombie Feast pg. 77"],"source_category":"Adventure Paths","source_group":"Blood Lords","source_markdown":"<row gap=\"tiny\">[Pathfinder #181: Zombie Feast](/Sources.aspx?ID=139) pg. 77</row>","speed":{},"summary":"The skeletal constrictor deals 12 piercing damage to the grabbed creature with its sharp ribs; the creature must attempt a basic Fortitude save. If …","summary_markdown":"The skeletal constrictor deals 12 piercing damage to the grabbed creature with its sharp ribs; the creature must attempt a basic Fortitude save. If …","text":" Body Constriction Single Action Source Pathfinder #181: Zombie Feast pg. 77 Requirements The constrictor has a creature grabbed. --- The skeletal constrictor deals 12 piercing damage to the grabbed creature with its sharp ribs; the creature must attempt a basic Fortitude save. If the constrictor is a specialized companion, increase this damage to 20. This uses a trained DC using the constrictor's Constitution modifier, or an expert DC if the constrictor is specialized.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1268","weakness":{}}},{"_index":"aon18","_id":"action-1269","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1269","markdown":"<title level=\"1\" right=\"Action\">[Grip Throat](/Actions.aspx?ID=1269) <actions string=\"Single Action\" /></title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #181: Zombie Feast](/Sources.aspx?ID=139) pg. 78</row>\n\n</column>\r\n\r\n---\r\n\r\nThe hand attempts to [Grapple](/Actions.aspx?ID=35) a Medium or smaller creature by the throat. If the Grapple succeeds, in addition to the normal effects, the creature has difficulty speaking. While it remains [grabbed](/Conditions.aspx?ID=20) or [restrained](/Conditions.aspx?ID=33) by the hand, it must spend an extra action to perform any action that has the verbal trait.","name":"Grip Throat","rarity":"common","release_date":"2022-07-27","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #181: Zombie Feast](/Sources.aspx?ID=139) pg. 78</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe hand attempts to Grapple a Medium or smaller creature by the throat. If the Grapple succeeds, in addition to the normal effects, the creature …\r\n</summary>","source":["Pathfinder #181: Zombie Feast"],"source_raw":["Pathfinder #181: Zombie Feast pg. 78"],"source_category":"Adventure Paths","source_group":"Blood Lords","source_markdown":"<row gap=\"tiny\">[Pathfinder #181: Zombie Feast](/Sources.aspx?ID=139) pg. 78</row>","speed":{},"summary":"The hand attempts to Grapple a Medium or smaller creature by the throat. If the Grapple succeeds, in addition to the normal effects, the creature …","summary_markdown":"The hand attempts to Grapple a Medium or smaller creature by the throat. If the Grapple succeeds, in addition to the normal effects, the creature …","text":" Grip Throat Single Action Source Pathfinder #181: Zombie Feast pg. 78 --- The hand attempts to Grapple a Medium or smaller creature by the throat. If the Grapple succeeds, in addition to the normal effects, the creature has difficulty speaking. While it remains grabbed or restrained by the hand, it must spend an extra action to perform any action that has the verbal trait.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1269","weakness":{}}},{"_index":"aon18","_id":"action-1270","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1270","markdown":"<title level=\"1\" right=\"Action\">[Pick at the Meat](/Actions.aspx?ID=1270) <actions string=\"Single Action\" /></title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #181: Zombie Feast](/Sources.aspx?ID=139) pg. 78</row>\n\n**Requirements** The animal companion's last action was a successful jaws Strike.\r\n\r\n</column>\r\n\r\n---\r\n\r\nYour bird picks at the wound it just created. The target of its jaws Strike takes 1d8 [bleed damage](/Conditions.aspx?ID=29), or 2d8 bleed damage if the bird is specialized.","name":"Pick at the Meat","rarity":"common","release_date":"2022-07-27","requirement":"The animal companion's last action was a successful jaws Strike.","requirement_markdown":"The animal companion's last action was a successful jaws Strike.","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #181: Zombie Feast](/Sources.aspx?ID=139) pg. 78</row>\n\n**Requirement**\r\nThe animal companion's last action was a successful jaws Strike.\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour bird picks at the wound it just created. The target of its jaws Strike takes 1d8 bleed damage , or 2d8 bleed damage if the bird is specialized.\r\n</summary>","source":["Pathfinder #181: Zombie Feast"],"source_raw":["Pathfinder #181: Zombie Feast pg. 78"],"source_category":"Adventure Paths","source_group":"Blood Lords","source_markdown":"<row gap=\"tiny\">[Pathfinder #181: Zombie Feast](/Sources.aspx?ID=139) pg. 78</row>","speed":{},"summary":"Your bird picks at the wound it just created. The target of its jaws Strike takes 1d8 bleed damage , or 2d8 bleed damage if the bird is specialized.","summary_markdown":"Your bird picks at the wound it just created. The target of its jaws Strike takes 1d8 bleed damage , or 2d8 bleed damage if the bird is specialized.","text":" Pick at the Meat Single Action Source Pathfinder #181: Zombie Feast pg. 78 Requirements The animal companion's last action was a successful jaws Strike. --- Your bird picks at the wound it just created. The target of its jaws Strike takes 1d8 bleed damage, or 2d8 bleed damage if the bird is specialized.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1270","weakness":{}}},{"_index":"aon18","_id":"action-1271","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1271","markdown":"<title level=\"1\" right=\"Action\">[Disgusting Gallop](/Actions.aspx?ID=1271) <actions string=\"Two Actions\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Disease\" url=\"/Traits.aspx?ID=46\" />\r\n<trait label=\"Move\" url=\"/Traits.aspx?ID=114\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #181: Zombie Feast](/Sources.aspx?ID=139) pg. 78</row>\n\n</column>\r\n\r\n---\r\n\r\nThe zombie mount Strides twice, spraying putrid spittle as it runs. Once during this movement, choose a creature adjacent to the zombie mount. The spittle splashes on it, and the creature must succeed at a Fortitude save or be [sickened 1](/Conditions.aspx?ID=34). The creature is then temporarily immune to the spittle for 24 hours. This uses a trained DC using the zombie mount's Constitution modifier, or an expert DC if the mount is specialized.","name":"Disgusting Gallop","rarity":"common","release_date":"2022-07-27","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Disease\" url=\"/Traits.aspx?ID=46\" />\r\n<trait label=\"Move\" url=\"/Traits.aspx?ID=114\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #181: Zombie Feast](/Sources.aspx?ID=139) pg. 78</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe zombie mount Strides twice, spraying putrid spittle as it runs. Once during this movement, choose a creature adjacent to the zombie mount. The …\r\n</summary>","source":["Pathfinder #181: Zombie Feast"],"source_raw":["Pathfinder #181: Zombie Feast pg. 78"],"source_category":"Adventure Paths","source_group":"Blood Lords","source_markdown":"<row gap=\"tiny\">[Pathfinder #181: Zombie Feast](/Sources.aspx?ID=139) pg. 78</row>","speed":{},"summary":"The zombie mount Strides twice, spraying putrid spittle as it runs. Once during this movement, choose a creature adjacent to the zombie mount. The …","summary_markdown":"The zombie mount Strides twice, spraying putrid spittle as it runs. Once during this movement, choose a creature adjacent to the zombie mount. The …","text":" Disgusting Gallop Two Actions Source Pathfinder #181: Zombie Feast pg. 78 --- The zombie mount Strides twice, spraying putrid spittle as it runs. Once during this movement, choose a creature adjacent to the zombie mount. The spittle splashes on it, and the creature must succeed at a Fortitude save or be sickened 1. The creature is then temporarily immune to the spittle for 24 hours. This uses a trained DC using the zombie mount's Constitution modifier, or an expert DC if the mount is specialized.","trait":["Disease","Move"],"trait_markdown":"[Disease](/Traits.aspx?ID=46), [Move](/Traits.aspx?ID=114)","trait_raw":["Disease","Move"],"type":"Action","url":"/Actions.aspx?ID=1271","weakness":{}}},{"_index":"aon18","_id":"action-1272","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1272","markdown":"**Activate** <actions string=\"Free Action\" /> ; **Trigger** You use Quick Alchemy to craft an alchemical poison that's at least 1 level lower than your advanced alchemy level.; ","name":"","rarity":"common","release_date":"2022-08-31","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 101</row>\n\n**Trigger**\r\nYou use [Quick Alchemy](/Actions.aspx?ID=2) to craft an alchemical poison that's at least 1 level lower than your advanced alchemy level.\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Travel Guide"],"source_raw":["Travel Guide pg. 101"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Travel Guide](/Sources.aspx?ID=141) pg. 101</row>","speed":{},"text":" Activate Free Action ; Trigger You use Quick Alchemy to craft an alchemical poison that's at least 1 level lower than your advanced alchemy level.; ","trait_markdown":"","trigger":"You use Quick Alchemy to craft an alchemical poison that's at least 1 level lower than your advanced alchemy level.","trigger_markdown":"You use [Quick Alchemy](/Actions.aspx?ID=2) to craft an alchemical poison that's at least 1 level lower than your advanced alchemy level.","type":"Action","url":"/Actions.aspx?ID=1272","weakness":{}}},{"_index":"aon18","_id":"action-1273","_score":2.3818138,"_source":{"actions":"Three Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1273","markdown":"**Activate** <actions string=\"Three Actions\" />Interact; **Requirements** The cauldron must be filled with boiling water for at least 1 hour; **Effect** As you stir the cauldron, one object that has been in it for at least an hour transforms into raw materials with a value of one half the object's Price; art objects are instead transformed into raw materials with a value equal to their Price. The cauldron produces raw materials associated with the object but unaffected by immersion in boiling water. For example, a magical broom might be rendered into a block of dense, valuable wood, while a gilt-edged portrait might be transformed into a lump of gold. Objects removed from the cauldron before an hour passes can't be transformed and they might be damaged or ruined by water and heat.","name":"Interact","rarity":"common","release_date":"2022-08-31","requirement":"The cauldron must be filled with boiling water for at least 1 hour","requirement_markdown":"The cauldron must be filled with boiling water for at least 1 hour","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #182: Graveclaw](/Sources.aspx?ID=143) pg. 75</row>\n\n**Requirement**\r\nThe cauldron must be filled with boiling water for at least 1 hour\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAs you stir the cauldron, one object that has been in it for at least an hour transforms into raw materials with a value of one half the object's …\r\n</summary>","source":["Pathfinder #182: Graveclaw"],"source_raw":["Pathfinder #182: Graveclaw pg. 75"],"source_category":"Adventure Paths","source_group":"Blood Lords","source_markdown":"<row gap=\"tiny\">[Pathfinder #182: Graveclaw](/Sources.aspx?ID=143) pg. 75</row>","speed":{},"summary":"As you stir the cauldron, one object that has been in it for at least an hour transforms into raw materials with a value of one half the object's …","summary_markdown":"As you stir the cauldron, one object that has been in it for at least an hour transforms into raw materials with a value of one half the object's …","text":" Activate Three ActionsInteract; Requirements The cauldron must be filled with boiling water for at least 1 hour; Effect As you stir the cauldron, one object that has been in it for at least an hour transforms into raw materials with a value of one half the object's Price; art objects are instead transformed into raw materials with a value equal to their Price. The cauldron produces raw materials associated with the object but unaffected by immersion in boiling water. For example, a magical broom might be rendered into a block of dense, valuable wood, while a gilt-edged portrait might be transformed into a lump of gold. Objects removed from the cauldron before an hour passes can't be transformed and they might be damaged or ruined by water and heat.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1273","weakness":{}}},{"_index":"aon18","_id":"action-1274","_score":2.3818138,"_source":{"actions":"Three Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1274","markdown":"**Activate** <actions string=\"Three Actions\" />Interact; **Trigger** once per day; **Requirements** The cauldron must be filled with water, herbs, bones, and raw meat, and kept at a boil for 1 hour; **Effect** As you stir the cauldron, its contents transform into 10 meals suitable for undead consumption. Each meal must be ladled from the cauldron individually as a 3-action activity and must be eaten within 1 hour of removal. An undead creature that consumes a meal from the cauldron regains 5d8 Hit Points and gains the benefits of 4th-level [_restoration_](/Spells.aspx?ID=258) that you choose; living creatures who consume a meal from the cauldron take 5d8 negative damage (DC 27 [basic](/Rules.aspx?ID=329) Fortitude save) instead. Any meals remaining in the cauldron 24 hours after activation become inedible slurry.","name":"Interact","rarity":"common","release_date":"2022-08-31","requirement":"The cauldron must be filled with water, herbs, bones, and raw meat, and kept at a boil for 1 hour","requirement_markdown":"The cauldron must be filled with water, herbs, bones, and raw meat, and kept at a boil for 1 hour","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #182: Graveclaw](/Sources.aspx?ID=143) pg. 75</row>\n\n**Trigger**\r\nonce per day\r\n\r\n**Requirement**\r\nThe cauldron must be filled with water, herbs, bones, and raw meat, and kept at a boil for 1 hour\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAs you stir the cauldron, its contents transform into 10 meals suitable for undead consumption. Each meal must be ladled from the cauldron …\r\n</summary>","source":["Pathfinder #182: Graveclaw"],"source_raw":["Pathfinder #182: Graveclaw pg. 75"],"source_category":"Adventure Paths","source_group":"Blood Lords","source_markdown":"<row gap=\"tiny\">[Pathfinder #182: Graveclaw](/Sources.aspx?ID=143) pg. 75</row>","speed":{},"summary":"As you stir the cauldron, its contents transform into 10 meals suitable for undead consumption. Each meal must be ladled from the cauldron …","summary_markdown":"As you stir the cauldron, its contents transform into 10 meals suitable for undead consumption. Each meal must be ladled from the cauldron …","text":" Activate Three ActionsInteract; Trigger once per day; Requirements The cauldron must be filled with water, herbs, bones, and raw meat, and kept at a boil for 1 hour; Effect As you stir the cauldron, its contents transform into 10 meals suitable for undead consumption. Each meal must be ladled from the cauldron individually as a 3-action activity and must be eaten within 1 hour of removal. An undead creature that consumes a meal from the cauldron regains 5d8 Hit Points and gains the benefits of 4th-level restoration that you choose; living creatures who consume a meal from the cauldron take 5d8 negative damage (DC 27 basic Fortitude save) instead. Any meals remaining in the cauldron 24 hours after activation become inedible slurry.","trait_markdown":"","trigger":"once per day","trigger_markdown":"once per day","type":"Action","url":"/Actions.aspx?ID=1274","weakness":{}}},{"_index":"aon18","_id":"action-1275","_score":2.3818138,"_source":{"actions":"Three Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1275","markdown":"**Activate** <actions string=\"Three Actions\" />1 minute (command, envision, Interact); **Effect** The gingerbread house expands into a spacious and comfortable two-story cottage with a fenced yard. Although fully furnished with beds, chairs, tables, and so on, it and all its contents are made of magical gingerbread and candy. It includes a hearth that keeps the entire house warm but doesn't damage its composition. The house's cupboards are supplied with candy and cocoa sufficient to sustain 10 Medium creatures that eat roughly as much as a human for as long as the house remains activated. Creatures who spend an entire day and night resting in a _gingerbread house_ recover Hit Points at twice the normal rate; if they successfully save against an affliction, they reduce the stage of that affliction by an additional step.\n\n When not activated the gingerbread house has Hardness 0, 2 Hit Points, and a BT of 1. Once activated, it has Hardness 0, 40 HP, and a BT of 20. Any damage done to the activated house—including eating any part of its structure—remains when the house returns to its un-activated size.","name":"1 minute (command, envision, Interact)","rarity":"common","release_date":"2022-08-31","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #182: Graveclaw](/Sources.aspx?ID=143) pg. 75</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe gingerbread house expands into a spacious and comfortable two-story cottage with a fenced yard. Although fully furnished with beds, chairs, …\r\n</summary>","source":["Pathfinder #182: Graveclaw"],"source_raw":["Pathfinder #182: Graveclaw pg. 75"],"source_category":"Adventure Paths","source_group":"Blood Lords","source_markdown":"<row gap=\"tiny\">[Pathfinder #182: Graveclaw](/Sources.aspx?ID=143) pg. 75</row>","speed":{},"summary":"The gingerbread house expands into a spacious and comfortable two-story cottage with a fenced yard. Although fully furnished with beds, chairs, …","summary_markdown":"The gingerbread house expands into a spacious and comfortable two-story cottage with a fenced yard. Although fully furnished with beds, chairs, …","text":" Activate Three Actions1 minute (command, envision, Interact); Effect The gingerbread house expands into a spacious and comfortable two-story cottage with a fenced yard. Although fully furnished with beds, chairs, tables, and so on, it and all its contents are made of magical gingerbread and candy. It includes a hearth that keeps the entire house warm but doesn't damage its composition. The house's cupboards are supplied with candy and cocoa sufficient to sustain 10 Medium creatures that eat roughly as much as a human for as long as the house remains activated. Creatures who spend an entire day and night resting in a gingerbread house recover Hit Points at twice the normal rate; if they successfully save against an affliction, they reduce the stage of that affliction by an additional step. When not activated the gingerbread house has Hardness 0, 2 Hit Points, and a BT of 1. Once activated, it has Hardness 0, 40 HP, and a BT of 20. Any damage done to the activated house—including eating any part of its structure—remains when the house returns to its un-activated size.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1275","weakness":{}}},{"_index":"aon18","_id":"action-1276","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1276","markdown":"**Activate** <actions string=\"Single Action\" /> ([emotion](/Traits.aspx?ID=60), [enchantment](/Traits.aspx?ID=61), [fear](/Traits.aspx?ID=68), [mental](/Traits.aspx?ID=106), [visual](/Traits.aspx?ID=163)) **Trigger** once per day; **Effect** You target a creature within 30 feet that must be able to see the _frightful hag eye_; the target must attempt a DC 19 Will save. Once a creature attempts this save, it's temporarily immune for 24 hours.\r\n\r\n**Critical Success** The target is unaffected.<br />\r\n**Success** The target is [frightened 1](/Conditions.aspx?ID=19).<br />\r\n**Failure** The target is frightened 2.<br />\r\n**Critical Failure** The target is frightened 3 and [fleeing](/Conditions.aspx?ID=17) for 1 round.","name":"(emotion, enchantment, fear, mental, visual)","rarity":"common","release_date":"2022-08-31","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #182: Graveclaw](/Sources.aspx?ID=143) pg. 76</row>\n\n**Trigger**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou target a creature within 30 feet that must be able to see the frightful hag eye ; the target must attempt a DC 19 Will save. Once a creature …\r\n</summary>","source":["Pathfinder #182: Graveclaw"],"source_raw":["Pathfinder #182: Graveclaw pg. 76"],"source_category":"Adventure Paths","source_group":"Blood Lords","source_markdown":"<row gap=\"tiny\">[Pathfinder #182: Graveclaw](/Sources.aspx?ID=143) pg. 76</row>","speed":{},"summary":"You target a creature within 30 feet that must be able to see the frightful hag eye ; the target must attempt a DC 19 Will save. Once a creature …","summary_markdown":"You target a creature within 30 feet that must be able to see the frightful hag eye ; the target must attempt a DC 19 Will save. Once a creature …","text":" Activate Single Action (emotion, enchantment, fear, mental, visual) Trigger once per day; Effect You target a creature within 30 feet that must be able to see the frightful hag eye ; the target must attempt a DC 19 Will save. Once a creature attempts this save, it's temporarily immune for 24 hours. Critical Success The target is unaffected. Success The target is frightened 1. Failure The target is frightened 2. Critical Failure The target is frightened 3 and fleeing for 1 round.","trait_markdown":"","trigger":"once per day","trigger_markdown":"once per day","type":"Action","url":"/Actions.aspx?ID=1276","weakness":{}}},{"_index":"aon18","_id":"action-1277","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1277","markdown":"**Activate** <actions string=\"Two Actions\" /> ([death](/Traits.aspx?ID=40), [necromancy](/Traits.aspx?ID=117), [visual](/Traits.aspx?ID=163)) **Effect** You target a creature within 30 feet that must be able to see the _smoky hag eye_. The target must attempt a DC 24 Fortitude save. Once a creature attempts this save, it's temporarily immune for 24 hours.\r\n\r\n**Critical Success** The creature is unaffected.<br />\r\n**Success** The creature is [drained 1](/Conditions.aspx?ID=10).<br />\r\n**Failure** The creature is [doomed 1](/Conditions.aspx?ID=9) and drained 2.<br />\r\n**Critical Failure** The creature is doomed 1 and drained 3.","name":"(death, necromancy, visual)","rarity":"common","release_date":"2022-08-31","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #182: Graveclaw](/Sources.aspx?ID=143) pg. 76</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou target a creature within 30 feet that must be able to see the smoky hag eye . The target must attempt a DC 24 Fortitude save. Once a creature …\r\n</summary>","source":["Pathfinder #182: Graveclaw"],"source_raw":["Pathfinder #182: Graveclaw pg. 76"],"source_category":"Adventure Paths","source_group":"Blood Lords","source_markdown":"<row gap=\"tiny\">[Pathfinder #182: Graveclaw](/Sources.aspx?ID=143) pg. 76</row>","speed":{},"summary":"You target a creature within 30 feet that must be able to see the smoky hag eye . The target must attempt a DC 24 Fortitude save. Once a creature …","summary_markdown":"You target a creature within 30 feet that must be able to see the smoky hag eye . The target must attempt a DC 24 Fortitude save. Once a creature …","text":" Activate Two Actions (death, necromancy, visual) Effect You target a creature within 30 feet that must be able to see the smoky hag eye . The target must attempt a DC 24 Fortitude save. Once a creature attempts this save, it's temporarily immune for 24 hours. Critical Success The creature is unaffected. Success The creature is drained 1. Failure The creature is doomed 1 and drained 2. Critical Failure The creature is doomed 1 and drained 3.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1277","weakness":{}}},{"_index":"aon18","_id":"action-1278","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1278","markdown":"**Activate** <actions string=\"Two Actions\" /> ([incapacitation](/Traits.aspx?ID=93), [transmutation](/Traits.aspx?ID=157), [visual](/Traits.aspx?ID=163)) **Trigger** once per round; **Effect** You target a creature within 30 feet that can see the _stony hag eye_. The target must attempt a DC 22 Fortitude save. On a failure, it's [slowed 1](/Conditions.aspx?ID=35) for 1 minute; on a critical failure, if the creature is already slowed, it's permanently [petrified](/Conditions.aspx?ID=30). Touching the _stony hag eye_ to the petrified creature (a single action with the [manipulate](/Traits.aspx?ID=104) trait) removes the petrified condition.","name":"(incapacitation, transmutation, visual)","rarity":"common","release_date":"2022-08-31","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #182: Graveclaw](/Sources.aspx?ID=143) pg. 76</row>\n\n**Trigger**\r\nonce per round\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou target a creature within 30 feet that can see the stony hag eye . The target must attempt a DC 22 Fortitude save. On a failure, it's slowed 1 …\r\n</summary>","source":["Pathfinder #182: Graveclaw"],"source_raw":["Pathfinder #182: Graveclaw pg. 76"],"source_category":"Adventure Paths","source_group":"Blood Lords","source_markdown":"<row gap=\"tiny\">[Pathfinder #182: Graveclaw](/Sources.aspx?ID=143) pg. 76</row>","speed":{},"summary":"You target a creature within 30 feet that can see the stony hag eye . The target must attempt a DC 22 Fortitude save. On a failure, it's slowed 1 …","summary_markdown":"You target a creature within 30 feet that can see the stony hag eye . The target must attempt a DC 22 Fortitude save. On a failure, it's slowed 1 …","text":" Activate Two Actions (incapacitation, transmutation, visual) Trigger once per round; Effect You target a creature within 30 feet that can see the stony hag eye . The target must attempt a DC 22 Fortitude save. On a failure, it's slowed 1 for 1 minute; on a critical failure, if the creature is already slowed, it's permanently petrified. Touching the stony hag eye to the petrified creature (a single action with the manipulate trait) removes the petrified condition.","trait_markdown":"","trigger":"once per round","trigger_markdown":"once per round","type":"Action","url":"/Actions.aspx?ID=1278","weakness":{}}},{"_index":"aon18","_id":"action-1279","_score":2.3818138,"_source":{"actions":"Three Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1279","markdown":"**Activate** <actions string=\"Three Actions\" />Interact; **Effect** As you stir the cauldron, one object that has been in it for at least an hour transforms into raw materials with a value of one half the object's Price; art objects are instead transformed into raw materials with a value equal to their Price. The cauldron produces raw materials associated with the object but unaffected by immersion in boiling water. For example, a magical broom might be rendered into a block of dense, valuable wood, while a gilt-edged portrait might be transformed into a lump of gold. Objects removed from the cauldron before an hour passes can't be transformed and they might be damaged or ruined by water and heat.","name":"Interact","rarity":"common","release_date":"2022-08-31","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #182: Graveclaw](/Sources.aspx?ID=143) pg. 77</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAs you stir the cauldron, one object that has been in it for at least an hour transforms into raw materials with a value of one half the object's …\r\n</summary>","source":["Pathfinder #182: Graveclaw"],"source_raw":["Pathfinder #182: Graveclaw pg. 77"],"source_category":"Adventure Paths","source_group":"Blood Lords","source_markdown":"<row gap=\"tiny\">[Pathfinder #182: Graveclaw](/Sources.aspx?ID=143) pg. 77</row>","speed":{},"summary":"As you stir the cauldron, one object that has been in it for at least an hour transforms into raw materials with a value of one half the object's …","summary_markdown":"As you stir the cauldron, one object that has been in it for at least an hour transforms into raw materials with a value of one half the object's …","text":" Activate Three ActionsInteract; Effect As you stir the cauldron, one object that has been in it for at least an hour transforms into raw materials with a value of one half the object's Price; art objects are instead transformed into raw materials with a value equal to their Price. The cauldron produces raw materials associated with the object but unaffected by immersion in boiling water. For example, a magical broom might be rendered into a block of dense, valuable wood, while a gilt-edged portrait might be transformed into a lump of gold. Objects removed from the cauldron before an hour passes can't be transformed and they might be damaged or ruined by water and heat.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1279","weakness":{}}},{"_index":"aon18","_id":"action-1280","_score":2.3818138,"_source":{"actions":"Three Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1280","markdown":"**Activate** <actions string=\"Three Actions\" />envision, Interact; **Frequency** once per day; **Effect** When you Activate the _ebon marionette_ while envisioning a specific creature within 40 feet, you can force the creature to mimic a single action you make with the puppet. You might command the creature to throw down its weapon, run away, or attack an ally. Whenever you issue a command, the creature must succeed at a DC 28 Will save or be forced to follow the command as its first action on its next turn. If you command it to do something that takes more than 1 action, it accomplishes only as much as it can with 1 action.\n\n You can Sustain the Activation for up to 1 minute; each time you do, you give the target another command by manipulating the marionette, and the target makes another Will save. If the target succeeds at its save, the effect ends. Sustaining the Activation has no effect if the creature already has a command, so you can't dictate more than one of its actions per turn.","name":"envision, Interact","rarity":"common","release_date":"2022-09-21","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 75</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nWhen you Activate the ebon marionette while envisioning a specific creature within 40 feet, you can force the creature to mimic a single action you …\r\n</summary>","source":["Pathfinder #183: Field of Maidens"],"source_raw":["Pathfinder #183: Field of Maidens pg. 75"],"source_category":"Adventure Paths","source_group":"Blood Lords","source_markdown":"<row gap=\"tiny\">[Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 75</row>","speed":{},"summary":"When you Activate the ebon marionette while envisioning a specific creature within 40 feet, you can force the creature to mimic a single action you …","summary_markdown":"When you Activate the ebon marionette while envisioning a specific creature within 40 feet, you can force the creature to mimic a single action you …","text":" Activate Three Actionsenvision, Interact; Frequency once per day; Effect When you Activate the ebon marionette while envisioning a specific creature within 40 feet, you can force the creature to mimic a single action you make with the puppet. You might command the creature to throw down its weapon, run away, or attack an ally. Whenever you issue a command, the creature must succeed at a DC 28 Will save or be forced to follow the command as its first action on its next turn. If you command it to do something that takes more than 1 action, it accomplishes only as much as it can with 1 action. You can Sustain the Activation for up to 1 minute; each time you do, you give the target another command by manipulating the marionette, and the target makes another Will save. If the target succeeds at its save, the effect ends. Sustaining the Activation has no effect if the creature already has a command, so you can't dictate more than one of its actions per turn.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1280","weakness":{}}},{"_index":"aon18","_id":"action-1281","_score":2.3818138,"_source":{"actions":"Three Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1281","markdown":"**Activate** <actions string=\"Three Actions\" />envision, Interact; **Frequency** once per day; **Effect** Attempt a melee Strike with the _gloaming arc_. On a hit, you slice away the target's shadow from its body and it must attempt a DC 30 Fortitude save.\r\n\r\n**Critical Success** The target is unaffected.<br />\r\n**Success** The target is [enfeebled 1](/Conditions.aspx?ID=13) for 1 round.<br />\r\n**Failure** The target is enfeebled 2 for 1 minute and [drained 1](/Conditions.aspx?ID=10). The target doesn't cast a shadow until it is no longer drained.<br />\r\n**Critical Failure** As failure, but drained 2.","name":"envision, Interact","rarity":"common","release_date":"2022-09-21","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 75</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAttempt a melee Strike with the gloaming arc . On a hit, you slice away the target's shadow from its body and it must attempt a DC 30 Fortitude save.\r\n</summary>","source":["Pathfinder #183: Field of Maidens"],"source_raw":["Pathfinder #183: Field of Maidens pg. 75"],"source_category":"Adventure Paths","source_group":"Blood Lords","source_markdown":"<row gap=\"tiny\">[Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 75</row>","speed":{},"summary":"Attempt a melee Strike with the gloaming arc . On a hit, you slice away the target's shadow from its body and it must attempt a DC 30 Fortitude save.","summary_markdown":"Attempt a melee Strike with the gloaming arc . On a hit, you slice away the target's shadow from its body and it must attempt a DC 30 Fortitude save.","text":" Activate Three Actionsenvision, Interact; Frequency once per day; Effect Attempt a melee Strike with the gloaming arc . On a hit, you slice away the target's shadow from its body and it must attempt a DC 30 Fortitude save. Critical Success The target is unaffected. Success The target is enfeebled 1 for 1 round. Failure The target is enfeebled 2 for 1 minute and drained 1. The target doesn't cast a shadow until it is no longer drained. Critical Failure As failure, but drained 2.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1281","weakness":{}}},{"_index":"aon18","_id":"action-1282","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1282","markdown":"**Activate** <actions string=\"\" />1 minute (command, envision, Interact); **Effect** You cause the dollhouse to grow into a mansion, 60 feet across and 20 feet high, with a dozen rooms. The mansion [pushes aside](/Rules.aspx?ID=451) rather than traps creatures in the area when it is created. The door appears in front of you; it bears no lock and provides easy entrance to anyone. The mansion's interior is well-appointed and dimly lit via wall sconces and fireplaces that emit pale, heatless flames. Each day at dusk, the mansion's dining room produces enough fine food and water to sustain the creatures in the manor at that time. Except for this nourishment, everything inside the manor is nearly impossible to break; even the flimsiest chairs and thinnest draperies have Hardness 20. The material inside the mansion vanishes if removed, but is replaced with the next activation.\n\n Although the mansion is easy for anyone to enter, only you and other creatures you designate when you activate the manor can leave it. Others find themselves entering some other part of the mansion when they leave through a door or window, rather than exiting. A creature that succeeds at a DC 30 [Occultism](/Skills.aspx?ID=11) check when attempting to exit the mansion can leave it if they choose, as can anyone who [Forces Open](/Actions.aspx?ID=34) an exit with a successful DC 30 [Athletics](/Skills.aspx?ID=3) check; any opening they make in the mansion closes behind them.\n\n You can return the _shadow manse_ to its dollhouse form by twisting the front door handle and uttering a command (as a single action). Once deactivated, it can't be reactivated for 8 hours.","name":"1 minute (command, envision, Interact)","rarity":"common","release_date":"2022-09-21","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 76</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cause the dollhouse to grow into a mansion, 60 feet across and 20 feet high, with a dozen rooms. The mansion pushes aside rather than traps …\r\n</summary>","source":["Pathfinder #183: Field of Maidens"],"source_raw":["Pathfinder #183: Field of Maidens pg. 76"],"source_category":"Adventure Paths","source_group":"Blood Lords","source_markdown":"<row gap=\"tiny\">[Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 76</row>","speed":{},"summary":"You cause the dollhouse to grow into a mansion, 60 feet across and 20 feet high, with a dozen rooms. The mansion pushes aside rather than traps …","summary_markdown":"You cause the dollhouse to grow into a mansion, 60 feet across and 20 feet high, with a dozen rooms. The mansion pushes aside rather than traps …","text":" Activate 1 minute (command, envision, Interact); Effect You cause the dollhouse to grow into a mansion, 60 feet across and 20 feet high, with a dozen rooms. The mansion pushes aside rather than traps creatures in the area when it is created. The door appears in front of you; it bears no lock and provides easy entrance to anyone. The mansion's interior is well-appointed and dimly lit via wall sconces and fireplaces that emit pale, heatless flames. Each day at dusk, the mansion's dining room produces enough fine food and water to sustain the creatures in the manor at that time. Except for this nourishment, everything inside the manor is nearly impossible to break; even the flimsiest chairs and thinnest draperies have Hardness 20. The material inside the mansion vanishes if removed, but is replaced with the next activation. Although the mansion is easy for anyone to enter, only you and other creatures you designate when you activate the manor can leave it. Others find themselves entering some other part of the mansion when they leave through a door or window, rather than exiting. A creature that succeeds at a DC 30 Occultism check when attempting to exit the mansion can leave it if they choose, as can anyone who Forces Open an exit with a successful DC 30 Athletics check; any opening they make in the mansion closes behind them. You can return the shadow manse to its dollhouse form by twisting the front door handle and uttering a command (as a single action). Once deactivated, it can't be reactivated for 8 hours.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1282","weakness":{}}},{"_index":"aon18","_id":"action-1283","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1283","markdown":"**Activate** <actions string=\"Free Action\" />command; **Frequency** once per day; **Trigger** You cast a spell to summon an undead creature that has a skeletal structure, such as with animate dead ; **Effect** The triggering undead creature has 10 temporary Hit Points that last for 1 minute. As long as any of these temporary Hit Points remain, the _skeletal claw_ doesn't deal additional negative damage.","name":"command","rarity":"common","release_date":"2022-09-21","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 76</row>\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Trigger**\r\nYou cast a spell to summon an [undead](/Traits.aspx?ID=160) creature that has a skeletal structure, such as with [_animate dead_](/Spells.aspx?ID=666)\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe triggering undead creature has 10 temporary Hit Points that last for 1 minute. As long as any of these temporary Hit Points remain, the skeletal …\r\n</summary>","source":["Pathfinder #183: Field of Maidens"],"source_raw":["Pathfinder #183: Field of Maidens pg. 76"],"source_category":"Adventure Paths","source_group":"Blood Lords","source_markdown":"<row gap=\"tiny\">[Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 76</row>","speed":{},"summary":"The triggering undead creature has 10 temporary Hit Points that last for 1 minute. As long as any of these temporary Hit Points remain, the skeletal …","summary_markdown":"The triggering undead creature has 10 temporary Hit Points that last for 1 minute. As long as any of these temporary Hit Points remain, the skeletal …","text":" Activate Free Actioncommand; Frequency once per day; Trigger You cast a spell to summon an undead creature that has a skeletal structure, such as with animate dead ; Effect The triggering undead creature has 10 temporary Hit Points that last for 1 minute. As long as any of these temporary Hit Points remain, the skeletal claw doesn't deal additional negative damage.","trait_markdown":"","trigger":"You cast a spell to summon an undead creature that has a skeletal structure, such as with animate dead ","trigger_markdown":"You cast a spell to summon an [undead](/Traits.aspx?ID=160) creature that has a skeletal structure, such as with [_animate dead_](/Spells.aspx?ID=666)","type":"Action","url":"/Actions.aspx?ID=1283","weakness":{}}},{"_index":"aon18","_id":"action-1284","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-1284","markdown":"**Activate** <actions string=\"Single Action\" />envision; **Frequency** once per hour; **Effect** You gain a fly Speed equal to your Speed until the end of your next turn. If you aren't standing on solid ground when the effect ends, you fall.","name":"envision","rarity":"common","release_date":"2022-09-21","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 76</row>\r\n\r\n**Frequency**\r\nonce per hour\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou gain a fly Speed equal to your Speed until the end of your next turn. If you aren't standing on solid ground when the effect ends, you fall.\r\n</summary>","source":["Pathfinder #183: Field of Maidens"],"source_raw":["Pathfinder #183: Field of Maidens pg. 76"],"source_category":"Adventure Paths","source_group":"Blood Lords","source_markdown":"<row gap=\"tiny\">[Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 76</row>","speed":{},"summary":"You gain a fly Speed equal to your Speed until the end of your next turn. If you aren't standing on solid ground when the effect ends, you fall.","summary_markdown":"You gain a fly Speed equal to your Speed until the end of your next turn. If you aren't standing on solid ground when the effect ends, you fall.","text":" Activate Single Actionenvision; Frequency once per hour; Effect You gain a fly Speed equal to your Speed until the end of your next turn. If you aren't standing on solid ground when the effect ends, you fall.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1284","weakness":{}}},{"_index":"aon18","_id":"action-1285","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1285","markdown":"**Activate** <actions string=\"Reaction\" />command; **Trigger** The ally deals damage to an undead creature; **Requirements** A reciprocal field is active between this armor and an ally's sisterstone armor or sisterstone weapon; **Effect** You call on the energy in your armor to protect your companion from retaliation. The ally gains resistance 2 to all damage dealt by undead creatures for 1 round. The resistance is 3 if your sisterstone armor is standard grade, or resistance 4 if it's high grade.","name":"command","rarity":"common","release_date":"2022-09-21","requirement":"A reciprocal field is active between this armor and an ally's sisterstone armor or sisterstone weapon","requirement_markdown":"A reciprocal field is active between this armor and an ally's sisterstone armor or sisterstone weapon","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 80</row>\n\n**Trigger**\r\nThe ally deals damage to an undead creature\r\n\r\n**Requirement**\r\nA reciprocal field is active between this armor and an ally's sisterstone armor or sisterstone weapon\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou call on the energy in your armor to protect your companion from retaliation. The ally gains resistance 2 to all damage dealt by undead creatures …\r\n</summary>","source":["Pathfinder #183: Field of Maidens"],"source_raw":["Pathfinder #183: Field of Maidens pg. 80"],"source_category":"Adventure Paths","source_group":"Blood Lords","source_markdown":"<row gap=\"tiny\">[Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 80</row>","speed":{},"summary":"You call on the energy in your armor to protect your companion from retaliation. The ally gains resistance 2 to all damage dealt by undead creatures …","summary_markdown":"You call on the energy in your armor to protect your companion from retaliation. The ally gains resistance 2 to all damage dealt by undead creatures …","text":" Activate Reactioncommand; Trigger The ally deals damage to an undead creature; Requirements A reciprocal field is active between this armor and an ally's sisterstone armor or sisterstone weapon; Effect You call on the energy in your armor to protect your companion from retaliation. The ally gains resistance 2 to all damage dealt by undead creatures for 1 round. The resistance is 3 if your sisterstone armor is standard grade, or resistance 4 if it's high grade.","trait_markdown":"","trigger":"The ally deals damage to an undead creature","trigger_markdown":"The ally deals damage to an undead creature","type":"Action","url":"/Actions.aspx?ID=1285","weakness":{}}},{"_index":"aon18","_id":"action-1286","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1286","markdown":"**Activate** <actions string=\"Reaction\" />command; **Trigger** The ally is critically hit by a Strike from an undead creature you can see; **Requirements** A reciprocal field is active between this weapon and an ally's sisterstone armor or sisterstone weapon; **Effect** Your weapon leaps out with positive energy in retaliation. Strike the triggering undead with the weapon, and your Strike deals 2 additional positive damage. The positive damage increases to 4 if your sisterstone weapon is standard grade, or 6 if it's high grade. If the triggering undead is beyond the reach of your sisterstone weapon, your Strike doesn't deal its base damage, but can still deal the positive damage.","name":"command","rarity":"common","release_date":"2022-09-21","requirement":"A reciprocal field is active between this weapon and an ally's sisterstone armor or sisterstone weapon","requirement_markdown":"A reciprocal field is active between this weapon and an ally's sisterstone armor or sisterstone weapon","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 80</row>\n\n**Trigger**\r\nThe ally is critically hit by a Strike from an undead creature you can see\r\n\r\n**Requirement**\r\nA reciprocal field is active between this weapon and an ally's sisterstone armor or sisterstone weapon\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour weapon leaps out with positive energy in retaliation. Strike the triggering undead with the weapon, and your Strike deals 2 additional positive …\r\n</summary>","source":["Pathfinder #183: Field of Maidens"],"source_raw":["Pathfinder #183: Field of Maidens pg. 80"],"source_category":"Adventure Paths","source_group":"Blood Lords","source_markdown":"<row gap=\"tiny\">[Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 80</row>","speed":{},"summary":"Your weapon leaps out with positive energy in retaliation. Strike the triggering undead with the weapon, and your Strike deals 2 additional positive …","summary_markdown":"Your weapon leaps out with positive energy in retaliation. Strike the triggering undead with the weapon, and your Strike deals 2 additional positive …","text":" Activate Reactioncommand; Trigger The ally is critically hit by a Strike from an undead creature you can see; Requirements A reciprocal field is active between this weapon and an ally's sisterstone armor or sisterstone weapon; Effect Your weapon leaps out with positive energy in retaliation. Strike the triggering undead with the weapon, and your Strike deals 2 additional positive damage. The positive damage increases to 4 if your sisterstone weapon is standard grade, or 6 if it's high grade. If the triggering undead is beyond the reach of your sisterstone weapon, your Strike doesn't deal its base damage, but can still deal the positive damage.","trait_markdown":"","trigger":"The ally is critically hit by a Strike from an undead creature you can see","trigger_markdown":"The ally is critically hit by a Strike from an undead creature you can see","type":"Action","url":"/Actions.aspx?ID=1286","weakness":{}}},{"_index":"aon18","_id":"action-1287","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1287","markdown":"**Activate** <actions string=\"Single Action\" />command; **Requirements** You must be touching the heartstone ; **Effect** The _heartstone_ attempts to [counteract](/Rules.aspx?ID=371) one [disease](/Traits.aspx?ID=46) affecting you (counteract level 7, counteract modifier +23).","name":"command","rarity":"common","release_date":"2020-03-26","requirement":"You must be touching the heartstone ","requirement_markdown":"You must be touching the _heartstone_","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #153: Life's Long Shadows](/Sources.aspx?ID=29) pg. 89</row>\n\n**Requirement**\r\nYou must be touching the _heartstone_\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe heartstone attempts to counteract one disease affecting you (counteract level 7, counteract modifier +23).\r\n</summary>","source":["Pathfinder #153: Life's Long Shadows"],"source_raw":["Pathfinder #153: Life's Long Shadows pg. 89"],"source_category":"Adventure Paths","source_group":"Extinction Curse","source_markdown":"<row gap=\"tiny\">[Pathfinder #153: Life's Long Shadows](/Sources.aspx?ID=29) pg. 89</row>","speed":{},"summary":"The heartstone attempts to counteract one disease affecting you (counteract level 7, counteract modifier +23).","summary_markdown":"The heartstone attempts to counteract one disease affecting you (counteract level 7, counteract modifier +23).","text":" Activate Single Actioncommand; Requirements You must be touching the heartstone ; Effect The heartstone attempts to counteract one disease affecting you (counteract level 7, counteract modifier +23).","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1287","weakness":{}}},{"_index":"aon18","_id":"action-1288","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1288","markdown":"**Activate** <actions string=\"Two Actions\" />command, Interact; **Requirements** the wraithweave patch has been wrapped around an object and you are incorporeal; **Effect** You cause the _wraithweave patch_ and the object it contains to become incorporeal. This effect lasts as long as you Sustain the activation. The _wraithweave patch_ can only be touched, held, and carried by an incorporeal creature, and returns to solid form if not carried by such a creature—if the _wraithweave patch_ is in a solid object at this time, it tears apart and the item inside is either lost forever or simply lodged within the solid object, at the GM's discretion.","name":"command, Interact","rarity":"common","release_date":"2022-10-26","requirement":"the wraithweave patch has been wrapped around an object and you are incorporeal","requirement_markdown":"the wraithweave patch has been wrapped around an object and you are incorporeal","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #184: The Ghouls Hunger](/Sources.aspx?ID=147) pg. 81</row>\n\n**Requirement**\r\nthe wraithweave patch has been wrapped around an object and you are incorporeal\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cause the wraithweave patch and the object it contains to become incorporeal. This effect lasts as long as you Sustain the activation. The …\r\n</summary>","source":["Pathfinder #184: The Ghouls Hunger"],"source_raw":["Pathfinder #184: The Ghouls Hunger pg. 81"],"source_category":"Adventure Paths","source_group":"Blood Lords","source_markdown":"<row gap=\"tiny\">[Pathfinder #184: The Ghouls Hunger](/Sources.aspx?ID=147) pg. 81</row>","speed":{},"summary":"You cause the wraithweave patch and the object it contains to become incorporeal. This effect lasts as long as you Sustain the activation. The …","summary_markdown":"You cause the wraithweave patch and the object it contains to become incorporeal. This effect lasts as long as you Sustain the activation. The …","text":" Activate Two Actionscommand, Interact; Requirements the wraithweave patch has been wrapped around an object and you are incorporeal; Effect You cause the wraithweave patch and the object it contains to become incorporeal. This effect lasts as long as you Sustain the activation. The wraithweave patch can only be touched, held, and carried by an incorporeal creature, and returns to solid form if not carried by such a creature—if the wraithweave patch is in a solid object at this time, it tears apart and the item inside is either lost forever or simply lodged within the solid object, at the GM's discretion.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1288","weakness":{}}},{"_index":"aon18","_id":"action-1311","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1311","markdown":"**Activate** <actions string=\"Reaction\" /> ; **Trigger** A creature picks up Azarim or begins its turn carrying Azarim ; **Effect** The creature who carries _Azarim_ becomes [enfeebled 2](/Conditions.aspx?ID=13). This condition persists as long as the creature carries _Azarim_. A non-lawful creature can attempt to resist this effect with a DC 23 Fortitude save, but lawful creatures don't gain a save to resist.","name":"","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Crown of the Kobold King](/Sources.aspx?ID=148) pg. 113</row>\n\n**Trigger**\r\nA creature picks up _Azarim_ or begins its turn carrying _Azarim_\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe creature who carries Azarim becomes enfeebled 2 . This condition persists as long as the creature carries Azarim . A non-lawful creature can …\r\n</summary>","source":["Crown of the Kobold King"],"source_raw":["Crown of the Kobold King pg. 113"],"source_category":"Adventures","source_group":"Crown of the Kobold King","source_markdown":"<row gap=\"tiny\">[Crown of the Kobold King](/Sources.aspx?ID=148) pg. 113</row>","speed":{},"summary":"The creature who carries Azarim becomes enfeebled 2 . This condition persists as long as the creature carries Azarim . A non-lawful creature can …","summary_markdown":"The creature who carries Azarim becomes enfeebled 2 . This condition persists as long as the creature carries Azarim . A non-lawful creature can …","text":" Activate Reaction ; Trigger A creature picks up Azarim or begins its turn carrying Azarim ; Effect The creature who carries Azarim becomes enfeebled 2. This condition persists as long as the creature carries Azarim . A non-lawful creature can attempt to resist this effect with a DC 23 Fortitude save, but lawful creatures don't gain a save to resist.","trait_markdown":"","trigger":"A creature picks up Azarim or begins its turn carrying Azarim ","trigger_markdown":"A creature picks up _Azarim_ or begins its turn carrying _Azarim_","type":"Action","url":"/Actions.aspx?ID=1311","weakness":{}}},{"_index":"aon18","_id":"action-1312","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1312","markdown":"**Activate** <actions string=\"Two Actions\" />command, Interact; **Effect** _Azarim_ casts 2nd-level [_illusory disguise_](/Spells.aspx?ID=159) on her wielder. This effect ends immediately as soon as the wielder no longer carries _Azarim_.","name":"command, Interact","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Crown of the Kobold King](/Sources.aspx?ID=148) pg. 113</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n Azarim casts 2nd-level illusory disguise on her wielder. This effect ends immediately as soon as the wielder no longer carries Azarim .\r\n</summary>","source":["Crown of the Kobold King"],"source_raw":["Crown of the Kobold King pg. 113"],"source_category":"Adventures","source_group":"Crown of the Kobold King","source_markdown":"<row gap=\"tiny\">[Crown of the Kobold King](/Sources.aspx?ID=148) pg. 113</row>","speed":{},"summary":" Azarim casts 2nd-level illusory disguise on her wielder. This effect ends immediately as soon as the wielder no longer carries Azarim .","summary_markdown":" Azarim casts 2nd-level illusory disguise on her wielder. This effect ends immediately as soon as the wielder no longer carries Azarim .","text":" Activate Two Actionscommand, Interact; Effect Azarim casts 2nd-level illusory disguise on her wielder. This effect ends immediately as soon as the wielder no longer carries Azarim .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1312","weakness":{}}},{"_index":"aon18","_id":"action-1313","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-1313","markdown":"**Activate** <actions string=\"Two Actions\" />command, Interact; **Frequency** once per hour; **Effect** _Azarim_ bolsters her user's ability to lie. She can either attempt her own [Deception](/Skills.aspx?ID=5) check to resolve her wielder's [Lie](/Actions.aspx?ID=47), or she can assist with her wielder's attempt to Lie and grant a +2 circumstance bonus to the Deception check.","name":"command, Interact","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Crown of the Kobold King](/Sources.aspx?ID=148) pg. 113</row>\r\n\r\n**Frequency**\r\nonce per hour\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n Azarim bolsters her user's ability to lie. She can either attempt her own Deception check to resolve her wielder's Lie , or she can assist with …\r\n</summary>","source":["Crown of the Kobold King"],"source_raw":["Crown of the Kobold King pg. 113"],"source_category":"Adventures","source_group":"Crown of the Kobold King","source_markdown":"<row gap=\"tiny\">[Crown of the Kobold King](/Sources.aspx?ID=148) pg. 113</row>","speed":{},"summary":" Azarim bolsters her user's ability to lie. She can either attempt her own Deception check to resolve her wielder's Lie , or she can assist with …","summary_markdown":" Azarim bolsters her user's ability to lie. She can either attempt her own Deception check to resolve her wielder's Lie , or she can assist with …","text":" Activate Two Actionscommand, Interact; Frequency once per hour; Effect Azarim bolsters her user's ability to lie. She can either attempt her own Deception check to resolve her wielder's Lie, or she can assist with her wielder's attempt to Lie and grant a +2 circumstance bonus to the Deception check.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1313","weakness":{}}},{"_index":"aon18","_id":"action-1314","_score":2.3818138,"_source":{"actions":"Three Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1314","markdown":"**Activate** <actions string=\"Three Actions\" />command, Interact; **Frequency** once per day; **Effect** _Azarim_ gains the effects of an [_anarchic_](/Equipment.aspx?ID=290) weapon rune for 1 minute. When wielded by a character who's at least 11th level, _Azarim_ becomes a _+2 striking anarchic shifting rapier_, and instead this activation can be applied to another weapon that's in physical contact with _Azarim_.","name":"command, Interact","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Crown of the Kobold King](/Sources.aspx?ID=148) pg. 113</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n Azarim gains the effects of an anarchic weapon rune for 1 minute. When wielded by a character who's at least 11th level, Azarim becomes a +2 …\r\n</summary>","source":["Crown of the Kobold King"],"source_raw":["Crown of the Kobold King pg. 113"],"source_category":"Adventures","source_group":"Crown of the Kobold King","source_markdown":"<row gap=\"tiny\">[Crown of the Kobold King](/Sources.aspx?ID=148) pg. 113</row>","speed":{},"summary":" Azarim gains the effects of an anarchic weapon rune for 1 minute. When wielded by a character who's at least 11th level, Azarim becomes a +2 …","summary_markdown":" Azarim gains the effects of an anarchic weapon rune for 1 minute. When wielded by a character who's at least 11th level, Azarim becomes a +2 …","text":" Activate Three Actionscommand, Interact; Frequency once per day; Effect Azarim gains the effects of an anarchic weapon rune for 1 minute. When wielded by a character who's at least 11th level, Azarim becomes a +2 striking anarchic shifting rapier , and instead this activation can be applied to another weapon that's in physical contact with Azarim .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1314","weakness":{}}},{"_index":"aon18","_id":"action-1315","_score":2.3818138,"_source":{"actions":"Three Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1315","markdown":"**Activate** <actions string=\"Three Actions\" />Interact; **Frequency** once per day; **Effect** You open the cresset by detaching the top and folding it back on a hinge so that a decapitated head can be placed inside the bowl. Once the cage lid is folded back over the head and latched in place, and as long as the decapitated head has been dead for no longer than 10 minutes before being placed inside the cresset, the head is no longer subject to decay, and bugs and pests (such as maggots) are prevented from consuming the remains. This doesn't prevent the rest of the corpse or its soul from becoming [undead](/Traits.aspx?ID=160), nor does it prevent effects that restore life to the dead (but note that some spells, such as [_raise dead_](/Spells.aspx?ID=243), can't be used to restore life to a decapitated corpse in the first place). If the head is later removed from within the cresset, the head's delayed decay immediately catches up with it in a few seconds, rendering it useless for further use inside of a _cresset of grisly interrogation_.","name":"Interact","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Crown of the Kobold King](/Sources.aspx?ID=148) pg. 114</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou open the cresset by detaching the top and folding it back on a hinge so that a decapitated head can be placed inside the bowl. Once the cage lid …\r\n</summary>","source":["Crown of the Kobold King"],"source_raw":["Crown of the Kobold King pg. 114"],"source_category":"Adventures","source_group":"Crown of the Kobold King","source_markdown":"<row gap=\"tiny\">[Crown of the Kobold King](/Sources.aspx?ID=148) pg. 114</row>","speed":{},"summary":"You open the cresset by detaching the top and folding it back on a hinge so that a decapitated head can be placed inside the bowl. Once the cage lid …","summary_markdown":"You open the cresset by detaching the top and folding it back on a hinge so that a decapitated head can be placed inside the bowl. Once the cage lid …","text":" Activate Three ActionsInteract; Frequency once per day; Effect You open the cresset by detaching the top and folding it back on a hinge so that a decapitated head can be placed inside the bowl. Once the cage lid is folded back over the head and latched in place, and as long as the decapitated head has been dead for no longer than 10 minutes before being placed inside the cresset, the head is no longer subject to decay, and bugs and pests (such as maggots) are prevented from consuming the remains. This doesn't prevent the rest of the corpse or its soul from becoming undead, nor does it prevent effects that restore life to the dead (but note that some spells, such as raise dead , can't be used to restore life to a decapitated corpse in the first place). If the head is later removed from within the cresset, the head's delayed decay immediately catches up with it in a few seconds, rendering it useless for further use inside of a cresset of grisly interrogation .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1315","weakness":{}}},{"_index":"aon18","_id":"action-1316","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"three times per day","id":"action-1316","markdown":"**Activate** <actions string=\"\" />1 minute (command, Interact); **Frequency** three times per day; **Requirements** A severed head is within the cresset of grisly interrogation ; **Effect** You pose a question to the head contained within the cresset, and it animates briefly to reply with a short answer over the course of a minute. The cresset empowers the severed head with the ability to reply even without breath, granting the head a semblance of life, calling upon the physical remains' latent memories rather than summoning back the deceased's spirit. The head must be forcefully commanded to answer with a [secret](/Traits.aspx?ID=142) [Intimidation](/Skills.aspx?ID=7) check— other attempts to query the head without attempting an Intimidation check for a result automatically fail. Once activated in this way, this activation of a _cresset of grisly interrogation_ can't be performed again for 1 hour. The head answers the question based on the result of the secret Intimidation check against the Will DC the creature had when it was alive or DC 25, whichever is higher.\r\n\r\n**Critical Success** The head answers the question truthfully, to the best of its ability.<br />\r\n**Success** The head answers the question truthfully, but the answer is brief, cryptic, or repetitive.<br />\r\n**Failure** The head's answer provides false information, attempting to [Lie](/Actions.aspx?ID=47) to you with a +15 [Deception](/Skills.aspx?ID=5) modifier, or the creature's original Deception, whichever is higher.<br />\r\n**Critical Failure** As failure, but the head gains a +4 circumstance bonus to its Deception check, and the next time you use this activation of the _cresset of grisly interrogation_ during the next 24 hours, the result of your Intimidation check is one degree of success worse than the result you rolled.","name":"1 minute (command, Interact)","rarity":"common","release_date":"2022-10-26","requirement":"A severed head is within the cresset of grisly interrogation ","requirement_markdown":"A severed head is within the _cresset of grisly interrogation_","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Crown of the Kobold King](/Sources.aspx?ID=148) pg. 114</row>\r\n\r\n**Frequency**\r\nthree times per day\n\n**Requirement**\r\nA severed head is within the _cresset of grisly interrogation_\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou pose a question to the head contained within the cresset, and it animates briefly to reply with a short answer over the course of a minute. The …\r\n</summary>","source":["Crown of the Kobold King"],"source_raw":["Crown of the Kobold King pg. 114"],"source_category":"Adventures","source_group":"Crown of the Kobold King","source_markdown":"<row gap=\"tiny\">[Crown of the Kobold King](/Sources.aspx?ID=148) pg. 114</row>","speed":{},"summary":"You pose a question to the head contained within the cresset, and it animates briefly to reply with a short answer over the course of a minute. The …","summary_markdown":"You pose a question to the head contained within the cresset, and it animates briefly to reply with a short answer over the course of a minute. The …","text":" Activate 1 minute (command, Interact); Frequency three times per day; Requirements A severed head is within the cresset of grisly interrogation ; Effect You pose a question to the head contained within the cresset, and it animates briefly to reply with a short answer over the course of a minute. The cresset empowers the severed head with the ability to reply even without breath, granting the head a semblance of life, calling upon the physical remains' latent memories rather than summoning back the deceased's spirit. The head must be forcefully commanded to answer with a secret Intimidation check— other attempts to query the head without attempting an Intimidation check for a result automatically fail. Once activated in this way, this activation of a cresset of grisly interrogation can't be performed again for 1 hour. The head answers the question based on the result of the secret Intimidation check against the Will DC the creature had when it was alive or DC 25, whichever is higher. Critical Success The head answers the question truthfully, to the best of its ability. Success The head answers the question truthfully, but the answer is brief, cryptic, or repetitive. Failure The head's answer provides false information, attempting to Lie to you with a +15 Deception modifier, or the creature's original Deception, whichever is higher. Critical Failure As failure, but the head gains a +4 circumstance bonus to its Deception check, and the next time you use this activation of the cresset of grisly interrogation during the next 24 hours, the result of your Intimidation check is one degree of success worse than the result you rolled.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1316","weakness":{}}},{"_index":"aon18","_id":"action-1317","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1317","markdown":"**Activate** <actions string=\"Two Actions\" />command, envision; **Frequency** once per day; **Effect** The crown infuses you with the glorious conviction that you're meant to rule, granting you a +1 status bonus to attack rolls, saving throws, and Charisma-based skill checks for 1 minute.","name":"command, envision","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Crown of the Kobold King](/Sources.aspx?ID=148) pg. 115</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe crown infuses you with the glorious conviction that you're meant to rule, granting you a +1 status bonus to attack rolls, saving throws, and …\r\n</summary>","source":["Crown of the Kobold King"],"source_raw":["Crown of the Kobold King pg. 115"],"source_category":"Adventures","source_group":"Crown of the Kobold King","source_markdown":"<row gap=\"tiny\">[Crown of the Kobold King](/Sources.aspx?ID=148) pg. 115</row>","speed":{},"summary":"The crown infuses you with the glorious conviction that you're meant to rule, granting you a +1 status bonus to attack rolls, saving throws, and …","summary_markdown":"The crown infuses you with the glorious conviction that you're meant to rule, granting you a +1 status bonus to attack rolls, saving throws, and …","text":" Activate Two Actionscommand, envision; Frequency once per day; Effect The crown infuses you with the glorious conviction that you're meant to rule, granting you a +1 status bonus to attack rolls, saving throws, and Charisma-based skill checks for 1 minute.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1317","weakness":{}}},{"_index":"aon18","_id":"action-1318","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1318","markdown":"**Activate** <actions string=\"\" />10 minutes (envision, Interact); **Frequency** once per day; **Effect** You cast a [_nightmare_](/Spells.aspx?ID=208) spell.","name":"10 minutes (envision, Interact)","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Crown of the Kobold King](/Sources.aspx?ID=148) pg. 115</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast a nightmare spell.\r\n</summary>","source":["Crown of the Kobold King"],"source_raw":["Crown of the Kobold King pg. 115"],"source_category":"Adventures","source_group":"Crown of the Kobold King","source_markdown":"<row gap=\"tiny\">[Crown of the Kobold King](/Sources.aspx?ID=148) pg. 115</row>","speed":{},"summary":"You cast a nightmare spell.","summary_markdown":"You cast a nightmare spell.","text":" Activate 10 minutes (envision, Interact); Frequency once per day; Effect You cast a nightmare spell.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1318","weakness":{}}},{"_index":"aon18","_id":"action-1319","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-1319","markdown":"**Activate** <actions string=\"Single Action\" />envision; **Frequency** once per hour; **Effect** You gain a +1 item bonus on all Athletics checks for 1 minute.","name":"envision","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Crown of the Kobold King](/Sources.aspx?ID=148) pg. 115</row>\r\n\r\n**Frequency**\r\nonce per hour\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou gain a +1 item bonus on all Athletics checks for 1 minute.\r\n</summary>","source":["Crown of the Kobold King"],"source_raw":["Crown of the Kobold King pg. 115"],"source_category":"Adventures","source_group":"Crown of the Kobold King","source_markdown":"<row gap=\"tiny\">[Crown of the Kobold King](/Sources.aspx?ID=148) pg. 115</row>","speed":{},"summary":"You gain a +1 item bonus on all Athletics checks for 1 minute.","summary_markdown":"You gain a +1 item bonus on all Athletics checks for 1 minute.","text":" Activate Single Actionenvision; Frequency once per hour; Effect You gain a +1 item bonus on all Athletics checks for 1 minute.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1319","weakness":{}}},{"_index":"aon18","_id":"action-1320","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1320","markdown":"**Activate** <actions string=\"Two Actions\" />envision; **Frequency** once per day; **Effect** You cast [_ray of enfeeblement_](/Spells.aspx?ID=244) with a spell attack modifier of +10 and a DC of 20.","name":"envision","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Crown of the Kobold King](/Sources.aspx?ID=148) pg. 115</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast ray of enfeeblement with a spell attack modifier of +10 and a DC of 20.\r\n</summary>","source":["Crown of the Kobold King"],"source_raw":["Crown of the Kobold King pg. 115"],"source_category":"Adventures","source_group":"Crown of the Kobold King","source_markdown":"<row gap=\"tiny\">[Crown of the Kobold King](/Sources.aspx?ID=148) pg. 115</row>","speed":{},"summary":"You cast ray of enfeeblement with a spell attack modifier of +10 and a DC of 20.","summary_markdown":"You cast ray of enfeeblement with a spell attack modifier of +10 and a DC of 20.","text":" Activate Two Actionsenvision; Frequency once per day; Effect You cast ray of enfeeblement with a spell attack modifier of +10 and a DC of 20.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1320","weakness":{}}},{"_index":"aon18","_id":"action-1321","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1321","markdown":"**Activate** <actions string=\"Reaction\" />command; **Frequency** once per day; **Trigger** You reduce a foe to 0 Hit Points with a Strike from the heartripper blade ; **Effect** The _heartripper blade_ draws power from the devastating strike, causing its blade to erupt in black flames. For 1 minute, Strikes with the _heartripper blade_ inflict an additional 1d6 negative damage to living creatures.","name":"command","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Crown of the Kobold King](/Sources.aspx?ID=148) pg. 115</row>\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Trigger**\r\nYou reduce a foe to 0 Hit Points with a Strike from the _heartripper blade_\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe heartripper blade draws power from the devastating strike, causing its blade to erupt in black flames. For 1 minute, Strikes with the …\r\n</summary>","source":["Crown of the Kobold King"],"source_raw":["Crown of the Kobold King pg. 115"],"source_category":"Adventures","source_group":"Crown of the Kobold King","source_markdown":"<row gap=\"tiny\">[Crown of the Kobold King](/Sources.aspx?ID=148) pg. 115</row>","speed":{},"summary":"The heartripper blade draws power from the devastating strike, causing its blade to erupt in black flames. For 1 minute, Strikes with the …","summary_markdown":"The heartripper blade draws power from the devastating strike, causing its blade to erupt in black flames. For 1 minute, Strikes with the …","text":" Activate Reactioncommand; Frequency once per day; Trigger You reduce a foe to 0 Hit Points with a Strike from the heartripper blade ; Effect The heartripper blade draws power from the devastating strike, causing its blade to erupt in black flames. For 1 minute, Strikes with the heartripper blade inflict an additional 1d6 negative damage to living creatures.","trait_markdown":"","trigger":"You reduce a foe to 0 Hit Points with a Strike from the heartripper blade ","trigger_markdown":"You reduce a foe to 0 Hit Points with a Strike from the _heartripper blade_","type":"Action","url":"/Actions.aspx?ID=1321","weakness":{}}},{"_index":"aon18","_id":"action-1322","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1322","markdown":"**Activate** <actions string=\"Reaction\" />command; **Frequency** once per day; **Trigger** You reduce a foe to 0 Hit Points with a Strike from the heartripper blade ; **Effect** The _heartripper blade_ draws life from the victim's body and siphons it into you. Choose one of the following effects: restore 2d8 Hit Points; reduce the value of your [clumsy](/Conditions.aspx?ID=3), [enfeebled](/Conditions.aspx?ID=13), or [stupefied](/Conditions.aspx?ID=37) conditions by 1; or reduce the stage of one toxin or [disease](/Traits.aspx?ID=46) you're suffering by one stage (this can't reduce the stage below stage 1 or cure the affliction).","name":"command","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Crown of the Kobold King](/Sources.aspx?ID=148) pg. 115</row>\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Trigger**\r\nYou reduce a foe to 0 Hit Points with a Strike from the _heartripper blade_\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe heartripper blade draws life from the victim's body and siphons it into you. Choose one of the following effects: restore 2d8 Hit Points; …\r\n</summary>","source":["Crown of the Kobold King"],"source_raw":["Crown of the Kobold King pg. 115"],"source_category":"Adventures","source_group":"Crown of the Kobold King","source_markdown":"<row gap=\"tiny\">[Crown of the Kobold King](/Sources.aspx?ID=148) pg. 115</row>","speed":{},"summary":"The heartripper blade draws life from the victim's body and siphons it into you. Choose one of the following effects: restore 2d8 Hit Points; …","summary_markdown":"The heartripper blade draws life from the victim's body and siphons it into you. Choose one of the following effects: restore 2d8 Hit Points; …","text":" Activate Reactioncommand; Frequency once per day; Trigger You reduce a foe to 0 Hit Points with a Strike from the heartripper blade ; Effect The heartripper blade draws life from the victim's body and siphons it into you. Choose one of the following effects: restore 2d8 Hit Points; reduce the value of your clumsy, enfeebled, or stupefied conditions by 1; or reduce the stage of one toxin or disease you're suffering by one stage (this can't reduce the stage below stage 1 or cure the affliction).","trait_markdown":"","trigger":"You reduce a foe to 0 Hit Points with a Strike from the heartripper blade ","trigger_markdown":"You reduce a foe to 0 Hit Points with a Strike from the _heartripper blade_","type":"Action","url":"/Actions.aspx?ID=1322","weakness":{}}},{"_index":"aon18","_id":"action-1323","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1323","markdown":"**Activate** <actions string=\"Single Action\" />envision ([metamagic](/Traits.aspx?ID=107)) **Frequency** once per day; **Effect** If your next action is to cast a [necromancy](/Traits.aspx?ID=117) spell that you prepared from this grimoire and that allows a saving throw, you infuse the magic with sensations of endless toil. If the target fails its saving throw against the spell, it becomes [fatigued](/Conditions.aspx?ID=15) for 1 minute by the sense of exhaustion imbued in the magic.","name":"envision (metamagic)","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Crown of the Kobold King](/Sources.aspx?ID=148) pg. 116</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nIf your next action is to cast a necromancy spell that you prepared from this grimoire and that allows a saving throw, you infuse the magic with …\r\n</summary>","source":["Crown of the Kobold King"],"source_raw":["Crown of the Kobold King pg. 116"],"source_category":"Adventures","source_group":"Crown of the Kobold King","source_markdown":"<row gap=\"tiny\">[Crown of the Kobold King](/Sources.aspx?ID=148) pg. 116</row>","speed":{},"summary":"If your next action is to cast a necromancy spell that you prepared from this grimoire and that allows a saving throw, you infuse the magic with …","summary_markdown":"If your next action is to cast a necromancy spell that you prepared from this grimoire and that allows a saving throw, you infuse the magic with …","text":" Activate Single Actionenvision (metamagic) Frequency once per day; Effect If your next action is to cast a necromancy spell that you prepared from this grimoire and that allows a saving throw, you infuse the magic with sensations of endless toil. If the target fails its saving throw against the spell, it becomes fatigued for 1 minute by the sense of exhaustion imbued in the magic.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1323","weakness":{}}},{"_index":"aon18","_id":"action-1324","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per round","id":"action-1324","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Frequency** once per round; **Requirements** You're taking persistent fire damage ; **Effect** You call upon the ring to put out the flame and its magic attempts to bring the fire under control. This is especially effective assistance against persistent fire damage, so you gain an immediate flat check to remove the persistent fire damage, and the DC typically decreases from 15 to 10.","name":"Interact","rarity":"common","release_date":"2022-10-26","requirement":"You're taking persistent fire damage ","requirement_markdown":"You're taking [persistent fire damage](/Conditions.aspx?ID=29)","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Crown of the Kobold King](/Sources.aspx?ID=148) pg. 116</row>\r\n\r\n**Frequency**\r\nonce per round\n\n**Requirement**\r\nYou're taking [persistent fire damage](/Conditions.aspx?ID=29)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou call upon the ring to put out the flame and its magic attempts to bring the fire under control. This is especially effective assistance against …\r\n</summary>","source":["Crown of the Kobold King"],"source_raw":["Crown of the Kobold King pg. 116"],"source_category":"Adventures","source_group":"Crown of the Kobold King","source_markdown":"<row gap=\"tiny\">[Crown of the Kobold King](/Sources.aspx?ID=148) pg. 116</row>","speed":{},"summary":"You call upon the ring to put out the flame and its magic attempts to bring the fire under control. This is especially effective assistance against …","summary_markdown":"You call upon the ring to put out the flame and its magic attempts to bring the fire under control. This is especially effective assistance against …","text":" Activate Single ActionInteract; Frequency once per round; Requirements You're taking persistent fire damage ; Effect You call upon the ring to put out the flame and its magic attempts to bring the fire under control. This is especially effective assistance against persistent fire damage, so you gain an immediate flat check to remove the persistent fire damage, and the DC typically decreases from 15 to 10.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1324","weakness":{}}},{"_index":"aon18","_id":"action-1325","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1325","markdown":"**Activate** <actions string=\"Reaction\" />envision; **Frequency** once per day; **Trigger** You're targeted by a fire effect; **Effect** The ring's red gemstone flashes with light, granting you resistance 5 against fire and a +1 status bonus on your AC or saving throw against the fire effect targeting you; these benefits end as soon as the fire effect is resolved.","name":"envision","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Crown of the Kobold King](/Sources.aspx?ID=148) pg. 116</row>\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Trigger**\r\nYou're targeted by a [fire](/Traits.aspx?ID=72) effect\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe ring's red gemstone flashes with light, granting you resistance 5 against fire and a +1 status bonus on your AC or saving throw against the fire …\r\n</summary>","source":["Crown of the Kobold King"],"source_raw":["Crown of the Kobold King pg. 116"],"source_category":"Adventures","source_group":"Crown of the Kobold King","source_markdown":"<row gap=\"tiny\">[Crown of the Kobold King](/Sources.aspx?ID=148) pg. 116</row>","speed":{},"summary":"The ring's red gemstone flashes with light, granting you resistance 5 against fire and a +1 status bonus on your AC or saving throw against the fire …","summary_markdown":"The ring's red gemstone flashes with light, granting you resistance 5 against fire and a +1 status bonus on your AC or saving throw against the fire …","text":" Activate Reactionenvision; Frequency once per day; Trigger You're targeted by a fire effect; Effect The ring's red gemstone flashes with light, granting you resistance 5 against fire and a +1 status bonus on your AC or saving throw against the fire effect targeting you; these benefits end as soon as the fire effect is resolved.","trait_markdown":"","trigger":"You're targeted by a fire effect","trigger_markdown":"You're targeted by a [fire](/Traits.aspx?ID=72) effect","type":"Action","url":"/Actions.aspx?ID=1325","weakness":{}}},{"_index":"aon18","_id":"action-1326","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1326","markdown":"**Activate** <actions string=\"Two Actions\" />envision, Interact; **Effect** You generate the effects of a [_disrupt undead_](/Spells.aspx?ID=79) cantrip, heightened to 3rd level.","name":"envision, Interact","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Crown of the Kobold King](/Sources.aspx?ID=148) pg. 117</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou generate the effects of a disrupt undead cantrip, heightened to 3rd level.\r\n</summary>","source":["Crown of the Kobold King"],"source_raw":["Crown of the Kobold King pg. 117"],"source_category":"Adventures","source_group":"Crown of the Kobold King","source_markdown":"<row gap=\"tiny\">[Crown of the Kobold King](/Sources.aspx?ID=148) pg. 117</row>","speed":{},"summary":"You generate the effects of a disrupt undead cantrip, heightened to 3rd level.","summary_markdown":"You generate the effects of a disrupt undead cantrip, heightened to 3rd level.","text":" Activate Two Actionsenvision, Interact; Effect You generate the effects of a disrupt undead cantrip, heightened to 3rd level.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1326","weakness":{}}},{"_index":"aon18","_id":"action-1327","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1327","markdown":"**Activate** <actions string=\"Two Actions\" />envision, Interact; **Frequency** once per day; **Effect** By passing the shard over a creature or object, you can produce the effects of a [_nondetection_](/Spells.aspx?ID=209) spell on that target.","name":"envision, Interact","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Crown of the Kobold King](/Sources.aspx?ID=148) pg. 117</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nBy passing the shard over a creature or object, you can produce the effects of a nondetection spell on that target.\r\n</summary>","source":["Crown of the Kobold King"],"source_raw":["Crown of the Kobold King pg. 117"],"source_category":"Adventures","source_group":"Crown of the Kobold King","source_markdown":"<row gap=\"tiny\">[Crown of the Kobold King](/Sources.aspx?ID=148) pg. 117</row>","speed":{},"summary":"By passing the shard over a creature or object, you can produce the effects of a nondetection spell on that target.","summary_markdown":"By passing the shard over a creature or object, you can produce the effects of a nondetection spell on that target.","text":" Activate Two Actionsenvision, Interact; Frequency once per day; Effect By passing the shard over a creature or object, you can produce the effects of a nondetection spell on that target.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1327","weakness":{}}},{"_index":"aon18","_id":"action-1328","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1328","markdown":"**Activate** <actions string=\"Two Actions\" />envision, Interact; **Frequency** once per day; **Effect** By gripping the shard tightly and waving it before you, you can produce the effects of a [_levitate_](/Spells.aspx?ID=170) spell on yourself.","name":"envision, Interact","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Crown of the Kobold King](/Sources.aspx?ID=148) pg. 117</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nBy gripping the shard tightly and waving it before you, you can produce the effects of a levitate spell on yourself.\r\n</summary>","source":["Crown of the Kobold King"],"source_raw":["Crown of the Kobold King pg. 117"],"source_category":"Adventures","source_group":"Crown of the Kobold King","source_markdown":"<row gap=\"tiny\">[Crown of the Kobold King](/Sources.aspx?ID=148) pg. 117</row>","speed":{},"summary":"By gripping the shard tightly and waving it before you, you can produce the effects of a levitate spell on yourself.","summary_markdown":"By gripping the shard tightly and waving it before you, you can produce the effects of a levitate spell on yourself.","text":" Activate Two Actionsenvision, Interact; Frequency once per day; Effect By gripping the shard tightly and waving it before you, you can produce the effects of a levitate spell on yourself.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1328","weakness":{}}},{"_index":"aon18","_id":"action-1329","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1329","markdown":"**Activate** <actions string=\"Two Actions\" />command; **Effect** You cast [_message_](/Spells.aspx?ID=190), but instead of your message being transferred directly to a target's ears, the message is stored in the _soulspeaker_. The _soulspeaker's_ eyes open, and the next time it's activated, the _soulspeaker_ repeats the message you spoke to it with a rasping whisper before its eyes close again, the message expended.","name":"command","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Crown of the Kobold King](/Sources.aspx?ID=148) pg. 117</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast message , but instead of your message being transferred directly to a target's ears, the message is stored in the soulspeaker . The …\r\n</summary>","source":["Crown of the Kobold King"],"source_raw":["Crown of the Kobold King pg. 117"],"source_category":"Adventures","source_group":"Crown of the Kobold King","source_markdown":"<row gap=\"tiny\">[Crown of the Kobold King](/Sources.aspx?ID=148) pg. 117</row>","speed":{},"summary":"You cast message , but instead of your message being transferred directly to a target's ears, the message is stored in the soulspeaker . The …","summary_markdown":"You cast message , but instead of your message being transferred directly to a target's ears, the message is stored in the soulspeaker . The …","text":" Activate Two Actionscommand; Effect You cast message , but instead of your message being transferred directly to a target's ears, the message is stored in the soulspeaker . The soulspeaker's eyes open, and the next time it's activated, the soulspeaker repeats the message you spoke to it with a rasping whisper before its eyes close again, the message expended.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1329","weakness":{}}},{"_index":"aon18","_id":"action-1330","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1330","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Effect** If you rub a portion between your hands, the mass melts into your flesh and you gain the [quickened](/Conditions.aspx?ID=32) condition for 1 minute. You can use the extra action each round only for Strike actions made with weapons you wield in your hands.","name":"Interact","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Crown of the Kobold King](/Sources.aspx?ID=148) pg. 117</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nIf you rub a portion between your hands, the mass melts into your flesh and you gain the quickened condition for 1 minute. You can use the extra …\r\n</summary>","source":["Crown of the Kobold King"],"source_raw":["Crown of the Kobold King pg. 117"],"source_category":"Adventures","source_group":"Crown of the Kobold King","source_markdown":"<row gap=\"tiny\">[Crown of the Kobold King](/Sources.aspx?ID=148) pg. 117</row>","speed":{},"summary":"If you rub a portion between your hands, the mass melts into your flesh and you gain the quickened condition for 1 minute. You can use the extra …","summary_markdown":"If you rub a portion between your hands, the mass melts into your flesh and you gain the quickened condition for 1 minute. You can use the extra …","text":" Activate Single ActionInteract; Effect If you rub a portion between your hands, the mass melts into your flesh and you gain the quickened condition for 1 minute. You can use the extra action each round only for Strike actions made with weapons you wield in your hands.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1330","weakness":{}}},{"_index":"aon18","_id":"action-1331","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1331","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Effect** If you consume a portion, you regain 4d8+12 Hit Points.","name":"Interact","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Crown of the Kobold King](/Sources.aspx?ID=148) pg. 117</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nIf you consume a portion, you regain 4d8+12 Hit Points.\r\n</summary>","source":["Crown of the Kobold King"],"source_raw":["Crown of the Kobold King pg. 117"],"source_category":"Adventures","source_group":"Crown of the Kobold King","source_markdown":"<row gap=\"tiny\">[Crown of the Kobold King](/Sources.aspx?ID=148) pg. 117</row>","speed":{},"summary":"If you consume a portion, you regain 4d8+12 Hit Points.","summary_markdown":"If you consume a portion, you regain 4d8+12 Hit Points.","text":" Activate Single ActionInteract; Effect If you consume a portion, you regain 4d8+12 Hit Points.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1331","weakness":{}}},{"_index":"aon18","_id":"action-1332","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1332","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Effect** If you rub a portion on your body, it melts into your worn gear and flesh and grants you resistance 10 to fire damage for 1 minute.","name":"Interact","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Crown of the Kobold King](/Sources.aspx?ID=148) pg. 117</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nIf you rub a portion on your body, it melts into your worn gear and flesh and grants you resistance 10 to fire damage for 1 minute.\r\n</summary>","source":["Crown of the Kobold King"],"source_raw":["Crown of the Kobold King pg. 117"],"source_category":"Adventures","source_group":"Crown of the Kobold King","source_markdown":"<row gap=\"tiny\">[Crown of the Kobold King](/Sources.aspx?ID=148) pg. 117</row>","speed":{},"summary":"If you rub a portion on your body, it melts into your worn gear and flesh and grants you resistance 10 to fire damage for 1 minute.","summary_markdown":"If you rub a portion on your body, it melts into your worn gear and flesh and grants you resistance 10 to fire damage for 1 minute.","text":" Activate Single ActionInteract; Effect If you rub a portion on your body, it melts into your worn gear and flesh and grants you resistance 10 to fire damage for 1 minute.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1332","weakness":{}}},{"_index":"aon18","_id":"action-1333","_score":2.3818138,"_source":{"actions":"Three Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1333","markdown":"**Activate** <actions string=\"Three Actions\" />Interact; **Effect** You play music with the guitar and the instrument's power shares a memory with your audience. When sharing with an audience, you share a memory of yours with anyone within 30 feet. This has the effects of [_mindlink_](/Spells.aspx?ID=195) for anyone that can hear the music.","name":"Interact","rarity":"common","release_date":"2022-10-03","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Celebrating Hispanic Heritage Month](/Sources.aspx?ID=149) pg. 0</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou play music with the guitar and the instrument's power shares a memory with your audience. When sharing with an audience, you share a memory of …\r\n</summary>","source":["Celebrating Hispanic Heritage Month"],"source_raw":["Celebrating Hispanic Heritage Month pg. 0"],"source_category":"Blog Posts","source_markdown":"<row gap=\"tiny\">[Celebrating Hispanic Heritage Month](/Sources.aspx?ID=149) pg. 0</row>","speed":{},"summary":"You play music with the guitar and the instrument's power shares a memory with your audience. When sharing with an audience, you share a memory of …","summary_markdown":"You play music with the guitar and the instrument's power shares a memory with your audience. When sharing with an audience, you share a memory of …","text":" Activate Three ActionsInteract; Effect You play music with the guitar and the instrument's power shares a memory with your audience. When sharing with an audience, you share a memory of yours with anyone within 30 feet. This has the effects of mindlink for anyone that can hear the music.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1333","weakness":{}}},{"_index":"aon18","_id":"action-1334","_score":2.3818138,"_source":{"actions":"Three Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per month","id":"action-1334","markdown":"**Activate** <actions string=\"Three Actions\" />Interact; **Frequency** once per month; **Effect** You play the guitar and the instrument attempts to help you recover a lost memory. You can either have a specific memory in mind, such as trying to remember a childhood event, or let the guitar find a memory for you. You recall the moment with perfect clarity and reestablish it permanently in your mind with the failure effects of [_modify memory_](/Spells.aspx?ID=200).","name":"Interact","rarity":"common","release_date":"2022-10-03","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Celebrating Hispanic Heritage Month](/Sources.aspx?ID=149) pg. 0</row>\r\n\r\n**Frequency**\r\nonce per month\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou play the guitar and the instrument attempts to help you recover a lost memory. You can either have a specific memory in mind, such as trying to …\r\n</summary>","source":["Celebrating Hispanic Heritage Month"],"source_raw":["Celebrating Hispanic Heritage Month pg. 0"],"source_category":"Blog Posts","source_markdown":"<row gap=\"tiny\">[Celebrating Hispanic Heritage Month](/Sources.aspx?ID=149) pg. 0</row>","speed":{},"summary":"You play the guitar and the instrument attempts to help you recover a lost memory. You can either have a specific memory in mind, such as trying to …","summary_markdown":"You play the guitar and the instrument attempts to help you recover a lost memory. You can either have a specific memory in mind, such as trying to …","text":" Activate Three ActionsInteract; Frequency once per month; Effect You play the guitar and the instrument attempts to help you recover a lost memory. You can either have a specific memory in mind, such as trying to remember a childhood event, or let the guitar find a memory for you. You recall the moment with perfect clarity and reestablish it permanently in your mind with the failure effects of modify memory .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1334","weakness":{}}},{"_index":"aon18","_id":"action-1335","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per round","id":"action-1335","markdown":"**Activate** <actions string=\"Single Action\" />Interact ([auditory](/Traits.aspx?ID=16), [emotion](/Traits.aspx?ID=60), [enchantment](/Traits.aspx?ID=61), [mental](/Traits.aspx?ID=106)) **Frequency** once per round; **Effect** You play the drum, unleashing a rhythm that gets other moving. Up to 2 allies that can hear the drum can use a reaction to Stride 5 feet.","name":"Interact (auditory, emotion, enchantment, mental)","rarity":"common","release_date":"2022-10-03","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Celebrating Hispanic Heritage Month](/Sources.aspx?ID=149) pg. 0</row>\r\n\r\n**Frequency**\r\nonce per round\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou play the drum, unleashing a rhythm that gets other moving. Up to 2 allies that can hear the drum can use a reaction to Stride 5 feet.\r\n</summary>","source":["Celebrating Hispanic Heritage Month"],"source_raw":["Celebrating Hispanic Heritage Month pg. 0"],"source_category":"Blog Posts","source_markdown":"<row gap=\"tiny\">[Celebrating Hispanic Heritage Month](/Sources.aspx?ID=149) pg. 0</row>","speed":{},"summary":"You play the drum, unleashing a rhythm that gets other moving. Up to 2 allies that can hear the drum can use a reaction to Stride 5 feet.","summary_markdown":"You play the drum, unleashing a rhythm that gets other moving. Up to 2 allies that can hear the drum can use a reaction to Stride 5 feet.","text":" Activate Single ActionInteract (auditory, emotion, enchantment, mental) Frequency once per round; Effect You play the drum, unleashing a rhythm that gets other moving. Up to 2 allies that can hear the drum can use a reaction to Stride 5 feet.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1335","weakness":{}}},{"_index":"aon18","_id":"action-1336","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1336","markdown":"**Activate** <actions string=\"Two Actions\" />envision, Interact; **Requirements** A string is wrapped around the top and you have a hand free; **Effect** You lightly pull on the string and catch the top in your free hand. It spins in place, hovering over your open palm, sharing its power over the winds with you. You gain the effects of [fly](/MonsterFamilies.aspx?ID=136) as long as you keep the top in your hand. You can Release the top at any time to end the effect.","name":"envision, Interact","rarity":"common","release_date":"2022-10-03","requirement":"A string is wrapped around the top and you have a hand free","requirement_markdown":"A string is wrapped around the top and you have a hand free","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Celebrating Hispanic Heritage Month](/Sources.aspx?ID=149) pg. 0</row>\n\n**Requirement**\r\nA string is wrapped around the top and you have a hand free\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou lightly pull on the string and catch the top in your free hand. It spins in place, hovering over your open palm, sharing its power over the winds …\r\n</summary>","source":["Celebrating Hispanic Heritage Month"],"source_raw":["Celebrating Hispanic Heritage Month pg. 0"],"source_category":"Blog Posts","source_markdown":"<row gap=\"tiny\">[Celebrating Hispanic Heritage Month](/Sources.aspx?ID=149) pg. 0</row>","speed":{},"summary":"You lightly pull on the string and catch the top in your free hand. It spins in place, hovering over your open palm, sharing its power over the winds …","summary_markdown":"You lightly pull on the string and catch the top in your free hand. It spins in place, hovering over your open palm, sharing its power over the winds …","text":" Activate Two Actionsenvision, Interact; Requirements A string is wrapped around the top and you have a hand free; Effect You lightly pull on the string and catch the top in your free hand. It spins in place, hovering over your open palm, sharing its power over the winds with you. You gain the effects of fly as long as you keep the top in your hand. You can Release the top at any time to end the effect.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1336","weakness":{}}},{"_index":"aon18","_id":"action-1337","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1337","markdown":"**Activate** <actions string=\"Two Actions\" />command, Interact; **Frequency** once per day; **Requirements** A string is wrapped around the top; **Effect** You call upon the top's power and give the string a powerful pull. The top travels across the ground in a 120-foot line. As it does, it unleashes a powerful vortex of winds, becoming a tornado temporarily. This tornado has the effects of [_whirlwind_](/Spells.aspx?ID=1033) except that it's not limited by being used outside or in a cramped space and can't be sustained. Creatures in the tornado's path must attempt a DC 38 Reflex save to determine the effects of the tornado. The tornado ends after traveling its full distance, causing any creatures that rose in the air due to a failed save to begin falling immediately.","name":"command, Interact","rarity":"common","release_date":"2022-10-03","requirement":"A string is wrapped around the top","requirement_markdown":"A string is wrapped around the top","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Celebrating Hispanic Heritage Month](/Sources.aspx?ID=149) pg. 0</row>\r\n\r\n**Frequency**\r\nonce per day\n\n**Requirement**\r\nA string is wrapped around the top\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou call upon the top's power and give the string a powerful pull. The top travels across the ground in a 120-foot line. As it does, it unleashes a …\r\n</summary>","source":["Celebrating Hispanic Heritage Month"],"source_raw":["Celebrating Hispanic Heritage Month pg. 0"],"source_category":"Blog Posts","source_markdown":"<row gap=\"tiny\">[Celebrating Hispanic Heritage Month](/Sources.aspx?ID=149) pg. 0</row>","speed":{},"summary":"You call upon the top's power and give the string a powerful pull. The top travels across the ground in a 120-foot line. As it does, it unleashes a …","summary_markdown":"You call upon the top's power and give the string a powerful pull. The top travels across the ground in a 120-foot line. As it does, it unleashes a …","text":" Activate Two Actionscommand, Interact; Frequency once per day; Requirements A string is wrapped around the top; Effect You call upon the top's power and give the string a powerful pull. The top travels across the ground in a 120-foot line. As it does, it unleashes a powerful vortex of winds, becoming a tornado temporarily. This tornado has the effects of whirlwind except that it's not limited by being used outside or in a cramped space and can't be sustained. Creatures in the tornado's path must attempt a DC 38 Reflex save to determine the effects of the tornado. The tornado ends after traveling its full distance, causing any creatures that rose in the air due to a failed save to begin falling immediately.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1337","weakness":{}}},{"_index":"aon18","_id":"action-1338","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"three times per day","id":"action-1338","markdown":"**Activate** <actions string=\"Single Action\" />command; **Frequency** three times per day; **Effect** _Briar_ casts [_barkskin_](/Spells.aspx?ID=20) on its partner.","name":"command","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 584</row>\r\n\r\n**Frequency**\r\nthree times per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n Briar casts barkskin on its partner.\r\n</summary>","source":["Kingmaker Adventure Path"],"source_raw":["Kingmaker Adventure Path pg. 584"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 584</row>","speed":{},"summary":" Briar casts barkskin on its partner.","summary_markdown":" Briar casts barkskin on its partner.","text":" Activate Single Actioncommand; Frequency three times per day; Effect Briar casts barkskin on its partner.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1338","weakness":{}}},{"_index":"aon18","_id":"action-1339","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"three times per day","id":"action-1339","markdown":"**Activate** <actions string=\"Single Action\" />command; **Frequency** three times per day; **Effect** _Briar_ casts a 4th-level [_barkskin_](/Spells.aspx?ID=20) on its partner.","name":"command","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 584</row>\r\n\r\n**Frequency**\r\nthree times per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n Briar casts a 4th-level barkskin on its partner.\r\n</summary>","source":["Kingmaker Adventure Path"],"source_raw":["Kingmaker Adventure Path pg. 584"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 584</row>","speed":{},"summary":" Briar casts a 4th-level barkskin on its partner.","summary_markdown":" Briar casts a 4th-level barkskin on its partner.","text":" Activate Single Actioncommand; Frequency three times per day; Effect Briar casts a 4th-level barkskin on its partner.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1339","weakness":{}}},{"_index":"aon18","_id":"action-1340","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1340","markdown":"**Activate** <actions string=\"Reaction\" /> ; **Frequency** once per day; **Trigger** Briar damages a plant creature; **Effect** _Briar_ draws moisture out of the plant creature's body, dealing 10d10 negative damage (DC 39 [basic](/Rules.aspx?ID=329) Fortitude save)","name":"","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 584</row>\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Trigger**\r\n_Briar_ damages a plant creature\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n Briar draws moisture out of the plant creature's body, dealing 10d10 negative damage (DC 39 basic Fortitude save)\r\n</summary>","source":["Kingmaker Adventure Path"],"source_raw":["Kingmaker Adventure Path pg. 584"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 584</row>","speed":{},"summary":" Briar draws moisture out of the plant creature's body, dealing 10d10 negative damage (DC 39 basic Fortitude save)","summary_markdown":" Briar draws moisture out of the plant creature's body, dealing 10d10 negative damage (DC 39 basic Fortitude save)","text":" Activate Reaction ; Frequency once per day; Trigger Briar damages a plant creature; Effect Briar draws moisture out of the plant creature's body, dealing 10d10 negative damage (DC 39 basic Fortitude save)","trait_markdown":"","trigger":" Briar damages a plant creature","trigger_markdown":"_Briar_ damages a plant creature","type":"Action","url":"/Actions.aspx?ID=1340","weakness":{}}},{"_index":"aon18","_id":"action-1341","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"three times per day","id":"action-1341","markdown":"**Activate** <actions string=\"Single Action\" />command; **Frequency** three times per day; **Effect** _Briar_ casts a 6th-level barkskin on its partner.","name":"command","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 584</row>\r\n\r\n**Frequency**\r\nthree times per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n Briar casts a 6th-level barkskin on its partner.\r\n</summary>","source":["Kingmaker Adventure Path"],"source_raw":["Kingmaker Adventure Path pg. 584"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 584</row>","speed":{},"summary":" Briar casts a 6th-level barkskin on its partner.","summary_markdown":" Briar casts a 6th-level barkskin on its partner.","text":" Activate Single Actioncommand; Frequency three times per day; Effect Briar casts a 6th-level barkskin on its partner.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1341","weakness":{}}},{"_index":"aon18","_id":"action-1342","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1342","markdown":"**Activate** <actions string=\"Reaction\" /> ; **Frequency** once per day; **Trigger** Briar damages a plant creature; **Effect** _Briar_ draws moisture out of the plant creature's body, dealing 12d10 negative damage (DC 41 [basic](/Rules.aspx?ID=329) Fortitude save)","name":"","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 584</row>\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Trigger**\r\n_Briar_ damages a plant creature\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n Briar draws moisture out of the plant creature's body, dealing 12d10 negative damage (DC 41 basic Fortitude save)\r\n</summary>","source":["Kingmaker Adventure Path"],"source_raw":["Kingmaker Adventure Path pg. 584"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 584</row>","speed":{},"summary":" Briar draws moisture out of the plant creature's body, dealing 12d10 negative damage (DC 41 basic Fortitude save)","summary_markdown":" Briar draws moisture out of the plant creature's body, dealing 12d10 negative damage (DC 41 basic Fortitude save)","text":" Activate Reaction ; Frequency once per day; Trigger Briar damages a plant creature; Effect Briar draws moisture out of the plant creature's body, dealing 12d10 negative damage (DC 41 basic Fortitude save)","trait_markdown":"","trigger":" Briar damages a plant creature","trigger_markdown":"_Briar_ damages a plant creature","type":"Action","url":"/Actions.aspx?ID=1342","weakness":{}}},{"_index":"aon18","_id":"action-1343","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per month","id":"action-1343","markdown":"**Activate** <actions string=\"Reaction\" /> ; **Frequency** once per month; **Trigger** Briar's partner would die; **Effect** _Briar_ casts [_breath of life_](/Spells.aspx?ID=29) on its partner.","name":"","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 584</row>\r\n\r\n**Frequency**\r\nonce per month\r\n\r\n**Trigger**\r\n_Briar's_ partner would die\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n Briar casts breath of life on its partner.\r\n</summary>","source":["Kingmaker Adventure Path"],"source_raw":["Kingmaker Adventure Path pg. 584"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 584</row>","speed":{},"summary":" Briar casts breath of life on its partner.","summary_markdown":" Briar casts breath of life on its partner.","text":" Activate Reaction ; Frequency once per month; Trigger Briar's partner would die; Effect Briar casts breath of life on its partner.","trait_markdown":"","trigger":" Briar's partner would die","trigger_markdown":"_Briar's_ partner would die","type":"Action","url":"/Actions.aspx?ID=1343","weakness":{}}},{"_index":"aon18","_id":"action-1344","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"three times per day","id":"action-1344","markdown":"**Activate** <actions string=\"Single Action\" />command; **Frequency** three times per day; **Effect** _Briar_ casts an 8th-level [_barkskin_](/Spells.aspx?ID=20) on its partner.","name":"command","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 584</row>\r\n\r\n**Frequency**\r\nthree times per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n Briar casts an 8th-level barkskin on its partner.\r\n</summary>","source":["Kingmaker Adventure Path"],"source_raw":["Kingmaker Adventure Path pg. 584"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 584</row>","speed":{},"summary":" Briar casts an 8th-level barkskin on its partner.","summary_markdown":" Briar casts an 8th-level barkskin on its partner.","text":" Activate Single Actioncommand; Frequency three times per day; Effect Briar casts an 8th-level barkskin on its partner.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1344","weakness":{}}},{"_index":"aon18","_id":"action-1345","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1345","markdown":"**Activate** <actions string=\"Reaction\" /> ; **Frequency** once per day; **Trigger** Briar damages a plant creature; **Effect** _Briar_ draws moisture out of the plant creature's body, dealing 14d10 negative damage (DC 43 [basic](/Rules.aspx?ID=329) Fortitude save)","name":"","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 584</row>\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Trigger**\r\n_Briar_ damages a plant creature\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n Briar draws moisture out of the plant creature's body, dealing 14d10 negative damage (DC 43 basic Fortitude save)\r\n</summary>","source":["Kingmaker Adventure Path"],"source_raw":["Kingmaker Adventure Path pg. 584"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 584</row>","speed":{},"summary":" Briar draws moisture out of the plant creature's body, dealing 14d10 negative damage (DC 43 basic Fortitude save)","summary_markdown":" Briar draws moisture out of the plant creature's body, dealing 14d10 negative damage (DC 43 basic Fortitude save)","text":" Activate Reaction ; Frequency once per day; Trigger Briar damages a plant creature; Effect Briar draws moisture out of the plant creature's body, dealing 14d10 negative damage (DC 43 basic Fortitude save)","trait_markdown":"","trigger":" Briar damages a plant creature","trigger_markdown":"_Briar_ damages a plant creature","type":"Action","url":"/Actions.aspx?ID=1345","weakness":{}}},{"_index":"aon18","_id":"action-1346","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per month","id":"action-1346","markdown":"**Activate** <actions string=\"Reaction\" /> ; **Frequency** once per month; **Trigger** Briar's partner would die; **Effect** _Briar_ resurrects its partner. The partner returns to life with full Hit Points and the same spells prepared and points in their pools they had when they died, but still suffering from any long-term debilitations of the old body. The target is also permanently changed in some way that shifts their appearance slightly toward that of Nyrissa's, such as a green streak in the hair, a few thorny growths on the body, or a slight greenish cast to their skin.","name":"","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 584</row>\r\n\r\n**Frequency**\r\nonce per month\r\n\r\n**Trigger**\r\n_Briar's_ partner would die\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n Briar resurrects its partner. The partner returns to life with full Hit Points and the same spells prepared and points in their pools they had when …\r\n</summary>","source":["Kingmaker Adventure Path"],"source_raw":["Kingmaker Adventure Path pg. 584"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 584</row>","speed":{},"summary":" Briar resurrects its partner. The partner returns to life with full Hit Points and the same spells prepared and points in their pools they had when …","summary_markdown":" Briar resurrects its partner. The partner returns to life with full Hit Points and the same spells prepared and points in their pools they had when …","text":" Activate Reaction ; Frequency once per month; Trigger Briar's partner would die; Effect Briar resurrects its partner. The partner returns to life with full Hit Points and the same spells prepared and points in their pools they had when they died, but still suffering from any long-term debilitations of the old body. The target is also permanently changed in some way that shifts their appearance slightly toward that of Nyrissa's, such as a green streak in the hair, a few thorny growths on the body, or a slight greenish cast to their skin.","trait_markdown":"","trigger":" Briar's partner would die","trigger_markdown":"_Briar's_ partner would die","type":"Action","url":"/Actions.aspx?ID=1346","weakness":{}}},{"_index":"aon18","_id":"action-1347","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1347","markdown":"**Activate** <actions string=\"Reaction\" /> ; **Trigger** Briar's partner Strikes Nyrissa with Briar for the first time in a round; **Effect** Nyrissa must make a successful DC 50 Fortitude save to resist being [stunned 1](/Conditions.aspx?ID=36) (stunned 3 on a critical failure). _Briar's_ partner gains a +4 item bonus to all saving throws against Nyrissa's spells for 1 minute.","name":"","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 584</row>\n\n**Trigger**\r\n_Briar's_ partner Strikes Nyrissa with _Briar_ for the first time in a round\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nNyrissa must make a successful DC 50 Fortitude save to resist being stunned 1 (stunned 3 on a critical failure). Briar's partner gains a +4 item …\r\n</summary>","source":["Kingmaker Adventure Path"],"source_raw":["Kingmaker Adventure Path pg. 584"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 584</row>","speed":{},"summary":"Nyrissa must make a successful DC 50 Fortitude save to resist being stunned 1 (stunned 3 on a critical failure). Briar's partner gains a +4 item …","summary_markdown":"Nyrissa must make a successful DC 50 Fortitude save to resist being stunned 1 (stunned 3 on a critical failure). Briar's partner gains a +4 item …","text":" Activate Reaction ; Trigger Briar's partner Strikes Nyrissa with Briar for the first time in a round; Effect Nyrissa must make a successful DC 50 Fortitude save to resist being stunned 1 (stunned 3 on a critical failure). Briar's partner gains a +4 item bonus to all saving throws against Nyrissa's spells for 1 minute.","trait_markdown":"","trigger":" Briar's partner Strikes Nyrissa with Briar for the first time in a round","trigger_markdown":"_Briar's_ partner Strikes Nyrissa with _Briar_ for the first time in a round","type":"Action","url":"/Actions.aspx?ID=1347","weakness":{}}},{"_index":"aon18","_id":"action-1348","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1348","markdown":"**Activate** <actions string=\"Single Action\" />envision; **Requirements** You are trained in Medicine .; ","name":"envision","rarity":"common","release_date":"2022-10-26","requirement":"You are trained in Medicine .","requirement_markdown":"You are trained in [Medicine](/Skills.aspx?ID=9).","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 586</row>\n\n**Requirement**\r\nYou are trained in [Medicine](/Skills.aspx?ID=9).\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Kingmaker Adventure Path"],"source_raw":["Kingmaker Adventure Path pg. 586"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 586</row>","speed":{},"text":" Activate Single Actionenvision; Requirements You are trained in Medicine .; ","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1348","weakness":{}}},{"_index":"aon18","_id":"action-1349","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day; <b>Charges</b> 1","id":"action-1349","markdown":"**Activate** <actions string=\"Two Actions\" />Interact ([mental](/Traits.aspx?ID=106)) **Frequency** once per day; **Charges** 1; **Effect** You point the mindrender baton at a target creature within 60 feet and cause the target to suffer cripplingly painful headaches. The target takes 11d6 mental damage (DC 31 [basic](/Rules.aspx?ID=329) Will save), and is [stunned 2](/Conditions.aspx?ID=36) on a critical failure.","name":"Interact (mental)","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 586</row>\r\n\r\n**Frequency**\r\nonce per day; **Charges** 1\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou point the mindrender baton at a target creature within 60 feet and cause the target to suffer cripplingly painful headaches. The target takes …\r\n</summary>","source":["Kingmaker Adventure Path"],"source_raw":["Kingmaker Adventure Path pg. 586"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 586</row>","speed":{},"summary":"You point the mindrender baton at a target creature within 60 feet and cause the target to suffer cripplingly painful headaches. The target takes …","summary_markdown":"You point the mindrender baton at a target creature within 60 feet and cause the target to suffer cripplingly painful headaches. The target takes …","text":" Activate Two ActionsInteract (mental) Frequency once per day; Charges 1; Effect You point the mindrender baton at a target creature within 60 feet and cause the target to suffer cripplingly painful headaches. The target takes 11d6 mental damage (DC 31 basic Will save), and is stunned 2 on a critical failure.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1349","weakness":{}}},{"_index":"aon18","_id":"action-1350","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day; <b>Charges</b> 2","id":"action-1350","markdown":"**Activate** <actions string=\"Two Actions\" />Interact ([incapacitation](/Traits.aspx?ID=93), [mental](/Traits.aspx?ID=106)) **Frequency** once per day; **Charges** 2; **Effect** You point the mindrender baton at a target creature within 30 feet and disrupt the target's thoughts so that it sees the carrier of the mindrender baton as its commander and liege. The target must attempt a DC 31 Will save.\r\n\r\n**Critical Success** The target is unaffected.<br />\r\n**Success** The target is [stunned 1](/Conditions.aspx?ID=36) as it fights off the intrusion into its mind.<br />\r\n**Failure** You take command of the target and it becomes [controlled](/Conditions.aspx?ID=6), following your orders; if you issue an obviously self-destructive order, the target doesn't act until you issue a new order. The creature can attempt a new DC 31 Will save at the end of each of its turns; on a success, the effect ends. Another character can attempt a DC 32 [Diplomacy](/Skills.aspx?ID=6) (master) or [Intimidation](/Skills.aspx?ID=7) (master) check against the effect's DC of 31 to remove this effect before then, but if this attempt fails, the commanded creature becomes temporarily immune to that character's attempts to remove the effect via skills for 24 hours.<br />\r\n**Critical Failure** As failure, but the target receives a new save only if you give a new order that is against its nature, such as to kill its allies. Otherwise, this effect persists for 24 hours, or until another character ends it via a skill check.","name":"Interact (incapacitation, mental)","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 586</row>\r\n\r\n**Frequency**\r\nonce per day; **Charges** 2\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou point the mindrender baton at a target creature within 30 feet and disrupt the target's thoughts so that it sees the carrier of the mindrender …\r\n</summary>","source":["Kingmaker Adventure Path"],"source_raw":["Kingmaker Adventure Path pg. 586"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 586</row>","speed":{},"summary":"You point the mindrender baton at a target creature within 30 feet and disrupt the target's thoughts so that it sees the carrier of the mindrender …","summary_markdown":"You point the mindrender baton at a target creature within 30 feet and disrupt the target's thoughts so that it sees the carrier of the mindrender …","text":" Activate Two ActionsInteract (incapacitation, mental) Frequency once per day; Charges 2; Effect You point the mindrender baton at a target creature within 30 feet and disrupt the target's thoughts so that it sees the carrier of the mindrender baton as its commander and liege. The target must attempt a DC 31 Will save. Critical Success The target is unaffected. Success The target is stunned 1 as it fights off the intrusion into its mind. Failure You take command of the target and it becomes controlled, following your orders; if you issue an obviously self-destructive order, the target doesn't act until you issue a new order. The creature can attempt a new DC 31 Will save at the end of each of its turns; on a success, the effect ends. Another character can attempt a DC 32 Diplomacy (master) or Intimidation (master) check against the effect's DC of 31 to remove this effect before then, but if this attempt fails, the commanded creature becomes temporarily immune to that character's attempts to remove the effect via skills for 24 hours. Critical Failure As failure, but the target receives a new save only if you give a new order that is against its nature, such as to kill its allies. Otherwise, this effect persists for 24 hours, or until another character ends it via a skill check.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1350","weakness":{}}},{"_index":"aon18","_id":"action-1351","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"three times per day","id":"action-1351","markdown":"**Activate** <actions string=\"\" />10 minutes (envision); **Frequency** three times per day; **Effect** You gain the effects of [_scrying_](/Spells.aspx?ID=268), heightened to 7th level.","name":"10 minutes (envision)","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 587</row>\r\n\r\n**Frequency**\r\nthree times per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou gain the effects of scrying , heightened to 7th level.\r\n</summary>","source":["Kingmaker Adventure Path"],"source_raw":["Kingmaker Adventure Path pg. 587"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 587</row>","speed":{},"summary":"You gain the effects of scrying , heightened to 7th level.","summary_markdown":"You gain the effects of scrying , heightened to 7th level.","text":" Activate 10 minutes (envision); Frequency three times per day; Effect You gain the effects of scrying , heightened to 7th level.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1351","weakness":{}}},{"_index":"aon18","_id":"action-1352","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per week","id":"action-1352","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per week; **Effect** You use the _oculus of Abaddon_ to cast a [_planar binding_](/Rituals.aspx?ID=17) ritual, heightened to 7th level. You can only conjure neutral evil creatures with this casting of _planar binding_. If you already know the _planar binding_ ritual, you gain a +3 item bonus on the primary check when casting _planar binding_.","name":"Cast a Spell","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 587</row>\r\n\r\n**Frequency**\r\nonce per week\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou use the oculus of Abaddon to cast a planar binding ritual, heightened to 7th level. You can only conjure neutral evil creatures with this …\r\n</summary>","source":["Kingmaker Adventure Path"],"source_raw":["Kingmaker Adventure Path pg. 587"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 587</row>","speed":{},"summary":"You use the oculus of Abaddon to cast a planar binding ritual, heightened to 7th level. You can only conjure neutral evil creatures with this …","summary_markdown":"You use the oculus of Abaddon to cast a planar binding ritual, heightened to 7th level. You can only conjure neutral evil creatures with this …","text":" Activate Cast a Spell; Frequency once per week; Effect You use the oculus of Abaddon to cast a planar binding ritual, heightened to 7th level. You can only conjure neutral evil creatures with this casting of planar binding . If you already know the planar binding ritual, you gain a +3 item bonus on the primary check when casting planar binding .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1352","weakness":{}}},{"_index":"aon18","_id":"action-1353","_score":2.3818138,"_source":{"actions":"Three Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1353","markdown":"**Activate** <actions string=\"Three Actions\" />envision; **Requirements** you have a familiar or animal companion ; **Effect** You can see and hear through your familiar or animal companion's eyes and ears, provided you are on the same plane. This effect can be sustained, but as long as you do so you can take no other actions.","name":"envision","rarity":"common","release_date":"2022-10-26","requirement":"you have a familiar or animal companion ","requirement_markdown":"you have a [familiar](/Rules.aspx?ID=160) or [animal companion](/Rules.aspx?ID=149)","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 587</row>\n\n**Requirement**\r\nyou have a [familiar](/Rules.aspx?ID=160) or [animal companion](/Rules.aspx?ID=149)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou can see and hear through your familiar or animal companion's eyes and ears, provided you are on the same plane. This effect can be sustained, but …\r\n</summary>","source":["Kingmaker Adventure Path"],"source_raw":["Kingmaker Adventure Path pg. 587"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 587</row>","speed":{},"summary":"You can see and hear through your familiar or animal companion's eyes and ears, provided you are on the same plane. This effect can be sustained, but …","summary_markdown":"You can see and hear through your familiar or animal companion's eyes and ears, provided you are on the same plane. This effect can be sustained, but …","text":" Activate Three Actionsenvision; Requirements you have a familiar or animal companion ; Effect You can see and hear through your familiar or animal companion's eyes and ears, provided you are on the same plane. This effect can be sustained, but as long as you do so you can take no other actions.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1353","weakness":{}}},{"_index":"aon18","_id":"action-1354","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per year","id":"action-1354","markdown":"**Activate** <actions string=\"\" />1 hour (envision; [evil](/Traits.aspx?ID=64)) **Frequency** once per year; **Effect** You manipulate the minds of a huge number of targets, provided that the end goal of the manipulation is a tragic or otherwise horrific fate for those being manipulated. This functions as [_suggestion_](/Spells.aspx?ID=315), but with a range of 1 mile. All creatures within this area are affected, with the same suggestion implanted in their minds. Creatures hear the telepathic suggestion in their native language, and creatures that are 7th level or higher can attempt a DC 36 Will save to resist the effect. This power was used by Vordakai to cause the vanishing of Varnhold, suggesting to its inhabitants to leave their homes and travel south to his tomb. If this effect is [counteracted](/Rules.aspx?ID=371) or removed on one victim, it ends for all victims.","name":"1 hour (envision; evil)","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 587</row>\r\n\r\n**Frequency**\r\nonce per year\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou manipulate the minds of a huge number of targets, provided that the end goal of the manipulation is a tragic or otherwise horrific fate for those …\r\n</summary>","source":["Kingmaker Adventure Path"],"source_raw":["Kingmaker Adventure Path pg. 587"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 587</row>","speed":{},"summary":"You manipulate the minds of a huge number of targets, provided that the end goal of the manipulation is a tragic or otherwise horrific fate for those …","summary_markdown":"You manipulate the minds of a huge number of targets, provided that the end goal of the manipulation is a tragic or otherwise horrific fate for those …","text":" Activate 1 hour (envision; evil) Frequency once per year; Effect You manipulate the minds of a huge number of targets, provided that the end goal of the manipulation is a tragic or otherwise horrific fate for those being manipulated. This functions as suggestion , but with a range of 1 mile. All creatures within this area are affected, with the same suggestion implanted in their minds. Creatures hear the telepathic suggestion in their native language, and creatures that are 7th level or higher can attempt a DC 36 Will save to resist the effect. This power was used by Vordakai to cause the vanishing of Varnhold, suggesting to its inhabitants to leave their homes and travel south to his tomb. If this effect is counteracted or removed on one victim, it ends for all victims.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1354","weakness":{}}},{"_index":"aon18","_id":"action-1355","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"three times per day","id":"action-1355","markdown":"**Activate** <actions string=\"Single Action\" />command; **Frequency** three times per day; **Effect** _Ovinrbaane_ casts [_bless_](/Spells.aspx?ID=25).","name":"command","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 587</row>\r\n\r\n**Frequency**\r\nthree times per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n Ovinrbaane casts bless .\r\n</summary>","source":["Kingmaker Adventure Path"],"source_raw":["Kingmaker Adventure Path pg. 587"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 587</row>","speed":{},"summary":" Ovinrbaane casts bless .","summary_markdown":" Ovinrbaane casts bless .","text":" Activate Single Actioncommand; Frequency three times per day; Effect Ovinrbaane casts bless .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1355","weakness":{}}},{"_index":"aon18","_id":"action-1356","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"three times per day","id":"action-1356","markdown":"**Activate** <actions string=\"Reaction\" /> ; **Frequency** three times per day; **Trigger** Ovinrbaane's partner becomes immobilized or restrained ; **Effect** _Ovinrbaane_ casts [_freedom of movement_](/Spells.aspx?ID=128) (heightened to 8th level) on its partner","name":"","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 587</row>\r\n\r\n**Frequency**\r\nthree times per day\r\n\r\n**Trigger**\r\n_Ovinrbaane's_ partner becomes [immobilized](/Conditions.aspx?ID=24) or [restrained](/Conditions.aspx?ID=33)\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n Ovinrbaane casts freedom of movement (heightened to 8th level) on its partner\r\n</summary>","source":["Kingmaker Adventure Path"],"source_raw":["Kingmaker Adventure Path pg. 587"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 587</row>","speed":{},"summary":" Ovinrbaane casts freedom of movement (heightened to 8th level) on its partner","summary_markdown":" Ovinrbaane casts freedom of movement (heightened to 8th level) on its partner","text":" Activate Reaction ; Frequency three times per day; Trigger Ovinrbaane's partner becomes immobilized or restrained ; Effect Ovinrbaane casts freedom of movement (heightened to 8th level) on its partner","trait_markdown":"","trigger":" Ovinrbaane's partner becomes immobilized or restrained ","trigger_markdown":"_Ovinrbaane's_ partner becomes [immobilized](/Conditions.aspx?ID=24) or [restrained](/Conditions.aspx?ID=33)","type":"Action","url":"/Actions.aspx?ID=1356","weakness":{}}},{"_index":"aon18","_id":"action-1357","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"three times per day","id":"action-1357","markdown":"**Activate** <actions string=\"Reaction\" /> ; **Frequency** three times per day; **Trigger** An undesirable spell effect with a duration affects Ovinrbaane's partner; **Effect** _Ovinrbaane_ casts [_dispel magic_](/Spells.aspx?ID=78) (heightened to 8th level, [counteract](/Rules.aspx?ID=371) check +31) on the spell.","name":"","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 587</row>\r\n\r\n**Frequency**\r\nthree times per day\r\n\r\n**Trigger**\r\nAn undesirable spell effect with a duration affects _Ovinrbaane's_ partner\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n Ovinrbaane casts dispel magic (heightened to 8th level, counteract check +31) on the spell.\r\n</summary>","source":["Kingmaker Adventure Path"],"source_raw":["Kingmaker Adventure Path pg. 587"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 587</row>","speed":{},"summary":" Ovinrbaane casts dispel magic (heightened to 8th level, counteract check +31) on the spell.","summary_markdown":" Ovinrbaane casts dispel magic (heightened to 8th level, counteract check +31) on the spell.","text":" Activate Reaction ; Frequency three times per day; Trigger An undesirable spell effect with a duration affects Ovinrbaane's partner; Effect Ovinrbaane casts dispel magic (heightened to 8th level, counteract check +31) on the spell.","trait_markdown":"","trigger":"An undesirable spell effect with a duration affects Ovinrbaane's partner","trigger_markdown":"An undesirable spell effect with a duration affects _Ovinrbaane's_ partner","type":"Action","url":"/Actions.aspx?ID=1357","weakness":{}}},{"_index":"aon18","_id":"action-1358","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1358","markdown":"**Activate** <actions string=\"Single Action\" />command; **Frequency** once per day; **Requirements** Ovinrbaane hasn't been wielded in a moderate or more dangerous encounter within the last 24 hours; **Effect** _Ovinrbaane_ casts [_subconscious suggestion_](/Spells.aspx?ID=314) (heightened to 8th level, DC 34 Will save) on its partner, suggesting to the partner to attack the next time they face a potential encounter of moderate or greater danger.","name":"command","rarity":"common","release_date":"2022-10-26","requirement":" Ovinrbaane hasn't been wielded in a moderate or more dangerous encounter within the last 24 hours","requirement_markdown":"_Ovinrbaane_ hasn't been wielded in a moderate or more dangerous encounter within the last 24 hours","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 587</row>\r\n\r\n**Frequency**\r\nonce per day\n\n**Requirement**\r\n_Ovinrbaane_ hasn't been wielded in a moderate or more dangerous encounter within the last 24 hours\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n Ovinrbaane casts subconscious suggestion (heightened to 8th level, DC 34 Will save) on its partner, suggesting to the partner to attack the …\r\n</summary>","source":["Kingmaker Adventure Path"],"source_raw":["Kingmaker Adventure Path pg. 587"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 587</row>","speed":{},"summary":" Ovinrbaane casts subconscious suggestion (heightened to 8th level, DC 34 Will save) on its partner, suggesting to the partner to attack the …","summary_markdown":" Ovinrbaane casts subconscious suggestion (heightened to 8th level, DC 34 Will save) on its partner, suggesting to the partner to attack the …","text":" Activate Single Actioncommand; Frequency once per day; Requirements Ovinrbaane hasn't been wielded in a moderate or more dangerous encounter within the last 24 hours; Effect Ovinrbaane casts subconscious suggestion (heightened to 8th level, DC 34 Will save) on its partner, suggesting to the partner to attack the next time they face a potential encounter of moderate or greater danger.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1358","weakness":{}}},{"_index":"aon18","_id":"action-1359","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1359","markdown":"**Activate** <actions string=\"Two Actions\" />Interact; **Frequency** once per day; **Effect** You cast [_charm_](/Spells.aspx?ID=34) (heightened to 4th level) on an [animal](/Traits.aspx?ID=9) or [beast](/Traits.aspx?ID=20) within 30 feet. If the spell succeeds, it forms a mental bond between you and the target for the duration of the charm, which allows you to remain aware of the creature's present state, its direction from you, it's distance from you, and any conditions affecting it, as long as you are both on the same plane of existence and are both alive. If you fail to affect the creature with this charm, or once the charm ends (such as if it is [counteracted](/Rules.aspx?ID=371), or its duration expires), the creature becomes enraged and is immune to the ring's charm from that point on. The creature's rage drives it to attack you and grants it a +1 item bonus on all checks and DCs to do so for 1 hour.","name":"Interact","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 588</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast charm (heightened to 4th level) on an animal or beast within 30 feet. If the spell succeeds, it forms a mental bond between you and …\r\n</summary>","source":["Kingmaker Adventure Path"],"source_raw":["Kingmaker Adventure Path pg. 588"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 588</row>","speed":{},"summary":"You cast charm (heightened to 4th level) on an animal or beast within 30 feet. If the spell succeeds, it forms a mental bond between you and …","summary_markdown":"You cast charm (heightened to 4th level) on an animal or beast within 30 feet. If the spell succeeds, it forms a mental bond between you and …","text":" Activate Two ActionsInteract; Frequency once per day; Effect You cast charm (heightened to 4th level) on an animal or beast within 30 feet. If the spell succeeds, it forms a mental bond between you and the target for the duration of the charm, which allows you to remain aware of the creature's present state, its direction from you, it's distance from you, and any conditions affecting it, as long as you are both on the same plane of existence and are both alive. If you fail to affect the creature with this charm, or once the charm ends (such as if it is counteracted, or its duration expires), the creature becomes enraged and is immune to the ring's charm from that point on. The creature's rage drives it to attack you and grants it a +1 item bonus on all checks and DCs to do so for 1 hour.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1359","weakness":{}}},{"_index":"aon18","_id":"action-1360","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1360","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Requirements** You aren't carrying anything in the hand on which the ring is worn; **Effect** Your hand becomes a tiger's claw, granting you an [agile](/Traits.aspx?ID=170) claw [unarmed](/Traits.aspx?ID=199) attack that inflicts 1d6 slashing damage, and you Strike with the claw. Then the claw turns back to normal.","name":"Interact","rarity":"common","release_date":"2022-10-26","requirement":"You aren't carrying anything in the hand on which the ring is worn","requirement_markdown":"You aren't carrying anything in the hand on which the ring is worn","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 589</row>\n\n**Requirement**\r\nYou aren't carrying anything in the hand on which the ring is worn\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour hand becomes a tiger's claw, granting you an agile claw unarmed attack that inflicts 1d6 slashing damage, and you Strike with the claw. Then …\r\n</summary>","source":["Kingmaker Adventure Path"],"source_raw":["Kingmaker Adventure Path pg. 589"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 589</row>","speed":{},"summary":"Your hand becomes a tiger's claw, granting you an agile claw unarmed attack that inflicts 1d6 slashing damage, and you Strike with the claw. Then …","summary_markdown":"Your hand becomes a tiger's claw, granting you an agile claw unarmed attack that inflicts 1d6 slashing damage, and you Strike with the claw. Then …","text":" Activate Single ActionInteract; Requirements You aren't carrying anything in the hand on which the ring is worn; Effect Your hand becomes a tiger's claw, granting you an agile claw unarmed attack that inflicts 1d6 slashing damage, and you Strike with the claw. Then the claw turns back to normal.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1360","weakness":{}}},{"_index":"aon18","_id":"action-1361","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"six times per day","id":"action-1361","markdown":"**Activate** <actions string=\"Single Action\" />Strike; **Frequency** six times per day; **Effect** You fire a razor-sharp flechette from the rod of razors. This is a ranged weapon attack that has a range of 100 feet, a reload of 0, and the [deadly d10](/Traits.aspx?ID=174) and [volley 30 feet](/Traits.aspx?ID=201) traits. The flechette inflicts 3d8 piercing damage on a hit, and belongs to the [dart](/WeaponGroups.aspx?ID=6) weapon group. The flechette is an [adamantine](/Rules.aspx?ID=374) weapon.","name":"Strike","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 589</row>\r\n\r\n**Frequency**\r\nsix times per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou fire a razor-sharp flechette from the rod of razors. This is a ranged weapon attack that has a range of 100 feet, a reload of 0, and the deadly …\r\n</summary>","source":["Kingmaker Adventure Path"],"source_raw":["Kingmaker Adventure Path pg. 589"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 589</row>","speed":{},"summary":"You fire a razor-sharp flechette from the rod of razors. This is a ranged weapon attack that has a range of 100 feet, a reload of 0, and the deadly …","summary_markdown":"You fire a razor-sharp flechette from the rod of razors. This is a ranged weapon attack that has a range of 100 feet, a reload of 0, and the deadly …","text":" Activate Single ActionStrike; Frequency six times per day; Effect You fire a razor-sharp flechette from the rod of razors. This is a ranged weapon attack that has a range of 100 feet, a reload of 0, and the deadly d10 and volley 30 feet traits. The flechette inflicts 3d8 piercing damage on a hit, and belongs to the dart weapon group. The flechette is an adamantine weapon.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1361","weakness":{}}},{"_index":"aon18","_id":"action-1362","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day (or once per hour if the wearer worships Erastil)","id":"action-1362","markdown":"**Activate** <actions string=\"Free Action\" /> ; **Frequency** once per day (or once per hour if the wearer worships Erastil); **Effect** Choose a single creature within 30 feet. The _stag's helm_ focuses your aim and grants supernatural insight into your next shot. Your target is [flat-footed](/Conditions.aspx?ID=16) to the next ranged Strike you make this turn against them.","name":"","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 589</row>\r\n\r\n**Frequency**\r\nonce per day (or once per hour if the wearer worships Erastil)\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nChoose a single creature within 30 feet. The stag's helm focuses your aim and grants supernatural insight into your next shot. Your target is …\r\n</summary>","source":["Kingmaker Adventure Path"],"source_raw":["Kingmaker Adventure Path pg. 589"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 589</row>","speed":{},"summary":"Choose a single creature within 30 feet. The stag's helm focuses your aim and grants supernatural insight into your next shot. Your target is …","summary_markdown":"Choose a single creature within 30 feet. The stag's helm focuses your aim and grants supernatural insight into your next shot. Your target is …","text":" Activate Free Action ; Frequency once per day (or once per hour if the wearer worships Erastil); Effect Choose a single creature within 30 feet. The stag's helm focuses your aim and grants supernatural insight into your next shot. Your target is flat-footed to the next ranged Strike you make this turn against them.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1362","weakness":{}}},{"_index":"aon18","_id":"action-1363","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per minute","id":"action-1363","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Frequency** once per minute; **Effect** By taking a deep sniff of the pleasant-smelling flowers, you can speed your recovery from nausea and reduce your [sickened](/Conditions.aspx?ID=34) value by 1.","name":"Interact","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 84</row>\r\n\r\n**Frequency**\r\nonce per minute\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nBy taking a deep sniff of the pleasant-smelling flowers, you can speed your recovery from nausea and reduce your sickened value by 1.\r\n</summary>","source":["Kingmaker Companion Guide"],"source_raw":["Kingmaker Companion Guide pg. 84"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 84</row>","speed":{},"summary":"By taking a deep sniff of the pleasant-smelling flowers, you can speed your recovery from nausea and reduce your sickened value by 1.","summary_markdown":"By taking a deep sniff of the pleasant-smelling flowers, you can speed your recovery from nausea and reduce your sickened value by 1.","text":" Activate Single ActionInteract; Frequency once per minute; Effect By taking a deep sniff of the pleasant-smelling flowers, you can speed your recovery from nausea and reduce your sickened value by 1.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1363","weakness":{}}},{"_index":"aon18","_id":"action-1364","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-1364","markdown":"**Activate** <actions string=\"Reaction\" />Interact; **Frequency** once per hour; **Trigger** an ally with a free hand ends their turn adjacent to you; **Effect** You hand the _admirer's bouquet_ to the triggering ally. If they accept the bouquet, they gain a +1 item bonus to saves against [emotion](/Traits.aspx?ID=60) and [mental](/Traits.aspx?ID=106) effects as long as they continue to carry the _admirer's bouquet_. If they're currently suffering from a debilitating emotion or mental effect as the result of a saving throw made during the previous turn, they can immediately attempt a new saving throw against that effect upon being given the bouquet; if they do so, they gain the _admirer's bouquet's_ +1 item bonus to this saving throw. An _admirer's bouquet_ can allow for a new saving throw in this way only once per day.","name":"Interact","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 84</row>\r\n\r\n**Frequency**\r\nonce per hour\r\n\r\n**Trigger**\r\nan ally with a free hand ends their turn adjacent to you\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou hand the admirer's bouquet to the triggering ally. If they accept the bouquet, they gain a +1 item bonus to saves against emotion and mental …\r\n</summary>","source":["Kingmaker Companion Guide"],"source_raw":["Kingmaker Companion Guide pg. 84"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 84</row>","speed":{},"summary":"You hand the admirer's bouquet to the triggering ally. If they accept the bouquet, they gain a +1 item bonus to saves against emotion and mental …","summary_markdown":"You hand the admirer's bouquet to the triggering ally. If they accept the bouquet, they gain a +1 item bonus to saves against emotion and mental …","text":" Activate ReactionInteract; Frequency once per hour; Trigger an ally with a free hand ends their turn adjacent to you; Effect You hand the admirer's bouquet to the triggering ally. If they accept the bouquet, they gain a +1 item bonus to saves against emotion and mental effects as long as they continue to carry the admirer's bouquet . If they're currently suffering from a debilitating emotion or mental effect as the result of a saving throw made during the previous turn, they can immediately attempt a new saving throw against that effect upon being given the bouquet; if they do so, they gain the admirer's bouquet's +1 item bonus to this saving throw. An admirer's bouquet can allow for a new saving throw in this way only once per day.","trait_markdown":"","trigger":"an ally with a free hand ends their turn adjacent to you","trigger_markdown":"an ally with a free hand ends their turn adjacent to you","type":"Action","url":"/Actions.aspx?ID=1364","weakness":{}}},{"_index":"aon18","_id":"action-1365","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1365","markdown":"**Activate** <actions string=\"\" />1 minute (envision, Interact); **Frequency** once per day; **Effect** The _palette of masterstrokes_ casts [_creation_](/Spells.aspx?ID=54) as a 5th-level divine spell to your specifications.","name":"1 minute (envision, Interact)","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 84</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe palette of masterstrokes casts creation as a 5th-level divine spell to your specifications.\r\n</summary>","source":["Kingmaker Companion Guide"],"source_raw":["Kingmaker Companion Guide pg. 84"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 84</row>","speed":{},"summary":"The palette of masterstrokes casts creation as a 5th-level divine spell to your specifications.","summary_markdown":"The palette of masterstrokes casts creation as a 5th-level divine spell to your specifications.","text":" Activate 1 minute (envision, Interact); Frequency once per day; Effect The palette of masterstrokes casts creation as a 5th-level divine spell to your specifications.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1365","weakness":{}}},{"_index":"aon18","_id":"action-1366","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-1366","markdown":"**Activate** <actions string=\"Two Actions\" />Interact ([illusion](/Traits.aspx?ID=92), [incapacitation](/Traits.aspx?ID=93)) **Frequency** once per hour; **Effect** With a sweeping motion, you swing the _palette of masterstrokes_ in your hand. It casts [_color spray_](/Spells.aspx?ID=44) as a 4th-level divine spell. The spell DC is 29.","name":"Interact (illusion, incapacitation)","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 84</row>\r\n\r\n**Frequency**\r\nonce per hour\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nWith a sweeping motion, you swing the palette of masterstrokes in your hand. It casts color spray as a 4th-level divine spell. The spell DC is …\r\n</summary>","source":["Kingmaker Companion Guide"],"source_raw":["Kingmaker Companion Guide pg. 84"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 84</row>","speed":{},"summary":"With a sweeping motion, you swing the palette of masterstrokes in your hand. It casts color spray as a 4th-level divine spell. The spell DC is …","summary_markdown":"With a sweeping motion, you swing the palette of masterstrokes in your hand. It casts color spray as a 4th-level divine spell. The spell DC is …","text":" Activate Two ActionsInteract (illusion, incapacitation) Frequency once per hour; Effect With a sweeping motion, you swing the palette of masterstrokes in your hand. It casts color spray as a 4th-level divine spell. The spell DC is 29.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1366","weakness":{}}},{"_index":"aon18","_id":"action-1367","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1367","markdown":"**Activate** <actions string=\"Two Actions\" />Interact; **Frequency** once per day; **Effect** You sweep the _songbird's brush_ in an arc before you, casting [_prismatic spray_](/Spells.aspx?ID=233) from the glaive. The spell DC is 34. This _prismatic spray_ does not affect good-aligned creatures in its area.","name":"Interact","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 84</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou sweep the songbird's brush in an arc before you, casting prismatic spray from the glaive. The spell DC is 34. This prismatic spray does …\r\n</summary>","source":["Kingmaker Companion Guide"],"source_raw":["Kingmaker Companion Guide pg. 84"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 84</row>","speed":{},"summary":"You sweep the songbird's brush in an arc before you, casting prismatic spray from the glaive. The spell DC is 34. This prismatic spray does …","summary_markdown":"You sweep the songbird's brush in an arc before you, casting prismatic spray from the glaive. The spell DC is 34. This prismatic spray does …","text":" Activate Two ActionsInteract; Frequency once per day; Effect You sweep the songbird's brush in an arc before you, casting prismatic spray from the glaive. The spell DC is 34. This prismatic spray does not affect good-aligned creatures in its area.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1367","weakness":{}}},{"_index":"aon18","_id":"action-1368","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-1368","markdown":"**Activate** <actions string=\"Reaction\" />command; **Frequency** once per hour; **Trigger** Your attack roll with the grisly scythe is a critical success; **Effect** Instead of inflicting slashing damage with the grisly scythe, you inflict negative damage. You regain a number of hit points equal to half the negative damage inflicted, and the creature struck becomes [sickened 1](/Conditions.aspx?ID=34) from the agony.","name":"command","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 93</row>\r\n\r\n**Frequency**\r\nonce per hour\r\n\r\n**Trigger**\r\nYour attack roll with the _grisly scythe_ is a critical success\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nInstead of inflicting slashing damage with the grisly scythe, you inflict negative damage. You regain a number of hit points equal to half the …\r\n</summary>","source":["Kingmaker Companion Guide"],"source_raw":["Kingmaker Companion Guide pg. 93"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 93</row>","speed":{},"summary":"Instead of inflicting slashing damage with the grisly scythe, you inflict negative damage. You regain a number of hit points equal to half the …","summary_markdown":"Instead of inflicting slashing damage with the grisly scythe, you inflict negative damage. You regain a number of hit points equal to half the …","text":" Activate Reactioncommand; Frequency once per hour; Trigger Your attack roll with the grisly scythe is a critical success; Effect Instead of inflicting slashing damage with the grisly scythe, you inflict negative damage. You regain a number of hit points equal to half the negative damage inflicted, and the creature struck becomes sickened 1 from the agony.","trait_markdown":"","trigger":"Your attack roll with the grisly scythe is a critical success","trigger_markdown":"Your attack roll with the _grisly scythe_ is a critical success","type":"Action","url":"/Actions.aspx?ID=1368","weakness":{}}},{"_index":"aon18","_id":"action-1369","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1369","markdown":"**Activate** <actions string=\"Reaction\" />envision; **Frequency** once per day; **Trigger** you kill or destroy a creature with the deathdrinking weapon ; **Effect** If the creature you killed was living, you gain a +1 item bonus to attack and damage rolls for 10 minutes. If the creature you destroyed was [undead](/Traits.aspx?ID=160), you gain a number of temporary HP equal to twice your level for 10 minutes.","name":"envision","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 96</row>\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Trigger**\r\nyou kill or destroy a creature with the _deathdrinking weapon_\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nIf the creature you killed was living, you gain a +1 item bonus to attack and damage rolls for 10 minutes. If the creature you destroyed was undead …\r\n</summary>","source":["Kingmaker Companion Guide"],"source_raw":["Kingmaker Companion Guide pg. 96"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 96</row>","speed":{},"summary":"If the creature you killed was living, you gain a +1 item bonus to attack and damage rolls for 10 minutes. If the creature you destroyed was undead …","summary_markdown":"If the creature you killed was living, you gain a +1 item bonus to attack and damage rolls for 10 minutes. If the creature you destroyed was undead …","text":" Activate Reactionenvision; Frequency once per day; Trigger you kill or destroy a creature with the deathdrinking weapon ; Effect If the creature you killed was living, you gain a +1 item bonus to attack and damage rolls for 10 minutes. If the creature you destroyed was undead, you gain a number of temporary HP equal to twice your level for 10 minutes.","trait_markdown":"","trigger":"you kill or destroy a creature with the deathdrinking weapon ","trigger_markdown":"you kill or destroy a creature with the _deathdrinking weapon_","type":"Action","url":"/Actions.aspx?ID=1369","weakness":{}}},{"_index":"aon18","_id":"action-1370","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1370","markdown":"**Activate** <actions string=\"Reaction\" />envision; **Trigger** Your armor is infused with energy and you take damage from a melee Strike; **Effect** You unleash the infused energy against the triggering melee Strike, inflicting 2d6 damage of that energy type to the creature who made the melee Strike.","name":"envision","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 104</row>\n\n**Trigger**\r\nYour armor is infused with energy and you take damage from a melee Strike\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou unleash the infused energy against the triggering melee Strike, inflicting 2d6 damage of that energy type to the creature who made the melee …\r\n</summary>","source":["Kingmaker Companion Guide"],"source_raw":["Kingmaker Companion Guide pg. 104"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 104</row>","speed":{},"summary":"You unleash the infused energy against the triggering melee Strike, inflicting 2d6 damage of that energy type to the creature who made the melee …","summary_markdown":"You unleash the infused energy against the triggering melee Strike, inflicting 2d6 damage of that energy type to the creature who made the melee …","text":" Activate Reactionenvision; Trigger Your armor is infused with energy and you take damage from a melee Strike; Effect You unleash the infused energy against the triggering melee Strike, inflicting 2d6 damage of that energy type to the creature who made the melee Strike.","trait_markdown":"","trigger":"Your armor is infused with energy and you take damage from a melee Strike","trigger_markdown":"Your armor is infused with energy and you take damage from a melee Strike","type":"Action","url":"/Actions.aspx?ID=1370","weakness":{}}},{"_index":"aon18","_id":"action-1371","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1371","markdown":"<title level=\"1\" right=\"Action\">[Abandon Hex](/Actions.aspx?ID=1371) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n<trait label=\"Region\" url=\"/Traits.aspx?ID=440\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 518</row>\n\n**Requirements** The hex to be abandoned must be controlled.\r\n\r\n</column>\r\n\r\n---\r\n\r\nAfter careful consideration, you decide that you would rather not hold onto a particular hex as part of your claimed territory. You renounce your claim to it and pull back any settlers or explorers. Attempt a basic Exploration or Wilderness check. You can abandon more than one hex at a time, but each additional hex you abandon increases the DC of this check by 1.\n\n**Critical Success** You abandon the hex or hexes, decreasing your kingdom's Size by 1 per hex abandoned (this affects all statistics determined by Size; see page 532). Settlers and explorers return and resettle elsewhere in your kingdom, bringing with them bits of salvage from the abandoned hexes. Gain 1 RP per abandoned hex.<br />\n**Success** As critical success, but you gain no RP and increase Unrest by 1.<br />\n**Failure** You abandon the hex or hexes, decreasing your kingdom's Size by 1 per hex abandoned (this affects all statistics determined by Size; see page 532). Some citizens become disgruntled refugees who refuse to leave the hex. Increase Unrest by 2 and then attempt a DC 6 flat check. If you fail, the refugees become bandits, and during your next Event phase, your kingdom experiences a Squatters kingdom event automatically in addition to any other event that might occur.<br />\n**Critical Failure** As failure, but increase Unrest by 3 and automatically experience a Bandit Activity kingdom event instead of a Squatters event.**Special** The Unrest gained from abandoning a hex doubles if it includes a settlement. A settlement in an abandoned hex becomes a Freehold (page 536).","name":"Abandon Hex","rarity":"common","release_date":"2022-10-26","requirement":"The hex to be abandoned must be controlled.","requirement_markdown":"The hex to be abandoned must be controlled.","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n<trait label=\"Region\" url=\"/Traits.aspx?ID=440\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 518</row>\n\n**Requirement**\r\nThe hex to be abandoned must be controlled.\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAfter careful consideration, you decide that you would rather not hold onto a particular hex as part of your claimed territory. You renounce your …\r\n</summary>","source":["Kingmaker Adventure Path"],"source_raw":["Kingmaker Adventure Path pg. 518"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 518</row>","speed":{},"summary":"After careful consideration, you decide that you would rather not hold onto a particular hex as part of your claimed territory. You renounce your …","summary_markdown":"After careful consideration, you decide that you would rather not hold onto a particular hex as part of your claimed territory. You renounce your …","text":" Abandon Hex Source Kingmaker Adventure Path pg. 518 Requirements The hex to be abandoned must be controlled. --- After careful consideration, you decide that you would rather not hold onto a particular hex as part of your claimed territory. You renounce your claim to it and pull back any settlers or explorers. Attempt a basic Exploration or Wilderness check. You can abandon more than one hex at a time, but each additional hex you abandon increases the DC of this check by 1. Critical Success You abandon the hex or hexes, decreasing your kingdom's Size by 1 per hex abandoned (this affects all statistics determined by Size; see page 532). Settlers and explorers return and resettle elsewhere in your kingdom, bringing with them bits of salvage from the abandoned hexes. Gain 1 RP per abandoned hex. Success As critical success, but you gain no RP and increase Unrest by 1. Failure You abandon the hex or hexes, decreasing your kingdom's Size by 1 per hex abandoned (this affects all statistics determined by Size; see page 532). Some citizens become disgruntled refugees who refuse to leave the hex. Increase Unrest by 2 and then attempt a DC 6 flat check. If you fail, the refugees become bandits, and during your next Event phase, your kingdom experiences a Squatters kingdom event automatically in addition to any other event that might occur. Critical Failure As failure, but increase Unrest by 3 and automatically experience a Bandit Activity kingdom event instead of a Squatters event. Special The Unrest gained from abandoning a hex doubles if it includes a settlement. A settlement in an abandoned hex becomes a Freehold (page 536).","trait":["Downtime","Region"],"trait_markdown":"[Downtime](/Traits.aspx?ID=49), [Region](/Traits.aspx?ID=440)","trait_raw":["Downtime","Region"],"type":"Action","url":"/Actions.aspx?ID=1371","weakness":{}}},{"_index":"aon18","_id":"action-1372","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1372","markdown":"<title level=\"1\" right=\"Action\">[Build Structure](/Actions.aspx?ID=1372) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Civic\" url=\"/Traits.aspx?ID=436\" />\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 518</row>\n\n</column>\r\n\r\n---\r\n\r\nYou attempt to build a structure in the settlement that's granting the Civic activity. You may choose any structure for which you meet the requirements. Select the appropriate number of contiguous buildable lots in a single block as specified by the structure's entry and spend the specified RP and Commodity cost. Then attempt the structure's skill check.\n\n You can also use this activity to attempt to repair a structure that was damaged as the result of an event but hasn't been replaced by Rubble. To do this, first spend half the structure's listed RP and Commodity cost, and then attempt the specified check. The existing structure gives you a +2 item bonus to the check.\n\n On a success, record the new construction on the Urban Grid. Unless the structure's entry states otherwise, its effects are immediate; if the structure adjusts a Ruin's point total, adjust it upon construction.\r\n\r\n**Critical Success** You construct or repair the structure with great efficiency and get back half of the Commodities spent in construction or repair.<br />\r\n**Success** You construct or repair the structure.<br />\r\n**Failure** You fail to construct or repair the structure. You can try to complete it next Kingdom turn; if you do so, you do not need to re-pay the RP and Commodity cost.<br />\r\n**Critical Failure** You fail to construct the structure; if you were attempting to repair a damaged structure, it is reduced to Rubble. In either event, Rubble now fills the structure's lots, which must be cleared with the Demolish activity before you can attempt to Build a Structure in them again.","name":"Build Structure","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Civic\" url=\"/Traits.aspx?ID=436\" />\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 518</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou attempt to build a structure in the settlement that's granting the Civic activity. You may choose any structure for which you meet the …\r\n</summary>","source":["Kingmaker Adventure Path"],"source_raw":["Kingmaker Adventure Path pg. 518"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 518</row>","speed":{},"summary":"You attempt to build a structure in the settlement that's granting the Civic activity. You may choose any structure for which you meet the …","summary_markdown":"You attempt to build a structure in the settlement that's granting the Civic activity. You may choose any structure for which you meet the …","text":" Build Structure Source Kingmaker Adventure Path pg. 518 --- You attempt to build a structure in the settlement that's granting the Civic activity. You may choose any structure for which you meet the requirements. Select the appropriate number of contiguous buildable lots in a single block as specified by the structure's entry and spend the specified RP and Commodity cost. Then attempt the structure's skill check. You can also use this activity to attempt to repair a structure that was damaged as the result of an event but hasn't been replaced by Rubble. To do this, first spend half the structure's listed RP and Commodity cost, and then attempt the specified check. The existing structure gives you a +2 item bonus to the check. On a success, record the new construction on the Urban Grid. Unless the structure's entry states otherwise, its effects are immediate; if the structure adjusts a Ruin's point total, adjust it upon construction. Critical Success You construct or repair the structure with great efficiency and get back half of the Commodities spent in construction or repair. Success You construct or repair the structure. Failure You fail to construct or repair the structure. You can try to complete it next Kingdom turn; if you do so, you do not need to re-pay the RP and Commodity cost. Critical Failure You fail to construct the structure; if you were attempting to repair a damaged structure, it is reduced to Rubble. In either event, Rubble now fills the structure's lots, which must be cleared with the Demolish activity before you can attempt to Build a Structure in them again.","trait":["Civic","Downtime"],"trait_markdown":"[Civic](/Traits.aspx?ID=436), [Downtime](/Traits.aspx?ID=49)","trait_raw":["Civic","Downtime"],"type":"Action","url":"/Actions.aspx?ID=1372","weakness":{}}},{"_index":"aon18","_id":"action-1373","_score":2.3818138,"_ignored":["requirement.keyword"],"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1373","markdown":"<title level=\"1\" right=\"Action\">[Claim Hex](/Actions.aspx?ID=1373) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n<trait label=\"Region\" url=\"/Traits.aspx?ID=440\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 518</row>\n\n**Requirements** You have Reconnoitered the hex to be claimed during hexploration. This hex must be adjacent to at least one hex that's already part of your kingdom. If the hex to be claimed contains dangerous hazards or monsters, they must first be cleared out—either via standard adventuring or the Clear Hex activity.\r\n\r\n</column>\r\n\r\n---\r\n\r\nYour surveyors fully explore the hex and attempt to add it into your kingdom's domain. Spend 1 RP and then attempt a basic Exploration, Intrigue, Magic, or Wilderness check.\n\n**Critical Success** You claim the hex and immediately add it to your territory, increasing your kingdom's Size by 1 (this affects all statistics determined by Size; see page 532). Your occupation of the hex goes so smoothly that you can immediately attempt another Region activity.<br />\n**Success** You claim the hex and add it to your territory, increasing your kingdom's Size by 1 (this affects all statistics determined by Size; see page 532).<br />\n**Failure** You fail to claim the hex.<br />\n**Critical Failure** You fail to claim the hex, and a number of early settlers and explorers are lost, causing you to take a 1 circumstance penalty to Stability-based checks until the end of your next Kingdom turn.**Special** At 1st level, when selecting the three activities you take during the Region Activities step of the Activity phase of the Kingdom turn, you may select this activity no more than once. Once your kingdom reaches 4th level, you may select it up to twice per turn, and after reaching 9th level you may select it up to three times per turn. When you successfully claim a hex, gain 10 kingdom XP (see page 540). Many hexes have terrain features that grant benefits to your kingdom when claimed; see Terrain Features on page 535.","name":"Claim Hex","rarity":"common","release_date":"2022-10-26","requirement":"You have Reconnoitered the hex to be claimed during hexploration. This hex must be adjacent to at least one hex that's already part of your kingdom. If the hex to be claimed contains dangerous hazards or monsters, they must first be cleared out—either via standard adventuring or the Clear Hex activity.","requirement_markdown":"You have Reconnoitered the hex to be claimed during hexploration. This hex must be adjacent to at least one hex that's already part of your kingdom. If the hex to be claimed contains dangerous hazards or monsters, they must first be cleared out—either via standard adventuring or the Clear Hex activity.","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n<trait label=\"Region\" url=\"/Traits.aspx?ID=440\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 518</row>\n\n**Requirement**\r\nYou have Reconnoitered the hex to be claimed during hexploration. This hex must be adjacent to at least one hex that's already part of your kingdom. If the hex to be claimed contains dangerous hazards or monsters, they must first be cleared out—either via standard adventuring or the Clear Hex activity.\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour surveyors fully explore the hex and attempt to add it into your kingdom's domain. Spend 1 RP and then attempt a basic Exploration, Intrigue, …\r\n</summary>","source":["Kingmaker Adventure Path"],"source_raw":["Kingmaker Adventure Path pg. 518"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 518</row>","speed":{},"summary":"Your surveyors fully explore the hex and attempt to add it into your kingdom's domain. Spend 1 RP and then attempt a basic Exploration, Intrigue, …","summary_markdown":"Your surveyors fully explore the hex and attempt to add it into your kingdom's domain. Spend 1 RP and then attempt a basic Exploration, Intrigue, …","text":" Claim Hex Source Kingmaker Adventure Path pg. 518 Requirements You have Reconnoitered the hex to be claimed during hexploration. This hex must be adjacent to at least one hex that's already part of your kingdom. If the hex to be claimed contains dangerous hazards or monsters, they must first be cleared out—either via standard adventuring or the Clear Hex activity. --- Your surveyors fully explore the hex and attempt to add it into your kingdom's domain. Spend 1 RP and then attempt a basic Exploration, Intrigue, Magic, or Wilderness check. Critical Success You claim the hex and immediately add it to your territory, increasing your kingdom's Size by 1 (this affects all statistics determined by Size; see page 532). Your occupation of the hex goes so smoothly that you can immediately attempt another Region activity. Success You claim the hex and add it to your territory, increasing your kingdom's Size by 1 (this affects all statistics determined by Size; see page 532). Failure You fail to claim the hex. Critical Failure You fail to claim the hex, and a number of early settlers and explorers are lost, causing you to take a 1 circumstance penalty to Stability-based checks until the end of your next Kingdom turn. Special At 1st level, when selecting the three activities you take during the Region Activities step of the Activity phase of the Kingdom turn, you may select this activity no more than once. Once your kingdom reaches 4th level, you may select it up to twice per turn, and after reaching 9th level you may select it up to three times per turn. When you successfully claim a hex, gain 10 kingdom XP (see page 540). Many hexes have terrain features that grant benefits to your kingdom when claimed; see Terrain Features on page 535.","trait":["Downtime","Region"],"trait_markdown":"[Downtime](/Traits.aspx?ID=49), [Region](/Traits.aspx?ID=440)","trait_raw":["Downtime","Region"],"type":"Action","url":"/Actions.aspx?ID=1373","weakness":{}}},{"_index":"aon18","_id":"action-1374","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1374","markdown":"<title level=\"1\" right=\"Action\">[Clear Hex](/Actions.aspx?ID=1374) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n<trait label=\"Region\" url=\"/Traits.aspx?ID=440\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 518</row>\n\n</column>\r\n\r\n---\r\n\r\nEngineers and mercenaries attempt to prepare a hex to serve as the site for a settlement, or they work to remove an existing improvement, a dangerous hazard, or an encounter.\n\n If you're trying to prepare a hex for a settlement or demolish an improvement you previously built (or that was already present in the hex), spend RP as determined by the hex's most inhospitable terrain feature (see the Building on Rough Terrain sidebar nearby). Then attempt a basic Engineering check.\n\n If you're trying to remove a hazard or encounter, instead attempt an Exploration check. The DC of this check is set by the highest level creature or hazard in the hex (as set by Table 105: DCs by Level, on page 503 of the Pathfinder Core Rulebook).\n\n If the hex you're attempting to Clear has existing Ruins or an existing Structure, your action doesn't physically remove the buildings from the area and you can later incorporate these buildings (or repair ruined ones) into a Settlement you build here later (see page 542). Regardless of the skill used, increase the basic DC by 2 if the hex to be cleared is not yet part of your kingdom.\r\n\r\n**Critical Success** You successfully clear the hex. If you spent RP to attempt this activity, you're refunded half of the RP cost. If you were removing dangerous creatures (but not hazards) from the hex, your explorers and mercenaries recover 2 Luxury Commodities as treasure.<br />\r\n**Success** You successfully clear the hex.<br />\r\n**Failure** You fail to clear the hex.<br />\r\n**Critical Failure** You catastrophically fail to clear the hex and several workers lose their lives. Gain 1 Unrest.","name":"Clear Hex","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n<trait label=\"Region\" url=\"/Traits.aspx?ID=440\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 518</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nEngineers and mercenaries attempt to prepare a hex to serve as the site for a settlement, or they work to remove an existing improvement, a dangerous …\r\n</summary>","source":["Kingmaker Adventure Path"],"source_raw":["Kingmaker Adventure Path pg. 518"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 518</row>","speed":{},"summary":"Engineers and mercenaries attempt to prepare a hex to serve as the site for a settlement, or they work to remove an existing improvement, a dangerous …","summary_markdown":"Engineers and mercenaries attempt to prepare a hex to serve as the site for a settlement, or they work to remove an existing improvement, a dangerous …","text":" Clear Hex Source Kingmaker Adventure Path pg. 518 --- Engineers and mercenaries attempt to prepare a hex to serve as the site for a settlement, or they work to remove an existing improvement, a dangerous hazard, or an encounter. If you're trying to prepare a hex for a settlement or demolish an improvement you previously built (or that was already present in the hex), spend RP as determined by the hex's most inhospitable terrain feature (see the Building on Rough Terrain sidebar nearby). Then attempt a basic Engineering check. If you're trying to remove a hazard or encounter, instead attempt an Exploration check. The DC of this check is set by the highest level creature or hazard in the hex (as set by Table 105: DCs by Level, on page 503 of the Pathfinder Core Rulebook). If the hex you're attempting to Clear has existing Ruins or an existing Structure, your action doesn't physically remove the buildings from the area and you can later incorporate these buildings (or repair ruined ones) into a Settlement you build here later (see page 542). Regardless of the skill used, increase the basic DC by 2 if the hex to be cleared is not yet part of your kingdom. Critical Success You successfully clear the hex. If you spent RP to attempt this activity, you're refunded half of the RP cost. If you were removing dangerous creatures (but not hazards) from the hex, your explorers and mercenaries recover 2 Luxury Commodities as treasure. Success You successfully clear the hex. Failure You fail to clear the hex. Critical Failure You catastrophically fail to clear the hex and several workers lose their lives. Gain 1 Unrest.","trait":["Downtime","Region"],"trait_markdown":"[Downtime](/Traits.aspx?ID=49), [Region](/Traits.aspx?ID=440)","trait_raw":["Downtime","Region"],"type":"Action","url":"/Actions.aspx?ID=1374","weakness":{}}},{"_index":"aon18","_id":"action-1375","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1375","markdown":"<title level=\"1\" right=\"Action\">[Establish Settlement](/Actions.aspx?ID=1375) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n<trait label=\"Region\" url=\"/Traits.aspx?ID=440\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 519</row>\n\n**Requirements** The hex in which you're establishing the settlement has been Cleared and doesn't currently have a settlement (including a Freehold) in it.\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou draw up plans, gather resources, entice citizens, and establish boundaries to found a brand new settlement in the hex. Attempt a basic Engineering, Industry, Politics, or Scholarship check. If you cannot pay the RP required by the result of this check, treat your result as a critical failure. A settlement always starts as a village. See page 540 for further details about building settlements.\r\n\r\n**Critical Success** You establish the settlement largely with the aid of enthusiastic volunteers. Spend 1d6 RP.<br />\r\n**Success** You establish the settlement. Spend 3d6 RP.<br />\r\n**Failure** You establish the settlement, but inefficiently and at great expense. Spend 6d6 RP.<br />\r\n**Critical Failure** You fail to establish the settlement.","name":"Establish Settlement","rarity":"common","release_date":"2022-10-26","requirement":"The hex in which you're establishing the settlement has been Cleared and doesn't currently have a settlement (including a Freehold) in it.","requirement_markdown":"The hex in which you're establishing the settlement has been Cleared and doesn't currently have a settlement (including a Freehold) in it.","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n<trait label=\"Region\" url=\"/Traits.aspx?ID=440\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 519</row>\n\n**Requirement**\r\nThe hex in which you're establishing the settlement has been Cleared and doesn't currently have a settlement (including a Freehold) in it.\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou draw up plans, gather resources, entice citizens, and establish boundaries to found a brand new settlement in the hex. Attempt a basic …\r\n</summary>","source":["Kingmaker Adventure Path"],"source_raw":["Kingmaker Adventure Path pg. 519"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 519</row>","speed":{},"summary":"You draw up plans, gather resources, entice citizens, and establish boundaries to found a brand new settlement in the hex. Attempt a basic …","summary_markdown":"You draw up plans, gather resources, entice citizens, and establish boundaries to found a brand new settlement in the hex. Attempt a basic …","text":" Establish Settlement Source Kingmaker Adventure Path pg. 519 Requirements The hex in which you're establishing the settlement has been Cleared and doesn't currently have a settlement (including a Freehold) in it. --- You draw up plans, gather resources, entice citizens, and establish boundaries to found a brand new settlement in the hex. Attempt a basic Engineering, Industry, Politics, or Scholarship check. If you cannot pay the RP required by the result of this check, treat your result as a critical failure. A settlement always starts as a village. See page 540 for further details about building settlements. Critical Success You establish the settlement largely with the aid of enthusiastic volunteers. Spend 1d6 RP. Success You establish the settlement. Spend 3d6 RP. Failure You establish the settlement, but inefficiently and at great expense. Spend 6d6 RP. Critical Failure You fail to establish the settlement.","trait":["Downtime","Region"],"trait_markdown":"[Downtime](/Traits.aspx?ID=49), [Region](/Traits.aspx?ID=440)","trait_raw":["Downtime","Region"],"type":"Action","url":"/Actions.aspx?ID=1375","weakness":{}}},{"_index":"aon18","_id":"action-1376","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1376","markdown":"<title level=\"1\" right=\"Action\">[Establish Trade Agreement](/Actions.aspx?ID=1376) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n<trait label=\"Leadership\" url=\"/Traits.aspx?ID=439\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 519</row>\n\n**Requirements** You have diplomatic relations (page 534) with the group you wish to establish an agreement with.\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou send a band of merchants out to establish a trade agreement between your kingdom and a group with whom you've established diplomatic relations. If a navigable river connects your kingdom with the other group's territory, you can attempt a Boating check to Establish the Trade Agreement. If your kingdom's proficiency rank in Magic is Master or higher, you can attempt a Magic check. Otherwise, attempt a Trade check.\n\n The check's DC is either the group's Negotiation DC (see sidebar) or your kingdom's Control DC, whichever is higher.\r\n\r\n**Critical Success** You successfully establish a trade agreement with your target, and your merchants return with gifts! Immediately roll 2 Resource Dice, then gain RP equal to the result of roll.<br />\r\n**Success** You successfully establish a trade agreement.<br />\r\n**Failure** Your traders reach their destination but need to sweeten the deal to secure the trade agreement. Immediately roll 2 Resource Dice, and then spend RP equal to the result of this roll. If you do so, you successfully establish a trade agreement, otherwise the attempt fails.<br />\r\n**Critical Failure** Your trade agreement is a total loss and your traders do not return. Gain 1 Unrest, and until the end of the next Kingdom turn, take a 1 circumstance penalty to all Economy-related checks.","name":"Establish Trade Agreement","rarity":"common","release_date":"2022-10-26","requirement":"You have diplomatic relations (page 534) with the group you wish to establish an agreement with.","requirement_markdown":"You have diplomatic relations (page 534) with the group you wish to establish an agreement with.","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n<trait label=\"Leadership\" url=\"/Traits.aspx?ID=439\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 519</row>\n\n**Requirement**\r\nYou have diplomatic relations (page 534) with the group you wish to establish an agreement with.\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou send a band of merchants out to establish a trade agreement between your kingdom and a group with whom you've established diplomatic relations. …\r\n</summary>","source":["Kingmaker Adventure Path"],"source_raw":["Kingmaker Adventure Path pg. 519"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 519</row>","speed":{},"summary":"You send a band of merchants out to establish a trade agreement between your kingdom and a group with whom you've established diplomatic relations. …","summary_markdown":"You send a band of merchants out to establish a trade agreement between your kingdom and a group with whom you've established diplomatic relations. …","text":" Establish Trade Agreement Source Kingmaker Adventure Path pg. 519 Requirements You have diplomatic relations (page 534) with the group you wish to establish an agreement with. --- You send a band of merchants out to establish a trade agreement between your kingdom and a group with whom you've established diplomatic relations. If a navigable river connects your kingdom with the other group's territory, you can attempt a Boating check to Establish the Trade Agreement. If your kingdom's proficiency rank in Magic is Master or higher, you can attempt a Magic check. Otherwise, attempt a Trade check. The check's DC is either the group's Negotiation DC (see sidebar) or your kingdom's Control DC, whichever is higher. Critical Success You successfully establish a trade agreement with your target, and your merchants return with gifts! Immediately roll 2 Resource Dice, then gain RP equal to the result of roll. Success You successfully establish a trade agreement. Failure Your traders reach their destination but need to sweeten the deal to secure the trade agreement. Immediately roll 2 Resource Dice, and then spend RP equal to the result of this roll. If you do so, you successfully establish a trade agreement, otherwise the attempt fails. Critical Failure Your trade agreement is a total loss and your traders do not return. Gain 1 Unrest, and until the end of the next Kingdom turn, take a 1 circumstance penalty to all Economy-related checks.","trait":["Downtime","Leadership"],"trait_markdown":"[Downtime](/Traits.aspx?ID=49), [Leadership](/Traits.aspx?ID=439)","trait_raw":["Downtime","Leadership"],"type":"Action","url":"/Actions.aspx?ID=1376","weakness":{}}},{"_index":"aon18","_id":"action-1377","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1377","markdown":"<title level=\"1\" right=\"Action\">[Focused Attention](/Actions.aspx?ID=1377) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n<trait label=\"Leadership\" url=\"/Traits.aspx?ID=439\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 520</row>\n\n</column>\r\n\r\n---\r\n\r\nYou set aside time to focus attention on aiding another leader in an activity. Choose another leader and a Kingdom skill, then attempt a DC 20 check using the chosen skill. On a success, you grant that leader a +2 circumstance bonus to one kingdom check using that skill, provided that leader attempts the skill check during the same Kingdom turn.\n\n The Cooperative Leadership Kingdom feat (page 531) increases the efficiency of this activity.","name":"Focused Attention","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n<trait label=\"Leadership\" url=\"/Traits.aspx?ID=439\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 520</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou set aside time to focus attention on aiding another leader in an activity. Choose another leader and a Kingdom skill, then attempt a DC 20 check …\r\n</summary>","source":["Kingmaker Adventure Path"],"source_raw":["Kingmaker Adventure Path pg. 520"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 520</row>","speed":{},"summary":"You set aside time to focus attention on aiding another leader in an activity. Choose another leader and a Kingdom skill, then attempt a DC 20 check …","summary_markdown":"You set aside time to focus attention on aiding another leader in an activity. Choose another leader and a Kingdom skill, then attempt a DC 20 check …","text":" Focused Attention Source Kingmaker Adventure Path pg. 520 --- You set aside time to focus attention on aiding another leader in an activity. Choose another leader and a Kingdom skill, then attempt a DC 20 check using the chosen skill. On a success, you grant that leader a +2 circumstance bonus to one kingdom check using that skill, provided that leader attempts the skill check during the same Kingdom turn. The Cooperative Leadership Kingdom feat (page 531) increases the efficiency of this activity.","trait":["Downtime","Leadership"],"trait_markdown":"[Downtime](/Traits.aspx?ID=49), [Leadership](/Traits.aspx?ID=439)","trait_raw":["Downtime","Leadership"],"type":"Action","url":"/Actions.aspx?ID=1377","weakness":{}}},{"_index":"aon18","_id":"action-1378","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1378","markdown":"<title level=\"1\" right=\"Action\">[New Leadership](/Actions.aspx?ID=1378) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n<trait label=\"Upkeep\" url=\"/Traits.aspx?ID=441\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 520</row>\n\n</column>\r\n\r\n---\r\n\r\nYou announce the promotion of a character into a leadership role, whether they're a newly appointed leader or just shifting from one leadership role to another.\n\n You normally perform this activity at the start of a Kingdom turn, but if unexpected events (such as the death of the character) remove a leader from a leadership role, you may immediately use the New Leadership activity to attempt to assign a new leader to that role, even outside of a Kingdom turn (applying the vacancy penalty for that role as appropriate). Attempt a basic Intrigue, Politics, Statecraft, or Warfare skill check—while any of these skills can be used, each skill is particularly suited to assigning two specific leadership roles. \n<ul><li>**Intrigue**: Grants a +2 circumstance bonus to checks to assign Emissaries and Treasurers.</li><li>**Politics**: Grants a +2 circumstance bonus to checks to assign Counselors and Rulers.</li><li>**Statecraft**: Grants a +2 circumstance bonus to checks to assign Magisters and Viceroys.</li><li>**Warfare**: Grants a +2 circumstance bonus to checks to assign Generals and Wardens.</li></ul> Rulers are particularly difficult to assign; when you take this activity to assign a new Ruler, you take a 4 circumstance penalty to the skill check, and unless you achieve a critical success, you gain 1 additional Unrest.\n\n Whether or not you are simultaneously assigning a leader, you may also use this activity to attempt to reselect the four leadership roles that you have invested. Any result other than a critical failure allows this.\r\n\r\n**Critical Success** The people love the new leader. The leader immediately provides the benefits tied to occupying the new role and gains a +1 circumstance bonus to all Kingdom skill checks they attempt before the end of the next Kingdom turn<br />\r\n**Success** The people accept the new leader. The leader immediately provides the benefits tied to occupying the new role.<br />\r\n**Failure** The people are unsure about the new leader. The leader takes a 1 circumstance penalty to all checks they attempt as part of their activities during the Activity phase of each Kingdom turn. At the end of the next Kingdom turn, the leader can attempt any Loyalty-based basic skill check to ingratiate themselves with the populace. The leader may attempt this check at the end of each Kingdom turn until they succeed. Success removes this penalty, but a critical failure results in the development detailed in Critical Failure below.<br />\r\n**Critical Failure** The people reject the new leader. The leadership role is treated as vacant and you must attempt to reassign it using the New Leadership activity at the start of the next Kingdom turn. Unrest increases by 1.","name":"New Leadership","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n<trait label=\"Upkeep\" url=\"/Traits.aspx?ID=441\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 520</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou announce the promotion of a character into a leadership role, whether they're a newly appointed leader or just shifting from one leadership role …\r\n</summary>","source":["Kingmaker Adventure Path"],"source_raw":["Kingmaker Adventure Path pg. 520"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 520</row>","speed":{},"summary":"You announce the promotion of a character into a leadership role, whether they're a newly appointed leader or just shifting from one leadership role …","summary_markdown":"You announce the promotion of a character into a leadership role, whether they're a newly appointed leader or just shifting from one leadership role …","text":" New Leadership Source Kingmaker Adventure Path pg. 520 --- You announce the promotion of a character into a leadership role, whether they're a newly appointed leader or just shifting from one leadership role to another. You normally perform this activity at the start of a Kingdom turn, but if unexpected events (such as the death of the character) remove a leader from a leadership role, you may immediately use the New Leadership activity to attempt to assign a new leader to that role, even outside of a Kingdom turn (applying the vacancy penalty for that role as appropriate). Attempt a basic Intrigue, Politics, Statecraft, or Warfare skill check—while any of these skills can be used, each skill is particularly suited to assigning two specific leadership roles. Intrigue : Grants a +2 circumstance bonus to checks to assign Emissaries and Treasurers. Politics : Grants a +2 circumstance bonus to checks to assign Counselors and Rulers. Statecraft : Grants a +2 circumstance bonus to checks to assign Magisters and Viceroys. Warfare : Grants a +2 circumstance bonus to checks to assign Generals and Wardens. Rulers are particularly difficult to assign; when you take this activity to assign a new Ruler, you take a 4 circumstance penalty to the skill check, and unless you achieve a critical success, you gain 1 additional Unrest. Whether or not you are simultaneously assigning a leader, you may also use this activity to attempt to reselect the four leadership roles that you have invested. Any result other than a critical failure allows this. Critical Success The people love the new leader. The leader immediately provides the benefits tied to occupying the new role and gains a +1 circumstance bonus to all Kingdom skill checks they attempt before the end of the next Kingdom turn Success The people accept the new leader. The leader immediately provides the benefits tied to occupying the new role. Failure The people are unsure about the new leader. The leader takes a 1 circumstance penalty to all checks they attempt as part of their activities during the Activity phase of each Kingdom turn. At the end of the next Kingdom turn, the leader can attempt any Loyalty-based basic skill check to ingratiate themselves with the populace. The leader may attempt this check at the end of each Kingdom turn until they succeed. Success removes this penalty, but a critical failure results in the development detailed in Critical Failure below. Critical Failure The people reject the new leader. The leadership role is treated as vacant and you must attempt to reassign it using the New Leadership activity at the start of the next Kingdom turn. Unrest increases by 1.","trait":["Downtime","Upkeep"],"trait_markdown":"[Downtime](/Traits.aspx?ID=49), [Upkeep](/Traits.aspx?ID=441)","trait_raw":["Downtime","Upkeep"],"type":"Action","url":"/Actions.aspx?ID=1378","weakness":{}}},{"_index":"aon18","_id":"action-1379","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1379","markdown":"<title level=\"1\" right=\"Action\">[Pledge of Fealty](/Actions.aspx?ID=1379) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n<trait label=\"Leadership\" url=\"/Traits.aspx?ID=439\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 520</row>\n\n</column>\r\n\r\n---\r\n\r\nWhen your representatives encounter freeholders, refugees, independent groups, or other bands of individuals gathered in the wilderness who aren't already part of a nation, you can offer them a place in your kingdom, granting them the benefits of protection, security, and prosperity in exchange for their fealty. The benefits granted to your kingdom can vary wildly, but often manifest as one-time boons to your commodities or unique bonuses against certain types of events. The adventure text in this campaign offers numerous examples of groups who could accept a Pledge of Fealty. You can attempt this skill check with Intrigue, Statecraft, or Warfare; however, certain groups will respond better (or worse) to specific skills. The DC is the group's Negotiation DC (see the sidebar on page 519).\r\n\r\n**Critical Success** The group becomes part of your kingdom, granting the specific boon or advantage listed in that group's entry. If you haven't already claimed the hex in which the group dwells, you immediately do so, gaining 10 kingdom XP and increasing your kingdom's Size by 1 (this affects all statistics determined by Size; see page 532). If the hex doesn't share a border with your kingdom, it becomes a secondary territory and checks involving this location take a Control penalty.<br />\r\n**Success** As success, but you don't claim the hex the group is in. Immediately roll 1 Resource Die. You must spend RP equal to the result to integrate the group into your kingdom.<br />\r\n**Failure** The group refuses to pledge to you at this time. You can attempt to get them to Pledge Fealty next turn. Increase Unrest by 1.<br />\r\n**Critical Failure** The group refuses to pledge to you— furthermore, it will never Pledge Fealty to your kingdom, barring significant in-play changes or actions by the PCs (subject to the GM's approval). The group's potentially violent rebuff of your offer increases Unrest by 2 and increases a Ruin of your choice by 1.","name":"Pledge of Fealty","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n<trait label=\"Leadership\" url=\"/Traits.aspx?ID=439\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 520</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nWhen your representatives encounter freeholders, refugees, independent groups, or other bands of individuals gathered in the wilderness who aren't …\r\n</summary>","source":["Kingmaker Adventure Path"],"source_raw":["Kingmaker Adventure Path pg. 520"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 520</row>","speed":{},"summary":"When your representatives encounter freeholders, refugees, independent groups, or other bands of individuals gathered in the wilderness who aren't …","summary_markdown":"When your representatives encounter freeholders, refugees, independent groups, or other bands of individuals gathered in the wilderness who aren't …","text":" Pledge of Fealty Source Kingmaker Adventure Path pg. 520 --- When your representatives encounter freeholders, refugees, independent groups, or other bands of individuals gathered in the wilderness who aren't already part of a nation, you can offer them a place in your kingdom, granting them the benefits of protection, security, and prosperity in exchange for their fealty. The benefits granted to your kingdom can vary wildly, but often manifest as one-time boons to your commodities or unique bonuses against certain types of events. The adventure text in this campaign offers numerous examples of groups who could accept a Pledge of Fealty. You can attempt this skill check with Intrigue, Statecraft, or Warfare; however, certain groups will respond better (or worse) to specific skills. The DC is the group's Negotiation DC (see the sidebar on page 519). Critical Success The group becomes part of your kingdom, granting the specific boon or advantage listed in that group's entry. If you haven't already claimed the hex in which the group dwells, you immediately do so, gaining 10 kingdom XP and increasing your kingdom's Size by 1 (this affects all statistics determined by Size; see page 532). If the hex doesn't share a border with your kingdom, it becomes a secondary territory and checks involving this location take a Control penalty. Success As success, but you don't claim the hex the group is in. Immediately roll 1 Resource Die. You must spend RP equal to the result to integrate the group into your kingdom. Failure The group refuses to pledge to you at this time. You can attempt to get them to Pledge Fealty next turn. Increase Unrest by 1. Critical Failure The group refuses to pledge to you— furthermore, it will never Pledge Fealty to your kingdom, barring significant in-play changes or actions by the PCs (subject to the GM's approval). The group's potentially violent rebuff of your offer increases Unrest by 2 and increases a Ruin of your choice by 1.","trait":["Downtime","Leadership"],"trait_markdown":"[Downtime](/Traits.aspx?ID=49), [Leadership](/Traits.aspx?ID=439)","trait_raw":["Downtime","Leadership"],"type":"Action","url":"/Actions.aspx?ID=1379","weakness":{}}},{"_index":"aon18","_id":"action-1380","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1380","markdown":"<title level=\"1\" right=\"Action\">[Quell Unrest](/Actions.aspx?ID=1380) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n<trait label=\"Leadership\" url=\"/Traits.aspx?ID=439\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 521</row>\n\n</column>\r\n\r\n---\r\n\r\nYou send your agents among the citizenry with the charge of suppressing dissent and calming unrest. You can attempt a basic Arts, Folklore, Intrigue, Magic, Politics, or Warfare check to Quell Unrest, but you can never use the same skill for this activity in consecutive Kingdom turns. This activity cannot be attempted more than once per Kingdom turn.\r\n\r\n**Critical Success** Reduce Unrest by 1d6.<br />\r\n**Success** Reduce Unrest by 1.<br />\r\n**Failure** You fail to reduce Unrest.<br />\r\n**Critical Failure** You not only fail to reduce Unrest, but actually incite further anger among the citizenry. Choose one of the following: increase Unrest by 1d4 or increase two Ruins of your choice by 1.","name":"Quell Unrest","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n<trait label=\"Leadership\" url=\"/Traits.aspx?ID=439\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 521</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou send your agents among the citizenry with the charge of suppressing dissent and calming unrest. You can attempt a basic Arts, Folklore, Intrigue, …\r\n</summary>","source":["Kingmaker Adventure Path"],"source_raw":["Kingmaker Adventure Path pg. 521"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 521</row>","speed":{},"summary":"You send your agents among the citizenry with the charge of suppressing dissent and calming unrest. You can attempt a basic Arts, Folklore, Intrigue, …","summary_markdown":"You send your agents among the citizenry with the charge of suppressing dissent and calming unrest. You can attempt a basic Arts, Folklore, Intrigue, …","text":" Quell Unrest Source Kingmaker Adventure Path pg. 521 --- You send your agents among the citizenry with the charge of suppressing dissent and calming unrest. You can attempt a basic Arts, Folklore, Intrigue, Magic, Politics, or Warfare check to Quell Unrest, but you can never use the same skill for this activity in consecutive Kingdom turns. This activity cannot be attempted more than once per Kingdom turn. Critical Success Reduce Unrest by 1d6. Success Reduce Unrest by 1. Failure You fail to reduce Unrest. Critical Failure You not only fail to reduce Unrest, but actually incite further anger among the citizenry. Choose one of the following: increase Unrest by 1d4 or increase two Ruins of your choice by 1.","trait":["Downtime","Leadership"],"trait_markdown":"[Downtime](/Traits.aspx?ID=49), [Leadership](/Traits.aspx?ID=439)","trait_raw":["Downtime","Leadership"],"type":"Action","url":"/Actions.aspx?ID=1380","weakness":{}}},{"_index":"aon18","_id":"action-1381","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1381","markdown":"<title level=\"1\" right=\"Action\">[Repair Reputation](/Actions.aspx?ID=1381) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n<trait label=\"Leadership\" url=\"/Traits.aspx?ID=439\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 521</row>\n\n</column>\r\n\r\n---\r\n\r\nWhen things have gotten out of hand in the kingdom and the nation's reputation has become damaged, you can focus efforts on a campaign to reassure the citizens and bring them closer together, stamp down crime, organize repairs and maintenance of public structures, or strive to adjust poor public opinions.\n\n The skill used to Repair Reputation depends on which Ruin total you wish to reduce. If you wish to reduce your Corruption, you attempt an Arts check. If you wish to reduce your Crime, you attempt a Trade check. If you wish to reduce your Decay, you attempt an Engineering check. If you wish to reduce your Strife, you attempt an Intrigue check. In all cases, the DC is your Control DC + 2.\r\n\r\n**Critical Success** You reduce the targeted Ruin by 2 and reduce its current ruin penalty by 1 to a minimum of 0.<br />\r\n**Success** You reduce the targeted Ruin by 1.<br />\r\n**Failure** You fail to reduce the targeted Ruin. You cannot attempt to Repair Reputation on this Ruin for 1 Kingdom turn.<br />\r\n**Critical Failure** You fail to reduce the targeted Ruin in a particularly public and embarrassing way. Increase Unrest by 1d4, and you cannot attempt to Repair Reputation for 3 Kingdom turns.","name":"Repair Reputation","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n<trait label=\"Leadership\" url=\"/Traits.aspx?ID=439\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 521</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nWhen things have gotten out of hand in the kingdom and the nation's reputation has become damaged, you can focus efforts on a campaign to reassure …\r\n</summary>","source":["Kingmaker Adventure Path"],"source_raw":["Kingmaker Adventure Path pg. 521"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 521</row>","speed":{},"summary":"When things have gotten out of hand in the kingdom and the nation's reputation has become damaged, you can focus efforts on a campaign to reassure …","summary_markdown":"When things have gotten out of hand in the kingdom and the nation's reputation has become damaged, you can focus efforts on a campaign to reassure …","text":" Repair Reputation Source Kingmaker Adventure Path pg. 521 --- When things have gotten out of hand in the kingdom and the nation's reputation has become damaged, you can focus efforts on a campaign to reassure the citizens and bring them closer together, stamp down crime, organize repairs and maintenance of public structures, or strive to adjust poor public opinions. The skill used to Repair Reputation depends on which Ruin total you wish to reduce. If you wish to reduce your Corruption, you attempt an Arts check. If you wish to reduce your Crime, you attempt a Trade check. If you wish to reduce your Decay, you attempt an Engineering check. If you wish to reduce your Strife, you attempt an Intrigue check. In all cases, the DC is your Control DC + 2. Critical Success You reduce the targeted Ruin by 2 and reduce its current ruin penalty by 1 to a minimum of 0. Success You reduce the targeted Ruin by 1. Failure You fail to reduce the targeted Ruin. You cannot attempt to Repair Reputation on this Ruin for 1 Kingdom turn. Critical Failure You fail to reduce the targeted Ruin in a particularly public and embarrassing way. Increase Unrest by 1d4, and you cannot attempt to Repair Reputation for 3 Kingdom turns.","trait":["Downtime","Leadership"],"trait_markdown":"[Downtime](/Traits.aspx?ID=49), [Leadership](/Traits.aspx?ID=439)","trait_raw":["Downtime","Leadership"],"type":"Action","url":"/Actions.aspx?ID=1381","weakness":{}}},{"_index":"aon18","_id":"action-1382","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1382","markdown":"<title level=\"1\" right=\"Action\">[Rest and Relax](/Actions.aspx?ID=1382) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n<trait label=\"Leadership\" url=\"/Traits.aspx?ID=439\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 521</row>\n\n</column>\r\n\r\n---\r\n\r\nWorking non-stop can burn out even the most devoted and dedicated individual. As such, it's important to take time for yourself, and thus set a good example for the nation.\n\n You take time to relax, and you extend the chance to unwind to your citizens as well. The Kingdom skill you use to determine the effectiveness of your time off depends on how you want to spend it: Use a basic Arts check to spend the time engaged in entertainment or the pursuit of a hobby. Use a basic Boating check to enjoy trips on the lakes and rivers of your kingdom. Use a basic Scholarship check to spend the time reading or studying a topic of personal interest beyond your daily duties. Use a basic Trade check to spend your time shopping or feasting. Use a basic Wilderness check to get away from the bustle and relax in the countryside. If your kingdom Rested and Relaxed the previous Kingdom turn, the DC increases by 4, as your kingdom's production and output hasn't had a chance to catch up to all those vacation days.\r\n\r\n**Critical Success** The citizens enjoy the time off and are ready to get back to work. Reduce Unrest by 1, and the next Leadership activity you take gains a +2 circumstance bonus.<br />\r\n**Success** The time spent relaxing has calmed nerves; reduce Unrest by 1.<br />\r\n**Failure** The rest is welcome, but not particularly beneficial in the long term.<br />\r\n**Critical Failure** The time is wasted, and when you get back to work, you have to spend extra time catching up. Take a 2 circumstance penalty to your next skill check made as a Leadership activity","name":"Rest and Relax","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n<trait label=\"Leadership\" url=\"/Traits.aspx?ID=439\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 521</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nWorking non-stop can burn out even the most devoted and dedicated individual. As such, it's important to take time for yourself, and thus set a good …\r\n</summary>","source":["Kingmaker Adventure Path"],"source_raw":["Kingmaker Adventure Path pg. 521"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 521</row>","speed":{},"summary":"Working non-stop can burn out even the most devoted and dedicated individual. As such, it's important to take time for yourself, and thus set a good …","summary_markdown":"Working non-stop can burn out even the most devoted and dedicated individual. As such, it's important to take time for yourself, and thus set a good …","text":" Rest and Relax Source Kingmaker Adventure Path pg. 521 --- Working non-stop can burn out even the most devoted and dedicated individual. As such, it's important to take time for yourself, and thus set a good example for the nation. You take time to relax, and you extend the chance to unwind to your citizens as well. The Kingdom skill you use to determine the effectiveness of your time off depends on how you want to spend it: Use a basic Arts check to spend the time engaged in entertainment or the pursuit of a hobby. Use a basic Boating check to enjoy trips on the lakes and rivers of your kingdom. Use a basic Scholarship check to spend the time reading or studying a topic of personal interest beyond your daily duties. Use a basic Trade check to spend your time shopping or feasting. Use a basic Wilderness check to get away from the bustle and relax in the countryside. If your kingdom Rested and Relaxed the previous Kingdom turn, the DC increases by 4, as your kingdom's production and output hasn't had a chance to catch up to all those vacation days. Critical Success The citizens enjoy the time off and are ready to get back to work. Reduce Unrest by 1, and the next Leadership activity you take gains a +2 circumstance bonus. Success The time spent relaxing has calmed nerves; reduce Unrest by 1. Failure The rest is welcome, but not particularly beneficial in the long term. Critical Failure The time is wasted, and when you get back to work, you have to spend extra time catching up. Take a 2 circumstance penalty to your next skill check made as a Leadership activity","trait":["Downtime","Leadership"],"trait_markdown":"[Downtime](/Traits.aspx?ID=49), [Leadership](/Traits.aspx?ID=439)","trait_raw":["Downtime","Leadership"],"type":"Action","url":"/Actions.aspx?ID=1382","weakness":{}}},{"_index":"aon18","_id":"action-1383","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1383","markdown":"<title level=\"1\" right=\"Action\">[Establish Farmland](/Actions.aspx?ID=1383) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n<trait label=\"Region\" url=\"/Traits.aspx?ID=440\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 522</row>\n\n**Requirements** Plains or hills are the predominant terrain feature in the hex; the hex is in the influence of one of your settlements.\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou plant crops and establish livestock in permanent farms, ranches, and other growing operations to create Farmland (page 535). If you're attempting to Establish Farmland in a hex that is predominantly plains, you must spend 1 RP and the check is against your Control DC. If you're targeting a hex that is predominantly hills, you must spend 2 RP and the check is against your Control DC + 5.\r\n\r\n**Critical Success** You establish two adjacent Farmland hexes instead of one. If your target hex was a hills hex, the additional hex may be a hills hex or a plains hex; otherwise, the additional hex must be a plains hex. If no appropriate hex is available, treat this result as a regular success instead.<br />\r\n**Success** You establish one Farmland hex.<br />\r\n**Failure** You fail to establish a Farmland hex.<br />\r\n**Critical Failure** You fail to establish a Farmland hex, and your attempt potentially causes the spread of a blight. At the start of each of the next two Event phases, attempt a DC 6 flat check; on a failure, your kingdom experiences a Crop Failure event in this and all adjacent hexes.","name":"Establish Farmland","rarity":"common","release_date":"2022-10-26","requirement":"Plains or hills are the predominant terrain feature in the hex; the hex is in the influence of one of your settlements.","requirement_markdown":"Plains or hills are the predominant terrain feature in the hex; the hex is in the influence of one of your settlements.","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n<trait label=\"Region\" url=\"/Traits.aspx?ID=440\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 522</row>\n\n**Requirement**\r\nPlains or hills are the predominant terrain feature in the hex; the hex is in the influence of one of your settlements.\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou plant crops and establish livestock in permanent farms, ranches, and other growing operations to create Farmland (page 535). If you're attempting …\r\n</summary>","source":["Kingmaker Adventure Path"],"source_raw":["Kingmaker Adventure Path pg. 522"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 522</row>","speed":{},"summary":"You plant crops and establish livestock in permanent farms, ranches, and other growing operations to create Farmland (page 535). If you're attempting …","summary_markdown":"You plant crops and establish livestock in permanent farms, ranches, and other growing operations to create Farmland (page 535). If you're attempting …","text":" Establish Farmland Source Kingmaker Adventure Path pg. 522 Requirements Plains or hills are the predominant terrain feature in the hex; the hex is in the influence of one of your settlements. --- You plant crops and establish livestock in permanent farms, ranches, and other growing operations to create Farmland (page 535). If you're attempting to Establish Farmland in a hex that is predominantly plains, you must spend 1 RP and the check is against your Control DC. If you're targeting a hex that is predominantly hills, you must spend 2 RP and the check is against your Control DC + 5. Critical Success You establish two adjacent Farmland hexes instead of one. If your target hex was a hills hex, the additional hex may be a hills hex or a plains hex; otherwise, the additional hex must be a plains hex. If no appropriate hex is available, treat this result as a regular success instead. Success You establish one Farmland hex. Failure You fail to establish a Farmland hex. Critical Failure You fail to establish a Farmland hex, and your attempt potentially causes the spread of a blight. At the start of each of the next two Event phases, attempt a DC 6 flat check; on a failure, your kingdom experiences a Crop Failure event in this and all adjacent hexes.","trait":["Downtime","Region"],"trait_markdown":"[Downtime](/Traits.aspx?ID=49), [Region](/Traits.aspx?ID=440)","trait_raw":["Downtime","Region"],"type":"Action","url":"/Actions.aspx?ID=1383","weakness":{}}},{"_index":"aon18","_id":"action-1384","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1384","markdown":"<title level=\"1\" right=\"Action\">[Harvest Crops](/Actions.aspx?ID=1384) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n<trait label=\"Region\" url=\"/Traits.aspx?ID=440\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 522</row>\n\n</column>\r\n\r\n---\r\n\r\nAttempt a basic check to forage for wild edibles or gather excess crops from farms.\r\n\r\n**Critical Success** Gain 1d4 Food commodities.<br />\r\n**Success** Gain 1 Food commodity.<br />\r\n**Failure** Gain no Food commodities.<br />\r\n**Critical Failure** Lose 1d4 Food commodities to spoilage; if you have no Food to lose, you instead gain 1 Unrest.","name":"Harvest Crops","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n<trait label=\"Region\" url=\"/Traits.aspx?ID=440\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 522</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAttempt a basic check to forage for wild edibles or gather excess crops from farms.\r\n</summary>","source":["Kingmaker Adventure Path"],"source_raw":["Kingmaker Adventure Path pg. 522"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 522</row>","speed":{},"summary":"Attempt a basic check to forage for wild edibles or gather excess crops from farms.","summary_markdown":"Attempt a basic check to forage for wild edibles or gather excess crops from farms.","text":" Harvest Crops Source Kingmaker Adventure Path pg. 522 --- Attempt a basic check to forage for wild edibles or gather excess crops from farms. Critical Success Gain 1d4 Food commodities. Success Gain 1 Food commodity. Failure Gain no Food commodities. Critical Failure Lose 1d4 Food commodities to spoilage; if you have no Food to lose, you instead gain 1 Unrest.","trait":["Downtime","Region"],"trait_markdown":"[Downtime](/Traits.aspx?ID=49), [Region](/Traits.aspx?ID=440)","trait_raw":["Downtime","Region"],"type":"Action","url":"/Actions.aspx?ID=1384","weakness":{}}},{"_index":"aon18","_id":"action-1385","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1385","markdown":"<title level=\"1\" right=\"Action\">[Craft Luxuries](/Actions.aspx?ID=1385) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n<trait label=\"Leadership\" url=\"/Traits.aspx?ID=439\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 522</row>\n\n</column>\r\n\r\n---\r\n\r\nYou encourage your artisans to craft luxury goods and may even aid them in this pursuit. Roll 1 Resource Die and spend RP equal to the result. Then attempt a basic check.\r\n\r\n**Critical Success** Your artisans exceed expectations and craft extravagant goods. Gain 1d4 Luxury Commodities.<br />\r\n**Success** Your artisans produce some delightful goods. Gain 1 Luxury Commodity.<br />\r\n**Failure** Your artisans fail to produce anything noteworthy.<br />\r\n**Critical Failure** Your artisans not only fail to produce anything noteworthy, but some took advantage of the opportunity to push their own agendas or earn more for themselves by selling to underground markets. Increase one of your Ruins by 1.","name":"Craft Luxuries","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n<trait label=\"Leadership\" url=\"/Traits.aspx?ID=439\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 522</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou encourage your artisans to craft luxury goods and may even aid them in this pursuit. Roll 1 Resource Die and spend RP equal to the result. Then …\r\n</summary>","source":["Kingmaker Adventure Path"],"source_raw":["Kingmaker Adventure Path pg. 522"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 522</row>","speed":{},"summary":"You encourage your artisans to craft luxury goods and may even aid them in this pursuit. Roll 1 Resource Die and spend RP equal to the result. Then …","summary_markdown":"You encourage your artisans to craft luxury goods and may even aid them in this pursuit. Roll 1 Resource Die and spend RP equal to the result. Then …","text":" Craft Luxuries Source Kingmaker Adventure Path pg. 522 --- You encourage your artisans to craft luxury goods and may even aid them in this pursuit. Roll 1 Resource Die and spend RP equal to the result. Then attempt a basic check. Critical Success Your artisans exceed expectations and craft extravagant goods. Gain 1d4 Luxury Commodities. Success Your artisans produce some delightful goods. Gain 1 Luxury Commodity. Failure Your artisans fail to produce anything noteworthy. Critical Failure Your artisans not only fail to produce anything noteworthy, but some took advantage of the opportunity to push their own agendas or earn more for themselves by selling to underground markets. Increase one of your Ruins by 1.","trait":["Downtime","Leadership"],"trait_markdown":"[Downtime](/Traits.aspx?ID=49), [Leadership](/Traits.aspx?ID=439)","trait_raw":["Downtime","Leadership"],"type":"Action","url":"/Actions.aspx?ID=1385","weakness":{}}},{"_index":"aon18","_id":"action-1386","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1386","markdown":"<title level=\"1\" right=\"Action\">[Create a Masterpiece](/Actions.aspx?ID=1386) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n<trait label=\"Leadership\" url=\"/Traits.aspx?ID=439\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 522</row>\n\n</column>\r\n\r\n---\r\n\r\nYou encourage your kingdom's artists to create and display a masterful work of art to bolster your kingdom's reputation. Attempt a basic check; the result affects either Fame or Infamy (depending on the type of kingdom you're running). Create a Masterpiece may be attempted only once per Kingdom turn regardless of the number of leaders pursuing activities.\r\n\r\n**Critical Success** Gain 1 Fame or Infamy point immediately, and at the start of your next Kingdom turn, gain 1 additional Fame or Infamy point. Immediately roll 2 Resource Dice. Gain RP equal to the result.<br />\r\n**Success** Gain 1 Fame or Infamy point immediately.<br />\r\n**Failure** Your attempt to create a masterpiece fails.<br />\r\n**Critical Failure** Not only does your attempt to create a masterpiece fail, it does so in a dramatic and humiliating way. Lose 1 Fame or Infamy point; if you have no Fame or Infamy points to lose, instead gain 1d4 Unrest.","name":"Create a Masterpiece","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n<trait label=\"Leadership\" url=\"/Traits.aspx?ID=439\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 522</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou encourage your kingdom's artists to create and display a masterful work of art to bolster your kingdom's reputation. Attempt a basic check; the …\r\n</summary>","source":["Kingmaker Adventure Path"],"source_raw":["Kingmaker Adventure Path pg. 522"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 522</row>","speed":{},"summary":"You encourage your kingdom's artists to create and display a masterful work of art to bolster your kingdom's reputation. Attempt a basic check; the …","summary_markdown":"You encourage your kingdom's artists to create and display a masterful work of art to bolster your kingdom's reputation. Attempt a basic check; the …","text":" Create a Masterpiece Source Kingmaker Adventure Path pg. 522 --- You encourage your kingdom's artists to create and display a masterful work of art to bolster your kingdom's reputation. Attempt a basic check; the result affects either Fame or Infamy (depending on the type of kingdom you're running). Create a Masterpiece may be attempted only once per Kingdom turn regardless of the number of leaders pursuing activities. Critical Success Gain 1 Fame or Infamy point immediately, and at the start of your next Kingdom turn, gain 1 additional Fame or Infamy point. Immediately roll 2 Resource Dice. Gain RP equal to the result. Success Gain 1 Fame or Infamy point immediately. Failure Your attempt to create a masterpiece fails. Critical Failure Not only does your attempt to create a masterpiece fail, it does so in a dramatic and humiliating way. Lose 1 Fame or Infamy point; if you have no Fame or Infamy points to lose, instead gain 1d4 Unrest.","trait":["Downtime","Leadership"],"trait_markdown":"[Downtime](/Traits.aspx?ID=49), [Leadership](/Traits.aspx?ID=439)","trait_raw":["Downtime","Leadership"],"type":"Action","url":"/Actions.aspx?ID=1386","weakness":{}}},{"_index":"aon18","_id":"action-1387","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1387","markdown":"<title level=\"1\" right=\"Action\">[Go Fishing](/Actions.aspx?ID=1387) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n<trait label=\"Region\" url=\"/Traits.aspx?ID=440\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 522</row>\n\n**Requirements** Must have at least one claimed hex that includes river or lake terrain.\r\n\r\n</column>\r\n\r\n---\r\n\r\nAttempt a basic check to fish for food from the rivers and lakes in your kingdom.\r\n\r\n**Critical Success** Gain 1d4 Food commodities.<br />\r\n**Success** Gain 1 Food commodity.<br />\r\n**Failure** Gain no Food commodities.<br />\r\n**Critical Failure** You lose some fishers to tragic accidents; gain 1 Unrest.","name":"Go Fishing","rarity":"common","release_date":"2022-10-26","requirement":"Must have at least one claimed hex that includes river or lake terrain.","requirement_markdown":"Must have at least one claimed hex that includes river or lake terrain.","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n<trait label=\"Region\" url=\"/Traits.aspx?ID=440\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 522</row>\n\n**Requirement**\r\nMust have at least one claimed hex that includes river or lake terrain.\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAttempt a basic check to fish for food from the rivers and lakes in your kingdom.\r\n</summary>","source":["Kingmaker Adventure Path"],"source_raw":["Kingmaker Adventure Path pg. 522"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 522</row>","speed":{},"summary":"Attempt a basic check to fish for food from the rivers and lakes in your kingdom.","summary_markdown":"Attempt a basic check to fish for food from the rivers and lakes in your kingdom.","text":" Go Fishing Source Kingmaker Adventure Path pg. 522 Requirements Must have at least one claimed hex that includes river or lake terrain. --- Attempt a basic check to fish for food from the rivers and lakes in your kingdom. Critical Success Gain 1d4 Food commodities. Success Gain 1 Food commodity. Failure Gain no Food commodities. Critical Failure You lose some fishers to tragic accidents; gain 1 Unrest.","trait":["Downtime","Region"],"trait_markdown":"[Downtime](/Traits.aspx?ID=49), [Region](/Traits.aspx?ID=440)","trait_raw":["Downtime","Region"],"type":"Action","url":"/Actions.aspx?ID=1387","weakness":{}}},{"_index":"aon18","_id":"action-1388","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1388","markdown":"<title level=\"1\" right=\"Action\">[Fortify Hex](/Actions.aspx?ID=1388) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n<trait label=\"Region\" url=\"/Traits.aspx?ID=440\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 523</row>\n\n**Requirements** The target hex must be claimed by your kingdom and must not have a settlement in it.\r\n\r\n</column>\r\n\r\n---\r\n\r\nYour command your engineers to construct a protected encampment, such as a fort or barbican, to serve as a defensive post in the hex. Spend RP as determined by the hex's most inhospitable terrain (see the Building on Rough Terrain sidebar on page 519). Then attempt a basic check. A fortified hex grants an additional bonus in warfare (see Appendix 3), but also gives traveling PCs a place to rest that prevents wandering monsters from interrupting their rest.\r\n\r\n**Critical Success** You find a defensible position for your fortification and finish construction efficiently. Gain a refund of half the RP you spent to build in the hex, then reduce Unrest by 1.<br />\r\n**Success** You establish your fortification in the hex. Reduce Unrest by 1.<br />\r\n**Failure** You fail to fortify the hex.<br />\r\n**Critical Failure** Your attempt ends in disaster. Not only do you fail to build a structure, but you lose several workers to an accident, banditry, a vicious monster, or some other unforeseen occurrence. Gain 1 Unrest.","name":"Fortify Hex","rarity":"common","release_date":"2022-10-26","requirement":"The target hex must be claimed by your kingdom and must not have a settlement in it.","requirement_markdown":"The target hex must be claimed by your kingdom and must not have a settlement in it.","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n<trait label=\"Region\" url=\"/Traits.aspx?ID=440\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 523</row>\n\n**Requirement**\r\nThe target hex must be claimed by your kingdom and must not have a settlement in it.\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour command your engineers to construct a protected encampment, such as a fort or barbican, to serve as a defensive post in the hex. Spend RP as …\r\n</summary>","source":["Kingmaker Adventure Path"],"source_raw":["Kingmaker Adventure Path pg. 523"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 523</row>","speed":{},"summary":"Your command your engineers to construct a protected encampment, such as a fort or barbican, to serve as a defensive post in the hex. Spend RP as …","summary_markdown":"Your command your engineers to construct a protected encampment, such as a fort or barbican, to serve as a defensive post in the hex. Spend RP as …","text":" Fortify Hex Source Kingmaker Adventure Path pg. 523 Requirements The target hex must be claimed by your kingdom and must not have a settlement in it. --- Your command your engineers to construct a protected encampment, such as a fort or barbican, to serve as a defensive post in the hex. Spend RP as determined by the hex's most inhospitable terrain (see the Building on Rough Terrain sidebar on page 519). Then attempt a basic check. A fortified hex grants an additional bonus in warfare (see Appendix 3), but also gives traveling PCs a place to rest that prevents wandering monsters from interrupting their rest. Critical Success You find a defensible position for your fortification and finish construction efficiently. Gain a refund of half the RP you spent to build in the hex, then reduce Unrest by 1. Success You establish your fortification in the hex. Reduce Unrest by 1. Failure You fail to fortify the hex. Critical Failure Your attempt ends in disaster. Not only do you fail to build a structure, but you lose several workers to an accident, banditry, a vicious monster, or some other unforeseen occurrence. Gain 1 Unrest.","trait":["Downtime","Region"],"trait_markdown":"[Downtime](/Traits.aspx?ID=49), [Region](/Traits.aspx?ID=440)","trait_raw":["Downtime","Region"],"type":"Action","url":"/Actions.aspx?ID=1388","weakness":{}}},{"_index":"aon18","_id":"action-1389","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1389","markdown":"<title level=\"1\" right=\"Action\">[Provide Care](/Actions.aspx?ID=1389) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n<trait label=\"Leadership\" url=\"/Traits.aspx?ID=439\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 523</row>\n\n</column>\r\n\r\n---\r\n\r\nAttempt a basic check to organize and encourage your settlements' healers, apothecaries, medics, and other caregivers to provide care and support for citizens in need.\r\n\r\n**Critical Success** You provide unexpectedly compassionate support for the people. Reduce Unrest by 1 and reduce one Ruin of your choice by 1.<br />\r\n**Success** Your care soothes the worries and fears of the populace; reduce Unrest by 1.<br />\r\n**Failure** You don't provide any notable care for the citizens, but at least you don't make things worse.<br />\r\n**Critical Failure** Your attempt to provide care backfires. Increase your Unrest or a Ruin of your choice by 1.","name":"Provide Care","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n<trait label=\"Leadership\" url=\"/Traits.aspx?ID=439\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 523</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAttempt a basic check to organize and encourage your settlements' healers, apothecaries, medics, and other caregivers to provide care and support for …\r\n</summary>","source":["Kingmaker Adventure Path"],"source_raw":["Kingmaker Adventure Path pg. 523"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 523</row>","speed":{},"summary":"Attempt a basic check to organize and encourage your settlements' healers, apothecaries, medics, and other caregivers to provide care and support for …","summary_markdown":"Attempt a basic check to organize and encourage your settlements' healers, apothecaries, medics, and other caregivers to provide care and support for …","text":" Provide Care Source Kingmaker Adventure Path pg. 523 --- Attempt a basic check to organize and encourage your settlements' healers, apothecaries, medics, and other caregivers to provide care and support for citizens in need. Critical Success You provide unexpectedly compassionate support for the people. Reduce Unrest by 1 and reduce one Ruin of your choice by 1. Success Your care soothes the worries and fears of the populace; reduce Unrest by 1. Failure You don't provide any notable care for the citizens, but at least you don't make things worse. Critical Failure Your attempt to provide care backfires. Increase your Unrest or a Ruin of your choice by 1.","trait":["Downtime","Leadership"],"trait_markdown":"[Downtime](/Traits.aspx?ID=49), [Leadership](/Traits.aspx?ID=439)","trait_raw":["Downtime","Leadership"],"type":"Action","url":"/Actions.aspx?ID=1389","weakness":{}}},{"_index":"aon18","_id":"action-1390","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1390","markdown":"<title level=\"1\" right=\"Action\">[Build Roads](/Actions.aspx?ID=1390) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n<trait label=\"Region\" url=\"/Traits.aspx?ID=440\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 523</row>\n\n**Requirements** The hex in which you seek to build roads must be claimed by your kingdom.\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou order your kingdom's engineers to construct a network of robust roads through the hex. Travel along roads uses a terrain type one step better than the surrounding terrain; for example, roads through forest hexes—normally difficult terrain—allow travel as if it were open terrain.\n\n Spend RP as determined by the hex's most inhospitable terrain (see Building on Rough Terrain on page 519; if the hex includes any rivers that cross the hex from one hex side to any other, you must spend double the normal RP cost to also build bridges; this adds the Bridge structure to that hex). Then attempt a basic check. Work with the GM to determine where your roads appear on the map.\r\n\r\n**Critical Success** You build roads into the target hex and one adjacent claimed hex that doesn't yet have roads and whose terrain features are at least as hospitable as those of the target hex. If no adjacent hex is appropriate, treat this result as a Success instead.<br />\r\n**Success** You build roads in the hex.<br />\r\n**Failure** You fail to build roads in the hex.<br />\r\n**Critical Failure** Your attempt to build roads ends in disaster. Not only do you fail to build roads, but you lose several workers to an accident, banditry, a vicious monster, or some other unforeseen occurrence. Gain 1 Unrest.","name":"Build Roads","rarity":"common","release_date":"2022-10-26","requirement":"The hex in which you seek to build roads must be claimed by your kingdom.","requirement_markdown":"The hex in which you seek to build roads must be claimed by your kingdom.","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n<trait label=\"Region\" url=\"/Traits.aspx?ID=440\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 523</row>\n\n**Requirement**\r\nThe hex in which you seek to build roads must be claimed by your kingdom.\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou order your kingdom's engineers to construct a network of robust roads through the hex. Travel along roads uses a terrain type one step better …\r\n</summary>","source":["Kingmaker Adventure Path"],"source_raw":["Kingmaker Adventure Path pg. 523"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 523</row>","speed":{},"summary":"You order your kingdom's engineers to construct a network of robust roads through the hex. Travel along roads uses a terrain type one step better …","summary_markdown":"You order your kingdom's engineers to construct a network of robust roads through the hex. Travel along roads uses a terrain type one step better …","text":" Build Roads Source Kingmaker Adventure Path pg. 523 Requirements The hex in which you seek to build roads must be claimed by your kingdom. --- You order your kingdom's engineers to construct a network of robust roads through the hex. Travel along roads uses a terrain type one step better than the surrounding terrain; for example, roads through forest hexes—normally difficult terrain—allow travel as if it were open terrain. Spend RP as determined by the hex's most inhospitable terrain (see Building on Rough Terrain on page 519; if the hex includes any rivers that cross the hex from one hex side to any other, you must spend double the normal RP cost to also build bridges; this adds the Bridge structure to that hex). Then attempt a basic check. Work with the GM to determine where your roads appear on the map. Critical Success You build roads into the target hex and one adjacent claimed hex that doesn't yet have roads and whose terrain features are at least as hospitable as those of the target hex. If no adjacent hex is appropriate, treat this result as a Success instead. Success You build roads in the hex. Failure You fail to build roads in the hex. Critical Failure Your attempt to build roads ends in disaster. Not only do you fail to build roads, but you lose several workers to an accident, banditry, a vicious monster, or some other unforeseen occurrence. Gain 1 Unrest.","trait":["Downtime","Region"],"trait_markdown":"[Downtime](/Traits.aspx?ID=49), [Region](/Traits.aspx?ID=440)","trait_raw":["Downtime","Region"],"type":"Action","url":"/Actions.aspx?ID=1390","weakness":{}}},{"_index":"aon18","_id":"action-1391","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1391","markdown":"<title level=\"1\" right=\"Action\">[Demolish](/Actions.aspx?ID=1391) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Civic\" url=\"/Traits.aspx?ID=436\" />\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 523</row>\n\n</column>\r\n\r\n---\r\n\r\nChoose a single occupied lot in one of your settlements and attempt a basic check to reduce it to Rubble and then clear the Rubble away to make ready for a new structure. For multiple-lot structures, you'll need to perform multiple Demolish activities (or critically succeed at the activity) to fully clear all of the lots. As soon as you begin Demolishing a multiple-lot structure, all of the lots occupied by that structure no longer function.\r\n\r\n**Critical Success** Choose one of the following effects: you demolish an entire multiple-lot structure all at once and clear all of the lots it occupied, or you recover 1d6 Commodities (chosen from lumber, stone, and ore) from the Rubble of a single-lot demolition.<br />\r\n**Success** You demolish the lot successfully.<br />\r\n**Failure** You fail to demolish the lot. It remains in Rubble and cannot be used for further construction until you successfully Demolish it.<br />\r\n**Critical Failure** As failure, but accidents during the demolition cost you the lives of some of your workers. Gain 1 Unrest.","name":"Demolish","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Civic\" url=\"/Traits.aspx?ID=436\" />\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 523</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nChoose a single occupied lot in one of your settlements and attempt a basic check to reduce it to Rubble and then clear the Rubble away to make ready …\r\n</summary>","source":["Kingmaker Adventure Path"],"source_raw":["Kingmaker Adventure Path pg. 523"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 523</row>","speed":{},"summary":"Choose a single occupied lot in one of your settlements and attempt a basic check to reduce it to Rubble and then clear the Rubble away to make ready …","summary_markdown":"Choose a single occupied lot in one of your settlements and attempt a basic check to reduce it to Rubble and then clear the Rubble away to make ready …","text":" Demolish Source Kingmaker Adventure Path pg. 523 --- Choose a single occupied lot in one of your settlements and attempt a basic check to reduce it to Rubble and then clear the Rubble away to make ready for a new structure. For multiple-lot structures, you'll need to perform multiple Demolish activities (or critically succeed at the activity) to fully clear all of the lots. As soon as you begin Demolishing a multiple-lot structure, all of the lots occupied by that structure no longer function. Critical Success Choose one of the following effects: you demolish an entire multiple-lot structure all at once and clear all of the lots it occupied, or you recover 1d6 Commodities (chosen from lumber, stone, and ore) from the Rubble of a single-lot demolition. Success You demolish the lot successfully. Failure You fail to demolish the lot. It remains in Rubble and cannot be used for further construction until you successfully Demolish it. Critical Failure As failure, but accidents during the demolition cost you the lives of some of your workers. Gain 1 Unrest.","trait":["Civic","Downtime"],"trait_markdown":"[Civic](/Traits.aspx?ID=436), [Downtime](/Traits.aspx?ID=49)","trait_raw":["Civic","Downtime"],"type":"Action","url":"/Actions.aspx?ID=1391","weakness":{}}},{"_index":"aon18","_id":"action-1392","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1392","markdown":"<title level=\"1\" right=\"Action\">[Establish Work Site](/Actions.aspx?ID=1392) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n<trait label=\"Region\" url=\"/Traits.aspx?ID=440\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 524</row>\n\n</column>\r\n\r\n---\r\n\r\nYour hire a crew of workers to travel to a hex that contains Lumber, Ore, or Stone to be harvested. Spend RP as determined by the hex's most inhospitable terrain (see the Building on Rough Terrain sidebar on page 519). Then attempt a basic check. Lumber camps can be established in any hex that contains a significant amount of forest terrain. Mines and quarries can be established in any hex that contains a significant amount of hill or mountain terrain.\r\n\r\n**Critical Success** You establish a Work Site in the hex and proceed to discover an unexpectedly rich supply of high quality Commodities. All Commodity yields granted by this site are doubled until the end of the next Kingdom turn.<br />\r\n**Success** You establish a Work Site in the hex.<br />\r\n**Failure** You fail to establish a Work Site in the hex.<br />\r\n**Critical Failure** Not only do you fail to establish a Work Site, but you lose several workers to an accident, banditry, a vicious monster, or some other unforeseen occurrence. Gain 1 Unrest.","name":"Establish Work Site","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n<trait label=\"Region\" url=\"/Traits.aspx?ID=440\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 524</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour hire a crew of workers to travel to a hex that contains Lumber, Ore, or Stone to be harvested. Spend RP as determined by the hex's most …\r\n</summary>","source":["Kingmaker Adventure Path"],"source_raw":["Kingmaker Adventure Path pg. 524"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 524</row>","speed":{},"summary":"Your hire a crew of workers to travel to a hex that contains Lumber, Ore, or Stone to be harvested. Spend RP as determined by the hex's most …","summary_markdown":"Your hire a crew of workers to travel to a hex that contains Lumber, Ore, or Stone to be harvested. Spend RP as determined by the hex's most …","text":" Establish Work Site Source Kingmaker Adventure Path pg. 524 --- Your hire a crew of workers to travel to a hex that contains Lumber, Ore, or Stone to be harvested. Spend RP as determined by the hex's most inhospitable terrain (see the Building on Rough Terrain sidebar on page 519). Then attempt a basic check. Lumber camps can be established in any hex that contains a significant amount of forest terrain. Mines and quarries can be established in any hex that contains a significant amount of hill or mountain terrain. Critical Success You establish a Work Site in the hex and proceed to discover an unexpectedly rich supply of high quality Commodities. All Commodity yields granted by this site are doubled until the end of the next Kingdom turn. Success You establish a Work Site in the hex. Failure You fail to establish a Work Site in the hex. Critical Failure Not only do you fail to establish a Work Site, but you lose several workers to an accident, banditry, a vicious monster, or some other unforeseen occurrence. Gain 1 Unrest.","trait":["Downtime","Region"],"trait_markdown":"[Downtime](/Traits.aspx?ID=49), [Region](/Traits.aspx?ID=440)","trait_raw":["Downtime","Region"],"type":"Action","url":"/Actions.aspx?ID=1392","weakness":{}}},{"_index":"aon18","_id":"action-1393","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1393","markdown":"<title level=\"1\" right=\"Action\">[Irrigation](/Actions.aspx?ID=1393) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n<trait label=\"Region\" url=\"/Traits.aspx?ID=440\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 524</row>\n\n**Requirements** You control a hex adjacent to a river or lake that itself does not contain a river or lake.\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou send excavators to build waterways, canals, or drainage systems to convey water from areas that have natural access to a river or lake. Spend RP as determined by the hex's most inhospitable terrain feature (see the Building on Rough Terrain sidebar on page 519). Then attempt a basic check.\r\n\r\n**Critical Success** The hex gains a river or lake terrain feature (or you change the effects of a previous critical failure at Irrigation in this hex into a failure); work with your GM to determine where these features appear in the hex. In addition, your workers were efficient and quick, and you regain half the RP you spent building the waterways.<br />\r\n**Success** As success, but without regaining any RP.<br />\r\n**Failure** You fail to build workable systems or to restore a previous critical failure, and the hex does not gain the river or lake terrain feature.<br />\r\n**Critical Failure** As failure, but your attempts at Irrigation are so completely useless that they become breeding grounds for disease. Gain 1 Unrest. From this point onward, at the start of your Kingdom turn's Event phase, attempt a DC 4 flat check. This flat check's DC increases by 1 for each hex in your kingdom that contains a critically failed attempt at Irrigation. If you fail this flat check, your kingdom suffers a Plague event in addition to any other event it might have. You can attempt this activity again in a later Kingdom turn to undo a critically failed Irrigation attempt.","name":"Irrigation","rarity":"common","release_date":"2022-10-26","requirement":"You control a hex adjacent to a river or lake that itself does not contain a river or lake.","requirement_markdown":"You control a hex adjacent to a river or lake that itself does not contain a river or lake.","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n<trait label=\"Region\" url=\"/Traits.aspx?ID=440\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 524</row>\n\n**Requirement**\r\nYou control a hex adjacent to a river or lake that itself does not contain a river or lake.\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou send excavators to build waterways, canals, or drainage systems to convey water from areas that have natural access to a river or lake. Spend RP …\r\n</summary>","source":["Kingmaker Adventure Path"],"source_raw":["Kingmaker Adventure Path pg. 524"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 524</row>","speed":{},"summary":"You send excavators to build waterways, canals, or drainage systems to convey water from areas that have natural access to a river or lake. Spend RP …","summary_markdown":"You send excavators to build waterways, canals, or drainage systems to convey water from areas that have natural access to a river or lake. Spend RP …","text":" Irrigation Source Kingmaker Adventure Path pg. 524 Requirements You control a hex adjacent to a river or lake that itself does not contain a river or lake. --- You send excavators to build waterways, canals, or drainage systems to convey water from areas that have natural access to a river or lake. Spend RP as determined by the hex's most inhospitable terrain feature (see the Building on Rough Terrain sidebar on page 519). Then attempt a basic check. Critical Success The hex gains a river or lake terrain feature (or you change the effects of a previous critical failure at Irrigation in this hex into a failure); work with your GM to determine where these features appear in the hex. In addition, your workers were efficient and quick, and you regain half the RP you spent building the waterways. Success As success, but without regaining any RP. Failure You fail to build workable systems or to restore a previous critical failure, and the hex does not gain the river or lake terrain feature. Critical Failure As failure, but your attempts at Irrigation are so completely useless that they become breeding grounds for disease. Gain 1 Unrest. From this point onward, at the start of your Kingdom turn's Event phase, attempt a DC 4 flat check. This flat check's DC increases by 1 for each hex in your kingdom that contains a critically failed attempt at Irrigation. If you fail this flat check, your kingdom suffers a Plague event in addition to any other event it might have. You can attempt this activity again in a later Kingdom turn to undo a critically failed Irrigation attempt.","trait":["Downtime","Region"],"trait_markdown":"[Downtime](/Traits.aspx?ID=49), [Region](/Traits.aspx?ID=440)","trait_raw":["Downtime","Region"],"type":"Action","url":"/Actions.aspx?ID=1393","weakness":{}}},{"_index":"aon18","_id":"action-1394","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1394","markdown":"<title level=\"1\" right=\"Action\">[Hire Adventurers](/Actions.aspx?ID=1394) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n<trait label=\"Leadership\" url=\"/Traits.aspx?ID=439\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 524</row>\n\n</column>\r\n\r\n---\r\n\r\nWhile the PCs can strike out themselves to deal with ongoing events, it's often more efficient to Hire Adventurers. When you Hire Adventurers to help end an ongoing event, the DC is equal to your Control DC adjusted by the event's level modifier. Roll 1 Resource Die and spend RP equal to the result each time you attempt this activity.\r\n\r\n**Critical Success** You end the continuous event.<br />\r\n**Success** The continuous event doesn't end, but you gain a +2 circumstance bonus to resolve the event during the next Event phase.<br />\r\n**Failure** You fail to end the continuous event. If you try to end the continuous event again, the cost in RP increases to 2 Resource Dice.<br />\r\n**Critical Failure** As failure, but word spreads quickly through the region—you can no longer attempt to end this continuous event by Hiring Adventurers.","name":"Hire Adventurers","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n<trait label=\"Leadership\" url=\"/Traits.aspx?ID=439\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 524</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nWhile the PCs can strike out themselves to deal with ongoing events, it's often more efficient to Hire Adventurers. When you Hire Adventurers to help …\r\n</summary>","source":["Kingmaker Adventure Path"],"source_raw":["Kingmaker Adventure Path pg. 524"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 524</row>","speed":{},"summary":"While the PCs can strike out themselves to deal with ongoing events, it's often more efficient to Hire Adventurers. When you Hire Adventurers to help …","summary_markdown":"While the PCs can strike out themselves to deal with ongoing events, it's often more efficient to Hire Adventurers. When you Hire Adventurers to help …","text":" Hire Adventurers Source Kingmaker Adventure Path pg. 524 --- While the PCs can strike out themselves to deal with ongoing events, it's often more efficient to Hire Adventurers. When you Hire Adventurers to help end an ongoing event, the DC is equal to your Control DC adjusted by the event's level modifier. Roll 1 Resource Die and spend RP equal to the result each time you attempt this activity. Critical Success You end the continuous event. Success The continuous event doesn't end, but you gain a +2 circumstance bonus to resolve the event during the next Event phase. Failure You fail to end the continuous event. If you try to end the continuous event again, the cost in RP increases to 2 Resource Dice. Critical Failure As failure, but word spreads quickly through the region—you can no longer attempt to end this continuous event by Hiring Adventurers.","trait":["Downtime","Leadership"],"trait_markdown":"[Downtime](/Traits.aspx?ID=49), [Leadership](/Traits.aspx?ID=439)","trait_raw":["Downtime","Leadership"],"type":"Action","url":"/Actions.aspx?ID=1394","weakness":{}}},{"_index":"aon18","_id":"action-1395","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1395","markdown":"<title level=\"1\" right=\"Action\">[Celebrate Holiday](/Actions.aspx?ID=1395) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n<trait label=\"Leadership\" url=\"/Traits.aspx?ID=439\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 524</row>\n\n</column>\r\n\r\n---\r\n\r\nYou declare a day of celebration. Holidays may be religious, historical, martial, or simply festive, but all relieve your citizens from their labors and give them a chance to make merry at the kingdom's expense. Attempt a basic check, but if your kingdom Celebrated a Holiday the previous turn, the DC increases by 4, as your kingdom hasn't had a chance to recover from the previous gala.\r\n\r\n**Critical Success** Your holidays are a delight to your people. The event is expensive, but incidental income from the celebrants covers the cost. You gain a +2 circumstance bonus to Loyalty-based checks until the end of your next Kingdom turn.<br />\r\n**Success** Your holidays are a success, but they're also expensive. You gain a +1 circumstance bonus to Loyalty-based checks until the end of your next Kingdom turn. Immediately roll 1 Resource Die and spend RP equal to the result. If you can't afford this cost, treat this result as a Critical Failure instead.<br />\r\n**Failure** The holiday passes with little enthusiasm, but is still expensive. Immediately roll 1 Resource Die and spend RP equal to the result. If you can't afford this cost, treat this result as a Critical Failure instead.<br />\r\n**Critical Failure** Your festival days are poorly organized, and the citizens actively mock your failed attempt to celebrate. During the next turn, reduce your Resource Dice total by 4. The failure also causes you to take a 1 circumstance penalty to Loyalty-based checks until the end of the next Kingdom turn.","name":"Celebrate Holiday","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n<trait label=\"Leadership\" url=\"/Traits.aspx?ID=439\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 524</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou declare a day of celebration. Holidays may be religious, historical, martial, or simply festive, but all relieve your citizens from their labors …\r\n</summary>","source":["Kingmaker Adventure Path"],"source_raw":["Kingmaker Adventure Path pg. 524"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 524</row>","speed":{},"summary":"You declare a day of celebration. Holidays may be religious, historical, martial, or simply festive, but all relieve your citizens from their labors …","summary_markdown":"You declare a day of celebration. Holidays may be religious, historical, martial, or simply festive, but all relieve your citizens from their labors …","text":" Celebrate Holiday Source Kingmaker Adventure Path pg. 524 --- You declare a day of celebration. Holidays may be religious, historical, martial, or simply festive, but all relieve your citizens from their labors and give them a chance to make merry at the kingdom's expense. Attempt a basic check, but if your kingdom Celebrated a Holiday the previous turn, the DC increases by 4, as your kingdom hasn't had a chance to recover from the previous gala. Critical Success Your holidays are a delight to your people. The event is expensive, but incidental income from the celebrants covers the cost. You gain a +2 circumstance bonus to Loyalty-based checks until the end of your next Kingdom turn. Success Your holidays are a success, but they're also expensive. You gain a +1 circumstance bonus to Loyalty-based checks until the end of your next Kingdom turn. Immediately roll 1 Resource Die and spend RP equal to the result. If you can't afford this cost, treat this result as a Critical Failure instead. Failure The holiday passes with little enthusiasm, but is still expensive. Immediately roll 1 Resource Die and spend RP equal to the result. If you can't afford this cost, treat this result as a Critical Failure instead. Critical Failure Your festival days are poorly organized, and the citizens actively mock your failed attempt to celebrate. During the next turn, reduce your Resource Dice total by 4. The failure also causes you to take a 1 circumstance penalty to Loyalty-based checks until the end of the next Kingdom turn.","trait":["Downtime","Leadership"],"trait_markdown":"[Downtime](/Traits.aspx?ID=49), [Leadership](/Traits.aspx?ID=439)","trait_raw":["Downtime","Leadership"],"type":"Action","url":"/Actions.aspx?ID=1395","weakness":{}}},{"_index":"aon18","_id":"action-1396","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1396","markdown":"<title level=\"1\" right=\"Action\">[Trade Commodities](/Actions.aspx?ID=1396) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Commerce\" url=\"/Traits.aspx?ID=437\" />\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 525</row>\n\n</column>\r\n\r\n---\r\n\r\nThere are five different categories of Commodities: Food, Lumber, Luxuries, Ore, and Stone. When you Trade Commodities, select one Commodity that your kingdom currently stockpiles and reduce that Commodity's stockpile by up to 4. Then attempt a basic check. If you trade with a group that you've established diplomatic relations with, you gain a +1 circumstance bonus to the check.\r\n\r\n**Critical Success** At the beginning of the next Kingdom turn, you gain 2 bonus Resource Dice per point of stockpile expended from your Commodity now.<br />\r\n**Success** At the beginning of your next Kingdom turn, you gain 1 bonus Resource Die per point of stockpile expended from your Commodity now.<br />\r\n**Failure** You gain 1 bonus Resource Die at the beginning of your next Kingdom turn.<br />\r\n**Critical Failure** You gain no bonus Resource Dice (though the Commodity remains depleted). If you Traded Commodities the previous turn, gain 1 Unrest.","name":"Trade Commodities","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Commerce\" url=\"/Traits.aspx?ID=437\" />\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 525</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThere are five different categories of Commodities: Food, Lumber, Luxuries, Ore, and Stone. When you Trade Commodities, select one Commodity that …\r\n</summary>","source":["Kingmaker Adventure Path"],"source_raw":["Kingmaker Adventure Path pg. 525"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 525</row>","speed":{},"summary":"There are five different categories of Commodities: Food, Lumber, Luxuries, Ore, and Stone. When you Trade Commodities, select one Commodity that …","summary_markdown":"There are five different categories of Commodities: Food, Lumber, Luxuries, Ore, and Stone. When you Trade Commodities, select one Commodity that …","text":" Trade Commodities Source Kingmaker Adventure Path pg. 525 --- There are five different categories of Commodities: Food, Lumber, Luxuries, Ore, and Stone. When you Trade Commodities, select one Commodity that your kingdom currently stockpiles and reduce that Commodity's stockpile by up to 4. Then attempt a basic check. If you trade with a group that you've established diplomatic relations with, you gain a +1 circumstance bonus to the check. Critical Success At the beginning of the next Kingdom turn, you gain 2 bonus Resource Dice per point of stockpile expended from your Commodity now. Success At the beginning of your next Kingdom turn, you gain 1 bonus Resource Die per point of stockpile expended from your Commodity now. Failure You gain 1 bonus Resource Die at the beginning of your next Kingdom turn. Critical Failure You gain no bonus Resource Dice (though the Commodity remains depleted). If you Traded Commodities the previous turn, gain 1 Unrest.","trait":["Commerce","Downtime"],"trait_markdown":"[Commerce](/Traits.aspx?ID=437), [Downtime](/Traits.aspx?ID=49)","trait_raw":["Commerce","Downtime"],"type":"Action","url":"/Actions.aspx?ID=1396","weakness":{}}},{"_index":"aon18","_id":"action-1397","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1397","markdown":"<title level=\"1\" right=\"Action\">[Relocate Capital](/Actions.aspx?ID=1397) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n<trait label=\"Leadership\" url=\"/Traits.aspx?ID=439\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 525</row>\n\n**Requirements** One of your settlements that is not your current capital must contain a Castle, Palace, or Town Hall. All leaders must spend all of their leadership activities during the Activity phase of a Kingdom turn on this activity.\r\n\r\n</column>\r\n\r\n---\r\n\r\nThe kingdom leaders announce that they are uprooting the seat of government from its current home and reestablishing it in another settlement. Attempt a check with a DC equal to the kingdom's Control DC + 5. You cannot Relocate your Capital again for at least 3 Kingdom turns.\r\n\r\n**Critical Success** The move goes off splendidly, with people excited about the new capital and celebrating the leadership's wisdom.<br />\r\n**Success** The move goes smoothly and with minimal disruption, but some folks are upset or homesick. Increase Unrest by 1.<br />\r\n**Failure** The move causes unhappiness. Gain 1 Unrest and increase two Ruins of your choice by 1.<br />\r\n**Critical Failure** The people reject the idea of the new capital and demand you move it back. The move is unsuccessful, and your capital remains unchanged. Gain 1d4 Unrest. Increase three Ruins of your choice by 1 and the fourth Ruin by 3.","name":"Relocate Capital","rarity":"common","release_date":"2022-10-26","requirement":"One of your settlements that is not your current capital must contain a Castle, Palace, or Town Hall. All leaders must spend all of their leadership activities during the Activity phase of a Kingdom turn on this activity.","requirement_markdown":"One of your settlements that is not your current capital must contain a Castle, Palace, or Town Hall. All leaders must spend all of their leadership activities during the Activity phase of a Kingdom turn on this activity.","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n<trait label=\"Leadership\" url=\"/Traits.aspx?ID=439\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 525</row>\n\n**Requirement**\r\nOne of your settlements that is not your current capital must contain a Castle, Palace, or Town Hall. All leaders must spend all of their leadership activities during the Activity phase of a Kingdom turn on this activity.\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe kingdom leaders announce that they are uprooting the seat of government from its current home and reestablishing it in another settlement. …\r\n</summary>","source":["Kingmaker Adventure Path"],"source_raw":["Kingmaker Adventure Path pg. 525"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 525</row>","speed":{},"summary":"The kingdom leaders announce that they are uprooting the seat of government from its current home and reestablishing it in another settlement. …","summary_markdown":"The kingdom leaders announce that they are uprooting the seat of government from its current home and reestablishing it in another settlement. …","text":" Relocate Capital Source Kingmaker Adventure Path pg. 525 Requirements One of your settlements that is not your current capital must contain a Castle, Palace, or Town Hall. All leaders must spend all of their leadership activities during the Activity phase of a Kingdom turn on this activity. --- The kingdom leaders announce that they are uprooting the seat of government from its current home and reestablishing it in another settlement. Attempt a check with a DC equal to the kingdom's Control DC + 5. You cannot Relocate your Capital again for at least 3 Kingdom turns. Critical Success The move goes off splendidly, with people excited about the new capital and celebrating the leadership's wisdom. Success The move goes smoothly and with minimal disruption, but some folks are upset or homesick. Increase Unrest by 1. Failure The move causes unhappiness. Gain 1 Unrest and increase two Ruins of your choice by 1. Critical Failure The people reject the idea of the new capital and demand you move it back. The move is unsuccessful, and your capital remains unchanged. Gain 1d4 Unrest. Increase three Ruins of your choice by 1 and the fourth Ruin by 3.","trait":["Downtime","Leadership"],"trait_markdown":"[Downtime](/Traits.aspx?ID=49), [Leadership](/Traits.aspx?ID=439)","trait_raw":["Downtime","Leadership"],"type":"Action","url":"/Actions.aspx?ID=1397","weakness":{}}},{"_index":"aon18","_id":"action-1398","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1398","markdown":"<title level=\"1\" right=\"Action\">[Infiltration](/Actions.aspx?ID=1398) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n<trait label=\"Leadership\" url=\"/Traits.aspx?ID=439\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 526</row>\n\n</column>\r\n\r\n---\r\n\r\nYou send spies out to gather intelligence on a neighboring nation, a cult or thieves' guild within your borders, an unclaimed Freehold, or even an unexplored adventure site. Alternately, you can simply send your spies out to investigate the current health of your kingdom. Attempt a basic check.\r\n\r\n**Critical Success** You learn something valuable or helpful. If you were infiltrating a specific target, the GM decides what is learned, but the information is exact and precise. For example, if you were infiltrating an unexplored ruin, you might learn that the site is infested with web lurkers and spider swarms. If you were investigating your kingdom's health, your spies reveal easy methods to address citizen dissatisfaction, allowing you to choose one of the following: reduce Unrest by 1d4 or reduce a Ruin of your choice by 1.<br />\r\n**Success** You learn something helpful about the target, but the information is vague and imprecise. For example, if you were infiltrating the same ruin mentioned in the critical success above, you might learn that some sort of aberration uses the ruins as its lair. If you were investigating your kingdom's health, your spies learn enough that you can take action. Reduce your kingdom's Unrest by 1.<br />\r\n**Failure** Your spies fail to learn anything of import, but they are not themselves compromised.<br />\r\n**Critical Failure** You never hear from your spies again, but someone certainly does! You take a 2 circumstance penalty on all kingdom checks until the end of the next Kingdom turn as counter-infiltration from an unknown enemy tampers with your kingdom's inner workings.","name":"Infiltration","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n<trait label=\"Leadership\" url=\"/Traits.aspx?ID=439\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 526</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou send spies out to gather intelligence on a neighboring nation, a cult or thieves' guild within your borders, an unclaimed Freehold, or even an …\r\n</summary>","source":["Kingmaker Adventure Path"],"source_raw":["Kingmaker Adventure Path pg. 526"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 526</row>","speed":{},"summary":"You send spies out to gather intelligence on a neighboring nation, a cult or thieves' guild within your borders, an unclaimed Freehold, or even an …","summary_markdown":"You send spies out to gather intelligence on a neighboring nation, a cult or thieves' guild within your borders, an unclaimed Freehold, or even an …","text":" Infiltration Source Kingmaker Adventure Path pg. 526 --- You send spies out to gather intelligence on a neighboring nation, a cult or thieves' guild within your borders, an unclaimed Freehold, or even an unexplored adventure site. Alternately, you can simply send your spies out to investigate the current health of your kingdom. Attempt a basic check. Critical Success You learn something valuable or helpful. If you were infiltrating a specific target, the GM decides what is learned, but the information is exact and precise. For example, if you were infiltrating an unexplored ruin, you might learn that the site is infested with web lurkers and spider swarms. If you were investigating your kingdom's health, your spies reveal easy methods to address citizen dissatisfaction, allowing you to choose one of the following: reduce Unrest by 1d4 or reduce a Ruin of your choice by 1. Success You learn something helpful about the target, but the information is vague and imprecise. For example, if you were infiltrating the same ruin mentioned in the critical success above, you might learn that some sort of aberration uses the ruins as its lair. If you were investigating your kingdom's health, your spies learn enough that you can take action. Reduce your kingdom's Unrest by 1. Failure Your spies fail to learn anything of import, but they are not themselves compromised. Critical Failure You never hear from your spies again, but someone certainly does! You take a 2 circumstance penalty on all kingdom checks until the end of the next Kingdom turn as counter-infiltration from an unknown enemy tampers with your kingdom's inner workings.","trait":["Downtime","Leadership"],"trait_markdown":"[Downtime](/Traits.aspx?ID=49), [Leadership](/Traits.aspx?ID=439)","trait_raw":["Downtime","Leadership"],"type":"Action","url":"/Actions.aspx?ID=1398","weakness":{}}},{"_index":"aon18","_id":"action-1399","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1399","markdown":"<title level=\"1\" right=\"Action\">[Clandestine Business](/Actions.aspx?ID=1399) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n<trait label=\"Leadership\" url=\"/Traits.aspx?ID=439\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 526</row>\n\n</column>\r\n\r\n---\r\n\r\nYou know there are criminals in your kingdom, and they know you know. You encourage them to send kickbacks in the form of resources and Commodities to the government, but the common citizens will be more than upset if they find out! This starts as a basic check against your Control DC, but every subsequent Kingdom turn you pursue Clandestine Business, the DC increases by 2. Every Kingdom turn that passes without Clandestine Business reduces the DC by 1 (until you reach your Control DC).\r\n\r\n**Critical Success** Immediately roll 2 Resource Dice. Gain RP equal to the result. In addition, you gain 1d4 Luxury Commodities. The public is none the wiser.<br />\r\n**Success** Either immediately roll 2 Resource Dice and gain RP equal to the result, or gain 1d4 Luxury Commodities. Regardless of your choice, rumors spread about where the government is getting these “gifts.” Increase Unrest by 1.<br />\r\n**Failure** Immediately roll 1 Resource Die and gain RP equal to the result. Rumors are backed up with eyewitness accounts. Increase Unrest by 1 and Corruption by 1.<br />\r\n**Critical Failure** You gain nothing from the Clandestine Business but angry citizens. Increase Unrest by 1d6, Corruption by 2, and one other Ruin of your choice by 1.","name":"Clandestine Business","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n<trait label=\"Leadership\" url=\"/Traits.aspx?ID=439\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 526</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou know there are criminals in your kingdom, and they know you know. You encourage them to send kickbacks in the form of resources and Commodities …\r\n</summary>","source":["Kingmaker Adventure Path"],"source_raw":["Kingmaker Adventure Path pg. 526"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 526</row>","speed":{},"summary":"You know there are criminals in your kingdom, and they know you know. You encourage them to send kickbacks in the form of resources and Commodities …","summary_markdown":"You know there are criminals in your kingdom, and they know you know. You encourage them to send kickbacks in the form of resources and Commodities …","text":" Clandestine Business Source Kingmaker Adventure Path pg. 526 --- You know there are criminals in your kingdom, and they know you know. You encourage them to send kickbacks in the form of resources and Commodities to the government, but the common citizens will be more than upset if they find out! This starts as a basic check against your Control DC, but every subsequent Kingdom turn you pursue Clandestine Business, the DC increases by 2. Every Kingdom turn that passes without Clandestine Business reduces the DC by 1 (until you reach your Control DC). Critical Success Immediately roll 2 Resource Dice. Gain RP equal to the result. In addition, you gain 1d4 Luxury Commodities. The public is none the wiser. Success Either immediately roll 2 Resource Dice and gain RP equal to the result, or gain 1d4 Luxury Commodities. Regardless of your choice, rumors spread about where the government is getting these “gifts.” Increase Unrest by 1. Failure Immediately roll 1 Resource Die and gain RP equal to the result. Rumors are backed up with eyewitness accounts. Increase Unrest by 1 and Corruption by 1. Critical Failure You gain nothing from the Clandestine Business but angry citizens. Increase Unrest by 1d6, Corruption by 2, and one other Ruin of your choice by 1.","trait":["Downtime","Leadership"],"trait_markdown":"[Downtime](/Traits.aspx?ID=49), [Leadership](/Traits.aspx?ID=439)","trait_raw":["Downtime","Leadership"],"type":"Action","url":"/Actions.aspx?ID=1399","weakness":{}}},{"_index":"aon18","_id":"action-1400","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1400","markdown":"<title level=\"1\" right=\"Action\">[Supernatural Solution](/Actions.aspx?ID=1400) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n<trait label=\"Fortune\" url=\"/Traits.aspx?ID=76\" />\r\n<trait label=\"Leadership\" url=\"/Traits.aspx?ID=439\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 526</row>\n\n</column>\r\n\r\n---\r\n\r\nYour spellcasters try to resolve issues when mundane solutions just aren't enough. Attempt a basic check.\r\n\r\n**Critical Success** You can call upon your spellcasters' supernatural solution to aid in resolving any Kingdom skill check made during the remainder of this Kingdom turn. Do so just before a Kingdom skill check is rolled (by yourself or any other PC). Attempt a Magic check against the same DC in addition to the Kingdom skill check, and take whichever of the two results you prefer. If you don't use your Supernatural Solution by the end of this Kingdom turn, this benefit ends and you gain 10 kingdom XP instead.<br />\r\n**Success** As critical success, but the solution costs the kingdom 1d4 RP to research. This cost is paid now, whether or not you use your supernatural solution.<br />\r\n**Failure** Your attempt at researching a supernatural solution costs the kingdom 2d6 RP, but is ultimately a failure, providing no advantage.<br />\r\n**Critical Failure** As failure, but your spellcasters' resources and morale are impacted such that you cannot attempt a Supernatural Solution again for 2 Kingdom turns. Special You cannot influence a check with Supernatural Solution and Creative Solution simultaneously","name":"Supernatural Solution","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n<trait label=\"Fortune\" url=\"/Traits.aspx?ID=76\" />\r\n<trait label=\"Leadership\" url=\"/Traits.aspx?ID=439\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 526</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour spellcasters try to resolve issues when mundane solutions just aren't enough. Attempt a basic check.\r\n</summary>","source":["Kingmaker Adventure Path"],"source_raw":["Kingmaker Adventure Path pg. 526"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 526</row>","speed":{},"summary":"Your spellcasters try to resolve issues when mundane solutions just aren't enough. Attempt a basic check.","summary_markdown":"Your spellcasters try to resolve issues when mundane solutions just aren't enough. Attempt a basic check.","text":" Supernatural Solution Source Kingmaker Adventure Path pg. 526 --- Your spellcasters try to resolve issues when mundane solutions just aren't enough. Attempt a basic check. Critical Success You can call upon your spellcasters' supernatural solution to aid in resolving any Kingdom skill check made during the remainder of this Kingdom turn. Do so just before a Kingdom skill check is rolled (by yourself or any other PC). Attempt a Magic check against the same DC in addition to the Kingdom skill check, and take whichever of the two results you prefer. If you don't use your Supernatural Solution by the end of this Kingdom turn, this benefit ends and you gain 10 kingdom XP instead. Success As critical success, but the solution costs the kingdom 1d4 RP to research. This cost is paid now, whether or not you use your supernatural solution. Failure Your attempt at researching a supernatural solution costs the kingdom 2d6 RP, but is ultimately a failure, providing no advantage. Critical Failure As failure, but your spellcasters' resources and morale are impacted such that you cannot attempt a Supernatural Solution again for 2 Kingdom turns. Special You cannot influence a check with Supernatural Solution and Creative Solution simultaneously","trait":["Downtime","Fortune","Leadership"],"trait_markdown":"[Downtime](/Traits.aspx?ID=49), [Fortune](/Traits.aspx?ID=76), [Leadership](/Traits.aspx?ID=439)","trait_raw":["Downtime","Fortune","Leadership"],"type":"Action","url":"/Actions.aspx?ID=1400","weakness":{}}},{"_index":"aon18","_id":"action-1401","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1401","markdown":"<title level=\"1\" right=\"Action\">[Prognostication](/Actions.aspx?ID=1401) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n<trait label=\"Leadership\" url=\"/Traits.aspx?ID=439\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 527</row>\n\n</column>\r\n\r\n---\r\n\r\nYour kingdom's spellcasters read the omens and provide advice on how best to prepare for near-future events. Attempt a basic check.\r\n\r\n**Critical Success** If you have a random kingdom event this turn, roll twice to determine the event that takes place. The players choose which of the two results occurs, and the kingdom gains a +2 circumstance bonus to the check to resolve the event.<br />\r\n**Success** Gain a +1 circumstance bonus to checks made to resolve random kingdom events this turn.<br />\r\n**Failure** Your spellcasters divine no aid.<br />\r\n**Critical Failure** Your spellcasters provide inaccurate readings of the future. You automatically have a random kingdom event this turn. Roll twice to determine the event that takes place; the GM decides which of the two results occurs.","name":"Prognostication","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n<trait label=\"Leadership\" url=\"/Traits.aspx?ID=439\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 527</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour kingdom's spellcasters read the omens and provide advice on how best to prepare for near-future events. Attempt a basic check.\r\n</summary>","source":["Kingmaker Adventure Path"],"source_raw":["Kingmaker Adventure Path pg. 527"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 527</row>","speed":{},"summary":"Your kingdom's spellcasters read the omens and provide advice on how best to prepare for near-future events. Attempt a basic check.","summary_markdown":"Your kingdom's spellcasters read the omens and provide advice on how best to prepare for near-future events. Attempt a basic check.","text":" Prognostication Source Kingmaker Adventure Path pg. 527 --- Your kingdom's spellcasters read the omens and provide advice on how best to prepare for near-future events. Attempt a basic check. Critical Success If you have a random kingdom event this turn, roll twice to determine the event that takes place. The players choose which of the two results occurs, and the kingdom gains a +2 circumstance bonus to the check to resolve the event. Success Gain a +1 circumstance bonus to checks made to resolve random kingdom events this turn. Failure Your spellcasters divine no aid. Critical Failure Your spellcasters provide inaccurate readings of the future. You automatically have a random kingdom event this turn. Roll twice to determine the event that takes place; the GM decides which of the two results occurs.","trait":["Downtime","Leadership"],"trait_markdown":"[Downtime](/Traits.aspx?ID=49), [Leadership](/Traits.aspx?ID=439)","trait_raw":["Downtime","Leadership"],"type":"Action","url":"/Actions.aspx?ID=1401","weakness":{}}},{"_index":"aon18","_id":"action-1402","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1402","markdown":"<title level=\"1\" right=\"Action\">[Improve Lifestyle](/Actions.aspx?ID=1402) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Commerce\" url=\"/Traits.aspx?ID=437\" />\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 527</row>\n\n</column>\r\n\r\n---\r\n\r\nAttempt a basic check to draw upon your kingdom's treasury to enhance the quality of life for your citizens. This activity can be taken only during the Commerce phase of a Kingdom turn (page 538).\r\n\r\n**Critical Success** Your push to Improve Lifestyles affords your citizens significant free time to pursue recreational activities. For the remainder of the Kingdom turn, you gain a +2 circumstance bonus to Culture-based checks.<br />\r\n**Success** Your push to Improve Lifestyles helps your citizens enjoy life. For the remainder of the Kingdom turn, you gain a +1 circumstance bonus to Culture-based checks.<br />\r\n**Failure** As success, but you've strained your treasury. Take a 1 circumstance penalty to Economy-based checks for the remainder of this Kingdom turn.<br />\r\n**Critical Failure** Your attempt to Improve Lifestyles backfires horribly as criminal elements in your kingdom abuse your generosity. You take a 1 circumstance penalty to Economy-based checks for the remainder of the Kingdom turn, gain 1 Unrest, and add 1 to a Ruin of your choice.","name":"Improve Lifestyle","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Commerce\" url=\"/Traits.aspx?ID=437\" />\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 527</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAttempt a basic check to draw upon your kingdom's treasury to enhance the quality of life for your citizens. This activity can be taken only during …\r\n</summary>","source":["Kingmaker Adventure Path"],"source_raw":["Kingmaker Adventure Path pg. 527"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 527</row>","speed":{},"summary":"Attempt a basic check to draw upon your kingdom's treasury to enhance the quality of life for your citizens. This activity can be taken only during …","summary_markdown":"Attempt a basic check to draw upon your kingdom's treasury to enhance the quality of life for your citizens. This activity can be taken only during …","text":" Improve Lifestyle Source Kingmaker Adventure Path pg. 527 --- Attempt a basic check to draw upon your kingdom's treasury to enhance the quality of life for your citizens. This activity can be taken only during the Commerce phase of a Kingdom turn (page 538). Critical Success Your push to Improve Lifestyles affords your citizens significant free time to pursue recreational activities. For the remainder of the Kingdom turn, you gain a +2 circumstance bonus to Culture-based checks. Success Your push to Improve Lifestyles helps your citizens enjoy life. For the remainder of the Kingdom turn, you gain a +1 circumstance bonus to Culture-based checks. Failure As success, but you've strained your treasury. Take a 1 circumstance penalty to Economy-based checks for the remainder of this Kingdom turn. Critical Failure Your attempt to Improve Lifestyles backfires horribly as criminal elements in your kingdom abuse your generosity. You take a 1 circumstance penalty to Economy-based checks for the remainder of the Kingdom turn, gain 1 Unrest, and add 1 to a Ruin of your choice.","trait":["Commerce","Downtime"],"trait_markdown":"[Commerce](/Traits.aspx?ID=437), [Downtime](/Traits.aspx?ID=49)","trait_raw":["Commerce","Downtime"],"type":"Action","url":"/Actions.aspx?ID=1402","weakness":{}}},{"_index":"aon18","_id":"action-1403","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1403","markdown":"<title level=\"1\" right=\"Action\">[Creative Solution](/Actions.aspx?ID=1403) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n<trait label=\"Fortune\" url=\"/Traits.aspx?ID=76\" />\r\n<trait label=\"Leadership\" url=\"/Traits.aspx?ID=439\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 527</row>\n\n</column>\r\n\r\n---\r\n\r\nYou work with your kingdom's scholars, thinkers, and practitioners of magical and mundane experimentation to come up with new ways to resolve issues when business as usual is just not working. Attempt a basic check. \n\n**Critical Success** You can call upon the solution to aid in resolving any Kingdom skill check made during the remainder of this Kingdom turn. Do so when a Kingdom skill check is rolled, but before you learn the result. Immediately reroll that check with a +2 circumstance bonus; you must take the new result. If you don't use your Creative Solution by the end of this turn, you lose this benefit and gain 10 kingdom XP instead.<br />\n**Success** As critical success, but the Creative Solution costs the kingdom 1d4 RP to research. This cost is paid now, whether or not you use your Creative Solution.<br />\n**Failure** Your attempt at researching a Creative Solution costs the kingdom 2d6 RP but is ultimately a failure. It provides no advantage.<br />\n**Critical Failure** As failure, but your scholars and thinkers are so frustrated that you take a 1 circumstance penalty to Culture-based checks until the end of the next Kingdom turn. **Special** You cannot influence a check with Supernatural Solution and Creative Solution simultaneously.","name":"Creative Solution","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n<trait label=\"Fortune\" url=\"/Traits.aspx?ID=76\" />\r\n<trait label=\"Leadership\" url=\"/Traits.aspx?ID=439\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 527</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou work with your kingdom's scholars, thinkers, and practitioners of magical and mundane experimentation to come up with new ways to resolve issues …\r\n</summary>","source":["Kingmaker Adventure Path"],"source_raw":["Kingmaker Adventure Path pg. 527"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 527</row>","speed":{},"summary":"You work with your kingdom's scholars, thinkers, and practitioners of magical and mundane experimentation to come up with new ways to resolve issues …","summary_markdown":"You work with your kingdom's scholars, thinkers, and practitioners of magical and mundane experimentation to come up with new ways to resolve issues …","text":" Creative Solution Source Kingmaker Adventure Path pg. 527 --- You work with your kingdom's scholars, thinkers, and practitioners of magical and mundane experimentation to come up with new ways to resolve issues when business as usual is just not working. Attempt a basic check. Critical Success You can call upon the solution to aid in resolving any Kingdom skill check made during the remainder of this Kingdom turn. Do so when a Kingdom skill check is rolled, but before you learn the result. Immediately reroll that check with a +2 circumstance bonus; you must take the new result. If you don't use your Creative Solution by the end of this turn, you lose this benefit and gain 10 kingdom XP instead. Success As critical success, but the Creative Solution costs the kingdom 1d4 RP to research. This cost is paid now, whether or not you use your Creative Solution. Failure Your attempt at researching a Creative Solution costs the kingdom 2d6 RP but is ultimately a failure. It provides no advantage. Critical Failure As failure, but your scholars and thinkers are so frustrated that you take a 1 circumstance penalty to Culture-based checks until the end of the next Kingdom turn. Special You cannot influence a check with Supernatural Solution and Creative Solution simultaneously.","trait":["Downtime","Fortune","Leadership"],"trait_markdown":"[Downtime](/Traits.aspx?ID=49), [Fortune](/Traits.aspx?ID=76), [Leadership](/Traits.aspx?ID=439)","trait_raw":["Downtime","Fortune","Leadership"],"type":"Action","url":"/Actions.aspx?ID=1403","weakness":{}}},{"_index":"aon18","_id":"action-1404","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1404","markdown":"<title level=\"1\" right=\"Action\">[Tap Treasury](/Actions.aspx?ID=1404) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Commerce\" url=\"/Traits.aspx?ID=437\" />\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 528</row>\n\n</column>\r\n\r\n---\r\n\r\nYou tap into the cash reserves of your kingdom for the PCs' personal use or to provide emergency funding for an event. This is a basic check, but after you succeed or critically succeed at this activity, all future attempts to Tap Treasury have their results worsened two degrees. This penalty persists until funds equal to those taken from the treasury are repaid via Capital Investment (page 529).\r\n\r\n**Critical Success** You withdraw funds equal to the Currency per Additional PC column on Table 109: Party Treasure By Level on page 509 of the Pathfinder Core Rulebook (using your kingdom's level to set the amount), or you successfully fund the unexpected event that required you to Tap your Treasury.<br />\r\n**Success** As critical success, but you overdraw your treasury in the attempt. You take a 1 circumstance penalty to all Economy-based checks until the end of your next Kingdom turn.<br />\r\n**Failure** You fail to secure the funds you need, and rumors about the kingdom's potential shortfall of cash cause you to take a 1 circumstance penalty to all Loyalty and Economy-based checks until the end of your next Kingdom turn.<br />\r\n**Critical Failure** As failure, but the rumors spiral out of control. Increase Unrest by 1 and add 1 to a Ruin of your choice.","name":"Tap Treasury","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Commerce\" url=\"/Traits.aspx?ID=437\" />\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 528</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou tap into the cash reserves of your kingdom for the PCs' personal use or to provide emergency funding for an event. This is a basic check, but …\r\n</summary>","source":["Kingmaker Adventure Path"],"source_raw":["Kingmaker Adventure Path pg. 528"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 528</row>","speed":{},"summary":"You tap into the cash reserves of your kingdom for the PCs' personal use or to provide emergency funding for an event. This is a basic check, but …","summary_markdown":"You tap into the cash reserves of your kingdom for the PCs' personal use or to provide emergency funding for an event. This is a basic check, but …","text":" Tap Treasury Source Kingmaker Adventure Path pg. 528 --- You tap into the cash reserves of your kingdom for the PCs' personal use or to provide emergency funding for an event. This is a basic check, but after you succeed or critically succeed at this activity, all future attempts to Tap Treasury have their results worsened two degrees. This penalty persists until funds equal to those taken from the treasury are repaid via Capital Investment (page 529). Critical Success You withdraw funds equal to the Currency per Additional PC column on Table 109: Party Treasure By Level on page 509 of the Pathfinder Core Rulebook (using your kingdom's level to set the amount), or you successfully fund the unexpected event that required you to Tap your Treasury. Success As critical success, but you overdraw your treasury in the attempt. You take a 1 circumstance penalty to all Economy-based checks until the end of your next Kingdom turn. Failure You fail to secure the funds you need, and rumors about the kingdom's potential shortfall of cash cause you to take a 1 circumstance penalty to all Loyalty and Economy-based checks until the end of your next Kingdom turn. Critical Failure As failure, but the rumors spiral out of control. Increase Unrest by 1 and add 1 to a Ruin of your choice.","trait":["Commerce","Downtime"],"trait_markdown":"[Commerce](/Traits.aspx?ID=437), [Downtime](/Traits.aspx?ID=49)","trait_raw":["Commerce","Downtime"],"type":"Action","url":"/Actions.aspx?ID=1404","weakness":{}}},{"_index":"aon18","_id":"action-1405","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1405","markdown":"<title level=\"1\" right=\"Action\">[Request Foreign Aid](/Actions.aspx?ID=1405) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n<trait label=\"Leadership\" url=\"/Traits.aspx?ID=439\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 528</row>\n\n**Requirements** You have diplomatic relations with the group you are requesting aid from.\r\n\r\n</column>\r\n\r\n---\r\n\r\nWhen disaster strikes, you send out a call for help to another nation with whom you have diplomatic relations. The DC of this check is equal to the other group's Negotiation DC +2 (see the sidebar on page 519).\r\n\r\n**Critical Success** Your ally's aid grants a +4 circumstance bonus to any one Kingdom skill check attempted during the remainder of this Kingdom turn. You can choose to apply this bonus to any Kingdom skill check after the die is rolled, but must do so before the result is known. In addition, immediately roll 2 Resource Dice and gain RP equal to the result; this RP does not accrue into XP at the end of the turn if you don't spend it.<br />\r\n**Success** As success, but choose the benefit given by the aid: either roll 1 Resource Die and gain RP equal to the result or gain a +2 circumstance bonus to a check.<br />\r\n**Failure** Your ally marshals its resources but cannot get aid to you in time to deal with your current situation. At the start of your next Kingdom turn, gain 1d4 RP.<br />\r\n**Critical Failure** Your ally is tangled up in its own problems and is unable to assist you, is insulted by your request for aid, or might even have an interest in seeing your kingdom struggle against one of your ongoing events. Whatever the case, your pleas for aid make your kingdom look desperate. You gain no aid, but you do increase Unrest by 1d4.","name":"Request Foreign Aid","rarity":"common","release_date":"2022-10-26","requirement":"You have diplomatic relations with the group you are requesting aid from.","requirement_markdown":"You have diplomatic relations with the group you are requesting aid from.","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n<trait label=\"Leadership\" url=\"/Traits.aspx?ID=439\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 528</row>\n\n**Requirement**\r\nYou have diplomatic relations with the group you are requesting aid from.\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nWhen disaster strikes, you send out a call for help to another nation with whom you have diplomatic relations. The DC of this check is equal to the …\r\n</summary>","source":["Kingmaker Adventure Path"],"source_raw":["Kingmaker Adventure Path pg. 528"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 528</row>","speed":{},"summary":"When disaster strikes, you send out a call for help to another nation with whom you have diplomatic relations. The DC of this check is equal to the …","summary_markdown":"When disaster strikes, you send out a call for help to another nation with whom you have diplomatic relations. The DC of this check is equal to the …","text":" Request Foreign Aid Source Kingmaker Adventure Path pg. 528 Requirements You have diplomatic relations with the group you are requesting aid from. --- When disaster strikes, you send out a call for help to another nation with whom you have diplomatic relations. The DC of this check is equal to the other group's Negotiation DC +2 (see the sidebar on page 519). Critical Success Your ally's aid grants a +4 circumstance bonus to any one Kingdom skill check attempted during the remainder of this Kingdom turn. You can choose to apply this bonus to any Kingdom skill check after the die is rolled, but must do so before the result is known. In addition, immediately roll 2 Resource Dice and gain RP equal to the result; this RP does not accrue into XP at the end of the turn if you don't spend it. Success As success, but choose the benefit given by the aid: either roll 1 Resource Die and gain RP equal to the result or gain a +2 circumstance bonus to a check. Failure Your ally marshals its resources but cannot get aid to you in time to deal with your current situation. At the start of your next Kingdom turn, gain 1d4 RP. Critical Failure Your ally is tangled up in its own problems and is unable to assist you, is insulted by your request for aid, or might even have an interest in seeing your kingdom struggle against one of your ongoing events. Whatever the case, your pleas for aid make your kingdom look desperate. You gain no aid, but you do increase Unrest by 1d4.","trait":["Downtime","Leadership"],"trait_markdown":"[Downtime](/Traits.aspx?ID=49), [Leadership](/Traits.aspx?ID=439)","trait_raw":["Downtime","Leadership"],"type":"Action","url":"/Actions.aspx?ID=1405","weakness":{}}},{"_index":"aon18","_id":"action-1406","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1406","markdown":"<title level=\"1\" right=\"Action\">[Send Diplomatic Envoy](/Actions.aspx?ID=1406) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n<trait label=\"Leadership\" url=\"/Traits.aspx?ID=439\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 528</row>\n\n</column>\r\n\r\n---\r\n\r\nYou send emissaries to another group to foster positive relations and communication. The DC of this check is the group's Negotiation DC (see the sidebar on page 519). Attempts to Send a Diplomatic Envoy to a nation with which your kingdom is at war take a 4 circumstance penalty to the check and have the result worsened one degree. At the GM's option, some wars might be so heated that this activity has no chance of success.\n\n**Critical Success** Your envoys are received quite warmly and make a good first impression. You establish diplomatic relations with the group (see page 534 for more information) and gain a +2 circumstance bonus to all checks made with that group until the next Kingdom turn.<br />\n**Success** You establish diplomatic relations.<br />\n**Failure** Your envoys are received, but the target organization isn't ready to engage in diplomatic relations. If you attempt to Send a Diplomatic Envoy to the group next Kingdom turn, you gain a +2 circumstance bonus to that check.<br />\n**Critical Failure** Disaster! Your envoy fails to reach their destination, is turned back at the border, or is taken prisoner or executed, at the GM's discretion. The repercussions on your kingdom's morale and reputation are significant. Choose one of the following results: gain 1d4 Unrest, add 1 to a Ruin of your choice, or immediately roll 2 Resource Dice and spend RP equal to the result. In any event, you cannot attempt to Send a Diplomatic Envoy to this same target for the next 3 Kingdom turns.The first time your kingdom succeeds at establishing diplomatic relations in the campaign, gain 60 kingdom XP as a milestone award (page 538).","name":"Send Diplomatic Envoy","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n<trait label=\"Leadership\" url=\"/Traits.aspx?ID=439\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 528</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou send emissaries to another group to foster positive relations and communication. The DC of this check is the group's Negotiation DC (see the …\r\n</summary>","source":["Kingmaker Adventure Path"],"source_raw":["Kingmaker Adventure Path pg. 528"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 528</row>","speed":{},"summary":"You send emissaries to another group to foster positive relations and communication. The DC of this check is the group's Negotiation DC (see the …","summary_markdown":"You send emissaries to another group to foster positive relations and communication. The DC of this check is the group's Negotiation DC (see the …","text":" Send Diplomatic Envoy Source Kingmaker Adventure Path pg. 528 --- You send emissaries to another group to foster positive relations and communication. The DC of this check is the group's Negotiation DC (see the sidebar on page 519). Attempts to Send a Diplomatic Envoy to a nation with which your kingdom is at war take a 4 circumstance penalty to the check and have the result worsened one degree. At the GM's option, some wars might be so heated that this activity has no chance of success. Critical Success Your envoys are received quite warmly and make a good first impression. You establish diplomatic relations with the group (see page 534 for more information) and gain a +2 circumstance bonus to all checks made with that group until the next Kingdom turn. Success You establish diplomatic relations. Failure Your envoys are received, but the target organization isn't ready to engage in diplomatic relations. If you attempt to Send a Diplomatic Envoy to the group next Kingdom turn, you gain a +2 circumstance bonus to that check. Critical Failure Disaster! Your envoy fails to reach their destination, is turned back at the border, or is taken prisoner or executed, at the GM's discretion. The repercussions on your kingdom's morale and reputation are significant. Choose one of the following results: gain 1d4 Unrest, add 1 to a Ruin of your choice, or immediately roll 2 Resource Dice and spend RP equal to the result. In any event, you cannot attempt to Send a Diplomatic Envoy to this same target for the next 3 Kingdom turns.The first time your kingdom succeeds at establishing diplomatic relations in the campaign, gain 60 kingdom XP as a milestone award (page 538).","trait":["Downtime","Leadership"],"trait_markdown":"[Downtime](/Traits.aspx?ID=49), [Leadership](/Traits.aspx?ID=439)","trait_raw":["Downtime","Leadership"],"type":"Action","url":"/Actions.aspx?ID=1406","weakness":{}}},{"_index":"aon18","_id":"action-1407","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1407","markdown":"<title level=\"1\" right=\"Action\">[Capital Investment](/Actions.aspx?ID=1407) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n<trait label=\"Leadership\" url=\"/Traits.aspx?ID=439\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 529</row>\n\n**Requirements** You must be within the influence of a settlement that contains at least one Bank.\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou contribute funds from your personal wealth for the good of the kingdom, including coinage, gems, jewelry, weapons and armor salvaged from enemies, magical or alchemical items, and so on. Your contribution generates economic activity in the form of RP that can be used during your current Kingdom turn or on the next Kingdom turn (your choice).\n\n You can use Capital Investment to repay funds from Tap Treasury (page 528). In this case, no roll is needed and you simply deduct the appropriate amount of funds from your personal wealth to pay back that which was borrowed. When you use Capital Investment to generate RP, the amount of gp required to make an investment is set by your kingdom's level. Investments below this amount cause your attempt at Capital Investment to suffer an automatic critical failure, while investments above this amount are lost. The investment required is equal to the value listed on Table 109: Party Treasure by Level in the Pathfinder Core Rulebook (page 509); use the value for your kingdom's level under the “Currency per Additional PC” as the required investment value. This is a basic check.\r\n\r\n**Critical Success** Your kingdom reaps the benefits of your investment. Immediately roll 4 Resource Dice. Gain RP equal to the result.<br />\r\n**Success** Your investment helps the economy. Immediately roll 2 Resource Dice. Gain RP equal to the result.<br />\r\n**Failure** Your investment ends up being used to shore up shortfalls elsewhere. Gain 1d4 RP.<br />\r\n**Critical Failure** Your investment is embezzled, lost, or otherwise misappropriated. Choose one of the following: either roll 1 Resource Die and gain RP equal to the result and also increase your Crime by an equal amount, or gain 0 RP and increase Crime by 1.","name":"Capital Investment","rarity":"common","release_date":"2022-10-26","requirement":"You must be within the influence of a settlement that contains at least one Bank.","requirement_markdown":"You must be within the influence of a settlement that contains at least one Bank.","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n<trait label=\"Leadership\" url=\"/Traits.aspx?ID=439\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 529</row>\n\n**Requirement**\r\nYou must be within the influence of a settlement that contains at least one Bank.\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou contribute funds from your personal wealth for the good of the kingdom, including coinage, gems, jewelry, weapons and armor salvaged from …\r\n</summary>","source":["Kingmaker Adventure Path"],"source_raw":["Kingmaker Adventure Path pg. 529"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 529</row>","speed":{},"summary":"You contribute funds from your personal wealth for the good of the kingdom, including coinage, gems, jewelry, weapons and armor salvaged from …","summary_markdown":"You contribute funds from your personal wealth for the good of the kingdom, including coinage, gems, jewelry, weapons and armor salvaged from …","text":" Capital Investment Source Kingmaker Adventure Path pg. 529 Requirements You must be within the influence of a settlement that contains at least one Bank. --- You contribute funds from your personal wealth for the good of the kingdom, including coinage, gems, jewelry, weapons and armor salvaged from enemies, magical or alchemical items, and so on. Your contribution generates economic activity in the form of RP that can be used during your current Kingdom turn or on the next Kingdom turn (your choice). You can use Capital Investment to repay funds from Tap Treasury (page 528). In this case, no roll is needed and you simply deduct the appropriate amount of funds from your personal wealth to pay back that which was borrowed. When you use Capital Investment to generate RP, the amount of gp required to make an investment is set by your kingdom's level. Investments below this amount cause your attempt at Capital Investment to suffer an automatic critical failure, while investments above this amount are lost. The investment required is equal to the value listed on Table 109: Party Treasure by Level in the Pathfinder Core Rulebook (page 509); use the value for your kingdom's level under the “Currency per Additional PC” as the required investment value. This is a basic check. Critical Success Your kingdom reaps the benefits of your investment. Immediately roll 4 Resource Dice. Gain RP equal to the result. Success Your investment helps the economy. Immediately roll 2 Resource Dice. Gain RP equal to the result. Failure Your investment ends up being used to shore up shortfalls elsewhere. Gain 1d4 RP. Critical Failure Your investment is embezzled, lost, or otherwise misappropriated. Choose one of the following: either roll 1 Resource Die and gain RP equal to the result and also increase your Crime by an equal amount, or gain 0 RP and increase Crime by 1.","trait":["Downtime","Leadership"],"trait_markdown":"[Downtime](/Traits.aspx?ID=49), [Leadership](/Traits.aspx?ID=439)","trait_raw":["Downtime","Leadership"],"type":"Action","url":"/Actions.aspx?ID=1407","weakness":{}}},{"_index":"aon18","_id":"action-1408","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1408","markdown":"<title level=\"1\" right=\"Action\">[Manage Trade Agreements](/Actions.aspx?ID=1408) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Commerce\" url=\"/Traits.aspx?ID=437\" />\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 529</row>\n\n</column>\r\n\r\n---\r\n\r\nYou send agents out to attend to established trade agreements. Spend 2 RP per Trade Agreement you wish to manage. Then attempt a basic check. If you Managed Trade Agreements on the previous turn, increase this DC by 5.\r\n\r\n**Critical Success** At the start of your next Kingdom turn, you gain 1 bonus Resource Die per trade agreement, and 1 Commodity of your choice per trade agreement (no more than half of these Commodities may be Luxuries).<br />\r\n**Success** As critical success, but you must choose between gaining Resource Dice or Commodities.<br />\r\n**Failure** You gain 1 RP per trade agreement at the start of your next turn.<br />\r\n**Critical Failure** You gain no benefit, as your traders and merchants met with bad luck on the road. You can't Manage Trade Agreements for 1 Kingdom turn.","name":"Manage Trade Agreements","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Commerce\" url=\"/Traits.aspx?ID=437\" />\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 529</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou send agents out to attend to established trade agreements. Spend 2 RP per Trade Agreement you wish to manage. Then attempt a basic check. If you …\r\n</summary>","source":["Kingmaker Adventure Path"],"source_raw":["Kingmaker Adventure Path pg. 529"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 529</row>","speed":{},"summary":"You send agents out to attend to established trade agreements. Spend 2 RP per Trade Agreement you wish to manage. Then attempt a basic check. If you …","summary_markdown":"You send agents out to attend to established trade agreements. Spend 2 RP per Trade Agreement you wish to manage. Then attempt a basic check. If you …","text":" Manage Trade Agreements Source Kingmaker Adventure Path pg. 529 --- You send agents out to attend to established trade agreements. Spend 2 RP per Trade Agreement you wish to manage. Then attempt a basic check. If you Managed Trade Agreements on the previous turn, increase this DC by 5. Critical Success At the start of your next Kingdom turn, you gain 1 bonus Resource Die per trade agreement, and 1 Commodity of your choice per trade agreement (no more than half of these Commodities may be Luxuries). Success As critical success, but you must choose between gaining Resource Dice or Commodities. Failure You gain 1 RP per trade agreement at the start of your next turn. Critical Failure You gain no benefit, as your traders and merchants met with bad luck on the road. You can't Manage Trade Agreements for 1 Kingdom turn.","trait":["Commerce","Downtime"],"trait_markdown":"[Commerce](/Traits.aspx?ID=437), [Downtime](/Traits.aspx?ID=49)","trait_raw":["Commerce","Downtime"],"type":"Action","url":"/Actions.aspx?ID=1408","weakness":{}}},{"_index":"aon18","_id":"action-1409","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1409","markdown":"<title level=\"1\" right=\"Action\">[Purchase Commodities](/Actions.aspx?ID=1409) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n<trait label=\"Leadership\" url=\"/Traits.aspx?ID=439\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 529</row>\n\n</column>\r\n\r\n---\r\n\r\nYou can spend RP to Purchase Commodities, but doing so is more expensive than gathering them or relying upon trade agreements. When you Purchase Commodities, select the Commodity you wish to purchase (Food, Lumber, Luxuries, Ore, or Stone). Expend 8 RP if you're purchasing Luxuries or 4 RP if you're purchasing any other Commodity. Then attempt a basic check.\r\n\r\n**Critical Success** You immediately gain 4 Commodities of the chosen type and 2 Commodities of any other type (except Luxuries).<br />\r\n**Success** You gain 2 Commodities of the chosen type.<br />\r\n**Failure** You gain 1 Commodity of the chosen type.<br />\r\n**Critical Failure** You gain no Commodities.","name":"Purchase Commodities","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n<trait label=\"Leadership\" url=\"/Traits.aspx?ID=439\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 529</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou can spend RP to Purchase Commodities, but doing so is more expensive than gathering them or relying upon trade agreements. When you Purchase …\r\n</summary>","source":["Kingmaker Adventure Path"],"source_raw":["Kingmaker Adventure Path pg. 529"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 529</row>","speed":{},"summary":"You can spend RP to Purchase Commodities, but doing so is more expensive than gathering them or relying upon trade agreements. When you Purchase …","summary_markdown":"You can spend RP to Purchase Commodities, but doing so is more expensive than gathering them or relying upon trade agreements. When you Purchase …","text":" Purchase Commodities Source Kingmaker Adventure Path pg. 529 --- You can spend RP to Purchase Commodities, but doing so is more expensive than gathering them or relying upon trade agreements. When you Purchase Commodities, select the Commodity you wish to purchase (Food, Lumber, Luxuries, Ore, or Stone). Expend 8 RP if you're purchasing Luxuries or 4 RP if you're purchasing any other Commodity. Then attempt a basic check. Critical Success You immediately gain 4 Commodities of the chosen type and 2 Commodities of any other type (except Luxuries). Success You gain 2 Commodities of the chosen type. Failure You gain 1 Commodity of the chosen type. Critical Failure You gain no Commodities.","trait":["Downtime","Leadership"],"trait_markdown":"[Downtime](/Traits.aspx?ID=49), [Leadership](/Traits.aspx?ID=439)","trait_raw":["Downtime","Leadership"],"type":"Action","url":"/Actions.aspx?ID=1409","weakness":{}}},{"_index":"aon18","_id":"action-1410","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1410","markdown":"<title level=\"1\" right=\"Action\">[Collect Taxes](/Actions.aspx?ID=1410) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Commerce\" url=\"/Traits.aspx?ID=437\" />\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 530</row>\n\n</column>\r\n\r\n---\r\n\r\nTax collectors travel through the lands to collect funds for the betterment of the kingdom. Attempt a basic check.\r\n\r\n**Critical Success** Your tax collectors are wildly successful! For the remainder of the Kingdom turn, gain a +2 circumstance bonus to Economy-based checks.<br />\r\n**Success** Your tax collectors gather enough to grant you a +1 circumstance bonus to Economy-based checks for the remainder of the Kingdom turn. If you attempted to Collect Taxes during the previous turn, increase Unrest by 1.<br />\r\n**Failure** As success, but the people are unhappy about taxes—increase Unrest by 1 (or by 2 if you attempted to Collect Taxes the previous turn).<br />\r\n**Critical Failure** Your tax collectors encounter resistance from the citizens and their attempts to gather taxes are rebuffed. While the tax collectors still manage to gather enough taxes to support essential government needs, they have angered the kingdom's citizens and encouraged rebellious acts. Increase Unrest by 2, and choose one Ruin to increase by 1.","name":"Collect Taxes","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Commerce\" url=\"/Traits.aspx?ID=437\" />\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 530</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nTax collectors travel through the lands to collect funds for the betterment of the kingdom. Attempt a basic check.\r\n</summary>","source":["Kingmaker Adventure Path"],"source_raw":["Kingmaker Adventure Path pg. 530"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 530</row>","speed":{},"summary":"Tax collectors travel through the lands to collect funds for the betterment of the kingdom. Attempt a basic check.","summary_markdown":"Tax collectors travel through the lands to collect funds for the betterment of the kingdom. Attempt a basic check.","text":" Collect Taxes Source Kingmaker Adventure Path pg. 530 --- Tax collectors travel through the lands to collect funds for the betterment of the kingdom. Attempt a basic check. Critical Success Your tax collectors are wildly successful! For the remainder of the Kingdom turn, gain a +2 circumstance bonus to Economy-based checks. Success Your tax collectors gather enough to grant you a +1 circumstance bonus to Economy-based checks for the remainder of the Kingdom turn. If you attempted to Collect Taxes during the previous turn, increase Unrest by 1. Failure As success, but the people are unhappy about taxes—increase Unrest by 1 (or by 2 if you attempted to Collect Taxes the previous turn). Critical Failure Your tax collectors encounter resistance from the citizens and their attempts to gather taxes are rebuffed. While the tax collectors still manage to gather enough taxes to support essential government needs, they have angered the kingdom's citizens and encouraged rebellious acts. Increase Unrest by 2, and choose one Ruin to increase by 1.","trait":["Commerce","Downtime"],"trait_markdown":"[Commerce](/Traits.aspx?ID=437), [Downtime](/Traits.aspx?ID=49)","trait_raw":["Commerce","Downtime"],"type":"Action","url":"/Actions.aspx?ID=1410","weakness":{}}},{"_index":"aon18","_id":"action-1411","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1411","markdown":"<title level=\"1\" right=\"Action\">[Gather Livestock](/Actions.aspx?ID=1411) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n<trait label=\"Region\" url=\"/Traits.aspx?ID=440\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 530</row>\n\n</column>\r\n\r\n---\r\n\r\nAttempt a basic check to gather excess livestock from local wildlife, ranches, and farms. This generates a number of Food commodities.\r\n\r\n**Critical Success** Gain 1d4 Food commodities.<br />\r\n**Success** Gain 1 Food commodity.<br />\r\n**Failure** Gain no Food commodities.<br />\r\n**Critical Failure** Lose 1d4 Food commodities to spoilage. If you have no Food to lose, you instead gain 1 Unrest.","name":"Gather Livestock","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n<trait label=\"Region\" url=\"/Traits.aspx?ID=440\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 530</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAttempt a basic check to gather excess livestock from local wildlife, ranches, and farms. This generates a number of Food commodities.\r\n</summary>","source":["Kingmaker Adventure Path"],"source_raw":["Kingmaker Adventure Path pg. 530"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 530</row>","speed":{},"summary":"Attempt a basic check to gather excess livestock from local wildlife, ranches, and farms. This generates a number of Food commodities.","summary_markdown":"Attempt a basic check to gather excess livestock from local wildlife, ranches, and farms. This generates a number of Food commodities.","text":" Gather Livestock Source Kingmaker Adventure Path pg. 530 --- Attempt a basic check to gather excess livestock from local wildlife, ranches, and farms. This generates a number of Food commodities. Critical Success Gain 1d4 Food commodities. Success Gain 1 Food commodity. Failure Gain no Food commodities. Critical Failure Lose 1d4 Food commodities to spoilage. If you have no Food to lose, you instead gain 1 Unrest.","trait":["Downtime","Region"],"trait_markdown":"[Downtime](/Traits.aspx?ID=49), [Region](/Traits.aspx?ID=440)","trait_raw":["Downtime","Region"],"type":"Action","url":"/Actions.aspx?ID=1411","weakness":{}}},{"_index":"aon18","_id":"action-1413","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1413","markdown":"<title level=\"1\" right=\"Action\">[Deploy Army](/Actions.aspx?ID=1413) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Army\" url=\"/Traits.aspx?ID=454\" />\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 567</row>\n\n</column>\r\n\r\n---\r\n\r\nThe army moves through your kingdom or beyond. Since this travel occurs over the course of the entire month that preceded the Kingdom turn, the ground an army covers when it deploys can be quite extensive. You can Deploy an Army with an [Exploration](/Skills.aspx?ID=23), [Boating](/Skills.aspx?ID=20), or [Magic](/Skills.aspx?ID=27) check.\n\n When you use an Exploration check, choose a location within 20 hexes of the army's current hex. If the army's starting point and ending point are connected by a road, increase the result one degree of success. Count roadless hexes that contain swamps or mountains, or each hex where you must cross a river or lake without the aid of a bridge, as two hexes.. You can issue orders to force march. Doing so grants a +4 circumstance bonus on the check, but causes the army to increase its weary condition by 1 (or by 2, if you fail the check).\n\n When you use a Boating check, the army's starting point and ending point must be connected by a body of water; choose any location within 20 hexes along this route.\n\n You must be at least master in Magic to attempt a Magic check. When you do so, choose any location within 30 hexes of the army's current hex, then roll your check. If the army's deployment causes it to cross your kingdom's border, the DC increases by 5. If the army's deployment causes it to cross an enemy kingdom's border, the DC instead increases by 10.\r\n\r\n**Critical Success** The army arrives much more quickly than you anticipated; it arrives at its destination and then becomes [efficient](/Conditions.aspx?ID=47).<br />\r\n**Success** The army arrives at its destination.<br />\r\n**Failure** The army arrives at its destination, but ran into some sort of trouble along the way. Increase the army's [weary](/Conditions.aspx?ID=57) condition by 1 and attempt a DC 6 flat check; on a failure, reduce the army's HP by 1.<br />\r\n**Critical Failure** Rather than arriving at its destination, the army becomes [lost](/Conditions.aspx?ID=50) until it recovers from this condition. Increase Unrest by 1d4, and attempt a DC 11 flat check; on a failure, reduce the army's HP by 1.","name":"Deploy Army","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Army\" url=\"/Traits.aspx?ID=454\" />\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 567</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe army moves through your kingdom or beyond. Since this travel occurs over the course of the entire month that preceded the Kingdom turn, the …\r\n</summary>","source":["Kingmaker Adventure Path"],"source_raw":["Kingmaker Adventure Path pg. 567"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 567</row>","speed":{},"summary":"The army moves through your kingdom or beyond. Since this travel occurs over the course of the entire month that preceded the Kingdom turn, the …","summary_markdown":"The army moves through your kingdom or beyond. Since this travel occurs over the course of the entire month that preceded the Kingdom turn, the …","text":" Deploy Army Source Kingmaker Adventure Path pg. 567 --- The army moves through your kingdom or beyond. Since this travel occurs over the course of the entire month that preceded the Kingdom turn, the ground an army covers when it deploys can be quite extensive. You can Deploy an Army with an Exploration, Boating, or Magic check. When you use an Exploration check, choose a location within 20 hexes of the army's current hex. If the army's starting point and ending point are connected by a road, increase the result one degree of success. Count roadless hexes that contain swamps or mountains, or each hex where you must cross a river or lake without the aid of a bridge, as two hexes.. You can issue orders to force march. Doing so grants a +4 circumstance bonus on the check, but causes the army to increase its weary condition by 1 (or by 2, if you fail the check). When you use a Boating check, the army's starting point and ending point must be connected by a body of water; choose any location within 20 hexes along this route. You must be at least master in Magic to attempt a Magic check. When you do so, choose any location within 30 hexes of the army's current hex, then roll your check. If the army's deployment causes it to cross your kingdom's border, the DC increases by 5. If the army's deployment causes it to cross an enemy kingdom's border, the DC instead increases by 10. Critical Success The army arrives much more quickly than you anticipated; it arrives at its destination and then becomes efficient. Success The army arrives at its destination. Failure The army arrives at its destination, but ran into some sort of trouble along the way. Increase the army's weary condition by 1 and attempt a DC 6 flat check; on a failure, reduce the army's HP by 1. Critical Failure Rather than arriving at its destination, the army becomes lost until it recovers from this condition. Increase Unrest by 1d4, and attempt a DC 11 flat check; on a failure, reduce the army's HP by 1.","trait":["Army","Downtime"],"trait_markdown":"[Army](/Traits.aspx?ID=454), [Downtime](/Traits.aspx?ID=49)","trait_raw":["Army","Downtime"],"type":"Action","url":"/Actions.aspx?ID=1413","weakness":{}}},{"_index":"aon18","_id":"action-1414","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1414","markdown":"<title level=\"1\" right=\"Action\">[Disband Army](/Actions.aspx?ID=1414) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Army\" url=\"/Traits.aspx?ID=454\" />\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 567</row>\n\n</column>\r\n\r\n---\r\n\r\nYou can choose to disband an army with no check needed. If the army consisted of conscripts from your kingdom, the soldiers revert to being citizens. If the army was recruited from creatures encountered in the wilds, they return to their homes. A disbanded army no longer contributes to your kingdom's Consumption.","name":"Disband Army","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Army\" url=\"/Traits.aspx?ID=454\" />\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 567</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou can choose to disband an army with no check needed. If the army consisted of conscripts from your kingdom, the soldiers revert to being citizens. …\r\n</summary>","source":["Kingmaker Adventure Path"],"source_raw":["Kingmaker Adventure Path pg. 567"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 567</row>","speed":{},"summary":"You can choose to disband an army with no check needed. If the army consisted of conscripts from your kingdom, the soldiers revert to being citizens. …","summary_markdown":"You can choose to disband an army with no check needed. If the army consisted of conscripts from your kingdom, the soldiers revert to being citizens. …","text":" Disband Army Source Kingmaker Adventure Path pg. 567 --- You can choose to disband an army with no check needed. If the army consisted of conscripts from your kingdom, the soldiers revert to being citizens. If the army was recruited from creatures encountered in the wilds, they return to their homes. A disbanded army no longer contributes to your kingdom's Consumption.","trait":["Army","Downtime"],"trait_markdown":"[Army](/Traits.aspx?ID=454), [Downtime](/Traits.aspx?ID=49)","trait_raw":["Army","Downtime"],"type":"Action","url":"/Actions.aspx?ID=1414","weakness":{}}},{"_index":"aon18","_id":"action-1415","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1415","markdown":"<title level=\"1\" right=\"Action\">[Garrison Army](/Actions.aspx?ID=1415) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Army\" url=\"/Traits.aspx?ID=454\" />\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 567</row>\n\n**Requirements** The army is in the same hex as a [Refuge, Settlement, or Work Site](/Rules.aspx?ID=1791).\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou move an army into a fortification and assign them to guard it. In order to garrison, the army must be located in a hex that contains a Refuge, Settlement, or Work Site. If you're garrisoning the army in a Refuge hex, attempt a basic [Defense](/Skills.aspx?ID=21) check. If you're garrisoning the army in a settlement, attempt a basic [Politics](/Skills.aspx?ID=28) check. If you're garrisoning the army in a Work Site hex, attempt a basic [Engineering](/Skills.aspx?ID=22) check. This check's DC increases by 5 if the hex is not part of your kingdom, or by 10 if the location is part of an enemy kingdom.\r\n\r\n**Critical Success** The army becomes [fortified](/Conditions.aspx?ID=49) until it is deployed. Additionally, the efficiency of the garrisoning reduces this army's Consumption by 2 (to a minimum of 1) until it is deployed.<br />\r\n**Success** The army becomes fortified until it is deployed.<br />\r\n**Failure** The army becomes fortified until the next Kingdom turn begins, at which point you must use this activity again to maintain the fortified condition.<br />\r\n**Critical Failure** Your army clashes with local citizens, abuses their authority, lets their watchful readiness slack, and/or provokes confrontations where they are not needed. It does not become fortified, and you cannot attempt to garrison that army at this location again for 4 Kingdom turns. Increase Unrest by 1.","name":"Garrison Army","rarity":"common","release_date":"2022-10-26","requirement":"The army is in the same hex as a Refuge, Settlement, or Work Site .","requirement_markdown":"The army is in the same hex as a [Refuge, Settlement, or Work Site](/Rules.aspx?ID=1791).","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Army\" url=\"/Traits.aspx?ID=454\" />\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 567</row>\n\n**Requirement**\r\nThe army is in the same hex as a [Refuge, Settlement, or Work Site](/Rules.aspx?ID=1791).\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou move an army into a fortification and assign them to guard it. In order to garrison, the army must be located in a hex that contains a Refuge, …\r\n</summary>","source":["Kingmaker Adventure Path"],"source_raw":["Kingmaker Adventure Path pg. 567"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 567</row>","speed":{},"summary":"You move an army into a fortification and assign them to guard it. In order to garrison, the army must be located in a hex that contains a Refuge, …","summary_markdown":"You move an army into a fortification and assign them to guard it. In order to garrison, the army must be located in a hex that contains a Refuge, …","text":" Garrison Army Source Kingmaker Adventure Path pg. 567 Requirements The army is in the same hex as a Refuge, Settlement, or Work Site. --- You move an army into a fortification and assign them to guard it. In order to garrison, the army must be located in a hex that contains a Refuge, Settlement, or Work Site. If you're garrisoning the army in a Refuge hex, attempt a basic Defense check. If you're garrisoning the army in a settlement, attempt a basic Politics check. If you're garrisoning the army in a Work Site hex, attempt a basic Engineering check. This check's DC increases by 5 if the hex is not part of your kingdom, or by 10 if the location is part of an enemy kingdom. Critical Success The army becomes fortified until it is deployed. Additionally, the efficiency of the garrisoning reduces this army's Consumption by 2 (to a minimum of 1) until it is deployed. Success The army becomes fortified until it is deployed. Failure The army becomes fortified until the next Kingdom turn begins, at which point you must use this activity again to maintain the fortified condition. Critical Failure Your army clashes with local citizens, abuses their authority, lets their watchful readiness slack, and/or provokes confrontations where they are not needed. It does not become fortified, and you cannot attempt to garrison that army at this location again for 4 Kingdom turns. Increase Unrest by 1.","trait":["Army","Downtime"],"trait_markdown":"[Army](/Traits.aspx?ID=454), [Downtime](/Traits.aspx?ID=49)","trait_raw":["Army","Downtime"],"type":"Action","url":"/Actions.aspx?ID=1415","weakness":{}}},{"_index":"aon18","_id":"action-1416","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1416","markdown":"<title level=\"1\" right=\"Action\">[Offensive Gambit](/Actions.aspx?ID=1416) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Army\" url=\"/Traits.aspx?ID=454\" />\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 567</row>\n\n**Requirements** You have at least one army in the same hex as an enemy army.\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou order an attack against an enemy army, causing a war encounter to begin after this Kingdom turn ends. No check is necessary if you wish to engage the enemy without attempting to gain an advantage in initiative. If you want to gain an advantage by surprising the enemy, attempt an [Intrigue](/Skills.aspx?ID=26) check. If you want to gain an advantage by intimidating the enemy, attempt a [Warfare](/Skills.aspx?ID=32) check. In either case, the DC is equal to the enemy army's Scouting DC.\r\n\r\n**Critical Success** Your approach surprises or intimidates the enemy. Your armies in this hex gain a +2 circumstance bonus on their initiative checks, and one enemy army of the party's choice in this hex becomes [shaken 1](/Conditions.aspx?ID=56).<br />\r\n**Success** Your approach gives you an advantage. Your armies in this hex gain a +2 circumstance bonus on their initiative checks.<br />\r\n**Failure** You gain no advantage in the battle.<br />\r\n**Critical Failure** Not only do you fail to gain advantage, but the enemy forces have anticipated the attack. Enemy armies in this hex at the time of the Offensive Gambit gain a +4 circumstance bonus on their initiative checks in any resulting war encounters.","name":"Offensive Gambit","rarity":"common","release_date":"2022-10-26","requirement":"You have at least one army in the same hex as an enemy army.","requirement_markdown":"You have at least one army in the same hex as an enemy army.","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Army\" url=\"/Traits.aspx?ID=454\" />\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 567</row>\n\n**Requirement**\r\nYou have at least one army in the same hex as an enemy army.\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou order an attack against an enemy army, causing a war encounter to begin after this Kingdom turn ends. No check is necessary if you wish to engage …\r\n</summary>","source":["Kingmaker Adventure Path"],"source_raw":["Kingmaker Adventure Path pg. 567"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 567</row>","speed":{},"summary":"You order an attack against an enemy army, causing a war encounter to begin after this Kingdom turn ends. No check is necessary if you wish to engage …","summary_markdown":"You order an attack against an enemy army, causing a war encounter to begin after this Kingdom turn ends. No check is necessary if you wish to engage …","text":" Offensive Gambit Source Kingmaker Adventure Path pg. 567 Requirements You have at least one army in the same hex as an enemy army. --- You order an attack against an enemy army, causing a war encounter to begin after this Kingdom turn ends. No check is necessary if you wish to engage the enemy without attempting to gain an advantage in initiative. If you want to gain an advantage by surprising the enemy, attempt an Intrigue check. If you want to gain an advantage by intimidating the enemy, attempt a Warfare check. In either case, the DC is equal to the enemy army's Scouting DC. Critical Success Your approach surprises or intimidates the enemy. Your armies in this hex gain a +2 circumstance bonus on their initiative checks, and one enemy army of the party's choice in this hex becomes shaken 1. Success Your approach gives you an advantage. Your armies in this hex gain a +2 circumstance bonus on their initiative checks. Failure You gain no advantage in the battle. Critical Failure Not only do you fail to gain advantage, but the enemy forces have anticipated the attack. Enemy armies in this hex at the time of the Offensive Gambit gain a +4 circumstance bonus on their initiative checks in any resulting war encounters.","trait":["Army","Downtime"],"trait_markdown":"[Army](/Traits.aspx?ID=454), [Downtime](/Traits.aspx?ID=49)","trait_raw":["Army","Downtime"],"type":"Action","url":"/Actions.aspx?ID=1416","weakness":{}}},{"_index":"aon18","_id":"action-1417","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1417","markdown":"<title level=\"1\" right=\"Action\">[Outfit Army](/Actions.aspx?ID=1417) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Army\" url=\"/Traits.aspx?ID=454\" />\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 568</row>\n\n</column>\r\n\r\n---\r\n\r\nYou provide your army with better gear. Choose what sort of gear you wish to provide your army with from the list beginning on page 574. The level of the gear chosen must be equal to or less than the army's level. If you're crafting or purchasing gear, the level of the gear chosen must be equal to or less than your kingdom level. If you're distributing resources gained from battle, the level of the gear chosen must be equal to or less than the highest level of an enemy army defeated in that battle.\n\n If you're purchasing the gear, this activity requires a basic [Trade](/Skills.aspx?ID=31) check and costs the standard amount of RP for the gear; you cannot purchase magic gear unless your kingdom is at least expert rank in [Magic](/Skills.aspx?ID=27).\n\n If you're distributing gear gained from battle, this activity requires a basic [Warfare](/Skills.aspx?ID=32) check and does not cost RP.\r\n\r\n**Critical Success** The gear proved particularly easy to outfit, and the army becomes [efficient](/Conditions.aspx?ID=47).<br />\r\n**Success** The gear is sufficient, and your army becomes outfitted with it immediately.<br />\r\n**Failure** The gear proves to be unusable and the attempt to outfit the army fails. If you spent RP on the check, it is refunded.<br />\r\n**Critical Failure** As failure, but spent RP is not refunded.","name":"Outfit Army","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Army\" url=\"/Traits.aspx?ID=454\" />\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 568</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou provide your army with better gear. Choose what sort of gear you wish to provide your army with from the list beginning on page 574. The level of …\r\n</summary>","source":["Kingmaker Adventure Path"],"source_raw":["Kingmaker Adventure Path pg. 568"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 568</row>","speed":{},"summary":"You provide your army with better gear. Choose what sort of gear you wish to provide your army with from the list beginning on page 574. The level of …","summary_markdown":"You provide your army with better gear. Choose what sort of gear you wish to provide your army with from the list beginning on page 574. The level of …","text":" Outfit Army Source Kingmaker Adventure Path pg. 568 --- You provide your army with better gear. Choose what sort of gear you wish to provide your army with from the list beginning on page 574. The level of the gear chosen must be equal to or less than the army's level. If you're crafting or purchasing gear, the level of the gear chosen must be equal to or less than your kingdom level. If you're distributing resources gained from battle, the level of the gear chosen must be equal to or less than the highest level of an enemy army defeated in that battle. If you're purchasing the gear, this activity requires a basic Trade check and costs the standard amount of RP for the gear; you cannot purchase magic gear unless your kingdom is at least expert rank in Magic. If you're distributing gear gained from battle, this activity requires a basic Warfare check and does not cost RP. Critical Success The gear proved particularly easy to outfit, and the army becomes efficient. Success The gear is sufficient, and your army becomes outfitted with it immediately. Failure The gear proves to be unusable and the attempt to outfit the army fails. If you spent RP on the check, it is refunded. Critical Failure As failure, but spent RP is not refunded.","trait":["Army","Downtime"],"trait_markdown":"[Army](/Traits.aspx?ID=454), [Downtime](/Traits.aspx?ID=49)","trait_raw":["Army","Downtime"],"type":"Action","url":"/Actions.aspx?ID=1417","weakness":{}}},{"_index":"aon18","_id":"action-1418","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1418","markdown":"<title level=\"1\" right=\"Action\">[Recover Army](/Actions.aspx?ID=1418) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Army\" url=\"/Traits.aspx?ID=454\" />\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 568</row>\n\n</column>\r\n\r\n---\r\n\r\nWhen an army endures ill fortune, it can become afflicted by negative conditions. You can use the Recover Army activity to work at removing an affliction with a basic skill check (this DC increases by 5 if you are attempting to Recover from the defeated condition); the skill required for the check depends on the affliction.\n\n## Recovering Army Conditions\n<row gap=\"tiny\">\n<table> <tr><td>**Condition**</td><td>**Skill Check to Recover**</td></tr> <tr><td>Damaged</td><td>[Defense](/Skills.aspx?ID=21) or [Folklore](/Skills.aspx?ID=24) (expert)</td></tr> <tr><td>[Defeated](/Conditions.aspx?ID=45)</td><td>[Politics](/Skills.aspx?ID=28) (master) or &lt;%%32%%&gt; Warfare &lt;%END> (expert)</td></tr> <tr><td>[Lost](/Conditions.aspx?ID=50)</td><td>[Exploration](/Skills.aspx?ID=23) or [Wilderness](/Skills.aspx?ID=33) (expert)</td></tr> <tr><td>[Mired](/Conditions.aspx?ID=51) or [Pinned](/Conditions.aspx?ID=54)</td><td>[Engineering](/Skills.aspx?ID=22) or [Magic](/Skills.aspx?ID=27) (expert)</td></tr> <tr><td>[Shaken](/Conditions.aspx?ID=56)</td><td>[Arts](/Skills.aspx?ID=19) or [Warfare](/Skills.aspx?ID=32) (expert)</td></tr> <tr><td>[Weary](/Conditions.aspx?ID=57)</td><td>[Arts](/Skills.aspx?ID=19) (expert) or [Defense](/Skills.aspx?ID=21)</td></tr> </table></row>\r\n\r\n**Critical Success** You reduce the affliction's value by 2 (or in the case of a damaged army, increase its HP by 2 up to its maximum). If the affliction does not have a value, it is removed.<br />\r\n**Success** As critical success but you reduce the affliction's value by 1 (or in the case of a damaged army, increase its HP by 1 up to its maximum).<br />\r\n**Failure** You fail to remove the affliction.<br />\r\n**Critical Failure** You fail to remove the affliction and your soldier's lowered morale spreads discontent; increase Unrest by 1. If you were attempting to recover a defeated army, the army is destroyed.","name":"Recover Army","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Army\" url=\"/Traits.aspx?ID=454\" />\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 568</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nWhen an army endures ill fortune, it can become afflicted by negative conditions. You can use the Recover Army activity to work at removing an …\r\n</summary>","source":["Kingmaker Adventure Path"],"source_raw":["Kingmaker Adventure Path pg. 568"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 568</row>","speed":{},"summary":"When an army endures ill fortune, it can become afflicted by negative conditions. You can use the Recover Army activity to work at removing an …","summary_markdown":"When an army endures ill fortune, it can become afflicted by negative conditions. You can use the Recover Army activity to work at removing an …","text":" Recover Army Source Kingmaker Adventure Path pg. 568 --- When an army endures ill fortune, it can become afflicted by negative conditions. You can use the Recover Army activity to work at removing an affliction with a basic skill check (this DC increases by 5 if you are attempting to Recover from the defeated condition); the skill required for the check depends on the affliction. ## Recovering Army Conditions Condition Skill Check to Recover Damaged Defense or Folklore (expert) Defeated Politics (master) or &lt;%%32%%&gt; Warfare &lt;%END> (expert) Lost Exploration or Wilderness (expert) Mired or Pinned Engineering or Magic (expert) Shaken Arts or Warfare (expert) Weary Arts (expert) or Defense Critical Success You reduce the affliction's value by 2 (or in the case of a damaged army, increase its HP by 2 up to its maximum). If the affliction does not have a value, it is removed. Success As critical success but you reduce the affliction's value by 1 (or in the case of a damaged army, increase its HP by 1 up to its maximum). Failure You fail to remove the affliction. Critical Failure You fail to remove the affliction and your soldier's lowered morale spreads discontent; increase Unrest by 1. If you were attempting to recover a defeated army, the army is destroyed.","trait":["Army","Downtime"],"trait_markdown":"[Army](/Traits.aspx?ID=454), [Downtime](/Traits.aspx?ID=49)","trait_raw":["Army","Downtime"],"type":"Action","url":"/Actions.aspx?ID=1418","weakness":{}}},{"_index":"aon18","_id":"action-1419","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1419","markdown":"<title level=\"1\" right=\"Action\">[Recruit Army](/Actions.aspx?ID=1419) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Army\" url=\"/Traits.aspx?ID=454\" />\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 569</row>\n\n</column>\r\n\r\n---\r\n\r\nNote that you pursue this activity during the [Leadership](/Traits.aspx?ID=439) step of the Activity phase. Either you recruit an army from your kingdom's citizens, or you secure the allegiance of a specialized army you encountered in the Stolen Lands. If you're recruiting an army from your kingdom's citizens, choose one of the basic armies listed at the start of page 570 and attempt a [Warfare](/Skills.aspx?ID=32) check against the army's Recruitment DC. If you're securing a specialized army, you must attempt a [Statecraft](/Skills.aspx?ID=30) check against the Recruitment DC; statistics for these armies appear starting on page 571.\r\n\r\n**Critical Success** You recruit the army; it becomes [efficient](/Conditions.aspx?ID=47).<br />\r\n**Success** You recruit the army.<br />\r\n**Failure** You fail to recruit the army.<br />\r\n**Critical Failure** Many of the individuals in the army you attempted to recruit took offense at the attempt. Gain 1 Unrest, and you cannot attempt to recruit an army again until the next Kingdom turn.","name":"Recruit Army","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Army\" url=\"/Traits.aspx?ID=454\" />\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 569</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nNote that you pursue this activity during the Leadership step of the Activity phase. Either you recruit an army from your kingdom's citizens, or …\r\n</summary>","source":["Kingmaker Adventure Path"],"source_raw":["Kingmaker Adventure Path pg. 569"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 569</row>","speed":{},"summary":"Note that you pursue this activity during the Leadership step of the Activity phase. Either you recruit an army from your kingdom's citizens, or …","summary_markdown":"Note that you pursue this activity during the Leadership step of the Activity phase. Either you recruit an army from your kingdom's citizens, or …","text":" Recruit Army Source Kingmaker Adventure Path pg. 569 --- Note that you pursue this activity during the Leadership step of the Activity phase. Either you recruit an army from your kingdom's citizens, or you secure the allegiance of a specialized army you encountered in the Stolen Lands. If you're recruiting an army from your kingdom's citizens, choose one of the basic armies listed at the start of page 570 and attempt a Warfare check against the army's Recruitment DC. If you're securing a specialized army, you must attempt a Statecraft check against the Recruitment DC; statistics for these armies appear starting on page 571. Critical Success You recruit the army; it becomes efficient. Success You recruit the army. Failure You fail to recruit the army. Critical Failure Many of the individuals in the army you attempted to recruit took offense at the attempt. Gain 1 Unrest, and you cannot attempt to recruit an army again until the next Kingdom turn.","trait":["Army","Downtime"],"trait_markdown":"[Army](/Traits.aspx?ID=454), [Downtime](/Traits.aspx?ID=49)","trait_raw":["Army","Downtime"],"type":"Action","url":"/Actions.aspx?ID=1419","weakness":{}}},{"_index":"aon18","_id":"action-1420","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1420","markdown":"<title level=\"1\" right=\"Action\">[Train Army](/Actions.aspx?ID=1420) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Army\" url=\"/Traits.aspx?ID=454\" />\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 569</row>\n\n</column>\r\n\r\n---\r\n\r\nYou train an army in the use of a tactic. Choose one of the tactics from those listed starting on page 575, then attempt a [Scholarship](/Skills.aspx?ID=29) or [Warfare](/Skills.aspx?ID=32) check against the tactic's Training DC. If your army has already learned its maximum number of tactics, the newly learned tactic replaces a previously learned tactic of your choice.\r\n\r\n**Critical Success** The army learns the tactic and then becomes [efficient](/Conditions.aspx?ID=47).<br />\r\n**Success** The army learns the tactic.<br />\r\n**Failure** The army fails to learn the tactic.<br />\r\n**Critical Failure** The army not only fails to learn the tactic but becomes frustrated and exhausted from the training; increase the army's [weary](/Conditions.aspx?ID=57) condition by 1.","name":"Train Army","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Army\" url=\"/Traits.aspx?ID=454\" />\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 569</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou train an army in the use of a tactic. Choose one of the tactics from those listed starting on page 575, then attempt a Scholarship or Warfare …\r\n</summary>","source":["Kingmaker Adventure Path"],"source_raw":["Kingmaker Adventure Path pg. 569"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 569</row>","speed":{},"summary":"You train an army in the use of a tactic. Choose one of the tactics from those listed starting on page 575, then attempt a Scholarship or Warfare …","summary_markdown":"You train an army in the use of a tactic. Choose one of the tactics from those listed starting on page 575, then attempt a Scholarship or Warfare …","text":" Train Army Source Kingmaker Adventure Path pg. 569 --- You train an army in the use of a tactic. Choose one of the tactics from those listed starting on page 575, then attempt a Scholarship or Warfare check against the tactic's Training DC. If your army has already learned its maximum number of tactics, the newly learned tactic replaces a previously learned tactic of your choice. Critical Success The army learns the tactic and then becomes efficient. Success The army learns the tactic. Failure The army fails to learn the tactic. Critical Failure The army not only fails to learn the tactic but becomes frustrated and exhausted from the training; increase the army's weary condition by 1.","trait":["Army","Downtime"],"trait_markdown":"[Army](/Traits.aspx?ID=454), [Downtime](/Traits.aspx?ID=49)","trait_raw":["Army","Downtime"],"type":"Action","url":"/Actions.aspx?ID=1420","weakness":{}}},{"_index":"aon18","_id":"action-1421","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1421","markdown":"<title level=\"1\" right=\"Action\">[Advance](/Actions.aspx?ID=1421) <actions string=\"Single Action\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Maneuver\" url=\"/Traits.aspx?ID=459\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 579</row>\n\n</column>\r\n\r\n---\r\n\r\nYour army attempts to close the distance with a target enemy army it is not engaged with by attempting a Maneuver check.\r\n\r\n**Critical Success** The enemy army becomes [engaged](/Conditions.aspx?ID=48) with your army, even if it previously had the [distant](/Conditions.aspx?ID=52) condition (in which case it loses that condition and becomes engaged).<br />\r\n**Success** If the target army is distant, it loses that condition; otherwise, it becomes engaged.<br />\r\n**Failure** Your army's attempt to advance fails.<br />\r\n**Critical Failure** Your army's attempt to advance fails, and it becomes disorganized, becoming mired 1 until the start of its next turn.","name":"Advance","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Maneuver\" url=\"/Traits.aspx?ID=459\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 579</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour army attempts to close the distance with a target enemy army it is not engaged with by attempting a Maneuver check.\r\n</summary>","source":["Kingmaker Adventure Path"],"source_raw":["Kingmaker Adventure Path pg. 579"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 579</row>","speed":{},"summary":"Your army attempts to close the distance with a target enemy army it is not engaged with by attempting a Maneuver check.","summary_markdown":"Your army attempts to close the distance with a target enemy army it is not engaged with by attempting a Maneuver check.","text":" Advance Single Action Source Kingmaker Adventure Path pg. 579 --- Your army attempts to close the distance with a target enemy army it is not engaged with by attempting a Maneuver check. Critical Success The enemy army becomes engaged with your army, even if it previously had the distant condition (in which case it loses that condition and becomes engaged). Success If the target army is distant, it loses that condition; otherwise, it becomes engaged. Failure Your army's attempt to advance fails. Critical Failure Your army's attempt to advance fails, and it becomes disorganized, becoming mired 1 until the start of its next turn.","trait":["Maneuver"],"trait_markdown":"[Maneuver](/Traits.aspx?ID=459)","trait_raw":["Maneuver"],"type":"Action","url":"/Actions.aspx?ID=1421","weakness":{}}},{"_index":"aon18","_id":"action-1422","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1422","markdown":"<title level=\"1\" right=\"Action\">[Battle](/Actions.aspx?ID=1422) <actions string=\"Single Action\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Attack\" url=\"/Traits.aspx?ID=15\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 579</row>\n\n</column>\r\n\r\n---\r\n\r\nYour army attacks an enemy army with a Strike against the enemy army's AC. You can do so with a melee Strike only if you are [engaged](/Conditions.aspx?ID=48) with the target army. Otherwise, you must use a ranged Strike. An army can attempt a maximum of 5 ranged Strikes per war encounter (unless it has the [Increased Ammunition](/KMWarTactics.aspx?ID=12) tactic). As with any attack, multiple Strikes in a single round suffer a multiple attack penalty.\n\n A siege engine can use the Battle action to attack and damage a fortification.\r\n\r\n**Critical Success** You deal 2 points of damage to the army.<br />\r\n**Success** You deal 1 point of damage to the army.","name":"Battle","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Attack\" url=\"/Traits.aspx?ID=15\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 579</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour army attacks an enemy army with a Strike against the enemy army's AC. You can do so with a melee Strike only if you are engaged with the …\r\n</summary>","source":["Kingmaker Adventure Path"],"source_raw":["Kingmaker Adventure Path pg. 579"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 579</row>","speed":{},"summary":"Your army attacks an enemy army with a Strike against the enemy army's AC. You can do so with a melee Strike only if you are engaged with the …","summary_markdown":"Your army attacks an enemy army with a Strike against the enemy army's AC. You can do so with a melee Strike only if you are engaged with the …","text":" Battle Single Action Source Kingmaker Adventure Path pg. 579 --- Your army attacks an enemy army with a Strike against the enemy army's AC. You can do so with a melee Strike only if you are engaged with the target army. Otherwise, you must use a ranged Strike. An army can attempt a maximum of 5 ranged Strikes per war encounter (unless it has the Increased Ammunition tactic). As with any attack, multiple Strikes in a single round suffer a multiple attack penalty. A siege engine can use the Battle action to attack and damage a fortification. Critical Success You deal 2 points of damage to the army. Success You deal 1 point of damage to the army.","trait":["Attack"],"trait_markdown":"[Attack](/Traits.aspx?ID=15)","trait_raw":["Attack"],"type":"Action","url":"/Actions.aspx?ID=1422","weakness":{}}},{"_index":"aon18","_id":"action-1423","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1423","markdown":"<title level=\"1\" right=\"Action\">[Disengage](/Actions.aspx?ID=1423) <actions string=\"Two Actions\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Maneuver\" url=\"/Traits.aspx?ID=459\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 579</row>\n\n</column>\r\n\r\n---\r\n\r\nYour army attempts to disengage from enemy armies to put some distance between itself and the enemy. Attempt a Maneuver check against each army your army is engaged with.\r\n\r\n**Critical Success** Your army is no longer [engaged](/Conditions.aspx?ID=48) with the target army. In addition, your army is automatically no longer engaged with any armies you haven't yet rolled a Maneuver check against during this war action.<br />\r\n**Success** Your army breaks free and is no longer engaged with the target army.<br />\r\n**Failure** Your army remains engaged with the target army.<br />\r\n**Critical Failure** Your army remains engaged with the target army and, for the remainder of this turn, your army cannot attempt to disengage from any army with which it is still engaged.","name":"Disengage","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Maneuver\" url=\"/Traits.aspx?ID=459\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 579</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour army attempts to disengage from enemy armies to put some distance between itself and the enemy. Attempt a Maneuver check against each army your …\r\n</summary>","source":["Kingmaker Adventure Path"],"source_raw":["Kingmaker Adventure Path pg. 579"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 579</row>","speed":{},"summary":"Your army attempts to disengage from enemy armies to put some distance between itself and the enemy. Attempt a Maneuver check against each army your …","summary_markdown":"Your army attempts to disengage from enemy armies to put some distance between itself and the enemy. Attempt a Maneuver check against each army your …","text":" Disengage Two Actions Source Kingmaker Adventure Path pg. 579 --- Your army attempts to disengage from enemy armies to put some distance between itself and the enemy. Attempt a Maneuver check against each army your army is engaged with. Critical Success Your army is no longer engaged with the target army. In addition, your army is automatically no longer engaged with any armies you haven't yet rolled a Maneuver check against during this war action. Success Your army breaks free and is no longer engaged with the target army. Failure Your army remains engaged with the target army. Critical Failure Your army remains engaged with the target army and, for the remainder of this turn, your army cannot attempt to disengage from any army with which it is still engaged.","trait":["Maneuver"],"trait_markdown":"[Maneuver](/Traits.aspx?ID=459)","trait_raw":["Maneuver"],"type":"Action","url":"/Actions.aspx?ID=1423","weakness":{}}},{"_index":"aon18","_id":"action-1424","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1424","markdown":"<title level=\"1\" right=\"Action\">[Guard](/Actions.aspx?ID=1424) <actions string=\"Single Action\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Maneuver\" url=\"/Traits.aspx?ID=459\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 579</row>\n\n</column>\r\n\r\n---\r\n\r\nYour army spends a war action to adopt a defensive pose— raising shields, focusing on parrying attacks, or seeking cover. Attempt a Maneuver check against a target army.\r\n\r\n**Critical Success** Your army gains a +2 item bonus to its AC until the start of your next turn; this bonus applies to all attacks against this army, not just from the targeted army.<br />\r\n**Success** Your army gains a +2 item bonus to its AC until the start of your next turn against attacks from the target army.<br />\r\n**Failure** Your army fails to guard against the target army.<br />\r\n**Critical Failure** Your army fails spectacularly to guard against the target army and becomes [mired 1](/Conditions.aspx?ID=51).","name":"Guard","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Maneuver\" url=\"/Traits.aspx?ID=459\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 579</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour army spends a war action to adopt a defensive pose— raising shields, focusing on parrying attacks, or seeking cover. Attempt a Maneuver check …\r\n</summary>","source":["Kingmaker Adventure Path"],"source_raw":["Kingmaker Adventure Path pg. 579"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 579</row>","speed":{},"summary":"Your army spends a war action to adopt a defensive pose— raising shields, focusing on parrying attacks, or seeking cover. Attempt a Maneuver check …","summary_markdown":"Your army spends a war action to adopt a defensive pose— raising shields, focusing on parrying attacks, or seeking cover. Attempt a Maneuver check …","text":" Guard Single Action Source Kingmaker Adventure Path pg. 579 --- Your army spends a war action to adopt a defensive pose— raising shields, focusing on parrying attacks, or seeking cover. Attempt a Maneuver check against a target army. Critical Success Your army gains a +2 item bonus to its AC until the start of your next turn; this bonus applies to all attacks against this army, not just from the targeted army. Success Your army gains a +2 item bonus to its AC until the start of your next turn against attacks from the target army. Failure Your army fails to guard against the target army. Critical Failure Your army fails spectacularly to guard against the target army and becomes mired 1.","trait":["Maneuver"],"trait_markdown":"[Maneuver](/Traits.aspx?ID=459)","trait_raw":["Maneuver"],"type":"Action","url":"/Actions.aspx?ID=1424","weakness":{}}},{"_index":"aon18","_id":"action-1425","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1425","markdown":"<title level=\"1\" right=\"Action\">[Rally](/Actions.aspx?ID=1425) <actions string=\"Two Actions\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Morale\" url=\"/Traits.aspx?ID=460\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 580</row>\n\n</column>\r\n\r\n---\r\n\r\nYour army's leaders attempt to bolster the soldiers' morale and fight back the effects of fear and panic. Attempt a Morale check against a target enemy army of your choice.\r\n\r\n**Critical Success** If your army is [routed](/Conditions.aspx?ID=55), it loses the routed condition. Reduce your army's [shaken](/Conditions.aspx?ID=56) condition by 2.<br />\r\n**Success** Reduce your army's shaken condition by 1.<br />\r\n**Critical Failure** Your attempt to rally backfires—increase your army's shaken condition by 1.","name":"Rally","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Morale\" url=\"/Traits.aspx?ID=460\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 580</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour army's leaders attempt to bolster the soldiers' morale and fight back the effects of fear and panic. Attempt a Morale check against a target …\r\n</summary>","source":["Kingmaker Adventure Path"],"source_raw":["Kingmaker Adventure Path pg. 580"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 580</row>","speed":{},"summary":"Your army's leaders attempt to bolster the soldiers' morale and fight back the effects of fear and panic. Attempt a Morale check against a target …","summary_markdown":"Your army's leaders attempt to bolster the soldiers' morale and fight back the effects of fear and panic. Attempt a Morale check against a target …","text":" Rally Two Actions Source Kingmaker Adventure Path pg. 580 --- Your army's leaders attempt to bolster the soldiers' morale and fight back the effects of fear and panic. Attempt a Morale check against a target enemy army of your choice. Critical Success If your army is routed, it loses the routed condition. Reduce your army's shaken condition by 2. Success Reduce your army's shaken condition by 1. Critical Failure Your attempt to rally backfires—increase your army's shaken condition by 1.","trait":["Morale"],"trait_markdown":"[Morale](/Traits.aspx?ID=460)","trait_raw":["Morale"],"type":"Action","url":"/Actions.aspx?ID=1425","weakness":{}}},{"_index":"aon18","_id":"action-1426","_score":2.3818138,"_source":{"actions":"Three Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1426","markdown":"<title level=\"1\" right=\"Action\">[Retreat](/Actions.aspx?ID=1426) <actions string=\"Three Actions\" /></title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 580</row>\n\n</column>\r\n\r\n---\r\n\r\nYour army tries to escape from the battlefield. If your army is already [distant](/Conditions.aspx?ID=52), it flees the battlefield, is no longer part of the war encounter, and becomes [routed](/Conditions.aspx?ID=55). Otherwise, your army gains the distant condition.","name":"Retreat","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 580</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour army tries to escape from the battlefield. If your army is already distant , it flees the battlefield, is no longer part of the war encounter, …\r\n</summary>","source":["Kingmaker Adventure Path"],"source_raw":["Kingmaker Adventure Path pg. 580"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 580</row>","speed":{},"summary":"Your army tries to escape from the battlefield. If your army is already distant , it flees the battlefield, is no longer part of the war encounter, …","summary_markdown":"Your army tries to escape from the battlefield. If your army is already distant , it flees the battlefield, is no longer part of the war encounter, …","text":" Retreat Three Actions Source Kingmaker Adventure Path pg. 580 --- Your army tries to escape from the battlefield. If your army is already distant, it flees the battlefield, is no longer part of the war encounter, and becomes routed. Otherwise, your army gains the distant condition.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1426","weakness":{}}},{"_index":"aon18","_id":"action-1427","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1427","markdown":"<title level=\"1\" right=\"Action\">[All-Out Assault](/Actions.aspx?ID=1427) <actions string=\"Two Actions\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Attack\" url=\"/Traits.aspx?ID=15\" />\r\n<trait label=\"Cavalry\" url=\"/Traits.aspx?ID=458\" />\r\n<trait label=\"Infantry\" url=\"/Traits.aspx?ID=455\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 580</row>\n\n**Requirements** [Merciless](/KMWarTactics.aspx?ID=17)\r\n\r\n</column>\r\n\r\n---\r\n\r\nYour army attacks with frightening vigor. Attempt a melee Strike against an enemy army's AC.\r\n\r\n**Critical Success** Your army inflicts 3 points of damage to the target army. If your army's next war action this turn is an attack war action against a different target army, you gain a +1 circumstance bonus to the Strike as your fury continues to the new target.<br />\r\n**Success** Your army deals 2 points of damage to the target army.<br />\r\n**Failure** Your army falters, but still deals 1 point of damage to the target army.<br />\r\n**Critical Failure** Your army deals no damage to the target army and becomes [outflanked](/Conditions.aspx?ID=53) until the start of its next turn.","name":"All-Out Assault","rarity":"common","release_date":"2022-10-26","requirement":" Merciless ","requirement_markdown":"[Merciless](/KMWarTactics.aspx?ID=17)","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Attack\" url=\"/Traits.aspx?ID=15\" />\r\n<trait label=\"Cavalry\" url=\"/Traits.aspx?ID=458\" />\r\n<trait label=\"Infantry\" url=\"/Traits.aspx?ID=455\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 580</row>\n\n**Requirement**\r\n[Merciless](/KMWarTactics.aspx?ID=17)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour army attacks with frightening vigor. Attempt a melee Strike against an enemy army's AC.\r\n</summary>","source":["Kingmaker Adventure Path"],"source_raw":["Kingmaker Adventure Path pg. 580"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 580</row>","speed":{},"summary":"Your army attacks with frightening vigor. Attempt a melee Strike against an enemy army's AC.","summary_markdown":"Your army attacks with frightening vigor. Attempt a melee Strike against an enemy army's AC.","text":" All-Out Assault Two Actions Source Kingmaker Adventure Path pg. 580 Requirements Merciless --- Your army attacks with frightening vigor. Attempt a melee Strike against an enemy army's AC. Critical Success Your army inflicts 3 points of damage to the target army. If your army's next war action this turn is an attack war action against a different target army, you gain a +1 circumstance bonus to the Strike as your fury continues to the new target. Success Your army deals 2 points of damage to the target army. Failure Your army falters, but still deals 1 point of damage to the target army. Critical Failure Your army deals no damage to the target army and becomes outflanked until the start of its next turn.","trait":["Attack","Cavalry","Infantry"],"trait_markdown":"[Attack](/Traits.aspx?ID=15), [Cavalry](/Traits.aspx?ID=458), [Infantry](/Traits.aspx?ID=455)","trait_raw":["Attack","Cavalry","Infantry"],"type":"Action","url":"/Actions.aspx?ID=1427","weakness":{}}},{"_index":"aon18","_id":"action-1428","_score":2.3818138,"_source":{"actions":"Three Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1428","markdown":"<title level=\"1\" right=\"Action\">[Battlefield Medicine](/Actions.aspx?ID=1428) <actions string=\"Three Actions\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Infantry\" url=\"/Traits.aspx?ID=455\" />\r\n<trait label=\"Skirmisher\" url=\"/Traits.aspx?ID=456\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 580</row>\n\n**Requirements** [Field Triage](/KMWarTactics.aspx?ID=7)\r\n\r\n</column>\r\n\r\n---\r\n\r\nYour army attempts to patch up an allied army's wounds during battle. Once you attempt this war action on an army, that army is temporarily immune to Battlefield Medicine for the remainder of the war encounter. Attempt a DC 25 Scouting check to successfully sort the army's wounded and provide swift aid.\r\n\r\n**Critical Success** You restore 2 HP to the target army.<br />\r\n**Success** You restore 1 HP to the target army.<br />\r\n**Critical Failure** Your attempt to heal the army fails, and that army's [weary](/Conditions.aspx?ID=57) condition value increases by 1.","name":"Battlefield Medicine","rarity":"common","release_date":"2022-10-26","requirement":" Field Triage ","requirement_markdown":"[Field Triage](/KMWarTactics.aspx?ID=7)","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Infantry\" url=\"/Traits.aspx?ID=455\" />\r\n<trait label=\"Skirmisher\" url=\"/Traits.aspx?ID=456\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 580</row>\n\n**Requirement**\r\n[Field Triage](/KMWarTactics.aspx?ID=7)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour army attempts to patch up an allied army's wounds during battle. Once you attempt this war action on an army, that army is temporarily immune to …\r\n</summary>","source":["Kingmaker Adventure Path"],"source_raw":["Kingmaker Adventure Path pg. 580"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 580</row>","speed":{},"summary":"Your army attempts to patch up an allied army's wounds during battle. Once you attempt this war action on an army, that army is temporarily immune to …","summary_markdown":"Your army attempts to patch up an allied army's wounds during battle. Once you attempt this war action on an army, that army is temporarily immune to …","text":" Battlefield Medicine Three Actions Source Kingmaker Adventure Path pg. 580 Requirements Field Triage --- Your army attempts to patch up an allied army's wounds during battle. Once you attempt this war action on an army, that army is temporarily immune to Battlefield Medicine for the remainder of the war encounter. Attempt a DC 25 Scouting check to successfully sort the army's wounded and provide swift aid. Critical Success You restore 2 HP to the target army. Success You restore 1 HP to the target army. Critical Failure Your attempt to heal the army fails, and that army's weary condition value increases by 1.","trait":["Infantry","Skirmisher"],"trait_markdown":"[Infantry](/Traits.aspx?ID=455), [Skirmisher](/Traits.aspx?ID=456)","trait_raw":["Infantry","Skirmisher"],"type":"Action","url":"/Actions.aspx?ID=1428","weakness":{}}},{"_index":"aon18","_id":"action-1429","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1429","markdown":"<title level=\"1\" right=\"Action\">[Counterattack](/Actions.aspx?ID=1429) <actions string=\"Reaction\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Infantry\" url=\"/Traits.aspx?ID=455\" />\r\n<trait label=\"Skirmisher\" url=\"/Traits.aspx?ID=456\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 580</row>\n\n**Trigger** An army you are engaged with attempts a maneuver war action.\r\n\r\n**Requirements** [Flexible Tactics](/KMWarTactics.aspx?ID=9)\r\n\r\n</column>\r\n\r\n---\r\n\r\nYour army lashes out at the foe as they attempt to perform a maneuver. Attempt a melee Strike against the triggering army's AC. Counterattack doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike.\r\n\r\n**Critical Success** You inflict 1 point of damage on the army and increase its shaken condition value by 1.<br />\r\n**Success** You inflict 1 point of damage on the army.","name":"Counterattack","rarity":"common","release_date":"2022-10-26","requirement":" Flexible Tactics ","requirement_markdown":"[Flexible Tactics](/KMWarTactics.aspx?ID=9)","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Infantry\" url=\"/Traits.aspx?ID=455\" />\r\n<trait label=\"Skirmisher\" url=\"/Traits.aspx?ID=456\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 580</row>\n\n**Trigger**\r\nAn army you are engaged with attempts a maneuver war action.\r\n\r\n**Requirement**\r\n[Flexible Tactics](/KMWarTactics.aspx?ID=9)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour army lashes out at the foe as they attempt to perform a maneuver. Attempt a melee Strike against the triggering army's AC. Counterattack doesn't …\r\n</summary>","source":["Kingmaker Adventure Path"],"source_raw":["Kingmaker Adventure Path pg. 580"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 580</row>","speed":{},"summary":"Your army lashes out at the foe as they attempt to perform a maneuver. Attempt a melee Strike against the triggering army's AC. Counterattack doesn't …","summary_markdown":"Your army lashes out at the foe as they attempt to perform a maneuver. Attempt a melee Strike against the triggering army's AC. Counterattack doesn't …","text":" Counterattack Reaction Source Kingmaker Adventure Path pg. 580 Trigger An army you are engaged with attempts a maneuver war action. Requirements Flexible Tactics --- Your army lashes out at the foe as they attempt to perform a maneuver. Attempt a melee Strike against the triggering army's AC. Counterattack doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. Critical Success You inflict 1 point of damage on the army and increase its shaken condition value by 1. Success You inflict 1 point of damage on the army.","trait":["Infantry","Skirmisher"],"trait_markdown":"[Infantry](/Traits.aspx?ID=455), [Skirmisher](/Traits.aspx?ID=456)","trait_raw":["Infantry","Skirmisher"],"trigger":"An army you are engaged with attempts a maneuver war action.","trigger_markdown":"An army you are engaged with attempts a maneuver war action.","type":"Action","url":"/Actions.aspx?ID=1429","weakness":{}}},{"_index":"aon18","_id":"action-1430","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1430","markdown":"<title level=\"1\" right=\"Action\">[Covering Fire](/Actions.aspx?ID=1430) <actions string=\"Two Actions\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Attack\" url=\"/Traits.aspx?ID=15\" />\r\n<trait label=\"Cavalry\" url=\"/Traits.aspx?ID=458\" />\r\n<trait label=\"Infantry\" url=\"/Traits.aspx?ID=455\" />\r\n<trait label=\"Skirmisher\" url=\"/Traits.aspx?ID=456\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 580</row>\n\n**Requirements** [Sharpshooter](/KMWarTactics.aspx?ID=20)\r\n\r\n</column>\r\n\r\n---\r\n\r\nYour army's ranged fire provides cover and protection for an allied army to maneuver. Attempt a ranged Strike against a target army's AC.\r\n\r\n**Critical Success** You inflict 2 points of damage to the target army, and it cannot take reactions triggered by maneuver war actions from any army until the start of your next turn.<br />\r\n**Success** You inflict 1 point of damage to the target army, and it can't take reactions triggered by maneuver war actions from any army until the start of your next turn.<br />\r\n**Failure** Your attack fails to provide covering fire, but you inflict 1 point of damage to the target army.<br />\r\n**Critical Failure** Your attempt fails.","name":"Covering Fire","rarity":"common","release_date":"2022-10-26","requirement":" Sharpshooter ","requirement_markdown":"[Sharpshooter](/KMWarTactics.aspx?ID=20)","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Attack\" url=\"/Traits.aspx?ID=15\" />\r\n<trait label=\"Cavalry\" url=\"/Traits.aspx?ID=458\" />\r\n<trait label=\"Infantry\" url=\"/Traits.aspx?ID=455\" />\r\n<trait label=\"Skirmisher\" url=\"/Traits.aspx?ID=456\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 580</row>\n\n**Requirement**\r\n[Sharpshooter](/KMWarTactics.aspx?ID=20)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour army's ranged fire provides cover and protection for an allied army to maneuver. Attempt a ranged Strike against a target army's AC.\r\n</summary>","source":["Kingmaker Adventure Path"],"source_raw":["Kingmaker Adventure Path pg. 580"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 580</row>","speed":{},"summary":"Your army's ranged fire provides cover and protection for an allied army to maneuver. Attempt a ranged Strike against a target army's AC.","summary_markdown":"Your army's ranged fire provides cover and protection for an allied army to maneuver. Attempt a ranged Strike against a target army's AC.","text":" Covering Fire Two Actions Source Kingmaker Adventure Path pg. 580 Requirements Sharpshooter --- Your army's ranged fire provides cover and protection for an allied army to maneuver. Attempt a ranged Strike against a target army's AC. Critical Success You inflict 2 points of damage to the target army, and it cannot take reactions triggered by maneuver war actions from any army until the start of your next turn. Success You inflict 1 point of damage to the target army, and it can't take reactions triggered by maneuver war actions from any army until the start of your next turn. Failure Your attack fails to provide covering fire, but you inflict 1 point of damage to the target army. Critical Failure Your attempt fails.","trait":["Attack","Cavalry","Infantry","Skirmisher"],"trait_markdown":"[Attack](/Traits.aspx?ID=15), [Cavalry](/Traits.aspx?ID=458), [Infantry](/Traits.aspx?ID=455), [Skirmisher](/Traits.aspx?ID=456)","trait_raw":["Attack","Cavalry","Infantry","Skirmisher"],"type":"Action","url":"/Actions.aspx?ID=1430","weakness":{}}},{"_index":"aon18","_id":"action-1431","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1431","markdown":"<title level=\"1\" right=\"Action\">[Defensive Stance](/Actions.aspx?ID=1431) <actions string=\"Two Actions\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Infantry\" url=\"/Traits.aspx?ID=455\" />\r\n<trait label=\"Maneuver\" url=\"/Traits.aspx?ID=459\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 581</row>\n\n**Requirements** [Defensive Tactics](/KMWarTactics.aspx?ID=5)\r\n\r\n</column>\r\n\r\n---\r\n\r\nYour army hunkers down behind its shields, presents pole arms in a wall of blades, or moves into position to protect a target allied army that is [outflanked](/Conditions.aspx?ID=53). Attempt a Maneuver check against an enemy army.\r\n\r\n**Critical Success** The target allied army is no longer outflanked by any army.<br />\r\n**Success** The target allied army is no longer outflanked by the target army.<br />\r\n**Critical Failure** Your defensive stance fails, and your army is now outflanked by the target enemy army.","name":"Defensive Stance","rarity":"common","release_date":"2022-10-26","requirement":" Defensive Tactics ","requirement_markdown":"[Defensive Tactics](/KMWarTactics.aspx?ID=5)","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Infantry\" url=\"/Traits.aspx?ID=455\" />\r\n<trait label=\"Maneuver\" url=\"/Traits.aspx?ID=459\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 581</row>\n\n**Requirement**\r\n[Defensive Tactics](/KMWarTactics.aspx?ID=5)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour army hunkers down behind its shields, presents pole arms in a wall of blades, or moves into position to protect a target allied army that is …\r\n</summary>","source":["Kingmaker Adventure Path"],"source_raw":["Kingmaker Adventure Path pg. 581"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 581</row>","speed":{},"summary":"Your army hunkers down behind its shields, presents pole arms in a wall of blades, or moves into position to protect a target allied army that is …","summary_markdown":"Your army hunkers down behind its shields, presents pole arms in a wall of blades, or moves into position to protect a target allied army that is …","text":" Defensive Stance Two Actions Source Kingmaker Adventure Path pg. 581 Requirements Defensive Tactics --- Your army hunkers down behind its shields, presents pole arms in a wall of blades, or moves into position to protect a target allied army that is outflanked. Attempt a Maneuver check against an enemy army. Critical Success The target allied army is no longer outflanked by any army. Success The target allied army is no longer outflanked by the target army. Critical Failure Your defensive stance fails, and your army is now outflanked by the target enemy army.","trait":["Infantry","Maneuver"],"trait_markdown":"[Infantry](/Traits.aspx?ID=455), [Maneuver](/Traits.aspx?ID=459)","trait_raw":["Infantry","Maneuver"],"type":"Action","url":"/Actions.aspx?ID=1431","weakness":{}}},{"_index":"aon18","_id":"action-1432","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1432","markdown":"<title level=\"1\" right=\"Action\">[Dirty Fighting](/Actions.aspx?ID=1432) <actions string=\"Single Action\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Attack\" url=\"/Traits.aspx?ID=15\" />\r\n<trait label=\"Skirmisher\" url=\"/Traits.aspx?ID=456\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 581</row>\n\n**Requirements** [Flexible Tactics](/KMWarTactics.aspx?ID=9)\r\n\r\n</column>\r\n\r\n---\r\n\r\nYour army uses trickery, deception, and unfair tactics to attempt a devastating attack against an outflanked army. Attempt a melee Strike or a ranged Strike against the AC of a target outflanked army that is not distant.\r\n\r\n**Critical Success** The target army becomes [weary 2](/Conditions.aspx?ID=57) until the start of your next turn.<br />\r\n**Success** The target army becomes weary 1 until the start of your next turn.<br />\r\n**Critical Failure** Your attack deals no damage to the target army, which is emboldened by your failed attempt at dirty fighting. This reduces the target army's weary value by 1.","name":"Dirty Fighting","rarity":"common","release_date":"2022-10-26","requirement":" Flexible Tactics ","requirement_markdown":"[Flexible Tactics](/KMWarTactics.aspx?ID=9)","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Attack\" url=\"/Traits.aspx?ID=15\" />\r\n<trait label=\"Skirmisher\" url=\"/Traits.aspx?ID=456\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 581</row>\n\n**Requirement**\r\n[Flexible Tactics](/KMWarTactics.aspx?ID=9)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour army uses trickery, deception, and unfair tactics to attempt a devastating attack against an outflanked army. Attempt a melee Strike or a ranged …\r\n</summary>","source":["Kingmaker Adventure Path"],"source_raw":["Kingmaker Adventure Path pg. 581"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 581</row>","speed":{},"summary":"Your army uses trickery, deception, and unfair tactics to attempt a devastating attack against an outflanked army. Attempt a melee Strike or a ranged …","summary_markdown":"Your army uses trickery, deception, and unfair tactics to attempt a devastating attack against an outflanked army. Attempt a melee Strike or a ranged …","text":" Dirty Fighting Single Action Source Kingmaker Adventure Path pg. 581 Requirements Flexible Tactics --- Your army uses trickery, deception, and unfair tactics to attempt a devastating attack against an outflanked army. Attempt a melee Strike or a ranged Strike against the AC of a target outflanked army that is not distant. Critical Success The target army becomes weary 2 until the start of your next turn. Success The target army becomes weary 1 until the start of your next turn. Critical Failure Your attack deals no damage to the target army, which is emboldened by your failed attempt at dirty fighting. This reduces the target army's weary value by 1.","trait":["Attack","Skirmisher"],"trait_markdown":"[Attack](/Traits.aspx?ID=15), [Skirmisher](/Traits.aspx?ID=456)","trait_raw":["Attack","Skirmisher"],"type":"Action","url":"/Actions.aspx?ID=1432","weakness":{}}},{"_index":"aon18","_id":"action-1433","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1433","markdown":"<title level=\"1\" right=\"Action\">[False Retreat](/Actions.aspx?ID=1433) <actions string=\"Reaction\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Infantry\" url=\"/Traits.aspx?ID=455\" />\r\n<trait label=\"Morale\" url=\"/Traits.aspx?ID=460\" />\r\n<trait label=\"Skirmisher\" url=\"/Traits.aspx?ID=456\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 581</row>\n\n**Trigger** Your army succeeds at a morale check.\r\n\r\n**Requirements** [Flexible Tactics](/KMWarTactics.aspx?ID=9)\r\n\r\n</column>\r\n\r\n---\r\n\r\nYour army feigns defeat to trick an enemy army. Attempt a Morale check against a target army.\r\n\r\n**Critical Success** The target army is caught off guard by your army's deception. It becomes [outflanked](/Conditions.aspx?ID=53) and is unable to take reactions until the start of your next turn.<br />\r\n**Success** The target army is caught off guard by your army's deception and is outflanked until the start of its next turn.<br />\r\n**Critical Failure** The enemy anticipated your tactic and moves to take advantage of the situation. Your army becomes outflanked until the start of your next turn.","name":"False Retreat","rarity":"common","release_date":"2022-10-26","requirement":" Flexible Tactics ","requirement_markdown":"[Flexible Tactics](/KMWarTactics.aspx?ID=9)","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Infantry\" url=\"/Traits.aspx?ID=455\" />\r\n<trait label=\"Morale\" url=\"/Traits.aspx?ID=460\" />\r\n<trait label=\"Skirmisher\" url=\"/Traits.aspx?ID=456\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 581</row>\n\n**Trigger**\r\nYour army succeeds at a morale check.\r\n\r\n**Requirement**\r\n[Flexible Tactics](/KMWarTactics.aspx?ID=9)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour army feigns defeat to trick an enemy army. Attempt a Morale check against a target army.\r\n</summary>","source":["Kingmaker Adventure Path"],"source_raw":["Kingmaker Adventure Path pg. 581"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 581</row>","speed":{},"summary":"Your army feigns defeat to trick an enemy army. Attempt a Morale check against a target army.","summary_markdown":"Your army feigns defeat to trick an enemy army. Attempt a Morale check against a target army.","text":" False Retreat Reaction Source Kingmaker Adventure Path pg. 581 Trigger Your army succeeds at a morale check. Requirements Flexible Tactics --- Your army feigns defeat to trick an enemy army. Attempt a Morale check against a target army. Critical Success The target army is caught off guard by your army's deception. It becomes outflanked and is unable to take reactions until the start of your next turn. Success The target army is caught off guard by your army's deception and is outflanked until the start of its next turn. Critical Failure The enemy anticipated your tactic and moves to take advantage of the situation. Your army becomes outflanked until the start of your next turn.","trait":["Infantry","Morale","Skirmisher"],"trait_markdown":"[Infantry](/Traits.aspx?ID=455), [Morale](/Traits.aspx?ID=460), [Skirmisher](/Traits.aspx?ID=456)","trait_raw":["Infantry","Morale","Skirmisher"],"trigger":"Your army succeeds at a morale check.","trigger_markdown":"Your army succeeds at a morale check.","type":"Action","url":"/Actions.aspx?ID=1433","weakness":{}}},{"_index":"aon18","_id":"action-1434","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1434","markdown":"<title level=\"1\" right=\"Action\">[Feint](/Actions.aspx?ID=1434) <actions string=\"Single Action\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Attack\" url=\"/Traits.aspx?ID=15\" />\r\n<trait label=\"Infantry\" url=\"/Traits.aspx?ID=455\" />\r\n<trait label=\"Skirmisher\" url=\"/Traits.aspx?ID=456\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 581</row>\n\n**Requirements** [Flexible Tactics](/KMWarTactics.aspx?ID=9)\r\n\r\n</column>\r\n\r\n---\r\n\r\nYour army launches a probing attack meant to trick the enemy into thinking you are attacking from one quarter while your real thrust comes elsewhere.\r\n\r\n**Critical Success** The target army's defenses are thrown off; it is [outflanked](/Conditions.aspx?ID=53) until the end of your turn.<br />\r\n**Success** The target army is fooled, but only momentarily. It is outflanked against the next melee Strike your army attempts against it before the end of your current turn.<br />\r\n**Critical Failure** The enemy anticipates your feint and presses the advantage. You are outflanked by the target army until the end of your next turn.","name":"Feint","rarity":"common","release_date":"2022-10-26","requirement":" Flexible Tactics ","requirement_markdown":"[Flexible Tactics](/KMWarTactics.aspx?ID=9)","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Attack\" url=\"/Traits.aspx?ID=15\" />\r\n<trait label=\"Infantry\" url=\"/Traits.aspx?ID=455\" />\r\n<trait label=\"Skirmisher\" url=\"/Traits.aspx?ID=456\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 581</row>\n\n**Requirement**\r\n[Flexible Tactics](/KMWarTactics.aspx?ID=9)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour army launches a probing attack meant to trick the enemy into thinking you are attacking from one quarter while your real thrust comes elsewhere.\r\n</summary>","source":["Kingmaker Adventure Path"],"source_raw":["Kingmaker Adventure Path pg. 581"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 581</row>","speed":{},"summary":"Your army launches a probing attack meant to trick the enemy into thinking you are attacking from one quarter while your real thrust comes elsewhere.","summary_markdown":"Your army launches a probing attack meant to trick the enemy into thinking you are attacking from one quarter while your real thrust comes elsewhere.","text":" Feint Single Action Source Kingmaker Adventure Path pg. 581 Requirements Flexible Tactics --- Your army launches a probing attack meant to trick the enemy into thinking you are attacking from one quarter while your real thrust comes elsewhere. Critical Success The target army's defenses are thrown off; it is outflanked until the end of your turn. Success The target army is fooled, but only momentarily. It is outflanked against the next melee Strike your army attempts against it before the end of your current turn. Critical Failure The enemy anticipates your feint and presses the advantage. You are outflanked by the target army until the end of your next turn.","trait":["Attack","Infantry","Skirmisher"],"trait_markdown":"[Attack](/Traits.aspx?ID=15), [Infantry](/Traits.aspx?ID=455), [Skirmisher](/Traits.aspx?ID=456)","trait_raw":["Attack","Infantry","Skirmisher"],"type":"Action","url":"/Actions.aspx?ID=1434","weakness":{}}},{"_index":"aon18","_id":"action-1435","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1435","markdown":"<title level=\"1\" right=\"Action\">[Outflank](/Actions.aspx?ID=1435) <actions string=\"Two Actions\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Cavalry\" url=\"/Traits.aspx?ID=458\" />\r\n<trait label=\"Maneuver\" url=\"/Traits.aspx?ID=459\" />\r\n<trait label=\"Skirmisher\" url=\"/Traits.aspx?ID=456\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 581</row>\n\n**Requirements** [Reckless Flankers](/KMWarTactics.aspx?ID=19), you aren't engaged\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou send your army around an enemy's flank to get a better attacking position and to push your enemy into disorder. Attempt a Maneuver check against the target army.\r\n\r\n**Critical Success** The target army becomes [outflanked](/Conditions.aspx?ID=53) until the start of your next turn. You can choose to become [engaged](/Conditions.aspx?ID=48) with that army or not.<br />\r\n**Success** The target army is outflanked until the start of your next turn. You are now engaged with that army.<br />\r\n**Critical Failure** You underestimate the target army's position, and the blunder causes your army to become outflanked until the start of your next turn.","name":"Outflank","rarity":"common","release_date":"2022-10-26","requirement":" Reckless Flankers , you aren't engaged","requirement_markdown":"[Reckless Flankers](/KMWarTactics.aspx?ID=19), you aren't engaged","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Cavalry\" url=\"/Traits.aspx?ID=458\" />\r\n<trait label=\"Maneuver\" url=\"/Traits.aspx?ID=459\" />\r\n<trait label=\"Skirmisher\" url=\"/Traits.aspx?ID=456\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 581</row>\n\n**Requirement**\r\n[Reckless Flankers](/KMWarTactics.aspx?ID=19), you aren't engaged\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou send your army around an enemy's flank to get a better attacking position and to push your enemy into disorder. Attempt a Maneuver check against …\r\n</summary>","source":["Kingmaker Adventure Path"],"source_raw":["Kingmaker Adventure Path pg. 581"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 581</row>","speed":{},"summary":"You send your army around an enemy's flank to get a better attacking position and to push your enemy into disorder. Attempt a Maneuver check against …","summary_markdown":"You send your army around an enemy's flank to get a better attacking position and to push your enemy into disorder. Attempt a Maneuver check against …","text":" Outflank Two Actions Source Kingmaker Adventure Path pg. 581 Requirements Reckless Flankers, you aren't engaged --- You send your army around an enemy's flank to get a better attacking position and to push your enemy into disorder. Attempt a Maneuver check against the target army. Critical Success The target army becomes outflanked until the start of your next turn. You can choose to become engaged with that army or not. Success The target army is outflanked until the start of your next turn. You are now engaged with that army. Critical Failure You underestimate the target army's position, and the blunder causes your army to become outflanked until the start of your next turn.","trait":["Cavalry","Maneuver","Skirmisher"],"trait_markdown":"[Cavalry](/Traits.aspx?ID=458), [Maneuver](/Traits.aspx?ID=459), [Skirmisher](/Traits.aspx?ID=456)","trait_raw":["Cavalry","Maneuver","Skirmisher"],"type":"Action","url":"/Actions.aspx?ID=1435","weakness":{}}},{"_index":"aon18","_id":"action-1436","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1436","markdown":"<title level=\"1\" right=\"Action\">[Overwhelming Bombardment](/Actions.aspx?ID=1436) <actions string=\"Two Actions\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Attack\" url=\"/Traits.aspx?ID=15\" />\r\n<trait label=\"Siege\" url=\"/Traits.aspx?ID=457\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 582</row>\n\n**Requirements** [Explosive Shot](/KMWarTactics.aspx?ID=6)\r\n\r\n</column>\r\n\r\n---\r\n\r\nYour siege engines focus all their fire on a fortification. This war action counts as using two ranged Strikes for the purposes of depleting an army's shots. Attempt a ranged Strike against the target fortification's AC.\r\n\r\n**Critical Success** You deal 2 points of damage to the fortification. You also deal 1 point of damage to up to two armies of your choice that are within the fortification.<br />\r\n**Success** You deal 1 point of damage to the fortification, and an additional 1 point of damage either to the fortification or to an army within the fortification (your choice of which).<br />\r\n**Failure** You deal 1 damage to the fortification.<br />\r\n**Critical Failure** You deal no damage, and your army becomes [outflanked](/Conditions.aspx?ID=53) until the start of its next turn.","name":"Overwhelming Bombardment","rarity":"common","release_date":"2022-10-26","requirement":" Explosive Shot ","requirement_markdown":"[Explosive Shot](/KMWarTactics.aspx?ID=6)","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Attack\" url=\"/Traits.aspx?ID=15\" />\r\n<trait label=\"Siege\" url=\"/Traits.aspx?ID=457\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 582</row>\n\n**Requirement**\r\n[Explosive Shot](/KMWarTactics.aspx?ID=6)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour siege engines focus all their fire on a fortification. This war action counts as using two ranged Strikes for the purposes of depleting an …\r\n</summary>","source":["Kingmaker Adventure Path"],"source_raw":["Kingmaker Adventure Path pg. 582"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 582</row>","speed":{},"summary":"Your siege engines focus all their fire on a fortification. This war action counts as using two ranged Strikes for the purposes of depleting an …","summary_markdown":"Your siege engines focus all their fire on a fortification. This war action counts as using two ranged Strikes for the purposes of depleting an …","text":" Overwhelming Bombardment Two Actions Source Kingmaker Adventure Path pg. 582 Requirements Explosive Shot --- Your siege engines focus all their fire on a fortification. This war action counts as using two ranged Strikes for the purposes of depleting an army's shots. Attempt a ranged Strike against the target fortification's AC. Critical Success You deal 2 points of damage to the fortification. You also deal 1 point of damage to up to two armies of your choice that are within the fortification. Success You deal 1 point of damage to the fortification, and an additional 1 point of damage either to the fortification or to an army within the fortification (your choice of which). Failure You deal 1 damage to the fortification. Critical Failure You deal no damage, and your army becomes outflanked until the start of its next turn.","trait":["Attack","Siege"],"trait_markdown":"[Attack](/Traits.aspx?ID=15), [Siege](/Traits.aspx?ID=457)","trait_raw":["Attack","Siege"],"type":"Action","url":"/Actions.aspx?ID=1436","weakness":{}}},{"_index":"aon18","_id":"action-1437","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1437","markdown":"<title level=\"1\" right=\"Action\">[Taunt](/Actions.aspx?ID=1437) <actions string=\"Single Action\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Morale\" url=\"/Traits.aspx?ID=460\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 582</row>\n\n**Requirements** [Focused Devotion](/KMWarTactics.aspx?ID=10)\r\n\r\n</column>\r\n\r\n---\r\n\r\nYour army attempts to frighten and cow an enemy army. Attempt a Morale check against the target army.\r\n\r\n**Critical Success** The target army becomes [shaken 2](/Conditions.aspx?ID=56) until the start of your next turn.<br />\r\n**Success** The target army becomes shaken 1 until the start of your next turn.<br />\r\n**Critical Failure** Your failed attempt bolsters the enemy's spirits. This reduces the target army's shaken value by 1.","name":"Taunt","rarity":"common","release_date":"2022-10-26","requirement":" Focused Devotion ","requirement_markdown":"[Focused Devotion](/KMWarTactics.aspx?ID=10)","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Morale\" url=\"/Traits.aspx?ID=460\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 582</row>\n\n**Requirement**\r\n[Focused Devotion](/KMWarTactics.aspx?ID=10)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour army attempts to frighten and cow an enemy army. Attempt a Morale check against the target army.\r\n</summary>","source":["Kingmaker Adventure Path"],"source_raw":["Kingmaker Adventure Path pg. 582"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 582</row>","speed":{},"summary":"Your army attempts to frighten and cow an enemy army. Attempt a Morale check against the target army.","summary_markdown":"Your army attempts to frighten and cow an enemy army. Attempt a Morale check against the target army.","text":" Taunt Single Action Source Kingmaker Adventure Path pg. 582 Requirements Focused Devotion --- Your army attempts to frighten and cow an enemy army. Attempt a Morale check against the target army. Critical Success The target army becomes shaken 2 until the start of your next turn. Success The target army becomes shaken 1 until the start of your next turn. Critical Failure Your failed attempt bolsters the enemy's spirits. This reduces the target army's shaken value by 1.","trait":["Morale"],"trait_markdown":"[Morale](/Traits.aspx?ID=460)","trait_raw":["Morale"],"type":"Action","url":"/Actions.aspx?ID=1437","weakness":{}}},{"_index":"aon18","_id":"action-1438","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1438","markdown":"<title level=\"1\" right=\"Action\">[Forgive Foe](/Actions.aspx?ID=1438) <actions string=\"Two Actions\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Auditory\" url=\"/Traits.aspx?ID=16\" />\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n<trait label=\"Linguistic\" url=\"/Traits.aspx?ID=101\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 460</row>\n\n</column>\r\n\r\n---\r\n\r\nYou make an attempt to force a foe to confront its guilt and face its shame for its actions. When you do so, attempt either a Diplomacy check or another check as indicated in the creatures Shame entry; the DC is the creatures Will DC.\r\n\r\n**Critical Success** Your words strike home and allow the creature to escape its servitude to the House at the Edge of Time. The specific effects of this are listed in the creatures Shame entry.<br />\r\n**Success** Your words give the foe pause. It suffers a 2 status penalty on all attacks, effect DCs, and its Will DC against additional Forgive Foe attempts until the end of your next turn.<br />\r\n**Critical Failure** Your attempt fails so dramatically that you instead fuel the creatures wrath and effectively blind it to its sense of shame and guilt. For the next 24 hours, it no longer suffers the effects of shame when it attacks you and you can no longer attempt to Forgive that Foe.","name":"Forgive Foe","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Auditory\" url=\"/Traits.aspx?ID=16\" />\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n<trait label=\"Linguistic\" url=\"/Traits.aspx?ID=101\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 460</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou make an attempt to force a foe to confront its guilt and face its shame for its actions. When you do so, attempt either a Diplomacy check or …\r\n</summary>","source":["Kingmaker Adventure Path"],"source_raw":["Kingmaker Adventure Path pg. 460"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 460</row>","speed":{},"summary":"You make an attempt to force a foe to confront its guilt and face its shame for its actions. When you do so, attempt either a Diplomacy check or …","summary_markdown":"You make an attempt to force a foe to confront its guilt and face its shame for its actions. When you do so, attempt either a Diplomacy check or …","text":" Forgive Foe Two Actions Source Kingmaker Adventure Path pg. 460 --- You make an attempt to force a foe to confront its guilt and face its shame for its actions. When you do so, attempt either a Diplomacy check or another check as indicated in the creatures Shame entry; the DC is the creatures Will DC. Critical Success Your words strike home and allow the creature to escape its servitude to the House at the Edge of Time. The specific effects of this are listed in the creatures Shame entry. Success Your words give the foe pause. It suffers a 2 status penalty on all attacks, effect DCs, and its Will DC against additional Forgive Foe attempts until the end of your next turn. Critical Failure Your attempt fails so dramatically that you instead fuel the creatures wrath and effectively blind it to its sense of shame and guilt. For the next 24 hours, it no longer suffers the effects of shame when it attacks you and you can no longer attempt to Forgive that Foe.","trait":["Auditory","Concentrate","Linguistic","Mental"],"trait_markdown":"[Auditory](/Traits.aspx?ID=16), [Concentrate](/Traits.aspx?ID=32), [Linguistic](/Traits.aspx?ID=101), [Mental](/Traits.aspx?ID=106)","trait_raw":["Auditory","Concentrate","Linguistic","Mental"],"type":"Action","url":"/Actions.aspx?ID=1438","weakness":{}}},{"_index":"aon18","_id":"action-1439","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1439","markdown":"**Activate** <actions string=\"Two Actions\" />envision; **Frequency** once per day; **Effect** The stone casts a 7th-level [_mask of terror_](/Spells.aspx?ID=185) on you (DC 34 Will), causing your appearance to burst with a profusion of shocking vigor: your mouth fills with large and bright teeth, your hair animates in grasping tresses, your face flushes with bright blood that seeps from your skin, or similar. The image is unique to each observer, but you remain recognizably yourself regardless of the illusion's form.","name":"envision","rarity":"common","release_date":"2022-11-16","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 77</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe stone casts a 7th-level mask of terror on you (DC 34 Will), causing your appearance to burst with a profusion of shocking vigor: your mouth …\r\n</summary>","source":["Pathfinder #185: A Taste of Ashes"],"source_raw":["Pathfinder #185: A Taste of Ashes pg. 77"],"source_category":"Adventure Paths","source_group":"Blood Lords","source_markdown":"<row gap=\"tiny\">[Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 77</row>","speed":{},"summary":"The stone casts a 7th-level mask of terror on you (DC 34 Will), causing your appearance to burst with a profusion of shocking vigor: your mouth …","summary_markdown":"The stone casts a 7th-level mask of terror on you (DC 34 Will), causing your appearance to burst with a profusion of shocking vigor: your mouth …","text":" Activate Two Actionsenvision; Frequency once per day; Effect The stone casts a 7th-level mask of terror on you (DC 34 Will), causing your appearance to burst with a profusion of shocking vigor: your mouth fills with large and bright teeth, your hair animates in grasping tresses, your face flushes with bright blood that seeps from your skin, or similar. The image is unique to each observer, but you remain recognizably yourself regardless of the illusion's form.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1439","weakness":{}}},{"_index":"aon18","_id":"action-1440","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1440","markdown":"**Activate** <actions string=\"Two Actions\" />envision; **Effect** The _aeon stone_ captures the image of a creature of your size that you can see within 30 feet. It can have up to 3 images captured at a time; if you capture a fourth, you decide which image it replaces.","name":"envision","rarity":"common","release_date":"2022-11-16","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 77</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe aeon stone captures the image of a creature of your size that you can see within 30 feet. It can have up to 3 images captured at a time; if you …\r\n</summary>","source":["Pathfinder #185: A Taste of Ashes"],"source_raw":["Pathfinder #185: A Taste of Ashes pg. 77"],"source_category":"Adventure Paths","source_group":"Blood Lords","source_markdown":"<row gap=\"tiny\">[Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 77</row>","speed":{},"summary":"The aeon stone captures the image of a creature of your size that you can see within 30 feet. It can have up to 3 images captured at a time; if you …","summary_markdown":"The aeon stone captures the image of a creature of your size that you can see within 30 feet. It can have up to 3 images captured at a time; if you …","text":" Activate Two Actionsenvision; Effect The aeon stone captures the image of a creature of your size that you can see within 30 feet. It can have up to 3 images captured at a time; if you capture a fourth, you decide which image it replaces.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1440","weakness":{}}},{"_index":"aon18","_id":"action-1441","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"three times per day","id":"action-1441","markdown":"**Activate** <actions string=\"Two Actions\" />envision; **Frequency** three times per day; **Requirements** The prism is storing at least one image of a creature of your size; **Effect** The _aeon stone_ casts a 3rd-level [_illusory disguise_](/Spells.aspx?ID=159) on you, which must be of one of the creatures it has currently captured. While you are under the effects of this spell, the _aeon stone_ is [invisible](/Conditions.aspx?ID=26).","name":"envision","rarity":"common","release_date":"2022-11-16","requirement":"The prism is storing at least one image of a creature of your size","requirement_markdown":"The prism is storing at least one image of a creature of your size","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 77</row>\r\n\r\n**Frequency**\r\nthree times per day\n\n**Requirement**\r\nThe prism is storing at least one image of a creature of your size\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe aeon stone casts a 3rd-level illusory disguise on you, which must be of one of the creatures it has currently captured. While you are under …\r\n</summary>","source":["Pathfinder #185: A Taste of Ashes"],"source_raw":["Pathfinder #185: A Taste of Ashes pg. 77"],"source_category":"Adventure Paths","source_group":"Blood Lords","source_markdown":"<row gap=\"tiny\">[Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 77</row>","speed":{},"summary":"The aeon stone casts a 3rd-level illusory disguise on you, which must be of one of the creatures it has currently captured. While you are under …","summary_markdown":"The aeon stone casts a 3rd-level illusory disguise on you, which must be of one of the creatures it has currently captured. While you are under …","text":" Activate Two Actionsenvision; Frequency three times per day; Requirements The prism is storing at least one image of a creature of your size; Effect The aeon stone casts a 3rd-level illusory disguise on you, which must be of one of the creatures it has currently captured. While you are under the effects of this spell, the aeon stone is invisible.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1441","weakness":{}}},{"_index":"aon18","_id":"action-1442","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1442","markdown":"**Activate** <actions string=\"Two Actions\" />Interact; **Frequency** once per day; **Effect** You take a bow, spread your arms, and the cloak casts 4th-level [darkness](/Domains.aspx?ID=6) centered on a corner of your space. This darkness doesn't impede your vision. While the darkness persists, it emits noise like the applauding of a moderately sized crowd.","name":"Interact","rarity":"common","release_date":"2022-11-16","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 78</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou take a bow, spread your arms, and the cloak casts 4th-level darkness centered on a corner of your space. This darkness doesn't impede your …\r\n</summary>","source":["Pathfinder #185: A Taste of Ashes"],"source_raw":["Pathfinder #185: A Taste of Ashes pg. 78"],"source_category":"Adventure Paths","source_group":"Blood Lords","source_markdown":"<row gap=\"tiny\">[Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 78</row>","speed":{},"summary":"You take a bow, spread your arms, and the cloak casts 4th-level darkness centered on a corner of your space. This darkness doesn't impede your …","summary_markdown":"You take a bow, spread your arms, and the cloak casts 4th-level darkness centered on a corner of your space. This darkness doesn't impede your …","text":" Activate Two ActionsInteract; Frequency once per day; Effect You take a bow, spread your arms, and the cloak casts 4th-level darkness centered on a corner of your space. This darkness doesn't impede your vision. While the darkness persists, it emits noise like the applauding of a moderately sized crowd.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1442","weakness":{}}},{"_index":"aon18","_id":"action-1443","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1443","markdown":"**Activate** <actions string=\"Two Actions\" />Interact; **Frequency** once per day; **Effect** You fold the cloak around yourself, and it casts [_ethereal jaunt_](/Spells.aspx?ID=105) on you. You can Sustain the activation for up to 10 minutes. When the activation ends, you return to material form.","name":"Interact","rarity":"common","release_date":"2022-11-16","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 78</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou fold the cloak around yourself, and it casts ethereal jaunt on you. You can Sustain the activation for up to 10 minutes. When the activation …\r\n</summary>","source":["Pathfinder #185: A Taste of Ashes"],"source_raw":["Pathfinder #185: A Taste of Ashes pg. 78"],"source_category":"Adventure Paths","source_group":"Blood Lords","source_markdown":"<row gap=\"tiny\">[Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 78</row>","speed":{},"summary":"You fold the cloak around yourself, and it casts ethereal jaunt on you. You can Sustain the activation for up to 10 minutes. When the activation …","summary_markdown":"You fold the cloak around yourself, and it casts ethereal jaunt on you. You can Sustain the activation for up to 10 minutes. When the activation …","text":" Activate Two ActionsInteract; Frequency once per day; Effect You fold the cloak around yourself, and it casts ethereal jaunt on you. You can Sustain the activation for up to 10 minutes. When the activation ends, you return to material form.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1443","weakness":{}}},{"_index":"aon18","_id":"action-1444","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1444","markdown":"**Activate** <actions string=\"Single Action\" />Interact, envision; **Frequency** once per day; **Effect** For 1 hour, anyone who looks through the glasses can see [invisible](/Conditions.aspx?ID=26) creatures and objects, and sees creatures with the [spirit](/Traits.aspx?ID=149) trait as solid and substantial (rather than ghostly).","name":"Interact, envision","rarity":"common","release_date":"2022-11-16","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 78</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nFor 1 hour, anyone who looks through the glasses can see invisible creatures and objects, and sees creatures with the spirit trait as solid and …\r\n</summary>","source":["Pathfinder #185: A Taste of Ashes"],"source_raw":["Pathfinder #185: A Taste of Ashes pg. 78"],"source_category":"Adventure Paths","source_group":"Blood Lords","source_markdown":"<row gap=\"tiny\">[Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 78</row>","speed":{},"summary":"For 1 hour, anyone who looks through the glasses can see invisible creatures and objects, and sees creatures with the spirit trait as solid and …","summary_markdown":"For 1 hour, anyone who looks through the glasses can see invisible creatures and objects, and sees creatures with the spirit trait as solid and …","text":" Activate Single ActionInteract, envision; Frequency once per day; Effect For 1 hour, anyone who looks through the glasses can see invisible creatures and objects, and sees creatures with the spirit trait as solid and substantial (rather than ghostly).","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1444","weakness":{}}},{"_index":"aon18","_id":"action-1445","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-1445","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Frequency** once per hour; **Requirements** The splendid floodlight's light is off; **Effect** You flip a switch and the _splendid floodlight_ emits bright magical light in a 120-foot cone that hangs in the air and remains in place even if you move the floodlight. If the cone passes through an area of magical [darkness](/Traits.aspx?ID=39) or targets a creature affected by magical darkness, the splendid floodlight attempts to [counteract](/Rules.aspx?ID=371) the darkness. Creatures in the cone who are [frightened](/Conditions.aspx?ID=19) reduce the value of their frightened condition by 1 at the beginning of each turn they start in the area of the cone. The light remains in place until you Interact to flip the switch again to extinguish the floodlight. If you haven't done so after an hour, the switch flips on its own and the floodlight turns off.","name":"Interact","rarity":"common","release_date":"2022-11-16","requirement":"The splendid floodlight's light is off","requirement_markdown":"The _splendid floodlight's_ light is off","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 78</row>\r\n\r\n**Frequency**\r\nonce per hour\n\n**Requirement**\r\nThe _splendid floodlight's_ light is off\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou flip a switch and the splendid floodlight emits bright magical light in a 120-foot cone that hangs in the air and remains in place even if you …\r\n</summary>","source":["Pathfinder #185: A Taste of Ashes"],"source_raw":["Pathfinder #185: A Taste of Ashes pg. 78"],"source_category":"Adventure Paths","source_group":"Blood Lords","source_markdown":"<row gap=\"tiny\">[Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 78</row>","speed":{},"summary":"You flip a switch and the splendid floodlight emits bright magical light in a 120-foot cone that hangs in the air and remains in place even if you …","summary_markdown":"You flip a switch and the splendid floodlight emits bright magical light in a 120-foot cone that hangs in the air and remains in place even if you …","text":" Activate Single ActionInteract; Frequency once per hour; Requirements The splendid floodlight's light is off; Effect You flip a switch and the splendid floodlight emits bright magical light in a 120-foot cone that hangs in the air and remains in place even if you move the floodlight. If the cone passes through an area of magical darkness or targets a creature affected by magical darkness, the splendid floodlight attempts to counteract the darkness. Creatures in the cone who are frightened reduce the value of their frightened condition by 1 at the beginning of each turn they start in the area of the cone. The light remains in place until you Interact to flip the switch again to extinguish the floodlight. If you haven't done so after an hour, the switch flips on its own and the floodlight turns off.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1445","weakness":{}}},{"_index":"aon18","_id":"action-1446","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1446","markdown":"**Activate** <actions string=\"Two Actions\" />Interact; **Requirements** The splendid floodlight's light is on; **Effect** You rotate one of the following gels into position in the floodlight or rotate a gel out. You can do this even if the _splendid floodlight_ has been moved from its position when the light was created. You can have up to two gels in place at once; if you rotate in a third, another of your choice rotates out. \n<ul><li>**Red Gel** The light lends an air of gravitas to all creatures illuminated by it. Creatures in the light gain a +2 item bonus to Charisma-based skill checks.</li><li>**Yellow Gel** [Invisible](/Conditions.aspx?ID=26) creatures and objects are visible while in the light, and creatures with the [spirit](/Traits.aspx?ID=149) trait appear substantial rather than ghostly.</li><li>**Green Gel** All creatures illuminated by the light appear to be wearing exceptionally stylish clothing with elegantly coiffed hair styles.</li><li>**Blue Gel** [Undead](/Traits.aspx?ID=160) creatures in the light appear as they did when alive, and living creatures in the light appear decayed, like an undead creature. </li></ul>","name":"Interact","rarity":"common","release_date":"2022-11-16","requirement":"The splendid floodlight's light is on","requirement_markdown":"The _splendid floodlight's_ light is on","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 78</row>\n\n**Requirement**\r\nThe _splendid floodlight's_ light is on\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou rotate one of the following gels into position in the floodlight or rotate a gel out. You can do this even if the splendid floodlight has been …\r\n</summary>","source":["Pathfinder #185: A Taste of Ashes"],"source_raw":["Pathfinder #185: A Taste of Ashes pg. 78"],"source_category":"Adventure Paths","source_group":"Blood Lords","source_markdown":"<row gap=\"tiny\">[Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 78</row>","speed":{},"summary":"You rotate one of the following gels into position in the floodlight or rotate a gel out. You can do this even if the splendid floodlight has been …","summary_markdown":"You rotate one of the following gels into position in the floodlight or rotate a gel out. You can do this even if the splendid floodlight has been …","text":" Activate Two ActionsInteract; Requirements The splendid floodlight's light is on; Effect You rotate one of the following gels into position in the floodlight or rotate a gel out. You can do this even if the splendid floodlight has been moved from its position when the light was created. You can have up to two gels in place at once; if you rotate in a third, another of your choice rotates out. Red Gel The light lends an air of gravitas to all creatures illuminated by it. Creatures in the light gain a +2 item bonus to Charisma-based skill checks. Yellow Gel Invisible creatures and objects are visible while in the light, and creatures with the spirit trait appear substantial rather than ghostly. Green Gel All creatures illuminated by the light appear to be wearing exceptionally stylish clothing with elegantly coiffed hair styles. Blue Gel Undead creatures in the light appear as they did when alive, and living creatures in the light appear decayed, like an undead creature. ","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1446","weakness":{}}},{"_index":"aon18","_id":"action-1447","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"one per day","id":"action-1447","markdown":"**Activate** <actions string=\"\" />Interact ([illusion](/Traits.aspx?ID=92), [teleportation](/Traits.aspx?ID=156)) **Frequency** one per day; **Effect** You make a melee Strike with _shadow's heart_ and teleport to an open space you can see within 100 feet. If the attack hits, you also leave behind a shadowy, illusory duplicate of yourself that attacks the same target for up to 3 rounds. The illusion has 1 action per round, which it takes on the turn it's created and on your turn each round. It uses this action to move up to 30 feet to a square adjacent to the target and (if the target is adjacent) to attack the target with a +28 attack modifier, dealing 3d6+16 slashing damage. The illusion has an AC of 35 and is immediately destroyed by any attack that deals damage or requires a saving throw.","name":"Interact (illusion, teleportation)","rarity":"common","release_date":"2022-11-16","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 79</row>\r\n\r\n**Frequency**\r\none per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou make a melee Strike with shadow's heart and teleport to an open space you can see within 100 feet. If the attack hits, you also leave behind a …\r\n</summary>","source":["Pathfinder #185: A Taste of Ashes"],"source_raw":["Pathfinder #185: A Taste of Ashes pg. 79"],"source_category":"Adventure Paths","source_group":"Blood Lords","source_markdown":"<row gap=\"tiny\">[Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 79</row>","speed":{},"summary":"You make a melee Strike with shadow's heart and teleport to an open space you can see within 100 feet. If the attack hits, you also leave behind a …","summary_markdown":"You make a melee Strike with shadow's heart and teleport to an open space you can see within 100 feet. If the attack hits, you also leave behind a …","text":" Activate Interact (illusion, teleportation) Frequency one per day; Effect You make a melee Strike with shadow's heart and teleport to an open space you can see within 100 feet. If the attack hits, you also leave behind a shadowy, illusory duplicate of yourself that attacks the same target for up to 3 rounds. The illusion has 1 action per round, which it takes on the turn it's created and on your turn each round. It uses this action to move up to 30 feet to a square adjacent to the target and (if the target is adjacent) to attack the target with a +28 attack modifier, dealing 3d6+16 slashing damage. The illusion has an AC of 35 and is immediately destroyed by any attack that deals damage or requires a saving throw.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1447","weakness":{}}},{"_index":"aon18","_id":"action-1448","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-1448","markdown":"**Activate** <actions string=\"\" />1 minute (command, Interact); **Frequency** once per hour; **Effect** Name a person, event, or location and the _umbraex eye_ shows 1 minute of relevant memory the umbraex witnessed firsthand. The events are displayed as clear images in the eye and accompanied by sound. If the umbraex has no relevant memories, the eye merely flickers with shadows.","name":"1 minute (command, Interact)","rarity":"common","release_date":"2022-11-16","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 79</row>\r\n\r\n**Frequency**\r\nonce per hour\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nName a person, event, or location and the umbraex eye shows 1 minute of relevant memory the umbraex witnessed firsthand. The events are displayed …\r\n</summary>","source":["Pathfinder #185: A Taste of Ashes"],"source_raw":["Pathfinder #185: A Taste of Ashes pg. 79"],"source_category":"Adventure Paths","source_group":"Blood Lords","source_markdown":"<row gap=\"tiny\">[Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 79</row>","speed":{},"summary":"Name a person, event, or location and the umbraex eye shows 1 minute of relevant memory the umbraex witnessed firsthand. The events are displayed …","summary_markdown":"Name a person, event, or location and the umbraex eye shows 1 minute of relevant memory the umbraex witnessed firsthand. The events are displayed …","text":" Activate 1 minute (command, Interact); Frequency once per hour; Effect Name a person, event, or location and the umbraex eye shows 1 minute of relevant memory the umbraex witnessed firsthand. The events are displayed as clear images in the eye and accompanied by sound. If the umbraex has no relevant memories, the eye merely flickers with shadows.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1448","weakness":{}}},{"_index":"aon18","_id":"action-1449","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"frequency":"once per day","id":"action-1449","markdown":"<title level=\"1\" right=\"Action\">[Wicked Thorns](/Actions.aspx?ID=1449) <actions string=\"Reaction\" /></title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 36</row>\n\n**Frequency** once per day\r\n\r\n**Trigger** You're hit with an [unarmed](/Traits.aspx?ID=199) Strike or a Strike with a non-[reach](/Traits.aspx?ID=192) melee weapon.\n\n</column>\r\n\r\n---\r\n\r\nSeveral of your thorns break off and hook into your attacker's body. You deal 1d8 piercing damage to the triggering creature. It attempts a [basic](/Rules.aspx?ID=329) Reflex save against the higher of your class DC or spell DC. On a critical failure, the creature also takes 1d4 [persistent bleed damage](/Conditions.aspx?ID=29) as your thorns embed in its flesh.\n\n At 3rd level, and every 2 levels thereafter, this damage increases by 1d8, and the persistent piercing damage increases by 1.","name":"Wicked Thorns","rarity":"common","release_date":"2022-11-16","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 36</row>\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Trigger**\r\nYou're hit with an [unarmed](/Traits.aspx?ID=199) Strike or a Strike with a non-[reach](/Traits.aspx?ID=192) melee weapon.\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSeveral of your thorns break off and hook into your attacker's body. You deal 1d8 piercing damage to the triggering creature. It attempts a basic …\r\n</summary>","source":["Impossible Lands"],"source_raw":["Impossible Lands pg. 36"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Impossible Lands](/Sources.aspx?ID=146) pg. 36</row>","speed":{},"summary":"Several of your thorns break off and hook into your attacker's body. You deal 1d8 piercing damage to the triggering creature. It attempts a basic …","summary_markdown":"Several of your thorns break off and hook into your attacker's body. You deal 1d8 piercing damage to the triggering creature. It attempts a basic …","text":" Wicked Thorns Reaction Source Impossible Lands pg. 36 Frequency once per day Trigger You're hit with an unarmed Strike or a Strike with a non-reach melee weapon. --- Several of your thorns break off and hook into your attacker's body. You deal 1d8 piercing damage to the triggering creature. It attempts a basic Reflex save against the higher of your class DC or spell DC. On a critical failure, the creature also takes 1d4 persistent bleed damage as your thorns embed in its flesh. At 3rd level, and every 2 levels thereafter, this damage increases by 1d8, and the persistent piercing damage increases by 1.","trait_markdown":"","trigger":"You're hit with an unarmed Strike or a Strike with a non- reach melee weapon.","trigger_markdown":"You're hit with an [unarmed](/Traits.aspx?ID=199) Strike or a Strike with a non-[reach](/Traits.aspx?ID=192) melee weapon.","type":"Action","url":"/Actions.aspx?ID=1449","weakness":{}}},{"_index":"aon18","_id":"action-1450","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1450","markdown":"<title level=\"1\" right=\"Action\">[Raise Neck](/Actions.aspx?ID=1450) <actions string=\"Single Action\" /></title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 48</row>\n\n</column>\r\n\r\n---\r\n\r\nYou raise your head into a striking position. The fangs Strike granted by your nagaji ancestry gains a [reach](/Traits.aspx?ID=192) of 10 feet until the end of your turn.","name":"Raise Neck","rarity":"common","release_date":"2022-11-16","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 48</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou raise your head into a striking position. The fangs Strike granted by your nagaji ancestry gains a reach of 10 feet until the end of your turn.\r\n</summary>","source":["Impossible Lands"],"source_raw":["Impossible Lands pg. 48"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Impossible Lands](/Sources.aspx?ID=146) pg. 48</row>","speed":{},"summary":"You raise your head into a striking position. The fangs Strike granted by your nagaji ancestry gains a reach of 10 feet until the end of your turn.","summary_markdown":"You raise your head into a striking position. The fangs Strike granted by your nagaji ancestry gains a reach of 10 feet until the end of your turn.","text":" Raise Neck Single Action Source Impossible Lands pg. 48 --- You raise your head into a striking position. The fangs Strike granted by your nagaji ancestry gains a reach of 10 feet until the end of your turn.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1450","weakness":{}}},{"_index":"aon18","_id":"action-1451","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"frequency":"once per day","id":"action-1451","markdown":"<title level=\"1\" right=\"Action\">[Envenom](/Actions.aspx?ID=1451) <actions string=\"Single Action\" /></title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 59</row>\n\n**Frequency** once per day\n\n</column>\r\n\r\n---\r\n\r\nThrough use of either saliva or blood, you use your innate toxins to apply vishkanyan venom to your weapon or a piece of ammunition. To use your blood, you must be injured, or you can deal 1 slashing damage to yourself as part of the action. The vishkanyan venom remains potent until the end of your next turn, or until you expend it as normal for an injury poison by either hitting a target or critically failing an attack roll.<br /> **Minor Vishkanyan Venom** ([injury](/Traits.aspx?ID=97), [poison](/Traits.aspx?ID=126)) **Saving Throw** Fortitude; **Maximum Duration** 6 rounds; **Stage 1** 1d4 poison damage (1 round); **Stage 2** 1d4 poison damage (1 round); **Stage 3** 1d4 poison damage (1 round)","name":"Envenom","rarity":"common","release_date":"2022-11-16","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 59</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThrough use of either saliva or blood, you use your innate toxins to apply vishkanyan venom to your weapon or a piece of ammunition. To use your …\r\n</summary>","source":["Impossible Lands"],"source_raw":["Impossible Lands pg. 59"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Impossible Lands](/Sources.aspx?ID=146) pg. 59</row>","speed":{},"summary":"Through use of either saliva or blood, you use your innate toxins to apply vishkanyan venom to your weapon or a piece of ammunition. To use your …","summary_markdown":"Through use of either saliva or blood, you use your innate toxins to apply vishkanyan venom to your weapon or a piece of ammunition. To use your …","text":" Envenom Single Action Source Impossible Lands pg. 59 Frequency once per day --- Through use of either saliva or blood, you use your innate toxins to apply vishkanyan venom to your weapon or a piece of ammunition. To use your blood, you must be injured, or you can deal 1 slashing damage to yourself as part of the action. The vishkanyan venom remains potent until the end of your next turn, or until you expend it as normal for an injury poison by either hitting a target or critically failing an attack roll. Minor Vishkanyan Venom (injury, poison) Saving Throw Fortitude; Maximum Duration 6 rounds; Stage 1 1d4 poison damage (1 round); Stage 2 1d4 poison damage (1 round); Stage 3 1d4 poison damage (1 round)","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1451","weakness":{}}},{"_index":"aon18","_id":"action-1452","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1452","markdown":"<title level=\"1\" right=\"Action\">[Venom Draw](/Actions.aspx?ID=1452) <actions string=\"Single Action\" /></title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 60</row>\n\n**Requirements** Your [Envenom](/Actions.aspx?ID=1451) action hasn't been expended.\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou quickly envenom poisonous saliva on your weapon as you draw it. Interact to draw a weapon, and then Envenom it. This uses up your daily use of Envenom.","name":"Venom Draw","rarity":"common","release_date":"2022-11-16","requirement":"Your Envenom action hasn't been expended.","requirement_markdown":"Your [Envenom](/Actions.aspx?ID=1451) action hasn't been expended.","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 60</row>\n\n**Requirement**\r\nYour [Envenom](/Actions.aspx?ID=1451) action hasn't been expended.\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou quickly envenom poisonous saliva on your weapon as you draw it. Interact to draw a weapon, and then Envenom it. This uses up your daily use of …\r\n</summary>","source":["Impossible Lands"],"source_raw":["Impossible Lands pg. 60"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Impossible Lands](/Sources.aspx?ID=146) pg. 60</row>","speed":{},"summary":"You quickly envenom poisonous saliva on your weapon as you draw it. Interact to draw a weapon, and then Envenom it. This uses up your daily use of …","summary_markdown":"You quickly envenom poisonous saliva on your weapon as you draw it. Interact to draw a weapon, and then Envenom it. This uses up your daily use of …","text":" Venom Draw Single Action Source Impossible Lands pg. 60 Requirements Your Envenom action hasn't been expended. --- You quickly envenom poisonous saliva on your weapon as you draw it. Interact to draw a weapon, and then Envenom it. This uses up your daily use of Envenom.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1452","weakness":{}}},{"_index":"aon18","_id":"action-1453","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1453","markdown":"<title level=\"1\" right=\"Action\">[Gulp Blood](/Actions.aspx?ID=1453) <actions string=\"Single Action\" /></title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 107</row>\n\n**Requirements** The water wraith's last action was a successful jaws attack against a foe.\r\n\r\n</column>\r\n\r\n---\r\n\r\nThe water wraith gains 2d8 temporary Hit Points that last for 1 round, and the foe takes 2d6 [persistent bleed damage](/Conditions.aspx?ID=29). If the water wraith has a specialization, the water wraith instead gains 3d8 temporary Hit Points, and the target takes 3d6 persistent bleed damage. If the targeted creature has absolutely no vital fluids, this ability might not function, at the GM's discretion.","name":"Gulp Blood","rarity":"common","release_date":"2022-11-16","requirement":"The water wraith's last action was a successful jaws attack against a foe.","requirement_markdown":"The water wraith's last action was a successful jaws attack against a foe.","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 107</row>\n\n**Requirement**\r\nThe water wraith's last action was a successful jaws attack against a foe.\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe water wraith gains 2d8 temporary Hit Points that last for 1 round, and the foe takes 2d6 persistent bleed damage . If the water wraith has a …\r\n</summary>","source":["Impossible Lands"],"source_raw":["Impossible Lands pg. 107"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Impossible Lands](/Sources.aspx?ID=146) pg. 107</row>","speed":{},"summary":"The water wraith gains 2d8 temporary Hit Points that last for 1 round, and the foe takes 2d6 persistent bleed damage . If the water wraith has a …","summary_markdown":"The water wraith gains 2d8 temporary Hit Points that last for 1 round, and the foe takes 2d6 persistent bleed damage . If the water wraith has a …","text":" Gulp Blood Single Action Source Impossible Lands pg. 107 Requirements The water wraith's last action was a successful jaws attack against a foe. --- The water wraith gains 2d8 temporary Hit Points that last for 1 round, and the foe takes 2d6 persistent bleed damage. If the water wraith has a specialization, the water wraith instead gains 3d8 temporary Hit Points, and the target takes 3d6 persistent bleed damage. If the targeted creature has absolutely no vital fluids, this ability might not function, at the GM's discretion.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1453","weakness":{}}},{"_index":"aon18","_id":"action-1454","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1454","markdown":"<title level=\"1\" right=\"Action\">[Touch and Go](/Actions.aspx?ID=1454) <actions string=\"Single Action\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Gunslinger\" url=\"/Traits.aspx?ID=406\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 108</row>\n\n**Requirements** You're wielding a [combination](/Traits.aspx?ID=417) weapon.\r\n\r\n</column>\r\n\r\n---\r\n\r\nYour body's shadows mask your hands' steel. You can Step toward an enemy, you can Interact to change your weapon between melee or ranged modes, and you then Interact to reload.","name":"Touch and Go","rarity":"common","release_date":"2022-11-16","requirement":"You're wielding a combination weapon.","requirement_markdown":"You're wielding a [combination](/Traits.aspx?ID=417) weapon.","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Gunslinger\" url=\"/Traits.aspx?ID=406\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 108</row>\n\n**Requirement**\r\nYou're wielding a [combination](/Traits.aspx?ID=417) weapon.\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour body's shadows mask your hands' steel. You can Step toward an enemy, you can Interact to change your weapon between melee or ranged modes, and …\r\n</summary>","source":["Impossible Lands"],"source_raw":["Impossible Lands pg. 108"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Impossible Lands](/Sources.aspx?ID=146) pg. 108</row>","speed":{},"summary":"Your body's shadows mask your hands' steel. You can Step toward an enemy, you can Interact to change your weapon between melee or ranged modes, and …","summary_markdown":"Your body's shadows mask your hands' steel. You can Step toward an enemy, you can Interact to change your weapon between melee or ranged modes, and …","text":" Touch and Go Single Action Source Impossible Lands pg. 108 Requirements You're wielding a combination weapon. --- Your body's shadows mask your hands' steel. You can Step toward an enemy, you can Interact to change your weapon between melee or ranged modes, and you then Interact to reload.","trait":["Gunslinger"],"trait_markdown":"[Gunslinger](/Traits.aspx?ID=406)","trait_raw":["Gunslinger"],"type":"Action","url":"/Actions.aspx?ID=1454","weakness":{}}},{"_index":"aon18","_id":"action-1455","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1455","markdown":"<title level=\"1\" right=\"Action\">[Spring the Trap](/Actions.aspx?ID=1455) <actions string=\"Free Action\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Gunslinger\" url=\"/Traits.aspx?ID=406\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 108</row>\n\n**Trigger** You roll initiative.\n\n</column>\r\n\r\n---\r\n\r\nYou can Interact to draw a [combination](/Traits.aspx?ID=417) weapon and set it to melee or ranged mode. On your first turn, your movement and ranged attacks don't trigger reactions that are normally triggered by movement or a ranged attack (such as [Attack of Opportunity](/MonsterAbilities.aspx?ID=3)).","name":"Spring the Trap","rarity":"common","release_date":"2022-11-16","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Gunslinger\" url=\"/Traits.aspx?ID=406\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 108</row>\n\n**Trigger**\r\nYou roll initiative.\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou can Interact to draw a combination weapon and set it to melee or ranged mode. On your first turn, your movement and ranged attacks don't …\r\n</summary>","source":["Impossible Lands"],"source_raw":["Impossible Lands pg. 108"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Impossible Lands](/Sources.aspx?ID=146) pg. 108</row>","speed":{},"summary":"You can Interact to draw a combination weapon and set it to melee or ranged mode. On your first turn, your movement and ranged attacks don't …","summary_markdown":"You can Interact to draw a combination weapon and set it to melee or ranged mode. On your first turn, your movement and ranged attacks don't …","text":" Spring the Trap Free Action Source Impossible Lands pg. 108 Trigger You roll initiative. --- You can Interact to draw a combination weapon and set it to melee or ranged mode. On your first turn, your movement and ranged attacks don't trigger reactions that are normally triggered by movement or a ranged attack (such as Attack of Opportunity).","trait":["Gunslinger"],"trait_markdown":"[Gunslinger](/Traits.aspx?ID=406)","trait_raw":["Gunslinger"],"trigger":"You roll initiative.","trigger_markdown":"You roll initiative.","type":"Action","url":"/Actions.aspx?ID=1455","weakness":{}}},{"_index":"aon18","_id":"action-1456","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1456","markdown":"<title level=\"1\" right=\"Action\">[Wind them Up](/Actions.aspx?ID=1456) <actions string=\"Two Actions\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Gunslinger\" url=\"/Traits.aspx?ID=406\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 108</row>\n\n</column>\r\n\r\n---\r\n\r\nShould foes parry your blade or dodge your bullets? Neither— they should be watching their purse. Make a melee Strike with your [combination](/Traits.aspx?ID=417) weapon, and then attempt a [Thievery](/Skills.aspx?ID=17) check with a 5 penalty to [Steal](/Actions.aspx?ID=68) from your target; you can't Steal closely guarded objects or objects that would take a long time to pilfer. You don't need a free hand to attempt to Steal something in this manner. If your Thievery check succeeds, the target is [flat-footed](/Conditions.aspx?ID=16) against your ranged attacks until the start of your next turn, and you don't trigger reactions that are normally triggered by movement or a ranged attack. These effects occur even if your target has no objects to Steal.","name":"Wind them Up","rarity":"common","release_date":"2022-11-16","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Gunslinger\" url=\"/Traits.aspx?ID=406\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 108</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nShould foes parry your blade or dodge your bullets? Neither— they should be watching their purse. Make a melee Strike with your combination weapon, …\r\n</summary>","source":["Impossible Lands"],"source_raw":["Impossible Lands pg. 108"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Impossible Lands](/Sources.aspx?ID=146) pg. 108</row>","speed":{},"summary":"Should foes parry your blade or dodge your bullets? Neither— they should be watching their purse. Make a melee Strike with your combination weapon, …","summary_markdown":"Should foes parry your blade or dodge your bullets? Neither— they should be watching their purse. Make a melee Strike with your combination weapon, …","text":" Wind them Up Two Actions Source Impossible Lands pg. 108 --- Should foes parry your blade or dodge your bullets? Neither— they should be watching their purse. Make a melee Strike with your combination weapon, and then attempt a Thievery check with a 5 penalty to Steal from your target; you can't Steal closely guarded objects or objects that would take a long time to pilfer. You don't need a free hand to attempt to Steal something in this manner. If your Thievery check succeeds, the target is flat-footed against your ranged attacks until the start of your next turn, and you don't trigger reactions that are normally triggered by movement or a ranged attack. These effects occur even if your target has no objects to Steal.","trait":["Gunslinger"],"trait_markdown":"[Gunslinger](/Traits.aspx?ID=406)","trait_raw":["Gunslinger"],"type":"Action","url":"/Actions.aspx?ID=1456","weakness":{}}},{"_index":"aon18","_id":"action-1457","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1457","markdown":"<title level=\"1\" right=\"Action\">[Break Them Down](/Actions.aspx?ID=1457) <actions string=\"Two Actions\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Gunslinger\" url=\"/Traits.aspx?ID=406\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 108</row>\n\n</column>\r\n\r\n---\r\n\r\nYour foes are but dross from which you carve and shoot your legend. Make a melee Strike and then a ranged Strike with a [combination](/Traits.aspx?ID=417) weapon, both against the same enemy; you don't need to change modes to do so. If the melee Strike hits, you gain a +1 circumstance bonus to the attack roll with the ranged Strike. Each attack counts toward your multiple attack penalty, but your multiple attack penalty doesn't increase until you've made both attacks. If both Strikes hit, you deal an additional 2d6 [persistent bleed damage](/Conditions.aspx?ID=29) to the enemy, and they're [dazzled](/Conditions.aspx?ID=7) until this persistent bleed damage ends.","name":"Break Them Down","rarity":"common","release_date":"2022-11-16","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Gunslinger\" url=\"/Traits.aspx?ID=406\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 108</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour foes are but dross from which you carve and shoot your legend. Make a melee Strike and then a ranged Strike with a combination weapon, both …\r\n</summary>","source":["Impossible Lands"],"source_raw":["Impossible Lands pg. 108"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Impossible Lands](/Sources.aspx?ID=146) pg. 108</row>","speed":{},"summary":"Your foes are but dross from which you carve and shoot your legend. Make a melee Strike and then a ranged Strike with a combination weapon, both …","summary_markdown":"Your foes are but dross from which you carve and shoot your legend. Make a melee Strike and then a ranged Strike with a combination weapon, both …","text":" Break Them Down Two Actions Source Impossible Lands pg. 108 --- Your foes are but dross from which you carve and shoot your legend. Make a melee Strike and then a ranged Strike with a combination weapon, both against the same enemy; you don't need to change modes to do so. If the melee Strike hits, you gain a +1 circumstance bonus to the attack roll with the ranged Strike. Each attack counts toward your multiple attack penalty, but your multiple attack penalty doesn't increase until you've made both attacks. If both Strikes hit, you deal an additional 2d6 persistent bleed damage to the enemy, and they're dazzled until this persistent bleed damage ends.","trait":["Gunslinger"],"trait_markdown":"[Gunslinger](/Traits.aspx?ID=406)","trait_raw":["Gunslinger"],"type":"Action","url":"/Actions.aspx?ID=1457","weakness":{}}},{"_index":"aon18","_id":"action-1458","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1458","markdown":"**Activate** <actions string=\"\" />Interact; **Frequency** once per day; **Effect** You feed a corpse of a Small-sized or larger creature to the cask, little by little. The activation requires a three-action activity for a Small or Medium creature, a 1-minute activity for a Larger creature, and a 10-minute activity for a Huge creature. A Gargantuan creature is too large for the cask to devour.","name":"Interact","rarity":"common","release_date":"2022-11-16","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 178</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou feed a corpse of a Small-sized or larger creature to the cask, little by little. The activation requires a three-action activity for a Small or …\r\n</summary>","source":["Impossible Lands"],"source_raw":["Impossible Lands pg. 178"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Impossible Lands](/Sources.aspx?ID=146) pg. 178</row>","speed":{},"summary":"You feed a corpse of a Small-sized or larger creature to the cask, little by little. The activation requires a three-action activity for a Small or …","summary_markdown":"You feed a corpse of a Small-sized or larger creature to the cask, little by little. The activation requires a three-action activity for a Small or …","text":" Activate Interact; Frequency once per day; Effect You feed a corpse of a Small-sized or larger creature to the cask, little by little. The activation requires a three-action activity for a Small or Medium creature, a 1-minute activity for a Larger creature, and a 10-minute activity for a Huge creature. A Gargantuan creature is too large for the cask to devour.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1458","weakness":{}}},{"_index":"aon18","_id":"action-1459","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1459","markdown":"**Activate** <actions string=\"Two Actions\" />command, envision; **Frequency** once per day; **Requirements** The carrion cask has consumed a corpse since the last time it was activated; **Effect** You release the sludge from the _carrion cask's_ last meal in a pulse of necromantic energy. Creatures in a 30-foot cone take 6d6 negative damage, with a DC 24 [basic](/Rules.aspx?ID=329) Fortitude save.","name":"command, envision","rarity":"common","release_date":"2022-11-16","requirement":"The carrion cask has consumed a corpse since the last time it was activated","requirement_markdown":"The _carrion cask_ has consumed a corpse since the last time it was activated","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 178</row>\r\n\r\n**Frequency**\r\nonce per day\n\n**Requirement**\r\nThe _carrion cask_ has consumed a corpse since the last time it was activated\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou release the sludge from the carrion cask's last meal in a pulse of necromantic energy. Creatures in a 30-foot cone take 6d6 negative damage, …\r\n</summary>","source":["Impossible Lands"],"source_raw":["Impossible Lands pg. 178"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Impossible Lands](/Sources.aspx?ID=146) pg. 178</row>","speed":{},"summary":"You release the sludge from the carrion cask's last meal in a pulse of necromantic energy. Creatures in a 30-foot cone take 6d6 negative damage, …","summary_markdown":"You release the sludge from the carrion cask's last meal in a pulse of necromantic energy. Creatures in a 30-foot cone take 6d6 negative damage, …","text":" Activate Two Actionscommand, envision; Frequency once per day; Requirements The carrion cask has consumed a corpse since the last time it was activated; Effect You release the sludge from the carrion cask's last meal in a pulse of necromantic energy. Creatures in a 30-foot cone take 6d6 negative damage, with a DC 24 basic Fortitude save.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1459","weakness":{}}},{"_index":"aon18","_id":"action-1460","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1460","markdown":"**Activate** <actions string=\"Reaction\" />command; **Frequency** once per day; **Trigger** An undead minion you summoned or created using a spell prepared from this grimoire takes damage that would bring it to 0 Hit Points; **Effect** You call out and demand the undead to remain, reaching out with tendrils of negative energy that preserves your minion so it might continue to serve you. Expend a spell slot in which you've prepared a [_harm_](/Spells.aspx?ID=146) spell to restore 1d8 Hit Points to your undead minion per level of the expended spell slot, before applying the damage. If this prevents the minion from being reduced to 0 Hit Points, it isn't destroyed.","name":"command","rarity":"common","release_date":"2022-11-16","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 178</row>\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Trigger**\r\nAn [undead](/Traits.aspx?ID=160) minion you summoned or created using a spell prepared from this grimoire takes damage that would bring it to 0 Hit Points\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou call out and demand the undead to remain, reaching out with tendrils of negative energy that preserves your minion so it might continue to serve …\r\n</summary>","source":["Impossible Lands"],"source_raw":["Impossible Lands pg. 178"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Impossible Lands](/Sources.aspx?ID=146) pg. 178</row>","speed":{},"summary":"You call out and demand the undead to remain, reaching out with tendrils of negative energy that preserves your minion so it might continue to serve …","summary_markdown":"You call out and demand the undead to remain, reaching out with tendrils of negative energy that preserves your minion so it might continue to serve …","text":" Activate Reactioncommand; Frequency once per day; Trigger An undead minion you summoned or created using a spell prepared from this grimoire takes damage that would bring it to 0 Hit Points; Effect You call out and demand the undead to remain, reaching out with tendrils of negative energy that preserves your minion so it might continue to serve you. Expend a spell slot in which you've prepared a harm spell to restore 1d8 Hit Points to your undead minion per level of the expended spell slot, before applying the damage. If this prevents the minion from being reduced to 0 Hit Points, it isn't destroyed.","trait_markdown":"","trigger":"An undead minion you summoned or created using a spell prepared from this grimoire takes damage that would bring it to 0 Hit Points","trigger_markdown":"An [undead](/Traits.aspx?ID=160) minion you summoned or created using a spell prepared from this grimoire takes damage that would bring it to 0 Hit Points","type":"Action","url":"/Actions.aspx?ID=1460","weakness":{}}},{"_index":"aon18","_id":"action-1461","_score":2.3818138,"_source":{"actions":"Three Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1461","markdown":"**Activate** <actions string=\"Three Actions\" />Interact; **Effect** The fabric unfolds into a dark palanquin large enough to comfortably hold two Medium creatures. Four spectral bearers appear at the corners of the palanquin, capable of carrying it effortlessly over most types of terrain as long as the terrain is relatively flat and devoid of hazards. Spectral bearers have the statistics of an [unseen servant](/Monsters.aspx?ID=1), except they're strong enough to carry the palanquin and its occupants. They move generally along a basic set of directions you indicate upon activation, which can include turns onto various streets, but they don't take other creatures' feelings into account and can be inconsiderate to passersby in an inhabited area as they relentlessly move you forward. The bearers move slowly but steadily along their simple directions. While the palanquin is perfectly suitable for overland travel, the bearers' imprecise movements and the requirement to reactivate the palanquin to change destinations make it unsuited for a combat encounter or other situation where seconds and precise movements count.<br /> The palanquin's interior ceiling is painted with the same night sky pattern as the cloth, and dark curtains hang over the windows. The palanquin protects its occupants from sunlight and [severe heat and cold](/Rules.aspx?ID=642) (though not extreme or incredible heat or cold) as well as blocks most non-damaging forms of weather. The palanquin is only as sturdy as a standard wooden carriage—if it would be destroyed, it instantly reverts to a square of fabric and can't be Activated again for 1 month.<br /> You can return the palanquin to its original shape by using an Interact action to command the spectral bearers to collapse it. They disappear the moment it returns to its fabric form.","name":"Interact","rarity":"common","release_date":"2022-11-16","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 178</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe fabric unfolds into a dark palanquin large enough to comfortably hold two Medium creatures. Four spectral bearers appear at the corners of the …\r\n</summary>","source":["Impossible Lands"],"source_raw":["Impossible Lands pg. 178"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Impossible Lands](/Sources.aspx?ID=146) pg. 178</row>","speed":{},"summary":"The fabric unfolds into a dark palanquin large enough to comfortably hold two Medium creatures. Four spectral bearers appear at the corners of the …","summary_markdown":"The fabric unfolds into a dark palanquin large enough to comfortably hold two Medium creatures. Four spectral bearers appear at the corners of the …","text":" Activate Three ActionsInteract; Effect The fabric unfolds into a dark palanquin large enough to comfortably hold two Medium creatures. Four spectral bearers appear at the corners of the palanquin, capable of carrying it effortlessly over most types of terrain as long as the terrain is relatively flat and devoid of hazards. Spectral bearers have the statistics of an unseen servant, except they're strong enough to carry the palanquin and its occupants. They move generally along a basic set of directions you indicate upon activation, which can include turns onto various streets, but they don't take other creatures' feelings into account and can be inconsiderate to passersby in an inhabited area as they relentlessly move you forward. The bearers move slowly but steadily along their simple directions. While the palanquin is perfectly suitable for overland travel, the bearers' imprecise movements and the requirement to reactivate the palanquin to change destinations make it unsuited for a combat encounter or other situation where seconds and precise movements count. The palanquin's interior ceiling is painted with the same night sky pattern as the cloth, and dark curtains hang over the windows. The palanquin protects its occupants from sunlight and severe heat and cold (though not extreme or incredible heat or cold) as well as blocks most non-damaging forms of weather. The palanquin is only as sturdy as a standard wooden carriage—if it would be destroyed, it instantly reverts to a square of fabric and can't be Activated again for 1 month. You can return the palanquin to its original shape by using an Interact action to command the spectral bearers to collapse it. They disappear the moment it returns to its fabric form.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1461","weakness":{}}},{"_index":"aon18","_id":"action-1462","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-1462","markdown":"**Activate** <actions string=\"Two Actions\" />Interact; **Frequency** once per hour; **Effect** Smoke bellows from the censer with the effects of an [_obscuring mist_](/Spells.aspx?ID=210) centered on you.","name":"Interact","rarity":"common","release_date":"2022-11-16","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 178</row>\r\n\r\n**Frequency**\r\nonce per hour\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSmoke bellows from the censer with the effects of an obscuring mist centered on you.\r\n</summary>","source":["Impossible Lands"],"source_raw":["Impossible Lands pg. 178"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Impossible Lands](/Sources.aspx?ID=146) pg. 178</row>","speed":{},"summary":"Smoke bellows from the censer with the effects of an obscuring mist centered on you.","summary_markdown":"Smoke bellows from the censer with the effects of an obscuring mist centered on you.","text":" Activate Two ActionsInteract; Frequency once per hour; Effect Smoke bellows from the censer with the effects of an obscuring mist centered on you.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1462","weakness":{}}},{"_index":"aon18","_id":"action-1463","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1463","markdown":"**Activate** <actions string=\"Free Action\" />envision ([metamagic](/Traits.aspx?ID=107)) **Frequency** once per day; **Effect** If your next action is to Cast a Spell to cast an _animate dead_ spell prepared with _tyrant's writs_, you can choose one of the following additional benefits to grant the summoned undead. \n<ul><li>**Bloody** The undead gains [fast healing](/MonsterAbilities.aspx?ID=15) equal to its level.</li><li>**Explosive** When it reaches 0 Hit Points, the undead explodes, dealing 4d6 fire damage to adjacent creatures, with a [basic](/Rules.aspx?ID=329) Reflex save using the _animate dead_ spell's DC. As normal, since the [_final sacrifice_](/Spells.aspx?ID=689) spell doesn't reduce the target to 0 Hit Points, it doesn't cause this explosion.</li><li>**Necrotic Speed** The undead gains a +10-foot status bonus to all its Speeds.</li><li>**Rotten** Any living creature who starts its turn adjacent to the undead who isn't at full Hit Points takes 1d6 poison damage.</li></ul>","name":"envision (metamagic)","rarity":"common","release_date":"2022-11-16","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 178</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nIf your next action is to Cast a Spell to cast an animate dead spell prepared with tyrant's writs , you can choose one of the following additional …\r\n</summary>","source":["Impossible Lands"],"source_raw":["Impossible Lands pg. 178"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Impossible Lands](/Sources.aspx?ID=146) pg. 178</row>","speed":{},"summary":"If your next action is to Cast a Spell to cast an animate dead spell prepared with tyrant's writs , you can choose one of the following additional …","summary_markdown":"If your next action is to Cast a Spell to cast an animate dead spell prepared with tyrant's writs , you can choose one of the following additional …","text":" Activate Free Actionenvision (metamagic) Frequency once per day; Effect If your next action is to Cast a Spell to cast an animate dead spell prepared with tyrant's writs , you can choose one of the following additional benefits to grant the summoned undead. Bloody The undead gains fast healing equal to its level. Explosive When it reaches 0 Hit Points, the undead explodes, dealing 4d6 fire damage to adjacent creatures, with a basic Reflex save using the animate dead spell's DC. As normal, since the final sacrifice spell doesn't reduce the target to 0 Hit Points, it doesn't cause this explosion. Necrotic Speed The undead gains a +10-foot status bonus to all its Speeds. Rotten Any living creature who starts its turn adjacent to the undead who isn't at full Hit Points takes 1d6 poison damage. ","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1463","weakness":{}}},{"_index":"aon18","_id":"action-1464","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1464","markdown":"**Activate** <actions string=\"Two Actions\" />Interact; **Frequency** once per day; **Effect** You hold the cube aloft and depress one of its six faces for several seconds. The cube creates six walls around you, creating a cube 10 feet on each side centered on you (typically centered on the top of your space if you're a Medium creature). If a creature or object overlaps any of these walls, that face of the cube doesn't appear; this also means if you're Huge or larger, the activation has no effect, as your space is larger than the cube would be. The duration and effect of the six walls depends on which face of the cube you press when you Activate the cube, as seen on Table 5: Cube Effects (below). Pressing the sixth cube face with a simple Interact action Dismisses the effect; doing so isn't an activation and thus doesn't count against the cube's frequency. The walls have the AC, Hit Points, and Hardness of a [_wall of force_](/Spells.aspx?ID=363).","name":"Interact","rarity":"common","release_date":"2022-11-16","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 305</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou hold the cube aloft and depress one of its six faces for several seconds. The cube creates six walls around you, creating a cube 10 feet on each …\r\n</summary>","source":["Impossible Lands"],"source_raw":["Impossible Lands pg. 305"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Impossible Lands](/Sources.aspx?ID=146) pg. 305</row>","speed":{},"summary":"You hold the cube aloft and depress one of its six faces for several seconds. The cube creates six walls around you, creating a cube 10 feet on each …","summary_markdown":"You hold the cube aloft and depress one of its six faces for several seconds. The cube creates six walls around you, creating a cube 10 feet on each …","text":" Activate Two ActionsInteract; Frequency once per day; Effect You hold the cube aloft and depress one of its six faces for several seconds. The cube creates six walls around you, creating a cube 10 feet on each side centered on you (typically centered on the top of your space if you're a Medium creature). If a creature or object overlaps any of these walls, that face of the cube doesn't appear; this also means if you're Huge or larger, the activation has no effect, as your space is larger than the cube would be. The duration and effect of the six walls depends on which face of the cube you press when you Activate the cube, as seen on Table 5: Cube Effects (below). Pressing the sixth cube face with a simple Interact action Dismisses the effect; doing so isn't an activation and thus doesn't count against the cube's frequency. The walls have the AC, Hit Points, and Hardness of a wall of force .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1464","weakness":{}}},{"_index":"aon18","_id":"action-1465","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per minute","id":"action-1465","markdown":"**Activate** <actions string=\"Two Actions\" />Interact; **Frequency** once per minute; **Effect** A _cube of force_ or _Lesser Cube of Nex_ within 60 feet of you becomes inert. It can't be Activated, any current activation ends, and any constant abilities it has cease to function.","name":"Interact","rarity":"common","release_date":"2022-11-16","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 305</row>\r\n\r\n**Frequency**\r\nonce per minute\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA cube of force or Lesser Cube of Nex within 60 feet of you becomes inert. It can't be Activated, any current activation ends, and any constant …\r\n</summary>","source":["Impossible Lands"],"source_raw":["Impossible Lands pg. 305"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Impossible Lands](/Sources.aspx?ID=146) pg. 305</row>","speed":{},"summary":"A cube of force or Lesser Cube of Nex within 60 feet of you becomes inert. It can't be Activated, any current activation ends, and any constant …","summary_markdown":"A cube of force or Lesser Cube of Nex within 60 feet of you becomes inert. It can't be Activated, any current activation ends, and any constant …","text":" Activate Two ActionsInteract; Frequency once per minute; Effect A cube of force or Lesser Cube of Nex within 60 feet of you becomes inert. It can't be Activated, any current activation ends, and any constant abilities it has cease to function.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1465","weakness":{}}},{"_index":"aon18","_id":"action-1466","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-1466","markdown":"**Activate** <actions string=\"Single Action\" />envision; **Frequency** once per hour; **Effect** Abraxas opens your inner eye; you gain the effects of [_hypercognition_](/Spells.aspx?ID=156).","name":"envision","rarity":"common","release_date":"2022-11-16","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 305</row>\r\n\r\n**Frequency**\r\nonce per hour\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAbraxas opens your inner eye; you gain the effects of hypercognition .\r\n</summary>","source":["Impossible Lands"],"source_raw":["Impossible Lands pg. 305"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Impossible Lands](/Sources.aspx?ID=146) pg. 305</row>","speed":{},"summary":"Abraxas opens your inner eye; you gain the effects of hypercognition .","summary_markdown":"Abraxas opens your inner eye; you gain the effects of hypercognition .","text":" Activate Single Actionenvision; Frequency once per hour; Effect Abraxas opens your inner eye; you gain the effects of hypercognition .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1466","weakness":{}}},{"_index":"aon18","_id":"action-1467","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-1467","markdown":"**Activate** <actions string=\"Reaction\" />envision; **Frequency** once per hour; **Trigger** You're about to attempt a saving throw against an emotion effect or an effect that would make you controlled ; **Effect** Abraxas envelops your heart in the shadow of his secret, granting you a +2 status bonus on your saving throw against the triggering effect.","name":"envision","rarity":"common","release_date":"2022-11-16","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 305</row>\r\n\r\n**Frequency**\r\nonce per hour\r\n\r\n**Trigger**\r\nYou're about to attempt a saving throw against an [emotion](/Traits.aspx?ID=60) effect or an effect that would make you [controlled](/Conditions.aspx?ID=6)\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAbraxas envelops your heart in the shadow of his secret, granting you a +2 status bonus on your saving throw against the triggering effect.\r\n</summary>","source":["Impossible Lands"],"source_raw":["Impossible Lands pg. 305"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Impossible Lands](/Sources.aspx?ID=146) pg. 305</row>","speed":{},"summary":"Abraxas envelops your heart in the shadow of his secret, granting you a +2 status bonus on your saving throw against the triggering effect.","summary_markdown":"Abraxas envelops your heart in the shadow of his secret, granting you a +2 status bonus on your saving throw against the triggering effect.","text":" Activate Reactionenvision; Frequency once per hour; Trigger You're about to attempt a saving throw against an emotion effect or an effect that would make you controlled ; Effect Abraxas envelops your heart in the shadow of his secret, granting you a +2 status bonus on your saving throw against the triggering effect.","trait_markdown":"","trigger":"You're about to attempt a saving throw against an emotion effect or an effect that would make you controlled ","trigger_markdown":"You're about to attempt a saving throw against an [emotion](/Traits.aspx?ID=60) effect or an effect that would make you [controlled](/Conditions.aspx?ID=6)","type":"Action","url":"/Actions.aspx?ID=1467","weakness":{}}},{"_index":"aon18","_id":"action-1468","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1468","markdown":"**Activate** <actions string=\"Two Actions\" />command, envision; **Frequency** once per day; **Effect** Abraxas reaches through your hands and creates threads to yank thoughts from the mind of another. The _thoughtwhip claw_ casts [_mind probe_](/Spells.aspx?ID=193) on a creature within range, with a DC of 28.","name":"command, envision","rarity":"common","release_date":"2022-11-16","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 305</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAbraxas reaches through your hands and creates threads to yank thoughts from the mind of another. The thoughtwhip claw casts mind probe on a …\r\n</summary>","source":["Impossible Lands"],"source_raw":["Impossible Lands pg. 305"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Impossible Lands](/Sources.aspx?ID=146) pg. 305</row>","speed":{},"summary":"Abraxas reaches through your hands and creates threads to yank thoughts from the mind of another. The thoughtwhip claw casts mind probe on a …","summary_markdown":"Abraxas reaches through your hands and creates threads to yank thoughts from the mind of another. The thoughtwhip claw casts mind probe on a …","text":" Activate Two Actionscommand, envision; Frequency once per day; Effect Abraxas reaches through your hands and creates threads to yank thoughts from the mind of another. The thoughtwhip claw casts mind probe on a creature within range, with a DC of 28.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1468","weakness":{}}},{"_index":"aon18","_id":"action-1469","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1469","markdown":"**Activate** <actions string=\"Single Action\" />envision; **Effect** Abraxas transforms the tattoo into a weapon of your vengeance. The _vengeful arm_ crawls into your hand and becomes a [retribution axe](/Equipment.aspx?ID=393). You can use this activation again while holding the axe to revert the vengeful arm to a tattoo. Like other _retribution axes_, you can etch fundamental runes into the _vengeful arm's_ _retribution axe_ to increase its potency or to add [_striking_](/Equipment.aspx?ID=280).","name":"envision","rarity":"common","release_date":"2022-11-16","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 305</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAbraxas transforms the tattoo into a weapon of your vengeance. The vengeful arm crawls into your hand and becomes a retribution axe . You can use …\r\n</summary>","source":["Impossible Lands"],"source_raw":["Impossible Lands pg. 305"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Impossible Lands](/Sources.aspx?ID=146) pg. 305</row>","speed":{},"summary":"Abraxas transforms the tattoo into a weapon of your vengeance. The vengeful arm crawls into your hand and becomes a retribution axe . You can use …","summary_markdown":"Abraxas transforms the tattoo into a weapon of your vengeance. The vengeful arm crawls into your hand and becomes a retribution axe . You can use …","text":" Activate Single Actionenvision; Effect Abraxas transforms the tattoo into a weapon of your vengeance. The vengeful arm crawls into your hand and becomes a retribution axe. You can use this activation again while holding the axe to revert the vengeful arm to a tattoo. Like other retribution axes , you can etch fundamental runes into the vengeful arm's retribution axe to increase its potency or to add striking .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1469","weakness":{}}},{"_index":"aon18","_id":"action-1470","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1470","markdown":"**Activate** <actions string=\"Single Action\" />envision; **Frequency** once per day; **Effect** [Abraxas](/Deities.aspx?ID=71) fills your tongue with venom, causing your deceptions to poison your foes. You use [Deception](/Skills.aspx?ID=5) to [Create a Diversion](/Actions.aspx?ID=45), [Feint](/Actions.aspx?ID=48), or [Lie](/Actions.aspx?ID=47). Choose one target against whom your Deception check succeeded; that target takes 2d6 [persistent poison damage](/Conditions.aspx?ID=29).","name":"envision","rarity":"common","release_date":"2022-11-16","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 305</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n Abraxas fills your tongue with venom, causing your deceptions to poison your foes. You use Deception to Create a Diversion , Feint , or Lie . …\r\n</summary>","source":["Impossible Lands"],"source_raw":["Impossible Lands pg. 305"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Impossible Lands](/Sources.aspx?ID=146) pg. 305</row>","speed":{},"summary":" Abraxas fills your tongue with venom, causing your deceptions to poison your foes. You use Deception to Create a Diversion , Feint , or Lie . …","summary_markdown":" Abraxas fills your tongue with venom, causing your deceptions to poison your foes. You use Deception to Create a Diversion , Feint , or Lie . …","text":" Activate Single Actionenvision; Frequency once per day; Effect Abraxas fills your tongue with venom, causing your deceptions to poison your foes. You use Deception to Create a Diversion, Feint, or Lie. Choose one target against whom your Deception check succeeded; that target takes 2d6 persistent poison damage.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1470","weakness":{}}},{"_index":"aon18","_id":"action-1471","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1471","markdown":"<title level=\"1\" right=\"Action\">[Prepare Campsite](/Actions.aspx?ID=1471) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n<trait label=\"Exploration\" url=\"/Traits.aspx?ID=66\" />\r\n<trait label=\"Move\" url=\"/Traits.aspx?ID=114\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 107</row>\n\n</column>\r\n\r\n---\r\n\r\nYou spend 2 hours searching the hex for a safe and secure location to make camp and then setting up the campsite itself by attempting a Survival check against the Zone DC of the region you're located in (see the [Camping Zones table](/Rules.aspx?ID=1886)). Once a campsite is prepared, you can use the Prepare Campsite activity in this same hex again in the future (but no more than once per 24 hours) to automatically achieve the same degree of success with only an hour of work.\r\n\r\n**Critical Success** You find the perfect spot for a camp. Flat checks to determine encounters at the campsite for the next 24 hours have a DC 2 higher than normal, and the first hour spent performing [Camping](/Traits.aspx?ID=465) activities does not incur the usual flat check for random encounters.<br />\r\n**Success** You find a serviceable spot for a camp and for Camping activities.<br />\r\n**Failure** Your campsite will work, but it's not the best. Campsite activities that require checks take a 2 penalty.<br />\r\n**Critical Failure** The campsite is a mess. You can use it to rest and to perform daily preparations, but it isn't good enough to allow for Campsite activities at all. Worse, your attempt to secure a campsite has possibly attracted unwanted attention—attempt a flat check against the zone's Encounter DC. If successful, a random encounter automatically occurs.","name":"Prepare Campsite","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n<trait label=\"Exploration\" url=\"/Traits.aspx?ID=66\" />\r\n<trait label=\"Move\" url=\"/Traits.aspx?ID=114\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 107</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou spend 2 hours searching the hex for a safe and secure location to make camp and then setting up the campsite itself by attempting a Survival …\r\n</summary>","source":["Kingmaker Companion Guide"],"source_raw":["Kingmaker Companion Guide pg. 107"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 107</row>","speed":{},"summary":"You spend 2 hours searching the hex for a safe and secure location to make camp and then setting up the campsite itself by attempting a Survival …","summary_markdown":"You spend 2 hours searching the hex for a safe and secure location to make camp and then setting up the campsite itself by attempting a Survival …","text":" Prepare Campsite Source Kingmaker Companion Guide pg. 107 --- You spend 2 hours searching the hex for a safe and secure location to make camp and then setting up the campsite itself by attempting a Survival check against the Zone DC of the region you're located in (see the Camping Zones table). Once a campsite is prepared, you can use the Prepare Campsite activity in this same hex again in the future (but no more than once per 24 hours) to automatically achieve the same degree of success with only an hour of work. Critical Success You find the perfect spot for a camp. Flat checks to determine encounters at the campsite for the next 24 hours have a DC 2 higher than normal, and the first hour spent performing Camping activities does not incur the usual flat check for random encounters. Success You find a serviceable spot for a camp and for Camping activities. Failure Your campsite will work, but it's not the best. Campsite activities that require checks take a 2 penalty. Critical Failure The campsite is a mess. You can use it to rest and to perform daily preparations, but it isn't good enough to allow for Campsite activities at all. Worse, your attempt to secure a campsite has possibly attracted unwanted attention—attempt a flat check against the zone's Encounter DC. If successful, a random encounter automatically occurs.","trait":["Concentrate","Exploration","Move"],"trait_markdown":"[Concentrate](/Traits.aspx?ID=32), [Exploration](/Traits.aspx?ID=66), [Move](/Traits.aspx?ID=114)","trait_raw":["Concentrate","Exploration","Move"],"type":"Action","url":"/Actions.aspx?ID=1471","weakness":{}}},{"_index":"aon18","_id":"action-1472","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1472","markdown":"<title level=\"1\" right=\"Action\">[Camouflage Campsite](/Actions.aspx?ID=1472) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Camping\" url=\"/Traits.aspx?ID=465\" />\r\n<trait label=\"Manipulate\" url=\"/Traits.aspx?ID=104\" />\r\n<trait label=\"Secret\" url=\"/Traits.aspx?ID=142\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 109</row>\n\n**Requirements** trained in [Stealth](/Skills.aspx?ID=15)\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou spend an hour concealing the camp from potential threats by covering tents with branches, ensuring campfire placement minimizes the spread of scent or smoke, reminding others to avoid making too many loud noises, and so on. Attempt a Stealth check against the Zone DC. You can only attempt to Camouflage Campsite once per camping session, regardless of the activity's result.\r\n\r\n**Critical Success** Your camouflage attempt exceeds expectation. Increase the Encounter DC for your camp by 2. The first time a flat check would result in an encounter during this camping session, instead treat that result as a failure with no encounter.<br />\r\n**Success** Your work helps hide your camp from detection. Increase the Encounter DC for your camp by 1.<br />\r\n**Critical Failure** You believe you've done well at your camouflage attempt but have actually forgotten something important or accidentally did something to make the campsite more noticeable. Decrease the Encounter DC for your camp by 2, and flat checks made to determine encounters result in a critical success on a roll of 19 or 20.","name":"Camouflage Campsite","rarity":"common","release_date":"2022-10-26","requirement":"trained in Stealth ","requirement_markdown":"trained in [Stealth](/Skills.aspx?ID=15)","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Camping\" url=\"/Traits.aspx?ID=465\" />\r\n<trait label=\"Manipulate\" url=\"/Traits.aspx?ID=104\" />\r\n<trait label=\"Secret\" url=\"/Traits.aspx?ID=142\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 109</row>\n\n**Requirement**\r\ntrained in [Stealth](/Skills.aspx?ID=15)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou spend an hour concealing the camp from potential threats by covering tents with branches, ensuring campfire placement minimizes the spread of …\r\n</summary>","source":["Kingmaker Companion Guide"],"source_raw":["Kingmaker Companion Guide pg. 109"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 109</row>","speed":{},"summary":"You spend an hour concealing the camp from potential threats by covering tents with branches, ensuring campfire placement minimizes the spread of …","summary_markdown":"You spend an hour concealing the camp from potential threats by covering tents with branches, ensuring campfire placement minimizes the spread of …","text":" Camouflage Campsite Source Kingmaker Companion Guide pg. 109 Requirements trained in Stealth --- You spend an hour concealing the camp from potential threats by covering tents with branches, ensuring campfire placement minimizes the spread of scent or smoke, reminding others to avoid making too many loud noises, and so on. Attempt a Stealth check against the Zone DC. You can only attempt to Camouflage Campsite once per camping session, regardless of the activity's result. Critical Success Your camouflage attempt exceeds expectation. Increase the Encounter DC for your camp by 2. The first time a flat check would result in an encounter during this camping session, instead treat that result as a failure with no encounter. Success Your work helps hide your camp from detection. Increase the Encounter DC for your camp by 1. Critical Failure You believe you've done well at your camouflage attempt but have actually forgotten something important or accidentally did something to make the campsite more noticeable. Decrease the Encounter DC for your camp by 2, and flat checks made to determine encounters result in a critical success on a roll of 19 or 20.","trait":["Camping","Manipulate","Secret"],"trait_markdown":"[Camping](/Traits.aspx?ID=465), [Manipulate](/Traits.aspx?ID=104), [Secret](/Traits.aspx?ID=142)","trait_raw":["Camping","Manipulate","Secret"],"type":"Action","url":"/Actions.aspx?ID=1472","weakness":{}}},{"_index":"aon18","_id":"action-1473","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1473","markdown":"<title level=\"1\" right=\"Action\">[Cook Basic Meal](/Actions.aspx?ID=1473) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Camping\" url=\"/Traits.aspx?ID=465\" />\r\n<trait label=\"Manipulate\" url=\"/Traits.aspx?ID=104\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 110</row>\n\n</column>\r\n\r\n---\r\n\r\nYou spend 2 hours preparing a meal. Expend 2 basic ingredients per serving you wish to prepare, as well as 1 day's rations, or provisions from [Subsisting](/Actions.aspx?ID=27), per serving.\n\n Once the party finishes all Camping activities and the characters have chosen which meals they wish to eat, attempt a DC 22 [Survival](/Skills.aspx?ID=16) check or a DC 18 [Cooking Lore](/Skills.aspx?ID=8) check to determine the effectiveness of your basic meal.\r\n\r\n**Critical Success** You prepare a delicious meal. A character who eats this meal recovers Hit Points equal to their Constitution modifier (minimum 1) multiplied by twice their level when they rest during this camping session instead of the normal amount, and they gain a +1 status bonus to all saving throws until they complete their daily preparations, or begin adventuring again.<br />\r\n**Success** You prepare a meal. A character who eats it gains a +1 status bonus to all saving throws until they complete their daily preparations or begin adventuring again.<br />\r\n**Failure** Your meal fills bellies, but has no other effects.<br />\r\n**Critical Failure** Your meal wreaks havoc on digestion. A character who partook of this meal becomes sickened 1 until after they rest and complete their daily preparations.","name":"Cook Basic Meal","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Camping\" url=\"/Traits.aspx?ID=465\" />\r\n<trait label=\"Manipulate\" url=\"/Traits.aspx?ID=104\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 110</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou spend 2 hours preparing a meal. Expend 2 basic ingredients per serving you wish to prepare, as well as 1 day's rations, or provisions from …\r\n</summary>","source":["Kingmaker Companion Guide"],"source_raw":["Kingmaker Companion Guide pg. 110"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 110</row>","speed":{},"summary":"You spend 2 hours preparing a meal. Expend 2 basic ingredients per serving you wish to prepare, as well as 1 day's rations, or provisions from …","summary_markdown":"You spend 2 hours preparing a meal. Expend 2 basic ingredients per serving you wish to prepare, as well as 1 day's rations, or provisions from …","text":" Cook Basic Meal Source Kingmaker Companion Guide pg. 110 --- You spend 2 hours preparing a meal. Expend 2 basic ingredients per serving you wish to prepare, as well as 1 day's rations, or provisions from Subsisting, per serving. Once the party finishes all Camping activities and the characters have chosen which meals they wish to eat, attempt a DC 22 Survival check or a DC 18 Cooking Lore check to determine the effectiveness of your basic meal. Critical Success You prepare a delicious meal. A character who eats this meal recovers Hit Points equal to their Constitution modifier (minimum 1) multiplied by twice their level when they rest during this camping session instead of the normal amount, and they gain a +1 status bonus to all saving throws until they complete their daily preparations, or begin adventuring again. Success You prepare a meal. A character who eats it gains a +1 status bonus to all saving throws until they complete their daily preparations or begin adventuring again. Failure Your meal fills bellies, but has no other effects. Critical Failure Your meal wreaks havoc on digestion. A character who partook of this meal becomes sickened 1 until after they rest and complete their daily preparations.","trait":["Camping","Manipulate"],"trait_markdown":"[Camping](/Traits.aspx?ID=465), [Manipulate](/Traits.aspx?ID=104)","trait_raw":["Camping","Manipulate"],"type":"Action","url":"/Actions.aspx?ID=1473","weakness":{}}},{"_index":"aon18","_id":"action-1474","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1474","markdown":"<title level=\"1\" right=\"Action\">[Cook Special Meal](/Actions.aspx?ID=1474) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Camping\" url=\"/Traits.aspx?ID=465\" />\r\n<trait label=\"Manipulate\" url=\"/Traits.aspx?ID=104\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 110</row>\n\n**Requirements** knowledge of the recipe\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou spend 2 hours preparing a special meal. Choose a special meal whose recipe the party knows and then expend the basic and special ingredients required for each serving you wish to prepare, as well as 1 day's rations, or provisions from Subsisting, per serving. Special meal recipes are formulas you can purchase at a settlement or discover on your own with the [Discover Special Meal](/Actions.aspx?ID=1475) activity.\n\n Cook Special Meal can be attempted multiple times during a camping session, but each attempt must use a different recipe.\n\n A character who is [sickened](/Conditions.aspx?ID=34) can't eat a special meal or gain its benefits.\n\n Once the party finishes all Camping activities and the characters have chosen which meals they wish to eat, attempt a [Survival](/Skills.aspx?ID=16) check or a [Cooking Lore](/Skills.aspx?ID=8) check to determine the effectiveness of your special meal. The DC of the check required varies by recipe. Unless the special meal's description says otherwise, its effects last until the next time the party prepares a camp or 24 hours, whichever comes first.\r\n\r\n**Critical Success** The character gains the recipe's listed critical success effect.<br />\r\n**Success** The character gains the recipe's listed success effect.<br />\r\n**Failure** The character gains no special benefit from the meal, though it still prevents starvation.<br />\r\n**Critical Failure** The character suffers the recipe's critical failure effect.","name":"Cook Special Meal","rarity":"common","release_date":"2022-10-26","requirement":"knowledge of the recipe","requirement_markdown":"knowledge of the recipe","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Camping\" url=\"/Traits.aspx?ID=465\" />\r\n<trait label=\"Manipulate\" url=\"/Traits.aspx?ID=104\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 110</row>\n\n**Requirement**\r\nknowledge of the recipe\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou spend 2 hours preparing a special meal. Choose a special meal whose recipe the party knows and then expend the basic and special ingredients …\r\n</summary>","source":["Kingmaker Companion Guide"],"source_raw":["Kingmaker Companion Guide pg. 110"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 110</row>","speed":{},"summary":"You spend 2 hours preparing a special meal. Choose a special meal whose recipe the party knows and then expend the basic and special ingredients …","summary_markdown":"You spend 2 hours preparing a special meal. Choose a special meal whose recipe the party knows and then expend the basic and special ingredients …","text":" Cook Special Meal Source Kingmaker Companion Guide pg. 110 Requirements knowledge of the recipe --- You spend 2 hours preparing a special meal. Choose a special meal whose recipe the party knows and then expend the basic and special ingredients required for each serving you wish to prepare, as well as 1 day's rations, or provisions from Subsisting, per serving. Special meal recipes are formulas you can purchase at a settlement or discover on your own with the Discover Special Meal activity. Cook Special Meal can be attempted multiple times during a camping session, but each attempt must use a different recipe. A character who is sickened can't eat a special meal or gain its benefits. Once the party finishes all Camping activities and the characters have chosen which meals they wish to eat, attempt a Survival check or a Cooking Lore check to determine the effectiveness of your special meal. The DC of the check required varies by recipe. Unless the special meal's description says otherwise, its effects last until the next time the party prepares a camp or 24 hours, whichever comes first. Critical Success The character gains the recipe's listed critical success effect. Success The character gains the recipe's listed success effect. Failure The character gains no special benefit from the meal, though it still prevents starvation. Critical Failure The character suffers the recipe's critical failure effect.","trait":["Camping","Manipulate"],"trait_markdown":"[Camping](/Traits.aspx?ID=465), [Manipulate](/Traits.aspx?ID=104)","trait_raw":["Camping","Manipulate"],"type":"Action","url":"/Actions.aspx?ID=1474","weakness":{}}},{"_index":"aon18","_id":"action-1475","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1475","markdown":"<title level=\"1\" right=\"Action\">[Discover Special Meal](/Actions.aspx?ID=1475) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Camping\" url=\"/Traits.aspx?ID=465\" />\r\n<trait label=\"Manipulate\" url=\"/Traits.aspx?ID=104\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 110</row>\n\n**Requirements** trained in [Cooking Lore](/Skills.aspx?ID=8)\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou spend 2 hours attempting to discover a special recipe. Choose a common recipe from those listed starting on page 114; the recipe must be of a level equal to or less than the level of the zone you're camping in. Expend twice the normal amount of ingredients required to prepare 1 serving of the special meal, then attempt that special meal's Cooking Lore check.\r\n\r\n**Critical Success** You discover the special meal and add it to the list of recipes the party knows. In addition, your research was efficient, and you recover half of the ingredients you had to expend to attempt this activity.<br />\r\n**Success** As critical success, but you do not recover\r\nany ingredients.<br />\r\n**Failure** You fail to discover the special meal and do not recover any ingredients.<br />\r\n**Critical Failure** As failure, but you also expose yourself to the special meal's critical failure effect while performing an unwise taste test.","name":"Discover Special Meal","rarity":"common","release_date":"2022-10-26","requirement":"trained in Cooking Lore ","requirement_markdown":"trained in [Cooking Lore](/Skills.aspx?ID=8)","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Camping\" url=\"/Traits.aspx?ID=465\" />\r\n<trait label=\"Manipulate\" url=\"/Traits.aspx?ID=104\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 110</row>\n\n**Requirement**\r\ntrained in [Cooking Lore](/Skills.aspx?ID=8)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou spend 2 hours attempting to discover a special recipe. Choose a common recipe from those listed starting on page 114; the recipe must be of a …\r\n</summary>","source":["Kingmaker Companion Guide"],"source_raw":["Kingmaker Companion Guide pg. 110"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 110</row>","speed":{},"summary":"You spend 2 hours attempting to discover a special recipe. Choose a common recipe from those listed starting on page 114; the recipe must be of a …","summary_markdown":"You spend 2 hours attempting to discover a special recipe. Choose a common recipe from those listed starting on page 114; the recipe must be of a …","text":" Discover Special Meal Source Kingmaker Companion Guide pg. 110 Requirements trained in Cooking Lore --- You spend 2 hours attempting to discover a special recipe. Choose a common recipe from those listed starting on page 114; the recipe must be of a level equal to or less than the level of the zone you're camping in. Expend twice the normal amount of ingredients required to prepare 1 serving of the special meal, then attempt that special meal's Cooking Lore check. Critical Success You discover the special meal and add it to the list of recipes the party knows. In addition, your research was efficient, and you recover half of the ingredients you had to expend to attempt this activity. Success As critical success, but you do not recover any ingredients. Failure You fail to discover the special meal and do not recover any ingredients. Critical Failure As failure, but you also expose yourself to the special meal's critical failure effect while performing an unwise taste test.","trait":["Camping","Manipulate"],"trait_markdown":"[Camping](/Traits.aspx?ID=465), [Manipulate](/Traits.aspx?ID=104)","trait_raw":["Camping","Manipulate"],"type":"Action","url":"/Actions.aspx?ID=1475","weakness":{}}},{"_index":"aon18","_id":"action-1476","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1476","markdown":"<title level=\"1\" right=\"Action\">[Hunt and Gather](/Actions.aspx?ID=1476) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Camping\" url=\"/Traits.aspx?ID=465\" />\r\n<trait label=\"Move\" url=\"/Traits.aspx?ID=114\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 111</row>\n\n**Requirements** trained in [Survival](/Skills.aspx?ID=16)\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou spend 2 hours gathering ingredients. This supplements the food from [Subsisting](/Actions.aspx?ID=27) with additional ingredients you can use to cook basic or special meals, gaining greater effects than simply eating the rations alone. Attempt a [Hunting Lore](/Skills.aspx?ID=8) or Survival check against the Zone DC.\r\n\r\n**Critical Success** You find a number of basic ingredients equal to twice the zone's DC, plus 4 special ingredients. If you're Hunting and Gathering in a zone that's at least level 7, increase the number of special ingredients found to 8; if you're doing so in a zone that's at least level 14, increase it to 12.<br />\r\n**Success** You find a number of basic ingredients equal to the zone's DC, plus 1d4 special ingredients. If you're Hunting and Gathering in a zone that's at least level 7, increase the number of special ingredients found to 2d4; if you're doing so in a zone that's at least level 14, increase it to 3d4.<br />\r\n**Failure** You find a number of basic ingredients equal to the zone's DC.<br />\r\n**Critical Failure** You find 1d4 basic ingredients (maximum equal to the zone's DC). In addition, you've attracted attention. Make an additional flat check to determine if a random encounter occurs at your campsite following this activity.","name":"Hunt and Gather","rarity":"common","release_date":"2022-10-26","requirement":"trained in Survival ","requirement_markdown":"trained in [Survival](/Skills.aspx?ID=16)","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Camping\" url=\"/Traits.aspx?ID=465\" />\r\n<trait label=\"Move\" url=\"/Traits.aspx?ID=114\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 111</row>\n\n**Requirement**\r\ntrained in [Survival](/Skills.aspx?ID=16)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou spend 2 hours gathering ingredients. This supplements the food from Subsisting with additional ingredients you can use to cook basic or special …\r\n</summary>","source":["Kingmaker Companion Guide"],"source_raw":["Kingmaker Companion Guide pg. 111"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 111</row>","speed":{},"summary":"You spend 2 hours gathering ingredients. This supplements the food from Subsisting with additional ingredients you can use to cook basic or special …","summary_markdown":"You spend 2 hours gathering ingredients. This supplements the food from Subsisting with additional ingredients you can use to cook basic or special …","text":" Hunt and Gather Source Kingmaker Companion Guide pg. 111 Requirements trained in Survival --- You spend 2 hours gathering ingredients. This supplements the food from Subsisting with additional ingredients you can use to cook basic or special meals, gaining greater effects than simply eating the rations alone. Attempt a Hunting Lore or Survival check against the Zone DC. Critical Success You find a number of basic ingredients equal to twice the zone's DC, plus 4 special ingredients. If you're Hunting and Gathering in a zone that's at least level 7, increase the number of special ingredients found to 8; if you're doing so in a zone that's at least level 14, increase it to 12. Success You find a number of basic ingredients equal to the zone's DC, plus 1d4 special ingredients. If you're Hunting and Gathering in a zone that's at least level 7, increase the number of special ingredients found to 2d4; if you're doing so in a zone that's at least level 14, increase it to 3d4. Failure You find a number of basic ingredients equal to the zone's DC. Critical Failure You find 1d4 basic ingredients (maximum equal to the zone's DC). In addition, you've attracted attention. Make an additional flat check to determine if a random encounter occurs at your campsite following this activity.","trait":["Camping","Move"],"trait_markdown":"[Camping](/Traits.aspx?ID=465), [Move](/Traits.aspx?ID=114)","trait_raw":["Camping","Move"],"type":"Action","url":"/Actions.aspx?ID=1476","weakness":{}}},{"_index":"aon18","_id":"action-1477","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1477","markdown":"<title level=\"1\" right=\"Action\">[Learn from a Companion](/Actions.aspx?ID=1477) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Camping\" url=\"/Traits.aspx?ID=465\" />\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 111</row>\n\n**Requirements** The companion to be learned from must be camping with you, and they must be at least [Friendly](/Conditions.aspx?ID=18).\r\n\r\n</column>\r\n\r\n---\r\n\r\nAll of the companions in this book are presented with specialized [Camping](/Traits.aspx?ID=465) activities. Normally, in order for a PC to be able to attempt one of these specialized activities, that companion must be present in the camp as well, but this activity allows the companion to attempt to teach the party how to perform the activity on their own. You spend 2 hours with the companion when you attempt to learn from them, then attempt a DC 20 Perception check.\n\n## Learning from Companions\n<row gap=\"tiny\">\n<table> <tr><td>**Activity**</td><td>**Companion**</td><td>**Requirements**</td></tr> <tr><td>[Blend into the Night](/Actions.aspx?ID=1489)</td><td>Harrim</td><td>Trained in [Religion](/Skills.aspx?ID=13), worships [Groetus](/Deities.aspx?ID=38)</td></tr> <tr><td>[Bolster Confidence](/Actions.aspx?ID=1485)</td><td>Linzi</td><td>Expert in [Performance](/Skills.aspx?ID=12)</td></tr> <tr><td>[Camp Management](/Actions.aspx?ID=1484)</td><td>Jubilost</td><td>Expert in [Survival](/Skills.aspx?ID=16)</td></tr> <tr><td>[Dawnflower's Blessing](/Actions.aspx?ID=1487)</td><td>Tristian</td><td>Trained in Religion, worships [Sarenrae](/Deities.aspx?ID=16)</td></tr> <tr><td>[Enhance Campfire](/Actions.aspx?ID=1492)</td><td>Kanerah</td><td>Expert in [Nature](/Skills.aspx?ID=10)</td></tr> <tr><td>[Enhance Weapons](/Actions.aspx?ID=1482)</td><td>Amiri</td><td>Expert in [Crafting](/Skills.aspx?ID=4)</td></tr> <tr><td>[Intimidating Posture](/Actions.aspx?ID=1494)</td><td>Regongar</td><td>Expert in [Intimidation](/Skills.aspx?ID=7)</td></tr> <tr><td>[Maintain Armor](/Actions.aspx?ID=1488)</td><td>Valerie</td><td>Expert in Craft</td></tr> <tr><td>[Set Alarms](/Actions.aspx?ID=1493)</td><td>Octavia</td><td>Expert in [Arcana](/Skills.aspx?ID=2)</td></tr> <tr><td>[Set Traps](/Actions.aspx?ID=1486)</td><td>Nok-Nok</td><td>Expert in [Thievery](/Skills.aspx?ID=17)</td></tr> <tr><td>[Undead Guardians](/Actions.aspx?ID=1490)</td><td>Jaethal</td><td>Expert in Religion</td></tr> <tr><td>[Water Hazards](/Actions.aspx?ID=1491)</td><td>Kalikke</td><td>Expert in Nature</td></tr> <tr><td>[Wilderness Survival](/Actions.aspx?ID=1483)</td><td>Ekundayo</td><td>Expert in Survival</td></tr> </table></row>\r\n\r\n**Critical Success** You learn the companion's special activity. Any PC who meets that activity's requirements (see table above) can now perform that activity even when the companion isn't in the camp.<br />\r\n**Success** You make progress in learning the special activity but require at least one more day to master it. If you attempt to Learn from this Companion the next time you camp, the result of that check is improved by one degree of success from the result rolled.<br />\r\n**Failure** You fail to learn anything from the companion.<br />\r\n**Critical Failure** You fail to learn from the companion, who grows frustrated with the party. No further attempts to Learn from this Companion can be attempted during this camping session.","name":"Learn from a Companion","rarity":"common","release_date":"2022-10-26","requirement":"The companion to be learned from must be camping with you, and they must be at least Friendly .","requirement_markdown":"The companion to be learned from must be camping with you, and they must be at least [Friendly](/Conditions.aspx?ID=18).","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Camping\" url=\"/Traits.aspx?ID=465\" />\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 111</row>\n\n**Requirement**\r\nThe companion to be learned from must be camping with you, and they must be at least [Friendly](/Conditions.aspx?ID=18).\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAll of the companions in this book are presented with specialized Camping activities. Normally, in order for a PC to be able to attempt one of …\r\n</summary>","source":["Kingmaker Companion Guide"],"source_raw":["Kingmaker Companion Guide pg. 111"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 111</row>","speed":{},"summary":"All of the companions in this book are presented with specialized Camping activities. Normally, in order for a PC to be able to attempt one of …","summary_markdown":"All of the companions in this book are presented with specialized Camping activities. Normally, in order for a PC to be able to attempt one of …","text":" Learn from a Companion Source Kingmaker Companion Guide pg. 111 Requirements The companion to be learned from must be camping with you, and they must be at least Friendly. --- All of the companions in this book are presented with specialized Camping activities. Normally, in order for a PC to be able to attempt one of these specialized activities, that companion must be present in the camp as well, but this activity allows the companion to attempt to teach the party how to perform the activity on their own. You spend 2 hours with the companion when you attempt to learn from them, then attempt a DC 20 Perception check. ## Learning from Companions Activity Companion Requirements Blend into the Night Harrim Trained in Religion, worships Groetus Bolster Confidence Linzi Expert in Performance Camp Management Jubilost Expert in Survival Dawnflower's Blessing Tristian Trained in Religion, worships Sarenrae Enhance Campfire Kanerah Expert in Nature Enhance Weapons Amiri Expert in Crafting Intimidating Posture Regongar Expert in Intimidation Maintain Armor Valerie Expert in Craft Set Alarms Octavia Expert in Arcana Set Traps Nok-Nok Expert in Thievery Undead Guardians Jaethal Expert in Religion Water Hazards Kalikke Expert in Nature Wilderness Survival Ekundayo Expert in Survival Critical Success You learn the companion's special activity. Any PC who meets that activity's requirements (see table above) can now perform that activity even when the companion isn't in the camp. Success You make progress in learning the special activity but require at least one more day to master it. If you attempt to Learn from this Companion the next time you camp, the result of that check is improved by one degree of success from the result rolled. Failure You fail to learn anything from the companion. Critical Failure You fail to learn from the companion, who grows frustrated with the party. No further attempts to Learn from this Companion can be attempted during this camping session.","trait":["Camping","Concentrate"],"trait_markdown":"[Camping](/Traits.aspx?ID=465), [Concentrate](/Traits.aspx?ID=32)","trait_raw":["Camping","Concentrate"],"type":"Action","url":"/Actions.aspx?ID=1477","weakness":{}}},{"_index":"aon18","_id":"action-1478","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1478","markdown":"<title level=\"1\" right=\"Action\">[Organize Watch](/Actions.aspx?ID=1478) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Camping\" url=\"/Traits.aspx?ID=465\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 111</row>\n\n**Requirements** expert in Perception\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou spend 2 hours to take the lead on organizing the camp's watch rotation, optimizing shifts, and scouting the surrounding area to determine which approaches to the camp are most likely to be used by enemies. Attempt a Perception check against the Zone DC.\r\n\r\n**Critical Success** The camp's watch is efficient. Treat the [total time required for rest](/Rules.aspx?ID=1890) as if the party size were 1 more, and all characters gain a +2 status bonus to Perception checks made during their shift on watch.<br />\r\n**Success** Characters gain a +1 status bonus to Perception checks made during their shift on watch.<br />\r\n**Failure** Your attempt to organize the watch doesn't grant any additional benefits.<br />\r\n**Critical Failure** As failure, but you may have attracted unwanted attention. Attempt a flat check against the zone's Encounter DC to determine if a random encounter occurs.","name":"Organize Watch","rarity":"common","release_date":"2022-10-26","requirement":"expert in Perception","requirement_markdown":"expert in Perception","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Camping\" url=\"/Traits.aspx?ID=465\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 111</row>\n\n**Requirement**\r\nexpert in Perception\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou spend 2 hours to take the lead on organizing the camp's watch rotation, optimizing shifts, and scouting the surrounding area to determine which …\r\n</summary>","source":["Kingmaker Companion Guide"],"source_raw":["Kingmaker Companion Guide pg. 111"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 111</row>","speed":{},"summary":"You spend 2 hours to take the lead on organizing the camp's watch rotation, optimizing shifts, and scouting the surrounding area to determine which …","summary_markdown":"You spend 2 hours to take the lead on organizing the camp's watch rotation, optimizing shifts, and scouting the surrounding area to determine which …","text":" Organize Watch Source Kingmaker Companion Guide pg. 111 Requirements expert in Perception --- You spend 2 hours to take the lead on organizing the camp's watch rotation, optimizing shifts, and scouting the surrounding area to determine which approaches to the camp are most likely to be used by enemies. Attempt a Perception check against the Zone DC. Critical Success The camp's watch is efficient. Treat the total time required for rest as if the party size were 1 more, and all characters gain a +2 status bonus to Perception checks made during their shift on watch. Success Characters gain a +1 status bonus to Perception checks made during their shift on watch. Failure Your attempt to organize the watch doesn't grant any additional benefits. Critical Failure As failure, but you may have attracted unwanted attention. Attempt a flat check against the zone's Encounter DC to determine if a random encounter occurs.","trait":["Camping"],"trait_markdown":"[Camping](/Traits.aspx?ID=465)","trait_raw":["Camping"],"type":"Action","url":"/Actions.aspx?ID=1478","weakness":{}}},{"_index":"aon18","_id":"action-1479","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1479","markdown":"<title level=\"1\" right=\"Action\">[Provide Aid](/Actions.aspx?ID=1479) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Camping\" url=\"/Traits.aspx?ID=465\" />\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 112</row>\n\n**Requirements** The ally is willing to accept your aid on a [Camping](/Traits.aspx?ID=465) activity that requires a check for success.\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou take 2 hours to aid another character in their Camping activity. When you Provide Aid, attempt a skill check of a type decided by the GM. The typical DC is 20, but the GM might adjust this DC for particularly hard or easy tasks. You can Provide Aid as many times as you want during a camping session, but remember that the circumstance bonuses granted by Provide Aid do not stack.\r\n\r\n**Critical Success** You grant your ally a +2 circumstance bonus to the activity. If you're a master with the check you attempted, the bonus is +3, and if you're legendary, it's +4.<br />\r\n**Success** You grant your ally a +1 circumstance bonus to the activity's check.<br />\r\n**Critical Failure** Your ally takes a 1 circumstance penalty to their activity's check.","name":"Provide Aid","rarity":"common","release_date":"2022-10-26","requirement":"The ally is willing to accept your aid on a Camping activity that requires a check for success.","requirement_markdown":"The ally is willing to accept your aid on a [Camping](/Traits.aspx?ID=465) activity that requires a check for success.","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Camping\" url=\"/Traits.aspx?ID=465\" />\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 112</row>\n\n**Requirement**\r\nThe ally is willing to accept your aid on a [Camping](/Traits.aspx?ID=465) activity that requires a check for success.\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou take 2 hours to aid another character in their Camping activity. When you Provide Aid, attempt a skill check of a type decided by the GM. The …\r\n</summary>","source":["Kingmaker Companion Guide"],"source_raw":["Kingmaker Companion Guide pg. 112"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 112</row>","speed":{},"summary":"You take 2 hours to aid another character in their Camping activity. When you Provide Aid, attempt a skill check of a type decided by the GM. The …","summary_markdown":"You take 2 hours to aid another character in their Camping activity. When you Provide Aid, attempt a skill check of a type decided by the GM. The …","text":" Provide Aid Source Kingmaker Companion Guide pg. 112 Requirements The ally is willing to accept your aid on a Camping activity that requires a check for success. --- You take 2 hours to aid another character in their Camping activity. When you Provide Aid, attempt a skill check of a type decided by the GM. The typical DC is 20, but the GM might adjust this DC for particularly hard or easy tasks. You can Provide Aid as many times as you want during a camping session, but remember that the circumstance bonuses granted by Provide Aid do not stack. Critical Success You grant your ally a +2 circumstance bonus to the activity. If you're a master with the check you attempted, the bonus is +3, and if you're legendary, it's +4. Success You grant your ally a +1 circumstance bonus to the activity's check. Critical Failure Your ally takes a 1 circumstance penalty to their activity's check.","trait":["Camping","Concentrate"],"trait_markdown":"[Camping](/Traits.aspx?ID=465), [Concentrate](/Traits.aspx?ID=32)","trait_raw":["Camping","Concentrate"],"type":"Action","url":"/Actions.aspx?ID=1479","weakness":{}}},{"_index":"aon18","_id":"action-1480","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1480","markdown":"<title level=\"1\" right=\"Action\">[Relax](/Actions.aspx?ID=1480) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Camping\" url=\"/Traits.aspx?ID=465\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 112</row>\n\n</column>\r\n\r\n---\r\n\r\nYou spend 2 hours listening to campfire stories, chatting, reading, meditating, napping, or otherwise simply relaxing. You gain a +1 circumstance bonus to the next check you make in order to resolve a [Camping](/Traits.aspx?ID=465) activity, provided that check happens during this camping session.\n\n A character that's suffering a status penalty from a critical failure on the [Tell Campfire Story](/Actions.aspx?ID=1481) activity removes that penalty after spending an hour Relaxing. You can Relax as many times as you want during a camping session.","name":"Relax","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Camping\" url=\"/Traits.aspx?ID=465\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 112</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou spend 2 hours listening to campfire stories, chatting, reading, meditating, napping, or otherwise simply relaxing. You gain a +1 circumstance …\r\n</summary>","source":["Kingmaker Companion Guide"],"source_raw":["Kingmaker Companion Guide pg. 112"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 112</row>","speed":{},"summary":"You spend 2 hours listening to campfire stories, chatting, reading, meditating, napping, or otherwise simply relaxing. You gain a +1 circumstance …","summary_markdown":"You spend 2 hours listening to campfire stories, chatting, reading, meditating, napping, or otherwise simply relaxing. You gain a +1 circumstance …","text":" Relax Source Kingmaker Companion Guide pg. 112 --- You spend 2 hours listening to campfire stories, chatting, reading, meditating, napping, or otherwise simply relaxing. You gain a +1 circumstance bonus to the next check you make in order to resolve a Camping activity, provided that check happens during this camping session. A character that's suffering a status penalty from a critical failure on the Tell Campfire Story activity removes that penalty after spending an hour Relaxing. You can Relax as many times as you want during a camping session.","trait":["Camping"],"trait_markdown":"[Camping](/Traits.aspx?ID=465)","trait_raw":["Camping"],"type":"Action","url":"/Actions.aspx?ID=1480","weakness":{}}},{"_index":"aon18","_id":"action-1481","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1481","markdown":"<title level=\"1\" right=\"Action\">[Tell Campfire Story](/Actions.aspx?ID=1481) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Camping\" url=\"/Traits.aspx?ID=465\" />\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Linguistic\" url=\"/Traits.aspx?ID=101\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 112</row>\n\n</column>\r\n\r\n---\r\n\r\nYou spend 2 hours telling a rousing story, perhaps one of your previous adventures or something that was in turn told to you around a campfire. The GM might award a +1 circumstance bonus to your check if the story is relevant to your recent or upcoming adventures, or if it reflects one or more characters' personal stories. Attempt a [Performance](/Skills.aspx?ID=12) check against a DC equal to that set by your own level, as given on [Table 105](/Rules.aspx?ID=554).\n\n All allies in your camp can potentially gain benefits from your stories, but those who spend the hour [Relaxing](/Actions.aspx?ID=1480) gain the greatest benefits. An ally who spends the two hours of your campfire story [Hunting and Gathering](/Actions.aspx?ID=1476) or is otherwise outside of the camp's immediate area is not affected by your campfire story.\r\n\r\n**Critical Success** You inspire your allies dramatically. For the remainder of the camping session, your allies gain a +2 status bonus to attack rolls, saving throws, and skill checks during combat at the campsite. The bonuses end as soon as daily preparations begin after resting is concluded. If an ally spent the hour Relaxing, they can also choose to reroll a failed roll at any time once during the remainder of the camping session while the status bonus persists; this is a [fortune](/Traits.aspx?ID=76) effect.<br />\r\n**Success** You inspire your allies. As critical success, but the status bonus is +1. An ally who spent the hour Relaxing receives a +2 status bonus but does not receive the reroll effect granted by a critical success.<br />\r\n**Failure** Your allies are unmoved and receive no benefits.<br />\r\n**Critical Failure** Your story distracts or unsettles your allies. They each take a 1 status penalty to skill checks until they Relax or until they begin daily preparations.","name":"Tell Campfire Story","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Camping\" url=\"/Traits.aspx?ID=465\" />\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Linguistic\" url=\"/Traits.aspx?ID=101\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 112</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou spend 2 hours telling a rousing story, perhaps one of your previous adventures or something that was in turn told to you around a campfire. The …\r\n</summary>","source":["Kingmaker Companion Guide"],"source_raw":["Kingmaker Companion Guide pg. 112"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 112</row>","speed":{},"summary":"You spend 2 hours telling a rousing story, perhaps one of your previous adventures or something that was in turn told to you around a campfire. The …","summary_markdown":"You spend 2 hours telling a rousing story, perhaps one of your previous adventures or something that was in turn told to you around a campfire. The …","text":" Tell Campfire Story Source Kingmaker Companion Guide pg. 112 --- You spend 2 hours telling a rousing story, perhaps one of your previous adventures or something that was in turn told to you around a campfire. The GM might award a +1 circumstance bonus to your check if the story is relevant to your recent or upcoming adventures, or if it reflects one or more characters' personal stories. Attempt a Performance check against a DC equal to that set by your own level, as given on Table 105. All allies in your camp can potentially gain benefits from your stories, but those who spend the hour Relaxing gain the greatest benefits. An ally who spends the two hours of your campfire story Hunting and Gathering or is otherwise outside of the camp's immediate area is not affected by your campfire story. Critical Success You inspire your allies dramatically. For the remainder of the camping session, your allies gain a +2 status bonus to attack rolls, saving throws, and skill checks during combat at the campsite. The bonuses end as soon as daily preparations begin after resting is concluded. If an ally spent the hour Relaxing, they can also choose to reroll a failed roll at any time once during the remainder of the camping session while the status bonus persists; this is a fortune effect. Success You inspire your allies. As critical success, but the status bonus is +1. An ally who spent the hour Relaxing receives a +2 status bonus but does not receive the reroll effect granted by a critical success. Failure Your allies are unmoved and receive no benefits. Critical Failure Your story distracts or unsettles your allies. They each take a 1 status penalty to skill checks until they Relax or until they begin daily preparations.","trait":["Camping","Concentrate","Emotion","Linguistic","Mental"],"trait_markdown":"[Camping](/Traits.aspx?ID=465), [Concentrate](/Traits.aspx?ID=32), [Emotion](/Traits.aspx?ID=60), [Linguistic](/Traits.aspx?ID=101), [Mental](/Traits.aspx?ID=106)","trait_raw":["Camping","Concentrate","Emotion","Linguistic","Mental"],"type":"Action","url":"/Actions.aspx?ID=1481","weakness":{}}},{"_index":"aon18","_id":"action-1482","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1482","markdown":"<title level=\"1\" right=\"Action\">[Enhance Weapons](/Actions.aspx?ID=1482) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Camping\" url=\"/Traits.aspx?ID=465\" />\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n<trait label=\"Manipulate\" url=\"/Traits.aspx?ID=104\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 9</row>\n\n</column>\r\n\r\n---\r\n\r\n_Nethys note: This camping activity requires that Amiri is camping with the PCs (but see [Learn from a Companion](/Actions.aspx?ID=1477))._\n\nAmiri spends her time in camp sharpening the group's weapons, bolstering grips and handles, or festooning blunt weapons with temporary stone weights designed to maximize damage. Each PC chooses one melee weapon. That melee weapon gains a +1 circumstance bonus to damage rolls during the next encounter it's used in; this bonus expires at the end of that encounter or after 24 hours, whichever comes first. ","name":"Enhance Weapons","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Camping\" url=\"/Traits.aspx?ID=465\" />\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n<trait label=\"Manipulate\" url=\"/Traits.aspx?ID=104\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 9</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n Nethys note: This camping activity requires that Amiri is camping with the PCs (but see Learn from a Companion ). Amiri spends her time in camp …\r\n</summary>","source":["Kingmaker Companion Guide"],"source_raw":["Kingmaker Companion Guide pg. 9"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 9</row>","speed":{},"summary":" Nethys note: This camping activity requires that Amiri is camping with the PCs (but see Learn from a Companion ). Amiri spends her time in camp …","summary_markdown":" Nethys note: This camping activity requires that Amiri is camping with the PCs (but see Learn from a Companion ). Amiri spends her time in camp …","text":" Enhance Weapons Source Kingmaker Companion Guide pg. 9 --- Nethys note: This camping activity requires that Amiri is camping with the PCs (but see Learn from a Companion). Amiri spends her time in camp sharpening the group's weapons, bolstering grips and handles, or festooning blunt weapons with temporary stone weights designed to maximize damage. Each PC chooses one melee weapon. That melee weapon gains a +1 circumstance bonus to damage rolls during the next encounter it's used in; this bonus expires at the end of that encounter or after 24 hours, whichever comes first. ","trait":["Camping","Concentrate","Manipulate"],"trait_markdown":"[Camping](/Traits.aspx?ID=465), [Concentrate](/Traits.aspx?ID=32), [Manipulate](/Traits.aspx?ID=104)","trait_raw":["Camping","Concentrate","Manipulate"],"type":"Action","url":"/Actions.aspx?ID=1482","weakness":{}}},{"_index":"aon18","_id":"action-1483","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1483","markdown":"<title level=\"1\" right=\"Action\">[Wilderness Survival](/Actions.aspx?ID=1483) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Camping\" url=\"/Traits.aspx?ID=465\" />\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n<trait label=\"Manipulate\" url=\"/Traits.aspx?ID=104\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 24</row>\n\n</column>\r\n\r\n---\r\n\r\n_Nethys note: This camping activity requires that Ekundayo is camping with the PCs (but see [Learn from a Companion](/Actions.aspx?ID=1477))._\n\nEkundayo attempts to bolster efforts to cook campfire meals or treating illness by gathering herbs from the campsite's environs. Any attempts to [Cook a Meal](/Rules.aspx?ID=1889) or [Treat Disease](/Actions.aspx?ID=55) gain a +1 item bonus during this camping session. If the party level is 11 or higher, the bonus increases to +2","name":"Wilderness Survival","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Camping\" url=\"/Traits.aspx?ID=465\" />\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n<trait label=\"Manipulate\" url=\"/Traits.aspx?ID=104\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 24</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n Nethys note: This camping activity requires that Ekundayo is camping with the PCs (but see Learn from a Companion ). Ekundayo attempts to bolster …\r\n</summary>","source":["Kingmaker Companion Guide"],"source_raw":["Kingmaker Companion Guide pg. 24"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 24</row>","speed":{},"summary":" Nethys note: This camping activity requires that Ekundayo is camping with the PCs (but see Learn from a Companion ). Ekundayo attempts to bolster …","summary_markdown":" Nethys note: This camping activity requires that Ekundayo is camping with the PCs (but see Learn from a Companion ). Ekundayo attempts to bolster …","text":" Wilderness Survival Source Kingmaker Companion Guide pg. 24 --- Nethys note: This camping activity requires that Ekundayo is camping with the PCs (but see Learn from a Companion). Ekundayo attempts to bolster efforts to cook campfire meals or treating illness by gathering herbs from the campsite's environs. Any attempts to Cook a Meal or Treat Disease gain a +1 item bonus during this camping session. If the party level is 11 or higher, the bonus increases to +2","trait":["Camping","Concentrate","Manipulate"],"trait_markdown":"[Camping](/Traits.aspx?ID=465), [Concentrate](/Traits.aspx?ID=32), [Manipulate](/Traits.aspx?ID=104)","trait_raw":["Camping","Concentrate","Manipulate"],"type":"Action","url":"/Actions.aspx?ID=1483","weakness":{}}},{"_index":"aon18","_id":"action-1484","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1484","markdown":"<title level=\"1\" right=\"Action\">[Camp Management](/Actions.aspx?ID=1484) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Camping\" url=\"/Traits.aspx?ID=465\" />\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n<trait label=\"Manipulate\" url=\"/Traits.aspx?ID=104\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 35</row>\n\n</column>\r\n\r\n---\r\n\r\n_Nethys note: This camping activity requires that Jubilost is camping with the PCs (but see [Learn from a Companion](/Actions.aspx?ID=1477))._\n\nJubilost helps organize [Camping](/Traits.aspx?ID=465) activities to be more efficient, allowing the campers to attempt additional Camping activities during the camping session. Jubilost attempts a [Survival](/Skills.aspx?ID=16) check against the [Zone DC](/Rules.aspx?ID=1886) to determine how helpful his management is.\r\n\r\n**Critical Success** Jubilost's advice speeds things along significantly. During the hour immediately following this critical success, each PC may attempt two Camping activities instead of one. This success does not increase the number of activities companions may attempt.<br />\r\n**Success** As critical success, but only one PC may attempt two Camping activities during the next hour.<br />\r\n**Critical Failure** Jubilost's advice backfires, resulting in inefficiencies during the rest of the camping session. All checks made to resolve Camping activities take a 2 circumstance penalty for the remainder of this camping session.","name":"Camp Management","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Camping\" url=\"/Traits.aspx?ID=465\" />\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n<trait label=\"Manipulate\" url=\"/Traits.aspx?ID=104\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 35</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n Nethys note: This camping activity requires that Jubilost is camping with the PCs (but see Learn from a Companion ). Jubilost helps organize …\r\n</summary>","source":["Kingmaker Companion Guide"],"source_raw":["Kingmaker Companion Guide pg. 35"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 35</row>","speed":{},"summary":" Nethys note: This camping activity requires that Jubilost is camping with the PCs (but see Learn from a Companion ). Jubilost helps organize …","summary_markdown":" Nethys note: This camping activity requires that Jubilost is camping with the PCs (but see Learn from a Companion ). Jubilost helps organize …","text":" Camp Management Source Kingmaker Companion Guide pg. 35 --- Nethys note: This camping activity requires that Jubilost is camping with the PCs (but see Learn from a Companion). Jubilost helps organize Camping activities to be more efficient, allowing the campers to attempt additional Camping activities during the camping session. Jubilost attempts a Survival check against the Zone DC to determine how helpful his management is. Critical Success Jubilost's advice speeds things along significantly. During the hour immediately following this critical success, each PC may attempt two Camping activities instead of one. This success does not increase the number of activities companions may attempt. Success As critical success, but only one PC may attempt two Camping activities during the next hour. Critical Failure Jubilost's advice backfires, resulting in inefficiencies during the rest of the camping session. All checks made to resolve Camping activities take a 2 circumstance penalty for the remainder of this camping session.","trait":["Camping","Concentrate","Manipulate"],"trait_markdown":"[Camping](/Traits.aspx?ID=465), [Concentrate](/Traits.aspx?ID=32), [Manipulate](/Traits.aspx?ID=104)","trait_raw":["Camping","Concentrate","Manipulate"],"type":"Action","url":"/Actions.aspx?ID=1484","weakness":{}}},{"_index":"aon18","_id":"action-1485","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1485","markdown":"<title level=\"1\" right=\"Action\">[Bolster Confidence](/Actions.aspx?ID=1485) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Auditory\" url=\"/Traits.aspx?ID=16\" />\r\n<trait label=\"Camping\" url=\"/Traits.aspx?ID=465\" />\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n<trait label=\"Linguistic\" url=\"/Traits.aspx?ID=101\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 47</row>\n\n</column>\r\n\r\n---\r\n\r\n_Nethys note: This camping activity requires that Linzi is camping with the PCs (but see [Learn from a Companion](/Actions.aspx?ID=1477))._\n\nLinzi's enthusiasm inspires everyone around her. Checks on all other [Camping](/Traits.aspx?ID=465) activities while Linzi does so gain a +1 circumstance bonus. If Linzi is master in [Performance](/Skills.aspx?ID=12), this becomes a +2 circumstance bonus.","name":"Bolster Confidence","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Auditory\" url=\"/Traits.aspx?ID=16\" />\r\n<trait label=\"Camping\" url=\"/Traits.aspx?ID=465\" />\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n<trait label=\"Linguistic\" url=\"/Traits.aspx?ID=101\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 47</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n Nethys note: This camping activity requires that Linzi is camping with the PCs (but see Learn from a Companion ). Linzi's enthusiasm inspires …\r\n</summary>","source":["Kingmaker Companion Guide"],"source_raw":["Kingmaker Companion Guide pg. 47"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 47</row>","speed":{},"summary":" Nethys note: This camping activity requires that Linzi is camping with the PCs (but see Learn from a Companion ). Linzi's enthusiasm inspires …","summary_markdown":" Nethys note: This camping activity requires that Linzi is camping with the PCs (but see Learn from a Companion ). Linzi's enthusiasm inspires …","text":" Bolster Confidence Source Kingmaker Companion Guide pg. 47 --- Nethys note: This camping activity requires that Linzi is camping with the PCs (but see Learn from a Companion). Linzi's enthusiasm inspires everyone around her. Checks on all other Camping activities while Linzi does so gain a +1 circumstance bonus. If Linzi is master in Performance, this becomes a +2 circumstance bonus.","trait":["Auditory","Camping","Concentrate","Linguistic","Mental"],"trait_markdown":"[Auditory](/Traits.aspx?ID=16), [Camping](/Traits.aspx?ID=465), [Concentrate](/Traits.aspx?ID=32), [Linguistic](/Traits.aspx?ID=101), [Mental](/Traits.aspx?ID=106)","trait_raw":["Auditory","Camping","Concentrate","Linguistic","Mental"],"type":"Action","url":"/Actions.aspx?ID=1485","weakness":{}}},{"_index":"aon18","_id":"action-1486","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1486","markdown":"<title level=\"1\" right=\"Action\">[Set Traps](/Actions.aspx?ID=1486) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Camping\" url=\"/Traits.aspx?ID=465\" />\r\n<trait label=\"Manipulate\" url=\"/Traits.aspx?ID=104\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 59</row>\n\n</column>\r\n\r\n---\r\n\r\n_Nethys note: This camping activity requires that Nok-Nok is camping with the PCs (but see [Learn from a Companion](/Actions.aspx?ID=1477))._\n\nNok-Nok sets several annoying and frustrating traps around the camp's perimeter. If the campsite is attacked by enemies during the next 24 hours, the invaders suffer a 1 item penalty to all attack rolls and skill checks on the first round of combat as they navigate the distracting traps. Any enemy whose initiative result is less than Nok-Nok's [Thievery](/Skills.aspx?ID=17) DC is also [flat-footed](/Conditions.aspx?ID=16) from the traps until the start of their turn on the second round of combat.","name":"Set Traps","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Camping\" url=\"/Traits.aspx?ID=465\" />\r\n<trait label=\"Manipulate\" url=\"/Traits.aspx?ID=104\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 59</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n Nethys note: This camping activity requires that Nok-Nok is camping with the PCs (but see Learn from a Companion ). Nok-Nok sets several annoying …\r\n</summary>","source":["Kingmaker Companion Guide"],"source_raw":["Kingmaker Companion Guide pg. 59"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 59</row>","speed":{},"summary":" Nethys note: This camping activity requires that Nok-Nok is camping with the PCs (but see Learn from a Companion ). Nok-Nok sets several annoying …","summary_markdown":" Nethys note: This camping activity requires that Nok-Nok is camping with the PCs (but see Learn from a Companion ). Nok-Nok sets several annoying …","text":" Set Traps Source Kingmaker Companion Guide pg. 59 --- Nethys note: This camping activity requires that Nok-Nok is camping with the PCs (but see Learn from a Companion). Nok-Nok sets several annoying and frustrating traps around the camp's perimeter. If the campsite is attacked by enemies during the next 24 hours, the invaders suffer a 1 item penalty to all attack rolls and skill checks on the first round of combat as they navigate the distracting traps. Any enemy whose initiative result is less than Nok-Nok's Thievery DC is also flat-footed from the traps until the start of their turn on the second round of combat.","trait":["Camping","Manipulate"],"trait_markdown":"[Camping](/Traits.aspx?ID=465), [Manipulate](/Traits.aspx?ID=104)","trait_raw":["Camping","Manipulate"],"type":"Action","url":"/Actions.aspx?ID=1486","weakness":{}}},{"_index":"aon18","_id":"action-1487","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1487","markdown":"<title level=\"1\" right=\"Action\">[Dawnflower's Blessing](/Actions.aspx?ID=1487) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Camping\" url=\"/Traits.aspx?ID=465\" />\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 72</row>\n\n</column>\r\n\r\n---\r\n\r\n_Nethys note: This camping activity requires that Tristian is camping with the PCs (but see [Learn from a Companion](/Actions.aspx?ID=1477))._\n\nTristian's prayers to [Sarenrae](/Deities.aspx?ID=16) invoke her healing blessing on the party, imparting feelings of comfort and security to everyone who's part of the campsite. When the party rests during this camp, each character regains twice the normal amount of Hit Points from the rest (an amount equal to double their Constitution modifier—minimum 2—multiplied by their level). The effect isn't cumulative with the critical success effect of a [basic meal](/Actions.aspx?ID=1473).","name":"Dawnflower's Blessing","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Camping\" url=\"/Traits.aspx?ID=465\" />\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 72</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n Nethys note: This camping activity requires that Tristian is camping with the PCs (but see Learn from a Companion ). Tristian's prayers to …\r\n</summary>","source":["Kingmaker Companion Guide"],"source_raw":["Kingmaker Companion Guide pg. 72"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 72</row>","speed":{},"summary":" Nethys note: This camping activity requires that Tristian is camping with the PCs (but see Learn from a Companion ). Tristian's prayers to …","summary_markdown":" Nethys note: This camping activity requires that Tristian is camping with the PCs (but see Learn from a Companion ). Tristian's prayers to …","text":" Dawnflower's Blessing Source Kingmaker Companion Guide pg. 72 --- Nethys note: This camping activity requires that Tristian is camping with the PCs (but see Learn from a Companion). Tristian's prayers to Sarenrae invoke her healing blessing on the party, imparting feelings of comfort and security to everyone who's part of the campsite. When the party rests during this camp, each character regains twice the normal amount of Hit Points from the rest (an amount equal to double their Constitution modifier—minimum 2—multiplied by their level). The effect isn't cumulative with the critical success effect of a basic meal.","trait":["Camping","Concentrate"],"trait_markdown":"[Camping](/Traits.aspx?ID=465), [Concentrate](/Traits.aspx?ID=32)","trait_raw":["Camping","Concentrate"],"type":"Action","url":"/Actions.aspx?ID=1487","weakness":{}}},{"_index":"aon18","_id":"action-1488","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1488","markdown":"<title level=\"1\" right=\"Action\">[Maintain Armor](/Actions.aspx?ID=1488) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Camping\" url=\"/Traits.aspx?ID=465\" />\r\n<trait label=\"Manipulate\" url=\"/Traits.aspx?ID=104\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 84</row>\n\n</column>\r\n\r\n---\r\n\r\n_Nethys note: This camping activity requires that Valerie is camping with the PCs (but see [Learn from a Companion](/Actions.aspx?ID=1477))._\n\nValerie spends her time in camp maintaining the group's armor and potentially repairing [broken](/Conditions.aspx?ID=2) shields. One PC chooses one suit of armor or a broken shield. If the PC chooses a suit of armor, that suit of armor grants the wearer temporary Hit Points equal to half their level during the next encounter it's worn; these temporary Hit Points expire at the end of the encounter or after 24 hours. If the PC chooses a broken shield, Valerie restores the broken shield to full HP. An additional PC can choose a suit of armor or broken shield once the party is 3rd level, and then again every 2 levels thereafter.","name":"Maintain Armor","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Camping\" url=\"/Traits.aspx?ID=465\" />\r\n<trait label=\"Manipulate\" url=\"/Traits.aspx?ID=104\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 84</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n Nethys note: This camping activity requires that Valerie is camping with the PCs (but see Learn from a Companion ). Valerie spends her time in …\r\n</summary>","source":["Kingmaker Companion Guide"],"source_raw":["Kingmaker Companion Guide pg. 84"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 84</row>","speed":{},"summary":" Nethys note: This camping activity requires that Valerie is camping with the PCs (but see Learn from a Companion ). Valerie spends her time in …","summary_markdown":" Nethys note: This camping activity requires that Valerie is camping with the PCs (but see Learn from a Companion ). Valerie spends her time in …","text":" Maintain Armor Source Kingmaker Companion Guide pg. 84 --- Nethys note: This camping activity requires that Valerie is camping with the PCs (but see Learn from a Companion). Valerie spends her time in camp maintaining the group's armor and potentially repairing broken shields. One PC chooses one suit of armor or a broken shield. If the PC chooses a suit of armor, that suit of armor grants the wearer temporary Hit Points equal to half their level during the next encounter it's worn; these temporary Hit Points expire at the end of the encounter or after 24 hours. If the PC chooses a broken shield, Valerie restores the broken shield to full HP. An additional PC can choose a suit of armor or broken shield once the party is 3rd level, and then again every 2 levels thereafter.","trait":["Camping","Manipulate"],"trait_markdown":"[Camping](/Traits.aspx?ID=465), [Manipulate](/Traits.aspx?ID=104)","trait_raw":["Camping","Manipulate"],"type":"Action","url":"/Actions.aspx?ID=1488","weakness":{}}},{"_index":"aon18","_id":"action-1489","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1489","markdown":"<title level=\"1\" right=\"Action\">[Blend into the Night](/Actions.aspx?ID=1489) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Camping\" url=\"/Traits.aspx?ID=465\" />\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 95</row>\n\n</column>\r\n\r\n---\r\n\r\n_Nethys note: This camping activity requires that Harrim is camping with the PCs (but see [Learn from a Companion](/Actions.aspx?ID=1477))._\n\nHarrim's prayers to [Groetus](/Deities.aspx?ID=38) bring an air of gloom and solitude over the party's campsite. While this causes the PCs to experience morose and somewhat unsettling dreams, it doesn't affect the quality of rest. It does, however, help to make the campsite less attractive to predators or wandering monsters. When checking for wandering encounters during the night (including when made as part of camping), the [flat check DC for the encounter](/Rules.aspx?ID=1886) is increased by 2.","name":"Blend into the Night","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Camping\" url=\"/Traits.aspx?ID=465\" />\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 95</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n Nethys note: This camping activity requires that Harrim is camping with the PCs (but see Learn from a Companion ). Harrim's prayers to Groetus …\r\n</summary>","source":["Kingmaker Companion Guide"],"source_raw":["Kingmaker Companion Guide pg. 95"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 95</row>","speed":{},"summary":" Nethys note: This camping activity requires that Harrim is camping with the PCs (but see Learn from a Companion ). Harrim's prayers to Groetus …","summary_markdown":" Nethys note: This camping activity requires that Harrim is camping with the PCs (but see Learn from a Companion ). Harrim's prayers to Groetus …","text":" Blend into the Night Source Kingmaker Companion Guide pg. 95 --- Nethys note: This camping activity requires that Harrim is camping with the PCs (but see Learn from a Companion). Harrim's prayers to Groetus bring an air of gloom and solitude over the party's campsite. While this causes the PCs to experience morose and somewhat unsettling dreams, it doesn't affect the quality of rest. It does, however, help to make the campsite less attractive to predators or wandering monsters. When checking for wandering encounters during the night (including when made as part of camping), the flat check DC for the encounter is increased by 2.","trait":["Camping","Concentrate"],"trait_markdown":"[Camping](/Traits.aspx?ID=465), [Concentrate](/Traits.aspx?ID=32)","trait_raw":["Camping","Concentrate"],"type":"Action","url":"/Actions.aspx?ID=1489","weakness":{}}},{"_index":"aon18","_id":"action-1490","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1490","markdown":"<title level=\"1\" right=\"Action\">[Undead Guardians](/Actions.aspx?ID=1490) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Camping\" url=\"/Traits.aspx?ID=465\" />\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n<trait label=\"Evil\" url=\"/Traits.aspx?ID=64\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 97</row>\n\n</column>\r\n\r\n---\r\n\r\n_Nethys note: This camping activity requires that Jaethal is camping with the PCs (but see [Learn from a Companion](/Actions.aspx?ID=1477))._\n\nAs the party preps the campsite, Jaethal takes an hour to establish contact with the spirits of the dead who linger in the region, be they slain bandits, doomed adventurers, or even just wild animals who succumbed to the laws of nature. If the camp is attacked during the period of rest, these spirits of the dead rise up as [undead](/Traits.aspx?ID=160) guardians to defend Jaethal and her allies.\n\n These undead guardians manifest as shrieking ghostlike spirits. While their exact shape is determined by the GM, their effect in battle remains the same. Each round during combat, one PC can choose to be defended by the undead guardians (and gain a +1 status bonus to AC for 1 round) or to have them aid their attacks (and gain a +1 status bonus to all melee Strikes for 1 round).","name":"Undead Guardians","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Camping\" url=\"/Traits.aspx?ID=465\" />\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n<trait label=\"Evil\" url=\"/Traits.aspx?ID=64\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 97</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n Nethys note: This camping activity requires that Jaethal is camping with the PCs (but see Learn from a Companion ). As the party preps the …\r\n</summary>","source":["Kingmaker Companion Guide"],"source_raw":["Kingmaker Companion Guide pg. 97"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 97</row>","speed":{},"summary":" Nethys note: This camping activity requires that Jaethal is camping with the PCs (but see Learn from a Companion ). As the party preps the …","summary_markdown":" Nethys note: This camping activity requires that Jaethal is camping with the PCs (but see Learn from a Companion ). As the party preps the …","text":" Undead Guardians Source Kingmaker Companion Guide pg. 97 --- Nethys note: This camping activity requires that Jaethal is camping with the PCs (but see Learn from a Companion). As the party preps the campsite, Jaethal takes an hour to establish contact with the spirits of the dead who linger in the region, be they slain bandits, doomed adventurers, or even just wild animals who succumbed to the laws of nature. If the camp is attacked during the period of rest, these spirits of the dead rise up as undead guardians to defend Jaethal and her allies. These undead guardians manifest as shrieking ghostlike spirits. While their exact shape is determined by the GM, their effect in battle remains the same. Each round during combat, one PC can choose to be defended by the undead guardians (and gain a +1 status bonus to AC for 1 round) or to have them aid their attacks (and gain a +1 status bonus to all melee Strikes for 1 round).","trait":["Camping","Concentrate","Evil"],"trait_markdown":"[Camping](/Traits.aspx?ID=465), [Concentrate](/Traits.aspx?ID=32), [Evil](/Traits.aspx?ID=64)","trait_raw":["Camping","Concentrate","Evil"],"type":"Action","url":"/Actions.aspx?ID=1490","weakness":{}}},{"_index":"aon18","_id":"action-1491","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1491","markdown":"<title level=\"1\" right=\"Action\">[Water Hazards](/Actions.aspx?ID=1491) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Camping\" url=\"/Traits.aspx?ID=465\" />\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 100</row>\n\n</column>\r\n\r\n---\r\n\r\n_Nethys note: This camping activity requires that Kalikke is camping with the PCs (but see [Learn from a Companion](/Actions.aspx?ID=1477))._\n\nKalikke infuses water in the environment near the campsite with latent magical qualities that bolster the campsite's defenses. If the campsite is attacked by enemies during the next 24 hours, the attackers suffer a 2 circumstance penalty to Initiative checks as they're forced to deal with unexpectedly deep puddles, sudden currents in standing water, or thick patches of muddy earth. This penalty increases to 3 once the party reaches 11th level.","name":"Water Hazards","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Camping\" url=\"/Traits.aspx?ID=465\" />\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 100</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n Nethys note: This camping activity requires that Kalikke is camping with the PCs (but see Learn from a Companion ). Kalikke infuses water in the …\r\n</summary>","source":["Kingmaker Companion Guide"],"source_raw":["Kingmaker Companion Guide pg. 100"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 100</row>","speed":{},"summary":" Nethys note: This camping activity requires that Kalikke is camping with the PCs (but see Learn from a Companion ). Kalikke infuses water in the …","summary_markdown":" Nethys note: This camping activity requires that Kalikke is camping with the PCs (but see Learn from a Companion ). Kalikke infuses water in the …","text":" Water Hazards Source Kingmaker Companion Guide pg. 100 --- Nethys note: This camping activity requires that Kalikke is camping with the PCs (but see Learn from a Companion). Kalikke infuses water in the environment near the campsite with latent magical qualities that bolster the campsite's defenses. If the campsite is attacked by enemies during the next 24 hours, the attackers suffer a 2 circumstance penalty to Initiative checks as they're forced to deal with unexpectedly deep puddles, sudden currents in standing water, or thick patches of muddy earth. This penalty increases to 3 once the party reaches 11th level.","trait":["Camping","Concentrate"],"trait_markdown":"[Camping](/Traits.aspx?ID=465), [Concentrate](/Traits.aspx?ID=32)","trait_raw":["Camping","Concentrate"],"type":"Action","url":"/Actions.aspx?ID=1491","weakness":{}}},{"_index":"aon18","_id":"action-1492","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1492","markdown":"<title level=\"1\" right=\"Action\">[Enhance Campfire](/Actions.aspx?ID=1492) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Camping\" url=\"/Traits.aspx?ID=465\" />\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 100</row>\n\n</column>\r\n\r\n---\r\n\r\n_Nethys note: This camping activity requires that Kanerah is camping with the PCs (but see [Learn from a Companion](/Actions.aspx?ID=1477))._\n\nKanerah expertly controls the campfire's exact temperature, making it easier to prepare meals. All [cooking activities](/Rules.aspx?ID=1889) that take place for the remainder of the camping session gain a +1 circumstance bonus. This bonus increases to +2 if the PCs are at least 11th level.","name":"Enhance Campfire","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Camping\" url=\"/Traits.aspx?ID=465\" />\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 100</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n Nethys note: This camping activity requires that Kanerah is camping with the PCs (but see Learn from a Companion ). Kanerah expertly controls the …\r\n</summary>","source":["Kingmaker Companion Guide"],"source_raw":["Kingmaker Companion Guide pg. 100"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 100</row>","speed":{},"summary":" Nethys note: This camping activity requires that Kanerah is camping with the PCs (but see Learn from a Companion ). Kanerah expertly controls the …","summary_markdown":" Nethys note: This camping activity requires that Kanerah is camping with the PCs (but see Learn from a Companion ). Kanerah expertly controls the …","text":" Enhance Campfire Source Kingmaker Companion Guide pg. 100 --- Nethys note: This camping activity requires that Kanerah is camping with the PCs (but see Learn from a Companion). Kanerah expertly controls the campfire's exact temperature, making it easier to prepare meals. All cooking activities that take place for the remainder of the camping session gain a +1 circumstance bonus. This bonus increases to +2 if the PCs are at least 11th level.","trait":["Camping","Concentrate"],"trait_markdown":"[Camping](/Traits.aspx?ID=465), [Concentrate](/Traits.aspx?ID=32)","trait_raw":["Camping","Concentrate"],"type":"Action","url":"/Actions.aspx?ID=1492","weakness":{}}},{"_index":"aon18","_id":"action-1493","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1493","markdown":"<title level=\"1\" right=\"Action\">[Set Alarms](/Actions.aspx?ID=1493) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Camping\" url=\"/Traits.aspx?ID=465\" />\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 103</row>\n\n</column>\r\n\r\n---\r\n\r\n_Nethys note: This camping activity requires that Octavia is camping with the PCs (but see [Learn from a Companion](/Actions.aspx?ID=1477))._\n\nOctavia places magical alarms at key places along the campsite's perimeter in order to catch ambushers before they can spring their attack on sleeping PCs. The first time the campsite is attacked by enemies during the next 24 hours, the alarms trigger and alert the PCs. Sleeping characters do not take the normal 4 status penalty when rolling initiative during such an attack, while characters who are awake gain a +2 circumstance bonus to their initiative check.","name":"Set Alarms","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Camping\" url=\"/Traits.aspx?ID=465\" />\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 103</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n Nethys note: This camping activity requires that Octavia is camping with the PCs (but see Learn from a Companion ). Octavia places magical alarms …\r\n</summary>","source":["Kingmaker Companion Guide"],"source_raw":["Kingmaker Companion Guide pg. 103"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 103</row>","speed":{},"summary":" Nethys note: This camping activity requires that Octavia is camping with the PCs (but see Learn from a Companion ). Octavia places magical alarms …","summary_markdown":" Nethys note: This camping activity requires that Octavia is camping with the PCs (but see Learn from a Companion ). Octavia places magical alarms …","text":" Set Alarms Source Kingmaker Companion Guide pg. 103 --- Nethys note: This camping activity requires that Octavia is camping with the PCs (but see Learn from a Companion). Octavia places magical alarms at key places along the campsite's perimeter in order to catch ambushers before they can spring their attack on sleeping PCs. The first time the campsite is attacked by enemies during the next 24 hours, the alarms trigger and alert the PCs. Sleeping characters do not take the normal 4 status penalty when rolling initiative during such an attack, while characters who are awake gain a +2 circumstance bonus to their initiative check.","trait":["Camping","Concentrate"],"trait_markdown":"[Camping](/Traits.aspx?ID=465), [Concentrate](/Traits.aspx?ID=32)","trait_raw":["Camping","Concentrate"],"type":"Action","url":"/Actions.aspx?ID=1493","weakness":{}}},{"_index":"aon18","_id":"action-1494","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1494","markdown":"<title level=\"1\" right=\"Action\">[Intimidating Posture](/Actions.aspx?ID=1494) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Camping\" url=\"/Traits.aspx?ID=465\" />\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n<trait label=\"Manipulate\" url=\"/Traits.aspx?ID=104\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 105</row>\n\n</column>\r\n\r\n---\r\n\r\n_Nethys note: This camping activity requires that Regongar is camping with the PCs (but see [Learn from a Companion](/Actions.aspx?ID=1477))._\n\nThe camp's intimidating nature scares off less powerful encounters. If a Low or Trivial random encounter is rolled at any point during the camp, treat it as no encounter instead. The PCs still earn any XP they would have otherwise earned for defeating the encounter in combat when they wake the next day and notice the telltale signs of flight from the skipped encounter.","name":"Intimidating Posture","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Camping\" url=\"/Traits.aspx?ID=465\" />\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n<trait label=\"Manipulate\" url=\"/Traits.aspx?ID=104\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 105</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n Nethys note: This camping activity requires that Regongar is camping with the PCs (but see Learn from a Companion ). The camp's intimidating …\r\n</summary>","source":["Kingmaker Companion Guide"],"source_raw":["Kingmaker Companion Guide pg. 105"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 105</row>","speed":{},"summary":" Nethys note: This camping activity requires that Regongar is camping with the PCs (but see Learn from a Companion ). The camp's intimidating …","summary_markdown":" Nethys note: This camping activity requires that Regongar is camping with the PCs (but see Learn from a Companion ). The camp's intimidating …","text":" Intimidating Posture Source Kingmaker Companion Guide pg. 105 --- Nethys note: This camping activity requires that Regongar is camping with the PCs (but see Learn from a Companion). The camp's intimidating nature scares off less powerful encounters. If a Low or Trivial random encounter is rolled at any point during the camp, treat it as no encounter instead. The PCs still earn any XP they would have otherwise earned for defeating the encounter in combat when they wake the next day and notice the telltale signs of flight from the skipped encounter.","trait":["Camping","Concentrate","Manipulate"],"trait_markdown":"[Camping](/Traits.aspx?ID=465), [Concentrate](/Traits.aspx?ID=32), [Manipulate](/Traits.aspx?ID=104)","trait_raw":["Camping","Concentrate","Manipulate"],"type":"Action","url":"/Actions.aspx?ID=1494","weakness":{}}},{"_index":"aon18","_id":"action-1495","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1495","markdown":"<title level=\"1\" right=\"Action\">[Read All About It](/Actions.aspx?ID=1495) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n<trait label=\"Leadership\" url=\"/Traits.aspx?ID=439\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 55</row>\n\n</column>\r\n\r\n---\r\n\r\n_Nethys Note: This activity requires the completion of the [The Local Paper](/KMEvents.aspx?ID=43) kingdom event._\n\n You take advantage of your nation's paper to print an extra edition, a bonus-sized issue, or something to spread news to the citizens of the nation so that they are more prepared for upcoming events or more informed on how to deal with ongoing events. Attempt a basic [Scholarship](/Skills.aspx?ID=29) check to determine how helpful the information proves to be.\r\n\r\n**Critical Success** Your kingdom becomes particularly prepared. The next time you attempt a skill check to resolve any event during this Kingdom turn, you gain a +4 circumstance bonus to the roll.<br />\r\n**Success** The information is helpful, but only against ongoing events. The next time you attempt a skill check to resolve an ongoing event during this Kingdom turn, you gain a +2 circumstance bonus to the roll.<br />\r\n**Failure** You fail to prepare your people for the worst.<br />\r\n**Critical Failure** Critical parts of the information you published are false. You take a 2 circumstance penalty to all skill checks made to resolve Kingdom events for the remainder of this Kingdom turn.","name":"Read All About It","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n<trait label=\"Leadership\" url=\"/Traits.aspx?ID=439\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 55</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n Nethys Note: This activity requires the completion of the The Local Paper kingdom event. You take advantage of your nation's paper to print an …\r\n</summary>","source":["Kingmaker Companion Guide"],"source_raw":["Kingmaker Companion Guide pg. 55"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 55</row>","speed":{},"summary":" Nethys Note: This activity requires the completion of the The Local Paper kingdom event. You take advantage of your nation's paper to print an …","summary_markdown":" Nethys Note: This activity requires the completion of the The Local Paper kingdom event. You take advantage of your nation's paper to print an …","text":" Read All About It Source Kingmaker Companion Guide pg. 55 --- Nethys Note: This activity requires the completion of the The Local Paper kingdom event. You take advantage of your nation's paper to print an extra edition, a bonus-sized issue, or something to spread news to the citizens of the nation so that they are more prepared for upcoming events or more informed on how to deal with ongoing events. Attempt a basic Scholarship check to determine how helpful the information proves to be. Critical Success Your kingdom becomes particularly prepared. The next time you attempt a skill check to resolve any event during this Kingdom turn, you gain a +4 circumstance bonus to the roll. Success The information is helpful, but only against ongoing events. The next time you attempt a skill check to resolve an ongoing event during this Kingdom turn, you gain a +2 circumstance bonus to the roll. Failure You fail to prepare your people for the worst. Critical Failure Critical parts of the information you published are false. You take a 2 circumstance penalty to all skill checks made to resolve Kingdom events for the remainder of this Kingdom turn.","trait":["Downtime","Leadership"],"trait_markdown":"[Downtime](/Traits.aspx?ID=49), [Leadership](/Traits.aspx?ID=439)","trait_raw":["Downtime","Leadership"],"type":"Action","url":"/Actions.aspx?ID=1495","weakness":{}}},{"_index":"aon18","_id":"action-1496","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1496","markdown":"<title level=\"1\" right=\"Action\">[Supplementary Hunting](/Actions.aspx?ID=1496) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n<trait label=\"Region\" url=\"/Traits.aspx?ID=440\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 24</row>\n\n</column>\r\n\r\n---\r\n\r\n_Nethys note: this activity requires that Ekundayo is part of the PC's kingdom and is at least [friendly](/Conditions.aspx?ID=18)_\n\nFollowing Ekundayo's advice, rural-dwelling citizens work to supplement stores of food and resources through hunting and trapping. Attempt a basic [Wilderness](/Skills.aspx?ID=33) check to gather excess livestock from the local wildlife, ranches, and farms to generate food commodities.\r\n\r\n**Critical Success** Gain 1d4 Food commodities, 1 Luxury commodity, and 1 bonus Resource Die at the start of your next Kingdom turn.<br />\r\n**Success** Choose only one of the three options from the above result.<br />\r\n**Failure** Your hunters and trappers fail to supplement your stores and must spend time resupplying and setting new traps; you cannot attempt Supplementary Hunting on the next Kingdom turn.<br />\r\n**Critical Failure** As failure, but your hunters and trappers have accidentally attracted the attention of dangerous wildlife. Either gain 1d4 Unrest or increase a Ruin of your choice by 1.","name":"Supplementary Hunting","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n<trait label=\"Region\" url=\"/Traits.aspx?ID=440\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 24</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n Nethys note: this activity requires that Ekundayo is part of the PC's kingdom and is at least friendly Following Ekundayo's advice, …\r\n</summary>","source":["Kingmaker Companion Guide"],"source_raw":["Kingmaker Companion Guide pg. 24"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 24</row>","speed":{},"summary":" Nethys note: this activity requires that Ekundayo is part of the PC's kingdom and is at least friendly Following Ekundayo's advice, …","summary_markdown":" Nethys note: this activity requires that Ekundayo is part of the PC's kingdom and is at least friendly Following Ekundayo's advice, …","text":" Supplementary Hunting Source Kingmaker Companion Guide pg. 24 --- Nethys note: this activity requires that Ekundayo is part of the PC's kingdom and is at least friendly Following Ekundayo's advice, rural-dwelling citizens work to supplement stores of food and resources through hunting and trapping. Attempt a basic Wilderness check to gather excess livestock from the local wildlife, ranches, and farms to generate food commodities. Critical Success Gain 1d4 Food commodities, 1 Luxury commodity, and 1 bonus Resource Die at the start of your next Kingdom turn. Success Choose only one of the three options from the above result. Failure Your hunters and trappers fail to supplement your stores and must spend time resupplying and setting new traps; you cannot attempt Supplementary Hunting on the next Kingdom turn. Critical Failure As failure, but your hunters and trappers have accidentally attracted the attention of dangerous wildlife. Either gain 1d4 Unrest or increase a Ruin of your choice by 1.","trait":["Downtime","Region"],"trait_markdown":"[Downtime](/Traits.aspx?ID=49), [Region](/Traits.aspx?ID=440)","trait_raw":["Downtime","Region"],"type":"Action","url":"/Actions.aspx?ID=1496","weakness":{}}},{"_index":"aon18","_id":"action-1497","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1497","markdown":"<title level=\"1\" right=\"Action\">[Process Hidden Fees](/Actions.aspx?ID=1497) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n<trait label=\"Leadership\" url=\"/Traits.aspx?ID=439\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 36</row>\n\n</column>\r\n\r\n---\r\n\r\n_Nethys note: this activity requires that Jubilost is the Treasurer and is at least [friendly](/Conditions.aspx?ID=18)_\n\nWith Jubilost's aid, you can process additional taxes, fees, and payments. Attempt a basic [Trade](/Skills.aspx?ID=31) check to determine what sorts of additional resources you gather.\r\n\r\n**Critical Success** You gain 2 bonus Resource Dice at the start of your next Kingdom turn.<br />\r\n**Success** You gain 1 bonus Resource Die at the start of your next Kingdom turn, but the citizens suspect something is going on: if you attempt to Process Hidden Fees on the next Kingdom turn, the result is worsened one degree.<br />\r\n**Failure** As success, but the citizens catch wind of the fees and grow unhappy. Gain 1 Unrest, and you cannot Process Hidden Fees on your next Kingdom turn.<br />\r\n**Critical Failure** As failure, but gain 1d6 Unrest.","name":"Process Hidden Fees","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n<trait label=\"Leadership\" url=\"/Traits.aspx?ID=439\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 36</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n Nethys note: this activity requires that Jubilost is the Treasurer and is at least friendly With Jubilost's aid, you can process additional …\r\n</summary>","source":["Kingmaker Companion Guide"],"source_raw":["Kingmaker Companion Guide pg. 36"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 36</row>","speed":{},"summary":" Nethys note: this activity requires that Jubilost is the Treasurer and is at least friendly With Jubilost's aid, you can process additional …","summary_markdown":" Nethys note: this activity requires that Jubilost is the Treasurer and is at least friendly With Jubilost's aid, you can process additional …","text":" Process Hidden Fees Source Kingmaker Companion Guide pg. 36 --- Nethys note: this activity requires that Jubilost is the Treasurer and is at least friendly With Jubilost's aid, you can process additional taxes, fees, and payments. Attempt a basic Trade check to determine what sorts of additional resources you gather. Critical Success You gain 2 bonus Resource Dice at the start of your next Kingdom turn. Success You gain 1 bonus Resource Die at the start of your next Kingdom turn, but the citizens suspect something is going on: if you attempt to Process Hidden Fees on the next Kingdom turn, the result is worsened one degree. Failure As success, but the citizens catch wind of the fees and grow unhappy. Gain 1 Unrest, and you cannot Process Hidden Fees on your next Kingdom turn. Critical Failure As failure, but gain 1d6 Unrest.","trait":["Downtime","Leadership"],"trait_markdown":"[Downtime](/Traits.aspx?ID=49), [Leadership](/Traits.aspx?ID=439)","trait_raw":["Downtime","Leadership"],"type":"Action","url":"/Actions.aspx?ID=1497","weakness":{}}},{"_index":"aon18","_id":"action-1498","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1498","markdown":"<title level=\"1\" right=\"Action\">[Spread the Legend](/Actions.aspx?ID=1498) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n<trait label=\"Leadership\" url=\"/Traits.aspx?ID=439\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 47</row>\n\n</column>\r\n\r\n---\r\n\r\n_Nethys note: this activity requires that Linzi is the Counselorand is at least [friendly](/Conditions.aspx?ID=18)_\n\nLinzi works to spread the word of the party's heroics and achievements, both through word of mouth and by distributing chapbooks or one-sheets detailing their exploits. Attempt a basic [Arts](/Skills.aspx?ID=19) check to determine the success of Linzi's efforts. If she has secured a [printing press](/KMStructures.aspx?ID=77) for the kingdom after the PCs help with her quest (see To Ask for Forgiveness, below), the Arts check gains a +2 item bonus.\r\n\r\n**Critical Success** Not only do Linzi's stories bring pride and patriotism to the nation, but they also help increase its glory. Reduce Unrest by 1d6, and at the start of the next Kingdom turn, gain one bonus Fame. In addition, if the kingdom experiences a [dangerous](/Traits.aspx?ID=450) random event during this turn's Event Phase, reduce that event's level modifier by 1.<br />\r\n**Success** The rousing and inspiring stories Linzi spreads about the PCs helps to bring the nation together. Reduce Unrest by 1d6.<br />\r\n**Failure** Linzi avoids spreading unfortunate news, but only just barely. The citizens are only slightly entertained by their leaders' exploits. Reduce Unrest by 1.<br />\r\n**Critical Failure** Linzi accidentally spreads news of a humiliating or embarrassing nature, causing the people of the kingdom to lose respect for their leaders. Increase Unrest by 1d4.","name":"Spread the Legend","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n<trait label=\"Leadership\" url=\"/Traits.aspx?ID=439\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 47</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n Nethys note: this activity requires that Linzi is the Counselorand is at least friendly Linzi works to spread the word of the party's heroics …\r\n</summary>","source":["Kingmaker Companion Guide"],"source_raw":["Kingmaker Companion Guide pg. 47"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 47</row>","speed":{},"summary":" Nethys note: this activity requires that Linzi is the Counselorand is at least friendly Linzi works to spread the word of the party's heroics …","summary_markdown":" Nethys note: this activity requires that Linzi is the Counselorand is at least friendly Linzi works to spread the word of the party's heroics …","text":" Spread the Legend Source Kingmaker Companion Guide pg. 47 --- Nethys note: this activity requires that Linzi is the Counselorand is at least friendly Linzi works to spread the word of the party's heroics and achievements, both through word of mouth and by distributing chapbooks or one-sheets detailing their exploits. Attempt a basic Arts check to determine the success of Linzi's efforts. If she has secured a printing press for the kingdom after the PCs help with her quest (see To Ask for Forgiveness, below), the Arts check gains a +2 item bonus. Critical Success Not only do Linzi's stories bring pride and patriotism to the nation, but they also help increase its glory. Reduce Unrest by 1d6, and at the start of the next Kingdom turn, gain one bonus Fame. In addition, if the kingdom experiences a dangerous random event during this turn's Event Phase, reduce that event's level modifier by 1. Success The rousing and inspiring stories Linzi spreads about the PCs helps to bring the nation together. Reduce Unrest by 1d6. Failure Linzi avoids spreading unfortunate news, but only just barely. The citizens are only slightly entertained by their leaders' exploits. Reduce Unrest by 1. Critical Failure Linzi accidentally spreads news of a humiliating or embarrassing nature, causing the people of the kingdom to lose respect for their leaders. Increase Unrest by 1d4.","trait":["Downtime","Leadership"],"trait_markdown":"[Downtime](/Traits.aspx?ID=49), [Leadership](/Traits.aspx?ID=439)","trait_raw":["Downtime","Leadership"],"type":"Action","url":"/Actions.aspx?ID=1498","weakness":{}}},{"_index":"aon18","_id":"action-1499","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1499","markdown":"<title level=\"1\" right=\"Action\">[Recruit Monsters](/Actions.aspx?ID=1499) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n<trait label=\"Region\" url=\"/Traits.aspx?ID=440\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 60</row>\n\n</column>\r\n\r\n---\r\n\r\n_Nethys note: this activity requires that Nok-Nok is the Emissary, is at least [friendly](/Conditions.aspx?ID=18), and that the the kingdom has at least the trained proficiency rank in the Intrigue skill._\n\nWhile Nok-Nok is quick to suggest that most of the monsters the party encounters during their adventures deserve killing, he also understands that there can be exceptions. Some can be bribed or allied with, while others can be trusted to act on their instincts—a canny person can capitalize on these instincts or alliances to bolster a kingdom's defenses. Attempt a basic Intrigue check.\r\n\r\n**Critical Success** You manage to locate a monster's lair and take steps to incorporate it into your kingdom's defense. The next time your kingdom suffers a [Bandit Activity](/KMEvents.aspx?ID=3), [Monster Activity](/KMEvents.aspx?ID=22), [Sacrifices](/KMEvents.aspx?ID=33), or [Undead Uprising](/KMEvents.aspx?ID=36) random event, you can use your recruited monster to help resolve the event. Doing so removes the Recruited Monster from your kingdom (you can attempt to recruit a new monster on a future kingdom turn though) but allows you to roll a skill check twice when resolving the Dangerous Hex event, taking the better of the two results as your actual result. This is a [fortune](/Traits.aspx?ID=76) effect.<br /> Your kingdom can support 1 Recruited Monster at a time. If your kingdom is master in Intrigue, you can support up to 2 Recruited Monsters at a time, and if your kingdom is legendary in Intrigue, you can support up to 3 Recruited Monsters at a time.<br />\r\n**Success** You locate a monster's lair but can't recruit it into your kingdom's defense just yet. If you attempt this activity on your next kingdom turn; the result of that check is improved one degree as you continue to build a rapport with the monster.<br />\r\n**Failure** You fail to locate a monster, or if you were recruiting a monster you didn't succeed at recruiting on the previous turn, that monster moves on and you must start the recruitment procedure from scratch in the future.<br />\r\n**Critical Failure** You found a monster, but it proves impossible to recruit. Worse, you've attracted its attention. A Monster Activity event occurs during the kingdom's next Event Phase, in addition to any other potential random events.","name":"Recruit Monsters","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n<trait label=\"Region\" url=\"/Traits.aspx?ID=440\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 60</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n Nethys note: this activity requires that Nok-Nok is the Emissary, is at least friendly , and that the the kingdom has at least the trained …\r\n</summary>","source":["Kingmaker Companion Guide"],"source_raw":["Kingmaker Companion Guide pg. 60"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 60</row>","speed":{},"summary":" Nethys note: this activity requires that Nok-Nok is the Emissary, is at least friendly , and that the the kingdom has at least the trained …","summary_markdown":" Nethys note: this activity requires that Nok-Nok is the Emissary, is at least friendly , and that the the kingdom has at least the trained …","text":" Recruit Monsters Source Kingmaker Companion Guide pg. 60 --- Nethys note: this activity requires that Nok-Nok is the Emissary, is at least friendly, and that the the kingdom has at least the trained proficiency rank in the Intrigue skill. While Nok-Nok is quick to suggest that most of the monsters the party encounters during their adventures deserve killing, he also understands that there can be exceptions. Some can be bribed or allied with, while others can be trusted to act on their instincts—a canny person can capitalize on these instincts or alliances to bolster a kingdom's defenses. Attempt a basic Intrigue check. Critical Success You manage to locate a monster's lair and take steps to incorporate it into your kingdom's defense. The next time your kingdom suffers a Bandit Activity, Monster Activity, Sacrifices, or Undead Uprising random event, you can use your recruited monster to help resolve the event. Doing so removes the Recruited Monster from your kingdom (you can attempt to recruit a new monster on a future kingdom turn though) but allows you to roll a skill check twice when resolving the Dangerous Hex event, taking the better of the two results as your actual result. This is a fortune effect. Your kingdom can support 1 Recruited Monster at a time. If your kingdom is master in Intrigue, you can support up to 2 Recruited Monsters at a time, and if your kingdom is legendary in Intrigue, you can support up to 3 Recruited Monsters at a time. Success You locate a monster's lair but can't recruit it into your kingdom's defense just yet. If you attempt this activity on your next kingdom turn; the result of that check is improved one degree as you continue to build a rapport with the monster. Failure You fail to locate a monster, or if you were recruiting a monster you didn't succeed at recruiting on the previous turn, that monster moves on and you must start the recruitment procedure from scratch in the future. Critical Failure You found a monster, but it proves impossible to recruit. Worse, you've attracted its attention. A Monster Activity event occurs during the kingdom's next Event Phase, in addition to any other potential random events.","trait":["Downtime","Region"],"trait_markdown":"[Downtime](/Traits.aspx?ID=49), [Region](/Traits.aspx?ID=440)","trait_raw":["Downtime","Region"],"type":"Action","url":"/Actions.aspx?ID=1499","weakness":{}}},{"_index":"aon18","_id":"action-1500","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1500","markdown":"<title level=\"1\" right=\"Action\">[Preventative Measures](/Actions.aspx?ID=1500) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n<trait label=\"Leadership\" url=\"/Traits.aspx?ID=439\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 72</row>\n\n</column>\r\n\r\n---\r\n\r\n_Nethys note: this activity requires that Tristian is the Magister and is at least [friendly](/Conditions.aspx?ID=18)_\n\nTristian helps to organize magical defenses and resources to combat potential upcoming disasters or dangers to the kingdom. Attempt a basic [Magic](/Skills.aspx?ID=27) check to determine how effective the magical preparations are.\r\n\r\n**Critical Success** The next time during this Kingdom turn that you attempt a [Kingdom](/Traits.aspx?ID=438) skill check to resolve a dangerous event, you gain a +2 circumstance bonus to the check and, unless you roll a critical failure, the result is improved one degree. If you reach the end of this Kingdom turn and haven't had a dangerous event, you may decrease one Ruin of your choice by 1.<br />\r\n**Success** The next time during this Kingdom turn that you attempt a Kingdom skill check to resolve a dangerous event, you gain a +2 circumstance bonus to the check.<br />\r\n**Critical Failure** The attempt to put preventative measures in place has resulted in significant waste of resources. You can't use Preventative Measures again on your next Kingdom turn, and when your next Kingdom turn begins, reduce your Resource Dice total by 2.","name":"Preventative Measures","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n<trait label=\"Leadership\" url=\"/Traits.aspx?ID=439\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 72</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n Nethys note: this activity requires that Tristian is the Magister and is at least friendly Tristian helps to organize magical defenses and …\r\n</summary>","source":["Kingmaker Companion Guide"],"source_raw":["Kingmaker Companion Guide pg. 72"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 72</row>","speed":{},"summary":" Nethys note: this activity requires that Tristian is the Magister and is at least friendly Tristian helps to organize magical defenses and …","summary_markdown":" Nethys note: this activity requires that Tristian is the Magister and is at least friendly Tristian helps to organize magical defenses and …","text":" Preventative Measures Source Kingmaker Companion Guide pg. 72 --- Nethys note: this activity requires that Tristian is the Magister and is at least friendly Tristian helps to organize magical defenses and resources to combat potential upcoming disasters or dangers to the kingdom. Attempt a basic Magic check to determine how effective the magical preparations are. Critical Success The next time during this Kingdom turn that you attempt a Kingdom skill check to resolve a dangerous event, you gain a +2 circumstance bonus to the check and, unless you roll a critical failure, the result is improved one degree. If you reach the end of this Kingdom turn and haven't had a dangerous event, you may decrease one Ruin of your choice by 1. Success The next time during this Kingdom turn that you attempt a Kingdom skill check to resolve a dangerous event, you gain a +2 circumstance bonus to the check. Critical Failure The attempt to put preventative measures in place has resulted in significant waste of resources. You can't use Preventative Measures again on your next Kingdom turn, and when your next Kingdom turn begins, reduce your Resource Dice total by 2.","trait":["Downtime","Leadership"],"trait_markdown":"[Downtime](/Traits.aspx?ID=49), [Leadership](/Traits.aspx?ID=439)","trait_raw":["Downtime","Leadership"],"type":"Action","url":"/Actions.aspx?ID=1500","weakness":{}}},{"_index":"aon18","_id":"action-1501","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1501","markdown":"<title level=\"1\" right=\"Action\">[Warfare Exercises](/Actions.aspx?ID=1501) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n<trait label=\"Leadership\" url=\"/Traits.aspx?ID=439\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 85</row>\n\n</column>\r\n\r\n---\r\n\r\n_Nethys note: this activity requires that Valerie is the General and is at least [friendly](/Conditions.aspx?ID=18)_\n\nValerie spends time studying the nation's armies, speaking with its commanders, researching historical records of battles, and running simulations in war rooms to help predict the best ways to prepare for upcoming conflicts. Attempt a basic [Warfare](/Skills.aspx?ID=32) check to determine the success of these exercises.\r\n\r\n**Critical Success** The exercises reveal a wide range of suggestions for the PCs to use during that month's military exercises. All [Army](/Traits.aspx?ID=454) activities taken during this Kingdom turn's Activity Phase gain a +1 circumstance bonus. This bonus increases to +2 at Kingdom level 9 and +3 at Kingdom level 15. In addition, the next time this Kingdom turn that you roll a critical failure on an Army activity, the result is improved to a regular failure instead.<br />\r\n**Success** The exercises grant a +1 circumstance bonus to your first Army activity taken during the Kingdom turn's Activity Phase. This bonus increases to +2 at Kingdom level 9 and +3 at Kingdom level 15.<br />\r\n**Failure** The warfare exercises provide no insight this turn.<br />\r\n**Critical Failure** You accidentally form incorrect assumptions about your military tactics. The next time you roll a failure on an Army activity this Kingdom turn, it becomes a critical failure instead.","name":"Warfare Exercises","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n<trait label=\"Leadership\" url=\"/Traits.aspx?ID=439\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 85</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n Nethys note: this activity requires that Valerie is the General and is at least friendly Valerie spends time studying the nation's armies, …\r\n</summary>","source":["Kingmaker Companion Guide"],"source_raw":["Kingmaker Companion Guide pg. 85"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 85</row>","speed":{},"summary":" Nethys note: this activity requires that Valerie is the General and is at least friendly Valerie spends time studying the nation's armies, …","summary_markdown":" Nethys note: this activity requires that Valerie is the General and is at least friendly Valerie spends time studying the nation's armies, …","text":" Warfare Exercises Source Kingmaker Companion Guide pg. 85 --- Nethys note: this activity requires that Valerie is the General and is at least friendly Valerie spends time studying the nation's armies, speaking with its commanders, researching historical records of battles, and running simulations in war rooms to help predict the best ways to prepare for upcoming conflicts. Attempt a basic Warfare check to determine the success of these exercises. Critical Success The exercises reveal a wide range of suggestions for the PCs to use during that month's military exercises. All Army activities taken during this Kingdom turn's Activity Phase gain a +1 circumstance bonus. This bonus increases to +2 at Kingdom level 9 and +3 at Kingdom level 15. In addition, the next time this Kingdom turn that you roll a critical failure on an Army activity, the result is improved to a regular failure instead. Success The exercises grant a +1 circumstance bonus to your first Army activity taken during the Kingdom turn's Activity Phase. This bonus increases to +2 at Kingdom level 9 and +3 at Kingdom level 15. Failure The warfare exercises provide no insight this turn. Critical Failure You accidentally form incorrect assumptions about your military tactics. The next time you roll a failure on an Army activity this Kingdom turn, it becomes a critical failure instead.","trait":["Downtime","Leadership"],"trait_markdown":"[Downtime](/Traits.aspx?ID=49), [Leadership](/Traits.aspx?ID=439)","trait_raw":["Downtime","Leadership"],"type":"Action","url":"/Actions.aspx?ID=1501","weakness":{}}},{"_index":"aon18","_id":"action-1502","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1502","markdown":"<title level=\"1\" right=\"Action\">[Evangelize the End](/Actions.aspx?ID=1502) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n<trait label=\"Leadership\" url=\"/Traits.aspx?ID=439\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 95</row>\n\n</column>\r\n\r\n---\r\n\r\n_Nethys note: this activity requires that Harrim is the Magister and is at least [friendly](/Conditions.aspx?ID=18)_\n\nHarrim spends time preaching the End Times. While his sermons certainly aren't for everyone, his methods avoid deliberately antagonizing those who see hope in the world while simultaneously providing ease and calm to the more desperate among the kingdom's citizens. Attempt a basic [Folklore](/Skills.aspx?ID=24) check to determine how effective his sermons are.\r\n\r\n**Critical Success** Harrim's prayers soothe and calm the more criminal-minded citizens for the time being. Reduce Unrest by 1d4, and either reduce Crime by 2 or reduce Corruption or Strife by 1.<br />\r\n**Success** Harrim's prayers serve to redirect and calm discord. Reduce Unrest by 1d3.<br />\r\n**Failure** As success, but reduce Unrest by only 1.<br />\r\n**Critical Failure** Harrim's prayers have unsettled some of your citizens. Increase Unrest by 1d4 and increase Decay by 1.","name":"Evangelize the End","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n<trait label=\"Leadership\" url=\"/Traits.aspx?ID=439\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 95</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n Nethys note: this activity requires that Harrim is the Magister and is at least friendly Harrim spends time preaching the End Times. While his …\r\n</summary>","source":["Kingmaker Companion Guide"],"source_raw":["Kingmaker Companion Guide pg. 95"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 95</row>","speed":{},"summary":" Nethys note: this activity requires that Harrim is the Magister and is at least friendly Harrim spends time preaching the End Times. While his …","summary_markdown":" Nethys note: this activity requires that Harrim is the Magister and is at least friendly Harrim spends time preaching the End Times. While his …","text":" Evangelize the End Source Kingmaker Companion Guide pg. 95 --- Nethys note: this activity requires that Harrim is the Magister and is at least friendly Harrim spends time preaching the End Times. While his sermons certainly aren't for everyone, his methods avoid deliberately antagonizing those who see hope in the world while simultaneously providing ease and calm to the more desperate among the kingdom's citizens. Attempt a basic Folklore check to determine how effective his sermons are. Critical Success Harrim's prayers soothe and calm the more criminal-minded citizens for the time being. Reduce Unrest by 1d4, and either reduce Crime by 2 or reduce Corruption or Strife by 1. Success Harrim's prayers serve to redirect and calm discord. Reduce Unrest by 1d3. Failure As success, but reduce Unrest by only 1. Critical Failure Harrim's prayers have unsettled some of your citizens. Increase Unrest by 1d4 and increase Decay by 1.","trait":["Downtime","Leadership"],"trait_markdown":"[Downtime](/Traits.aspx?ID=49), [Leadership](/Traits.aspx?ID=439)","trait_raw":["Downtime","Leadership"],"type":"Action","url":"/Actions.aspx?ID=1502","weakness":{}}},{"_index":"aon18","_id":"action-1503","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1503","markdown":"<title level=\"1\" right=\"Action\">[Decadent Feasts](/Actions.aspx?ID=1503) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n<trait label=\"Leadership\" url=\"/Traits.aspx?ID=439\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 97</row>\n\n</column>\r\n\r\n---\r\n\r\n_Nethys note: this activity requires that Jaethal is the Emissary and is at least [friendly](/Conditions.aspx?ID=18)_\n\n[Urgathoa](/Deities.aspx?ID=19) is more than just the goddess of undeath— she's also the goddess of gluttony. And Jaethal is no fool; she understands the fear her goddess inspires in the living and knows that focusing on other aspects of her worship are more likely to result in positive growth for the nation. In order to distract the populace, she arranges for decadent feasts for the people, simultaneously feeding the hungry while camouflaging some of her faith's more sinister aspects. Spend 1d8 Food commodities and 1 Luxury commodity, then attempt a basic [Agriculture](/Skills.aspx?ID=18) or [Trade](/Skills.aspx?ID=31) check to determine how effective the feasts are.\r\n\r\n**Critical Success** The people rejoice and glut themselves on the repast! Reduce Unrest by 1d6, and the next time this Kingdom turn you suffer an effect that increases Unrest, do not increase your Unrest.<br />\r\n**Success** The people enjoy the meal, but no longer than it takes to gulp it down. Reduce Unrest by 1d3.<br />\r\n**Failure** The meal is appreciated, but the people remain suspicious. Reduce Unrest by 1.<br />\r\n**Critical Failure** The people are too suspicious of the feast to enjoy it. Worse, rumors that Jaethal is trying to distract the citizens from an evil ritual spread. Increase Unrest by 1d4 and increase Corruption by 1.","name":"Decadent Feasts","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n<trait label=\"Leadership\" url=\"/Traits.aspx?ID=439\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 97</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n Nethys note: this activity requires that Jaethal is the Emissary and is at least friendly Urgathoa is more than just the goddess of undeath— …\r\n</summary>","source":["Kingmaker Companion Guide"],"source_raw":["Kingmaker Companion Guide pg. 97"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 97</row>","speed":{},"summary":" Nethys note: this activity requires that Jaethal is the Emissary and is at least friendly Urgathoa is more than just the goddess of undeath— …","summary_markdown":" Nethys note: this activity requires that Jaethal is the Emissary and is at least friendly Urgathoa is more than just the goddess of undeath— …","text":" Decadent Feasts Source Kingmaker Companion Guide pg. 97 --- Nethys note: this activity requires that Jaethal is the Emissary and is at least friendly Urgathoa is more than just the goddess of undeath— she's also the goddess of gluttony. And Jaethal is no fool; she understands the fear her goddess inspires in the living and knows that focusing on other aspects of her worship are more likely to result in positive growth for the nation. In order to distract the populace, she arranges for decadent feasts for the people, simultaneously feeding the hungry while camouflaging some of her faith's more sinister aspects. Spend 1d8 Food commodities and 1 Luxury commodity, then attempt a basic Agriculture or Trade check to determine how effective the feasts are. Critical Success The people rejoice and glut themselves on the repast! Reduce Unrest by 1d6, and the next time this Kingdom turn you suffer an effect that increases Unrest, do not increase your Unrest. Success The people enjoy the meal, but no longer than it takes to gulp it down. Reduce Unrest by 1d3. Failure The meal is appreciated, but the people remain suspicious. Reduce Unrest by 1. Critical Failure The people are too suspicious of the feast to enjoy it. Worse, rumors that Jaethal is trying to distract the citizens from an evil ritual spread. Increase Unrest by 1d4 and increase Corruption by 1.","trait":["Downtime","Leadership"],"trait_markdown":"[Downtime](/Traits.aspx?ID=49), [Leadership](/Traits.aspx?ID=439)","trait_raw":["Downtime","Leadership"],"type":"Action","url":"/Actions.aspx?ID=1503","weakness":{}}},{"_index":"aon18","_id":"action-1504","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1504","markdown":"<title level=\"1\" right=\"Action\">[Deliberate Planning](/Actions.aspx?ID=1504) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n<trait label=\"Fortune\" url=\"/Traits.aspx?ID=76\" />\r\n<trait label=\"Leadership\" url=\"/Traits.aspx?ID=439\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 100</row>\n\n</column>\r\n\r\n---\r\n\r\n_Nethys note: this activity requires that Kalikke is the Counselor and is at least [friendly](/Conditions.aspx?ID=18)_\n\nKalikke takes time and weighs all options when faced with decisions, regardless of their importance. While this can sometimes lead her to taking too long to make choices, her theoretical analysis can be quite helpful in navigating continuous events. Choose a single [continuous](/Traits.aspx?ID=451) event that will affect your kingdom on this turn's Event Phase, then attempt a [Scholarship](/Skills.aspx?ID=29) check against that event's DC.\r\n\r\n**Critical Success** Kalikke's aid has been monumentally helpful. When you roll to resolve the continuous event you chose, you can roll twice and choose which result to apply. You gain a +1 status bonus to each roll.<br />\r\n**Success** Kalikke's suggestions are useful, granting you a +1 status bonus to rolls to resolve the chosen continuous event.<br />\r\n**Failure** Kalikke's advice isn't helpful, but neither does it hinder your ability to handle the event.<br />\r\n**Critical Failure** You got too caught up in Kalikke's theoretical analysis and spent too much time preparing. When you roll to resolve the continuous event you tried to plan for, roll twice and take the worse result.","name":"Deliberate Planning","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n<trait label=\"Fortune\" url=\"/Traits.aspx?ID=76\" />\r\n<trait label=\"Leadership\" url=\"/Traits.aspx?ID=439\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 100</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n Nethys note: this activity requires that Kalikke is the Counselor and is at least friendly Kalikke takes time and weighs all options when faced …\r\n</summary>","source":["Kingmaker Companion Guide"],"source_raw":["Kingmaker Companion Guide pg. 100"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 100</row>","speed":{},"summary":" Nethys note: this activity requires that Kalikke is the Counselor and is at least friendly Kalikke takes time and weighs all options when faced …","summary_markdown":" Nethys note: this activity requires that Kalikke is the Counselor and is at least friendly Kalikke takes time and weighs all options when faced …","text":" Deliberate Planning Source Kingmaker Companion Guide pg. 100 --- Nethys note: this activity requires that Kalikke is the Counselor and is at least friendly Kalikke takes time and weighs all options when faced with decisions, regardless of their importance. While this can sometimes lead her to taking too long to make choices, her theoretical analysis can be quite helpful in navigating continuous events. Choose a single continuous event that will affect your kingdom on this turn's Event Phase, then attempt a Scholarship check against that event's DC. Critical Success Kalikke's aid has been monumentally helpful. When you roll to resolve the continuous event you chose, you can roll twice and choose which result to apply. You gain a +1 status bonus to each roll. Success Kalikke's suggestions are useful, granting you a +1 status bonus to rolls to resolve the chosen continuous event. Failure Kalikke's advice isn't helpful, but neither does it hinder your ability to handle the event. Critical Failure You got too caught up in Kalikke's theoretical analysis and spent too much time preparing. When you roll to resolve the continuous event you tried to plan for, roll twice and take the worse result.","trait":["Downtime","Fortune","Leadership"],"trait_markdown":"[Downtime](/Traits.aspx?ID=49), [Fortune](/Traits.aspx?ID=76), [Leadership](/Traits.aspx?ID=439)","trait_raw":["Downtime","Fortune","Leadership"],"type":"Action","url":"/Actions.aspx?ID=1504","weakness":{}}},{"_index":"aon18","_id":"action-1505","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1505","markdown":"<title level=\"1\" right=\"Action\">[False Victory](/Actions.aspx?ID=1505) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n<trait label=\"Leadership\" url=\"/Traits.aspx?ID=439\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 101</row>\n\n</column>\r\n\r\n---\r\n\r\n_Nethys note: this activity requires that Kanerah is the Emissary and is at least [friendly](/Conditions.aspx?ID=18)_\n\nKanerah's contacts with the criminal underworld and her knack for dodging punishment and claiming responsibility for victories she had no direct role in can be harnessed to engineer false victories to trick the kingdom's citizens into thinking their leaders are doing more than they actually are to create a safe place to live. Such attempts are not without risks, though, for if things backfire, you can cause problems where none existed in the first place. When setting up a false victory, attempt a basic [Intrigue](/Skills.aspx?ID=26) check.\r\n\r\n**Critical Success** At the end of this Kingdom turn's Event Phase, roll again on the random kingdom events table. Rumors of this event being resolved spread throughout your kingdom. You don't gain any of the benefits of resolving this false victory, but instead reduce Unrest by 1d6 and one Ruin of your choice by 1. If you randomly roll that same random kingdom event at any time during the next four Kingdom turns, you can attempt an Intrigue check with a +1 circumstance bonus to resolve it rather than the normal check to resolve it.<br />\r\n**Success** Vague rumors of the kingdom's leaders attaining victories over vague threats spread through the kingdom. Reduce Unrest by 1d3.<br />\r\n**Failure** The false event fails to manifest, and rumors of the truth spread throughout the kingdom. Gain 1 Unrest. You cannot attempt False Victory on your next Kingdom turn.<br />\r\n**Critical Failure** The truth comes out, and the citizens revolt against this attempt to manipulate them. A Public Scandal event takes place during this kingdom's event phase, in addition to any other events that would normally take place. Attempt a DC 11 flat check. On a success, the Public Scandal involves a randomly determined leader, but on a failure, the blame falls on Kanerah. Regardless of how the Public Scandal plays out, you cannot attempt False Victory again for 6 Kingdom turns.","name":"False Victory","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n<trait label=\"Leadership\" url=\"/Traits.aspx?ID=439\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 101</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n Nethys note: this activity requires that Kanerah is the Emissary and is at least friendly Kanerah's contacts with the criminal underworld and …\r\n</summary>","source":["Kingmaker Companion Guide"],"source_raw":["Kingmaker Companion Guide pg. 101"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 101</row>","speed":{},"summary":" Nethys note: this activity requires that Kanerah is the Emissary and is at least friendly Kanerah's contacts with the criminal underworld and …","summary_markdown":" Nethys note: this activity requires that Kanerah is the Emissary and is at least friendly Kanerah's contacts with the criminal underworld and …","text":" False Victory Source Kingmaker Companion Guide pg. 101 --- Nethys note: this activity requires that Kanerah is the Emissary and is at least friendly Kanerah's contacts with the criminal underworld and her knack for dodging punishment and claiming responsibility for victories she had no direct role in can be harnessed to engineer false victories to trick the kingdom's citizens into thinking their leaders are doing more than they actually are to create a safe place to live. Such attempts are not without risks, though, for if things backfire, you can cause problems where none existed in the first place. When setting up a false victory, attempt a basic Intrigue check. Critical Success At the end of this Kingdom turn's Event Phase, roll again on the random kingdom events table. Rumors of this event being resolved spread throughout your kingdom. You don't gain any of the benefits of resolving this false victory, but instead reduce Unrest by 1d6 and one Ruin of your choice by 1. If you randomly roll that same random kingdom event at any time during the next four Kingdom turns, you can attempt an Intrigue check with a +1 circumstance bonus to resolve it rather than the normal check to resolve it. Success Vague rumors of the kingdom's leaders attaining victories over vague threats spread through the kingdom. Reduce Unrest by 1d3. Failure The false event fails to manifest, and rumors of the truth spread throughout the kingdom. Gain 1 Unrest. You cannot attempt False Victory on your next Kingdom turn. Critical Failure The truth comes out, and the citizens revolt against this attempt to manipulate them. A Public Scandal event takes place during this kingdom's event phase, in addition to any other events that would normally take place. Attempt a DC 11 flat check. On a success, the Public Scandal involves a randomly determined leader, but on a failure, the blame falls on Kanerah. Regardless of how the Public Scandal plays out, you cannot attempt False Victory again for 6 Kingdom turns.","trait":["Downtime","Leadership"],"trait_markdown":"[Downtime](/Traits.aspx?ID=49), [Leadership](/Traits.aspx?ID=439)","trait_raw":["Downtime","Leadership"],"type":"Action","url":"/Actions.aspx?ID=1505","weakness":{}}},{"_index":"aon18","_id":"action-1506","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1506","markdown":"<title level=\"1\" right=\"Action\">[Show of Force](/Actions.aspx?ID=1506) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n<trait label=\"Leadership\" url=\"/Traits.aspx?ID=439\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 105</row>\n\n</column>\r\n\r\n---\r\n\r\n_Nethys note: this activity requires that Regongar is the General and is at least [friendly](/Conditions.aspx?ID=18)_\n\nUsing Regongar's advice, a public show of force is performed in an attempt to curtail criminal activity or subversive activity in the kingdom. Attempt a basic [Warfare](/Skills.aspx?ID=32) check to determine how effective the Show of Force is.\r\n\r\n**Critical Success** The kingdom's criminals are cowed by the show of force. Reduce Crime by 2 and reduce one other Ruin of your choice by 1.<br />\r\n**Success** The kingdom's criminals take note of the show of force. Reduce Crime by 1.<br />\r\n**Failure** The show of force fails to impress criminals but unsettles the rest of the citizens. Increase Unrest by 1.<br />\r\n**Critical Failure** The criminals are emboldened by the failed show of force. Increase Unrest by 1d4 and Crime by 1.","name":"Show of Force","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n<trait label=\"Leadership\" url=\"/Traits.aspx?ID=439\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 105</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n Nethys note: this activity requires that Regongar is the General and is at least friendly Using Regongar's advice, a public show of force is …\r\n</summary>","source":["Kingmaker Companion Guide"],"source_raw":["Kingmaker Companion Guide pg. 105"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 105</row>","speed":{},"summary":" Nethys note: this activity requires that Regongar is the General and is at least friendly Using Regongar's advice, a public show of force is …","summary_markdown":" Nethys note: this activity requires that Regongar is the General and is at least friendly Using Regongar's advice, a public show of force is …","text":" Show of Force Source Kingmaker Companion Guide pg. 105 --- Nethys note: this activity requires that Regongar is the General and is at least friendly Using Regongar's advice, a public show of force is performed in an attempt to curtail criminal activity or subversive activity in the kingdom. Attempt a basic Warfare check to determine how effective the Show of Force is. Critical Success The kingdom's criminals are cowed by the show of force. Reduce Crime by 2 and reduce one other Ruin of your choice by 1. Success The kingdom's criminals take note of the show of force. Reduce Crime by 1. Failure The show of force fails to impress criminals but unsettles the rest of the citizens. Increase Unrest by 1. Critical Failure The criminals are emboldened by the failed show of force. Increase Unrest by 1d4 and Crime by 1.","trait":["Downtime","Leadership"],"trait_markdown":"[Downtime](/Traits.aspx?ID=49), [Leadership](/Traits.aspx?ID=439)","trait_raw":["Downtime","Leadership"],"type":"Action","url":"/Actions.aspx?ID=1506","weakness":{}}},{"_index":"aon18","_id":"action-1507","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1507","markdown":"**Activate** <actions string=\"\" />1 minute (envision, Interact; [divination](/Traits.aspx?ID=47), [divine](/Traits.aspx?ID=48), [scrying](/Traits.aspx?ID=141)) **Requirements** The passage pane is mounted firmly to a solid surface, and you're bonded with the passage pane ; **Effect** You focus on a location in the Boneyard that you wish to travel to. You must have either seen or visited this location before or be able to describe the location in detail and its purpose or name, as appropriate. Attempt a DC 40 Religion check. On a success, the mirror locks onto your desired location, and you (and only you) see this location reflected in the mirror's pane.","name":"1 minute (envision, Interact; divination, divine, scrying)","rarity":"common","release_date":"2022-12-14","requirement":"The passage pane is mounted firmly to a solid surface, and you're bonded with the passage pane ","requirement_markdown":"The _passage pane_ is mounted firmly to a solid surface, and you're bonded with the _passage pane_","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #186: Ghost King's Rage](/Sources.aspx?ID=189) pg. 78</row>\n\n**Requirement**\r\nThe _passage pane_ is mounted firmly to a solid surface, and you're bonded with the _passage pane_\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou focus on a location in the Boneyard that you wish to travel to. You must have either seen or visited this location before or be able to describe …\r\n</summary>","source":["Pathfinder #186: Ghost King's Rage"],"source_raw":["Pathfinder #186: Ghost King's Rage pg. 78"],"source_category":"Adventure Paths","source_group":"Blood Lords","source_markdown":"<row gap=\"tiny\">[Pathfinder #186: Ghost King's Rage](/Sources.aspx?ID=189) pg. 78</row>","speed":{},"summary":"You focus on a location in the Boneyard that you wish to travel to. You must have either seen or visited this location before or be able to describe …","summary_markdown":"You focus on a location in the Boneyard that you wish to travel to. You must have either seen or visited this location before or be able to describe …","text":" Activate 1 minute (envision, Interact; divination, divine, scrying) Requirements The passage pane is mounted firmly to a solid surface, and you're bonded with the passage pane ; Effect You focus on a location in the Boneyard that you wish to travel to. You must have either seen or visited this location before or be able to describe the location in detail and its purpose or name, as appropriate. Attempt a DC 40 Religion check. On a success, the mirror locks onto your desired location, and you (and only you) see this location reflected in the mirror's pane.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1507","weakness":{}}},{"_index":"aon18","_id":"action-1508","_score":2.3818138,"_source":{"actions":"Three Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per week","id":"action-1508","markdown":"**Activate** <actions string=\"Three Actions\" />envision, Interact ([conjuration](/Traits.aspx?ID=33), [divine](/Traits.aspx?ID=48), [teleportation](/Traits.aspx?ID=156)) **Frequency** once per week; **Requirements** The passage pane is mounted firmly to a solid surface, and you're bonded with the passage pane ; **Effect** You urge the mirror to open a rift to the Boneyard. Creatures can travel through this rift in either direction. If you've successfully forced the mirror to lock onto a specific location, the mirror's pane becomes a rift to the Boneyard that opens onto that location. If you haven't forced the mirror to lock onto a specific location, the mirror's pane becomes a rift to a random location on the Dead Roads. This rift remains open until you close it, up to a maximum of 24 hours. As long as the rift is open, the mirror is immovable, no one can form a bond with the mirror, and no one but you can Activate the mirror.","name":"envision, Interact (conjuration, divine, teleportation)","rarity":"common","release_date":"2022-12-14","requirement":"The passage pane is mounted firmly to a solid surface, and you're bonded with the passage pane ","requirement_markdown":"The _passage pane_ is mounted firmly to a solid surface, and you're bonded with the _passage pane_","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #186: Ghost King's Rage](/Sources.aspx?ID=189) pg. 78</row>\r\n\r\n**Frequency**\r\nonce per week\n\n**Requirement**\r\nThe _passage pane_ is mounted firmly to a solid surface, and you're bonded with the _passage pane_\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou urge the mirror to open a rift to the Boneyard. Creatures can travel through this rift in either direction. If you've successfully forced the …\r\n</summary>","source":["Pathfinder #186: Ghost King's Rage"],"source_raw":["Pathfinder #186: Ghost King's Rage pg. 78"],"source_category":"Adventure Paths","source_group":"Blood Lords","source_markdown":"<row gap=\"tiny\">[Pathfinder #186: Ghost King's Rage](/Sources.aspx?ID=189) pg. 78</row>","speed":{},"summary":"You urge the mirror to open a rift to the Boneyard. Creatures can travel through this rift in either direction. If you've successfully forced the …","summary_markdown":"You urge the mirror to open a rift to the Boneyard. Creatures can travel through this rift in either direction. If you've successfully forced the …","text":" Activate Three Actionsenvision, Interact (conjuration, divine, teleportation) Frequency once per week; Requirements The passage pane is mounted firmly to a solid surface, and you're bonded with the passage pane ; Effect You urge the mirror to open a rift to the Boneyard. Creatures can travel through this rift in either direction. If you've successfully forced the mirror to lock onto a specific location, the mirror's pane becomes a rift to the Boneyard that opens onto that location. If you haven't forced the mirror to lock onto a specific location, the mirror's pane becomes a rift to a random location on the Dead Roads. This rift remains open until you close it, up to a maximum of 24 hours. As long as the rift is open, the mirror is immovable, no one can form a bond with the mirror, and no one but you can Activate the mirror.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1508","weakness":{}}},{"_index":"aon18","_id":"action-1509","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1509","markdown":"**Activate** <actions string=\"\" />envision, Interact ([conjuration](/Traits.aspx?ID=33), [divine](/Traits.aspx?ID=48), [teleportation](/Traits.aspx?ID=156)) **Requirements** The passage pane is an active rift to the Boneyard, and you're bonded with the passage pane ; **Effect** You close the rift.","name":"envision, Interact (conjuration, divine, teleportation)","rarity":"common","release_date":"2022-12-14","requirement":"The passage pane is an active rift to the Boneyard, and you're bonded with the passage pane ","requirement_markdown":"The _passage pane_ is an active rift to the Boneyard, and you're bonded with the _passage pane_","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #186: Ghost King's Rage](/Sources.aspx?ID=189) pg. 78</row>\n\n**Requirement**\r\nThe _passage pane_ is an active rift to the Boneyard, and you're bonded with the _passage pane_\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou close the rift.\r\n</summary>","source":["Pathfinder #186: Ghost King's Rage"],"source_raw":["Pathfinder #186: Ghost King's Rage pg. 78"],"source_category":"Adventure Paths","source_group":"Blood Lords","source_markdown":"<row gap=\"tiny\">[Pathfinder #186: Ghost King's Rage](/Sources.aspx?ID=189) pg. 78</row>","speed":{},"summary":"You close the rift.","summary_markdown":"You close the rift.","text":" Activate envision, Interact (conjuration, divine, teleportation) Requirements The passage pane is an active rift to the Boneyard, and you're bonded with the passage pane ; Effect You close the rift.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1509","weakness":{}}},{"_index":"aon18","_id":"action-1510","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1510","markdown":"**Activate** <actions string=\"Reaction\" />Interact ([divine](/Traits.aspx?ID=48), [fortune](/Traits.aspx?ID=76), [transmutation](/Traits.aspx?ID=157)) **Frequency** once per day; **Trigger** You fail a saving throw; **Effect** You flip the hourglass upside down then immediately right it again, rewinding time by a few moments. Reroll the saving throw with a +4 circumstance bonus. You must use the results of this new saving throw.","name":"Interact (divine, fortune, transmutation)","rarity":"common","release_date":"2022-12-14","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #186: Ghost King's Rage](/Sources.aspx?ID=189) pg. 78</row>\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Trigger**\r\nYou fail a saving throw\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou flip the hourglass upside down then immediately right it again, rewinding time by a few moments. Reroll the saving throw with a +4 circumstance …\r\n</summary>","source":["Pathfinder #186: Ghost King's Rage"],"source_raw":["Pathfinder #186: Ghost King's Rage pg. 78"],"source_category":"Adventure Paths","source_group":"Blood Lords","source_markdown":"<row gap=\"tiny\">[Pathfinder #186: Ghost King's Rage](/Sources.aspx?ID=189) pg. 78</row>","speed":{},"summary":"You flip the hourglass upside down then immediately right it again, rewinding time by a few moments. Reroll the saving throw with a +4 circumstance …","summary_markdown":"You flip the hourglass upside down then immediately right it again, rewinding time by a few moments. Reroll the saving throw with a +4 circumstance …","text":" Activate ReactionInteract (divine, fortune, transmutation) Frequency once per day; Trigger You fail a saving throw; Effect You flip the hourglass upside down then immediately right it again, rewinding time by a few moments. Reroll the saving throw with a +4 circumstance bonus. You must use the results of this new saving throw.","trait_markdown":"","trigger":"You fail a saving throw","trigger_markdown":"You fail a saving throw","type":"Action","url":"/Actions.aspx?ID=1510","weakness":{}}},{"_index":"aon18","_id":"action-1511","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1511","markdown":"**Activate** <actions string=\"Two Actions\" />Interact ([divine](/Traits.aspx?ID=48), [transmutation](/Traits.aspx?ID=157)) **Frequency** once per day; **Effect** You flip the hourglass upside down, unhinging you from the flow of time. You become [quickened](/Conditions.aspx?ID=32) for 1 minute. You can use this extra action only to Step, Stride, or Sustain a Spell.","name":"Interact (divine, transmutation)","rarity":"common","release_date":"2022-12-14","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #186: Ghost King's Rage](/Sources.aspx?ID=189) pg. 78</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou flip the hourglass upside down, unhinging you from the flow of time. You become quickened for 1 minute. You can use this extra action only to …\r\n</summary>","source":["Pathfinder #186: Ghost King's Rage"],"source_raw":["Pathfinder #186: Ghost King's Rage pg. 78"],"source_category":"Adventure Paths","source_group":"Blood Lords","source_markdown":"<row gap=\"tiny\">[Pathfinder #186: Ghost King's Rage](/Sources.aspx?ID=189) pg. 78</row>","speed":{},"summary":"You flip the hourglass upside down, unhinging you from the flow of time. You become quickened for 1 minute. You can use this extra action only to …","summary_markdown":"You flip the hourglass upside down, unhinging you from the flow of time. You become quickened for 1 minute. You can use this extra action only to …","text":" Activate Two ActionsInteract (divine, transmutation) Frequency once per day; Effect You flip the hourglass upside down, unhinging you from the flow of time. You become quickened for 1 minute. You can use this extra action only to Step, Stride, or Sustain a Spell.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1511","weakness":{}}},{"_index":"aon18","_id":"action-1512","_score":2.3818138,"_source":{"actions":"Three Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per week","id":"action-1512","markdown":"**Activate** <actions string=\"Three Actions\" />Interact ([divine](/Traits.aspx?ID=48), [transmutation](/Traits.aspx?ID=157)) **Frequency** once per week; **Effect** You flip the hourglass sideways, pausing time for everyone but yourself. You cast [_time stop_](/Spells.aspx?ID=339).","name":"Interact (divine, transmutation)","rarity":"common","release_date":"2022-12-14","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #186: Ghost King's Rage](/Sources.aspx?ID=189) pg. 78</row>\r\n\r\n**Frequency**\r\nonce per week\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou flip the hourglass sideways, pausing time for everyone but yourself. You cast time stop .\r\n</summary>","source":["Pathfinder #186: Ghost King's Rage"],"source_raw":["Pathfinder #186: Ghost King's Rage pg. 78"],"source_category":"Adventure Paths","source_group":"Blood Lords","source_markdown":"<row gap=\"tiny\">[Pathfinder #186: Ghost King's Rage](/Sources.aspx?ID=189) pg. 78</row>","speed":{},"summary":"You flip the hourglass sideways, pausing time for everyone but yourself. You cast time stop .","summary_markdown":"You flip the hourglass sideways, pausing time for everyone but yourself. You cast time stop .","text":" Activate Three ActionsInteract (divine, transmutation) Frequency once per week; Effect You flip the hourglass sideways, pausing time for everyone but yourself. You cast time stop .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1512","weakness":{}}},{"_index":"aon18","_id":"action-1513","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1513","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Effect** You light the candle.","name":"Interact","rarity":"common","release_date":"2022-12-14","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #186: Ghost King's Rage](/Sources.aspx?ID=189) pg. 79</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou light the candle.\r\n</summary>","source":["Pathfinder #186: Ghost King's Rage"],"source_raw":["Pathfinder #186: Ghost King's Rage pg. 79"],"source_category":"Adventure Paths","source_group":"Blood Lords","source_markdown":"<row gap=\"tiny\">[Pathfinder #186: Ghost King's Rage](/Sources.aspx?ID=189) pg. 79</row>","speed":{},"summary":"You light the candle.","summary_markdown":"You light the candle.","text":" Activate Single ActionInteract; Effect You light the candle.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1513","weakness":{}}},{"_index":"aon18","_id":"action-1514","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1514","markdown":"**Activate** <actions string=\"Single Action\" />command; **Requirements** The candle is lit; **Effect** You put out the candle with ritual prayers to Pharasma.","name":"command","rarity":"common","release_date":"2022-12-14","requirement":"The candle is lit","requirement_markdown":"The candle is lit","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #186: Ghost King's Rage](/Sources.aspx?ID=189) pg. 79</row>\n\n**Requirement**\r\nThe candle is lit\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou put out the candle with ritual prayers to Pharasma.\r\n</summary>","source":["Pathfinder #186: Ghost King's Rage"],"source_raw":["Pathfinder #186: Ghost King's Rage pg. 79"],"source_category":"Adventure Paths","source_group":"Blood Lords","source_markdown":"<row gap=\"tiny\">[Pathfinder #186: Ghost King's Rage](/Sources.aspx?ID=189) pg. 79</row>","speed":{},"summary":"You put out the candle with ritual prayers to Pharasma.","summary_markdown":"You put out the candle with ritual prayers to Pharasma.","text":" Activate Single Actioncommand; Requirements The candle is lit; Effect You put out the candle with ritual prayers to Pharasma.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1514","weakness":{}}},{"_index":"aon18","_id":"action-1515","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1515","markdown":"**Activate** <actions string=\"Two Actions\" />command ([evocation](/Traits.aspx?ID=65), [light](/Traits.aspx?ID=100)) **Requirements** The candle is lit, and an undead is within the light's area; **Effect** You command the candle to illuminate the dead. All undead creatures in the area are limned in blue, heatless fire for as long as they remain in the area, plus 1 minute after they leave the area or the light goes out. Visible undead can't be [concealed](/Conditions.aspx?ID=4) while limned in these flames. [Invisible](/Conditions.aspx?ID=26) undead are concealed while limned in these flames, rather than being [undetected](/Conditions.aspx?ID=39). Haunts are unaffected by this light.","name":"command (evocation, light)","rarity":"common","release_date":"2022-12-14","requirement":"The candle is lit, and an undead is within the light's area","requirement_markdown":"The candle is lit, and an undead is within the light's area","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #186: Ghost King's Rage](/Sources.aspx?ID=189) pg. 79</row>\n\n**Requirement**\r\nThe candle is lit, and an undead is within the light's area\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou command the candle to illuminate the dead. All undead creatures in the area are limned in blue, heatless fire for as long as they remain in the …\r\n</summary>","source":["Pathfinder #186: Ghost King's Rage"],"source_raw":["Pathfinder #186: Ghost King's Rage pg. 79"],"source_category":"Adventure Paths","source_group":"Blood Lords","source_markdown":"<row gap=\"tiny\">[Pathfinder #186: Ghost King's Rage](/Sources.aspx?ID=189) pg. 79</row>","speed":{},"summary":"You command the candle to illuminate the dead. All undead creatures in the area are limned in blue, heatless fire for as long as they remain in the …","summary_markdown":"You command the candle to illuminate the dead. All undead creatures in the area are limned in blue, heatless fire for as long as they remain in the …","text":" Activate Two Actionscommand (evocation, light) Requirements The candle is lit, and an undead is within the light's area; Effect You command the candle to illuminate the dead. All undead creatures in the area are limned in blue, heatless fire for as long as they remain in the area, plus 1 minute after they leave the area or the light goes out. Visible undead can't be concealed while limned in these flames. Invisible undead are concealed while limned in these flames, rather than being undetected. Haunts are unaffected by this light.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1515","weakness":{}}},{"_index":"aon18","_id":"action-1516","_score":2.3818138,"_source":{"actions":"Three Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1516","markdown":"**Activate** <actions string=\"Three Actions\" />command ([divine](/Traits.aspx?ID=48), [evocation](/Traits.aspx?ID=65), [fire](/Traits.aspx?ID=72)) **Requirements** The candle is lit, and an undead or haunt is within the light's area; **Effect** You command the candle to destroy the undead. The candle's flame erupts into a mass of fire that burns away undead and haunts. Any undead within the candle's light takes 20d8 fire damage (DC 45 [basic](/Rules.aspx?ID=329) Fortitude save). Pharasma empowers these flames, allowing them to ignore fire resistance or immunity. Any haunts in the area are instead subject to Pharasma's banishing light. The candle attempts a check to disable each haunt with a +35 modifier. This check applies to any skills applicable to disable the haunt and always has legendary proficiency. Once the candle is Activated in this way, its light immediately goes out, and the candle can't be relit for 1 hour.","name":"command (divine, evocation, fire)","rarity":"common","release_date":"2022-12-14","requirement":"The candle is lit, and an undead or haunt is within the light's area","requirement_markdown":"The candle is lit, and an undead or haunt is within the light's area","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #186: Ghost King's Rage](/Sources.aspx?ID=189) pg. 79</row>\n\n**Requirement**\r\nThe candle is lit, and an undead or haunt is within the light's area\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou command the candle to destroy the undead. The candle's flame erupts into a mass of fire that burns away undead and haunts. Any undead within the …\r\n</summary>","source":["Pathfinder #186: Ghost King's Rage"],"source_raw":["Pathfinder #186: Ghost King's Rage pg. 79"],"source_category":"Adventure Paths","source_group":"Blood Lords","source_markdown":"<row gap=\"tiny\">[Pathfinder #186: Ghost King's Rage](/Sources.aspx?ID=189) pg. 79</row>","speed":{},"summary":"You command the candle to destroy the undead. The candle's flame erupts into a mass of fire that burns away undead and haunts. Any undead within the …","summary_markdown":"You command the candle to destroy the undead. The candle's flame erupts into a mass of fire that burns away undead and haunts. Any undead within the …","text":" Activate Three Actionscommand (divine, evocation, fire) Requirements The candle is lit, and an undead or haunt is within the light's area; Effect You command the candle to destroy the undead. The candle's flame erupts into a mass of fire that burns away undead and haunts. Any undead within the candle's light takes 20d8 fire damage (DC 45 basic Fortitude save). Pharasma empowers these flames, allowing them to ignore fire resistance or immunity. Any haunts in the area are instead subject to Pharasma's banishing light. The candle attempts a check to disable each haunt with a +35 modifier. This check applies to any skills applicable to disable the haunt and always has legendary proficiency. Once the candle is Activated in this way, its light immediately goes out, and the candle can't be relit for 1 hour.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1516","weakness":{}}},{"_index":"aon18","_id":"action-1517","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1517","markdown":"**Activate** <actions string=\"Two Actions\" />command, interact ([divine](/Traits.aspx?ID=48), [necromancy](/Traits.aspx?ID=117)) **Effect** You point the _Spiral Athame_ at a corpse within 30 feet, shielding it from corruption. The _Spiral Athame_ casts 5th-level [_gentle repose_](/Spells.aspx?ID=131) on the corpse.","name":"command, Interact (divine, necromancy)","rarity":"common","release_date":"2022-12-14","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #186: Ghost King's Rage](/Sources.aspx?ID=189) pg. 79</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou point the Spiral Athame at a corpse within 30 feet, shielding it from corruption. The Spiral Athame casts 5th-level gentle repose on the …\r\n</summary>","source":["Pathfinder #186: Ghost King's Rage"],"source_raw":["Pathfinder #186: Ghost King's Rage pg. 79"],"source_category":"Adventure Paths","source_group":"Blood Lords","source_markdown":"<row gap=\"tiny\">[Pathfinder #186: Ghost King's Rage](/Sources.aspx?ID=189) pg. 79</row>","speed":{},"summary":"You point the Spiral Athame at a corpse within 30 feet, shielding it from corruption. The Spiral Athame casts 5th-level gentle repose on the …","summary_markdown":"You point the Spiral Athame at a corpse within 30 feet, shielding it from corruption. The Spiral Athame casts 5th-level gentle repose on the …","text":" Activate Two Actionscommand, interact (divine, necromancy) Effect You point the Spiral Athame at a corpse within 30 feet, shielding it from corruption. The Spiral Athame casts 5th-level gentle repose on the corpse.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1517","weakness":{}}},{"_index":"aon18","_id":"action-1518","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1518","markdown":"**Activate** <actions string=\"Two Actions\" />command, interact ([divine](/Traits.aspx?ID=48), [necromancy](/Traits.aspx?ID=117)) **Effect** You point the _Spiral Athame_ to the sky and pray, warding creatures against undead. This has the effect of 3rd-level [_circle of protection_](/Spells.aspx?ID=38), except it wards against undead creatures rather than creatures of a specified alignment, and the emanation is centered on the _Spiral Athame_.","name":"command, Interact (divine, necromancy)","rarity":"common","release_date":"2022-12-14","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #186: Ghost King's Rage](/Sources.aspx?ID=189) pg. 79</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou point the Spiral Athame to the sky and pray, warding creatures against undead. This has the effect of 3rd-level circle of protection , …\r\n</summary>","source":["Pathfinder #186: Ghost King's Rage"],"source_raw":["Pathfinder #186: Ghost King's Rage pg. 79"],"source_category":"Adventure Paths","source_group":"Blood Lords","source_markdown":"<row gap=\"tiny\">[Pathfinder #186: Ghost King's Rage](/Sources.aspx?ID=189) pg. 79</row>","speed":{},"summary":"You point the Spiral Athame to the sky and pray, warding creatures against undead. This has the effect of 3rd-level circle of protection , …","summary_markdown":"You point the Spiral Athame to the sky and pray, warding creatures against undead. This has the effect of 3rd-level circle of protection , …","text":" Activate Two Actionscommand, interact (divine, necromancy) Effect You point the Spiral Athame to the sky and pray, warding creatures against undead. This has the effect of 3rd-level circle of protection , except it wards against undead creatures rather than creatures of a specified alignment, and the emanation is centered on the Spiral Athame .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1518","weakness":{}}},{"_index":"aon18","_id":"action-1519","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1519","markdown":"**Activate** <actions string=\"Two Actions\" />Interact; **Effect** You touch _the Shadewither Key_ and command the shadows it casts around you to peel away. The shadows form an umbral double that resembles you in every way except for its fiery red eyes and the expression of wicked delight on its face. The double occupies the same space as you and attempts to intercept any attacks aimed at you. A creature must succeed at a DC 11 flat check when targeting you with an attack, spell, or other effect; on a failure, they hit the shadowy double instead of you. The effect lasts for 1 minute or until the double is hit, whichever comes first. Once the double is hit, it's destroyed. As long as the double exists, you don't gain _the Shadewither Key's_ item bonus to Stealth checks.","name":"Interact","rarity":"common","release_date":"2023-01-25","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #187: The Seventh Arch](/Sources.aspx?ID=192) pg. 79</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou touch the Shadewither Key and command the shadows it casts around you to peel away. The shadows form an umbral double that resembles you in …\r\n</summary>","source":["Pathfinder #187: The Seventh Arch"],"source_raw":["Pathfinder #187: The Seventh Arch pg. 79"],"source_category":"Adventure Paths","source_group":"Gatewalkers","source_markdown":"<row gap=\"tiny\">[Pathfinder #187: The Seventh Arch](/Sources.aspx?ID=192) pg. 79</row>","speed":{},"summary":"You touch the Shadewither Key and command the shadows it casts around you to peel away. The shadows form an umbral double that resembles you in …","summary_markdown":"You touch the Shadewither Key and command the shadows it casts around you to peel away. The shadows form an umbral double that resembles you in …","text":" Activate Two ActionsInteract; Effect You touch the Shadewither Key and command the shadows it casts around you to peel away. The shadows form an umbral double that resembles you in every way except for its fiery red eyes and the expression of wicked delight on its face. The double occupies the same space as you and attempts to intercept any attacks aimed at you. A creature must succeed at a DC 11 flat check when targeting you with an attack, spell, or other effect; on a failure, they hit the shadowy double instead of you. The effect lasts for 1 minute or until the double is hit, whichever comes first. Once the double is hit, it's destroyed. As long as the double exists, you don't gain the Shadewither Key's item bonus to Stealth checks.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1519","weakness":{}}},{"_index":"aon18","_id":"action-1520","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1520","markdown":"**Activate** <actions string=\"Reaction\" />envision; **Frequency** once per day; **Trigger** You are damaged by a melee attack from an adjacent creature; **Effect** The leaves lash out at your attacker, rising up to reveal snapping jaws made of wicked thorns. The triggering creature must attempt a DC 17 Reflex saving throw.\r\n\r\n**Success** The creature is unaffected.<br />\r\n**Failure** The creature takes 1d4 piercing damage.<br />\r\n**Critical Failure** The creature takes 2d4 piercing damage and 1 [bleed damage](/Conditions.aspx?ID=29).","name":"envision","rarity":"common","release_date":"2023-01-25","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #187: The Seventh Arch](/Sources.aspx?ID=192) pg. 80</row>\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Trigger**\r\nYou are damaged by a melee attack from an adjacent creature\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe leaves lash out at your attacker, rising up to reveal snapping jaws made of wicked thorns. The triggering creature must attempt a DC 17 Reflex …\r\n</summary>","source":["Pathfinder #187: The Seventh Arch"],"source_raw":["Pathfinder #187: The Seventh Arch pg. 80"],"source_category":"Adventure Paths","source_group":"Gatewalkers","source_markdown":"<row gap=\"tiny\">[Pathfinder #187: The Seventh Arch](/Sources.aspx?ID=192) pg. 80</row>","speed":{},"summary":"The leaves lash out at your attacker, rising up to reveal snapping jaws made of wicked thorns. The triggering creature must attempt a DC 17 Reflex …","summary_markdown":"The leaves lash out at your attacker, rising up to reveal snapping jaws made of wicked thorns. The triggering creature must attempt a DC 17 Reflex …","text":" Activate Reactionenvision; Frequency once per day; Trigger You are damaged by a melee attack from an adjacent creature; Effect The leaves lash out at your attacker, rising up to reveal snapping jaws made of wicked thorns. The triggering creature must attempt a DC 17 Reflex saving throw. Success The creature is unaffected. Failure The creature takes 1d4 piercing damage. Critical Failure The creature takes 2d4 piercing damage and 1 bleed damage.","trait_markdown":"","trigger":"You are damaged by a melee attack from an adjacent creature","trigger_markdown":"You are damaged by a melee attack from an adjacent creature","type":"Action","url":"/Actions.aspx?ID=1520","weakness":{}}},{"_index":"aon18","_id":"action-1521","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1521","markdown":"**Activate** <actions string=\"Single Action\" />envision; **Frequency** once per day; **Effect** By focusing hard, you can watch for enemies in all directions. You gain [all-around vision](/MonsterAbilities.aspx?ID=1) for 1 minute; during this time, you can't be flanked.","name":"envision","rarity":"common","release_date":"2023-01-25","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #187: The Seventh Arch](/Sources.aspx?ID=192) pg. 80</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nBy focusing hard, you can watch for enemies in all directions. You gain all-around vision for 1 minute; during this time, you can't be flanked.\r\n</summary>","source":["Pathfinder #187: The Seventh Arch"],"source_raw":["Pathfinder #187: The Seventh Arch pg. 80"],"source_category":"Adventure Paths","source_group":"Gatewalkers","source_markdown":"<row gap=\"tiny\">[Pathfinder #187: The Seventh Arch](/Sources.aspx?ID=192) pg. 80</row>","speed":{},"summary":"By focusing hard, you can watch for enemies in all directions. You gain all-around vision for 1 minute; during this time, you can't be flanked.","summary_markdown":"By focusing hard, you can watch for enemies in all directions. You gain all-around vision for 1 minute; during this time, you can't be flanked.","text":" Activate Single Actionenvision; Frequency once per day; Effect By focusing hard, you can watch for enemies in all directions. You gain all-around vision for 1 minute; during this time, you can't be flanked.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1521","weakness":{}}},{"_index":"aon18","_id":"action-1523","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1523","markdown":"**Activate** <actions string=\"Free Action\" />command; **Requirements** Your last action or activity reduced an enemy to 0 Hit Points; **Effect** You Stride up to 15 feet. This movement doesn't trigger reactions. You can [Burrow](/Actions.aspx?ID=93), [Climb](/Actions.aspx?ID=33), [Fly](/Actions.aspx?ID=94), or [Swim](/Actions.aspx?ID=39) instead of Striding if you have the corresponding movement type.","name":"command","rarity":"common","release_date":"2023-02-22","requirement":"Your last action or activity reduced an enemy to 0 Hit Points","requirement_markdown":"Your last action or activity reduced an enemy to 0 Hit Points","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 12 <sup>1.1</sup></row>\n\n**Requirement**\r\nYour last action or activity reduced an enemy to 0 Hit Points\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou Stride up to 15 feet. This movement doesn't trigger reactions. You can Burrow , Climb , Fly , or Swim instead of Striding if you have the …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 12"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 12 <sup>1.1</sup></row>","speed":{},"summary":"You Stride up to 15 feet. This movement doesn't trigger reactions. You can Burrow , Climb , Fly , or Swim instead of Striding if you have the …","summary_markdown":"You Stride up to 15 feet. This movement doesn't trigger reactions. You can Burrow , Climb , Fly , or Swim instead of Striding if you have the …","text":" Activate Free Actioncommand; Requirements Your last action or activity reduced an enemy to 0 Hit Points; Effect You Stride up to 15 feet. This movement doesn't trigger reactions. You can Burrow, Climb, Fly, or Swim instead of Striding if you have the corresponding movement type.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1523","weakness":{}}},{"_index":"aon18","_id":"action-1524","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-1524","markdown":"**Activate** <actions string=\"Reaction\" />envision; **Frequency** once per hour; **Trigger** You take acid, cold, electricity, or fire damage; **Effect** You gain resistance 5 to the triggering damage type. This doesn't apply to the triggering damage. This resistance lasts until you Activate this rune again or the armor is no longer invested by you.","name":"envision","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 12 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per hour\r\n\r\n**Trigger**\r\nYou take acid, cold, electricity, or fire damage\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou gain resistance 5 to the triggering damage type. This doesn't apply to the triggering damage. This resistance lasts until you Activate this rune …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 12"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 12 <sup>1.1</sup></row>","speed":{},"summary":"You gain resistance 5 to the triggering damage type. This doesn't apply to the triggering damage. This resistance lasts until you Activate this rune …","summary_markdown":"You gain resistance 5 to the triggering damage type. This doesn't apply to the triggering damage. This resistance lasts until you Activate this rune …","text":" Activate Reactionenvision; Frequency once per hour; Trigger You take acid, cold, electricity, or fire damage; Effect You gain resistance 5 to the triggering damage type. This doesn't apply to the triggering damage. This resistance lasts until you Activate this rune again or the armor is no longer invested by you.","trait_markdown":"","trigger":"You take acid, cold, electricity, or fire damage","trigger_markdown":"You take acid, cold, electricity, or fire damage","type":"Action","url":"/Actions.aspx?ID=1524","weakness":{}}},{"_index":"aon18","_id":"action-1525","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1525","markdown":"**Activate** <actions string=\"Single Action\" />command; **Effect** You glide slowly toward the ground, 5 feet down and up to 25 feet forward through the air. Provided you spend at least 1 action gliding on your turn and haven't yet reached the ground, you remain in the air at the end of your turn. Otherwise, you fall.","name":"command","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 12 <sup>1.1</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou glide slowly toward the ground, 5 feet down and up to 25 feet forward through the air. Provided you spend at least 1 action gliding on your turn …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 12"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 12 <sup>1.1</sup></row>","speed":{},"summary":"You glide slowly toward the ground, 5 feet down and up to 25 feet forward through the air. Provided you spend at least 1 action gliding on your turn …","summary_markdown":"You glide slowly toward the ground, 5 feet down and up to 25 feet forward through the air. Provided you spend at least 1 action gliding on your turn …","text":" Activate Single Actioncommand; Effect You glide slowly toward the ground, 5 feet down and up to 25 feet forward through the air. Provided you spend at least 1 action gliding on your turn and haven't yet reached the ground, you remain in the air at the end of your turn. Otherwise, you fall.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1525","weakness":{}}},{"_index":"aon18","_id":"action-1526","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1526","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Frequency** once per day; **Effect** Your armor anchors you in place, even defying gravity, rendering you [immobilized](/Conditions.aspx?ID=24) until you Dismiss the Activation. while you're immobilized in this way, you can be moved only if a creature succeeds at a DC 40 [Athletics](/Skills.aspx?ID=3) check to [Force Open](/Actions.aspx?ID=34) your armor. You can also be moved if 8,000 pounds of pressure are placed upon you, though this is likely fatal.","name":"Interact","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 12 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour armor anchors you in place, even defying gravity, rendering you immobilized until you Dismiss the Activation. while you're immobilized in this …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 12"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 12 <sup>1.1</sup></row>","speed":{},"summary":"Your armor anchors you in place, even defying gravity, rendering you immobilized until you Dismiss the Activation. while you're immobilized in this …","summary_markdown":"Your armor anchors you in place, even defying gravity, rendering you immobilized until you Dismiss the Activation. while you're immobilized in this …","text":" Activate Single ActionInteract; Frequency once per day; Effect Your armor anchors you in place, even defying gravity, rendering you immobilized until you Dismiss the Activation. while you're immobilized in this way, you can be moved only if a creature succeeds at a DC 40 Athletics check to Force Open your armor. You can also be moved if 8,000 pounds of pressure are placed upon you, though this is likely fatal.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1526","weakness":{}}},{"_index":"aon18","_id":"action-1527","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-1527","markdown":"**Activate** <actions string=\"Single Action\" />command; **Frequency** once per hour; **Requirements** A creature adjacent to you is made of metal or wearing metal armor; **Effect** You magnetize your armor. If you or the target attempt to move away from one another, treat each square as difficult terrain. This doesn't affect movement that keeps you the same distance from one another, so you could still Step if you remained adjacent to the target. This effect ends once either of you is no longer adjacent to the other at the end of an action.\n\n This Activation might work on some creatures partially made of metal, such as those with metal scales, as determined by the GM. Likewise, the GM might determine some metal creatures are non-magnetic, depending on the metal they're made of.","name":"command","rarity":"common","release_date":"2023-02-22","requirement":"A creature adjacent to you is made of metal or wearing metal armor","requirement_markdown":"A creature adjacent to you is made of metal or wearing metal armor","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 12 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per hour\n\n**Requirement**\r\nA creature adjacent to you is made of metal or wearing metal armor\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou magnetize your armor. If you or the target attempt to move away from one another, treat each square as difficult terrain. This doesn't affect …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 12"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 12 <sup>1.1</sup></row>","speed":{},"summary":"You magnetize your armor. If you or the target attempt to move away from one another, treat each square as difficult terrain. This doesn't affect …","summary_markdown":"You magnetize your armor. If you or the target attempt to move away from one another, treat each square as difficult terrain. This doesn't affect …","text":" Activate Single Actioncommand; Frequency once per hour; Requirements A creature adjacent to you is made of metal or wearing metal armor; Effect You magnetize your armor. If you or the target attempt to move away from one another, treat each square as difficult terrain. This doesn't affect movement that keeps you the same distance from one another, so you could still Step if you remained adjacent to the target. This effect ends once either of you is no longer adjacent to the other at the end of an action. This Activation might work on some creatures partially made of metal, such as those with metal scales, as determined by the GM. Likewise, the GM might determine some metal creatures are non-magnetic, depending on the metal they're made of.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1527","weakness":{}}},{"_index":"aon18","_id":"action-1528","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1528","markdown":"**Activate** <actions string=\"Two Actions\" />command, envision; **Frequency** once per day; **Effect** The armor casts [_mislead_](/Spells.aspx?ID=199), affecting you. It lasts until the end of your next turn.","name":"command, envision","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 13 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe armor casts mislead , affecting you. It lasts until the end of your next turn.\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 13"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 13 <sup>1.1</sup></row>","speed":{},"summary":"The armor casts mislead , affecting you. It lasts until the end of your next turn.","summary_markdown":"The armor casts mislead , affecting you. It lasts until the end of your next turn.","text":" Activate Two Actionscommand, envision; Frequency once per day; Effect The armor casts mislead , affecting you. It lasts until the end of your next turn.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1528","weakness":{}}},{"_index":"aon18","_id":"action-1529","_score":2.3818138,"_source":{"actions":"Three Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1529","markdown":"**Activate** <actions string=\"Three Actions\" />command, envision, Interact; **Effect** You doff your armor, which folds into another wearable object, such as a bangle or amulet with light Bulk. This wearable object has features that hint at the armor it hides. You aren't wearing the armor while it's in this form, but at the GM's discretion, you can still activate properties that might feasibly come from the wearable item the armor has become. If the armor is in its portable form, you can use this activation to revert it to armor, which you can don in 1 minute.","name":"command, envision, Interact","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 13 <sup>1.1</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou doff your armor, which folds into another wearable object, such as a bangle or amulet with light Bulk. This wearable object has features that …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 13"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 13 <sup>1.1</sup></row>","speed":{},"summary":"You doff your armor, which folds into another wearable object, such as a bangle or amulet with light Bulk. This wearable object has features that …","summary_markdown":"You doff your armor, which folds into another wearable object, such as a bangle or amulet with light Bulk. This wearable object has features that …","text":" Activate Three Actionscommand, envision, Interact; Effect You doff your armor, which folds into another wearable object, such as a bangle or amulet with light Bulk. This wearable object has features that hint at the armor it hides. You aren't wearing the armor while it's in this form, but at the GM's discretion, you can still activate properties that might feasibly come from the wearable item the armor has become. If the armor is in its portable form, you can use this activation to revert it to armor, which you can don in 1 minute.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1529","weakness":{}}},{"_index":"aon18","_id":"action-1530","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1530","markdown":"**Activate** <actions string=\"Reaction\" />envision ([attack](/Traits.aspx?ID=15)) **Trigger** You become grabbed , restrained , or otherwise held immobilized in a creature's grasp, such as by being engulfed or swallowed ; **Effect** Your armor suddenly grows spikes, attacking the triggering creature. The armor makes a melee attack with an attack modifier of +14 that deals 2d6 piercing damage. If the creature is swallowing or engulfing you, the attack deals an additional 1d6 damage, and damage from this attack can cut you free if it equals or exceeds the Rupture value of the immobilizing ability. This attack gets an item bonus to the attack roll equal to the armor's item bonus to your AC and an item bonus to damage equal to double that amount.","name":"envision (attack)","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 13 <sup>1.1</sup></row>\n\n**Trigger**\r\nYou become [grabbed](/Conditions.aspx?ID=20), [restrained](/Conditions.aspx?ID=33), or otherwise held immobilized in a creature's grasp, such as by being [engulfed](/MonsterAbilities.aspx?ID=14) or [swallowed](/MonsterAbilities.aspx?ID=35)\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour armor suddenly grows spikes, attacking the triggering creature. The armor makes a melee attack with an attack modifier of +14 that deals 2d6 …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 13"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 13 <sup>1.1</sup></row>","speed":{},"summary":"Your armor suddenly grows spikes, attacking the triggering creature. The armor makes a melee attack with an attack modifier of +14 that deals 2d6 …","summary_markdown":"Your armor suddenly grows spikes, attacking the triggering creature. The armor makes a melee attack with an attack modifier of +14 that deals 2d6 …","text":" Activate Reactionenvision (attack) Trigger You become grabbed , restrained , or otherwise held immobilized in a creature's grasp, such as by being engulfed or swallowed ; Effect Your armor suddenly grows spikes, attacking the triggering creature. The armor makes a melee attack with an attack modifier of +14 that deals 2d6 piercing damage. If the creature is swallowing or engulfing you, the attack deals an additional 1d6 damage, and damage from this attack can cut you free if it equals or exceeds the Rupture value of the immobilizing ability. This attack gets an item bonus to the attack roll equal to the armor's item bonus to your AC and an item bonus to damage equal to double that amount.","trait_markdown":"","trigger":"You become grabbed , restrained , or otherwise held immobilized in a creature's grasp, such as by being engulfed or swallowed ","trigger_markdown":"You become [grabbed](/Conditions.aspx?ID=20), [restrained](/Conditions.aspx?ID=33), or otherwise held immobilized in a creature's grasp, such as by being [engulfed](/MonsterAbilities.aspx?ID=14) or [swallowed](/MonsterAbilities.aspx?ID=35)","type":"Action","url":"/Actions.aspx?ID=1530","weakness":{}}},{"_index":"aon18","_id":"action-1531","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1531","markdown":"**Activate** <actions string=\"Single Action\" />envision ([attack](/Traits.aspx?ID=15)) **Requirements** You're being held immobilized as described in the rune's other activation; **Effect** Your armor attacks the creature immobilizing you. The armor makes a melee attack against the creature, as described in the rune's other activation.","name":"envision (attack)","rarity":"common","release_date":"2023-02-22","requirement":"You're being held immobilized as described in the rune's other activation","requirement_markdown":"You're being held immobilized as described in the rune's other activation","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 13 <sup>1.1</sup></row>\n\n**Requirement**\r\nYou're being held immobilized as described in the rune's other activation\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour armor attacks the creature immobilizing you. The armor makes a melee attack against the creature, as described in the rune's other activation.\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 13"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 13 <sup>1.1</sup></row>","speed":{},"summary":"Your armor attacks the creature immobilizing you. The armor makes a melee attack against the creature, as described in the rune's other activation.","summary_markdown":"Your armor attacks the creature immobilizing you. The armor makes a melee attack against the creature, as described in the rune's other activation.","text":" Activate Single Actionenvision (attack) Requirements You're being held immobilized as described in the rune's other activation; Effect Your armor attacks the creature immobilizing you. The armor makes a melee attack against the creature, as described in the rune's other activation.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1531","weakness":{}}},{"_index":"aon18","_id":"action-1532","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1532","markdown":"**Activate** <actions string=\"Single Action\" />command; **Frequency** once per day; **Effect** The ribs from the armor spread into functional spider limbs. For 1 minute, you gain a climb Speed equal to half your land Speed and have your limbs free as you climb. If you use all your free limbs to help you Climb, your climb Speed equals your land Speed.","name":"command","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 14 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe ribs from the armor spread into functional spider limbs. For 1 minute, you gain a climb Speed equal to half your land Speed and have your limbs …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 14"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 14 <sup>1.1</sup></row>","speed":{},"summary":"The ribs from the armor spread into functional spider limbs. For 1 minute, you gain a climb Speed equal to half your land Speed and have your limbs …","summary_markdown":"The ribs from the armor spread into functional spider limbs. For 1 minute, you gain a climb Speed equal to half your land Speed and have your limbs …","text":" Activate Single Actioncommand; Frequency once per day; Effect The ribs from the armor spread into functional spider limbs. For 1 minute, you gain a climb Speed equal to half your land Speed and have your limbs free as you climb. If you use all your free limbs to help you Climb, your climb Speed equals your land Speed.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1532","weakness":{}}},{"_index":"aon18","_id":"action-1533","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1533","markdown":"**Activate** <actions string=\"Two Actions\" />command, envision ([aura](/MonsterAbilities.aspx?ID=5)) **Frequency** once per day; **Effect** You call forth a storm of leaves from _autumn's embrace_. These leaves swirl in a 20-foot emanation for 1 minute. Creatures within the area are [concealed](/Conditions.aspx?ID=4), and creatures outside the area are concealed to creatures within the leaves. However, you can see through this concealment. You can Dismiss the activation.","name":"command, envision (aura)","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 14 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou call forth a storm of leaves from autumn's embrace . These leaves swirl in a 20-foot emanation for 1 minute. Creatures within the area are …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 14"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 14 <sup>1.1</sup></row>","speed":{},"summary":"You call forth a storm of leaves from autumn's embrace . These leaves swirl in a 20-foot emanation for 1 minute. Creatures within the area are …","summary_markdown":"You call forth a storm of leaves from autumn's embrace . These leaves swirl in a 20-foot emanation for 1 minute. Creatures within the area are …","text":" Activate Two Actionscommand, envision (aura) Frequency once per day; Effect You call forth a storm of leaves from autumn's embrace . These leaves swirl in a 20-foot emanation for 1 minute. Creatures within the area are concealed, and creatures outside the area are concealed to creatures within the leaves. However, you can see through this concealment. You can Dismiss the activation.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1533","weakness":{}}},{"_index":"aon18","_id":"action-1534","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1534","markdown":"**Activate** <actions string=\"Single Action\" />command; **Effect** The armor's cloak becomes red for 1 minute. As long as the cloak is red, you gain the benefits of the armor's deflect melee trait without needing to spend an additional action to activate it during each turn.","name":"command","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 14 <sup>1.1</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe armor's cloak becomes red for 1 minute. As long as the cloak is red, you gain the benefits of the armor's deflect melee trait without needing to …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 14"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 14 <sup>1.1</sup></row>","speed":{},"summary":"The armor's cloak becomes red for 1 minute. As long as the cloak is red, you gain the benefits of the armor's deflect melee trait without needing to …","summary_markdown":"The armor's cloak becomes red for 1 minute. As long as the cloak is red, you gain the benefits of the armor's deflect melee trait without needing to …","text":" Activate Single Actioncommand; Effect The armor's cloak becomes red for 1 minute. As long as the cloak is red, you gain the benefits of the armor's deflect melee trait without needing to spend an additional action to activate it during each turn.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1534","weakness":{}}},{"_index":"aon18","_id":"action-1535","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per minute","id":"action-1535","markdown":"**Activate** <actions string=\"Reaction\" />Interact; **Frequency** once per minute; **Trigger** A ranged weapon Strike targets a creature within 20 feet of you and the attacker hasn't yet rolled its attack; **Effect** The triggering Strike targets you instead of its intended target.","name":"Interact","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 14 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per minute\r\n\r\n**Trigger**\r\nA ranged weapon Strike targets a creature within 20 feet of you and the attacker hasn't yet rolled its attack\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe triggering Strike targets you instead of its intended target.\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 14"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 14 <sup>1.1</sup></row>","speed":{},"summary":"The triggering Strike targets you instead of its intended target.","summary_markdown":"The triggering Strike targets you instead of its intended target.","text":" Activate ReactionInteract; Frequency once per minute; Trigger A ranged weapon Strike targets a creature within 20 feet of you and the attacker hasn't yet rolled its attack; Effect The triggering Strike targets you instead of its intended target.","trait_markdown":"","trigger":"A ranged weapon Strike targets a creature within 20 feet of you and the attacker hasn't yet rolled its attack","trigger_markdown":"A ranged weapon Strike targets a creature within 20 feet of you and the attacker hasn't yet rolled its attack","type":"Action","url":"/Actions.aspx?ID=1535","weakness":{}}},{"_index":"aon18","_id":"action-1536","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1536","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Requirements** The black hole armor has absorbed six or more projectiles; **Effect** All the projectiles absorbed by the armor appear out of thin air, as though transported there, falling in a 10-foot burst within 120 feet of you. Each creature in the burst takes 10d8 piercing damage with a DC 35 Reflex save. The absorbed projectiles are all expended, and the armor's joints stop glowing.","name":"Interact","rarity":"common","release_date":"2023-02-22","requirement":"The black hole armor has absorbed six or more projectiles","requirement_markdown":"The _black hole armor_ has absorbed six or more projectiles","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 14 <sup>1.1</sup></row>\n\n**Requirement**\r\nThe _black hole armor_ has absorbed six or more projectiles\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAll the projectiles absorbed by the armor appear out of thin air, as though transported there, falling in a 10-foot burst within 120 feet of you. …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 14"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 14 <sup>1.1</sup></row>","speed":{},"summary":"All the projectiles absorbed by the armor appear out of thin air, as though transported there, falling in a 10-foot burst within 120 feet of you. …","summary_markdown":"All the projectiles absorbed by the armor appear out of thin air, as though transported there, falling in a 10-foot burst within 120 feet of you. …","text":" Activate Single ActionInteract; Requirements The black hole armor has absorbed six or more projectiles; Effect All the projectiles absorbed by the armor appear out of thin air, as though transported there, falling in a 10-foot burst within 120 feet of you. Each creature in the burst takes 10d8 piercing damage with a DC 35 Reflex save. The absorbed projectiles are all expended, and the armor's joints stop glowing.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1536","weakness":{}}},{"_index":"aon18","_id":"action-1537","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1537","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Effect** You pull a link from the armor, which transforms into a _+1 [striking](/Equipment.aspx?ID=280) [dagger](/Weapons.aspx?ID=3)_. The dagger disappears and reappears as a link in the armor after you Strike with it, or at the end of this turn if you don't make a Strike. You can Activate the blade byrnie in place of an Interact action to draw a weapon for abilities such as the [Quick Draw](/Feats.aspx?ID=498) feat.\n\n Upgrading the runes on the _blade byrnie_ makes the daggers pulled from it more powerful. The daggers have a [_+2 weapon potency_](/Equipment.aspx?ID=281) rune if the armor has a [_+2 armor potency_](/Equipment.aspx?ID=278) rune, or a _+3 weapon potency_ rune if the armor has a _+3 armor potency_ rune.","name":"Interact","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 15 <sup>1.1</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou pull a link from the armor, which transforms into a +1 striking dagger . The dagger disappears and reappears as a link in the armor after …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 15"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 15 <sup>1.1</sup></row>","speed":{},"summary":"You pull a link from the armor, which transforms into a +1 striking dagger . The dagger disappears and reappears as a link in the armor after …","summary_markdown":"You pull a link from the armor, which transforms into a +1 striking dagger . The dagger disappears and reappears as a link in the armor after …","text":" Activate Single ActionInteract; Effect You pull a link from the armor, which transforms into a +1 striking dagger . The dagger disappears and reappears as a link in the armor after you Strike with it, or at the end of this turn if you don't make a Strike. You can Activate the blade byrnie in place of an Interact action to draw a weapon for abilities such as the Quick Draw feat. Upgrading the runes on the blade byrnie makes the daggers pulled from it more powerful. The daggers have a +2 weapon potency rune if the armor has a +2 armor potency rune, or a +3 weapon potency rune if the armor has a +3 armor potency rune.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1537","weakness":{}}},{"_index":"aon18","_id":"action-1538","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1538","markdown":"**Activate** <actions string=\"Reaction\" />envision ([fortune](/Traits.aspx?ID=76)) **Frequency** once per day; **Trigger** You critically fail an attack roll, check, or saving throw; **Effect** You offer a prayer to Asmodeus, who accepts under a reciprocal condition. Reroll the triggering roll with a +2 circumstance bonus and use the higher result.\n\n If this reroll improves your degree of success, the GM can later reroll one Strike against you, one saving throw against your abilities, or one [secret](/Traits.aspx?ID=142) check or saving throw you make. This is a [fortune](/Traits.aspx?ID=76) effect if used on a Strike or save against you, or a [misfortune](/Traits.aspx?ID=110) effect if used on your secret check or saving throw. The GM must use this reroll before the end of the last day you activated the armor.","name":"envision (fortune)","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 15 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Trigger**\r\nYou critically fail an attack roll, check, or saving throw\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou offer a prayer to Asmodeus, who accepts under a reciprocal condition. Reroll the triggering roll with a +2 circumstance bonus and use the higher …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 15"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 15 <sup>1.1</sup></row>","speed":{},"summary":"You offer a prayer to Asmodeus, who accepts under a reciprocal condition. Reroll the triggering roll with a +2 circumstance bonus and use the higher …","summary_markdown":"You offer a prayer to Asmodeus, who accepts under a reciprocal condition. Reroll the triggering roll with a +2 circumstance bonus and use the higher …","text":" Activate Reactionenvision (fortune) Frequency once per day; Trigger You critically fail an attack roll, check, or saving throw; Effect You offer a prayer to Asmodeus, who accepts under a reciprocal condition. Reroll the triggering roll with a +2 circumstance bonus and use the higher result. If this reroll improves your degree of success, the GM can later reroll one Strike against you, one saving throw against your abilities, or one secret check or saving throw you make. This is a fortune effect if used on a Strike or save against you, or a misfortune effect if used on your secret check or saving throw. The GM must use this reroll before the end of the last day you activated the armor.","trait_markdown":"","trigger":"You critically fail an attack roll, check, or saving throw","trigger_markdown":"You critically fail an attack roll, check, or saving throw","type":"Action","url":"/Actions.aspx?ID=1538","weakness":{}}},{"_index":"aon18","_id":"action-1539","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1539","markdown":"**Activate** <actions string=\"Reaction\" />Interact; **Trigger** A creature adjacent to you targets you with a melee attack; **Effect** You roll the hefty plates of the dragon turtle armor toward the attacker to gain a +1 circumstance bonus to AC against the triggering attack.","name":"Interact","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 15 <sup>1.1</sup></row>\n\n**Trigger**\r\nA creature adjacent to you targets you with a melee attack\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou roll the hefty plates of the dragon turtle armor toward the attacker to gain a +1 circumstance bonus to AC against the triggering attack.\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 15"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 15 <sup>1.1</sup></row>","speed":{},"summary":"You roll the hefty plates of the dragon turtle armor toward the attacker to gain a +1 circumstance bonus to AC against the triggering attack.","summary_markdown":"You roll the hefty plates of the dragon turtle armor toward the attacker to gain a +1 circumstance bonus to AC against the triggering attack.","text":" Activate ReactionInteract; Trigger A creature adjacent to you targets you with a melee attack; Effect You roll the hefty plates of the dragon turtle armor toward the attacker to gain a +1 circumstance bonus to AC against the triggering attack.","trait_markdown":"","trigger":"A creature adjacent to you targets you with a melee attack","trigger_markdown":"A creature adjacent to you targets you with a melee attack","type":"Action","url":"/Actions.aspx?ID=1539","weakness":{}}},{"_index":"aon18","_id":"action-1540","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1540","markdown":"**Activate** <actions string=\"Two Actions\" />envision ([force](/Traits.aspx?ID=75)) **Requirements** The energizing lattice is glowing because it negated an enemy's critical hit; **Effect** You release the lattice's energy and make a weapon or unarmed attack Strike that deals 6d6 additional force damage. If your Strike fails, but doesn't critically fail, the target still takes half the force damage. The latticework ceases glowing after the Strike.","name":"envision (force)","rarity":"common","release_date":"2023-02-22","requirement":"The energizing lattice is glowing because it negated an enemy's critical hit","requirement_markdown":"The _energizing lattice_ is glowing because it negated an enemy's critical hit","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 15 <sup>1.1</sup></row>\n\n**Requirement**\r\nThe _energizing lattice_ is glowing because it negated an enemy's critical hit\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou release the lattice's energy and make a weapon or unarmed attack Strike that deals 6d6 additional force damage. If your Strike fails, but doesn't …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 15"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 15 <sup>1.1</sup></row>","speed":{},"summary":"You release the lattice's energy and make a weapon or unarmed attack Strike that deals 6d6 additional force damage. If your Strike fails, but doesn't …","summary_markdown":"You release the lattice's energy and make a weapon or unarmed attack Strike that deals 6d6 additional force damage. If your Strike fails, but doesn't …","text":" Activate Two Actionsenvision (force) Requirements The energizing lattice is glowing because it negated an enemy's critical hit; Effect You release the lattice's energy and make a weapon or unarmed attack Strike that deals 6d6 additional force damage. If your Strike fails, but doesn't critically fail, the target still takes half the force damage. The latticework ceases glowing after the Strike.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1540","weakness":{}}},{"_index":"aon18","_id":"action-1541","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1541","markdown":"**Activate** <actions string=\"Reaction\" />envision; **Frequency** once per day; **Trigger** You are reduced to 0 Hit Points or would die from a death effect; **Effect** You drop to 1 Hit Point instead of being reduced to l HP or dying, and you gain 100 temporary Hit Points that last until the start of your next turn.","name":"envision","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 15 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Trigger**\r\nYou are reduced to 0 Hit Points or would die from a [death](/Traits.aspx?ID=40) effect\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou drop to 1 Hit Point instead of being reduced to l HP or dying, and you gain 100 temporary Hit Points that last until the start of your next turn.\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 15"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 15 <sup>1.1</sup></row>","speed":{},"summary":"You drop to 1 Hit Point instead of being reduced to l HP or dying, and you gain 100 temporary Hit Points that last until the start of your next turn.","summary_markdown":"You drop to 1 Hit Point instead of being reduced to l HP or dying, and you gain 100 temporary Hit Points that last until the start of your next turn.","text":" Activate Reactionenvision; Frequency once per day; Trigger You are reduced to 0 Hit Points or would die from a death effect; Effect You drop to 1 Hit Point instead of being reduced to l HP or dying, and you gain 100 temporary Hit Points that last until the start of your next turn.","trait_markdown":"","trigger":"You are reduced to 0 Hit Points or would die from a death effect","trigger_markdown":"You are reduced to 0 Hit Points or would die from a [death](/Traits.aspx?ID=40) effect","type":"Action","url":"/Actions.aspx?ID=1541","weakness":{}}},{"_index":"aon18","_id":"action-1542","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1542","markdown":"**Activate** <actions string=\"Reaction\" />envision; **Frequency** once per day; **Trigger** You would gain or increase the doomed or wounded condition; **Effect** You avoid gaining or increasing the condition. If the triggering effect imposes both doomed and wounded, choose only one to prevent. This doesn't remove either of the conditions if you already have them, nor does it prevent the same triggering effect from giving or increasing the prevented condition later.","name":"envision","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 15 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Trigger**\r\nYou would gain or increase the [doomed](/Conditions.aspx?ID=9) or [wounded](/Conditions.aspx?ID=42) condition\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou avoid gaining or increasing the condition. If the triggering effect imposes both doomed and wounded, choose only one to prevent. This doesn't …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 15"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 15 <sup>1.1</sup></row>","speed":{},"summary":"You avoid gaining or increasing the condition. If the triggering effect imposes both doomed and wounded, choose only one to prevent. This doesn't …","summary_markdown":"You avoid gaining or increasing the condition. If the triggering effect imposes both doomed and wounded, choose only one to prevent. This doesn't …","text":" Activate Reactionenvision; Frequency once per day; Trigger You would gain or increase the doomed or wounded condition; Effect You avoid gaining or increasing the condition. If the triggering effect imposes both doomed and wounded, choose only one to prevent. This doesn't remove either of the conditions if you already have them, nor does it prevent the same triggering effect from giving or increasing the prevented condition later.","trait_markdown":"","trigger":"You would gain or increase the doomed or wounded condition","trigger_markdown":"You would gain or increase the [doomed](/Conditions.aspx?ID=9) or [wounded](/Conditions.aspx?ID=42) condition","type":"Action","url":"/Actions.aspx?ID=1542","weakness":{}}},{"_index":"aon18","_id":"action-1543","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-1543","markdown":"**Activate** <actions string=\"Two Actions\" />Interact; **Frequency** once per hour; **Effect** You breathe a 60-foot cone of electrified vapor, dealing 17d6 electricity damage to creatures in the area (DC 38 [basic](/Rules.aspx?ID=329) Reflex save). The electrified mist persists in the area for 2 rounds, dealing 5d6 electricity damage (DC 38 [basic](/Rules.aspx?ID=329) Reflex save) to each creature that ends its turn in the mist. If you slew the linnorm this armor is made from, you can use the higher of your class DC or spell DC instead of the listed DCs for this effect.","name":"Interact","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 18 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per hour\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou breathe a 60-foot cone of electrified vapor, dealing 17d6 electricity damage to creatures in the area (DC 38 basic Reflex save). The …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 18"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 18 <sup>1.1</sup></row>","speed":{},"summary":"You breathe a 60-foot cone of electrified vapor, dealing 17d6 electricity damage to creatures in the area (DC 38 basic Reflex save). The …","summary_markdown":"You breathe a 60-foot cone of electrified vapor, dealing 17d6 electricity damage to creatures in the area (DC 38 basic Reflex save). The …","text":" Activate Two ActionsInteract; Frequency once per hour; Effect You breathe a 60-foot cone of electrified vapor, dealing 17d6 electricity damage to creatures in the area (DC 38 basic Reflex save). The electrified mist persists in the area for 2 rounds, dealing 5d6 electricity damage (DC 38 basic Reflex save) to each creature that ends its turn in the mist. If you slew the linnorm this armor is made from, you can use the higher of your class DC or spell DC instead of the listed DCs for this effect.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1543","weakness":{}}},{"_index":"aon18","_id":"action-1544","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1544","markdown":"**Activate** <actions string=\"Reaction\" />Interact; **Trigger** A creature adjacent to you targets you with a melee attack; **Effect** The creature takes 4d6 piercing damage as previously invisible magical spines leap outwards from the armor to punish them for the attack.","name":"Interact","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 18 <sup>1.1</sup></row>\n\n**Trigger**\r\nA creature adjacent to you targets you with a melee attack\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe creature takes 4d6 piercing damage as previously invisible magical spines leap outwards from the armor to punish them for the attack.\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 18"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 18 <sup>1.1</sup></row>","speed":{},"summary":"The creature takes 4d6 piercing damage as previously invisible magical spines leap outwards from the armor to punish them for the attack.","summary_markdown":"The creature takes 4d6 piercing damage as previously invisible magical spines leap outwards from the armor to punish them for the attack.","text":" Activate ReactionInteract; Trigger A creature adjacent to you targets you with a melee attack; Effect The creature takes 4d6 piercing damage as previously invisible magical spines leap outwards from the armor to punish them for the attack.","trait_markdown":"","trigger":"A creature adjacent to you targets you with a melee attack","trigger_markdown":"A creature adjacent to you targets you with a melee attack","type":"Action","url":"/Actions.aspx?ID=1544","weakness":{}}},{"_index":"aon18","_id":"action-1545","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1545","markdown":"**Activate** <actions string=\"Two Actions\" />envision, Interact; **Frequency** once per day; **Effect** You call forth the cursed regenerative blood of an [ouroboros](/Monsters.aspx?ID=1256) to recover from your wounds. You gain [regeneration 15](/MonsterAbilities.aspx?ID=26) for 1 minute; [fire](/Traits.aspx?ID=72) damage deactivates this regeneration. Each time you regain Hit Points from this regeneration, if you're in your normal form, you collapse into a large swarm of Tiny snakes. This is a [polymorph](/Traits.aspx?ID=127) effect that changes you into a battle form.\n\n When you're a swarm of snakes, you gain [low-light vision](/Rules.aspx?ID=416), [imprecise](/Rules.aspx?ID=412) [scent](/Rules.aspx?ID=417) (30 feet), a Speed of 20 feet, a climb Speed of 20 feet, and a swim Speed of 20 feet. You have an AC of 16 + your level and ignore your armor's check penalty and Speed reduction. Also, you gain resistance 5 to physical damage and weakness 5 to area damage and [splash](/Traits.aspx?ID=150) damage. You can use none of your normal Strikes. Instead, you can use Swarming Bites, a single action that deals 4d4 piercing damage plus 2d6 poison damage to creatures in your space with a DC 41 [basic](/Rules.aspx?ID=329) Reflex save.\n\n If you're in this battle form and are already at full HP when your regeneration occurs, the snakes instantaneously slither together, and you transform into your original form.","name":"envision, Interact","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 18 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou call forth the cursed regenerative blood of an ouroboros to recover from your wounds. You gain regeneration 15 for 1 minute; fire damage …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 18"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 18 <sup>1.1</sup></row>","speed":{},"summary":"You call forth the cursed regenerative blood of an ouroboros to recover from your wounds. You gain regeneration 15 for 1 minute; fire damage …","summary_markdown":"You call forth the cursed regenerative blood of an ouroboros to recover from your wounds. You gain regeneration 15 for 1 minute; fire damage …","text":" Activate Two Actionsenvision, Interact; Frequency once per day; Effect You call forth the cursed regenerative blood of an ouroboros to recover from your wounds. You gain regeneration 15 for 1 minute; fire damage deactivates this regeneration. Each time you regain Hit Points from this regeneration, if you're in your normal form, you collapse into a large swarm of Tiny snakes. This is a polymorph effect that changes you into a battle form. When you're a swarm of snakes, you gain low-light vision, imprecise scent (30 feet), a Speed of 20 feet, a climb Speed of 20 feet, and a swim Speed of 20 feet. You have an AC of 16 + your level and ignore your armor's check penalty and Speed reduction. Also, you gain resistance 5 to physical damage and weakness 5 to area damage and splash damage. You can use none of your normal Strikes. Instead, you can use Swarming Bites, a single action that deals 4d4 piercing damage plus 2d6 poison damage to creatures in your space with a DC 41 basic Reflex save. If you're in this battle form and are already at full HP when your regeneration occurs, the snakes instantaneously slither together, and you transform into your original form.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1545","weakness":{}}},{"_index":"aon18","_id":"action-1546","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per minute","id":"action-1546","markdown":"**Activate** <actions string=\"Reaction\" />envision; **Frequency** once per minute; **Trigger** A foe within 15 feet hits you with a Strike that deals slashing or piercing damage; **Effect** Your _ouroboros buckles_ spray acidic blood in a 15-foot cone toward the foe, dealing 5d6 acid damage with a DC 41 [basic](/Rules.aspx?ID=329) Reflex save.","name":"envision","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 18 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per minute\r\n\r\n**Trigger**\r\nA foe within 15 feet hits you with a Strike that deals slashing or piercing damage\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour ouroboros buckles spray acidic blood in a 15-foot cone toward the foe, dealing 5d6 acid damage with a DC 41 basic Reflex save.\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 18"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 18 <sup>1.1</sup></row>","speed":{},"summary":"Your ouroboros buckles spray acidic blood in a 15-foot cone toward the foe, dealing 5d6 acid damage with a DC 41 basic Reflex save.","summary_markdown":"Your ouroboros buckles spray acidic blood in a 15-foot cone toward the foe, dealing 5d6 acid damage with a DC 41 basic Reflex save.","text":" Activate Reactionenvision; Frequency once per minute; Trigger A foe within 15 feet hits you with a Strike that deals slashing or piercing damage; Effect Your ouroboros buckles spray acidic blood in a 15-foot cone toward the foe, dealing 5d6 acid damage with a DC 41 basic Reflex save.","trait_markdown":"","trigger":"A foe within 15 feet hits you with a Strike that deals slashing or piercing damage","trigger_markdown":"A foe within 15 feet hits you with a Strike that deals slashing or piercing damage","type":"Action","url":"/Actions.aspx?ID=1546","weakness":{}}},{"_index":"aon18","_id":"action-1547","_score":2.3818138,"_source":{"actions":"Three Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1547","markdown":"**Activate** <actions string=\"Three Actions\" />command, envision, Interact; **Frequency** once per day; **Effect** You cast [_coral eruption_](/Spells.aspx?ID=887). If you conjure the coral underwater, it ceases dealing damage after 1 minute, but its duration is unlimited. If the magical coral remains in place for 1 year, it becomes non-magical coral from which a reef might grow.","name":"command, envision, Interact","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 18 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast coral eruption . If you conjure the coral underwater, it ceases dealing damage after 1 minute, but its duration is unlimited. If the …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 18"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 18 <sup>1.1</sup></row>","speed":{},"summary":"You cast coral eruption . If you conjure the coral underwater, it ceases dealing damage after 1 minute, but its duration is unlimited. If the …","summary_markdown":"You cast coral eruption . If you conjure the coral underwater, it ceases dealing damage after 1 minute, but its duration is unlimited. If the …","text":" Activate Three Actionscommand, envision, Interact; Frequency once per day; Effect You cast coral eruption . If you conjure the coral underwater, it ceases dealing damage after 1 minute, but its duration is unlimited. If the magical coral remains in place for 1 year, it becomes non-magical coral from which a reef might grow.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1547","weakness":{}}},{"_index":"aon18","_id":"action-1548","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1548","markdown":"**Activate** <actions string=\"Two Actions\" />command, envision; **Frequency** once per day; **Effect** The armor is sheathed in a [_fire shield_](/Spells.aspx?ID=118).","name":"command, envision","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 19 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe armor is sheathed in a fire shield .\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 19"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 19 <sup>1.1</sup></row>","speed":{},"summary":"The armor is sheathed in a fire shield .","summary_markdown":"The armor is sheathed in a fire shield .","text":" Activate Two Actionscommand, envision; Frequency once per day; Effect The armor is sheathed in a fire shield .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1548","weakness":{}}},{"_index":"aon18","_id":"action-1549","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1549","markdown":"**Activate** <actions string=\"Reaction\" />envision; **Frequency** once per day; **Trigger** You're dealt 30 or more fire damage, before any reduction from your fire resistance; **Requirements** You've used the fire shield activation already today; **Effect** The _fire shield_ activation recharges.","name":"envision","rarity":"common","release_date":"2023-02-22","requirement":"You've used the fire shield activation already today","requirement_markdown":"You've used the _fire shield_ activation already today","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 19 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Trigger**\r\nYou're dealt 30 or more fire damage, before any reduction from your fire resistance\r\n\r\n**Requirement**\r\nYou've used the _fire shield_ activation already today\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe fire shield activation recharges.\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 19"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 19 <sup>1.1</sup></row>","speed":{},"summary":"The fire shield activation recharges.","summary_markdown":"The fire shield activation recharges.","text":" Activate Reactionenvision; Frequency once per day; Trigger You're dealt 30 or more fire damage, before any reduction from your fire resistance; Requirements You've used the fire shield activation already today; Effect The fire shield activation recharges.","trait_markdown":"","trigger":"You're dealt 30 or more fire damage, before any reduction from your fire resistance","trigger_markdown":"You're dealt 30 or more fire damage, before any reduction from your fire resistance","type":"Action","url":"/Actions.aspx?ID=1549","weakness":{}}},{"_index":"aon18","_id":"action-1550","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1550","markdown":"**Activate** <actions string=\"Two Actions\" />Interact; **Frequency** once per day; **Effect** Feathery antennae extend from between the segments of the rusting hide and brush against a nearby metal creature, non-magical metal hazard, or non-magical metal item of up to 1 Bulk, with the effects of [_rusting grasp_](/Spells.aspx?ID=711). The DC is 24.","name":"Interact","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 19 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nFeathery antennae extend from between the segments of the rusting hide and brush against a nearby metal creature, non-magical metal hazard, or …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 19"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 19 <sup>1.1</sup></row>","speed":{},"summary":"Feathery antennae extend from between the segments of the rusting hide and brush against a nearby metal creature, non-magical metal hazard, or …","summary_markdown":"Feathery antennae extend from between the segments of the rusting hide and brush against a nearby metal creature, non-magical metal hazard, or …","text":" Activate Two ActionsInteract; Frequency once per day; Effect Feathery antennae extend from between the segments of the rusting hide and brush against a nearby metal creature, non-magical metal hazard, or non-magical metal item of up to 1 Bulk, with the effects of rusting grasp . The DC is 24.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1550","weakness":{}}},{"_index":"aon18","_id":"action-1551","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1551","markdown":"**Activate** <actions string=\"Reaction\" />Interact; **Trigger** You take damage from a melee attack while you have half or fewer of your normal maximum Hit Points; **Effect** Your body knits itself back together, healing you for 3d8 Hit Points.","name":"Interact","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 19 <sup>1.1</sup></row>\n\n**Trigger**\r\nYou take damage from a melee attack while you have half or fewer of your normal maximum Hit Points\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour body knits itself back together, healing you for 3d8 Hit Points.\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 19"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 19 <sup>1.1</sup></row>","speed":{},"summary":"Your body knits itself back together, healing you for 3d8 Hit Points.","summary_markdown":"Your body knits itself back together, healing you for 3d8 Hit Points.","text":" Activate ReactionInteract; Trigger You take damage from a melee attack while you have half or fewer of your normal maximum Hit Points; Effect Your body knits itself back together, healing you for 3d8 Hit Points.","trait_markdown":"","trigger":"You take damage from a melee attack while you have half or fewer of your normal maximum Hit Points","trigger_markdown":"You take damage from a melee attack while you have half or fewer of your normal maximum Hit Points","type":"Action","url":"/Actions.aspx?ID=1551","weakness":{}}},{"_index":"aon18","_id":"action-1552","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1552","markdown":"**Activate** <actions string=\"Reaction\" />envision; **Frequency** once per day; **Trigger** An enemy within 30 feet Strikes you with an attack; **Effect** You animate the exoskeletons of the _wasp guard_ armor into a spectral swarm of wasps that seeks revenge for the slight. The swarm flies to the triggering enemy's space and swarms about them, dealing 1d8 [persistent poison damage](/Conditions.aspx?ID=29). If the affected enemy has any allies within 30 feet, the enemy can spend a single action, which has the [manipulate](/Traits.aspx?ID=104) trait, to shoo the swarm away. This ends the persistent damage on that enemy automatically, but the swarm instead moves to affect the enemy's ally.","name":"envision","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 19 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Trigger**\r\nAn enemy within 30 feet Strikes you with an attack\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou animate the exoskeletons of the wasp guard armor into a spectral swarm of wasps that seeks revenge for the slight. The swarm flies to the …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 19"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 19 <sup>1.1</sup></row>","speed":{},"summary":"You animate the exoskeletons of the wasp guard armor into a spectral swarm of wasps that seeks revenge for the slight. The swarm flies to the …","summary_markdown":"You animate the exoskeletons of the wasp guard armor into a spectral swarm of wasps that seeks revenge for the slight. The swarm flies to the …","text":" Activate Reactionenvision; Frequency once per day; Trigger An enemy within 30 feet Strikes you with an attack; Effect You animate the exoskeletons of the wasp guard armor into a spectral swarm of wasps that seeks revenge for the slight. The swarm flies to the triggering enemy's space and swarms about them, dealing 1d8 persistent poison damage. If the affected enemy has any allies within 30 feet, the enemy can spend a single action, which has the manipulate trait, to shoo the swarm away. This ends the persistent damage on that enemy automatically, but the swarm instead moves to affect the enemy's ally.","trait_markdown":"","trigger":"An enemy within 30 feet Strikes you with an attack","trigger_markdown":"An enemy within 30 feet Strikes you with an attack","type":"Action","url":"/Actions.aspx?ID=1552","weakness":{}}},{"_index":"aon18","_id":"action-1553","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1553","markdown":"**Activate** <actions string=\"Two Actions\" />Interact (cold); **Frequency** once per day; **Effect** You breathe a cloud of frost in a 15-foot cone that deals 5d8 cold damage (DC 23 [basic](/Rules.aspx?ID=329) Reflex save).","name":"Interact (cold)","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 19 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou breathe a cloud of frost in a 15-foot cone that deals 5d8 cold damage (DC 23 basic Reflex save).\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 19"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 19 <sup>1.1</sup></row>","speed":{},"summary":"You breathe a cloud of frost in a 15-foot cone that deals 5d8 cold damage (DC 23 basic Reflex save).","summary_markdown":"You breathe a cloud of frost in a 15-foot cone that deals 5d8 cold damage (DC 23 basic Reflex save).","text":" Activate Two ActionsInteract (cold); Frequency once per day; Effect You breathe a cloud of frost in a 15-foot cone that deals 5d8 cold damage (DC 23 basic Reflex save).","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1553","weakness":{}}},{"_index":"aon18","_id":"action-1554","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-1554","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Frequency** once per hour; **Effect** You gain a jaws unarmed attack that you make using your hands. This attack deals 1d8 piercing damage plus 1 cold damage, is in the [brawling](/WeaponGroups.aspx?ID=4) group, and has the [trip](/Traits.aspx?ID=196) and [unarmed](/Traits.aspx?ID=199) traits.","name":"Interact","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 19 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per hour\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou gain a jaws unarmed attack that you make using your hands. This attack deals 1d8 piercing damage plus 1 cold damage, is in the brawling group, …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 19"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 19 <sup>1.1</sup></row>","speed":{},"summary":"You gain a jaws unarmed attack that you make using your hands. This attack deals 1d8 piercing damage plus 1 cold damage, is in the brawling group, …","summary_markdown":"You gain a jaws unarmed attack that you make using your hands. This attack deals 1d8 piercing damage plus 1 cold damage, is in the brawling group, …","text":" Activate Single ActionInteract; Frequency once per hour; Effect You gain a jaws unarmed attack that you make using your hands. This attack deals 1d8 piercing damage plus 1 cold damage, is in the brawling group, and has the trip and unarmed traits.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1554","weakness":{}}},{"_index":"aon18","_id":"action-1555","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-1555","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Frequency** once per hour; **Effect** The shield's gears begin to spin, subtly adjusting the shield's position as you fight. You gain an extra reaction this turn and at the start of each of your turns for the next minute that you can use only to [Shield Block](/Feats.aspx?ID=839).","name":"Interact","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 22 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per hour\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe shield's gears begin to spin, subtly adjusting the shield's position as you fight. You gain an extra reaction this turn and at the start of each …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 22"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 22 <sup>1.1</sup></row>","speed":{},"summary":"The shield's gears begin to spin, subtly adjusting the shield's position as you fight. You gain an extra reaction this turn and at the start of each …","summary_markdown":"The shield's gears begin to spin, subtly adjusting the shield's position as you fight. You gain an extra reaction this turn and at the start of each …","text":" Activate Single ActionInteract; Frequency once per hour; Effect The shield's gears begin to spin, subtly adjusting the shield's position as you fight. You gain an extra reaction this turn and at the start of each of your turns for the next minute that you can use only to Shield Block.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1555","weakness":{}}},{"_index":"aon18","_id":"action-1556","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-1556","markdown":"**Activate** <actions string=\"Two Actions\" />command; **Frequency** once per hour; **Requirements** You're in a body of water; **Effect** For 10 minutes, you don't sink if you haven't succeeded at a Swim action on a turn, and if you're submerged, you automatically ascend 10 feet at the end of your turn.","name":"command","rarity":"common","release_date":"2023-02-22","requirement":"You're in a body of water","requirement_markdown":"You're in a body of water","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 22 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per hour\n\n**Requirement**\r\nYou're in a body of water\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nFor 10 minutes, you don't sink if you haven't succeeded at a Swim action on a turn, and if you're submerged, you automatically ascend 10 feet at the …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 22"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 22 <sup>1.1</sup></row>","speed":{},"summary":"For 10 minutes, you don't sink if you haven't succeeded at a Swim action on a turn, and if you're submerged, you automatically ascend 10 feet at the …","summary_markdown":"For 10 minutes, you don't sink if you haven't succeeded at a Swim action on a turn, and if you're submerged, you automatically ascend 10 feet at the …","text":" Activate Two Actionscommand; Frequency once per hour; Requirements You're in a body of water; Effect For 10 minutes, you don't sink if you haven't succeeded at a Swim action on a turn, and if you're submerged, you automatically ascend 10 feet at the end of your turn.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1556","weakness":{}}},{"_index":"aon18","_id":"action-1557","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per round","id":"action-1557","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Frequency** once per round; **Trigger** You or a creature within 5 feet of you suffers bleed damage; **Effect** The _sanguine klar_ regains a number of Hit Points equal to the bleed damage, up to an amount equal to its Hardness.","name":"envision","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 22 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per round\r\n\r\n**Trigger**\r\nYou or a creature within 5 feet of you suffers [bleed](/Conditions.aspx?ID=29) damage\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe sanguine klar regains a number of Hit Points equal to the bleed damage, up to an amount equal to its Hardness.\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 22"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 22 <sup>1.1</sup></row>","speed":{},"summary":"The sanguine klar regains a number of Hit Points equal to the bleed damage, up to an amount equal to its Hardness.","summary_markdown":"The sanguine klar regains a number of Hit Points equal to the bleed damage, up to an amount equal to its Hardness.","text":" Activate Free Actionenvision; Frequency once per round; Trigger You or a creature within 5 feet of you suffers bleed damage; Effect The sanguine klar regains a number of Hit Points equal to the bleed damage, up to an amount equal to its Hardness.","trait_markdown":"","trigger":"You or a creature within 5 feet of you suffers bleed damage","trigger_markdown":"You or a creature within 5 feet of you suffers [bleed](/Conditions.aspx?ID=29) damage","type":"Action","url":"/Actions.aspx?ID=1557","weakness":{}}},{"_index":"aon18","_id":"action-1558","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1558","markdown":"**Activate** <actions string=\"Single Action\" />envision; **Effect** The buckler expands, with the sapling image growing into a mighty oak tree. The buckler becomes a [tower shield](/Shields.aspx?ID=4), gaining the corresponding AC bonus, Speed penalty, and ability to [Take Cover](/Actions.aspx?ID=90). It keeps the same Hit Points and Broken Threshold, but its Hardness and Bulk increase by 2 in this form. The shield remains in this form until you Activate it again to revert it to a buckler.","name":"envision","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 22 <sup>1.1</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe buckler expands, with the sapling image growing into a mighty oak tree. The buckler becomes a tower shield , gaining the corresponding AC bonus, …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 22"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 22 <sup>1.1</sup></row>","speed":{},"summary":"The buckler expands, with the sapling image growing into a mighty oak tree. The buckler becomes a tower shield , gaining the corresponding AC bonus, …","summary_markdown":"The buckler expands, with the sapling image growing into a mighty oak tree. The buckler becomes a tower shield , gaining the corresponding AC bonus, …","text":" Activate Single Actionenvision; Effect The buckler expands, with the sapling image growing into a mighty oak tree. The buckler becomes a tower shield, gaining the corresponding AC bonus, Speed penalty, and ability to Take Cover. It keeps the same Hit Points and Broken Threshold, but its Hardness and Bulk increase by 2 in this form. The shield remains in this form until you Activate it again to revert it to a buckler.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1558","weakness":{}}},{"_index":"aon18","_id":"action-1559","_score":2.3818138,"_source":{"actions":"Three Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1559","markdown":"**Activate** <actions string=\"Three Actions\" />Interact; **Frequency** once per day; **Effect** You Stride up to three times. This movement doesn't trigger reactions and ignores difficult terrain. At the end of your movement, you deal 6d10 bludgeoning damage in a 10-foot emanation and 14d6 fire damage in a 40-foot emanation (DC 40 [basic](/Rules.aspx?ID=329) Reflex save, with the results applying to both the bludgeoning and fire damage). The space where you end your movement and all adjacent spaces become difficult terrain for 1 minute, and the shield glows red-hot for 10 minutes, during which it gains the effect of the [_greater flaming_](/Equipment.aspx?ID=295) property rune.","name":"Interact","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 22 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou Stride up to three times. This movement doesn't trigger reactions and ignores difficult terrain. At the end of your movement, you deal 6d10 …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 22"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 22 <sup>1.1</sup></row>","speed":{},"summary":"You Stride up to three times. This movement doesn't trigger reactions and ignores difficult terrain. At the end of your movement, you deal 6d10 …","summary_markdown":"You Stride up to three times. This movement doesn't trigger reactions and ignores difficult terrain. At the end of your movement, you deal 6d10 …","text":" Activate Three ActionsInteract; Frequency once per day; Effect You Stride up to three times. This movement doesn't trigger reactions and ignores difficult terrain. At the end of your movement, you deal 6d10 bludgeoning damage in a 10-foot emanation and 14d6 fire damage in a 40-foot emanation (DC 40 basic Reflex save, with the results applying to both the bludgeoning and fire damage). The space where you end your movement and all adjacent spaces become difficult terrain for 1 minute, and the shield glows red-hot for 10 minutes, during which it gains the effect of the greater flaming property rune.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1559","weakness":{}}},{"_index":"aon18","_id":"action-1560","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per 10 minutes","id":"action-1560","markdown":"**Activate** <actions string=\"Reaction\" />command; **Frequency** once per 10 minutes; **Trigger** A ranged Strike using ammunition such as arrows, bolts, or bullets (but not siege rounds or larger projectiles) misses you; **Requirements** You have the turnabout shield raised ; **Effect** The ammunition enters the shield and is redirected with the same force with which it was originally fired. Make a ranged Strike using the ammunition with an attack modifier of +19, targeting a creature within 60 feet.","name":"command","rarity":"common","release_date":"2023-02-22","requirement":"You have the turnabout shield raised ","requirement_markdown":"You have the _turnabout shield_ [raised](/Actions.aspx?ID=98)","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 23 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per 10 minutes\r\n\r\n**Trigger**\r\nA ranged Strike using ammunition such as arrows, bolts, or bullets (but not siege rounds or larger projectiles) misses you\r\n\r\n**Requirement**\r\nYou have the _turnabout shield_ [raised](/Actions.aspx?ID=98)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe ammunition enters the shield and is redirected with the same force with which it was originally fired. Make a ranged Strike using the ammunition …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 23"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 23 <sup>1.1</sup></row>","speed":{},"summary":"The ammunition enters the shield and is redirected with the same force with which it was originally fired. Make a ranged Strike using the ammunition …","summary_markdown":"The ammunition enters the shield and is redirected with the same force with which it was originally fired. Make a ranged Strike using the ammunition …","text":" Activate Reactioncommand; Frequency once per 10 minutes; Trigger A ranged Strike using ammunition such as arrows, bolts, or bullets (but not siege rounds or larger projectiles) misses you; Requirements You have the turnabout shield raised ; Effect The ammunition enters the shield and is redirected with the same force with which it was originally fired. Make a ranged Strike using the ammunition with an attack modifier of +19, targeting a creature within 60 feet.","trait_markdown":"","trigger":"A ranged Strike using ammunition such as arrows, bolts, or bullets (but not siege rounds or larger projectiles) misses you","trigger_markdown":"A ranged Strike using ammunition such as arrows, bolts, or bullets (but not siege rounds or larger projectiles) misses you","type":"Action","url":"/Actions.aspx?ID=1560","weakness":{}}},{"_index":"aon18","_id":"action-1561","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1561","markdown":"**Activate** <actions string=\"Two Actions\" />Interact; **Frequency** once per day; **Effect** The shield becomes a locked door in an empty, adjacent space no wider than 5 feet, becoming flush with the surrounding structure so it blocks all passage. The door has the same Hardness, HP, and Broken Threshold as the shield, with [Athletics](/Skills.aspx?ID=3) and [Thievery](/Skills.aspx?ID=17) DCs of 25 to open. The door remains in place for 1 hour, until it's opened or broken, or until you spend an action to end this effect, at which point the shield returns to your hand (or falls to the ground in your space if your hands are full).","name":"Interact","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 23 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe shield becomes a locked door in an empty, adjacent space no wider than 5 feet, becoming flush with the surrounding structure so it blocks all …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 23"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 23 <sup>1.1</sup></row>","speed":{},"summary":"The shield becomes a locked door in an empty, adjacent space no wider than 5 feet, becoming flush with the surrounding structure so it blocks all …","summary_markdown":"The shield becomes a locked door in an empty, adjacent space no wider than 5 feet, becoming flush with the surrounding structure so it blocks all …","text":" Activate Two ActionsInteract; Frequency once per day; Effect The shield becomes a locked door in an empty, adjacent space no wider than 5 feet, becoming flush with the surrounding structure so it blocks all passage. The door has the same Hardness, HP, and Broken Threshold as the shield, with Athletics and Thievery DCs of 25 to open. The door remains in place for 1 hour, until it's opened or broken, or until you spend an action to end this effect, at which point the shield returns to your hand (or falls to the ground in your space if your hands are full).","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1561","weakness":{}}},{"_index":"aon18","_id":"action-1562","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1562","markdown":"**Activate** <actions string=\"\" />1 minute (command; **Frequency** once per day; **Effect** The shield floats lazily in the air as bricks quickly fly from it to form a squat stone tower around it. You cast [_cozy cabin_](/Spells.aspx?ID=681), with the shield becoming the door.","name":"1 minute (command","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 23 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe shield floats lazily in the air as bricks quickly fly from it to form a squat stone tower around it. You cast cozy cabin , with the shield …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 23"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 23 <sup>1.1</sup></row>","speed":{},"summary":"The shield floats lazily in the air as bricks quickly fly from it to form a squat stone tower around it. You cast cozy cabin , with the shield …","summary_markdown":"The shield floats lazily in the air as bricks quickly fly from it to form a squat stone tower around it. You cast cozy cabin , with the shield …","text":" Activate 1 minute (command; Frequency once per day; Effect The shield floats lazily in the air as bricks quickly fly from it to form a squat stone tower around it. You cast cozy cabin , with the shield becoming the door.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1562","weakness":{}}},{"_index":"aon18","_id":"action-1563","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1563","markdown":"**Activate** <actions string=\"Single Action\" />command; **Requirements** At least one magic oil or poison is stored inside the rune's extradimensional space; **Effect** For 1 minute, you can apply stored oils and poisons to the weapon without needing any hands free. Applying them takes the same number of actions as normal. An oil or poison applied this way pours directly from the extradimensional space onto the weapon, and when it's fully applied, its empty vial is ejected.","name":"command","rarity":"common","release_date":"2023-02-22","requirement":"At least one magic oil or poison is stored inside the rune's extradimensional space","requirement_markdown":"At least one magic oil or poison is stored inside the rune's extradimensional space","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 33 <sup>1.1</sup></row>\n\n**Requirement**\r\nAt least one magic oil or poison is stored inside the rune's extradimensional space\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nFor 1 minute, you can apply stored oils and poisons to the weapon without needing any hands free. Applying them takes the same number of actions as …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 33"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 33 <sup>1.1</sup></row>","speed":{},"summary":"For 1 minute, you can apply stored oils and poisons to the weapon without needing any hands free. Applying them takes the same number of actions as …","summary_markdown":"For 1 minute, you can apply stored oils and poisons to the weapon without needing any hands free. Applying them takes the same number of actions as …","text":" Activate Single Actioncommand; Requirements At least one magic oil or poison is stored inside the rune's extradimensional space; Effect For 1 minute, you can apply stored oils and poisons to the weapon without needing any hands free. Applying them takes the same number of actions as normal. An oil or poison applied this way pours directly from the extradimensional space onto the weapon, and when it's fully applied, its empty vial is ejected.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1563","weakness":{}}},{"_index":"aon18","_id":"action-1564","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-1564","markdown":"**Activate** <actions string=\"Reaction\" />command; **Frequency** once per hour; **Requirements** You critically hit a flying creature with the etched weapon; **Effect** The rune casts a DC 20 [_earthbind_](/Spells.aspx?ID=94) spell on the flying creature.","name":"command","rarity":"common","release_date":"2023-02-22","requirement":"You critically hit a flying creature with the etched weapon","requirement_markdown":"You critically hit a flying creature with the etched weapon","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 33 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per hour\n\n**Requirement**\r\nYou critically hit a flying creature with the etched weapon\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe rune casts a DC 20 earthbind spell on the flying creature.\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 33"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 33 <sup>1.1</sup></row>","speed":{},"summary":"The rune casts a DC 20 earthbind spell on the flying creature.","summary_markdown":"The rune casts a DC 20 earthbind spell on the flying creature.","text":" Activate Reactioncommand; Frequency once per hour; Requirements You critically hit a flying creature with the etched weapon; Effect The rune casts a DC 20 earthbind spell on the flying creature.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1564","weakness":{}}},{"_index":"aon18","_id":"action-1565","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1565","markdown":"**Activate** <actions string=\"Two Actions\" />command, envision ([evocation](/Equipment.aspx?ID=1671), [force](/Traits.aspx?ID=75)) **Frequency** once per day; **Effect** The weapon casts a [_spiritual weapon_](/Spells.aspx?ID=306) spell. The ghostly weapon looks like the etched weapon. Use your normal attack bonus and damage for the weapon instead of the damage listed in the spell, but use your Wisdom modifier instead of Strength when determining damage. You can choose to make a Flurry of Blows instead of a Strike when the _spiritual weapon_ attacks; this still counts as your [flourish](/Traits.aspx?ID=73) for the turn. You can Sustain this activation in the same manner as the spell.","name":"command, envision (evocation, force)","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 33 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe weapon casts a spiritual weapon spell. The ghostly weapon looks like the etched weapon. Use your normal attack bonus and damage for the …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 33"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 33 <sup>1.1</sup></row>","speed":{},"summary":"The weapon casts a spiritual weapon spell. The ghostly weapon looks like the etched weapon. Use your normal attack bonus and damage for the …","summary_markdown":"The weapon casts a spiritual weapon spell. The ghostly weapon looks like the etched weapon. Use your normal attack bonus and damage for the …","text":" Activate Two Actionscommand, envision (evocation, force) Frequency once per day; Effect The weapon casts a spiritual weapon spell. The ghostly weapon looks like the etched weapon. Use your normal attack bonus and damage for the weapon instead of the damage listed in the spell, but use your Wisdom modifier instead of Strength when determining damage. You can choose to make a Flurry of Blows instead of a Strike when the spiritual weapon attacks; this still counts as your flourish for the turn. You can Sustain this activation in the same manner as the spell.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1565","weakness":{}}},{"_index":"aon18","_id":"action-1566","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-1566","markdown":"**Activate** <actions string=\"Two Actions\" />command, envision ([teleportation](/Traits.aspx?ID=156)) **Frequency** once per hour; **Effect** You and the weapon flash to a perfect attacking position, then return to where you started. Make a Strike with the etched weapon against one creature you can see, even if the target is beyond the weapon's reach or range. On this Strike, ignore any circumstance penalty, status penalty, and range increment penalty.","name":"command, envision (teleportation)","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 33 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per hour\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou and the weapon flash to a perfect attacking position, then return to where you started. Make a Strike with the etched weapon against one creature …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 33"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 33 <sup>1.1</sup></row>","speed":{},"summary":"You and the weapon flash to a perfect attacking position, then return to where you started. Make a Strike with the etched weapon against one creature …","summary_markdown":"You and the weapon flash to a perfect attacking position, then return to where you started. Make a Strike with the etched weapon against one creature …","text":" Activate Two Actionscommand, envision (teleportation) Frequency once per hour; Effect You and the weapon flash to a perfect attacking position, then return to where you started. Make a Strike with the etched weapon against one creature you can see, even if the target is beyond the weapon's reach or range. On this Strike, ignore any circumstance penalty, status penalty, and range increment penalty.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1566","weakness":{}}},{"_index":"aon18","_id":"action-1567","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1567","markdown":"**Activate** <actions string=\"Reaction\" />command ([mental](/Traits.aspx?ID=106)) **Trigger** You damage a creature with the etched weapon; **Effect** The damaged creature must succeed at a DC 20 Will save or be pacified. A pacified creature takes a 2 penalty to attack rolls on any attacks that aren't [nonlethal](/Traits.aspx?ID=188) for 1 minute, and the creature also experiences a clear psychic warning that they should stop making attacks that could kill.","name":"command (mental)","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 33 <sup>1.1</sup></row>\n\n**Trigger**\r\nYou damage a creature with the etched weapon\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe damaged creature must succeed at a DC 20 Will save or be pacified. A pacified creature takes a 2 penalty to attack rolls on any attacks that …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 33"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 33 <sup>1.1</sup></row>","speed":{},"summary":"The damaged creature must succeed at a DC 20 Will save or be pacified. A pacified creature takes a 2 penalty to attack rolls on any attacks that …","summary_markdown":"The damaged creature must succeed at a DC 20 Will save or be pacified. A pacified creature takes a 2 penalty to attack rolls on any attacks that …","text":" Activate Reactioncommand (mental) Trigger You damage a creature with the etched weapon; Effect The damaged creature must succeed at a DC 20 Will save or be pacified. A pacified creature takes a 2 penalty to attack rolls on any attacks that aren't nonlethal for 1 minute, and the creature also experiences a clear psychic warning that they should stop making attacks that could kill.","trait_markdown":"","trigger":"You damage a creature with the etched weapon","trigger_markdown":"You damage a creature with the etched weapon","type":"Action","url":"/Actions.aspx?ID=1567","weakness":{}}},{"_index":"aon18","_id":"action-1568","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-1568","markdown":"**Activate** <actions string=\"Two Actions\" />command, envision; **Frequency** once per hour; **Effect** You fling your weapon and it multiplies as it flies through the air, filling a 30-foot cone. All creatures within the area take damage equal to double the weapon's number of damage dice, with a DC 27 [basic](/Rules.aspx?ID=329) Reflex save.","name":"command, envision","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 33 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per hour\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou fling your weapon and it multiplies as it flies through the air, filling a 30-foot cone. All creatures within the area take damage equal to …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 33"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 33 <sup>1.1</sup></row>","speed":{},"summary":"You fling your weapon and it multiplies as it flies through the air, filling a 30-foot cone. All creatures within the area take damage equal to …","summary_markdown":"You fling your weapon and it multiplies as it flies through the air, filling a 30-foot cone. All creatures within the area take damage equal to …","text":" Activate Two Actionscommand, envision; Frequency once per hour; Effect You fling your weapon and it multiplies as it flies through the air, filling a 30-foot cone. All creatures within the area take damage equal to double the weapon's number of damage dice, with a DC 27 basic Reflex save.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1568","weakness":{}}},{"_index":"aon18","_id":"action-1569","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1569","markdown":"**Activate** <actions string=\"Two Actions\" />command, Interact; **Frequency** once per day; **Effect** You supercharge the gauntlet's attack. Make a melee Strike. This counts as two attacks when calculating your multiple attack penalty. If this Strike hits, you deal an extra two dice of weapon damage.","name":"command, Interact","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 34 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou supercharge the gauntlet's attack. Make a melee Strike. This counts as two attacks when calculating your multiple attack penalty. If this Strike …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 34"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 34 <sup>1.1</sup></row>","speed":{},"summary":"You supercharge the gauntlet's attack. Make a melee Strike. This counts as two attacks when calculating your multiple attack penalty. If this Strike …","summary_markdown":"You supercharge the gauntlet's attack. Make a melee Strike. This counts as two attacks when calculating your multiple attack penalty. If this Strike …","text":" Activate Two Actionscommand, Interact; Frequency once per day; Effect You supercharge the gauntlet's attack. Make a melee Strike. This counts as two attacks when calculating your multiple attack penalty. If this Strike hits, you deal an extra two dice of weapon damage.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1569","weakness":{}}},{"_index":"aon18","_id":"action-1570","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1570","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Frequency** once per day; **Effect** The cord of the bola snakes out as you throw it, allowing the weapon to wrap around a group of enemies. You use the bolas to attempt a ranged [Trip](/Actions.aspx?ID=40) against all creatures in a 5-foot radius burst within the weapon's first range increment. Roll a separate [Athletics](/Skills.aspx?ID=3) check for each target. Each attempt counts toward your multiple attack penalty, but don't increase your penalty until you have made all the attempts.","name":"Interact","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 34 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe cord of the bola snakes out as you throw it, allowing the weapon to wrap around a group of enemies. You use the bolas to attempt a ranged Trip …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 34"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 34 <sup>1.1</sup></row>","speed":{},"summary":"The cord of the bola snakes out as you throw it, allowing the weapon to wrap around a group of enemies. You use the bolas to attempt a ranged Trip …","summary_markdown":"The cord of the bola snakes out as you throw it, allowing the weapon to wrap around a group of enemies. You use the bolas to attempt a ranged Trip …","text":" Activate Single ActionInteract; Frequency once per day; Effect The cord of the bola snakes out as you throw it, allowing the weapon to wrap around a group of enemies. You use the bolas to attempt a ranged Trip against all creatures in a 5-foot radius burst within the weapon's first range increment. Roll a separate Athletics check for each target. Each attempt counts toward your multiple attack penalty, but don't increase your penalty until you have made all the attempts.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1570","weakness":{}}},{"_index":"aon18","_id":"action-1571","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1571","markdown":"**Activate** <actions string=\"Two Actions\" />command, Interact; **Frequency** once per day; **Requirements** The wielder of a grounding spike is within 30 feet; **Effect** A great surge of electricity connects your paired weapons. All creatures in a line between you and the wielder of the _grounding spike_ take 4d12 electricity damage (DC 24 [basic](/Rules.aspx?ID=329) Reflex save).","name":"command, Interact","rarity":"common","release_date":"2023-02-22","requirement":"The wielder of a grounding spike is within 30 feet","requirement_markdown":"The wielder of a _[grounding spike](/Equipment.aspx?ID=1874)_ is within 30 feet","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 34 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n**Requirement**\r\nThe wielder of a _[grounding spike](/Equipment.aspx?ID=1874)_ is within 30 feet\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA great surge of electricity connects your paired weapons. All creatures in a line between you and the wielder of the grounding spike take 4d12 …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 34"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 34 <sup>1.1</sup></row>","speed":{},"summary":"A great surge of electricity connects your paired weapons. All creatures in a line between you and the wielder of the grounding spike take 4d12 …","summary_markdown":"A great surge of electricity connects your paired weapons. All creatures in a line between you and the wielder of the grounding spike take 4d12 …","text":" Activate Two Actionscommand, Interact; Frequency once per day; Requirements The wielder of a grounding spike is within 30 feet; Effect A great surge of electricity connects your paired weapons. All creatures in a line between you and the wielder of the grounding spike take 4d12 electricity damage (DC 24 basic Reflex save).","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1571","weakness":{}}},{"_index":"aon18","_id":"action-1572","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1572","markdown":"**Activate** <actions string=\"Two Actions\" />command, Interact; **Frequency** once per day; **Requirements** You hit a creature using the rime foil as your last action; **Effect** You cast 5th-level [_phantom prison_](/Spells.aspx?ID=969) on the target (DC 22 Will to disbelieve). If the target has been damaged by a _[shattered plan](/Equipment.aspx?ID=1877)_ in the last round, the DC is instead 24.","name":"command, Interact","rarity":"common","release_date":"2023-02-22","requirement":"You hit a creature using the rime foil as your last action","requirement_markdown":"You hit a creature using the _rime foil_ as your last action","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 34 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n**Requirement**\r\nYou hit a creature using the _rime foil_ as your last action\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast 5th-level phantom prison on the target (DC 22 Will to disbelieve). If the target has been damaged by a shattered plan in the last …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 34"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 34 <sup>1.1</sup></row>","speed":{},"summary":"You cast 5th-level phantom prison on the target (DC 22 Will to disbelieve). If the target has been damaged by a shattered plan in the last …","summary_markdown":"You cast 5th-level phantom prison on the target (DC 22 Will to disbelieve). If the target has been damaged by a shattered plan in the last …","text":" Activate Two Actionscommand, Interact; Frequency once per day; Requirements You hit a creature using the rime foil as your last action; Effect You cast 5th-level phantom prison on the target (DC 22 Will to disbelieve). If the target has been damaged by a shattered plan in the last round, the DC is instead 24.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1572","weakness":{}}},{"_index":"aon18","_id":"action-1573","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-1573","markdown":"**Activate** <actions string=\"Two Actions\" />command, Interact; **Frequency** once per hour; **Effect** You hold your weapon aloft, calling on righteousness to steel your resolve. You cast [_protection_](/Spells.aspx?ID=238) on yourself and you must select evil as the chosen alignment.","name":"command, Interact","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 35 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per hour\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou hold your weapon aloft, calling on righteousness to steel your resolve. You cast protection on yourself and you must select evil as the …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 35"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 35 <sup>1.1</sup></row>","speed":{},"summary":"You hold your weapon aloft, calling on righteousness to steel your resolve. You cast protection on yourself and you must select evil as the …","summary_markdown":"You hold your weapon aloft, calling on righteousness to steel your resolve. You cast protection on yourself and you must select evil as the …","text":" Activate Two Actionscommand, Interact; Frequency once per hour; Effect You hold your weapon aloft, calling on righteousness to steel your resolve. You cast protection on yourself and you must select evil as the chosen alignment.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1573","weakness":{}}},{"_index":"aon18","_id":"action-1574","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1574","markdown":"**Activate** <actions string=\"Single Action\" />command, Interact; **Frequency** once per day; **Requirements** You hit a creature using the blessed reformer as your last action; **Effect** You cast [_calm emotions_](/Spells.aspx?ID=31) at the same level as your champion focus spells. It must target the creature you hit, and the creature takes a status penalty on its save against the spell equal to the _blessed reformer's_ number of weapon damage dice.","name":"command, Interact","rarity":"common","release_date":"2023-02-22","requirement":"You hit a creature using the blessed reformer as your last action","requirement_markdown":"You hit a creature using the _blessed reformer_ as your last action","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 35 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n**Requirement**\r\nYou hit a creature using the _blessed reformer_ as your last action\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast calm emotions at the same level as your champion focus spells. It must target the creature you hit, and the creature takes a status …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 35"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 35 <sup>1.1</sup></row>","speed":{},"summary":"You cast calm emotions at the same level as your champion focus spells. It must target the creature you hit, and the creature takes a status …","summary_markdown":"You cast calm emotions at the same level as your champion focus spells. It must target the creature you hit, and the creature takes a status …","text":" Activate Single Actioncommand, Interact; Frequency once per day; Requirements You hit a creature using the blessed reformer as your last action; Effect You cast calm emotions at the same level as your champion focus spells. It must target the creature you hit, and the creature takes a status penalty on its save against the spell equal to the blessed reformer's number of weapon damage dice.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1574","weakness":{}}},{"_index":"aon18","_id":"action-1575","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1575","markdown":"**Activate** <actions string=\"Single Action\" />command,; **Frequency** once per day; **Effect** The next creature you successfully Strike with this weapon is exposed to _alghollthu slime_.\n\n **Alghollthu Slime** ([curse](/Traits.aspx?ID=38), [occult](/Traits.aspx?ID=120)) **Saving Throw** DC 25 Fortitude; **Stage 1** no ill effect (1 round); **Stage 2** the victim's skin softens, making the creature [drained 1](/Conditions.aspx?ID=10) (1 round); **Stage 3** the victim's skin transforms into a clear, slimy membrane, making it drained 2 until the curse ends; every hour this membrane remains dry, the creature's drained condition increases by 1 (permanent). A [_remove disease_](/Spells.aspx?ID=251) spell can [counteract](/Rules.aspx?ID=371) this curse, but immunity to [disease](/Traits.aspx?ID=46) offers no protection against it.","name":"command,","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 35 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe next creature you successfully Strike with this weapon is exposed to alghollthu slime . Alghollthu Slime ( curse , occult ) Saving Throw …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 35"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 35 <sup>1.1</sup></row>","speed":{},"summary":"The next creature you successfully Strike with this weapon is exposed to alghollthu slime . Alghollthu Slime ( curse , occult ) Saving Throw …","summary_markdown":"The next creature you successfully Strike with this weapon is exposed to alghollthu slime . Alghollthu Slime ( curse , occult ) Saving Throw …","text":" Activate Single Actioncommand,; Frequency once per day; Effect The next creature you successfully Strike with this weapon is exposed to alghollthu slime . Alghollthu Slime (curse, occult) Saving Throw DC 25 Fortitude; Stage 1 no ill effect (1 round); Stage 2 the victim's skin softens, making the creature drained 1 (1 round); Stage 3 the victim's skin transforms into a clear, slimy membrane, making it drained 2 until the curse ends; every hour this membrane remains dry, the creature's drained condition increases by 1 (permanent). A remove disease spell can counteract this curse, but immunity to disease offers no protection against it.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1575","weakness":{}}},{"_index":"aon18","_id":"action-1576","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-1576","markdown":"**Activate** <actions string=\"Two Actions\" />Interact ([magical](/Traits.aspx?ID=103), [necromancy](/Traits.aspx?ID=117)) **Frequency** once per hour; **Effect** You evoke the spirit of the unicorn that donated the _alicorn lance's_ horn, which you ride in a shining charge. Move up to twice your Speed and make a Strike with the _alicorn lance_; you gain the effects of the lance's [jousting](/Traits.aspx?ID=186) trait on this Strike. If you were already mounted when you Activate the horn, the unicorn spirit takes shape around your steed, granting it a +10foot status bonus to its Speed for the charge.","name":"Interact (magical, necromancy)","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 35 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per hour\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou evoke the spirit of the unicorn that donated the alicorn lance's horn, which you ride in a shining charge. Move up to twice your Speed and make …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 35"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 35 <sup>1.1</sup></row>","speed":{},"summary":"You evoke the spirit of the unicorn that donated the alicorn lance's horn, which you ride in a shining charge. Move up to twice your Speed and make …","summary_markdown":"You evoke the spirit of the unicorn that donated the alicorn lance's horn, which you ride in a shining charge. Move up to twice your Speed and make …","text":" Activate Two ActionsInteract (magical, necromancy) Frequency once per hour; Effect You evoke the spirit of the unicorn that donated the alicorn lance's horn, which you ride in a shining charge. Move up to twice your Speed and make a Strike with the alicorn lance ; you gain the effects of the lance's jousting trait on this Strike. If you were already mounted when you Activate the horn, the unicorn spirit takes shape around your steed, granting it a +10foot status bonus to its Speed for the charge.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1576","weakness":{}}},{"_index":"aon18","_id":"action-1577","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1577","markdown":"**Activate** <actions string=\"Single Action\" />command; **Frequency** once per day; **Effect** The next creature you successfully Strike with this weapon is exposed to amnesia venom.\n\n **Amnesia Venom** ([mental](/Traits.aspx?ID=106), [poison](/Traits.aspx?ID=126)) **Saving Throw** DC 29 Fortitude; **Maximum Duration** 6 rounds; **Stage 1** [flat-footed](/Conditions.aspx?ID=16) (1 round); **Stage 2** flat-footed and [clumsy 1](/Conditions.aspx?ID=3) (1 round); **Stage 3** [confused](/Conditions.aspx?ID=5), flat-footed, and clumsy 2 (1 round)","name":"command","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 35 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe next creature you successfully Strike with this weapon is exposed to amnesia venom. Amnesia Venom ( mental , poison ) Saving Throw DC 29 …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 35"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 35 <sup>1.1</sup></row>","speed":{},"summary":"The next creature you successfully Strike with this weapon is exposed to amnesia venom. Amnesia Venom ( mental , poison ) Saving Throw DC 29 …","summary_markdown":"The next creature you successfully Strike with this weapon is exposed to amnesia venom. Amnesia Venom ( mental , poison ) Saving Throw DC 29 …","text":" Activate Single Actioncommand; Frequency once per day; Effect The next creature you successfully Strike with this weapon is exposed to amnesia venom. Amnesia Venom (mental, poison) Saving Throw DC 29 Fortitude; Maximum Duration 6 rounds; Stage 1 flat-footed (1 round); Stage 2 flat-footed and clumsy 1 (1 round); Stage 3 confused, flat-footed, and clumsy 2 (1 round)","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1577","weakness":{}}},{"_index":"aon18","_id":"action-1578","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per minute","id":"action-1578","markdown":"**Activate** <actions string=\"Two Actions\" />Interact ([evocation](/Equipment.aspx?ID=1671), [magical](/Traits.aspx?ID=103)) **Frequency** once per minute; **Effect** You swing the leiomano, sending several of the dragon teeth shooting through the air on jets of energy. The dragon teeth deal 3d6 piercing damage and 3d6 damage of the energy type corresponding to the weapon in a 15-foot cone (DC 29 [basic](/Rules.aspx?ID=329) Reflex save). The teeth hunt down their targets, correcting their flight in midair, which reduces any circumstance bonus from [cover](/Rules.aspx?ID=459) by 2.","name":"Interact (evocation, magical)","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 35 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per minute\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou swing the leiomano, sending several of the dragon teeth shooting through the air on jets of energy. The dragon teeth deal 3d6 piercing damage and …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 35"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 35 <sup>1.1</sup></row>","speed":{},"summary":"You swing the leiomano, sending several of the dragon teeth shooting through the air on jets of energy. The dragon teeth deal 3d6 piercing damage and …","summary_markdown":"You swing the leiomano, sending several of the dragon teeth shooting through the air on jets of energy. The dragon teeth deal 3d6 piercing damage and …","text":" Activate Two ActionsInteract (evocation, magical) Frequency once per minute; Effect You swing the leiomano, sending several of the dragon teeth shooting through the air on jets of energy. The dragon teeth deal 3d6 piercing damage and 3d6 damage of the energy type corresponding to the weapon in a 15-foot cone (DC 29 basic Reflex save). The teeth hunt down their targets, correcting their flight in midair, which reduces any circumstance bonus from cover by 2.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1578","weakness":{}}},{"_index":"aon18","_id":"action-1579","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-1579","markdown":"**Activate** <actions string=\"Single Action\" />command, Interact ([divine](/Traits.aspx?ID=48), [necromancy](/Traits.aspx?ID=117), [olfactory](/Traits.aspx?ID=246)) **Frequency** once per hour; **Effect** The _ghast stiletto_ afflicts the next living target struck by the dagger with a terrible wound that emits the foul stench of the grave. For the next minute, the target creature, as well as any creatures within a 10-foot emanation, must succeed at a DC 16 Fortitude save or become [sickened 1](/Conditions.aspx?ID=34) (plus [slowed 1](/Conditions.aspx?ID=35) as long as it's sickened on a critical failure). While within the emanation, the creature takes a 2 circumstance penalty to saves against disease and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.","name":"command, Interact (divine, necromancy, olfactory)","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 35 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per hour\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe ghast stiletto afflicts the next living target struck by the dagger with a terrible wound that emits the foul stench of the grave. For the next …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 35"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 35 <sup>1.1</sup></row>","speed":{},"summary":"The ghast stiletto afflicts the next living target struck by the dagger with a terrible wound that emits the foul stench of the grave. For the next …","summary_markdown":"The ghast stiletto afflicts the next living target struck by the dagger with a terrible wound that emits the foul stench of the grave. For the next …","text":" Activate Single Actioncommand, Interact (divine, necromancy, olfactory) Frequency once per hour; Effect The ghast stiletto afflicts the next living target struck by the dagger with a terrible wound that emits the foul stench of the grave. For the next minute, the target creature, as well as any creatures within a 10-foot emanation, must succeed at a DC 16 Fortitude save or become sickened 1 (plus slowed 1 as long as it's sickened on a critical failure). While within the emanation, the creature takes a 2 circumstance penalty to saves against disease and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1579","weakness":{}}},{"_index":"aon18","_id":"action-1580","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1580","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Requirements** Your last action was a successful Strike with this weapon, or you have a creature grabbed with this weapon; **Effect** The target is grabbed until the end of your next turn. A grabbed creature can use the [Escape](/Actions.aspx?ID=79) action to get out of the Grab, and the Grab ends for a grabbed creature if you move away from it. This functions as the [Grab](/MonsterAbilities.aspx?ID=18) creature ability.","name":"Interact","rarity":"common","release_date":"2023-02-22","requirement":"Your last action was a successful Strike with this weapon, or you have a creature grabbed with this weapon","requirement_markdown":"Your last action was a successful Strike with this weapon, or you have a creature [grabbed](/Conditions.aspx?ID=20) with this weapon","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 35 <sup>1.1</sup></row>\n\n**Requirement**\r\nYour last action was a successful Strike with this weapon, or you have a creature [grabbed](/Conditions.aspx?ID=20) with this weapon\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe target is grabbed until the end of your next turn. A grabbed creature can use the Escape action to get out of the Grab, and the Grab ends for a …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 35"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 35 <sup>1.1</sup></row>","speed":{},"summary":"The target is grabbed until the end of your next turn. A grabbed creature can use the Escape action to get out of the Grab, and the Grab ends for a …","summary_markdown":"The target is grabbed until the end of your next turn. A grabbed creature can use the Escape action to get out of the Grab, and the Grab ends for a …","text":" Activate Single ActionInteract; Requirements Your last action was a successful Strike with this weapon, or you have a creature grabbed with this weapon; Effect The target is grabbed until the end of your next turn. A grabbed creature can use the Escape action to get out of the Grab, and the Grab ends for a grabbed creature if you move away from it. This functions as the Grab creature ability.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1580","weakness":{}}},{"_index":"aon18","_id":"action-1581","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per round","id":"action-1581","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Frequency** once per round; **Requirements** You have a creature grabbed with this weapon; **Effect** The crab claw animates and pinches open and shut, dealing slashing damage equal to the _scizore of the crab's_ number of damage dice.","name":"Interact","rarity":"common","release_date":"2023-02-22","requirement":"You have a creature grabbed with this weapon","requirement_markdown":"You have a creature [grabbed](/Conditions.aspx?ID=20) with this weapon","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 35 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per round\n\n**Requirement**\r\nYou have a creature [grabbed](/Conditions.aspx?ID=20) with this weapon\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe crab claw animates and pinches open and shut, dealing slashing damage equal to the scizore of the crab's number of damage dice.\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 35"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 35 <sup>1.1</sup></row>","speed":{},"summary":"The crab claw animates and pinches open and shut, dealing slashing damage equal to the scizore of the crab's number of damage dice.","summary_markdown":"The crab claw animates and pinches open and shut, dealing slashing damage equal to the scizore of the crab's number of damage dice.","text":" Activate Single ActionInteract; Frequency once per round; Requirements You have a creature grabbed with this weapon; Effect The crab claw animates and pinches open and shut, dealing slashing damage equal to the scizore of the crab's number of damage dice.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1581","weakness":{}}},{"_index":"aon18","_id":"action-1582","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per minute","id":"action-1582","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Frequency** once per minute; **Requirements** Your last action was a successful Strike with this weapon and you're not in direct sunlight; **Effect** The _vampire-fang morningstar_ absorbs blood from the target, healing the wielder for 10 Hit Points.","name":"Interact","rarity":"common","release_date":"2023-02-22","requirement":"Your last action was a successful Strike with this weapon and you're not in direct sunlight","requirement_markdown":"Your last action was a successful Strike with this weapon and you're not in direct sunlight","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 38 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per minute\n\n**Requirement**\r\nYour last action was a successful Strike with this weapon and you're not in direct sunlight\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe vampire-fang morningstar absorbs blood from the target, healing the wielder for 10 Hit Points.\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 38"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 38 <sup>1.1</sup></row>","speed":{},"summary":"The vampire-fang morningstar absorbs blood from the target, healing the wielder for 10 Hit Points.","summary_markdown":"The vampire-fang morningstar absorbs blood from the target, healing the wielder for 10 Hit Points.","text":" Activate Single ActionInteract; Frequency once per minute; Requirements Your last action was a successful Strike with this weapon and you're not in direct sunlight; Effect The vampire-fang morningstar absorbs blood from the target, healing the wielder for 10 Hit Points.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1582","weakness":{}}},{"_index":"aon18","_id":"action-1583","_score":2.3818138,"_source":{"actions":"Three Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1583","markdown":"**Activate** <actions string=\"Three Actions\" />command, Interact; **Requirements** You have soil or sand within your reach; **Effect** You [Release](/Actions.aspx?ID=83) the weapon and plant it in the ground, where it takes root and fights on its own against the last enemy you attacked or the nearest enemy to it if your target has been defeated.\n\n The weapon has a space of 5 feet, acts on your initiative, and gains two actions. It doesn't block or impede enemies attempting to move though that space, nor does it benefit from or provide flanking. The weapon can't use reactions, and it acts on your turn.\n\n While Activated, a _vine whip_ makes Strikes with an attack modifier of +22 plus its item bonus to attack rolls (normally +24 total). It uses the weapon's normal damage but has a +0 Strength modifier. The whip's abilities that automatically trigger on a hit or critical hit still function, but the weapon can't be Activated or benefit from any of your abilities while rooted.\n\n Each round, when the _vine whip_ is finished using its actions, attempt a DC 6 flat check. On a failure, the Activation ends and the _vine whip_ becomes inanimate. You can't Activate the item again for 10 minutes. Removing the _vine whip_ from the ground takes an Interact action.\n\n While rooted, the _vine whip_ gains [fast healing 1](/MonsterAbilities.aspx?ID=15).","name":"command, Interact","rarity":"common","release_date":"2023-02-22","requirement":"You have soil or sand within your reach","requirement_markdown":"You have soil or sand within your reach","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 38 <sup>1.1</sup></row>\n\n**Requirement**\r\nYou have soil or sand within your reach\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou Release the weapon and plant it in the ground, where it takes root and fights on its own against the last enemy you attacked or the nearest …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 38"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 38 <sup>1.1</sup></row>","speed":{},"summary":"You Release the weapon and plant it in the ground, where it takes root and fights on its own against the last enemy you attacked or the nearest …","summary_markdown":"You Release the weapon and plant it in the ground, where it takes root and fights on its own against the last enemy you attacked or the nearest …","text":" Activate Three Actionscommand, Interact; Requirements You have soil or sand within your reach; Effect You Release the weapon and plant it in the ground, where it takes root and fights on its own against the last enemy you attacked or the nearest enemy to it if your target has been defeated. The weapon has a space of 5 feet, acts on your initiative, and gains two actions. It doesn't block or impede enemies attempting to move though that space, nor does it benefit from or provide flanking. The weapon can't use reactions, and it acts on your turn. While Activated, a vine whip makes Strikes with an attack modifier of +22 plus its item bonus to attack rolls (normally +24 total). It uses the weapon's normal damage but has a +0 Strength modifier. The whip's abilities that automatically trigger on a hit or critical hit still function, but the weapon can't be Activated or benefit from any of your abilities while rooted. Each round, when the vine whip is finished using its actions, attempt a DC 6 flat check. On a failure, the Activation ends and the vine whip becomes inanimate. You can't Activate the item again for 10 minutes. Removing the vine whip from the ground takes an Interact action. While rooted, the vine whip gains fast healing 1.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1583","weakness":{}}},{"_index":"aon18","_id":"action-1584","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1584","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Trigger** You target a creature with an attack; **Effect** You adjust the damage that _Kaldemash's Lament_ deals before firing. _Kaldemash's Lament's_ damage type changes to either electricity, fire, or force until you change the type again.","name":"envision","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 38 <sup>1.1</sup></row>\n\n**Trigger**\r\nYou target a creature with an attack\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou adjust the damage that Kaldemash's Lament deals before firing. Kaldemash's Lament's damage type changes to either electricity, fire, or force …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 38"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 38 <sup>1.1</sup></row>","speed":{},"summary":"You adjust the damage that Kaldemash's Lament deals before firing. Kaldemash's Lament's damage type changes to either electricity, fire, or force …","summary_markdown":"You adjust the damage that Kaldemash's Lament deals before firing. Kaldemash's Lament's damage type changes to either electricity, fire, or force …","text":" Activate Free Actionenvision; Trigger You target a creature with an attack; Effect You adjust the damage that Kaldemash's Lament deals before firing. Kaldemash's Lament's damage type changes to either electricity, fire, or force until you change the type again.","trait_markdown":"","trigger":"You target a creature with an attack","trigger_markdown":"You target a creature with an attack","type":"Action","url":"/Actions.aspx?ID=1584","weakness":{}}},{"_index":"aon18","_id":"action-1585","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per minute","id":"action-1585","markdown":"**Activate** <actions string=\"Two Actions\" />command, Interact; **Frequency** once per minute; **Effect** You leave _Kaldemash's Lament_ to fire on its own. You release the star gun and it begins to move independently, flying through the air and firing. You still gain the benefits of the gun's [speed](/Equipment.aspx?ID=304) rune while it's moving independently. It has a space of 5 feet but doesn't block or impede enemies attempting to move through that space. It always remains within 30 feet of you and intentionally resists being taken or otherwise moved; all attempts to [Grab](/MonsterAbilities.aspx?ID=18) it fail. _Kaldemash's Lament_ moves this way for 3 rounds, after which it returns to your hand. If you don't have a free hand to hold it, the gun instead holsters itself on your person.\n\n While _Kaldemash's Lament_ is moving independently, you can command it to make a Strike against a creature as an action, which has the [concentrate](/Traits.aspx?ID=32) trait. It makes a ranged Strike using your attack modifier while wielding it or a +31 bonus, whichever is higher. This attack increases your multiple attack penalty as normal, and the gun uses your multiple attack penalty when determining its attack bonus. Since the star gun is constantly moving and attempting to line up the appropriate shot, creatures it targets are [flat-footed](/Conditions.aspx?ID=16) to the gun's attacks.","name":"command, Interact","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 38 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per minute\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou leave Kaldemash's Lament to fire on its own. You release the star gun and it begins to move independently, flying through the air and firing. …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 38"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 38 <sup>1.1</sup></row>","speed":{},"summary":"You leave Kaldemash's Lament to fire on its own. You release the star gun and it begins to move independently, flying through the air and firing. …","summary_markdown":"You leave Kaldemash's Lament to fire on its own. You release the star gun and it begins to move independently, flying through the air and firing. …","text":" Activate Two Actionscommand, Interact; Frequency once per minute; Effect You leave Kaldemash's Lament to fire on its own. You release the star gun and it begins to move independently, flying through the air and firing. You still gain the benefits of the gun's speed rune while it's moving independently. It has a space of 5 feet but doesn't block or impede enemies attempting to move through that space. It always remains within 30 feet of you and intentionally resists being taken or otherwise moved; all attempts to Grab it fail. Kaldemash's Lament moves this way for 3 rounds, after which it returns to your hand. If you don't have a free hand to hold it, the gun instead holsters itself on your person. While Kaldemash's Lament is moving independently, you can command it to make a Strike against a creature as an action, which has the concentrate trait. It makes a ranged Strike using your attack modifier while wielding it or a +31 bonus, whichever is higher. This attack increases your multiple attack penalty as normal, and the gun uses your multiple attack penalty when determining its attack bonus. Since the star gun is constantly moving and attempting to line up the appropriate shot, creatures it targets are flat-footed to the gun's attacks.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1585","weakness":{}}},{"_index":"aon18","_id":"action-1586","_score":2.3818138,"_source":{"actions":"Three Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1586","markdown":"**Activate** <actions string=\"Three Actions\" />envision, Interact; **Effect** You unleash a barrage of attacks in an instant. You deal Strike damage to all creatures in a 30-foot cone (DC 45 [basic](/Rules.aspx?ID=329) Reflex save). This barrage counts as three attacks for your multiple attack penalty.","name":"envision, Interact","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 38 <sup>1.1</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou unleash a barrage of attacks in an instant. You deal Strike damage to all creatures in a 30-foot cone (DC 45 basic Reflex save). This barrage …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 38"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 38 <sup>1.1</sup></row>","speed":{},"summary":"You unleash a barrage of attacks in an instant. You deal Strike damage to all creatures in a 30-foot cone (DC 45 basic Reflex save). This barrage …","summary_markdown":"You unleash a barrage of attacks in an instant. You deal Strike damage to all creatures in a 30-foot cone (DC 45 basic Reflex save). This barrage …","text":" Activate Three Actionsenvision, Interact; Effect You unleash a barrage of attacks in an instant. You deal Strike damage to all creatures in a 30-foot cone (DC 45 basic Reflex save). This barrage counts as three attacks for your multiple attack penalty.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1586","weakness":{}}},{"_index":"aon18","_id":"action-1587","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day (but see below)","id":"action-1587","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Frequency** once per day (but see below); **Effect** One of the panels from the _solar shellflower_ detaches and unfurls into a tigridia-shaped construct of flame. For the next 1 minute, whenever you Strike an enemy with the _solar shellflower_, the construct fires a smaller jet of fire that automatically hits the target, dealing 3d4 additional [persistent fire damage](/Conditions.aspx?ID=29) or twice that on a critical hit. The _solar shellflower_ usually requires a full day to replenish enough solar energy to recharge this Activation, but if used in an environment with especially strong sunlight, such as in a desert, cliff above the clouds, or near the summer solstice, it can recharge in 1 hour instead.","name":"Interact","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 38 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day (but see below)\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nOne of the panels from the solar shellflower detaches and unfurls into a tigridia-shaped construct of flame. For the next 1 minute, whenever you …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 38"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 38 <sup>1.1</sup></row>","speed":{},"summary":"One of the panels from the solar shellflower detaches and unfurls into a tigridia-shaped construct of flame. For the next 1 minute, whenever you …","summary_markdown":"One of the panels from the solar shellflower detaches and unfurls into a tigridia-shaped construct of flame. For the next 1 minute, whenever you …","text":" Activate Single ActionInteract; Frequency once per day (but see below); Effect One of the panels from the solar shellflower detaches and unfurls into a tigridia-shaped construct of flame. For the next 1 minute, whenever you Strike an enemy with the solar shellflower , the construct fires a smaller jet of fire that automatically hits the target, dealing 3d4 additional persistent fire damage or twice that on a critical hit. The solar shellflower usually requires a full day to replenish enough solar energy to recharge this Activation, but if used in an environment with especially strong sunlight, such as in a desert, cliff above the clouds, or near the summer solstice, it can recharge in 1 hour instead.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1587","weakness":{}}},{"_index":"aon18","_id":"action-1588","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1588","markdown":"**Activate** <actions string=\"Two Actions\" />Interact; **Frequency** once per day; **Effect** The _spark dancer_ casts either [_fireball_](/Spells.aspx?ID=119) or [_lightning bolt_](/Spells.aspx?ID=172), depending on whether the current core would deal fire or electricity damage, as a 7th-level arcane spell (DC 30).","name":"Interact","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 38 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe spark dancer casts either fireball or lightning bolt , depending on whether the current core would deal fire or electricity damage, as a …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 38"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 38 <sup>1.1</sup></row>","speed":{},"summary":"The spark dancer casts either fireball or lightning bolt , depending on whether the current core would deal fire or electricity damage, as a …","summary_markdown":"The spark dancer casts either fireball or lightning bolt , depending on whether the current core would deal fire or electricity damage, as a …","text":" Activate Two ActionsInteract; Frequency once per day; Effect The spark dancer casts either fireball or lightning bolt , depending on whether the current core would deal fire or electricity damage, as a 7th-level arcane spell (DC 30).","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1588","weakness":{}}},{"_index":"aon18","_id":"action-1589","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-1589","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Frequency** once per hour; **Effect** You overload the _thundercrasher_ to emit chaotic sonic frequencies that soften earth and stone. When you next fire the _thundercrasher_ it also partially liquefies any natural earth or stone surfaces within range of its [scatter](/Traits.aspx?ID=413) trait, making the area difficult terrain","name":"Interact","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 38 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per hour\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou overload the thundercrasher to emit chaotic sonic frequencies that soften earth and stone. When you next fire the thundercrasher it also …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 38"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 38 <sup>1.1</sup></row>","speed":{},"summary":"You overload the thundercrasher to emit chaotic sonic frequencies that soften earth and stone. When you next fire the thundercrasher it also …","summary_markdown":"You overload the thundercrasher to emit chaotic sonic frequencies that soften earth and stone. When you next fire the thundercrasher it also …","text":" Activate Single ActionInteract; Frequency once per hour; Effect You overload the thundercrasher to emit chaotic sonic frequencies that soften earth and stone. When you next fire the thundercrasher it also partially liquefies any natural earth or stone surfaces within range of its scatter trait, making the area difficult terrain","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1589","weakness":{}}},{"_index":"aon18","_id":"action-1590","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1590","markdown":"**Activate** <actions string=\"Two Actions\" />Interact ([fire](/Traits.aspx?ID=72)) **Requirements** The flamethrower is loaded; **Effect** You pull the trigger, expending both loaded alchemist's fires to shoot a line of fire. Creatures in the area take fire damage based on the weakest alchemist's fire loaded into the flamethrower, as noted below. Creatures that critically fail the [basic](/Rules.aspx?ID=329) Reflex save additionally take the listed persistent fire damage. \n<ul><li>**Lesser Alchemist's Fire**: The flamethrower deals 1d8 fire damage (DC 15 basic Reflex save) in a 30-foot line. 1 [persistent fire damage](/Conditions.aspx?ID=29).</li><li>**Moderate Alchemist's Fire**: The flamethrower deals 2d8 fire damage (DC 17 basic Reflex save) in a 60-foot line. 2 persistent fire damage.</li><li>**Greater Alchemist's Fire**: The flamethrower deals 6d8 fire damage (DC 28 basic Reflex save) in a 90-foot line. 3 persistent fire damage.</li><li>**Major Alchemist's Fire**: The flamethrower deals 10d8 fire damage (DC 37 basic Reflex save) in a 120-foot line. 4 persistent fire damage.</li></ul>","name":"Interact (fire)","rarity":"common","release_date":"2023-02-22","requirement":"The flamethrower is loaded","requirement_markdown":"The flamethrower is loaded","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 63 <sup>1.1</sup></row>\n\n**Requirement**\r\nThe flamethrower is loaded\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou pull the trigger, expending both loaded alchemist's fires to shoot a line of fire. Creatures in the area take fire damage based on the weakest …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 63"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 63 <sup>1.1</sup></row>","speed":{},"summary":"You pull the trigger, expending both loaded alchemist's fires to shoot a line of fire. Creatures in the area take fire damage based on the weakest …","summary_markdown":"You pull the trigger, expending both loaded alchemist's fires to shoot a line of fire. Creatures in the area take fire damage based on the weakest …","text":" Activate Two ActionsInteract (fire) Requirements The flamethrower is loaded; Effect You pull the trigger, expending both loaded alchemist's fires to shoot a line of fire. Creatures in the area take fire damage based on the weakest alchemist's fire loaded into the flamethrower, as noted below. Creatures that critically fail the basic Reflex save additionally take the listed persistent fire damage. Lesser Alchemist's Fire : The flamethrower deals 1d8 fire damage (DC 15 basic Reflex save) in a 30-foot line. 1 persistent fire damage. Moderate Alchemist's Fire : The flamethrower deals 2d8 fire damage (DC 17 basic Reflex save) in a 60-foot line. 2 persistent fire damage. Greater Alchemist's Fire : The flamethrower deals 6d8 fire damage (DC 28 basic Reflex save) in a 90-foot line. 3 persistent fire damage. Major Alchemist's Fire : The flamethrower deals 10d8 fire damage (DC 37 basic Reflex save) in a 120-foot line. 4 persistent fire damage. ","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1590","weakness":{}}},{"_index":"aon18","_id":"action-1591","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1591","markdown":"<title level=\"1\" right=\"Action\">[Compose Missive](/Actions.aspx?ID=1591) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Exploration\" url=\"/Traits.aspx?ID=66\" />\r\n<trait label=\"Manipulate\" url=\"/Traits.aspx?ID=104\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 84 <sup>1.1</sup></row>\n\n</column>\r\n\r\n---\r\n\r\nYou spend 10 minutes drawing, writing, or inscribing, covering the [missive's](/equipment/consumables/missive) surface with text, images, or embossing.","name":"Compose Missive","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Exploration\" url=\"/Traits.aspx?ID=66\" />\r\n<trait label=\"Manipulate\" url=\"/Traits.aspx?ID=104\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 84 <sup>1.1</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou spend 10 minutes drawing, writing, or inscribing, covering the missive's surface with text, images, or embossing.\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 84"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 84 <sup>1.1</sup></row>","speed":{},"summary":"You spend 10 minutes drawing, writing, or inscribing, covering the missive's surface with text, images, or embossing.","summary_markdown":"You spend 10 minutes drawing, writing, or inscribing, covering the missive's surface with text, images, or embossing.","text":" Compose Missive Source Treasure Vault pg. 84 1.1 --- You spend 10 minutes drawing, writing, or inscribing, covering the missive's surface with text, images, or embossing.","trait":["Exploration","Manipulate"],"trait_markdown":"[Exploration](/Traits.aspx?ID=66), [Manipulate](/Traits.aspx?ID=104)","trait_raw":["Exploration","Manipulate"],"type":"Action","url":"/Actions.aspx?ID=1591","weakness":{}}},{"_index":"aon18","_id":"action-1592","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1592","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Trigger** You take the Leap action.; ","name":"envision","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 77 <sup>1.1</sup></row>\n\n**Trigger**\r\nYou take the [Leap](/Actions.aspx?ID=81) action.\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 77"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 77 <sup>1.1</sup></row>","speed":{},"text":" Activate Free Actionenvision; Trigger You take the Leap action.; ","trait_markdown":"","trigger":"You take the Leap action.","trigger_markdown":"You take the [Leap](/Actions.aspx?ID=81) action.","type":"Action","url":"/Actions.aspx?ID=1592","weakness":{}}},{"_index":"aon18","_id":"action-1593","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1593","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Trigger** You attempt to Escape .; ","name":"envision","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 77 <sup>1.1</sup></row>\n\n**Trigger**\r\nYou attempt to [Escape](/Actions.aspx?ID=79).\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 77"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 77 <sup>1.1</sup></row>","speed":{},"text":" Activate Free Actionenvision; Trigger You attempt to Escape .; ","trait_markdown":"","trigger":"You attempt to Escape .","trigger_markdown":"You attempt to [Escape](/Actions.aspx?ID=79).","type":"Action","url":"/Actions.aspx?ID=1593","weakness":{}}},{"_index":"aon18","_id":"action-1594","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1594","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Trigger** You take damage.; ","name":"envision","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 77 <sup>1.1</sup></row>\n\n**Trigger**\r\nYou take damage.\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 77"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 77 <sup>1.1</sup></row>","speed":{},"text":" Activate Free Actionenvision; Trigger You take damage.; ","trait_markdown":"","trigger":"You take damage.","trigger_markdown":"You take damage.","type":"Action","url":"/Actions.aspx?ID=1594","weakness":{}}},{"_index":"aon18","_id":"action-1595","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1595","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Trigger** You critically fail an action with the unstable trait. ; ","name":"envision","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 78 <sup>1.1</sup></row>\n\n**Trigger**\r\nYou critically fail an action with the [unstable](/Traits.aspx?ID=416) trait. \n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 78"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 78 <sup>1.1</sup></row>","speed":{},"text":" Activate Free Actionenvision; Trigger You critically fail an action with the unstable trait. ; ","trait_markdown":"","trigger":"You critically fail an action with the unstable trait. ","trigger_markdown":"You critically fail an action with the [unstable](/Traits.aspx?ID=416) trait. ","type":"Action","url":"/Actions.aspx?ID=1595","weakness":{}}},{"_index":"aon18","_id":"action-1596","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1596","markdown":"**Activate** <actions string=\"Reaction\" />envision; **Trigger** You fail to save against a negative or death effect.; ","name":"envision","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 78 <sup>1.1</sup></row>\n\n**Trigger**\r\nYou fail to save against a [negative](/Traits.aspx?ID=118) or [death](/Traits.aspx?ID=40) effect.\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 78"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 78 <sup>1.1</sup></row>","speed":{},"text":" Activate Reactionenvision; Trigger You fail to save against a negative or death effect.; ","trait_markdown":"","trigger":"You fail to save against a negative or death effect.","trigger_markdown":"You fail to save against a [negative](/Traits.aspx?ID=118) or [death](/Traits.aspx?ID=40) effect.","type":"Action","url":"/Actions.aspx?ID=1596","weakness":{}}},{"_index":"aon18","_id":"action-1597","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1597","markdown":"**Activate** <actions string=\"Single Action\" />envision; **Effect** For the Strike with which you consume the ammunition, use the ammunition's fundamental runes, according to its type, instead of those of the weapon firing it.","name":"envision","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 83 <sup>1.1</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nFor the Strike with which you consume the ammunition, use the ammunition's fundamental runes, according to its type, instead of those of the weapon …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 83"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 83 <sup>1.1</sup></row>","speed":{},"summary":"For the Strike with which you consume the ammunition, use the ammunition's fundamental runes, according to its type, instead of those of the weapon …","summary_markdown":"For the Strike with which you consume the ammunition, use the ammunition's fundamental runes, according to its type, instead of those of the weapon …","text":" Activate Single Actionenvision; Effect For the Strike with which you consume the ammunition, use the ammunition's fundamental runes, according to its type, instead of those of the weapon firing it.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1597","weakness":{}}},{"_index":"aon18","_id":"action-1598","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1598","markdown":"**Activate** <actions string=\"Two Actions\" />envision, Interact; **Effect** A ghostly weapon made of force appears, wielded by you and loaded with the _weapon shot_ you activated. The conjured weapon sublimates into motes of briefly luminous dust if the _weapon shot_ deactivates without you using it or just after you use the activated shot. For the Strike with which it functions, the weapon uses the ammunition's fundamental runes, according to its type.","name":"envision, Interact","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 83 <sup>1.1</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA ghostly weapon made of force appears, wielded by you and loaded with the weapon shot you activated. The conjured weapon sublimates into motes of …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 83"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 83 <sup>1.1</sup></row>","speed":{},"summary":"A ghostly weapon made of force appears, wielded by you and loaded with the weapon shot you activated. The conjured weapon sublimates into motes of …","summary_markdown":"A ghostly weapon made of force appears, wielded by you and loaded with the weapon shot you activated. The conjured weapon sublimates into motes of …","text":" Activate Two Actionsenvision, Interact; Effect A ghostly weapon made of force appears, wielded by you and loaded with the weapon shot you activated. The conjured weapon sublimates into motes of briefly luminous dust if the weapon shot deactivates without you using it or just after you use the activated shot. For the Strike with which it functions, the weapon uses the ammunition's fundamental runes, according to its type.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1598","weakness":{}}},{"_index":"aon18","_id":"action-1599","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1599","markdown":"**Activate** <actions string=\"Single Action\" />envision; **Effect** You gain the effects of a [_bullhorn_](/Spells.aspx?ID=877) spell. You can Dismiss the activation.","name":"envision","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 90 <sup>1.1</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou gain the effects of a bullhorn spell. You can Dismiss the activation.\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 90"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 90 <sup>1.1</sup></row>","speed":{},"summary":"You gain the effects of a bullhorn spell. You can Dismiss the activation.","summary_markdown":"You gain the effects of a bullhorn spell. You can Dismiss the activation.","text":" Activate Single Actionenvision; Effect You gain the effects of a bullhorn spell. You can Dismiss the activation.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1599","weakness":{}}},{"_index":"aon18","_id":"action-1600","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once every 1d4 rounds","id":"action-1600","markdown":"**Activate** <actions string=\"Single Action\" />envision; **Frequency** once every 1d4 rounds; **Effect** You emit a scream in a 15-foot cone that deals 4d4 sonic damage. Each creature in the area can attempt a DC 24 Fortitude saving throw.\r\n\r\n**Critical Success** The creature is unaffected.<br />\r\n**Success** The creature takes half damage.<br />\r\n**Failure** The creature takes full damage and is [frightened 1](/Conditions.aspx?ID=19).<br />\r\n**Critical Failure** The creature takes double damage and is frightened 2.","name":"envision","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 90 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce every 1d4 rounds\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou emit a scream in a 15-foot cone that deals 4d4 sonic damage. Each creature in the area can attempt a DC 24 Fortitude saving throw.\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 90"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 90 <sup>1.1</sup></row>","speed":{},"summary":"You emit a scream in a 15-foot cone that deals 4d4 sonic damage. Each creature in the area can attempt a DC 24 Fortitude saving throw.","summary_markdown":"You emit a scream in a 15-foot cone that deals 4d4 sonic damage. Each creature in the area can attempt a DC 24 Fortitude saving throw.","text":" Activate Single Actionenvision; Frequency once every 1d4 rounds; Effect You emit a scream in a 15-foot cone that deals 4d4 sonic damage. Each creature in the area can attempt a DC 24 Fortitude saving throw. Critical Success The creature is unaffected. Success The creature takes half damage. Failure The creature takes full damage and is frightened 1. Critical Failure The creature takes double damage and is frightened 2.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1600","weakness":{}}},{"_index":"aon18","_id":"action-1601","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per round","id":"action-1601","markdown":"**Activate** <actions string=\"Single Action\" />envision; **Frequency** once per round; **Effect** Until the start of your next turn, roll two d20s for any attack rolls, Perception checks, saving throws, and skill checks you make and take the higher result.","name":"envision","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 91 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per round\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nUntil the start of your next turn, roll two d20s for any attack rolls, Perception checks, saving throws, and skill checks you make and take the …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 91"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 91 <sup>1.1</sup></row>","speed":{},"summary":"Until the start of your next turn, roll two d20s for any attack rolls, Perception checks, saving throws, and skill checks you make and take the …","summary_markdown":"Until the start of your next turn, roll two d20s for any attack rolls, Perception checks, saving throws, and skill checks you make and take the …","text":" Activate Single Actionenvision; Frequency once per round; Effect Until the start of your next turn, roll two d20s for any attack rolls, Perception checks, saving throws, and skill checks you make and take the higher result.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1601","weakness":{}}},{"_index":"aon18","_id":"action-1602","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1602","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Trigger** You fail or critically fail a Deception , Diplomacy , or Intimidation check to Coerce , Lie , Make an Impression , or Request ; **Requirements** You're a master in the skill you failed with.; ","name":"envision","rarity":"common","release_date":"2023-02-22","requirement":"You're a master in the skill you failed with.","requirement_markdown":"You're a master in the skill you failed with.","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 92 <sup>1.1</sup></row>\n\n**Trigger**\r\nYou fail or critically fail a [Deception](/Skills.aspx?ID=5), [Diplomacy](/Skills.aspx?ID=6), or [Intimidation](/Skills.aspx?ID=7) check to [Coerce](/Actions.aspx?ID=52), [Lie](/Actions.aspx?ID=47), [Make an Impression](/Actions.aspx?ID=50), or [Request](/Actions.aspx?ID=51)\r\n\r\n**Requirement**\r\nYou're a master in the skill you failed with.\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 92"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 92 <sup>1.1</sup></row>","speed":{},"text":" Activate Free Actionenvision; Trigger You fail or critically fail a Deception , Diplomacy , or Intimidation check to Coerce , Lie , Make an Impression , or Request ; Requirements You're a master in the skill you failed with.; ","trait_markdown":"","trigger":"You fail or critically fail a Deception , Diplomacy , or Intimidation check to Coerce , Lie , Make an Impression , or Request ","trigger_markdown":"You fail or critically fail a [Deception](/Skills.aspx?ID=5), [Diplomacy](/Skills.aspx?ID=6), or [Intimidation](/Skills.aspx?ID=7) check to [Coerce](/Actions.aspx?ID=52), [Lie](/Actions.aspx?ID=47), [Make an Impression](/Actions.aspx?ID=50), or [Request](/Actions.aspx?ID=51)","type":"Action","url":"/Actions.aspx?ID=1602","weakness":{}}},{"_index":"aon18","_id":"action-1603","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1603","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Trigger** You roll initiative using Stealth and can see a creature; **Requirements** You are a master in Stealth.; ","name":"envision","rarity":"common","release_date":"2023-02-22","requirement":"You are a master in Stealth.","requirement_markdown":"You are a master in Stealth.","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 92 <sup>1.1</sup></row>\n\n**Trigger**\r\nYou roll initiative using [Stealth](/Skills.aspx?ID=15) and can see a creature\r\n\r\n**Requirement**\r\nYou are a master in Stealth.\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 92"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 92 <sup>1.1</sup></row>","speed":{},"text":" Activate Free Actionenvision; Trigger You roll initiative using Stealth and can see a creature; Requirements You are a master in Stealth.; ","trait_markdown":"","trigger":"You roll initiative using Stealth and can see a creature","trigger_markdown":"You roll initiative using [Stealth](/Skills.aspx?ID=15) and can see a creature","type":"Action","url":"/Actions.aspx?ID=1603","weakness":{}}},{"_index":"aon18","_id":"action-1604","_score":2.3818138,"_source":{"actions":"Three Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1604","markdown":"**Activate** <actions string=\"Three Actions\" />envision, Interact; **Requirements** You are a master in Deception or Diplomacy .; ","name":"envision, Interact","rarity":"common","release_date":"2023-02-22","requirement":"You are a master in Deception or Diplomacy .","requirement_markdown":"You are a master in [Deception](/Skills.aspx?ID=5) or [Diplomacy](/Skills.aspx?ID=6).","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 92 <sup>1.1</sup></row>\n\n**Requirement**\r\nYou are a master in [Deception](/Skills.aspx?ID=5) or [Diplomacy](/Skills.aspx?ID=6).\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 92"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 92 <sup>1.1</sup></row>","speed":{},"text":" Activate Three Actionsenvision, Interact; Requirements You are a master in Deception or Diplomacy .; ","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1604","weakness":{}}},{"_index":"aon18","_id":"action-1605","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1605","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Trigger** You hit a creature with the affixed weapon.; ","name":"envision","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 92 <sup>1.1</sup></row>\n\n**Trigger**\r\nYou hit a creature with the affixed weapon.\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 92"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 92 <sup>1.1</sup></row>","speed":{},"text":" Activate Free Actionenvision; Trigger You hit a creature with the affixed weapon.; ","trait_markdown":"","trigger":"You hit a creature with the affixed weapon.","trigger_markdown":"You hit a creature with the affixed weapon.","type":"Action","url":"/Actions.aspx?ID=1605","weakness":{}}},{"_index":"aon18","_id":"action-1606","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1606","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Trigger** You are knocked prone ; **Requirements** You're an expert in Acrobatics , and you are unarmored.; ","name":"envision","rarity":"common","release_date":"2023-02-22","requirement":"You're an expert in Acrobatics , and you are unarmored.","requirement_markdown":"You're an expert in [Acrobatics](/Skills.aspx?ID=1), and you are unarmored.","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 92 <sup>1.1</sup></row>\n\n**Trigger**\r\nYou are knocked [prone](/Conditions.aspx?ID=31)\r\n\r\n**Requirement**\r\nYou're an expert in [Acrobatics](/Skills.aspx?ID=1), and you are unarmored.\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 92"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 92 <sup>1.1</sup></row>","speed":{},"text":" Activate Free Actionenvision; Trigger You are knocked prone ; Requirements You're an expert in Acrobatics , and you are unarmored.; ","trait_markdown":"","trigger":"You are knocked prone ","trigger_markdown":"You are knocked [prone](/Conditions.aspx?ID=31)","type":"Action","url":"/Actions.aspx?ID=1606","weakness":{}}},{"_index":"aon18","_id":"action-1607","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1607","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Trigger** You would take damage of a type depending on the talisman's dragon type: acid, cold, electricity, fire, or poison damage; **Requirements** You have the affixed shield raised .; ","name":"envision","rarity":"common","release_date":"2023-02-22","requirement":"You have the affixed shield raised .","requirement_markdown":"You have the affixed shield [raised](/Actions.aspx?ID=98).","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 92 <sup>1.1</sup></row>\n\n**Trigger**\r\nYou would take damage of a type depending on the talisman's dragon type: acid, cold, electricity, fire, or poison damage\r\n\r\n**Requirement**\r\nYou have the affixed shield [raised](/Actions.aspx?ID=98).\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 92"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 92 <sup>1.1</sup></row>","speed":{},"text":" Activate Free Actionenvision; Trigger You would take damage of a type depending on the talisman's dragon type: acid, cold, electricity, fire, or poison damage; Requirements You have the affixed shield raised .; ","trait_markdown":"","trigger":"You would take damage of a type depending on the talisman's dragon type: acid, cold, electricity, fire, or poison damage","trigger_markdown":"You would take damage of a type depending on the talisman's dragon type: acid, cold, electricity, fire, or poison damage","type":"Action","url":"/Actions.aspx?ID=1607","weakness":{}}},{"_index":"aon18","_id":"action-1608","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1608","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Trigger** You succeed at a Strike with the affixed weapon.; ","name":"envision","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 93 <sup>1.1</sup></row>\n\n**Trigger**\r\nYou succeed at a Strike with the affixed weapon.\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 93"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 93 <sup>1.1</sup></row>","speed":{},"text":" Activate Free Actionenvision; Trigger You succeed at a Strike with the affixed weapon.; ","trait_markdown":"","trigger":"You succeed at a Strike with the affixed weapon.","trigger_markdown":"You succeed at a Strike with the affixed weapon.","type":"Action","url":"/Actions.aspx?ID=1608","weakness":{}}},{"_index":"aon18","_id":"action-1609","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1609","markdown":"**Activate** <actions string=\"Free Action\" />command; **Trigger** You become blinded , or an effect otherwise impedes your vision; **Requirements** You are an expert in Perception.; ","name":"command","rarity":"common","release_date":"2023-02-22","requirement":"You are an expert in Perception.","requirement_markdown":"You are an expert in Perception.","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 93 <sup>1.1</sup></row>\n\n**Trigger**\r\nYou become [blinded](/Conditions.aspx?ID=1), or an effect otherwise impedes your vision\r\n\r\n**Requirement**\r\nYou are an expert in Perception.\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 93"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 93 <sup>1.1</sup></row>","speed":{},"text":" Activate Free Actioncommand; Trigger You become blinded , or an effect otherwise impedes your vision; Requirements You are an expert in Perception.; ","trait_markdown":"","trigger":"You become blinded , or an effect otherwise impedes your vision","trigger_markdown":"You become [blinded](/Conditions.aspx?ID=1), or an effect otherwise impedes your vision","type":"Action","url":"/Actions.aspx?ID=1609","weakness":{}}},{"_index":"aon18","_id":"action-1610","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1610","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Trigger** You use the affixed shield to Shield Block a melee weapon attack; **Requirements** You are an expert in Athletics .; ","name":"envision","rarity":"common","release_date":"2023-02-22","requirement":"You are an expert in Athletics .","requirement_markdown":"You are an expert in [Athletics](/Skills.aspx?ID=3).","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 93 <sup>1.1</sup></row>\n\n**Trigger**\r\nYou use the affixed shield to [Shield Block](/Feats.aspx?ID=839) a melee weapon attack\r\n\r\n**Requirement**\r\nYou are an expert in [Athletics](/Skills.aspx?ID=3).\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 93"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 93 <sup>1.1</sup></row>","speed":{},"text":" Activate Free Actionenvision; Trigger You use the affixed shield to Shield Block a melee weapon attack; Requirements You are an expert in Athletics .; ","trait_markdown":"","trigger":"You use the affixed shield to Shield Block a melee weapon attack","trigger_markdown":"You use the affixed shield to [Shield Block](/Feats.aspx?ID=839) a melee weapon attack","type":"Action","url":"/Actions.aspx?ID=1610","weakness":{}}},{"_index":"aon18","_id":"action-1611","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1611","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Trigger** You would be reduced to 0 Hit Points by damage but not immediately killed; **Requirements** You are unarmored.; ","name":"envision","rarity":"common","release_date":"2023-02-22","requirement":"You are unarmored.","requirement_markdown":"You are unarmored.","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 93 <sup>1.1</sup></row>\n\n**Trigger**\r\nYou would be reduced to 0 Hit Points by damage but not immediately killed\r\n\r\n**Requirement**\r\nYou are unarmored.\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 93"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 93 <sup>1.1</sup></row>","speed":{},"text":" Activate Free Actionenvision; Trigger You would be reduced to 0 Hit Points by damage but not immediately killed; Requirements You are unarmored.; ","trait_markdown":"","trigger":"You would be reduced to 0 Hit Points by damage but not immediately killed","trigger_markdown":"You would be reduced to 0 Hit Points by damage but not immediately killed","type":"Action","url":"/Actions.aspx?ID=1611","weakness":{}}},{"_index":"aon18","_id":"action-1612","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1612","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Trigger** You damage a flat-footed creature with the affixed weapon.; ","name":"envision","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 94 <sup>1.1</sup></row>\n\n**Trigger**\r\nYou damage a [flat-footed](/Conditions.aspx?ID=16) creature with the affixed weapon.\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 94"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 94 <sup>1.1</sup></row>","speed":{},"text":" Activate Free Actionenvision; Trigger You damage a flat-footed creature with the affixed weapon.; ","trait_markdown":"","trigger":"You damage a flat-footed creature with the affixed weapon.","trigger_markdown":"You damage a [flat-footed](/Conditions.aspx?ID=16) creature with the affixed weapon.","type":"Action","url":"/Actions.aspx?ID=1612","weakness":{}}},{"_index":"aon18","_id":"action-1613","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1613","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Trigger** A creature critically hits you.; ","name":"envision","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 94 <sup>1.1</sup></row>\n\n**Trigger**\r\nA creature critically hits you.\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 94"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 94 <sup>1.1</sup></row>","speed":{},"text":" Activate Free Actionenvision; Trigger A creature critically hits you.; ","trait_markdown":"","trigger":"A creature critically hits you.","trigger_markdown":"A creature critically hits you.","type":"Action","url":"/Actions.aspx?ID=1613","weakness":{}}},{"_index":"aon18","_id":"action-1614","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1614","markdown":"**Activate** <actions string=\"Free Action\" />command; **Trigger** You attempt a saving throw against a possession effect; **Requirements** You are a master in Will saves.; ","name":"command","rarity":"common","release_date":"2023-02-22","requirement":"You are a master in Will saves.","requirement_markdown":"You are a master in Will saves.","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 94 <sup>1.1</sup></row>\n\n**Trigger**\r\nYou attempt a saving throw against a [possession](/Traits.aspx?ID=129) effect\r\n\r\n**Requirement**\r\nYou are a master in Will saves.\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 94"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 94 <sup>1.1</sup></row>","speed":{},"text":" Activate Free Actioncommand; Trigger You attempt a saving throw against a possession effect; Requirements You are a master in Will saves.; ","trait_markdown":"","trigger":"You attempt a saving throw against a possession effect","trigger_markdown":"You attempt a saving throw against a [possession](/Traits.aspx?ID=129) effect","type":"Action","url":"/Actions.aspx?ID=1614","weakness":{}}},{"_index":"aon18","_id":"action-1615","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1615","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Trigger** You are reduced to 0 Hit Points by damage but not immediately killed; **Requirements** You are an expert in Fortitude saves.; ","name":"envision","rarity":"common","release_date":"2023-02-22","requirement":"You are an expert in Fortitude saves.","requirement_markdown":"You are an expert in Fortitude saves.","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 94 <sup>1.1</sup></row>\n\n**Trigger**\r\nYou are reduced to 0 Hit Points by damage but not immediately killed\r\n\r\n**Requirement**\r\nYou are an expert in Fortitude saves.\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 94"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 94 <sup>1.1</sup></row>","speed":{},"text":" Activate Free Actionenvision; Trigger You are reduced to 0 Hit Points by damage but not immediately killed; Requirements You are an expert in Fortitude saves.; ","trait_markdown":"","trigger":"You are reduced to 0 Hit Points by damage but not immediately killed","trigger_markdown":"You are reduced to 0 Hit Points by damage but not immediately killed","type":"Action","url":"/Actions.aspx?ID=1615","weakness":{}}},{"_index":"aon18","_id":"action-1616","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1616","markdown":"**Activate** <actions string=\"Reaction\" />command; **Trigger** You are targeted by a spell of 5th level or lower; **Requirements** You're a master in Athletics , and you have the affixed shield raised .; ","name":"command","rarity":"common","release_date":"2023-02-22","requirement":"You're a master in Athletics , and you have the affixed shield raised .","requirement_markdown":"You're a master in [Athletics](/Skills.aspx?ID=3), and you have the affixed shield [raised](/Actions.aspx?ID=98).","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 94 <sup>1.1</sup></row>\n\n**Trigger**\r\nYou are targeted by a spell of 5th level or lower\r\n\r\n**Requirement**\r\nYou're a master in [Athletics](/Skills.aspx?ID=3), and you have the affixed shield [raised](/Actions.aspx?ID=98).\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 94"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 94 <sup>1.1</sup></row>","speed":{},"text":" Activate Reactioncommand; Trigger You are targeted by a spell of 5th level or lower; Requirements You're a master in Athletics , and you have the affixed shield raised .; ","trait_markdown":"","trigger":"You are targeted by a spell of 5th level or lower","trigger_markdown":"You are targeted by a spell of 5th level or lower","type":"Action","url":"/Actions.aspx?ID=1616","weakness":{}}},{"_index":"aon18","_id":"action-1617","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1617","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Trigger** You use the affixed shield to Shield Block a melee attack; **Requirements** You're a master in Athletics , and you have the affixed shield raised .; ","name":"envision","rarity":"common","release_date":"2023-02-22","requirement":"You're a master in Athletics , and you have the affixed shield raised .","requirement_markdown":"You're a master in [Athletics](/Skills.aspx?ID=3), and you have the affixed shield [raised](/Actions.aspx?ID=98).","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 94 <sup>1.1</sup></row>\n\n**Trigger**\r\nYou use the affixed shield to [Shield Block](/Feats.aspx?ID=839) a melee attack\r\n\r\n**Requirement**\r\nYou're a master in [Athletics](/Skills.aspx?ID=3), and you have the affixed shield [raised](/Actions.aspx?ID=98).\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 94"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 94 <sup>1.1</sup></row>","speed":{},"text":" Activate Free Actionenvision; Trigger You use the affixed shield to Shield Block a melee attack; Requirements You're a master in Athletics , and you have the affixed shield raised .; ","trait_markdown":"","trigger":"You use the affixed shield to Shield Block a melee attack","trigger_markdown":"You use the affixed shield to [Shield Block](/Feats.aspx?ID=839) a melee attack","type":"Action","url":"/Actions.aspx?ID=1617","weakness":{}}},{"_index":"aon18","_id":"action-1618","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1618","markdown":"**Activate** <actions string=\"Free Action\" />Interact; **Requirements** You prepared the staff.; ","name":"Interact","rarity":"common","release_date":"2023-02-22","requirement":"You prepared the staff.","requirement_markdown":"You prepared the staff.","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 95 <sup>1.1</sup></row>\n\n**Requirement**\r\nYou prepared the staff.\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 95"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 95 <sup>1.1</sup></row>","speed":{},"text":" Activate Free ActionInteract; Requirements You prepared the staff.; ","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1618","weakness":{}}},{"_index":"aon18","_id":"action-1619","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1619","markdown":"**Activate** <actions string=\"Free Action\" />command; **Trigger** You lose the dying condition; **Requirements** You have a wounded value of 1 or more.; ","name":"command","rarity":"common","release_date":"2023-02-22","requirement":"You have a wounded value of 1 or more.","requirement_markdown":"You have a [wounded](/Conditions.aspx?ID=42) value of 1 or more.","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 95 <sup>1.1</sup></row>\n\n**Trigger**\r\nYou lose the [dying](/Conditions.aspx?ID=11) condition\r\n\r\n**Requirement**\r\nYou have a [wounded](/Conditions.aspx?ID=42) value of 1 or more.\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 95"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 95 <sup>1.1</sup></row>","speed":{},"text":" Activate Free Actioncommand; Trigger You lose the dying condition; Requirements You have a wounded value of 1 or more.; ","trait_markdown":"","trigger":"You lose the dying condition","trigger_markdown":"You lose the [dying](/Conditions.aspx?ID=11) condition","type":"Action","url":"/Actions.aspx?ID=1619","weakness":{}}},{"_index":"aon18","_id":"action-1620","_score":2.3818138,"_source":{"actions":"Three Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1620","markdown":"**Activate** <actions string=\"Three Actions\" />envision; **Requirements** You are a master in Deception .; ","name":"envision","rarity":"common","release_date":"2023-02-22","requirement":"You are a master in Deception .","requirement_markdown":"You are a master in [Deception](/Skills.aspx?ID=5).","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 95 <sup>1.1</sup></row>\n\n**Requirement**\r\nYou are a master in [Deception](/Skills.aspx?ID=5).\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 95"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 95 <sup>1.1</sup></row>","speed":{},"text":" Activate Three Actionsenvision; Requirements You are a master in Deception .; ","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1620","weakness":{}}},{"_index":"aon18","_id":"action-1621","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1621","markdown":"**Activate** <actions string=\"Single Action\" />[Perform](/Actions.aspx?ID=59) **Requirements** You are untrained in Performance .; ","name":"Perform","rarity":"common","release_date":"2023-02-22","requirement":"You are untrained in Performance .","requirement_markdown":"You are untrained in [Performance](/Skills.aspx?ID=12).","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 97 <sup>1.1</sup></row>\n\n**Requirement**\r\nYou are untrained in [Performance](/Skills.aspx?ID=12).\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 97"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 97 <sup>1.1</sup></row>","speed":{},"text":" Activate Single ActionPerform Requirements You are untrained in Performance .; ","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1621","weakness":{}}},{"_index":"aon18","_id":"action-1622","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1622","markdown":"**Activate** <actions string=\"Single Action\" />command; **Requirements** You must have the potion patch affixed to your skin.; ","name":"command","rarity":"common","release_date":"2023-02-22","requirement":"You must have the potion patch affixed to your skin.","requirement_markdown":"You must have the _potion patch_ affixed to your skin.","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 97 <sup>1.1</sup></row>\n\n**Requirement**\r\nYou must have the _potion patch_ affixed to your skin.\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 97"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 97 <sup>1.1</sup></row>","speed":{},"text":" Activate Single Actioncommand; Requirements You must have the potion patch affixed to your skin.; ","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1622","weakness":{}}},{"_index":"aon18","_id":"action-1623","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1623","markdown":"**Activate** <actions string=\"Two Actions\" />envision; **Frequency** once per day; **Effect** You cast [_true seeing_](/Spells.aspx?ID=344).","name":"envision","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 102 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast true seeing .\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 102"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 102 <sup>1.1</sup></row>","speed":{},"summary":"You cast true seeing .","summary_markdown":"You cast true seeing .","text":" Activate Two Actionsenvision; Frequency once per day; Effect You cast true seeing .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1623","weakness":{}}},{"_index":"aon18","_id":"action-1624","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1624","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Frequency** once per day; **Effect** You clap the bracers together and remove a single condition of your choice currently afflicting you. If the condition is permanent, it's instead suppressed for 1 hour.","name":"Interact","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 102 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou clap the bracers together and remove a single condition of your choice currently afflicting you. If the condition is permanent, it's instead …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 102"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 102 <sup>1.1</sup></row>","speed":{},"summary":"You clap the bracers together and remove a single condition of your choice currently afflicting you. If the condition is permanent, it's instead …","summary_markdown":"You clap the bracers together and remove a single condition of your choice currently afflicting you. If the condition is permanent, it's instead …","text":" Activate Single ActionInteract; Frequency once per day; Effect You clap the bracers together and remove a single condition of your choice currently afflicting you. If the condition is permanent, it's instead suppressed for 1 hour.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1624","weakness":{}}},{"_index":"aon18","_id":"action-1625","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-1625","markdown":"**Activate** <actions string=\"Two Actions\" />Interact; **Frequency** once per hour; **Effect** You cast a 3rd-level [_mending_](/Spells.aspx?ID=189) spell on an item you touch.","name":"Interact","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 102 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per hour\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast a 3rd-level mending spell on an item you touch.\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 102"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 102 <sup>1.1</sup></row>","speed":{},"summary":"You cast a 3rd-level mending spell on an item you touch.","summary_markdown":"You cast a 3rd-level mending spell on an item you touch.","text":" Activate Two ActionsInteract; Frequency once per hour; Effect You cast a 3rd-level mending spell on an item you touch.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1625","weakness":{}}},{"_index":"aon18","_id":"action-1626","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-1626","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Frequency** once per hour; **Trigger** You succeed or critically succeed with a Shove; **Effect** If the Shove was a success, you push your opponent up to 10 feet instead of 5 feet. If the Shove was a critical success, you push your opponent up to 20 feet, and you can then choose to knock them [prone](/Conditions.aspx?ID=31).","name":"envision","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 103 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per hour\r\n\r\n**Trigger**\r\nYou succeed or critically succeed with a Shove\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nIf the Shove was a success, you push your opponent up to 10 feet instead of 5 feet. If the Shove was a critical success, you push your opponent up to …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 103"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 103 <sup>1.1</sup></row>","speed":{},"summary":"If the Shove was a success, you push your opponent up to 10 feet instead of 5 feet. If the Shove was a critical success, you push your opponent up to …","summary_markdown":"If the Shove was a success, you push your opponent up to 10 feet instead of 5 feet. If the Shove was a critical success, you push your opponent up to …","text":" Activate Free Actionenvision; Frequency once per hour; Trigger You succeed or critically succeed with a Shove; Effect If the Shove was a success, you push your opponent up to 10 feet instead of 5 feet. If the Shove was a critical success, you push your opponent up to 20 feet, and you can then choose to knock them prone.","trait_markdown":"","trigger":"You succeed or critically succeed with a Shove","trigger_markdown":"You succeed or critically succeed with a Shove","type":"Action","url":"/Actions.aspx?ID=1626","weakness":{}}},{"_index":"aon18","_id":"action-1627","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per round","id":"action-1627","markdown":"**Activate** <actions string=\"Single Action\" />envision; **Frequency** once per round; **Effect** You're the subject of the [_sanctuary_](/Spells.aspx?ID=266) spell until the end of your next turn.","name":"envision","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 103 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per round\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou're the subject of the sanctuary spell until the end of your next turn.\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 103"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 103 <sup>1.1</sup></row>","speed":{},"summary":"You're the subject of the sanctuary spell until the end of your next turn.","summary_markdown":"You're the subject of the sanctuary spell until the end of your next turn.","text":" Activate Single Actionenvision; Frequency once per round; Effect You're the subject of the sanctuary spell until the end of your next turn.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1627","weakness":{}}},{"_index":"aon18","_id":"action-1628","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-1628","markdown":"**Activate** <actions string=\"Reaction\" />envision; **Frequency** once per hour; **Trigger** A creature succeeds at an attack roll against you; **Effect** The creature must succeed at a DC 41 Will save or the attack roll becomes a failure and the target is friendly to you until the end of its turn. On a critical failure, the target becomes friendly to you, drops to their knees, and begs your forgiveness for 1 minute or until another creature takes a [hostile action](/Rules.aspx?ID=300) against them.","name":"envision","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 103 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per hour\r\n\r\n**Trigger**\r\nA creature succeeds at an attack roll against you\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe creature must succeed at a DC 41 Will save or the attack roll becomes a failure and the target is friendly to you until the end of its turn. On a …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 103"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 103 <sup>1.1</sup></row>","speed":{},"summary":"The creature must succeed at a DC 41 Will save or the attack roll becomes a failure and the target is friendly to you until the end of its turn. On a …","summary_markdown":"The creature must succeed at a DC 41 Will save or the attack roll becomes a failure and the target is friendly to you until the end of its turn. On a …","text":" Activate Reactionenvision; Frequency once per hour; Trigger A creature succeeds at an attack roll against you; Effect The creature must succeed at a DC 41 Will save or the attack roll becomes a failure and the target is friendly to you until the end of its turn. On a critical failure, the target becomes friendly to you, drops to their knees, and begs your forgiveness for 1 minute or until another creature takes a hostile action against them.","trait_markdown":"","trigger":"A creature succeeds at an attack roll against you","trigger_markdown":"A creature succeeds at an attack roll against you","type":"Action","url":"/Actions.aspx?ID=1628","weakness":{}}},{"_index":"aon18","_id":"action-1629","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1629","markdown":"**Activate** <actions string=\"Two Actions\" />envision ([fortune](/Traits.aspx?ID=76), [mental](/Traits.aspx?ID=106)) **Frequency** once per day; **Effect** Choose one living creature within 30 feet of you. That creature must succeed at a DC 41 Will saving throw or become [helpful](/Conditions.aspx?ID=21) to you for the next 24 hours. If they succeed, they become friendly to you for 1 hour. If they critically succeed they're immune to this effect for 1 year.","name":"envision (fortune, mental)","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 103 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nChoose one living creature within 30 feet of you. That creature must succeed at a DC 41 Will saving throw or become helpful to you for the next 24 …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 103"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 103 <sup>1.1</sup></row>","speed":{},"summary":"Choose one living creature within 30 feet of you. That creature must succeed at a DC 41 Will saving throw or become helpful to you for the next 24 …","summary_markdown":"Choose one living creature within 30 feet of you. That creature must succeed at a DC 41 Will saving throw or become helpful to you for the next 24 …","text":" Activate Two Actionsenvision (fortune, mental) Frequency once per day; Effect Choose one living creature within 30 feet of you. That creature must succeed at a DC 41 Will saving throw or become helpful to you for the next 24 hours. If they succeed, they become friendly to you for 1 hour. If they critically succeed they're immune to this effect for 1 year.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1629","weakness":{}}},{"_index":"aon18","_id":"action-1630","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1630","markdown":"**Activate** <actions string=\"Two Actions\" />Interact; **Frequency** once per day; **Effect** You pound a solid and constant rhythm on your breastplate and cast a 7th-level [_regeneration_](/Spells.aspx?ID=248) spell on yourself.","name":"Interact","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 103 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou pound a solid and constant rhythm on your breastplate and cast a 7th-level regeneration spell on yourself.\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 103"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 103 <sup>1.1</sup></row>","speed":{},"summary":"You pound a solid and constant rhythm on your breastplate and cast a 7th-level regeneration spell on yourself.","summary_markdown":"You pound a solid and constant rhythm on your breastplate and cast a 7th-level regeneration spell on yourself.","text":" Activate Two ActionsInteract; Frequency once per day; Effect You pound a solid and constant rhythm on your breastplate and cast a 7th-level regeneration spell on yourself.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1630","weakness":{}}},{"_index":"aon18","_id":"action-1631","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1631","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Frequency** once per day; **Effect** With a single tap, you gain immunity to [poison](/Traits.aspx?ID=126) for 1 minute.","name":"Interact","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 103 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nWith a single tap, you gain immunity to poison for 1 minute.\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 103"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 103 <sup>1.1</sup></row>","speed":{},"summary":"With a single tap, you gain immunity to poison for 1 minute.","summary_markdown":"With a single tap, you gain immunity to poison for 1 minute.","text":" Activate Single ActionInteract; Frequency once per day; Effect With a single tap, you gain immunity to poison for 1 minute.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1631","weakness":{}}},{"_index":"aon18","_id":"action-1632","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1632","markdown":"**Activate** <actions string=\"Reaction\" />envision; **Frequency** once per day; **Trigger** You fail or critically fail a Fortitude saving throw; **Effect** If you failed the saving throw, it becomes a success. If you critically failed, it becomes a failure instead.","name":"envision","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 103 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Trigger**\r\nYou fail or critically fail a Fortitude saving throw\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nIf you failed the saving throw, it becomes a success. If you critically failed, it becomes a failure instead.\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 103"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 103 <sup>1.1</sup></row>","speed":{},"summary":"If you failed the saving throw, it becomes a success. If you critically failed, it becomes a failure instead.","summary_markdown":"If you failed the saving throw, it becomes a success. If you critically failed, it becomes a failure instead.","text":" Activate Reactionenvision; Frequency once per day; Trigger You fail or critically fail a Fortitude saving throw; Effect If you failed the saving throw, it becomes a success. If you critically failed, it becomes a failure instead.","trait_markdown":"","trigger":"You fail or critically fail a Fortitude saving throw","trigger_markdown":"You fail or critically fail a Fortitude saving throw","type":"Action","url":"/Actions.aspx?ID=1632","weakness":{}}},{"_index":"aon18","_id":"action-1633","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1633","markdown":"**Activate** <actions string=\"Two Actions\" />Interact; **Frequency** once per day; **Effect** You slap the bottom of your palms with hands splayed outward, casting a 7th-level [_burning hands_](/Spells.aspx?ID=30) spell (DC 41).","name":"Interact","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 103 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou slap the bottom of your palms with hands splayed outward, casting a 7th-level burning hands spell (DC 41).\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 103"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 103 <sup>1.1</sup></row>","speed":{},"summary":"You slap the bottom of your palms with hands splayed outward, casting a 7th-level burning hands spell (DC 41).","summary_markdown":"You slap the bottom of your palms with hands splayed outward, casting a 7th-level burning hands spell (DC 41).","text":" Activate Two ActionsInteract; Frequency once per day; Effect You slap the bottom of your palms with hands splayed outward, casting a 7th-level burning hands spell (DC 41).","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1633","weakness":{}}},{"_index":"aon18","_id":"action-1634","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-1634","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Frequency** once per hour; **Trigger** You succeed or critically succeed with a Grapple; **Effect** You gain a +2 status bonus to your Athletics DC against any checks made to [Escape](/Actions.aspx?ID=79) your grapple until the end of your next turn.","name":"envision","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 103 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per hour\r\n\r\n**Trigger**\r\nYou succeed or critically succeed with a Grapple\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou gain a +2 status bonus to your Athletics DC against any checks made to Escape your grapple until the end of your next turn.\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 103"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 103 <sup>1.1</sup></row>","speed":{},"summary":"You gain a +2 status bonus to your Athletics DC against any checks made to Escape your grapple until the end of your next turn.","summary_markdown":"You gain a +2 status bonus to your Athletics DC against any checks made to Escape your grapple until the end of your next turn.","text":" Activate Free Actionenvision; Frequency once per hour; Trigger You succeed or critically succeed with a Grapple; Effect You gain a +2 status bonus to your Athletics DC against any checks made to Escape your grapple until the end of your next turn.","trait_markdown":"","trigger":"You succeed or critically succeed with a Grapple","trigger_markdown":"You succeed or critically succeed with a Grapple","type":"Action","url":"/Actions.aspx?ID=1634","weakness":{}}},{"_index":"aon18","_id":"action-1635","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per minute","id":"action-1635","markdown":"**Activate** <actions string=\"Reaction\" />envision; **Frequency** once per minute; **Trigger** You're hit by an attack; **Effect** You take half damage from the triggering attack.","name":"envision","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 103 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per minute\r\n\r\n**Trigger**\r\nYou're hit by an attack\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou take half damage from the triggering attack.\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 103"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 103 <sup>1.1</sup></row>","speed":{},"summary":"You take half damage from the triggering attack.","summary_markdown":"You take half damage from the triggering attack.","text":" Activate Reactionenvision; Frequency once per minute; Trigger You're hit by an attack; Effect You take half damage from the triggering attack.","trait_markdown":"","trigger":"You're hit by an attack","trigger_markdown":"You're hit by an attack","type":"Action","url":"/Actions.aspx?ID=1635","weakness":{}}},{"_index":"aon18","_id":"action-1636","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-1636","markdown":"**Activate** <actions string=\"Reaction\" />envision; **Frequency** once per hour; **Trigger** You fail, but don't critically fail, a saving throw; **Effect** You anticipate the danger and guard against it, often in unconventional or almost inconceivable ways. Treat the failed saving throw as a success.","name":"envision","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 103 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per hour\r\n\r\n**Trigger**\r\nYou fail, but don't critically fail, a saving throw\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou anticipate the danger and guard against it, often in unconventional or almost inconceivable ways. Treat the failed saving throw as a success.\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 103"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 103 <sup>1.1</sup></row>","speed":{},"summary":"You anticipate the danger and guard against it, often in unconventional or almost inconceivable ways. Treat the failed saving throw as a success.","summary_markdown":"You anticipate the danger and guard against it, often in unconventional or almost inconceivable ways. Treat the failed saving throw as a success.","text":" Activate Reactionenvision; Frequency once per hour; Trigger You fail, but don't critically fail, a saving throw; Effect You anticipate the danger and guard against it, often in unconventional or almost inconceivable ways. Treat the failed saving throw as a success.","trait_markdown":"","trigger":"You fail, but don't critically fail, a saving throw","trigger_markdown":"You fail, but don't critically fail, a saving throw","type":"Action","url":"/Actions.aspx?ID=1636","weakness":{}}},{"_index":"aon18","_id":"action-1637","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1637","markdown":"**Activate** <actions string=\"\" />10 minutes (envision) ([fortune](/Traits.aspx?ID=76), [mental](/Traits.aspx?ID=106)) **Frequency** once per day; **Effect** You spend 10 minutes talking with one living creature, conversing in inspirational, religious, or philosophical terms. You gain valuable insights into the personality of your target—their alignment, hopes, dreams, and fears. When the ritual is over, you gain a +4 item bonus to all Perception checks made concerning the target for one month. Also, the target gains inspirational insight, allowing the target to use one of the two reactions listed above once during the next 24 hours.","name":"10 minutes (envision) (fortune, mental)","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 103 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou spend 10 minutes talking with one living creature, conversing in inspirational, religious, or philosophical terms. You gain valuable insights …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 103"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 103 <sup>1.1</sup></row>","speed":{},"summary":"You spend 10 minutes talking with one living creature, conversing in inspirational, religious, or philosophical terms. You gain valuable insights …","summary_markdown":"You spend 10 minutes talking with one living creature, conversing in inspirational, religious, or philosophical terms. You gain valuable insights …","text":" Activate 10 minutes (envision) (fortune, mental) Frequency once per day; Effect You spend 10 minutes talking with one living creature, conversing in inspirational, religious, or philosophical terms. You gain valuable insights into the personality of your target—their alignment, hopes, dreams, and fears. When the ritual is over, you gain a +4 item bonus to all Perception checks made concerning the target for one month. Also, the target gains inspirational insight, allowing the target to use one of the two reactions listed above once during the next 24 hours.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1637","weakness":{}}},{"_index":"aon18","_id":"action-1638","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per round","id":"action-1638","markdown":"**Activate** <actions string=\"Reaction\" />Interact; **Frequency** once per round; **Trigger** You take damage; **Effect** Drawing the cloak around you, you reduce the damage taken by 10.","name":"Interact","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 103 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per round\r\n\r\n**Trigger**\r\nYou take damage\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nDrawing the cloak around you, you reduce the damage taken by 10.\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 103"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 103 <sup>1.1</sup></row>","speed":{},"summary":"Drawing the cloak around you, you reduce the damage taken by 10.","summary_markdown":"Drawing the cloak around you, you reduce the damage taken by 10.","text":" Activate ReactionInteract; Frequency once per round; Trigger You take damage; Effect Drawing the cloak around you, you reduce the damage taken by 10.","trait_markdown":"","trigger":"You take damage","trigger_markdown":"You take damage","type":"Action","url":"/Actions.aspx?ID=1638","weakness":{}}},{"_index":"aon18","_id":"action-1639","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-1639","markdown":"**Activate** <actions string=\"Two Actions\" />envision, Interact; **Frequency** once per hour; **Effect** If you're currently afflicted by a poison or a disease, you can hold the cloak tight to your body and immediately attempt a saving throw to end the effect. If that saving throw succeeds, you end the effect of either the poison or disease no matter the stage of the affliction. Furthermore, you gain immunity to that poison or disease for 24 hours.","name":"envision, Interact","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 103 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per hour\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nIf you're currently afflicted by a poison or a disease, you can hold the cloak tight to your body and immediately attempt a saving throw to end the …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 103"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 103 <sup>1.1</sup></row>","speed":{},"summary":"If you're currently afflicted by a poison or a disease, you can hold the cloak tight to your body and immediately attempt a saving throw to end the …","summary_markdown":"If you're currently afflicted by a poison or a disease, you can hold the cloak tight to your body and immediately attempt a saving throw to end the …","text":" Activate Two Actionsenvision, Interact; Frequency once per hour; Effect If you're currently afflicted by a poison or a disease, you can hold the cloak tight to your body and immediately attempt a saving throw to end the effect. If that saving throw succeeds, you end the effect of either the poison or disease no matter the stage of the affliction. Furthermore, you gain immunity to that poison or disease for 24 hours.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1639","weakness":{}}},{"_index":"aon18","_id":"action-1640","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1640","markdown":"**Activate** <actions string=\"Reaction\" />envision; **Frequency** once per day; **Trigger** You fail or critically fail a Thievery skill check; **Effect** If you failed the Thievery skill check, you succeed at that check instead. If you critically failed, you fail instead.","name":"envision","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 103 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Trigger**\r\nYou fail or critically fail a Thievery skill check\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nIf you failed the Thievery skill check, you succeed at that check instead. If you critically failed, you fail instead.\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 103"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 103 <sup>1.1</sup></row>","speed":{},"summary":"If you failed the Thievery skill check, you succeed at that check instead. If you critically failed, you fail instead.","summary_markdown":"If you failed the Thievery skill check, you succeed at that check instead. If you critically failed, you fail instead.","text":" Activate Reactionenvision; Frequency once per day; Trigger You fail or critically fail a Thievery skill check; Effect If you failed the Thievery skill check, you succeed at that check instead. If you critically failed, you fail instead.","trait_markdown":"","trigger":"You fail or critically fail a Thievery skill check","trigger_markdown":"You fail or critically fail a Thievery skill check","type":"Action","url":"/Actions.aspx?ID=1640","weakness":{}}},{"_index":"aon18","_id":"action-1641","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per minute","id":"action-1641","markdown":"**Activate** <actions string=\"Reaction\" />envision; **Frequency** once per minute; **Trigger** You attempt a High Jump or Long Jump but you didn't Stride at least 10 feet; **Effect** You can attempt the jump normally. It doesn't automatically fail.","name":"envision","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 103 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per minute\r\n\r\n**Trigger**\r\nYou attempt a High Jump or Long Jump but you didn't Stride at least 10 feet\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou can attempt the jump normally. It doesn't automatically fail.\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 103"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 103 <sup>1.1</sup></row>","speed":{},"summary":"You can attempt the jump normally. It doesn't automatically fail.","summary_markdown":"You can attempt the jump normally. It doesn't automatically fail.","text":" Activate Reactionenvision; Frequency once per minute; Trigger You attempt a High Jump or Long Jump but you didn't Stride at least 10 feet; Effect You can attempt the jump normally. It doesn't automatically fail.","trait_markdown":"","trigger":"You attempt a High Jump or Long Jump but you didn't Stride at least 10 feet","trigger_markdown":"You attempt a High Jump or Long Jump but you didn't Stride at least 10 feet","type":"Action","url":"/Actions.aspx?ID=1641","weakness":{}}},{"_index":"aon18","_id":"action-1642","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-1642","markdown":"**Activate** <actions string=\"Reaction\" />Interact; **Frequency** once per hour; **Trigger** A creature misses you with an attack; **Effect** Attempt a Stealth check against the triggering creature's Perception DC. If you roll a success, you're [hidden](/Conditions.aspx?ID=22) from that creature until the end of your next turn or until right after you use a [hostile action](/Rules.aspx?ID=300) against that creature. If you roll a critical success, you're hidden from that creature until the end of your next turn, even if you use hostile actions against that creature.","name":"Interact","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 103 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per hour\r\n\r\n**Trigger**\r\nA creature misses you with an attack\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAttempt a Stealth check against the triggering creature's Perception DC. If you roll a success, you're hidden from that creature until the end of …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 103"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 103 <sup>1.1</sup></row>","speed":{},"summary":"Attempt a Stealth check against the triggering creature's Perception DC. If you roll a success, you're hidden from that creature until the end of …","summary_markdown":"Attempt a Stealth check against the triggering creature's Perception DC. If you roll a success, you're hidden from that creature until the end of …","text":" Activate ReactionInteract; Frequency once per hour; Trigger A creature misses you with an attack; Effect Attempt a Stealth check against the triggering creature's Perception DC. If you roll a success, you're hidden from that creature until the end of your next turn or until right after you use a hostile action against that creature. If you roll a critical success, you're hidden from that creature until the end of your next turn, even if you use hostile actions against that creature.","trait_markdown":"","trigger":"A creature misses you with an attack","trigger_markdown":"A creature misses you with an attack","type":"Action","url":"/Actions.aspx?ID=1642","weakness":{}}},{"_index":"aon18","_id":"action-1643","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1643","markdown":"**Activate** <actions string=\"Two Actions\" />Interact; **Frequency** once per day; **Effect** With a twirl of the cape, you transform yourself into a puff of gray smoke. You cast [_gaseous form_](/Spells.aspx?ID=129) on yourself.","name":"Interact","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 103 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nWith a twirl of the cape, you transform yourself into a puff of gray smoke. You cast gaseous form on yourself.\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 103"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 103 <sup>1.1</sup></row>","speed":{},"summary":"With a twirl of the cape, you transform yourself into a puff of gray smoke. You cast gaseous form on yourself.","summary_markdown":"With a twirl of the cape, you transform yourself into a puff of gray smoke. You cast gaseous form on yourself.","text":" Activate Two ActionsInteract; Frequency once per day; Effect With a twirl of the cape, you transform yourself into a puff of gray smoke. You cast gaseous form on yourself.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1643","weakness":{}}},{"_index":"aon18","_id":"action-1644","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-1644","markdown":"**Activate** <actions string=\"Two Actions\" />envision; **Frequency** once per hour; **Effect** You cast [_hypnotic pattern_](/Spells.aspx?ID=157) (DC 37).","name":"envision","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 103 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per hour\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast hypnotic pattern (DC 37).\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 103"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 103 <sup>1.1</sup></row>","speed":{},"summary":"You cast hypnotic pattern (DC 37).","summary_markdown":"You cast hypnotic pattern (DC 37).","text":" Activate Two Actionsenvision; Frequency once per hour; Effect You cast hypnotic pattern (DC 37).","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1644","weakness":{}}},{"_index":"aon18","_id":"action-1645","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1645","markdown":"**Activate** <actions string=\"Two Actions\" />Interact; **Frequency** once per day; **Effect** Picking the feather from your cap, you throw it toward a target, casting [_prismatic spray_](/Spells.aspx?ID=233) (DC 35).","name":"Interact","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 103 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nPicking the feather from your cap, you throw it toward a target, casting prismatic spray (DC 35).\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 103"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 103 <sup>1.1</sup></row>","speed":{},"summary":"Picking the feather from your cap, you throw it toward a target, casting prismatic spray (DC 35).","summary_markdown":"Picking the feather from your cap, you throw it toward a target, casting prismatic spray (DC 35).","text":" Activate Two ActionsInteract; Frequency once per day; Effect Picking the feather from your cap, you throw it toward a target, casting prismatic spray (DC 35).","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1645","weakness":{}}},{"_index":"aon18","_id":"action-1646","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1646","markdown":"**Activate** <actions string=\"Reaction\" />envision; **Frequency** once per day; **Trigger** You fail, but don't critically fail, an attack using the viper rapier ; **Effect** The tip of the rapier briefly takes the form of a viper's head, and the blade twists and contorts, biting the target you missed. The target is affected as if successfully poisoned with [purple worm venom](/Equipment.aspx?ID=126) (DC 43).","name":"envision","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 103 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Trigger**\r\nYou fail, but don't critically fail, an attack using the _viper rapier_\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe tip of the rapier briefly takes the form of a viper's head, and the blade twists and contorts, biting the target you missed. The target is …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 103"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 103 <sup>1.1</sup></row>","speed":{},"summary":"The tip of the rapier briefly takes the form of a viper's head, and the blade twists and contorts, biting the target you missed. The target is …","summary_markdown":"The tip of the rapier briefly takes the form of a viper's head, and the blade twists and contorts, biting the target you missed. The target is …","text":" Activate Reactionenvision; Frequency once per day; Trigger You fail, but don't critically fail, an attack using the viper rapier ; Effect The tip of the rapier briefly takes the form of a viper's head, and the blade twists and contorts, biting the target you missed. The target is affected as if successfully poisoned with purple worm venom (DC 43).","trait_markdown":"","trigger":"You fail, but don't critically fail, an attack using the viper rapier ","trigger_markdown":"You fail, but don't critically fail, an attack using the _viper rapier_","type":"Action","url":"/Actions.aspx?ID=1646","weakness":{}}},{"_index":"aon18","_id":"action-1647","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1647","markdown":"**Activate** <actions string=\"Reaction\" />envision; **Trigger** A creature misses or critically misses you with an attack; **Effect** With a slight, obviously mocking bow or curtsy, you Step.","name":"envision","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 103 <sup>1.1</sup></row>\n\n**Trigger**\r\nA creature misses or critically misses you with an attack\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nWith a slight, obviously mocking bow or curtsy, you Step.\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 103"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 103 <sup>1.1</sup></row>","speed":{},"summary":"With a slight, obviously mocking bow or curtsy, you Step.","summary_markdown":"With a slight, obviously mocking bow or curtsy, you Step.","text":" Activate Reactionenvision; Trigger A creature misses or critically misses you with an attack; Effect With a slight, obviously mocking bow or curtsy, you Step.","trait_markdown":"","trigger":"A creature misses or critically misses you with an attack","trigger_markdown":"A creature misses or critically misses you with an attack","type":"Action","url":"/Actions.aspx?ID=1647","weakness":{}}},{"_index":"aon18","_id":"action-1648","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-1648","markdown":"**Activate** <actions string=\"Two Actions\" />Interact; **Frequency** once per hour; **Effect** You twirl your rapier in a serpentine pattern, causing your form to become a blur of motion. You're [concealed](/Conditions.aspx?ID=4) for 1 minute or until you take a [hostile action](/Rules.aspx?ID=300). While you're concealed, you also gain a +2 circumstance bonus to Reflex saving throws.","name":"Interact","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 103 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per hour\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou twirl your rapier in a serpentine pattern, causing your form to become a blur of motion. You're concealed for 1 minute or until you take a …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 103"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 103 <sup>1.1</sup></row>","speed":{},"summary":"You twirl your rapier in a serpentine pattern, causing your form to become a blur of motion. You're concealed for 1 minute or until you take a …","summary_markdown":"You twirl your rapier in a serpentine pattern, causing your form to become a blur of motion. You're concealed for 1 minute or until you take a …","text":" Activate Two ActionsInteract; Frequency once per hour; Effect You twirl your rapier in a serpentine pattern, causing your form to become a blur of motion. You're concealed for 1 minute or until you take a hostile action. While you're concealed, you also gain a +2 circumstance bonus to Reflex saving throws.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1648","weakness":{}}},{"_index":"aon18","_id":"action-1649","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per round","id":"action-1649","markdown":"**Activate** <actions string=\"Single Action\" />envision ([mental](/Traits.aspx?ID=106)) **Frequency** once per round; **Effect** Through the staff's strange whispering, you gain a glimpse into the mind and desires of one creature you can see within 30 feet. Until the end of your next turn, that creature is [flat-footed](/Conditions.aspx?ID=16) to you and takes a 2 circumstance penalty to saving throws against your spells.","name":"envision (mental)","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 103 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per round\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThrough the staff's strange whispering, you gain a glimpse into the mind and desires of one creature you can see within 30 feet. Until the end of …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 103"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 103 <sup>1.1</sup></row>","speed":{},"summary":"Through the staff's strange whispering, you gain a glimpse into the mind and desires of one creature you can see within 30 feet. Until the end of …","summary_markdown":"Through the staff's strange whispering, you gain a glimpse into the mind and desires of one creature you can see within 30 feet. Until the end of …","text":" Activate Single Actionenvision (mental) Frequency once per round; Effect Through the staff's strange whispering, you gain a glimpse into the mind and desires of one creature you can see within 30 feet. Until the end of your next turn, that creature is flat-footed to you and takes a 2 circumstance penalty to saving throws against your spells.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1649","weakness":{}}},{"_index":"aon18","_id":"action-1650","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-1650","markdown":"**Activate** <actions string=\"Two Actions\" />Interact ([mental](/Traits.aspx?ID=106), [misfortune](/Traits.aspx?ID=110)) **Frequency** once per hour; **Effect** You point the staff at one creature you can see within 30 feet of you, causing the whispers to howl in that creature's mind. The target must attempt a DC 43 Will save. If it fails, whenever the creature attempts an attack roll, skill check, or saving throw, it must roll twice and take the worse roll. This lasts until the start of your next turn.","name":"Interact (mental, misfortune)","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 103 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per hour\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou point the staff at one creature you can see within 30 feet of you, causing the whispers to howl in that creature's mind. The target must attempt …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 103"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 103 <sup>1.1</sup></row>","speed":{},"summary":"You point the staff at one creature you can see within 30 feet of you, causing the whispers to howl in that creature's mind. The target must attempt …","summary_markdown":"You point the staff at one creature you can see within 30 feet of you, causing the whispers to howl in that creature's mind. The target must attempt …","text":" Activate Two ActionsInteract (mental, misfortune) Frequency once per hour; Effect You point the staff at one creature you can see within 30 feet of you, causing the whispers to howl in that creature's mind. The target must attempt a DC 43 Will save. If it fails, whenever the creature attempts an attack roll, skill check, or saving throw, it must roll twice and take the worse roll. This lasts until the start of your next turn.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1650","weakness":{}}},{"_index":"aon18","_id":"action-1651","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1651","markdown":"**Activate** <actions string=\"Two Actions\" />envision ([fortune](/Traits.aspx?ID=76), [mental](/Traits.aspx?ID=106)) **Frequency** once per day; **Effect** You twirl the staff in three consecutive circles and call for the whispers to speak up. For the next minute, you and all allies within a 30-foot emanation around you can hear your staff's whispers clearly and distinctly, gaining benefit from their advice and mental protection. Whenever you and your affected allies attempt to Recall Knowledge or attempt a saving throw against a [mental](/Traits.aspx?ID=106) effect, you roll twice and take the better result. This is a [fortune](/Traits.aspx?ID=76) effect.","name":"envision (fortune, mental)","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 103 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou twirl the staff in three consecutive circles and call for the whispers to speak up. For the next minute, you and all allies within a 30-foot …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 103"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 103 <sup>1.1</sup></row>","speed":{},"summary":"You twirl the staff in three consecutive circles and call for the whispers to speak up. For the next minute, you and all allies within a 30-foot …","summary_markdown":"You twirl the staff in three consecutive circles and call for the whispers to speak up. For the next minute, you and all allies within a 30-foot …","text":" Activate Two Actionsenvision (fortune, mental) Frequency once per day; Effect You twirl the staff in three consecutive circles and call for the whispers to speak up. For the next minute, you and all allies within a 30-foot emanation around you can hear your staff's whispers clearly and distinctly, gaining benefit from their advice and mental protection. Whenever you and your affected allies attempt to Recall Knowledge or attempt a saving throw against a mental effect, you roll twice and take the better result. This is a fortune effect.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1651","weakness":{}}},{"_index":"aon18","_id":"action-1652","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1652","markdown":"<title level=\"1\" right=\"Action\">[Extend Pseudopod](/Actions.aspx?ID=1652) <actions string=\"Single Action\" /></title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 107 <sup>1.1</sup></row>\n\n</column>\r\n\r\n---\r\n\r\nYour chair lengthens itself, granting its pseudopod Strike the [reach 10 feet](/Traits.aspx?ID=192) trait until the beginning of your next turn.","name":"Extend Pseudopod","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 107 <sup>1.1</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour chair lengthens itself, granting its pseudopod Strike the reach 10 feet trait until the beginning of your next turn.\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 107"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 107 <sup>1.1</sup></row>","speed":{},"summary":"Your chair lengthens itself, granting its pseudopod Strike the reach 10 feet trait until the beginning of your next turn.","summary_markdown":"Your chair lengthens itself, granting its pseudopod Strike the reach 10 feet trait until the beginning of your next turn.","text":" Extend Pseudopod Single Action Source Treasure Vault pg. 107 1.1 --- Your chair lengthens itself, granting its pseudopod Strike the reach 10 feet trait until the beginning of your next turn.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1652","weakness":{}}},{"_index":"aon18","_id":"action-1653","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1653","markdown":"<title level=\"1\" right=\"Action\">[Seedpod Spring](/Actions.aspx?ID=1653) <actions string=\"Two Actions\" /></title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 107 <sup>1.1</sup></row>\n\n</column>\r\n\r\n---\r\n\r\nA seedpod within the chair bursts and uncoils, releasing a light clump of cottony material. Your rootball chair [Leaps](/Actions.aspx?ID=81) up to 30 feet vertically or horizontally and drifts down, sinking 5 feet for every 5 feet traveled horizontally and causing you to take no [falling damage](/Rules.aspx?ID=402). The cottony material disperses when you land.","name":"Seedpod Spring","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 107 <sup>1.1</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA seedpod within the chair bursts and uncoils, releasing a light clump of cottony material. Your rootball chair Leaps up to 30 feet vertically or …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 107"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 107 <sup>1.1</sup></row>","speed":{},"summary":"A seedpod within the chair bursts and uncoils, releasing a light clump of cottony material. Your rootball chair Leaps up to 30 feet vertically or …","summary_markdown":"A seedpod within the chair bursts and uncoils, releasing a light clump of cottony material. Your rootball chair Leaps up to 30 feet vertically or …","text":" Seedpod Spring Two Actions Source Treasure Vault pg. 107 1.1 --- A seedpod within the chair bursts and uncoils, releasing a light clump of cottony material. Your rootball chair Leaps up to 30 feet vertically or horizontally and drifts down, sinking 5 feet for every 5 feet traveled horizontally and causing you to take no falling damage. The cottony material disperses when you land.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1653","weakness":{}}},{"_index":"aon18","_id":"action-1654","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1654","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Frequency** once per day; **Effect** Your _olfactory stimulators_ twitch as they gather even more information. You gain [imprecise](/Rules.aspx?ID=412) scent with a range of 30 feet for 1 minute.","name":"envision","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 106 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour olfactory stimulators twitch as they gather even more information. You gain imprecise scent with a range of 30 feet for 1 minute.\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 106"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 106 <sup>1.1</sup></row>","speed":{},"summary":"Your olfactory stimulators twitch as they gather even more information. You gain imprecise scent with a range of 30 feet for 1 minute.","summary_markdown":"Your olfactory stimulators twitch as they gather even more information. You gain imprecise scent with a range of 30 feet for 1 minute.","text":" Activate Free Actionenvision; Frequency once per day; Effect Your olfactory stimulators twitch as they gather even more information. You gain imprecise scent with a range of 30 feet for 1 minute.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1654","weakness":{}}},{"_index":"aon18","_id":"action-1655","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1655","markdown":"**Activate** <actions string=\"Reaction\" />envision; **Frequency** once per day; **Trigger** You attempt a saving throw against an emotion effect; **Requirements** Your animal companion wearing the empathy charm is within 10 feet; **Effect** Your animal companion senses the effect and attempts to calm you. You gain a +1 circumstance bonus against the triggering save.","name":"envision","rarity":"common","release_date":"2023-02-22","requirement":"Your animal companion wearing the empathy charm is within 10 feet","requirement_markdown":"Your animal companion wearing the _empathy charm_ is within 10 feet","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 106 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Trigger**\r\nYou attempt a saving throw against an [emotion](/Traits.aspx?ID=60) effect\r\n\r\n**Requirement**\r\nYour animal companion wearing the _empathy charm_ is within 10 feet\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour animal companion senses the effect and attempts to calm you. You gain a +1 circumstance bonus against the triggering save.\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 106"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 106 <sup>1.1</sup></row>","speed":{},"summary":"Your animal companion senses the effect and attempts to calm you. You gain a +1 circumstance bonus against the triggering save.","summary_markdown":"Your animal companion senses the effect and attempts to calm you. You gain a +1 circumstance bonus against the triggering save.","text":" Activate Reactionenvision; Frequency once per day; Trigger You attempt a saving throw against an emotion effect; Requirements Your animal companion wearing the empathy charm is within 10 feet; Effect Your animal companion senses the effect and attempts to calm you. You gain a +1 circumstance bonus against the triggering save.","trait_markdown":"","trigger":"You attempt a saving throw against an emotion effect","trigger_markdown":"You attempt a saving throw against an [emotion](/Traits.aspx?ID=60) effect","type":"Action","url":"/Actions.aspx?ID=1655","weakness":{}}},{"_index":"aon18","_id":"action-1656","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-1656","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Frequency** once per hour; **Effect** You strike the cane firmly against the ground, causing a pin within the brass tip to tap the crystals and emit a sonic pulse. The pulse reverberates in a 60-foot radius for the next minute, with the cane acting as an antenna to receive the echoes. For 1 minute, as long as you remain in the area and are holding the cane, you gain hearing as a [precise sense](/Rules.aspx?ID=411).","name":"Interact","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 107 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per hour\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou strike the cane firmly against the ground, causing a pin within the brass tip to tap the crystals and emit a sonic pulse. The pulse reverberates …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 107"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 107 <sup>1.1</sup></row>","speed":{},"summary":"You strike the cane firmly against the ground, causing a pin within the brass tip to tap the crystals and emit a sonic pulse. The pulse reverberates …","summary_markdown":"You strike the cane firmly against the ground, causing a pin within the brass tip to tap the crystals and emit a sonic pulse. The pulse reverberates …","text":" Activate Single ActionInteract; Frequency once per hour; Effect You strike the cane firmly against the ground, causing a pin within the brass tip to tap the crystals and emit a sonic pulse. The pulse reverberates in a 60-foot radius for the next minute, with the cane acting as an antenna to receive the echoes. For 1 minute, as long as you remain in the area and are holding the cane, you gain hearing as a precise sense.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1656","weakness":{}}},{"_index":"aon18","_id":"action-1657","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-1657","markdown":"**Activate** <actions string=\"Single Action\" />envision; **Frequency** once per hour; **Effect** You become keenly aware of your foes, even those seemingly out of reach. For 1 minute, you can close your eyes as a free action to see through a ranged weapon you're wielding, which reduces the penalty for firing into your weapon's second [range increment](/Traits.aspx?ID=248) from 2 to 0. This effect doesn't negate the [blinded](/Conditions.aspx?ID=1) condition.","name":"envision","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 108 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per hour\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou become keenly aware of your foes, even those seemingly out of reach. For 1 minute, you can close your eyes as a free action to see through a …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 108"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 108 <sup>1.1</sup></row>","speed":{},"summary":"You become keenly aware of your foes, even those seemingly out of reach. For 1 minute, you can close your eyes as a free action to see through a …","summary_markdown":"You become keenly aware of your foes, even those seemingly out of reach. For 1 minute, you can close your eyes as a free action to see through a …","text":" Activate Single Actionenvision; Frequency once per hour; Effect You become keenly aware of your foes, even those seemingly out of reach. For 1 minute, you can close your eyes as a free action to see through a ranged weapon you're wielding, which reduces the penalty for firing into your weapon's second range increment from 2 to 0. This effect doesn't negate the blinded condition.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1657","weakness":{}}},{"_index":"aon18","_id":"action-1658","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1658","markdown":"**Activate** <actions string=\"Single Action\" />command; **Frequency** once per day; **Effect** You whisper “spy for me” to the eye, which removes itself from your eye socket and begins to relay its signal to you even at range. Although it can't move on its own, you can place the eye in a discrete location (using your [Stealth](/Skills.aspx?ID=15) DC) to avoid detection. For 10 minutes, you can see what the eye sees as long as you're within 100 feet of the eye. The eye's signal can penetrate most barriers but is blocked by lead of any thickness, as well as denser materials. The eye's signal is visual only.","name":"command","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 108 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou whisper “spy for me” to the eye, which removes itself from your eye socket and begins to relay its signal to you even at range. Although it can't …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 108"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 108 <sup>1.1</sup></row>","speed":{},"summary":"You whisper “spy for me” to the eye, which removes itself from your eye socket and begins to relay its signal to you even at range. Although it can't …","summary_markdown":"You whisper “spy for me” to the eye, which removes itself from your eye socket and begins to relay its signal to you even at range. Although it can't …","text":" Activate Single Actioncommand; Frequency once per day; Effect You whisper “spy for me” to the eye, which removes itself from your eye socket and begins to relay its signal to you even at range. Although it can't move on its own, you can place the eye in a discrete location (using your Stealth DC) to avoid detection. For 10 minutes, you can see what the eye sees as long as you're within 100 feet of the eye. The eye's signal can penetrate most barriers but is blocked by lead of any thickness, as well as denser materials. The eye's signal is visual only.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1658","weakness":{}}},{"_index":"aon18","_id":"action-1659","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-1659","markdown":"**Activate** <actions string=\"Two Actions\" />envision; **Frequency** once per hour; **Effect** A magical lens of hardened air comes into being in front of the eye, allowing you to see as though you were looking through a [fine spyglass](/Equipment.aspx?ID=54) for 1 minute.","name":"envision","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 108 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per hour\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA magical lens of hardened air comes into being in front of the eye, allowing you to see as though you were looking through a fine spyglass for 1 …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 108"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 108 <sup>1.1</sup></row>","speed":{},"summary":"A magical lens of hardened air comes into being in front of the eye, allowing you to see as though you were looking through a fine spyglass for 1 …","summary_markdown":"A magical lens of hardened air comes into being in front of the eye, allowing you to see as though you were looking through a fine spyglass for 1 …","text":" Activate Two Actionsenvision; Frequency once per hour; Effect A magical lens of hardened air comes into being in front of the eye, allowing you to see as though you were looking through a fine spyglass for 1 minute.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1659","weakness":{}}},{"_index":"aon18","_id":"action-1660","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1660","markdown":"**Activate** <actions string=\"Single Action\" />envision, Interact; **Frequency** once per day; **Requirements** You're holding a non-magical item of light or negligible Bulk; **Effect** The item becomes incorporeal for 1 minute. Your _aether appendage_ can use the incorporeal item normally.","name":"envision, Interact","rarity":"common","release_date":"2023-02-22","requirement":"You're holding a non-magical item of light or negligible Bulk","requirement_markdown":"You're holding a non-magical item of light or negligible Bulk","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 108 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n**Requirement**\r\nYou're holding a non-magical item of light or negligible Bulk\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe item becomes incorporeal for 1 minute. Your aether appendage can use the incorporeal item normally.\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 108"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 108 <sup>1.1</sup></row>","speed":{},"summary":"The item becomes incorporeal for 1 minute. Your aether appendage can use the incorporeal item normally.","summary_markdown":"The item becomes incorporeal for 1 minute. Your aether appendage can use the incorporeal item normally.","text":" Activate Single Actionenvision, Interact; Frequency once per day; Requirements You're holding a non-magical item of light or negligible Bulk; Effect The item becomes incorporeal for 1 minute. Your aether appendage can use the incorporeal item normally.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1660","weakness":{}}},{"_index":"aon18","_id":"action-1661","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-1661","markdown":"**Activate** <actions string=\"Single Action\" />envision, Interact; **Frequency** once per hour; **Effect** You Stride up to twice your speed or [Leap](/Actions.aspx?ID=81) up to 20 feet horizontally and 5 feet vertically.","name":"envision, Interact","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 108 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per hour\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou Stride up to twice your speed or Leap up to 20 feet horizontally and 5 feet vertically.\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 108"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 108 <sup>1.1</sup></row>","speed":{},"summary":"You Stride up to twice your speed or Leap up to 20 feet horizontally and 5 feet vertically.","summary_markdown":"You Stride up to twice your speed or Leap up to 20 feet horizontally and 5 feet vertically.","text":" Activate Single Actionenvision, Interact; Frequency once per hour; Effect You Stride up to twice your speed or Leap up to 20 feet horizontally and 5 feet vertically.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1661","weakness":{}}},{"_index":"aon18","_id":"action-1662","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1662","markdown":"**Activate** <actions string=\"Single Action\" />command, envision; **Frequency** once per day; **Effect** A branch grows from your prosthesis, quickly flowering and then producing 1d4 ripe and flavorful fruits. A creature can pick and eat a fruit with an Interact action to regain 2d6+5 Hit Points. The fruits wither away after 10 minutes.","name":"command, envision","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 108 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA branch grows from your prosthesis, quickly flowering and then producing 1d4 ripe and flavorful fruits. A creature can pick and eat a fruit with an …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 108"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 108 <sup>1.1</sup></row>","speed":{},"summary":"A branch grows from your prosthesis, quickly flowering and then producing 1d4 ripe and flavorful fruits. A creature can pick and eat a fruit with an …","summary_markdown":"A branch grows from your prosthesis, quickly flowering and then producing 1d4 ripe and flavorful fruits. A creature can pick and eat a fruit with an …","text":" Activate Single Actioncommand, envision; Frequency once per day; Effect A branch grows from your prosthesis, quickly flowering and then producing 1d4 ripe and flavorful fruits. A creature can pick and eat a fruit with an Interact action to regain 2d6+5 Hit Points. The fruits wither away after 10 minutes.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1662","weakness":{}}},{"_index":"aon18","_id":"action-1663","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1663","markdown":"**Activate** <actions string=\"Reaction\" /> ; **Trigger** You're grabbed ; **Effect** Your tail comes off in your opponent's hand, and the mechanism unwinds, causing the blades and spikes to protrude and the tail to spin and thrash. The tail deals 8d6 slashing damage to the opponent who has you grabbed with a DC 25 [basic](/Rules.aspx?ID=329) Reflex save. Regardless of the result of their save, you're no longer grabbed.","name":"","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 108 <sup>1.1</sup></row>\n\n**Trigger**\r\nYou're [grabbed](/Conditions.aspx?ID=20)\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour tail comes off in your opponent's hand, and the mechanism unwinds, causing the blades and spikes to protrude and the tail to spin and thrash. …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 108"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 108 <sup>1.1</sup></row>","speed":{},"summary":"Your tail comes off in your opponent's hand, and the mechanism unwinds, causing the blades and spikes to protrude and the tail to spin and thrash. …","summary_markdown":"Your tail comes off in your opponent's hand, and the mechanism unwinds, causing the blades and spikes to protrude and the tail to spin and thrash. …","text":" Activate Reaction ; Trigger You're grabbed ; Effect Your tail comes off in your opponent's hand, and the mechanism unwinds, causing the blades and spikes to protrude and the tail to spin and thrash. The tail deals 8d6 slashing damage to the opponent who has you grabbed with a DC 25 basic Reflex save. Regardless of the result of their save, you're no longer grabbed.","trait_markdown":"","trigger":"You're grabbed ","trigger_markdown":"You're [grabbed](/Conditions.aspx?ID=20)","type":"Action","url":"/Actions.aspx?ID=1663","weakness":{}}},{"_index":"aon18","_id":"action-1664","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-1664","markdown":"**Activate** <actions string=\"Single Action\" />command, Interact; **Frequency** once per hour; **Effect** The chair deploys a complete [expanded alchemist's lab](/Equipment.aspx?ID=543). The chair is immobile while this lab is deployed, but levers and gears in the chair allow you to easily retrieve and access everything you need from both the attached superb repair kit and the deployed lab to [Craft](/Actions.aspx?ID=43). This setup is highly efficient and gives you a +2 circumstance bonus to [Earn Income](/Actions.aspx?ID=23) using [Crafting](/Skills.aspx?ID=4).","name":"command, Interact","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 108 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per hour\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe chair deploys a complete expanded alchemist's lab . The chair is immobile while this lab is deployed, but levers and gears in the chair allow …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 108"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 108 <sup>1.1</sup></row>","speed":{},"summary":"The chair deploys a complete expanded alchemist's lab . The chair is immobile while this lab is deployed, but levers and gears in the chair allow …","summary_markdown":"The chair deploys a complete expanded alchemist's lab . The chair is immobile while this lab is deployed, but levers and gears in the chair allow …","text":" Activate Single Actioncommand, Interact; Frequency once per hour; Effect The chair deploys a complete expanded alchemist's lab. The chair is immobile while this lab is deployed, but levers and gears in the chair allow you to easily retrieve and access everything you need from both the attached superb repair kit and the deployed lab to Craft. This setup is highly efficient and gives you a +2 circumstance bonus to Earn Income using Crafting.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1664","weakness":{}}},{"_index":"aon18","_id":"action-1665","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1665","markdown":"**Activate** <actions string=\"Free Action\" />Interact; **Frequency** once per day; **Effect** You stomp a foot, clap your hands, or create some other source of sound, gaining [tremorsense](/MonsterAbilities.aspx?ID=40) as an [imprecise sense](/Rules.aspx?ID=412) with a range of 20 feet for the next 10 minutes.","name":"Interact","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 108 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou stomp a foot, clap your hands, or create some other source of sound, gaining tremorsense as an imprecise sense with a range of 20 feet for …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 108"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 108 <sup>1.1</sup></row>","speed":{},"summary":"You stomp a foot, clap your hands, or create some other source of sound, gaining tremorsense as an imprecise sense with a range of 20 feet for …","summary_markdown":"You stomp a foot, clap your hands, or create some other source of sound, gaining tremorsense as an imprecise sense with a range of 20 feet for …","text":" Activate Free ActionInteract; Frequency once per day; Effect You stomp a foot, clap your hands, or create some other source of sound, gaining tremorsense as an imprecise sense with a range of 20 feet for the next 10 minutes.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1665","weakness":{}}},{"_index":"aon18","_id":"action-1666","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1666","markdown":"**Activate** <actions string=\"Free Action\" />envision ([metamagic](/Traits.aspx?ID=107)) **Frequency** once per day; **Effect** If your next action is to cast an [illusion](/Traits.aspx?ID=92) spell prepared from this grimoire that creates illusory terrain or creatures, such as [_hallucinatory terrain_](/Spells.aspx?ID=145), you draw forth the pop-up scene. If a creature succeeds, but doesn't critically succeed, at a saving throw to [disbelieve](/Rules.aspx?ID=267) the illusion, then just as their mind recognizes the illusion, a startling—though obviously false—illusion pops up somewhere unexpected in their field of vision, visible to only them, dealing mental damage equal to the spell's level.","name":"envision (metamagic)","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 108 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nIf your next action is to cast an illusion spell prepared from this grimoire that creates illusory terrain or creatures, such as hallucinatory …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 108"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 108 <sup>1.1</sup></row>","speed":{},"summary":"If your next action is to cast an illusion spell prepared from this grimoire that creates illusory terrain or creatures, such as hallucinatory …","summary_markdown":"If your next action is to cast an illusion spell prepared from this grimoire that creates illusory terrain or creatures, such as hallucinatory …","text":" Activate Free Actionenvision (metamagic) Frequency once per day; Effect If your next action is to cast an illusion spell prepared from this grimoire that creates illusory terrain or creatures, such as hallucinatory terrain , you draw forth the pop-up scene. If a creature succeeds, but doesn't critically succeed, at a saving throw to disbelieve the illusion, then just as their mind recognizes the illusion, a startling—though obviously false—illusion pops up somewhere unexpected in their field of vision, visible to only them, dealing mental damage equal to the spell's level.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1666","weakness":{}}},{"_index":"aon18","_id":"action-1667","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per week","id":"action-1667","markdown":"**Activate** <actions string=\"Free Action\" />envision ([metamagic](/Traits.aspx?ID=107)) **Frequency** once per week; **Effect** If your next action is to cast a [_cozy cabin_](/Spells.aspx?ID=681), [_magnificent mansion_](/Spells.aspx?ID=183), or [_resplendent mansion_](/Spells.aspx?ID=257) spell, you add a room to the structure that is up to 10 feet per side per level of the spell. This room is outfitted with all the accoutrements for a particular type of recreation, determined by you when you cast the spell. Any character who spends at least 1 hour using this recreational facility and then sleeps a full 8 hours inside the location created by the spell is exceptionally well-rested. They regain double the amount of Hit Points they would normally receive for an 8-hour [rest](/Rules.aspx?ID=534), and when they make the next day's preparations, they gain a +1 circumstance bonus to [Athletics](/Skills.aspx?ID=3) checks and Will saves for the next 12 hours.","name":"envision (metamagic)","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 108 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per week\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nIf your next action is to cast a cozy cabin , magnificent mansion , or resplendent mansion spell, you add a room to the structure that is …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 108"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 108 <sup>1.1</sup></row>","speed":{},"summary":"If your next action is to cast a cozy cabin , magnificent mansion , or resplendent mansion spell, you add a room to the structure that is …","summary_markdown":"If your next action is to cast a cozy cabin , magnificent mansion , or resplendent mansion spell, you add a room to the structure that is …","text":" Activate Free Actionenvision (metamagic) Frequency once per week; Effect If your next action is to cast a cozy cabin , magnificent mansion , or resplendent mansion spell, you add a room to the structure that is up to 10 feet per side per level of the spell. This room is outfitted with all the accoutrements for a particular type of recreation, determined by you when you cast the spell. Any character who spends at least 1 hour using this recreational facility and then sleeps a full 8 hours inside the location created by the spell is exceptionally well-rested. They regain double the amount of Hit Points they would normally receive for an 8-hour rest, and when they make the next day's preparations, they gain a +1 circumstance bonus to Athletics checks and Will saves for the next 12 hours.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1667","weakness":{}}},{"_index":"aon18","_id":"action-1668","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1668","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Frequency** once per day; **Trigger** Your last action was to cast a prepared divine spell granted by your deity; **Effect** Choose chaotic, evil, good, or lawful; you can't choose a type that's part of your deity's alignment. You and all allies within 30 feet are suffused with your deity's protection, gaining resistance 10 to damage of that type for 1 minute.","name":"envision","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 108 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Trigger**\r\nYour last action was to cast a prepared divine spell granted by your deity\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nChoose chaotic, evil, good, or lawful; you can't choose a type that's part of your deity's alignment. You and all allies within 30 feet are suffused …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 108"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 108 <sup>1.1</sup></row>","speed":{},"summary":"Choose chaotic, evil, good, or lawful; you can't choose a type that's part of your deity's alignment. You and all allies within 30 feet are suffused …","summary_markdown":"Choose chaotic, evil, good, or lawful; you can't choose a type that's part of your deity's alignment. You and all allies within 30 feet are suffused …","text":" Activate Free Actionenvision; Frequency once per day; Trigger Your last action was to cast a prepared divine spell granted by your deity; Effect Choose chaotic, evil, good, or lawful; you can't choose a type that's part of your deity's alignment. You and all allies within 30 feet are suffused with your deity's protection, gaining resistance 10 to damage of that type for 1 minute.","trait_markdown":"","trigger":"Your last action was to cast a prepared divine spell granted by your deity","trigger_markdown":"Your last action was to cast a prepared divine spell granted by your deity","type":"Action","url":"/Actions.aspx?ID=1668","weakness":{}}},{"_index":"aon18","_id":"action-1669","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1669","markdown":"**Activate** <actions string=\"Single Action\" />envision ([metamagic](/Traits.aspx?ID=107)) **Frequency** once per day; **Effect** If your next action is to cast a damage-dealing evocation spell prepared from this grimoire, the spell wreaks even greater destruction. The spell ignores 10 resistance and you reroll any damage dice that roll a 1. If the spell reduces a creature to 0 Hit Points, they're torn apart at an infinitesimal level, not even leaving a fine ash; this is a [death](/Traits.aspx?ID=40) effect.","name":"envision (metamagic)","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 108 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nIf your next action is to cast a damage-dealing evocation spell prepared from this grimoire, the spell wreaks even greater destruction. The spell …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 108"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 108 <sup>1.1</sup></row>","speed":{},"summary":"If your next action is to cast a damage-dealing evocation spell prepared from this grimoire, the spell wreaks even greater destruction. The spell …","summary_markdown":"If your next action is to cast a damage-dealing evocation spell prepared from this grimoire, the spell wreaks even greater destruction. The spell …","text":" Activate Single Actionenvision (metamagic) Frequency once per day; Effect If your next action is to cast a damage-dealing evocation spell prepared from this grimoire, the spell wreaks even greater destruction. The spell ignores 10 resistance and you reroll any damage dice that roll a 1. If the spell reduces a creature to 0 Hit Points, they're torn apart at an infinitesimal level, not even leaving a fine ash; this is a death effect.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1669","weakness":{}}},{"_index":"aon18","_id":"action-1670","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1670","markdown":"**Activate** <actions string=\"Single Action\" />envision ([metamagic](/Traits.aspx?ID=107)) **Frequency** once per day; **Effect** If your next action is to cast a [necromancy](/Traits.aspx?ID=117) spell prepared from this grimoire that restores Hit Points, the spell renews the target constantly and perfectly. The spell grants the target [regeneration 20](/Rules.aspx?ID=796), restoring 20 Hit Points at the start of its turn and preventing the target both from dying due to damage and from its [dying](/Conditions.aspx?ID=11) condition increasing to a value that would result in its death. Each time the creature regains Hit Points from regeneration, it regrows all damaged or ruined organs; it can also regrow any severed body parts as a free action immediately after the body part is severed, with the original crumbling to ash. The effect lasts for 4 rounds.","name":"envision (metamagic)","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 108 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nIf your next action is to cast a necromancy spell prepared from this grimoire that restores Hit Points, the spell renews the target constantly and …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 108"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 108 <sup>1.1</sup></row>","speed":{},"summary":"If your next action is to cast a necromancy spell prepared from this grimoire that restores Hit Points, the spell renews the target constantly and …","summary_markdown":"If your next action is to cast a necromancy spell prepared from this grimoire that restores Hit Points, the spell renews the target constantly and …","text":" Activate Single Actionenvision (metamagic) Frequency once per day; Effect If your next action is to cast a necromancy spell prepared from this grimoire that restores Hit Points, the spell renews the target constantly and perfectly. The spell grants the target regeneration 20, restoring 20 Hit Points at the start of its turn and preventing the target both from dying due to damage and from its dying condition increasing to a value that would result in its death. Each time the creature regains Hit Points from regeneration, it regrows all damaged or ruined organs; it can also regrow any severed body parts as a free action immediately after the body part is severed, with the original crumbling to ash. The effect lasts for 4 rounds.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1670","weakness":{}}},{"_index":"aon18","_id":"action-1671","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per 10 minutes","id":"action-1671","markdown":"**Activate** <actions string=\"Free Action\" />envision ([metamagic](/Traits.aspx?ID=107)) **Frequency** once per 10 minutes; **Effect** If your next action is to cast one of the granted spells from your patron's theme or one of the spells your familiar learned from a lesson, your patron takes notice that you're putting their power to good use and strengthens your familiar with a surge of magic. Your familiar Sustains one of your Spells.","name":"envision (metamagic)","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 108 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per 10 minutes\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nIf your next action is to cast one of the granted spells from your patron's theme or one of the spells your familiar learned from a lesson, your …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 108"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 108 <sup>1.1</sup></row>","speed":{},"summary":"If your next action is to cast one of the granted spells from your patron's theme or one of the spells your familiar learned from a lesson, your …","summary_markdown":"If your next action is to cast one of the granted spells from your patron's theme or one of the spells your familiar learned from a lesson, your …","text":" Activate Free Actionenvision (metamagic) Frequency once per 10 minutes; Effect If your next action is to cast one of the granted spells from your patron's theme or one of the spells your familiar learned from a lesson, your patron takes notice that you're putting their power to good use and strengthens your familiar with a surge of magic. Your familiar Sustains one of your Spells.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1671","weakness":{}}},{"_index":"aon18","_id":"action-1672","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1672","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Frequency** once per day; **Effect** If your next action is to cast an [acid](/Traits.aspx?ID=3) or [poison](/Traits.aspx?ID=126) spell that deals [persistent damage](/Conditions.aspx?ID=29), any creature who takes persistent damage from the spell is also [sickened 2](/Conditions.aspx?ID=34) until the persistent damage ends. Using an action to retch can reduce the sickened value as normal, but it can't reduce the sickened value below 1 until the persistent damage ends.","name":"envision","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 108 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nIf your next action is to cast an acid or poison spell that deals persistent damage , any creature who takes persistent damage from the spell is …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 108"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 108 <sup>1.1</sup></row>","speed":{},"summary":"If your next action is to cast an acid or poison spell that deals persistent damage , any creature who takes persistent damage from the spell is …","summary_markdown":"If your next action is to cast an acid or poison spell that deals persistent damage , any creature who takes persistent damage from the spell is …","text":" Activate Free Actionenvision; Frequency once per day; Effect If your next action is to cast an acid or poison spell that deals persistent damage, any creature who takes persistent damage from the spell is also sickened 2 until the persistent damage ends. Using an action to retch can reduce the sickened value as normal, but it can't reduce the sickened value below 1 until the persistent damage ends.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1672","weakness":{}}},{"_index":"aon18","_id":"action-1673","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1673","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Frequency** once per day; **Effect** If your next action is to cast an [enchantment](/Traits.aspx?ID=61) spell on a target about whom you've written an entry in the book, you can state that secret or foible before Casting the Spell to give the target a 1 circumstance penalty to their saving throw against the spell. The inscription then disappears from the grimoire.","name":"envision","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 108 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nIf your next action is to cast an enchantment spell on a target about whom you've written an entry in the book, you can state that secret or foible …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 108"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 108 <sup>1.1</sup></row>","speed":{},"summary":"If your next action is to cast an enchantment spell on a target about whom you've written an entry in the book, you can state that secret or foible …","summary_markdown":"If your next action is to cast an enchantment spell on a target about whom you've written an entry in the book, you can state that secret or foible …","text":" Activate Free Actionenvision; Frequency once per day; Effect If your next action is to cast an enchantment spell on a target about whom you've written an entry in the book, you can state that secret or foible before Casting the Spell to give the target a 1 circumstance penalty to their saving throw against the spell. The inscription then disappears from the grimoire.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1673","weakness":{}}},{"_index":"aon18","_id":"action-1674","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1674","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Frequency** once per day; **Effect** If your next action is to cast a _glitterdust_ spell, all creatures within the spell's area who don't critically succeed at their save are covered with a spicy red powder. Any attempt to [grab](/MonsterAbilities.aspx?ID=18) or [grapple](/Actions.aspx?ID=35) a creature affected in this way, or to [swallow](/MonsterAbilities.aspx?ID=35) such a creature whole, gains a +1 circumstance bonus to the attempt, or a +2 circumstance bonus if the attempt is made using a jaws or similar mouth-based attack, due to the target's extra deliciousness and savory smell. An affected creature can remove the powder by thoroughly cleaning themselves (a process that typically takes about 10 minutes) or by completely immersing themselves in water. This ability can also be used to properly season up to 100 pounds of prepared food within the area of the _glitterdust_ spell instantaneously.","name":"envision","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 108 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nIf your next action is to cast a glitterdust spell, all creatures within the spell's area who don't critically succeed at their save are covered …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 108"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 108 <sup>1.1</sup></row>","speed":{},"summary":"If your next action is to cast a glitterdust spell, all creatures within the spell's area who don't critically succeed at their save are covered …","summary_markdown":"If your next action is to cast a glitterdust spell, all creatures within the spell's area who don't critically succeed at their save are covered …","text":" Activate Free Actionenvision; Frequency once per day; Effect If your next action is to cast a glitterdust spell, all creatures within the spell's area who don't critically succeed at their save are covered with a spicy red powder. Any attempt to grab or grapple a creature affected in this way, or to swallow such a creature whole, gains a +1 circumstance bonus to the attempt, or a +2 circumstance bonus if the attempt is made using a jaws or similar mouth-based attack, due to the target's extra deliciousness and savory smell. An affected creature can remove the powder by thoroughly cleaning themselves (a process that typically takes about 10 minutes) or by completely immersing themselves in water. This ability can also be used to properly season up to 100 pounds of prepared food within the area of the glitterdust spell instantaneously.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1674","weakness":{}}},{"_index":"aon18","_id":"action-1675","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1675","markdown":"**Activate** <actions string=\"Free Action\" />envision ([fortune](/Traits.aspx?ID=76)) **Frequency** once per day; **Trigger** Your last action was to cast a divination spell prepared from this grimoire; **Effect** You draw forth a card to gain insight into future challenges you'll face. Draw a card from a harrow deck or roll 1d6: 1 = hammers ([Athletics](/Skills.aspx?ID=3)), 2 = keys ([Acrobatics](/Skills.aspx?ID=1)), 3 = shields ([Survival](/Skills.aspx?ID=16)), 4 = books (any [Recall Knowledge](/Actions.aspx?ID=26)), 5 = stars ([Religion](/Skills.aspx?ID=13)), 6 = crowns ([Diplomacy](/Skills.aspx?ID=6)). The next time you attempt a check of the same type as your result, roll twice and take the better result, as the spirits of the harrow guide your actions. If not used by your next daily preparations, this benefit disappears.","name":"envision (fortune)","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 108 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Trigger**\r\nYour last action was to cast a [divination](/Traits.aspx?ID=47) spell prepared from this grimoire\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou draw forth a card to gain insight into future challenges you'll face. Draw a card from a harrow deck or roll 1d6: 1 = hammers ( Athletics ), 2 = …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 108"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 108 <sup>1.1</sup></row>","speed":{},"summary":"You draw forth a card to gain insight into future challenges you'll face. Draw a card from a harrow deck or roll 1d6: 1 = hammers ( Athletics ), 2 = …","summary_markdown":"You draw forth a card to gain insight into future challenges you'll face. Draw a card from a harrow deck or roll 1d6: 1 = hammers ( Athletics ), 2 = …","text":" Activate Free Actionenvision (fortune) Frequency once per day; Trigger Your last action was to cast a divination spell prepared from this grimoire; Effect You draw forth a card to gain insight into future challenges you'll face. Draw a card from a harrow deck or roll 1d6: 1 = hammers (Athletics), 2 = keys (Acrobatics), 3 = shields (Survival), 4 = books (any Recall Knowledge), 5 = stars (Religion), 6 = crowns (Diplomacy). The next time you attempt a check of the same type as your result, roll twice and take the better result, as the spirits of the harrow guide your actions. If not used by your next daily preparations, this benefit disappears.","trait_markdown":"","trigger":"Your last action was to cast a divination spell prepared from this grimoire","trigger_markdown":"Your last action was to cast a [divination](/Traits.aspx?ID=47) spell prepared from this grimoire","type":"Action","url":"/Actions.aspx?ID=1675","weakness":{}}},{"_index":"aon18","_id":"action-1676","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1676","markdown":"**Activate** <actions string=\"Single Action\" />envision ([metamagic](/Traits.aspx?ID=107)) **Effect** If your next action is to cast a [conjuration](/Traits.aspx?ID=33) spell prepared from this grimoire that summons one or more creatures, you summon creatures from the _illuminated folio_ rather than their usual source. These summoned creatures appear as living illustrations, granting them resistance to physical damage equal to half their level and weakness 5 to fire and to any ability with the [water](/Traits.aspx?ID=165) trait. They can also fold themselves up to pass through spaces only an inch or so wide as part of their movement.","name":"envision (metamagic)","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 108 <sup>1.1</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nIf your next action is to cast a conjuration spell prepared from this grimoire that summons one or more creatures, you summon creatures from the …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 108"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 108 <sup>1.1</sup></row>","speed":{},"summary":"If your next action is to cast a conjuration spell prepared from this grimoire that summons one or more creatures, you summon creatures from the …","summary_markdown":"If your next action is to cast a conjuration spell prepared from this grimoire that summons one or more creatures, you summon creatures from the …","text":" Activate Single Actionenvision (metamagic) Effect If your next action is to cast a conjuration spell prepared from this grimoire that summons one or more creatures, you summon creatures from the illuminated folio rather than their usual source. These summoned creatures appear as living illustrations, granting them resistance to physical damage equal to half their level and weakness 5 to fire and to any ability with the water trait. They can also fold themselves up to pass through spaces only an inch or so wide as part of their movement.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1676","weakness":{}}},{"_index":"aon18","_id":"action-1677","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1677","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Frequency** once per day; **Requirements** Your last action was to cast a spell prepared from this grimoire that allows understanding of another language, such as comprehend languages or tongues ; **Effect** The grimoire absorbs knowledge of one language translated this way (caster's choice if more than one), allowing its bearer to communicate on a rudimentary level in that language even after the spell's duration has elapsed. The _linguist's dictionary_ can hold one language at a time.","name":"envision","rarity":"common","release_date":"2023-02-22","requirement":"Your last action was to cast a spell prepared from this grimoire that allows understanding of another language, such as comprehend languages or tongues ","requirement_markdown":"Your last action was to cast a spell prepared from this grimoire that allows understanding of another language, such as [_comprehend languages_](/Spells.aspx?ID=46) or [_tongues_](/Spells.aspx?ID=340)","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 108 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n**Requirement**\r\nYour last action was to cast a spell prepared from this grimoire that allows understanding of another language, such as [_comprehend languages_](/Spells.aspx?ID=46) or [_tongues_](/Spells.aspx?ID=340)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe grimoire absorbs knowledge of one language translated this way (caster's choice if more than one), allowing its bearer to communicate on a …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 108"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 108 <sup>1.1</sup></row>","speed":{},"summary":"The grimoire absorbs knowledge of one language translated this way (caster's choice if more than one), allowing its bearer to communicate on a …","summary_markdown":"The grimoire absorbs knowledge of one language translated this way (caster's choice if more than one), allowing its bearer to communicate on a …","text":" Activate Free Actionenvision; Frequency once per day; Requirements Your last action was to cast a spell prepared from this grimoire that allows understanding of another language, such as comprehend languages or tongues ; Effect The grimoire absorbs knowledge of one language translated this way (caster's choice if more than one), allowing its bearer to communicate on a rudimentary level in that language even after the spell's duration has elapsed. The linguist's dictionary can hold one language at a time.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1677","weakness":{}}},{"_index":"aon18","_id":"action-1678","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1678","markdown":"**Activate** <actions string=\"Single Action\" />envision; **Frequency** once per day; **Requirements** Your last action was to cast a spell prepared from this grimoire that has the shadow trait; **Effect** Your shadow, and that of the tome, elongates and reaches hungrily for one foe within 30 feet, who must attempt a Fortitude save.\r\n\r\n**Critical Success** The creature is unaffected.<br />\r\n**Success** The creature is [blinded](/Conditions.aspx?ID=1) for 1 round and [drained 1](/Conditions.aspx?ID=10) as the shadows scrape across it.<br />\r\n**Failure** The creature is blinded for 1 minute and drained 2 as the shadows seize it.<br />\r\n**Critical Failure** As failure, but the shadows also pull the creature into the tome, teleporting it to the [Shadow Plane](/Planes.aspx?ID=11).","name":"envision","rarity":"common","release_date":"2023-02-22","requirement":"Your last action was to cast a spell prepared from this grimoire that has the shadow trait","requirement_markdown":"Your last action was to cast a spell prepared from this grimoire that has the [shadow](/Traits.aspx?ID=143) trait","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 108 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n**Requirement**\r\nYour last action was to cast a spell prepared from this grimoire that has the [shadow](/Traits.aspx?ID=143) trait\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour shadow, and that of the tome, elongates and reaches hungrily for one foe within 30 feet, who must attempt a Fortitude save.\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 108"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 108 <sup>1.1</sup></row>","speed":{},"summary":"Your shadow, and that of the tome, elongates and reaches hungrily for one foe within 30 feet, who must attempt a Fortitude save.","summary_markdown":"Your shadow, and that of the tome, elongates and reaches hungrily for one foe within 30 feet, who must attempt a Fortitude save.","text":" Activate Single Actionenvision; Frequency once per day; Requirements Your last action was to cast a spell prepared from this grimoire that has the shadow trait; Effect Your shadow, and that of the tome, elongates and reaches hungrily for one foe within 30 feet, who must attempt a Fortitude save. Critical Success The creature is unaffected. Success The creature is blinded for 1 round and drained 1 as the shadows scrape across it. Failure The creature is blinded for 1 minute and drained 2 as the shadows seize it. Critical Failure As failure, but the shadows also pull the creature into the tome, teleporting it to the Shadow Plane.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1678","weakness":{}}},{"_index":"aon18","_id":"action-1679","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1679","markdown":"**Activate** <actions string=\"Reaction\" />envision; **Frequency** once per day; **Trigger** You're targeted with an arcane spell attack and you have this grimoire raised; **Requirements** You have the Raise a Tome feat; **Effect** The grimoire attempts to absorb knowledge of the spell targeting you. You attempt to [counteract](/Rules.aspx?ID=371) the triggering spell. If you succeed, the spell is absorbed into the grimoire, and the diagrams on the cover change to indicate the somatic gestures and sigils for the counteracted spell. While the grimoire contains a spell, you can spend a spell slot of the same or higher level as the spell in the grimoire to cast that spell instead, heightened to the appropriate level (if you spent a higher-level spell slot). After you cast the spell, it's expended from the grimoire.","name":"envision","rarity":"common","release_date":"2023-02-22","requirement":"You have the Raise a Tome feat","requirement_markdown":"You have the [Raise a Tome](/Feats.aspx?ID=2848) feat","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 108 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Trigger**\r\nYou're targeted with an [arcane](/Traits.aspx?ID=11) spell attack and you have this grimoire raised\r\n\r\n**Requirement**\r\nYou have the [Raise a Tome](/Feats.aspx?ID=2848) feat\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe grimoire attempts to absorb knowledge of the spell targeting you. You attempt to counteract the triggering spell. If you succeed, the spell is …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 108"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 108 <sup>1.1</sup></row>","speed":{},"summary":"The grimoire attempts to absorb knowledge of the spell targeting you. You attempt to counteract the triggering spell. If you succeed, the spell is …","summary_markdown":"The grimoire attempts to absorb knowledge of the spell targeting you. You attempt to counteract the triggering spell. If you succeed, the spell is …","text":" Activate Reactionenvision; Frequency once per day; Trigger You're targeted with an arcane spell attack and you have this grimoire raised; Requirements You have the Raise a Tome feat; Effect The grimoire attempts to absorb knowledge of the spell targeting you. You attempt to counteract the triggering spell. If you succeed, the spell is absorbed into the grimoire, and the diagrams on the cover change to indicate the somatic gestures and sigils for the counteracted spell. While the grimoire contains a spell, you can spend a spell slot of the same or higher level as the spell in the grimoire to cast that spell instead, heightened to the appropriate level (if you spent a higher-level spell slot). After you cast the spell, it's expended from the grimoire.","trait_markdown":"","trigger":"You're targeted with an arcane spell attack and you have this grimoire raised","trigger_markdown":"You're targeted with an [arcane](/Traits.aspx?ID=11) spell attack and you have this grimoire raised","type":"Action","url":"/Actions.aspx?ID=1679","weakness":{}}},{"_index":"aon18","_id":"action-1680","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1680","markdown":"**Activate** <actions string=\"Free Action\" />envision ([healing](/Traits.aspx?ID=89), [necromancy](/Traits.aspx?ID=117), [positive](/Traits.aspx?ID=128)) **Frequency** once per day; **Requirements** Your last action was to cast a spell prepared from this grimoire, and the spell removed a harmful condition or affliction from yourself or an ally; **Effect** Choose one creature whose condition was removed by the required spell. Depending on the version, that creature gains a number of temporary Hit Points that last for 1 hour.","name":"envision (healing, necromancy, positive)","rarity":"common","release_date":"2023-02-22","requirement":"Your last action was to cast a spell prepared from this grimoire, and the spell removed a harmful condition or affliction from yourself or an ally","requirement_markdown":"Your last action was to cast a spell prepared from this grimoire, and the spell removed a harmful condition or affliction from yourself or an ally","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 108 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n**Requirement**\r\nYour last action was to cast a spell prepared from this grimoire, and the spell removed a harmful condition or affliction from yourself or an ally\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nChoose one creature whose condition was removed by the required spell. Depending on the version, that creature gains a number of temporary Hit Points …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 108"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 108 <sup>1.1</sup></row>","speed":{},"summary":"Choose one creature whose condition was removed by the required spell. Depending on the version, that creature gains a number of temporary Hit Points …","summary_markdown":"Choose one creature whose condition was removed by the required spell. Depending on the version, that creature gains a number of temporary Hit Points …","text":" Activate Free Actionenvision (healing, necromancy, positive) Frequency once per day; Requirements Your last action was to cast a spell prepared from this grimoire, and the spell removed a harmful condition or affliction from yourself or an ally; Effect Choose one creature whose condition was removed by the required spell. Depending on the version, that creature gains a number of temporary Hit Points that last for 1 hour.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1680","weakness":{}}},{"_index":"aon18","_id":"action-1681","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1681","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Frequency** once per day; **Effect** If your next action is to cast a [cold](/Domains.aspx?ID=41) spell that deals damage, all creatures damaged by the spell are also [dazzled](/Conditions.aspx?ID=7) for 3 rounds by light refracting and reflecting within and around the spell's chilling effects. If an affected creature critically failed its save against the required spell, or if you critically succeeded on your spell attack roll against the creature, it's instead [blinded](/Conditions.aspx?ID=1) for 1 round and then dazzled for 3 rounds.","name":"envision","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 108 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nIf your next action is to cast a cold spell that deals damage, all creatures damaged by the spell are also dazzled for 3 rounds by light …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 108"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 108 <sup>1.1</sup></row>","speed":{},"summary":"If your next action is to cast a cold spell that deals damage, all creatures damaged by the spell are also dazzled for 3 rounds by light …","summary_markdown":"If your next action is to cast a cold spell that deals damage, all creatures damaged by the spell are also dazzled for 3 rounds by light …","text":" Activate Free Actionenvision; Frequency once per day; Effect If your next action is to cast a cold spell that deals damage, all creatures damaged by the spell are also dazzled for 3 rounds by light refracting and reflecting within and around the spell's chilling effects. If an affected creature critically failed its save against the required spell, or if you critically succeeded on your spell attack roll against the creature, it's instead blinded for 1 round and then dazzled for 3 rounds.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1681","weakness":{}}},{"_index":"aon18","_id":"action-1682","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1682","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Frequency** once per day; **Effect** If your next action is to cast a [necromancy](/Traits.aspx?ID=117) spell, the spell's casting is accompanied by a roiling cloud of shadow that spills out around you, creating [dim light](/Rules.aspx?ID=408) in a 30-foot emanation centered on you for the next 3 rounds. This has no effect on areas where the lighting level is already darker than dim light.","name":"envision","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 108 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nIf your next action is to cast a necromancy spell, the spell's casting is accompanied by a roiling cloud of shadow that spills out around you, …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 108"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 108 <sup>1.1</sup></row>","speed":{},"summary":"If your next action is to cast a necromancy spell, the spell's casting is accompanied by a roiling cloud of shadow that spills out around you, …","summary_markdown":"If your next action is to cast a necromancy spell, the spell's casting is accompanied by a roiling cloud of shadow that spills out around you, …","text":" Activate Free Actionenvision; Frequency once per day; Effect If your next action is to cast a necromancy spell, the spell's casting is accompanied by a roiling cloud of shadow that spills out around you, creating dim light in a 30-foot emanation centered on you for the next 3 rounds. This has no effect on areas where the lighting level is already darker than dim light.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1682","weakness":{}}},{"_index":"aon18","_id":"action-1683","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1683","markdown":"**Activate** <actions string=\"\" />1 minute (Interact); **Frequency** once per day; **Requirements** You're underwater; **Effect** You spend one minute digging the anchor into the seabed, after which the anchor casts a [_cozy cabin_](/Spells.aspx?ID=681) spell, summoning a sunken ship instead of a cabin. The sunken ship is filled with breathable air.","name":"1 minute (Interact)","rarity":"common","release_date":"2023-02-22","requirement":"You're underwater","requirement_markdown":"You're underwater","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 114 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n**Requirement**\r\nYou're underwater\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou spend one minute digging the anchor into the seabed, after which the anchor casts a cozy cabin spell, summoning a sunken ship instead of a …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 114"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 114 <sup>1.1</sup></row>","speed":{},"summary":"You spend one minute digging the anchor into the seabed, after which the anchor casts a cozy cabin spell, summoning a sunken ship instead of a …","summary_markdown":"You spend one minute digging the anchor into the seabed, after which the anchor casts a cozy cabin spell, summoning a sunken ship instead of a …","text":" Activate 1 minute (Interact); Frequency once per day; Requirements You're underwater; Effect You spend one minute digging the anchor into the seabed, after which the anchor casts a cozy cabin spell, summoning a sunken ship instead of a cabin. The sunken ship is filled with breathable air.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1683","weakness":{}}},{"_index":"aon18","_id":"action-1684","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-1684","markdown":"**Activate** <actions string=\"Two Actions\" />command, Interact; **Frequency** once per hour; **Requirements** You have the Battle Medicine action; **Effect** You use Battle Medicine. The target is temporarily immune to your Battle Medicine for 1 hour instead of 1 day.","name":"command, Interact","rarity":"common","release_date":"2023-02-22","requirement":"You have the Battle Medicine action","requirement_markdown":"You have the [Battle Medicine](/Feats.aspx?ID=760) action","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 114 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per hour\n\n**Requirement**\r\nYou have the [Battle Medicine](/Feats.aspx?ID=760) action\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou use Battle Medicine. The target is temporarily immune to your Battle Medicine for 1 hour instead of 1 day.\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 114"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 114 <sup>1.1</sup></row>","speed":{},"summary":"You use Battle Medicine. The target is temporarily immune to your Battle Medicine for 1 hour instead of 1 day.","summary_markdown":"You use Battle Medicine. The target is temporarily immune to your Battle Medicine for 1 hour instead of 1 day.","text":" Activate Two Actionscommand, Interact; Frequency once per hour; Requirements You have the Battle Medicine action; Effect You use Battle Medicine. The target is temporarily immune to your Battle Medicine for 1 hour instead of 1 day.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1684","weakness":{}}},{"_index":"aon18","_id":"action-1685","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1685","markdown":"**Activate** <actions string=\"\" />1 minute (envision, Interact); **Frequency** once per day; **Effect** You focus on any spot you can see within 5 miles through the spyglass and rotate its parts in a meticulous order. You and up to 4 willing creatures adjacent to you are instantly teleported to that spot. If there's not enough room for everyone, only you are transported. If there's not enough room for you, the teleportation fails.","name":"1 minute (envision, Interact)","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 114 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou focus on any spot you can see within 5 miles through the spyglass and rotate its parts in a meticulous order. You and up to 4 willing creatures …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 114"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 114 <sup>1.1</sup></row>","speed":{},"summary":"You focus on any spot you can see within 5 miles through the spyglass and rotate its parts in a meticulous order. You and up to 4 willing creatures …","summary_markdown":"You focus on any spot you can see within 5 miles through the spyglass and rotate its parts in a meticulous order. You and up to 4 willing creatures …","text":" Activate 1 minute (envision, Interact); Frequency once per day; Effect You focus on any spot you can see within 5 miles through the spyglass and rotate its parts in a meticulous order. You and up to 4 willing creatures adjacent to you are instantly teleported to that spot. If there's not enough room for everyone, only you are transported. If there's not enough room for you, the teleportation fails.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1685","weakness":{}}},{"_index":"aon18","_id":"action-1686","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1686","markdown":"**Activate** <actions string=\"\" />10 minutes (command, envision, Interact); **Effect** Pick one side of the cube and set it face up. You attune the cube to the location you currently occupy. Each side can be attuned to only one location. Once you use this action to attune to a location, the side you pick loses any previously attuned location.","name":"10 minutes (command, envision, Interact)","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 114 <sup>1.1</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nPick one side of the cube and set it face up. You attune the cube to the location you currently occupy. Each side can be attuned to only one …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 114"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 114 <sup>1.1</sup></row>","speed":{},"summary":"Pick one side of the cube and set it face up. You attune the cube to the location you currently occupy. Each side can be attuned to only one …","summary_markdown":"Pick one side of the cube and set it face up. You attune the cube to the location you currently occupy. Each side can be attuned to only one …","text":" Activate 10 minutes (command, envision, Interact); Effect Pick one side of the cube and set it face up. You attune the cube to the location you currently occupy. Each side can be attuned to only one location. Once you use this action to attune to a location, the side you pick loses any previously attuned location.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1686","weakness":{}}},{"_index":"aon18","_id":"action-1687","_score":2.3818138,"_source":{"actions":"Three Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1687","markdown":"**Activate** <actions string=\"Three Actions\" />command, envision, Interact ([teleportation](/Traits.aspx?ID=156)) **Effect** While speaking a word of command and bringing the location into your mind, you push the corresponding side of the cube. You teleport to the location attuned to the side you press, within 100 feet of the attuned location, as long as that location is on the same planet. If it's not, your activation produces no effect, but the attunement remains.","name":"command, envision, Interact (teleportation)","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 114 <sup>1.1</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nWhile speaking a word of command and bringing the location into your mind, you push the corresponding side of the cube. You teleport to the location …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 114"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 114 <sup>1.1</sup></row>","speed":{},"summary":"While speaking a word of command and bringing the location into your mind, you push the corresponding side of the cube. You teleport to the location …","summary_markdown":"While speaking a word of command and bringing the location into your mind, you push the corresponding side of the cube. You teleport to the location …","text":" Activate Three Actionscommand, envision, Interact (teleportation) Effect While speaking a word of command and bringing the location into your mind, you push the corresponding side of the cube. You teleport to the location attuned to the side you press, within 100 feet of the attuned location, as long as that location is on the same planet. If it's not, your activation produces no effect, but the attunement remains.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1687","weakness":{}}},{"_index":"aon18","_id":"action-1688","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1688","markdown":"**Activate** <actions string=\"Reaction\" />Interact; **Trigger** You fail a check or attack; **Effect** Flip the coin. If it lands on the seraph side, you get a 12 on the die instead of what you rolled. If it lands on the fiend side, one of the eyes on the fiend closes. Either way, you're temporarily immune to _fortune's coin_ for 1 hour. When all seven eyes are closed, the coin vanishes into a puff of smoke, disappearing forever. This activation is a [fortune](/Traits.aspx?ID=76) effect, regardless of how the coin flip lands.","name":"Interact","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 114 <sup>1.1</sup></row>\n\n**Trigger**\r\nYou fail a check or attack\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nFlip the coin. If it lands on the seraph side, you get a 12 on the die instead of what you rolled. If it lands on the fiend side, one of the eyes on …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 114"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 114 <sup>1.1</sup></row>","speed":{},"summary":"Flip the coin. If it lands on the seraph side, you get a 12 on the die instead of what you rolled. If it lands on the fiend side, one of the eyes on …","summary_markdown":"Flip the coin. If it lands on the seraph side, you get a 12 on the die instead of what you rolled. If it lands on the fiend side, one of the eyes on …","text":" Activate ReactionInteract; Trigger You fail a check or attack; Effect Flip the coin. If it lands on the seraph side, you get a 12 on the die instead of what you rolled. If it lands on the fiend side, one of the eyes on the fiend closes. Either way, you're temporarily immune to fortune's coin for 1 hour. When all seven eyes are closed, the coin vanishes into a puff of smoke, disappearing forever. This activation is a fortune effect, regardless of how the coin flip lands.","trait_markdown":"","trigger":"You fail a check or attack","trigger_markdown":"You fail a check or attack","type":"Action","url":"/Actions.aspx?ID=1688","weakness":{}}},{"_index":"aon18","_id":"action-1689","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1689","markdown":"**Activate** <actions string=\"Single Action\" />envision; **Frequency** once per day; **Requirements** The lantern's shutters are open; **Effect** You concentrate on the lantern's light to soften the boundary between the Ethereal and Material Plane. Any creature in the lantern's [bright light](/Rules.aspx?ID=407) on the Material Plane gains the effects of the [_ghost touch_](/Equipment.aspx?ID=297) property rune on all its weapons and [unarmed](/Traits.aspx?ID=199) attacks. If an affected weapon or attack is [magical](/Traits.aspx?ID=103) and already has the maximum number of property runes, the wielder can choose one to suppress to gain ghost touch. This benefit lasts for 5 minutes or until the shutters are closed, whichever comes first. It applies to a creature only while it's in the lantern's bright light, and if the creature leaves the light and returns it regains the benefit once more.","name":"envision","rarity":"common","release_date":"2023-02-22","requirement":"The lantern's shutters are open","requirement_markdown":"The lantern's shutters are open","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 115 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n**Requirement**\r\nThe lantern's shutters are open\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou concentrate on the lantern's light to soften the boundary between the Ethereal and Material Plane. Any creature in the lantern's bright light …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 115"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 115 <sup>1.1</sup></row>","speed":{},"summary":"You concentrate on the lantern's light to soften the boundary between the Ethereal and Material Plane. Any creature in the lantern's bright light …","summary_markdown":"You concentrate on the lantern's light to soften the boundary between the Ethereal and Material Plane. Any creature in the lantern's bright light …","text":" Activate Single Actionenvision; Frequency once per day; Requirements The lantern's shutters are open; Effect You concentrate on the lantern's light to soften the boundary between the Ethereal and Material Plane. Any creature in the lantern's bright light on the Material Plane gains the effects of the ghost touch property rune on all its weapons and unarmed attacks. If an affected weapon or attack is magical and already has the maximum number of property runes, the wielder can choose one to suppress to gain ghost touch. This benefit lasts for 5 minutes or until the shutters are closed, whichever comes first. It applies to a creature only while it's in the lantern's bright light, and if the creature leaves the light and returns it regains the benefit once more.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1689","weakness":{}}},{"_index":"aon18","_id":"action-1690","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1690","markdown":"**Activate** <actions string=\"Two Actions\" />command, Interact; **Effect** Holding the figurine over your head and speaking one command word causes a wave of nausea in a 20-foot emanation. Each creature in the emanation must succeed at a DC 24 Fortitude save or become sickened 2. You're immune to this effect.","name":"command, Interact","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 115 <sup>1.1</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nHolding the figurine over your head and speaking one command word causes a wave of nausea in a 20-foot emanation. Each creature in the emanation must …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 115"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 115 <sup>1.1</sup></row>","speed":{},"summary":"Holding the figurine over your head and speaking one command word causes a wave of nausea in a 20-foot emanation. Each creature in the emanation must …","summary_markdown":"Holding the figurine over your head and speaking one command word causes a wave of nausea in a 20-foot emanation. Each creature in the emanation must …","text":" Activate Two Actionscommand, Interact; Effect Holding the figurine over your head and speaking one command word causes a wave of nausea in a 20-foot emanation. Each creature in the emanation must succeed at a DC 24 Fortitude save or become sickened 2. You're immune to this effect.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1690","weakness":{}}},{"_index":"aon18","_id":"action-1691","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1691","markdown":"**Activate** <actions string=\"Two Actions\" />command, Interact; **Effect** Holding the figurine over your head and speaking a different command word causes those around to tremble in fear. Each creature in a 20-foot emanation must succeed at a DC 24 Will save or become [frightened 3](/Conditions.aspx?ID=19). You're immune to this effect.","name":"command, Interact","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 115 <sup>1.1</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nHolding the figurine over your head and speaking a different command word causes those around to tremble in fear. Each creature in a 20-foot …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 115"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 115 <sup>1.1</sup></row>","speed":{},"summary":"Holding the figurine over your head and speaking a different command word causes those around to tremble in fear. Each creature in a 20-foot …","summary_markdown":"Holding the figurine over your head and speaking a different command word causes those around to tremble in fear. Each creature in a 20-foot …","text":" Activate Two Actionscommand, Interact; Effect Holding the figurine over your head and speaking a different command word causes those around to tremble in fear. Each creature in a 20-foot emanation must succeed at a DC 24 Will save or become frightened 3. You're immune to this effect.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1691","weakness":{}}},{"_index":"aon18","_id":"action-1692","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-1692","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Frequency** once per hour; **Effect** You take a long swig on the jug and then [Recall Knowledge](/Actions.aspx?ID=26) about a creature you can see, with a +2 circumstance bonus to the check. If you fail but don't critically fail this check, you get a success instead. You're then [stupefied 1](/Conditions.aspx?ID=37) for 3 rounds.","name":"Interact","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 115 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per hour\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou take a long swig on the jug and then Recall Knowledge about a creature you can see, with a +2 circumstance bonus to the check. If you fail but …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 115"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 115 <sup>1.1</sup></row>","speed":{},"summary":"You take a long swig on the jug and then Recall Knowledge about a creature you can see, with a +2 circumstance bonus to the check. If you fail but …","summary_markdown":"You take a long swig on the jug and then Recall Knowledge about a creature you can see, with a +2 circumstance bonus to the check. If you fail but …","text":" Activate Single ActionInteract; Frequency once per hour; Effect You take a long swig on the jug and then Recall Knowledge about a creature you can see, with a +2 circumstance bonus to the check. If you fail but don't critically fail this check, you get a success instead. You're then stupefied 1 for 3 rounds.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1692","weakness":{}}},{"_index":"aon18","_id":"action-1693","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1693","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Requirements** The handkerchief is entirely covering an item of negligible Bulk; **Effect** The handkerchief transports the item it covers into its extradimensional space. The handkerchief can hold only one item within its extradimensional space at a time, so any item taken is replaced by any item already within the space. You can also use this action to expel an item already within the extradimensional space without replacing it. This activation can't be used on an attended item unless the creature with that item allows it. Placing the handkerchief over an item typically takes an Interact action.","name":"Interact","rarity":"common","release_date":"2023-02-22","requirement":"The handkerchief is entirely covering an item of negligible Bulk","requirement_markdown":"The handkerchief is entirely covering an item of negligible Bulk","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 115 <sup>1.1</sup></row>\n\n**Requirement**\r\nThe handkerchief is entirely covering an item of negligible Bulk\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe handkerchief transports the item it covers into its extradimensional space. The handkerchief can hold only one item within its extradimensional …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 115"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 115 <sup>1.1</sup></row>","speed":{},"summary":"The handkerchief transports the item it covers into its extradimensional space. The handkerchief can hold only one item within its extradimensional …","summary_markdown":"The handkerchief transports the item it covers into its extradimensional space. The handkerchief can hold only one item within its extradimensional …","text":" Activate Single ActionInteract; Requirements The handkerchief is entirely covering an item of negligible Bulk; Effect The handkerchief transports the item it covers into its extradimensional space. The handkerchief can hold only one item within its extradimensional space at a time, so any item taken is replaced by any item already within the space. You can also use this action to expel an item already within the extradimensional space without replacing it. This activation can't be used on an attended item unless the creature with that item allows it. Placing the handkerchief over an item typically takes an Interact action.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1693","weakness":{}}},{"_index":"aon18","_id":"action-1694","_score":2.3818138,"_source":{"actions":"Three Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1694","markdown":"**Activate** <actions string=\"Three Actions\" />Interact; **Effect** You unfold the hole and open it fully, revealing an extradimensional space that stays in place. The hole is 6 feet across—just big enough to cover a 5-foot square—and 10 feet deep. The hole's depth is perpendicular to the surface, so it's most commonly placed on a floor to make a hole straight down or on a wall to create a horizontal passage through it. The only air in the hole is that which enters when it's opened, though if the hole goes through to open space, air can flow freely through the tunnel.\n\n Anyone can Interact to grab the hole by the edges and partially or fully fold it up. This closes the entrance to the extradimensional space. Any objects or creatures within the hole remain inside, and any that can't fit fully inside are ejected into the nearest open space. No matter how many items are in the portable hole, its Bulk never changes. Items can be stowed or retrieved only while the hole is fully open. A living creature placed inside has enough air for 10 minutes before it begins to suffocate, and it can attempt to [Escape](/Actions.aspx?ID=79) against a DC of 13. An item inside the hole provides no benefits unless it's retrieved first. Anything in the hole can't be detected by magic that detects only things on the same plane.","name":"Interact","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 116 <sup>1.1</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou unfold the hole and open it fully, revealing an extradimensional space that stays in place. The hole is 6 feet across—just big enough to cover a …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 116"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 116 <sup>1.1</sup></row>","speed":{},"summary":"You unfold the hole and open it fully, revealing an extradimensional space that stays in place. The hole is 6 feet across—just big enough to cover a …","summary_markdown":"You unfold the hole and open it fully, revealing an extradimensional space that stays in place. The hole is 6 feet across—just big enough to cover a …","text":" Activate Three ActionsInteract; Effect You unfold the hole and open it fully, revealing an extradimensional space that stays in place. The hole is 6 feet across—just big enough to cover a 5-foot square—and 10 feet deep. The hole's depth is perpendicular to the surface, so it's most commonly placed on a floor to make a hole straight down or on a wall to create a horizontal passage through it. The only air in the hole is that which enters when it's opened, though if the hole goes through to open space, air can flow freely through the tunnel. Anyone can Interact to grab the hole by the edges and partially or fully fold it up. This closes the entrance to the extradimensional space. Any objects or creatures within the hole remain inside, and any that can't fit fully inside are ejected into the nearest open space. No matter how many items are in the portable hole, its Bulk never changes. Items can be stowed or retrieved only while the hole is fully open. A living creature placed inside has enough air for 10 minutes before it begins to suffocate, and it can attempt to Escape against a DC of 13. An item inside the hole provides no benefits unless it's retrieved first. Anything in the hole can't be detected by magic that detects only things on the same plane.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1694","weakness":{}}},{"_index":"aon18","_id":"action-1695","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-1695","markdown":"**Activate** <actions string=\"Reaction\" />command; **Frequency** once per hour; **Trigger** An ally within 20 feet of you critically hits with a Strike; **Requirements** You have the Battle Cry skill feat; **Effect** You attempt to [Demoralize](/Actions.aspx?ID=53) the foe the Strike hit.","name":"command","rarity":"common","release_date":"2023-02-22","requirement":"You have the Battle Cry skill feat","requirement_markdown":"You have the [Battle Cry](/Feats.aspx?ID=759) skill feat","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 116 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per hour\r\n\r\n**Trigger**\r\nAn ally within 20 feet of you critically hits with a Strike\r\n\r\n**Requirement**\r\nYou have the [Battle Cry](/Feats.aspx?ID=759) skill feat\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou attempt to Demoralize the foe the Strike hit.\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 116"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 116 <sup>1.1</sup></row>","speed":{},"summary":"You attempt to Demoralize the foe the Strike hit.","summary_markdown":"You attempt to Demoralize the foe the Strike hit.","text":" Activate Reactioncommand; Frequency once per hour; Trigger An ally within 20 feet of you critically hits with a Strike; Requirements You have the Battle Cry skill feat; Effect You attempt to Demoralize the foe the Strike hit.","trait_markdown":"","trigger":"An ally within 20 feet of you critically hits with a Strike","trigger_markdown":"An ally within 20 feet of you critically hits with a Strike","type":"Action","url":"/Actions.aspx?ID=1695","weakness":{}}},{"_index":"aon18","_id":"action-1696","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-1696","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Frequency** once per hour; **Effect** You draw on the pipe and then blow a massive cloud of smoke that fills a 30-foot emanation that includes your space. All creatures within the smoke cloud are [concealed](/Conditions.aspx?ID=4) from each other and from creatures outside the smoke, though you can still see clearly within it. The smoke dissipates after 3 rounds, or after 1 round if subjected to a strong wind.","name":"Interact","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 116 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per hour\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou draw on the pipe and then blow a massive cloud of smoke that fills a 30-foot emanation that includes your space. All creatures within the smoke …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 116"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 116 <sup>1.1</sup></row>","speed":{},"summary":"You draw on the pipe and then blow a massive cloud of smoke that fills a 30-foot emanation that includes your space. All creatures within the smoke …","summary_markdown":"You draw on the pipe and then blow a massive cloud of smoke that fills a 30-foot emanation that includes your space. All creatures within the smoke …","text":" Activate Single ActionInteract; Frequency once per hour; Effect You draw on the pipe and then blow a massive cloud of smoke that fills a 30-foot emanation that includes your space. All creatures within the smoke cloud are concealed from each other and from creatures outside the smoke, though you can still see clearly within it. The smoke dissipates after 3 rounds, or after 1 round if subjected to a strong wind.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1696","weakness":{}}},{"_index":"aon18","_id":"action-1697","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1697","markdown":"**Activate** <actions string=\"\" />5 minutes (Interact); **Frequency** once per day; **Requirements** You must be aboard a ship; **Effect** You play the song. Once it's completed, the weather immediately calms to the normal as it would for the season, as [control weather](/Rituals.aspx?ID=9). For the next day, the weather remains in this state, unless affected by other magical effects. Anyone aboard the ship finds their mind wanders when performing tasks however, daydreaming of drunken revelry or other forms of entertainment, and the crew of the ship takes a 2 status penalty to skill checks to do anything other than participate in such revelry.","name":"5 minutes (Interact)","rarity":"common","release_date":"2023-02-22","requirement":"You must be aboard a ship","requirement_markdown":"You must be aboard a ship","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 116 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n**Requirement**\r\nYou must be aboard a ship\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou play the song. Once it's completed, the weather immediately calms to the normal as it would for the season, as control weather . For the next …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 116"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 116 <sup>1.1</sup></row>","speed":{},"summary":"You play the song. Once it's completed, the weather immediately calms to the normal as it would for the season, as control weather . For the next …","summary_markdown":"You play the song. Once it's completed, the weather immediately calms to the normal as it would for the season, as control weather . For the next …","text":" Activate 5 minutes (Interact); Frequency once per day; Requirements You must be aboard a ship; Effect You play the song. Once it's completed, the weather immediately calms to the normal as it would for the season, as control weather. For the next day, the weather remains in this state, unless affected by other magical effects. Anyone aboard the ship finds their mind wanders when performing tasks however, daydreaming of drunken revelry or other forms of entertainment, and the crew of the ship takes a 2 status penalty to skill checks to do anything other than participate in such revelry.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1697","weakness":{}}},{"_index":"aon18","_id":"action-1698","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-1698","markdown":"**Activate** <actions string=\"Two Actions\" />command, envision; **Frequency** once per hour; **Effect** The onyx skull casts a DC 27 [_charm_](/Spells.aspx?ID=34) spell on one spirit or haunt you can communicate with using the skull. If you target a haunt that doesn't have a Will modifier, it automatically gets a failure on its save.","name":"command, envision","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 117 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per hour\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe onyx skull casts a DC 27 charm spell on one spirit or haunt you can communicate with using the skull. If you target a haunt that doesn't have …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 117"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 117 <sup>1.1</sup></row>","speed":{},"summary":"The onyx skull casts a DC 27 charm spell on one spirit or haunt you can communicate with using the skull. If you target a haunt that doesn't have …","summary_markdown":"The onyx skull casts a DC 27 charm spell on one spirit or haunt you can communicate with using the skull. If you target a haunt that doesn't have …","text":" Activate Two Actionscommand, envision; Frequency once per hour; Effect The onyx skull casts a DC 27 charm spell on one spirit or haunt you can communicate with using the skull. If you target a haunt that doesn't have a Will modifier, it automatically gets a failure on its save.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1698","weakness":{}}},{"_index":"aon18","_id":"action-1699","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1699","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Frequency** once per day; **Effect** You blow across the surface of the cloud, and it floats free of you and calls up a strong breeze. For the next 8 hours, it floats behind you and your companions, increasing the amount of time the group can [Hustle](/Actions.aspx?ID=515) during exploration to the lowest Constitution modifier in the group × 20 instead of × 10. You must all remain within 100 feet to get the benefit.\n\n If you activate the item aboard a vehicle, you instead grant the vehicle a +10-foot circumstance bonus to its Speeds for 8 hours. If the vehicle is powered by wind, such as a sailing ship, the bonus increases to +20 feet.\n\n When the 8 hours are up, the cloud stops blowing and floats back into your hands.","name":"Interact","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 117 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou blow across the surface of the cloud, and it floats free of you and calls up a strong breeze. For the next 8 hours, it floats behind you and your …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 117"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 117 <sup>1.1</sup></row>","speed":{},"summary":"You blow across the surface of the cloud, and it floats free of you and calls up a strong breeze. For the next 8 hours, it floats behind you and your …","summary_markdown":"You blow across the surface of the cloud, and it floats free of you and calls up a strong breeze. For the next 8 hours, it floats behind you and your …","text":" Activate Single ActionInteract; Frequency once per day; Effect You blow across the surface of the cloud, and it floats free of you and calls up a strong breeze. For the next 8 hours, it floats behind you and your companions, increasing the amount of time the group can Hustle during exploration to the lowest Constitution modifier in the group × 20 instead of × 10. You must all remain within 100 feet to get the benefit. If you activate the item aboard a vehicle, you instead grant the vehicle a +10-foot circumstance bonus to its Speeds for 8 hours. If the vehicle is powered by wind, such as a sailing ship, the bonus increases to +20 feet. When the 8 hours are up, the cloud stops blowing and floats back into your hands.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1699","weakness":{}}},{"_index":"aon18","_id":"action-1700","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1700","markdown":"**Activate** <actions string=\"Reaction\" />envision ([fortune](/Traits.aspx?ID=76)) **Frequency** once per day; **Trigger** You rolled a saving throw of the noted type; **Effect** Replace the roll with the d20 roll from your ancestor's visitation.","name":"envision (fortune)","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 119 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Trigger**\r\nYou rolled a saving throw of the noted type\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nReplace the roll with the d20 roll from your ancestor's visitation.\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 119"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 119 <sup>1.1</sup></row>","speed":{},"summary":"Replace the roll with the d20 roll from your ancestor's visitation.","summary_markdown":"Replace the roll with the d20 roll from your ancestor's visitation.","text":" Activate Reactionenvision (fortune) Frequency once per day; Trigger You rolled a saving throw of the noted type; Effect Replace the roll with the d20 roll from your ancestor's visitation.","trait_markdown":"","trigger":"You rolled a saving throw of the noted type","trigger_markdown":"You rolled a saving throw of the noted type","type":"Action","url":"/Actions.aspx?ID=1700","weakness":{}}},{"_index":"aon18","_id":"action-1701","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1701","markdown":"**Activate** <actions string=\"Two Actions\" />envision; **Frequency** once per day; **Effect** Choose a willing ally you can see within 30 feet. The ally fills with an emotion themed to the flower and gains the benefit listed for the type of _bewitching bloom_ you have.","name":"envision","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 119 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nChoose a willing ally you can see within 30 feet. The ally fills with an emotion themed to the flower and gains the benefit listed for the type of …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 119"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 119 <sup>1.1</sup></row>","speed":{},"summary":"Choose a willing ally you can see within 30 feet. The ally fills with an emotion themed to the flower and gains the benefit listed for the type of …","summary_markdown":"Choose a willing ally you can see within 30 feet. The ally fills with an emotion themed to the flower and gains the benefit listed for the type of …","text":" Activate Two Actionsenvision; Frequency once per day; Effect Choose a willing ally you can see within 30 feet. The ally fills with an emotion themed to the flower and gains the benefit listed for the type of bewitching bloom you have.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1701","weakness":{}}},{"_index":"aon18","_id":"action-1702","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1702","markdown":"**Activate** <actions string=\"Reaction\" />command; **Frequency** once per day; **Trigger** You fail (but don't critically fail) an initial saving throw against a poison, or you gain persistent poison damage ; **Effect** You pick your poison. Calling out the name of a drink as though ordering at a bar, you negate the triggering poison. Instead, you gain the [alcohol](/Equipment.aspx?ID=622) affliction at stage 2. The DC of this magical alcohol is the DC of the triggering poison save or DC 20 for persistent poison damage.","name":"command","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 119 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Trigger**\r\nYou fail (but don't critically fail) an initial saving throw against a poison, or you gain [persistent poison damage](/Conditions.aspx?ID=29)\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou pick your poison. Calling out the name of a drink as though ordering at a bar, you negate the triggering poison. Instead, you gain the alcohol …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 119"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 119 <sup>1.1</sup></row>","speed":{},"summary":"You pick your poison. Calling out the name of a drink as though ordering at a bar, you negate the triggering poison. Instead, you gain the alcohol …","summary_markdown":"You pick your poison. Calling out the name of a drink as though ordering at a bar, you negate the triggering poison. Instead, you gain the alcohol …","text":" Activate Reactioncommand; Frequency once per day; Trigger You fail (but don't critically fail) an initial saving throw against a poison, or you gain persistent poison damage ; Effect You pick your poison. Calling out the name of a drink as though ordering at a bar, you negate the triggering poison. Instead, you gain the alcohol affliction at stage 2. The DC of this magical alcohol is the DC of the triggering poison save or DC 20 for persistent poison damage.","trait_markdown":"","trigger":"You fail (but don't critically fail) an initial saving throw against a poison, or you gain persistent poison damage ","trigger_markdown":"You fail (but don't critically fail) an initial saving throw against a poison, or you gain [persistent poison damage](/Conditions.aspx?ID=29)","type":"Action","url":"/Actions.aspx?ID=1702","weakness":{}}},{"_index":"aon18","_id":"action-1703","_score":2.3818138,"_source":{"actions":"Three Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1703","markdown":"**Activate** <actions string=\"Three Actions\" />command, envision, Interact ([conjuration](/Traits.aspx?ID=33)) **Frequency** once per day; **Effect** You animate your tattoo guardian, otherwise using the duration and other parameters of a 4th-level [_summon construct_](/Spells.aspx?ID=318) spell. You can have the guardian Fly Free as part of Activating your tattoo. If your tattoo guardian drops to 0 HP, the activation ends, and the inanimate tattoo returns to your skin.","name":"command, envision, Interact (conjuration)","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 120 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou animate your tattoo guardian, otherwise using the duration and other parameters of a 4th-level summon construct spell. You can have the …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 120"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 120 <sup>1.1</sup></row>","speed":{},"summary":"You animate your tattoo guardian, otherwise using the duration and other parameters of a 4th-level summon construct spell. You can have the …","summary_markdown":"You animate your tattoo guardian, otherwise using the duration and other parameters of a 4th-level summon construct spell. You can have the …","text":" Activate Three Actionscommand, envision, Interact (conjuration) Frequency once per day; Effect You animate your tattoo guardian, otherwise using the duration and other parameters of a 4th-level summon construct spell. You can have the guardian Fly Free as part of Activating your tattoo. If your tattoo guardian drops to 0 HP, the activation ends, and the inanimate tattoo returns to your skin.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1703","weakness":{}}},{"_index":"aon18","_id":"action-1704","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1704","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day; **Effect** The tattoo casts [_harm_](/Spells.aspx?ID=146), [_heal_](/Spells.aspx?ID=148), or the 1st-level spell from your deity's cleric spells. You can choose harm or heal only in accord with the deity's divine font. If the deity allows either spell, choose one the tattoo can cast when you receive the tattoo. The DC for any of these spells is 18. Also, the tattoo has as a trait the school of the spell the tattoo can cast.","name":"Cast a Spell","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 120 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe tattoo casts harm , heal , or the 1st-level spell from your deity's cleric spells. You can choose harm or heal only in accord with the …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 120"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 120 <sup>1.1</sup></row>","speed":{},"summary":"The tattoo casts harm , heal , or the 1st-level spell from your deity's cleric spells. You can choose harm or heal only in accord with the …","summary_markdown":"The tattoo casts harm , heal , or the 1st-level spell from your deity's cleric spells. You can choose harm or heal only in accord with the …","text":" Activate Cast a Spell; Frequency once per day; Effect The tattoo casts harm , heal , or the 1st-level spell from your deity's cleric spells. You can choose harm or heal only in accord with the deity's divine font. If the deity allows either spell, choose one the tattoo can cast when you receive the tattoo. The DC for any of these spells is 18. Also, the tattoo has as a trait the school of the spell the tattoo can cast.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1704","weakness":{}}},{"_index":"aon18","_id":"action-1705","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1705","markdown":"**Activate** <actions string=\"Single Action\" />envision; **Frequency** once per day; **Effect** Until the end of your next turn, you ignore difficult terrain and greater difficult terrain from ice and snow and don't risk falling when crossing ice.","name":"envision","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 120 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nUntil the end of your next turn, you ignore difficult terrain and greater difficult terrain from ice and snow and don't risk falling when crossing …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 120"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 120 <sup>1.1</sup></row>","speed":{},"summary":"Until the end of your next turn, you ignore difficult terrain and greater difficult terrain from ice and snow and don't risk falling when crossing …","summary_markdown":"Until the end of your next turn, you ignore difficult terrain and greater difficult terrain from ice and snow and don't risk falling when crossing …","text":" Activate Single Actionenvision; Frequency once per day; Effect Until the end of your next turn, you ignore difficult terrain and greater difficult terrain from ice and snow and don't risk falling when crossing ice.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1705","weakness":{}}},{"_index":"aon18","_id":"action-1706","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1706","markdown":"**Activate** <actions string=\"Single Action\" />envision; **Effect** You sense the direction toward your home.","name":"envision","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 120 <sup>1.1</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou sense the direction toward your home.\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 120"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 120 <sup>1.1</sup></row>","speed":{},"summary":"You sense the direction toward your home.","summary_markdown":"You sense the direction toward your home.","text":" Activate Single Actionenvision; Effect You sense the direction toward your home.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1706","weakness":{}}},{"_index":"aon18","_id":"action-1707","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1707","markdown":"**Activate** <actions string=\"Two Actions\" />envision, Interact; **Effect** As you hold up your hand and align the star in view, you learn which direction you're facing.","name":"envision, Interact","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 121 <sup>1.1</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAs you hold up your hand and align the star in view, you learn which direction you're facing.\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 121"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 121 <sup>1.1</sup></row>","speed":{},"summary":"As you hold up your hand and align the star in view, you learn which direction you're facing.","summary_markdown":"As you hold up your hand and align the star in view, you learn which direction you're facing.","text":" Activate Two Actionsenvision, Interact; Effect As you hold up your hand and align the star in view, you learn which direction you're facing.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1707","weakness":{}}},{"_index":"aon18","_id":"action-1708","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per round","id":"action-1708","markdown":"**Activate** <actions string=\"Single Action\" />command ([mental](/Traits.aspx?ID=106)) **Frequency** once per round; **Requirements** You can see your nemesis, and they're within 30 feet of you; **Effect** You focus your hatred into a mental scream. Your nemesis takes 3d6 mental damage, which they can resist with a [basic](/Rules.aspx?ID=329) DC 26 Will save. You take half as much damage as your nemesis does, and you can't reduce this damage in any way.","name":"command (mental)","rarity":"common","release_date":"2023-02-22","requirement":"You can see your nemesis, and they're within 30 feet of you","requirement_markdown":"You can see your nemesis, and they're within 30 feet of you","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 121 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per round\n\n**Requirement**\r\nYou can see your nemesis, and they're within 30 feet of you\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou focus your hatred into a mental scream. Your nemesis takes 3d6 mental damage, which they can resist with a basic DC 26 Will save. You take half …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 121"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 121 <sup>1.1</sup></row>","speed":{},"summary":"You focus your hatred into a mental scream. Your nemesis takes 3d6 mental damage, which they can resist with a basic DC 26 Will save. You take half …","summary_markdown":"You focus your hatred into a mental scream. Your nemesis takes 3d6 mental damage, which they can resist with a basic DC 26 Will save. You take half …","text":" Activate Single Actioncommand (mental) Frequency once per round; Requirements You can see your nemesis, and they're within 30 feet of you; Effect You focus your hatred into a mental scream. Your nemesis takes 3d6 mental damage, which they can resist with a basic DC 26 Will save. You take half as much damage as your nemesis does, and you can't reduce this damage in any way.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1708","weakness":{}}},{"_index":"aon18","_id":"action-1709","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1709","markdown":"**Activate** <actions string=\"Single Action\" />command; **Frequency** once per day; **Effect** You sync the tattoos with the text your fingertips are touching. By running your fingers across the text, you translate it, with glyphs on your knuckles showing the translation in a language you can read. Your tattooed glyphs can't translate encrypted or encoded text, language couched in metaphor, and the like, subject to GM discretion.","name":"command","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 121 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou sync the tattoos with the text your fingertips are touching. By running your fingers across the text, you translate it, with glyphs on your …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 121"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 121 <sup>1.1</sup></row>","speed":{},"summary":"You sync the tattoos with the text your fingertips are touching. By running your fingers across the text, you translate it, with glyphs on your …","summary_markdown":"You sync the tattoos with the text your fingertips are touching. By running your fingers across the text, you translate it, with glyphs on your …","text":" Activate Single Actioncommand; Frequency once per day; Effect You sync the tattoos with the text your fingertips are touching. By running your fingers across the text, you translate it, with glyphs on your knuckles showing the translation in a language you can read. Your tattooed glyphs can't translate encrypted or encoded text, language couched in metaphor, and the like, subject to GM discretion.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1709","weakness":{}}},{"_index":"aon18","_id":"action-1710","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1710","markdown":"**Activate** <actions string=\"Two Actions\" />command, envision; **Frequency** once per day; **Effect** For 10 minutes, you gain a fly Speed equal to either your land Speed or 20 feet, whichever is greater.","name":"command, envision","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 121 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nFor 10 minutes, you gain a fly Speed equal to either your land Speed or 20 feet, whichever is greater.\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 121"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 121 <sup>1.1</sup></row>","speed":{},"summary":"For 10 minutes, you gain a fly Speed equal to either your land Speed or 20 feet, whichever is greater.","summary_markdown":"For 10 minutes, you gain a fly Speed equal to either your land Speed or 20 feet, whichever is greater.","text":" Activate Two Actionscommand, envision; Frequency once per day; Effect For 10 minutes, you gain a fly Speed equal to either your land Speed or 20 feet, whichever is greater.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1710","weakness":{}}},{"_index":"aon18","_id":"action-1711","_score":2.3818138,"_source":{"actions":"Single Action to Three Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1711","markdown":"**Activate** <actions string=\"Single Action to Three Actions\" />envision; **Frequency** once per day; **Effect** The tattoo casts a 4th-level [_scorching ray_](/Spells.aspx?ID=992), with the rays emitting from your eyes. The number of actions you spend Activating the tattoo determines _scorching ray's_ number of rays. The tattoo also attempts to dispel each [illusion](/Traits.aspx?ID=92) on a creature hit by a ray ([counteract](/Rules.aspx?ID=371) level 5th, counteract modifier +19).","name":"envision","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 122 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe tattoo casts a 4th-level scorching ray , with the rays emitting from your eyes. The number of actions you spend Activating the tattoo …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 122"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 122 <sup>1.1</sup></row>","speed":{},"summary":"The tattoo casts a 4th-level scorching ray , with the rays emitting from your eyes. The number of actions you spend Activating the tattoo …","summary_markdown":"The tattoo casts a 4th-level scorching ray , with the rays emitting from your eyes. The number of actions you spend Activating the tattoo …","text":" Activate Single Action to Three Actionsenvision; Frequency once per day; Effect The tattoo casts a 4th-level scorching ray , with the rays emitting from your eyes. The number of actions you spend Activating the tattoo determines scorching ray's number of rays. The tattoo also attempts to dispel each illusion on a creature hit by a ray (counteract level 5th, counteract modifier +19).","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1711","weakness":{}}},{"_index":"aon18","_id":"action-1712","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1712","markdown":"**Activate** <actions string=\"Single Action\" />command ([morph](/Traits.aspx?ID=113)) **Effect** You gain an [unarmed](/Traits.aspx?ID=199) attack matching the tattoo for 1 minute. It has the same damage as your best unarmed attack and has the same traits. Its damage type is bludgeoning for a fist or frog's jaws; piercing for an antler, fangs, horns, or most jaws; or slashing for claws.","name":"command (morph)","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 122 <sup>1.1</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou gain an unarmed attack matching the tattoo for 1 minute. It has the same damage as your best unarmed attack and has the same traits. Its damage …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 122"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 122 <sup>1.1</sup></row>","speed":{},"summary":"You gain an unarmed attack matching the tattoo for 1 minute. It has the same damage as your best unarmed attack and has the same traits. Its damage …","summary_markdown":"You gain an unarmed attack matching the tattoo for 1 minute. It has the same damage as your best unarmed attack and has the same traits. Its damage …","text":" Activate Single Actioncommand (morph) Effect You gain an unarmed attack matching the tattoo for 1 minute. It has the same damage as your best unarmed attack and has the same traits. Its damage type is bludgeoning for a fist or frog's jaws; piercing for an antler, fangs, horns, or most jaws; or slashing for claws.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1712","weakness":{}}},{"_index":"aon18","_id":"action-1713","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1713","markdown":"**Activate** <actions string=\"Two Actions\" />command, envision ([polymorph](/Traits.aspx?ID=127)) **Effect** The tattoo casts 3rd-level [_animal form_](/Spells.aspx?ID=10) to transform you into the animal that matches your tattoo.","name":"command, envision (polymorph)","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 122 <sup>1.1</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe tattoo casts 3rd-level animal form to transform you into the animal that matches your tattoo.\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 122"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 122 <sup>1.1</sup></row>","speed":{},"summary":"The tattoo casts 3rd-level animal form to transform you into the animal that matches your tattoo.","summary_markdown":"The tattoo casts 3rd-level animal form to transform you into the animal that matches your tattoo.","text":" Activate Two Actionscommand, envision (polymorph) Effect The tattoo casts 3rd-level animal form to transform you into the animal that matches your tattoo.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1713","weakness":{}}},{"_index":"aon18","_id":"action-1714","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1714","markdown":"**Activate** <actions string=\"\" />1 minute (envision, Interact); **Frequency** once per day; **Effect** The tattoo casts [_creation_](/Spells.aspx?ID=54). You choose the item and its appearance, and whether the spell is 4th or 5th level.","name":"1 minute (envision, Interact)","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 122 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe tattoo casts creation . You choose the item and its appearance, and whether the spell is 4th or 5th level.\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 122"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 122 <sup>1.1</sup></row>","speed":{},"summary":"The tattoo casts creation . You choose the item and its appearance, and whether the spell is 4th or 5th level.","summary_markdown":"The tattoo casts creation . You choose the item and its appearance, and whether the spell is 4th or 5th level.","text":" Activate 1 minute (envision, Interact); Frequency once per day; Effect The tattoo casts creation . You choose the item and its appearance, and whether the spell is 4th or 5th level.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1714","weakness":{}}},{"_index":"aon18","_id":"action-1715","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1715","markdown":"**Activate** <actions string=\"Reaction\" />command; **Frequency** once per day; **Trigger** You would be hit by an attack against your AC; **Effect** You gain a +1 circumstance bonus to AC against the attack, or a +2 circumstance bonus if the attacker is in water or has the [amphibious](/Traits.aspx?ID=207), [aquatic](/Traits.aspx?ID=168), or [water](/Traits.aspx?ID=165) trait. Whether the attack hits or misses, you gain a +2 status bonus to damage with the next Strike you make against the attacker before the end of your next turn.","name":"command","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 122 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Trigger**\r\nYou would be hit by an attack against your AC\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou gain a +1 circumstance bonus to AC against the attack, or a +2 circumstance bonus if the attacker is in water or has the amphibious , aquatic , …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 122"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 122 <sup>1.1</sup></row>","speed":{},"summary":"You gain a +1 circumstance bonus to AC against the attack, or a +2 circumstance bonus if the attacker is in water or has the amphibious , aquatic , …","summary_markdown":"You gain a +1 circumstance bonus to AC against the attack, or a +2 circumstance bonus if the attacker is in water or has the amphibious , aquatic , …","text":" Activate Reactioncommand; Frequency once per day; Trigger You would be hit by an attack against your AC; Effect You gain a +1 circumstance bonus to AC against the attack, or a +2 circumstance bonus if the attacker is in water or has the amphibious, aquatic, or water trait. Whether the attack hits or misses, you gain a +2 status bonus to damage with the next Strike you make against the attacker before the end of your next turn.","trait_markdown":"","trigger":"You would be hit by an attack against your AC","trigger_markdown":"You would be hit by an attack against your AC","type":"Action","url":"/Actions.aspx?ID=1715","weakness":{}}},{"_index":"aon18","_id":"action-1716","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1716","markdown":"**Activate** <actions string=\"\" />The actions required to Activate the tattoo are the same as those needed to cast its spell; **Frequency** once per day; **Effect** The tattoo casts its spell.","name":"The actions required to Activate the tattoo are the same as those needed to cast its spell","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 123 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe tattoo casts its spell.\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 123"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 123 <sup>1.1</sup></row>","speed":{},"summary":"The tattoo casts its spell.","summary_markdown":"The tattoo casts its spell.","text":" Activate The actions required to Activate the tattoo are the same as those needed to cast its spell; Frequency once per day; Effect The tattoo casts its spell.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1716","weakness":{}}},{"_index":"aon18","_id":"action-1717","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1717","markdown":"**Activate** <actions string=\"Reaction\" /> ; **Frequency** once per day; **Trigger** A creature would detect you by Seeking ; **Requirements** You're in a forest or similar natural area; **Effect** The tattoo casts [_tree shape_](/Spells.aspx?ID=342) on you before you can be noticed. The duration of this spell is 10 minutes.\n\n If you've already Activated the tattoo, you can supply a separate casting of _tree shape_ to recharge the tattoo instead of having the spell's normal effect. This allows you to Activate the tattoo again in the same day. You can do so multiple times each day, but only as many times as you continue to cast _tree shape_ to recharge the tattoo after each use.","name":"","rarity":"common","release_date":"2023-02-22","requirement":"You're in a forest or similar natural area","requirement_markdown":"You're in a forest or similar natural area","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 123 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Trigger**\r\nA creature would detect you by [Seeking](/Actions.aspx?ID=84)\r\n\r\n**Requirement**\r\nYou're in a forest or similar natural area\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe tattoo casts tree shape on you before you can be noticed. The duration of this spell is 10 minutes. If you've already Activated the tattoo, …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 123"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 123 <sup>1.1</sup></row>","speed":{},"summary":"The tattoo casts tree shape on you before you can be noticed. The duration of this spell is 10 minutes. If you've already Activated the tattoo, …","summary_markdown":"The tattoo casts tree shape on you before you can be noticed. The duration of this spell is 10 minutes. If you've already Activated the tattoo, …","text":" Activate Reaction ; Frequency once per day; Trigger A creature would detect you by Seeking ; Requirements You're in a forest or similar natural area; Effect The tattoo casts tree shape on you before you can be noticed. The duration of this spell is 10 minutes. If you've already Activated the tattoo, you can supply a separate casting of tree shape to recharge the tattoo instead of having the spell's normal effect. This allows you to Activate the tattoo again in the same day. You can do so multiple times each day, but only as many times as you continue to cast tree shape to recharge the tattoo after each use.","trait_markdown":"","trigger":"A creature would detect you by Seeking ","trigger_markdown":"A creature would detect you by [Seeking](/Actions.aspx?ID=84)","type":"Action","url":"/Actions.aspx?ID=1717","weakness":{}}},{"_index":"aon18","_id":"action-1718","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1718","markdown":"**Activate** <actions string=\"Two Actions\" />command, envision; **Frequency** once per day; **Effect** The tattoo casts [_dragon wings_](/Spells.aspx?ID=501) on you. You can add the [_dragon claws_](/Spells.aspx?ID=500) benefit only if you know that focus spell and spend 1 Focus Point when you Activate the tattoo.","name":"command, envision","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 123 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe tattoo casts dragon wings on you. You can add the dragon claws benefit only if you know that focus spell and spend 1 Focus Point when you …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 123"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 123 <sup>1.1</sup></row>","speed":{},"summary":"The tattoo casts dragon wings on you. You can add the dragon claws benefit only if you know that focus spell and spend 1 Focus Point when you …","summary_markdown":"The tattoo casts dragon wings on you. You can add the dragon claws benefit only if you know that focus spell and spend 1 Focus Point when you …","text":" Activate Two Actionscommand, envision; Frequency once per day; Effect The tattoo casts dragon wings on you. You can add the dragon claws benefit only if you know that focus spell and spend 1 Focus Point when you Activate the tattoo.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1718","weakness":{}}},{"_index":"aon18","_id":"action-1719","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1719","markdown":"**Activate** <actions string=\"Two Actions\" />command, envision; **Frequency** once per day; **Effect** The tattoo casts [_dragon form_](/Spells.aspx?ID=88) on you, turning you into the type of dragon represented by the tattoo.","name":"command, envision","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 123 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe tattoo casts dragon form on you, turning you into the type of dragon represented by the tattoo.\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 123"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 123 <sup>1.1</sup></row>","speed":{},"summary":"The tattoo casts dragon form on you, turning you into the type of dragon represented by the tattoo.","summary_markdown":"The tattoo casts dragon form on you, turning you into the type of dragon represented by the tattoo.","text":" Activate Two Actionscommand, envision; Frequency once per day; Effect The tattoo casts dragon form on you, turning you into the type of dragon represented by the tattoo.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1719","weakness":{}}},{"_index":"aon18","_id":"action-1720","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1720","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Effect** You cast [_tame_](/Spells.aspx?ID=1014).","name":"Cast a Spell","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 124 <sup>1.1</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast tame .\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 124"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 124 <sup>1.1</sup></row>","speed":{},"summary":"You cast tame .","summary_markdown":"You cast tame .","text":" Activate Cast a Spell; Effect You cast tame .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1720","weakness":{}}},{"_index":"aon18","_id":"action-1721","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1721","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day; **Effect** You cast 2nd-level [_summon animal_](/Spells.aspx?ID=316) to summon a [cave scorpion](/Monsters.aspx?ID=795) (armor), [wolf](/Monsters.aspx?ID=415) (melee weapon), or [bat swarm](/Monsters.aspx?ID=45) (ranged weapon).","name":"Cast a Spell","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 124 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast 2nd-level summon animal to summon a cave scorpion (armor), wolf (melee weapon), or bat swarm (ranged weapon).\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 124"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 124 <sup>1.1</sup></row>","speed":{},"summary":"You cast 2nd-level summon animal to summon a cave scorpion (armor), wolf (melee weapon), or bat swarm (ranged weapon).","summary_markdown":"You cast 2nd-level summon animal to summon a cave scorpion (armor), wolf (melee weapon), or bat swarm (ranged weapon).","text":" Activate Cast a Spell; Frequency once per day; Effect You cast 2nd-level summon animal to summon a cave scorpion (armor), wolf (melee weapon), or bat swarm (ranged weapon).","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1721","weakness":{}}},{"_index":"aon18","_id":"action-1722","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1722","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day; **Effect** You cast 3rd-level _summon animal_ to summon a [giant monitor lizard](/Monsters.aspx?ID=289) (armor), [wolverine](/Monsters.aspx?ID=862) (melee), or [giant bat](/Monsters.aspx?ID=46) (ranged).","name":"Cast a Spell","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 124 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast 3rd-level summon animal to summon a giant monitor lizard (armor), wolverine (melee), or giant bat (ranged).\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 124"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 124 <sup>1.1</sup></row>","speed":{},"summary":"You cast 3rd-level summon animal to summon a giant monitor lizard (armor), wolverine (melee), or giant bat (ranged).","summary_markdown":"You cast 3rd-level summon animal to summon a giant monitor lizard (armor), wolverine (melee), or giant bat (ranged).","text":" Activate Cast a Spell; Frequency once per day; Effect You cast 3rd-level summon animal to summon a giant monitor lizard (armor), wolverine (melee), or giant bat (ranged).","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1722","weakness":{}}},{"_index":"aon18","_id":"action-1723","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1723","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day; **Effect** You cast 4th-level _summon animal_ to summon a [giant scorpion](/Monsters.aspx?ID=356) (armor), [dire wolf](/Monsters.aspx?ID=416) (melee), or [fen mosquito swarm](/Monsters.aspx?ID=732) (ranged).","name":"Cast a Spell","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 124 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast 4th-level summon animal to summon a giant scorpion (armor), dire wolf (melee), or fen mosquito swarm (ranged).\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 124"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 124 <sup>1.1</sup></row>","speed":{},"summary":"You cast 4th-level summon animal to summon a giant scorpion (armor), dire wolf (melee), or fen mosquito swarm (ranged).","summary_markdown":"You cast 4th-level summon animal to summon a giant scorpion (armor), dire wolf (melee), or fen mosquito swarm (ranged).","text":" Activate Cast a Spell; Frequency once per day; Effect You cast 4th-level summon animal to summon a giant scorpion (armor), dire wolf (melee), or fen mosquito swarm (ranged).","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1723","weakness":{}}},{"_index":"aon18","_id":"action-1724","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1724","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Effect** You cast [_tanglefoot_](/Spells.aspx?ID=330).","name":"Cast a Spell","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 125 <sup>1.1</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast tanglefoot .\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 125"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 125 <sup>1.1</sup></row>","speed":{},"summary":"You cast tanglefoot .","summary_markdown":"You cast tanglefoot .","text":" Activate Cast a Spell; Effect You cast tanglefoot .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1724","weakness":{}}},{"_index":"aon18","_id":"action-1725","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1725","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day; **Effect** You cast [_soothing blossoms_](/Spells.aspx?ID=999).","name":"Cast a Spell","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 125 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast soothing blossoms .\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 125"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 125 <sup>1.1</sup></row>","speed":{},"summary":"You cast soothing blossoms .","summary_markdown":"You cast soothing blossoms .","text":" Activate Cast a Spell; Frequency once per day; Effect You cast soothing blossoms .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1725","weakness":{}}},{"_index":"aon18","_id":"action-1726","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1726","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day; **Effect** You cast _soothing blossoms_.","name":"Cast a Spell","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 125 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast soothing blossoms .\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 125"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 125 <sup>1.1</sup></row>","speed":{},"summary":"You cast soothing blossoms .","summary_markdown":"You cast soothing blossoms .","text":" Activate Cast a Spell; Frequency once per day; Effect You cast soothing blossoms .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1726","weakness":{}}},{"_index":"aon18","_id":"action-1727","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1727","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day; **Effect** You cast [_petal storm_](/Spells.aspx?ID=967).","name":"Cast a Spell","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 125 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast petal storm .\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 125"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 125 <sup>1.1</sup></row>","speed":{},"summary":"You cast petal storm .","summary_markdown":"You cast petal storm .","text":" Activate Cast a Spell; Frequency once per day; Effect You cast petal storm .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1727","weakness":{}}},{"_index":"aon18","_id":"action-1728","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1728","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day; **Effect** You cast 6th-level _petal storm_.","name":"Cast a Spell","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 125 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast 6th-level petal storm .\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 125"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 125 <sup>1.1</sup></row>","speed":{},"summary":"You cast 6th-level petal storm .","summary_markdown":"You cast 6th-level petal storm .","text":" Activate Cast a Spell; Frequency once per day; Effect You cast 6th-level petal storm .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1728","weakness":{}}},{"_index":"aon18","_id":"action-1729","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1729","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day; **Effect** You cast [_burning blossoms_](/Spells.aspx?ID=878).","name":"Cast a Spell","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 125 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast burning blossoms .\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 125"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 125 <sup>1.1</sup></row>","speed":{},"summary":"You cast burning blossoms .","summary_markdown":"You cast burning blossoms .","text":" Activate Cast a Spell; Frequency once per day; Effect You cast burning blossoms .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1729","weakness":{}}},{"_index":"aon18","_id":"action-1730","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1730","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Effect** You cast [_haunting hymn_](/Spells.aspx?ID=924).","name":"Cast a Spell","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 125 <sup>1.1</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast haunting hymn .\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 125"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 125 <sup>1.1</sup></row>","speed":{},"summary":"You cast haunting hymn .","summary_markdown":"You cast haunting hymn .","text":" Activate Cast a Spell; Effect You cast haunting hymn .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1730","weakness":{}}},{"_index":"aon18","_id":"action-1731","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1731","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day; **Effect** You cast [_agonizing despair_](/Spells.aspx?ID=665).","name":"Cast a Spell","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 125 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast agonizing despair .\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 125"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 125 <sup>1.1</sup></row>","speed":{},"summary":"You cast agonizing despair .","summary_markdown":"You cast agonizing despair .","text":" Activate Cast a Spell; Frequency once per day; Effect You cast agonizing despair .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1731","weakness":{}}},{"_index":"aon18","_id":"action-1732","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1732","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day; **Effect** You cast 4th-level _agonizing despair_.","name":"Cast a Spell","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 125 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast 4th-level agonizing despair .\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 125"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 125 <sup>1.1</sup></row>","speed":{},"summary":"You cast 4th-level agonizing despair .","summary_markdown":"You cast 4th-level agonizing despair .","text":" Activate Cast a Spell; Frequency once per day; Effect You cast 4th-level agonizing despair .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1732","weakness":{}}},{"_index":"aon18","_id":"action-1733","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1733","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day; **Effect** You cast [_crushing despair_](/Spells.aspx?ID=57).","name":"Cast a Spell","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 125 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast crushing despair .\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 125"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 125 <sup>1.1</sup></row>","speed":{},"summary":"You cast crushing despair .","summary_markdown":"You cast crushing despair .","text":" Activate Cast a Spell; Frequency once per day; Effect You cast crushing despair .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1733","weakness":{}}},{"_index":"aon18","_id":"action-1734","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1734","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day; **Effect** You cast 7th-level _crushing despair_.","name":"Cast a Spell","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 125 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast 7th-level crushing despair .\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 125"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 125 <sup>1.1</sup></row>","speed":{},"summary":"You cast 7th-level crushing despair .","summary_markdown":"You cast 7th-level crushing despair .","text":" Activate Cast a Spell; Frequency once per day; Effect You cast 7th-level crushing despair .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1734","weakness":{}}},{"_index":"aon18","_id":"action-1735","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1735","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day; **Effect** You cast [_canticle of everlasting grief_](/Spells.aspx?ID=879).","name":"Cast a Spell","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 125 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast canticle of everlasting grief .\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 125"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 125 <sup>1.1</sup></row>","speed":{},"summary":"You cast canticle of everlasting grief .","summary_markdown":"You cast canticle of everlasting grief .","text":" Activate Cast a Spell; Frequency once per day; Effect You cast canticle of everlasting grief .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1735","weakness":{}}},{"_index":"aon18","_id":"action-1736","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1736","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Effect** You cast [_forbidding ward_](/Spells.aspx?ID=126).","name":"Cast a Spell","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 125 <sup>1.1</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast forbidding ward .\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 125"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 125 <sup>1.1</sup></row>","speed":{},"summary":"You cast forbidding ward .","summary_markdown":"You cast forbidding ward .","text":" Activate Cast a Spell; Effect You cast forbidding ward .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1736","weakness":{}}},{"_index":"aon18","_id":"action-1737","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1737","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day; **Effect** You cast _mirror image_.","name":"Cast a Spell","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 125 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast mirror image .\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 125"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 125 <sup>1.1</sup></row>","speed":{},"summary":"You cast mirror image .","summary_markdown":"You cast mirror image .","text":" Activate Cast a Spell; Frequency once per day; Effect You cast mirror image .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1737","weakness":{}}},{"_index":"aon18","_id":"action-1738","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1738","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day; **Effect** You cast [_mirror's misfortune_](/Spells.aspx?ID=951).","name":"Cast a Spell","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 125 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast mirror's misfortune .\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 125"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 125 <sup>1.1</sup></row>","speed":{},"summary":"You cast mirror's misfortune .","summary_markdown":"You cast mirror's misfortune .","text":" Activate Cast a Spell; Frequency once per day; Effect You cast mirror's misfortune .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1738","weakness":{}}},{"_index":"aon18","_id":"action-1739","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1739","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day; **Effect** You cast _mirror's misfortune_.","name":"Cast a Spell","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 125 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast mirror's misfortune .\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 125"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 125 <sup>1.1</sup></row>","speed":{},"summary":"You cast mirror's misfortune .","summary_markdown":"You cast mirror's misfortune .","text":" Activate Cast a Spell; Frequency once per day; Effect You cast mirror's misfortune .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1739","weakness":{}}},{"_index":"aon18","_id":"action-1740","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1740","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day; **Effect** You cast [_mirror malefactors_](/Spells.aspx?ID=950).","name":"Cast a Spell","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 125 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast mirror malefactors .\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 125"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 125 <sup>1.1</sup></row>","speed":{},"summary":"You cast mirror malefactors .","summary_markdown":"You cast mirror malefactors .","text":" Activate Cast a Spell; Frequency once per day; Effect You cast mirror malefactors .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1740","weakness":{}}},{"_index":"aon18","_id":"action-1741","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1741","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Effect** You cast [_chill touch_](/Spells.aspx?ID=35).","name":"Cast a Spell","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 125 <sup>1.1</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast chill touch .\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 125"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 125 <sup>1.1</sup></row>","speed":{},"summary":"You cast chill touch .","summary_markdown":"You cast chill touch .","text":" Activate Cast a Spell; Effect You cast chill touch .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1741","weakness":{}}},{"_index":"aon18","_id":"action-1742","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1742","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day; **Effect** You cast [_invoke spirits_](/Spells.aspx?ID=937).","name":"Cast a Spell","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 125 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast invoke spirits .\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 125"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 125 <sup>1.1</sup></row>","speed":{},"summary":"You cast invoke spirits .","summary_markdown":"You cast invoke spirits .","text":" Activate Cast a Spell; Frequency once per day; Effect You cast invoke spirits .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1742","weakness":{}}},{"_index":"aon18","_id":"action-1743","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1743","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day; **Effect** You cast 7th-level [_invoke spirits_](/Spells.aspx?ID=937).","name":"Cast a Spell","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 125 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast 7th-level invoke spirits .\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 125"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 125 <sup>1.1</sup></row>","speed":{},"summary":"You cast 7th-level invoke spirits .","summary_markdown":"You cast 7th-level invoke spirits .","text":" Activate Cast a Spell; Frequency once per day; Effect You cast 7th-level invoke spirits .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1743","weakness":{}}},{"_index":"aon18","_id":"action-1744","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1744","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day; **Effect** You cast [_tempest of shades_](/Spells.aspx?ID=1015).","name":"Cast a Spell","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 125 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast tempest of shades .\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 125"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 125 <sup>1.1</sup></row>","speed":{},"summary":"You cast tempest of shades .","summary_markdown":"You cast tempest of shades .","text":" Activate Cast a Spell; Frequency once per day; Effect You cast tempest of shades .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1744","weakness":{}}},{"_index":"aon18","_id":"action-1745","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1745","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Effect** You cast [_electric arc_](/Spells.aspx?ID=97).","name":"Cast a Spell","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 126 <sup>1.1</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast electric arc .\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 126"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 126 <sup>1.1</sup></row>","speed":{},"summary":"You cast electric arc .","summary_markdown":"You cast electric arc .","text":" Activate Cast a Spell; Effect You cast electric arc .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1745","weakness":{}}},{"_index":"aon18","_id":"action-1746","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1746","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day; **Effect** You cast [_lightning bolt_](/Spells.aspx?ID=172).","name":"Cast a Spell","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 126 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast lightning bolt .\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 126"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 126 <sup>1.1</sup></row>","speed":{},"summary":"You cast lightning bolt .","summary_markdown":"You cast lightning bolt .","text":" Activate Cast a Spell; Frequency once per day; Effect You cast lightning bolt .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1746","weakness":{}}},{"_index":"aon18","_id":"action-1747","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1747","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day; **Effect** You cast 4th-level _lightning bolt_.","name":"Cast a Spell","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 126 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast 4th-level lightning bolt .\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 126"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 126 <sup>1.1</sup></row>","speed":{},"summary":"You cast 4th-level lightning bolt .","summary_markdown":"You cast 4th-level lightning bolt .","text":" Activate Cast a Spell; Frequency once per day; Effect You cast 4th-level lightning bolt .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1747","weakness":{}}},{"_index":"aon18","_id":"action-1748","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1748","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day; **Effect** You cast [_draw the lightning_](/Spells.aspx?ID=898).","name":"Cast a Spell","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 126 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast draw the lightning .\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 126"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 126 <sup>1.1</sup></row>","speed":{},"summary":"You cast draw the lightning .","summary_markdown":"You cast draw the lightning .","text":" Activate Cast a Spell; Frequency once per day; Effect You cast draw the lightning .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1748","weakness":{}}},{"_index":"aon18","_id":"action-1749","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1749","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Effect** You cast [_divine lance_](/Spells.aspx?ID=84).","name":"Cast a Spell","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 126 <sup>1.1</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast divine lance .\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 126"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 126 <sup>1.1</sup></row>","speed":{},"summary":"You cast divine lance .","summary_markdown":"You cast divine lance .","text":" Activate Cast a Spell; Effect You cast divine lance .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1749","weakness":{}}},{"_index":"aon18","_id":"action-1750","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1750","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day; **Effect** You cast [_divine wrath_](/Spells.aspx?ID=86).","name":"Cast a Spell","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 126 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast divine wrath .\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 126"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 126 <sup>1.1</sup></row>","speed":{},"summary":"You cast divine wrath .","summary_markdown":"You cast divine wrath .","text":" Activate Cast a Spell; Frequency once per day; Effect You cast divine wrath .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1750","weakness":{}}},{"_index":"aon18","_id":"action-1751","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1751","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day; **Effect** You cast 6th-level _divine wrath_.","name":"Cast a Spell","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 126 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast 6th-level divine wrath .\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 126"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 126 <sup>1.1</sup></row>","speed":{},"summary":"You cast 6th-level divine wrath .","summary_markdown":"You cast 6th-level divine wrath .","text":" Activate Cast a Spell; Frequency once per day; Effect You cast 6th-level divine wrath .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1751","weakness":{}}},{"_index":"aon18","_id":"action-1752","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1752","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day; **Effect** You cast [_divine decree_](/Spells.aspx?ID=82).","name":"Cast a Spell","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 126 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast divine decree .\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 126"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 126 <sup>1.1</sup></row>","speed":{},"summary":"You cast divine decree .","summary_markdown":"You cast divine decree .","text":" Activate Cast a Spell; Frequency once per day; Effect You cast divine decree .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1752","weakness":{}}},{"_index":"aon18","_id":"action-1753","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1753","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day; **Effect** You cast 7th-level _divine decree_.","name":"Cast a Spell","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 126 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast 7th-level divine decree .\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 126"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 126 <sup>1.1</sup></row>","speed":{},"summary":"You cast 7th-level divine decree .","summary_markdown":"You cast 7th-level divine decree .","text":" Activate Cast a Spell; Frequency once per day; Effect You cast 7th-level divine decree .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1753","weakness":{}}},{"_index":"aon18","_id":"action-1754","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1754","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day; **Effect** You cast [_summon deific herald_](/Spells.aspx?ID=1007).","name":"Cast a Spell","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 126 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast summon deific herald .\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 126"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 126 <sup>1.1</sup></row>","speed":{},"summary":"You cast summon deific herald .","summary_markdown":"You cast summon deific herald .","text":" Activate Cast a Spell; Frequency once per day; Effect You cast summon deific herald .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1754","weakness":{}}},{"_index":"aon18","_id":"action-1755","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1755","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Effect** You cast [_stabilize_](/Spells.aspx?ID=307).","name":"Cast a Spell","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 126 <sup>1.1</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast stabilize .\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 126"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 126 <sup>1.1</sup></row>","speed":{},"summary":"You cast stabilize .","summary_markdown":"You cast stabilize .","text":" Activate Cast a Spell; Effect You cast stabilize .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1755","weakness":{}}},{"_index":"aon18","_id":"action-1756","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1756","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day; **Effect** You cast [_vital beacon_](/Spells.aspx?ID=359).","name":"Cast a Spell","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 126 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast vital beacon .\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 126"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 126 <sup>1.1</sup></row>","speed":{},"summary":"You cast vital beacon .","summary_markdown":"You cast vital beacon .","text":" Activate Cast a Spell; Frequency once per day; Effect You cast vital beacon .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1756","weakness":{}}},{"_index":"aon18","_id":"action-1757","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1757","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day; **Effect** You cast 5th-level _vital beacon_.","name":"Cast a Spell","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 126 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast 5th-level vital beacon .\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 126"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 126 <sup>1.1</sup></row>","speed":{},"summary":"You cast 5th-level vital beacon .","summary_markdown":"You cast 5th-level vital beacon .","text":" Activate Cast a Spell; Frequency once per day; Effect You cast 5th-level vital beacon .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1757","weakness":{}}},{"_index":"aon18","_id":"action-1758","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1758","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day; **Effect** You cast [_healing well_](/Spells.aspx?ID=926).","name":"Cast a Spell","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 126 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast healing well .\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 126"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 126 <sup>1.1</sup></row>","speed":{},"summary":"You cast healing well .","summary_markdown":"You cast healing well .","text":" Activate Cast a Spell; Frequency once per day; Effect You cast healing well .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1758","weakness":{}}},{"_index":"aon18","_id":"action-1759","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1759","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day; **Effect** You cast 6th-level _healing well_.","name":"Cast a Spell","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 126 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast 6th-level healing well .\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 126"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 126 <sup>1.1</sup></row>","speed":{},"summary":"You cast 6th-level healing well .","summary_markdown":"You cast 6th-level healing well .","text":" Activate Cast a Spell; Frequency once per day; Effect You cast 6th-level healing well .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1759","weakness":{}}},{"_index":"aon18","_id":"action-1760","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1760","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day; **Effect** You cast [_field of life_](/Spells.aspx?ID=114).","name":"Cast a Spell","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 126 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast field of life .\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 126"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 126 <sup>1.1</sup></row>","speed":{},"summary":"You cast field of life .","summary_markdown":"You cast field of life .","text":" Activate Cast a Spell; Frequency once per day; Effect You cast field of life .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1760","weakness":{}}},{"_index":"aon18","_id":"action-1761","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1761","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Effect** You cast [_dancing lights_](/Spells.aspx?ID=58).","name":"Cast a Spell","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 127 <sup>1.1</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast dancing lights .\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 127"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 127 <sup>1.1</sup></row>","speed":{},"summary":"You cast dancing lights .","summary_markdown":"You cast dancing lights .","text":" Activate Cast a Spell; Effect You cast dancing lights .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1761","weakness":{}}},{"_index":"aon18","_id":"action-1762","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1762","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day; **Effect** You cast [_hypnotic pattern_](/Spells.aspx?ID=157).","name":"Cast a Spell","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 127 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast hypnotic pattern .\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 127"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 127 <sup>1.1</sup></row>","speed":{},"summary":"You cast hypnotic pattern .","summary_markdown":"You cast hypnotic pattern .","text":" Activate Cast a Spell; Frequency once per day; Effect You cast hypnotic pattern .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1762","weakness":{}}},{"_index":"aon18","_id":"action-1763","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1763","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day; **Effect** You cast 6th-level _hypnotic pattern_.","name":"Cast a Spell","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 127 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast 6th-level hypnotic pattern .\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 127"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 127 <sup>1.1</sup></row>","speed":{},"summary":"You cast 6th-level hypnotic pattern .","summary_markdown":"You cast 6th-level hypnotic pattern .","text":" Activate Cast a Spell; Frequency once per day; Effect You cast 6th-level hypnotic pattern .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1763","weakness":{}}},{"_index":"aon18","_id":"action-1764","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1764","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day; **Effect** You cast [_vibrant pattern_](/Spells.aspx?ID=357).","name":"Cast a Spell","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 127 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast vibrant pattern .\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 127"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 127 <sup>1.1</sup></row>","speed":{},"summary":"You cast vibrant pattern .","summary_markdown":"You cast vibrant pattern .","text":" Activate Cast a Spell; Frequency once per day; Effect You cast vibrant pattern .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1764","weakness":{}}},{"_index":"aon18","_id":"action-1765","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1765","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day; **Effect** You cast 8th-level _vibrant pattern_.","name":"Cast a Spell","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 127 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast 8th-level vibrant pattern .\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 127"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 127 <sup>1.1</sup></row>","speed":{},"summary":"You cast 8th-level vibrant pattern .","summary_markdown":"You cast 8th-level vibrant pattern .","text":" Activate Cast a Spell; Frequency once per day; Effect You cast 8th-level vibrant pattern .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1765","weakness":{}}},{"_index":"aon18","_id":"action-1766","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1766","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day; **Effect** You cast [_scintillating pattern_](/Spells.aspx?ID=267).","name":"Cast a Spell","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 127 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast scintillating pattern .\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 127"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 127 <sup>1.1</sup></row>","speed":{},"summary":"You cast scintillating pattern .","summary_markdown":"You cast scintillating pattern .","text":" Activate Cast a Spell; Frequency once per day; Effect You cast scintillating pattern .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1766","weakness":{}}},{"_index":"aon18","_id":"action-1767","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1767","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Effect** You cast [_ghost sound_](/Spells.aspx?ID=132).","name":"Cast a Spell","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 127 <sup>1.1</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast ghost sound .\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 127"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 127 <sup>1.1</sup></row>","speed":{},"summary":"You cast ghost sound .","summary_markdown":"You cast ghost sound .","text":" Activate Cast a Spell; Effect You cast ghost sound .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1767","weakness":{}}},{"_index":"aon18","_id":"action-1768","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1768","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day; **Effect** You cast [_phantasmal treasure_](/Spells.aspx?ID=707).","name":"Cast a Spell","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 127 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast phantasmal treasure .\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 127"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 127 <sup>1.1</sup></row>","speed":{},"summary":"You cast phantasmal treasure .","summary_markdown":"You cast phantasmal treasure .","text":" Activate Cast a Spell; Frequency once per day; Effect You cast phantasmal treasure .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1768","weakness":{}}},{"_index":"aon18","_id":"action-1769","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1769","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day; **Effect** You cast [_phantasmal killer_](/Spells.aspx?ID=219).","name":"Cast a Spell","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 127 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast phantasmal killer .\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 127"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 127 <sup>1.1</sup></row>","speed":{},"summary":"You cast phantasmal killer .","summary_markdown":"You cast phantasmal killer .","text":" Activate Cast a Spell; Frequency once per day; Effect You cast phantasmal killer .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1769","weakness":{}}},{"_index":"aon18","_id":"action-1770","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1770","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day; **Effect** You cast 6th-level _phantasmal killer_.","name":"Cast a Spell","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 127 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast 6th-level phantasmal killer .\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 127"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 127 <sup>1.1</sup></row>","speed":{},"summary":"You cast 6th-level phantasmal killer .","summary_markdown":"You cast 6th-level phantasmal killer .","text":" Activate Cast a Spell; Frequency once per day; Effect You cast 6th-level phantasmal killer .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1770","weakness":{}}},{"_index":"aon18","_id":"action-1771","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1771","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day; **Effect** You cast [_phantasmal calamity_](/Spells.aspx?ID=218).","name":"Cast a Spell","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 127 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast phantasmal calamity .\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 127"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 127 <sup>1.1</sup></row>","speed":{},"summary":"You cast phantasmal calamity .","summary_markdown":"You cast phantasmal calamity .","text":" Activate Cast a Spell; Frequency once per day; Effect You cast phantasmal calamity .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1771","weakness":{}}},{"_index":"aon18","_id":"action-1772","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1772","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Effect** You cast [_light_](/Spells.aspx?ID=171).","name":"Cast a Spell","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 127 <sup>1.1</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast light .\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 127"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 127 <sup>1.1</sup></row>","speed":{},"summary":"You cast light .","summary_markdown":"You cast light .","text":" Activate Cast a Spell; Effect You cast light .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1772","weakness":{}}},{"_index":"aon18","_id":"action-1773","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1773","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day; **Effect** You cast [_prismatic armor_](/Spells.aspx?ID=973).","name":"Cast a Spell","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 127 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast prismatic armor .\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 127"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 127 <sup>1.1</sup></row>","speed":{},"summary":"You cast prismatic armor .","summary_markdown":"You cast prismatic armor .","text":" Activate Cast a Spell; Frequency once per day; Effect You cast prismatic armor .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1773","weakness":{}}},{"_index":"aon18","_id":"action-1774","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1774","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day; **Effect** You cast _prismatic armor_.","name":"Cast a Spell","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 127 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast prismatic armor .\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 127"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 127 <sup>1.1</sup></row>","speed":{},"summary":"You cast prismatic armor .","summary_markdown":"You cast prismatic armor .","text":" Activate Cast a Spell; Frequency once per day; Effect You cast prismatic armor .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1774","weakness":{}}},{"_index":"aon18","_id":"action-1775","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1775","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day; **Effect** You cast [_prismatic wall_](/Spells.aspx?ID=234).","name":"Cast a Spell","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 127 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast prismatic wall .\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 127"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 127 <sup>1.1</sup></row>","speed":{},"summary":"You cast prismatic wall .","summary_markdown":"You cast prismatic wall .","text":" Activate Cast a Spell; Frequency once per day; Effect You cast prismatic wall .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1775","weakness":{}}},{"_index":"aon18","_id":"action-1776","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1776","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day; **Effect** You cast [_prismatic sphere_](/Spells.aspx?ID=232).","name":"Cast a Spell","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 127 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast prismatic sphere .\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 127"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 127 <sup>1.1</sup></row>","speed":{},"summary":"You cast prismatic sphere .","summary_markdown":"You cast prismatic sphere .","text":" Activate Cast a Spell; Frequency once per day; Effect You cast prismatic sphere .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1776","weakness":{}}},{"_index":"aon18","_id":"action-1777","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1777","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Effect** You cast [_bullhorn_](/Spells.aspx?ID=877).","name":"Cast a Spell","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 128 <sup>1.1</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast bullhorn .\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 128"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 128 <sup>1.1</sup></row>","speed":{},"summary":"You cast bullhorn .","summary_markdown":"You cast bullhorn .","text":" Activate Cast a Spell; Effect You cast bullhorn .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1777","weakness":{}}},{"_index":"aon18","_id":"action-1778","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1778","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day; **Effect** You cast [_biting words_](/Spells.aspx?ID=868).","name":"Cast a Spell","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 128 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast biting words .\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 128"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 128 <sup>1.1</sup></row>","speed":{},"summary":"You cast biting words .","summary_markdown":"You cast biting words .","text":" Activate Cast a Spell; Frequency once per day; Effect You cast biting words .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1778","weakness":{}}},{"_index":"aon18","_id":"action-1779","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1779","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day; **Effect** You cast 2nd-level _biting words_.","name":"Cast a Spell","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 128 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast 2nd-level biting words .\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 128"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 128 <sup>1.1</sup></row>","speed":{},"summary":"You cast 2nd-level biting words .","summary_markdown":"You cast 2nd-level biting words .","text":" Activate Cast a Spell; Frequency once per day; Effect You cast 2nd-level biting words .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1779","weakness":{}}},{"_index":"aon18","_id":"action-1780","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1780","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day; **Effect** You cast [_sound burst_](/Spells.aspx?ID=292).","name":"Cast a Spell","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 128 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast sound burst .\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 128"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 128 <sup>1.1</sup></row>","speed":{},"summary":"You cast sound burst .","summary_markdown":"You cast sound burst .","text":" Activate Cast a Spell; Frequency once per day; Effect You cast sound burst .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1780","weakness":{}}},{"_index":"aon18","_id":"action-1781","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1781","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day; **Effect** You cast 4th-level _sound burst_.","name":"Cast a Spell","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 128 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast 4th-level sound burst .\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 128"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 128 <sup>1.1</sup></row>","speed":{},"summary":"You cast 4th-level sound burst .","summary_markdown":"You cast 4th-level sound burst .","text":" Activate Cast a Spell; Frequency once per day; Effect You cast 4th-level sound burst .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1781","weakness":{}}},{"_index":"aon18","_id":"action-1782","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1782","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day; **Effect** You cast [_painful vibrations_](/Spells.aspx?ID=964).","name":"Cast a Spell","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 128 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast painful vibrations .\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 128"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 128 <sup>1.1</sup></row>","speed":{},"summary":"You cast painful vibrations .","summary_markdown":"You cast painful vibrations .","text":" Activate Cast a Spell; Frequency once per day; Effect You cast painful vibrations .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1782","weakness":{}}},{"_index":"aon18","_id":"action-1783","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1783","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Effect** You cast [_ray of frost_](/Spells.aspx?ID=245).","name":"Cast a Spell","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 128 <sup>1.1</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast ray of frost .\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 128"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 128 <sup>1.1</sup></row>","speed":{},"summary":"You cast ray of frost .","summary_markdown":"You cast ray of frost .","text":" Activate Cast a Spell; Effect You cast ray of frost .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1783","weakness":{}}},{"_index":"aon18","_id":"action-1784","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1784","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day; **Effect** You cast 3rd-level [_chilling spray_](/Spells.aspx?ID=678).","name":"Cast a Spell","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 128 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast 3rd-level chilling spray .\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 128"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 128 <sup>1.1</sup></row>","speed":{},"summary":"You cast 3rd-level chilling spray .","summary_markdown":"You cast 3rd-level chilling spray .","text":" Activate Cast a Spell; Frequency once per day; Effect You cast 3rd-level chilling spray .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1784","weakness":{}}},{"_index":"aon18","_id":"action-1785","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1785","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day; **Effect** You cast [_ice storm_](/Spells.aspx?ID=695).","name":"Cast a Spell","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 128 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast ice storm .\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 128"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 128 <sup>1.1</sup></row>","speed":{},"summary":"You cast ice storm .","summary_markdown":"You cast ice storm .","text":" Activate Cast a Spell; Frequency once per day; Effect You cast ice storm .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1785","weakness":{}}},{"_index":"aon18","_id":"action-1786","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1786","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day; **Effect** You cast [_cone of cold_](/Spells.aspx?ID=47).","name":"Cast a Spell","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 128 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast cone of cold .\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 128"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 128 <sup>1.1</sup></row>","speed":{},"summary":"You cast cone of cold .","summary_markdown":"You cast cone of cold .","text":" Activate Cast a Spell; Frequency once per day; Effect You cast cone of cold .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1786","weakness":{}}},{"_index":"aon18","_id":"action-1787","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1787","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Effect** You cast [_chill touch_](/Spells.aspx?ID=35).","name":"Cast a Spell","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 128 <sup>1.1</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast chill touch .\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 128"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 128 <sup>1.1</sup></row>","speed":{},"summary":"You cast chill touch .","summary_markdown":"You cast chill touch .","text":" Activate Cast a Spell; Effect You cast chill touch .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1787","weakness":{}}},{"_index":"aon18","_id":"action-1788","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1788","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day; **Effect** You cast [_vampiric touch_](/Spells.aspx?ID=354).","name":"Cast a Spell","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 128 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast vampiric touch .\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 128"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 128 <sup>1.1</sup></row>","speed":{},"summary":"You cast vampiric touch .","summary_markdown":"You cast vampiric touch .","text":" Activate Cast a Spell; Frequency once per day; Effect You cast vampiric touch .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1788","weakness":{}}},{"_index":"aon18","_id":"action-1789","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1789","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day; **Effect** You cast [_sanguine mist_](/Spells.aspx?ID=989).","name":"Cast a Spell","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 128 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast sanguine mist .\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 128"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 128 <sup>1.1</sup></row>","speed":{},"summary":"You cast sanguine mist .","summary_markdown":"You cast sanguine mist .","text":" Activate Cast a Spell; Frequency once per day; Effect You cast sanguine mist .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1789","weakness":{}}},{"_index":"aon18","_id":"action-1790","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1790","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day; **Effect** You cast 4th-level _vampiric touch_.","name":"Cast a Spell","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 128 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast 4th-level vampiric touch .\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 128"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 128 <sup>1.1</sup></row>","speed":{},"summary":"You cast 4th-level vampiric touch .","summary_markdown":"You cast 4th-level vampiric touch .","text":" Activate Cast a Spell; Frequency once per day; Effect You cast 4th-level vampiric touch .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1790","weakness":{}}},{"_index":"aon18","_id":"action-1791","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1791","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day; **Effect** You cast 5th-level _vampiric touch_.","name":"Cast a Spell","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 128 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast 5th-level vampiric touch .\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 128"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 128 <sup>1.1</sup></row>","speed":{},"summary":"You cast 5th-level vampiric touch .","summary_markdown":"You cast 5th-level vampiric touch .","text":" Activate Cast a Spell; Frequency once per day; Effect You cast 5th-level vampiric touch .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1791","weakness":{}}},{"_index":"aon18","_id":"action-1792","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1792","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day; **Effect** You cast [_vampiric exsanguination_](/Spells.aspx?ID=353).","name":"Cast a Spell","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 128 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast vampiric exsanguination .\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 128"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 128 <sup>1.1</sup></row>","speed":{},"summary":"You cast vampiric exsanguination .","summary_markdown":"You cast vampiric exsanguination .","text":" Activate Cast a Spell; Frequency once per day; Effect You cast vampiric exsanguination .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1792","weakness":{}}},{"_index":"aon18","_id":"action-1793","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1793","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Effect** You cast [_gouging claw_](/Spells.aspx?ID=920).","name":"Cast a Spell","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 128 <sup>1.1</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast gouging claw .\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 128"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 128 <sup>1.1</sup></row>","speed":{},"summary":"You cast gouging claw .","summary_markdown":"You cast gouging claw .","text":" Activate Cast a Spell; Effect You cast gouging claw .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1793","weakness":{}}},{"_index":"aon18","_id":"action-1794","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1794","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day; **Effect** You cast [_dinosaur form_](/Spells.aspx?ID=72).","name":"Cast a Spell","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 128 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast dinosaur form .\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 128"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 128 <sup>1.1</sup></row>","speed":{},"summary":"You cast dinosaur form .","summary_markdown":"You cast dinosaur form .","text":" Activate Cast a Spell; Frequency once per day; Effect You cast dinosaur form .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1794","weakness":{}}},{"_index":"aon18","_id":"action-1795","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1795","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day; **Effect** You cast 5th-level _dinosaur form_.","name":"Cast a Spell","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 128 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast 5th-level dinosaur form .\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 128"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 128 <sup>1.1</sup></row>","speed":{},"summary":"You cast 5th-level dinosaur form .","summary_markdown":"You cast 5th-level dinosaur form .","text":" Activate Cast a Spell; Frequency once per day; Effect You cast 5th-level dinosaur form .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1795","weakness":{}}},{"_index":"aon18","_id":"action-1796","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1796","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day; **Effect** You cast 7th-level _dinosaur form_.","name":"Cast a Spell","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 128 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast 7th-level dinosaur form .\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 128"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 128 <sup>1.1</sup></row>","speed":{},"summary":"You cast 7th-level dinosaur form .","summary_markdown":"You cast 7th-level dinosaur form .","text":" Activate Cast a Spell; Frequency once per day; Effect You cast 7th-level dinosaur form .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1796","weakness":{}}},{"_index":"aon18","_id":"action-1797","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1797","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Effect** You cast [_detect magic_](/Spells.aspx?ID=66).","name":"Cast a Spell","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 128 <sup>1.1</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast detect magic .\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 128"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 128 <sup>1.1</sup></row>","speed":{},"summary":"You cast detect magic .","summary_markdown":"You cast detect magic .","text":" Activate Cast a Spell; Effect You cast detect magic .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1797","weakness":{}}},{"_index":"aon18","_id":"action-1798","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1798","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day; **Effect** You cast [_web of eyes_](/Spells.aspx?ID=1032).","name":"Cast a Spell","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 128 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast web of eyes .\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 128"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 128 <sup>1.1</sup></row>","speed":{},"summary":"You cast web of eyes .","summary_markdown":"You cast web of eyes .","text":" Activate Cast a Spell; Frequency once per day; Effect You cast web of eyes .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1798","weakness":{}}},{"_index":"aon18","_id":"action-1799","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1799","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day; **Effect** You cast [_clairvoyance_](/Spells.aspx?ID=40).","name":"Cast a Spell","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 128 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast clairvoyance .\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 128"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 128 <sup>1.1</sup></row>","speed":{},"summary":"You cast clairvoyance .","summary_markdown":"You cast clairvoyance .","text":" Activate Cast a Spell; Frequency once per day; Effect You cast clairvoyance .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1799","weakness":{}}},{"_index":"aon18","_id":"action-1800","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1800","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day; **Effect** You cast _clairvoyance_.","name":"Cast a Spell","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 128 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast clairvoyance .\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 128"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 128 <sup>1.1</sup></row>","speed":{},"summary":"You cast clairvoyance .","summary_markdown":"You cast clairvoyance .","text":" Activate Cast a Spell; Frequency once per day; Effect You cast clairvoyance .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1800","weakness":{}}},{"_index":"aon18","_id":"action-1801","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1801","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day; **Effect** You cast [_prying eye_](/Spells.aspx?ID=239).","name":"Cast a Spell","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 128 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast prying eye .\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 128"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 128 <sup>1.1</sup></row>","speed":{},"summary":"You cast prying eye .","summary_markdown":"You cast prying eye .","text":" Activate Cast a Spell; Frequency once per day; Effect You cast prying eye .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1801","weakness":{}}},{"_index":"aon18","_id":"action-1802","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1802","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Effect** You cast [_shield_](/Spells.aspx?ID=280).","name":"Cast a Spell","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 129 <sup>1.1</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast shield .\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 129"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 129 <sup>1.1</sup></row>","speed":{},"summary":"You cast shield .","summary_markdown":"You cast shield .","text":" Activate Cast a Spell; Effect You cast shield .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1802","weakness":{}}},{"_index":"aon18","_id":"action-1803","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1803","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day; **Effect** You cast [_spiritual weapon_](/Spells.aspx?ID=306).","name":"Cast a Spell","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 129 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast spiritual weapon .\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 129"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 129 <sup>1.1</sup></row>","speed":{},"summary":"You cast spiritual weapon .","summary_markdown":"You cast spiritual weapon .","text":" Activate Cast a Spell; Frequency once per day; Effect You cast spiritual weapon .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1803","weakness":{}}},{"_index":"aon18","_id":"action-1804","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1804","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day; **Effect** You cast 5th-level _spiritual weapon_.","name":"Cast a Spell","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 129 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast 5th-level spiritual weapon .\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 129"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 129 <sup>1.1</sup></row>","speed":{},"summary":"You cast 5th-level spiritual weapon .","summary_markdown":"You cast 5th-level spiritual weapon .","text":" Activate Cast a Spell; Frequency once per day; Effect You cast 5th-level spiritual weapon .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1804","weakness":{}}},{"_index":"aon18","_id":"action-1805","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1805","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day; **Effect** You cast [_spiritual guardian_](/Spells.aspx?ID=305).","name":"Cast a Spell","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 129 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast spiritual guardian .\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 129"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 129 <sup>1.1</sup></row>","speed":{},"summary":"You cast spiritual guardian .","summary_markdown":"You cast spiritual guardian .","text":" Activate Cast a Spell; Frequency once per day; Effect You cast spiritual guardian .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1805","weakness":{}}},{"_index":"aon18","_id":"action-1806","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1806","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Effect** You cast [_gouging claw_](/Spells.aspx?ID=920).","name":"Cast a Spell","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 129 <sup>1.1</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast gouging claw .\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 129"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 129 <sup>1.1</sup></row>","speed":{},"summary":"You cast gouging claw .","summary_markdown":"You cast gouging claw .","text":" Activate Cast a Spell; Effect You cast gouging claw .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1806","weakness":{}}},{"_index":"aon18","_id":"action-1807","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1807","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day; **Effect** You cast [_summon dragon_](/Spells.aspx?ID=319).","name":"Cast a Spell","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 129 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast summon dragon .\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 129"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 129 <sup>1.1</sup></row>","speed":{},"summary":"You cast summon dragon .","summary_markdown":"You cast summon dragon .","text":" Activate Cast a Spell; Frequency once per day; Effect You cast summon dragon .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1807","weakness":{}}},{"_index":"aon18","_id":"action-1808","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1808","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day; **Effect** You cast 7th-level _summon dragon_.","name":"Cast a Spell","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 129 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast 7th-level summon dragon .\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 129"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 129 <sup>1.1</sup></row>","speed":{},"summary":"You cast 7th-level summon dragon .","summary_markdown":"You cast 7th-level summon dragon .","text":" Activate Cast a Spell; Frequency once per day; Effect You cast 7th-level summon dragon .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1808","weakness":{}}},{"_index":"aon18","_id":"action-1809","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1809","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day; **Effect** You cast [_summon draconic legion_](/Spells.aspx?ID=1008).","name":"Cast a Spell","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 129 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast summon draconic legion .\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 129"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 129 <sup>1.1</sup></row>","speed":{},"summary":"You cast summon draconic legion .","summary_markdown":"You cast summon draconic legion .","text":" Activate Cast a Spell; Frequency once per day; Effect You cast summon draconic legion .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1809","weakness":{}}},{"_index":"aon18","_id":"action-1810","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per 10 minutes","id":"action-1810","markdown":"**Activate** <actions string=\"Single Action\" />command; **Frequency** once per 10 minutes; **Effect** Attempt a Strike using the staff. That Strike deals 2d4 additional cold damage.","name":"command","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 131 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per 10 minutes\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAttempt a Strike using the staff. That Strike deals 2d4 additional cold damage.\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 131"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 131 <sup>1.1</sup></row>","speed":{},"summary":"Attempt a Strike using the staff. That Strike deals 2d4 additional cold damage.","summary_markdown":"Attempt a Strike using the staff. That Strike deals 2d4 additional cold damage.","text":" Activate Single Actioncommand; Frequency once per 10 minutes; Effect Attempt a Strike using the staff. That Strike deals 2d4 additional cold damage.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1810","weakness":{}}},{"_index":"aon18","_id":"action-1811","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1811","markdown":"**Activate** <actions string=\"Single Action\" />envision; **Effect** You raise the staff and choose an ally within 10 feet. A ruby-colored plane of force appears like a shield near the ally, granting them a +1 circumstance bonus to AC until the start of your next turn. If you use this action again, any creature you previously granted this bonus to loses it.","name":"envision","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 132 <sup>1.1</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou raise the staff and choose an ally within 10 feet. A ruby-colored plane of force appears like a shield near the ally, granting them a +1 …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 132"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 132 <sup>1.1</sup></row>","speed":{},"summary":"You raise the staff and choose an ally within 10 feet. A ruby-colored plane of force appears like a shield near the ally, granting them a +1 …","summary_markdown":"You raise the staff and choose an ally within 10 feet. A ruby-colored plane of force appears like a shield near the ally, granting them a +1 …","text":" Activate Single Actionenvision; Effect You raise the staff and choose an ally within 10 feet. A ruby-colored plane of force appears like a shield near the ally, granting them a +1 circumstance bonus to AC until the start of your next turn. If you use this action again, any creature you previously granted this bonus to loses it.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1811","weakness":{}}},{"_index":"aon18","_id":"action-1812","_score":2.3818138,"_source":{"actions":"Three Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1812","markdown":"**Activate** <actions string=\"Three Actions\" />command, envision, Interact; **Effect** You store one portable text of 1 Bulk or less—typically a book or scroll—in an extradimensional space in the staff. You can also use this activation to retrieve one text stored in the staff. The staff can store up to 50 texts.","name":"command, envision, Interact","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 133 <sup>1.1</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou store one portable text of 1 Bulk or less—typically a book or scroll—in an extradimensional space in the staff. You can also use this activation …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 133"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 133 <sup>1.1</sup></row>","speed":{},"summary":"You store one portable text of 1 Bulk or less—typically a book or scroll—in an extradimensional space in the staff. You can also use this activation …","summary_markdown":"You store one portable text of 1 Bulk or less—typically a book or scroll—in an extradimensional space in the staff. You can also use this activation …","text":" Activate Three Actionscommand, envision, Interact; Effect You store one portable text of 1 Bulk or less—typically a book or scroll—in an extradimensional space in the staff. You can also use this activation to retrieve one text stored in the staff. The staff can store up to 50 texts.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1812","weakness":{}}},{"_index":"aon18","_id":"action-1813","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-1813","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Frequency** once per hour; **Trigger** You use Spellstrike with a non-cantrip spell and miss with the Strike; **Effect** An explosion of magical energy—stored up for the Spellstrike—explodes out. All creatures in a 5-foot emanation take 1d6 damage per level of the spell, with a [basic](/Rules.aspx?ID=329) Reflex save against your spell DC. This damage is the same type the spell would have dealt, and the activation gains that trait; if the spell would have dealt multiple types of damage, choose one of them. If the damage of the explosion is mental, the save is Will instead of Reflex.","name":"envision","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 134 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per hour\r\n\r\n**Trigger**\r\nYou use [Spellstrike](/Actions.aspx?ID=755) with a non-cantrip spell and miss with the Strike\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAn explosion of magical energy—stored up for the Spellstrike—explodes out. All creatures in a 5-foot emanation take 1d6 damage per level of the …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 134"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 134 <sup>1.1</sup></row>","speed":{},"summary":"An explosion of magical energy—stored up for the Spellstrike—explodes out. All creatures in a 5-foot emanation take 1d6 damage per level of the …","summary_markdown":"An explosion of magical energy—stored up for the Spellstrike—explodes out. All creatures in a 5-foot emanation take 1d6 damage per level of the …","text":" Activate Free Actionenvision; Frequency once per hour; Trigger You use Spellstrike with a non-cantrip spell and miss with the Strike; Effect An explosion of magical energy—stored up for the Spellstrike—explodes out. All creatures in a 5-foot emanation take 1d6 damage per level of the spell, with a basic Reflex save against your spell DC. This damage is the same type the spell would have dealt, and the activation gains that trait; if the spell would have dealt multiple types of damage, choose one of them. If the damage of the explosion is mental, the save is Will instead of Reflex.","trait_markdown":"","trigger":"You use Spellstrike with a non-cantrip spell and miss with the Strike","trigger_markdown":"You use [Spellstrike](/Actions.aspx?ID=755) with a non-cantrip spell and miss with the Strike","type":"Action","url":"/Actions.aspx?ID=1813","weakness":{}}},{"_index":"aon18","_id":"action-1814","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1814","markdown":"**Activate** <actions string=\"Single Action\" />envision; **Effect** You change the shape and appearance of this staff to that of an ordinary handheld accessory of your choosing of the same Bulk. The staff's statistics don't change. Only a creature benefiting from [_true seeing_](/Spells.aspx?ID=344) or a similar effect can attempt to disbelieve this illusion, with a DC of 27.","name":"envision","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 135 <sup>1.1</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou change the shape and appearance of this staff to that of an ordinary handheld accessory of your choosing of the same Bulk. The staff's statistics …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 135"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 135 <sup>1.1</sup></row>","speed":{},"summary":"You change the shape and appearance of this staff to that of an ordinary handheld accessory of your choosing of the same Bulk. The staff's statistics …","summary_markdown":"You change the shape and appearance of this staff to that of an ordinary handheld accessory of your choosing of the same Bulk. The staff's statistics …","text":" Activate Single Actionenvision; Effect You change the shape and appearance of this staff to that of an ordinary handheld accessory of your choosing of the same Bulk. The staff's statistics don't change. Only a creature benefiting from true seeing or a similar effect can attempt to disbelieve this illusion, with a DC of 27.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1814","weakness":{}}},{"_index":"aon18","_id":"action-1815","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1815","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Trigger** You hit with a Strike using the staff; **Effect** Choose one of the represented deity's alignments besides neutral. You expend 1 charge from the staff and deal 1d4 damage per damage die of the staff. This damage is of the alignment type you chose.","name":"envision","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 135 <sup>1.1</sup></row>\n\n**Trigger**\r\nYou hit with a Strike using the staff\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nChoose one of the represented deity's alignments besides neutral. You expend 1 charge from the staff and deal 1d4 damage per damage die of the staff. …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 135"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 135 <sup>1.1</sup></row>","speed":{},"summary":"Choose one of the represented deity's alignments besides neutral. You expend 1 charge from the staff and deal 1d4 damage per damage die of the staff. …","summary_markdown":"Choose one of the represented deity's alignments besides neutral. You expend 1 charge from the staff and deal 1d4 damage per damage die of the staff. …","text":" Activate Free Actionenvision; Trigger You hit with a Strike using the staff; Effect Choose one of the represented deity's alignments besides neutral. You expend 1 charge from the staff and deal 1d4 damage per damage die of the staff. This damage is of the alignment type you chose.","trait_markdown":"","trigger":"You hit with a Strike using the staff","trigger_markdown":"You hit with a Strike using the staff","type":"Action","url":"/Actions.aspx?ID=1815","weakness":{}}},{"_index":"aon18","_id":"action-1816","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1816","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Effect** You expend a number of charges from the staff to cast a spell from its list. If you cast _animate dead_, you can also cast [_protect companion_](/Spells.aspx?ID=975) on the resulting minion as a free action.","name":"Cast a Spell","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 135 <sup>1.1</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou expend a number of charges from the staff to cast a spell from its list. If you cast animate dead , you can also cast protect companion on …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 135"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 135 <sup>1.1</sup></row>","speed":{},"summary":"You expend a number of charges from the staff to cast a spell from its list. If you cast animate dead , you can also cast protect companion on …","summary_markdown":"You expend a number of charges from the staff to cast a spell from its list. If you cast animate dead , you can also cast protect companion on …","text":" Activate Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. If you cast animate dead , you can also cast protect companion on the resulting minion as a free action.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1816","weakness":{}}},{"_index":"aon18","_id":"action-1817","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1817","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Effect** You expend a number of charges from this instrument to cast a spell from its list.","name":"Cast a Spell","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 136 <sup>1.1</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou expend a number of charges from this instrument to cast a spell from its list.\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 136"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 136 <sup>1.1</sup></row>","speed":{},"summary":"You expend a number of charges from this instrument to cast a spell from its list.","summary_markdown":"You expend a number of charges from this instrument to cast a spell from its list.","text":" Activate Cast a Spell; Effect You expend a number of charges from this instrument to cast a spell from its list.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1817","weakness":{}}},{"_index":"aon18","_id":"action-1818","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1818","markdown":"**Activate** <actions string=\"Single Action\" />envision; **Effect** You change the instrument's color and shape to one you prefer, and you can turn it into a different handheld string instrument that takes two hands to play.","name":"envision","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 137 <sup>1.1</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou change the instrument's color and shape to one you prefer, and you can turn it into a different handheld string instrument that takes two hands …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 137"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 137 <sup>1.1</sup></row>","speed":{},"summary":"You change the instrument's color and shape to one you prefer, and you can turn it into a different handheld string instrument that takes two hands …","summary_markdown":"You change the instrument's color and shape to one you prefer, and you can turn it into a different handheld string instrument that takes two hands …","text":" Activate Single Actionenvision; Effect You change the instrument's color and shape to one you prefer, and you can turn it into a different handheld string instrument that takes two hands to play.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1818","weakness":{}}},{"_index":"aon18","_id":"action-1819","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day, plus overcharge","id":"action-1819","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day, plus overcharge; **Effect** You cast the wand's spell, but the mist prevents creatures from being able to breathe in its area. They must hold their breath or start [suffocating](/Rules.aspx?ID=468).","name":"Cast a Spell","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 138 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day, plus overcharge\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast the wand's spell, but the mist prevents creatures from being able to breathe in its area. They must hold their breath or start suffocating .\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 138"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 138 <sup>1.1</sup></row>","speed":{},"summary":"You cast the wand's spell, but the mist prevents creatures from being able to breathe in its area. They must hold their breath or start suffocating .","summary_markdown":"You cast the wand's spell, but the mist prevents creatures from being able to breathe in its area. They must hold their breath or start suffocating .","text":" Activate Cast a Spell; Frequency once per day, plus overcharge; Effect You cast the wand's spell, but the mist prevents creatures from being able to breathe in its area. They must hold their breath or start suffocating.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1819","weakness":{}}},{"_index":"aon18","_id":"action-1820","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day, plus overcharge","id":"action-1820","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day, plus overcharge; **Effect** You cast [_chromatic armor_](/Spells.aspx?ID=881) of the indicated level. Additionally, the target can use the Chromatic Armor Burst action.\n\n **Chromatic Armor Burst** <actions string=\"Single Action\" /> ([concentrate](/Traits.aspx?ID=32), [evocation](/Traits.aspx?ID=65), [light](/Traits.aspx?ID=100), [magical](/Traits.aspx?ID=103)); **Requirements** You're affected by _chromatic armor_ created by the _wand of chromatic burst_; **Effect** Choose one color of the _chromatic armor_ the wand created for you. The spell ends and light of that color flashes brightly in a 20-foot emanation. Creatures in the area take damage of the type associated with the color you chose, with a [basic](/Rules.aspx?ID=329) Reflex save against your spell DC; the amount of damage depends on the wand's type. This action has the trait corresponding to the damage type you chose.","name":"Cast a Spell","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 138 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day, plus overcharge\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast chromatic armor of the indicated level. Additionally, the target can use the Chromatic Armor Burst action. Chromatic Armor Burst ( …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 138"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 138 <sup>1.1</sup></row>","speed":{},"summary":"You cast chromatic armor of the indicated level. Additionally, the target can use the Chromatic Armor Burst action. Chromatic Armor Burst ( …","summary_markdown":"You cast chromatic armor of the indicated level. Additionally, the target can use the Chromatic Armor Burst action. Chromatic Armor Burst ( …","text":" Activate Cast a Spell; Frequency once per day, plus overcharge; Effect You cast chromatic armor of the indicated level. Additionally, the target can use the Chromatic Armor Burst action. Chromatic Armor Burst Single Action (concentrate, evocation, light, magical); Requirements You're affected by chromatic armor created by the wand of chromatic burst ; Effect Choose one color of the chromatic armor the wand created for you. The spell ends and light of that color flashes brightly in a 20-foot emanation. Creatures in the area take damage of the type associated with the color you chose, with a basic Reflex save against your spell DC; the amount of damage depends on the wand's type. This action has the trait corresponding to the damage type you chose.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1820","weakness":{}}},{"_index":"aon18","_id":"action-1821","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day, plus overcharge","id":"action-1821","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day, plus overcharge; **Effect** You cast [_frigid flurry_](/Spells.aspx?ID=916) of the indicated level. After you cast the spell, the ice crystals freeze to flesh and other surfaces, clinging to the creatures in the area. Each creature that fails its save takes [persistent cold damage](/Conditions.aspx?ID=29) with the amount determined by the wand's type.","name":"Cast a Spell","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day, plus overcharge\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast frigid flurry of the indicated level. After you cast the spell, the ice crystals freeze to flesh and other surfaces, clinging to the …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 139"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 139 <sup>1.1</sup></row>","speed":{},"summary":"You cast frigid flurry of the indicated level. After you cast the spell, the ice crystals freeze to flesh and other surfaces, clinging to the …","summary_markdown":"You cast frigid flurry of the indicated level. After you cast the spell, the ice crystals freeze to flesh and other surfaces, clinging to the …","text":" Activate Cast a Spell; Frequency once per day, plus overcharge; Effect You cast frigid flurry of the indicated level. After you cast the spell, the ice crystals freeze to flesh and other surfaces, clinging to the creatures in the area. Each creature that fails its save takes persistent cold damage with the amount determined by the wand's type.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1821","weakness":{}}},{"_index":"aon18","_id":"action-1822","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day, plus overcharge","id":"action-1822","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day, plus overcharge; **Effect** You cast [_ray of enfeeblement_](/Spells.aspx?ID=244). After you cast the spell, if the target is [enfeebled](/Conditions.aspx?ID=13), it releases a 10-foot emanation that doesn't include itself. Each creature in that area must attempt a Fortitude save as if struck by the _ray of enfeeblement_ but gets an outcome one degree of success better than it rolled.","name":"Cast a Spell","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day, plus overcharge\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast ray of enfeeblement . After you cast the spell, if the target is enfeebled , it releases a 10-foot emanation that doesn't include …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 139"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 139 <sup>1.1</sup></row>","speed":{},"summary":"You cast ray of enfeeblement . After you cast the spell, if the target is enfeebled , it releases a 10-foot emanation that doesn't include …","summary_markdown":"You cast ray of enfeeblement . After you cast the spell, if the target is enfeebled , it releases a 10-foot emanation that doesn't include …","text":" Activate Cast a Spell; Frequency once per day, plus overcharge; Effect You cast ray of enfeeblement . After you cast the spell, if the target is enfeebled, it releases a 10-foot emanation that doesn't include itself. Each creature in that area must attempt a Fortitude save as if struck by the ray of enfeeblement but gets an outcome one degree of success better than it rolled.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1822","weakness":{}}},{"_index":"aon18","_id":"action-1823","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day, plus overcharge","id":"action-1823","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day, plus overcharge; **Effect** You cast [_jump_](/Spells.aspx?ID=167), but can jump up to 60 feet. When you land you shatter the ground, making each creature in a 5-foot emanation [flat-footed](/Conditions.aspx?ID=16) until the start of its next turn. In addition, the space you land in and all squares in the emanation become difficult terrain for 1 minute.","name":"Cast a Spell","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day, plus overcharge\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast jump , but can jump up to 60 feet. When you land you shatter the ground, making each creature in a 5-foot emanation flat-footed until …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 139"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 139 <sup>1.1</sup></row>","speed":{},"summary":"You cast jump , but can jump up to 60 feet. When you land you shatter the ground, making each creature in a 5-foot emanation flat-footed until …","summary_markdown":"You cast jump , but can jump up to 60 feet. When you land you shatter the ground, making each creature in a 5-foot emanation flat-footed until …","text":" Activate Cast a Spell; Frequency once per day, plus overcharge; Effect You cast jump , but can jump up to 60 feet. When you land you shatter the ground, making each creature in a 5-foot emanation flat-footed until the start of its next turn. In addition, the space you land in and all squares in the emanation become difficult terrain for 1 minute.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1823","weakness":{}}},{"_index":"aon18","_id":"action-1824","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day, plus overcharge","id":"action-1824","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day, plus overcharge; **Effect** You cast [_searing light_](/Spells.aspx?ID=269) of the indicated level, dazzling your target with the beam's intensity. A creature that takes damage from the spell is [blinded](/Conditions.aspx?ID=1) for 1 round and [dazzled](/Conditions.aspx?ID=7) for a number of rounds equal to the spell level. On a critical success on the attack roll, the target is also blinded for as long as it's dazzled from the spell. However, it can attempt a Fortitude saving throw against your spell DC at the end of each of its turns, ending the blinded condition on a success (but remaining dazzled).","name":"Cast a Spell","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day, plus overcharge\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast searing light of the indicated level, dazzling your target with the beam's intensity. A creature that takes damage from the spell is …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 139"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 139 <sup>1.1</sup></row>","speed":{},"summary":"You cast searing light of the indicated level, dazzling your target with the beam's intensity. A creature that takes damage from the spell is …","summary_markdown":"You cast searing light of the indicated level, dazzling your target with the beam's intensity. A creature that takes damage from the spell is …","text":" Activate Cast a Spell; Frequency once per day, plus overcharge; Effect You cast searing light of the indicated level, dazzling your target with the beam's intensity. A creature that takes damage from the spell is blinded for 1 round and dazzled for a number of rounds equal to the spell level. On a critical success on the attack roll, the target is also blinded for as long as it's dazzled from the spell. However, it can attempt a Fortitude saving throw against your spell DC at the end of each of its turns, ending the blinded condition on a success (but remaining dazzled).","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1824","weakness":{}}},{"_index":"aon18","_id":"action-1825","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day, plus overcharge","id":"action-1825","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day, plus overcharge; **Effect** You cast [_impending doom_](/Spells.aspx?ID=929) of the indicated level, showing the target a potential death that's gruesome and absurd. If the target becomes [frightened](/Conditions.aspx?ID=19) by the spell, it also becomes [stupefied](/Conditions.aspx?ID=37) with a value 1 higher than the frightened value. This lasts for the duration of the spell.","name":"Cast a Spell","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day, plus overcharge\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast impending doom of the indicated level, showing the target a potential death that's gruesome and absurd. If the target becomes …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 139"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 139 <sup>1.1</sup></row>","speed":{},"summary":"You cast impending doom of the indicated level, showing the target a potential death that's gruesome and absurd. If the target becomes …","summary_markdown":"You cast impending doom of the indicated level, showing the target a potential death that's gruesome and absurd. If the target becomes …","text":" Activate Cast a Spell; Frequency once per day, plus overcharge; Effect You cast impending doom of the indicated level, showing the target a potential death that's gruesome and absurd. If the target becomes frightened by the spell, it also becomes stupefied with a value 1 higher than the frightened value. This lasts for the duration of the spell.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1825","weakness":{}}},{"_index":"aon18","_id":"action-1826","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day, plus overcharge","id":"action-1826","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day, plus overcharge; **Effect** You cast [_barkskin_](/Spells.aspx?ID=20) of the indicated level, and the target sprouts long thorns like those of a hawthorn tree. While _barkskin_ lasts, any creature that hits the target with an [unarmed](/Traits.aspx?ID=199) Strike or otherwise touches it takes piercing damage from the thorns, with the amount determined by the wand's type. A creature that has [engulfed](/MonsterAbilities.aspx?ID=14) or [swallowed](/MonsterAbilities.aspx?ID=35) the target takes this damage as well at the start of each of the target's turns.","name":"Cast a Spell","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day, plus overcharge\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast barkskin of the indicated level, and the target sprouts long thorns like those of a hawthorn tree. While barkskin lasts, any creature …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 140"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 140 <sup>1.1</sup></row>","speed":{},"summary":"You cast barkskin of the indicated level, and the target sprouts long thorns like those of a hawthorn tree. While barkskin lasts, any creature …","summary_markdown":"You cast barkskin of the indicated level, and the target sprouts long thorns like those of a hawthorn tree. While barkskin lasts, any creature …","text":" Activate Cast a Spell; Frequency once per day, plus overcharge; Effect You cast barkskin of the indicated level, and the target sprouts long thorns like those of a hawthorn tree. While barkskin lasts, any creature that hits the target with an unarmed Strike or otherwise touches it takes piercing damage from the thorns, with the amount determined by the wand's type. A creature that has engulfed or swallowed the target takes this damage as well at the start of each of the target's turns.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1826","weakness":{}}},{"_index":"aon18","_id":"action-1827","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day, plus overcharge","id":"action-1827","markdown":"**Activate** <actions string=\"\" />Cast a Spell; This activation takes <actions string=\"Two Actions\" /> if the spell normally takes <actions string=\"Single Action\" /> to cast, or <actions string=\"Three Actions\" /> if the spell normally takes <actions string=\"Two Actions\" />; **Frequency** once per day, plus overcharge; **Effect** You Cast the Spell, selecting two forms from among those you can normally choose. You gain the benefits of both forms. For example, if one form can breathe air and the other can breathe underwater, you can breathe in both situations. If there's overlap in abilities, you gain the better one. For instance, if both have a fly Speed, you get the higher one, and if both forms have claws, you gain only the claw Strike you prefer. The GM determines which abilities overlap and which are cumulative.","name":"Cast a Spell; This activation takes <%ACTION.TYPES#3%%> if the spell normally takes <%ACTION.TYPES#2%%> to cast, or <%ACTION.TYPES#4%%> if the spell normally takes <%ACTION.TYPES#3%%>","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day, plus overcharge\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou Cast the Spell, selecting two forms from among those you can normally choose. You gain the benefits of both forms. For example, if one form can …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 140"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 140 <sup>1.1</sup></row>","speed":{},"summary":"You Cast the Spell, selecting two forms from among those you can normally choose. You gain the benefits of both forms. For example, if one form can …","summary_markdown":"You Cast the Spell, selecting two forms from among those you can normally choose. You gain the benefits of both forms. For example, if one form can …","text":" Activate Cast a Spell; This activation takes Two Actions if the spell normally takes Single Action to cast, or Three Actions if the spell normally takes Two Actions; Frequency once per day, plus overcharge; Effect You Cast the Spell, selecting two forms from among those you can normally choose. You gain the benefits of both forms. For example, if one form can breathe air and the other can breathe underwater, you can breathe in both situations. If there's overlap in abilities, you gain the better one. For instance, if both have a fly Speed, you get the higher one, and if both forms have claws, you gain only the claw Strike you prefer. The GM determines which abilities overlap and which are cumulative.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1827","weakness":{}}},{"_index":"aon18","_id":"action-1828","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day, plus overcharge","id":"action-1828","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day, plus overcharge; **Effect** You Cast the Spell.","name":"Cast a Spell","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day, plus overcharge\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou Cast the Spell.\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 140"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 140 <sup>1.1</sup></row>","speed":{},"summary":"You Cast the Spell.","summary_markdown":"You Cast the Spell.","text":" Activate Cast a Spell; Frequency once per day, plus overcharge; Effect You Cast the Spell.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1828","weakness":{}}},{"_index":"aon18","_id":"action-1829","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1829","markdown":"**Activate** <actions string=\"Single Action\" />Interact ([emotion](/Traits.aspx?ID=60), [illusion](/Traits.aspx?ID=92), [light](/Traits.aspx?ID=100), [mental](/Traits.aspx?ID=106), [visual](/Traits.aspx?ID=163)) **Requirements** The last action you took this turn was to Cast a Spell from the wand; **Effect** You make yourself the center of attention. An illusory spotlight shines [bright light](/Rules.aspx?ID=407) upon your space as you pull inane objects from the wand's tip, such as confetti, silk flowers, streamers, or a long string of colorful kerchiefs knotted end to end. Each enemy within 30 feet must attempt a Will save against your spell DC, receiving a +4 circumstance bonus to the save if you or any of your allies recently threatened it or used [hostile actions](/Rules.aspx?ID=300) against it. On a failure, the creature becomes [fascinated](/Conditions.aspx?ID=14) with you until the end of your next turn. The fascination ends if the target is subject to a hostile act, or if another creature succeeds at a [Diplomacy](/Skills.aspx?ID=6) or [Intimidation](/Skills.aspx?ID=7) check against it.\n\n The spotlight follows you wherever you move. You can't be [concealed](/Conditions.aspx?ID=4) while in the spotlight. The effect ends if you become [invisible](/Conditions.aspx?ID=26), attempt a [Stealth](/Skills.aspx?ID=15) check, or Dismiss the activation.\n\n You can Sustain this Activation for up to 1 minute. Since you need to keep performing tricks, Sustain an Activation has the [manipulate](/Traits.aspx?ID=104) trait. Sustaining extends the spotlight, and keeps fascinated creatures fascinated, but doesn't cause creatures not already fascinated to become fascinated.","name":"Interact (emotion, illusion, light, mental, visual)","rarity":"common","release_date":"2023-02-22","requirement":"The last action you took this turn was to Cast a Spell from the wand","requirement_markdown":"The last action you took this turn was to Cast a Spell from the wand","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 <sup>1.1</sup></row>\n\n**Requirement**\r\nThe last action you took this turn was to Cast a Spell from the wand\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou make yourself the center of attention. An illusory spotlight shines bright light upon your space as you pull inane objects from the wand's tip, …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 140"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 140 <sup>1.1</sup></row>","speed":{},"summary":"You make yourself the center of attention. An illusory spotlight shines bright light upon your space as you pull inane objects from the wand's tip, …","summary_markdown":"You make yourself the center of attention. An illusory spotlight shines bright light upon your space as you pull inane objects from the wand's tip, …","text":" Activate Single ActionInteract (emotion, illusion, light, mental, visual) Requirements The last action you took this turn was to Cast a Spell from the wand; Effect You make yourself the center of attention. An illusory spotlight shines bright light upon your space as you pull inane objects from the wand's tip, such as confetti, silk flowers, streamers, or a long string of colorful kerchiefs knotted end to end. Each enemy within 30 feet must attempt a Will save against your spell DC, receiving a +4 circumstance bonus to the save if you or any of your allies recently threatened it or used hostile actions against it. On a failure, the creature becomes fascinated with you until the end of your next turn. The fascination ends if the target is subject to a hostile act, or if another creature succeeds at a Diplomacy or Intimidation check against it. The spotlight follows you wherever you move. You can't be concealed while in the spotlight. The effect ends if you become invisible, attempt a Stealth check, or Dismiss the activation. You can Sustain this Activation for up to 1 minute. Since you need to keep performing tricks, Sustain an Activation has the manipulate trait. Sustaining extends the spotlight, and keeps fascinated creatures fascinated, but doesn't cause creatures not already fascinated to become fascinated.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1829","weakness":{}}},{"_index":"aon18","_id":"action-1830","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day, plus overcharge","id":"action-1830","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day, plus overcharge; **Effect** You cast [_soothe_](/Spells.aspx?ID=291) of the indicated level, and can attempt to [counteract](/Rules.aspx?ID=371) one [mental](/Traits.aspx?ID=106) effect on the same target. Treat the _soothe_ spell's level as 1 higher for this counteract check.","name":"Cast a Spell","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day, plus overcharge\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast soothe of the indicated level, and can attempt to counteract one mental effect on the same target. Treat the soothe spell's level …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 140"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 140 <sup>1.1</sup></row>","speed":{},"summary":"You cast soothe of the indicated level, and can attempt to counteract one mental effect on the same target. Treat the soothe spell's level …","summary_markdown":"You cast soothe of the indicated level, and can attempt to counteract one mental effect on the same target. Treat the soothe spell's level …","text":" Activate Cast a Spell; Frequency once per day, plus overcharge; Effect You cast soothe of the indicated level, and can attempt to counteract one mental effect on the same target. Treat the soothe spell's level as 1 higher for this counteract check.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1830","weakness":{}}},{"_index":"aon18","_id":"action-1831","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day, plus overcharge","id":"action-1831","markdown":"**Activate** <actions string=\"\" />Cast a Spell; the activation takes <actions string=\"Two Actions\" /> if the spell normally takes <actions string=\"Single Action\" /> to cast, or <actions string=\"Three Actions\" /> if the spell normally takes <actions string=\"Two Actions\" />; **Frequency** once per day, plus overcharge; **Effect** You Cast the Spell, and can choose to give it the [nonlethal](/Traits.aspx?ID=188) trait.","name":"Cast a Spell; the activation takes <%ACTION.TYPES#3%%> if the spell normally takes <%ACTION.TYPES#2%%> to cast, or <%ACTION.TYPES#4%%> if the spell normally takes <%ACTION.TYPES#3%%>","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day, plus overcharge\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou Cast the Spell, and can choose to give it the nonlethal trait.\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 141"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 141 <sup>1.1</sup></row>","speed":{},"summary":"You Cast the Spell, and can choose to give it the nonlethal trait.","summary_markdown":"You Cast the Spell, and can choose to give it the nonlethal trait.","text":" Activate Cast a Spell; the activation takes Two Actions if the spell normally takes Single Action to cast, or Three Actions if the spell normally takes Two Actions; Frequency once per day, plus overcharge; Effect You Cast the Spell, and can choose to give it the nonlethal trait.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1831","weakness":{}}},{"_index":"aon18","_id":"action-1832","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day, plus overcharge","id":"action-1832","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day, plus overcharge; **Effect** You cast [_acid arrow_](/Spells.aspx?ID=2) of the indicated level. A creature that takes initial acid damage from this spell become [sickened 1](/Conditions.aspx?ID=34). Use your spell DC if the creature attempts to recover from this sickness. This is an [olfactory](/Traits.aspx?ID=246) effect.","name":"Cast a Spell","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day, plus overcharge\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast acid arrow of the indicated level. A creature that takes initial acid damage from this spell become sickened 1 . Use your spell DC if …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 141"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 141 <sup>1.1</sup></row>","speed":{},"summary":"You cast acid arrow of the indicated level. A creature that takes initial acid damage from this spell become sickened 1 . Use your spell DC if …","summary_markdown":"You cast acid arrow of the indicated level. A creature that takes initial acid damage from this spell become sickened 1 . Use your spell DC if …","text":" Activate Cast a Spell; Frequency once per day, plus overcharge; Effect You cast acid arrow of the indicated level. A creature that takes initial acid damage from this spell become sickened 1. Use your spell DC if the creature attempts to recover from this sickness. This is an olfactory effect.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1832","weakness":{}}},{"_index":"aon18","_id":"action-1833","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day, plus overcharge","id":"action-1833","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day, plus overcharge; **Effect** You cast [_paralyze_](/Spells.aspx?ID=213), electrocuting the target into immobility. Each target takes electricity damage at the start of its turns while it remains [stunned](/Conditions.aspx?ID=36) or [paralyzed](/Conditions.aspx?ID=28) due to the spell. The amount of damage depends on the wand's type.","name":"Cast a Spell","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day, plus overcharge\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast paralyze , electrocuting the target into immobility. Each target takes electricity damage at the start of its turns while it remains …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 141"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 141 <sup>1.1</sup></row>","speed":{},"summary":"You cast paralyze , electrocuting the target into immobility. Each target takes electricity damage at the start of its turns while it remains …","summary_markdown":"You cast paralyze , electrocuting the target into immobility. Each target takes electricity damage at the start of its turns while it remains …","text":" Activate Cast a Spell; Frequency once per day, plus overcharge; Effect You cast paralyze , electrocuting the target into immobility. Each target takes electricity damage at the start of its turns while it remains stunned or paralyzed due to the spell. The amount of damage depends on the wand's type.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1833","weakness":{}}},{"_index":"aon18","_id":"action-1834","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day, plus overcharge","id":"action-1834","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day, plus overcharge; **Effect** You Cast a Spell determined by the wand's type. The poison the spell delivers gains the [virulent](/Traits.aspx?ID=162) trait.","name":"Cast a Spell","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day, plus overcharge\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou Cast a Spell determined by the wand's type. The poison the spell delivers gains the virulent trait.\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 141"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 141 <sup>1.1</sup></row>","speed":{},"summary":"You Cast a Spell determined by the wand's type. The poison the spell delivers gains the virulent trait.","summary_markdown":"You Cast a Spell determined by the wand's type. The poison the spell delivers gains the virulent trait.","text":" Activate Cast a Spell; Frequency once per day, plus overcharge; Effect You Cast a Spell determined by the wand's type. The poison the spell delivers gains the virulent trait.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1834","weakness":{}}},{"_index":"aon18","_id":"action-1835","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day, plus overcharge","id":"action-1835","markdown":"**Activate** <actions string=\"\" />Cast a Spell; This activation takes <actions string=\"Two Actions\" /> if the spell normally takes <actions string=\"Single Action\" /> to cast, or <actions string=\"Three Actions\" /> if the spell normally takes <actions string=\"Two Actions\" />; **Frequency** once per day, plus overcharge; **Effect** You Cast the Spell. Its range increases by 30 feet. As normal for increasing ranges, if the spell normally has a range of touch, its range extends to 30 feet.","name":"Cast a Spell; This activation takes <%ACTION.TYPES#3%%> if the spell normally takes <%ACTION.TYPES#2%%> to cast, or <%ACTION.TYPES#4%%> if the spell normally takes <%ACTION.TYPES#3%%>","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day, plus overcharge\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou Cast the Spell. Its range increases by 30 feet. As normal for increasing ranges, if the spell normally has a range of touch, its range extends to …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 141"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 141 <sup>1.1</sup></row>","speed":{},"summary":"You Cast the Spell. Its range increases by 30 feet. As normal for increasing ranges, if the spell normally has a range of touch, its range extends to …","summary_markdown":"You Cast the Spell. Its range increases by 30 feet. As normal for increasing ranges, if the spell normally has a range of touch, its range extends to …","text":" Activate Cast a Spell; This activation takes Two Actions if the spell normally takes Single Action to cast, or Three Actions if the spell normally takes Two Actions; Frequency once per day, plus overcharge; Effect You Cast the Spell. Its range increases by 30 feet. As normal for increasing ranges, if the spell normally has a range of touch, its range extends to 30 feet.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1835","weakness":{}}},{"_index":"aon18","_id":"action-1836","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day, plus overcharge","id":"action-1836","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day, plus overcharge; **Effect** You cast [_chromatic ray_](/Spells.aspx?ID=883) of the indicated level. After you cast the spell, if you hit the target, the light refracts to another creature within 30 feet of the first target. Roll your spell attack roll and to determine the ray's color separately for each target. The ray continues to refract each time it hits. The refraction ceases if you miss any target, and you can end the refraction at any point. You can't target the same creature more than once, and you must have line of effect to all targets.","name":"Cast a Spell","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day, plus overcharge\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast chromatic ray of the indicated level. After you cast the spell, if you hit the target, the light refracts to another creature within 30 …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 142"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 142 <sup>1.1</sup></row>","speed":{},"summary":"You cast chromatic ray of the indicated level. After you cast the spell, if you hit the target, the light refracts to another creature within 30 …","summary_markdown":"You cast chromatic ray of the indicated level. After you cast the spell, if you hit the target, the light refracts to another creature within 30 …","text":" Activate Cast a Spell; Frequency once per day, plus overcharge; Effect You cast chromatic ray of the indicated level. After you cast the spell, if you hit the target, the light refracts to another creature within 30 feet of the first target. Roll your spell attack roll and to determine the ray's color separately for each target. The ray continues to refract each time it hits. The refraction ceases if you miss any target, and you can end the refraction at any point. You can't target the same creature more than once, and you must have line of effect to all targets.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1836","weakness":{}}},{"_index":"aon18","_id":"action-1837","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day, plus overcharge","id":"action-1837","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day, plus overcharge; **Effect** You cast [_flaming sphere_](/Spells.aspx?ID=121) of the indicated level. The ground in the sphere's square and all adjacent squares are coated in rolling flames until the start of your next turn. These are difficult terrain and [hazardous terrain](/Rules.aspx?ID=454). A creature that moves on the ground takes fire damage for every square of rolling flames it moves into, with the amount determined by the wand's type. If a creature in the flames doesn't move on its turn, it takes the damage for each of the squares it's in at the end of its turn. The first time you Sustain the Spell each round, the sphere creates rolling flames again in its new location (or the same location if you chose not to move it).","name":"Cast a Spell","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day, plus overcharge\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast flaming sphere of the indicated level. The ground in the sphere's square and all adjacent squares are coated in rolling flames until the …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 142"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 142 <sup>1.1</sup></row>","speed":{},"summary":"You cast flaming sphere of the indicated level. The ground in the sphere's square and all adjacent squares are coated in rolling flames until the …","summary_markdown":"You cast flaming sphere of the indicated level. The ground in the sphere's square and all adjacent squares are coated in rolling flames until the …","text":" Activate Cast a Spell; Frequency once per day, plus overcharge; Effect You cast flaming sphere of the indicated level. The ground in the sphere's square and all adjacent squares are coated in rolling flames until the start of your next turn. These are difficult terrain and hazardous terrain. A creature that moves on the ground takes fire damage for every square of rolling flames it moves into, with the amount determined by the wand's type. If a creature in the flames doesn't move on its turn, it takes the damage for each of the squares it's in at the end of its turn. The first time you Sustain the Spell each round, the sphere creates rolling flames again in its new location (or the same location if you chose not to move it).","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1837","weakness":{}}},{"_index":"aon18","_id":"action-1838","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day, plus overcharge","id":"action-1838","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day, plus overcharge; **Effect** You cast [_mirror image_](/Spells.aspx?ID=197). Each time an image is destroyed, the image shatters into sharp fragments of glass. If the creature that destroyed the image is adjacent to you, it takes 5 slashing damage.","name":"Cast a Spell","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day, plus overcharge\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast mirror image . Each time an image is destroyed, the image shatters into sharp fragments of glass. If the creature that destroyed the …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 142"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 142 <sup>1.1</sup></row>","speed":{},"summary":"You cast mirror image . Each time an image is destroyed, the image shatters into sharp fragments of glass. If the creature that destroyed the …","summary_markdown":"You cast mirror image . Each time an image is destroyed, the image shatters into sharp fragments of glass. If the creature that destroyed the …","text":" Activate Cast a Spell; Frequency once per day, plus overcharge; Effect You cast mirror image . Each time an image is destroyed, the image shatters into sharp fragments of glass. If the creature that destroyed the image is adjacent to you, it takes 5 slashing damage.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1838","weakness":{}}},{"_index":"aon18","_id":"action-1839","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day, plus overcharge","id":"action-1839","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day, plus overcharge; **Effect** You cast [_fleet step_](/Spells.aspx?ID=122). For the duration of the spell, you're also [concealed](/Conditions.aspx?ID=4) while you Stride.","name":"Cast a Spell","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day, plus overcharge\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast fleet step . For the duration of the spell, you're also concealed while you Stride.\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 142"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 142 <sup>1.1</sup></row>","speed":{},"summary":"You cast fleet step . For the duration of the spell, you're also concealed while you Stride.","summary_markdown":"You cast fleet step . For the duration of the spell, you're also concealed while you Stride.","text":" Activate Cast a Spell; Frequency once per day, plus overcharge; Effect You cast fleet step . For the duration of the spell, you're also concealed while you Stride.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1839","weakness":{}}},{"_index":"aon18","_id":"action-1840","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day, plus overcharge","id":"action-1840","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day, plus overcharge; **Effect** You cast [_false life_](/Spells.aspx?ID=108) of the indicated level. During the duration of the spell, wisps that resemble spirits flit around you as long as you have any temporary Hit Points from _false life_, and you can use the following action.","name":"Cast a Spell","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day, plus overcharge\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast false life of the indicated level. During the duration of the spell, wisps that resemble spirits flit around you as long as you have any …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 142"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 142 <sup>1.1</sup></row>","speed":{},"summary":"You cast false life of the indicated level. During the duration of the spell, wisps that resemble spirits flit around you as long as you have any …","summary_markdown":"You cast false life of the indicated level. During the duration of the spell, wisps that resemble spirits flit around you as long as you have any …","text":" Activate Cast a Spell; Frequency once per day, plus overcharge; Effect You cast false life of the indicated level. During the duration of the spell, wisps that resemble spirits flit around you as long as you have any temporary Hit Points from false life , and you can use the following action.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1840","weakness":{}}},{"_index":"aon18","_id":"action-1841","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1841","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Trigger** You successfully impart the frightened 1 condition on a creature; **Requirements** You have at least 1 temporary Hit Point from false life ; **Effect** You end _false life_ and increase the creature's frightened condition value to 2.","name":"envision","rarity":"common","release_date":"2023-02-22","requirement":"You have at least 1 temporary Hit Point from false life ","requirement_markdown":"You have at least 1 temporary Hit Point from _false life_","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 <sup>1.1</sup></row>\n\n**Trigger**\r\nYou successfully impart the [frightened 1](/Conditions.aspx?ID=19) condition on a creature\r\n\r\n**Requirement**\r\nYou have at least 1 temporary Hit Point from _false life_\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou end false life and increase the creature's frightened condition value to 2.\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 142"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 142 <sup>1.1</sup></row>","speed":{},"summary":"You end false life and increase the creature's frightened condition value to 2.","summary_markdown":"You end false life and increase the creature's frightened condition value to 2.","text":" Activate Free Actionenvision; Trigger You successfully impart the frightened 1 condition on a creature; Requirements You have at least 1 temporary Hit Point from false life ; Effect You end false life and increase the creature's frightened condition value to 2.","trait_markdown":"","trigger":"You successfully impart the frightened 1 condition on a creature","trigger_markdown":"You successfully impart the [frightened 1](/Conditions.aspx?ID=19) condition on a creature","type":"Action","url":"/Actions.aspx?ID=1841","weakness":{}}},{"_index":"aon18","_id":"action-1842","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day, plus overcharge","id":"action-1842","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day, plus overcharge; **Effect** You cast _disintegrate_. If the spell reduces a living creature to fine powder, you animate that creature's ashes into a [sulfur zombie](/Monsters.aspx?ID=1377) with the same general appearance as the disintegrated creature. You control this sulfur zombie, which gains the [minion](/Traits.aspx?ID=109) and [summoned](/Traits.aspx?ID=154) traits. You can issue a verbal command to the sulfur zombie as a single action with the auditory and concentrate traits. The sulfur zombie crumbles into inanimate ash when reduced to 0 Hit Points or after 1 minute, whichever comes first.","name":"Cast a Spell","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 143 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day, plus overcharge\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast disintegrate . If the spell reduces a living creature to fine powder, you animate that creature's ashes into a sulfur zombie with the …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 143"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 143 <sup>1.1</sup></row>","speed":{},"summary":"You cast disintegrate . If the spell reduces a living creature to fine powder, you animate that creature's ashes into a sulfur zombie with the …","summary_markdown":"You cast disintegrate . If the spell reduces a living creature to fine powder, you animate that creature's ashes into a sulfur zombie with the …","text":" Activate Cast a Spell; Frequency once per day, plus overcharge; Effect You cast disintegrate . If the spell reduces a living creature to fine powder, you animate that creature's ashes into a sulfur zombie with the same general appearance as the disintegrated creature. You control this sulfur zombie, which gains the minion and summoned traits. You can issue a verbal command to the sulfur zombie as a single action with the auditory and concentrate traits. The sulfur zombie crumbles into inanimate ash when reduced to 0 Hit Points or after 1 minute, whichever comes first.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1842","weakness":{}}},{"_index":"aon18","_id":"action-1843","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day, plus overcharge","id":"action-1843","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day, plus overcharge; **Effect** You cast [_pet cache_](/Spells.aspx?ID=706) but the accommodations inside the extradimensional space are luxurious and spacious. The food is delicious gourmet cuisine tailored to the pet's palate, the habitat is the perfect temperature and environment for the pet, complete with comfortable bed or lounging area. A pair of phantom hands pamper the pet, patting, grooming, or playing with it at the creature's whim.","name":"Cast a Spell","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 143 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day, plus overcharge\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast pet cache but the accommodations inside the extradimensional space are luxurious and spacious. The food is delicious gourmet cuisine …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 143"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 143 <sup>1.1</sup></row>","speed":{},"summary":"You cast pet cache but the accommodations inside the extradimensional space are luxurious and spacious. The food is delicious gourmet cuisine …","summary_markdown":"You cast pet cache but the accommodations inside the extradimensional space are luxurious and spacious. The food is delicious gourmet cuisine …","text":" Activate Cast a Spell; Frequency once per day, plus overcharge; Effect You cast pet cache but the accommodations inside the extradimensional space are luxurious and spacious. The food is delicious gourmet cuisine tailored to the pet's palate, the habitat is the perfect temperature and environment for the pet, complete with comfortable bed or lounging area. A pair of phantom hands pamper the pet, patting, grooming, or playing with it at the creature's whim.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1843","weakness":{}}},{"_index":"aon18","_id":"action-1844","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day, plus overcharge","id":"action-1844","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day, plus overcharge; **Effect** You cast 4th-level [_sleep_](/Spells.aspx?ID=288), but the slumbering creatures have terrifying nightmares. A creature knocked [unconscious](/Conditions.aspx?ID=38) by this spell takes 1d6 [persistent mental damage](/Conditions.aspx?ID=29). This damage wakes the creature from unconsciousness only if it deals 4 or more damage on a single roll. If the creature awakens from its unconsciousness due to damage (whether it was the persistent mental damage or not), it's [frightened 1](/Conditions.aspx?ID=19). If it awakens from damage on its own turn, the creature doesn't reduce its frightened condition automatically on that turn.","name":"Cast a Spell","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 143 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day, plus overcharge\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast 4th-level sleep , but the slumbering creatures have terrifying nightmares. A creature knocked unconscious by this spell takes 1d6 …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 143"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 143 <sup>1.1</sup></row>","speed":{},"summary":"You cast 4th-level sleep , but the slumbering creatures have terrifying nightmares. A creature knocked unconscious by this spell takes 1d6 …","summary_markdown":"You cast 4th-level sleep , but the slumbering creatures have terrifying nightmares. A creature knocked unconscious by this spell takes 1d6 …","text":" Activate Cast a Spell; Frequency once per day, plus overcharge; Effect You cast 4th-level sleep , but the slumbering creatures have terrifying nightmares. A creature knocked unconscious by this spell takes 1d6 persistent mental damage. This damage wakes the creature from unconsciousness only if it deals 4 or more damage on a single roll. If the creature awakens from its unconsciousness due to damage (whether it was the persistent mental damage or not), it's frightened 1. If it awakens from damage on its own turn, the creature doesn't reduce its frightened condition automatically on that turn.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1844","weakness":{}}},{"_index":"aon18","_id":"action-1845","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day, plus overcharge","id":"action-1845","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day, plus overcharge; **Effect** You cast [_blade barrier_](/Spells.aspx?ID=24) of the indicated level. Damage from the wall also exposes the damaged creature to a poison determined by the wand's type. The poison uses its normal DC. A creature can be exposed to the poison no more than once per turn.","name":"Cast a Spell","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 143 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day, plus overcharge\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast blade barrier of the indicated level. Damage from the wall also exposes the damaged creature to a poison determined by the wand's type. …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 143"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 143 <sup>1.1</sup></row>","speed":{},"summary":"You cast blade barrier of the indicated level. Damage from the wall also exposes the damaged creature to a poison determined by the wand's type. …","summary_markdown":"You cast blade barrier of the indicated level. Damage from the wall also exposes the damaged creature to a poison determined by the wand's type. …","text":" Activate Cast a Spell; Frequency once per day, plus overcharge; Effect You cast blade barrier of the indicated level. Damage from the wall also exposes the damaged creature to a poison determined by the wand's type. The poison uses its normal DC. A creature can be exposed to the poison no more than once per turn.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1845","weakness":{}}},{"_index":"aon18","_id":"action-1846","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day, plus overcharge","id":"action-1846","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day, plus overcharge; **Effect** You cast [_mind probe_](/Spells.aspx?ID=193). The first time the target rolls a success at a [Deception](/Skills.aspx?ID=5) check to mislead your probe, it gets a result one step worse than it rolled. This means you learn the answer if the target's Deception check would have succeeded, and you learn nothing rather than believing a falsehood if the check would have been a critical success.","name":"Cast a Spell","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 143 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day, plus overcharge\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast mind probe . The first time the target rolls a success at a Deception check to mislead your probe, it gets a result one step worse than …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 143"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 143 <sup>1.1</sup></row>","speed":{},"summary":"You cast mind probe . The first time the target rolls a success at a Deception check to mislead your probe, it gets a result one step worse than …","summary_markdown":"You cast mind probe . The first time the target rolls a success at a Deception check to mislead your probe, it gets a result one step worse than …","text":" Activate Cast a Spell; Frequency once per day, plus overcharge; Effect You cast mind probe . The first time the target rolls a success at a Deception check to mislead your probe, it gets a result one step worse than it rolled. This means you learn the answer if the target's Deception check would have succeeded, and you learn nothing rather than believing a falsehood if the check would have been a critical success.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1846","weakness":{}}},{"_index":"aon18","_id":"action-1847","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day, plus overcharge","id":"action-1847","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day, plus overcharge; **Effect** You cast [_uncontrollable dance_](/Spells.aspx?ID=347). When the spell's duration ends, if the target was forced to dance for 1 minute, it becomes [fatigued](/Conditions.aspx?ID=15).","name":"Cast a Spell","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 143 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day, plus overcharge\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast uncontrollable dance . When the spell's duration ends, if the target was forced to dance for 1 minute, it becomes fatigued .\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 143"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 143 <sup>1.1</sup></row>","speed":{},"summary":"You cast uncontrollable dance . When the spell's duration ends, if the target was forced to dance for 1 minute, it becomes fatigued .","summary_markdown":"You cast uncontrollable dance . When the spell's duration ends, if the target was forced to dance for 1 minute, it becomes fatigued .","text":" Activate Cast a Spell; Frequency once per day, plus overcharge; Effect You cast uncontrollable dance . When the spell's duration ends, if the target was forced to dance for 1 minute, it becomes fatigued.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1847","weakness":{}}},{"_index":"aon18","_id":"action-1848","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-1848","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Frequency** once per hour; **Trigger** You Shield Block a melee Strike made with a held weapon; **Effect** You attempt to Disarm the creature whose attack you blocked of the weapon they attacked you with. You can do so even if you don't have a hand free.","name":"envision","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 144 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per hour\r\n\r\n**Trigger**\r\nYou Shield Block a melee Strike made with a held weapon\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou attempt to Disarm the creature whose attack you blocked of the weapon they attacked you with. You can do so even if you don't have a hand free.\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 144"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 144 <sup>1.1</sup></row>","speed":{},"summary":"You attempt to Disarm the creature whose attack you blocked of the weapon they attacked you with. You can do so even if you don't have a hand free.","summary_markdown":"You attempt to Disarm the creature whose attack you blocked of the weapon they attacked you with. You can do so even if you don't have a hand free.","text":" Activate Free Actionenvision; Frequency once per hour; Trigger You Shield Block a melee Strike made with a held weapon; Effect You attempt to Disarm the creature whose attack you blocked of the weapon they attacked you with. You can do so even if you don't have a hand free.","trait_markdown":"","trigger":"You Shield Block a melee Strike made with a held weapon","trigger_markdown":"You Shield Block a melee Strike made with a held weapon","type":"Action","url":"/Actions.aspx?ID=1848","weakness":{}}},{"_index":"aon18","_id":"action-1849","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1849","markdown":"**Activate** <actions string=\"Two Actions\" />command, Interact; **Frequency** once per day; **Effect** The rune casts a 3rd-level [_fear_](/Spells.aspx?ID=110) spell (DC 25).","name":"command, Interact","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 144 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe rune casts a 3rd-level fear spell (DC 25).\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 144"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 144 <sup>1.1</sup></row>","speed":{},"summary":"The rune casts a 3rd-level fear spell (DC 25).","summary_markdown":"The rune casts a 3rd-level fear spell (DC 25).","text":" Activate Two Actionscommand, Interact; Frequency once per day; Effect The rune casts a 3rd-level fear spell (DC 25).","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1849","weakness":{}}},{"_index":"aon18","_id":"action-1850","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1850","markdown":"**Activate** <actions string=\"Two Actions\" />command, Interact; **Frequency** once per day; **Effect** The container casts [_purify food and drink_](/Spells.aspx?ID=241) on all the food and drink within.","name":"command, Interact","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 144 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe container casts purify food and drink on all the food and drink within.\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 144"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 144 <sup>1.1</sup></row>","speed":{},"summary":"The container casts purify food and drink on all the food and drink within.","summary_markdown":"The container casts purify food and drink on all the food and drink within.","text":" Activate Two Actionscommand, Interact; Frequency once per day; Effect The container casts purify food and drink on all the food and drink within.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1850","weakness":{}}},{"_index":"aon18","_id":"action-1851","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-1851","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Frequency** once per hour; **Trigger** You Shield Block a melee Strike; **Effect** You unleash force damage against the creature that made the triggering attack. This attack deals 4d4 force damage (DC 20 [basic](/Rules.aspx?ID=329) Reflex save).","name":"envision","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 144 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per hour\r\n\r\n**Trigger**\r\nYou [Shield Block](/Feats.aspx?ID=839) a melee Strike\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou unleash force damage against the creature that made the triggering attack. This attack deals 4d4 force damage (DC 20 basic Reflex save).\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 144"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 144 <sup>1.1</sup></row>","speed":{},"summary":"You unleash force damage against the creature that made the triggering attack. This attack deals 4d4 force damage (DC 20 basic Reflex save).","summary_markdown":"You unleash force damage against the creature that made the triggering attack. This attack deals 4d4 force damage (DC 20 basic Reflex save).","text":" Activate Free Actionenvision; Frequency once per hour; Trigger You Shield Block a melee Strike; Effect You unleash force damage against the creature that made the triggering attack. This attack deals 4d4 force damage (DC 20 basic Reflex save).","trait_markdown":"","trigger":"You Shield Block a melee Strike","trigger_markdown":"You [Shield Block](/Feats.aspx?ID=839) a melee Strike","type":"Action","url":"/Actions.aspx?ID=1851","weakness":{}}},{"_index":"aon18","_id":"action-1852","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1852","markdown":"**Activate** <actions string=\"Two Actions\" />command, envision; **Frequency** once per day; **Effect** You extend the effect of your rune out to a 20-foot emanation. The emanation remains for 8 hours, affecting up to 10 creatures of your choice within the area. You can Dismiss this effect.","name":"command, envision","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 145 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou extend the effect of your rune out to a 20-foot emanation. The emanation remains for 8 hours, affecting up to 10 creatures of your choice within …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 145"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 145 <sup>1.1</sup></row>","speed":{},"summary":"You extend the effect of your rune out to a 20-foot emanation. The emanation remains for 8 hours, affecting up to 10 creatures of your choice within …","summary_markdown":"You extend the effect of your rune out to a 20-foot emanation. The emanation remains for 8 hours, affecting up to 10 creatures of your choice within …","text":" Activate Two Actionscommand, envision; Frequency once per day; Effect You extend the effect of your rune out to a 20-foot emanation. The emanation remains for 8 hours, affecting up to 10 creatures of your choice within the area. You can Dismiss this effect.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1852","weakness":{}}},{"_index":"aon18","_id":"action-1853","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1853","markdown":"**Activate** <actions string=\"Single Action\" />command; **Frequency** once per day; **Requirements** You gain batches of infused reagents during your daily preparations; **Effect** You pull one additional batch of infused reagents from the satchel's secondary compartment. If you fail to use these reagents by the end of your next turn, they're lost.","name":"command","rarity":"common","release_date":"2023-02-22","requirement":"You gain batches of infused reagents during your daily preparations","requirement_markdown":"You gain batches of infused reagents during your daily preparations","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 145 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n**Requirement**\r\nYou gain batches of infused reagents during your daily preparations\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou pull one additional batch of infused reagents from the satchel's secondary compartment. If you fail to use these reagents by the end of your next …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 145"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 145 <sup>1.1</sup></row>","speed":{},"summary":"You pull one additional batch of infused reagents from the satchel's secondary compartment. If you fail to use these reagents by the end of your next …","summary_markdown":"You pull one additional batch of infused reagents from the satchel's secondary compartment. If you fail to use these reagents by the end of your next …","text":" Activate Single Actioncommand; Frequency once per day; Requirements You gain batches of infused reagents during your daily preparations; Effect You pull one additional batch of infused reagents from the satchel's secondary compartment. If you fail to use these reagents by the end of your next turn, they're lost.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1853","weakness":{}}},{"_index":"aon18","_id":"action-1854","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-1854","markdown":"**Activate** <actions string=\"\" />1 minute (Interact); **Frequency** once per hour; **Effect** You draw any number of pieces of mundane gear from the pack with a combined value of 1 gp or less.","name":"1 minute (Interact)","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 145 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per hour\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou draw any number of pieces of mundane gear from the pack with a combined value of 1 gp or less.\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 145"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 145 <sup>1.1</sup></row>","speed":{},"summary":"You draw any number of pieces of mundane gear from the pack with a combined value of 1 gp or less.","summary_markdown":"You draw any number of pieces of mundane gear from the pack with a combined value of 1 gp or less.","text":" Activate 1 minute (Interact); Frequency once per hour; Effect You draw any number of pieces of mundane gear from the pack with a combined value of 1 gp or less.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1854","weakness":{}}},{"_index":"aon18","_id":"action-1855","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1855","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Effect** You cinch the harness to prepare for mischief. You gain a +1 item bonus to [Stealth](/Skills.aspx?ID=15) checks and a +10-foot item bonus to your Speed for 1 minute.","name":"Interact","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 145 <sup>1.1</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cinch the harness to prepare for mischief. You gain a +1 item bonus to Stealth checks and a +10-foot item bonus to your Speed for 1 minute.\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 145"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 145 <sup>1.1</sup></row>","speed":{},"summary":"You cinch the harness to prepare for mischief. You gain a +1 item bonus to Stealth checks and a +10-foot item bonus to your Speed for 1 minute.","summary_markdown":"You cinch the harness to prepare for mischief. You gain a +1 item bonus to Stealth checks and a +10-foot item bonus to your Speed for 1 minute.","text":" Activate Single ActionInteract; Effect You cinch the harness to prepare for mischief. You gain a +1 item bonus to Stealth checks and a +10-foot item bonus to your Speed for 1 minute.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1855","weakness":{}}},{"_index":"aon18","_id":"action-1856","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1856","markdown":"**Activate** <actions string=\"Two Actions\" />envision, Interact; **Effect** You place an object of up to 1 Bulk into the belt, transforming that object into a tool befitting the trade for which the belt was created. Each object remains transformed until it has been removed from the belt for 24 hours or someone uses a single Interact action to return it to its normal form. If enough transformed items are in it, the belt can be used as [artisan's tools](/Equipment.aspx?ID=3) for that trade.","name":"envision, Interact","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 145 <sup>1.1</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou place an object of up to 1 Bulk into the belt, transforming that object into a tool befitting the trade for which the belt was created. Each …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 145"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 145 <sup>1.1</sup></row>","speed":{},"summary":"You place an object of up to 1 Bulk into the belt, transforming that object into a tool befitting the trade for which the belt was created. Each …","summary_markdown":"You place an object of up to 1 Bulk into the belt, transforming that object into a tool befitting the trade for which the belt was created. Each …","text":" Activate Two Actionsenvision, Interact; Effect You place an object of up to 1 Bulk into the belt, transforming that object into a tool befitting the trade for which the belt was created. Each object remains transformed until it has been removed from the belt for 24 hours or someone uses a single Interact action to return it to its normal form. If enough transformed items are in it, the belt can be used as artisan's tools for that trade.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1856","weakness":{}}},{"_index":"aon18","_id":"action-1857","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-1857","markdown":"**Activate** <actions string=\"Two Actions\" />command, envision; **Frequency** once per hour; **Requirements** The baldric has a charge; **Effect** One charge in the baldric expires, and you gain its benefit, according to its type.","name":"command, envision","rarity":"common","release_date":"2023-02-22","requirement":"The baldric has a charge","requirement_markdown":"The baldric has a charge","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 145 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per hour\n\n**Requirement**\r\nThe baldric has a charge\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nOne charge in the baldric expires, and you gain its benefit, according to its type.\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 145"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 145 <sup>1.1</sup></row>","speed":{},"summary":"One charge in the baldric expires, and you gain its benefit, according to its type.","summary_markdown":"One charge in the baldric expires, and you gain its benefit, according to its type.","text":" Activate Two Actionscommand, envision; Frequency once per hour; Requirements The baldric has a charge; Effect One charge in the baldric expires, and you gain its benefit, according to its type.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1857","weakness":{}}},{"_index":"aon18","_id":"action-1858","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1858","markdown":"**Activate** <actions string=\"Reaction\" />Interact; **Frequency** once per day; **Trigger** You're struck by a melee attack with a held weapon; **Effect** The folds of the cloak attempt to divert the attack and catch the weapon in the cloak's gears. Make an [Athletics](/Skills.aspx?ID=3) check to [Disarm](/Actions.aspx?ID=41) the attacking creature.","name":"Interact","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 146 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Trigger**\r\nYou're struck by a melee attack with a held weapon\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe folds of the cloak attempt to divert the attack and catch the weapon in the cloak's gears. Make an Athletics check to Disarm the attacking …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 146"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 146 <sup>1.1</sup></row>","speed":{},"summary":"The folds of the cloak attempt to divert the attack and catch the weapon in the cloak's gears. Make an Athletics check to Disarm the attacking …","summary_markdown":"The folds of the cloak attempt to divert the attack and catch the weapon in the cloak's gears. Make an Athletics check to Disarm the attacking …","text":" Activate ReactionInteract; Frequency once per day; Trigger You're struck by a melee attack with a held weapon; Effect The folds of the cloak attempt to divert the attack and catch the weapon in the cloak's gears. Make an Athletics check to Disarm the attacking creature.","trait_markdown":"","trigger":"You're struck by a melee attack with a held weapon","trigger_markdown":"You're struck by a melee attack with a held weapon","type":"Action","url":"/Actions.aspx?ID=1858","weakness":{}}},{"_index":"aon18","_id":"action-1859","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1859","markdown":"**Activate** <actions string=\"Two Actions\" />Interact; **Effect** You wrap the cloak around yourself and the winding gears decelerate your body, causing you to enter standby mode. While in standby mode you don't need to eat, drink, or sleep. You remain aware of your surroundings but take a 4 penalty to Perception checks. You can stay in standby mode indefinitely, although your body ages normally. You can leave standby mode as a free action. If you do so to initiate combat, you gain a +2 item bonus to your initiative roll.","name":"Interact","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 146 <sup>1.1</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou wrap the cloak around yourself and the winding gears decelerate your body, causing you to enter standby mode. While in standby mode you don't …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 146"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 146 <sup>1.1</sup></row>","speed":{},"summary":"You wrap the cloak around yourself and the winding gears decelerate your body, causing you to enter standby mode. While in standby mode you don't …","summary_markdown":"You wrap the cloak around yourself and the winding gears decelerate your body, causing you to enter standby mode. While in standby mode you don't …","text":" Activate Two ActionsInteract; Effect You wrap the cloak around yourself and the winding gears decelerate your body, causing you to enter standby mode. While in standby mode you don't need to eat, drink, or sleep. You remain aware of your surroundings but take a 4 penalty to Perception checks. You can stay in standby mode indefinitely, although your body ages normally. You can leave standby mode as a free action. If you do so to initiate combat, you gain a +2 item bonus to your initiative roll.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1859","weakness":{}}},{"_index":"aon18","_id":"action-1860","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1860","markdown":"**Activate** <actions string=\"Single Action\" />command; **Frequency** once per day; **Effect** You and each ally in a 5-foot emanation reduce your [frightened](/Conditions.aspx?ID=19) values by 1.","name":"command","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 146 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou and each ally in a 5-foot emanation reduce your frightened values by 1.\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 146"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 146 <sup>1.1</sup></row>","speed":{},"summary":"You and each ally in a 5-foot emanation reduce your frightened values by 1.","summary_markdown":"You and each ally in a 5-foot emanation reduce your frightened values by 1.","text":" Activate Single Actioncommand; Frequency once per day; Effect You and each ally in a 5-foot emanation reduce your frightened values by 1.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1860","weakness":{}}},{"_index":"aon18","_id":"action-1861","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1861","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Requirements** You're standing on an earthen, icy, or wooden surface; **Effect** You dig the crampons into the spot where you're standing, offering additional support until the next time you move. You gain a +2 circumstance bonus to your Fortitude and Reflex DCs against attempts to [Shove](/Actions.aspx?ID=38) or [Trip](/Actions.aspx?ID=40) you. This bonus also applies to saving throws against spells or effects that attempt to [move you](/Rules.aspx?ID=451) or knock you [prone](/Conditions.aspx?ID=31). The bonus lasts until you move from your current spot.","name":"Interact","rarity":"common","release_date":"2023-02-22","requirement":"You're standing on an earthen, icy, or wooden surface","requirement_markdown":"You're standing on an earthen, icy, or wooden surface","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 146 <sup>1.1</sup></row>\n\n**Requirement**\r\nYou're standing on an earthen, icy, or wooden surface\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou dig the crampons into the spot where you're standing, offering additional support until the next time you move. You gain a +2 circumstance bonus …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 146"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 146 <sup>1.1</sup></row>","speed":{},"summary":"You dig the crampons into the spot where you're standing, offering additional support until the next time you move. You gain a +2 circumstance bonus …","summary_markdown":"You dig the crampons into the spot where you're standing, offering additional support until the next time you move. You gain a +2 circumstance bonus …","text":" Activate Single ActionInteract; Requirements You're standing on an earthen, icy, or wooden surface; Effect You dig the crampons into the spot where you're standing, offering additional support until the next time you move. You gain a +2 circumstance bonus to your Fortitude and Reflex DCs against attempts to Shove or Trip you. This bonus also applies to saving throws against spells or effects that attempt to move you or knock you prone. The bonus lasts until you move from your current spot.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1861","weakness":{}}},{"_index":"aon18","_id":"action-1862","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1862","markdown":"**Activate** <actions string=\"Two Actions\" />envision, Interact; **Effect** All weapons attuned to the bandolier, not including any weapons you're currently wielding, return to the bandolier.","name":"envision, Interact","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 146 <sup>1.1</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAll weapons attuned to the bandolier, not including any weapons you're currently wielding, return to the bandolier.\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 146"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 146 <sup>1.1</sup></row>","speed":{},"summary":"All weapons attuned to the bandolier, not including any weapons you're currently wielding, return to the bandolier.","summary_markdown":"All weapons attuned to the bandolier, not including any weapons you're currently wielding, return to the bandolier.","text":" Activate Two Actionsenvision, Interact; Effect All weapons attuned to the bandolier, not including any weapons you're currently wielding, return to the bandolier.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1862","weakness":{}}},{"_index":"aon18","_id":"action-1863","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1863","markdown":"**Activate** <actions string=\"Two Actions\" />command, envision; **Frequency** once per day; **Effect** You focus on your environment and the creatures around you to see them as they really are. The GM rolls a [secret](/Traits.aspx?ID=142) [counteract](/Rules.aspx?ID=371) check using your Perception bonus against any [illusion](/Traits.aspx?ID=92) effect created by a 3rd-level or lower spell or a creature of 8th level or lower. You must be able to see the illusion, and it must be within 60 feet. If the check succeeds, you see through the illusion for 10 minutes.","name":"command, envision","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 146 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou focus on your environment and the creatures around you to see them as they really are. The GM rolls a secret counteract check using your …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 146"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 146 <sup>1.1</sup></row>","speed":{},"summary":"You focus on your environment and the creatures around you to see them as they really are. The GM rolls a secret counteract check using your …","summary_markdown":"You focus on your environment and the creatures around you to see them as they really are. The GM rolls a secret counteract check using your …","text":" Activate Two Actionscommand, envision; Frequency once per day; Effect You focus on your environment and the creatures around you to see them as they really are. The GM rolls a secret counteract check using your Perception bonus against any illusion effect created by a 3rd-level or lower spell or a creature of 8th level or lower. You must be able to see the illusion, and it must be within 60 feet. If the check succeeds, you see through the illusion for 10 minutes.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1863","weakness":{}}},{"_index":"aon18","_id":"action-1864","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1864","markdown":"**Activate** <actions string=\"Reaction\" />Interact; **Trigger** A creature within 60 feet targets you with a visual effect; **Effect** You turn your head to reflect aspects of the triggering effect back at its creator. The creature must attempt a DC 20 Fortitude save as it becomes disoriented by this reflection. On a failure, the creature is [sickened 1](/Conditions.aspx?ID=34) (sickened 2 on a critical failure). The creature is temporarily immune for 1 hour.","name":"Interact","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 147 <sup>1.1</sup></row>\n\n**Trigger**\r\nA creature within 60 feet targets you with a visual effect\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou turn your head to reflect aspects of the triggering effect back at its creator. The creature must attempt a DC 20 Fortitude save as it becomes …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 147"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 147 <sup>1.1</sup></row>","speed":{},"summary":"You turn your head to reflect aspects of the triggering effect back at its creator. The creature must attempt a DC 20 Fortitude save as it becomes …","summary_markdown":"You turn your head to reflect aspects of the triggering effect back at its creator. The creature must attempt a DC 20 Fortitude save as it becomes …","text":" Activate ReactionInteract; Trigger A creature within 60 feet targets you with a visual effect; Effect You turn your head to reflect aspects of the triggering effect back at its creator. The creature must attempt a DC 20 Fortitude save as it becomes disoriented by this reflection. On a failure, the creature is sickened 1 (sickened 2 on a critical failure). The creature is temporarily immune for 1 hour.","trait_markdown":"","trigger":"A creature within 60 feet targets you with a visual effect","trigger_markdown":"A creature within 60 feet targets you with a visual effect","type":"Action","url":"/Actions.aspx?ID=1864","weakness":{}}},{"_index":"aon18","_id":"action-1865","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-1865","markdown":"**Activate** <actions string=\"Single Action\" />envision; **Frequency** once per hour; **Effect** The spectacles key in on someone to show you their social cues in perfect clarity. Choose a creature you can see. You gain a +3 item bonus on Perception checks you make to use [Sense Motive](/Actions.aspx?ID=85) against that creature. This benefit lasts until you Activate the item again in this way.\n\n If you're an [investigator](/Classes.aspx?ID=13), you can use this activation as part of the action you take to [Devise a Stratagem](/Actions.aspx?ID=546) or [Pursue a Lead](/Actions.aspx?ID=544), and you can do the latter even though you can't see the creature. You must choose the same creature you chose for Devise a Stratagem or Pursue a Lead.","name":"envision","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 147 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per hour\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe spectacles key in on someone to show you their social cues in perfect clarity. Choose a creature you can see. You gain a +3 item bonus on …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 147"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 147 <sup>1.1</sup></row>","speed":{},"summary":"The spectacles key in on someone to show you their social cues in perfect clarity. Choose a creature you can see. You gain a +3 item bonus on …","summary_markdown":"The spectacles key in on someone to show you their social cues in perfect clarity. Choose a creature you can see. You gain a +3 item bonus on …","text":" Activate Single Actionenvision; Frequency once per hour; Effect The spectacles key in on someone to show you their social cues in perfect clarity. Choose a creature you can see. You gain a +3 item bonus on Perception checks you make to use Sense Motive against that creature. This benefit lasts until you Activate the item again in this way. If you're an investigator, you can use this activation as part of the action you take to Devise a Stratagem or Pursue a Lead, and you can do the latter even though you can't see the creature. You must choose the same creature you chose for Devise a Stratagem or Pursue a Lead.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1865","weakness":{}}},{"_index":"aon18","_id":"action-1866","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-1866","markdown":"**Activate** <actions string=\"Single Action\" />command; **Frequency** once per hour; **Effect** You can see into and through solid matter for 1 minute. This vision can pierce through solid materials up to 20 feet away as if looking at something in normal light even if no illumination is available. You can see through up to 1 foot of stone, 1 inch of metal, or 3 feet of wood or dirt. A thin sheet of lead blocks this vision entirely.","name":"command","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 147 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per hour\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou can see into and through solid matter for 1 minute. This vision can pierce through solid materials up to 20 feet away as if looking at something …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 147"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 147 <sup>1.1</sup></row>","speed":{},"summary":"You can see into and through solid matter for 1 minute. This vision can pierce through solid materials up to 20 feet away as if looking at something …","summary_markdown":"You can see into and through solid matter for 1 minute. This vision can pierce through solid materials up to 20 feet away as if looking at something …","text":" Activate Single Actioncommand; Frequency once per hour; Effect You can see into and through solid matter for 1 minute. This vision can pierce through solid materials up to 20 feet away as if looking at something in normal light even if no illumination is available. You can see through up to 1 foot of stone, 1 inch of metal, or 3 feet of wood or dirt. A thin sheet of lead blocks this vision entirely.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1866","weakness":{}}},{"_index":"aon18","_id":"action-1867","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1867","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Frequency** once per day; **Effect** You gain 1 Focus Point, which you can use only to cast a bard [composition](/Traits.aspx?ID=31) spell. If not used by the end of your turn, this Focus Point is lost.","name":"envision","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 147 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou gain 1 Focus Point, which you can use only to cast a bard composition spell. If not used by the end of your turn, this Focus Point is lost.\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 147"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 147 <sup>1.1</sup></row>","speed":{},"summary":"You gain 1 Focus Point, which you can use only to cast a bard composition spell. If not used by the end of your turn, this Focus Point is lost.","summary_markdown":"You gain 1 Focus Point, which you can use only to cast a bard composition spell. If not used by the end of your turn, this Focus Point is lost.","text":" Activate Free Actionenvision; Frequency once per day; Effect You gain 1 Focus Point, which you can use only to cast a bard composition spell. If not used by the end of your turn, this Focus Point is lost.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1867","weakness":{}}},{"_index":"aon18","_id":"action-1868","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1868","markdown":"**Activate** <actions string=\"Two Actions\" />envision, Interact; **Frequency** once per day; **Effect** You peel the musicians from the garment and fling them around you. The cloak casts a 4th-level [_phantom crowd_](/Spells.aspx?ID=968) spell (DC 28); each of the 10-foot squares must be adjacent to you. The crowd looks like the musicians on the garment and continues to accompany your Performance checks. You can Sustain this effect as described in the spell.","name":"envision, Interact","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 147 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou peel the musicians from the garment and fling them around you. The cloak casts a 4th-level phantom crowd spell (DC 28); each of the 10-foot …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 147"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 147 <sup>1.1</sup></row>","speed":{},"summary":"You peel the musicians from the garment and fling them around you. The cloak casts a 4th-level phantom crowd spell (DC 28); each of the 10-foot …","summary_markdown":"You peel the musicians from the garment and fling them around you. The cloak casts a 4th-level phantom crowd spell (DC 28); each of the 10-foot …","text":" Activate Two Actionsenvision, Interact; Frequency once per day; Effect You peel the musicians from the garment and fling them around you. The cloak casts a 4th-level phantom crowd spell (DC 28); each of the 10-foot squares must be adjacent to you. The crowd looks like the musicians on the garment and continues to accompany your Performance checks. You can Sustain this effect as described in the spell.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1868","weakness":{}}},{"_index":"aon18","_id":"action-1869","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1869","markdown":"**Activate** <actions string=\"Single Action\" />command; **Frequency** once per day; **Requirements** You're benefiting from your blood magic effect; **Effect** You're [quickened](/Conditions.aspx?ID=32) on your next turn. You can use the extra action only as part of Casting a bloodline spell.","name":"command","rarity":"common","release_date":"2023-02-22","requirement":"You're benefiting from your blood magic effect","requirement_markdown":"You're benefiting from your blood magic effect","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 147 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n**Requirement**\r\nYou're benefiting from your blood magic effect\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou're quickened on your next turn. You can use the extra action only as part of Casting a bloodline spell.\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 147"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 147 <sup>1.1</sup></row>","speed":{},"summary":"You're quickened on your next turn. You can use the extra action only as part of Casting a bloodline spell.","summary_markdown":"You're quickened on your next turn. You can use the extra action only as part of Casting a bloodline spell.","text":" Activate Single Actioncommand; Frequency once per day; Requirements You're benefiting from your blood magic effect; Effect You're quickened on your next turn. You can use the extra action only as part of Casting a bloodline spell.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1869","weakness":{}}},{"_index":"aon18","_id":"action-1870","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1870","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Frequency** once per day; **Effect** You gain 1 Focus Point, which you can use only to cast a sorcerer bloodline spell. If not used by the end of your turn, this Focus Point is lost.","name":"envision","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 147 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou gain 1 Focus Point, which you can use only to cast a sorcerer bloodline spell. If not used by the end of your turn, this Focus Point is lost.\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 147"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 147 <sup>1.1</sup></row>","speed":{},"summary":"You gain 1 Focus Point, which you can use only to cast a sorcerer bloodline spell. If not used by the end of your turn, this Focus Point is lost.","summary_markdown":"You gain 1 Focus Point, which you can use only to cast a sorcerer bloodline spell. If not used by the end of your turn, this Focus Point is lost.","text":" Activate Free Actionenvision; Frequency once per day; Effect You gain 1 Focus Point, which you can use only to cast a sorcerer bloodline spell. If not used by the end of your turn, this Focus Point is lost.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1870","weakness":{}}},{"_index":"aon18","_id":"action-1871","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1871","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Frequency** once per day; **Effect** You gain 1 Focus Point, which you can use only to cast a champion devotion spell. If not used by the end of your turn, this Focus Point is lost.","name":"envision","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 148 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou gain 1 Focus Point, which you can use only to cast a champion devotion spell. If not used by the end of your turn, this Focus Point is lost.\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 148"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 148 <sup>1.1</sup></row>","speed":{},"summary":"You gain 1 Focus Point, which you can use only to cast a champion devotion spell. If not used by the end of your turn, this Focus Point is lost.","summary_markdown":"You gain 1 Focus Point, which you can use only to cast a champion devotion spell. If not used by the end of your turn, this Focus Point is lost.","text":" Activate Free Actionenvision; Frequency once per day; Effect You gain 1 Focus Point, which you can use only to cast a champion devotion spell. If not used by the end of your turn, this Focus Point is lost.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1871","weakness":{}}},{"_index":"aon18","_id":"action-1872","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1872","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Frequency** once per day; **Effect** You gain 1 Focus Point, which you can spend only to cast a [sorcerer](/Classes.aspx?ID=11) [draconic bloodline](/Bloodlines.aspx?ID=5) spell. If not used by the end of your turn, this Focus Point is lost.","name":"envision","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 148 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou gain 1 Focus Point, which you can spend only to cast a sorcerer draconic bloodline spell. If not used by the end of your turn, this Focus …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 148"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 148 <sup>1.1</sup></row>","speed":{},"summary":"You gain 1 Focus Point, which you can spend only to cast a sorcerer draconic bloodline spell. If not used by the end of your turn, this Focus …","summary_markdown":"You gain 1 Focus Point, which you can spend only to cast a sorcerer draconic bloodline spell. If not used by the end of your turn, this Focus …","text":" Activate Free Actionenvision; Frequency once per day; Effect You gain 1 Focus Point, which you can spend only to cast a sorcerer draconic bloodline spell. If not used by the end of your turn, this Focus Point is lost.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1872","weakness":{}}},{"_index":"aon18","_id":"action-1873","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1873","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Frequency** once per day; **Effect** You gain 1 Focus Point, which you can use only to cast a summoner link spell. If not used by the end of your turn, this Focus Point is lost.","name":"envision","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 148 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou gain 1 Focus Point, which you can use only to cast a summoner link spell. If not used by the end of your turn, this Focus Point is lost.\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 148"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 148 <sup>1.1</sup></row>","speed":{},"summary":"You gain 1 Focus Point, which you can use only to cast a summoner link spell. If not used by the end of your turn, this Focus Point is lost.","summary_markdown":"You gain 1 Focus Point, which you can use only to cast a summoner link spell. If not used by the end of your turn, this Focus Point is lost.","text":" Activate Free Actionenvision; Frequency once per day; Effect You gain 1 Focus Point, which you can use only to cast a summoner link spell. If not used by the end of your turn, this Focus Point is lost.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1873","weakness":{}}},{"_index":"aon18","_id":"action-1874","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1874","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Frequency** once per day; **Effect** You gain 1 Focus Point, which you can use only to cast a witch [hex](/Traits.aspx?ID=324) spell. If not used by the end of your turn, this Focus Point is lost.","name":"envision","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 148 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou gain 1 Focus Point, which you can use only to cast a witch hex spell. If not used by the end of your turn, this Focus Point is lost.\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 148"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 148 <sup>1.1</sup></row>","speed":{},"summary":"You gain 1 Focus Point, which you can use only to cast a witch hex spell. If not used by the end of your turn, this Focus Point is lost.","summary_markdown":"You gain 1 Focus Point, which you can use only to cast a witch hex spell. If not used by the end of your turn, this Focus Point is lost.","text":" Activate Free Actionenvision; Frequency once per day; Effect You gain 1 Focus Point, which you can use only to cast a witch hex spell. If not used by the end of your turn, this Focus Point is lost.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1874","weakness":{}}},{"_index":"aon18","_id":"action-1875","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-1875","markdown":"**Activate** <actions string=\"Reaction\" />envision; **Frequency** once per hour; **Trigger** You roll a critical success on an attack roll with a witch spell, or your target rolls a critical failure on its saving throw against a witch spell or hex you cast; **Effect** The thing in the jar becomes more energetic—glowing, dancing, rapping on the glass, or some other action appropriate to its appearance. It encourages you until the start of your next turn, granting you and your familiar a +1 status bonus to AC and saving throws and a +2 status bonus against [mental](/Traits.aspx?ID=106) effects.","name":"envision","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 148 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per hour\r\n\r\n**Trigger**\r\nYou roll a critical success on an attack roll with a witch spell, or your target rolls a critical failure on its saving throw against a witch spell or hex you cast\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe thing in the jar becomes more energetic—glowing, dancing, rapping on the glass, or some other action appropriate to its appearance. It encourages …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 148"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 148 <sup>1.1</sup></row>","speed":{},"summary":"The thing in the jar becomes more energetic—glowing, dancing, rapping on the glass, or some other action appropriate to its appearance. It encourages …","summary_markdown":"The thing in the jar becomes more energetic—glowing, dancing, rapping on the glass, or some other action appropriate to its appearance. It encourages …","text":" Activate Reactionenvision; Frequency once per hour; Trigger You roll a critical success on an attack roll with a witch spell, or your target rolls a critical failure on its saving throw against a witch spell or hex you cast; Effect The thing in the jar becomes more energetic—glowing, dancing, rapping on the glass, or some other action appropriate to its appearance. It encourages you until the start of your next turn, granting you and your familiar a +1 status bonus to AC and saving throws and a +2 status bonus against mental effects.","trait_markdown":"","trigger":"You roll a critical success on an attack roll with a witch spell, or your target rolls a critical failure on its saving throw against a witch spell or hex you cast","trigger_markdown":"You roll a critical success on an attack roll with a witch spell, or your target rolls a critical failure on its saving throw against a witch spell or hex you cast","type":"Action","url":"/Actions.aspx?ID=1875","weakness":{}}},{"_index":"aon18","_id":"action-1876","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1876","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Frequency** once per day; **Effect** You gain 1 Focus Point, which you can use only to cast a [divine](/Traits.aspx?ID=48) monk ki spell. If not used by the end of your turn, this Focus Point is lost.","name":"envision","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 150 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou gain 1 Focus Point, which you can use only to cast a divine monk ki spell. If not used by the end of your turn, this Focus Point is lost.\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 150"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 150 <sup>1.1</sup></row>","speed":{},"summary":"You gain 1 Focus Point, which you can use only to cast a divine monk ki spell. If not used by the end of your turn, this Focus Point is lost.","summary_markdown":"You gain 1 Focus Point, which you can use only to cast a divine monk ki spell. If not used by the end of your turn, this Focus Point is lost.","text":" Activate Free Actionenvision; Frequency once per day; Effect You gain 1 Focus Point, which you can use only to cast a divine monk ki spell. If not used by the end of your turn, this Focus Point is lost.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1876","weakness":{}}},{"_index":"aon18","_id":"action-1877","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-1877","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Frequency** once per hour; **Trigger** You have just Refocused by meditating; **Effect** While meditating, you searched your feelings for a portent of the future. You're affected by an [_augury_](/Spells.aspx?ID=15) spell.","name":"envision","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 150 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per hour\r\n\r\n**Trigger**\r\nYou have just [Refocused](/Actions.aspx?ID=71) by meditating\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nWhile meditating, you searched your feelings for a portent of the future. You're affected by an augury spell.\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 150"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 150 <sup>1.1</sup></row>","speed":{},"summary":"While meditating, you searched your feelings for a portent of the future. You're affected by an augury spell.","summary_markdown":"While meditating, you searched your feelings for a portent of the future. You're affected by an augury spell.","text":" Activate Free Actionenvision; Frequency once per hour; Trigger You have just Refocused by meditating; Effect While meditating, you searched your feelings for a portent of the future. You're affected by an augury spell.","trait_markdown":"","trigger":"You have just Refocused by meditating","trigger_markdown":"You have just [Refocused](/Actions.aspx?ID=71) by meditating","type":"Action","url":"/Actions.aspx?ID=1877","weakness":{}}},{"_index":"aon18","_id":"action-1878","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1878","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Frequency** once per day; **Effect** You gain 1 Focus Point, which you can use only to cast an [occult](/Traits.aspx?ID=120) monk ki spell. If not used by the end of your turn, this Focus Point is lost.","name":"envision","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 150 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou gain 1 Focus Point, which you can use only to cast an occult monk ki spell. If not used by the end of your turn, this Focus Point is lost.\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 150"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 150 <sup>1.1</sup></row>","speed":{},"summary":"You gain 1 Focus Point, which you can use only to cast an occult monk ki spell. If not used by the end of your turn, this Focus Point is lost.","summary_markdown":"You gain 1 Focus Point, which you can use only to cast an occult monk ki spell. If not used by the end of your turn, this Focus Point is lost.","text":" Activate Free Actionenvision; Frequency once per day; Effect You gain 1 Focus Point, which you can use only to cast an occult monk ki spell. If not used by the end of your turn, this Focus Point is lost.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1878","weakness":{}}},{"_index":"aon18","_id":"action-1879","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1879","markdown":"**Activate** <actions string=\"Reaction\" />command; **Frequency** once per day; **Trigger** Your unarmed Strike hits a creature that breathes; **Effect** The mask contorts and inhales, sucking breath from your target's lungs. The target falls [unconscious](/Conditions.aspx?ID=38) but doesn't fall [prone](/Conditions.aspx?ID=31) or drop what it's holding. It wakes up at the end of your turn if it hasn't been woken up already.","name":"command","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 150 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Trigger**\r\nYour [unarmed](/Traits.aspx?ID=199) Strike hits a creature that breathes\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe mask contorts and inhales, sucking breath from your target's lungs. The target falls unconscious but doesn't fall prone or drop what it's …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 150"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 150 <sup>1.1</sup></row>","speed":{},"summary":"The mask contorts and inhales, sucking breath from your target's lungs. The target falls unconscious but doesn't fall prone or drop what it's …","summary_markdown":"The mask contorts and inhales, sucking breath from your target's lungs. The target falls unconscious but doesn't fall prone or drop what it's …","text":" Activate Reactioncommand; Frequency once per day; Trigger Your unarmed Strike hits a creature that breathes; Effect The mask contorts and inhales, sucking breath from your target's lungs. The target falls unconscious but doesn't fall prone or drop what it's holding. It wakes up at the end of your turn if it hasn't been woken up already.","trait_markdown":"","trigger":"Your unarmed Strike hits a creature that breathes","trigger_markdown":"Your [unarmed](/Traits.aspx?ID=199) Strike hits a creature that breathes","type":"Action","url":"/Actions.aspx?ID=1879","weakness":{}}},{"_index":"aon18","_id":"action-1880","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1880","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Frequency** once per day; **Effect** You gain 1 Focus Point, which you can use only to cast a magus conflux spell. If not used by the end of your turn, this Focus Point is lost.","name":"envision","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 150 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou gain 1 Focus Point, which you can use only to cast a magus conflux spell. If not used by the end of your turn, this Focus Point is lost.\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 150"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 150 <sup>1.1</sup></row>","speed":{},"summary":"You gain 1 Focus Point, which you can use only to cast a magus conflux spell. If not used by the end of your turn, this Focus Point is lost.","summary_markdown":"You gain 1 Focus Point, which you can use only to cast a magus conflux spell. If not used by the end of your turn, this Focus Point is lost.","text":" Activate Free Actionenvision; Frequency once per day; Effect You gain 1 Focus Point, which you can use only to cast a magus conflux spell. If not used by the end of your turn, this Focus Point is lost.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1880","weakness":{}}},{"_index":"aon18","_id":"action-1881","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1881","markdown":"**Activate** <actions string=\"Free Action\" />command; **Frequency** once per day; **Effect** The ring transports you and any items you're wearing and holding from your current space to an unoccupied space you can see within a range equal to your Speed. If this would bring another creature with you—even if you're carrying it in an [extradimensional](/Traits.aspx?ID=67) container—the activation fails and is used.","name":"command","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 150 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe ring transports you and any items you're wearing and holding from your current space to an unoccupied space you can see within a range equal to …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 150"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 150 <sup>1.1</sup></row>","speed":{},"summary":"The ring transports you and any items you're wearing and holding from your current space to an unoccupied space you can see within a range equal to …","summary_markdown":"The ring transports you and any items you're wearing and holding from your current space to an unoccupied space you can see within a range equal to …","text":" Activate Free Actioncommand; Frequency once per day; Effect The ring transports you and any items you're wearing and holding from your current space to an unoccupied space you can see within a range equal to your Speed. If this would bring another creature with you—even if you're carrying it in an extradimensional container—the activation fails and is used.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1881","weakness":{}}},{"_index":"aon18","_id":"action-1882","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1882","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Frequency** once per day; **Effect** You gain 1 Focus Point, which you can use only to use a psychic amp. If not used by the end of your turn, this Focus Point is lost.","name":"envision","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 150 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou gain 1 Focus Point, which you can use only to use a psychic amp. If not used by the end of your turn, this Focus Point is lost.\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 150"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 150 <sup>1.1</sup></row>","speed":{},"summary":"You gain 1 Focus Point, which you can use only to use a psychic amp. If not used by the end of your turn, this Focus Point is lost.","summary_markdown":"You gain 1 Focus Point, which you can use only to use a psychic amp. If not used by the end of your turn, this Focus Point is lost.","text":" Activate Free Actionenvision; Frequency once per day; Effect You gain 1 Focus Point, which you can use only to use a psychic amp. If not used by the end of your turn, this Focus Point is lost.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1882","weakness":{}}},{"_index":"aon18","_id":"action-1883","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1883","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Frequency** once per day; **Effect** You gain 1 Focus Point, which you can use only to cast an oracle revelation spell. If not used by the end of your turn, this Focus Point is lost.","name":"envision","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 151 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou gain 1 Focus Point, which you can use only to cast an oracle revelation spell. If not used by the end of your turn, this Focus Point is lost.\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 151"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 151 <sup>1.1</sup></row>","speed":{},"summary":"You gain 1 Focus Point, which you can use only to cast an oracle revelation spell. If not used by the end of your turn, this Focus Point is lost.","summary_markdown":"You gain 1 Focus Point, which you can use only to cast an oracle revelation spell. If not used by the end of your turn, this Focus Point is lost.","text":" Activate Free Actionenvision; Frequency once per day; Effect You gain 1 Focus Point, which you can use only to cast an oracle revelation spell. If not used by the end of your turn, this Focus Point is lost.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1883","weakness":{}}},{"_index":"aon18","_id":"action-1884","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1884","markdown":"**Activate** <actions string=\"Single Action\" />command ([healing](/Traits.aspx?ID=89), [necromancy](/Traits.aspx?ID=117), [positive](/Traits.aspx?ID=128)) **Frequency** once per day; **Requirements** Your oracular curse is at its minor stage or higher; **Effect** You regain 3d8 Hit Points. This amount increases to 5d8 if your curse is at its moderate stage or 7d8 if it's at its major stage. If you have [negative healing](/MonsterAbilities.aspx?ID=42), this activation has the [negative](/Traits.aspx?ID=118) trait and not the healing and positive traits.","name":"command (healing, necromancy, positive)","rarity":"common","release_date":"2023-02-22","requirement":"Your oracular curse is at its minor stage or higher","requirement_markdown":"Your oracular curse is at its minor stage or higher","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 151 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n**Requirement**\r\nYour oracular curse is at its minor stage or higher\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou regain 3d8 Hit Points. This amount increases to 5d8 if your curse is at its moderate stage or 7d8 if it's at its major stage. If you have …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 151"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 151 <sup>1.1</sup></row>","speed":{},"summary":"You regain 3d8 Hit Points. This amount increases to 5d8 if your curse is at its moderate stage or 7d8 if it's at its major stage. If you have …","summary_markdown":"You regain 3d8 Hit Points. This amount increases to 5d8 if your curse is at its moderate stage or 7d8 if it's at its major stage. If you have …","text":" Activate Single Actioncommand (healing, necromancy, positive) Frequency once per day; Requirements Your oracular curse is at its minor stage or higher; Effect You regain 3d8 Hit Points. This amount increases to 5d8 if your curse is at its moderate stage or 7d8 if it's at its major stage. If you have negative healing, this activation has the negative trait and not the healing and positive traits.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1884","weakness":{}}},{"_index":"aon18","_id":"action-1885","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1885","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Frequency** once per day; **Effect** You gain 1 Focus Point, which you can use only to cast a ranger warden spell. When you use this Focus Point, the _warden's signet_ also casts a 4th-level [_barkskin_](/Spells.aspx?ID=20) spell on you. If not used by the end of your turn, this Focus Point is lost.","name":"envision","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 151 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou gain 1 Focus Point, which you can use only to cast a ranger warden spell. When you use this Focus Point, the warden's signet also casts a …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 151"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 151 <sup>1.1</sup></row>","speed":{},"summary":"You gain 1 Focus Point, which you can use only to cast a ranger warden spell. When you use this Focus Point, the warden's signet also casts a …","summary_markdown":"You gain 1 Focus Point, which you can use only to cast a ranger warden spell. When you use this Focus Point, the warden's signet also casts a …","text":" Activate Free Actionenvision; Frequency once per day; Effect You gain 1 Focus Point, which you can use only to cast a ranger warden spell. When you use this Focus Point, the warden's signet also casts a 4th-level barkskin spell on you. If not used by the end of your turn, this Focus Point is lost.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1885","weakness":{}}},{"_index":"aon18","_id":"action-1886","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1886","markdown":"**Activate** <actions string=\"Two Actions\" />command, envision, Interact; **Frequency** once per day; **Effect** You move like the wind, with precision and speed. You Stride up to 60 feet; this movement doesn't trigger reactions. When you stop, if you've moved at least 30 feet from where you started, you release a thunderous 5-foot emanation that deals 2d6 bludgeoning damage and 2d6 sonic damage with a DC 25 [basic](/Rules.aspx?ID=329) Fortitude save. A creature that critically fails its save is also knocked [prone](/Conditions.aspx?ID=31).","name":"command, envision, Interact","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 151 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou move like the wind, with precision and speed. You Stride up to 60 feet; this movement doesn't trigger reactions. When you stop, if you've moved …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 151"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 151 <sup>1.1</sup></row>","speed":{},"summary":"You move like the wind, with precision and speed. You Stride up to 60 feet; this movement doesn't trigger reactions. When you stop, if you've moved …","summary_markdown":"You move like the wind, with precision and speed. You Stride up to 60 feet; this movement doesn't trigger reactions. When you stop, if you've moved …","text":" Activate Two Actionscommand, envision, Interact; Frequency once per day; Effect You move like the wind, with precision and speed. You Stride up to 60 feet; this movement doesn't trigger reactions. When you stop, if you've moved at least 30 feet from where you started, you release a thunderous 5-foot emanation that deals 2d6 bludgeoning damage and 2d6 sonic damage with a DC 25 basic Fortitude save. A creature that critically fails its save is also knocked prone.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1886","weakness":{}}},{"_index":"aon18","_id":"action-1887","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1887","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Effect** You shake your head, and the candle wick ignites. The _candlecap_ sheds [dim light](/Rules.aspx?ID=408) in a 20-foot radius. The candle doesn't require oxygen and can't be smothered or quenched. Activating the _candlecap_ again douses the light.","name":"Interact","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 151 <sup>1.1</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou shake your head, and the candle wick ignites. The candlecap sheds dim light in a 20-foot radius. The candle doesn't require oxygen and can't …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 151"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 151 <sup>1.1</sup></row>","speed":{},"summary":"You shake your head, and the candle wick ignites. The candlecap sheds dim light in a 20-foot radius. The candle doesn't require oxygen and can't …","summary_markdown":"You shake your head, and the candle wick ignites. The candlecap sheds dim light in a 20-foot radius. The candle doesn't require oxygen and can't …","text":" Activate Single ActionInteract; Effect You shake your head, and the candle wick ignites. The candlecap sheds dim light in a 20-foot radius. The candle doesn't require oxygen and can't be smothered or quenched. Activating the candlecap again douses the light.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1887","weakness":{}}},{"_index":"aon18","_id":"action-1888","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-1888","markdown":"**Activate** <actions string=\"Two Actions\" />command, Interact; **Frequency** once per hour; **Effect** Lowering the visor, you send out eye beams that deal your choice of 2d6 cold or fire damage (DC 20 [basic](/Rules.aspx?ID=329) Reflex save) to all creatures in a 15-foot line.","name":"command, Interact","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 151 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per hour\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nLowering the visor, you send out eye beams that deal your choice of 2d6 cold or fire damage (DC 20 basic Reflex save) to all creatures in a 15-foot …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 151"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 151 <sup>1.1</sup></row>","speed":{},"summary":"Lowering the visor, you send out eye beams that deal your choice of 2d6 cold or fire damage (DC 20 basic Reflex save) to all creatures in a 15-foot …","summary_markdown":"Lowering the visor, you send out eye beams that deal your choice of 2d6 cold or fire damage (DC 20 basic Reflex save) to all creatures in a 15-foot …","text":" Activate Two Actionscommand, Interact; Frequency once per hour; Effect Lowering the visor, you send out eye beams that deal your choice of 2d6 cold or fire damage (DC 20 basic Reflex save) to all creatures in a 15-foot line.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1888","weakness":{}}},{"_index":"aon18","_id":"action-1889","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1889","markdown":"**Activate** <actions string=\"Two Actions\" />envision, Interact; **Frequency** once per day; **Effect** You bow to an ally within 30 feet, creating a magical bond between the two of you as if you cast [_shield other_](/Spells.aspx?ID=281) targeting the ally. The link remains even if you move more than 30 feet away from them. At the end of the spell's duration, your ally recovers 4d8 Hit Points and you recover half of what they recover.","name":"envision, Interact","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 151 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou bow to an ally within 30 feet, creating a magical bond between the two of you as if you cast shield other targeting the ally. The link …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 151"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 151 <sup>1.1</sup></row>","speed":{},"summary":"You bow to an ally within 30 feet, creating a magical bond between the two of you as if you cast shield other targeting the ally. The link …","summary_markdown":"You bow to an ally within 30 feet, creating a magical bond between the two of you as if you cast shield other targeting the ally. The link …","text":" Activate Two Actionsenvision, Interact; Frequency once per day; Effect You bow to an ally within 30 feet, creating a magical bond between the two of you as if you cast shield other targeting the ally. The link remains even if you move more than 30 feet away from them. At the end of the spell's duration, your ally recovers 4d8 Hit Points and you recover half of what they recover.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1889","weakness":{}}},{"_index":"aon18","_id":"action-1890","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1890","markdown":"**Activate** <actions string=\"Two Actions\" />envision; **Frequency** once per day; **Effect** The crown casts its spell at 2nd level (DC 20).","name":"envision","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 151 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe crown casts its spell at 2nd level (DC 20).\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 151"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 151 <sup>1.1</sup></row>","speed":{},"summary":"The crown casts its spell at 2nd level (DC 20).","summary_markdown":"The crown casts its spell at 2nd level (DC 20).","text":" Activate Two Actionsenvision; Frequency once per day; Effect The crown casts its spell at 2nd level (DC 20).","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1890","weakness":{}}},{"_index":"aon18","_id":"action-1891","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1891","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Frequency** once per day; **Effect** You remove your headband, which teleports you to a space adjacent to the other Invested wearer's location, provided you are within 1 mile of each other.","name":"Interact","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 151 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou remove your headband, which teleports you to a space adjacent to the other Invested wearer's location, provided you are within 1 mile of each …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 151"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 151 <sup>1.1</sup></row>","speed":{},"summary":"You remove your headband, which teleports you to a space adjacent to the other Invested wearer's location, provided you are within 1 mile of each …","summary_markdown":"You remove your headband, which teleports you to a space adjacent to the other Invested wearer's location, provided you are within 1 mile of each …","text":" Activate Single ActionInteract; Frequency once per day; Effect You remove your headband, which teleports you to a space adjacent to the other Invested wearer's location, provided you are within 1 mile of each other.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1891","weakness":{}}},{"_index":"aon18","_id":"action-1892","_score":2.3818138,"_source":{"actions":"Three Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1892","markdown":"**Activate** <actions string=\"Three Actions\" />command, envision, Interact; **Frequency** once per day; **Effect** You can breathe underwater for 8 hours. During this time, you have a swim Speed equal to your land Speed.","name":"command, envision, Interact","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 151 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou can breathe underwater for 8 hours. During this time, you have a swim Speed equal to your land Speed.\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 151"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 151 <sup>1.1</sup></row>","speed":{},"summary":"You can breathe underwater for 8 hours. During this time, you have a swim Speed equal to your land Speed.","summary_markdown":"You can breathe underwater for 8 hours. During this time, you have a swim Speed equal to your land Speed.","text":" Activate Three Actionscommand, envision, Interact; Frequency once per day; Effect You can breathe underwater for 8 hours. During this time, you have a swim Speed equal to your land Speed.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1892","weakness":{}}},{"_index":"aon18","_id":"action-1893","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1893","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Frequency** once per day; **Trigger** You roll initiative; **Effect** You Rage, gaining 10 additional temporary Hit Points.","name":"envision","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 151 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Trigger**\r\nYou roll initiative\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou Rage, gaining 10 additional temporary Hit Points.\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 151"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 151 <sup>1.1</sup></row>","speed":{},"summary":"You Rage, gaining 10 additional temporary Hit Points.","summary_markdown":"You Rage, gaining 10 additional temporary Hit Points.","text":" Activate Free Actionenvision; Frequency once per day; Trigger You roll initiative; Effect You Rage, gaining 10 additional temporary Hit Points.","trait_markdown":"","trigger":"You roll initiative","trigger_markdown":"You roll initiative","type":"Action","url":"/Actions.aspx?ID=1893","weakness":{}}},{"_index":"aon18","_id":"action-1894","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1894","markdown":"**Activate** <actions string=\"Two Actions\" />command, envision; **Frequency** once per day; **Requirements** The crown's instinct matches your barbarian instinct; **Effect** You Rage and draw upon your instinct to gain a boon, as follows.\n\n _Animal_: Your bestial instincts take over, granting you greater ferocity. You can Stride as part of the activation, and you gain 10 additional temporary Hit Points. Until the end of your rage, you deal 3 additional damage with your animal's [unarmed](/Traits.aspx?ID=199) attacks, and those unarmed attacks gain the [deadly d8](/Traits.aspx?ID=174) trait.\n\n _[Dragon](/Instincts.aspx?ID=2)_: The might of dragons surrounds you in the form of dancing flames, whirling ice, or another appropriate manifestation. Until the end of your rage, adjacent creatures that hit you with a melee attack, as well as creatures that touch you or hit you with an unarmed attack, take 2d6 damage each time they do. The damage type is that of your dragon's breath weapon.\n\n _[Fury](/Instincts.aspx?ID=3)_: Your boundless fury allows you push past your natural limits, moving with unmatched speed. You become [quickened](/Conditions.aspx?ID=32) until the end of your rage. You can use your extra action only to Stride or Strike.\n\n _Giant_: If you have the space to do so and aren't already, you become Large. Your equipment grows with you but returns to its natural size if removed. Increase your [reach](/Traits.aspx?ID=192) by 5 feet (or by 10 feet if you were Tiny). You deal 2 additional damage when using your larger weapon. Also, when you Stride along the ground, you can shatter the earth with your footfalls, and any squares you move through become difficult terrain. You ignore the difficult terrain you create. The ground reverts to normal when your rage ends.\n\n _[Spirit](/Instincts.aspx?ID=5)_: You take on the partial form of a spirit, becoming somewhat incorporeal. Your raging resistance applies to all physical damage and poison damage, although you halve this resistance against [magical](/Traits.aspx?ID=103) attacks.\n\n _[Superstition](/Instincts.aspx?ID=6)_: Your body fights off the effects of magic with even greater effect. Until the end of your rage, when you attempt a saving throw against magic, roll twice and take the higher result. This is a [fortune](/Traits.aspx?ID=76) effect. Also, your raging resistance applies to all magic traditions while you rage.","name":"command, envision","rarity":"common","release_date":"2023-02-22","requirement":"The crown's instinct matches your barbarian instinct","requirement_markdown":"The crown's instinct matches your barbarian instinct","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 151 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n**Requirement**\r\nThe crown's instinct matches your barbarian instinct\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou Rage and draw upon your instinct to gain a boon, as follows. Animal : Your bestial instincts take over, granting you greater ferocity. You can …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 151"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 151 <sup>1.1</sup></row>","speed":{},"summary":"You Rage and draw upon your instinct to gain a boon, as follows. Animal : Your bestial instincts take over, granting you greater ferocity. You can …","summary_markdown":"You Rage and draw upon your instinct to gain a boon, as follows. Animal : Your bestial instincts take over, granting you greater ferocity. You can …","text":" Activate Two Actionscommand, envision; Frequency once per day; Requirements The crown's instinct matches your barbarian instinct; Effect You Rage and draw upon your instinct to gain a boon, as follows. Animal : Your bestial instincts take over, granting you greater ferocity. You can Stride as part of the activation, and you gain 10 additional temporary Hit Points. Until the end of your rage, you deal 3 additional damage with your animal's unarmed attacks, and those unarmed attacks gain the deadly d8 trait. Dragon : The might of dragons surrounds you in the form of dancing flames, whirling ice, or another appropriate manifestation. Until the end of your rage, adjacent creatures that hit you with a melee attack, as well as creatures that touch you or hit you with an unarmed attack, take 2d6 damage each time they do. The damage type is that of your dragon's breath weapon. Fury : Your boundless fury allows you push past your natural limits, moving with unmatched speed. You become quickened until the end of your rage. You can use your extra action only to Stride or Strike. Giant : If you have the space to do so and aren't already, you become Large. Your equipment grows with you but returns to its natural size if removed. Increase your reach by 5 feet (or by 10 feet if you were Tiny). You deal 2 additional damage when using your larger weapon. Also, when you Stride along the ground, you can shatter the earth with your footfalls, and any squares you move through become difficult terrain. You ignore the difficult terrain you create. The ground reverts to normal when your rage ends. Spirit : You take on the partial form of a spirit, becoming somewhat incorporeal. Your raging resistance applies to all physical damage and poison damage, although you halve this resistance against magical attacks. Superstition : Your body fights off the effects of magic with even greater effect. Until the end of your rage, when you attempt a saving throw against magic, roll twice and take the higher result. This is a fortune effect. Also, your raging resistance applies to all magic traditions while you rage.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1894","weakness":{}}},{"_index":"aon18","_id":"action-1895","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-1895","markdown":"**Activate** <actions string=\"Single Action\" />command; **Frequency** once per hour; **Requirements** The helm's jewel is charged; **Effect** One charge in the helm's jewel expires, and you choose one of the following effects. \n<ul><li>**Charge!** Stride twice.</li><li>**Move It!** You gain a +2 status bonus to Acrobatics and Athletics checks until the end of this turn.</li><li>**Protect!** If you're wielding a shield, Stride to a space adjacent to an ally, then Raise your Shield.</li><li>**Re-Arm!** Interact up to three times. Each of these actions must be used to do something on [Table 62: Changing Equipment](/Rules.aspx?ID=194).</li></ul>","name":"command","rarity":"common","release_date":"2023-02-22","requirement":"The helm's jewel is charged","requirement_markdown":"The helm's jewel is charged","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 151 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per hour\n\n**Requirement**\r\nThe helm's jewel is charged\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nOne charge in the helm's jewel expires, and you choose one of the following effects. Charge! Stride twice. Move It! You gain a +2 status bonus …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 151"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 151 <sup>1.1</sup></row>","speed":{},"summary":"One charge in the helm's jewel expires, and you choose one of the following effects. Charge! Stride twice. Move It! You gain a +2 status bonus …","summary_markdown":"One charge in the helm's jewel expires, and you choose one of the following effects. Charge! Stride twice. Move It! You gain a +2 status bonus …","text":" Activate Single Actioncommand; Frequency once per hour; Requirements The helm's jewel is charged; Effect One charge in the helm's jewel expires, and you choose one of the following effects. Charge! Stride twice. Move It! You gain a +2 status bonus to Acrobatics and Athletics checks until the end of this turn. Protect! If you're wielding a shield, Stride to a space adjacent to an ally, then Raise your Shield. Re-Arm! Interact up to three times. Each of these actions must be used to do something on Table 62: Changing Equipment. ","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1895","weakness":{}}},{"_index":"aon18","_id":"action-1896","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1896","markdown":"**Activate** <actions string=\"Two Actions\" />envision, Interact; **Frequency** once per day; **Effect** You pull one charm from the bracelet. The charm transforms into a weapon of your choice from the charm's weapon group. If the weapon requires ammunition, it appears with a quiver or pouch with 20 pieces of ammunition for the weapon. The weapon is a _+1 [striking](/Equipment.aspx?ID=280)_ weapon of the type you chose. After 1 minute, the weapon transforms into a non-magical version and remains until your next daily preparations. At that point, the weapon and any remaining ammunition crumble to dust and all the charms reappear on the bracelet. The weapon and ammunition created with the charm are noticeably different from others and can't be sold.","name":"envision, Interact","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 153 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou pull one charm from the bracelet. The charm transforms into a weapon of your choice from the charm's weapon group. If the weapon requires …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 153"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 153 <sup>1.1</sup></row>","speed":{},"summary":"You pull one charm from the bracelet. The charm transforms into a weapon of your choice from the charm's weapon group. If the weapon requires …","summary_markdown":"You pull one charm from the bracelet. The charm transforms into a weapon of your choice from the charm's weapon group. If the weapon requires …","text":" Activate Two Actionsenvision, Interact; Frequency once per day; Effect You pull one charm from the bracelet. The charm transforms into a weapon of your choice from the charm's weapon group. If the weapon requires ammunition, it appears with a quiver or pouch with 20 pieces of ammunition for the weapon. The weapon is a +1 striking weapon of the type you chose. After 1 minute, the weapon transforms into a non-magical version and remains until your next daily preparations. At that point, the weapon and any remaining ammunition crumble to dust and all the charms reappear on the bracelet. The weapon and ammunition created with the charm are noticeably different from others and can't be sold.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1896","weakness":{}}},{"_index":"aon18","_id":"action-1897","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-1897","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Frequency** once per hour; **Effect** You become undetectable to [undead](/Traits.aspx?ID=160) creatures for 10 minutes. Undead can't see, hear, or smell you, or detect you with sensory capabilities such as [tremorsense](/MonsterAbilities.aspx?ID=40). A creature can attempt a DC 18 Will saving throw to ignore this effect. If an undead has reason to believe that [undetected](/Conditions.aspx?ID=39) opponents are present, it can still attempt to [Seek](/Actions.aspx?ID=84) or Strike you. If you attempt to use a [positive](/Traits.aspx?ID=128) spell to damage undead, use [Command Undead](/Feats.aspx?ID=277), touch or damage an undead creature, or attack any creature while warded in this manner, the pendant's effects immediately end. An undead creature who observes you in this manner or one who succeeds at the Will save is immune to the _corpseward pendant_ for 24 hours.","name":"Interact","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 153 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per hour\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou become undetectable to undead creatures for 10 minutes. Undead can't see, hear, or smell you, or detect you with sensory capabilities such as …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 153"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 153 <sup>1.1</sup></row>","speed":{},"summary":"You become undetectable to undead creatures for 10 minutes. Undead can't see, hear, or smell you, or detect you with sensory capabilities such as …","summary_markdown":"You become undetectable to undead creatures for 10 minutes. Undead can't see, hear, or smell you, or detect you with sensory capabilities such as …","text":" Activate Single ActionInteract; Frequency once per hour; Effect You become undetectable to undead creatures for 10 minutes. Undead can't see, hear, or smell you, or detect you with sensory capabilities such as tremorsense. A creature can attempt a DC 18 Will saving throw to ignore this effect. If an undead has reason to believe that undetected opponents are present, it can still attempt to Seek or Strike you. If you attempt to use a positive spell to damage undead, use Command Undead, touch or damage an undead creature, or attack any creature while warded in this manner, the pendant's effects immediately end. An undead creature who observes you in this manner or one who succeeds at the Will save is immune to the corpseward pendant for 24 hours.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1897","weakness":{}}},{"_index":"aon18","_id":"action-1898","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1898","markdown":"**Activate** <actions string=\"Reaction\" />command; **Frequency** once per day; **Trigger** You would miss with an attack made with a bow ; **Effect** You gain a +2 circumstance bonus to your attack roll, possibly turning a miss into a hit.","name":"command","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 153 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Trigger**\r\nYou would miss with an attack made with a [bow](/WeaponGroups.aspx?ID=3)\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou gain a +2 circumstance bonus to your attack roll, possibly turning a miss into a hit.\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 153"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 153 <sup>1.1</sup></row>","speed":{},"summary":"You gain a +2 circumstance bonus to your attack roll, possibly turning a miss into a hit.","summary_markdown":"You gain a +2 circumstance bonus to your attack roll, possibly turning a miss into a hit.","text":" Activate Reactioncommand; Frequency once per day; Trigger You would miss with an attack made with a bow ; Effect You gain a +2 circumstance bonus to your attack roll, possibly turning a miss into a hit.","trait_markdown":"","trigger":"You would miss with an attack made with a bow ","trigger_markdown":"You would miss with an attack made with a [bow](/WeaponGroups.aspx?ID=3)","type":"Action","url":"/Actions.aspx?ID=1898","weakness":{}}},{"_index":"aon18","_id":"action-1899","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1899","markdown":"**Activate** <actions string=\"Two Actions\" />envision, Interact; **Frequency** once per day; **Requirements** a swarm creature is within your reach; **Effect** You thrust your hand into the swarm, draw forth a squirming mass of vermin, and devour it. You recover 3d10+8 Hit Points and deal the same amount of bludgeoning damage to the swarm. The Hit Point recovery is a [positive](/Traits.aspx?ID=128) [healing](/Traits.aspx?ID=89) effect.","name":"envision, Interact","rarity":"common","release_date":"2023-02-22","requirement":"a swarm creature is within your reach","requirement_markdown":"a swarm creature is within your reach","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 154 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n**Requirement**\r\na swarm creature is within your reach\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou thrust your hand into the swarm, draw forth a squirming mass of vermin, and devour it. You recover 3d10+8 Hit Points and deal the same amount of …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 154"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 154 <sup>1.1</sup></row>","speed":{},"summary":"You thrust your hand into the swarm, draw forth a squirming mass of vermin, and devour it. You recover 3d10+8 Hit Points and deal the same amount of …","summary_markdown":"You thrust your hand into the swarm, draw forth a squirming mass of vermin, and devour it. You recover 3d10+8 Hit Points and deal the same amount of …","text":" Activate Two Actionsenvision, Interact; Frequency once per day; Requirements a swarm creature is within your reach; Effect You thrust your hand into the swarm, draw forth a squirming mass of vermin, and devour it. You recover 3d10+8 Hit Points and deal the same amount of bludgeoning damage to the swarm. The Hit Point recovery is a positive healing effect.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1899","weakness":{}}},{"_index":"aon18","_id":"action-1900","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1900","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Frequency** once per day; **Effect** You ignore [concealment](/Conditions.aspx?ID=4) caused by fog, smoke, and other obscuring vapors for 1 minute.","name":"Interact","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 154 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou ignore concealment caused by fog, smoke, and other obscuring vapors for 1 minute.\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 154"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 154 <sup>1.1</sup></row>","speed":{},"summary":"You ignore concealment caused by fog, smoke, and other obscuring vapors for 1 minute.","summary_markdown":"You ignore concealment caused by fog, smoke, and other obscuring vapors for 1 minute.","text":" Activate Single ActionInteract; Frequency once per day; Effect You ignore concealment caused by fog, smoke, and other obscuring vapors for 1 minute.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1900","weakness":{}}},{"_index":"aon18","_id":"action-1901","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1901","markdown":"**Activate** <actions string=\"Single Action\" />envision; **Frequency** once per day; **Effect** You swap locations with another creature wearing a linked _herd mask_ within 100 feet. If you and the creature you swapped with are disguised as each other, other creatures gain an immediate Perception check against the lower of your or the other wearer's [Deception](/Skills.aspx?ID=5) DCs to [Impersonate](/Actions.aspx?ID=46) each other. On a failure, they don't realize the swap occurred.","name":"envision","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 154 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou swap locations with another creature wearing a linked herd mask within 100 feet. If you and the creature you swapped with are disguised as each …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 154"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 154 <sup>1.1</sup></row>","speed":{},"summary":"You swap locations with another creature wearing a linked herd mask within 100 feet. If you and the creature you swapped with are disguised as each …","summary_markdown":"You swap locations with another creature wearing a linked herd mask within 100 feet. If you and the creature you swapped with are disguised as each …","text":" Activate Single Actionenvision; Frequency once per day; Effect You swap locations with another creature wearing a linked herd mask within 100 feet. If you and the creature you swapped with are disguised as each other, other creatures gain an immediate Perception check against the lower of your or the other wearer's Deception DCs to Impersonate each other. On a failure, they don't realize the swap occurred.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1901","weakness":{}}},{"_index":"aon18","_id":"action-1902","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1902","markdown":"**Activate** <actions string=\"Single Action\" />envision ([fortune](/Traits.aspx?ID=76)) **Frequency** once per day; **Trigger** You are about to roll a variable number of Hit Points you restore from an action with the healing trait; **Effect** Roll twice to determine the number of Hit Points you restore and take the higher result.","name":"envision (fortune)","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 154 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Trigger**\r\nYou are about to roll a variable number of Hit Points you restore from an action with the [healing](/Traits.aspx?ID=89) trait\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nRoll twice to determine the number of Hit Points you restore and take the higher result.\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 154"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 154 <sup>1.1</sup></row>","speed":{},"summary":"Roll twice to determine the number of Hit Points you restore and take the higher result.","summary_markdown":"Roll twice to determine the number of Hit Points you restore and take the higher result.","text":" Activate Single Actionenvision (fortune) Frequency once per day; Trigger You are about to roll a variable number of Hit Points you restore from an action with the healing trait; Effect Roll twice to determine the number of Hit Points you restore and take the higher result.","trait_markdown":"","trigger":"You are about to roll a variable number of Hit Points you restore from an action with the healing trait","trigger_markdown":"You are about to roll a variable number of Hit Points you restore from an action with the [healing](/Traits.aspx?ID=89) trait","type":"Action","url":"/Actions.aspx?ID=1902","weakness":{}}},{"_index":"aon18","_id":"action-1903","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1903","markdown":"**Activate** <actions string=\"Single Action\" />envision; **Frequency** once per day; **Effect** Your vision up to 60 feet sees through small amounts of living plant matter as though it were transparent. While this effect is active, creatures can't be [concealed](/Conditions.aspx?ID=4) from you due to living plants, such as small trees, vines, and grass. This vision also prevents them from [Hiding](/Actions.aspx?ID=62) or [Sneaking](/Actions.aspx?ID=63) past you using only living plants for concealment or cover. Other than the inability to use the cover to Hide or Sneak, this ability doesn't prevent plants from providing [cover](/Rules.aspx?ID=459) to creatures or blocking line of effect. It also doesn't allow you to see through dead plant matter, such as the wooden walls of a building, or thick plant matter, such as the walls of a dungeon built entirely inside an enormous living tree. The effect lasts for 1 minute.","name":"envision","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 155 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour vision up to 60 feet sees through small amounts of living plant matter as though it were transparent. While this effect is active, creatures …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 155"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 155 <sup>1.1</sup></row>","speed":{},"summary":"Your vision up to 60 feet sees through small amounts of living plant matter as though it were transparent. While this effect is active, creatures …","summary_markdown":"Your vision up to 60 feet sees through small amounts of living plant matter as though it were transparent. While this effect is active, creatures …","text":" Activate Single Actionenvision; Frequency once per day; Effect Your vision up to 60 feet sees through small amounts of living plant matter as though it were transparent. While this effect is active, creatures can't be concealed from you due to living plants, such as small trees, vines, and grass. This vision also prevents them from Hiding or Sneaking past you using only living plants for concealment or cover. Other than the inability to use the cover to Hide or Sneak, this ability doesn't prevent plants from providing cover to creatures or blocking line of effect. It also doesn't allow you to see through dead plant matter, such as the wooden walls of a building, or thick plant matter, such as the walls of a dungeon built entirely inside an enormous living tree. The effect lasts for 1 minute.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1903","weakness":{}}},{"_index":"aon18","_id":"action-1904","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1904","markdown":"<title level=\"1\" right=\"Action\">[Deconstruct](/Actions.aspx?ID=1904) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 162 <sup>1.1</sup></row>\n\n</column>\r\n\r\n---\r\n\r\nYou deconstruct an item to provide the starting point to convert it into a new item. You need the [Alchemical Crafting](/Feats.aspx?ID=752) skill feat to deconstruct alchemical items and the [Magical Crafting](/Feats.aspx?ID=812) skill feat to deconstruct magic items.\n\n To Deconstruct an item, you must meet the following requirements. \n<ul><li>The item is your level or lower. An item that doesn't list a level is level 0. If the item is 9th level or higher, you must be a master in [Crafting](/Skills.aspx?ID=4), and if it's 16th or higher, you must be legendary.</li><li>The item isn't a [cursed item](/Traits.aspx?ID=274), [artifact](/Traits.aspx?ID=253), or other item that is similarly hard to destroy. The item isn't a [consumable](/Traits.aspx?ID=36) item.</li><li>The item has a listed Price.</li><li>You must have an appropriate set of tools and, in many cases, a workshop. For example, you need access to a smithy to deconstruct a metal shield or an [alchemist's lab](/Equipment.aspx?ID=543) to de-concoct alchemical items.</li></ul> At the start of this process, you must decide if you're using the deconstructed item to build a new, similar item, of if you are simply breaking it down for raw ingredients that can be used at a later date for any item. In either case, this activity takes 1 day to perform, but if you're using the item to create a new, similar item, that day can be counted as one of the crafting days for the new item.\n\n At the end of the activity, you must attempt a [Crafting](/Skills.aspx?ID=4) check. The GM sets the DC of this check based on the level of the item you are attempting to deconstruct, its rarity, and other circumstances.\r\n\r\n**Critical Success** If you are deconstructing the item to make a new, similar item, you can apply 80% of the cost of the deconstructed item to the new item. If you are deconstructing the item for raw materials alone, you can apply 55% of the cost of the deconstructed item to a single new item. In either case, if this is in excess of the new item's cost, the remainder is lost.<br />\r\n**Success** As critical success, but you can only apply 75% of the deconstructed item's cost to the new similar item and 50% of the deconstructed item's cost to any single item.<br />\r\n**Failure** You fail to deconstruct the item, wasting your time. You can try again.<br />\r\n**Critical Failure** You fail to deconstruct the item and damage it in the process. You must either repair it before attempting again, or you can attempt to deconstruct it again but lose 5% of the value of the item.","name":"Deconstruct","rarity":"rare","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 162 <sup>1.1</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou deconstruct an item to provide the starting point to convert it into a new item. You need the Alchemical Crafting skill feat to deconstruct …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 162"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 162 <sup>1.1</sup></row>","speed":{},"summary":"You deconstruct an item to provide the starting point to convert it into a new item. You need the Alchemical Crafting skill feat to deconstruct …","summary_markdown":"You deconstruct an item to provide the starting point to convert it into a new item. You need the Alchemical Crafting skill feat to deconstruct …","text":" Deconstruct Source Treasure Vault pg. 162 1.1 --- You deconstruct an item to provide the starting point to convert it into a new item. You need the Alchemical Crafting skill feat to deconstruct alchemical items and the Magical Crafting skill feat to deconstruct magic items. To Deconstruct an item, you must meet the following requirements. The item is your level or lower. An item that doesn't list a level is level 0. If the item is 9th level or higher, you must be a master in Crafting, and if it's 16th or higher, you must be legendary. The item isn't a cursed item, artifact, or other item that is similarly hard to destroy. The item isn't a consumable item. The item has a listed Price. You must have an appropriate set of tools and, in many cases, a workshop. For example, you need access to a smithy to deconstruct a metal shield or an alchemist's lab to de-concoct alchemical items. At the start of this process, you must decide if you're using the deconstructed item to build a new, similar item, of if you are simply breaking it down for raw ingredients that can be used at a later date for any item. In either case, this activity takes 1 day to perform, but if you're using the item to create a new, similar item, that day can be counted as one of the crafting days for the new item. At the end of the activity, you must attempt a Crafting check. The GM sets the DC of this check based on the level of the item you are attempting to deconstruct, its rarity, and other circumstances. Critical Success If you are deconstructing the item to make a new, similar item, you can apply 80% of the cost of the deconstructed item to the new item. If you are deconstructing the item for raw materials alone, you can apply 55% of the cost of the deconstructed item to a single new item. In either case, if this is in excess of the new item's cost, the remainder is lost. Success As critical success, but you can only apply 75% of the deconstructed item's cost to the new similar item and 50% of the deconstructed item's cost to any single item. Failure You fail to deconstruct the item, wasting your time. You can try again. Critical Failure You fail to deconstruct the item and damage it in the process. You must either repair it before attempting again, or you can attempt to deconstruct it again but lose 5% of the value of the item.","trait":["Downtime","Rare"],"trait_markdown":"[Downtime](/Traits.aspx?ID=49), [Rare](/Traits.aspx?ID=137)","trait_raw":["Downtime","Rare"],"type":"Action","url":"/Actions.aspx?ID=1904","weakness":{}}},{"_index":"aon18","_id":"action-1905","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-1905","markdown":"<title level=\"1\" right=\"Action\">[Grow](/Actions.aspx?ID=1905) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n<trait label=\"Manipulate\" url=\"/Traits.aspx?ID=104\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 165 <sup>1.1</sup></row>\n\n</column>\r\n\r\n---\r\n\r\nYou can grow an item from a living thing, most commonly a plant. You need the [Alchemical Crafting](/Feats.aspx?ID=752) skill feat to Grow an alchemical item, the [Magical Crafting](/Feats.aspx?ID=812) skill feat to Grow a magic item, and the [Snare Crafting](/Feats.aspx?ID=843) feat to Grow a snare. To Grow an item, you must meet the following requirements. \n<ul><li>The item is your level or lower. An item that doesn't list a level is level 0. If the item is 9th level or higher, you must be a master in [Crafting](/Skills.aspx?ID=4), and if it's 16th or higher, you must be legendary.</li><li>You have the formula for the item; see [Getting Formulas](/Skills.aspx?ID=4) for more information.</li><li>You have an appropriate set of tools for growing the item. While cultivation and gardening tools are typical for plants, you might also use a different technique that requires a different set of tools. For instance, if you play music to help your plants grow, you might use a [musical instrument](/Equipment.aspx?ID=37) instead.</li><li>You must supply special fertilizers or other magical nutrients worth at least half the item's Price. You always expend at least that quantity of fertilizers and magical nutrients when you Grow successfully. If you're in a settlement, you can usually spend currency to get the amount of magical nutrients you need, except in the case of rarer precious materials. You can also bring them with you in advance or forage for them with a skill like [Herbalism Lore](/Skills.aspx?ID=8), gaining an amount of value based on the rules for [Earn Income](/Actions.aspx?ID=23).</li></ul> You must spend 4 days at work, at which point you attempt a Crafting check. The GM determines the DC to Grow the item based on its level, rarity, and other circumstances. Depending on the specifics of the type of item, it might be easier to Grow than it is to [Craft](/Actions.aspx?ID=43), or vice versa; typically, the GM can represent that by making an [easy or hard DC adjustment](/Rules.aspx?ID=555).\n\n If your attempt to create the item is successful, you expend the fertilizers and other magical nutrients you supplied. You can pay the remaining portion of the item's Price in additional growth accelerants to complete the item immediately, or you can spend additional downtime days cultivating the item. For each additional day taken, reduce the value of the accelerants you need to complete the item. This amount is determined using _Core Rulebook_ [Table 42: Income Earned](/Actions.aspx?ID=43), based on your proficiency rank in Crafting and using your own level instead of a task level. After any of these downtime days, you can complete the item by spending the remaining portion of its Price in accelerants. If the downtime days you spend are interrupted, you can return to finish the item later, continuing where you left off.\n\n You also have the option to allow the item to grow mostly untended, only stopping to supervise it occasionally, though the pace is much slower without your direct intervention. At the end of each season in which you spent at least 1 day of downtime to Grow the item, roll an additional Crafting check and reduce the value of accelerants you need to expend to complete the item by the corresponding amount.\r\n\r\n**Critical Success** Your attempt is successful. Each additional day spent Growing reduces the materials needed to complete the item by an amount based on your level + 1 and your proficiency rank in Crafting.<br />\r\n**Success** Your attempt is successful. Each additional day spent Growing reduces the materials needed to complete the item by an amount based on your level and your proficiency rank.<br />\r\n**Failure** You fail to complete the item. You can salvage the raw materials you supplied for their full value. If you want to try again, you must start over.<br />\r\n**Critical Failure** You fail to complete the item. You ruin 10% of the fertilizers and nutrients you supplied, but you can salvage the rest. If you want to try again, you must start over.","name":"Grow","rarity":"rare","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n<trait label=\"Manipulate\" url=\"/Traits.aspx?ID=104\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 165 <sup>1.1</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou can grow an item from a living thing, most commonly a plant. You need the Alchemical Crafting skill feat to Grow an alchemical item, the …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 165"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 165 <sup>1.1</sup></row>","speed":{},"summary":"You can grow an item from a living thing, most commonly a plant. You need the Alchemical Crafting skill feat to Grow an alchemical item, the …","summary_markdown":"You can grow an item from a living thing, most commonly a plant. You need the Alchemical Crafting skill feat to Grow an alchemical item, the …","text":" Grow Source Treasure Vault pg. 165 1.1 --- You can grow an item from a living thing, most commonly a plant. You need the Alchemical Crafting skill feat to Grow an alchemical item, the Magical Crafting skill feat to Grow a magic item, and the Snare Crafting feat to Grow a snare. To Grow an item, you must meet the following requirements. The item is your level or lower. An item that doesn't list a level is level 0. If the item is 9th level or higher, you must be a master in Crafting, and if it's 16th or higher, you must be legendary. You have the formula for the item; see Getting Formulas for more information. You have an appropriate set of tools for growing the item. While cultivation and gardening tools are typical for plants, you might also use a different technique that requires a different set of tools. For instance, if you play music to help your plants grow, you might use a musical instrument instead. You must supply special fertilizers or other magical nutrients worth at least half the item's Price. You always expend at least that quantity of fertilizers and magical nutrients when you Grow successfully. If you're in a settlement, you can usually spend currency to get the amount of magical nutrients you need, except in the case of rarer precious materials. You can also bring them with you in advance or forage for them with a skill like Herbalism Lore, gaining an amount of value based on the rules for Earn Income. You must spend 4 days at work, at which point you attempt a Crafting check. The GM determines the DC to Grow the item based on its level, rarity, and other circumstances. Depending on the specifics of the type of item, it might be easier to Grow than it is to Craft, or vice versa; typically, the GM can represent that by making an easy or hard DC adjustment. If your attempt to create the item is successful, you expend the fertilizers and other magical nutrients you supplied. You can pay the remaining portion of the item's Price in additional growth accelerants to complete the item immediately, or you can spend additional downtime days cultivating the item. For each additional day taken, reduce the value of the accelerants you need to complete the item. This amount is determined using Core Rulebook Table 42: Income Earned, based on your proficiency rank in Crafting and using your own level instead of a task level. After any of these downtime days, you can complete the item by spending the remaining portion of its Price in accelerants. If the downtime days you spend are interrupted, you can return to finish the item later, continuing where you left off. You also have the option to allow the item to grow mostly untended, only stopping to supervise it occasionally, though the pace is much slower without your direct intervention. At the end of each season in which you spent at least 1 day of downtime to Grow the item, roll an additional Crafting check and reduce the value of accelerants you need to expend to complete the item by the corresponding amount. Critical Success Your attempt is successful. Each additional day spent Growing reduces the materials needed to complete the item by an amount based on your level + 1 and your proficiency rank in Crafting. Success Your attempt is successful. Each additional day spent Growing reduces the materials needed to complete the item by an amount based on your level and your proficiency rank. Failure You fail to complete the item. You can salvage the raw materials you supplied for their full value. If you want to try again, you must start over. Critical Failure You fail to complete the item. You ruin 10% of the fertilizers and nutrients you supplied, but you can salvage the rest. If you want to try again, you must start over.","trait":["Downtime","Manipulate","Rare"],"trait_markdown":"[Downtime](/Traits.aspx?ID=49), [Manipulate](/Traits.aspx?ID=104), [Rare](/Traits.aspx?ID=137)","trait_raw":["Downtime","Manipulate","Rare"],"type":"Action","url":"/Actions.aspx?ID=1905","weakness":{}}},{"_index":"aon18","_id":"action-1924","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1924","markdown":"**Activate** <actions string=\"Reaction\" />Interact; **Trigger** You are targeted or included in the area of a fear effect; **Effect** Calmly swigging a drink on the battlefield turns your foe's attempt to frighten you against them. The fear effect is [counteracted](/Rules.aspx?ID=371) for all targets, and the creature that created the effect must attempt a saving throw as if it alone were the original target of the effect.","name":"Interact","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 178 <sup>1.1</sup></row>\n\n**Trigger**\r\nYou are targeted or included in the area of a fear effect\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nCalmly swigging a drink on the battlefield turns your foe's attempt to frighten you against them. The fear effect is counteracted for all targets, …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 178"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 178 <sup>1.1</sup></row>","speed":{},"summary":"Calmly swigging a drink on the battlefield turns your foe's attempt to frighten you against them. The fear effect is counteracted for all targets, …","summary_markdown":"Calmly swigging a drink on the battlefield turns your foe's attempt to frighten you against them. The fear effect is counteracted for all targets, …","text":" Activate ReactionInteract; Trigger You are targeted or included in the area of a fear effect; Effect Calmly swigging a drink on the battlefield turns your foe's attempt to frighten you against them. The fear effect is counteracted for all targets, and the creature that created the effect must attempt a saving throw as if it alone were the original target of the effect.","trait_markdown":"","trigger":"You are targeted or included in the area of a fear effect","trigger_markdown":"You are targeted or included in the area of a fear effect","type":"Action","url":"/Actions.aspx?ID=1924","weakness":{}}},{"_index":"aon18","_id":"action-1925","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-1925","markdown":"**Activate** <actions string=\"Two Actions\" />envision, Interact; **Frequency** once per hour; **Effect** You drink from the tankard, ending the [controlled](/Conditions.aspx?ID=6), [grabbed](/Conditions.aspx?ID=20), [immobilized](/Conditions.aspx?ID=24), [paralyzed](/Conditions.aspx?ID=28), [restrained](/Conditions.aspx?ID=33), and [slowed](/Conditions.aspx?ID=35) conditions on yourself and creatures of your choice within 120 feet of you, as well as anything giving such targets a circumstance penalty to Speed. Any effect causing these conditions ends, and if the source of the effect is an item, that item can't produce the effect for 1 week, provided it is of a level lower than the tankard's. If a target needs to [Escape](/Actions.aspx?ID=79) an effect imposing any of these conditions, it automatically does so on its next attempt. You can Activate this ability even if one of the listed conditions would normally prevent you from doing so (such as paralyzed).","name":"envision, Interact","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 178 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per hour\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou drink from the tankard, ending the controlled , grabbed , immobilized , paralyzed , restrained , and slowed conditions on yourself and …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 178"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 178 <sup>1.1</sup></row>","speed":{},"summary":"You drink from the tankard, ending the controlled , grabbed , immobilized , paralyzed , restrained , and slowed conditions on yourself and …","summary_markdown":"You drink from the tankard, ending the controlled , grabbed , immobilized , paralyzed , restrained , and slowed conditions on yourself and …","text":" Activate Two Actionsenvision, Interact; Frequency once per hour; Effect You drink from the tankard, ending the controlled, grabbed, immobilized, paralyzed, restrained, and slowed conditions on yourself and creatures of your choice within 120 feet of you, as well as anything giving such targets a circumstance penalty to Speed. Any effect causing these conditions ends, and if the source of the effect is an item, that item can't produce the effect for 1 week, provided it is of a level lower than the tankard's. If a target needs to Escape an effect imposing any of these conditions, it automatically does so on its next attempt. You can Activate this ability even if one of the listed conditions would normally prevent you from doing so (such as paralyzed).","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1925","weakness":{}}},{"_index":"aon18","_id":"action-1926","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1926","markdown":"**Activate** <actions string=\"Two Actions\" />envision, Interact; **Frequency** once per day; **Effect** You enhance yourself with a shard of Cayden's divine fortune and cast [_indestructibility_](/Spells.aspx?ID=699).","name":"envision, Interact","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 178 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou enhance yourself with a shard of Cayden's divine fortune and cast indestructibility .\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 178"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 178 <sup>1.1</sup></row>","speed":{},"summary":"You enhance yourself with a shard of Cayden's divine fortune and cast indestructibility .","summary_markdown":"You enhance yourself with a shard of Cayden's divine fortune and cast indestructibility .","text":" Activate Two Actionsenvision, Interact; Frequency once per day; Effect You enhance yourself with a shard of Cayden's divine fortune and cast indestructibility .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1926","weakness":{}}},{"_index":"aon18","_id":"action-1927","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1927","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Effect** You switch the _Coldstar Pistols_ from one form to the other. Attempt a [Deception](/Skills.aspx?ID=5) check to [Feint](/Actions.aspx?ID=48) with a +4 circumstance bonus.","name":"Interact","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 178 <sup>1.1</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou switch the Coldstar Pistols from one form to the other. Attempt a Deception check to Feint with a +4 circumstance bonus.\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 178"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 178 <sup>1.1</sup></row>","speed":{},"summary":"You switch the Coldstar Pistols from one form to the other. Attempt a Deception check to Feint with a +4 circumstance bonus.","summary_markdown":"You switch the Coldstar Pistols from one form to the other. Attempt a Deception check to Feint with a +4 circumstance bonus.","text":" Activate Single ActionInteract; Effect You switch the Coldstar Pistols from one form to the other. Attempt a Deception check to Feint with a +4 circumstance bonus.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1927","weakness":{}}},{"_index":"aon18","_id":"action-1928","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per round","id":"action-1928","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Frequency** once per round; **Effect** Make two Strikes against one target, taking the highest of the two attack rolls and applying it to both attacks. Your multiple attack penalty increases only after these Strikes.","name":"Interact","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 178 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per round\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nMake two Strikes against one target, taking the highest of the two attack rolls and applying it to both attacks. Your multiple attack penalty …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 178"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 178 <sup>1.1</sup></row>","speed":{},"summary":"Make two Strikes against one target, taking the highest of the two attack rolls and applying it to both attacks. Your multiple attack penalty …","summary_markdown":"Make two Strikes against one target, taking the highest of the two attack rolls and applying it to both attacks. Your multiple attack penalty …","text":" Activate Single ActionInteract; Frequency once per round; Effect Make two Strikes against one target, taking the highest of the two attack rolls and applying it to both attacks. Your multiple attack penalty increases only after these Strikes.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1928","weakness":{}}},{"_index":"aon18","_id":"action-1929","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1929","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Trigger** You attempt a ranged Strike with Ghosthand's Comet ; **Effect** For the triggering Strike, _Ghosthand's Comet_ changes its damage type to your choice of acid, cold, electricity, fire, or sonic.","name":"envision","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 179 <sup>1.1</sup></row>\n\n**Trigger**\r\nYou attempt a ranged Strike with _Ghosthand's Comet_\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nFor the triggering Strike, Ghosthand's Comet changes its damage type to your choice of acid, cold, electricity, fire, or sonic.\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 179"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 179 <sup>1.1</sup></row>","speed":{},"summary":"For the triggering Strike, Ghosthand's Comet changes its damage type to your choice of acid, cold, electricity, fire, or sonic.","summary_markdown":"For the triggering Strike, Ghosthand's Comet changes its damage type to your choice of acid, cold, electricity, fire, or sonic.","text":" Activate Free Actionenvision; Trigger You attempt a ranged Strike with Ghosthand's Comet ; Effect For the triggering Strike, Ghosthand's Comet changes its damage type to your choice of acid, cold, electricity, fire, or sonic.","trait_markdown":"","trigger":"You attempt a ranged Strike with Ghosthand's Comet ","trigger_markdown":"You attempt a ranged Strike with _Ghosthand's Comet_","type":"Action","url":"/Actions.aspx?ID=1929","weakness":{}}},{"_index":"aon18","_id":"action-1930","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1930","markdown":"**Activate** <actions string=\"Single Action\" />envision; **Effect** On your next attempt at a ranged Strike with _Ghosthand's Comet_, the shot phases through any material or magical obstacle, such as a [_wall of force_](/Spells.aspx?ID=363), in its path, ignoring all [cover](/Rules.aspx?ID=459). You must attempt the Strike by the end of your turn or this effect is lost.","name":"envision","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 179 <sup>1.1</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nOn your next attempt at a ranged Strike with Ghosthand's Comet , the shot phases through any material or magical obstacle, such as a wall of force …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 179"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 179 <sup>1.1</sup></row>","speed":{},"summary":"On your next attempt at a ranged Strike with Ghosthand's Comet , the shot phases through any material or magical obstacle, such as a wall of force …","summary_markdown":"On your next attempt at a ranged Strike with Ghosthand's Comet , the shot phases through any material or magical obstacle, such as a wall of force …","text":" Activate Single Actionenvision; Effect On your next attempt at a ranged Strike with Ghosthand's Comet , the shot phases through any material or magical obstacle, such as a wall of force , in its path, ignoring all cover. You must attempt the Strike by the end of your turn or this effect is lost.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1930","weakness":{}}},{"_index":"aon18","_id":"action-1931","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per minute","id":"action-1931","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Frequency** once per minute; **Effect** If your next action is to attempt a d20 roll with which you have legendary proficiency, roll twice and take the better result. This is a [fortune](/Traits.aspx?ID=76) effect.","name":"envision","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 179 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per minute\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nIf your next action is to attempt a d20 roll with which you have legendary proficiency, roll twice and take the better result. This is a fortune …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 179"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 179 <sup>1.1</sup></row>","speed":{},"summary":"If your next action is to attempt a d20 roll with which you have legendary proficiency, roll twice and take the better result. This is a fortune …","summary_markdown":"If your next action is to attempt a d20 roll with which you have legendary proficiency, roll twice and take the better result. This is a fortune …","text":" Activate Free Actionenvision; Frequency once per minute; Effect If your next action is to attempt a d20 roll with which you have legendary proficiency, roll twice and take the better result. This is a fortune effect.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1931","weakness":{}}},{"_index":"aon18","_id":"action-1932","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1932","markdown":"**Activate** <actions string=\"Two Actions\" />command, envision; **Frequency** once per day; **Effect** You cast [_avatar_](/Spells.aspx?ID=16), gaining the abilities for [Irori](/Deities.aspx?ID=10).","name":"command, envision","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 179 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast avatar , gaining the abilities for Irori .\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 179"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 179 <sup>1.1</sup></row>","speed":{},"summary":"You cast avatar , gaining the abilities for Irori .","summary_markdown":"You cast avatar , gaining the abilities for Irori .","text":" Activate Two Actionscommand, envision; Frequency once per day; Effect You cast avatar , gaining the abilities for Irori.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1932","weakness":{}}},{"_index":"aon18","_id":"action-1933","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1933","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Requirements** You're in an area of bright or dim light ; **Effect** You angle the shield to refract light. Until the start of your next turn, you gain a +4 item bonus to [Stealth](/Skills.aspx?ID=15) checks to [Hide](/Actions.aspx?ID=62) and [Sneak](/Actions.aspx?ID=63) and can do so while [observed](/Conditions.aspx?ID=27). This bonus ends if you Activate another ability or use the Shield Block reaction.","name":"Interact","rarity":"common","release_date":"2023-02-22","requirement":"You're in an area of bright or dim light ","requirement_markdown":"You're in an area of [bright](/Rules.aspx?ID=407) or [dim light](/Rules.aspx?ID=408)","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 179 <sup>1.1</sup></row>\n\n**Requirement**\r\nYou're in an area of [bright](/Rules.aspx?ID=407) or [dim light](/Rules.aspx?ID=408)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou angle the shield to refract light. Until the start of your next turn, you gain a +4 item bonus to Stealth checks to Hide and Sneak and can …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 179"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 179 <sup>1.1</sup></row>","speed":{},"summary":"You angle the shield to refract light. Until the start of your next turn, you gain a +4 item bonus to Stealth checks to Hide and Sneak and can …","summary_markdown":"You angle the shield to refract light. Until the start of your next turn, you gain a +4 item bonus to Stealth checks to Hide and Sneak and can …","text":" Activate Single ActionInteract; Requirements You're in an area of bright or dim light ; Effect You angle the shield to refract light. Until the start of your next turn, you gain a +4 item bonus to Stealth checks to Hide and Sneak and can do so while observed. This bonus ends if you Activate another ability or use the Shield Block reaction.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1933","weakness":{}}},{"_index":"aon18","_id":"action-1934","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1934","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Requirements** You're in an area of bright light; **Effect** You angle the shield at a target within 60 feet, reflecting light into its eyes. It must attempt a DC 42 Fortitude save.\r\n\r\n**Critical Success** The target is unaffected.<br />\r\n**Success** The target is [blinded](/Conditions.aspx?ID=1) until its next turn begins.<br />\r\n**Failure** The target is blinded for 1 minute.<br />\r\n**Critical Failure** The target is blinded for 2d4 hours.","name":"Interact","rarity":"common","release_date":"2023-02-22","requirement":"You're in an area of bright light","requirement_markdown":"You're in an area of bright light","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 179 <sup>1.1</sup></row>\n\n**Requirement**\r\nYou're in an area of bright light\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou angle the shield at a target within 60 feet, reflecting light into its eyes. It must attempt a DC 42 Fortitude save.\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 179"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 179 <sup>1.1</sup></row>","speed":{},"summary":"You angle the shield at a target within 60 feet, reflecting light into its eyes. It must attempt a DC 42 Fortitude save.","summary_markdown":"You angle the shield at a target within 60 feet, reflecting light into its eyes. It must attempt a DC 42 Fortitude save.","text":" Activate Single ActionInteract; Requirements You're in an area of bright light; Effect You angle the shield at a target within 60 feet, reflecting light into its eyes. It must attempt a DC 42 Fortitude save. Critical Success The target is unaffected. Success The target is blinded until its next turn begins. Failure The target is blinded for 1 minute. Critical Failure The target is blinded for 2d4 hours.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1934","weakness":{}}},{"_index":"aon18","_id":"action-1935","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1935","markdown":"**Activate** <actions string=\"Free Action\" />Interact; **Trigger** You use Shield Block and prevent yourself from taking energy damage from a line, ray, or a direct attack, including a magic missile spell; **Effect** You reflect the energy along a trajectory you choose. The effect travels only up to its remaining range, using its original parameters if it strikes other targets.","name":"Interact","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 179 <sup>1.1</sup></row>\n\n**Trigger**\r\nYou use Shield Block and prevent yourself from taking energy damage from a line, ray, or a direct attack, including a [_magic missile_](/Spells.aspx?ID=180) spell\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou reflect the energy along a trajectory you choose. The effect travels only up to its remaining range, using its original parameters if it strikes …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 179"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 179 <sup>1.1</sup></row>","speed":{},"summary":"You reflect the energy along a trajectory you choose. The effect travels only up to its remaining range, using its original parameters if it strikes …","summary_markdown":"You reflect the energy along a trajectory you choose. The effect travels only up to its remaining range, using its original parameters if it strikes …","text":" Activate Free ActionInteract; Trigger You use Shield Block and prevent yourself from taking energy damage from a line, ray, or a direct attack, including a magic missile spell; Effect You reflect the energy along a trajectory you choose. The effect travels only up to its remaining range, using its original parameters if it strikes other targets.","trait_markdown":"","trigger":"You use Shield Block and prevent yourself from taking energy damage from a line, ray, or a direct attack, including a magic missile spell","trigger_markdown":"You use Shield Block and prevent yourself from taking energy damage from a line, ray, or a direct attack, including a [_magic missile_](/Spells.aspx?ID=180) spell","type":"Action","url":"/Actions.aspx?ID=1935","weakness":{}}},{"_index":"aon18","_id":"action-1936","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1936","markdown":"**Activate** <actions string=\"Reaction\" />envision; **Frequency** once per day; **Trigger** You make an attack roll, skill check, or saving throw; **Effect** Reroll the triggering roll and take the higher result. This is a [fortune](/Traits.aspx?ID=76) effect.","name":"envision","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 179 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Trigger**\r\nYou make an attack roll, skill check, or saving throw\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nReroll the triggering roll and take the higher result. This is a fortune effect.\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 179"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 179 <sup>1.1</sup></row>","speed":{},"summary":"Reroll the triggering roll and take the higher result. This is a fortune effect.","summary_markdown":"Reroll the triggering roll and take the higher result. This is a fortune effect.","text":" Activate Reactionenvision; Frequency once per day; Trigger You make an attack roll, skill check, or saving throw; Effect Reroll the triggering roll and take the higher result. This is a fortune effect.","trait_markdown":"","trigger":"You make an attack roll, skill check, or saving throw","trigger_markdown":"You make an attack roll, skill check, or saving throw","type":"Action","url":"/Actions.aspx?ID=1936","weakness":{}}},{"_index":"aon18","_id":"action-1937","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1937","markdown":"**Activate** <actions string=\"Two Actions\" />command, Interact; **Frequency** once per day; **Effect** The cloak casts [_sleep_](/Spells.aspx?ID=288) at 4th level (DC 42).","name":"command, Interact","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 179 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe cloak casts sleep at 4th level (DC 42).\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 179"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 179 <sup>1.1</sup></row>","speed":{},"summary":"The cloak casts sleep at 4th level (DC 42).","summary_markdown":"The cloak casts sleep at 4th level (DC 42).","text":" Activate Two Actionscommand, Interact; Frequency once per day; Effect The cloak casts sleep at 4th level (DC 42).","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1937","weakness":{}}},{"_index":"aon18","_id":"action-1938","_score":2.3818138,"_source":{"actions":"Three Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per week","id":"action-1938","markdown":"**Activate** <actions string=\"Three Actions\" />envision; **Frequency** once per week; **Effect** The cloak casts [_teleport_](/Spells.aspx?ID=338) at 10th level. If you name no destination, it teleports you to a random planet in a random location that's safe for you.","name":"envision","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 179 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per week\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe cloak casts teleport at 10th level. If you name no destination, it teleports you to a random planet in a random location that's safe for you.\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 179"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 179 <sup>1.1</sup></row>","speed":{},"summary":"The cloak casts teleport at 10th level. If you name no destination, it teleports you to a random planet in a random location that's safe for you.","summary_markdown":"The cloak casts teleport at 10th level. If you name no destination, it teleports you to a random planet in a random location that's safe for you.","text":" Activate Three Actionsenvision; Frequency once per week; Effect The cloak casts teleport at 10th level. If you name no destination, it teleports you to a random planet in a random location that's safe for you.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1938","weakness":{}}},{"_index":"aon18","_id":"action-1939","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1939","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Trigger** You Strike with the Whisperer of Souls ; **Effect** You choose whether the Strike deals lethal or [nonlethal](/Traits.aspx?ID=188) damage. If the glaive has a reason for doing so, such as slaying a creature whose soul the glaive can absorb, it can defy your choice if you fail a DC 50 Will save.","name":"envision","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 179 <sup>1.1</sup></row>\n\n**Trigger**\r\nYou Strike with the _Whisperer of Souls_\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou choose whether the Strike deals lethal or nonlethal damage. If the glaive has a reason for doing so, such as slaying a creature whose soul the …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 179"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 179 <sup>1.1</sup></row>","speed":{},"summary":"You choose whether the Strike deals lethal or nonlethal damage. If the glaive has a reason for doing so, such as slaying a creature whose soul the …","summary_markdown":"You choose whether the Strike deals lethal or nonlethal damage. If the glaive has a reason for doing so, such as slaying a creature whose soul the …","text":" Activate Free Actionenvision; Trigger You Strike with the Whisperer of Souls ; Effect You choose whether the Strike deals lethal or nonlethal damage. If the glaive has a reason for doing so, such as slaying a creature whose soul the glaive can absorb, it can defy your choice if you fail a DC 50 Will save.","trait_markdown":"","trigger":"You Strike with the Whisperer of Souls ","trigger_markdown":"You Strike with the _Whisperer of Souls_","type":"Action","url":"/Actions.aspx?ID=1939","weakness":{}}},{"_index":"aon18","_id":"action-1940","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1940","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Trigger** You attempt an Occultism check to Decipher Writing , Identify Magic , Learn a Spell , or Recall Knowledge ; **Effect** You listen to eldritch secrets the weapon whispers, gaining a +4 item bonus to the triggering check.","name":"envision","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 179 <sup>1.1</sup></row>\n\n**Trigger**\r\nYou attempt an [Occultism](/Skills.aspx?ID=11) check to [Decipher Writing](/Actions.aspx?ID=22), [Identify Magic](/Actions.aspx?ID=24), [Learn a Spell](/Actions.aspx?ID=25), or [Recall Knowledge](/Actions.aspx?ID=26)\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou listen to eldritch secrets the weapon whispers, gaining a +4 item bonus to the triggering check.\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 179"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 179 <sup>1.1</sup></row>","speed":{},"summary":"You listen to eldritch secrets the weapon whispers, gaining a +4 item bonus to the triggering check.","summary_markdown":"You listen to eldritch secrets the weapon whispers, gaining a +4 item bonus to the triggering check.","text":" Activate Free Actionenvision; Trigger You attempt an Occultism check to Decipher Writing , Identify Magic , Learn a Spell , or Recall Knowledge ; Effect You listen to eldritch secrets the weapon whispers, gaining a +4 item bonus to the triggering check.","trait_markdown":"","trigger":"You attempt an Occultism check to Decipher Writing , Identify Magic , Learn a Spell , or Recall Knowledge ","trigger_markdown":"You attempt an [Occultism](/Skills.aspx?ID=11) check to [Decipher Writing](/Actions.aspx?ID=22), [Identify Magic](/Actions.aspx?ID=24), [Learn a Spell](/Actions.aspx?ID=25), or [Recall Knowledge](/Actions.aspx?ID=26)","type":"Action","url":"/Actions.aspx?ID=1940","weakness":{}}},{"_index":"aon18","_id":"action-1941","_score":2.3818138,"_source":{"actions":"Three Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per week","id":"action-1941","markdown":"**Activate** <actions string=\"Three Actions\" />command, envision, Interact; **Frequency** once per week; **Effect** Attempt an Occultism check as if you cast the [legend lore](/Rituals.aspx?ID=15) ritual about a subject. If you roll a success or critical success, you can repeat what the _Whisperer of Souls_ relates to you about the subject. On a critical failure, you and the glaive are drawn into a murmuring void of cold, where your mind is assaulted by strange visions for an entire week. At the end of this time, you reappear and must attempt a DC 50 Will save.\r\n\r\n**Success** When you return, you can retrain one of your skills into a [Lore](/Skills.aspx?ID=8) skill about evil creatures or places, as if you had spent 1 week retraining.<br />\r\n**Failure** As success, but you are [stupefied 2](/Conditions.aspx?ID=37) for 1 week.<br />\r\n**Critical Failure** As success, but your alignment moves one step toward evil and you must retrain one of your skills into a Lore about evil creatures or places. You become obsessed with increasing your forbidden knowledge, turning to wicked forces that offer such secrets and compromising your morals further if you must.","name":"command, envision, Interact","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 179 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per week\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAttempt an Occultism check as if you cast the legend lore ritual about a subject. If you roll a success or critical success, you can repeat what …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 179"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 179 <sup>1.1</sup></row>","speed":{},"summary":"Attempt an Occultism check as if you cast the legend lore ritual about a subject. If you roll a success or critical success, you can repeat what …","summary_markdown":"Attempt an Occultism check as if you cast the legend lore ritual about a subject. If you roll a success or critical success, you can repeat what …","text":" Activate Three Actionscommand, envision, Interact; Frequency once per week; Effect Attempt an Occultism check as if you cast the legend lore ritual about a subject. If you roll a success or critical success, you can repeat what the Whisperer of Souls relates to you about the subject. On a critical failure, you and the glaive are drawn into a murmuring void of cold, where your mind is assaulted by strange visions for an entire week. At the end of this time, you reappear and must attempt a DC 50 Will save. Success When you return, you can retrain one of your skills into a Lore skill about evil creatures or places, as if you had spent 1 week retraining. Failure As success, but you are stupefied 2 for 1 week. Critical Failure As success, but your alignment moves one step toward evil and you must retrain one of your skills into a Lore about evil creatures or places. You become obsessed with increasing your forbidden knowledge, turning to wicked forces that offer such secrets and compromising your morals further if you must.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1941","weakness":{}}},{"_index":"aon18","_id":"action-1942","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1942","markdown":"**Activate** <actions string=\"Single Action\" />envision ([fire](/Traits.aspx?ID=72)) **Frequency** once per day; **Effect** You wreathe yourself in flame for 1 minute. Adjacent creatures that hit you with a melee attack, as well as creatures that touch you or hit you with an [unarmed](/Traits.aspx?ID=199) attack, take 2d6 fire damage. You can Dismiss the activation.","name":"envision (fire)","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 188 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou wreathe yourself in flame for 1 minute. Adjacent creatures that hit you with a melee attack, as well as creatures that touch you or hit you with …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 188"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 188 <sup>1.1</sup></row>","speed":{},"summary":"You wreathe yourself in flame for 1 minute. Adjacent creatures that hit you with a melee attack, as well as creatures that touch you or hit you with …","summary_markdown":"You wreathe yourself in flame for 1 minute. Adjacent creatures that hit you with a melee attack, as well as creatures that touch you or hit you with …","text":" Activate Single Actionenvision (fire) Frequency once per day; Effect You wreathe yourself in flame for 1 minute. Adjacent creatures that hit you with a melee attack, as well as creatures that touch you or hit you with an unarmed attack, take 2d6 fire damage. You can Dismiss the activation.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1942","weakness":{}}},{"_index":"aon18","_id":"action-1943","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-1943","markdown":"**Activate** <actions string=\"\" /><actions string=\"Single Action\" /> envision; or <actions string=\"Two Actions\" /> command, envision ([teleportation](/Traits.aspx?ID=156)) **Frequency** once per hour; **Effect** You teleport up to 30 feet to an unoccupied space you can see. If you used 2 actions, you can teleport up to 60 feet.","name":"envision (one action); or command, envision (two actions) (teleportation)","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 188 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per hour\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou teleport up to 30 feet to an unoccupied space you can see. If you used 2 actions, you can teleport up to 60 feet.\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 188"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 188 <sup>1.1</sup></row>","speed":{},"summary":"You teleport up to 30 feet to an unoccupied space you can see. If you used 2 actions, you can teleport up to 60 feet.","summary_markdown":"You teleport up to 30 feet to an unoccupied space you can see. If you used 2 actions, you can teleport up to 60 feet.","text":" Activate Single Action envision; or Two Actions command, envision (teleportation) Frequency once per hour; Effect You teleport up to 30 feet to an unoccupied space you can see. If you used 2 actions, you can teleport up to 60 feet.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1943","weakness":{}}},{"_index":"aon18","_id":"action-1944","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1944","markdown":"**Activate** <actions string=\"Single Action\" />envision; **Frequency** once per day; **Effect** You gain 1 Focus Point, which you can spend only to cast a cleric domain spell for a domain belonging to the deity you believe the cassock is dedicated to. If you don't spend this Focus Point by the end of this turn, it's lost. However, when you use this activation, the _corruption cassock_ can instead cast a domain spell of the same level from its deity. It does so only to confuse and dismay you, harming your faith.","name":"envision","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 190 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou gain 1 Focus Point, which you can spend only to cast a cleric domain spell for a domain belonging to the deity you believe the cassock is …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 190"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 190 <sup>1.1</sup></row>","speed":{},"summary":"You gain 1 Focus Point, which you can spend only to cast a cleric domain spell for a domain belonging to the deity you believe the cassock is …","summary_markdown":"You gain 1 Focus Point, which you can spend only to cast a cleric domain spell for a domain belonging to the deity you believe the cassock is …","text":" Activate Single Actionenvision; Frequency once per day; Effect You gain 1 Focus Point, which you can spend only to cast a cleric domain spell for a domain belonging to the deity you believe the cassock is dedicated to. If you don't spend this Focus Point by the end of this turn, it's lost. However, when you use this activation, the corruption cassock can instead cast a domain spell of the same level from its deity. It does so only to confuse and dismay you, harming your faith.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1944","weakness":{}}},{"_index":"aon18","_id":"action-1945","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1945","markdown":"**Activate** <actions string=\"Single Action\" />command, Interact; **Effect** The armor wraps around you, allowing you to don it by the time the activation finishes.","name":"command, Interact","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 191 <sup>1.1</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe armor wraps around you, allowing you to don it by the time the activation finishes.\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 191"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 191 <sup>1.1</sup></row>","speed":{},"summary":"The armor wraps around you, allowing you to don it by the time the activation finishes.","summary_markdown":"The armor wraps around you, allowing you to don it by the time the activation finishes.","text":" Activate Single Actioncommand, Interact; Effect The armor wraps around you, allowing you to don it by the time the activation finishes.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1945","weakness":{}}},{"_index":"aon18","_id":"action-1946","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1946","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Effect** You drink from the bottle and must succeed at a DC 25 Fortitude saving throw or become [sickened 1](/Conditions.aspx?ID=34) (sickened 2 on a critical failure) and immediately vomit the potion directly onto yourself, taking damage as though you had failed a save against a standard _dragon's breath potion_. If you succeed at your Fortitude save, you become sickened 1 but otherwise are able to unleash a breath weapon as normal for a _dragon's breath potion_ of the appropriate type.","name":"Interact","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 191 <sup>1.1</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou drink from the bottle and must succeed at a DC 25 Fortitude saving throw or become sickened 1 (sickened 2 on a critical failure) and …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 191"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 191 <sup>1.1</sup></row>","speed":{},"summary":"You drink from the bottle and must succeed at a DC 25 Fortitude saving throw or become sickened 1 (sickened 2 on a critical failure) and …","summary_markdown":"You drink from the bottle and must succeed at a DC 25 Fortitude saving throw or become sickened 1 (sickened 2 on a critical failure) and …","text":" Activate Single ActionInteract; Effect You drink from the bottle and must succeed at a DC 25 Fortitude saving throw or become sickened 1 (sickened 2 on a critical failure) and immediately vomit the potion directly onto yourself, taking damage as though you had failed a save against a standard dragon's breath potion . If you succeed at your Fortitude save, you become sickened 1 but otherwise are able to unleash a breath weapon as normal for a dragon's breath potion of the appropriate type.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1946","weakness":{}}},{"_index":"aon18","_id":"action-1947","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1947","markdown":"**Activate** <actions string=\"Single Action\" />envision; **Effect** Like _glasses of sociability_, with the same limitations, you stare at another creature. If you've met and exchanged names, you expect to instantly remember the target's name. However, you recall the worst possible incorrect name, such as mistaking a famous artist for their hated rival. This blunder doesn't prevent you from realizing the creature's real name after you've been corrected. Once you use this activation, the glasses fuse to you.","name":"envision","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 191 <sup>1.1</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nLike glasses of sociability , with the same limitations, you stare at another creature. If you've met and exchanged names, you expect to instantly …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 191"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 191 <sup>1.1</sup></row>","speed":{},"summary":"Like glasses of sociability , with the same limitations, you stare at another creature. If you've met and exchanged names, you expect to instantly …","summary_markdown":"Like glasses of sociability , with the same limitations, you stare at another creature. If you've met and exchanged names, you expect to instantly …","text":" Activate Single Actionenvision; Effect Like glasses of sociability , with the same limitations, you stare at another creature. If you've met and exchanged names, you expect to instantly remember the target's name. However, you recall the worst possible incorrect name, such as mistaking a famous artist for their hated rival. This blunder doesn't prevent you from realizing the creature's real name after you've been corrected. Once you use this activation, the glasses fuse to you.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1947","weakness":{}}},{"_index":"aon18","_id":"action-1948","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1948","markdown":"**Activate** <actions string=\"\" />1 minute (Interact); **Frequency** once per day; **Effect** Like a _hat of disguise_, the hat casts a 1st-level [_illusory disguise_](/Spells.aspx?ID=159) spell on you. However, the illusion disadvantages you based on your intent, making you, for example, appear to be a suspicious ruffian if you're trying to sneak past guards or lending you the seeming of a pauper if you're trying to impress a shallow aristocrat. You and those you consider to be allies must succeed at a DC 16 Will save or you perceive the illusion as you intended it, though others won't. Evidence to the contrary allows you to attempt to disbelieve the false version of the illusion. You can't Dismiss the spell.","name":"1 minute (Interact)","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 191 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nLike a hat of disguise , the hat casts a 1st-level illusory disguise spell on you. However, the illusion disadvantages you based on your intent, …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 191"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 191 <sup>1.1</sup></row>","speed":{},"summary":"Like a hat of disguise , the hat casts a 1st-level illusory disguise spell on you. However, the illusion disadvantages you based on your intent, …","summary_markdown":"Like a hat of disguise , the hat casts a 1st-level illusory disguise spell on you. However, the illusion disadvantages you based on your intent, …","text":" Activate 1 minute (Interact); Frequency once per day; Effect Like a hat of disguise , the hat casts a 1st-level illusory disguise spell on you. However, the illusion disadvantages you based on your intent, making you, for example, appear to be a suspicious ruffian if you're trying to sneak past guards or lending you the seeming of a pauper if you're trying to impress a shallow aristocrat. You and those you consider to be allies must succeed at a DC 16 Will save or you perceive the illusion as you intended it, though others won't. Evidence to the contrary allows you to attempt to disbelieve the false version of the illusion. You can't Dismiss the spell.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1948","weakness":{}}},{"_index":"aon18","_id":"action-1949","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1949","markdown":"**Activate** <actions string=\"Single Action\" />command; **Effect** You take a 10-foot penalty to your Speed for 1 minute, and the bracelet fuses to you. Thereafter, it grants you no bonus to Acrobatics checks, and it imposes a 5-foot status penalty to your Speed.","name":"command","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 193 <sup>1.1</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou take a 10-foot penalty to your Speed for 1 minute, and the bracelet fuses to you. Thereafter, it grants you no bonus to Acrobatics checks, and …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 193"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 193 <sup>1.1</sup></row>","speed":{},"summary":"You take a 10-foot penalty to your Speed for 1 minute, and the bracelet fuses to you. Thereafter, it grants you no bonus to Acrobatics checks, and …","summary_markdown":"You take a 10-foot penalty to your Speed for 1 minute, and the bracelet fuses to you. Thereafter, it grants you no bonus to Acrobatics checks, and …","text":" Activate Single Actioncommand; Effect You take a 10-foot penalty to your Speed for 1 minute, and the bracelet fuses to you. Thereafter, it grants you no bonus to Acrobatics checks, and it imposes a 5-foot status penalty to your Speed.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1949","weakness":{}}},{"_index":"aon18","_id":"action-1950","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1950","markdown":"**Activate** <actions string=\"Two Actions\" />command, Interact; **Effect** The _bleachguard doll_ casts one of its available cantrips or spells.","name":"command, Interact","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 194 <sup>1.1</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe bleachguard doll casts one of its available cantrips or spells.\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 194"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 194 <sup>1.1</sup></row>","speed":{},"summary":"The bleachguard doll casts one of its available cantrips or spells.","summary_markdown":"The bleachguard doll casts one of its available cantrips or spells.","text":" Activate Two Actionscommand, Interact; Effect The bleachguard doll casts one of its available cantrips or spells.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1950","weakness":{}}},{"_index":"aon18","_id":"action-1951","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1951","markdown":"**Activate** <actions string=\"Two Actions\" />command, Interact; **Frequency** once per day; **Effect** The _bleachguard doll_ animates per [_summon construct_](/Spells.aspx?ID=318) as a soulbound doll, retaining pertinent item statistics, cantrips, and its spell instead of those of the soulbound doll. The _soulbound doll_ can Cast a Spell only if the bleachguard doll has a use of that spell remaining for the day. When reduced to 0 Hit Points or this activation ends, the _bleachguard doll_ becomes inert but repairs itself at the rate of 1 Hit Point per hour. This activation is unavailable until the doll has 23 Hit Points again.","name":"command, Interact","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 194 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe bleachguard doll animates per summon construct as a soulbound doll, retaining pertinent item statistics, cantrips, and its spell instead of …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 194"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 194 <sup>1.1</sup></row>","speed":{},"summary":"The bleachguard doll animates per summon construct as a soulbound doll, retaining pertinent item statistics, cantrips, and its spell instead of …","summary_markdown":"The bleachguard doll animates per summon construct as a soulbound doll, retaining pertinent item statistics, cantrips, and its spell instead of …","text":" Activate Two Actionscommand, Interact; Frequency once per day; Effect The bleachguard doll animates per summon construct as a soulbound doll, retaining pertinent item statistics, cantrips, and its spell instead of those of the soulbound doll. The soulbound doll can Cast a Spell only if the bleachguard doll has a use of that spell remaining for the day. When reduced to 0 Hit Points or this activation ends, the bleachguard doll becomes inert but repairs itself at the rate of 1 Hit Point per hour. This activation is unavailable until the doll has 23 Hit Points again.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1951","weakness":{}}},{"_index":"aon18","_id":"action-1952","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1952","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Effect** The beads cast 4th-level [_light_](/Spells.aspx?ID=171).","name":"Cast a Spell","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 194 <sup>1.1</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe beads cast 4th-level light .\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 194"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 194 <sup>1.1</sup></row>","speed":{},"summary":"The beads cast 4th-level light .","summary_markdown":"The beads cast 4th-level light .","text":" Activate Cast a Spell; Effect The beads cast 4th-level light .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1952","weakness":{}}},{"_index":"aon18","_id":"action-1953","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1953","markdown":"**Activate** <actions string=\"Two Actions\" />command, envision; **Frequency** once per day; **Effect** The armor casts 4th-level [_safe passage_](/Spells.aspx?ID=712), with the protected area beginning from your square and extending to a place of relative safety.","name":"command, envision","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 194 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe armor casts 4th-level safe passage , with the protected area beginning from your square and extending to a place of relative safety.\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 194"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 194 <sup>1.1</sup></row>","speed":{},"summary":"The armor casts 4th-level safe passage , with the protected area beginning from your square and extending to a place of relative safety.","summary_markdown":"The armor casts 4th-level safe passage , with the protected area beginning from your square and extending to a place of relative safety.","text":" Activate Two Actionscommand, envision; Frequency once per day; Effect The armor casts 4th-level safe passage , with the protected area beginning from your square and extending to a place of relative safety.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1953","weakness":{}}},{"_index":"aon18","_id":"action-1954","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-1954","markdown":"**Activate** <actions string=\"Reaction\" />command; **Frequency** once per hour; **Trigger** You Cast a Spell with the fire trait; **Effect** The tome makes the flames linger, dealing 2d6 [persistent fire damage](/Conditions.aspx?ID=29) to all you hit with or who fail the saving throw against the effect (doubling on a critical success on a spell attack and on a critical failure on a saving throw).","name":"command","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 195 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per hour\r\n\r\n**Trigger**\r\nYou Cast a Spell with the fire trait\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe tome makes the flames linger, dealing 2d6 persistent fire damage to all you hit with or who fail the saving throw against the effect (doubling …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 195"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 195 <sup>1.1</sup></row>","speed":{},"summary":"The tome makes the flames linger, dealing 2d6 persistent fire damage to all you hit with or who fail the saving throw against the effect (doubling …","summary_markdown":"The tome makes the flames linger, dealing 2d6 persistent fire damage to all you hit with or who fail the saving throw against the effect (doubling …","text":" Activate Reactioncommand; Frequency once per hour; Trigger You Cast a Spell with the fire trait; Effect The tome makes the flames linger, dealing 2d6 persistent fire damage to all you hit with or who fail the saving throw against the effect (doubling on a critical success on a spell attack and on a critical failure on a saving throw).","trait_markdown":"","trigger":"You Cast a Spell with the fire trait","trigger_markdown":"You Cast a Spell with the fire trait","type":"Action","url":"/Actions.aspx?ID=1954","weakness":{}}},{"_index":"aon18","_id":"action-1955","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1955","markdown":"**Activate** <actions string=\"Two Actions\" />command, Interact; **Frequency** once per day; **Effect** The tome casts [_fireball_](/Spells.aspx?ID=119) at 5th level to your specifications.","name":"command, Interact","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 195 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe tome casts fireball at 5th level to your specifications.\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 195"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 195 <sup>1.1</sup></row>","speed":{},"summary":"The tome casts fireball at 5th level to your specifications.","summary_markdown":"The tome casts fireball at 5th level to your specifications.","text":" Activate Two Actionscommand, Interact; Frequency once per day; Effect The tome casts fireball at 5th level to your specifications.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1955","weakness":{}}},{"_index":"aon18","_id":"action-1956","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1956","markdown":"**Activate** <actions string=\"Two Actions\" />command, envision; **Frequency** once per day; **Effect** The _majordomo torc_ casts [_befitting attire_](/Spells.aspx?ID=867) on you, usually to your specifications. However the torc can also choose the appearance of the illusion for you.","name":"command, envision","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 195 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe majordomo torc casts befitting attire on you, usually to your specifications. However the torc can also choose the appearance of the …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 195"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 195 <sup>1.1</sup></row>","speed":{},"summary":"The majordomo torc casts befitting attire on you, usually to your specifications. However the torc can also choose the appearance of the …","summary_markdown":"The majordomo torc casts befitting attire on you, usually to your specifications. However the torc can also choose the appearance of the …","text":" Activate Two Actionscommand, envision; Frequency once per day; Effect The majordomo torc casts befitting attire on you, usually to your specifications. However the torc can also choose the appearance of the illusion for you.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1956","weakness":{}}},{"_index":"aon18","_id":"action-1957","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1957","markdown":"**Activate** <actions string=\"Two Actions\" />command, envision; **Effect** The wayfinder casts [_know direction_](/Spells.aspx?ID=169) on you.","name":"command, envision","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 196 <sup>1.1</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe wayfinder casts know direction on you.\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 196"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 196 <sup>1.1</sup></row>","speed":{},"summary":"The wayfinder casts know direction on you.","summary_markdown":"The wayfinder casts know direction on you.","text":" Activate Two Actionscommand, envision; Effect The wayfinder casts know direction on you.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1957","weakness":{}}},{"_index":"aon18","_id":"action-1958","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1958","markdown":"**Activate** <actions string=\"\" />1 minute (command, envision, Interact); **Frequency** once per day; **Effect** The wayfinder casts [_wanderer's guide_](/Spells.aspx?ID=368) on you.","name":"1 minute (command, envision, Interact)","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 196 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe wayfinder casts wanderer's guide on you.\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 196"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 196 <sup>1.1</sup></row>","speed":{},"summary":"The wayfinder casts wanderer's guide on you.","summary_markdown":"The wayfinder casts wanderer's guide on you.","text":" Activate 1 minute (command, envision, Interact); Frequency once per day; Effect The wayfinder casts wanderer's guide on you.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1958","weakness":{}}},{"_index":"aon18","_id":"action-1959","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1959","markdown":"**Activate** <actions string=\"Single Action\" />command; **Effect** The piano shrinks down to a figurine of light Bulk compact enough to store in a pouch, or from figurine form back to instrument form. In figurine form, the piano doesn't function as an instrument or provide magic other than this activation.","name":"command","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 196 <sup>1.1</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe piano shrinks down to a figurine of light Bulk compact enough to store in a pouch, or from figurine form back to instrument form. In figurine …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 196"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 196 <sup>1.1</sup></row>","speed":{},"summary":"The piano shrinks down to a figurine of light Bulk compact enough to store in a pouch, or from figurine form back to instrument form. In figurine …","summary_markdown":"The piano shrinks down to a figurine of light Bulk compact enough to store in a pouch, or from figurine form back to instrument form. In figurine …","text":" Activate Single Actioncommand; Effect The piano shrinks down to a figurine of light Bulk compact enough to store in a pouch, or from figurine form back to instrument form. In figurine form, the piano doesn't function as an instrument or provide magic other than this activation.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1959","weakness":{}}},{"_index":"aon18","_id":"action-1960","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1960","markdown":"**Activate** <actions string=\"Free Action\" />command; **Frequency** once per day; **Effect** You gain 1 Focus Point, which you can spend only to Cast a Spell the piano provides you.","name":"command","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 196 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou gain 1 Focus Point, which you can spend only to Cast a Spell the piano provides you.\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 196"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 196 <sup>1.1</sup></row>","speed":{},"summary":"You gain 1 Focus Point, which you can spend only to Cast a Spell the piano provides you.","summary_markdown":"You gain 1 Focus Point, which you can spend only to Cast a Spell the piano provides you.","text":" Activate Free Actioncommand; Frequency once per day; Effect You gain 1 Focus Point, which you can spend only to Cast a Spell the piano provides you.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1960","weakness":{}}},{"_index":"aon18","_id":"action-1961","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1961","markdown":"**Activate** <actions string=\"Two Actions\" />command, envision; **Effect** The cloak casts 2nd-level [_illusory disguise_](/Spells.aspx?ID=159) on you, usually to your specifications. However the cloak can choose the appearance of the illusion for you.","name":"command, envision","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 197 <sup>1.1</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe cloak casts 2nd-level illusory disguise on you, usually to your specifications. However the cloak can choose the appearance of the illusion …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 197"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 197 <sup>1.1</sup></row>","speed":{},"summary":"The cloak casts 2nd-level illusory disguise on you, usually to your specifications. However the cloak can choose the appearance of the illusion …","summary_markdown":"The cloak casts 2nd-level illusory disguise on you, usually to your specifications. However the cloak can choose the appearance of the illusion …","text":" Activate Two Actionscommand, envision; Effect The cloak casts 2nd-level illusory disguise on you, usually to your specifications. However the cloak can choose the appearance of the illusion for you.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1961","weakness":{}}},{"_index":"aon18","_id":"action-1962","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1962","markdown":"**Activate** <actions string=\"Single Action\" />command; **Effect** The cloak assesses the price of valuables it can see. This valuation doesn't include the value of features the cloak can't discern, such as magical properties.","name":"command","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 197 <sup>1.1</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe cloak assesses the price of valuables it can see. This valuation doesn't include the value of features the cloak can't discern, such as magical …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 197"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 197 <sup>1.1</sup></row>","speed":{},"summary":"The cloak assesses the price of valuables it can see. This valuation doesn't include the value of features the cloak can't discern, such as magical …","summary_markdown":"The cloak assesses the price of valuables it can see. This valuation doesn't include the value of features the cloak can't discern, such as magical …","text":" Activate Single Actioncommand; Effect The cloak assesses the price of valuables it can see. This valuation doesn't include the value of features the cloak can't discern, such as magical properties.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1962","weakness":{}}},{"_index":"aon18","_id":"action-1963","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1963","markdown":"**Activate** <actions string=\"Two Actions\" />command, Interact; **Frequency** once per day; **Effect** The blossom casts [_tree stride_](/Spells.aspx?ID=343) on you to your specifications. If you target only cherry trees, the spell is cast at 6th level.","name":"command, Interact","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 197 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe blossom casts tree stride on you to your specifications. If you target only cherry trees, the spell is cast at 6th level.\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 197"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 197 <sup>1.1</sup></row>","speed":{},"summary":"The blossom casts tree stride on you to your specifications. If you target only cherry trees, the spell is cast at 6th level.","summary_markdown":"The blossom casts tree stride on you to your specifications. If you target only cherry trees, the spell is cast at 6th level.","text":" Activate Two Actionscommand, Interact; Frequency once per day; Effect The blossom casts tree stride on you to your specifications. If you target only cherry trees, the spell is cast at 6th level.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1963","weakness":{}}},{"_index":"aon18","_id":"action-1964","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-1964","markdown":"**Activate** <actions string=\"Two Actions\" />command, envision; **Frequency** once per hour; **Effect** The blossom casts [_soothing blossoms_](/Spells.aspx?ID=999) to your specifications.","name":"command, envision","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 197 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per hour\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe blossom casts soothing blossoms to your specifications.\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 197"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 197 <sup>1.1</sup></row>","speed":{},"summary":"The blossom casts soothing blossoms to your specifications.","summary_markdown":"The blossom casts soothing blossoms to your specifications.","text":" Activate Two Actionscommand, envision; Frequency once per hour; Effect The blossom casts soothing blossoms to your specifications.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1964","weakness":{}}},{"_index":"aon18","_id":"action-1965","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per minute","id":"action-1965","markdown":"**Activate** <actions string=\"Single Action\" />command; **Frequency** once per minute; **Effect** The blossom sends a flurry of cherry blossoms outward in a 20-foot burst that lasts 1 round. You and your allies can see through these blossoms. To all other creatures, creatures within the cloud of blossoms become [concealed](/Conditions.aspx?ID=4), and creatures outside the cloud become concealed to creatures within it. When you or an ally succeeds with a Strike against a creature in the blossoms, the Strike deals an additional 1d6 mental damage and an additional 1d6 negative damage to living creatures, or an additional 1d6 positive damage to [undead](/Traits.aspx?ID=160).","name":"command","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 197 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per minute\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe blossom sends a flurry of cherry blossoms outward in a 20-foot burst that lasts 1 round. You and your allies can see through these blossoms. To …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 197"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 197 <sup>1.1</sup></row>","speed":{},"summary":"The blossom sends a flurry of cherry blossoms outward in a 20-foot burst that lasts 1 round. You and your allies can see through these blossoms. To …","summary_markdown":"The blossom sends a flurry of cherry blossoms outward in a 20-foot burst that lasts 1 round. You and your allies can see through these blossoms. To …","text":" Activate Single Actioncommand; Frequency once per minute; Effect The blossom sends a flurry of cherry blossoms outward in a 20-foot burst that lasts 1 round. You and your allies can see through these blossoms. To all other creatures, creatures within the cloud of blossoms become concealed, and creatures outside the cloud become concealed to creatures within it. When you or an ally succeeds with a Strike against a creature in the blossoms, the Strike deals an additional 1d6 mental damage and an additional 1d6 negative damage to living creatures, or an additional 1d6 positive damage to undead.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1965","weakness":{}}},{"_index":"aon18","_id":"action-1966","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per minute","id":"action-1966","markdown":"**Activate** <actions string=\"Reaction\" />command; **Frequency** once per minute; **Trigger** You succeed or critically succeed at an Athletics check; **Effect** The armbands taunt a creature you're competing with, boasting of your prowess and attempting an Intimidation check to [Demoralize](/Actions.aspx?ID=53) that creature.","name":"command","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 197 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per minute\r\n\r\n**Trigger**\r\nYou succeed or critically succeed at an [Athletics](/Skills.aspx?ID=3) check\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe armbands taunt a creature you're competing with, boasting of your prowess and attempting an Intimidation check to Demoralize that creature.\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 197"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 197 <sup>1.1</sup></row>","speed":{},"summary":"The armbands taunt a creature you're competing with, boasting of your prowess and attempting an Intimidation check to Demoralize that creature.","summary_markdown":"The armbands taunt a creature you're competing with, boasting of your prowess and attempting an Intimidation check to Demoralize that creature.","text":" Activate Reactioncommand; Frequency once per minute; Trigger You succeed or critically succeed at an Athletics check; Effect The armbands taunt a creature you're competing with, boasting of your prowess and attempting an Intimidation check to Demoralize that creature.","trait_markdown":"","trigger":"You succeed or critically succeed at an Athletics check","trigger_markdown":"You succeed or critically succeed at an [Athletics](/Skills.aspx?ID=3) check","type":"Action","url":"/Actions.aspx?ID=1966","weakness":{}}},{"_index":"aon18","_id":"action-1967","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1967","markdown":"**Activate** <actions string=\"Single Action\" />varies; **Effect** You create a vision (envision) of a token you could have crafted or make a short performance (command) to inspire an ally within 60 feet. This otherwise works as the [inspire competence](/Feats.aspx?ID=185) cantrip.","name":"varies","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 198 <sup>1.1</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou create a vision (envision) of a token you could have crafted or make a short performance (command) to inspire an ally within 60 feet. This …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 198"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 198 <sup>1.1</sup></row>","speed":{},"summary":"You create a vision (envision) of a token you could have crafted or make a short performance (command) to inspire an ally within 60 feet. This …","summary_markdown":"You create a vision (envision) of a token you could have crafted or make a short performance (command) to inspire an ally within 60 feet. This …","text":" Activate Single Actionvaries; Effect You create a vision (envision) of a token you could have crafted or make a short performance (command) to inspire an ally within 60 feet. This otherwise works as the inspire competence cantrip.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1967","weakness":{}}},{"_index":"aon18","_id":"action-1968","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1968","markdown":"**Activate** <actions string=\"Two Actions\" />command, envision; **Frequency** once per day; **Effect** You speak briefly about your craft or enact a short performance. The relic casts [_charm_](/Spells.aspx?ID=34) at a level equal to half its own.","name":"command, envision","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 198 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou speak briefly about your craft or enact a short performance. The relic casts charm at a level equal to half its own.\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 198"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 198 <sup>1.1</sup></row>","speed":{},"summary":"You speak briefly about your craft or enact a short performance. The relic casts charm at a level equal to half its own.","summary_markdown":"You speak briefly about your craft or enact a short performance. The relic casts charm at a level equal to half its own.","text":" Activate Two Actionscommand, envision; Frequency once per day; Effect You speak briefly about your craft or enact a short performance. The relic casts charm at a level equal to half its own.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1968","weakness":{}}},{"_index":"aon18","_id":"action-1969","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1969","markdown":"**Activate** <actions string=\"Two Actions\" />command, envision; **Frequency** once per day; **Effect** You speak at length about or demonstrate your craft, or you enact a performance. The relic casts [_enthrall_](/Spells.aspx?ID=104) at a level equal to half its own. If you have legendary proficiency in [Crafting](/Skills.aspx?ID=4) or [Performance](/Skills.aspx?ID=12), creatures can't critically succeed on their saves against this spell. You can use Sustain an Activation to sustain the effect as you would the spell.","name":"command, envision","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 198 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou speak at length about or demonstrate your craft, or you enact a performance. The relic casts enthrall at a level equal to half its own. If …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 198"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 198 <sup>1.1</sup></row>","speed":{},"summary":"You speak at length about or demonstrate your craft, or you enact a performance. The relic casts enthrall at a level equal to half its own. If …","summary_markdown":"You speak at length about or demonstrate your craft, or you enact a performance. The relic casts enthrall at a level equal to half its own. If …","text":" Activate Two Actionscommand, envision; Frequency once per day; Effect You speak at length about or demonstrate your craft, or you enact a performance. The relic casts enthrall at a level equal to half its own. If you have legendary proficiency in Crafting or Performance, creatures can't critically succeed on their saves against this spell. You can use Sustain an Activation to sustain the effect as you would the spell.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1969","weakness":{}}},{"_index":"aon18","_id":"action-1970","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-1970","markdown":"**Activate** <actions string=\"Reaction\" />envision; **Frequency** once per hour; **Trigger** You would be adversely affected by an emotion effect; **Effect** The relic tries to neutralize the triggering effect with its own emotion, attempting a [counteract](/Rules.aspx?ID=371) check. If the check succeeds, you feel a sudden rush of the relic's emotion and the counteracted effect doesn't take hold of you.","name":"envision","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 198 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per hour\r\n\r\n**Trigger**\r\nYou would be adversely affected by an [emotion](/Traits.aspx?ID=60) effect\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe relic tries to neutralize the triggering effect with its own emotion, attempting a counteract check. If the check succeeds, you feel a sudden …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 198"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 198 <sup>1.1</sup></row>","speed":{},"summary":"The relic tries to neutralize the triggering effect with its own emotion, attempting a counteract check. If the check succeeds, you feel a sudden …","summary_markdown":"The relic tries to neutralize the triggering effect with its own emotion, attempting a counteract check. If the check succeeds, you feel a sudden …","text":" Activate Reactionenvision; Frequency once per hour; Trigger You would be adversely affected by an emotion effect; Effect The relic tries to neutralize the triggering effect with its own emotion, attempting a counteract check. If the check succeeds, you feel a sudden rush of the relic's emotion and the counteracted effect doesn't take hold of you.","trait_markdown":"","trigger":"You would be adversely affected by an emotion effect","trigger_markdown":"You would be adversely affected by an [emotion](/Traits.aspx?ID=60) effect","type":"Action","url":"/Actions.aspx?ID=1970","weakness":{}}},{"_index":"aon18","_id":"action-1971","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-1971","markdown":"**Activate** <actions string=\"Single Action\" />command; **Frequency** once per hour; **Effect** A surge of emotion emanates from your relic, granting a +1 status bonus to skill checks determined by the relic's emotion. This bonus lasts for 1 minute.\n\n **Anger** [Athletics](/Skills.aspx?ID=3) checks<br /> **Awe** [Performance](/Skills.aspx?ID=12) checks<br /> **Dedication** Checks to [Recall Knowledge](/Actions.aspx?ID=26)<br /> **Fear** [Stealth](/Skills.aspx?ID=15) checks<br /> **Hatred** [Intimidation](/Skills.aspx?ID=7) checks<br /> **Joy** [Diplomacy](/Skills.aspx?ID=6) checks<br /> **Love** [Medicine](/Skills.aspx?ID=9) checks<br /> **Misery** [Survival](/Skills.aspx?ID=16) checks<br /> **Pride** [Society](/Skills.aspx?ID=14) checks<br /> **Remorse** [Deception](/Skills.aspx?ID=5) checks","name":"command","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 199 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per hour\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA surge of emotion emanates from your relic, granting a +1 status bonus to skill checks determined by the relic's emotion. This bonus lasts for 1 …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 199"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 199 <sup>1.1</sup></row>","speed":{},"summary":"A surge of emotion emanates from your relic, granting a +1 status bonus to skill checks determined by the relic's emotion. This bonus lasts for 1 …","summary_markdown":"A surge of emotion emanates from your relic, granting a +1 status bonus to skill checks determined by the relic's emotion. This bonus lasts for 1 …","text":" Activate Single Actioncommand; Frequency once per hour; Effect A surge of emotion emanates from your relic, granting a +1 status bonus to skill checks determined by the relic's emotion. This bonus lasts for 1 minute. Anger Athletics checks Awe Performance checks Dedication Checks to Recall Knowledge Fear Stealth checks Hatred Intimidation checks Joy Diplomacy checks Love Medicine checks Misery Survival checks Pride Society checks Remorse Deception checks","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1971","weakness":{}}},{"_index":"aon18","_id":"action-1972","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-1972","markdown":"**Activate** <actions string=\"Single Action\" />command; **Frequency** once per hour; **Effect** You gain the emotional fervor benefits for your relic's [emotional state](/Archetypes.aspx?ID=97) for the next 3 rounds, but ignore the spell associated with the fervor. The feeling wears off quickly, so you experience no emotional fallout.","name":"command","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 199 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per hour\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou gain the emotional fervor benefits for your relic's emotional state for the next 3 rounds, but ignore the spell associated with the fervor. The …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 199"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 199 <sup>1.1</sup></row>","speed":{},"summary":"You gain the emotional fervor benefits for your relic's emotional state for the next 3 rounds, but ignore the spell associated with the fervor. The …","summary_markdown":"You gain the emotional fervor benefits for your relic's emotional state for the next 3 rounds, but ignore the spell associated with the fervor. The …","text":" Activate Single Actioncommand; Frequency once per hour; Effect You gain the emotional fervor benefits for your relic's emotional state for the next 3 rounds, but ignore the spell associated with the fervor. The feeling wears off quickly, so you experience no emotional fallout.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1972","weakness":{}}},{"_index":"aon18","_id":"action-1973","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1973","markdown":"**Activate** <actions string=\"Two Actions\" />command, Interact; **Effect** You channel your relic's emotion at a target within 30 feet, overpowering an [emotion](/Traits.aspx?ID=60) effect on that creature. The relic attempts a [counteract](/Rules.aspx?ID=371) check. If the check succeeds, the target feels a sudden rush of the relic's emotion, and the counteracted effect ends on the target. The target is temporarily immune to your relic's emotion conduit until you make your next daily preparations.","name":"command, Interact","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 199 <sup>1.1</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou channel your relic's emotion at a target within 30 feet, overpowering an emotion effect on that creature. The relic attempts a counteract …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 199"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 199 <sup>1.1</sup></row>","speed":{},"summary":"You channel your relic's emotion at a target within 30 feet, overpowering an emotion effect on that creature. The relic attempts a counteract …","summary_markdown":"You channel your relic's emotion at a target within 30 feet, overpowering an emotion effect on that creature. The relic attempts a counteract …","text":" Activate Two Actionscommand, Interact; Effect You channel your relic's emotion at a target within 30 feet, overpowering an emotion effect on that creature. The relic attempts a counteract check. If the check succeeds, the target feels a sudden rush of the relic's emotion, and the counteracted effect ends on the target. The target is temporarily immune to your relic's emotion conduit until you make your next daily preparations.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1973","weakness":{}}},{"_index":"aon18","_id":"action-1974","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1974","markdown":"**Activate** <actions string=\"Single Action\" />command, Interact; **Effect** The relic Casts the Spell associated with its [emotional fervor](/Archetypes.aspx?ID=97) at the spell's lowest level.","name":"command, Interact","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 199 <sup>1.1</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe relic Casts the Spell associated with its emotional fervor at the spell's lowest level.\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 199"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 199 <sup>1.1</sup></row>","speed":{},"summary":"The relic Casts the Spell associated with its emotional fervor at the spell's lowest level.","summary_markdown":"The relic Casts the Spell associated with its emotional fervor at the spell's lowest level.","text":" Activate Single Actioncommand, Interact; Effect The relic Casts the Spell associated with its emotional fervor at the spell's lowest level.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1974","weakness":{}}},{"_index":"aon18","_id":"action-1975","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1975","markdown":"**Activate** <actions string=\"Reaction\" />envision; **Trigger** You are the target of an emotion effect from a hostile source; **Effect** The relic attempts a [counteract](/Rules.aspx?ID=371) check. If the check succeeds, the relic absorbs the effect completely, negating it. Instead, you're [quickened](/Conditions.aspx?ID=32) for up to 1 minute, but no longer than the triggering effect's duration. You then become temporarily immune to this effect for 1 hour.","name":"envision","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 199 <sup>1.1</sup></row>\n\n**Trigger**\r\nYou are the target of an [emotion](/Traits.aspx?ID=60) effect from a hostile source\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe relic attempts a counteract check. If the check succeeds, the relic absorbs the effect completely, negating it. Instead, you're quickened for …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 199"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 199 <sup>1.1</sup></row>","speed":{},"summary":"The relic attempts a counteract check. If the check succeeds, the relic absorbs the effect completely, negating it. Instead, you're quickened for …","summary_markdown":"The relic attempts a counteract check. If the check succeeds, the relic absorbs the effect completely, negating it. Instead, you're quickened for …","text":" Activate Reactionenvision; Trigger You are the target of an emotion effect from a hostile source; Effect The relic attempts a counteract check. If the check succeeds, the relic absorbs the effect completely, negating it. Instead, you're quickened for up to 1 minute, but no longer than the triggering effect's duration. You then become temporarily immune to this effect for 1 hour.","trait_markdown":"","trigger":"You are the target of an emotion effect from a hostile source","trigger_markdown":"You are the target of an [emotion](/Traits.aspx?ID=60) effect from a hostile source","type":"Action","url":"/Actions.aspx?ID=1975","weakness":{}}},{"_index":"aon18","_id":"action-1976","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1976","markdown":"**Activate** <actions string=\"Reaction\" />envision; **Frequency** once per day; **Trigger** You attempt a d20 roll you're untrained in; **Effect** You treat your proficiency bonus as equal to half your level, or if the relic is 7th level or higher, as equal to your level. Then, roll twice, taking the better of the two results. This doesn't allow you to use a skill's trained actions.","name":"envision","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 199 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Trigger**\r\nYou attempt a d20 roll you're untrained in\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou treat your proficiency bonus as equal to half your level, or if the relic is 7th level or higher, as equal to your level. Then, roll twice, …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 199"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 199 <sup>1.1</sup></row>","speed":{},"summary":"You treat your proficiency bonus as equal to half your level, or if the relic is 7th level or higher, as equal to your level. Then, roll twice, …","summary_markdown":"You treat your proficiency bonus as equal to half your level, or if the relic is 7th level or higher, as equal to your level. Then, roll twice, …","text":" Activate Reactionenvision; Frequency once per day; Trigger You attempt a d20 roll you're untrained in; Effect You treat your proficiency bonus as equal to half your level, or if the relic is 7th level or higher, as equal to your level. Then, roll twice, taking the better of the two results. This doesn't allow you to use a skill's trained actions.","trait_markdown":"","trigger":"You attempt a d20 roll you're untrained in","trigger_markdown":"You attempt a d20 roll you're untrained in","type":"Action","url":"/Actions.aspx?ID=1976","weakness":{}}},{"_index":"aon18","_id":"action-1977","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-1977","markdown":"**Activate** <actions string=\"Reaction\" />envision; **Frequency** once per hour; **Trigger** You roll a failure or critical failure on a saving throw against an effect with multiple targets; **Effect** You swap rolls with another target who's willing to swap with you. Each of you determines the new results with your new rolls.","name":"envision","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 199 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per hour\r\n\r\n**Trigger**\r\nYou roll a failure or critical failure on a saving throw against an effect with multiple targets\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou swap rolls with another target who's willing to swap with you. Each of you determines the new results with your new rolls.\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 199"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 199 <sup>1.1</sup></row>","speed":{},"summary":"You swap rolls with another target who's willing to swap with you. Each of you determines the new results with your new rolls.","summary_markdown":"You swap rolls with another target who's willing to swap with you. Each of you determines the new results with your new rolls.","text":" Activate Reactionenvision; Frequency once per hour; Trigger You roll a failure or critical failure on a saving throw against an effect with multiple targets; Effect You swap rolls with another target who's willing to swap with you. Each of you determines the new results with your new rolls.","trait_markdown":"","trigger":"You roll a failure or critical failure on a saving throw against an effect with multiple targets","trigger_markdown":"You roll a failure or critical failure on a saving throw against an effect with multiple targets","type":"Action","url":"/Actions.aspx?ID=1977","weakness":{}}},{"_index":"aon18","_id":"action-1978","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1978","markdown":"**Activate** <actions string=\"Reaction\" />envision; **Frequency** once per day; **Trigger** An enemy within 30 feet rolls a success on an attack roll, saving throw, or skill check; **Effect** Your relic sends out a wave of bad luck, forcing the creature to reroll and take the worse result.","name":"envision","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 199 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Trigger**\r\nAn enemy within 30 feet rolls a success on an attack roll, saving throw, or skill check\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour relic sends out a wave of bad luck, forcing the creature to reroll and take the worse result.\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 199"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 199 <sup>1.1</sup></row>","speed":{},"summary":"Your relic sends out a wave of bad luck, forcing the creature to reroll and take the worse result.","summary_markdown":"Your relic sends out a wave of bad luck, forcing the creature to reroll and take the worse result.","text":" Activate Reactionenvision; Frequency once per day; Trigger An enemy within 30 feet rolls a success on an attack roll, saving throw, or skill check; Effect Your relic sends out a wave of bad luck, forcing the creature to reroll and take the worse result.","trait_markdown":"","trigger":"An enemy within 30 feet rolls a success on an attack roll, saving throw, or skill check","trigger_markdown":"An enemy within 30 feet rolls a success on an attack roll, saving throw, or skill check","type":"Action","url":"/Actions.aspx?ID=1978","weakness":{}}},{"_index":"aon18","_id":"action-1979","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per 10 minutes","id":"action-1979","markdown":"**Activate** <actions string=\"Reaction\" />envision; **Frequency** once per 10 minutes; **Trigger** You attempt a d20 roll affected by a misfortune effect; **Effect** Negate the misfortune effect. Any other [fortune](/Traits.aspx?ID=76) effect still applies.","name":"envision","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 199 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per 10 minutes\r\n\r\n**Trigger**\r\nYou attempt a d20 roll affected by a [misfortune](/Traits.aspx?ID=110) effect\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nNegate the misfortune effect. Any other fortune effect still applies.\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 199"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 199 <sup>1.1</sup></row>","speed":{},"summary":"Negate the misfortune effect. Any other fortune effect still applies.","summary_markdown":"Negate the misfortune effect. Any other fortune effect still applies.","text":" Activate Reactionenvision; Frequency once per 10 minutes; Trigger You attempt a d20 roll affected by a misfortune effect; Effect Negate the misfortune effect. Any other fortune effect still applies.","trait_markdown":"","trigger":"You attempt a d20 roll affected by a misfortune effect","trigger_markdown":"You attempt a d20 roll affected by a [misfortune](/Traits.aspx?ID=110) effect","type":"Action","url":"/Actions.aspx?ID=1979","weakness":{}}},{"_index":"aon18","_id":"action-1980","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day; ","id":"action-1980","markdown":"**Activate** <actions string=\"Reaction\" />envision; **Frequency** once per day; ; **Trigger** You or a creature within 30 feet of you rolls two d20s for a fortune or misfortune effect and you like the higher roll; **Effect** You steal the higher of the two numbers the triggering target rolled; the target must use the other result. Until you make your next daily preparations, you can substitute that number for one d20 roll made for a saving throw or skill check you have to make against an effect created by an enemy, hazard, or the environment. Doing so is a fortune effect. If you fail to do so before your next daily preparations, you lose the stored number.","name":"envision","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 199 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day; \r\n\r\n**Trigger**\r\nYou or a creature within 30 feet of you rolls two d20s for a [fortune](/Traits.aspx?ID=76) or [misfortune](/Traits.aspx?ID=110) effect and you like the higher roll\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou steal the higher of the two numbers the triggering target rolled; the target must use the other result. Until you make your next daily …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 199"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 199 <sup>1.1</sup></row>","speed":{},"summary":"You steal the higher of the two numbers the triggering target rolled; the target must use the other result. Until you make your next daily …","summary_markdown":"You steal the higher of the two numbers the triggering target rolled; the target must use the other result. Until you make your next daily …","text":" Activate Reactionenvision; Frequency once per day; ; Trigger You or a creature within 30 feet of you rolls two d20s for a fortune or misfortune effect and you like the higher roll; Effect You steal the higher of the two numbers the triggering target rolled; the target must use the other result. Until you make your next daily preparations, you can substitute that number for one d20 roll made for a saving throw or skill check you have to make against an effect created by an enemy, hazard, or the environment. Doing so is a fortune effect. If you fail to do so before your next daily preparations, you lose the stored number.","trait_markdown":"","trigger":"You or a creature within 30 feet of you rolls two d20s for a fortune or misfortune effect and you like the higher roll","trigger_markdown":"You or a creature within 30 feet of you rolls two d20s for a [fortune](/Traits.aspx?ID=76) or [misfortune](/Traits.aspx?ID=110) effect and you like the higher roll","type":"Action","url":"/Actions.aspx?ID=1980","weakness":{}}},{"_index":"aon18","_id":"action-1981","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per 10 minutes","id":"action-1981","markdown":"**Activate** <actions string=\"Reaction\" />envision; **Frequency** once per 10 minutes; **Trigger** You attempt a skill check with a DC that is at least 15 higher than your bonus in the skill; **Effect** You roll twice and take the better result.","name":"envision","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 200 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per 10 minutes\r\n\r\n**Trigger**\r\nYou attempt a skill check with a DC that is at least 15 higher than your bonus in the skill\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou roll twice and take the better result.\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 200"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 200 <sup>1.1</sup></row>","speed":{},"summary":"You roll twice and take the better result.","summary_markdown":"You roll twice and take the better result.","text":" Activate Reactionenvision; Frequency once per 10 minutes; Trigger You attempt a skill check with a DC that is at least 15 higher than your bonus in the skill; Effect You roll twice and take the better result.","trait_markdown":"","trigger":"You attempt a skill check with a DC that is at least 15 higher than your bonus in the skill","trigger_markdown":"You attempt a skill check with a DC that is at least 15 higher than your bonus in the skill","type":"Action","url":"/Actions.aspx?ID=1981","weakness":{}}},{"_index":"aon18","_id":"action-1982","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1982","markdown":"**Activate** <actions string=\"Two Actions\" />command, Interact; **Effect** You point the relic at a creature within 30 feet, imbuing it with urgency. The creature gains the [quickened](/Conditions.aspx?ID=32) condition for 1 round. After the condition ends, the creature is [slowed 1](/Conditions.aspx?ID=35) for 1 round and temporarily immune to this gift until you next perform your daily preparations.","name":"command, Interact","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 200 <sup>1.1</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou point the relic at a creature within 30 feet, imbuing it with urgency. The creature gains the quickened condition for 1 round. After the …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 200"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 200 <sup>1.1</sup></row>","speed":{},"summary":"You point the relic at a creature within 30 feet, imbuing it with urgency. The creature gains the quickened condition for 1 round. After the …","summary_markdown":"You point the relic at a creature within 30 feet, imbuing it with urgency. The creature gains the quickened condition for 1 round. After the …","text":" Activate Two Actionscommand, Interact; Effect You point the relic at a creature within 30 feet, imbuing it with urgency. The creature gains the quickened condition for 1 round. After the condition ends, the creature is slowed 1 for 1 round and temporarily immune to this gift until you next perform your daily preparations.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1982","weakness":{}}},{"_index":"aon18","_id":"action-1983","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-1983","markdown":"**Activate** <actions string=\"Two Actions\" />command, Interact; **Frequency** once per hour; **Effect** You target one creature within 30 feet, temporarily imposing the decrepitude of time on it. The target must attempt a Fortitude saving throw. The [clumsy](/Conditions.aspx?ID=3) and [enfeebled](/Conditions.aspx?ID=13) conditions last 1 minute.\r\n\r\n**Critical Success** The target is unaffected.<br />\r\n**Success** The target becomes clumsy 1 and enfeebled 1.<br />\r\n**Failure** The target becomes clumsy 2, enfeebled 2, and [drained 1](/Conditions.aspx?ID=10).<br />\r\n**Critical Failure** The target becomes clumsy 3, enfeebled 3, and drained 2.","name":"command, Interact","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 200 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per hour\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou target one creature within 30 feet, temporarily imposing the decrepitude of time on it. The target must attempt a Fortitude saving throw. The …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 200"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 200 <sup>1.1</sup></row>","speed":{},"summary":"You target one creature within 30 feet, temporarily imposing the decrepitude of time on it. The target must attempt a Fortitude saving throw. The …","summary_markdown":"You target one creature within 30 feet, temporarily imposing the decrepitude of time on it. The target must attempt a Fortitude saving throw. The …","text":" Activate Two Actionscommand, Interact; Frequency once per hour; Effect You target one creature within 30 feet, temporarily imposing the decrepitude of time on it. The target must attempt a Fortitude saving throw. The clumsy and enfeebled conditions last 1 minute. Critical Success The target is unaffected. Success The target becomes clumsy 1 and enfeebled 1. Failure The target becomes clumsy 2, enfeebled 2, and drained 1. Critical Failure The target becomes clumsy 3, enfeebled 3, and drained 2.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1983","weakness":{}}},{"_index":"aon18","_id":"action-1984","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1984","markdown":"**Activate** <actions string=\"Reaction\" />envision; **Frequency** once per day; **Trigger** Your turn starts; **Effect** You analyze diverging time streams to determine the best course of action. Resolve two turns as if they occurred, then choose which one happens. The other does not occur.","name":"envision","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 200 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Trigger**\r\nYour turn starts\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou analyze diverging time streams to determine the best course of action. Resolve two turns as if they occurred, then choose which one happens. The …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 200"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 200 <sup>1.1</sup></row>","speed":{},"summary":"You analyze diverging time streams to determine the best course of action. Resolve two turns as if they occurred, then choose which one happens. The …","summary_markdown":"You analyze diverging time streams to determine the best course of action. Resolve two turns as if they occurred, then choose which one happens. The …","text":" Activate Reactionenvision; Frequency once per day; Trigger Your turn starts; Effect You analyze diverging time streams to determine the best course of action. Resolve two turns as if they occurred, then choose which one happens. The other does not occur.","trait_markdown":"","trigger":"Your turn starts","trigger_markdown":"Your turn starts","type":"Action","url":"/Actions.aspx?ID=1984","weakness":{}}},{"_index":"aon18","_id":"action-1985","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1985","markdown":"**Activate** <actions string=\"Two Actions\" />command, envision; **Frequency** once per day; **Effect** You make time shudder around you, stealing it from enemies and granting it to allies. Creatures of your choice within 30 feet must attempt a Will save. For each creature you render [slowed](/Conditions.aspx?ID=35) with this gift, you can render one ally within 30 feet, including you, [quickened](/Conditions.aspx?ID=32) for 1 round.\n\n**Success** The creature is unaffected.<br />\r\n**Failure** The creature is slowed 1.<br />\r\n**Critical Failure** The creature is slowed 2.","name":"command, envision","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 200 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou make time shudder around you, stealing it from enemies and granting it to allies. Creatures of your choice within 30 feet must attempt a Will …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 200"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 200 <sup>1.1</sup></row>","speed":{},"summary":"You make time shudder around you, stealing it from enemies and granting it to allies. Creatures of your choice within 30 feet must attempt a Will …","summary_markdown":"You make time shudder around you, stealing it from enemies and granting it to allies. Creatures of your choice within 30 feet must attempt a Will …","text":" Activate Two Actionscommand, envision; Frequency once per day; Effect You make time shudder around you, stealing it from enemies and granting it to allies. Creatures of your choice within 30 feet must attempt a Will save. For each creature you render slowed with this gift, you can render one ally within 30 feet, including you, quickened for 1 round. Success The creature is unaffected. Failure The creature is slowed 1. Critical Failure The creature is slowed 2.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1985","weakness":{}}},{"_index":"aon18","_id":"action-1986","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1986","markdown":"**Activate** <actions string=\"Single Action\" />command; **Frequency** once per day; **Effect** Your relic casts [_time jump_](/Spells.aspx?ID=1019) on you to your specifications.","name":"command","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 200 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour relic casts time jump on you to your specifications.\r\n\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 200"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 200 <sup>1.1</sup></row>","speed":{},"summary":"Your relic casts time jump on you to your specifications.\r\n","summary_markdown":"Your relic casts time jump on you to your specifications.\r\n","text":" Activate Single Actioncommand; Frequency once per day; Effect Your relic casts time jump on you to your specifications.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1986","weakness":{}}},{"_index":"aon18","_id":"action-1987","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1987","markdown":"**Activate** <actions string=\"Single Action\" />command; **Frequency** once per day; **Effect** The relic casts [_time beacon_](/Spells.aspx?ID=592) on you. ","name":"command","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 200 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe relic casts time beacon on you. \r\n\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 200"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 200 <sup>1.1</sup></row>","speed":{},"summary":"The relic casts time beacon on you. \r\n","summary_markdown":"The relic casts time beacon on you. \r\n","text":" Activate Single Actioncommand; Frequency once per day; Effect The relic casts time beacon on you. ","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1987","weakness":{}}},{"_index":"aon18","_id":"action-1988","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1988","markdown":"**Activate** <actions string=\"Two Actions\" />command, Interact; **Frequency** once per day; **Effect** You fan in a direction, and the fan casts [_gust of wind_](/Spells.aspx?ID=143). If this casting is directed toward the sail of a vessel, it instead fills it with swirling air. The vessel gains a +10-foot circumstance bonus to its Speed for 8 hours.","name":"command, Interact","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 203 <sup>1.1</sup></row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou fan in a direction, and the fan casts gust of wind . If this casting is directed toward the sail of a vessel, it instead fills it with …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 203"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 203 <sup>1.1</sup></row>","speed":{},"summary":"You fan in a direction, and the fan casts gust of wind . If this casting is directed toward the sail of a vessel, it instead fills it with …","summary_markdown":"You fan in a direction, and the fan casts gust of wind . If this casting is directed toward the sail of a vessel, it instead fills it with …","text":" Activate Two Actionscommand, Interact; Frequency once per day; Effect You fan in a direction, and the fan casts gust of wind . If this casting is directed toward the sail of a vessel, it instead fills it with swirling air. The vessel gains a +10-foot circumstance bonus to its Speed for 8 hours.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1988","weakness":{}}},{"_index":"aon18","_id":"action-1989","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1989","markdown":"**Activate** <actions string=\"Two Actions\" />Interact; **Frequency** once per day; **Effect** With a flick of your finger, you set the astrolabe's rule spinning, causing the inset rubies to become a blur. Choose a point within 100 feet. The _astrolabe of falling stars_ calls down a brief rain of meteorites in a 10-foot burst centered on that point, dealing 1d8 bludgeoning and 1d8 fire damage to creatures in the area (DC 19 [basic](/Rules.aspx?ID=329) Reflex save).","name":"Interact","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #188: They Watched the Stars](/Sources.aspx?ID=194) pg. 79</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nWith a flick of your finger, you set the astrolabe's rule spinning, causing the inset rubies to become a blur. Choose a point within 100 feet. The …\r\n</summary>","source":["Pathfinder #188: They Watched the Stars"],"source_raw":["Pathfinder #188: They Watched the Stars pg. 79"],"source_category":"Adventure Paths","source_group":"Gatewalkers","source_markdown":"<row gap=\"tiny\">[Pathfinder #188: They Watched the Stars](/Sources.aspx?ID=194) pg. 79</row>","speed":{},"summary":"With a flick of your finger, you set the astrolabe's rule spinning, causing the inset rubies to become a blur. Choose a point within 100 feet. The …","summary_markdown":"With a flick of your finger, you set the astrolabe's rule spinning, causing the inset rubies to become a blur. Choose a point within 100 feet. The …","text":" Activate Two ActionsInteract; Frequency once per day; Effect With a flick of your finger, you set the astrolabe's rule spinning, causing the inset rubies to become a blur. Choose a point within 100 feet. The astrolabe of falling stars calls down a brief rain of meteorites in a 10-foot burst centered on that point, dealing 1d8 bludgeoning and 1d8 fire damage to creatures in the area (DC 19 basic Reflex save).","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1989","weakness":{}}},{"_index":"aon18","_id":"action-1990","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1990","markdown":"**Activate** <actions string=\"Single Action\" />envision; **Frequency** once per day; **Requirements** You are viewing the night sky with the spyglass; **Effect** You set your eye upon a star and think of someone to cast [_guiding star_](/Spells.aspx?ID=923).","name":"envision","rarity":"common","release_date":"2023-02-22","requirement":"You are viewing the night sky with the spyglass","requirement_markdown":"You are viewing the night sky with the spyglass","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #188: They Watched the Stars](/Sources.aspx?ID=194) pg. 79</row>\r\n\r\n**Frequency**\r\nonce per day\n\n**Requirement**\r\nYou are viewing the night sky with the spyglass\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou set your eye upon a star and think of someone to cast guiding star .\r\n</summary>","source":["Pathfinder #188: They Watched the Stars"],"source_raw":["Pathfinder #188: They Watched the Stars pg. 79"],"source_category":"Adventure Paths","source_group":"Gatewalkers","source_markdown":"<row gap=\"tiny\">[Pathfinder #188: They Watched the Stars](/Sources.aspx?ID=194) pg. 79</row>","speed":{},"summary":"You set your eye upon a star and think of someone to cast guiding star .","summary_markdown":"You set your eye upon a star and think of someone to cast guiding star .","text":" Activate Single Actionenvision; Frequency once per day; Requirements You are viewing the night sky with the spyglass; Effect You set your eye upon a star and think of someone to cast guiding star .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1990","weakness":{}}},{"_index":"aon18","_id":"action-1991","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1991","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Effect** You cast [_acid splash_](/Spells.aspx?ID=3).","name":"Cast a Spell","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #188: They Watched the Stars](/Sources.aspx?ID=194) pg. 80</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast acid splash .\r\n</summary>","source":["Pathfinder #188: They Watched the Stars"],"source_raw":["Pathfinder #188: They Watched the Stars pg. 80"],"source_category":"Adventure Paths","source_group":"Gatewalkers","source_markdown":"<row gap=\"tiny\">[Pathfinder #188: They Watched the Stars](/Sources.aspx?ID=194) pg. 80</row>","speed":{},"summary":"You cast acid splash .","summary_markdown":"You cast acid splash .","text":" Activate Cast a Spell; Effect You cast acid splash .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1991","weakness":{}}},{"_index":"aon18","_id":"action-1992","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1992","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day; **Effect** You cast 3rd-level [_acidic burst_](/Spells.aspx?ID=565).","name":"Cast a Spell","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #188: They Watched the Stars](/Sources.aspx?ID=194) pg. 80</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast 3rd-level acidic burst .\r\n</summary>","source":["Pathfinder #188: They Watched the Stars"],"source_raw":["Pathfinder #188: They Watched the Stars pg. 80"],"source_category":"Adventure Paths","source_group":"Gatewalkers","source_markdown":"<row gap=\"tiny\">[Pathfinder #188: They Watched the Stars](/Sources.aspx?ID=194) pg. 80</row>","speed":{},"summary":"You cast 3rd-level acidic burst .","summary_markdown":"You cast 3rd-level acidic burst .","text":" Activate Cast a Spell; Frequency once per day; Effect You cast 3rd-level acidic burst .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1992","weakness":{}}},{"_index":"aon18","_id":"action-1993","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1993","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day; **Effect** You cast 4th-level [_acid arrow_](/Spells.aspx?ID=2).","name":"Cast a Spell","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #188: They Watched the Stars](/Sources.aspx?ID=194) pg. 80</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast 4th-level acid arrow .\r\n</summary>","source":["Pathfinder #188: They Watched the Stars"],"source_raw":["Pathfinder #188: They Watched the Stars pg. 80"],"source_category":"Adventure Paths","source_group":"Gatewalkers","source_markdown":"<row gap=\"tiny\">[Pathfinder #188: They Watched the Stars](/Sources.aspx?ID=194) pg. 80</row>","speed":{},"summary":"You cast 4th-level acid arrow .","summary_markdown":"You cast 4th-level acid arrow .","text":" Activate Cast a Spell; Frequency once per day; Effect You cast 4th-level acid arrow .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1993","weakness":{}}},{"_index":"aon18","_id":"action-1994","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1994","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day; **Effect** You cast 4th-level _acidic burst_.","name":"Cast a Spell","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #188: They Watched the Stars](/Sources.aspx?ID=194) pg. 80</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast 4th-level acidic burst .\r\n</summary>","source":["Pathfinder #188: They Watched the Stars"],"source_raw":["Pathfinder #188: They Watched the Stars pg. 80"],"source_category":"Adventure Paths","source_group":"Gatewalkers","source_markdown":"<row gap=\"tiny\">[Pathfinder #188: They Watched the Stars](/Sources.aspx?ID=194) pg. 80</row>","speed":{},"summary":"You cast 4th-level acidic burst .","summary_markdown":"You cast 4th-level acidic burst .","text":" Activate Cast a Spell; Frequency once per day; Effect You cast 4th-level acidic burst .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1994","weakness":{}}},{"_index":"aon18","_id":"action-1995","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1995","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Effect** You cast [_daze_](/Spells.aspx?ID=61).","name":"Cast a Spell","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #188: They Watched the Stars](/Sources.aspx?ID=194) pg. 80</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast daze .\r\n</summary>","source":["Pathfinder #188: They Watched the Stars"],"source_raw":["Pathfinder #188: They Watched the Stars pg. 80"],"source_category":"Adventure Paths","source_group":"Gatewalkers","source_markdown":"<row gap=\"tiny\">[Pathfinder #188: They Watched the Stars](/Sources.aspx?ID=194) pg. 80</row>","speed":{},"summary":"You cast daze .","summary_markdown":"You cast daze .","text":" Activate Cast a Spell; Effect You cast daze .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1995","weakness":{}}},{"_index":"aon18","_id":"action-1996","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1996","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day; **Effect** You cast 3rd-level [_fear_](/Spells.aspx?ID=110).","name":"Cast a Spell","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #188: They Watched the Stars](/Sources.aspx?ID=194) pg. 80</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast 3rd-level fear .\r\n</summary>","source":["Pathfinder #188: They Watched the Stars"],"source_raw":["Pathfinder #188: They Watched the Stars pg. 80"],"source_category":"Adventure Paths","source_group":"Gatewalkers","source_markdown":"<row gap=\"tiny\">[Pathfinder #188: They Watched the Stars](/Sources.aspx?ID=194) pg. 80</row>","speed":{},"summary":"You cast 3rd-level fear .","summary_markdown":"You cast 3rd-level fear .","text":" Activate Cast a Spell; Frequency once per day; Effect You cast 3rd-level fear .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1996","weakness":{}}},{"_index":"aon18","_id":"action-1997","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1997","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day; **Effect** You cast 4th-level [_agonizing despair_](/Spells.aspx?ID=665).","name":"Cast a Spell","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #188: They Watched the Stars](/Sources.aspx?ID=194) pg. 80</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast 4th-level agonizing despair .\r\n</summary>","source":["Pathfinder #188: They Watched the Stars"],"source_raw":["Pathfinder #188: They Watched the Stars pg. 80"],"source_category":"Adventure Paths","source_group":"Gatewalkers","source_markdown":"<row gap=\"tiny\">[Pathfinder #188: They Watched the Stars](/Sources.aspx?ID=194) pg. 80</row>","speed":{},"summary":"You cast 4th-level agonizing despair .","summary_markdown":"You cast 4th-level agonizing despair .","text":" Activate Cast a Spell; Frequency once per day; Effect You cast 4th-level agonizing despair .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1997","weakness":{}}},{"_index":"aon18","_id":"action-1998","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-1998","markdown":"**Activate** <actions string=\"\" />Cast a Spell; **Frequency** once per day; **Effect** You cast [_outcast's curse_](/Spells.aspx?ID=211).","name":"Cast a Spell","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #188: They Watched the Stars](/Sources.aspx?ID=194) pg. 80</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast outcast's curse .\r\n</summary>","source":["Pathfinder #188: They Watched the Stars"],"source_raw":["Pathfinder #188: They Watched the Stars pg. 80"],"source_category":"Adventure Paths","source_group":"Gatewalkers","source_markdown":"<row gap=\"tiny\">[Pathfinder #188: They Watched the Stars](/Sources.aspx?ID=194) pg. 80</row>","speed":{},"summary":"You cast outcast's curse .","summary_markdown":"You cast outcast's curse .","text":" Activate Cast a Spell; Frequency once per day; Effect You cast outcast's curse .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1998","weakness":{}}},{"_index":"aon18","_id":"action-1999","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-1999","markdown":"**Activate** <actions string=\"Two Actions\" />Interact; **Effect** You cast [_telekinetic projectile_](/Spells.aspx?ID=334) as an occult cantrip, heightened to a spell level equal to half your level rounded up.","name":"Interact","rarity":"common","release_date":"2023-03-29","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #189: Dreamers of the Nameless Spires](/Sources.aspx?ID=195) pg. 75</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast telekinetic projectile as an occult cantrip, heightened to a spell level equal to half your level rounded up.\r\n</summary>","source":["Pathfinder #189: Dreamers of the Nameless Spires"],"source_raw":["Pathfinder #189: Dreamers of the Nameless Spires pg. 75"],"source_category":"Adventure Paths","source_group":"Gatewalkers","source_markdown":"<row gap=\"tiny\">[Pathfinder #189: Dreamers of the Nameless Spires](/Sources.aspx?ID=195) pg. 75</row>","speed":{},"summary":"You cast telekinetic projectile as an occult cantrip, heightened to a spell level equal to half your level rounded up.","summary_markdown":"You cast telekinetic projectile as an occult cantrip, heightened to a spell level equal to half your level rounded up.","text":" Activate Two ActionsInteract; Effect You cast telekinetic projectile as an occult cantrip, heightened to a spell level equal to half your level rounded up.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=1999","weakness":{}}},{"_index":"aon18","_id":"action-2000","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-2000","markdown":"**Activate** <actions string=\"Two Actions\" />Interact; **Effect** You cast your choice of [_telekinetic haul_](/Spells.aspx?ID=332) or [_telekinetic maneuver_](/Spells.aspx?ID=333) as a 5th-level occult spell, consuming one of your unexpended spell slots of the same level as if you had used it to cast the spell.","name":"Interact","rarity":"common","release_date":"2023-03-29","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #189: Dreamers of the Nameless Spires](/Sources.aspx?ID=195) pg. 75</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast your choice of telekinetic haul or telekinetic maneuver as a 5th-level occult spell, consuming one of your unexpended spell slots of …\r\n</summary>","source":["Pathfinder #189: Dreamers of the Nameless Spires"],"source_raw":["Pathfinder #189: Dreamers of the Nameless Spires pg. 75"],"source_category":"Adventure Paths","source_group":"Gatewalkers","source_markdown":"<row gap=\"tiny\">[Pathfinder #189: Dreamers of the Nameless Spires](/Sources.aspx?ID=195) pg. 75</row>","speed":{},"summary":"You cast your choice of telekinetic haul or telekinetic maneuver as a 5th-level occult spell, consuming one of your unexpended spell slots of …","summary_markdown":"You cast your choice of telekinetic haul or telekinetic maneuver as a 5th-level occult spell, consuming one of your unexpended spell slots of …","text":" Activate Two ActionsInteract; Effect You cast your choice of telekinetic haul or telekinetic maneuver as a 5th-level occult spell, consuming one of your unexpended spell slots of the same level as if you had used it to cast the spell.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=2000","weakness":{}}},{"_index":"aon18","_id":"action-2001","_score":2.3818138,"_source":{"actions":"Three Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-2001","markdown":"**Activate** <actions string=\"Three Actions\" />command, Interact; **Effect** You toss the _ice forge_ onto the ground, and it immediately expands in size, transforming into a fully functional forge that appears to be made of solid ice. Expanded, the _ice forge_ is 10 feet square and 10 feet high. While the forge itself is cold to the touch, it won't melt in higher temperatures, nor will it cause harm to someone who remains in contact with the chill surface for an extended period of time. The forge can be used to work metal as a normal forge (although fuel must be provided)—the heat created by its use does no harm to the _ice forge_, nor does it transmit to the surface it sits upon, making an _ice forge_ an ideal solution for those who seek to use forges in areas where open flames or smoke would be dangerous.\n\n You can return an _ice forge_ to its handheld anvil form by spending a single action to issue a verbal command, which has the [auditory](/Traits.aspx?ID=16) trait. Doing so immediately snuffs out any fire within the forge and leaves behind unused material or ashes. Once deactivated, the forge can't be activated again for 4 hours.","name":"command, Interact","rarity":"common","release_date":"2023-03-29","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #189: Dreamers of the Nameless Spires](/Sources.aspx?ID=195) pg. 76</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou toss the ice forge onto the ground, and it immediately expands in size, transforming into a fully functional forge that appears to be made of …\r\n</summary>","source":["Pathfinder #189: Dreamers of the Nameless Spires"],"source_raw":["Pathfinder #189: Dreamers of the Nameless Spires pg. 76"],"source_category":"Adventure Paths","source_group":"Gatewalkers","source_markdown":"<row gap=\"tiny\">[Pathfinder #189: Dreamers of the Nameless Spires](/Sources.aspx?ID=195) pg. 76</row>","speed":{},"summary":"You toss the ice forge onto the ground, and it immediately expands in size, transforming into a fully functional forge that appears to be made of …","summary_markdown":"You toss the ice forge onto the ground, and it immediately expands in size, transforming into a fully functional forge that appears to be made of …","text":" Activate Three Actionscommand, Interact; Effect You toss the ice forge onto the ground, and it immediately expands in size, transforming into a fully functional forge that appears to be made of solid ice. Expanded, the ice forge is 10 feet square and 10 feet high. While the forge itself is cold to the touch, it won't melt in higher temperatures, nor will it cause harm to someone who remains in contact with the chill surface for an extended period of time. The forge can be used to work metal as a normal forge (although fuel must be provided)—the heat created by its use does no harm to the ice forge , nor does it transmit to the surface it sits upon, making an ice forge an ideal solution for those who seek to use forges in areas where open flames or smoke would be dangerous. You can return an ice forge to its handheld anvil form by spending a single action to issue a verbal command, which has the auditory trait. Doing so immediately snuffs out any fire within the forge and leaves behind unused material or ashes. Once deactivated, the forge can't be activated again for 4 hours.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=2001","weakness":{}}},{"_index":"aon18","_id":"action-2002","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-2002","markdown":"**Activate** <actions string=\"\" />1 minute (envision, Interact); **Requirements** The ice forge is in forge form; **Effect** The ice forge casts [_creation_](/Spells.aspx?ID=54) (heightened to 5th level) to your specifications.","name":"1 minute (envision, Interact)","rarity":"common","release_date":"2023-03-29","requirement":"The ice forge is in forge form","requirement_markdown":"The _ice forge_ is in forge form","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #189: Dreamers of the Nameless Spires](/Sources.aspx?ID=195) pg. 76</row>\n\n**Requirement**\r\nThe _ice forge_ is in forge form\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe ice forge casts creation (heightened to 5th level) to your specifications.\r\n</summary>","source":["Pathfinder #189: Dreamers of the Nameless Spires"],"source_raw":["Pathfinder #189: Dreamers of the Nameless Spires pg. 76"],"source_category":"Adventure Paths","source_group":"Gatewalkers","source_markdown":"<row gap=\"tiny\">[Pathfinder #189: Dreamers of the Nameless Spires](/Sources.aspx?ID=195) pg. 76</row>","speed":{},"summary":"The ice forge casts creation (heightened to 5th level) to your specifications.","summary_markdown":"The ice forge casts creation (heightened to 5th level) to your specifications.","text":" Activate 1 minute (envision, Interact); Requirements The ice forge is in forge form; Effect The ice forge casts creation (heightened to 5th level) to your specifications.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=2002","weakness":{}}},{"_index":"aon18","_id":"action-2003","_score":2.3818138,"_source":{"actions":"Three Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-2003","markdown":"**Activate** <actions string=\"Three Actions\" />Interact; **Effect** The jar draws off the cold and warms your body. If you have the [fatigued](/Conditions.aspx?ID=15) condition caused by exposure to [environmental cold](/Rules.aspx?ID=642), it removes the condition. For 8 hours after applying the rime, you treat extreme cold as severe cold.","name":"Interact","rarity":"common","release_date":"2023-03-29","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #189: Dreamers of the Nameless Spires](/Sources.aspx?ID=195) pg. 77</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe jar draws off the cold and warms your body. If you have the fatigued condition caused by exposure to environmental cold , it removes the …\r\n</summary>","source":["Pathfinder #189: Dreamers of the Nameless Spires"],"source_raw":["Pathfinder #189: Dreamers of the Nameless Spires pg. 77"],"source_category":"Adventure Paths","source_group":"Gatewalkers","source_markdown":"<row gap=\"tiny\">[Pathfinder #189: Dreamers of the Nameless Spires](/Sources.aspx?ID=195) pg. 77</row>","speed":{},"summary":"The jar draws off the cold and warms your body. If you have the fatigued condition caused by exposure to environmental cold , it removes the …","summary_markdown":"The jar draws off the cold and warms your body. If you have the fatigued condition caused by exposure to environmental cold , it removes the …","text":" Activate Three ActionsInteract; Effect The jar draws off the cold and warms your body. If you have the fatigued condition caused by exposure to environmental cold, it removes the condition. For 8 hours after applying the rime, you treat extreme cold as severe cold.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=2003","weakness":{}}},{"_index":"aon18","_id":"action-2004","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-2004","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Trigger** You attempt a Will save against a mental enchantment spell, but you haven't rolled yet; **Requirements** You have master proficiency in Will saves.; ","name":"envision","rarity":"common","release_date":"2023-03-29","requirement":"You have master proficiency in Will saves.","requirement_markdown":"You have master proficiency in Will saves.","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #189: Dreamers of the Nameless Spires](/Sources.aspx?ID=195) pg. 77</row>\n\n**Trigger**\r\nYou attempt a Will save against a [mental](/Traits.aspx?ID=106) [enchantment](/Traits.aspx?ID=61) spell, but you haven't rolled yet\r\n\r\n**Requirement**\r\nYou have master proficiency in Will saves.\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Pathfinder #189: Dreamers of the Nameless Spires"],"source_raw":["Pathfinder #189: Dreamers of the Nameless Spires pg. 77"],"source_category":"Adventure Paths","source_group":"Gatewalkers","source_markdown":"<row gap=\"tiny\">[Pathfinder #189: Dreamers of the Nameless Spires](/Sources.aspx?ID=195) pg. 77</row>","speed":{},"text":" Activate Free Actionenvision; Trigger You attempt a Will save against a mental enchantment spell, but you haven't rolled yet; Requirements You have master proficiency in Will saves.; ","trait_markdown":"","trigger":"You attempt a Will save against a mental enchantment spell, but you haven't rolled yet","trigger_markdown":"You attempt a Will save against a [mental](/Traits.aspx?ID=106) [enchantment](/Traits.aspx?ID=61) spell, but you haven't rolled yet","type":"Action","url":"/Actions.aspx?ID=2004","weakness":{}}},{"_index":"aon18","_id":"action-2005","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-2005","markdown":"**Activate** <actions string=\"Two Actions\" />envision, Interact; **Effect** The _mindsponge_ casts [_modify memory_](/Spells.aspx?ID=200), but only to erase a memory—a _mindsponge_ can't enhance memory clarity, alter memories, or add false memories.","name":"envision, Interact","rarity":"common","release_date":"2023-03-29","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #189: Dreamers of the Nameless Spires](/Sources.aspx?ID=195) pg. 77</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe mindsponge casts modify memory , but only to erase a memory—a mindsponge can't enhance memory clarity, alter memories, or add false …\r\n</summary>","source":["Pathfinder #189: Dreamers of the Nameless Spires"],"source_raw":["Pathfinder #189: Dreamers of the Nameless Spires pg. 77"],"source_category":"Adventure Paths","source_group":"Gatewalkers","source_markdown":"<row gap=\"tiny\">[Pathfinder #189: Dreamers of the Nameless Spires](/Sources.aspx?ID=195) pg. 77</row>","speed":{},"summary":"The mindsponge casts modify memory , but only to erase a memory—a mindsponge can't enhance memory clarity, alter memories, or add false …","summary_markdown":"The mindsponge casts modify memory , but only to erase a memory—a mindsponge can't enhance memory clarity, alter memories, or add false …","text":" Activate Two Actionsenvision, Interact; Effect The mindsponge casts modify memory , but only to erase a memory—a mindsponge can't enhance memory clarity, alter memories, or add false memories.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=2005","weakness":{}}},{"_index":"aon18","_id":"action-2006","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-2006","markdown":"**Activate** <actions string=\"\" />1 minute (envision, Interact); **Effect** You use the _mindsponge_ to harvest the memories and mental energy of a specially prepared target as it dies. To prepare the target (who must be willing or helpless), you must perform a 10-minute surgery to expose a portion of the target's brain without killing them. This requires a successful DC 28 [Medicine](/Skills.aspx?ID=9) (master) check; if you fail this check, the target dies before you can use the _mindsponge_.\n\n Memories and psychic energy absorbed aren't taken from the target's soul but from energies temporarily infused within the body, so that a creature slain in this way who is later brought back to life retains their harvested memories and energy. The corpse of someone who has had their memories harvested is difficult to communicate with via [_talking corpse_](/Spells.aspx?ID=329)—treat the saving throw result against that spell as one degree of success lower than the actual result.\n\n A _mindsponge_ can store the memories and energy of up to four creatures at a time. Once full, it cannot be activated at all, other than to squeeze it as an Interact action with the envision trait, which causes all of the memories within to drip out as cold ectoplasm, which swiftly evaporates if not used or contained.","name":"1 minute (envision, Interact)","rarity":"common","release_date":"2023-03-29","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #189: Dreamers of the Nameless Spires](/Sources.aspx?ID=195) pg. 77</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou use the mindsponge to harvest the memories and mental energy of a specially prepared target as it dies. To prepare the target (who must be …\r\n</summary>","source":["Pathfinder #189: Dreamers of the Nameless Spires"],"source_raw":["Pathfinder #189: Dreamers of the Nameless Spires pg. 77"],"source_category":"Adventure Paths","source_group":"Gatewalkers","source_markdown":"<row gap=\"tiny\">[Pathfinder #189: Dreamers of the Nameless Spires](/Sources.aspx?ID=195) pg. 77</row>","speed":{},"summary":"You use the mindsponge to harvest the memories and mental energy of a specially prepared target as it dies. To prepare the target (who must be …","summary_markdown":"You use the mindsponge to harvest the memories and mental energy of a specially prepared target as it dies. To prepare the target (who must be …","text":" Activate 1 minute (envision, Interact); Effect You use the mindsponge to harvest the memories and mental energy of a specially prepared target as it dies. To prepare the target (who must be willing or helpless), you must perform a 10-minute surgery to expose a portion of the target's brain without killing them. This requires a successful DC 28 Medicine (master) check; if you fail this check, the target dies before you can use the mindsponge . Memories and psychic energy absorbed aren't taken from the target's soul but from energies temporarily infused within the body, so that a creature slain in this way who is later brought back to life retains their harvested memories and energy. The corpse of someone who has had their memories harvested is difficult to communicate with via talking corpse —treat the saving throw result against that spell as one degree of success lower than the actual result. A mindsponge can store the memories and energy of up to four creatures at a time. Once full, it cannot be activated at all, other than to squeeze it as an Interact action with the envision trait, which causes all of the memories within to drip out as cold ectoplasm, which swiftly evaporates if not used or contained.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=2006","weakness":{}}},{"_index":"aon18","_id":"action-2007","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per minute","id":"action-2007","markdown":"**Activate** <actions string=\"Single Action\" />command; **Frequency** once per minute; **Effect** You command the rope to split, declaring a specific length or amount, such as “ten feet of rope,” “half of the rope,” and so on. The rope splits itself into the requested piece, leaving the remaining length intact. If the rope isn't long enough to provide the requested amount, the activation fails.","name":"command","rarity":"common","release_date":"2023-03-29","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Firebrands](/Sources.aspx?ID=196) pg. 84</row>\r\n\r\n**Frequency**\r\nonce per minute\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou command the rope to split, declaring a specific length or amount, such as “ten feet of rope,” “half of the rope,” and so on. The rope splits …\r\n</summary>","source":["Firebrands"],"source_raw":["Firebrands pg. 84"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Firebrands](/Sources.aspx?ID=196) pg. 84</row>","speed":{},"summary":"You command the rope to split, declaring a specific length or amount, such as “ten feet of rope,” “half of the rope,” and so on. The rope splits …","summary_markdown":"You command the rope to split, declaring a specific length or amount, such as “ten feet of rope,” “half of the rope,” and so on. The rope splits …","text":" Activate Single Actioncommand; Frequency once per minute; Effect You command the rope to split, declaring a specific length or amount, such as “ten feet of rope,” “half of the rope,” and so on. The rope splits itself into the requested piece, leaving the remaining length intact. If the rope isn't long enough to provide the requested amount, the activation fails.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=2007","weakness":{}}},{"_index":"aon18","_id":"action-2008","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-2008","markdown":"**Activate** <actions string=\"Two Actions\" />envision, Interact\r\n; **Frequency** once per day; **Requirements** The rope is split into two or more pieces; **Effect** The rope attempts to reassemble itself. All pieces of the rope within 500 feet slither back toward you, moving 50 feet per round, over the span of 1 minute. Obstacles and other creatures can prevent a piece of rope from reaching you. Once all pieces reach you or the minute has passed, the pieces rejoin, becoming a single rope. The length of this reformed rope is equal to the total length of all the pieces together; if a piece is missing, the rope is now shorter than its original 50-foot length. Any pieces that didn't rejoin with the rest of the rope remain where they are after the minute passes.","name":"envision, Interact","rarity":"common","release_date":"2023-03-29","requirement":"The rope is split into two or more pieces","requirement_markdown":"The rope is split into two or more pieces","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Firebrands](/Sources.aspx?ID=196) pg. 84</row>\r\n\r\n**Frequency**\r\nonce per day\n\n**Requirement**\r\nThe rope is split into two or more pieces\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe rope attempts to reassemble itself. All pieces of the rope within 500 feet slither back toward you, moving 50 feet per round, over the span of 1 …\r\n</summary>","source":["Firebrands"],"source_raw":["Firebrands pg. 84"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Firebrands](/Sources.aspx?ID=196) pg. 84</row>","speed":{},"summary":"The rope attempts to reassemble itself. All pieces of the rope within 500 feet slither back toward you, moving 50 feet per round, over the span of 1 …","summary_markdown":"The rope attempts to reassemble itself. All pieces of the rope within 500 feet slither back toward you, moving 50 feet per round, over the span of 1 …","text":" Activate Two Actionsenvision, Interact ; Frequency once per day; Requirements The rope is split into two or more pieces; Effect The rope attempts to reassemble itself. All pieces of the rope within 500 feet slither back toward you, moving 50 feet per round, over the span of 1 minute. Obstacles and other creatures can prevent a piece of rope from reaching you. Once all pieces reach you or the minute has passed, the pieces rejoin, becoming a single rope. The length of this reformed rope is equal to the total length of all the pieces together; if a piece is missing, the rope is now shorter than its original 50-foot length. Any pieces that didn't rejoin with the rest of the rope remain where they are after the minute passes.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=2008","weakness":{}}},{"_index":"aon18","_id":"action-2009","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-2009","markdown":"**Activate** <actions string=\"Two Actions\" />Interact; **Frequency** once per day; **Effect** You cast [_dimension door_](/Spells.aspx?ID=69). The space you leave and the one you appear in are filled with puffs of smoke that make anyone within [concealed](/Conditions.aspx?ID=4) until they leave the smoke or until the end of your next turn, at which point the smoke dissipates. When used in strong winds, the smoke disperses immediately.","name":"Interact","rarity":"common","release_date":"2023-03-29","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Firebrands](/Sources.aspx?ID=196) pg. 84</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast dimension door . The space you leave and the one you appear in are filled with puffs of smoke that make anyone within concealed until …\r\n</summary>","source":["Firebrands"],"source_raw":["Firebrands pg. 84"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Firebrands](/Sources.aspx?ID=196) pg. 84</row>","speed":{},"summary":"You cast dimension door . The space you leave and the one you appear in are filled with puffs of smoke that make anyone within concealed until …","summary_markdown":"You cast dimension door . The space you leave and the one you appear in are filled with puffs of smoke that make anyone within concealed until …","text":" Activate Two ActionsInteract; Frequency once per day; Effect You cast dimension door . The space you leave and the one you appear in are filled with puffs of smoke that make anyone within concealed until they leave the smoke or until the end of your next turn, at which point the smoke dissipates. When used in strong winds, the smoke disperses immediately.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=2009","weakness":{}}},{"_index":"aon18","_id":"action-2010","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-2010","markdown":"**Activate** <actions string=\"Reaction\" />envision; **Frequency** once per day; **Trigger** Your melee attack roll with the blink blade is a critical success; **Effect** You and your target teleport to a space within 10 feet. The target arrives in a safe, open space of your choosing adjacent to your arrival space. This teleportation also creates puffs of smoke, as noted with the activation above.","name":"envision","rarity":"common","release_date":"2023-03-29","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Firebrands](/Sources.aspx?ID=196) pg. 84</row>\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Trigger**\r\nYour melee attack roll with the _blink blade_ is a critical success\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou and your target teleport to a space within 10 feet. The target arrives in a safe, open space of your choosing adjacent to your arrival space. …\r\n</summary>","source":["Firebrands"],"source_raw":["Firebrands pg. 84"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Firebrands](/Sources.aspx?ID=196) pg. 84</row>","speed":{},"summary":"You and your target teleport to a space within 10 feet. The target arrives in a safe, open space of your choosing adjacent to your arrival space. …","summary_markdown":"You and your target teleport to a space within 10 feet. The target arrives in a safe, open space of your choosing adjacent to your arrival space. …","text":" Activate Reactionenvision; Frequency once per day; Trigger Your melee attack roll with the blink blade is a critical success; Effect You and your target teleport to a space within 10 feet. The target arrives in a safe, open space of your choosing adjacent to your arrival space. This teleportation also creates puffs of smoke, as noted with the activation above.","trait_markdown":"","trigger":"Your melee attack roll with the blink blade is a critical success","trigger_markdown":"Your melee attack roll with the _blink blade_ is a critical success","type":"Action","url":"/Actions.aspx?ID=2010","weakness":{}}},{"_index":"aon18","_id":"action-2011","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-2011","markdown":"**Activate** <actions string=\"Single Action\" />envision; **Frequency** once per day; **Effect** The traction of your boots improves, allowing you to run along vertical surfaces for 1 minute. When you Stride, you can run up solid vertical surfaces, like walls, at your full Speed. You must start your movement on a horizontal surface. If you end a Stride off the ground, you must Stride along the surface again until you reach a horizontal surface or you begin to fall (though you can [Grab an Edge](/Actions.aspx?ID=95), if applicable). If you have means of walking on water, such as with [_water walk_](/Spells.aspx?ID=371) or similar abilities, you can also run along flimsy vertical surfaces, as well as vertical liquids such as a waterfall.","name":"envision","rarity":"common","release_date":"2023-03-29","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Firebrands](/Sources.aspx?ID=196) pg. 84</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe traction of your boots improves, allowing you to run along vertical surfaces for 1 minute. When you Stride, you can run up solid vertical …\r\n</summary>","source":["Firebrands"],"source_raw":["Firebrands pg. 84"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Firebrands](/Sources.aspx?ID=196) pg. 84</row>","speed":{},"summary":"The traction of your boots improves, allowing you to run along vertical surfaces for 1 minute. When you Stride, you can run up solid vertical …","summary_markdown":"The traction of your boots improves, allowing you to run along vertical surfaces for 1 minute. When you Stride, you can run up solid vertical …","text":" Activate Single Actionenvision; Frequency once per day; Effect The traction of your boots improves, allowing you to run along vertical surfaces for 1 minute. When you Stride, you can run up solid vertical surfaces, like walls, at your full Speed. You must start your movement on a horizontal surface. If you end a Stride off the ground, you must Stride along the surface again until you reach a horizontal surface or you begin to fall (though you can Grab an Edge, if applicable). If you have means of walking on water, such as with water walk or similar abilities, you can also run along flimsy vertical surfaces, as well as vertical liquids such as a waterfall.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=2011","weakness":{}}},{"_index":"aon18","_id":"action-2012","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-2012","markdown":"**Activate** <actions string=\"Two Actions\" />envision, Interact; **Frequency** once per day; **Effect** With a flourish of your cape, you make a grand entrance that draws the attention of those around you. You cast [_enthrall_](/Spells.aspx?ID=104) with a DC of 25. The spell gains the [visual](/Traits.aspx?ID=163) trait and loses the [auditory](/Traits.aspx?ID=16) trait. You Sustain the Spell by continuing to sweep the cape about.","name":"envision, Interact","rarity":"common","release_date":"2023-03-29","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Firebrands](/Sources.aspx?ID=196) pg. 85</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nWith a flourish of your cape, you make a grand entrance that draws the attention of those around you. You cast enthrall with a DC of 25. The …\r\n</summary>","source":["Firebrands"],"source_raw":["Firebrands pg. 85"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Firebrands](/Sources.aspx?ID=196) pg. 85</row>","speed":{},"summary":"With a flourish of your cape, you make a grand entrance that draws the attention of those around you. You cast enthrall with a DC of 25. The …","summary_markdown":"With a flourish of your cape, you make a grand entrance that draws the attention of those around you. You cast enthrall with a DC of 25. The …","text":" Activate Two Actionsenvision, Interact; Frequency once per day; Effect With a flourish of your cape, you make a grand entrance that draws the attention of those around you. You cast enthrall with a DC of 25. The spell gains the visual trait and loses the auditory trait. You Sustain the Spell by continuing to sweep the cape about.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=2012","weakness":{}}},{"_index":"aon18","_id":"action-2013","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-2013","markdown":"**Activate** <actions string=\"Two Actions\" />command, Interact; **Effect** The cape glows with the effects of 1st-level [_light_](/Spells.aspx?ID=171). You can Activate the cape again to Dismiss the effect.","name":"command, Interact","rarity":"common","release_date":"2023-03-29","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Firebrands](/Sources.aspx?ID=196) pg. 85</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe cape glows with the effects of 1st-level light . You can Activate the cape again to Dismiss the effect.\r\n</summary>","source":["Firebrands"],"source_raw":["Firebrands pg. 85"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Firebrands](/Sources.aspx?ID=196) pg. 85</row>","speed":{},"summary":"The cape glows with the effects of 1st-level light . You can Activate the cape again to Dismiss the effect.","summary_markdown":"The cape glows with the effects of 1st-level light . You can Activate the cape again to Dismiss the effect.","text":" Activate Two Actionscommand, Interact; Effect The cape glows with the effects of 1st-level light . You can Activate the cape again to Dismiss the effect.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=2013","weakness":{}}},{"_index":"aon18","_id":"action-2014","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-2014","markdown":"**Activate** <actions string=\"Two Actions\" />envision, Interact; **Frequency** once per day; **Effect** You draw the cape and unleash a blinding flash of light. All enemies within 30 feet that can see you must attempt a DC 19 Fortitude save.\r\n\r\n**Critical Success** The creature is unaffected.<br />\r\n**Success** The creature is [dazzled](/Conditions.aspx?ID=7) for 1 round.<br />\r\n**Failure** The creature is [blinded](/Conditions.aspx?ID=1) for 1 round and dazzled for 1 minute. The creature can spend an Interact action rubbing its eyes to end the blinded condition.<br />\r\n**Critical Failure** The creature is blinded for 1 round and dazzled for 1 hour.","name":"envision, Interact","rarity":"common","release_date":"2023-03-29","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Firebrands](/Sources.aspx?ID=196) pg. 85</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou draw the cape and unleash a blinding flash of light. All enemies within 30 feet that can see you must attempt a DC 19 Fortitude save.\r\n</summary>","source":["Firebrands"],"source_raw":["Firebrands pg. 85"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Firebrands](/Sources.aspx?ID=196) pg. 85</row>","speed":{},"summary":"You draw the cape and unleash a blinding flash of light. All enemies within 30 feet that can see you must attempt a DC 19 Fortitude save.","summary_markdown":"You draw the cape and unleash a blinding flash of light. All enemies within 30 feet that can see you must attempt a DC 19 Fortitude save.","text":" Activate Two Actionsenvision, Interact; Frequency once per day; Effect You draw the cape and unleash a blinding flash of light. All enemies within 30 feet that can see you must attempt a DC 19 Fortitude save. Critical Success The creature is unaffected. Success The creature is dazzled for 1 round. Failure The creature is blinded for 1 round and dazzled for 1 minute. The creature can spend an Interact action rubbing its eyes to end the blinded condition. Critical Failure The creature is blinded for 1 round and dazzled for 1 hour.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=2014","weakness":{}}},{"_index":"aon18","_id":"action-2015","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-2015","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Effect** You dip the wand in the solution and blow on it. An improbably large cloud of bubbles emerges in a square adjacent to you. This cloud travels in a straight line, moving 10 feet at the end of your turns. The bubbles are thick and sticky, and any creature who enters the same space as the bubble cloud becomes shrouded in them, taking a 5-foot circumstance penalty to its Speed. A creature covered in bubbles can use an Interact action to pop the bubbles and remove the penalty. The cloud can be redirected with strong winds. The cloud of bubbles has AC 5, 20 Hit Points, and weakness 5 to piercing and slashing. The bubbles pop naturally and harmlessly after 1 minute.","name":"Interact","rarity":"common","release_date":"2023-03-29","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Firebrands](/Sources.aspx?ID=196) pg. 85</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou dip the wand in the solution and blow on it. An improbably large cloud of bubbles emerges in a square adjacent to you. This cloud travels in a …\r\n</summary>","source":["Firebrands"],"source_raw":["Firebrands pg. 85"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Firebrands](/Sources.aspx?ID=196) pg. 85</row>","speed":{},"summary":"You dip the wand in the solution and blow on it. An improbably large cloud of bubbles emerges in a square adjacent to you. This cloud travels in a …","summary_markdown":"You dip the wand in the solution and blow on it. An improbably large cloud of bubbles emerges in a square adjacent to you. This cloud travels in a …","text":" Activate Single ActionInteract; Effect You dip the wand in the solution and blow on it. An improbably large cloud of bubbles emerges in a square adjacent to you. This cloud travels in a straight line, moving 10 feet at the end of your turns. The bubbles are thick and sticky, and any creature who enters the same space as the bubble cloud becomes shrouded in them, taking a 5-foot circumstance penalty to its Speed. A creature covered in bubbles can use an Interact action to pop the bubbles and remove the penalty. The cloud can be redirected with strong winds. The cloud of bubbles has AC 5, 20 Hit Points, and weakness 5 to piercing and slashing. The bubbles pop naturally and harmlessly after 1 minute.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=2015","weakness":{}}},{"_index":"aon18","_id":"action-2016","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-2016","markdown":"**Activate** <actions string=\"Reaction\" />envision; **Trigger** You would take damage from falling into water; **Effect** The gloves create a hydrodynamic barrier around you, dispersing the damage that would be done to you during a high dive. You take damage as if the fall were half the distance, to a minimum fall of 5 feet. You then Swim with the effects of a critical success for the check.","name":"envision","rarity":"common","release_date":"2023-03-29","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Firebrands](/Sources.aspx?ID=196) pg. 85</row>\n\n**Trigger**\r\nYou would take [damage from falling](/Rules.aspx?ID=402) into water\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe gloves create a hydrodynamic barrier around you, dispersing the damage that would be done to you during a high dive. You take damage as if the …\r\n</summary>","source":["Firebrands"],"source_raw":["Firebrands pg. 85"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Firebrands](/Sources.aspx?ID=196) pg. 85</row>","speed":{},"summary":"The gloves create a hydrodynamic barrier around you, dispersing the damage that would be done to you during a high dive. You take damage as if the …","summary_markdown":"The gloves create a hydrodynamic barrier around you, dispersing the damage that would be done to you during a high dive. You take damage as if the …","text":" Activate Reactionenvision; Trigger You would take damage from falling into water; Effect The gloves create a hydrodynamic barrier around you, dispersing the damage that would be done to you during a high dive. You take damage as if the fall were half the distance, to a minimum fall of 5 feet. You then Swim with the effects of a critical success for the check.","trait_markdown":"","trigger":"You would take damage from falling into water","trigger_markdown":"You would take [damage from falling](/Rules.aspx?ID=402) into water","type":"Action","url":"/Actions.aspx?ID=2016","weakness":{}}},{"_index":"aon18","_id":"action-2017","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-2017","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Trigger** You take fire damage.; ","name":"envision","rarity":"common","release_date":"2023-03-29","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Firebrands](/Sources.aspx?ID=196) pg. 86</row>\n\n**Trigger**\r\nYou take fire damage.\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","source":["Firebrands"],"source_raw":["Firebrands pg. 86"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Firebrands](/Sources.aspx?ID=196) pg. 86</row>","speed":{},"text":" Activate Free Actionenvision; Trigger You take fire damage.; ","trait_markdown":"","trigger":"You take fire damage.","trigger_markdown":"You take fire damage.","type":"Action","url":"/Actions.aspx?ID=2017","weakness":{}}},{"_index":"aon18","_id":"action-2018","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-2018","markdown":"**Activate** <actions string=\"Single Action\" />command; **Effect** You utter a specific magical phrase while holding one of the sheets of parchment. All writing disappears from the parchment.","name":"command","rarity":"common","release_date":"2023-03-29","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Firebrands](/Sources.aspx?ID=196) pg. 86</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou utter a specific magical phrase while holding one of the sheets of parchment. All writing disappears from the parchment.\r\n</summary>","source":["Firebrands"],"source_raw":["Firebrands pg. 86"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Firebrands](/Sources.aspx?ID=196) pg. 86</row>","speed":{},"summary":"You utter a specific magical phrase while holding one of the sheets of parchment. All writing disappears from the parchment.","summary_markdown":"You utter a specific magical phrase while holding one of the sheets of parchment. All writing disappears from the parchment.","text":" Activate Single Actioncommand; Effect You utter a specific magical phrase while holding one of the sheets of parchment. All writing disappears from the parchment.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=2018","weakness":{}}},{"_index":"aon18","_id":"action-2019","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-2019","markdown":"**Activate** <actions string=\"Two Actions\" />Interact; **Frequency** once per day; **Effect** The smoke forms a bird that flies up to 120 feet in a direction of your choice. When it collides with a solid object or travels the full range, whichever is shorter, it explodes in a 20-foot burst of smoke with the effects of [_obscuring mist_](/Spells.aspx?ID=210).","name":"Interact","rarity":"common","release_date":"2023-03-29","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Firebrands](/Sources.aspx?ID=196) pg. 87</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe smoke forms a bird that flies up to 120 feet in a direction of your choice. When it collides with a solid object or travels the full range, …\r\n</summary>","source":["Firebrands"],"source_raw":["Firebrands pg. 87"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Firebrands](/Sources.aspx?ID=196) pg. 87</row>","speed":{},"summary":"The smoke forms a bird that flies up to 120 feet in a direction of your choice. When it collides with a solid object or travels the full range, …","summary_markdown":"The smoke forms a bird that flies up to 120 feet in a direction of your choice. When it collides with a solid object or travels the full range, …","text":" Activate Two ActionsInteract; Frequency once per day; Effect The smoke forms a bird that flies up to 120 feet in a direction of your choice. When it collides with a solid object or travels the full range, whichever is shorter, it explodes in a 20-foot burst of smoke with the effects of obscuring mist .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=2019","weakness":{}}},{"_index":"aon18","_id":"action-2020","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-2020","markdown":"**Activate** <actions string=\"Single Action\" />envision; **Frequency** once per day; **Effect** The watchful eye of the cat-eye gemstone remains unmoving but feels as if it's surveying your surroundings. The eye continues this uncanny surveying for 1 minute. During this time, you can use a single action, which has the [concentrate](/Traits.aspx?ID=32) trait, to focus on the ring. When you focus on the ring, it grows warm to the touch if you're being intentionally observed by creatures within 30 feet. The ring can only notice creatures that aren't [hidden](/Conditions.aspx?ID=22) from you and that are intentionally watching you. The ring ignores people who are part of a crowd but aren't actively paying attention to you, for example.","name":"envision","rarity":"common","release_date":"2023-03-29","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Firebrands](/Sources.aspx?ID=196) pg. 87</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe watchful eye of the cat-eye gemstone remains unmoving but feels as if it's surveying your surroundings. The eye continues this uncanny surveying …\r\n</summary>","source":["Firebrands"],"source_raw":["Firebrands pg. 87"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Firebrands](/Sources.aspx?ID=196) pg. 87</row>","speed":{},"summary":"The watchful eye of the cat-eye gemstone remains unmoving but feels as if it's surveying your surroundings. The eye continues this uncanny surveying …","summary_markdown":"The watchful eye of the cat-eye gemstone remains unmoving but feels as if it's surveying your surroundings. The eye continues this uncanny surveying …","text":" Activate Single Actionenvision; Frequency once per day; Effect The watchful eye of the cat-eye gemstone remains unmoving but feels as if it's surveying your surroundings. The eye continues this uncanny surveying for 1 minute. During this time, you can use a single action, which has the concentrate trait, to focus on the ring. When you focus on the ring, it grows warm to the touch if you're being intentionally observed by creatures within 30 feet. The ring can only notice creatures that aren't hidden from you and that are intentionally watching you. The ring ignores people who are part of a crowd but aren't actively paying attention to you, for example.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=2020","weakness":{}}},{"_index":"aon18","_id":"action-2021","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-2021","markdown":"**Activate** <actions string=\"Single Action\" />command; **Effect** You speak a secret command word. Depending on which word you use, the sack either opens up to the mundane sack or the extradimensional pocket. You can Interact to put items in or remove them as normal.","name":"command","rarity":"common","release_date":"2023-03-29","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Firebrands](/Sources.aspx?ID=196) pg. 87</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou speak a secret command word. Depending on which word you use, the sack either opens up to the mundane sack or the extradimensional pocket. You …\r\n</summary>","source":["Firebrands"],"source_raw":["Firebrands pg. 87"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Firebrands](/Sources.aspx?ID=196) pg. 87</row>","speed":{},"summary":"You speak a secret command word. Depending on which word you use, the sack either opens up to the mundane sack or the extradimensional pocket. You …","summary_markdown":"You speak a secret command word. Depending on which word you use, the sack either opens up to the mundane sack or the extradimensional pocket. You …","text":" Activate Single Actioncommand; Effect You speak a secret command word. Depending on which word you use, the sack either opens up to the mundane sack or the extradimensional pocket. You can Interact to put items in or remove them as normal.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=2021","weakness":{}}},{"_index":"aon18","_id":"action-2022","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-2022","markdown":"**Activate** <actions string=\"Single Action\" />command; **Frequency** once per day; **Effect** You ask the stone for help with a task. It speaks a few motivating words related to the task at hand, which grants you a +1 item bonus to the first skill check you attempt within 1 minute. You become temporarily immune to the effects of all _stones of encouragement_, even ones other than the one you activated, for 1 day. You can still hear the encouraging words of different stones if you hold them, but they don't provide any benefits.","name":"command","rarity":"common","release_date":"2023-03-29","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Firebrands](/Sources.aspx?ID=196) pg. 87</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou ask the stone for help with a task. It speaks a few motivating words related to the task at hand, which grants you a +1 item bonus to the first …\r\n</summary>","source":["Firebrands"],"source_raw":["Firebrands pg. 87"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Firebrands](/Sources.aspx?ID=196) pg. 87</row>","speed":{},"summary":"You ask the stone for help with a task. It speaks a few motivating words related to the task at hand, which grants you a +1 item bonus to the first …","summary_markdown":"You ask the stone for help with a task. It speaks a few motivating words related to the task at hand, which grants you a +1 item bonus to the first …","text":" Activate Single Actioncommand; Frequency once per day; Effect You ask the stone for help with a task. It speaks a few motivating words related to the task at hand, which grants you a +1 item bonus to the first skill check you attempt within 1 minute. You become temporarily immune to the effects of all stones of encouragement , even ones other than the one you activated, for 1 day. You can still hear the encouraging words of different stones if you hold them, but they don't provide any benefits.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=2022","weakness":{}}},{"_index":"aon18","_id":"action-2023","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-2023","markdown":"**Activate** <actions string=\"Two Actions\" />envision; **Frequency** once per day; **Effect** For 10 minutes, you and up to four creatures you touch ignore [difficult terrain](/Rules.aspx?ID=453) and effects that would give a circumstance penalty to Speed. If you are at least 17th level, the targets also ignore greater difficult terrain.","name":"envision","rarity":"common","release_date":"2023-04-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #190: The Choosing](/Sources.aspx?ID=198) pg. 75</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nFor 10 minutes, you and up to four creatures you touch ignore difficult terrain and effects that would give a circumstance penalty to Speed. If you …\r\n</summary>","source":["Pathfinder #190: The Choosing"],"source_raw":["Pathfinder #190: The Choosing pg. 75"],"source_category":"Adventure Paths","source_group":"Stolen Fate","source_markdown":"<row gap=\"tiny\">[Pathfinder #190: The Choosing](/Sources.aspx?ID=198) pg. 75</row>","speed":{},"summary":"For 10 minutes, you and up to four creatures you touch ignore difficult terrain and effects that would give a circumstance penalty to Speed. If you …","summary_markdown":"For 10 minutes, you and up to four creatures you touch ignore difficult terrain and effects that would give a circumstance penalty to Speed. If you …","text":" Activate Two Actionsenvision; Frequency once per day; Effect For 10 minutes, you and up to four creatures you touch ignore difficult terrain and effects that would give a circumstance penalty to Speed. If you are at least 17th level, the targets also ignore greater difficult terrain.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=2023","weakness":{}}},{"_index":"aon18","_id":"action-2024","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-2024","markdown":"**Activate** <actions string=\"Single Action\" />envision; **Frequency** once per hour; **Effect** Choose acid, cold, electricity, fire, mental, poison, or sonic. You can't choose the damage type for which _The Brass Dwarf_ currently gives you resistance. You gain resistance to the damage you chose equal to your level, and you lose the prior resistance that _The Brass Dwarf_ gave you. For 1 minute, you gain weakness equal to half your level to the damage type of the prior resistance.","name":"envision","rarity":"common","release_date":"2023-04-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #190: The Choosing](/Sources.aspx?ID=198) pg. 76</row>\r\n\r\n**Frequency**\r\nonce per hour\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nChoose acid, cold, electricity, fire, mental, poison, or sonic. You can't choose the damage type for which The Brass Dwarf currently gives you …\r\n</summary>","source":["Pathfinder #190: The Choosing"],"source_raw":["Pathfinder #190: The Choosing pg. 76"],"source_category":"Adventure Paths","source_group":"Stolen Fate","source_markdown":"<row gap=\"tiny\">[Pathfinder #190: The Choosing](/Sources.aspx?ID=198) pg. 76</row>","speed":{},"summary":"Choose acid, cold, electricity, fire, mental, poison, or sonic. You can't choose the damage type for which The Brass Dwarf currently gives you …","summary_markdown":"Choose acid, cold, electricity, fire, mental, poison, or sonic. You can't choose the damage type for which The Brass Dwarf currently gives you …","text":" Activate Single Actionenvision; Frequency once per hour; Effect Choose acid, cold, electricity, fire, mental, poison, or sonic. You can't choose the damage type for which The Brass Dwarf currently gives you resistance. You gain resistance to the damage you chose equal to your level, and you lose the prior resistance that The Brass Dwarf gave you. For 1 minute, you gain weakness equal to half your level to the damage type of the prior resistance.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=2024","weakness":{}}},{"_index":"aon18","_id":"action-2025","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-2025","markdown":"**Activate** <actions string=\"Two Actions\" />envision ([divination](/Traits.aspx?ID=47), [prediction](/Traits.aspx?ID=132)) **Frequency** once per day; **Effect** You peer into the future and witness yourself walking through a colorful but vaguely sinister carnival, meeting a variety of strange people. One of these people looks more genuine than the others and resembles someone you're likely to meet for the first time in the next 24 hours (if anyone). This resemblance might be metaphorical, such a clown signifying someone who is silly or a stilt-walker representing someone who is tall. You also get a sense for whether this person can be trusted, should be distrusted, or neither, based on how they're most likely to interact with you and your allies. The GM decides who this new person might be, then rolls a secret DC 6 flat check. On a failure, the result is always “neither,” making it hard to determine whether a “neither” result is accurate.","name":"envision (divination, prediction)","rarity":"common","release_date":"2023-04-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #190: The Choosing](/Sources.aspx?ID=198) pg. 76</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou peer into the future and witness yourself walking through a colorful but vaguely sinister carnival, meeting a variety of strange people. One of …\r\n</summary>","source":["Pathfinder #190: The Choosing"],"source_raw":["Pathfinder #190: The Choosing pg. 76"],"source_category":"Adventure Paths","source_group":"Stolen Fate","source_markdown":"<row gap=\"tiny\">[Pathfinder #190: The Choosing](/Sources.aspx?ID=198) pg. 76</row>","speed":{},"summary":"You peer into the future and witness yourself walking through a colorful but vaguely sinister carnival, meeting a variety of strange people. One of …","summary_markdown":"You peer into the future and witness yourself walking through a colorful but vaguely sinister carnival, meeting a variety of strange people. One of …","text":" Activate Two Actionsenvision (divination, prediction) Frequency once per day; Effect You peer into the future and witness yourself walking through a colorful but vaguely sinister carnival, meeting a variety of strange people. One of these people looks more genuine than the others and resembles someone you're likely to meet for the first time in the next 24 hours (if anyone). This resemblance might be metaphorical, such a clown signifying someone who is silly or a stilt-walker representing someone who is tall. You also get a sense for whether this person can be trusted, should be distrusted, or neither, based on how they're most likely to interact with you and your allies. The GM decides who this new person might be, then rolls a secret DC 6 flat check. On a failure, the result is always “neither,” making it hard to determine whether a “neither” result is accurate.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=2025","weakness":{}}},{"_index":"aon18","_id":"action-2026","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-2026","markdown":"**Activate** <actions string=\"Single Action\" />envision; **Frequency** once per day; **Effect** You overwhelm a target you can see within 60 feet with feelings of helplessness and loss. The creature must attempt a Will DC equal to your class DC.\r\n\r\n**Critical Success** The target is unaffected.<br />\r\n**Success** The target can't benefit from circumstance or status bonuses for 1 round.<br />\r\n**Failure** The target can't benefit from circumstance or status bonuses for 1 day, and the target's allies are unable to benefit from circumstance or status bonuses while within 15 feet of the target.<br />\r\n**Critical Failure** As failure, except the duration is 1 week.","name":"envision","rarity":"common","release_date":"2023-04-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #190: The Choosing](/Sources.aspx?ID=198) pg. 77</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou overwhelm a target you can see within 60 feet with feelings of helplessness and loss. The creature must attempt a Will DC equal to your class DC.\r\n</summary>","source":["Pathfinder #190: The Choosing"],"source_raw":["Pathfinder #190: The Choosing pg. 77"],"source_category":"Adventure Paths","source_group":"Stolen Fate","source_markdown":"<row gap=\"tiny\">[Pathfinder #190: The Choosing](/Sources.aspx?ID=198) pg. 77</row>","speed":{},"summary":"You overwhelm a target you can see within 60 feet with feelings of helplessness and loss. The creature must attempt a Will DC equal to your class DC.","summary_markdown":"You overwhelm a target you can see within 60 feet with feelings of helplessness and loss. The creature must attempt a Will DC equal to your class DC.","text":" Activate Single Actionenvision; Frequency once per day; Effect You overwhelm a target you can see within 60 feet with feelings of helplessness and loss. The creature must attempt a Will DC equal to your class DC. Critical Success The target is unaffected. Success The target can't benefit from circumstance or status bonuses for 1 round. Failure The target can't benefit from circumstance or status bonuses for 1 day, and the target's allies are unable to benefit from circumstance or status bonuses while within 15 feet of the target. Critical Failure As failure, except the duration is 1 week.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=2026","weakness":{}}},{"_index":"aon18","_id":"action-2027","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-2027","markdown":"**Activate** <actions string=\"Two Actions\" />envision, Interact; **Frequency** once per day; **Effect** You wave the card to create a vision of destruction around you; you cast [_phantasmal calamity_](/Spells.aspx?ID=218), except the area is a 20-foot emanation. The level of the spell is one-half your level, rounded down (minimum 6th level), and the save DC is your class DC. You are immune to the effects of your own _phantasmal calamity_.","name":"envision, Interact","rarity":"common","release_date":"2023-04-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #190: The Choosing](/Sources.aspx?ID=198) pg. 77</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou wave the card to create a vision of destruction around you; you cast phantasmal calamity , except the area is a 20-foot emanation. The level …\r\n</summary>","source":["Pathfinder #190: The Choosing"],"source_raw":["Pathfinder #190: The Choosing pg. 77"],"source_category":"Adventure Paths","source_group":"Stolen Fate","source_markdown":"<row gap=\"tiny\">[Pathfinder #190: The Choosing](/Sources.aspx?ID=198) pg. 77</row>","speed":{},"summary":"You wave the card to create a vision of destruction around you; you cast phantasmal calamity , except the area is a 20-foot emanation. The level …","summary_markdown":"You wave the card to create a vision of destruction around you; you cast phantasmal calamity , except the area is a 20-foot emanation. The level …","text":" Activate Two Actionsenvision, Interact; Frequency once per day; Effect You wave the card to create a vision of destruction around you; you cast phantasmal calamity , except the area is a 20-foot emanation. The level of the spell is one-half your level, rounded down (minimum 6th level), and the save DC is your class DC. You are immune to the effects of your own phantasmal calamity .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=2027","weakness":{}}},{"_index":"aon18","_id":"action-2028","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-2028","markdown":"**Activate** <actions string=\"Reaction\" />Interact; **Trigger** an item of 1 Bulk or less falls within your reach, or an attacker fails an attack roll to hit you or a creature within your reach with a thrown weapon of 1 Bulk or less; **Effect** You grab the triggering item. If all of your hands are full (including any extra free hands from _The Juggler_), you must immediately release an item, which can include the triggering item.","name":"Interact","rarity":"common","release_date":"2023-04-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #190: The Choosing](/Sources.aspx?ID=198) pg. 77</row>\n\n**Trigger**\r\nan item of 1 Bulk or less falls within your reach, or an attacker fails an attack roll to hit you or a creature within your reach with a thrown weapon of 1 Bulk or less\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou grab the triggering item. If all of your hands are full (including any extra free hands from The Juggler ), you must immediately release an …\r\n</summary>","source":["Pathfinder #190: The Choosing"],"source_raw":["Pathfinder #190: The Choosing pg. 77"],"source_category":"Adventure Paths","source_group":"Stolen Fate","source_markdown":"<row gap=\"tiny\">[Pathfinder #190: The Choosing](/Sources.aspx?ID=198) pg. 77</row>","speed":{},"summary":"You grab the triggering item. If all of your hands are full (including any extra free hands from The Juggler ), you must immediately release an …","summary_markdown":"You grab the triggering item. If all of your hands are full (including any extra free hands from The Juggler ), you must immediately release an …","text":" Activate ReactionInteract; Trigger an item of 1 Bulk or less falls within your reach, or an attacker fails an attack roll to hit you or a creature within your reach with a thrown weapon of 1 Bulk or less; Effect You grab the triggering item. If all of your hands are full (including any extra free hands from The Juggler ), you must immediately release an item, which can include the triggering item.","trait_markdown":"","trigger":"an item of 1 Bulk or less falls within your reach, or an attacker fails an attack roll to hit you or a creature within your reach with a thrown weapon of 1 Bulk or less","trigger_markdown":"an item of 1 Bulk or less falls within your reach, or an attacker fails an attack roll to hit you or a creature within your reach with a thrown weapon of 1 Bulk or less","type":"Action","url":"/Actions.aspx?ID=2028","weakness":{}}},{"_index":"aon18","_id":"action-2029","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-2029","markdown":"**Activate** <actions string=\"Two Actions\" />envision, Interact; **Frequency** once per day; **Effect** You touch a weapon and instill faithlessness within it. The weapon gains the [backbiting curse](/Curses.aspx?ID=3). The curse lasts until you use this activation again. If you're at least 17th level, you can instead use this activation on a weapon within 30 feet. If the weapon is carried by a creature, it can resist the effect with a successful Will save against your class DC.","name":"envision, Interact","rarity":"common","release_date":"2023-04-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #190: The Choosing](/Sources.aspx?ID=198) pg. 78</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou touch a weapon and instill faithlessness within it. The weapon gains the backbiting curse . The curse lasts until you use this activation again. …\r\n</summary>","source":["Pathfinder #190: The Choosing"],"source_raw":["Pathfinder #190: The Choosing pg. 78"],"source_category":"Adventure Paths","source_group":"Stolen Fate","source_markdown":"<row gap=\"tiny\">[Pathfinder #190: The Choosing](/Sources.aspx?ID=198) pg. 78</row>","speed":{},"summary":"You touch a weapon and instill faithlessness within it. The weapon gains the backbiting curse . The curse lasts until you use this activation again. …","summary_markdown":"You touch a weapon and instill faithlessness within it. The weapon gains the backbiting curse . The curse lasts until you use this activation again. …","text":" Activate Two Actionsenvision, Interact; Frequency once per day; Effect You touch a weapon and instill faithlessness within it. The weapon gains the backbiting curse. The curse lasts until you use this activation again. If you're at least 17th level, you can instead use this activation on a weapon within 30 feet. If the weapon is carried by a creature, it can resist the effect with a successful Will save against your class DC.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=2029","weakness":{}}},{"_index":"aon18","_id":"action-2030","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-2030","markdown":"**Activate** <actions string=\"Reaction\" />envision, Interact; **Frequency** once per day; **Trigger** You would be afflicted by a curse or a disease ; **Effect** You mimic the turning of a key in a lock and free yourself from your unpleasant fate. You attempt to [counteract](/Rules.aspx?ID=371) the triggering affliction, using half your level (rounded up) as the counteract level and a counteract check modifier equal to your class DC 10.","name":"envision, Interact","rarity":"common","release_date":"2023-04-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #190: The Choosing](/Sources.aspx?ID=198) pg. 78</row>\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Trigger**\r\nYou would be afflicted by a [curse](/Traits.aspx?ID=38) or a [disease](/Traits.aspx?ID=46)\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou mimic the turning of a key in a lock and free yourself from your unpleasant fate. You attempt to counteract the triggering affliction, using …\r\n</summary>","source":["Pathfinder #190: The Choosing"],"source_raw":["Pathfinder #190: The Choosing pg. 78"],"source_category":"Adventure Paths","source_group":"Stolen Fate","source_markdown":"<row gap=\"tiny\">[Pathfinder #190: The Choosing](/Sources.aspx?ID=198) pg. 78</row>","speed":{},"summary":"You mimic the turning of a key in a lock and free yourself from your unpleasant fate. You attempt to counteract the triggering affliction, using …","summary_markdown":"You mimic the turning of a key in a lock and free yourself from your unpleasant fate. You attempt to counteract the triggering affliction, using …","text":" Activate Reactionenvision, Interact; Frequency once per day; Trigger You would be afflicted by a curse or a disease ; Effect You mimic the turning of a key in a lock and free yourself from your unpleasant fate. You attempt to counteract the triggering affliction, using half your level (rounded up) as the counteract level and a counteract check modifier equal to your class DC 10.","trait_markdown":"","trigger":"You would be afflicted by a curse or a disease ","trigger_markdown":"You would be afflicted by a [curse](/Traits.aspx?ID=38) or a [disease](/Traits.aspx?ID=46)","type":"Action","url":"/Actions.aspx?ID=2030","weakness":{}}},{"_index":"aon18","_id":"action-2031","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-2031","markdown":"**Activate** <actions string=\"Two Actions\" />command, Interact; **Frequency** once per day; **Effect** You bring the might of the mountain into your body. You cast 2nd-level or 4th-level [_enlarge_](/Spells.aspx?ID=102) upon yourself. If you're at least 15th level, the duration increases to 1 hour.","name":"command, Interact","rarity":"common","release_date":"2023-04-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #190: The Choosing](/Sources.aspx?ID=198) pg. 78</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou bring the might of the mountain into your body. You cast 2nd-level or 4th-level enlarge upon yourself. If you're at least 15th level, the …\r\n</summary>","source":["Pathfinder #190: The Choosing"],"source_raw":["Pathfinder #190: The Choosing pg. 78"],"source_category":"Adventure Paths","source_group":"Stolen Fate","source_markdown":"<row gap=\"tiny\">[Pathfinder #190: The Choosing](/Sources.aspx?ID=198) pg. 78</row>","speed":{},"summary":"You bring the might of the mountain into your body. You cast 2nd-level or 4th-level enlarge upon yourself. If you're at least 15th level, the …","summary_markdown":"You bring the might of the mountain into your body. You cast 2nd-level or 4th-level enlarge upon yourself. If you're at least 15th level, the …","text":" Activate Two Actionscommand, Interact; Frequency once per day; Effect You bring the might of the mountain into your body. You cast 2nd-level or 4th-level enlarge upon yourself. If you're at least 15th level, the duration increases to 1 hour.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=2031","weakness":{}}},{"_index":"aon18","_id":"action-2032","_score":2.3818138,"_source":{"actions":"Three Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-2032","markdown":"**Activate** <actions string=\"Three Actions\" />envision; **Frequency** once per hour; **Effect** You choose to lose one of your senses and gain another until you use this activation again. Choose from one of the following: \n<ul><li>Your eyes are replaced by dark pits that see only death. You become blinded and gain [lifesense](/MonsterAbilities.aspx?ID=21), an [imprecise sense](/Rules.aspx?ID=412) out to 60 feet. Lifesense allows you to see the vital essence of living and [undead](/Traits.aspx?ID=160) creatures, distinguishing between the positive energy animating living creatures and negative energy animating undead creatures, much as sight distinguishes colors.</li><li>Your ears close up then become covered with hairs that are sensitive to movement. You become [deafened](/Conditions.aspx?ID=8), but you can't be flanked.</li><li>Your mouth seals over with flesh. You lose the ability to speak, but you do not need to [breathe](/Rules.aspx?ID=468).</li></ul>","name":"envision","rarity":"common","release_date":"2023-04-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #190: The Choosing](/Sources.aspx?ID=198) pg. 79</row>\r\n\r\n**Frequency**\r\nonce per hour\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou choose to lose one of your senses and gain another until you use this activation again. Choose from one of the following: Your eyes are …\r\n</summary>","source":["Pathfinder #190: The Choosing"],"source_raw":["Pathfinder #190: The Choosing pg. 79"],"source_category":"Adventure Paths","source_group":"Stolen Fate","source_markdown":"<row gap=\"tiny\">[Pathfinder #190: The Choosing](/Sources.aspx?ID=198) pg. 79</row>","speed":{},"summary":"You choose to lose one of your senses and gain another until you use this activation again. Choose from one of the following: Your eyes are …","summary_markdown":"You choose to lose one of your senses and gain another until you use this activation again. Choose from one of the following: Your eyes are …","text":" Activate Three Actionsenvision; Frequency once per hour; Effect You choose to lose one of your senses and gain another until you use this activation again. Choose from one of the following: Your eyes are replaced by dark pits that see only death. You become blinded and gain lifesense, an imprecise sense out to 60 feet. Lifesense allows you to see the vital essence of living and undead creatures, distinguishing between the positive energy animating living creatures and negative energy animating undead creatures, much as sight distinguishes colors. Your ears close up then become covered with hairs that are sensitive to movement. You become deafened, but you can't be flanked. Your mouth seals over with flesh. You lose the ability to speak, but you do not need to breathe. ","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=2032","weakness":{}}},{"_index":"aon18","_id":"action-2033","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-2033","markdown":"**Activate** <actions string=\"Reaction\" />envision; **Frequency** once per day; **Trigger** You fail or critically fail a saving throw; **Effect** Adjust the result of your saving throw up by one degree of success.","name":"envision","rarity":"common","release_date":"2023-04-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #190: The Choosing](/Sources.aspx?ID=198) pg. 79</row>\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Trigger**\r\nYou fail or critically fail a saving throw\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAdjust the result of your saving throw up by one degree of success.\r\n</summary>","source":["Pathfinder #190: The Choosing"],"source_raw":["Pathfinder #190: The Choosing pg. 79"],"source_category":"Adventure Paths","source_group":"Stolen Fate","source_markdown":"<row gap=\"tiny\">[Pathfinder #190: The Choosing](/Sources.aspx?ID=198) pg. 79</row>","speed":{},"summary":"Adjust the result of your saving throw up by one degree of success.","summary_markdown":"Adjust the result of your saving throw up by one degree of success.","text":" Activate Reactionenvision; Frequency once per day; Trigger You fail or critically fail a saving throw; Effect Adjust the result of your saving throw up by one degree of success.","trait_markdown":"","trigger":"You fail or critically fail a saving throw","trigger_markdown":"You fail or critically fail a saving throw","type":"Action","url":"/Actions.aspx?ID=2033","weakness":{}}},{"_index":"aon18","_id":"action-2034","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-2034","markdown":"**Activate** <actions string=\"Reaction\" />envision; **Frequency** once per day; **Trigger** You improve a creature's attitude to you; **Effect** You improve the creature's attitude by an additional step more than you would normally. If you're at least 18th level, you improve the creature's attitude by two additional steps.","name":"envision","rarity":"common","release_date":"2023-04-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #190: The Choosing](/Sources.aspx?ID=198) pg. 80</row>\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Trigger**\r\nYou improve a creature's attitude to you\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou improve the creature's attitude by an additional step more than you would normally. If you're at least 18th level, you improve the creature's …\r\n</summary>","source":["Pathfinder #190: The Choosing"],"source_raw":["Pathfinder #190: The Choosing pg. 80"],"source_category":"Adventure Paths","source_group":"Stolen Fate","source_markdown":"<row gap=\"tiny\">[Pathfinder #190: The Choosing](/Sources.aspx?ID=198) pg. 80</row>","speed":{},"summary":"You improve the creature's attitude by an additional step more than you would normally. If you're at least 18th level, you improve the creature's …","summary_markdown":"You improve the creature's attitude by an additional step more than you would normally. If you're at least 18th level, you improve the creature's …","text":" Activate Reactionenvision; Frequency once per day; Trigger You improve a creature's attitude to you; Effect You improve the creature's attitude by an additional step more than you would normally. If you're at least 18th level, you improve the creature's attitude by two additional steps.","trait_markdown":"","trigger":"You improve a creature's attitude to you","trigger_markdown":"You improve a creature's attitude to you","type":"Action","url":"/Actions.aspx?ID=2034","weakness":{}}},{"_index":"aon18","_id":"action-2035","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-2035","markdown":"**Activate** <actions string=\"Reaction\" />envision ([fortune](/Traits.aspx?ID=76)) **Frequency** once per day; **Trigger** You miss a creature with a melee weapon Strike; **Effect** Reroll the triggering Strike with a +1 status bonus. If you hit, attempt a DC 15 flat check; on a failure, your weapon gains the [broken](/Conditions.aspx?ID=2) condition (if your weapon is already broken, it's destroyed). If you're at least 14th level, this flat check is DC 10. If you're at least 17th level, this flat check is DC 5.","name":"envision (fortune)","rarity":"common","release_date":"2023-04-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #190: The Choosing](/Sources.aspx?ID=198) pg. 80</row>\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Trigger**\r\nYou miss a creature with a melee weapon Strike\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nReroll the triggering Strike with a +1 status bonus. If you hit, attempt a DC 15 flat check; on a failure, your weapon gains the broken condition …\r\n</summary>","source":["Pathfinder #190: The Choosing"],"source_raw":["Pathfinder #190: The Choosing pg. 80"],"source_category":"Adventure Paths","source_group":"Stolen Fate","source_markdown":"<row gap=\"tiny\">[Pathfinder #190: The Choosing](/Sources.aspx?ID=198) pg. 80</row>","speed":{},"summary":"Reroll the triggering Strike with a +1 status bonus. If you hit, attempt a DC 15 flat check; on a failure, your weapon gains the broken condition …","summary_markdown":"Reroll the triggering Strike with a +1 status bonus. If you hit, attempt a DC 15 flat check; on a failure, your weapon gains the broken condition …","text":" Activate Reactionenvision (fortune) Frequency once per day; Trigger You miss a creature with a melee weapon Strike; Effect Reroll the triggering Strike with a +1 status bonus. If you hit, attempt a DC 15 flat check; on a failure, your weapon gains the broken condition (if your weapon is already broken, it's destroyed). If you're at least 14th level, this flat check is DC 10. If you're at least 17th level, this flat check is DC 5.","trait_markdown":"","trigger":"You miss a creature with a melee weapon Strike","trigger_markdown":"You miss a creature with a melee weapon Strike","type":"Action","url":"/Actions.aspx?ID=2035","weakness":{}}},{"_index":"aon18","_id":"action-2036","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per minute","id":"action-2036","markdown":"**Activate** <actions string=\"Free Action\" /> ; **Frequency** once per minute; **Effect** You regain Hit Points equal to twice your level, and a pledged follower of your choice loses Hit Points equal to your level (no effects apply that would decrease this Hit Point loss). If this loss kills your pledged follower, you also gain temporary Hit Points equal to your level. The pledged follower is temporarily immune to this activation for 24 hours.","name":"","rarity":"common","release_date":"2023-04-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #190: The Choosing](/Sources.aspx?ID=198) pg. 81</row>\r\n\r\n**Frequency**\r\nonce per minute\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou regain Hit Points equal to twice your level, and a pledged follower of your choice loses Hit Points equal to your level (no effects apply that …\r\n</summary>","source":["Pathfinder #190: The Choosing"],"source_raw":["Pathfinder #190: The Choosing pg. 81"],"source_category":"Adventure Paths","source_group":"Stolen Fate","source_markdown":"<row gap=\"tiny\">[Pathfinder #190: The Choosing](/Sources.aspx?ID=198) pg. 81</row>","speed":{},"summary":"You regain Hit Points equal to twice your level, and a pledged follower of your choice loses Hit Points equal to your level (no effects apply that …","summary_markdown":"You regain Hit Points equal to twice your level, and a pledged follower of your choice loses Hit Points equal to your level (no effects apply that …","text":" Activate Free Action ; Frequency once per minute; Effect You regain Hit Points equal to twice your level, and a pledged follower of your choice loses Hit Points equal to your level (no effects apply that would decrease this Hit Point loss). If this loss kills your pledged follower, you also gain temporary Hit Points equal to your level. The pledged follower is temporarily immune to this activation for 24 hours.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=2036","weakness":{}}},{"_index":"aon18","_id":"action-2037","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-2037","markdown":"**Activate** <actions string=\"Two Actions\" />envision, Interact; **Frequency** once per day; **Effect** You cast [_purple worm sting_](/Spells.aspx?ID=242) on a creature within your reach, with a DC equal to your class DC.","name":"envision, Interact","rarity":"common","release_date":"2023-04-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #190: The Choosing](/Sources.aspx?ID=198) pg. 81</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast purple worm sting on a creature within your reach, with a DC equal to your class DC.\r\n</summary>","source":["Pathfinder #190: The Choosing"],"source_raw":["Pathfinder #190: The Choosing pg. 81"],"source_category":"Adventure Paths","source_group":"Stolen Fate","source_markdown":"<row gap=\"tiny\">[Pathfinder #190: The Choosing](/Sources.aspx?ID=198) pg. 81</row>","speed":{},"summary":"You cast purple worm sting on a creature within your reach, with a DC equal to your class DC.","summary_markdown":"You cast purple worm sting on a creature within your reach, with a DC equal to your class DC.","text":" Activate Two Actionsenvision, Interact; Frequency once per day; Effect You cast purple worm sting on a creature within your reach, with a DC equal to your class DC.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=2037","weakness":{}}},{"_index":"aon18","_id":"action-2038","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per hour","id":"action-2038","markdown":"**Activate** <actions string=\"Reaction\" />envision ([fortune](/Traits.aspx?ID=76)) **Frequency** once per hour; **Trigger** You are targeted by a misfortune effect; **Effect** _The Theater_ attempts to counter the misfortune effect before it affects you. It has a [counteract](/Rules.aspx?ID=371) level equal to your level divided by 2 (rounded up), and a counteract modifier of your Class DC 10.","name":"envision (fortune)","rarity":"common","release_date":"2023-04-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #190: The Choosing](/Sources.aspx?ID=198) pg. 81</row>\r\n\r\n**Frequency**\r\nonce per hour\r\n\r\n**Trigger**\r\nYou are targeted by a [misfortune](/Traits.aspx?ID=110) effect\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n The Theater attempts to counter the misfortune effect before it affects you. It has a counteract level equal to your level divided by 2 (rounded …\r\n</summary>","source":["Pathfinder #190: The Choosing"],"source_raw":["Pathfinder #190: The Choosing pg. 81"],"source_category":"Adventure Paths","source_group":"Stolen Fate","source_markdown":"<row gap=\"tiny\">[Pathfinder #190: The Choosing](/Sources.aspx?ID=198) pg. 81</row>","speed":{},"summary":" The Theater attempts to counter the misfortune effect before it affects you. It has a counteract level equal to your level divided by 2 (rounded …","summary_markdown":" The Theater attempts to counter the misfortune effect before it affects you. It has a counteract level equal to your level divided by 2 (rounded …","text":" Activate Reactionenvision (fortune) Frequency once per hour; Trigger You are targeted by a misfortune effect; Effect The Theater attempts to counter the misfortune effect before it affects you. It has a counteract level equal to your level divided by 2 (rounded up), and a counteract modifier of your Class DC 10.","trait_markdown":"","trigger":"You are targeted by a misfortune effect","trigger_markdown":"You are targeted by a [misfortune](/Traits.aspx?ID=110) effect","type":"Action","url":"/Actions.aspx?ID=2038","weakness":{}}},{"_index":"aon18","_id":"action-2039","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-2039","markdown":"**Activate** <actions string=\"Two Actions\" />envision; **Frequency** once per day; **Effect** A blast of inspiring noise erupts from the card in a 60-foot cone. Creatures in the area take 14d6 sonic damage (with a [basic](/Rules.aspx?ID=329) Fortitude save equal to your class DC). Creatures that fail the save are [deafened](/Conditions.aspx?ID=8) for 1 round (1 minute on a critical failure). The damage increases to 16d6 if you're at least 13th level, to 18d6 if you're at least 15th level, to 20d6 if you're at least 17th level, and to 22d6 if you're at least 19th level.","name":"envision","rarity":"common","release_date":"2023-04-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #190: The Choosing](/Sources.aspx?ID=198) pg. 81</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA blast of inspiring noise erupts from the card in a 60-foot cone. Creatures in the area take 14d6 sonic damage (with a basic Fortitude save equal …\r\n</summary>","source":["Pathfinder #190: The Choosing"],"source_raw":["Pathfinder #190: The Choosing pg. 81"],"source_category":"Adventure Paths","source_group":"Stolen Fate","source_markdown":"<row gap=\"tiny\">[Pathfinder #190: The Choosing](/Sources.aspx?ID=198) pg. 81</row>","speed":{},"summary":"A blast of inspiring noise erupts from the card in a 60-foot cone. Creatures in the area take 14d6 sonic damage (with a basic Fortitude save equal …","summary_markdown":"A blast of inspiring noise erupts from the card in a 60-foot cone. Creatures in the area take 14d6 sonic damage (with a basic Fortitude save equal …","text":" Activate Two Actionsenvision; Frequency once per day; Effect A blast of inspiring noise erupts from the card in a 60-foot cone. Creatures in the area take 14d6 sonic damage (with a basic Fortitude save equal to your class DC). Creatures that fail the save are deafened for 1 round (1 minute on a critical failure). The damage increases to 16d6 if you're at least 13th level, to 18d6 if you're at least 15th level, to 20d6 if you're at least 17th level, and to 22d6 if you're at least 19th level.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=2039","weakness":{}}},{"_index":"aon18","_id":"action-2040","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-2040","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Frequency** once per day; **Effect** A visible bolt of blue energy bursts from your head. Attempt to [Recall Knowledge](/Actions.aspx?ID=26) about a subject, rolling the check with the most appropriate [Lore](/Skills.aspx?ID=8) skill check. This check always resolves as if you were master in the most appropriate Lore skill to Recall Knowledge on the subject (or if you're at least 15th level, as if you were legendary in that Lore skill). If you're already master (or legendary) in that Lore, the result of your Recall Knowledge check is one degree of success better than it would otherwise be.","name":"envision","rarity":"common","release_date":"2023-04-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #190: The Choosing](/Sources.aspx?ID=198) pg. 81</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA visible bolt of blue energy bursts from your head. Attempt to Recall Knowledge about a subject, rolling the check with the most appropriate Lore …\r\n</summary>","source":["Pathfinder #190: The Choosing"],"source_raw":["Pathfinder #190: The Choosing pg. 81"],"source_category":"Adventure Paths","source_group":"Stolen Fate","source_markdown":"<row gap=\"tiny\">[Pathfinder #190: The Choosing](/Sources.aspx?ID=198) pg. 81</row>","speed":{},"summary":"A visible bolt of blue energy bursts from your head. Attempt to Recall Knowledge about a subject, rolling the check with the most appropriate Lore …","summary_markdown":"A visible bolt of blue energy bursts from your head. Attempt to Recall Knowledge about a subject, rolling the check with the most appropriate Lore …","text":" Activate Free Actionenvision; Frequency once per day; Effect A visible bolt of blue energy bursts from your head. Attempt to Recall Knowledge about a subject, rolling the check with the most appropriate Lore skill check. This check always resolves as if you were master in the most appropriate Lore skill to Recall Knowledge on the subject (or if you're at least 15th level, as if you were legendary in that Lore skill). If you're already master (or legendary) in that Lore, the result of your Recall Knowledge check is one degree of success better than it would otherwise be.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=2040","weakness":{}}},{"_index":"aon18","_id":"action-2041","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":false,"id":"action-2041","markdown":"<title level=\"1\" right=\"Action\">[Enter the Harrow Court](/Actions.aspx?ID=2041) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Exploration\" url=\"/Traits.aspx?ID=66\" />\r\n<trait label=\"Manipulate\" url=\"/Traits.aspx?ID=104\" />\r\n<trait label=\"Occult\" url=\"/Traits.aspx?ID=120\" />\r\n<trait label=\"Teleportation\" url=\"/Traits.aspx?ID=156\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #190: The Choosing](/Sources.aspx?ID=198) pg. 69</row>\n\n</column>\r\n\r\n---\r\n\r\nYou concentrate on a card from the _Deck of Destiny_ that you have [invested](/Traits.aspx?ID=98), focusing on it as if you were looking through a window rather than at a piece of artwork. After 1 minute, a stationary portal appears in the air in front of you, its edges resembling the quick riffling of a thick deck of cards. You and any other creatures you designate can pass through this portal to enter [the Harrow Court](/Planes.aspx?ID=23), arriving in a fortress at the center of the demiplane known as the Harrowheart. (As you continue to epitomize more cards within the Harrow Court, you unlock new areas into which you can potentially arrive as well—but in this adventure, that ability won't yet be granted.) Once created, the portal persists for up to 1 minute or until you take an action with the envision trait to close the portal.\n\n A character in the Harrow Court can use this activity to open a portal out of the demiplane, but this portal always leads to the same point in the multiverse they were at when they previously entered the Harrow Court (unless certain cards have been epitomized to allow more options).","name":"Enter the Harrow Court","rarity":"common","release_date":"2023-04-26","resistance":{},"school":"conjuration","search_markdown":"<traits>\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Exploration\" url=\"/Traits.aspx?ID=66\" />\r\n<trait label=\"Manipulate\" url=\"/Traits.aspx?ID=104\" />\r\n<trait label=\"Occult\" url=\"/Traits.aspx?ID=120\" />\r\n<trait label=\"Teleportation\" url=\"/Traits.aspx?ID=156\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #190: The Choosing](/Sources.aspx?ID=198) pg. 69</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou concentrate on a card from the Deck of Destiny that you have invested , focusing on it as if you were looking through a window rather than at …\r\n</summary>","source":["Pathfinder #190: The Choosing"],"source_raw":["Pathfinder #190: The Choosing pg. 69"],"source_category":"Adventure Paths","source_group":"Stolen Fate","source_markdown":"<row gap=\"tiny\">[Pathfinder #190: The Choosing](/Sources.aspx?ID=198) pg. 69</row>","speed":{},"summary":"You concentrate on a card from the Deck of Destiny that you have invested , focusing on it as if you were looking through a window rather than at …","summary_markdown":"You concentrate on a card from the Deck of Destiny that you have invested , focusing on it as if you were looking through a window rather than at …","text":" Enter the Harrow Court Source Pathfinder #190: The Choosing pg. 69 --- You concentrate on a card from the Deck of Destiny that you have invested, focusing on it as if you were looking through a window rather than at a piece of artwork. After 1 minute, a stationary portal appears in the air in front of you, its edges resembling the quick riffling of a thick deck of cards. You and any other creatures you designate can pass through this portal to enter the Harrow Court, arriving in a fortress at the center of the demiplane known as the Harrowheart. (As you continue to epitomize more cards within the Harrow Court, you unlock new areas into which you can potentially arrive as well—but in this adventure, that ability won't yet be granted.) Once created, the portal persists for up to 1 minute or until you take an action with the envision trait to close the portal. A character in the Harrow Court can use this activity to open a portal out of the demiplane, but this portal always leads to the same point in the multiverse they were at when they previously entered the Harrow Court (unless certain cards have been epitomized to allow more options).","trait":["Concentrate","Conjuration","Exploration","Manipulate","Occult","Teleportation"],"trait_markdown":"[Concentrate](/Traits.aspx?ID=32), [Conjuration](/Traits.aspx?ID=33), [Exploration](/Traits.aspx?ID=66), [Manipulate](/Traits.aspx?ID=104), [Occult](/Traits.aspx?ID=120), [Teleportation](/Traits.aspx?ID=156)","trait_raw":["Concentrate","Conjuration","Exploration","Manipulate","Occult","Teleportation"],"type":"Action","url":"/Actions.aspx?ID=2041","weakness":{}}},{"_index":"aon18","_id":"action-2042","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-2042","markdown":"**Activate** <actions string=\"Two Actions\" />command, envision; **Frequency** once per day; **Effect** The charm grants you control over an aluum you can see within 60 feet, as long as the target aluum is level 13 or less. This has the effect of [_dominate_](/Spells.aspx?ID=87) and allows a DC 28 Will save. If the aluum is currently under the control of someone wearing its linked charm, its saving throw is one degree higher than what is rolled. You can control only one aluum at a time with this activation, and controlling a new aluum ends the effect for one you had previously affected.","name":"command, envision","rarity":"common","release_date":"2023-05-24","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #191: The Destiny War](/Sources.aspx?ID=199) pg. 71</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe charm grants you control over an aluum you can see within 60 feet, as long as the target aluum is level 13 or less. This has the effect of …\r\n</summary>","source":["Pathfinder #191: The Destiny War"],"source_raw":["Pathfinder #191: The Destiny War pg. 71"],"source_category":"Adventure Paths","source_group":"Stolen Fate","source_markdown":"<row gap=\"tiny\">[Pathfinder #191: The Destiny War](/Sources.aspx?ID=199) pg. 71</row>","speed":{},"summary":"The charm grants you control over an aluum you can see within 60 feet, as long as the target aluum is level 13 or less. This has the effect of …","summary_markdown":"The charm grants you control over an aluum you can see within 60 feet, as long as the target aluum is level 13 or less. This has the effect of …","text":" Activate Two Actionscommand, envision; Frequency once per day; Effect The charm grants you control over an aluum you can see within 60 feet, as long as the target aluum is level 13 or less. This has the effect of dominate and allows a DC 28 Will save. If the aluum is currently under the control of someone wearing its linked charm, its saving throw is one degree higher than what is rolled. You can control only one aluum at a time with this activation, and controlling a new aluum ends the effect for one you had previously affected.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=2042","weakness":{}}},{"_index":"aon18","_id":"action-2043","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-2043","markdown":"**Activate** <actions string=\"\" />10 minutes (command, envision, Interact); **Frequency** once per day; **Effect** By peering through the _Lens of the Outreaching Eye_, for one hour you can treat the _[Deck of Harrowed Tales](/Equipment.aspx?ID=2497)_ as the source of your hearing and vision, no matter the deck's location in the multiverse. You can see in all directions from the deck and hear from it as if using your normal visual senses. You can Dismiss the activation.","name":"10 minutes (command, envision, Interact)","rarity":"common","release_date":"2023-05-24","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #191: The Destiny War](/Sources.aspx?ID=199) pg. 71</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nBy peering through the Lens of the Outreaching Eye , for one hour you can treat the Deck of Harrowed Tales as the source of your hearing and …\r\n</summary>","source":["Pathfinder #191: The Destiny War"],"source_raw":["Pathfinder #191: The Destiny War pg. 71"],"source_category":"Adventure Paths","source_group":"Stolen Fate","source_markdown":"<row gap=\"tiny\">[Pathfinder #191: The Destiny War](/Sources.aspx?ID=199) pg. 71</row>","speed":{},"summary":"By peering through the Lens of the Outreaching Eye , for one hour you can treat the Deck of Harrowed Tales as the source of your hearing and …","summary_markdown":"By peering through the Lens of the Outreaching Eye , for one hour you can treat the Deck of Harrowed Tales as the source of your hearing and …","text":" Activate 10 minutes (command, envision, Interact); Frequency once per day; Effect By peering through the Lens of the Outreaching Eye , for one hour you can treat the Deck of Harrowed Tales as the source of your hearing and vision, no matter the deck's location in the multiverse. You can see in all directions from the deck and hear from it as if using your normal visual senses. You can Dismiss the activation.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=2043","weakness":{}}},{"_index":"aon18","_id":"action-2044","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-2044","markdown":"**Activate** <actions string=\"\" />10 minutes (command, envision, Interact); **Frequency** once per day; **Effect** _The Lens of the Outreaching Eye_ casts [_discern location_](/Spells.aspx?ID=75) on the _Deck of Harrowed Tales_.","name":"10 minutes (command, envision, Interact)","rarity":"common","release_date":"2023-05-24","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #191: The Destiny War](/Sources.aspx?ID=199) pg. 71</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n The Lens of the Outreaching Eye casts discern location on the Deck of Harrowed Tales .\r\n</summary>","source":["Pathfinder #191: The Destiny War"],"source_raw":["Pathfinder #191: The Destiny War pg. 71"],"source_category":"Adventure Paths","source_group":"Stolen Fate","source_markdown":"<row gap=\"tiny\">[Pathfinder #191: The Destiny War](/Sources.aspx?ID=199) pg. 71</row>","speed":{},"summary":" The Lens of the Outreaching Eye casts discern location on the Deck of Harrowed Tales .","summary_markdown":" The Lens of the Outreaching Eye casts discern location on the Deck of Harrowed Tales .","text":" Activate 10 minutes (command, envision, Interact); Frequency once per day; Effect The Lens of the Outreaching Eye casts discern location on the Deck of Harrowed Tales .","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=2044","weakness":{}}},{"_index":"aon18","_id":"action-2045","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"id":"action-2045","markdown":"**Activate** <actions string=\"\" />10 minutes (command, envision, Interact); **Effect** By touching the _witchwyrd beacon_ and focusing on it for 10 minutes, you attune yourself to it. Up to four creatures can be attuned to a single _witchwyrd beacon_ at any one time—to attune another creature, one of the previous four must become unattuned. You can break your attunement to a _witchwyrd beacon_ by Dismissing the effect. The attunement automatically ends if the attuned creature dies or if the attuned creature attunes themselves to a different _witchwyrd beacon_. The effect can also be dispelled normally. You can sense whenever the _witchwyrd beacon_ you are attuned to is activated in any way.","name":"10 minutes (command, envision, Interact)","rarity":"common","release_date":"2023-05-24","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #191: The Destiny War](/Sources.aspx?ID=199) pg. 71</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nBy touching the witchwyrd beacon and focusing on it for 10 minutes, you attune yourself to it. Up to four creatures can be attuned to a single …\r\n</summary>","source":["Pathfinder #191: The Destiny War"],"source_raw":["Pathfinder #191: The Destiny War pg. 71"],"source_category":"Adventure Paths","source_group":"Stolen Fate","source_markdown":"<row gap=\"tiny\">[Pathfinder #191: The Destiny War](/Sources.aspx?ID=199) pg. 71</row>","speed":{},"summary":"By touching the witchwyrd beacon and focusing on it for 10 minutes, you attune yourself to it. Up to four creatures can be attuned to a single …","summary_markdown":"By touching the witchwyrd beacon and focusing on it for 10 minutes, you attune yourself to it. Up to four creatures can be attuned to a single …","text":" Activate 10 minutes (command, envision, Interact); Effect By touching the witchwyrd beacon and focusing on it for 10 minutes, you attune yourself to it. Up to four creatures can be attuned to a single witchwyrd beacon at any one time—to attune another creature, one of the previous four must become unattuned. You can break your attunement to a witchwyrd beacon by Dismissing the effect. The attunement automatically ends if the attuned creature dies or if the attuned creature attunes themselves to a different witchwyrd beacon . The effect can also be dispelled normally. You can sense whenever the witchwyrd beacon you are attuned to is activated in any way.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=2045","weakness":{}}},{"_index":"aon18","_id":"action-2046","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-2046","markdown":"**Activate** <actions string=\"\" />10 minutes (command, Interact); **Frequency** once per day; **Requirements** you are attuned to the witchwyrd beacon ; **Effect** You place the _witchwyrd beacon_ on a flat, stable, and immobile surface, then adjust its rings to link it to the site. Once linked, any creature can use a [teleportation](/Traits.aspx?ID=156) effect to target the _witchwyrd beacon_ directly, regardless of line of sight. You can [_dimension door_](/Spells.aspx?ID=69) or [_gate_](/Spells.aspx?ID=130) to the beacon as if you could see its location, and if you travel to it via an effect like [_plane shift_](/Spells.aspx?ID=222), the beacon eliminates the imprecision of the spell. The beacon doesn't change the range of effects, only their accuracy. Once the beacon is used in this manner, it loses its link and must be reactivated again to grant this benefit to attuned creatures.","name":"10 minutes (command, Interact)","rarity":"common","release_date":"2023-05-24","requirement":"you are attuned to the witchwyrd beacon ","requirement_markdown":"you are attuned to the _witchwyrd beacon_","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #191: The Destiny War](/Sources.aspx?ID=199) pg. 71</row>\r\n\r\n**Frequency**\r\nonce per day\n\n**Requirement**\r\nyou are attuned to the _witchwyrd beacon_\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou place the witchwyrd beacon on a flat, stable, and immobile surface, then adjust its rings to link it to the site. Once linked, any creature can …\r\n</summary>","source":["Pathfinder #191: The Destiny War"],"source_raw":["Pathfinder #191: The Destiny War pg. 71"],"source_category":"Adventure Paths","source_group":"Stolen Fate","source_markdown":"<row gap=\"tiny\">[Pathfinder #191: The Destiny War](/Sources.aspx?ID=199) pg. 71</row>","speed":{},"summary":"You place the witchwyrd beacon on a flat, stable, and immobile surface, then adjust its rings to link it to the site. Once linked, any creature can …","summary_markdown":"You place the witchwyrd beacon on a flat, stable, and immobile surface, then adjust its rings to link it to the site. Once linked, any creature can …","text":" Activate 10 minutes (command, Interact); Frequency once per day; Requirements you are attuned to the witchwyrd beacon ; Effect You place the witchwyrd beacon on a flat, stable, and immobile surface, then adjust its rings to link it to the site. Once linked, any creature can use a teleportation effect to target the witchwyrd beacon directly, regardless of line of sight. You can dimension door or gate to the beacon as if you could see its location, and if you travel to it via an effect like plane shift , the beacon eliminates the imprecision of the spell. The beacon doesn't change the range of effects, only their accuracy. Once the beacon is used in this manner, it loses its link and must be reactivated again to grant this benefit to attuned creatures.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=2046","weakness":{}}},{"_index":"aon18","_id":"action-2047","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per minute","id":"action-2047","markdown":"**Activate** <actions string=\"Two Actions\" />envision, Interact; **Frequency** once per minute; **Requirements** Your last action was a successful melee Strike; **Effect** You attempt to [Grapple](/Actions.aspx?ID=35), [Shove](/Actions.aspx?ID=38), or [Trip](/Actions.aspx?ID=40) the creature you hit with the successful Strike, even if you have no hand free. You gain a +2 status bonus to your check. If you Grapple using a weapon, you can Strike with the weapon only if it has the [grapple](/Traits.aspx?ID=184) trait and you Strike the [grabbed](/Conditions.aspx?ID=20) target, or if you cease Grabbing with the weapon. After the effect of the initial Grapple ends, you can't keep a target grabbed with a weapon that lacks the grapple trait. The status bonus increases to +3 if you're at least 17th level.","name":"envision, Interact","rarity":"common","release_date":"2023-05-24","requirement":"Your last action was a successful melee Strike","requirement_markdown":"Your last action was a successful melee Strike","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #191: The Destiny War](/Sources.aspx?ID=199) pg. 72</row>\r\n\r\n**Frequency**\r\nonce per minute\n\n**Requirement**\r\nYour last action was a successful melee Strike\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou attempt to Grapple , Shove , or Trip the creature you hit with the successful Strike, even if you have no hand free. You gain a +2 status …\r\n</summary>","source":["Pathfinder #191: The Destiny War"],"source_raw":["Pathfinder #191: The Destiny War pg. 72"],"source_category":"Adventure Paths","source_group":"Stolen Fate","source_markdown":"<row gap=\"tiny\">[Pathfinder #191: The Destiny War](/Sources.aspx?ID=199) pg. 72</row>","speed":{},"summary":"You attempt to Grapple , Shove , or Trip the creature you hit with the successful Strike, even if you have no hand free. You gain a +2 status …","summary_markdown":"You attempt to Grapple , Shove , or Trip the creature you hit with the successful Strike, even if you have no hand free. You gain a +2 status …","text":" Activate Two Actionsenvision, Interact; Frequency once per minute; Requirements Your last action was a successful melee Strike; Effect You attempt to Grapple, Shove, or Trip the creature you hit with the successful Strike, even if you have no hand free. You gain a +2 status bonus to your check. If you Grapple using a weapon, you can Strike with the weapon only if it has the grapple trait and you Strike the grabbed target, or if you cease Grabbing with the weapon. After the effect of the initial Grapple ends, you can't keep a target grabbed with a weapon that lacks the grapple trait. The status bonus increases to +3 if you're at least 17th level.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=2047","weakness":{}}},{"_index":"aon18","_id":"action-2048","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-2048","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Frequency** once per day; **Effect** You wave the card to conjure up dozens of violent ghostly figures; you cast [_pernicious poltergeist_](/Spells.aspx?ID=965), and the area of the spell is treated as difficult terrain in addition to its normal effects. The level of the spell is one-half your level, rounded down (minimum 6th level), and the save DC is your class DC.","name":"envision","rarity":"common","release_date":"2023-05-24","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #191: The Destiny War](/Sources.aspx?ID=199) pg. 72</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou wave the card to conjure up dozens of violent ghostly figures; you cast pernicious poltergeist , and the area of the spell is treated as …\r\n</summary>","source":["Pathfinder #191: The Destiny War"],"source_raw":["Pathfinder #191: The Destiny War pg. 72"],"source_category":"Adventure Paths","source_group":"Stolen Fate","source_markdown":"<row gap=\"tiny\">[Pathfinder #191: The Destiny War](/Sources.aspx?ID=199) pg. 72</row>","speed":{},"summary":"You wave the card to conjure up dozens of violent ghostly figures; you cast pernicious poltergeist , and the area of the spell is treated as …","summary_markdown":"You wave the card to conjure up dozens of violent ghostly figures; you cast pernicious poltergeist , and the area of the spell is treated as …","text":" Activate Free Actionenvision; Frequency once per day; Effect You wave the card to conjure up dozens of violent ghostly figures; you cast pernicious poltergeist , and the area of the spell is treated as difficult terrain in addition to its normal effects. The level of the spell is one-half your level, rounded down (minimum 6th level), and the save DC is your class DC.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=2048","weakness":{}}},{"_index":"aon18","_id":"action-2049","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-2049","markdown":"**Activate** <actions string=\"Two Actions\" />envision, Interact; **Frequency** once per day; **Effect** You cast [_whirlwind_](/Spells.aspx?ID=1033). You do not treat the squares in the _whirlwind_ as difficult terrain, but all other creatures do. The level of the spell is one-half your level, rounded down (minimum 8th level), and the save DC is your class DC.","name":"envision, Interact","rarity":"common","release_date":"2023-05-24","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #191: The Destiny War](/Sources.aspx?ID=199) pg. 73</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast whirlwind . You do not treat the squares in the whirlwind as difficult terrain, but all other creatures do. The level of the spell is …\r\n</summary>","source":["Pathfinder #191: The Destiny War"],"source_raw":["Pathfinder #191: The Destiny War pg. 73"],"source_category":"Adventure Paths","source_group":"Stolen Fate","source_markdown":"<row gap=\"tiny\">[Pathfinder #191: The Destiny War](/Sources.aspx?ID=199) pg. 73</row>","speed":{},"summary":"You cast whirlwind . You do not treat the squares in the whirlwind as difficult terrain, but all other creatures do. The level of the spell is …","summary_markdown":"You cast whirlwind . You do not treat the squares in the whirlwind as difficult terrain, but all other creatures do. The level of the spell is …","text":" Activate Two Actionsenvision, Interact; Frequency once per day; Effect You cast whirlwind . You do not treat the squares in the whirlwind as difficult terrain, but all other creatures do. The level of the spell is one-half your level, rounded down (minimum 8th level), and the save DC is your class DC.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=2049","weakness":{}}},{"_index":"aon18","_id":"action-2050","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-2050","markdown":"**Activate** <actions string=\"Reaction\" />envision; **Frequency** once per day; **Trigger** A creature hits you with a melee attack; **Effect** You release a flash of lights and attempt a Reflex saving throw. If your saving throw is higher than the attack roll for the triggering attack, it misses. If the attack misses, the attacker is [dazzled](/Conditions.aspx?ID=7) until the end of your next turn.","name":"envision","rarity":"common","release_date":"2023-05-24","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #191: The Destiny War](/Sources.aspx?ID=199) pg. 73</row>\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Trigger**\r\nA creature hits you with a melee attack\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou release a flash of lights and attempt a Reflex saving throw. If your saving throw is higher than the attack roll for the triggering attack, it …\r\n</summary>","source":["Pathfinder #191: The Destiny War"],"source_raw":["Pathfinder #191: The Destiny War pg. 73"],"source_category":"Adventure Paths","source_group":"Stolen Fate","source_markdown":"<row gap=\"tiny\">[Pathfinder #191: The Destiny War](/Sources.aspx?ID=199) pg. 73</row>","speed":{},"summary":"You release a flash of lights and attempt a Reflex saving throw. If your saving throw is higher than the attack roll for the triggering attack, it …","summary_markdown":"You release a flash of lights and attempt a Reflex saving throw. If your saving throw is higher than the attack roll for the triggering attack, it …","text":" Activate Reactionenvision; Frequency once per day; Trigger A creature hits you with a melee attack; Effect You release a flash of lights and attempt a Reflex saving throw. If your saving throw is higher than the attack roll for the triggering attack, it misses. If the attack misses, the attacker is dazzled until the end of your next turn.","trait_markdown":"","trigger":"A creature hits you with a melee attack","trigger_markdown":"A creature hits you with a melee attack","type":"Action","url":"/Actions.aspx?ID=2050","weakness":{}}},{"_index":"aon18","_id":"action-2051","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-2051","markdown":"**Activate** <actions string=\"Two Actions\" />envision, Interact; **Frequency** once per day; **Effect** You wave the card in the air to create desert winds that blast sand so scouring it strips flesh from bone. The sand created by this effect vanishes an instant later, but the effects on those caught in the area linger. Creatures in a 60-foot cone take 7d6 piercing damage and 7d6 fire damage (with a [basic](/Rules.aspx?ID=329) Fortitude save equal to your class DC). A creature who fails this save also becomes [fatigued](/Conditions.aspx?ID=15) and [enfeebled](/Conditions.aspx?ID=13) for 1 minute, and a creature who critically fails this save becomes enfeebled 2 for 1 minute and fatigued until they get a night's rest (or the fatigue is removed by other means). The damage increases to 8d6 piercing and 8d6 fire if you're at least 15th level, to 9d6 piercing and 9d6 fire if you're at least 17th level, and to 10d6 piercing and 10d6 fire if you're at least 19th level.","name":"envision, Interact","rarity":"common","release_date":"2023-05-24","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #191: The Destiny War](/Sources.aspx?ID=199) pg. 74</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou wave the card in the air to create desert winds that blast sand so scouring it strips flesh from bone. The sand created by this effect vanishes …\r\n</summary>","source":["Pathfinder #191: The Destiny War"],"source_raw":["Pathfinder #191: The Destiny War pg. 74"],"source_category":"Adventure Paths","source_group":"Stolen Fate","source_markdown":"<row gap=\"tiny\">[Pathfinder #191: The Destiny War](/Sources.aspx?ID=199) pg. 74</row>","speed":{},"summary":"You wave the card in the air to create desert winds that blast sand so scouring it strips flesh from bone. The sand created by this effect vanishes …","summary_markdown":"You wave the card in the air to create desert winds that blast sand so scouring it strips flesh from bone. The sand created by this effect vanishes …","text":" Activate Two Actionsenvision, Interact; Frequency once per day; Effect You wave the card in the air to create desert winds that blast sand so scouring it strips flesh from bone. The sand created by this effect vanishes an instant later, but the effects on those caught in the area linger. Creatures in a 60-foot cone take 7d6 piercing damage and 7d6 fire damage (with a basic Fortitude save equal to your class DC). A creature who fails this save also becomes fatigued and enfeebled for 1 minute, and a creature who critically fails this save becomes enfeebled 2 for 1 minute and fatigued until they get a night's rest (or the fatigue is removed by other means). The damage increases to 8d6 piercing and 8d6 fire if you're at least 15th level, to 9d6 piercing and 9d6 fire if you're at least 17th level, and to 10d6 piercing and 10d6 fire if you're at least 19th level.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=2051","weakness":{}}},{"_index":"aon18","_id":"action-2052","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-2052","markdown":"**Activate** <actions string=\"Two Actions\" />envision, Interact; **Frequency** once per day; **Effect** You pass the card over an adjacent [broken](/Conditions.aspx?ID=2) (but not destroyed) object ([magical](/Traits.aspx?ID=103) or otherwise) of up to 4 Bulk, and restore the object to its full Hit Point total, removing the broken condition in the process.","name":"envision, Interact","rarity":"common","release_date":"2023-05-24","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #191: The Destiny War](/Sources.aspx?ID=199) pg. 74</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou pass the card over an adjacent broken (but not destroyed) object ( magical or otherwise) of up to 4 Bulk, and restore the object to its full …\r\n</summary>","source":["Pathfinder #191: The Destiny War"],"source_raw":["Pathfinder #191: The Destiny War pg. 74"],"source_category":"Adventure Paths","source_group":"Stolen Fate","source_markdown":"<row gap=\"tiny\">[Pathfinder #191: The Destiny War](/Sources.aspx?ID=199) pg. 74</row>","speed":{},"summary":"You pass the card over an adjacent broken (but not destroyed) object ( magical or otherwise) of up to 4 Bulk, and restore the object to its full …","summary_markdown":"You pass the card over an adjacent broken (but not destroyed) object ( magical or otherwise) of up to 4 Bulk, and restore the object to its full …","text":" Activate Two Actionsenvision, Interact; Frequency once per day; Effect You pass the card over an adjacent broken (but not destroyed) object (magical or otherwise) of up to 4 Bulk, and restore the object to its full Hit Point total, removing the broken condition in the process.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=2052","weakness":{}}},{"_index":"aon18","_id":"action-2053","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-2053","markdown":"**Activate** <actions string=\"Two Actions\" />envision, Interact; **Frequency** once per day; **Effect** You cast [_true seeing_](/Spells.aspx?ID=344). The level of the spell is one-half your level, rounded down (minimum 6th level). If you're at least 17th-level, you can affect up to three adjacent willing targets with this spell at the same time as you cast it.","name":"envision, Interact","rarity":"common","release_date":"2023-05-24","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #191: The Destiny War](/Sources.aspx?ID=199) pg. 75</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast true seeing . The level of the spell is one-half your level, rounded down (minimum 6th level). If you're at least 17th-level, you can …\r\n</summary>","source":["Pathfinder #191: The Destiny War"],"source_raw":["Pathfinder #191: The Destiny War pg. 75"],"source_category":"Adventure Paths","source_group":"Stolen Fate","source_markdown":"<row gap=\"tiny\">[Pathfinder #191: The Destiny War](/Sources.aspx?ID=199) pg. 75</row>","speed":{},"summary":"You cast true seeing . The level of the spell is one-half your level, rounded down (minimum 6th level). If you're at least 17th-level, you can …","summary_markdown":"You cast true seeing . The level of the spell is one-half your level, rounded down (minimum 6th level). If you're at least 17th-level, you can …","text":" Activate Two Actionsenvision, Interact; Frequency once per day; Effect You cast true seeing . The level of the spell is one-half your level, rounded down (minimum 6th level). If you're at least 17th-level, you can affect up to three adjacent willing targets with this spell at the same time as you cast it.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=2053","weakness":{}}},{"_index":"aon18","_id":"action-2054","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-2054","markdown":"**Activate** <actions string=\"Two Actions\" />envision, Interact; **Frequency** once per day; **Effect** You cast [_magnificent mansion_](/Spells.aspx?ID=183). The level of the spell is one-half your level, rounded down (minimum 7th level), and the interior of the mansion appears to be the inside of a resplendent keep made of stone.","name":"envision, Interact","rarity":"common","release_date":"2023-05-24","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #191: The Destiny War](/Sources.aspx?ID=199) pg. 75</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast magnificent mansion . The level of the spell is one-half your level, rounded down (minimum 7th level), and the interior of the mansion …\r\n</summary>","source":["Pathfinder #191: The Destiny War"],"source_raw":["Pathfinder #191: The Destiny War pg. 75"],"source_category":"Adventure Paths","source_group":"Stolen Fate","source_markdown":"<row gap=\"tiny\">[Pathfinder #191: The Destiny War](/Sources.aspx?ID=199) pg. 75</row>","speed":{},"summary":"You cast magnificent mansion . The level of the spell is one-half your level, rounded down (minimum 7th level), and the interior of the mansion …","summary_markdown":"You cast magnificent mansion . The level of the spell is one-half your level, rounded down (minimum 7th level), and the interior of the mansion …","text":" Activate Two Actionsenvision, Interact; Frequency once per day; Effect You cast magnificent mansion . The level of the spell is one-half your level, rounded down (minimum 7th level), and the interior of the mansion appears to be the inside of a resplendent keep made of stone.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=2054","weakness":{}}},{"_index":"aon18","_id":"action-2055","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-2055","markdown":"**Activate** <actions string=\"Reaction\" />envision; **Frequency** once per day; **Trigger** you fail a saving throw against a mental effect; **Effect** You reflexively flood your mind with emptiness, stripping away any element of identity that the mental effect might be trying to affect. Increase the result of your failed saving throw by one degree of success.","name":"envision","rarity":"common","release_date":"2023-05-24","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #191: The Destiny War](/Sources.aspx?ID=199) pg. 76</row>\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Trigger**\r\nyou fail a saving throw against a mental effect\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou reflexively flood your mind with emptiness, stripping away any element of identity that the mental effect might be trying to affect. Increase the …\r\n</summary>","source":["Pathfinder #191: The Destiny War"],"source_raw":["Pathfinder #191: The Destiny War pg. 76"],"source_category":"Adventure Paths","source_group":"Stolen Fate","source_markdown":"<row gap=\"tiny\">[Pathfinder #191: The Destiny War](/Sources.aspx?ID=199) pg. 76</row>","speed":{},"summary":"You reflexively flood your mind with emptiness, stripping away any element of identity that the mental effect might be trying to affect. Increase the …","summary_markdown":"You reflexively flood your mind with emptiness, stripping away any element of identity that the mental effect might be trying to affect. Increase the …","text":" Activate Reactionenvision; Frequency once per day; Trigger you fail a saving throw against a mental effect; Effect You reflexively flood your mind with emptiness, stripping away any element of identity that the mental effect might be trying to affect. Increase the result of your failed saving throw by one degree of success.","trait_markdown":"","trigger":"you fail a saving throw against a mental effect","trigger_markdown":"you fail a saving throw against a mental effect","type":"Action","url":"/Actions.aspx?ID=2055","weakness":{}}},{"_index":"aon18","_id":"action-2056","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-2056","markdown":"**Activate** <actions string=\"Two Actions\" />envision, Interact; **Frequency** once per day; **Effect** Choose one adjacent willing creature. By brushing _The Marriage_ against their body, you form a magical bond with that creature that persists until you activate _The Marriage_ again to form a bond with a different creature. While the bond persists, you and the other creature can communicate via [telepathy](/MonsterAbilities.aspx?ID=37) to a distance of 120 feet. As long as you and the target are on the same plane of existence and are both alive, you each remain aware of the other's state—you know the other's direction from you, distance from you, and any conditions affecting them. If your bonded target becomes [blinded](/Conditions.aspx?ID=1), [confused](/Conditions.aspx?ID=5), [controlled](/Conditions.aspx?ID=6), [fascinated](/Conditions.aspx?ID=14), [frightened](/Conditions.aspx?ID=19), [slowed](/Conditions.aspx?ID=35), or [stunned](/Conditions.aspx?ID=36), you can use a reaction to attempt to [counter](/Rules.aspx?ID=371) the condition affecting the target, which also ends the bond between you and the target. The modifier on this counter check is equal to your class DC 10. If you fail to counter the condition, that condition also afflicts you, and the bond with the other still ends.","name":"envision, Interact","rarity":"common","release_date":"2023-05-24","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #191: The Destiny War](/Sources.aspx?ID=199) pg. 76</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nChoose one adjacent willing creature. By brushing The Marriage against their body, you form a magical bond with that creature that persists until …\r\n</summary>","source":["Pathfinder #191: The Destiny War"],"source_raw":["Pathfinder #191: The Destiny War pg. 76"],"source_category":"Adventure Paths","source_group":"Stolen Fate","source_markdown":"<row gap=\"tiny\">[Pathfinder #191: The Destiny War](/Sources.aspx?ID=199) pg. 76</row>","speed":{},"summary":"Choose one adjacent willing creature. By brushing The Marriage against their body, you form a magical bond with that creature that persists until …","summary_markdown":"Choose one adjacent willing creature. By brushing The Marriage against their body, you form a magical bond with that creature that persists until …","text":" Activate Two Actionsenvision, Interact; Frequency once per day; Effect Choose one adjacent willing creature. By brushing The Marriage against their body, you form a magical bond with that creature that persists until you activate The Marriage again to form a bond with a different creature. While the bond persists, you and the other creature can communicate via telepathy to a distance of 120 feet. As long as you and the target are on the same plane of existence and are both alive, you each remain aware of the other's state—you know the other's direction from you, distance from you, and any conditions affecting them. If your bonded target becomes blinded, confused, controlled, fascinated, frightened, slowed, or stunned, you can use a reaction to attempt to counter the condition affecting the target, which also ends the bond between you and the target. The modifier on this counter check is equal to your class DC 10. If you fail to counter the condition, that condition also afflicts you, and the bond with the other still ends.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=2056","weakness":{}}},{"_index":"aon18","_id":"action-2057","_score":2.3818138,"_source":{"actions":"Reaction","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-2057","markdown":"**Activate** <actions string=\"Reaction\" />command; **Frequency** once per day; **Trigger** A creature you can sense within 60 feet would die or be destroyed; **Effect** You prevent the target from dying or being destroyed and restore to the target 6d8+24 Hit Points. This effect can prevent a [death](/Traits.aspx?ID=40) effect or [_disintegrate_](/Spells.aspx?ID=76) from slaying a target. The amount of healing granted increases to 7d8+28 if you're at least 15th level, 8d8+32 if you're at least 17th level, and 9d8+36 if you're at least 19th level.","name":"command","rarity":"common","release_date":"2023-05-24","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #191: The Destiny War](/Sources.aspx?ID=199) pg. 76</row>\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Trigger**\r\nA creature you can sense within 60 feet would die or be destroyed\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou prevent the target from dying or being destroyed and restore to the target 6d8+24 Hit Points. This effect can prevent a death effect or …\r\n</summary>","source":["Pathfinder #191: The Destiny War"],"source_raw":["Pathfinder #191: The Destiny War pg. 76"],"source_category":"Adventure Paths","source_group":"Stolen Fate","source_markdown":"<row gap=\"tiny\">[Pathfinder #191: The Destiny War](/Sources.aspx?ID=199) pg. 76</row>","speed":{},"summary":"You prevent the target from dying or being destroyed and restore to the target 6d8+24 Hit Points. This effect can prevent a death effect or …","summary_markdown":"You prevent the target from dying or being destroyed and restore to the target 6d8+24 Hit Points. This effect can prevent a death effect or …","text":" Activate Reactioncommand; Frequency once per day; Trigger A creature you can sense within 60 feet would die or be destroyed; Effect You prevent the target from dying or being destroyed and restore to the target 6d8+24 Hit Points. This effect can prevent a death effect or disintegrate from slaying a target. The amount of healing granted increases to 7d8+28 if you're at least 15th level, 8d8+32 if you're at least 17th level, and 9d8+36 if you're at least 19th level.","trait_markdown":"","trigger":"A creature you can sense within 60 feet would die or be destroyed","trigger_markdown":"A creature you can sense within 60 feet would die or be destroyed","type":"Action","url":"/Actions.aspx?ID=2057","weakness":{}}},{"_index":"aon18","_id":"action-2058","_score":2.3818138,"_source":{"breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-2058","markdown":"**Activate** <actions string=\"\" />1 hour (command, envision, Interact); **Frequency** once per day; **Effect** After spending an hour meditating, you can ask one question of the region's spirits, as if you had just performed a [_commune with nature_](/Rituals.aspx?ID=7) ritual. Attempt a DC 30 Nature check to determine the result.","name":"1 hour (command, envision, Interact)","rarity":"common","release_date":"2023-05-24","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #191: The Destiny War](/Sources.aspx?ID=199) pg. 76</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAfter spending an hour meditating, you can ask one question of the region's spirits, as if you had just performed a commune with nature ritual. …\r\n</summary>","source":["Pathfinder #191: The Destiny War"],"source_raw":["Pathfinder #191: The Destiny War pg. 76"],"source_category":"Adventure Paths","source_group":"Stolen Fate","source_markdown":"<row gap=\"tiny\">[Pathfinder #191: The Destiny War](/Sources.aspx?ID=199) pg. 76</row>","speed":{},"summary":"After spending an hour meditating, you can ask one question of the region's spirits, as if you had just performed a commune with nature ritual. …","summary_markdown":"After spending an hour meditating, you can ask one question of the region's spirits, as if you had just performed a commune with nature ritual. …","text":" Activate 1 hour (command, envision, Interact); Frequency once per day; Effect After spending an hour meditating, you can ask one question of the region's spirits, as if you had just performed a commune with nature ritual. Attempt a DC 30 Nature check to determine the result.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=2058","weakness":{}}},{"_index":"aon18","_id":"action-2059","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-2059","markdown":"**Activate** <actions string=\"Two Actions\" />envision, Interact; **Frequency** once per day; **Effect** You flick a corner of the card, as if casting aside a tiny pest or fleck of filth from its surface; you cast [_Abyssal plague_](/Spells.aspx?ID=1). If you are at least 15th-level, you can instead choose to cast [_spiritual epidemic_](/Spells.aspx?ID=304). Regardless of which spell you cast, the level of the spell is half your level, rounded down (minimum 6th level), and the save DC is equal to your class DC.","name":"envision, Interact","rarity":"common","release_date":"2023-05-24","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #191: The Destiny War](/Sources.aspx?ID=199) pg. 77</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou flick a corner of the card, as if casting aside a tiny pest or fleck of filth from its surface; you cast Abyssal plague . If you are at least …\r\n</summary>","source":["Pathfinder #191: The Destiny War"],"source_raw":["Pathfinder #191: The Destiny War pg. 77"],"source_category":"Adventure Paths","source_group":"Stolen Fate","source_markdown":"<row gap=\"tiny\">[Pathfinder #191: The Destiny War](/Sources.aspx?ID=199) pg. 77</row>","speed":{},"summary":"You flick a corner of the card, as if casting aside a tiny pest or fleck of filth from its surface; you cast Abyssal plague . If you are at least …","summary_markdown":"You flick a corner of the card, as if casting aside a tiny pest or fleck of filth from its surface; you cast Abyssal plague . If you are at least …","text":" Activate Two Actionsenvision, Interact; Frequency once per day; Effect You flick a corner of the card, as if casting aside a tiny pest or fleck of filth from its surface; you cast Abyssal plague . If you are at least 15th-level, you can instead choose to cast spiritual epidemic . Regardless of which spell you cast, the level of the spell is half your level, rounded down (minimum 6th level), and the save DC is equal to your class DC.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=2059","weakness":{}}},{"_index":"aon18","_id":"action-2060","_score":2.3818138,"_source":{"actions":"Free Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-2060","markdown":"**Activate** <actions string=\"Free Action\" />envision; **Frequency** once per day; **Trigger** you are reduced to 0 Hit Points; **Effect** You somehow manage to survive what could have been a fatal blow. Instead of being reduced to 0 Hit Points, you drop to 1 Hit Point instead and immediately restore an additional 4d8+16 Hit Points. The amount of Hit Point restored increases to 5d8+20 if you are at least 15th level, 6d8+24 if you're at least 17th level, and 7d8+28 if you're at least 19th level.","name":"envision","rarity":"common","release_date":"2023-05-24","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #191: The Destiny War](/Sources.aspx?ID=199) pg. 77</row>\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Trigger**\r\nyou are reduced to 0 Hit Points\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou somehow manage to survive what could have been a fatal blow. Instead of being reduced to 0 Hit Points, you drop to 1 Hit Point instead and …\r\n</summary>","source":["Pathfinder #191: The Destiny War"],"source_raw":["Pathfinder #191: The Destiny War pg. 77"],"source_category":"Adventure Paths","source_group":"Stolen Fate","source_markdown":"<row gap=\"tiny\">[Pathfinder #191: The Destiny War](/Sources.aspx?ID=199) pg. 77</row>","speed":{},"summary":"You somehow manage to survive what could have been a fatal blow. Instead of being reduced to 0 Hit Points, you drop to 1 Hit Point instead and …","summary_markdown":"You somehow manage to survive what could have been a fatal blow. Instead of being reduced to 0 Hit Points, you drop to 1 Hit Point instead and …","text":" Activate Free Actionenvision; Frequency once per day; Trigger you are reduced to 0 Hit Points; Effect You somehow manage to survive what could have been a fatal blow. Instead of being reduced to 0 Hit Points, you drop to 1 Hit Point instead and immediately restore an additional 4d8+16 Hit Points. The amount of Hit Point restored increases to 5d8+20 if you are at least 15th level, 6d8+24 if you're at least 17th level, and 7d8+28 if you're at least 19th level.","trait_markdown":"","trigger":"you are reduced to 0 Hit Points","trigger_markdown":"you are reduced to 0 Hit Points","type":"Action","url":"/Actions.aspx?ID=2060","weakness":{}}},{"_index":"aon18","_id":"action-2061","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-2061","markdown":"**Activate** <actions string=\"Two Actions\" />envision, Interact; **Frequency** once per day; **Effect** You raise the card up above your head and invoke the thorns and briars of the tangled parts of the world; you cast [_wall of thorns_](/Spells.aspx?ID=366). The level of the spell is half your level, rounded down (minimum 6th level). The brambles within this particular wall of thorns are treated as greater difficult terrain.","name":"envision, Interact","rarity":"common","release_date":"2023-05-24","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #191: The Destiny War](/Sources.aspx?ID=199) pg. 78</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou raise the card up above your head and invoke the thorns and briars of the tangled parts of the world; you cast wall of thorns . The level of …\r\n</summary>","source":["Pathfinder #191: The Destiny War"],"source_raw":["Pathfinder #191: The Destiny War pg. 78"],"source_category":"Adventure Paths","source_group":"Stolen Fate","source_markdown":"<row gap=\"tiny\">[Pathfinder #191: The Destiny War](/Sources.aspx?ID=199) pg. 78</row>","speed":{},"summary":"You raise the card up above your head and invoke the thorns and briars of the tangled parts of the world; you cast wall of thorns . The level of …","summary_markdown":"You raise the card up above your head and invoke the thorns and briars of the tangled parts of the world; you cast wall of thorns . The level of …","text":" Activate Two Actionsenvision, Interact; Frequency once per day; Effect You raise the card up above your head and invoke the thorns and briars of the tangled parts of the world; you cast wall of thorns . The level of the spell is half your level, rounded down (minimum 6th level). The brambles within this particular wall of thorns are treated as greater difficult terrain.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=2061","weakness":{}}},{"_index":"aon18","_id":"action-2062","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-2062","markdown":"**Activate** <actions string=\"Two Actions\" />envision, Interact; **Frequency** once per day; **Effect** You hold the card up to your lips and exhale onto it; you cast [_dragon form_](/Spells.aspx?ID=88). The level of the spell is half your level, rounded down (minimum 6th level).","name":"envision, Interact","rarity":"common","release_date":"2023-05-24","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #191: The Destiny War](/Sources.aspx?ID=199) pg. 78</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou hold the card up to your lips and exhale onto it; you cast dragon form . The level of the spell is half your level, rounded down (minimum 6th …\r\n</summary>","source":["Pathfinder #191: The Destiny War"],"source_raw":["Pathfinder #191: The Destiny War pg. 78"],"source_category":"Adventure Paths","source_group":"Stolen Fate","source_markdown":"<row gap=\"tiny\">[Pathfinder #191: The Destiny War](/Sources.aspx?ID=199) pg. 78</row>","speed":{},"summary":"You hold the card up to your lips and exhale onto it; you cast dragon form . The level of the spell is half your level, rounded down (minimum 6th …","summary_markdown":"You hold the card up to your lips and exhale onto it; you cast dragon form . The level of the spell is half your level, rounded down (minimum 6th …","text":" Activate Two Actionsenvision, Interact; Frequency once per day; Effect You hold the card up to your lips and exhale onto it; you cast dragon form . The level of the spell is half your level, rounded down (minimum 6th level).","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=2062","weakness":{}}},{"_index":"aon18","_id":"action-2063","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-2063","markdown":"**Activate** <actions string=\"Two Actions\" />command, envision; **Frequency** once per day; **Effect** The card calls forth a mob of shadowy figures who batter and hinder your enemies. Target a 20-foot burst at any point on solid ground with 120 feet, and the mob of figures rises up from the ground, persisting for 1 minute. Make an [unarmed](/Traits.aspx?ID=199) Strike against the Fortitude DC of any number of creatures in this burst (you can choose to not attack some creatures in the area if you wish). Any creature you succeed against is [grabbed](/Conditions.aspx?ID=20) and takes 3d6 bludgeoning damage. Whenever a creature ends its turn in the area, the figures attempt to Grab that creature if they haven't already, and they deal 1d6 bludgeoning damage to any creature already grabbed. The mob's [Escape](/Actions.aspx?ID=79) DC is equal to your class DC. A creature can attack a figure in an attempt to release its grip. It's AC is equal to your class DC, and it's destroyed if it takes 12 or more damage. Even if destroyed, additional figures continue to rise up in the area until the effect's duration ends. You can Dismiss this effect. If you are at least 15th level, you can use a two-action activity, which has the [concentrate](/Traits.aspx?ID=32) trait, to move the burst up to 30 feet, which causes any currently grabbed creatures to be released and left behind. If part of the burst appears or moves into an area that can't support it on the ground, that portion of the burst disappears until it is supported.","name":"command, envision","rarity":"common","release_date":"2023-05-24","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #191: The Destiny War](/Sources.aspx?ID=199) pg. 79</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe card calls forth a mob of shadowy figures who batter and hinder your enemies. Target a 20-foot burst at any point on solid ground with 120 feet, …\r\n</summary>","source":["Pathfinder #191: The Destiny War"],"source_raw":["Pathfinder #191: The Destiny War pg. 79"],"source_category":"Adventure Paths","source_group":"Stolen Fate","source_markdown":"<row gap=\"tiny\">[Pathfinder #191: The Destiny War](/Sources.aspx?ID=199) pg. 79</row>","speed":{},"summary":"The card calls forth a mob of shadowy figures who batter and hinder your enemies. Target a 20-foot burst at any point on solid ground with 120 feet, …","summary_markdown":"The card calls forth a mob of shadowy figures who batter and hinder your enemies. Target a 20-foot burst at any point on solid ground with 120 feet, …","text":" Activate Two Actionscommand, envision; Frequency once per day; Effect The card calls forth a mob of shadowy figures who batter and hinder your enemies. Target a 20-foot burst at any point on solid ground with 120 feet, and the mob of figures rises up from the ground, persisting for 1 minute. Make an unarmed Strike against the Fortitude DC of any number of creatures in this burst (you can choose to not attack some creatures in the area if you wish). Any creature you succeed against is grabbed and takes 3d6 bludgeoning damage. Whenever a creature ends its turn in the area, the figures attempt to Grab that creature if they haven't already, and they deal 1d6 bludgeoning damage to any creature already grabbed. The mob's Escape DC is equal to your class DC. A creature can attack a figure in an attempt to release its grip. It's AC is equal to your class DC, and it's destroyed if it takes 12 or more damage. Even if destroyed, additional figures continue to rise up in the area until the effect's duration ends. You can Dismiss this effect. If you are at least 15th level, you can use a two-action activity, which has the concentrate trait, to move the burst up to 30 feet, which causes any currently grabbed creatures to be released and left behind. If part of the burst appears or moves into an area that can't support it on the ground, that portion of the burst disappears until it is supported.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=2063","weakness":{}}},{"_index":"aon18","_id":"action-2064","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-2064","markdown":"**Activate** <actions string=\"Two Actions\" />envision, Interact; **Frequency** once per day; **Effect** You cause two 30-foot lines of hot wax to extend out of the card as you present it. The two lines must both start at you and extend in different directions. If you are at least 15th level, you can create a third line, and if you're at least 19th level you can create a fourth line. All creatures in the area must attempt a Fortitude save against your class DC.\r\n\r\n**Critical Success** The creature is unaffected.<br />\r\n**Success** The creature takes 2d6 [persistent fire damage](/Conditions.aspx?ID=29) and 2d6 persistent mental damage. An affected creature or adjacent ally can reduce both of these values by 1d6 by spending an Interact action to scrape off the goo. Until the damage is reduced to 1d6 per type, the affected creature is also [confused](/Conditions.aspx?ID=5) (this is an [emotion](/Traits.aspx?ID=60) and [mental](/Traits.aspx?ID=106) effect).<br />\r\n**Failure** As success, but 4d6 persistent fire damage and 4d6 persistent mental damage.<br />\r\n**Critical Failure** As success, but 6d6 persistent fire damage and 6d6 persistent mental damage, and the creature's speed is [slowed 1](/Conditions.aspx?ID=35) until the damage is reduced to 1d6 per type.","name":"envision, Interact","rarity":"common","release_date":"2023-05-24","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #191: The Destiny War](/Sources.aspx?ID=199) pg. 79</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cause two 30-foot lines of hot wax to extend out of the card as you present it. The two lines must both start at you and extend in different …\r\n</summary>","source":["Pathfinder #191: The Destiny War"],"source_raw":["Pathfinder #191: The Destiny War pg. 79"],"source_category":"Adventure Paths","source_group":"Stolen Fate","source_markdown":"<row gap=\"tiny\">[Pathfinder #191: The Destiny War](/Sources.aspx?ID=199) pg. 79</row>","speed":{},"summary":"You cause two 30-foot lines of hot wax to extend out of the card as you present it. The two lines must both start at you and extend in different …","summary_markdown":"You cause two 30-foot lines of hot wax to extend out of the card as you present it. The two lines must both start at you and extend in different …","text":" Activate Two Actionsenvision, Interact; Frequency once per day; Effect You cause two 30-foot lines of hot wax to extend out of the card as you present it. The two lines must both start at you and extend in different directions. If you are at least 15th level, you can create a third line, and if you're at least 19th level you can create a fourth line. All creatures in the area must attempt a Fortitude save against your class DC. Critical Success The creature is unaffected. Success The creature takes 2d6 persistent fire damage and 2d6 persistent mental damage. An affected creature or adjacent ally can reduce both of these values by 1d6 by spending an Interact action to scrape off the goo. Until the damage is reduced to 1d6 per type, the affected creature is also confused (this is an emotion and mental effect). Failure As success, but 4d6 persistent fire damage and 4d6 persistent mental damage. Critical Failure As success, but 6d6 persistent fire damage and 6d6 persistent mental damage, and the creature's speed is slowed 1 until the damage is reduced to 1d6 per type.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=2064","weakness":{}}},{"_index":"aon18","_id":"action-2065","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-2065","markdown":"**Activate** <actions string=\"Two Actions\" />envision, Interact; **Frequency** once per day; **Effect** If on a plane other than the Harrowed Realm, the deck creates a [_gate_](/Spells.aspx?ID=130) to the Harrowed Realm.","name":"envision, Interact","rarity":"common","release_date":"2023-05-24","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #191: The Destiny War](/Sources.aspx?ID=199) pg. 71</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nIf on a plane other than the Harrowed Realm, the deck creates a gate to the Harrowed Realm.\r\n</summary>","source":["Pathfinder #191: The Destiny War"],"source_raw":["Pathfinder #191: The Destiny War pg. 71"],"source_category":"Adventure Paths","source_group":"Stolen Fate","source_markdown":"<row gap=\"tiny\">[Pathfinder #191: The Destiny War](/Sources.aspx?ID=199) pg. 71</row>","speed":{},"summary":"If on a plane other than the Harrowed Realm, the deck creates a gate to the Harrowed Realm.","summary_markdown":"If on a plane other than the Harrowed Realm, the deck creates a gate to the Harrowed Realm.","text":" Activate Two Actionsenvision, Interact; Frequency once per day; Effect If on a plane other than the Harrowed Realm, the deck creates a gate to the Harrowed Realm.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=2065","weakness":{}}},{"_index":"aon18","_id":"action-2066","_score":2.3818138,"_source":{"actions":"Single Action","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"twice per day","id":"action-2066","markdown":"**Activate** <actions string=\"Single Action\" />Interact; **Frequency** twice per day; **Effect** You touch the scepter to a body of water containing 20 gallons or less, which is instantly reduced to dust; larger bodies of water are unaffected. Alternatively, you can touch a creature whose body contains water with the scepter; the target takes 4d6 fire damage and must attempt a DC 19 Fortitude save.\r\n\r\n**Critical Success** The target is unaffected.<br />\r\n**Success** The target takes half damage.<br />\r\n**Failure** The target takes full damage and is [slowed 1](/Conditions.aspx?ID=35).<br />\r\n**Critical Failure** As failure, but the target is slowed 2.","name":"Interact","rarity":"common","release_date":"2023-05-24","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [The Enmity Cycle](/Sources.aspx?ID=200) pg. 61</row>\r\n\r\n**Frequency**\r\ntwice per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou touch the scepter to a body of water containing 20 gallons or less, which is instantly reduced to dust; larger bodies of water are unaffected. …\r\n</summary>","source":["The Enmity Cycle"],"source_raw":["The Enmity Cycle pg. 61"],"source_category":"Adventures","source_group":"The Enmity Cycle","source_markdown":"<row gap=\"tiny\">[The Enmity Cycle](/Sources.aspx?ID=200) pg. 61</row>","speed":{},"summary":"You touch the scepter to a body of water containing 20 gallons or less, which is instantly reduced to dust; larger bodies of water are unaffected. …","summary_markdown":"You touch the scepter to a body of water containing 20 gallons or less, which is instantly reduced to dust; larger bodies of water are unaffected. …","text":" Activate Single ActionInteract; Frequency twice per day; Effect You touch the scepter to a body of water containing 20 gallons or less, which is instantly reduced to dust; larger bodies of water are unaffected. Alternatively, you can touch a creature whose body contains water with the scepter; the target takes 4d6 fire damage and must attempt a DC 19 Fortitude save. Critical Success The target is unaffected. Success The target takes half damage. Failure The target takes full damage and is slowed 1. Critical Failure As failure, but the target is slowed 2.","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=2066","weakness":{}}},{"_index":"aon18","_id":"action-2067","_score":2.3818138,"_source":{"actions":"Two Actions","breadcrumbs_spa":[],"category":"action","exclude_from_search":true,"frequency":"once per day","id":"action-2067","markdown":"**Activate** <actions string=\"Two Actions\" />interact; **Frequency** once per day; **Effect** the screamsword does what it does best and lets out an ear-shattering shriek. Each creature in a 30-foot cone takes 6d6 sonic damage (DC 25 basic Fortitude save). Any creature who fails is [deafened](/Conditions.aspx?ID=8) for 1 round, or 1 hour on a critical failure","name":"interact","rarity":"common","release_date":"2023-05-31","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Wake the Dead #1](/Sources.aspx?ID=201) pg. 26</row>\r\n\r\n**Frequency**\r\nonce per day\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nthe screamsword does what it does best and lets out an ear-shattering shriek. Each creature in a 30-foot cone takes 6d6 sonic damage (DC 25 basic …\r\n</summary>","source":["Wake the Dead #1"],"source_raw":["Wake the Dead #1 pg. 26"],"source_category":"Comics","source_markdown":"<row gap=\"tiny\">[Wake the Dead #1](/Sources.aspx?ID=201) pg. 26</row>","speed":{},"summary":"the screamsword does what it does best and lets out an ear-shattering shriek. Each creature in a 30-foot cone takes 6d6 sonic damage (DC 25 basic …","summary_markdown":"the screamsword does what it does best and lets out an ear-shattering shriek. Each creature in a 30-foot cone takes 6d6 sonic damage (DC 25 basic …","text":" Activate Two Actionsinteract; Frequency once per day; Effect the screamsword does what it does best and lets out an ear-shattering shriek. Each creature in a 30-foot cone takes 6d6 sonic damage (DC 25 basic Fortitude save). Any creature who fails is deafened for 1 round, or 1 hour on a critical failure","trait_markdown":"","type":"Action","url":"/Actions.aspx?ID=2067","weakness":{}}}]