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[{"_index":"aon18","_id":"armor-1","_score":6.3368964,"_source":{"ac":0,"armor_category":"Unarmored","armor_group_markdown":"","breadcrumbs_spa":[],"category":"armor","exclude_from_search":false,"id":"armor-1","item_category":"Armor","item_subcategory":"Base Armor","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Armor 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Unarmored](/Armor.aspx?ID=1)\r\n</title>\n\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 275 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n**Price** —\r\n\r\n**AC Bonus** +0\r\n\r\n**Dex Cap** —\r\n\r\n**Check Penalty** —\r\n\r\n**Speed Penalty** —\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Strength** —\r\n\r\n**Bulk** —\r\n\r\n**Category** Unarmored\r\n\r\n**Group** —\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\n_Nethys Note: no description was provided for this item_","name":"Unarmored","pfs":"Standard","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 275 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** —\r\n\r\n**AC Bonus** +0\r\n\r\n**Dex Cap** —\r\n\r\n**Check Penalty** —\r\n\r\n**Speed Penalty** —\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Strength** —\r\n\r\n**Bulk** —\r\n\r\n**Category** Unarmored\r\n\r\n**Group** —\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n Nethys Note: no description was provided for this item \r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 275"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 275 <sup>4.0</sup></row>","speed":{},"summary":" Nethys Note: no description was provided for this item ","summary_markdown":" Nethys Note: no description was provided for this item ","text":"<title level=\"1\" right=\"Armor 0\" pfs=\"Standard\" > Unarmored Source Core Rulebook pg. 275 4.0 Price — AC Bonus +0 Dex Cap — Check Penalty — Speed Penalty — Strength — Bulk — Category Unarmored Group — --- Nethys Note: no description was provided for this item ","trait_markdown":"","type":"Armor","url":"/Armor.aspx?ID=1","weakness":{}}},{"_index":"aon18","_id":"armor-2","_score":6.3368964,"_source":{"ac":0,"armor_category":"Unarmored","armor_group":"Cloth","armor_group_markdown":"[Cloth](/ArmorGroups.aspx?ID=5)","breadcrumbs_spa":[],"bulk":0.1,"bulk_raw":"L","category":"armor","dex_cap":5,"exclude_from_search":false,"id":"armor-2","item_category":"Armor","item_subcategory":"Base Armor","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Armor 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Explorer's Clothing](/Armor.aspx?ID=2)\r\n</title>\n\n<traits>\r\n<trait label=\"Comfort\" url=\"/Traits.aspx?ID=203\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 275 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 1 sp\r\n\r\n**AC Bonus** +0\r\n\r\n**Dex Cap** +5\r\n\r\n**Check Penalty** —\r\n\r\n**Speed Penalty** —\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Strength** —\r\n\r\n**Bulk** L\r\n\r\n**Category** Unarmored\r\n\r\n**Group** Cloth\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nAdventurers who dont wear armor travel in durable clothing. Though its not armor and uses your unarmored defense proficiency, it still has a Dex Cap and can grant an item bonus to AC if etched with [potency runes](/Equipment.aspx?ID=278).\r\n\r\n<title level=\"2\">Armor Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 275 <sup>4.0</sup></row>\r\n\r\nCertain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects.\r\n\r\n[Click here for the full rules on Armor Specialization Effects](/Rules.aspx?ID=211).\r\n\r\n<document level=\"2\" id=\"armor-group-5\" />\r\n\r\n<title level=\"2\">Specific Magic Armor</title>\r\n[Sarkorian God-Caller Garb](/Equipment.aspx?ID=1375)","name":"Explorer's Clothing","pfs":"Standard","price":10,"price_raw":"1 sp","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Comfort\" url=\"/Traits.aspx?ID=203\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 275 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 1 sp\r\n\r\n**AC Bonus** +0\r\n\r\n**Dex Cap** +5\r\n\r\n**Check Penalty** —\r\n\r\n**Speed Penalty** —\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Strength** —\r\n\r\n**Bulk** L\r\n\r\n**Category** Unarmored\r\n\r\n**Group** [Cloth](/ArmorGroups.aspx?ID=5)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAdventurers who dont wear armor travel in durable clothing. Though its not armor and uses your unarmored defense proficiency, it still has a Dex …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 275"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 275 <sup>4.0</sup></row>","speed":{},"summary":"Adventurers who dont wear armor travel in durable clothing. Though its not armor and uses your unarmored defense proficiency, it still has a Dex …","summary_markdown":"Adventurers who dont wear armor travel in durable clothing. Though its not armor and uses your unarmored defense proficiency, it still has a Dex …","text":"<title level=\"1\" right=\"Armor 0\" pfs=\"Standard\" > Explorer's Clothing Source Core Rulebook pg. 275 4.0 Price 1 sp AC Bonus +0 Dex Cap +5 Check Penalty — Speed Penalty — Strength — Bulk L Category Unarmored Group Cloth --- Adventurers who dont wear armor travel in durable clothing. Though its not armor and uses your unarmored defense proficiency, it still has a Dex Cap and can grant an item bonus to AC if etched with potency runes. Armor Specialization Effects Source Core Rulebook pg. 275 4.0 Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects. Click here for the full rules on Armor Specialization Effects. Specific Magic Armor Sarkorian God-Caller Garb","trait":["Comfort"],"trait_markdown":"[Comfort](/Traits.aspx?ID=203)","trait_raw":["Comfort"],"type":"Armor","url":"/Armor.aspx?ID=2","weakness":{}}},{"_index":"aon18","_id":"armor-3","_score":6.3368964,"_source":{"ac":1,"armor_category":"Light","armor_group":"Cloth","armor_group_markdown":"[Cloth](/ArmorGroups.aspx?ID=5)","breadcrumbs_spa":[],"bulk":0.1,"bulk_raw":"L","category":"armor","dex_cap":3,"exclude_from_search":false,"id":"armor-3","item_category":"Armor","item_subcategory":"Base Armor","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Armor 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Padded Armor](/Armor.aspx?ID=3)\r\n</title>\n\n<traits>\r\n<trait label=\"Comfort\" url=\"/Traits.aspx?ID=203\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 275 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 2 sp\r\n\r\n**AC Bonus** +1\r\n\r\n**Dex Cap** +3\r\n\r\n**Check Penalty** —\r\n\r\n**Speed Penalty** —\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Strength** 10\r\n\r\n**Bulk** L\r\n\r\n**Category** Light\r\n\r\n**Group** Cloth\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nThis armor is simply a layer of heavy, quilted cloth, but it is sometimes used because its so inexpensive. Padded armor is easier to damage and destroy than other types of armor. Heavy armor comes with a padded armor undercoat included in its Price, though it loses the comfort trait when worn under heavy armor. You can wear just that padded armor undercoat to sleep in, if your heavy armor is destroyed, or when otherwise not wearing the full heavy armor. This allows you to keep the armor invested and benefit from the power of any runes on the associated heavy armor, but no one else can wear your heavy armor without the padded undercoat.\r\n\r\n<title level=\"2\">Armor Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 275 <sup>4.0</sup></row>\r\n\r\nCertain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects.\r\n\r\n[Click here for the full rules on Armor Specialization Effects](/Rules.aspx?ID=211).\r\n\r\n<document level=\"2\" id=\"armor-group-5\" />\r\n\r\n<title level=\"2\">Specific Magic Armor</title>\r\n[Noxious Jerkin](/Equipment.aspx?ID=646)","name":"Padded Armor","pfs":"Standard","price":20,"price_raw":"2 sp","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Comfort\" url=\"/Traits.aspx?ID=203\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 275 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 2 sp\r\n\r\n**AC Bonus** +1\r\n\r\n**Dex Cap** +3\r\n\r\n**Check Penalty** —\r\n\r\n**Speed Penalty** —\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Strength** 10\r\n\r\n**Bulk** L\r\n\r\n**Category** Light\r\n\r\n**Group** [Cloth](/ArmorGroups.aspx?ID=5)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis armor is simply a layer of heavy, quilted cloth, but it is sometimes used because its so inexpensive. Padded armor is easier to damage and …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 275"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 275 <sup>4.0</sup></row>","speed":{},"strength":10,"summary":"This armor is simply a layer of heavy, quilted cloth, but it is sometimes used because its so inexpensive. Padded armor is easier to damage and …","summary_markdown":"This armor is simply a layer of heavy, quilted cloth, but it is sometimes used because its so inexpensive. Padded armor is easier to damage and …","text":"<title level=\"1\" right=\"Armor 0\" pfs=\"Standard\" > Padded Armor Source Core Rulebook pg. 275 4.0 Price 2 sp AC Bonus +1 Dex Cap +3 Check Penalty — Speed Penalty — Strength 10 Bulk L Category Light Group Cloth --- This armor is simply a layer of heavy, quilted cloth, but it is sometimes used because its so inexpensive. Padded armor is easier to damage and destroy than other types of armor. Heavy armor comes with a padded armor undercoat included in its Price, though it loses the comfort trait when worn under heavy armor. You can wear just that padded armor undercoat to sleep in, if your heavy armor is destroyed, or when otherwise not wearing the full heavy armor. This allows you to keep the armor invested and benefit from the power of any runes on the associated heavy armor, but no one else can wear your heavy armor without the padded undercoat. Armor Specialization Effects Source Core Rulebook pg. 275 4.0 Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects. Click here for the full rules on Armor Specialization Effects. Specific Magic Armor Noxious Jerkin","trait":["Comfort"],"trait_markdown":"[Comfort](/Traits.aspx?ID=203)","trait_raw":["Comfort"],"type":"Armor","url":"/Armor.aspx?ID=3","weakness":{}}},{"_index":"aon18","_id":"armor-4","_score":6.3368964,"_source":{"ac":1,"armor_category":"Light","armor_group":"Leather","armor_group_markdown":"[Leather](/ArmorGroups.aspx?ID=3)","breadcrumbs_spa":[],"bulk":1,"bulk_raw":"1","category":"armor","check_penalty":-1,"dex_cap":4,"exclude_from_search":false,"id":"armor-4","item_category":"Armor","item_subcategory":"Base Armor","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Armor 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Leather Armor](/Armor.aspx?ID=4)\r\n</title>\n\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 275 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 2 gp\r\n\r\n**AC Bonus** +1\r\n\r\n**Dex Cap** +4\r\n\r\n**Check Penalty** -1\r\n\r\n**Speed Penalty** —\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Strength** 10\r\n\r\n**Bulk** 1\r\n\r\n**Category** Light\r\n\r\n**Group** Leather\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nA mix of flexible and molded boiled leather, a suit of this type of armor provides some protection with maximum flexibility.\r\n\r\n<title level=\"2\">Armor Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 275 <sup>4.0</sup></row>\r\n\r\nCertain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects.\r\n\r\n[Click here for the full rules on Armor Specialization Effects](/Rules.aspx?ID=211).\r\n\r\n<document level=\"2\" id=\"armor-group-3\" />\r\n\r\n<title level=\"2\">Specific Magic Armor</title>\r\n[Ancestral Embrace](/Equipment.aspx?ID=1528), [Arachnid Harness](/Equipment.aspx?ID=1839), [Crushing Coils](/Equipment.aspx?ID=2377), [Electric Eelskin](/Equipment.aspx?ID=152), [Scarab Cuirass](/Equipment.aspx?ID=1243)","name":"Leather Armor","pfs":"Standard","price":200,"price_raw":"2 gp","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 275 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 2 gp\r\n\r\n**AC Bonus** +1\r\n\r\n**Dex Cap** +4\r\n\r\n**Check Penalty** -1\r\n\r\n**Speed Penalty** —\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Strength** 10\r\n\r\n**Bulk** 1\r\n\r\n**Category** Light\r\n\r\n**Group** [Leather](/ArmorGroups.aspx?ID=3)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA mix of flexible and molded boiled leather, a suit of this type of armor provides some protection with maximum flexibility.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 275"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 275 <sup>4.0</sup></row>","speed":{},"strength":10,"summary":"A mix of flexible and molded boiled leather, a suit of this type of armor provides some protection with maximum flexibility.","summary_markdown":"A mix of flexible and molded boiled leather, a suit of this type of armor provides some protection with maximum flexibility.","text":"<title level=\"1\" right=\"Armor 0\" pfs=\"Standard\" > Leather Armor Source Core Rulebook pg. 275 4.0 Price 2 gp AC Bonus +1 Dex Cap +4 Check Penalty -1 Speed Penalty — Strength 10 Bulk 1 Category Light Group Leather --- A mix of flexible and molded boiled leather, a suit of this type of armor provides some protection with maximum flexibility. Armor Specialization Effects Source Core Rulebook pg. 275 4.0 Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects. Click here for the full rules on Armor Specialization Effects. Specific Magic Armor Ancestral Embrace, Arachnid Harness, Crushing Coils, Electric Eelskin, Scarab Cuirass","trait_markdown":"","type":"Armor","url":"/Armor.aspx?ID=4","weakness":{}}},{"_index":"aon18","_id":"armor-5","_score":6.3368964,"_source":{"ac":2,"armor_category":"Light","armor_group":"Leather","armor_group_markdown":"[Leather](/ArmorGroups.aspx?ID=3)","breadcrumbs_spa":[],"bulk":1,"bulk_raw":"1","category":"armor","check_penalty":-1,"dex_cap":3,"exclude_from_search":false,"id":"armor-5","item_category":"Armor","item_subcategory":"Base Armor","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Armor 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Studded Leather Armor](/Armor.aspx?ID=5)\r\n</title>\n\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 275 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 3 gp\r\n\r\n**AC Bonus** +2\r\n\r\n**Dex Cap** +3\r\n\r\n**Check Penalty** -1\r\n\r\n**Speed Penalty** —\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Strength** 12\r\n\r\n**Bulk** 1\r\n\r\n**Category** Light\r\n\r\n**Group** Leather\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nThis leather armor is reinforced with metal studs and sometimes small metal plates, providing most of the flexibility of leather armor with more robust protection.\r\n\r\n<title level=\"2\">Armor Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 275 <sup>4.0</sup></row>\r\n\r\nCertain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects.\r\n\r\n[Click here for the full rules on Armor Specialization Effects](/Rules.aspx?ID=211).\r\n\r\n<document level=\"2\" id=\"armor-group-3\" />\r\n\r\n<title level=\"2\">Specific Magic Armor</title>\r\n[Devil's Bargain](/Equipment.aspx?ID=1844), [Fungal Armor](/Equipment.aspx?ID=887), [Jerkin of Liberation](/Equipment.aspx?ID=663), [Spangled Rider's Suit](/Equipment.aspx?ID=591), [Wasp Guard](/Equipment.aspx?ID=1855)","name":"Studded Leather Armor","pfs":"Standard","price":300,"price_raw":"3 gp","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 275 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 3 gp\r\n\r\n**AC Bonus** +2\r\n\r\n**Dex Cap** +3\r\n\r\n**Check Penalty** -1\r\n\r\n**Speed Penalty** —\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Strength** 12\r\n\r\n**Bulk** 1\r\n\r\n**Category** Light\r\n\r\n**Group** [Leather](/ArmorGroups.aspx?ID=3)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis leather armor is reinforced with metal studs and sometimes small metal plates, providing most of the flexibility of leather armor with more …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 275"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 275 <sup>4.0</sup></row>","speed":{},"strength":12,"summary":"This leather armor is reinforced with metal studs and sometimes small metal plates, providing most of the flexibility of leather armor with more …","summary_markdown":"This leather armor is reinforced with metal studs and sometimes small metal plates, providing most of the flexibility of leather armor with more …","text":"<title level=\"1\" right=\"Armor 0\" pfs=\"Standard\" > Studded Leather Armor Source Core Rulebook pg. 275 4.0 Price 3 gp AC Bonus +2 Dex Cap +3 Check Penalty -1 Speed Penalty — Strength 12 Bulk 1 Category Light Group Leather --- This leather armor is reinforced with metal studs and sometimes small metal plates, providing most of the flexibility of leather armor with more robust protection. Armor Specialization Effects Source Core Rulebook pg. 275 4.0 Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects. Click here for the full rules on Armor Specialization Effects. Specific Magic Armor Devil's Bargain, Fungal Armor, Jerkin of Liberation, Spangled Rider's Suit, Wasp Guard","trait_markdown":"","type":"Armor","url":"/Armor.aspx?ID=5","weakness":{}}},{"_index":"aon18","_id":"armor-6","_score":6.3368964,"_source":{"ac":2,"armor_category":"Light","armor_group":"Chain","armor_group_markdown":"[Chain](/ArmorGroups.aspx?ID=1)","breadcrumbs_spa":[],"bulk":1,"bulk_raw":"1","category":"armor","check_penalty":-1,"dex_cap":3,"exclude_from_search":false,"id":"armor-6","item_category":"Armor","item_subcategory":"Base Armor","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Armor 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Chain Shirt](/Armor.aspx?ID=6)\r\n</title>\n\n<traits>\r\n<trait label=\"Flexible\" url=\"/Traits.aspx?ID=204\" />\r\n<trait label=\"Noisy\" url=\"/Traits.aspx?ID=205\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 275 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 5 gp\r\n\r\n**AC Bonus** +2\r\n\r\n**Dex Cap** +3\r\n\r\n**Check Penalty** -1\r\n\r\n**Speed Penalty** —\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Strength** 12\r\n\r\n**Bulk** 1\r\n\r\n**Category** Light\r\n\r\n**Group** Chain\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nSometimes called a hauberk, this is a long shirt constructed of the same metal rings as chainmail. However, it is much lighter than chainmail and protects only the torso, upper arms, and upper legs of its wearer.\r\n\r\n<title level=\"2\">Armor Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 275 <sup>4.0</sup></row>\r\n\r\nCertain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects.\r\n\r\n[Click here for the full rules on Armor Specialization Effects](/Rules.aspx?ID=211).\r\n\r\n<document level=\"2\" id=\"armor-group-1\" />\r\n\r\n<title level=\"2\">Specific Magic Armor</title>\r\n[Blade Byrnie](/Equipment.aspx?ID=1843), [Harmonic Hauberk](/Equipment.aspx?ID=1380), [Invisible Chain Shirt](/Equipment.aspx?ID=1063), [Moonlit Chain](/Equipment.aspx?ID=156)","name":"Chain Shirt","pfs":"Standard","price":500,"price_raw":"5 gp","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Flexible\" url=\"/Traits.aspx?ID=204\" />\r\n<trait label=\"Noisy\" url=\"/Traits.aspx?ID=205\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 275 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 5 gp\r\n\r\n**AC Bonus** +2\r\n\r\n**Dex Cap** +3\r\n\r\n**Check Penalty** -1\r\n\r\n**Speed Penalty** —\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Strength** 12\r\n\r\n**Bulk** 1\r\n\r\n**Category** Light\r\n\r\n**Group** [Chain](/ArmorGroups.aspx?ID=1)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSometimes called a hauberk, this is a long shirt constructed of the same metal rings as chainmail. However, it is much lighter than chainmail and …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 275"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 275 <sup>4.0</sup></row>","speed":{},"strength":12,"summary":"Sometimes called a hauberk, this is a long shirt constructed of the same metal rings as chainmail. However, it is much lighter than chainmail and …","summary_markdown":"Sometimes called a hauberk, this is a long shirt constructed of the same metal rings as chainmail. However, it is much lighter than chainmail and …","text":"<title level=\"1\" right=\"Armor 0\" pfs=\"Standard\" > Chain Shirt Source Core Rulebook pg. 275 4.0 Price 5 gp AC Bonus +2 Dex Cap +3 Check Penalty -1 Speed Penalty — Strength 12 Bulk 1 Category Light Group Chain --- Sometimes called a hauberk, this is a long shirt constructed of the same metal rings as chainmail. However, it is much lighter than chainmail and protects only the torso, upper arms, and upper legs of its wearer. Armor Specialization Effects Source Core Rulebook pg. 275 4.0 Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects. Click here for the full rules on Armor Specialization Effects. Specific Magic Armor Blade Byrnie, Harmonic Hauberk, Invisible Chain Shirt, Moonlit Chain","trait":["Flexible","Noisy"],"trait_markdown":"[Flexible](/Traits.aspx?ID=204), [Noisy](/Traits.aspx?ID=205)","trait_raw":["Flexible","Noisy"],"type":"Armor","url":"/Armor.aspx?ID=6","weakness":{}}},{"_index":"aon18","_id":"armor-7","_score":6.3368964,"_source":{"ac":3,"armor_category":"Medium","armor_group":"Leather","armor_group_markdown":"[Leather](/ArmorGroups.aspx?ID=3)","breadcrumbs_spa":[],"bulk":2,"bulk_raw":"2","category":"armor","check_penalty":-2,"dex_cap":2,"exclude_from_search":false,"id":"armor-7","item_category":"Armor","item_subcategory":"Base Armor","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Armor 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Hide Armor](/Armor.aspx?ID=7)\r\n</title>\n\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 275 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 2 gp\r\n\r\n**AC Bonus** +3\r\n\r\n**Dex Cap** +2\r\n\r\n**Check Penalty** -2\r\n\r\n**Speed Penalty** -5 ft.\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Strength** 14\r\n\r\n**Bulk** 2\r\n\r\n**Category** Medium\r\n\r\n**Group** Leather\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nA mix of furs, sturdy hide, and sometimes molded boiled leather, this armor provides protection due to its layers of leather, though its bulkiness slows the wearer down and decreases mobility.\r\n\r\n<title level=\"2\">Armor Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 275 <sup>4.0</sup></row>\r\n\r\nCertain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects.\r\n\r\n[Click here for the full rules on Armor Specialization Effects](/Rules.aspx?ID=211).\r\n\r\n<document level=\"2\" id=\"armor-group-3\" />\r\n\r\n<title level=\"2\">Specific Magic Armor</title>\r\n[Ghoul Hide](/Equipment.aspx?ID=153), [Rhino Hide](/Equipment.aspx?ID=158), [Trollhound Vest](/Equipment.aspx?ID=1854), [Wolfjaw Armor](/Equipment.aspx?ID=1856)","name":"Hide Armor","pfs":"Standard","price":200,"price_raw":"2 gp","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 275 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 2 gp\r\n\r\n**AC Bonus** +3\r\n\r\n**Dex Cap** +2\r\n\r\n**Check Penalty** -2\r\n\r\n**Speed Penalty** -5 ft.\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Strength** 14\r\n\r\n**Bulk** 2\r\n\r\n**Category** Medium\r\n\r\n**Group** [Leather](/ArmorGroups.aspx?ID=3)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA mix of furs, sturdy hide, and sometimes molded boiled leather, this armor provides protection due to its layers of leather, though its bulkiness …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 275"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 275 <sup>4.0</sup></row>","speed":{},"speed_penalty":"-5 ft.","strength":14,"summary":"A mix of furs, sturdy hide, and sometimes molded boiled leather, this armor provides protection due to its layers of leather, though its bulkiness …","summary_markdown":"A mix of furs, sturdy hide, and sometimes molded boiled leather, this armor provides protection due to its layers of leather, though its bulkiness …","text":"<title level=\"1\" right=\"Armor 0\" pfs=\"Standard\" > Hide Armor Source Core Rulebook pg. 275 4.0 Price 2 gp AC Bonus +3 Dex Cap +2 Check Penalty -2 Speed Penalty -5 ft. Strength 14 Bulk 2 Category Medium Group Leather --- A mix of furs, sturdy hide, and sometimes molded boiled leather, this armor provides protection due to its layers of leather, though its bulkiness slows the wearer down and decreases mobility. Armor Specialization Effects Source Core Rulebook pg. 275 4.0 Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects. Click here for the full rules on Armor Specialization Effects. Specific Magic Armor Ghoul Hide, Rhino Hide, Trollhound Vest, Wolfjaw Armor","trait_markdown":"","type":"Armor","url":"/Armor.aspx?ID=7","weakness":{}}},{"_index":"aon18","_id":"armor-8","_score":6.3368964,"_source":{"ac":3,"armor_category":"Medium","armor_group":"Composite","armor_group_markdown":"[Composite](/ArmorGroups.aspx?ID=2)","breadcrumbs_spa":[],"bulk":2,"bulk_raw":"2","category":"armor","check_penalty":-2,"dex_cap":2,"exclude_from_search":false,"id":"armor-8","item_category":"Armor","item_subcategory":"Base Armor","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Armor 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Scale Mail](/Armor.aspx?ID=8)\r\n</title>\n\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 275 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 4 gp\r\n\r\n**AC Bonus** +3\r\n\r\n**Dex Cap** +2\r\n\r\n**Check Penalty** -2\r\n\r\n**Speed Penalty** -5 ft.\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Strength** 14\r\n\r\n**Bulk** 2\r\n\r\n**Category** Medium\r\n\r\n**Group** Composite\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nScale mail consists of many metal scales sewn onto a reinforced leather backing, often in the form of a long shirt that protects the torso, arms, and legs.\r\n\r\n<title level=\"2\">Armor Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 275 <sup>4.0</sup></row>\r\n\r\nCertain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects.\r\n\r\n[Click here for the full rules on Armor Specialization Effects](/Rules.aspx?ID=211).\r\n\r\n<document level=\"2\" id=\"armor-group-2\" />\r\n\r\n<title level=\"2\">Specific Magic Armor</title>\r\n[Impenetrable Scale](/Equipment.aspx?ID=154)","name":"Scale Mail","pfs":"Standard","price":400,"price_raw":"4 gp","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 275 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 4 gp\r\n\r\n**AC Bonus** +3\r\n\r\n**Dex Cap** +2\r\n\r\n**Check Penalty** -2\r\n\r\n**Speed Penalty** -5 ft.\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Strength** 14\r\n\r\n**Bulk** 2\r\n\r\n**Category** Medium\r\n\r\n**Group** [Composite](/ArmorGroups.aspx?ID=2)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nScale mail consists of many metal scales sewn onto a reinforced leather backing, often in the form of a long shirt that protects the torso, arms, and …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 275"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 275 <sup>4.0</sup></row>","speed":{},"speed_penalty":"-5 ft.","strength":14,"summary":"Scale mail consists of many metal scales sewn onto a reinforced leather backing, often in the form of a long shirt that protects the torso, arms, and …","summary_markdown":"Scale mail consists of many metal scales sewn onto a reinforced leather backing, often in the form of a long shirt that protects the torso, arms, and …","text":"<title level=\"1\" right=\"Armor 0\" pfs=\"Standard\" > Scale Mail Source Core Rulebook pg. 275 4.0 Price 4 gp AC Bonus +3 Dex Cap +2 Check Penalty -2 Speed Penalty -5 ft. Strength 14 Bulk 2 Category Medium Group Composite --- Scale mail consists of many metal scales sewn onto a reinforced leather backing, often in the form of a long shirt that protects the torso, arms, and legs. Armor Specialization Effects Source Core Rulebook pg. 275 4.0 Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects. Click here for the full rules on Armor Specialization Effects. Specific Magic Armor Impenetrable Scale","trait_markdown":"","type":"Armor","url":"/Armor.aspx?ID=8","weakness":{}}},{"_index":"aon18","_id":"armor-9","_score":6.3368964,"_source":{"ac":4,"armor_category":"Medium","armor_group":"Chain","armor_group_markdown":"[Chain](/ArmorGroups.aspx?ID=1)","breadcrumbs_spa":[],"bulk":2,"bulk_raw":"2","category":"armor","check_penalty":-2,"dex_cap":1,"exclude_from_search":false,"id":"armor-9","item_category":"Armor","item_subcategory":"Base Armor","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Armor 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Chain Mail](/Armor.aspx?ID=9)\r\n</title>\n\n<traits>\r\n<trait label=\"Flexible\" url=\"/Traits.aspx?ID=204\" />\r\n<trait label=\"Noisy\" url=\"/Traits.aspx?ID=205\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 275 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 6 gp\r\n\r\n**AC Bonus** +4\r\n\r\n**Dex Cap** +1\r\n\r\n**Check Penalty** -2\r\n\r\n**Speed Penalty** -5 ft.\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Strength** 16\r\n\r\n**Bulk** 2\r\n\r\n**Category** Medium\r\n\r\n**Group** Chain\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nA suit of chain mail consists of several pieces of armor composed of small metal rings linked together in a protective mesh. It typically includes a chain shirt, leggings, a pair of arms, and a coif, collectively protecting most of the body.\r\n\r\n<title level=\"2\">Armor Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 275 <sup>4.0</sup></row>\r\n\r\nCertain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects.\r\n\r\n[Click here for the full rules on Armor Specialization Effects](/Rules.aspx?ID=211).\r\n\r\n<document level=\"2\" id=\"armor-group-1\" />\r\n\r\n<title level=\"2\">Specific Magic Armor</title>\r\n[Celestial Armor](/Equipment.aspx?ID=149), [Leopard's Armor](/Equipment.aspx?ID=1089)","name":"Chain Mail","pfs":"Standard","price":600,"price_raw":"6 gp","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Flexible\" url=\"/Traits.aspx?ID=204\" />\r\n<trait label=\"Noisy\" url=\"/Traits.aspx?ID=205\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 275 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 6 gp\r\n\r\n**AC Bonus** +4\r\n\r\n**Dex Cap** +1\r\n\r\n**Check Penalty** -2\r\n\r\n**Speed Penalty** -5 ft.\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Strength** 16\r\n\r\n**Bulk** 2\r\n\r\n**Category** Medium\r\n\r\n**Group** [Chain](/ArmorGroups.aspx?ID=1)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA suit of chain mail consists of several pieces of armor composed of small metal rings linked together in a protective mesh. It typically includes a …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 275"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 275 <sup>4.0</sup></row>","speed":{},"speed_penalty":"-5 ft.","strength":16,"summary":"A suit of chain mail consists of several pieces of armor composed of small metal rings linked together in a protective mesh. It typically includes a …","summary_markdown":"A suit of chain mail consists of several pieces of armor composed of small metal rings linked together in a protective mesh. It typically includes a …","text":"<title level=\"1\" right=\"Armor 0\" pfs=\"Standard\" > Chain Mail Source Core Rulebook pg. 275 4.0 Price 6 gp AC Bonus +4 Dex Cap +1 Check Penalty -2 Speed Penalty -5 ft. Strength 16 Bulk 2 Category Medium Group Chain --- A suit of chain mail consists of several pieces of armor composed of small metal rings linked together in a protective mesh. It typically includes a chain shirt, leggings, a pair of arms, and a coif, collectively protecting most of the body. Armor Specialization Effects Source Core Rulebook pg. 275 4.0 Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects. Click here for the full rules on Armor Specialization Effects. Specific Magic Armor Celestial Armor, Leopard's Armor","trait":["Flexible","Noisy"],"trait_markdown":"[Flexible](/Traits.aspx?ID=204), [Noisy](/Traits.aspx?ID=205)","trait_raw":["Flexible","Noisy"],"type":"Armor","url":"/Armor.aspx?ID=9","weakness":{}}},{"_index":"aon18","_id":"armor-10","_score":6.3368964,"_source":{"ac":4,"armor_category":"Medium","armor_group":"Plate","armor_group_markdown":"[Plate](/ArmorGroups.aspx?ID=4)","breadcrumbs_spa":[],"bulk":2,"bulk_raw":"2","category":"armor","check_penalty":-2,"dex_cap":1,"exclude_from_search":false,"id":"armor-10","item_category":"Armor","item_subcategory":"Base Armor","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Armor 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Breastplate](/Armor.aspx?ID=10)\r\n</title>\n\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 275 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 8 gp\r\n\r\n**AC Bonus** +4\r\n\r\n**Dex Cap** +1\r\n\r\n**Check Penalty** -2\r\n\r\n**Speed Penalty** -5 ft.\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Strength** 16\r\n\r\n**Bulk** 2\r\n\r\n**Category** Medium\r\n\r\n**Group** Plate\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nThough referred to as a breastplate, this type of armor consists of several pieces of [plate](/Armor.aspx?ID=13) or [half-plate](/Armor.aspx?ID=12) armor that protect the torso, chest, neck, and sometimes the hips and lower legs. It strategically grants some of the protection of plate while allowing greater flexibility and speed.\r\n\r\n<title level=\"2\">Armor Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 275 <sup>4.0</sup></row>\r\n\r\nCertain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects.\r\n\r\n[Click here for the full rules on Armor Specialization Effects](/Rules.aspx?ID=211).\r\n\r\n<document level=\"2\" id=\"armor-group-4\" />\r\n\r\n<title level=\"2\">Specific Magic Armor</title>\r\n[Breastplate of Command](/Equipment.aspx?ID=148), [Breastplate of the Mountain](/Equipment.aspx?ID=2137), [Numerian Steel Breastplate](/Equipment.aspx?ID=811), [Prismatic Plate](/Equipment.aspx?ID=1383), [Rebounding Breastplate](/Equipment.aspx?ID=1070)","name":"Breastplate","pfs":"Standard","price":800,"price_raw":"8 gp","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 275 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 8 gp\r\n\r\n**AC Bonus** +4\r\n\r\n**Dex Cap** +1\r\n\r\n**Check Penalty** -2\r\n\r\n**Speed Penalty** -5 ft.\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Strength** 16\r\n\r\n**Bulk** 2\r\n\r\n**Category** Medium\r\n\r\n**Group** [Plate](/ArmorGroups.aspx?ID=4)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThough referred to as a breastplate, this type of armor consists of several pieces of plate or half-plate armor that protect the torso, chest, …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 275"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 275 <sup>4.0</sup></row>","speed":{},"speed_penalty":"-5 ft.","strength":16,"summary":"Though referred to as a breastplate, this type of armor consists of several pieces of plate or half-plate armor that protect the torso, chest, …","summary_markdown":"Though referred to as a breastplate, this type of armor consists of several pieces of plate or half-plate armor that protect the torso, chest, …","text":"<title level=\"1\" right=\"Armor 0\" pfs=\"Standard\" > Breastplate Source Core Rulebook pg. 275 4.0 Price 8 gp AC Bonus +4 Dex Cap +1 Check Penalty -2 Speed Penalty -5 ft. Strength 16 Bulk 2 Category Medium Group Plate --- Though referred to as a breastplate, this type of armor consists of several pieces of plate or half-plate armor that protect the torso, chest, neck, and sometimes the hips and lower legs. It strategically grants some of the protection of plate while allowing greater flexibility and speed. Armor Specialization Effects Source Core Rulebook pg. 275 4.0 Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects. Click here for the full rules on Armor Specialization Effects. Specific Magic Armor Breastplate of Command, Breastplate of the Mountain, Numerian Steel Breastplate, Prismatic Plate, Rebounding Breastplate","trait_markdown":"","type":"Armor","url":"/Armor.aspx?ID=10","weakness":{}}},{"_index":"aon18","_id":"armor-11","_score":6.3368964,"_source":{"ac":5,"armor_category":"Heavy","armor_group":"Composite","armor_group_markdown":"[Composite](/ArmorGroups.aspx?ID=2)","breadcrumbs_spa":[],"bulk":3,"bulk_raw":"3","category":"armor","check_penalty":-3,"dex_cap":1,"exclude_from_search":false,"id":"armor-11","item_category":"Armor","item_subcategory":"Base Armor","level":1,"markdown":"<title\r\n level=\"1\"\r\n right=\"Armor 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Splint Mail](/Armor.aspx?ID=11)\r\n</title>\n\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 275 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 13 gp\r\n\r\n**AC Bonus** +5\r\n\r\n**Dex Cap** +1\r\n\r\n**Check Penalty** -3\r\n\r\n**Speed Penalty** -10 ft.\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Strength** 16\r\n\r\n**Bulk** 3\r\n\r\n**Category** Heavy\r\n\r\n**Group** Composite\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nThis type of armor is chain mail reinforced with flexible, interlocking metal plates, typically located on the wearers torso, upper arms, and legs. A suit of this armor comes with an undercoat of [padded armor](/Armor.aspx?ID=3) and a pair of [gauntlets](/Weapons.aspx?ID=4).\r\n\r\n<title level=\"2\">Armor Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 275 <sup>4.0</sup></row>\r\n\r\nCertain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects.\r\n\r\n[Click here for the full rules on Armor Specialization Effects](/Rules.aspx?ID=211).\r\n\r\n<document level=\"2\" id=\"armor-group-2\" />\r\n\r\n<title level=\"2\">Specific Magic Armor</title>\r\n[Mail of Luck](/Equipment.aspx?ID=155), [Psychic Brigandine](/Equipment.aspx?ID=1301)","name":"Splint Mail","pfs":"Standard","price":1300,"price_raw":"13 gp","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 275 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 13 gp\r\n\r\n**AC Bonus** +5\r\n\r\n**Dex Cap** +1\r\n\r\n**Check Penalty** -3\r\n\r\n**Speed Penalty** -10 ft.\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Strength** 16\r\n\r\n**Bulk** 3\r\n\r\n**Category** Heavy\r\n\r\n**Group** [Composite](/ArmorGroups.aspx?ID=2)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis type of armor is chain mail reinforced with flexible, interlocking metal plates, typically located on the wearers torso, upper arms, and legs. …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 275"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 275 <sup>4.0</sup></row>","speed":{},"speed_penalty":"-10 ft.","strength":16,"summary":"This type of armor is chain mail reinforced with flexible, interlocking metal plates, typically located on the wearers torso, upper arms, and legs. …","summary_markdown":"This type of armor is chain mail reinforced with flexible, interlocking metal plates, typically located on the wearers torso, upper arms, and legs. …","text":"<title level=\"1\" right=\"Armor 1\" pfs=\"Standard\" > Splint Mail Source Core Rulebook pg. 275 4.0 Price 13 gp AC Bonus +5 Dex Cap +1 Check Penalty -3 Speed Penalty -10 ft. Strength 16 Bulk 3 Category Heavy Group Composite --- This type of armor is chain mail reinforced with flexible, interlocking metal plates, typically located on the wearers torso, upper arms, and legs. A suit of this armor comes with an undercoat of padded armor and a pair of gauntlets. Armor Specialization Effects Source Core Rulebook pg. 275 4.0 Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects. Click here for the full rules on Armor Specialization Effects. Specific Magic Armor Mail of Luck, Psychic Brigandine","trait_markdown":"","type":"Armor","url":"/Armor.aspx?ID=11","weakness":{}}},{"_index":"aon18","_id":"armor-12","_score":6.3368964,"_source":{"ac":5,"armor_category":"Heavy","armor_group":"Plate","armor_group_markdown":"[Plate](/ArmorGroups.aspx?ID=4)","breadcrumbs_spa":[],"bulk":3,"bulk_raw":"3","category":"armor","check_penalty":-3,"dex_cap":1,"exclude_from_search":false,"id":"armor-12","item_category":"Armor","item_subcategory":"Base Armor","level":1,"markdown":"<title\r\n level=\"1\"\r\n right=\"Armor 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Half Plate](/Armor.aspx?ID=12)\r\n</title>\n\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 275 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 18 gp\r\n\r\n**AC Bonus** +5\r\n\r\n**Dex Cap** +1\r\n\r\n**Check Penalty** -3\r\n\r\n**Speed Penalty** -10 ft.\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Strength** 16\r\n\r\n**Bulk** 3\r\n\r\n**Category** Heavy\r\n\r\n**Group** Plate\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nHalf plate consists of most of the upper body plates used in full plate, with lighter or sparser steel plate protection for the arms and legs. This provides some of the protection of full plate with greater flexibility and speed. A suit of this armor comes with an undercoat of [padded armor](/Armor.aspx?ID=3) and a pair of [gauntlets](/Weapons.aspx?ID=4).\r\n\r\n<title level=\"2\">Armor Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 275 <sup>4.0</sup></row>\r\n\r\nCertain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects.\r\n\r\n[Click here for the full rules on Armor Specialization Effects](/Rules.aspx?ID=211).\r\n\r\n<document level=\"2\" id=\"armor-group-4\" />\r\n\r\n<title level=\"2\">Specific Magic Armor</title>\r\n[Armor of the Holy Warrior](/Equipment.aspx?ID=1562), [Dragon Turtle Plate](/Equipment.aspx?ID=1845)","name":"Half Plate","pfs":"Standard","price":1800,"price_raw":"18 gp","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 275 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 18 gp\r\n\r\n**AC Bonus** +5\r\n\r\n**Dex Cap** +1\r\n\r\n**Check Penalty** -3\r\n\r\n**Speed Penalty** -10 ft.\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Strength** 16\r\n\r\n**Bulk** 3\r\n\r\n**Category** Heavy\r\n\r\n**Group** [Plate](/ArmorGroups.aspx?ID=4)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nHalf plate consists of most of the upper body plates used in full plate, with lighter or sparser steel plate protection for the arms and legs. This …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 275"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 275 <sup>4.0</sup></row>","speed":{},"speed_penalty":"-10 ft.","strength":16,"summary":"Half plate consists of most of the upper body plates used in full plate, with lighter or sparser steel plate protection for the arms and legs. This …","summary_markdown":"Half plate consists of most of the upper body plates used in full plate, with lighter or sparser steel plate protection for the arms and legs. This …","text":"<title level=\"1\" right=\"Armor 1\" pfs=\"Standard\" > Half Plate Source Core Rulebook pg. 275 4.0 Price 18 gp AC Bonus +5 Dex Cap +1 Check Penalty -3 Speed Penalty -10 ft. Strength 16 Bulk 3 Category Heavy Group Plate --- Half plate consists of most of the upper body plates used in full plate, with lighter or sparser steel plate protection for the arms and legs. This provides some of the protection of full plate with greater flexibility and speed. A suit of this armor comes with an undercoat of padded armor and a pair of gauntlets. Armor Specialization Effects Source Core Rulebook pg. 275 4.0 Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects. Click here for the full rules on Armor Specialization Effects. Specific Magic Armor Armor of the Holy Warrior, Dragon Turtle Plate","trait_markdown":"","type":"Armor","url":"/Armor.aspx?ID=12","weakness":{}}},{"_index":"aon18","_id":"armor-13","_score":6.3368964,"_source":{"ac":6,"armor_category":"Heavy","armor_group":"Plate","armor_group_markdown":"[Plate](/ArmorGroups.aspx?ID=4)","breadcrumbs_spa":[],"bulk":4,"bulk_raw":"4","category":"armor","check_penalty":-3,"dex_cap":0,"exclude_from_search":false,"id":"armor-13","item_category":"Armor","item_subcategory":"Base Armor","level":2,"markdown":"<title\r\n level=\"1\"\r\n right=\"Armor 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Full Plate](/Armor.aspx?ID=13)\r\n</title>\n\n<traits>\r\n<trait label=\"Bulwark\" url=\"/Traits.aspx?ID=202\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 275 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 30 gp\r\n\r\n**AC Bonus** +6\r\n\r\n**Dex Cap** +0\r\n\r\n**Check Penalty** -3\r\n\r\n**Speed Penalty** -10 ft.\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Strength** 18\r\n\r\n**Bulk** 4\r\n\r\n**Category** Heavy\r\n\r\n**Group** Plate\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nPlate mail consists of interlocking plates that encase nearly the entire body in a carapace of steel. It is costly and heavy, and the wearer often requires help to don it correctly, but it provides some of the best defense armor can supply. A suit of this armor comes with an undercoat of [padded armor](/Armor.aspx?ID=3) and a pair of [gauntlets](/Weapons.aspx?ID=4).\r\n\r\n<title level=\"2\">Armor Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 275 <sup>4.0</sup></row>\r\n\r\nCertain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects.\r\n\r\n[Click here for the full rules on Armor Specialization Effects](/Rules.aspx?ID=211).\r\n\r\n<document level=\"2\" id=\"armor-group-4\" />\r\n\r\n<title level=\"2\">Specific Magic Armor</title>\r\n[Blast Suit](/Equipment.aspx?ID=1601), [Containment Contraption](/Equipment.aspx?ID=1594), [Demon Armor](/Equipment.aspx?ID=150), [Dragonplate](/Equipment.aspx?ID=151), [Forgotten Shell](/Equipment.aspx?ID=892), [Glorious Plate](/Equipment.aspx?ID=520), [Plate Armor of the Deep](/Equipment.aspx?ID=157), [Victory Plate](/Equipment.aspx?ID=752)","name":"Full Plate","pfs":"Standard","price":3000,"price_raw":"30 gp","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Bulwark\" url=\"/Traits.aspx?ID=202\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 275 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 30 gp\r\n\r\n**AC Bonus** +6\r\n\r\n**Dex Cap** +0\r\n\r\n**Check Penalty** -3\r\n\r\n**Speed Penalty** -10 ft.\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Strength** 18\r\n\r\n**Bulk** 4\r\n\r\n**Category** Heavy\r\n\r\n**Group** [Plate](/ArmorGroups.aspx?ID=4)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nPlate mail consists of interlocking plates that encase nearly the entire body in a carapace of steel. It is costly and heavy, and the wearer often …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 275"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 275 <sup>4.0</sup></row>","speed":{},"speed_penalty":"-10 ft.","strength":18,"summary":"Plate mail consists of interlocking plates that encase nearly the entire body in a carapace of steel. It is costly and heavy, and the wearer often …","summary_markdown":"Plate mail consists of interlocking plates that encase nearly the entire body in a carapace of steel. It is costly and heavy, and the wearer often …","text":"<title level=\"1\" right=\"Armor 2\" pfs=\"Standard\" > Full Plate Source Core Rulebook pg. 275 4.0 Price 30 gp AC Bonus +6 Dex Cap +0 Check Penalty -3 Speed Penalty -10 ft. Strength 18 Bulk 4 Category Heavy Group Plate --- Plate mail consists of interlocking plates that encase nearly the entire body in a carapace of steel. It is costly and heavy, and the wearer often requires help to don it correctly, but it provides some of the best defense armor can supply. A suit of this armor comes with an undercoat of padded armor and a pair of gauntlets. Armor Specialization Effects Source Core Rulebook pg. 275 4.0 Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects. Click here for the full rules on Armor Specialization Effects. Specific Magic Armor Blast Suit, Containment Contraption, Demon Armor, Dragonplate, Forgotten Shell, Glorious Plate, Plate Armor of the Deep, Victory Plate","trait":["Bulwark"],"trait_markdown":"[Bulwark](/Traits.aspx?ID=202)","trait_raw":["Bulwark"],"type":"Armor","url":"/Armor.aspx?ID=13","weakness":{}}},{"_index":"aon18","_id":"armor-14","_score":6.3368964,"_source":{"ac":6,"access":"A character who is a member of the Hellknights has access to this option.","armor_category":"Heavy","armor_group":"Plate","armor_group_markdown":"[Plate](/ArmorGroups.aspx?ID=4)","breadcrumbs_spa":[],"bulk":4,"bulk_raw":"4","category":"armor","check_penalty":-3,"dex_cap":0,"exclude_from_search":true,"id":"armor-14","item_category":"Armor","item_subcategory":"Base Armor","level":2,"markdown":"<title\r\n level=\"1\"\r\n right=\"Armor 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Hellknight Plate](/Armor.aspx?ID=14)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Bulwark\" url=\"/Traits.aspx?ID=202\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Character Guide](/Sources.aspx?ID=12) pg. 80 <sup>2.0</sup>, [Treasure Vault](/Sources.aspx?ID=191) pg. 10 <sup>1.1</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 35 gp\r\n\r\n**AC Bonus** +6\r\n\r\n**Dex Cap** +0\r\n\r\n**Check Penalty** -3\r\n\r\n**Speed Penalty** -10 ft.\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Strength** 18\r\n\r\n**Bulk** 4\r\n\r\n**Category** Heavy\r\n\r\n**Group** Plate\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nFew armors in the Inner Sea region are as memorable as the iconic Hellknight plate. While each order has its own flourishes, Hellknight plate is instantly recognizable to any who know of the Hellknights. Hellknights go to extreme measures to punish non-Hellknights who get their hands on Hellknight plate, and the reward is not usually worth the risk, since for non-Hellknights, the armor is functionally similar to [full plate](/Armor.aspx?ID=13).\r\n\r\n<title level=\"2\">Armor Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 275 <sup>4.0</sup></row>\r\n\r\nCertain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects.\r\n\r\n[Click here for the full rules on Armor Specialization Effects](/Rules.aspx?ID=211).\r\n\r\n<document level=\"2\" id=\"armor-group-4\" />","name":"Hellknight Plate","pfs":"Standard","price":3500,"price_raw":"35 gp","rarity":"uncommon","release_date":"2019-10-16","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Bulwark\" url=\"/Traits.aspx?ID=202\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Sources** [Character Guide](/Sources.aspx?ID=12) pg. 80 <sup>2.0</sup>, [Treasure Vault](/Sources.aspx?ID=191) pg. 10 <sup>1.1</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 35 gp\r\n\r\n**AC Bonus** +6\r\n\r\n**Dex Cap** +0\r\n\r\n**Check Penalty** -3\r\n\r\n**Speed Penalty** -10 ft.\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Strength** 18\r\n\r\n**Bulk** 4\r\n\r\n**Category** Heavy\r\n\r\n**Group** [Plate](/ArmorGroups.aspx?ID=4)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nFew armors in the Inner Sea region are as memorable as the iconic Hellknight plate. While each order has its own flourishes, Hellknight plate is …\r\n</summary>","source":["Character Guide"],"source_raw":["Character Guide pg. 80"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Character Guide](/Sources.aspx?ID=12) pg. 80 <sup>2.0</sup>, [Treasure Vault](/Sources.aspx?ID=191) pg. 10 <sup>1.1</sup></row>","speed":{},"speed_penalty":"-10 ft.","strength":18,"summary":"Few armors in the Inner Sea region are as memorable as the iconic Hellknight plate. While each order has its own flourishes, Hellknight plate is …","summary_markdown":"Few armors in the Inner Sea region are as memorable as the iconic Hellknight plate. While each order has its own flourishes, Hellknight plate is …","text":"<title level=\"1\" right=\"Armor 2\" pfs=\"Standard\" > Hellknight Plate Source Character Guide pg. 80 2.0 , Treasure Vault pg. 10 1.1 Price 35 gp AC Bonus +6 Dex Cap +0 Check Penalty -3 Speed Penalty -10 ft. Strength 18 Bulk 4 Category Heavy Group Plate --- Few armors in the Inner Sea region are as memorable as the iconic Hellknight plate. While each order has its own flourishes, Hellknight plate is instantly recognizable to any who know of the Hellknights. Hellknights go to extreme measures to punish non-Hellknights who get their hands on Hellknight plate, and the reward is not usually worth the risk, since for non-Hellknights, the armor is functionally similar to full plate. Armor Specialization Effects Source Core Rulebook pg. 275 4.0 Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects. Click here for the full rules on Armor Specialization Effects. ","trait":["Bulwark","Uncommon"],"trait_markdown":"[Bulwark](/Traits.aspx?ID=202), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Bulwark","Uncommon"],"type":"Armor","url":"/Armor.aspx?ID=14","weakness":{}}},{"_index":"aon18","_id":"armor-15","_score":6.3368964,"_source":{"ac":6,"armor_category":"Heavy","armor_group":"Plate","armor_group_markdown":"[Plate](/ArmorGroups.aspx?ID=4)","breadcrumbs_spa":[],"bulk":3,"bulk_raw":"3","category":"armor","check_penalty":-3,"dex_cap":0,"exclude_from_search":false,"id":"armor-15","item_category":"Armor","item_subcategory":"Base Armor","level":2,"markdown":"<title\r\n level=\"1\"\r\n right=\"Armor 2\"\r\n pfs=\"Limited\"\r\n>\r\n[Gray Maiden Plate](/Armor.aspx?ID=15)\r\n</title>\n\n<traits>\r\n<trait label=\"Bulwark\" url=\"/Traits.aspx?ID=202\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Shadows at Sundown](/Sources.aspx?ID=121) pg. 53</row>\n\n<row gap=\"medium\">\r\n**Price** 35 gp\r\n\r\n**AC Bonus** +6\r\n\r\n**Dex Cap** +0\r\n\r\n**Check Penalty** -3\r\n\r\n**Speed Penalty** -10 ft.\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Strength** 16\r\n\r\n**Bulk** 3\r\n\r\n**Category** Heavy\r\n\r\n**Group** Plate\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nThese suits of faceless full plate were first designed and distributed under Queen Ileosa's rule, but today, each new suit of this infamous style of plate armor is made by a Gray Maiden herself or a new member's sponsor.\r\n\r\n<title level=\"2\">Armor Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 275 <sup>4.0</sup></row>\r\n\r\nCertain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects.\r\n\r\n[Click here for the full rules on Armor Specialization Effects](/Rules.aspx?ID=211).\r\n\r\n<document level=\"2\" id=\"armor-group-4\" />","name":"Gray Maiden Plate","pfs":"Limited","price":3500,"price_raw":"35 gp","rarity":"common","release_date":"2022-05-25","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Bulwark\" url=\"/Traits.aspx?ID=202\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Shadows at Sundown](/Sources.aspx?ID=121) pg. 53</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 35 gp\r\n\r\n**AC Bonus** +6\r\n\r\n**Dex Cap** +0\r\n\r\n**Check Penalty** -3\r\n\r\n**Speed Penalty** -10 ft.\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Strength** 16\r\n\r\n**Bulk** 3\r\n\r\n**Category** Heavy\r\n\r\n**Group** [Plate](/ArmorGroups.aspx?ID=4)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThese suits of faceless full plate were first designed and distributed under Queen Ileosa's rule, but today, each new suit of this infamous style of …\r\n</summary>","source":["Shadows at Sundown"],"source_raw":["Shadows at Sundown pg. 53"],"source_category":"Adventures","source_group":"Shadows at Sundown","source_markdown":"<row gap=\"tiny\">[Shadows at Sundown](/Sources.aspx?ID=121) pg. 53</row>","speed":{},"speed_penalty":"-10 ft.","strength":16,"summary":"These suits of faceless full plate were first designed and distributed under Queen Ileosa's rule, but today, each new suit of this infamous style of …","summary_markdown":"These suits of faceless full plate were first designed and distributed under Queen Ileosa's rule, but today, each new suit of this infamous style of …","text":"<title level=\"1\" right=\"Armor 2\" pfs=\"Limited\" > Gray Maiden Plate Source Shadows at Sundown pg. 53 Price 35 gp AC Bonus +6 Dex Cap +0 Check Penalty -3 Speed Penalty -10 ft. Strength 16 Bulk 3 Category Heavy Group Plate --- These suits of faceless full plate were first designed and distributed under Queen Ileosa's rule, but today, each new suit of this infamous style of plate armor is made by a Gray Maiden herself or a new member's sponsor. Armor Specialization Effects Source Core Rulebook pg. 275 4.0 Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects. Click here for the full rules on Armor Specialization Effects. ","trait":["Bulwark"],"trait_markdown":"[Bulwark](/Traits.aspx?ID=202)","trait_raw":["Bulwark"],"type":"Armor","url":"/Armor.aspx?ID=15","weakness":{}}},{"_index":"aon18","_id":"armor-16","_score":6.3368964,"_source":{"ac":2,"access":"Knights of Lastwall have access to this armor.","armor_category":"Light","armor_group":"Leather","armor_group_markdown":"[Leather](/ArmorGroups.aspx?ID=3)","breadcrumbs_spa":[],"bulk":2,"bulk_raw":"2","category":"armor","check_penalty":-1,"dex_cap":2,"exclude_from_search":false,"id":"armor-16","item_category":"Armor","item_subcategory":"Base Armor","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Armor 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Armored Coat](/Armor.aspx?ID=16)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Comfort\" url=\"/Traits.aspx?ID=203\" />\r\n<trait label=\"Flexible\" url=\"/Traits.aspx?ID=204\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 87</row>\n\n<row gap=\"medium\">\r\n**Price** 20 gp\r\n\r\n**AC Bonus** +2\r\n\r\n**Dex Cap** +2\r\n\r\n**Check Penalty** -1\r\n\r\n**Speed Penalty** —\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Strength** 14\r\n\r\n**Bulk** 2\r\n\r\n**Category** Light\r\n\r\n**Group** Leather\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nA custom, lightweight mail is fitted within the lining of a coat or similar apparel, physically hiding the armor while maintaining the wearer's fashion. While not nearly as protective as heavier armors, the armored coat allows the wearer to blend in more aesthetically during civilian functions. Like other suits of armor, the armored coat is custom-fitted to an individual's body type, ensuring comfort without sacrificing its defensive capabilities.\r\n\r\n<title level=\"2\">Armor Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 275 <sup>4.0</sup></row>\r\n\r\nCertain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects.\r\n\r\n[Click here for the full rules on Armor Specialization Effects](/Rules.aspx?ID=211).\r\n\r\n<document level=\"2\" id=\"armor-group-3\" />","name":"Armored Coat","pfs":"Standard","price":2000,"price_raw":"20 gp","rarity":"uncommon","release_date":"2022-05-25","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Comfort\" url=\"/Traits.aspx?ID=203\" />\r\n<trait label=\"Flexible\" url=\"/Traits.aspx?ID=204\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 87</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 20 gp\r\n\r\n**AC Bonus** +2\r\n\r\n**Dex Cap** +2\r\n\r\n**Check Penalty** -1\r\n\r\n**Speed Penalty** —\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Strength** 14\r\n\r\n**Bulk** 2\r\n\r\n**Category** Light\r\n\r\n**Group** [Leather](/ArmorGroups.aspx?ID=3)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA custom, lightweight mail is fitted within the lining of a coat or similar apparel, physically hiding the armor while maintaining the wearer's …\r\n</summary>","source":["Knights of Lastwall"],"source_raw":["Knights of Lastwall pg. 87"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Knights of Lastwall](/Sources.aspx?ID=123) pg. 87</row>","speed":{},"strength":14,"summary":"A custom, lightweight mail is fitted within the lining of a coat or similar apparel, physically hiding the armor while maintaining the wearer's …","summary_markdown":"A custom, lightweight mail is fitted within the lining of a coat or similar apparel, physically hiding the armor while maintaining the wearer's …","text":"<title level=\"1\" right=\"Armor 0\" pfs=\"Standard\" > Armored Coat Source Knights of Lastwall pg. 87 Price 20 gp AC Bonus +2 Dex Cap +2 Check Penalty -1 Speed Penalty — Strength 14 Bulk 2 Category Light Group Leather --- A custom, lightweight mail is fitted within the lining of a coat or similar apparel, physically hiding the armor while maintaining the wearer's fashion. While not nearly as protective as heavier armors, the armored coat allows the wearer to blend in more aesthetically during civilian functions. Like other suits of armor, the armored coat is custom-fitted to an individual's body type, ensuring comfort without sacrificing its defensive capabilities. Armor Specialization Effects Source Core Rulebook pg. 275 4.0 Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects. Click here for the full rules on Armor Specialization Effects. ","trait":["Comfort","Flexible","Uncommon"],"trait_markdown":"[Comfort](/Traits.aspx?ID=203), [Flexible](/Traits.aspx?ID=204), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Comfort","Flexible","Uncommon"],"type":"Armor","url":"/Armor.aspx?ID=16","weakness":{}}},{"_index":"aon18","_id":"armor-17","_score":6.3368964,"_source":{"ac":6,"armor_category":"Heavy","armor_group":"Plate","armor_group_markdown":"[Plate](/ArmorGroups.aspx?ID=4)","breadcrumbs_spa":[],"bulk":5,"bulk_raw":"5","category":"armor","check_penalty":-3,"dex_cap":0,"exclude_from_search":false,"id":"armor-17","item_category":"Armor","item_subcategory":"Base Armor","level":2,"markdown":"<title\r\n level=\"1\"\r\n right=\"Armor 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Bastion Plate](/Armor.aspx?ID=17)\r\n</title>\n\n<traits>\r\n<trait label=\"Bulwark\" url=\"/Traits.aspx?ID=202\" />\r\n<trait label=\"Entrench Melee\" url=\"/Traits.aspx?ID=474\" />\r\n<trait label=\"Hindering\" url=\"/Traits.aspx?ID=479\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 9 <sup>1.1</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 33 gp\r\n\r\n**AC Bonus** +6\r\n\r\n**Dex Cap** +0\r\n\r\n**Check Penalty** -3\r\n\r\n**Speed Penalty** -10 ft.\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Strength** 18\r\n\r\n**Bulk** 5\r\n\r\n**Category** Heavy\r\n\r\n**Group** Plate\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nThis cumbersome and sturdy plate armor has fluting and additional protection built into the cuirass, helm, pauldrons, and vambraces. Bastion plate was invented for protection in combat tournaments meant to be sporting rather than lethal.\r\n\r\n<title level=\"2\">Armor Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 275 <sup>4.0</sup></row>\r\n\r\nCertain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects.\r\n\r\n[Click here for the full rules on Armor Specialization Effects](/Rules.aspx?ID=211).\r\n\r\n<document level=\"2\" id=\"armor-group-4\" />\r\n\r\n<title level=\"2\">Specific Magic Armor</title>\r\n[Bastion of the Inheritor](/Equipment.aspx?ID=1841), [Immortal Bastion](/Equipment.aspx?ID=1847)","name":"Bastion Plate","pfs":"Standard","price":3300,"price_raw":"33 gp","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Bulwark\" url=\"/Traits.aspx?ID=202\" />\r\n<trait label=\"Entrench Melee\" url=\"/Traits.aspx?ID=474\" />\r\n<trait label=\"Hindering\" url=\"/Traits.aspx?ID=479\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 9 <sup>1.1</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 33 gp\r\n\r\n**AC Bonus** +6\r\n\r\n**Dex Cap** +0\r\n\r\n**Check Penalty** -3\r\n\r\n**Speed Penalty** -10 ft.\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Strength** 18\r\n\r\n**Bulk** 5\r\n\r\n**Category** Heavy\r\n\r\n**Group** [Plate](/ArmorGroups.aspx?ID=4)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis cumbersome and sturdy plate armor has fluting and additional protection built into the cuirass, helm, pauldrons, and vambraces. Bastion plate …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 9"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 9 <sup>1.1</sup></row>","speed":{},"speed_penalty":"-10 ft.","strength":18,"summary":"This cumbersome and sturdy plate armor has fluting and additional protection built into the cuirass, helm, pauldrons, and vambraces. Bastion plate …","summary_markdown":"This cumbersome and sturdy plate armor has fluting and additional protection built into the cuirass, helm, pauldrons, and vambraces. Bastion plate …","text":"<title level=\"1\" right=\"Armor 2\" pfs=\"Standard\" > Bastion Plate Source Treasure Vault pg. 9 1.1 Price 33 gp AC Bonus +6 Dex Cap +0 Check Penalty -3 Speed Penalty -10 ft. Strength 18 Bulk 5 Category Heavy Group Plate --- This cumbersome and sturdy plate armor has fluting and additional protection built into the cuirass, helm, pauldrons, and vambraces. Bastion plate was invented for protection in combat tournaments meant to be sporting rather than lethal. Armor Specialization Effects Source Core Rulebook pg. 275 4.0 Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects. Click here for the full rules on Armor Specialization Effects. Specific Magic Armor Bastion of the Inheritor, Immortal Bastion","trait":["Bulwark","Entrench","Hindering"],"trait_markdown":"[Bulwark](/Traits.aspx?ID=202), [Entrench Melee](/Traits.aspx?ID=474), [Hindering](/Traits.aspx?ID=479)","trait_raw":["Bulwark","Entrench Melee","Hindering"],"type":"Armor","url":"/Armor.aspx?ID=17","weakness":{}}},{"_index":"aon18","_id":"armor-18","_score":6.3368964,"_source":{"ac":2,"armor_category":"Light","armor_group":"Leather","armor_group_markdown":"[Leather](/ArmorGroups.aspx?ID=3)","breadcrumbs_spa":[],"bulk":1,"bulk_raw":"1","category":"armor","check_penalty":-1,"dex_cap":3,"exclude_from_search":false,"id":"armor-18","item_category":"Armor","item_subcategory":"Base Armor","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Armor 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Buckle Armor](/Armor.aspx?ID=18)\r\n</title>\n\n<traits>\r\n<trait label=\"Adjusted Storage\" url=\"/Traits.aspx?ID=468\" />\r\n<trait label=\"Noisy\" url=\"/Traits.aspx?ID=205\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 10 <sup>1.1</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 4 gp\r\n\r\n**AC Bonus** +2\r\n\r\n**Dex Cap** +3\r\n\r\n**Check Penalty** -1\r\n\r\n**Speed Penalty** —\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Strength** 12\r\n\r\n**Bulk** 1\r\n\r\n**Category** Light\r\n\r\n**Group** Leather\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nAbsalom style once led famous adventurers to wear clothing with an unusual number of buckles, pouches, and straps. This fashion birthed a trend that led to “buckle armor,” a colloquial name for chic armor with spacious tool storage. Buckle armor comes with the [storage](/Equipment.aspx?ID=1825) armor adjustment.\r\n\r\n<title level=\"2\">Armor Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 275 <sup>4.0</sup></row>\r\n\r\nCertain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects.\r\n\r\n[Click here for the full rules on Armor Specialization Effects](/Rules.aspx?ID=211).\r\n\r\n<document level=\"2\" id=\"armor-group-3\" />\r\n\r\n<title level=\"2\">Specific Magic Armor</title>\r\n[Ouroboros Buckles](/Equipment.aspx?ID=1850)","name":"Buckle Armor","pfs":"Standard","price":400,"price_raw":"4 gp","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Adjusted Storage\" url=\"/Traits.aspx?ID=468\" />\r\n<trait label=\"Noisy\" url=\"/Traits.aspx?ID=205\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 10 <sup>1.1</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 4 gp\r\n\r\n**AC Bonus** +2\r\n\r\n**Dex Cap** +3\r\n\r\n**Check Penalty** -1\r\n\r\n**Speed Penalty** —\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Strength** 12\r\n\r\n**Bulk** 1\r\n\r\n**Category** Light\r\n\r\n**Group** [Leather](/ArmorGroups.aspx?ID=3)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAbsalom style once led famous adventurers to wear clothing with an unusual number of buckles, pouches, and straps. This fashion birthed a trend that …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 10"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 10 <sup>1.1</sup></row>","speed":{},"strength":12,"summary":"Absalom style once led famous adventurers to wear clothing with an unusual number of buckles, pouches, and straps. This fashion birthed a trend that …","summary_markdown":"Absalom style once led famous adventurers to wear clothing with an unusual number of buckles, pouches, and straps. This fashion birthed a trend that …","text":"<title level=\"1\" right=\"Armor 0\" pfs=\"Standard\" > Buckle Armor Source Treasure Vault pg. 10 1.1 Price 4 gp AC Bonus +2 Dex Cap +3 Check Penalty -1 Speed Penalty — Strength 12 Bulk 1 Category Light Group Leather --- Absalom style once led famous adventurers to wear clothing with an unusual number of buckles, pouches, and straps. This fashion birthed a trend that led to “buckle armor,” a colloquial name for chic armor with spacious tool storage. Buckle armor comes with the storage armor adjustment. Armor Specialization Effects Source Core Rulebook pg. 275 4.0 Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects. Click here for the full rules on Armor Specialization Effects. Specific Magic Armor Ouroboros Buckles","trait":["Adjusted","Noisy"],"trait_markdown":"[Adjusted Storage](/Traits.aspx?ID=468), [Noisy](/Traits.aspx?ID=205)","trait_raw":["Adjusted Storage","Noisy"],"type":"Armor","url":"/Armor.aspx?ID=18","weakness":{}}},{"_index":"aon18","_id":"armor-19","_score":6.3368964,"_source":{"ac":3,"armor_category":"Medium","armor_group":"Plate","armor_group_markdown":"[Plate](/ArmorGroups.aspx?ID=4)","breadcrumbs_spa":[],"bulk":2,"bulk_raw":"2","category":"armor","check_penalty":-2,"dex_cap":2,"exclude_from_search":false,"id":"armor-19","item_category":"Armor","item_subcategory":"Base Armor","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Armor 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Ceramic Plate](/Armor.aspx?ID=19)\r\n</title>\n\n<traits>\r\n<trait label=\"Adjusted Armor Latches\" url=\"/Traits.aspx?ID=468\" />\r\n<trait label=\"Noisy\" url=\"/Traits.aspx?ID=205\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 10 <sup>1.1</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 6 gp\r\n\r\n**AC Bonus** +3\r\n\r\n**Dex Cap** +2\r\n\r\n**Check Penalty** -2\r\n\r\n**Speed Penalty** -5 ft.\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Strength** 14\r\n\r\n**Bulk** 2\r\n\r\n**Category** Medium\r\n\r\n**Group** Plate\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nTraditional armor from Senghor, ceramic plate alleviates the need for metallurgy and smithing, instead relying on ceramic firing, glazing, and strong cord work with a backing of leather and thick canvas. Ceramic plate that follows Senghor's style is colorful and artistic, and is built with the [armor latches](/Equipment.aspx?ID=1824) armor adjustment.\r\n\r\n<title level=\"2\">Armor Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 275 <sup>4.0</sup></row>\r\n\r\nCertain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects.\r\n\r\n[Click here for the full rules on Armor Specialization Effects](/Rules.aspx?ID=211).\r\n\r\n<document level=\"2\" id=\"armor-group-4\" />","name":"Ceramic Plate","pfs":"Standard","price":600,"price_raw":"6 gp","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Adjusted Armor Latches\" url=\"/Traits.aspx?ID=468\" />\r\n<trait label=\"Noisy\" url=\"/Traits.aspx?ID=205\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 10 <sup>1.1</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 6 gp\r\n\r\n**AC Bonus** +3\r\n\r\n**Dex Cap** +2\r\n\r\n**Check Penalty** -2\r\n\r\n**Speed Penalty** -5 ft.\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Strength** 14\r\n\r\n**Bulk** 2\r\n\r\n**Category** Medium\r\n\r\n**Group** [Plate](/ArmorGroups.aspx?ID=4)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nTraditional armor from Senghor, ceramic plate alleviates the need for metallurgy and smithing, instead relying on ceramic firing, glazing, and strong …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 10"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 10 <sup>1.1</sup></row>","speed":{},"speed_penalty":"-5 ft.","strength":14,"summary":"Traditional armor from Senghor, ceramic plate alleviates the need for metallurgy and smithing, instead relying on ceramic firing, glazing, and strong …","summary_markdown":"Traditional armor from Senghor, ceramic plate alleviates the need for metallurgy and smithing, instead relying on ceramic firing, glazing, and strong …","text":"<title level=\"1\" right=\"Armor 0\" pfs=\"Standard\" > Ceramic Plate Source Treasure Vault pg. 10 1.1 Price 6 gp AC Bonus +3 Dex Cap +2 Check Penalty -2 Speed Penalty -5 ft. Strength 14 Bulk 2 Category Medium Group Plate --- Traditional armor from Senghor, ceramic plate alleviates the need for metallurgy and smithing, instead relying on ceramic firing, glazing, and strong cord work with a backing of leather and thick canvas. Ceramic plate that follows Senghor's style is colorful and artistic, and is built with the armor latches armor adjustment. Armor Specialization Effects Source Core Rulebook pg. 275 4.0 Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects. Click here for the full rules on Armor Specialization Effects. ","trait":["Adjusted","Noisy"],"trait_markdown":"[Adjusted Armor Latches](/Traits.aspx?ID=468), [Noisy](/Traits.aspx?ID=205)","trait_raw":["Adjusted Armor Latches","Noisy"],"type":"Armor","url":"/Armor.aspx?ID=19","weakness":{}}},{"_index":"aon18","_id":"armor-20","_score":6.3368964,"_source":{"ac":3,"armor_category":"Medium","armor_group":"Skeletal","armor_group_markdown":"[Skeletal](/ArmorGroups.aspx?ID=6)","breadcrumbs_spa":[],"bulk":2,"bulk_raw":"2","category":"armor","check_penalty":-2,"dex_cap":2,"exclude_from_search":false,"id":"armor-20","item_category":"Armor","item_subcategory":"Base Armor","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Armor 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Coral Armor](/Armor.aspx?ID=20)\r\n</title>\n\n<traits>\r\n<trait label=\"Aquadynamic\" url=\"/Traits.aspx?ID=469\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 10 <sup>1.1</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 5 gp\r\n\r\n**AC Bonus** +3\r\n\r\n**Dex Cap** +2\r\n\r\n**Check Penalty** -2\r\n\r\n**Speed Penalty** -5 ft.\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Strength** 14\r\n\r\n**Bulk** 2\r\n\r\n**Category** Medium\r\n\r\n**Group** Skeletal\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nA good option for undersea explorers and aquatic peoples alike, coral armor consists of panels of carved coral. If worn underwater, some of this coral can even be alive.\r\n\r\n<title level=\"2\">Armor Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 275 <sup>4.0</sup></row>\r\n\r\nCertain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects.\r\n\r\n[Click here for the full rules on Armor Specialization Effects](/Rules.aspx?ID=211).\r\n\r\n<document level=\"2\" id=\"armor-group-6\" />\r\n\r\n<title level=\"2\">Specific Magic Armor</title>\r\n[Reef Heart](/Equipment.aspx?ID=1851)","name":"Coral Armor","pfs":"Standard","price":500,"price_raw":"5 gp","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Aquadynamic\" url=\"/Traits.aspx?ID=469\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 10 <sup>1.1</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 5 gp\r\n\r\n**AC Bonus** +3\r\n\r\n**Dex Cap** +2\r\n\r\n**Check Penalty** -2\r\n\r\n**Speed Penalty** -5 ft.\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Strength** 14\r\n\r\n**Bulk** 2\r\n\r\n**Category** Medium\r\n\r\n**Group** [Skeletal](/ArmorGroups.aspx?ID=6)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA good option for undersea explorers and aquatic peoples alike, coral armor consists of panels of carved coral. If worn underwater, some of this …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 10"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 10 <sup>1.1</sup></row>","speed":{},"speed_penalty":"-5 ft.","strength":14,"summary":"A good option for undersea explorers and aquatic peoples alike, coral armor consists of panels of carved coral. If worn underwater, some of this …","summary_markdown":"A good option for undersea explorers and aquatic peoples alike, coral armor consists of panels of carved coral. If worn underwater, some of this …","text":"<title level=\"1\" right=\"Armor 0\" pfs=\"Standard\" > Coral Armor Source Treasure Vault pg. 10 1.1 Price 5 gp AC Bonus +3 Dex Cap +2 Check Penalty -2 Speed Penalty -5 ft. Strength 14 Bulk 2 Category Medium Group Skeletal --- A good option for undersea explorers and aquatic peoples alike, coral armor consists of panels of carved coral. If worn underwater, some of this coral can even be alive. Armor Specialization Effects Source Core Rulebook pg. 275 4.0 Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects. Click here for the full rules on Armor Specialization Effects. Specific Magic Armor Reef Heart","trait":["Aquadynamic"],"trait_markdown":"[Aquadynamic](/Traits.aspx?ID=469)","trait_raw":["Aquadynamic"],"type":"Armor","url":"/Armor.aspx?ID=20","weakness":{}}},{"_index":"aon18","_id":"armor-21","_score":6.3368964,"_source":{"ac":6,"armor_category":"Heavy","armor_group":"Plate","armor_group_markdown":"[Plate](/ArmorGroups.aspx?ID=4)","breadcrumbs_spa":[],"bulk":5,"bulk_raw":"5","category":"armor","check_penalty":-3,"dex_cap":0,"exclude_from_search":false,"id":"armor-21","item_category":"Armor","item_subcategory":"Base Armor","level":2,"markdown":"<title\r\n level=\"1\"\r\n right=\"Armor 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Fortress Plate](/Armor.aspx?ID=21)\r\n</title>\n\n<traits>\r\n<trait label=\"Bulwark\" url=\"/Traits.aspx?ID=202\" />\r\n<trait label=\"Entrench Ranged\" url=\"/Traits.aspx?ID=474\" />\r\n<trait label=\"Ponderous\" url=\"/Traits.aspx?ID=486\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 10 <sup>1.1</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 32 gp\r\n\r\n**AC Bonus** +6\r\n\r\n**Dex Cap** +0\r\n\r\n**Check Penalty** -3\r\n\r\n**Speed Penalty** -10 ft.\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Strength** 18\r\n\r\n**Bulk** 5\r\n\r\n**Category** Heavy\r\n\r\n**Group** Plate\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\n[Dwarves](/Ancestries.aspx?ID=1) of Dongun Hold developed fortress plate, which is still popular in Alkenstar and Dongun Hold. A trained wearer can adjust the articulated armor's overlapping layers of plates and panels to provide protection from missiles.\r\n\r\n<title level=\"2\">Armor Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 275 <sup>4.0</sup></row>\r\n\r\nCertain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects.\r\n\r\n[Click here for the full rules on Armor Specialization Effects](/Rules.aspx?ID=211).\r\n\r\n<document level=\"2\" id=\"armor-group-4\" />\r\n\r\n<title level=\"2\">Specific Magic Armor</title>\r\n[Black Hole Armor](/Equipment.aspx?ID=1842)","name":"Fortress Plate","pfs":"Standard","price":3200,"price_raw":"32 gp","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Bulwark\" url=\"/Traits.aspx?ID=202\" />\r\n<trait label=\"Entrench Ranged\" url=\"/Traits.aspx?ID=474\" />\r\n<trait label=\"Ponderous\" url=\"/Traits.aspx?ID=486\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 10 <sup>1.1</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 32 gp\r\n\r\n**AC Bonus** +6\r\n\r\n**Dex Cap** +0\r\n\r\n**Check Penalty** -3\r\n\r\n**Speed Penalty** -10 ft.\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Strength** 18\r\n\r\n**Bulk** 5\r\n\r\n**Category** Heavy\r\n\r\n**Group** [Plate](/ArmorGroups.aspx?ID=4)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n Dwarves of Dongun Hold developed fortress plate, which is still popular in Alkenstar and Dongun Hold. A trained wearer can adjust the articulated …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 10"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 10 <sup>1.1</sup></row>","speed":{},"speed_penalty":"-10 ft.","strength":18,"summary":" Dwarves of Dongun Hold developed fortress plate, which is still popular in Alkenstar and Dongun Hold. A trained wearer can adjust the articulated …","summary_markdown":" Dwarves of Dongun Hold developed fortress plate, which is still popular in Alkenstar and Dongun Hold. A trained wearer can adjust the articulated …","text":"<title level=\"1\" right=\"Armor 2\" pfs=\"Standard\" > Fortress Plate Source Treasure Vault pg. 10 1.1 Price 32 gp AC Bonus +6 Dex Cap +0 Check Penalty -3 Speed Penalty -10 ft. Strength 18 Bulk 5 Category Heavy Group Plate --- Dwarves of Dongun Hold developed fortress plate, which is still popular in Alkenstar and Dongun Hold. A trained wearer can adjust the articulated armor's overlapping layers of plates and panels to provide protection from missiles. Armor Specialization Effects Source Core Rulebook pg. 275 4.0 Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects. Click here for the full rules on Armor Specialization Effects. Specific Magic Armor Black Hole Armor","trait":["Bulwark","Entrench","Ponderous"],"trait_markdown":"[Bulwark](/Traits.aspx?ID=202), [Entrench Ranged](/Traits.aspx?ID=474), [Ponderous](/Traits.aspx?ID=486)","trait_raw":["Bulwark","Entrench Ranged","Ponderous"],"type":"Armor","url":"/Armor.aspx?ID=21","weakness":{}}},{"_index":"aon18","_id":"armor-22","_score":6.3368964,"_source":{"ac":0,"armor_category":"Unarmored","armor_group":"Cloth","armor_group_markdown":"[Cloth](/ArmorGroups.aspx?ID=5)","breadcrumbs_spa":[],"bulk":0.1,"bulk_raw":"L","category":"armor","dex_cap":5,"exclude_from_search":false,"id":"armor-22","item_category":"Armor","item_subcategory":"Base Armor","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Armor 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Gi](/Armor.aspx?ID=22)\r\n</title>\n\n<traits>\r\n<trait label=\"Comfort\" url=\"/Traits.aspx?ID=203\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 10 <sup>1.1</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 2 sp\r\n\r\n**AC Bonus** +0\r\n\r\n**Dex Cap** +5\r\n\r\n**Check Penalty** —\r\n\r\n**Speed Penalty** —\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Strength** —\r\n\r\n**Bulk** L\r\n\r\n**Category** Unarmored\r\n\r\n**Group** Cloth\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nAlso called martial arts suits or practice clothes, gi are outfits of tough cloth built for comfort and unrestricted movement—ideal for practicing martial arts. They have reinforced stitching resistant to strenuous use.\r\n\r\n<title level=\"2\">Armor Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 275 <sup>4.0</sup></row>\r\n\r\nCertain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects.\r\n\r\n[Click here for the full rules on Armor Specialization Effects](/Rules.aspx?ID=211).\r\n\r\n<document level=\"2\" id=\"armor-group-5\" />","name":"Gi","pfs":"Standard","price":20,"price_raw":"2 sp","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Comfort\" url=\"/Traits.aspx?ID=203\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 10 <sup>1.1</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 2 sp\r\n\r\n**AC Bonus** +0\r\n\r\n**Dex Cap** +5\r\n\r\n**Check Penalty** —\r\n\r\n**Speed Penalty** —\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Strength** —\r\n\r\n**Bulk** L\r\n\r\n**Category** Unarmored\r\n\r\n**Group** [Cloth](/ArmorGroups.aspx?ID=5)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAlso called martial arts suits or practice clothes, gi are outfits of tough cloth built for comfort and unrestricted movement—ideal for practicing …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 10"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 10 <sup>1.1</sup></row>","speed":{},"summary":"Also called martial arts suits or practice clothes, gi are outfits of tough cloth built for comfort and unrestricted movement—ideal for practicing …","summary_markdown":"Also called martial arts suits or practice clothes, gi are outfits of tough cloth built for comfort and unrestricted movement—ideal for practicing …","text":"<title level=\"1\" right=\"Armor 0\" pfs=\"Standard\" > Gi Source Treasure Vault pg. 10 1.1 Price 2 sp AC Bonus +0 Dex Cap +5 Check Penalty — Speed Penalty — Strength — Bulk L Category Unarmored Group Cloth --- Also called martial arts suits or practice clothes, gi are outfits of tough cloth built for comfort and unrestricted movement—ideal for practicing martial arts. They have reinforced stitching resistant to strenuous use. Armor Specialization Effects Source Core Rulebook pg. 275 4.0 Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects. Click here for the full rules on Armor Specialization Effects. ","trait":["Comfort"],"trait_markdown":"[Comfort](/Traits.aspx?ID=203)","trait_raw":["Comfort"],"type":"Armor","url":"/Armor.aspx?ID=22","weakness":{}}},{"_index":"aon18","_id":"armor-23","_score":6.3368964,"_source":{"ac":4,"access":"A character who is a member of the Hellknights has access to Hellknight breastplate.","armor_category":"Medium","armor_group":"Plate","armor_group_markdown":"[Plate](/ArmorGroups.aspx?ID=4)","breadcrumbs_spa":[],"bulk":2,"bulk_raw":"2","category":"armor","check_penalty":-2,"dex_cap":1,"exclude_from_search":false,"id":"armor-23","item_category":"Armor","item_subcategory":"Base Armor","level":1,"markdown":"<title\r\n level=\"1\"\r\n right=\"Armor 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Hellknight Breastplate](/Armor.aspx?ID=23)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 10 <sup>1.1</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 10 gp\r\n\r\n**AC Bonus** +4\r\n\r\n**Dex Cap** +1\r\n\r\n**Check Penalty** -2\r\n\r\n**Speed Penalty** -5 ft.\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Strength** 16\r\n\r\n**Bulk** 2\r\n\r\n**Category** Medium\r\n\r\n**Group** Plate\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nHellknights wear a variety of armors decorated with designs specific to the order. Hellknight breastplate serves those in the order who lack the training to wear heavy armor. \r\n\r\n<title level=\"2\">Armor Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 275 <sup>4.0</sup></row>\r\n\r\nCertain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects.\r\n\r\n[Click here for the full rules on Armor Specialization Effects](/Rules.aspx?ID=211).\r\n\r\n<document level=\"2\" id=\"armor-group-4\" />","name":"Hellknight Breastplate","pfs":"Standard","price":1000,"price_raw":"10 gp","rarity":"uncommon","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 10 <sup>1.1</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 10 gp\r\n\r\n**AC Bonus** +4\r\n\r\n**Dex Cap** +1\r\n\r\n**Check Penalty** -2\r\n\r\n**Speed Penalty** -5 ft.\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Strength** 16\r\n\r\n**Bulk** 2\r\n\r\n**Category** Medium\r\n\r\n**Group** [Plate](/ArmorGroups.aspx?ID=4)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nHellknights wear a variety of armors decorated with designs specific to the order. Hellknight breastplate serves those in the order who lack the …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 10"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 10 <sup>1.1</sup></row>","speed":{},"speed_penalty":"-5 ft.","strength":16,"summary":"Hellknights wear a variety of armors decorated with designs specific to the order. Hellknight breastplate serves those in the order who lack the …","summary_markdown":"Hellknights wear a variety of armors decorated with designs specific to the order. Hellknight breastplate serves those in the order who lack the …","text":"<title level=\"1\" right=\"Armor 1\" pfs=\"Standard\" > Hellknight Breastplate Source Treasure Vault pg. 10 1.1 Price 10 gp AC Bonus +4 Dex Cap +1 Check Penalty -2 Speed Penalty -5 ft. Strength 16 Bulk 2 Category Medium Group Plate --- Hellknights wear a variety of armors decorated with designs specific to the order. Hellknight breastplate serves those in the order who lack the training to wear heavy armor. Armor Specialization Effects Source Core Rulebook pg. 275 4.0 Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects. Click here for the full rules on Armor Specialization Effects. ","trait":["Uncommon"],"trait_markdown":"[Uncommon](/Traits.aspx?ID=159)","trait_raw":["Uncommon"],"type":"Armor","url":"/Armor.aspx?ID=23","weakness":{}}},{"_index":"aon18","_id":"armor-24","_score":6.3368964,"_source":{"ac":5,"access":"A character who is a member of the Hellknights has access to Hellknight half plate.","armor_category":"Heavy","armor_group":"Plate","armor_group_markdown":"[Plate](/ArmorGroups.aspx?ID=4)","breadcrumbs_spa":[],"bulk":3,"bulk_raw":"3","category":"armor","check_penalty":-3,"dex_cap":1,"exclude_from_search":false,"id":"armor-24","item_category":"Armor","item_subcategory":"Base Armor","level":1,"markdown":"<title\r\n level=\"1\"\r\n right=\"Armor 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Hellknight Half Plate](/Armor.aspx?ID=24)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 10 <sup>1.1</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 20 gp\r\n\r\n**AC Bonus** +5\r\n\r\n**Dex Cap** +1\r\n\r\n**Check Penalty** -3\r\n\r\n**Speed Penalty** -10 ft.\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Strength** 16\r\n\r\n**Bulk** 3\r\n\r\n**Category** Heavy\r\n\r\n**Group** Plate\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nHellknights wear a variety of armors decorated with designs specific to the order. Hellknight half plate is the armor of choice for Hellknight signifiers. \r\n\r\n<title level=\"2\">Armor Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 275 <sup>4.0</sup></row>\r\n\r\nCertain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects.\r\n\r\n[Click here for the full rules on Armor Specialization Effects](/Rules.aspx?ID=211).\r\n\r\n<document level=\"2\" id=\"armor-group-4\" />","name":"Hellknight Half Plate","pfs":"Standard","price":2000,"price_raw":"20 gp","rarity":"uncommon","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 10 <sup>1.1</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 20 gp\r\n\r\n**AC Bonus** +5\r\n\r\n**Dex Cap** +1\r\n\r\n**Check Penalty** -3\r\n\r\n**Speed Penalty** -10 ft.\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Strength** 16\r\n\r\n**Bulk** 3\r\n\r\n**Category** Heavy\r\n\r\n**Group** [Plate](/ArmorGroups.aspx?ID=4)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nHellknights wear a variety of armors decorated with designs specific to the order. Hellknight half plate is the armor of choice for Hellknight …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 10"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 10 <sup>1.1</sup></row>","speed":{},"speed_penalty":"-10 ft.","strength":16,"summary":"Hellknights wear a variety of armors decorated with designs specific to the order. Hellknight half plate is the armor of choice for Hellknight …","summary_markdown":"Hellknights wear a variety of armors decorated with designs specific to the order. Hellknight half plate is the armor of choice for Hellknight …","text":"<title level=\"1\" right=\"Armor 1\" pfs=\"Standard\" > Hellknight Half Plate Source Treasure Vault pg. 10 1.1 Price 20 gp AC Bonus +5 Dex Cap +1 Check Penalty -3 Speed Penalty -10 ft. Strength 16 Bulk 3 Category Heavy Group Plate --- Hellknights wear a variety of armors decorated with designs specific to the order. Hellknight half plate is the armor of choice for Hellknight signifiers. Armor Specialization Effects Source Core Rulebook pg. 275 4.0 Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects. Click here for the full rules on Armor Specialization Effects. ","trait":["Uncommon"],"trait_markdown":"[Uncommon](/Traits.aspx?ID=159)","trait_raw":["Uncommon"],"type":"Armor","url":"/Armor.aspx?ID=24","weakness":{}}},{"_index":"aon18","_id":"armor-25","_score":6.3368964,"_source":{"ac":6,"access":"A character who is a member of the Hellknights has access to Hellknight plate.","armor_category":"Heavy","armor_group":"Plate","armor_group_markdown":"[Plate](/ArmorGroups.aspx?ID=4)","breadcrumbs_spa":[],"bulk":4,"bulk_raw":"4","category":"armor","check_penalty":-3,"dex_cap":0,"exclude_from_search":false,"id":"armor-25","item_category":"Armor","item_subcategory":"Base Armor","level":2,"markdown":"<title\r\n level=\"1\"\r\n right=\"Armor 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Hellknight Plate](/Armor.aspx?ID=25)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Bulwark\" url=\"/Traits.aspx?ID=202\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 10 <sup>1.1</sup>, [Character Guide](/Sources.aspx?ID=12) pg. 80 <sup>2.0</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 35 gp\r\n\r\n**AC Bonus** +6\r\n\r\n**Dex Cap** +0\r\n\r\n**Check Penalty** -3\r\n\r\n**Speed Penalty** -10 ft.\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Strength** 18\r\n\r\n**Bulk** 4\r\n\r\n**Category** Heavy\r\n\r\n**Group** Plate\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nFew armors in the Inner Sea region are as memorable as the iconic Hellknight plate. While each order has its own flourishes, Hellknight plate is instantly recognizable to any who know of the Hellknights. Hellknights go to extreme measures to punish non-Hellknights who get their hands on Hellknight plate, and the reward is not usually worth the risk, since for non-Hellknights, the armor is functionally similar to full plate.\r\n\r\n<title level=\"2\">Armor Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 275 <sup>4.0</sup></row>\r\n\r\nCertain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects.\r\n\r\n[Click here for the full rules on Armor Specialization Effects](/Rules.aspx?ID=211).\r\n\r\n<document level=\"2\" id=\"armor-group-4\" />","name":"Hellknight Plate","pfs":"Standard","price":3500,"price_raw":"35 gp","rarity":"uncommon","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Bulwark\" url=\"/Traits.aspx?ID=202\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Sources** [Treasure Vault](/Sources.aspx?ID=191) pg. 10 <sup>1.1</sup>, [Character Guide](/Sources.aspx?ID=12) pg. 80 <sup>2.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 35 gp\r\n\r\n**AC Bonus** +6\r\n\r\n**Dex Cap** +0\r\n\r\n**Check Penalty** -3\r\n\r\n**Speed Penalty** -10 ft.\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Strength** 18\r\n\r\n**Bulk** 4\r\n\r\n**Category** Heavy\r\n\r\n**Group** [Plate](/ArmorGroups.aspx?ID=4)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nFew armors in the Inner Sea region are as memorable as the iconic Hellknight plate. While each order has its own flourishes, Hellknight plate is …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 10"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 10 <sup>1.1</sup>, [Character Guide](/Sources.aspx?ID=12) pg. 80 <sup>2.0</sup></row>","speed":{},"speed_penalty":"-10 ft.","strength":18,"summary":"Few armors in the Inner Sea region are as memorable as the iconic Hellknight plate. While each order has its own flourishes, Hellknight plate is …","summary_markdown":"Few armors in the Inner Sea region are as memorable as the iconic Hellknight plate. While each order has its own flourishes, Hellknight plate is …","text":"<title level=\"1\" right=\"Armor 2\" pfs=\"Standard\" > Hellknight Plate Source Treasure Vault pg. 10 1.1 , Character Guide pg. 80 2.0 Price 35 gp AC Bonus +6 Dex Cap +0 Check Penalty -3 Speed Penalty -10 ft. Strength 18 Bulk 4 Category Heavy Group Plate --- Few armors in the Inner Sea region are as memorable as the iconic Hellknight plate. While each order has its own flourishes, Hellknight plate is instantly recognizable to any who know of the Hellknights. Hellknights go to extreme measures to punish non-Hellknights who get their hands on Hellknight plate, and the reward is not usually worth the risk, since for non-Hellknights, the armor is functionally similar to full plate. Armor Specialization Effects Source Core Rulebook pg. 275 4.0 Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects. Click here for the full rules on Armor Specialization Effects. ","trait":["Bulwark","Uncommon"],"trait_markdown":"[Bulwark](/Traits.aspx?ID=202), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Bulwark","Uncommon"],"type":"Armor","url":"/Armor.aspx?ID=25","weakness":{}}},{"_index":"aon18","_id":"armor-26","_score":6.3368964,"_source":{"ac":4,"armor_category":"Medium","armor_group":"Composite","armor_group_markdown":"[Composite](/ArmorGroups.aspx?ID=2)","breadcrumbs_spa":[],"bulk":2,"bulk_raw":"2","category":"armor","check_penalty":-2,"dex_cap":1,"exclude_from_search":false,"id":"armor-26","item_category":"Armor","item_subcategory":"Base Armor","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Armor 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Lamellar Breastplate](/Armor.aspx?ID=26)\r\n</title>\n\n<traits>\r\n<trait label=\"Hindering\" url=\"/Traits.aspx?ID=479\" />\r\n<trait label=\"Laminar\" url=\"/Traits.aspx?ID=482\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 10 <sup>1.1</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 7 gp\r\n\r\n**AC Bonus** +4\r\n\r\n**Dex Cap** +1\r\n\r\n**Check Penalty** -2\r\n\r\n**Speed Penalty** -5 ft.\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Strength** 16\r\n\r\n**Bulk** 2\r\n\r\n**Category** Medium\r\n\r\n**Group** Composite\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nSlats of lacquered steel or other metal held together with cord, whether leather or silk, make up most lamellar breastplates. The lacquering prevents the metal from corroding.\r\n\r\n<title level=\"2\">Armor Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 275 <sup>4.0</sup></row>\r\n\r\nCertain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects.\r\n\r\n[Click here for the full rules on Armor Specialization Effects](/Rules.aspx?ID=211).\r\n\r\n<document level=\"2\" id=\"armor-group-2\" />","name":"Lamellar Breastplate","pfs":"Standard","price":700,"price_raw":"7 gp","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Hindering\" url=\"/Traits.aspx?ID=479\" />\r\n<trait label=\"Laminar\" url=\"/Traits.aspx?ID=482\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 10 <sup>1.1</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 7 gp\r\n\r\n**AC Bonus** +4\r\n\r\n**Dex Cap** +1\r\n\r\n**Check Penalty** -2\r\n\r\n**Speed Penalty** -5 ft.\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Strength** 16\r\n\r\n**Bulk** 2\r\n\r\n**Category** Medium\r\n\r\n**Group** [Composite](/ArmorGroups.aspx?ID=2)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSlats of lacquered steel or other metal held together with cord, whether leather or silk, make up most lamellar breastplates. The lacquering prevents …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 10"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 10 <sup>1.1</sup></row>","speed":{},"speed_penalty":"-5 ft.","strength":16,"summary":"Slats of lacquered steel or other metal held together with cord, whether leather or silk, make up most lamellar breastplates. The lacquering prevents …","summary_markdown":"Slats of lacquered steel or other metal held together with cord, whether leather or silk, make up most lamellar breastplates. The lacquering prevents …","text":"<title level=\"1\" right=\"Armor 0\" pfs=\"Standard\" > Lamellar Breastplate Source Treasure Vault pg. 10 1.1 Price 7 gp AC Bonus +4 Dex Cap +1 Check Penalty -2 Speed Penalty -5 ft. Strength 16 Bulk 2 Category Medium Group Composite --- Slats of lacquered steel or other metal held together with cord, whether leather or silk, make up most lamellar breastplates. The lacquering prevents the metal from corroding. Armor Specialization Effects Source Core Rulebook pg. 275 4.0 Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects. Click here for the full rules on Armor Specialization Effects. ","trait":["Hindering","Laminar"],"trait_markdown":"[Hindering](/Traits.aspx?ID=479), [Laminar](/Traits.aspx?ID=482)","trait_raw":["Hindering","Laminar"],"type":"Armor","url":"/Armor.aspx?ID=26","weakness":{}}},{"_index":"aon18","_id":"armor-27","_score":6.3368964,"_source":{"ac":4,"armor_category":"Medium","armor_group":"Chain","armor_group_markdown":"[Chain](/ArmorGroups.aspx?ID=1)","breadcrumbs_spa":[],"bulk":2,"bulk_raw":"2","category":"armor","check_penalty":-2,"dex_cap":1,"exclude_from_search":false,"id":"armor-27","item_category":"Armor","item_subcategory":"Base Armor","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Armor 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Lattice Armor](/Armor.aspx?ID=27)\r\n</title>\n\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 10 <sup>1.1</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 9 gp\r\n\r\n**AC Bonus** +4\r\n\r\n**Dex Cap** +1\r\n\r\n**Check Penalty** -2\r\n\r\n**Speed Penalty** -5 ft.\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Strength** 16\r\n\r\n**Bulk** 2\r\n\r\n**Category** Medium\r\n\r\n**Group** Chain\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nFine metal cables woven into latticework patterns form this armor. This armor disperses blows much like rings of chain mail, but is much tighter in construction, making it quieter.\r\n\r\n<title level=\"2\">Armor Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 275 <sup>4.0</sup></row>\r\n\r\nCertain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects.\r\n\r\n[Click here for the full rules on Armor Specialization Effects](/Rules.aspx?ID=211).\r\n\r\n<document level=\"2\" id=\"armor-group-1\" />\r\n\r\n<title level=\"2\">Specific Magic Armor</title>\r\n[Energizing Lattice](/Equipment.aspx?ID=1846)","name":"Lattice Armor","pfs":"Standard","price":900,"price_raw":"9 gp","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 10 <sup>1.1</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 9 gp\r\n\r\n**AC Bonus** +4\r\n\r\n**Dex Cap** +1\r\n\r\n**Check Penalty** -2\r\n\r\n**Speed Penalty** -5 ft.\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Strength** 16\r\n\r\n**Bulk** 2\r\n\r\n**Category** Medium\r\n\r\n**Group** [Chain](/ArmorGroups.aspx?ID=1)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nFine metal cables woven into latticework patterns form this armor. This armor disperses blows much like rings of chain mail, but is much tighter in …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 10"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 10 <sup>1.1</sup></row>","speed":{},"speed_penalty":"-5 ft.","strength":16,"summary":"Fine metal cables woven into latticework patterns form this armor. This armor disperses blows much like rings of chain mail, but is much tighter in …","summary_markdown":"Fine metal cables woven into latticework patterns form this armor. This armor disperses blows much like rings of chain mail, but is much tighter in …","text":"<title level=\"1\" right=\"Armor 0\" pfs=\"Standard\" > Lattice Armor Source Treasure Vault pg. 10 1.1 Price 9 gp AC Bonus +4 Dex Cap +1 Check Penalty -2 Speed Penalty -5 ft. Strength 16 Bulk 2 Category Medium Group Chain --- Fine metal cables woven into latticework patterns form this armor. This armor disperses blows much like rings of chain mail, but is much tighter in construction, making it quieter. Armor Specialization Effects Source Core Rulebook pg. 275 4.0 Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects. Click here for the full rules on Armor Specialization Effects. Specific Magic Armor Energizing Lattice","trait_markdown":"","type":"Armor","url":"/Armor.aspx?ID=27","weakness":{}}},{"_index":"aon18","_id":"armor-28","_score":6.3368964,"_source":{"ac":1,"armor_category":"Light","armor_group":"Wood","armor_group_markdown":"[Wood](/ArmorGroups.aspx?ID=7)","breadcrumbs_spa":[],"bulk":1,"bulk_raw":"1","category":"armor","check_penalty":-1,"dex_cap":4,"exclude_from_search":false,"id":"armor-28","item_category":"Armor","item_subcategory":"Base Armor","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Armor 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Leaf Weave](/Armor.aspx?ID=28)\r\n</title>\n\n<traits>\r\n<trait label=\"Laminar\" url=\"/Traits.aspx?ID=482\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 10 <sup>1.1</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 4 gp\r\n\r\n**AC Bonus** +1\r\n\r\n**Dex Cap** +4\r\n\r\n**Check Penalty** -1\r\n\r\n**Speed Penalty** —\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Strength** 10\r\n\r\n**Bulk** 1\r\n\r\n**Category** Light\r\n\r\n**Group** Wood\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nSpecialized crafters, often elves, create leaf weave out of sturdy leaves from ancient or magically enriched trees. Such leaves, when treated properly, have the strength of leather, and other tough plant materials hold the leaves together to form the armor. Such suits are popular among those who wish to avoid materials taken from slain beasts. As a material, leaf weave has the same [statistics](/Rules.aspx?ID=730) as thin wood.\r\n\r\n<title level=\"2\">Armor Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 275 <sup>4.0</sup></row>\r\n\r\nCertain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects.\r\n\r\n[Click here for the full rules on Armor Specialization Effects](/Rules.aspx?ID=211).\r\n\r\n<document level=\"2\" id=\"armor-group-7\" />\r\n\r\n<title level=\"2\">Specific Magic Armor</title>\r\n[Autumn's Embrace](/Equipment.aspx?ID=1840), [Faerie Queen's Bower](/Equipment.aspx?ID=2395)","name":"Leaf Weave","pfs":"Standard","price":400,"price_raw":"4 gp","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Laminar\" url=\"/Traits.aspx?ID=482\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 10 <sup>1.1</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 4 gp\r\n\r\n**AC Bonus** +1\r\n\r\n**Dex Cap** +4\r\n\r\n**Check Penalty** -1\r\n\r\n**Speed Penalty** —\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Strength** 10\r\n\r\n**Bulk** 1\r\n\r\n**Category** Light\r\n\r\n**Group** [Wood](/ArmorGroups.aspx?ID=7)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSpecialized crafters, often elves, create leaf weave out of sturdy leaves from ancient or magically enriched trees. Such leaves, when treated …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 10"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 10 <sup>1.1</sup></row>","speed":{},"strength":10,"summary":"Specialized crafters, often elves, create leaf weave out of sturdy leaves from ancient or magically enriched trees. Such leaves, when treated …","summary_markdown":"Specialized crafters, often elves, create leaf weave out of sturdy leaves from ancient or magically enriched trees. Such leaves, when treated …","text":"<title level=\"1\" right=\"Armor 0\" pfs=\"Standard\" > Leaf Weave Source Treasure Vault pg. 10 1.1 Price 4 gp AC Bonus +1 Dex Cap +4 Check Penalty -1 Speed Penalty — Strength 10 Bulk 1 Category Light Group Wood --- Specialized crafters, often elves, create leaf weave out of sturdy leaves from ancient or magically enriched trees. Such leaves, when treated properly, have the strength of leather, and other tough plant materials hold the leaves together to form the armor. Such suits are popular among those who wish to avoid materials taken from slain beasts. As a material, leaf weave has the same statistics as thin wood. Armor Specialization Effects Source Core Rulebook pg. 275 4.0 Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects. Click here for the full rules on Armor Specialization Effects. Specific Magic Armor Autumn's Embrace, Faerie Queen's Bower","trait":["Laminar"],"trait_markdown":"[Laminar](/Traits.aspx?ID=482)","trait_raw":["Laminar"],"type":"Armor","url":"/Armor.aspx?ID=28","weakness":{}}},{"_index":"aon18","_id":"armor-29","_score":6.3368964,"_source":{"ac":1,"armor_category":"Light","armor_group":"Composite","armor_group_markdown":"[Composite](/ArmorGroups.aspx?ID=2)","breadcrumbs_spa":[],"bulk":1,"bulk_raw":"1","category":"armor","check_penalty":-1,"dex_cap":4,"exclude_from_search":false,"id":"armor-29","item_category":"Armor","item_subcategory":"Base Armor","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Armor 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Leather Lamellar](/Armor.aspx?ID=29)\r\n</title>\n\n<traits>\r\n<trait label=\"Laminar\" url=\"/Traits.aspx?ID=482\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 11 <sup>1.1</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 3 gp\r\n\r\n**AC Bonus** +1\r\n\r\n**Dex Cap** +4\r\n\r\n**Check Penalty** -1\r\n\r\n**Speed Penalty** —\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Strength** 10\r\n\r\n**Bulk** 1\r\n\r\n**Category** Light\r\n\r\n**Group** Composite\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nLeather lamellar is a composite armor made of small rectangular pieces of lacquered leather laced together with high-quality cord. It's typically worn with an undershirt.\r\n\r\n<title level=\"2\">Armor Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 275 <sup>4.0</sup></row>\r\n\r\nCertain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects.\r\n\r\n[Click here for the full rules on Armor Specialization Effects](/Rules.aspx?ID=211).\r\n\r\n<document level=\"2\" id=\"armor-group-2\" />\r\n\r\n<title level=\"2\">Specific Magic Armor</title>\r\n[Rusting Carapace](/Equipment.aspx?ID=1853)","name":"Leather Lamellar","pfs":"Standard","price":300,"price_raw":"3 gp","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Laminar\" url=\"/Traits.aspx?ID=482\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 11 <sup>1.1</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 3 gp\r\n\r\n**AC Bonus** +1\r\n\r\n**Dex Cap** +4\r\n\r\n**Check Penalty** -1\r\n\r\n**Speed Penalty** —\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Strength** 10\r\n\r\n**Bulk** 1\r\n\r\n**Category** Light\r\n\r\n**Group** [Composite](/ArmorGroups.aspx?ID=2)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nLeather lamellar is a composite armor made of small rectangular pieces of lacquered leather laced together with high-quality cord. It's typically …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 11"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 11 <sup>1.1</sup></row>","speed":{},"strength":10,"summary":"Leather lamellar is a composite armor made of small rectangular pieces of lacquered leather laced together with high-quality cord. It's typically …","summary_markdown":"Leather lamellar is a composite armor made of small rectangular pieces of lacquered leather laced together with high-quality cord. It's typically …","text":"<title level=\"1\" right=\"Armor 0\" pfs=\"Standard\" > Leather Lamellar Source Treasure Vault pg. 11 1.1 Price 3 gp AC Bonus +1 Dex Cap +4 Check Penalty -1 Speed Penalty — Strength 10 Bulk 1 Category Light Group Composite --- Leather lamellar is a composite armor made of small rectangular pieces of lacquered leather laced together with high-quality cord. It's typically worn with an undershirt. Armor Specialization Effects Source Core Rulebook pg. 275 4.0 Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects. Click here for the full rules on Armor Specialization Effects. Specific Magic Armor Rusting Carapace","trait":["Laminar"],"trait_markdown":"[Laminar](/Traits.aspx?ID=482)","trait_raw":["Laminar"],"type":"Armor","url":"/Armor.aspx?ID=29","weakness":{}}},{"_index":"aon18","_id":"armor-30","_score":6.3368964,"_source":{"ac":2,"access":"A character who is a member of the Red Mantis assassins has access to this uncommon armor.","armor_category":"Light","armor_group":"Skeletal","armor_group_markdown":"[Skeletal](/ArmorGroups.aspx?ID=6)","breadcrumbs_spa":[],"bulk":1,"bulk_raw":"1","category":"armor","check_penalty":-1,"dex_cap":3,"exclude_from_search":false,"id":"armor-30","item_category":"Armor","item_subcategory":"Base Armor","level":1,"markdown":"<title\r\n level=\"1\"\r\n right=\"Armor 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Mantis Shell](/Armor.aspx?ID=30)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Adjusted Weapon Harness\" url=\"/Traits.aspx?ID=468\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 11 <sup>1.1</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 10 gp\r\n\r\n**AC Bonus** +2\r\n\r\n**Dex Cap** +3\r\n\r\n**Check Penalty** -1\r\n\r\n**Speed Penalty** —\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Strength** 12\r\n\r\n**Bulk** 1\r\n\r\n**Category** Light\r\n\r\n**Group** Skeletal\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nConstruction of mantis shell armor originates with the Red Mantis assassins. Authentic mantis shell can be found in some dark markets, but wearing such armor can attract deadly attention from the armor's originators. Mantis shell comes with the [weapon harness](/Equipment.aspx?ID=1826) adjustment, though these special vambraces are meant to hold [sawtooth sabers](/Weapons.aspx?ID=65), and attaching anything else is an insult to the Red Mantis.\r\n\r\n<title level=\"2\">Armor Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 275 <sup>4.0</sup></row>\r\n\r\nCertain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects.\r\n\r\n[Click here for the full rules on Armor Specialization Effects](/Rules.aspx?ID=211).\r\n\r\n<document level=\"2\" id=\"armor-group-6\" />","name":"Mantis Shell","pfs":"Standard","price":1000,"price_raw":"10 gp","rarity":"uncommon","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Adjusted Weapon Harness\" url=\"/Traits.aspx?ID=468\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 11 <sup>1.1</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 10 gp\r\n\r\n**AC Bonus** +2\r\n\r\n**Dex Cap** +3\r\n\r\n**Check Penalty** -1\r\n\r\n**Speed Penalty** —\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Strength** 12\r\n\r\n**Bulk** 1\r\n\r\n**Category** Light\r\n\r\n**Group** [Skeletal](/ArmorGroups.aspx?ID=6)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nConstruction of mantis shell armor originates with the Red Mantis assassins. Authentic mantis shell can be found in some dark markets, but wearing …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 11"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 11 <sup>1.1</sup></row>","speed":{},"strength":12,"summary":"Construction of mantis shell armor originates with the Red Mantis assassins. Authentic mantis shell can be found in some dark markets, but wearing …","summary_markdown":"Construction of mantis shell armor originates with the Red Mantis assassins. Authentic mantis shell can be found in some dark markets, but wearing …","text":"<title level=\"1\" right=\"Armor 1\" pfs=\"Standard\" > Mantis Shell Source Treasure Vault pg. 11 1.1 Price 10 gp AC Bonus +2 Dex Cap +3 Check Penalty -1 Speed Penalty — Strength 12 Bulk 1 Category Light Group Skeletal --- Construction of mantis shell armor originates with the Red Mantis assassins. Authentic mantis shell can be found in some dark markets, but wearing such armor can attract deadly attention from the armor's originators. Mantis shell comes with the weapon harness adjustment, though these special vambraces are meant to hold sawtooth sabers, and attaching anything else is an insult to the Red Mantis. Armor Specialization Effects Source Core Rulebook pg. 275 4.0 Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects. Click here for the full rules on Armor Specialization Effects. ","trait":["Adjusted","Uncommon"],"trait_markdown":"[Adjusted Weapon Harness](/Traits.aspx?ID=468), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Adjusted Weapon Harness","Uncommon"],"type":"Armor","url":"/Armor.aspx?ID=30","weakness":{}}},{"_index":"aon18","_id":"armor-31","_score":6.3368964,"_source":{"ac":3,"armor_category":"Medium","armor_group":"Skeletal","armor_group_markdown":"[Skeletal](/ArmorGroups.aspx?ID=6)","breadcrumbs_spa":[],"bulk":2,"bulk_raw":"2","category":"armor","check_penalty":-2,"dex_cap":2,"exclude_from_search":false,"id":"armor-31","item_category":"Armor","item_subcategory":"Base Armor","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Armor 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Niyaháat](/Armor.aspx?ID=31)\r\n</title>\n\n<traits>\r\n<trait label=\"Laminar\" url=\"/Traits.aspx?ID=482\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 11 <sup>1.1</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 5 gp\r\n\r\n**AC Bonus** +3\r\n\r\n**Dex Cap** +2\r\n\r\n**Check Penalty** -2\r\n\r\n**Speed Penalty** -5 ft.\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Strength** 14\r\n\r\n**Bulk** 2\r\n\r\n**Category** Medium\r\n\r\n**Group** Skeletal\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nErutaki communities deep in the Crown of the World, where wood is hard to come by, fashion armor from slats and strips of bone or horn, along with whole bones or horns. Wealthier wearers sometimes pay for decorative embellishments made of more precious materials. Niyaháat is usually woven together with strong cord, forming a suit like a breastplate. This suit is worn over heavy clothing or a surcoat like [padded armor](/Armor.aspx?ID=3). Some suits incorporate parts of powerful creatures, creating a storied history for the suit and its wearers.\r\n\r\n<title level=\"2\">Armor Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 275 <sup>4.0</sup></row>\r\n\r\nCertain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects.\r\n\r\n[Click here for the full rules on Armor Specialization Effects](/Rules.aspx?ID=211).\r\n\r\n<document level=\"2\" id=\"armor-group-6\" />\r\n\r\n<title level=\"2\">Specific Magic Armor</title>\r\n[Remorhaz Armor](/Equipment.aspx?ID=1852)","name":"Niyaháat","pfs":"Standard","price":500,"price_raw":"5 gp","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Laminar\" url=\"/Traits.aspx?ID=482\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 11 <sup>1.1</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 5 gp\r\n\r\n**AC Bonus** +3\r\n\r\n**Dex Cap** +2\r\n\r\n**Check Penalty** -2\r\n\r\n**Speed Penalty** -5 ft.\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Strength** 14\r\n\r\n**Bulk** 2\r\n\r\n**Category** Medium\r\n\r\n**Group** [Skeletal](/ArmorGroups.aspx?ID=6)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nErutaki communities deep in the Crown of the World, where wood is hard to come by, fashion armor from slats and strips of bone or horn, along with …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 11"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 11 <sup>1.1</sup></row>","speed":{},"speed_penalty":"-5 ft.","strength":14,"summary":"Erutaki communities deep in the Crown of the World, where wood is hard to come by, fashion armor from slats and strips of bone or horn, along with …","summary_markdown":"Erutaki communities deep in the Crown of the World, where wood is hard to come by, fashion armor from slats and strips of bone or horn, along with …","text":"<title level=\"1\" right=\"Armor 0\" pfs=\"Standard\" > Niyaháat Source Treasure Vault pg. 11 1.1 Price 5 gp AC Bonus +3 Dex Cap +2 Check Penalty -2 Speed Penalty -5 ft. Strength 14 Bulk 2 Category Medium Group Skeletal --- Erutaki communities deep in the Crown of the World, where wood is hard to come by, fashion armor from slats and strips of bone or horn, along with whole bones or horns. Wealthier wearers sometimes pay for decorative embellishments made of more precious materials. Niyaháat is usually woven together with strong cord, forming a suit like a breastplate. This suit is worn over heavy clothing or a surcoat like padded armor. Some suits incorporate parts of powerful creatures, creating a storied history for the suit and its wearers. Armor Specialization Effects Source Core Rulebook pg. 275 4.0 Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects. Click here for the full rules on Armor Specialization Effects. Specific Magic Armor Remorhaz Armor","trait":["Laminar"],"trait_markdown":"[Laminar](/Traits.aspx?ID=482)","trait_raw":["Laminar"],"type":"Armor","url":"/Armor.aspx?ID=31","weakness":{}}},{"_index":"aon18","_id":"armor-32","_score":6.3368964,"_source":{"ac":6,"armor_category":"Heavy","armor_group":"Composite","armor_group_markdown":"[Composite](/ArmorGroups.aspx?ID=2)","breadcrumbs_spa":[],"bulk":5,"bulk_raw":"5","category":"armor","check_penalty":-3,"dex_cap":0,"exclude_from_search":false,"id":"armor-32","item_category":"Armor","item_subcategory":"Base Armor","level":2,"markdown":"<title\r\n level=\"1\"\r\n right=\"Armor 2\"\r\n pfs=\"Standard\"\r\n>\r\n[O-Yoroi](/Armor.aspx?ID=32)\r\n</title>\n\n<traits>\r\n<trait label=\"Bulwark\" url=\"/Traits.aspx?ID=202\" />\r\n<trait label=\"Laminar\" url=\"/Traits.aspx?ID=482\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 11 <sup>1.1</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 35 gp\r\n\r\n**AC Bonus** +6\r\n\r\n**Dex Cap** +0\r\n\r\n**Check Penalty** -3\r\n\r\n**Speed Penalty** -10 ft.\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Strength** 18\r\n\r\n**Bulk** 5\r\n\r\n**Category** Heavy\r\n\r\n**Group** Composite\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nLarger plates coupled with lamellar pieces to make up a suit of heavy lamellar. The custom-fitted and often highly decorative suit covers most of the body. Rounding out the suit are a tiered helmet and fearsome mask, often depicting a fiendish or monstrous creature.\r\n\r\n<title level=\"2\">Armor Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 275 <sup>4.0</sup></row>\r\n\r\nCertain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects.\r\n\r\n[Click here for the full rules on Armor Specialization Effects](/Rules.aspx?ID=211).\r\n\r\n<document level=\"2\" id=\"armor-group-2\" />","name":"O-Yoroi","pfs":"Standard","price":3500,"price_raw":"35 gp","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Bulwark\" url=\"/Traits.aspx?ID=202\" />\r\n<trait label=\"Laminar\" url=\"/Traits.aspx?ID=482\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 11 <sup>1.1</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 35 gp\r\n\r\n**AC Bonus** +6\r\n\r\n**Dex Cap** +0\r\n\r\n**Check Penalty** -3\r\n\r\n**Speed Penalty** -10 ft.\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Strength** 18\r\n\r\n**Bulk** 5\r\n\r\n**Category** Heavy\r\n\r\n**Group** [Composite](/ArmorGroups.aspx?ID=2)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nLarger plates coupled with lamellar pieces to make up a suit of heavy lamellar. The custom-fitted and often highly decorative suit covers most of the …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 11"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 11 <sup>1.1</sup></row>","speed":{},"speed_penalty":"-10 ft.","strength":18,"summary":"Larger plates coupled with lamellar pieces to make up a suit of heavy lamellar. The custom-fitted and often highly decorative suit covers most of the …","summary_markdown":"Larger plates coupled with lamellar pieces to make up a suit of heavy lamellar. The custom-fitted and often highly decorative suit covers most of the …","text":"<title level=\"1\" right=\"Armor 2\" pfs=\"Standard\" > O-Yoroi Source Treasure Vault pg. 11 1.1 Price 35 gp AC Bonus +6 Dex Cap +0 Check Penalty -3 Speed Penalty -10 ft. Strength 18 Bulk 5 Category Heavy Group Composite --- Larger plates coupled with lamellar pieces to make up a suit of heavy lamellar. The custom-fitted and often highly decorative suit covers most of the body. Rounding out the suit are a tiered helmet and fearsome mask, often depicting a fiendish or monstrous creature. Armor Specialization Effects Source Core Rulebook pg. 275 4.0 Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects. Click here for the full rules on Armor Specialization Effects. ","trait":["Bulwark","Laminar"],"trait_markdown":"[Bulwark](/Traits.aspx?ID=202), [Laminar](/Traits.aspx?ID=482)","trait_raw":["Bulwark","Laminar"],"type":"Armor","url":"/Armor.aspx?ID=32","weakness":{}}},{"_index":"aon18","_id":"armor-33","_score":6.3368964,"_source":{"ac":2,"armor_category":"Light","armor_group":"Cloth","armor_group_markdown":"[Cloth](/ArmorGroups.aspx?ID=5)","breadcrumbs_spa":[],"bulk":1,"bulk_raw":"1","category":"armor","check_penalty":-1,"dex_cap":2,"exclude_from_search":false,"id":"armor-33","item_category":"Armor","item_subcategory":"Base Armor","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Armor 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Quilted Armor](/Armor.aspx?ID=33)\r\n</title>\n\n<traits>\r\n<trait label=\"Comfort\" url=\"/Traits.aspx?ID=203\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 11 <sup>1.1</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 3 gp\r\n\r\n**AC Bonus** +2\r\n\r\n**Dex Cap** +2\r\n\r\n**Check Penalty** -1\r\n\r\n**Speed Penalty** —\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Strength** 12\r\n\r\n**Bulk** 1\r\n\r\n**Category** Light\r\n\r\n**Group** Cloth\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nQuilted armor is built in a long coat intended for defensive use without other armor. Quilted armor protects the upper body and legs, differentiating it further from the typical padded undercoat. This armor is frequently made in stylish colors or patterns to facilitate use as protective outerwear or a military uniform.\r\n\r\n<title level=\"2\">Armor Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 275 <sup>4.0</sup></row>\r\n\r\nCertain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects.\r\n\r\n[Click here for the full rules on Armor Specialization Effects](/Rules.aspx?ID=211).\r\n\r\n<document level=\"2\" id=\"armor-group-5\" />","name":"Quilted Armor","pfs":"Standard","price":300,"price_raw":"3 gp","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Comfort\" url=\"/Traits.aspx?ID=203\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 11 <sup>1.1</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 3 gp\r\n\r\n**AC Bonus** +2\r\n\r\n**Dex Cap** +2\r\n\r\n**Check Penalty** -1\r\n\r\n**Speed Penalty** —\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Strength** 12\r\n\r\n**Bulk** 1\r\n\r\n**Category** Light\r\n\r\n**Group** [Cloth](/ArmorGroups.aspx?ID=5)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nQuilted armor is built in a long coat intended for defensive use without other armor. Quilted armor protects the upper body and legs, differentiating …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 11"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 11 <sup>1.1</sup></row>","speed":{},"strength":12,"summary":"Quilted armor is built in a long coat intended for defensive use without other armor. Quilted armor protects the upper body and legs, differentiating …","summary_markdown":"Quilted armor is built in a long coat intended for defensive use without other armor. Quilted armor protects the upper body and legs, differentiating …","text":"<title level=\"1\" right=\"Armor 0\" pfs=\"Standard\" > Quilted Armor Source Treasure Vault pg. 11 1.1 Price 3 gp AC Bonus +2 Dex Cap +2 Check Penalty -1 Speed Penalty — Strength 12 Bulk 1 Category Light Group Cloth --- Quilted armor is built in a long coat intended for defensive use without other armor. Quilted armor protects the upper body and legs, differentiating it further from the typical padded undercoat. This armor is frequently made in stylish colors or patterns to facilitate use as protective outerwear or a military uniform. Armor Specialization Effects Source Core Rulebook pg. 275 4.0 Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects. Click here for the full rules on Armor Specialization Effects. ","trait":["Comfort"],"trait_markdown":"[Comfort](/Traits.aspx?ID=203)","trait_raw":["Comfort"],"type":"Armor","url":"/Armor.aspx?ID=33","weakness":{}}},{"_index":"aon18","_id":"armor-34","_score":6.3368964,"_source":{"ac":2,"armor_category":"Light","armor_group":"Wood","armor_group_markdown":"[Wood](/ArmorGroups.aspx?ID=7)","breadcrumbs_spa":[],"bulk":1,"bulk_raw":"1","category":"armor","check_penalty":-1,"dex_cap":3,"exclude_from_search":false,"id":"armor-34","item_category":"Armor","item_subcategory":"Base Armor","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Armor 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Sankeit](/Armor.aspx?ID=34)\r\n</title>\n\n<traits>\r\n<trait label=\"Laminar\" url=\"/Traits.aspx?ID=482\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 11 <sup>1.1</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 5 gp\r\n\r\n**AC Bonus** +2\r\n\r\n**Dex Cap** +3\r\n\r\n**Check Penalty** -1\r\n\r\n**Speed Penalty** —\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Strength** 12\r\n\r\n**Bulk** 1\r\n\r\n**Category** Light\r\n\r\n**Group** Wood\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nSankeit is common armor among Varki in the northern Land of the Linnorm Kings, made of small wooden plates or longer slats, typically vertical, joined with sinew or cord and painted with decorations. Varki warriors traditionally wear sankeit with a fearsome wooden helm carved in the shape of a mighty creature.\r\n\r\n<title level=\"2\">Armor Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 275 <sup>4.0</sup></row>\r\n\r\nCertain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects.\r\n\r\n[Click here for the full rules on Armor Specialization Effects](/Rules.aspx?ID=211).\r\n\r\n<document level=\"2\" id=\"armor-group-7\" />\r\n\r\n<title level=\"2\">Specific Magic Armor</title>\r\n[Linnorm's Sankeit](/Equipment.aspx?ID=1849), [Shared-Pain Sankeit](/Equipment.aspx?ID=2386)","name":"Sankeit","pfs":"Standard","price":500,"price_raw":"5 gp","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Laminar\" url=\"/Traits.aspx?ID=482\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 11 <sup>1.1</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 5 gp\r\n\r\n**AC Bonus** +2\r\n\r\n**Dex Cap** +3\r\n\r\n**Check Penalty** -1\r\n\r\n**Speed Penalty** —\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Strength** 12\r\n\r\n**Bulk** 1\r\n\r\n**Category** Light\r\n\r\n**Group** [Wood](/ArmorGroups.aspx?ID=7)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSankeit is common armor among Varki in the northern Land of the Linnorm Kings, made of small wooden plates or longer slats, typically vertical, …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 11"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 11 <sup>1.1</sup></row>","speed":{},"strength":12,"summary":"Sankeit is common armor among Varki in the northern Land of the Linnorm Kings, made of small wooden plates or longer slats, typically vertical, …","summary_markdown":"Sankeit is common armor among Varki in the northern Land of the Linnorm Kings, made of small wooden plates or longer slats, typically vertical, …","text":"<title level=\"1\" right=\"Armor 0\" pfs=\"Standard\" > Sankeit Source Treasure Vault pg. 11 1.1 Price 5 gp AC Bonus +2 Dex Cap +3 Check Penalty -1 Speed Penalty — Strength 12 Bulk 1 Category Light Group Wood --- Sankeit is common armor among Varki in the northern Land of the Linnorm Kings, made of small wooden plates or longer slats, typically vertical, joined with sinew or cord and painted with decorations. Varki warriors traditionally wear sankeit with a fearsome wooden helm carved in the shape of a mighty creature. Armor Specialization Effects Source Core Rulebook pg. 275 4.0 Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects. Click here for the full rules on Armor Specialization Effects. Specific Magic Armor Linnorm's Sankeit, Shared-Pain Sankeit","trait":["Laminar"],"trait_markdown":"[Laminar](/Traits.aspx?ID=482)","trait_raw":["Laminar"],"type":"Armor","url":"/Armor.aspx?ID=34","weakness":{}}},{"_index":"aon18","_id":"armor-35","_score":6.3368964,"_source":{"ac":0,"armor_category":"Unarmored","armor_group":"Cloth","armor_group_markdown":"[Cloth](/ArmorGroups.aspx?ID=5)","breadcrumbs_spa":[],"bulk":0.1,"bulk_raw":"L","category":"armor","dex_cap":5,"exclude_from_search":false,"id":"armor-35","item_category":"Armor","item_subcategory":"Base Armor","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Armor 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Scroll Robes](/Armor.aspx?ID=35)\r\n</title>\n\n<traits>\r\n<trait label=\"Inscribed\" url=\"/Traits.aspx?ID=480\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 11 <sup>1.1</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 1 gp, 5 sp\r\n\r\n**AC Bonus** +0\r\n\r\n**Dex Cap** +5\r\n\r\n**Check Penalty** —\r\n\r\n**Speed Penalty** —\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Strength** —\r\n\r\n**Bulk** L\r\n\r\n**Category** Unarmored\r\n\r\n**Group** Cloth\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nScroll robes are composed of paper alchemically treated for strength and flexibility. A layered structure prevents cutting and tearing, and for the purpose of calculating damage, the robes are considered to be [cloth](/Rules.aspx?ID=730). The paper accepts all sorts of decoration, including magical writing, as detailed in the inscribed trait.\r\n\r\n<title level=\"2\">Armor Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 275 <sup>4.0</sup></row>\r\n\r\nCertain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects.\r\n\r\n[Click here for the full rules on Armor Specialization Effects](/Rules.aspx?ID=211).\r\n\r\n<document level=\"2\" id=\"armor-group-5\" />\r\n\r\n<title level=\"2\">Specific Magic Armor</title>\r\n[Library Robes](/Equipment.aspx?ID=1848)","name":"Scroll Robes","pfs":"Standard","price":150,"price_raw":"1 gp, 5 sp","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Inscribed\" url=\"/Traits.aspx?ID=480\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 11 <sup>1.1</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 1 gp, 5 sp\r\n\r\n**AC Bonus** +0\r\n\r\n**Dex Cap** +5\r\n\r\n**Check Penalty** —\r\n\r\n**Speed Penalty** —\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Strength** —\r\n\r\n**Bulk** L\r\n\r\n**Category** Unarmored\r\n\r\n**Group** [Cloth](/ArmorGroups.aspx?ID=5)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nScroll robes are composed of paper alchemically treated for strength and flexibility. A layered structure prevents cutting and tearing, and for the …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 11"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 11 <sup>1.1</sup></row>","speed":{},"summary":"Scroll robes are composed of paper alchemically treated for strength and flexibility. A layered structure prevents cutting and tearing, and for the …","summary_markdown":"Scroll robes are composed of paper alchemically treated for strength and flexibility. A layered structure prevents cutting and tearing, and for the …","text":"<title level=\"1\" right=\"Armor 0\" pfs=\"Standard\" > Scroll Robes Source Treasure Vault pg. 11 1.1 Price 1 gp, 5 sp AC Bonus +0 Dex Cap +5 Check Penalty — Speed Penalty — Strength — Bulk L Category Unarmored Group Cloth --- Scroll robes are composed of paper alchemically treated for strength and flexibility. A layered structure prevents cutting and tearing, and for the purpose of calculating damage, the robes are considered to be cloth. The paper accepts all sorts of decoration, including magical writing, as detailed in the inscribed trait. Armor Specialization Effects Source Core Rulebook pg. 275 4.0 Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects. Click here for the full rules on Armor Specialization Effects. Specific Magic Armor Library Robes","trait":["Inscribed"],"trait_markdown":"[Inscribed](/Traits.aspx?ID=480)","trait_raw":["Inscribed"],"type":"Armor","url":"/Armor.aspx?ID=35","weakness":{}}},{"_index":"aon18","_id":"armor-36","_score":6.3368964,"_source":{"ac":3,"armor_category":"Medium","armor_group":"Wood","armor_group_markdown":"[Wood](/ArmorGroups.aspx?ID=7)","breadcrumbs_spa":[],"bulk":2,"bulk_raw":"2","category":"armor","check_penalty":-2,"dex_cap":2,"exclude_from_search":false,"id":"armor-36","item_category":"Armor","item_subcategory":"Base Armor","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Armor 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Wooden Breastplate](/Armor.aspx?ID=36)\r\n</title>\n\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 11 <sup>1.1</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 6 gp\r\n\r\n**AC Bonus** +3\r\n\r\n**Dex Cap** +2\r\n\r\n**Check Penalty** -2\r\n\r\n**Speed Penalty** -5 ft.\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Strength** 14\r\n\r\n**Bulk** 2\r\n\r\n**Category** Medium\r\n\r\n**Group** Wood\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nA suit of carved and tempered wood, a wooden breastplate resembles a metal breastplate in shape and function. Such suits can be carved from large pieces of wood, but they most often come from wood coaxed magically from special trees, whether by [druids](/Classes.aspx?ID=6), [elves](/Ancestries.aspx?ID=2), [fey](/Traits.aspx?ID=69), or [plant](/Traits.aspx?ID=125) creatures such as [arboreals](/MonsterFamilies.aspx?ID=8) or [leshys](/Ancestries.aspx?ID=14).\r\n\r\n<title level=\"2\">Armor Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 275 <sup>4.0</sup></row>\r\n\r\nCertain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects.\r\n\r\n[Click here for the full rules on Armor Specialization Effects](/Rules.aspx?ID=211).\r\n\r\n<document level=\"2\" id=\"armor-group-7\" />","name":"Wooden Breastplate","pfs":"Standard","price":600,"price_raw":"6 gp","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 11 <sup>1.1</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 6 gp\r\n\r\n**AC Bonus** +3\r\n\r\n**Dex Cap** +2\r\n\r\n**Check Penalty** -2\r\n\r\n**Speed Penalty** -5 ft.\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Strength** 14\r\n\r\n**Bulk** 2\r\n\r\n**Category** Medium\r\n\r\n**Group** [Wood](/ArmorGroups.aspx?ID=7)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA suit of carved and tempered wood, a wooden breastplate resembles a metal breastplate in shape and function. Such suits can be carved from large …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 11"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 11 <sup>1.1</sup></row>","speed":{},"speed_penalty":"-5 ft.","strength":14,"summary":"A suit of carved and tempered wood, a wooden breastplate resembles a metal breastplate in shape and function. Such suits can be carved from large …","summary_markdown":"A suit of carved and tempered wood, a wooden breastplate resembles a metal breastplate in shape and function. Such suits can be carved from large …","text":"<title level=\"1\" right=\"Armor 0\" pfs=\"Standard\" > Wooden Breastplate Source Treasure Vault pg. 11 1.1 Price 6 gp AC Bonus +3 Dex Cap +2 Check Penalty -2 Speed Penalty -5 ft. Strength 14 Bulk 2 Category Medium Group Wood --- A suit of carved and tempered wood, a wooden breastplate resembles a metal breastplate in shape and function. Such suits can be carved from large pieces of wood, but they most often come from wood coaxed magically from special trees, whether by druids, elves, fey, or plant creatures such as arboreals or leshys. Armor Specialization Effects Source Core Rulebook pg. 275 4.0 Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects. Click here for the full rules on Armor Specialization Effects. ","trait_markdown":"","type":"Armor","url":"/Armor.aspx?ID=36","weakness":{}}},{"_index":"aon18","_id":"armor-37","_score":6.3368964,"_source":{"ac":1,"armor_category":"Light","armor_group_markdown":"","breadcrumbs_spa":[],"bulk":0.1,"bulk_raw":"L","category":"armor","check_penalty":-1,"dex_cap":3,"exclude_from_search":false,"id":"armor-37","item_category":"Armor","item_subcategory":"Base Armor","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Armor 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Armored Cloak](/Armor.aspx?ID=37)\r\n</title>\n\n<traits>\r\n<trait label=\"Comfort\" url=\"/Traits.aspx?ID=203\" />\r\n<trait label=\"Flexible\" url=\"/Traits.aspx?ID=204\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Firebrands](/Sources.aspx?ID=196) pg. 83</row>\n\n<row gap=\"medium\">\r\n**Price** 2 gp\r\n\r\n**AC Bonus** +1\r\n\r\n**Dex Cap** +3\r\n\r\n**Check Penalty** -1\r\n\r\n**Speed Penalty** —\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Strength** 12\r\n\r\n**Bulk** L\r\n\r\n**Category** Light\r\n\r\n**Group** —\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nThis large, thick cloak is fitted with thin strips of metal at key locations along its length. A pair of straps attaches the cloak to your arms, giving you greater control over the cloak's movements. Using these straps, you can constantly move the cloak or keep it wrapped around yourself to block and intercept attacks. Many Firebrands favor wearing armored cloaks over traditional armor for style reasons, such as matching the cloak to the rest of their outfit.","name":"Armored Cloak","pfs":"Standard","price":200,"price_raw":"2 gp","rarity":"common","release_date":"2023-03-29","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Comfort\" url=\"/Traits.aspx?ID=203\" />\r\n<trait label=\"Flexible\" url=\"/Traits.aspx?ID=204\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Firebrands](/Sources.aspx?ID=196) pg. 83</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 2 gp\r\n\r\n**AC Bonus** +1\r\n\r\n**Dex Cap** +3\r\n\r\n**Check Penalty** -1\r\n\r\n**Speed Penalty** —\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Strength** 12\r\n\r\n**Bulk** L\r\n\r\n**Category** Light\r\n\r\n**Group** —\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis large, thick cloak is fitted with thin strips of metal at key locations along its length. A pair of straps attaches the cloak to your arms, …\r\n</summary>","source":["Firebrands"],"source_raw":["Firebrands pg. 83"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Firebrands](/Sources.aspx?ID=196) pg. 83</row>","speed":{},"strength":12,"summary":"This large, thick cloak is fitted with thin strips of metal at key locations along its length. A pair of straps attaches the cloak to your arms, …","summary_markdown":"This large, thick cloak is fitted with thin strips of metal at key locations along its length. A pair of straps attaches the cloak to your arms, …","text":"<title level=\"1\" right=\"Armor 0\" pfs=\"Standard\" > Armored Cloak Source Firebrands pg. 83 Price 2 gp AC Bonus +1 Dex Cap +3 Check Penalty -1 Speed Penalty — Strength 12 Bulk L Category Light Group — --- This large, thick cloak is fitted with thin strips of metal at key locations along its length. A pair of straps attaches the cloak to your arms, giving you greater control over the cloak's movements. Using these straps, you can constantly move the cloak or keep it wrapped around yourself to block and intercept attacks. Many Firebrands favor wearing armored cloaks over traditional armor for style reasons, such as matching the cloak to the rest of their outfit.","trait":["Comfort","Flexible"],"trait_markdown":"[Comfort](/Traits.aspx?ID=203), [Flexible](/Traits.aspx?ID=204)","trait_raw":["Comfort","Flexible"],"type":"Armor","url":"/Armor.aspx?ID=37","weakness":{}}}]