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[{"_index":"aon18","_id":"background-1","_score":4.0849032,"_source":{"ability":["Intelligence","Wisdom"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Student of the Canon"],"feat_markdown":"[Student of the Canon](/Feats.aspx?ID=847)","id":"background-1","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Acolyte](/Backgrounds.aspx?ID=1)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 60 <sup>4.0</sup></row>\n\n</column>\r\n\r\nYou spent your early days in a religious monastery or cloister. You may have traveled out into the world to spread the message of your religion or because you cast away the teachings of your faith, but deep down you’ll always carry within you the lessons you learned.\r\n\r\nChoose two ability boosts. One must be to Intelligence\r\nor Wisdom, and one is a free ability boost.\r\n\r\nYou're trained in the [Religion](/Skills.aspx?ID=13) skill, and the [Scribing Lore](/skills/lore) skill. You gain the [Student of the Canon](/Feats.aspx?ID=847) skill feat.","name":"Acolyte","pfs":"Standard","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 60 <sup>4.0</sup></row>\r\n\r\n**Abilities**\r\nIntelligence, Wisdom\r\n\r\n**Skills**\r\n[Religion](/Skills.aspx?ID=13), Scribing [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Student of the Canon](/Feats.aspx?ID=847)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou spent your early days in a religious monastery or cloister. You may have traveled out into the world to spread the message of your religion or …\r\n</summary>","skill":["Religion","Scribing Lore"],"skill_markdown":"[Religion](/Skills.aspx?ID=13), Scribing [Lore](/Skills.aspx?ID=8)","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 60"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 60 <sup>4.0</sup></row>","speed":{},"summary":"You spent your early days in a religious monastery or cloister. You may have traveled out into the world to spread the message of your religion or …","summary_markdown":"You spent your early days in a religious monastery or cloister. You may have traveled out into the world to spread the message of your religion or …","text":" Acolyte Source Core Rulebook pg. 60 4.0 You spent your early days in a religious monastery or cloister. You may have traveled out into the world to spread the message of your religion or because you cast away the teachings of your faith, but deep down you’ll always carry within you the lessons you learned. Choose two ability boosts. One must be to Intelligence or Wisdom, and one is a free ability boost. You're trained in the Religion skill, and the Scribing Lore skill. You gain the Student of the Canon skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=1","weakness":{}}},{"_index":"aon18","_id":"background-2","_score":4.0849032,"_source":{"ability":["Strength","Dexterity"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Steady Balance"],"feat_markdown":"[Steady Balance](/Feats.aspx?ID=845)","id":"background-2","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Acrobat](/Backgrounds.aspx?ID=2)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 60 <sup>4.0</sup></row>\n\n</column>\r\n\r\nIn a circus or on the streets, you earned your pay by performing as an acrobat. You might have turned to adventuring when the money dried up, or simply decided to put your skills to better use.\r\n\r\nChoose two ability boosts. One must be to Strength\r\nor Dexterity, and one is a free ability boost.\r\n\r\nYou're trained in the [Acrobatics](/Skills.aspx?ID=1) skill, and the [Circus Lore](/skills/lore) skill. You gain the [Steady Balance](/Feats.aspx?ID=845) skill feat.","name":"Acrobat","pfs":"Standard","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 60 <sup>4.0</sup></row>\r\n\r\n**Abilities**\r\nStrength, Dexterity\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1), Circus [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Steady Balance](/Feats.aspx?ID=845)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nIn a circus or on the streets, you earned your pay by performing as an acrobat. You might have turned to adventuring when the money dried up, or …\r\n</summary>","skill":["Acrobatics","Circus Lore"],"skill_markdown":"[Acrobatics](/Skills.aspx?ID=1), Circus [Lore](/Skills.aspx?ID=8)","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 60"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 60 <sup>4.0</sup></row>","speed":{},"summary":"In a circus or on the streets, you earned your pay by performing as an acrobat. You might have turned to adventuring when the money dried up, or …","summary_markdown":"In a circus or on the streets, you earned your pay by performing as an acrobat. You might have turned to adventuring when the money dried up, or …","text":" Acrobat Source Core Rulebook pg. 60 4.0 In a circus or on the streets, you earned your pay by performing as an acrobat. You might have turned to adventuring when the money dried up, or simply decided to put your skills to better use. Choose two ability boosts. One must be to Strength or Dexterity, and one is a free ability boost. You're trained in the Acrobatics skill, and the Circus Lore skill. You gain the Steady Balance skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=2","weakness":{}}},{"_index":"aon18","_id":"background-3","_score":4.0849032,"_source":{"ability":["Wisdom","Charisma"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Train Animal"],"feat_markdown":"[Train Animal](/Feats.aspx?ID=856)","id":"background-3","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Animal Whisperer](/Backgrounds.aspx?ID=3)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 60 <sup>4.0</sup></row>\n\n</column>\r\n\r\nYou have always felt a connection to animals, and it was only a small leap to learn to train them. As you travel, you continuously encounter different creatures, befriending them along the way.\r\n\r\nChoose two ability boosts. One must be to Wisdom\r\nor Charisma, and one is a free ability boost.\r\n\r\nYou're trained in the [Nature](/Skills.aspx?ID=10) skill, and a [Lore](/skills/lore) skill related to one terrain inhabited by animals you like (such as Plains Lore or Swamp Lore). You gain the [Train Animal](/Feats.aspx?ID=856) skill feat.","name":"Animal Whisperer","pfs":"Standard","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 60 <sup>4.0</sup></row>\r\n\r\n**Abilities**\r\nWisdom, Charisma\r\n\r\n**Skills**\r\n[Nature](/Skills.aspx?ID=10), [Lore](/Skills.aspx?ID=8) related to one terrain inhabited by animals you like (such as Plains Lore or Swamp Lore).\r\n\r\n**Feat**\r\n[Train Animal](/Feats.aspx?ID=856)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou have always felt a connection to animals, and it was only a small leap to learn to train them. As you travel, you continuously encounter …\r\n</summary>","skill":["Nature","Lore related to one terrain inhabited by animals you like (such as Plains Lore or Swamp Lore)."],"skill_markdown":"[Nature](/Skills.aspx?ID=10), [Lore](/Skills.aspx?ID=8) related to one terrain inhabited by animals you like (such as Plains Lore or Swamp Lore).","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 60"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 60 <sup>4.0</sup></row>","speed":{},"summary":"You have always felt a connection to animals, and it was only a small leap to learn to train them. As you travel, you continuously encounter …","summary_markdown":"You have always felt a connection to animals, and it was only a small leap to learn to train them. As you travel, you continuously encounter …","text":" Animal Whisperer Source Core Rulebook pg. 60 4.0 You have always felt a connection to animals, and it was only a small leap to learn to train them. As you travel, you continuously encounter different creatures, befriending them along the way. Choose two ability boosts. One must be to Wisdom or Charisma, and one is a free ability boost. You're trained in the Nature skill, and a Lore skill related to one terrain inhabited by animals you like (such as Plains Lore or Swamp Lore). You gain the Train Animal skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=3","weakness":{}}},{"_index":"aon18","_id":"background-4","_score":4.0849032,"_source":{"ability":["Strength","Intelligence"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Specialty Crafting"],"feat_markdown":"[Specialty Crafting](/Feats.aspx?ID=844)","id":"background-4","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Artisan](/Backgrounds.aspx?ID=4)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 60 <sup>4.0</sup></row>\n\n</column>\r\n\r\nAs an apprentice, you practiced a particular form of building or crafting, developing specialized skill. You might have been a blacksmith’s apprentice toiling over the forge for countless hours, a young tailor sewing garments of all kinds, or a shipwright shaping the hulls of ships.\r\n\r\nChoose two ability boosts. One must be to Strength\r\nor Intelligence, and one is a free ability boost.\r\n\r\nYou're trained in the [Crafting](/Skills.aspx?ID=4) skill, and the [Guild Lore](/skills/lore) skill. You gain the [Specialty Crafting](/Feats.aspx?ID=844) skill feat.","name":"Artisan","pfs":"Standard","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 60 <sup>4.0</sup></row>\r\n\r\n**Abilities**\r\nStrength, Intelligence\r\n\r\n**Skills**\r\n[Crafting](/Skills.aspx?ID=4), Guild [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Specialty Crafting](/Feats.aspx?ID=844)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAs an apprentice, you practiced a particular form of building or crafting, developing specialized skill. You might have been a blacksmith’s …\r\n</summary>","skill":["Crafting","Guild Lore"],"skill_markdown":"[Crafting](/Skills.aspx?ID=4), Guild [Lore](/Skills.aspx?ID=8)","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 60"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 60 <sup>4.0</sup></row>","speed":{},"summary":"As an apprentice, you practiced a particular form of building or crafting, developing specialized skill. You might have been a blacksmith’s …","summary_markdown":"As an apprentice, you practiced a particular form of building or crafting, developing specialized skill. You might have been a blacksmith’s …","text":" Artisan Source Core Rulebook pg. 60 4.0 As an apprentice, you practiced a particular form of building or crafting, developing specialized skill. You might have been a blacksmith’s apprentice toiling over the forge for countless hours, a young tailor sewing garments of all kinds, or a shipwright shaping the hulls of ships. Choose two ability boosts. One must be to Strength or Intelligence, and one is a free ability boost. You're trained in the Crafting skill, and the Guild Lore skill. You gain the Specialty Crafting skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=4","weakness":{}}},{"_index":"aon18","_id":"background-5","_score":4.0849032,"_source":{"ability":["Dexterity","Charisma"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Specialty Crafting"],"feat_markdown":"[Specialty Crafting](/Feats.aspx?ID=844)","id":"background-5","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Artist](/Backgrounds.aspx?ID=5)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 60 <sup>4.0</sup></row>\n\n</column>\r\n\r\nYour art is your greatest passion, whatever form it takes. Adventuring might help you find inspiration, or simply be a way to survive until you become a world-famous artist.\r\n\r\nChoose two ability boosts. One must be to Dexterity\r\nor Charisma, and one is a free ability boost.\r\n\r\nYou're trained in the [Crafting](/Skills.aspx?ID=4) skill, and the [Art Lore](/skills/lore) skill. You gain the [Specialty Crafting](/Feats.aspx?ID=844) skill feat.","name":"Artist","pfs":"Standard","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 60 <sup>4.0</sup></row>\r\n\r\n**Abilities**\r\nDexterity, Charisma\r\n\r\n**Skills**\r\n[Crafting](/Skills.aspx?ID=4), Art [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Specialty Crafting](/Feats.aspx?ID=844)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour art is your greatest passion, whatever form it takes. Adventuring might help you find inspiration, or simply be a way to survive until you …\r\n</summary>","skill":["Crafting","Art Lore"],"skill_markdown":"[Crafting](/Skills.aspx?ID=4), Art [Lore](/Skills.aspx?ID=8)","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 60"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 60 <sup>4.0</sup></row>","speed":{},"summary":"Your art is your greatest passion, whatever form it takes. Adventuring might help you find inspiration, or simply be a way to survive until you …","summary_markdown":"Your art is your greatest passion, whatever form it takes. Adventuring might help you find inspiration, or simply be a way to survive until you …","text":" Artist Source Core Rulebook pg. 60 4.0 Your art is your greatest passion, whatever form it takes. Adventuring might help you find inspiration, or simply be a way to survive until you become a world-famous artist. Choose two ability boosts. One must be to Dexterity or Charisma, and one is a free ability boost. You're trained in the Crafting skill, and the Art Lore skill. You gain the Specialty Crafting skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=5","weakness":{}}},{"_index":"aon18","_id":"background-6","_score":4.0849032,"_source":{"ability":["Constitution","Charisma"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Hobnobber"],"feat_markdown":"[Hobnobber](/Feats.aspx?ID=791)","id":"background-6","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Barkeep](/Backgrounds.aspx?ID=6)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 60 <sup>4.0</sup></row>\n\n</column>\r\n\r\nYou have five specialties: hefting barrels, drinking, polishing steins, drinking, and drinking. You worked in a bar, where you learned how to hold your liquor and rowdily socialize.\r\n\r\nChoose two ability boosts. One must be to Constitution\r\nor Charisma, and one is a free ability boost.\r\n\r\nYou're trained in the [Diplomacy](/Skills.aspx?ID=6) skill, and the [Alcohol Lore](/skills/lore) skill. You gain the [Hobnobber](/Feats.aspx?ID=791) skill feat.","name":"Barkeep","pfs":"Standard","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 60 <sup>4.0</sup></row>\r\n\r\n**Abilities**\r\nConstitution, Charisma\r\n\r\n**Skills**\r\n[Diplomacy](/Skills.aspx?ID=6), Alcohol [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Hobnobber](/Feats.aspx?ID=791)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou have five specialties: hefting barrels, drinking, polishing steins, drinking, and drinking. You worked in a bar, where you learned how to hold …\r\n</summary>","skill":["Diplomacy","Alcohol Lore"],"skill_markdown":"[Diplomacy](/Skills.aspx?ID=6), Alcohol [Lore](/Skills.aspx?ID=8)","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 60"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 60 <sup>4.0</sup></row>","speed":{},"summary":"You have five specialties: hefting barrels, drinking, polishing steins, drinking, and drinking. You worked in a bar, where you learned how to hold …","summary_markdown":"You have five specialties: hefting barrels, drinking, polishing steins, drinking, and drinking. You worked in a bar, where you learned how to hold …","text":" Barkeep Source Core Rulebook pg. 60 4.0 You have five specialties: hefting barrels, drinking, polishing steins, drinking, and drinking. You worked in a bar, where you learned how to hold your liquor and rowdily socialize. Choose two ability boosts. One must be to Constitution or Charisma, and one is a free ability boost. You're trained in the Diplomacy skill, and the Alcohol Lore skill. You gain the Hobnobber skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=6","weakness":{}}},{"_index":"aon18","_id":"background-7","_score":4.0849032,"_source":{"ability":["Intelligence","Charisma"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Group Impression"],"feat_markdown":"[Group Impression](/Feats.aspx?ID=789)","id":"background-7","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Barrister](/Backgrounds.aspx?ID=7)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 60 <sup>4.0</sup></row>\n\n</column>\r\n\r\nPiles of legal manuals, stern teachers, and experience in the courtroom have instructed you in legal matters. You’re capable of mounting a prosecution or defense in court, and you tend to keep abreast of local laws, as you never can tell when you might need to know them on short notice.\r\n\r\nChoose two ability boosts. One must be to Intelligence\r\nor Charisma, and one is a free ability boost.\r\n\r\nYou're trained in the [Diplomacy](/Skills.aspx?ID=6) skill, and the [Legal Lore](/skills/lore) skill. You gain the [Group Impression](/Feats.aspx?ID=789) skill feat.","name":"Barrister","pfs":"Standard","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 60 <sup>4.0</sup></row>\r\n\r\n**Abilities**\r\nIntelligence, Charisma\r\n\r\n**Skills**\r\n[Diplomacy](/Skills.aspx?ID=6), Legal [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Group Impression](/Feats.aspx?ID=789)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nPiles of legal manuals, stern teachers, and experience in the courtroom have instructed you in legal matters. You’re capable of mounting a …\r\n</summary>","skill":["Diplomacy","Legal Lore"],"skill_markdown":"[Diplomacy](/Skills.aspx?ID=6), Legal [Lore](/Skills.aspx?ID=8)","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 60"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 60 <sup>4.0</sup></row>","speed":{},"summary":"Piles of legal manuals, stern teachers, and experience in the courtroom have instructed you in legal matters. You’re capable of mounting a …","summary_markdown":"Piles of legal manuals, stern teachers, and experience in the courtroom have instructed you in legal matters. You’re capable of mounting a …","text":" Barrister Source Core Rulebook pg. 60 4.0 Piles of legal manuals, stern teachers, and experience in the courtroom have instructed you in legal matters. You’re capable of mounting a prosecution or defense in court, and you tend to keep abreast of local laws, as you never can tell when you might need to know them on short notice. Choose two ability boosts. One must be to Intelligence or Charisma, and one is a free ability boost. You're trained in the Diplomacy skill, and the Legal Lore skill. You gain the Group Impression skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=7","weakness":{}}},{"_index":"aon18","_id":"background-8","_score":4.0849032,"_source":{"ability":["Strength","Wisdom"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Experienced Tracker"],"feat_markdown":"[Experienced Tracker](/Feats.aspx?ID=780)","id":"background-8","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Bounty Hunter](/Backgrounds.aspx?ID=8)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 61 <sup>4.0</sup></row>\n\n</column>\r\n\r\nBringing in lawbreakers lined your pockets. Maybe you had an altruistic motive and sought to bring in criminals to make the streets safer, or maybe the coin was motivation enough. Your techniques for hunting down criminals transfer easily to the life of an adventurer.\r\n\r\nChoose two ability boosts. One must be to Strength\r\nor Wisdom, and one is a free ability boost.\r\n\r\nYou're trained in the [Survival](/Skills.aspx?ID=16) skill, and the [Legal Lore](/skills/lore) skill. You gain the [Experienced Tracker](/Feats.aspx?ID=780) skill feat.","name":"Bounty Hunter","pfs":"Standard","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 61 <sup>4.0</sup></row>\r\n\r\n**Abilities**\r\nStrength, Wisdom\r\n\r\n**Skills**\r\n[Survival](/Skills.aspx?ID=16), Legal [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Experienced Tracker](/Feats.aspx?ID=780)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nBringing in lawbreakers lined your pockets. Maybe you had an altruistic motive and sought to bring in criminals to make the streets safer, or maybe …\r\n</summary>","skill":["Survival","Legal Lore"],"skill_markdown":"[Survival](/Skills.aspx?ID=16), Legal [Lore](/Skills.aspx?ID=8)","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 61"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 61 <sup>4.0</sup></row>","speed":{},"summary":"Bringing in lawbreakers lined your pockets. Maybe you had an altruistic motive and sought to bring in criminals to make the streets safer, or maybe …","summary_markdown":"Bringing in lawbreakers lined your pockets. Maybe you had an altruistic motive and sought to bring in criminals to make the streets safer, or maybe …","text":" Bounty Hunter Source Core Rulebook pg. 61 4.0 Bringing in lawbreakers lined your pockets. Maybe you had an altruistic motive and sought to bring in criminals to make the streets safer, or maybe the coin was motivation enough. Your techniques for hunting down criminals transfer easily to the life of an adventurer. Choose two ability boosts. One must be to Strength or Wisdom, and one is a free ability boost. You're trained in the Survival skill, and the Legal Lore skill. You gain the Experienced Tracker skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=8","weakness":{}}},{"_index":"aon18","_id":"background-9","_score":4.0849032,"_source":{"ability":["Intelligence","Charisma"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Charming Liar"],"feat_markdown":"[Charming Liar](/Feats.aspx?ID=766)","id":"background-9","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Charlatan](/Backgrounds.aspx?ID=9)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 61 <sup>4.0</sup></row>\n\n</column>\r\n\r\nYou traveled from place to place, peddling false fortunes and snake oil in one town, pretending to be royalty in exile to seduce a wealthy heir in the next. Becoming an adventurer might be your next big scam or an attempt to put your talents to use for a greater cause. Perhaps it’s a bit of both, as you realize that after pretending to be a hero, you’ve become the mask.\r\n\r\nChoose two ability boosts. One must be to Intelligence\r\nor Charisma, and one is a free ability boost.\r\n\r\nYou're trained in the [Deception](/Skills.aspx?ID=5) skill, and the [Underworld Lore](/skills/lore) skill. You gain the [Charming Liar](/Feats.aspx?ID=766) skill feat.","name":"Charlatan","pfs":"Standard","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 61 <sup>4.0</sup></row>\r\n\r\n**Abilities**\r\nIntelligence, Charisma\r\n\r\n**Skills**\r\n[Deception](/Skills.aspx?ID=5), Underworld [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Charming Liar](/Feats.aspx?ID=766)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou traveled from place to place, peddling false fortunes and snake oil in one town, pretending to be royalty in exile to seduce a wealthy heir in …\r\n</summary>","skill":["Deception","Underworld Lore"],"skill_markdown":"[Deception](/Skills.aspx?ID=5), Underworld [Lore](/Skills.aspx?ID=8)","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 61"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 61 <sup>4.0</sup></row>","speed":{},"summary":"You traveled from place to place, peddling false fortunes and snake oil in one town, pretending to be royalty in exile to seduce a wealthy heir in …","summary_markdown":"You traveled from place to place, peddling false fortunes and snake oil in one town, pretending to be royalty in exile to seduce a wealthy heir in …","text":" Charlatan Source Core Rulebook pg. 61 4.0 You traveled from place to place, peddling false fortunes and snake oil in one town, pretending to be royalty in exile to seduce a wealthy heir in the next. Becoming an adventurer might be your next big scam or an attempt to put your talents to use for a greater cause. Perhaps it’s a bit of both, as you realize that after pretending to be a hero, you’ve become the mask. Choose two ability boosts. One must be to Intelligence or Charisma, and one is a free ability boost. You're trained in the Deception skill, and the Underworld Lore skill. You gain the Charming Liar skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=9","weakness":{}}},{"_index":"aon18","_id":"background-10","_score":4.0849032,"_source":{"ability":["Dexterity","Intelligence"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Experienced Smuggler"],"feat_markdown":"[Experienced Smuggler](/Feats.aspx?ID=779)","id":"background-10","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Criminal](/Backgrounds.aspx?ID=10)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 61 <sup>4.0</sup></row>\n\n</column>\r\n\r\nAs an unscrupulous independent or as a member of an underworld organization, you lived a life of crime. You might have become an adventurer to seek redemption, to escape the law, or simply to get access to bigger and better loot.\r\n\r\nChoose two ability boosts. One must be to Dexterity\r\nor Intelligence, and one is a free ability boost.\r\n\r\nYou're trained in the [Stealth](/Skills.aspx?ID=15) skill, and the [Underworld Lore](/skills/lore) skill. You gain the [Experienced Smuggler](/Feats.aspx?ID=779) skill feat.","name":"Criminal","pfs":"Standard","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 61 <sup>4.0</sup></row>\r\n\r\n**Abilities**\r\nDexterity, Intelligence\r\n\r\n**Skills**\r\n[Stealth](/Skills.aspx?ID=15), Underworld [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Experienced Smuggler](/Feats.aspx?ID=779)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAs an unscrupulous independent or as a member of an underworld organization, you lived a life of crime. You might have become an adventurer to seek …\r\n</summary>","skill":["Stealth","Underworld Lore"],"skill_markdown":"[Stealth](/Skills.aspx?ID=15), Underworld [Lore](/Skills.aspx?ID=8)","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 61"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 61 <sup>4.0</sup></row>","speed":{},"summary":"As an unscrupulous independent or as a member of an underworld organization, you lived a life of crime. You might have become an adventurer to seek …","summary_markdown":"As an unscrupulous independent or as a member of an underworld organization, you lived a life of crime. You might have become an adventurer to seek …","text":" Criminal Source Core Rulebook pg. 61 4.0 As an unscrupulous independent or as a member of an underworld organization, you lived a life of crime. You might have become an adventurer to seek redemption, to escape the law, or simply to get access to bigger and better loot. Choose two ability boosts. One must be to Dexterity or Intelligence, and one is a free ability boost. You're trained in the Stealth skill, and the Underworld Lore skill. You gain the Experienced Smuggler skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=10","weakness":{}}},{"_index":"aon18","_id":"background-11","_score":4.0849032,"_source":{"ability":["Intelligence","Wisdom"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Streetwise"],"feat_markdown":"[Streetwise](/Feats.aspx?ID=846)","id":"background-11","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Detective](/Backgrounds.aspx?ID=11)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 61 <sup>4.0</sup></row>\n\n</column>\r\n\r\nYou solved crimes as a police inspector or took jobs for wealthy clients as a private investigator. You might have become an adventurer as part of your next big mystery, but likely it was due to the consequences or aftermath of a prior case.\r\n\r\nChoose two ability boosts. One must be to Intelligence\r\nor Wisdom, and one is a free ability boost.\r\n\r\nYou're trained in the [Society](/Skills.aspx?ID=14) skill, and the [Underworld Lore](/skills/lore) skill. You gain the [Streetwise](/Feats.aspx?ID=846) skill feat.","name":"Detective","pfs":"Standard","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 61 <sup>4.0</sup></row>\r\n\r\n**Abilities**\r\nIntelligence, Wisdom\r\n\r\n**Skills**\r\n[Society](/Skills.aspx?ID=14), Underworld [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Streetwise](/Feats.aspx?ID=846)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou solved crimes as a police inspector or took jobs for wealthy clients as a private investigator. You might have become an adventurer as part of …\r\n</summary>","skill":["Society","Underworld Lore"],"skill_markdown":"[Society](/Skills.aspx?ID=14), Underworld [Lore](/Skills.aspx?ID=8)","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 61"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 61 <sup>4.0</sup></row>","speed":{},"summary":"You solved crimes as a police inspector or took jobs for wealthy clients as a private investigator. You might have become an adventurer as part of …","summary_markdown":"You solved crimes as a police inspector or took jobs for wealthy clients as a private investigator. You might have become an adventurer as part of …","text":" Detective Source Core Rulebook pg. 61 4.0 You solved crimes as a police inspector or took jobs for wealthy clients as a private investigator. You might have become an adventurer as part of your next big mystery, but likely it was due to the consequences or aftermath of a prior case. Choose two ability boosts. One must be to Intelligence or Wisdom, and one is a free ability boost. You're trained in the Society skill, and the Underworld Lore skill. You gain the Streetwise skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=11","weakness":{}}},{"_index":"aon18","_id":"background-12","_score":4.0849032,"_source":{"ability":["Intelligence","Charisma"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Multilingual"],"feat_markdown":"[Multilingual](/Feats.aspx?ID=814)","id":"background-12","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Emissary](/Backgrounds.aspx?ID=12)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 61 <sup>4.0</sup></row>\n\n</column>\r\n\r\nAs a diplomat or messenger, you traveled to lands far and wide. Communicating with new people and forming alliances were your stock and trade.\r\n\r\nChoose two ability boosts. One must be to Intelligence\r\nor Charisma, and one is a free ability boost.\r\n\r\nYou're trained in the [Society](/Skills.aspx?ID=14) skill, and a [Lore](/skills/lore) skill related to one city you've visited often. You gain the [Multilingual](/Feats.aspx?ID=814) skill feat.","name":"Emissary","pfs":"Standard","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 61 <sup>4.0</sup></row>\r\n\r\n**Abilities**\r\nIntelligence, Charisma\r\n\r\n**Skills**\r\n[Society](/Skills.aspx?ID=14), [Lore](/Skills.aspx?ID=8) related to one city you've visited often.\r\n\r\n**Feat**\r\n[Multilingual](/Feats.aspx?ID=814)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAs a diplomat or messenger, you traveled to lands far and wide. Communicating with new people and forming alliances were your stock and trade.\r\n</summary>","skill":["Society","Lore related to one city you've visited often."],"skill_markdown":"[Society](/Skills.aspx?ID=14), [Lore](/Skills.aspx?ID=8) related to one city you've visited often.","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 61"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 61 <sup>4.0</sup></row>","speed":{},"summary":"As a diplomat or messenger, you traveled to lands far and wide. Communicating with new people and forming alliances were your stock and trade.","summary_markdown":"As a diplomat or messenger, you traveled to lands far and wide. Communicating with new people and forming alliances were your stock and trade.","text":" Emissary Source Core Rulebook pg. 61 4.0 As a diplomat or messenger, you traveled to lands far and wide. Communicating with new people and forming alliances were your stock and trade. Choose two ability boosts. One must be to Intelligence or Charisma, and one is a free ability boost. You're trained in the Society skill, and a Lore skill related to one city you've visited often. You gain the Multilingual skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=12","weakness":{}}},{"_index":"aon18","_id":"background-13","_score":4.0849032,"_source":{"ability":["Dexterity","Charisma"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Fascinating Performance"],"feat_markdown":"[Fascinating Performance](/Feats.aspx?ID=781)","id":"background-13","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Entertainer](/Backgrounds.aspx?ID=13)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 61 <sup>4.0</sup></row>\n\n</column>\r\n\r\nThrough an education in the arts or sheer dogged practice, you learned to entertain crowds. You might have been an actor, a dancer, a musician, a street magician, or any other sort of performer.\r\n\r\nChoose two ability boosts. One must be to Dexterity\r\nor Charisma, and one is a free ability boost.\r\n\r\nYou're trained in the [Performance](/Skills.aspx?ID=12) skill, and the [Theater Lore](/skills/lore) skill. You gain the [Fascinating Performance](/Feats.aspx?ID=781) skill feat.","name":"Entertainer","pfs":"Standard","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 61 <sup>4.0</sup></row>\r\n\r\n**Abilities**\r\nDexterity, Charisma\r\n\r\n**Skills**\r\n[Performance](/Skills.aspx?ID=12), Theater [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Fascinating Performance](/Feats.aspx?ID=781)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThrough an education in the arts or sheer dogged practice, you learned to entertain crowds. You might have been an actor, a dancer, a musician, a …\r\n</summary>","skill":["Performance","Theater Lore"],"skill_markdown":"[Performance](/Skills.aspx?ID=12), Theater [Lore](/Skills.aspx?ID=8)","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 61"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 61 <sup>4.0</sup></row>","speed":{},"summary":"Through an education in the arts or sheer dogged practice, you learned to entertain crowds. You might have been an actor, a dancer, a musician, a …","summary_markdown":"Through an education in the arts or sheer dogged practice, you learned to entertain crowds. You might have been an actor, a dancer, a musician, a …","text":" Entertainer Source Core Rulebook pg. 61 4.0 Through an education in the arts or sheer dogged practice, you learned to entertain crowds. You might have been an actor, a dancer, a musician, a street magician, or any other sort of performer. Choose two ability boosts. One must be to Dexterity or Charisma, and one is a free ability boost. You're trained in the Performance skill, and the Theater Lore skill. You gain the Fascinating Performance skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=13","weakness":{}}},{"_index":"aon18","_id":"background-14","_score":4.0849032,"_source":{"ability":["Constitution","Wisdom"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Assurance"],"feat_markdown":"[Assurance](/Feats.aspx?ID=756)","id":"background-14","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Farmhand](/Backgrounds.aspx?ID=14)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 62 <sup>4.0</sup></row>\n\n</column>\r\n\r\nWith a strong back and an understanding of seasonal cycles, you tilled the land and tended crops. Your farm could have been razed by invaders, you could have lost the family tying you to the land, or you might have simply tired of the drudgery, but at some point you became an adventurer.\r\n\r\nChoose two ability boosts. One must be to Constitution\r\nor Wisdom, and one is a free ability boost.\r\n\r\nYou're trained in the [Athletics](/Skills.aspx?ID=3) skill, and the [Farming Lore](/skills/lore) skill. You gain the [Assurance](/Feats.aspx?ID=756) skill feat with [Athletics](/Skills.aspx?ID=3).","name":"Farmhand","pfs":"Standard","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 62 <sup>4.0</sup></row>\r\n\r\n**Abilities**\r\nConstitution, Wisdom\r\n\r\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3), Farming [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Assurance](/Feats.aspx?ID=756)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nWith a strong back and an understanding of seasonal cycles, you tilled the land and tended crops. Your farm could have been razed by invaders, you …\r\n</summary>","skill":["Athletics","Farming Lore"],"skill_markdown":"[Athletics](/Skills.aspx?ID=3), Farming [Lore](/Skills.aspx?ID=8)","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 62"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 62 <sup>4.0</sup></row>","speed":{},"summary":"With a strong back and an understanding of seasonal cycles, you tilled the land and tended crops. Your farm could have been razed by invaders, you …","summary_markdown":"With a strong back and an understanding of seasonal cycles, you tilled the land and tended crops. Your farm could have been razed by invaders, you …","text":" Farmhand Source Core Rulebook pg. 62 4.0 With a strong back and an understanding of seasonal cycles, you tilled the land and tended crops. Your farm could have been razed by invaders, you could have lost the family tying you to the land, or you might have simply tired of the drudgery, but at some point you became an adventurer. Choose two ability boosts. One must be to Constitution or Wisdom, and one is a free ability boost. You're trained in the Athletics skill, and the Farming Lore skill. You gain the Assurance skill feat with Athletics.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=14","weakness":{}}},{"_index":"aon18","_id":"background-15","_score":4.0849032,"_source":{"ability":["Constitution","Wisdom"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Battle Medicine"],"feat_markdown":"[Battle Medicine](/Feats.aspx?ID=760)","id":"background-15","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Field Medic](/Backgrounds.aspx?ID=15)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 62 <sup>4.0</sup></row>\n\n</column>\r\n\r\nIn the chaotic rush of battle, you learned to adapt to rapidly changing conditions as you administered to battle casualties. You patched up soldiers, guards, or other combatants, and learned a fair amount about the logistics of war.\r\n\r\nChoose two ability boosts. One must be to Constitution\r\nor Wisdom, and one is a free ability boost.\r\n\r\nYou're trained in the [Medicine](/Skills.aspx?ID=9) skill, and the [Warfare Lore](/skills/lore) skill. You gain the [Battle Medicine](/Feats.aspx?ID=760) skill feat.","name":"Field Medic","pfs":"Standard","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 62 <sup>4.0</sup></row>\r\n\r\n**Abilities**\r\nConstitution, Wisdom\r\n\r\n**Skills**\r\n[Medicine](/Skills.aspx?ID=9), Warfare [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Battle Medicine](/Feats.aspx?ID=760)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nIn the chaotic rush of battle, you learned to adapt to rapidly changing conditions as you administered to battle casualties. You patched up soldiers, …\r\n</summary>","skill":["Medicine","Warfare Lore"],"skill_markdown":"[Medicine](/Skills.aspx?ID=9), Warfare [Lore](/Skills.aspx?ID=8)","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 62"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 62 <sup>4.0</sup></row>","speed":{},"summary":"In the chaotic rush of battle, you learned to adapt to rapidly changing conditions as you administered to battle casualties. You patched up soldiers, …","summary_markdown":"In the chaotic rush of battle, you learned to adapt to rapidly changing conditions as you administered to battle casualties. You patched up soldiers, …","text":" Field Medic Source Core Rulebook pg. 62 4.0 In the chaotic rush of battle, you learned to adapt to rapidly changing conditions as you administered to battle casualties. You patched up soldiers, guards, or other combatants, and learned a fair amount about the logistics of war. Choose two ability boosts. One must be to Constitution or Wisdom, and one is a free ability boost. You're trained in the Medicine skill, and the Warfare Lore skill. You gain the Battle Medicine skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=15","weakness":{}}},{"_index":"aon18","_id":"background-16","_score":4.0849032,"_source":{"ability":["Intelligence","Charisma"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Oddity Identification"],"feat_markdown":"[Oddity Identification](/Feats.aspx?ID=817)","id":"background-16","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Fortune Teller](/Backgrounds.aspx?ID=16)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 62 <sup>4.0</sup></row>\n\n</column>\r\n\r\nThe strands of fate are clear to you, as you have learned many traditional forms by which laypeople can divine the future. You might have used these skills to guide your community, or simply to make money. But even the slightest peek into these practices connects you to the occult mysteries of the universe.\r\n\r\nChoose two ability boosts. One must be to Intelligence\r\nor Charisma, and one is a free ability boost.\r\n\r\nYou're trained in the [Occultism](/Skills.aspx?ID=11) skill, and the [Fortune-Telling Lore](/skills/lore) skill. You gain the [Oddity Identification](/Feats.aspx?ID=817) skill feat.","name":"Fortune Teller","pfs":"Standard","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 62 <sup>4.0</sup></row>\r\n\r\n**Abilities**\r\nIntelligence, Charisma\r\n\r\n**Skills**\r\n[Occultism](/Skills.aspx?ID=11), Fortune-Telling [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Oddity Identification](/Feats.aspx?ID=817)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe strands of fate are clear to you, as you have learned many traditional forms by which laypeople can divine the future. You might have used these …\r\n</summary>","skill":["Occultism","Fortune-Telling Lore"],"skill_markdown":"[Occultism](/Skills.aspx?ID=11), Fortune-Telling [Lore](/Skills.aspx?ID=8)","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 62"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 62 <sup>4.0</sup></row>","speed":{},"summary":"The strands of fate are clear to you, as you have learned many traditional forms by which laypeople can divine the future. You might have used these …","summary_markdown":"The strands of fate are clear to you, as you have learned many traditional forms by which laypeople can divine the future. You might have used these …","text":" Fortune Teller Source Core Rulebook pg. 62 4.0 The strands of fate are clear to you, as you have learned many traditional forms by which laypeople can divine the future. You might have used these skills to guide your community, or simply to make money. But even the slightest peek into these practices connects you to the occult mysteries of the universe. Choose two ability boosts. One must be to Intelligence or Charisma, and one is a free ability boost. You're trained in the Occultism skill, and the Fortune-Telling Lore skill. You gain the Oddity Identification skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=16","weakness":{}}},{"_index":"aon18","_id":"background-17","_score":4.0849032,"_source":{"ability":["Dexterity","Charisma"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Lie to Me"],"feat_markdown":"[Lie to Me](/Feats.aspx?ID=811)","id":"background-17","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Gambler](/Backgrounds.aspx?ID=17)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 62 <sup>4.0</sup></row>\n\n</column>\r\n\r\nThe thrill of the win drew you into games of chance. This might have been a lucrative sideline that paled in comparison to the real risks of adventuring, or you might have fallen on hard times due to your gambling and pursued adventuring as a way out of a spiral.\r\n\r\nChoose two ability boosts. One must be to Dexterity\r\nor Charisma, and one is a free ability boost.\r\n\r\nYou're trained in the [Deception](/Skills.aspx?ID=5) skill, and the [Games Lore](/skills/lore) skill. You gain the [Lie to Me](/Feats.aspx?ID=811) skill feat.","name":"Gambler","pfs":"Standard","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 62 <sup>4.0</sup></row>\r\n\r\n**Abilities**\r\nDexterity, Charisma\r\n\r\n**Skills**\r\n[Deception](/Skills.aspx?ID=5), Games [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Lie to Me](/Feats.aspx?ID=811)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe thrill of the win drew you into games of chance. This might have been a lucrative sideline that paled in comparison to the real risks of …\r\n</summary>","skill":["Deception","Games Lore"],"skill_markdown":"[Deception](/Skills.aspx?ID=5), Games [Lore](/Skills.aspx?ID=8)","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 62"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 62 <sup>4.0</sup></row>","speed":{},"summary":"The thrill of the win drew you into games of chance. This might have been a lucrative sideline that paled in comparison to the real risks of …","summary_markdown":"The thrill of the win drew you into games of chance. This might have been a lucrative sideline that paled in comparison to the real risks of …","text":" Gambler Source Core Rulebook pg. 62 4.0 The thrill of the win drew you into games of chance. This might have been a lucrative sideline that paled in comparison to the real risks of adventuring, or you might have fallen on hard times due to your gambling and pursued adventuring as a way out of a spiral. Choose two ability boosts. One must be to Dexterity or Charisma, and one is a free ability boost. You're trained in the Deception skill, and the Games Lore skill. You gain the Lie to Me skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=17","weakness":{}}},{"_index":"aon18","_id":"background-18","_score":4.0849032,"_source":{"ability":["Strength","Charisma"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Impressive Performance"],"feat_markdown":"[Impressive Performance](/Feats.aspx?ID=793)","id":"background-18","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Gladiator](/Backgrounds.aspx?ID=18)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 62 <sup>4.0</sup></row>\n\n</column>\r\n\r\nThe bloody games of the arena taught you the art of combat. Before you attained true fame, you departed—or escaped—the arena to explore the world. Your skill at drawing both blood and a crowd’s attention pay off in a new adventuring life.\r\n\r\nChoose two ability boosts. One must be to Strength\r\nor Charisma, and one is a free ability boost.\r\n\r\nYou're trained in the [Performance](/Skills.aspx?ID=12) skill, and the [Gladiatorial Lore](/skills/lore) skill. You gain the [Impressive Performance](/Feats.aspx?ID=793) skill feat.","name":"Gladiator","pfs":"Standard","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 62 <sup>4.0</sup></row>\r\n\r\n**Abilities**\r\nStrength, Charisma\r\n\r\n**Skills**\r\n[Performance](/Skills.aspx?ID=12), Gladiatorial [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Impressive Performance](/Feats.aspx?ID=793)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe bloody games of the arena taught you the art of combat. Before you attained true fame, you departed—or escaped—the arena to explore the world. …\r\n</summary>","skill":["Performance","Gladiatorial Lore"],"skill_markdown":"[Performance](/Skills.aspx?ID=12), Gladiatorial [Lore](/Skills.aspx?ID=8)","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 62"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 62 <sup>4.0</sup></row>","speed":{},"summary":"The bloody games of the arena taught you the art of combat. Before you attained true fame, you departed—or escaped—the arena to explore the world. …","summary_markdown":"The bloody games of the arena taught you the art of combat. Before you attained true fame, you departed—or escaped—the arena to explore the world. …","text":" Gladiator Source Core Rulebook pg. 62 4.0 The bloody games of the arena taught you the art of combat. Before you attained true fame, you departed—or escaped—the arena to explore the world. Your skill at drawing both blood and a crowd’s attention pay off in a new adventuring life. Choose two ability boosts. One must be to Strength or Charisma, and one is a free ability boost. You're trained in the Performance skill, and the Gladiatorial Lore skill. You gain the Impressive Performance skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=18","weakness":{}}},{"_index":"aon18","_id":"background-19","_score":4.0849032,"_source":{"ability":["Strength","Charisma"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Quick Coercion"],"feat_markdown":"[Quick Coercion](/Feats.aspx?ID=822)","id":"background-19","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Guard](/Backgrounds.aspx?ID=19)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 62 <sup>4.0</sup></row>\n\n</column>\r\n\r\nYou served in the guard, out of either patriotism or the need for coin. Either way, you know how to get a difficult suspect to talk. However you left the guard, you might think of adventuring as a way to use your skills on a wider stage.\r\n\r\nChoose two ability boosts. One must be to Strength\r\nor Charisma, and one is a free ability boost.\r\n\r\nYou're trained in the [Intimidation](/Skills.aspx?ID=7) skill, and the [Legal Lore](/skills/lore) skill or Warfare Lore skill. You gain the [Quick Coercion](/Feats.aspx?ID=822) skill feat.","name":"Guard","pfs":"Standard","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 62 <sup>4.0</sup></row>\r\n\r\n**Abilities**\r\nStrength, Charisma\r\n\r\n**Skills**\r\n[Intimidation](/Skills.aspx?ID=7), Legal [Lore](/Skills.aspx?ID=8) or Warfare Lore skill.\r\n\r\n**Feat**\r\n[Quick Coercion](/Feats.aspx?ID=822)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou served in the guard, out of either patriotism or the need for coin. Either way, you know how to get a difficult suspect to talk. However you left …\r\n</summary>","skill":["Intimidation","Legal Lore or Warfare Lore skill."],"skill_markdown":"[Intimidation](/Skills.aspx?ID=7), Legal [Lore](/Skills.aspx?ID=8) or Warfare Lore skill.","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 62"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 62 <sup>4.0</sup></row>","speed":{},"summary":"You served in the guard, out of either patriotism or the need for coin. Either way, you know how to get a difficult suspect to talk. However you left …","summary_markdown":"You served in the guard, out of either patriotism or the need for coin. Either way, you know how to get a difficult suspect to talk. However you left …","text":" Guard Source Core Rulebook pg. 62 4.0 You served in the guard, out of either patriotism or the need for coin. Either way, you know how to get a difficult suspect to talk. However you left the guard, you might think of adventuring as a way to use your skills on a wider stage. Choose two ability boosts. One must be to Strength or Charisma, and one is a free ability boost. You're trained in the Intimidation skill, and the Legal Lore skill or Warfare Lore skill. You gain the Quick Coercion skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=19","weakness":{}}},{"_index":"aon18","_id":"background-20","_score":4.0849032,"_source":{"ability":["Constitution","Wisdom"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Natural Medicine"],"feat_markdown":"[Natural Medicine](/Feats.aspx?ID=815)","id":"background-20","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Herbalist](/Backgrounds.aspx?ID=20)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 62 <sup>4.0</sup></row>\n\n</column>\r\n\r\nAs a formally trained apothecary or a rural practitioner of folk medicine, you learned the healing properties of various herbs. You’re adept at collecting the right natural cures in all sorts of environments and preparing them properly.\r\n\r\nChoose two ability boosts. One must be to Constitution\r\nor Wisdom, and one is a free ability boost.\r\n\r\nYou're trained in the [Nature](/Skills.aspx?ID=10) skill, and the [Herbalism Lore](/skills/lore) skill. You gain the [Natural Medicine](/Feats.aspx?ID=815) skill feat.","name":"Herbalist","pfs":"Standard","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 62 <sup>4.0</sup></row>\r\n\r\n**Abilities**\r\nConstitution, Wisdom\r\n\r\n**Skills**\r\n[Nature](/Skills.aspx?ID=10), Herbalism [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Natural Medicine](/Feats.aspx?ID=815)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAs a formally trained apothecary or a rural practitioner of folk medicine, you learned the healing properties of various herbs. You’re adept at …\r\n</summary>","skill":["Nature","Herbalism Lore"],"skill_markdown":"[Nature](/Skills.aspx?ID=10), Herbalism [Lore](/Skills.aspx?ID=8)","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 62"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 62 <sup>4.0</sup></row>","speed":{},"summary":"As a formally trained apothecary or a rural practitioner of folk medicine, you learned the healing properties of various herbs. You’re adept at …","summary_markdown":"As a formally trained apothecary or a rural practitioner of folk medicine, you learned the healing properties of various herbs. You’re adept at …","text":" Herbalist Source Core Rulebook pg. 62 4.0 As a formally trained apothecary or a rural practitioner of folk medicine, you learned the healing properties of various herbs. You’re adept at collecting the right natural cures in all sorts of environments and preparing them properly. Choose two ability boosts. One must be to Constitution or Wisdom, and one is a free ability boost. You're trained in the Nature skill, and the Herbalism Lore skill. You gain the Natural Medicine skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=20","weakness":{}}},{"_index":"aon18","_id":"background-21","_score":4.0849032,"_source":{"ability":["Constitution","Intelligence"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Dubious Knowledge"],"feat_markdown":"[Dubious Knowledge](/Feats.aspx?ID=776)","id":"background-21","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Hermit](/Backgrounds.aspx?ID=21)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 62 <sup>4.0</sup></row>\n\n</column>\r\n\r\nIn an isolated place—like a cave, remote oasis, or secluded mansion—you lived a life of solitude. Adventuring might represent your first foray out among other people in some time. This might be a welcome reprieve from solitude or an unwanted change, but in either case, you’re likely still rough around the edges.\r\n\r\nChoose two ability boosts. One must be to Constitution\r\nor Intelligence, and one is a free ability boost.\r\n\r\nYou're trained in your choice of either the [Nature](/Skills.aspx?ID=10)\r\n or the [Occultism](/Skills.aspx?ID=11) skill, as well as a [Lore](/skills/lore) skill related to the terrain you lived in as a hermit (such as Cave Lore or Desert Lore). You gain the [Dubious Knowledge](/Feats.aspx?ID=776) skill feat.","name":"Hermit","pfs":"Standard","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 62 <sup>4.0</sup></row>\r\n\r\n**Abilities**\r\nConstitution, Intelligence\r\n\r\n**Skills**\r\n[Nature](/Skills.aspx?ID=10) or [Occultism](/Skills.aspx?ID=11), [Lore](/Skills.aspx?ID=8) related to the terrain you lived in as a hermit (such as Cave Lore or Desert Lore).\r\n\r\n**Feat**\r\n[Dubious Knowledge](/Feats.aspx?ID=776)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nIn an isolated place—like a cave, remote oasis, or secluded mansion—you lived a life of solitude. Adventuring might represent your first foray out …\r\n</summary>","skill":["Nature","Occultism","Lore related to the terrain you lived in as a hermit (such as Cave Lore or Desert Lore)."],"skill_markdown":"[Nature](/Skills.aspx?ID=10) or [Occultism](/Skills.aspx?ID=11), [Lore](/Skills.aspx?ID=8) related to the terrain you lived in as a hermit (such as Cave Lore or Desert Lore).","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 62"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 62 <sup>4.0</sup></row>","speed":{},"summary":"In an isolated place—like a cave, remote oasis, or secluded mansion—you lived a life of solitude. Adventuring might represent your first foray out …","summary_markdown":"In an isolated place—like a cave, remote oasis, or secluded mansion—you lived a life of solitude. Adventuring might represent your first foray out …","text":" Hermit Source Core Rulebook pg. 62 4.0 In an isolated place—like a cave, remote oasis, or secluded mansion—you lived a life of solitude. Adventuring might represent your first foray out among other people in some time. This might be a welcome reprieve from solitude or an unwanted change, but in either case, you’re likely still rough around the edges. Choose two ability boosts. One must be to Constitution or Intelligence, and one is a free ability boost. You're trained in your choice of either the Nature or the Occultism skill, as well as a Lore skill related to the terrain you lived in as a hermit (such as Cave Lore or Desert Lore). You gain the Dubious Knowledge skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=21","weakness":{}}},{"_index":"aon18","_id":"background-22","_score":4.0849032,"_source":{"ability":["Dexterity","Wisdom"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Survey Wildlife"],"feat_markdown":"[Survey Wildlife](/Feats.aspx?ID=849)","id":"background-22","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Hunter](/Backgrounds.aspx?ID=22)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 62 <sup>4.0</sup></row>\n\n</column>\r\n\r\nYou stalked and took down animals and other creatures of the wild. Skinning animals, harvesting their flesh, and cooking them were also part of your training, all of which can give you useful resources while you adventure.\r\n\r\nChoose two ability boosts. One must be to Dexterity\r\nor Wisdom, and one is a free ability boost.\r\n\r\nYou're trained in the [Survival](/Skills.aspx?ID=16) skill, and the [Tanning Lore](/skills/lore) skill. You gain the [Survey Wildlife](/Feats.aspx?ID=849) skill feat.","name":"Hunter","pfs":"Standard","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 62 <sup>4.0</sup></row>\r\n\r\n**Abilities**\r\nDexterity, Wisdom\r\n\r\n**Skills**\r\n[Survival](/Skills.aspx?ID=16), Tanning [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Survey Wildlife](/Feats.aspx?ID=849)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou stalked and took down animals and other creatures of the wild. Skinning animals, harvesting their flesh, and cooking them were also part of your …\r\n</summary>","skill":["Survival","Tanning Lore"],"skill_markdown":"[Survival](/Skills.aspx?ID=16), Tanning [Lore](/Skills.aspx?ID=8)","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 62"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 62 <sup>4.0</sup></row>","speed":{},"summary":"You stalked and took down animals and other creatures of the wild. Skinning animals, harvesting their flesh, and cooking them were also part of your …","summary_markdown":"You stalked and took down animals and other creatures of the wild. Skinning animals, harvesting their flesh, and cooking them were also part of your …","text":" Hunter Source Core Rulebook pg. 62 4.0 You stalked and took down animals and other creatures of the wild. Skinning animals, harvesting their flesh, and cooking them were also part of your training, all of which can give you useful resources while you adventure. Choose two ability boosts. One must be to Dexterity or Wisdom, and one is a free ability boost. You're trained in the Survival skill, and the Tanning Lore skill. You gain the Survey Wildlife skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=22","weakness":{}}},{"_index":"aon18","_id":"background-23","_score":4.0849032,"_source":{"ability":["Strength","Constitution"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Hefty Hauler"],"feat_markdown":"[Hefty Hauler](/Feats.aspx?ID=790)","id":"background-23","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Laborer](/Backgrounds.aspx?ID=23)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 62 <sup>4.0</sup></row>\n\n</column>\r\n\r\nYou’ve spent years performing arduous physical labor. It was a difficult life, but you somehow survived. You may have embraced adventuring as an easier method to make your way in the world, or you might adventure under someone else’s command.\r\n\r\nChoose two ability boosts. One must be to Strength\r\nor Constitution, and one is a free ability boost.\r\n\r\nYou're trained in the [Athletics](/Skills.aspx?ID=3) skill, and the [Labor Lore](/skills/lore) skill. You gain the [Hefty Hauler](/Feats.aspx?ID=790) skill feat.","name":"Laborer","pfs":"Standard","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 62 <sup>4.0</sup></row>\r\n\r\n**Abilities**\r\nStrength, Constitution\r\n\r\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3), Labor [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Hefty Hauler](/Feats.aspx?ID=790)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou’ve spent years performing arduous physical labor. It was a difficult life, but you somehow survived. You may have embraced adventuring as an …\r\n</summary>","skill":["Athletics","Labor Lore"],"skill_markdown":"[Athletics](/Skills.aspx?ID=3), Labor [Lore](/Skills.aspx?ID=8)","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 62"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 62 <sup>4.0</sup></row>","speed":{},"summary":"You’ve spent years performing arduous physical labor. It was a difficult life, but you somehow survived. You may have embraced adventuring as an …","summary_markdown":"You’ve spent years performing arduous physical labor. It was a difficult life, but you somehow survived. You may have embraced adventuring as an …","text":" Laborer Source Core Rulebook pg. 62 4.0 You’ve spent years performing arduous physical labor. It was a difficult life, but you somehow survived. You may have embraced adventuring as an easier method to make your way in the world, or you might adventure under someone else’s command. Choose two ability boosts. One must be to Strength or Constitution, and one is a free ability boost. You're trained in the Athletics skill, and the Labor Lore skill. You gain the Hefty Hauler skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=23","weakness":{}}},{"_index":"aon18","_id":"background-24","_score":4.0849032,"_source":{"ability":["Strength","Dexterity"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Cat Fall","Quick Jump"],"feat_markdown":"[Cat Fall](/Feats.aspx?ID=765), [Quick Jump](/Feats.aspx?ID=825)","id":"background-24","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Martial Disciple](/Backgrounds.aspx?ID=24)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 63 <sup>4.0</sup></row>\n\n</column>\r\n\r\nYou dedicated yourself to intense training and rigorous study to become a great warrior. The school you attended might have been a traditionalist monastery, an elite military academy, or the local branch of a prestigious mercenary organization.\r\n\r\nChoose two ability boosts. One must be to Strength\r\nor Dexterity, and one is a free ability boost.\r\n\r\nYou're trained in your choice of either the [Acrobatics](/Skills.aspx?ID=1)\r\n or the [Athletics](/Skills.aspx?ID=3) skill, as well as the [Warfare Lore](/skills/lore) skill. You gain a skill feat: [Cat Fall](/Feats.aspx?ID=765) if you chose [Acrobatics](/Skills.aspx?ID=1) or [Quick Jump](/Feats.aspx?ID=825) if you chose [Athletics](/Skills.aspx?ID=3).","name":"Martial Disciple","pfs":"Standard","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 63 <sup>4.0</sup></row>\r\n\r\n**Abilities**\r\nStrength, Dexterity\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) or [Athletics](/Skills.aspx?ID=3), Warfare [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feats**\r\n[Cat Fall](/Feats.aspx?ID=765), [Quick Jump](/Feats.aspx?ID=825)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou dedicated yourself to intense training and rigorous study to become a great warrior. The school you attended might have been a traditionalist …\r\n</summary>","skill":["Acrobatics","Athletics","Warfare Lore"],"skill_markdown":"[Acrobatics](/Skills.aspx?ID=1) or [Athletics](/Skills.aspx?ID=3), Warfare [Lore](/Skills.aspx?ID=8)","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 63"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 63 <sup>4.0</sup></row>","speed":{},"summary":"You dedicated yourself to intense training and rigorous study to become a great warrior. The school you attended might have been a traditionalist …","summary_markdown":"You dedicated yourself to intense training and rigorous study to become a great warrior. The school you attended might have been a traditionalist …","text":" Martial Disciple Source Core Rulebook pg. 63 4.0 You dedicated yourself to intense training and rigorous study to become a great warrior. The school you attended might have been a traditionalist monastery, an elite military academy, or the local branch of a prestigious mercenary organization. Choose two ability boosts. One must be to Strength or Dexterity, and one is a free ability boost. You're trained in your choice of either the Acrobatics or the Athletics skill, as well as the Warfare Lore skill. You gain a skill feat: Cat Fall if you chose Acrobatics or Quick Jump if you chose Athletics.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=24","weakness":{}}},{"_index":"aon18","_id":"background-25","_score":4.0849032,"_source":{"ability":["Intelligence","Charisma"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Bargain Hunter"],"feat_markdown":"[Bargain Hunter](/Feats.aspx?ID=758)","id":"background-25","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Merchant](/Backgrounds.aspx?ID=25)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 63 <sup>4.0</sup></row>\n\n</column>\r\n\r\nIn a dusty shop, market stall, or merchant caravan, you bartered wares for coin and trade goods. The skills you picked up still apply in the adventuring life, in which a good deal on a suit of armor could prevent your death.\r\n\r\nChoose two ability boosts. One must be to Intelligence\r\nor Charisma, and one is a free ability boost.\r\n\r\nYou're trained in the [Diplomacy](/Skills.aspx?ID=6) skill, and the [Mercantile Lore](/skills/lore) skill. You gain the [Bargain Hunter](/Feats.aspx?ID=758) skill feat.","name":"Merchant","pfs":"Standard","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 63 <sup>4.0</sup></row>\r\n\r\n**Abilities**\r\nIntelligence, Charisma\r\n\r\n**Skills**\r\n[Diplomacy](/Skills.aspx?ID=6), Mercantile [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Bargain Hunter](/Feats.aspx?ID=758)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nIn a dusty shop, market stall, or merchant caravan, you bartered wares for coin and trade goods. The skills you picked up still apply in the …\r\n</summary>","skill":["Diplomacy","Mercantile Lore"],"skill_markdown":"[Diplomacy](/Skills.aspx?ID=6), Mercantile [Lore](/Skills.aspx?ID=8)","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 63"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 63 <sup>4.0</sup></row>","speed":{},"summary":"In a dusty shop, market stall, or merchant caravan, you bartered wares for coin and trade goods. The skills you picked up still apply in the …","summary_markdown":"In a dusty shop, market stall, or merchant caravan, you bartered wares for coin and trade goods. The skills you picked up still apply in the …","text":" Merchant Source Core Rulebook pg. 63 4.0 In a dusty shop, market stall, or merchant caravan, you bartered wares for coin and trade goods. The skills you picked up still apply in the adventuring life, in which a good deal on a suit of armor could prevent your death. Choose two ability boosts. One must be to Intelligence or Charisma, and one is a free ability boost. You're trained in the Diplomacy skill, and the Mercantile Lore skill. You gain the Bargain Hunter skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=25","weakness":{}}},{"_index":"aon18","_id":"background-26","_score":4.0849032,"_source":{"ability":["Strength","Wisdom"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Terrain Expertise"],"feat_markdown":"[Terrain Expertise](/Feats.aspx?ID=851)","id":"background-26","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Miner](/Backgrounds.aspx?ID=26)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 63 <sup>4.0</sup></row>\n\n</column>\r\n\r\nYou earned a living wrenching precious minerals from the lightless depths of the earth. Adventuring might have seemed lucrative or glamorous compared to this backbreaking labor— and if you have to head back underground, this time you plan to do so armed with a real weapon instead of a miner’s pick.\r\n\r\nChoose two ability boosts. One must be to Strength\r\nor Wisdom, and one is a free ability boost.\r\n\r\nYou're trained in the [Survival](/Skills.aspx?ID=16) skill, and the [Mining Lore](/skills/lore) skill. You gain the [Terrain Expertise](/Feats.aspx?ID=851) skill feat with underground terrain.","name":"Miner","pfs":"Standard","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 63 <sup>4.0</sup></row>\r\n\r\n**Abilities**\r\nStrength, Wisdom\r\n\r\n**Skills**\r\n[Survival](/Skills.aspx?ID=16), Mining [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Terrain Expertise](/Feats.aspx?ID=851)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou earned a living wrenching precious minerals from the lightless depths of the earth. Adventuring might have seemed lucrative or glamorous compared …\r\n</summary>","skill":["Survival","Mining Lore"],"skill_markdown":"[Survival](/Skills.aspx?ID=16), Mining [Lore](/Skills.aspx?ID=8)","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 63"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 63 <sup>4.0</sup></row>","speed":{},"summary":"You earned a living wrenching precious minerals from the lightless depths of the earth. Adventuring might have seemed lucrative or glamorous compared …","summary_markdown":"You earned a living wrenching precious minerals from the lightless depths of the earth. Adventuring might have seemed lucrative or glamorous compared …","text":" Miner Source Core Rulebook pg. 63 4.0 You earned a living wrenching precious minerals from the lightless depths of the earth. Adventuring might have seemed lucrative or glamorous compared to this backbreaking labor— and if you have to head back underground, this time you plan to do so armed with a real weapon instead of a miner’s pick. Choose two ability boosts. One must be to Strength or Wisdom, and one is a free ability boost. You're trained in the Survival skill, and the Mining Lore skill. You gain the Terrain Expertise skill feat with underground terrain.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=26","weakness":{}}},{"_index":"aon18","_id":"background-27","_score":4.0849032,"_source":{"ability":["Intelligence","Charisma"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Courtly Graces"],"feat_markdown":"[Courtly Graces](/Feats.aspx?ID=772)","id":"background-27","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Noble](/Backgrounds.aspx?ID=27)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 63 <sup>4.0</sup></row>\n\n</column>\r\n\r\nTo the common folk, the life of a noble seems one of idyllic luxury, but growing up as a noble or member of the aspiring gentry, you know the reality: a noble’s lot is obligation and intrigue. Whether you seek to escape your duties by adventuring or to better your station, you have traded silks and pageantry for an adventurer’s life.\r\n\r\nChoose two ability boosts. One must be to Intelligence\r\nor Charisma, and one is a free ability boost.\r\n\r\nYou're trained in the [Society](/Skills.aspx?ID=14) skill, and the [Genealogy Lore](/skills/lore) skill or Heraldry Lore skill. You gain the [Courtly Graces](/Feats.aspx?ID=772) skill feat.","name":"Noble","pfs":"Standard","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 63 <sup>4.0</sup></row>\r\n\r\n**Abilities**\r\nIntelligence, Charisma\r\n\r\n**Skills**\r\n[Society](/Skills.aspx?ID=14), Genealogy [Lore](/Skills.aspx?ID=8) or Heraldry Lore skill.\r\n\r\n**Feat**\r\n[Courtly Graces](/Feats.aspx?ID=772)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nTo the common folk, the life of a noble seems one of idyllic luxury, but growing up as a noble or member of the aspiring gentry, you know the …\r\n</summary>","skill":["Society","Genealogy Lore or Heraldry Lore skill."],"skill_markdown":"[Society](/Skills.aspx?ID=14), Genealogy [Lore](/Skills.aspx?ID=8) or Heraldry Lore skill.","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 63"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 63 <sup>4.0</sup></row>","speed":{},"summary":"To the common folk, the life of a noble seems one of idyllic luxury, but growing up as a noble or member of the aspiring gentry, you know the …","summary_markdown":"To the common folk, the life of a noble seems one of idyllic luxury, but growing up as a noble or member of the aspiring gentry, you know the …","text":" Noble Source Core Rulebook pg. 63 4.0 To the common folk, the life of a noble seems one of idyllic luxury, but growing up as a noble or member of the aspiring gentry, you know the reality: a noble’s lot is obligation and intrigue. Whether you seek to escape your duties by adventuring or to better your station, you have traded silks and pageantry for an adventurer’s life. Choose two ability boosts. One must be to Intelligence or Charisma, and one is a free ability boost. You're trained in the Society skill, and the Genealogy Lore skill or Heraldry Lore skill. You gain the Courtly Graces skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=27","weakness":{}}},{"_index":"aon18","_id":"background-28","_score":4.0849032,"_source":{"ability":["Constitution","Wisdom"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Assurance"],"feat_markdown":"[Assurance](/Feats.aspx?ID=756)","id":"background-28","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Nomad](/Backgrounds.aspx?ID=28)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 63 <sup>4.0</sup></row>\n\n</column>\r\n\r\nTraveling far and wide, you picked up basic tactics for surviving on the road and in unknown lands, getting by with few supplies and even fewer comforts. As an adventurer, you travel still, often into even more dangerous places.\r\n\r\nChoose two ability boosts. One must be to Constitution\r\nor Wisdom, and one is a free ability boost.\r\n\r\nYou're trained in the [Survival](/Skills.aspx?ID=16) skill, and a [Lore](/skills/lore) skill related to one terrain you traveled in (such as Desert Lore or Swamp Lore). You gain the [Assurance](/Feats.aspx?ID=756) skill feat with [Survival](/Skills.aspx?ID=16).","name":"Nomad","pfs":"Standard","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 63 <sup>4.0</sup></row>\r\n\r\n**Abilities**\r\nConstitution, Wisdom\r\n\r\n**Skills**\r\n[Survival](/Skills.aspx?ID=16), [Lore](/Skills.aspx?ID=8) related to one terrain you traveled in (such as Desert Lore or Swamp Lore).\r\n\r\n**Feat**\r\n[Assurance](/Feats.aspx?ID=756)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nTraveling far and wide, you picked up basic tactics for surviving on the road and in unknown lands, getting by with few supplies and even fewer …\r\n</summary>","skill":["Survival","Lore related to one terrain you traveled in (such as Desert Lore or Swamp Lore)."],"skill_markdown":"[Survival](/Skills.aspx?ID=16), [Lore](/Skills.aspx?ID=8) related to one terrain you traveled in (such as Desert Lore or Swamp Lore).","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 63"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 63 <sup>4.0</sup></row>","speed":{},"summary":"Traveling far and wide, you picked up basic tactics for surviving on the road and in unknown lands, getting by with few supplies and even fewer …","summary_markdown":"Traveling far and wide, you picked up basic tactics for surviving on the road and in unknown lands, getting by with few supplies and even fewer …","text":" Nomad Source Core Rulebook pg. 63 4.0 Traveling far and wide, you picked up basic tactics for surviving on the road and in unknown lands, getting by with few supplies and even fewer comforts. As an adventurer, you travel still, often into even more dangerous places. Choose two ability boosts. One must be to Constitution or Wisdom, and one is a free ability boost. You're trained in the Survival skill, and a Lore skill related to one terrain you traveled in (such as Desert Lore or Swamp Lore). You gain the Assurance skill feat with Survival.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=28","weakness":{}}},{"_index":"aon18","_id":"background-29","_score":4.0849032,"_source":{"ability":["Strength","Constitution"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Experienced Smuggler"],"feat_markdown":"[Experienced Smuggler](/Feats.aspx?ID=779)","id":"background-29","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Prisoner](/Backgrounds.aspx?ID=29)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 63 <sup>4.0</sup></row>\n\n</column>\r\n\r\nYou might have been imprisoned for crimes (whether you were guilty or not), or enslaved for some part of your upbringing. In your adventuring life, you take full advantage of your newfound freedom.\r\n\r\nChoose two ability boosts. One must be to Strength\r\nor Constitution, and one is a free ability boost.\r\n\r\nYou're trained in the [Stealth](/Skills.aspx?ID=15) skill, and the [Underworld Lore](/skills/lore) skill. You gain the [Experienced Smuggler](/Feats.aspx?ID=779) skill feat.","name":"Prisoner","pfs":"Standard","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 63 <sup>4.0</sup></row>\r\n\r\n**Abilities**\r\nStrength, Constitution\r\n\r\n**Skills**\r\n[Stealth](/Skills.aspx?ID=15), Underworld [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Experienced Smuggler](/Feats.aspx?ID=779)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou might have been imprisoned for crimes (whether you were guilty or not), or enslaved for some part of your upbringing. In your adventuring life, …\r\n</summary>","skill":["Stealth","Underworld Lore"],"skill_markdown":"[Stealth](/Skills.aspx?ID=15), Underworld [Lore](/Skills.aspx?ID=8)","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 63"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 63 <sup>4.0</sup></row>","speed":{},"summary":"You might have been imprisoned for crimes (whether you were guilty or not), or enslaved for some part of your upbringing. In your adventuring life, …","summary_markdown":"You might have been imprisoned for crimes (whether you were guilty or not), or enslaved for some part of your upbringing. In your adventuring life, …","text":" Prisoner Source Core Rulebook pg. 63 4.0 You might have been imprisoned for crimes (whether you were guilty or not), or enslaved for some part of your upbringing. In your adventuring life, you take full advantage of your newfound freedom. Choose two ability boosts. One must be to Strength or Constitution, and one is a free ability boost. You're trained in the Stealth skill, and the Underworld Lore skill. You gain the Experienced Smuggler skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=29","weakness":{}}},{"_index":"aon18","_id":"background-30","_score":4.0849032,"_source":{"ability":["Strength","Dexterity"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Underwater Marauder"],"feat_markdown":"[Underwater Marauder](/Feats.aspx?ID=858)","id":"background-30","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Sailor](/Backgrounds.aspx?ID=30)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 63 <sup>4.0</sup></row>\n\n</column>\r\n\r\nYou heard the call of the sea from a young age. Perhaps you signed onto a merchant’s vessel, joined the navy, or even fell in with a crew of pirates and scalawags.\r\n\r\nChoose two ability boosts. One must be to Strength\r\nor Dexterity, and one is a free ability boost.\r\n\r\nYou're trained in the [Athletics](/Skills.aspx?ID=3) skill, and the [Sailing Lore](/skills/lore) skill. You gain the [Underwater Marauder](/Feats.aspx?ID=858) skill feat.","name":"Sailor","pfs":"Standard","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 63 <sup>4.0</sup></row>\r\n\r\n**Abilities**\r\nStrength, Dexterity\r\n\r\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3), Sailing [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Underwater Marauder](/Feats.aspx?ID=858)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou heard the call of the sea from a young age. Perhaps you signed onto a merchant’s vessel, joined the navy, or even fell in with a crew of pirates …\r\n</summary>","skill":["Athletics","Sailing Lore"],"skill_markdown":"[Athletics](/Skills.aspx?ID=3), Sailing [Lore](/Skills.aspx?ID=8)","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 63"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 63 <sup>4.0</sup></row>","speed":{},"summary":"You heard the call of the sea from a young age. Perhaps you signed onto a merchant’s vessel, joined the navy, or even fell in with a crew of pirates …","summary_markdown":"You heard the call of the sea from a young age. Perhaps you signed onto a merchant’s vessel, joined the navy, or even fell in with a crew of pirates …","text":" Sailor Source Core Rulebook pg. 63 4.0 You heard the call of the sea from a young age. Perhaps you signed onto a merchant’s vessel, joined the navy, or even fell in with a crew of pirates and scalawags. Choose two ability boosts. One must be to Strength or Dexterity, and one is a free ability boost. You're trained in the Athletics skill, and the Sailing Lore skill. You gain the Underwater Marauder skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=30","weakness":{}}},{"_index":"aon18","_id":"background-32","_score":4.0849032,"_source":{"ability":["Dexterity","Wisdom"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Forager"],"feat_markdown":"[Forager](/Feats.aspx?ID=786)","id":"background-32","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Scout](/Backgrounds.aspx?ID=32)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 64 <sup>4.0</sup></row>\n\n</column>\r\n\r\nYou called the wilderness home as you found trails and guided travelers. Your wanderlust could have called you to the adventuring life, or perhaps you served as a scout for soldiers and found you liked battle.\r\n\r\nChoose two ability boosts. One must be to Dexterity\r\nor Wisdom, and one is a free ability boost.\r\n\r\nYou're trained in the [Survival](/Skills.aspx?ID=16) skill, and a [Lore](/skills/lore) skill related to one terrain you scouted in (such as Forest Lore or Cavern Lore). You gain the [Forager](/Feats.aspx?ID=786) skill feat.","name":"Scout","pfs":"Standard","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 64 <sup>4.0</sup></row>\r\n\r\n**Abilities**\r\nDexterity, Wisdom\r\n\r\n**Skills**\r\n[Survival](/Skills.aspx?ID=16), [Lore](/Skills.aspx?ID=8) related to one terrain you scouted in (such as Forest Lore or Cavern Lore).\r\n\r\n**Feat**\r\n[Forager](/Feats.aspx?ID=786)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou called the wilderness home as you found trails and guided travelers. Your wanderlust could have called you to the adventuring life, or perhaps …\r\n</summary>","skill":["Survival","Lore related to one terrain you scouted in (such as Forest Lore or Cavern Lore)."],"skill_markdown":"[Survival](/Skills.aspx?ID=16), [Lore](/Skills.aspx?ID=8) related to one terrain you scouted in (such as Forest Lore or Cavern Lore).","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 64"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 64 <sup>4.0</sup></row>","speed":{},"summary":"You called the wilderness home as you found trails and guided travelers. Your wanderlust could have called you to the adventuring life, or perhaps …","summary_markdown":"You called the wilderness home as you found trails and guided travelers. Your wanderlust could have called you to the adventuring life, or perhaps …","text":" Scout Source Core Rulebook pg. 64 4.0 You called the wilderness home as you found trails and guided travelers. Your wanderlust could have called you to the adventuring life, or perhaps you served as a scout for soldiers and found you liked battle. Choose two ability boosts. One must be to Dexterity or Wisdom, and one is a free ability boost. You're trained in the Survival skill, and a Lore skill related to one terrain you scouted in (such as Forest Lore or Cavern Lore). You gain the Forager skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=32","weakness":{}}},{"_index":"aon18","_id":"background-33","_score":4.0849032,"_source":{"ability":["Dexterity","Constitution"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Pickpocket"],"feat_markdown":"[Pickpocket](/Feats.aspx?ID=818)","id":"background-33","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Street Urchin](/Backgrounds.aspx?ID=33)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 64 <sup>4.0</sup></row>\n\n</column>\r\n\r\nYou eked out a living by picking pockets on the streets of a major city, never knowing where you’d find your next meal. While some folk adventure for the glory, you do so to survive.\r\n\r\nChoose two ability boosts. One must be to Dexterity\r\nor Constitution, and one is a free ability boost.\r\n\r\nYou're trained in the [Thievery](/Skills.aspx?ID=17) skill, and a [Lore](/skills/lore) skill for the city you lived in as a street urchin (such as Absalom Lore or Magnimar Lore). You gain the [Pickpocket](/Feats.aspx?ID=818) skill feat.","name":"Street Urchin","pfs":"Standard","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 64 <sup>4.0</sup></row>\r\n\r\n**Abilities**\r\nDexterity, Constitution\r\n\r\n**Skills**\r\n[Thievery](/Skills.aspx?ID=17), [Lore](/Skills.aspx?ID=8) for the city you lived in as a street urchin (such as Absalom Lore or Magnimar Lore).\r\n\r\n**Feat**\r\n[Pickpocket](/Feats.aspx?ID=818)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou eked out a living by picking pockets on the streets of a major city, never knowing where you’d find your next meal. While some folk adventure for …\r\n</summary>","skill":["Thievery","Lore for the city you lived in as a street urchin (such as Absalom Lore or Magnimar Lore)."],"skill_markdown":"[Thievery](/Skills.aspx?ID=17), [Lore](/Skills.aspx?ID=8) for the city you lived in as a street urchin (such as Absalom Lore or Magnimar Lore).","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 64"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 64 <sup>4.0</sup></row>","speed":{},"summary":"You eked out a living by picking pockets on the streets of a major city, never knowing where you’d find your next meal. While some folk adventure for …","summary_markdown":"You eked out a living by picking pockets on the streets of a major city, never knowing where you’d find your next meal. While some folk adventure for …","text":" Street Urchin Source Core Rulebook pg. 64 4.0 You eked out a living by picking pockets on the streets of a major city, never knowing where you’d find your next meal. While some folk adventure for the glory, you do so to survive. Choose two ability boosts. One must be to Dexterity or Constitution, and one is a free ability boost. You're trained in the Thievery skill, and a Lore skill for the city you lived in as a street urchin (such as Absalom Lore or Magnimar Lore). You gain the Pickpocket skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=33","weakness":{}}},{"_index":"aon18","_id":"background-34","_score":4.0849032,"_source":{"ability":["Dexterity","Intelligence"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Specialty Crafting"],"feat_markdown":"[Specialty Crafting](/Feats.aspx?ID=844)","id":"background-34","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Tinker](/Backgrounds.aspx?ID=34)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 64 <sup>4.0</sup></row>\n\n</column>\r\n\r\nCreating all sorts of minor inventions scratches your itch for problem-solving. Your engineering skills take a particularly creative bent, and no one know what you’ll come up with next. It might be a genius device with tremendous potential... or it might explode.\r\n\r\nChoose two ability boosts. One must be to Dexterity\r\nor Intelligence, and one is a free ability boost.\r\n\r\nYou're trained in the [Crafting](/Skills.aspx?ID=4) skill, and the [Engineering Lore](/skills/lore) skill. You gain the [Specialty Crafting](/Feats.aspx?ID=844) skill feat.","name":"Tinker","pfs":"Standard","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 64 <sup>4.0</sup></row>\r\n\r\n**Abilities**\r\nDexterity, Intelligence\r\n\r\n**Skills**\r\n[Crafting](/Skills.aspx?ID=4), Engineering [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Specialty Crafting](/Feats.aspx?ID=844)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nCreating all sorts of minor inventions scratches your itch for problem-solving. Your engineering skills take a particularly creative bent, and no one …\r\n</summary>","skill":["Crafting","Engineering Lore"],"skill_markdown":"[Crafting](/Skills.aspx?ID=4), Engineering [Lore](/Skills.aspx?ID=8)","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 64"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 64 <sup>4.0</sup></row>","speed":{},"summary":"Creating all sorts of minor inventions scratches your itch for problem-solving. Your engineering skills take a particularly creative bent, and no one …","summary_markdown":"Creating all sorts of minor inventions scratches your itch for problem-solving. Your engineering skills take a particularly creative bent, and no one …","text":" Tinker Source Core Rulebook pg. 64 4.0 Creating all sorts of minor inventions scratches your itch for problem-solving. Your engineering skills take a particularly creative bent, and no one know what you’ll come up with next. It might be a genius device with tremendous potential... or it might explode. Choose two ability boosts. One must be to Dexterity or Intelligence, and one is a free ability boost. You're trained in the Crafting skill, and the Engineering Lore skill. You gain the Specialty Crafting skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=34","weakness":{}}},{"_index":"aon18","_id":"background-35","_score":4.0849032,"_source":{"ability":["Strength","Constitution"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Intimidating Glare"],"feat_markdown":"[Intimidating Glare](/Feats.aspx?ID=796)","id":"background-35","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Warrior](/Backgrounds.aspx?ID=35)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 64 <sup>4.0</sup></row>\n\n</column>\r\n\r\nIn your younger days, you waded into battle as a mercenary, a warrior defending a nomadic people, or a member of a militia or army. You might have wanted to break out from the regimented structure of these forces, or you could have always been as independent a warrior as you are now.\r\n\r\nChoose two ability boosts. One must be to Strength\r\nor Constitution, and one is a free ability boost.\r\n\r\nYou're trained in the [Intimidation](/Skills.aspx?ID=7) skill, and the [Warfare Lore](/skills/lore) skill. You gain the [Intimidating Glare](/Feats.aspx?ID=796) skill feat.","name":"Warrior","pfs":"Standard","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 64 <sup>4.0</sup></row>\r\n\r\n**Abilities**\r\nStrength, Constitution\r\n\r\n**Skills**\r\n[Intimidation](/Skills.aspx?ID=7), Warfare [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Intimidating Glare](/Feats.aspx?ID=796)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nIn your younger days, you waded into battle as a mercenary, a warrior defending a nomadic people, or a member of a militia or army. You might have …\r\n</summary>","skill":["Intimidation","Warfare Lore"],"skill_markdown":"[Intimidation](/Skills.aspx?ID=7), Warfare [Lore](/Skills.aspx?ID=8)","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 64"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 64 <sup>4.0</sup></row>","speed":{},"summary":"In your younger days, you waded into battle as a mercenary, a warrior defending a nomadic people, or a member of a militia or army. You might have …","summary_markdown":"In your younger days, you waded into battle as a mercenary, a warrior defending a nomadic people, or a member of a militia or army. You might have …","text":" Warrior Source Core Rulebook pg. 64 4.0 In your younger days, you waded into battle as a mercenary, a warrior defending a nomadic people, or a member of a militia or army. You might have wanted to break out from the regimented structure of these forces, or you could have always been as independent a warrior as you are now. Choose two ability boosts. One must be to Strength or Constitution, and one is a free ability boost. You're trained in the Intimidation skill, and the Warfare Lore skill. You gain the Intimidating Glare skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=35","weakness":{}}},{"_index":"aon18","_id":"background-36","_score":4.0849032,"_source":{"ability":["Intelligence","Wisdom"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Assurance"],"feat_markdown":"[Assurance](/Feats.aspx?ID=756)","id":"background-36","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Scholar](/Backgrounds.aspx?ID=36)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 63 <sup>4.0</sup></row>\n\n</column>\r\n\r\nYou have a knack for learning, and sequestered yourself from the outside world to learn all you could. You read about so many wondrous places and things in your books, and always dreamed about one day seeing the real things. Eventually, that curiosity led you to leave your studies and become an adventurer.\r\n\r\nChoose two ability boosts. One must be to Intelligence\r\nor Wisdom, and one is a free ability boost.\r\n\r\nYou're trained in the [Acrobatics](/Skills.aspx?ID=1) skill, and the [Academia Lore](/skills/lore) skill. You gain the [Assurance](/Feats.aspx?ID=756) skill feat in your chosen skill.","name":"Scholar","pfs":"Standard","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 63 <sup>4.0</sup></row>\r\n\r\n**Abilities**\r\nIntelligence, Wisdom\r\n\r\n**Skill**\r\nAcademia [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Assurance](/Feats.aspx?ID=756)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou have a knack for learning, and sequestered yourself from the outside world to learn all you could. You read about so many wondrous places and …\r\n</summary>","skill":["Academia Lore"],"skill_markdown":"Academia [Lore](/Skills.aspx?ID=8)","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 63"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 63 <sup>4.0</sup></row>","speed":{},"summary":"You have a knack for learning, and sequestered yourself from the outside world to learn all you could. You read about so many wondrous places and …","summary_markdown":"You have a knack for learning, and sequestered yourself from the outside world to learn all you could. You read about so many wondrous places and …","text":" Scholar Source Core Rulebook pg. 63 4.0 You have a knack for learning, and sequestered yourself from the outside world to learn all you could. You read about so many wondrous places and things in your books, and always dreamed about one day seeing the real things. Eventually, that curiosity led you to leave your studies and become an adventurer. Choose two ability boosts. One must be to Intelligence or Wisdom, and one is a free ability boost. You're trained in the Acrobatics skill, and the Academia Lore skill. You gain the Assurance skill feat in your chosen skill.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=36","weakness":{}}},{"_index":"aon18","_id":"background-37","_score":4.0849032,"_source":{"ability":["Dexterity","Intelligence"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Hobnobber"],"feat_markdown":"[Hobnobber](/Feats.aspx?ID=791)","id":"background-37","is_general_background":false,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"\">[Lesser Scion](/Backgrounds.aspx?ID=37)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [The Fall of Plaguestone](/Sources.aspx?ID=3) pg. 55</row>\n\n</column>\r\n\r\nYou are the youngest child in a noble house (in Cheliax, Isger, or Andoran) and stand to inherit nothing from your family. Although you have a minor title, it affords you no lands or wealth, but it has garnered you a small amount of respect and deference in your travels. When play begins, you are riding in a caravan bound for Almas, where a cousin has promised to allow you to stay with them for a month.\r\n\r\nChoose two ability boosts. One must be to Dexterity\r\nor Intelligence, and one is a free ability boost.\r\n\r\nYou're trained in the [Diplomacy](/Skills.aspx?ID=6) skill, and the [Heraldry Lore](/skills/lore) skill. You gain the [Hobnobber](/Feats.aspx?ID=791) skill feat.","name":"Lesser Scion","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [The Fall of Plaguestone](/Sources.aspx?ID=3) pg. 55</row>\r\n\r\n**Abilities**\r\nDexterity, Intelligence\r\n\r\n**Skills**\r\n[Diplomacy](/Skills.aspx?ID=6), Heraldry [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Hobnobber](/Feats.aspx?ID=791)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou are the youngest child in a noble house (in Cheliax, Isger, or Andoran) and stand to inherit nothing from your family. Although you have a minor …\r\n</summary>","skill":["Diplomacy","Heraldry Lore"],"skill_markdown":"[Diplomacy](/Skills.aspx?ID=6), Heraldry [Lore](/Skills.aspx?ID=8)","source":["The Fall of Plaguestone"],"source_raw":["The Fall of Plaguestone pg. 55"],"source_category":"Adventures","source_group":"The Fall of Plaguestone","source_markdown":"<row gap=\"tiny\">[The Fall of Plaguestone](/Sources.aspx?ID=3) pg. 55</row>","speed":{},"summary":"You are the youngest child in a noble house (in Cheliax, Isger, or Andoran) and stand to inherit nothing from your family. Although you have a minor …","summary_markdown":"You are the youngest child in a noble house (in Cheliax, Isger, or Andoran) and stand to inherit nothing from your family. Although you have a minor …","text":" Lesser Scion Source The Fall of Plaguestone pg. 55 You are the youngest child in a noble house (in Cheliax, Isger, or Andoran) and stand to inherit nothing from your family. Although you have a minor title, it affords you no lands or wealth, but it has garnered you a small amount of respect and deference in your travels. When play begins, you are riding in a caravan bound for Almas, where a cousin has promised to allow you to stay with them for a month. Choose two ability boosts. One must be to Dexterity or Intelligence, and one is a free ability boost. You're trained in the Diplomacy skill, and the Heraldry Lore skill. You gain the Hobnobber skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=37","weakness":{}}},{"_index":"aon18","_id":"background-38","_score":4.0849032,"_source":{"ability":["Strength","Charisma"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Intimidating Glare"],"feat_markdown":"[Intimidating Glare](/Feats.aspx?ID=796)","id":"background-38","is_general_background":false,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"\">[Lost and Alone](/Backgrounds.aspx?ID=38)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [The Fall of Plaguestone](/Sources.aspx?ID=3) pg. 55</row>\n\n</column>\r\n\r\nYou were training to become a knight in Lastwall when the Whispering Tyrant escaped his imprisonment and destroyed the nation. It was only by dumb luck that you are alive at all, but the memories of that fateful day haunt your dreams. When play begins, you have boarded a caravan heading toward a new town, having worn out your welcome at the taverns and inns of Elidir.\r\n\r\nChoose two ability boosts. One must be to Strength\r\nor Charisma, and one is a free ability boost.\r\n\r\nYou're trained in the [Intimidation](/Skills.aspx?ID=7) skill, and the [Warfare Lore](/skills/lore) skill. You gain the [Intimidating Glare](/Feats.aspx?ID=796) skill feat.","name":"Lost and Alone","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [The Fall of Plaguestone](/Sources.aspx?ID=3) pg. 55</row>\r\n\r\n**Abilities**\r\nStrength, Charisma\r\n\r\n**Skills**\r\n[Intimidation](/Skills.aspx?ID=7), Warfare [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Intimidating Glare](/Feats.aspx?ID=796)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou were training to become a knight in Lastwall when the Whispering Tyrant escaped his imprisonment and destroyed the nation. It was only by dumb …\r\n</summary>","skill":["Intimidation","Warfare Lore"],"skill_markdown":"[Intimidation](/Skills.aspx?ID=7), Warfare [Lore](/Skills.aspx?ID=8)","source":["The Fall of Plaguestone"],"source_raw":["The Fall of Plaguestone pg. 55"],"source_category":"Adventures","source_group":"The Fall of Plaguestone","source_markdown":"<row gap=\"tiny\">[The Fall of Plaguestone](/Sources.aspx?ID=3) pg. 55</row>","speed":{},"summary":"You were training to become a knight in Lastwall when the Whispering Tyrant escaped his imprisonment and destroyed the nation. It was only by dumb …","summary_markdown":"You were training to become a knight in Lastwall when the Whispering Tyrant escaped his imprisonment and destroyed the nation. It was only by dumb …","text":" Lost and Alone Source The Fall of Plaguestone pg. 55 You were training to become a knight in Lastwall when the Whispering Tyrant escaped his imprisonment and destroyed the nation. It was only by dumb luck that you are alive at all, but the memories of that fateful day haunt your dreams. When play begins, you have boarded a caravan heading toward a new town, having worn out your welcome at the taverns and inns of Elidir. Choose two ability boosts. One must be to Strength or Charisma, and one is a free ability boost. You're trained in the Intimidation skill, and the Warfare Lore skill. You gain the Intimidating Glare skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=38","weakness":{}}},{"_index":"aon18","_id":"background-39","_score":4.0849032,"_source":{"ability":["Constitution","Wisdom"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Group Impression"],"feat_markdown":"[Group Impression](/Feats.aspx?ID=789)","id":"background-39","is_general_background":false,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"\">[Missionary](/Backgrounds.aspx?ID=39)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [The Fall of Plaguestone](/Sources.aspx?ID=3) pg. 55</row>\n\n</column>\r\n\r\nYou received training from clergy in a faraway temple, who sent you out into the world to spread the faith. Although you are relatively new at this, you are always on the lookout for new places in need of your deity’s teachings and guidance. When play begins, you are riding along in a caravan making your way through sparsely populated regions of Isger, spreading the news of your faith to those who will listen.\r\n\r\nChoose two ability boosts. One must be to Constitution\r\nor Wisdom, and one is a free ability boost.\r\n\r\nYou're trained in the [Diplomacy](/Skills.aspx?ID=6) skill, and the [Scribing Lore](/skills/lore) skill. You gain the [Group Impression](/Feats.aspx?ID=789) skill feat.","name":"Missionary","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [The Fall of Plaguestone](/Sources.aspx?ID=3) pg. 55</row>\r\n\r\n**Abilities**\r\nConstitution, Wisdom\r\n\r\n**Skills**\r\n[Diplomacy](/Skills.aspx?ID=6), Scribing [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Group Impression](/Feats.aspx?ID=789)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou received training from clergy in a faraway temple, who sent you out into the world to spread the faith. Although you are relatively new at this, …\r\n</summary>","skill":["Diplomacy","Scribing Lore"],"skill_markdown":"[Diplomacy](/Skills.aspx?ID=6), Scribing [Lore](/Skills.aspx?ID=8)","source":["The Fall of Plaguestone"],"source_raw":["The Fall of Plaguestone pg. 55"],"source_category":"Adventures","source_group":"The Fall of Plaguestone","source_markdown":"<row gap=\"tiny\">[The Fall of Plaguestone](/Sources.aspx?ID=3) pg. 55</row>","speed":{},"summary":"You received training from clergy in a faraway temple, who sent you out into the world to spread the faith. Although you are relatively new at this, …","summary_markdown":"You received training from clergy in a faraway temple, who sent you out into the world to spread the faith. Although you are relatively new at this, …","text":" Missionary Source The Fall of Plaguestone pg. 55 You received training from clergy in a faraway temple, who sent you out into the world to spread the faith. Although you are relatively new at this, you are always on the lookout for new places in need of your deity’s teachings and guidance. When play begins, you are riding along in a caravan making your way through sparsely populated regions of Isger, spreading the news of your faith to those who will listen. Choose two ability boosts. One must be to Constitution or Wisdom, and one is a free ability boost. You're trained in the Diplomacy skill, and the Scribing Lore skill. You gain the Group Impression skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=39","weakness":{}}},{"_index":"aon18","_id":"background-40","_score":4.0849032,"_source":{"ability":["Constitution","Intelligence"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Forager"],"feat_markdown":"[Forager](/Feats.aspx?ID=786)","id":"background-40","is_general_background":false,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"\">[Refugee (FoP)](/Backgrounds.aspx?ID=40)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [The Fall of Plaguestone](/Sources.aspx?ID=3) pg. 55</row>\n\n</column>\r\n\r\nThe fighting around the Lake Encarthan region has forced many of the people residing there to flee from the violence. Although your home is gone, you have managed to survive and are making your way south in search of a better life. When play begins, you are riding along in a caravan taking you to what might be either a new home in Andoran or simply another waypoint in your journey.\r\n\r\nChoose two ability boosts. One must be to Constitution\r\nor Intelligence, and one is a free ability boost.\r\n\r\nYou're trained in the [Survival](/Skills.aspx?ID=16) skill, and the [Hunting Lore](/skills/lore) skill. You gain the [Forager](/Feats.aspx?ID=786) skill feat.","name":"Refugee (FoP)","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [The Fall of Plaguestone](/Sources.aspx?ID=3) pg. 55</row>\r\n\r\n**Abilities**\r\nConstitution, Intelligence\r\n\r\n**Skills**\r\n[Survival](/Skills.aspx?ID=16), Hunting [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Forager](/Feats.aspx?ID=786)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe fighting around the Lake Encarthan region has forced many of the people residing there to flee from the violence. Although your home is gone, you …\r\n</summary>","skill":["Survival","Hunting Lore"],"skill_markdown":"[Survival](/Skills.aspx?ID=16), Hunting [Lore](/Skills.aspx?ID=8)","source":["The Fall of Plaguestone"],"source_raw":["The Fall of Plaguestone pg. 55"],"source_category":"Adventures","source_group":"The Fall of Plaguestone","source_markdown":"<row gap=\"tiny\">[The Fall of Plaguestone](/Sources.aspx?ID=3) pg. 55</row>","speed":{},"summary":"The fighting around the Lake Encarthan region has forced many of the people residing there to flee from the violence. Although your home is gone, you …","summary_markdown":"The fighting around the Lake Encarthan region has forced many of the people residing there to flee from the violence. Although your home is gone, you …","text":" Refugee (FoP) Source The Fall of Plaguestone pg. 55 The fighting around the Lake Encarthan region has forced many of the people residing there to flee from the violence. Although your home is gone, you have managed to survive and are making your way south in search of a better life. When play begins, you are riding along in a caravan taking you to what might be either a new home in Andoran or simply another waypoint in your journey. Choose two ability boosts. One must be to Constitution or Intelligence, and one is a free ability boost. You're trained in the Survival skill, and the Hunting Lore skill. You gain the Forager skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=40","weakness":{}}},{"_index":"aon18","_id":"background-41","_score":4.0849032,"_source":{"ability":["Strength","Wisdom"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Train Animal"],"feat_markdown":"[Train Animal](/Feats.aspx?ID=856)","id":"background-41","is_general_background":false,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"\">[Teamster](/Backgrounds.aspx?ID=41)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [The Fall of Plaguestone](/Sources.aspx?ID=3) pg. 55</row>\n\n</column>\r\n\r\nYou left your home a few months back for a life on the road, working for one caravan company and then another, always on the lookout for a new job and a better life. Last week, you were hired by the Bort Bargith’s company in Elidir. You don’t know anyone from the company just yet, but most of its members seem to be honest merchants and traders.\r\n\r\nChoose two ability boosts. One must be to Strength\r\nor Wisdom, and one is a free ability boost.\r\n\r\nYou're trained in the [Nature](/Skills.aspx?ID=10) skill, and the [Mercantile Lore](/skills/lore) skill. You gain the [Train Animal](/Feats.aspx?ID=856) skill feat.","name":"Teamster","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [The Fall of Plaguestone](/Sources.aspx?ID=3) pg. 55</row>\r\n\r\n**Abilities**\r\nStrength, Wisdom\r\n\r\n**Skills**\r\n[Nature](/Skills.aspx?ID=10), Mercantile [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Train Animal](/Feats.aspx?ID=856)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou left your home a few months back for a life on the road, working for one caravan company and then another, always on the lookout for a new job …\r\n</summary>","skill":["Nature","Mercantile Lore"],"skill_markdown":"[Nature](/Skills.aspx?ID=10), Mercantile [Lore](/Skills.aspx?ID=8)","source":["The Fall of Plaguestone"],"source_raw":["The Fall of Plaguestone pg. 55"],"source_category":"Adventures","source_group":"The Fall of Plaguestone","source_markdown":"<row gap=\"tiny\">[The Fall of Plaguestone](/Sources.aspx?ID=3) pg. 55</row>","speed":{},"summary":"You left your home a few months back for a life on the road, working for one caravan company and then another, always on the lookout for a new job …","summary_markdown":"You left your home a few months back for a life on the road, working for one caravan company and then another, always on the lookout for a new job …","text":" Teamster Source The Fall of Plaguestone pg. 55 You left your home a few months back for a life on the road, working for one caravan company and then another, always on the lookout for a new job and a better life. Last week, you were hired by the Bort Bargith’s company in Elidir. You don’t know anyone from the company just yet, but most of its members seem to be honest merchants and traders. Choose two ability boosts. One must be to Strength or Wisdom, and one is a free ability boost. You're trained in the Nature skill, and the Mercantile Lore skill. You gain the Train Animal skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=41","weakness":{}}},{"_index":"aon18","_id":"background-42","_score":4.0849032,"_source":{"ability":["Strength","Charisma"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Intimidating Glare"],"feat_markdown":"[Intimidating Glare](/Feats.aspx?ID=796)","id":"background-42","is_general_background":false,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"\">[Dragon Scholar](/Backgrounds.aspx?ID=42)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Age of Ashes Player's Guide](/Sources.aspx?ID=5) pg. 4</row>\n\n</column>\r\n\r\nDragons have fascinated you for as long as you can remember. The potent power they possess, the long lives they lead, the ancient traditions they inspire—whatever the source of your interest, you’ve spent much of your life to this point immersed in all things draconic. These studies have bolstered your self-confidence and given you a wide range of methods and tactics you can use to impose your will on others.\n\n You’ve likely chosen to attend the Call for Heroes as a way to seek funds as an adventurer to afford more texts about dragons or perhaps out of a desire to encounter one in real life.\r\n\r\nChoose two ability boosts. One must be to Strength\r\nor Charisma, and one is a free ability boost.\r\n\r\nYou're trained in the [Intimidation](/Skills.aspx?ID=7) skill, and the [Dragon Lore](/skills/lore) skill. You gain the [Intimidating Glare](/Feats.aspx?ID=796) skill feat.","name":"Dragon Scholar","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Age of Ashes Player's Guide](/Sources.aspx?ID=5) pg. 4</row>\r\n\r\n**Abilities**\r\nStrength, Charisma\r\n\r\n**Skills**\r\n[Intimidation](/Skills.aspx?ID=7), Dragon [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Intimidating Glare](/Feats.aspx?ID=796)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nDragons have fascinated you for as long as you can remember. The potent power they possess, the long lives they lead, the ancient traditions they …\r\n</summary>","skill":["Intimidation","Dragon Lore"],"skill_markdown":"[Intimidation](/Skills.aspx?ID=7), Dragon [Lore](/Skills.aspx?ID=8)","source":["Age of Ashes Player's Guide"],"source_raw":["Age of Ashes Player's Guide pg. 4"],"source_category":"Adventure Paths","source_group":"Age of Ashes","source_markdown":"<row gap=\"tiny\">[Age of Ashes Player's Guide](/Sources.aspx?ID=5) pg. 4</row>","speed":{},"summary":"Dragons have fascinated you for as long as you can remember. The potent power they possess, the long lives they lead, the ancient traditions they …","summary_markdown":"Dragons have fascinated you for as long as you can remember. The potent power they possess, the long lives they lead, the ancient traditions they …","text":" Dragon Scholar Source Age of Ashes Player's Guide pg. 4 Dragons have fascinated you for as long as you can remember. The potent power they possess, the long lives they lead, the ancient traditions they inspire—whatever the source of your interest, you’ve spent much of your life to this point immersed in all things draconic. These studies have bolstered your self-confidence and given you a wide range of methods and tactics you can use to impose your will on others. You’ve likely chosen to attend the Call for Heroes as a way to seek funds as an adventurer to afford more texts about dragons or perhaps out of a desire to encounter one in real life. Choose two ability boosts. One must be to Strength or Charisma, and one is a free ability boost. You're trained in the Intimidation skill, and the Dragon Lore skill. You gain the Intimidating Glare skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=42","weakness":{}}},{"_index":"aon18","_id":"background-43","_score":4.0849032,"_source":{"ability":["Dexterity","Charisma"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Terrain Stalker"],"feat_markdown":"[Terrain Stalker](/Feats.aspx?ID=852)","id":"background-43","is_general_background":false,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"\">[Emancipated](/Backgrounds.aspx?ID=43)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Age of Ashes Player's Guide](/Sources.aspx?ID=5) pg. 4</row>\n\n</column>\r\n\r\nUntil recently, the nation of Ravounel was part of the larger nation of Cheliax, where the church of Asmodeus is the law and slaves are traded freely in the open market. You had the poor fortune to be born into slavery, but the good luck to have grown up in the city of Kintargo. When Ravounel seceded from Cheliax, the leaders of this new nation freed all slaves, and you’ve wasted no time in exploring and establishing your new life. How and why you’ve come to Breachill is left to you to decide—but the fact that you feel empowered to determine your own destiny continues to drive you!\n\n The chance to become an adventurer has excited you for some time, as you hope to build a new life for yourself as a hero rewarded with fame and fortune. Joining the Call for Heroes is a great opportunity to find a group to adventure with.\r\n\r\nChoose two ability boosts. One must be to Dexterity\r\nor Charisma, and one is a free ability boost.\r\n\r\nYou're trained in the [Stealth](/Skills.aspx?ID=15) skill, and the [Kintargo Lore](/skills/lore) skill. You gain the [Terrain Stalker](/Feats.aspx?ID=852) skill feat.","name":"Emancipated","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Age of Ashes Player's Guide](/Sources.aspx?ID=5) pg. 4</row>\r\n\r\n**Abilities**\r\nDexterity, Charisma\r\n\r\n**Skills**\r\n[Stealth](/Skills.aspx?ID=15), Kintargo [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Terrain Stalker](/Feats.aspx?ID=852)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nUntil recently, the nation of Ravounel was part of the larger nation of Cheliax, where the church of Asmodeus is the law and slaves are traded freely …\r\n</summary>","skill":["Stealth","Kintargo Lore"],"skill_markdown":"[Stealth](/Skills.aspx?ID=15), Kintargo [Lore](/Skills.aspx?ID=8)","source":["Age of Ashes Player's Guide"],"source_raw":["Age of Ashes Player's Guide pg. 4"],"source_category":"Adventure Paths","source_group":"Age of Ashes","source_markdown":"<row gap=\"tiny\">[Age of Ashes Player's Guide](/Sources.aspx?ID=5) pg. 4</row>","speed":{},"summary":"Until recently, the nation of Ravounel was part of the larger nation of Cheliax, where the church of Asmodeus is the law and slaves are traded freely …","summary_markdown":"Until recently, the nation of Ravounel was part of the larger nation of Cheliax, where the church of Asmodeus is the law and slaves are traded freely …","text":" Emancipated Source Age of Ashes Player's Guide pg. 4 Until recently, the nation of Ravounel was part of the larger nation of Cheliax, where the church of Asmodeus is the law and slaves are traded freely in the open market. You had the poor fortune to be born into slavery, but the good luck to have grown up in the city of Kintargo. When Ravounel seceded from Cheliax, the leaders of this new nation freed all slaves, and you’ve wasted no time in exploring and establishing your new life. How and why you’ve come to Breachill is left to you to decide—but the fact that you feel empowered to determine your own destiny continues to drive you! The chance to become an adventurer has excited you for some time, as you hope to build a new life for yourself as a hero rewarded with fame and fortune. Joining the Call for Heroes is a great opportunity to find a group to adventure with. Choose two ability boosts. One must be to Dexterity or Charisma, and one is a free ability boost. You're trained in the Stealth skill, and the Kintargo Lore skill. You gain the Terrain Stalker skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=43","weakness":{}}},{"_index":"aon18","_id":"background-44","_score":4.0849032,"_source":{"ability":["Constitution","Wisdom"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Student of the Canon"],"feat_markdown":"[Student of the Canon](/Feats.aspx?ID=847)","id":"background-44","is_general_background":false,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"\">[Haunting Vision](/Backgrounds.aspx?ID=44)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Age of Ashes Player's Guide](/Sources.aspx?ID=5) pg. 4</row>\n\n</column>\r\n\r\nYou’ve been haunted by frightening dreams of fires your whole life. This could be the result of a past, near-death experience with fire or it might have no obvious source that you know of. Recently, you stumbled upon an image, story, or other omen featuring the dragon god of destruction, Dahak, and you were struck with an unnerving sense of deja vu—you’ve come to think that the draconic deity might have something to do with your dreams, and as such have been studying all you can about the god. Your visions have bolstered your faith as well; even if you don’t worship a specific deity, you have a deep passion for matters of faith.\n\n Your latest dream, for the first time, had enough details to identify its setting—in this last dream, you saw the town of Breachill burning. You’ve decided to join the Call for Heroes hoping to save the town you fear might burn to the ground soon.\r\n\r\nChoose two ability boosts. One must be to Constitution\r\nor Wisdom, and one is a free ability boost.\r\n\r\nYou're trained in the [Religion](/Skills.aspx?ID=13) skill, and the [Dahak Lore](/skills/lore) skill. You gain the [Student of the Canon](/Feats.aspx?ID=847) skill feat.","name":"Haunting Vision","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Age of Ashes Player's Guide](/Sources.aspx?ID=5) pg. 4</row>\r\n\r\n**Abilities**\r\nConstitution, Wisdom\r\n\r\n**Skills**\r\n[Religion](/Skills.aspx?ID=13), Dahak [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Student of the Canon](/Feats.aspx?ID=847)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou’ve been haunted by frightening dreams of fires your whole life. This could be the result of a past, near-death experience with fire or it might …\r\n</summary>","skill":["Religion","Dahak Lore"],"skill_markdown":"[Religion](/Skills.aspx?ID=13), Dahak [Lore](/Skills.aspx?ID=8)","source":["Age of Ashes Player's Guide"],"source_raw":["Age of Ashes Player's Guide pg. 4"],"source_category":"Adventure Paths","source_group":"Age of Ashes","source_markdown":"<row gap=\"tiny\">[Age of Ashes Player's Guide](/Sources.aspx?ID=5) pg. 4</row>","speed":{},"summary":"You’ve been haunted by frightening dreams of fires your whole life. This could be the result of a past, near-death experience with fire or it might …","summary_markdown":"You’ve been haunted by frightening dreams of fires your whole life. This could be the result of a past, near-death experience with fire or it might …","text":" Haunting Vision Source Age of Ashes Player's Guide pg. 4 You’ve been haunted by frightening dreams of fires your whole life. This could be the result of a past, near-death experience with fire or it might have no obvious source that you know of. Recently, you stumbled upon an image, story, or other omen featuring the dragon god of destruction, Dahak, and you were struck with an unnerving sense of deja vu—you’ve come to think that the draconic deity might have something to do with your dreams, and as such have been studying all you can about the god. Your visions have bolstered your faith as well; even if you don’t worship a specific deity, you have a deep passion for matters of faith. Your latest dream, for the first time, had enough details to identify its setting—in this last dream, you saw the town of Breachill burning. You’ve decided to join the Call for Heroes hoping to save the town you fear might burn to the ground soon. Choose two ability boosts. One must be to Constitution or Wisdom, and one is a free ability boost. You're trained in the Religion skill, and the Dahak Lore skill. You gain the Student of the Canon skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=44","weakness":{}}},{"_index":"aon18","_id":"background-45","_score":4.0849032,"_source":{"ability":["Strength","Intelligence"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Courtly Graces"],"feat_markdown":"[Courtly Graces](/Feats.aspx?ID=772)","id":"background-45","is_general_background":false,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"\">[Hellknight Historian](/Backgrounds.aspx?ID=45)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Age of Ashes Player's Guide](/Sources.aspx?ID=5) pg. 5</row>\n\n</column>\r\n\r\nThe various Hellknight Orders intrigue you, whether you seek to become one of their number yourself, wish to oppose their goals at every turn, or are merely inspired by or curious to learn more about them. You’ve heard that when the Order of the Nail abandoned Citadel Altaerein, they left behind the deed to the castle so anyone brave enough to explore the ruins and the defenses no doubt left behind would be rewarded with ownership of the abandoned fortress.\n\n You decided to join the Call for Heroes to hoping to gain an opportunity to explore Citadel Altaerein.\r\n\r\nChoose two ability boosts. One must be to Strength\r\nor Intelligence, and one is a free ability boost.\r\n\r\nYou're trained in the [Society](/Skills.aspx?ID=14) skill, and the [Architecture Lore](/skills/lore) skill. You gain the [Courtly Graces](/Feats.aspx?ID=772) skill feat.","name":"Hellknight Historian","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Age of Ashes Player's Guide](/Sources.aspx?ID=5) pg. 5</row>\r\n\r\n**Abilities**\r\nStrength, Intelligence\r\n\r\n**Skills**\r\n[Society](/Skills.aspx?ID=14), Architecture [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Courtly Graces](/Feats.aspx?ID=772)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe various Hellknight Orders intrigue you, whether you seek to become one of their number yourself, wish to oppose their goals at every turn, or are …\r\n</summary>","skill":["Society","Architecture Lore"],"skill_markdown":"[Society](/Skills.aspx?ID=14), Architecture [Lore](/Skills.aspx?ID=8)","source":["Age of Ashes Player's Guide"],"source_raw":["Age of Ashes Player's Guide pg. 5"],"source_category":"Adventure Paths","source_group":"Age of Ashes","source_markdown":"<row gap=\"tiny\">[Age of Ashes Player's Guide](/Sources.aspx?ID=5) pg. 5</row>","speed":{},"summary":"The various Hellknight Orders intrigue you, whether you seek to become one of their number yourself, wish to oppose their goals at every turn, or are …","summary_markdown":"The various Hellknight Orders intrigue you, whether you seek to become one of their number yourself, wish to oppose their goals at every turn, or are …","text":" Hellknight Historian Source Age of Ashes Player's Guide pg. 5 The various Hellknight Orders intrigue you, whether you seek to become one of their number yourself, wish to oppose their goals at every turn, or are merely inspired by or curious to learn more about them. You’ve heard that when the Order of the Nail abandoned Citadel Altaerein, they left behind the deed to the castle so anyone brave enough to explore the ruins and the defenses no doubt left behind would be rewarded with ownership of the abandoned fortress. You decided to join the Call for Heroes to hoping to gain an opportunity to explore Citadel Altaerein. Choose two ability boosts. One must be to Strength or Intelligence, and one is a free ability boost. You're trained in the Society skill, and the Architecture Lore skill. You gain the Courtly Graces skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=45","weakness":{}}},{"_index":"aon18","_id":"background-46","_score":4.0849032,"_source":{"ability":["Constitution","Charisma"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Specialty Crafting"],"feat_markdown":"[Specialty Crafting](/Feats.aspx?ID=844)","id":"background-46","is_general_background":false,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"\">[Local Scion](/Backgrounds.aspx?ID=46)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Age of Ashes Player's Guide](/Sources.aspx?ID=5) pg. 5</row>\n\n</column>\r\n\r\nYou’re from Breachill and have lived there most, if not all, of your life. You might be the son or daughter of a well-known local adventuring family, or a family with a storied tradition of military or other martial service. You likely also have some sort of skill with your hands, as the people of Breachill are very self-sufficient.\n\n The Call for Heroes is one of your hometown’s most iconic traditions, and you want to attend so you can prove your own merits to the council—beyond simply those of your family’s name.\r\n\r\nChoose two ability boosts. One must be to Constitution\r\nor Charisma, and one is a free ability boost.\r\n\r\nYou're trained in the [Crafting](/Skills.aspx?ID=4) skill, and the [Breachill Lore](/skills/lore) skill. You gain the [Specialty Crafting](/Feats.aspx?ID=844) skill feat.","name":"Local Scion","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Age of Ashes Player's Guide](/Sources.aspx?ID=5) pg. 5</row>\r\n\r\n**Abilities**\r\nConstitution, Charisma\r\n\r\n**Skills**\r\n[Crafting](/Skills.aspx?ID=4), Breachill [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Specialty Crafting](/Feats.aspx?ID=844)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou’re from Breachill and have lived there most, if not all, of your life. You might be the son or daughter of a well-known local adventuring family, …\r\n</summary>","skill":["Crafting","Breachill Lore"],"skill_markdown":"[Crafting](/Skills.aspx?ID=4), Breachill [Lore](/Skills.aspx?ID=8)","source":["Age of Ashes Player's Guide"],"source_raw":["Age of Ashes Player's Guide pg. 5"],"source_category":"Adventure Paths","source_group":"Age of Ashes","source_markdown":"<row gap=\"tiny\">[Age of Ashes Player's Guide](/Sources.aspx?ID=5) pg. 5</row>","speed":{},"summary":"You’re from Breachill and have lived there most, if not all, of your life. You might be the son or daughter of a well-known local adventuring family, …","summary_markdown":"You’re from Breachill and have lived there most, if not all, of your life. You might be the son or daughter of a well-known local adventuring family, …","text":" Local Scion Source Age of Ashes Player's Guide pg. 5 You’re from Breachill and have lived there most, if not all, of your life. You might be the son or daughter of a well-known local adventuring family, or a family with a storied tradition of military or other martial service. You likely also have some sort of skill with your hands, as the people of Breachill are very self-sufficient. The Call for Heroes is one of your hometown’s most iconic traditions, and you want to attend so you can prove your own merits to the council—beyond simply those of your family’s name. Choose two ability boosts. One must be to Constitution or Charisma, and one is a free ability boost. You're trained in the Crafting skill, and the Breachill Lore skill. You gain the Specialty Crafting skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=46","weakness":{}}},{"_index":"aon18","_id":"background-47","_score":4.0849032,"_source":{"ability":["Constitution","Intelligence"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Hobnobber"],"feat_markdown":"[Hobnobber](/Feats.aspx?ID=791)","id":"background-47","is_general_background":false,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"\">[Out-of-Towner](/Backgrounds.aspx?ID=47)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Age of Ashes Player's Guide](/Sources.aspx?ID=5) pg. 5</row>\n\n</column>\r\n\r\nYou’ve never been to Breachill, nor do you have roots in the town, but as chance has it you find yourself visiting. You might be here traveling with a friend, visiting an old acquaintance, or merely here to see a new part of the world. Before coming to town, though, you spent many years living with an ancestry other than your own, and your diverse childhood has left you with an open mind and a curious nature.\n\n You’re excited to meet new people and cultures, and answering the Call for Heroes seems to be an interesting way to do so.\r\n\r\nChoose two ability boosts. One must be to Constitution\r\nor Intelligence, and one is a free ability boost.\r\n\r\nYou're trained in the [Diplomacy](/Skills.aspx?ID=6) skill, and a [Lore](/skills/lore) skill thematically associated with the members of the ancestry you grew up with: Dwarf, Elf, Gnome, Goblin, or Halfling. You gain the [Hobnobber](/Feats.aspx?ID=791) skill feat.","name":"Out-of-Towner","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Age of Ashes Player's Guide](/Sources.aspx?ID=5) pg. 5</row>\r\n\r\n**Abilities**\r\nConstitution, Intelligence\r\n\r\n**Skills**\r\n[Diplomacy](/Skills.aspx?ID=6), [Lore](/Skills.aspx?ID=8) thematically associated with the members of the ancestry you grew up with: Dwarf, Elf, Gnome, Goblin, or Halfling.\r\n\r\n**Feat**\r\n[Hobnobber](/Feats.aspx?ID=791)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou’ve never been to Breachill, nor do you have roots in the town, but as chance has it you find yourself visiting. You might be here traveling with …\r\n</summary>","skill":["Diplomacy","Lore thematically associated with the members of the ancestry you grew up with: Dwarf, Elf, Gnome, Goblin, or Halfling."],"skill_markdown":"[Diplomacy](/Skills.aspx?ID=6), [Lore](/Skills.aspx?ID=8) thematically associated with the members of the ancestry you grew up with: Dwarf, Elf, Gnome, Goblin, or Halfling.","source":["Age of Ashes Player's Guide"],"source_raw":["Age of Ashes Player's Guide pg. 5"],"source_category":"Adventure Paths","source_group":"Age of Ashes","source_markdown":"<row gap=\"tiny\">[Age of Ashes Player's Guide](/Sources.aspx?ID=5) pg. 5</row>","speed":{},"summary":"You’ve never been to Breachill, nor do you have roots in the town, but as chance has it you find yourself visiting. You might be here traveling with …","summary_markdown":"You’ve never been to Breachill, nor do you have roots in the town, but as chance has it you find yourself visiting. You might be here traveling with …","text":" Out-of-Towner Source Age of Ashes Player's Guide pg. 5 You’ve never been to Breachill, nor do you have roots in the town, but as chance has it you find yourself visiting. You might be here traveling with a friend, visiting an old acquaintance, or merely here to see a new part of the world. Before coming to town, though, you spent many years living with an ancestry other than your own, and your diverse childhood has left you with an open mind and a curious nature. You’re excited to meet new people and cultures, and answering the Call for Heroes seems to be an interesting way to do so. Choose two ability boosts. One must be to Constitution or Intelligence, and one is a free ability boost. You're trained in the Diplomacy skill, and a Lore skill thematically associated with the members of the ancestry you grew up with: Dwarf, Elf, Gnome, Goblin, or Halfling. You gain the Hobnobber skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=47","weakness":{}}},{"_index":"aon18","_id":"background-48","_score":4.0849032,"_source":{"ability":["Dexterity","Intelligence"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Terrain Expertise"],"feat_markdown":"[Terrain Expertise](/Feats.aspx?ID=851)","id":"background-48","is_general_background":false,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"\">[Reputation Seeker](/Backgrounds.aspx?ID=48)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Age of Ashes Player's Guide](/Sources.aspx?ID=5) pg. 5</row>\n\n</column>\r\n\r\nYou’re likely from Breachill, but unlike the Local Scion, your family has no notable legacy in the area. You might not even have much of a family at all to call your own, and could be an orphan. You’ve seen so many people make names for themselves that you set out on your own and spent some time abroad in the jungles or deserts of Garund or in the upper reaches of the Darklands—regions that proved too dangerous to remain in for long on your own. You returned home with more caution and knowledge of the world beyond Breachill’s borders, but still determined to win fame.\n\n You’ve decided that joining an adventuring group would be the best way to secure aid in your quest to build your own reputation, and are attending the Call for Heroes to find such allies.\r\n\r\nChoose two ability boosts. One must be to Dexterity\r\nor Intelligence, and one is a free ability boost.\r\n\r\nYou're trained in the [Survival](/Skills.aspx?ID=16) skill, and the [Darklands, Desert, or Jungle Lore](/skills/lore) skill. You gain the [Terrain Expertise](/Feats.aspx?ID=851) skill feat (underground if you have Darklands Lore, desert if you have Desert Lore, or forest if you have Jungle Lore).","name":"Reputation Seeker","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Age of Ashes Player's Guide](/Sources.aspx?ID=5) pg. 5</row>\r\n\r\n**Abilities**\r\nDexterity, Intelligence\r\n\r\n**Skills**\r\n[Survival](/Skills.aspx?ID=16), Darklands, Desert, or Jungle [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Terrain Expertise](/Feats.aspx?ID=851)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou’re likely from Breachill, but unlike the Local Scion, your family has no notable legacy in the area. You might not even have much of a family at …\r\n</summary>","skill":["Survival","Darklands, Desert, or Jungle Lore"],"skill_markdown":"[Survival](/Skills.aspx?ID=16), Darklands, Desert, or Jungle [Lore](/Skills.aspx?ID=8)","source":["Age of Ashes Player's Guide"],"source_raw":["Age of Ashes Player's Guide pg. 5"],"source_category":"Adventure Paths","source_group":"Age of Ashes","source_markdown":"<row gap=\"tiny\">[Age of Ashes Player's Guide](/Sources.aspx?ID=5) pg. 5</row>","speed":{},"summary":"You’re likely from Breachill, but unlike the Local Scion, your family has no notable legacy in the area. You might not even have much of a family at …","summary_markdown":"You’re likely from Breachill, but unlike the Local Scion, your family has no notable legacy in the area. You might not even have much of a family at …","text":" Reputation Seeker Source Age of Ashes Player's Guide pg. 5 You’re likely from Breachill, but unlike the Local Scion, your family has no notable legacy in the area. You might not even have much of a family at all to call your own, and could be an orphan. You’ve seen so many people make names for themselves that you set out on your own and spent some time abroad in the jungles or deserts of Garund or in the upper reaches of the Darklands—regions that proved too dangerous to remain in for long on your own. You returned home with more caution and knowledge of the world beyond Breachill’s borders, but still determined to win fame. You’ve decided that joining an adventuring group would be the best way to secure aid in your quest to build your own reputation, and are attending the Call for Heroes to find such allies. Choose two ability boosts. One must be to Dexterity or Intelligence, and one is a free ability boost. You're trained in the Survival skill, and the Darklands, Desert, or Jungle Lore skill. You gain the Terrain Expertise skill feat (underground if you have Darklands Lore, desert if you have Desert Lore, or forest if you have Jungle Lore).","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=48","weakness":{}}},{"_index":"aon18","_id":"background-49","_score":4.0849032,"_source":{"ability":["Dexterity","Wisdom"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Pickpocket"],"feat_markdown":"[Pickpocket](/Feats.aspx?ID=818)","id":"background-49","is_general_background":false,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"\">[Returning Descendant](/Backgrounds.aspx?ID=49)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Age of Ashes Player's Guide](/Sources.aspx?ID=5) pg. 5</row>\n\n</column>\r\n\r\nYou aren’t from Breachill yourself—you might not even be from Isger or Avistan at all. You’ve lived a hard life, in any event. You have often had to make tough decisions, and have developed a knack for understanding how things work (and the best way to take them apart) that has helped you support yourself. Recently you discovered that an ancestor was from the town of Breachill and had a modest career as an adventurer. You can’t help but wonder if you would have had an easier life if you’d grown up there instead, and have decided to seek out this small town to learn more about it.\n\nYou’ve decided to respond to the Call for Heroes to follow in your ancestor’s footsteps, either to honor their memory or accomplish the great deeds they did not.\r\n\r\nChoose two ability boosts. One must be to Dexterity\r\nor Wisdom, and one is a free ability boost.\r\n\r\nYou're trained in the [Thievery](/Skills.aspx?ID=17) skill, and the [Engineering Lore](/skills/lore) skill. You gain the [Pickpocket](/Feats.aspx?ID=818) skill feat.","name":"Returning Descendant","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Age of Ashes Player's Guide](/Sources.aspx?ID=5) pg. 5</row>\r\n\r\n**Abilities**\r\nDexterity, Wisdom\r\n\r\n**Skills**\r\n[Thievery](/Skills.aspx?ID=17), Engineering [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Pickpocket](/Feats.aspx?ID=818)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou aren’t from Breachill yourself—you might not even be from Isger or Avistan at all. You’ve lived a hard life, in any event. You have often had to …\r\n</summary>","skill":["Thievery","Engineering Lore"],"skill_markdown":"[Thievery](/Skills.aspx?ID=17), Engineering [Lore](/Skills.aspx?ID=8)","source":["Age of Ashes Player's Guide"],"source_raw":["Age of Ashes Player's Guide pg. 5"],"source_category":"Adventure Paths","source_group":"Age of Ashes","source_markdown":"<row gap=\"tiny\">[Age of Ashes Player's Guide](/Sources.aspx?ID=5) pg. 5</row>","speed":{},"summary":"You aren’t from Breachill yourself—you might not even be from Isger or Avistan at all. You’ve lived a hard life, in any event. You have often had to …","summary_markdown":"You aren’t from Breachill yourself—you might not even be from Isger or Avistan at all. You’ve lived a hard life, in any event. You have often had to …","text":" Returning Descendant Source Age of Ashes Player's Guide pg. 5 You aren’t from Breachill yourself—you might not even be from Isger or Avistan at all. You’ve lived a hard life, in any event. You have often had to make tough decisions, and have developed a knack for understanding how things work (and the best way to take them apart) that has helped you support yourself. Recently you discovered that an ancestor was from the town of Breachill and had a modest career as an adventurer. You can’t help but wonder if you would have had an easier life if you’d grown up there instead, and have decided to seek out this small town to learn more about it. You’ve decided to respond to the Call for Heroes to follow in your ancestor’s footsteps, either to honor their memory or accomplish the great deeds they did not. Choose two ability boosts. One must be to Dexterity or Wisdom, and one is a free ability boost. You're trained in the Thievery skill, and the Engineering Lore skill. You gain the Pickpocket skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=49","weakness":{}}},{"_index":"aon18","_id":"background-50","_score":4.0849032,"_source":{"ability":["Strength","Wisdom"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Lie to Me"],"feat_markdown":"[Lie to Me](/Feats.aspx?ID=811)","id":"background-50","is_general_background":false,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"\">[Truth Seeker](/Backgrounds.aspx?ID=50)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Age of Ashes Player's Guide](/Sources.aspx?ID=5) pg. 6</row>\n\n</column>\r\n\r\nWhether you are a local or from out of town, you’ve heard rumors that Breachill’s past contains a hidden secret. Perhaps you’ve heard strange rumors that the town’s founder, Lamond Breachton, was not the hero everyone touts, or maybe your grandmother heard stories from her own grandmother that contradict the town’s accepted narrative of its establishment. In the pursuit of the truth, you’ve learned to navigate the tangles of politics, and to never take anyone’s word at face value.\n\n You plan to join the Call for Heroes so that you can make yourself known to the council, or perhaps even ingratiating yourself to them, so you can seek the truth and eventually uncover Breachill’s secrets!\r\n\r\nChoose two ability boosts. One must be to Strength\r\nor Wisdom, and one is a free ability boost.\r\n\r\nYou're trained in the [Deception](/Skills.aspx?ID=5) skill, and the [Politics Lore](/skills/lore) skill. You gain the [Lie to Me](/Feats.aspx?ID=811) skill feat.","name":"Truth Seeker","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Age of Ashes Player's Guide](/Sources.aspx?ID=5) pg. 6</row>\r\n\r\n**Abilities**\r\nStrength, Wisdom\r\n\r\n**Skills**\r\n[Deception](/Skills.aspx?ID=5), Politics [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Lie to Me](/Feats.aspx?ID=811)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nWhether you are a local or from out of town, you’ve heard rumors that Breachill’s past contains a hidden secret. Perhaps you’ve heard strange rumors …\r\n</summary>","skill":["Deception","Politics Lore"],"skill_markdown":"[Deception](/Skills.aspx?ID=5), Politics [Lore](/Skills.aspx?ID=8)","source":["Age of Ashes Player's Guide"],"source_raw":["Age of Ashes Player's Guide pg. 6"],"source_category":"Adventure Paths","source_group":"Age of Ashes","source_markdown":"<row gap=\"tiny\">[Age of Ashes Player's Guide](/Sources.aspx?ID=5) pg. 6</row>","speed":{},"summary":"Whether you are a local or from out of town, you’ve heard rumors that Breachill’s past contains a hidden secret. Perhaps you’ve heard strange rumors …","summary_markdown":"Whether you are a local or from out of town, you’ve heard rumors that Breachill’s past contains a hidden secret. Perhaps you’ve heard strange rumors …","text":" Truth Seeker Source Age of Ashes Player's Guide pg. 6 Whether you are a local or from out of town, you’ve heard rumors that Breachill’s past contains a hidden secret. Perhaps you’ve heard strange rumors that the town’s founder, Lamond Breachton, was not the hero everyone touts, or maybe your grandmother heard stories from her own grandmother that contradict the town’s accepted narrative of its establishment. In the pursuit of the truth, you’ve learned to navigate the tangles of politics, and to never take anyone’s word at face value. You plan to join the Call for Heroes so that you can make yourself known to the council, or perhaps even ingratiating yourself to them, so you can seek the truth and eventually uncover Breachill’s secrets! Choose two ability boosts. One must be to Strength or Wisdom, and one is a free ability boost. You're trained in the Deception skill, and the Politics Lore skill. You gain the Lie to Me skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=50","weakness":{}}},{"_index":"aon18","_id":"background-51","_score":4.0849032,"_source":{"ability":["Constitution","Intelligence"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Additional Lore"],"feat_markdown":"[Additional Lore](/Feats.aspx?ID=750)","id":"background-51","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Pathfinder Hopeful](/Backgrounds.aspx?ID=51)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 22 <sup>2.0</sup></row>\n\n**Region** Absalom and Starstone Isle\r\n\r\n</column>\r\n\r\nYou’ve long wanted to join the adventurous Pathfinder Society. You have taken up the dangerous life of an adventurer in hopes of earning a spot among the Pathfinders.\r\n\r\nChoose two ability boosts. One must be to Constitution\r\nor Intelligence, and one is a free ability boost.\r\n\r\nYou're trained in the [Society](/Skills.aspx?ID=14) skill, and the [Pathfinder Society Lore](/skills/lore) skill. You gain the [Additional Lore](/Feats.aspx?ID=750) skill feat.","name":"Pathfinder Hopeful","pfs":"Standard","rarity":"common","region":"Absalom and Starstone Isle","release_date":"2019-08-31","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 22 <sup>2.0</sup></row>\r\n\r\n**Abilities**\r\nConstitution, Intelligence\r\n\r\n**Skills**\r\n[Society](/Skills.aspx?ID=14), Pathfinder Society [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Additional Lore](/Feats.aspx?ID=750)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou’ve long wanted to join the adventurous Pathfinder Society. You have taken up the dangerous life of an adventurer in hopes of earning a spot among …\r\n</summary>","skill":["Society","Pathfinder Society Lore"],"skill_markdown":"[Society](/Skills.aspx?ID=14), Pathfinder Society [Lore](/Skills.aspx?ID=8)","source":["World Guide"],"source_raw":["World Guide pg. 22"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[World Guide](/Sources.aspx?ID=6) pg. 22 <sup>2.0</sup></row>","speed":{},"summary":"You’ve long wanted to join the adventurous Pathfinder Society. You have taken up the dangerous life of an adventurer in hopes of earning a spot among …","summary_markdown":"You’ve long wanted to join the adventurous Pathfinder Society. You have taken up the dangerous life of an adventurer in hopes of earning a spot among …","text":" Pathfinder Hopeful Source World Guide pg. 22 2.0 Region Absalom and Starstone Isle You’ve long wanted to join the adventurous Pathfinder Society. You have taken up the dangerous life of an adventurer in hopes of earning a spot among the Pathfinders. Choose two ability boosts. One must be to Constitution or Intelligence, and one is a free ability boost. You're trained in the Society skill, and the Pathfinder Society Lore skill. You gain the Additional Lore skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=51","weakness":{}}},{"_index":"aon18","_id":"background-52","_score":4.0849032,"_source":{"ability":["Intelligence","Wisdom"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Experienced Professional"],"feat_markdown":"[Experienced Professional](/Feats.aspx?ID=778)","id":"background-52","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Trade Consortium Underling](/Backgrounds.aspx?ID=52)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 22 <sup>2.0</sup></row>\n\n**Region** Absalom and Starstone Isle\r\n\r\n</column>\r\n\r\nYour experience as a ledger-keeper for one of Absalom’s trade guilds has made you a canny investor and shrewd entrepreneur.\r\n\r\nChoose two ability boosts. One must be to Intelligence\r\nor Wisdom, and one is a free ability boost.\r\n\r\nYou're trained in the [Society](/Skills.aspx?ID=14) skill, and the [Business Lore](/skills/lore) skill. You gain the [Experienced Professional](/Feats.aspx?ID=778) skill feat.","name":"Trade Consortium Underling","pfs":"Standard","rarity":"common","region":"Absalom and Starstone Isle","release_date":"2019-08-31","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 22 <sup>2.0</sup></row>\r\n\r\n**Abilities**\r\nIntelligence, Wisdom\r\n\r\n**Skills**\r\n[Society](/Skills.aspx?ID=14), Business [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Experienced Professional](/Feats.aspx?ID=778)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour experience as a ledger-keeper for one of Absalom’s trade guilds has made you a canny investor and shrewd entrepreneur.\r\n</summary>","skill":["Society","Business Lore"],"skill_markdown":"[Society](/Skills.aspx?ID=14), Business [Lore](/Skills.aspx?ID=8)","source":["World Guide"],"source_raw":["World Guide pg. 22"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[World Guide](/Sources.aspx?ID=6) pg. 22 <sup>2.0</sup></row>","speed":{},"summary":"Your experience as a ledger-keeper for one of Absalom’s trade guilds has made you a canny investor and shrewd entrepreneur.","summary_markdown":"Your experience as a ledger-keeper for one of Absalom’s trade guilds has made you a canny investor and shrewd entrepreneur.","text":" Trade Consortium Underling Source World Guide pg. 22 2.0 Region Absalom and Starstone Isle Your experience as a ledger-keeper for one of Absalom’s trade guilds has made you a canny investor and shrewd entrepreneur. Choose two ability boosts. One must be to Intelligence or Wisdom, and one is a free ability boost. You're trained in the Society skill, and the Business Lore skill. You gain the Experienced Professional skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=52","weakness":{}}},{"_index":"aon18","_id":"background-53","_score":4.0849032,"_source":{"ability":["Charisma","Intelligence"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Group Impression"],"feat_markdown":"[Group Impression](/Feats.aspx?ID=789)","id":"background-53","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Grand Council Bureaucrat](/Backgrounds.aspx?ID=53)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 22 <sup>2.0</sup></row>\n\n**Region** Absalom and Starstone Isle\r\n\r\n</column>\r\n\r\nYou spent years working as a clerk to a functionary in Absalom’s government. Your service taught you a thing or two about rousing speeches and manipulating the city’s bureaucracy.\r\n\r\nChoose two ability boosts. One must be to Charisma\r\nor Intelligence, and one is a free ability boost.\r\n\r\nYou're trained in the [Diplomacy](/Skills.aspx?ID=6) skill, and the [Government Lore](/skills/lore) skill. You gain the [Group Impression](/Feats.aspx?ID=789) skill feat.","name":"Grand Council Bureaucrat","pfs":"Standard","rarity":"common","region":"Absalom and Starstone Isle","release_date":"2019-08-31","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 22 <sup>2.0</sup></row>\r\n\r\n**Abilities**\r\nCharisma, Intelligence\r\n\r\n**Skills**\r\n[Diplomacy](/Skills.aspx?ID=6), Government [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Group Impression](/Feats.aspx?ID=789)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou spent years working as a clerk to a functionary in Absalom’s government. Your service taught you a thing or two about rousing speeches and …\r\n</summary>","skill":["Diplomacy","Government Lore"],"skill_markdown":"[Diplomacy](/Skills.aspx?ID=6), Government [Lore](/Skills.aspx?ID=8)","source":["World Guide"],"source_raw":["World Guide pg. 22"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[World Guide](/Sources.aspx?ID=6) pg. 22 <sup>2.0</sup></row>","speed":{},"summary":"You spent years working as a clerk to a functionary in Absalom’s government. Your service taught you a thing or two about rousing speeches and …","summary_markdown":"You spent years working as a clerk to a functionary in Absalom’s government. Your service taught you a thing or two about rousing speeches and …","text":" Grand Council Bureaucrat Source World Guide pg. 22 2.0 Region Absalom and Starstone Isle You spent years working as a clerk to a functionary in Absalom’s government. Your service taught you a thing or two about rousing speeches and manipulating the city’s bureaucracy. Choose two ability boosts. One must be to Charisma or Intelligence, and one is a free ability boost. You're trained in the Diplomacy skill, and the Government Lore skill. You gain the Group Impression skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=53","weakness":{}}},{"_index":"aon18","_id":"background-54","_score":4.0849032,"_source":{"ability":["Dexterity","Intelligence"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Steady Balance"],"feat_markdown":"[Steady Balance](/Feats.aspx?ID=845)","id":"background-54","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Child of the Puddles](/Backgrounds.aspx?ID=54)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 22 <sup>2.0</sup></row>\n\n**Region** Absalom and Starstone Isle\r\n\r\n</column>\r\n\r\nYou grew up in the soggy, squalid quarter of Absalom known as the Puddles. You’re at home in tightly packed urban environments.\r\n\r\nChoose two ability boosts. One must be to Dexterity\r\nor Intelligence, and one is a free ability boost.\r\n\r\nYou're trained in the [Acrobatics](/Skills.aspx?ID=1) skill, and the [Absalom Lore](/skills/lore) skill. You gain the [Steady Balance](/Feats.aspx?ID=845) skill feat.","name":"Child of the Puddles","pfs":"Standard","rarity":"common","region":"Absalom and Starstone Isle","release_date":"2019-08-31","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 22 <sup>2.0</sup></row>\r\n\r\n**Abilities**\r\nDexterity, Intelligence\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1), Absalom [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Steady Balance](/Feats.aspx?ID=845)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou grew up in the soggy, squalid quarter of Absalom known as the Puddles. You’re at home in tightly packed urban environments.\r\n</summary>","skill":["Acrobatics","Absalom Lore"],"skill_markdown":"[Acrobatics](/Skills.aspx?ID=1), Absalom [Lore](/Skills.aspx?ID=8)","source":["World Guide"],"source_raw":["World Guide pg. 22"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[World Guide](/Sources.aspx?ID=6) pg. 22 <sup>2.0</sup></row>","speed":{},"summary":"You grew up in the soggy, squalid quarter of Absalom known as the Puddles. You’re at home in tightly packed urban environments.","summary_markdown":"You grew up in the soggy, squalid quarter of Absalom known as the Puddles. You’re at home in tightly packed urban environments.","text":" Child of the Puddles Source World Guide pg. 22 2.0 Region Absalom and Starstone Isle You grew up in the soggy, squalid quarter of Absalom known as the Puddles. You’re at home in tightly packed urban environments. Choose two ability boosts. One must be to Dexterity or Intelligence, and one is a free ability boost. You're trained in the Acrobatics skill, and the Absalom Lore skill. You gain the Steady Balance skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=54","weakness":{}}},{"_index":"aon18","_id":"background-55","_score":4.0849032,"_source":{"ability":["Constitution","Intelligence"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Streetwise"],"feat_markdown":"[Streetwise](/Feats.aspx?ID=846)","id":"background-55","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Freed Slave of Absalom](/Backgrounds.aspx?ID=55)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 22 <sup>2.0</sup></row>\n\n**Region** Absalom and Starstone Isle\r\n\r\n</column>\r\n\r\nAs a recently freed slave in Absalom, you belong to a new, close-knit social class at the heart of the city’s most important trades.\r\n\r\nChoose two ability boosts. One must be to Constitution\r\nor Intelligence, and one is a free ability boost.\r\n\r\nYou're trained in the [Society](/Skills.aspx?ID=14) skill, and the [Absalom Lore](/skills/lore) skill. You gain the [Streetwise](/Feats.aspx?ID=846) skill feat.","name":"Freed Slave of Absalom","pfs":"Standard","rarity":"common","region":"Absalom and Starstone Isle","release_date":"2019-08-31","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 22 <sup>2.0</sup></row>\r\n\r\n**Abilities**\r\nConstitution, Intelligence\r\n\r\n**Skills**\r\n[Society](/Skills.aspx?ID=14), Absalom [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Streetwise](/Feats.aspx?ID=846)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAs a recently freed slave in Absalom, you belong to a new, close-knit social class at the heart of the city’s most important trades.\r\n</summary>","skill":["Society","Absalom Lore"],"skill_markdown":"[Society](/Skills.aspx?ID=14), Absalom [Lore](/Skills.aspx?ID=8)","source":["World Guide"],"source_raw":["World Guide pg. 22"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[World Guide](/Sources.aspx?ID=6) pg. 22 <sup>2.0</sup></row>","speed":{},"summary":"As a recently freed slave in Absalom, you belong to a new, close-knit social class at the heart of the city’s most important trades.","summary_markdown":"As a recently freed slave in Absalom, you belong to a new, close-knit social class at the heart of the city’s most important trades.","text":" Freed Slave of Absalom Source World Guide pg. 22 2.0 Region Absalom and Starstone Isle As a recently freed slave in Absalom, you belong to a new, close-knit social class at the heart of the city’s most important trades. Choose two ability boosts. One must be to Constitution or Intelligence, and one is a free ability boost. You're trained in the Society skill, and the Absalom Lore skill. You gain the Streetwise skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=55","weakness":{}}},{"_index":"aon18","_id":"background-56","_score":4.0849032,"_source":{"ability":["Constitution","Wisdom"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Survey Wildlife"],"feat_markdown":"[Survey Wildlife](/Feats.aspx?ID=849)","id":"background-56","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Inlander](/Backgrounds.aspx?ID=56)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 22 <sup>2.0</sup></row>\n\n**Region** Absalom and Starstone Isle\r\n\r\n</column>\r\n\r\nYou grew up in an untamed region of the Isle of Kortos, and you know how to survive in the wild.\r\n\r\nChoose two ability boosts. One must be to Constitution\r\nor Wisdom, and one is a free ability boost.\r\n\r\nYou're trained in the [Survival](/Skills.aspx?ID=16) skill, and a [Lore](/skills/lore) skill related to the terrain type associated with your home region (such as Hills Lore or Mountains Lore) You gain the [Survey Wildlife](/Feats.aspx?ID=849) skill feat.","name":"Inlander","pfs":"Standard","rarity":"common","region":"Absalom and Starstone Isle","release_date":"2019-08-31","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 22 <sup>2.0</sup></row>\r\n\r\n**Abilities**\r\nConstitution, Wisdom\r\n\r\n**Skills**\r\n[Survival](/Skills.aspx?ID=16), [Lore](/Skills.aspx?ID=8) related to the terrain type associated with your home region (such as Hills Lore or Mountains Lore)\r\n\r\n**Feat**\r\n[Survey Wildlife](/Feats.aspx?ID=849)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou grew up in an untamed region of the Isle of Kortos, and you know how to survive in the wild.\r\n</summary>","skill":["Survival","Lore related to the terrain type associated with your home region (such as Hills Lore or Mountains Lore)"],"skill_markdown":"[Survival](/Skills.aspx?ID=16), [Lore](/Skills.aspx?ID=8) related to the terrain type associated with your home region (such as Hills Lore or Mountains Lore)","source":["World Guide"],"source_raw":["World Guide pg. 22"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[World Guide](/Sources.aspx?ID=6) pg. 22 <sup>2.0</sup></row>","speed":{},"summary":"You grew up in an untamed region of the Isle of Kortos, and you know how to survive in the wild.","summary_markdown":"You grew up in an untamed region of the Isle of Kortos, and you know how to survive in the wild.","text":" Inlander Source World Guide pg. 22 2.0 Region Absalom and Starstone Isle You grew up in an untamed region of the Isle of Kortos, and you know how to survive in the wild. Choose two ability boosts. One must be to Constitution or Wisdom, and one is a free ability boost. You're trained in the Survival skill, and a Lore skill related to the terrain type associated with your home region (such as Hills Lore or Mountains Lore) You gain the Survey Wildlife skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=56","weakness":{}}},{"_index":"aon18","_id":"background-57","_score":4.0849032,"_source":{"ability":["Constitution","Wisdom"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Train Animal"],"feat_markdown":"[Train Animal](/Feats.aspx?ID=856)","id":"background-57","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Menagerie Dung Sweeper](/Backgrounds.aspx?ID=57)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 22 <sup>2.0</sup></row>\n\n**Region** Absalom and Starstone Isle\r\n\r\n</column>\r\n\r\nWhether you washed warrior beasts below the Irorium’s arena floor or tended to the mutated animals of a Puddle sideshow, you are experienced with all manner of weird wildlife.\r\n\r\nChoose two ability boosts. One must be to Constitution\r\nor Wisdom, and one is a free ability boost.\r\n\r\nYou're trained in the [Nature](/Skills.aspx?ID=10) skill, and the [Animal Lore](/skills/lore) skill. You gain the [Train Animal](/Feats.aspx?ID=856) skill feat.","name":"Menagerie Dung Sweeper","pfs":"Standard","rarity":"common","region":"Absalom and Starstone Isle","release_date":"2019-08-31","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 22 <sup>2.0</sup></row>\r\n\r\n**Abilities**\r\nConstitution, Wisdom\r\n\r\n**Skills**\r\n[Nature](/Skills.aspx?ID=10), Animal [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Train Animal](/Feats.aspx?ID=856)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nWhether you washed warrior beasts below the Irorium’s arena floor or tended to the mutated animals of a Puddle sideshow, you are experienced with all …\r\n</summary>","skill":["Nature","Animal Lore"],"skill_markdown":"[Nature](/Skills.aspx?ID=10), Animal [Lore](/Skills.aspx?ID=8)","source":["World Guide"],"source_raw":["World Guide pg. 22"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[World Guide](/Sources.aspx?ID=6) pg. 22 <sup>2.0</sup></row>","speed":{},"summary":"Whether you washed warrior beasts below the Irorium’s arena floor or tended to the mutated animals of a Puddle sideshow, you are experienced with all …","summary_markdown":"Whether you washed warrior beasts below the Irorium’s arena floor or tended to the mutated animals of a Puddle sideshow, you are experienced with all …","text":" Menagerie Dung Sweeper Source World Guide pg. 22 2.0 Region Absalom and Starstone Isle Whether you washed warrior beasts below the Irorium’s arena floor or tended to the mutated animals of a Puddle sideshow, you are experienced with all manner of weird wildlife. Choose two ability boosts. One must be to Constitution or Wisdom, and one is a free ability boost. You're trained in the Nature skill, and the Animal Lore skill. You gain the Train Animal skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=57","weakness":{}}},{"_index":"aon18","_id":"background-58","_score":4.0849032,"_source":{"ability":["Constitution","Dexterity"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Underwater Marauder"],"feat_markdown":"[Underwater Marauder](/Feats.aspx?ID=858)","id":"background-58","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Diobel Pearl Diver](/Backgrounds.aspx?ID=58)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 22 <sup>2.0</sup></row>\n\n**Region** Absalom and Starstone Isle\r\n\r\n</column>\r\n\r\nYou spent a portion of your youth diving and gathering precious pearls under the attentive eyes of Kortos Consortium merchants.\r\n\r\nChoose two ability boosts. One must be to Constitution\r\nor Dexterity, and one is a free ability boost.\r\n\r\nYou're trained in the [Athletics](/Skills.aspx?ID=3) skill, and the [Ocean Lore](/skills/lore) skill. You gain the [Underwater Marauder](/Feats.aspx?ID=858) skill feat.","name":"Diobel Pearl Diver","pfs":"Standard","rarity":"common","region":"Absalom and Starstone Isle","release_date":"2019-08-31","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 22 <sup>2.0</sup></row>\r\n\r\n**Abilities**\r\nConstitution, Dexterity\r\n\r\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3), Ocean [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Underwater Marauder](/Feats.aspx?ID=858)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou spent a portion of your youth diving and gathering precious pearls under the attentive eyes of Kortos Consortium merchants.\r\n</summary>","skill":["Athletics","Ocean Lore"],"skill_markdown":"[Athletics](/Skills.aspx?ID=3), Ocean [Lore](/Skills.aspx?ID=8)","source":["World Guide"],"source_raw":["World Guide pg. 22"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[World Guide](/Sources.aspx?ID=6) pg. 22 <sup>2.0</sup></row>","speed":{},"summary":"You spent a portion of your youth diving and gathering precious pearls under the attentive eyes of Kortos Consortium merchants.","summary_markdown":"You spent a portion of your youth diving and gathering precious pearls under the attentive eyes of Kortos Consortium merchants.","text":" Diobel Pearl Diver Source World Guide pg. 22 2.0 Region Absalom and Starstone Isle You spent a portion of your youth diving and gathering precious pearls under the attentive eyes of Kortos Consortium merchants. Choose two ability boosts. One must be to Constitution or Dexterity, and one is a free ability boost. You're trained in the Athletics skill, and the Ocean Lore skill. You gain the Underwater Marauder skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=58","weakness":{}}},{"_index":"aon18","_id":"background-59","_score":4.0849032,"_source":{"ability":["Wisdom","Charisma"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Courtly Graces"],"feat_markdown":"[Courtly Graces](/Feats.aspx?ID=772)","id":"background-59","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Aspiring River Monarch](/Backgrounds.aspx?ID=59)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 34 <sup>2.0</sup></row>\n\n**Region** Broken Lands\r\n\r\n</column>\r\n\r\nNew realms rise constantly in the River Kingdoms, and you intend to lead one of them. Making your reign last, however, will require both strength and grace.\r\n\r\nChoose two ability boosts. One must be to Wisdom\r\nor Charisma, and one is a free ability boost.\r\n\r\nYou're trained in the [Society](/Skills.aspx?ID=14) skill, and the [Politics Lore](/skills/lore) skill. You gain the [Courtly Graces](/Feats.aspx?ID=772) skill feat.","name":"Aspiring River Monarch","pfs":"Standard","rarity":"common","region":"Broken Lands","release_date":"2019-08-31","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 34 <sup>2.0</sup></row>\r\n\r\n**Abilities**\r\nWisdom, Charisma\r\n\r\n**Skills**\r\n[Society](/Skills.aspx?ID=14), Politics [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Courtly Graces](/Feats.aspx?ID=772)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nNew realms rise constantly in the River Kingdoms, and you intend to lead one of them. Making your reign last, however, will require both strength and …\r\n</summary>","skill":["Society","Politics Lore"],"skill_markdown":"[Society](/Skills.aspx?ID=14), Politics [Lore](/Skills.aspx?ID=8)","source":["World Guide"],"source_raw":["World Guide pg. 34"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[World Guide](/Sources.aspx?ID=6) pg. 34 <sup>2.0</sup></row>","speed":{},"summary":"New realms rise constantly in the River Kingdoms, and you intend to lead one of them. Making your reign last, however, will require both strength and …","summary_markdown":"New realms rise constantly in the River Kingdoms, and you intend to lead one of them. Making your reign last, however, will require both strength and …","text":" Aspiring River Monarch Source World Guide pg. 34 2.0 Region Broken Lands New realms rise constantly in the River Kingdoms, and you intend to lead one of them. Making your reign last, however, will require both strength and grace. Choose two ability boosts. One must be to Wisdom or Charisma, and one is a free ability boost. You're trained in the Society skill, and the Politics Lore skill. You gain the Courtly Graces skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=59","weakness":{}}},{"_index":"aon18","_id":"background-60","_score":4.0849032,"_source":{"ability":["Strength","Charisma"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Group Coercion"],"feat_markdown":"[Group Coercion](/Feats.aspx?ID=788)","id":"background-60","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Razmiran Faithful](/Backgrounds.aspx?ID=60)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 34 <sup>2.0</sup></row>\n\n**Region** Broken Lands\r\n\r\n</column>\r\n\r\nYou serve a living god who rules upon the face of Golarion, and this gives your actions a divine mandate not to be trifled with.\r\n\r\nChoose two ability boosts. One must be to Strength\r\nor Charisma, and one is a free ability boost.\r\n\r\nYou're trained in the [Intimidation](/Skills.aspx?ID=7) skill, and the [Razmir Lore](/skills/lore) skill. You gain the [Group Coercion](/Feats.aspx?ID=788) skill feat.","name":"Razmiran Faithful","pfs":"Standard","rarity":"common","region":"Broken Lands","release_date":"2019-08-31","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 34 <sup>2.0</sup></row>\r\n\r\n**Abilities**\r\nStrength, Charisma\r\n\r\n**Skills**\r\n[Intimidation](/Skills.aspx?ID=7), Razmir [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Group Coercion](/Feats.aspx?ID=788)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou serve a living god who rules upon the face of Golarion, and this gives your actions a divine mandate not to be trifled with.\r\n</summary>","skill":["Intimidation","Razmir Lore"],"skill_markdown":"[Intimidation](/Skills.aspx?ID=7), Razmir [Lore](/Skills.aspx?ID=8)","source":["World Guide"],"source_raw":["World Guide pg. 34"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[World Guide](/Sources.aspx?ID=6) pg. 34 <sup>2.0</sup></row>","speed":{},"summary":"You serve a living god who rules upon the face of Golarion, and this gives your actions a divine mandate not to be trifled with.","summary_markdown":"You serve a living god who rules upon the face of Golarion, and this gives your actions a divine mandate not to be trifled with.","text":" Razmiran Faithful Source World Guide pg. 34 2.0 Region Broken Lands You serve a living god who rules upon the face of Golarion, and this gives your actions a divine mandate not to be trifled with. Choose two ability boosts. One must be to Strength or Charisma, and one is a free ability boost. You're trained in the Intimidation skill, and the Razmir Lore skill. You gain the Group Coercion skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=60","weakness":{}}},{"_index":"aon18","_id":"background-61","_score":4.0849032,"_source":{"ability":["Constitution","Wisdom"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Battle Medicine"],"feat_markdown":"[Battle Medicine](/Feats.aspx?ID=760)","id":"background-61","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Sarkorian Reclaimer](/Backgrounds.aspx?ID=61)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 34 <sup>2.0</sup></row>\n\n**Region** Broken Lands\r\n\r\n</column>\r\n\r\nWhether you trace your heritage to lost Sarkoris or are a crusader trying to atone for past fanatics’ wrongs, you seek to liberate the Sarkorian homeland from the demons who have defiled it.\r\n\r\nChoose two ability boosts. One must be to Constitution\r\nor Wisdom, and one is a free ability boost.\r\n\r\nYou're trained in the [Medicine](/Skills.aspx?ID=9) skill, and the [Abyssal Lore](/skills/lore) skill. You gain the [Battle Medicine](/Feats.aspx?ID=760) skill feat.","name":"Sarkorian Reclaimer","pfs":"Standard","rarity":"common","region":"Broken Lands","release_date":"2019-08-31","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 34 <sup>2.0</sup></row>\r\n\r\n**Abilities**\r\nConstitution, Wisdom\r\n\r\n**Skills**\r\n[Medicine](/Skills.aspx?ID=9), Abyssal [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Battle Medicine](/Feats.aspx?ID=760)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nWhether you trace your heritage to lost Sarkoris or are a crusader trying to atone for past fanatics’ wrongs, you seek to liberate the Sarkorian …\r\n</summary>","skill":["Medicine","Abyssal Lore"],"skill_markdown":"[Medicine](/Skills.aspx?ID=9), Abyssal [Lore](/Skills.aspx?ID=8)","source":["World Guide"],"source_raw":["World Guide pg. 34"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[World Guide](/Sources.aspx?ID=6) pg. 34 <sup>2.0</sup></row>","speed":{},"summary":"Whether you trace your heritage to lost Sarkoris or are a crusader trying to atone for past fanatics’ wrongs, you seek to liberate the Sarkorian …","summary_markdown":"Whether you trace your heritage to lost Sarkoris or are a crusader trying to atone for past fanatics’ wrongs, you seek to liberate the Sarkorian …","text":" Sarkorian Reclaimer Source World Guide pg. 34 2.0 Region Broken Lands Whether you trace your heritage to lost Sarkoris or are a crusader trying to atone for past fanatics’ wrongs, you seek to liberate the Sarkorian homeland from the demons who have defiled it. Choose two ability boosts. One must be to Constitution or Wisdom, and one is a free ability boost. You're trained in the Medicine skill, and the Abyssal Lore skill. You gain the Battle Medicine skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=61","weakness":{}}},{"_index":"aon18","_id":"background-62","_score":4.0849032,"_source":{"ability":["Constitution","Charisma"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Group Impression"],"feat_markdown":"[Group Impression](/Feats.aspx?ID=789)","id":"background-62","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Rostland Partisan](/Backgrounds.aspx?ID=62)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 34 <sup>2.0</sup></row>\n\n**Region** Broken Lands\r\n\r\n</column>\r\n\r\nYou grew up among the southern houses of Brevoy in old Rostland. You’re accustomed to arguing from a position of underappreciated worth.\r\n\r\nChoose two ability boosts. One must be to Constitution\r\nor Charisma, and one is a free ability boost.\r\n\r\nYou're trained in the [Diplomacy](/Skills.aspx?ID=6) skill, and the [Politics Lore](/skills/lore) skill. You gain the [Group Impression](/Feats.aspx?ID=789) skill feat.","name":"Rostland Partisan","pfs":"Standard","rarity":"common","region":"Broken Lands","release_date":"2019-08-31","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 34 <sup>2.0</sup></row>\r\n\r\n**Abilities**\r\nConstitution, Charisma\r\n\r\n**Skills**\r\n[Diplomacy](/Skills.aspx?ID=6), Politics [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Group Impression](/Feats.aspx?ID=789)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou grew up among the southern houses of Brevoy in old Rostland. You’re accustomed to arguing from a position of underappreciated worth.\r\n</summary>","skill":["Diplomacy","Politics Lore"],"skill_markdown":"[Diplomacy](/Skills.aspx?ID=6), Politics [Lore](/Skills.aspx?ID=8)","source":["World Guide"],"source_raw":["World Guide pg. 34"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[World Guide](/Sources.aspx?ID=6) pg. 34 <sup>2.0</sup></row>","speed":{},"summary":"You grew up among the southern houses of Brevoy in old Rostland. You’re accustomed to arguing from a position of underappreciated worth.","summary_markdown":"You grew up among the southern houses of Brevoy in old Rostland. You’re accustomed to arguing from a position of underappreciated worth.","text":" Rostland Partisan Source World Guide pg. 34 2.0 Region Broken Lands You grew up among the southern houses of Brevoy in old Rostland. You’re accustomed to arguing from a position of underappreciated worth. Choose two ability boosts. One must be to Constitution or Charisma, and one is a free ability boost. You're trained in the Diplomacy skill, and the Politics Lore skill. You gain the Group Impression skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=62","weakness":{}}},{"_index":"aon18","_id":"background-63","_score":4.0849032,"_source":{"ability":["Intelligence","Constitution"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Alchemical Crafting"],"feat_markdown":"[Alchemical Crafting](/Feats.aspx?ID=752)","id":"background-63","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Wonder Taster](/Backgrounds.aspx?ID=63)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 34 <sup>2.0</sup></row>\n\n**Region** Broken Lands\r\n\r\n</column>\r\n\r\nHaving once sampled Numerian fluids, you've tasted knowledge beyond comprehension. You are driven to recapture that astounding experience.\r\n\r\nChoose two ability boosts. One must be to Intelligence\r\nor Constitution, and one is a free ability boost.\r\n\r\nYou're trained in the [Crafting](/Skills.aspx?ID=4) skill, and the [Alchemical Lore](/skills/lore) skill. You gain the [Alchemical Crafting](/Feats.aspx?ID=752) skill feat.","name":"Wonder Taster","pfs":"Standard","rarity":"common","region":"Broken Lands","release_date":"2019-08-31","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 34 <sup>2.0</sup></row>\r\n\r\n**Abilities**\r\nIntelligence, Constitution\r\n\r\n**Skills**\r\n[Crafting](/Skills.aspx?ID=4), Alchemical [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Alchemical Crafting](/Feats.aspx?ID=752)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nHaving once sampled Numerian fluids, you've tasted knowledge beyond comprehension. You are driven to recapture that astounding experience.\r\n</summary>","skill":["Crafting","Alchemical Lore"],"skill_markdown":"[Crafting](/Skills.aspx?ID=4), Alchemical [Lore](/Skills.aspx?ID=8)","source":["World Guide"],"source_raw":["World Guide pg. 34"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[World Guide](/Sources.aspx?ID=6) pg. 34 <sup>2.0</sup></row>","speed":{},"summary":"Having once sampled Numerian fluids, you've tasted knowledge beyond comprehension. You are driven to recapture that astounding experience.","summary_markdown":"Having once sampled Numerian fluids, you've tasted knowledge beyond comprehension. You are driven to recapture that astounding experience.","text":" Wonder Taster Source World Guide pg. 34 2.0 Region Broken Lands Having once sampled Numerian fluids, you've tasted knowledge beyond comprehension. You are driven to recapture that astounding experience. Choose two ability boosts. One must be to Intelligence or Constitution, and one is a free ability boost. You're trained in the Crafting skill, and the Alchemical Lore skill. You gain the Alchemical Crafting skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=63","weakness":{}}},{"_index":"aon18","_id":"background-64","_score":4.0849032,"_source":{"ability":["Intelligence","Charisma"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Charming Liar"],"feat_markdown":"[Charming Liar](/Feats.aspx?ID=766)","id":"background-64","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Issian Partisan](/Backgrounds.aspx?ID=64)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 34 <sup>2.0</sup></row>\n\n**Region** Broken Lands\r\n\r\n</column>\r\n\r\nYou grew up among the northern houses of Brevoy in old Issia. Steeped in the cultural legacy of pirates and smugglers, you rely on your cleverness and charm as you make your way throughout the world.\r\n\r\nChoose two ability boosts. One must be to Intelligence\r\nor Charisma, and one is a free ability boost.\r\n\r\nYou're trained in the [Deception](/Skills.aspx?ID=5) skill, and the [Underworld Lore](/skills/lore) skill. You gain the [Charming Liar](/Feats.aspx?ID=766) skill feat.","name":"Issian Partisan","pfs":"Standard","rarity":"common","region":"Broken Lands","release_date":"2019-08-31","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 34 <sup>2.0</sup></row>\r\n\r\n**Abilities**\r\nIntelligence, Charisma\r\n\r\n**Skills**\r\n[Deception](/Skills.aspx?ID=5), Underworld [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Charming Liar](/Feats.aspx?ID=766)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou grew up among the northern houses of Brevoy in old Issia. Steeped in the cultural legacy of pirates and smugglers, you rely on your cleverness …\r\n</summary>","skill":["Deception","Underworld Lore"],"skill_markdown":"[Deception](/Skills.aspx?ID=5), Underworld [Lore](/Skills.aspx?ID=8)","source":["World Guide"],"source_raw":["World Guide pg. 34"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[World Guide](/Sources.aspx?ID=6) pg. 34 <sup>2.0</sup></row>","speed":{},"summary":"You grew up among the northern houses of Brevoy in old Issia. Steeped in the cultural legacy of pirates and smugglers, you rely on your cleverness …","summary_markdown":"You grew up among the northern houses of Brevoy in old Issia. Steeped in the cultural legacy of pirates and smugglers, you rely on your cleverness …","text":" Issian Partisan Source World Guide pg. 34 2.0 Region Broken Lands You grew up among the northern houses of Brevoy in old Issia. Steeped in the cultural legacy of pirates and smugglers, you rely on your cleverness and charm as you make your way throughout the world. Choose two ability boosts. One must be to Intelligence or Charisma, and one is a free ability boost. You're trained in the Deception skill, and the Underworld Lore skill. You gain the Charming Liar skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=64","weakness":{}}},{"_index":"aon18","_id":"background-65","_score":4.0849032,"_source":{"ability":["Strength","Charisma"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Intimidating Glare"],"feat_markdown":"[Intimidating Glare](/Feats.aspx?ID=796)","id":"background-65","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Belkzen Slayer](/Backgrounds.aspx?ID=65)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 46 <sup>2.0</sup></row>\n\n**Region** Eye of Dread\r\n\r\n</column>\r\n\r\nYou are a fearsome warrior from the Hold of Belkzen, and your clan counts on you for support, counsel, and defense. With the rising threat of the Whispering Tyrant threatening the safety of your home, you must not let your people down.\r\n\r\nChoose two ability boosts. One must be to Strength\r\nor Charisma, and one is a free ability boost.\r\n\r\nYou're trained in the [Intimidation](/Skills.aspx?ID=7) skill, and the [Orc Lore](/skills/lore) skill. You gain the [Intimidating Glare](/Feats.aspx?ID=796) skill feat.","name":"Belkzen Slayer","pfs":"Standard","rarity":"common","region":"Eye of Dread","release_date":"2019-08-31","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 46 <sup>2.0</sup></row>\r\n\r\n**Abilities**\r\nStrength, Charisma\r\n\r\n**Skills**\r\n[Intimidation](/Skills.aspx?ID=7), Orc [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Intimidating Glare](/Feats.aspx?ID=796)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou are a fearsome warrior from the Hold of Belkzen, and your clan counts on you for support, counsel, and defense. With the rising threat of the …\r\n</summary>","skill":["Intimidation","Orc Lore"],"skill_markdown":"[Intimidation](/Skills.aspx?ID=7), Orc [Lore](/Skills.aspx?ID=8)","source":["World Guide"],"source_raw":["World Guide pg. 46"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[World Guide](/Sources.aspx?ID=6) pg. 46 <sup>2.0</sup></row>","speed":{},"summary":"You are a fearsome warrior from the Hold of Belkzen, and your clan counts on you for support, counsel, and defense. With the rising threat of the …","summary_markdown":"You are a fearsome warrior from the Hold of Belkzen, and your clan counts on you for support, counsel, and defense. With the rising threat of the …","text":" Belkzen Slayer Source World Guide pg. 46 2.0 Region Eye of Dread You are a fearsome warrior from the Hold of Belkzen, and your clan counts on you for support, counsel, and defense. With the rising threat of the Whispering Tyrant threatening the safety of your home, you must not let your people down. Choose two ability boosts. One must be to Strength or Charisma, and one is a free ability boost. You're trained in the Intimidation skill, and the Orc Lore skill. You gain the Intimidating Glare skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=65","weakness":{}}},{"_index":"aon18","_id":"background-66","_score":4.0849032,"_source":{"ability":["Dexterity","Wisdom"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Terrain Stalker"],"feat_markdown":"[Terrain Stalker](/Feats.aspx?ID=852)","id":"background-66","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Nirmathi Guerrilla](/Backgrounds.aspx?ID=66)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 46 <sup>2.0</sup></row>\n\n**Region** Eye of Dread\r\n\r\n</column>\r\n\r\nWoodcraft comes naturally to you, and you have learned how to use the forest to your tactical advantage against superior forces in skirmishes against the Molthuni army or the Ironfang Legion.\r\n\r\nChoose two ability boosts. One must be to Dexterity\r\nor Wisdom, and one is a free ability boost.\r\n\r\nYou're trained in the [Stealth](/Skills.aspx?ID=15) skill, and the [Forest Lore](/skills/lore) skill. You gain the [Terrain Stalker](/Feats.aspx?ID=852) (underbrush) skill feat.","name":"Nirmathi Guerrilla","pfs":"Standard","rarity":"common","region":"Eye of Dread","release_date":"2019-08-31","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 46 <sup>2.0</sup></row>\r\n\r\n**Abilities**\r\nDexterity, Wisdom\r\n\r\n**Skills**\r\n[Stealth](/Skills.aspx?ID=15), Forest [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Terrain Stalker](/Feats.aspx?ID=852)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nWoodcraft comes naturally to you, and you have learned how to use the forest to your tactical advantage against superior forces in skirmishes against …\r\n</summary>","skill":["Stealth","Forest Lore"],"skill_markdown":"[Stealth](/Skills.aspx?ID=15), Forest [Lore](/Skills.aspx?ID=8)","source":["World Guide"],"source_raw":["World Guide pg. 46"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[World Guide](/Sources.aspx?ID=6) pg. 46 <sup>2.0</sup></row>","speed":{},"summary":"Woodcraft comes naturally to you, and you have learned how to use the forest to your tactical advantage against superior forces in skirmishes against …","summary_markdown":"Woodcraft comes naturally to you, and you have learned how to use the forest to your tactical advantage against superior forces in skirmishes against …","text":" Nirmathi Guerrilla Source World Guide pg. 46 2.0 Region Eye of Dread Woodcraft comes naturally to you, and you have learned how to use the forest to your tactical advantage against superior forces in skirmishes against the Molthuni army or the Ironfang Legion. Choose two ability boosts. One must be to Dexterity or Wisdom, and one is a free ability boost. You're trained in the Stealth skill, and the Forest Lore skill. You gain the Terrain Stalker (underbrush) skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=66","weakness":{}}},{"_index":"aon18","_id":"background-67","_score":4.0849032,"_source":{"ability":["Dexterity","Charisma"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Multilingual"],"feat_markdown":"[Multilingual](/Feats.aspx?ID=814)","id":"background-67","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Onyx Trader](/Backgrounds.aspx?ID=67)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 46 <sup>2.0</sup></row>\n\n**Region** Eye of Dread\r\n\r\n</column>\r\n\r\nOprak doesn’t share the secrets of the Onyx Vault with many, but you are one of the lucky few to be permitted into the heart of the nation. You have traveled the extradimensional paths of the Stone Roads and traded goods across a wide variety of lands. You’ve learned to step lively in foreign markets of all types.\r\n\r\nChoose two ability boosts. One must be to Dexterity\r\nor Charisma, and one is a free ability boost.\r\n\r\nYou're trained in the [Society](/Skills.aspx?ID=14) skill, and the [Mercantile Lore](/skills/lore) skill. You gain the [Multilingual](/Feats.aspx?ID=814) skill feat.","name":"Onyx Trader","pfs":"Standard","rarity":"common","region":"Eye of Dread","release_date":"2019-08-31","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 46 <sup>2.0</sup></row>\r\n\r\n**Abilities**\r\nDexterity, Charisma\r\n\r\n**Skills**\r\n[Society](/Skills.aspx?ID=14), Mercantile [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Multilingual](/Feats.aspx?ID=814)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nOprak doesn’t share the secrets of the Onyx Vault with many, but you are one of the lucky few to be permitted into the heart of the nation. You have …\r\n</summary>","skill":["Society","Mercantile Lore"],"skill_markdown":"[Society](/Skills.aspx?ID=14), Mercantile [Lore](/Skills.aspx?ID=8)","source":["World Guide"],"source_raw":["World Guide pg. 46"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[World Guide](/Sources.aspx?ID=6) pg. 46 <sup>2.0</sup></row>","speed":{},"summary":"Oprak doesn’t share the secrets of the Onyx Vault with many, but you are one of the lucky few to be permitted into the heart of the nation. You have …","summary_markdown":"Oprak doesn’t share the secrets of the Onyx Vault with many, but you are one of the lucky few to be permitted into the heart of the nation. You have …","text":" Onyx Trader Source World Guide pg. 46 2.0 Region Eye of Dread Oprak doesn’t share the secrets of the Onyx Vault with many, but you are one of the lucky few to be permitted into the heart of the nation. You have traveled the extradimensional paths of the Stone Roads and traded goods across a wide variety of lands. You’ve learned to step lively in foreign markets of all types. Choose two ability boosts. One must be to Dexterity or Charisma, and one is a free ability boost. You're trained in the Society skill, and the Mercantile Lore skill. You gain the Multilingual skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=67","weakness":{}}},{"_index":"aon18","_id":"background-68","_score":4.0849032,"_source":{"ability":["Constitution","Wisdom"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Battle Medicine"],"feat_markdown":"[Battle Medicine](/Feats.aspx?ID=760)","id":"background-68","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Lastwall Survivor](/Backgrounds.aspx?ID=68)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 46 <sup>2.0</sup></row>\n\n**Region** Eye of Dread\r\n\r\n</column>\r\n\r\nYou managed to escape the devastation that the Whispering Tyrant brought to your nation, but you lost everything to the lich-king’s minions, including your home and many friends and family.\r\n\r\nChoose two ability boosts. One must be to Constitution\r\nor Wisdom, and one is a free ability boost.\r\n\r\nYou're trained in the [Medicine](/Skills.aspx?ID=9) skill, and the [Undead Lore](/skills/lore) skill. You gain the [Battle Medicine](/Feats.aspx?ID=760) skill feat.","name":"Lastwall Survivor","pfs":"Standard","rarity":"common","region":"Eye of Dread","release_date":"2019-08-31","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 46 <sup>2.0</sup></row>\r\n\r\n**Abilities**\r\nConstitution, Wisdom\r\n\r\n**Skills**\r\n[Medicine](/Skills.aspx?ID=9), Undead [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Battle Medicine](/Feats.aspx?ID=760)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou managed to escape the devastation that the Whispering Tyrant brought to your nation, but you lost everything to the lich-king’s minions, …\r\n</summary>","skill":["Medicine","Undead Lore"],"skill_markdown":"[Medicine](/Skills.aspx?ID=9), Undead [Lore](/Skills.aspx?ID=8)","source":["World Guide"],"source_raw":["World Guide pg. 46"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[World Guide](/Sources.aspx?ID=6) pg. 46 <sup>2.0</sup></row>","speed":{},"summary":"You managed to escape the devastation that the Whispering Tyrant brought to your nation, but you lost everything to the lich-king’s minions, …","summary_markdown":"You managed to escape the devastation that the Whispering Tyrant brought to your nation, but you lost everything to the lich-king’s minions, …","text":" Lastwall Survivor Source World Guide pg. 46 2.0 Region Eye of Dread You managed to escape the devastation that the Whispering Tyrant brought to your nation, but you lost everything to the lich-king’s minions, including your home and many friends and family. Choose two ability boosts. One must be to Constitution or Wisdom, and one is a free ability boost. You're trained in the Medicine skill, and the Undead Lore skill. You gain the Battle Medicine skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=68","weakness":{}}},{"_index":"aon18","_id":"background-69","_score":4.0849032,"_source":{"ability":["Constitution","Strength"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Experienced Professional"],"feat_markdown":"[Experienced Professional](/Feats.aspx?ID=778)","id":"background-69","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Molthuni Mercenary](/Backgrounds.aspx?ID=69)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 46 <sup>2.0</sup></row>\n\n**Region** Eye of Dread\r\n\r\n</column>\r\n\r\nWhether you sought citizenship or simply needed a steady paycheck, you spent some of your time as a paid mercenary in the armed forces of Molthune, where you fought against Molthune’s enemies such as Nirmathas or the Ironfang Legion. Alternatively, you might have worked at sea, protecting Molthune’s military and trading ships against pirates on Lake Encarthan.\r\n\r\nChoose two ability boosts. One must be to Constitution\r\nor Strength, and one is a free ability boost.\r\n\r\nYou're trained in the [Athletics](/Skills.aspx?ID=3) skill, and the [Mercenary Lore](/skills/lore) skill. You gain the [Experienced Professional](/Feats.aspx?ID=778) skill feat.","name":"Molthuni Mercenary","pfs":"Standard","rarity":"common","region":"Eye of Dread","release_date":"2019-08-31","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 46 <sup>2.0</sup></row>\r\n\r\n**Abilities**\r\nConstitution, Strength\r\n\r\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3), Mercenary [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Experienced Professional](/Feats.aspx?ID=778)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nWhether you sought citizenship or simply needed a steady paycheck, you spent some of your time as a paid mercenary in the armed forces of Molthune, …\r\n</summary>","skill":["Athletics","Mercenary Lore"],"skill_markdown":"[Athletics](/Skills.aspx?ID=3), Mercenary [Lore](/Skills.aspx?ID=8)","source":["World Guide"],"source_raw":["World Guide pg. 46"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[World Guide](/Sources.aspx?ID=6) pg. 46 <sup>2.0</sup></row>","speed":{},"summary":"Whether you sought citizenship or simply needed a steady paycheck, you spent some of your time as a paid mercenary in the armed forces of Molthune, …","summary_markdown":"Whether you sought citizenship or simply needed a steady paycheck, you spent some of your time as a paid mercenary in the armed forces of Molthune, …","text":" Molthuni Mercenary Source World Guide pg. 46 2.0 Region Eye of Dread Whether you sought citizenship or simply needed a steady paycheck, you spent some of your time as a paid mercenary in the armed forces of Molthune, where you fought against Molthune’s enemies such as Nirmathas or the Ironfang Legion. Alternatively, you might have worked at sea, protecting Molthune’s military and trading ships against pirates on Lake Encarthan. Choose two ability boosts. One must be to Constitution or Strength, and one is a free ability boost. You're trained in the Athletics skill, and the Mercenary Lore skill. You gain the Experienced Professional skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=69","weakness":{}}},{"_index":"aon18","_id":"background-70","_score":4.0849032,"_source":{"ability":["Intelligence","Charisma"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Oddity Identification"],"feat_markdown":"[Oddity Identification](/Feats.aspx?ID=817)","id":"background-70","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Cursed Family](/Backgrounds.aspx?ID=70)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 46 <sup>2.0</sup></row>\n\n**Region** Eye of Dread\r\n\r\n</column>\r\n\r\nRumors abound that your family is cursed. While that would explain several unfortunate events in your family history, you may or may not believe it. Regardless, odd coincidences plague your lineage, and perhaps even appear in your own life, and you have become used to spotting strangeness around you.\r\n\r\nChoose two ability boosts. One must be to Intelligence\r\nor Charisma, and one is a free ability boost.\r\n\r\nYou're trained in the [Occultism](/Skills.aspx?ID=11) skill, and the [Curse Lore](/skills/lore) skill. You gain the [Oddity Identification](/Feats.aspx?ID=817) skill feat.","name":"Cursed Family","pfs":"Standard","rarity":"common","region":"Eye of Dread","release_date":"2019-08-31","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 46 <sup>2.0</sup></row>\r\n\r\n**Abilities**\r\nIntelligence, Charisma\r\n\r\n**Skills**\r\n[Occultism](/Skills.aspx?ID=11), Curse [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Oddity Identification](/Feats.aspx?ID=817)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nRumors abound that your family is cursed. While that would explain several unfortunate events in your family history, you may or may not believe it. …\r\n</summary>","skill":["Occultism","Curse Lore"],"skill_markdown":"[Occultism](/Skills.aspx?ID=11), Curse [Lore](/Skills.aspx?ID=8)","source":["World Guide"],"source_raw":["World Guide pg. 46"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[World Guide](/Sources.aspx?ID=6) pg. 46 <sup>2.0</sup></row>","speed":{},"summary":"Rumors abound that your family is cursed. While that would explain several unfortunate events in your family history, you may or may not believe it. …","summary_markdown":"Rumors abound that your family is cursed. While that would explain several unfortunate events in your family history, you may or may not believe it. …","text":" Cursed Family Source World Guide pg. 46 2.0 Region Eye of Dread Rumors abound that your family is cursed. While that would explain several unfortunate events in your family history, you may or may not believe it. Regardless, odd coincidences plague your lineage, and perhaps even appear in your own life, and you have become used to spotting strangeness around you. Choose two ability boosts. One must be to Intelligence or Charisma, and one is a free ability boost. You're trained in the Occultism skill, and the Curse Lore skill. You gain the Oddity Identification skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=70","weakness":{}}},{"_index":"aon18","_id":"background-71","_score":4.0849032,"_source":{"ability":["Intelligence","Wisdom"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Skill Training"],"feat_markdown":"[Skill Training](/Feats.aspx?ID=841)","id":"background-71","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Ustalavic Academic](/Backgrounds.aspx?ID=71)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 46 <sup>2.0</sup></row>\n\n**Region** Eye of Dread\r\n\r\n</column>\r\n\r\nYou were educated at a famed Ustalavic academy, such as the University of Lepidstadt or the Sincomakti School of Sciences, and received quality instruction in advanced concepts of mathematics, science, and engineering.\r\n\r\nChoose two ability boosts. One must be to Intelligence\r\nor Wisdom, and one is a free ability boost.\r\n\r\nYou're trained in the [Crafting](/Skills.aspx?ID=4) skill, and the [Academia Lore](/skills/lore) skill. You gain the [Skill Training](/Feats.aspx?ID=841) skill feat.","name":"Ustalavic Academic","pfs":"Standard","rarity":"common","region":"Eye of Dread","release_date":"2019-08-31","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 46 <sup>2.0</sup></row>\r\n\r\n**Abilities**\r\nIntelligence, Wisdom\r\n\r\n**Skills**\r\n[Crafting](/Skills.aspx?ID=4), Academia [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Skill Training](/Feats.aspx?ID=841)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou were educated at a famed Ustalavic academy, such as the University of Lepidstadt or the Sincomakti School of Sciences, and received quality …\r\n</summary>","skill":["Crafting","Academia Lore"],"skill_markdown":"[Crafting](/Skills.aspx?ID=4), Academia [Lore](/Skills.aspx?ID=8)","source":["World Guide"],"source_raw":["World Guide pg. 46"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[World Guide](/Sources.aspx?ID=6) pg. 46 <sup>2.0</sup></row>","speed":{},"summary":"You were educated at a famed Ustalavic academy, such as the University of Lepidstadt or the Sincomakti School of Sciences, and received quality …","summary_markdown":"You were educated at a famed Ustalavic academy, such as the University of Lepidstadt or the Sincomakti School of Sciences, and received quality …","text":" Ustalavic Academic Source World Guide pg. 46 2.0 Region Eye of Dread You were educated at a famed Ustalavic academy, such as the University of Lepidstadt or the Sincomakti School of Sciences, and received quality instruction in advanced concepts of mathematics, science, and engineering. Choose two ability boosts. One must be to Intelligence or Wisdom, and one is a free ability boost. You're trained in the Crafting skill, and the Academia Lore skill. You gain the Skill Training skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=71","weakness":{}}},{"_index":"aon18","_id":"background-72","_score":4.0849032,"_source":{"ability":["Intelligence","Wisdom"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Student of the Canon"],"feat_markdown":"[Student of the Canon](/Feats.aspx?ID=847)","id":"background-72","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Whispering Way Scion](/Backgrounds.aspx?ID=72)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 46 <sup>2.0</sup></row>\n\n**Region** Eye of Dread\r\n\r\n</column>\r\n\r\nYour family has long been associated with the enigmatic death cult known as the Whispering Way, which was recently responsible for the terrible devastation in the nation of Lastwall. Whether or not you have followed in their footsteps, you know many of the philosophy’s secrets.\r\n\r\nChoose two ability boosts. One must be to Intelligence\r\nor Wisdom, and one is a free ability boost.\r\n\r\nYou're trained in the [Religion](/Skills.aspx?ID=13) skill, and the [Undead Lore](/skills/lore) skill. You gain the [Student of the Canon](/Feats.aspx?ID=847) skill feat.","name":"Whispering Way Scion","pfs":"Standard","rarity":"common","region":"Eye of Dread","release_date":"2019-08-31","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 46 <sup>2.0</sup></row>\r\n\r\n**Abilities**\r\nIntelligence, Wisdom\r\n\r\n**Skills**\r\n[Religion](/Skills.aspx?ID=13), Undead [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Student of the Canon](/Feats.aspx?ID=847)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour family has long been associated with the enigmatic death cult known as the Whispering Way, which was recently responsible for the terrible …\r\n</summary>","skill":["Religion","Undead Lore"],"skill_markdown":"[Religion](/Skills.aspx?ID=13), Undead [Lore](/Skills.aspx?ID=8)","source":["World Guide"],"source_raw":["World Guide pg. 46"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[World Guide](/Sources.aspx?ID=6) pg. 46 <sup>2.0</sup></row>","speed":{},"summary":"Your family has long been associated with the enigmatic death cult known as the Whispering Way, which was recently responsible for the terrible …","summary_markdown":"Your family has long been associated with the enigmatic death cult known as the Whispering Way, which was recently responsible for the terrible …","text":" Whispering Way Scion Source World Guide pg. 46 2.0 Region Eye of Dread Your family has long been associated with the enigmatic death cult known as the Whispering Way, which was recently responsible for the terrible devastation in the nation of Lastwall. Whether or not you have followed in their footsteps, you know many of the philosophy’s secrets. Choose two ability boosts. One must be to Intelligence or Wisdom, and one is a free ability boost. You're trained in the Religion skill, and the Undead Lore skill. You gain the Student of the Canon skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=72","weakness":{}}},{"_index":"aon18","_id":"background-73","_score":4.0849032,"_source":{"ability":["Constitution","Strength"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Forager"],"feat_markdown":"[Forager](/Feats.aspx?ID=786)","id":"background-73","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Sarkorian Survivor](/Backgrounds.aspx?ID=73)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 34 <sup>2.0</sup></row>\n\n**Region** Broken Lands\r\n\r\n</column>\r\n\r\nThe devastation and carnage of the Worldwound were nearly complete, but you somehow managed to survive it.\r\n\r\nChoose two ability boosts. One must be to Constitution\r\nor Strength, and one is a free ability boost.\r\n\r\nYou're trained in the [Survival](/Skills.aspx?ID=16) skill, and the [Sarkorian History Lore](/skills/lore) skill. You gain the [Forager](/Feats.aspx?ID=786) skill feat.","name":"Sarkorian Survivor","pfs":"Standard","rarity":"common","region":"Broken Lands","release_date":"2019-08-31","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 34 <sup>2.0</sup></row>\r\n\r\n**Abilities**\r\nConstitution, Strength\r\n\r\n**Skills**\r\n[Survival](/Skills.aspx?ID=16), Sarkorian History [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Forager](/Feats.aspx?ID=786)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe devastation and carnage of the Worldwound were nearly complete, but you somehow managed to survive it.\r\n</summary>","skill":["Survival","Sarkorian History Lore"],"skill_markdown":"[Survival](/Skills.aspx?ID=16), Sarkorian History [Lore](/Skills.aspx?ID=8)","source":["World Guide"],"source_raw":["World Guide pg. 34"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[World Guide](/Sources.aspx?ID=6) pg. 34 <sup>2.0</sup></row>","speed":{},"summary":"The devastation and carnage of the Worldwound were nearly complete, but you somehow managed to survive it.","summary_markdown":"The devastation and carnage of the Worldwound were nearly complete, but you somehow managed to survive it.","text":" Sarkorian Survivor Source World Guide pg. 34 2.0 Region Broken Lands The devastation and carnage of the Worldwound were nearly complete, but you somehow managed to survive it. Choose two ability boosts. One must be to Constitution or Strength, and one is a free ability boost. You're trained in the Survival skill, and the Sarkorian History Lore skill. You gain the Forager skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=73","weakness":{}}},{"_index":"aon18","_id":"background-74","_score":4.0849032,"_source":{"ability":["Wisdom","Charisma"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Experienced Smuggler"],"feat_markdown":"[Experienced Smuggler](/Feats.aspx?ID=779)","id":"background-74","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Black Market Smuggler](/Backgrounds.aspx?ID=74)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 58 <sup>2.0</sup></row>\n\n**Region** Golden Road\r\n\r\n</column>\r\n\r\nYou know how to work the less-than-legal side of the region’s markets and know how to slip contraband past the authorities.\r\n\r\nChoose two ability boosts. One must be to Wisdom\r\nor Charisma, and one is a free ability boost.\r\n\r\nYou're trained in the [Stealth](/Skills.aspx?ID=15) skill, and the [Underworld Lore](/skills/lore) skill. You gain the [Experienced Smuggler](/Feats.aspx?ID=779) skill feat.","name":"Black Market Smuggler","pfs":"Standard","rarity":"common","region":"Golden Road","release_date":"2019-08-31","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 58 <sup>2.0</sup></row>\r\n\r\n**Abilities**\r\nWisdom, Charisma\r\n\r\n**Skills**\r\n[Stealth](/Skills.aspx?ID=15), Underworld [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Experienced Smuggler](/Feats.aspx?ID=779)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou know how to work the less-than-legal side of the region’s markets and know how to slip contraband past the authorities.\r\n</summary>","skill":["Stealth","Underworld Lore"],"skill_markdown":"[Stealth](/Skills.aspx?ID=15), Underworld [Lore](/Skills.aspx?ID=8)","source":["World Guide"],"source_raw":["World Guide pg. 58"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[World Guide](/Sources.aspx?ID=6) pg. 58 <sup>2.0</sup></row>","speed":{},"summary":"You know how to work the less-than-legal side of the region’s markets and know how to slip contraband past the authorities.","summary_markdown":"You know how to work the less-than-legal side of the region’s markets and know how to slip contraband past the authorities.","text":" Black Market Smuggler Source World Guide pg. 58 2.0 Region Golden Road You know how to work the less-than-legal side of the region’s markets and know how to slip contraband past the authorities. Choose two ability boosts. One must be to Wisdom or Charisma, and one is a free ability boost. You're trained in the Stealth skill, and the Underworld Lore skill. You gain the Experienced Smuggler skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=74","weakness":{}}},{"_index":"aon18","_id":"background-75","_score":4.0849032,"_source":{"ability":["Constitution","Wisdom"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Experienced Tracker"],"feat_markdown":"[Experienced Tracker](/Feats.aspx?ID=780)","id":"background-75","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Desert Tracker](/Backgrounds.aspx?ID=75)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 58 <sup>2.0</sup></row>\n\n**Region** Golden Road\r\n\r\n</column>\r\n\r\nYou’re at home blazing trails in the burning sands, and you made a living guiding or following creatures in the desert. You might be a native nomad, an experienced desert guide, a naturalist, a bandit driven into the dunes by the law—or all of the above.\r\n\r\nChoose two ability boosts. One must be to Constitution\r\nor Wisdom, and one is a free ability boost.\r\n\r\nYou're trained in the [Survival](/Skills.aspx?ID=16) skill, and the [Desert Lore](/skills/lore) skill. You gain the [Experienced Tracker](/Feats.aspx?ID=780) skill feat.","name":"Desert Tracker","pfs":"Standard","rarity":"common","region":"Golden Road","release_date":"2019-08-31","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 58 <sup>2.0</sup></row>\r\n\r\n**Abilities**\r\nConstitution, Wisdom\r\n\r\n**Skills**\r\n[Survival](/Skills.aspx?ID=16), Desert [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Experienced Tracker](/Feats.aspx?ID=780)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou’re at home blazing trails in the burning sands, and you made a living guiding or following creatures in the desert. You might be a native nomad, …\r\n</summary>","skill":["Survival","Desert Lore"],"skill_markdown":"[Survival](/Skills.aspx?ID=16), Desert [Lore](/Skills.aspx?ID=8)","source":["World Guide"],"source_raw":["World Guide pg. 58"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[World Guide](/Sources.aspx?ID=6) pg. 58 <sup>2.0</sup></row>","speed":{},"summary":"You’re at home blazing trails in the burning sands, and you made a living guiding or following creatures in the desert. You might be a native nomad, …","summary_markdown":"You’re at home blazing trails in the burning sands, and you made a living guiding or following creatures in the desert. You might be a native nomad, …","text":" Desert Tracker Source World Guide pg. 58 2.0 Region Golden Road You’re at home blazing trails in the burning sands, and you made a living guiding or following creatures in the desert. You might be a native nomad, an experienced desert guide, a naturalist, a bandit driven into the dunes by the law—or all of the above. Choose two ability boosts. One must be to Constitution or Wisdom, and one is a free ability boost. You're trained in the Survival skill, and the Desert Lore skill. You gain the Experienced Tracker skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=75","weakness":{}}},{"_index":"aon18","_id":"background-76","_score":4.0849032,"_source":{"ability":["Dexterity","Intelligence"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Specialty Crafting"],"feat_markdown":"[Specialty Crafting](/Feats.aspx?ID=844)","id":"background-76","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Merabite Prodigy](/Backgrounds.aspx?ID=76)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 58 <sup>2.0</sup></row>\n\n**Region** Golden Road\r\n\r\n</column>\r\n\r\nEven in a city renowned for its alchemy, you were able to rise above the competition.\r\n\r\nChoose two ability boosts. One must be to Dexterity\r\nor Intelligence, and one is a free ability boost.\r\n\r\nYou're trained in the [Crafting](/Skills.aspx?ID=4) skill, and the [Alchemical Lore](/skills/lore) skill. You gain the [Specialty Crafting](/Feats.aspx?ID=844) skill feat with alchemy.","name":"Merabite Prodigy","pfs":"Standard","rarity":"common","region":"Golden Road","release_date":"2019-08-31","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 58 <sup>2.0</sup></row>\r\n\r\n**Abilities**\r\nDexterity, Intelligence\r\n\r\n**Skills**\r\n[Crafting](/Skills.aspx?ID=4), Alchemical [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Specialty Crafting](/Feats.aspx?ID=844)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nEven in a city renowned for its alchemy, you were able to rise above the competition.\r\n</summary>","skill":["Crafting","Alchemical Lore"],"skill_markdown":"[Crafting](/Skills.aspx?ID=4), Alchemical [Lore](/Skills.aspx?ID=8)","source":["World Guide"],"source_raw":["World Guide pg. 58"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[World Guide](/Sources.aspx?ID=6) pg. 58 <sup>2.0</sup></row>","speed":{},"summary":"Even in a city renowned for its alchemy, you were able to rise above the competition.","summary_markdown":"Even in a city renowned for its alchemy, you were able to rise above the competition.","text":" Merabite Prodigy Source World Guide pg. 58 2.0 Region Golden Road Even in a city renowned for its alchemy, you were able to rise above the competition. Choose two ability boosts. One must be to Dexterity or Intelligence, and one is a free ability boost. You're trained in the Crafting skill, and the Alchemical Lore skill. You gain the Specialty Crafting skill feat with alchemy.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=76","weakness":{}}},{"_index":"aon18","_id":"background-77","_score":4.0849032,"_source":{"ability":["Constitution","Intelligence"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Oddity Identification"],"feat_markdown":"[Oddity Identification](/Feats.aspx?ID=817)","id":"background-77","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Osirionologist](/Backgrounds.aspx?ID=77)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 58 <sup>2.0</sup></row>\n\n**Region** Golden Road\r\n\r\n</column>\r\n\r\nWhether you’re a fascinated outsider or a local proud of your nation’s storied past, you’re a devoted student of Osirion’s history. You might be a traveling professor, a member of a society like the Pathfinders or the Esoteric Order of the Palatine Eye, or even a simple tomb robber cashing in on the glories of the past.\r\n\r\nChoose two ability boosts. One must be to Constitution\r\nor Intelligence, and one is a free ability boost.\r\n\r\nYou're trained in the [Occultism](/Skills.aspx?ID=11) skill, and the [Ancient Osirion Lore](/skills/lore) skill. You gain the [Oddity Identification](/Feats.aspx?ID=817) skill feat.","name":"Osirionologist","pfs":"Standard","rarity":"common","region":"Golden Road","release_date":"2019-08-31","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 58 <sup>2.0</sup></row>\r\n\r\n**Abilities**\r\nConstitution, Intelligence\r\n\r\n**Skills**\r\n[Occultism](/Skills.aspx?ID=11), Ancient Osirion [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Oddity Identification](/Feats.aspx?ID=817)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nWhether you’re a fascinated outsider or a local proud of your nation’s storied past, you’re a devoted student of Osirion’s history. You might be a …\r\n</summary>","skill":["Occultism","Ancient Osirion Lore"],"skill_markdown":"[Occultism](/Skills.aspx?ID=11), Ancient Osirion [Lore](/Skills.aspx?ID=8)","source":["World Guide"],"source_raw":["World Guide pg. 58"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[World Guide](/Sources.aspx?ID=6) pg. 58 <sup>2.0</sup></row>","speed":{},"summary":"Whether you’re a fascinated outsider or a local proud of your nation’s storied past, you’re a devoted student of Osirion’s history. You might be a …","summary_markdown":"Whether you’re a fascinated outsider or a local proud of your nation’s storied past, you’re a devoted student of Osirion’s history. You might be a …","text":" Osirionologist Source World Guide pg. 58 2.0 Region Golden Road Whether you’re a fascinated outsider or a local proud of your nation’s storied past, you’re a devoted student of Osirion’s history. You might be a traveling professor, a member of a society like the Pathfinders or the Esoteric Order of the Palatine Eye, or even a simple tomb robber cashing in on the glories of the past. Choose two ability boosts. One must be to Constitution or Intelligence, and one is a free ability boost. You're trained in the Occultism skill, and the Ancient Osirion Lore skill. You gain the Oddity Identification skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=77","weakness":{}}},{"_index":"aon18","_id":"background-78","_score":4.0849032,"_source":{"ability":["Intelligence","Wisdom"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Quick Identification"],"feat_markdown":"[Quick Identification](/Feats.aspx?ID=824)","id":"background-78","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Purveyor of the Bizarre](/Backgrounds.aspx?ID=78)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 58 <sup>2.0</sup></row>\n\n**Region** Golden Road\r\n\r\n</column>\r\n\r\nWhether in Katapesh or one of the bustling markets along the Path of Salt, you’ve spent enough time buying and selling ancient or unusual items to give you an instinctive ability to quickly sort valuable trinkets from worthless baubles.\r\n\r\nChoose two ability boosts. One must be to Intelligence\r\nor Wisdom, and one is a free ability boost.\r\n\r\nYou're trained in the [Arcana](/Skills.aspx?ID=2) skill, and the [Mercantile Lore](/skills/lore) skill. You gain the [Quick Identification](/Feats.aspx?ID=824) skill feat.","name":"Purveyor of the Bizarre","pfs":"Standard","rarity":"common","region":"Golden Road","release_date":"2019-08-31","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 58 <sup>2.0</sup></row>\r\n\r\n**Abilities**\r\nIntelligence, Wisdom\r\n\r\n**Skills**\r\n[Arcana](/Skills.aspx?ID=2), Mercantile [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Quick Identification](/Feats.aspx?ID=824)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nWhether in Katapesh or one of the bustling markets along the Path of Salt, you’ve spent enough time buying and selling ancient or unusual items to …\r\n</summary>","skill":["Arcana","Mercantile Lore"],"skill_markdown":"[Arcana](/Skills.aspx?ID=2), Mercantile [Lore](/Skills.aspx?ID=8)","source":["World Guide"],"source_raw":["World Guide pg. 58"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[World Guide](/Sources.aspx?ID=6) pg. 58 <sup>2.0</sup></row>","speed":{},"summary":"Whether in Katapesh or one of the bustling markets along the Path of Salt, you’ve spent enough time buying and selling ancient or unusual items to …","summary_markdown":"Whether in Katapesh or one of the bustling markets along the Path of Salt, you’ve spent enough time buying and selling ancient or unusual items to …","text":" Purveyor of the Bizarre Source World Guide pg. 58 2.0 Region Golden Road Whether in Katapesh or one of the bustling markets along the Path of Salt, you’ve spent enough time buying and selling ancient or unusual items to give you an instinctive ability to quickly sort valuable trinkets from worthless baubles. Choose two ability boosts. One must be to Intelligence or Wisdom, and one is a free ability boost. You're trained in the Arcana skill, and the Mercantile Lore skill. You gain the Quick Identification skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=78","weakness":{}}},{"_index":"aon18","_id":"background-79","_score":4.0849032,"_source":{"ability":["Wisdom","Dexterity"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Battle Medicine"],"feat_markdown":"[Battle Medicine](/Feats.aspx?ID=760)","id":"background-79","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Secular Medic](/Backgrounds.aspx?ID=79)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 58 <sup>2.0</sup></row>\n\n**Region** Golden Road\r\n\r\n</column>\r\n\r\nYou’re from Rahadoum, where the Laws of Mortality taught you to reject the gods, yet you’ve seen firsthand how dangerous it can be to go without healing magic. As a result, you’ve thrown yourself into the study of medicine, so you can save lives without saving souls.\r\n\r\nChoose two ability boosts. One must be to Wisdom\r\nor Dexterity, and one is a free ability boost.\r\n\r\nYou're trained in the [Medicine](/Skills.aspx?ID=9) skill, and the [Anatomy Lore](/skills/lore) skill. You gain the [Battle Medicine](/Feats.aspx?ID=760) skill feat.","name":"Secular Medic","pfs":"Standard","rarity":"common","region":"Golden Road","release_date":"2019-08-31","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 58 <sup>2.0</sup></row>\r\n\r\n**Abilities**\r\nWisdom, Dexterity\r\n\r\n**Skills**\r\n[Medicine](/Skills.aspx?ID=9), Anatomy [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Battle Medicine](/Feats.aspx?ID=760)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou’re from Rahadoum, where the Laws of Mortality taught you to reject the gods, yet you’ve seen firsthand how dangerous it can be to go without …\r\n</summary>","skill":["Medicine","Anatomy Lore"],"skill_markdown":"[Medicine](/Skills.aspx?ID=9), Anatomy [Lore](/Skills.aspx?ID=8)","source":["World Guide"],"source_raw":["World Guide pg. 58"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[World Guide](/Sources.aspx?ID=6) pg. 58 <sup>2.0</sup></row>","speed":{},"summary":"You’re from Rahadoum, where the Laws of Mortality taught you to reject the gods, yet you’ve seen firsthand how dangerous it can be to go without …","summary_markdown":"You’re from Rahadoum, where the Laws of Mortality taught you to reject the gods, yet you’ve seen firsthand how dangerous it can be to go without …","text":" Secular Medic Source World Guide pg. 58 2.0 Region Golden Road You’re from Rahadoum, where the Laws of Mortality taught you to reject the gods, yet you’ve seen firsthand how dangerous it can be to go without healing magic. As a result, you’ve thrown yourself into the study of medicine, so you can save lives without saving souls. Choose two ability boosts. One must be to Wisdom or Dexterity, and one is a free ability boost. You're trained in the Medicine skill, and the Anatomy Lore skill. You gain the Battle Medicine skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=79","weakness":{}}},{"_index":"aon18","_id":"background-80","_score":4.0849032,"_source":{"ability":["Strength","Charisma"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Quick Coercion"],"feat_markdown":"[Quick Coercion](/Feats.aspx?ID=822)","id":"background-80","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Thuvian Unifier](/Backgrounds.aspx?ID=80)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 58 <sup>2.0</sup></row>\n\n**Region** Golden Road\r\n\r\n</column>\r\n\r\nYou believe the city-states of Thuvia should be united into one nation under the rule of your home city (most commonly Aspenthar), and you’re willing to do whatever it takes to make it happen.\r\n\r\nChoose two ability boosts. One must be to Strength\r\nor Charisma, and one is a free ability boost.\r\n\r\nYou're trained in the [Intimidation](/Skills.aspx?ID=7) skill, and the [Politics Lore](/skills/lore) skill. You gain the [Quick Coercion](/Feats.aspx?ID=822) skill feat.","name":"Thuvian Unifier","pfs":"Standard","rarity":"common","region":"Golden Road","release_date":"2019-08-31","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 58 <sup>2.0</sup></row>\r\n\r\n**Abilities**\r\nStrength, Charisma\r\n\r\n**Skills**\r\n[Intimidation](/Skills.aspx?ID=7), Politics [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Quick Coercion](/Feats.aspx?ID=822)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou believe the city-states of Thuvia should be united into one nation under the rule of your home city (most commonly Aspenthar), and you’re willing …\r\n</summary>","skill":["Intimidation","Politics Lore"],"skill_markdown":"[Intimidation](/Skills.aspx?ID=7), Politics [Lore](/Skills.aspx?ID=8)","source":["World Guide"],"source_raw":["World Guide pg. 58"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[World Guide](/Sources.aspx?ID=6) pg. 58 <sup>2.0</sup></row>","speed":{},"summary":"You believe the city-states of Thuvia should be united into one nation under the rule of your home city (most commonly Aspenthar), and you’re willing …","summary_markdown":"You believe the city-states of Thuvia should be united into one nation under the rule of your home city (most commonly Aspenthar), and you’re willing …","text":" Thuvian Unifier Source World Guide pg. 58 2.0 Region Golden Road You believe the city-states of Thuvia should be united into one nation under the rule of your home city (most commonly Aspenthar), and you’re willing to do whatever it takes to make it happen. Choose two ability boosts. One must be to Strength or Charisma, and one is a free ability boost. You're trained in the Intimidation skill, and the Politics Lore skill. You gain the Quick Coercion skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=80","weakness":{}}},{"_index":"aon18","_id":"background-81","_score":4.0849032,"_source":{"ability":["Wisdom","Charisma"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Group Coercion"],"feat_markdown":"[Group Coercion](/Feats.aspx?ID=788)","id":"background-81","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Aspiring Free Captain](/Backgrounds.aspx?ID=81)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 70 <sup>2.0</sup></row>\n\n**Region** High Seas\r\n\r\n</column>\r\n\r\nYou seek to join the Free Captains of the Shackles and have learned everything you need to know about sailing and bossing people around. Now you just need a crew and a ship.\n\nChoose two ability boosts. One must be to Wisdom\r\nor Charisma, and one is a free ability boost.\r\n\r\nYou're trained in the [Intimidation](/Skills.aspx?ID=7) skill, and the [Sailing Lore](/skills/lore) skill. You gain the [Group Coercion](/Feats.aspx?ID=788) skill feat.","name":"Aspiring Free Captain","pfs":"Standard","rarity":"common","region":"High Seas","release_date":"2019-08-31","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 70 <sup>2.0</sup></row>\r\n\r\n**Abilities**\r\nWisdom, Charisma\r\n\r\n**Skills**\r\n[Intimidation](/Skills.aspx?ID=7), Sailing [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Group Coercion](/Feats.aspx?ID=788)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou seek to join the Free Captains of the Shackles and have learned everything you need to know about sailing and bossing people around. Now you just …\r\n</summary>","skill":["Intimidation","Sailing Lore"],"skill_markdown":"[Intimidation](/Skills.aspx?ID=7), Sailing [Lore](/Skills.aspx?ID=8)","source":["World Guide"],"source_raw":["World Guide pg. 70"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[World Guide](/Sources.aspx?ID=6) pg. 70 <sup>2.0</sup></row>","speed":{},"summary":"You seek to join the Free Captains of the Shackles and have learned everything you need to know about sailing and bossing people around. Now you just …","summary_markdown":"You seek to join the Free Captains of the Shackles and have learned everything you need to know about sailing and bossing people around. Now you just …","text":" Aspiring Free Captain Source World Guide pg. 70 2.0 Region High Seas You seek to join the Free Captains of the Shackles and have learned everything you need to know about sailing and bossing people around. Now you just need a crew and a ship. Choose two ability boosts. One must be to Wisdom or Charisma, and one is a free ability boost. You're trained in the Intimidation skill, and the Sailing Lore skill. You gain the Group Coercion skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=81","weakness":{}}},{"_index":"aon18","_id":"background-82","_score":4.0849032,"_source":{"ability":["Intelligence","Charisma"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Skill Training"],"feat_markdown":"[Skill Training](/Feats.aspx?ID=841)","id":"background-82","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Hermean Expatriate](/Backgrounds.aspx?ID=82)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 70 <sup>2.0</sup></row>\n\n**Region** High Seas\r\n\r\n</column>\r\n\r\nYou have been exiled from Hermea, perhaps of your own accord or perhaps because you didn't measure up. However, you take with you some of the benefits of the excellent education afforded to its citizenry.\n\nChoose two ability boosts. One must be to Intelligence\r\nor Charisma, and one is a free ability boost.\r\n\r\nYou're trained in the [Society](/Skills.aspx?ID=14) skill, and the [Dragon Lore](/skills/lore) skill. You gain the [Skill Training](/Feats.aspx?ID=841) skill feat.","name":"Hermean Expatriate","pfs":"Standard","rarity":"common","region":"High Seas","release_date":"2019-08-31","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 70 <sup>2.0</sup></row>\r\n\r\n**Abilities**\r\nIntelligence, Charisma\r\n\r\n**Skills**\r\n[Society](/Skills.aspx?ID=14), Dragon [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Skill Training](/Feats.aspx?ID=841)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou have been exiled from Hermea, perhaps of your own accord or perhaps because you didn't measure up. However, you take with you some of the …\r\n</summary>","skill":["Society","Dragon Lore"],"skill_markdown":"[Society](/Skills.aspx?ID=14), Dragon [Lore](/Skills.aspx?ID=8)","source":["World Guide"],"source_raw":["World Guide pg. 70"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[World Guide](/Sources.aspx?ID=6) pg. 70 <sup>2.0</sup></row>","speed":{},"summary":"You have been exiled from Hermea, perhaps of your own accord or perhaps because you didn't measure up. However, you take with you some of the …","summary_markdown":"You have been exiled from Hermea, perhaps of your own accord or perhaps because you didn't measure up. However, you take with you some of the …","text":" Hermean Expatriate Source World Guide pg. 70 2.0 Region High Seas You have been exiled from Hermea, perhaps of your own accord or perhaps because you didn't measure up. However, you take with you some of the benefits of the excellent education afforded to its citizenry. Choose two ability boosts. One must be to Intelligence or Charisma, and one is a free ability boost. You're trained in the Society skill, and the Dragon Lore skill. You gain the Skill Training skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=82","weakness":{}}},{"_index":"aon18","_id":"background-83","_score":4.0849032,"_source":{"ability":["Dexterity","Wisdom"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Assurance"],"feat_markdown":"[Assurance](/Feats.aspx?ID=756)","id":"background-83","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Mantis Scion](/Backgrounds.aspx?ID=83)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 70 <sup>2.0</sup></row>\n\n**Region** High Seas\r\n\r\n</column>\r\n\r\nAt least one of your parents is a member of the notorious Red Mantis assassins, merciless killers for hire who rarely fail to claim their marks. Whether on purpose or by simple exposure, you were trained from a young age in the art of stalking and killing people.\r\n\r\nChoose two ability boosts. One must be to Dexterity\r\nor Wisdom, and one is a free ability boost.\r\n\r\nYou're trained in the [Stealth](/Skills.aspx?ID=15) skill, and the [Assassin Lore](/skills/lore) skill. You gain the [Assurance](/Feats.aspx?ID=756) skill feat with [Stealth.](/Skills.aspx?ID=15)","name":"Mantis Scion","pfs":"Standard","rarity":"common","region":"High Seas","release_date":"2019-08-31","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 70 <sup>2.0</sup></row>\r\n\r\n**Abilities**\r\nDexterity, Wisdom\r\n\r\n**Skills**\r\n[Stealth](/Skills.aspx?ID=15), Assassin [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Assurance](/Feats.aspx?ID=756)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAt least one of your parents is a member of the notorious Red Mantis assassins, merciless killers for hire who rarely fail to claim their marks. …\r\n</summary>","skill":["Stealth","Assassin Lore"],"skill_markdown":"[Stealth](/Skills.aspx?ID=15), Assassin [Lore](/Skills.aspx?ID=8)","source":["World Guide"],"source_raw":["World Guide pg. 70"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[World Guide](/Sources.aspx?ID=6) pg. 70 <sup>2.0</sup></row>","speed":{},"summary":"At least one of your parents is a member of the notorious Red Mantis assassins, merciless killers for hire who rarely fail to claim their marks. …","summary_markdown":"At least one of your parents is a member of the notorious Red Mantis assassins, merciless killers for hire who rarely fail to claim their marks. …","text":" Mantis Scion Source World Guide pg. 70 2.0 Region High Seas At least one of your parents is a member of the notorious Red Mantis assassins, merciless killers for hire who rarely fail to claim their marks. Whether on purpose or by simple exposure, you were trained from a young age in the art of stalking and killing people. Choose two ability boosts. One must be to Dexterity or Wisdom, and one is a free ability boost. You're trained in the Stealth skill, and the Assassin Lore skill. You gain the Assurance skill feat with Stealth.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=83","weakness":{}}},{"_index":"aon18","_id":"background-84","_score":4.0849032,"_source":{"ability":["Strength","Wisdom"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Experienced Professional"],"feat_markdown":"[Experienced Professional](/Feats.aspx?ID=778)","id":"background-84","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Press-Ganged (LOWG)](/Backgrounds.aspx?ID=84)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 70 <sup>2.0</sup></row>\n\n**Region** High Seas\r\n\r\n</column>\r\n\r\nYou were forced into service as a sailor against your will. Perhaps you were punished for a crime, were drafted into military service, are repaying a debt, or simply were abducted. Though you were initially trained as a simple deckhand, you may have subsequently studied a trade under one of the vessel's specialists.\r\n\r\nChoose two ability boosts. One must be to Strength\r\nor Wisdom, and one is a free ability boost.\r\n\r\nYou're trained in the [Society](/Skills.aspx?ID=14) skill, and the [Sailing Lore](/skills/lore) skill. You gain the [Experienced Professional](/Feats.aspx?ID=778) skill feat.","name":"Press-Ganged (LOWG)","pfs":"Standard","rarity":"common","region":"High Seas","release_date":"2019-08-31","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 70 <sup>2.0</sup></row>\r\n\r\n**Abilities**\r\nStrength, Wisdom\r\n\r\n**Skills**\r\n[Society](/Skills.aspx?ID=14), Sailing [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Experienced Professional](/Feats.aspx?ID=778)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou were forced into service as a sailor against your will. Perhaps you were punished for a crime, were drafted into military service, are repaying a …\r\n</summary>","skill":["Society","Sailing Lore"],"skill_markdown":"[Society](/Skills.aspx?ID=14), Sailing [Lore](/Skills.aspx?ID=8)","source":["World Guide"],"source_raw":["World Guide pg. 70"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[World Guide](/Sources.aspx?ID=6) pg. 70 <sup>2.0</sup></row>","speed":{},"summary":"You were forced into service as a sailor against your will. Perhaps you were punished for a crime, were drafted into military service, are repaying a …","summary_markdown":"You were forced into service as a sailor against your will. Perhaps you were punished for a crime, were drafted into military service, are repaying a …","text":" Press-Ganged (LOWG) Source World Guide pg. 70 2.0 Region High Seas You were forced into service as a sailor against your will. Perhaps you were punished for a crime, were drafted into military service, are repaying a debt, or simply were abducted. Though you were initially trained as a simple deckhand, you may have subsequently studied a trade under one of the vessel's specialists. Choose two ability boosts. One must be to Strength or Wisdom, and one is a free ability boost. You're trained in the Society skill, and the Sailing Lore skill. You gain the Experienced Professional skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=84","weakness":{}}},{"_index":"aon18","_id":"background-85","_score":4.0849032,"_source":{"ability":["Intelligence","Charisma"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Quick Identification"],"feat_markdown":"[Quick Identification](/Feats.aspx?ID=824)","id":"background-85","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Scholar of the Ancients](/Backgrounds.aspx?ID=85)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 70 <sup>2.0</sup></row>\n\n**Region** High Seas\r\n\r\n</column>\r\n\r\nYou're fascinated by the lost Azlanti Empire and have dedicated yourself to seeking out and studying every broken artifact or scrap of knowledge that remains, whether as an academic pursuit or simply for the joy of treasure hunting.\r\n\r\nChoose two ability boosts. One must be to Intelligence\r\nor Charisma, and one is a free ability boost.\r\n\r\nYou're trained in the [Arcana](/Skills.aspx?ID=2) skill, and the [Azlant Lore](/skills/lore) skill. You gain the [Quick Identification](/Feats.aspx?ID=824) skill feat.","name":"Scholar of the Ancients","pfs":"Standard","rarity":"common","region":"High Seas","release_date":"2019-08-31","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 70 <sup>2.0</sup></row>\r\n\r\n**Abilities**\r\nIntelligence, Charisma\r\n\r\n**Skills**\r\n[Arcana](/Skills.aspx?ID=2), Azlant [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Quick Identification](/Feats.aspx?ID=824)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou're fascinated by the lost Azlanti Empire and have dedicated yourself to seeking out and studying every broken artifact or scrap of knowledge that …\r\n</summary>","skill":["Arcana","Azlant Lore"],"skill_markdown":"[Arcana](/Skills.aspx?ID=2), Azlant [Lore](/Skills.aspx?ID=8)","source":["World Guide"],"source_raw":["World Guide pg. 70"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[World Guide](/Sources.aspx?ID=6) pg. 70 <sup>2.0</sup></row>","speed":{},"summary":"You're fascinated by the lost Azlanti Empire and have dedicated yourself to seeking out and studying every broken artifact or scrap of knowledge that …","summary_markdown":"You're fascinated by the lost Azlanti Empire and have dedicated yourself to seeking out and studying every broken artifact or scrap of knowledge that …","text":" Scholar of the Ancients Source World Guide pg. 70 2.0 Region High Seas You're fascinated by the lost Azlanti Empire and have dedicated yourself to seeking out and studying every broken artifact or scrap of knowledge that remains, whether as an academic pursuit or simply for the joy of treasure hunting. Choose two ability boosts. One must be to Intelligence or Charisma, and one is a free ability boost. You're trained in the Arcana skill, and the Azlant Lore skill. You gain the Quick Identification skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=85","weakness":{}}},{"_index":"aon18","_id":"background-86","_score":4.0849032,"_source":{"ability":["Strength","Wisdom"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Forager"],"feat_markdown":"[Forager](/Feats.aspx?ID=786)","id":"background-86","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Storm Survivor](/Backgrounds.aspx?ID=86)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 70 <sup>2.0</sup></row>\n\n**Region** High Seas\r\n\r\n</column>\r\n\r\nThrough luck or through skill, you managed to survive a catastrophic maritime disaster, such as a shipwreck or being thrown overboard. You have a keen sense for weather or situations that are similar to the one you escaped.\r\n\r\nChoose two ability boosts. One must be to Strength\r\nor Wisdom, and one is a free ability boost.\r\n\r\nYou're trained in the [Survival](/Skills.aspx?ID=16) skill, and the [Weather Lore](/skills/lore) skill. You gain the [Forager](/Feats.aspx?ID=786) skill feat.","name":"Storm Survivor","pfs":"Standard","rarity":"common","region":"High Seas","release_date":"2019-08-31","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 70 <sup>2.0</sup></row>\r\n\r\n**Abilities**\r\nStrength, Wisdom\r\n\r\n**Skills**\r\n[Survival](/Skills.aspx?ID=16), Weather [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Forager](/Feats.aspx?ID=786)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThrough luck or through skill, you managed to survive a catastrophic maritime disaster, such as a shipwreck or being thrown overboard. You have a …\r\n</summary>","skill":["Survival","Weather Lore"],"skill_markdown":"[Survival](/Skills.aspx?ID=16), Weather [Lore](/Skills.aspx?ID=8)","source":["World Guide"],"source_raw":["World Guide pg. 70"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[World Guide](/Sources.aspx?ID=6) pg. 70 <sup>2.0</sup></row>","speed":{},"summary":"Through luck or through skill, you managed to survive a catastrophic maritime disaster, such as a shipwreck or being thrown overboard. You have a …","summary_markdown":"Through luck or through skill, you managed to survive a catastrophic maritime disaster, such as a shipwreck or being thrown overboard. You have a …","text":" Storm Survivor Source World Guide pg. 70 2.0 Region High Seas Through luck or through skill, you managed to survive a catastrophic maritime disaster, such as a shipwreck or being thrown overboard. You have a keen sense for weather or situations that are similar to the one you escaped. Choose two ability boosts. One must be to Strength or Wisdom, and one is a free ability boost. You're trained in the Survival skill, and the Weather Lore skill. You gain the Forager skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=86","weakness":{}}},{"_index":"aon18","_id":"background-87","_score":4.0849032,"_source":{"ability":["Strength","Constitution"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Underwater Marauder"],"feat_markdown":"[Underwater Marauder](/Feats.aspx?ID=858)","id":"background-87","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Undersea Enthusiast](/Backgrounds.aspx?ID=87)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 70 <sup>2.0</sup></row>\n\n**Region** High Seas\r\n\r\n</column>\r\n\r\nYou love diving and exploring the world beneath the waves, and long periods of swimming have trained you to move easily through the water. You're also fascinated by undersea creatures and cultures—and may even have a trace of one of them in your own lineage.\r\n\r\nChoose two ability boosts. One must be to Strength\r\nor Constitution, and one is a free ability boost.\r\n\r\nYou're trained in the [Athletics](/Skills.aspx?ID=3) skill, and the [Ocean Lore](/skills/lore) skill. You gain the [Underwater Marauder](/Feats.aspx?ID=858) skill feat.","name":"Undersea Enthusiast","pfs":"Standard","rarity":"common","region":"High Seas","release_date":"2019-08-31","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 70 <sup>2.0</sup></row>\r\n\r\n**Abilities**\r\nStrength, Constitution\r\n\r\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3), Ocean [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Underwater Marauder](/Feats.aspx?ID=858)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou love diving and exploring the world beneath the waves, and long periods of swimming have trained you to move easily through the water. You're …\r\n</summary>","skill":["Athletics","Ocean Lore"],"skill_markdown":"[Athletics](/Skills.aspx?ID=3), Ocean [Lore](/Skills.aspx?ID=8)","source":["World Guide"],"source_raw":["World Guide pg. 70"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[World Guide](/Sources.aspx?ID=6) pg. 70 <sup>2.0</sup></row>","speed":{},"summary":"You love diving and exploring the world beneath the waves, and long periods of swimming have trained you to move easily through the water. You're …","summary_markdown":"You love diving and exploring the world beneath the waves, and long periods of swimming have trained you to move easily through the water. You're …","text":" Undersea Enthusiast Source World Guide pg. 70 2.0 Region High Seas You love diving and exploring the world beneath the waves, and long periods of swimming have trained you to move easily through the water. You're also fascinated by undersea creatures and cultures—and may even have a trace of one of them in your own lineage. Choose two ability boosts. One must be to Strength or Constitution, and one is a free ability boost. You're trained in the Athletics skill, and the Ocean Lore skill. You gain the Underwater Marauder skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=87","weakness":{}}},{"_index":"aon18","_id":"background-88","_score":4.0849032,"_source":{"ability":["Dexterity","Intelligence"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Alchemical Crafting"],"feat_markdown":"[Alchemical Crafting](/Feats.aspx?ID=752)","id":"background-88","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Alkenstar Tinker](/Backgrounds.aspx?ID=88)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 82 <sup>2.0</sup></row>\n\n**Region** Impossible Lands\r\n\r\n</column>\r\n\r\nYour dedication to the scientific inquiry of your native Alkenstar provides great insight into mechanical and chemical innovation.\r\n\r\nChoose two ability boosts. One must be to Dexterity\r\nor Intelligence, and one is a free ability boost.\r\n\r\nYou're trained in the [Crafting](/Skills.aspx?ID=4) skill, and the [Engineering Lore](/skills/lore) skill. You gain the [Alchemical Crafting](/Feats.aspx?ID=752) skill feat.","name":"Alkenstar Tinker","pfs":"Standard","rarity":"common","region":"Impossible Lands","release_date":"2019-08-31","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 82 <sup>2.0</sup></row>\r\n\r\n**Abilities**\r\nDexterity, Intelligence\r\n\r\n**Skills**\r\n[Crafting](/Skills.aspx?ID=4), Engineering [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Alchemical Crafting](/Feats.aspx?ID=752)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour dedication to the scientific inquiry of your native Alkenstar provides great insight into mechanical and chemical innovation.\r\n</summary>","skill":["Crafting","Engineering Lore"],"skill_markdown":"[Crafting](/Skills.aspx?ID=4), Engineering [Lore](/Skills.aspx?ID=8)","source":["World Guide"],"source_raw":["World Guide pg. 82"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[World Guide](/Sources.aspx?ID=6) pg. 82 <sup>2.0</sup></row>","speed":{},"summary":"Your dedication to the scientific inquiry of your native Alkenstar provides great insight into mechanical and chemical innovation.","summary_markdown":"Your dedication to the scientific inquiry of your native Alkenstar provides great insight into mechanical and chemical innovation.","text":" Alkenstar Tinker Source World Guide pg. 82 2.0 Region Impossible Lands Your dedication to the scientific inquiry of your native Alkenstar provides great insight into mechanical and chemical innovation. Choose two ability boosts. One must be to Dexterity or Intelligence, and one is a free ability boost. You're trained in the Crafting skill, and the Engineering Lore skill. You gain the Alchemical Crafting skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=88","weakness":{}}},{"_index":"aon18","_id":"background-89","_score":4.0849032,"_source":{"ability":["Constitution","Wisdom"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Student of the Canon"],"feat_markdown":"[Student of the Canon](/Feats.aspx?ID=847)","id":"background-89","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Geb Crusader](/Backgrounds.aspx?ID=89)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 82 <sup>2.0</sup></row>\n\n**Region** Impossible Lands\r\n\r\n</column>\r\n\r\nYou grew up considering the existence of the undead nation of Geb an atrocity and trained to one day take part in destroying it and putting its vile inhabitants to their final rest. Key to your preparations is a thorough study of Pharasma, Urgathoa, and other undead-related deities and their philosophies.\r\n\r\nChoose two ability boosts. One must be to Constitution\r\nor Wisdom, and one is a free ability boost.\r\n\r\nYou're trained in the [Religion](/Skills.aspx?ID=13) skill, and the [Undead Lore](/skills/lore) skill. You gain the [Student of the Canon](/Feats.aspx?ID=847) skill feat.","name":"Geb Crusader","pfs":"Standard","rarity":"common","region":"Impossible Lands","release_date":"2019-08-31","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 82 <sup>2.0</sup></row>\r\n\r\n**Abilities**\r\nConstitution, Wisdom\r\n\r\n**Skills**\r\n[Religion](/Skills.aspx?ID=13), Undead [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Student of the Canon](/Feats.aspx?ID=847)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou grew up considering the existence of the undead nation of Geb an atrocity and trained to one day take part in destroying it and putting its vile …\r\n</summary>","skill":["Religion","Undead Lore"],"skill_markdown":"[Religion](/Skills.aspx?ID=13), Undead [Lore](/Skills.aspx?ID=8)","source":["World Guide"],"source_raw":["World Guide pg. 82"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[World Guide](/Sources.aspx?ID=6) pg. 82 <sup>2.0</sup></row>","speed":{},"summary":"You grew up considering the existence of the undead nation of Geb an atrocity and trained to one day take part in destroying it and putting its vile …","summary_markdown":"You grew up considering the existence of the undead nation of Geb an atrocity and trained to one day take part in destroying it and putting its vile …","text":" Geb Crusader Source World Guide pg. 82 2.0 Region Impossible Lands You grew up considering the existence of the undead nation of Geb an atrocity and trained to one day take part in destroying it and putting its vile inhabitants to their final rest. Key to your preparations is a thorough study of Pharasma, Urgathoa, and other undead-related deities and their philosophies. Choose two ability boosts. One must be to Constitution or Wisdom, and one is a free ability boost. You're trained in the Religion skill, and the Undead Lore skill. You gain the Student of the Canon skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=89","weakness":{}}},{"_index":"aon18","_id":"background-90","_score":4.0849032,"_source":{"ability":["Constitution","Intelligence"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Trick Magic Item"],"feat_markdown":"[Trick Magic Item](/Feats.aspx?ID=857)","id":"background-90","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Mana Wastes Refugee](/Backgrounds.aspx?ID=90)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 82 <sup>2.0</sup></row>\n\n**Region** Impossible Lands\r\n\r\n</column>\r\n\r\nExposure to the corrupting influence of the Mana Wastes’ strange energies has warped your inner essence, resulting in unpredictable interactions with magic items and more than a little know-how about surviving under bizarre and adverse natural conditions.\r\n\r\nChoose two ability boosts. One must be to Constitution\r\nor Intelligence, and one is a free ability boost.\r\n\r\nYou're trained in the [Arcana](/Skills.aspx?ID=2) skill, and the [Wilderness Lore](/skills/lore) skill. You gain the [Trick Magic Item](/Feats.aspx?ID=857) skill feat.","name":"Mana Wastes Refugee","pfs":"Standard","rarity":"common","region":"Impossible Lands","release_date":"2019-08-31","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 82 <sup>2.0</sup></row>\r\n\r\n**Abilities**\r\nConstitution, Intelligence\r\n\r\n**Skills**\r\n[Arcana](/Skills.aspx?ID=2), Wilderness [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Trick Magic Item](/Feats.aspx?ID=857)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nExposure to the corrupting influence of the Mana Wastes’ strange energies has warped your inner essence, resulting in unpredictable interactions with …\r\n</summary>","skill":["Arcana","Wilderness Lore"],"skill_markdown":"[Arcana](/Skills.aspx?ID=2), Wilderness [Lore](/Skills.aspx?ID=8)","source":["World Guide"],"source_raw":["World Guide pg. 82"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[World Guide](/Sources.aspx?ID=6) pg. 82 <sup>2.0</sup></row>","speed":{},"summary":"Exposure to the corrupting influence of the Mana Wastes’ strange energies has warped your inner essence, resulting in unpredictable interactions with …","summary_markdown":"Exposure to the corrupting influence of the Mana Wastes’ strange energies has warped your inner essence, resulting in unpredictable interactions with …","text":" Mana Wastes Refugee Source World Guide pg. 82 2.0 Region Impossible Lands Exposure to the corrupting influence of the Mana Wastes’ strange energies has warped your inner essence, resulting in unpredictable interactions with magic items and more than a little know-how about surviving under bizarre and adverse natural conditions. Choose two ability boosts. One must be to Constitution or Intelligence, and one is a free ability boost. You're trained in the Arcana skill, and the Wilderness Lore skill. You gain the Trick Magic Item skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=90","weakness":{}}},{"_index":"aon18","_id":"background-91","_score":4.0849032,"_source":{"ability":["Intelligence","Wisdom"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Arcane Sense"],"feat_markdown":"[Arcane Sense](/Feats.aspx?ID=754)","id":"background-91","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Nexian Mystic](/Backgrounds.aspx?ID=91)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 82 <sup>2.0</sup></row>\n\n**Region** Impossible Lands\r\n\r\n</column>\r\n\r\nYour initiations into the Nexian mysteries and the philosophies of the Arclords of Nex grant you a preternatural comprehension of the arcane underpinnings of existence.\r\n\r\nChoose two ability boosts. One must be to Intelligence\r\nor Wisdom, and one is a free ability boost.\r\n\r\nYou're trained in the [Arcana](/Skills.aspx?ID=2) skill, and a [Lore](/skills/lore) skill related to one plane of your choice (other than the [material plane](/Planes.aspx?ID=1)). You gain the [Arcane Sense](/Feats.aspx?ID=754) skill feat.","name":"Nexian Mystic","pfs":"Standard","rarity":"common","region":"Impossible Lands","release_date":"2019-08-31","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 82 <sup>2.0</sup></row>\r\n\r\n**Abilities**\r\nIntelligence, Wisdom\r\n\r\n**Skills**\r\n[Arcana](/Skills.aspx?ID=2), [Lore](/Skills.aspx?ID=8) related to one plane of your choice (other than the [material plane](/Planes.aspx?ID=1)).\r\n\r\n**Feat**\r\n[Arcane Sense](/Feats.aspx?ID=754)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour initiations into the Nexian mysteries and the philosophies of the Arclords of Nex grant you a preternatural comprehension of the arcane …\r\n</summary>","skill":["Arcana","Lore related to one plane of your choice (other than the <%PLANES%1%%>material plane<%END>)."],"skill_markdown":"[Arcana](/Skills.aspx?ID=2), [Lore](/Skills.aspx?ID=8) related to one plane of your choice (other than the [material plane](/Planes.aspx?ID=1)).","source":["World Guide"],"source_raw":["World Guide pg. 82"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[World Guide](/Sources.aspx?ID=6) pg. 82 <sup>2.0</sup></row>","speed":{},"summary":"Your initiations into the Nexian mysteries and the philosophies of the Arclords of Nex grant you a preternatural comprehension of the arcane …","summary_markdown":"Your initiations into the Nexian mysteries and the philosophies of the Arclords of Nex grant you a preternatural comprehension of the arcane …","text":" Nexian Mystic Source World Guide pg. 82 2.0 Region Impossible Lands Your initiations into the Nexian mysteries and the philosophies of the Arclords of Nex grant you a preternatural comprehension of the arcane underpinnings of existence. Choose two ability boosts. One must be to Intelligence or Wisdom, and one is a free ability boost. You're trained in the Arcana skill, and a Lore skill related to one plane of your choice (other than the material plane). You gain the Arcane Sense skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=91","weakness":{}}},{"_index":"aon18","_id":"background-92","_score":4.0849032,"_source":{"ability":["Constitution","Intelligence"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Dubious Knowledge"],"feat_markdown":"[Dubious Knowledge](/Feats.aspx?ID=776)","id":"background-92","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Oenopion Ooze-Tender](/Backgrounds.aspx?ID=92)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 82 <sup>2.0</sup></row>\n\n**Region** Impossible Lands\r\n\r\n</column>\r\n\r\nYour apprenticeship in one of Oenopion’s unorthodox arcane and alchemical academies instilled in you a deep reservoir of mostly reliable esoteric knowledge, not to mention a deep resentment born of countless hours spent mucking ooze pens and feeding helpless creatures to ravenous, belching jellies and gelatinous puddings.\r\n\r\nChoose two ability boosts. One must be to Constitution\r\nor Intelligence, and one is a free ability boost.\r\n\r\nYou're trained in the [Crafting](/Skills.aspx?ID=4) skill, and the [Ooze Lore](/skills/lore) skill. You gain the [Dubious Knowledge](/Feats.aspx?ID=776) skill feat.","name":"Oenopion Ooze-Tender","pfs":"Standard","rarity":"common","region":"Impossible Lands","release_date":"2019-08-31","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 82 <sup>2.0</sup></row>\r\n\r\n**Abilities**\r\nConstitution, Intelligence\r\n\r\n**Skills**\r\n[Crafting](/Skills.aspx?ID=4), Ooze [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Dubious Knowledge](/Feats.aspx?ID=776)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour apprenticeship in one of Oenopion’s unorthodox arcane and alchemical academies instilled in you a deep reservoir of mostly reliable esoteric …\r\n</summary>","skill":["Crafting","Ooze Lore"],"skill_markdown":"[Crafting](/Skills.aspx?ID=4), Ooze [Lore](/Skills.aspx?ID=8)","source":["World Guide"],"source_raw":["World Guide pg. 82"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[World Guide](/Sources.aspx?ID=6) pg. 82 <sup>2.0</sup></row>","speed":{},"summary":"Your apprenticeship in one of Oenopion’s unorthodox arcane and alchemical academies instilled in you a deep reservoir of mostly reliable esoteric …","summary_markdown":"Your apprenticeship in one of Oenopion’s unorthodox arcane and alchemical academies instilled in you a deep reservoir of mostly reliable esoteric …","text":" Oenopion Ooze-Tender Source World Guide pg. 82 2.0 Region Impossible Lands Your apprenticeship in one of Oenopion’s unorthodox arcane and alchemical academies instilled in you a deep reservoir of mostly reliable esoteric knowledge, not to mention a deep resentment born of countless hours spent mucking ooze pens and feeding helpless creatures to ravenous, belching jellies and gelatinous puddings. Choose two ability boosts. One must be to Constitution or Intelligence, and one is a free ability boost. You're trained in the Crafting skill, and the Ooze Lore skill. You gain the Dubious Knowledge skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=92","weakness":{}}},{"_index":"aon18","_id":"background-93","_score":4.0849032,"_source":{"ability":["Dexterity","Wisdom"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Cat Fall"],"feat_markdown":"[Cat Fall](/Feats.aspx?ID=765)","id":"background-93","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Perfection Seeker](/Backgrounds.aspx?ID=93)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 82 <sup>2.0</sup></row>\n\n**Region** Impossible Lands\r\n\r\n</column>\r\n\r\nYou aspire to perfect your body and mind in the tradition of Jalmeray’s Houses of Perfection, honing your acrobatic skills and mental faculties in preparation for a lifetime pushing the edge of what most consider possible.\r\n\r\nChoose two ability boosts. One must be to Dexterity\r\nor Wisdom, and one is a free ability boost.\r\n\r\nYou're trained in the [Acrobatics](/Skills.aspx?ID=1) skill, and the [Warfare Lore](/skills/lore) skill. You gain the [Cat Fall](/Feats.aspx?ID=765) skill feat.","name":"Perfection Seeker","pfs":"Standard","rarity":"common","region":"Impossible Lands","release_date":"2019-08-31","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 82 <sup>2.0</sup></row>\r\n\r\n**Abilities**\r\nDexterity, Wisdom\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1), Warfare [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Cat Fall](/Feats.aspx?ID=765)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou aspire to perfect your body and mind in the tradition of Jalmeray’s Houses of Perfection, honing your acrobatic skills and mental faculties in …\r\n</summary>","skill":["Acrobatics","Warfare Lore"],"skill_markdown":"[Acrobatics](/Skills.aspx?ID=1), Warfare [Lore](/Skills.aspx?ID=8)","source":["World Guide"],"source_raw":["World Guide pg. 82"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[World Guide](/Sources.aspx?ID=6) pg. 82 <sup>2.0</sup></row>","speed":{},"summary":"You aspire to perfect your body and mind in the tradition of Jalmeray’s Houses of Perfection, honing your acrobatic skills and mental faculties in …","summary_markdown":"You aspire to perfect your body and mind in the tradition of Jalmeray’s Houses of Perfection, honing your acrobatic skills and mental faculties in …","text":" Perfection Seeker Source World Guide pg. 82 2.0 Region Impossible Lands You aspire to perfect your body and mind in the tradition of Jalmeray’s Houses of Perfection, honing your acrobatic skills and mental faculties in preparation for a lifetime pushing the edge of what most consider possible. Choose two ability boosts. One must be to Dexterity or Wisdom, and one is a free ability boost. You're trained in the Acrobatics skill, and the Warfare Lore skill. You gain the Cat Fall skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=93","weakness":{}}},{"_index":"aon18","_id":"background-94","_score":4.0849032,"_source":{"ability":["Charisma","Constitution"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Charming Liar"],"feat_markdown":"[Charming Liar](/Feats.aspx?ID=766)","id":"background-94","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Quick](/Backgrounds.aspx?ID=94)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 82 <sup>2.0</sup></row>\n\n**Region** Impossible Lands\r\n\r\n</column>\r\n\r\nStaying alive among the scheming, ravenous undead of Geb required a deep knowledge of their motivations, capabilities, and weaknesses. More often than not, it also required the ability to weave alibis and life-preserving half-truths capable of swaying a stilled heart.\r\n\r\nChoose two ability boosts. One must be to Charisma\r\nor Constitution, and one is a free ability boost.\r\n\r\nYou're trained in the [Deception](/Skills.aspx?ID=5) skill, and the [Undead Lore](/skills/lore) skill. You gain the [Charming Liar](/Feats.aspx?ID=766) skill feat.","name":"Quick","pfs":"Standard","rarity":"common","region":"Impossible Lands","release_date":"2019-08-31","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 82 <sup>2.0</sup></row>\r\n\r\n**Abilities**\r\nCharisma, Constitution\r\n\r\n**Skills**\r\n[Deception](/Skills.aspx?ID=5), Undead [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Charming Liar](/Feats.aspx?ID=766)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nStaying alive among the scheming, ravenous undead of Geb required a deep knowledge of their motivations, capabilities, and weaknesses. More often …\r\n</summary>","skill":["Deception","Undead Lore"],"skill_markdown":"[Deception](/Skills.aspx?ID=5), Undead [Lore](/Skills.aspx?ID=8)","source":["World Guide"],"source_raw":["World Guide pg. 82"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[World Guide](/Sources.aspx?ID=6) pg. 82 <sup>2.0</sup></row>","speed":{},"summary":"Staying alive among the scheming, ravenous undead of Geb required a deep knowledge of their motivations, capabilities, and weaknesses. More often …","summary_markdown":"Staying alive among the scheming, ravenous undead of Geb required a deep knowledge of their motivations, capabilities, and weaknesses. More often …","text":" Quick Source World Guide pg. 82 2.0 Region Impossible Lands Staying alive among the scheming, ravenous undead of Geb required a deep knowledge of their motivations, capabilities, and weaknesses. More often than not, it also required the ability to weave alibis and life-preserving half-truths capable of swaying a stilled heart. Choose two ability boosts. One must be to Charisma or Constitution, and one is a free ability boost. You're trained in the Deception skill, and the Undead Lore skill. You gain the Charming Liar skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=94","weakness":{}}},{"_index":"aon18","_id":"background-95","_score":4.0849032,"_source":{"ability":["Wisdom","Charisma"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Group Impression"],"feat_markdown":"[Group Impression](/Feats.aspx?ID=789)","id":"background-95","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Bekyar Restorer](/Backgrounds.aspx?ID=95)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 94 <sup>2.0</sup></row>\n\n**Region** Mwangi Expanse\r\n\r\n</column>\r\n\r\nThough many Bekyars worship demons, you seek to pave a different path for yourself and your kindred, while also attempting to change other Mwangi’s treatment of your culture.\r\n\r\nChoose two ability boosts. One must be to Wisdom\r\nor Charisma, and one is a free ability boost.\r\n\r\nYou're trained in the [Diplomacy](/Skills.aspx?ID=6) skill, and the [Abyss Lore](/skills/lore) skill. You gain the [Group Impression](/Feats.aspx?ID=789) skill feat.","name":"Bekyar Restorer","pfs":"Standard","rarity":"common","region":"Mwangi Expanse","release_date":"2019-08-31","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 94 <sup>2.0</sup></row>\r\n\r\n**Abilities**\r\nWisdom, Charisma\r\n\r\n**Skills**\r\n[Diplomacy](/Skills.aspx?ID=6), Abyss [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Group Impression](/Feats.aspx?ID=789)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThough many Bekyars worship demons, you seek to pave a different path for yourself and your kindred, while also attempting to change other Mwangi’s …\r\n</summary>","skill":["Diplomacy","Abyss Lore"],"skill_markdown":"[Diplomacy](/Skills.aspx?ID=6), Abyss [Lore](/Skills.aspx?ID=8)","source":["World Guide"],"source_raw":["World Guide pg. 94"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[World Guide](/Sources.aspx?ID=6) pg. 94 <sup>2.0</sup></row>","speed":{},"summary":"Though many Bekyars worship demons, you seek to pave a different path for yourself and your kindred, while also attempting to change other Mwangi’s …","summary_markdown":"Though many Bekyars worship demons, you seek to pave a different path for yourself and your kindred, while also attempting to change other Mwangi’s …","text":" Bekyar Restorer Source World Guide pg. 94 2.0 Region Mwangi Expanse Though many Bekyars worship demons, you seek to pave a different path for yourself and your kindred, while also attempting to change other Mwangi’s treatment of your culture. Choose two ability boosts. One must be to Wisdom or Charisma, and one is a free ability boost. You're trained in the Diplomacy skill, and the Abyss Lore skill. You gain the Group Impression skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=95","weakness":{}}},{"_index":"aon18","_id":"background-96","_score":4.0849032,"_source":{"ability":["Strength","Wisdom"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Underwater Marauder"],"feat_markdown":"[Underwater Marauder](/Feats.aspx?ID=858)","id":"background-96","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Bonuwat Wavetouched](/Backgrounds.aspx?ID=96)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 94 <sup>2.0</sup></row>\n\n**Region** Mwangi Expanse\r\n\r\n</column>\r\n\r\nYou are a child of the Bonuwat people, and the sea’s salt flows through your veins. You’ve taken to sailing and swimming gracefully and with ease, earning you the honorific “wavetouched.”\r\n\r\nChoose two ability boosts. One must be to Strength\r\nor Wisdom, and one is a free ability boost.\r\n\r\nYou're trained in the [Athletics](/Skills.aspx?ID=3) skill, and the [Ocean Lore](/skills/lore) skill. You gain the [Underwater Marauder](/Feats.aspx?ID=858) skill feat.","name":"Bonuwat Wavetouched","pfs":"Standard","rarity":"common","region":"Mwangi Expanse","release_date":"2019-08-31","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 94 <sup>2.0</sup></row>\r\n\r\n**Abilities**\r\nStrength, Wisdom\r\n\r\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3), Ocean [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Underwater Marauder](/Feats.aspx?ID=858)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou are a child of the Bonuwat people, and the sea’s salt flows through your veins. You’ve taken to sailing and swimming gracefully and with ease, …\r\n</summary>","skill":["Athletics","Ocean Lore"],"skill_markdown":"[Athletics](/Skills.aspx?ID=3), Ocean [Lore](/Skills.aspx?ID=8)","source":["World Guide"],"source_raw":["World Guide pg. 94"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[World Guide](/Sources.aspx?ID=6) pg. 94 <sup>2.0</sup></row>","speed":{},"summary":"You are a child of the Bonuwat people, and the sea’s salt flows through your veins. You’ve taken to sailing and swimming gracefully and with ease, …","summary_markdown":"You are a child of the Bonuwat people, and the sea’s salt flows through your veins. You’ve taken to sailing and swimming gracefully and with ease, …","text":" Bonuwat Wavetouched Source World Guide pg. 94 2.0 Region Mwangi Expanse You are a child of the Bonuwat people, and the sea’s salt flows through your veins. You’ve taken to sailing and swimming gracefully and with ease, earning you the honorific “wavetouched.” Choose two ability boosts. One must be to Strength or Wisdom, and one is a free ability boost. You're trained in the Athletics skill, and the Ocean Lore skill. You gain the Underwater Marauder skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=96","weakness":{}}},{"_index":"aon18","_id":"background-97","_score":4.0849032,"_source":{"ability":["Strength","Charisma"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Lie to Me"],"feat_markdown":"[Lie to Me](/Feats.aspx?ID=811)","id":"background-97","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Bright Lion](/Backgrounds.aspx?ID=97)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 94 <sup>2.0</sup></row>\n\n**Region** Mwangi Expanse\r\n\r\n</column>\r\n\r\nYou are a member of the Bright Lions and seek to overthrow the tyrannical reign of Walkena and free Mzali from his cruel whims. You’re experienced operating undercover and have had to be cautious of what you say and who you trust, lest you fall afoul of the god-king’s terrible punishments.\r\n\r\nChoose two ability boosts. One must be to Strength\r\nor Charisma, and one is a free ability boost.\r\n\r\nYou're trained in the [Deception](/Skills.aspx?ID=5) skill, and the [Mzali Lore](/skills/lore) skill. You gain the [Lie to Me](/Feats.aspx?ID=811) skill feat.","name":"Bright Lion","pfs":"Standard","rarity":"common","region":"Mwangi Expanse","release_date":"2019-08-31","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 94 <sup>2.0</sup></row>\r\n\r\n**Abilities**\r\nStrength, Charisma\r\n\r\n**Skills**\r\n[Deception](/Skills.aspx?ID=5), Mzali [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Lie to Me](/Feats.aspx?ID=811)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou are a member of the Bright Lions and seek to overthrow the tyrannical reign of Walkena and free Mzali from his cruel whims. You’re experienced …\r\n</summary>","skill":["Deception","Mzali Lore"],"skill_markdown":"[Deception](/Skills.aspx?ID=5), Mzali [Lore](/Skills.aspx?ID=8)","source":["World Guide"],"source_raw":["World Guide pg. 94"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[World Guide](/Sources.aspx?ID=6) pg. 94 <sup>2.0</sup></row>","speed":{},"summary":"You are a member of the Bright Lions and seek to overthrow the tyrannical reign of Walkena and free Mzali from his cruel whims. You’re experienced …","summary_markdown":"You are a member of the Bright Lions and seek to overthrow the tyrannical reign of Walkena and free Mzali from his cruel whims. You’re experienced …","text":" Bright Lion Source World Guide pg. 94 2.0 Region Mwangi Expanse You are a member of the Bright Lions and seek to overthrow the tyrannical reign of Walkena and free Mzali from his cruel whims. You’re experienced operating undercover and have had to be cautious of what you say and who you trust, lest you fall afoul of the god-king’s terrible punishments. Choose two ability boosts. One must be to Strength or Charisma, and one is a free ability boost. You're trained in the Deception skill, and the Mzali Lore skill. You gain the Lie to Me skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=97","weakness":{}}},{"_index":"aon18","_id":"background-98","_score":4.0849032,"_source":{"ability":["Intelligence","Charisma"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Recognize Spell"],"feat_markdown":"[Recognize Spell](/Feats.aspx?ID=834)","id":"background-98","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Magaambya Academic](/Backgrounds.aspx?ID=98)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 94 <sup>2.0</sup></row>\n\n**Region** Mwangi Expanse\r\n\r\n</column>\r\n\r\nYou studied magic at the prestigious Magaambya academy in Nantambu, learning magical traditions dating back to Old-Mage Jatembe and earning a pedigree respected by magical scholars almost everywhere.\r\n\r\nChoose two ability boosts. One must be to Intelligence\r\nor Charisma, and one is a free ability boost.\r\n\r\nYou're trained in your choice of either the [Arcana](/Skills.aspx?ID=2)\r\n or the [Nature](/Skills.aspx?ID=10) skill, as well as the [Academia Lore](/skills/lore) skill. You gain the [Recognize Spell](/Feats.aspx?ID=834) skill feat.","name":"Magaambya Academic","pfs":"Standard","rarity":"common","region":"Mwangi Expanse","release_date":"2019-08-31","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 94 <sup>2.0</sup></row>\r\n\r\n**Abilities**\r\nIntelligence, Charisma\r\n\r\n**Skills**\r\n[Arcana](/Skills.aspx?ID=2) or [Nature](/Skills.aspx?ID=10), Academia [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Recognize Spell](/Feats.aspx?ID=834)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou studied magic at the prestigious Magaambya academy in Nantambu, learning magical traditions dating back to Old-Mage Jatembe and earning a …\r\n</summary>","skill":["Arcana","Nature","Academia Lore"],"skill_markdown":"[Arcana](/Skills.aspx?ID=2) or [Nature](/Skills.aspx?ID=10), Academia [Lore](/Skills.aspx?ID=8)","source":["World Guide"],"source_raw":["World Guide pg. 94"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[World Guide](/Sources.aspx?ID=6) pg. 94 <sup>2.0</sup></row>","speed":{},"summary":"You studied magic at the prestigious Magaambya academy in Nantambu, learning magical traditions dating back to Old-Mage Jatembe and earning a …","summary_markdown":"You studied magic at the prestigious Magaambya academy in Nantambu, learning magical traditions dating back to Old-Mage Jatembe and earning a …","text":" Magaambya Academic Source World Guide pg. 94 2.0 Region Mwangi Expanse You studied magic at the prestigious Magaambya academy in Nantambu, learning magical traditions dating back to Old-Mage Jatembe and earning a pedigree respected by magical scholars almost everywhere. Choose two ability boosts. One must be to Intelligence or Charisma, and one is a free ability boost. You're trained in your choice of either the Arcana or the Nature skill, as well as the Academia Lore skill. You gain the Recognize Spell skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=98","weakness":{}}},{"_index":"aon18","_id":"background-99","_score":4.0849032,"_source":{"ability":["Intelligence","Wisdom"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Quick Repair"],"feat_markdown":"[Quick Repair](/Feats.aspx?ID=827)","id":"background-99","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Senghor Sailor](/Backgrounds.aspx?ID=99)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 94 <sup>2.0</sup></row>\n\n**Region** Mwangi Expanse\r\n\r\n</column>\r\n\r\nAs an experienced sailor from Senghor, you know that the only thing saving you from disaster on the high seas is a properly maintained ship. You know boat-building inside and out and you can quickly cobble together a solution in the event that something breaks.\r\n\r\nChoose two ability boosts. One must be to Intelligence\r\nor Wisdom, and one is a free ability boost.\r\n\r\nYou're trained in the [Crafting](/Skills.aspx?ID=4) skill, and the [Sailing Lore](/skills/lore) skill. You gain the [Quick Repair](/Feats.aspx?ID=827) skill feat.","name":"Senghor Sailor","pfs":"Standard","rarity":"common","region":"Mwangi Expanse","release_date":"2019-08-31","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 94 <sup>2.0</sup></row>\r\n\r\n**Abilities**\r\nIntelligence, Wisdom\r\n\r\n**Skills**\r\n[Crafting](/Skills.aspx?ID=4), Sailing [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Quick Repair](/Feats.aspx?ID=827)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAs an experienced sailor from Senghor, you know that the only thing saving you from disaster on the high seas is a properly maintained ship. You know …\r\n</summary>","skill":["Crafting","Sailing Lore"],"skill_markdown":"[Crafting](/Skills.aspx?ID=4), Sailing [Lore](/Skills.aspx?ID=8)","source":["World Guide"],"source_raw":["World Guide pg. 94"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[World Guide](/Sources.aspx?ID=6) pg. 94 <sup>2.0</sup></row>","speed":{},"summary":"As an experienced sailor from Senghor, you know that the only thing saving you from disaster on the high seas is a properly maintained ship. You know …","summary_markdown":"As an experienced sailor from Senghor, you know that the only thing saving you from disaster on the high seas is a properly maintained ship. You know …","text":" Senghor Sailor Source World Guide pg. 94 2.0 Region Mwangi Expanse As an experienced sailor from Senghor, you know that the only thing saving you from disaster on the high seas is a properly maintained ship. You know boat-building inside and out and you can quickly cobble together a solution in the event that something breaks. Choose two ability boosts. One must be to Intelligence or Wisdom, and one is a free ability boost. You're trained in the Crafting skill, and the Sailing Lore skill. You gain the Quick Repair skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=99","weakness":{}}},{"_index":"aon18","_id":"background-100","_score":4.0849032,"_source":{"ability":["Dexterity","Intelligence"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Specialty Crafting"],"feat_markdown":"[Specialty Crafting](/Feats.aspx?ID=844)","id":"background-100","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Shory Seeker](/Backgrounds.aspx?ID=100)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 94 <sup>2.0</sup></row>\n\n**Region** Mwangi Expanse\r\n\r\n</column>\r\n\r\nYou’ve dedicated your life to unraveling the secrets of the ancient Shory Empire, either through meticulous research or by traveling into dangerous and distant ruins to track down long- lost artifacts.\r\n\r\nChoose two ability boosts. One must be to Dexterity\r\nor Intelligence, and one is a free ability boost.\r\n\r\nYou're trained in the [Crafting](/Skills.aspx?ID=4) skill, and the [Shory Lore](/skills/lore) skill. You gain the [Specialty Crafting](/Feats.aspx?ID=844) skill feat.","name":"Shory Seeker","pfs":"Standard","rarity":"common","region":"Mwangi Expanse","release_date":"2019-08-31","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 94 <sup>2.0</sup></row>\r\n\r\n**Abilities**\r\nDexterity, Intelligence\r\n\r\n**Skills**\r\n[Crafting](/Skills.aspx?ID=4), Shory [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Specialty Crafting](/Feats.aspx?ID=844)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou’ve dedicated your life to unraveling the secrets of the ancient Shory Empire, either through meticulous research or by traveling into dangerous …\r\n</summary>","skill":["Crafting","Shory Lore"],"skill_markdown":"[Crafting](/Skills.aspx?ID=4), Shory [Lore](/Skills.aspx?ID=8)","source":["World Guide"],"source_raw":["World Guide pg. 94"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[World Guide](/Sources.aspx?ID=6) pg. 94 <sup>2.0</sup></row>","speed":{},"summary":"You’ve dedicated your life to unraveling the secrets of the ancient Shory Empire, either through meticulous research or by traveling into dangerous …","summary_markdown":"You’ve dedicated your life to unraveling the secrets of the ancient Shory Empire, either through meticulous research or by traveling into dangerous …","text":" Shory Seeker Source World Guide pg. 94 2.0 Region Mwangi Expanse You’ve dedicated your life to unraveling the secrets of the ancient Shory Empire, either through meticulous research or by traveling into dangerous and distant ruins to track down long- lost artifacts. Choose two ability boosts. One must be to Dexterity or Intelligence, and one is a free ability boost. You're trained in the Crafting skill, and the Shory Lore skill. You gain the Specialty Crafting skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=100","weakness":{}}},{"_index":"aon18","_id":"background-101","_score":4.0849032,"_source":{"ability":["Constitution","Wisdom"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Forager"],"feat_markdown":"[Forager](/Feats.aspx?ID=786)","id":"background-101","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Sodden Scavenger](/Backgrounds.aspx?ID=101)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 94 <sup>2.0</sup></row>\n\n**Region** Mwangi Expanse\r\n\r\n</column>\r\n\r\nYou’ve managed to eke out an existence in the storm-wracked Sodden Lands and have become an expert at scavenging food and tools.\r\n\r\nChoose two ability boosts. One must be to Constitution\r\nor Wisdom, and one is a free ability boost.\r\n\r\nYou're trained in the [Survival](/Skills.aspx?ID=16) skill, and the [Swamp Lore](/skills/lore) skill. You gain the [Forager](/Feats.aspx?ID=786) skill feat.","name":"Sodden Scavenger","pfs":"Standard","rarity":"common","region":"Mwangi Expanse","release_date":"2019-08-31","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 94 <sup>2.0</sup></row>\r\n\r\n**Abilities**\r\nConstitution, Wisdom\r\n\r\n**Skills**\r\n[Survival](/Skills.aspx?ID=16), Swamp [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Forager](/Feats.aspx?ID=786)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou’ve managed to eke out an existence in the storm-wracked Sodden Lands and have become an expert at scavenging food and tools.\r\n</summary>","skill":["Survival","Swamp Lore"],"skill_markdown":"[Survival](/Skills.aspx?ID=16), Swamp [Lore](/Skills.aspx?ID=8)","source":["World Guide"],"source_raw":["World Guide pg. 94"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[World Guide](/Sources.aspx?ID=6) pg. 94 <sup>2.0</sup></row>","speed":{},"summary":"You’ve managed to eke out an existence in the storm-wracked Sodden Lands and have become an expert at scavenging food and tools.","summary_markdown":"You’ve managed to eke out an existence in the storm-wracked Sodden Lands and have become an expert at scavenging food and tools.","text":" Sodden Scavenger Source World Guide pg. 94 2.0 Region Mwangi Expanse You’ve managed to eke out an existence in the storm-wracked Sodden Lands and have become an expert at scavenging food and tools. Choose two ability boosts. One must be to Constitution or Wisdom, and one is a free ability boost. You're trained in the Survival skill, and the Swamp Lore skill. You gain the Forager skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=101","weakness":{}}},{"_index":"aon18","_id":"background-102","_score":4.0849032,"_source":{"ability":["Dexterity","Charisma"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Hobnobber"],"feat_markdown":"[Hobnobber](/Feats.aspx?ID=791)","id":"background-102","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Vidrian Reformer](/Backgrounds.aspx?ID=102)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 94 <sup>2.0</sup></row>\n\n**Region** Mwangi Expanse\r\n\r\n</column>\r\n\r\nYou know that the only way your homeland of Vidrian can remain free from outside conquerors is by forging a strong and unified government. As such, you seek to bind your fellow citizens together through careful diplomacy and force of personality—or, if necessary, subterfuge and intrigue.\r\n\r\nChoose two ability boosts. One must be to Dexterity\r\nor Charisma, and one is a free ability boost.\r\n\r\nYou're trained in the [Diplomacy](/Skills.aspx?ID=6) skill, and the [Politics Lore](/skills/lore) skill. You gain the [Hobnobber](/Feats.aspx?ID=791) skill feat.","name":"Vidrian Reformer","pfs":"Standard","rarity":"common","region":"Mwangi Expanse","release_date":"2019-08-31","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 94 <sup>2.0</sup></row>\r\n\r\n**Abilities**\r\nDexterity, Charisma\r\n\r\n**Skills**\r\n[Diplomacy](/Skills.aspx?ID=6), Politics [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Hobnobber](/Feats.aspx?ID=791)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou know that the only way your homeland of Vidrian can remain free from outside conquerors is by forging a strong and unified government. As such, …\r\n</summary>","skill":["Diplomacy","Politics Lore"],"skill_markdown":"[Diplomacy](/Skills.aspx?ID=6), Politics [Lore](/Skills.aspx?ID=8)","source":["World Guide"],"source_raw":["World Guide pg. 94"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[World Guide](/Sources.aspx?ID=6) pg. 94 <sup>2.0</sup></row>","speed":{},"summary":"You know that the only way your homeland of Vidrian can remain free from outside conquerors is by forging a strong and unified government. As such, …","summary_markdown":"You know that the only way your homeland of Vidrian can remain free from outside conquerors is by forging a strong and unified government. As such, …","text":" Vidrian Reformer Source World Guide pg. 94 2.0 Region Mwangi Expanse You know that the only way your homeland of Vidrian can remain free from outside conquerors is by forging a strong and unified government. As such, you seek to bind your fellow citizens together through careful diplomacy and force of personality—or, if necessary, subterfuge and intrigue. Choose two ability boosts. One must be to Dexterity or Charisma, and one is a free ability boost. You're trained in the Diplomacy skill, and the Politics Lore skill. You gain the Hobnobber skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=102","weakness":{}}},{"_index":"aon18","_id":"background-103","_score":4.0849032,"_source":{"ability":["Strength","Dexterity"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Train Animal"],"feat_markdown":"[Train Animal](/Feats.aspx?ID=856)","id":"background-103","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Atteran Rancher](/Backgrounds.aspx?ID=103)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 106 <sup>2.0</sup></row>\n\n**Region** Old Cheliax\r\n\r\n</column>\r\n\r\nYou grew up breeding and training the famous horses of the Atteran Ranches in northern Nidal. You may even be sympathetic to the Desnan dissidents who hide there from the Umbral Court.\r\n\r\nChoose two ability boosts. One must be to Strength\r\nor Dexterity, and one is a free ability boost.\r\n\r\nYou're trained in the [Nature](/Skills.aspx?ID=10) skill, and the [Animal Lore](/skills/lore) skill. You gain the [Train Animal](/Feats.aspx?ID=856) skill feat.","name":"Atteran Rancher","pfs":"Standard","rarity":"common","region":"Old Cheliax","release_date":"2019-08-31","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 106 <sup>2.0</sup></row>\r\n\r\n**Abilities**\r\nStrength, Dexterity\r\n\r\n**Skills**\r\n[Nature](/Skills.aspx?ID=10), Animal [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Train Animal](/Feats.aspx?ID=856)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou grew up breeding and training the famous horses of the Atteran Ranches in northern Nidal. You may even be sympathetic to the Desnan dissidents …\r\n</summary>","skill":["Nature","Animal Lore"],"skill_markdown":"[Nature](/Skills.aspx?ID=10), Animal [Lore](/Skills.aspx?ID=8)","source":["World Guide"],"source_raw":["World Guide pg. 106"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[World Guide](/Sources.aspx?ID=6) pg. 106 <sup>2.0</sup></row>","speed":{},"summary":"You grew up breeding and training the famous horses of the Atteran Ranches in northern Nidal. You may even be sympathetic to the Desnan dissidents …","summary_markdown":"You grew up breeding and training the famous horses of the Atteran Ranches in northern Nidal. You may even be sympathetic to the Desnan dissidents …","text":" Atteran Rancher Source World Guide pg. 106 2.0 Region Old Cheliax You grew up breeding and training the famous horses of the Atteran Ranches in northern Nidal. You may even be sympathetic to the Desnan dissidents who hide there from the Umbral Court. Choose two ability boosts. One must be to Strength or Dexterity, and one is a free ability boost. You're trained in the Nature skill, and the Animal Lore skill. You gain the Train Animal skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=103","weakness":{}}},{"_index":"aon18","_id":"background-104","_score":4.0849032,"_source":{"ability":["Dexterity","Charisma"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Experienced Smuggler"],"feat_markdown":"[Experienced Smuggler](/Feats.aspx?ID=779)","id":"background-104","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Bellflower Agent](/Backgrounds.aspx?ID=104)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 106 <sup>2.0</sup></row>\n\n**Region** Old Cheliax\r\n\r\n</column>\r\n\r\nYou joined a secret society dedicated to freeing halfling slaves, most likely from the cruelty of Chelish reign. You know how to smuggle people in and out of countries.\r\n\r\nChoose two ability boosts. One must be to Dexterity\r\nor Charisma, and one is a free ability boost.\r\n\r\nYou're trained in the [Stealth](/Skills.aspx?ID=15) skill, and the [Underworld Lore](/skills/lore) skill. You gain the [Experienced Smuggler](/Feats.aspx?ID=779) skill feat.","name":"Bellflower Agent","pfs":"Standard","rarity":"common","region":"Old Cheliax","release_date":"2019-08-31","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 106 <sup>2.0</sup></row>\r\n\r\n**Abilities**\r\nDexterity, Charisma\r\n\r\n**Skills**\r\n[Stealth](/Skills.aspx?ID=15), Underworld [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Experienced Smuggler](/Feats.aspx?ID=779)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou joined a secret society dedicated to freeing halfling slaves, most likely from the cruelty of Chelish reign. You know how to smuggle people in …\r\n</summary>","skill":["Stealth","Underworld Lore"],"skill_markdown":"[Stealth](/Skills.aspx?ID=15), Underworld [Lore](/Skills.aspx?ID=8)","source":["World Guide"],"source_raw":["World Guide pg. 106"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[World Guide](/Sources.aspx?ID=6) pg. 106 <sup>2.0</sup></row>","speed":{},"summary":"You joined a secret society dedicated to freeing halfling slaves, most likely from the cruelty of Chelish reign. You know how to smuggle people in …","summary_markdown":"You joined a secret society dedicated to freeing halfling slaves, most likely from the cruelty of Chelish reign. You know how to smuggle people in …","text":" Bellflower Agent Source World Guide pg. 106 2.0 Region Old Cheliax You joined a secret society dedicated to freeing halfling slaves, most likely from the cruelty of Chelish reign. You know how to smuggle people in and out of countries. Choose two ability boosts. One must be to Dexterity or Charisma, and one is a free ability boost. You're trained in the Stealth skill, and the Underworld Lore skill. You gain the Experienced Smuggler skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=104","weakness":{}}},{"_index":"aon18","_id":"background-105","_score":4.0849032,"_source":{"ability":["Dexterity","Charisma"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Streetwise"],"feat_markdown":"[Streetwise](/Feats.aspx?ID=846)","id":"background-105","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Chelish Rebel](/Backgrounds.aspx?ID=105)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 106 <sup>2.0</sup></row>\n\n**Region** Old Cheliax\r\n\r\n</column>\r\n\r\nYou joined the fight against House Thrune. You may have helped liberate the nation of Ravounel, or you might be involved in another rebellion, such as Pezzack’s, that studied Ravounel’s successes.\r\n\r\nChoose two ability boosts. One must be to Dexterity\r\nor Charisma, and one is a free ability boost.\r\n\r\nYou're trained in the [Society](/Skills.aspx?ID=14) skill, and the [Kintargo Lore](/skills/lore) skill. You gain the [Streetwise](/Feats.aspx?ID=846) skill feat.","name":"Chelish Rebel","pfs":"Standard","rarity":"common","region":"Old Cheliax","release_date":"2019-08-31","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 106 <sup>2.0</sup></row>\r\n\r\n**Abilities**\r\nDexterity, Charisma\r\n\r\n**Skills**\r\n[Society](/Skills.aspx?ID=14), Kintargo [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Streetwise](/Feats.aspx?ID=846)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou joined the fight against House Thrune. You may have helped liberate the nation of Ravounel, or you might be involved in another rebellion, such …\r\n</summary>","skill":["Society","Kintargo Lore"],"skill_markdown":"[Society](/Skills.aspx?ID=14), Kintargo [Lore](/Skills.aspx?ID=8)","source":["World Guide"],"source_raw":["World Guide pg. 106"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[World Guide](/Sources.aspx?ID=6) pg. 106 <sup>2.0</sup></row>","speed":{},"summary":"You joined the fight against House Thrune. You may have helped liberate the nation of Ravounel, or you might be involved in another rebellion, such …","summary_markdown":"You joined the fight against House Thrune. You may have helped liberate the nation of Ravounel, or you might be involved in another rebellion, such …","text":" Chelish Rebel Source World Guide pg. 106 2.0 Region Old Cheliax You joined the fight against House Thrune. You may have helped liberate the nation of Ravounel, or you might be involved in another rebellion, such as Pezzack’s, that studied Ravounel’s successes. Choose two ability boosts. One must be to Dexterity or Charisma, and one is a free ability boost. You're trained in the Society skill, and the Kintargo Lore skill. You gain the Streetwise skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=105","weakness":{}}},{"_index":"aon18","_id":"background-106","_score":4.0849032,"_source":{"ability":["Strength","Charisma"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Group Impression"],"feat_markdown":"[Group Impression](/Feats.aspx?ID=789)","id":"background-106","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Child of Westcrown](/Backgrounds.aspx?ID=106)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 106 <sup>2.0</sup></row>\n\n**Region** Old Cheliax\r\n\r\n</column>\r\n\r\nWhether you come from Westcrown or elsewhere, you hold the values of pre-Thrune Cheliax dear. You disdain the infernal government, but you are proud of your country and do not consider yourself a rebel.\r\n\r\nChoose two ability boosts. One must be to Strength\r\nor Charisma, and one is a free ability boost.\r\n\r\nYou're trained in the [Diplomacy](/Skills.aspx?ID=6) skill, and the [Westcrown Lore](/skills/lore) skill. You gain the [Group Impression](/Feats.aspx?ID=789) skill feat.","name":"Child of Westcrown","pfs":"Standard","rarity":"common","region":"Old Cheliax","release_date":"2019-08-31","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 106 <sup>2.0</sup></row>\r\n\r\n**Abilities**\r\nStrength, Charisma\r\n\r\n**Skills**\r\n[Diplomacy](/Skills.aspx?ID=6), Westcrown [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Group Impression](/Feats.aspx?ID=789)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nWhether you come from Westcrown or elsewhere, you hold the values of pre-Thrune Cheliax dear. You disdain the infernal government, but you are proud …\r\n</summary>","skill":["Diplomacy","Westcrown Lore"],"skill_markdown":"[Diplomacy](/Skills.aspx?ID=6), Westcrown [Lore](/Skills.aspx?ID=8)","source":["World Guide"],"source_raw":["World Guide pg. 106"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[World Guide](/Sources.aspx?ID=6) pg. 106 <sup>2.0</sup></row>","speed":{},"summary":"Whether you come from Westcrown or elsewhere, you hold the values of pre-Thrune Cheliax dear. You disdain the infernal government, but you are proud …","summary_markdown":"Whether you come from Westcrown or elsewhere, you hold the values of pre-Thrune Cheliax dear. You disdain the infernal government, but you are proud …","text":" Child of Westcrown Source World Guide pg. 106 2.0 Region Old Cheliax Whether you come from Westcrown or elsewhere, you hold the values of pre-Thrune Cheliax dear. You disdain the infernal government, but you are proud of your country and do not consider yourself a rebel. Choose two ability boosts. One must be to Strength or Charisma, and one is a free ability boost. You're trained in the Diplomacy skill, and the Westcrown Lore skill. You gain the Group Impression skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=106","weakness":{}}},{"_index":"aon18","_id":"background-107","_score":4.0849032,"_source":{"ability":["Dexterity","Constitution"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Assurance"],"feat_markdown":"[Assurance](/Feats.aspx?ID=756)","id":"background-107","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Goblinblood Orphan](/Backgrounds.aspx?ID=107)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 106 <sup>2.0</sup></row>\n\n**Region** Old Cheliax\r\n\r\n</column>\r\n\r\nYour family, whether goblin, hobgoblin, or human, died in the Goblinblood Wars. Though you were marked by these losses, you managed to survive through your own resilience and resourcefulness.\r\n\r\nChoose two ability boosts. One must be to Dexterity\r\nor Constitution, and one is a free ability boost.\r\n\r\nYou're trained in the [Survival](/Skills.aspx?ID=16) skill, and the [Goblin Lore](/skills/lore) skill. You gain the [Assurance](/Feats.aspx?ID=756) skill feat with Survival.","name":"Goblinblood Orphan","pfs":"Standard","rarity":"common","region":"Old Cheliax","release_date":"2019-08-31","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 106 <sup>2.0</sup></row>\r\n\r\n**Abilities**\r\nDexterity, Constitution\r\n\r\n**Skills**\r\n[Survival](/Skills.aspx?ID=16), Goblin [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Assurance](/Feats.aspx?ID=756)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour family, whether goblin, hobgoblin, or human, died in the Goblinblood Wars. Though you were marked by these losses, you managed to survive …\r\n</summary>","skill":["Survival","Goblin Lore"],"skill_markdown":"[Survival](/Skills.aspx?ID=16), Goblin [Lore](/Skills.aspx?ID=8)","source":["World Guide"],"source_raw":["World Guide pg. 106"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[World Guide](/Sources.aspx?ID=6) pg. 106 <sup>2.0</sup></row>","speed":{},"summary":"Your family, whether goblin, hobgoblin, or human, died in the Goblinblood Wars. Though you were marked by these losses, you managed to survive …","summary_markdown":"Your family, whether goblin, hobgoblin, or human, died in the Goblinblood Wars. Though you were marked by these losses, you managed to survive …","text":" Goblinblood Orphan Source World Guide pg. 106 2.0 Region Old Cheliax Your family, whether goblin, hobgoblin, or human, died in the Goblinblood Wars. Though you were marked by these losses, you managed to survive through your own resilience and resourcefulness. Choose two ability boosts. One must be to Dexterity or Constitution, and one is a free ability boost. You're trained in the Survival skill, and the Goblin Lore skill. You gain the Assurance skill feat with Survival.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=107","weakness":{}}},{"_index":"aon18","_id":"background-108","_score":4.0849032,"_source":{"ability":["Intelligence","Wisdom"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Quick Coercion"],"feat_markdown":"[Quick Coercion](/Feats.aspx?ID=822)","id":"background-108","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Shadow Haunted](/Backgrounds.aspx?ID=108)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 106 <sup>2.0</sup></row>\n\n**Region** Old Cheliax\r\n\r\n</column>\r\n\r\nYou are from Nidal, and regardless of your personal values, Zon-Kuthon has a claim on your soul due to an ancient pact. The Midnight Lord’s unsettling influence is bred deep into your bones.\r\n\r\nChoose two ability boosts. One must be to Intelligence\r\nor Wisdom, and one is a free ability boost.\r\n\r\nYou're trained in the [Intimidation](/Skills.aspx?ID=7) skill, and the [Shadow Plane Lore](/skills/lore) skill. You gain the [Quick Coercion](/Feats.aspx?ID=822) skill feat.","name":"Shadow Haunted","pfs":"Standard","rarity":"common","region":"Old Cheliax","release_date":"2019-08-31","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 106 <sup>2.0</sup></row>\r\n\r\n**Abilities**\r\nIntelligence, Wisdom\r\n\r\n**Skills**\r\n[Intimidation](/Skills.aspx?ID=7), Shadow Plane [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Quick Coercion](/Feats.aspx?ID=822)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou are from Nidal, and regardless of your personal values, Zon-Kuthon has a claim on your soul due to an ancient pact. The Midnight Lord’s …\r\n</summary>","skill":["Intimidation","Shadow Plane Lore"],"skill_markdown":"[Intimidation](/Skills.aspx?ID=7), Shadow Plane [Lore](/Skills.aspx?ID=8)","source":["World Guide"],"source_raw":["World Guide pg. 106"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[World Guide](/Sources.aspx?ID=6) pg. 106 <sup>2.0</sup></row>","speed":{},"summary":"You are from Nidal, and regardless of your personal values, Zon-Kuthon has a claim on your soul due to an ancient pact. The Midnight Lord’s …","summary_markdown":"You are from Nidal, and regardless of your personal values, Zon-Kuthon has a claim on your soul due to an ancient pact. The Midnight Lord’s …","text":" Shadow Haunted Source World Guide pg. 106 2.0 Region Old Cheliax You are from Nidal, and regardless of your personal values, Zon-Kuthon has a claim on your soul due to an ancient pact. The Midnight Lord’s unsettling influence is bred deep into your bones. Choose two ability boosts. One must be to Intelligence or Wisdom, and one is a free ability boost. You're trained in the Intimidation skill, and the Shadow Plane Lore skill. You gain the Quick Coercion skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=108","weakness":{}}},{"_index":"aon18","_id":"background-109","_score":4.0849032,"_source":{"ability":["Intelligence","Charisma"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Student of the Canon"],"feat_markdown":"[Student of the Canon](/Feats.aspx?ID=847)","id":"background-109","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Thrune Loyalist](/Backgrounds.aspx?ID=109)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 106 <sup>2.0</sup></row>\n\n**Region** Old Cheliax\r\n\r\n</column>\r\n\r\nDespite the setbacks Cheliax has suffered recently, your loyalties lie with the devil-backed House Thrune. You consider the current queen to be the rightful ruler of your homeland, and you are willing to act against her enemies.\r\n\r\nChoose two ability boosts. One must be to Intelligence\r\nor Charisma, and one is a free ability boost.\r\n\r\nYou're trained in the [Religion](/Skills.aspx?ID=13) skill, and the [Hell Lore](/skills/lore) skill. You gain the [Student of the Canon](/Feats.aspx?ID=847) skill feat.","name":"Thrune Loyalist","pfs":"Standard","rarity":"common","region":"Old Cheliax","release_date":"2019-08-31","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 106 <sup>2.0</sup></row>\r\n\r\n**Abilities**\r\nIntelligence, Charisma\r\n\r\n**Skills**\r\n[Religion](/Skills.aspx?ID=13), Hell [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Student of the Canon](/Feats.aspx?ID=847)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nDespite the setbacks Cheliax has suffered recently, your loyalties lie with the devil-backed House Thrune. You consider the current queen to be the …\r\n</summary>","skill":["Religion","Hell Lore"],"skill_markdown":"[Religion](/Skills.aspx?ID=13), Hell [Lore](/Skills.aspx?ID=8)","source":["World Guide"],"source_raw":["World Guide pg. 106"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[World Guide](/Sources.aspx?ID=6) pg. 106 <sup>2.0</sup></row>","speed":{},"summary":"Despite the setbacks Cheliax has suffered recently, your loyalties lie with the devil-backed House Thrune. You consider the current queen to be the …","summary_markdown":"Despite the setbacks Cheliax has suffered recently, your loyalties lie with the devil-backed House Thrune. You consider the current queen to be the …","text":" Thrune Loyalist Source World Guide pg. 106 2.0 Region Old Cheliax Despite the setbacks Cheliax has suffered recently, your loyalties lie with the devil-backed House Thrune. You consider the current queen to be the rightful ruler of your homeland, and you are willing to act against her enemies. Choose two ability boosts. One must be to Intelligence or Charisma, and one is a free ability boost. You're trained in the Religion skill, and the Hell Lore skill. You gain the Student of the Canon skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=109","weakness":{}}},{"_index":"aon18","_id":"background-110","_score":4.0849032,"_source":{"ability":["Constitution","Wisdom"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Train Animal"],"feat_markdown":"[Train Animal](/Feats.aspx?ID=856)","id":"background-110","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Mammoth Speaker](/Backgrounds.aspx?ID=110)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 118 <sup>2.0</sup></row>\n\n**Region** Saga Lands\r\n\r\n</column>\r\n\r\nYou have learned the secrets of taming the mighty mammoths and other megafauna of the far north. Perhaps these talents are a part of your people’s traditional customs, or perhaps you sought out these massive animals of your own accord.\r\n\r\nChoose two ability boosts. One must be to Constitution\r\nor Wisdom, and one is a free ability boost.\r\n\r\nYou're trained in the [Nature](/Skills.aspx?ID=10) skill, and the [Animal Lore](/skills/lore) skill. You gain the [Train Animal](/Feats.aspx?ID=856) skill feat.","name":"Mammoth Speaker","pfs":"Standard","rarity":"common","region":"Saga Lands","release_date":"2019-08-31","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 118 <sup>2.0</sup></row>\r\n\r\n**Abilities**\r\nConstitution, Wisdom\r\n\r\n**Skills**\r\n[Nature](/Skills.aspx?ID=10), Animal [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Train Animal](/Feats.aspx?ID=856)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou have learned the secrets of taming the mighty mammoths and other megafauna of the far north. Perhaps these talents are a part of your people’s …\r\n</summary>","skill":["Nature","Animal Lore"],"skill_markdown":"[Nature](/Skills.aspx?ID=10), Animal [Lore](/Skills.aspx?ID=8)","source":["World Guide"],"source_raw":["World Guide pg. 118"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[World Guide](/Sources.aspx?ID=6) pg. 118 <sup>2.0</sup></row>","speed":{},"summary":"You have learned the secrets of taming the mighty mammoths and other megafauna of the far north. Perhaps these talents are a part of your people’s …","summary_markdown":"You have learned the secrets of taming the mighty mammoths and other megafauna of the far north. Perhaps these talents are a part of your people’s …","text":" Mammoth Speaker Source World Guide pg. 118 2.0 Region Saga Lands You have learned the secrets of taming the mighty mammoths and other megafauna of the far north. Perhaps these talents are a part of your people’s traditional customs, or perhaps you sought out these massive animals of your own accord. Choose two ability boosts. One must be to Constitution or Wisdom, and one is a free ability boost. You're trained in the Nature skill, and the Animal Lore skill. You gain the Train Animal skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=110","weakness":{}}},{"_index":"aon18","_id":"background-111","_score":4.0849032,"_source":{"ability":["Strength","Wisdom"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Combat Climber"],"feat_markdown":"[Combat Climber](/Feats.aspx?ID=768)","id":"background-111","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Shoanti Name-Bearer](/Backgrounds.aspx?ID=111)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 118 <sup>2.0</sup></row>\n\n**Region** Saga Lands\r\n\r\n</column>\r\n\r\nYou are a member of a Shoanti quah and have gone through its coming of age ceremony, gaining the traditional tattoo of your quah and earning your adult name.\r\n\r\nChoose two ability boosts. One must be to Strength\r\nor Wisdom, and one is a free ability boost.\r\n\r\nYou're trained in the [Athletics](/Skills.aspx?ID=3) skill, and the [Quah Lore](/skills/lore) skill. You gain the [Combat Climber](/Feats.aspx?ID=768) skill feat.","name":"Shoanti Name-Bearer","pfs":"Standard","rarity":"common","region":"Saga Lands","release_date":"2019-08-31","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 118 <sup>2.0</sup></row>\r\n\r\n**Abilities**\r\nStrength, Wisdom\r\n\r\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3), Quah [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Combat Climber](/Feats.aspx?ID=768)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou are a member of a Shoanti quah and have gone through its coming of age ceremony, gaining the traditional tattoo of your quah and earning your …\r\n</summary>","skill":["Athletics","Quah Lore"],"skill_markdown":"[Athletics](/Skills.aspx?ID=3), Quah [Lore](/Skills.aspx?ID=8)","source":["World Guide"],"source_raw":["World Guide pg. 118"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[World Guide](/Sources.aspx?ID=6) pg. 118 <sup>2.0</sup></row>","speed":{},"summary":"You are a member of a Shoanti quah and have gone through its coming of age ceremony, gaining the traditional tattoo of your quah and earning your …","summary_markdown":"You are a member of a Shoanti quah and have gone through its coming of age ceremony, gaining the traditional tattoo of your quah and earning your …","text":" Shoanti Name-Bearer Source World Guide pg. 118 2.0 Region Saga Lands You are a member of a Shoanti quah and have gone through its coming of age ceremony, gaining the traditional tattoo of your quah and earning your adult name. Choose two ability boosts. One must be to Strength or Wisdom, and one is a free ability boost. You're trained in the Athletics skill, and the Quah Lore skill. You gain the Combat Climber skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=111","weakness":{}}},{"_index":"aon18","_id":"background-112","_score":4.0849032,"_source":{"ability":["Constitution","Intelligence"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Dubious Knowledge"],"feat_markdown":"[Dubious Knowledge](/Feats.aspx?ID=776)","id":"background-112","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Thassilonian Traveler](/Backgrounds.aspx?ID=112)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 118 <sup>2.0</sup></row>\n\n**Region** Saga Lands\r\n\r\n</column>\r\n\r\nYou come from ancient Thassilon, one of the citizens that appeared out of time alongside the city of Xin-Edasseril. You know many things that have been long forgotten... along with many things that are no longer correct.\r\n\r\nChoose two ability boosts. One must be to Constitution\r\nor Intelligence, and one is a free ability boost.\r\n\r\nYou're trained in the [Arcana](/Skills.aspx?ID=2) skill, and the [Thassilon Lore](/skills/lore) skill. You gain the [Dubious Knowledge](/Feats.aspx?ID=776) skill feat.","name":"Thassilonian Traveler","pfs":"Standard","rarity":"common","region":"Saga Lands","release_date":"2019-08-31","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 118 <sup>2.0</sup></row>\r\n\r\n**Abilities**\r\nConstitution, Intelligence\r\n\r\n**Skills**\r\n[Arcana](/Skills.aspx?ID=2), Thassilon [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Dubious Knowledge](/Feats.aspx?ID=776)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou come from ancient Thassilon, one of the citizens that appeared out of time alongside the city of Xin-Edasseril. You know many things that have …\r\n</summary>","skill":["Arcana","Thassilon Lore"],"skill_markdown":"[Arcana](/Skills.aspx?ID=2), Thassilon [Lore](/Skills.aspx?ID=8)","source":["World Guide"],"source_raw":["World Guide pg. 118"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[World Guide](/Sources.aspx?ID=6) pg. 118 <sup>2.0</sup></row>","speed":{},"summary":"You come from ancient Thassilon, one of the citizens that appeared out of time alongside the city of Xin-Edasseril. You know many things that have …","summary_markdown":"You come from ancient Thassilon, one of the citizens that appeared out of time alongside the city of Xin-Edasseril. You know many things that have …","text":" Thassilonian Traveler Source World Guide pg. 118 2.0 Region Saga Lands You come from ancient Thassilon, one of the citizens that appeared out of time alongside the city of Xin-Edasseril. You know many things that have been long forgotten... along with many things that are no longer correct. Choose two ability boosts. One must be to Constitution or Intelligence, and one is a free ability boost. You're trained in the Arcana skill, and the Thassilon Lore skill. You gain the Dubious Knowledge skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=112","weakness":{}}},{"_index":"aon18","_id":"background-113","_score":4.0849032,"_source":{"ability":["Strength","Charisma"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Intimidating Glare"],"feat_markdown":"[Intimidating Glare](/Feats.aspx?ID=796)","id":"background-113","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Ulfen Raider](/Backgrounds.aspx?ID=113)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 118 <sup>2.0</sup></row>\n\n**Region** Saga Lands\r\n\r\n</column>\r\n\r\nYou are an Ulfen warrior, feared among Avistan for the merciless and devastating raids your people once conducted along the shores. Though the days of these Ulfen raids are largely past, you have been trained to strike terror into the hearts of those who face you.\r\n\r\nChoose two ability boosts. One must be to Strength\r\nor Charisma, and one is a free ability boost.\r\n\r\nYou're trained in the [Intimidation](/Skills.aspx?ID=7) skill, and the [Sailing Lore](/skills/lore) skill. You gain the [Intimidating Glare](/Feats.aspx?ID=796) skill feat.","name":"Ulfen Raider","pfs":"Standard","rarity":"common","region":"Saga Lands","release_date":"2019-08-31","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 118 <sup>2.0</sup></row>\r\n\r\n**Abilities**\r\nStrength, Charisma\r\n\r\n**Skills**\r\n[Intimidation](/Skills.aspx?ID=7), Sailing [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Intimidating Glare](/Feats.aspx?ID=796)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou are an Ulfen warrior, feared among Avistan for the merciless and devastating raids your people once conducted along the shores. Though the days …\r\n</summary>","skill":["Intimidation","Sailing Lore"],"skill_markdown":"[Intimidation](/Skills.aspx?ID=7), Sailing [Lore](/Skills.aspx?ID=8)","source":["World Guide"],"source_raw":["World Guide pg. 118"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[World Guide](/Sources.aspx?ID=6) pg. 118 <sup>2.0</sup></row>","speed":{},"summary":"You are an Ulfen warrior, feared among Avistan for the merciless and devastating raids your people once conducted along the shores. Though the days …","summary_markdown":"You are an Ulfen warrior, feared among Avistan for the merciless and devastating raids your people once conducted along the shores. Though the days …","text":" Ulfen Raider Source World Guide pg. 118 2.0 Region Saga Lands You are an Ulfen warrior, feared among Avistan for the merciless and devastating raids your people once conducted along the shores. Though the days of these Ulfen raids are largely past, you have been trained to strike terror into the hearts of those who face you. Choose two ability boosts. One must be to Strength or Charisma, and one is a free ability boost. You're trained in the Intimidation skill, and the Sailing Lore skill. You gain the Intimidating Glare skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=113","weakness":{}}},{"_index":"aon18","_id":"background-114","_score":4.0849032,"_source":{"ability":["Dexterity","Charisma"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Fascinating Performance"],"feat_markdown":"[Fascinating Performance](/Feats.aspx?ID=781)","id":"background-114","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Varisian Wanderer](/Backgrounds.aspx?ID=114)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 118 <sup>2.0</sup></row>\n\n**Region** Saga Lands\r\n\r\n</column>\r\n\r\nYou have spent your youth wandering the lands of Varisia and beyond among the brightly painted wagons of a Varisian caravan. You have heard endless tales of your people’s history and lore, and have learned many songs and stories from the disparate people you have met.\r\n\r\nChoose two ability boosts. One must be to Dexterity\r\nor Charisma, and one is a free ability boost.\r\n\r\nYou're trained in the [Performance](/Skills.aspx?ID=12) skill, and the [Circus Lore](/skills/lore) skill. You gain the [Fascinating Performance](/Feats.aspx?ID=781) skill feat.","name":"Varisian Wanderer","pfs":"Standard","rarity":"common","region":"Saga Lands","release_date":"2019-08-31","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 118 <sup>2.0</sup></row>\r\n\r\n**Abilities**\r\nDexterity, Charisma\r\n\r\n**Skills**\r\n[Performance](/Skills.aspx?ID=12), Circus [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Fascinating Performance](/Feats.aspx?ID=781)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou have spent your youth wandering the lands of Varisia and beyond among the brightly painted wagons of a Varisian caravan. You have heard endless …\r\n</summary>","skill":["Performance","Circus Lore"],"skill_markdown":"[Performance](/Skills.aspx?ID=12), Circus [Lore](/Skills.aspx?ID=8)","source":["World Guide"],"source_raw":["World Guide pg. 118"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[World Guide](/Sources.aspx?ID=6) pg. 118 <sup>2.0</sup></row>","speed":{},"summary":"You have spent your youth wandering the lands of Varisia and beyond among the brightly painted wagons of a Varisian caravan. You have heard endless …","summary_markdown":"You have spent your youth wandering the lands of Varisia and beyond among the brightly painted wagons of a Varisian caravan. You have heard endless …","text":" Varisian Wanderer Source World Guide pg. 118 2.0 Region Saga Lands You have spent your youth wandering the lands of Varisia and beyond among the brightly painted wagons of a Varisian caravan. You have heard endless tales of your people’s history and lore, and have learned many songs and stories from the disparate people you have met. Choose two ability boosts. One must be to Dexterity or Charisma, and one is a free ability boost. You're trained in the Performance skill, and the Circus Lore skill. You gain the Fascinating Performance skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=114","weakness":{}}},{"_index":"aon18","_id":"background-115","_score":4.0849032,"_source":{"ability":["Constitution","Charisma"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Arcane Sense"],"feat_markdown":"[Arcane Sense](/Feats.aspx?ID=754)","id":"background-115","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Winter's Child](/Backgrounds.aspx?ID=115)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 118 <sup>2.0</sup></row>\n\n**Region** Saga Lands\r\n\r\n</column>\r\n\r\nYour or one of your ancestors hails from Irrisen, and some spark of the icy region’s magic has manifested itself within your bones. The blood of Baba Yaga’s legacy runs in your veins, and you are at one with the mysteries and dangers of the frozen land.\r\n\r\nChoose two ability boosts. One must be to Constitution\r\nor Charisma, and one is a free ability boost.\r\n\r\nYou're trained in the [Arcana](/Skills.aspx?ID=2) skill, and the [Weather Lore](/skills/lore) skill. You gain the [Arcane Sense](/Feats.aspx?ID=754) skill feat.","name":"Winter's Child","pfs":"Standard","rarity":"common","region":"Saga Lands","release_date":"2019-08-31","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 118 <sup>2.0</sup></row>\r\n\r\n**Abilities**\r\nConstitution, Charisma\r\n\r\n**Skills**\r\n[Arcana](/Skills.aspx?ID=2), Weather [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Arcane Sense](/Feats.aspx?ID=754)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour or one of your ancestors hails from Irrisen, and some spark of the icy region’s magic has manifested itself within your bones. The blood of Baba …\r\n</summary>","skill":["Arcana","Weather Lore"],"skill_markdown":"[Arcana](/Skills.aspx?ID=2), Weather [Lore](/Skills.aspx?ID=8)","source":["World Guide"],"source_raw":["World Guide pg. 118"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[World Guide](/Sources.aspx?ID=6) pg. 118 <sup>2.0</sup></row>","speed":{},"summary":"Your or one of your ancestors hails from Irrisen, and some spark of the icy region’s magic has manifested itself within your bones. The blood of Baba …","summary_markdown":"Your or one of your ancestors hails from Irrisen, and some spark of the icy region’s magic has manifested itself within your bones. The blood of Baba …","text":" Winter's Child Source World Guide pg. 118 2.0 Region Saga Lands Your or one of your ancestors hails from Irrisen, and some spark of the icy region’s magic has manifested itself within your bones. The blood of Baba Yaga’s legacy runs in your veins, and you are at one with the mysteries and dangers of the frozen land. Choose two ability boosts. One must be to Constitution or Charisma, and one is a free ability boost. You're trained in the Arcana skill, and the Weather Lore skill. You gain the Arcane Sense skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=115","weakness":{}}},{"_index":"aon18","_id":"background-116","_score":4.0849032,"_source":{"ability":["Dexterity","Intelligence"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Oddity Identification"],"feat_markdown":"[Oddity Identification](/Feats.aspx?ID=817)","id":"background-116","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Witch Wary](/Backgrounds.aspx?ID=116)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 118 <sup>2.0</sup></row>\n\n**Region** Saga Lands\r\n\r\n</column>\r\n\r\nYou have little love or trust for spellcraft and those who practice it, and have developed a paranoid knack for recognizing such tricks. You are constantly on guard for the magic of witches and have been trained to spot the signs of those with minds affected by magic.\r\n\r\nChoose two ability boosts. One must be to Dexterity\r\nor Intelligence, and one is a free ability boost.\r\n\r\nYou're trained in the [Occultism](/Skills.aspx?ID=11) skill, and the [Curse Lore](/skills/lore) skill. You gain the [Oddity Identification](/Feats.aspx?ID=817) skill feat.","name":"Witch Wary","pfs":"Standard","rarity":"common","region":"Saga Lands","release_date":"2019-08-31","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 118 <sup>2.0</sup></row>\r\n\r\n**Abilities**\r\nDexterity, Intelligence\r\n\r\n**Skills**\r\n[Occultism](/Skills.aspx?ID=11), Curse [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Oddity Identification](/Feats.aspx?ID=817)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou have little love or trust for spellcraft and those who practice it, and have developed a paranoid knack for recognizing such tricks. You are …\r\n</summary>","skill":["Occultism","Curse Lore"],"skill_markdown":"[Occultism](/Skills.aspx?ID=11), Curse [Lore](/Skills.aspx?ID=8)","source":["World Guide"],"source_raw":["World Guide pg. 118"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[World Guide](/Sources.aspx?ID=6) pg. 118 <sup>2.0</sup></row>","speed":{},"summary":"You have little love or trust for spellcraft and those who practice it, and have developed a paranoid knack for recognizing such tricks. You are …","summary_markdown":"You have little love or trust for spellcraft and those who practice it, and have developed a paranoid knack for recognizing such tricks. You are …","text":" Witch Wary Source World Guide pg. 118 2.0 Region Saga Lands You have little love or trust for spellcraft and those who practice it, and have developed a paranoid knack for recognizing such tricks. You are constantly on guard for the magic of witches and have been trained to spot the signs of those with minds affected by magic. Choose two ability boosts. One must be to Dexterity or Intelligence, and one is a free ability boost. You're trained in the Occultism skill, and the Curse Lore skill. You gain the Oddity Identification skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=116","weakness":{}}},{"_index":"aon18","_id":"background-117","_score":4.0849032,"_source":{"ability":["Charisma","Wisdom"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Charming Liar"],"feat_markdown":"[Charming Liar](/Feats.aspx?ID=766)","id":"background-117","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Final Blade Survivor](/Backgrounds.aspx?ID=117)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 130 <sup>2.0</sup></row>\n\n**Region** Shining Kingdoms\r\n\r\n</column>\r\n\r\nYou fell prey to the whims of the Galtan mob and were scheduled for execution by _final blade_, but through skill—or sheer luck—you managed to talk your way out of it.\r\n\r\nChoose two ability boosts. One must be to Charisma\r\nor Wisdom, and one is a free ability boost.\r\n\r\nYou're trained in the [Deception](/Skills.aspx?ID=5) skill, and the [Revolution Lore](/skills/lore) skill. You gain the [Charming Liar](/Feats.aspx?ID=766) skill feat.","name":"Final Blade Survivor","pfs":"Standard","rarity":"common","region":"Shining Kingdoms","release_date":"2019-08-31","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 130 <sup>2.0</sup></row>\r\n\r\n**Abilities**\r\nCharisma, Wisdom\r\n\r\n**Skills**\r\n[Deception](/Skills.aspx?ID=5), Revolution [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Charming Liar](/Feats.aspx?ID=766)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou fell prey to the whims of the Galtan mob and were scheduled for execution by final blade , but through skill—or sheer luck—you managed to talk …\r\n</summary>","skill":["Deception","Revolution Lore"],"skill_markdown":"[Deception](/Skills.aspx?ID=5), Revolution [Lore](/Skills.aspx?ID=8)","source":["World Guide"],"source_raw":["World Guide pg. 130"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[World Guide](/Sources.aspx?ID=6) pg. 130 <sup>2.0</sup></row>","speed":{},"summary":"You fell prey to the whims of the Galtan mob and were scheduled for execution by final blade , but through skill—or sheer luck—you managed to talk …","summary_markdown":"You fell prey to the whims of the Galtan mob and were scheduled for execution by final blade , but through skill—or sheer luck—you managed to talk …","text":" Final Blade Survivor Source World Guide pg. 130 2.0 Region Shining Kingdoms You fell prey to the whims of the Galtan mob and were scheduled for execution by final blade , but through skill—or sheer luck—you managed to talk your way out of it. Choose two ability boosts. One must be to Charisma or Wisdom, and one is a free ability boost. You're trained in the Deception skill, and the Revolution Lore skill. You gain the Charming Liar skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=117","weakness":{}}},{"_index":"aon18","_id":"background-118","_score":4.0849032,"_source":{"ability":["Constitution","Intelligence"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Bargain Hunter"],"feat_markdown":"[Bargain Hunter](/Feats.aspx?ID=758)","id":"background-118","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Kalistrade Follower](/Backgrounds.aspx?ID=118)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 130 <sup>2.0</sup></row>\n\n**Region** Shining Kingdoms\r\n\r\n</column>\r\n\r\nYou follow the philosophy of the Prophecies of Kalistrade, seeking to build up your wealth in this life so that you might meet the next world on your own terms.\r\n\r\nChoose two ability boosts. One must be to Constitution\r\nor Intelligence, and one is a free ability boost.\r\n\r\nYou're trained in the [Diplomacy](/Skills.aspx?ID=6) skill, and the [Kalistrade Lore](/skills/lore) skill. You gain the [Bargain Hunter](/Feats.aspx?ID=758) skill feat.","name":"Kalistrade Follower","pfs":"Standard","rarity":"common","region":"Shining Kingdoms","release_date":"2019-08-31","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 130 <sup>2.0</sup></row>\r\n\r\n**Abilities**\r\nConstitution, Intelligence\r\n\r\n**Skills**\r\n[Diplomacy](/Skills.aspx?ID=6), Kalistrade [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Bargain Hunter](/Feats.aspx?ID=758)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou follow the philosophy of the Prophecies of Kalistrade, seeking to build up your wealth in this life so that you might meet the next world on your …\r\n</summary>","skill":["Diplomacy","Kalistrade Lore"],"skill_markdown":"[Diplomacy](/Skills.aspx?ID=6), Kalistrade [Lore](/Skills.aspx?ID=8)","source":["World Guide"],"source_raw":["World Guide pg. 130"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[World Guide](/Sources.aspx?ID=6) pg. 130 <sup>2.0</sup></row>","speed":{},"summary":"You follow the philosophy of the Prophecies of Kalistrade, seeking to build up your wealth in this life so that you might meet the next world on your …","summary_markdown":"You follow the philosophy of the Prophecies of Kalistrade, seeking to build up your wealth in this life so that you might meet the next world on your …","text":" Kalistrade Follower Source World Guide pg. 130 2.0 Region Shining Kingdoms You follow the philosophy of the Prophecies of Kalistrade, seeking to build up your wealth in this life so that you might meet the next world on your own terms. Choose two ability boosts. One must be to Constitution or Intelligence, and one is a free ability boost. You're trained in the Diplomacy skill, and the Kalistrade Lore skill. You gain the Bargain Hunter skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=118","weakness":{}}},{"_index":"aon18","_id":"background-119","_score":4.0849032,"_source":{"ability":["Charisma","Intelligence"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Multilingual"],"feat_markdown":"[Multilingual](/Feats.aspx?ID=814)","id":"background-119","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Kyonin Emissary](/Backgrounds.aspx?ID=119)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 130 <sup>2.0</sup></row>\n\n**Region** Shining Kingdoms\r\n\r\n</column>\r\n\r\nYou were trained to be an ambassador of the elven land of Kyonin, and you have now been sent out into the wider world to build alliances between Kyonin and the neighboring kingdoms.\r\n\r\nChoose two ability boosts. One must be to Charisma\r\nor Intelligence, and one is a free ability boost.\r\n\r\nYou're trained in the [Society](/Skills.aspx?ID=14) skill, and the [Politics Lore](/skills/lore) skill. You gain the [Multilingual](/Feats.aspx?ID=814) skill feat.","name":"Kyonin Emissary","pfs":"Standard","rarity":"common","region":"Shining Kingdoms","release_date":"2019-08-31","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 130 <sup>2.0</sup></row>\r\n\r\n**Abilities**\r\nCharisma, Intelligence\r\n\r\n**Skills**\r\n[Society](/Skills.aspx?ID=14), Politics [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Multilingual](/Feats.aspx?ID=814)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou were trained to be an ambassador of the elven land of Kyonin, and you have now been sent out into the wider world to build alliances between …\r\n</summary>","skill":["Society","Politics Lore"],"skill_markdown":"[Society](/Skills.aspx?ID=14), Politics [Lore](/Skills.aspx?ID=8)","source":["World Guide"],"source_raw":["World Guide pg. 130"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[World Guide](/Sources.aspx?ID=6) pg. 130 <sup>2.0</sup></row>","speed":{},"summary":"You were trained to be an ambassador of the elven land of Kyonin, and you have now been sent out into the wider world to build alliances between …","summary_markdown":"You were trained to be an ambassador of the elven land of Kyonin, and you have now been sent out into the wider world to build alliances between …","text":" Kyonin Emissary Source World Guide pg. 130 2.0 Region Shining Kingdoms You were trained to be an ambassador of the elven land of Kyonin, and you have now been sent out into the wider world to build alliances between Kyonin and the neighboring kingdoms. Choose two ability boosts. One must be to Charisma or Intelligence, and one is a free ability boost. You're trained in the Society skill, and the Politics Lore skill. You gain the Multilingual skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=119","weakness":{}}},{"_index":"aon18","_id":"background-120","_score":4.0849032,"_source":{"ability":["Strength","Dexterity"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Assurance"],"feat_markdown":"[Assurance](/Feats.aspx?ID=756)","id":"background-120","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Lumber Consortium Laborer](/Backgrounds.aspx?ID=120)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 130 <sup>2.0</sup></row>\n\n**Region** Shining Kingdoms\r\n\r\n</column>\r\n\r\nYou have suffered as a worker for the unscrupulous Lumber Consortium, laboring under harsh conditions in dangerous wooded regions of Andoran.\r\n\r\nChoose two ability boosts. One must be to Strength\r\nor Dexterity, and one is a free ability boost.\r\n\r\nYou're trained in the [Athletics](/Skills.aspx?ID=3) skill, and the [Forest Lore](/skills/lore) skill. You gain the [Assurance](/Feats.aspx?ID=756) skill feat with [Athletics](/Skills.aspx?ID=3).","name":"Lumber Consortium Laborer","pfs":"Standard","rarity":"common","region":"Shining Kingdoms","release_date":"2019-08-31","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 130 <sup>2.0</sup></row>\r\n\r\n**Abilities**\r\nStrength, Dexterity\r\n\r\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3), Forest [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Assurance](/Feats.aspx?ID=756)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou have suffered as a worker for the unscrupulous Lumber Consortium, laboring under harsh conditions in dangerous wooded regions of Andoran.\r\n</summary>","skill":["Athletics","Forest Lore"],"skill_markdown":"[Athletics](/Skills.aspx?ID=3), Forest [Lore](/Skills.aspx?ID=8)","source":["World Guide"],"source_raw":["World Guide pg. 130"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[World Guide](/Sources.aspx?ID=6) pg. 130 <sup>2.0</sup></row>","speed":{},"summary":"You have suffered as a worker for the unscrupulous Lumber Consortium, laboring under harsh conditions in dangerous wooded regions of Andoran.","summary_markdown":"You have suffered as a worker for the unscrupulous Lumber Consortium, laboring under harsh conditions in dangerous wooded regions of Andoran.","text":" Lumber Consortium Laborer Source World Guide pg. 130 2.0 Region Shining Kingdoms You have suffered as a worker for the unscrupulous Lumber Consortium, laboring under harsh conditions in dangerous wooded regions of Andoran. Choose two ability boosts. One must be to Strength or Dexterity, and one is a free ability boost. You're trained in the Athletics skill, and the Forest Lore skill. You gain the Assurance skill feat with Athletics.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=120","weakness":{}}},{"_index":"aon18","_id":"background-121","_score":4.0849032,"_source":{"ability":["Constitution","Wisdom"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Recognize Spell"],"feat_markdown":"[Recognize Spell](/Feats.aspx?ID=834)","id":"background-121","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Rivethun Adherent](/Backgrounds.aspx?ID=121)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 130 <sup>2.0</sup></row>\n\n**Region** Shining Kingdoms\r\n\r\n</column>\r\n\r\nYou have spent time learning the practices and traditions of the ancient Rivethun dwarven shamans and can recognize all sorts of magic. You may have chosen your own road since then, or you may remain an adherent of the philosophy.\r\n\r\nChoose two ability boosts. One must be to Constitution\r\nor Wisdom, and one is a free ability boost.\r\n\r\nYou're trained in the [Occultism](/Skills.aspx?ID=11) skill, and the [Spirit Lore](/skills/lore) skill. You gain the [Recognize Spell](/Feats.aspx?ID=834) skill feat.","name":"Rivethun Adherent","pfs":"Standard","rarity":"common","region":"Shining Kingdoms","release_date":"2019-08-31","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 130 <sup>2.0</sup></row>\r\n\r\n**Abilities**\r\nConstitution, Wisdom\r\n\r\n**Skills**\r\n[Occultism](/Skills.aspx?ID=11), Spirit [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Recognize Spell](/Feats.aspx?ID=834)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou have spent time learning the practices and traditions of the ancient Rivethun dwarven shamans and can recognize all sorts of magic. You may have …\r\n</summary>","skill":["Occultism","Spirit Lore"],"skill_markdown":"[Occultism](/Skills.aspx?ID=11), Spirit [Lore](/Skills.aspx?ID=8)","source":["World Guide"],"source_raw":["World Guide pg. 130"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[World Guide](/Sources.aspx?ID=6) pg. 130 <sup>2.0</sup></row>","speed":{},"summary":"You have spent time learning the practices and traditions of the ancient Rivethun dwarven shamans and can recognize all sorts of magic. You may have …","summary_markdown":"You have spent time learning the practices and traditions of the ancient Rivethun dwarven shamans and can recognize all sorts of magic. You may have …","text":" Rivethun Adherent Source World Guide pg. 130 2.0 Region Shining Kingdoms You have spent time learning the practices and traditions of the ancient Rivethun dwarven shamans and can recognize all sorts of magic. You may have chosen your own road since then, or you may remain an adherent of the philosophy. Choose two ability boosts. One must be to Constitution or Wisdom, and one is a free ability boost. You're trained in the Occultism skill, and the Spirit Lore skill. You gain the Recognize Spell skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=121","weakness":{}}},{"_index":"aon18","_id":"background-122","_score":4.0849032,"_source":{"ability":["Charisma","Constitution"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Hobnobber"],"feat_markdown":"[Hobnobber](/Feats.aspx?ID=791)","id":"background-122","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Taldan Schemer](/Backgrounds.aspx?ID=122)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 130 <sup>2.0</sup></row>\n\n**Region** Shining Kingdoms\r\n\r\n</column>\r\n\r\nWhether willing or unwilling, you have been involved in the many cutthroat political intrigues within Taldor. You might have been born into it as a member of the aristocracy, or you might have taken an active role in the recent events of the War for the Crown.\r\n\r\nChoose two ability boosts. One must be to Charisma\r\nor Constitution, and one is a free ability boost.\r\n\r\nYou're trained in the [Diplomacy](/Skills.aspx?ID=6) skill, and the [Politics Lore](/skills/lore) skill. You gain the [Hobnobber](/Feats.aspx?ID=791) skill feat.","name":"Taldan Schemer","pfs":"Standard","rarity":"common","region":"Shining Kingdoms","release_date":"2019-08-31","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 130 <sup>2.0</sup></row>\r\n\r\n**Abilities**\r\nCharisma, Constitution\r\n\r\n**Skills**\r\n[Diplomacy](/Skills.aspx?ID=6), Politics [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Hobnobber](/Feats.aspx?ID=791)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nWhether willing or unwilling, you have been involved in the many cutthroat political intrigues within Taldor. You might have been born into it as a …\r\n</summary>","skill":["Diplomacy","Politics Lore"],"skill_markdown":"[Diplomacy](/Skills.aspx?ID=6), Politics [Lore](/Skills.aspx?ID=8)","source":["World Guide"],"source_raw":["World Guide pg. 130"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[World Guide](/Sources.aspx?ID=6) pg. 130 <sup>2.0</sup></row>","speed":{},"summary":"Whether willing or unwilling, you have been involved in the many cutthroat political intrigues within Taldor. You might have been born into it as a …","summary_markdown":"Whether willing or unwilling, you have been involved in the many cutthroat political intrigues within Taldor. You might have been born into it as a …","text":" Taldan Schemer Source World Guide pg. 130 2.0 Region Shining Kingdoms Whether willing or unwilling, you have been involved in the many cutthroat political intrigues within Taldor. You might have been born into it as a member of the aristocracy, or you might have taken an active role in the recent events of the War for the Crown. Choose two ability boosts. One must be to Charisma or Constitution, and one is a free ability boost. You're trained in the Diplomacy skill, and the Politics Lore skill. You gain the Hobnobber skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=122","weakness":{}}},{"_index":"aon18","_id":"background-123","_score":4.0849032,"_source":{"ability":["Dexterity","Wisdom"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Natural Medicine"],"feat_markdown":"[Natural Medicine](/Feats.aspx?ID=815)","id":"background-123","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Wildwood Local](/Backgrounds.aspx?ID=123)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 130 <sup>2.0</sup></row>\n\n**Region** Shining Kingdoms\r\n\r\n</column>\r\n\r\nYou might have been born and raised among the druids of the Verduran Forest, or you may have spent time among them as an adult and come to know their ways.\r\n\r\nChoose two ability boosts. One must be to Dexterity\r\nor Wisdom, and one is a free ability boost.\r\n\r\nYou're trained in the [Nature](/Skills.aspx?ID=10) skill, and the [Forest Lore](/skills/lore) skill. You gain the [Natural Medicine](/Feats.aspx?ID=815) skill feat.","name":"Wildwood Local","pfs":"Standard","rarity":"common","region":"Shining Kingdoms","release_date":"2019-08-31","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 130 <sup>2.0</sup></row>\r\n\r\n**Abilities**\r\nDexterity, Wisdom\r\n\r\n**Skills**\r\n[Nature](/Skills.aspx?ID=10), Forest [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Natural Medicine](/Feats.aspx?ID=815)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou might have been born and raised among the druids of the Verduran Forest, or you may have spent time among them as an adult and come to know their …\r\n</summary>","skill":["Nature","Forest Lore"],"skill_markdown":"[Nature](/Skills.aspx?ID=10), Forest [Lore](/Skills.aspx?ID=8)","source":["World Guide"],"source_raw":["World Guide pg. 130"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[World Guide](/Sources.aspx?ID=6) pg. 130 <sup>2.0</sup></row>","speed":{},"summary":"You might have been born and raised among the druids of the Verduran Forest, or you may have spent time among them as an adult and come to know their …","summary_markdown":"You might have been born and raised among the druids of the Verduran Forest, or you may have spent time among them as an adult and come to know their …","text":" Wildwood Local Source World Guide pg. 130 2.0 Region Shining Kingdoms You might have been born and raised among the druids of the Verduran Forest, or you may have spent time among them as an adult and come to know their ways. Choose two ability boosts. One must be to Dexterity or Wisdom, and one is a free ability boost. You're trained in the Nature skill, and the Forest Lore skill. You gain the Natural Medicine skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=123","weakness":{}}},{"_index":"aon18","_id":"background-126","_score":4.0849032,"_source":{"ability":["Constitution","Intelligence"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Skill Training"],"feat_markdown":"[Skill Training](/Feats.aspx?ID=841)","id":"background-126","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"\">[Droskari Disciple](/Backgrounds.aspx?ID=126)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #148: Fires of the Haunted City](/Sources.aspx?ID=13) pg. 65</row>\n\n</column>\r\n\r\nYou grew up in the church of the [Dark Smith](/Deities.aspx?ID=28), where you learned the value of hard work and achieving vocational mastery.\n\n Choose two ability boosts. One must be to **Constitution** or **Intelligence**, and one is a free ability boost.\n\n You gain the [Skill Training](/Feats.aspx?ID=841) skill feat, and you're trained in the [Droskar Lore](/Skills.aspx?ID=8) skill.","name":"Droskari Disciple","rarity":"common","release_date":"2019-10-16","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #148: Fires of the Haunted City](/Sources.aspx?ID=13) pg. 65</row>\r\n\r\n**Abilities**\r\nConstitution, Intelligence\r\n\r\n**Skills**\r\n[Lore](/Skills.aspx?ID=8), Droskar [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Skill Training](/Feats.aspx?ID=841)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou grew up in the church of the Dark Smith, where you learned the value of hard work and achieving vocational mastery.\r\n</summary>","skill":["Lore","Droskar Lore"],"skill_markdown":"[Lore](/Skills.aspx?ID=8), Droskar [Lore](/Skills.aspx?ID=8)","source":["Pathfinder #148: Fires of the Haunted City"],"source_raw":["Pathfinder #148: Fires of the Haunted City pg. 65"],"source_category":"Adventure Paths","source_group":"Age of Ashes","source_markdown":"<row gap=\"tiny\">[Pathfinder #148: Fires of the Haunted City](/Sources.aspx?ID=13) pg. 65</row>","speed":{},"summary":"You grew up in the church of the Dark Smith, where you learned the value of hard work and achieving vocational mastery.","summary_markdown":"You grew up in the church of the Dark Smith, where you learned the value of hard work and achieving vocational mastery.","text":" Droskari Disciple Source Pathfinder #148: Fires of the Haunted City pg. 65 You grew up in the church of the Dark Smith, where you learned the value of hard work and achieving vocational mastery. Choose two ability boosts. One must be to Constitution or Intelligence , and one is a free ability boost. You gain the Skill Training skill feat, and you're trained in the Droskar Lore skill.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=126","weakness":{}}},{"_index":"aon18","_id":"background-127","_score":4.0849032,"_source":{"ability":["Intelligence","Wisdom"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Quick Identification"],"feat_markdown":"[Quick Identification](/Feats.aspx?ID=824)","id":"background-127","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Limited\">[Aiudara Seeker](/Backgrounds.aspx?ID=127)</title>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Legacy - Age of Ashes\" url=\"/Traits.aspx?ID=270\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #150: Broken Promises](/Sources.aspx?ID=15) pg. 73</row>\n\n</column>\r\n\r\nThe _aiudara_ of Alseta’s Ring have become more well known, and you are interested in learning more about them.\r\n\r\nChoose two ability boosts. One must be to Intelligence\r\nor Wisdom, and one is a free ability boost.\r\n\r\nYou're trained in the [Arcana](/Skills.aspx?ID=2) skill, and the [Portal Lore](/skills/lore) skill. You gain the [Quick Identification](/Feats.aspx?ID=824) skill feat.","name":"Aiudara Seeker","pfs":"Limited","rarity":"rare","release_date":"2019-12-12","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Legacy - Age of Ashes\" url=\"/Traits.aspx?ID=270\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #150: Broken Promises](/Sources.aspx?ID=15) pg. 73</row>\r\n\r\n**Abilities**\r\nIntelligence, Wisdom\r\n\r\n**Skills**\r\n[Arcana](/Skills.aspx?ID=2), Portal [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Quick Identification](/Feats.aspx?ID=824)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe aiudara of Alseta’s Ring have become more well known, and you are interested in learning more about them.\r\n</summary>","skill":["Arcana","Portal Lore"],"skill_markdown":"[Arcana](/Skills.aspx?ID=2), Portal [Lore](/Skills.aspx?ID=8)","source":["Pathfinder #150: Broken Promises"],"source_raw":["Pathfinder #150: Broken Promises pg. 73"],"source_category":"Adventure Paths","source_group":"Age of Ashes","source_markdown":"<row gap=\"tiny\">[Pathfinder #150: Broken Promises](/Sources.aspx?ID=15) pg. 73</row>","speed":{},"spoilers":"Age of Ashes","summary":"The aiudara of Alseta’s Ring have become more well known, and you are interested in learning more about them.","summary_markdown":"The aiudara of Alseta’s Ring have become more well known, and you are interested in learning more about them.","text":" Aiudara Seeker Source Pathfinder #150: Broken Promises pg. 73 The aiudara of Alseta’s Ring have become more well known, and you are interested in learning more about them. Choose two ability boosts. One must be to Intelligence or Wisdom, and one is a free ability boost. You're trained in the Arcana skill, and the Portal Lore skill. You gain the Quick Identification skill feat.","trait":["Legacy","Rare"],"trait_markdown":"[Legacy - Age of Ashes](/Traits.aspx?ID=270), [Rare](/Traits.aspx?ID=137)","trait_raw":["Legacy - Age of Ashes","Rare"],"type":"Background","url":"/Backgrounds.aspx?ID=127","weakness":{}}},{"_index":"aon18","_id":"background-128","_score":4.0849032,"_source":{"ability":["Constitution","Wisdom"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Multilingual"],"feat_markdown":"[Multilingual](/Feats.aspx?ID=814)","id":"background-128","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Limited\">[Hermean Heritor](/Backgrounds.aspx?ID=128)</title>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Legacy - Age of Ashes\" url=\"/Traits.aspx?ID=270\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #150: Broken Promises](/Sources.aspx?ID=15) pg. 73</row>\n\n</column>\r\n\r\nWith the restrictions on Hermean citizenship lifted, you may have fled the city of Promise or have spent some of your childhood in the company of someone who did.\r\n\r\nChoose two ability boosts. One must be to Constitution\r\nor Wisdom, and one is a free ability boost.\r\n\r\nYou're trained in the [Society](/Skills.aspx?ID=14) skill, and the [Legal Lore](/skills/lore) skill. You gain the [Multilingual](/Feats.aspx?ID=814) skill feat or the [Assurance](/Feats.aspx?ID=756) skill feat for Society.","name":"Hermean Heritor","pfs":"Limited","rarity":"rare","release_date":"2019-12-12","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Legacy - Age of Ashes\" url=\"/Traits.aspx?ID=270\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #150: Broken Promises](/Sources.aspx?ID=15) pg. 73</row>\r\n\r\n**Abilities**\r\nConstitution, Wisdom\r\n\r\n**Skills**\r\n[Society](/Skills.aspx?ID=14), Legal [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Multilingual](/Feats.aspx?ID=814)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nWith the restrictions on Hermean citizenship lifted, you may have fled the city of Promise or have spent some of your childhood in the company of …\r\n</summary>","skill":["Society","Legal Lore"],"skill_markdown":"[Society](/Skills.aspx?ID=14), Legal [Lore](/Skills.aspx?ID=8)","source":["Pathfinder #150: Broken Promises"],"source_raw":["Pathfinder #150: Broken Promises pg. 73"],"source_category":"Adventure Paths","source_group":"Age of Ashes","source_markdown":"<row gap=\"tiny\">[Pathfinder #150: Broken Promises](/Sources.aspx?ID=15) pg. 73</row>","speed":{},"spoilers":"Age of Ashes","summary":"With the restrictions on Hermean citizenship lifted, you may have fled the city of Promise or have spent some of your childhood in the company of …","summary_markdown":"With the restrictions on Hermean citizenship lifted, you may have fled the city of Promise or have spent some of your childhood in the company of …","text":" Hermean Heritor Source Pathfinder #150: Broken Promises pg. 73 With the restrictions on Hermean citizenship lifted, you may have fled the city of Promise or have spent some of your childhood in the company of someone who did. Choose two ability boosts. One must be to Constitution or Wisdom, and one is a free ability boost. You're trained in the Society skill, and the Legal Lore skill. You gain the Multilingual skill feat or the Assurance skill feat for Society.","trait":["Legacy","Rare"],"trait_markdown":"[Legacy - Age of Ashes](/Traits.aspx?ID=270), [Rare](/Traits.aspx?ID=137)","trait_raw":["Legacy - Age of Ashes","Rare"],"type":"Background","url":"/Backgrounds.aspx?ID=128","weakness":{}}},{"_index":"aon18","_id":"background-129","_score":4.0849032,"_source":{"ability":["Dexterity","Charisma"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Group Coercion"],"feat_markdown":"[Group Coercion](/Feats.aspx?ID=788)","id":"background-129","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Limited\">[Legendary Parents](/Backgrounds.aspx?ID=129)</title>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Legacy - Age of Ashes\" url=\"/Traits.aspx?ID=270\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #150: Broken Promises](/Sources.aspx?ID=15) pg. 73</row>\n\n</column>\r\n\r\nOne or more of your parents (either biological or adoptive) were heroes of the Age of Ashes Adventure Path. Others tend to treat you with a bit more respect, or perhaps fear your connections to people of great power.\r\n\r\nChoose two ability boosts. One must be to Dexterity\r\nor Charisma, and one is a free ability boost.\r\n\r\nYou're trained in the [Intimidation](/Skills.aspx?ID=7) skill, and the [Genealogy Lore](/skills/lore) skill. You gain the [Group Coercion](/Feats.aspx?ID=788) skill feat.","name":"Legendary Parents","pfs":"Limited","rarity":"rare","release_date":"2019-12-12","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Legacy - Age of Ashes\" url=\"/Traits.aspx?ID=270\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #150: Broken Promises](/Sources.aspx?ID=15) pg. 73</row>\r\n\r\n**Abilities**\r\nDexterity, Charisma\r\n\r\n**Skills**\r\n[Intimidation](/Skills.aspx?ID=7), Genealogy [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Group Coercion](/Feats.aspx?ID=788)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nOne or more of your parents (either biological or adoptive) were heroes of the Age of Ashes Adventure Path. Others tend to treat you with a bit more …\r\n</summary>","skill":["Intimidation","Genealogy Lore"],"skill_markdown":"[Intimidation](/Skills.aspx?ID=7), Genealogy [Lore](/Skills.aspx?ID=8)","source":["Pathfinder #150: Broken Promises"],"source_raw":["Pathfinder #150: Broken Promises pg. 73"],"source_category":"Adventure Paths","source_group":"Age of Ashes","source_markdown":"<row gap=\"tiny\">[Pathfinder #150: Broken Promises](/Sources.aspx?ID=15) pg. 73</row>","speed":{},"spoilers":"Age of Ashes","summary":"One or more of your parents (either biological or adoptive) were heroes of the Age of Ashes Adventure Path. Others tend to treat you with a bit more …","summary_markdown":"One or more of your parents (either biological or adoptive) were heroes of the Age of Ashes Adventure Path. Others tend to treat you with a bit more …","text":" Legendary Parents Source Pathfinder #150: Broken Promises pg. 73 One or more of your parents (either biological or adoptive) were heroes of the Age of Ashes Adventure Path. Others tend to treat you with a bit more respect, or perhaps fear your connections to people of great power. Choose two ability boosts. One must be to Dexterity or Charisma, and one is a free ability boost. You're trained in the Intimidation skill, and the Genealogy Lore skill. You gain the Group Coercion skill feat.","trait":["Legacy","Rare"],"trait_markdown":"[Legacy - Age of Ashes](/Traits.aspx?ID=270), [Rare](/Traits.aspx?ID=137)","trait_raw":["Legacy - Age of Ashes","Rare"],"type":"Background","url":"/Backgrounds.aspx?ID=129","weakness":{}}},{"_index":"aon18","_id":"background-131","_score":4.0849032,"_source":{"ability":["Strength","Charisma"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Titan Wrestler"],"feat_markdown":"[Titan Wrestler](/Feats.aspx?ID=854)","id":"background-131","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Limited\">[Touched by Dahak](/Backgrounds.aspx?ID=131)</title>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Legacy - Age of Ashes\" url=\"/Traits.aspx?ID=270\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #150: Broken Promises](/Sources.aspx?ID=15) pg. 73</row>\n\n</column>\r\n\r\nAs the manifestation of Dahak was destroyed, a shard of the dragon god’s wrathful nature infused you, resulting in a violent temper, strange apocalyptic dreams, an obsession with dragon hunting, or some other touch of his influence.\r\n\r\nChoose two ability boosts. One must be to Strength\r\nor Charisma, and one is a free ability boost.\r\n\r\nYou're trained in the [Athletics](/Skills.aspx?ID=3) skill, and the [Dragon Lore](/skills/lore) skill. You gain the [Titan Wrestler](/Feats.aspx?ID=854) skill feat.","name":"Touched by Dahak","pfs":"Limited","rarity":"rare","release_date":"2019-12-12","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Legacy - Age of Ashes\" url=\"/Traits.aspx?ID=270\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #150: Broken Promises](/Sources.aspx?ID=15) pg. 73</row>\r\n\r\n**Abilities**\r\nStrength, Charisma\r\n\r\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3), Dragon [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Titan Wrestler](/Feats.aspx?ID=854)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAs the manifestation of Dahak was destroyed, a shard of the dragon god’s wrathful nature infused you, resulting in a violent temper, strange …\r\n</summary>","skill":["Athletics","Dragon Lore"],"skill_markdown":"[Athletics](/Skills.aspx?ID=3), Dragon [Lore](/Skills.aspx?ID=8)","source":["Pathfinder #150: Broken Promises"],"source_raw":["Pathfinder #150: Broken Promises pg. 73"],"source_category":"Adventure Paths","source_group":"Age of Ashes","source_markdown":"<row gap=\"tiny\">[Pathfinder #150: Broken Promises](/Sources.aspx?ID=15) pg. 73</row>","speed":{},"spoilers":"Age of Ashes","summary":"As the manifestation of Dahak was destroyed, a shard of the dragon god’s wrathful nature infused you, resulting in a violent temper, strange …","summary_markdown":"As the manifestation of Dahak was destroyed, a shard of the dragon god’s wrathful nature infused you, resulting in a violent temper, strange …","text":" Touched by Dahak Source Pathfinder #150: Broken Promises pg. 73 As the manifestation of Dahak was destroyed, a shard of the dragon god’s wrathful nature infused you, resulting in a violent temper, strange apocalyptic dreams, an obsession with dragon hunting, or some other touch of his influence. Choose two ability boosts. One must be to Strength or Charisma, and one is a free ability boost. You're trained in the Athletics skill, and the Dragon Lore skill. You gain the Titan Wrestler skill feat.","trait":["Legacy","Rare"],"trait_markdown":"[Legacy - Age of Ashes](/Traits.aspx?ID=270), [Rare](/Traits.aspx?ID=137)","trait_raw":["Legacy - Age of Ashes","Rare"],"type":"Background","url":"/Backgrounds.aspx?ID=131","weakness":{}}},{"_index":"aon18","_id":"background-132","_score":4.0849032,"_source":{"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Assurance"],"feat_markdown":"[Assurance](/Feats.aspx?ID=756)","id":"background-132","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Raised by Belief](/Backgrounds.aspx?ID=132)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Gods & Magic](/Sources.aspx?ID=17) pg. 9 <sup>2.0</sup></row>\n\n</column>\r\n\r\nWhether in a monastery, a religious household, or just as part of your everyday life, your upbringing was steeped in the traditions of a faith or philosophy. You might remain committed or you may have turned from your childhood creed, but your skills are still founded in your devotion.\n\n Choose two ability boosts. One boost must be to an ability specified in the Divine Ability entry for your deity, and one is a free ability boost.\n\n You’re trained in your deity’s associated skill, and you gain [Assurance](/Feats.aspx?ID=756) with that skill. You gain a [Lore](/Skills.aspx?ID=8) skill with a subcategory associated with your deity (Abadar Lore, for instance).","name":"Raised by Belief","pfs":"Standard","rarity":"common","release_date":"2020-01-29","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gods & Magic](/Sources.aspx?ID=17) pg. 9 <sup>2.0</sup></row>\n\n**Skill**\r\n[Lore](/Skills.aspx?ID=8) skill with a subcategory associated with your deity (Abadar Lore, for instance).\r\n\r\n**Feat**\r\n[Assurance](/Feats.aspx?ID=756)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nWhether in a monastery, a religious household, or just as part of your everyday life, your upbringing was steeped in the traditions of a faith or …\r\n</summary>","skill":["Lore skill with a subcategory associated with your deity (Abadar Lore, for instance)."],"skill_markdown":"[Lore](/Skills.aspx?ID=8) skill with a subcategory associated with your deity (Abadar Lore, for instance).","source":["Gods & Magic"],"source_raw":["Gods & Magic pg. 9"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Gods & Magic](/Sources.aspx?ID=17) pg. 9 <sup>2.0</sup></row>","speed":{},"summary":"Whether in a monastery, a religious household, or just as part of your everyday life, your upbringing was steeped in the traditions of a faith or …","summary_markdown":"Whether in a monastery, a religious household, or just as part of your everyday life, your upbringing was steeped in the traditions of a faith or …","text":" Raised by Belief Source Gods & Magic pg. 9 2.0 Whether in a monastery, a religious household, or just as part of your everyday life, your upbringing was steeped in the traditions of a faith or philosophy. You might remain committed or you may have turned from your childhood creed, but your skills are still founded in your devotion. Choose two ability boosts. One boost must be to an ability specified in the Divine Ability entry for your deity, and one is a free ability boost. You’re trained in your deity’s associated skill, and you gain Assurance with that skill. You gain a Lore skill with a subcategory associated with your deity (Abadar Lore, for instance).","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=132","weakness":{}}},{"_index":"aon18","_id":"background-134","_score":4.0849032,"_source":{"ability":["Dexterity","Charisma"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Cat Fall"],"feat_markdown":"[Cat Fall](/Feats.aspx?ID=765)","id":"background-134","is_general_background":false,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"\">[Aerialist](/Backgrounds.aspx?ID=134)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Extinction Curse Player's Guide](/Sources.aspx?ID=25) pg. 4</row>\n\n</column>\r\n\r\nExperienced with trapezes, aerial silks, and hoops, your skill is in performing death-defying stunts high above the ground. The Celestial Menagerie skimped on safety devices such as nets and quality ropes, so you also learned to take a fall better than most. After a harrowing near-death experience involving a cracked trapeze bar, you decided to take your expertise elsewhere.\r\n\r\nChoose two ability boosts. One must be to Dexterity\r\nor Charisma, and one is a free ability boost.\r\n\r\nYou're trained in the [Acrobatics](/Skills.aspx?ID=1) skill, and the [Rope Lore](/skills/lore) skill. You gain the [Cat Fall](/Feats.aspx?ID=765) skill feat.","name":"Aerialist","rarity":"common","release_date":"2020-01-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Extinction Curse Player's Guide](/Sources.aspx?ID=25) pg. 4</row>\r\n\r\n**Abilities**\r\nDexterity, Charisma\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1), Rope [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Cat Fall](/Feats.aspx?ID=765)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nExperienced with trapezes, aerial silks, and hoops, your skill is in performing death-defying stunts high above the ground. The Celestial Menagerie …\r\n</summary>","skill":["Acrobatics","Rope Lore"],"skill_markdown":"[Acrobatics](/Skills.aspx?ID=1), Rope [Lore](/Skills.aspx?ID=8)","source":["Extinction Curse Player's Guide"],"source_raw":["Extinction Curse Player's Guide pg. 4"],"source_category":"Adventure Paths","source_group":"Extinction Curse","source_markdown":"<row gap=\"tiny\">[Extinction Curse Player's Guide](/Sources.aspx?ID=25) pg. 4</row>","speed":{},"summary":"Experienced with trapezes, aerial silks, and hoops, your skill is in performing death-defying stunts high above the ground. The Celestial Menagerie …","summary_markdown":"Experienced with trapezes, aerial silks, and hoops, your skill is in performing death-defying stunts high above the ground. The Celestial Menagerie …","text":" Aerialist Source Extinction Curse Player's Guide pg. 4 Experienced with trapezes, aerial silks, and hoops, your skill is in performing death-defying stunts high above the ground. The Celestial Menagerie skimped on safety devices such as nets and quality ropes, so you also learned to take a fall better than most. After a harrowing near-death experience involving a cracked trapeze bar, you decided to take your expertise elsewhere. Choose two ability boosts. One must be to Dexterity or Charisma, and one is a free ability boost. You're trained in the Acrobatics skill, and the Rope Lore skill. You gain the Cat Fall skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=134","weakness":{}}},{"_index":"aon18","_id":"background-135","_score":4.0849032,"_source":{"ability":["Strength","Wisdom"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Titan Wrestler","Train Animal"],"feat_markdown":"[Titan Wrestler](/Feats.aspx?ID=854), [Train Animal](/Feats.aspx?ID=856)","id":"background-135","is_general_background":false,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"\">[Animal Wrangler](/Backgrounds.aspx?ID=135)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Extinction Curse Player's Guide](/Sources.aspx?ID=25) pg. 4</row>\n\n</column>\r\n\r\nYou have a long history of working with large circus animals for the Celestial Menagerie, such as performing in an animal act, jostling animals back into their cages, or even sweeping dung out of squalid pens. Mistress Dusklight’s ongoing mistreatment of her animals compelled you to quit, and you now strive to ensure animals aren’t abused.\r\n\r\nChoose two ability boosts. One must be to Strength\r\nor Wisdom, and one is a free ability boost.\r\n\r\nYou're trained in your choice of either the [Athletics](/Skills.aspx?ID=3)\r\n or the [Nature](/Skills.aspx?ID=10) skill, as well as a [Lore](/skills/lore) skill related to a particular kind of common animal (such as Equine Lore, Feline Lore, or Pachyderm Lore) You gain a skill feat: [Titan Wrestler](/Feats.aspx?ID=854) if you chose Athletics, or [Train Animal](/Feats.aspx?ID=856) if you chose Nature.","name":"Animal Wrangler","rarity":"common","release_date":"2020-01-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Extinction Curse Player's Guide](/Sources.aspx?ID=25) pg. 4</row>\r\n\r\n**Abilities**\r\nStrength, Wisdom\r\n\r\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) or [Nature](/Skills.aspx?ID=10), [Lore](/Skills.aspx?ID=8) related to a particular kind of common animal (such as Equine Lore, Feline Lore, or Pachyderm Lore)\r\n\r\n**Feats**\r\n[Titan Wrestler](/Feats.aspx?ID=854), [Train Animal](/Feats.aspx?ID=856)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou have a long history of working with large circus animals for the Celestial Menagerie, such as performing in an animal act, jostling animals back …\r\n</summary>","skill":["Athletics","Nature","Lore related to a particular kind of common animal (such as Equine Lore, Feline Lore, or Pachyderm Lore)"],"skill_markdown":"[Athletics](/Skills.aspx?ID=3) or [Nature](/Skills.aspx?ID=10), [Lore](/Skills.aspx?ID=8) related to a particular kind of common animal (such as Equine Lore, Feline Lore, or Pachyderm Lore)","source":["Extinction Curse Player's Guide"],"source_raw":["Extinction Curse Player's Guide pg. 4"],"source_category":"Adventure Paths","source_group":"Extinction Curse","source_markdown":"<row gap=\"tiny\">[Extinction Curse Player's Guide](/Sources.aspx?ID=25) pg. 4</row>","speed":{},"summary":"You have a long history of working with large circus animals for the Celestial Menagerie, such as performing in an animal act, jostling animals back …","summary_markdown":"You have a long history of working with large circus animals for the Celestial Menagerie, such as performing in an animal act, jostling animals back …","text":" Animal Wrangler Source Extinction Curse Player's Guide pg. 4 You have a long history of working with large circus animals for the Celestial Menagerie, such as performing in an animal act, jostling animals back into their cages, or even sweeping dung out of squalid pens. Mistress Dusklight’s ongoing mistreatment of her animals compelled you to quit, and you now strive to ensure animals aren’t abused. Choose two ability boosts. One must be to Strength or Wisdom, and one is a free ability boost. You're trained in your choice of either the Athletics or the Nature skill, as well as a Lore skill related to a particular kind of common animal (such as Equine Lore, Feline Lore, or Pachyderm Lore) You gain a skill feat: Titan Wrestler if you chose Athletics, or Train Animal if you chose Nature.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=135","weakness":{}}},{"_index":"aon18","_id":"background-136","_score":4.0849032,"_source":{"ability":["Constitution","Charisma"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Group Coercion"],"feat_markdown":"[Group Coercion](/Feats.aspx?ID=788)","id":"background-136","is_general_background":false,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"\">[Barker](/Backgrounds.aspx?ID=136)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Extinction Curse Player's Guide](/Sources.aspx?ID=25) pg. 5</row>\n\n</column>\r\n\r\nYou’re skilled at shouting to catch and keep the attention of passersby. A few well-timed and forcefully spoken words not only get people to notice you but also engage them to respond to you. You may have previously worked as a crier or in a more formal barker capacity with Mistress Dusklight’s Celestial Menagerie. Either way, your ability to bully a crowd is impressive.\r\n\r\nChoose two ability boosts. One must be to Constitution\r\nor Charisma, and one is a free ability boost.\r\n\r\nYou're trained in the [Intimidation](/Skills.aspx?ID=7) skill, and the [Crowd Lore](/skills/lore) skill. You gain the [Group Coercion](/Feats.aspx?ID=788) skill feat.","name":"Barker","rarity":"common","release_date":"2020-01-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Extinction Curse Player's Guide](/Sources.aspx?ID=25) pg. 5</row>\r\n\r\n**Abilities**\r\nConstitution, Charisma\r\n\r\n**Skills**\r\n[Intimidation](/Skills.aspx?ID=7), Crowd [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Group Coercion](/Feats.aspx?ID=788)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou’re skilled at shouting to catch and keep the attention of passersby. A few well-timed and forcefully spoken words not only get people to notice …\r\n</summary>","skill":["Intimidation","Crowd Lore"],"skill_markdown":"[Intimidation](/Skills.aspx?ID=7), Crowd [Lore](/Skills.aspx?ID=8)","source":["Extinction Curse Player's Guide"],"source_raw":["Extinction Curse Player's Guide pg. 5"],"source_category":"Adventure Paths","source_group":"Extinction Curse","source_markdown":"<row gap=\"tiny\">[Extinction Curse Player's Guide](/Sources.aspx?ID=25) pg. 5</row>","speed":{},"summary":"You’re skilled at shouting to catch and keep the attention of passersby. A few well-timed and forcefully spoken words not only get people to notice …","summary_markdown":"You’re skilled at shouting to catch and keep the attention of passersby. A few well-timed and forcefully spoken words not only get people to notice …","text":" Barker Source Extinction Curse Player's Guide pg. 5 You’re skilled at shouting to catch and keep the attention of passersby. A few well-timed and forcefully spoken words not only get people to notice you but also engage them to respond to you. You may have previously worked as a crier or in a more formal barker capacity with Mistress Dusklight’s Celestial Menagerie. Either way, your ability to bully a crowd is impressive. Choose two ability boosts. One must be to Constitution or Charisma, and one is a free ability boost. You're trained in the Intimidation skill, and the Crowd Lore skill. You gain the Group Coercion skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=136","weakness":{}}},{"_index":"aon18","_id":"background-137","_score":4.0849032,"_source":{"ability":["Dexterity","Charisma"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Lengthy Diversion","Subtle Theft"],"feat_markdown":"[Lengthy Diversion](/Feats.aspx?ID=810), [Subtle Theft](/Feats.aspx?ID=848)","id":"background-137","is_general_background":false,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"\">[Blow-In](/Backgrounds.aspx?ID=137)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Extinction Curse Player's Guide](/Sources.aspx?ID=25) pg. 5</row>\n\n</column>\r\n\r\nYou never expected to join a circus, but you were looking for a good place to lie low for reasons of your own. The Circus of Wayward Wonders came together with several different workers and performers a few months ago. Many came from a circus in Escadar called the Celestial Menagerie, but not all of them. It was easy to slip in among the roustabouts. Although you’d planned to move on quickly, the circus folk have adopted you as one of their own, and they don’t ask questions about your past.\r\n\r\nChoose two ability boosts. One must be to Dexterity\r\nor Charisma, and one is a free ability boost.\r\n\r\nYou're trained in your choice of either the [Deception](/Skills.aspx?ID=5)\r\n or the [Thievery](/Skills.aspx?ID=17) skill, as well as the [Underworld Lore](/skills/lore) skill. You gain a skill feat: [Lengthy Diversion](/Feats.aspx?ID=810) if you chose Deception, or [Subtle Theft](/Feats.aspx?ID=848) if you chose Thievery.","name":"Blow-In","rarity":"common","release_date":"2020-01-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Extinction Curse Player's Guide](/Sources.aspx?ID=25) pg. 5</row>\r\n\r\n**Abilities**\r\nDexterity, Charisma\r\n\r\n**Skills**\r\n[Deception](/Skills.aspx?ID=5) or [Thievery](/Skills.aspx?ID=17), Underworld [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feats**\r\n[Lengthy Diversion](/Feats.aspx?ID=810), [Subtle Theft](/Feats.aspx?ID=848)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou never expected to join a circus, but you were looking for a good place to lie low for reasons of your own. The Circus of Wayward Wonders came …\r\n</summary>","skill":["Deception","Thievery","Underworld Lore"],"skill_markdown":"[Deception](/Skills.aspx?ID=5) or [Thievery](/Skills.aspx?ID=17), Underworld [Lore](/Skills.aspx?ID=8)","source":["Extinction Curse Player's Guide"],"source_raw":["Extinction Curse Player's Guide pg. 5"],"source_category":"Adventure Paths","source_group":"Extinction Curse","source_markdown":"<row gap=\"tiny\">[Extinction Curse Player's Guide](/Sources.aspx?ID=25) pg. 5</row>","speed":{},"summary":"You never expected to join a circus, but you were looking for a good place to lie low for reasons of your own. The Circus of Wayward Wonders came …","summary_markdown":"You never expected to join a circus, but you were looking for a good place to lie low for reasons of your own. The Circus of Wayward Wonders came …","text":" Blow-In Source Extinction Curse Player's Guide pg. 5 You never expected to join a circus, but you were looking for a good place to lie low for reasons of your own. The Circus of Wayward Wonders came together with several different workers and performers a few months ago. Many came from a circus in Escadar called the Celestial Menagerie, but not all of them. It was easy to slip in among the roustabouts. Although you’d planned to move on quickly, the circus folk have adopted you as one of their own, and they don’t ask questions about your past. Choose two ability boosts. One must be to Dexterity or Charisma, and one is a free ability boost. You're trained in your choice of either the Deception or the Thievery skill, as well as the Underworld Lore skill. You gain a skill feat: Lengthy Diversion if you chose Deception, or Subtle Theft if you chose Thievery.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=137","weakness":{}}},{"_index":"aon18","_id":"background-138","_score":4.0849032,"_source":{"ability":["Constitution","Intelligence"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Read Lips"],"feat_markdown":"[Read Lips](/Feats.aspx?ID=833)","id":"background-138","is_general_background":false,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"\">[Butcher](/Backgrounds.aspx?ID=138)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Extinction Curse Player's Guide](/Sources.aspx?ID=25) pg. 5</row>\n\n</column>\r\n\r\nYou’ve spent uncounted hours walking up and down crowded and noisy circus stands, inventing innovative means to sell refreshments, food, and novelties at inflated prices. (You might know very little about slaughtering animals; “butcher” is a circus slang term for a vendor.) The Celestial Menagerie constantly pushed you to figure out how to sell increasingly shoddy toys to children and how to conceal the taste of spoiled treats that should have been discarded days earlier. You peddled disappointment and hated it, so you left to seek a new line of work—although you’re not yet willing to leave the circus life altogether.\r\n\r\nChoose two ability boosts. One must be to Constitution\r\nor Intelligence, and one is a free ability boost.\r\n\r\nYou're trained in the [Society](/Skills.aspx?ID=14) skill, and the [Mercantile Lore](/skills/lore) skill. You gain the [Read Lips](/Feats.aspx?ID=833) skill feat.","name":"Butcher","rarity":"common","release_date":"2020-01-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Extinction Curse Player's Guide](/Sources.aspx?ID=25) pg. 5</row>\r\n\r\n**Abilities**\r\nConstitution, Intelligence\r\n\r\n**Skills**\r\n[Society](/Skills.aspx?ID=14), Mercantile [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Read Lips](/Feats.aspx?ID=833)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou’ve spent uncounted hours walking up and down crowded and noisy circus stands, inventing innovative means to sell refreshments, food, and …\r\n</summary>","skill":["Society","Mercantile Lore"],"skill_markdown":"[Society](/Skills.aspx?ID=14), Mercantile [Lore](/Skills.aspx?ID=8)","source":["Extinction Curse Player's Guide"],"source_raw":["Extinction Curse Player's Guide pg. 5"],"source_category":"Adventure Paths","source_group":"Extinction Curse","source_markdown":"<row gap=\"tiny\">[Extinction Curse Player's Guide](/Sources.aspx?ID=25) pg. 5</row>","speed":{},"summary":"You’ve spent uncounted hours walking up and down crowded and noisy circus stands, inventing innovative means to sell refreshments, food, and …","summary_markdown":"You’ve spent uncounted hours walking up and down crowded and noisy circus stands, inventing innovative means to sell refreshments, food, and …","text":" Butcher Source Extinction Curse Player's Guide pg. 5 You’ve spent uncounted hours walking up and down crowded and noisy circus stands, inventing innovative means to sell refreshments, food, and novelties at inflated prices. (You might know very little about slaughtering animals; “butcher” is a circus slang term for a vendor.) The Celestial Menagerie constantly pushed you to figure out how to sell increasingly shoddy toys to children and how to conceal the taste of spoiled treats that should have been discarded days earlier. You peddled disappointment and hated it, so you left to seek a new line of work—although you’re not yet willing to leave the circus life altogether. Choose two ability boosts. One must be to Constitution or Intelligence, and one is a free ability boost. You're trained in the Society skill, and the Mercantile Lore skill. You gain the Read Lips skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=138","weakness":{}}},{"_index":"aon18","_id":"background-139","_score":4.0849032,"_source":{"ability":["Intelligence","Charisma"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Experienced Professional"],"feat_markdown":"[Experienced Professional](/Feats.aspx?ID=778)","id":"background-139","is_general_background":false,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"\">[Circus Born](/Backgrounds.aspx?ID=139)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Extinction Curse Player's Guide](/Sources.aspx?ID=25) pg. 5</row>\n\n</column>\r\n\r\nThe itinerant life of a traveling circus performer is nothing new to you; you were born and raised in the circus. You’ve seen more acts than you can count and grew up hearing the tall tales of circus performers while gathered around their campfires. You’ve experienced the thrill of captivating crowd ever since you were young. You may have tried a few times to settle down, but the lure of the open road and the glamor of the big top always called you back.\r\n\r\nChoose two ability boosts. One must be to Intelligence\r\nor Charisma, and one is a free ability boost.\r\n\r\nYou're trained in the [Performance](/Skills.aspx?ID=12) skill, and the [Circus Lore](/skills/lore) skill. You gain the [Experienced Professional](/Feats.aspx?ID=778) skill feat.","name":"Circus Born","rarity":"common","release_date":"2020-01-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Extinction Curse Player's Guide](/Sources.aspx?ID=25) pg. 5</row>\r\n\r\n**Abilities**\r\nIntelligence, Charisma\r\n\r\n**Skills**\r\n[Performance](/Skills.aspx?ID=12), Circus [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Experienced Professional](/Feats.aspx?ID=778)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe itinerant life of a traveling circus performer is nothing new to you; you were born and raised in the circus. You’ve seen more acts than you can …\r\n</summary>","skill":["Performance","Circus Lore"],"skill_markdown":"[Performance](/Skills.aspx?ID=12), Circus [Lore](/Skills.aspx?ID=8)","source":["Extinction Curse Player's Guide"],"source_raw":["Extinction Curse Player's Guide pg. 5"],"source_category":"Adventure Paths","source_group":"Extinction Curse","source_markdown":"<row gap=\"tiny\">[Extinction Curse Player's Guide](/Sources.aspx?ID=25) pg. 5</row>","speed":{},"summary":"The itinerant life of a traveling circus performer is nothing new to you; you were born and raised in the circus. You’ve seen more acts than you can …","summary_markdown":"The itinerant life of a traveling circus performer is nothing new to you; you were born and raised in the circus. You’ve seen more acts than you can …","text":" Circus Born Source Extinction Curse Player's Guide pg. 5 The itinerant life of a traveling circus performer is nothing new to you; you were born and raised in the circus. You’ve seen more acts than you can count and grew up hearing the tall tales of circus performers while gathered around their campfires. You’ve experienced the thrill of captivating crowd ever since you were young. You may have tried a few times to settle down, but the lure of the open road and the glamor of the big top always called you back. Choose two ability boosts. One must be to Intelligence or Charisma, and one is a free ability boost. You're trained in the Performance skill, and the Circus Lore skill. You gain the Experienced Professional skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=139","weakness":{}}},{"_index":"aon18","_id":"background-140","_score":4.0849032,"_source":{"ability":["Dexterity","Charisma"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Virtuosic Performer"],"feat_markdown":"[Virtuosic Performer](/Feats.aspx?ID=862)","id":"background-140","is_general_background":false,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"\">[Clown](/Backgrounds.aspx?ID=140)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Extinction Curse Player's Guide](/Sources.aspx?ID=25) pg. 6</row>\n\n</column>\r\n\r\nAlthough you’ve spent time in greasepaint and colorful clothing to amuse crowds, your skills with buffoonery and physical comedy are exceptional whether or not you’re in costume. In the employ of Mistress Dusklight’s Celestial Menagerie, you spent too many routines distracting an audience from an ill-timed accident or evidence of abused animals or performers. You’ve had enough of that, and the Celestial Menagerie isn’t your home any longer.\r\n\r\nChoose two ability boosts. One must be to Dexterity\r\nor Charisma, and one is a free ability boost.\r\n\r\nYou're trained in the [Performance](/Skills.aspx?ID=12) skill, and the [Clown Lore](/skills/lore) skill. You gain the [Virtuosic Performer](/Feats.aspx?ID=862) skill feat (comedy)","name":"Clown","rarity":"common","release_date":"2020-01-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Extinction Curse Player's Guide](/Sources.aspx?ID=25) pg. 6</row>\r\n\r\n**Abilities**\r\nDexterity, Charisma\r\n\r\n**Skills**\r\n[Performance](/Skills.aspx?ID=12), Clown [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Virtuosic Performer](/Feats.aspx?ID=862)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAlthough you’ve spent time in greasepaint and colorful clothing to amuse crowds, your skills with buffoonery and physical comedy are exceptional …\r\n</summary>","skill":["Performance","Clown Lore"],"skill_markdown":"[Performance](/Skills.aspx?ID=12), Clown [Lore](/Skills.aspx?ID=8)","source":["Extinction Curse Player's Guide"],"source_raw":["Extinction Curse Player's Guide pg. 6"],"source_category":"Adventure Paths","source_group":"Extinction Curse","source_markdown":"<row gap=\"tiny\">[Extinction Curse Player's Guide](/Sources.aspx?ID=25) pg. 6</row>","speed":{},"summary":"Although you’ve spent time in greasepaint and colorful clothing to amuse crowds, your skills with buffoonery and physical comedy are exceptional …","summary_markdown":"Although you’ve spent time in greasepaint and colorful clothing to amuse crowds, your skills with buffoonery and physical comedy are exceptional …","text":" Clown Source Extinction Curse Player's Guide pg. 6 Although you’ve spent time in greasepaint and colorful clothing to amuse crowds, your skills with buffoonery and physical comedy are exceptional whether or not you’re in costume. In the employ of Mistress Dusklight’s Celestial Menagerie, you spent too many routines distracting an audience from an ill-timed accident or evidence of abused animals or performers. You’ve had enough of that, and the Celestial Menagerie isn’t your home any longer. Choose two ability boosts. One must be to Dexterity or Charisma, and one is a free ability boost. You're trained in the Performance skill, and the Clown Lore skill. You gain the Virtuosic Performer skill feat (comedy)","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=140","weakness":{}}},{"_index":"aon18","_id":"background-141","_score":4.0849032,"_source":{"ability":["Intelligence","Wisdom"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Arcane Sense"],"feat_markdown":"[Arcane Sense](/Feats.aspx?ID=754)","id":"background-141","is_general_background":false,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"\">[Mystic Seer](/Backgrounds.aspx?ID=141)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Extinction Curse Player's Guide](/Sources.aspx?ID=25) pg. 6</row>\n\n</column>\r\n\r\nYou delight crowds by reading minds, telling futures, and contacting spirits. Although much of your work is misdirection and showmanship, your cons have inadvertently awakened a genuine awareness of magic in your mind. This new sense is both thrilling and frightening, and you hope that you can hone it further in the Circus of Wayward Wonders.\r\n\r\nChoose two ability boosts. One must be to Intelligence\r\nor Wisdom, and one is a free ability boost.\r\n\r\nYou're trained in the [Arcana](/Skills.aspx?ID=2) skill, and the [Scam Lore](/skills/lore) skill. You gain the [Arcane Sense](/Feats.aspx?ID=754) skill feat.","name":"Mystic Seer","rarity":"common","release_date":"2020-01-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Extinction Curse Player's Guide](/Sources.aspx?ID=25) pg. 6</row>\r\n\r\n**Abilities**\r\nIntelligence, Wisdom\r\n\r\n**Skills**\r\n[Arcana](/Skills.aspx?ID=2), Scam [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Arcane Sense](/Feats.aspx?ID=754)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou delight crowds by reading minds, telling futures, and contacting spirits. Although much of your work is misdirection and showmanship, your cons …\r\n</summary>","skill":["Arcana","Scam Lore"],"skill_markdown":"[Arcana](/Skills.aspx?ID=2), Scam [Lore](/Skills.aspx?ID=8)","source":["Extinction Curse Player's Guide"],"source_raw":["Extinction Curse Player's Guide pg. 6"],"source_category":"Adventure Paths","source_group":"Extinction Curse","source_markdown":"<row gap=\"tiny\">[Extinction Curse Player's Guide](/Sources.aspx?ID=25) pg. 6</row>","speed":{},"summary":"You delight crowds by reading minds, telling futures, and contacting spirits. Although much of your work is misdirection and showmanship, your cons …","summary_markdown":"You delight crowds by reading minds, telling futures, and contacting spirits. Although much of your work is misdirection and showmanship, your cons …","text":" Mystic Seer Source Extinction Curse Player's Guide pg. 6 You delight crowds by reading minds, telling futures, and contacting spirits. Although much of your work is misdirection and showmanship, your cons have inadvertently awakened a genuine awareness of magic in your mind. This new sense is both thrilling and frightening, and you hope that you can hone it further in the Circus of Wayward Wonders. Choose two ability boosts. One must be to Intelligence or Wisdom, and one is a free ability boost. You're trained in the Arcana skill, and the Scam Lore skill. You gain the Arcane Sense skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=141","weakness":{}}},{"_index":"aon18","_id":"background-142","_score":4.0849032,"_source":{"ability":["Strength","Dexterity"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Combat Climber"],"feat_markdown":"[Combat Climber](/Feats.aspx?ID=768)","id":"background-142","is_general_background":false,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"\">[Rigger](/Backgrounds.aspx?ID=142)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Extinction Curse Player's Guide](/Sources.aspx?ID=25) pg. 6</row>\n\n</column>\r\n\r\nYou’ve worked as a roustabout to erect tents and set up rigging for acrobatic performances; you’ve sometimes even aided aerialists and acrobats in their death-defying training. Even though your work is often done before the crowds arrive, you know your skills contribute to the success and safety of the circus. Mistress Dusklight treats her roustabouts as little more than slaves, and you’ve resolved to join a company where your expertise is appreciated.\r\n\r\nChoose two ability boosts. One must be to Strength\r\nor Dexterity, and one is a free ability boost.\r\n\r\nYou're trained in the [Athletics](/Skills.aspx?ID=3) skill, and the [Circus Lore](/skills/lore) skill. You gain the [Combat Climber](/Feats.aspx?ID=768) skill feat.","name":"Rigger","rarity":"common","release_date":"2020-01-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Extinction Curse Player's Guide](/Sources.aspx?ID=25) pg. 6</row>\r\n\r\n**Abilities**\r\nStrength, Dexterity\r\n\r\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3), Circus [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Combat Climber](/Feats.aspx?ID=768)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou’ve worked as a roustabout to erect tents and set up rigging for acrobatic performances; you’ve sometimes even aided aerialists and acrobats in …\r\n</summary>","skill":["Athletics","Circus Lore"],"skill_markdown":"[Athletics](/Skills.aspx?ID=3), Circus [Lore](/Skills.aspx?ID=8)","source":["Extinction Curse Player's Guide"],"source_raw":["Extinction Curse Player's Guide pg. 6"],"source_category":"Adventure Paths","source_group":"Extinction Curse","source_markdown":"<row gap=\"tiny\">[Extinction Curse Player's Guide](/Sources.aspx?ID=25) pg. 6</row>","speed":{},"summary":"You’ve worked as a roustabout to erect tents and set up rigging for acrobatic performances; you’ve sometimes even aided aerialists and acrobats in …","summary_markdown":"You’ve worked as a roustabout to erect tents and set up rigging for acrobatic performances; you’ve sometimes even aided aerialists and acrobats in …","text":" Rigger Source Extinction Curse Player's Guide pg. 6 You’ve worked as a roustabout to erect tents and set up rigging for acrobatic performances; you’ve sometimes even aided aerialists and acrobats in their death-defying training. Even though your work is often done before the crowds arrive, you know your skills contribute to the success and safety of the circus. Mistress Dusklight treats her roustabouts as little more than slaves, and you’ve resolved to join a company where your expertise is appreciated. Choose two ability boosts. One must be to Strength or Dexterity, and one is a free ability boost. You're trained in the Athletics skill, and the Circus Lore skill. You gain the Combat Climber skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=142","weakness":{}}},{"_index":"aon18","_id":"background-143","_score":4.0849032,"_source":{"ability":["Constitution","Charisma"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Intimidating Glare"],"feat_markdown":"[Intimidating Glare](/Feats.aspx?ID=796)","id":"background-143","is_general_background":false,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Limited\">[Finadar Leshy](/Backgrounds.aspx?ID=143)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [PFS Scenario #1-15: The Blooming Catastrophe](/Sources.aspx?ID=28) pg. 35</row>\n\n**Prerequisites** Leshy ancestry\n\n</column>\r\n\r\nYou are a leshy from Finadar Forest, originally created under the corruption of a cyclopean monolith. Though the Pathfinder Society managed to sever the monolith’s connection, freeing the forest and your people from its influence, you retain a trace, unnerving connection to the Abyss.\r\n\r\nChoose two ability boosts. One must be to Constitution\r\nor Charisma, and one is a free ability boost.\r\n\r\nYou're trained in the [Intimidation](/Skills.aspx?ID=7) skill, and the [Abyssal Lore](/skills/lore) skill. You gain the [Intimidating Glare](/Feats.aspx?ID=796) skill feat.","name":"Finadar Leshy","pfs":"Limited","prerequisite":" Leshy ancestry","prerequisite_markdown":"[Leshy](/Ancestries.aspx?ID=14) ancestry","rarity":"common","release_date":"2020-02-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [PFS Scenario #1-15: The Blooming Catastrophe](/Sources.aspx?ID=28) pg. 35</row>\r\n\r\n**Abilities**\r\nConstitution, Charisma\r\n\r\n**Skills**\r\n[Intimidation](/Skills.aspx?ID=7), Abyssal [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Intimidating Glare](/Feats.aspx?ID=796)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou are a leshy from Finadar Forest, originally created under the corruption of a cyclopean monolith. Though the Pathfinder Society managed to sever …\r\n</summary>","skill":["Intimidation","Abyssal Lore"],"skill_markdown":"[Intimidation](/Skills.aspx?ID=7), Abyssal [Lore](/Skills.aspx?ID=8)","source":["PFS Scenario #1-15: The Blooming Catastrophe"],"source_raw":["PFS Scenario #1-15: The Blooming Catastrophe pg. 35"],"source_category":"Society","source_group":"Pathfinder Society","source_markdown":"<row gap=\"tiny\">[PFS Scenario #1-15: The Blooming Catastrophe](/Sources.aspx?ID=28) pg. 35</row>","speed":{},"summary":"You are a leshy from Finadar Forest, originally created under the corruption of a cyclopean monolith. Though the Pathfinder Society managed to sever …","summary_markdown":"You are a leshy from Finadar Forest, originally created under the corruption of a cyclopean monolith. Though the Pathfinder Society managed to sever …","text":" Finadar Leshy Source PFS Scenario #1-15: The Blooming Catastrophe pg. 35 Prerequisites Leshy ancestry You are a leshy from Finadar Forest, originally created under the corruption of a cyclopean monolith. Though the Pathfinder Society managed to sever the monolith’s connection, freeing the forest and your people from its influence, you retain a trace, unnerving connection to the Abyss. Choose two ability boosts. One must be to Constitution or Charisma, and one is a free ability boost. You're trained in the Intimidation skill, and the Abyssal Lore skill. You gain the Intimidating Glare skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=143","weakness":{}}},{"_index":"aon18","_id":"background-144","_score":4.0849032,"_source":{"ability":["Strength","Wisdom"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Ravening's Desperation"],"feat_markdown":"[Ravening's Desperation](/Feats.aspx?ID=1213)","id":"background-144","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"\">[Dreamer of the Verdant Moon](/Backgrounds.aspx?ID=144)</title>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #153: Life's Long Shadows](/Sources.aspx?ID=29) pg. 67</row>\n\n</column>\r\n\r\nYou spent your early days in the aftermath of one of the great ravenings. You survived thanks to your resourcefulness and perhaps your [patron’s](/Deities.aspx?ID=82) favor and were blessed with skills and drive thereafter, but you must always hold to his standards, lest the hunger from the depths seek you out once again.\r\n\r\nChoose two ability boosts. One must be to Strength\r\nor Wisdom, and one is a free ability boost.\r\n\r\nYou're trained in the [Survival](/Skills.aspx?ID=16) skill, and the [Zevgavizeb Lore](/skills/lore) skill. You gain the [Ravening's Desperation](/Feats.aspx?ID=1213) skill feat.","name":"Dreamer of the Verdant Moon","rarity":"uncommon","release_date":"2020-03-26","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #153: Life's Long Shadows](/Sources.aspx?ID=29) pg. 67</row>\r\n\r\n**Abilities**\r\nStrength, Wisdom\r\n\r\n**Skills**\r\n[Survival](/Skills.aspx?ID=16), Zevgavizeb [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Ravening's Desperation](/Feats.aspx?ID=1213)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou spent your early days in the aftermath of one of the great ravenings. You survived thanks to your resourcefulness and perhaps your patron’s …\r\n</summary>","skill":["Survival","Zevgavizeb Lore"],"skill_markdown":"[Survival](/Skills.aspx?ID=16), Zevgavizeb [Lore](/Skills.aspx?ID=8)","source":["Pathfinder #153: Life's Long Shadows"],"source_raw":["Pathfinder #153: Life's Long Shadows pg. 67"],"source_category":"Adventure Paths","source_group":"Extinction Curse","source_markdown":"<row gap=\"tiny\">[Pathfinder #153: Life's Long Shadows](/Sources.aspx?ID=29) pg. 67</row>","speed":{},"spoilers":"Extinction Curse","summary":"You spent your early days in the aftermath of one of the great ravenings. You survived thanks to your resourcefulness and perhaps your patron’s …","summary_markdown":"You spent your early days in the aftermath of one of the great ravenings. You survived thanks to your resourcefulness and perhaps your patron’s …","text":" Dreamer of the Verdant Moon Source Pathfinder #153: Life's Long Shadows pg. 67 You spent your early days in the aftermath of one of the great ravenings. You survived thanks to your resourcefulness and perhaps your patron’s favor and were blessed with skills and drive thereafter, but you must always hold to his standards, lest the hunger from the depths seek you out once again. Choose two ability boosts. One must be to Strength or Wisdom, and one is a free ability boost. You're trained in the Survival skill, and the Zevgavizeb Lore skill. You gain the Ravening's Desperation skill feat.","trait":["Uncommon"],"trait_markdown":"[Uncommon](/Traits.aspx?ID=159)","trait_raw":["Uncommon"],"type":"Background","url":"/Backgrounds.aspx?ID=144","weakness":{}}},{"_index":"aon18","_id":"background-146","_score":4.0849032,"_source":{"ability":["Constitution","Intelligence"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Sign Language"],"feat_markdown":"[Sign Language](/Feats.aspx?ID=840)","id":"background-146","is_general_background":false,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Limited\">[Iolite Trainee Hobgoblin](/Backgrounds.aspx?ID=146)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [PFS Scenario #1-19: Iolite Squad Alpha](/Sources.aspx?ID=35) pg. 30</row>\n\n**Prerequisites** Hobgoblin Ancestry\n\n</column>\r\n\r\nThe Iolite Squad was Oprak's first foray into training hobgoblins for Pathfinder membership. You've added the archival and archaeological skills they sent back to Oprak into your military training.\r\n\r\nChoose two ability boosts. One must be to Constitution\r\nor Intelligence, and one is a free ability boost.\r\n\r\nYou're trained in the [Society](/Skills.aspx?ID=14) skill, and the [Warfare Lore](/skills/lore) skill. You gain the [Sign Language](/Feats.aspx?ID=840) skill feat.","name":"Iolite Trainee Hobgoblin","pfs":"Limited","prerequisite":" Hobgoblin Ancestry","prerequisite_markdown":"[Hobgoblin](/Ancestries.aspx?ID=13) Ancestry","rarity":"common","release_date":"2020-04-27","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [PFS Scenario #1-19: Iolite Squad Alpha](/Sources.aspx?ID=35) pg. 30</row>\r\n\r\n**Abilities**\r\nConstitution, Intelligence\r\n\r\n**Skills**\r\n[Society](/Skills.aspx?ID=14), Warfare [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Sign Language](/Feats.aspx?ID=840)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe Iolite Squad was Oprak's first foray into training hobgoblins for Pathfinder membership. You've added the archival and archaeological skills they …\r\n</summary>","skill":["Society","Warfare Lore"],"skill_markdown":"[Society](/Skills.aspx?ID=14), Warfare [Lore](/Skills.aspx?ID=8)","source":["PFS Scenario #1-19: Iolite Squad Alpha"],"source_raw":["PFS Scenario #1-19: Iolite Squad Alpha pg. 30"],"source_category":"Society","source_group":"Pathfinder Society","source_markdown":"<row gap=\"tiny\">[PFS Scenario #1-19: Iolite Squad Alpha](/Sources.aspx?ID=35) pg. 30</row>","speed":{},"summary":"The Iolite Squad was Oprak's first foray into training hobgoblins for Pathfinder membership. You've added the archival and archaeological skills they …","summary_markdown":"The Iolite Squad was Oprak's first foray into training hobgoblins for Pathfinder membership. You've added the archival and archaeological skills they …","text":" Iolite Trainee Hobgoblin Source PFS Scenario #1-19: Iolite Squad Alpha pg. 30 Prerequisites Hobgoblin Ancestry The Iolite Squad was Oprak's first foray into training hobgoblins for Pathfinder membership. You've added the archival and archaeological skills they sent back to Oprak into your military training. Choose two ability boosts. One must be to Constitution or Intelligence, and one is a free ability boost. You're trained in the Society skill, and the Warfare Lore skill. You gain the Sign Language skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=146","weakness":{}}},{"_index":"aon18","_id":"background-148","_score":4.0849032,"_source":{"ability":["Strength","Wisdom"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Forager"],"feat_markdown":"[Forager](/Feats.aspx?ID=786)","id":"background-148","is_general_background":false,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Early Explorer](/Backgrounds.aspx?ID=148)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Organized Play Foundation](/Sources.aspx?ID=38) pg. -1</row>\r\n\r\n_[**PFS Note**](/pathfinder-society) You can select this background only if you have earned credit for at least 5 First Edition scenarios from Seasons 0 of the Pathfinder Society organized play campaign._\n\n</column>\r\n\r\nIn the past decade, the Pathfinder Society has clashed with demonic armies, meddled in politics, and more, but you joined the organization before everything seemed so complicated. Whether you’re a dedicated scholar of ruins or an explorer who just longs for months-long expeditions into the wilderness, you’re a Pathfinder to explore, report, and cooperate.\r\n\r\nChoose two ability boosts. One must be to Strength\r\nor Wisdom, and one is a free ability boost.\r\n\r\nYou're trained in the [Survival](/Skills.aspx?ID=16) skill, and the [Pathfinder Society Lore](/skills/lore) skill. You gain the [Forager](/Feats.aspx?ID=786) skill feat.","name":"Early Explorer","pfs":"Standard","rarity":"common","release_date":"2019-08-05","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Organized Play Foundation](/Sources.aspx?ID=38) pg. -1</row>\r\n\r\n**Abilities**\r\nStrength, Wisdom\r\n\r\n**Skills**\r\n[Survival](/Skills.aspx?ID=16), Pathfinder Society [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Forager](/Feats.aspx?ID=786)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nIn the past decade, the Pathfinder Society has clashed with demonic armies, meddled in politics, and more, but you joined the organization before …\r\n</summary>","skill":["Survival","Pathfinder Society Lore"],"skill_markdown":"[Survival](/Skills.aspx?ID=16), Pathfinder Society [Lore](/Skills.aspx?ID=8)","source":["Organized Play Foundation"],"source_raw":["Organized Play Foundation pg. -1"],"source_category":"Society","source_group":"Pathfinder Society","source_markdown":"<row gap=\"tiny\">[Organized Play Foundation](/Sources.aspx?ID=38) pg. -1</row>","speed":{},"summary":"In the past decade, the Pathfinder Society has clashed with demonic armies, meddled in politics, and more, but you joined the organization before …","summary_markdown":"In the past decade, the Pathfinder Society has clashed with demonic armies, meddled in politics, and more, but you joined the organization before …","text":" Early Explorer Source Organized Play Foundation pg. -1 PFS Note You can select this background only if you have earned credit for at least 5 First Edition scenarios from Seasons 0 of the Pathfinder Society organized play campaign. In the past decade, the Pathfinder Society has clashed with demonic armies, meddled in politics, and more, but you joined the organization before everything seemed so complicated. Whether you’re a dedicated scholar of ruins or an explorer who just longs for months-long expeditions into the wilderness, you’re a Pathfinder to explore, report, and cooperate. Choose two ability boosts. One must be to Strength or Wisdom, and one is a free ability boost. You're trained in the Survival skill, and the Pathfinder Society Lore skill. You gain the Forager skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=148","weakness":{}}},{"_index":"aon18","_id":"background-150","_score":4.0849032,"_source":{"ability":["Wisdom","Charisma"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Streetwise"],"feat_markdown":"[Streetwise](/Feats.aspx?ID=846)","id":"background-150","is_general_background":false,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Shadow War Survivor](/Backgrounds.aspx?ID=150)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Organized Play Foundation](/Sources.aspx?ID=38) pg. -1</row>\r\n\r\n_[**PFS Note**](/pathfinder-society) You can select this background only if you have earned credit for at least 5 First Edition scenarios from Season 1 of the Pathfinder Society organized play campaign._\n\n</column>\r\n\r\nCountless factions have fought for influence in Absalom for millennia, and for decades these groups worked through the Pathfinder Society to better control the City at the Center of the World. Perhaps you were ones of these agents who clashed with other operatives during the so-called Shadow War. Or you might have been an unintended victim of these clandestine clashes, inspiring you to join the Society and stop the conflict from within. Whatever the reason, navigating the Shadow War has left you politically savvy and informed.\r\n\r\nChoose two ability boosts. One must be to Wisdom\r\nor Charisma, and one is a free ability boost.\r\n\r\nYou're trained in the [Society](/Skills.aspx?ID=14) skill, and the [Absalom Lore](/skills/lore) skill. You gain the [Streetwise](/Feats.aspx?ID=846) skill feat.","name":"Shadow War Survivor","pfs":"Standard","rarity":"common","release_date":"2019-08-05","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Organized Play Foundation](/Sources.aspx?ID=38) pg. -1</row>\r\n\r\n**Abilities**\r\nWisdom, Charisma\r\n\r\n**Skills**\r\n[Society](/Skills.aspx?ID=14), Absalom [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Streetwise](/Feats.aspx?ID=846)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nCountless factions have fought for influence in Absalom for millennia, and for decades these groups worked through the Pathfinder Society to better …\r\n</summary>","skill":["Society","Absalom Lore"],"skill_markdown":"[Society](/Skills.aspx?ID=14), Absalom [Lore](/Skills.aspx?ID=8)","source":["Organized Play Foundation"],"source_raw":["Organized Play Foundation pg. -1"],"source_category":"Society","source_group":"Pathfinder Society","source_markdown":"<row gap=\"tiny\">[Organized Play Foundation](/Sources.aspx?ID=38) pg. -1</row>","speed":{},"summary":"Countless factions have fought for influence in Absalom for millennia, and for decades these groups worked through the Pathfinder Society to better …","summary_markdown":"Countless factions have fought for influence in Absalom for millennia, and for decades these groups worked through the Pathfinder Society to better …","text":" Shadow War Survivor Source Organized Play Foundation pg. -1 PFS Note You can select this background only if you have earned credit for at least 5 First Edition scenarios from Season 1 of the Pathfinder Society organized play campaign. Countless factions have fought for influence in Absalom for millennia, and for decades these groups worked through the Pathfinder Society to better control the City at the Center of the World. Perhaps you were ones of these agents who clashed with other operatives during the so-called Shadow War. Or you might have been an unintended victim of these clandestine clashes, inspiring you to join the Society and stop the conflict from within. Whatever the reason, navigating the Shadow War has left you politically savvy and informed. Choose two ability boosts. One must be to Wisdom or Charisma, and one is a free ability boost. You're trained in the Society skill, and the Absalom Lore skill. You gain the Streetwise skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=150","weakness":{}}},{"_index":"aon18","_id":"background-151","_score":4.0849032,"_source":{"ability":["Dexterity","Intelligence"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Lie to Me"],"feat_markdown":"[Lie to Me](/Feats.aspx?ID=811)","id":"background-151","is_general_background":false,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Shadow Lodge Defector](/Backgrounds.aspx?ID=151)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Organized Play Foundation](/Sources.aspx?ID=38) pg. -1</row>\r\n\r\n_[**PFS Note**](/pathfinder-society) You can select this background only if you have earned credit for at least 5 First Edition scenarios from Season 2 of the Pathfinder Society organized play campaign._\n\n</column>\r\n\r\nYou were among the Pathfinders recruited by the devious Shadow Lodge, lured in by promises of wealth, reform, justice, or revenge. You might have fought against the Society’s loyal agents, helped sabotage the Pathfinders’ reputation in distant countries, or even infiltrated the far-flung lodges as a spy. You’ve since made peace with and rejoined the Pathfinder Society, yet the underhanded reflexes and skills you learned are hard to forget.\r\n\r\nChoose two ability boosts. One must be to Dexterity\r\nor Intelligence, and one is a free ability boost.\r\n\r\nYou're trained in the [Deception](/Skills.aspx?ID=5) skill, and the [Underworld Lore](/skills/lore) skill. You gain the [Lie to Me](/Feats.aspx?ID=811) skill feat.","name":"Shadow Lodge Defector","pfs":"Standard","rarity":"common","release_date":"2019-08-05","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Organized Play Foundation](/Sources.aspx?ID=38) pg. -1</row>\r\n\r\n**Abilities**\r\nDexterity, Intelligence\r\n\r\n**Skills**\r\n[Deception](/Skills.aspx?ID=5), Underworld [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Lie to Me](/Feats.aspx?ID=811)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou were among the Pathfinders recruited by the devious Shadow Lodge, lured in by promises of wealth, reform, justice, or revenge. You might have …\r\n</summary>","skill":["Deception","Underworld Lore"],"skill_markdown":"[Deception](/Skills.aspx?ID=5), Underworld [Lore](/Skills.aspx?ID=8)","source":["Organized Play Foundation"],"source_raw":["Organized Play Foundation pg. -1"],"source_category":"Society","source_group":"Pathfinder Society","source_markdown":"<row gap=\"tiny\">[Organized Play Foundation](/Sources.aspx?ID=38) pg. -1</row>","speed":{},"summary":"You were among the Pathfinders recruited by the devious Shadow Lodge, lured in by promises of wealth, reform, justice, or revenge. You might have …","summary_markdown":"You were among the Pathfinders recruited by the devious Shadow Lodge, lured in by promises of wealth, reform, justice, or revenge. You might have …","text":" Shadow Lodge Defector Source Organized Play Foundation pg. -1 PFS Note You can select this background only if you have earned credit for at least 5 First Edition scenarios from Season 2 of the Pathfinder Society organized play campaign. You were among the Pathfinders recruited by the devious Shadow Lodge, lured in by promises of wealth, reform, justice, or revenge. You might have fought against the Society’s loyal agents, helped sabotage the Pathfinders’ reputation in distant countries, or even infiltrated the far-flung lodges as a spy. You’ve since made peace with and rejoined the Pathfinder Society, yet the underhanded reflexes and skills you learned are hard to forget. Choose two ability boosts. One must be to Dexterity or Intelligence, and one is a free ability boost. You're trained in the Deception skill, and the Underworld Lore skill. You gain the Lie to Me skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=151","weakness":{}}},{"_index":"aon18","_id":"background-153","_score":4.0849032,"_source":{"ability":["Strength","Dexterity"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Combat Climber"],"feat_markdown":"[Combat Climber](/Feats.aspx?ID=768)","id":"background-153","is_general_background":false,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Ruby Phoenix Enthusiast](/Backgrounds.aspx?ID=153)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Organized Play Foundation](/Sources.aspx?ID=38) pg. -1</row>\r\n\r\n_[**PFS Note**](/pathfinder-society) You can select this background only if you have earned credit for at least 5 First Edition scenarios from Season 3 of the Pathfinder Society organized play campaign._\n\n</column>\r\n\r\nNamed for the legendary sorcerer Hao Jin, the Ruby Phoenix Tournament occurs once every 10 years in Goka and attracts extraordinary talent from across the world. You might have begun training for the tournament but never participated, or perhaps you entered the tournament only to be defeated by (and inspired to join) the Pathfinder Society. Either way, your dedicated training prepares you for the rigors of the adventuring lifestyle.\r\n\r\nChoose two ability boosts. One must be to Strength\r\nor Dexterity, and one is a free ability boost.\r\n\r\nYou're trained in the [Athletics](/Skills.aspx?ID=3) skill, and the [Gladiatorial Lore](/skills/lore) skill. You gain the [Combat Climber](/Feats.aspx?ID=768) skill feat. In addition, you gain access to one of the following uncommon monk weapons: [kama](/Weapons.aspx?ID=54), [nunchaku](/Weapons.aspx?ID=57), [sai](/Weapons.aspx?ID=59), [shuriken](/Weapons.aspx?ID=79), or [temple sword](/Weapons.aspx?ID=61).","name":"Ruby Phoenix Enthusiast","pfs":"Standard","rarity":"common","release_date":"2019-08-05","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Organized Play Foundation](/Sources.aspx?ID=38) pg. -1</row>\r\n\r\n**Abilities**\r\nStrength, Dexterity\r\n\r\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3), Gladiatorial [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Combat Climber](/Feats.aspx?ID=768)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nNamed for the legendary sorcerer Hao Jin, the Ruby Phoenix Tournament occurs once every 10 years in Goka and attracts extraordinary talent from …\r\n</summary>","skill":["Athletics","Gladiatorial Lore"],"skill_markdown":"[Athletics](/Skills.aspx?ID=3), Gladiatorial [Lore](/Skills.aspx?ID=8)","source":["Organized Play Foundation"],"source_raw":["Organized Play Foundation pg. -1"],"source_category":"Society","source_group":"Pathfinder Society","source_markdown":"<row gap=\"tiny\">[Organized Play Foundation](/Sources.aspx?ID=38) pg. -1</row>","speed":{},"summary":"Named for the legendary sorcerer Hao Jin, the Ruby Phoenix Tournament occurs once every 10 years in Goka and attracts extraordinary talent from …","summary_markdown":"Named for the legendary sorcerer Hao Jin, the Ruby Phoenix Tournament occurs once every 10 years in Goka and attracts extraordinary talent from …","text":" Ruby Phoenix Enthusiast Source Organized Play Foundation pg. -1 PFS Note You can select this background only if you have earned credit for at least 5 First Edition scenarios from Season 3 of the Pathfinder Society organized play campaign. Named for the legendary sorcerer Hao Jin, the Ruby Phoenix Tournament occurs once every 10 years in Goka and attracts extraordinary talent from across the world. You might have begun training for the tournament but never participated, or perhaps you entered the tournament only to be defeated by (and inspired to join) the Pathfinder Society. Either way, your dedicated training prepares you for the rigors of the adventuring lifestyle. Choose two ability boosts. One must be to Strength or Dexterity, and one is a free ability boost. You're trained in the Athletics skill, and the Gladiatorial Lore skill. You gain the Combat Climber skill feat. In addition, you gain access to one of the following uncommon monk weapons: kama, nunchaku, sai, shuriken, or temple sword.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=153","weakness":{}}},{"_index":"aon18","_id":"background-155","_score":4.0849032,"_source":{"ability":["Constitution","Intelligence"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Arcane Sense"],"feat_markdown":"[Arcane Sense](/Feats.aspx?ID=754)","id":"background-155","is_general_background":false,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Thassilonian Delver](/Backgrounds.aspx?ID=155)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Organized Play Foundation](/Sources.aspx?ID=38) pg. -1</row>\r\n\r\n_[**PFS Note**](/pathfinder-society) You can select this background only if you have earned credit for at least 5 First Edition scenarios from Season 4 of the Pathfinder Society organized play campaign._\n\n</column>\r\n\r\nAs archaeologists uncovered and explored ever-larger numbers of Thassilonian ruins, you were among the eager explorers who sought out the Runelords’ ancient secrets. You may have been the apprentice to another Pathfinder who perished on an expedition, leaving you their discoveries and notes. Or perhaps you explored several of these sites yourself, quickly learning to parse the arcane secrets before lest the eldritch magic extinguish your life.\r\n\r\nChoose two ability boosts. One must be to Constitution\r\nor Intelligence, and one is a free ability boost.\r\n\r\nYou're trained in the [Arcana](/Skills.aspx?ID=2) skill, and the [Thassilonian History Lore](/skills/lore) skill. You gain the [Arcane Sense](/Feats.aspx?ID=754) skill feat. Add [Thassilonian](/Languages.aspx?ID=52) to the list of additional languages you can learn for having a high Intelligence modifier.","name":"Thassilonian Delver","pfs":"Standard","rarity":"common","release_date":"2019-08-05","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Organized Play Foundation](/Sources.aspx?ID=38) pg. -1</row>\r\n\r\n**Abilities**\r\nConstitution, Intelligence\r\n\r\n**Skills**\r\n[Arcana](/Skills.aspx?ID=2), Thassilonian History [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Arcane Sense](/Feats.aspx?ID=754)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAs archaeologists uncovered and explored ever-larger numbers of Thassilonian ruins, you were among the eager explorers who sought out the Runelords’ …\r\n</summary>","skill":["Arcana","Thassilonian History Lore"],"skill_markdown":"[Arcana](/Skills.aspx?ID=2), Thassilonian History [Lore](/Skills.aspx?ID=8)","source":["Organized Play Foundation"],"source_raw":["Organized Play Foundation pg. -1"],"source_category":"Society","source_group":"Pathfinder Society","source_markdown":"<row gap=\"tiny\">[Organized Play Foundation](/Sources.aspx?ID=38) pg. -1</row>","speed":{},"summary":"As archaeologists uncovered and explored ever-larger numbers of Thassilonian ruins, you were among the eager explorers who sought out the Runelords’ …","summary_markdown":"As archaeologists uncovered and explored ever-larger numbers of Thassilonian ruins, you were among the eager explorers who sought out the Runelords’ …","text":" Thassilonian Delver Source Organized Play Foundation pg. -1 PFS Note You can select this background only if you have earned credit for at least 5 First Edition scenarios from Season 4 of the Pathfinder Society organized play campaign. As archaeologists uncovered and explored ever-larger numbers of Thassilonian ruins, you were among the eager explorers who sought out the Runelords’ ancient secrets. You may have been the apprentice to another Pathfinder who perished on an expedition, leaving you their discoveries and notes. Or perhaps you explored several of these sites yourself, quickly learning to parse the arcane secrets before lest the eldritch magic extinguish your life. Choose two ability boosts. One must be to Constitution or Intelligence, and one is a free ability boost. You're trained in the Arcana skill, and the Thassilonian History Lore skill. You gain the Arcane Sense skill feat. Add Thassilonian to the list of additional languages you can learn for having a high Intelligence modifier.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=155","weakness":{}}},{"_index":"aon18","_id":"background-156","_score":4.0849032,"_source":{"ability":["Strength","Constitution"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Recognize Spell"],"feat_markdown":"[Recognize Spell](/Feats.aspx?ID=834)","id":"background-156","is_general_background":false,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Demon Slayer](/Backgrounds.aspx?ID=156)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Organized Play Foundation](/Sources.aspx?ID=38) pg. -1</row>\r\n\r\n_[**PFS Note**](/pathfinder-society) You can select this background only if you have earned credit for at least 5 First Edition scenarios from Season 5 of the Pathfinder Society organized play campaign._\n\n</column>\r\n\r\nFor over a century, Mendev led a multinational coalition against ever-growing abyssal invaders in the Worldwound, and the Pathfinder Society aided in the so-called Fifth Crusade that ultimately sealed the planar rift and defeated its [demon](/MonsterFamilies.aspx?ID=28) armies. You might be a hardened recruit who clashed with the demons, or perhaps you were a survivor who lost everything to the fiendish armies and narrowly escaped—or was rescued by Pathfinders. Your exposure to the Worldwound has taught you vital lessons in identifying fiends and their magic.\r\n\r\nChoose two ability boosts. One must be to Strength\r\nor Constitution, and one is a free ability boost.\r\n\r\nYou're trained in the [Religion](/Skills.aspx?ID=13) skill, and the [Demon Lore](/skills/lore) skill. You gain the [Recognize Spell](/Feats.aspx?ID=834) skill feat. Add [Abyssal](/Languages.aspx?ID=12) to the list of additional languages you can learn for having a high Intelligence modifier.","name":"Demon Slayer","pfs":"Standard","rarity":"common","release_date":"2019-08-05","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Organized Play Foundation](/Sources.aspx?ID=38) pg. -1</row>\r\n\r\n**Abilities**\r\nStrength, Constitution\r\n\r\n**Skills**\r\n[Religion](/Skills.aspx?ID=13), Demon [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Recognize Spell](/Feats.aspx?ID=834)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nFor over a century, Mendev led a multinational coalition against ever-growing abyssal invaders in the Worldwound, and the Pathfinder Society aided in …\r\n</summary>","skill":["Religion","Demon Lore"],"skill_markdown":"[Religion](/Skills.aspx?ID=13), Demon [Lore](/Skills.aspx?ID=8)","source":["Organized Play Foundation"],"source_raw":["Organized Play Foundation pg. -1"],"source_category":"Society","source_group":"Pathfinder Society","source_markdown":"<row gap=\"tiny\">[Organized Play Foundation](/Sources.aspx?ID=38) pg. -1</row>","speed":{},"summary":"For over a century, Mendev led a multinational coalition against ever-growing abyssal invaders in the Worldwound, and the Pathfinder Society aided in …","summary_markdown":"For over a century, Mendev led a multinational coalition against ever-growing abyssal invaders in the Worldwound, and the Pathfinder Society aided in …","text":" Demon Slayer Source Organized Play Foundation pg. -1 PFS Note You can select this background only if you have earned credit for at least 5 First Edition scenarios from Season 5 of the Pathfinder Society organized play campaign. For over a century, Mendev led a multinational coalition against ever-growing abyssal invaders in the Worldwound, and the Pathfinder Society aided in the so-called Fifth Crusade that ultimately sealed the planar rift and defeated its demon armies. You might be a hardened recruit who clashed with the demons, or perhaps you were a survivor who lost everything to the fiendish armies and narrowly escaped—or was rescued by Pathfinders. Your exposure to the Worldwound has taught you vital lessons in identifying fiends and their magic. Choose two ability boosts. One must be to Strength or Constitution, and one is a free ability boost. You're trained in the Religion skill, and the Demon Lore skill. You gain the Recognize Spell skill feat. Add Abyssal to the list of additional languages you can learn for having a high Intelligence modifier.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=156","weakness":{}}},{"_index":"aon18","_id":"background-157","_score":4.0849032,"_source":{"ability":["Constitution","Intelligence"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Quick Repair"],"feat_markdown":"[Quick Repair](/Feats.aspx?ID=827)","id":"background-157","is_general_background":false,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Scholar of the Sky Key](/Backgrounds.aspx?ID=157)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Organized Play Foundation](/Sources.aspx?ID=38) pg. -1</row>\r\n\r\n_[**PFS Note**](/pathfinder-society) You can select this background only if you have earned credit for at least 5 First Edition scenarios from Season 6 of the Pathfinder Society organized play campaign._\n\n</column>\r\n\r\nThe unfamiliar technology of Numeria’s Silver Mount still baffles Society scholars, yet you are one of the innovators who discovered how to operate a handful of these futuristic tools—possibly after surviving more than a few explosions. The Society might have recruited you for your esoteric abilities, or you might have sought out the Society’s protection in escaping the covetously vile Technic League. Even if your understanding of advanced technology is imperfect, your hard-learned lessons are invaluable in deciphering and repairing gear.\r\n\r\nChoose two ability boosts. One must be to Constitution\r\nor Intelligence, and one is a free ability boost.\r\n\r\nYou're trained in the [Crafting](/Skills.aspx?ID=4) skill, and the [Engineering Lore](/skills/lore) skill. You gain the [Quick Repair](/Feats.aspx?ID=827) skill feat.","name":"Scholar of the Sky Key","pfs":"Standard","rarity":"common","release_date":"2019-08-05","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Organized Play Foundation](/Sources.aspx?ID=38) pg. -1</row>\r\n\r\n**Abilities**\r\nConstitution, Intelligence\r\n\r\n**Skills**\r\n[Crafting](/Skills.aspx?ID=4), Engineering [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Quick Repair](/Feats.aspx?ID=827)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe unfamiliar technology of Numeria’s Silver Mount still baffles Society scholars, yet you are one of the innovators who discovered how to operate a …\r\n</summary>","skill":["Crafting","Engineering Lore"],"skill_markdown":"[Crafting](/Skills.aspx?ID=4), Engineering [Lore](/Skills.aspx?ID=8)","source":["Organized Play Foundation"],"source_raw":["Organized Play Foundation pg. -1"],"source_category":"Society","source_group":"Pathfinder Society","source_markdown":"<row gap=\"tiny\">[Organized Play Foundation](/Sources.aspx?ID=38) pg. -1</row>","speed":{},"summary":"The unfamiliar technology of Numeria’s Silver Mount still baffles Society scholars, yet you are one of the innovators who discovered how to operate a …","summary_markdown":"The unfamiliar technology of Numeria’s Silver Mount still baffles Society scholars, yet you are one of the innovators who discovered how to operate a …","text":" Scholar of the Sky Key Source Organized Play Foundation pg. -1 PFS Note You can select this background only if you have earned credit for at least 5 First Edition scenarios from Season 6 of the Pathfinder Society organized play campaign. The unfamiliar technology of Numeria’s Silver Mount still baffles Society scholars, yet you are one of the innovators who discovered how to operate a handful of these futuristic tools—possibly after surviving more than a few explosions. The Society might have recruited you for your esoteric abilities, or you might have sought out the Society’s protection in escaping the covetously vile Technic League. Even if your understanding of advanced technology is imperfect, your hard-learned lessons are invaluable in deciphering and repairing gear. Choose two ability boosts. One must be to Constitution or Intelligence, and one is a free ability boost. You're trained in the Crafting skill, and the Engineering Lore skill. You gain the Quick Repair skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=157","weakness":{}}},{"_index":"aon18","_id":"background-159","_score":4.0849032,"_source":{"ability":["Intelligence","Charisma"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Group Coercion"],"feat_markdown":"[Group Coercion](/Feats.aspx?ID=788)","id":"background-159","is_general_background":false,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Former Aspis Agent](/Backgrounds.aspx?ID=159)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Organized Play Foundation](/Sources.aspx?ID=38) pg. -1</row>\r\n\r\n_[**PFS Note**](/pathfinder-society) You can select this background only if you have earned credit for at least 5 First Edition scenarios from Season 7 of the Pathfinder Society organized play campaign._\n\n</column>\r\n\r\nFor more than a century, the Pathfinder Society has clashed with the avaricious and underhanded Aspis Consortium, and several years ago the Society dealt its rival a decisive blow. You may be one of the few survivors of a doomed Aspis expedition, or perhaps you chafed at the Consortium’s villainous practices and defected to the Pathfinders. No matter your reasons, you know how to be efficient and ruthless when the circumstances demand.\r\n\r\nChoose two ability boosts. One must be to Intelligence\r\nor Charisma, and one is a free ability boost.\r\n\r\nYou're trained in the [Intimidation](/Skills.aspx?ID=7) skill, and the [Aspis Consortium Lore](/skills/lore) skill. You gain the [Group Coercion](/Feats.aspx?ID=788) skill feat. You gain access to any uncommon options as though you were a member of the Aspis Consortium.","name":"Former Aspis Agent","pfs":"Standard","rarity":"common","release_date":"2019-08-05","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Organized Play Foundation](/Sources.aspx?ID=38) pg. -1</row>\r\n\r\n**Abilities**\r\nIntelligence, Charisma\r\n\r\n**Skills**\r\n[Intimidation](/Skills.aspx?ID=7), Aspis Consortium [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Group Coercion](/Feats.aspx?ID=788)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nFor more than a century, the Pathfinder Society has clashed with the avaricious and underhanded Aspis Consortium, and several years ago the Society …\r\n</summary>","skill":["Intimidation","Aspis Consortium Lore"],"skill_markdown":"[Intimidation](/Skills.aspx?ID=7), Aspis Consortium [Lore](/Skills.aspx?ID=8)","source":["Organized Play Foundation"],"source_raw":["Organized Play Foundation pg. -1"],"source_category":"Society","source_group":"Pathfinder Society","source_markdown":"<row gap=\"tiny\">[Organized Play Foundation](/Sources.aspx?ID=38) pg. -1</row>","speed":{},"summary":"For more than a century, the Pathfinder Society has clashed with the avaricious and underhanded Aspis Consortium, and several years ago the Society …","summary_markdown":"For more than a century, the Pathfinder Society has clashed with the avaricious and underhanded Aspis Consortium, and several years ago the Society …","text":" Former Aspis Agent Source Organized Play Foundation pg. -1 PFS Note You can select this background only if you have earned credit for at least 5 First Edition scenarios from Season 7 of the Pathfinder Society organized play campaign. For more than a century, the Pathfinder Society has clashed with the avaricious and underhanded Aspis Consortium, and several years ago the Society dealt its rival a decisive blow. You may be one of the few survivors of a doomed Aspis expedition, or perhaps you chafed at the Consortium’s villainous practices and defected to the Pathfinders. No matter your reasons, you know how to be efficient and ruthless when the circumstances demand. Choose two ability boosts. One must be to Intelligence or Charisma, and one is a free ability boost. You're trained in the Intimidation skill, and the Aspis Consortium Lore skill. You gain the Group Coercion skill feat. You gain access to any uncommon options as though you were a member of the Aspis Consortium.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=159","weakness":{}}},{"_index":"aon18","_id":"background-161","_score":4.0849032,"_source":{"ability":["Dexterity","Charisma"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Cat Fall"],"feat_markdown":"[Cat Fall](/Feats.aspx?ID=765)","id":"background-161","is_general_background":false,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Savior of Air](/Backgrounds.aspx?ID=161)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Organized Play Foundation](/Sources.aspx?ID=38) pg. -1</row>\r\n\r\n_[**PFS Note**](/pathfinder-society) You can select this background only if you have earned credit for at least 5 First Edition scenarios from Season 8 of the Pathfinder Society organized play campaign._\n\n</column>\r\n\r\nUpon securing the Untouchable Opal, an artifact of extraordinary power, the Pathfinder Society endeavored to free the benevolent demigod [Ranginori](/Deities.aspx?ID=106), who was trapped within the virtually unbreakable prison. You might have joined the Pathfinder Society in its expeditions to the Elemental Planes, or you might have lived on one of those planes before learning of the Society from these Pathfinder agents. You are no stranger to navigating precarious terrain as a result.\r\n\r\nChoose two ability boosts. One must be to Dexterity\r\nor Charisma, and one is a free ability boost.\r\n\r\nYou're trained in the [Acrobatics](/Skills.aspx?ID=1) skill, and the [Elemental Lords Lore](/skills/lore) skill or a [Lore](/Skills.aspx?ID=8) skill related either to one of the Elemental Planes (such as [Plane of Air](/Planes.aspx?ID=4) Lore). You gain the [Cat Fall](/Feats.aspx?ID=765) skill feat. Add [Auran](/Languages.aspx?ID=15) to the list of additional languages you can learn for having a high Intelligence modifier.","name":"Savior of Air","pfs":"Standard","rarity":"common","release_date":"2019-08-05","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Organized Play Foundation](/Sources.aspx?ID=38) pg. -1</row>\r\n\r\n**Abilities**\r\nDexterity, Charisma\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1), Elemental Lords [Lore](/Skills.aspx?ID=8) or a [Lore](/Skills.aspx?ID=8) skill related either to one of the Elemental Planes (such as [Plane of Air](/Planes.aspx?ID=4) Lore).\r\n\r\n**Feat**\r\n[Cat Fall](/Feats.aspx?ID=765)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nUpon securing the Untouchable Opal, an artifact of extraordinary power, the Pathfinder Society endeavored to free the benevolent demigod Ranginori , …\r\n</summary>","skill":["Acrobatics","Elemental Lords Lore or a <%SKILLS%8%%>Lore<%END> skill related either to one of the Elemental Planes (such as <%PLANES%4%%>Plane of Air<%END> Lore)."],"skill_markdown":"[Acrobatics](/Skills.aspx?ID=1), Elemental Lords [Lore](/Skills.aspx?ID=8) or a [Lore](/Skills.aspx?ID=8) skill related either to one of the Elemental Planes (such as [Plane of Air](/Planes.aspx?ID=4) Lore).","source":["Organized Play Foundation"],"source_raw":["Organized Play Foundation pg. -1"],"source_category":"Society","source_group":"Pathfinder Society","source_markdown":"<row gap=\"tiny\">[Organized Play Foundation](/Sources.aspx?ID=38) pg. -1</row>","speed":{},"summary":"Upon securing the Untouchable Opal, an artifact of extraordinary power, the Pathfinder Society endeavored to free the benevolent demigod Ranginori , …","summary_markdown":"Upon securing the Untouchable Opal, an artifact of extraordinary power, the Pathfinder Society endeavored to free the benevolent demigod Ranginori , …","text":" Savior of Air Source Organized Play Foundation pg. -1 PFS Note You can select this background only if you have earned credit for at least 5 First Edition scenarios from Season 8 of the Pathfinder Society organized play campaign. Upon securing the Untouchable Opal, an artifact of extraordinary power, the Pathfinder Society endeavored to free the benevolent demigod Ranginori, who was trapped within the virtually unbreakable prison. You might have joined the Pathfinder Society in its expeditions to the Elemental Planes, or you might have lived on one of those planes before learning of the Society from these Pathfinder agents. You are no stranger to navigating precarious terrain as a result. Choose two ability boosts. One must be to Dexterity or Charisma, and one is a free ability boost. You're trained in the Acrobatics skill, and the Elemental Lords Lore skill or a Lore skill related either to one of the Elemental Planes (such as Plane of Air Lore). You gain the Cat Fall skill feat. Add Auran to the list of additional languages you can learn for having a high Intelligence modifier.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=161","weakness":{}}},{"_index":"aon18","_id":"background-163","_score":4.0849032,"_source":{"ability":["Intelligence","Wisdom"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Hobnobber"],"feat_markdown":"[Hobnobber](/Feats.aspx?ID=791)","id":"background-163","is_general_background":false,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Faction Opportunist](/Backgrounds.aspx?ID=163)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Organized Play Foundation](/Sources.aspx?ID=38) pg. -1</row>\r\n\r\n_[**PFS Note**](/pathfinder-society) You can select this background only if you have earned credit for at least 5 First Edition scenarios from Season 9 of the Pathfinder Society organized play campaign._\n\n</column>\r\n\r\nAs the Pathfinder Society's influence has grown, so too did many of its factions become wealthier and more powerful. These factions relied on a host of Pathfinders and independent operatives alike to establish trade networks, shape national politics, and more, and you were among the specialists who helped one of these factions realize its goal. These events provided you countless opportunities to develop your own contacts and negotiating skills. \n\n Choose two ability boosts. One must be to **Intelligence** or **Wisdom**, and one is a free ability boost. \n\n You're trained in the [Diplomacy](/Skills.aspx?ID=6) skill, plus either [Guild Lore](/Skills.aspx?ID=8), [Heraldry Lore](/Skills.aspx?ID=8), or [Mercantile Lore](/Skills.aspx?ID=8). You gain the [Hobnobber](/Feats.aspx?ID=791) skill feat.","name":"Faction Opportunist","pfs":"Standard","rarity":"common","release_date":"2019-08-05","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Organized Play Foundation](/Sources.aspx?ID=38) pg. -1</row>\r\n\r\n**Abilities**\r\nIntelligence, Wisdom\r\n\r\n**Skill**\r\n[Diplomacy](/Skills.aspx?ID=6)\r\n\r\n**Feat**\r\n[Hobnobber](/Feats.aspx?ID=791)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAs the Pathfinder Society’s influence has grown, so too did many of its factions become wealthier and more powerful. These factions relied on a host …\r\n</summary>","skill":["Diplomacy"],"skill_markdown":"[Diplomacy](/Skills.aspx?ID=6)","source":["Organized Play Foundation"],"source_raw":["Organized Play Foundation pg. -1"],"source_category":"Society","source_group":"Pathfinder Society","source_markdown":"<row gap=\"tiny\">[Organized Play Foundation](/Sources.aspx?ID=38) pg. -1</row>","speed":{},"summary":"As the Pathfinder Society’s influence has grown, so too did many of its factions become wealthier and more powerful. These factions relied on a host …","summary_markdown":"As the Pathfinder Society’s influence has grown, so too did many of its factions become wealthier and more powerful. These factions relied on a host …","text":" Faction Opportunist Source Organized Play Foundation pg. -1 PFS Note You can select this background only if you have earned credit for at least 5 First Edition scenarios from Season 9 of the Pathfinder Society organized play campaign. As the Pathfinder Society's influence has grown, so too did many of its factions become wealthier and more powerful. These factions relied on a host of Pathfinders and independent operatives alike to establish trade networks, shape national politics, and more, and you were among the specialists who helped one of these factions realize its goal. These events provided you countless opportunities to develop your own contacts and negotiating skills. Choose two ability boosts. One must be to Intelligence or Wisdom , and one is a free ability boost. You're trained in the Diplomacy skill, plus either Guild Lore, Heraldry Lore, or Mercantile Lore. You gain the Hobnobber skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=163","weakness":{}}},{"_index":"aon18","_id":"background-164","_score":4.0849032,"_source":{"ability":["Constitution","Wisdom"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Assurance"],"feat_markdown":"[Assurance](/Feats.aspx?ID=756)","id":"background-164","is_general_background":false,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Tapestry Refugee](/Backgrounds.aspx?ID=164)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Organized Play Foundation](/Sources.aspx?ID=38) pg. -1</row>\r\n\r\n_[**PFS Note**](/pathfinder-society) You can select this background only if you have earned credit for at least 5 First Edition scenarios from Season 10 of the Pathfinder Society organized play campaign._\n\n</column>\r\n\r\nWithin her magnificent museum demiplane, the sorcerer Hao Jin extracted and preserved countless sites and cultures. The demiplane’s unraveling magic forced the Pathfinder Society to evacuate the many inhabitants recently, and you were among the refugees who returned to the [Material Plane](/Planes.aspx?ID=1) after centuries of isolation. Whether you joined the Society out of gratitude, curiosity, or desperation, you are hardened by your harrowing flight from your doomed home.\r\n\r\nChoose two ability boosts. One must be to Constitution\r\nor Wisdom, and one is a free ability boost.\r\n\r\nYou're trained in your choice of either the [Medicine](/Skills.aspx?ID=9)\r\n or the [Stealth](/Skills.aspx?ID=15) skill, as well as a [Lore](/skills/lore) skill related to the terrain you lived in while on the demiplane (such as [Cave Lore](/Skills.aspx?ID=8) or [Desert Lore](/Skills.aspx?ID=8)). You gain the [Assurance](/Feats.aspx?ID=756) skill feat with the skill you chose to become trained in (Medicine or Stealth).","name":"Tapestry Refugee","pfs":"Standard","rarity":"common","release_date":"2019-08-05","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Organized Play Foundation](/Sources.aspx?ID=38) pg. -1</row>\r\n\r\n**Abilities**\r\nConstitution, Wisdom\r\n\r\n**Skills**\r\n[Medicine](/Skills.aspx?ID=9) or [Stealth](/Skills.aspx?ID=15), [Lore](/Skills.aspx?ID=8) related to the terrain you lived in while on the demiplane (such as [Cave Lore](/Skills.aspx?ID=8) or [Desert Lore](/Skills.aspx?ID=8)).\r\n\r\n**Feat**\r\n[Assurance](/Feats.aspx?ID=756)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nWithin her magnificent museum demiplane, the sorcerer Hao Jin extracted and preserved countless sites and cultures. The demiplane’s unraveling magic …\r\n</summary>","skill":["Medicine","Stealth","Lore related to the terrain you lived in while on the demiplane (such as <%SKILLS%8%%>Cave Lore<%END> or <%SKILLS%8%%>Desert Lore<%END>)."],"skill_markdown":"[Medicine](/Skills.aspx?ID=9) or [Stealth](/Skills.aspx?ID=15), [Lore](/Skills.aspx?ID=8) related to the terrain you lived in while on the demiplane (such as [Cave Lore](/Skills.aspx?ID=8) or [Desert Lore](/Skills.aspx?ID=8)).","source":["Organized Play Foundation"],"source_raw":["Organized Play Foundation pg. -1"],"source_category":"Society","source_group":"Pathfinder Society","source_markdown":"<row gap=\"tiny\">[Organized Play Foundation](/Sources.aspx?ID=38) pg. -1</row>","speed":{},"summary":"Within her magnificent museum demiplane, the sorcerer Hao Jin extracted and preserved countless sites and cultures. The demiplane’s unraveling magic …","summary_markdown":"Within her magnificent museum demiplane, the sorcerer Hao Jin extracted and preserved countless sites and cultures. The demiplane’s unraveling magic …","text":" Tapestry Refugee Source Organized Play Foundation pg. -1 PFS Note You can select this background only if you have earned credit for at least 5 First Edition scenarios from Season 10 of the Pathfinder Society organized play campaign. Within her magnificent museum demiplane, the sorcerer Hao Jin extracted and preserved countless sites and cultures. The demiplane’s unraveling magic forced the Pathfinder Society to evacuate the many inhabitants recently, and you were among the refugees who returned to the Material Plane after centuries of isolation. Whether you joined the Society out of gratitude, curiosity, or desperation, you are hardened by your harrowing flight from your doomed home. Choose two ability boosts. One must be to Constitution or Wisdom, and one is a free ability boost. You're trained in your choice of either the Medicine or the Stealth skill, as well as a Lore skill related to the terrain you lived in while on the demiplane (such as Cave Lore or Desert Lore). You gain the Assurance skill feat with the skill you chose to become trained in (Medicine or Stealth).","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=164","weakness":{}}},{"_index":"aon18","_id":"background-165","_score":4.0849032,"_source":{"ability":["Dexterity","Charisma"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Group Coercion"],"feat_markdown":"[Group Coercion](/Feats.aspx?ID=788)","id":"background-165","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Bandit](/Backgrounds.aspx?ID=165)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 48 <sup>2.0</sup></row>\n\n</column>\r\n\r\nYour past includes no small amount of rural banditry, robbing travelers on the road and scraping by. Whether your robbery was sanctioned by a local noble or you did so of your own accord, you eventually got caught up in the adventuring life. Now, adventure is your stock and trade, and years of camping and skirmishing have only helped.\r\n\r\nChoose two ability boosts. One must be to Dexterity\r\nor Charisma, and one is a free ability boost.\r\n\r\nYou're trained in the [Intimidation](/Skills.aspx?ID=7) skill, and a [Lore](/skills/lore) skill related to the terrain you worked in (such as Desert Lore or Plains Lore). You gain the [Group Coercion](/Feats.aspx?ID=788) skill feat.","name":"Bandit","pfs":"Standard","rarity":"common","release_date":"2020-07-30","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 48 <sup>2.0</sup></row>\r\n\r\n**Abilities**\r\nDexterity, Charisma\r\n\r\n**Skills**\r\n[Intimidation](/Skills.aspx?ID=7), [Lore](/Skills.aspx?ID=8) related to the terrain you worked in (such as Desert Lore or Plains Lore).\r\n\r\n**Feat**\r\n[Group Coercion](/Feats.aspx?ID=788)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour past includes no small amount of rural banditry, robbing travelers on the road and scraping by. Whether your robbery was sanctioned by a local …\r\n</summary>","skill":["Intimidation","Lore related to the terrain you worked in (such as Desert Lore or Plains Lore)."],"skill_markdown":"[Intimidation](/Skills.aspx?ID=7), [Lore](/Skills.aspx?ID=8) related to the terrain you worked in (such as Desert Lore or Plains Lore).","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 48"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 48 <sup>2.0</sup></row>","speed":{},"summary":"Your past includes no small amount of rural banditry, robbing travelers on the road and scraping by. Whether your robbery was sanctioned by a local …","summary_markdown":"Your past includes no small amount of rural banditry, robbing travelers on the road and scraping by. Whether your robbery was sanctioned by a local …","text":" Bandit Source Advanced Player's Guide pg. 48 2.0 Your past includes no small amount of rural banditry, robbing travelers on the road and scraping by. Whether your robbery was sanctioned by a local noble or you did so of your own accord, you eventually got caught up in the adventuring life. Now, adventure is your stock and trade, and years of camping and skirmishing have only helped. Choose two ability boosts. One must be to Dexterity or Charisma, and one is a free ability boost. You're trained in the Intimidation skill, and a Lore skill related to the terrain you worked in (such as Desert Lore or Plains Lore). You gain the Group Coercion skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=165","weakness":{}}},{"_index":"aon18","_id":"background-166","_score":4.0849032,"_source":{"ability":["Dexterity","Wisdom"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Risky Surgery"],"feat_markdown":"[Risky Surgery](/Feats.aspx?ID=2146)","id":"background-166","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Barber](/Backgrounds.aspx?ID=166)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 48 <sup>2.0</sup></row>\n\n</column>\r\n\r\nHaircuts, dentistry, bloodletting, and surgery—if it takes a steady hand and a razor, you do it. You may have taken to the road to expand your skills, or to test yourself against a world that leaves your patients so battered and bruised.\r\n\r\nChoose two ability boosts. One must be to Dexterity\r\nor Wisdom, and one is a free ability boost.\r\n\r\nYou're trained in the [Medicine](/Skills.aspx?ID=9) skill, and the [Surgery Lore](/skills/lore) skill. You gain the [Risky Surgery](/Feats.aspx?ID=2146) skill feat.","name":"Barber","pfs":"Standard","rarity":"common","release_date":"2020-07-30","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 48 <sup>2.0</sup></row>\r\n\r\n**Abilities**\r\nDexterity, Wisdom\r\n\r\n**Skills**\r\n[Medicine](/Skills.aspx?ID=9), Surgery [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Risky Surgery](/Feats.aspx?ID=2146)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nHaircuts, dentistry, bloodletting, and surgery—if it takes a steady hand and a razor, you do it. You may have taken to the road to expand your …\r\n</summary>","skill":["Medicine","Surgery Lore"],"skill_markdown":"[Medicine](/Skills.aspx?ID=9), Surgery [Lore](/Skills.aspx?ID=8)","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 48"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 48 <sup>2.0</sup></row>","speed":{},"summary":"Haircuts, dentistry, bloodletting, and surgery—if it takes a steady hand and a razor, you do it. You may have taken to the road to expand your …","summary_markdown":"Haircuts, dentistry, bloodletting, and surgery—if it takes a steady hand and a razor, you do it. You may have taken to the road to expand your …","text":" Barber Source Advanced Player's Guide pg. 48 2.0 Haircuts, dentistry, bloodletting, and surgery—if it takes a steady hand and a razor, you do it. You may have taken to the road to expand your skills, or to test yourself against a world that leaves your patients so battered and bruised. Choose two ability boosts. One must be to Dexterity or Wisdom, and one is a free ability boost. You're trained in the Medicine skill, and the Surgery Lore skill. You gain the Risky Surgery skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=166","weakness":{}}},{"_index":"aon18","_id":"background-167","_score":4.0849032,"_source":{"ability":["Intelligence","Wisdom"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Eye for Numbers"],"feat_markdown":"[Eye for Numbers](/Feats.aspx?ID=2127)","id":"background-167","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Bookkeeper](/Backgrounds.aspx?ID=167)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 48 <sup>2.0</sup></row>\n\n</column>\r\n\r\nYou ran the numbers on a large farm, for a merchant’s endeavors, or with a major guild in the city. You kept track of expenses, payroll, profits, and anything else that had to do with money, for better or worse. If better, you might be adventuring to learn how others ply this trade. If worse, you may be fleeing from impending consequences, in the hope that no one finds you.\r\n\r\nChoose two ability boosts. One must be to Intelligence\r\nor Wisdom, and one is a free ability boost.\r\n\r\nYou're trained in the [Society](/Skills.aspx?ID=14) skill, and the [Accounting Lore](/skills/lore) skill. You gain the [Eye for Numbers](/Feats.aspx?ID=2127) skill feat.","name":"Bookkeeper","pfs":"Standard","rarity":"common","release_date":"2020-07-30","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 48 <sup>2.0</sup></row>\r\n\r\n**Abilities**\r\nIntelligence, Wisdom\r\n\r\n**Skills**\r\n[Society](/Skills.aspx?ID=14), Accounting [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Eye for Numbers](/Feats.aspx?ID=2127)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou ran the numbers on a large farm, for a merchant’s endeavors, or with a major guild in the city. You kept track of expenses, payroll, profits, and …\r\n</summary>","skill":["Society","Accounting Lore"],"skill_markdown":"[Society](/Skills.aspx?ID=14), Accounting [Lore](/Skills.aspx?ID=8)","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 48"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 48 <sup>2.0</sup></row>","speed":{},"summary":"You ran the numbers on a large farm, for a merchant’s endeavors, or with a major guild in the city. You kept track of expenses, payroll, profits, and …","summary_markdown":"You ran the numbers on a large farm, for a merchant’s endeavors, or with a major guild in the city. You kept track of expenses, payroll, profits, and …","text":" Bookkeeper Source Advanced Player's Guide pg. 48 2.0 You ran the numbers on a large farm, for a merchant’s endeavors, or with a major guild in the city. You kept track of expenses, payroll, profits, and anything else that had to do with money, for better or worse. If better, you might be adventuring to learn how others ply this trade. If worse, you may be fleeing from impending consequences, in the hope that no one finds you. Choose two ability boosts. One must be to Intelligence or Wisdom, and one is a free ability boost. You're trained in the Society skill, and the Accounting Lore skill. You gain the Eye for Numbers skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=167","weakness":{}}},{"_index":"aon18","_id":"background-168","_score":4.0849032,"_source":{"ability":["Constitution","Intelligence"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Seasoned"],"feat_markdown":"[Seasoned](/Feats.aspx?ID=2149)","id":"background-168","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Cook](/Backgrounds.aspx?ID=168)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 48 <sup>2.0</sup></row>\n\n</column>\r\n\r\nYou grew up in the kitchens of a tavern or other dining establishment and excelled there, becoming an exceptional cook. Baking, cooking, a little brewing on the side—you’ve spent lots of time out of sight. It’s about time you went out into the world to catch some sights for yourself.\r\n\r\nChoose two ability boosts. One must be to Constitution\r\nor Intelligence, and one is a free ability boost.\r\n\r\nYou're trained in the [Survival](/Skills.aspx?ID=16) skill, and the [Cooking Lore](/skills/lore) skill. You gain the [Seasoned](/Feats.aspx?ID=2149) skill feat.","name":"Cook","pfs":"Standard","rarity":"common","release_date":"2020-07-30","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 48 <sup>2.0</sup></row>\r\n\r\n**Abilities**\r\nConstitution, Intelligence\r\n\r\n**Skills**\r\n[Survival](/Skills.aspx?ID=16), Cooking [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Seasoned](/Feats.aspx?ID=2149)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou grew up in the kitchens of a tavern or other dining establishment and excelled there, becoming an exceptional cook. Baking, cooking, a little …\r\n</summary>","skill":["Survival","Cooking Lore"],"skill_markdown":"[Survival](/Skills.aspx?ID=16), Cooking [Lore](/Skills.aspx?ID=8)","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 48"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 48 <sup>2.0</sup></row>","speed":{},"summary":"You grew up in the kitchens of a tavern or other dining establishment and excelled there, becoming an exceptional cook. Baking, cooking, a little …","summary_markdown":"You grew up in the kitchens of a tavern or other dining establishment and excelled there, becoming an exceptional cook. Baking, cooking, a little …","text":" Cook Source Advanced Player's Guide pg. 48 2.0 You grew up in the kitchens of a tavern or other dining establishment and excelled there, becoming an exceptional cook. Baking, cooking, a little brewing on the side—you’ve spent lots of time out of sight. It’s about time you went out into the world to catch some sights for yourself. Choose two ability boosts. One must be to Constitution or Intelligence, and one is a free ability boost. You're trained in the Survival skill, and the Cooking Lore skill. You gain the Seasoned skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=168","weakness":{}}},{"_index":"aon18","_id":"background-169","_score":4.0849032,"_source":{"ability":["Dexterity","Intelligence"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Glean Contents"],"feat_markdown":"[Glean Contents](/Feats.aspx?ID=2129)","id":"background-169","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Courier](/Backgrounds.aspx?ID=169)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 48 <sup>2.0</sup></row>\n\n</column>\r\n\r\nIn your youth, you earned coin running messages for persons of wealth and influence, darting through crowded cobblestone streets. Your dogged commitment to deliver your message was good training for the life of an adventurer.\r\n\r\nChoose two ability boosts. One must be to Dexterity\r\nor Intelligence, and one is a free ability boost.\r\n\r\nYou're trained in the [Society](/Skills.aspx?ID=14) skill, and a [Lore](/skills/lore) skill for the city in which you were raised. You gain the [Glean Contents](/Feats.aspx?ID=2129) skill feat.","name":"Courier","pfs":"Standard","rarity":"common","release_date":"2020-07-30","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 48 <sup>2.0</sup></row>\r\n\r\n**Abilities**\r\nDexterity, Intelligence\r\n\r\n**Skills**\r\n[Society](/Skills.aspx?ID=14), [Lore](/Skills.aspx?ID=8) for the city in which you were raised.\r\n\r\n**Feat**\r\n[Glean Contents](/Feats.aspx?ID=2129)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nIn your youth, you earned coin running messages for persons of wealth and influence, darting through crowded cobblestone streets. Your dogged …\r\n</summary>","skill":["Society","Lore for the city in which you were raised."],"skill_markdown":"[Society](/Skills.aspx?ID=14), [Lore](/Skills.aspx?ID=8) for the city in which you were raised.","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 48"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 48 <sup>2.0</sup></row>","speed":{},"summary":"In your youth, you earned coin running messages for persons of wealth and influence, darting through crowded cobblestone streets. Your dogged …","summary_markdown":"In your youth, you earned coin running messages for persons of wealth and influence, darting through crowded cobblestone streets. Your dogged …","text":" Courier Source Advanced Player's Guide pg. 48 2.0 In your youth, you earned coin running messages for persons of wealth and influence, darting through crowded cobblestone streets. Your dogged commitment to deliver your message was good training for the life of an adventurer. Choose two ability boosts. One must be to Dexterity or Intelligence, and one is a free ability boost. You're trained in the Society skill, and a Lore skill for the city in which you were raised. You gain the Glean Contents skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=169","weakness":{}}},{"_index":"aon18","_id":"background-170","_score":4.0849032,"_source":{"ability":["Intelligence","Charisma"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Schooled in Secrets"],"feat_markdown":"[Schooled in Secrets](/Feats.aspx?ID=2148)","id":"background-170","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Cultist](/Backgrounds.aspx?ID=170)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 48 <sup>2.0</sup></row>\n\n</column>\r\n\r\nYou were (or still are) a member of a cult whose rites may involve sacred dances to ensure a strong harvest or dire rituals that call upon dark powers. You might have taken up adventuring to further your cult’s aims, to initiate yourself into the world’s grander mysteries, or to flee unsavory practices or strictures.\r\n\r\nChoose two ability boosts. One must be to Intelligence\r\nor Charisma, and one is a free ability boost.\r\n\r\nYou're trained in the [Occultism](/Skills.aspx?ID=11) skill, and a [Lore](/skills/lore) skill related to your deity or cult. You gain the [Schooled in Secrets](/Feats.aspx?ID=2148) skill feat.","name":"Cultist","pfs":"Standard","rarity":"common","release_date":"2020-07-30","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 48 <sup>2.0</sup></row>\r\n\r\n**Abilities**\r\nIntelligence, Charisma\r\n\r\n**Skills**\r\n[Occultism](/Skills.aspx?ID=11), [Lore](/Skills.aspx?ID=8) related to your deity or cult.\r\n\r\n**Feat**\r\n[Schooled in Secrets](/Feats.aspx?ID=2148)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou were (or still are) a member of a cult whose rites may involve sacred dances to ensure a strong harvest or dire rituals that call upon dark …\r\n</summary>","skill":["Occultism","Lore related to your deity or cult."],"skill_markdown":"[Occultism](/Skills.aspx?ID=11), [Lore](/Skills.aspx?ID=8) related to your deity or cult.","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 48"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 48 <sup>2.0</sup></row>","speed":{},"summary":"You were (or still are) a member of a cult whose rites may involve sacred dances to ensure a strong harvest or dire rituals that call upon dark …","summary_markdown":"You were (or still are) a member of a cult whose rites may involve sacred dances to ensure a strong harvest or dire rituals that call upon dark …","text":" Cultist Source Advanced Player's Guide pg. 48 2.0 You were (or still are) a member of a cult whose rites may involve sacred dances to ensure a strong harvest or dire rituals that call upon dark powers. You might have taken up adventuring to further your cult’s aims, to initiate yourself into the world’s grander mysteries, or to flee unsavory practices or strictures. Choose two ability boosts. One must be to Intelligence or Charisma, and one is a free ability boost. You're trained in the Occultism skill, and a Lore skill related to your deity or cult. You gain the Schooled in Secrets skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=170","weakness":{}}},{"_index":"aon18","_id":"background-171","_score":4.0849032,"_source":{"ability":["Strength","Wisdom"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Lengthy Diversion"],"feat_markdown":"[Lengthy Diversion](/Feats.aspx?ID=810)","id":"background-171","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Insurgent](/Backgrounds.aspx?ID=171)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 48 <sup>2.0</sup></row>\n\n</column>\r\n\r\nYou were more than a rebel; you were a revolutionary, fighting for the promise of a new or better country. You may or may not still believe in the cause, or perhaps victory or exile has led you on this new journey to trumpet your glory... or to escape the consequences of your defeat.\r\n\r\nChoose two ability boosts. One must be to Strength\r\nor Wisdom, and one is a free ability boost.\r\n\r\nYou're trained in the [Deception](/Skills.aspx?ID=5) skill, and the [Warfare Lore](/skills/lore) skill. You gain the [Lengthy Diversion](/Feats.aspx?ID=810) skill feat.","name":"Insurgent","pfs":"Standard","rarity":"common","release_date":"2020-07-30","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 48 <sup>2.0</sup></row>\r\n\r\n**Abilities**\r\nStrength, Wisdom\r\n\r\n**Skills**\r\n[Deception](/Skills.aspx?ID=5), Warfare [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Lengthy Diversion](/Feats.aspx?ID=810)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou were more than a rebel; you were a revolutionary, fighting for the promise of a new or better country. You may or may not still believe in the …\r\n</summary>","skill":["Deception","Warfare Lore"],"skill_markdown":"[Deception](/Skills.aspx?ID=5), Warfare [Lore](/Skills.aspx?ID=8)","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 48"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 48 <sup>2.0</sup></row>","speed":{},"summary":"You were more than a rebel; you were a revolutionary, fighting for the promise of a new or better country. You may or may not still believe in the …","summary_markdown":"You were more than a rebel; you were a revolutionary, fighting for the promise of a new or better country. You may or may not still believe in the …","text":" Insurgent Source Advanced Player's Guide pg. 48 2.0 You were more than a rebel; you were a revolutionary, fighting for the promise of a new or better country. You may or may not still believe in the cause, or perhaps victory or exile has led you on this new journey to trumpet your glory... or to escape the consequences of your defeat. Choose two ability boosts. One must be to Strength or Wisdom, and one is a free ability boost. You're trained in the Deception skill, and the Warfare Lore skill. You gain the Lengthy Diversion skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=171","weakness":{}}},{"_index":"aon18","_id":"background-172","_score":4.0849032,"_source":{"ability":["Constitution","Wisdom"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Express Rider"],"feat_markdown":"[Express Rider](/Feats.aspx?ID=2126)","id":"background-172","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Outrider](/Backgrounds.aspx?ID=172)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 48 <sup>2.0</sup></row>\n\n</column>\r\n\r\nIn your youth, you galloped on horseback over vast prairies, serving as a vanguard for your settlement, an army, or another group. Seeing so many different lands built a thirst in you to adventure and explore the world instead of just racing past it.\r\n\r\nChoose two ability boosts. One must be to Constitution\r\nor Wisdom, and one is a free ability boost.\r\n\r\nYou're trained in the [Nature](/Skills.aspx?ID=10) skill, and the [Plains Lore](/skills/lore) skill. You gain the [Express Rider](/Feats.aspx?ID=2126) skill feat.","name":"Outrider","pfs":"Standard","rarity":"common","release_date":"2020-07-30","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 48 <sup>2.0</sup></row>\r\n\r\n**Abilities**\r\nConstitution, Wisdom\r\n\r\n**Skills**\r\n[Nature](/Skills.aspx?ID=10), Plains [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Express Rider](/Feats.aspx?ID=2126)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nIn your youth, you galloped on horseback over vast prairies, serving as a vanguard for your settlement, an army, or another group. Seeing so many …\r\n</summary>","skill":["Nature","Plains Lore"],"skill_markdown":"[Nature](/Skills.aspx?ID=10), Plains [Lore](/Skills.aspx?ID=8)","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 48"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 48 <sup>2.0</sup></row>","speed":{},"summary":"In your youth, you galloped on horseback over vast prairies, serving as a vanguard for your settlement, an army, or another group. Seeing so many …","summary_markdown":"In your youth, you galloped on horseback over vast prairies, serving as a vanguard for your settlement, an army, or another group. Seeing so many …","text":" Outrider Source Advanced Player's Guide pg. 48 2.0 In your youth, you galloped on horseback over vast prairies, serving as a vanguard for your settlement, an army, or another group. Seeing so many different lands built a thirst in you to adventure and explore the world instead of just racing past it. Choose two ability boosts. One must be to Constitution or Wisdom, and one is a free ability boost. You're trained in the Nature skill, and the Plains Lore skill. You gain the Express Rider skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=172","weakness":{}}},{"_index":"aon18","_id":"background-173","_score":4.0849032,"_source":{"ability":["Wisdom","Charisma"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Pilgrim's Token"],"feat_markdown":"[Pilgrim's Token](/Feats.aspx?ID=2141)","id":"background-173","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Pilgrim](/Backgrounds.aspx?ID=173)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 49 <sup>2.0</sup></row>\n\n</column>\r\n\r\nIn your youth, you made several pilgrimages to important shrines and holy sites. You might have been a mendicant friar, a seller of holy relics (real or fraudulent), or just a simple farmer following the dictates of your faith. Whatever the aims of your wanderings now, your faith still protects you on the road.\r\n\r\nChoose two ability boosts. One must be to Wisdom\r\nor Charisma, and one is a free ability boost.\r\n\r\nYou're trained in the [Religion](/Skills.aspx?ID=13) skill, and a [Lore](/skills/lore) skill for your patron deity. You gain the [Pilgrim's Token](/Feats.aspx?ID=2141) skill feat.","name":"Pilgrim","pfs":"Standard","rarity":"common","release_date":"2020-07-30","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 49 <sup>2.0</sup></row>\r\n\r\n**Abilities**\r\nWisdom, Charisma\r\n\r\n**Skills**\r\n[Religion](/Skills.aspx?ID=13), [Lore](/Skills.aspx?ID=8) for your patron deity.\r\n\r\n**Feat**\r\n[Pilgrim's Token](/Feats.aspx?ID=2141)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nIn your youth, you made several pilgrimages to important shrines and holy sites. You might have been a mendicant friar, a seller of holy relics (real …\r\n</summary>","skill":["Religion","Lore for your patron deity."],"skill_markdown":"[Religion](/Skills.aspx?ID=13), [Lore](/Skills.aspx?ID=8) for your patron deity.","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 49"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 49 <sup>2.0</sup></row>","speed":{},"summary":"In your youth, you made several pilgrimages to important shrines and holy sites. You might have been a mendicant friar, a seller of holy relics (real …","summary_markdown":"In your youth, you made several pilgrimages to important shrines and holy sites. You might have been a mendicant friar, a seller of holy relics (real …","text":" Pilgrim Source Advanced Player's Guide pg. 49 2.0 In your youth, you made several pilgrimages to important shrines and holy sites. You might have been a mendicant friar, a seller of holy relics (real or fraudulent), or just a simple farmer following the dictates of your faith. Whatever the aims of your wanderings now, your faith still protects you on the road. Choose two ability boosts. One must be to Wisdom or Charisma, and one is a free ability boost. You're trained in the Religion skill, and a Lore skill for your patron deity. You gain the Pilgrim's Token skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=173","weakness":{}}},{"_index":"aon18","_id":"background-174","_score":4.0849032,"_source":{"ability":["Constitution","Wisdom"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Streetwise"],"feat_markdown":"[Streetwise](/Feats.aspx?ID=846)","id":"background-174","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Refugee](/Backgrounds.aspx?ID=174)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 49 <sup>2.0</sup></row>\n\n</column>\r\n\r\nYou come from a land very distant from the one you now find yourself in, driven by war, plague, or simply in the pursuit of opportunity. Regardless of your origin or the reason you left your home, you find yourself an outsider in this new land. Adventuring is a way to support yourself while offering hope to those who need it most.\r\n\r\nChoose two ability boosts. One must be to Constitution\r\nor Wisdom, and one is a free ability boost.\r\n\r\nYou're trained in the [Society](/Skills.aspx?ID=14) skill, and a [Lore](/skills/lore) skill related to the settlement you came from. You gain the [Streetwise](/Feats.aspx?ID=846) skill feat.","name":"Refugee","pfs":"Standard","rarity":"common","release_date":"2020-07-30","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 49 <sup>2.0</sup></row>\r\n\r\n**Abilities**\r\nConstitution, Wisdom\r\n\r\n**Skills**\r\n[Society](/Skills.aspx?ID=14), [Lore](/Skills.aspx?ID=8) related to the settlement you came from.\r\n\r\n**Feat**\r\n[Streetwise](/Feats.aspx?ID=846)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou come from a land very distant from the one you now find yourself in, driven by war, plague, or simply in the pursuit of opportunity. Regardless …\r\n</summary>","skill":["Society","Lore related to the settlement you came from."],"skill_markdown":"[Society](/Skills.aspx?ID=14), [Lore](/Skills.aspx?ID=8) related to the settlement you came from.","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 49"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 49 <sup>2.0</sup></row>","speed":{},"summary":"You come from a land very distant from the one you now find yourself in, driven by war, plague, or simply in the pursuit of opportunity. Regardless …","summary_markdown":"You come from a land very distant from the one you now find yourself in, driven by war, plague, or simply in the pursuit of opportunity. Regardless …","text":" Refugee Source Advanced Player's Guide pg. 49 2.0 You come from a land very distant from the one you now find yourself in, driven by war, plague, or simply in the pursuit of opportunity. Regardless of your origin or the reason you left your home, you find yourself an outsider in this new land. Adventuring is a way to support yourself while offering hope to those who need it most. Choose two ability boosts. One must be to Constitution or Wisdom, and one is a free ability boost. You're trained in the Society skill, and a Lore skill related to the settlement you came from. You gain the Streetwise skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=174","weakness":{}}},{"_index":"aon18","_id":"background-175","_score":4.0849032,"_source":{"ability":["Intelligence","Wisdom"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Root Magic"],"feat_markdown":"[Root Magic](/Feats.aspx?ID=2147)","id":"background-175","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Root Worker](/Backgrounds.aspx?ID=175)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 49 <sup>2.0</sup></row>\n\n</column>\r\n\r\nSome ailments can’t be cured by herbs alone. You learned ritual remedies as well, calling on nature spirits to soothe aches and ward off the evil eye. Taking up with adventurers has given you company on the road, as well as protection from those who would brand you a fake—or worse.\r\n\r\nChoose two ability boosts. One must be to Intelligence\r\nor Wisdom, and one is a free ability boost.\r\n\r\nYou're trained in the [Occultism](/Skills.aspx?ID=11) skill, and the [Herbalism Lore](/skills/lore) skill. You gain the [Root Magic](/Feats.aspx?ID=2147) skill feat.","name":"Root Worker","pfs":"Standard","rarity":"common","release_date":"2020-07-30","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 49 <sup>2.0</sup></row>\r\n\r\n**Abilities**\r\nIntelligence, Wisdom\r\n\r\n**Skills**\r\n[Occultism](/Skills.aspx?ID=11), Herbalism [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Root Magic](/Feats.aspx?ID=2147)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSome ailments can’t be cured by herbs alone. You learned ritual remedies as well, calling on nature spirits to soothe aches and ward off the evil …\r\n</summary>","skill":["Occultism","Herbalism Lore"],"skill_markdown":"[Occultism](/Skills.aspx?ID=11), Herbalism [Lore](/Skills.aspx?ID=8)","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 49"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 49 <sup>2.0</sup></row>","speed":{},"summary":"Some ailments can’t be cured by herbs alone. You learned ritual remedies as well, calling on nature spirits to soothe aches and ward off the evil …","summary_markdown":"Some ailments can’t be cured by herbs alone. You learned ritual remedies as well, calling on nature spirits to soothe aches and ward off the evil …","text":" Root Worker Source Advanced Player's Guide pg. 49 2.0 Some ailments can’t be cured by herbs alone. You learned ritual remedies as well, calling on nature spirits to soothe aches and ward off the evil eye. Taking up with adventurers has given you company on the road, as well as protection from those who would brand you a fake—or worse. Choose two ability boosts. One must be to Intelligence or Wisdom, and one is a free ability boost. You're trained in the Occultism skill, and the Herbalism Lore skill. You gain the Root Magic skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=175","weakness":{}}},{"_index":"aon18","_id":"background-176","_score":4.0849032,"_source":{"ability":["Intelligence","Wisdom"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Forager"],"feat_markdown":"[Forager](/Feats.aspx?ID=786)","id":"background-176","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Scavenger](/Backgrounds.aspx?ID=176)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 49 <sup>2.0</sup></row>\n\n</column>\r\n\r\nYou’ve made a living sorting through the things society throws away. You might have scavenged simply to survive, or plied a trade as a ragpicker, dung carter, or the like. While you’ve left that life behind, you still keep one eye on the ground out of habit.\r\n\r\nChoose two ability boosts. One must be to Intelligence\r\nor Wisdom, and one is a free ability boost.\r\n\r\nYou're trained in the [Survival](/Skills.aspx?ID=16) skill, and a [Lore](/skills/lore) skill for the settlement you grew up scavenging in. You gain the [Forager](/Feats.aspx?ID=786) skill feat.","name":"Scavenger","pfs":"Standard","rarity":"common","release_date":"2020-07-30","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 49 <sup>2.0</sup></row>\r\n\r\n**Abilities**\r\nIntelligence, Wisdom\r\n\r\n**Skills**\r\n[Survival](/Skills.aspx?ID=16), [Lore](/Skills.aspx?ID=8) for the settlement you grew up scavenging in.\r\n\r\n**Feat**\r\n[Forager](/Feats.aspx?ID=786)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou’ve made a living sorting through the things society throws away. You might have scavenged simply to survive, or plied a trade as a ragpicker, …\r\n</summary>","skill":["Survival","Lore for the settlement you grew up scavenging in."],"skill_markdown":"[Survival](/Skills.aspx?ID=16), [Lore](/Skills.aspx?ID=8) for the settlement you grew up scavenging in.","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 49"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 49 <sup>2.0</sup></row>","speed":{},"summary":"You’ve made a living sorting through the things society throws away. You might have scavenged simply to survive, or plied a trade as a ragpicker, …","summary_markdown":"You’ve made a living sorting through the things society throws away. You might have scavenged simply to survive, or plied a trade as a ragpicker, …","text":" Scavenger Source Advanced Player's Guide pg. 49 2.0 You’ve made a living sorting through the things society throws away. You might have scavenged simply to survive, or plied a trade as a ragpicker, dung carter, or the like. While you’ve left that life behind, you still keep one eye on the ground out of habit. Choose two ability boosts. One must be to Intelligence or Wisdom, and one is a free ability boost. You're trained in the Survival skill, and a Lore skill for the settlement you grew up scavenging in. You gain the Forager skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=176","weakness":{}}},{"_index":"aon18","_id":"background-177","_score":4.0849032,"_source":{"ability":["Dexterity","Charisma"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Read Lips"],"feat_markdown":"[Read Lips](/Feats.aspx?ID=833)","id":"background-177","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Servant](/Backgrounds.aspx?ID=177)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 49 <sup>2.0</sup></row>\n\n</column>\r\n\r\nYou held a role of servitude, waiting on nobles and engendering their trust as one of the confidantes of the household. You might have walked away on good terms, or perhaps you know dangerous secrets about your former masters. Regardless, you’re adventuring for a change and finding that in this new role, the skills you’ve learned now serve you.\r\n\r\nChoose two ability boosts. One must be to Dexterity\r\nor Charisma, and one is a free ability boost.\r\n\r\nYou're trained in the [Society](/Skills.aspx?ID=14) skill, and the [Labor Lore](/skills/lore) skill. You gain the [Read Lips](/Feats.aspx?ID=833) skill feat.","name":"Servant","pfs":"Standard","rarity":"common","release_date":"2020-07-30","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 49 <sup>2.0</sup></row>\r\n\r\n**Abilities**\r\nDexterity, Charisma\r\n\r\n**Skills**\r\n[Society](/Skills.aspx?ID=14), Labor [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Read Lips](/Feats.aspx?ID=833)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou held a role of servitude, waiting on nobles and engendering their trust as one of the confidantes of the household. You might have walked away on …\r\n</summary>","skill":["Society","Labor Lore"],"skill_markdown":"[Society](/Skills.aspx?ID=14), Labor [Lore](/Skills.aspx?ID=8)","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 49"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 49 <sup>2.0</sup></row>","speed":{},"summary":"You held a role of servitude, waiting on nobles and engendering their trust as one of the confidantes of the household. You might have walked away on …","summary_markdown":"You held a role of servitude, waiting on nobles and engendering their trust as one of the confidantes of the household. You might have walked away on …","text":" Servant Source Advanced Player's Guide pg. 49 2.0 You held a role of servitude, waiting on nobles and engendering their trust as one of the confidantes of the household. You might have walked away on good terms, or perhaps you know dangerous secrets about your former masters. Regardless, you’re adventuring for a change and finding that in this new role, the skills you’ve learned now serve you. Choose two ability boosts. One must be to Dexterity or Charisma, and one is a free ability boost. You're trained in the Society skill, and the Labor Lore skill. You gain the Read Lips skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=177","weakness":{}}},{"_index":"aon18","_id":"background-178","_score":4.0849032,"_source":{"ability":["Strength","Constitution"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Armor Assist"],"feat_markdown":"[Armor Assist](/Feats.aspx?ID=2109)","id":"background-178","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Squire](/Backgrounds.aspx?ID=178)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 49 <sup>2.0</sup></row>\n\n</column>\r\n\r\nYou trained at the feet of a knight, maintaining their gear and supporting them at tourneys and in battle. Now you search for a challenge that will prove you worthy of full knighthood, or you've spurned pomp and ceremony to test yourself in honest, albeit less formal, combat.\n\n Choose two ability boosts. One must be to **Strength** or **Constitution**, and one is a free ability boost.\n\n You're trained in the [Athletics](/Skills.aspx?ID=3) skill and your choice of the [Heraldry Lore](/Skills.aspx?ID=8) or Warfare Lore skill. You gain the [Armor Assist](/Feats.aspx?ID=2109) skill feat.","name":"Squire","pfs":"Standard","rarity":"common","release_date":"2020-07-30","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 49 <sup>2.0</sup></row>\r\n\r\n**Abilities**\r\nStrength, Constitution\r\n\r\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3), Heraldry [Lore](/Skills.aspx?ID=8) or Warfare Lore.\r\n\r\n**Feat**\r\n[Armor Assist](/Feats.aspx?ID=2109)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou trained at the feet of a knight, maintaining their gear and supporting them at tourneys and in battle. Now you search for a challenge that will …\r\n</summary>","skill":["Athletics","Heraldry Lore or Warfare Lore."],"skill_markdown":"[Athletics](/Skills.aspx?ID=3), Heraldry [Lore](/Skills.aspx?ID=8) or Warfare Lore.","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 49"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 49 <sup>2.0</sup></row>","speed":{},"summary":"You trained at the feet of a knight, maintaining their gear and supporting them at tourneys and in battle. Now you search for a challenge that will …","summary_markdown":"You trained at the feet of a knight, maintaining their gear and supporting them at tourneys and in battle. Now you search for a challenge that will …","text":" Squire Source Advanced Player's Guide pg. 49 2.0 You trained at the feet of a knight, maintaining their gear and supporting them at tourneys and in battle. Now you search for a challenge that will prove you worthy of full knighthood, or you've spurned pomp and ceremony to test yourself in honest, albeit less formal, combat. Choose two ability boosts. One must be to Strength or Constitution , and one is a free ability boost. You're trained in the Athletics skill and your choice of the Heraldry Lore or Warfare Lore skill. You gain the Armor Assist skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=178","weakness":{}}},{"_index":"aon18","_id":"background-179","_score":4.0849032,"_source":{"ability":["Strength","Charisma"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Quick Coercion"],"feat_markdown":"[Quick Coercion](/Feats.aspx?ID=822)","id":"background-179","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Tax Collector](/Backgrounds.aspx?ID=179)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 49 <sup>2.0</sup></row>\n\n</column>\r\n\r\nReviled but required, you were sent when taxes were due. Performing your job might have required travel and persuasion, or perhaps you were responsible for collecting taxes on trade. Either way, it sometimes meant dirty hands, and adventuring seemed the next logical step to you.\r\n\r\nChoose two ability boosts. One must be to Strength\r\nor Charisma, and one is a free ability boost.\r\n\r\nYou're trained in the [Intimidation](/Skills.aspx?ID=7) skill, and a [Lore](/skills/lore) skill for the settlement that employed you. You gain the [Quick Coercion](/Feats.aspx?ID=822) skill feat.","name":"Tax Collector","pfs":"Standard","rarity":"common","release_date":"2020-07-30","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 49 <sup>2.0</sup></row>\r\n\r\n**Abilities**\r\nStrength, Charisma\r\n\r\n**Skills**\r\n[Intimidation](/Skills.aspx?ID=7), [Lore](/Skills.aspx?ID=8) for the settlement that employed you.\r\n\r\n**Feat**\r\n[Quick Coercion](/Feats.aspx?ID=822)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nReviled but required, you were sent when taxes were due. Performing your job might have required travel and persuasion, or perhaps you were …\r\n</summary>","skill":["Intimidation","Lore for the settlement that employed you."],"skill_markdown":"[Intimidation](/Skills.aspx?ID=7), [Lore](/Skills.aspx?ID=8) for the settlement that employed you.","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 49"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 49 <sup>2.0</sup></row>","speed":{},"summary":"Reviled but required, you were sent when taxes were due. Performing your job might have required travel and persuasion, or perhaps you were …","summary_markdown":"Reviled but required, you were sent when taxes were due. Performing your job might have required travel and persuasion, or perhaps you were …","text":" Tax Collector Source Advanced Player's Guide pg. 49 2.0 Reviled but required, you were sent when taxes were due. Performing your job might have required travel and persuasion, or perhaps you were responsible for collecting taxes on trade. Either way, it sometimes meant dirty hands, and adventuring seemed the next logical step to you. Choose two ability boosts. One must be to Strength or Charisma, and one is a free ability boost. You're trained in the Intimidation skill, and a Lore skill for the settlement that employed you. You gain the Quick Coercion skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=179","weakness":{}}},{"_index":"aon18","_id":"background-180","_score":4.0849032,"_source":{"ability":["Intelligence","Wisdom"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Experienced Professional"],"feat_markdown":"[Experienced Professional](/Feats.aspx?ID=778)","id":"background-180","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Teacher](/Backgrounds.aspx?ID=180)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 49 <sup>2.0</sup></row>\n\n</column>\r\n\r\nYou are incredibly knowledgeable, skilled, and perhaps even trained to teach children and adults about the world and its wonders. From books to classes, you’re committed to imparting knowledge to all. Not everything can be taught or learned from a book, though, so you’ve become an adventurer to learn subjects more directly and bring that wisdom back to your students.\r\n\r\nChoose two ability boosts. One must be to Intelligence\r\nor Wisdom, and one is a free ability boost.\r\n\r\nYou're trained in your choice of either the [Performance](/Skills.aspx?ID=12)\r\n or the [Society](/Skills.aspx?ID=14) skill, as well as the [Academia Lore](/skills/lore) skill. You gain the [Experienced Professional](/Feats.aspx?ID=778) skill feat.","name":"Teacher","pfs":"Standard","rarity":"common","release_date":"2020-07-30","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 49 <sup>2.0</sup></row>\r\n\r\n**Abilities**\r\nIntelligence, Wisdom\r\n\r\n**Skills**\r\n[Performance](/Skills.aspx?ID=12) or [Society](/Skills.aspx?ID=14), Academia [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Experienced Professional](/Feats.aspx?ID=778)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou are incredibly knowledgeable, skilled, and perhaps even trained to teach children and adults about the world and its wonders. From books to …\r\n</summary>","skill":["Performance","Society","Academia Lore"],"skill_markdown":"[Performance](/Skills.aspx?ID=12) or [Society](/Skills.aspx?ID=14), Academia [Lore](/Skills.aspx?ID=8)","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 49"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 49 <sup>2.0</sup></row>","speed":{},"summary":"You are incredibly knowledgeable, skilled, and perhaps even trained to teach children and adults about the world and its wonders. From books to …","summary_markdown":"You are incredibly knowledgeable, skilled, and perhaps even trained to teach children and adults about the world and its wonders. From books to …","text":" Teacher Source Advanced Player's Guide pg. 49 2.0 You are incredibly knowledgeable, skilled, and perhaps even trained to teach children and adults about the world and its wonders. From books to classes, you’re committed to imparting knowledge to all. Not everything can be taught or learned from a book, though, so you’ve become an adventurer to learn subjects more directly and bring that wisdom back to your students. Choose two ability boosts. One must be to Intelligence or Wisdom, and one is a free ability boost. You're trained in your choice of either the Performance or the Society skill, as well as the Academia Lore skill. You gain the Experienced Professional skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=180","weakness":{}}},{"_index":"aon18","_id":"background-181","_score":4.0849032,"_source":{"ability":["Constitution","Charisma"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Fascinating Performance"],"feat_markdown":"[Fascinating Performance](/Feats.aspx?ID=781)","id":"background-181","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Ward](/Backgrounds.aspx?ID=181)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 49 <sup>2.0</sup></row>\n\n</column>\r\n\r\nWhen you were young, you became the ward of another house—boarded, fed, and educated, but never quite a part of the family. Perhaps you had to tend to their needs in return for feeding and raising you, or perhaps you were provided for but disregarded. Now, adventuring is your chance to grow and roam free.\r\n\r\nChoose two ability boosts. One must be to Constitution\r\nor Charisma, and one is a free ability boost.\r\n\r\nYou're trained in the [Performance](/Skills.aspx?ID=12) skill, and the [Genealogy Lore](/skills/lore) skill. You gain the [Fascinating Performance](/Feats.aspx?ID=781) skill feat.","name":"Ward","pfs":"Standard","rarity":"common","release_date":"2020-07-30","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 49 <sup>2.0</sup></row>\r\n\r\n**Abilities**\r\nConstitution, Charisma\r\n\r\n**Skills**\r\n[Performance](/Skills.aspx?ID=12), Genealogy [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Fascinating Performance](/Feats.aspx?ID=781)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nWhen you were young, you became the ward of another house—boarded, fed, and educated, but never quite a part of the family. Perhaps you had to tend …\r\n</summary>","skill":["Performance","Genealogy Lore"],"skill_markdown":"[Performance](/Skills.aspx?ID=12), Genealogy [Lore](/Skills.aspx?ID=8)","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 49"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 49 <sup>2.0</sup></row>","speed":{},"summary":"When you were young, you became the ward of another house—boarded, fed, and educated, but never quite a part of the family. Perhaps you had to tend …","summary_markdown":"When you were young, you became the ward of another house—boarded, fed, and educated, but never quite a part of the family. Perhaps you had to tend …","text":" Ward Source Advanced Player's Guide pg. 49 2.0 When you were young, you became the ward of another house—boarded, fed, and educated, but never quite a part of the family. Perhaps you had to tend to their needs in return for feeding and raising you, or perhaps you were provided for but disregarded. Now, adventuring is your chance to grow and roam free. Choose two ability boosts. One must be to Constitution or Charisma, and one is a free ability boost. You're trained in the Performance skill, and the Genealogy Lore skill. You gain the Fascinating Performance skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=181","weakness":{}}},{"_index":"aon18","_id":"background-182","_score":4.0849032,"_source":{"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"id":"background-182","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Amnesiac](/Backgrounds.aspx?ID=182)</title>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 50 <sup>2.0</sup></row>\n\n</column>\r\n\r\nYour background is… well… honestly, you can’t remember! You might have inklings deep within your mind, undercurrents of unusual emotions or unexpected responses to certain people or situations, but ultimately you don’t know who you once were. You might be adventuring specifically to help discover yourself. It’s up to you and the GM how to handle the truth of your character’s backstory. You could leave it to the GM so it’s a secret, work together with the GM, or even choose to leave it undecided until later. In any case, you and your GM should determine a few noteworthy details about your character or their belongings to get the first clues to your past.\n\n You gain three free ability boosts. You choose two, and the GM chooses the third based on their first inklings of your character’s possible history.","name":"Amnesiac","pfs":"Standard","rarity":"rare","release_date":"2020-07-30","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 50 <sup>2.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour background is… well… honestly, you can’t remember! You might have inklings deep within your mind, undercurrents of unusual emotions or …\r\n</summary>","skill_markdown":"","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 50"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 50 <sup>2.0</sup></row>","speed":{},"summary":"Your background is… well… honestly, you can’t remember! You might have inklings deep within your mind, undercurrents of unusual emotions or …","summary_markdown":"Your background is… well… honestly, you can’t remember! You might have inklings deep within your mind, undercurrents of unusual emotions or …","text":" Amnesiac Source Advanced Player's Guide pg. 50 2.0 Your background is… well… honestly, you can’t remember! You might have inklings deep within your mind, undercurrents of unusual emotions or unexpected responses to certain people or situations, but ultimately you don’t know who you once were. You might be adventuring specifically to help discover yourself. It’s up to you and the GM how to handle the truth of your character’s backstory. You could leave it to the GM so it’s a secret, work together with the GM, or even choose to leave it undecided until later. In any case, you and your GM should determine a few noteworthy details about your character or their belongings to get the first clues to your past. You gain three free ability boosts. You choose two, and the GM chooses the third based on their first inklings of your character’s possible history.","trait":["Rare"],"trait_markdown":"[Rare](/Traits.aspx?ID=137)","trait_raw":["Rare"],"type":"Background","url":"/Backgrounds.aspx?ID=182","weakness":{}}},{"_index":"aon18","_id":"background-183","_score":4.0849032,"_source":{"ability":["Wisdom","Charisma"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"id":"background-183","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Blessed](/Backgrounds.aspx?ID=183)</title>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 50 <sup>2.0</sup></row>\n\n</column>\r\n\r\nYou have been blessed by a divinity. For an unknown reason, and irrespective of your actual beliefs, a deity has granted you a boon to use for good or ill. Your blessing grants wisdom and insight to aid you in your struggles. You may or may not even know the identity of the being who blessed you, and the blessing might come with a cost you discover later on.\n\n Choose two ability boosts. One must be to **Wisdom** or **Charisma**, and one is a free ability boost.\n\n You are trained in a [Lore](/Skills.aspx?ID=8) skill associated with the deity who blessed you (such as [Shelyn](/Deities.aspx?ID=17) Lore) if you know their identity, or else in a Lore skill of the GM's choice if you don't. Either you can cast [_guidance_](/Spells.aspx?ID=142) as a divine innate spell at will, or you gain a similar blessing determined by the GM.","name":"Blessed","pfs":"Standard","rarity":"rare","release_date":"2020-07-30","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 50 <sup>2.0</sup></row>\r\n\r\n**Abilities**\r\nWisdom, Charisma\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou have been blessed by a divinity. For an unknown reason, and irrespective of your actual beliefs, a deity has granted you a boon to use for good …\r\n</summary>","skill_markdown":"","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 50"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 50 <sup>2.0</sup></row>","speed":{},"summary":"You have been blessed by a divinity. For an unknown reason, and irrespective of your actual beliefs, a deity has granted you a boon to use for good …","summary_markdown":"You have been blessed by a divinity. For an unknown reason, and irrespective of your actual beliefs, a deity has granted you a boon to use for good …","text":" Blessed Source Advanced Player's Guide pg. 50 2.0 You have been blessed by a divinity. For an unknown reason, and irrespective of your actual beliefs, a deity has granted you a boon to use for good or ill. Your blessing grants wisdom and insight to aid you in your struggles. You may or may not even know the identity of the being who blessed you, and the blessing might come with a cost you discover later on. Choose two ability boosts. One must be to Wisdom or Charisma , and one is a free ability boost. You are trained in a Lore skill associated with the deity who blessed you (such as Shelyn Lore) if you know their identity, or else in a Lore skill of the GM's choice if you don't. Either you can cast guidance as a divine innate spell at will, or you gain a similar blessing determined by the GM.","trait":["Rare"],"trait_markdown":"[Rare](/Traits.aspx?ID=137)","trait_raw":["Rare"],"type":"Background","url":"/Backgrounds.aspx?ID=183","weakness":{}}},{"_index":"aon18","_id":"background-184","_score":4.0849032,"_source":{"ability":["Intelligence","Charisma"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"id":"background-184","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Cursed](/Backgrounds.aspx?ID=184)</title>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 50 <sup>2.0</sup></row>\n\n</column>\r\n\r\nYou are the victim of a personal or hereditary curse. Through great effort and occult study, you have learned to fend off the curse's worst effects and, by extension, you can protect yourself against other harmful magic. However, the curse still hangs over you and sometimes manifests in dangerous ways.\n\n Choose two ability boosts. One must be to **Intelligence** or **Charisma**, and one is a free ability boost.\n\n You are trained in [Occultism](/Skills.aspx?ID=11) and [Curse Lore](/Skills.aspx?ID=8). You gain the Warding Sign reaction. You and the GM should determine the full effects of the curse, though you've staved most of them off for now. The GM determines the curse's lingering manifestations on you, which usually include at least a constant or very frequent thematic effect and occasional more dangerous effects.\n\n**Warding Sign** <actions string=\"Reaction\" /> ([Concentrate](/Traits.aspx?ID=32)); **Frequency** once per minute; **Trigger** You attempt a saving throw against a magical effect, but you haven't rolled yet; **Effect** You call on the power of a personal, eldritch sign of protection, which flares brightly before slowly fading. You gain a +2 circumstance bonus to the triggering saving throw, or a +3 circumstance bonus if the effect is a [curse](/Traits.aspx?ID=38).","name":"Cursed","pfs":"Standard","rarity":"rare","release_date":"2020-07-30","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 50 <sup>2.0</sup></row>\r\n\r\n**Abilities**\r\nIntelligence, Charisma\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou are the victim of a personal or hereditary curse. Through great effort and occult study, you have learned to fend off the curse's worst effects …\r\n</summary>","skill_markdown":"","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 50"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 50 <sup>2.0</sup></row>","speed":{},"summary":"You are the victim of a personal or hereditary curse. Through great effort and occult study, you have learned to fend off the curse's worst effects …","summary_markdown":"You are the victim of a personal or hereditary curse. Through great effort and occult study, you have learned to fend off the curse's worst effects …","text":" Cursed Source Advanced Player's Guide pg. 50 2.0 You are the victim of a personal or hereditary curse. Through great effort and occult study, you have learned to fend off the curse's worst effects and, by extension, you can protect yourself against other harmful magic. However, the curse still hangs over you and sometimes manifests in dangerous ways. Choose two ability boosts. One must be to Intelligence or Charisma , and one is a free ability boost. You are trained in Occultism and Curse Lore. You gain the Warding Sign reaction. You and the GM should determine the full effects of the curse, though you've staved most of them off for now. The GM determines the curse's lingering manifestations on you, which usually include at least a constant or very frequent thematic effect and occasional more dangerous effects. Warding Sign Reaction (Concentrate); Frequency once per minute; Trigger You attempt a saving throw against a magical effect, but you haven't rolled yet; Effect You call on the power of a personal, eldritch sign of protection, which flares brightly before slowly fading. You gain a +2 circumstance bonus to the triggering saving throw, or a +3 circumstance bonus if the effect is a curse.","trait":["Rare"],"trait_markdown":"[Rare](/Traits.aspx?ID=137)","trait_raw":["Rare"],"type":"Background","url":"/Backgrounds.aspx?ID=184","weakness":{}}},{"_index":"aon18","_id":"background-185","_score":4.0849032,"_source":{"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"id":"background-185","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Feral Child](/Backgrounds.aspx?ID=185)</title>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 50 <sup>2.0</sup></row>\n\n</column>\r\n\r\nYou spent your youth in the wilderness, living close to or perhaps raised by animals. You have a close, mystical connection with these animals and gained certain abilities from them, though this limited your well-roundedness in mental pursuits.\n\n Choose one ability boost. It must be **Strength**, **Dexterity**, or **Constitution**.\n\n You are trained in [Nature](/Skills.aspx?ID=10) and [Survival](/Skills.aspx?ID=16). You gain [low-light vision](/Rules.aspx?ID=416) (or [darkvision](/Rules.aspx?ID=415) if you already had low-light vision), [imprecise scent](/Rules.aspx?ID=417) with a range of 30 feet, and the [Forager](/Feats.aspx?ID=786) skill feat.","name":"Feral Child","pfs":"Standard","rarity":"rare","release_date":"2020-07-30","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 50 <sup>2.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou spent your youth in the wilderness, living close to or perhaps raised by animals. You have a close, mystical connection with these animals and …\r\n</summary>","skill_markdown":"","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 50"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 50 <sup>2.0</sup></row>","speed":{},"summary":"You spent your youth in the wilderness, living close to or perhaps raised by animals. You have a close, mystical connection with these animals and …","summary_markdown":"You spent your youth in the wilderness, living close to or perhaps raised by animals. You have a close, mystical connection with these animals and …","text":" Feral Child Source Advanced Player's Guide pg. 50 2.0 You spent your youth in the wilderness, living close to or perhaps raised by animals. You have a close, mystical connection with these animals and gained certain abilities from them, though this limited your well-roundedness in mental pursuits. Choose one ability boost. It must be Strength , Dexterity , or Constitution . You are trained in Nature and Survival. You gain low-light vision (or darkvision if you already had low-light vision), imprecise scent with a range of 30 feet, and the Forager skill feat.","trait":["Rare"],"trait_markdown":"[Rare](/Traits.aspx?ID=137)","trait_raw":["Rare"],"type":"Background","url":"/Backgrounds.aspx?ID=185","weakness":{}}},{"_index":"aon18","_id":"background-186","_score":4.0849032,"_source":{"ability":["Dexterity","Charisma"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"id":"background-186","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Feybound](/Backgrounds.aspx?ID=186)</title>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 50 <sup>2.0</sup></row>\n\n</column>\r\n\r\nYou have spent time in the [First World](/Planes.aspx?ID=10) or another realm of the fey and aren't entirely the same person you were before. Perhaps you made a purchase at the legendary Witchmarket or partook deeply of fey food and wine. Whatever the case, willingly or inadvertently, you made a bargain with the fey, the benefits of which come at a price.\n\n Choose two ability boosts. One must be to **Dexterity** or **Charisma**, and one is a free ability boost.\n\n You are trained in [Fey Lore](/Skills.aspx?ID=8) and gain the Fey's Fortune free action. You must follow some rule or limitation as part of your pact with the fey. If you violate the rule, you lose Fey's Fortune until you receive the effects of a successful atone ritual using the [Nature](/Skills.aspx?ID=10) skill. The exact limitation is up to you and the GM, but the most common requirement is that you must fulfill a single request from any fey who knows your name.\n\n**Fey's Fortune** <actions string=\"Free Action\" /> ([Concentrate](/Traits.aspx?ID=32), [Fortune](/Traits.aspx?ID=76)) **Frequency** once per day; **Trigger** You attempt a skill check and haven't yet rolled; **Effect** Roll the skill check twice and use the better result.","name":"Feybound","pfs":"Standard","rarity":"rare","release_date":"2020-07-30","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 50 <sup>2.0</sup></row>\r\n\r\n**Abilities**\r\nDexterity, Charisma\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou have spent time in the First World or another realm of the fey and aren't entirely the same person you were before. Perhaps you made a purchase …\r\n</summary>","skill_markdown":"","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 50"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 50 <sup>2.0</sup></row>","speed":{},"summary":"You have spent time in the First World or another realm of the fey and aren't entirely the same person you were before. Perhaps you made a purchase …","summary_markdown":"You have spent time in the First World or another realm of the fey and aren't entirely the same person you were before. Perhaps you made a purchase …","text":" Feybound Source Advanced Player's Guide pg. 50 2.0 You have spent time in the First World or another realm of the fey and aren't entirely the same person you were before. Perhaps you made a purchase at the legendary Witchmarket or partook deeply of fey food and wine. Whatever the case, willingly or inadvertently, you made a bargain with the fey, the benefits of which come at a price. Choose two ability boosts. One must be to Dexterity or Charisma , and one is a free ability boost. You are trained in Fey Lore and gain the Fey's Fortune free action. You must follow some rule or limitation as part of your pact with the fey. If you violate the rule, you lose Fey's Fortune until you receive the effects of a successful atone ritual using the Nature skill. The exact limitation is up to you and the GM, but the most common requirement is that you must fulfill a single request from any fey who knows your name. Fey's Fortune Free Action (Concentrate, Fortune) Frequency once per day; Trigger You attempt a skill check and haven't yet rolled; Effect Roll the skill check twice and use the better result.","trait":["Rare"],"trait_markdown":"[Rare](/Traits.aspx?ID=137)","trait_raw":["Rare"],"type":"Background","url":"/Backgrounds.aspx?ID=186","weakness":{}}},{"_index":"aon18","_id":"background-187","_score":4.0849032,"_source":{"ability":["Wisdom","Charisma"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"id":"background-187","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Haunted](/Backgrounds.aspx?ID=187)</title>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 51 <sup>2.0</sup></row>\n\n</column>\r\n\r\nYou are followed by a spirit or entity, either from childhood or since a traumatic or momentous event. You may have seen this entity. Others may have seen it as well. You have studied esoteric subjects trying to understand your situation, but this presence in your life remains a mystery. Whatever this entity is or wants, it influences your life in subtle ways, not always good. Sometimes the entity helps you, but at other times, its influence is malevolent or harmful. The entity is most likely to surface in stressful situations.\n\n Choose two ability boosts. One must be to **Wisdom** or **Charisma**, and one is a free ability boost.\n\n You are trained in [Occultism](/Skills.aspx?ID=11) and an additional skill in which the haunting entity is well-versed, determined by the GM. Any time you attempt a skill check for the entity's skill, the GM can offer you a +1 circumstance bonus to the check, as though the entity were [Aiding](/Actions.aspx?ID=75) you. If you accept but fail the check, you are [frightened 2](/Conditions.aspx?ID=19) (frightened 4 on a critical failure). The initial frightened value can't be reduced by effects that would reduce or prevent the condition (such as a fighter's bravery).","name":"Haunted","pfs":"Standard","rarity":"rare","release_date":"2020-07-30","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 51 <sup>2.0</sup></row>\r\n\r\n**Abilities**\r\nWisdom, Charisma\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou are followed by a spirit or entity, either from childhood or since a traumatic or momentous event. You may have seen this entity. Others may have …\r\n</summary>","skill_markdown":"","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 51"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 51 <sup>2.0</sup></row>","speed":{},"summary":"You are followed by a spirit or entity, either from childhood or since a traumatic or momentous event. You may have seen this entity. Others may have …","summary_markdown":"You are followed by a spirit or entity, either from childhood or since a traumatic or momentous event. You may have seen this entity. Others may have …","text":" Haunted Source Advanced Player's Guide pg. 51 2.0 You are followed by a spirit or entity, either from childhood or since a traumatic or momentous event. You may have seen this entity. Others may have seen it as well. You have studied esoteric subjects trying to understand your situation, but this presence in your life remains a mystery. Whatever this entity is or wants, it influences your life in subtle ways, not always good. Sometimes the entity helps you, but at other times, its influence is malevolent or harmful. The entity is most likely to surface in stressful situations. Choose two ability boosts. One must be to Wisdom or Charisma , and one is a free ability boost. You are trained in Occultism and an additional skill in which the haunting entity is well-versed, determined by the GM. Any time you attempt a skill check for the entity's skill, the GM can offer you a +1 circumstance bonus to the check, as though the entity were Aiding you. If you accept but fail the check, you are frightened 2 (frightened 4 on a critical failure). The initial frightened value can't be reduced by effects that would reduce or prevent the condition (such as a fighter's bravery).","trait":["Rare"],"trait_markdown":"[Rare](/Traits.aspx?ID=137)","trait_raw":["Rare"],"type":"Background","url":"/Backgrounds.aspx?ID=187","weakness":{}}},{"_index":"aon18","_id":"background-188","_score":4.0849032,"_source":{"ability":["Constitution","Wisdom"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"id":"background-188","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Returned](/Backgrounds.aspx?ID=188)</title>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 51 <sup>2.0</sup></row>\n\n</column>\r\n\r\nYou died and miraculously returned with knowledge of the realms beyond death and a stronger link to life. Some dead and undead souls might feel a strange, instinctual kinship with you. \n\nChoose two ability boosts. One must be to **Constitution** or **Wisdom**, and one is a free ability boost.\n\n You gain the [Diehard](/Feats.aspx?ID=774) feat and the [Additional Lore](/Feats.aspx?ID=750) feat for [Boneyard Lore](/Skills.aspx?ID=8).","name":"Returned","pfs":"Standard","rarity":"rare","release_date":"2020-07-30","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 51 <sup>2.0</sup></row>\r\n\r\n**Abilities**\r\nConstitution, Wisdom\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou died and miraculously returned with knowledge of the realms beyond death and a stronger link to life. Some dead and undead souls might feel a …\r\n</summary>","skill_markdown":"","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 51"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 51 <sup>2.0</sup></row>","speed":{},"summary":"You died and miraculously returned with knowledge of the realms beyond death and a stronger link to life. Some dead and undead souls might feel a …","summary_markdown":"You died and miraculously returned with knowledge of the realms beyond death and a stronger link to life. Some dead and undead souls might feel a …","text":" Returned Source Advanced Player's Guide pg. 51 2.0 You died and miraculously returned with knowledge of the realms beyond death and a stronger link to life. Some dead and undead souls might feel a strange, instinctual kinship with you. Choose two ability boosts. One must be to Constitution or Wisdom , and one is a free ability boost. You gain the Diehard feat and the Additional Lore feat for Boneyard Lore.","trait":["Rare"],"trait_markdown":"[Rare](/Traits.aspx?ID=137)","trait_raw":["Rare"],"type":"Background","url":"/Backgrounds.aspx?ID=188","weakness":{}}},{"_index":"aon18","_id":"background-189","_score":4.0849032,"_source":{"ability":["Intelligence","Charisma"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"id":"background-189","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Royalty](/Backgrounds.aspx?ID=189)</title>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 51 <sup>2.0</sup></row>\n\n</column>\r\n\r\nYou are a prominent member of a royal family. You have taken up the life of an adventurer—perhaps you're a deposed queen hoping to regain her throne, a prince seeking a more exciting life, or a princess on a secret mission.\n\n Choose two ability boosts. One must be to **Intelligence** or **Charisma**, and one is a free ability boost.\n\n You are trained in [Society](/Skills.aspx?ID=14). You gain the [Courtly Graces](/Feats.aspx?ID=772) skill feat and can influence commoners in your family's territory, as well as nobility anywhere. If you later gain the [Connections](/Feats.aspx?ID=770) skill feat, you automatically have common and noble connections within any community in your royal family's territory and have noble connections in large communities outside your territory.","name":"Royalty","pfs":"Standard","rarity":"rare","release_date":"2020-07-30","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 51 <sup>2.0</sup></row>\r\n\r\n**Abilities**\r\nIntelligence, Charisma\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou are a prominent member of a royal family. You have taken up the life of an adventurer—perhaps you're a deposed queen hoping to regain her throne, …\r\n</summary>","skill_markdown":"","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 51"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 51 <sup>2.0</sup></row>","speed":{},"summary":"You are a prominent member of a royal family. You have taken up the life of an adventurer—perhaps you're a deposed queen hoping to regain her throne, …","summary_markdown":"You are a prominent member of a royal family. You have taken up the life of an adventurer—perhaps you're a deposed queen hoping to regain her throne, …","text":" Royalty Source Advanced Player's Guide pg. 51 2.0 You are a prominent member of a royal family. You have taken up the life of an adventurer—perhaps you're a deposed queen hoping to regain her throne, a prince seeking a more exciting life, or a princess on a secret mission. Choose two ability boosts. One must be to Intelligence or Charisma , and one is a free ability boost. You are trained in Society. You gain the Courtly Graces skill feat and can influence commoners in your family's territory, as well as nobility anywhere. If you later gain the Connections skill feat, you automatically have common and noble connections within any community in your royal family's territory and have noble connections in large communities outside your territory.","trait":["Rare"],"trait_markdown":"[Rare](/Traits.aspx?ID=137)","trait_raw":["Rare"],"type":"Background","url":"/Backgrounds.aspx?ID=189","weakness":{}}},{"_index":"aon18","_id":"background-190","_score":4.0849032,"_source":{"ability":["Dexterity","Charisma"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Pickpocket"],"feat_markdown":"[Pickpocket](/Feats.aspx?ID=818)","id":"background-190","is_general_background":false,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"\">[Ex-Con Token Guard](/Backgrounds.aspx?ID=190)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Agents of Edgewatch Player's Guide](/Sources.aspx?ID=43) pg. 6</row>\n\n</column>\r\n\r\nNot everyone starts life on easy street—your own experience is testament to that. You took a wrong turn at some point early on and became a career criminal. Perhaps you were a petty pickpocket, or maybe you've even murdered someone. Either way, your crimes landed you with a transformative prison sentence in the Brine prison. Only then did you realize that something needed to change. After your release, you dedicated yourself to helping other downtrodden individuals and those forced to resort to crime to survive. You joined the Coins District Guard, but soon learned that this precinct was a haven for the very corruption you sought to undo. Your efforts at reform never took root and you feared that your decision to become an officer of the law was a huge mistake.\n\n You transferred to the Edgewatch, the Precipice Quarter's new precinct, in the hope that you might meet others who sought to help—not exploit—Absalom's misguided.\n\n Choose two ability boosts. One must be to **Dexterity** or **Charisma**, and one is a free ability boost.\n\nYou're trained in the [Thievery](/Skills.aspx?ID=17) skill and your choice of [Legal Lore](/Skills.aspx?ID=8) or [Underworld Lore](/Skills.aspx?ID=8). You gain a +1 circumstance bonus to [Deception](/Skills.aspx?ID=5), [Diplomacy](/Skills.aspx?ID=6), and [Intimidation](/Skills.aspx?ID=7) checks to interact with Token Guards and convicted criminals such as prison inmates. You gain the [Pickpocket](/Feats.aspx?ID=818) skill feat.","name":"Ex-Con Token Guard","rarity":"common","release_date":"2020-07-08","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Agents of Edgewatch Player's Guide](/Sources.aspx?ID=43) pg. 6</row>\r\n\r\n**Abilities**\r\nDexterity, Charisma\r\n\r\n**Skill**\r\n[Thievery](/Skills.aspx?ID=17)\r\n\r\n**Feat**\r\n[Pickpocket](/Feats.aspx?ID=818)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nNot everyone starts life on easy street—your own experience is testament to that. You took a wrong turn at some point early on and became a career …\r\n</summary>","skill":["Thievery"],"skill_markdown":"[Thievery](/Skills.aspx?ID=17)","source":["Agents of Edgewatch Player's Guide"],"source_raw":["Agents of Edgewatch Player's Guide pg. 6"],"source_category":"Adventure Paths","source_group":"Agents of Edgewatch","source_markdown":"<row gap=\"tiny\">[Agents of Edgewatch Player's Guide](/Sources.aspx?ID=43) pg. 6</row>","speed":{},"summary":"Not everyone starts life on easy street—your own experience is testament to that. You took a wrong turn at some point early on and became a career …","summary_markdown":"Not everyone starts life on easy street—your own experience is testament to that. You took a wrong turn at some point early on and became a career …","text":" Ex-Con Token Guard Source Agents of Edgewatch Player's Guide pg. 6 Not everyone starts life on easy street—your own experience is testament to that. You took a wrong turn at some point early on and became a career criminal. Perhaps you were a petty pickpocket, or maybe you've even murdered someone. Either way, your crimes landed you with a transformative prison sentence in the Brine prison. Only then did you realize that something needed to change. After your release, you dedicated yourself to helping other downtrodden individuals and those forced to resort to crime to survive. You joined the Coins District Guard, but soon learned that this precinct was a haven for the very corruption you sought to undo. Your efforts at reform never took root and you feared that your decision to become an officer of the law was a huge mistake. You transferred to the Edgewatch, the Precipice Quarter's new precinct, in the hope that you might meet others who sought to help—not exploit—Absalom's misguided. Choose two ability boosts. One must be to Dexterity or Charisma , and one is a free ability boost. You're trained in the Thievery skill and your choice of Legal Lore or Underworld Lore. You gain a +1 circumstance bonus to Deception, Diplomacy, and Intimidation checks to interact with Token Guards and convicted criminals such as prison inmates. You gain the Pickpocket skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=190","weakness":{}}},{"_index":"aon18","_id":"background-191","_score":4.0849032,"_source":{"ability":["Constitution","Wisdom"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Quick Identification"],"feat_markdown":"[Quick Identification](/Feats.aspx?ID=824)","id":"background-191","is_general_background":false,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"\">[Godless Graycloak](/Backgrounds.aspx?ID=191)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Agents of Edgewatch Player's Guide](/Sources.aspx?ID=43) pg. 6</row>\n\n</column>\r\n\r\nYou were a member of a church once, and you saw some things among Absalom's religious elite that put you off piety for good. Maybe it was one too many beggars turned away at the temple's front door, or maybe it was a high-ranking priests consistent abuses of power. What got to you most, though, was that according to just about every belief system out there, sinners and saints, priests and paupers were all alike in one key way: they never saw retribution or accolades until buried 6 feet under. You wanted more from Absalom. You wanted more from the world. You wanted justice now, on this plane, not in some indeterminate afterlife. So you left the church and wandered the city, a ghost of your former self.\n\n You finally found a like mind in Captain Runewulf, \"the Unbeliever\", whose reputation and similar distaste for religion inspired you to join the Graycloaks. As a sworn protector of the Ascendant Court, you didn't differentiate between [Sarenites](/Deities.aspx?ID=16) or [Pharasmins](/Deities.aspx?ID=14), [Iomedaeans](/Deities.aspx?ID=9) or [Norgorberites](/Deities.aspx?ID=13); if you saw someone in danger, you put your life on the line to save them, whatever their place within or outside a church.\n\n Your good record has earned you a transfer-temporary or not, the choice is yours-to the newly formed Edgewatch, where you'll use your authority to guard the lives of not just Absalomians, but all who have come to your grand city to experience its wonders. Choose two ability boosts. One must be to **Constitution** or **Wisdom**, and one is a free ability boost. \n\nYou're trained in the [Religion](/Skills.aspx?ID=13) skill and your choice of a specific religion [Lore](/Skills.aspx?ID=8) skill (such as [Iomedae](/Deities.aspx?ID=9) Lore or [Norgorber](/Deities.aspx?ID=13) Lore). You gain a +1 circumstance bonus to [Deception](/Skills.aspx?ID=5), [Diplomacy](/Skills.aspx?ID=6), and [Intimidation](/Skills.aspx?ID=7) checks to interact with Graycloaks, priests, and clerics. You gain the [Quick Identification](/Feats.aspx?ID=824) feat.","name":"Godless Graycloak","rarity":"common","release_date":"2020-07-08","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Agents of Edgewatch Player's Guide](/Sources.aspx?ID=43) pg. 6</row>\r\n\r\n**Abilities**\r\nConstitution, Wisdom\r\n\r\n**Skill**\r\n[Religion](/Skills.aspx?ID=13)\r\n\r\n**Feat**\r\n[Quick Identification](/Feats.aspx?ID=824)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou were a member of a church once, and you saw some things among Absalom's religious elite that put you off piety for good. Maybe it was one too …\r\n</summary>","skill":["Religion"],"skill_markdown":"[Religion](/Skills.aspx?ID=13)","source":["Agents of Edgewatch Player's Guide"],"source_raw":["Agents of Edgewatch Player's Guide pg. 6"],"source_category":"Adventure Paths","source_group":"Agents of Edgewatch","source_markdown":"<row gap=\"tiny\">[Agents of Edgewatch Player's Guide](/Sources.aspx?ID=43) pg. 6</row>","speed":{},"summary":"You were a member of a church once, and you saw some things among Absalom's religious elite that put you off piety for good. Maybe it was one too …","summary_markdown":"You were a member of a church once, and you saw some things among Absalom's religious elite that put you off piety for good. Maybe it was one too …","text":" Godless Graycloak Source Agents of Edgewatch Player's Guide pg. 6 You were a member of a church once, and you saw some things among Absalom's religious elite that put you off piety for good. Maybe it was one too many beggars turned away at the temple's front door, or maybe it was a high-ranking priests consistent abuses of power. What got to you most, though, was that according to just about every belief system out there, sinners and saints, priests and paupers were all alike in one key way: they never saw retribution or accolades until buried 6 feet under. You wanted more from Absalom. You wanted more from the world. You wanted justice now, on this plane, not in some indeterminate afterlife. So you left the church and wandered the city, a ghost of your former self. You finally found a like mind in Captain Runewulf, \"the Unbeliever\", whose reputation and similar distaste for religion inspired you to join the Graycloaks. As a sworn protector of the Ascendant Court, you didn't differentiate between Sarenites or Pharasmins, Iomedaeans or Norgorberites; if you saw someone in danger, you put your life on the line to save them, whatever their place within or outside a church. Your good record has earned you a transfer-temporary or not, the choice is yours-to the newly formed Edgewatch, where you'll use your authority to guard the lives of not just Absalomians, but all who have come to your grand city to experience its wonders. Choose two ability boosts. One must be to Constitution or Wisdom , and one is a free ability boost. You're trained in the Religion skill and your choice of a specific religion Lore skill (such as Iomedae Lore or Norgorber Lore). You gain a +1 circumstance bonus to Deception, Diplomacy, and Intimidation checks to interact with Graycloaks, priests, and clerics. You gain the Quick Identification feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=191","weakness":{}}},{"_index":"aon18","_id":"background-192","_score":4.0849032,"_source":{"ability":["Constitution","Charisma"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Experienced Tracker"],"feat_markdown":"[Experienced Tracker](/Feats.aspx?ID=780)","id":"background-192","is_general_background":false,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"\">[Grizzled Muckrucker](/Backgrounds.aspx?ID=192)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Agents of Edgewatch Player's Guide](/Sources.aspx?ID=43) pg. 7</row>\n\n</column>\r\n\r\nYou've served on the Muckruckers, the unofficial guards of the flooded Puddles district. The pay's no good, the conditions are squalid, and you've seen things during your time on the force that've made you question your career entirely. Perhaps you joined the group out of a sense of duty to your fellow Absalomians, or maybe you felt an obligation to help restore your apocalyptic home district to some semblance of normalcy. Either way, the traumas you've endured, the double-crossers who've betrayed you, the wretched monsters that have crawled out of the muck to assail you—it's enough to turn an officer to weary cynicism or self-destruction through merciful drink.\n\n Thankfully, you found an out: an invitation to transfer to the newly formed Edgewatch. You accepted the offer in the hope that some fresh experience in a new district, surrounded by new people, might reignite the hope and passion you felt for the job so long ago.\n\n Choose two ability boosts. One must be to **Constitution** or **Charisma**, and one is a free ability boost.\n\n You're trained in the [Survival](/Skills.aspx?ID=16) skill, as well as either [Labor Lore](/Skills.aspx?ID=8) or [Underworld Lore](/Skills.aspx?ID=8). You gain a +1 circumstance bonus to [Deception](/Skills.aspx?ID=5), [Diplomacy](/Skills.aspx?ID=6), and [Intimidation](/Skills.aspx?ID=7) checks to interact with Muckruckers, mercenaries, and adventurers. You gain the [Experienced Tracker](/Feats.aspx?ID=780) skill feat.","name":"Grizzled Muckrucker","rarity":"common","release_date":"2020-07-08","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Agents of Edgewatch Player's Guide](/Sources.aspx?ID=43) pg. 7</row>\r\n\r\n**Abilities**\r\nConstitution, Charisma\r\n\r\n**Skill**\r\n[Survival](/Skills.aspx?ID=16)\r\n\r\n**Feat**\r\n[Experienced Tracker](/Feats.aspx?ID=780)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou've served on the Muckruckers, the unofficial guards of the flooded Puddles district. The pay's no good, the conditions are squalid, and you've …\r\n</summary>","skill":["Survival"],"skill_markdown":"[Survival](/Skills.aspx?ID=16)","source":["Agents of Edgewatch Player's Guide"],"source_raw":["Agents of Edgewatch Player's Guide pg. 7"],"source_category":"Adventure Paths","source_group":"Agents of Edgewatch","source_markdown":"<row gap=\"tiny\">[Agents of Edgewatch Player's Guide](/Sources.aspx?ID=43) pg. 7</row>","speed":{},"summary":"You've served on the Muckruckers, the unofficial guards of the flooded Puddles district. The pay's no good, the conditions are squalid, and you've …","summary_markdown":"You've served on the Muckruckers, the unofficial guards of the flooded Puddles district. The pay's no good, the conditions are squalid, and you've …","text":" Grizzled Muckrucker Source Agents of Edgewatch Player's Guide pg. 7 You've served on the Muckruckers, the unofficial guards of the flooded Puddles district. The pay's no good, the conditions are squalid, and you've seen things during your time on the force that've made you question your career entirely. Perhaps you joined the group out of a sense of duty to your fellow Absalomians, or maybe you felt an obligation to help restore your apocalyptic home district to some semblance of normalcy. Either way, the traumas you've endured, the double-crossers who've betrayed you, the wretched monsters that have crawled out of the muck to assail you—it's enough to turn an officer to weary cynicism or self-destruction through merciful drink. Thankfully, you found an out: an invitation to transfer to the newly formed Edgewatch. You accepted the offer in the hope that some fresh experience in a new district, surrounded by new people, might reignite the hope and passion you felt for the job so long ago. Choose two ability boosts. One must be to Constitution or Charisma , and one is a free ability boost. You're trained in the Survival skill, as well as either Labor Lore or Underworld Lore. You gain a +1 circumstance bonus to Deception, Diplomacy, and Intimidation checks to interact with Muckruckers, mercenaries, and adventurers. You gain the Experienced Tracker skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=192","weakness":{}}},{"_index":"aon18","_id":"background-193","_score":4.0849032,"_source":{"ability":["Strength","Constitution"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Quick Jump"],"feat_markdown":"[Quick Jump](/Feats.aspx?ID=825)","id":"background-193","is_general_background":false,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"\">[Harbor Guard Moonlighter](/Backgrounds.aspx?ID=193)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Agents of Edgewatch Player's Guide](/Sources.aspx?ID=43) pg. 7</row>\n\n</column>\r\n\r\nThe Harbor Guard isn't known for being the most honorable precinct in town. A few years after you joined the force, you became disillusioned by the rampant corruption within the precinct and the district at large. One night, you stumbled on an ad for a local monster hunter's guild. You joined on a whim, but fell in love with the swashbuckling lifestyle of an independent bounty hunter. You've since earned quite a reputation for your nocturnal adventures; everyone still knows that you're a Harbor Guard, but stories of your dungeon-delving adventures have long overshadowed that facet of your life. Unfortunately, long nights of monster-hunting have negatively impacted your performance at your day job, so maybe it wasn't a surprise when your supervising officer put in a transfer request for you, spelling the end of your plucky nighttime antics with that particular guild.\n\n Despite the decline in your performance, Lieutenant Lavarsus of Edgewatch sees potential (and even, maybe, a bit of himself) in you. You're eager to be on a new unit and for the chance to bring your monster-hunting skills to a district that has been plagued by such supernatural beasts for far too long.\n\n Choose two ability boosts. One must be to **Strength** or **Constitution**, and one is a free ability boost.\n\n You're trained in the [Athletics](/Skills.aspx?ID=3) skill and your choice of [Sailing Lore](/Skills.aspx?ID=8) or [Hunting Lore](/Skills.aspx?ID=8). You gain a +1 circumstance bonus to [Deception](/Skills.aspx?ID=5), [Diplomacy](/Skills.aspx?ID=6), and [Intimidation](/Skills.aspx?ID=7) checks to interact with Harbor Guards, ship captains, and freelance adventurers. You gain the [Quick Jump](/Feats.aspx?ID=825) skill feat.","name":"Harbor Guard Moonlighter","rarity":"common","release_date":"2020-07-08","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Agents of Edgewatch Player's Guide](/Sources.aspx?ID=43) pg. 7</row>\r\n\r\n**Abilities**\r\nStrength, Constitution\r\n\r\n**Skill**\r\n[Athletics](/Skills.aspx?ID=3)\r\n\r\n**Feat**\r\n[Quick Jump](/Feats.aspx?ID=825)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe Harbor Guard isn't known for being the most honorable precinct in town. A few years after you joined the force, you became disillusioned by the …\r\n</summary>","skill":["Athletics"],"skill_markdown":"[Athletics](/Skills.aspx?ID=3)","source":["Agents of Edgewatch Player's Guide"],"source_raw":["Agents of Edgewatch Player's Guide pg. 7"],"source_category":"Adventure Paths","source_group":"Agents of Edgewatch","source_markdown":"<row gap=\"tiny\">[Agents of Edgewatch Player's Guide](/Sources.aspx?ID=43) pg. 7</row>","speed":{},"summary":"The Harbor Guard isn't known for being the most honorable precinct in town. A few years after you joined the force, you became disillusioned by the …","summary_markdown":"The Harbor Guard isn't known for being the most honorable precinct in town. A few years after you joined the force, you became disillusioned by the …","text":" Harbor Guard Moonlighter Source Agents of Edgewatch Player's Guide pg. 7 The Harbor Guard isn't known for being the most honorable precinct in town. A few years after you joined the force, you became disillusioned by the rampant corruption within the precinct and the district at large. One night, you stumbled on an ad for a local monster hunter's guild. You joined on a whim, but fell in love with the swashbuckling lifestyle of an independent bounty hunter. You've since earned quite a reputation for your nocturnal adventures; everyone still knows that you're a Harbor Guard, but stories of your dungeon-delving adventures have long overshadowed that facet of your life. Unfortunately, long nights of monster-hunting have negatively impacted your performance at your day job, so maybe it wasn't a surprise when your supervising officer put in a transfer request for you, spelling the end of your plucky nighttime antics with that particular guild. Despite the decline in your performance, Lieutenant Lavarsus of Edgewatch sees potential (and even, maybe, a bit of himself) in you. You're eager to be on a new unit and for the chance to bring your monster-hunting skills to a district that has been plagued by such supernatural beasts for far too long. Choose two ability boosts. One must be to Strength or Constitution , and one is a free ability boost. You're trained in the Athletics skill and your choice of Sailing Lore or Hunting Lore. You gain a +1 circumstance bonus to Deception, Diplomacy, and Intimidation checks to interact with Harbor Guards, ship captains, and freelance adventurers. You gain the Quick Jump skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=193","weakness":{}}},{"_index":"aon18","_id":"background-194","_score":4.0849032,"_source":{"ability":["Intelligence","Wisdom"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Recognize Spell"],"feat_markdown":"[Recognize Spell](/Feats.aspx?ID=834)","id":"background-194","is_general_background":false,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"\">[Learned Guard Prodigy](/Backgrounds.aspx?ID=194)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Agents of Edgewatch Player's Guide](/Sources.aspx?ID=43) pg. 7</row>\n\n</column>\r\n\r\nFor some, the nuts and bolts of keeping the peace are practically second nature. Such is the case for you, a member of the Learned Guard with an incredible mind for investigation as well as a gift for understanding magic. You probably aren't a hit with your peers, who find your intellect and natural gift of deduction perhaps a bit off-putting, but when left to your own devices you excel, and you get along well with professors and mages such as those who work in Forae Logos or the Arcanamirium.\n\n After no shortage of debating the pros and cons, you decided to transfer to the Edgewatch precinct. Sure, you have a keen understanding of the theories and principles behind law enforcement, but you've reasoned that in order to be a truly effective guard you'll need some first-hand experience in a high-risk area nabbing suspects and protecting innocents— all the while taking fastidious notes and writing your grand thesis on the merits and shortcomings of Absalom's laws.\n\n Choose two ability boosts. One must be to **Intelligence** or **Wisdom**, and one is a free ability boost.\n\n You're trained in your choice of the [Arcana](/Skills.aspx?ID=2) or [Occultism](/Skills.aspx?ID=11) skill, as well as [Legal Lore](/Skills.aspx?ID=8). You gain a +1 circumstance bonus to [Deception](/Skills.aspx?ID=5), [Diplomacy](/Skills.aspx?ID=6), and [Intimidation](/Skills.aspx?ID=7) checks to interact with Learned Guards and with academics such as librarians and scholars. You gain the [Recognize Spell](/Feats.aspx?ID=834) skill feat.","name":"Learned Guard Prodigy","rarity":"common","release_date":"2020-07-08","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Agents of Edgewatch Player's Guide](/Sources.aspx?ID=43) pg. 7</row>\r\n\r\n**Abilities**\r\nIntelligence, Wisdom\r\n\r\n**Skills**\r\n[Arcana](/Skills.aspx?ID=2) or [Occultism](/Skills.aspx?ID=11), Legal [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Recognize Spell](/Feats.aspx?ID=834)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nFor some, the nuts and bolts of keeping the peace are practically second nature. Such is the case for you, a member of the Learned Guard with an …\r\n</summary>","skill":["Arcana","Occultism","Legal Lore"],"skill_markdown":"[Arcana](/Skills.aspx?ID=2) or [Occultism](/Skills.aspx?ID=11), Legal [Lore](/Skills.aspx?ID=8)","source":["Agents of Edgewatch Player's Guide"],"source_raw":["Agents of Edgewatch Player's Guide pg. 7"],"source_category":"Adventure Paths","source_group":"Agents of Edgewatch","source_markdown":"<row gap=\"tiny\">[Agents of Edgewatch Player's Guide](/Sources.aspx?ID=43) pg. 7</row>","speed":{},"summary":"For some, the nuts and bolts of keeping the peace are practically second nature. Such is the case for you, a member of the Learned Guard with an …","summary_markdown":"For some, the nuts and bolts of keeping the peace are practically second nature. Such is the case for you, a member of the Learned Guard with an …","text":" Learned Guard Prodigy Source Agents of Edgewatch Player's Guide pg. 7 For some, the nuts and bolts of keeping the peace are practically second nature. Such is the case for you, a member of the Learned Guard with an incredible mind for investigation as well as a gift for understanding magic. You probably aren't a hit with your peers, who find your intellect and natural gift of deduction perhaps a bit off-putting, but when left to your own devices you excel, and you get along well with professors and mages such as those who work in Forae Logos or the Arcanamirium. After no shortage of debating the pros and cons, you decided to transfer to the Edgewatch precinct. Sure, you have a keen understanding of the theories and principles behind law enforcement, but you've reasoned that in order to be a truly effective guard you'll need some first-hand experience in a high-risk area nabbing suspects and protecting innocents— all the while taking fastidious notes and writing your grand thesis on the merits and shortcomings of Absalom's laws. Choose two ability boosts. One must be to Intelligence or Wisdom , and one is a free ability boost. You're trained in your choice of the Arcana or Occultism skill, as well as Legal Lore. You gain a +1 circumstance bonus to Deception, Diplomacy, and Intimidation checks to interact with Learned Guards and with academics such as librarians and scholars. You gain the Recognize Spell skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=194","weakness":{}}},{"_index":"aon18","_id":"background-195","_score":4.0849032,"_source":{"ability":["Constitution","Intelligence"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Hobnobber"],"feat_markdown":"[Hobnobber](/Feats.aspx?ID=791)","id":"background-195","is_general_background":false,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"\">[Political Scion](/Backgrounds.aspx?ID=195)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Agents of Edgewatch Player's Guide](/Sources.aspx?ID=43) pg. 8</row>\n\n</column>\r\n\r\nLike your parents and your parents before them, you initially followed the long path toward politics from an early age. Your close association with Absalom's upper echelons put you in touch with the city's various military or special operations units—the First Guard, the Wave Riders, the Varlokkur— though you avoided any actual duty with these groups. Thanks to your strict upbringing and the connections of your family, you soon became a lauded and highly respected member of Absalom's political elite. But you couldn't stifle a certain feeling that you were destined for more than simply filling the pointed shoes of your forebears. Despite your easily earned accolades and a relatively cushy life as a young lawyer or councilmember, you sought to do more with your diplomatic training and not live out the exact same life as your ancestors.\n\n Your decision to transfer to the Edgewatch has rubbed your traditionalist family the wrong way, and they've cut off the financial aid they've provided you your whole life. But you don't care—you know you're doing the right thing by taking on the rough jobs of a low-ranking guard, and you're ready to shine based on your own merits, not those of your lofty kin.\n\n Choose two ability boosts. One must be to **Constitution** or **Intelligence**, and one is a free ability boost.\n\n You're trained in the [Diplomacy](/Skills.aspx?ID=6) skill and [Legal Lore](/Skills.aspx?ID=8). You gain a +1 circumstance bonus to [Deception](/Skills.aspx?ID=5), [Diplomacy](/Skills.aspx?ID=6), and [Intimidation](/Skills.aspx?ID=7) checks to interact with members of Absalom's political establishment. You gain the [Hobnobber](/Feats.aspx?ID=791) skill feat.","name":"Political Scion","rarity":"common","release_date":"2020-07-08","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Agents of Edgewatch Player's Guide](/Sources.aspx?ID=43) pg. 8</row>\r\n\r\n**Abilities**\r\nConstitution, Intelligence\r\n\r\n**Skills**\r\n[Diplomacy](/Skills.aspx?ID=6), Legal [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Hobnobber](/Feats.aspx?ID=791)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nLike your parents and your parents before them, you initially followed the long path toward politics from an early age. Your close association with …\r\n</summary>","skill":["Diplomacy","Legal Lore"],"skill_markdown":"[Diplomacy](/Skills.aspx?ID=6), Legal [Lore](/Skills.aspx?ID=8)","source":["Agents of Edgewatch Player's Guide"],"source_raw":["Agents of Edgewatch Player's Guide pg. 8"],"source_category":"Adventure Paths","source_group":"Agents of Edgewatch","source_markdown":"<row gap=\"tiny\">[Agents of Edgewatch Player's Guide](/Sources.aspx?ID=43) pg. 8</row>","speed":{},"summary":"Like your parents and your parents before them, you initially followed the long path toward politics from an early age. Your close association with …","summary_markdown":"Like your parents and your parents before them, you initially followed the long path toward politics from an early age. Your close association with …","text":" Political Scion Source Agents of Edgewatch Player's Guide pg. 8 Like your parents and your parents before them, you initially followed the long path toward politics from an early age. Your close association with Absalom's upper echelons put you in touch with the city's various military or special operations units—the First Guard, the Wave Riders, the Varlokkur— though you avoided any actual duty with these groups. Thanks to your strict upbringing and the connections of your family, you soon became a lauded and highly respected member of Absalom's political elite. But you couldn't stifle a certain feeling that you were destined for more than simply filling the pointed shoes of your forebears. Despite your easily earned accolades and a relatively cushy life as a young lawyer or councilmember, you sought to do more with your diplomatic training and not live out the exact same life as your ancestors. Your decision to transfer to the Edgewatch has rubbed your traditionalist family the wrong way, and they've cut off the financial aid they've provided you your whole life. But you don't care—you know you're doing the right thing by taking on the rough jobs of a low-ranking guard, and you're ready to shine based on your own merits, not those of your lofty kin. Choose two ability boosts. One must be to Constitution or Intelligence , and one is a free ability boost. You're trained in the Diplomacy skill and Legal Lore. You gain a +1 circumstance bonus to Deception, Diplomacy, and Intimidation checks to interact with members of Absalom's political establishment. You gain the Hobnobber skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=195","weakness":{}}},{"_index":"aon18","_id":"background-196","_score":4.0849032,"_source":{"ability":["Dexterity","Intelligence"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Dubious Knowledge"],"feat_markdown":"[Dubious Knowledge](/Feats.aspx?ID=776)","id":"background-196","is_general_background":false,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"\">[Post Guard of All Trade](/Backgrounds.aspx?ID=196)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Agents of Edgewatch Player's Guide](/Sources.aspx?ID=43) pg. 8</row>\n\n</column>\r\n\r\nNot all cops are passionate about their jobs. For some, the pursuit of justice is just another way to pay the bills. Honestly, it was probably the Post Guard's generous time-off policy that drew you to their service, and during your yearly sabbaticals you've dabbled in hobbies as diverse as fishing, baking, or even stand-up comedy. Even while on duty, you're probably idly fiddling with a lucky coin or practicing magic tricks with a deck of cards. You probably irritate your fellow guards a bit with your non sequiturs, casual attitude, and tendency to daydream, but results don't lie, and more often than not you prove your worth when the chips are down.\n\n For all the excitement of guarding Absalom's Postern Gate, the Post Guard wasn't really the right fit for someone as distractible as yourself, so your boss put in a “promotion” for you to transfer to the newly formed Edgewatch. You're all for the reassignment, since it will put you smack in the middle of the most entertaining and diverse gathering of the century, the Radiant Festival.\n\n Choose two ability boosts. One must be to **Dexterity** or **Intelligence**, and one is a free ability boost.\n\n You're trained in the [Performance](/Skills.aspx?ID=12) skill, a [Lore](/Skills.aspx?ID=8) skill of your choice, and you gain a bonus language. You gain a +1 circumstance bonus to [Deception](/Skills.aspx?ID=5), [Diplomacy](/Skills.aspx?ID=6), and [Intimidation](/Skills.aspx?ID=7) checks to interact with Post Guards. You gain the [Dubious Knowledge](/Feats.aspx?ID=776) skill feat.","name":"Post Guard of All Trade","rarity":"common","release_date":"2020-07-08","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Agents of Edgewatch Player's Guide](/Sources.aspx?ID=43) pg. 8</row>\r\n\r\n**Abilities**\r\nDexterity, Intelligence\r\n\r\n**Skill**\r\n[Performance](/Skills.aspx?ID=12)\r\n\r\n**Feat**\r\n[Dubious Knowledge](/Feats.aspx?ID=776)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nNot all cops are passionate about their jobs. For some, the pursuit of justice is just another way to pay the bills. Honestly, it was probably the …\r\n</summary>","skill":["Performance"],"skill_markdown":"[Performance](/Skills.aspx?ID=12)","source":["Agents of Edgewatch Player's Guide"],"source_raw":["Agents of Edgewatch Player's Guide pg. 8"],"source_category":"Adventure Paths","source_group":"Agents of Edgewatch","source_markdown":"<row gap=\"tiny\">[Agents of Edgewatch Player's Guide](/Sources.aspx?ID=43) pg. 8</row>","speed":{},"summary":"Not all cops are passionate about their jobs. For some, the pursuit of justice is just another way to pay the bills. Honestly, it was probably the …","summary_markdown":"Not all cops are passionate about their jobs. For some, the pursuit of justice is just another way to pay the bills. Honestly, it was probably the …","text":" Post Guard of All Trade Source Agents of Edgewatch Player's Guide pg. 8 Not all cops are passionate about their jobs. For some, the pursuit of justice is just another way to pay the bills. Honestly, it was probably the Post Guard's generous time-off policy that drew you to their service, and during your yearly sabbaticals you've dabbled in hobbies as diverse as fishing, baking, or even stand-up comedy. Even while on duty, you're probably idly fiddling with a lucky coin or practicing magic tricks with a deck of cards. You probably irritate your fellow guards a bit with your non sequiturs, casual attitude, and tendency to daydream, but results don't lie, and more often than not you prove your worth when the chips are down. For all the excitement of guarding Absalom's Postern Gate, the Post Guard wasn't really the right fit for someone as distractible as yourself, so your boss put in a “promotion” for you to transfer to the newly formed Edgewatch. You're all for the reassignment, since it will put you smack in the middle of the most entertaining and diverse gathering of the century, the Radiant Festival. Choose two ability boosts. One must be to Dexterity or Intelligence , and one is a free ability boost. You're trained in the Performance skill, a Lore skill of your choice, and you gain a bonus language. You gain a +1 circumstance bonus to Deception, Diplomacy, and Intimidation checks to interact with Post Guards. You gain the Dubious Knowledge skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=196","weakness":{}}},{"_index":"aon18","_id":"background-197","_score":4.0849032,"_source":{"ability":["Constitution","Wisdom"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"id":"background-197","is_general_background":false,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"\">[Sally Guard Neophyte](/Backgrounds.aspx?ID=197)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Agents of Edgewatch Player's Guide](/Sources.aspx?ID=43) pg. 8</row>\n\n</column>\r\n\r\nYou joined the Sally Guard, Westgate's guard precinct, at an early age, bringing with you the requisite steel armor, sword, and lance, though your gear is of dubious make. The other guards may have suspected that you were a novice with less combat experience than them; if so, you proved their suspicions on your first day of training when your mount immediately threw you in the mud. A supervisor took mercy on you and offered to transfer you to another guard unit in the city, promising that you'd have a place on the Sally Guard when you decided you were ready for the challenge.\n\n Biting your lip in shame, you took the Edgewatch reassignment in order to gain the experience necessary to go back to your home district with your head held high. You'll prove them wrong, one way or another, and show everyone that you can protect the ones you hold most dear.\n\n Choose two ability boosts. One must be to **Constitution** or **Wisdom**, and one is a free ability boost.\n\n You're trained in the [Nature](/Skills.aspx?ID=10) skill and your choice of [Hunting Lore](/Skills.aspx?ID=8) or [Stabling Lore](/Skills.aspx?ID=8). You start out with a [riding horse](/Monsters.aspx?ID=266), as well as a suit of shoddy [half-plate armor](/Armor.aspx?ID=12), a shoddy [longsword](/Weapons.aspx?ID=31), and a shoddy [lance](/Weapons.aspx?ID=28) (see [here](/Rules.aspx?ID=197) for the rules on shoddy items).","name":"Sally Guard Neophyte","rarity":"common","release_date":"2020-07-08","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Agents of Edgewatch Player's Guide](/Sources.aspx?ID=43) pg. 8</row>\r\n\r\n**Abilities**\r\nConstitution, Wisdom\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou joined the Sally Guard, Westgate's guard precinct, at an early age, bringing with you the requisite steel armor, sword, and lance, though your …\r\n</summary>","skill_markdown":"","source":["Agents of Edgewatch Player's Guide"],"source_raw":["Agents of Edgewatch Player's Guide pg. 8"],"source_category":"Adventure Paths","source_group":"Agents of Edgewatch","source_markdown":"<row gap=\"tiny\">[Agents of Edgewatch Player's Guide](/Sources.aspx?ID=43) pg. 8</row>","speed":{},"summary":"You joined the Sally Guard, Westgate's guard precinct, at an early age, bringing with you the requisite steel armor, sword, and lance, though your …","summary_markdown":"You joined the Sally Guard, Westgate's guard precinct, at an early age, bringing with you the requisite steel armor, sword, and lance, though your …","text":" Sally Guard Neophyte Source Agents of Edgewatch Player's Guide pg. 8 You joined the Sally Guard, Westgate's guard precinct, at an early age, bringing with you the requisite steel armor, sword, and lance, though your gear is of dubious make. The other guards may have suspected that you were a novice with less combat experience than them; if so, you proved their suspicions on your first day of training when your mount immediately threw you in the mud. A supervisor took mercy on you and offered to transfer you to another guard unit in the city, promising that you'd have a place on the Sally Guard when you decided you were ready for the challenge. Biting your lip in shame, you took the Edgewatch reassignment in order to gain the experience necessary to go back to your home district with your head held high. You'll prove them wrong, one way or another, and show everyone that you can protect the ones you hold most dear. Choose two ability boosts. One must be to Constitution or Wisdom , and one is a free ability boost. You're trained in the Nature skill and your choice of Hunting Lore or Stabling Lore. You start out with a riding horse, as well as a suit of shoddy half-plate armor, a shoddy longsword, and a shoddy lance (see here for the rules on shoddy items).","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=197","weakness":{}}},{"_index":"aon18","_id":"background-198","_score":4.0849032,"_source":{"ability":["Wisdom","Charisma"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Multilingual"],"feat_markdown":"[Multilingual](/Feats.aspx?ID=814)","id":"background-198","is_general_background":false,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"\">[Sleepless Suns Star](/Backgrounds.aspx?ID=198)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Agents of Edgewatch Player's Guide](/Sources.aspx?ID=43) pg. 9</row>\n\n</column>\r\n\r\nAmong your fellow guards who patrol the Foreign Quarter, you're something of a big deal. Your good work and big personality have made a big enough splash that word has gotten out about your status as a rising star among the watchdogs of Absalom. Your popularity has also earned you the trust of many citizens of the Foreign Quarter.\n\n Your laudable performance has earned you a transfer to the newly formed Edgewatch in the Precipice Quarter, where you'll put your formidable reputation to good use by patrolling the Radiant Festival and ensuring the safety of Absalom's most vulnerable visitors.\n\n Choose two ability boosts. One must be to **Wisdom** or **Charisma**, and one is a free ability boost.\n\n You're trained in the [Society](/Skills.aspx?ID=14), plus either [Gladiatorial Lore](/Skills.aspx?ID=8) or [Genealogy Lore](/Skills.aspx?ID=8). You gain a +1 circumstance bonus to [Deception](/Skills.aspx?ID=5), [Diplomacy](/Skills.aspx?ID=6), and [Intimidation](/Skills.aspx?ID=7) checks to interact with members of the Sleepless Suns and residents of the Foreign Quarter. You gain the [Multilingual](/Feats.aspx?ID=814) skill feat.","name":"Sleepless Suns Star","rarity":"common","release_date":"2020-07-08","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Agents of Edgewatch Player's Guide](/Sources.aspx?ID=43) pg. 9</row>\r\n\r\n**Abilities**\r\nWisdom, Charisma\r\n\r\n**Skill**\r\n[Society](/Skills.aspx?ID=14)\r\n\r\n**Feat**\r\n[Multilingual](/Feats.aspx?ID=814)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAmong your fellow guards who patrol the Foreign Quarter, you're something of a big deal. Your good work and big personality have made a big enough …\r\n</summary>","skill":["Society"],"skill_markdown":"[Society](/Skills.aspx?ID=14)","source":["Agents of Edgewatch Player's Guide"],"source_raw":["Agents of Edgewatch Player's Guide pg. 9"],"source_category":"Adventure Paths","source_group":"Agents of Edgewatch","source_markdown":"<row gap=\"tiny\">[Agents of Edgewatch Player's Guide](/Sources.aspx?ID=43) pg. 9</row>","speed":{},"summary":"Among your fellow guards who patrol the Foreign Quarter, you're something of a big deal. Your good work and big personality have made a big enough …","summary_markdown":"Among your fellow guards who patrol the Foreign Quarter, you're something of a big deal. Your good work and big personality have made a big enough …","text":" Sleepless Suns Star Source Agents of Edgewatch Player's Guide pg. 9 Among your fellow guards who patrol the Foreign Quarter, you're something of a big deal. Your good work and big personality have made a big enough splash that word has gotten out about your status as a rising star among the watchdogs of Absalom. Your popularity has also earned you the trust of many citizens of the Foreign Quarter. Your laudable performance has earned you a transfer to the newly formed Edgewatch in the Precipice Quarter, where you'll put your formidable reputation to good use by patrolling the Radiant Festival and ensuring the safety of Absalom's most vulnerable visitors. Choose two ability boosts. One must be to Wisdom or Charisma , and one is a free ability boost. You're trained in the Society, plus either Gladiatorial Lore or Genealogy Lore. You gain a +1 circumstance bonus to Deception, Diplomacy, and Intimidation checks to interact with members of the Sleepless Suns and residents of the Foreign Quarter. You gain the Multilingual skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=198","weakness":{}}},{"_index":"aon18","_id":"background-199","_score":4.0849032,"_source":{"ability":["Intelligence","Charisma"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Charming Liar"],"feat_markdown":"[Charming Liar](/Feats.aspx?ID=766)","id":"background-199","is_general_background":false,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"\">[Undercover Lotus Guard](/Backgrounds.aspx?ID=199)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Agents of Edgewatch Player's Guide](/Sources.aspx?ID=43) pg. 9</row>\n\n</column>\r\n\r\nIt's a well-known secret that for every playhouse in the Ivy District, there's an underground criminal element lurking somewhere in the shadows. To get intel on the occultists, assassins, and thieves' guilds that pull the strings of power in the Ivy District, the Lotus Guard trains some of the best undercover agents and operatives in all of Absalom. You're one such agent, and you've put your life on the line more times than you can count by getting close to the Ivy's most dangerous criminals. Your risky missions and thrill-seeking derring-do have earned you many accolades—but also no shortage of enemies.\n\n You transferred to the Edgewatch after your cover was unexpectedly blown and you needed a safe place to lie low away from the Ivy District. With your mastery of disguise and your ability to confidently converse with criminal masterminds, it won't be long before you've made yourself an indispensable undercover operator in this precinct as well.\n\n Choose two ability boosts. One must be to **Intelligence** or **Charisma**, and one is a free ability boost.\n\n You're trained in the [Deception](/Skills.aspx?ID=5) skill, [Art Lore](/Skills.aspx?ID=8), and [Underworld Lore](/Skills.aspx?ID=8). You gain a +1 circumstance bonus to Deception, [Diplomacy](/Skills.aspx?ID=6), and [Intimidation](/Skills.aspx?ID=7) checks to interact with Lotus Guards and high-ranking criminals like guild masters, gang leaders, and mob bosses. You gain the [Charming Liar](/Feats.aspx?ID=766) skill feat.","name":"Undercover Lotus Guard","rarity":"common","release_date":"2020-07-08","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Agents of Edgewatch Player's Guide](/Sources.aspx?ID=43) pg. 9</row>\r\n\r\n**Abilities**\r\nIntelligence, Charisma\r\n\r\n**Skills**\r\n[Deception](/Skills.aspx?ID=5), Art [Lore](/Skills.aspx?ID=8) and Underworld Lore\r\n\r\n**Feat**\r\n[Charming Liar](/Feats.aspx?ID=766)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nIt's a well-known secret that for every playhouse in the Ivy District, there's an underground criminal element lurking somewhere in the shadows. To …\r\n</summary>","skill":["Deception","Art Lore and Underworld Lore"],"skill_markdown":"[Deception](/Skills.aspx?ID=5), Art [Lore](/Skills.aspx?ID=8) and Underworld Lore","source":["Agents of Edgewatch Player's Guide"],"source_raw":["Agents of Edgewatch Player's Guide pg. 9"],"source_category":"Adventure Paths","source_group":"Agents of Edgewatch","source_markdown":"<row gap=\"tiny\">[Agents of Edgewatch Player's Guide](/Sources.aspx?ID=43) pg. 9</row>","speed":{},"summary":"It's a well-known secret that for every playhouse in the Ivy District, there's an underground criminal element lurking somewhere in the shadows. To …","summary_markdown":"It's a well-known secret that for every playhouse in the Ivy District, there's an underground criminal element lurking somewhere in the shadows. To …","text":" Undercover Lotus Guard Source Agents of Edgewatch Player's Guide pg. 9 It's a well-known secret that for every playhouse in the Ivy District, there's an underground criminal element lurking somewhere in the shadows. To get intel on the occultists, assassins, and thieves' guilds that pull the strings of power in the Ivy District, the Lotus Guard trains some of the best undercover agents and operatives in all of Absalom. You're one such agent, and you've put your life on the line more times than you can count by getting close to the Ivy's most dangerous criminals. Your risky missions and thrill-seeking derring-do have earned you many accolades—but also no shortage of enemies. You transferred to the Edgewatch after your cover was unexpectedly blown and you needed a safe place to lie low away from the Ivy District. With your mastery of disguise and your ability to confidently converse with criminal masterminds, it won't be long before you've made yourself an indispensable undercover operator in this precinct as well. Choose two ability boosts. One must be to Intelligence or Charisma , and one is a free ability boost. You're trained in the Deception skill, Art Lore, and Underworld Lore. You gain a +1 circumstance bonus to Deception, Diplomacy, and Intimidation checks to interact with Lotus Guards and high-ranking criminals like guild masters, gang leaders, and mob bosses. You gain the Charming Liar skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=199","weakness":{}}},{"_index":"aon18","_id":"background-200","_score":4.0849032,"_source":{"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Dubious Knowledge"],"feat_markdown":"[Dubious Knowledge](/Feats.aspx?ID=776)","id":"background-200","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"\">[Harrow-Led](/Backgrounds.aspx?ID=200)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #160: Assault on Hunting Lodge Seven](/Sources.aspx?ID=49) pg. 66</row>\n\n</column>\r\n\r\nYou were the subject of a harrow reading at a pivotal point in your life, such as on an important birthday, or upon reaching adulthood. The reading was eerily accurate and has been relevant, for good or ill, at more points in your life than you could call mere coincidence.\n\n Randomly determine two harrow suits tied to your character, each reflecting a specific ability score. You can do so by drawing cards from a harrow deck or by rolling a d6: 1 = hammers (**Strength**), 2 = keys (**Dexterity**), 3 = shields (**Constitution**), 4 = books (**Intelligence**), 5 = stars (**Wisdom**), 6 = crowns (**Charisma**). The first suit is your aligned score, and the second suit is your misaligned score.\n\n Choose two ability boosts. One must be to your aligned or misaligned score, and one is a free ability boost. You're trained in your choice of the [Occultism](/Skills.aspx?ID=11), [Performance](/Skills.aspx?ID=12), or [Society](/Skills.aspx?ID=14) skill and the [Harrow Lore](/Skills.aspx?ID=8) skill. You gain the [Dubious Knowledge](/Feats.aspx?ID=776) skill feat.","name":"Harrow-Led","rarity":"common","release_date":"2020-10-14","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #160: Assault on Hunting Lodge Seven](/Sources.aspx?ID=49) pg. 66</row>\n\n**Skill**\r\nHarrow [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Dubious Knowledge](/Feats.aspx?ID=776)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou were the subject of a harrow reading at a pivotal point in your life, such as on an important birthday, or upon reaching adulthood. The reading …\r\n</summary>","skill":["Harrow Lore"],"skill_markdown":"Harrow [Lore](/Skills.aspx?ID=8)","source":["Pathfinder #160: Assault on Hunting Lodge Seven"],"source_raw":["Pathfinder #160: Assault on Hunting Lodge Seven pg. 66"],"source_category":"Adventure Paths","source_group":"Agents of Edgewatch","source_markdown":"<row gap=\"tiny\">[Pathfinder #160: Assault on Hunting Lodge Seven](/Sources.aspx?ID=49) pg. 66</row>","speed":{},"summary":"You were the subject of a harrow reading at a pivotal point in your life, such as on an important birthday, or upon reaching adulthood. The reading …","summary_markdown":"You were the subject of a harrow reading at a pivotal point in your life, such as on an important birthday, or upon reaching adulthood. The reading …","text":" Harrow-Led Source Pathfinder #160: Assault on Hunting Lodge Seven pg. 66 You were the subject of a harrow reading at a pivotal point in your life, such as on an important birthday, or upon reaching adulthood. The reading was eerily accurate and has been relevant, for good or ill, at more points in your life than you could call mere coincidence. Randomly determine two harrow suits tied to your character, each reflecting a specific ability score. You can do so by drawing cards from a harrow deck or by rolling a d6: 1 = hammers ( Strength ), 2 = keys ( Dexterity ), 3 = shields ( Constitution ), 4 = books ( Intelligence ), 5 = stars ( Wisdom ), 6 = crowns ( Charisma ). The first suit is your aligned score, and the second suit is your misaligned score. Choose two ability boosts. One must be to your aligned or misaligned score, and one is a free ability boost. You're trained in your choice of the Occultism, Performance, or Society skill and the Harrow Lore skill. You gain the Dubious Knowledge skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=200","weakness":{}}},{"_index":"aon18","_id":"background-202","_score":4.0849032,"_source":{"ability":["Constitution","Intelligence"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Additional Lore"],"feat_markdown":"[Additional Lore](/Feats.aspx?ID=750)","id":"background-202","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Archaeologist](/Backgrounds.aspx?ID=202)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 6</row>\n\n</column>\r\n\r\nYou've excavated enough sites to know that ancient civilizations aren't lost; they're merely buried and waiting for the right scholar to unearth them and tell their story. You might have worked as a laborer or local guide before learning formal archaeological techniques.\r\n\r\nChoose two ability boosts. One must be to Constitution\r\nor Intelligence, and one is a free ability boost.\r\n\r\nYou're trained in the [Society](/Skills.aspx?ID=14) skill, and the [Architecture Lore](/skills/lore) skill. You gain the [Additional Lore](/Feats.aspx?ID=750) skill feat related to an ancient culture or the history of a culture you've studied (such as Azlanti Lore or Osirian History Lore).","name":"Archaeologist","pfs":"Standard","rarity":"common","release_date":"2020-10-14","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 6</row>\r\n\r\n**Abilities**\r\nConstitution, Intelligence\r\n\r\n**Skills**\r\n[Society](/Skills.aspx?ID=14), Architecture [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Additional Lore](/Feats.aspx?ID=750)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou've excavated enough sites to know that ancient civilizations aren't lost; they're merely buried and waiting for the right scholar to unearth them …\r\n</summary>","skill":["Society","Architecture Lore"],"skill_markdown":"[Society](/Skills.aspx?ID=14), Architecture [Lore](/Skills.aspx?ID=8)","source":["PFS Guide"],"source_raw":["PFS Guide pg. 6"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[PFS Guide](/Sources.aspx?ID=50) pg. 6</row>","speed":{},"summary":"You've excavated enough sites to know that ancient civilizations aren't lost; they're merely buried and waiting for the right scholar to unearth them …","summary_markdown":"You've excavated enough sites to know that ancient civilizations aren't lost; they're merely buried and waiting for the right scholar to unearth them …","text":" Archaeologist Source PFS Guide pg. 6 You've excavated enough sites to know that ancient civilizations aren't lost; they're merely buried and waiting for the right scholar to unearth them and tell their story. You might have worked as a laborer or local guide before learning formal archaeological techniques. Choose two ability boosts. One must be to Constitution or Intelligence, and one is a free ability boost. You're trained in the Society skill, and the Architecture Lore skill. You gain the Additional Lore skill feat related to an ancient culture or the history of a culture you've studied (such as Azlanti Lore or Osirian History Lore).","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=202","weakness":{}}},{"_index":"aon18","_id":"background-203","_score":4.0849032,"_source":{"ability":["Wisdom","Charisma"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Group Impression"],"feat_markdown":"[Group Impression](/Feats.aspx?ID=789)","id":"background-203","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Pathfinder Recruiter](/Backgrounds.aspx?ID=203)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 6</row>\n\n</column>\r\n\r\nThe Pathfinder Society's always on the lookout for talent, but that talent rarely just stumbles into the Grand Lodge. Whether you're professionally trained to encourage new recruits or the Society's own scouts identified your potential and raised you from childhood, you're committed to expanding the Society's roster.\r\n\r\nChoose two ability boosts. One must be to Wisdom\r\nor Charisma, and one is a free ability boost.\r\n\r\nYou're trained in the [Diplomacy](/Skills.aspx?ID=6) skill, and a [Lore](/skills/lore) skill related to one city you've visited often. You gain the [Group Impression](/Feats.aspx?ID=789) skill feat.","name":"Pathfinder Recruiter","pfs":"Standard","rarity":"common","release_date":"2020-10-14","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 6</row>\r\n\r\n**Abilities**\r\nWisdom, Charisma\r\n\r\n**Skills**\r\n[Diplomacy](/Skills.aspx?ID=6), [Lore](/Skills.aspx?ID=8) related to one city you've visited often.\r\n\r\n**Feat**\r\n[Group Impression](/Feats.aspx?ID=789)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe Pathfinder Society's always on the lookout for talent, but that talent rarely just stumbles into the Grand Lodge. Whether you're professionally …\r\n</summary>","skill":["Diplomacy","Lore related to one city you've visited often."],"skill_markdown":"[Diplomacy](/Skills.aspx?ID=6), [Lore](/Skills.aspx?ID=8) related to one city you've visited often.","source":["PFS Guide"],"source_raw":["PFS Guide pg. 6"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[PFS Guide](/Sources.aspx?ID=50) pg. 6</row>","speed":{},"summary":"The Pathfinder Society's always on the lookout for talent, but that talent rarely just stumbles into the Grand Lodge. Whether you're professionally …","summary_markdown":"The Pathfinder Society's always on the lookout for talent, but that talent rarely just stumbles into the Grand Lodge. Whether you're professionally …","text":" Pathfinder Recruiter Source PFS Guide pg. 6 The Pathfinder Society's always on the lookout for talent, but that talent rarely just stumbles into the Grand Lodge. Whether you're professionally trained to encourage new recruits or the Society's own scouts identified your potential and raised you from childhood, you're committed to expanding the Society's roster. Choose two ability boosts. One must be to Wisdom or Charisma, and one is a free ability boost. You're trained in the Diplomacy skill, and a Lore skill related to one city you've visited often. You gain the Group Impression skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=203","weakness":{}}},{"_index":"aon18","_id":"background-204","_score":4.0849032,"_source":{"ability":["Intelligence","Wisdom"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Recognize Spell"],"feat_markdown":"[Recognize Spell](/Feats.aspx?ID=834)","id":"background-204","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Spell Seeker](/Backgrounds.aspx?ID=204)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 6</row>\n\n</column>\r\n\r\nConventional magic can only hold your attention for so long. Instead, you've devoted yourself to understanding truly esoteric spells, which invariably draws you to explore the world and all its eldritch traditions.\r\n\r\nChoose two ability boosts. One must be to Intelligence\r\nor Wisdom, and one is a free ability boost.\r\n\r\nYou're trained in your choice of either the [Arcana](/Skills.aspx?ID=2)\r\n or the [Occultism](/Skills.aspx?ID=11) skill, as well as the [Library Lore](/skills/lore) skill. You gain the [Recognize Spell](/Feats.aspx?ID=834) skill feat.","name":"Spell Seeker","pfs":"Standard","rarity":"common","release_date":"2020-10-14","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 6</row>\r\n\r\n**Abilities**\r\nIntelligence, Wisdom\r\n\r\n**Skills**\r\n[Arcana](/Skills.aspx?ID=2) or [Occultism](/Skills.aspx?ID=11), Library [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Recognize Spell](/Feats.aspx?ID=834)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nConventional magic can only hold your attention for so long. Instead, you've devoted yourself to understanding truly esoteric spells, which …\r\n</summary>","skill":["Arcana","Occultism","Library Lore"],"skill_markdown":"[Arcana](/Skills.aspx?ID=2) or [Occultism](/Skills.aspx?ID=11), Library [Lore](/Skills.aspx?ID=8)","source":["PFS Guide"],"source_raw":["PFS Guide pg. 6"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[PFS Guide](/Sources.aspx?ID=50) pg. 6</row>","speed":{},"summary":"Conventional magic can only hold your attention for so long. Instead, you've devoted yourself to understanding truly esoteric spells, which …","summary_markdown":"Conventional magic can only hold your attention for so long. Instead, you've devoted yourself to understanding truly esoteric spells, which …","text":" Spell Seeker Source PFS Guide pg. 6 Conventional magic can only hold your attention for so long. Instead, you've devoted yourself to understanding truly esoteric spells, which invariably draws you to explore the world and all its eldritch traditions. Choose two ability boosts. One must be to Intelligence or Wisdom, and one is a free ability boost. You're trained in your choice of either the Arcana or the Occultism skill, as well as the Library Lore skill. You gain the Recognize Spell skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=204","weakness":{}}},{"_index":"aon18","_id":"background-205","_score":4.0849032,"_source":{"ability":["Constitution","Wisdom"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Terrain Expertise"],"feat_markdown":"[Terrain Expertise](/Feats.aspx?ID=851)","id":"background-205","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Trailblazer](/Backgrounds.aspx?ID=205)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 6</row>\n\n</column>\r\n\r\nUncharted realms have always intrigued you, and you've explored and mapped large territories in service to merchants, governments, or your own curiosity. Where some see a blank spot on a map, you see the potential for something new and undiscovered.\r\n\r\nChoose two ability boosts. One must be to Constitution\r\nor Wisdom, and one is a free ability boost.\r\n\r\nYou're trained in the [Survival](/Skills.aspx?ID=16) skill, and the [Cartography Lore](/skills/lore) skill. You gain the [Terrain Expertise](/Feats.aspx?ID=851) skill feat with one terrain you've explored (such as forest or underground).","name":"Trailblazer","pfs":"Standard","rarity":"common","release_date":"2020-10-14","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 6</row>\r\n\r\n**Abilities**\r\nConstitution, Wisdom\r\n\r\n**Skills**\r\n[Survival](/Skills.aspx?ID=16), Cartography [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Terrain Expertise](/Feats.aspx?ID=851)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nUncharted realms have always intrigued you, and you've explored and mapped large territories in service to merchants, governments, or your own …\r\n</summary>","skill":["Survival","Cartography Lore"],"skill_markdown":"[Survival](/Skills.aspx?ID=16), Cartography [Lore](/Skills.aspx?ID=8)","source":["PFS Guide"],"source_raw":["PFS Guide pg. 6"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[PFS Guide](/Sources.aspx?ID=50) pg. 6</row>","speed":{},"summary":"Uncharted realms have always intrigued you, and you've explored and mapped large territories in service to merchants, governments, or your own …","summary_markdown":"Uncharted realms have always intrigued you, and you've explored and mapped large territories in service to merchants, governments, or your own …","text":" Trailblazer Source PFS Guide pg. 6 Uncharted realms have always intrigued you, and you've explored and mapped large territories in service to merchants, governments, or your own curiosity. Where some see a blank spot on a map, you see the potential for something new and undiscovered. Choose two ability boosts. One must be to Constitution or Wisdom, and one is a free ability boost. You're trained in the Survival skill, and the Cartography Lore skill. You gain the Terrain Expertise skill feat with one terrain you've explored (such as forest or underground).","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=205","weakness":{}}},{"_index":"aon18","_id":"background-206","_score":4.0849032,"_source":{"ability":["Intelligence","Charisma"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Multilingual"],"feat_markdown":"[Multilingual](/Feats.aspx?ID=814)","id":"background-206","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Translator](/Backgrounds.aspx?ID=206)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 6</row>\n\n</column>\r\n\r\nIn your youth, you learned to transcribe books and translate scrolls to preserve knowledge or perhaps to aid wealthy merchants and politicians. Whether you set out to make your own fortune or are drawn to decipher the strangest codes, your linguistic training will guide your discoveries.\r\n\r\nChoose two ability boosts. One must be to Intelligence\r\nor Charisma, and one is a free ability boost.\r\n\r\nYou're trained in the [Society](/Skills.aspx?ID=14) skill, and the [Scribing Lore](/skills/lore) skill. You gain the [Multilingual](/Feats.aspx?ID=814) skill feat.","name":"Translator","pfs":"Standard","rarity":"common","release_date":"2020-10-14","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 6</row>\r\n\r\n**Abilities**\r\nIntelligence, Charisma\r\n\r\n**Skills**\r\n[Society](/Skills.aspx?ID=14), Scribing [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Multilingual](/Feats.aspx?ID=814)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nIn your youth, you learned to transcribe books and translate scrolls to preserve knowledge or perhaps to aid wealthy merchants and politicians. …\r\n</summary>","skill":["Society","Scribing Lore"],"skill_markdown":"[Society](/Skills.aspx?ID=14), Scribing [Lore](/Skills.aspx?ID=8)","source":["PFS Guide"],"source_raw":["PFS Guide pg. 6"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[PFS Guide](/Sources.aspx?ID=50) pg. 6</row>","speed":{},"summary":"In your youth, you learned to transcribe books and translate scrolls to preserve knowledge or perhaps to aid wealthy merchants and politicians. …","summary_markdown":"In your youth, you learned to transcribe books and translate scrolls to preserve knowledge or perhaps to aid wealthy merchants and politicians. …","text":" Translator Source PFS Guide pg. 6 In your youth, you learned to transcribe books and translate scrolls to preserve knowledge or perhaps to aid wealthy merchants and politicians. Whether you set out to make your own fortune or are drawn to decipher the strangest codes, your linguistic training will guide your discoveries. Choose two ability boosts. One must be to Intelligence or Charisma, and one is a free ability boost. You're trained in the Society skill, and the Scribing Lore skill. You gain the Multilingual skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=206","weakness":{}}},{"_index":"aon18","_id":"background-207","_score":4.0849032,"_source":{"ability":["Dexterity","Intelligence"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Snare Crafting"],"feat_markdown":"[Snare Crafting](/Feats.aspx?ID=843)","id":"background-207","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Limited\">[Sewer Dragon](/Backgrounds.aspx?ID=207)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [PFS Quest #10: The Broken Scales](/Sources.aspx?ID=52) pg. 16</row>\n\n**Prerequisites** Kobold ancestry\n\n</column>\r\n\r\nYou are one of the Sewer Dragons, born in Absalom's sewers, strengthened by a life defending your territory.\n\nChoose two ability boosts. One must be to Dexterity\r\nor Intelligence, and one is a free ability boost.\r\n\r\nYou're trained in the [Crafting](/Skills.aspx?ID=4) skill, and the [Kobold Lore](/skills/lore) skill. You gain the [Snare Crafting](/Feats.aspx?ID=843) skill feat.","name":"Sewer Dragon","pfs":"Limited","prerequisite":" Kobold ancestry","prerequisite_markdown":"[Kobold](/Ancestries.aspx?ID=18) ancestry","rarity":"common","release_date":"2020-05-28","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [PFS Quest #10: The Broken Scales](/Sources.aspx?ID=52) pg. 16</row>\r\n\r\n**Abilities**\r\nDexterity, Intelligence\r\n\r\n**Skills**\r\n[Crafting](/Skills.aspx?ID=4), Kobold [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Snare Crafting](/Feats.aspx?ID=843)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou are one of the Sewer Dragons, born in Absalom's sewers, strengthened by a life defending your territory.\r\n\r\n</summary>","skill":["Crafting","Kobold Lore"],"skill_markdown":"[Crafting](/Skills.aspx?ID=4), Kobold [Lore](/Skills.aspx?ID=8)","source":["PFS Quest #10: The Broken Scales"],"source_raw":["PFS Quest #10: The Broken Scales pg. 16"],"source_category":"Society","source_markdown":"<row gap=\"tiny\">[PFS Quest #10: The Broken Scales](/Sources.aspx?ID=52) pg. 16</row>","speed":{},"summary":"You are one of the Sewer Dragons, born in Absalom's sewers, strengthened by a life defending your territory.\r\n","summary_markdown":"You are one of the Sewer Dragons, born in Absalom's sewers, strengthened by a life defending your territory.\r\n","text":" Sewer Dragon Source PFS Quest #10: The Broken Scales pg. 16 Prerequisites Kobold ancestry You are one of the Sewer Dragons, born in Absalom's sewers, strengthened by a life defending your territory. Choose two ability boosts. One must be to Dexterity or Intelligence, and one is a free ability boost. You're trained in the Crafting skill, and the Kobold Lore skill. You gain the Snare Crafting skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=207","weakness":{}}},{"_index":"aon18","_id":"background-208","_score":4.0849032,"_source":{"ability":["Strength","Charisma"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Improvise Tool"],"feat_markdown":"[Improvise Tool](/Feats.aspx?ID=2131)","id":"background-208","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Limited\">[Hookclaw Digger](/Backgrounds.aspx?ID=208)</title>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Little Trouble in Big Absalom](/Sources.aspx?ID=53) pg. 0</row>\n\n**Prerequisites** Kobold ancestry\n\n</column>\r\n\r\nYou are a digger from the Hookclaw kobold tribe, born beneath the streets of Absalom, with muscles and mind hardened by years spent tunneling through rock and earth and a confidence built upon your pride in your draconic heritage.\n\n Choose two ability boosts. One must be to **Strength** or **Charisma**, and one is a free ability boost.\n\n You're trained in the [Crafting](/Skills.aspx?ID=4) skill, the [Mining Lore](/Skills.aspx?ID=8) skill, and the [Engineering Lore](/Skills.aspx?ID=8) skill. You gain the [Improvise Tool](/Feats.aspx?ID=2131) skill feat.","name":"Hookclaw Digger","pfs":"Limited","prerequisite":" Kobold ancestry","prerequisite_markdown":"[Kobold](/Ancestries.aspx?ID=18) ancestry","rarity":"rare","release_date":"2020-07-25","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Little Trouble in Big Absalom](/Sources.aspx?ID=53) pg. 0</row>\r\n\r\n**Abilities**\r\nStrength, Charisma\r\n\r\n**Skills**\r\n[Crafting](/Skills.aspx?ID=4), Mining [Lore](/Skills.aspx?ID=8) and the Engineering Lore skill.\r\n\r\n**Feat**\r\n[Improvise Tool](/Feats.aspx?ID=2131)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou are a digger from the Hookclaw kobold tribe, born beneath the streets of Absalom, with muscles and mind hardened by years spent tunneling through …\r\n</summary>","skill":["Crafting","Mining Lore and the Engineering Lore skill."],"skill_markdown":"[Crafting](/Skills.aspx?ID=4), Mining [Lore](/Skills.aspx?ID=8) and the Engineering Lore skill.","source":["Little Trouble in Big Absalom"],"source_raw":["Little Trouble in Big Absalom pg. 0"],"source_category":"Adventures","source_group":"Little Trouble in Big Absalom","source_markdown":"<row gap=\"tiny\">[Little Trouble in Big Absalom](/Sources.aspx?ID=53) pg. 0</row>","speed":{},"spoilers":"Little Trouble in Big Absalom","summary":"You are a digger from the Hookclaw kobold tribe, born beneath the streets of Absalom, with muscles and mind hardened by years spent tunneling through …","summary_markdown":"You are a digger from the Hookclaw kobold tribe, born beneath the streets of Absalom, with muscles and mind hardened by years spent tunneling through …","text":" Hookclaw Digger Source Little Trouble in Big Absalom pg. 0 Prerequisites Kobold ancestry You are a digger from the Hookclaw kobold tribe, born beneath the streets of Absalom, with muscles and mind hardened by years spent tunneling through rock and earth and a confidence built upon your pride in your draconic heritage. Choose two ability boosts. One must be to Strength or Charisma , and one is a free ability boost. You're trained in the Crafting skill, the Mining Lore skill, and the Engineering Lore skill. You gain the Improvise Tool skill feat.","trait":["Rare"],"trait_markdown":"[Rare](/Traits.aspx?ID=137)","trait_raw":["Rare"],"type":"Background","url":"/Backgrounds.aspx?ID=208","weakness":{}}},{"_index":"aon18","_id":"background-209","_score":4.0849032,"_source":{"ability":["Strength","Dexterity"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Cat Fall"],"feat_markdown":"[Cat Fall](/Feats.aspx?ID=765)","id":"background-209","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Limited\">[Deckhand](/Backgrounds.aspx?ID=209)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder Beginner Box: Hero's Handbook](/Sources.aspx?ID=64) pg. 18</row>\n\n</column>\r\n\r\nThe rolling waves of the high seas, the constant sway of the deck underfoot, and the creaking heights of a ship's rigging are as familiar to you as solid ground. You might have worked on a simple fishing boat, a wealthy merchant's galley, a mighty warship—or even a pirate's caravel. Whether your crew retired, your ship sank, or you've turned to adventuring so you can keep all the treasure for yourself, you still retain an excellent sense of balance and quick reflexes.\r\n\r\nChoose two ability boosts. One must be to Strength\r\nor Dexterity, and one is a free ability boost.\r\n\r\nYou're trained in the [Acrobatics](/Skills.aspx?ID=1) skill, and the [Sailing Lore](/skills/lore) skill. You gain the [Cat Fall](/Feats.aspx?ID=765) skill feat.","name":"Deckhand","pfs":"Limited","rarity":"common","release_date":"2020-10-15","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder Beginner Box: Hero's Handbook](/Sources.aspx?ID=64) pg. 18</row>\r\n\r\n**Abilities**\r\nStrength, Dexterity\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1), Sailing [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Cat Fall](/Feats.aspx?ID=765)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe rolling waves of the high seas, the constant sway of the deck underfoot, and the creaking heights of a ship's rigging are as familiar to you as …\r\n</summary>","skill":["Acrobatics","Sailing Lore"],"skill_markdown":"[Acrobatics](/Skills.aspx?ID=1), Sailing [Lore](/Skills.aspx?ID=8)","source":["Pathfinder Beginner Box: Hero's Handbook"],"source_raw":["Pathfinder Beginner Box: Hero's Handbook pg. 18"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Pathfinder Beginner Box: Hero's Handbook](/Sources.aspx?ID=64) pg. 18</row>","speed":{},"summary":"The rolling waves of the high seas, the constant sway of the deck underfoot, and the creaking heights of a ship's rigging are as familiar to you as …","summary_markdown":"The rolling waves of the high seas, the constant sway of the deck underfoot, and the creaking heights of a ship's rigging are as familiar to you as …","text":" Deckhand Source Pathfinder Beginner Box: Hero's Handbook pg. 18 The rolling waves of the high seas, the constant sway of the deck underfoot, and the creaking heights of a ship's rigging are as familiar to you as solid ground. You might have worked on a simple fishing boat, a wealthy merchant's galley, a mighty warship—or even a pirate's caravel. Whether your crew retired, your ship sank, or you've turned to adventuring so you can keep all the treasure for yourself, you still retain an excellent sense of balance and quick reflexes. Choose two ability boosts. One must be to Strength or Dexterity, and one is a free ability boost. You're trained in the Acrobatics skill, and the Sailing Lore skill. You gain the Cat Fall skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=209","weakness":{}}},{"_index":"aon18","_id":"background-210","_score":4.0849032,"_source":{"ability":["Intelligence","Charisma"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Arcane Sense"],"feat_markdown":"[Arcane Sense](/Feats.aspx?ID=754)","id":"background-210","is_general_background":false,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"\">[Bibliophile](/Backgrounds.aspx?ID=210)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Abomination Vaults Player's Guide](/Sources.aspx?ID=69) pg. 4</row>\n\n</column>\r\n\r\nYou love few things more than a good book, and as a result, Odd Stories is your favorite shop in Otari. The bookseller Morlibint supplies you with fiction, anthologies, and other delightful reads, and he's always eager to discuss his latest finds with you. You know that imagination is the greatest magic, but a working knowledge of actual magic helps, too.\r\n\r\nChoose two ability boosts. One must be to Intelligence\r\nor Charisma, and one is a free ability boost.\r\n\r\nYou're trained in the [Arcana](/Skills.aspx?ID=2) skill, and the [Library Lore](/skills/lore) skill. You gain the [Arcane Sense](/Feats.aspx?ID=754) skill feat.","name":"Bibliophile","rarity":"common","release_date":"2021-01-15","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Abomination Vaults Player's Guide](/Sources.aspx?ID=69) pg. 4</row>\r\n\r\n**Abilities**\r\nIntelligence, Charisma\r\n\r\n**Skills**\r\n[Arcana](/Skills.aspx?ID=2), Library [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Arcane Sense](/Feats.aspx?ID=754)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou love few things more than a good book, and as a result, Odd Stories is your favorite shop in Otari. The bookseller Morlibint supplies you with …\r\n</summary>","skill":["Arcana","Library Lore"],"skill_markdown":"[Arcana](/Skills.aspx?ID=2), Library [Lore](/Skills.aspx?ID=8)","source":["Abomination Vaults Player's Guide"],"source_raw":["Abomination Vaults Player's Guide pg. 4"],"source_category":"Adventure Paths","source_group":"Abomination Vaults","source_markdown":"<row gap=\"tiny\">[Abomination Vaults Player's Guide](/Sources.aspx?ID=69) pg. 4</row>","speed":{},"summary":"You love few things more than a good book, and as a result, Odd Stories is your favorite shop in Otari. The bookseller Morlibint supplies you with …","summary_markdown":"You love few things more than a good book, and as a result, Odd Stories is your favorite shop in Otari. The bookseller Morlibint supplies you with …","text":" Bibliophile Source Abomination Vaults Player's Guide pg. 4 You love few things more than a good book, and as a result, Odd Stories is your favorite shop in Otari. The bookseller Morlibint supplies you with fiction, anthologies, and other delightful reads, and he's always eager to discuss his latest finds with you. You know that imagination is the greatest magic, but a working knowledge of actual magic helps, too. Choose two ability boosts. One must be to Intelligence or Charisma, and one is a free ability boost. You're trained in the Arcana skill, and the Library Lore skill. You gain the Arcane Sense skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=210","weakness":{}}},{"_index":"aon18","_id":"background-211","_score":4.0849032,"_source":{"ability":["Intelligence","Wisdom"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Assurance"],"feat_markdown":"[Assurance](/Feats.aspx?ID=756)","id":"background-211","is_general_background":false,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"\">[Eldritch Anatomist](/Backgrounds.aspx?ID=211)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Abomination Vaults Player's Guide](/Sources.aspx?ID=69) pg. 4</row>\n\n</column>\r\n\r\nYou're a trained physician who can ably tend wounds of many kinds. But more than a practitioner, you're a scholar. Some cultures shape flesh to extreme degrees, creating aberrations from humanoid forms. The fleshforges of distant Nex practice this fleshwarping, as do certain subterranean societies you hope to one day study— preferably from a safe and clinical distance.\r\n\r\nChoose two ability boosts. One must be to Intelligence\r\nor Wisdom, and one is a free ability boost.\r\n\r\nYou're trained in the [Medicine](/Skills.aspx?ID=9) skill, and the [Fleshwarp Lore](/skills/lore) skill. You gain the [Assurance](/Feats.aspx?ID=756) skill feat with Medicine","name":"Eldritch Anatomist","rarity":"common","release_date":"2021-01-15","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Abomination Vaults Player's Guide](/Sources.aspx?ID=69) pg. 4</row>\r\n\r\n**Abilities**\r\nIntelligence, Wisdom\r\n\r\n**Skills**\r\n[Medicine](/Skills.aspx?ID=9), Fleshwarp [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Assurance](/Feats.aspx?ID=756)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou're a trained physician who can ably tend wounds of many kinds. But more than a practitioner, you're a scholar. Some cultures shape flesh to …\r\n</summary>","skill":["Medicine","Fleshwarp Lore"],"skill_markdown":"[Medicine](/Skills.aspx?ID=9), Fleshwarp [Lore](/Skills.aspx?ID=8)","source":["Abomination Vaults Player's Guide"],"source_raw":["Abomination Vaults Player's Guide pg. 4"],"source_category":"Adventure Paths","source_group":"Abomination Vaults","source_markdown":"<row gap=\"tiny\">[Abomination Vaults Player's Guide](/Sources.aspx?ID=69) pg. 4</row>","speed":{},"summary":"You're a trained physician who can ably tend wounds of many kinds. But more than a practitioner, you're a scholar. Some cultures shape flesh to …","summary_markdown":"You're a trained physician who can ably tend wounds of many kinds. But more than a practitioner, you're a scholar. Some cultures shape flesh to …","text":" Eldritch Anatomist Source Abomination Vaults Player's Guide pg. 4 You're a trained physician who can ably tend wounds of many kinds. But more than a practitioner, you're a scholar. Some cultures shape flesh to extreme degrees, creating aberrations from humanoid forms. The fleshforges of distant Nex practice this fleshwarping, as do certain subterranean societies you hope to one day study— preferably from a safe and clinical distance. Choose two ability boosts. One must be to Intelligence or Wisdom, and one is a free ability boost. You're trained in the Medicine skill, and the Fleshwarp Lore skill. You gain the Assurance skill feat with Medicine","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=211","weakness":{}}},{"_index":"aon18","_id":"background-212","_score":4.0849032,"_source":{"ability":["Strength","Charisma"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Titan Wrestler"],"feat_markdown":"[Titan Wrestler](/Feats.aspx?ID=854)","id":"background-212","is_general_background":false,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"\">[Fogfen Tale-Teller](/Backgrounds.aspx?ID=212)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Abomination Vaults Player's Guide](/Sources.aspx?ID=69) pg. 4</row>\n\n</column>\r\n\r\nYou know there are monstrous things out in the swamp known as Fogfen; you've seen these things through the mist, gliding through the murky water and heaving themselves over sodden bits of land. No one in Otari believes your tales of swamp monsters from the depths, even when you embellish the creatures of your stories with fangs, wings, or tentacles. You'll just have to prove to them that there are truly monsters out there, and that they were wrong to doubt you.\r\n\r\nChoose two ability boosts. One must be to Strength\r\nor Charisma, and one is a free ability boost.\r\n\r\nYou're trained in the [Athletics](/Skills.aspx?ID=3) skill, and the [Swamp Lore](/skills/lore) skill. You gain the [Titan Wrestler](/Feats.aspx?ID=854) skill feat.","name":"Fogfen Tale-Teller","rarity":"common","release_date":"2021-01-15","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Abomination Vaults Player's Guide](/Sources.aspx?ID=69) pg. 4</row>\r\n\r\n**Abilities**\r\nStrength, Charisma\r\n\r\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3), Swamp [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Titan Wrestler](/Feats.aspx?ID=854)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou know there are monstrous things out in the swamp known as Fogfen; you've seen these things through the mist, gliding through the murky water and …\r\n</summary>","skill":["Athletics","Swamp Lore"],"skill_markdown":"[Athletics](/Skills.aspx?ID=3), Swamp [Lore](/Skills.aspx?ID=8)","source":["Abomination Vaults Player's Guide"],"source_raw":["Abomination Vaults Player's Guide pg. 4"],"source_category":"Adventure Paths","source_group":"Abomination Vaults","source_markdown":"<row gap=\"tiny\">[Abomination Vaults Player's Guide](/Sources.aspx?ID=69) pg. 4</row>","speed":{},"summary":"You know there are monstrous things out in the swamp known as Fogfen; you've seen these things through the mist, gliding through the murky water and …","summary_markdown":"You know there are monstrous things out in the swamp known as Fogfen; you've seen these things through the mist, gliding through the murky water and …","text":" Fogfen Tale-Teller Source Abomination Vaults Player's Guide pg. 4 You know there are monstrous things out in the swamp known as Fogfen; you've seen these things through the mist, gliding through the murky water and heaving themselves over sodden bits of land. No one in Otari believes your tales of swamp monsters from the depths, even when you embellish the creatures of your stories with fangs, wings, or tentacles. You'll just have to prove to them that there are truly monsters out there, and that they were wrong to doubt you. Choose two ability boosts. One must be to Strength or Charisma, and one is a free ability boost. You're trained in the Athletics skill, and the Swamp Lore skill. You gain the Titan Wrestler skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=212","weakness":{}}},{"_index":"aon18","_id":"background-213","_score":4.0849032,"_source":{"ability":["Constitution","Charisma"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Hobnobber"],"feat_markdown":"[Hobnobber](/Feats.aspx?ID=791)","id":"background-213","is_general_background":false,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"\">[Market Runner](/Backgrounds.aspx?ID=213)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Abomination Vaults Player's Guide](/Sources.aspx?ID=69) pg. 4</row>\n\n</column>\r\n\r\nKeeleno Lathenar, the proprietor of Otari Market, is a grim and bitter man. A werewolf named Jaul Mezmin mauled his wife, Ayla, to death 30 years ago. Keeleno has never forgotten nor forgiven this attack, and he believes against all odds that Jaul has evaded justice and is alive and well. Running errands for Keeleno around town, you've gotten to know him almost as well as you know Otari. Keeleno's suspicions have rubbed off on you a bit, so you keep a wary eye on other people— particularly around the full moon.\r\n\r\nChoose two ability boosts. One must be to Constitution\r\nor Charisma, and one is a free ability boost.\r\n\r\nYou're trained in the [Diplomacy](/Skills.aspx?ID=6) skill, and the [Otari Lore](/skills/lore) skill. You gain the [Hobnobber](/Feats.aspx?ID=791) skill feat.","name":"Market Runner","rarity":"common","release_date":"2021-01-15","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Abomination Vaults Player's Guide](/Sources.aspx?ID=69) pg. 4</row>\r\n\r\n**Abilities**\r\nConstitution, Charisma\r\n\r\n**Skills**\r\n[Diplomacy](/Skills.aspx?ID=6), Otari [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Hobnobber](/Feats.aspx?ID=791)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nKeeleno Lathenar, the proprietor of Otari Market, is a grim and bitter man. A werewolf named Jaul Mezmin mauled his wife, Ayla, to death 30 years …\r\n</summary>","skill":["Diplomacy","Otari Lore"],"skill_markdown":"[Diplomacy](/Skills.aspx?ID=6), Otari [Lore](/Skills.aspx?ID=8)","source":["Abomination Vaults Player's Guide"],"source_raw":["Abomination Vaults Player's Guide pg. 4"],"source_category":"Adventure Paths","source_group":"Abomination Vaults","source_markdown":"<row gap=\"tiny\">[Abomination Vaults Player's Guide](/Sources.aspx?ID=69) pg. 4</row>","speed":{},"summary":"Keeleno Lathenar, the proprietor of Otari Market, is a grim and bitter man. A werewolf named Jaul Mezmin mauled his wife, Ayla, to death 30 years …","summary_markdown":"Keeleno Lathenar, the proprietor of Otari Market, is a grim and bitter man. A werewolf named Jaul Mezmin mauled his wife, Ayla, to death 30 years …","text":" Market Runner Source Abomination Vaults Player's Guide pg. 4 Keeleno Lathenar, the proprietor of Otari Market, is a grim and bitter man. A werewolf named Jaul Mezmin mauled his wife, Ayla, to death 30 years ago. Keeleno has never forgotten nor forgiven this attack, and he believes against all odds that Jaul has evaded justice and is alive and well. Running errands for Keeleno around town, you've gotten to know him almost as well as you know Otari. Keeleno's suspicions have rubbed off on you a bit, so you keep a wary eye on other people— particularly around the full moon. Choose two ability boosts. One must be to Constitution or Charisma, and one is a free ability boost. You're trained in the Diplomacy skill, and the Otari Lore skill. You gain the Hobnobber skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=213","weakness":{}}},{"_index":"aon18","_id":"background-214","_score":4.0849032,"_source":{"ability":["Dexterity","Intelligence"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Cat Fall"],"feat_markdown":"[Cat Fall](/Feats.aspx?ID=765)","id":"background-214","is_general_background":false,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"\">[Ruin Delver](/Backgrounds.aspx?ID=214)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Abomination Vaults Player's Guide](/Sources.aspx?ID=69) pg. 4</row>\n\n</column>\r\n\r\nYou've looked through some of the smaller ruins in the Otari hinterlands but have never quite built up the courage to check out the creepy lighthouse called Gauntlight. You've heard that these ruins are pretty well picked over, and mostly collapsed, but you always planned to some day explore them and perhaps find some bauble left behind from the centuries-old battle where the Roseguard slew an evil sorcerer. You know that the crumbled stone of old ruins has a tendency to shift, so you'd better step lightly if you get the chance to explore Gauntlight.\r\n\r\nChoose two ability boosts. One must be to Dexterity\r\nor Intelligence, and one is a free ability boost.\r\n\r\nYou're trained in the [Acrobatics](/Skills.aspx?ID=1) skill, and the [Roseguard Lore](/skills/lore) skill. You gain the [Cat Fall](/Feats.aspx?ID=765) skill feat.","name":"Ruin Delver","rarity":"common","release_date":"2021-01-15","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Abomination Vaults Player's Guide](/Sources.aspx?ID=69) pg. 4</row>\r\n\r\n**Abilities**\r\nDexterity, Intelligence\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1), Roseguard [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Cat Fall](/Feats.aspx?ID=765)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou've looked through some of the smaller ruins in the Otari hinterlands but have never quite built up the courage to check out the creepy lighthouse …\r\n</summary>","skill":["Acrobatics","Roseguard Lore"],"skill_markdown":"[Acrobatics](/Skills.aspx?ID=1), Roseguard [Lore](/Skills.aspx?ID=8)","source":["Abomination Vaults Player's Guide"],"source_raw":["Abomination Vaults Player's Guide pg. 4"],"source_category":"Adventure Paths","source_group":"Abomination Vaults","source_markdown":"<row gap=\"tiny\">[Abomination Vaults Player's Guide](/Sources.aspx?ID=69) pg. 4</row>","speed":{},"summary":"You've looked through some of the smaller ruins in the Otari hinterlands but have never quite built up the courage to check out the creepy lighthouse …","summary_markdown":"You've looked through some of the smaller ruins in the Otari hinterlands but have never quite built up the courage to check out the creepy lighthouse …","text":" Ruin Delver Source Abomination Vaults Player's Guide pg. 4 You've looked through some of the smaller ruins in the Otari hinterlands but have never quite built up the courage to check out the creepy lighthouse called Gauntlight. You've heard that these ruins are pretty well picked over, and mostly collapsed, but you always planned to some day explore them and perhaps find some bauble left behind from the centuries-old battle where the Roseguard slew an evil sorcerer. You know that the crumbled stone of old ruins has a tendency to shift, so you'd better step lightly if you get the chance to explore Gauntlight. Choose two ability boosts. One must be to Dexterity or Intelligence, and one is a free ability boost. You're trained in the Acrobatics skill, and the Roseguard Lore skill. You gain the Cat Fall skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=214","weakness":{}}},{"_index":"aon18","_id":"background-215","_score":4.0849032,"_source":{"ability":["Constitution","Intelligence"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Dubious Knowledge"],"feat_markdown":"[Dubious Knowledge](/Feats.aspx?ID=776)","id":"background-215","is_general_background":false,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"\">[Starwatcher](/Backgrounds.aspx?ID=215)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Abomination Vaults Player's Guide](/Sources.aspx?ID=69) pg. 4</row>\n\n</column>\r\n\r\nYou're one of Wrin Sivinxi's closest confidantes. You've spent many long nights with her under the stars, learning the tales associated with the [Cosmic Caravan](/Deities.aspx?ID=219) and how the heavens can predict the future. You know that Wrin has paralyzing claustrophobia; she sees menace in angles and danger in confined spaces, which is why her shop is an all domed canvas that opens to the sky. If Wrin thinks there's trouble, you'll be the first to offer to help.\r\n\r\nChoose two ability boosts. One must be to Constitution\r\nor Intelligence, and one is a free ability boost.\r\n\r\nYou're trained in the [Occultism](/Skills.aspx?ID=11) skill, and the [Astrology Lore](/skills/lore) skill. You gain the [Dubious Knowledge](/Feats.aspx?ID=776) skill feat.","name":"Starwatcher","rarity":"common","release_date":"2021-01-15","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Abomination Vaults Player's Guide](/Sources.aspx?ID=69) pg. 4</row>\r\n\r\n**Abilities**\r\nConstitution, Intelligence\r\n\r\n**Skills**\r\n[Occultism](/Skills.aspx?ID=11), Astrology [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Dubious Knowledge](/Feats.aspx?ID=776)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou're one of Wrin Sivinxi's closest confidantes. You've spent many long nights with her under the stars, learning the tales associated with the …\r\n</summary>","skill":["Occultism","Astrology Lore"],"skill_markdown":"[Occultism](/Skills.aspx?ID=11), Astrology [Lore](/Skills.aspx?ID=8)","source":["Abomination Vaults Player's Guide"],"source_raw":["Abomination Vaults Player's Guide pg. 4"],"source_category":"Adventure Paths","source_group":"Abomination Vaults","source_markdown":"<row gap=\"tiny\">[Abomination Vaults Player's Guide](/Sources.aspx?ID=69) pg. 4</row>","speed":{},"summary":"You're one of Wrin Sivinxi's closest confidantes. You've spent many long nights with her under the stars, learning the tales associated with the …","summary_markdown":"You're one of Wrin Sivinxi's closest confidantes. You've spent many long nights with her under the stars, learning the tales associated with the …","text":" Starwatcher Source Abomination Vaults Player's Guide pg. 4 You're one of Wrin Sivinxi's closest confidantes. You've spent many long nights with her under the stars, learning the tales associated with the Cosmic Caravan and how the heavens can predict the future. You know that Wrin has paralyzing claustrophobia; she sees menace in angles and danger in confined spaces, which is why her shop is an all domed canvas that opens to the sky. If Wrin thinks there's trouble, you'll be the first to offer to help. Choose two ability boosts. One must be to Constitution or Intelligence, and one is a free ability boost. You're trained in the Occultism skill, and the Astrology Lore skill. You gain the Dubious Knowledge skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=215","weakness":{}}},{"_index":"aon18","_id":"background-216","_score":4.0849032,"_source":{"ability":["Dexterity","Wisdom"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Terrain Expertise"],"feat_markdown":"[Terrain Expertise](/Feats.aspx?ID=851)","id":"background-216","is_general_background":false,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"\">[Witchlight Follower](/Backgrounds.aspx?ID=216)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Abomination Vaults Player's Guide](/Sources.aspx?ID=69) pg. 5</row>\n\n</column>\r\n\r\nWhile in a dismal forest or remote swamp, you caught sight of a string of lights bobbing through the trees. You stepped forward for a closer look, and then still further when the lights retreated a few paces. Then you remembered the rumors. [Will-o'-wisps](/Monsters.aspx?ID=414), rushlights, corpse lanterns—whatever they're called—such evil creatures lead people to their doom. With a supreme effort of will, you broke free from the alluring enchantment, and you've resolved to never let the strange lights of remote wildernesses claim you again.\r\n\r\nChoose two ability boosts. One must be to Dexterity\r\nor Wisdom, and one is a free ability boost.\r\n\r\nYou're trained in the [Survival](/Skills.aspx?ID=16) skill, and the [Wisp Lore](/skills/lore) skill. You gain the [Terrain Expertise](/Feats.aspx?ID=851) skill feat with both swamp terrain and subterranean bodies of water.","name":"Witchlight Follower","rarity":"common","release_date":"2021-01-15","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Abomination Vaults Player's Guide](/Sources.aspx?ID=69) pg. 5</row>\r\n\r\n**Abilities**\r\nDexterity, Wisdom\r\n\r\n**Skills**\r\n[Survival](/Skills.aspx?ID=16), Wisp [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Terrain Expertise](/Feats.aspx?ID=851)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nWhile in a dismal forest or remote swamp, you caught sight of a string of lights bobbing through the trees. You stepped forward for a closer look, …\r\n</summary>","skill":["Survival","Wisp Lore"],"skill_markdown":"[Survival](/Skills.aspx?ID=16), Wisp [Lore](/Skills.aspx?ID=8)","source":["Abomination Vaults Player's Guide"],"source_raw":["Abomination Vaults Player's Guide pg. 5"],"source_category":"Adventure Paths","source_group":"Abomination Vaults","source_markdown":"<row gap=\"tiny\">[Abomination Vaults Player's Guide](/Sources.aspx?ID=69) pg. 5</row>","speed":{},"summary":"While in a dismal forest or remote swamp, you caught sight of a string of lights bobbing through the trees. You stepped forward for a closer look, …","summary_markdown":"While in a dismal forest or remote swamp, you caught sight of a string of lights bobbing through the trees. You stepped forward for a closer look, …","text":" Witchlight Follower Source Abomination Vaults Player's Guide pg. 5 While in a dismal forest or remote swamp, you caught sight of a string of lights bobbing through the trees. You stepped forward for a closer look, and then still further when the lights retreated a few paces. Then you remembered the rumors. Will-o'-wisps, rushlights, corpse lanterns—whatever they're called—such evil creatures lead people to their doom. With a supreme effort of will, you broke free from the alluring enchantment, and you've resolved to never let the strange lights of remote wildernesses claim you again. Choose two ability boosts. One must be to Dexterity or Wisdom, and one is a free ability boost. You're trained in the Survival skill, and the Wisp Lore skill. You gain the Terrain Expertise skill feat with both swamp terrain and subterranean bodies of water.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=216","weakness":{}}},{"_index":"aon18","_id":"background-217","_score":4.0849032,"_source":{"ability":["Wisdom","Charisma"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Assurance"],"feat_markdown":"[Assurance](/Feats.aspx?ID=756)","id":"background-217","is_general_background":false,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"\">[Abadar's Avenger](/Backgrounds.aspx?ID=217)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Fists of the Ruby Phoenix Player's Guide](/Sources.aspx?ID=82) pg. 6</row>\n\n</column>\r\n\r\nHao Jin really has some nerve for a supposed disciple of [Abadar](/Deities.aspx?ID=1). First, she dares to start a collection of trinkets in hopes of emulating the great Abadar's unsurpassable First Vault. As if that weren't enough, she also sets up a contest to give away her most powerful treasures to anyone who can throw a punch! Abadar hasn't directly told you as much, per se, but surely this kind of hubris can't sit well with your beloved deity, regardless of Hao Jin's own supposed ties to the Master of the First Vault. At the very least, someone's got to check out this shoddy imitation of the First Vault and write a report for the church of Abadar—and you've decided that someone is you.\n\n With or without the blessing of an actual priest of Abadar, you've taken it upon yourself to investigate Hao Jin's “wondrous” vault by winning her Ruby Phoenix Tournament. You read a few flyers about the tournament's home city and joined the first team that could handle your righteous zealotry, but any more preparation would be a waste of time. You clearly have the divine will of Abadar on your side (but again, no actual proof of this), which is all you'll need to win this tournament and dispel any notions of Hao Jin's ties to your patron deity.\r\n\r\nChoose two ability boosts. One must be to Wisdom\r\nor Charisma, and one is a free ability boost.\r\n\r\nYou're trained in the [Religion](/Skills.aspx?ID=13) skill, and the [Goka Lore](/skills/lore) skill. You gain the [Assurance](/Feats.aspx?ID=756) skill feat with Religion.","name":"Abadar's Avenger","rarity":"common","release_date":"2021-04-12","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Fists of the Ruby Phoenix Player's Guide](/Sources.aspx?ID=82) pg. 6</row>\r\n\r\n**Abilities**\r\nWisdom, Charisma\r\n\r\n**Skills**\r\n[Religion](/Skills.aspx?ID=13), Goka [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Assurance](/Feats.aspx?ID=756)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nHao Jin really has some nerve for a supposed disciple of Abadar . First, she dares to start a collection of trinkets in hopes of emulating the great …\r\n</summary>","skill":["Religion","Goka Lore"],"skill_markdown":"[Religion](/Skills.aspx?ID=13), Goka [Lore](/Skills.aspx?ID=8)","source":["Fists of the Ruby Phoenix Player's Guide"],"source_raw":["Fists of the Ruby Phoenix Player's Guide pg. 6"],"source_category":"Adventure Paths","source_group":"Fists of the Ruby Phoenix","source_markdown":"<row gap=\"tiny\">[Fists of the Ruby Phoenix Player's Guide](/Sources.aspx?ID=82) pg. 6</row>","speed":{},"summary":"Hao Jin really has some nerve for a supposed disciple of Abadar . First, she dares to start a collection of trinkets in hopes of emulating the great …","summary_markdown":"Hao Jin really has some nerve for a supposed disciple of Abadar . First, she dares to start a collection of trinkets in hopes of emulating the great …","text":" Abadar's Avenger Source Fists of the Ruby Phoenix Player's Guide pg. 6 Hao Jin really has some nerve for a supposed disciple of Abadar. First, she dares to start a collection of trinkets in hopes of emulating the great Abadar's unsurpassable First Vault. As if that weren't enough, she also sets up a contest to give away her most powerful treasures to anyone who can throw a punch! Abadar hasn't directly told you as much, per se, but surely this kind of hubris can't sit well with your beloved deity, regardless of Hao Jin's own supposed ties to the Master of the First Vault. At the very least, someone's got to check out this shoddy imitation of the First Vault and write a report for the church of Abadar—and you've decided that someone is you. With or without the blessing of an actual priest of Abadar, you've taken it upon yourself to investigate Hao Jin's “wondrous” vault by winning her Ruby Phoenix Tournament. You read a few flyers about the tournament's home city and joined the first team that could handle your righteous zealotry, but any more preparation would be a waste of time. You clearly have the divine will of Abadar on your side (but again, no actual proof of this), which is all you'll need to win this tournament and dispel any notions of Hao Jin's ties to your patron deity. Choose two ability boosts. One must be to Wisdom or Charisma, and one is a free ability boost. You're trained in the Religion skill, and the Goka Lore skill. You gain the Assurance skill feat with Religion.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=217","weakness":{}}},{"_index":"aon18","_id":"background-218","_score":4.0849032,"_source":{"ability":["Strength","Charisma"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Impressive Performance"],"feat_markdown":"[Impressive Performance](/Feats.aspx?ID=793)","id":"background-218","is_general_background":false,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"\">[Attention Addict](/Backgrounds.aspx?ID=218)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Fists of the Ruby Phoenix Player's Guide](/Sources.aspx?ID=82) pg. 6</row>\n\n</column>\r\n\r\nA roaring crowd chanting your name. Your face plastered all over the city. Fawning fans begging for your autograph. Jealous rivals. Endless fame. The promise of all this and more is what drove you to enter this year's Ruby Phoenix Tournament, and with your prodigious star power it's no wonder why they selected you for the prequalifier on Danger Island. You've got champion stamped all over you. Obviously, the organizers knew a winner when they saw one.\n\n It's already clear that you'll be named Ruby Phoenix Champion—the challenges leading up to your prize ceremony are mere formalities, but you're happy to indulge the impassioned masses. After all, the people want a show, and what kind of celebrity would you be if you denied them? You might even deign to compete in some fights, too, as long as your hair doesn't get mussed.\r\n\r\nChoose two ability boosts. One must be to Strength\r\nor Charisma, and one is a free ability boost.\r\n\r\nYou're trained in the [Performance](/Skills.aspx?ID=12) skill, and the [Gladiatorial Lore](/skills/lore) skill. You gain the [Impressive Performance](/Feats.aspx?ID=793) skill feat.","name":"Attention Addict","rarity":"common","release_date":"2021-04-12","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Fists of the Ruby Phoenix Player's Guide](/Sources.aspx?ID=82) pg. 6</row>\r\n\r\n**Abilities**\r\nStrength, Charisma\r\n\r\n**Skills**\r\n[Performance](/Skills.aspx?ID=12), Gladiatorial [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Impressive Performance](/Feats.aspx?ID=793)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA roaring crowd chanting your name. Your face plastered all over the city. Fawning fans begging for your autograph. Jealous rivals. Endless fame. The …\r\n</summary>","skill":["Performance","Gladiatorial Lore"],"skill_markdown":"[Performance](/Skills.aspx?ID=12), Gladiatorial [Lore](/Skills.aspx?ID=8)","source":["Fists of the Ruby Phoenix Player's Guide"],"source_raw":["Fists of the Ruby Phoenix Player's Guide pg. 6"],"source_category":"Adventure Paths","source_group":"Fists of the Ruby Phoenix","source_markdown":"<row gap=\"tiny\">[Fists of the Ruby Phoenix Player's Guide](/Sources.aspx?ID=82) pg. 6</row>","speed":{},"summary":"A roaring crowd chanting your name. Your face plastered all over the city. Fawning fans begging for your autograph. Jealous rivals. Endless fame. The …","summary_markdown":"A roaring crowd chanting your name. Your face plastered all over the city. Fawning fans begging for your autograph. Jealous rivals. Endless fame. The …","text":" Attention Addict Source Fists of the Ruby Phoenix Player's Guide pg. 6 A roaring crowd chanting your name. Your face plastered all over the city. Fawning fans begging for your autograph. Jealous rivals. Endless fame. The promise of all this and more is what drove you to enter this year's Ruby Phoenix Tournament, and with your prodigious star power it's no wonder why they selected you for the prequalifier on Danger Island. You've got champion stamped all over you. Obviously, the organizers knew a winner when they saw one. It's already clear that you'll be named Ruby Phoenix Champion—the challenges leading up to your prize ceremony are mere formalities, but you're happy to indulge the impassioned masses. After all, the people want a show, and what kind of celebrity would you be if you denied them? You might even deign to compete in some fights, too, as long as your hair doesn't get mussed. Choose two ability boosts. One must be to Strength or Charisma, and one is a free ability boost. You're trained in the Performance skill, and the Gladiatorial Lore skill. You gain the Impressive Performance skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=218","weakness":{}}},{"_index":"aon18","_id":"background-219","_score":4.0849032,"_source":{"ability":["Dexterity","Constitution"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Streetwise"],"feat_markdown":"[Streetwise](/Feats.aspx?ID=846)","id":"background-219","is_general_background":false,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"\">[Newcomer in Need](/Backgrounds.aspx?ID=219)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Fists of the Ruby Phoenix Player's Guide](/Sources.aspx?ID=82) pg. 7</row>\n\n</column>\r\n\r\nYou're a Gokan native in a bad spot, and you're going to need a miracle to get you out of your current fix. Miracles are in short supply, but the title of Ruby Phoenix Champion might just do the trick.\n\n Maybe you need the prize money to pay for a relative's expensive operation or to free your family from debt to Golden League gangsters. Or maybe there's a particular prize in Hao Jin's vault that could literally save your life—an amulet you can use to flee to the farthest corners of the multiverse or even an artifact that could resurrect you if you die, just like the Ruby Phoenix.\n\n The tough circumstances of your upbringing in one of Goka's more downtrodden neighborhoods—such as industrial Oldtown, the slums of the Scales district, or even the crime-ridden undercity—taught you lessons of self-reliance and how to quickly make friends in unlikely circumstances. You've scraped together an entry into the Ruby Phoenix Tournament's prequalifier with a team you can trust. Now all that's left is to pull off the impossible and win this thing once and for all.\r\n\r\nChoose two ability boosts. One must be to Dexterity\r\nor Constitution, and one is a free ability boost.\r\n\r\nYou're trained in the [Society](/Skills.aspx?ID=14) skill, and the [Goka Lore](/skills/lore) skill. You gain the [Streetwise](/Feats.aspx?ID=846) skill feat.","name":"Newcomer in Need","rarity":"common","release_date":"2021-04-12","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Fists of the Ruby Phoenix Player's Guide](/Sources.aspx?ID=82) pg. 7</row>\r\n\r\n**Abilities**\r\nDexterity, Constitution\r\n\r\n**Skills**\r\n[Society](/Skills.aspx?ID=14), Goka [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Streetwise](/Feats.aspx?ID=846)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou're a Gokan native in a bad spot, and you're going to need a miracle to get you out of your current fix. Miracles are in short supply, but the …\r\n</summary>","skill":["Society","Goka Lore"],"skill_markdown":"[Society](/Skills.aspx?ID=14), Goka [Lore](/Skills.aspx?ID=8)","source":["Fists of the Ruby Phoenix Player's Guide"],"source_raw":["Fists of the Ruby Phoenix Player's Guide pg. 7"],"source_category":"Adventure Paths","source_group":"Fists of the Ruby Phoenix","source_markdown":"<row gap=\"tiny\">[Fists of the Ruby Phoenix Player's Guide](/Sources.aspx?ID=82) pg. 7</row>","speed":{},"summary":"You're a Gokan native in a bad spot, and you're going to need a miracle to get you out of your current fix. Miracles are in short supply, but the …","summary_markdown":"You're a Gokan native in a bad spot, and you're going to need a miracle to get you out of your current fix. Miracles are in short supply, but the …","text":" Newcomer in Need Source Fists of the Ruby Phoenix Player's Guide pg. 7 You're a Gokan native in a bad spot, and you're going to need a miracle to get you out of your current fix. Miracles are in short supply, but the title of Ruby Phoenix Champion might just do the trick. Maybe you need the prize money to pay for a relative's expensive operation or to free your family from debt to Golden League gangsters. Or maybe there's a particular prize in Hao Jin's vault that could literally save your life—an amulet you can use to flee to the farthest corners of the multiverse or even an artifact that could resurrect you if you die, just like the Ruby Phoenix. The tough circumstances of your upbringing in one of Goka's more downtrodden neighborhoods—such as industrial Oldtown, the slums of the Scales district, or even the crime-ridden undercity—taught you lessons of self-reliance and how to quickly make friends in unlikely circumstances. You've scraped together an entry into the Ruby Phoenix Tournament's prequalifier with a team you can trust. Now all that's left is to pull off the impossible and win this thing once and for all. Choose two ability boosts. One must be to Dexterity or Constitution, and one is a free ability boost. You're trained in the Society skill, and the Goka Lore skill. You gain the Streetwise skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=219","weakness":{}}},{"_index":"aon18","_id":"background-220","_score":4.0849032,"_source":{"ability":["Constitution","Intelligence"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Dubious Knowledge"],"feat_markdown":"[Dubious Knowledge](/Feats.aspx?ID=776)","id":"background-220","is_general_background":false,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"\">[Ruby Phoenix Fanatic](/Backgrounds.aspx?ID=220)</title>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Fists of the Ruby Phoenix Player's Guide](/Sources.aspx?ID=82) pg. 7</row>\n\n</column>\r\n\r\nHave you heard of the peerless sorcerer Hao Jin, also known as the Ruby Phoenix? Of course you have! You're her biggest fan! She's got amazing powers of self-resurrection, her hair is as red and fiery as a phoenix, and she has a huge vault full of the most incredible treasures in the multiverse. Now she's finally back from a mysterious 300-year quest on the plane of [Axis](/Planes.aspx?ID=14) so she can host this year's Ruby Phoenix Tournament—and you can't wait to meet her!\n\n In order to get as close to Hao Jin as possible, you've researched everything there is to know about the Ruby Phoenix's home, her planar escapades, and her competition. You've also trained your body to prove yourself a worthy champion. When Hao Jin's committee invited you and some friends to take part in the tournament's prequalifier, you just about fainted from excitement. Is your dream of meeting the Ruby Phoenix about to come true? As long as you win enough matches to get into the actual tournament, it just might! Just try not to act too star-struck when you finally get a chance to talk to her, okay?\r\n\r\nChoose two ability boosts. One must be to Constitution\r\nor Intelligence, and one is a free ability boost.\r\n\r\nYou're trained in the [Lore](/Skills.aspx?ID=8) skill, and a [Lore](/skills/lore) skill. You gain the [Dubious Knowledge](/Feats.aspx?ID=776) skill feat.","name":"Ruby Phoenix Fanatic","rarity":"rare","release_date":"2021-04-12","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Fists of the Ruby Phoenix Player's Guide](/Sources.aspx?ID=82) pg. 7</row>\r\n\r\n**Abilities**\r\nConstitution, Intelligence\n\n**Feat**\r\n[Dubious Knowledge](/Feats.aspx?ID=776)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nHave you heard of the peerless sorcerer Hao Jin, also known as the Ruby Phoenix? Of course you have! You're her biggest fan! She's got amazing powers …\r\n</summary>","source":["Fists of the Ruby Phoenix Player's Guide"],"source_raw":["Fists of the Ruby Phoenix Player's Guide pg. 7"],"source_category":"Adventure Paths","source_group":"Fists of the Ruby Phoenix","source_markdown":"<row gap=\"tiny\">[Fists of the Ruby Phoenix Player's Guide](/Sources.aspx?ID=82) pg. 7</row>","speed":{},"spoilers":"Fists of the Ruby Phoenix","summary":"Have you heard of the peerless sorcerer Hao Jin, also known as the Ruby Phoenix? Of course you have! You're her biggest fan! She's got amazing powers …","summary_markdown":"Have you heard of the peerless sorcerer Hao Jin, also known as the Ruby Phoenix? Of course you have! You're her biggest fan! She's got amazing powers …","text":" Ruby Phoenix Fanatic Source Fists of the Ruby Phoenix Player's Guide pg. 7 Have you heard of the peerless sorcerer Hao Jin, also known as the Ruby Phoenix? Of course you have! You're her biggest fan! She's got amazing powers of self-resurrection, her hair is as red and fiery as a phoenix, and she has a huge vault full of the most incredible treasures in the multiverse. Now she's finally back from a mysterious 300-year quest on the plane of Axis so she can host this year's Ruby Phoenix Tournament—and you can't wait to meet her! In order to get as close to Hao Jin as possible, you've researched everything there is to know about the Ruby Phoenix's home, her planar escapades, and her competition. You've also trained your body to prove yourself a worthy champion. When Hao Jin's committee invited you and some friends to take part in the tournament's prequalifier, you just about fainted from excitement. Is your dream of meeting the Ruby Phoenix about to come true? As long as you win enough matches to get into the actual tournament, it just might! Just try not to act too star-struck when you finally get a chance to talk to her, okay? Choose two ability boosts. One must be to Constitution or Intelligence, and one is a free ability boost. You're trained in the Lore skill, and a Lore skill. You gain the Dubious Knowledge skill feat.","trait":["Rare"],"trait_markdown":"[Rare](/Traits.aspx?ID=137)","trait_raw":["Rare"],"type":"Background","url":"/Backgrounds.aspx?ID=220","weakness":{}}},{"_index":"aon18","_id":"background-221","_score":4.0849032,"_source":{"ability":["Strength","Dexterity"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Cat Fall"],"feat_markdown":"[Cat Fall](/Feats.aspx?ID=765)","id":"background-221","is_general_background":false,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"\">[Second Chance Champion](/Backgrounds.aspx?ID=221)</title>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Fists of the Ruby Phoenix Player's Guide](/Sources.aspx?ID=82) pg. 7</row>\n\n</column>\r\n\r\nYou competed in the last Ruby Phoenix Tournament 10 years ago, though you didn't make it to the end. One wrong step, one mistimed punch, one blocked spell—whatever it was, that was all it took for your opponent to get the upper hand and knock you out of the tournament. Well, maybe it was a simple mistake or maybe you just weren't up to snuff, and you're too headstrong to admit it.\n\n Now, after training for a decade to ensure you don't repeat any of your prior mistakes, you've joined forces with a team of fellow fighters in order to maximize your odds of making it all the way to the finals. Whatever happened before, you've vowed to return to the ring in Goka for an epic rematch, and this time you're not walking out until you've been named Ruby Phoenix Champion.\r\n\r\nChoose two ability boosts. One must be to Strength\r\nor Dexterity, and one is a free ability boost.\r\n\r\nYou're trained in the [Athletics](/Skills.aspx?ID=3) skill, and the [Gladiatorial Lore](/skills/lore) skill. You gain the [Cat Fall](/Feats.aspx?ID=765) skill feat.","name":"Second Chance Champion","rarity":"uncommon","release_date":"2021-04-12","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Fists of the Ruby Phoenix Player's Guide](/Sources.aspx?ID=82) pg. 7</row>\r\n\r\n**Abilities**\r\nStrength, Dexterity\r\n\r\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3), Gladiatorial [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Cat Fall](/Feats.aspx?ID=765)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou competed in the last Ruby Phoenix Tournament 10 years ago, though you didn't make it to the end. One wrong step, one mistimed punch, one blocked …\r\n</summary>","skill":["Athletics","Gladiatorial Lore"],"skill_markdown":"[Athletics](/Skills.aspx?ID=3), Gladiatorial [Lore](/Skills.aspx?ID=8)","source":["Fists of the Ruby Phoenix Player's Guide"],"source_raw":["Fists of the Ruby Phoenix Player's Guide pg. 7"],"source_category":"Adventure Paths","source_group":"Fists of the Ruby Phoenix","source_markdown":"<row gap=\"tiny\">[Fists of the Ruby Phoenix Player's Guide](/Sources.aspx?ID=82) pg. 7</row>","speed":{},"spoilers":"Fists of the Ruby Phoenix","summary":"You competed in the last Ruby Phoenix Tournament 10 years ago, though you didn't make it to the end. One wrong step, one mistimed punch, one blocked …","summary_markdown":"You competed in the last Ruby Phoenix Tournament 10 years ago, though you didn't make it to the end. One wrong step, one mistimed punch, one blocked …","text":" Second Chance Champion Source Fists of the Ruby Phoenix Player's Guide pg. 7 You competed in the last Ruby Phoenix Tournament 10 years ago, though you didn't make it to the end. One wrong step, one mistimed punch, one blocked spell—whatever it was, that was all it took for your opponent to get the upper hand and knock you out of the tournament. Well, maybe it was a simple mistake or maybe you just weren't up to snuff, and you're too headstrong to admit it. Now, after training for a decade to ensure you don't repeat any of your prior mistakes, you've joined forces with a team of fellow fighters in order to maximize your odds of making it all the way to the finals. Whatever happened before, you've vowed to return to the ring in Goka for an epic rematch, and this time you're not walking out until you've been named Ruby Phoenix Champion. Choose two ability boosts. One must be to Strength or Dexterity, and one is a free ability boost. You're trained in the Athletics skill, and the Gladiatorial Lore skill. You gain the Cat Fall skill feat.","trait":["Uncommon"],"trait_markdown":"[Uncommon](/Traits.aspx?ID=159)","trait_raw":["Uncommon"],"type":"Background","url":"/Backgrounds.aspx?ID=221","weakness":{}}},{"_index":"aon18","_id":"background-222","_score":4.0849032,"_source":{"ability":["Dexterity","Charisma"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Lengthy Diversion"],"feat_markdown":"[Lengthy Diversion](/Feats.aspx?ID=810)","id":"background-222","is_general_background":false,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"\">[Undercover Contender](/Backgrounds.aspx?ID=222)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Fists of the Ruby Phoenix Player's Guide](/Sources.aspx?ID=82) pg. 7</row>\n\n</column>\r\n\r\nGangsters and cheats seem as drawn to the Ruby Phoenix Tournament as piranhas to a bloody hippo, and you're dead set on making sure this tournament is as scandal-free as possible. Your reasons are your own—maybe a high-ranking official in Goka has tasked you with the case, or maybe foul play led to losing someone dear to you in the last tournament. Maybe you just hate to see fair fighters get knocked out by crooked contenders. Whatever your motives, you've promised to be in the ring in case anyone tries to derail the contest. The Golden League crime syndicate is the most obvious suspect, what with their meddling in the Ruby Phoenix Tournament a decade ago, but maybe there will be others—unscrupulous contenders trying to pull one over on Hao Jin, perhaps, or an entirely new devious conspiracy hoping to hijack the event for their own evil purposes. In any case, you'll be around to deliver the hammer of justice.\n\n You've told a small squad of your closest confidants about your mission, and you've managed to secure a spot in the tournament's prequalifier along with them. You and your team have to win fights to stay in the competition long enough to make sure things go smoothly. If that means you end up being the Ruby Phoenix Champions, all the better.\r\n\r\nChoose two ability boosts. One must be to Dexterity\r\nor Charisma, and one is a free ability boost.\r\n\r\nYou're trained in the [Deception](/Skills.aspx?ID=5) skill, and the [Underworld Lore](/skills/lore) skill. You gain the [Lengthy Diversion](/Feats.aspx?ID=810) skill feat.","name":"Undercover Contender","rarity":"common","release_date":"2021-04-12","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Fists of the Ruby Phoenix Player's Guide](/Sources.aspx?ID=82) pg. 7</row>\r\n\r\n**Abilities**\r\nDexterity, Charisma\r\n\r\n**Skills**\r\n[Deception](/Skills.aspx?ID=5), Underworld [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Lengthy Diversion](/Feats.aspx?ID=810)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nGangsters and cheats seem as drawn to the Ruby Phoenix Tournament as piranhas to a bloody hippo, and you're dead set on making sure this tournament …\r\n</summary>","skill":["Deception","Underworld Lore"],"skill_markdown":"[Deception](/Skills.aspx?ID=5), Underworld [Lore](/Skills.aspx?ID=8)","source":["Fists of the Ruby Phoenix Player's Guide"],"source_raw":["Fists of the Ruby Phoenix Player's Guide pg. 7"],"source_category":"Adventure Paths","source_group":"Fists of the Ruby Phoenix","source_markdown":"<row gap=\"tiny\">[Fists of the Ruby Phoenix Player's Guide](/Sources.aspx?ID=82) pg. 7</row>","speed":{},"summary":"Gangsters and cheats seem as drawn to the Ruby Phoenix Tournament as piranhas to a bloody hippo, and you're dead set on making sure this tournament …","summary_markdown":"Gangsters and cheats seem as drawn to the Ruby Phoenix Tournament as piranhas to a bloody hippo, and you're dead set on making sure this tournament …","text":" Undercover Contender Source Fists of the Ruby Phoenix Player's Guide pg. 7 Gangsters and cheats seem as drawn to the Ruby Phoenix Tournament as piranhas to a bloody hippo, and you're dead set on making sure this tournament is as scandal-free as possible. Your reasons are your own—maybe a high-ranking official in Goka has tasked you with the case, or maybe foul play led to losing someone dear to you in the last tournament. Maybe you just hate to see fair fighters get knocked out by crooked contenders. Whatever your motives, you've promised to be in the ring in case anyone tries to derail the contest. The Golden League crime syndicate is the most obvious suspect, what with their meddling in the Ruby Phoenix Tournament a decade ago, but maybe there will be others—unscrupulous contenders trying to pull one over on Hao Jin, perhaps, or an entirely new devious conspiracy hoping to hijack the event for their own evil purposes. In any case, you'll be around to deliver the hammer of justice. You've told a small squad of your closest confidants about your mission, and you've managed to secure a spot in the tournament's prequalifier along with them. You and your team have to win fights to stay in the competition long enough to make sure things go smoothly. If that means you end up being the Ruby Phoenix Champions, all the better. Choose two ability boosts. One must be to Dexterity or Charisma, and one is a free ability boost. You're trained in the Deception skill, and the Underworld Lore skill. You gain the Lengthy Diversion skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=222","weakness":{}}},{"_index":"aon18","_id":"background-223","_score":4.0849032,"_source":{"ability":["Intelligence","Charisma"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Hobnobber","Eye for Numbers"],"feat_markdown":"[Hobnobber](/Feats.aspx?ID=791), [Eye for Numbers](/Feats.aspx?ID=2127)","id":"background-223","is_general_background":false,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"\">[Sponsored by Family](/Backgrounds.aspx?ID=223)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Strength of Thousands Player's Guide](/Sources.aspx?ID=95) pg. 6</row>\n\n</column>\r\n\r\nSeveral members of your family have studied at the Magaambya, although not all of them have graduated as lore-speakers (or even advanced past initiates to become attendants). Your family has decided that you're an excellent candidate to join their ranks. Although lore-speakers of the Magaambya know they are supported by the strength of thousands of graduates who have come before them, you can take the smaller, more personal comfort in the support of your family.\n\n Choose two ability boosts. One must be to **Intelligence** or **Charisma**, and one is a free ability boost.\n\n You're trained in your choice of the [Diplomacy](/Skills.aspx?ID=6) or [Society](/Skills.aspx?ID=14) skill. You gain a skill feat: [Hobnobber](/Feats.aspx?ID=791) if you chose Diplomacy or [Eye for Numbers](/Feats.aspx?ID=2127) if you chose Society. You're also trained in [Magaambya Lore](/Skills.aspx?ID=8).\n\n Your recommended primary branch is the Uzunjati.","name":"Sponsored by Family","rarity":"common","release_date":"2021-07-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Strength of Thousands Player's Guide](/Sources.aspx?ID=95) pg. 6</row>\r\n\r\n**Abilities**\r\nIntelligence, Charisma\r\n\r\n**Skills**\r\n[Diplomacy](/Skills.aspx?ID=6) or [Society](/Skills.aspx?ID=14), Magaambya [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feats**\r\n[Hobnobber](/Feats.aspx?ID=791), [Eye for Numbers](/Feats.aspx?ID=2127)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSeveral members of your family have studied at the Magaambya, although not all of them have graduated as lore-speakers (or even advanced past …\r\n</summary>","skill":["Diplomacy","Society","Magaambya Lore"],"skill_markdown":"[Diplomacy](/Skills.aspx?ID=6) or [Society](/Skills.aspx?ID=14), Magaambya [Lore](/Skills.aspx?ID=8)","source":["Strength of Thousands Player's Guide"],"source_raw":["Strength of Thousands Player's Guide pg. 6"],"source_category":"Adventure Paths","source_group":"Strength of Thousands","source_markdown":"<row gap=\"tiny\">[Strength of Thousands Player's Guide](/Sources.aspx?ID=95) pg. 6</row>","speed":{},"summary":"Several members of your family have studied at the Magaambya, although not all of them have graduated as lore-speakers (or even advanced past …","summary_markdown":"Several members of your family have studied at the Magaambya, although not all of them have graduated as lore-speakers (or even advanced past …","text":" Sponsored by Family Source Strength of Thousands Player's Guide pg. 6 Several members of your family have studied at the Magaambya, although not all of them have graduated as lore-speakers (or even advanced past initiates to become attendants). Your family has decided that you're an excellent candidate to join their ranks. Although lore-speakers of the Magaambya know they are supported by the strength of thousands of graduates who have come before them, you can take the smaller, more personal comfort in the support of your family. Choose two ability boosts. One must be to Intelligence or Charisma , and one is a free ability boost. You're trained in your choice of the Diplomacy or Society skill. You gain a skill feat: Hobnobber if you chose Diplomacy or Eye for Numbers if you chose Society. You're also trained in Magaambya Lore. Your recommended primary branch is the Uzunjati.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=223","weakness":{}}},{"_index":"aon18","_id":"background-224","_score":4.0849032,"_source":{"ability":["Wisdom","Charisma"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Survey Wildlife","Impressive Performance"],"feat_markdown":"[Survey Wildlife](/Feats.aspx?ID=849), [Impressive Performance](/Feats.aspx?ID=793)","id":"background-224","is_general_background":false,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"\">[Sponsored by Teacher Ot](/Backgrounds.aspx?ID=224)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Strength of Thousands Player's Guide](/Sources.aspx?ID=95) pg. 6</row>\n\n</column>\r\n\r\nYou have known the Magaambyan teacher Takulu Ot and his wife Niana for many years. Both are amateur bird-watchers and musicians, and you share one of these hobbies. They are pleasant people and well-regarded in Nantambu, although their unshakable generosity and friendliness strike cynics as too earnest to be genuine. You know otherwise; Takulu and Niana are just as sincere as they appear. Takulu always seemed to watch you with a discerning eye, and one day he idly observed that you'd do well at the Magaambya. Talking about it further with him, Takulu agreed that he would sponsor you personally and be the one to give your intake interview. With a twinkle in his eye, he asked that you call him Teacher Ot from now on, just as all of his students do.\n\n Choose two ability boosts. One must be to **Wisdom** or **Charisma**, and one is a free ability boost.\n\n You're trained in your choice of the [Survival](/Skills.aspx?ID=16) or [Performance](/Skills.aspx?ID=12) skill. You gain a skill feat: [Survey Wildlife](/Feats.aspx?ID=849) if you chose Survival or [Impressive Performance](/Feats.aspx?ID=793) if you chose Performance. You're also trained in [Nantambu Lore](/Skills.aspx?ID=8).\n\n Your recommended primary branch is the Emerald Boughs.","name":"Sponsored by Teacher Ot","rarity":"common","release_date":"2021-07-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Strength of Thousands Player's Guide](/Sources.aspx?ID=95) pg. 6</row>\r\n\r\n**Abilities**\r\nWisdom, Charisma\r\n\r\n**Skills**\r\n[Performance](/Skills.aspx?ID=12) or [Survival](/Skills.aspx?ID=16), Nantambu [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feats**\r\n[Survey Wildlife](/Feats.aspx?ID=849), [Impressive Performance](/Feats.aspx?ID=793)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou have known the Magaambyan teacher Takulu Ot and his wife Niana for many years. Both are amateur bird-watchers and musicians, and you share one of …\r\n</summary>","skill":["Performance","Survival","Nantambu Lore"],"skill_markdown":"[Performance](/Skills.aspx?ID=12) or [Survival](/Skills.aspx?ID=16), Nantambu [Lore](/Skills.aspx?ID=8)","source":["Strength of Thousands Player's Guide"],"source_raw":["Strength of Thousands Player's Guide pg. 6"],"source_category":"Adventure Paths","source_group":"Strength of Thousands","source_markdown":"<row gap=\"tiny\">[Strength of Thousands Player's Guide](/Sources.aspx?ID=95) pg. 6</row>","speed":{},"summary":"You have known the Magaambyan teacher Takulu Ot and his wife Niana for many years. Both are amateur bird-watchers and musicians, and you share one of …","summary_markdown":"You have known the Magaambyan teacher Takulu Ot and his wife Niana for many years. Both are amateur bird-watchers and musicians, and you share one of …","text":" Sponsored by Teacher Ot Source Strength of Thousands Player's Guide pg. 6 You have known the Magaambyan teacher Takulu Ot and his wife Niana for many years. Both are amateur bird-watchers and musicians, and you share one of these hobbies. They are pleasant people and well-regarded in Nantambu, although their unshakable generosity and friendliness strike cynics as too earnest to be genuine. You know otherwise; Takulu and Niana are just as sincere as they appear. Takulu always seemed to watch you with a discerning eye, and one day he idly observed that you'd do well at the Magaambya. Talking about it further with him, Takulu agreed that he would sponsor you personally and be the one to give your intake interview. With a twinkle in his eye, he asked that you call him Teacher Ot from now on, just as all of his students do. Choose two ability boosts. One must be to Wisdom or Charisma , and one is a free ability boost. You're trained in your choice of the Survival or Performance skill. You gain a skill feat: Survey Wildlife if you chose Survival or Impressive Performance if you chose Performance. You're also trained in Nantambu Lore. Your recommended primary branch is the Emerald Boughs.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=224","weakness":{}}},{"_index":"aon18","_id":"background-225","_score":4.0849032,"_source":{"ability":["Intelligence","Wisdom"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Dubious Knowledge","Quick Identification"],"feat_markdown":"[Dubious Knowledge](/Feats.aspx?ID=776), [Quick Identification](/Feats.aspx?ID=824)","id":"background-225","is_general_background":false,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"\">[Sponsored by a Stranger](/Backgrounds.aspx?ID=225)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Strength of Thousands Player's Guide](/Sources.aspx?ID=95) pg. 6</row>\n\n</column>\r\n\r\nYou remember the day the stranger approached you to make several peculiar inquiries. You don't remember much about them, other than a large head and a frail body. At first, the stranger's questions seemed odd: how might forgotten history nevertheless shape the present, whether an insect hive mind could be manipulated at a distance, and so on. You don't remember all of the questions, and you don't know why you could refuse to answer some but felt compelled to answer others. The stranger nevertheless seemed pleased with your responses and insisted you would find study at the Magaambya enlightening. You never saw them again, but you're now here at the Magaambya, with more questions than answers about your future.\n\n Choose two ability boosts. One must be to **Intelligence** or **Wisdom**, and one is a free ability boost.\n\n You're trained in your choice of the [Occultism](/Skills.aspx?ID=11) or [Nature](/Skills.aspx?ID=10) skill. You gain your choice of the [Dubious Knowledge](/Feats.aspx?ID=776) or [Quick Identification](/Feats.aspx?ID=824) skill feat. You're also trained in [Insect Lore](/Skills.aspx?ID=8).\n\n Your recommended primary branch is the Rain-Scribes.","name":"Sponsored by a Stranger","rarity":"common","release_date":"2021-07-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Strength of Thousands Player's Guide](/Sources.aspx?ID=95) pg. 6</row>\r\n\r\n**Abilities**\r\nIntelligence, Wisdom\r\n\r\n**Skills**\r\n[Nature](/Skills.aspx?ID=10) or [Occultism](/Skills.aspx?ID=11), Insect [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feats**\r\n[Dubious Knowledge](/Feats.aspx?ID=776), [Quick Identification](/Feats.aspx?ID=824)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou remember the day the stranger approached you to make several peculiar inquiries. You don't remember much about them, other than a large head and …\r\n</summary>","skill":["Nature","Occultism","Insect Lore"],"skill_markdown":"[Nature](/Skills.aspx?ID=10) or [Occultism](/Skills.aspx?ID=11), Insect [Lore](/Skills.aspx?ID=8)","source":["Strength of Thousands Player's Guide"],"source_raw":["Strength of Thousands Player's Guide pg. 6"],"source_category":"Adventure Paths","source_group":"Strength of Thousands","source_markdown":"<row gap=\"tiny\">[Strength of Thousands Player's Guide](/Sources.aspx?ID=95) pg. 6</row>","speed":{},"summary":"You remember the day the stranger approached you to make several peculiar inquiries. You don't remember much about them, other than a large head and …","summary_markdown":"You remember the day the stranger approached you to make several peculiar inquiries. You don't remember much about them, other than a large head and …","text":" Sponsored by a Stranger Source Strength of Thousands Player's Guide pg. 6 You remember the day the stranger approached you to make several peculiar inquiries. You don't remember much about them, other than a large head and a frail body. At first, the stranger's questions seemed odd: how might forgotten history nevertheless shape the present, whether an insect hive mind could be manipulated at a distance, and so on. You don't remember all of the questions, and you don't know why you could refuse to answer some but felt compelled to answer others. The stranger nevertheless seemed pleased with your responses and insisted you would find study at the Magaambya enlightening. You never saw them again, but you're now here at the Magaambya, with more questions than answers about your future. Choose two ability boosts. One must be to Intelligence or Wisdom , and one is a free ability boost. You're trained in your choice of the Occultism or Nature skill. You gain your choice of the Dubious Knowledge or Quick Identification skill feat. You're also trained in Insect Lore. Your recommended primary branch is the Rain-Scribes.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=225","weakness":{}}},{"_index":"aon18","_id":"background-226","_score":4.0849032,"_source":{"ability":["Intelligence","Wisdom"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Crafter's Appraisal","Forager"],"feat_markdown":"[Crafter's Appraisal](/Feats.aspx?ID=2118), [Forager](/Feats.aspx?ID=786)","id":"background-226","is_general_background":false,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"\">[Sponsored by a Village](/Backgrounds.aspx?ID=226)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Strength of Thousands Player's Guide](/Sources.aspx?ID=95) pg. 7</row>\n\n</column>\r\n\r\nYou come from a small community far from any large cities, but the Magaambya is known even in your isolated corner of the world. You have shown more scholarly talent than anyone from your village in many years, perhaps even generations, and the village elders have insisted you explore your potential at the Magaambya. Whether you were eager to leave or not seemed irrelevant to the elders; you had the talent, so you must go. You don't know how the elders had the connections or influence to sponsor your education there, but you've left your tightknit community behind for the city of Nantambu and the Magaambya at its heart.\n\n Choose two ability boosts. One must be to **Intelligence** or **Wisdom**, and one is a free ability boost.\n\n You're trained in your choice of the [Crafting](/Skills.aspx?ID=4) or [Survival](/Skills.aspx?ID=16) skill. You gain a skill feat: [Crafter's Appraisal](/Feats.aspx?ID=2118) if you chose Crafting or [Forager](/Feats.aspx?ID=786) if you chose Survival. You're also trained in the [Lore](/Skills.aspx?ID=8) skill appropriate for the terrain around your community (such as Forest Lore or Jungle Lore).\n\n Your recommended primary branch is the Cascade Bearers.","name":"Sponsored by a Village","rarity":"common","release_date":"2021-07-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Strength of Thousands Player's Guide](/Sources.aspx?ID=95) pg. 7</row>\r\n\r\n**Abilities**\r\nIntelligence, Wisdom\r\n\r\n**Skills**\r\n[Crafting](/Skills.aspx?ID=4) or [Survival](/Skills.aspx?ID=16), skill appropriate for the terrain around your community (such as Forest Lore or Jungle Lore) [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feats**\r\n[Crafter's Appraisal](/Feats.aspx?ID=2118), [Forager](/Feats.aspx?ID=786)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou come from a small community far from any large cities, but the Magaambya is known even in your isolated corner of the world. You have shown more …\r\n</summary>","skill":["Crafting","Survival","skill appropriate for the terrain around your community (such as Forest Lore or Jungle Lore) Lore"],"skill_markdown":"[Crafting](/Skills.aspx?ID=4) or [Survival](/Skills.aspx?ID=16), skill appropriate for the terrain around your community (such as Forest Lore or Jungle Lore) [Lore](/Skills.aspx?ID=8)","source":["Strength of Thousands Player's Guide"],"source_raw":["Strength of Thousands Player's Guide pg. 7"],"source_category":"Adventure Paths","source_group":"Strength of Thousands","source_markdown":"<row gap=\"tiny\">[Strength of Thousands Player's Guide](/Sources.aspx?ID=95) pg. 7</row>","speed":{},"summary":"You come from a small community far from any large cities, but the Magaambya is known even in your isolated corner of the world. You have shown more …","summary_markdown":"You come from a small community far from any large cities, but the Magaambya is known even in your isolated corner of the world. You have shown more …","text":" Sponsored by a Village Source Strength of Thousands Player's Guide pg. 7 You come from a small community far from any large cities, but the Magaambya is known even in your isolated corner of the world. You have shown more scholarly talent than anyone from your village in many years, perhaps even generations, and the village elders have insisted you explore your potential at the Magaambya. Whether you were eager to leave or not seemed irrelevant to the elders; you had the talent, so you must go. You don't know how the elders had the connections or influence to sponsor your education there, but you've left your tightknit community behind for the city of Nantambu and the Magaambya at its heart. Choose two ability boosts. One must be to Intelligence or Wisdom , and one is a free ability boost. You're trained in your choice of the Crafting or Survival skill. You gain a skill feat: Crafter's Appraisal if you chose Crafting or Forager if you chose Survival. You're also trained in the Lore skill appropriate for the terrain around your community (such as Forest Lore or Jungle Lore). Your recommended primary branch is the Cascade Bearers.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=226","weakness":{}}},{"_index":"aon18","_id":"background-227","_score":4.0849032,"_source":{"ability":["Constitution","Charisma"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Group Impression","Intimidating Glare"],"feat_markdown":"[Group Impression](/Feats.aspx?ID=789), [Intimidating Glare](/Feats.aspx?ID=796)","id":"background-227","is_general_background":false,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"\">[Unsponsored](/Backgrounds.aspx?ID=227)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Strength of Thousands Player's Guide](/Sources.aspx?ID=95) pg. 7</row>\n\n</column>\r\n\r\nYou have aspirations of attending the Magaambya academy of magic, but fate seemed to thwart you at every turn. You were unable to obtain a sponsorship and lost a collection of helpful textbooks to unexpected insect damage. You nevertheless made the long trip to Nantambu through terrible weather, uncharacteristically bad roads, and indifferent fellow travelers. Yet you have persevered. Now that you are here, alone but determined, you won't let anything stand in your way.\n\n Choose two ability boosts. One must be to **Constitution** or **Charisma**, and one is a free ability boost.\n\n You're trained in your choice of the [Diplomacy](/Skills.aspx?ID=6) or [Intimidation](/Skills.aspx?ID=7) skill. You gain a skill feat: [Group Impression](/Feats.aspx?ID=789) if you chose Diplomacy or [Intimidating Glare](/Feats.aspx?ID=796) if you chose Intimidation. You're also trained in [Academia Lore](/Skills.aspx?ID=8).\n\n Your recommended primary branch is the Tempest-Sun Mages.","name":"Unsponsored","rarity":"common","release_date":"2021-07-26","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Strength of Thousands Player's Guide](/Sources.aspx?ID=95) pg. 7</row>\r\n\r\n**Abilities**\r\nConstitution, Charisma\r\n\r\n**Skills**\r\n[Diplomacy](/Skills.aspx?ID=6) or [Intimidation](/Skills.aspx?ID=7), Academia [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feats**\r\n[Group Impression](/Feats.aspx?ID=789), [Intimidating Glare](/Feats.aspx?ID=796)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou have aspirations of attending the Magaambya academy of magic, but fate seemed to thwart you at every turn. You were unable to obtain a …\r\n</summary>","skill":["Diplomacy","Intimidation","Academia Lore"],"skill_markdown":"[Diplomacy](/Skills.aspx?ID=6) or [Intimidation](/Skills.aspx?ID=7), Academia [Lore](/Skills.aspx?ID=8)","source":["Strength of Thousands Player's Guide"],"source_raw":["Strength of Thousands Player's Guide pg. 7"],"source_category":"Adventure Paths","source_group":"Strength of Thousands","source_markdown":"<row gap=\"tiny\">[Strength of Thousands Player's Guide](/Sources.aspx?ID=95) pg. 7</row>","speed":{},"summary":"You have aspirations of attending the Magaambya academy of magic, but fate seemed to thwart you at every turn. You were unable to obtain a …","summary_markdown":"You have aspirations of attending the Magaambya academy of magic, but fate seemed to thwart you at every turn. You were unable to obtain a …","text":" Unsponsored Source Strength of Thousands Player's Guide pg. 7 You have aspirations of attending the Magaambya academy of magic, but fate seemed to thwart you at every turn. You were unable to obtain a sponsorship and lost a collection of helpful textbooks to unexpected insect damage. You nevertheless made the long trip to Nantambu through terrible weather, uncharacteristically bad roads, and indifferent fellow travelers. Yet you have persevered. Now that you are here, alone but determined, you won't let anything stand in your way. Choose two ability boosts. One must be to Constitution or Charisma , and one is a free ability boost. You're trained in your choice of the Diplomacy or Intimidation skill. You gain a skill feat: Group Impression if you chose Diplomacy or Intimidating Glare if you chose Intimidation. You're also trained in Academia Lore. Your recommended primary branch is the Tempest-Sun Mages.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=227","weakness":{}}},{"_index":"aon18","_id":"background-228","_score":4.0849032,"_source":{"ability":["Intelligence","Charisma"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Dubious Knowledge"],"feat_markdown":"[Dubious Knowledge](/Feats.aspx?ID=776)","id":"background-228","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Academy Dropout](/Backgrounds.aspx?ID=228)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 28 <sup>1.1</sup></row>\n\n</column>\r\n\r\nYou were enrolled at a prestigious magical academy, but you've since dropped out. Maybe there was a momentous incident, maybe you had to return to other responsibilities, or perhaps it was just too much for you. Whatever the case, your exit from the academy has shaped your life as much as your entrance and led you to a life of adventure.\r\n\r\nChoose two ability boosts. One must be to Intelligence\r\nor Charisma, and one is a free ability boost.\r\n\r\nYou're trained in the [Arcana](/Skills.aspx?ID=2) skill, and the [Academia Lore](/skills/lore) skill. You gain the [Dubious Knowledge](/Feats.aspx?ID=776) skill feat.","name":"Academy Dropout","pfs":"Standard","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 28 <sup>1.1</sup></row>\r\n\r\n**Abilities**\r\nIntelligence, Charisma\r\n\r\n**Skills**\r\n[Arcana](/Skills.aspx?ID=2), Academia [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Dubious Knowledge](/Feats.aspx?ID=776)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou were enrolled at a prestigious magical academy, but you've since dropped out. Maybe there was a momentous incident, maybe you had to return to …\r\n</summary>","skill":["Arcana","Academia Lore"],"skill_markdown":"[Arcana](/Skills.aspx?ID=2), Academia [Lore](/Skills.aspx?ID=8)","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 28"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 28 <sup>1.1</sup></row>","speed":{},"summary":"You were enrolled at a prestigious magical academy, but you've since dropped out. Maybe there was a momentous incident, maybe you had to return to …","summary_markdown":"You were enrolled at a prestigious magical academy, but you've since dropped out. Maybe there was a momentous incident, maybe you had to return to …","text":" Academy Dropout Source Secrets of Magic pg. 28 1.1 You were enrolled at a prestigious magical academy, but you've since dropped out. Maybe there was a momentous incident, maybe you had to return to other responsibilities, or perhaps it was just too much for you. Whatever the case, your exit from the academy has shaped your life as much as your entrance and led you to a life of adventure. Choose two ability boosts. One must be to Intelligence or Charisma, and one is a free ability boost. You're trained in the Arcana skill, and the Academia Lore skill. You gain the Dubious Knowledge skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=228","weakness":{}}},{"_index":"aon18","_id":"background-229","_score":4.0849032,"_source":{"ability":["Intelligence","Wisdom"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Oddity Identification"],"feat_markdown":"[Oddity Identification](/Feats.aspx?ID=817)","id":"background-229","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Astrologer](/Backgrounds.aspx?ID=229)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 28 <sup>1.1</sup></row>\n\n</column>\r\n\r\nAstrologers look to the stars for signs and portents, using their positions to chart courses for those living beneath them. As the celestial spheres move, so does fate itself. You studied the stars and learned to divine your path based on their guidance. Whether the stars directly called you to a life of adventure or you use the stars to guide your wanderlust, you're living out the stars' guidance in a life of adventure.\r\n\r\nChoose two ability boosts. One must be to Intelligence\r\nor Wisdom, and one is a free ability boost.\r\n\r\nYou're trained in the [Occultism](/Skills.aspx?ID=11) skill, and the [Astrology Lore](/skills/lore) skill. You gain the [Oddity Identification](/Feats.aspx?ID=817) skill feat.","name":"Astrologer","pfs":"Standard","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 28 <sup>1.1</sup></row>\r\n\r\n**Abilities**\r\nIntelligence, Wisdom\r\n\r\n**Skills**\r\n[Occultism](/Skills.aspx?ID=11), Astrology [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Oddity Identification](/Feats.aspx?ID=817)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAstrologers look to the stars for signs and portents, using their positions to chart courses for those living beneath them. As the celestial spheres …\r\n</summary>","skill":["Occultism","Astrology Lore"],"skill_markdown":"[Occultism](/Skills.aspx?ID=11), Astrology [Lore](/Skills.aspx?ID=8)","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 28"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 28 <sup>1.1</sup></row>","speed":{},"summary":"Astrologers look to the stars for signs and portents, using their positions to chart courses for those living beneath them. As the celestial spheres …","summary_markdown":"Astrologers look to the stars for signs and portents, using their positions to chart courses for those living beneath them. As the celestial spheres …","text":" Astrologer Source Secrets of Magic pg. 28 1.1 Astrologers look to the stars for signs and portents, using their positions to chart courses for those living beneath them. As the celestial spheres move, so does fate itself. You studied the stars and learned to divine your path based on their guidance. Whether the stars directly called you to a life of adventure or you use the stars to guide your wanderlust, you're living out the stars' guidance in a life of adventure. Choose two ability boosts. One must be to Intelligence or Wisdom, and one is a free ability boost. You're trained in the Occultism skill, and the Astrology Lore skill. You gain the Oddity Identification skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=229","weakness":{}}},{"_index":"aon18","_id":"background-230","_score":4.0849032,"_source":{"ability":["Constitution","Charisma"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Dubious Knowledge"],"feat_markdown":"[Dubious Knowledge](/Feats.aspx?ID=776)","id":"background-230","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Eidolon Contact](/Backgrounds.aspx?ID=230)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 28 <sup>1.1</sup></row>\r\n\r\n_[**PFS Note**](/pathfinder-society) The lore chosen from the Eidolon Contact background can only be associated with a specific creature or category of creatures, not a broad creature type._\n\n</column>\r\n\r\nYou've come into contact with a disembodied being of magical essence known as an [eidolon](/Traits.aspx?ID=386). You might have forged a powerful conduit with that eidolon, allowing you to manifest it as a [summoner](/Classes.aspx?ID=18), but it's much more likely that you lost contact over time, though not before learning a few half-remembered secrets. If you lost contact, you might have become an adventurer to try to reach the eidolon again, or to be sure that you're rid of it forever.\r\n\r\nChoose two ability boosts. One must be to Constitution\r\nor Charisma, and one is a free ability boost.\r\n\r\nYou're trained in the [Acrobatics](/Skills.aspx?ID=1) skill, and a [Lore](/skills/lore) skill for the creature associated with your contacted eidolon (such as Angel Lore or Dragon Lore). You gain the [Dubious Knowledge](/Feats.aspx?ID=776) skill feat.","name":"Eidolon Contact","pfs":"Standard","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 28 <sup>1.1</sup></row>\r\n\r\n**Abilities**\r\nConstitution, Charisma\r\n\r\n**Skill**\r\n[Lore](/Skills.aspx?ID=8) for the creature associated with your contacted eidolon (such as Angel Lore or Dragon Lore).\r\n\r\n**Feat**\r\n[Dubious Knowledge](/Feats.aspx?ID=776)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou've come into contact with a disembodied being of magical essence known as an eidolon . You might have forged a powerful conduit with that …\r\n</summary>","skill":["Lore for the creature associated with your contacted eidolon (such as Angel Lore or Dragon Lore)."],"skill_markdown":"[Lore](/Skills.aspx?ID=8) for the creature associated with your contacted eidolon (such as Angel Lore or Dragon Lore).","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 28"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 28 <sup>1.1</sup></row>","speed":{},"summary":"You've come into contact with a disembodied being of magical essence known as an eidolon . You might have forged a powerful conduit with that …","summary_markdown":"You've come into contact with a disembodied being of magical essence known as an eidolon . You might have forged a powerful conduit with that …","text":" Eidolon Contact Source Secrets of Magic pg. 28 1.1 PFS Note The lore chosen from the Eidolon Contact background can only be associated with a specific creature or category of creatures, not a broad creature type. You've come into contact with a disembodied being of magical essence known as an eidolon. You might have forged a powerful conduit with that eidolon, allowing you to manifest it as a summoner, but it's much more likely that you lost contact over time, though not before learning a few half-remembered secrets. If you lost contact, you might have become an adventurer to try to reach the eidolon again, or to be sure that you're rid of it forever. Choose two ability boosts. One must be to Constitution or Charisma, and one is a free ability boost. You're trained in the Acrobatics skill, and a Lore skill for the creature associated with your contacted eidolon (such as Angel Lore or Dragon Lore). You gain the Dubious Knowledge skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=230","weakness":{}}},{"_index":"aon18","_id":"background-231","_score":4.0849032,"_source":{"ability":["Intelligence","Charisma"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Deceptive Worship"],"feat_markdown":"[Deceptive Worship](/Feats.aspx?ID=2120)","id":"background-231","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[False Medium](/Backgrounds.aspx?ID=231)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 28 <sup>1.1</sup></row>\n\n</column>\r\n\r\nThere are people in this world who possess the ability to pierce the veil between the world of the living and the world of the dead, allowing them to communicate with spirits. You... are not one of them. But you know enough about the occult, as well as cold reading tricks and various practices from local religions, to scam your way into people's coinpurses. Unlike a through-and-through charlatan, there's some real occult methodology behind your flimflam, but that's likely cold comfort to the people you swindle. Whether you decided to take a more righteous path, were caught and pledged to make it right, or still slip in a few “séances” between adventures, you've taken to an adventuring lifestyle as you move from place to place.\r\n\r\nChoose two ability boosts. One must be to Intelligence\r\nor Charisma, and one is a free ability boost.\r\n\r\nYou're trained in the [Occultism](/Skills.aspx?ID=11) skill, and the [Fortune-Telling Lore](/skills/lore) skill. You gain the [Deceptive Worship](/Feats.aspx?ID=2120) skill feat.","name":"False Medium","pfs":"Standard","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 28 <sup>1.1</sup></row>\r\n\r\n**Abilities**\r\nIntelligence, Charisma\r\n\r\n**Skills**\r\n[Occultism](/Skills.aspx?ID=11), Fortune-Telling [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Deceptive Worship](/Feats.aspx?ID=2120)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThere are people in this world who possess the ability to pierce the veil between the world of the living and the world of the dead, allowing them to …\r\n</summary>","skill":["Occultism","Fortune-Telling Lore"],"skill_markdown":"[Occultism](/Skills.aspx?ID=11), Fortune-Telling [Lore](/Skills.aspx?ID=8)","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 28"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 28 <sup>1.1</sup></row>","speed":{},"summary":"There are people in this world who possess the ability to pierce the veil between the world of the living and the world of the dead, allowing them to …","summary_markdown":"There are people in this world who possess the ability to pierce the veil between the world of the living and the world of the dead, allowing them to …","text":" False Medium Source Secrets of Magic pg. 28 1.1 There are people in this world who possess the ability to pierce the veil between the world of the living and the world of the dead, allowing them to communicate with spirits. You... are not one of them. But you know enough about the occult, as well as cold reading tricks and various practices from local religions, to scam your way into people's coinpurses. Unlike a through-and-through charlatan, there's some real occult methodology behind your flimflam, but that's likely cold comfort to the people you swindle. Whether you decided to take a more righteous path, were caught and pledged to make it right, or still slip in a few “séances” between adventures, you've taken to an adventuring lifestyle as you move from place to place. Choose two ability boosts. One must be to Intelligence or Charisma, and one is a free ability boost. You're trained in the Occultism skill, and the Fortune-Telling Lore skill. You gain the Deceptive Worship skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=231","weakness":{}}},{"_index":"aon18","_id":"background-232","_score":4.0849032,"_source":{"ability":["Intelligence","Wisdom"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Crafter's Appraisal"],"feat_markdown":"[Crafter's Appraisal](/Feats.aspx?ID=2118)","id":"background-232","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Magical Merchant](/Backgrounds.aspx?ID=232)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 29 <sup>1.1</sup></row>\n\n</column>\r\n\r\nSelling magic items isn't like being an ordinary merchant. The wares you buy and sell are expensive, making each sale rare and lucrative. You've developed knowledge of expert handiwork to ensure you don't fall for a scam, since buying a single counterfeit item can lead to bankruptcy. Whether you went out of business and had to find alternative employment, or took up adventuring to acquire new merchandise, you've taken to adventuring yourself.\r\n\r\nChoose two ability boosts. One must be to Intelligence\r\nor Wisdom, and one is a free ability boost.\r\n\r\nYou're trained in the [Crafting](/Skills.aspx?ID=4) skill, and the [Mercantile Lore](/skills/lore) skill. You gain the [Crafter's Appraisal](/Feats.aspx?ID=2118) skill feat.","name":"Magical Merchant","pfs":"Standard","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 29 <sup>1.1</sup></row>\r\n\r\n**Abilities**\r\nIntelligence, Wisdom\r\n\r\n**Skills**\r\n[Crafting](/Skills.aspx?ID=4), Mercantile [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Crafter's Appraisal](/Feats.aspx?ID=2118)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSelling magic items isn't like being an ordinary merchant. The wares you buy and sell are expensive, making each sale rare and lucrative. You've …\r\n</summary>","skill":["Crafting","Mercantile Lore"],"skill_markdown":"[Crafting](/Skills.aspx?ID=4), Mercantile [Lore](/Skills.aspx?ID=8)","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 29"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 29 <sup>1.1</sup></row>","speed":{},"summary":"Selling magic items isn't like being an ordinary merchant. The wares you buy and sell are expensive, making each sale rare and lucrative. You've …","summary_markdown":"Selling magic items isn't like being an ordinary merchant. The wares you buy and sell are expensive, making each sale rare and lucrative. You've …","text":" Magical Merchant Source Secrets of Magic pg. 29 1.1 Selling magic items isn't like being an ordinary merchant. The wares you buy and sell are expensive, making each sale rare and lucrative. You've developed knowledge of expert handiwork to ensure you don't fall for a scam, since buying a single counterfeit item can lead to bankruptcy. Whether you went out of business and had to find alternative employment, or took up adventuring to acquire new merchandise, you've taken to adventuring yourself. Choose two ability boosts. One must be to Intelligence or Wisdom, and one is a free ability boost. You're trained in the Crafting skill, and the Mercantile Lore skill. You gain the Crafter's Appraisal skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=232","weakness":{}}},{"_index":"aon18","_id":"background-233","_score":4.0849032,"_source":{"ability":["Dexterity","Intelligence"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Trick Magic Item"],"feat_markdown":"[Trick Magic Item](/Feats.aspx?ID=857)","id":"background-233","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Magical Misfit](/Backgrounds.aspx?ID=233)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 29 <sup>1.1</sup></row>\n\n</column>\r\n\r\nYou don't understand folks who claim that magical talent is some sort of burden or great responsibility; you've always used your magic to cause trouble and to escape the consequences. Whether becoming an adventurer is your attempt to make amends or just a new way to make some mischief, you're excited to see where it takes you, and you still delight in using your skills to get out of trouble.\r\n\r\nChoose two ability boosts. One must be to Dexterity\r\nor Intelligence, and one is a free ability boost.\r\n\r\nYou're trained in the [Arcana](/Skills.aspx?ID=2) skill, and the [Underworld Lore](/skills/lore) skill. You gain the [Trick Magic Item](/Feats.aspx?ID=857) skill feat.","name":"Magical Misfit","pfs":"Standard","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 29 <sup>1.1</sup></row>\r\n\r\n**Abilities**\r\nDexterity, Intelligence\r\n\r\n**Skills**\r\n[Arcana](/Skills.aspx?ID=2), Underworld [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Trick Magic Item](/Feats.aspx?ID=857)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou don't understand folks who claim that magical talent is some sort of burden or great responsibility; you've always used your magic to cause …\r\n</summary>","skill":["Arcana","Underworld Lore"],"skill_markdown":"[Arcana](/Skills.aspx?ID=2), Underworld [Lore](/Skills.aspx?ID=8)","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 29"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 29 <sup>1.1</sup></row>","speed":{},"summary":"You don't understand folks who claim that magical talent is some sort of burden or great responsibility; you've always used your magic to cause …","summary_markdown":"You don't understand folks who claim that magical talent is some sort of burden or great responsibility; you've always used your magic to cause …","text":" Magical Misfit Source Secrets of Magic pg. 29 1.1 You don't understand folks who claim that magical talent is some sort of burden or great responsibility; you've always used your magic to cause trouble and to escape the consequences. Whether becoming an adventurer is your attempt to make amends or just a new way to make some mischief, you're excited to see where it takes you, and you still delight in using your skills to get out of trouble. Choose two ability boosts. One must be to Dexterity or Intelligence, and one is a free ability boost. You're trained in the Arcana skill, and the Underworld Lore skill. You gain the Trick Magic Item skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=233","weakness":{}}},{"_index":"aon18","_id":"background-234","_score":4.0849032,"_source":{"ability":["Dexterity","Charisma"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Virtuosic Performer"],"feat_markdown":"[Virtuosic Performer](/Feats.aspx?ID=862)","id":"background-234","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Musical Prodigy](/Backgrounds.aspx?ID=234)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 29 <sup>1.1</sup></row>\n\n</column>\r\n\r\nEver since you were young, you've been almost supernaturally skilled in a particular type of music. The people around you were sure you'd grow up to perform at royal courts or to become a world-famous composer, but you've chosen a life of adventure instead. You might have given up on those dreams to find your own meaning, or you might find that adventuring allows you to experience unfiltered emotions and exploits that you can translate into a wondrous symphony some day.\r\n\r\nChoose two ability boosts. One must be to Dexterity\r\nor Charisma, and one is a free ability boost.\r\n\r\nYou're trained in the [Performance](/Skills.aspx?ID=12) skill, and the [Music Lore](/skills/lore) skill. You gain the [Virtuosic Performer](/Feats.aspx?ID=862) skill feat.","name":"Musical Prodigy","pfs":"Standard","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 29 <sup>1.1</sup></row>\r\n\r\n**Abilities**\r\nDexterity, Charisma\r\n\r\n**Skills**\r\n[Performance](/Skills.aspx?ID=12), Music [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Virtuosic Performer](/Feats.aspx?ID=862)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nEver since you were young, you've been almost supernaturally skilled in a particular type of music. The people around you were sure you'd grow up to …\r\n</summary>","skill":["Performance","Music Lore"],"skill_markdown":"[Performance](/Skills.aspx?ID=12), Music [Lore](/Skills.aspx?ID=8)","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 29"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 29 <sup>1.1</sup></row>","speed":{},"summary":"Ever since you were young, you've been almost supernaturally skilled in a particular type of music. The people around you were sure you'd grow up to …","summary_markdown":"Ever since you were young, you've been almost supernaturally skilled in a particular type of music. The people around you were sure you'd grow up to …","text":" Musical Prodigy Source Secrets of Magic pg. 29 1.1 Ever since you were young, you've been almost supernaturally skilled in a particular type of music. The people around you were sure you'd grow up to perform at royal courts or to become a world-famous composer, but you've chosen a life of adventure instead. You might have given up on those dreams to find your own meaning, or you might find that adventuring allows you to experience unfiltered emotions and exploits that you can translate into a wondrous symphony some day. Choose two ability boosts. One must be to Dexterity or Charisma, and one is a free ability boost. You're trained in the Performance skill, and the Music Lore skill. You gain the Virtuosic Performer skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=234","weakness":{}}},{"_index":"aon18","_id":"background-235","_score":4.0849032,"_source":{"ability":["Intelligence","Wisdom"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Schooled in Secrets"],"feat_markdown":"[Schooled in Secrets](/Feats.aspx?ID=2148)","id":"background-235","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Occult Librarian](/Backgrounds.aspx?ID=235)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 29 <sup>1.1</sup></row>\n\n</column>\r\n\r\nHours spent reading numerous compendiums dedicated to various occult topics honed your knowledge of these more obscure magical arts. You might have taken to adventuring to finance your acquisition of rare tomes, to explore occult mysteries that can't be found in the pages of a book, or perhaps to put your skills to the test.\r\n\r\nChoose two ability boosts. One must be to Intelligence\r\nor Wisdom, and one is a free ability boost.\r\n\r\nYou're trained in the [Occultism](/Skills.aspx?ID=11) skill, and the [Academia Lore](/skills/lore) skill. You gain the [Schooled in Secrets](/Feats.aspx?ID=2148) skill feat.","name":"Occult Librarian","pfs":"Standard","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 29 <sup>1.1</sup></row>\r\n\r\n**Abilities**\r\nIntelligence, Wisdom\r\n\r\n**Skills**\r\n[Occultism](/Skills.aspx?ID=11), Academia [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Schooled in Secrets](/Feats.aspx?ID=2148)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nHours spent reading numerous compendiums dedicated to various occult topics honed your knowledge of these more obscure magical arts. You might have …\r\n</summary>","skill":["Occultism","Academia Lore"],"skill_markdown":"[Occultism](/Skills.aspx?ID=11), Academia [Lore](/Skills.aspx?ID=8)","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 29"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 29 <sup>1.1</sup></row>","speed":{},"summary":"Hours spent reading numerous compendiums dedicated to various occult topics honed your knowledge of these more obscure magical arts. You might have …","summary_markdown":"Hours spent reading numerous compendiums dedicated to various occult topics honed your knowledge of these more obscure magical arts. You might have …","text":" Occult Librarian Source Secrets of Magic pg. 29 1.1 Hours spent reading numerous compendiums dedicated to various occult topics honed your knowledge of these more obscure magical arts. You might have taken to adventuring to finance your acquisition of rare tomes, to explore occult mysteries that can't be found in the pages of a book, or perhaps to put your skills to the test. Choose two ability boosts. One must be to Intelligence or Wisdom, and one is a free ability boost. You're trained in the Occultism skill, and the Academia Lore skill. You gain the Schooled in Secrets skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=235","weakness":{}}},{"_index":"aon18","_id":"background-236","_score":4.0849032,"_source":{"ability":["Wisdom","Charisma"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Natural Medicine"],"feat_markdown":"[Natural Medicine](/Feats.aspx?ID=815)","id":"background-236","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Plant Whisperer](/Backgrounds.aspx?ID=236)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 29 <sup>1.1</sup></row>\n\n</column>\r\n\r\nYou've always had a green thumb, allowing you to care for plants that others found too difficult to grow and tend with a skill that borders on the magical. As you travel, you encounter all sorts of new plants and plant creatures, allowing you to expand your horizons and deepen your understanding of flora.\r\n\r\nChoose two ability boosts. One must be to Wisdom\r\nor Charisma, and one is a free ability boost.\r\n\r\nYou're trained in the [Nature](/Skills.aspx?ID=10) skill, and the [Plant Lore](/skills/lore) skill. You gain the [Natural Medicine](/Feats.aspx?ID=815) skill feat.","name":"Plant Whisperer","pfs":"Standard","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 29 <sup>1.1</sup></row>\r\n\r\n**Abilities**\r\nWisdom, Charisma\r\n\r\n**Skills**\r\n[Nature](/Skills.aspx?ID=10), Plant [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Natural Medicine](/Feats.aspx?ID=815)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou've always had a green thumb, allowing you to care for plants that others found too difficult to grow and tend with a skill that borders on the …\r\n</summary>","skill":["Nature","Plant Lore"],"skill_markdown":"[Nature](/Skills.aspx?ID=10), Plant [Lore](/Skills.aspx?ID=8)","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 29"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 29 <sup>1.1</sup></row>","speed":{},"summary":"You've always had a green thumb, allowing you to care for plants that others found too difficult to grow and tend with a skill that borders on the …","summary_markdown":"You've always had a green thumb, allowing you to care for plants that others found too difficult to grow and tend with a skill that borders on the …","text":" Plant Whisperer Source Secrets of Magic pg. 29 1.1 You've always had a green thumb, allowing you to care for plants that others found too difficult to grow and tend with a skill that borders on the magical. As you travel, you encounter all sorts of new plants and plant creatures, allowing you to expand your horizons and deepen your understanding of flora. Choose two ability boosts. One must be to Wisdom or Charisma, and one is a free ability boost. You're trained in the Nature skill, and the Plant Lore skill. You gain the Natural Medicine skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=236","weakness":{}}},{"_index":"aon18","_id":"background-237","_score":4.0849032,"_source":{"ability":["Wisdom","Charisma"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Dubious Knowledge"],"feat_markdown":"[Dubious Knowledge](/Feats.aspx?ID=776)","id":"background-237","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Street Preacher](/Backgrounds.aspx?ID=237)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 29 <sup>1.1</sup></row>\n\n</column>\r\n\r\nForget the church orthodoxy and the stuffy cloisters— spreading the word of your god to the people is your calling. You've preached on the street corners and in public houses, to wanderers on the road and to captives in the stocks. Adventuring can take you across the world. What vocation could better serve to take your holy words to fresh ears?\r\n\r\nChoose two ability boosts. One must be to Wisdom\r\nor Charisma, and one is a free ability boost.\r\n\r\nYou're trained in the [Religion](/Skills.aspx?ID=13) skill, and a [Lore](/skills/lore) skill for your patron deity. You gain the [Dubious Knowledge](/Feats.aspx?ID=776) skill feat.","name":"Street Preacher","pfs":"Standard","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 29 <sup>1.1</sup></row>\r\n\r\n**Abilities**\r\nWisdom, Charisma\r\n\r\n**Skills**\r\n[Religion](/Skills.aspx?ID=13), [Lore](/Skills.aspx?ID=8) for your patron deity.\r\n\r\n**Feat**\r\n[Dubious Knowledge](/Feats.aspx?ID=776)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nForget the church orthodoxy and the stuffy cloisters— spreading the word of your god to the people is your calling. You've preached on the street …\r\n</summary>","skill":["Religion","Lore for your patron deity."],"skill_markdown":"[Religion](/Skills.aspx?ID=13), [Lore](/Skills.aspx?ID=8) for your patron deity.","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 29"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 29 <sup>1.1</sup></row>","speed":{},"summary":"Forget the church orthodoxy and the stuffy cloisters— spreading the word of your god to the people is your calling. You've preached on the street …","summary_markdown":"Forget the church orthodoxy and the stuffy cloisters— spreading the word of your god to the people is your calling. You've preached on the street …","text":" Street Preacher Source Secrets of Magic pg. 29 1.1 Forget the church orthodoxy and the stuffy cloisters— spreading the word of your god to the people is your calling. You've preached on the street corners and in public houses, to wanderers on the road and to captives in the stocks. Adventuring can take you across the world. What vocation could better serve to take your holy words to fresh ears? Choose two ability boosts. One must be to Wisdom or Charisma, and one is a free ability boost. You're trained in the Religion skill, and a Lore skill for your patron deity. You gain the Dubious Knowledge skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=237","weakness":{}}},{"_index":"aon18","_id":"background-238","_score":4.0849032,"_source":{"ability":["Intelligence","Wisdom"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Recognize Spell"],"feat_markdown":"[Recognize Spell](/Feats.aspx?ID=834)","id":"background-238","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Student of Magic](/Backgrounds.aspx?ID=238)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 29 <sup>1.1</sup></row>\n\n</column>\r\n\r\nYou are currently enrolled at a school of magic, where you're learning the fundamentals of your magical tradition. Whether your adventuring occurs during breaks between semesters, as part of a work study program, or even within the halls of the academy itself, you'll have to learn to juggle your dual life.\r\n\r\nChoose two ability boosts. One must be to Intelligence\r\nor Wisdom, and one is a free ability boost.\r\n\r\nYou're trained in the [Acrobatics](/Skills.aspx?ID=1) skill, and the [Academia Lore](/skills/lore) skill. You gain the [Recognize Spell](/Feats.aspx?ID=834) skill feat.","name":"Student of Magic","pfs":"Standard","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 29 <sup>1.1</sup></row>\r\n\r\n**Abilities**\r\nIntelligence, Wisdom\r\n\r\n**Skill**\r\nAcademia [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Recognize Spell](/Feats.aspx?ID=834)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou are currently enrolled at a school of magic, where you're learning the fundamentals of your magical tradition. Whether your adventuring occurs …\r\n</summary>","skill":["Academia Lore"],"skill_markdown":"Academia [Lore](/Skills.aspx?ID=8)","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 29"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 29 <sup>1.1</sup></row>","speed":{},"summary":"You are currently enrolled at a school of magic, where you're learning the fundamentals of your magical tradition. Whether your adventuring occurs …","summary_markdown":"You are currently enrolled at a school of magic, where you're learning the fundamentals of your magical tradition. Whether your adventuring occurs …","text":" Student of Magic Source Secrets of Magic pg. 29 1.1 You are currently enrolled at a school of magic, where you're learning the fundamentals of your magical tradition. Whether your adventuring occurs during breaks between semesters, as part of a work study program, or even within the halls of the academy itself, you'll have to learn to juggle your dual life. Choose two ability boosts. One must be to Intelligence or Wisdom, and one is a free ability boost. You're trained in the Acrobatics skill, and the Academia Lore skill. You gain the Recognize Spell skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=238","weakness":{}}},{"_index":"aon18","_id":"background-239","_score":4.0849032,"_source":{"ability":["Constitution","Wisdom"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"id":"background-239","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Anti-Magical](/Backgrounds.aspx?ID=239)</title>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 30 <sup>1.1</sup></row>\n\n</column>\r\n\r\nMagic has never worked quite right around you. Perhaps you have become a magic-user in spite of that, or perhaps you use your unique ability to fight magic-users.\n\n Choose two ability boosts. One must be to **Constitution** or **Wisdom**, and one is a free ability boost.\n\n You're trained in a [Lore](/Skills.aspx?ID=8) skill of your choice, though it can't be about a magical subject (as determined by the GM if it's unclear). Whenever you would be affected by magic, even your own magic or that of an ally, the originator of the effect must attempt a DC 3 flat check. On a failure, the magic doesn't affect you (though it still has its normal effects on anyone else). On a success, the magic affects you and there is no need to attempt further flat checks for the same magical effect, even if it affects you again later.","name":"Anti-Magical","pfs":"Standard","rarity":"rare","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 30 <sup>1.1</sup></row>\r\n\r\n**Abilities**\r\nConstitution, Wisdom\r\n\r\n**Skill**\r\n[Lore](/Skills.aspx?ID=8) of your choice\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nMagic has never worked quite right around you. Perhaps you have become a magic-user in spite of that, or perhaps you use your unique ability to fight …\r\n</summary>","skill":["Lore of your choice"],"skill_markdown":"[Lore](/Skills.aspx?ID=8) of your choice","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 30"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 30 <sup>1.1</sup></row>","speed":{},"summary":"Magic has never worked quite right around you. Perhaps you have become a magic-user in spite of that, or perhaps you use your unique ability to fight …","summary_markdown":"Magic has never worked quite right around you. Perhaps you have become a magic-user in spite of that, or perhaps you use your unique ability to fight …","text":" Anti-Magical Source Secrets of Magic pg. 30 1.1 Magic has never worked quite right around you. Perhaps you have become a magic-user in spite of that, or perhaps you use your unique ability to fight magic-users. Choose two ability boosts. One must be to Constitution or Wisdom , and one is a free ability boost. You're trained in a Lore skill of your choice, though it can't be about a magical subject (as determined by the GM if it's unclear). Whenever you would be affected by magic, even your own magic or that of an ally, the originator of the effect must attempt a DC 3 flat check. On a failure, the magic doesn't affect you (though it still has its normal effects on anyone else). On a success, the magic affects you and there is no need to attempt further flat checks for the same magical effect, even if it affects you again later.","trait":["Rare"],"trait_markdown":"[Rare](/Traits.aspx?ID=137)","trait_raw":["Rare"],"type":"Background","url":"/Backgrounds.aspx?ID=239","weakness":{}}},{"_index":"aon18","_id":"background-240","_score":4.0849032,"_source":{"ability":["Strength","Charisma"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"id":"background-240","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Chosen One](/Backgrounds.aspx?ID=240)</title>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 30 <sup>1.1</sup></row>\n\n</column>\r\n\r\nYour birth has fulfilled a prediction, and people close to you are counting on you to do great things. There's intense pressure on you to be up to the task, and the fickle nature of prophecy complicates your path.\n\n Choose two ability boosts. One must be to **Strength** or **Charisma**, and one is a free ability boost.\n\n Decide with your GM the basics of the prophecy in which you're meant to play a major part. You're trained in one skill related to the prophecy, and the [Fortune-Telling Lore](/Skills.aspx?ID=8) skill. You gain the Prophecy's Pawn free action.\n\n **Prophecy's Pawn** <actions string=\"Free Action\" /> ([abjuration](/Traits.aspx?ID=2), [divine](/Traits.aspx?ID=48), [fortune](/Traits.aspx?ID=76)) **Trigger** You fail a saving throw, attack roll, or skill check; **Effect** You twist the prophecy in your favor, which will have consequences later. Reroll the failed check. You must use the result of the second roll.<br /> For 24 hours afterward, the GM can force you to reroll a successful saving throw, attack roll, or skill check as fate balances the scale. \n\nThis is a [misfortune](/Traits.aspx?ID=110) effect. You can't use prophecy's pawn again until the GM uses this option or 24 hours pass, whichever comes first.","name":"Chosen One","pfs":"Standard","rarity":"rare","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 30 <sup>1.1</sup></row>\r\n\r\n**Abilities**\r\nStrength, Charisma\r\n\r\n**Skill**\r\nFortune-Teller [Lore](/Skills.aspx?ID=8)\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour birth has fulfilled a prediction, and people close to you are counting on you to do great things. There's intense pressure on you to be up to …\r\n</summary>","skill":["Fortune-Teller Lore"],"skill_markdown":"Fortune-Teller [Lore](/Skills.aspx?ID=8)","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 30"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 30 <sup>1.1</sup></row>","speed":{},"summary":"Your birth has fulfilled a prediction, and people close to you are counting on you to do great things. There's intense pressure on you to be up to …","summary_markdown":"Your birth has fulfilled a prediction, and people close to you are counting on you to do great things. There's intense pressure on you to be up to …","text":" Chosen One Source Secrets of Magic pg. 30 1.1 Your birth has fulfilled a prediction, and people close to you are counting on you to do great things. There's intense pressure on you to be up to the task, and the fickle nature of prophecy complicates your path. Choose two ability boosts. One must be to Strength or Charisma , and one is a free ability boost. Decide with your GM the basics of the prophecy in which you're meant to play a major part. You're trained in one skill related to the prophecy, and the Fortune-Telling Lore skill. You gain the Prophecy's Pawn free action. Prophecy's Pawn Free Action (abjuration, divine, fortune) Trigger You fail a saving throw, attack roll, or skill check; Effect You twist the prophecy in your favor, which will have consequences later. Reroll the failed check. You must use the result of the second roll. For 24 hours afterward, the GM can force you to reroll a successful saving throw, attack roll, or skill check as fate balances the scale. This is a misfortune effect. You can't use prophecy's pawn again until the GM uses this option or 24 hours pass, whichever comes first.","trait":["Rare"],"trait_markdown":"[Rare](/Traits.aspx?ID=137)","trait_raw":["Rare"],"type":"Background","url":"/Backgrounds.aspx?ID=240","weakness":{}}},{"_index":"aon18","_id":"background-241","_score":4.0849032,"_source":{"ability":["Charisma"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"id":"background-241","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Genie-Blessed](/Backgrounds.aspx?ID=241)</title>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 30 <sup>1.1</sup></row>\n\n</column>\r\n\r\nYou've sought out a powerful genie and requested their blessing, hoping to increase your fortune. Your wish was vague, but fortune and the genie favored you with a more powerful effect than an ordinary wish, granting you bits of wish-twisted luck throughout the rest of your life. Meanwhile, other genies of the same kind recognize you as one blessed by one of their most powerful nobles, and might treat you with greater respect or envy.\n\n Choose two ability boosts. One must be to **Charisma**, and one is a free ability boost.\n\n You're trained in the [Diplomacy](/Skills.aspx?ID=6) skill and the [Genie Lore](/Skills.aspx?ID=8) skill. You gain the Wish for Luck free action.\n\n **Wish for Luck** <actions string=\"Free Action\" /> ([arcane](/Traits.aspx?ID=11), [auditory](/Traits.aspx?ID=16), [divination](/Traits.aspx?ID=47), [fortune](/Traits.aspx?ID=76)) **Frequency** once per day; **Trigger** You are about to roll an attack roll, saving throw, or skill check; **Effect** You wish aloud for success. Roll the check twice and take the higher result.","name":"Genie-Blessed","pfs":"Standard","rarity":"rare","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 30 <sup>1.1</sup></row>\r\n\r\n**Ability**\r\nCharisma\r\n\r\n**Skills**\r\n[Diplomacy](/Skills.aspx?ID=6), Genie [Lore](/Skills.aspx?ID=8)\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou've sought out a powerful genie and requested their blessing, hoping to increase your fortune. Your wish was vague, but fortune and the genie …\r\n</summary>","skill":["Diplomacy","Genie Lore"],"skill_markdown":"[Diplomacy](/Skills.aspx?ID=6), Genie [Lore](/Skills.aspx?ID=8)","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 30"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 30 <sup>1.1</sup></row>","speed":{},"summary":"You've sought out a powerful genie and requested their blessing, hoping to increase your fortune. Your wish was vague, but fortune and the genie …","summary_markdown":"You've sought out a powerful genie and requested their blessing, hoping to increase your fortune. Your wish was vague, but fortune and the genie …","text":" Genie-Blessed Source Secrets of Magic pg. 30 1.1 You've sought out a powerful genie and requested their blessing, hoping to increase your fortune. Your wish was vague, but fortune and the genie favored you with a more powerful effect than an ordinary wish, granting you bits of wish-twisted luck throughout the rest of your life. Meanwhile, other genies of the same kind recognize you as one blessed by one of their most powerful nobles, and might treat you with greater respect or envy. Choose two ability boosts. One must be to Charisma , and one is a free ability boost. You're trained in the Diplomacy skill and the Genie Lore skill. You gain the Wish for Luck free action. Wish for Luck Free Action (arcane, auditory, divination, fortune) Frequency once per day; Trigger You are about to roll an attack roll, saving throw, or skill check; Effect You wish aloud for success. Roll the check twice and take the higher result.","trait":["Rare"],"trait_markdown":"[Rare](/Traits.aspx?ID=137)","trait_raw":["Rare"],"type":"Background","url":"/Backgrounds.aspx?ID=241","weakness":{}}},{"_index":"aon18","_id":"background-242","_score":4.0849032,"_source":{"ability":["Constitution"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"id":"background-242","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Magical Experiment](/Backgrounds.aspx?ID=242)</title>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 30 <sup>1.1</sup></row>\n\n</column>\r\n\r\nAt some point in your life, powerful people performed magical experiments on you that changed you permanently. You may have signed up for this voluntarily, but it may have been against your will. You still bear the marks, as well as the abilities.\n\n You gain one ability boost. It must be to **Constitution**.\n\n You're trained in [Occultism](/Skills.aspx?ID=11) and the [Academia Lore](/Skills.aspx?ID=8) skill.\n\n You gain one special ability as a result of the magical experimentation. Work with the GM to select an appropriate ability from the following list or to come up with another special ability. \n<ul><li>**Enhanced Senses** You gain [low-light vision](/Rules.aspx?ID=416) (or [darkvision](/Rules.aspx?ID=415) if you already had low-light vision) and an imprecise sense with a range of 30 feet, such as [scent](/Rules.aspx?ID=417), thoughtsense, [tremorsense](/MonsterAbilities.aspx?ID=40), or [wavesense](/MonsterAbilities.aspx?ID=41). </li><li>**Resistant Skin** The experiments rendered your skin tougher and resilient to a particular type of damage. You gain resistance equal to half your level (minimum resistance 1) against two of the following types of energy damage, one chosen by you and the other chosen by the GM: acid, cold, electricity, fire, or sonic.</li><li>**Touch Telepathy** The experiments to your body allowed you to link minds via touch. You gain [telepathy](/MonsterAbilities.aspx?ID=37) with creatures as long as you are in physical contact. This allows you to communicate mentally with any creatures you're in physical contact with, as long as you both share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.</li></ul>","name":"Magical Experiment","pfs":"Standard","rarity":"rare","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 30 <sup>1.1</sup></row>\r\n\r\n**Ability**\r\nConstitution\r\n\r\n**Skills**\r\n[Occultism](/Skills.aspx?ID=11), Academia [Lore](/Skills.aspx?ID=8)\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAt some point in your life, powerful people performed magical experiments on you that changed you permanently. You may have signed up for this …\r\n</summary>","skill":["Occultism","Academia Lore"],"skill_markdown":"[Occultism](/Skills.aspx?ID=11), Academia [Lore](/Skills.aspx?ID=8)","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 30"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 30 <sup>1.1</sup></row>","speed":{},"summary":"At some point in your life, powerful people performed magical experiments on you that changed you permanently. You may have signed up for this …","summary_markdown":"At some point in your life, powerful people performed magical experiments on you that changed you permanently. You may have signed up for this …","text":" Magical Experiment Source Secrets of Magic pg. 30 1.1 At some point in your life, powerful people performed magical experiments on you that changed you permanently. You may have signed up for this voluntarily, but it may have been against your will. You still bear the marks, as well as the abilities. You gain one ability boost. It must be to Constitution . You're trained in Occultism and the Academia Lore skill. You gain one special ability as a result of the magical experimentation. Work with the GM to select an appropriate ability from the following list or to come up with another special ability. Enhanced Senses You gain low-light vision (or darkvision if you already had low-light vision) and an imprecise sense with a range of 30 feet, such as scent, thoughtsense, tremorsense, or wavesense. Resistant Skin The experiments rendered your skin tougher and resilient to a particular type of damage. You gain resistance equal to half your level (minimum resistance 1) against two of the following types of energy damage, one chosen by you and the other chosen by the GM: acid, cold, electricity, fire, or sonic. Touch Telepathy The experiments to your body allowed you to link minds via touch. You gain telepathy with creatures as long as you are in physical contact. This allows you to communicate mentally with any creatures you're in physical contact with, as long as you both share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would. ","trait":["Rare"],"trait_markdown":"[Rare](/Traits.aspx?ID=137)","trait_raw":["Rare"],"type":"Background","url":"/Backgrounds.aspx?ID=242","weakness":{}}},{"_index":"aon18","_id":"background-243","_score":4.0849032,"_source":{"ability":["Constitution","Wisdom"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"id":"background-243","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Seer of the Dead](/Backgrounds.aspx?ID=243)</title>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 31 <sup>1.1</sup></row>\n\n</column>\r\n\r\nYou have long been gifted with the ability to see and speak with the departed. This could have manifested at your birth or when a chance encounter linked you inextricably to the spirits of the dead. Their constant presence might feel like a curse, or it might provide you with welcome companionship.\n\n You gain one ability boost. It must be to **Constitution** or **Wisdom**.\n\n You're trained in [Religion](/Skills.aspx?ID=13) and [Undead Lore](/Skills.aspx?ID=8). You gain the effects of the [_spirit sense_](/Spells.aspx?ID=718) spell at all times.","name":"Seer of the Dead","pfs":"Standard","rarity":"rare","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 31 <sup>1.1</sup></row>\r\n\r\n**Abilities**\r\nConstitution, Wisdom\r\n\r\n**Skills**\r\n[Religion](/Skills.aspx?ID=13), Undead [Lore](/Skills.aspx?ID=8)\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou have long been gifted with the ability to see and speak with the departed. This could have manifested at your birth or when a chance encounter …\r\n</summary>","skill":["Religion","Undead Lore"],"skill_markdown":"[Religion](/Skills.aspx?ID=13), Undead [Lore](/Skills.aspx?ID=8)","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 31"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 31 <sup>1.1</sup></row>","speed":{},"summary":"You have long been gifted with the ability to see and speak with the departed. This could have manifested at your birth or when a chance encounter …","summary_markdown":"You have long been gifted with the ability to see and speak with the departed. This could have manifested at your birth or when a chance encounter …","text":" Seer of the Dead Source Secrets of Magic pg. 31 1.1 You have long been gifted with the ability to see and speak with the departed. This could have manifested at your birth or when a chance encounter linked you inextricably to the spirits of the dead. Their constant presence might feel like a curse, or it might provide you with welcome companionship. You gain one ability boost. It must be to Constitution or Wisdom . You're trained in Religion and Undead Lore. You gain the effects of the spirit sense spell at all times.","trait":["Rare"],"trait_markdown":"[Rare](/Traits.aspx?ID=137)","trait_raw":["Rare"],"type":"Background","url":"/Backgrounds.aspx?ID=243","weakness":{}}},{"_index":"aon18","_id":"background-244","_score":4.0849032,"_source":{"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"id":"background-244","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Song of the Deep](/Backgrounds.aspx?ID=244)</title>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 31 <sup>1.1</sup></row>\n\n</column>\r\n\r\nDuring a sea voyage, you washed overboard, ingested sea water, and drowned. [Merfolk](/MonsterFamilies.aspx?ID=73), [kelpies](/Monsters.aspx?ID=709), [sea serpents](/Monsters.aspx?ID=361), or another magical denizen of the sea pulled your unconscious body from the briny depths. Having spent so much time underwater, your lungs were filled with salt water. To restore your ability to breathe, they exhaled into your lungs and shared the ability to breathe underwater in the process. You came back with the ability to breathe water, as well as a newfound knowledge of your time beneath the waves.\n\n You gain one ability boost. It must be to **Strength**, **Constitution**, or **Charisma**.\n\n You're trained in the [Athletics](/Skills.aspx?ID=3) skill and the [Ocean Lore](/Skills.aspx?ID=8) skill. You have the ability to breathe underwater.\n\n **Special** You can choose to lose the ability to breathe air when you take this background, making you only able to breathe underwater. If you do, you gain a second ability boost, which is a free ability boost.","name":"Song of the Deep","pfs":"Standard","rarity":"rare","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 31 <sup>1.1</sup></row>\n\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3), Ocean [Lore](/Skills.aspx?ID=8)\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nDuring a sea voyage, you washed overboard, ingested sea water, and drowned. Merfolk, kelpies, sea serpents, or another magical denizen of the sea …\r\n</summary>","skill":["Athletics","Ocean Lore"],"skill_markdown":"[Athletics](/Skills.aspx?ID=3), Ocean [Lore](/Skills.aspx?ID=8)","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 31"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 31 <sup>1.1</sup></row>","speed":{},"summary":"During a sea voyage, you washed overboard, ingested sea water, and drowned. Merfolk, kelpies, sea serpents, or another magical denizen of the sea …","summary_markdown":"During a sea voyage, you washed overboard, ingested sea water, and drowned. Merfolk, kelpies, sea serpents, or another magical denizen of the sea …","text":" Song of the Deep Source Secrets of Magic pg. 31 1.1 During a sea voyage, you washed overboard, ingested sea water, and drowned. Merfolk, kelpies, sea serpents, or another magical denizen of the sea pulled your unconscious body from the briny depths. Having spent so much time underwater, your lungs were filled with salt water. To restore your ability to breathe, they exhaled into your lungs and shared the ability to breathe underwater in the process. You came back with the ability to breathe water, as well as a newfound knowledge of your time beneath the waves. You gain one ability boost. It must be to Strength , Constitution , or Charisma . You're trained in the Athletics skill and the Ocean Lore skill. You have the ability to breathe underwater. Special You can choose to lose the ability to breathe air when you take this background, making you only able to breathe underwater. If you do, you gain a second ability boost, which is a free ability boost.","trait":["Rare"],"trait_markdown":"[Rare](/Traits.aspx?ID=137)","trait_raw":["Rare"],"type":"Background","url":"/Backgrounds.aspx?ID=244","weakness":{}}},{"_index":"aon18","_id":"background-245","_score":4.0849032,"_source":{"ability":["Dexterity","Intelligence"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"id":"background-245","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Time Traveler](/Backgrounds.aspx?ID=245)</title>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 31 <sup>1.1</sup></row>\n\n</column>\r\n\r\nYou come from a different time. Whether by your own doing or a terrible accident, powerful magic has resulted in you coming to this time from the future or from the past, but you are unable to return. You might be from New Thassilon, an entire nation of time travelers.\n\n Choose two ability boosts. One must be to **Dexterity** or **Intelligence**, and one is a free ability boost.\n\n You are trained in three [Lore](/Skills.aspx?ID=8) skills of your choice that represent your knowledge from your old time. You gain the Bend Time reaction.\n\n **Bend Time** <actions string=\"Free Action\" /> ([occult](/Traits.aspx?ID=120), [transmutation](/Traits.aspx?ID=157)) **Frequency** once per day; **Trigger** Your turn begins; **Effect** You are [quickened](/Conditions.aspx?ID=32) this turn. You can use your extra action to Stride.","name":"Time Traveler","pfs":"Standard","rarity":"rare","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 31 <sup>1.1</sup></row>\r\n\r\n**Abilities**\r\nDexterity, Intelligence\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou come from a different time. Whether by your own doing or a terrible accident, powerful magic has resulted in you coming to this time from the …\r\n</summary>","skill_markdown":"","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 31"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 31 <sup>1.1</sup></row>","speed":{},"summary":"You come from a different time. Whether by your own doing or a terrible accident, powerful magic has resulted in you coming to this time from the …","summary_markdown":"You come from a different time. Whether by your own doing or a terrible accident, powerful magic has resulted in you coming to this time from the …","text":" Time Traveler Source Secrets of Magic pg. 31 1.1 You come from a different time. Whether by your own doing or a terrible accident, powerful magic has resulted in you coming to this time from the future or from the past, but you are unable to return. You might be from New Thassilon, an entire nation of time travelers. Choose two ability boosts. One must be to Dexterity or Intelligence , and one is a free ability boost. You are trained in three Lore skills of your choice that represent your knowledge from your old time. You gain the Bend Time reaction. Bend Time Free Action (occult, transmutation) Frequency once per day; Trigger Your turn begins; Effect You are quickened this turn. You can use your extra action to Stride.","trait":["Rare"],"trait_markdown":"[Rare](/Traits.aspx?ID=137)","trait_raw":["Rare"],"type":"Background","url":"/Backgrounds.aspx?ID=245","weakness":{}}},{"_index":"aon18","_id":"background-246","_score":4.0849032,"_source":{"ability":["Constitution"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"id":"background-246","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Limited\">[Energy Scarred](/Backgrounds.aspx?ID=246)</title>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Pervasive Magic\" url=\"/Traits.aspx?ID=390\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 219 <sup>1.1</sup></row>\n\n</column>\r\n\r\nExposure to a significant magical event overloaded you with magical energy. Perhaps you were exposed to dangerous levels of magical energy that left you near death, or it built up over long-term exposure to a powerful source of magic.\n\n Choose two ability boosts. One must be **Constitution** and one is a free ability boost.\n\n Your innate magical trait is [primal](/Traits.aspx?ID=134). Choose acid, cold, electricity, fire, force, negative, positive, or sonic. You are trained in a [Lore](/Skills.aspx?ID=8) skill associated with the chosen energy (such as Fire Lore) and you gain resistance to that energy type equal to half your level (minimum 1).","name":"Energy Scarred","pfs":"Limited","rarity":"rare","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Pervasive Magic\" url=\"/Traits.aspx?ID=390\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 219 <sup>1.1</sup></row>\r\n\r\n**Ability**\r\nConstitution\r\n\r\n**Skill**\r\n[Lore](/Skills.aspx?ID=8) associated with the chosen energy (such as Fire Lore)\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nExposure to a significant magical event overloaded you with magical energy. Perhaps you were exposed to dangerous levels of magical energy that left …\r\n</summary>","skill":["Lore associated with the chosen energy (such as Fire Lore)"],"skill_markdown":"[Lore](/Skills.aspx?ID=8) associated with the chosen energy (such as Fire Lore)","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 219"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 219 <sup>1.1</sup></row>","speed":{},"summary":"Exposure to a significant magical event overloaded you with magical energy. Perhaps you were exposed to dangerous levels of magical energy that left …","summary_markdown":"Exposure to a significant magical event overloaded you with magical energy. Perhaps you were exposed to dangerous levels of magical energy that left …","text":" Energy Scarred Source Secrets of Magic pg. 219 1.1 Exposure to a significant magical event overloaded you with magical energy. Perhaps you were exposed to dangerous levels of magical energy that left you near death, or it built up over long-term exposure to a powerful source of magic. Choose two ability boosts. One must be Constitution and one is a free ability boost. Your innate magical trait is primal. Choose acid, cold, electricity, fire, force, negative, positive, or sonic. You are trained in a Lore skill associated with the chosen energy (such as Fire Lore) and you gain resistance to that energy type equal to half your level (minimum 1).","trait":["Pervasive Magic","Rare"],"trait_markdown":"[Pervasive Magic](/Traits.aspx?ID=390), [Rare](/Traits.aspx?ID=137)","trait_raw":["Pervasive Magic","Rare"],"type":"Background","url":"/Backgrounds.aspx?ID=246","weakness":{}}},{"_index":"aon18","_id":"background-247","_score":4.0849032,"_source":{"ability":["Intelligence","Wisdom"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"id":"background-247","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Limited\">[Mystic Tutor](/Backgrounds.aspx?ID=247)</title>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Pervasive Magic\" url=\"/Traits.aspx?ID=390\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 219 <sup>1.1</sup></row>\n\n</column>\r\n\r\nYou spent years predicting, identifying, and harnessing the innate magical talents of those around you. A magic-rich world has taught you that you can never have too much training when everyone around you is capable of magic.\n\n Choose two ability boosts. One must be **Intelligence** or **Wisdom** and one is a free ability boost.\n\n Your innate magical trait is [arcane](/Traits.aspx?ID=11) or [occult](/Traits.aspx?ID=120). You're trained in either [Arcana](/Skills.aspx?ID=2) or [Occultism](/Skills.aspx?ID=11), depending on your innate magical trait, and the [Academia Lore](/Skills.aspx?ID=8) skill. You gain the [Recognize Spell](/Feats.aspx?ID=834) skill feat.","name":"Mystic Tutor","pfs":"Limited","rarity":"rare","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Pervasive Magic\" url=\"/Traits.aspx?ID=390\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 219 <sup>1.1</sup></row>\r\n\r\n**Abilities**\r\nIntelligence, Wisdom\r\n\r\n**Skills**\r\n[Arcana](/Skills.aspx?ID=2) or [Occultism](/Skills.aspx?ID=11), Academia [Lore](/Skills.aspx?ID=8)\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou spent years predicting, identifying, and harnessing the innate magical talents of those around you. A magic-rich world has taught you that you …\r\n</summary>","skill":["Arcana","Occultism","Academia Lore"],"skill_markdown":"[Arcana](/Skills.aspx?ID=2) or [Occultism](/Skills.aspx?ID=11), Academia [Lore](/Skills.aspx?ID=8)","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 219"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 219 <sup>1.1</sup></row>","speed":{},"summary":"You spent years predicting, identifying, and harnessing the innate magical talents of those around you. A magic-rich world has taught you that you …","summary_markdown":"You spent years predicting, identifying, and harnessing the innate magical talents of those around you. A magic-rich world has taught you that you …","text":" Mystic Tutor Source Secrets of Magic pg. 219 1.1 You spent years predicting, identifying, and harnessing the innate magical talents of those around you. A magic-rich world has taught you that you can never have too much training when everyone around you is capable of magic. Choose two ability boosts. One must be Intelligence or Wisdom and one is a free ability boost. Your innate magical trait is arcane or occult. You're trained in either Arcana or Occultism, depending on your innate magical trait, and the Academia Lore skill. You gain the Recognize Spell skill feat.","trait":["Pervasive Magic","Rare"],"trait_markdown":"[Pervasive Magic](/Traits.aspx?ID=390), [Rare](/Traits.aspx?ID=137)","trait_raw":["Pervasive Magic","Rare"],"type":"Background","url":"/Backgrounds.aspx?ID=247","weakness":{}}},{"_index":"aon18","_id":"background-248","_score":4.0849032,"_source":{"ability":["Constitution","Wisdom"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"id":"background-248","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Limited\">[Surge Investigator](/Backgrounds.aspx?ID=248)</title>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Pervasive Magic\" url=\"/Traits.aspx?ID=390\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 219 <sup>1.1</sup></row>\n\n</column>\r\n\r\nFrom rivers that charm all who come near to forests that speak through dream messages, you have seen and studied many kinds of magical terrain. The world is so rich in magic that it can affect the land itself, and you have traveled extensively to learn the ways of identifying the oddities of magical terrain wherever it arises.\n\n Choose two ability boosts. One must be **Constitution** or **Wisdom** and one is a free ability boost.\n\n You're trained in your choice of [Nature](/Skills.aspx?ID=10) or [Occultism](/Skills.aspx?ID=11) and the [Magical Terrain Lore](/Skills.aspx?ID=8) skill. You gain the [Terrain Expertise](/Feats.aspx?ID=851) skill feat.","name":"Surge Investigator","pfs":"Limited","rarity":"rare","release_date":"2021-09-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Pervasive Magic\" url=\"/Traits.aspx?ID=390\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 219 <sup>1.1</sup></row>\r\n\r\n**Abilities**\r\nConstitution, Wisdom\r\n\r\n**Skills**\r\n[Nature](/Skills.aspx?ID=10) or [Occultism](/Skills.aspx?ID=11), Magical Terrain [Lore](/Skills.aspx?ID=8)\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nFrom rivers that charm all who come near to forests that speak through dream messages, you have seen and studied many kinds of magical terrain. The …\r\n</summary>","skill":["Nature","Occultism","Magical Terrain Lore"],"skill_markdown":"[Nature](/Skills.aspx?ID=10) or [Occultism](/Skills.aspx?ID=11), Magical Terrain [Lore](/Skills.aspx?ID=8)","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 219"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 219 <sup>1.1</sup></row>","speed":{},"summary":"From rivers that charm all who come near to forests that speak through dream messages, you have seen and studied many kinds of magical terrain. The …","summary_markdown":"From rivers that charm all who come near to forests that speak through dream messages, you have seen and studied many kinds of magical terrain. The …","text":" Surge Investigator Source Secrets of Magic pg. 219 1.1 From rivers that charm all who come near to forests that speak through dream messages, you have seen and studied many kinds of magical terrain. The world is so rich in magic that it can affect the land itself, and you have traveled extensively to learn the ways of identifying the oddities of magical terrain wherever it arises. Choose two ability boosts. One must be Constitution or Wisdom and one is a free ability boost. You're trained in your choice of Nature or Occultism and the Magical Terrain Lore skill. You gain the Terrain Expertise skill feat.","trait":["Pervasive Magic","Rare"],"trait_markdown":"[Pervasive Magic](/Traits.aspx?ID=390), [Rare](/Traits.aspx?ID=137)","trait_raw":["Pervasive Magic","Rare"],"type":"Background","url":"/Backgrounds.aspx?ID=248","weakness":{}}},{"_index":"aon18","_id":"background-249","_score":4.0849032,"_source":{"ability":["Constitution","Charisma"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Group Coercion"],"feat_markdown":"[Group Coercion](/Feats.aspx?ID=788)","id":"background-249","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Anti-Tech Activist](/Backgrounds.aspx?ID=249)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 44</row>\n\n</column>\r\n\r\nYou've seen the sorts of things that technology brings— polluted environments, workers put out of their jobs or horribly injured, and the slow erosion of society—and you've vowed to inform the larger world of these ills. You do so with long, impassioned speeches on street corners and village squares and by talking personally with the heads of various guilds. Adventuring into the wider world could help spread your message even farther.\r\n\r\nChoose two ability boosts. One must be to Constitution\r\nor Charisma, and one is a free ability boost.\r\n\r\nYou're trained in the [Intimidation](/Skills.aspx?ID=7) skill, and the [Guild Lore](/skills/lore) skill. You gain the [Group Coercion](/Feats.aspx?ID=788) skill feat.","name":"Anti-Tech Activist","pfs":"Standard","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 44</row>\r\n\r\n**Abilities**\r\nConstitution, Charisma\r\n\r\n**Skills**\r\n[Intimidation](/Skills.aspx?ID=7), Guild [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Group Coercion](/Feats.aspx?ID=788)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou've seen the sorts of things that technology brings— polluted environments, workers put out of their jobs or horribly injured, and the slow …\r\n</summary>","skill":["Intimidation","Guild Lore"],"skill_markdown":"[Intimidation](/Skills.aspx?ID=7), Guild [Lore](/Skills.aspx?ID=8)","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 44"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 44</row>","speed":{},"summary":"You've seen the sorts of things that technology brings— polluted environments, workers put out of their jobs or horribly injured, and the slow …","summary_markdown":"You've seen the sorts of things that technology brings— polluted environments, workers put out of their jobs or horribly injured, and the slow …","text":" Anti-Tech Activist Source Guns & Gears pg. 44 You've seen the sorts of things that technology brings— polluted environments, workers put out of their jobs or horribly injured, and the slow erosion of society—and you've vowed to inform the larger world of these ills. You do so with long, impassioned speeches on street corners and village squares and by talking personally with the heads of various guilds. Adventuring into the wider world could help spread your message even farther. Choose two ability boosts. One must be to Constitution or Charisma, and one is a free ability boost. You're trained in the Intimidation skill, and the Guild Lore skill. You gain the Group Coercion skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=249","weakness":{}}},{"_index":"aon18","_id":"background-250","_score":4.0849032,"_source":{"ability":["Intelligence","Charisma"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Experienced Professional"],"feat_markdown":"[Experienced Professional](/Feats.aspx?ID=778)","id":"background-250","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Clockfighter](/Backgrounds.aspx?ID=250)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 44</row>\n\n</column>\r\n\r\nWhile others choose to use their engineering ability to heal the injured or make brilliant innovations, you've used your skill to repair and modify clockwork constructs that battle in gladiatorial combat. You know how to get a crowd electrified for your clockwork gladiator, win or lose, and you know how to repair it when it gets damaged. These skills serve you well as an adventurer.\r\n\r\nChoose two ability boosts. One must be to Intelligence\r\nor Charisma, and one is a free ability boost.\r\n\r\nYou're trained in the [Crafting](/Skills.aspx?ID=4) skill, and the [Gladiatorial Lore](/skills/lore) skill. You gain the [Experienced Professional](/Feats.aspx?ID=778) skill feat.","name":"Clockfighter","pfs":"Standard","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 44</row>\r\n\r\n**Abilities**\r\nIntelligence, Charisma\r\n\r\n**Skills**\r\n[Crafting](/Skills.aspx?ID=4), Gladiatorial [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Experienced Professional](/Feats.aspx?ID=778)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nWhile others choose to use their engineering ability to heal the injured or make brilliant innovations, you've used your skill to repair and modify …\r\n</summary>","skill":["Crafting","Gladiatorial Lore"],"skill_markdown":"[Crafting](/Skills.aspx?ID=4), Gladiatorial [Lore](/Skills.aspx?ID=8)","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 44"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 44</row>","speed":{},"summary":"While others choose to use their engineering ability to heal the injured or make brilliant innovations, you've used your skill to repair and modify …","summary_markdown":"While others choose to use their engineering ability to heal the injured or make brilliant innovations, you've used your skill to repair and modify …","text":" Clockfighter Source Guns & Gears pg. 44 While others choose to use their engineering ability to heal the injured or make brilliant innovations, you've used your skill to repair and modify clockwork constructs that battle in gladiatorial combat. You know how to get a crowd electrified for your clockwork gladiator, win or lose, and you know how to repair it when it gets damaged. These skills serve you well as an adventurer. Choose two ability boosts. One must be to Intelligence or Charisma, and one is a free ability boost. You're trained in the Crafting skill, and the Gladiatorial Lore skill. You gain the Experienced Professional skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=250","weakness":{}}},{"_index":"aon18","_id":"background-251","_score":4.0849032,"_source":{"ability":["Dexterity","Intelligence"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Eye for Numbers"],"feat_markdown":"[Eye for Numbers](/Feats.aspx?ID=2127)","id":"background-251","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Clockwork Researcher](/Backgrounds.aspx?ID=251)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 44</row>\n\n</column>\r\n\r\nNew forms of clockwork technology are incredibly interesting to you, and you've been studying examples of them to see where else they might be best put to use. You might eventually develop a new prototype machine or find a way to make related technologies practical enough for everyone to benefit. Though before you do, you must continue your research!\r\n\r\nChoose two ability boosts. One must be to Dexterity\r\nor Intelligence, and one is a free ability boost.\r\n\r\nYou're trained in the [Society](/Skills.aspx?ID=14) skill, and the [Engineering Lore](/skills/lore) skill. You gain the [Eye for Numbers](/Feats.aspx?ID=2127) skill feat.","name":"Clockwork Researcher","pfs":"Standard","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 44</row>\r\n\r\n**Abilities**\r\nDexterity, Intelligence\r\n\r\n**Skills**\r\n[Society](/Skills.aspx?ID=14), Engineering [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Eye for Numbers](/Feats.aspx?ID=2127)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nNew forms of clockwork technology are incredibly interesting to you, and you've been studying examples of them to see where else they might be best …\r\n</summary>","skill":["Society","Engineering Lore"],"skill_markdown":"[Society](/Skills.aspx?ID=14), Engineering [Lore](/Skills.aspx?ID=8)","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 44"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 44</row>","speed":{},"summary":"New forms of clockwork technology are incredibly interesting to you, and you've been studying examples of them to see where else they might be best …","summary_markdown":"New forms of clockwork technology are incredibly interesting to you, and you've been studying examples of them to see where else they might be best …","text":" Clockwork Researcher Source Guns & Gears pg. 44 New forms of clockwork technology are incredibly interesting to you, and you've been studying examples of them to see where else they might be best put to use. You might eventually develop a new prototype machine or find a way to make related technologies practical enough for everyone to benefit. Though before you do, you must continue your research! Choose two ability boosts. One must be to Dexterity or Intelligence, and one is a free ability boost. You're trained in the Society skill, and the Engineering Lore skill. You gain the Eye for Numbers skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=251","weakness":{}}},{"_index":"aon18","_id":"background-252","_score":4.0849032,"_source":{"ability":["Intelligence","Wisdom"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Glean Contents"],"feat_markdown":"[Glean Contents](/Feats.aspx?ID=2129)","id":"background-252","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Codebreaker](/Backgrounds.aspx?ID=252)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 44</row>\n\n</column>\r\n\r\nWhether you're employed by a military organization to decipher coded messages sent by enemy factions or work independently to crack an enigma created by a past civilization, you have a head for patterns and linguistics. You might even use new clockwork devices to aid you in your efforts.\r\n\r\nChoose two ability boosts. One must be to Intelligence\r\nor Wisdom, and one is a free ability boost.\r\n\r\nYou're trained in the [Society](/Skills.aspx?ID=14) skill, and the [Cryptography Lore](/skills/lore) skill. You gain the [Glean Contents](/Feats.aspx?ID=2129) skill feat.","name":"Codebreaker","pfs":"Standard","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 44</row>\r\n\r\n**Abilities**\r\nIntelligence, Wisdom\r\n\r\n**Skills**\r\n[Society](/Skills.aspx?ID=14), Cryptography [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Glean Contents](/Feats.aspx?ID=2129)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nWhether you're employed by a military organization to decipher coded messages sent by enemy factions or work independently to crack an enigma created …\r\n</summary>","skill":["Society","Cryptography Lore"],"skill_markdown":"[Society](/Skills.aspx?ID=14), Cryptography [Lore](/Skills.aspx?ID=8)","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 44"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 44</row>","speed":{},"summary":"Whether you're employed by a military organization to decipher coded messages sent by enemy factions or work independently to crack an enigma created …","summary_markdown":"Whether you're employed by a military organization to decipher coded messages sent by enemy factions or work independently to crack an enigma created …","text":" Codebreaker Source Guns & Gears pg. 44 Whether you're employed by a military organization to decipher coded messages sent by enemy factions or work independently to crack an enigma created by a past civilization, you have a head for patterns and linguistics. You might even use new clockwork devices to aid you in your efforts. Choose two ability boosts. One must be to Intelligence or Wisdom, and one is a free ability boost. You're trained in the Society skill, and the Cryptography Lore skill. You gain the Glean Contents skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=252","weakness":{}}},{"_index":"aon18","_id":"background-253","_score":4.0849032,"_source":{"ability":["Intelligence","Wisdom"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Quick Repair"],"feat_markdown":"[Quick Repair](/Feats.aspx?ID=827)","id":"background-253","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Disciple of the Gear](/Backgrounds.aspx?ID=253)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 45</row>\n\n</column>\r\n\r\nWhile many regard science and faith as incompatible, you believe scientific advancement is your deity's will. Perhaps you're a follower of [Brigh](/Deities.aspx?ID=33), [Casandalee](/Deities.aspx?ID=34), or some other god of technology, or perhaps you see the furnaces and sparks of modernity as the latest manifestation of [Sarenrae's](/Deities.aspx?ID=16) flame or [Gozreh's](/Deities.aspx?ID=8) lightning—whatever the case, you're always willing to spread the word of your deity, and you've learned some basic tinkering to show how your deity's focus can increase the common standard of living.\r\n\r\nChoose two ability boosts. One must be to Intelligence\r\nor Wisdom, and one is a free ability boost.\r\n\r\nYou're trained in the [Crafting](/Skills.aspx?ID=4) skill, and a [Lore](/skills/lore) skill for the deity you worship. You gain the [Quick Repair](/Feats.aspx?ID=827) skill feat.","name":"Disciple of the Gear","pfs":"Standard","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 45</row>\r\n\r\n**Abilities**\r\nIntelligence, Wisdom\r\n\r\n**Skills**\r\n[Crafting](/Skills.aspx?ID=4), [Lore](/Skills.aspx?ID=8) for the deity you worship. \r\n\r\n**Feat**\r\n[Quick Repair](/Feats.aspx?ID=827)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nWhile many regard science and faith as incompatible, you believe scientific advancement is your deity's will. Perhaps you're a follower of Brigh , …\r\n</summary>","skill":["Crafting","Lore for the deity you worship. "],"skill_markdown":"[Crafting](/Skills.aspx?ID=4), [Lore](/Skills.aspx?ID=8) for the deity you worship. ","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 45"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 45</row>","speed":{},"summary":"While many regard science and faith as incompatible, you believe scientific advancement is your deity's will. Perhaps you're a follower of Brigh , …","summary_markdown":"While many regard science and faith as incompatible, you believe scientific advancement is your deity's will. Perhaps you're a follower of Brigh , …","text":" Disciple of the Gear Source Guns & Gears pg. 45 While many regard science and faith as incompatible, you believe scientific advancement is your deity's will. Perhaps you're a follower of Brigh, Casandalee, or some other god of technology, or perhaps you see the furnaces and sparks of modernity as the latest manifestation of Sarenrae's flame or Gozreh's lightning—whatever the case, you're always willing to spread the word of your deity, and you've learned some basic tinkering to show how your deity's focus can increase the common standard of living. Choose two ability boosts. One must be to Intelligence or Wisdom, and one is a free ability boost. You're trained in the Crafting skill, and a Lore skill for the deity you worship. You gain the Quick Repair skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=253","weakness":{}}},{"_index":"aon18","_id":"background-254","_score":4.0849032,"_source":{"ability":["Strength","Dexterity"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Assurance"],"feat_markdown":"[Assurance](/Feats.aspx?ID=756)","id":"background-254","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Driver](/Backgrounds.aspx?ID=254)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 45</row>\n\n</column>\r\n\r\nYou practically live behind the controls of a vehicle, and can handle just about anything the road, waves, and sky can throw at you. You likely adventure to test your skills in unusual environments and new and interesting vehicles.\r\n\r\nChoose two ability boosts. One must be to Strength\r\nor Dexterity, and one is a free ability boost.\r\n\r\nYou're trained in the [Acrobatics](/Skills.aspx?ID=1) skill, and the [Piloting Lore](/skills/lore) skill. You gain the [Assurance](/Feats.aspx?ID=756) skill feat with Piloting Lore.","name":"Driver","pfs":"Standard","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 45</row>\r\n\r\n**Abilities**\r\nStrength, Dexterity\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1), Piloting [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Assurance](/Feats.aspx?ID=756)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou practically live behind the controls of a vehicle, and can handle just about anything the road, waves, and sky can throw at you. You likely …\r\n</summary>","skill":["Acrobatics","Piloting Lore"],"skill_markdown":"[Acrobatics](/Skills.aspx?ID=1), Piloting [Lore](/Skills.aspx?ID=8)","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 45"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 45</row>","speed":{},"summary":"You practically live behind the controls of a vehicle, and can handle just about anything the road, waves, and sky can throw at you. You likely …","summary_markdown":"You practically live behind the controls of a vehicle, and can handle just about anything the road, waves, and sky can throw at you. You likely …","text":" Driver Source Guns & Gears pg. 45 You practically live behind the controls of a vehicle, and can handle just about anything the road, waves, and sky can throw at you. You likely adventure to test your skills in unusual environments and new and interesting vehicles. Choose two ability boosts. One must be to Strength or Dexterity, and one is a free ability boost. You're trained in the Acrobatics skill, and the Piloting Lore skill. You gain the Assurance skill feat with Piloting Lore.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=254","weakness":{}}},{"_index":"aon18","_id":"background-255","_score":4.0849032,"_source":{"ability":["Dexterity","Wisdom"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Pickpocket"],"feat_markdown":"[Pickpocket](/Feats.aspx?ID=818)","id":"background-255","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Hounded Thief](/Backgrounds.aspx?ID=255)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 45</row>\n\n</column>\r\n\r\nSome time ago, you stole a unique item from a strange individual. It might have been a piece of clockwork from a far-off land or some other bit of strange technology. You might still have it or you might have sold it, but either way, you can't shake the feeling that you're being followed and watched, likely by forces who want to retrieve what you took. Luckily, a life of adventure keeps you on the move.\r\n\r\nChoose two ability boosts. One must be to Dexterity\r\nor Wisdom, and one is a free ability boost.\r\n\r\nYou're trained in the [Thievery](/Skills.aspx?ID=17) skill, and the [Underworld Lore](/skills/lore) skill. You gain the [Pickpocket](/Feats.aspx?ID=818) skill feat.","name":"Hounded Thief","pfs":"Standard","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 45</row>\r\n\r\n**Abilities**\r\nDexterity, Wisdom\r\n\r\n**Skills**\r\n[Thievery](/Skills.aspx?ID=17), Underworld [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Pickpocket](/Feats.aspx?ID=818)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSome time ago, you stole a unique item from a strange individual. It might have been a piece of clockwork from a far-off land or some other bit of …\r\n</summary>","skill":["Thievery","Underworld Lore"],"skill_markdown":"[Thievery](/Skills.aspx?ID=17), Underworld [Lore](/Skills.aspx?ID=8)","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 45"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 45</row>","speed":{},"summary":"Some time ago, you stole a unique item from a strange individual. It might have been a piece of clockwork from a far-off land or some other bit of …","summary_markdown":"Some time ago, you stole a unique item from a strange individual. It might have been a piece of clockwork from a far-off land or some other bit of …","text":" Hounded Thief Source Guns & Gears pg. 45 Some time ago, you stole a unique item from a strange individual. It might have been a piece of clockwork from a far-off land or some other bit of strange technology. You might still have it or you might have sold it, but either way, you can't shake the feeling that you're being followed and watched, likely by forces who want to retrieve what you took. Luckily, a life of adventure keeps you on the move. Choose two ability boosts. One must be to Dexterity or Wisdom, and one is a free ability boost. You're trained in the Thievery skill, and the Underworld Lore skill. You gain the Pickpocket skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=255","weakness":{}}},{"_index":"aon18","_id":"background-256","_score":4.0849032,"_source":{"ability":["Strength","Wisdom"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Hefty Hauler"],"feat_markdown":"[Hefty Hauler](/Feats.aspx?ID=790)","id":"background-256","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Junker](/Backgrounds.aspx?ID=256)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 45</row>\n\n</column>\r\n\r\nYou live on the outskirts of civilization, combing through the detritus left behind for interesting trinkets to sell or use in your own crafting. Though you have a preferred terrain to search, you know that the greatest treasures occur where people make greater use of technology.\r\n\r\nChoose two ability boosts. One must be to Strength\r\nor Wisdom, and one is a free ability boost.\r\n\r\nYou're trained in the [Athletics](/Skills.aspx?ID=3) skill, and a [Lore](/skills/lore) skill of the terrain in which you scavenge. You gain the [Hefty Hauler](/Feats.aspx?ID=790) skill feat.","name":"Junker","pfs":"Standard","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 45</row>\r\n\r\n**Abilities**\r\nStrength, Wisdom\r\n\r\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3), [Lore](/Skills.aspx?ID=8) of the terrain in which you scavenge.\r\n\r\n**Feat**\r\n[Hefty Hauler](/Feats.aspx?ID=790)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou live on the outskirts of civilization, combing through the detritus left behind for interesting trinkets to sell or use in your own crafting. …\r\n</summary>","skill":["Athletics","Lore of the terrain in which you scavenge."],"skill_markdown":"[Athletics](/Skills.aspx?ID=3), [Lore](/Skills.aspx?ID=8) of the terrain in which you scavenge.","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 45"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 45</row>","speed":{},"summary":"You live on the outskirts of civilization, combing through the detritus left behind for interesting trinkets to sell or use in your own crafting. …","summary_markdown":"You live on the outskirts of civilization, combing through the detritus left behind for interesting trinkets to sell or use in your own crafting. …","text":" Junker Source Guns & Gears pg. 45 You live on the outskirts of civilization, combing through the detritus left behind for interesting trinkets to sell or use in your own crafting. Though you have a preferred terrain to search, you know that the greatest treasures occur where people make greater use of technology. Choose two ability boosts. One must be to Strength or Wisdom, and one is a free ability boost. You're trained in the Athletics skill, and a Lore skill of the terrain in which you scavenge. You gain the Hefty Hauler skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=256","weakness":{}}},{"_index":"aon18","_id":"background-257","_score":4.0849032,"_source":{"ability":["Strength","Intelligence"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Quick Repair"],"feat_markdown":"[Quick Repair](/Feats.aspx?ID=827)","id":"background-257","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Mechanic](/Backgrounds.aspx?ID=257)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 45</row>\n\n</column>\r\n\r\nThe intricate inner workings of machines are no stranger to you. Whether they are mundane devices or complex clockworks, you know what makes them tick and how to maintain them. An adventuring group might keep you around to repair their equipment, or you might travel around to offer your rare services to those in need—for a price, of course!\r\n\r\nChoose two ability boosts. One must be to Strength\r\nor Intelligence, and one is a free ability boost.\r\n\r\nYou're trained in the [Crafting](/Skills.aspx?ID=4) skill, and the [Engineering Lore](/skills/lore) skill. You gain the [Quick Repair](/Feats.aspx?ID=827) skill feat.","name":"Mechanic","pfs":"Standard","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 45</row>\r\n\r\n**Abilities**\r\nStrength, Intelligence\r\n\r\n**Skills**\r\n[Crafting](/Skills.aspx?ID=4), Engineering [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Quick Repair](/Feats.aspx?ID=827)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe intricate inner workings of machines are no stranger to you. Whether they are mundane devices or complex clockworks, you know what makes them …\r\n</summary>","skill":["Crafting","Engineering Lore"],"skill_markdown":"[Crafting](/Skills.aspx?ID=4), Engineering [Lore](/Skills.aspx?ID=8)","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 45"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 45</row>","speed":{},"summary":"The intricate inner workings of machines are no stranger to you. Whether they are mundane devices or complex clockworks, you know what makes them …","summary_markdown":"The intricate inner workings of machines are no stranger to you. Whether they are mundane devices or complex clockworks, you know what makes them …","text":" Mechanic Source Guns & Gears pg. 45 The intricate inner workings of machines are no stranger to you. Whether they are mundane devices or complex clockworks, you know what makes them tick and how to maintain them. An adventuring group might keep you around to repair their equipment, or you might travel around to offer your rare services to those in need—for a price, of course! Choose two ability boosts. One must be to Strength or Intelligence, and one is a free ability boost. You're trained in the Crafting skill, and the Engineering Lore skill. You gain the Quick Repair skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=257","weakness":{}}},{"_index":"aon18","_id":"background-258","_score":4.0849032,"_source":{"ability":["Intelligence","Wisdom"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Risky Surgery"],"feat_markdown":"[Risky Surgery](/Feats.aspx?ID=2146)","id":"background-258","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Medicinal Clocksmith](/Backgrounds.aspx?ID=258)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 45</row>\n\n</column>\r\n\r\nWhile others might have looked to clockwork as a mechanical innovation, you see the potential in the technology to improve the health of patients. You might be an experienced field medic who reached for a scrapped construct to help a wounded soldier, or a vanguard surgeon who's found replacing organs with clockwork more effective than repairing them. Perhaps you've also worked to “optimize” organic bodies with fine machinery, with or without the permission of your patients.\r\n\r\nChoose two ability boosts. One must be to Intelligence\r\nor Wisdom, and one is a free ability boost.\r\n\r\nYou're trained in the [Medicine](/Skills.aspx?ID=9) skill, and the [Engineering Lore](/skills/lore) skill. You gain the [Risky Surgery](/Feats.aspx?ID=2146) skill feat.","name":"Medicinal Clocksmith","pfs":"Standard","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 45</row>\r\n\r\n**Abilities**\r\nIntelligence, Wisdom\r\n\r\n**Skills**\r\n[Medicine](/Skills.aspx?ID=9), Engineering [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Risky Surgery](/Feats.aspx?ID=2146)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nWhile others might have looked to clockwork as a mechanical innovation, you see the potential in the technology to improve the health of patients. …\r\n</summary>","skill":["Medicine","Engineering Lore"],"skill_markdown":"[Medicine](/Skills.aspx?ID=9), Engineering [Lore](/Skills.aspx?ID=8)","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 45"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 45</row>","speed":{},"summary":"While others might have looked to clockwork as a mechanical innovation, you see the potential in the technology to improve the health of patients. …","summary_markdown":"While others might have looked to clockwork as a mechanical innovation, you see the potential in the technology to improve the health of patients. …","text":" Medicinal Clocksmith Source Guns & Gears pg. 45 While others might have looked to clockwork as a mechanical innovation, you see the potential in the technology to improve the health of patients. You might be an experienced field medic who reached for a scrapped construct to help a wounded soldier, or a vanguard surgeon who's found replacing organs with clockwork more effective than repairing them. Perhaps you've also worked to “optimize” organic bodies with fine machinery, with or without the permission of your patients. Choose two ability boosts. One must be to Intelligence or Wisdom, and one is a free ability boost. You're trained in the Medicine skill, and the Engineering Lore skill. You gain the Risky Surgery skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=258","weakness":{}}},{"_index":"aon18","_id":"background-259","_score":4.0849032,"_source":{"ability":["Intelligence","Charisma"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Multilingual"],"feat_markdown":"[Multilingual](/Feats.aspx?ID=814)","id":"background-259","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Printer](/Backgrounds.aspx?ID=259)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 45</row>\n\n</column>\r\n\r\nKeeping your finger on the pulse of the city, you write a small news broadsheet to sell on street corners. You rent the use of a [printing press](/Equipment.aspx?ID=1156) to achieve this goal, so you're familiar with such machines. However, people and their stories are your main focus, and you adventure to chase the latest scoop.\r\n\r\nChoose two ability boosts. One must be to Intelligence\r\nor Charisma, and one is a free ability boost.\r\n\r\nYou're trained in the [Society](/Skills.aspx?ID=14) skill, and the [Scribing Lore](/skills/lore) skill. You gain the [Multilingual](/Feats.aspx?ID=814) skill feat.","name":"Printer","pfs":"Standard","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 45</row>\r\n\r\n**Abilities**\r\nIntelligence, Charisma\r\n\r\n**Skills**\r\n[Society](/Skills.aspx?ID=14), Scribing [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Multilingual](/Feats.aspx?ID=814)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nKeeping your finger on the pulse of the city, you write a small news broadsheet to sell on street corners. You rent the use of a printing press to …\r\n</summary>","skill":["Society","Scribing Lore"],"skill_markdown":"[Society](/Skills.aspx?ID=14), Scribing [Lore](/Skills.aspx?ID=8)","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 45"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 45</row>","speed":{},"summary":"Keeping your finger on the pulse of the city, you write a small news broadsheet to sell on street corners. You rent the use of a printing press to …","summary_markdown":"Keeping your finger on the pulse of the city, you write a small news broadsheet to sell on street corners. You rent the use of a printing press to …","text":" Printer Source Guns & Gears pg. 45 Keeping your finger on the pulse of the city, you write a small news broadsheet to sell on street corners. You rent the use of a printing press to achieve this goal, so you're familiar with such machines. However, people and their stories are your main focus, and you adventure to chase the latest scoop. Choose two ability boosts. One must be to Intelligence or Charisma, and one is a free ability boost. You're trained in the Society skill, and the Scribing Lore skill. You gain the Multilingual skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=259","weakness":{}}},{"_index":"aon18","_id":"background-260","_score":4.0849032,"_source":{"ability":["Strength","Dexterity"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Concealing Legerdemain"],"feat_markdown":"[Concealing Legerdemain](/Feats.aspx?ID=2116)","id":"background-260","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Saboteur](/Backgrounds.aspx?ID=260)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 45</row>\n\n</column>\r\n\r\nWhether you do it for personal enjoyment or at the behest of a mercenary company or military organization, you have a knack for destroying things. You have a sense for an object or structure's weak spots and know where to deliver a hammer strike or alchemical bomb. You adventure to hone your skills or complete a particular mission.\r\n\r\nChoose two ability boosts. One must be to Strength\r\nor Dexterity, and one is a free ability boost.\r\n\r\nYou're trained in the [Thievery](/Skills.aspx?ID=17) skill, and the [Engineering Lore](/skills/lore) skill. You gain the [Concealing Legerdemain](/Feats.aspx?ID=2116) skill feat.","name":"Saboteur","pfs":"Standard","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 45</row>\r\n\r\n**Abilities**\r\nStrength, Dexterity\r\n\r\n**Skills**\r\n[Thievery](/Skills.aspx?ID=17), Engineering [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Concealing Legerdemain](/Feats.aspx?ID=2116)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nWhether you do it for personal enjoyment or at the behest of a mercenary company or military organization, you have a knack for destroying things. …\r\n</summary>","skill":["Thievery","Engineering Lore"],"skill_markdown":"[Thievery](/Skills.aspx?ID=17), Engineering [Lore](/Skills.aspx?ID=8)","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 45"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 45</row>","speed":{},"summary":"Whether you do it for personal enjoyment or at the behest of a mercenary company or military organization, you have a knack for destroying things. …","summary_markdown":"Whether you do it for personal enjoyment or at the behest of a mercenary company or military organization, you have a knack for destroying things. …","text":" Saboteur Source Guns & Gears pg. 45 Whether you do it for personal enjoyment or at the behest of a mercenary company or military organization, you have a knack for destroying things. You have a sense for an object or structure's weak spots and know where to deliver a hammer strike or alchemical bomb. You adventure to hone your skills or complete a particular mission. Choose two ability boosts. One must be to Strength or Dexterity, and one is a free ability boost. You're trained in the Thievery skill, and the Engineering Lore skill. You gain the Concealing Legerdemain skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=260","weakness":{}}},{"_index":"aon18","_id":"background-261","_score":4.0849032,"_source":{"ability":["Intelligence","Charisma"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Specialty Crafting"],"feat_markdown":"[Specialty Crafting](/Feats.aspx?ID=844)","id":"background-261","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Toymaker](/Backgrounds.aspx?ID=261)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 45</row>\n\n</column>\r\n\r\nYou delight in making little trinkets for children of all ages, and seeing their faces light up thanks to one of your creations brings joy to your heart. Perhaps you sell your wares from a particular shop or from the back of a wagon as you travel from town to town.\r\n\r\nChoose two ability boosts. One must be to Intelligence\r\nor Charisma, and one is a free ability boost.\r\n\r\nYou're trained in the [Crafting](/Skills.aspx?ID=4) skill, and the [Mercantile Lore](/skills/lore) skill. You gain the [Specialty Crafting](/Feats.aspx?ID=844) skill feat, choosing artistry, blacksmithing, glassmaking, leatherworking, tailoring, or woodworking as your specialty.","name":"Toymaker","pfs":"Standard","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 45</row>\r\n\r\n**Abilities**\r\nIntelligence, Charisma\r\n\r\n**Skills**\r\n[Crafting](/Skills.aspx?ID=4), Mercantile [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Specialty Crafting](/Feats.aspx?ID=844)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou delight in making little trinkets for children of all ages, and seeing their faces light up thanks to one of your creations brings joy to your …\r\n</summary>","skill":["Crafting","Mercantile Lore"],"skill_markdown":"[Crafting](/Skills.aspx?ID=4), Mercantile [Lore](/Skills.aspx?ID=8)","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 45"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 45</row>","speed":{},"summary":"You delight in making little trinkets for children of all ages, and seeing their faces light up thanks to one of your creations brings joy to your …","summary_markdown":"You delight in making little trinkets for children of all ages, and seeing their faces light up thanks to one of your creations brings joy to your …","text":" Toymaker Source Guns & Gears pg. 45 You delight in making little trinkets for children of all ages, and seeing their faces light up thanks to one of your creations brings joy to your heart. Perhaps you sell your wares from a particular shop or from the back of a wagon as you travel from town to town. Choose two ability boosts. One must be to Intelligence or Charisma, and one is a free ability boost. You're trained in the Crafting skill, and the Mercantile Lore skill. You gain the Specialty Crafting skill feat, choosing artistry, blacksmithing, glassmaking, leatherworking, tailoring, or woodworking as your specialty.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=261","weakness":{}}},{"_index":"aon18","_id":"background-262","_score":4.0849032,"_source":{"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"id":"background-262","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Discarded Duplicate](/Backgrounds.aspx?ID=262)</title>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 46</row>\n\n</column>\r\n\r\nSomeone created you for a specific purpose. Some important person, be they a storied royal, a contentious politician, or a stark military leader, needed a body double for their most dangerous appearances. Using a mixture of fringe science and magic, you were commissioned and trained to emulate this person in every way, and have stood in for them in countless deadly circumstances. You may or may not know the reason behind your decommissioning, but whoever discarded you didn't finish you off. Now, the world is yours to explore—but “you” may have a bold or brutish reputation, or the individual you were duplicating may be long dead. Regardless of the fate of this individual, your way of life has changed drastically.\n\n You and the GM can work out how to incorporate your previous life into your story. The GM can keep this knowledge hidden even from you, or you or another character know what happened. You and the GM can also leave the information unspecified and fill it in later.\n\n You gain three free ability boosts. You choose two, and the GM chooses one based on the attributes of the character you were built to duplicate.","name":"Discarded Duplicate","pfs":"Standard","rarity":"rare","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 46</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSomeone created you for a specific purpose. Some important person, be they a storied royal, a contentious politician, or a stark military leader, …\r\n</summary>","skill_markdown":"","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 46"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 46</row>","speed":{},"summary":"Someone created you for a specific purpose. Some important person, be they a storied royal, a contentious politician, or a stark military leader, …","summary_markdown":"Someone created you for a specific purpose. Some important person, be they a storied royal, a contentious politician, or a stark military leader, …","text":" Discarded Duplicate Source Guns & Gears pg. 46 Someone created you for a specific purpose. Some important person, be they a storied royal, a contentious politician, or a stark military leader, needed a body double for their most dangerous appearances. Using a mixture of fringe science and magic, you were commissioned and trained to emulate this person in every way, and have stood in for them in countless deadly circumstances. You may or may not know the reason behind your decommissioning, but whoever discarded you didn't finish you off. Now, the world is yours to explore—but “you” may have a bold or brutish reputation, or the individual you were duplicating may be long dead. Regardless of the fate of this individual, your way of life has changed drastically. You and the GM can work out how to incorporate your previous life into your story. The GM can keep this knowledge hidden even from you, or you or another character know what happened. You and the GM can also leave the information unspecified and fill it in later. You gain three free ability boosts. You choose two, and the GM chooses one based on the attributes of the character you were built to duplicate.","trait":["Rare"],"trait_markdown":"[Rare](/Traits.aspx?ID=137)","trait_raw":["Rare"],"type":"Background","url":"/Backgrounds.aspx?ID=262","weakness":{}}},{"_index":"aon18","_id":"background-263","_score":4.0849032,"_source":{"ability":["Intelligence","Wisdom"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"id":"background-263","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Mechanical Symbiosis](/Backgrounds.aspx?ID=263)</title>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 46</row>\n\n</column>\r\n\r\nWhether you purposefully took it on or had it thrust upon you, a bronze, clockwork object latched onto some part of your body. It may have sunk its needles into you or locked its spidery legs around your neck, torso, or upper arm. Some entity or spirit lives in this collection of gears and wires—whether or not other people hear its whispers is up to you. The entity may be an ancient, terrible being that has razed villages with its hosts, or it may be a brilliant, starry-eyed child who barely understands you're not part of its own body.\n\n You have studied and searched for information on these rare, crab-like machines, leaving you an expert in the binding of elemental spirits or mortal souls to mechanical objects. Though you have several theories on what the symbiotic entity might be, you have no definitive answers—this may be why you're adventuring in the first place, or perhaps you've made a deal with someone to get it removed. The entity might talk to you periodically, or it might only speak when it wants you to do something in particular or finds the two of you in danger. You and the GM should decide on the entity's motivations, or if the motivations should be a secret known only to the GM.\n\n Choose two ability boosts. One must be to **Intelligence** or **Wisdom**, and one is a free ability boost.\n\n You're trained in the [Arcana](/Skills.aspx?ID=2) skill and an additional skill in which the clockwork entity is well-versed, determined by the GM. Any time you attempt a skill check for the entity's skill, the GM can offer you a +1 circumstance bonus to the check, as though the entity were [Aiding](/Actions.aspx?ID=75) you. If you accept but fail the check, the entity clenches up and you are [stunned 1](/Conditions.aspx?ID=36) (stunned 2 on a critical failure).","name":"Mechanical Symbiosis","pfs":"Standard","rarity":"rare","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 46</row>\r\n\r\n**Abilities**\r\nIntelligence, Wisdom\r\n\r\n**Skill**\r\n[Arcana](/Skills.aspx?ID=2)\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nWhether you purposefully took it on or had it thrust upon you, a bronze, clockwork object latched onto some part of your body. It may have sunk its …\r\n</summary>","skill":["Arcana"],"skill_markdown":"[Arcana](/Skills.aspx?ID=2)","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 46"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 46</row>","speed":{},"summary":"Whether you purposefully took it on or had it thrust upon you, a bronze, clockwork object latched onto some part of your body. It may have sunk its …","summary_markdown":"Whether you purposefully took it on or had it thrust upon you, a bronze, clockwork object latched onto some part of your body. It may have sunk its …","text":" Mechanical Symbiosis Source Guns & Gears pg. 46 Whether you purposefully took it on or had it thrust upon you, a bronze, clockwork object latched onto some part of your body. It may have sunk its needles into you or locked its spidery legs around your neck, torso, or upper arm. Some entity or spirit lives in this collection of gears and wires—whether or not other people hear its whispers is up to you. The entity may be an ancient, terrible being that has razed villages with its hosts, or it may be a brilliant, starry-eyed child who barely understands you're not part of its own body. You have studied and searched for information on these rare, crab-like machines, leaving you an expert in the binding of elemental spirits or mortal souls to mechanical objects. Though you have several theories on what the symbiotic entity might be, you have no definitive answers—this may be why you're adventuring in the first place, or perhaps you've made a deal with someone to get it removed. The entity might talk to you periodically, or it might only speak when it wants you to do something in particular or finds the two of you in danger. You and the GM should decide on the entity's motivations, or if the motivations should be a secret known only to the GM. Choose two ability boosts. One must be to Intelligence or Wisdom , and one is a free ability boost. You're trained in the Arcana skill and an additional skill in which the clockwork entity is well-versed, determined by the GM. Any time you attempt a skill check for the entity's skill, the GM can offer you a +1 circumstance bonus to the check, as though the entity were Aiding you. If you accept but fail the check, the entity clenches up and you are stunned 1 (stunned 2 on a critical failure).","trait":["Rare"],"trait_markdown":"[Rare](/Traits.aspx?ID=137)","trait_raw":["Rare"],"type":"Background","url":"/Backgrounds.aspx?ID=263","weakness":{}}},{"_index":"aon18","_id":"background-264","_score":4.0849032,"_source":{"ability":["Strength","Intelligence"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"id":"background-264","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Saved by Clockwork](/Backgrounds.aspx?ID=264)</title>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 47</row>\n\n</column>\r\n\r\nThrough bloody combat, a terrible accident, or purposeful sacrifice, you've lost some piece of your body that has been replaced with a clockwork mechanism. Whether your arm is now a whirring series of pumps, steel coils, and iron gears; your heart a intricate crystal clock that requires winding every day; or your lower leg a sculpted metal tube powered by adamantine springs and steam, part of you needs regular maintenance and repair. You might have received instructions from the brilliant inventor who saved you, or you might have woken up on a battlefield with no memory of the procedure or the individuals involved. Regardless, you possess the knowledge to take care of yourself—even if it's how to wind a key in your own heart or reconstruct a mechanical foot.\n\n Choose two ability boosts. One must be to **Strength** or **Intelligence**, and one is a free ability boost.\n\n You're trained in the [Crafting](/Skills.aspx?ID=4) skill. Every day you must perform 10 minutes of maintenance and wind up your clockwork parts, or you risk failure of the components, with consequences depending on what you replaced (determined by you and the GM). Your clockwork components allow you to react to danger with alacrity. You gain a +2 circumstance bonus to initiative rolls.","name":"Saved by Clockwork","pfs":"Standard","rarity":"rare","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 47</row>\r\n\r\n**Abilities**\r\nStrength, Intelligence\r\n\r\n**Skill**\r\n[Crafting](/Skills.aspx?ID=4)\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThrough bloody combat, a terrible accident, or purposeful sacrifice, you've lost some piece of your body that has been replaced with a clockwork …\r\n</summary>","skill":["Crafting"],"skill_markdown":"[Crafting](/Skills.aspx?ID=4)","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 47"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 47</row>","speed":{},"summary":"Through bloody combat, a terrible accident, or purposeful sacrifice, you've lost some piece of your body that has been replaced with a clockwork …","summary_markdown":"Through bloody combat, a terrible accident, or purposeful sacrifice, you've lost some piece of your body that has been replaced with a clockwork …","text":" Saved by Clockwork Source Guns & Gears pg. 47 Through bloody combat, a terrible accident, or purposeful sacrifice, you've lost some piece of your body that has been replaced with a clockwork mechanism. Whether your arm is now a whirring series of pumps, steel coils, and iron gears; your heart a intricate crystal clock that requires winding every day; or your lower leg a sculpted metal tube powered by adamantine springs and steam, part of you needs regular maintenance and repair. You might have received instructions from the brilliant inventor who saved you, or you might have woken up on a battlefield with no memory of the procedure or the individuals involved. Regardless, you possess the knowledge to take care of yourself—even if it's how to wind a key in your own heart or reconstruct a mechanical foot. Choose two ability boosts. One must be to Strength or Intelligence , and one is a free ability boost. You're trained in the Crafting skill. Every day you must perform 10 minutes of maintenance and wind up your clockwork parts, or you risk failure of the components, with consequences depending on what you replaced (determined by you and the GM). Your clockwork components allow you to react to danger with alacrity. You gain a +2 circumstance bonus to initiative rolls.","trait":["Rare"],"trait_markdown":"[Rare](/Traits.aspx?ID=137)","trait_raw":["Rare"],"type":"Background","url":"/Backgrounds.aspx?ID=264","weakness":{}}},{"_index":"aon18","_id":"background-265","_score":4.0849032,"_source":{"ability":["Constitution","Intelligence"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"id":"background-265","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Tech-Reliant](/Backgrounds.aspx?ID=265)</title>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 47</row>\n\n</column>\r\n\r\nSome event, be it an accident, attack, or disaster, has left you horribly scarred by magic. Your body no longer tolerates magical healing, and you can't use magic, forcing you to rely on gadgets and ingenuity where others trust in spells and magical items. You might have been well-versed in magic before, or barely familiar with its use. This event may have injured your body in visible ways, but no matter the extent of your injuries, your body no longer interacts with healing magic in any capacity.\n\n Choose two ability boosts. One must be to **Constitution** or **Intelligence**, and one is a free ability boost.\n\n You're trained in the [Crafting](/Skills.aspx?ID=4) skill and the [Medicine](/Skills.aspx?ID=9) skill. You gain the [Battle Medicine](/Feats.aspx?ID=760) skill feat, and a +1 circumstance bonus to saving throws against spells. Healing spells, healing magic items, and magical effects with the [healing](/Domains.aspx?ID=15) trait have no effect on you.","name":"Tech-Reliant","pfs":"Standard","rarity":"rare","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 47</row>\r\n\r\n**Abilities**\r\nConstitution, Intelligence\r\n\r\n**Skills**\r\n[Crafting](/Skills.aspx?ID=4) or [Medicine](/Skills.aspx?ID=9)\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSome event, be it an accident, attack, or disaster, has left you horribly scarred by magic. Your body no longer tolerates magical healing, and you …\r\n</summary>","skill":["Crafting","Medicine"],"skill_markdown":"[Crafting](/Skills.aspx?ID=4) or [Medicine](/Skills.aspx?ID=9)","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 47"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 47</row>","speed":{},"summary":"Some event, be it an accident, attack, or disaster, has left you horribly scarred by magic. Your body no longer tolerates magical healing, and you …","summary_markdown":"Some event, be it an accident, attack, or disaster, has left you horribly scarred by magic. Your body no longer tolerates magical healing, and you …","text":" Tech-Reliant Source Guns & Gears pg. 47 Some event, be it an accident, attack, or disaster, has left you horribly scarred by magic. Your body no longer tolerates magical healing, and you can't use magic, forcing you to rely on gadgets and ingenuity where others trust in spells and magical items. You might have been well-versed in magic before, or barely familiar with its use. This event may have injured your body in visible ways, but no matter the extent of your injuries, your body no longer interacts with healing magic in any capacity. Choose two ability boosts. One must be to Constitution or Intelligence , and one is a free ability boost. You're trained in the Crafting skill and the Medicine skill. You gain the Battle Medicine skill feat, and a +1 circumstance bonus to saving throws against spells. Healing spells, healing magic items, and magical effects with the healing trait have no effect on you.","trait":["Rare"],"trait_markdown":"[Rare](/Traits.aspx?ID=137)","trait_raw":["Rare"],"type":"Background","url":"/Backgrounds.aspx?ID=265","weakness":{}}},{"_index":"aon18","_id":"background-266","_score":4.0849032,"_source":{"ability":["Constitution","Charisma"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"id":"background-266","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Wished Alive](/Backgrounds.aspx?ID=266)</title>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 47</row>\n\n</column>\r\n\r\nOnce you were a simple construct or inanimate doll, but due to a deeply felt wish, either yours or another's, you came to life, and so you're now a living, breathing creature.\n\n Choose two ability boosts. One must be to **Constitution** or **Charisma**, and one is a free ability boost.\n\n You're trained in the [Diplomacy](/Skills.aspx?ID=6) skill. Once per day, you can fervently wish for something you could work towards achieving as a single action which has the [concentrate](/Traits.aspx?ID=32) trait. If you do, you gain a +2 circumstance bonus on the first skill check you attempt before the end of your turn to fulfill that wish.","name":"Wished Alive","pfs":"Standard","rarity":"rare","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 47</row>\r\n\r\n**Abilities**\r\nConstitution, Charisma\r\n\r\n**Skill**\r\n[Diplomacy](/Skills.aspx?ID=6)\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nOnce you were a simple construct or inanimate doll, but due to a deeply felt wish, either yours or another's, you came to life, and so you're now a …\r\n</summary>","skill":["Diplomacy"],"skill_markdown":"[Diplomacy](/Skills.aspx?ID=6)","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 47"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 47</row>","speed":{},"summary":"Once you were a simple construct or inanimate doll, but due to a deeply felt wish, either yours or another's, you came to life, and so you're now a …","summary_markdown":"Once you were a simple construct or inanimate doll, but due to a deeply felt wish, either yours or another's, you came to life, and so you're now a …","text":" Wished Alive Source Guns & Gears pg. 47 Once you were a simple construct or inanimate doll, but due to a deeply felt wish, either yours or another's, you came to life, and so you're now a living, breathing creature. Choose two ability boosts. One must be to Constitution or Charisma , and one is a free ability boost. You're trained in the Diplomacy skill. Once per day, you can fervently wish for something you could work towards achieving as a single action which has the concentrate trait. If you do, you gain a +2 circumstance bonus on the first skill check you attempt before the end of your turn to fulfill that wish.","trait":["Rare"],"trait_markdown":"[Rare](/Traits.aspx?ID=137)","trait_raw":["Rare"],"type":"Background","url":"/Backgrounds.aspx?ID=266","weakness":{}}},{"_index":"aon18","_id":"background-267","_score":4.0849032,"_source":{"ability":["Constitution","Wisdom"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Risky Surgery"],"feat_markdown":"[Risky Surgery](/Feats.aspx?ID=2146)","id":"background-267","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Back-Alley Doctor](/Backgrounds.aspx?ID=267)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 122</row>\n\n</column>\r\n\r\nYou're the medic many turn to when a more official clinic or healer might not be available. You may specialize in stitching up bullet wounds or have a standing, confidential deal with a criminal syndicate to provide your services any time of day or night. In either case, you've perhaps turned to the adventuring life because a former client is unhappy with your work or members of the local constabulary have been asking too many questions.\r\n\r\nChoose two ability boosts. One must be to Constitution\r\nor Wisdom, and one is a free ability boost.\r\n\r\nYou're trained in the [Medicine](/Skills.aspx?ID=9) skill, and the [Underworld Lore](/skills/lore) skill. You gain the [Risky Surgery](/Feats.aspx?ID=2146) skill feat.","name":"Back-Alley Doctor","pfs":"Standard","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 122</row>\r\n\r\n**Abilities**\r\nConstitution, Wisdom\r\n\r\n**Skills**\r\n[Medicine](/Skills.aspx?ID=9), Underworld [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Risky Surgery](/Feats.aspx?ID=2146)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou're the medic many turn to when a more official clinic or healer might not be available. You may specialize in stitching up bullet wounds or have …\r\n</summary>","skill":["Medicine","Underworld Lore"],"skill_markdown":"[Medicine](/Skills.aspx?ID=9), Underworld [Lore](/Skills.aspx?ID=8)","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 122"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 122</row>","speed":{},"summary":"You're the medic many turn to when a more official clinic or healer might not be available. You may specialize in stitching up bullet wounds or have …","summary_markdown":"You're the medic many turn to when a more official clinic or healer might not be available. You may specialize in stitching up bullet wounds or have …","text":" Back-Alley Doctor Source Guns & Gears pg. 122 You're the medic many turn to when a more official clinic or healer might not be available. You may specialize in stitching up bullet wounds or have a standing, confidential deal with a criminal syndicate to provide your services any time of day or night. In either case, you've perhaps turned to the adventuring life because a former client is unhappy with your work or members of the local constabulary have been asking too many questions. Choose two ability boosts. One must be to Constitution or Wisdom, and one is a free ability boost. You're trained in the Medicine skill, and the Underworld Lore skill. You gain the Risky Surgery skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=267","weakness":{}}},{"_index":"aon18","_id":"background-268","_score":4.0849032,"_source":{"ability":["Strength","Dexterity"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Hefty Hauler"],"feat_markdown":"[Hefty Hauler](/Feats.aspx?ID=790)","id":"background-268","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Cannoneer](/Backgrounds.aspx?ID=268)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 122</row>\n\n</column>\r\n\r\nYou served as a crewmate aboard a military vessel or pirate ship and were responsible for the use and maintenance of the ship's cannons. A strong back and quick reflexes were equally important to you in your duties, and you know your way around explosives and the dangers that lie therein. These skills serve you well in your new life as an adventurer, as compared to the weight of a cannon, a gear load that makes your allies blanche just makes you laugh instead.\r\n\r\nChoose two ability boosts. One must be to Strength\r\nor Dexterity, and one is a free ability boost.\r\n\r\nYou're trained in the [Athletics](/Skills.aspx?ID=3) skill, and the [Warfare Lore](/skills/lore) skill. You gain the [Hefty Hauler](/Feats.aspx?ID=790) skill feat.","name":"Cannoneer","pfs":"Standard","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 122</row>\r\n\r\n**Abilities**\r\nStrength, Dexterity\r\n\r\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3), Warfare [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Hefty Hauler](/Feats.aspx?ID=790)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou served as a crewmate aboard a military vessel or pirate ship and were responsible for the use and maintenance of the ship's cannons. A strong …\r\n</summary>","skill":["Athletics","Warfare Lore"],"skill_markdown":"[Athletics](/Skills.aspx?ID=3), Warfare [Lore](/Skills.aspx?ID=8)","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 122"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 122</row>","speed":{},"summary":"You served as a crewmate aboard a military vessel or pirate ship and were responsible for the use and maintenance of the ship's cannons. A strong …","summary_markdown":"You served as a crewmate aboard a military vessel or pirate ship and were responsible for the use and maintenance of the ship's cannons. A strong …","text":" Cannoneer Source Guns & Gears pg. 122 You served as a crewmate aboard a military vessel or pirate ship and were responsible for the use and maintenance of the ship's cannons. A strong back and quick reflexes were equally important to you in your duties, and you know your way around explosives and the dangers that lie therein. These skills serve you well in your new life as an adventurer, as compared to the weight of a cannon, a gear load that makes your allies blanche just makes you laugh instead. Choose two ability boosts. One must be to Strength or Dexterity, and one is a free ability boost. You're trained in the Athletics skill, and the Warfare Lore skill. You gain the Hefty Hauler skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=268","weakness":{}}},{"_index":"aon18","_id":"background-269","_score":4.0849032,"_source":{"ability":["Dexterity","Wisdom"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Experienced Tracker"],"feat_markdown":"[Experienced Tracker](/Feats.aspx?ID=780)","id":"background-269","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Deputy](/Backgrounds.aspx?ID=269)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 122</row>\n\n</column>\r\n\r\nWhile your life may have taken some twists and turns in the intervening years, you were once deputized as the lawful protector of a community. While the role was temporary and you've since turned in your badge, that responsibility shaped you. Whenever a community is in trouble, and the sheriff is nowhere to be found, residents call on you to capture a criminal, rescue the mayor's offspring from bandits, or go toe to toe with outlaws.\r\n\r\nChoose two ability boosts. One must be to Dexterity\r\nor Wisdom, and one is a free ability boost.\r\n\r\nYou're trained in the [Survival](/Skills.aspx?ID=16) skill, and the [Hunting Lore](/skills/lore) skill. You gain the [Experienced Tracker](/Feats.aspx?ID=780) skill feat.","name":"Deputy","pfs":"Standard","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 122</row>\r\n\r\n**Abilities**\r\nDexterity, Wisdom\r\n\r\n**Skills**\r\n[Survival](/Skills.aspx?ID=16), Hunting [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Experienced Tracker](/Feats.aspx?ID=780)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nWhile your life may have taken some twists and turns in the intervening years, you were once deputized as the lawful protector of a community. While …\r\n</summary>","skill":["Survival","Hunting Lore"],"skill_markdown":"[Survival](/Skills.aspx?ID=16), Hunting [Lore](/Skills.aspx?ID=8)","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 122"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 122</row>","speed":{},"summary":"While your life may have taken some twists and turns in the intervening years, you were once deputized as the lawful protector of a community. While …","summary_markdown":"While your life may have taken some twists and turns in the intervening years, you were once deputized as the lawful protector of a community. While …","text":" Deputy Source Guns & Gears pg. 122 While your life may have taken some twists and turns in the intervening years, you were once deputized as the lawful protector of a community. While the role was temporary and you've since turned in your badge, that responsibility shaped you. Whenever a community is in trouble, and the sheriff is nowhere to be found, residents call on you to capture a criminal, rescue the mayor's offspring from bandits, or go toe to toe with outlaws. Choose two ability boosts. One must be to Dexterity or Wisdom, and one is a free ability boost. You're trained in the Survival skill, and the Hunting Lore skill. You gain the Experienced Tracker skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=269","weakness":{}}},{"_index":"aon18","_id":"background-270","_score":4.0849032,"_source":{"ability":["Intelligence","Charisma"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Fascinating Performance"],"feat_markdown":"[Fascinating Performance](/Feats.aspx?ID=781)","id":"background-270","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Fireworks Performer](/Backgrounds.aspx?ID=270)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 122</row>\n\n</column>\r\n\r\nFew celebrations in Tian-Xia are complete without a show of fireworks, and your job is to make sure they go off without a hitch. You load the fireworks, set the fuses, and choreograph the performance, bringing the show together in a finale of lights and explosions. Then it's time to pack up your gear and move on to the next civic holiday or religious festival. Of course, someone who travels the roads with a pack full of high explosives is bound to run into an adventure or two along the way, and so over time, your fireworks have been spent in support of that life.\r\n\r\nChoose two ability boosts. One must be to Intelligence\r\nor Charisma, and one is a free ability boost.\r\n\r\nYou're trained in the [Performance](/Skills.aspx?ID=12) skill, and the [Engineering Lore](/skills/lore) skill. You gain the [Fascinating Performance](/Feats.aspx?ID=781) skill feat.","name":"Fireworks Performer","pfs":"Standard","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 122</row>\r\n\r\n**Abilities**\r\nIntelligence, Charisma\r\n\r\n**Skills**\r\n[Performance](/Skills.aspx?ID=12), Engineering [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Fascinating Performance](/Feats.aspx?ID=781)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nFew celebrations in Tian-Xia are complete without a show of fireworks, and your job is to make sure they go off without a hitch. You load the …\r\n</summary>","skill":["Performance","Engineering Lore"],"skill_markdown":"[Performance](/Skills.aspx?ID=12), Engineering [Lore](/Skills.aspx?ID=8)","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 122"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 122</row>","speed":{},"summary":"Few celebrations in Tian-Xia are complete without a show of fireworks, and your job is to make sure they go off without a hitch. You load the …","summary_markdown":"Few celebrations in Tian-Xia are complete without a show of fireworks, and your job is to make sure they go off without a hitch. You load the …","text":" Fireworks Performer Source Guns & Gears pg. 122 Few celebrations in Tian-Xia are complete without a show of fireworks, and your job is to make sure they go off without a hitch. You load the fireworks, set the fuses, and choreograph the performance, bringing the show together in a finale of lights and explosions. Then it's time to pack up your gear and move on to the next civic holiday or religious festival. Of course, someone who travels the roads with a pack full of high explosives is bound to run into an adventure or two along the way, and so over time, your fireworks have been spent in support of that life. Choose two ability boosts. One must be to Intelligence or Charisma, and one is a free ability boost. You're trained in the Performance skill, and the Engineering Lore skill. You gain the Fascinating Performance skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=270","weakness":{}}},{"_index":"aon18","_id":"background-271","_score":4.0849032,"_source":{"ability":["Dexterity","Intelligence"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Quick Repair"],"feat_markdown":"[Quick Repair](/Feats.aspx?ID=827)","id":"background-271","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Gunsmith](/Backgrounds.aspx?ID=271)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 122</row>\n\n</column>\r\n\r\nFrom a young age, you apprenticed to an experienced gunsmith and over time your skill and knowledge rose to match that of your master. Today, you can easily repair, modify, or improve nearly any firearm you've seen before, and even if you haven't seen it, you'll break it down to learn about what makes it tick in no time. You've taken those skills on the road, using them to assist yourself and your allies as an adventurer when it comes to maintaining their weapons, shields, armor, and more.\r\n\r\nChoose two ability boosts. One must be to Dexterity\r\nor Intelligence, and one is a free ability boost.\r\n\r\nYou're trained in the [Crafting](/Skills.aspx?ID=4) skill, and the [Engineering Lore](/skills/lore) skill. You gain the [Quick Repair](/Feats.aspx?ID=827) skill feat.","name":"Gunsmith","pfs":"Standard","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 122</row>\r\n\r\n**Abilities**\r\nDexterity, Intelligence\r\n\r\n**Skills**\r\n[Crafting](/Skills.aspx?ID=4), Engineering [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Quick Repair](/Feats.aspx?ID=827)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nFrom a young age, you apprenticed to an experienced gunsmith and over time your skill and knowledge rose to match that of your master. Today, you can …\r\n</summary>","skill":["Crafting","Engineering Lore"],"skill_markdown":"[Crafting](/Skills.aspx?ID=4), Engineering [Lore](/Skills.aspx?ID=8)","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 122"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 122</row>","speed":{},"summary":"From a young age, you apprenticed to an experienced gunsmith and over time your skill and knowledge rose to match that of your master. Today, you can …","summary_markdown":"From a young age, you apprenticed to an experienced gunsmith and over time your skill and knowledge rose to match that of your master. Today, you can …","text":" Gunsmith Source Guns & Gears pg. 122 From a young age, you apprenticed to an experienced gunsmith and over time your skill and knowledge rose to match that of your master. Today, you can easily repair, modify, or improve nearly any firearm you've seen before, and even if you haven't seen it, you'll break it down to learn about what makes it tick in no time. You've taken those skills on the road, using them to assist yourself and your allies as an adventurer when it comes to maintaining their weapons, shields, armor, and more. Choose two ability boosts. One must be to Dexterity or Intelligence, and one is a free ability boost. You're trained in the Crafting skill, and the Engineering Lore skill. You gain the Quick Repair skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=271","weakness":{}}},{"_index":"aon18","_id":"background-272","_score":4.0849032,"_source":{"ability":["Strength","Dexterity"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Terrain Stalker"],"feat_markdown":"[Terrain Stalker](/Feats.aspx?ID=852)","id":"background-272","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Hired Killer](/Backgrounds.aspx?ID=272)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 122</row>\n\n</column>\r\n\r\nYour life truly began after your first kill. Maybe you killed in self-defense, maybe it was a crime of passion, or maybe it was just an accident and you were a kid in the wrong place at the wrong time. In the end, the why doesn't matter. You got away with it. And then you found that maybe it didn't bother you as much as it should have. And maybe, just maybe, you had a talent you could use to forge a life for yourself. A blood-soaked talent and a blood-soaked life, sure. But it's yours.\r\n\r\nChoose two ability boosts. One must be to Strength\r\nor Dexterity, and one is a free ability boost.\r\n\r\nYou're trained in the [Stealth](/Skills.aspx?ID=15) skill, and the [Underworld Lore](/skills/lore) skill. You gain the [Terrain Stalker](/Feats.aspx?ID=852) skill feat, choosing a terrain appropriate for where you make your kills.","name":"Hired Killer","pfs":"Standard","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 122</row>\r\n\r\n**Abilities**\r\nStrength, Dexterity\r\n\r\n**Skills**\r\n[Stealth](/Skills.aspx?ID=15), Underworld [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Terrain Stalker](/Feats.aspx?ID=852)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour life truly began after your first kill. Maybe you killed in self-defense, maybe it was a crime of passion, or maybe it was just an accident and …\r\n</summary>","skill":["Stealth","Underworld Lore"],"skill_markdown":"[Stealth](/Skills.aspx?ID=15), Underworld [Lore](/Skills.aspx?ID=8)","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 122"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 122</row>","speed":{},"summary":"Your life truly began after your first kill. Maybe you killed in self-defense, maybe it was a crime of passion, or maybe it was just an accident and …","summary_markdown":"Your life truly began after your first kill. Maybe you killed in self-defense, maybe it was a crime of passion, or maybe it was just an accident and …","text":" Hired Killer Source Guns & Gears pg. 122 Your life truly began after your first kill. Maybe you killed in self-defense, maybe it was a crime of passion, or maybe it was just an accident and you were a kid in the wrong place at the wrong time. In the end, the why doesn't matter. You got away with it. And then you found that maybe it didn't bother you as much as it should have. And maybe, just maybe, you had a talent you could use to forge a life for yourself. A blood-soaked talent and a blood-soaked life, sure. But it's yours. Choose two ability boosts. One must be to Strength or Dexterity, and one is a free ability boost. You're trained in the Stealth skill, and the Underworld Lore skill. You gain the Terrain Stalker skill feat, choosing a terrain appropriate for where you make your kills.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=272","weakness":{}}},{"_index":"aon18","_id":"background-273","_score":4.0849032,"_source":{"ability":["Constitution","Wisdom"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Forager"],"feat_markdown":"[Forager](/Feats.aspx?ID=786)","id":"background-273","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Farmsteader](/Backgrounds.aspx?ID=273)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 123</row>\n\n</column>\r\n\r\nYou built your house using wood from the trees surrounding it. Raised it up from the dirt and called it home. You thought that it would be where you would grow old and die. But despite your best efforts, you were wrong. The land that once gave you food fell fallow, and dust took to the air and choked the livestock. Now you wander the world as an adventurer. Are you in search of a new place to settle down and try again, or have you become disillusioned by your old dreams, leading you to seek out a new purpose?\r\n\r\nChoose two ability boosts. One must be to Constitution\r\nor Wisdom, and one is a free ability boost.\r\n\r\nYou're trained in the [Survival](/Skills.aspx?ID=16) skill, and the [Farming Lore](/skills/lore) skill. You gain the [Forager](/Feats.aspx?ID=786) skill feat.","name":"Farmsteader","pfs":"Standard","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 123</row>\r\n\r\n**Abilities**\r\nConstitution, Wisdom\r\n\r\n**Skills**\r\n[Survival](/Skills.aspx?ID=16), Farming [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Forager](/Feats.aspx?ID=786)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou built your house using wood from the trees surrounding it. Raised it up from the dirt and called it home. You thought that it would be where you …\r\n</summary>","skill":["Survival","Farming Lore"],"skill_markdown":"[Survival](/Skills.aspx?ID=16), Farming [Lore](/Skills.aspx?ID=8)","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 123"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 123</row>","speed":{},"summary":"You built your house using wood from the trees surrounding it. Raised it up from the dirt and called it home. You thought that it would be where you …","summary_markdown":"You built your house using wood from the trees surrounding it. Raised it up from the dirt and called it home. You thought that it would be where you …","text":" Farmsteader Source Guns & Gears pg. 123 You built your house using wood from the trees surrounding it. Raised it up from the dirt and called it home. You thought that it would be where you would grow old and die. But despite your best efforts, you were wrong. The land that once gave you food fell fallow, and dust took to the air and choked the livestock. Now you wander the world as an adventurer. Are you in search of a new place to settle down and try again, or have you become disillusioned by your old dreams, leading you to seek out a new purpose? Choose two ability boosts. One must be to Constitution or Wisdom, and one is a free ability boost. You're trained in the Survival skill, and the Farming Lore skill. You gain the Forager skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=273","weakness":{}}},{"_index":"aon18","_id":"background-274","_score":4.0849032,"_source":{"ability":["Dexterity","Intelligence"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Crafter's Appraisal"],"feat_markdown":"[Crafter's Appraisal](/Feats.aspx?ID=2118)","id":"background-274","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Junk Collector](/Backgrounds.aspx?ID=274)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 123</row>\n\n</column>\r\n\r\nYou live by the adage that one person's trash is another's treasure. Whether by sifting through scrap heaps or digging up old battlefields, you remain on the lookout for lost or discarded objects that you might be able to turn into something useful. More often than not, what you find is just junk... but you're convinced that one of these days, you're going to hit the jackpot. You've even taken up adventuring as a means to supercharge your access to all sorts of junk, gear, and loot.\r\n\r\nChoose two ability boosts. One must be to Dexterity\r\nor Intelligence, and one is a free ability boost.\r\n\r\nYou're trained in the [Crafting](/Skills.aspx?ID=4) skill, and the [Engineering Lore](/skills/lore) skill or Mining Lore skill. You gain the [Crafter's Appraisal](/Feats.aspx?ID=2118) skill feat.","name":"Junk Collector","pfs":"Standard","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 123</row>\r\n\r\n**Abilities**\r\nDexterity, Intelligence\r\n\r\n**Skills**\r\n[Crafting](/Skills.aspx?ID=4), Engineering [Lore](/Skills.aspx?ID=8) or Mining Lore skill.\r\n\r\n**Feat**\r\n[Crafter's Appraisal](/Feats.aspx?ID=2118)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou live by the adage that one person's trash is another's treasure. Whether by sifting through scrap heaps or digging up old battlefields, you …\r\n</summary>","skill":["Crafting","Engineering Lore or Mining Lore skill."],"skill_markdown":"[Crafting](/Skills.aspx?ID=4), Engineering [Lore](/Skills.aspx?ID=8) or Mining Lore skill.","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 123"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 123</row>","speed":{},"summary":"You live by the adage that one person's trash is another's treasure. Whether by sifting through scrap heaps or digging up old battlefields, you …","summary_markdown":"You live by the adage that one person's trash is another's treasure. Whether by sifting through scrap heaps or digging up old battlefields, you …","text":" Junk Collector Source Guns & Gears pg. 123 You live by the adage that one person's trash is another's treasure. Whether by sifting through scrap heaps or digging up old battlefields, you remain on the lookout for lost or discarded objects that you might be able to turn into something useful. More often than not, what you find is just junk... but you're convinced that one of these days, you're going to hit the jackpot. You've even taken up adventuring as a means to supercharge your access to all sorts of junk, gear, and loot. Choose two ability boosts. One must be to Dexterity or Intelligence, and one is a free ability boost. You're trained in the Crafting skill, and the Engineering Lore skill or Mining Lore skill. You gain the Crafter's Appraisal skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=274","weakness":{}}},{"_index":"aon18","_id":"background-275","_score":4.0849032,"_source":{"ability":["Dexterity","Charisma"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Virtuosic Performer"],"feat_markdown":"[Virtuosic Performer](/Feats.aspx?ID=862)","id":"background-275","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Saloon Entertainer](/Backgrounds.aspx?ID=275)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 123</row>\n\n</column>\r\n\r\nAll you want to do is entertain the people, but sure enough, bad news seems to follow you. Gunfights, brawls, robberies, and more befall establishments you play at, and word is quick to spread. Keep one town ahead of the gossip, and you just might be able to play a gig, command a stage, or run a table again.\r\n\r\nChoose two ability boosts. One must be to Dexterity\r\nor Charisma, and one is a free ability boost.\r\n\r\nYou're trained in the [Performance](/Skills.aspx?ID=12) skill, and a [Lore](/skills/lore) skill of your choice. You gain the [Virtuosic Performer](/Feats.aspx?ID=862) skill feat.","name":"Saloon Entertainer","pfs":"Standard","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 123</row>\r\n\r\n**Abilities**\r\nDexterity, Charisma\r\n\r\n**Skills**\r\n[Performance](/Skills.aspx?ID=12), [Lore](/Skills.aspx?ID=8) of your choice.\r\n\r\n**Feat**\r\n[Virtuosic Performer](/Feats.aspx?ID=862)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAll you want to do is entertain the people, but sure enough, bad news seems to follow you. Gunfights, brawls, robberies, and more befall …\r\n</summary>","skill":["Performance","Lore of your choice."],"skill_markdown":"[Performance](/Skills.aspx?ID=12), [Lore](/Skills.aspx?ID=8) of your choice.","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 123"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 123</row>","speed":{},"summary":"All you want to do is entertain the people, but sure enough, bad news seems to follow you. Gunfights, brawls, robberies, and more befall …","summary_markdown":"All you want to do is entertain the people, but sure enough, bad news seems to follow you. Gunfights, brawls, robberies, and more befall …","text":" Saloon Entertainer Source Guns & Gears pg. 123 All you want to do is entertain the people, but sure enough, bad news seems to follow you. Gunfights, brawls, robberies, and more befall establishments you play at, and word is quick to spread. Keep one town ahead of the gossip, and you just might be able to play a gig, command a stage, or run a table again. Choose two ability boosts. One must be to Dexterity or Charisma, and one is a free ability boost. You're trained in the Performance skill, and a Lore skill of your choice. You gain the Virtuosic Performer skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=275","weakness":{}}},{"_index":"aon18","_id":"background-276","_score":4.0849032,"_source":{"ability":["Dexterity","Wisdom"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Terrain Stalker"],"feat_markdown":"[Terrain Stalker](/Feats.aspx?ID=852)","id":"background-276","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Spotter](/Backgrounds.aspx?ID=276)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 123</row>\n\n</column>\r\n\r\nAn eye for detail, a sense for the wind, and a strong trust in your gut feelings. These qualities have set you apart from others when it comes to assisting a sharpshooter with setting up the perfect shot against their target. Elevation, velocity, and concealment—these are all vital factors that need to be considered to pull off a feat of true marksmanship, and no sniper would be able to function without an experienced spotter. Since your younger days, you've put your skills as a spotter to work as an adventurer. Whether you're taking your own shots now or spotting for others, your talents grant you an edge in an adventuring career.\r\n\r\nChoose two ability boosts. One must be to Dexterity\r\nor Wisdom, and one is a free ability boost.\r\n\r\nYou're trained in the [Stealth](/Skills.aspx?ID=15) skill, and the [Scouting Lore](/skills/lore) skill. You gain the [Terrain Stalker](/Feats.aspx?ID=852) skill feat.","name":"Spotter","pfs":"Standard","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 123</row>\r\n\r\n**Abilities**\r\nDexterity, Wisdom\r\n\r\n**Skills**\r\n[Stealth](/Skills.aspx?ID=15), Scouting [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Terrain Stalker](/Feats.aspx?ID=852)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAn eye for detail, a sense for the wind, and a strong trust in your gut feelings. These qualities have set you apart from others when it comes to …\r\n</summary>","skill":["Stealth","Scouting Lore"],"skill_markdown":"[Stealth](/Skills.aspx?ID=15), Scouting [Lore](/Skills.aspx?ID=8)","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 123"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 123</row>","speed":{},"summary":"An eye for detail, a sense for the wind, and a strong trust in your gut feelings. These qualities have set you apart from others when it comes to …","summary_markdown":"An eye for detail, a sense for the wind, and a strong trust in your gut feelings. These qualities have set you apart from others when it comes to …","text":" Spotter Source Guns & Gears pg. 123 An eye for detail, a sense for the wind, and a strong trust in your gut feelings. These qualities have set you apart from others when it comes to assisting a sharpshooter with setting up the perfect shot against their target. Elevation, velocity, and concealment—these are all vital factors that need to be considered to pull off a feat of true marksmanship, and no sniper would be able to function without an experienced spotter. Since your younger days, you've put your skills as a spotter to work as an adventurer. Whether you're taking your own shots now or spotting for others, your talents grant you an edge in an adventuring career. Choose two ability boosts. One must be to Dexterity or Wisdom, and one is a free ability boost. You're trained in the Stealth skill, and the Scouting Lore skill. You gain the Terrain Stalker skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=276","weakness":{}}},{"_index":"aon18","_id":"background-277","_score":4.0849032,"_source":{"ability":["Intelligence","Wisdom"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Forensic Acumen"],"feat_markdown":"[Forensic Acumen](/Feats.aspx?ID=2128)","id":"background-277","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Undertaker](/Backgrounds.aspx?ID=277)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 123</row>\n\n</column>\r\n\r\nPeople die. This is the unfortunate fact of life on which you've founded your business, because wherever people die, there is a demand for mortuary services. You might be a [Pharasmin](/Deities.aspx?ID=14) priest or a secular professional, but your job is seeing to the body, comforting the bereaved, and making sure that the deceased goes to their ultimate reward with all due dignity. Of course, someone in your position sees a lot of strange deaths, and chances are one of them set you on the road to adventure.\r\n\r\nChoose two ability boosts. One must be to Intelligence\r\nor Wisdom, and one is a free ability boost.\r\n\r\nYou're trained in the [Medicine](/Skills.aspx?ID=9) skill, and a [Lore](/skills/lore) skill specializing in one local type of [undead](/Traits.aspx?ID=160). You gain the [Forensic Acumen](/Feats.aspx?ID=2128) skill feat.","name":"Undertaker","pfs":"Standard","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 123</row>\r\n\r\n**Abilities**\r\nIntelligence, Wisdom\r\n\r\n**Skills**\r\n[Medicine](/Skills.aspx?ID=9), [Lore](/Skills.aspx?ID=8) specializing in one local type of [undead](/Traits.aspx?ID=160).\r\n\r\n**Feat**\r\n[Forensic Acumen](/Feats.aspx?ID=2128)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nPeople die. This is the unfortunate fact of life on which you've founded your business, because wherever people die, there is a demand for mortuary …\r\n</summary>","skill":["Medicine","Lore specializing in one local type of <%TRAITS%160%%>undead<%END>."],"skill_markdown":"[Medicine](/Skills.aspx?ID=9), [Lore](/Skills.aspx?ID=8) specializing in one local type of [undead](/Traits.aspx?ID=160).","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 123"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 123</row>","speed":{},"summary":"People die. This is the unfortunate fact of life on which you've founded your business, because wherever people die, there is a demand for mortuary …","summary_markdown":"People die. This is the unfortunate fact of life on which you've founded your business, because wherever people die, there is a demand for mortuary …","text":" Undertaker Source Guns & Gears pg. 123 People die. This is the unfortunate fact of life on which you've founded your business, because wherever people die, there is a demand for mortuary services. You might be a Pharasmin priest or a secular professional, but your job is seeing to the body, comforting the bereaved, and making sure that the deceased goes to their ultimate reward with all due dignity. Of course, someone in your position sees a lot of strange deaths, and chances are one of them set you on the road to adventure. Choose two ability boosts. One must be to Intelligence or Wisdom, and one is a free ability boost. You're trained in the Medicine skill, and a Lore skill specializing in one local type of undead. You gain the Forensic Acumen skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=277","weakness":{}}},{"_index":"aon18","_id":"background-278","_score":4.0849032,"_source":{"ability":["Constitution","Wisdom"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Pilgrim's Token"],"feat_markdown":"[Pilgrim's Token](/Feats.aspx?ID=2141)","id":"background-278","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Wandering Preacher](/Backgrounds.aspx?ID=278)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 123</row>\n\n</column>\r\n\r\nWhile you once spoke to a small congregation in a ramshackle church, those days are behind you now. Your church was destroyed, your congregants scattered, and now you meander the lands holding a worn copy of your religious text in one hand, and a fiery conviction in the other.\r\n\r\nChoose two ability boosts. One must be to Constitution\r\nor Wisdom, and one is a free ability boost.\r\n\r\nYou're trained in the [Religion](/Skills.aspx?ID=13) skill, and a [Lore](/skills/lore) skill associated with the deity you preach for (such as [Pharasmin](/Deities.aspx?ID=14) Lore). You gain the [Pilgrim's Token](/Feats.aspx?ID=2141) skill feat.","name":"Wandering Preacher","pfs":"Standard","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 123</row>\r\n\r\n**Abilities**\r\nConstitution, Wisdom\r\n\r\n**Skills**\r\n[Religion](/Skills.aspx?ID=13), [Lore](/Skills.aspx?ID=8) associated with the deity you preach for (such as [Pharasmin](/Deities.aspx?ID=14) Lore).\r\n\r\n**Feat**\r\n[Pilgrim's Token](/Feats.aspx?ID=2141)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nWhile you once spoke to a small congregation in a ramshackle church, those days are behind you now. Your church was destroyed, your congregants …\r\n</summary>","skill":["Religion","Lore associated with the deity you preach for (such as <%DEITIES%14%%>Pharasmin<%END> Lore)."],"skill_markdown":"[Religion](/Skills.aspx?ID=13), [Lore](/Skills.aspx?ID=8) associated with the deity you preach for (such as [Pharasmin](/Deities.aspx?ID=14) Lore).","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 123"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 123</row>","speed":{},"summary":"While you once spoke to a small congregation in a ramshackle church, those days are behind you now. Your church was destroyed, your congregants …","summary_markdown":"While you once spoke to a small congregation in a ramshackle church, those days are behind you now. Your church was destroyed, your congregants …","text":" Wandering Preacher Source Guns & Gears pg. 123 While you once spoke to a small congregation in a ramshackle church, those days are behind you now. Your church was destroyed, your congregants scattered, and now you meander the lands holding a worn copy of your religious text in one hand, and a fiery conviction in the other. Choose two ability boosts. One must be to Constitution or Wisdom, and one is a free ability boost. You're trained in the Religion skill, and a Lore skill associated with the deity you preach for (such as Pharasmin Lore). You gain the Pilgrim's Token skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=278","weakness":{}}},{"_index":"aon18","_id":"background-279","_score":4.0849032,"_source":{"ability":["Strength","Wisdom"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Forager"],"feat_markdown":"[Forager](/Feats.aspx?ID=786)","id":"background-279","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Waste Walker](/Backgrounds.aspx?ID=279)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 123</row>\n\n</column>\r\n\r\nWhether you grew up in the Mana Wastes or another similarly desolate place, you quickly learned that only the strong survive. You and your family were forced to evade monsters, mutants, wild magic, and worse, as each new day heralded the possibility of a danger or threat you'd never seen before. You learned to adapt to the worst possible conditions and how to forage and survive in a place few others would dare to live.\r\n\r\nChoose two ability boosts. One must be to Strength\r\nor Wisdom, and one is a free ability boost.\r\n\r\nYou're trained in the [Survival](/Skills.aspx?ID=16) skill, and the [Mana Wastes Lore](/skills/lore) skill (or another similar Lore skill associated with the wastes where you grew up). You gain the [Forager](/Feats.aspx?ID=786) skill feat.","name":"Waste Walker","pfs":"Standard","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 123</row>\r\n\r\n**Abilities**\r\nStrength, Wisdom\r\n\r\n**Skills**\r\n[Survival](/Skills.aspx?ID=16), Mana Wastes [Lore](/Skills.aspx?ID=8) (or another similar Lore skill associated with the wastes where you grew up).\r\n\r\n**Feat**\r\n[Forager](/Feats.aspx?ID=786)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nWhether you grew up in the Mana Wastes or another similarly desolate place, you quickly learned that only the strong survive. You and your family …\r\n</summary>","skill":["Survival","Mana Wastes Lore (or another similar Lore skill associated with the wastes where you grew up)."],"skill_markdown":"[Survival](/Skills.aspx?ID=16), Mana Wastes [Lore](/Skills.aspx?ID=8) (or another similar Lore skill associated with the wastes where you grew up).","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 123"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 123</row>","speed":{},"summary":"Whether you grew up in the Mana Wastes or another similarly desolate place, you quickly learned that only the strong survive. You and your family …","summary_markdown":"Whether you grew up in the Mana Wastes or another similarly desolate place, you quickly learned that only the strong survive. You and your family …","text":" Waste Walker Source Guns & Gears pg. 123 Whether you grew up in the Mana Wastes or another similarly desolate place, you quickly learned that only the strong survive. You and your family were forced to evade monsters, mutants, wild magic, and worse, as each new day heralded the possibility of a danger or threat you'd never seen before. You learned to adapt to the worst possible conditions and how to forage and survive in a place few others would dare to live. Choose two ability boosts. One must be to Strength or Wisdom, and one is a free ability boost. You're trained in the Survival skill, and the Mana Wastes Lore skill (or another similar Lore skill associated with the wastes where you grew up). You gain the Forager skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=279","weakness":{}}},{"_index":"aon18","_id":"background-280","_score":4.0849032,"_source":{"ability":["Dexterity","Constitution"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Subtle Theft"],"feat_markdown":"[Subtle Theft](/Feats.aspx?ID=848)","id":"background-280","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Alkenstar Outlaw](/Backgrounds.aspx?ID=280)</title>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 124</row>\n\n</column>\r\n\r\nYou're an outlaw whose first crime was stealing the guns from Alkenstar's Gunworks which allowed you to commence a crime spree of epic proportions. You don't know where your road ends, but it's probably going to be a bloody affair. The life of an adventurer might even be a relief compared to a life forever on the run from Alkenstar authorities and their allies.\r\n\r\nChoose two ability boosts. One must be to Dexterity\r\nor Constitution, and one is a free ability boost.\r\n\r\nYou're trained in the [Thievery](/Skills.aspx?ID=17) skill, and the [Underworld Lore](/skills/lore) skill. You gain the [Subtle Theft](/Feats.aspx?ID=848) skill feat.","name":"Alkenstar Outlaw","pfs":"Standard","rarity":"uncommon","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 124</row>\r\n\r\n**Abilities**\r\nDexterity, Constitution\r\n\r\n**Skills**\r\n[Thievery](/Skills.aspx?ID=17), Underworld [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Subtle Theft](/Feats.aspx?ID=848)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou're an outlaw whose first crime was stealing the guns from Alkenstar's Gunworks which allowed you to commence a crime spree of epic proportions. …\r\n</summary>","skill":["Thievery","Underworld Lore"],"skill_markdown":"[Thievery](/Skills.aspx?ID=17), Underworld [Lore](/Skills.aspx?ID=8)","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 124"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 124</row>","speed":{},"summary":"You're an outlaw whose first crime was stealing the guns from Alkenstar's Gunworks which allowed you to commence a crime spree of epic proportions. …","summary_markdown":"You're an outlaw whose first crime was stealing the guns from Alkenstar's Gunworks which allowed you to commence a crime spree of epic proportions. …","text":" Alkenstar Outlaw Source Guns & Gears pg. 124 You're an outlaw whose first crime was stealing the guns from Alkenstar's Gunworks which allowed you to commence a crime spree of epic proportions. You don't know where your road ends, but it's probably going to be a bloody affair. The life of an adventurer might even be a relief compared to a life forever on the run from Alkenstar authorities and their allies. Choose two ability boosts. One must be to Dexterity or Constitution, and one is a free ability boost. You're trained in the Thievery skill, and the Underworld Lore skill. You gain the Subtle Theft skill feat.","trait":["Uncommon"],"trait_markdown":"[Uncommon](/Traits.aspx?ID=159)","trait_raw":["Uncommon"],"type":"Background","url":"/Backgrounds.aspx?ID=280","weakness":{}}},{"_index":"aon18","_id":"background-281","_score":4.0849032,"_source":{"ability":["Intelligence","Charisma"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Streetwise"],"feat_markdown":"[Streetwise](/Feats.aspx?ID=846)","id":"background-281","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Alkenstar Sojourner](/Backgrounds.aspx?ID=281)</title>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 124</row>\n\n</column>\r\n\r\nYou came to Alkenstar because you heard they had guns, but you stayed because of the atmosphere. Or the guns. Either way, journalism and scientific curiosity opened the door to a life of adventure. Now you continue to adventure in the Alkenstar area, using your skills to deal with whatever situations present themselves.\r\n\r\nChoose two ability boosts. One must be to Intelligence\r\nor Charisma, and one is a free ability boost.\r\n\r\nYou're trained in the [Society](/Skills.aspx?ID=14) skill, and the [Engineering Lore](/skills/lore) skill. You gain the [Streetwise](/Feats.aspx?ID=846) skill feat.","name":"Alkenstar Sojourner","pfs":"Standard","rarity":"uncommon","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 124</row>\r\n\r\n**Abilities**\r\nIntelligence, Charisma\r\n\r\n**Skills**\r\n[Society](/Skills.aspx?ID=14), Engineering [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Streetwise](/Feats.aspx?ID=846)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou came to Alkenstar because you heard they had guns, but you stayed because of the atmosphere. Or the guns. Either way, journalism and scientific …\r\n</summary>","skill":["Society","Engineering Lore"],"skill_markdown":"[Society](/Skills.aspx?ID=14), Engineering [Lore](/Skills.aspx?ID=8)","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 124"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 124</row>","speed":{},"summary":"You came to Alkenstar because you heard they had guns, but you stayed because of the atmosphere. Or the guns. Either way, journalism and scientific …","summary_markdown":"You came to Alkenstar because you heard they had guns, but you stayed because of the atmosphere. Or the guns. Either way, journalism and scientific …","text":" Alkenstar Sojourner Source Guns & Gears pg. 124 You came to Alkenstar because you heard they had guns, but you stayed because of the atmosphere. Or the guns. Either way, journalism and scientific curiosity opened the door to a life of adventure. Now you continue to adventure in the Alkenstar area, using your skills to deal with whatever situations present themselves. Choose two ability boosts. One must be to Intelligence or Charisma, and one is a free ability boost. You're trained in the Society skill, and the Engineering Lore skill. You gain the Streetwise skill feat.","trait":["Uncommon"],"trait_markdown":"[Uncommon](/Traits.aspx?ID=159)","trait_raw":["Uncommon"],"type":"Background","url":"/Backgrounds.aspx?ID=281","weakness":{}}},{"_index":"aon18","_id":"background-282","_score":4.0849032,"_source":{"ability":["Intelligence","Wisdom"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Lie to Me"],"feat_markdown":"[Lie to Me](/Feats.aspx?ID=811)","id":"background-282","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Circuit Judge](/Backgrounds.aspx?ID=282)</title>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 124</row>\n\n</column>\r\n\r\nYou're a circuit judge, a courtroom on horseback who serves a group of communities out in the Mana Wastes or a similar backwoods region. You show up every couple of months, hear the cases that have piled up since your last visit, give verdicts, and then it's on to the next town in your itinerary. It's not the easiest life in the world, but it's an interesting one, and you hear some mighty strange cases. Chances are, it was one of those cases that set you on the road to adventure.\r\n\r\nChoose two ability boosts. One must be to Intelligence\r\nor Wisdom, and one is a free ability boost.\r\n\r\nYou're trained in the [Deception](/Skills.aspx?ID=5) skill, and the [Legal Lore](/skills/lore) skill. You gain the [Lie to Me](/Feats.aspx?ID=811) skill feat.","name":"Circuit Judge","pfs":"Standard","rarity":"uncommon","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 124</row>\r\n\r\n**Abilities**\r\nIntelligence, Wisdom\r\n\r\n**Skills**\r\n[Deception](/Skills.aspx?ID=5), Legal [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Lie to Me](/Feats.aspx?ID=811)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou're a circuit judge, a courtroom on horseback who serves a group of communities out in the Mana Wastes or a similar backwoods region. You show up …\r\n</summary>","skill":["Deception","Legal Lore"],"skill_markdown":"[Deception](/Skills.aspx?ID=5), Legal [Lore](/Skills.aspx?ID=8)","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 124"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 124</row>","speed":{},"summary":"You're a circuit judge, a courtroom on horseback who serves a group of communities out in the Mana Wastes or a similar backwoods region. You show up …","summary_markdown":"You're a circuit judge, a courtroom on horseback who serves a group of communities out in the Mana Wastes or a similar backwoods region. You show up …","text":" Circuit Judge Source Guns & Gears pg. 124 You're a circuit judge, a courtroom on horseback who serves a group of communities out in the Mana Wastes or a similar backwoods region. You show up every couple of months, hear the cases that have piled up since your last visit, give verdicts, and then it's on to the next town in your itinerary. It's not the easiest life in the world, but it's an interesting one, and you hear some mighty strange cases. Chances are, it was one of those cases that set you on the road to adventure. Choose two ability boosts. One must be to Intelligence or Wisdom, and one is a free ability boost. You're trained in the Deception skill, and the Legal Lore skill. You gain the Lie to Me skill feat.","trait":["Uncommon"],"trait_markdown":"[Uncommon](/Traits.aspx?ID=159)","trait_raw":["Uncommon"],"type":"Background","url":"/Backgrounds.aspx?ID=282","weakness":{}}},{"_index":"aon18","_id":"background-283","_score":4.0849032,"_source":{"ability":["Dexterity","Charisma"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Group Impression"],"feat_markdown":"[Group Impression](/Feats.aspx?ID=789)","id":"background-283","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Goldhand Arms Dealer](/Backgrounds.aspx?ID=283)</title>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 124</row>\n\n</column>\r\n\r\nYou're a [dwarven](/Ancestries.aspx?ID=1) agent of the Goldhand Lodge, a collection of dwarven merchants based out of Dongun Hold who seeks to sell guns far and wide. High King Anong Arunak hasn't expressed approval for such a method of distribution yet, but in the meantime you're still out and about, talking up your wares and occasionally providing visceral demonstrations of the overwhelming stopping power of your firearms. These demonstrations and sales have given you a taste for adventure, and the constant threat of piracy has convinced you of the importance of adventuring with a group.\r\n\r\nChoose two ability boosts. One must be to Dexterity\r\nor Charisma, and one is a free ability boost.\r\n\r\nYou're trained in the [Diplomacy](/Skills.aspx?ID=6) skill, and the [Mercantile Lore](/skills/lore) skill. You gain the [Group Impression](/Feats.aspx?ID=789) skill feat.","name":"Goldhand Arms Dealer","pfs":"Standard","rarity":"uncommon","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 124</row>\r\n\r\n**Abilities**\r\nDexterity, Charisma\r\n\r\n**Skills**\r\n[Diplomacy](/Skills.aspx?ID=6), Mercantile [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Group Impression](/Feats.aspx?ID=789)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou're a dwarven agent of the Goldhand Lodge, a collection of dwarven merchants based out of Dongun Hold who seeks to sell guns far and wide. High …\r\n</summary>","skill":["Diplomacy","Mercantile Lore"],"skill_markdown":"[Diplomacy](/Skills.aspx?ID=6), Mercantile [Lore](/Skills.aspx?ID=8)","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 124"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 124</row>","speed":{},"summary":"You're a dwarven agent of the Goldhand Lodge, a collection of dwarven merchants based out of Dongun Hold who seeks to sell guns far and wide. High …","summary_markdown":"You're a dwarven agent of the Goldhand Lodge, a collection of dwarven merchants based out of Dongun Hold who seeks to sell guns far and wide. High …","text":" Goldhand Arms Dealer Source Guns & Gears pg. 124 You're a dwarven agent of the Goldhand Lodge, a collection of dwarven merchants based out of Dongun Hold who seeks to sell guns far and wide. High King Anong Arunak hasn't expressed approval for such a method of distribution yet, but in the meantime you're still out and about, talking up your wares and occasionally providing visceral demonstrations of the overwhelming stopping power of your firearms. These demonstrations and sales have given you a taste for adventure, and the constant threat of piracy has convinced you of the importance of adventuring with a group. Choose two ability boosts. One must be to Dexterity or Charisma, and one is a free ability boost. You're trained in the Diplomacy skill, and the Mercantile Lore skill. You gain the Group Impression skill feat.","trait":["Uncommon"],"trait_markdown":"[Uncommon](/Traits.aspx?ID=159)","trait_raw":["Uncommon"],"type":"Background","url":"/Backgrounds.aspx?ID=283","weakness":{}}},{"_index":"aon18","_id":"background-284","_score":4.0849032,"_source":{"ability":["Strength","Constitution"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Armor Assist"],"feat_markdown":"[Armor Assist](/Feats.aspx?ID=2109)","id":"background-284","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Press-Ganged (G&G)](/Backgrounds.aspx?ID=284)</title>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 124</row>\n\n</column>\r\n\r\nWas it five shots or six? It doesn't really matter in the end, because after those nice folks bought all your drinks, you woke up on the lowest rung of the ladder. Whether a crewmate on a ship, a conscript in an army, or something worse, you've nowhere to go but up. This background generally requires buy-in with the entire group to tell a story allowing you to play a character starting their adventuring due to circumstances outside their own control. However, you can also play a character who was once press-ganged and has since escaped that life. If you do, press-ganged doesn't have the [uncommon](/Traits.aspx?ID=159) trait, and it has the same mechanical effects either way.\r\n\r\nChoose two ability boosts. One must be to Strength\r\nor Constitution, and one is a free ability boost.\r\n\r\nYou're trained in the [Athletics](/Skills.aspx?ID=3) skill, and the [Labor Lore](/skills/lore) skill. You gain the [Armor Assist](/Feats.aspx?ID=2109) skill feat.","name":"Press-Ganged (G&G)","pfs":"Standard","rarity":"uncommon","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 124</row>\r\n\r\n**Abilities**\r\nStrength, Constitution\r\n\r\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3), Labor [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Armor Assist](/Feats.aspx?ID=2109)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nWas it five shots or six? It doesn't really matter in the end, because after those nice folks bought all your drinks, you woke up on the lowest rung …\r\n</summary>","skill":["Athletics","Labor Lore"],"skill_markdown":"[Athletics](/Skills.aspx?ID=3), Labor [Lore](/Skills.aspx?ID=8)","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 124"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 124</row>","speed":{},"summary":"Was it five shots or six? It doesn't really matter in the end, because after those nice folks bought all your drinks, you woke up on the lowest rung …","summary_markdown":"Was it five shots or six? It doesn't really matter in the end, because after those nice folks bought all your drinks, you woke up on the lowest rung …","text":" Press-Ganged (G&G) Source Guns & Gears pg. 124 Was it five shots or six? It doesn't really matter in the end, because after those nice folks bought all your drinks, you woke up on the lowest rung of the ladder. Whether a crewmate on a ship, a conscript in an army, or something worse, you've nowhere to go but up. This background generally requires buy-in with the entire group to tell a story allowing you to play a character starting their adventuring due to circumstances outside their own control. However, you can also play a character who was once press-ganged and has since escaped that life. If you do, press-ganged doesn't have the uncommon trait, and it has the same mechanical effects either way. Choose two ability boosts. One must be to Strength or Constitution, and one is a free ability boost. You're trained in the Athletics skill, and the Labor Lore skill. You gain the Armor Assist skill feat.","trait":["Uncommon"],"trait_markdown":"[Uncommon](/Traits.aspx?ID=159)","trait_raw":["Uncommon"],"type":"Background","url":"/Backgrounds.aspx?ID=284","weakness":{}}},{"_index":"aon18","_id":"background-285","_score":4.0849032,"_source":{"ability":["Dexterity","Charisma"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Group Coercion"],"feat_markdown":"[Group Coercion](/Feats.aspx?ID=788)","id":"background-285","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Sheriff](/Backgrounds.aspx?ID=285)</title>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 124</row>\n\n</column>\r\n\r\nYou hold an official title of sheriff or deputy in a small community. Those that would do harm to others flee your gaze, for they know it brings the promise of castigation. You protect your town, watch over those who have placed their trust in you, and make sure those that would do others harm are brought to justice.\r\n\r\nChoose two ability boosts. One must be to Dexterity\r\nor Charisma, and one is a free ability boost.\r\n\r\nYou're trained in the [Intimidation](/Skills.aspx?ID=7) skill, and the [Hunting Lore](/skills/lore) skill. You gain the [Group Coercion](/Feats.aspx?ID=788) skill feat.","name":"Sheriff","pfs":"Standard","rarity":"uncommon","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 124</row>\r\n\r\n**Abilities**\r\nDexterity, Charisma\r\n\r\n**Skills**\r\n[Intimidation](/Skills.aspx?ID=7), Hunting [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Group Coercion](/Feats.aspx?ID=788)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou hold an official title of sheriff or deputy in a small community. Those that would do harm to others flee your gaze, for they know it brings the …\r\n</summary>","skill":["Intimidation","Hunting Lore"],"skill_markdown":"[Intimidation](/Skills.aspx?ID=7), Hunting [Lore](/Skills.aspx?ID=8)","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 124"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 124</row>","speed":{},"summary":"You hold an official title of sheriff or deputy in a small community. Those that would do harm to others flee your gaze, for they know it brings the …","summary_markdown":"You hold an official title of sheriff or deputy in a small community. Those that would do harm to others flee your gaze, for they know it brings the …","text":" Sheriff Source Guns & Gears pg. 124 You hold an official title of sheriff or deputy in a small community. Those that would do harm to others flee your gaze, for they know it brings the promise of castigation. You protect your town, watch over those who have placed their trust in you, and make sure those that would do others harm are brought to justice. Choose two ability boosts. One must be to Dexterity or Charisma, and one is a free ability boost. You're trained in the Intimidation skill, and the Hunting Lore skill. You gain the Group Coercion skill feat.","trait":["Uncommon"],"trait_markdown":"[Uncommon](/Traits.aspx?ID=159)","trait_raw":["Uncommon"],"type":"Background","url":"/Backgrounds.aspx?ID=285","weakness":{}}},{"_index":"aon18","_id":"background-286","_score":4.0849032,"_source":{"ability":["Wisdom","Charisma"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"id":"background-286","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Otherworldly Mission](/Backgrounds.aspx?ID=286)</title>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 125</row>\n\n</column>\r\n\r\nYou're called to serve a specific purpose—your deity told you so, and so it must be true. Maybe you grew up knowing all along, or maybe it came to you one day in a vision, clear as a bell and twice as loud. You have some task that only you can accomplish. You mission might be as dangerous as killing a deadly tyrant or as simple as opening a particular door on a particular day.\n\n You should work with your GM on how to handle the truth of your character's backstory or leave it to the GM to decide in secret. Is this call to action a message from the character's own mind, are they being manipulated by some manner of supernatural entity, or are they actually getting marching orders from one of the deities of the setting?\n\n Choose two ability boosts. One must be to **Wisdom** or **Charisma**, and one is a free ability boost.\n\n You're trained in [Religion](/Skills.aspx?ID=13). Once per adventure, you can ask the voice you believe to be a deity for orders and get some kind of instruction—you never get any kind of explanation, simply a command to go somewhere or do something. Following those commands isn't always safe, but it's usually interesting.","name":"Otherworldly Mission","pfs":"Standard","rarity":"rare","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 125</row>\r\n\r\n**Abilities**\r\nWisdom, Charisma\r\n\r\n**Skill**\r\n[Religion](/Skills.aspx?ID=13)\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou're called to serve a specific purpose—your deity told you so, and so it must be true. Maybe you grew up knowing all along, or maybe it came to …\r\n</summary>","skill":["Religion"],"skill_markdown":"[Religion](/Skills.aspx?ID=13)","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 125"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 125</row>","speed":{},"summary":"You're called to serve a specific purpose—your deity told you so, and so it must be true. Maybe you grew up knowing all along, or maybe it came to …","summary_markdown":"You're called to serve a specific purpose—your deity told you so, and so it must be true. Maybe you grew up knowing all along, or maybe it came to …","text":" Otherworldly Mission Source Guns & Gears pg. 125 You're called to serve a specific purpose—your deity told you so, and so it must be true. Maybe you grew up knowing all along, or maybe it came to you one day in a vision, clear as a bell and twice as loud. You have some task that only you can accomplish. You mission might be as dangerous as killing a deadly tyrant or as simple as opening a particular door on a particular day. You should work with your GM on how to handle the truth of your character's backstory or leave it to the GM to decide in secret. Is this call to action a message from the character's own mind, are they being manipulated by some manner of supernatural entity, or are they actually getting marching orders from one of the deities of the setting? Choose two ability boosts. One must be to Wisdom or Charisma , and one is a free ability boost. You're trained in Religion. Once per adventure, you can ask the voice you believe to be a deity for orders and get some kind of instruction—you never get any kind of explanation, simply a command to go somewhere or do something. Following those commands isn't always safe, but it's usually interesting.","trait":["Rare"],"trait_markdown":"[Rare](/Traits.aspx?ID=137)","trait_raw":["Rare"],"type":"Background","url":"/Backgrounds.aspx?ID=286","weakness":{}}},{"_index":"aon18","_id":"background-287","_score":4.0849032,"_source":{"ability":["Constitution","Charisma"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"id":"background-287","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Revenant](/Backgrounds.aspx?ID=287)</title>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 125</row>\n\n</column>\r\n\r\nYou died. No real doubt about that. Bullet to the brain or knife to the throat, you were dead as dead can be. Then you got back up again. Maybe you had some unfinished business, or maybe you were just so tough and so mean that [Hell](/Planes.aspx?ID=18) itself spat you out. Either way, you came back for a reason.\n\n Choose two ability boosts. One must be to **Constitution** or **Charisma**, and one is a free ability boost.\n\n You're trained in [Religion](/Skills.aspx?ID=13) and [Boneyard Lore](/Skills.aspx?ID=8). You're still alive, not [undead](/Traits.aspx?ID=160), but you have the [negative healing](/MonsterAbilities.aspx?ID=42) ability, which means you're harmed by positive damage and healed by negative effects as if you were undead.","name":"Revenant","pfs":"Standard","rarity":"rare","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 125</row>\r\n\r\n**Abilities**\r\nConstitution, Charisma\r\n\r\n**Skills**\r\n[Religion](/Skills.aspx?ID=13), Boneyard [Lore](/Skills.aspx?ID=8)\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou died. No real doubt about that. Bullet to the brain or knife to the throat, you were dead as dead can be. Then you got back up again. Maybe you …\r\n</summary>","skill":["Religion","Boneyard Lore"],"skill_markdown":"[Religion](/Skills.aspx?ID=13), Boneyard [Lore](/Skills.aspx?ID=8)","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 125"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 125</row>","speed":{},"summary":"You died. No real doubt about that. Bullet to the brain or knife to the throat, you were dead as dead can be. Then you got back up again. Maybe you …","summary_markdown":"You died. No real doubt about that. Bullet to the brain or knife to the throat, you were dead as dead can be. Then you got back up again. Maybe you …","text":" Revenant Source Guns & Gears pg. 125 You died. No real doubt about that. Bullet to the brain or knife to the throat, you were dead as dead can be. Then you got back up again. Maybe you had some unfinished business, or maybe you were just so tough and so mean that Hell itself spat you out. Either way, you came back for a reason. Choose two ability boosts. One must be to Constitution or Charisma , and one is a free ability boost. You're trained in Religion and Boneyard Lore. You're still alive, not undead, but you have the negative healing ability, which means you're harmed by positive damage and healed by negative effects as if you were undead.","trait":["Rare"],"trait_markdown":"[Rare](/Traits.aspx?ID=137)","trait_raw":["Rare"],"type":"Background","url":"/Backgrounds.aspx?ID=287","weakness":{}}},{"_index":"aon18","_id":"background-288","_score":4.0849032,"_source":{"ability":["Constitution","Charisma"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Impressive Performance"],"feat_markdown":"[Impressive Performance](/Feats.aspx?ID=793)","id":"background-288","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Tall-Tale](/Backgrounds.aspx?ID=288)</title>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 125</row>\n\n</column>\r\n\r\nYou've ridden a tornado, lassoed a river, mooned a dragon under a full moon, and shot six zombies with one bullet. That's what the stories say, anyway, and even if people don't strictly believe them, they are curious about you. Certainly, the stories keep spreading, and it would appear that you either have a unique destiny or are trying to convince the world that you do.\n\n Choose two ability boosts. One must be to **Constitution** or **Charisma**, and one is a free ability boost.\n\n You're trained in [Performance](/Skills.aspx?ID=12). You gain the [Impressive Performance](/Feats.aspx?ID=793) skill feat. You can gain the [Connections](/Feats.aspx?ID=770) skill feat later without being expert in [Society](/Skills.aspx?ID=14) or having [Courtly Graces](/Feats.aspx?ID=772)—this represents less traditional social connections and more the way that your legend has spread, and you've learned to leverage your legend, with people wanting to meet you and see you for themselves.","name":"Tall-Tale","pfs":"Standard","rarity":"rare","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 125</row>\r\n\r\n**Abilities**\r\nConstitution, Charisma\r\n\r\n**Skill**\r\n[Performance](/Skills.aspx?ID=12)\r\n\r\n**Feat**\r\n[Impressive Performance](/Feats.aspx?ID=793)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou've ridden a tornado, lassoed a river, mooned a dragon under a full moon, and shot six zombies with one bullet. That's what the stories say, …\r\n</summary>","skill":["Performance"],"skill_markdown":"[Performance](/Skills.aspx?ID=12)","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 125"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 125</row>","speed":{},"summary":"You've ridden a tornado, lassoed a river, mooned a dragon under a full moon, and shot six zombies with one bullet. That's what the stories say, …","summary_markdown":"You've ridden a tornado, lassoed a river, mooned a dragon under a full moon, and shot six zombies with one bullet. That's what the stories say, …","text":" Tall-Tale Source Guns & Gears pg. 125 You've ridden a tornado, lassoed a river, mooned a dragon under a full moon, and shot six zombies with one bullet. That's what the stories say, anyway, and even if people don't strictly believe them, they are curious about you. Certainly, the stories keep spreading, and it would appear that you either have a unique destiny or are trying to convince the world that you do. Choose two ability boosts. One must be to Constitution or Charisma , and one is a free ability boost. You're trained in Performance. You gain the Impressive Performance skill feat. You can gain the Connections skill feat later without being expert in Society or having Courtly Graces—this represents less traditional social connections and more the way that your legend has spread, and you've learned to leverage your legend, with people wanting to meet you and see you for themselves.","trait":["Rare"],"trait_markdown":"[Rare](/Traits.aspx?ID=137)","trait_raw":["Rare"],"type":"Background","url":"/Backgrounds.aspx?ID=288","weakness":{}}},{"_index":"aon18","_id":"background-289","_score":4.0849032,"_source":{"ability":["Constitution","Charisma"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Group Impression"],"feat_markdown":"[Group Impression](/Feats.aspx?ID=789)","id":"background-289","is_general_background":false,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"\">[Broken Tusk Recruiter](/Backgrounds.aspx?ID=289)</title>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Quest for the Frozen Flame Player's Guide](/Sources.aspx?ID=110) pg. 8</row>\n\n</column>\r\n\r\nYour gifted tongue, friendly demeanor, and deep knowledge of Broken Tusk culture and traditions make you an ideal recruiter for new followers. Whenever Broken Tusks come upon weak, weary, or wandering souls, you're often the first sent to meet these folks and determine if they would be a good fit for the following.\r\n\r\nChoose two ability boosts. One must be to Constitution\r\nor Charisma, and one is a free ability boost.\r\n\r\nYou're trained in the [Diplomacy](/Skills.aspx?ID=6) skill, and the [Hillcross Lore](/skills/lore) skill. You gain the [Group Impression](/Feats.aspx?ID=789) skill feat.","name":"Broken Tusk Recruiter","rarity":"uncommon","release_date":"2021-12-20","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Quest for the Frozen Flame Player's Guide](/Sources.aspx?ID=110) pg. 8</row>\r\n\r\n**Abilities**\r\nConstitution, Charisma\r\n\r\n**Skills**\r\n[Diplomacy](/Skills.aspx?ID=6), Hillcross [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Group Impression](/Feats.aspx?ID=789)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour gifted tongue, friendly demeanor, and deep knowledge of Broken Tusk culture and traditions make you an ideal recruiter for new followers. …\r\n</summary>","skill":["Diplomacy","Hillcross Lore"],"skill_markdown":"[Diplomacy](/Skills.aspx?ID=6), Hillcross [Lore](/Skills.aspx?ID=8)","source":["Quest for the Frozen Flame Player's Guide"],"source_raw":["Quest for the Frozen Flame Player's Guide pg. 8"],"source_category":"Adventure Paths","source_group":"Quest for the Frozen Flame","source_markdown":"<row gap=\"tiny\">[Quest for the Frozen Flame Player's Guide](/Sources.aspx?ID=110) pg. 8</row>","speed":{},"spoilers":"Quest for the Frozen Flame","summary":"Your gifted tongue, friendly demeanor, and deep knowledge of Broken Tusk culture and traditions make you an ideal recruiter for new followers. …","summary_markdown":"Your gifted tongue, friendly demeanor, and deep knowledge of Broken Tusk culture and traditions make you an ideal recruiter for new followers. …","text":" Broken Tusk Recruiter Source Quest for the Frozen Flame Player's Guide pg. 8 Your gifted tongue, friendly demeanor, and deep knowledge of Broken Tusk culture and traditions make you an ideal recruiter for new followers. Whenever Broken Tusks come upon weak, weary, or wandering souls, you're often the first sent to meet these folks and determine if they would be a good fit for the following. Choose two ability boosts. One must be to Constitution or Charisma, and one is a free ability boost. You're trained in the Diplomacy skill, and the Hillcross Lore skill. You gain the Group Impression skill feat.","trait":["Uncommon"],"trait_markdown":"[Uncommon](/Traits.aspx?ID=159)","trait_raw":["Uncommon"],"type":"Background","url":"/Backgrounds.aspx?ID=289","weakness":{}}},{"_index":"aon18","_id":"background-290","_score":4.0849032,"_source":{"ability":["Constitution","Wisdom"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Pilgrim's Token"],"feat_markdown":"[Pilgrim's Token](/Feats.aspx?ID=2141)","id":"background-290","is_general_background":false,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"\">[Ex-Mendevian Crusader](/Backgrounds.aspx?ID=290)</title>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Quest for the Frozen Flame Player's Guide](/Sources.aspx?ID=110) pg. 8</row>\n\n</column>\r\n\r\nWhen the Great Quake rumbled across the eastern lands and opened the rift that southerners called “the Worldwound,” you answered the call to arms to fight back the [demonic](/MonsterFamilies.aspx?ID=28) hordes. What you saw during the war changed you forever—so much so that you became a wanderer, hermit, or other voluntary outcast. When you came upon the Broken Tusk following, you determined you'd finally found a people whose values and traditions made you feel whole again. The Broken Tusk was supposedly once a much bigger following, and so you've joined them in the hopes of helping them heal old wounds and rebuild in the shadow of loss. In the process, perhaps this new family will help you do the same.\r\n\r\nChoose two ability boosts. One must be to Constitution\r\nor Wisdom, and one is a free ability boost.\r\n\r\nYou're trained in the [Religion](/Skills.aspx?ID=13) skill, and the [Demon Lore](/skills/lore) skill. You gain the [Pilgrim's Token](/Feats.aspx?ID=2141) skill feat.","name":"Ex-Mendevian Crusader","rarity":"uncommon","release_date":"2021-12-20","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Quest for the Frozen Flame Player's Guide](/Sources.aspx?ID=110) pg. 8</row>\r\n\r\n**Abilities**\r\nConstitution, Wisdom\r\n\r\n**Skills**\r\n[Religion](/Skills.aspx?ID=13), Demon [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Pilgrim's Token](/Feats.aspx?ID=2141)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nWhen the Great Quake rumbled across the eastern lands and opened the rift that southerners called “the Worldwound,” you answered the call to arms to …\r\n</summary>","skill":["Religion","Demon Lore"],"skill_markdown":"[Religion](/Skills.aspx?ID=13), Demon [Lore](/Skills.aspx?ID=8)","source":["Quest for the Frozen Flame Player's Guide"],"source_raw":["Quest for the Frozen Flame Player's Guide pg. 8"],"source_category":"Adventure Paths","source_group":"Quest for the Frozen Flame","source_markdown":"<row gap=\"tiny\">[Quest for the Frozen Flame Player's Guide](/Sources.aspx?ID=110) pg. 8</row>","speed":{},"spoilers":"Quest for the Frozen Flame","summary":"When the Great Quake rumbled across the eastern lands and opened the rift that southerners called “the Worldwound,” you answered the call to arms to …","summary_markdown":"When the Great Quake rumbled across the eastern lands and opened the rift that southerners called “the Worldwound,” you answered the call to arms to …","text":" Ex-Mendevian Crusader Source Quest for the Frozen Flame Player's Guide pg. 8 When the Great Quake rumbled across the eastern lands and opened the rift that southerners called “the Worldwound,” you answered the call to arms to fight back the demonic hordes. What you saw during the war changed you forever—so much so that you became a wanderer, hermit, or other voluntary outcast. When you came upon the Broken Tusk following, you determined you'd finally found a people whose values and traditions made you feel whole again. The Broken Tusk was supposedly once a much bigger following, and so you've joined them in the hopes of helping them heal old wounds and rebuild in the shadow of loss. In the process, perhaps this new family will help you do the same. Choose two ability boosts. One must be to Constitution or Wisdom, and one is a free ability boost. You're trained in the Religion skill, and the Demon Lore skill. You gain the Pilgrim's Token skill feat.","trait":["Uncommon"],"trait_markdown":"[Uncommon](/Traits.aspx?ID=159)","trait_raw":["Uncommon"],"type":"Background","url":"/Backgrounds.aspx?ID=290","weakness":{}}},{"_index":"aon18","_id":"background-291","_score":4.0849032,"_source":{"ability":["Strength","Dexterity"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Titan Wrestler"],"feat_markdown":"[Titan Wrestler](/Feats.aspx?ID=854)","id":"background-291","is_general_background":false,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"\">[Megafauna Hunter](/Backgrounds.aspx?ID=291)</title>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Quest for the Frozen Flame Player's Guide](/Sources.aspx?ID=110) pg. 8</row>\n\n</column>\r\n\r\nLife is only as meaningful as its risks, and the risks you're willing to take are big indeed. Like Wipa's half- sister Panuaku, Mammoth Lord Merthig, and Eiwa's great-grandnephew Pakano, you revel in the thrill of the hunt, especially when it involves mortal combat with megafauna, dinosaurs, and other oversized beasts. Though you're still early in your hunting career, your talent shows great promise, and you have a natural knack for tracking and taking down big game such as moose, saber-toothed tigers, and even wild mammoths.\r\n\r\nChoose two ability boosts. One must be to Strength\r\nor Dexterity, and one is a free ability boost.\r\n\r\nYou're trained in the [Athletics](/Skills.aspx?ID=3) skill, and the [Hunting Lore](/skills/lore) skill. You gain the [Titan Wrestler](/Feats.aspx?ID=854) skill feat.","name":"Megafauna Hunter","rarity":"uncommon","release_date":"2021-12-20","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Quest for the Frozen Flame Player's Guide](/Sources.aspx?ID=110) pg. 8</row>\r\n\r\n**Abilities**\r\nStrength, Dexterity\r\n\r\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3), Hunting [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Titan Wrestler](/Feats.aspx?ID=854)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nLife is only as meaningful as its risks, and the risks you're willing to take are big indeed. Like Wipa's half- sister Panuaku, Mammoth Lord Merthig, …\r\n</summary>","skill":["Athletics","Hunting Lore"],"skill_markdown":"[Athletics](/Skills.aspx?ID=3), Hunting [Lore](/Skills.aspx?ID=8)","source":["Quest for the Frozen Flame Player's Guide"],"source_raw":["Quest for the Frozen Flame Player's Guide pg. 8"],"source_category":"Adventure Paths","source_group":"Quest for the Frozen Flame","source_markdown":"<row gap=\"tiny\">[Quest for the Frozen Flame Player's Guide](/Sources.aspx?ID=110) pg. 8</row>","speed":{},"spoilers":"Quest for the Frozen Flame","summary":"Life is only as meaningful as its risks, and the risks you're willing to take are big indeed. Like Wipa's half- sister Panuaku, Mammoth Lord Merthig, …","summary_markdown":"Life is only as meaningful as its risks, and the risks you're willing to take are big indeed. Like Wipa's half- sister Panuaku, Mammoth Lord Merthig, …","text":" Megafauna Hunter Source Quest for the Frozen Flame Player's Guide pg. 8 Life is only as meaningful as its risks, and the risks you're willing to take are big indeed. Like Wipa's half- sister Panuaku, Mammoth Lord Merthig, and Eiwa's great-grandnephew Pakano, you revel in the thrill of the hunt, especially when it involves mortal combat with megafauna, dinosaurs, and other oversized beasts. Though you're still early in your hunting career, your talent shows great promise, and you have a natural knack for tracking and taking down big game such as moose, saber-toothed tigers, and even wild mammoths. Choose two ability boosts. One must be to Strength or Dexterity, and one is a free ability boost. You're trained in the Athletics skill, and the Hunting Lore skill. You gain the Titan Wrestler skill feat.","trait":["Uncommon"],"trait_markdown":"[Uncommon](/Traits.aspx?ID=159)","trait_raw":["Uncommon"],"type":"Background","url":"/Backgrounds.aspx?ID=291","weakness":{}}},{"_index":"aon18","_id":"background-292","_score":4.0849032,"_source":{"ability":["Wisdom","Charisma"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Train Animal"],"feat_markdown":"[Train Animal](/Feats.aspx?ID=856)","id":"background-292","is_general_background":false,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"\">[Mammoth Herder](/Backgrounds.aspx?ID=292)</title>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Quest for the Frozen Flame Player's Guide](/Sources.aspx?ID=110) pg. 8</row>\n\n</column>\r\n\r\nYou're adept at calming, wrangling, and living beside woolly mammoths and other megafauna commonly found in the Realm of the Mammoth Lords. Perhaps you've even formed a particularly strong bond with one or two of your following's animals, and you tend to get along with other herders in the following, such as young Imek or old Chultei. When the Broken Tusk following must move, you and the other herders know how to convey this message to the animals in your herd.\r\n\r\nChoose two ability boosts. One must be to Wisdom\r\nor Charisma, and one is a free ability boost.\r\n\r\nYou're trained in the [Nature](/Skills.aspx?ID=10) skill, and the [Herding Lore](/skills/lore) skill. You gain the [Train Animal](/Feats.aspx?ID=856) skill feat.","name":"Mammoth Herder","rarity":"uncommon","release_date":"2021-12-20","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Quest for the Frozen Flame Player's Guide](/Sources.aspx?ID=110) pg. 8</row>\r\n\r\n**Abilities**\r\nWisdom, Charisma\r\n\r\n**Skills**\r\n[Nature](/Skills.aspx?ID=10), Herding [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Train Animal](/Feats.aspx?ID=856)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou're adept at calming, wrangling, and living beside woolly mammoths and other megafauna commonly found in the Realm of the Mammoth Lords. Perhaps …\r\n</summary>","skill":["Nature","Herding Lore"],"skill_markdown":"[Nature](/Skills.aspx?ID=10), Herding [Lore](/Skills.aspx?ID=8)","source":["Quest for the Frozen Flame Player's Guide"],"source_raw":["Quest for the Frozen Flame Player's Guide pg. 8"],"source_category":"Adventure Paths","source_group":"Quest for the Frozen Flame","source_markdown":"<row gap=\"tiny\">[Quest for the Frozen Flame Player's Guide](/Sources.aspx?ID=110) pg. 8</row>","speed":{},"spoilers":"Quest for the Frozen Flame","summary":"You're adept at calming, wrangling, and living beside woolly mammoths and other megafauna commonly found in the Realm of the Mammoth Lords. Perhaps …","summary_markdown":"You're adept at calming, wrangling, and living beside woolly mammoths and other megafauna commonly found in the Realm of the Mammoth Lords. Perhaps …","text":" Mammoth Herder Source Quest for the Frozen Flame Player's Guide pg. 8 You're adept at calming, wrangling, and living beside woolly mammoths and other megafauna commonly found in the Realm of the Mammoth Lords. Perhaps you've even formed a particularly strong bond with one or two of your following's animals, and you tend to get along with other herders in the following, such as young Imek or old Chultei. When the Broken Tusk following must move, you and the other herders know how to convey this message to the animals in your herd. Choose two ability boosts. One must be to Wisdom or Charisma, and one is a free ability boost. You're trained in the Nature skill, and the Herding Lore skill. You gain the Train Animal skill feat.","trait":["Uncommon"],"trait_markdown":"[Uncommon](/Traits.aspx?ID=159)","trait_raw":["Uncommon"],"type":"Background","url":"/Backgrounds.aspx?ID=292","weakness":{}}},{"_index":"aon18","_id":"background-293","_score":4.0849032,"_source":{"ability":["Constitution","Wisdom"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Forager"],"feat_markdown":"[Forager](/Feats.aspx?ID=786)","id":"background-293","is_general_background":false,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"\">[Northland Forager](/Backgrounds.aspx?ID=293)</title>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Quest for the Frozen Flame Player's Guide](/Sources.aspx?ID=110) pg. 8</row>\n\n</column>\r\n\r\nThe vast tundra and looming mountains of the Realm of the Mammoth Lords may seem featureless and barren to the untrained eye, but you know better. You see what others don't: nutritious roots buried beneath muddy reeds, succulent bird eggs cradled in craggy rocks, restorative berries nestled among thorny thickets, and more. In the south, farmers toil in dusty fields to eat the same vegetables every day, but your diet is varied and you're rarely hungry—the entire Realm is your garden.\r\n\r\nChoose two ability boosts. One must be to Constitution\r\nor Wisdom, and one is a free ability boost.\r\n\r\nYou're trained in the [Survival](/Skills.aspx?ID=16) skill, and the [Herbalism Lore](/skills/lore) skill. You gain the [Forager](/Feats.aspx?ID=786) skill feat.","name":"Northland Forager","rarity":"uncommon","release_date":"2021-12-20","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Quest for the Frozen Flame Player's Guide](/Sources.aspx?ID=110) pg. 8</row>\r\n\r\n**Abilities**\r\nConstitution, Wisdom\r\n\r\n**Skills**\r\n[Survival](/Skills.aspx?ID=16), Herbalism [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Forager](/Feats.aspx?ID=786)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe vast tundra and looming mountains of the Realm of the Mammoth Lords may seem featureless and barren to the untrained eye, but you know better. …\r\n</summary>","skill":["Survival","Herbalism Lore"],"skill_markdown":"[Survival](/Skills.aspx?ID=16), Herbalism [Lore](/Skills.aspx?ID=8)","source":["Quest for the Frozen Flame Player's Guide"],"source_raw":["Quest for the Frozen Flame Player's Guide pg. 8"],"source_category":"Adventure Paths","source_group":"Quest for the Frozen Flame","source_markdown":"<row gap=\"tiny\">[Quest for the Frozen Flame Player's Guide](/Sources.aspx?ID=110) pg. 8</row>","speed":{},"spoilers":"Quest for the Frozen Flame","summary":"The vast tundra and looming mountains of the Realm of the Mammoth Lords may seem featureless and barren to the untrained eye, but you know better. …","summary_markdown":"The vast tundra and looming mountains of the Realm of the Mammoth Lords may seem featureless and barren to the untrained eye, but you know better. …","text":" Northland Forager Source Quest for the Frozen Flame Player's Guide pg. 8 The vast tundra and looming mountains of the Realm of the Mammoth Lords may seem featureless and barren to the untrained eye, but you know better. You see what others don't: nutritious roots buried beneath muddy reeds, succulent bird eggs cradled in craggy rocks, restorative berries nestled among thorny thickets, and more. In the south, farmers toil in dusty fields to eat the same vegetables every day, but your diet is varied and you're rarely hungry—the entire Realm is your garden. Choose two ability boosts. One must be to Constitution or Wisdom, and one is a free ability boost. You're trained in the Survival skill, and the Herbalism Lore skill. You gain the Forager skill feat.","trait":["Uncommon"],"trait_markdown":"[Uncommon](/Traits.aspx?ID=159)","trait_raw":["Uncommon"],"type":"Background","url":"/Backgrounds.aspx?ID=293","weakness":{}}},{"_index":"aon18","_id":"background-294","_score":4.0849032,"_source":{"ability":["Intelligence","Charisma"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Impressive Performance"],"feat_markdown":"[Impressive Performance](/Feats.aspx?ID=793)","id":"background-294","is_general_background":false,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"\">[Songsinger in Training](/Backgrounds.aspx?ID=294)</title>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Quest for the Frozen Flame Player's Guide](/Sources.aspx?ID=110) pg. 8</row>\n\n</column>\r\n\r\nYou are a pupil of Argakoa the Songsinger, Otter House leader and Mammoth Lord. Argakoa has been the Broken Tusk's foremost songsinger for many winters, and she sees in you a promising disciple who can carry the torch when it's time for her to pass it. The role of songsinger is a great distinction. These chanters, musicians, and poets are responsible for recording, preserving, and sharing the Broken Tusk's oral history. As one of these songsingers, it's up to you to decide which stories are worthy of passing on and which should be left along the migration trail.\r\n\r\nChoose two ability boosts. One must be to Intelligence\r\nor Charisma, and one is a free ability boost.\r\n\r\nYou're trained in the [Performance](/Skills.aspx?ID=12) skill, and the [Genealogy Lore](/skills/lore) skill. You gain the [Impressive Performance](/Feats.aspx?ID=793) skill feat.","name":"Songsinger in Training","rarity":"uncommon","release_date":"2021-12-20","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Quest for the Frozen Flame Player's Guide](/Sources.aspx?ID=110) pg. 8</row>\r\n\r\n**Abilities**\r\nIntelligence, Charisma\r\n\r\n**Skills**\r\n[Performance](/Skills.aspx?ID=12), Genealogy [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Impressive Performance](/Feats.aspx?ID=793)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou are a pupil of Argakoa the Songsinger, Otter House leader and Mammoth Lord. Argakoa has been the Broken Tusk's foremost songsinger for many …\r\n</summary>","skill":["Performance","Genealogy Lore"],"skill_markdown":"[Performance](/Skills.aspx?ID=12), Genealogy [Lore](/Skills.aspx?ID=8)","source":["Quest for the Frozen Flame Player's Guide"],"source_raw":["Quest for the Frozen Flame Player's Guide pg. 8"],"source_category":"Adventure Paths","source_group":"Quest for the Frozen Flame","source_markdown":"<row gap=\"tiny\">[Quest for the Frozen Flame Player's Guide](/Sources.aspx?ID=110) pg. 8</row>","speed":{},"spoilers":"Quest for the Frozen Flame","summary":"You are a pupil of Argakoa the Songsinger, Otter House leader and Mammoth Lord. Argakoa has been the Broken Tusk's foremost songsinger for many …","summary_markdown":"You are a pupil of Argakoa the Songsinger, Otter House leader and Mammoth Lord. Argakoa has been the Broken Tusk's foremost songsinger for many …","text":" Songsinger in Training Source Quest for the Frozen Flame Player's Guide pg. 8 You are a pupil of Argakoa the Songsinger, Otter House leader and Mammoth Lord. Argakoa has been the Broken Tusk's foremost songsinger for many winters, and she sees in you a promising disciple who can carry the torch when it's time for her to pass it. The role of songsinger is a great distinction. These chanters, musicians, and poets are responsible for recording, preserving, and sharing the Broken Tusk's oral history. As one of these songsingers, it's up to you to decide which stories are worthy of passing on and which should be left along the migration trail. Choose two ability boosts. One must be to Intelligence or Charisma, and one is a free ability boost. You're trained in the Performance skill, and the Genealogy Lore skill. You gain the Impressive Performance skill feat.","trait":["Uncommon"],"trait_markdown":"[Uncommon](/Traits.aspx?ID=159)","trait_raw":["Uncommon"],"type":"Background","url":"/Backgrounds.aspx?ID=294","weakness":{}}},{"_index":"aon18","_id":"background-295","_score":4.0849032,"_source":{"ability":["Intelligence","Wisdom"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Quick Identification"],"feat_markdown":"[Quick Identification](/Feats.aspx?ID=824)","id":"background-295","is_general_background":false,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"\">[Banished Brighite](/Backgrounds.aspx?ID=295)</title>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Outlaws of Alkenstar Player's Guide](/Sources.aspx?ID=117) pg. 11</row>\n\n</column>\r\n\r\nOnce, you were a dedicated and important priest of [Brigh](/Deities.aspx?ID=33), goddess of clockwork and invention, based out of the largest church to your deity, the Temple of Brigh in Alkenstar. Here, you made important discoveries in the annals of your religion's canon and furthered the Bronze Lady's agendas of innovation and creation. Your future seemed bright, and you predicted that it was only a matter of time until you ascended to the rank of primary cog or, someday, grand cog.\n\n Then, your years of devout service were undone in an instant. A man named Ambrost Mugland came to the Temple and demanded not only access to the religious formulas you'd been uncovering, but exclusive rights to the precious knowledge. When you refused, Mugland sent word to the church's leaders that you'd been meddling in heretical doctrine. He also implicated you in the theft of church funds that had mysteriously gone missing as of late. Sure enough, you found yourself being asked to hand in your robes. Your church colleagues didn't turn you in, but they told you in no uncertain terms that you wouldn't be able to find sanctuary for your alleged crimes in the halls of the Temple of Brigh.\n\n On the run and with nowhere to turn, your faith has been thoroughly tested, though so far you've remained true to your religion and maintained your sacred skills and divine powers. It's unclear what the Bronze Lady has in store for you, but at least one thing's for certain: Ambrost Mugland will pay for what he did.\r\n\r\nChoose two ability boosts. One must be to Intelligence\r\nor Wisdom, and one is a free ability boost.\r\n\r\nYou're trained in the [Religion](/Skills.aspx?ID=13) skill, and the [Brigh Lore](/skills/lore) skill. You gain the [Quick Identification](/Feats.aspx?ID=824) skill feat.","name":"Banished Brighite","rarity":"uncommon","release_date":"2022-03-28","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Outlaws of Alkenstar Player's Guide](/Sources.aspx?ID=117) pg. 11</row>\r\n\r\n**Abilities**\r\nIntelligence, Wisdom\r\n\r\n**Skills**\r\n[Religion](/Skills.aspx?ID=13), Brigh [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Quick Identification](/Feats.aspx?ID=824)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nOnce, you were a dedicated and important priest of Brigh , goddess of clockwork and invention, based out of the largest church to your deity, the …\r\n</summary>","skill":["Religion","Brigh Lore"],"skill_markdown":"[Religion](/Skills.aspx?ID=13), Brigh [Lore](/Skills.aspx?ID=8)","source":["Outlaws of Alkenstar Player's Guide"],"source_raw":["Outlaws of Alkenstar Player's Guide pg. 11"],"source_category":"Adventure Paths","source_group":"Outlaws of Alkenstar","source_markdown":"<row gap=\"tiny\">[Outlaws of Alkenstar Player's Guide](/Sources.aspx?ID=117) pg. 11</row>","speed":{},"spoilers":"Outlaws of Alkenstar","summary":"Once, you were a dedicated and important priest of Brigh , goddess of clockwork and invention, based out of the largest church to your deity, the …","summary_markdown":"Once, you were a dedicated and important priest of Brigh , goddess of clockwork and invention, based out of the largest church to your deity, the …","text":" Banished Brighite Source Outlaws of Alkenstar Player's Guide pg. 11 Once, you were a dedicated and important priest of Brigh, goddess of clockwork and invention, based out of the largest church to your deity, the Temple of Brigh in Alkenstar. Here, you made important discoveries in the annals of your religion's canon and furthered the Bronze Lady's agendas of innovation and creation. Your future seemed bright, and you predicted that it was only a matter of time until you ascended to the rank of primary cog or, someday, grand cog. Then, your years of devout service were undone in an instant. A man named Ambrost Mugland came to the Temple and demanded not only access to the religious formulas you'd been uncovering, but exclusive rights to the precious knowledge. When you refused, Mugland sent word to the church's leaders that you'd been meddling in heretical doctrine. He also implicated you in the theft of church funds that had mysteriously gone missing as of late. Sure enough, you found yourself being asked to hand in your robes. Your church colleagues didn't turn you in, but they told you in no uncertain terms that you wouldn't be able to find sanctuary for your alleged crimes in the halls of the Temple of Brigh. On the run and with nowhere to turn, your faith has been thoroughly tested, though so far you've remained true to your religion and maintained your sacred skills and divine powers. It's unclear what the Bronze Lady has in store for you, but at least one thing's for certain: Ambrost Mugland will pay for what he did. Choose two ability boosts. One must be to Intelligence or Wisdom, and one is a free ability boost. You're trained in the Religion skill, and the Brigh Lore skill. You gain the Quick Identification skill feat.","trait":["Uncommon"],"trait_markdown":"[Uncommon](/Traits.aspx?ID=159)","trait_raw":["Uncommon"],"type":"Background","url":"/Backgrounds.aspx?ID=295","weakness":{}}},{"_index":"aon18","_id":"background-296","_score":4.0849032,"_source":{"ability":["Dexterity","Constitution"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Specialty Crafting"],"feat_markdown":"[Specialty Crafting](/Feats.aspx?ID=844)","id":"background-296","is_general_background":false,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"\">[Framed in Ferrous Quarter](/Backgrounds.aspx?ID=296)</title>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Outlaws of Alkenstar Player's Guide](/Sources.aspx?ID=117) pg. 12</row>\n\n</column>\r\n\r\nEveryone knows that Ferrous Quarter isn't exactly the nicest part of Alkenstar. Hard-working laborers, gunsmiths suffering from black lung, and red-eyed tinkerers alike can toil their entire lives on these grimy streets and still wind up dead in an alley with nothing to show for it. You were once one of these humble artisans, until one day, out of nowhere, things broke bad.\n\n Maybe you hung out with the wrong crowd. Maybe it was just bad luck. Whatever the case, you were framed for a crime you didn't commit—larceny, smuggling, possibly even murder. You didn't stick around long enough to find out what, exactly, the shieldmarshals banging on your door were charging you with. Now, you're on the lam, uncertain where you'll be able to get a good night's sleep, let alone your next meal.\n\n At least one thing's for sure, though: before you turned heel and ran into the streets, you saw a telltale signature on the arrest warrant. It was the scrawl of a corrupt shieldmarshal who's framed countless other hardworking folks in your neighborhood on the basis of cooked-up evidence. Yes, you're sure of it—the crooked guard who took you down is none other than Deputy Anjelique Loveless, and you're determined to return the favor.\r\n\r\nChoose two ability boosts. One must be to Dexterity\r\nor Constitution, and one is a free ability boost.\r\n\r\nYou're trained in the [Crafting](/Skills.aspx?ID=4) skill, and the [Engineering Lore](/skills/lore) skill. You gain the [Specialty Crafting](/Feats.aspx?ID=844) skill feat.","name":"Framed in Ferrous Quarter","rarity":"uncommon","release_date":"2022-03-28","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Outlaws of Alkenstar Player's Guide](/Sources.aspx?ID=117) pg. 12</row>\r\n\r\n**Abilities**\r\nDexterity, Constitution\r\n\r\n**Skills**\r\n[Crafting](/Skills.aspx?ID=4), Engineering [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Specialty Crafting](/Feats.aspx?ID=844)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nEveryone knows that Ferrous Quarter isn't exactly the nicest part of Alkenstar. Hard-working laborers, gunsmiths suffering from black lung, and …\r\n</summary>","skill":["Crafting","Engineering Lore"],"skill_markdown":"[Crafting](/Skills.aspx?ID=4), Engineering [Lore](/Skills.aspx?ID=8)","source":["Outlaws of Alkenstar Player's Guide"],"source_raw":["Outlaws of Alkenstar Player's Guide pg. 12"],"source_category":"Adventure Paths","source_group":"Outlaws of Alkenstar","source_markdown":"<row gap=\"tiny\">[Outlaws of Alkenstar Player's Guide](/Sources.aspx?ID=117) pg. 12</row>","speed":{},"spoilers":"Outlaws of Alkenstar","summary":"Everyone knows that Ferrous Quarter isn't exactly the nicest part of Alkenstar. Hard-working laborers, gunsmiths suffering from black lung, and …","summary_markdown":"Everyone knows that Ferrous Quarter isn't exactly the nicest part of Alkenstar. Hard-working laborers, gunsmiths suffering from black lung, and …","text":" Framed in Ferrous Quarter Source Outlaws of Alkenstar Player's Guide pg. 12 Everyone knows that Ferrous Quarter isn't exactly the nicest part of Alkenstar. Hard-working laborers, gunsmiths suffering from black lung, and red-eyed tinkerers alike can toil their entire lives on these grimy streets and still wind up dead in an alley with nothing to show for it. You were once one of these humble artisans, until one day, out of nowhere, things broke bad. Maybe you hung out with the wrong crowd. Maybe it was just bad luck. Whatever the case, you were framed for a crime you didn't commit—larceny, smuggling, possibly even murder. You didn't stick around long enough to find out what, exactly, the shieldmarshals banging on your door were charging you with. Now, you're on the lam, uncertain where you'll be able to get a good night's sleep, let alone your next meal. At least one thing's for sure, though: before you turned heel and ran into the streets, you saw a telltale signature on the arrest warrant. It was the scrawl of a corrupt shieldmarshal who's framed countless other hardworking folks in your neighborhood on the basis of cooked-up evidence. Yes, you're sure of it—the crooked guard who took you down is none other than Deputy Anjelique Loveless, and you're determined to return the favor. Choose two ability boosts. One must be to Dexterity or Constitution, and one is a free ability boost. You're trained in the Crafting skill, and the Engineering Lore skill. You gain the Specialty Crafting skill feat.","trait":["Uncommon"],"trait_markdown":"[Uncommon](/Traits.aspx?ID=159)","trait_raw":["Uncommon"],"type":"Background","url":"/Backgrounds.aspx?ID=296","weakness":{}}},{"_index":"aon18","_id":"background-297","_score":4.0849032,"_source":{"ability":["Intelligence","Charisma"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Alchemical Crafting"],"feat_markdown":"[Alchemical Crafting](/Feats.aspx?ID=752)","id":"background-297","is_general_background":false,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"\">[Inexplicably Expelled](/Backgrounds.aspx?ID=297)</title>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Outlaws of Alkenstar Player's Guide](/Sources.aspx?ID=117) pg. 12</row>\n\n</column>\r\n\r\nGaining admission to Blythir College is a difficult task, even for Alkenstar's most well-to-do families. In the magic-warped Mana Wastes, it's next to impossible to fake arcane talents or alchemical aptitude. So when you were accepted to the school, it was one of the most triumphant moments of your life.\n\n Unfortunately, your victory was short-lived. Just as you were you making significant headway on a promising series of explosive experiments, you found a letter on your desk informing you that, effective immediately, you were permanently expelled from Blythir College. As bogus as the punishment was, the charges leveled against you were even more puzzling: theft of property, both intellectual and physical. And just like that, you found your prestigious honors replaced with a ruined reputation, and your colleagues and mentors became bitter rivals and accusers. In an instant, you'd gone from promising scholar to wanted criminal.\n\n You followed the money for answers and learned that a shady financier named Ambrost Mugland didn't want you to finish your research at Blythir. He'd learned that you were on the brink of a great discovery—one that even you weren't fully aware of—and he decided that your imminent breakthrough would be bad for business. Unfortunately for Mugland, he chose the wrong student to destroy. Now, you'll do whatever's necessary to get your revenge on the villain who stole the future you had worked so hard to build for yourself.\r\n\r\nChoose two ability boosts. One must be to Intelligence\r\nor Charisma, and one is a free ability boost.\r\n\r\nYou're trained in the [Crafting](/Skills.aspx?ID=4) skill, and the [Academia Lore](/skills/lore) skill. You gain the [Alchemical Crafting](/Feats.aspx?ID=752) skill feat.","name":"Inexplicably Expelled","rarity":"uncommon","release_date":"2022-03-28","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Outlaws of Alkenstar Player's Guide](/Sources.aspx?ID=117) pg. 12</row>\r\n\r\n**Abilities**\r\nIntelligence, Charisma\r\n\r\n**Skills**\r\n[Crafting](/Skills.aspx?ID=4), Academia [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Alchemical Crafting](/Feats.aspx?ID=752)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nGaining admission to Blythir College is a difficult task, even for Alkenstar's most well-to-do families. In the magic-warped Mana Wastes, it's next …\r\n</summary>","skill":["Crafting","Academia Lore"],"skill_markdown":"[Crafting](/Skills.aspx?ID=4), Academia [Lore](/Skills.aspx?ID=8)","source":["Outlaws of Alkenstar Player's Guide"],"source_raw":["Outlaws of Alkenstar Player's Guide pg. 12"],"source_category":"Adventure Paths","source_group":"Outlaws of Alkenstar","source_markdown":"<row gap=\"tiny\">[Outlaws of Alkenstar Player's Guide](/Sources.aspx?ID=117) pg. 12</row>","speed":{},"spoilers":"Outlaws of Alkenstar","summary":"Gaining admission to Blythir College is a difficult task, even for Alkenstar's most well-to-do families. In the magic-warped Mana Wastes, it's next …","summary_markdown":"Gaining admission to Blythir College is a difficult task, even for Alkenstar's most well-to-do families. In the magic-warped Mana Wastes, it's next …","text":" Inexplicably Expelled Source Outlaws of Alkenstar Player's Guide pg. 12 Gaining admission to Blythir College is a difficult task, even for Alkenstar's most well-to-do families. In the magic-warped Mana Wastes, it's next to impossible to fake arcane talents or alchemical aptitude. So when you were accepted to the school, it was one of the most triumphant moments of your life. Unfortunately, your victory was short-lived. Just as you were you making significant headway on a promising series of explosive experiments, you found a letter on your desk informing you that, effective immediately, you were permanently expelled from Blythir College. As bogus as the punishment was, the charges leveled against you were even more puzzling: theft of property, both intellectual and physical. And just like that, you found your prestigious honors replaced with a ruined reputation, and your colleagues and mentors became bitter rivals and accusers. In an instant, you'd gone from promising scholar to wanted criminal. You followed the money for answers and learned that a shady financier named Ambrost Mugland didn't want you to finish your research at Blythir. He'd learned that you were on the brink of a great discovery—one that even you weren't fully aware of—and he decided that your imminent breakthrough would be bad for business. Unfortunately for Mugland, he chose the wrong student to destroy. Now, you'll do whatever's necessary to get your revenge on the villain who stole the future you had worked so hard to build for yourself. Choose two ability boosts. One must be to Intelligence or Charisma, and one is a free ability boost. You're trained in the Crafting skill, and the Academia Lore skill. You gain the Alchemical Crafting skill feat.","trait":["Uncommon"],"trait_markdown":"[Uncommon](/Traits.aspx?ID=159)","trait_raw":["Uncommon"],"type":"Background","url":"/Backgrounds.aspx?ID=297","weakness":{}}},{"_index":"aon18","_id":"background-298","_score":4.0849032,"_source":{"ability":["Dexterity","Wisdom"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Experienced Smuggler"],"feat_markdown":"[Experienced Smuggler](/Feats.aspx?ID=779)","id":"background-298","is_general_background":false,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"\">[Ratted-Out Gun Runner](/Backgrounds.aspx?ID=298)</title>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Outlaws of Alkenstar Player's Guide](/Sources.aspx?ID=117) pg. 12</row>\n\n</column>\r\n\r\nSure, you've got a checkered past. Who doesn't? It's hard to make a living in the City of Smog, so you did what you could to put silvers in your pocket and food on the table. You made a good deal of money selling firearms from the Gunworks to people who perhaps shouldn't have had them. You even worked with wasteland marauders a few times, sticking up Ustradi barges plying the river between the Gunworks and Alkenstar. Of course, you never hurt any innocents or did anything truly heinous; your criminal career was always just a matter of money.\n\n One day, a corrupt financier named Ambrost Mugland—a true crook if there ever was one—approached you, demanding a cut of your business. When you refused, he put in a word with the shieldmarshals that you'd be a certain somewhere at a certain time with a certain large quantity of illegally obtained firearms. Even though you escaped arrest, your identity was compromised, and your old accomplices have all turned their backs on you. Your gun-running days are clearly over. Now, you're just running.\r\n\r\nChoose two ability boosts. One must be to Dexterity\r\nor Wisdom, and one is a free ability boost.\r\n\r\nYou're trained in the [Stealth](/Skills.aspx?ID=15) skill, and the [Firearm Lore](/skills/lore) skill. You gain the [Experienced Smuggler](/Feats.aspx?ID=779) skill feat.","name":"Ratted-Out Gun Runner","rarity":"uncommon","release_date":"2022-03-28","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Outlaws of Alkenstar Player's Guide](/Sources.aspx?ID=117) pg. 12</row>\r\n\r\n**Abilities**\r\nDexterity, Wisdom\r\n\r\n**Skills**\r\n[Stealth](/Skills.aspx?ID=15), Firearm [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Experienced Smuggler](/Feats.aspx?ID=779)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSure, you've got a checkered past. Who doesn't? It's hard to make a living in the City of Smog, so you did what you could to put silvers in your …\r\n</summary>","skill":["Stealth","Firearm Lore"],"skill_markdown":"[Stealth](/Skills.aspx?ID=15), Firearm [Lore](/Skills.aspx?ID=8)","source":["Outlaws of Alkenstar Player's Guide"],"source_raw":["Outlaws of Alkenstar Player's Guide pg. 12"],"source_category":"Adventure Paths","source_group":"Outlaws of Alkenstar","source_markdown":"<row gap=\"tiny\">[Outlaws of Alkenstar Player's Guide](/Sources.aspx?ID=117) pg. 12</row>","speed":{},"spoilers":"Outlaws of Alkenstar","summary":"Sure, you've got a checkered past. Who doesn't? It's hard to make a living in the City of Smog, so you did what you could to put silvers in your …","summary_markdown":"Sure, you've got a checkered past. Who doesn't? It's hard to make a living in the City of Smog, so you did what you could to put silvers in your …","text":" Ratted-Out Gun Runner Source Outlaws of Alkenstar Player's Guide pg. 12 Sure, you've got a checkered past. Who doesn't? It's hard to make a living in the City of Smog, so you did what you could to put silvers in your pocket and food on the table. You made a good deal of money selling firearms from the Gunworks to people who perhaps shouldn't have had them. You even worked with wasteland marauders a few times, sticking up Ustradi barges plying the river between the Gunworks and Alkenstar. Of course, you never hurt any innocents or did anything truly heinous; your criminal career was always just a matter of money. One day, a corrupt financier named Ambrost Mugland—a true crook if there ever was one—approached you, demanding a cut of your business. When you refused, he put in a word with the shieldmarshals that you'd be a certain somewhere at a certain time with a certain large quantity of illegally obtained firearms. Even though you escaped arrest, your identity was compromised, and your old accomplices have all turned their backs on you. Your gun-running days are clearly over. Now, you're just running. Choose two ability boosts. One must be to Dexterity or Wisdom, and one is a free ability boost. You're trained in the Stealth skill, and the Firearm Lore skill. You gain the Experienced Smuggler skill feat.","trait":["Uncommon"],"trait_markdown":"[Uncommon](/Traits.aspx?ID=159)","trait_raw":["Uncommon"],"type":"Background","url":"/Backgrounds.aspx?ID=298","weakness":{}}},{"_index":"aon18","_id":"background-299","_score":4.0849032,"_source":{"ability":["Strength","Charisma"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Lie to Me"],"feat_markdown":"[Lie to Me](/Feats.aspx?ID=811)","id":"background-299","is_general_background":false,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"\">[Snubbed Out Stoolie](/Backgrounds.aspx?ID=299)</title>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Outlaws of Alkenstar Player's Guide](/Sources.aspx?ID=117) pg. 12</row>\n\n</column>\r\n\r\nYou were once a distinguished informant for the shieldmarshals, working deep undercover to infiltrate gangs of bootleggers and assassins. Then, one day, you discovered that the records of your service had all been completely destroyed. In an instant, you were no longer an elite spy impersonating a criminal—you were just a plain criminal.\n\n Now, not a trace remains of your work for the city. Not only is it as though you were never a shieldmarshal at all, but you've got a rap sheet implicating you as a key member in the criminal organizations you spent your career infiltrating. Luckily, no one could take away the skills you learned from your deep-cover missions, and your new notoriety has earned you quite a reputation among Alkenstar's criminal elite. Through your underworld connections, you've identified Deputy Shieldmarshal Anjelique Loveless as the one responsible for your fall from grace. It seems you were onto something that she didn't want you to know about, but there's only one way to figure out exactly why Loveless ruined your reputation and gave you your outlaw status—find her.\r\n\r\nChoose two ability boosts. One must be to Strength\r\nor Charisma, and one is a free ability boost.\r\n\r\nYou're trained in the [Deception](/Skills.aspx?ID=5) skill, and the [Underworld Lore](/skills/lore) skill. You gain the [Lie to Me](/Feats.aspx?ID=811) skill feat.","name":"Snubbed Out Stoolie","rarity":"uncommon","release_date":"2022-03-28","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Outlaws of Alkenstar Player's Guide](/Sources.aspx?ID=117) pg. 12</row>\r\n\r\n**Abilities**\r\nStrength, Charisma\r\n\r\n**Skills**\r\n[Deception](/Skills.aspx?ID=5), Underworld [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Lie to Me](/Feats.aspx?ID=811)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou were once a distinguished informant for the shieldmarshals, working deep undercover to infiltrate gangs of bootleggers and assassins. Then, one …\r\n</summary>","skill":["Deception","Underworld Lore"],"skill_markdown":"[Deception](/Skills.aspx?ID=5), Underworld [Lore](/Skills.aspx?ID=8)","source":["Outlaws of Alkenstar Player's Guide"],"source_raw":["Outlaws of Alkenstar Player's Guide pg. 12"],"source_category":"Adventure Paths","source_group":"Outlaws of Alkenstar","source_markdown":"<row gap=\"tiny\">[Outlaws of Alkenstar Player's Guide](/Sources.aspx?ID=117) pg. 12</row>","speed":{},"spoilers":"Outlaws of Alkenstar","summary":"You were once a distinguished informant for the shieldmarshals, working deep undercover to infiltrate gangs of bootleggers and assassins. Then, one …","summary_markdown":"You were once a distinguished informant for the shieldmarshals, working deep undercover to infiltrate gangs of bootleggers and assassins. Then, one …","text":" Snubbed Out Stoolie Source Outlaws of Alkenstar Player's Guide pg. 12 You were once a distinguished informant for the shieldmarshals, working deep undercover to infiltrate gangs of bootleggers and assassins. Then, one day, you discovered that the records of your service had all been completely destroyed. In an instant, you were no longer an elite spy impersonating a criminal—you were just a plain criminal. Now, not a trace remains of your work for the city. Not only is it as though you were never a shieldmarshal at all, but you've got a rap sheet implicating you as a key member in the criminal organizations you spent your career infiltrating. Luckily, no one could take away the skills you learned from your deep-cover missions, and your new notoriety has earned you quite a reputation among Alkenstar's criminal elite. Through your underworld connections, you've identified Deputy Shieldmarshal Anjelique Loveless as the one responsible for your fall from grace. It seems you were onto something that she didn't want you to know about, but there's only one way to figure out exactly why Loveless ruined your reputation and gave you your outlaw status—find her. Choose two ability boosts. One must be to Strength or Charisma, and one is a free ability boost. You're trained in the Deception skill, and the Underworld Lore skill. You gain the Lie to Me skill feat.","trait":["Uncommon"],"trait_markdown":"[Uncommon](/Traits.aspx?ID=159)","trait_raw":["Uncommon"],"type":"Background","url":"/Backgrounds.aspx?ID=299","weakness":{}}},{"_index":"aon18","_id":"background-300","_score":4.0849032,"_source":{"ability":["Constitution","Charisma"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Read Lips"],"feat_markdown":"[Read Lips](/Feats.aspx?ID=833)","id":"background-300","is_general_background":false,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"\">[Wanted Witness](/Backgrounds.aspx?ID=300)</title>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Outlaws of Alkenstar Player's Guide](/Sources.aspx?ID=117) pg. 13</row>\n\n</column>\r\n\r\nYou saw something you shouldn't have, plain and simple. The shame is that you don't even know what it is, exactly, that you saw.\n\n After moving to Alkenstar, you swiftly fell in love with the City of Smog, but you found it difficult to get a foothold in the fast-paced metropolis. Luckily, a chance invitation promised good work for someone with your unique social talents. You went to an inconspicuous chamber in a humble tower somewhere in the Capital District. There, you met some clearly powerful, clearly corrupt members of the Alkenstar elite. Among the faces you recognized were the notorious mogul Ambrost Mugland and the steely-eyed shieldmarshal Anjelique Loveless. Before you were asked to leave, you made quite an impression—but not a good one.\n\n Not only did you not make the cut for whatever kinds of jobs were on offer that day, but you soon discovered that you couldn't get a room at any inn in the city, and there were wanted posters with your name on them plastered all over town. Friends and families turned their backs on you, afraid to get involved. Clearly, someone at that meeting—Mugland, maybe, or perhaps Loveless— believed you were a liability, and they had you excised from Alkenstar society. All you want is to be able to walk the streets without fearing for your life, and there's only one way to make that happen: find the villains responsible for your predicament and get them to undo the curse now attached to your name.\r\n\r\nChoose two ability boosts. One must be to Constitution\r\nor Charisma, and one is a free ability boost.\r\n\r\nYou're trained in the [Society](/Skills.aspx?ID=14) skill, and the [Alkenstar Lore](/skills/lore) skill. You gain the [Read Lips](/Feats.aspx?ID=833) skill feat.","name":"Wanted Witness","rarity":"uncommon","release_date":"2022-03-28","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Outlaws of Alkenstar Player's Guide](/Sources.aspx?ID=117) pg. 13</row>\r\n\r\n**Abilities**\r\nConstitution, Charisma\r\n\r\n**Skills**\r\n[Society](/Skills.aspx?ID=14), Alkenstar [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Read Lips](/Feats.aspx?ID=833)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou saw something you shouldn't have, plain and simple. The shame is that you don't even know what it is, exactly, that you saw. After moving to …\r\n</summary>","skill":["Society","Alkenstar Lore"],"skill_markdown":"[Society](/Skills.aspx?ID=14), Alkenstar [Lore](/Skills.aspx?ID=8)","source":["Outlaws of Alkenstar Player's Guide"],"source_raw":["Outlaws of Alkenstar Player's Guide pg. 13"],"source_category":"Adventure Paths","source_group":"Outlaws of Alkenstar","source_markdown":"<row gap=\"tiny\">[Outlaws of Alkenstar Player's Guide](/Sources.aspx?ID=117) pg. 13</row>","speed":{},"spoilers":"Outlaws of Alkenstar","summary":"You saw something you shouldn't have, plain and simple. The shame is that you don't even know what it is, exactly, that you saw. After moving to …","summary_markdown":"You saw something you shouldn't have, plain and simple. The shame is that you don't even know what it is, exactly, that you saw. After moving to …","text":" Wanted Witness Source Outlaws of Alkenstar Player's Guide pg. 13 You saw something you shouldn't have, plain and simple. The shame is that you don't even know what it is, exactly, that you saw. After moving to Alkenstar, you swiftly fell in love with the City of Smog, but you found it difficult to get a foothold in the fast-paced metropolis. Luckily, a chance invitation promised good work for someone with your unique social talents. You went to an inconspicuous chamber in a humble tower somewhere in the Capital District. There, you met some clearly powerful, clearly corrupt members of the Alkenstar elite. Among the faces you recognized were the notorious mogul Ambrost Mugland and the steely-eyed shieldmarshal Anjelique Loveless. Before you were asked to leave, you made quite an impression—but not a good one. Not only did you not make the cut for whatever kinds of jobs were on offer that day, but you soon discovered that you couldn't get a room at any inn in the city, and there were wanted posters with your name on them plastered all over town. Friends and families turned their backs on you, afraid to get involved. Clearly, someone at that meeting—Mugland, maybe, or perhaps Loveless— believed you were a liability, and they had you excised from Alkenstar society. All you want is to be able to walk the streets without fearing for your life, and there's only one way to make that happen: find the villains responsible for your predicament and get them to undo the curse now attached to your name. Choose two ability boosts. One must be to Constitution or Charisma, and one is a free ability boost. You're trained in the Society skill, and the Alkenstar Lore skill. You gain the Read Lips skill feat.","trait":["Uncommon"],"trait_markdown":"[Uncommon](/Traits.aspx?ID=159)","trait_raw":["Uncommon"],"type":"Background","url":"/Backgrounds.aspx?ID=300","weakness":{}}},{"_index":"aon18","_id":"background-301","_score":4.0849032,"_source":{"ability":["Constitution","Wisdom"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Inoculation"],"feat_markdown":"[Inoculation](/Feats.aspx?ID=2135)","id":"background-301","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Curandero](/Backgrounds.aspx?ID=301)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 16</row>\n\n</column>\r\n\r\nYou learned the healing arts of your community wielding your ceremonial chonta, a tool you carved yourself and imbued with sacred oils and herbs. This process opened your eyes to ailments of a more mystical nature: malefic spirits, haunts, possession, and more. You likely took up adventuring to combat these horrors, or you may have fled an evil beyond your power to vanquish.\r\n\r\nChoose two ability boosts. One must be to Constitution\r\nor Wisdom, and one is a free ability boost.\r\n\r\nYou're trained in the [Medicine](/Skills.aspx?ID=9) skill, and the [Herbalism Lore](/skills/lore) skill. You gain the [Inoculation](/Feats.aspx?ID=2135) skill feat.","name":"Curandero","pfs":"Standard","rarity":"common","release_date":"2022-04-27","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 16</row>\r\n\r\n**Abilities**\r\nConstitution, Wisdom\r\n\r\n**Skills**\r\n[Medicine](/Skills.aspx?ID=9), Herbalism [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Inoculation](/Feats.aspx?ID=2135)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou learned the healing arts of your community wielding your ceremonial chonta, a tool you carved yourself and imbued with sacred oils and herbs. …\r\n</summary>","skill":["Medicine","Herbalism Lore"],"skill_markdown":"[Medicine](/Skills.aspx?ID=9), Herbalism [Lore](/Skills.aspx?ID=8)","source":["Book of the Dead"],"source_raw":["Book of the Dead pg. 16"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Book of the Dead](/Sources.aspx?ID=118) pg. 16</row>","speed":{},"summary":"You learned the healing arts of your community wielding your ceremonial chonta, a tool you carved yourself and imbued with sacred oils and herbs. …","summary_markdown":"You learned the healing arts of your community wielding your ceremonial chonta, a tool you carved yourself and imbued with sacred oils and herbs. …","text":" Curandero Source Book of the Dead pg. 16 You learned the healing arts of your community wielding your ceremonial chonta, a tool you carved yourself and imbued with sacred oils and herbs. This process opened your eyes to ailments of a more mystical nature: malefic spirits, haunts, possession, and more. You likely took up adventuring to combat these horrors, or you may have fled an evil beyond your power to vanquish. Choose two ability boosts. One must be to Constitution or Wisdom, and one is a free ability boost. You're trained in the Medicine skill, and the Herbalism Lore skill. You gain the Inoculation skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=301","weakness":{}}},{"_index":"aon18","_id":"background-302","_score":4.0849032,"_source":{"ability":["Strength","Dexterity"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Experienced Smuggler"],"feat_markdown":"[Experienced Smuggler](/Feats.aspx?ID=779)","id":"background-302","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Grave Robber](/Backgrounds.aspx?ID=302)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 16</row>\n\n</column>\r\n\r\nResurrectionist. Body snatcher. No matter what you're called, you know where the bodies are buried, and how many coins they'll fetch when dug up. Adventuring comes naturally to you—in your mind dungeons are just oversized tombs—as does returning home with your loot undetected.\r\n\r\nChoose two ability boosts. One must be to Strength\r\nor Dexterity, and one is a free ability boost.\r\n\r\nYou're trained in the [Stealth](/Skills.aspx?ID=15) skill, and the [Underworld Lore](/skills/lore) skill. You gain the [Experienced Smuggler](/Feats.aspx?ID=779) skill feat.","name":"Grave Robber","pfs":"Standard","rarity":"common","release_date":"2022-04-27","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 16</row>\r\n\r\n**Abilities**\r\nStrength, Dexterity\r\n\r\n**Skills**\r\n[Stealth](/Skills.aspx?ID=15), Underworld [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Experienced Smuggler](/Feats.aspx?ID=779)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nResurrectionist. Body snatcher. No matter what you're called, you know where the bodies are buried, and how many coins they'll fetch when dug up. …\r\n</summary>","skill":["Stealth","Underworld Lore"],"skill_markdown":"[Stealth](/Skills.aspx?ID=15), Underworld [Lore](/Skills.aspx?ID=8)","source":["Book of the Dead"],"source_raw":["Book of the Dead pg. 16"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Book of the Dead](/Sources.aspx?ID=118) pg. 16</row>","speed":{},"summary":"Resurrectionist. Body snatcher. No matter what you're called, you know where the bodies are buried, and how many coins they'll fetch when dug up. …","summary_markdown":"Resurrectionist. Body snatcher. No matter what you're called, you know where the bodies are buried, and how many coins they'll fetch when dug up. …","text":" Grave Robber Source Book of the Dead pg. 16 Resurrectionist. Body snatcher. No matter what you're called, you know where the bodies are buried, and how many coins they'll fetch when dug up. Adventuring comes naturally to you—in your mind dungeons are just oversized tombs—as does returning home with your loot undetected. Choose two ability boosts. One must be to Strength or Dexterity, and one is a free ability boost. You're trained in the Stealth skill, and the Underworld Lore skill. You gain the Experienced Smuggler skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=302","weakness":{}}},{"_index":"aon18","_id":"background-303","_score":4.0849032,"_source":{"ability":["Wisdom","Charisma"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["No Cause for Alarm"],"feat_markdown":"[No Cause for Alarm](/Feats.aspx?ID=2139)","id":"background-303","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Haunted Citizen](/Backgrounds.aspx?ID=303)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 16</row>\n\n</column>\r\n\r\nYou grew up in a region where undead lurk everywhere. This could be a domain as small as a vampire's fief or as vast as the nation of Ustalav. As an ever-present concern, the undead greatly shaped your life. Living with fear became an everyday skill... as did pleading for your life.\r\n\r\nChoose two ability boosts. One must be to Wisdom\r\nor Charisma, and one is a free ability boost.\r\n\r\nYou're trained in the [Diplomacy](/Skills.aspx?ID=6) skill, and a [Lore](/skills/lore) skill for your home settlement. You gain the [No Cause for Alarm](/Feats.aspx?ID=2139) skill feat.","name":"Haunted Citizen","pfs":"Standard","rarity":"common","release_date":"2022-04-27","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 16</row>\r\n\r\n**Abilities**\r\nWisdom, Charisma\r\n\r\n**Skills**\r\n[Diplomacy](/Skills.aspx?ID=6), [Lore](/Skills.aspx?ID=8) for your home settlement.\r\n\r\n**Feat**\r\n[No Cause for Alarm](/Feats.aspx?ID=2139)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou grew up in a region where undead lurk everywhere. This could be a domain as small as a vampire's fief or as vast as the nation of Ustalav. As an …\r\n</summary>","skill":["Diplomacy","Lore for your home settlement."],"skill_markdown":"[Diplomacy](/Skills.aspx?ID=6), [Lore](/Skills.aspx?ID=8) for your home settlement.","source":["Book of the Dead"],"source_raw":["Book of the Dead pg. 16"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Book of the Dead](/Sources.aspx?ID=118) pg. 16</row>","speed":{},"summary":"You grew up in a region where undead lurk everywhere. This could be a domain as small as a vampire's fief or as vast as the nation of Ustalav. As an …","summary_markdown":"You grew up in a region where undead lurk everywhere. This could be a domain as small as a vampire's fief or as vast as the nation of Ustalav. As an …","text":" Haunted Citizen Source Book of the Dead pg. 16 You grew up in a region where undead lurk everywhere. This could be a domain as small as a vampire's fief or as vast as the nation of Ustalav. As an ever-present concern, the undead greatly shaped your life. Living with fear became an everyday skill... as did pleading for your life. Choose two ability boosts. One must be to Wisdom or Charisma, and one is a free ability boost. You're trained in the Diplomacy skill, and a Lore skill for your home settlement. You gain the No Cause for Alarm skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=303","weakness":{}}},{"_index":"aon18","_id":"background-304","_score":4.0849032,"_source":{"ability":["Constitution","Intelligence"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Quick Identification"],"feat_markdown":"[Quick Identification](/Feats.aspx?ID=824)","id":"background-304","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Necromancer's Apprentice](/Backgrounds.aspx?ID=304)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 16</row>\n\n</column>\r\n\r\nYou apprenticed under a necromancer—a hard education in a field where a cadaver you were dissecting could suddenly animate and every magical artifact seemed deadly. Now on your own, you're grateful you learned to identify magical threats quickly and thoroughly.\r\n\r\nChoose two ability boosts. One must be to Constitution\r\nor Intelligence, and one is a free ability boost.\r\n\r\nYou're trained in the [Arcana](/Skills.aspx?ID=2) skill, and the [Necromancy Lore](/skills/lore) skill. You gain the [Quick Identification](/Feats.aspx?ID=824) skill feat.","name":"Necromancer's Apprentice","pfs":"Standard","rarity":"common","release_date":"2022-04-27","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 16</row>\r\n\r\n**Abilities**\r\nConstitution, Intelligence\r\n\r\n**Skills**\r\n[Arcana](/Skills.aspx?ID=2), Necromancy [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Quick Identification](/Feats.aspx?ID=824)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou apprenticed under a necromancer—a hard education in a field where a cadaver you were dissecting could suddenly animate and every magical artifact …\r\n</summary>","skill":["Arcana","Necromancy Lore"],"skill_markdown":"[Arcana](/Skills.aspx?ID=2), Necromancy [Lore](/Skills.aspx?ID=8)","source":["Book of the Dead"],"source_raw":["Book of the Dead pg. 16"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Book of the Dead](/Sources.aspx?ID=118) pg. 16</row>","speed":{},"summary":"You apprenticed under a necromancer—a hard education in a field where a cadaver you were dissecting could suddenly animate and every magical artifact …","summary_markdown":"You apprenticed under a necromancer—a hard education in a field where a cadaver you were dissecting could suddenly animate and every magical artifact …","text":" Necromancer's Apprentice Source Book of the Dead pg. 16 You apprenticed under a necromancer—a hard education in a field where a cadaver you were dissecting could suddenly animate and every magical artifact seemed deadly. Now on your own, you're grateful you learned to identify magical threats quickly and thoroughly. Choose two ability boosts. One must be to Constitution or Intelligence, and one is a free ability boost. You're trained in the Arcana skill, and the Necromancy Lore skill. You gain the Quick Identification skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=304","weakness":{}}},{"_index":"aon18","_id":"background-305","_score":4.0849032,"_source":{"ability":["Strength","Charisma"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Quick Coercion"],"feat_markdown":"[Quick Coercion](/Feats.aspx?ID=822)","id":"background-305","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Night Watch](/Backgrounds.aspx?ID=305)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 16</row>\n\n</column>\r\n\r\nWhen everyone else slumbers, you're on guard. You might have been a watch member in a teeming metropolis, the guard in an unquiet cemetery, or a lonely shepherd. Many a night you've shouted out warnings into the dark, unsure of what lurked just beyond the range of your lantern's light. More than once you've seen things shambling in the dark that never should have been up and about.\n\n Choose two ability boosts. One must be to **Strength** or **Charisma**, and one is a free ability boost.<br /> <br /> You're trained in the [Intimidation](/Skills.aspx?ID=7) skill and either [Legal Lore](/Skills.aspx?ID=8) or the Lore skill for your home settlement. You gain the [Quick Coercion](/Feats.aspx?ID=822) skill feat.","name":"Night Watch","pfs":"Standard","rarity":"common","release_date":"2022-04-27","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 16</row>\r\n\r\n**Abilities**\r\nStrength, Charisma\r\n\r\n**Skills**\r\n[Intimidation](/Skills.aspx?ID=7), Legal [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Quick Coercion](/Feats.aspx?ID=822)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nWhen everyone else slumbers, you're on guard. You might have been a watch member in a teeming metropolis, the guard in an unquiet cemetery, or a …\r\n</summary>","skill":["Intimidation","Legal Lore"],"skill_markdown":"[Intimidation](/Skills.aspx?ID=7), Legal [Lore](/Skills.aspx?ID=8)","source":["Book of the Dead"],"source_raw":["Book of the Dead pg. 16"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Book of the Dead](/Sources.aspx?ID=118) pg. 16</row>","speed":{},"summary":"When everyone else slumbers, you're on guard. You might have been a watch member in a teeming metropolis, the guard in an unquiet cemetery, or a …","summary_markdown":"When everyone else slumbers, you're on guard. You might have been a watch member in a teeming metropolis, the guard in an unquiet cemetery, or a …","text":" Night Watch Source Book of the Dead pg. 16 When everyone else slumbers, you're on guard. You might have been a watch member in a teeming metropolis, the guard in an unquiet cemetery, or a lonely shepherd. Many a night you've shouted out warnings into the dark, unsure of what lurked just beyond the range of your lantern's light. More than once you've seen things shambling in the dark that never should have been up and about. Choose two ability boosts. One must be to Strength or Charisma , and one is a free ability boost. You're trained in the Intimidation skill and either Legal Lore or the Lore skill for your home settlement. You gain the Quick Coercion skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=305","weakness":{}}},{"_index":"aon18","_id":"background-306","_score":4.0849032,"_source":{"ability":["Dexterity","Intelligence"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Alchemical Crafting"],"feat_markdown":"[Alchemical Crafting](/Feats.aspx?ID=752)","id":"background-306","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Pyre Tender](/Backgrounds.aspx?ID=306)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 16</row>\n\n</column>\r\n\r\nYou're experienced at building funeral pyres. You might have lit flaming biers in the Land of the Linnorm Kings, tended the cremation pits of Cheliax or Vudra, or been a backwoods charcoal burner, using the right mixture of alchemy to act as an accelerant. However you worship, you know nothing sends off the departed like flame.\r\n\r\nChoose two ability boosts. One must be to Dexterity\r\nor Intelligence, and one is a free ability boost.\r\n\r\nYou're trained in the [Crafting](/Skills.aspx?ID=4) skill, and the [Funeral Lore](/skills/lore) skill. You gain the [Alchemical Crafting](/Feats.aspx?ID=752) skill feat.","name":"Pyre Tender","pfs":"Standard","rarity":"common","release_date":"2022-04-27","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 16</row>\r\n\r\n**Abilities**\r\nDexterity, Intelligence\r\n\r\n**Skills**\r\n[Crafting](/Skills.aspx?ID=4), Funeral [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Alchemical Crafting](/Feats.aspx?ID=752)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou're experienced at building funeral pyres. You might have lit flaming biers in the Land of the Linnorm Kings, tended the cremation pits of Cheliax …\r\n</summary>","skill":["Crafting","Funeral Lore"],"skill_markdown":"[Crafting](/Skills.aspx?ID=4), Funeral [Lore](/Skills.aspx?ID=8)","source":["Book of the Dead"],"source_raw":["Book of the Dead pg. 16"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Book of the Dead](/Sources.aspx?ID=118) pg. 16</row>","speed":{},"summary":"You're experienced at building funeral pyres. You might have lit flaming biers in the Land of the Linnorm Kings, tended the cremation pits of Cheliax …","summary_markdown":"You're experienced at building funeral pyres. You might have lit flaming biers in the Land of the Linnorm Kings, tended the cremation pits of Cheliax …","text":" Pyre Tender Source Book of the Dead pg. 16 You're experienced at building funeral pyres. You might have lit flaming biers in the Land of the Linnorm Kings, tended the cremation pits of Cheliax or Vudra, or been a backwoods charcoal burner, using the right mixture of alchemy to act as an accelerant. However you worship, you know nothing sends off the departed like flame. Choose two ability boosts. One must be to Dexterity or Intelligence, and one is a free ability boost. You're trained in the Crafting skill, and the Funeral Lore skill. You gain the Alchemical Crafting skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=306","weakness":{}}},{"_index":"aon18","_id":"background-307","_score":4.0849032,"_source":{"ability":["Strength","Intelligence"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"id":"background-307","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Scion of Slayers](/Backgrounds.aspx?ID=307)</title>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 16</row>\n\n</column>\r\n\r\nYou were born into a lineage of undead slayers. No mere occupation, in your family slaying is a mantle of almost mystic responsibility passed from parent to child. Over the generations, this single-minded focus has begun to manifest in uncanny ways during combat.\n\n Choose two ability boosts. One must be to **Strength** or **Intelligence**, and one is a free ability boost.\n\n You're trained in the [Athletics](/Skills.aspx?ID=3) skill and the [Undead Lore](/Skills.aspx?ID=8) skill. You can cast [_disrupt undead_](/Spells.aspx?ID=79) as an innate divine cantrip. You can use Intelligence as your spellcasting ability for this innate spell.","name":"Scion of Slayers","pfs":"Standard","rarity":"rare","release_date":"2022-04-27","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 16</row>\r\n\r\n**Abilities**\r\nStrength, Intelligence\r\n\r\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3), Undead [Lore](/Skills.aspx?ID=8)\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou were born into a lineage of undead slayers. No mere occupation, in your family slaying is a mantle of almost mystic responsibility passed from …\r\n</summary>","skill":["Athletics","Undead Lore"],"skill_markdown":"[Athletics](/Skills.aspx?ID=3), Undead [Lore](/Skills.aspx?ID=8)","source":["Book of the Dead"],"source_raw":["Book of the Dead pg. 16"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Book of the Dead](/Sources.aspx?ID=118) pg. 16</row>","speed":{},"summary":"You were born into a lineage of undead slayers. No mere occupation, in your family slaying is a mantle of almost mystic responsibility passed from …","summary_markdown":"You were born into a lineage of undead slayers. No mere occupation, in your family slaying is a mantle of almost mystic responsibility passed from …","text":" Scion of Slayers Source Book of the Dead pg. 16 You were born into a lineage of undead slayers. No mere occupation, in your family slaying is a mantle of almost mystic responsibility passed from parent to child. Over the generations, this single-minded focus has begun to manifest in uncanny ways during combat. Choose two ability boosts. One must be to Strength or Intelligence , and one is a free ability boost. You're trained in the Athletics skill and the Undead Lore skill. You can cast disrupt undead as an innate divine cantrip. You can use Intelligence as your spellcasting ability for this innate spell.","trait":["Rare"],"trait_markdown":"[Rare](/Traits.aspx?ID=137)","trait_raw":["Rare"],"type":"Background","url":"/Backgrounds.aspx?ID=307","weakness":{}}},{"_index":"aon18","_id":"background-308","_score":4.0849032,"_source":{"ability":["Dexterity","Constitution"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"id":"background-308","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Tomb Born](/Backgrounds.aspx?ID=308)</title>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 17</row>\n\n</column>\r\n\r\nYour parents conceived you for a fell purpose at a site tainted by death, like a wight's barrow, mass grave, or ossuary. Their reasons could be a mystery, or you might know of their grand design and seek to escape—or fulfill—their plans. Either way, you're at your most dangerous when near death.\n\n Choose two ability boosts. One must be to **Dexterity** or **Constitution**, and one is a free ability boost.\n\n You're trained in the [Undead Lore](/Skills.aspx?ID=8) skill. You gain the Final Spite reaction.\n\n **Final Spite** <actions string=\"Reaction\" /> **Frequency** once per day; **Trigger** You're reduced to 0 Hit Points; **Effect** You make a Strike before falling [unconscious](/Conditions.aspx?ID=38).","name":"Tomb Born","pfs":"Standard","rarity":"rare","release_date":"2022-04-27","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 17</row>\r\n\r\n**Abilities**\r\nDexterity, Constitution\r\n\r\n**Skill**\r\nUndead [Lore](/Skills.aspx?ID=8)\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour parents conceived you for a fell purpose at a site tainted by death, like a wight's barrow, mass grave, or ossuary. Their reasons could be a …\r\n</summary>","skill":["Undead Lore"],"skill_markdown":"Undead [Lore](/Skills.aspx?ID=8)","source":["Book of the Dead"],"source_raw":["Book of the Dead pg. 17"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Book of the Dead](/Sources.aspx?ID=118) pg. 17</row>","speed":{},"summary":"Your parents conceived you for a fell purpose at a site tainted by death, like a wight's barrow, mass grave, or ossuary. Their reasons could be a …","summary_markdown":"Your parents conceived you for a fell purpose at a site tainted by death, like a wight's barrow, mass grave, or ossuary. Their reasons could be a …","text":" Tomb Born Source Book of the Dead pg. 17 Your parents conceived you for a fell purpose at a site tainted by death, like a wight's barrow, mass grave, or ossuary. Their reasons could be a mystery, or you might know of their grand design and seek to escape—or fulfill—their plans. Either way, you're at your most dangerous when near death. Choose two ability boosts. One must be to Dexterity or Constitution , and one is a free ability boost. You're trained in the Undead Lore skill. You gain the Final Spite reaction. Final Spite Reaction Frequency once per day; Trigger You're reduced to 0 Hit Points; Effect You make a Strike before falling unconscious.","trait":["Rare"],"trait_markdown":"[Rare](/Traits.aspx?ID=137)","trait_raw":["Rare"],"type":"Background","url":"/Backgrounds.aspx?ID=308","weakness":{}}},{"_index":"aon18","_id":"background-309","_score":4.0849032,"_source":{"ability":["Wisdom","Charisma"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"id":"background-309","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Willing Host](/Backgrounds.aspx?ID=309)</title>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 17</row>\n\n</column>\r\n\r\nYou speak to spirits only you can perceive: wispy shreds of lost souls, household guardians, ancestral spirits, and other entities. You can negotiate with these beings, allowing them into your body to impart knowledge or aid in a task for the price of a favor.\n\n Choose two ability boosts. One must be to **Wisdom** or **Charisma**, and one is a free ability boost.\n\n You're trained in the [Spirit Lore](/Skills.aspx?ID=8) skill. You gain the Host Spirit action.\n\n **Host Spirit** ([exploration](/Traits.aspx?ID=66), [necromancy](/Traits.aspx?ID=117), [occult](/Traits.aspx?ID=120)) **Frequency** once per day; **Effect** You attempt one skill check to perform an exploration activity, even if it normally requires you to be trained to do so. You're trained in the skill just long enough to make that single check (to a maximum of 10 minutes). Whether or not the check succeeds, in the next 24 hours you must perform a minor favor to appease the spirit who aided you, determined by the GM (usually something sensation related, such as tasting a certain food, listening to a specific song, or smoking a pipe). You can't Host Spirit again until you've performed the favor. If you haven't completed it after 24 hours, you're [fatigued](/Conditions.aspx?ID=15) until the obligation is fulfilled.","name":"Willing Host","pfs":"Standard","rarity":"rare","release_date":"2022-04-27","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 17</row>\r\n\r\n**Abilities**\r\nWisdom, Charisma\r\n\r\n**Skill**\r\nSpirit [Lore](/Skills.aspx?ID=8)\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou speak to spirits only you can perceive: wispy shreds of lost souls, household guardians, ancestral spirits, and other entities. You can negotiate …\r\n</summary>","skill":["Spirit Lore"],"skill_markdown":"Spirit [Lore](/Skills.aspx?ID=8)","source":["Book of the Dead"],"source_raw":["Book of the Dead pg. 17"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Book of the Dead](/Sources.aspx?ID=118) pg. 17</row>","speed":{},"summary":"You speak to spirits only you can perceive: wispy shreds of lost souls, household guardians, ancestral spirits, and other entities. You can negotiate …","summary_markdown":"You speak to spirits only you can perceive: wispy shreds of lost souls, household guardians, ancestral spirits, and other entities. You can negotiate …","text":" Willing Host Source Book of the Dead pg. 17 You speak to spirits only you can perceive: wispy shreds of lost souls, household guardians, ancestral spirits, and other entities. You can negotiate with these beings, allowing them into your body to impart knowledge or aid in a task for the price of a favor. Choose two ability boosts. One must be to Wisdom or Charisma , and one is a free ability boost. You're trained in the Spirit Lore skill. You gain the Host Spirit action. Host Spirit (exploration, necromancy, occult) Frequency once per day; Effect You attempt one skill check to perform an exploration activity, even if it normally requires you to be trained to do so. You're trained in the skill just long enough to make that single check (to a maximum of 10 minutes). Whether or not the check succeeds, in the next 24 hours you must perform a minor favor to appease the spirit who aided you, determined by the GM (usually something sensation related, such as tasting a certain food, listening to a specific song, or smoking a pipe). You can't Host Spirit again until you've performed the favor. If you haven't completed it after 24 hours, you're fatigued until the obligation is fulfilled.","trait":["Rare"],"trait_markdown":"[Rare](/Traits.aspx?ID=137)","trait_raw":["Rare"],"type":"Background","url":"/Backgrounds.aspx?ID=309","weakness":{}}},{"_index":"aon18","_id":"background-310","_score":4.0849032,"_source":{"ability":["Dexterity","Wisdom"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Battle Medicine"],"feat_markdown":"[Battle Medicine](/Feats.aspx?ID=760)","id":"background-310","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Once Bitten](/Backgrounds.aspx?ID=310)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 73</row>\n\n</column>\r\n\r\nAfter an altercation with an [undead](/Traits.aspx?ID=160) creature, you feared you might be infected. Either through medical intervention, luck, or misunderstanding how undeath spreads, your fears abated. However, your brush with living death taught you the value of life. You do whatever you can to avoid the end you thought you'd been fated.\r\n\r\nChoose two ability boosts. One must be to Dexterity\r\nor Wisdom, and one is a free ability boost.\r\n\r\nYou're trained in the [Medicine](/Skills.aspx?ID=9) skill, and the [Undead Lore](/skills/lore) skill. You gain the [Battle Medicine](/Feats.aspx?ID=760) skill feat.","name":"Once Bitten","pfs":"Standard","rarity":"common","release_date":"2022-05-25","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 73</row>\r\n\r\n**Abilities**\r\nDexterity, Wisdom\r\n\r\n**Skills**\r\n[Medicine](/Skills.aspx?ID=9), Undead [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Battle Medicine](/Feats.aspx?ID=760)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAfter an altercation with an undead creature, you feared you might be infected. Either through medical intervention, luck, or misunderstanding how …\r\n</summary>","skill":["Medicine","Undead Lore"],"skill_markdown":"[Medicine](/Skills.aspx?ID=9), Undead [Lore](/Skills.aspx?ID=8)","source":["Knights of Lastwall"],"source_raw":["Knights of Lastwall pg. 73"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Knights of Lastwall](/Sources.aspx?ID=123) pg. 73</row>","speed":{},"summary":"After an altercation with an undead creature, you feared you might be infected. Either through medical intervention, luck, or misunderstanding how …","summary_markdown":"After an altercation with an undead creature, you feared you might be infected. Either through medical intervention, luck, or misunderstanding how …","text":" Once Bitten Source Knights of Lastwall pg. 73 After an altercation with an undead creature, you feared you might be infected. Either through medical intervention, luck, or misunderstanding how undeath spreads, your fears abated. However, your brush with living death taught you the value of life. You do whatever you can to avoid the end you thought you'd been fated. Choose two ability boosts. One must be to Dexterity or Wisdom, and one is a free ability boost. You're trained in the Medicine skill, and the Undead Lore skill. You gain the Battle Medicine skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=310","weakness":{}}},{"_index":"aon18","_id":"background-311","_score":4.0849032,"_source":{"ability":["Strength","Intelligence"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Courtly Graces"],"feat_markdown":"[Courtly Graces](/Feats.aspx?ID=772)","id":"background-311","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Ozem Experience](/Backgrounds.aspx?ID=311)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 73</row>\n\n</column>\r\n\r\nYou or someone close to you worked with the Knights of Ozem before Lastwall fell. In addition to knowledge of the organization's tenets and goals, you have germane understanding of the order's history. You believe there are valuable lessons in the Knights of Ozem's exploits.\r\n\r\nChoose two ability boosts. One must be to Strength\r\nor Intelligence, and one is a free ability boost.\r\n\r\nYou're trained in the [Society](/Skills.aspx?ID=14) skill, and the [Warfare Lore](/skills/lore) skill. You gain the [Courtly Graces](/Feats.aspx?ID=772) skill feat.","name":"Ozem Experience","pfs":"Standard","rarity":"common","release_date":"2022-05-25","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 73</row>\r\n\r\n**Abilities**\r\nStrength, Intelligence\r\n\r\n**Skills**\r\n[Society](/Skills.aspx?ID=14), Warfare [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Courtly Graces](/Feats.aspx?ID=772)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou or someone close to you worked with the Knights of Ozem before Lastwall fell. In addition to knowledge of the organization's tenets and goals, …\r\n</summary>","skill":["Society","Warfare Lore"],"skill_markdown":"[Society](/Skills.aspx?ID=14), Warfare [Lore](/Skills.aspx?ID=8)","source":["Knights of Lastwall"],"source_raw":["Knights of Lastwall pg. 73"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Knights of Lastwall](/Sources.aspx?ID=123) pg. 73</row>","speed":{},"summary":"You or someone close to you worked with the Knights of Ozem before Lastwall fell. In addition to knowledge of the organization's tenets and goals, …","summary_markdown":"You or someone close to you worked with the Knights of Ozem before Lastwall fell. In addition to knowledge of the organization's tenets and goals, …","text":" Ozem Experience Source Knights of Lastwall pg. 73 You or someone close to you worked with the Knights of Ozem before Lastwall fell. In addition to knowledge of the organization's tenets and goals, you have germane understanding of the order's history. You believe there are valuable lessons in the Knights of Ozem's exploits. Choose two ability boosts. One must be to Strength or Intelligence, and one is a free ability boost. You're trained in the Society skill, and the Warfare Lore skill. You gain the Courtly Graces skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=311","weakness":{}}},{"_index":"aon18","_id":"background-312","_score":4.0849032,"_source":{"ability":["Intelligence","Wisdom"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Additional Lore"],"feat_markdown":"[Additional Lore](/Feats.aspx?ID=750)","id":"background-312","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Pillar](/Backgrounds.aspx?ID=312)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 73</row>\n\n</column>\r\n\r\nNot every Knight of Lastwall contributes to the crusade through combat. Pillars provide essential upkeep and service at camps, enjoying the same rank of knight as the crusaders and strategists for which the knights are known. You spent time as an assistant among the pillars, learning how noncombatants provide for the physical and mental wellbeing of an army.\r\n\r\nChoose two ability boosts. One must be to Intelligence\r\nor Wisdom, and one is a free ability boost.\r\n\r\nYou're trained in the [Acrobatics](/Skills.aspx?ID=1) skill, and the [Labor Lore](/skills/lore) skill. You gain the [Additional Lore](/Feats.aspx?ID=750) skill feat.","name":"Pillar","pfs":"Standard","rarity":"common","release_date":"2022-05-25","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 73</row>\r\n\r\n**Abilities**\r\nIntelligence, Wisdom\r\n\r\n**Skill**\r\nLabor [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Additional Lore](/Feats.aspx?ID=750)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nNot every Knight of Lastwall contributes to the crusade through combat. Pillars provide essential upkeep and service at camps, enjoying the same rank …\r\n</summary>","skill":["Labor Lore"],"skill_markdown":"Labor [Lore](/Skills.aspx?ID=8)","source":["Knights of Lastwall"],"source_raw":["Knights of Lastwall pg. 73"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Knights of Lastwall](/Sources.aspx?ID=123) pg. 73</row>","speed":{},"summary":"Not every Knight of Lastwall contributes to the crusade through combat. Pillars provide essential upkeep and service at camps, enjoying the same rank …","summary_markdown":"Not every Knight of Lastwall contributes to the crusade through combat. Pillars provide essential upkeep and service at camps, enjoying the same rank …","text":" Pillar Source Knights of Lastwall pg. 73 Not every Knight of Lastwall contributes to the crusade through combat. Pillars provide essential upkeep and service at camps, enjoying the same rank of knight as the crusaders and strategists for which the knights are known. You spent time as an assistant among the pillars, learning how noncombatants provide for the physical and mental wellbeing of an army. Choose two ability boosts. One must be to Intelligence or Wisdom, and one is a free ability boost. You're trained in the Acrobatics skill, and the Labor Lore skill. You gain the Additional Lore skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=312","weakness":{}}},{"_index":"aon18","_id":"background-313","_score":4.0849032,"_source":{"ability":["Constitution","Charisma"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Group Coercion"],"feat_markdown":"[Group Coercion](/Feats.aspx?ID=788)","id":"background-313","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Reclaimed](/Backgrounds.aspx?ID=313)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 73</row>\n\n</column>\r\n\r\nA unit of Crimson Reclaimers saved you from certain death in the Gravelands. You spent time with one or more Crimson Reclaimers as they escorted you to safety, and you've learned the ways of this faction of the Knights of Lastwall. You consider yourself forever in their debt and defend their reputation unquestioningly against any accusations of duplicity.\r\n\r\nChoose two ability boosts. One must be to Constitution\r\nor Charisma, and one is a free ability boost.\r\n\r\nYou're trained in the [Intimidation](/Skills.aspx?ID=7) skill, and the [Crimson Reclaimers Lore](/skills/lore) skill. You gain the [Group Coercion](/Feats.aspx?ID=788) skill feat.","name":"Reclaimed","pfs":"Standard","rarity":"common","release_date":"2022-05-25","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 73</row>\r\n\r\n**Abilities**\r\nConstitution, Charisma\r\n\r\n**Skills**\r\n[Intimidation](/Skills.aspx?ID=7), Crimson Reclaimers [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Group Coercion](/Feats.aspx?ID=788)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA unit of Crimson Reclaimers saved you from certain death in the Gravelands. You spent time with one or more Crimson Reclaimers as they escorted you …\r\n</summary>","skill":["Intimidation","Crimson Reclaimers Lore"],"skill_markdown":"[Intimidation](/Skills.aspx?ID=7), Crimson Reclaimers [Lore](/Skills.aspx?ID=8)","source":["Knights of Lastwall"],"source_raw":["Knights of Lastwall pg. 73"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Knights of Lastwall](/Sources.aspx?ID=123) pg. 73</row>","speed":{},"summary":"A unit of Crimson Reclaimers saved you from certain death in the Gravelands. You spent time with one or more Crimson Reclaimers as they escorted you …","summary_markdown":"A unit of Crimson Reclaimers saved you from certain death in the Gravelands. You spent time with one or more Crimson Reclaimers as they escorted you …","text":" Reclaimed Source Knights of Lastwall pg. 73 A unit of Crimson Reclaimers saved you from certain death in the Gravelands. You spent time with one or more Crimson Reclaimers as they escorted you to safety, and you've learned the ways of this faction of the Knights of Lastwall. You consider yourself forever in their debt and defend their reputation unquestioningly against any accusations of duplicity. Choose two ability boosts. One must be to Constitution or Charisma, and one is a free ability boost. You're trained in the Intimidation skill, and the Crimson Reclaimers Lore skill. You gain the Group Coercion skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=313","weakness":{}}},{"_index":"aon18","_id":"background-314","_score":4.0849032,"_source":{"ability":["Intelligence","Wisdom"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Oddity Identification"],"feat_markdown":"[Oddity Identification](/Feats.aspx?ID=817)","id":"background-314","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Reclaimed Investigator](/Backgrounds.aspx?ID=314)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 73</row>\n\n</column>\r\n\r\nYou believe the mysterious patron of the Crimson Reclaimers has an ulterior motive that bedevils the Knights of Lastwall. Whatever the organization gains from the pact, some mysterious force with its own agenda and a need for anonymity benefits as well. You've made it your mission to determine what that agenda is before the patron decides it has manipulated from the shadows long enough.\r\n\r\nChoose two ability boosts. One must be to Intelligence\r\nor Wisdom, and one is a free ability boost.\r\n\r\nYou're trained in the [Occultism](/Skills.aspx?ID=11) skill, and the [Crimson Reclaimers Lore](/skills/lore) skill. You gain the [Oddity Identification](/Feats.aspx?ID=817) skill feat.","name":"Reclaimed Investigator","pfs":"Standard","rarity":"common","release_date":"2022-05-25","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 73</row>\r\n\r\n**Abilities**\r\nIntelligence, Wisdom\r\n\r\n**Skills**\r\n[Occultism](/Skills.aspx?ID=11), Crimson Reclaimers [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Oddity Identification](/Feats.aspx?ID=817)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou believe the mysterious patron of the Crimson Reclaimers has an ulterior motive that bedevils the Knights of Lastwall. Whatever the organization …\r\n</summary>","skill":["Occultism","Crimson Reclaimers Lore"],"skill_markdown":"[Occultism](/Skills.aspx?ID=11), Crimson Reclaimers [Lore](/Skills.aspx?ID=8)","source":["Knights of Lastwall"],"source_raw":["Knights of Lastwall pg. 73"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Knights of Lastwall](/Sources.aspx?ID=123) pg. 73</row>","speed":{},"summary":"You believe the mysterious patron of the Crimson Reclaimers has an ulterior motive that bedevils the Knights of Lastwall. Whatever the organization …","summary_markdown":"You believe the mysterious patron of the Crimson Reclaimers has an ulterior motive that bedevils the Knights of Lastwall. Whatever the organization …","text":" Reclaimed Investigator Source Knights of Lastwall pg. 73 You believe the mysterious patron of the Crimson Reclaimers has an ulterior motive that bedevils the Knights of Lastwall. Whatever the organization gains from the pact, some mysterious force with its own agenda and a need for anonymity benefits as well. You've made it your mission to determine what that agenda is before the patron decides it has manipulated from the shadows long enough. Choose two ability boosts. One must be to Intelligence or Wisdom, and one is a free ability boost. You're trained in the Occultism skill, and the Crimson Reclaimers Lore skill. You gain the Oddity Identification skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=314","weakness":{}}},{"_index":"aon18","_id":"background-315","_score":4.0849032,"_source":{"ability":["Strength","Charisma"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["No Cause for Alarm"],"feat_markdown":"[No Cause for Alarm](/Feats.aspx?ID=2139)","id":"background-315","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Sentinel Reflectance](/Backgrounds.aspx?ID=315)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 73</row>\n\n</column>\r\n\r\nEither through witnessing their deeds and devout heroics firsthand, or through reading chronicles of their exploits, the Shining Sentinels of the Knights of Lastwall inspire you. You may idealize their philosophy or one day hope to join their ranks; the Shining Sentinels are your guiding star.\r\n\r\nChoose two ability boosts. One must be to Strength\r\nor Charisma, and one is a free ability boost.\r\n\r\nYou're trained in the [Diplomacy](/Skills.aspx?ID=6) skill, and the [Shining Sentinels Lore](/skills/lore) skill. You gain the [No Cause for Alarm](/Feats.aspx?ID=2139) skill feat.","name":"Sentinel Reflectance","pfs":"Standard","rarity":"common","release_date":"2022-05-25","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 73</row>\r\n\r\n**Abilities**\r\nStrength, Charisma\r\n\r\n**Skills**\r\n[Diplomacy](/Skills.aspx?ID=6), Shining Sentinels [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[No Cause for Alarm](/Feats.aspx?ID=2139)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nEither through witnessing their deeds and devout heroics firsthand, or through reading chronicles of their exploits, the Shining Sentinels of the …\r\n</summary>","skill":["Diplomacy","Shining Sentinels Lore"],"skill_markdown":"[Diplomacy](/Skills.aspx?ID=6), Shining Sentinels [Lore](/Skills.aspx?ID=8)","source":["Knights of Lastwall"],"source_raw":["Knights of Lastwall pg. 73"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Knights of Lastwall](/Sources.aspx?ID=123) pg. 73</row>","speed":{},"summary":"Either through witnessing their deeds and devout heroics firsthand, or through reading chronicles of their exploits, the Shining Sentinels of the …","summary_markdown":"Either through witnessing their deeds and devout heroics firsthand, or through reading chronicles of their exploits, the Shining Sentinels of the …","text":" Sentinel Reflectance Source Knights of Lastwall pg. 73 Either through witnessing their deeds and devout heroics firsthand, or through reading chronicles of their exploits, the Shining Sentinels of the Knights of Lastwall inspire you. You may idealize their philosophy or one day hope to join their ranks; the Shining Sentinels are your guiding star. Choose two ability boosts. One must be to Strength or Charisma, and one is a free ability boost. You're trained in the Diplomacy skill, and the Shining Sentinels Lore skill. You gain the No Cause for Alarm skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=315","weakness":{}}},{"_index":"aon18","_id":"background-316","_score":4.0849032,"_source":{"ability":["Strength","Constitution"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Canny Acumen"],"feat_markdown":"[Canny Acumen](/Feats.aspx?ID=764)","id":"background-316","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Relentless Dedication](/Backgrounds.aspx?ID=316)</title>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 73</row>\n\n</column>\r\n\r\nRecruiters invite many candidates like you to train to be Knights of Lastwall, but only a select few make the cut. Whereas others lose heart, your perseverance paid off. Your commitment to the cause is so clear, it overcame whatever disqualified your previous attempts to join the new Shining Crusade.Recruiters invite many candidates like you to train to be Knights of Lastwall, but only a select few make the cut. Whereas others lose heart, your perseverance paid off. Your commitment to the cause is so clear, it overcame whatever disqualified your previous attempts to join the new Shining Crusade.\n\n Choose two ability boosts. One must be to **Strength** or **Constitution**, and one is a free ability boost.\n\n You're trained in the [Warfare Lore](/Skills.aspx?ID=8) skill, and you gain the [Canny Acumen](/Feats.aspx?ID=764) feat.","name":"Relentless Dedication","pfs":"Standard","rarity":"rare","release_date":"2022-05-25","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 73</row>\r\n\r\n**Abilities**\r\nStrength, Constitution\r\n\r\n**Skill**\r\nWarfare [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Canny Acumen](/Feats.aspx?ID=764)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nRecruiters invite many candidates like you to train to be Knights of Lastwall, but only a select few make the cut. Whereas others lose heart, your …\r\n</summary>","skill":["Warfare Lore"],"skill_markdown":"Warfare [Lore](/Skills.aspx?ID=8)","source":["Knights of Lastwall"],"source_raw":["Knights of Lastwall pg. 73"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Knights of Lastwall](/Sources.aspx?ID=123) pg. 73</row>","speed":{},"summary":"Recruiters invite many candidates like you to train to be Knights of Lastwall, but only a select few make the cut. Whereas others lose heart, your …","summary_markdown":"Recruiters invite many candidates like you to train to be Knights of Lastwall, but only a select few make the cut. Whereas others lose heart, your …","text":" Relentless Dedication Source Knights of Lastwall pg. 73 Recruiters invite many candidates like you to train to be Knights of Lastwall, but only a select few make the cut. Whereas others lose heart, your perseverance paid off. Your commitment to the cause is so clear, it overcame whatever disqualified your previous attempts to join the new Shining Crusade.Recruiters invite many candidates like you to train to be Knights of Lastwall, but only a select few make the cut. Whereas others lose heart, your perseverance paid off. Your commitment to the cause is so clear, it overcame whatever disqualified your previous attempts to join the new Shining Crusade. Choose two ability boosts. One must be to Strength or Constitution , and one is a free ability boost. You're trained in the Warfare Lore skill, and you gain the Canny Acumen feat.","trait":["Rare"],"trait_markdown":"[Rare](/Traits.aspx?ID=137)","trait_raw":["Rare"],"type":"Background","url":"/Backgrounds.aspx?ID=316","weakness":{}}},{"_index":"aon18","_id":"background-317","_score":4.0849032,"_source":{"ability":["Dexterity","Wisdom"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"id":"background-317","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Tyrant Witness](/Backgrounds.aspx?ID=317)</title>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 73</row>\n\n</column>\r\n\r\nWhen Tar-Baphon broke free of Gallowspire, you saw him emerge. When the god-slaying lich obliterated Vigil and Roslar's Coffer, you scrambled to safety. And when necrotic rainfall swept through the lands and the Gallowgarden grew, you weathered the storms. Others talk of what the Whispering Tyrant's return did to Lastwall, but you were there. And it changed you.\n\n Choose two ability boosts. One must be to **Dexterity** or **Wisdom**, and one is a free ability boost.\n\n You're trained in the [Undead Lore](/Skills.aspx?ID=8) skill. You can cast [_disrupt undead_](/Spells.aspx?ID=79) as a divine innate cantrip. As normal, the cantrip heightens to half your level rounded up.","name":"Tyrant Witness","pfs":"Standard","rarity":"rare","release_date":"2022-05-25","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 73</row>\r\n\r\n**Abilities**\r\nDexterity, Wisdom\r\n\r\n**Skill**\r\nUndead [Lore](/Skills.aspx?ID=8)\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nWhen Tar-Baphon broke free of Gallowspire, you saw him emerge. When the god-slaying lich obliterated Vigil and Roslar's Coffer, you scrambled to …\r\n</summary>","skill":["Undead Lore"],"skill_markdown":"Undead [Lore](/Skills.aspx?ID=8)","source":["Knights of Lastwall"],"source_raw":["Knights of Lastwall pg. 73"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Knights of Lastwall](/Sources.aspx?ID=123) pg. 73</row>","speed":{},"summary":"When Tar-Baphon broke free of Gallowspire, you saw him emerge. When the god-slaying lich obliterated Vigil and Roslar's Coffer, you scrambled to …","summary_markdown":"When Tar-Baphon broke free of Gallowspire, you saw him emerge. When the god-slaying lich obliterated Vigil and Roslar's Coffer, you scrambled to …","text":" Tyrant Witness Source Knights of Lastwall pg. 73 When Tar-Baphon broke free of Gallowspire, you saw him emerge. When the god-slaying lich obliterated Vigil and Roslar's Coffer, you scrambled to safety. And when necrotic rainfall swept through the lands and the Gallowgarden grew, you weathered the storms. Others talk of what the Whispering Tyrant's return did to Lastwall, but you were there. And it changed you. Choose two ability boosts. One must be to Dexterity or Wisdom , and one is a free ability boost. You're trained in the Undead Lore skill. You can cast disrupt undead as a divine innate cantrip. As normal, the cantrip heightens to half your level rounded up.","trait":["Rare"],"trait_markdown":"[Rare](/Traits.aspx?ID=137)","trait_raw":["Rare"],"type":"Background","url":"/Backgrounds.aspx?ID=317","weakness":{}}},{"_index":"aon18","_id":"background-318","_score":4.0849032,"_source":{"ability":["Strength","Charisma"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Charming Liar","Hobnobber"],"feat_markdown":"[Charming Liar](/Feats.aspx?ID=766), [Hobnobber](/Feats.aspx?ID=791)","id":"background-318","is_general_background":false,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"\">[Able Carter](/Backgrounds.aspx?ID=318)</title>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Blood Lords Player's Guide](/Sources.aspx?ID=127) pg. 11</row>\n\n</column>\r\n\r\nYou worked for many years as a hauler within Geb, either on your own or with a larger operation that shipped goods across Geb's ancient roads. In either case, you were loosely affiliated with the Carters Consortium, and you might have even been part of that faction when allegations of [Pharasma](/Deities.aspx?ID=14) worship among its leaders caused the faction's sharp drop in significance.\n\n Yet the goods still need to be moved from ports to warehouses or from town to town, and that was your business. You've seen a lot of Geb in your time, and you're good at interacting with the quick and the dead alike, but you've given up the shipping business for more lucrative opportunities.\n\nThe Carters Consortium values your past work, especially because so few people are sticking by them today. Your party gains 1 Reputation Point with the Carters Consortium at the start of the campaign.\r\n\r\nChoose two ability boosts. One must be to Strength\r\nor Charisma, and one is a free ability boost.\r\n\r\nYou're trained in your choice of either the [Deception](/Skills.aspx?ID=5)\r\n or the [Diplomacy](/Skills.aspx?ID=6) skill, as well as a [Lore](/skills/lore) skill with one of Geb's cities: Graydirge, Mechitar, or Yled. You gain a skill feat: [Charming Liar](/Feats.aspx?ID=766) if you chose Deception or [Hobnobber](/Feats.aspx?ID=791) if you chose Diplomacy","name":"Able Carter","rarity":"uncommon","release_date":"2022-06-29","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Blood Lords Player's Guide](/Sources.aspx?ID=127) pg. 11</row>\r\n\r\n**Abilities**\r\nStrength, Charisma\r\n\r\n**Skills**\r\n[Deception](/Skills.aspx?ID=5) or [Diplomacy](/Skills.aspx?ID=6), [Lore](/Skills.aspx?ID=8) with one of Geb's cities: Graydirge, Mechitar, or Yled.\r\n\r\n**Feats**\r\n[Charming Liar](/Feats.aspx?ID=766), [Hobnobber](/Feats.aspx?ID=791)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou worked for many years as a hauler within Geb, either on your own or with a larger operation that shipped goods across Geb's ancient roads. In …\r\n</summary>","skill":["Deception","Diplomacy","Lore with one of Geb's cities: Graydirge, Mechitar, or Yled."],"skill_markdown":"[Deception](/Skills.aspx?ID=5) or [Diplomacy](/Skills.aspx?ID=6), [Lore](/Skills.aspx?ID=8) with one of Geb's cities: Graydirge, Mechitar, or Yled.","source":["Blood Lords Player's Guide"],"source_raw":["Blood Lords Player's Guide pg. 11"],"source_category":"Adventure Paths","source_group":"Blood Lords","source_markdown":"<row gap=\"tiny\">[Blood Lords Player's Guide](/Sources.aspx?ID=127) pg. 11</row>","speed":{},"spoilers":"Blood Lords","summary":"You worked for many years as a hauler within Geb, either on your own or with a larger operation that shipped goods across Geb's ancient roads. In …","summary_markdown":"You worked for many years as a hauler within Geb, either on your own or with a larger operation that shipped goods across Geb's ancient roads. In …","text":" Able Carter Source Blood Lords Player's Guide pg. 11 You worked for many years as a hauler within Geb, either on your own or with a larger operation that shipped goods across Geb's ancient roads. In either case, you were loosely affiliated with the Carters Consortium, and you might have even been part of that faction when allegations of Pharasma worship among its leaders caused the faction's sharp drop in significance. Yet the goods still need to be moved from ports to warehouses or from town to town, and that was your business. You've seen a lot of Geb in your time, and you're good at interacting with the quick and the dead alike, but you've given up the shipping business for more lucrative opportunities. The Carters Consortium values your past work, especially because so few people are sticking by them today. Your party gains 1 Reputation Point with the Carters Consortium at the start of the campaign. Choose two ability boosts. One must be to Strength or Charisma, and one is a free ability boost. You're trained in your choice of either the Deception or the Diplomacy skill, as well as a Lore skill with one of Geb's cities: Graydirge, Mechitar, or Yled. You gain a skill feat: Charming Liar if you chose Deception or Hobnobber if you chose Diplomacy","trait":["Uncommon"],"trait_markdown":"[Uncommon](/Traits.aspx?ID=159)","trait_raw":["Uncommon"],"type":"Background","url":"/Backgrounds.aspx?ID=318","weakness":{}}},{"_index":"aon18","_id":"background-319","_score":4.0849032,"_source":{"ability":["Strength","Intelligence"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Hefty Hauler","Oddity Identification"],"feat_markdown":"[Hefty Hauler](/Feats.aspx?ID=790), [Oddity Identification](/Feats.aspx?ID=817)","id":"background-319","is_general_background":false,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"\">[Construction Occultist](/Backgrounds.aspx?ID=319)</title>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Blood Lords Player's Guide](/Sources.aspx?ID=127) pg. 12</row>\n\n</column>\r\n\r\nYou helped to build and design buildings and public works on behalf of Geb's architectural faction, the Builders League. You've been taught that creating bridges, gatehouses, roads, walls, and more is as much about planning as it is about brute labor. You learned that the Builders League has plans of occult significance for many of its construction projects and might have even aided them in the way you laid stones or designed walls (although you never learned the great design behind those secret plans). Although you've left construction behind, the skills in long-term planning and leveraging effort remain with you.\n\n You are still well-regarded by the Builders League. Your party gains 1 Reputation Point with the Builders League at the start of the campaign.\r\n\r\nChoose two ability boosts. One must be to Strength\r\nor Intelligence, and one is a free ability boost.\r\n\r\nYou're trained in your choice of either the [Athletics](/Skills.aspx?ID=3)\r\n or the [Occultism](/Skills.aspx?ID=11) skill, as well as the [Architecture Lore](/skills/lore) skill. You gain a skill feat: [Hefty Hauler](/Feats.aspx?ID=790) if you chose Athletics or [Oddity Identification](/Feats.aspx?ID=817) if you chose Occultism.","name":"Construction Occultist","rarity":"uncommon","release_date":"2022-06-29","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Blood Lords Player's Guide](/Sources.aspx?ID=127) pg. 12</row>\r\n\r\n**Abilities**\r\nStrength, Intelligence\r\n\r\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) or [Occultism](/Skills.aspx?ID=11), Architecture [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feats**\r\n[Hefty Hauler](/Feats.aspx?ID=790), [Oddity Identification](/Feats.aspx?ID=817)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou helped to build and design buildings and public works on behalf of Geb's architectural faction, the Builders League. You've been taught that …\r\n</summary>","skill":["Athletics","Occultism","Architecture Lore"],"skill_markdown":"[Athletics](/Skills.aspx?ID=3) or [Occultism](/Skills.aspx?ID=11), Architecture [Lore](/Skills.aspx?ID=8)","source":["Blood Lords Player's Guide"],"source_raw":["Blood Lords Player's Guide pg. 12"],"source_category":"Adventure Paths","source_group":"Blood Lords","source_markdown":"<row gap=\"tiny\">[Blood Lords Player's Guide](/Sources.aspx?ID=127) pg. 12</row>","speed":{},"spoilers":"Blood Lords","summary":"You helped to build and design buildings and public works on behalf of Geb's architectural faction, the Builders League. You've been taught that …","summary_markdown":"You helped to build and design buildings and public works on behalf of Geb's architectural faction, the Builders League. You've been taught that …","text":" Construction Occultist Source Blood Lords Player's Guide pg. 12 You helped to build and design buildings and public works on behalf of Geb's architectural faction, the Builders League. You've been taught that creating bridges, gatehouses, roads, walls, and more is as much about planning as it is about brute labor. You learned that the Builders League has plans of occult significance for many of its construction projects and might have even aided them in the way you laid stones or designed walls (although you never learned the great design behind those secret plans). Although you've left construction behind, the skills in long-term planning and leveraging effort remain with you. You are still well-regarded by the Builders League. Your party gains 1 Reputation Point with the Builders League at the start of the campaign. Choose two ability boosts. One must be to Strength or Intelligence, and one is a free ability boost. You're trained in your choice of either the Athletics or the Occultism skill, as well as the Architecture Lore skill. You gain a skill feat: Hefty Hauler if you chose Athletics or Oddity Identification if you chose Occultism.","trait":["Uncommon"],"trait_markdown":"[Uncommon](/Traits.aspx?ID=159)","trait_raw":["Uncommon"],"type":"Background","url":"/Backgrounds.aspx?ID=319","weakness":{}}},{"_index":"aon18","_id":"background-320","_score":4.0849032,"_source":{"ability":["Constitution","Wisdom"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Risky Surgery","Stitch Flesh"],"feat_markdown":"[Risky Surgery](/Feats.aspx?ID=2146), [Stitch Flesh](/Feats.aspx?ID=3495)","id":"background-320","is_general_background":false,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"\">[Corpse Stitcher](/Backgrounds.aspx?ID=320)</title>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Blood Lords Player's Guide](/Sources.aspx?ID=127) pg. 12</row>\n\n</column>\r\n\r\nThe number of zombies working across Geb as farmhands, laborers, or shambling soldiers seems nearly uncountable. None of these zombies can do their work if they fall to pieces, so the Reanimators maintain legions of surgeons and tailors to keep zombies stitched together and suitable for service. You were one of these corpse stitchers, working long hours to ensure that Geb's mindless workforce could perform at its best. On the day you saw some of your friends come under your needle, you realized how expendable Geb's fleshy population truly is, and you decided that you should seek out a different line of work.\n\n The Reanimators appreciate your past service. Your party gains 1 Reputation Point with the Reanimators at the start of the campaign.\r\n\r\nChoose two ability boosts. One must be to Constitution\r\nor Wisdom, and one is a free ability boost.\r\n\r\nYou're trained in the [Medicine](/Skills.aspx?ID=9) skill, and the [Zombie Lore](/skills/lore) skill. You gain your choice of either the [Risky Surgery](/Feats.aspx?ID=2146) or [Stitch Flesh](/Feats.aspx?ID=3495) skill feats.","name":"Corpse Stitcher","rarity":"uncommon","release_date":"2022-06-29","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Blood Lords Player's Guide](/Sources.aspx?ID=127) pg. 12</row>\r\n\r\n**Abilities**\r\nConstitution, Wisdom\r\n\r\n**Skills**\r\n[Medicine](/Skills.aspx?ID=9), Zombie [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feats**\r\n[Risky Surgery](/Feats.aspx?ID=2146), [Stitch Flesh](/Feats.aspx?ID=3495)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe number of zombies working across Geb as farmhands, laborers, or shambling soldiers seems nearly uncountable. None of these zombies can do their …\r\n</summary>","skill":["Medicine","Zombie Lore"],"skill_markdown":"[Medicine](/Skills.aspx?ID=9), Zombie [Lore](/Skills.aspx?ID=8)","source":["Blood Lords Player's Guide"],"source_raw":["Blood Lords Player's Guide pg. 12"],"source_category":"Adventure Paths","source_group":"Blood Lords","source_markdown":"<row gap=\"tiny\">[Blood Lords Player's Guide](/Sources.aspx?ID=127) pg. 12</row>","speed":{},"spoilers":"Blood Lords","summary":"The number of zombies working across Geb as farmhands, laborers, or shambling soldiers seems nearly uncountable. None of these zombies can do their …","summary_markdown":"The number of zombies working across Geb as farmhands, laborers, or shambling soldiers seems nearly uncountable. None of these zombies can do their …","text":" Corpse Stitcher Source Blood Lords Player's Guide pg. 12 The number of zombies working across Geb as farmhands, laborers, or shambling soldiers seems nearly uncountable. None of these zombies can do their work if they fall to pieces, so the Reanimators maintain legions of surgeons and tailors to keep zombies stitched together and suitable for service. You were one of these corpse stitchers, working long hours to ensure that Geb's mindless workforce could perform at its best. On the day you saw some of your friends come under your needle, you realized how expendable Geb's fleshy population truly is, and you decided that you should seek out a different line of work. The Reanimators appreciate your past service. Your party gains 1 Reputation Point with the Reanimators at the start of the campaign. Choose two ability boosts. One must be to Constitution or Wisdom, and one is a free ability boost. You're trained in the Medicine skill, and the Zombie Lore skill. You gain your choice of either the Risky Surgery or Stitch Flesh skill feats.","trait":["Uncommon"],"trait_markdown":"[Uncommon](/Traits.aspx?ID=159)","trait_raw":["Uncommon"],"type":"Background","url":"/Backgrounds.aspx?ID=320","weakness":{}}},{"_index":"aon18","_id":"background-321","_score":4.0849032,"_source":{"ability":["Constitution","Intelligence"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Seasoned","Streetwise"],"feat_markdown":"[Seasoned](/Feats.aspx?ID=2149), [Streetwise](/Feats.aspx?ID=846)","id":"background-321","is_general_background":false,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"\">[Food Trader](/Backgrounds.aspx?ID=321)</title>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Blood Lords Player's Guide](/Sources.aspx?ID=127) pg. 12</row>\n\n</column>\r\n\r\nIn your past, you accompanied caravans, ships, or both hauling foodstuffs out of Geb for export. You might be a Gebbite or a foreigner who has decided to work in Geb because of the undeniable opportunities. In any case, you've traveled between Geb and other nations of the Inner Sea and seen firsthand that many nations view Geb with a combination of barely disguised revulsion and eagerness for its bountiful food exports. Even though you aren't in that line of business any longer, you understand how vital this international trade is to Geb's prosperity and appreciate the hardworking people who work in it.\n\n You are still highly regarded by the Export Guild for your past journeys on the nation's behalf. Your party gains 1 Reputation Point with the Export Guild at the start of the campaign.\r\n\r\nChoose two ability boosts. One must be to Constitution\r\nor Intelligence, and one is a free ability boost.\r\n\r\nYou're trained in your choice of either the [Crafting](/Skills.aspx?ID=4)\r\n or the [Society](/Skills.aspx?ID=14) skill, as well as the [Mercantile Lore](/skills/lore) skill. You gain a skill feat: [Seasoned](/Feats.aspx?ID=2149) if you chose Crafting or [Streetwise](/Feats.aspx?ID=846) if you chose Society.","name":"Food Trader","rarity":"uncommon","release_date":"2022-06-29","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Blood Lords Player's Guide](/Sources.aspx?ID=127) pg. 12</row>\r\n\r\n**Abilities**\r\nConstitution, Intelligence\r\n\r\n**Skills**\r\n[Crafting](/Skills.aspx?ID=4) or [Society](/Skills.aspx?ID=14), Mercantile [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feats**\r\n[Seasoned](/Feats.aspx?ID=2149), [Streetwise](/Feats.aspx?ID=846)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nIn your past, you accompanied caravans, ships, or both hauling foodstuffs out of Geb for export. You might be a Gebbite or a foreigner who has …\r\n</summary>","skill":["Crafting","Society","Mercantile Lore"],"skill_markdown":"[Crafting](/Skills.aspx?ID=4) or [Society](/Skills.aspx?ID=14), Mercantile [Lore](/Skills.aspx?ID=8)","source":["Blood Lords Player's Guide"],"source_raw":["Blood Lords Player's Guide pg. 12"],"source_category":"Adventure Paths","source_group":"Blood Lords","source_markdown":"<row gap=\"tiny\">[Blood Lords Player's Guide](/Sources.aspx?ID=127) pg. 12</row>","speed":{},"spoilers":"Blood Lords","summary":"In your past, you accompanied caravans, ships, or both hauling foodstuffs out of Geb for export. You might be a Gebbite or a foreigner who has …","summary_markdown":"In your past, you accompanied caravans, ships, or both hauling foodstuffs out of Geb for export. You might be a Gebbite or a foreigner who has …","text":" Food Trader Source Blood Lords Player's Guide pg. 12 In your past, you accompanied caravans, ships, or both hauling foodstuffs out of Geb for export. You might be a Gebbite or a foreigner who has decided to work in Geb because of the undeniable opportunities. In any case, you've traveled between Geb and other nations of the Inner Sea and seen firsthand that many nations view Geb with a combination of barely disguised revulsion and eagerness for its bountiful food exports. Even though you aren't in that line of business any longer, you understand how vital this international trade is to Geb's prosperity and appreciate the hardworking people who work in it. You are still highly regarded by the Export Guild for your past journeys on the nation's behalf. Your party gains 1 Reputation Point with the Export Guild at the start of the campaign. Choose two ability boosts. One must be to Constitution or Intelligence, and one is a free ability boost. You're trained in your choice of either the Crafting or the Society skill, as well as the Mercantile Lore skill. You gain a skill feat: Seasoned if you chose Crafting or Streetwise if you chose Society.","trait":["Uncommon"],"trait_markdown":"[Uncommon](/Traits.aspx?ID=159)","trait_raw":["Uncommon"],"type":"Background","url":"/Backgrounds.aspx?ID=321","weakness":{}}},{"_index":"aon18","_id":"background-322","_score":4.0849032,"_source":{"ability":["Dexterity","Intelligence"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Eye for Numbers","Subtle Theft"],"feat_markdown":"[Eye for Numbers](/Feats.aspx?ID=2127), [Subtle Theft](/Feats.aspx?ID=848)","id":"background-322","is_general_background":false,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"\">[Money Counter](/Backgrounds.aspx?ID=322)</title>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Blood Lords Player's Guide](/Sources.aspx?ID=127) pg. 12</row>\n\n</column>\r\n\r\nThe wealthiest of all the factions in Geb is the Tax Collectors Union, but it's the money counters in its banks and vaults that keep the numbers tallied. You used to work as one of these drudges who counted other people's money all day, until you decided to slip some unaccounted coins into your own pocket. You weren't caught, but you knew it would only be a matter of time before you felt the Union's wrath if you remained employed. You took the next opportunity to leave with both your official and unofficial final payments.\n\n The Tax Collectors Union is unaware of your petty theft, and you remain in good standing with them. Your party gains 1 Reputation Point with the Tax Collectors Union at the start of the campaign.\r\n\r\nChoose two ability boosts. One must be to Dexterity\r\nor Intelligence, and one is a free ability boost.\r\n\r\nYou're trained in your choice of either the [Society](/Skills.aspx?ID=14)\r\n or the [Thievery](/Skills.aspx?ID=17) skill, as well as the [Accounting Lore](/skills/lore) skill. You gain a skill feat: [Eye for Numbers](/Feats.aspx?ID=2127) if you chose Society or [Subtle Theft](/Feats.aspx?ID=848) if you chose Thievery.","name":"Money Counter","rarity":"uncommon","release_date":"2022-06-29","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Blood Lords Player's Guide](/Sources.aspx?ID=127) pg. 12</row>\r\n\r\n**Abilities**\r\nDexterity, Intelligence\r\n\r\n**Skills**\r\n[Society](/Skills.aspx?ID=14) or [Thievery](/Skills.aspx?ID=17), Accounting [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feats**\r\n[Eye for Numbers](/Feats.aspx?ID=2127), [Subtle Theft](/Feats.aspx?ID=848)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe wealthiest of all the factions in Geb is the Tax Collectors Union, but it's the money counters in its banks and vaults that keep the numbers …\r\n</summary>","skill":["Society","Thievery","Accounting Lore"],"skill_markdown":"[Society](/Skills.aspx?ID=14) or [Thievery](/Skills.aspx?ID=17), Accounting [Lore](/Skills.aspx?ID=8)","source":["Blood Lords Player's Guide"],"source_raw":["Blood Lords Player's Guide pg. 12"],"source_category":"Adventure Paths","source_group":"Blood Lords","source_markdown":"<row gap=\"tiny\">[Blood Lords Player's Guide](/Sources.aspx?ID=127) pg. 12</row>","speed":{},"spoilers":"Blood Lords","summary":"The wealthiest of all the factions in Geb is the Tax Collectors Union, but it's the money counters in its banks and vaults that keep the numbers …","summary_markdown":"The wealthiest of all the factions in Geb is the Tax Collectors Union, but it's the money counters in its banks and vaults that keep the numbers …","text":" Money Counter Source Blood Lords Player's Guide pg. 12 The wealthiest of all the factions in Geb is the Tax Collectors Union, but it's the money counters in its banks and vaults that keep the numbers tallied. You used to work as one of these drudges who counted other people's money all day, until you decided to slip some unaccounted coins into your own pocket. You weren't caught, but you knew it would only be a matter of time before you felt the Union's wrath if you remained employed. You took the next opportunity to leave with both your official and unofficial final payments. The Tax Collectors Union is unaware of your petty theft, and you remain in good standing with them. Your party gains 1 Reputation Point with the Tax Collectors Union at the start of the campaign. Choose two ability boosts. One must be to Dexterity or Intelligence, and one is a free ability boost. You're trained in your choice of either the Society or the Thievery skill, as well as the Accounting Lore skill. You gain a skill feat: Eye for Numbers if you chose Society or Subtle Theft if you chose Thievery.","trait":["Uncommon"],"trait_markdown":"[Uncommon](/Traits.aspx?ID=159)","trait_raw":["Uncommon"],"type":"Background","url":"/Backgrounds.aspx?ID=322","weakness":{}}},{"_index":"aon18","_id":"background-323","_score":4.0849032,"_source":{"ability":["Dexterity","Charisma"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Steady Balance","Impressive Performance"],"feat_markdown":"[Steady Balance](/Feats.aspx?ID=845), [Impressive Performance](/Feats.aspx?ID=793)","id":"background-323","is_general_background":false,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"\">[Propaganda Promoter](/Backgrounds.aspx?ID=323)</title>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Blood Lords Player's Guide](/Sources.aspx?ID=127) pg. 13</row>\n\n</column>\r\n\r\nThe ghost king Geb has returned to a more active role in leading his nation after thousands of years, and it's shocking that some people in the nation haven't heard that. You helped the Celebrants plan parades, exciting displays like circuses, news missives, and more to help push messages of loyalty to the nation. Even though most Celebrants are followers of [Urgathoa](/Deities.aspx?ID=19), deity of gluttony and undeath, you might follow a different faith (or no faith at all); more important is helping Celebrants spread their message. You started to see that propaganda was often timed to help the Celebrants, in addition to the nation as a whole, and you saw just how powerful the right message at the right time can be.\n\n You are still well-regarded by the Celebrants. Your party gains 1 Reputation Point with the Celebrants at the start of the campaign.\r\n\r\nChoose two ability boosts. One must be to Dexterity\r\nor Charisma, and one is a free ability boost.\r\n\r\nYou're trained in your choice of either the [Acrobatics](/Skills.aspx?ID=1)\r\n or the [Performance](/Skills.aspx?ID=12) skill, as well as the [Urgathoa Lore](/skills/lore) skill. You gain a skill feat: [Steady Balance](/Feats.aspx?ID=845) if you chose Acrobatics or [Impressive Performance](/Feats.aspx?ID=793) if you chose Performance.","name":"Propaganda Promoter","rarity":"uncommon","release_date":"2022-06-29","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Blood Lords Player's Guide](/Sources.aspx?ID=127) pg. 13</row>\r\n\r\n**Abilities**\r\nDexterity, Charisma\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) or [Performance](/Skills.aspx?ID=12), Urgathoa [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feats**\r\n[Steady Balance](/Feats.aspx?ID=845), [Impressive Performance](/Feats.aspx?ID=793)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe ghost king Geb has returned to a more active role in leading his nation after thousands of years, and it's shocking that some people in the …\r\n</summary>","skill":["Acrobatics","Performance","Urgathoa Lore"],"skill_markdown":"[Acrobatics](/Skills.aspx?ID=1) or [Performance](/Skills.aspx?ID=12), Urgathoa [Lore](/Skills.aspx?ID=8)","source":["Blood Lords Player's Guide"],"source_raw":["Blood Lords Player's Guide pg. 13"],"source_category":"Adventure Paths","source_group":"Blood Lords","source_markdown":"<row gap=\"tiny\">[Blood Lords Player's Guide](/Sources.aspx?ID=127) pg. 13</row>","speed":{},"spoilers":"Blood Lords","summary":"The ghost king Geb has returned to a more active role in leading his nation after thousands of years, and it's shocking that some people in the …","summary_markdown":"The ghost king Geb has returned to a more active role in leading his nation after thousands of years, and it's shocking that some people in the …","text":" Propaganda Promoter Source Blood Lords Player's Guide pg. 13 The ghost king Geb has returned to a more active role in leading his nation after thousands of years, and it's shocking that some people in the nation haven't heard that. You helped the Celebrants plan parades, exciting displays like circuses, news missives, and more to help push messages of loyalty to the nation. Even though most Celebrants are followers of Urgathoa, deity of gluttony and undeath, you might follow a different faith (or no faith at all); more important is helping Celebrants spread their message. You started to see that propaganda was often timed to help the Celebrants, in addition to the nation as a whole, and you saw just how powerful the right message at the right time can be. You are still well-regarded by the Celebrants. Your party gains 1 Reputation Point with the Celebrants at the start of the campaign. Choose two ability boosts. One must be to Dexterity or Charisma, and one is a free ability boost. You're trained in your choice of either the Acrobatics or the Performance skill, as well as the Urgathoa Lore skill. You gain a skill feat: Steady Balance if you chose Acrobatics or Impressive Performance if you chose Performance.","trait":["Uncommon"],"trait_markdown":"[Uncommon](/Traits.aspx?ID=159)","trait_raw":["Uncommon"],"type":"Background","url":"/Backgrounds.aspx?ID=323","weakness":{}}},{"_index":"aon18","_id":"background-324","_score":4.0849032,"_source":{"ability":["Constitution","Charisma"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"id":"background-324","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Child of the Twin Village](/Backgrounds.aspx?ID=324)</title>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 73</row>\n\n</column>\r\n\r\nYou were born in a village where everyone has a twin with a special link. You have moved to the wider world for reasons of your own, but you still have an unbreakable connection to your twin through your dreams.\n\n Choose two ability boosts. One must be to **Constitution** or **Charisma**, and one is a free ability boost.\n\n You're trained in [Diplomacy](/Skills.aspx?ID=6) and [Dreamlands Lore](/Skills.aspx?ID=8). You gain the ability to communicate with your twin in your dreams. You and your twin gain the effects of [_dream message_](/Spells.aspx?ID=90) every night, only between the two of you; this isn't a spell, but a natural effect. Unless your twin is another PC, your GM roleplays your twin or summarizes your interaction during these dreams.","name":"Child of the Twin Village","pfs":"Standard","rarity":"rare","release_date":"2022-07-27","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 73</row>\r\n\r\n**Abilities**\r\nConstitution, Charisma\r\n\r\n**Skills**\r\n[Diplomacy](/Skills.aspx?ID=6), Dreamlands [Lore](/Skills.aspx?ID=8)\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou were born in a village where everyone has a twin with a special link. You have moved to the wider world for reasons of your own, but you still …\r\n</summary>","skill":["Diplomacy","Dreamlands Lore"],"skill_markdown":"[Diplomacy](/Skills.aspx?ID=6), Dreamlands [Lore](/Skills.aspx?ID=8)","source":["Dark Archive"],"source_raw":["Dark Archive pg. 73"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Dark Archive](/Sources.aspx?ID=129) pg. 73</row>","speed":{},"summary":"You were born in a village where everyone has a twin with a special link. You have moved to the wider world for reasons of your own, but you still …","summary_markdown":"You were born in a village where everyone has a twin with a special link. You have moved to the wider world for reasons of your own, but you still …","text":" Child of the Twin Village Source Dark Archive pg. 73 You were born in a village where everyone has a twin with a special link. You have moved to the wider world for reasons of your own, but you still have an unbreakable connection to your twin through your dreams. Choose two ability boosts. One must be to Constitution or Charisma , and one is a free ability boost. You're trained in Diplomacy and Dreamlands Lore. You gain the ability to communicate with your twin in your dreams. You and your twin gain the effects of dream message every night, only between the two of you; this isn't a spell, but a natural effect. Unless your twin is another PC, your GM roleplays your twin or summarizes your interaction during these dreams.","trait":["Rare"],"trait_markdown":"[Rare](/Traits.aspx?ID=137)","trait_raw":["Rare"],"type":"Background","url":"/Backgrounds.aspx?ID=324","weakness":{}}},{"_index":"aon18","_id":"background-325","_score":4.0849032,"_source":{"ability":["Intelligence","Wisdom"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"id":"background-325","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Empty Whispers](/Backgrounds.aspx?ID=325)</title>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 92</row>\n\n</column>\r\n\r\nYou knew someone once, and now you know only a life stitched together and healed over, nary even a scar remaining. You hear voices of souls that have fallen through the cracks of reality, creatures who have been removed from memory, banished planar entities, and similar. Their whispers guide you.\n\n Choose two ability boosts. One must be to **Intelligence** or **Wisdom**, and one is a free ability boost.\n\n You're trained in the [Occultism](/Skills.aspx?ID=11) skill and the [Planar Rift Lore](/Skills.aspx?ID=8) skill. You get a Planar Rift Lore check to sense planar rifts, even if you aren't specifically [Investigating](/Actions.aspx?ID=516) or [Searching](/Actions.aspx?ID=519) for them, as well as locations where magic has been used to remove the memory of an object or creature from existence.","name":"Empty Whispers","pfs":"Standard","rarity":"rare","release_date":"2022-07-27","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 92</row>\r\n\r\n**Abilities**\r\nIntelligence, Wisdom\r\n\r\n**Skills**\r\n[Occultism](/Skills.aspx?ID=11), Planar Rift [Lore](/Skills.aspx?ID=8)\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou knew someone once, and now you know only a life stitched together and healed over, nary even a scar remaining. You hear voices of souls that have …\r\n</summary>","skill":["Occultism","Planar Rift Lore"],"skill_markdown":"[Occultism](/Skills.aspx?ID=11), Planar Rift [Lore](/Skills.aspx?ID=8)","source":["Dark Archive"],"source_raw":["Dark Archive pg. 92"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Dark Archive](/Sources.aspx?ID=129) pg. 92</row>","speed":{},"summary":"You knew someone once, and now you know only a life stitched together and healed over, nary even a scar remaining. You hear voices of souls that have …","summary_markdown":"You knew someone once, and now you know only a life stitched together and healed over, nary even a scar remaining. You hear voices of souls that have …","text":" Empty Whispers Source Dark Archive pg. 92 You knew someone once, and now you know only a life stitched together and healed over, nary even a scar remaining. You hear voices of souls that have fallen through the cracks of reality, creatures who have been removed from memory, banished planar entities, and similar. Their whispers guide you. Choose two ability boosts. One must be to Intelligence or Wisdom , and one is a free ability boost. You're trained in the Occultism skill and the Planar Rift Lore skill. You get a Planar Rift Lore check to sense planar rifts, even if you aren't specifically Investigating or Searching for them, as well as locations where magic has been used to remove the memory of an object or creature from existence.","trait":["Rare"],"trait_markdown":"[Rare](/Traits.aspx?ID=137)","trait_raw":["Rare"],"type":"Background","url":"/Backgrounds.aspx?ID=325","weakness":{}}},{"_index":"aon18","_id":"background-326","_score":4.0849032,"_source":{"ability":["Dexterity","Charisma"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Concealing Legerdemain"],"feat_markdown":"[Concealing Legerdemain](/Feats.aspx?ID=2116)","id":"background-326","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Legacy of the Hammer](/Backgrounds.aspx?ID=326)</title>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 135</row>\n\n</column>\r\n\r\nYour introduction to the criminal life was spurred forward by a seemingly innocuous hammer that provided you with all kinds of innovative criminal ideas. It has since left your possession, but every now and then you hear a faint whisper urging you toward crime.\r\n\r\nChoose two ability boosts. One must be to Dexterity\r\nor Charisma, and one is a free ability boost.\r\n\r\nYou're trained in the [Thievery](/Skills.aspx?ID=17) skill, and the [Engineering Lore](/skills/lore) skill. You gain the [Concealing Legerdemain](/Feats.aspx?ID=2116) skill feat.","name":"Legacy of the Hammer","pfs":"Standard","rarity":"uncommon","release_date":"2022-07-27","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 135</row>\r\n\r\n**Abilities**\r\nDexterity, Charisma\r\n\r\n**Skills**\r\n[Thievery](/Skills.aspx?ID=17), Engineering [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Concealing Legerdemain](/Feats.aspx?ID=2116)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour introduction to the criminal life was spurred forward by a seemingly innocuous hammer that provided you with all kinds of innovative criminal …\r\n</summary>","skill":["Thievery","Engineering Lore"],"skill_markdown":"[Thievery](/Skills.aspx?ID=17), Engineering [Lore](/Skills.aspx?ID=8)","source":["Dark Archive"],"source_raw":["Dark Archive pg. 135"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Dark Archive](/Sources.aspx?ID=129) pg. 135</row>","speed":{},"summary":"Your introduction to the criminal life was spurred forward by a seemingly innocuous hammer that provided you with all kinds of innovative criminal …","summary_markdown":"Your introduction to the criminal life was spurred forward by a seemingly innocuous hammer that provided you with all kinds of innovative criminal …","text":" Legacy of the Hammer Source Dark Archive pg. 135 Your introduction to the criminal life was spurred forward by a seemingly innocuous hammer that provided you with all kinds of innovative criminal ideas. It has since left your possession, but every now and then you hear a faint whisper urging you toward crime. Choose two ability boosts. One must be to Dexterity or Charisma, and one is a free ability boost. You're trained in the Thievery skill, and the Engineering Lore skill. You gain the Concealing Legerdemain skill feat.","trait":["Uncommon"],"trait_markdown":"[Uncommon](/Traits.aspx?ID=159)","trait_raw":["Uncommon"],"type":"Background","url":"/Backgrounds.aspx?ID=326","weakness":{}}},{"_index":"aon18","_id":"background-327","_score":4.0849032,"_source":{"ability":["Constitution","Intelligence"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"id":"background-327","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Reborn Soul](/Backgrounds.aspx?ID=327)</title>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 176</row>\n\n</column>\r\n\r\nYou were given a second opportunity at life by mysterious forces in the Lands of Second Souls. You remember your life before your death and now live with an extra lifetime of knowledge.\n\n Choose two ability boosts. One must be to **Constitution** or **Intelligence**, and one is a free ability boost.\n\n You become trained in two [Lore](/Skills.aspx?ID=8) skills, which you and your GM choose from Lore skills associated with your past life. At 3rd level, 7th level, and 15th level, you receive skill increases, which you can apply only to these Lore skills. In certain situations analogous to your past life, fragments of memories resurface, potentially helping or distracting you. The GM can offer you a +1 circumstance bonus on skill checks with either of these Lore skills or on other skill checks that echo your past life. If you accept but fail the check, you're [stupefied 1](/Conditions.aspx?ID=37) for 1 minute by the mental distraction of your past-life memories, or stupefied 2 for 1 minute on a critical failure.","name":"Reborn Soul","pfs":"Standard","rarity":"rare","release_date":"2022-07-27","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 176</row>\r\n\r\n**Abilities**\r\nConstitution, Intelligence\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou were given a second opportunity at life by mysterious forces in the Lands of Second Souls. You remember your life before your death and now live …\r\n</summary>","skill_markdown":"","source":["Dark Archive"],"source_raw":["Dark Archive pg. 176"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Dark Archive](/Sources.aspx?ID=129) pg. 176</row>","speed":{},"summary":"You were given a second opportunity at life by mysterious forces in the Lands of Second Souls. You remember your life before your death and now live …","summary_markdown":"You were given a second opportunity at life by mysterious forces in the Lands of Second Souls. You remember your life before your death and now live …","text":" Reborn Soul Source Dark Archive pg. 176 You were given a second opportunity at life by mysterious forces in the Lands of Second Souls. You remember your life before your death and now live with an extra lifetime of knowledge. Choose two ability boosts. One must be to Constitution or Intelligence , and one is a free ability boost. You become trained in two Lore skills, which you and your GM choose from Lore skills associated with your past life. At 3rd level, 7th level, and 15th level, you receive skill increases, which you can apply only to these Lore skills. In certain situations analogous to your past life, fragments of memories resurface, potentially helping or distracting you. The GM can offer you a +1 circumstance bonus on skill checks with either of these Lore skills or on other skill checks that echo your past life. If you accept but fail the check, you're stupefied 1 for 1 minute by the mental distraction of your past-life memories, or stupefied 2 for 1 minute on a critical failure.","trait":["Rare"],"trait_markdown":"[Rare](/Traits.aspx?ID=137)","trait_raw":["Rare"],"type":"Background","url":"/Backgrounds.aspx?ID=327","weakness":{}}},{"_index":"aon18","_id":"background-328","_score":4.0849032,"_source":{"ability":["Wisdom","Charisma"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"id":"background-328","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Astrological Augur](/Backgrounds.aspx?ID=328)</title>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 122</row>\n\n</column>\r\n\r\nDuring your formative years, you learned the stars are a gateway to mystical power or glimpses into the future. Perhaps you grew up surrounded by [Iruxi](/Ancestries.aspx?ID=15) culture or were raised in one of the remaining Lirgeni sanctuaries. You've studied the constellations, using their alignment to predict fortune (or misfortune) and gaining magical powers unlike any of the other astrologers you know. Your readings might primarily focus on the [Cosmic Caravan](/Deities.aspx?ID=219), or perhaps you use other stars to guide you, like the zodiac of Tian Xia.\n\n Choose two ability boosts. One must be to **Wisdom** or **Charisma**, and one is a free ability boost.\n\n You're trained in [Astrology Lore](/Skills.aspx?ID=8). You can cast [_augury_](/Spells.aspx?ID=15) as a divine innate spell once per week, and the spell's effects can see up to 1 hour in the future rather than 30 minutes.","name":"Astrological Augur","pfs":"Standard","rarity":"rare","release_date":"2022-08-31","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 122</row>\r\n\r\n**Abilities**\r\nWisdom, Charisma\r\n\r\n**Skill**\r\nAstrology [Lore](/Skills.aspx?ID=8)\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nDuring your formative years, you learned the stars are a gateway to mystical power or glimpses into the future. Perhaps you grew up surrounded by …\r\n</summary>","skill":["Astrology Lore"],"skill_markdown":"Astrology [Lore](/Skills.aspx?ID=8)","source":["Travel Guide"],"source_raw":["Travel Guide pg. 122"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Travel Guide](/Sources.aspx?ID=141) pg. 122</row>","speed":{},"summary":"During your formative years, you learned the stars are a gateway to mystical power or glimpses into the future. Perhaps you grew up surrounded by …","summary_markdown":"During your formative years, you learned the stars are a gateway to mystical power or glimpses into the future. Perhaps you grew up surrounded by …","text":" Astrological Augur Source Travel Guide pg. 122 During your formative years, you learned the stars are a gateway to mystical power or glimpses into the future. Perhaps you grew up surrounded by Iruxi culture or were raised in one of the remaining Lirgeni sanctuaries. You've studied the constellations, using their alignment to predict fortune (or misfortune) and gaining magical powers unlike any of the other astrologers you know. Your readings might primarily focus on the Cosmic Caravan, or perhaps you use other stars to guide you, like the zodiac of Tian Xia. Choose two ability boosts. One must be to Wisdom or Charisma , and one is a free ability boost. You're trained in Astrology Lore. You can cast augury as a divine innate spell once per week, and the spell's effects can see up to 1 hour in the future rather than 30 minutes.","trait":["Rare"],"trait_markdown":"[Rare](/Traits.aspx?ID=137)","trait_raw":["Rare"],"type":"Background","url":"/Backgrounds.aspx?ID=328","weakness":{}}},{"_index":"aon18","_id":"background-329","_score":4.0849032,"_source":{"ability":["Intelligence","Wisdom"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"id":"background-329","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Doomcaller](/Backgrounds.aspx?ID=329)</title>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 122</row>\n\n</column>\r\n\r\nIn the stars you see not guidance or wisdom but a twinkling door to the impending end of all things. You might have been raised in this ideology, gleaned it from superstition, or received a prophetic vision. Regardless, you've come to view the stars and whatever power they evoke as a path to doom, a curse to warn the masses. Others might spurn your warnings, while some might join you in enlightening the ignorant. To you, there's no greater truth than the coming end, and you know that whatever the cause for it will come from the stars—or perhaps the stars are just a gate to a more terrifying beyond.\n\n Choose two ability boosts. One must be to **Intelligence** or **Wisdom**, and one is a free ability boost.\n\n You're trained in [Occultism](/Skills.aspx?ID=11) and [Star Lore](/Skills.aspx?ID=8). You also gain the Stellar Misfortune action.\n\n **Stellar Misfortune** <actions string=\"Free Action\" /> ([divination](/Traits.aspx?ID=47), [misfortune](/Traits.aspx?ID=110), [occult](/Traits.aspx?ID=120)) **Frequency** once per day; **Trigger** A creature you can see is about to attempt a saving throw, attack roll, or skill check; **Requirements** You must be under the night sky with the stars visible; **Effect** You call upon the power of a dooming star, exacerbating the target's bad luck. The target must roll the triggering check twice and take the worse result.","name":"Doomcaller","pfs":"Standard","rarity":"rare","release_date":"2022-08-31","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 122</row>\r\n\r\n**Abilities**\r\nIntelligence, Wisdom\r\n\r\n**Skills**\r\n[Occultism](/Skills.aspx?ID=11), Star [Lore](/Skills.aspx?ID=8)\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nIn the stars you see not guidance or wisdom but a twinkling door to the impending end of all things. You might have been raised in this ideology, …\r\n</summary>","skill":["Occultism","Star Lore"],"skill_markdown":"[Occultism](/Skills.aspx?ID=11), Star [Lore](/Skills.aspx?ID=8)","source":["Travel Guide"],"source_raw":["Travel Guide pg. 122"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Travel Guide](/Sources.aspx?ID=141) pg. 122</row>","speed":{},"summary":"In the stars you see not guidance or wisdom but a twinkling door to the impending end of all things. You might have been raised in this ideology, …","summary_markdown":"In the stars you see not guidance or wisdom but a twinkling door to the impending end of all things. You might have been raised in this ideology, …","text":" Doomcaller Source Travel Guide pg. 122 In the stars you see not guidance or wisdom but a twinkling door to the impending end of all things. You might have been raised in this ideology, gleaned it from superstition, or received a prophetic vision. Regardless, you've come to view the stars and whatever power they evoke as a path to doom, a curse to warn the masses. Others might spurn your warnings, while some might join you in enlightening the ignorant. To you, there's no greater truth than the coming end, and you know that whatever the cause for it will come from the stars—or perhaps the stars are just a gate to a more terrifying beyond. Choose two ability boosts. One must be to Intelligence or Wisdom , and one is a free ability boost. You're trained in Occultism and Star Lore. You also gain the Stellar Misfortune action. Stellar Misfortune Free Action (divination, misfortune, occult) Frequency once per day; Trigger A creature you can see is about to attempt a saving throw, attack roll, or skill check; Requirements You must be under the night sky with the stars visible; Effect You call upon the power of a dooming star, exacerbating the target's bad luck. The target must roll the triggering check twice and take the worse result.","trait":["Rare"],"trait_markdown":"[Rare](/Traits.aspx?ID=137)","trait_raw":["Rare"],"type":"Background","url":"/Backgrounds.aspx?ID=329","weakness":{}}},{"_index":"aon18","_id":"background-330","_score":4.0849032,"_source":{"ability":["Constitution","Charisma"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"id":"background-330","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Eclipseborn](/Backgrounds.aspx?ID=330)</title>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 122</row>\n\n</column>\r\n\r\nYou were born at the exact moment of a solar or lunar eclipse. At the eclipse's junction, or not long after, a catastrophe fell upon the area of your birth—perhaps it affected only the people around you, a city, or even spanned the entire region. Whatever the scope, those present at your arrival came to believe the eclipse was the omen of ill fortune, and you were its harbinger. You grew up distinctly aware others viewed you as a child of misfortune and, to a certain extent, they were right.\n\n Choose two ability boosts. One must be to **Charisma** or **Constitution**, and one is a free ability boost.\n\n Decide with the GM what catastrophic event coincided with your birth; you're trained in a [Lore](/Skills.aspx?ID=8) skill related to that event. You can cast [_ill omen_](/Spells.aspx?ID=696) as an occult innate spell once per day. After you Cast this Spell, but before you regain the ability to cast it the following day, the GM can force you to reroll a successful saving throw, attack roll, or skill check as misfortune finds its way back to you. This is a misfortune effect. If this effect causes you to fail the associated saving throw, attack roll, or skill check, you can cast _ill omen_ again a second time that day.","name":"Eclipseborn","pfs":"Standard","rarity":"rare","release_date":"2022-08-31","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 122</row>\r\n\r\n**Abilities**\r\nConstitution, Charisma\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou were born at the exact moment of a solar or lunar eclipse. At the eclipse's junction, or not long after, a catastrophe fell upon the area of your …\r\n</summary>","skill_markdown":"","source":["Travel Guide"],"source_raw":["Travel Guide pg. 122"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Travel Guide](/Sources.aspx?ID=141) pg. 122</row>","speed":{},"summary":"You were born at the exact moment of a solar or lunar eclipse. At the eclipse's junction, or not long after, a catastrophe fell upon the area of your …","summary_markdown":"You were born at the exact moment of a solar or lunar eclipse. At the eclipse's junction, or not long after, a catastrophe fell upon the area of your …","text":" Eclipseborn Source Travel Guide pg. 122 You were born at the exact moment of a solar or lunar eclipse. At the eclipse's junction, or not long after, a catastrophe fell upon the area of your birth—perhaps it affected only the people around you, a city, or even spanned the entire region. Whatever the scope, those present at your arrival came to believe the eclipse was the omen of ill fortune, and you were its harbinger. You grew up distinctly aware others viewed you as a child of misfortune and, to a certain extent, they were right. Choose two ability boosts. One must be to Charisma or Constitution , and one is a free ability boost. Decide with the GM what catastrophic event coincided with your birth; you're trained in a Lore skill related to that event. You can cast ill omen as an occult innate spell once per day. After you Cast this Spell, but before you regain the ability to cast it the following day, the GM can force you to reroll a successful saving throw, attack roll, or skill check as misfortune finds its way back to you. This is a misfortune effect. If this effect causes you to fail the associated saving throw, attack roll, or skill check, you can cast ill omen again a second time that day.","trait":["Rare"],"trait_markdown":"[Rare](/Traits.aspx?ID=137)","trait_raw":["Rare"],"type":"Background","url":"/Backgrounds.aspx?ID=330","weakness":{}}},{"_index":"aon18","_id":"background-331","_score":4.0849032,"_source":{"ability":["Dexterity","Wisdom"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"id":"background-331","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Nocturnal Navigator](/Backgrounds.aspx?ID=331)</title>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 122</row>\n\n</column>\r\n\r\nYou have a great affinity for the night skies. You watch the stars, and you feel they speak secret messages specifically to you, which help you navigate your surroundings or perhaps determine your next course of action. Often, the stars have led you to places of great adventure, where you find new experiences and challenges. You might have come to make use of your talents as a guide for traveling groups, or maybe you preferred using your talents in pursuing a star-driven journey for personal enlightenment.\n\n Choose two ability boosts. One must be to **Dexterity** or **Wisdom**, and one is a free ability boost.\n\n You're trained in [Survival](/Skills.aspx?ID=16). Whenever you can clearly identify the stars, if you roll a success on a check to [Sense Direction](/Actions.aspx?ID=64) or otherwise orienteer, you get a critical success instead; if you roll a critical failure at such a check, you get a failure instead.","name":"Nocturnal Navigator","pfs":"Standard","rarity":"rare","release_date":"2022-08-31","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 122</row>\r\n\r\n**Abilities**\r\nDexterity, Wisdom\r\n\r\n**Skill**\r\n[Survival](/Skills.aspx?ID=16)\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou have a great affinity for the night skies. You watch the stars, and you feel they speak secret messages specifically to you, which help you …\r\n</summary>","skill":["Survival"],"skill_markdown":"[Survival](/Skills.aspx?ID=16)","source":["Travel Guide"],"source_raw":["Travel Guide pg. 122"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Travel Guide](/Sources.aspx?ID=141) pg. 122</row>","speed":{},"summary":"You have a great affinity for the night skies. You watch the stars, and you feel they speak secret messages specifically to you, which help you …","summary_markdown":"You have a great affinity for the night skies. You watch the stars, and you feel they speak secret messages specifically to you, which help you …","text":" Nocturnal Navigator Source Travel Guide pg. 122 You have a great affinity for the night skies. You watch the stars, and you feel they speak secret messages specifically to you, which help you navigate your surroundings or perhaps determine your next course of action. Often, the stars have led you to places of great adventure, where you find new experiences and challenges. You might have come to make use of your talents as a guide for traveling groups, or maybe you preferred using your talents in pursuing a star-driven journey for personal enlightenment. Choose two ability boosts. One must be to Dexterity or Wisdom , and one is a free ability boost. You're trained in Survival. Whenever you can clearly identify the stars, if you roll a success on a check to Sense Direction or otherwise orienteer, you get a critical success instead; if you roll a critical failure at such a check, you get a failure instead.","trait":["Rare"],"trait_markdown":"[Rare](/Traits.aspx?ID=137)","trait_raw":["Rare"],"type":"Background","url":"/Backgrounds.aspx?ID=331","weakness":{}}},{"_index":"aon18","_id":"background-332","_score":4.0849032,"_source":{"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"id":"background-332","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Sign Bound](/Backgrounds.aspx?ID=332)</title>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 122</row>\n\n</column>\r\n\r\nYou were born under a powerful manifestation of a specific constellation, and its connection to you is obvious. You tend to feel most at ease while your constellation is prominent and can draw upon your sign's influence from time to time. When you gain this background, choose a specific constellation, such as the Thrush or the Wagon. Your associated constellation determines one of the ability boosts you gain and an innate spell. The list includes benefits for the constellations of the Cosmic Caravan, but you might have been born under a different constellation and gain different benefits as determined by the GM.\n\n Choose two ability boosts. One must be to the ability tied to your sign, and one is a free ability boost.\n\n You're trained in [Astrology Lore](/Skills.aspx?ID=8). You also gain the ability to cast an occult innate spell, as determined by your sign. The frequency with which you can cast this spell is listed below; cantrips can be used as often as you wish. As normal, you cast non-cantrip innate spells at the lowest level available to that spell, such as 2nd level for [_speak with animals_](/Spells.aspx?ID=293), and cantrips are heightened to half your level. Additionally, once during the prominent time for your sign (such as 12 Pharast–18 Gozran for the Bridge), you can cast your sign's spell without expending its normal use. <br />**The Thrush (Dexterity)**: [_ghost sound_](/Spells.aspx?ID=132); at will <br />**The Lantern Bearer (Wisdom)**: [_light_](/Spells.aspx?ID=171); at will <br />**The Newlyweds (Charisma)**: [_charm_](/Spells.aspx?ID=34); once per day <br />**The Bridge (Constitution)**: [_endure elements_](/Spells.aspx?ID=99); once per week <br />**The Daughter (Charisma)**: [_guidance_](/Spells.aspx?ID=142); at will <br />**The Rider (Strength)**: [_phantom steed_](/Spells.aspx?ID=221); once per week <br />**The Patriarch (Strength)**: [_know direction_](/Spells.aspx?ID=169); at will <br />**The Wagon (Constitution)**: [_longstrider_](/Spells.aspx?ID=175); once per week <br />**The Pack (Dexterity)**: [_speak with animals_](/Spells.aspx?ID=293); once per week <br />**The Mother (Wisdom)**: [_remove fear_](/Spells.aspx?ID=252); once per week <br />**The Star Gazer (Intelligence)**: [_true strike_](/Spells.aspx?ID=345); once per week <br />**The Stranger (Charisma)**: [_message_](/Spells.aspx?ID=190); at will <br />**The Follower (Intelligence)**: [_stabilize_](/Spells.aspx?ID=307); at will","name":"Sign Bound","pfs":"Standard","rarity":"rare","release_date":"2022-08-31","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 122</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou were born under a powerful manifestation of a specific constellation, and its connection to you is obvious. You tend to feel most at ease while …\r\n</summary>","skill_markdown":"","source":["Travel Guide"],"source_raw":["Travel Guide pg. 122"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Travel Guide](/Sources.aspx?ID=141) pg. 122</row>","speed":{},"summary":"You were born under a powerful manifestation of a specific constellation, and its connection to you is obvious. You tend to feel most at ease while …","summary_markdown":"You were born under a powerful manifestation of a specific constellation, and its connection to you is obvious. You tend to feel most at ease while …","text":" Sign Bound Source Travel Guide pg. 122 You were born under a powerful manifestation of a specific constellation, and its connection to you is obvious. You tend to feel most at ease while your constellation is prominent and can draw upon your sign's influence from time to time. When you gain this background, choose a specific constellation, such as the Thrush or the Wagon. Your associated constellation determines one of the ability boosts you gain and an innate spell. The list includes benefits for the constellations of the Cosmic Caravan, but you might have been born under a different constellation and gain different benefits as determined by the GM. Choose two ability boosts. One must be to the ability tied to your sign, and one is a free ability boost. You're trained in Astrology Lore. You also gain the ability to cast an occult innate spell, as determined by your sign. The frequency with which you can cast this spell is listed below; cantrips can be used as often as you wish. As normal, you cast non-cantrip innate spells at the lowest level available to that spell, such as 2nd level for speak with animals , and cantrips are heightened to half your level. Additionally, once during the prominent time for your sign (such as 12 Pharast–18 Gozran for the Bridge), you can cast your sign's spell without expending its normal use. The Thrush (Dexterity) : ghost sound ; at will The Lantern Bearer (Wisdom) : light ; at will The Newlyweds (Charisma) : charm ; once per day The Bridge (Constitution) : endure elements ; once per week The Daughter (Charisma) : guidance ; at will The Rider (Strength) : phantom steed ; once per week The Patriarch (Strength) : know direction ; at will The Wagon (Constitution) : longstrider ; once per week The Pack (Dexterity) : speak with animals ; once per week The Mother (Wisdom) : remove fear ; once per week The Star Gazer (Intelligence) : true strike ; once per week The Stranger (Charisma) : message ; at will The Follower (Intelligence) : stabilize ; at will","trait":["Rare"],"trait_markdown":"[Rare](/Traits.aspx?ID=137)","trait_raw":["Rare"],"type":"Background","url":"/Backgrounds.aspx?ID=332","weakness":{}}},{"_index":"aon18","_id":"background-333","_score":4.0849032,"_source":{"ability":["Wisdom","Charisma"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"id":"background-333","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Starless One](/Backgrounds.aspx?ID=333)</title>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 123</row>\n\n</column>\r\n\r\nYou were born on a night when not a single star was in the night sky. While this is likely due to a haze, cloud cover, or other natural phenomena, there is always a chance that the stars hid from you on purpose. You have never been able to rely on the stars to guide you and you choose to exert your own will on your fortune rather than rely on the heavens. You've learned to reject outside influence on your fate, maintaining control of your own destiny.\n\n Choose two ability boosts. One must be to **Wisdom** or **Charisma**, and one is a free ability boost.\n\nYou're trained in Occultism and [Astrology Lore](/Skills.aspx?ID=8). You also gain the Reclaim Destiny action.\n\n **Reclaim Destiny** <actions string=\"Free Action\" /> ([divination](/Traits.aspx?ID=47), [occult](/Traits.aspx?ID=120)) **Frequency** once per day; **Trigger** You are about to attempt a check and are affected by a [fortune](/Traits.aspx?ID=76) or [misfortune](/Traits.aspx?ID=110) effect that modifies the triggering check; **Effect** You break the influence over your fortunes and claim a stable hold over your fate. You ignore the fortune or misfortune effect and can roll the triggering roll normally.","name":"Starless One","pfs":"Standard","rarity":"rare","release_date":"2022-08-31","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 123</row>\r\n\r\n**Abilities**\r\nWisdom, Charisma\r\n\r\n**Skills**\r\n[Occultism](/Skills.aspx?ID=11), Astrology [Lore](/Skills.aspx?ID=8)\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou were born on a night when not a single star was in the night sky. While this is likely due to a haze, cloud cover, or other natural phenomena, …\r\n</summary>","skill":["Occultism","Astrology Lore"],"skill_markdown":"[Occultism](/Skills.aspx?ID=11), Astrology [Lore](/Skills.aspx?ID=8)","source":["Travel Guide"],"source_raw":["Travel Guide pg. 123"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Travel Guide](/Sources.aspx?ID=141) pg. 123</row>","speed":{},"summary":"You were born on a night when not a single star was in the night sky. While this is likely due to a haze, cloud cover, or other natural phenomena, …","summary_markdown":"You were born on a night when not a single star was in the night sky. While this is likely due to a haze, cloud cover, or other natural phenomena, …","text":" Starless One Source Travel Guide pg. 123 You were born on a night when not a single star was in the night sky. While this is likely due to a haze, cloud cover, or other natural phenomena, there is always a chance that the stars hid from you on purpose. You have never been able to rely on the stars to guide you and you choose to exert your own will on your fortune rather than rely on the heavens. You've learned to reject outside influence on your fate, maintaining control of your own destiny. Choose two ability boosts. One must be to Wisdom or Charisma , and one is a free ability boost. You're trained in Occultism and Astrology Lore. You also gain the Reclaim Destiny action. Reclaim Destiny Free Action (divination, occult) Frequency once per day; Trigger You are about to attempt a check and are affected by a fortune or misfortune effect that modifies the triggering check; Effect You break the influence over your fortunes and claim a stable hold over your fate. You ignore the fortune or misfortune effect and can roll the triggering roll normally.","trait":["Rare"],"trait_markdown":"[Rare](/Traits.aspx?ID=137)","trait_raw":["Rare"],"type":"Background","url":"/Backgrounds.aspx?ID=333","weakness":{}}},{"_index":"aon18","_id":"background-334","_score":4.0849032,"_source":{"ability":["Dexterity","Charisma"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Fascinating Performance"],"feat_markdown":"[Fascinating Performance](/Feats.aspx?ID=781)","id":"background-334","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Sun Dancer](/Backgrounds.aspx?ID=334)</title>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 123</row>\n\n</column>\r\n\r\nYou've been taught the Burning Mother's blessings could be invited through dances done under its presence, such as in welcoming the first rays of warmth in the spring. You could have been the apprentice of some primal caster who wished to harness the sun's power for their incantations or lived in a community who reveres the Daughter of the Cosmic Caravan through displays of veneration for the sun. Whatever the case, you developed a supernatural connection to the sun.\n\n Choose two ability boosts. One must be to **Charisma** or **Dexterity**, and one is a free ability boost.\n\n You're trained in [Performance](/Skills.aspx?ID=12). You gain the [Fascinating Performance](/Feats.aspx?ID=781) skill feat. If you use this feat outdoors in direct sunlight, you gain a +1 circumstance bonus to the skill check.","name":"Sun Dancer","pfs":"Standard","rarity":"rare","release_date":"2022-08-31","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 123</row>\r\n\r\n**Abilities**\r\nDexterity, Charisma\r\n\r\n**Skill**\r\n[Performance](/Skills.aspx?ID=12)\r\n\r\n**Feat**\r\n[Fascinating Performance](/Feats.aspx?ID=781)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou've been taught the Burning Mother's blessings could be invited through dances done under its presence, such as in welcoming the first rays of …\r\n</summary>","skill":["Performance"],"skill_markdown":"[Performance](/Skills.aspx?ID=12)","source":["Travel Guide"],"source_raw":["Travel Guide pg. 123"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Travel Guide](/Sources.aspx?ID=141) pg. 123</row>","speed":{},"summary":"You've been taught the Burning Mother's blessings could be invited through dances done under its presence, such as in welcoming the first rays of …","summary_markdown":"You've been taught the Burning Mother's blessings could be invited through dances done under its presence, such as in welcoming the first rays of …","text":" Sun Dancer Source Travel Guide pg. 123 You've been taught the Burning Mother's blessings could be invited through dances done under its presence, such as in welcoming the first rays of warmth in the spring. You could have been the apprentice of some primal caster who wished to harness the sun's power for their incantations or lived in a community who reveres the Daughter of the Cosmic Caravan through displays of veneration for the sun. Whatever the case, you developed a supernatural connection to the sun. Choose two ability boosts. One must be to Charisma or Dexterity , and one is a free ability boost. You're trained in Performance. You gain the Fascinating Performance skill feat. If you use this feat outdoors in direct sunlight, you gain a +1 circumstance bonus to the skill check.","trait":["Rare"],"trait_markdown":"[Rare](/Traits.aspx?ID=137)","trait_raw":["Rare"],"type":"Background","url":"/Backgrounds.aspx?ID=334","weakness":{}}},{"_index":"aon18","_id":"background-335","_score":4.0849032,"_source":{"ability":["Intelligence","Charisma"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"id":"background-335","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Tide Watcher](/Backgrounds.aspx?ID=335)</title>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 123</row>\n\n</column>\r\n\r\nWhere you hail from, the ocean is the lifeblood of your community; knowing how it changes according to the moon was integral to everyday life. You've studied the moon's phases to predict the rise and fall of the ocean waters. Eventually, you gained a supernatural ability to foretell to some degree of accuracy the coming of more severe changes, such as tidal waves or encroaching storms. At times, it fell on you to warn settlements of such oncoming natural disasters.\n\n Choose two ability boosts. One must be to **Charisma** or **Intelligence**, and one is a free ability boost.\n\n You're trained in [Nature](/Skills.aspx?ID=10) and [Ocean Lore](/Skills.aspx?ID=8). During the night when you can see the moon, you gain a +1 circumstance bonus to [Survival](/Skills.aspx?ID=16) checks to discern weather patterns and predict upcoming weather conditions—this bonus increases to +2 if you're in the vicinity of the ocean.","name":"Tide Watcher","pfs":"Standard","rarity":"rare","release_date":"2022-08-31","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 123</row>\r\n\r\n**Abilities**\r\nIntelligence, Charisma\r\n\r\n**Skills**\r\n[Nature](/Skills.aspx?ID=10), Ocean [Lore](/Skills.aspx?ID=8)\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nWhere you hail from, the ocean is the lifeblood of your community; knowing how it changes according to the moon was integral to everyday life. You've …\r\n</summary>","skill":["Nature","Ocean Lore"],"skill_markdown":"[Nature](/Skills.aspx?ID=10), Ocean [Lore](/Skills.aspx?ID=8)","source":["Travel Guide"],"source_raw":["Travel Guide pg. 123"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Travel Guide](/Sources.aspx?ID=141) pg. 123</row>","speed":{},"summary":"Where you hail from, the ocean is the lifeblood of your community; knowing how it changes according to the moon was integral to everyday life. You've …","summary_markdown":"Where you hail from, the ocean is the lifeblood of your community; knowing how it changes according to the moon was integral to everyday life. You've …","text":" Tide Watcher Source Travel Guide pg. 123 Where you hail from, the ocean is the lifeblood of your community; knowing how it changes according to the moon was integral to everyday life. You've studied the moon's phases to predict the rise and fall of the ocean waters. Eventually, you gained a supernatural ability to foretell to some degree of accuracy the coming of more severe changes, such as tidal waves or encroaching storms. At times, it fell on you to warn settlements of such oncoming natural disasters. Choose two ability boosts. One must be to Charisma or Intelligence , and one is a free ability boost. You're trained in Nature and Ocean Lore. During the night when you can see the moon, you gain a +1 circumstance bonus to Survival checks to discern weather patterns and predict upcoming weather conditions—this bonus increases to +2 if you're in the vicinity of the ocean.","trait":["Rare"],"trait_markdown":"[Rare](/Traits.aspx?ID=137)","trait_raw":["Rare"],"type":"Background","url":"/Backgrounds.aspx?ID=335","weakness":{}}},{"_index":"aon18","_id":"background-336","_score":4.0849032,"_source":{"ability":["Wisdom","Charisma"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Group Impression"],"feat_markdown":"[Group Impression](/Feats.aspx?ID=789)","id":"background-336","is_general_background":false,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"\">[Friendly Darkmoon Kobold](/Backgrounds.aspx?ID=336)</title>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Crown of the Kobold King](/Sources.aspx?ID=148) pg. 9</row>\n\n**Prerequisites** Kobold ancestry\n\n</column>\r\n\r\nIt has taken time, but over the years, you've managed to find a place among the citizens of Falcon's Hollow. While many still distrust [kobolds](/Ancestries.aspx?ID=18), they at least see you as a fellow villager, if not a friend, and you've got quite the talent for quickly convincing larger groups of people that you mean them no harm.\r\n\r\nChoose two ability boosts. One must be to Wisdom\r\nor Charisma, and one is a free ability boost.\r\n\r\nYou're trained in the [Diplomacy](/Skills.aspx?ID=6) skill, and the [Kobold Lore](/skills/lore) skill. You gain the [Group Impression](/Feats.aspx?ID=789) skill feat.","name":"Friendly Darkmoon Kobold","prerequisite":" Kobold ancestry","prerequisite_markdown":"[Kobold](/Ancestries.aspx?ID=18) ancestry","rarity":"rare","release_date":"2022-10-26","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Crown of the Kobold King](/Sources.aspx?ID=148) pg. 9</row>\r\n\r\n**Abilities**\r\nWisdom, Charisma\r\n\r\n**Skills**\r\n[Diplomacy](/Skills.aspx?ID=6), Kobold [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Group Impression](/Feats.aspx?ID=789)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nIt has taken time, but over the years, you've managed to find a place among the citizens of Falcon's Hollow. While many still distrust kobolds , …\r\n</summary>","skill":["Diplomacy","Kobold Lore"],"skill_markdown":"[Diplomacy](/Skills.aspx?ID=6), Kobold [Lore](/Skills.aspx?ID=8)","source":["Crown of the Kobold King"],"source_raw":["Crown of the Kobold King pg. 9"],"source_category":"Adventures","source_group":"Crown of the Kobold King","source_markdown":"<row gap=\"tiny\">[Crown of the Kobold King](/Sources.aspx?ID=148) pg. 9</row>","speed":{},"spoilers":"Crown of the Kobold King","summary":"It has taken time, but over the years, you've managed to find a place among the citizens of Falcon's Hollow. While many still distrust kobolds , …","summary_markdown":"It has taken time, but over the years, you've managed to find a place among the citizens of Falcon's Hollow. While many still distrust kobolds , …","text":" Friendly Darkmoon Kobold Source Crown of the Kobold King pg. 9 Prerequisites Kobold ancestry It has taken time, but over the years, you've managed to find a place among the citizens of Falcon's Hollow. While many still distrust kobolds, they at least see you as a fellow villager, if not a friend, and you've got quite the talent for quickly convincing larger groups of people that you mean them no harm. Choose two ability boosts. One must be to Wisdom or Charisma, and one is a free ability boost. You're trained in the Diplomacy skill, and the Kobold Lore skill. You gain the Group Impression skill feat.","trait":["Rare"],"trait_markdown":"[Rare](/Traits.aspx?ID=137)","trait_raw":["Rare"],"type":"Background","url":"/Backgrounds.aspx?ID=336","weakness":{}}},{"_index":"aon18","_id":"background-337","_score":4.0849032,"_source":{"ability":["Strength","Wisdom"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Train Animal"],"feat_markdown":"[Train Animal](/Feats.aspx?ID=856)","id":"background-337","is_general_background":false,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"\">[Borderlands Pioneer](/Backgrounds.aspx?ID=337)</title>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 12</row>\n\n</column>\r\n\r\nYou have long lived along the southern border of Brevoy, in the shadow of the wilderness known as the Stolen Lands. Life has been hard, but through hunting, trapping, trading, and coaxing crops from the ground, you've learned how to survive on the rugged frontier. Whether because of your personal expertise and familiarity with the borderlands or in order to reclaim your family's land, you've joined the expedition into the Stolen Lands.\r\n\r\nChoose two ability boosts. One must be to Strength\r\nor Wisdom, and one is a free ability boost.\r\n\r\nYou're trained in the [Nature](/Skills.aspx?ID=10) skill, and a [Lore](/skills/lore) skill associated with a particular type of wilderness (choose from forest, hills, mountains, plains, rivers, or swamp). You gain the [Train Animal](/Feats.aspx?ID=856) skill feat.","name":"Borderlands Pioneer","rarity":"rare","release_date":"2022-10-26","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 12</row>\r\n\r\n**Abilities**\r\nStrength, Wisdom\r\n\r\n**Skills**\r\n[Nature](/Skills.aspx?ID=10), [Lore](/Skills.aspx?ID=8) associated with a particular type of wilderness (choose from forest, hills, mountains, plains, rivers, or swamp).\r\n\r\n**Feat**\r\n[Train Animal](/Feats.aspx?ID=856)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou have long lived along the southern border of Brevoy, in the shadow of the wilderness known as the Stolen Lands. Life has been hard, but through …\r\n</summary>","skill":["Nature","Lore associated with a particular type of wilderness (choose from forest, hills, mountains, plains, rivers, or swamp)."],"skill_markdown":"[Nature](/Skills.aspx?ID=10), [Lore](/Skills.aspx?ID=8) associated with a particular type of wilderness (choose from forest, hills, mountains, plains, rivers, or swamp).","source":["Kingmaker Adventure Path"],"source_raw":["Kingmaker Adventure Path pg. 12"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 12</row>","speed":{},"spoilers":"Kingmaker","summary":"You have long lived along the southern border of Brevoy, in the shadow of the wilderness known as the Stolen Lands. Life has been hard, but through …","summary_markdown":"You have long lived along the southern border of Brevoy, in the shadow of the wilderness known as the Stolen Lands. Life has been hard, but through …","text":" Borderlands Pioneer Source Kingmaker Adventure Path pg. 12 You have long lived along the southern border of Brevoy, in the shadow of the wilderness known as the Stolen Lands. Life has been hard, but through hunting, trapping, trading, and coaxing crops from the ground, you've learned how to survive on the rugged frontier. Whether because of your personal expertise and familiarity with the borderlands or in order to reclaim your family's land, you've joined the expedition into the Stolen Lands. Choose two ability boosts. One must be to Strength or Wisdom, and one is a free ability boost. You're trained in the Nature skill, and a Lore skill associated with a particular type of wilderness (choose from forest, hills, mountains, plains, rivers, or swamp). You gain the Train Animal skill feat.","trait":["Rare"],"trait_markdown":"[Rare](/Traits.aspx?ID=137)","trait_raw":["Rare"],"type":"Background","url":"/Backgrounds.aspx?ID=337","weakness":{}}},{"_index":"aon18","_id":"background-338","_score":4.0849032,"_source":{"ability":["Constitution","Wisdom"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"id":"background-338","is_general_background":false,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"\">[Brevic Noble](/Backgrounds.aspx?ID=338)</title>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 12</row>\n\n</column>\r\n\r\nYou claim a tangential but legitimate connection to one of Brevoy's noble families. If you aren't [human](/Ancestries.aspx?ID=6), you were adopted by one of Brevoy's nobles or were perhaps a favored servant or even a childhood friend of a noble scion. Whatever the case, you've had a comfortable life, though still a far cry from the one your distant cousins or close associates know. An expedition into the storied Stolen Lands seems like just the test to see if you really are worthy of the “noble” title.\n\n Choose two ability boosts. One must be to **Constitution** or **Wisdom**, and one is a free ability boost.\n\n Choose one of the Brevic lineages below.\n\n **Garess**: Family ties to the Golushkin Mountain dwarves left its mark. Your family motto is “Strong as the Mountains.” You're trained in the [Crafting](/Skills.aspx?ID=4) skill and the [Architecture Lore](/Skills.aspx?ID=8) skill. You gain the [Specialty Crafting](/Feats.aspx?ID=844) skill feat.\n\n **Lebeda**: Your family's history of trading along the shores of Lake Reykal pervades your blood. Your family motto is “Success through Grace.” You're trained in the [Society](/Skills.aspx?ID=14) skill and the Mercantile Lore skill. You gain the [Multilingual](/Feats.aspx?ID=814) skill feat.\n\n **Lodovka**: Your family has made a living off the coasts of the Lake of Mists and Veils since before Brevoy existed. Your family motto is “The Waters, Our Fields.” You're trained in the [Athletics](/Skills.aspx?ID=3) skill and the Fishing Lore skill. You gain the [Underwater Marauder](/Feats.aspx?ID=858) skill feat.\n\n **Medvyed**: Your family has a deep respect for the wilderness and is skilled at hunting and surviving off the land. Your family motto is “Endurance Overcomes All.” You're trained in the [Survival](/Skills.aspx?ID=16) skill and the Hunting Lore skill. You gain the [Terrain Expertise](/Feats.aspx?ID=851) skill feat (choose your terrain from aquatic, forest, mountain, plains, or swamp).\n\n **Orlovsky**: Your family has a reputation for avoiding conflicts. Your family motto is “High Above.” You're trained in the [Diplomacy](/Skills.aspx?ID=6) skill and the Brevoy Lore skill. You gain the [Group Impression](/Feats.aspx?ID=789) skill feat.\n\n **Surtova**: Your family is well known for their political agility and scheming nature. Your family motto is “Ours Is the Right.” You're trained in the [Deception](/Skills.aspx?ID=5) skill and the Politics Lore skill. You gain the [Charming Liar](/Feats.aspx?ID=766) skill feat.","name":"Brevic Noble","rarity":"rare","release_date":"2022-10-26","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 12</row>\r\n\r\n**Abilities**\r\nConstitution, Wisdom\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou claim a tangential but legitimate connection to one of Brevoy's noble families. If you aren't human , you were adopted by one of Brevoy's nobles …\r\n</summary>","skill_markdown":"","source":["Kingmaker Adventure Path"],"source_raw":["Kingmaker Adventure Path pg. 12"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 12</row>","speed":{},"spoilers":"Kingmaker","summary":"You claim a tangential but legitimate connection to one of Brevoy's noble families. If you aren't human , you were adopted by one of Brevoy's nobles …","summary_markdown":"You claim a tangential but legitimate connection to one of Brevoy's noble families. If you aren't human , you were adopted by one of Brevoy's nobles …","text":" Brevic Noble Source Kingmaker Adventure Path pg. 12 You claim a tangential but legitimate connection to one of Brevoy's noble families. If you aren't human, you were adopted by one of Brevoy's nobles or were perhaps a favored servant or even a childhood friend of a noble scion. Whatever the case, you've had a comfortable life, though still a far cry from the one your distant cousins or close associates know. An expedition into the storied Stolen Lands seems like just the test to see if you really are worthy of the “noble” title. Choose two ability boosts. One must be to Constitution or Wisdom , and one is a free ability boost. Choose one of the Brevic lineages below. Garess : Family ties to the Golushkin Mountain dwarves left its mark. Your family motto is “Strong as the Mountains.” You're trained in the Crafting skill and the Architecture Lore skill. You gain the Specialty Crafting skill feat. Lebeda : Your family's history of trading along the shores of Lake Reykal pervades your blood. Your family motto is “Success through Grace.” You're trained in the Society skill and the Mercantile Lore skill. You gain the Multilingual skill feat. Lodovka : Your family has made a living off the coasts of the Lake of Mists and Veils since before Brevoy existed. Your family motto is “The Waters, Our Fields.” You're trained in the Athletics skill and the Fishing Lore skill. You gain the Underwater Marauder skill feat. Medvyed : Your family has a deep respect for the wilderness and is skilled at hunting and surviving off the land. Your family motto is “Endurance Overcomes All.” You're trained in the Survival skill and the Hunting Lore skill. You gain the Terrain Expertise skill feat (choose your terrain from aquatic, forest, mountain, plains, or swamp). Orlovsky : Your family has a reputation for avoiding conflicts. Your family motto is “High Above.” You're trained in the Diplomacy skill and the Brevoy Lore skill. You gain the Group Impression skill feat. Surtova : Your family is well known for their political agility and scheming nature. Your family motto is “Ours Is the Right.” You're trained in the Deception skill and the Politics Lore skill. You gain the Charming Liar skill feat.","trait":["Rare"],"trait_markdown":"[Rare](/Traits.aspx?ID=137)","trait_raw":["Rare"],"type":"Background","url":"/Backgrounds.aspx?ID=338","weakness":{}}},{"_index":"aon18","_id":"background-339","_score":4.0849032,"_source":{"ability":["Constitution","Charisma"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"id":"background-339","is_general_background":false,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"\">[Brevic Outcast](/Backgrounds.aspx?ID=339)</title>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 12</row>\n\n</column>\r\n\r\nOne of your parents was a member of one of the great families of Brevoy, perhaps even of the line of Rogarvia itself. Yet you have no substantive proof of your nobility, and you've learned that claiming such without evidence is a fool's game. Whether a recent attempt to prove your heritage brought down the wrath of a noble family or you seek to prove the worth of the blood in your veins, you've joined an expedition into the Stolen Lands, hoping to make a name all your own.\n\n Choose two ability boosts. One must be to **Charisma** or **Constitution**, and one is a free ability boost.\n\n You're trained in the [Politics Lore](/Skills.aspx?ID=8) skill. You take a –1 penalty on all Charisma-based skill checks attempted when dealing with members of the nobility, but gain the [Haughty Obstinacy](/Feats.aspx?ID=69) human ancestry feat, even if you aren't a human. If you manage to establish yourself as a true noble or secure a leadership role in a kingdom, you no longer take the penalty to Charisma-based checks.","name":"Brevic Outcast","rarity":"rare","release_date":"2022-10-26","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 12</row>\r\n\r\n**Abilities**\r\nConstitution, Charisma\r\n\r\n**Skill**\r\nPolitics [Lore](/Skills.aspx?ID=8)\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nOne of your parents was a member of one of the great families of Brevoy, perhaps even of the line of Rogarvia itself. Yet you have no substantive …\r\n</summary>","skill":["Politics Lore"],"skill_markdown":"Politics [Lore](/Skills.aspx?ID=8)","source":["Kingmaker Adventure Path"],"source_raw":["Kingmaker Adventure Path pg. 12"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 12</row>","speed":{},"spoilers":"Kingmaker","summary":"One of your parents was a member of one of the great families of Brevoy, perhaps even of the line of Rogarvia itself. Yet you have no substantive …","summary_markdown":"One of your parents was a member of one of the great families of Brevoy, perhaps even of the line of Rogarvia itself. Yet you have no substantive …","text":" Brevic Outcast Source Kingmaker Adventure Path pg. 12 One of your parents was a member of one of the great families of Brevoy, perhaps even of the line of Rogarvia itself. Yet you have no substantive proof of your nobility, and you've learned that claiming such without evidence is a fool's game. Whether a recent attempt to prove your heritage brought down the wrath of a noble family or you seek to prove the worth of the blood in your veins, you've joined an expedition into the Stolen Lands, hoping to make a name all your own. Choose two ability boosts. One must be to Charisma or Constitution , and one is a free ability boost. You're trained in the Politics Lore skill. You take a –1 penalty on all Charisma-based skill checks attempted when dealing with members of the nobility, but gain the Haughty Obstinacy human ancestry feat, even if you aren't a human. If you manage to establish yourself as a true noble or secure a leadership role in a kingdom, you no longer take the penalty to Charisma-based checks.","trait":["Rare"],"trait_markdown":"[Rare](/Traits.aspx?ID=137)","trait_raw":["Rare"],"type":"Background","url":"/Backgrounds.aspx?ID=339","weakness":{}}},{"_index":"aon18","_id":"background-340","_score":4.0849032,"_source":{"ability":["Dexterity","Intelligence"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Streetwise"],"feat_markdown":"[Streetwise](/Feats.aspx?ID=846)","id":"background-340","is_general_background":false,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"\">[Issian Patriot](/Backgrounds.aspx?ID=340)</title>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 13</row>\n\n</column>\r\n\r\nYou grew up in northern Brevoy, but the call for heroes willing to help take back your country's rightful holdings in the Stolen Lands has inflamed your dreams of profit and possibilities, and you have joined an expedition journeying south.\r\n\r\nChoose two ability boosts. One must be to Dexterity\r\nor Intelligence, and one is a free ability boost.\r\n\r\nYou're trained in the [Society](/Skills.aspx?ID=14) skill, and the [Legal Lore](/skills/lore) skill. You gain the [Streetwise](/Feats.aspx?ID=846) skill feat.","name":"Issian Patriot","rarity":"rare","release_date":"2022-10-26","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 13</row>\r\n\r\n**Abilities**\r\nDexterity, Intelligence\r\n\r\n**Skills**\r\n[Society](/Skills.aspx?ID=14), Legal [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Streetwise](/Feats.aspx?ID=846)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou grew up in northern Brevoy, but the call for heroes willing to help take back your country's rightful holdings in the Stolen Lands has inflamed …\r\n</summary>","skill":["Society","Legal Lore"],"skill_markdown":"[Society](/Skills.aspx?ID=14), Legal [Lore](/Skills.aspx?ID=8)","source":["Kingmaker Adventure Path"],"source_raw":["Kingmaker Adventure Path pg. 13"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 13</row>","speed":{},"spoilers":"Kingmaker","summary":"You grew up in northern Brevoy, but the call for heroes willing to help take back your country's rightful holdings in the Stolen Lands has inflamed …","summary_markdown":"You grew up in northern Brevoy, but the call for heroes willing to help take back your country's rightful holdings in the Stolen Lands has inflamed …","text":" Issian Patriot Source Kingmaker Adventure Path pg. 13 You grew up in northern Brevoy, but the call for heroes willing to help take back your country's rightful holdings in the Stolen Lands has inflamed your dreams of profit and possibilities, and you have joined an expedition journeying south. Choose two ability boosts. One must be to Dexterity or Intelligence, and one is a free ability boost. You're trained in the Society skill, and the Legal Lore skill. You gain the Streetwise skill feat.","trait":["Rare"],"trait_markdown":"[Rare](/Traits.aspx?ID=137)","trait_raw":["Rare"],"type":"Background","url":"/Backgrounds.aspx?ID=340","weakness":{}}},{"_index":"aon18","_id":"background-341","_score":4.0849032,"_source":{"ability":["Strength","Constitution"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Group Coercion"],"feat_markdown":"[Group Coercion](/Feats.aspx?ID=788)","id":"background-341","is_general_background":false,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"\">[Local Brigand](/Backgrounds.aspx?ID=341)</title>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 13</row>\n\n</column>\r\n\r\nYou hail from the River Kingdoms or the more lawless reaches of Brevoy. Your life has been hard. You know how to ambush travelers, bully traders, avoid the law, and camp where no one can find you. Recently, you've run into some trouble, either with the law or with other bandits, and you're looking to get away to somewhere no one would ever think to look for you. An expedition into the rugged wilderness seems like a perfect way to lie low until the trouble blows over. \r\n\r\nChoose two ability boosts. One must be to Strength\r\nor Constitution, and one is a free ability boost.\r\n\r\nYou're trained in the [Intimidation](/Skills.aspx?ID=7) skill, and the [Banditry Lore](/skills/lore) skill. You gain the [Group Coercion](/Feats.aspx?ID=788) skill feat.","name":"Local Brigand","rarity":"rare","release_date":"2022-10-26","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 13</row>\r\n\r\n**Abilities**\r\nStrength, Constitution\r\n\r\n**Skills**\r\n[Intimidation](/Skills.aspx?ID=7), Banditry [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Group Coercion](/Feats.aspx?ID=788)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou hail from the River Kingdoms or the more lawless reaches of Brevoy. Your life has been hard. You know how to ambush travelers, bully traders, …\r\n</summary>","skill":["Intimidation","Banditry Lore"],"skill_markdown":"[Intimidation](/Skills.aspx?ID=7), Banditry [Lore](/Skills.aspx?ID=8)","source":["Kingmaker Adventure Path"],"source_raw":["Kingmaker Adventure Path pg. 13"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 13</row>","speed":{},"spoilers":"Kingmaker","summary":"You hail from the River Kingdoms or the more lawless reaches of Brevoy. Your life has been hard. You know how to ambush travelers, bully traders, …","summary_markdown":"You hail from the River Kingdoms or the more lawless reaches of Brevoy. Your life has been hard. You know how to ambush travelers, bully traders, …","text":" Local Brigand Source Kingmaker Adventure Path pg. 13 You hail from the River Kingdoms or the more lawless reaches of Brevoy. Your life has been hard. You know how to ambush travelers, bully traders, avoid the law, and camp where no one can find you. Recently, you've run into some trouble, either with the law or with other bandits, and you're looking to get away to somewhere no one would ever think to look for you. An expedition into the rugged wilderness seems like a perfect way to lie low until the trouble blows over. Choose two ability boosts. One must be to Strength or Constitution, and one is a free ability boost. You're trained in the Intimidation skill, and the Banditry Lore skill. You gain the Group Coercion skill feat.","trait":["Rare"],"trait_markdown":"[Rare](/Traits.aspx?ID=137)","trait_raw":["Rare"],"type":"Background","url":"/Backgrounds.aspx?ID=341","weakness":{}}},{"_index":"aon18","_id":"background-342","_score":4.0849032,"_source":{"ability":["Strength","Constitution"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Hefty Hauler"],"feat_markdown":"[Hefty Hauler](/Feats.aspx?ID=790)","id":"background-342","is_general_background":false,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"\">[Rostlander](/Backgrounds.aspx?ID=342)</title>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 13</row>\n\n</column>\r\n\r\nYou were raised in the south of Brevoy, a land of dense forests and rolling plains, of crystalline rivers and endless sapphire skies. You come from hardy stock and were raised with simple sensibilities—that hard work earns well-deserved gains, the importance of charity and compassion, and the value of personal and familial honor. Yours is the country of the Aldori swordlords and the heroes who refused to bend before the armies of a violent conqueror. You care little for matters of politics and nobles or of deception and schemes. You are thoroughly Brevic, and the call for champions willing to expand your land's influence into the Stolen Lands has inflamed your sense of patriotism and honor, and so you have joined an expedition to journey southward and build a kingdom.\r\n\r\nChoose two ability boosts. One must be to Strength\r\nor Constitution, and one is a free ability boost.\r\n\r\nYou're trained in the [Athletics](/Skills.aspx?ID=3) skill, and the [Farming Lore](/skills/lore) skill. You gain the [Hefty Hauler](/Feats.aspx?ID=790) skill feat.","name":"Rostlander","rarity":"rare","release_date":"2022-10-26","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 13</row>\r\n\r\n**Abilities**\r\nStrength, Constitution\r\n\r\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3), Farming [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Hefty Hauler](/Feats.aspx?ID=790)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou were raised in the south of Brevoy, a land of dense forests and rolling plains, of crystalline rivers and endless sapphire skies. You come from …\r\n</summary>","skill":["Athletics","Farming Lore"],"skill_markdown":"[Athletics](/Skills.aspx?ID=3), Farming [Lore](/Skills.aspx?ID=8)","source":["Kingmaker Adventure Path"],"source_raw":["Kingmaker Adventure Path pg. 13"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 13</row>","speed":{},"spoilers":"Kingmaker","summary":"You were raised in the south of Brevoy, a land of dense forests and rolling plains, of crystalline rivers and endless sapphire skies. You come from …","summary_markdown":"You were raised in the south of Brevoy, a land of dense forests and rolling plains, of crystalline rivers and endless sapphire skies. You come from …","text":" Rostlander Source Kingmaker Adventure Path pg. 13 You were raised in the south of Brevoy, a land of dense forests and rolling plains, of crystalline rivers and endless sapphire skies. You come from hardy stock and were raised with simple sensibilities—that hard work earns well-deserved gains, the importance of charity and compassion, and the value of personal and familial honor. Yours is the country of the Aldori swordlords and the heroes who refused to bend before the armies of a violent conqueror. You care little for matters of politics and nobles or of deception and schemes. You are thoroughly Brevic, and the call for champions willing to expand your land's influence into the Stolen Lands has inflamed your sense of patriotism and honor, and so you have joined an expedition to journey southward and build a kingdom. Choose two ability boosts. One must be to Strength or Constitution, and one is a free ability boost. You're trained in the Athletics skill, and the Farming Lore skill. You gain the Hefty Hauler skill feat.","trait":["Rare"],"trait_markdown":"[Rare](/Traits.aspx?ID=137)","trait_raw":["Rare"],"type":"Background","url":"/Backgrounds.aspx?ID=342","weakness":{}}},{"_index":"aon18","_id":"background-343","_score":4.0849032,"_source":{"ability":["Dexterity","Charisma"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"id":"background-343","is_general_background":false,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"\">[Sword Scion](/Backgrounds.aspx?ID=343)</title>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 13</row>\n\n</column>\r\n\r\nYou have lived all your life in and around the city of Restov, growing up on tales of Baron Sirian Aldori and the exploits of your home's heroic and legendary swordlords. Joining an expedition into the Stolen Lands seems like a perfect way to improve your skills and begin crafting a legend worthy of Baron Aldori.\n\n Choose two ability boosts. One must be to **Dexterity** or **Charisma**, and one is a free ability boost.\n\n You're trained in the [Warfare Lore](/Skills.aspx?ID=8) skill. You gain access to [Aldori dueling swords](/Weapons.aspx?ID=256) and can purchase one as part of your starting equipment. You treat Aldori dueling swords as martial weapons rather than advanced weapons for the purpose of proficiency.","name":"Sword Scion","rarity":"rare","release_date":"2022-10-26","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 13</row>\r\n\r\n**Abilities**\r\nDexterity, Charisma\r\n\r\n**Skill**\r\nWarfare [Lore](/Skills.aspx?ID=8)\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou have lived all your life in and around the city of Restov, growing up on tales of Baron Sirian Aldori and the exploits of your home's heroic and …\r\n</summary>","skill":["Warfare Lore"],"skill_markdown":"Warfare [Lore](/Skills.aspx?ID=8)","source":["Kingmaker Adventure Path"],"source_raw":["Kingmaker Adventure Path pg. 13"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 13</row>","speed":{},"spoilers":"Kingmaker","summary":"You have lived all your life in and around the city of Restov, growing up on tales of Baron Sirian Aldori and the exploits of your home's heroic and …","summary_markdown":"You have lived all your life in and around the city of Restov, growing up on tales of Baron Sirian Aldori and the exploits of your home's heroic and …","text":" Sword Scion Source Kingmaker Adventure Path pg. 13 You have lived all your life in and around the city of Restov, growing up on tales of Baron Sirian Aldori and the exploits of your home's heroic and legendary swordlords. Joining an expedition into the Stolen Lands seems like a perfect way to improve your skills and begin crafting a legend worthy of Baron Aldori. Choose two ability boosts. One must be to Dexterity or Charisma , and one is a free ability boost. You're trained in the Warfare Lore skill. You gain access to Aldori dueling swords and can purchase one as part of your starting equipment. You treat Aldori dueling swords as martial weapons rather than advanced weapons for the purpose of proficiency.","trait":["Rare"],"trait_markdown":"[Rare](/Traits.aspx?ID=137)","trait_raw":["Rare"],"type":"Background","url":"/Backgrounds.aspx?ID=343","weakness":{}}},{"_index":"aon18","_id":"background-344","_score":4.0849032,"_source":{"ability":["Strength","Constitution"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Titan Wrestler"],"feat_markdown":"[Titan Wrestler](/Feats.aspx?ID=854)","id":"background-344","is_general_background":false,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"\">[Dreams of Vengeance](/Backgrounds.aspx?ID=344)</title>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Gatewalkers Player's Guide](/Sources.aspx?ID=190) pg. 6</row>\n\n</column>\r\n\r\nYou've known strife your whole life, whether on the battlefield, in the arena, or simply living your day-to-day life. When you're not thinking about your next brawl, you're turning over memories of traitorous rivals and troublesome betrayers who've wronged you in the past. The sight of your enemies broken and maimed, then, greatly appealed to you when you glimpsed through a mysterious glowing archway during the Missing Moment. But when you stepped through the gate, you found yourself back where you started, with no indications of your exacted revenge anywhere in sight. You nearly burned down the countryside in frustrated rage, only realizing afterward the magnitude of the fiery new power you wielded. Fiery rays of energy you could shoot from your eyes—these, no doubt, would come in handy.\n\n Your [deviant abilities](/Rules.aspx?ID=1718) are of the [dragon classification](/DeviantFeats.aspx?ID=1). You gain the [Blasting Beams](/Feats.aspx?ID=3780) deviant feat with the fire type. As a quirk, your pupils are shaped like curved arches. When you use a deviant ability, the centers of your pupils shine with light, like the glowing gateways of the Missing Moment.\n\nChoose two ability boosts. One must be to Strength\r\nor Constitution, and one is a free ability boost.\r\n\r\nYou're trained in the [Athletics](/Skills.aspx?ID=3) skill, and the [Gladiator Lore](/skills/lore) skill. You gain the [Titan Wrestler](/Feats.aspx?ID=854) skill feat.","name":"Dreams of Vengeance","rarity":"rare","release_date":"2023-01-04","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gatewalkers Player's Guide](/Sources.aspx?ID=190) pg. 6</row>\r\n\r\n**Abilities**\r\nStrength, Constitution\r\n\r\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3), Gladiator [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Titan Wrestler](/Feats.aspx?ID=854)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou've known strife your whole life, whether on the battlefield, in the arena, or simply living your day-to-day life. When you're not thinking about …\r\n</summary>","skill":["Athletics","Gladiator Lore"],"skill_markdown":"[Athletics](/Skills.aspx?ID=3), Gladiator [Lore](/Skills.aspx?ID=8)","source":["Gatewalkers Player's Guide"],"source_raw":["Gatewalkers Player's Guide pg. 6"],"source_category":"Adventure Paths","source_group":"Gatewalkers","source_markdown":"<row gap=\"tiny\">[Gatewalkers Player's Guide](/Sources.aspx?ID=190) pg. 6</row>","speed":{},"spoilers":"Gatewalkers","summary":"You've known strife your whole life, whether on the battlefield, in the arena, or simply living your day-to-day life. When you're not thinking about …","summary_markdown":"You've known strife your whole life, whether on the battlefield, in the arena, or simply living your day-to-day life. When you're not thinking about …","text":" Dreams of Vengeance Source Gatewalkers Player's Guide pg. 6 You've known strife your whole life, whether on the battlefield, in the arena, or simply living your day-to-day life. When you're not thinking about your next brawl, you're turning over memories of traitorous rivals and troublesome betrayers who've wronged you in the past. The sight of your enemies broken and maimed, then, greatly appealed to you when you glimpsed through a mysterious glowing archway during the Missing Moment. But when you stepped through the gate, you found yourself back where you started, with no indications of your exacted revenge anywhere in sight. You nearly burned down the countryside in frustrated rage, only realizing afterward the magnitude of the fiery new power you wielded. Fiery rays of energy you could shoot from your eyes—these, no doubt, would come in handy. Your deviant abilities are of the dragon classification. You gain the Blasting Beams deviant feat with the fire type. As a quirk, your pupils are shaped like curved arches. When you use a deviant ability, the centers of your pupils shine with light, like the glowing gateways of the Missing Moment. Choose two ability boosts. One must be to Strength or Constitution, and one is a free ability boost. You're trained in the Athletics skill, and the Gladiator Lore skill. You gain the Titan Wrestler skill feat.","trait":["Rare"],"trait_markdown":"[Rare](/Traits.aspx?ID=137)","trait_raw":["Rare"],"type":"Background","url":"/Backgrounds.aspx?ID=344","weakness":{}}},{"_index":"aon18","_id":"background-345","_score":4.0849032,"_source":{"ability":["Wisdom","Charisma"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Multilingual"],"feat_markdown":"[Multilingual](/Feats.aspx?ID=814)","id":"background-345","is_general_background":false,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"\">[Lost Loved One](/Backgrounds.aspx?ID=345)</title>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Gatewalkers Player's Guide](/Sources.aspx?ID=190) pg. 6</row>\n\n</column>\r\n\r\nYou see your life as naturally divided into two chapters: in one, the love-limned, halcyon days of yesteryear, in the other, the day you lost the person most important to you, plus every aching moment thereafter. When you saw a vision of your lost loved one in a glowing portal on the night of the Missing Moment, you knew it was too good to be true. But you couldn't help yourself, either, so you walked through the door, one grasping hand outstretched in anticipation. You don't know what happened on the other side of the arch, but your hand seems to. Like a ghostly fragment of your missing loved one, you can summon an ethereal hand to reach out from your body. Though it's a pale imitation of the warmth you once felt in your dearly departed's presence, you do find this new hand somehow comforting, in a way.\n\n Your [deviant abilities](/Rules.aspx?ID=1718) are of the [wraith classification](/DeviantFeats.aspx?ID=3). You gain the [Ghostly Grasp](/Feats.aspx?ID=3789) deviant feat. As a quirk, whenever you use a deviant ability, a low, rattling moan emanates from some unseen maw in your vicinity.\r\n\r\nChoose two ability boosts. One must be to Wisdom\r\nor Charisma, and one is a free ability boost.\r\n\r\nYou're trained in the [Society](/Skills.aspx?ID=14) skill, and the [Genealogy Lore](/skills/lore) skill. You gain the [Multilingual](/Feats.aspx?ID=814) skill feat.","name":"Lost Loved One","rarity":"rare","release_date":"2023-01-04","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gatewalkers Player's Guide](/Sources.aspx?ID=190) pg. 6</row>\r\n\r\n**Abilities**\r\nWisdom, Charisma\r\n\r\n**Skills**\r\n[Society](/Skills.aspx?ID=14), Genealogy [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Multilingual](/Feats.aspx?ID=814)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou see your life as naturally divided into two chapters: in one, the love-limned, halcyon days of yesteryear, in the other, the day you lost the …\r\n</summary>","skill":["Society","Genealogy Lore"],"skill_markdown":"[Society](/Skills.aspx?ID=14), Genealogy [Lore](/Skills.aspx?ID=8)","source":["Gatewalkers Player's Guide"],"source_raw":["Gatewalkers Player's Guide pg. 6"],"source_category":"Adventure Paths","source_group":"Gatewalkers","source_markdown":"<row gap=\"tiny\">[Gatewalkers Player's Guide](/Sources.aspx?ID=190) pg. 6</row>","speed":{},"spoilers":"Gatewalkers","summary":"You see your life as naturally divided into two chapters: in one, the love-limned, halcyon days of yesteryear, in the other, the day you lost the …","summary_markdown":"You see your life as naturally divided into two chapters: in one, the love-limned, halcyon days of yesteryear, in the other, the day you lost the …","text":" Lost Loved One Source Gatewalkers Player's Guide pg. 6 You see your life as naturally divided into two chapters: in one, the love-limned, halcyon days of yesteryear, in the other, the day you lost the person most important to you, plus every aching moment thereafter. When you saw a vision of your lost loved one in a glowing portal on the night of the Missing Moment, you knew it was too good to be true. But you couldn't help yourself, either, so you walked through the door, one grasping hand outstretched in anticipation. You don't know what happened on the other side of the arch, but your hand seems to. Like a ghostly fragment of your missing loved one, you can summon an ethereal hand to reach out from your body. Though it's a pale imitation of the warmth you once felt in your dearly departed's presence, you do find this new hand somehow comforting, in a way. Your deviant abilities are of the wraith classification. You gain the Ghostly Grasp deviant feat. As a quirk, whenever you use a deviant ability, a low, rattling moan emanates from some unseen maw in your vicinity. Choose two ability boosts. One must be to Wisdom or Charisma, and one is a free ability boost. You're trained in the Society skill, and the Genealogy Lore skill. You gain the Multilingual skill feat.","trait":["Rare"],"trait_markdown":"[Rare](/Traits.aspx?ID=137)","trait_raw":["Rare"],"type":"Background","url":"/Backgrounds.aspx?ID=345","weakness":{}}},{"_index":"aon18","_id":"background-346","_score":4.0849032,"_source":{"ability":["Constitution","Intelligence"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Forager"],"feat_markdown":"[Forager](/Feats.aspx?ID=786)","id":"background-346","is_general_background":false,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"\">[Sense of Belonging](/Backgrounds.aspx?ID=346)</title>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Gatewalkers Player's Guide](/Sources.aspx?ID=190) pg. 7</row>\n\n</column>\r\n\r\nHome is all you've ever wanted. But home, whatever that means to you, has always been a step out of reach. On the night of the Missing Moment, you saw loving figures with outstretched arms, beckoning you toward a warm hearth just inside a glowing archway. On the other side of the portal, though, you found only missing memories and lost time, your feet back at the very spot where you started. Perhaps your heart was broken that night, or perhaps you met your mission to find a suitable community with renewed zeal. Either way, you haven't felt quite “whole” since your gatewalker experience. Your new ability to momentarily disappear onto another plane of existence only reinforces this feeling of emptiness.\n\n Your [deviant abilities](/Rules.aspx?ID=1718) are of the [wraith classification](/DeviantFeats.aspx?ID=3). You gain the [Eerie Flicker](/Feats.aspx?ID=3788) deviant feat. As a quirk, whenever you use a deviant ability, plants around you spontaneously bloom and then wilt, as if rapidly aging.\r\n\r\nChoose two ability boosts. One must be to Constitution\r\nor Intelligence, and one is a free ability boost.\r\n\r\nYou're trained in the [Survival](/Skills.aspx?ID=16) skill, and the [Scouting Lore](/skills/lore) skill. You gain the [Forager](/Feats.aspx?ID=786) skill feat.","name":"Sense of Belonging","rarity":"rare","release_date":"2023-01-04","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gatewalkers Player's Guide](/Sources.aspx?ID=190) pg. 7</row>\r\n\r\n**Abilities**\r\nConstitution, Intelligence\r\n\r\n**Skills**\r\n[Survival](/Skills.aspx?ID=16), Scouting [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Forager](/Feats.aspx?ID=786)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nHome is all you've ever wanted. But home, whatever that means to you, has always been a step out of reach. On the night of the Missing Moment, you …\r\n</summary>","skill":["Survival","Scouting Lore"],"skill_markdown":"[Survival](/Skills.aspx?ID=16), Scouting [Lore](/Skills.aspx?ID=8)","source":["Gatewalkers Player's Guide"],"source_raw":["Gatewalkers Player's Guide pg. 7"],"source_category":"Adventure Paths","source_group":"Gatewalkers","source_markdown":"<row gap=\"tiny\">[Gatewalkers Player's Guide](/Sources.aspx?ID=190) pg. 7</row>","speed":{},"spoilers":"Gatewalkers","summary":"Home is all you've ever wanted. But home, whatever that means to you, has always been a step out of reach. On the night of the Missing Moment, you …","summary_markdown":"Home is all you've ever wanted. But home, whatever that means to you, has always been a step out of reach. On the night of the Missing Moment, you …","text":" Sense of Belonging Source Gatewalkers Player's Guide pg. 7 Home is all you've ever wanted. But home, whatever that means to you, has always been a step out of reach. On the night of the Missing Moment, you saw loving figures with outstretched arms, beckoning you toward a warm hearth just inside a glowing archway. On the other side of the portal, though, you found only missing memories and lost time, your feet back at the very spot where you started. Perhaps your heart was broken that night, or perhaps you met your mission to find a suitable community with renewed zeal. Either way, you haven't felt quite “whole” since your gatewalker experience. Your new ability to momentarily disappear onto another plane of existence only reinforces this feeling of emptiness. Your deviant abilities are of the wraith classification. You gain the Eerie Flicker deviant feat. As a quirk, whenever you use a deviant ability, plants around you spontaneously bloom and then wilt, as if rapidly aging. Choose two ability boosts. One must be to Constitution or Intelligence, and one is a free ability boost. You're trained in the Survival skill, and the Scouting Lore skill. You gain the Forager skill feat.","trait":["Rare"],"trait_markdown":"[Rare](/Traits.aspx?ID=137)","trait_raw":["Rare"],"type":"Background","url":"/Backgrounds.aspx?ID=346","weakness":{}}},{"_index":"aon18","_id":"background-347","_score":4.0849032,"_source":{"ability":["Strength","Wisdom"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Intimidating Glare"],"feat_markdown":"[Intimidating Glare](/Feats.aspx?ID=796)","id":"background-347","is_general_background":false,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"\">[Total Power](/Backgrounds.aspx?ID=347)</title>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Gatewalkers Player's Guide](/Sources.aspx?ID=190) pg. 7</row>\n\n</column>\r\n\r\nWhether you desire simple security after a life of uncertainty or you're actually just a control freak, power over your own fate is the thing you've always wanted. On the night of the Missing Moment, you glimpsed such power amid the light of a glowing archway, and you stepped through, eager to claim control over your destiny. What happened next, you don't remember—you came to at the same place you'd started, though clearly a lot of time had passed. Ever since that night, your body has felt heavier than before. You soon discovered that you could will your very bones into extending from your flesh like thorns from a rose's stem. Though you didn't choose the title gatewalker for yourself, you're sure you can use your strange new power to exercise control over your life.\n\n Your [deviant abilities](/Rules.aspx?ID=1718) are of the [troll classification](/DeviantFeats.aspx?ID=2). You gain the [Bone Spikes](/Feats.aspx?ID=3784) deviant feat. As a quirk, whenever you use a deviant ability, the very fibers of your muscles flex and expand to impossible proportions. Your actual strength remains the same during these times, but few can deny your fearsome appearance.\r\n\r\nChoose two ability boosts. One must be to Strength\r\nor Wisdom, and one is a free ability boost.\r\n\r\nYou're trained in the [Intimidation](/Skills.aspx?ID=7) skill, and the [Legal Lore](/skills/lore) skill. You gain the [Intimidating Glare](/Feats.aspx?ID=796) skill feat.","name":"Total Power","rarity":"rare","release_date":"2023-01-04","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gatewalkers Player's Guide](/Sources.aspx?ID=190) pg. 7</row>\r\n\r\n**Abilities**\r\nStrength, Wisdom\r\n\r\n**Skills**\r\n[Intimidation](/Skills.aspx?ID=7), Legal [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Intimidating Glare](/Feats.aspx?ID=796)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nWhether you desire simple security after a life of uncertainty or you're actually just a control freak, power over your own fate is the thing you've …\r\n</summary>","skill":["Intimidation","Legal Lore"],"skill_markdown":"[Intimidation](/Skills.aspx?ID=7), Legal [Lore](/Skills.aspx?ID=8)","source":["Gatewalkers Player's Guide"],"source_raw":["Gatewalkers Player's Guide pg. 7"],"source_category":"Adventure Paths","source_group":"Gatewalkers","source_markdown":"<row gap=\"tiny\">[Gatewalkers Player's Guide](/Sources.aspx?ID=190) pg. 7</row>","speed":{},"spoilers":"Gatewalkers","summary":"Whether you desire simple security after a life of uncertainty or you're actually just a control freak, power over your own fate is the thing you've …","summary_markdown":"Whether you desire simple security after a life of uncertainty or you're actually just a control freak, power over your own fate is the thing you've …","text":" Total Power Source Gatewalkers Player's Guide pg. 7 Whether you desire simple security after a life of uncertainty or you're actually just a control freak, power over your own fate is the thing you've always wanted. On the night of the Missing Moment, you glimpsed such power amid the light of a glowing archway, and you stepped through, eager to claim control over your destiny. What happened next, you don't remember—you came to at the same place you'd started, though clearly a lot of time had passed. Ever since that night, your body has felt heavier than before. You soon discovered that you could will your very bones into extending from your flesh like thorns from a rose's stem. Though you didn't choose the title gatewalker for yourself, you're sure you can use your strange new power to exercise control over your life. Your deviant abilities are of the troll classification. You gain the Bone Spikes deviant feat. As a quirk, whenever you use a deviant ability, the very fibers of your muscles flex and expand to impossible proportions. Your actual strength remains the same during these times, but few can deny your fearsome appearance. Choose two ability boosts. One must be to Strength or Wisdom, and one is a free ability boost. You're trained in the Intimidation skill, and the Legal Lore skill. You gain the Intimidating Glare skill feat.","trait":["Rare"],"trait_markdown":"[Rare](/Traits.aspx?ID=137)","trait_raw":["Rare"],"type":"Background","url":"/Backgrounds.aspx?ID=347","weakness":{}}},{"_index":"aon18","_id":"background-348","_score":4.0849032,"_source":{"ability":["Dexterity","Intelligence"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Express Rider"],"feat_markdown":"[Express Rider](/Feats.aspx?ID=2126)","id":"background-348","is_general_background":false,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"\">[Wanderlust](/Backgrounds.aspx?ID=348)</title>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Gatewalkers Player's Guide](/Sources.aspx?ID=190) pg. 8</row>\n\n</column>\r\n\r\nYou've traveled the world for years in search of excitement and adventure. On the night of the Missing Moment, all the many exciting occasions you've experienced paled in comparison to the vision of fantastic lands and incredible people you saw on the other side of the glowing gate. You stepped through in the hopes of finally reaching the thrilling highs you so desperately seek, but as soon as you'd gone there you were again, standing in front of a lightless gateway with a months-long gap in your memories. Frustrated at having come so close to achieving your dreams, you swung at a nearby tree, smashing it to splinters with surprising strength you never knew you had. This strange new brawn wasn't what you asked for—but it might help you pursue the excitement you crave.\n\n Your [deviant abilities](/Rules.aspx?ID=1718) are of the [troll classification](/DeviantFeats.aspx?ID=2). You gain the [Titan Swing](/Feats.aspx?ID=3785) deviant feat. As a quirk, whenever you use a deviant ability, your feet elongate and your leg bones crack as your lower limbs transform into those of a rabbit, wolf, or other spry, long-heeled animal.\r\n\r\nChoose two ability boosts. One must be to Dexterity\r\nor Intelligence, and one is a free ability boost.\r\n\r\nYou're trained in the [Nature](/Skills.aspx?ID=10) skill, and the [Stabling Lore](/skills/lore) skill. You gain the [Express Rider](/Feats.aspx?ID=2126) skill feat.","name":"Wanderlust","rarity":"rare","release_date":"2023-01-04","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gatewalkers Player's Guide](/Sources.aspx?ID=190) pg. 8</row>\r\n\r\n**Abilities**\r\nDexterity, Intelligence\r\n\r\n**Skills**\r\n[Nature](/Skills.aspx?ID=10), Stabling [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Express Rider](/Feats.aspx?ID=2126)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou've traveled the world for years in search of excitement and adventure. On the night of the Missing Moment, all the many exciting occasions you've …\r\n</summary>","skill":["Nature","Stabling Lore"],"skill_markdown":"[Nature](/Skills.aspx?ID=10), Stabling [Lore](/Skills.aspx?ID=8)","source":["Gatewalkers Player's Guide"],"source_raw":["Gatewalkers Player's Guide pg. 8"],"source_category":"Adventure Paths","source_group":"Gatewalkers","source_markdown":"<row gap=\"tiny\">[Gatewalkers Player's Guide](/Sources.aspx?ID=190) pg. 8</row>","speed":{},"spoilers":"Gatewalkers","summary":"You've traveled the world for years in search of excitement and adventure. On the night of the Missing Moment, all the many exciting occasions you've …","summary_markdown":"You've traveled the world for years in search of excitement and adventure. On the night of the Missing Moment, all the many exciting occasions you've …","text":" Wanderlust Source Gatewalkers Player's Guide pg. 8 You've traveled the world for years in search of excitement and adventure. On the night of the Missing Moment, all the many exciting occasions you've experienced paled in comparison to the vision of fantastic lands and incredible people you saw on the other side of the glowing gate. You stepped through in the hopes of finally reaching the thrilling highs you so desperately seek, but as soon as you'd gone there you were again, standing in front of a lightless gateway with a months-long gap in your memories. Frustrated at having come so close to achieving your dreams, you swung at a nearby tree, smashing it to splinters with surprising strength you never knew you had. This strange new brawn wasn't what you asked for—but it might help you pursue the excitement you crave. Your deviant abilities are of the troll classification. You gain the Titan Swing deviant feat. As a quirk, whenever you use a deviant ability, your feet elongate and your leg bones crack as your lower limbs transform into those of a rabbit, wolf, or other spry, long-heeled animal. Choose two ability boosts. One must be to Dexterity or Intelligence, and one is a free ability boost. You're trained in the Nature skill, and the Stabling Lore skill. You gain the Express Rider skill feat.","trait":["Rare"],"trait_markdown":"[Rare](/Traits.aspx?ID=137)","trait_raw":["Rare"],"type":"Background","url":"/Backgrounds.aspx?ID=348","weakness":{}}},{"_index":"aon18","_id":"background-349","_score":4.0849032,"_source":{"ability":["Dexterity","Charisma"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Subtle Theft"],"feat_markdown":"[Subtle Theft](/Feats.aspx?ID=848)","id":"background-349","is_general_background":false,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"\">[Wishes for Riches](/Backgrounds.aspx?ID=349)</title>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Gatewalkers Player's Guide](/Sources.aspx?ID=190) pg. 8</row>\n\n</column>\r\n\r\nOn the night of the Missing Moment, you saw visions of fabulous riches in the gate before you. Honestly, how someone could see anything but piles of jewels and gold is utterly baffling to you. Having pined for material wealth for as long as you could remember, you practically sprang into the portal in hopes of securing your fortune. The next moment, however, you were standing right where you'd just been, though indeterminate time had passed. The night's cold hardly bothered you; in fact, you soon discovered that you could absorb the very chill in the air, in the process changing the appearance of everything around you into a sheen of finest silver. You're no richer than before you walked through the gate, unfortunately, but perhaps you could use this new power somehow to pursue your avarice anew.\n\n Your [deviant abilities](/Rules.aspx?ID=1718) are of the [dragon classification](/DeviantFeats.aspx?ID=1). You gain the [Consume Energy](/Feats.aspx?ID=3781) deviant feat with the cold type. As a quirk, your deviant abilities manifest in a silver hue, and when you use a deviant ability you absorb the color silver from your surroundings. The absorbed color returns to your surroundings within an hour.\r\n\r\nChoose two ability boosts. One must be to Dexterity\r\nor Charisma, and one is a free ability boost.\r\n\r\nYou're trained in the [Thievery](/Skills.aspx?ID=17) skill, and the [Games Lore](/skills/lore) skill. You gain the [Subtle Theft](/Feats.aspx?ID=848) skill feat.","name":"Wishes for Riches","rarity":"rare","release_date":"2023-01-04","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gatewalkers Player's Guide](/Sources.aspx?ID=190) pg. 8</row>\r\n\r\n**Abilities**\r\nDexterity, Charisma\r\n\r\n**Skills**\r\n[Thievery](/Skills.aspx?ID=17), Games [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Subtle Theft](/Feats.aspx?ID=848)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nOn the night of the Missing Moment, you saw visions of fabulous riches in the gate before you. Honestly, how someone could see anything but piles of …\r\n</summary>","skill":["Thievery","Games Lore"],"skill_markdown":"[Thievery](/Skills.aspx?ID=17), Games [Lore](/Skills.aspx?ID=8)","source":["Gatewalkers Player's Guide"],"source_raw":["Gatewalkers Player's Guide pg. 8"],"source_category":"Adventure Paths","source_group":"Gatewalkers","source_markdown":"<row gap=\"tiny\">[Gatewalkers Player's Guide](/Sources.aspx?ID=190) pg. 8</row>","speed":{},"spoilers":"Gatewalkers","summary":"On the night of the Missing Moment, you saw visions of fabulous riches in the gate before you. Honestly, how someone could see anything but piles of …","summary_markdown":"On the night of the Missing Moment, you saw visions of fabulous riches in the gate before you. Honestly, how someone could see anything but piles of …","text":" Wishes for Riches Source Gatewalkers Player's Guide pg. 8 On the night of the Missing Moment, you saw visions of fabulous riches in the gate before you. Honestly, how someone could see anything but piles of jewels and gold is utterly baffling to you. Having pined for material wealth for as long as you could remember, you practically sprang into the portal in hopes of securing your fortune. The next moment, however, you were standing right where you'd just been, though indeterminate time had passed. The night's cold hardly bothered you; in fact, you soon discovered that you could absorb the very chill in the air, in the process changing the appearance of everything around you into a sheen of finest silver. You're no richer than before you walked through the gate, unfortunately, but perhaps you could use this new power somehow to pursue your avarice anew. Your deviant abilities are of the dragon classification. You gain the Consume Energy deviant feat with the cold type. As a quirk, your deviant abilities manifest in a silver hue, and when you use a deviant ability you absorb the color silver from your surroundings. The absorbed color returns to your surroundings within an hour. Choose two ability boosts. One must be to Dexterity or Charisma, and one is a free ability boost. You're trained in the Thievery skill, and the Games Lore skill. You gain the Subtle Theft skill feat.","trait":["Rare"],"trait_markdown":"[Rare](/Traits.aspx?ID=137)","trait_raw":["Rare"],"type":"Background","url":"/Backgrounds.aspx?ID=349","weakness":{}}},{"_index":"aon18","_id":"background-350","_score":4.0849032,"_source":{"ability":["Dexterity","Intelligence"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Crafter's Appraisal"],"feat_markdown":"[Crafter's Appraisal](/Feats.aspx?ID=2118)","id":"background-350","is_general_background":false,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Limited\">[Muesello's Student](/Backgrounds.aspx?ID=350)</title>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder Society Year 4 Rule Updates](/Sources.aspx?ID=128) pg. -1</row>\n\n</column>\r\n\r\nYou trained under Venture-Captain Muesello of the Oppara Lodge in Taldor. You learned a few of the mage-machinist's crafting techniques, and your extensive knowledge of magic items comes in handy during your adventures as a Pathfinder field agent. \n\nChoose two ability boosts. One must be to **Dexterity** or **Intelligence**, and one is a free ability boost.\n\n You're trained in the [Crafting](/Skills.aspx?ID=4) skill and the [Engineering Lore](/Skills.aspx?ID=8) skill. You gain the [Crafter's Appraisal](/Feats.aspx?ID=2118) skill feat.\n\n Additionally, when Muesello is present during your mission briefings, he takes some time to catch up with you and discuss your mission. You gain a +2 circumstance bonus to your checks to Gather Information or Recall Knowledge during the Getting Started segment of such adventures. Be sure to remind your GM that you have a relevant background.","name":"Muesello's Student","pfs":"Limited","rarity":"uncommon","release_date":"2022-06-30","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder Society Year 4 Rule Updates](/Sources.aspx?ID=128) pg. -1</row>\r\n\r\n**Abilities**\r\nDexterity, Intelligence\r\n\r\n**Skill**\r\n[Crafting](/Skills.aspx?ID=4)\r\n\r\n**Feat**\r\n[Crafter's Appraisal](/Feats.aspx?ID=2118)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou trained under Venture-Captain Muesello of the Oppara Lodge in Taldor. You learned a few of the mage-machinist's crafting techniques, and your …\r\n</summary>","skill":["Crafting"],"skill_markdown":"[Crafting](/Skills.aspx?ID=4)","source":["Pathfinder Society Year 4 Rule Updates"],"source_raw":["Pathfinder Society Year 4 Rule Updates pg. -1"],"source_category":"Blog Posts","source_group":"Pathfinder Society","source_markdown":"<row gap=\"tiny\">[Pathfinder Society Year 4 Rule Updates](/Sources.aspx?ID=128) pg. -1</row>","speed":{},"spoilers":"Pathfinder Society","summary":"You trained under Venture-Captain Muesello of the Oppara Lodge in Taldor. You learned a few of the mage-machinist's crafting techniques, and your …","summary_markdown":"You trained under Venture-Captain Muesello of the Oppara Lodge in Taldor. You learned a few of the mage-machinist's crafting techniques, and your …","text":" Muesello's Student Source Pathfinder Society Year 4 Rule Updates pg. -1 You trained under Venture-Captain Muesello of the Oppara Lodge in Taldor. You learned a few of the mage-machinist's crafting techniques, and your extensive knowledge of magic items comes in handy during your adventures as a Pathfinder field agent. Choose two ability boosts. One must be to Dexterity or Intelligence , and one is a free ability boost. You're trained in the Crafting skill and the Engineering Lore skill. You gain the Crafter's Appraisal skill feat. Additionally, when Muesello is present during your mission briefings, he takes some time to catch up with you and discuss your mission. You gain a +2 circumstance bonus to your checks to Gather Information or Recall Knowledge during the Getting Started segment of such adventures. Be sure to remind your GM that you have a relevant background.","trait":["Uncommon"],"trait_markdown":"[Uncommon](/Traits.aspx?ID=159)","trait_raw":["Uncommon"],"type":"Background","url":"/Backgrounds.aspx?ID=350","weakness":{}}},{"_index":"aon18","_id":"background-351","_score":4.0849032,"_source":{"ability":["Dexterity","Charisma"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Subtle Theft"],"feat_markdown":"[Subtle Theft](/Feats.aspx?ID=848)","id":"background-351","is_general_background":false,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Limited\">[Gloriana's Fixer](/Backgrounds.aspx?ID=351)</title>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder Society Year 4 Rule Updates](/Sources.aspx?ID=128) pg. -1</row>\n\n</column>\r\n\r\nYou used to run certain “errands” for Gloriana Morilla, a close confidante of Grand Princess Eutropia Stavian, the ruler of Taldor. Gloriana took note of your skills and suggested you join the Pathfinder Society, a group she's heavily involved in herself.\n\n Choose two ability boosts. One must be to **Dexterity** or **Charisma**, and one is a free ability boost.\n\n You're trained in the [Thievery](/Skills.aspx?ID=17) skill and the [Underworld Lore](/Skills.aspx?ID=8) skill. You gain the [Subtle Theft](/Feats.aspx?ID=848) skill feat.\n\n Additionally, when Gloriana Morilla is present during your mission briefings, she discreetly checks in with you and provides some pointers. You gain a +2 circumstance bonus to your checks to Gather Information or Recall Knowledge during the Getting Started segment of such adventures. Be sure to remind your GM that you have a relevant background.","name":"Gloriana's Fixer","pfs":"Limited","rarity":"uncommon","release_date":"2022-06-30","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder Society Year 4 Rule Updates](/Sources.aspx?ID=128) pg. -1</row>\r\n\r\n**Abilities**\r\nDexterity, Charisma\r\n\r\n**Skill**\r\n[Thievery](/Skills.aspx?ID=17)\r\n\r\n**Feat**\r\n[Subtle Theft](/Feats.aspx?ID=848)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou used to run certain “errands” for Gloriana Morilla, a close confidante of Grand Princess Eutropia Stavian, the ruler of Taldor. Gloriana took …\r\n</summary>","skill":["Thievery"],"skill_markdown":"[Thievery](/Skills.aspx?ID=17)","source":["Pathfinder Society Year 4 Rule Updates"],"source_raw":["Pathfinder Society Year 4 Rule Updates pg. -1"],"source_category":"Blog Posts","source_group":"Pathfinder Society","source_markdown":"<row gap=\"tiny\">[Pathfinder Society Year 4 Rule Updates](/Sources.aspx?ID=128) pg. -1</row>","speed":{},"spoilers":"Pathfinder Society","summary":"You used to run certain “errands” for Gloriana Morilla, a close confidante of Grand Princess Eutropia Stavian, the ruler of Taldor. Gloriana took …","summary_markdown":"You used to run certain “errands” for Gloriana Morilla, a close confidante of Grand Princess Eutropia Stavian, the ruler of Taldor. Gloriana took …","text":" Gloriana's Fixer Source Pathfinder Society Year 4 Rule Updates pg. -1 You used to run certain “errands” for Gloriana Morilla, a close confidante of Grand Princess Eutropia Stavian, the ruler of Taldor. Gloriana took note of your skills and suggested you join the Pathfinder Society, a group she's heavily involved in herself. Choose two ability boosts. One must be to Dexterity or Charisma , and one is a free ability boost. You're trained in the Thievery skill and the Underworld Lore skill. You gain the Subtle Theft skill feat. Additionally, when Gloriana Morilla is present during your mission briefings, she discreetly checks in with you and provides some pointers. You gain a +2 circumstance bonus to your checks to Gather Information or Recall Knowledge during the Getting Started segment of such adventures. Be sure to remind your GM that you have a relevant background.","trait":["Uncommon"],"trait_markdown":"[Uncommon](/Traits.aspx?ID=159)","trait_raw":["Uncommon"],"type":"Background","url":"/Backgrounds.aspx?ID=351","weakness":{}}},{"_index":"aon18","_id":"background-352","_score":4.0849032,"_source":{"ability":["Intelligence","Charisma"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Crafter's Appraisal"],"feat_markdown":"[Crafter's Appraisal](/Feats.aspx?ID=2118)","id":"background-352","is_general_background":false,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Limited\">[Almas Clerk](/Backgrounds.aspx?ID=352)</title>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder Society Year 4 Rule Updates](/Sources.aspx?ID=128) pg. -1</row>\n\n</column>\r\n\r\nYou worked as a clerk at the Golden Cathedral of Almas in Andoran. The Pathfinder Society's activities in the city, and its passionate defense of its mission, inspired you to join the organization. You help the Society pursue its goals and navigate the laws of Golarion's many locales.\n\n Choose two ability boosts. One must be to **Intelligence** or **Charisma**, and one is a free ability boost.\n\n You're trained in the [Society](/Skills.aspx?ID=14) skill and the [Legal Lore](/Skills.aspx?ID=8) skill. You gain the [Glean Contents](/Feats.aspx?ID=2129) skill feat.\n\nAdditionally, when you receive a mission briefing in the city of Almas, you know just how to find the information you need. You gain a +2 circumstance bonus to your checks to Gather Information or Recall Knowledge during the Getting Started segment of such adventures. Be sure to remind your GM that you have a relevant background.","name":"Almas Clerk","pfs":"Limited","rarity":"uncommon","release_date":"2022-06-30","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder Society Year 4 Rule Updates](/Sources.aspx?ID=128) pg. -1</row>\r\n\r\n**Abilities**\r\nIntelligence, Charisma\r\n\r\n**Skill**\r\n[Society](/Skills.aspx?ID=14)\r\n\r\n**Feat**\r\n[Crafter's Appraisal](/Feats.aspx?ID=2118)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou worked as a clerk at the Golden Cathedral of Almas in Andoran. The Pathfinder Society's activities in the city, and its passionate defense of its …\r\n</summary>","skill":["Society"],"skill_markdown":"[Society](/Skills.aspx?ID=14)","source":["Pathfinder Society Year 4 Rule Updates"],"source_raw":["Pathfinder Society Year 4 Rule Updates pg. -1"],"source_category":"Blog Posts","source_group":"Pathfinder Society","source_markdown":"<row gap=\"tiny\">[Pathfinder Society Year 4 Rule Updates](/Sources.aspx?ID=128) pg. -1</row>","speed":{},"spoilers":"Pathfinder Society","summary":"You worked as a clerk at the Golden Cathedral of Almas in Andoran. The Pathfinder Society's activities in the city, and its passionate defense of its …","summary_markdown":"You worked as a clerk at the Golden Cathedral of Almas in Andoran. The Pathfinder Society's activities in the city, and its passionate defense of its …","text":" Almas Clerk Source Pathfinder Society Year 4 Rule Updates pg. -1 You worked as a clerk at the Golden Cathedral of Almas in Andoran. The Pathfinder Society's activities in the city, and its passionate defense of its mission, inspired you to join the organization. You help the Society pursue its goals and navigate the laws of Golarion's many locales. Choose two ability boosts. One must be to Intelligence or Charisma , and one is a free ability boost. You're trained in the Society skill and the Legal Lore skill. You gain the Glean Contents skill feat. Additionally, when you receive a mission briefing in the city of Almas, you know just how to find the information you need. You gain a +2 circumstance bonus to your checks to Gather Information or Recall Knowledge during the Getting Started segment of such adventures. Be sure to remind your GM that you have a relevant background.","trait":["Uncommon"],"trait_markdown":"[Uncommon](/Traits.aspx?ID=159)","trait_raw":["Uncommon"],"type":"Background","url":"/Backgrounds.aspx?ID=352","weakness":{}}},{"_index":"aon18","_id":"background-353","_score":4.0849032,"_source":{"ability":["Dexterity","Charisma"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Assurance"],"feat_markdown":"[Assurance](/Feats.aspx?ID=756)","id":"background-353","is_general_background":false,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Limited\">[Friend of Greensteeples](/Backgrounds.aspx?ID=353)</title>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder Society Year 4 Rule Updates](/Sources.aspx?ID=128) pg. -1</row>\n\n</column>\r\n\r\nYou're a good friend of Benedet, the majordomo of Greensteeples Manor in Egorian, Cheliax. You've learned a thing or two about surviving against all odds thanks to your close association with House Jeggare and the clandestine Pathfinder Society operations based out of Greensteeples.\n\n Choose two ability boosts. One must be to **Dexterity** or **Charisma**, and one is a free ability boost.\n\n You're trained in your choice of the [Deception](/Skills.aspx?ID=5) or [Society](/Skills.aspx?ID=14) skills, and gain the [Assurance](/Feats.aspx?ID=756) skill feat with your chosen skill. You're also trained in a [Lore](/Skills.aspx?ID=8) skill about a narrow category of creatures.\n\n Additionally, when you receive a mission briefing at Greensteeples Manor (or a briefing from Benedet or Varian Jeggare at another location), you receive a warm welcome. You gain a +2 circumstance bonus to your checks to Gather Information or Recall Knowledge during the Getting Started segment of such adventures. Be sure to remind your GM that you have a relevant background.","name":"Friend of Greensteeples","pfs":"Limited","rarity":"uncommon","release_date":"2022-06-30","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder Society Year 4 Rule Updates](/Sources.aspx?ID=128) pg. -1</row>\r\n\r\n**Abilities**\r\nDexterity, Charisma\r\n\r\n**Skill**\r\n[Deception](/Skills.aspx?ID=5)\r\n\r\n**Feat**\r\n[Assurance](/Feats.aspx?ID=756)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou're a good friend of Benedet, the majordomo of Greensteeples Manor in Egorian, Cheliax. You've learned a thing or two about surviving against all …\r\n</summary>","skill":["Deception"],"skill_markdown":"[Deception](/Skills.aspx?ID=5)","source":["Pathfinder Society Year 4 Rule Updates"],"source_raw":["Pathfinder Society Year 4 Rule Updates pg. -1"],"source_category":"Blog Posts","source_group":"Pathfinder Society","source_markdown":"<row gap=\"tiny\">[Pathfinder Society Year 4 Rule Updates](/Sources.aspx?ID=128) pg. -1</row>","speed":{},"spoilers":"Pathfinder Society","summary":"You're a good friend of Benedet, the majordomo of Greensteeples Manor in Egorian, Cheliax. You've learned a thing or two about surviving against all …","summary_markdown":"You're a good friend of Benedet, the majordomo of Greensteeples Manor in Egorian, Cheliax. You've learned a thing or two about surviving against all …","text":" Friend of Greensteeples Source Pathfinder Society Year 4 Rule Updates pg. -1 You're a good friend of Benedet, the majordomo of Greensteeples Manor in Egorian, Cheliax. You've learned a thing or two about surviving against all odds thanks to your close association with House Jeggare and the clandestine Pathfinder Society operations based out of Greensteeples. Choose two ability boosts. One must be to Dexterity or Charisma , and one is a free ability boost. You're trained in your choice of the Deception or Society skills, and gain the Assurance skill feat with your chosen skill. You're also trained in a Lore skill about a narrow category of creatures. Additionally, when you receive a mission briefing at Greensteeples Manor (or a briefing from Benedet or Varian Jeggare at another location), you receive a warm welcome. You gain a +2 circumstance bonus to your checks to Gather Information or Recall Knowledge during the Getting Started segment of such adventures. Be sure to remind your GM that you have a relevant background.","trait":["Uncommon"],"trait_markdown":"[Uncommon](/Traits.aspx?ID=159)","trait_raw":["Uncommon"],"type":"Background","url":"/Backgrounds.aspx?ID=353","weakness":{}}},{"_index":"aon18","_id":"background-354","_score":4.0849032,"_source":{"ability":["Constitution","Wisdom"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Recognize Spell"],"feat_markdown":"[Recognize Spell](/Feats.aspx?ID=834)","id":"background-354","is_general_background":false,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Limited\">[Guest of Sedeq Lodge](/Backgrounds.aspx?ID=354)</title>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder Society Year 4 Rule Updates](/Sources.aspx?ID=128) pg. -1</row>\n\n</column>\r\n\r\nEither as a guest, event staff, or part of the construction crew, you spent a significant stretch of time at the Pathfinder Society's new lodge in Sedeq. The lodge serves as a new home for those fleeing from oppression or otherwise seeking a fresh start in Qadira. The magic and marvels you witnessed at the lodge inspired you to find more excitement as a member of the Pathfinder Society.\n\n Choose two ability boosts. One must be to **Constitution** or **Wisdom**, and one is a free ability boost.\n\n You're trained in your choice of the [Arcana](/Skills.aspx?ID=2) or [Religion](/Skills.aspx?ID=13) skills, as well as your choice of the [ Genie Lore](/Skills.aspx?ID=8) or [Sarenrae Lore](/Skills.aspx?ID=8) skills. You gain the [Recognize Spell](/Feats.aspx?ID=834) skill feat.\n\n Additionally, when you receive a mission briefing at Sedeq Lodge, your familiarity with the site and the nearby area comes in handy. You gain a +2 circumstance bonus to your checks to Gather Information or Recall Knowledge during the Getting Started segment of such adventures. Be sure to remind your GM that you have a relevant background.","name":"Guest of Sedeq Lodge","pfs":"Limited","rarity":"uncommon","release_date":"2022-06-30","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder Society Year 4 Rule Updates](/Sources.aspx?ID=128) pg. -1</row>\r\n\r\n**Abilities**\r\nConstitution, Wisdom\r\n\r\n**Skill**\r\n[Arcana](/Skills.aspx?ID=2)\r\n\r\n**Feat**\r\n[Recognize Spell](/Feats.aspx?ID=834)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nEither as a guest, event staff, or part of the construction crew, you spent a significant stretch of time at the Pathfinder Society's new lodge in …\r\n</summary>","skill":["Arcana"],"skill_markdown":"[Arcana](/Skills.aspx?ID=2)","source":["Pathfinder Society Year 4 Rule Updates"],"source_raw":["Pathfinder Society Year 4 Rule Updates pg. -1"],"source_category":"Blog Posts","source_group":"Pathfinder Society","source_markdown":"<row gap=\"tiny\">[Pathfinder Society Year 4 Rule Updates](/Sources.aspx?ID=128) pg. -1</row>","speed":{},"spoilers":"Pathfinder Society","summary":"Either as a guest, event staff, or part of the construction crew, you spent a significant stretch of time at the Pathfinder Society's new lodge in …","summary_markdown":"Either as a guest, event staff, or part of the construction crew, you spent a significant stretch of time at the Pathfinder Society's new lodge in …","text":" Guest of Sedeq Lodge Source Pathfinder Society Year 4 Rule Updates pg. -1 Either as a guest, event staff, or part of the construction crew, you spent a significant stretch of time at the Pathfinder Society's new lodge in Sedeq. The lodge serves as a new home for those fleeing from oppression or otherwise seeking a fresh start in Qadira. The magic and marvels you witnessed at the lodge inspired you to find more excitement as a member of the Pathfinder Society. Choose two ability boosts. One must be to Constitution or Wisdom , and one is a free ability boost. You're trained in your choice of the Arcana or Religion skills, as well as your choice of the Genie Lore or Sarenrae Lore skills. You gain the Recognize Spell skill feat. Additionally, when you receive a mission briefing at Sedeq Lodge, your familiarity with the site and the nearby area comes in handy. You gain a +2 circumstance bonus to your checks to Gather Information or Recall Knowledge during the Getting Started segment of such adventures. Be sure to remind your GM that you have a relevant background.","trait":["Uncommon"],"trait_markdown":"[Uncommon](/Traits.aspx?ID=159)","trait_raw":["Uncommon"],"type":"Background","url":"/Backgrounds.aspx?ID=354","weakness":{}}},{"_index":"aon18","_id":"background-355","_score":4.0849032,"_source":{"ability":["Constitution","Wisdom"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Terrain Expertise"],"feat_markdown":"[Terrain Expertise](/Feats.aspx?ID=851)","id":"background-355","is_general_background":false,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Limited\">[Sandswept Survivor](/Backgrounds.aspx?ID=355)</title>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder Society Year 4 Rule Updates](/Sources.aspx?ID=128) pg. -1</row>\n\n</column>\r\n\r\nYou were in the Sandswept Hall, the Pathfinder Society's lodge in Sothis, Osirion, when it came under attack from an unrelenting horde of undead. You endured the siege and forged new bonds with your fellow survivors, then joined the Society as a field agent.\n\n Choose two ability boosts. One must be to **Constitution** or **Wisdom**, and one is a free ability boost.\n\n You're trained in the [Survival](/Skills.aspx?ID=16) skill and a Lore skill related to a specific type of undead, such as [Mummy Lore](/Skills.aspx?ID=8) or [Zombie Lore](/Skills.aspx?ID=8). You gain the [Terrain Expertise](/Feats.aspx?ID=851) skill feat with underground terrain.\n\n Additionally, when you receive a mission briefing at the Sandswept Hall, your familiarity with its history and staff grants further insight. You gain a +2 circumstance bonus to your checks to Gather Information or Recall Knowledge during the Getting Started segment of such adventures. Be sure to remind your GM that you have a relevant background.","name":"Sandswept Survivor","pfs":"Limited","rarity":"uncommon","release_date":"2022-06-30","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder Society Year 4 Rule Updates](/Sources.aspx?ID=128) pg. -1</row>\r\n\r\n**Abilities**\r\nConstitution, Wisdom\r\n\r\n**Skill**\r\n[Survival](/Skills.aspx?ID=16)\r\n\r\n**Feat**\r\n[Terrain Expertise](/Feats.aspx?ID=851)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou were in the Sandswept Hall, the Pathfinder Society's lodge in Sothis, Osirion, when it came under attack from an unrelenting horde of undead. You …\r\n</summary>","skill":["Survival"],"skill_markdown":"[Survival](/Skills.aspx?ID=16)","source":["Pathfinder Society Year 4 Rule Updates"],"source_raw":["Pathfinder Society Year 4 Rule Updates pg. -1"],"source_category":"Blog Posts","source_group":"Pathfinder Society","source_markdown":"<row gap=\"tiny\">[Pathfinder Society Year 4 Rule Updates](/Sources.aspx?ID=128) pg. -1</row>","speed":{},"spoilers":"Pathfinder Society","summary":"You were in the Sandswept Hall, the Pathfinder Society's lodge in Sothis, Osirion, when it came under attack from an unrelenting horde of undead. You …","summary_markdown":"You were in the Sandswept Hall, the Pathfinder Society's lodge in Sothis, Osirion, when it came under attack from an unrelenting horde of undead. You …","text":" Sandswept Survivor Source Pathfinder Society Year 4 Rule Updates pg. -1 You were in the Sandswept Hall, the Pathfinder Society's lodge in Sothis, Osirion, when it came under attack from an unrelenting horde of undead. You endured the siege and forged new bonds with your fellow survivors, then joined the Society as a field agent. Choose two ability boosts. One must be to Constitution or Wisdom , and one is a free ability boost. You're trained in the Survival skill and a Lore skill related to a specific type of undead, such as Mummy Lore or Zombie Lore. You gain the Terrain Expertise skill feat with underground terrain. Additionally, when you receive a mission briefing at the Sandswept Hall, your familiarity with its history and staff grants further insight. You gain a +2 circumstance bonus to your checks to Gather Information or Recall Knowledge during the Getting Started segment of such adventures. Be sure to remind your GM that you have a relevant background.","trait":["Uncommon"],"trait_markdown":"[Uncommon](/Traits.aspx?ID=159)","trait_raw":["Uncommon"],"type":"Background","url":"/Backgrounds.aspx?ID=355","weakness":{}}},{"_index":"aon18","_id":"background-356","_score":4.0849032,"_source":{"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"id":"background-356","is_general_background":false,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Limited\">[Gold Falls Regular](/Backgrounds.aspx?ID=356)</title>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder Society Year 4 Rule Updates](/Sources.aspx?ID=128) pg. -1</row>\n\n</column>\r\n\r\nYou've long been a regular of Gold Falls Inn, a tavern located near Droskar's Crag in the Darkmoon Vale region of Andoran. The establishment is a frequent gathering place for adventurers, storytellers, and folk heroes. You took note of the Pathfinder Society's growing reputation in the area and decided to join up and seek adventure and fame of your own.\n\n Choose two ability boosts. One must be to **Constitution** or **Charisma**, and one is a free ability boost.\n\n You're trained in the [Performance](/Skills.aspx?ID=12) skill, as well as your choice of the [Cooking Lore](/Skills.aspx?ID=8) skill or [Volcano Lore](/Skills.aspx?ID=8) skill. You gain the [Impressive Performance](/Feats.aspx?ID=793) skill feat.\n\n Additionally, when you receive a mission briefing at Gold Falls Inn or a settlement in Darkmoon Vale, you can draw on your knowledge of the region and its many stories. You gain a +2 circumstance bonus to your checks to Gather Information or Recall Knowledge during the Getting Started segment of such adventures. Be sure to remind your GM that you have a relevant background.","name":"Gold Falls Regular","pfs":"Limited","rarity":"uncommon","release_date":"2022-06-30","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder Society Year 4 Rule Updates](/Sources.aspx?ID=128) pg. -1</row>\n\n**Skill**\r\n[Acrobatics](/Skills.aspx?ID=1)\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>","skill":["Acrobatics"],"skill_markdown":"[Acrobatics](/Skills.aspx?ID=1)","source":["Pathfinder Society Year 4 Rule Updates"],"source_raw":["Pathfinder Society Year 4 Rule Updates pg. -1"],"source_category":"Blog Posts","source_group":"Pathfinder Society","source_markdown":"<row gap=\"tiny\">[Pathfinder Society Year 4 Rule Updates](/Sources.aspx?ID=128) pg. -1</row>","speed":{},"spoilers":"Pathfinder Society","summary":"","summary_markdown":"","text":" Gold Falls Regular Source Pathfinder Society Year 4 Rule Updates pg. -1 You've long been a regular of Gold Falls Inn, a tavern located near Droskar's Crag in the Darkmoon Vale region of Andoran. The establishment is a frequent gathering place for adventurers, storytellers, and folk heroes. You took note of the Pathfinder Society's growing reputation in the area and decided to join up and seek adventure and fame of your own. Choose two ability boosts. One must be to Constitution or Charisma , and one is a free ability boost. You're trained in the Performance skill, as well as your choice of the Cooking Lore skill or Volcano Lore skill. You gain the Impressive Performance skill feat. Additionally, when you receive a mission briefing at Gold Falls Inn or a settlement in Darkmoon Vale, you can draw on your knowledge of the region and its many stories. You gain a +2 circumstance bonus to your checks to Gather Information or Recall Knowledge during the Getting Started segment of such adventures. Be sure to remind your GM that you have a relevant background.","trait":["Uncommon"],"trait_markdown":"[Uncommon](/Traits.aspx?ID=159)","trait_raw":["Uncommon"],"type":"Background","url":"/Backgrounds.aspx?ID=356","weakness":{}}},{"_index":"aon18","_id":"background-357","_score":4.0849032,"_source":{"ability":["Strength","Charisma"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Assurance"],"feat_markdown":"[Assurance](/Feats.aspx?ID=756)","id":"background-357","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Firebrand Follower](/Backgrounds.aspx?ID=357)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Firebrands](/Sources.aspx?ID=196) pg. 75</row>\n\n</column>\r\n\r\nYou were once rescued or liberated from a hopeless situation by a group of Firebrands, and you have since aspired to become a Firebrand to continue their legacy. You still follow news of their adventures, and you hope to one day meet your heroes as comrades.\r\n\r\nChoose two ability boosts. One must be to Strength\r\nor Charisma, and one is a free ability boost.\r\n\r\nYou're trained in your choice of either the [Athletics](/Skills.aspx?ID=3)\r\n or the [Performance](/Skills.aspx?ID=12) skill, as well as the [Firebrand Lore](/skills/lore) skill. You gain the [Assurance](/Feats.aspx?ID=756) skill feat in your chosen skill","name":"Firebrand Follower","pfs":"Standard","rarity":"common","release_date":"2023-03-29","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Firebrands](/Sources.aspx?ID=196) pg. 75</row>\r\n\r\n**Abilities**\r\nStrength, Charisma\r\n\r\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) or [Performance](/Skills.aspx?ID=12), Firebrand [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Assurance](/Feats.aspx?ID=756)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou were once rescued or liberated from a hopeless situation by a group of Firebrands, and you have since aspired to become a Firebrand to continue …\r\n</summary>","skill":["Athletics","Performance","Firebrand Lore"],"skill_markdown":"[Athletics](/Skills.aspx?ID=3) or [Performance](/Skills.aspx?ID=12), Firebrand [Lore](/Skills.aspx?ID=8)","source":["Firebrands"],"source_raw":["Firebrands pg. 75"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Firebrands](/Sources.aspx?ID=196) pg. 75</row>","speed":{},"summary":"You were once rescued or liberated from a hopeless situation by a group of Firebrands, and you have since aspired to become a Firebrand to continue …","summary_markdown":"You were once rescued or liberated from a hopeless situation by a group of Firebrands, and you have since aspired to become a Firebrand to continue …","text":" Firebrand Follower Source Firebrands pg. 75 You were once rescued or liberated from a hopeless situation by a group of Firebrands, and you have since aspired to become a Firebrand to continue their legacy. You still follow news of their adventures, and you hope to one day meet your heroes as comrades. Choose two ability boosts. One must be to Strength or Charisma, and one is a free ability boost. You're trained in your choice of either the Athletics or the Performance skill, as well as the Firebrand Lore skill. You gain the Assurance skill feat in your chosen skill","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=357","weakness":{}}},{"_index":"aon18","_id":"background-358","_score":4.0849032,"_source":{"ability":["Wisdom","Charisma"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Forager"],"feat_markdown":"[Forager](/Feats.aspx?ID=786)","id":"background-358","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Free Spirit](/Backgrounds.aspx?ID=358)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Firebrands](/Sources.aspx?ID=196) pg. 75</row>\n\n</column>\r\n\r\nYou've always lived your life straying from the path laid before you. Like a leaf blowing in the wind, your journey takes you where it will, providing you with a lifestyle free from the bonds of expectation. While you might have friends and family in specific towns or cities, you've chosen not to put down roots in favor of going wherever—and doing whatever— you want.\r\n\r\nChoose two ability boosts. One must be to Wisdom\r\nor Charisma, and one is a free ability boost.\r\n\r\nYou're trained in the [Survival](/Skills.aspx?ID=16) skill, and a [Lore](/skills/lore) skill for a specific settlement or terrain you have traveled through. You gain the [Forager](/Feats.aspx?ID=786) skill feat.","name":"Free Spirit","pfs":"Standard","rarity":"common","release_date":"2023-03-29","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Firebrands](/Sources.aspx?ID=196) pg. 75</row>\r\n\r\n**Abilities**\r\nWisdom, Charisma\r\n\r\n**Skills**\r\n[Survival](/Skills.aspx?ID=16), [Lore](/Skills.aspx?ID=8) for a specific settlement or terrain you have traveled through.\r\n\r\n**Feat**\r\n[Forager](/Feats.aspx?ID=786)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou've always lived your life straying from the path laid before you. Like a leaf blowing in the wind, your journey takes you where it will, …\r\n</summary>","skill":["Survival","Lore for a specific settlement or terrain you have traveled through."],"skill_markdown":"[Survival](/Skills.aspx?ID=16), [Lore](/Skills.aspx?ID=8) for a specific settlement or terrain you have traveled through.","source":["Firebrands"],"source_raw":["Firebrands pg. 75"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Firebrands](/Sources.aspx?ID=196) pg. 75</row>","speed":{},"summary":"You've always lived your life straying from the path laid before you. Like a leaf blowing in the wind, your journey takes you where it will, …","summary_markdown":"You've always lived your life straying from the path laid before you. Like a leaf blowing in the wind, your journey takes you where it will, …","text":" Free Spirit Source Firebrands pg. 75 You've always lived your life straying from the path laid before you. Like a leaf blowing in the wind, your journey takes you where it will, providing you with a lifestyle free from the bonds of expectation. While you might have friends and family in specific towns or cities, you've chosen not to put down roots in favor of going wherever—and doing whatever— you want. Choose two ability boosts. One must be to Wisdom or Charisma, and one is a free ability boost. You're trained in the Survival skill, and a Lore skill for a specific settlement or terrain you have traveled through. You gain the Forager skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=358","weakness":{}}},{"_index":"aon18","_id":"background-359","_score":4.0849032,"_source":{"ability":["Strength","Intelligence"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Quick Jump"],"feat_markdown":"[Quick Jump](/Feats.aspx?ID=825)","id":"background-359","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Runner](/Backgrounds.aspx?ID=359)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Firebrands](/Sources.aspx?ID=196) pg. 75</row>\n\n</column>\r\n\r\nYou served as a messenger for a specific faction, guild, house, or individual, often running those messages on a short timeline. Finding the quickest path from point A to point B is your specialty and you've learned to make the most of your athleticism and navigational skill.\r\n\r\nChoose two ability boosts. One must be to Strength\r\nor Intelligence, and one is a free ability boost.\r\n\r\nYou're trained in the [Athletics](/Skills.aspx?ID=3) skill, and a [Lore](/skills/lore) skill for the city in which you were a messenger. You gain the [Quick Jump](/Feats.aspx?ID=825) skill feat.","name":"Runner","pfs":"Standard","rarity":"common","release_date":"2023-03-29","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Firebrands](/Sources.aspx?ID=196) pg. 75</row>\r\n\r\n**Abilities**\r\nStrength, Intelligence\r\n\r\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3), [Lore](/Skills.aspx?ID=8) for the city in which you were a messenger.\r\n\r\n**Feat**\r\n[Quick Jump](/Feats.aspx?ID=825)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou served as a messenger for a specific faction, guild, house, or individual, often running those messages on a short timeline. Finding the quickest …\r\n</summary>","skill":["Athletics","Lore for the city in which you were a messenger."],"skill_markdown":"[Athletics](/Skills.aspx?ID=3), [Lore](/Skills.aspx?ID=8) for the city in which you were a messenger.","source":["Firebrands"],"source_raw":["Firebrands pg. 75"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Firebrands](/Sources.aspx?ID=196) pg. 75</row>","speed":{},"summary":"You served as a messenger for a specific faction, guild, house, or individual, often running those messages on a short timeline. Finding the quickest …","summary_markdown":"You served as a messenger for a specific faction, guild, house, or individual, often running those messages on a short timeline. Finding the quickest …","text":" Runner Source Firebrands pg. 75 You served as a messenger for a specific faction, guild, house, or individual, often running those messages on a short timeline. Finding the quickest path from point A to point B is your specialty and you've learned to make the most of your athleticism and navigational skill. Choose two ability boosts. One must be to Strength or Intelligence, and one is a free ability boost. You're trained in the Athletics skill, and a Lore skill for the city in which you were a messenger. You gain the Quick Jump skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=359","weakness":{}}},{"_index":"aon18","_id":"background-360","_score":4.0849032,"_source":{"ability":["Strength","Constitution"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Combat Climber"],"feat_markdown":"[Combat Climber](/Feats.aspx?ID=768)","id":"background-360","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Thrill-Seeker](/Backgrounds.aspx?ID=360)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Firebrands](/Sources.aspx?ID=196) pg. 75</row>\n\n</column>\r\n\r\nYou once survived a life-or-death situation and found it surprisingly exhilarating, so now you chase that feeling of invincibility you only get when dancing with death. Your desire for exhilaration has you scaling buildings, leaping off rooftops, jumping chasms, and performing other death-defying stunts.\r\n\r\nChoose two ability boosts. One must be to Strength\r\nor Constitution, and one is a free ability boost.\r\n\r\nYou're trained in the [Athletics](/Skills.aspx?ID=3) skill, and the [Engineering Lore](/skills/lore) skill. You gain the [Combat Climber](/Feats.aspx?ID=768) skill feat.","name":"Thrill-Seeker","pfs":"Standard","rarity":"common","release_date":"2023-03-29","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Firebrands](/Sources.aspx?ID=196) pg. 75</row>\r\n\r\n**Abilities**\r\nStrength, Constitution\r\n\r\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3), Engineering [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Combat Climber](/Feats.aspx?ID=768)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou once survived a life-or-death situation and found it surprisingly exhilarating, so now you chase that feeling of invincibility you only get when …\r\n</summary>","skill":["Athletics","Engineering Lore"],"skill_markdown":"[Athletics](/Skills.aspx?ID=3), Engineering [Lore](/Skills.aspx?ID=8)","source":["Firebrands"],"source_raw":["Firebrands pg. 75"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Firebrands](/Sources.aspx?ID=196) pg. 75</row>","speed":{},"summary":"You once survived a life-or-death situation and found it surprisingly exhilarating, so now you chase that feeling of invincibility you only get when …","summary_markdown":"You once survived a life-or-death situation and found it surprisingly exhilarating, so now you chase that feeling of invincibility you only get when …","text":" Thrill-Seeker Source Firebrands pg. 75 You once survived a life-or-death situation and found it surprisingly exhilarating, so now you chase that feeling of invincibility you only get when dancing with death. Your desire for exhilaration has you scaling buildings, leaping off rooftops, jumping chasms, and performing other death-defying stunts. Choose two ability boosts. One must be to Strength or Constitution, and one is a free ability boost. You're trained in the Athletics skill, and the Engineering Lore skill. You gain the Combat Climber skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=360","weakness":{}}},{"_index":"aon18","_id":"background-361","_score":4.0849032,"_source":{"ability":["Wisdom","Charisma"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Lengthy Diversion"],"feat_markdown":"[Lengthy Diversion](/Feats.aspx?ID=810)","id":"background-361","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Unremarkable](/Backgrounds.aspx?ID=361)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Firebrands](/Sources.aspx?ID=196) pg. 75</row>\n\n</column>\r\n\r\nYour face is particularly unremarkable, even if your presence or actions may not be. You know how to use this to your advantage, making it difficult for people to identify and collect information about you.\r\n\r\nChoose two ability boosts. One must be to Wisdom\r\nor Charisma, and one is a free ability boost.\r\n\r\nYou're trained in the [Deception](/Skills.aspx?ID=5) skill, and the [Acting Lore](/skills/lore) skill. You gain the [Lengthy Diversion](/Feats.aspx?ID=810) skill feat.","name":"Unremarkable","pfs":"Standard","rarity":"common","release_date":"2023-03-29","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Firebrands](/Sources.aspx?ID=196) pg. 75</row>\r\n\r\n**Abilities**\r\nWisdom, Charisma\r\n\r\n**Skills**\r\n[Deception](/Skills.aspx?ID=5), Acting [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Lengthy Diversion](/Feats.aspx?ID=810)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour face is particularly unremarkable, even if your presence or actions may not be. You know how to use this to your advantage, making it difficult …\r\n</summary>","skill":["Deception","Acting Lore"],"skill_markdown":"[Deception](/Skills.aspx?ID=5), Acting [Lore](/Skills.aspx?ID=8)","source":["Firebrands"],"source_raw":["Firebrands pg. 75"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Firebrands](/Sources.aspx?ID=196) pg. 75</row>","speed":{},"summary":"Your face is particularly unremarkable, even if your presence or actions may not be. You know how to use this to your advantage, making it difficult …","summary_markdown":"Your face is particularly unremarkable, even if your presence or actions may not be. You know how to use this to your advantage, making it difficult …","text":" Unremarkable Source Firebrands pg. 75 Your face is particularly unremarkable, even if your presence or actions may not be. You know how to use this to your advantage, making it difficult for people to identify and collect information about you. Choose two ability boosts. One must be to Wisdom or Charisma, and one is a free ability boost. You're trained in the Deception skill, and the Acting Lore skill. You gain the Lengthy Diversion skill feat.","trait_markdown":"","type":"Background","url":"/Backgrounds.aspx?ID=361","weakness":{}}},{"_index":"aon18","_id":"background-362","_score":4.0849032,"_source":{"ability":["Constitution","Wisdom"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"id":"background-362","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Beast Blessed](/Backgrounds.aspx?ID=362)</title>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Firebrands](/Sources.aspx?ID=196) pg. 75</row>\n\n</column>\r\n\r\nYou once freed a magical beast from captivity and, whether it was intentional or a byproduct of another action, the grateful creature bestowed a blessing of freedom upon you. Your blessing manifests physically, perhaps as elongated canines, fingernails that grow to a sharp point, excess body hair, or some other feature. This physical manifestation is cosmetic and provides no benefit.\n\n Choose two ability boosts. One must be to **Dexterity** or **Wisdom**, and one is a free ability boost.\n\n You are trained in the [Survival](/Skills.aspx?ID=16) skill. You gain the Bestial Clarity reaction.\n\n **Bestial Clarity** <actions string=\"Reaction\" /> **Frequency** once per day; **Trigger** You fail a saving throw against an [enchantment](/Traits.aspx?ID=61) effect; **Effect** Your bestial manifestation becomes more pronounced, and your mind gains a flash of clarity as your instincts take over. You can reroll the triggering saving throw with a +2 circumstance bonus, but you must use the new result. This is a [fortune](/Traits.aspx?ID=76) effect.","name":"Beast Blessed","pfs":"Standard","rarity":"rare","release_date":"2023-03-29","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Firebrands](/Sources.aspx?ID=196) pg. 75</row>\r\n\r\n**Abilities**\r\nConstitution, Wisdom\r\n\r\n**Skill**\r\n[Survival](/Skills.aspx?ID=16)\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou once freed a magical beast from captivity and, whether it was intentional or a byproduct of another action, the grateful creature bestowed a …\r\n</summary>","skill":["Survival"],"skill_markdown":"[Survival](/Skills.aspx?ID=16)","source":["Firebrands"],"source_raw":["Firebrands pg. 75"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Firebrands](/Sources.aspx?ID=196) pg. 75</row>","speed":{},"summary":"You once freed a magical beast from captivity and, whether it was intentional or a byproduct of another action, the grateful creature bestowed a …","summary_markdown":"You once freed a magical beast from captivity and, whether it was intentional or a byproduct of another action, the grateful creature bestowed a …","text":" Beast Blessed Source Firebrands pg. 75 You once freed a magical beast from captivity and, whether it was intentional or a byproduct of another action, the grateful creature bestowed a blessing of freedom upon you. Your blessing manifests physically, perhaps as elongated canines, fingernails that grow to a sharp point, excess body hair, or some other feature. This physical manifestation is cosmetic and provides no benefit. Choose two ability boosts. One must be to Dexterity or Wisdom , and one is a free ability boost. You are trained in the Survival skill. You gain the Bestial Clarity reaction. Bestial Clarity Reaction Frequency once per day; Trigger You fail a saving throw against an enchantment effect; Effect Your bestial manifestation becomes more pronounced, and your mind gains a flash of clarity as your instincts take over. You can reroll the triggering saving throw with a +2 circumstance bonus, but you must use the new result. This is a fortune effect.","trait":["Rare"],"trait_markdown":"[Rare](/Traits.aspx?ID=137)","trait_raw":["Rare"],"type":"Background","url":"/Backgrounds.aspx?ID=362","weakness":{}}},{"_index":"aon18","_id":"background-363","_score":4.0849032,"_source":{"ability":["Wisdom","Charisma"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"id":"background-363","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Dauntless](/Backgrounds.aspx?ID=363)</title>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Firebrands](/Sources.aspx?ID=196) pg. 75</row>\n\n</column>\r\n\r\nAs a child, you chose to face each of your deepest fears and, time and again, emerged victorious. You have learned to conquer fear itself, and by sheer force of will and determination, you're able to brush off frightening experiences more easily than most. Others find it difficult to intimidate you into backing down from whatever you've set your mind to.\n\n Choose two ability boosts. One must be to **Wisdom** or **Charisma**, and one is a free ability boost.\n\n You are trained in the [Diplomacy](/Skills.aspx?ID=6) skill. You gain the Indomitable Act reaction.\n\n **Indomitable Act** <actions string=\"Reaction\" /> **Frequency** once per day; **Trigger** You are about to attempt a check; **Requirements** You are [frightened](/Conditions.aspx?ID=19); **Effect** You lean into your fear, using it to embolden you. You can roll the triggering check twice and take the higher result. This is a [fortune](/Traits.aspx?ID=76) effect.","name":"Dauntless","pfs":"Standard","rarity":"rare","release_date":"2023-03-29","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Firebrands](/Sources.aspx?ID=196) pg. 75</row>\r\n\r\n**Abilities**\r\nWisdom, Charisma\r\n\r\n**Skill**\r\n[Diplomacy](/Skills.aspx?ID=6)\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAs a child, you chose to face each of your deepest fears and, time and again, emerged victorious. You have learned to conquer fear itself, and by …\r\n</summary>","skill":["Diplomacy"],"skill_markdown":"[Diplomacy](/Skills.aspx?ID=6)","source":["Firebrands"],"source_raw":["Firebrands pg. 75"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Firebrands](/Sources.aspx?ID=196) pg. 75</row>","speed":{},"summary":"As a child, you chose to face each of your deepest fears and, time and again, emerged victorious. You have learned to conquer fear itself, and by …","summary_markdown":"As a child, you chose to face each of your deepest fears and, time and again, emerged victorious. You have learned to conquer fear itself, and by …","text":" Dauntless Source Firebrands pg. 75 As a child, you chose to face each of your deepest fears and, time and again, emerged victorious. You have learned to conquer fear itself, and by sheer force of will and determination, you're able to brush off frightening experiences more easily than most. Others find it difficult to intimidate you into backing down from whatever you've set your mind to. Choose two ability boosts. One must be to Wisdom or Charisma , and one is a free ability boost. You are trained in the Diplomacy skill. You gain the Indomitable Act reaction. Indomitable Act Reaction Frequency once per day; Trigger You are about to attempt a check; Requirements You are frightened; Effect You lean into your fear, using it to embolden you. You can roll the triggering check twice and take the higher result. This is a fortune effect.","trait":["Rare"],"trait_markdown":"[Rare](/Traits.aspx?ID=137)","trait_raw":["Rare"],"type":"Background","url":"/Backgrounds.aspx?ID=363","weakness":{}}},{"_index":"aon18","_id":"background-364","_score":4.0849032,"_source":{"ability":["Intelligence"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Multilingual"],"feat_markdown":"[Multilingual](/Feats.aspx?ID=814)","id":"background-364","is_general_background":false,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"\">[Bookish Providence](/Backgrounds.aspx?ID=364)</title>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Stolen Fate Player's Guide](/Sources.aspx?ID=197) pg. 10</row>\n\n</column>\r\n\r\nYou have always been interested in knowledge and learned to read from a very young age. Perhaps one or both of your parents were librarians or scholars, or maybe the local bookshop or university was a place you felt safe at. Or, you could simply have been an avid reader of stories. Whatever the case, books have always brought you peace and comfort, and you try to never travel without a few packed away in your belongings. Since not every book is written in the same language, you've also picked up a few extra languages along the way. Your interest in the written word hasn't always been a positive, though. You might have been bullied or tormented by your peers for being more interested in reading than other pursuits. Or maybe you had some unsettling experiences with misinformation or knowledge that sent you in pursuit of something dangerous. Try to come up with one event from your past where your pursuit of books or the testing of knowledge learned from them placed you in danger, but also keep in mind that you managed to escape this danger because of what you've learned from your voracious reading habits!\n\n This background is associated with the suit of Books.\n\n Choose two ability boosts. One must be to **Intelligence**, and one is a free ability boost.\n\n You gain the [Multilingual](/Feats.aspx?ID=814) skill feat, are trained in the [Academia Lore](/Skills.aspx?ID=8) skill, and gain the following free action.\n\n **Recall Under Pressure** <actions string=\"Free Action\" /> ([fortune](/Traits.aspx?ID=76)) **Trigger** You attempt to [Recall Knowledge](/Actions.aspx?ID=26) during a combat; **Frequency** once per day; **Effect** Rather than roll a different skill to Recall Knowledge during the fight, your memory flashes back to something you read in some old book. You instead attempt this Recall Knowledge check with an Academia Lore check. If the information you recall ends up being helpful and positive in an obvious way before you take your next turn, draw a random harrow card. You gain a +1 status bonus to saving throws for the remainder of the combat encounter as your morale soars or a +2 status bonus if the card you drew was from the suit of Books.","name":"Bookish Providence","rarity":"rare","release_date":"2023-04-13","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Stolen Fate Player's Guide](/Sources.aspx?ID=197) pg. 10</row>\r\n\r\n**Ability**\r\nIntelligence\r\n\r\n**Skill**\r\nAcademia [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Multilingual](/Feats.aspx?ID=814)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou have always been interested in knowledge and learned to read from a very young age. Perhaps one or both of your parents were librarians or …\r\n</summary>","skill":["Academia Lore"],"skill_markdown":"Academia [Lore](/Skills.aspx?ID=8)","source":["Stolen Fate Player's Guide"],"source_raw":["Stolen Fate Player's Guide pg. 10"],"source_category":"Adventure Paths","source_group":"Stolen Fate","source_markdown":"<row gap=\"tiny\">[Stolen Fate Player's Guide](/Sources.aspx?ID=197) pg. 10</row>","speed":{},"spoilers":"Stolen Fate","summary":"You have always been interested in knowledge and learned to read from a very young age. Perhaps one or both of your parents were librarians or …","summary_markdown":"You have always been interested in knowledge and learned to read from a very young age. Perhaps one or both of your parents were librarians or …","text":" Bookish Providence Source Stolen Fate Player's Guide pg. 10 You have always been interested in knowledge and learned to read from a very young age. Perhaps one or both of your parents were librarians or scholars, or maybe the local bookshop or university was a place you felt safe at. Or, you could simply have been an avid reader of stories. Whatever the case, books have always brought you peace and comfort, and you try to never travel without a few packed away in your belongings. Since not every book is written in the same language, you've also picked up a few extra languages along the way. Your interest in the written word hasn't always been a positive, though. You might have been bullied or tormented by your peers for being more interested in reading than other pursuits. Or maybe you had some unsettling experiences with misinformation or knowledge that sent you in pursuit of something dangerous. Try to come up with one event from your past where your pursuit of books or the testing of knowledge learned from them placed you in danger, but also keep in mind that you managed to escape this danger because of what you've learned from your voracious reading habits! This background is associated with the suit of Books. Choose two ability boosts. One must be to Intelligence , and one is a free ability boost. You gain the Multilingual skill feat, are trained in the Academia Lore skill, and gain the following free action. Recall Under Pressure Free Action (fortune) Trigger You attempt to Recall Knowledge during a combat; Frequency once per day; Effect Rather than roll a different skill to Recall Knowledge during the fight, your memory flashes back to something you read in some old book. You instead attempt this Recall Knowledge check with an Academia Lore check. If the information you recall ends up being helpful and positive in an obvious way before you take your next turn, draw a random harrow card. You gain a +1 status bonus to saving throws for the remainder of the combat encounter as your morale soars or a +2 status bonus if the card you drew was from the suit of Books.","trait":["Rare"],"trait_markdown":"[Rare](/Traits.aspx?ID=137)","trait_raw":["Rare"],"type":"Background","url":"/Backgrounds.aspx?ID=364","weakness":{}}},{"_index":"aon18","_id":"background-365","_score":4.0849032,"_source":{"ability":["Charisma"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Charming Liar"],"feat_markdown":"[Charming Liar](/Feats.aspx?ID=766)","id":"background-365","is_general_background":false,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"\">[Crown of Chaos](/Backgrounds.aspx?ID=365)</title>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Stolen Fate Player's Guide](/Sources.aspx?ID=197) pg. 11</row>\n\n</column>\r\n\r\nYour life was one of tumult and mayhem, but you don't see this as a bad thing. Perhaps you lived life on the road as part of an ever-changing group, such as being a member of a traveling circus or part of a years-long pilgrimage with a group of explorers. Maybe you were a member of a large family and found the best way to get attention was to be unpredictable. Or you could have grown up in a region where society had collapsed, such as a war zone or ruined city after a disaster, where you were forced to constantly think on your feet to handle unexpected situations. One thing you've certainly excelled at is developing the skill of lying to strangers in order to put them at ease. Is it really a bad thing to lie, after all, if the end result is good for both sides? Or at the very least, good for you?\n\n This background is associated with the suit of Crowns.\n\n Choose two ability boosts. One must be to **Charisma**, and one is a free ability boost.\n\n You gain the [Charming Liar](/Feats.aspx?ID=766) skill feat and are trained in a [Lore](/Skills.aspx?ID=8) about a specific terrain, as befits where you spent most of your childhood growing up. You also gain the following free action.\n\n **Chaotic Destiny** <actions string=\"Free Action\" /> ([fortune](/Traits.aspx?ID=76)) **Trigger** You fail a saving throw during a combat; **Frequency** once per day; **Effect** Chaos intervenes on your behalf at the last instant as you fail a saving throw. Draw a harrow card and reroll the saving throw you failed. You must take the result of the reroll, but if you drew a card from the suit of Crowns, improve the result by one degree of success.","name":"Crown of Chaos","rarity":"rare","release_date":"2023-04-13","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Stolen Fate Player's Guide](/Sources.aspx?ID=197) pg. 11</row>\r\n\r\n**Ability**\r\nCharisma\r\n\r\n**Skill**\r\n[Lore](/Skills.aspx?ID=8) about a specific terrain, as befits where you spent most of your childhood growing up.\r\n\r\n**Feat**\r\n[Charming Liar](/Feats.aspx?ID=766)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour life was one of tumult and mayhem, but you don't see this as a bad thing. Perhaps you lived life on the road as part of an ever-changing group, …\r\n</summary>","skill":["Lore about a specific terrain, as befits where you spent most of your childhood growing up."],"skill_markdown":"[Lore](/Skills.aspx?ID=8) about a specific terrain, as befits where you spent most of your childhood growing up.","source":["Stolen Fate Player's Guide"],"source_raw":["Stolen Fate Player's Guide pg. 11"],"source_category":"Adventure Paths","source_group":"Stolen Fate","source_markdown":"<row gap=\"tiny\">[Stolen Fate Player's Guide](/Sources.aspx?ID=197) pg. 11</row>","speed":{},"spoilers":"Stolen Fate","summary":"Your life was one of tumult and mayhem, but you don't see this as a bad thing. Perhaps you lived life on the road as part of an ever-changing group, …","summary_markdown":"Your life was one of tumult and mayhem, but you don't see this as a bad thing. Perhaps you lived life on the road as part of an ever-changing group, …","text":" Crown of Chaos Source Stolen Fate Player's Guide pg. 11 Your life was one of tumult and mayhem, but you don't see this as a bad thing. Perhaps you lived life on the road as part of an ever-changing group, such as being a member of a traveling circus or part of a years-long pilgrimage with a group of explorers. Maybe you were a member of a large family and found the best way to get attention was to be unpredictable. Or you could have grown up in a region where society had collapsed, such as a war zone or ruined city after a disaster, where you were forced to constantly think on your feet to handle unexpected situations. One thing you've certainly excelled at is developing the skill of lying to strangers in order to put them at ease. Is it really a bad thing to lie, after all, if the end result is good for both sides? Or at the very least, good for you? This background is associated with the suit of Crowns. Choose two ability boosts. One must be to Charisma , and one is a free ability boost. You gain the Charming Liar skill feat and are trained in a Lore about a specific terrain, as befits where you spent most of your childhood growing up. You also gain the following free action. Chaotic Destiny Free Action (fortune) Trigger You fail a saving throw during a combat; Frequency once per day; Effect Chaos intervenes on your behalf at the last instant as you fail a saving throw. Draw a harrow card and reroll the saving throw you failed. You must take the result of the reroll, but if you drew a card from the suit of Crowns, improve the result by one degree of success.","trait":["Rare"],"trait_markdown":"[Rare](/Traits.aspx?ID=137)","trait_raw":["Rare"],"type":"Background","url":"/Backgrounds.aspx?ID=365","weakness":{}}},{"_index":"aon18","_id":"background-366","_score":4.0849032,"_source":{"ability":["Strength"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Hefty Hauler"],"feat_markdown":"[Hefty Hauler](/Feats.aspx?ID=790)","id":"background-366","is_general_background":false,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"\">[Hammered by Fate](/Backgrounds.aspx?ID=366)</title>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Stolen Fate Player's Guide](/Sources.aspx?ID=197) pg. 11</row>\n\n</column>\r\n\r\nYour life has been difficult, in no small part due to the influence of all things [fiendish](/Traits.aspx?ID=70) in your past. You might be a tiefling whose heritage has resulted in you being shunned or ostracized by society, or you could be any ancestry who grew up in a land where fiendish influence lingers—such as [devil](/MonsterFamilies.aspx?ID=30)-haunted Cheliax or the realm of Sarkoris Scar, where the influence of the Worldwound and its [demonic](/MonsterFamilies.aspx?ID=28) invaders yet linger. Perhaps you carry an old scar or wound from a frightening encounter with a demon, have a fiend-related element as part of your class (such as a sorcerer bloodline or a fiendish patron whom you worship), or endured a long-term affliction from a fiendish source that only recently has been alleviated. Whatever the case, fate has thrown horror and terror at you at every turn, and that's taught you to always be ready for whatever those fiends might have in store for you next.\n\n This background is associated with the suit of Hammers.\n\n Choose two ability boosts. One must be to **Strength**, and one is a free ability boost.\n\n You gain the [Hefty Hauler](/Feats.aspx?ID=790) skill feat and are trained in one of the following [Lore](/Skills.aspx?ID=8) skills, as fits your history: [Daemon](/MonsterFamilies.aspx?ID=26) Lore, [Demon](/MonsterFamilies.aspx?ID=28) Lore, or [Devil](/MonsterFamilies.aspx?ID=30) Lore. You also gain the following free action.\n\n **Harrow the Fiend** <actions string=\"Free Action\" /> ([fortune](/Traits.aspx?ID=76)) **Trigger** You start your turn in combat against a foe or foes you recognize to be fiends; **Frequency** once per day; **Effect** You gain a +1 status bonus on all Strikes or spell attack rolls against fiends for the duration of combat. Once during combat, you can draw a harrow card after you determine if a Strike or spell attack on a fiend hits but before you determine damage or effects caused to the fiend. If you draw a card from the suit of Hammers, increase the degree of success of your Strike or spell attack by one.","name":"Hammered by Fate","rarity":"rare","release_date":"2023-04-13","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Stolen Fate Player's Guide](/Sources.aspx?ID=197) pg. 11</row>\r\n\r\n**Ability**\r\nStrength\r\n\r\n**Skill**\r\n[Lore](/Skills.aspx?ID=8) as fits your history: [Daemon](/MonsterFamilies.aspx?ID=26) Lore, [Demon](/MonsterFamilies.aspx?ID=28) Lore, or [Devil](/MonsterFamilies.aspx?ID=30) Lore. You also gain the following free action.\r\n\r\n**Feat**\r\n[Hefty Hauler](/Feats.aspx?ID=790)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour life has been difficult, in no small part due to the influence of all things fiendish in your past. You might be a tiefling whose heritage has …\r\n</summary>","skill":["Lore as fits your history: <%MON.FAMILY%26%%>Daemon<%END> Lore, <%MON.FAMILY%28%%>Demon<%END> Lore, or <%MON.FAMILY%30%%>Devil<%END> Lore. You also gain the following free action."],"skill_markdown":"[Lore](/Skills.aspx?ID=8) as fits your history: [Daemon](/MonsterFamilies.aspx?ID=26) Lore, [Demon](/MonsterFamilies.aspx?ID=28) Lore, or [Devil](/MonsterFamilies.aspx?ID=30) Lore. You also gain the following free action.","source":["Stolen Fate Player's Guide"],"source_raw":["Stolen Fate Player's Guide pg. 11"],"source_category":"Adventure Paths","source_group":"Stolen Fate","source_markdown":"<row gap=\"tiny\">[Stolen Fate Player's Guide](/Sources.aspx?ID=197) pg. 11</row>","speed":{},"spoilers":"Stolen Fate","summary":"Your life has been difficult, in no small part due to the influence of all things fiendish in your past. You might be a tiefling whose heritage has …","summary_markdown":"Your life has been difficult, in no small part due to the influence of all things fiendish in your past. You might be a tiefling whose heritage has …","text":" Hammered by Fate Source Stolen Fate Player's Guide pg. 11 Your life has been difficult, in no small part due to the influence of all things fiendish in your past. You might be a tiefling whose heritage has resulted in you being shunned or ostracized by society, or you could be any ancestry who grew up in a land where fiendish influence lingers—such as devil-haunted Cheliax or the realm of Sarkoris Scar, where the influence of the Worldwound and its demonic invaders yet linger. Perhaps you carry an old scar or wound from a frightening encounter with a demon, have a fiend-related element as part of your class (such as a sorcerer bloodline or a fiendish patron whom you worship), or endured a long-term affliction from a fiendish source that only recently has been alleviated. Whatever the case, fate has thrown horror and terror at you at every turn, and that's taught you to always be ready for whatever those fiends might have in store for you next. This background is associated with the suit of Hammers. Choose two ability boosts. One must be to Strength , and one is a free ability boost. You gain the Hefty Hauler skill feat and are trained in one of the following Lore skills, as fits your history: Daemon Lore, Demon Lore, or Devil Lore. You also gain the following free action. Harrow the Fiend Free Action (fortune) Trigger You start your turn in combat against a foe or foes you recognize to be fiends; Frequency once per day; Effect You gain a +1 status bonus on all Strikes or spell attack rolls against fiends for the duration of combat. Once during combat, you can draw a harrow card after you determine if a Strike or spell attack on a fiend hits but before you determine damage or effects caused to the fiend. If you draw a card from the suit of Hammers, increase the degree of success of your Strike or spell attack by one.","trait":["Rare"],"trait_markdown":"[Rare](/Traits.aspx?ID=137)","trait_raw":["Rare"],"type":"Background","url":"/Backgrounds.aspx?ID=366","weakness":{}}},{"_index":"aon18","_id":"background-367","_score":4.0849032,"_source":{"ability":["Dexterity"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Assurance"],"feat_markdown":"[Assurance](/Feats.aspx?ID=756)","id":"background-367","is_general_background":false,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"\">[Keys to Destiny](/Backgrounds.aspx?ID=367)</title>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Stolen Fate Player's Guide](/Sources.aspx?ID=197) pg. 11</row>\n\n</column>\r\n\r\nFrom as far back as you can remember, it seems you were always meant to enter a specific industry or profession, be it artistry, engineering, farming, herbalism, labor, merchantry, scribing, theater, or warfare. Perhaps your parents belonged to this profession and encouraged you to follow in their footsteps, or maybe a personal hero of yours inspired you to take up their calling in honor of their accomplishments. Whatever the reason, the skills associated with that profession came naturally to you, but as time wore on and you grew older, you began to realize that this profession, while interesting to you, isn't what you want to do with your life. The lure of glory and adventure beckons. You can always go back to the studio, farm, or stage once you retire, after all!\n\n This background is associated with the suit of Keys.\n\n Choose two ability boosts. One must be to **Dexterity**, and one is a free ability boost.\n\n You gain the [Assurance](/Feats.aspx?ID=756) general skill feat and are trained in one of the following [Lore](/Skills.aspx?ID=8) skills associated with a profession, as befits your history: Art Lore, Engineering Lore, Farming Lore, Herbalism Lore, Labor Lore, Mercantile Lore, Scribing Lore, Theater Lore, or Warfare Lore. You also gain the following free action.\n\n **Lucky Break** <actions string=\"Free Action\" /> ([fortune](/Traits.aspx?ID=76)) **Trigger** You attempt a skill check during Exploration or Downtime; **Frequency** once per day; **Effect** Draw a harrow card, then reroll the skill check. If you draw a card from the suit of Keys, add a +4 status bonus to the original roll and your reroll, then take the result you prefer as your actual result. If you drew any other card, you gain no bonus and must take the result of the rerolled skill check.","name":"Keys to Destiny","rarity":"rare","release_date":"2023-04-13","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Stolen Fate Player's Guide](/Sources.aspx?ID=197) pg. 11</row>\r\n\r\n**Ability**\r\nDexterity\r\n\r\n**Skill**\r\n[Lore](/Skills.aspx?ID=8) skills associated with a profession, as befits your history: Art Lore, Engineering Lore, Farming Lore, Herbalism Lore, Labor Lore, Mercantile Lore, Scribing Lore, Theater Lore, or Warfare Lore. \r\n\r\n**Feat**\r\n[Assurance](/Feats.aspx?ID=756)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nFrom as far back as you can remember, it seems you were always meant to enter a specific industry or profession, be it artistry, engineering, …\r\n</summary>","skill":["Lore skills associated with a profession, as befits your history: Art Lore, Engineering Lore, Farming Lore, Herbalism Lore, Labor Lore, Mercantile Lore, Scribing Lore, Theater Lore, or Warfare Lore. "],"skill_markdown":"[Lore](/Skills.aspx?ID=8) skills associated with a profession, as befits your history: Art Lore, Engineering Lore, Farming Lore, Herbalism Lore, Labor Lore, Mercantile Lore, Scribing Lore, Theater Lore, or Warfare Lore. ","source":["Stolen Fate Player's Guide"],"source_raw":["Stolen Fate Player's Guide pg. 11"],"source_category":"Adventure Paths","source_group":"Stolen Fate","source_markdown":"<row gap=\"tiny\">[Stolen Fate Player's Guide](/Sources.aspx?ID=197) pg. 11</row>","speed":{},"spoilers":"Stolen Fate","summary":"From as far back as you can remember, it seems you were always meant to enter a specific industry or profession, be it artistry, engineering, …","summary_markdown":"From as far back as you can remember, it seems you were always meant to enter a specific industry or profession, be it artistry, engineering, …","text":" Keys to Destiny Source Stolen Fate Player's Guide pg. 11 From as far back as you can remember, it seems you were always meant to enter a specific industry or profession, be it artistry, engineering, farming, herbalism, labor, merchantry, scribing, theater, or warfare. Perhaps your parents belonged to this profession and encouraged you to follow in their footsteps, or maybe a personal hero of yours inspired you to take up their calling in honor of their accomplishments. Whatever the reason, the skills associated with that profession came naturally to you, but as time wore on and you grew older, you began to realize that this profession, while interesting to you, isn't what you want to do with your life. The lure of glory and adventure beckons. You can always go back to the studio, farm, or stage once you retire, after all! This background is associated with the suit of Keys. Choose two ability boosts. One must be to Dexterity , and one is a free ability boost. You gain the Assurance general skill feat and are trained in one of the following Lore skills associated with a profession, as befits your history: Art Lore, Engineering Lore, Farming Lore, Herbalism Lore, Labor Lore, Mercantile Lore, Scribing Lore, Theater Lore, or Warfare Lore. You also gain the following free action. Lucky Break Free Action (fortune) Trigger You attempt a skill check during Exploration or Downtime; Frequency once per day; Effect Draw a harrow card, then reroll the skill check. If you draw a card from the suit of Keys, add a +4 status bonus to the original roll and your reroll, then take the result you prefer as your actual result. If you drew any other card, you gain no bonus and must take the result of the rerolled skill check.","trait":["Rare"],"trait_markdown":"[Rare](/Traits.aspx?ID=137)","trait_raw":["Rare"],"type":"Background","url":"/Backgrounds.aspx?ID=367","weakness":{}}},{"_index":"aon18","_id":"background-368","_score":4.0849032,"_source":{"ability":["Constitution"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Toughness"],"feat_markdown":"[Toughness](/Feats.aspx?ID=855)","id":"background-368","is_general_background":false,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"\">[Shielded Fortune](/Backgrounds.aspx?ID=368)</title>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Stolen Fate Player's Guide](/Sources.aspx?ID=197) pg. 12</row>\n\n</column>\r\n\r\nYou've always been tougher than your peers. As a child, you may have been able to endure the rough-and-tumble horseplay with friends more easily. You regularly emerged relatively unscathed from accidents could have been quite dangerous. At some point in your past, you had a particularly close call with death—be it from a near-fatal accident, a fight gone horribly wrong, a close call with illness, or something similar, yet you quickly recovered. You may or may not believe you're more fated to face unexpected hardship in your life, but regardless, you know you can take what destiny has to dish out.\n\n This background is associated with the suit of Shields.\n\n Choose two ability boosts. One must be to **Constitution**, and one is a free ability boost.\n\n You gain the [Toughness](/Feats.aspx?ID=855) general feat and also gain the following free action.\n\n **Fated Not to Die** <actions string=\"Free Action\" /> ([fortune](/Traits.aspx?ID=76)) **Trigger** You are [dying](/Conditions.aspx?ID=11); **Frequency** once per day; **Effect** Draw a harrow card, and you automatically lose the dying condition, though you remain unconscious at 0 Hit Points. If the card you drew was from the suit of Shields, you awaken and have an amount of Hit Points restored to you equal to 1d6 + your level.","name":"Shielded Fortune","rarity":"rare","release_date":"2023-04-13","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Stolen Fate Player's Guide](/Sources.aspx?ID=197) pg. 12</row>\r\n\r\n**Ability**\r\nConstitution\n\n**Feat**\r\n[Toughness](/Feats.aspx?ID=855)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou've always been tougher than your peers. As a child, you may have been able to endure the rough-and-tumble horseplay with friends more easily. You …\r\n</summary>","skill_markdown":"","source":["Stolen Fate Player's Guide"],"source_raw":["Stolen Fate Player's Guide pg. 12"],"source_category":"Adventure Paths","source_group":"Stolen Fate","source_markdown":"<row gap=\"tiny\">[Stolen Fate Player's Guide](/Sources.aspx?ID=197) pg. 12</row>","speed":{},"spoilers":"Stolen Fate","summary":"You've always been tougher than your peers. As a child, you may have been able to endure the rough-and-tumble horseplay with friends more easily. You …","summary_markdown":"You've always been tougher than your peers. As a child, you may have been able to endure the rough-and-tumble horseplay with friends more easily. You …","text":" Shielded Fortune Source Stolen Fate Player's Guide pg. 12 You've always been tougher than your peers. As a child, you may have been able to endure the rough-and-tumble horseplay with friends more easily. You regularly emerged relatively unscathed from accidents could have been quite dangerous. At some point in your past, you had a particularly close call with death—be it from a near-fatal accident, a fight gone horribly wrong, a close call with illness, or something similar, yet you quickly recovered. You may or may not believe you're more fated to face unexpected hardship in your life, but regardless, you know you can take what destiny has to dish out. This background is associated with the suit of Shields. Choose two ability boosts. One must be to Constitution , and one is a free ability boost. You gain the Toughness general feat and also gain the following free action. Fated Not to Die Free Action (fortune) Trigger You are dying; Frequency once per day; Effect Draw a harrow card, and you automatically lose the dying condition, though you remain unconscious at 0 Hit Points. If the card you drew was from the suit of Shields, you awaken and have an amount of Hit Points restored to you equal to 1d6 + your level.","trait":["Rare"],"trait_markdown":"[Rare](/Traits.aspx?ID=137)","trait_raw":["Rare"],"type":"Background","url":"/Backgrounds.aspx?ID=368","weakness":{}}},{"_index":"aon18","_id":"background-369","_score":4.0849032,"_source":{"ability":["Wisdom"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"feat":["Pilgrim's Token"],"feat_markdown":"[Pilgrim's Token](/Feats.aspx?ID=2141)","id":"background-369","is_general_background":false,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"\">[Writ in the Stars](/Backgrounds.aspx?ID=369)</title>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Stolen Fate Player's Guide](/Sources.aspx?ID=197) pg. 12</row>\n\n</column>\r\n\r\nDestiny has always intrigued you. Maybe you grew up in a family where fortune-telling and divinations were a day-to-day part of life, or perhaps you had your fortune told as a young adult and the results were so shockingly accurate that you became a believer. The mysteries of what might lie in store for us all have long intrigued you, and you're always eager to debate whether or not we have free will or if destiny is predetermined—be it for one side or the other. You may see the failure of prophecy that began with the onset of the Age of Lost Omens as a dire indication of some sort of horrible cosmic mistake. Conversely, you could view this age as new era of freedom where reality is finally admitting that each person is free to determine their own path to the future. You still own a small token from your childhood that you view as a lucky charm, but whatever your beliefs are today, many of your fortunes have foretold that great things lie in store for you in the future, and you can't wait to find out what they might be!\n\n This background is associated with the suit of Stars.\n\n Choose two ability boosts. One must be to **Wisdom**, and one is a free ability boost.\n\n You gain the [Pilgrim's Token](/Feats.aspx?ID=2141) skill feat (this token need not be from a faith and could simply be a good luck charm) and are trained in the [Fortune-Telling Lore](/Skills.aspx?ID=8) skill. You also gain the following free action.\n\n **A Quick Glimpse Beyond** <actions string=\"Free Action\" /> ([fortune](/Traits.aspx?ID=76)) **Trigger** You attempt a [secret](/Traits.aspx?ID=142) check; **Frequency** once per day; **Effect** You can roll the secret check yourself rather than have the GM roll it. As you roll, draw a harrow card. If the card drawn is from the suit of Stars, the next secret check you make during the next 24 hours can also be rolled by you. Each time you roll your own additional secret check in this way, draw a new harrow card, and each time you draw a card from the suit of Stars, your next secret check in the next 24 hours can also be rolled by you. If you ever critically fail a secret check that you roll yourself as a result of this ability, fate turns away from you, and your Pilgrim's Token no longer functions until the next time you make your daily preparations.","name":"Writ in the Stars","rarity":"rare","release_date":"2023-04-13","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Stolen Fate Player's Guide](/Sources.aspx?ID=197) pg. 12</row>\r\n\r\n**Ability**\r\nWisdom\r\n\r\n**Skill**\r\nFortune-Telling [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Pilgrim's Token](/Feats.aspx?ID=2141)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nDestiny has always intrigued you. Maybe you grew up in a family where fortune-telling and divinations were a day-to-day part of life, or perhaps you …\r\n</summary>","skill":["Fortune-Telling Lore"],"skill_markdown":"Fortune-Telling [Lore](/Skills.aspx?ID=8)","source":["Stolen Fate Player's Guide"],"source_raw":["Stolen Fate Player's Guide pg. 12"],"source_category":"Adventure Paths","source_group":"Stolen Fate","source_markdown":"<row gap=\"tiny\">[Stolen Fate Player's Guide](/Sources.aspx?ID=197) pg. 12</row>","speed":{},"spoilers":"Stolen Fate","summary":"Destiny has always intrigued you. Maybe you grew up in a family where fortune-telling and divinations were a day-to-day part of life, or perhaps you …","summary_markdown":"Destiny has always intrigued you. Maybe you grew up in a family where fortune-telling and divinations were a day-to-day part of life, or perhaps you …","text":" Writ in the Stars Source Stolen Fate Player's Guide pg. 12 Destiny has always intrigued you. Maybe you grew up in a family where fortune-telling and divinations were a day-to-day part of life, or perhaps you had your fortune told as a young adult and the results were so shockingly accurate that you became a believer. The mysteries of what might lie in store for us all have long intrigued you, and you're always eager to debate whether or not we have free will or if destiny is predetermined—be it for one side or the other. You may see the failure of prophecy that began with the onset of the Age of Lost Omens as a dire indication of some sort of horrible cosmic mistake. Conversely, you could view this age as new era of freedom where reality is finally admitting that each person is free to determine their own path to the future. You still own a small token from your childhood that you view as a lucky charm, but whatever your beliefs are today, many of your fortunes have foretold that great things lie in store for you in the future, and you can't wait to find out what they might be! This background is associated with the suit of Stars. Choose two ability boosts. One must be to Wisdom , and one is a free ability boost. You gain the Pilgrim's Token skill feat (this token need not be from a faith and could simply be a good luck charm) and are trained in the Fortune-Telling Lore skill. You also gain the following free action. A Quick Glimpse Beyond Free Action (fortune) Trigger You attempt a secret check; Frequency once per day; Effect You can roll the secret check yourself rather than have the GM roll it. As you roll, draw a harrow card. If the card drawn is from the suit of Stars, the next secret check you make during the next 24 hours can also be rolled by you. Each time you roll your own additional secret check in this way, draw a new harrow card, and each time you draw a card from the suit of Stars, your next secret check in the next 24 hours can also be rolled by you. If you ever critically fail a secret check that you roll yourself as a result of this ability, fate turns away from you, and your Pilgrim's Token no longer functions until the next time you make your daily preparations.","trait":["Rare"],"trait_markdown":"[Rare](/Traits.aspx?ID=137)","trait_raw":["Rare"],"type":"Background","url":"/Backgrounds.aspx?ID=369","weakness":{}}},{"_index":"aon18","_id":"background-371","_score":4.0849032,"_source":{"ability":["Dexterity","Constitution"],"breadcrumbs_spa":[],"category":"background","exclude_from_search":false,"id":"background-371","is_general_background":true,"markdown":"<title level=\"1\" right=\"Background \" pfs=\"\">[Awful Scab](/Backgrounds.aspx?ID=371)</title>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Wake the Dead #1](/Sources.aspx?ID=201) pg. 26</row>\n\n</column>\r\n\r\nPrior to the Evisceration of 4707, the district of V'drysha was a lovely borough on the southern edge of Ecanus. Now, it's the Awful, a vast morass of spell-resistant fesh and sinew, ever threatening to engulf the city. You were once a Scab working to push back its infuence. It's a nasty, dangerous job, and poorly paid as well, but at least you learned enough to mimic a viscerasuit, the enchanted, airtight suit that protected you from the poisons and plagues of the Awful.\n\n Choose two ability boosts. One must be to **Dexterity** or **Constitution**, and one is a free ability boost.\n\n You're trained in [Medicine](/Skills.aspx?ID=9) and [Fleshforged Lore.](/Skills.aspx?ID=9) You also know how to seal your clothing or armor like a viscerasuit. During your daily preparations, you can seal your outft. The frst time each day you are introduced to poison or disease without taking physical damage, the sealed outft attempts to counteract it using your Medicine modifer as the counteract modifer.","name":"Awful Scab","rarity":"rare","release_date":"2023-05-31","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Wake the Dead #1](/Sources.aspx?ID=201) pg. 26</row>\r\n\r\n**Abilities**\r\nDexterity, Constitution\r\n\r\n**Skills**\r\n[Medicine](/Skills.aspx?ID=9), Fleshforged [Lore](/Skills.aspx?ID=8)\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nPrior to the Evisceration of 4707, the district of V'drysha was a lovely borough on the southern edge of Ecanus. Now, it's the Awful, a vast morass …\r\n</summary>","skill":["Medicine","Fleshforged Lore"],"skill_markdown":"[Medicine](/Skills.aspx?ID=9), Fleshforged [Lore](/Skills.aspx?ID=8)","source":["Wake the Dead #1"],"source_raw":["Wake the Dead #1 pg. 26"],"source_category":"Comics","source_markdown":"<row gap=\"tiny\">[Wake the Dead #1](/Sources.aspx?ID=201) pg. 26</row>","speed":{},"summary":"Prior to the Evisceration of 4707, the district of V'drysha was a lovely borough on the southern edge of Ecanus. Now, it's the Awful, a vast morass …","summary_markdown":"Prior to the Evisceration of 4707, the district of V'drysha was a lovely borough on the southern edge of Ecanus. Now, it's the Awful, a vast morass …","text":" Awful Scab Source Wake the Dead #1 pg. 26 Prior to the Evisceration of 4707, the district of V'drysha was a lovely borough on the southern edge of Ecanus. Now, it's the Awful, a vast morass of spell-resistant fesh and sinew, ever threatening to engulf the city. You were once a Scab working to push back its infuence. It's a nasty, dangerous job, and poorly paid as well, but at least you learned enough to mimic a viscerasuit, the enchanted, airtight suit that protected you from the poisons and plagues of the Awful. Choose two ability boosts. One must be to Dexterity or Constitution , and one is a free ability boost. You're trained in Medicine and Fleshforged Lore. You also know how to seal your clothing or armor like a viscerasuit. During your daily preparations, you can seal your outft. The frst time each day you are introduced to poison or disease without taking physical damage, the sealed outft attempts to counteract it using your Medicine modifer as the counteract modifer.","trait":["Rare"],"trait_markdown":"[Rare](/Traits.aspx?ID=137)","trait_raw":["Rare"],"type":"Background","url":"/Backgrounds.aspx?ID=371","weakness":{}}}] |